WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Crescent Valley Archives


Return To Index


All in favor, say, "Pie!"
I want pie!


Political Parties, Crescent Valley Style! (Cayzle) 
Friday August 6th, 2004 5:39:41 AM


[OOC: This first scene has a LOT of background and detail. Please do spend the time to read it over from start to finish. Post in response if you like, but the game officially starts with the DM post on Monday. If you want to read even more (grin), go over the Crescent Valley description again. Enjoy and welcome!] 

Grandma Eglantine's powerful words were still ringing in their ears as Nalfein, Kendry, Selithe, and Willoughby left Humble's Ford. "Now, you take good care of those pies, you scamps! And don't eat any! Bring them all to Marigold, and my niece will take care of you in Hovel!"

Walking beside the mule and wagon loaded with 144 rumberry pies, the four set out to do the job that their grandmother had set them. Nalfein, the oldest, hadn't known that a visit home from Angel Springs would leave him chained to his kid brother and sister, Kendry and Selithe. But at least it would give him the chance to catch up with their cousin, Willoughby.

And this job was bringing them to a party! It is election time in the Crescent, and this year there were three candidates vying for the office of Burgomeister, the highest official in all Crescent Valley. All three towns in the Crescent -- Humble's Ford, Hovel, and Angel Springs -- were holding political parties. Each candidate was sponsoring parties -- the candidate with the most popular parties was elected Lord High Burgomeister!

That's why these rumberry pies were so important. Everybody loved rumberry pie, but the recipe was a Pastna family secret. For a gross of runberry pies, the people in Hovel would flock to Cousin Marigold's party -- the aptly named Nonstop Party.

There would be parties in Humble's Ford, of course, if you could call old folks sitting inside musty barns a party. Almost all the single and younger folks -- incuding the milita -- had high-tailed it over to Hovel or Angel Springs for real parties.

As Nalfein, Kendry, Selithe, and Willoughby trudged on the road to Hovel, Kendry wondered if his cousins on the Leafwin side had gotten his letter.

==========

Duncan, his friend Polly, and her cousin Shale had indeed gotten Kendry's letter.

You know, I was thinking we ought to get some of our friends together sometimes soon, and go on an adventure. Like search for dragon's treasure, or rescue a princess, or foil some brigands who harry travelers, or the like.

The three of them were already headed to Hovel for the parties, and Kendry's invitation to meet them there sounded interesting. As they took in the Hovel party scene, they heard from each of the candidates.

Tomas Pennyweight Breedbottom is the incumbent Burgomeister, of course. His party is the Steady Party. He seems to be talking mostly about tradition and peace. That'll go over well in Humble's Ford, probably. 

Marigold Pipewood Pastna is related to the Pipewood cousins through their other Grandma. (Polly and Shale are related through the Burrows Leafwins -- Polly, Shale, Nalfein, Kendry, and Selithe all have the same grandma, Grandma Silkie Closebody Burrows Leafwin, and all their moms were Burrows Leafwins before marriage. Polly's mom married a Turnbell; Shale's mom married an Oakendale; and Nalfein's, Kendry's, and Selithe's mom married a Pipewood. Of course, all this family tree stuff is second nature to halflings.) Anyway, Marigold seems friendly enough, at least to the folks she knows. There are a lot of Pipewoods and Pastnas at her party, and a lot of militia. Polly says Marigold is a militia old hand, and the militia folk say she'll do right by them if she is elected. Marigold talks a lot about defense and having a good time.

The third candidate is the weird one. Calfast Rowgold Tunnelly running the Adventure Party. He seems to want more adventurers to come to the Crescent, like those Defenders of the North people -- the big folk who set up a Manor House south of Angel Springs. Lots of people say Halfling culture means NO ADVENTURES! So Calfast is the least popular candidate right now.

But to lots of people, what matters is that there are three parties in town!

==========

Mayzie knew about the parties, of course, but what drew her like a moth to candle was the rumor that one of the parties in Hovel was serving elvish wine! That was enough to attract her interest.

Kendry leads the pony which pulls the pie cart  d20+4=24
Saturday August 7th, 2004 1:19:08 AM

As he helps guide the pony on the road between Humble's Ford and Hovel, a tall halfling (a full three and a half feet in stature) with wavy auburn hair whistles a happy tune, aided in this endeavor by a slight gap betwixt the two front teeth. His wide set hazel eyes are framed by handsome cheekbones. All together, a pleasant effect, as his face is nearly symmetrical.

"Ho, there, Biscuit, don't you wander off the path for that nice clump of grass," his voice scolds as he pulls the lead reins leftward against the pony's movement. "Your lips will turn green if you keep that sorta thing up. Besides, leaving the ruts might upset this here cart." He adds cheerfully, "You don't want even to know the wrath of Gramama Eglantine if something happens to her rumberry pies."

As Biscuit follows the hobbit's lead (handle animal, 24!) along the path, he calls over his shoulder. "Hey, Nalfein! You think you'll try wrestling Duncan again when we get to Hovel? It's fun watching two guys with such tricky moves go at it. He told me once he figured out his tricks watching some of the animals go at each other." He then makes some spitting sounds, interspersed with the yapping of a dog and "Grrrrr," a cat's hiss, and the dog's responsive high-pitched "Yip yip yip!"

Biscuit, perhaps used to the expressive actions of her short guide, only opens her eyes wide for a moment, drawing her head up an inch or two, then continues plodding along as the young one laughs.

"So, Selithe," he inquires a bit later of the one young female in the group of four hobbits. "You think Aunt Marigold will be our next mayor, sis? I hope so. But I have to admit I'm partial to the notion of finding out more about this here League of Adventurers that Tunnely talks about. Yet on the other hand, good ol' Breedbottom has been doin' a pretty decent job overall. In any case," he concludes, looking longingly back at the cart of cloth-wrapped pies, "politics sure is a tasty business!"

Selithe 
Sunday August 8th, 2004 2:06:45 PM

A halfling who is smaller than probably each person with her currently moves off to the side of the wagon being pulled by the mule. Selithe's pony tail bounces as she walks along and she brushes one hand over her tunic as she straightens the ruffled sleeves a little and pulls it a bit straighter. She grins since the tunic is low cut and like all of her outfits is a little showy which she knows gets her brother upset since he is like most brothers and protective.

Selithe taps her staff against the side of her pants, the pants being tight to match her shirt and of a light brown color which matches her light brown tunic. Her green eyes glance to Kendry when he speaks and she flashes a smile while she also clenches the wood pipe she currently smokes between her teeth, "I don't know brother, I would take a gamble and say that she has a chance and I would hope she could but I also think that she has better luck pulling 4 aces against me in a gamble. Breedbottom sounds like he has more propularity at the moment but we will have to wait and see. Things could change depending."

Selithe simply shrugs and taps her staff again before blowing a ring of smoke.

Nalfein 
Monday August 9th, 2004 10:30:32 AM

"Ya know Kendry, I think Duncan has a little surprise a comin' this year." Nalfein says with a wink. "I been watching some of those animals too and I dare say his Crouching poochie hidden kitty doesn't stand a change against my happy puppy!" Nalfein does his best impression of a puppy licking its master's face before breaking down laughing. "Never see that coming in a million years."

"Now Selithe, I know you don't find my jokes that funny. What you grinning at?" Nalfein immediately regrets turning towards her, flaunting those... those... clothes? "It's downright indecent if you ask me. Wearing clothes made for someone half your size. Here, use mine." He offers, producing an extra pair of black trousers and pristine white shirt. They are far too large of course, having been cut for his 3'7" frame. But to his mind far too baggy was much better than far too small. Especially when it was his little sister.

"You are right Kendry, Politics is tasty. But when it's all said and done I hope Breadbottom stays the course. We really don't need a bunch of halflings running around pretendin' to be giant folk. We've been doin' just fine here in the valley for many years now and there's no need to go a changin' just cause we can. If it ain't broke don't fix it," he says matter-of-factly, "but if it is broke bring it to WinWood."

"Why don't you Give us some of your fine music to help the trail pass more pleasantly?"

Kendry (Kim) 
Tuesday August 10th, 2004 1:37:08 AM

Enjoying the light banter as they go along (and concurring somewhat with Nalfein's evaluation of Selithe's attire), Kendry replies, "Sure, Nalf!" to his older brother's request. He throat sings in a style passed on through generations of Crescent Valley halflings. In this peculiar vocal art, the techniques allow a singer to simultaneously sing with two, and even three or four voices. Some of his songs have no words, but in others the young bard sings of seeking mushrooms, of smoking pipes with friends by the swimming pond, and of picking blackberries just past midsummer. After a bit he asks Willoughby what he has been doing lately, as he grabs a few fresh bunches of grass for Biscuit to enjoy along the road.

The Fellowship of the Pies! (DM Stephen) 
Tuesday August 10th, 2004 2:38:20 AM

The trip to Hovel is a bit slow but still pleasant. Kendry is able to steer their wagon, with its precious cargo, clear of any bumps and holes in the road. He understands the need to travel slow. One harsh collision with a dip in the road could very well break the golden brown pie crust or flip a pie over completely. A rumberry pie is a terrible thing to waste!

All along the way, the four Pipewoods are met with smiles and greetings from local Crescent Valley residents. They come from all over the valley to attend the various parties. Most have to camp along the side of the road because of the lack of rooms at the inns. Small children walk with you as the wagon rolls by. Many only wish to catch a glimpse at the wonderful pies they smell. Other children ask countless questions. No one answer seems to satisfy their insatible curiosity. They pout and whine annoyingly when their parents call them back.

The 'fellowship of the pies' finally arrive at the entrance to Hovel. The streets are teaming with hobbits. The camps of party-goers dot the surrounding landscape in greater number. Many halflings nearby celebrate your arrival with a sudden clap and cheer only to quickly get back to their chores. You all hear musical instruments being tuned and practiced upon. The scent of stews, meats, fresh-baked breads and sweet pastries fills your nostrils. Colorful flags and banners also flap in the wind. There's an energy in the air, the kind you can't describe, but it fills your hearts with excitement and anticipation.

A gang of six young halflings suddenly approach your wagon. The apparent leader of the pack jumps down from an over-hanging tree branch and joins them. He takes the corn cob pipe from his lips and yells, "Hey! What you got there in the wagon? Is that Rumberry?! Let us see. Give us one!"

(Those not entered into play so far may do so. You are all a witness, in some way, to what is happening. You may put yourself into the scene any way you see fit.)

Kendry  d20+4=20
Tuesday August 10th, 2004 3:29:58 AM

"Ah, yes indeed, you have fine schnozzles for discerning rumberry pie, and made by our own Grandma Eglantine herself. Family recipe, you know!" Kendry answers the toughs.

"And she herself charged us to get all of them to a certain place. You'll be welcome to sample her rumberry pie, when they are offered to those who attend a certain political party later today. Come along, and your patience - and certainly patience is a virtue, which I encourage you all to practice - will be rewarded, along with your tastebuds, which will appreciate the rumberry all the more for the delay.

"Let us test your mettle. Are you strong enough, and brave enough, and tough enough, to marshal your appetites, and taste it at the proper time? If you can wait, you are good halflings, indeed. Quarterlings would lack the character to wait. Tell you what - you talented fellows gather up a good crowd for Marigold Pipewood Pastna's party, and I'll see to it that each one of you gets half a pie. Hmm - I see seven of you. That'd be three and a half pies - and I'll have the last half of the fourth pie with you. AT the party. What do you say? How many folks can you gather for the party, eh? One each? Two? Sixteen?" he asks both with a smile, and a bit of a challenge. [Diplomacy 20.] He stands before the cart, keeping himself between the cart and the apparent leader, trusting his siblings and Willoughby to help in defense of the precious pies, should more than a verbal defense be called for.

Nalfein  d20+1=17
Tuesday August 10th, 2004 10:41:38 AM

"I don't know Kendry. I'm not sure they have that many friends between them let alone each." Nalfin says with a laugh. Hoping to, in his own way help his brother goad the youths into proving otherwise. (Aid another Diplomacy = 17)"Half a pie is an awfully big reward. But I guess it doesn't matter since they couldn't possibly come up with that many people. Could they?"

Duncan  d20+7=22
Tuesday August 10th, 2004 7:39:35 PM

Duncan sat for most of the day in the boughs of his favorite tree in quiet meditation--it was his favorite because it could be hard to see someone in its leafy embrace, and because of its close proximity to the entrance to town. He knew Kendry and his kin would be rolling into town soon, and rumor had it that they would be laden down with Auntie Eglantine's famous rumberry pies. If seeing his friends again wasn't enough incentive to wait at the edge of town, the pies surely were.
In the distance he could see the cart finally approach, with Kendry at the reins, Nalfein and Willoughby walking alongside, and Selithe riding with the delectable delicacies. 'Beautiful Selithe' Duncan thought to himself as he watched their approach, there was a lass that would be a fine catch for any gentlehobbit in the valley, but Duncan had vowed that he would be the first to get a dance from her at the party tonight, don't you doubt.
So distracted was Duncan that he failed to hear the coming of a group of halfling youths that ran boldly to intercept the cart just yards away from his tree. From their swagger and the bits of conversation he could hear it looked as if they had designs on gaining the pies before the festivities began. Kendry and Nalfein stood between them and their tasty prize, and appeared to be negotiating their way past the ruffians without giving them a good knock. But Duncan knew Nalfein, and he was sure he wouldn't let any of the youths get at those pies without a bruise or two.
Duncan had left his staff on the ground by the tree, but up in this mighty oak there were plenty of hefty acorns in easy reach. With a bit of a mischevious grin, Duncan plucked one of those acorns, and decided to give it a toss at Nalfein. He would try it discretely, so as to not let the youths know he was watching all of this from above. If Nalfein knew he was up in the tree, he was sure that the pies would be safe, and they might just have a little fun and exercise at the expense of the hasty hobbit pie-thieves.
With careful aim, Duncan let the acorn fly (roll of 22) and plastered his best howdy-doo grin and waited for Nalfein to give the signal.

Selithe 
Wednesday August 11th, 2004 1:13:55 AM

Selithe sighs and shakes her head at the halfling thugs, thinking "I thought only bigger folk did this".

After listening for a moment she puffs a few more clouds of smoke and grins stepping forward, "boys boys, You would act this way infront of a nice lady and on such a beautiful day as this? I mean there are beautiful ladies to dance with, drinks to be had and food to be had later as well. Why ruin such a fine day with such acts when there are so many much better things to do this fine day."

Selithe pulls a deck of cards quickly from her pocket and pulls the four aces on top of the deck and spreads them in a fan formation as she begins waving them like a fan now also, "ahh, it is kind of hot out here also and all this talking is making me thirsty. Maybe one of you know a nice place to get something to drink and maybe a friendly game before the fun begins at the festeval of sorts."

Selithe grins since she is trying to use her normal flair and charm along with hoping being a female scores her some points also. (didn't roll a diplomacy check but will if needed for my post. First time in 3 years for playing a female so people let me know what you think so far.)

Polly 
Wednesday August 11th, 2004 2:08:05 AM

Polly waves to roadside campers as she jogs into Hovel, her damp trousers and blouse barely beginning to dry. Granny Clover had announced that she'd be attending "that young Tunnelly nipper's" party, and when the household threw themselves into the ensuing debate, Polly volunteered to take bathtime duty. Why stand around talking when you could chase wet children around the burrow?

Of course, it might have been smart to do so before putting on her visiting clothes, but she'd been so muddy when she got home. With so many militia in town for the parties, the officers had organized a fantastic game of Tree and Tower earlier that day, and things had gotten rambunctious.

Much like Hovel itself, Polly thinks, spotting some of her Leafwin Pipewood cousins through the crowd. She shakes her head as she slows down, not surprised to see Selithe break out the cards barely steps into town. Stepping out to stand behind Nalfein, she confides to him a bit loudly, "You know, there are a lot of militia in town. I bet it'd be easy to convince some of them to go to Marigold's party." She winks at the youngsters.

Sweet Success (DM Stephen)  d20+2=16 d20+1=21 d20+1=17 d20+1=3 d20+1=3 d20+1=4 d20+1=15 d100=42 d6=1 d20+3=18
Wednesday August 11th, 2004 2:44:50 AM

The halfling puts his corncob pipe back to his lips and takes a few puffs. He wasn't expecting this kind of response. Several of the others look at each other with wide eyes and smiles. The idea of having half a pie for each of themselves sounds much better then sharing only a single pie. One among the group isn't impressed with their words and steps forward. "Why should we believe the likes of ...!" The boy with the pipe interupts his friend and sneers at him scornfully. "Shhhh! Shut up, Topher! I'm talking here!"

During the arguement, Nalfein feels an acorn bounce off his shoulder. If his curiosity gets the better of him a simple glance upward will reveal a friendly face. (Spot check 12)

Polly then shows up and makes her comment about the militia. The leader of the gang allows that information to sink in as he quickly makes up his mind. He takes the pipe from his lips and points the mouthpiece at Kendry. "Alright then, we'll play your game. We'll get you your party goers, sure enough! You better make good with the pies!" He turns back to his gang and motions for them to leave. A curly-haired boy in the gang actually seems enticed to play a game of cards when Selithe flashes her fan of aces. Again, the leader enforces his will on the others. "She's only luring you in, stupid! She'll rob you blind. Come on, lets go!" As they walk away, the pipe smoker yells back without turning around, "We'll be see you guys later."

The threat of a scuffle is at least postponed for now. You all now have a little time to greet one another and finish your task before you draw anymore unwanted attention. As you all begin to get ready and finish your delivery, you can't help but notice someone else watching you. He looks to be quite impressed with the way the problem was handled. It's the Steady Party candidate himself, Burgomeister Tomas! Several of his lackeys are loading chairs and supplies into his wagon. Obviously in preparation of his own party. He beckons for all of you to come over to him.

Kendry, amidst dangers galore  d20+3=7
Wednesday August 11th, 2004 4:55:30 AM

Kendry sends a silent prayer toward Wardd for his good fortune in having such a terrific family, cousins included. He nods in acknowledgement of the gang leader's acceptance of the challenge and reward. As the young halflings head away, Kendry gives Selithe a brotherly wink. He does not notice Duncan at first (Spot 7).

He notes that Willoughby is keeping a good eye on the cart, so turns, gives his brother an appreciative punch in the shoulder on his way past him. "Polly!" he says, giving his cousin's hand a light squeeze. "Good to see you." As he notices the dampness of her clothes, he asks, "Been swimming?"

Kendry hand signals to his family to keep an eye out for the pies as they begin to move on toward Aunt Marigold's burrow. He takes up the mare's reins.

Ah, let more politicking take place. "Excellent to see you, good Burgomeister Tomas!" Kendry raises his voice in greeting. "We see you are busy in preparation for your party. I trust your day is well?"

Lord High Burgomeister Tomas Pennyweight Breedbottom (Cayzle) 
Wednesday August 11th, 2004 9:44:29 AM

The incumbent burgomeister offers a grandfatherly (i.e., lacking a couple teeth) smile as the young halflings draw near.

"Welcome to Hovel, youngsters! It is excellent to see such upright youths as yourselves working to sustain our traditions!"

Clarifying his remarks, it is clear that the grey-haired, well-dressed halfling has lost none of his auditory acuity -- he seems to have heard every word of the exchange with the pie-seekers.

"Are you fine young people working in the cause of our democratic process? If so, I thank you for the way you turned those ruddy scalawags from hooliganism to vote-gathering! Well done!"

"And I hope that when it comes time for you to attend to your civic duty, you will enjoy the wholesome entertainments at the Steady Party."

Tomas seems to be specifically not looking at Selithe when he says, "wholesome entertainments."

The burgomeister's hand jingles in his pocket as he sees what the group has to say.

Polly  d20+8=20 d20+1=6
Wednesday August 11th, 2004 3:32:33 PM

"I've been capturing soapy fish and smothering them with towels. It's amazing how big those fish are this season." Polly makes a quick circuit of the wagon, greeting everyone and pausing to peek at the pies and take an appreciative sniff. "Selithe, wait till you hear what Annice has been up to. Hi, Willoughby; it's nice to see you again. Did you come for the parties, or has Kendry talked you into this adventuring idea of his? Granny Clover had a thought or two about it, and Shale and Duncan --"

She breaks off as they approach the burgomeister's wagon, and smiles politely at him for all of half a minute before turning in place to scan the crowds. "Cousins, have any of you seen Duncan? I thought he'd be waiting for you out here." She hops up onto a nearby low wall (Jump=20) and searches the bustle of activity for the point of calm that characterizes their quiet friend. (Spot=6)

Willoughby 
Wednesday August 11th, 2004 5:15:29 PM

Willoughby waved at Polly and responded to her question.

"'Lo there, Polly. Great seeing you here! The parties in particular brought me, but it looks like Kendry is already leading us into some type of adventure," he said while referring to the encounter with the hoodlums.

After Burgomeister Tomas spoke, Willoughby nodded in the candidate's direction.

"I believe you have witnessed the first time my cousins' mouths have got them out of trouble rather than in it!" he said in jest. "I hope whoever wins this election takes care of the seemingly abundant pie bandit population," he said while he circled the wagon and made sure no one was reaching for something they shouldn't be.

Selithe 
Wednesday August 11th, 2004 8:59:31 PM

Selithe snaps the cards back into a neat row and puts them up, giggling alittle when the boys move off and looks to her brothers, "Well darn, such a promiseing bunch for a good gamble and yet they wouldn't take me up on it." She breaks out into a big grin and shrugs.

As the group moves over to see Burgomeister, Polly shows up and Selithe rushes over and hugs her, "Polly! it has been to long since I seen you. Still the straight arrow?" Selithe grins at the straight arrow comment and gives Polly a wink to let her know she is joking with her, "You have been trying atleast some of the card tricks I showed you I hope. I don't want to be the only gambling halfling lady around." Selithe smiles, happy to have a fellow girl around, not that her brothers aren't nice but having another girl to talk with about girl things is nice.

Selithe looks to Burgomeister and smiles, "Thank you for such compliments sir Burgomeister. I'm sure your party and everything will be great and we all are looking forward to it." Selithe thinks and smiles, "Maybe we could have a simply and friendly game later. I bet your good at card games, I figure politics and gambling have alot in common?" Selithe smiles and puffs a few times on her pipe, hoping her words are not taking as a insult.

Kendry 
Thursday August 12th, 2004 12:12:07 AM

"Why, thank you for your gracious invitation. Now, as you may ken, we have a commitment to attend Aunt Marigold's party. But tell us, good Burgomeister -- and please, I hope you not think me impertinent in the asking -- but, if you were to compare and contrast yourself with your two main contestants in the election, what do you think are your strong suits?" he asks with an involuntary glance in Selithe's direction, then, eyes returning square to the Burgomeister, he adds, "Where do you perceive your fellow candidates' weaknesses, or strengths, in relationship to those of your honor? What of defense, and what are your thoughts on the notion of encouraging adventuring groups? I must add, I believe you have done an admirable job, sir, and merit honor for your service to Crescent Valley."

Nalfein  d20+2=3
Thursday August 12th, 2004 6:07:59 AM

"What the?" Nalfein yelp in surprise at the assault on his person. "Who threw that?" (Spot 3) "Oh so I guess it's just a rainin acorns this day is it? Blast those hooligans. And you..." Nalfein says, putting Kendry in a head lock and nuggieing him. "Not even a word of protest. Nothing to defend me or my pride. Honestly. They pelt ME with acorns and YOU offer them pie." The good natured halfing is all jest. Figuring that it must have been dropped by an acorn laden swallow.

"Ah my good Burgomeister. How goes the politicing? Can we count on you to make a showing at our party? " he asks, indicating the infamously delectable pies. "No halfling worth the title would pass up the chance at these goodies, just look what we go through to bring them to the good folk."

"Come on Ken. We got a ways to go yet and a whole party to help set up. No more dilly dallying else the rest of the town may turn out to abscond with our confections."

Shale  d20=16
Thursday August 12th, 2004 3:08:00 PM

Shale smiles heartily at everyone in turn, even the old politician. (Spot 16) Looking up he spots Duncan in the tree, his smile changes to a gleeful grin. Thinking for a second he decides to keep quiet, waiting patiently.

Mayzie 
Thursday August 12th, 2004 3:39:41 PM

Mayzie looks out of the window of her little house, getting the last of the washing done to hang up on the line just behind the large herb garden she keeps behind the house.

Seeing large numbers of people wandering everywhere she remembers the political parties taking place today. Mayzie shrugs to herself. She definitely has an interest in politics but she doesnt think any of the candidates take the Valleys defense seriously enough. Then, remembering, Mayzie thinks to herself 'Ohh I do believe Ive heard that one of them is going to be serving elven wine...' It had been several weeks since Mayzie had had any elven wine, or indeed elven food....

Hanging up the clothes neatly, the bigger items in the middle and the little ones at each end, Mayzie goes back inside and fetches one of her finest elven dresses to wear. The elven childs dress fits her perfectly, and putting silk ribbons in her hair, Mayzie is quite a sight, if an unusual one. She doesnt often get the chance to dress up and she decides to enjoy the opportunity.

Now the problem is, three parties, and no idea which one to go to for the wine. Oh well. Hovel is not that big a town. Setting out of her door, she heads towards the nearest of the parties to where she lives.

Lord High Burgomeister Tomas Pennyweight Breedbottom (Cayzle) 
Thursday August 12th, 2004 4:03:02 PM


The genteel halfling sticks his thumbs in his fine leather belt and laughs when Will and Nalfein make their jests.

He winks at Selithe and answers her back, "Come by the Steady Party tonight and I'll sit you a hand of Canasta or Euchre!"

At Kendry's question, Tomas smiles and says, "Oh, don't give a politician such an open ended question, my lad! Fortunately for you, I don;t have the time to do your questions justice. Honestly, I don't like to criticize my honorable opponents. I do think that my agenda features less edacity than the respected Miss Pastna. And I think that the enthusiastic Master Tunnely does not have enough true respect for the noble traditions of our people."

[The burgomeister seems to be hinting at more than he is saying. If you can make a Sense Motive (or Wisdom) check vs. DC15, highlite the hidden text for your intuition: Highlight to display spoiler: {Tomas thinks Pastna is a greedy opportunist and Tunnelly is just wacko.}]

The burgomeister then smiles at Malfein, Selithe, Willoghby, and Kendry. "Such devotion to tradition cannot go unrewarded! Here, please take this small token of my esteem." He offers each of the four a clinking pouch. If you take it and open it, you will see that each small pouch holds 5 platinum pieces.

"No time now to chat!" he cries, turning to the lackeys who are now done with their chores. "See you all tonight at the Steady Party!" He listens to any final words and makes an exit.

Nalfein 
Thursday August 12th, 2004 6:05:50 PM

"Bribes?" Nalfein asks no one inperticular. bouncing the pouch lightly in his hand. "And if we don't return them I assume our vote will be assumed or we will be arested as thieves."

"Ah politics is a dirty game. I'm afraid I simply can not accept this. And I'm sure that my siblings feel the same way. Don't you?" The last is said with just a hint of brotherly over bearing. Leaving no doubt that Nalfein will be quite upset if the pouches are not returned at once.

Duncan 
Thursday August 12th, 2004 7:28:51 PM

Duncan laughs heartily, though silently, to himself as Nalfein looks around in vain for the "bird" that knocked him with an acorn. He was so thouroughly pleased with himself that he continued to watch his friends talk to the Burgomeister, giving a polite and playful wave to Shale, who just happens to spot him. When the Burgomeister hands his friends all small pouches Duncan rethinks his position, and readies to leap down to see if he can get one. But the Burgomeister begins to walk off before he can, and Duncan didn't want to appear like a mooch and chase the hobbit down.
Duncan finally exits the tree, hopping to the ground so nimbly that nary a clover is stirred by his landing. With the tip of his left big toe, he flips his staff up into his waiting hands and runs over to where his friends are gathered.
Running up to Nalfein, Duncan siezes him from behind in a friendly hug, first pointing to Nalfie's head and to himself, revealing himself as the mystery pelter. Then, with a flurry of hand gestures, Duncan begins to speak.
"Hiya ladies and gents! Too bad me and Nalfie didn't get to roll on those youngins. It's so good to see you all again," Duncan finishes by giving each of his old friends a hug, lingering slightly longer on Selithe (my how good she smells!).
"So, are we going to old man Breedbottom's party or what? And when do we get to dig into Eglantine's pies?"

Willoughby  d20+2=20
Friday August 13th, 2004 12:19:37 AM

"Heck, I kept my mouth shut the entire time. The others did the talking. 'Fraid I can't accept this," Willoughby said as the Burgomeister attempted to hand him the pouch.

The halfling didn't notice Duncan in the tree, and he was fairly surprised to see him all of the sudden. He took a few moments to regain his composure before speaking. "Ah! There's Duncan," he said before they embraced. "It's good to see you."

Polly 
Friday August 13th, 2004 1:26:15 AM

"And there's Duncan." Polly hops down from her vantage point, still hanging back from her cousins' conversation with Tomas. She nudges Shale with her elbow. "I just don't want to talk to him until I see what his party is like. Do you think they'll let us help unload the pies?"

Selithe 
Friday August 13th, 2004 1:57:47 AM

Selithe smiles when the pouch is handed too her and glances in it. Her little gambler mind kicked into over drive for a moment till her old brother comments on everything and she grins as she looks to Nalfein and jokingly comments, "Well, won't be the first time I been in trouble with the law. It might be fun."

Selithe is greatly suprised to see Duncan and hugs him tightly when he hugs her, speaking to him and hoping he can pick up her words by lip reading or something since she had great trouble picking up the sign language, she being much better with cards, "Hi Duncan. I haven't seen you since being sent to live with Polly's mom and her. My you look more grownup since then."

Selithe glances to Polly and gives a wink to her, "Going to have to watch Duncan here, he has the makings of a fine heart taker and breaker." Selithe puffs on her pipe alittle more before finally apping the remaining and mainly used up tabbaco (yes, can't spell it, is clearly not a smoker in person LOL) and puts up her pipe till later, glad she carried enough pipe fillings for awhile. Selithe looks to the others an taps her staff agasint the wagon, "Well, lead the way dear brothers or does us girls have to lead you." Selithe says the last part with a grin and winks at her brothers, clearly in the joking spirit today.

The Hustle and Bustle of Hovel (DM Stephen)  d20+15=26
Friday August 13th, 2004 2:11:01 AM

The Burgomeister seems a little surprised that the small pouch is handed back to him. Before he can react, one of his lackeys drop a crate that makes a sound of breaking dinner plates. The Burgomeister winces as he turns around to survey the damage.

While some of you look around, a banner can be seen just a few blocks away that reads, "Come To The Party That Never Stops ... The Nonstop Party!" You see the edge of an open tent with an elaborately ornamented design. Several workers are still tying down its supports ropes. Some of the ruffians from before are standing near the tent looking around. One seems to spot someone he knows and goes off running after them. The other stomps his foot in aggrivation. He then scans the area and runs off in another direction.

Around the corner comes walking a hobbit that appears somewhat familiar. He wears a druidic vestment and walks with a staff. His cloak is a brilliant green with gold trim. A circlet of jade, carved to appear like a garland of holly and mistletoe, rests upon his head of long black hair. He nods with a smile as he passes by on his way out of Hovel. The Burgomeister catches a glimpse and begins to wave until he realizes that the druid wasnt looking in his direction.

Shale  d20=2
Friday August 13th, 2004 2:57:24 AM

Shale removes his dusty old hat to scratch his head and places it back over his wild hair. (Sense Motive=5) Watching the events of the day unfold very carefully, he grins over at Polly, "I certainly hope so" lowering his voice a little he adds, "ifn they do I'm sure I'll get a sneak preview of the flavor".

Trying not to stare Shale is obviously curious as to whom the staff carrying halfling may be, but quickly refocuses his attention on the party at hand. With a quick smile and a flourishing gesture towards the tent he inquires, "Shall we?"

Kendry  d20+3=12
Friday August 13th, 2004 5:51:12 AM

"Nevertheless, Burgomeister Tomas, I should like to hear in more detail your thoughts on our governance. Perhaps later, should Wardd so grant..."

[Sense motive: 12]

Kendry answers Nalfein, "A token of esteem is not to be confused with a bribe." He ducks out of the way if his brother looks likely to attempt another noogie.

Seeing Duncan, he signs to him, 'Friend, your toes are well? Squirrels eat your grapes today?' He loves to sign nonsense to his monk buddy. "Glad you could drop in on us, Dunc! You want her pies? Stick with us!"

Knowing many druids, as the Leafwin Pipewood children's mother is herself a druid, Kendry returns the wave. He whispers, 'Hey, Shale cuz, is he the one who visited your father, and you, later?', and offers the man's name in greeting should they be acquainted. If he does know him, he asks if all is well, and whether he might want to pause for a bit for some rumberry pie in the tent beyond (if, based on his acquaintance with him, such a question would not seem too out of bounds to ask).

Then, remembering his duty, he takes up patient Biscuit's reins again, and leads her and the full cart of Grandma Eglatine's pies to the Nonstop Party tent, singing a two-part round for the remaining distance to the Nonstop Party's tent, and encouraging his siblings, and cousins, and friends to join in on the round.

Rumberry pies, Pies of Rumberry
Tasty and rare, better than sherry
Vote ye tonight, take your delight
With rumberry pies at the Nonstop Party!


Kendry  d20+6=23
Saturday August 14th, 2004 12:55:50 AM

[Knowledge (local) roll to recall name or identification of druid: 23]

Mayzie 
Saturday August 14th, 2004 6:30:29 AM

Mayzie will walk round the town, daintily to avoid getting mud on her dress, careful not to get jostled by the people milling about or to get splashed byt he carts carrying delicacies and other equipment to the various parties.

Trotting up behind her an enourmous white wolf pads up to her.

'Oh there you are.' She says to him. 'I wondered where you'd got to. Off hunting again? Or paying court to that she dog across the fields? You know she runs three leagues at the sight of you, you great lumox' Looking abashed the huge wolf nudges Mayzie with his big head, whereupon she ruffles his fur.

'Hey, watch that fur you woolheaded hound, if you ruin my dress I'll make you into a rug.'

The pair then stride along the road, eventually ending up at the entrance to party being run by the lady hobbit.

'If anyone is going to be serving wine, it will be the girl' Mayzie says to the wolf 'men like their ale too much, and it turns their tongue to wood so they cant taste delicate flavours anymore. Only one way to find out though'



Nalfein 
Saturday August 14th, 2004 6:53:53 AM

"Greetings Duncan." Nalfein pipes in. "Now stop it with that rediculous flapping. You know I don't speak flail."

"Greetings to you friend of nature." Smiling Nalfein tips his hat to the druid walking past. With his naturaly cheery attitude and his line of work everyone was a close friend untill they showed otherwise. "What say you on the weather this day? Can we count on clear skies for the parties or should we put the rain fly up?" No matter what happened Nalfein was certain that the parties would last long into the night. But the party that never stops would certainly be less festive if the pies were to be ruined before they were enjoyed.

"Well. We best get these pie to the party. Lead on Kendry"

"Rumberry pies, Pies of Rumberry
Tasty and rare, better than sherry
Vote ye tonight, take your delight
With rumberry pies at the Nonstop Party!"


Polly 
Saturday August 14th, 2004 11:38:27 AM

"And the work of unloading would be its own reward." Polly grins at Shale. "But I wouldn't turn down a taste."

"Come on, Selithe; what makes you think Duncan isn't already trampling hearts into the dust?" She claps a hand on Duncan's shoulder. "There's the Greenhill Treetender girl over by Marigold's tent. Would she make a likely victim?"

Duncan 
Saturday August 14th, 2004 12:48:45 PM

Duncan smirks at Kendry's slaying of the Sign, pointing at his friend and swirling his finger at his own head in a circle, "you're crazy," Duncan suggests while turning his smirk back into a smile. Duncan's boyish cheeks turned bright crimson at Selithe and Polly's teasing, and heads over to the wagon, grabbing a pony by the muzzle while petting it fondly between its ears. As Kendry led the cart to the Nonstop Party tent, and led in the singing of his pie song, Duncan walked backwards in front of the cart, facing the cart and waving his hands in the air in the rhythmic manner of the Hovel Ladybugs Choir maestro, contributing in his own way to the merryment of the procession.

Willoughby 
Saturday August 14th, 2004 11:27:11 PM

The thoughts of the rumberry pies left Willoughby's head (briefly) as he noticed the druid waving to someone in his direction. He put a smile on his face to seem friendly.

"Hey, do any of you know that fellow over there?" he asked his companions. "He seems familiar, but I can't seem to match a name with the face."


Making Friends (DM Stephen)  d100=45 d100=26 d6=5 d6=2 d20+2=13 d20+5=8 d20+7=26
Sunday August 15th, 2004 3:17:15 AM

Shale and Kendry don't sense any malciousness or hint of slander in the Burgomeister's words. The rest appear disinterested in the conversation. Shale is content to continue on to the NoStop Party tent but Kendry seems to have taken an interest in the druid that passed by. Willoughby's interest has peaked as well. The person that the traveling hobbit reminds Kendry of is not a hobbit at all ... it's one of the adventurers who live outside Angel Springs. The one called Myrridan the Wild! But he's one of them tallfolk ... 'a human-dryad something', as Kendry recalls?! Whoever or whatever he is, the druid keeps on walking after leaving town. He's looks to be heading toward a small group of trees.

The Burgomeister seems a little upset and shamed that the group wouldn't accept his gift. "There was a time when a gift was..." Tomas suddenly pauses. After a short sigh, he then concludes with, "oh, forget it." He turns around and continues directing his lackeys. His old tired joints force him to limp back to his wagon. That limp seems more pronounced now. Maybe the winds of change makes him feel a little bit colder and misplaced.

Mayzie continues on into town to take in the sights. When her wolf shows up, many nervous halflings give the animal a wide berth. A freightened mother grabs her small child and goes running back into her house. The door slams shut and locks. You can see her peeking out a window. In the distance two excited halflings are talking to a member of the militia and points in your direction. The militiaman looks to try and calm their worries. He then calls for someone to come over who is out of your sight. You're instantly reminded that wild animals may be friendlier in Crescent Valley, but they still make many of the city-dwelling halflings uneasy.

Kendry 
Sunday August 15th, 2004 4:52:07 AM

At Duncan's sign telling him he's crazy, Kendry crosses his eyes and sticks out his tongue for an instant.

The bard marks the grove of trees the Myrridan-like halfling travels toward, and fixes the features of the passing druid in his mind, hoping to talk with him some other time.

Kendry earlier had not refused the token of esteem from the Lord High Burgomeister Tomas Pennyweight Breedbottom, but had nodded his thanks to the hobbit leader, despite his brother's labeling it a bribe. Kendry did not so deem it, and indeed, believes the man worthy of honor for his long service to the citizens of the area.

Noting as well the apparently dispirited departure of the good Burgomeister, Kendry does hope to be able to talk with him later, and feels a bit sad for him. He thinks he needs to learn more about how their community is run.

He chuckles in the midst of his mental ramblings, thinking that his thoughts dart about almost as much as his dear cousin Polly does.

Who did she tell Duncan that willowy gal ahead was? A something Treetender? Hey! A wolf! Just like the ones Aunt Nilli has in the Culverwood.

As they draw up to Aunt Marigold's party place, Kendry narrows his focus to the task at hand, sings one last time the round, joins Duncan in directing his fellow singers in drawing the Rumberry Round to a close. To Willoughby and any nearby, he says, "The druid reminds me of a fellow named Myrridan the Wild - but he's a tall, unlike the one we saw. You can never tell with those druids, though. Changing the way they look and all."

Sticking his head inside the tent, Kendry calls out in a clear voice. "Marigold Pipewood Pastna! Aunt Marigold! We've all brought Grandma Eglantine's rumberry pies! Where to put them?"

Mayzie 
Sunday August 15th, 2004 8:21:18 AM

Mayzie sees the glances and pointing fingers and sighs. 'Go on with you Ghost. You know you're not supposed to follow me into town.'

The Wolf whines, nuzzling Mayzie who runs her hand through his shaggy fur.

'Go on with you. Get back to the house. Yes these are silly folk who don't understand you. I know, I know. Go on with you. I'll be back home soon.'

The wolf reluctantly bounds off back to Mayzie's house, no doubt frightening several other people on the way back out.

Mayzie, returning stares and pointed fingers with cold glares, continues looking for the party.

Selithe 
Sunday August 15th, 2004 2:47:10 PM

Selithe watches Burgomeister walk away and looks to Nalfein and sighs, "We will have to visit with him later brother and try to make a better impression. I think we might of hurt the poor guys feelings."

Selithe thinks and moment a calls after him, "I'll be sure to look you up for the game Sir Burgomeister, later this day if you have time."

Selithe moves with the rest to deliver the pies, once reaching Aunt Marigold she greets her politely and smiles, "Yep, the pies sure smell good this year also. I think Grandma Eglantine put extra care in making these ones."

(OOC:Sorry for throwing a ooc comment in here but I was wonder if as ADM if I should be doing the ADM reports? I completely forgot about them till today and am sorry if I have been neglecting that duty.)

Nalfein 
Monday August 16th, 2004 7:07:43 AM

Nalfein wears an uncharacteristicaly solemn face. Lost in thought he only half notices what is going on around him. Selithe is right. He probably should have just accepted the gift. but to take money from one of the candidates on the day of decision. And on his way to another party at that. It just didn't feel right.

"Perhaps I was a bit hasty... I just... It just... Why today? Sure he's a great guy, and he has done a great job. I just..." Nalfein's swirl of unfinished thoughts reflected the turmoil of his soul. "I don't want him to be hurt. I'll be right back."

With that Nalfein would leave his siblings for a short while, confident that they could make it to the party with or without him, and scamper off to make peace with the Burgomeister. Once he had relocated the would be benefactor he pours out a heart felt appology.

"I am so sorry lord Burgomeister. I meant no disrespect. I would simply hate for anyone to sugest impropriety when you win this year. I hope there are no hard feelings."

Polly 
Monday August 16th, 2004 2:13:03 PM

Trying not to laugh at Duncan and Kendry's antics, Polly helps bring her part of the pie round to a close, more or less on beat. She watches as the wolf lopes off through the crowds, then approaches the Treetender girl.

"Hey, there. I guess your friend didn't like our singing. Sorry if we scared him off."

Willoughby 
Monday August 16th, 2004 8:02:28 PM

Willoughby was unable to take his eyes off the druid, especially when Kendry recognized him. His curiosity began to overflow.

If that is indeed Myrridan the Wild, he must know a lot about the history of the area and beyond. I would really like to talk to him for a moment or seventeen!

When the druid started walking towards the small group of trees, Willoughby worried that he was departing.

"It looks like he's leaving! Maybe I should speak with him? After all, he did wave at us!" he said and without waiting for a response from his companions, Willoughby began running towards the direction of the druid.


Too Tart!


Time for Pie! (DM Stephen)  d100=10 d6=1 d100=18 d20+15=17
Tuesday August 17th, 2004 12:52:44 AM

Upon hearing Selithe and Nalfein's words, Lord Burgomeister Breedbottom turns his head back with a sly smile. He tosses the small money pouch over his shoulder and it lands perfectly in Nalfein's hands, from more than 40-ft away! You can tell by the glimmer in his eyes that, even at his advanced age, his senses are still sharp as a tack! With the agility of a hobbit half his age, he flings himself up into the seat of his wagon. His driver also has an amused expression on his face. He apparently has seen his boss do this many times already. The Burgomeister tips his hat to Selithe and says, "Good, good! I'll be expecting you all then. Your youthful exuberance towards the political process is most inspiring. Farewell." His driver tugs at the reins and off they go. You all realize you just got a quick lesson in the art of politics.

Willoughby makes a run after the druid. He witnesses an amazing sight. The halfling grows into a tall folk right before his eyes! Myrridan places his hand on the tree and appears to speak a few words. He steps into the tree and disappears.

After the wolf departs, many of the townspeople begin to calm down. The militiaman also feels relieved that Mayzie sent her wolf away. Another militiaman walks over to him and they talk. However, the first militiaman sends the second back to where he came from. He turns back to Mayzie and gives her a shy smile and a little wave. He quickly regains his composure as if someone was watching him. It's not certain, but it's possible Mayzie has a new friend!

Kendry, Selithe, Nalfein, Polly and Duncan, along with their tasty cargo, rolls into the NonStop Party headquarters. The area around the pavillion is the center of activity. A bard nearby practices a new campaign song. A rotund woman woman in a green and yellow dress sees you coming and motions for you to bring your wagon over to her. You recognize her as Pearl Pipewood, of the Hovel Pipewoods. A few workmen stop to move aside and allow you easy passage. They receive you with cheer and applause. A white tent is set up to next to the pavillion. The commotion draws the attention of its occupant. A very thin and stern looking woman stands at its entrance. She then steps out to watch you all park the wagon. Her bleach-blonde hair is tightly rolled into a bun. Her expression is a little stressed and aggrivated. With a strong tone, she says, "Humph! It's about time you got here!" It can be no other ... it's NonStop Party leader, Marigold Pipewood.

Shale 
Tuesday August 17th, 2004 1:41:16 AM

Shale strolls in easily after the wagon, cocks his hat back in a relaxed position on his head.
Rolling his sleeves up he quietly sets to work unloading the pies. With a quick wink to Polly you notice him lick his fingers after a few pies are unloaded and a tiny hole in one of the pies.

Kendry  d20+6=15 d20+3=7
Tuesday August 17th, 2004 3:18:16 AM

"Good day, Pearl!" the young one enthuses as he guides Biscuit in a semicircle so as to position the pies for unloading. "Aunt Marygold!" Kendry runs up and gives her a quick peck on the cheek. "Gramama Eglantine sends her love and support by way of her pies! Yes, about time, I'd say. Folks on the way were offering to start the pie party early, slowed us up just a wee bit. But all twelve dozen delicious treats made it, guarded by fiercesome us. Grrrr!" he growls, shaking his head as though in warning. Taking her elbow for a moment, he quietly offers, "Just let us know what we can do to help, and we'll pitch in. And take a deep breath or two. We already have some folks recruiting more attendees for the Nonstop Party."

He turns and scans the area. He looks to see the bard (knowledge (local) 15 to recognize him, with a circumstantial bonus of 3, for 18, Kendry himself being a bard), then scans the rest of those gathered to get a feel for who all are here thus far. And he looks about to look for a likely place to reserve four pies to keep his commitment to the 'recruiters.' [Spot check 7.] He thinks maybe he should ask Pearl for some help.

Selithe 
Tuesday August 17th, 2004 1:24:40 PM

Selithe chuckles at her brother and nods also, "Yes, please let us know how we can help and it will be done."

Selithe leans against then earest, strudiest object and waits for some idea on what to do, as she does she begins going about playing with her staff. Her playing mainly involving rolling it in her hand and playfully ruffles some of Duncan's hair while he isn't looking her way.

Willoughby  d20+6=20
Tuesday August 17th, 2004 7:37:43 PM

Willoughby stood in awe as the druid disappeared. After a few moments of just standing there, he walked up to the tree to inspect it out of curiosity. (Spot check 20)

Duncan 
Tuesday August 17th, 2004 7:44:47 PM

Duncan was just about to begin helping Shale unload pies, after propping up his staff alongside the cart, when he felt his hair get tossed about. He whipped around, sending his braided blond locks flying, and saw Selithe's playful expression as she walked away. His confidence lifted high, for he was sure he'd get that dance later when the party is in full swing, as long as he remained gentlemanly.
But the task at hand beckoned, and he started helping Shale unload the pies. He looked over to see Pearl, giving her a wave while balancing a pie in hand. When he caught the stern gaze of Marigold, however, he put the free hand back under the pie, so as to not stress her further. Running to be the head honcho of so many life-loving halflings seemed like it would be a more fun, but Marigold looked like someone smashed all her prized tomatoes. At least that's what he would look like!
After unloading his share, Duncan trotted over to Marigold and waved to get her attention, then pointed to himself and signing the word "help" (or, how can I help to be precise).

Polly 
Tuesday August 17th, 2004 10:37:37 PM

Polly bows to the applauding workmen as the group passes by them, turning to walk backwards so she can see them all. "Thanks, lads; just wait till you taste the pies! The littlest crumb will have you swooning."

Shaking her head at Selithe's staff-play, Polly helps Shale uncover the cargo. She scoops out a pie for each hand and waits on directions from Pearl. When she catches his wink and telltale stains, she groans and whispers, "Cousin, I understand impatience, believe me, but couldn't you wait till the work was done?"

Taste Test (DM Stephen)  d100=85 d6=3 d20+4=6 d20+4=10 d20=13 d20=16 d20=14 d6=2
Wednesday August 18th, 2004 2:13:39 AM

Willoughby checks around the tree. He finds nothing but a few acorns. No tracks or anything either. However, the tree does feel warm to the touch, but it's rapidly cooling.

Pearl gleefully helps direct everyone to start unloading the pies onto a rolling serving cart. Many others are meant to go in the large pie safe (a large wooden cabinet with many shelves meant for pies and cakes to cool and store. Wicker screens on the doors allow air to pass through while protecting them from unwanted insects or opportunistic hobbits). This pie safe is fortified with a masterwork lock.

Kendry looks at the bard. He thinks, "Is that Bob? Or is his name Bill?" Whoever he is, he's not playing very well. Kendry then greets his aunt in a way that makes her feel rather uncomfortable. It is evident she isn't the 'touchy-feely' type. However she tolerates him and appears thankful in her own special, somewhat stoic, emotionless, thankless way.

Marigold appears all business when she and Kendry march back over to inspect the pies on the serving cart. She completely ignores everyone's warm greetings. The cart is already loaded with several dozen pies after everyone pitches in. Full of cheer and enthusiasum, Pearl presents a pie to Marigold. "Look, are they just beautiful. Ohh, these youngins did soo very well. Yes you did!" Marigold says accusingly, "You sure ALL the pies are here? How they taste?" Marigold stabs a pie with her finger and tastes it. "No!" she takes another taste. "This ... this is UNACCEPTABLE!" Marigold's not-so-pleasant expression just became very sour. "This pie is too tart! Are they all this way?" She sticks her fingers in another. Marigold bitterly scolds everyone. "NO, NO, NO! This is NOT acceptable! ALL these pies are too TART! I HATE TART RUMBERRY PIES!" Pearl takes a taste. "These pies taste fine to me. In fact, they're delicious!" Marigold scowls at Pearl and responds in a venomous tone, "By looking at you it's easy to see you don't have a very discriminating taste. You'll eat anything put in front of your fat face!" Marigold slams the pie out of her hands and it falls to the ground. Bits of rumberry go flying everywhere. (Reflex save 14 vs. pie chunks. Everyone within 10-ft of the pie.) Pearl stands frozen in shock. Her dress speckled with rumberrys and purple pie goo. She begins to make whimpering sounds.

Kendry  d20+5=19 d20+6=14
Wednesday August 18th, 2004 2:47:00 AM

Kendry's warm feelings for his tautly-wound aunt seem to dissipate as does foam along the river banks. It is one thing to be upset. It is another to be unkind.

As pieces of pie fly on either side of him, Kendry makes bold to stick his finger in one of the pies that Aunt Marigold tested. He ponders for a moment, and tries another. Hmmm [Figure anything over a 10 tastes fine. Rolled 14. Aunt Eglantine merits at least a +6]. "They taste fine to me, my Aunt. Perhaps something in your mouth was already sour before you tasted. You want to lead, yes? Control over others requires self-control, and respect. I love you, Aunt Marigold. I don't like what you just did to sweet Pearl." If necessary, he is willing to endure a slap from his aunt.

He turns to Selithe and Polly. "Could you girls take Pearl and help her clean up? We've a long night before us." Should they take Pearl aside, he pulls Nalfein next to him, hoping his brother will support him, and tells the candidate quietly, "If you will apologize to Pearl, and for your insult to Gramama Eglantine, and behave as a leader of halflings ought, I'll stay and support you. Pride before the fall, humility before honor, and all those proverbs the old ones taught us, right?" He wonders what it will be like to be punched out by his own aunt. Or have a delicious rumberry pie shoved in his face...

Nalfein  d20+1=21
Wednesday August 18th, 2004 7:55:29 AM

Nalfein steps up to his distraught relation. Wrapping his arm around her waist he attempts to guide her easily into a more secluded corner speaking softly. "Now Aunt Marigold. I know you are under a lot of pressure with the party and the politicking and all, but you really must try to calm down. Now take a few deep breaths and lets go get you cleaned up. I'm sure the others can take care of the pies and everything will turn out fine." (Diplomacy 21 nat 20) Turning over his shoulder he would call to Kendry. "Would you mind getting this cleaned up? We need to get Aunt Marigold ready for her guests." His face relays a whole new meaning. 'Don't push this, wee will handle it later.'

Selithe 
Wednesday August 18th, 2004 11:27:21 AM

Selithe blinks and looks to everyone after the pies are taken care of. Just before she is about ready to ruffle Duncan's hair again, thinking of how fun it is to pick on him since he is a friend, Aunt Marigold throws her fit about the pies.

Selithe hurries over, glad that she was out of the way of the pie mess and places a gentle hand on Pearl's shoulder, "Come on Pearl, we'll get you cleaned up and looking nice for the party."

Selithe can't help it, maybe it is her gambling side or her lack of cutiousy for things but she speaks as she is gently leading Pearl off to get cleaned, "shows like that will not speak good for a leader or possible leader, might make people wonder if you'll do that over a pie then what about polictics. I mean no disrespect Aunt Marigold."

Duncan  d20+4=9
Wednesday August 18th, 2004 8:05:04 PM

Duncan is startled when his silent request to help Marigold is met by a temper tantrum that rivalled Nalfein's when he loses to Duncan at wrestling! And he was thouroughly unprepared for when she slammed the pie down, showering him with chunks of rumberry filling and crust (Reflex roll of 9).
For a moment Duncan just stood stunned, literally speechless, but then proceeded to skulk away, head bowed in defeat. Noticing Seilthe's glance, he put on a weak smile, pointed at himself, then made a roof-like shape with his arms over his head, and then pointed to his soiled clothes (going home to change). He began walking in the general direction of his farmhouse, which is about ten minutes away as the bluebird flies, to get out of those surely-to-be-stained-for-life clothes.

Polly  d20+6=8
Wednesday August 18th, 2004 10:13:12 PM

Polly nearly laughs when the candidate's temper tantrum scatters pie everywhere. Standing right beside the serving cart, she makes only a half-hearted attempt to duck, and a big chunk of rumberry pie hits her shoulder and drips down the front of her party blouse. Not one to let a treat go to waste, she scoops it up and pops it into her mouth. "Tastes divine to me."

With a shrug, she leaves Marigold to her more diplomatic cousins and catches up with Selithe and Pearl. "I think this filling might stain a bit. Is anybody home at your burrow, Pearl? I can run over and fetch you a clean dress. Or maybe I should jog; that'll give you more time to settle yourself. You'll want to look be at your best, because if Marigold goes on the way she's started, I think you'll need all your best hosting skills to make this party a success. Has she been like that all day?"

Willoughby 
Wednesday August 18th, 2004 10:21:52 PM

Willoughby stood near the tree for a bit after his search turned out fairly empty.

Oh well! There goes my hope of good conversation!

With his tangent quest finished, he began to head back to his companions. Parties weren't that much lower on Willoughby's entertainment scale than good conversation.

Shale  d20+8=9 d20+8=25 d20+9=25
Thursday August 19th, 2004 2:53:50 AM

Just as the pie hits the floor, Shale turns around to recieve a large piece in the face. (Rolled a Nat. 1!) Wiping it off with his hands he eats a good bit and unloads some more pies.

When Polly starts talking about a change of clothes he sees an opportunity. While Polly inquires about the condition of his pissy aunt, Shale hurridly unloads pies, sometimes five and six at a time(Ref 25). When he thinks his fair share of the work is done, he takes a finger full of pie.Still smacking it around in his mouth approaches Polly. "Since your headed home, why don't we ride instead of walk?" With that Shale steps outside and whistles a shrill bird call. From the side of the building a brown war pony trots up. The pony is wearing a worn leather saddle and on one side has a round wooden shield with a red symbol on the front. Shale takes a step and mounts quickly (Ride 25), reaching a hand down to whomever is interested, Shale grins and waits patiently.

Ohh, the Hobbitity! (DM Stephen)  d100=28 d100=34 d12=1 d20+4=17 d20+9=14 d6=2 d6=5 d100=22 d100=71
Thursday August 19th, 2004 9:30:36 AM

Nalfein's words seems to work on Marigold, she steps back and tries to collect herself. She answers, "Of course, you're right. These pies may be just fine for the commoners and their less discriminating tastes.

Being pulled aside, Pearl looks down at her dress. It's covered in rumberry stains. She lets out a shrill in shock and disgust. "Oh look what you did to my dress, you, you, frigid old ocra biter!" Marigold hisses back, "How dare you talk to me that way. Change out of that hideous dress and get back to work!" "Hideous!" Pearl cries. "I made this dress myself and now its ruined! Rumberry never washes out!" Pearl rushes forward and grabs a another pie. "Here, why dont you have anther taste!" Pearl smears a whole rumberry pie down Marigold's dress! Marigold screams, "AUUUGHH! You trollop ... AUUGHHH!" Marigold launches out at Pearl and they start struggling with one another. They slap, rip and tear at each others dresses with the voracity of wild dogs. Suddenly they throw each other into the pie cart, knocking it over, sending every pie to the ground. They continue to punch and claw, mired down in a huge pile of rumberry pie filling. They're completely covered in rumberrys now.

A crowd is beginning to form. Some look on in horror while others seem to find much amusement in their struggle. Shale, in all the commotion, begins to unload 5 pies into pie safe (you didnt say where. I chose the pie safe since the cart is no longer an option. Plus you dont have enough time to pull everything off.) Many pies are still left in the wagon. The pony becomes a little spooked from the fighting but Shale is able to keep him in control.

(Everyone in a 20-ft radius make another Dex check 14 to avoid flying pie chunks.)

Kendry 
Friday August 20th, 2004 4:02:13 AM

[OOC: Rolled 1d20+3=5 for dex check. Accidentally hit Reset button after three paragraphs written. Page disappeared. :-( ]

Ah, thanks Nalfein, Kendry thinks to himself. Then things go from bad to worse - and he takes a pie in his chest, and a chunk on his left hip. As he stares down at the rich color of the elliptical rumberry patch, the side of his palm scoops up the berries and a bit of crust. His tongue licks up the tasty bits. And he begins to laugh.

Kendry moves to the pie cart, thankful that Shale has Biscuit under control. He tosses his knapsack over his shoulder, rescues four intact pies, and threads his way over to the stage with Bob. Bill? Setting the pies down, he pulls a lute from his knapsack, quickly tunes it, and asks the bard whether he knows Telin's party. He strums the opening chords of this popular song. "I may change the lyrics a bit as we go along. Bob, is it? I'm Kendry."

Nalfein  d20+7=20 d20+2=21 d20+1=6
Friday August 20th, 2004 5:07:14 AM

(Reflex = 20 to avoid pie)
Nalfein finally loses it. "CHILDREN!" He screams, stamping his foot and grabbing his aunt Marigold by the collar (Melee touch = 21).
"Stop this at once! You are drawing a crowd and that is hardly the publicity you need at this juncture!" Nalfein's normally jovial face is twisted into a grim mockery of itself. The corners of his mouth, so accustomed to wearing a constant grin now contorting into a frown that looks more of a sneer as muscles, long unused are called upon to do their duty.

"Polly, go get cleaned up! That is NOT a request or a suggestion. Marigold. Pull yourself together. If you ever hope to lead this people I suggest you learn to control yourself! Selithe, take Polly and get her cleaned up. Do not let her come back here until after the party has officially started. Marigold, you are coming with me. The rest of you. Try to get this place looking presentable again." Nalfein's does his best to sound commanding but his voice betrays him. (CHA check = 6) Far more used to dealing with troublesome children Nalfein lacks the finesse necessary to direct a crowd of this size. Hardly daunted he still attempts to drag his pie coated Aunt away from the ruined desserts. Hoping beyond all hope that the others will do as he directed.


Mayzie 
Friday August 20th, 2004 10:18:15 AM

Mayzie will wave back to the guard without thinking, then notcing what she has done, blushes pink.

Looking around a little as her bad mood fades, she hesitates a moment and walks towards the guard, trying hard not to be shy.

'Hello. I.... I seem to be a bit lost... I'm looking for one of the parties. I heard one of them have elven wine but I have no idea which one. I don't suppose you would have heard which does, would you?'


Selithe  d20+4=22
Friday August 20th, 2004 1:24:02 PM

Selithe happily dodges the peices of flying pies (Dex:22). Selithe blinks when her brother seems to blowup and looks to Polly, whispering, "I think he meant Pearl."

Selithe looks to Pearl and frowns, "Now come on Pearl, you two are not little kids. Don't make me have to use a spell to try and calm you two. Now will you come with me or make me have to use other means?" Selithe puts a fist to her own hips and glares at Pearl as she waits.

Willoughby 
Friday August 20th, 2004 4:38:15 PM

Willoughby returned to his companions only to find pies flying everywhere. Not wanting to do his laundry again this week, he attempted to hide behind the nearest object that would shield him from the mess. He did make a few grabs for some pieces that had fallen near him, though.

"What's going on here?" he asked rather loudly and he began to lick his fingers.


Duncan 
Friday August 20th, 2004 8:07:22 PM

Duncan winds his way back to his parents' estate, pausing at the front door and thinking a prayer to the gods for their souls to rest well in the afterlife (cause the gods can hear you think as well as speak, hi mother always said). He rushed on inside, shedding his rumberry stained garments, tossing them in a corner. Later he will shred the clothes into a fine mulch, to add as compost for the corn which will soon be nearing ripeness.
Duncan goes to his room, and selects one of his more formal outfits--a pair of long pants and a button-up shirt, both dyed in shades of pumpkin pie and yellowroot, respectively. He donned one of his fathers tanned leather vests, which were still a tad baggy on his youthful frame but lended to him a distinguished look he was sure would impress Selithe. He was fortunate that his hair was spared the brunt of Marigold's rumberry assault, but still he went ahead and tightened up the braid to hide the few hairs that strayed out due to today's activities.
Satisfied that he looked presentable for the party, Duncan headed out the front door, pausing to leave his staff behind. Can't do any dancing with that in ones mitts! Looking down, at the rainbow of flowers that decorate the front of his abode, Duncan chose a round, fully bloomed carnation, yellow as the sun with pink caressing the tips of the petals. 'This will be a fine gift to present the lovely Selithe,' Duncan thought to himself as he stowed the flower in a pocket of his vest, and began the short walk back to the Nonstop Party pavillion.

Shale 
Saturday August 21st, 2004 12:50:30 AM

Still waiting patiently to see if Polly wants a ride, Shale calms his warpony Valor amid the flying pies. Shaking his head at the childish display Shale pats his pony on the nose and whispers to the critter, "Family or not I don't think this woman is cut out for the position of mayor. Looks to me like Nalfein would make a better mayor than this old hag."

The horse snorts an agreement as they wait patiently.

Polly  d20+8=16 d20+2=21 d20-2=5
Sunday August 22nd, 2004 9:19:58 PM

"Oh, go ahead, Shale," Grinning like mad, Polly waves a hand at him during a pause between dodging pie bits (Reflex = 16). "From the looks of things, I might as well keep the stained on till all the good pies are safely locked away."

She circles the combatants, waiting for a chance to join in the fun. When Nalfein collars Marigold, Polly tries to nab Pearl and drag her away from her opponent (Touch=21, contested Grapple=5 incl. size modifier) but can't seem to get a grip on the pie-slippery halfling. "Right you are, Nalfein; I'm a mess. Pearl Pipewood, will you kindly help me tidy myself up? I'm banished from the party until I do, and I'd really like to come back and see the results of all your hard work."

Shale  d20+2=3
Monday August 23rd, 2004 12:38:22 AM

Giving out a little sigh as his excuse to escape the politcal party decides, Shale shrugs and nudges Valor into motion.

"Well, I've met two of the three candidates maybe the third will be better." Heading down the road Shale keeps an eye out for anyone he knows to be a little more knowledgable about the political happenings of the Valley. (Wis Check 3, Natural 1)

An End to Nonstop Fighting! (DM Cayzle)  d20+10=30
Monday August 23rd, 2004 6:31:57 AM

The militia member talking to Mayzie says, "Well, the Burgomeister would never serve a nontraditional drink like Elven Wine, so it must be the Nonstop Party or the Adventure Party that has the stuff. But if it's the Nonstop Party, you won't get any unless you're in the militia or related to the candidate. The Adventure Party might be the place to try."

Just then, Mayzie and her new militia friend hear a wild commotion from the Nonstop Party pavillion. "Come on!" the warrior says, as he races off to see what is going on.

Duncan decides to skeedaddle on home to change. But he does not make it very far because everybody else is headed for the scene he is leaving. Fighting the gathering crowd, sees his friend Polly join the fray, and he wonders if he should stick around in case she needs help. [OOC: There is not enough time to go home, change, and then return in one post, or even in a few. And it would be better (read, easier on the DM!) if the group stayed together, in general. Thanks!]

At the Nonstop Party, the party seems to have stopped! Everyone is gawking at the turmoil, and the crowd aroundabouts is growing!

Kendry, Shale, Duncan, and Polly are stained in rumberry to a greater degree, and most of the others have a drip or two here or there. Nalfein has grabbed Marigold and Polly grabs Pearl.

Suddenly, Marigold regains her composure. She draws herself up, and somehow makes it seem as if Nalfein is giving her a hand (Bluff check 30). "Thank you, nephew," she says, as if he had just greeted her politely instead of yelling. She turns to Pearl and says in a clear, carrying voice, "My, I don't know what came over me! Pearl, I guess now we're even!" She laughs. "Well, I hope there are no hard feelings! Let me replace that dress for you!" She sticks out her hand, and Pearl (intimidated by Selithe and looking a little befuddled in Polly's grip) takes it and mutters, "Sure, sure."

Looking around, Marigold sees the crowd and laughs some more. "Well, friends and relations, this concludes the opening act of of our evening's entertainment!" That draws chuckles from the crowd. "Come back in a little while for even more fun!"

"Well," continues Marigold more softly, looking at the group, "This is no way to greet family!" She thanks Kendry and Willoughby for saving some of the pies -- about half are left intact. "These will be fine after all," she adds, "with a little sweet cream for them what likes it sweet ... like me!" Her brilliant smile is either a sudden change of heart or the superb reflex of a natural politician.

"Please, nephews, neice, let me make this up to you. Head on over to the Inn, and give Gearge this chit." She hands Nalfein a wood coin. "He'll get you cleaned and settled, put some pot roast in your bellies, and bed you up for the night. I hope you'll accept my apologies for this reception. Sometimes my temper does get away from me!," she adds ruefully.

Shale  d20=19
Monday August 23rd, 2004 1:06:09 PM

Stained in Rumberry, Shale decides to wait for the confrontation to be over. Seeing it resolved and the issue at hand over he hopes off his warpony and leads it towards the Inn with the others. (Check Against Bluff 21)

When the others catch up Shale asks in a quiet tone, "Has anyone ever met the leader of the Adventuring Party?"

Willoughby 
Monday August 23rd, 2004 7:32:44 PM

Willoughby did as Marigold asked and followed the others to the inn. He was a bit disappointed that he didn't get to catch much of the party, but after looking at the rest of his companions, he thought he at least came out cleaner.

"I've heard of the fellow, but not much else. I don't follow current politics much. The past is just more interesting," he answered Shale.


Mayzie 
Monday August 23rd, 2004 8:49:05 PM

Mayzie follows the guard tot he scene of the disturbance, curious as to what can be going on.

Once there, she gapes wide mouthed at the spectacle. Bits of pie everywhere. People smeared in berry juice, including, if she recognises the woman, one of the candidates.
Mayzie glances around at the large watching crowd.

Muttering to herself, but only loud enough to be heard by someone standing more or less against her, she says

'I'm glad i didnt make it here earlier. I sure don't want this lovely elven dress ruined. Politicians. Making a spectacle of herself. Probably on purpose just to draw a bigger crowd to the party.'

Turning to the guard she smiles shyly and says 'My name is Mayzie. It was kind of you to show me here. I'm not sure this is my kind of party though.'

/ooc does Mayzie know the other members of the group at all? I confess that if she doesn't, she would be likely to wander off and drag the guard with her to show her where the party with the elven wine is.

==========

[OOC: Fear not! Your able (more or less) DM Cayzle has several ideas for hooking you in more firmly. Just wait for the morning post! :-) ]

Selithe 
Monday August 23rd, 2004 9:08:00 PM

Selithe looks to Pearl and the others and nods, "Calm on Pearl and well see about getting you cleaned up yet so you can hurry back. You need to be in the best shape you can be for this party."

Selithe smiles and winks to Pearl trying to calm her down since Selithe's threat might of made her worry.

Polly 
Tuesday August 24th, 2004 12:04:03 AM

"I hate to leave a job half done," Polly says, rushing to load the rest of the pies in the safe so the others can lead the wagon and pony away with them.

Kendry 
Tuesday August 24th, 2004 4:13:22 AM

Since Bob, or Bill, seems unresponsive, Kendry tables his plans to make music with him when he hears his family & friends are moving on for the moment. "Maybe later, Bob."

He asks before he leaves, "Aunt Marigold, how would you compare yourself to the other candidates, and what you can bring to our community that they cannot? I've got some ideas on that, but if someone asks me, I'd like to be able to pass on your thoughts."

Following her answer, should she deign to offer one, he thanks her. He tells her, too (or one of the leading militia people, should she be too busy) of the seven young halflings who agreed to recruit attendees for the NonStop Party, describing them, especially the leader, and tells of the promised pies (one half each). "If they get them, it will be good for the party. If not, it could be bad. These might be good militia members themselves, one day."

Finally, he makes sure that someone separates Biscuit from the cart and stables her, then accompanies the others to the Inn, asking for Gearge when they arrive.

Nalfein 
Tuesday August 24th, 2004 4:41:55 AM

Nalfein waits for everything to settle down before following the rest of the family to the inn.

Catching up he drapes his armes around Kendry and Silethe's shoulders anouncing. "Life sure can be interesting when rumbary pie's involved. Just you wait for the party! Now if that had been Duncan in them pies you woulda seen a tussle. He woulda been hearing pie for weeks. As is I think I might be." Nalfein distractedly tries to clean the bits of pie out of his ears. "I need a bath, and a good clean shirt. Yellow I think."

Cleaning Up


Taunts and Jeers (DM Cayzle) 
Tuesday August 24th, 2004 6:33:49 AM

The musician finally finishes his very long (and somewhat boring) tune, takes a deep breath, and tells Kendry, slowly, "Well, now, turns out that my name happens to be Bob. Or to be more formal about it, just to state it for the record, so to speak, Bobbik Raspel Tumblefoot Mellips. Very pleased to meet you, young fellow, I am."

There's no time to engage the fellow some more, since Kendry wants to ask Aunt Marigold about her platform. She smiles and has a ready answer: "Well, that old Breedbottom is as crusty as a rusted hinge. Government should be fun, not boring. I'll run things better, no question. For one, I'll put effective people into the important jobs, not old relics. People like your friend here," she adds, pointing to the industrious Polly, who is putting the remaining pies away.

"Plus we need a strong defense. A bigger militia. Not undependable foreign big-folk adventurers, but local trained people who live here and love their homes."

She thanks Kendry for the help with recruiting. "Good work! I'll have a place for people I know I can rely on. That's what friends and family are for, I always say!"

"But look at me! What a mess! I really need to go get cleaned up!" She dashes off to a smaller tent.

As the crowd breaks up, Pearl tells Selithe that she has a change of clothes in her house around the corner. She heads off in that direction.

Mayzie, watching the proceedings from a bit back, tells the militia guard her name. He seems about to respond in kind ... "I'm --- Hey! That's Rumberry Pie they're wasting! Come on! You look like you could use a big piece of pie!" Having commented on her slimness, he dashes off to try to get some pie.

Before Mayzie can decide to follow, a new crowd of people -- mostly young men -- show up, and she finds herself in the midst of them. They also seem to have heard about pie.

The seven friends -- Shale, Willoughby, Nalfein, Kendry, Selithe, Polly, and the quiet Duncan -- head off toward the inn. But before they get too far, they see the six rowdy boys who Kendry had recruited to bring folk to the party -- plus another dozen they seem to have brought to the Party. Judging by the company they are in (all young boys such as themselves, except for a skinny girl in their midst who looks familiar?), the scallywags must have run off to gather their friends.

The leader of the gang, the one smoking a corn cob pipe, takes a look at the seven rumberry-pie stained friends and starts to laugh! "Hey, Pie-Bringers! You're supposed to eat pie, not wear it!" Showing off for his twenty friends, the tough seems eager to annoy. "You better not have wasted all those pies! We came here for pie, and we better get it, right boys?"

His gang shouts out in support.

"Pie-wasting is a pretty serious offense around here, strangers! We don't much like it when folk throw away good pie they promised to someone else!"

The atmosphere gets tense pretty quick. Mayzie, through a quirk of luck, finds herself standing directly behind the corn-cob-pipe-smoking leader. She notices that he is standing next to a big mud puddle -- he is right between herself and the mud.

Kendry 
Tuesday August 24th, 2004 10:24:38 AM

"Ah, welcome, you all to the NonStop Party!" Kendry says as the boys show up. Using his finger, he counts the additional ones that the recruiters brought. "Hmmm, looks like you managed two apiece. Not sixteen a piece, but not a bad start. All right, you fellows kept your end of the bargain." He asks some of his friends to pick up a few of the empty pie plates. "Be right back." He dashes over to Bobbik's stage, picks up the four pies he had set down there, cuts each in half with his eating knife, and hands half to each of the recruiters (using the empty pie plates to hold the second half), and the last of the four pies to the leader. "Now, for the rest of you, there should be a piece of pie or so for each of you in just a bit, if you'll be patient, unless these fine lads who brought you want to share a sample with you early. Hey, I'll give up most of my half of the pie so's you can get a bit of a taste, so you know what's coming. The party's just getting started, the pie's good, and you all look like the sort who might be great additions to our militia, given proper training and such. I'm Kendry. What are your names, friends?"

Duncan 
Tuesday August 24th, 2004 7:33:37 PM

Duncan stood in silence as the ladies pie tussle died down, and Marigold seemed to melt down into a more humble mood. The others had a good handle on unloading the rest of the pies, so Duncan took a brief stock of himself.
Rumberry managed to make him look like a berry-spotted dog, and he began to blush a bit. 'This is surely an ungentlehobbitly look,' Duncan thought to himself, embarrased that he had to look so ragged in front of Selithe. She seemed to be distracted by others, so maybe it wouldn't be so bad--he could get changed at Gearge's and be more presentable for the party dancing.
Duncan joined the others as they headed off to clean up, and he had to sneak a poke in Nalfein's ribs at his comment, holding a fist in his face in a mock threat. Out of the corner of his eye some familiar figures strode proudly towards them. It was the would-be pie thieves, perhaps they were here to collect on their bounty for bringing in more potential voters. But all the excitement put Duncan in a mood for some tangling, and if these kids wanted to force the issue, he wouldn't mind obliging. Tapping Nalfein to get his attention, Duncan nodded his head towards the coming crew, putting his hands locked together, weaving his fingers and shaking his hands slightly (be ready to wrestle). As nonchalantly as possible, Duncan drifted away from Nalfein as they walked to the kids, standing to the left of Kendry and holding his staff one-handed at his side.

Selithe 
Tuesday August 24th, 2004 9:26:43 PM

Selithe eyes the mob infront of them and nods, "your rumberry pies await you so please let us be on our way to get cleanedup and get back."

She grins when Kendry helps the couple thugs, "See, there they are now enjoy them and thanks for bringing so many people for the party." Selithe taps her staff on her boot and gently taps Duncan's shoulder, giving him a sly wink before walking on inless the thugs decide to start some trouble.

Willoughby 
Tuesday August 24th, 2004 11:17:44 PM

Willoughby helped Kendry with the pie plates. He hoped that this would satisfy the gang, although he had his doubts. It looked as if he had spoke too soon about coming out of the party clean; his mess may be coming.

The halfing faked a smile as he delivered the pies to the boys and he let his companions do the talking. After all, they did get everyone out sately in the previous encounter. Perhaps they could get out of this one as well.

Polly 
Wednesday August 25th, 2004 2:12:21 AM

Leaning closer to Shale, Polly mutters, "Looks like they didn't take my advice about the militia. I should have brought my sap along. I never expected this would be such a good day to thump heads."

Shale 
Wednesday August 25th, 2004 4:54:45 AM

Seeing the thugs return, Shale hops down off his pony Valor and gives him smack on the bottom. The well trained pony strolls off the other way (More than likely towards his mother's stable).

Watching the others react to the thugs he catches a hand signal from Duncan he recognizes, wrestle.

Listening to Polly's response Shale replies in a whisper, "A sap would be awful handy, but a good day for thumping heads is still a good day for thumping heads."

Stretching his shoulders Shale waits for the thugs response to their free pies.

Nalfein 
Wednesday August 25th, 2004 6:49:41 AM

Nalfein shoots a quick thumbs up in duncan's direction. Not even paying attention to the mute halflings gestures he knows him well enough to know that, come time for a rumble, Duncan has his back.
Steping forward he shares a sidlong glance with his brother Kendry. "See. I told you they didn't have sixteen friends between them, let alone each. Go on and give them their pies. They did the best they could."

Mud Pie (DM Cayzle)  d20+3=9 d20+3=12 d20+4=18 (three trip attempts on Mayzie, two hit AC11) d20=8 (Str check 1) d20+1=17 (Str Check 2) d20+4=21 (1st opposed Dex roll from Mayxie succeeds) d20+4=12 (2nd opposed dex roll from Mayzie fails)
Wednesday August 25th, 2004 10:46:35 AM


Kendry fetches some pie, and the rest get ready for catastrophe. The chief of the rowdies does not seem impressed. "Well, that's not --" is all he manages to say when the commotion starts!

There are great shouts of "PIE!" from the crowd of rowdies. They surge forward in a mob, pushing to get at the pies. They shove the chief and Mayzie from behind. The chief splashes into the mud but remains upright.

Mayzie is not as lucky. Three troublemakers all take a chance to trip the slender girl as she is surounded. One misses and two hit (assuming Mayzie is not wearing her armor and shield). She evades the first foot that gets in her way, but the second brings her down into the mud.

She is prone and lying covered head to toe in mud!

Only one of the recruiters manages to keep his half a pie all to himself. He dashes away laughing. The others all end up fighting over pie with their so-called friends. A fistfull of pie grabbed here, a huge mouthful swallowed there, and more than half ends up squished on the ground. Amazingly, no fist fights break out, although the corn-cob-pipe-smoking leader stalks off in a huff. Eight that got pie sit down to eat, and the rest head off to find more pie.

The one who tripped Mayzie calls over his shoulder as he goes, "Sorry! Ha Ha!"

Kendry  d20=10 d2+2=3
Wednesday August 25th, 2004 12:49:06 PM

"You unschooled twit!" Kendry says to the fellow who tripped the slender girl into the mud. "That was deliberate. She did nothing to you. I challenge you, twit!" Kendry steps up to him, ready to punch. [CS not available. I think he has a +2 to hit against another halfling, for AC 12. Fist is 1d2, right? Plus 2 is 3 hp nonlethal damage should he connect with the lout.]

Selithe 
Wednesday August 25th, 2004 4:07:58 PM

Selithe looks quite upset at the trip and walks over to Mayzie and kneels down by her next to the mud puddle, "Are you okay? Here let me help you out."

Selithe holds out her hand to Mayzie and smiles and she plants her staff firmly into the ground to help pull the young lady up.

Nalfein 
Wednesday August 25th, 2004 4:27:08 PM

Nalfein dashes over to help the young lady up, extending a hand "Come on. Let's get you cleaned up. *Chuckling* It seems I should have gone into the laundering business." His day is not going as planned. Come for the fun, stay for the immaturity... What a 'party'. He keeps a close eye on his brash sibling. The last thing we need is a fight with injuries. Any other circumstances and he would have been interposing himself between the two hot heads.

Duncan  d20+3=6
Wednesday August 25th, 2004 7:56:40 PM

Duncan is as outraged as Kendry at the deplorable and unhobbity manner in which the lady in the fine dress was pushed to the ground. Taking the cue from Kendry, Duncan tries to position himself so that he could intercept any attacks made on his friend with a well-placed staff (Aid Another for defense, rolled a 6 and failed, probably will trip over his own feet!).

Willoughby 
Wednesday August 25th, 2004 9:39:34 PM

Willoughby shoke his head at the barbaric nature of the gang.

"If they weren't so short, I'd say they were giants," he muttered under his breath.

After the mud settled and the hoodlums ran off, Willoughby approached the fallen girl to check on her condition.

Shale (HP 10 AC 20) 
Wednesday August 25th, 2004 11:39:33 PM

Shale steps up to the side of Kendry, opposite of Duncan. Standing guard over Kendry's flank, Shale takes a defensive stance and prepares for the thugs to attack. (+2 ac)

Polly 
Thursday August 26th, 2004 12:06:50 AM

"Whoops!" When the unfed ruffians stampede off in search of pie, Polly spares a thought for the newly stocked pie safe and winces. Did it get locked after it was loaded up? She sprints in that direction, hoping to beat them to the safe and make sure one of Marigold's people has pie distribution under control.

Mayzie 
Thursday August 26th, 2004 6:44:32 AM

Mayzie lies in the mud, totally shocked, scarcely believing what has happened to her. Mud in her face, her hair and all over her. OPening her mouth to scream, no words come out, only mud goes in.

Sutmbling, she pushes herself up, seeing that her beautiful elven dress is completely ruined. Tears start to flow from her eyes, drawing lines through the mud covering her face.

The she hears the lout taunt her, making it obvious that it was done on purpose just to be mean, and it is only with great effort that she manages to stifle her sobs.

Standing up, Mayzie turns her tear streaked face to the ones that knocked her down and looks as closely as she can at all their faces, especially the one who taunted her, to remember them.

Sobbing she says 'I curse you all and this whole town with you. You are no better than Big folk.'

Pulling her ruined dress over her head (elven fabrics dont survive the heavy cleaning needed to get all this mud off) she throws her mud covered dress straight into the face of the Jeerer and starts to run back towards her house in her underwear, hiding her face under her hands.

Aurore 
Thursday August 26th, 2004 7:24:47 AM

/ooc: Sorry folks, Mayzie isn't ignoring your offers of help or trying to make it harder to get the group together. But try to put yourselves in the place of a shy teenager on her way to a party alone, who has just had her best party dress ruined and been humiliated in front of everyone including the nice guy she had just met :) In Mayzie's place I would have run away too when I was a teenager :)

Fists Fly! (DM Cayzle)  d20+1=4 (sap attack vs kendry) d20+7=12 (demoralize roll vs. kendry)
Thursday August 26th, 2004 12:01:42 PM

[OOC: Folks, since Kendry threw a punch, we move into combat mode. Everything slows down. So do not be surprised if your characters have not had the time to complete the actions you posted.]

[By the way, I'm a bit of a combat purist, so a review of the PHB may help you all. Or feel free to ask me about things before you post. I'm pretty good about checking my e-mail. I'd like to post the next turn early tomorrow morning, but if I am missing posts, I will wait until midday Friday, as I did today.]

[Please put your current AC and hit points next to your name when you post. You can also add any spells in effect on you, either by your name or at the end of your post. The rascals are all AC 13.]


PC Actions =====

Outraged, Kendry jumps into action! He dashes up to the cad who tripped Mayzie and punches him! Because Kendry catches the fellow off guard (flat-footed = no dex bonus), the lout does not dodge the blow! Kendry's punch would also usually provoke an attack of opportunity from his opponent, but once again, the flat-footed foe can make no AoOs. The punch lands for 3 hp nonlethal damage.

Duncan and Shale step up next to Kendry, ready to fight!

Selithe, Nalfein, and Willoughby all gather near Mayzie to offer her a supporting hand. But the very upset young girl simply gets up (a move action), strips off the soiled dress (another move action) and throws it ineffectually at Rascal Number 1 (a free action, since I'm counting this as a dropped item rather than a thrown weapon). She looks like she wants to run away!

Polly thinks about the three-quarters of the mob that ran off to grab pie! She runs off after them. (Her current position represents a run of 80 feet from the now-empty wagon.) Another round of running will bring her close enough to see what is going on, if she choses to move off the map.

Enemy Actions =====

The cad that Kendry punched (Rascal 1) gets real mad! "You bum! You'll be sorry you did that!" He reaches into a pocket and pulls out some kind of blunt weapon (Int or local knowledge check vs DC10 to recognize a sap. All rogues and fighter-types ID it for free). (That's a move action.)

Then the cad attempts to bean Kendry with it! But he swings wildly in his anger and misses.

There are eight other ruffians sitting around eating pie. Seven set their pie down carefully (move action) and then stand up (another move action). One of them, Rascal 3, is less careful with his pie. Dropping it on the ground (a free action), he stands up (a move action) and takes a five foot step up to Kendry. He shouts in Kendry's face, trying to demoralize him (standard action): "Hey! Jerk! You've messed with the wrong people! Now you're going to pay!"

[Rascal 3 is using his Intimidate skill to "Demoralize Opponent." Now Kendry must make a roll of 1d20 + level + Wis Bonus + fear bonus vs DC12 to resist. If he rolls a 12 or higher, he is not affected. If he fails, he is shaken for 1 round. A shaken character takes a --2 penalty on attack rolls, ability checks, and saves.]

[Please see map in your e-mail in basket!]

Kendry (HP 6, AC 14 (leather armor, +2 dex. Same size, so no size bonus)  d20+8=12 d20+2=16 d4+2=6
Thursday August 26th, 2004 2:17:38 PM

Seeing the ruffian who tripped the girl get out a sap, Kendry does likewise. Then, as the next fellow gets into his face and warns him of impending consequences (saved vs demoralize right on the nose), he replies, "Oh yeah?" and whacks him with the sap (hits AC 16) for 6 hp nonlethal damage. "You stick up for a girl tripper, and THAT'S what you get!"

Nalfein (HP 6, AC 15 (+4 Dex, +1 size))  d20+2=13 d2+2=4
Thursday August 26th, 2004 2:58:23 PM

"Willoughby, take care of the girls!" Nalfein hollars launging himself at the nearest ruffian. (#7 unarmed provokes AoO Hit ac 13 for 4 hp subdual) Delivering a brutal uppercut and grimacing in sympathy as he felt his fist make solid comtact with chin bone.

OOC:Nalfein 
Thursday August 26th, 2004 3:00:35 PM

OOPS only a +1 from STR. Change damage from 4 to 3 in last post.

Duncan (Hit Points: 10; AC: 15)  d20+3=21
Thursday August 26th, 2004 4:28:57 PM

Duncan, knowing full-well that Kendry was more than just a pretty voice, turned to face the certain threat of possibly more of this ruffian's buddies coming to join in the fracas. Not wanting Nalfein to show him up (again), Duncan drops his staff (cause he didn't want to kill any of these foot-hairless punks) and assumed the 'angry bear' stance--knees bent and fist outstretched on bent arms. Trying to go for the closest thug (I can't find the map!), Duncan weaves into his opponent's wild swing and delivers a well-placed blow to the thug's ribs (roll of 21!).

Selithe-AC:15-HP:6 
Thursday August 26th, 2004 8:57:06 PM

Selithe looks to Mayzie and hollers to her brothers and friends, "I'll try to help in a moment." She figures her brothers and everyone will understand as Selithe takes off running after Mayzie. Selithe glances back again and yells to Nalfein and Kendry, "One of you two save that dress of the girl's you hear. I have ways of fixing it and your guy's of the rumberry also."

As Selithe runs after Mayzie Selithe calls out to her and begins to take off her blue colored cloak which matches Selithe's clothing (for everyone else who has been watching posts. I had forgot to add it to my sheet and such so forgive the sudden appearance of the cloak), "Hold up alittle, please. I will try and fix your elven dress tonight for you, trust me I have my ways of taking care of such things. Anyway, please slow so I can lend you my cloak for the moment."

If Mayzie will slow up enough Selithe puts her cloak around Mayzie and whispers, "I'm sorry you had to go through that but please use my cloak for now." Selithe smiles and looks to Mayzie, tryng to make the lady feel alittle better by not mentioning that Mayzie needs to retain some dignity by not running home naked.

(Cayzle: If you need any rolls then let me know. Also if I can I was wondering if you can let me know how long it would take for Selithe to rememerize her spells and use presidigitation (misspelled but anyway) to clean the clothing of everyones of everything please.)

Mayzie 
Thursday August 26th, 2004 9:53:09 PM

Mayzie will try to run away. However, before she takes more than a few strides, she suddenly remembers that she lives a good mile or two outside the town, that she is in her underwear and covered in mud and that there are lots of people around and staring.

Upset and embarassed, and not knowing where to run, Mayzie runs for the wagon and hides underneath, sobbing uncontrollably into her hands. If Selithe tries to put the cloak around her, she will let her, but is sobbing too much to answer and too embarassed to look at her, still hiding her face in her hands, what parts can be seen of it between her fingers and the mud are crimson with shame.

Polly (AC 14, HP 8)  d20+1=16
Thursday August 26th, 2004 11:40:32 PM

Committed to her course, Polly speeds back toward the Non-Stop pavillion, responsibility for the security of the pies and for the safety of anyone caught between pies and mob, gnawing at her. She doesn't slow down to take a good look as she returns to the party area. (Spot=16 for that first fleeting impression.)

Shale(AC 17 HP 10)  d20+1=7
Friday August 27th, 2004 1:30:27 AM

Shale comes around the corner of Kendry at the intimidating halfling (#3) and takes a swing at his head.

As Shale goes into motion he thinks to himself, "Hmm.. my first non-drunken brawl.. this could be very interesting or very bad..."

Seeing him coming the halfling thug leans back as Shale totally wiffs his intended target. (AoO Invocted)

DM Cayzle 
Friday August 27th, 2004 11:16:40 AM

Sorry friends, waiting for Willoughby, plus evacuation drill at work, plus long meeting at work, means the turn will be later on today. Feel free to make your post tonight or this week-end. With luck I'll be back in the swing of things bright and early Mon am.

Fists of Fury! (DM Cayzle)  d4+2=3 (Duncan's damage) d20+7=21 (Intimidate vs Kendry) d20+4=23 d20+4=17 d20+2=3 (3 attacks on Kendry) d2=2 d2=2 (damage to Kendry) d20+2=22 d20+2=5 (crit threat does not crit) d20+2=5 d20+4=23 d2=2 d2=1 (damage to Shale) d20+2=15 (attack on Nalfein) d4=1 (damage to Nalfein) d20+2=9 (attack on Will misses)
Friday August 27th, 2004 8:13:31 PM

[Note: Everybody gets a +1 on attacks and AC due to size. Please include these rather than ignore them! For example, the enemies are first level warriors, so they have a +1 BAB and a +1 size bonus for a total +2. They are AC13 due to dex and size.]

PC Actions =====

Kendry does not take kindly to the rude fellow's threats. He draws a sap of his own and whaps the guy for 6 points of nonlethal damage!.

[OOC: Kim, the roll to resist Intimidate for Kendry is d20+3Wis+1Lvl+2Fear = d20+6. You rolled a d20+8. No biggie this time.]

Shale steps up and swings at the rude Rascal 3 also, but misses.

Nalfein takes a step up to Rascal 7 and punches him. Rascal 7 is currently unarmed, so he cannot take advantage of the opening Nalfein offers (no AoO if unarmed). The eldest sibling delivers a blow for 3 hp non-lethal damage.

Duncan drops his staff and punches the cad who tripped Mayzie. The monk uses an unarmed attack for nonlethal damage -- 1d4+2 (you can roll damage yourself, next time) = 3 hp to Rascal 1. He's starting to look woozie.

Mayzie runs for the wagon and hides underneath. Selithe follows and offers her a cloak. [OOC: Sorry, once you have prepared spells, you have to wait for the next day to memorize new ones.]

Polly runs north toward the Nonstop party. She is now 60 feet past the top of the map. She sees a crowd by the pie safe, but it seems like an orderly crowd. If you can make a DC13 spot check, then Highlight to display spoiler: { It seems that one tiny old halfling lady has used her tongue to whip those boys into shape. They are standing in line and one is beet red.}

Willoughby stands still, perhaps amazed at the sight of Mayzie running away in her underclothes.

Enemy Actions =====

The rascals make fists (the even numbers) or pull out saps (the odd numbers). They converge on Kendry and Shale. One keeps fighting Nalfein, and one steps up to Willoughby.

Rascal 1, the one who tripped Mayzie, mocks Kendry. "Ha ha! What a wimp! Why don;t you go back home to the swamp, you toad!" His threat requires Kendry to roll vs. DC 21 or be demoralized [roll as noted above, If fail, shaken for 1 round: -2 penalty on attack rolls, ability checks, and saves.]

Rascals 4, 3, and 6 attack Kendry; 4 and 6 are flanking. Kendry is AC15 including size, not 14. The flanking rascals 4 and 6 both land punches, inflicting 4 hp damage total to Kendry. Rascal 3 misses!

Rascals 2, 5, and 8 attack Shale. Rascal 8 is flanking. Rascal 2 really connects, but with no critical. Rascal 5 misses, and Rascal 8 hits. Shale takes 3 hp nonlethal damage.

Duncan is ignored.

Rascal 7 attacks Nalfein, and just hits! Nalfein takes 1 hp nonlethal damge.

Rascal 9 attacks Willoughby and misses.

[Map in the mail. Duncan, e-mail me if you do not get the map!]


Shale(AC 18 HP 7/10)  d20=20 d20+2=4
Saturday August 28th, 2004 1:05:52 AM

After his total wiff, Shale recieved a whack to the skull that brought him a little more seriously into the fight. Seriously outnumbered and clearly out of his element, Shale decides that them having weapons is way to much of an advantage. Reaching out to the thug near him (5), Shale goes to snatch the sap from his hand.
(Nat 20, Crit missed)(AoO invoked)

Nalfein (HP 5/6, AC 15 (+4 Dex, +1 size))  d20+2=20 d2+1=2 d6=3
Saturday August 28th, 2004 4:55:30 AM

Nalfein steps boldly between two of the threatening youths (5' step no AoO between 7 and 6 to flank 6 with Kendry.) "No ganging up now!" he declares lashing out to strike the youth squarely between his shoulder blades.(Hit AC 20 for 2 +3 sneak attack non lethal) "Now kiss the dirt!"

Willoughby ((HP 5, AC 17)) 
Saturday August 28th, 2004 8:31:06 AM

((OOC: Really sorry about the lack of posts. I had to go out of town unexpectly. Normally I'd let everyone know. I'm back and I'll be posting more regularly!))

Willoughby pulls out his leather whip from its home on his belt and lashes out at the rascal closest to him (#9).

Willoughby (HP5. AC 17)Hitroll  d20+1=12
Saturday August 28th, 2004 8:32:13 AM

((Opps))

Mayzie 
Saturday August 28th, 2004 8:36:40 AM

Mayzie will let Selithe wrap the cloak around her, trying to stifle her sobs now she is under the wagon and out of sight somewhat.

Trying to wipe the tears from her eyes, she peers out at the fight. Choking a little she gasps out to Selithe 'They.. they will pay for this. I swear they will. Every last one of them. I swear it. By the forest I swear it.'

Mayzie will look again at the thugs esepecially the one who pushed her and comit every face to memory. By the time she is done, she has stopped sobbing, and is starting to become angry, wrapping Selithe's cloak around herself and edging towards the edge of the wagon so that she can see.

'Thank.. thank you for loaning me your cloak.'

/ooc

A picture of Mazyie - in a clean and dressed state :) Stolen from Phaere's website of female portraits for NWN.

Was at: http://members.lycos.co.uk/aurore/Mayzie.jpg

Now at: Mayzie

Nalfein (OOC) 
Saturday August 28th, 2004 12:55:10 PM

*dare I whistle at that? Or would the ladies slap me silly?*
Sorry all had to be said.

Kendry (AC 15; 2 hp; shaken)  d20+6=19 d20+4=20 d4+2=4 d20+2=13
Saturday August 28th, 2004 1:28:04 PM

Shaken (19), perhaps as much from suffering blows fore and aft as from the stupid words tossed his way, the anger Kendry feels toward the hobbit who tripped the girl refocuses his attention on the rude taunter. "You need to learn better manners all around," he says in an indignant voice. "Sleep on it." Kendry punches the sap into Rascal #1's solar plexus (AC 16, not 20) for 4 hp non-lethal damage, knocking the wind out of the windbag. The young bard then takes a 5-foot step backwards and to his left, ending up next to Duncan and Rascal #6, away from #4.

[OOC: With a 5-foot step, one does not need a tumble roll to attempt to avoid attacks of opportunity, does one? If one does, then Kendry's roll is a 13.]

Kim OOC (Kendry) 
Saturday August 28th, 2004 2:44:43 PM

Aurore - the picture of Mayzie looks like one of my cousins (at least when she was younger).

Duncan (Hp 10; AC 15)  d20+3=7
Saturday August 28th, 2004 3:11:55 PM

Duncan, suddenly supremely confident in his pugilistic skills, turns to a rascal next to Kendry (#4) with another well-timed, if somewhat off-target, swing (rolled a 7 :( ).

Selithe  d20+2=3
Saturday August 28th, 2004 4:51:04 PM

Selithe looks to Mayzie and smiles, patting the lady's shoulder gently, "I better see to helping my friends if I can. I will see about your dress later as I have skills that should beable to remove the mud from the delicate fabric."

Selithe steps out from under the wagon after giving Mayzie a wink and a grin to help lighten her mood more and also a quick whisper, "Be right back to give you a hand."

After Selithe steps out she slaps her staff lightly a few times against the side of the wagon and speaks as loud as she can, "That is quite enough all of you. This is not the time to be fighting with each other inless it would be in just plain good fun."

Selithe tries something but fails in her bluff even as she says it, "You ruffian's better stop or I will call down lightning and balls of fire on your keisters." (bluff:3 nat 1)

(OOC:Better leave the bluffinf to others. LOL)

Polly (AC 14, HP 8)  d20+1=13
Saturday August 28th, 2004 6:36:09 PM

Seeing that somebody's grandmother seems to have the pie-raiders under control (Spot=13), Polly takes a deep breath and retraces her steps at speed. Abandoning her friends right after Kendry's challenge is starting to seem a little foolish, and she hopes that Kendry had sufficient backup.

"I'll take that sap, thanks!" (DM Cayzle)  d20+2=5 (AoO misses Shale) d20-2=15 (opposed roll to avoid disarm fails.) d20+4=9 d20+4=24 d20+4=9 (two AoOs on Nalfein, one hits but does not crit) d4=1 (hit for 1) d20+2=10 (AoO on whip-wielder Will fails) d20+7=12 (intimidate check vs. Shale) d20+2=14 d20+4=9 d20+4=10 d20+4=21 (4 attacks on Shale; one hits) d2=1 (damage to Shale) d20+4=6 (aid another by 6 to help 7 fails) d20+4=22 (7 hits Nalfein anyway.) d4=3 (damage to Nalfein) d20+2=21 (attack on Willoughby hits) d4=1 (1 dam to Will)
Monday August 30th, 2004 3:07:45 PM


[Yikes! I've started the week late! I like to do a bright and early post. Gosh darn sleep and dentist! lol! And work!]

PC Actions =====

Shale attempts to disarm Rascal 5. But his action opens a hole in his defenses. When making a Disarm, the disarmer provokes an AoO only from his target. That attack fails to hit Shale, so his Disarm attempt continues.

Shale reaches out to take the sap away from Rascal 5. [OOC -- you didn't make enough rolls, so I'll do it now for you to speed the game along.] Since both are using light weapons (hand, sap), both take a -4 on their opposed attack roll. Both have a +2 to attack. Shale rolls a 20 +2 -4 = 18. Rascal 5 rolls a 17 +2 -4 = 15. Shale takes the sap from Rascal 5 and is now weilding it.

Nalfein steps up between Rascals 6 and 7 and punches Rascal 6. His doing so provokes attacks of opportunity from both 6 and 7. One of those AoOs hits Nalfein for 1 hp, bringing his total nonlethal damage to 2. Nalfein's kidney punch hits Rascal 6 where it hurts for 5 points nonlethal damage."

Willoughby draws his whip (move action) and uses it to attack Rascal 9, right in front of him. He should have taken a 5-foot step back first, though, because using a whip provokes attacks of opportunity. Rascal 9 takes a poke at Willoughby but fails. Willoughby lashes out and hits AC12, just one shy of hitting the AC13 rascals.

Mayzie huddles under the wagon and watches and thinks of revenge.

Like his brother Nalfein, Kendry swings at Rascal 1 -- but with a sap, so that he does not provoke AoOs. He hits Rascal 1 for 4 nonlethal hp, driving the lout into unconsciousness.

Duncan attacks and misses.

Selithe stands up and tries to stop the fight. But no one is listening.

Polly runs back to the area.

Enemy Actions =====

Rascals 2, 3, 4, 5, and 8 go after Shale. The disarmed Rascal 5 mocks Shale: "Too poor to afford your own weapon, huh? Come on, boys, let's give him some weapons, if that's what he wants!" This is a standard action to demoralize an opponent. The rascal rolls an Intimidate check of 12. Shale, please roll 1d20+Wis bonus +level +fear bonus to oppose that. [OOC: For Shale, that's 1d20+5. If you fail you are shaken for 1 round. A shaken character takes a -2 penalty on attack rolls, ability checks, and saves.]

Rascals 2, 3, 4, and 8 attack Shale. 2, 4, and 8 are flanking. Rascal 8 manages a lucky punch for 1 hp nonlethal damage.

Rascal 6 yells, "I'll help you take this guy!" to Rascal 7. Rascal 6 makes an Aid Another roll to help Rascal 7 but fails. Rascal 7 hits Nalfein, even without help, for 3 nonlethal with a sap. That means Nalfein has taken 5 hp nonlethal damage -- one more will knock him out!

Finally, Rascal 9 swings at Willoughby with a sap. He is very lucky and hits for 1 point of nonlethal damage.

From over at the Pavillion come a faint echo of a yell: "Fight! Fight!"

[Map in mail]

Nalfein (hp6, 4 nonlethal damage, AC17)  d20+2=20 d2+1=2 d6=5
Monday August 30th, 2004 4:28:56 PM

Spitting a bit of blood out from a newly split lip Nalfein eyes his opponent (#6) as he lightly side steps to the right to keep from letting the two knaves surround him. (5' step to M12)
"You're gona wish you hadn't done that," he says with venom nearly dripping from his lips. Suddenly Nalfein grabs the other halfling by the shoulders forcing his body down as he drives his knee up into the offender's solar plexus (Hit ac 20 for 2 damage + 5 sneak attack total 7)
"I told you to KISS THE DIRT!"

==========

[OOC: Note that I made a rules error. Thanks Andrew for pointing it out. I'm restoring a nonlethal hp to Nalfein. -- Cayzle]

Mayzie 
Monday August 30th, 2004 5:02:04 PM

Getting angry enough to set her humiliation aside long enough to do something, mayzie will transform her Goodberry spell into a Summon Natures Ally 1 spell, and cast it, summoning a big black wolf (to hobbits it probably looks very big).

Mayzie doesnt want the wolf to attack yet, she is still reluctant to actually hurt someone seriously, but she does want it to howl as loudly as it can. She will step out of the wagon 5ft, the wolf trailing her and hopefully howling (not sure if I can order it to howl. If not maybe I can use animal empathy to make it know I want it to).

Mayzie is looking straight at Rascal 1 who pushed her over.



Willoughby (HP 4, AC 17)  d20+3=21
Monday August 30th, 2004 6:21:21 PM

"We're going to have to do something about that sap!" Willoughby said as he took a few steps back - enough to get a little distance between the rascal and himself.

Once he reached an ideal distance, he lashed out at his opponent in an attempt to disarm him. (21)

Selithe 
Monday August 30th, 2004 6:55:31 PM

Selithe frowns as he words touch no ones ears and she huffs as she glares at the ruffians. After a few moments Selithe mumbles under her breath and summons a giant fire beetle (believe it is in the book under the spell).

Selithe continues glaring at the ruffians and yells, "Fine, ignore me and my friend here will just have to see to you." Selithe motions to the fire beetle when she says friend.

Duncan (Hp 10; AC 15)  d20+1=11 d20+1=3 d6+3=7
Monday August 30th, 2004 7:59:17 PM

Duncan is now upset, not just at his own clumsy swing but also the fact there is a growing dogpile on Shale. This could not stand.
Face reddening angrily, Duncan makes a low feint, ducking in beside one of the ruffians (to L 10, setting Dodge to Rascal 4 (AC 16 to him). With blinding speed, Duncan launches several blows in rapid succession, targeting the ribs of his enemy (first roll is 11, the second a 3, rolled 7 for damage in case the first blow hits).

Kendry (AC 15, 2 hp left after 4 hp nonlethal (I think) damage)  d20+2=14 d20+4=16 d4+2=4
Monday August 30th, 2004 10:14:49 PM

"What say we end this now?" Kendry suggests, as he takes a 5' step into the spot Nalfein just vacated, and almost sap punches #7 for 4 hp nonlethal damage (AC 14). He deliberately stops his punch a couple of millimeters from #7's face, letting him know he could have gotten him. In a loud voice he calls out, "Folks, perhaps enough has been done to make our point. Manners are needed towards young women. Three of you are down. Shall we declare a truce, and talk with our mouths, rather than our fists? You still have rumberry pies to finish. Girls, hold the pets if our worthy opponents will also stand down." (Diplomacy 16)

[Cayzle - which numbered ruffian is the corncob pipe smoking leader of the group? -Kim]

==========

[Note my post of Aug. 25: " Amazingly, no fist fights break out, although the corn-cob-pipe-smoking leader stalks off in a huff. Eight that got pie sit down to eat, and the rest head off to find more pie." The pipe-smoking leader was not actually around for this fight. -- Cayzle]

Shale(HP 6/10 AC 22)  d20+5=7 d20+2=14
Tuesday August 31st, 2004 1:24:41 AM

Managing to take the sap from the thug Shale holds it in the ready. The punk's taunt seems to have affected Shale as he is visible shaken by the annoying voice.

Sap and fist out in front of him Shale takes full defensive position preparing to maul all of the would be gang. As Duncan steps up behind him Shale starts to feel the mounting storm subside and a half smile forms on his face.

Kendry's words echo from behind him. Pretty typical for Kendry to be first with the fist and first with the tongue. More than once it has worked to their advantage, this time Shale didn't feel like a truce.

Still standing defensively Shale adds in, "Worthy opponents?" pausing in mock thought he continues,"No, I don't think so. But if these boys would like to run away, we might work something out." (Diplomacy 14)The half smile slowly returns to Shale's face.

((Should Shale have gotten an AoO against one of the unarmed thugs that punched him?))

==========

[OOC: Nope! The punchers all have Improved Unarmed Attack as their first level feat. Glad you thought of asking, though; I need you folks to keep me on my toes! -- Cayzle]


Polly (AC 14, HP 8) 
Tuesday August 31st, 2004 12:26:59 PM

Hoping that the cries from behind her are about the fight she's closing in on rather than a new one that's broken out at the Non-Stop Party, Polly bulls her way past the tree toward the crowd of ruffians surrounding Shale. She comes to a stop on the opposite side of Ruffian 3, and raises her empty fists. "You boys had better think about my cousin's offer. We're drawing the sort of crowd that won't have as much care for your pies."

Fight or Flight? The latter, please! (DM Cayzle)  d20-2=10 (Will's opponent is disarmed)
Tuesday August 31st, 2004 1:26:17 PM

After an effective kick, the rascal Nalfein attacked is unconscious and on the ground.

Mayzie sees that the rascal who tripped her is already unconscious and lying down. She casts a spell, taking a full round to do so. The wolf will appear next round.

Willoughby's whip cracks! and his opponent's sap falls.

Selithe begins to summon a giant beetle, which will also appear next round.

Duncan speeds up, and though he does not land a blow, it is an impressive display.

Kendry attempts to reason with the enemy, with bluff, threat, and talk. And to some, at least, his words hit home.

Shale's diplomatic efforts complement Kendry's.

Then Polly runs up, fists ready.

With two rascals lying on the dirt and another two disarmed, the fight goes out of the rascals' eyes. "Those girls are casting spells," shouts a shorter rascal with blond hair. "And the militia is coming!" says another wearing a short curly beard.

The rascals turn tail and flee as a group, leaving two behind. People standing next to rascals can take an AoO as they flee, if desired (see previous map).

A group of milita members and onlookers are approaching from the Party. They'll be here next round. Also, a lone, middle-aged halfling on a wardog rides out from behind a tree on the town side. He is well dressed, and his mount is well groomed and appointed in shiny leather tack and a saddle. He is smiling.

[OOC: Friends, this battle is over -- good job. I hope it gave you a taste of my combat style, and a sense of what fighting will be like when the stakes are higher and the threats more deadly! -- Cayzle]

Nalfein 
Tuesday August 31st, 2004 3:04:59 PM

"That's right! Run along the lot of ya! And don't ya ever be lettin' me catch you roughin' up any more young ladies ya hear?!" Nalfein taunts after them as they flee. Looking up at the on coming militia and the man on the war dog Nalfein realizes that some onlookers may not see the justification in their actions. "Uh, Kendry. This may not turn out so well for us I'm thinkin'" he will walk over to the fallen sap (The one dropped by Willoughby's whip) and recover it. "I think I'll be holdin' on to this." He mutters. "I hope it never has to come in handy. Where did that girl go?" He asks, glancing around until he spots her, now sporting his sister's cloak. "Two peas in a pod those to be. Twixt the both of them ya might be able to get one of em' properly dressed. Have to be the hungry one though."
"Come on over here." Nalfein will gesture to Mayzie. "It's not much but I have a shirt and pants ya can wear 'till we can get your fine dress washed." Looking down at his own shirt his ruefully adds, "Looks like I could use a change too." Stowing his new sap, Nalfein starts rummaging through his pack until he finds a suitable shirt for the underdressed druidess.


Willoughby 
Tuesday August 31st, 2004 5:11:44 PM

Willoughby watched the rascals flee, and when he was satisfied that they weren't coming back for the time being, he began to coil up his whip. After finishing, he lodged it back in his belt.

"Is everyone alright?" he asked as he walked towards the others.


Kendry 
Tuesday August 31st, 2004 7:35:28 PM

Satisfied with the retreat of the now lightly tutored ruffians, Kendry says, "Good. Perhaps one day we can be friends." He surveys the two left behind, and the muddied, crumpled dress twixt the mud puddle and the downed hobbit who riled him. "Can someone see to the well being of our two fallen pie eaters?" he asks as he leans down, moving his fingers in a complex pattern. He picks up the dress, waving his hands over the material [prestidigitation]. As he does so, the mud and muck starts to fall off the dress, allowing the natural, beautiful colors to reassert themselves. He turns it this way and that, until the garment again is clean. With a shake and a final smoothing, he folds it neatly, and presents it to the slender hobbit beside whom a wolf just appeared. "I'm Kendry," he tells her.

Mayzie 
Tuesday August 31st, 2004 8:18:07 PM

When her wolf appears Mayzie strides forwards, cluthing the cloak about her, the big wolf matching her stride, to stand over the unconscious body of the ruffian who pushed her, glowering, the wolfs saliva dribbling down onto the unconscious ruffians face.

At that moment Kendry walks up to her and magickly cleans her dress, to her surprise and delight.

'Th thank you' she stammers, taking back her dress and slipping into it hurriedly, reddening slightly at the onlookers.

Her voice picking up some heat she adds.

'He will thank you too. I was about to take him home and work him till he had paid for a replacement. Elven fabrics are not cheap, so it would have been a few months work, whatever the militia had to say about it.'

Glaring at the unconscious man, she says

'I wont be satisfied with him getting away with just a beating though. I want to make sure that he never wants to do this again. Hopefully for him the militia will lock him up for a while. If not then I will have to teach him not to do this again myself. We will see what these so called guards have to say (clear contempt in her voice) who arrive after the trouble is already over. No doubt they were too busy eating pie to help.'


Mayzie 
Tuesday August 31st, 2004 8:31:02 PM

Looking at the others, Mayzie thanks Nalfein for the offer of pants and shirt, but declines since Kendry has cleaned her dress.

Turning to Selithe she says 'I very much appreciate your help. I'm afraid I completely lost my composure. This dress is very precious to me. I should have known better than to wear it here, I usually only wear my elven clothes in the elven city. But it has been several months since my Guardian has had the time to take me and I sorely missed the chance to dress properly.

'Excuse my rudeness. My name is Mayzie. I live alone just outside this town, and for the most part dont come into it much, and will probably come into it less in the future. I did not realise the town was such a dangerous place. I am glad I discovered this when kind and brave folk like yourselves were here to help. I shall not travel here unarmed again.'

To Selithe

'If you like I can take your cloak home and clean it before returning it to you. But from what I have seen and what you have told me, both you and your friend can do a much better job of that than I. Still, I should offer you all a cup of coffee or wine, and whilst I am not a good cook, I have some nice berries you can eat which may also make some of your bruises go away.'

Mayzie will look to see if any of her new acquaintances are badly bruised, and use a cure light wounds spell if one looks badly hurt.

Selithe 
Tuesday August 31st, 2004 10:45:59 PM

Selithe smiles brightly at Mayzie and shakes her head, "No need to thank me Mayzie. My name is Selithe and I always hated people picking on others. We have something in common I see. You summoned a beautiful wolf there, I specialize in conjuring magics." Selithe winks and with a simple shrugs says, "We girls have to stick together. Go ahead and hold onto the cloak for now and I will clean it later, it is a winter cloak anyway and kind of hot for this time of the year but great for hiding secrets while gambling or spell casting."

Selithe looks to her giant fire beetle that just appeared and chuckles, "Looks like I summoned you alittle late buddy, you better go though before the guard gets here."

Selithe pulls a extra ace of hearts that she keeps from her belt pouch and tosses it onto the ruffian who pushed Mayzie into the mud, "A momento of our meeting, may you remember this when you wake up."

Selithe takes out her pipe and begins filling it, lighting it shortly afterwards and then remembers, "ohh my I almost forgot, why don't you join us Mayzie. My night hasn't even began yet and there is plenty of gambling yet to do. I'm sure we can find a nice place for all of us to go, get some food and drink and after abit of talk I can find a nice, not so honest game." Selithe grins as she puffs on her pipe, clearly her gambling streak has peaked out again, but then again thats normal Selithe for you.

Nalfein 
Wednesday September 1st, 2004 5:35:57 AM

"The name's Nalfein" The elder halfling pronounces, offering a had and seeming more mature than the last few moments would have suggested. "Glad I am to make your acquaintance. Though I would have preferred more hospitable circumstances." Nalfein's face resumes it's normal grin. "You must join us at one of the parties this evening. I won't take 'no' for an answer."

Mayzie 
Wednesday September 1st, 2004 6:54:32 AM

Mayzie takes Nalfein's hand uncertainly, frowning slightly at his and Selithe's words.

'Well.... I confess I had planned to just go home after all this. It has rather ruined what little mood I had for partying.'

Mayzie sighs.

'On the other hand, party or not, this day is about choosing a new Leader. Doing it the way they do shows that they really don't take that seriously. Parties...'

'Nonetheless, especially after what has happened, I expect it is my duty to take part and help choose someone suitable, although I doubt any of them are. The party I was attacked at here was the one that supported a stronger militia if I recall. So much for that, the militia were too busy eating to do their job. The one to support the current Burgomeister - well he hasn't exactly done a great job. Maybe the one who wants adventurers. If the militia can't do their job maybe someone else should do it for them. Perhaps we could go to that party.

'You were all very brave and saved me from those ruffians. Maybe we could go to the Adventurer party. If it wins, maybe they would even give you the jobs (Mayzie smiles).'

Mayzie smiles at Selithe.

'I am a druid. I've never thought much about the technicality of the magick, but now that I do, most of what I do is a form of conjuring. Nature sends me help when I call for it, my hairy friend here for instance.'

Kendry 
Wednesday September 1st, 2004 9:48:59 AM

As Mayzie makes herself known, and his siblings talk with her, Kendry notes those drawing nigh. He nods at the well-appointed middle-aged halfling riding the war dog, and says, "Good day."

Shale 
Wednesday September 1st, 2004 10:10:27 AM

As the thugs run off Shale sticks the sap he has collected into his belt.

Shale smiles a polite greeting to the skinny girl joining their group. "I think we all ought to get something to eat and especially drink. I gotta tell you though, all this tumbling has given me a taste for more. I've been thinking a lot about that letter we recieved."

Smiling at Kendry, Shale flips the brim of his hat back and turns to the mounted warrior as he sees Kendry greet him.

Polly 
Wednesday September 1st, 2004 12:33:50 PM

"Well, now, I think you're maybe being unfairly judgemental of the militia, Mayzie. We can't all pop into a fight like that wolf of yours; we have to hear there's trouble and get to it on our feet. You can see they're headed here now.

"I'd still like to check out all the parties while they're in full swing. First --" Polly, plucks at her rumberry-stained blouse, and glances around at the various berry and mud spatters on everyone's clothes and hair "-- let's get ourselves into party shape."

"Greetings, adventurers!" (DM Cayzle) 
Wednesday September 1st, 2004 1:30:52 PM

Nalfein picks up a sap and offers Mayzie more clothes.

Willoughby puts away his whip and joins the gang.

Kendry cleans the fallen dress with a spell and hands it back to Mayzie.

Mayzie gets dressed and expresses her anger toward the rascal who tripped her, now lying unconscious. Her summoned wolf picks up on her emotion and growls.

Introductions are made and Selithe and Mayzie exchange kind words. Mayzie accepts an invitation to join the group for a party tonight. Polly defends the militia, but is also looking forward to tonight's party.

Kendry and Shale turn to the mounted halfling to say hello.

Five members of the militia arrive on the scene, with another 10 onlookers. They take in the wolf and the two people lying on the ground, and for a brief moment a misunderstanding is in the air. "A wolf!" one shouts.

The halfling mounted on the wardog quickly rides up to the new come militia. "Now, now, good fellows," he says, "No need to worry. These two ruffians have simply got what was coming to them -- please do your duty by hauliing them off to the drunk tank. That'll do for now."

The militia seem to hold this fellow in some kind of regard, and grudgingly do as he asks. One says, almost under his breath, "Marigold's going to hear about this!" They pick up the rascals and head off. The crowd disperses.

The halfling on the dog just smiles and dismounts. He walks over to the group, holding out his hand. "Let's see," he says, "A druid ... two mages ... warriors ... even a martial artist. My kind of people!"

"But where are my manners? Greetings, adventurers! I am Calfast Rowgold Tunnelly, running for burgomeister on the Adventure Party ticket. Let me give you a hand." He gestures, and all the group's gear and exposed spots are free of blood, mud, and pie. "I saw how you defended this maid's honor, and ran off those ruffians. I am proud of the restraint you showed, as well. I think we need more groups like yours, my friends, and I hope I will be hearing more about your adventures."

"And of course, I would appreciate your attendance at my party tonight. The first party of the week's events is always a crucial one." He gives directions to the events.

Shale 
Wednesday September 1st, 2004 2:59:36 PM

Listening carefully to the directions Shale waits until Calfast is finished speaking and then catches the halfling's attention, "Before you go sir, I was hoping to get your position on the defense of the Valley. Are you proposing the militia is not enough and that outside groups should be in charge of protecting our lifestyles? If not, what is it you are proposing?"

Shale seems very serious in his line of questioning and waits anxiously for the potential burgomeister's answer.

Mayzie 
Wednesday September 1st, 2004 6:13:50 PM

'I was just suggesting attending your party. Mostly because I'm not impressed by the other candidates so far. I too am interested in knowing your position.

For my part, I admit I would like to see a proper standing army for the valley, but I am not convinced it is possible to make our people take the role seriously, and they would spend too much time getting drunk. Adventurers on the other hand are more practical people, or so the stories tell us. I would be concerned about what would keep them in check though, if they prove dangerous or erratic.'

Selithe 
Wednesday September 1st, 2004 7:13:55 PM

Selithe looks to the man who just introduced himself and thinks to herself as she puffs on her pipe and then nods, "Nice to meet you Calfast. If my friends and brothers are going to your party then I surely will be there. My name is Selithe by the way and as you have guessed, yes I'm a conjurer."

Selithe looks at her clothing and sighs as she looks at the mud and other stains, "I do agree that we will need to go change and get ready for any party we would attend."

(DM Stephen - Calfast has magically cleaned your clothes of all stains. It was mentioned in his post.)

Duncan 
Wednesday September 1st, 2004 8:53:07 PM

Duncan had to admit, just as disappointing as it was that the ruffians were running away, so was he that his martial skills had failed him so. Maybe it was because he was holding back, he reasoned to himself, for he didn't want to seriously hurt anyone, just teach the thugs a lesson.
Still, the fight was exciting, and Duncan was positively jazzed and ready to take on the world. That's when he remembered Selithe.
Duncan saw that everyone had headed over to see to the new girl and the mounted halfling. The mounted one he recognized, not by name but by seeing him riding through town. Duncan figured he was an adventurer or some such, and Duncan had an admiration of his freedom. Plus, riding a large dog looked like alot of fun!
Dismissing the knocked-out ruffians with a scoff, Duncan ran up to the group, playfully grabbing Selithe by the waist in an attempt to startle her. He then waved to the new lady and the dog-rider, and silently bid Polly to introduce him.

Willoughby 
Wednesday September 1st, 2004 9:47:12 PM

Willoughby was relieved when the candidate got the militia and others off his party's back; he felt they had made enough "friends" for the day and he was hoping the rest of the evening would be relaxing.

While the others raised some interesting questions to Calfast, Willoughby wasn't really interested in present day politics and was silent while he half-way listened to the others.

Kendry 
Thursday September 2nd, 2004 3:18:03 AM

As the militia go to take away the two semi-conscious youths, Kendry says, "My salute to you who help guard our valley, sirs. Take some care with those two. I think their bones are rattled enough."

If ruffian #1 shows any sign of coming to before they take off, Kendry gives his name, and asks his name. He tells him quietly, "You got no less than your actions and words deserved. I will keep my eye on you. If you learn to choose kindness and good manners, there is hope. If not, then these are not the last blows that life will deal you." He nods with respect in his eyes for the militia members as they cart off the two.

He walks up as yet another politician comes to the fore. As the candidate cleans up his potential constituents, the bard says, "Kendry Leafwin Pipewood, sir, and pleased to meet you. Our thanks."

When Selithe comments on the need to change, Kendry looks at her in puzzlement.

As his good friend and cousin Shale advances his question, Kendry adds, "Why do you say the first party is crucial? I'm interested in your answer to Shale's questions, too."

He leaves it to Polly to make additional introductions as Duncan requested.

Nalfein 
Thursday September 2nd, 2004 6:29:30 AM

"Well sir, it seems we may be in your debt. But I don't know about attending your party this evening. You see, one of the other contestants is a close relative. I wouldn't feel right hanging her out to dry like that."

Polly 
Thursday September 2nd, 2004 12:24:22 PM

Polly thanks the militia for their help and wishes them good partying. Then, catching Duncan's signs, she wrinkles her nose at him. She takes a step toward Mayzie.

"I'm sorry Mayzie -- my friend here reminds me that I'm being rude." She turns to include Calfast in the introductions. "I'm Polly Leafwin Turnbell, and this is Duncan Greenthumb Settlefoot. He doesn't talk much, but he has plenty to say, if you know what I mean.

"Calfast, thanks for the clean-up. I hope we can take some time for the Adventure Party tonight. I know my old gran is keen to go. And I think it's fair to give all three parties a fair look."

An eye for potential adventurers (DM Cayzle) 
Thursday September 2nd, 2004 1:30:11 PM


Calfast seems pleased by the questions and comments. "This is the best time to talk politics," he declares.

"As far as defense goes, I think the Giant Tower Guard does a fine job, and I would not tamper with it. I don't think any of the candidates would."

"But there are other threats that the Guard is not suited for. I think the militia is perfect as a local constabulary and for keeping the peace. I also think the militia is a good reserve in case of dire emergency. However, I fear that the current incumbent puts too much of our resources into the militia, for political reasons. We spend too much on what has evolved into a social club. And the other candidate would only make matters worse, in my opinion."

"I, however, think that encouraging adventuring groups to come to the Crescent is a better idea. It costs nothing, and these groups are often willing to serve as protectors in exchange for the respect and honor they earn. Moreover, adventurers often seem to be flush with wealth and magic, which is a great boon to the local economy."

Answering Shale, Calfast adds, "I would not replace the militia, but I think encouraging adventurers is a great way to gain a supplement to the Crescent's defense capabilities."

Mayzie suggests that adventurers could be dangerous or erratic. Calfast agrees wholeheartedly. "You are very perceptive, young lady. That's why I also propose inviting the Woldian League of Adventurers to open a branch office in Angel Springs. The WLA is a marvelous group that is sworn to act in good faith and to oppose oppression and evil. The presence of WLA-aligned groups will balance or even scare off the possible miscreants."

Calfast acknowledges Kendry's thanks for cleaning everyone up and says, "It was the least I could do for a group of local folk who look to my eye like potential adventurers! That's what I hope for most of all -- a few local groups of adventurers who will gain fame, honor, and the desire to protect their home."

"As to timing, the first night of the election parties often sets the momentum for the rest. A good turn-out gets tongues wagging."

He bows when Nalfein mentions the family responsibility. "Of course. The first thing I like to see in a group of adventurers is loyalty and honor. But if you have time, there is no rule that says you can't go to two parties. Or three!"

An assistant of some kind appears at Calfast's elbow and whispers in his ear.

Then Calfast nods at Polly's welcome and seems pleased that she wants to go to his party for at least part of the night. But he seems a little distracted. "Well, friends, I have much to prepare, as you can imagine. If you would like to talk more, please stop by the festivities this evening!"

The candidate mounts up and makes an exit.

Selithe 
Thursday September 2nd, 2004 3:32:09 PM

Selithe blushes now when she realizes that her clothing and everyone elses was clean again and nods to the man before he leaves, "Thank you for cleaning our clothing for us, I was to deep in thought and also thrilled with the possiblity to be gambling alittle again that I didn't even notice sir."

Selithe takes a nice puff of her pipe but right then Duncan grabs her waist which suprises Selithe and she coughs a few small circles of smoke before turning, her pipe coming down in a small swing to hit the person who grabbed her waist till she sees it's Duncan and then she laughs, "You little devil you." Selithe winks to Duncan and smiles, "You just wait till the party, I'm making sure your in my first gambling game just to exact some pay back." This is of course said with a smile and clearly a joke to Duncan.

Kendry 
Thursday September 2nd, 2004 9:57:10 PM

"Friends and family - we're cleaned up - which took a lot less time than we thought it would. We have this chit to give to Gearge at the inn. Should we do that, or pop in on the Burgomeister's party, then Aunt Marigold's, and then stop in at Calfast's party? We can pass on to her what we pick up elsewhere, and get a better view of what the candidates have to offer along the way."

Then, knowing that Mayzie has not met everyone, takes what time might be available to make sure she knows the names of all his family and friends here present, their full names, how they are related to each other, and he'll ask her about her family. Oh, raised by elves? He slips into elvish, and asks after various elves he has met while living in the Culverwood.

Shale 
Friday September 3rd, 2004 12:49:27 AM

Nodding shrewdly as the mounted candidate disappears, Shale turns to meet the delicate Mayzie. Being as polite as a country boy can be, Shale takes her hand and gives it a good shaking. Stuttering a bit Shale obviously has forgotten his name. Turning quickly back to Kendry he says to him, "I think we ought to discuss further this letter that came before the pies. Whose idea was that again?"

Nalfein 
Friday September 3rd, 2004 5:42:38 AM

"Letter what letter?" Eyes never leaving the new arrival in that awful, yet wonderful, dress. Nalfein is clearly distracted. "Yes, definitely parties and dancing..."

Inn and Parties (DM Cayzle) 
Friday September 3rd, 2004 10:06:15 AM


(Exercising the DM's right to move things along)

The group get's to Gearge's place, and the quiet man gives them two rooms. "With the parties tonight, there's no hot dinner. Most folk go out to eat at a party. But if you want some cold salt ham, I have some."

The ponies and wagon are stabled.

Which party or parties will the group attend? In which order?

Polly 
Friday September 3rd, 2004 1:09:08 PM

Setting her palms against a wall of the room, Polly leans into it while pressing her heels back. "If you mean the let's-go-adventuring letter, Shale, Kendry sent it, but who knows which of his troublemaking sibs was behind the idea?" Over her shoulder, she throws Selithe a wink. "I think it'd be fun to try, and that Rowgold Tunnelly fellow even thinks we might be suited -- and looks like he knows what he's talking about. Though I'm not sure I care for his attitude that the militia is a social club."

She laces her fingers together and stretches her arms high overhead. "Well, if we're going to try to make all three parties tonight, we can probably pass on George's ham. That'll leave more room for pie and -- what was it you were after, Mayzie? Elven mead? And if Kendry wants to report to Marigold on the other parties, we'd best leave the Nonstop Party till last."

Shale 
Friday September 3rd, 2004 1:20:41 PM

"I say we hit the ruling mayor's party first for a quick stop by, then we head over to the adventuring party. From there we can go to Marigold's and finish the evening. This is all provided nobody gets arrested."

Shale grins and tips his hat back.

Mayzie 
Friday September 3rd, 2004 5:04:37 PM

Mayzie smiles with delight at Kendry, replying in fluent Elvish to him. She mentions her Guardian, Ereleth, and talks about his family in the same way as her own, and the tragic loss of his little daughter, mentioning that this is where her elven clothes come from which makes them all the more precious.

'I am happy to go to whatever party you wish to go to. Yes, I had heard one was serving elven wine, and it has been a while since I have had any. I suppose you can call it elven mead if you like, since a lot of elven wine is not made with grapes and much of it is honeyed, but the care put into its making is more akin to wine than mead as is the delicacy of the flavour.'

Mayzie will let the others lead the way and tag along after them. She will acknowledge the introductions and introduce herself in return except that for a halfling her introduction is rather strange.

'I am Mayzie Greenhill Treetender. I am also Mayazelana Tar'Quisenda when I am with elves. Which one is the real me, I do not truely know.

My mother and father were killed or disappeared soon after I was born. I assume killed but no bodies were ever found. The only relative I knew was my Aunt Rosie but she was very old and died several years ago. I was never told my genealogy so I couldn't tell you much more than that.'

Duncan 
Friday September 3rd, 2004 10:56:27 PM

Duncan cannot even think about food. With the excitement of parties, brawls, and good-natured flirtation, he could barely contain himself. And without a verbal way of letting his feelings flow, Duncan does the next best thing--not stay still for a second.
When the discussion turned to which party to go to first, Duncan started marching around the room, puffing out his tummy into more rounded proportion, and began acting like he was handing everyone money and laughing jollily. Then, he put his staff between his legs and began to prance about the room, waving his hand and using an imaginary sword to slay imaginary goblins. Finally, he picked up the stick and began dancing elegantly as if it were the fair Selithe herself, coming to a stop near Polly. Duncan put an arm around his best friend's shoulder, as if saying 'well, what do ya think?'

Willoughby 
Friday September 3rd, 2004 11:01:00 PM

Willoughby explored George's place and inspected any paintings or old-looking items as the others decided about which parties to attend. While he didn't care which parties he attended, he did hope to run into the druid from earlier and have a conversation.

After Mayzie introduced herself, Willoughby also introduced himself formally.

"Hello there, Mayzie. I'm Willoughby Pipewood Fancytoes," he said with a short bow.


Nalfein 
Saturday September 4th, 2004 11:37:42 AM

"As fine a plan as any Shale. Besides, with a name like the non-stop party, well it sould last the longest too right?" Nalfein remarks with a wink. "I say we drop what things we can do without here in our rooms and go out on the town. What do you think?" Nalfein deposits his pack in his room. Still feeling the brawl earlier he takes the time to slip on his elegant yet functional, black leather armor.

Kendry 
Saturday September 4th, 2004 3:44:27 PM

Kendry laughs at Duncan's suggestion. "I agree, Dunc, Nalf, Poll, Shale. Our current burgomeister, then the adventuring party, then on to the NonStop Party. And yeah, brother, we can leave our extra stuff here at the inn."

"Polly's got it right, Shale. I wrote a letter to Duncan by way of her. Just a moment, I kept myself a copy, too." Kendry opens his knapsack, and pulls out an oilcloth wrapping. Inside are many sheets of paper. He leafs through them, then pulls one out.

"Here it is." He places the letter on the table.

Kendry's letter to Duncan from a week back 
Saturday September 4th, 2004 3:45:24 PM

Dear Duncan Settlefoot,

Hallo! Well, we've been busy around here in Humble's Ford lately. Just got back from a wood gathering trip to the Culverwood. My mama (Bekka Lilly Burrows Leafwin Pipewood, you know), the twins, Darcie Lee & Demko (you might recall their 30th birthday is coming up in just a few weeks!), Polly's & my cousin Shale Leafwin Oakendale and I went. We took a few dog carts. Darcie Lee & Demko (the twins) are real good with the dogs. Anyway, we picked up from some fallen trees a couple of good boles, plus some good straight pieces, that Papa and Kember (he's my oldest brother, who is really good at leap frog, you might remember) will be able to make into good musical instruments and toys. Papa is making some harps - he said that one of the boles will be terrific for a harp for bigger folk, like elves or humans. We get some of them coming through once in a while. People like the stuff Papa makes.

Nalfein and Rosehips (my second oldest brother, and my sister, third born in the family) have been off in Angel Springs, running the family shop there, Winwood Toys and Music. Nalf just came back for a visit, though, for a few days.

Oh, speaking of Kember, his wife, Sarta, is pregnant again. They have a cute little girl and a boy already. Kember is hoping for twins this time.

I wrote a song about when the giants tried to attack Crescent Valley, just after the ol' wizard, Shafbaffum, erected the warding towers. Boy, were they in for a surprise! All kinds of stuff happened to them, and they got driven back. My uncle Orby, the pipe maker, was telling me part of the story just before we headed into the Culverwood. So I wrote this song called 'The Testing of the Sentinel Towers.' Here it is. I'll play it for you when I see you next, because it's better with the music. At least, I hope it is.

In Crescent Vale they tell the tale
Of when the green grass grew
With twisted cords it wrapped and scored
The big'uns coming through

Past tall stone sentinels they fought
But deep deep magic flew
And pierced their limbs and made them doubt
The wisdom of Chief Gniew

Then hied the slingers came the knives
A-flying through the air
And giants saw the might of wives
Whose skillets broke their stare

Though ten times their size ungainly they
When little folk they thought would yield
The small ones made them richly pay
For messing up their green grass fields

So giants - 'ware the little folk
'Tis Wardd's own luck they make
You'll ne'er break the oxen's yoke
On halflings' lands you try to take!

In Crescent Vale they tell the tale
Of when the green grass grew
With twisted cords it wrapped and scored
The big'uns coming through


I laughed when he told me about these big ugly giants, all wrapped up in twisty plants, just bellowing and slobbering and wanting to do bad things to our ancestors, then a bunch of housewives brought out their skillets and kitchen knives and such, and let 'em fly at those wrapped-up giants! A lot of kids were pelting them with sling stones, too. But there was this one giant who got hit in the head by THREE skillets - and one of the ladies who skilleted the giant was Polly's and our, oh, and Slate's great grandmother, Plush Heather Leafwin Blueberry Leafwin. Knocked out that giant, they did. There were lots of other bits he told me about the battle, but if a song is too long, then people get kind of tired out listening to it, sometimes. Sigh...

I'm sending this letter to you through Polly, who can help you if some of the things I write are hard to read. She knows my handwriting. Hi, Polly!

You know, I was thinking we ought to get some of our friends together sometimes soon, and go on an adventure. Like search for dragon's treasure, or rescue a princess, or foil some brigands who harry travelers, or the like. What do you say to that, good Duncan? It could make for some rollicking good stories, eh? And I think that my sister Selithe is getty antsy to get out and see more of the Wold, too. Maybe Nalfein, my second-eldest brother, could come along. And Slate, and Polly. Can you think of anyone else?

Oh, and Demko (who was just reading over my shoulder) wants me to tell you again that he's really sorry about the time he put the ants in the bread surprise that Polly's mama made for you. Even though you already forgave him before. Demko - you are SO guilty!!!

How is your garden growing, Duncan? Well, I suppose I have written more than enough for now. Write me back, if you want to. If you don't, that's okay. We can talk the next time we're together, which, I hope, will be soon. You can teach me some more hand signs, too!

Your friend,

Kendry Leafwin Pipewood

P.S.: How do you like this brown ink? When we visited with some of the druids of the Culverwood, one of them gave me this bottle of it. He said he makes it from forest herbs, and it's not poisonous to drink. Not that I'd want to drink ink. That brown bubbly tea they foist on us is bad enough! Well, all right, it's not that bad. The bubbles do surprise you the first time, though.


Selithe 
Sunday September 5th, 2004 1:21:41 AM

Selithe grins and listens to the group talk and nods to comments made before speaking up, "I don't mind which party we go to. I believe if the one person's party isn't busy that I have a gambling date to attend but otherwise I will have the rest of the night free to do this or that."

Selithe grins, clearly interested in the chance of practicing her gambling and maybe earning a few extra coins. She does look to her brothers, half expecting a nasty glare or something at her gambling impulse from them or maybe someone else.

Nalfein 
Sunday September 5th, 2004 4:38:29 AM

Wrapping his arm tenderly around her shoulders and patting her arm with the other, "Selithe, my dear little sister. Why can't you be a good wholesome girl like that Mazie? Gambeling just doesn't become you."

Selithe  d20+3=18 d20+2=12
Monday September 6th, 2004 6:28:07 PM

(OOC:Sorry for the extra post.)

Selithe grins and watches her brother as he hugs her and she winks, "I'm a gambler brother, you and everyone knows it. It's a profession none the less and you know I'm a good girl." (Spot:18 Bluff:12)

Selithe winks, "Anyway, not only do I gamble but I can make cards, dice and other things you know. So it's not like the skills are totally useless to us or the family." Selithe looks way to happy about her skills.



Kendry  d20+6=23
Tuesday September 7th, 2004 3:40:25 AM

"Thank you, Gearge. The pair of rooms'll be great. We'll pass on the cold salt ham for the evening, thanks." He rubs himself gingerly where the ruffian had punched him in the kidney, and wonders whether he'll have a bruise from it.

As they make plans, Kendry enjoys taking in Mayzie's conversation. "'Mayazelana'? How beautiful a name!" Saddened to hear of her early orphanage, and of the death of Ereleth's own daughter, he says after a pause, "I wonder at a story such as yours, whether some high one, seeing your loss, and his, arranged or intervened to bring you two together. You lost your parents, and gained a kind Guardian. He lost his daughter, and gained you to raise in the ways of his people, and to love. Though sorrow come, comes consolation, too."

He ponders Mayzie's name, and her Aunt Rosie. Great aunt, maybe? Using his knowledge of local families and relations, he wonders whether he might piece together whether she might be a relative, and if so, how, perhaps, related [Knowledge local, 23].

"Say, Willoughby - did you catch up with the druid you chased after?" he asks his cousin.

"Selithe, I share Nalf's concern for you. Playing games is fine, but people don't like it if you bend the rules and it costs them money. But you're right - your dice and cards sell pretty well at the shops - especially in Angel Springs."

"So, let's get going to see the Lord High Burgomeister Tomas Pennyweight Breedbottom at the Steady Party. Polly, Duncan, Shale this is your town Want to lead the way?" Checking to make sure everyone's ready, Kendry heads out the Inn to find out how the current community leader's party is starting out.

[Just back from Oregon.]

Polly 
Tuesday September 7th, 2004 12:55:27 PM

Still chuckling over Duncan's antics, Polly beams over to George to double-check on the location where the burgomeister's people have set up. "This way to the Steady Party," she declares, pointing her arm forward as if a spear and leading her friends onto the street.

Nalfein [SteveK] 
Tuesday September 7th, 2004 3:52:09 PM

He smiles and toussles his sister's hair, and brings out one of his yo-yos to play with. It is a sad and worried smile, though.

Willoughby 
Tuesday September 7th, 2004 7:33:17 PM

Willoughy responded to Kendry's inquiry regarding the druid.

"Nah, he vanished in a tree. I tried to see if I could follow him, but it was solid to me. It was neat, although I wish I could have talked to him. Maybe I'll get to see him at a party this week."

Kendry 
Tuesday September 7th, 2004 8:14:08 PM

"In a tree? Wow! Aunt Nilli does that. She took me with her, once! We stepped into one oak tree, and came out of another one, miles away," Kendry answers. "I smelt kind of woody right after that. Yeah, I hope we can see him again, too, Willoughby. Able to do that, he has some power, he does."

Selithe 
Wednesday September 8th, 2004 12:10:16 AM

Selithe looks to her brother and gives him a gentle push, "No pouting, it doesn't suit you brother. Anyway, you know you love me as I am not matter."

Selithe smiles and then looks to the others, "So, off to the party we go?"

Three Parties (DM Cayzle)  d2=2 (secret DM roll)
Wednesday September 8th, 2004 7:49:33 AM

Kendry thinks a bit and remembers that his Great Grandma Dekki was a Greenhill before she was married. Mayzie's mother was a Greenhill, as was her Aunt Rosie, her mother's sister. Maybe there's a connection there, so who knows. There are some Greenhills serving in the Tower Guard, Kendry has heard, but does not know if they are related.

Of course, they say that if you put two halflings who never met in a room together, inside of ten minutes they'll be able to tell you how they are related!

After settling in at the inn, and refusing the pork in favor of party food (though the innkeeper doesn't seem to see why the two are mutually incompatible), the group goes a-partying!

STEADY PARTY

At the Steady Party, aside from the help hired to serve the food, you all are clearly the youngest folk there. The big focus of the event is the Canasta Tournament. It being a card game, Selithe may find herself intrigued. If so, she can make a Profession (Gambler) check and a Concentration check: add the two together to determine the number of copper pieces she wins. Yes, this is truly a penny-ante game, and some of the elder players are a somewhat slow, or a little more than somewhat.

But the food is good, and there is plenty of cheek-pinching to go around. There's a lot of talk about how wonderful it is to see the youth out, and inquiries about grandparents and great-grandparents.

The Burgomeister takes a quick moment to say hi, and thanks you for coming. But he has a Canasta controversy to adjudicate, and off he goes.

Pretty much everybody tries to get Mayzie to eat a lot. She is too thin, and, according to sympathetic whispers that are easy for young ears to hear, an orphan too, the poor skinny thing! What? She's a dolphin! No! I said, ORPHAN! Oh.

One old fellow says to Duncan, "It's refreshing to see such a respectful young man! But you don't have to be shy!"

A younger lady -- in her fifties, arrives, and approaches the party. "What are you kids doing here? Let the old folks have their fun now. You all come back later for the square dancing -- after the granddads head off to bed!"

ADVENTURE PARTY

Heading to the Adventure Party, Mayzie at last gets her wish ... they are serving Elvish wine here! In fact, there is an elf, too, come over from Elftown in Angel Springs, telling a story of hunting for chimera in the Culverwood. There's a band, too, although the singer is a little flat. The food is plentiful and includes some exotic items, like Gnomish Coney Kabobs.

The party-goers here are, on average, a third of the age of the Steady Party goers -- unfortunately, there are only about a third as many of them, as well. You get the feeling that the "thinker" types here far outnumber the "worker" types. Nobody is actually dancing -- too shy or self-conscious, most likely.

And it is no surprise, given how few attendees there are, that the candidate himself seems nervous. But he gives it a good shot, coming over and talking to you all for a while. He continues his encouragement to you from earlier, to convince you to become an adventuring party. He thinks you all would be naturals.

But at length it is time to visit Aunt Marigold.

NONSTOP PARTY

Everybody is flocking to Marigold's for rumberry pie! Even though it is getting later, the party is still going strong. The music is wonderful (no sign of Bobbik Mellips the musicion from earlier) -- Roll Local Knowledge DC12 to recognize these minstrels as professionals from Angel Springs.

Marigold comes right over. "My own flesh and blood!" She is glad to see you, and gives you all the very last Rumberry Pie (which she set aside for you) to share.

This party is a real party! More than half the people are dancing, more than half are eating, and, yes, some are doing both at once!

Marigold goes on at length about how she would love to have you Pipewoods and Leafwins (and your friends) come work for her after the election. She wants people she can count on, and after hearing the story about this afternoon, she is convinced that you all would be great on her staff. "I would be grateful to have friends and family with me," she adds.

If she finds out Polly has been in the militia, she will warm to the girl. She has stories of her own youth in the force -- and she made so many friends!

All those friends seem to have showed up, too. Marigold goes off to chat. It seems she is very popular.

Since it is a sure bet that Selithe will be looking, at this party she finds a handful of militia rolling high-stakes bones behind the kitchen tent. If she can make a Profession (Gambler) roll vs DC 12, she gains the result minus 12 in gold. If she fails, she loses 12 minus her result in gold. If she can't cover it, they'll take an IOU because Selithe is Marigold's niece.

At length the evening winds down, and the group heads back to the inn.

Selithe  d20+4=16 d20+6=12 d20+4=11 d20+2=5 d20+4=7
Wednesday September 8th, 2004 2:11:05 PM

Selithe grins as she enjoys the first party and chuckles and gives a sly wink as she makes her way to the gambling and enters it. After alittle while of this she walks away bouncing a bag cantaining 28 copper. She winks to her brother Nelfein, "See, and you said gambling was bad."

Selithe is greatly bored at the next party really and spends most of her time walking around and watching the people and listening to what is spoke about, specially if there is anything of importance. (listen:5) The party though and the bordom seem to much of a distraction to hear much.

At the last party Selithe homes right in on the gambling being done after telling Duncan that she would like to dance later if he would like anyway. Selithe feels like her luck will hold but unfortunetly her rolls turn out just alittle off. As she thinks and begins to hand over the gps she lost she grins, "I will have to give a IOU but how about one more roll, double or nothing?"

Depending on the answer and such Selithe will make her way back into the tent and try dancing with Duncan as long as he has not drank to much or is not busy.

(OOC:Ignore the last roll, it was a messup.)

Mayzie 
Wednesday September 8th, 2004 3:19:22 PM

Steady Party

Mayzie calms down from her ordeal and settles down with the others. She eats lightly, a little flustered by all the people trying to make her eat. She refrains from eating her usual goodberry tonight, since she wont have any peace if she does, and eats some fruit and salad.

Adventuring Party

Mayzie feels a bit more at home here, and chats to the Party Organiser some, seemign interested in his idea. She also chats to any of the people there who are inclined to talk, mostly about politics and the future of the valley and how to look after it.

She is very happy to enjoy the elven wine though and greatly appreciate it.

She will also approach the Elf and listen to his story with interest. She will ask for news of her Guardian Ereleth in case he has passed through Elftown, since she has not seen him for a good 3 months now, which is a bit longer than usual.

Non Stop Party

Mayzie will come only reluctantly after what happened just outside it earlier. She will keep close to the others and be very careful of all these dancing people and all the pie, not wanting to get her dress dirty. She will politely try a tiny piece of Rumberry pie, and compliment the others on it since it was made by their aunt, but she wont eat too much. It looks very fattening.

Mayzie will be interested when told that she may be related distantly to some of the others. She has always believed herself to be without a family and brightens considerably at the thought that she may have relatives.



Polly 
Wednesday September 8th, 2004 3:29:41 PM

Polly skips back to the inn, keyed up from all the dancing, pie, and other treats at the Non-Stop Party. She was so glad they'd saved the best for last; she'd hardly managed to survive the inactivity at the first two. And happily, Marigold had been in too much demand by other party-goers to talk her ear off for long.

She performs an impromptu twirl just before the door of George's place. "Well, I hate to call it a night just because a party's slowed down, but we do need to sleep some time, and do you think there's enough room for us all to bed down here because I don't mind heading back out to the farm and Shale's got his pony here, and besides, there are chores to be done in the morning, though I don't expect anybody to be up early for that."

She pauses, possibly to take a breath, but spotting Duncan's silly grin distracts her. As soon as she gets a chance, she pulls him aside to question him on important matters. "Well? I saw you twirling around with Selithe; was it everything you hoped?"

Duncan 
Wednesday September 8th, 2004 9:15:58 PM

After all the excitement of the day thus far, the Steady party was a total boor. He was friendly to his elders, of course, some of whom he had to depend on in those early days when he realized his parents weren't coming back.
Things were alot better at the Adventure party, not so much by the action but by the fact that alot of these people have been on REAL adventures. The dog-man from earlier chatted up the group for a bit while there, and at the conclusion Duncan made a point to give the man a hearty handshake. He figured that maybe his strong grip would emphasize his interest in adventuring, since he was sure the man wouldn't understand his signing. Duncan made a mental note to bring this up to his friends later on, about how much exciting it would be to go on a real life adventure!
The real fun was had at the Non-Stop party. There was plenty of food (which Duncan partook with probably too much haste), plenty of ale (which he certainly did partake in, but not tto much), and lots of dancing. Duncan loves dancing, for the expressiveness of it and also it's utility--keeping the joints and muscles limber and toned while having fun is a win-win in his eyes! He made sure to save some energy for Selithe, for when she finally came to the floor he wanted to show her a great time. She seemed a bit low at first (perhaps the gambling here wasn't as kind to her), but she seemed to enjoy herself. He even got in a slower dance, one that was a little more formal and allowed him to showcase his more complex moves. He surely hoped she was impressed!
They broke off after a bit, and Duncan was suddenly confronted by his best friend Polly. She's always looked after him since they were pups, and he could tell by the sly look on her face that she was going to grill him for details.
He began to sign in response to her inquiry, "She has feet like an angel! I hope she liked it like I" he said, unsuccessfully hiding his blush.

Willoughby 
Wednesday September 8th, 2004 10:57:50 PM

Willoughby walked about the Steady Party and talked to any of the older people that would share a tale. He ate a bit, but he was careful to leave room for the other parties. Throughout this party, as well as the other two, Willoughby looked out for the druid from his earlier encounter.

At the Adventure Party, the elf caught Willoughby's attention. He listened to his tale and asked a few questions about the origins of chimera. It was one creature he knew little about.

When he arrived at the final party of the evening, the Nonstop Party, Willoughby greeted Marigold and grabbed a slice of rumberry pie. While eating, he thought about the rascals earlier and wondered if he would think of them every time he ate rumsberry pie.

Tired and full of food, Willoughby met up with his companions and headed back to the inn.


Nalfein  d20+4=15 d20+3=10
Thursday September 9th, 2004 12:18:41 AM

Grins at Selthie's conquest of the Canasta board. After all, she's the biggest action going on here! What a yawner! The only pleasant thing is talking about the families. It's like watching grass grow. There were a couple of interesting things said (Listen: 15), but it is hard to hear the droning when someone is pinching your cheeks.

The Adventure Party really brings Nalfein's sprirts to their lowest. These guys aren't going to win against the Steady Party! The elf wine is nice, but because he lives in Angel Springs, not something totally exotic. And it is with relief he heads to Aunt Marigold.

"Now THIS is a party!" Nalfein says happily around a mouthful of rummberry pie. He is quite happy to eat, dance, sing a little (Perform: 10), and show off his yo-yos.

"Anything we can do to help? Tell others about how great the Nonstop Party is? Bring in more voters?"

Kendry parties with his friends  d20+4=20 d20+7=22 d20+9=27 d20+6=17 d20+3=6
Thursday September 9th, 2004 2:57:55 AM

Steady Party

Kendry enjoys the Steady Party, thinking back on spending many holidays with his older relatives, listening to their stories. Not all of them are the type of folk to stir the blood, but he likes to learn about people, find out what interests them, how they spend their time, who or what they are complaining about (in small doses), as well as getting to know more family histories. He lends his ear here and there.

He wonders whether any here might want to hear the song he wrote a few weeks back, but since the Burgomeister leaves just at the time he was going to ask about that, Kendry thinks perhaps not with this older Canasta-playing crowd, at least not on this first night of parties. He keeps occasional tabs on his siblings, and tries to help fend off food-pushers who urge Mayzie to fatten herself up.

Adventuring Party
Certainly Calfast has a number of excellent ideas, and the leather-clad bard thought well of this candidate's explanation of his positions late this afternoon. How to help advance such in this community? Too bad so few are here this first night. Kendry asks whether he might sing a song about a local historical event, which might have at least a light bearing on some of the Adventuring Party's concerns [Diplomacy, 20]. If so allowed, Kendry sings in his clear tenor voice the song he styles The Testing of the Towers [Perform, Singing 22]. If the song seems well-enough received, he'll follow the last verse with the penultimate again, and repeat the last...

...So giants - 'ware the little folk
'Tis Wardd's own luck they make
You'll ne'er break the oxen's yoke
On halflings' lands you try to take!

In Crescent Vale they tell the tale
Of when the green grass grew
With twisted cords it wrapped and scored
The big'uns coming through


[For the song's full lyrics, see Kendry's letter posted September 4, 2004]

"I agree with Marigold Pipewood Pastna, that we need the militia, and we need the towers. But I also agree with Mister Calfast, that good-minded adventurers - from our own community, I hope - is something else we need. To defend ourselves. To engage in commerce, at least some'at, with the outside world, so we know what's there, and what might be comin'. And get some good for ourselves - I mean, for all of us, our friends and relations and towns here in Crescent Valley. And to have good stories to pass on to the next generations, eh?" Thinking he's going on a bit too long, he again sings the second to the last verse of his song, says, "Hurrah for Crescent Valley, and our clans. Hip hip, hurrah!" then stands down, somewhat embarrassed at how he went on about things.

Nonstop Party

Hoping that his speaking up at the Adventuring Party is not counted disloyalty - for Kendry loves his Aunt, despite that her temper occasionally bubbles over, this candidate's nephew chats folks up at her party. Enjoying the music, he recognizes the musicians, and claps in time to a song or two.

He approaches his Aunt to see if he can sing a song in support of the militia. If she grants him leave, he gives a quick intro, telling of how the giants many years ago tested the towers - and the heroics of those who fought against the incursion, and, asking Selithe and Nalfein to join in, repeats his earlier performance, albeit more competently. If the Angel Springs musicians (whom Kendry recognizes [Local Knowledge 17]) care to join in once they learn the tune, the more the merrier! [Perform, singing, with +2 from extra helpers, for a 27.]

"The Towers, bless Shafbaffum and the gods, do offer us protection. But we need our wonderful, brave militia as well! And, I think, raised up from among us, some halfling adventurers and halfling friends," he slips mention in, "who also can help in the defense of Crescent Valley. For the militia! For the defense Of Hovel and Humble's Ford - Hurrah! Of Angel Springs and Sleepy Vines - Huzzah! Of us, our families, our neighbors, our clans - Huzzah! Hurrah! Hip, hip, hurrah! Let's hear it for the Nonstop Party! Let's hear it for Marigold! For Marigold Pipewood Pastna, Hurrah! Hurrah! Hurrah!"

Should Kendry learn that his younger sister has got herself in debt (unlikely, with Spot 6), Kendry makes careful inquiry into the amount owed, and pays off her IOU.

When it is suggested after they leave the Nonstop Party that they all retire to the Inn, Kendry asks, "But, don't we want to square dance tonight?" He's not tired!

Beer Run!


Three Requests (DM Cayzle)  d2=2 d4=4 d4=1 d8=7 d4=3 (secret DM rolls)
Thursday September 9th, 2004 10:40:52 AM


At the Adventure Party, the elf describes the chimera as part dragon, part lion, and part ram -- with three heads! But he says other combinations have been known. The elf has heard of Mayzie's friend, but has not met him. Kendry's song is very well received (even the singer already there smiles); Calfast says he is very glad they came, and sorry to see them go.

At the Nonstop Party, the people playing dice decide against giving Selithe a chance to win back her losses -- she is teased in friendly fashion: "Ha! Come back another day, and we'll see!" Here, the professional minstrels snub Kendry's offer to sing together -- they seem a little full of themselves.

At the end of the long evening, Kendry is still up for square dancing, but the rest are not, and upon reflection, the Steady Party was probably the first to close up for the night.

Sleeping at the Inn is restful, and breakfast the next morning is plentiful. At around half past seven (by the bell that rings atop a pole at the main crossroads), and still at the table, the innkeeper brings over three different messages.

The First

"To the young folk who came to the party yesterday, welcome! I hope you would consider doing me a small favor, which would not only aid my cause but earn you a fine reward. Please be so good as to come to my home on North Row immediately -- by 8 of the clock at the latest! With many thanks, Tomas Pennyweight Breedbottom, of the Steady Party, Lord High Burgomeister."

The second:

"Dear Nalfein, Kendry, and Selithe, Willoughby, Polly, and friends, please come visit me at the Nonstop Party Pavillion as fast as your feet can run! I have a job that you all would be perfect for! And I need you now. See you soon! Love, Aunt Marigold"

The last:

To the Crescent Valley's Latest Adventurers! Thank you for your kind attendance last night. Alas, fewer than I had hoped came by. Frankly, if things don't look up through the rest of the week, I'm done for. But all is not lost! I have a Quest for you, my young heros, and with your aid, adventurers in the valley can yet come out on top! Please come as soon as possible to see me at the Clock Pole. After eight rings it will be too late! -- Calfast"

What to do? What to do? You can only answer one request in time. Quick! Decide which candidate to support! Your actions?

[OOC: Please post any spells memorized or other preparations. A hint: leave nothing behind when you go!]

Shale 
Thursday September 9th, 2004 12:21:31 PM

As everyone arises from their rooms in the morning they find the body of Shale sprawled out on the floor of the inn, reeking of ale and greasy food. His hat is over his head and his snoring gives a clear indication that he is alive.

Waking at the sound of footsteps on the floor he sits up slowly and holding his head makes his way over to read the notes.

"I almost made it back to my room..."

Ordering up a tall glass of water Shale is the first to speak, "What's to say we can't do all of the jobs? I say we send one person to each and find out what's in store. Once we know what our options are we choose from there. That way we don't have to be rude and ignore any of the candidates."

Rubbing his temples as he drinks the water Shale says, "I'll be getting Valor ready to go, seems we got a busy day ahead of us."

Pulling his hat down over his eyes so as to block the sun, Shale heads to the stables to get ready to go.

Nalfein [SteveK] 
Thursday September 9th, 2004 2:48:30 PM

A happy smile on his face, Nalfein comes down to not only one but THREE invitations!

"Waitaminite." The hazel eyes close and Nalfein grabs his hair and goes into his thinking pose. At last he looks up.

"All three invitations come at the same time to report at the same time for a mysterious quest." He looks around at his siblings to make sure he got that much right. "They're for the same quest" he concludes. "We have to choose right now who we're going to support."

"And there is only one party that is also family. I say we go to Aunt Marigold."

He runs and gets his pack, and awaits the others.

Selithe 
Thursday September 9th, 2004 5:18:27 PM

Selithe comes down in the morning, grinning as she has her clean outfit on and her hair tied back. She sits down and begins eating while the others come down, having made it a point to get up earlier since she is use to it from her roaming gambling life.

When the three invitations come she sighs and shakes her head, whispering mainly to herself, "Dang, I kind of liked the guy who rode the dog too but family is family." The dilema of the decision is probably appearant on her face as she finishes off her meal and drinks some juice that she asks for.

When Selithe sees her brothers come down or already down she says good morning to them and smiles. She also greets Polly in the morning, unable to remember how much of a morning person she is. She also goes about greeting everyone else, Duncan however gets a nice smile and wink in the morning, "Thanks for the dance yesterday Duncan. All your training has really left you light on your feet." Selithe will try to sign language this to Duncan but is unsure if she even says anything right since she isn't proficient in sign language.

Selithe's Spells memorized.
0th level: Acid Splash, Detect Magic, Light, Prestidigitation

1st level: Mage Armor, Identify, Magic Missle

(OOC:Everytime I try to change the writing style or color of my wirting, ect it doesn't work right so I'm sorry for not changing the color of the sign lanaguge to. Selithe did say that out loud though before trying to sign it.)

==========

[OOC: You can make text bold, italic, and underline by following the simple rules given here.

Scroll about half way down. -- Cayzle]

Willoughby 
Thursday September 9th, 2004 6:06:12 PM

Willoughby rubbed the sleep from his eyes and got out of bed. As silently as he could, he let out a small burp; rumsberry pie was good, but sometimes it left him some indigestion.

He ate light at breakfast in fear that a large breakfast would upset his stomach further. When the innkeeper brought over the messages, Willoughby grew excited.

"I'm afraid we have only one choice -- Aunt Marigold. I'm sure the other candidates will understand if they knew whom we were related to," he said. "Besides, even if they don't understand, I'd rather deal with upset strangers than upset family! I'd never hear the end of it from Aunt Marigold and some of the other family!"

Polly 
Thursday September 9th, 2004 8:39:28 PM

Bright-eyed and bushy-tailed, Polly pauses between mouthfuls of her generously sized breakfast to laugh. "I bet the lot of us are related to all three candidates one way or another, so I don't see the family argument as a strong one. Marigold does support the militia, though. Then again, you all saw how slowly the Adventure Party was going last night. I wouldn't mind giving it a boost, really put that Calfast fellow on fair footing with the other candidates, you know?

"It seems to me like there's a real rush on," she says, standing and heading for the door. "I bet there isn't time to hear all three pitches and then make a decision before this urgent task has to begin. Wherever we're going, let's get there right away. I'd prefer the Clock Tower, but I'll go to the Nonstop Pavillion if most of you prefer." At the door, she does an about-face, to return to the table for thick chunks of ham and bread. As if she hadn't interrupted herself, Polly continues out onto the street, still dressed in her party clothes and armed with nothing more deadly than an impromptu sandwich.

Kendry 
Thursday September 9th, 2004 10:26:02 PM

"The question should be," Kendry says as he gulps down some hot breakfast tea, "Which candidate will be the best for Crescent Valley over the next several years? Which has the clearest vision for leadership? Which is the least corrupt? Where are their blind spots? Pass that slice of ham, please.

"My head agrees with Polly. While there is familial duty, there also is our duty to the community as a whole. And I would like to join this Adventurers Guild. Is that what he called it? Besides, I like the idea of a quest!"

Having said all that, he adds, "On the other hand, being family members, we might be able to help promote political decisions by Aunt Marigold which include some of the good ideas of the other candidates. Shoot, we might be able to do that with any candidate.

"'Sides, Nalf, we don't know that all three requests are for the same quest. I'll bet each one is different. Wouldn't a quest be more heroic than 'a small favor'?

"I say the Clock Pole. But if my elder brother stands firm on Non Stop, I'd be happy, mostly, I suppose, to answer our Marigold's request. I guess. Just wish they'd've let me sing last night. Stuck up prigs! Back in a moment. Gotta grab a couple things from my room."

Shale 
Friday September 10th, 2004 12:17:34 AM

"If we gotta choose one, I vote the clock pole. Can't explain it but something about the adventure party stricks me as noble."

Shale continues out the door to get ready.

A Hard Decision (DM Cayzle) 
Friday September 10th, 2004 5:50:24 AM


Nalfein seems to have the right of it -- you all must choose one of the three right now. But which? Nalfein, Selithe, and Willoughby vote to help Aunt Marigold; Kendry, Shale, and Polly, Calfast. Mayzie and Duncan have not offered an opinion.

Time is running out, and opinions seem mixed!

[OOC: Gotta pick now, friends! Make multiple posts if you need to. But if there is no consensus, or even a majority choice, then this opportunity will pass, the adventure is over, and two DMs will be crying in their beer! You don't want that to happen! :-) ]

Shale 
Friday September 10th, 2004 11:35:39 AM

"I propose we take a vote. I vote for the adventuring party. While I do feel a little guilty about not helping out the ole auntie, I think in the long run it will be better for everyone if we go with the adventuring party. It was Kendry's note that got me thinking this way, and now this is that opportunity. I say we take it!"

Shale seems very determined and waits with steady eyes for the others to decide.

Kendry 
Friday September 10th, 2004 2:17:38 PM

Kendry looks to his brother, Nalfein, and will agree with his decision on this matter.

Nalfein [SteveK] 
Friday September 10th, 2004 4:23:51 PM

Nalfein rubs his auburn hair and clearly is in a quandry. Looking at his brother and sister, he knows that he is the swing vote. Family is family is family. A stubborn look lights in his eyes.

And then, the answer!

Nalfein smiles. "Calfast has got a very small party. Helping him won't hurt Aunt Marigold, and maybe we can help her by knowing what another party wants to do for help." He smiles and lifts his pack and a last roll with cheese. "Let's go to the Adventure Party!"

He noogie's Selthie on his way out and laughs at getting chased all the way to the Clock Pole.

Kendry 
Friday September 10th, 2004 7:11:55 PM

"Woo-hoo!" exclaims Kendry ... then pauses, and asks Willoughby. "Will that be all right with you, cuz?" And he also asks Duncan and Mayzie their preferences in the decision, signing to Duncan, 'Hobbit rides dog - go clock pole fun? Or help my aunt likes pie fights?'

Duncan 
Friday September 10th, 2004 11:45:16 PM

Duncan siles his biggest grin, snatches up his staff and proceeds to prance about again as if riding a war dog into battle. "Calfast, I wanna be hero!"

Polly 
Friday September 10th, 2004 11:52:39 PM

Polly, having dawdled impatiently outside the inn hoping her friends would dispense with the talk and MOVE, is so startled to see Nalfein running that she forgets to ask their destination and simply chases after him. She never could resist the opportunity to race. She calls cheery good mornings to early-risers as they pass, regardless of how much worse some folk look for the wear of the night before.

Realizing that she's headed toward the Clock Pole, Polly starts keeping an eye out for Calfast and his mount. She waves her breakfast at the others who've kept up.

Shale 
Saturday September 11th, 2004 12:40:53 AM

In a hurry to keep up Shale darts to the stable, saddles his pony and jumps on. Galloping to catch up Shale follows behind the group.

Willoughby 
Saturday September 11th, 2004 8:14:57 AM

Willoughby had some reservations about switching his decision. He stood still for a moment and thought.

"It seems unlikely all three adventures are different if they need us to meet at exactly the same time under the exact same conditions, but I'll go with the majority. You are family just as Aunt Marigold," he said finally.

Willoughby picked up his belongings and prepared to head for the Pole with the others.

Mayzie 
Saturday September 11th, 2004 12:28:09 PM

Mayzie thinks a moment

'Well, for me family is not an issue since I have none. The current incumbant I don't think is doing enough to protect the valley. Mistress Marigold does support the militia, which is a good thing, although I firmly believe the militia needs to be reformed into a professional standing army.

The adventuring party introduces a new force into the valley. As halflings our physical size is a challenge when trying to make an army, one I believe can be overcome, but our size doesn't limit what we can do with magick, and adventurers will help with that.

On balance I feel that the adventuring party would be best for now. They will get the people of the valley used to change and to thinking in new ways. Maybe they won't do a great job at administration, but I feel that new things are needed here now and then to stop us from becoming too set in our ways and unable to react should the giants attack again.'

Mayzie will vote for the adventuring party. Once a decision is made she will run home and fetch her arms, armour, her wolf companion, and other relevant equipment she owns. She rides the wolf back into town, which will hopefully calm people somewhat since they are used to riding dogs.

Spells:

level 0: cure minor wound x 2, light
level 1: cure light wounds, shilelagh

Selithe 
Saturday September 11th, 2004 8:09:00 PM

Selithe nods and laughs abit while watching Duncan's movements. When everyone is ready Selithe runs up to her room and gathers her stuff and heads quickly to cetch up with the others. Once she does she moves over and elbows her brother in the ribs lightly and whispers, "You know, messing with a girl's hair is a dangerous thing brother." She grins and watches him whispering again, "Anyway, I would hate to gamble with you and win all your money and pie privlages for a couple days."

Selithe looks to Polly and smiles, "I'm sure glad you and Mayzie are with us. I would hate to be the only girl in this group." Selithe grins since she considers Polly to be like a big sister more then anything.

At the Clock Pole (DM Cayzle) 
Monday September 13th, 2004 7:41:18 AM

After a bit of talk, the consensus settles on Calfast and the Clock Pole. The group makes its way there, all ready for adventure -- Well, Polly is ready if party clothes and a ham sandwich are all she intends to bring! Polly and Nalfein are there first; Mayzie is last because she has to go home for her gear. But with that wolf of hers to ride, she still arrives about ten minutes before the bell atop the pole rings eight.

The Clock Pole is in the middle of town, and the area is filled with halflings going about their business. Calfast is waiting there, on his riding dog. He claps his hands and generally seems delighted to see you all. "Thank you! Thank you for supporting my candidacy! I knew I could depend on you!"

The mission I have is to the south, along the river, to Traders Corner. My contact there tells me that a fellow named Brock has a shipment of the finest beer in all the Red Hills! He'll sell it to the first person who makes him a decent offer. I need you to get down there and buy that beer before any of the other candidates get to it! Halflings from all over the Crescent will flock to my Party to get a taste of that beer, and then I'll have a chance to convince all of them that I would be the best burgomeister!"

"The parties will be over in a week, so you have to hurry! The first thing is to get to the ticket office before it closes at 8 for a ticket downriver on the barge!"

"And, uh, as to your reward ... as I am running for office, my funds are limited. But I would give you all 100 gold each for your efforts. Plus I am sending you with 1,500 gold for the beer -- whatever you don't use to buy the beer is yours to keep."

An older, rotund halfling standing nearby has evidently heard all this. "I can't believe you're sending our local youth into the wilds like this. They can't handle something like that? This is exactly why you should not be burgomeister! You're reckless and immature. You are everything a traditional Halfling is against. You young rascals! Hear me! I will tell your parents about this. It will ruin you as far as getting any respectable apprenticeships."

Several passers-by stop to listen to this tirade. Please make a spot check vs. DC12 -- if you make it, then Highlight to display spoiler: {you see the rascal with the corn-cob pipe leaning against a wall. He is smoking and evidently laughing at the group, judging by his expression.}

Polly  d20+1=18
Monday September 13th, 2004 2:49:09 PM

Polly polishes off the last of her meal as the older local finishes his tirade. She dusts her hands together and shrugs. "With respect, sir, if my cousins are grown enough to deliver a wagon-load of pies, I think the lot of us together can handle a shopping trip for beer."

Ignoring a familiar, smirking face in the crowd (Spot=18), she turns back to the matter at hand. "I'm willing to run this errand, if only to see Trader's Corner! Shale, can you give me a lift to the farm? I'd like to grab some gear to take along, if somebody else would pick up a ticket for me. We can meet up at the barge dock."

She'll quickly mount up if Shale is agreeable, urging him to hurry.

Nalfein [SteveK]  d20+2=19
Monday September 13th, 2004 3:15:30 PM

"Brock's Beer, the finest in the Red Hills? That would certainly be something to bring people to your party, sir!" Nalfein sees the possibilities of friends and family and the new, exotic beer. He also notices the corncob piped rascal around the area (Spot: 19) He suddenly feels that this is much too public a place to make plans.

"The other groups will be wanting this beer, too. If my freinds have no objection, we accept, and need to move quickly to get to the barge."

As quickly as politeness allows (or a little faster) Nalfein will collect the money ("Well, I AM the oldest..."), and usher his friends along the road to the river barge.

"Lets talk more away from ears and eyes", he says seriously.

Selithe 
Monday September 13th, 2004 4:18:01 PM

Selithe completely ignores those around here as she listens to what is said and then hears the man comment what he does. Selithe grins at the comment and shrugs as she turns to look at him, "What a threat. I'm done training thank you and I'm on my own to train. Gambling is my trade and I will bet we get there and back so shutup."

Selithe looks to her brother's and then Polly and everyone else, "Lets go guys and ladies. This sounds like a lot of fun and just think of all the people we will meet." Selithe grins since the tone on people we will meet clearly means one thing for her.

Mayzie  d20+4=21
Monday September 13th, 2004 11:12:23 PM

Mayzie will listen with interest at the mission. 'This should be fun. I enjoy travelling, and rarely get to do it in such pleasant company. Or any company at all.'

When the old hobbit speaks she frowns and says, 'So is sticking your nose in other people's business halflinglike then? If you can speak to the dead you can tell my parents, and I have all the training I need already.'

As she finishes indignantly, Mayzie spots the familiar face (21) and glowers at him and keeps scowling as she follows Nalfein along the road.

Duncan 
Tuesday September 14th, 2004 12:23:55 AM

Duncan's eyes widen to the size of saucers. A beer run!! "Man has my vote!" Duncan signs as he makes ready to leave with the others. He stiffens at the heckler, who mentions telling their parents on them for partaking in this beer quest. Even after all these years without them, Duncan misses his parents, and the man's comment was like a slap in the face. Keeping his temper in check, Duncan grips his quarterstaff in his hands in battle position, and glowers at the heckler as he follows the others to the barge area.

Shale  d20+2=7 d20+9=14
Tuesday September 14th, 2004 12:27:38 AM

Shale grins heartily at the crowd he's gathering and waits for the orders for the beer. When Polly jumps up onto his pony, he gives the heals a quick kick and Valor leaps into motion.

Moving as quickly as he can to avoid pedestrian casualties (probably too fast for his own good), Shale hurries back with Polly to get her stuff. (Ride 14)

Kendry 
Tuesday September 14th, 2004 3:03:26 AM

Kendry, compound short bow, a quiver of arrows crisscrossing the lute sticking up over the opposite shoulder, rapier at his side, and a well-laden and bulging knapsack pulling at his shoulders, Kendry listens to Calfast Rowgold Tunnelly's proposal.

Somewhat disappointed at first that the 'quest' is only to retrieve a quantity of beer, Kendry is thinking that maybe Nalfein was right in his view that all three candidates were of a similar mind - nothing like snacks, desserts and good beer to help draw a crowd.

Nevertheless, it is into the Culverwood. Kendry visited Trader's Corner years ago with his father, an uncle, a few siblings and cousins, a few militia members, a couple of halfling adventurers, and some artisans from Humble's Ford who were looking to make some money by renewing a contract to help supply certain items on a periodic basis. Uncharacteristically, he grew ill on the way, so had to miss the excitement of the negotiations as he was placed into the care of a local hedge witch, who brewed him up something that got rid of his red spots, eased the fever, and had him feeling somewhat better by the time they headed back upstream the next day. So he remembers some things along the way, but his memories of the Corner are limited and hazy - mainly, being carried across a muddy street in the rain, and the interesting smells and tangle of cobwebs in the corners of the old woman's cottage as his senses were restored to him. Baskets and bottles all over the place.

It might be fun to really see Trader's Corner. He might drop in, should time allow, and say hello to her again. What was her name? Gisele? Gisela?

"Selithe!" he exclaims as he hears his sister's disrespectful rebuke to the old fellow who just rebuked Calfast & present company. "Were we raised thus, to use such language towards our elders? Regardless that we may disagree with his evaluation, that grants us no right to answer with such an abrupt and dismissive command as 'shutup'! Sister, please, let us be polite." His face turned toward Selithe and at the last moment away from the author of remonstration, he gives her an affectionate wink and a bit of a quick smile to soften his words, followed with a look that communicates he hopes she'll settle down for the moment.

Kendry turns to the rolly polly keeper of the party line, and says to him meekly, "Please forgive my younger sister, mister. She has received competent training in certain areas, so please do not disparage her, despite her answer to your scold. You see, sir, we believe that halfling traditions indeed are of tremendous importance. And we also believe that defense of our way of life, and therefore of the valley, is important.

"A short journey to a trading post, even without the confines of our beloved Crescent Valley, though some light risks may entail, also give us some knowledge of the Wold outside. I myself have lived some years in the forest, as have some others of us, so we are perhaps not so naive as you might suppose. Do feel free to communicate with our parents, whom we love, should you choose. And do feel free to offer prayers on our behalf."

Remaining near the man, he turns to Calfast, and asks, "Mister Calfast Rowgold Tunnelly, sir, when we return with this fine beer, might it be possible to let this gentleman be among the first to sample its quality, if he's early to your party? There can be no doubt that he, an outspoken halfling, will offer his honest opinion on its worth."

Once that situation works its way out, Kendry attends to another matter he was aware of out of the corner of his eye [Spot 16].

So, there's that pesky fellow again. "Say, hullo there," Kendry says, walking up to him. "Didn't get your name the other day. So, didja visit any parties yesterday?" He had told the leader of the little gang his own name already - not that he will necessarily recall. He's a tough, with some leadership skills, certainly. Just how bright is he? "I was impressed with your organizational acumen yesterday. Your guys look up to you." He looks at him, gauges him. If he offered his name, Kendry uses it as he says, "Well, gotta go. See you around." Kendry is friendly, but measured in his interaction.

Not waiting until everyone else disappears, Kendry adjusts the strap on his laden knapsack, and briskly marches to the ticket office and the barge. As he goes, he thinks to himself that he's got to figure out a better way to carry all his stuff, as he nearly trips just shy of the ticket window as the rapier catches between the back of his left thigh and the front of his right ankle.

Willoughby  d20+6=24
Tuesday September 14th, 2004 7:38:00 AM

When Willoughby heard of the task they were given, he immediately grew excited.

"We must be successful. This is indeed a very important quest," he said to the others being completely serious.

He hoped the trip to Traders Corner would allow him some time to look around for old relics to sell or perhaps keep for his own.

By chance he saw the familiar rascal, but he tried not to make eye contact. He leaned over to whisper to the others.

"Hey! Don't look now, but there's that leader of the rascals over there. Let's not say any...," he said before Kendry began to walk up and talk to the lad with the corn cob pipe.

Across the Bridge (DM Cayzle) 
Tuesday September 14th, 2004 10:05:52 AM

Calfast has his own firm but polite response to the old codger, a little firmer than Kendry's. "I believe in these young ones. I like the cut of their jib. Never doubt the resourcefulness of the young and our kind."

Mayzie's remarks strike home too -- but the elder halfling just harumphs and walks away, making a dismissive gesture with one hand.

Calfast sees that Polly and Shale are about to ride off. "Wait!" he calls out, "Meet us at the Bridge!" He can only mean the bridge across the Crescent River, since it is the only bridge in town.

Kendry, meanwhile, has a word with the rascal leader. He just sneers and says, with what he takes for wit, "That's for me to know and you to find out!" [OOC: Kim, if you want to change an NPC's attittude, make a Diplomacy check next time.]

Calfast leads the group on the South Road out of town and to the Bridge, not to the Barge Dock. He patiently explains that the barges here ply the Crescent River east to Angel Springs and Hunble's Ford. They can't go west past Hovel because of Buddy's Falls.

So the group has to walk south of Hovel and to the Wash Away Bridge over the Peaseblossum River. Calfast explains the route: "Then cross the bridge and give your ticket to the a drover of a barge on the west bank heading south. That'll take you to Trader's Corner."

but right now the group is still in Hovel, and Calfast leads the group to the bridge across the Crescent River. Across the bridge, there is a caravan getting ready to head east. Calfast leads you all across the bridge to the caravan, where he calls for "Saloman," evidently the master of the caravan.

"Sally, good, I see you have not left yet!" Calfast says. "I need passage for eight on the Peaseblossum to Trader's Corner." He pays for the tickets. "I was just about to leave," Sally replies.

While you wait for Polly and Shale to meet up, Calfast takes the time to tell you some stories of the Defenders of the North.

[OOC: By the way, what happened to Grandma's pony and cart? Is it still at the inn?"]

=======

[OOC: I had some details of geography wrong! Thanks to Lee-Anne for setting me straight! I've edited the mistakes, so what is above is correct. Sorry for the brain-o. -- Cayzle]

Kendry 
Tuesday September 14th, 2004 11:10:52 AM

At the last moment, realizing that they will need something to haul the beer, Kendry sidetracks to the inn and retrieves their pony, Biscuit, with the cart.

Nalfein [SteveK] 
Tuesday September 14th, 2004 4:04:48 PM

"Doh!" Nalfein thumps his forehead at forgetting gramma's cart, and helps his brother to fetch the contraption.

"We need to bring the beer back, and can't leave Gramma's cart alone." he explains to Calfast. "Any chance you can buy a ticket for the cart and pony, too?"

Polly 
Tuesday September 14th, 2004 7:27:25 PM

Picking up her camping and militia equipment was much easier said than done, as Polly had to dodge questions, hugs, requests for help and offers of food from an assortment of well-meaning family members. But with the prospect of adventure before her, she escaped with both her gear and her life.

Back with Shale and his pony, she tells him all about it as they hurry to catch up with the others at the bridge.

Willoughby 
Tuesday September 14th, 2004 9:43:43 PM

Willoughby listened closely to Calfast's stories while he waited for the others.

Selithe 
Tuesday September 14th, 2004 9:47:20 PM

Selithe ducks her head alittle at Kendry's comments and speaks up very faintly, "Sorry brother. My opinions and tongue are hard to tame."

Selithe glares at the halfling who she spoke to real quick and then turns to go with the others. Watching her brother's run off to get the cart and laughs lightly, "Ohh well, seems like we got some time to waste." Selithe listens to Calfast's stories and smiles, waiting for abit before asking, "Good Calfast, you seem like the type who might, do you play cards off and on sir?"

Shale 
Wednesday September 15th, 2004 12:49:08 AM

Shale rides up to group halting his pony as he approaches the others. Hoping down he leads the pony around as he waits for the others to get ready.

Clearly excited about a trip back into the Culverwoods were Shale was practically raised, he strings his bow and checks his arrows carefully to make sure they slide out with ease.

Kendry  d20+4=11 d20+4=12
Wednesday September 15th, 2004 3:08:21 AM

At the inn, as he gets the pony hitched to the cart, Kendry shouts out for help, and asks to buy as much food as the kitchen can spare [Diplomacy 11]. "Thanks for helping, Nalfein. I'll finish the hitch, while you shovel the food!" He gives the stableboy a couple silver for his help, and will pay up to a platinum piece or two (or three, if necessary) for a sack or two of flour, cold salted ham, salt, barley, vegetables, a few bottles of wine or ale, a cooking pot. Bowls? Just whatever, and fast! Sack of grain for the pony. And an extra blanket or two to pad the load. Once they get to the barge, he can worry about covering things with the tarp.

"Ho, up there, Biscuit. Blink the sleep from your eyes." He gets her moving as briskly as he can. [Handle animal, 12.]

Rushing in just about the time the barge is due to leave [one hopes], Kendry hardly has time to hear the stories Calfast had to tell. Ooh. He'll have to ask his friends.

Setting Off (DM Cayzle) 
Wednesday September 15th, 2004 10:02:39 AM

At last all is ready. Polly has kissed her kin goodby and now has her gear. Shale has his pony. Nalfein and Kendry have the former pie-cart, future beer cart. Calfast, Willoughby, and Selithe enjoy a friendly game of hearts as he tells a story about magical cards. Calfast looks around to see if Mayzie and Duncan are ready.

[OOC: Feel free to post, friends ... and look forward to DM Stephen picking up the story tonight!]

Mayzie 
Wednesday September 15th, 2004 3:00:08 PM

Mayzie is in her armour, staff on her back, sling at her belt. Even her armour looks close fitting with a little scrollwork and embroidery in places marked in elven style. She is carrying a rucksack with a bedroll rolled on top under the flap.

Most spectacularly she is riding on top of a riding dog. This is no ordinary dog however, as it is clearly a massive wolf with pure white fur, whose eyes seem to pierce with an almost intelligent look, their golden gaze turning at the slightest noise.

Mayzie often whispers to him, running her hand through his thick, warm, white fur.

'I was born in the Culverwood' Mayzie tells the others. 'That is why my parents died, or disappeared. They wanted me to be accepted by the wood so that I would be able to lead our pipeweed caravans through. Only it didn't work out the way they hoped. If Ereleth had not found me I would have been dinner for a wild animal.'

Nalfein [SteveK] 
Wednesday September 15th, 2004 3:29:47 PM

the cherubic smile and auburn hair of Nalfein is all in place. Friends, food, an adventure in the wings, food, and food. What could be better than that!

Kendry  d20+4=15
Wednesday September 15th, 2004 7:16:24 PM

Kendry makes sure that the foodstuffs are all stored well, and takes care to tie down the tarp covering the lot.

"That is really nice armor you have, Mayzie," Kendry allows. He cautiously holds out the back of his hand for her wolf to sniff, ready to draw it back if he senses any problems [handle animal, 15]. "What's your name, fellow?" he gently asks the wolf - not really expecting the wolf to answer, but just to talk to him. He listens to Mayzie tell a little of her story to the group.

Polly 
Wednesday September 15th, 2004 9:52:57 PM

"Well, so far, it's been a fun morning," Polly says as she buckles the final buckle of her leather breastplate. "I'm glad you asked us to help, Calfast. We'll be back with the beer in no time.

"Gentlemen, ladies, let's get a move on."

Willoughby 
Wednesday September 15th, 2004 11:20:07 PM

I wonder if the wolf likes the taste of halfling. I know that Mayzie is a halfling, but maybe it things she's really an elf since she does seem to have several qualities of an elf. Perhaps it's never had halfling before and somehow in the future it licks something we touch, aquires a taste for halflings, and decides to devour each and every one...

Willoughby's thoughts were interrupted by Polly's order to move out. He nodded at Polly as he headed off to begin the adventure, yet he kept a safe distance from the wolf.

Duncan 
Thursday September 16th, 2004 1:15:39 AM

After helping load up the cart with the boys, Duncan took a seat in the back of the cart. With only the clothes on his back and his trusty staff, Duncan was ready for anything. Waving Kendry down, Duncan points to himself, then to his eyes, and then in the direction behind the wagon (I'll keep watch on our rear). If anything tries to run up on his companions from behind, Duncan vowed to remain vigilant.

Selithe 
Thursday September 16th, 2004 1:40:12 AM

Selithe enjoys the polite game with Valfast and listens to his story. Not really worried about winning or playing her best as she is just enjoying the down time and the little practice while traveling. She glances at Duncan and the others when they arrive and nods to them before going back to listening to Calfast and playing cards with him.

On the road again. (DM Stephen)  d100=5 d100=15 d6=2 d6=2
Thursday September 16th, 2004 10:39:22 PM

The caravan is ready to go. With a slap of the reins, the front wagon starts its way down the road. Its wheels creak and whine under its load. The second wagon slowing begins to roll. It's pulled by a large ox. The wagon is mostly empty. Either it could be going to pick up a large load or heading back from which it came. The driver has to sit higher in the seat to see over the bovine's rump.

Calfast, on his hound, rides up next to your wagon as you're about to leave. "I thought I'd see you off and give you a few more instructions. I would have said this earlier but their were too many others standing around." Calfast looks left and right to see if anyone is listening. "I fear the other two candidates will send fellows, like yourselves, to collect the beer and say they're representing me. However, I made a special deal with Brock. You must recite a secret message to let him know that you fine young hobbits are working for me." Calfast looks both ways again and whispers, "The secret message is: Are you a big, stupid half-orc? Pretty good huh! I thought of it myself. No self-respecting halfling would ever say that to such a brute. He'll know right away that you were sent by me."

Calfast halts his mount and allows you all to pull away. With a big smile on this face, he begins to wave goodbye. "Farewell, my brave adventurers. Let this be the beginning of a wonderous, prosperous and exciting new life. I envy you all so. Bye!" His smile appears full of confidence and his eyes look a little red and teary. It's clear he longs to be young again and be on the road with you.

Travel is slow but not entirely boring. It would be better if you weren't downwind from the ox. The day winds down to late after noon. It's quiet and peaceful. Only the sounds of nature: russling leaves in the breeze, singing birds, a solitary howl of a distant wolf. Mayzie's furry white friend replies with a low muffled, "woof, urr ruff!" Barely loud enough to be heard by anyone in the wagon. He looks up at Mayzie with his ears fully errect.

Suddenly everyones attention is caught by the a loud snapping and breaking sound. The caravan stops and it appears the front wagon has broken a wheel. Several jump down to access the damage. One begins to untie a fresh wheel from the side of their wagon. The driver in front of you throws down his hat in disgust. He turns around and yells back to you all. "Better set up camp. It will be long after dark before that wheel is replaced. Might as well make yourselves comfortable and make dinner."

(Make your evening plans. Do what you think you need to do.)

Selithe 
Friday September 17th, 2004 2:15:37 AM

Selithe hops down from the wagon very un lady like since most would probably wait for help from someone, almost tripping though as she hits the dirt and frowning abit while stretching and getting herm uscles loosened up after the wagon ride.

Selithe looks to the guys and the wheel and smiles, "I hate to admit it but I'm glad for the small break just to bad it wasn't under difference circumstances." Selithe looks around before pulling out her sleeping bag and unrolling it on the ground and the pulls out her winter blanket and lays it by the bag. She glances around once more and speaks up, "Don't suppose anyone knows how to fix something to eat? I really hate trail rations the nuts and fruits I carry are fine but the biscuits are harder then a dwarf's head."

Kendry  d20+4=20 d20+5=24 d20+4=8 d20+7=14
Friday September 17th, 2004 4:07:47 AM

Kendry observes his surroundings, taking into account the local flora and general lay of the land around the wagons, scoping out advantages and disadvantages of this location [survival check: 24], and its defensibility. He checks with the drivers of the other two carts. If there is room to do so, with where the broken-down cart stands, he asks, "Do you think we might put our carts and wagons into a triangle arrangement? We can have a fire in the middle, and at night set a watch around the outside. Or do you think we need to worry about that sort of thing?" He offers his first name, and ask them their names, and also whether they have names for their beasts. "Have you been to the Trading Center very often? What's it like?"

Dumpling Stew

"Got a pot in the wagon, sis," he answers Selithe. "If our friends can find three stout branches, maybe two bodies long each, and a bit of rope, we can rig a tripod, and hang our cooking pot from it. I've got some vegetables, a bit of meat here, and some bread that was fresh last night. We just need water, get some wood together, build a fire, and have some stew to share after a while. We've some flour, and can make some dumplings, too. Or dumpling stew." He laughs at the homonymous word pairing.

Biscuit, too

After asking who wants to help, he offers the pot, shows the appropriate food, and says, "I'll take care of Biscuit while you get some food going." And he does [animal handling 20]. He gathers several arms full of grass from the side of the trail, laying it down before Biscuit. While the pony occupies herself with the grass, he undoes the harness. The youth then leads the pony in a small circle, and ties her to the side of the cart on a fifteen foot rope. He gives her some more grass, and then, taking the small kit of horse gear stowed on the cart, he finds a brush. He gives her a good brushing down. He places her blanket over her back. "Someone fetch her some water. Anyone have something besides our cooking pot for her to drink from?" If so, fine. If not, and the river is close enough, he leads her down to drink, asking Shale to come along and keep an eye out while she gets the water. A little later, as night draws close, he gives her a ration of grain as she remains tethered to the cart. As an afterthought, he finds some rocks, placing decent-sized rocks behind the back wheels, and in front of the front wheels.

"So, Mayzie, your wolf has a friend somewhere out there, eh? Your wolf - has he a name?"

If watches are suggested, Kendry offers to take either first or last. "I need my rest, lest my front teeth grow too close together," he jests.

Over the campfire, while enjoying the stew, Kendry asks Saloman what life is like plying the river.

He pulls out his lute to play a song or two, but frowns when less than sweet sounds issue from beneath his fingers. [Perform, musical instrument: 8] "Sorry. I've been holding the reins too long today." Instead of the lute, he hums a quiet tune [Perform, singing: 14]. "All right. I'd better stop trying to make noise now."

Polly 
Friday September 17th, 2004 9:29:17 PM

Polly takes her crowbar over to the broken wagon and offers to help wedge it up on blocks for repair. Once that's done, she digs a little refuse trench a little ways from the camp, then has a poke around near the road for branches of the length Kendry asked for and for firewood. She hums to herself, wondering why, with all the other camping equipment in her pack, she hasn't got a hatchet.

Once supper is set up, she'll sit down with the rest. "Who's got a good weather eye? Shale? Do we need to worry about rain tonight? I won't bother putting up my little tent otherwise. And if we want to keep an eye out tonight, I don't mind breaking up my sleep for a midnight watch."

Selithe 
Saturday September 18th, 2004 12:10:33 AM

Selithe moves quickly off to help Polly with finding the twigs, only after getting the pot out of the wagon for Kendry and winking to her brother, "The way guys should be, the cooks and leave the hard stuff to us ladies." Selithe's smile shows that she is joking though.

Selithe as she helps gets twigs with Polly speaks to her, "Duncan was a really great dancer, I wonder how come I never really thought of dancing with him till now. Of course he is a little devil and I bet broke alot of hearts in his young day so far. You met him before I came to live with you, how did you two meet? I know you two been friend for a long time but you never told me how you met Duncan. Bet it was while going to school or something. Seems everyone knows everyone in halfling cities and towns. A good thing at times too but bad when everyone knows when everyone else does anything. Out neighbors always knew when mama was making pies or cakes and always was over to visit at those times."

Selithe shrugs, "To regular for me though, I want to wander, enjoy life and see the Wold. Guess I'm just a wondering spirit." Selithe cetches herself finally and giggles, "opps, hear I am talking your ear off Polly, sorry."

Shale 
Sunday September 19th, 2004 1:44:24 PM

Taking off Valor's saddle he first takes care of the pony and settles him for the evening. Then finding two trees close together he strings up a canvas hammock for himself. Settling in for supper and bed Shale keeps his bow strung at all times.

Nalfein (Andrew woo hoo) 
Monday September 20th, 2004 12:58:16 AM

Nalfein helps get the wagon taken care of before wandering off to gather firewood. That evening over a steaming plate of dumpling stew he chats merilly with his siblings, reminiscing the old days when they were happy little halflings tumbeling around the family burrow. Then he sugests some night games.
"Has anyone heard of wildman? It's all the rage with the kids in Angel Springs."

Kendry 
Monday September 20th, 2004 10:40:31 AM

"How do you play wildman?" Kendry asks Nalfein.

Willoughby 
Monday September 20th, 2004 12:35:33 PM

Willoughby walks to the driver to survey the damage and offer a hand if needed.

Afterwards, he sits beside the others at the camp fire and tries to strike up a conversation with any of the other passengers/operators on board.

Mayzie 
Monday September 20th, 2004 12:36:57 PM

Mayzie gets off Ghost and takes off his riding blanket.

'Ok boy you can go play with your friends and go hunt something. Don't go too far and be back before light. Be close enough to hear me if there's trouble.'

Mayzie will ruffle his fur fondly and let him loose if he want to go and do wolf things.

Sitting down with the others, Mayzie admits to not knowing any games.

Duncan 
Monday September 20th, 2004 2:12:04 PM

After the rather long trip from Hovel, Duncan was feeling stiff as a Burgomeister speech. He crawled down from the cart he'd been riding in, retrieved his staff, and began to walk a perimeter around the chosen campsight before it got too dark. He figured it would be better to have an idea of the lay of the land so that if trouble occured later, when darkness surrounded the camp, he would be able to find his way around.

After completing his circuit, he now had full mobility in his legs again, but the rest of him was still a bit wooden. Returning to the edge of the firelit campground, Duncan decided to practice his quarterstaffing. He began with lazy circles, with hid hands in the middle of the staff he turned the weapon in a figure eight style motion, bringing it from left to right. He sped it up until the staff was lost in a blur of movement, after which he added some overhead rotations into the mix.

He stopped the rotations and repositioned his hands wider apart, beginning a series of swinging strikes with follow-up parries, and thrusts in front as well as behind him. After several minutes of this he had worked up a good sweat, and satisfied that the motility had returned to his road weary joints.

Duncan strolled on up to the campfire, where several of his friends were eating or engaged in conversation. Duncan had worked up a good hunger as well, so he approached Polly, giving her a light tap for attention, and motioned for a bowl of the wonderful-smelling dumpling stew, putting his hands before himself as if praying (please).

Nalfein 
Tuesday September 21st, 2004 12:09:40 AM

Delighted that anyone would be interested in his games, Nalfein launches into a description of the rules.
"Well one of us is the 'Wildman', or woman," he grudgingly defers,"They count to one hundred while the rest of us run and hide. You are out of bounds if you have to move more than ten feet to see the fire. After the 'Wildman', er 'Wildperson', reaches one hundred they start searching for the others. When they find you they have to tag you. Then you are on their team and help them look. When you find someone you have to hold them there and scream for the 'Wildman' because only the 'Wildman' can tag someone. You keep going 'till everyone is caught, then the first person caught is the new 'Wildman'." Nalfein looks excited at the prospects of some romping good fun. "So. Who wants to play?"

Kendry 
Tuesday September 21st, 2004 12:59:07 AM

"Me!" Kendry jumps up. "I wanna play, Nalf! How 'bout you, Dunc? Hey, if you're a helper, you could clap your hands, or knock a couple o' rocks together to call the Wildman. Who wants to be the first Wildman? Willoughby? Polly? Who?" Kendry's eyes shine brightly as prospects of a game.

Dinner and a show (DM Stephen)  d100=86 d6=3 d6=4 d100=58 d6=2
Tuesday September 21st, 2004 1:02:07 AM

The young party settles down for the evening. After an hour after dark, the hobbits of the front wagon retire to their camps. They borrow some fire from the second wagon driver and you can all smell beans being boiled. However it pales in comparison to your dumpling stew.

Kendry estimates that their position on the side of the road is a good enough place. After all, they are still in the valley. There's never been a reason to fear staying in the valley. The night air is filled with churping and buzzing insects just like back at your homes. It's a comforting sound.

The party is in good cheer. Having their belly's full stew and a song in their hearts, everyone begins to relax and yawn after a long days travel. Ghost returns and plops down next to Mayzie. After some of food and water, he quickly falls asleep while the group continues to talk about games and other campfire stories.

A curious owl lands in a nearby tree and witnesses the party start to fall asleep. After a while everyone has been taken over by a deep slumber. Everyone dreams sweet dreams. In your visions you each see tiny glowing orbs float spiraling around each of you. Falling like dust. Lightning bugs and dragonflies buzz around in a funny dance. Frogs and crickets hop around the party and appear to join in the dance. The sounds of whimsical music fills the air and the dance becomes more wild and erratic. Suddenly all the creatures begin to transform into happy little tiny humanoids with wings. They smile and dance around the party. Shaking their bums and twirling about. The sparkly lights fall to the ground and in a perfect circle around the party grows a ring of mushrooms. The mushrooms seem to pulse out of the ground in time with the music (everyone picture Fantasia). The tiny creatures laugh and cheer. They form a conga line around the party and continue to dance and hop around the mushrooms. When one of you try to reach for a mushroom, one of the tiny creatures shakes a finger and mildly scolds you. Then she returns to the dance. Before they leave, they give you each a kiss on the cheek. They all disappear in a fit of playful laughter. When you all wake in the morning, you notice a large ring of mushrooms surrounding your camp. You all feel completely rested and full of energy. The morning greets you with a cool breeze and the scent of pine. Next to each of you is a small bundle wrapped in leaves. If you unwrap your bundle you find three wildberries. Upon further inspection, Kendry finds that all leftovers of his stew is gone. His pot is completely cleaned out.

(Make a Knowledge Nature or Knowledge Local History or similar skill of DC 12 to recognize who the tiny dancers were.)

Kendry  d20+6=11 d20+4=19
Tuesday September 21st, 2004 4:08:16 AM

[Knowledge Local History 11; Knowledge Nature: 19]

Who are these critters? wonders Kendry at first. Then - Oh, yeah! Aunt Nilli told me about the little faeries. 'Don't eat their mushrooms, if you want to see your family again before they're old and grey.'

He rejoices and laughs at their dance, the music, their wiggling little bottoms. He does wonder what the mushrooms taste like, but decides to heed both his aunt's and the faery's warning, and not sample them. Much as they might enhance a stew... Um, nope. Think of something else, Kendry.

"Hey - berries!" Kendry says as he awakens, springing from the ground. "Mayzie - are these like the berries you showed us yesterday? Think they're all right to taste?" He holds his three berries out to her to get her evaluation. "Did you all see the faeries dancing and hear the music playing last night?"

He checks to see if the other two wagons are around, and how Biscuit the pony is doing. He gets her some more water and grass - but no mushrooms.

Mayzie  d20+8=24 d20+8=17
Tuesday September 21st, 2004 6:34:52 AM

Mayzie will wake up refreshed and delighted at the dance of the little creatures, then, as she stretches, she looks startled as she sees the bundles and the mushrooms and knows that it wasn't a dream after all.

(Knowledge Nature 24) 'Faeries!' exclaims Mayzie. 'We must have set up camp right in the middle of their land.' Mayzie looks a little nervous having heard the stories about people sleeping for 100 years too, and gives the mushrooms a wide berth, careful not to crush any.

Mayzie examines the berries with great curiosity to see if she can tell what they are (Knowledge Nature 17).

Shale  d20+1=14
Tuesday September 21st, 2004 12:46:09 PM

Shale takes kindly to the faeries and seems to be letting himself become more enchanted than necessary.

After the faeries are gone Shale says more to himself than anything else, "Just like the time when we camped in the back pasture..."

Polly 
Tuesday September 21st, 2004 2:20:00 PM

Polly pops to her feet like a sprung board and quickly starts readying for the day, talking a mile a minute to whomever happens to be nearby.

"I feel terrific! What a morning! I guess fairy rings are a good place to camp out. I wouldn't have thought it. Are these berries in trade for the stew? I hope they're good; I'm hungry." She piles her cloth of berries atop her newly-bundled bedroll and digs some trail tack out of her pack to chew on between thoughts.

"We're getting an early start today, so maybe we'll have time to play your game when we get to the ford, Nalfein. Unless we're still stuck here. Maybe we could go around the caravan and let them catch up once the lead wagon's fixed. I'd sure like to be on the road soon.

"Duncan, how about a little limbering up to start the day?" Polly elbows her friend in the ribs and whispers, "I think Selithe liked what she saw last night, because she sure asked me a lot of questions about you. If she keeps this up, pretty soon I'm going to run out of the good stories and have to start in on the embarrassing ones --"

Willoughby  d20+7=10
Tuesday September 21st, 2004 10:03:03 PM

Willoughby awakens and wipes the drool from his mouth. As he sits up, he notices the wrapped bundles of berries.

"What do we have here?" he asks as he picks one up to smell it.

Early Morning Light (DM Stephen)  d100=60 d6=5
Wednesday September 22nd, 2004 12:04:34 AM

Kendry and Mayzie are able to recognize the creatures as fey, sprites to be exact. The druid is also able to determine that the berries are wild elderberries. They are quite edible and rather tasty. However they're excessively fragrant and their color is more vibrant. They could be touched by magic. (Mayzie, spellcraft check 12 to realize they're Goodberries. If you use Detect Magic, lower the DC to 8.)

Besides seeing this wonderous sight in their dreams, no one has yet realize that they all had the same dream. Was it all a bit too real?

The early morning light reveals that the front wagon's wheel is repaired. The other two camps are still sleeping. Polly is beaming with energy and wants to play a game. Her exuberance may not be appreciated by all. Some of the party remains asleep.

Selithe 
Wednesday September 22nd, 2004 12:45:22 AM

Selithe rolls over in her sleep and then jerks awake, the prancing of pixies or fearies dancing in her head and she sees the bundle of berries laying right infront of her face. Selithe yawns and sits up and looks around after a few moments, "Thats was too weird. Hey Kendry, what did you put in that stew brother. I hand this strange dream of fearies or pixies dancing around and stuff. You slipped some suprise in the food didn't you? just like that one day back hom....." Selithe's voice trails off as she notices the circle of mushrooms and gasps, "By Wardd's toes it wasn't a dream."

(Decided to make no check and just have Selithe guess that the creatures were pixies, fearies or some creature of that nature.)

Selithe looks at the berries carefully before putting them up for the moment and stands, stretching before looking around speaking up, "Was the stream or something close by?" Selithe looks to Mayzie and Polly and grins, "Girls have first dibs on any water near by. Last thing you want is a bunch of upset girls you guys."

Nalfein 
Wednesday September 22nd, 2004 1:20:53 AM

*la da da da dat da la da da da dat da la da da da dat da...* Nalfein mumbles in his sleep. Finally with all the comotion around hin he sit wearily up with a big grin on his face. "I hate mornings." He anounces. "And then you all have to wake me from the most pleasant dreams about fine little fairy women with great curves and shaking bottoms."
Nalfein chances a glance at Selithe, enjoying any scowels she may choose to give him.

"Well, we should probably best be going." Nalfein is seemingly oblivious to the change in their suroundings, meshing so well as they do with his fancifull dream. He takes a few moments to gather his gear and carefully restow his bedroll. Making sure that no bugs or sticks get trapped in the folds. All the while he dreamily continues his conga mumbeling, periodically broken as he attempts to whistle it.

*la da da da dat da...la da da da dat da...ws wso wso wso wsot wso...*

Kendry - conversations & morning activities...  d20+3=8
Wednesday September 22nd, 2004 1:31:09 PM

"SPRITES! THANKS FOR THE FUN AND THE BERRIES. HOPE YOU LIKED THE STEW!" the bard calls out. "So, Mayzie, they should be good to eat, eh?" He eats one of the elderberries. "These berries taste good!" he pronounces to no one in particular. He saves the other two, as the taste of the one was so good, even filling, that he wants to have the chance to enjoy the others later. As Nalfein hums his conga beat, Kendry joins in with percussive sounds and counterpoint.

"Well, Selithe, if I told you about my secret ingredients, then they wouldn't be secret, now, would they?" he winks at his sister. "No, really, sis, just the herbs and spices the folks at the inn included in the deal. But it seems all, or most of us, dreamed of the sprites last night -- because they wanted us to. They ate the rest of our stew, and left a gift. If you are nice to them, they are nice to you. I think."

As his cousin says something, Kendry asks, "What was that, Shale?"

"Hey Polly. You're all full of vim and vigor, too? I feel like I could fly," he tells her, jumping up in the air and tapping his heels together.

"Oh, Mayzie, Mayzie, Mayzie. What is your wolf's name? We haven't yet been properly introduced, even though I've asked you twice before this." He waves his hands in front of Mayzie's eyes. "Hello in there!" he teases.

"Hey, Willough, would you like to learn how to drive the cart?"

Trying to imitate what Duncan did last night, he picks up a long stick, and tries to twirl it like his friend (d20+3=8). He doesn't quite seem to get the hang of it. He gets a twirl and a half in, then finds his arms bind up. He signs to Duncan, 'Show me stick go round.'

Once all is packed, Kendry is ready to go. "Maybe should we wake the others?" he asks Nalfein.

Duncan 
Wednesday September 22nd, 2004 8:19:42 PM

Duncan awakes fully refreshed, especially after the dream he had. All too often his dreams were of his parents, ending with them fading into nothing as he reaches for them. This one though was much more vibrant, almost real.

He shook off the thoughts as fey nonsense. He needed to get the sleep out of his bones, and after gathering up his staff his good friend Polly stops him. She chides about his display, teasing about Selithe's interest. Duncan puts his hands on his hips and gives her his best Auntie Marigold face, wagging a finger at her then signing "you better not!"

Out of the corner of his eye, Duncan catches Kendry trying to do the staff twirl, nearly knocking the noggins of others as they break camp. Duncan held his belly as he laughed his silent laugh at the silly display. "Me show how fight with stick, not play," Duncan teases, putting an arm around Kendry as they walked along, preparing for the next leg of the journey.

Awakenings (DM Stephen)  d100=80 d6=4 d6=3 d100=61 d6=3 d6=4
Thursday September 23rd, 2004 12:24:59 AM

With the rising sun comes the grumbling of hobbit stomachs. First and Second breakfast and Elevensies need to be planned. All the stew is gone. Ghost wakes up and he sniffs the air. He prances off in search of a tasty rabbit. Biscut is chomping away at the grass Kendry had brought him and seems pleased.

The ox that is tied to the front wagon wheel watches the party with interest. He sees Biscut getting grass and he Mooo's at his owner to wake and give him some. The other camps slowly begin to come to life. A caged rooster, from the front wagon, crows loudly. The driver of the second wagon stands up and stretches and yawns. He takes a drink from his waterskin and gargles. He then turns and spits on his traveling companion, who instantly wakes. He laughs at his own joke. His friend isnt too pleased.

The other camps start to stoke and put fresh wood on their campfires that had died out during the night. Apparently getting ready to make a quick 1st breakfast. Those not preparing food are getting up and rolling up bedrolls and folding blankets. Evidently getting ready to hit the road. The caravan leader shouts down, "Hey, kids! You all hurry and get fed and packed up. Once we start rolling, we're not waiting. We're behind schedule."

Nalfein 
Thursday September 23rd, 2004 1:05:49 AM

Glancing around to make sure no one but his friends and family will see it, Nalfein props his hands on his hips, swings them like a drunken whore and says in his most anoying, nasal voice, 'Once we start rolling, we're not waiting.' Then he takles his brother Kendry as his staff whirls just a bit to close to his head.

Polly 
Thursday September 23rd, 2004 12:55:45 PM

Polly erupts in peals of laughter over Nalfein's joke. When she can breathe again, she swaps a big sack out of her pack for the little cloth of fresh berries, to save for a treat for later. "I have some granola that we could cook into porridge, if we like, though I'd rather eat breakfast dry and get going, now that the sluggabeds are up and about."

Selithe 
Thursday September 23rd, 2004 2:33:30 PM

Selithe chuckles as she sees Nelfein make his joke and then shakes her head when she sees him tackle Kendry, "I tell you, boys."

Selithe walks over to her backpack and begins pulling out some of the fruit and nuts she has in her rations and begins eating some of them, offering Polly a couple berries from the trail rations also.

After having ate some she walks over to the side of the road and collects some grass till she has a decent pile and lays it down infront of Biscuit, "Here you go buddy, enjoy your breakfast and try to eat quick I don't know how long till we pull out."

Willoughby 
Thursday September 23rd, 2004 8:18:33 PM

Willoughby tries a few of the berries for breakfast. Satisfied that he's not going to die after waiting a few minutes, he tries some more.

"Sure, Kendry. Teach me how to drive sometime. Sitting and doing nothing else gets boring," he says to Kendry.

Shale 
Thursday September 23rd, 2004 11:08:44 PM

Shale saddles Valor and stringing his bow leaps on as quickly as possible.

Kendry 
Friday September 24th, 2004 1:08:19 AM

"Oof!" goes Kendry when his brother blindsides him with a tackle. If he weren't so focused on twirling the stick, he might have caught him out of the corner of his eye. But, laughing, he counters with a knuckle to Nalfein's ribs - just to keep things even.

After dusting himself off, he goes to the wagon and pulls out some vegetables from what he bought from the inn, and finds a loaf of bread, some of the salted ham, and hastily gives that out to his companions.

When Nalf mocks the caravan leader, Kendry keeps a straight face, until he climbs up in the cart, calling Willoughby to his side. He leans over, and starts guffawing. "Oh, what a beautiful morning!"

"Can someone take the rocks from under the front wheels?" he asks. Once that is done, and the others are ready, he says, "All right, Will, watch how I handle the reins. I'll give you a crack at it after I teach you the basics. The pony and I'll keep you from boredom, cuz. Giddap, Biscuit!" he calls to the mare, flicking his wrist.

Polly 
Friday September 24th, 2004 1:33:59 PM

After breakfast, Polly fills in the little refuse trench, packs up her spade, and jogs to catch up with their wagon. She walks along with a bounce in her step, her spear canted comfortably over her shoulder as she takes in the passing scenery.

"This will be the farthest I've ever travelled from home, you know. Will there be rapids on the Peaseblossom? I hope the barge travels fast, but I guess that's too much to ask from a barge."



Making Friends (DM Stephen)  d20+1=15 d100=8 d6=5 d20+6=20
Friday September 24th, 2004 4:16:20 PM

Everyone has some breakfast and get ready to hit the road. Ghost returns with a swollen belly and a limp rabbit dangling from his mouth (Survival check 15, he caught two rabbits and ate one of them). He drops it at the foot of Mayzie. He eagerly looks for signs of approval.

Willoughby tries two of the berries. They are very sweet and very filling ... too filling actually. Willoughby feels rather stuffed. He quickly realizes that one berry would have been sufficant for an entire meal. Essentially, he just ate two full meals. Any soreness from the nights sleep on the ground are quickly chased away. The berries seem to have minor healing abilities (1 hit point each).

Kendry hitches up Biscut. Valor is saddled up and ready. Suddenly a shadow falls across the halflings camp. A deep voice follows and startles the group. Everyone looks up and sees a tall muscular half-orc. His shoulders are so pronounced that it appeares he has no neck. He wears a jacket with the letter 'B' sewn onto it. A large falchion hangs from his belt. You all stare at his knee caps before following his voice up to his head. He continues to speak in a deep tone, "Good, you kids are up an at it. Thay calls me Biguns, I work for da boss. He tell me ta check on ya." He stares hard at Nalfien and crosses his arms. The muscles in his arms bulge and tighten. "Boss heard ya makin' fun of him. He not like dat!" (Intimidate 20. Nalfien must make savethrow vs. fear. Roll d20+Wis modifier+character level. If you dont beat 20, you become Shaken for 1 round.)

"Next time you make Boss mad, you make me Mad! Got it?" Bigun turns around and heads back to the lead wagon.

(Go ahead and post when you can. I will continue and post again this evening or Saturday.)

Duncan 
Friday September 24th, 2004 10:22:05 PM

Duncan waits til the brute is well on his way, with back turned, to mock him. He stuck out his gaw, making his lower teeth pop up above his upper lip and began to walk about bow-legged. After a minute of this he straightened his face up and went to Nalfein's side. Duncan pointed to himself, hoisted his staff in his hands and pointed to Nalfie's back (I got your back).

Shale 
Friday September 24th, 2004 11:00:25 PM

Keeping to his quiet state, Shale double checks those arrows to make sure their clear and loosens the shield attached to the saddle on Valor. The round oak shield has a symbol on it painted in read that is unfamiliar to most everyone in the group.

Nalfein  d20+3=15
Saturday September 25th, 2004 12:13:40 AM

(Will save 15, I think...)
Nalfein's face drains of all color as he waits for Bigun to squash him. "uh... uh..." is all he can get out. After Bigun has wandered off he looks to his traveling companions.
"Maybee I should learn to bit my toungue." *Bites it for emphisis* "OUCH! Well maybe not that hard..."

Kendry 
Saturday September 25th, 2004 1:32:37 AM

"There's only one thing for it," Kendry starts. "Duncan, stop that!" he gesticulates.

"There's only one thing for it. We need to apologize to the caravan master. Not just Nalf, but the rest of us, too. I laughed, too. But we oughtn't be disrespectful toward him. He's helpin' us, and hasn't done anything to merit guff on our part. C'mon, Nalfein, let's go talk to him. Here, Willoughby, you take the reins."

If his brother concurs, Kendry hustles forward to the caravan master. "Sir, we owe you an apology. You deserve our respect, for on this trip, and on the barge, our lives are in your hands. Will you forgive me and my brother for pokin' fun that wasn't deserved?"

Selithe 
Saturday September 25th, 2004 5:11:52 PM

Selithe ponders after Bigun left and thinks to herself, I think their kind is always to serious though...heck he probably took offense to easy and the caravan master probably actually isn't that upset.

Selithe shrugs after a moment and looks to her brother's, "I'll wait for you, if the caravan master is apolagized to and just told it was a simple joke from people to young then surely he will remember his days of younth and understand atleast alittle no matter how proud he is all the grownups were young once also." Selithe shrugs and smiles, wondering why she says such things since it makes her sound older then she likes to act.

Mayzie  d20+5=23
Sunday September 26th, 2004 9:11:54 AM

(Sorry for not posting, Ive been busy last few days with workmen in the house again)

Mayzie will pet hug and ruffle Ghosts fur, thanking him for the rabbit which she will cook on the campfire and share with the others.

'Good boy Ghost, that is a delicious looking rabbit'

The 3 goodberries she will pocket and save for later.

'These berries are what i usually eat. I can make them myself. They are tasty, dont involve cooking and can be carried easily. The only problem is I'm not very good at making them yet and mine go off after only a day, so I need to make them every day. These ones look better than mine though.'

'I'm sorry for being so rude Kendry. This is Ghost. He is my friend and companion, a bit like a wizards familiar would be. He is more than a pet or mount, he is himself, and is kind enough to carry me.'

Mayzie will take Ghost to the others one at a time and let him sniff them if they are not afraid 'Friends, Ghost.' She will say after each of them.

Mayzie will glare at the half orc, still embarassed from the pie episode, and determined not to be afraid again (23 on intimidate check) with Ghost letting a low growl out as she is threatened, until Mayzie quiets him with a hand on his neck. After he is gone she says

'Stupid bully. When someone gets annoyed enough to threaten violence from a small joke by some youngsters doesnt deserve respect.' Mayzie will not go and appologise but instead will pack her things ready for the journey to resume and get back onto Ghost.



Polly 
Sunday September 26th, 2004 1:55:51 PM

"Hi, Ghost. Nice to meet you," Polly says, as she lets him sniff her hand and such.

She leans close to the others after Kendry urges Nalfein away, and whispers quietly. "I don't see what the big deal is; you girls are right that it was a joke. Nalfein wasn't cruel, was he?"

She'll step up by Biscuit's head and help Willoughby get him going if the caravan starts rolling before the brothers return.

Nalfein 
Monday September 27th, 2004 1:38:41 AM

Nalfein will decline going along with his far too diplomatic brother.

Kendry 
Monday September 27th, 2004 3:13:47 AM

Hello, Ghost

Kendry takes a few moments to fuss over Ghost and his hunting prowess. He thanks Mayzie for letting him know his name, and talks a little about Aunt Nilli's wolves.

Respect & Diplomacy

Kendry nods in surprised agreement with his sister, Selithe.

"Nalf - if someone mocked you, or cousin Polly - and didn't really deserve it - do you see yourself just shrugging it off? Sure, maybe. Or maybe not. But say, well, you, Polly. You've spent time with the militia. Would it make sense for a captain to allow a recruit to disrespect him?

"I remember some of the few times in my life I didn't talk proper to Mama or Papa. I did that, and TOGETHER they made sure they left me something to remember that by," he says, rubbing his bottom.

"Now there are those who might deserve mocking from time to time. But I don't see that the leader of this parade is one of those. If we're gonna get along, we show others respect, and they're more likely to return that to us. And if they don't, THEN maybe it's time to take action.

"When that boy shoved you into the mud, Mayzie, it wasn't time to speak polite words. He was a fool, and sometimes it takes a fist in the gut to reach the mind of a fool.

"Now, I think I was a might too courteous toward that fellow who challenged Calfast and us back in town.

"But I don't see the harm in allowing that maybe the kind of fun we were just having wasn't appropriate to the fellow who's leading this expedition. He knows the river, and we don't. Even if you don't want to tell him you're sorry in so many words, maybe it wouldn't be a bad idea to treat him with respect from here on out, unless and until he does something that doesn't deserve it."

Head 'em up, Move 'em out

Kendry takes time to teach Willoughby what little he knows about driving a horse and cart.

Shale 
Monday September 27th, 2004 10:10:44 PM

Quietly from his pony Shale mutters, "Seems to me someone that's really that good at what he does wouldn't feel threatened by a bunch of young halflings..."

Nalfein 
Tuesday September 28th, 2004 12:46:47 AM

"Ken I Never signed into this guy's army and I sure don't work for him. He was paid good coin to get us from point A to point B. Furthermore, if the "boss" has something to say he's far better off to say it to my face rather then sending some lackey to do it. His use of a giant to pass along his messages does not lend to his authority, it detracts from it. If he wants MY respect he'd better earn it."
~Nalfein is visibly frustrated, more with his brother than anything right now, or maybe it just seems that way because he can't do anything about the orc.~

On the road again (DM Stephen) 
Tuesday September 28th, 2004 1:29:44 AM

"What are you guys yapping about," says a voice approaching the halfling's wagon. It's the caravan master. His half-orc security officer stands behind him with a slightly evil grin. "I can't help but overhear what you guys are talking about. Let me comb your foot hair out of a twist. I'm not upset about your little joke earlier. I was quite fine with it. This is a loose outfit. People come and go as you please. But I wanted you to have a taste of where we are going. We're leaving the Crescent Valley! Only a little ways mind you, but enough to run into a type of people you're not accustomed too. Like Biguns here." He turns and smiles at the half-orc, then back at the young hobbits. "Biguns was never going to hurt you. He was only meant to put the fear of the gods into you." Biguns evil grin melts into disappointment. "Huh! Boss," says Biguns. The caravan master replies, "That's all right, Mister Biguns. Why don't you go mount up and I'll be there shortly." Biguns grumbles to himself and stomps off for the lead wagon. After he is out of sight the boss continues. "Guys, where we're going is a place where talls do business. Very serious tall people. Some even bigger than Mister Biguns, and not quite as nice and polite! And believe me, none of them have a sense of humor nor appreciate a good laugh. That's why I hired Mister Biguns. If you talk that way with these talls like you did me, they aren't going to wait for an apology. They'd beat you within an inch of your life, maybe worse! So be mindful what you say and how you say it when we get to the trading post. Until then, you can joke all you want. I'm like you. I'm all for having a good time. Just take my word for it." He looks back toward Biguns and turns back again to the party. "Just heed my warnings. They smell fear, and for most of them, that's all the excuse they need to stomp you into a mud hole."

Upon finishing his talk, the boss tugs and straightens his jacket. It's got a "B" sewn on it too! "Ok then, let's get going." He turns around and begins to jog back to the lead wagon where Biguns waits. "Onward ... Onward!"

Polly 
Tuesday September 28th, 2004 2:23:02 PM

Polly sighs her relief as they finally get rolling, happy to leave the morality and dire warnings in the dust behind them.

Mayzie 
Tuesday September 28th, 2004 10:31:08 PM

Mayzie will thank the caravan master for the lesson.

'You are right. The people we will meet are beyond what we know, and dangerous to boot. It would be very easy for us to make a silly mistake and assume they are as forgiving and lighthearted as our own kind since we have never dealt with them before.'



Shale 
Tuesday September 28th, 2004 10:43:50 PM

Choosing not to respond, Shale tips his broad-brimmed dusty hat and rides on.

Duncan 
Tuesday September 28th, 2004 11:12:15 PM

The chewing out (of sorts) that the caravan boss laid out on the group reminded Duncan alot of the scoldings he recieved from his mother, when he used to pick tomatoes out of the garden and shamefully waste them by pelting the fence with them. With the nostalgia came a wave of seriousness that washed away the smarmy expression from Duncan's face. The man was right, Duncan thought, we really need to get more serious about this mission.
With this in mind, Duncan set about by keeping an even wider eye out for trouble as the caravan continued to wind away from the casual security of the Valley.

All Aboard! (DM Stephen)  d100=38 d6=3 d100=25 d6=1
Wednesday September 29th, 2004 12:39:30 AM

(Im sorry. The caravan master wasnt supposed to sound like he was chewing you out. It was supposed to be kind-hearted advice.)

Bruised feelings aside, the caravan double-times it to the riverboat ferry that is waiting for them. As you arrive, you all can see that the captain looks a bit impatient. The crew jumps to life and prepares to help guide the wagons aboard. Their efficency and speed is impressive. Looks like they were trained to get cargo loaded very quickly. Almost as if they were being chased or in a tight spot. Many of you also notice that they a racially diverse crew. A few halflings, three half-orcs, a human with slightly pointed ears and a rather hardy-looking fellow that resembles a dwarf. It's true what they say about dwarves. He's as wide as he is tall and covered with so much hair.

A creature around the size of a halfling peeks up out of an open hatch on the deck. His skin is scaly and seems a bit irritated by the bright sunlight. He quickly ducks back down into the darkness of the cargo hold.

There is a small building next to the dock. It looks to be the ferry station / house. Its run by a halfling and he talks with the caravan master. Money is exchanged and hands are shook. There is a barn and a root cellar 50 yards away from the shore on slightly higher ground. Parked next to the barn is a large wagon overflowing with golden, fresh-cut hay.

A small halfling child skips over to the party. He says, "Hey misters, ya want ta put your animals up in our stable while you're gone? They get fresh water and hay. Only 5 silver a day, each! Ya wont be needin' them at the trading post. I'll even brush them down for ya. You can park your wagon over there for free."

Nalfein OOC 
Wednesday September 29th, 2004 1:10:26 AM

Hey all. Gona be couple days before I can post regualrly again. In the interim assume that Nalfein is just a little quiet and sullen.
Havin' a bad morning and all.
Should be back to 100% on Monday.

Selithe 
Wednesday September 29th, 2004 1:56:59 AM

Selithe glances to the kid as she jumps down from the wagon and glances at Kendry, smiling and figuring Kendry will take care of the decision on the animals.

Selithe stretches abit and looks over the place ash she whistles mainly to herself. As she spots the burly dwarf she whistles mainly to herself, "My my a dwarf. I have only met one in my whole life so far till now. It was at a tavern while I was rambling around." Selithe looks to the others and smiles, "I'll be back I promise but I have to say hi to him."

Selithe runs quickly to where the dwarf is and stops alittle ways away, "Hello sir. I hope you do not mind me talking to you I just have not seen but one dwarf in my time." Selithe smiles sheepishly since she knows that dwarves are gruff people, "The dwarf I met shared a ale from his homeland with me, quite good stuff but it packs way to much of a wallop for me. Are all of your guys drinks so strong or do you have lighter stuff too? Do you really live in mountains? I never been in a mountain before, sounds scary." Selithe's eyes are a light with the possiblity of gaining knowledge of the dwarves but will back down if the dwarf acts mad at her questions.

Kendry 
Wednesday September 29th, 2004 4:29:54 AM

Bemused and amused by the caravan leader's object lesson, Kendry, on the brisk ride to the ferry, holds his counsel, respecting his brother's silence, apart from some quiet comments here and there to Willoughby to explain aspects of guiding Biscuit with the reins, and how to set the brake on the cart.

Once they arrive at the ferry, and are told about stabling their horses, Kendry checks with the captain to see whether they could not take pony and cart on board the raft. If not, he takes up the boy on his offer, and spend a few minutes introducing him to Biscuit, and telling him of her idiosyncracies, and how much grain (and what time) to feed the mare, and where she likes to be scratched, and important issues along these lines. After inquiring as to how long -- two days? More? -- it might take for the trip to and from the trading post, he pays in advance for the days, plus an extra gold, "Just in case it takes a little longer."

"So, Shale, you going to leave Valor here?"

Kendry notes what he believes to be a goblin, ducking from the light of the sun. Hmmm - wonder if I'll get a chance to speak goblin with this fellow... he thinks to himself.

Mayzie 
Wednesday September 29th, 2004 10:02:30 AM

Mayzie rides along in silence most of the time taking in the new sights. She looks amazed at the collection of people, though she assumes the human with pointy ears is a half elf, having seen a few before at the elven city.

To the lad Mayzie replies, 'Ghost walks with me wherever I go,' and reaches a protective arm into his fur.

Polly 
Wednesday September 29th, 2004 4:54:43 PM

Polly watches the efficient crew, greatly impressed with the speed of their work. As soon as they appear to be loaded up, she scoots aboard and finds a spot out of their way, so as not to hold things up.

Shale  d20+4=8
Wednesday September 29th, 2004 10:13:26 PM

Clearly torn over leaving his life blood behind, Shale heads over to the ships captain.

"Is their anyway I can pay extra for passage of my pony? This was my father's pony and he is quiet a handful for anyone not used to him." (Diplomacy 8)

Riverboatin' (DM Stephen)  d100=43 d6=4 d100=98 d6=5
Thursday September 30th, 2004 12:17:27 PM

The ferry boat captain replies to both Kendry and Shale about passage with their animals and cart. "Sure thing, if you want to bring them. Transporting livestock and wagons is part of our business. Livestock will either have to remain hitched to their wagon or be put in a stall with the others. We cant have large animals roaming free on deck. However, passengers who usually return back to this station usually have no need to bring them. That's the purpose of the stable. We normally load whatever goods you trade for in our cargo and haul it back for you. You steeds and cart wont need to leave the boat if you're coming straight back. We can take your livestock as part of your normal passage fee. However any food for them will cost extra. Five copper for a small bail of hay." (I don't want to persaude you in any way on this. It really doesnt matter. You make your own decision.)

The dwarf darts a glance at Selithe as he coils a length of rope. "Why would you not want your drink strong? Yeah, we do have weaker drink, but most grown dwarves prefer not to drink Mother's Milk!" The dwarf errupts in laughter. "Although, its a bit stronger than water," he says with a little chuckle. "Well little Missy, I can answer your questions later after we get goin'. Too busy right now. By the way, the name is Slag."

After all preparations have been made. Everyone and everything is loaded that is going on the trip. Ropes are cast and the boat is pushed away from the docks. A single sail is unraveled and fills with the breeze. The dwarf and all the half-orcs grab hold of these seesaw style levers at the stern of the craft. They begin cranking them up and down, one crewman on either side. They strain at first to get them moving up they quickly ease up and move more fluid. A paddle wheel begins to turn in the water. The boat begins to pull away. Its speed gets faster and faster. The ferry river boat is moving rather well. Good thing they are moving down wind and with the current of the river. The captain remarks, "Aye, looks like we will be at the trading post in record time, maybe by this evening." He pauses and thinks. "To bad going back up river isnt this swift." After the boat achieves the right speed, the crew stops pumping the levers and allows the boat to move under its own power.

Polly 
Thursday September 30th, 2004 1:11:15 PM

Polly stand near the rail at the front of the barge, alternately watching the forest and hills whip by on either bank, and the waves of the river being thrown out and pulled under by the prow. "Wouldn't it be great if we could run this fast? I'd run everywhere, all the time."

Shale  d20+6=20
Thursday September 30th, 2004 9:51:16 PM

Shale heads down to where they stable Valor and attempts to keep the pony calm during its first boat ride. (handle animal 20)

Selithe 
Friday October 1st, 2004 12:42:52 AM

Selithe keeps her busy for alittle while with talking to her brothers and fellow group members before approaching the dwarf, seeing that he is done with the getting the boat moving work. She smiles at him and nods, "I would guess your done Slag? If you wouldn't mind I was thinking we could just chat abit about your home and maybe play a friendly non wager card game."

Selithe pulls out her deck of cards and smiles to the dwarf also pulling out a small diary like book she carries to take notes of what the dwarf tells her as she likes the knowledge this will give her.

(Cayzle&Stephen:I know diaries are not in the phb and I know Selithe doesn't have alot of money left, is it possible for her to have the diary from when she was younger?)

Kendry 
Friday October 1st, 2004 2:00:40 AM

Kendry leaves Biscuit and her cart behind, unless Nalfein asks him to bring the pony and cart.

He watches the casting of the lines, the push off, and stands absorbing all he can of how the crew handles the boat. Fascinated with the paddle wheel, he asks how everything is tied together to make the paddles turn.

"How long does it usually take to come back upstream?" he asks the Captain.

He laughs out loud at his cousin's observation. "I'm sure you would, Polly. You're a girl in motion most of the time as it is."

He chats with Selithe, too. "Slag, go easy on my sister. She's new to the cards," he warns the dwarf with a wink.

He joins Shale to check on Valor, patting the horse on the neck. "Isn't this great? We're going on a trip, on this terrific boat, and we get to see the trading post. Say, what languages do you know, Shale?"

OOC: Kim - C'mon, folks! Only 4 of 8 have posted in the past 32+ hours 
Friday October 1st, 2004 9:07:30 PM

Andrew gave heads up in advance it'd be tough to post for a few days for Nalfein. Help - we need the rest of us.

Shale 
Friday October 1st, 2004 10:38:17 PM

Obviously lightening up at the question Shale responds, "Well actually I speak pretty fluent elven. I don't tell a lot of people though because I hate to seem like I'm bragging."

Grinning pretty wide it's obvious that Shale is proud of himself and glad someone asked him.

"My dad taught me and I practiced it trading with the elves of the Culverwood."

Mayzie 
Saturday October 2nd, 2004 6:23:11 AM

Mayzie will spend most of the time gazing over the rail, checking frequently on Ghost if he is coraled or keeping him by her if he isn't.

If a game of cards is happening Mayzie will watch Polly with interest, trying to understand why it is that she likes the game so much.

'I've never played that kind of game before. I've only played with elven children when visiting my Guardian, or against him. Mostly that involves games where you move crystal pieces on a board with black and white squares, and you try and outmaneouver your opponent to trap their Liege. It can take hours to play just one game. It's as much a meditation exercise as a game.'

Duncan 
Saturday October 2nd, 2004 4:54:45 PM

Duncan does whatever he can to help get all the carts and livestock loaded onto the barges, for he has always enjoyed physical labor and being useful. It was tiring work, so when the barge was finally off into the currents he plopped himself down to rest.
After stretching a bit, he decided to go poking around. He could remember seeing an odd sight earlier--that of a rather unusual scaly looking humanoid, one he had never seen or remembered hearing of before. Duncan decided to seek he/she/it out, to satisfy his curiosity and perhaps broaden his knowledge of the Wold's races.
Walking to where he last saw him/her/it, and waved to it.

Polly  d20+9=11
Sunday October 3rd, 2004 2:55:45 PM

Polly experiments with maintaining a handstand on the deck, finding that the the unsteady surface presents something of a challenge (Balance=11). Sprawled on the boards where she's tumbled yet again, she grins at Mayzie. "I've played games with maneuvers and capturing before, but there weren't any crystals or boards. I've seen Duncan meditate before. He just sits still; it's really boring. Maybe your elven game would go faster if you skipped the meditation part?"

Kendry - Hobbits just wanna have fun  d20+2=17 d20+2=5
Monday October 4th, 2004 12:52:39 AM

"Elvish? Yep, that's a great language to know. You should chat with Mayzie more, keep up your practice.

"Say, Shale, do you have a shield I could borrow? I need some rope, too."

If Shale has a shield, or if someone else in the group will loan him one, he wants to try an experiment. "See, I'll tie the rope on here, then we tie the other end on the back side of the deck. Then, I'll let myself down the rope, and work my way back to the shield, then have fun riding the shield as it skips along the water. Polly, what do you think? You wanna go second?"

If he gets the requisite materials for his contraption, stripping down to his short pants and belt (which he cinches tight), he'll give it a whirl. Well, he will check with a crewman or two, or the captain if he's nearby. And, if they don't heavily quash the idea, he'll take one of his waterskins, empty the water and fill it with air, and tie it around his waist so it snugs along the small of his back. Then, he'll go for it. [Dex check 17, Strength check 5] Oh-oh. Looks like he was reasonably nimble, but that the force of the water pulling on his body was a bit stronger than he anticipated.

Mayzie 
Monday October 4th, 2004 3:01:07 AM

Mayzie giggles at Polly. 'Youre probably right, only you'd lose faster too no doubt. But I admit I don thave the patience for those games too often. Unlike an elf I dont have 2000 years to live. Still, its a good way to relax.'

Nalfein 
Monday October 4th, 2004 6:15:32 AM

Hearing talk of a card game Nalfein decides to add his two copers worth.
"Last time I played a good card game we were playing pentacles, me and a guy from the other team both shot blind nil. It came down to the last card of the hand to determine weather or not their team would get it. Poor sap drops the only pentacle out there and takes the book! Opened the spread to 600 some odd points. In a 1000 point game... Yeah they quit."
He sits back with a satisfied grin on his face. Glad to have had something he could add to the converation.

Selithe 
Monday October 4th, 2004 3:34:38 PM

Selithe chuckles at her friends and brothers and winks to Kendry, "Now brother. I said a friendly game with no wagers."

Selithe begins shuffling her deck of cards and looks to Slag, "I suppose dwarves have their own style of card games so if you like you can show me one. If not then how about a friendly game of hearts." When Selithe says hearts she glances towards Duncan and winks at him, more of a pickon but she does like the quiet guy.

DM Stephen  This message will self destruct!
Monday October 4th, 2004 5:59:41 PM

(sorry for the poor DMship. Ive been either away or fast asleep over the past couple of days. will post tonight)

Shale 
Monday October 4th, 2004 10:55:48 PM

"You know I would normally Kendry, but this shields got holy markings on it. The gods would probably strike you dead in the water anyways for trying to ride a holy symbol..."

Shale grins at the obviously humorous mental picture.

Polly  d20=17
Monday October 4th, 2004 11:56:30 PM

"Sort of like a chariot for the river! That's a great idea, Kendry. I'd sure like to try it if we can get away with it. Maybe you should tie yourself to the rope, though, or to a second rope, like we do with climbing. If you lose your grip, we'd have to collect you on the way back upstream!"

She'll turn her hands to tying off the ropes with a few good knots she's learned. (Use Rope = 17+?)

Kendry 
Tuesday October 5th, 2004 1:26:01 AM

"Ah, perhaps you're right, Shale. A holy shield should only be used to defend against enemy attacks, by swords swung by wicked critters, and dirty claws, and the like. Not clean river water washing over its face," he says with a twinkle in his eye. "Wardd probably wouldn't mind, though..."

Heeding Polly's counsel (if he can get away with it), Kendry allows a second, slightly longer rope to be tied on to him, before trying the trick, as he does not fancy being left behind with only his shorts and belt to keep him company.

Kendry 
Tuesday October 5th, 2004 1:27:35 AM

[Uh, and figuring that maybe at least one other party member has a shield to offer for this noble experiment?]

Rollin' down the River (DM Stephen)  d100=10 d4=1 d100=6 d100=7 d6=3
Tuesday October 5th, 2004 1:51:01 AM

The captain sits back on a barrel top and starts to carve into an apple. He hears Kendry's question and answers it between bites. "Hmmm, goin' back upstream usually takes two full days. Unless the winds are blowin' forceful against us, then it could take as many as three or four."

Slag smiles wide with a big toothy grin after hearing Selithe and Kendry mention a game of chance. "No wagerin', that not be too sportin', hee hee heehee!" He thinks for a second and his eyes widen with an idea. "How about we wager drinks! How about we wager shots of whatever alcohol ya got into a single cup and the loser has ta drink it. Now that sounds interesting!" From next to a pile of crates, the dwarf pulls out a cask with a tap on one end and a large earthenware mug.

Duncan is startled by a small strange-looking fellow from below. It suddenly pops his head up out of the hold when he hears word about a drinking game. "Do someone say game wit dranks? Me want in, Me want in!!" He stands up on two claw-like feet, about 2.5 feet tall. He has scaly, rusty brown skin with a few spots on the side of the head and down the neck. He looks somewhat reptilian and has a forked-tongue and a small tail. The creature is startled by Duncan as well. With a yelp, he ducks back down only to inch back up when he realizes that Duncan's wave wasn't meant as a slap. He nervously giggles a little and returns the gesture with his own wave. The lil creature seems a bit high strung.

Ghost sits next to Mayzie as she looks out at the river. The wolf isn't considered livestock and has complete freedom to roam the ship. Some crew members even try to make friends with him by offering treats and pets.

The crew seem quite amused by Kendry's water recreational contraption (One of the crew had a large wooden shield and loaned it to you). They are eager to see how he does. The captain isn't so amused however. "What are you doing? Get back in the boat." Kendry's little water craft isn't taking to the water too well (sorry bad outcome rolls). The front edge of the wooden shield bites into the water while he's on it, and is driven straight down beneath the waves. Kendry is able to hang on, however he suddenly has that sinking feeling that he's the bait on a hook being dragged on a troll line. Several fish develop the strangest expression as they watch Kendry shoot by. Kendry feels himself being pulled back up and he finally gets a breath of air. Laughter fills his ears as two half-orcs pull him back on board. The captain stands there shaking his head. He is trying hard not to smile and maintain a serious expression. "What would have happened if you fell off? We'd have to stop, turn around and come get you. We have a schedule to keep." He turns around and walks off in the opposite direction. (Listen check DC14 to hear him chuckle a little)

(Selithe - sure you can have a diary or a journal.)

Kendry  d20+5=13
Tuesday October 5th, 2004 2:51:40 AM

Kendry declines the offer to gamble for drinks, leaving that to Selithe, Nalfein and whoever else wants to try it...

"Woooooooo-HOO! *cough* Yah- *cough* HOO! *cough-cough*" exults Kendry as the half orcs' strong arms pull him from the river. "Thanks, thank you," he tells his helpers.

"T-trout-t-t," he says, stammering with exhilaration. "They looked at me!"

He takes the captain's light dressing-down with a polite and deferential nod of the head, the sort that has gotten him out of trouble several times in the past. Was the captain snorting as he walked away? Laughing? Not quite sure (Listen 13).

Once the captain is far enough away, the hobbit tells the crew member who lent him the shield, "That was great! You're great to let me try it. I was thinking... y'see, by tying on to the straps on the upward side, the rope pulls that part forward, so the shield tends to dive down. But, if'n we fix it so that the rope comes from the under side, keeping the straps on the upward side to hang on to, maybe it'll keep from diving under the river. Also, I should lean back more, I suppose. Hey! A short rope with a loop to pull up the front edge..."

'Duncan, you try this must some time!' he tells his friend.

"Yeah, Polly. Let's call it your name. River chariot!"

Then, keeping in mind his chosen profession, Kendry thinks this trip is the sort he should think about writing some songs about. He listens in to the conversations about games and such, the sounds of the river, the creaking of the boards and the slap of the paddlewheel, the wind in the sails, using it all as grist for the mill of chorus and verse. He likes Mayzie's gentle accent, he marks to himself.

Selithe 
Tuesday October 5th, 2004 9:08:09 PM

Selithe chuckles at Slag's suggestion, "Okay but I better not loose to much or I will not get much notes taken on your homeland." Selithe smiles and sits down, tossing cards to Slag as she deals, "So, how about telling me of your home first, you all actually live in a mountain? and whats the clans like?"

(Craft Gamble:18 Profession Gamble:8...for some reason it didn't post this last time.)

Duncan 
Tuesday October 5th, 2004 11:55:16 PM

Duncan lets the odd humanoid go on by, for he wasn't sure how he would continue relating to someone who didn't know his Sign. But there was someone else who did a little, and he just about drowned himself.
"I say before, you crazy!" Duncan exclaimed while searching around for a towel for Kendry to dry himself on. After helping out the shield-swimmer, Duncan goes to where a few of the others are about to gamble against Selithe, not to participate but to steal glances of the lovely card-shark as she readies to relieve some humans of their coin.

Trader's Corner


Evening Afloat (DM Cayzle) 
Wednesday October 6th, 2004 1:47:50 PM


As the boat continues downriver, intoxicating card games are played, tunes are composed, river chariots are refined, and the landscape scrolls past. The land seems to be turning drier and scragglier, but the atmosphere aboard the vessel is is still lush with humor and goodwill.

Sunset approaches, and one crewman -- an older gent with a bald pate called Paps -- brings by cold cuts of sheep, coarse bread, and more ale -- weaker or stronger, as desired.

It gets dark, and those who wish to sleep sack out on deck. There are lots of old sacks and hay to rest on. The crew settles in to work or rest in the dim. Lanterns fore and aft dispel some of the dark.

The boat docks near midnight. The captain and his crew wake and begin unloading. he offers you the choice of sleeping on board until morning or leaving whenever you like before that. He does caution you that Trader's Corner can be rough this far past sunset.

And DID you bring the pony and wagon?

Kendry 
Wednesday October 6th, 2004 7:42:08 PM

[In the absence of Nalfein telling Kendry to bring the pony and wagon, we left it behind. Nalf can overrule me on this. Shale brought Valor.]

"What time does the boat head back upstream?" Kendry asks the captain.

Whether to sleep aboard, or head ashore, Kendry waits to hear what his friends say first on this matter.

Selithe 
Wednesday October 6th, 2004 10:08:29 PM

Selithe will try staying well up into the night, getting info from Slag if she doesn't get to drunk and then calls it a night or passes out, either way.

When the boat docks Selithe looks to the others and shakes her head and waves her hands, "No no no, I don't want to be in town with the tall ones till morning atleast. They won't see us and step on us probably if we go in during night." Selithe looks to everyone before finding a nice place to take a nap, looking at her brothers and everyone, "Either way I'm getting some sleep."

Shale  d20+6=24
Wednesday October 6th, 2004 10:48:58 PM

Shale ushers Valor out of the ship after they reach shore and waits to learn what time they should return. (Handle Animal 24)

"Seems to me we should go the place for pickup now and not wait until dawn, we are kind of in a race if I recall."

Shale takes his hat off and places it in a pocket of his quiver. In the evening air he pulls his hood up to conceal his face some and hops up on Valor.

"I'm ready to get this job done."

Duncan 
Thursday October 7th, 2004 10:56:32 AM

The games of chance, though exciting at times, left Duncan quite a bit sleepy. Sitting for hours left him ready to nod off, and the fair Selithe seemed to have the same idea.
With the darkness of night all around, Duncan figured that rest on the barge would be the best thing--it would be harder for night creeps to lay ambush while surrounded by water.
"I stay, help better if rested," Duncan signs to Polly as he tries to find a soft(er) sack to curl up next to.

Daybreak in Traders Post (DM Cayzle) 
Thursday October 7th, 2004 1:28:07 PM


[DM Ruling: For want of a better plan, the donkey and cart were left behind under Willoughby's care. That brings the company's number to seven: Kendry, Selithe, Nalfein, Polly, Duncan, Shale, and Mayzie.]

When the boat docks, Kendry is indecisive about departing; Selithe and Duncan want to sleep; Shale feels alert; and Polly, Nalfein, and Mayzie don't even wake up at all.

In the morning, the captain tells the party that he likes to unload right away, to lighten the load in case of emergency, but now he's going to let the crew relax. He has no schedule for a return trip -- he knows that within a few days, he'll get enough business to shove back for the return voyage.

You think over what you know and recall a few details. You've been given 1,500 gold to buy the special beer. If you spend les than 1,500, you get to keep the difference.

Calfast said, "Find a dealer there in the pub named "Brock." He's a bit rough around the edges, but good at heart. Beware trolls and ogres. Plus there's some ruffians around there you don't want any part of. If you have trouble find a good cleric. Easy to spot."

Calfast told you that the word of contact is "Are you a big stupid half-orc?"

You are currently at the Dock. You see two warehouses, a shop catering to boatwrights, and a lopsided booth where a half-orc with cask and a few mugs seems to be selling grog.

Off a ways and up a hill there are a few other buildings. What do you do?

Selithe 
Thursday October 7th, 2004 6:48:47 PM

Selithe looks to the others and down the road, frowning abit as she looks over the place, "You think the password and that orc have something in common? I don't want to call him that, thats for sure."

Selithe frowns in wonder and looks to her brothers, "Oh well, you two decide and I'll follow. I don't mind a friendly gamble but this is most deffinetly different." Selithe is also clearing looking around in shock at the place and interest, trying to hide it though as she tries to keep her act of ohhh ho hum up.

Shale 
Thursday October 7th, 2004 10:25:49 PM

Shale resolved to get to the special beer without wasting anymore time ( and also feeling a little like puffing up since their are so many biggens around ) continues his opinion,

"I say we can't let them back us down at any cost. My dad used to say that halflings are the most dangerous creatures in the Wold. We are quick of wit and stout of heart, but more importantly we are underestimated. I say we take this opportunity to move quick, secure the beer and then hatch a plan for taking it back in the morning."

He pulls back his hood suddenly and puts his hand on the handle of his halfling longsword, "I say we have our objective and we let nothing stand between us and our beer. Lets show this rotten town what halflings are really made of!!"

Shale seems somewhere between twitchy and excited (closer to twitchy probably), as he jumps up on Valor and straps his shield onto his arm.



Kendry 
Friday October 8th, 2004 4:54:31 AM

"Hello, sir. Could you sell me a half pint of grog to see me on the way to the pub?" he asks, holding out a cup he brought from the cooking things. "Which way is the pub?" He waits to see what the half orc vendor charges for the grog. If it's a copper or up to a silver or two, he'll pay it, and take a quick taste of the grog, to evaluate its quality.

Should the vendor indicate the way to the pub, Kendry suggests they head that direction.

Grog (DM Cayzle) 
Friday October 8th, 2004 2:21:44 PM

The half orc at the shack is willing to sell Kendry a mugful for a copper. It's weak and nasty.

The seller is young, and he looks over the party with a sharp eye.

"Sure, it's a copper a mug." He looks at what the group carries and rides appraisingly. "But you probably won't like it. The usual customers I get for this swill are river workers and porters. I would never drink it."

You see he has an open book next to him on the counter, set well away from the cask and mugs.

"The pub is probably where you want to go. Not much of anywhere else to go around this rat hole. It's right there," he says, pointing at a building up the hill.

Kendry 
Friday October 8th, 2004 3:10:17 PM

Kendry takes a medium-sized drink of the grog, then grimaces, taking a quick glance at the open book through squinting eyes. After puckering his lips for a moment, he says, "Hmm, you're right, mister. This might be all right for watering weeds. Appreciate your honesty," he says with a weak smile.

"Say, you know a fellow by the name of Rock? Bock? Something like that," he asks the appraising young half orc.

Shale 
Friday October 8th, 2004 10:15:15 PM

Seeing the dismal response, Shale lowers his sword and leads Valor over to the entrance at the pub. Finding a good place to tie Valor for a moment (in plane site of the others), Shale gives it a loose knot. Petting the horse reassuringly he throws his shield over his shoulder strides on into the pub.

Mayzie 
Saturday October 9th, 2004 3:35:27 AM

Mayzie will acompany Kendry to give him moral support.

'Im worried about this password too' she will tell him on the way. 'Maybe someone played a trick on our patron to make sure he didnt get the beer, and I'd not want to see you dangling by the leg upside down while a half orc shakes you.'

Mayzie adds

'I do have an idea though. You can always speak the password to him without insulting him. I dont know, like why not say to him'

'you seem to know what youre talking about, youre not the kind of person someone would say 'are you a big stupid half orc to'


Nalfein 
Saturday October 9th, 2004 10:02:17 AM

Nalfein is still trying to rub the sleep from his eyes. The ride down river was far too relaxing and now his poor stiff joints just don't want to move.
Once he does get moving however he tries to finda dock master to see if they know where this big stipid half orc might be hiding.

Selithe 
Sunday October 10th, 2004 2:02:26 AM

Selithe nods at Mayzie's comments and speaks up also on the password bit, "If it's the password without a doubt then fine but I really don't want to become half orc paste or something over saying that. We had better approach this carefully brothers and friends."

Selithe looks abit worried bit still looks forward expectantly. She looks at the half-orc who Kendry got a drink of grog from and chuckles, "I would ask for a drink but I do not want to kill my poor taste buds good sir. My tastes I'm afraid are abit more refined."

Polly 
Sunday October 10th, 2004 11:26:37 PM

Polly grins at the expression on Kendry's face, and thinking of the quality drink Brock supposedly has waiting for them, comments, "And you might be needing them soon for business, hey, Selithe?"

She hurries up the hill to catch up with Shale as soon as the half-orc points out the pub, rather than waiting to find out if he recognize's their contact's name.

The Pub at Traders Post (DM Cayzle)  d20+3=5 [Kendry's search roll to check out the book] d20+3=7 [Nalfein's gather info check at the dock]
Monday October 11th, 2004 9:50:04 AM

Kendry engages the young half-orc in conversation and peeks at his book -- but is squinting too much to see what it is about. Nalfein looks for the Dockmaster, but finds no one aside from a few shiphands who don't give him the time of day. [Sorry, friends -- poor rolls!]

But the half-orc does say to Kendry, "Sure, that's my Unca Brock. He runs the pub. My name is Samual, by the way."

When Selithe talks to Samual, he tries to answer, "Um, oh no, this is, uh, you know. Bad to ..." He blushes, and Selithe gets the idea he doesn't talk to girls much.

But Samual is not on the spot for long, as the group thanks him and heads up the hill, Shale and Polly in the lead.

The area is neither wooded not cultivated, like the Crescent back home, but seems to be mostly dry grasses, bramble, and scraggly trees. Things are more lush by the river, less so on the hills.

Beyond the dock, Traders Post doesn't seem like much -- a half-dozen buildings total, and it would be a compliment to actually call half of those ramshackle structures "buildings." One is a mercantile, one seems to be a residence (with chickens running loose all around it), and one is the pub. Two children are digging in the dirt at the side of the house.

The pub is one of the more solid structures -- but it too seems rickety, like a strong storm would knock it over. A big sign of a mug of ale leaves no doubt that this is the place. It has two stories, shutters on the lower floor, and windows in the upper story. The group walks up the dirt road on the hill, and Shale ties off Valor at the hitching post. The group enters the pub.

At this time of day, at least -- early in the morning -- the place is pretty empty. The smell of frying eggs fills the air, reminding the halflings that they have had neither first nor second breakfast yet today. Three humans are at the bar eating eggs. A male half-orc is sweeping around some tables. A female half-orc is behind the bar at some kind of grill, cooking. The place is dim, with light mostly coming through the open door and through shutters.

Kendry 
Monday October 11th, 2004 3:42:58 PM

As Kendry enters the pub in the midst of his friends, he looks about.

After a moment, he approaches the sweeper, and says, "Excuse me, sir, but I'm looking for Samual's uncle. Are you Mister Brock, or is that someone else? I'm Kendry, by the way."

Polly 
Monday October 11th, 2004 6:06:15 PM

Polly heads straight for the bar, eager to fill her belly, and is dismayed to find how very high it is, the nearest human customer looming high overhead. She climbs up onto a seat so that she can see the cook at the grill, and smiles her most charming smile. "Good morning, madam. Will you kindly cook up eggs for seven?" If there's any sign of baking on the air, she'll enquire after toast or muffins.

Duncan 
Monday October 11th, 2004 8:48:45 PM

There are two things that Duncan likes most of all about mornings: the feel of wet grass between his toes and freshly cooked eggs. He had been following closely behind Polly up to the pub when the smell of eggs grabbed him by the nostrils, and felt like his feet left the ground and he was floating in the direction of the pub. Having eaten only the trail rations last night thus far, his more hobbity sensibilities returned, and now he felt he could eat a chicken dry of its eggs.
Needless to say, Duncan stuck to Polly, trusting her to find the source of such delicious ware.

Selithe 
Monday October 11th, 2004 11:46:22 PM

Selithe winks to Polly and grins, "Gambling is my life. Got to hold the alcohol to keep gambling and the proper look is everything, a drinker and smoker people will think would loose her senses quicker with the drink."

Selithe walks into the tavern with the others and takes in a big smell of the air before walking to the bar with the others, "My favorite smell in the whole Wold. Good food and a tavern to gamble in." Selithe looks to the seat problem and sighs wondering why people never make these more for halflings and does her best to climb up into a seat.

Unable to avoid the chance she ruffles Duncan's hair when she gets up onto the seat and while Duncan's mind is on food and grins when he looks at her. Deciding to pick on poor Duncan more she looks over at Polly, "Didn't you have a neat story to tell me about when Duncan was younger?" Selithe grins since she figures maybe Polly will join in on her joke and winks to Duncan so he knows afterwards that she isn't really being mean.

When Mayzie enters Selithe waves her over also and will offer her a hand to help her onto the seat next to her, "Interestng boat ride huh?" Selithe glances to the half-orc fixing the food and speaks up also, "uhhh miss, I was wondering what you served to drink? I hear that elves have this wonderful really light wine that has hardly any alchol in it...can me and my friend here get a glass if you have that please?" Selithe looks to Mayzie now for a moment and pulls out her diary, opening it to a fresh page just past her notes from Slag, "Hey Mayzie, can you tell me some of the elves you met and such please? I don't know if I have anything I can tell you about but I'm really trying to get some better notes on things, mainly other races and their ways."

Why Selithe is writing all this info down is hard to tell, maybe for conversation during her gambling, personal knowledge or something else.

Meet Brock! (DM Cayzle) 
Tuesday October 12th, 2004 9:35:10 AM


Kendry approaches the half-orc, who answers, "Yeah, I'm Brock! What's it to ya? Got a problem with Sam?"

The woman behind the counter is happy at the business. "That's a silver each, and it comes with fresh bread and ale," she tells Polly. "We got ale and we got cider. The cider's an extra silver," she tells Selithe. "No fancy wine."

Nalfein 
Tuesday October 12th, 2004 3:32:31 PM

"Are you a stupid half orc?" Nalfein says with a wink, "Of course we have a problem with Sam. He just fed my brother here the worst ale in the wold!"

Polly 
Tuesday October 12th, 2004 7:58:39 PM

"That sounds great, madam," Polly tells the grill cook. "I think the ale will do for most of us." Once the others have selected their drink, Polly pays the total price out of her belt pouch. She nods politely to the human nearest her and hops down from her perch to pace while she waits, leaving the innkeeper to her more business-minded cousins.

"Oh, I don't know, Selithe. There are so very many neat stories about Duncan that I can't recall which I meant to tell. Was it the one about the empty grain sack? The time he tried to help Feather with the nails? The hop-toad race?" As she names each event, she glances sidelong at her friend to gage his reaction.

Selithe 
Tuesday October 12th, 2004 8:43:57 PM

Selithe grins and nods as she listens to Polly and then turns his gaze to the half-orc tender for a moment the smile and nod, "thats okay ma'am, I wasn't sure if you had that or not. I'll take a cider please."

Selithe winks to Polly as she speaks to her friend, "hmmm the hop toad race sounds interesting."

Selithe takes just a moment to speak to the half-orc lady again though, "I really hope I'm not bothering you with my questions but one last thing ma'am. You get very many card games going in here? I was thinking if I was here later that maybe I could find a nice game here. I'm not overly known around but I'm a gambler by trade." Selithe grins as she does her best to look innocent and charming, "That reminds me, I simply have to come up with a neat gambler name for myself sometime....who to ask for help....Kendry and Nalfein don't like me gambling so not them."

Kendry 
Wednesday October 13th, 2004 2:13:42 AM

"Which surprised us, big fellow, as we heard you've got some of the best stuff around," Kendry follows his brother's words. Not much time to do as Mayzie suggested...

Should Brock prove violent, Kendry will interpose himself between Nalfein and the half orc.

Mayzie 
Wednesday October 13th, 2004 6:30:21 AM

(Sorry about the lack of posts all. I have workmen everywhere at the moment getting the house ready for sale, and it is hard to get a chance to post, the computer not always being set up as they have to move it now and then)

Mayzie will take a seat next to Selithe, poping a berry into her mouth rather than eat the fattening things on offer.

'The elves do have drinks like that. They also have drinks that taste as if they have no alcohol in them but have a good deal, or have something that has something of the same effect, but doesnt make you feel bad when you awake in the morning. It is hard to get good elven wine outside elven cities though.

As to which elves I know... well, a good many really. My mentor, a deeply kind man who has been a father to me all my life, but a very serious one who has not yet recovered from the loss of his true daughter - for someone who lives as long as an elf, the loss is still very fresh. He is also a very busy man and I see him far less than I would like.

Then I have made many some friends amongst the younger elves. Landrina, who loves to dance all day and has tried with limited success to teach me, Aethel who who wants to be the finest bowman in the world, and who is upset when I can hit a row of wooden bowls better with my sling than he can with his bow (Mayzie giggle), Rennet Who shares my taste in fine dresses and has helped to adjust some to fit me.

Then there is Telmor, a handsome very young elf, who had a crush on me (Mayzie blushes) until he understood I wasn't an elf. He is still a child, and I have grown past him in maturity but he has grown past me in height. Elves are very good at poking gentle fun and the others will never let us forget.

Then there are my fathers friends and aquintaces. Some very douer and serious druids who seem to spend all their time thinking the world will come to an end if they are not always about some mysterious business.

There are the important elven families who between them rule the city. I have been at banquets and feasts with them. They accept my adoption by my patron, and have been kind to me, even though I am not an elf. They seem to be fond of hobbits, though I think if I had been a hman they would not have been so welcoming. They did offer to let me remain in the city all the time but my mentor felt that would be bad for me, and he is right. By the time I died of old age, I would barely have done anything in my life, having been considered a child through all of it. This way I get a chance to do something with my life. If the people here consider us young, the elves would consider barely more than toddlers.'

Mayzie 
Wednesday October 13th, 2004 8:01:04 AM

Mayzie ponders a moment and smiles to Selithe 'Maybe you should call yourself Flatpurse' It might make your opponents underestimate you, and they wont know your name refers to their own purse till it is too late'



Brock takes offense (DM Cayzle)  d20+8=26 d3+3=4
Wednesday October 13th, 2004 8:01:33 AM

Mayzie, Selithe, and Polly enjoy conversation while their eggs cook; Duncan listens in. Shale is still standing in the door. Nalfein and Kendry talk with Brock.

Nalfein says to Brock, "Are you a stupid half orc?", winks, and complains -- and Brock drops his broomstick in shock. He says, "Are you a dead midget? I think you are!" Then he hauls off and punches Nalfein! [Hits AC26] The blow is solid, inflicting 4 hp of nonlethal damage. "Get out!" Brock shouts.

[We're in combat, folks -- or we could be, anyway -- so go round by round. Nalfein, Kendry, and Brock are 20 feet from the folks at the bar, and 30 feet from Shale. Brock is AC12 in padded armor.]

Selithe 
Wednesday October 13th, 2004 3:32:09 PM

Selithe frowns when she notices her broter get hit Selithe quickly jumps to the floor from her stool and runs across the tavern to him.

When Selithe gets within a closer distance she looks to the half-orc and speaks clearly to him, "What are you a big stupid half-orc?" Selithe has left her staff at the bar and is otherwise unarmed atleast looking.

Polly 
Wednesday October 13th, 2004 10:07:01 PM

"Oh, bother," Polly says as she drops of her seat with a longing glance toward the grill. She pulls the sap from her belt as she follows Selithe, though she circles wide around the last table to put the big innkeeper between herself and Nalfein.

"Mr. Brock, sir, are you sure you want to be beating up my cousin? I'm sure he was only telling you what Calfast Tunnelly asked him to say."

Shale 
Wednesday October 13th, 2004 10:35:33 PM

Pulling his sap and shield, Shale moves into melee range but holdes his attack waiting to see what the big half orc is going to do.

Kendry  d20=20
Thursday October 14th, 2004 1:44:36 AM

Kendry (as stated before) moves to interpose himself between Brock and Nalfein. "Wait, Mister Brock, wait. Like Polly said, that's what he said we should say to you, like a test, you know. Please don't hit my brother any more. Besides, Samual was right honest with us." He waves his hands in front of him as a signal to stop the fight. "And we'd like to pay you some gold." [Rolled a d20 for diplomacy, need to add +4, for 24.]

"Oh! Why didn't you say so!" (DM Cayzle) 
Thursday October 14th, 2004 8:40:15 AM

"Am I a BIG stupid half orc? Calfast? Gold?" The combined efforts of Selithe, Polly, and Kendry stop the half-orc as he seems about to swing again.

"Well! That's a different kettle of hops, for sure! Why didn't you say so?" Brock calms down and chuckles.

He extends a hand to Nalfein, who is still speechless with his wind knocked out of him. "Come on, little fellow, no hard feelings! What a misunderstanding!"

"Here, why don't we all sit down and have a talk." He calls out to the woman, "Markie, bring those eggs on over here, and a plate for me, too, sweetie!"

"So you come from the Crescent, do ya? No surprise there! How's Calfast doing? Did he run for mayor after all?" Brock seems more friendly, now.

Kendry 
Thursday October 14th, 2004 11:11:06 AM

Kendry wipes his forehead in relief. "You have one of those berries left, Nalf? Might be good to eat one, now. If not, then here," he offers one of his two remaining goodberries.

As the group takes Brock up on his offer, Kendry hops up on to a seat, dropping his knapsack at his feet. "Yep, we do. And yep, he is running for Burgomeister. We like his ideas about adventurers, and how the good ones can help Crescent Valley. Although Marigold Pipewood Pastna and Tomas Pennyweight Breedbottom both have good ideas about burgomeistering, too. How did you and Calfast meet, anyhow, mister Brock? Did you save his life, or somethin'?"

Selithe 
Thursday October 14th, 2004 8:58:38 PM

Selithe hopes up on a chair and sits, smiling as she looks to Brock, "Thank you Brock and I'm sure Nalfein will understand it was just a misunderstanding. I like to know the story behind you and Calfast though too."

Selithe smiles and has her diary clutched tightly in her hands like it is a prized posession, her wizard book being her actual 1st with her cards being her 2nd.

Shale 
Thursday October 14th, 2004 9:28:22 PM

Shale puts his sap away and with a nudge whispers to Kendry, "Don't forget that we're here for the beer. I don't want to spend any longer than I have to around these parts."

Shale makes a casual observation of the room.

Duncan 
Thursday October 14th, 2004 10:38:31 PM

Halflings are fairly small people, and Duncan didn't think it were possible for the gods to make them any smaller. But as Polly began to rattle off some of his most embarrasing episodes he could feel himself shrinking, shrinking....
Face red in embarrassment, Duncan signalled to Polly his intention to put her head under his arm and give her some knuckle-noogies. The sound of flesh being smacked, though, caused reflexes in Duncan to snap to attention, promptly sending him teetering off the high stool he was seated on and onto his rump on the floor.
By the time he untangled himself from clothes, staff and stool legs and got to his feet, the altercation was over. Seems as though Kendry and Nalfie found their half-orc, the hard way.

Polly 
Friday October 15th, 2004 12:10:53 AM

"Well, I'm glad we cleared that up. Is Calfast usually given to using rude codes like that?

Polly sits well around the table from Duncan, in case he hasn't been sufficiently distracted from his noogie plan. "Are you okay, Nalfein? We could dunk you in the river later, to keep the bruising down."


Mayzie 
Friday October 15th, 2004 3:06:12 AM

Mayzie is shocked at the half orcs immediater reaction to violence. By the time she has managed to untangle her sling from her belt, the fight is over.

She will wander over and sit with the others, but sits well away from the half orc, looking disctinctly uncomfortable near him.

'Are you all right?' She asks Nalfein. 'I can heal you if you are hurt.'



Childhood Friends (DM Cayzle) 
Friday October 15th, 2004 11:45:24 AM

Brock laughs when Kendry asks if Calfast saved his life. "Ha! Nothing so dramatic as that! Calfast and me were kids together, and one time he called me "A big stupid half orc." I was a short little guy at the time, maybe age 9, and it puffed me up plenty to be called 'big.' I had to punch him for calling me stupid, though."

"But I'm happy to do him favors when I can, and he helps me too. He wouldn't have sent you if he didn't have a reason. So what's up?"

The woman brings over platters of eggs, bread, and mugs of ale and cider.

Shale sees nothing out of the ordinary [Feel free to make Spot checks when you think it might help].

Kendry - Brock and Brew 
Friday October 15th, 2004 8:23:25 PM

Kendry chuckles at Brock's story. "You must have lots of good stories about being kids together," he prompts, giving the man opportunity to elaborate should he wish.

Since he asked directly about Calfast's reason for sending them, though, the bard obliges his question. "There is quite a bit of competition for votes. Things are looking favorable for the Non Stop party. And the Steady On party has its faithful adherents, too. Calfast is looking for an edge. One he thinks you may hold for him. A moment ago, you said, 'That's a different kettle of hops, for sure!' Calfast is looking for a different kettle of hops -- or at least the tasty end result of said kettle. He sent us to buy up what he hears is one of the best brews in the region from you. And get it back to him as quick as a wink, before the election parties are over. What do you think, mister Brock? Is it true you have a really good shipment of beer? And are willing to help your old friend? Or are you the brewmaster who did it yourself?"

Shale 
Friday October 15th, 2004 9:52:27 PM

Shale whispers quietly to Kendry, "remember to keep the price way down.."

Shale looks to see who else might be up and around.

Polly 
Sunday October 17th, 2004 11:27:21 PM

"You sure you don't want some of these eggs, Mayzie? Maybe just one to keep you going?" Polly tucks into her breakfast with gusto, turning an ear to Brock's answers, and an eye to Duncan's whereabouts.

Mayzie 
Monday October 18th, 2004 5:50:55 AM

'Thank you Polly, but I'm not hungry anymore. These berries are good enough for me. They are what i usually eat when I'm not visiting the elves. Not as tasty as rumberry pie to be sure, but they can be made with a wave of the hand, and I don't have to wash dishes after eating. Also unlike any other food, i can't ruin them by forgetting I left them in the oven.'



Brewer Brock (DM Cayzle) 
Monday October 18th, 2004 9:28:34 AM

Brock listens to Kendry, although he shakes his head when the level of detail gets too high. "I keep my nose out of politics and in my brewing, pretty much. It does an honest merchant no good to play that game."

But when Kendry mentions the beer, the half-orc's attention focusses right on the topic at hand. "Beer! Now that I can talk about. As it turns out, I have three casks of Brock's Delicious Hard Cider brewed up from last year's harvest, and another cask from downriver of Goblin Top Lager. Those would be perfect! The best quality stuff I've got -- and in the volume you need."

Brock narrows his eyes. "But how much were you looking to spend, my friends? This is the best drink in 100 leagues. It don't go cheap!"

Kendry  d20+4=24
Monday October 18th, 2004 12:02:04 PM

"Thank you, ma'am," he says as the eggs and such are delivered. "Are you Markie? I'm Kendry, this is my brother Nalfein, my sister Selithe, my cousin Polly, our friend Duncan, cousin Shale, and our new friend and maybe cousin, Mayzie." He takes a few enthusiastic bites of food as he listens to Brock.

"Wow!" exclaims Kendry at hearing of the available beverages. "Now, you wouldn't have any samples of the brews, would you? I wouldn't want to tap the casks we'd be taking to Calfast, but if you have any open of either brew, it'd be an honor to try them out."

Should Brock make a sample available of either (or both) brews, Kendry will happily join his friends in a tasting. He'll limit himself to a swallow or two.

In any event (sample or no), he offers as a prelude, "Well, I'm not much of an expert at buying good brews in any quantity, nor of this high a quality. So please don't be upset if I'm under the price you're aiming to get. And if the price I offer is over what you're aiming for - well, the better for you, right?" He looks around at his friends, gauging their reactions.

"That said, how does 200 a cask for Brock's Delicious Hard Cider, and 150 for the Goblin Top Lager sound? Now there's an additional part of this deal that I'd like to throw in, once I hear from you how that sounds for starters."

Selithe  d20+5=21 d20+4=17
Monday October 18th, 2004 12:21:11 PM

Selithe eats some of the food delivered to the table while listening and waiting for Brock's reaction to Kendry's comment or anything else said.

After eating alittle of the food, mainly just enough to fill her, Selithe pulls her deck of cards out and begins shuffling them and trying to pull the aces from the deck after shuffling the deck. (Craft Gamble:21 Profession Gamble:17)She glances up now and then and rather she succeeds in picking out the four aces she speaks up, "Having your beer at the party of Calfast's will also be good advertisment and specially with all the people who will drink it and see how fine the brew is. An with some halflings saying how nice Brock was to them and how good his beer is will surely help also. I'm known alittle around "certain" circles and can pass the word on even more to them and my circle drink for sure."

Duncan 
Monday October 18th, 2004 7:36:53 PM

With not much to do but eat while Kendry haggled with Brock, Duncan did just that. The eggs were of a dream come true--he had a mountain of scrambled on his plate, it's golden goodness steaming in the mid-morning air. Each bite was a melt-in-your-mouth flavor bonanza, and if he could Duncan would be making yummy sounds like the droning of bees.
Duncan whetted his whistle with some juice, and he was sure he had no more room in his tummy, at least until second breakfast.

Polly 
Monday October 18th, 2004 10:56:25 PM

"Well, the lager sounds promising." Polly pauses with a heel of bread halfway to her mouth. "Are we sure the cider is a good idea? It seems to me that Calfast sent us after beer." Dipping both her head and the bread slightly in the direction of the half-orc, she hastens to add, "Meaning no offense to your brewing skills, sir."

Shale 
Monday October 18th, 2004 11:01:12 PM

"I'd have to agree that beer is the only way to go here."

Shale nods heartily to Polly as he is clearly in favor of the beer.

"Just make sure we get enough for the party goers."


Brock's Best Beer (DM Cayzle) 
Tuesday October 19th, 2004 9:47:32 AM

"Well," says Brock, "for the prices you are quoting, I think that's the best I can do for you. But if it is beer you are after, and if price is no object, I can sell you Brock's Best Beer! A finer beer you will never taste! Here."

"But fair warning, my good halflings! The price of my Best is very steep indeed! How much did you say you had to spend?"

He goes off and comes back with three mugs -- the lager, the cider, and the beer. He offers tastes from each.

If you roll an Int or Appraise check vs. DC10, then Highlight to display spoiler: { you can tell that the beer is very good.}

If you roll an Int or Appraise check vs. DC15, then Highlight to display spoiler: { this really is the best beer you've ever had. No wonder Calfast is willing to pay so much!}

Mayzie  d20+2=5
Tuesday October 19th, 2004 2:05:13 PM

Mayzie will look interested at the beer tasting.

'Im usually one for elven wine, maybe mead, but this beer sounds interesting. If it really is the best, maybe I will like it.'

Mayzie takes one of the sample glasses and slowly sips it.

(rolls 5 on appraise)

'urghhh' making a disgusted face she adds 'Much too bitter for me. Im in no way an expert though. But now at least I know I wont like any beer. If this was the best then I dont ever want to go anywhere near the worst.'

Mayzie will order a mug of sweet mead to get rid of the horrible taste.

Shale  d20=3
Tuesday October 19th, 2004 10:47:33 PM

Shale can't really tell much about the beer so he waits and hopes someone else can before he pipes in. (Int check = 3)

Polly  d20+1=21 d20+1=6
Wednesday October 20th, 2004 12:58:01 AM

"Calfast is low on funds, with the party and all, but he sent what he could. And we're to have the diffence as a bonus, so you can see we'll be wanting best price."

Polly tries a sip from each mug, taking a swig of her rougher breakfast ale between each. A delighted smile breaks over her features after tasting Brock's Best Beer. (Appraise=21, Bluff=6) "That's -- er -- your brew's not half bad, I suppose," she says, in the most unconvingly blasé tone since the time she was caught orange-handed in amongst the pumpkin tarts.

Selithe  d20+3=23
Wednesday October 20th, 2004 1:26:09 AM

Selithe takes a small sip of the drinks that Brock gets them and looks to the others as she concentrates on the taste. (Holy cow nat 20. Roll of 23) Selithe blinks as she looks to Brock and then the glass, "Wow, I have to admit this is some of the best beer I have ever had. Guess I don't go to the right taverns to gamble."

Kendry  d20+4=6 d20=19 d20+4=11
Wednesday October 20th, 2004 4:02:51 AM

Kendry tastes the beer [Appraise 6]. Must have been the eggs that threw off his taste buds. He requests some crackers to clean his palate (he doesn't mention cleaning his palate, rather he simply requests the crackers, nibbles on them, then takes another taste). "Ah, yes, good, very good," he opines. "I really had to take that second taste to begin to appreciate just how good it is." [Second roll, no bonus applied, 19 ... maybe Brock's Best Brew takes some warming up to fully appreciate.]

"Look, mister Brock, the price I offered you seemed pretty high already to me. I've never paid more'n a silver for a cuppa brew before. But this is tasty, and all, and like Selithe says. Already there's seven fifty on the table. I mentioned another part. We want to get it on the boat, and get it back to Hovel, right quick, and without a lot of fuss. Tell you what. You help us convince the boat captain to take us back upstream right quick, and we'll make it nine hundred for five casks of Brock's Best Beer, and you help us do it quiet, there's an extra hundred. That's a whole thousand, good profit for great beer, and good service." [Diplomacy 11.]

Then another thought occurs to him. "Say, mister Brock, gold is something, sure, but, sometimes, it's what one person can do for another. Is there some sort of good turn we might do for you, or someone you care about, in appreciation for you sellin' us your excellent brew? Keepin' in mind our shortness of time, and all."

Kendry is willing to kick in another 100, and/or to drop the request to four casks of Brock's Best and the one of Goblin Top Lager, or three of BBB, one of Brock's Delicious Hard Cider, and one GTL, but he will wait with these counters until after he gauges Brock's response. He figures the party has got to hold some in reserve to pay for an early boat ride back, even though they hold round trip tickets -- and, it would be nice to have some of the money given for the group to share, as Polly said.

Kendry to Nalfein 
Wednesday October 20th, 2004 4:11:44 AM

"Hey, Nalf, what do you say, older brother?" Kendry asks, wondering how he is doing, and whether he wants to add to the negotiations.

Bargaining Time (DM Cayzle) 
Wednesday October 20th, 2004 12:20:12 PM

The bargaining begins in earnest, as Brock begins making counter offers. "Each cask of my Best holds 400 pints, and I charge a gold a pint for it here in the house. That's 400 gold a cask, and 1,600 gold for four casks. But seeing as you come from my pal Calfast, I could see clear to knocking a clean hundred off each cask -- that's 1,200 for four casks, and I'm doing you a favor by it!"

Responding to Selithe's mention that she would be willing to spread the word around at home in praise of Brock's drink, the half-orc grins and chuckles. "Well now, miss, that's very nice of you, but to be blunt, who are you folks to tell tales? Are you known? respected? famous? Why would anyone listen to kids like you folks?"

When Kendry offers a favor, the answer is similar. "Well, youngsters, what is it you can do? Too small to carry stuff. I would feel too guilty sending you to do anything that was actually dangerous. And around here that's just about everything."

He turns to Selithe again. "And even if you did get halflings a-drool over my beer, none of them hardly ever makes it down to my patch of ground! The trip is too risky for most a them. Merchants come by, sure, but they buy the cheap stuff to drink and haggle me worst than you all over the good stuff."

Finally, he adds, grinning, "I could have a word with the captain of your barge, I suppose. But askin for favors is no way to bargain!"

He is obviously enjoying the banter, and seems eager to hear the party's next offer.

Selithe 
Wednesday October 20th, 2004 8:50:49 PM

Selithe chuckles and nods, "You have a good point Brock, I am known only alittle for my skills at the cards." Selithe thinks and glances around the bar before speaking, "You a gambling man Brock? Please don't take offense to this offer but how about I offer a friendly wager of I'll play you for the price of 1,000gps. If I loose I will see that you get the previous mentioned price of 1,200gps. Would that be exceptable? and also please don't take our youth as a hidderance on our abilities. We are capable of alot of things sir."

Selithe grins, "An good ol' Kendry here can sing really nice so I bet he could put on a show tonight with his singing."

Shale 
Thursday October 21st, 2004 12:09:48 AM

Shale whispers to Polly, "This is going to take a while it seems. I've been thinkinga a lot about that adventure idea. Maybe we could head north and fight some giants..."

Polly 
Thursday October 21st, 2004 1:54:29 AM

"A wager? You're starting the fun early today, Selithe." Having cleaned her own plate with the last of her bread, Polly swaps it for the one she'd ordered for Mayzie, tossing the thin girl a wink and a grin. "Just how many casks of your brew do you have available to sell, sir?"

She nods in response to Shale's whisper and waves to catch Duncan's attention, signalling, after, north, giants. With a tilt of her head, an interrogative lift of her brows and a jerk of her thumb toward Shale, she indicates that it's his question.

Mayzie 
Thursday October 21st, 2004 11:39:49 AM

'Something else occurs to me Brock' mentions Mayzie.

'We want to buy the beer to give your friend Calfast an advantage when it comes to winning the election.'

'If we are to do this, then there are two things to remember. The first is that the advantage only counts if no one else has the good beer at the other parties. So ... would you be willing to not sell any of your beer to the other two parties? Oh I know you dont want to offend customers, but you might be able stall them until after the parties are over?

The other thing to remember is that whilst WE are nobodies, calfast wont be a nobody when he is Burgomeister, and if he does it because of your help, then he will be grateful right? Also we wont be nobodies anymore when we are friends of the Burgomeister. So I think it is to our mutual advantage if you keep the price low and the competition without beer. If calfast wins, we all win right?'



Kendry  d20+5=9 d20+4=21
Thursday October 21st, 2004 3:28:59 PM

Kendry laughs when his sister suggests the wager. "She is really incorrigible, Brock," he says with a grin, and dropping the 'mister,' "and that's why we love her." He also smiles at her suggestion of singing tonight. Providing the locals some entertainment might help boost the inn's sales. Besides, it'd be fun, most likely. But time is tight.

He notes Shale whispering to Polly, but can't quite make out what he's saying (Listen: 9). He has no trouble seeing Polly's signals to Duncan, however. Wow! Wouldn't it be heroic to take down an evil giant? Then he rubs his eyes and tells himself to focus back on the matter at hand.

Mayzie has some well taken points, he thinks. But, if we can convince the boat's captain to take off immediately (or as soon as possible), that could lessen the risk of other's buying Brock's Best. Even if they do, how would they get it back to Hovel in time?

"How about this, mister Brock?" Kendry suggests. "Eleven hundred for the four casks of Brock's Best Beer, or twelve hundred fifty for the same, plus a cask of Brock's Delicious Hard Cider thrown in to clinch the deal." [Diplomacy 21]

He takes another sip of Brock's Best, and wipes his mouth with the back of his hand. "Mmmm," he vocalizes with quiet pleasure.

Brock final offer! (DM Cayzle) 
Thursday October 21st, 2004 6:26:06 PM

Brock listens to the offers and nods. "We can come to terms, for sure! 1,150 gold for four casks of my Best, I won't sell it to anyone else for a month, I'll have a word with your captain, and a measly extra 75 gold gets gets you a cask of cider, if you want it! That's my final offer!"

He sits back and grins, sure that this will be acceptable.

"And be sure to tell Calfast what a bargain I gave you!"

Selithe 
Thursday October 21st, 2004 10:10:56 PM

Selithe chuckles softly and looks to Kendry, "I can't help it dear brother. Gambling is my life as is card making."

Selithe thinks and winks to Brock, "I still intend to get that game sometime Brock. I think you would most deffinetly be a challenge since I get the feeling you play cards off and on." Selithe smiles now and watches her friends now before turning her attention back to Duncan and whispering towards him, "You sure I can't get some neat stories from Polly about you? Your sooo cute when you blush."

Shale 
Thursday October 21st, 2004 11:02:29 PM

Shale taps Kendry on the shoulder and whispers to him, "Sounds like a good deal as long as he won't sell anymore to anybody who comes along, lets buy the beer and get moving."

Kendry 
Thursday October 21st, 2004 11:06:08 PM

"Sis, gambling may be a way of life. I hope it's never the sum of your life," Kendry softly answers his sister's declaration. "I know there's much more to you than your favorite pursuit, sweetie pie," he tells her with a twinkle in his eye.

On hearing Brock's 'final offer,' Kendry declares, "If Nalfein nods his head, 'yes,' then we have a deal, mister Brock! Four casks of Brock's Best Beer, one cask of Brock's Delicious Hard Cider, and you give a word to the captain, for twelve hundred twenty five. Say, could you toss in helping us carry the barrels? Like you said, we are kind of small for carrying things. A cask must weigh upwards of three fifty, four hundred pounds, given that a pint weighs somewhere in the neighborhood of a pound. I can carry about one fifty by myself, with a fair bit of huffing and puffing. Say, these casks come with taps, don't they?"

He addresses his friends. "How many blankets do we have among us? We'll want to pad these babies, keep them from rolling about and such. Rope, too. Need to tie them down."

Kendry's afterthought 
Friday October 22nd, 2004 2:26:19 AM

"Oh, some canvas to cover them, too," he adds to the desired inventory. "And some big, air-filled bladders, for padding and flotation, if necessary. And..." his voice trails off as he looks into his mug. He knows he'll want to keep his wits about him, but he is sure that one more sip should not hurt. So he enjoys one last taste, until Calfast's party, of Brock's Best Beer. "I'd finish the rest, mister, but I'd better wait until we get back to Hovel and mister Calfast. Gotta try to keep my mind sharp. We'll be sure to tell him how well you treated us."

Mayzie 
Friday October 22nd, 2004 7:03:58 AM

Smiling at Kendry Mayzie points out

'I suppose life is a gamble from one minute to the next. You make a bet with the world that you will still be alive by the next day. You bet that you will be where you have planned to be that night. You bet that your plans for your future will come true and that it is up to you what you make of your life.

Sometimes we win the bet. Sometimes we dont. No one ever wins all the bets. I have seen gamblers before in bars. Some of them are in it for the cash. Others seem to be in it for the gambling itself. Those ones, I have wondered, perhaps like the game so much because they are trying to beat chance, and chance applies as much to all of life as to a game of cards.

As a druid I see a great deal of chance at work. Animals live and die by it. They do their best to hedge their bets by having different natural abilities, such as good weapons, being alert, being fast, but in the end they all roll a dice every minute of the day.

I think people do the same. We all know the stories of the little bakers boy who finds a spellbook, learns magick, and years later is an archwizard trying to conquer death and possibly the world. Isn't all he is trying to do is stop the dice rolling? Or to write the numbers he wants on the faces of the dice? Calfast and his party. The beer is just a way to try and make the dice roll in his favour.'

mayzie notices she has been musing for a long time and blushes at her uncharacteristic verbosity.

'Well. You know what I mean.'



Polly 
Friday October 22nd, 2004 10:10:15 AM

Polly blinks slowly at Mayzie, then nudges her oldest cousin. "Come on, Nalfein -- say yes. It sounds like Mr. Brock is making us a good deal. I bet we can move the barrels ourselves if we work together to roll them; would the jouncing damage the beer, or will it be okay with time to settle afterward? Maybe that nice fellow Samual would be willing to help us move them. I have a blanket and rope, and I bet the crew keeps some padding materials on the barge -- did anybody look?"

Loading Up and Saying So Long! (DM Cayzle) 
Friday October 22nd, 2004 4:03:51 PM

Brock grins at Selithe's offer of a game, but Markie warns him -- her voice is harsh, but she smiles and says, "Don't you dare, Brock! You know better!"

Brock shrugs ruefully and instead says, "Loading and packing is a big job! And no, rolling is NOT good, if you care about quality! Getting those casks packed up good and proper -- and stowing them on ship -- is a BIG job! If you're not a professional, don't even try it. With normal drink it would matter less, but Brock's Best is a delicate beer!"

"If I have to do that for you, I'll need something more! I'd be willing to take one of you on to pay off the extra, for a month or three, here at the tavern. But you all talk too much -- or are two free with the insults!" He glares at Nalfein, who perhaps has been wise to keep a low profile.

"Wait! That one" -- he points at Duncan -- "knows how to keep quiet! I'll take him on for a while to pay off the extra expenses."

Duncan nods at that, apparently willing to stay behind for now.

With that agreed, the group gets the beer paid for and loaded up. The captain of the barge agrees to shove off immediately. "It's still a three or four day trip upriver," he warns.

The group says a good-by to Brock and to Duncan, and heads off towards home.

==========

[OOC from Cayzle: Willoughby left us a while back, and I heard from Duncan's player that he'll be unable to play for a while. Either might rejoin the Wold later on, but meanwhile, Jerry is doing some recruiting to fill the empty slots. E-mail me if you have any questions or comments.]

Shale 
Friday October 22nd, 2004 9:38:38 PM

Shale notices the group is getting smaller as time goes on. Nodding thoughtfully to himself Shale speaks up.

"We can tie quite a few onto Valor and have him carry them at least back to the ship. Then we can shove off and use the cart from there."

Shale also offers to carry them a load at a time by himself.

Once the arrangements are made for the carrying back to the ship, Shale heads back over to the ship to find the captain again.

Selithe 
Friday October 22nd, 2004 11:53:01 PM

Selithe nods and grins at the half-orc ladies comment to Brock and speaks gently, "Maybe another time if I'm this way. I would enjoy the challenge and even offer at that time a non profit gamble, just for the fun good sir Brock."

Selithe will do what she can to help with the loading of the barrels, mainly to keep her mind off of Duncan staying behind to help Brock out. Before the boat shoves off she gives Duncan a big hug, hanging onto him for just a moment afterwards and whispering before getting on the boat, tears showing in her eyes, "Bye Duncan, I'm going to miss you. You better cetch up to us sometime."

Once the boat is on it's way Selithe has found a place and flops down on the deck, sighing and now just flipping over cards, not in a game but in a clear sign of heart ache, she have never really known how much she liked Duncan till now. Selithe will not eat much and for the moment not seek out anyone to talk to as she is in her own little world.

Kendry  d20+7=18
Saturday October 23rd, 2004 6:26:22 PM

On Gambling

The bard listens to Mayzie's homily on gambling, chance, and one's approach to life. "You and Selithe should team up. You could handle her publicity," he teases her. Then, more seriously, he comments, "I think there are differences between investments, or farming, or various types of hard work, and gambling. Things of long-lasting value and worth can come out of work. But gambling is a zero-sum game. One wins, one loses. But in building a house, or growing a crop, it's more of winning, without another having to lose. That risk is an element of life, well, who can disagree? But to look at gambling as on par with what some might deem more noble pursuits, I'm not sure the analogy -- metaphor? -- holds. I'll think over what you said, though, Mayzie. Some good things to ponder, there."

Duncan stays behind?

'You sure, Duncan? If you not want stay, I stay with big half orc. How you sign his name?' he asks, spelling out b-r-o-c-k.

But, as it seems his expressive but quiet friend is willing to stick around, he tells him, 'Well, you keep eyes and ears and nose about, have more stories when next we meet. Stay safe. No insults to big one, you see what happened my brother. Big one almost strong as I, he kids. Maybe I write you letter. You try answer?' he asks.

Waiting for a moment when Selithe is elsewhere, Kendry slips Duncan his last platinum piece. 'Some for you, and maybe you find small gift for my sister for when we meet next.'

"Thank you, mister Brock, and Markie, ma'am. Take good care of our friend. He's really good with gardening."

Before leaving the inn, he quickly composes a bit of doggerel in honor of their hosts and of Duncan's new locale, and recites it just before leave-taking.
Markie, Brock and Duncan
They work a well-run inn
At Traders' Corner outpost
They deal in beer and grins

Markie serves great eggs and ham
Brock keeps things straight, his strong right hand
Is sure to serve the Wold's best beer
And keep the trav'lers full of cheer

Silent Duncan twirls the broom
Defeats dust devils, sweeps the room
One day his name through all the Wold
'Duncan - Hero - the quick and bold'

Markie, Brock and Duncan
They work a well-run inn
At Traders' Corner outpost
They deal in beer and grins
He shakes Duncan's hand, and bids their friend farewell.

Aboard

"Shale, good idea. Maybe Bigun can help us, and Slag, with movin' the barrels from the boat to our cart, too. But - I know you're nimble, but those casks are big enough to hold two or three of us - and weigh as much as ten or fourteen of us. I couldn't carry one all by myself, and you know I can beat you in arm wrestling," he says with a wink.*

Kendry asks the captain whether there are stretches of the river where people can get along the shore, and help drag the boat upstream with ropes, to speed things up. If so, he volunteers to help out in a shift a day. During the trip, he again observes the captain and crew, trying to learn how they operate the boat, and navigate the river.

At evening, the young bard sings songs of journeys and friends, of love and courtship, of home and its pleasures [Perform: 18], trying in his own way to offer his sister some comfort as she prepares her heart for absence from her friend. And not just his sister, for he thinks all will miss steady, loyal Duncan and his joyous antics.

* [OOC: 400 pints is 50 gallons. A (U.S.) gallon of water weighs about 8.5 pounds, thus 425 pounds if filled with water. Beer is less dense, therefore somewhat lighter, than water (so the barrels should float in water :-) ). But a 400 pint cask is going to weigh 350 - 400 pounds, I'd guess. Kendry, with a strength of 15, can carry up to 150 pounds. Shale is not as strong as Ken, so the notion of carrying a cask by himself is extremely optimistic. Valor might be able to take two casks at a time - but might complain about the weight, and not want to carry it too far. -Kim]

Mayzie 
Sunday October 24th, 2004 8:11:00 AM

Mayzie smiles at the young bard's song.

'Well, the world doesnt consider values such as nobility, that exists only in the minds of men.

I was not really making a moral point. Nor in fact was I condoning gambling as a game. I am neutral on that matter, and have no skill or taste for it myself. However there is a similarity. What you describe as investment is mostly a way to tilt chance in your favour. The hard work and investment you speak of is a way to get lower but more certain returns and to bend the odds your way. A harsh winter, a few storms, wild beasts, all can snatch it away, but the odds are against it.

Selithe can lose everything in the turn of a card, but she can also increase what she has 100 fold, something that would take you 50 years of hard work to achieve on a farm.

The difference is of course you on your farm are likely to always have food to eat, or at least most of the time. Selithe would have a far less certain life.

The point is important however. Why do you think I believe in a standing army rather than a militia? Because a couple of giants would decimate our silly untrained army is why. We rely on the towers to protect us, and one day, the dice will fall the wrong way and the towers will fail. Sooner or later that will happen.

If we are ready and prepared for it, it doesnt have to be a disaster. If we are not then we are all so much snacks for the giants.

Myself, I hate leaving a threat unattended. Nature teaches us that if you do not do the eating then something else will eat you. My own policy were I ever inclined to politics, would be to consider and organise the pursuit fo the giants into their own lands and drive them away so far that they will never threaten our valley again, not leave them there waiting for the day the towers fall.'



Mayzie (2) 
Sunday October 24th, 2004 8:42:48 AM

Mayzie will say her farewell to Duncan and also to Brock and his wife.

'It was a pleasure tohave met you Duncan. Perhaps while you are here Brock can show you how to brew some beer. Its always good to have more than one way to make a living.'



Polly 
Sunday October 24th, 2004 4:15:34 PM

Polly clasps Duncan's arm in farewell and mutters, "I'll keep a eye on your garden." She turns away without another word to help pad the beer barrels for the trip upriver.

Once they're under weigh, she approaches the barge captain. "May I help with the rowing or other tasks aboard? I'll to anything to help keep the journey down to three days; we've got a deadline to meet. And to tell the truth, I think I just might go nuts doing nothing for that long."

Shale  d20+6=25 d20=20
Monday October 25th, 2004 10:19:24 PM

"Bah, Valor is the strongest pony from here till the other side of the Scab. He'll carry a couple at a time and smile all the while."

Rubbing his hands together Shale signals to the others for help.

With the help of the others and some rope they load Valor up and move the barrels to the ship two at a time until they are all loaded.

(Animal Handling =25,Strength = Natural 20 WOOT)

"Lets shove off!!!"

DM Stephen 
Tuesday October 26th, 2004 2:46:59 AM

Will post first thing in the morning (Tuesday around 6am CST) for Monday. Sorry, exhaustion took me earlier than I suspected. I will post Tuesday night on schedule if I have to prop my eye lids open with toothpicks and duct tape.

Back up the river, beer in hand. Goblin Ambush!


Up the Creek. (DM Stephen)  d100=8 d8=1 d100=26 d6=2
Tuesday October 26th, 2004 7:56:59 AM

The river boat is pushed off from the docks and is well on its way. Duncan remains on the dock long after Brock and his wife leave after a final farewell. He watches as long as he can see the ship and returns to the inn.

Back on the ship, the crew pump away at the see-saw levers that turn the paddle wheels. Unfortunately for now the wind is little help upstream. The crew have to keep pumping to maintain forward progression.

The captain responds to those asking to help. He leads Polly over to a small pump near the stern of the craft. "This be the bilge pump. We sometimes take on a little water and it adds to our weight. Pump on this till most of the water from our lower hull is gone."

The captain then answers Kendry about the shoreline. "Not much. There are a few areas where the current gets a little torrent and we may require a team of horses or mules to pull along the shore. There are camps we will be stopping at on the way. Best to dock the ship for the night than fight the currents in the dark. You may have seen some on the way down. Why not keep playing your songs. That seems to keep the crew happy."

Impressed with Shale's feat of strength, the captain says, "You think you can handle helping Slag with working the paddlewheel. You may need to slide over an empty crate to stand on. Im sure he would appreciate it."

Polly 
Tuesday October 26th, 2004 11:00:36 AM

Polly operates the bilge pump, often popping belowdecks to check on the level of water. She tries not to think about leaving Duncan behind, and fails miserably. Maybe that old halfling near the Clock Tower wasn't far wrong, if leaving friends behind is a danger. It's really not what she expected out of adventuring.


Kendry 
Tuesday October 26th, 2004 3:03:51 PM

Just before going out of sight of Duncan, Kendry manipulates his fingers quickly, then, *Poof* *Sparkle* *Dazzle* he creates a little fireworks display above his head by way of farewell to their friend [prestidigitation].

Willing to do what he can on board, the bard does spend some of his time playing music on his lute, helping to match the rhythm of the paddleboaters. However, playing music all day is not his cup of tea, so he pitches in where ever he can, sometimes spelling Polly so she can take a break, sometimes helping Shale in his task (and commenting, "Hmmm - maybe you'd do better in arm wrestling than back in the old days, cuz!"), or taking a bit of hay (with Shale's leave) to Valor. He'll also see if some of the crew know any songs he himself does not yet know, and try to pick them up. Occasionally, he himself takes a break to take in the riparian scenery.

He chats some with Mayzie. In elvish, he says, 'I enjoy your thoughts, halfling-of-the-forest. Your notion of going after the giants before they come after us is intriguing. I wonder, though, since they have not yet attacked us - at least in some time, whether such action on our part might provoke them to attempt to rise up sooner against our land. I have also heard that at least some of the giants are good-natured. Probably not most of them, though. Do you suppose a treaty with the good sort might be worthwhile? Or a waste of paper?'

He spends some time with Nalfein, too. "I've hardly ever heard you be so quiet, bro. Must 'o got you good in the solar plexus, there. So, Nalf, once these election parties are over, what do you have in mind we might do?

"Say, I also wanted to mention - I know that sometimes my indirect, 'diplomatic' approach to things bugs you. You like to be straightforward - and I like that in you. Are you still riled at me, though?"

Toward evening, he approaches his sister. "So, Selithe," he begins. "I imagine you'll have a few things to write about in your journal." He waits quietly for her response.

As the young group heads upstream, during evening, Kendry asks them, "Well, do you think we'll be in hot water with Gramama Eglantine, and Aunt Marigold, and the rest of the family, once we deliver the beer to Calfast? Also - do you suppose anyone - including our pipe-smoking friend - might be setting up to try to divert our delivery? What kinds of plans can we set up in case of an ambush?"

Selithe 
Tuesday October 26th, 2004 10:28:42 PM

Selithe still seems terribly miserable, even through the singing of Kendry's which she does enjoy but it only reminders her of the dance she shared with Duncan not to long ago it seemed like.

When Kendry approaches her and makes the comment about her diary Selithe smiles abit and nods, "Yes I will brother. I'm going to miss Duncan but I guess time and life moves on. I just hope he doesn't stay gone long."

Selithe tries eating alittle and is picking up her cards when Kednry comments on possible ambushes later and Selithe brightens up considerably at the though of taking some of her feelings out, "Just let them try. Everyone worked hard for this, including Duncan so I will give who ever tries to take it a good kick in the rump." Selithe looks rather upset at the thought of someone trying to take the load of beer and cider away from them. Selithe also thinks of family matters and shrugs, "Our family will just have to understand is all I can say. We'll know more later."

Shale 
Tuesday October 26th, 2004 10:42:41 PM

Beaming happily at the compliments to his strength, Shale happily obliges the captain and heads over to Slag.

Passing by Kendry he replies quietly about the hooligans, "I say I shoot the first one in the butt with an arrow and work my way up until they get the hint..."

Shale obviously has a big problem with bullies and thieves..... well the mean kind.

Dragging a crate over to the paddlewheel Shale asks the biggen, "Anything I can do to help?" He obviously has his chest puffed out to appear stronger than his wiry physique allows.

Makin' Camp. (DM Stephen)  d100=48 d6=6 d100=83 d6=2
Wednesday October 27th, 2004 12:38:28 AM

With everyones help the boat makes good time upstream. However, the sun is beginning to set and the captain decides to steer his boat to shore at a very informal, make-shift dock. A place affectionately called Riverside Camp #3.

There's one large log raft loaded with bundled goods tied to the dock and a row boat pulled onto shore. Near the beach, a single campfire is shared by both groups, consisting of four halflings and two humans. The halflings look like merchants. The humans looks like travelers. They all appear tired and relieved to be off the water, but they greet you with a welcoming wave hello.

The captain turns to the young halflings and says, "You're free to choose to stay on board or set up camp on shore for night. It doesnt matter to me. I, however, will be staying on shore. There's a lump of earth that Ive worked on for many years that fits the curve of my back perfectly." He points to one of the many ash filled campfire pits. "My back always feels incredible when I wake in the morning from sleeping at that spot. I swear it's like magic." He grabs a pack and a bedroll and heads over to his favorite spot. The crew starts making preparations for the night. Two crewmembers stay behind on the ship to stand guard, the rest make their way to shore.

The shore is relatively clear as far as the eye can see in both directions. The further inland becomes thick with trees, brambles and brush. There are no permanent structures in the camp. Its easy to tell that the camp is used quite a bit. There are reminents of countless travelers that have visited in the past. Multiple fire pits dot the camp, both old and new. The captain walks straight to his favorite spot and lays down on it immediately, testing its comfort level. He sighs happily and pats it with his hand like an old friend.

(do what you will)

Mayzie 
Wednesday October 27th, 2004 5:50:09 AM

Mayzie will join the rest of the camp off the ship for supper. Mayzie will help with any setting up of the camp but will refrain from helping to cook, wary of the consequences.

Mayzie will chat to the others, especially Selithe who seems to be very unhappy and try to help as best she can.

She will comment to Kendry in Elvish 'Perhaps you are right and some of the giants are not mean. But they are our only real ennemies, and the point you raise shows how careless we are. We know nothing of them.'

Mayzie smiles at Kendry, as she gets into one of her speeches.

'You can learn a lot from the forest. You might think that a simple country girl would know nothing of armies or tactics. But all you have to do is look around. What people do is no different in many ways to what animals do.

Wolves will find their pray, track them down, herd them to a point of their own choosing, then having surrounded them, close in or the kill. (Mayzie ruffles Ghosts fur as she explains this). Deer will graze in herds, but in each herd there are some who keep a lookout, and when there is a sign of a big cat or wolf, they give warning so the herd can run.

What happens in the forest is often like a kind of war.

What it tells me when I observe these animals is that you must know your ennemy. You must know what he plans, you need to know where he is, and how he fights, and when you fight, you must pick the best place to fight, and the time to fight. And you must only pick a fight where you have the best chance to win.

If you let your ennemy do these things to you instead, you are finished.

To me we are like the sheep depending on the farmers fence and dogs in the form of these towers to keep us safe, and we never look across them. Unlike the sheep, we have a choice.

Look at it this way. Most halflings would believe that the giants size give them an unsurmountable advantage in battle. That is not so.

The giants are cunning but not smart, or so it is always said. They are badly organised, they are big and have problems seeing small things. Their size means that they must eat a great deal. They do not farm, so they must eat animals or people. People run away, and it takes many animals to feed a giant. What I am saying is that their numbers are limited.

They can be attacked piecemeal if they can be kept unaware that they are all under threat. Their food supply can be damaged by driving the animals off perhaps - something magick may be able to achieve. If they have leaders, they can be targetted. There are many ways to fight, and I believe that we could clear their valley and open more lands for halflings to settle should we need them. Certainly what we do not need is a valley full of giants who see us as a tasty snack right next to us.'

Having rambled on yet again for ages, Mayzie will go back and sleep on the ship with Ghost, somewhere near the beer. She will tell the wolf to be alert, since she is worried someone will try and interfere with the beer.

Kendry 
Wednesday October 27th, 2004 11:32:28 AM

Kendry introduces himself to the four halflings and pair of humans, and makes general inquiries, asking getting-to-know-you questions, and answering similar questions they may toss his way, albeit with discretion, should they touch on any areas he deems requires such.

He suggests to his companions that perhaps a few will want to stay on shore, taking some of his friends and family aside and whispering that it would be well to ensure the security of captain & crew, as well as that of their cargo. He offers to stay with the barrels along with Mayzie, and asks if one other might join them, the rest to remain on shore. "Should we set up any sort of watches?" he asks.

He enjoys Mayzie's conversation, nodding here and there, and agreeing strongly with her assessment that perhaps their people have grown too careless, and surely suffer a lack of information.

He lays himself down for the night on the other side of the barrels from Mayzie. Although going to sleep, he tells himself just before drifting off to be alert for noises that Ghost or Valor might make during the night.

Selithe 
Wednesday October 27th, 2004 3:37:34 PM

Selithe smiles when Mayzie speaks to her and nods before thinking, "I will stay on the ship also. I rather stay here for now till we reach home." Selithe looks to her cards and then Kendry and Mayzie thinking and deciding since her love is her cards, "Maybe you all would have a friendly game with me. I can teach Mayzie how to play cards while we just hang out and talk."

Selithe does talk to Mayzie about her colorful elvish dress and asks her how much it would cost to get one for her or if she has a idea. Selithe after some thought shrugs, "I would like to go and see a actual elven city once. I traveled and seen some place but nothing like a elven one or dwarf or such. I heard that elves have houses in trees and such. I always been curious if it is like having a tree house or something. Kendry and me were going to have a tree house one time but unfortunetly we never got the chance. Mainly because of me training to be a conjurer and then the little getting arrested mishap."

Kendry 
Wednesday October 27th, 2004 6:15:09 PM

"Sure, let's play a few hands, sis," he agrees with Selithe before he goes to bed.

Polly 
Wednesday October 27th, 2004 11:43:05 PM

Polly grins at Shale and Nalfein. "I guess that leaves us to camp on the shore tonight. I'll be happy to stay awake part of the night to make sure our crew and cargo make it through till morning."

With a spring in her step, she sets about setting up camp near the barge captains choice spot, and collects firewood to take them through the night with a banked fire. On her way back with her first load, she stops by the other campfire to exchange pleasantries with the halflings and humans there. "Good evening! I'm Polly. How are you all tonight? How are you finding your trips?"

Shale  d20+6=23
Wednesday October 27th, 2004 11:48:15 PM

Shale takes Valor off of the ship and gives the pony time to wander around. Despite his wish to sleep with his traveling companions he can't bear to make the war pony sleep inside the ship again.

Before bed he listens to Mayzie about the pack of wolves and thinks thoughtfully for a while and nods in agreement.

Walking in a circle Shale sets the boundaries for Valor and then finds a comfortable spot near the captain. (Handle Animal 23)

Before he nods off Shale opens an old journal that was stashed in his quiver and thumbs through the pages thoughtfully. "A pack of wolves..."

Mayzie  d20=8
Thursday October 28th, 2004 4:00:07 AM

Mayzie will happily let Selithe try and teach her to play. She manages to pick up the game after a few tries but is not very good at hiding it when she has a good hand, since she keeps smiling and darting looks right and left when she does, and biting her lip and frowning when she has a bad one. Still, she manages to win lots of pebbles one game when she believes she has a bad hand but in fact didn't recongnise that it was good, but they are soon gone again.

'I'll speak to Ereleth the next time he visits and ask him to bring you. I dont think it will be a problem. He has a very large home. The city is beautiful and trees are a part of it yes. It is a long way away. I dont know where exactly, but he takes me by walking into trees and walking out of others. It makes you quite dizzy until you get used to it. As to dresses, perhaps we can find one for you there. I think they would be very expensive to buy here, elves only use silk, sammite, or their own fabrics. When he comes he is usually in a hurry and we leave right away, so dont be too upset if we wake you in the middle of the night. You'll need to show me where you live.'

Mayzie grins at Selithes comment about being arrested.

'What did you do? Did you conjure something in the wrong place?'


Screams in the Night (DM Stephen)  d100=38 d100=71 d100=22 d6=3 d6=6 d6=4 d20+2=7 d20+2=5 d20+2=11 d20+2=6 d20+2=7 d20+2=21 d20+2=17 d20+2=13 d20+2=13
Thursday October 28th, 2004 8:02:44 AM

After a filling dinner of stew and warm ale a game of cards breaks out on the boat between the Crescent Valley natives. The skies grow dark after a few hours and the fatigue of a long day catches up with the young ones. Those on the shore also feel sleep taking hold.

All is quiet accept the wind and the gentle "clop clop" of the water against the hull. Suddenly a deafening scream can be heard in the distance. The sounds of a frantic woman breaking the silence wakes everyone from their slumber. From the brambles on shore emerges a gnomish woman with a lantern. The frantic woman yells "HELP MEEE! AIIEEEE!" She turns to the north and starts running up the shore along the river. Just behind her emerge several wicked looking creatures. Its hard to see them since they dont carry any lights. All you can see is that they are small like the gnome and the moonlight is reflecting off their steely weapons. They dont stop to look at everyone on shore. Instead they continue chasing the screaming gnome up stream.

Shale  d20+6=13 d20+7=17 d6=5
Thursday October 28th, 2004 8:42:20 PM

Shale springing into action whistles loudly for Valor as he draws his bow off his shoulder. Sliding an arrow clear of the quiver he makes a snap shot at the first dark figure.

(Handle Animal 13)
(Longbow Shot= 17 Damage= 5)

Polly 
Thursday October 28th, 2004 8:51:13 PM

Polly rolls groggily into a sitting position and peers blearily around, until the nature of the situation penetrates her sleep-fogged mind. "Hey! What do you people think you're doing?" she shouts in the common tongue, grabbing her spear. With a longing glance at the coals of the campfire, she takes off after the armed gnome-chasers, trusting to moonlight and the woman's lantern to show her the way.

Selithe  d20+4=8
Thursday October 28th, 2004 10:02:51 PM

Selithe chuckles as she plays cards with Mayzie and Kendry and pats Mayzie on the shoulder before heading to bed, "Alittle more practice and you'll make a good card player Mayzie, I'll keep working with you....the thought of going with you and your friend to a elven village is very interesting also. I hope the other elves or your friend won't mind me asking questions to put in my diary." Selithe thinks over her past and after a couple moments finally speaks up, "Actually when I and some of my so called friends were told we had learned all we could from out teachers we went on the town and had some strong drinks and they talked me into causing some trouble. Well, during the course of our causing trouble some windows got broken...you probably get the picture...well suddenly in all the mess my friends vanished and the constables caught me. Well, to cut a long story short I was sentenced to spend 3 weeks in jail and work around Humble's Ford for a few months. In jail I met this really neat older halfling named Thomas TeaLeaf Stillwater who taught me how to gamble and to get along with all the guys...you know, help me make life easier and keep a young girl safe." Selithe smiles and leans back, "Thomas made gambling so much fun...the traveling, the people you meet, the places you see, the game itself...I just fell inlove with the game right there and ever since I got out I been traveling and living my life one card at a time." Selithe smiles saddly, "Saddly though I will never see Thomas again, you see being a gambler he was in there for playing dirty and I guess he was suppose to of killed someone after a game of high stakes, I don't know if thats true or not. I've always wondered if he got out, escaped or was put to death by now.

Selithe blushes abit now as she changes the subject and pulls out her diary to write about leaving Duncan and everything that has happened, speaking quickly again to Mayzie before doing so, "My diary contains alot of the interesting things I have done or seen and the people I have met also. I have detailed info on the dwarves Slag told me about and the info you gave me also about the elves, pretty much everything."

Selithe enjoys her night of sleep on the ship, the clopping of the waves on the boat helping her fall asleep. It doesn't seem like she is asleep long though before she is awoke by the scream and Selithe jumps up and looks out over the area (spot:8) she must be to tired though and can't spot much at all so begins to move to get off the ship, "If someones in danger we might as well check it out. Alittle reputation building is good not to mention Ma and Pop would be mad if they new I ignored someone in need of help."

Kendry  d20+3=19 d4+1=4
Friday October 29th, 2004 1:51:43 AM

Kendry awakens and starts up. Evil pursuers of a hapless gnome! Projecting his voice as he was taught, he calls into the night so friends ashore and aboard the vessel hear him clearly:

'We shall rescue,
from dark beasties,
Brave hearts have we
Light the pathway
Stop the beasties
Save the gnome!'


[Inspire courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. -So, add +1 to your attack rolls and your damage rolls, friends, for this and the next five rounds.]

He grabs his bow, quiver over the shoulder, and looks to see if he can get off a shot at the dark runners from where he is [d20+3(+1)=20 to hit, d4+1=4 hp damage]. If not, then he runs on to the shore.

Kendry - Perform roll for his six-line song  d20+7=23
Friday October 29th, 2004 1:56:10 AM

Perform, singing, on inspire courage action, of 23.

Enemies from the Darkness (DM Stephen)  d100=69 d100=40 d6=6 d6=3 d100=50 d20+4=16 d20+4=12 d20+4=21 d20+4=24 d20+4=23 d20+4=7 d20+4=23 d20+4=6

Friday October 29th, 2004 2:14:35 AM

The gnome doesnt seem to be moving very fast. The lantern she is carrying is shaking rather wildly. She could be injured. Whatever her condition, she continues to scream bloodcurdling cries for help. In just the moonlight, you all have a hard time making out the shadowy figures chasing her. (Any ranged attacks against them have a 20% miss chance due to the low light. So roll a d100 with every ranged attack. On a roll of 20 or below, the attack automatically misses.)

Shale whistles for Valor (Handle animal DC 10, for Valor to perform a trick) and he trots on over like a well-trained war pony. He retrieves his bow and lets loose an arrow. (Miss chance roll 50. I went ahead and rolled it for you this time. Hit successful) Shale's arrow strikes a dark figure from the back of the pack. It falls to the ground and shrills in pain. It cant get up and run. All it can do is try and crawl its way back to the brambles.

Polly wakes rudely from her slumber and quickly assesses the situation. She gets to her feet and begins to chase down the pursuers.
(Standing from prone is a move-equivalent action. Polly moves 20-ft after getting up. Both Polly and Shale are 60-ft from the closest dark figure.)

Kendry begins his song of inspiration. His song fills all your hearts with the confidence of heroes. (All allies gain a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. Getting up was a move-equivalent. You can sing your song, but not move or perform any other action.)

Selithe decides she will also participate and stands ready at the ramp of the boat but takes no other action. Maysie is either in shock or in a deep sleep. While the druid remains motionless, Ghost stays loyal by her side.

The dark figures get closer and closer to the gnome. Those who dont hear the cry of their comrade continue to laugh and taunt the gnome as they get closer. Some look back at the camp and the light from the campfires reflect in their glassy eyes. Giving their stares an ominous red glow.

The halfling merchants spring to life, but instead of joining the chase, they cowardly make a run for their raft.

Biguns and Slag get to their feet. Slag is a little slow and is unable to do anything else. Biguns, however is swift and rushes over to the fallen attacker. He bellows an orcish obscenity and yells back to his captain, "GOBLINS, CAPTAIN!" The big half-orc raises his sword and prepares to finish off the fallen goblin. The small goblin screams!

(Everyone, please put your AC and hitpoints next to your name in the name line. We are in combat! :)

Kendry the bard [AC 13 (not wearing armor at the moment); 6 HP, +1 Morale bonus to attack & damage rolls, & save vs charm & fear due to inspire courage, for 5 rounds. (That goes for you all)]]  d20+4=19 d100=100 d4+1=3
Friday October 29th, 2004 2:41:39 AM

Kendry fires an arrow at whom he perceives to be the lead goblin, hitting AC 19 for 3 hp damage with the arrow from his composite short bow. Despite the darkness, he has no trouble whatsoever making the outline of the goblin [100!]

Selithe-AC:15-HP:6 
Friday October 29th, 2004 11:21:20 PM

(OOC:I will edit my post if need be. It is storming here so this is a quick post and I don't have time to look up and see if the spell I'm using will reach the distance I want."

Selithe looks out and frowns, taking time she thunks the butt of her staff against the deck of the boat where she stands and chants to herself mainly thunking the butt of her staff where she stands again afterwards, "dance and shine, twist and twine, show my enemy." Selithe grins after her spell causes lights to dance near or on the enemies, "Maybe that will help."

(Casting dancing lights on or as near to the enemy as possible to show them, possibly blind them since it is dark and they are most likely using their low light vision.)

Polly (AC 14, 8 HP)  d20+1=3 d20+6=13
Friday October 29th, 2004 11:23:25 PM

"Goblins?" Polly passes Biguns, with a guilty thought for his apparent intent to finish off the helpless creature. She continues chasing the chasers at her top speed, following the gnome's screams for direction because she needs her eyes to pick out obstacles in the faint light. Where her sight fails her (Spot=3) she has to rely on her agility and speed to keep her on her feet. (Reflex Save=13)

Shale (AC 18, HP 10)  d20+9=23 d20+9=21 d20+9=25 d20=11
Saturday October 30th, 2004 1:17:02 AM

As Valor comes trotting up, Shale swings up onto his back and takes off towards the gnome. (Fast Mount 23, Spur Mount 21+10 Mvt)

In an instant Valor comes flying up next to the gnomish lady (careful to stay out of melee with the goblins.) Shale reaches down to grab the lady. (Riding with Knees 25)

"Hop on quick!!!" Shale says as he slows to grab the lady. Using both hands Shale will do whatever is necessary to bring her up onto Valor and attempt to ride off. (Strength 11)



CHARGE! (DM Stephen)  d20+6=12 d20+8=12 d20+3=7 d20+3=20 d20+3=6 d3=1 d20+6=18 d8+4=8 d20=16
Sunday October 31st, 2004 11:06:14 PM

Shale goes charging forward past the goblins, heading for the gleaming lantern held by the gnome. She continues to scream as Shale slows down. The goblins continue to barrel down upon her. She drops her lantern and grabs hold of Shale and pulls herself up. She then grabs on to Shale and holds on tight. (Shale needs to make a Spot check DC 12. Gnomes strength check 16.)

Polly charges past Biguns and will be in striking range of three goblins this next round. Those that stopped and turned around to see what was happening to the screaming goblin, throw their daggers at Polly as she approaches. Two daggers fly wildly and miss by a large margin. However, one cuts a gash into Polly dealing only 1 point of damage.

Selithe weaves her spell and globes of dancing lights appear over the goblins. The battle field is now well lit. With the lantern, campfires and the dancing lights, it is easy to see all the combatants on the shore. The goblins are startled by the sudden light, possibly thinking it was something a lot worse coming their way ... like a fireball or something. But they continue to hiss and themselves arent debilitated by the light. (Goblins dont have a sensitivity to light. However you eliminated the 20% miss chance. Everyone can see everyone now. No more concealment.)

Kendry puts down his lute and takes his bow. He sends an arrow to the nearest goblin. The arrow strikes hard in the shoulder. It winces in pain but still stands. (This goblin is one of the three Polly will get to this next round.)

Biguns brings his sword down and silences the goblin forever. Slag, with a nasty-looking hand axe, catches up with Biguns. They both continue on behind Polly. The captain commands his other crew to arm themselves and guard him from attack. The four halfling merchants cast off from shore and start paddling frantically out onto the river. They slowly disappear into the darkness. Although their splashing paddles and arguements of who is paddling in the wrong direction can still be heard.

The humans remain by the fire. The male covers the woman under an animal skin that they were laying on. He pulls out a composite bow and stands over his mate in a defensive posture. He prepares to fire on anyone attempting to attack them.

Mayzie remains asleep, even as Ghost begins to bark. The wolf looks nervous and pokes at Mayzie with his nose.

(Everyone make Spot and Listen checks)

Kendry the bard [AC 13 (not wearing armor at the moment); 6 HP, +1 Morale bonus to attack & damage rolls, & save vs charm & fear due to inspire courage, for 4 more rounds.]  d20+4=8 d20+3=6 d20+5=6
Monday November 1st, 2004 1:19:20 AM

Kendry lets fly another arrow at the same one he hit a moment ago, but misses, this time the arrow hitting the dirt several feet this side of the goblin. His powers to discern (Spot: 6) or hear (Listen: 6) anything out of the ordinary seem curtailed for the moment, as he concentrates on taking out the newly illuminated goblins who threaten health and safety. "Brfsk gnoum di smrt!" he shouts out in goblin ('Leave the gnome or die!' in translation).

Mayzie (hp 10, ac 17 - picks up shield but no armour on) 
Monday November 1st, 2004 8:17:09 AM

Mayzie finally awakens with a start as Ghost nudges her awake. Grabbing her shield and staff she rushes out, Ghost running along next to her.

Mayzie curses softly as she spends a round taking in the scene and trying to figure out what to do.

As soon as she is able to get her bearings, Mayzie will cast a spell (Shilelagh) and steeling herself, will head towards the gnome woman with ghost, brandishing her staff, ready to attack any goblin that comes near her.



Selithe-AC:15-HP:6  d20+2=6 d20+3=13
Monday November 1st, 2004 10:22:09 AM

Selithe frowns when she thinks of how she only has her staff out and moves to drop it and grab her sling out from it's little strap on her backpack that holds it. Selithe glances around as she does, wanting to make sure nothing is sneaking up on them.

(Listen:6 Spot:13)

(ooc:Not sure how long the dancing lights spell will last so will look that up asap.)

[DM Stephen - It lasts one minute (10 rounds)]

Shale (AC 18, HP 10)  d20+4=9 d20+2=3 d20+7=25 d6=1
Monday November 1st, 2004 9:44:01 PM

Not paying attention at all to his surrondings (Listen 9 Spot 3) Shale turns Valor at the end of the charge and draws his bow. In a fluid motion he snaps off another arrow at the wounded goblin. (Attack 25 Damage 1)

As he draws another arrow to fire again Shale asks the gnome loudly, "Are you hurt!!??"

Polly (AC 12 due to charge attack, 7 HP)  d20+1=14 d20-1=4 d20+6=21 d6+3=7
Monday November 1st, 2004 11:10:43 PM

Polly shrugs her shoulder a little to judge the sting of her wound as she covers the distance remaining between herself and the goblins, keeping her eyes open along the way (Spot=14, Listen=4). Seeing the wounded one struck by another arrow, she charges the next closest, both hands driving her spear into him. (hit AC 21, 7 damage)

Kim - OOC 
Tuesday November 2nd, 2004 12:48:49 AM

[OOC: Friends, remember to add +1 to your attack rolls AND your damage rolls, due to the inspire courage effect. So Shale does 2 points of damage, not 1. Polly may have included the extra +1, I don't know. -Kim]

Added by Lee: Polly did. It's helpful that you're reminding us of the effects in your post header each turn.

An Ugly Turn. (DM Stephen)  d20+7=25 d20+7=14 d20+7=11 d20+7=16 d20+7=11 d20+7=21 d20+7=14 d20+7=21 d20=11 d20=14 d20=4 d20=5 d20=4 d20=10 d20=16 d20=18 d20+7=23 d20+7=18 d20+7=16 d20+1=19 d20+1=10 d100=82 d100=91 d6=5 d6=4 d20+4=15 d3=1 d6=3 d20=18 d20+2=10 d100=47 d4=3 d20+4=14 d20+4=17 2d6(3+4)=7 2d6(6+2)=8 d20+5=8 d20+4=10 d20+4=6 d20+4=20 2d6(5+5)=10 d20-15=-11 d20-15=-11 d20-15=-1 d20-15=2 d20-15=-13 d20-15=2 d20+7=22 d20+7=19 d6+3=6 d8+3=5 d20+3=10 d20+3=16 d20+3=17 d20+3=9 d3=1 d3=1 d3=3 d3=1 d4=2 d4=4
Tuesday November 2nd, 2004 2:22:33 AM

Shale halts his horse and spins him around in order to fire off a few shots from his bow. Shale in all the excitement failed to notice a few things about the gnome that he just helped onto the back of his war pony. She was a bit too heavy for a gnome. She had a rather pronounced unwashed stench. Her hands felt clammy and had sharp jagged fingernails. She answers the hobbit with an uncharacteristic hissing voice, "Ohh, meez feelin' fine, hobbit! What about yooouu?" As Shale fires off his arrow he feels a dagger pierce his side dealing 4 points of damage. (Attack of opportunity for firing a ranged weapon while in a threatened square + sneak attack). The gnome rolls off the back of the horse while still holding onto Shale, attempting to pull him to the ground (Make an Opposed Strength check DC 18 or be pulled from the horse. If you're pulled off the horse make a Reflex save DC 13 to remain on your feet when you hit the ground). Shale at least can be glad his arrow hit.

Polly charges into the wounded Goblin that now has two arrows sticking in him. Her spear pierces his chest and the goblin falls limp to the ground. Just before that, she noticed the gnome on the back of Shale's pony produce a dagger and attack him.

Slag and Biguns charge in next to Polly. Their combined hack and slash attack drop the second goblin. The third goblin closed with the Polly, Slag and Biguns withdraws and moves to join the other four goblins 30-ft behind him. Those four goblins all stop chase and turn to throw javlins. Two strike Biguns for 6 points of damage. Biguns growls like a feral animal as he pulls a javlin from his side.

As Selithe makes a grab for her sling, she notices something from the port side of the boat (the broadside facing the river). From out of the river, two sets of hands are clinging to the rail. Two goblins appear to be attempting to climb aboard. Out of nowhere a bolt flies by your head. Thank goodness it missed.

Kendry shoots his arrow but it goes flying off in an unfortunate direction. He shouts his warning and its answered with a surprise attack from behind. A screaming goblin charges from out of the darkness and attempts to push Kendry overboard. (Bull Rush attack. Make an Opposed Strength check DC 10 or feel yourself fall overboard into 4 feet of water along the shore.)

Mayzie just waking up doesnt notice anything onboard. She is able to get up and cast her spell. Her staff fills with a natural energy. Veins of green streak through the wood giving the weapon the appearance that it has come back to life. (Getting up is a move-equivalent action. Casting the spell is standard action. No other movement is allowed) Suddenly Mayzie feels a sharp steely bolt hit her in the back. The druid falls to the deck but is still conscious ... but only barely! (You're at 0 hitpoints. This means you're Disabled. You can perform only one standard action or one move action this next round.) Ghost turns on the snarl and growl while standing guard over his fallen friend.

From out of the darkness, two bolts strike one of the half-orc guards onboard the ship. The half-orc falls to the deck with little to no reaction. A pool of blood begins to flow outward. The other half-orc crewman spots the goblin rogues and yells, "GOBLINS ONBOARD!!" He charges at one of them and swings with his longsword. However, his attack does not connect. Another bolt is fired at the last half-orc from another location on the boat. It slams into the deck missing the crewman by inches. (You all on the boat see six goblin rogues on deck armed with light crossbows. Only Selithe sees the two goblins trying to climb on board.)

Then if things couldnt get worse, the ropes that tie the boat to the dock goes slack. The boat starts to slowly drift away and float down river (5-ft). The docking ramp from the boat to the shore suddenly falls into the river as the boat pulls away. The captain yells, "MY SHIP!" And he and his two guards go running to the docks.

(Everyone keep making Spot and Listen checks.)

Mayzie  d8+1=7
Tuesday November 2nd, 2004 2:46:44 AM

Mayzie collapses to the deck with a bolt in her back. Biting her lip and trying hard not to panic this time, she iwill try and cast a cure light wounds on herself.

[DM Stephen - Please roll the amount of healing you did when you cast the spell. To save time, I will roll for you this time (d8+1=7). You will be able to act normally this next round.]

Shale (AC 18, HP 6/10)  d20=11 d20+8=20 d20+2=14 d6+1=7 d6+4=5 d6+2=7
Tuesday November 2nd, 2004 9:27:46 PM

Shale totally surprised by the so called gnome winces and moans as the dagger pierces his side.

Pulled from his horse Shale recovers his wits and lands on his feet with a groan. The next sound is the shing of his father's blade leaving the scabbard. (Strength 11 Agility 20)

Holding his puncture wound with one his left hand and his steel longsword with his right, Shale's blade makes a downward swing as he attempts to cut deep. (Attack 15 Damage 7)

Focused on the beast nothing deters Shales attention. (Listen 5 Spot 7)

Polly (AC 14, 7 HP)  d20+1=16 d20-1=3 d20+4=5
Tuesday November 2nd, 2004 10:00:57 PM

Hearing the cries from the dock, Polly groans. "A trick! Dirty goblins. Shale, are you okay?" She tries to assess their situation while she defends herself from the encroaching goblin, but all the shouting seems to be interfering with her hearing. (Spot=16, Listen=3)

Though she tries her best to attack her opponent, she just can't seem to pierce his defences. (hit AC 5) She shuffles back a few steps toward the docks and resettles her grip on her spear. (5 ft step)

Selithe  d20+2=9 d20+3=21 d3=2
Tuesday November 2nd, 2004 10:43:49 PM

Selithe tries to keep her ears and eyes out for more trouble (listen:9 spot:21) but also sighs as she calls out, "We have problems friends, two more over here."

Selithe can see this battle going to go down bad but decides to try and limit the playing field abit by keeping one or both the goblins trying to pull themselves up from getting on the boat. Selithe wiggles her fingers, "Watch the fingers bows." Selithe casts acid splash on one of the goblin's hands or enough to get both if possible.

(Casting on the hand/s of a goblin or if their hands our close enough together between them to get one of both of the goblin's hands. Damage:2 trying to get the goblin/s to let go and fall.)

Kendry (AC 13, HP 6, +1 Att/Def from inspire courage)  d20+2=12 d20+3=16 d20+5=23 d20+4=24 d20+4=21 d4+3=5 d4+3=7
Tuesday November 2nd, 2004 11:15:03 PM

Kendry steps a little to the side as he feels someone trying to push him overboard, draws his rapier and stabs to the heart of the goblin who tried to overbear him (Nat 20+4, hit AC 24, critical threat, converted to a critical hit by d20+4=21, damage 5+7=12 -> Woo hoo!). "A RUSE, A RUSE! Mind the boat! Back to the boat, all!" he shouts to all. He pulls the bloodied rapier from the dying enemy, but ready for the next attempt, and defending the tarp-covered and tied-down barrels. [Spot 16, Listen 23]. He looks to see if a line is nearby to toss to those on shore. If there are items on deck he can use for partial cover from the crossbow-armed goblins, he'll take advantage of it, looking for tactical advantages.

[Could we have a map of sorts?]

The meanest critter you've ever gnome! (DM Stephen)  d20+1=9 d20+6=20 d3=1 d20+5=17 d20+4=8 d8+4=7 d6+3=6 d3=3 d3=1 d3=2 d3=2 d20+1=18 d20+1=14 d3=3 d3=2 d20+1=2 d20+1=6 d20=12 d20+1=10 d20+1=8 d20+3=18 d8+4=5 d20+4=23 d20+4=24 d20+4=7 d20+4=12 2d6(6+2)=8 d6=4 d20+3=18 d6=3 d20+2=17 d20+2=15 d20+2=11 d20+7=19 d20+7=19 d20+7=11 d20+7=13 d20+3=21 d20+3=7 d20+3=13 d20+3=10 2d6(3+3)=6 2d6(6+4)=10 d20+5=15 d8+4=10
Wednesday November 3rd, 2004 12:51:02 AM

Shale is pulled from his horse, but is able to land on his feet. The gnome isnt so lucky and falls on her back. A comb in her hair falls loose and drops to the ground. The comb immediately changes into a hat! Then the gnome's magical disquise fades away. She wasnt a gnome at all, just another goblin. Shale takes his sword and runs it through her chest. She looks shocked to see her wound. Her surprise quickly becomes rage as she spits at Shale. She withdraws by tumbling 30-ft backwards and standing to her feet. She has one hand on her wound, the other clutching a bloody dagger. In a defensive stance, she yells out at Shale saying, "COME ON HOBBITTT, ATTACK MEEE!"

Polly, Biguns and Slag charge into their attackers. Polly misses. Biguns hits and kills a goblin. Slag also connects and injures a goblin. Two goblins attack Biguns, seeing him as the biggest threat. Both attacks hit and the half orc falls from the bloody onslaught. One attacks Slag and the goblin completely loses grip of his dagger (natural 1). His weapon falls to his feet. A look of terror also falls upon his face. The fourth goblin attacks Polly and misses.

Selithe sends a orb of acid at one of the goblins (sorry, the spell only allows one target and you have to roll a ranged touch attack to hit. I will go ahead and roll for you to save time.) The orb of acid flies at one of the goblins and hits. Smoke rises off his burning fingers and he's unable to remain on the rail. He falls back into the water. The other goblin is able to climb up and land on the deck. He looks like he is beginning to load his crossbow and is eyeing Selithe for his attack.

Mayzie is able to heal herself. She cheats death this time. Ghost remains loyal to Mayzie and guards her from the attackers. (Is anyone playing Ghost?)

Kendry is able to out muscle the charging goblin. The bard answers with an elegant parry and thrust of his raiper. The goblin doesn't know he's been dealt a mortal wound until he sees the blood. His eyes grow dim and he falls face down onto the deck.

The last half-orc crewman left onboard strikes at one of the goblin rogues. He hits and the goblin falls, but he appears to still be awake. The half-orc is answered with three crossbow bolts. Two hit, one looks critical. The half-orc falls to the deck.

The one disabled goblin chooses to withdraw and rolls overboard and splashes back into the river. The last goblin who hasnt fired yet chooses Kendry as his target. He launches a bolt and it hits the bard dealing a bloody wound. (3 points of damage).

The captain with two crewman charge at the boat. As they run into the water to try and grab the ropes, four goblins fire crossbow bolts at the captain. The captain doesnt see them hiding under the docks. Two bolts land hard in the captains back. The captain gasps and collapses down in the water. Blood turns the water turns red around him. The half-elf crewman grabs his captain and drags him to the shore. He tries his best to stablize his employer. The captain may still be alive. The last half-orc takes his vengence on the rogues for attacking his captain. He literally slices one of the goblins in two. The other three rogues make a run for the shore, away from the angry half-orc. The half-orc doesnt notice in his blood-fury that the boat has moved another 5-ft downstream and is picking up speed.

(I will try and have a map available. There are five goblin rogues left on the ship. Four goblins are taking cover behind crates. One goblin isnt behind cover and is eyeing Selithe. One is in the water off the port side, that you know of! One goblin jumped back into the water, off the stern, after recieving a massive wound. Three goblin rogues are under the docks and are moving to the shore. Shale is in one-on-one combat with the trickster goblin. Polly and Slag are fighting 4 goblins. The goblin in front of Slag is injured and unarmed. Both crewman onboard are down. The captain is down on the shore.)

DM Stephen 
Wednesday November 3rd, 2004 6:58:27 PM

Here is a Map. Click on it to view. Enjoy.

Click here to view Battle Map!

Polly (AC 14, 7 HP)  d20+4=7
Wednesday November 3rd, 2004 9:14:54 PM

Her frustration level rapidly mounting, Polly thrusts clumsily at her opponent and snarls when the point of her spear misses him by a handspan. (Hit AC 7) People are getting hurt, the barge is floating away, and here she is trapped, flailing ineffectually at the bandits' diversion.

Selithe-AC:15-HP:6  d20+2=18 d20+3=13
Wednesday November 3rd, 2004 10:20:29 PM

Selithe sighs as she thinks of her situation, armed with only a sling and the enemy is loading a crossbow to shoot her with.

Selithe comes to a quick decision and quickly rushes forward, ducking her shoulder to slam into the goblin, hopefully before he gets his crossbow loaded and hoping he can't take to much action against her as she does, "This isn't looking good brother Kendry, something better happen in our favor. Mayzie are you alright?" (Listen:18 Spot:13)

(Stephen: Selithe is trying to bull rush the goblin and ram him over the side of the boat if possible. I didn't do any rolls since I was looking at the rules for the bull rush and am not sure which or if any of them apply to the situation. Thanks. Hope this isn't going to be a regular occurance :D the fighter wizard LOL.)

Shale (AC 18, HP 6/10)  d20+6=16 d6+1=3 d20+6=9
Wednesday November 3rd, 2004 11:09:55 PM

Happy to oblige the goblin Shale snatches his bow up off the ground and looses an arrow into the trickster.(Attack 16 Damage 3)

Grabbing at Valor (who is still close by since he is a war pony and not proned to panic like some hobbits...), Shale attempts to jump onto his back quickly, but finds his wound slows his drastically and his unable to make the leap. (Ride 9)

Shale yelling over the ruckus exclaims, "TRY AND THROW A ROPE OR SOMETHING!! I'M COMING!!!"


Mayzie (hp 7, ac 17) (Ghost - 2d8+4hp, ac 16 bite 1d6+3)  d20=8 d20+2=21 d6+3=4
Wednesday November 3rd, 2004 11:46:44 PM

Mayzie will spring at goblin 1 if she possibly can, trying to hit him with her staff/shilelagh (but no doubt missing on an 8).

Ghost will launch himself at the same target probably hitting (21) for 4 damage.

(I dont know what you mean by is anyone paying Ghost - he is just my druid animal companion - assumed he was semi npc - I never rolled his hitpoints, and not sure how it is done for animal companions, so just included dice if you want to roll it).

DM Stephen 
Thursday November 4th, 2004 1:45:26 AM

Going to wait and post in the morning. Going to give Kim a little longer to post.

Aurore - In the Wold, it's our policy that if a player has an animal companion, a familiar, or some kind of cohort, they need to ask one of the other players in the party to play the part of the creature. Because these creatures have their own thoughts and minds, they're not just an extension of their character (according to the CDM's). Ghost may not always want to follow Mayzie into the cave, for example, or do something completely different from what you expected him to do. :)

Ghost's stats would be that of an average wolf in the Monster Manual at your current level, except he gets a bonus Trick, you both share spells, and you are Linked to him, which gives you a +4 bonus on Handle Animal checks. Turn to page 36 and read up on Animal Companions in the Players Handbook.

Here is a link to the average stats for the Wolf. His abilities will expand as you go up in level.

Kendry (AC 13, HP 3/6, +1 Att/Dam from inspire courage)  d20+5=17 d20+4=13 d20+3=16
Thursday November 4th, 2004 4:49:05 AM

Kendry feels a thud in his side, and the energy contained in the metal-tipped wooden cylinder causes his body to spin a quarter turn. He knows there are several threats on deck. They are outnumbered and outwitted by this mass of goblins. Outwitted? No wits to speak of, not setting any watch. And now I'm going to die. What is Selithe... The pain seems far off. It is going to hurt. Hurt real bad. He hears Shale yelling (Listen: d20+5=17) There's a line. Throw it. Throw it to shore, Kendry. For Shale. But low. Stay low. Throw high, but stay low. Kendry takes the coiled line near the bow, holds it behind him, then launches it in an arch toward the shore [Ranged attack(?) 13], watching it uncoil the farther out it goes. He falls back to the deck, scrambling for cover behind the crates, pulling his bow back to him with his toe. [Spot 16]

Im gonna keel you! (DM Stephen)  d100=3 d6=1 d6=4 d20+2=20 d3=3 d20+2=9 d20+2=17 d3=2 d20+4=6 d6+2=5 d6+2=4 d20=15 d20+2=8 d20=17 d20+2=16 d3=3 d20+3=17 d6=6 d20+3=10 d20+3=23 d20+3=6 d6=5 d20+2=10 d20+2=5
Thursday November 4th, 2004 8:43:27 PM

The trickster goblin facing Shale was prepared for the attack and was able to dodge the arrow (full defense from last round). The goblin laughs at Shale's attempt to mount his pony. She then attacks Shale with her dagger. Her slashing attack connects dealing 3 points of damage. "Justt give it up, the boat is ours!" The goblin then yells out in her own language, "Gupe derzk bu skeek!" (to those who know goblin, "Dump them in the river.")

Polly misses again with her attack. Her lack of combat skills seems to bolster the confidence of her attackers. Two goblins strike back at Polly but only one hits for 2 points. Slag attacks the unarmed goblin and misses like Polly. The unarmed goblin draws a second dagger and attacks Slag, but it also misses. The third goblin attacks Slag as well and also misses. Everyone's getting frustrated from slashing the open air.

Back on the boat, Selithe hears the call of the warrior and charges at the goblin like a raging barbarian. The goblins eyes widen as he watches the halfling barreling down on him. He tries to brace himself but she hits him too hard. The goblin goes tumbling over the railing and makes a splash in the river. (We've removed AoO from special attacks in the Wold to lessen the amount of opposing rolls. Now all you have to do to perform a Bull Rush is make a Strength check, you get a +2 for charging.) He lands right next to his buddy who is already climbing back up the a rope. The goblin on the rope is able to climb onboard and lands on the deck, right next to Selithe. He stands there staring at her in shock.

Mayzie moves over and attacks a goblin(1) but misses. Ghost leaps over a crate to get to the same goblin. He is able to latch on and bloody the goblin. The goblin screams in pain. He draws a dagger and attempts to stab at the wolf. He barely hits with his dagger dealing 3 points of damage to the wolf. The goblin's buddy turns his crossbow at the wolf and fires. He also hits dealing twice as much as the first goblin (6 points of damage to Ghost) Ghost yelps loudly from his wounds.

Kendry stays low behind the crates and throws a line out as far as he can, but there's no one there waiting to catch it. The half-elf crewman continues his best attempt at first aid with his dying captain. The other half-orc crewman is chasing goblins in the water around the dock. Shale is still back on shore dancing with what seems to be the goblin leader.

The goblin(6) on the stern of the boat no longer has a clear shot of Kendry. He moves over to the starboard stern side and climbs up on the top crate. Catching an eye full of Kendry tossing down a line, he fires his crossbow. However, it misses and thuds into the rail next to Kendry.

The goblin(5) next to the paddlewheel pumps sees Selithe, who just threw his friend overboard. He fires a deadly accurate shot from his crossbow that hits Selithe straight and hard (critical threat, but no critical!!). His bolt deals 5 points of damage.

The half-elf continues to attempt to stablize his captain and he doesnt look to be having much luck. He yells, "HELP! THE CAPTAIN IS DYING. I CANT GET THE BLEEDING TO STOP! HELP!" (BTW, Biguns also continues to bleed to death, but Polly and Slag are a bit busy.)

The half-orc crewman in the water halts his chase and heads back to the captain. He kneels and attempts to help the half-elf, but they're still having trouble. The three goblins that were being chased make it to shore, on the opposite side of the docks. They witness the boat drifting further out into the river's current. They start to jump and cheer!

Kendry is probably the only one to notice, but from his vantage point he can see that the gap is becoming wider between him and their friends on shore. (Everyone on board make Spot checks)

Selithe  d20+2=4 d20+3=13 d20+2=5 d20+3=14
Thursday November 4th, 2004 11:53:22 PM

Selithe frowns when she sees the goblin climbed onto the deck already that she used acid on the hand of just a short time ago. Selithe yelps and grabs at the bolt that hits her and for a split second her vision goes black before she gets ahold of herself and she yells to her brother and Mayzie, "Kendry, Mayzie, overboard now! This is a loosing battle brother and friend, best to retreat and live another day and we don't acomplish nothing by dieing."

Selithe looks around (listen:4 spot:13) before grabbing her staff of the deck of the boat and then grabs the rope and swinging herself over the rail and trying to climb down. She ignores the pain of her injury and the quarrel stuck in her as she does (Climb:14). As she does though she yells at the goblin on deck who just climbed up, "Better let my friends go to. You won, tell your other friends on the boat to let them go, the boat is clearly won over by you."

(OOC:Please ignore the d20+2=5, that was a messup roll. Selithe doesn't want to leave her staff on the boat inless she has to.)

Shale(AC 18, HP 3/10)  d20+2=20 d6+1=7
Friday November 5th, 2004 1:09:24 AM

As blood comes flying from Shale rage engulfs him as he turns. In a liquid movement he grabs his halfling longsword from the ground swings hard releasing a primal scream. (Attack 20, Damage 7)

Kendry  d20+3=8 d20+4=17 d20+5=25 d4+1=5
Friday November 5th, 2004 2:41:20 AM

[Spot 8, Listen 25] Kendry fires an arrow at the goblin who just missed him (#6), hitting AC 17 for 5 hp damage. His ears are finely attuned for nuances. No Selithe... "Our berries for the fallen!" he shouts out in general counsel to his friends, hoping they remember the goodberries from the fae entertainers of the other night. He pulls one of his two remaining berries, and moves it into his mouth. He does not bite it now, but if struck by any additional blow, immediately will bite down. His eyes sweep bow to starboard to stern to port, as much as he can see while remaining crouched for cover by the crates, except for a moment as he glances portside. In his mind his prayer consists of a fleeting thought of Wardd. Draw a lucky card for my sister. Where is the goblin who was on board for the trip downstream?

Memories (DM Stephen) 
Friday November 5th, 2004 10:17:40 AM

(DM mini post)

Kendry recalls the little introverted crewman that liked to hang out below deck during the day because he didnt like bright light. He was only 2-ft tall (the goblins are 3.5-ft tall), had scaly reptilian-like skin, and a waging tail. You sometimes heard the other crew refer to him as Runt. However, he looks nothing like these goblins.

Runt (ac16, hp5) 
Friday November 5th, 2004 11:34:16 AM

A small figure jumps up out of the cargo hold with a bag thrown over his shoulder. Its contents bulging through the cloth. "EEEK!" he sounds off a cowardly scream. He sees something downstream, in the darkness, that alarms him to a near state of panic!

In his other hand is a large, empty waterskin. He runs to the railing and begins to blow the waterskin full of air, like a balloon, and seals it off. He quickly glances down stream again, "EEEEKKK!!" He turns to Kendry and asks, "Help! Me no good swim!" he screams again! He trembles there at the edge of the rail, looking down into the dark water. He then sees his captain bleeding on the shore. "EEEK!!"

Polly (AC 14, 7 HP)  d20+4=17 d6+4=5
Friday November 5th, 2004 1:51:47 PM

Polly curses as she defends herself from her attackers, thanking her training for keeping her alive. Finally, she spots an opening in the defenses of the goblin on the end of the line. She ducks his wild swing and drives her spear into him with the strength of desperation. (Hit AC 17, 5 hp damage)

Kendry (AC 13, hp 4/6, +1 Att/Dam inspire courage)  d20+3=19 d20+4=9 d20+4=23
Friday November 5th, 2004 5:03:25 PM

[Spot: 19; Listen: 10 (supposed to be d20+5, not 4)] "Fine." Kendry lifts a tarp, cuts the line holding one of the barrels of Brock's Best Beer, and gives the rope a heave to get the barrel rolling toward the starboard (shoreward, in this case) rail. He gives the barrel a little boost to add to its momentum, and the barrel descends in a parabolic arc to the river below.

On the trip downstream, he already had inflated his waterskins, which he had simply tied back on to his knapsack after riding the river chariot. "C'mon, Mayzie, Ghost. Let's go, Runt." Bow and knapsack slung over the shoulder, leather armor tied as well to a strap on his knapsack, he jumps off. As his hits the water, he involuntarily bites down on the goodberry, healing himself of 1 hp damage. He takes a stroke or two to get to the barrel, and pulls Runt (if the little guy does jump) next to him.

"All right, kick this thing toward shore." Kendry pushes the barrel with kicks of his feet, and one hand stroking. [Swim 23] He wants to get to the captain, if he can. One more goodberry left.

Mayzie 
Saturday November 6th, 2004 9:54:39 PM

Mayzie will cry out seeing Ghost badly wounded.

Hearing Kendry and Selithe, she will grab Ghost and pull him after her.

'Come along Ghost, NOW'

Leaping overboard clutching the wolf, she will try and get to the nearest bank as best she can.

Making it to shore. (DM Stephen)  d20+4=18 d6+4=6 d100=98 d6=1 d20+4=16 d20+3=8 d20+3=13 d20+2=3 d20+2=9 d20+2=8 d20+2=4 d20+2=20 d20+2=6 d8+1=6 d100=60 d100=32
Monday November 8th, 2004 8:01:27 AM

Shale runs his sword through the trickster much to its surprise. She looks in shock at the blade entering her body. Anger quickly fills her red eyes. She continues to step forward, driving Shale's blade even deeper, trying to strike with her dagger, but her ghost gives up the mortal coil before being able to deliver her revenge. She falls onto Shale in a bloody, lifeless heap.

Polly also connects with her spear and the goblin flails about from pain in a dramatic display before falling to the ground.

Slag swings his handaxe at the goblin in front of him and the last few seconds of that goblins life is spent watching the battle from a bird's eye view as his head goes flying. The other two goblins choose to withdraw and make a run for the darkness. Slag quickly drops to his knees and begins working on Biguns. He appears to stop his bleeding by applying pressure on his wound.

Back on the ship, Selithe, Mayzie, Ghost and Runt jump ship and begin swimming back to shore. Kendry is alone on the ship trying to take with him a single barrel of Brock's Best. He cuts the ropes holding them together and takes the first barrel. Since Kendry's arrow dropped one of the goblins last round, only two are able to get a shots off during his escape. Both bolts fortunately miss the bard before he can make his jump.

Getting to shore takes Selithe, Mayzie, Ghost, and Runt only three rounds. Kendry is slowed by the mostly submerged barrel and takes at least double that amount of time.

After much stress, both crew seem to stop the captains bleeding the round before Runt makes it to shore. Runt takes a healer's kit from his bag and removes a small vial of liquid from the kit. He feeds it to his captain. (heals 6 points) but the captain still doesnt regain consciousness. His wound do heal up but not enough to pull him out of danger.

The goblins cheering on the dock also make a run for the darkness. They can still be heard celebrating the capture of the ship. As Kendry reaches the shore with his barrel, the ship fades away in the darkness down river. The lanterns on board are snuffed out to conceal it from view as the goblins make their escape.

Polly 
Monday November 8th, 2004 11:41:06 AM

Polly runs downstream to the shore to help fish her friends and then the barrel out of the river. When everyone is ashore, she kicks at the ground, scattering sand. "Well, I'm glad we're alive, but the crew's not and we're in trouble. Can we chase after those goblins and get the barge back."

She wanders through the area, checking on the condition of the fallen goblins.

Shale 
Monday November 8th, 2004 9:27:48 PM

Pushing the dead goblin off of him Shale stands up to survey the disappearing ship.

"DAMN IT!!" Running over to the edge he helps pull Kendry and the barrel into the ship.

Moving the barrel best he can with everyone's help he sits it upright near the beach and sits on it.

"This is a fine mess we've gotten ourselves into. These politics are going to be the death of us. We should take up something safer like hunting giants near the Scab or chasing fey in the Culverwood."

Shale is still holding his side that seems to be bleeding only slightly now with the pressure applied.

"We can rig something up so that Valor can drag carry the barrel back, but we can kiss that money goodbye."

Walking over to the dead goblin trickster Shale searches him for any clues and picks up the comb that had disguised her.

Cleaning the blood off of his father's old longsword, Shale sheathes it and returns to sit on the barrel. Petting Valor he continues, "It seems to me we need a plan of action. This wondering aimlessly is fine for youngins but we're grown halflings now!"

With that Shale picks a long stalk of grass and chews it thoughtfully contemplating.

Selithe 
Monday November 8th, 2004 10:36:23 PM

Selithe looks to the others as she reaches shore and rolls over on the beach as she tenderly touches the bolt sticking in her yet and sighs as she pulls a berry from earlier from her pocket and chews it as she speaks up, "Dang it this thing hurts. Who knew that trying to be a hero would hurt so much."

Selithe stays laying on the beach as she hurts, she has used some of her magical energy which has left her some what tired and she looks to Mayzie, "When you have a few moments can you give me a hand removing this bolt? I don't want to cause mroe injuried while taking it out."

Selithe looks up and over at the others and shakes her head, "I hate to admit it Polly but we won't cetch them. We all need to heal and the injured need a real doctor as soon as they can be moved. By that time the boat will be long gone and we would have to walk to cetch it." Selithe closes her eyes and winces as her wounds still hurt, "We will have to explain the situation to Calfast and see what happens. We ran the gamble by coming and he gambled by having us come. We all should of known the risks and he will get one keg of cider or beer."

Selithe looks at her brother and smiles lightly, "Looks like staying on the boat wasn't a great idea after all...please get my pipe and alittle tobacco out for me Kendry so I can have a smoke. I think if I move I might break right now, god I'm sore."

Kendry 
Tuesday November 9th, 2004 1:27:00 AM

"Thanks, cousins," Kendry says to Polly and Shale after they help him get the cask of beer beached. He feeds his last goodberry to Bigun, since it looks like the captain is being cared for. As he carefully feeds the berry to Bigun, moving the half orc's jaws up and down to squeeze out the healing juice, he asks who is down, who is wounded, and whether any in the camp are missing other than the cowardly four who fled. "Anybody else left from the crew still on board, Runt?"

"Aw, sis - you were hit hard," he says to Selithe. "You gonna make it, right?" He complies with her request, and gets her pipe and tobacco out. He hopes her tobacco isn't wet. "You are probably right, girl. I think we have to concentrate on recovering - and setting up some defenses, in case someone tries to attack us again.

"How many goodberries are left?" he asks his companions. "Shale - eat one, if you have it. You're bleeding. I gave my last one to Bigun."

"Mayzie - Ghost is hurt, too. Are you all right? Runt - you seem to know something about healing. Can you tend to the wounded? We appreciate you, fella. What's your real name? Do you know how to take an arrow out?"

"So - that's the lady gnome?" he asks Shale of the bloodied goblin. He asks about the hat Shale now holds in his hands.

[OOC: The following paragraph I put in simply because, formally, Nalfein has never left the group, and he got on board the boat with us, and Kendry is not going to pretend he is not there, if he IS there. I'm hoping Andrew is doing all right... am praying for him.]

"Nalfein, were you taking a whiz or something? Look, can you help out? Can you feed the captain one of your berries, and, if you have more than one, give one to Bigun? Any ideas what we should do now, bro?"

Aftermath. Lady of Light. New friends. Recovery plans


The Aftermath (DM Stephen)  d20+6=18
Tuesday November 9th, 2004 2:25:53 AM

Many of the halflings run to the shore to help Kendry pull the large barrel up on the beach. Not an easy chore. Kendry looks so exhausted from the ordeal, he's unable to speak for lack of breath. However, after a brief moment to catch his breath, he makes his way over to Biguns to give him a goodberry. He is still unconscious but looks very stable.

Both Polly and Shale go to inspect the dead goblins left behind. Polly discovers that one of the goblins she cut down was still clinging to life but unconscious and dying. Shale inspects the trickster far more carefully than the rest. She was definitely the leader, he thinks. Her gear is only slightly tattered. Much better condition than the rest of her brethern. She wears studded leather armor, that was masterwork at one time. Could possibly be that way again with a little care. Her dagger is definitely a masterwork weapon. Finely crafted and perfectly balanced. Just needs a little spit and polish to be good as new.

Shale finds the hair comb that was knocked from the trickster. It was actually an illusion. The comb's true form is a simple leather hat. When Shale picks it up, the hat changes into a size and style that would favor a halfling. It's easy to see that this hat is magical.

In all, Shale and Polly recover eight rusty daggers, five javlins, five suits of tattered piecemeal leather armor and a hooded lantern.

Selithe feeling the sting of her wounds decides to stay on the shore with captain and what's left of the crew. Runt, seeing that he can do no more for his captain, gives a roll of bandages to the half-elf and moves over to Selithe. "Runt seez yooz hurt. Me try ta helpps." (Heal check 18) He starts to dab a clear liquid on the wound with a rag. It stings at first, but it numbs the wound well enough to pull the bolt. Runt still offers Selithe a piece of leather to bite on when he makes the attempt.

Slag yells for a little help. The half-orc crewman grabs a roll of bandages and heads over to help take care of Biguns.

The human woman being held under the animal hides struggles with the man. "Please Thadius, unhand me. I must help them." The man, who she referrs to as Thadius replies, "Stay down, my lady. You could still be in danger." "LET ME GO!" she says forcefully. Thadius relents to her demand. "Please my lady," pleads Thadius, "as your protector we mustn't linger here much longer. Please, lets make haste and leave this place. We are so close to the end of our quest. I fear this skirmish will only alert our pursuers! They have eyes everywhere." She answers, "I am more aware of that then you." "Yes, of course my lady, I mean not to preach. I say this because I made a sacred vow to be your protector, to the death if need be." She turns to Thadius and gently lays her hand lovingly across his cheek. "Yes, my dear Thadius. Without you this quest would have met its dreadful end from the very start. You are my champion and I can never expect you to be any different. But remember, this is who I am and I can't turn away from these good gentle folk. I must do what I must."

The woman steps away from her companion and turns to face the group. "Please, kind souls, hear me well. Be not alarmed for what you are about to see. I wish only to bring you relief from your wounds. All I need is for you all to come to me. Bring me your wounded so they shall suffer no more." Upon uttering those last words, a dazzling spectical begins to happen. Her body becomes bathed in a glorious nimbus of light. Then slowly her human shape forms into that of a horse with a single horn pertruding from her head. You all have heard of these mystical beasts from bedtime stories and legend. However, none of you would've ever thought it be possible to look upon an actual unicorn. Her glow fills all your hearts with peace and tranquility. She again asks, "Bring to me your hurt and fallen."

Kendry  d20+6=19 d20+4=21
Tuesday November 9th, 2004 2:57:17 AM

The young bard's mouth drops open. A single-horn! The tales of such wonders he recalls [Knowledge, history: 19. Bardic knowledge: 21]. They are creatures of goodness, and strong in magic.

"Oh, lady. Oh, Lady, Lady of Light! May you be blessed, blessed indeed for your kindness to us this eve."

Kendry works with his companions and the healthier members of the crew to bring the Captain, and Bigun, and to assist any others to come. He glances at his own wound, slightly healed by the berry he earlier ate.

If Polly communicates that one of the goblins is yet alive, he brings him over, although he takes the precaution to tie his hands and ankles, and lightly gags and blindfolds the wretched creature, asking Polly to help him in the task. He will not allow, in so far as it is in his power, any to further injure their opponent.

"Here we are, good Lady, and those who have suffered from the goblin raid tonight. One of the attackers is here, as well. Have you the will to heal even him? Or is it wrong to pity such?"

Runt 
Tuesday November 9th, 2004 3:03:38 AM

Answering Kendry, "Me no think da two crewman left onboard be living now (He is referring to the two half-orcs that fell in battle on deck). Me real names be Zippzitzz, but everybodies no say well. So they call me ... IEEEE!!" Runt stares frozen in fear at first but relaxes in the glow of the unicorn's true form.

Selithe 
Tuesday November 9th, 2004 9:55:33 AM

Selithe does take the leather strap and waits for Zippzitzz to pull the bolt. She winces alittle when theb olt is pulled but smiles up at the man and nods to him, "Thank you Zippzitzz, that bolt was really starting to hurt." Selithe is happy for the liquid that numbed the wounds and also smiles to Kendry as she sits up now slowly, "Thanks for taking care of my pipe for me Kendry."

Selithe takes the pipe and just gets it lit when the lady changes into a unicorn, the sight shocks Selithe greatly and she watches in awe before even being able to summon the energy to walk over also, "By Warrds feet....I thought they were only legends...but one stands right there."

As Selithe waits, making sure she is one of the last ones heal so she can possibly ask questions. Once her turn arrives she smiles sheepishly, "My names Selithe, I'm honored to meet you miss...ummm....ummm...miss...I..you see..I have a diary of interesting things and people I meet and see....I...you see..uhh was hoping I might beable to learn somethings..about unicorns and your travels maybe...I mean...uhh no specific details...you sound like your on a very important mission and I don't want to endanger that by asking of that." Selithe smiles all though nervously since she has never met a unicorn before and she pulls her diary out from where as nestled in her bedroll.

Getting abit more composed she now speaks mainly to herself, "wow, a real unicorn and a bodyguard of one. Dang this is a once in a life time chance to learn about how unicorns live, what they eat, if the legends of only letting a maiden of pure heart ride them is true, the magics that unicorns have thats suppose to be natural....I heard legends that people hunt unicorns but why, such a beautiful creature should be allowed to live free." Selithe looks to of just went to lala land at this chance to learn of a legendary unicorn.

Polly 
Tuesday November 9th, 2004 5:25:50 PM

Polly, who is not interested in any goblin's stinky old equipment, glares at Kendry over the body of the living one. "Well, you obviously don't need my help, you big busybody, so do it yourself!" She leaves him to do what he likes and starts dragging the goblin bodies together for a pyre, wearing a full-on scowl.

So pre-occupied is she with her angry frustration that she loses all interest in the glowy horse woman and her offer of healing.

Shale 
Tuesday November 9th, 2004 7:43:03 PM

Shale stares with an open mouth until it is his turn for healing. Before long the blade of grass he had been chewing falls out as Shale remains slackjawed in awe.

Shale 
Tuesday November 9th, 2004 7:43:03 PM

Shale stares with an open mouth until it is his turn for healing. Before long the blade of grass he had been chewing falls out as Shale remains slackjawed in awe.

Kendry 
Tuesday November 9th, 2004 10:08:02 PM

Facing Polly's wrath, Kendry revises his plans, somewhat. "All right, Polly. Sorry. I guess I was trying to help too fast. What do you want us to do? And you were hurt, Poll - don't let your being mad at me keep you from the Lady's kindness, Polly. Just punch me or something, instead." His chagrin is apparent.

Asleep at the Wheel! (DM Stephen) 
Wednesday November 10th, 2004 8:10:17 AM

As the very last one is brought into range of the unicorn, a pulse of her white light flows outward and through every single person. The wave of energy blinds all those who stare directly into her light for a second or two. As soon as you realize what had happened you also notice that everyones wounds are completely gone. (Mass heal - everyone is completely healed) When you all look up from your quick inspection of yourselves, the unicorn is back in the form of her human shape.

The goblin is also fully healed and is cowering and quivering on the ground where he had layed. He seems terrified and unable to move from being frozen in fear. The unicorn turns her gaze upon Kendry who asks about allowing the goblin a second chance at life. She smiles and says, "You may not realize it now, but the greatest gift one can offer the wicked is a chance for redemption. It's the way of the Celestials. There is no greater reward then leading evil towards the light."

Suddenly her attention, along with her protector is drawn toward the thick brush of the surrounding trees. A pony with two hobbits riding together emerge from the woods. A donkey loaded with supplies is lead by its reins behind them. Both halflings and fast asleep and are slumped over in the saddle. As if they were relying on luck to deliver them where they need to go.

(Everyone say hello to your newest players, Jason and Inge. You guys are free to post.)

Airin 
Wednesday November 10th, 2004 10:26:45 AM

( OOC : this post will be easy as we seem to have fallen asleep :-) Glad to be joining you all !)

ZZZZZZZzzzzzzzzzz
"We'll find them ... they will get into trouble without us ... long yourney ... must keep an eye out for ambushes ... zzzzzzz ... " were the last words she said just before falling a sleep.



Polly 
Wednesday November 10th, 2004 4:29:25 PM

"I don't want to hit you, Kendry; I want you to trust me. I'm not about to murder a helpless person, nor let die one who might know where they've taken the barge off to."

Reminded of her wound, Polly joins the others gathered around the lady long enough to be healed, then returns to her self-appointed task without a word. She's barely dragged the next corpse a wagon length before movement at the edge of the brush sent her scrambling to ready her spear.

She squints at the slumped figures in the dim light. "Airin?" Polly hurries over to the pony and shakes her cousin to wake her. "Airin! What are you two doing here? Wake up! You almost slept your way into a battle."

Shale  d20+7=21
Wednesday November 10th, 2004 9:40:59 PM

Shale stunned by the quick heal suddenly feels invigorated. Then it hits him, they still have a chance to get the ship back!

"Anyone speak goblin??" Looking over at Runt he grins wide and says nicely to him, "Could you ask the evil goblin where they were taking the ship. Feel free to tell him we'll cook and eat him if he doesn't tell us, but be polite."

Moving around the outside of the battle scene Shale attempts to pick up any signs of where the fleeing goblin went. (Track 21 not sure if +7 is right mod, but it should be close)

Collecting up his bow Shale studies the ground carefully.

Selithe 
Wednesday November 10th, 2004 10:14:52 PM

Selithe looks at those riding in on the wagon but doesn't know them right off atleast or at all. She sighs softly and smiles, "Some help maybe to take care of all this."

Selithe smokes her pipe lightly and awaits to see what happens before turning her attention back to the unicorn lady and her bodyguard, "I hope we can talk alittle before you two have to move on."

Selithe looks to the bodyguard of the unicorn lady's and smiles politely to him, "I'm glad you protect the lady to sir. I heard alot of the legends and wish you both the best atleast."

(OOC:Hi to Jason and Inge and welcome to the game. Looking forward to gaming with both of you.)

(DM Stephen - No wagon present. They were both riding on the back of a pony. A donkey was being pulled behind them.)

Olo 
Wednesday November 10th, 2004 10:55:25 PM

With the noise and the shaking, Olo starts to wake up and looks at the world around him through half-opened eyes.

Seeing Polly, and the gathering of halflings behind her, his eyes pop open wide and any sign of sleepiness immediately disappears. "Airin, wake up! We made it! Ha!"

Olo drops down from the pony and pulls off his helmet to reveal the fullest, wildest, and bushiest head of hair that you've ever seen on a halfling. Dropping the helmet to the ground, he'll make the rounds to all the halflings in the group (friends and strangers alike) and give them a solid hug and a good strong clap on the back.

Once that has been accomplished, he'll look around again to take in the state of affairs. "When you went off to fetch beer, I thought that you'd be coming back with more than one barrel. If it were me, I'd have floated a whole boatload of them down the river!"

Olo shrugs and continues. "But whatever... I'm just glad we found you. Who's the goblin?"

ooc: Olo Thistlefoot is a halfling cleric of Wardd who's native to Humble's Ford. Feel free to know him or be a stranger to him, he'll treat you just as friendly in any case.

Ryan 
Thursday November 11th, 2004 1:26:51 AM

OOC:Hey everyone. I'll be posting soon, just wanted to give a preemptive hello!

Kendry  d20+4=13
Thursday November 11th, 2004 3:13:41 AM

To Polly, just before the healing
"You think I don't trust you?" Kendry asks Polly, incredulous at the thought. "Of course I trust you. I just wasn't sure about some of the folks we don't know so well. I guess maybe it might've looked like I didn't trust you. But, trust me, cuz, that's not the way I feel. I do tend to just barge ahead on things, though, so feel free to tell me when to slow down."

During the wonder
Kendry does gaze at the unicorn as the healing wave washes out from her. Funny, it seems he's mainly heard stories about male unicorns, though, he now realizes, there have got to be both genders among them. White, bright light. He blinks, looking around, trying to get his vision back again, listening to hear if anything odd is going on until he can see a bit better again. The ache in his side is gone! He looks about at the others, noting the pain on their countenances has disappeared.

And the bard hears the Lady's words. The kindness, the hope, the possibility of change for the wicked. He wants to talk with her more, and ask her many questions. But looks down at the goblin, and removes the blindfold. Shlifkh pokh, he tells the goblin - 'Tremble not.' In the wretched creature's own tongue, Kendry tells him, 'You and yours who killed some of us, tried to kill more. This is bad-bad. One here says he eats you. I tell him no. Shining woman says you change. She make you better. Your guts can stay inside you. The halfling kneels down close to the face of the goblin, along his left side. He puts his hands behind the head, on the knot he tied there. With an intense whisper, he speaks into the odd folds of the creature's ear, 'You say us true words, I say you live. But you tell us where go boat, what do with boat, what big plans.' He unties the gag, and awaits the goblin's response. [Diplomacy 13, plus whatever circumstantial modifications the DM wishes to make.]

Much as he wants to go greet Airin and Olo, whom he has not seen for ages, Kendry keeps his attention focused on the goblin before him.

Mayzie 
Thursday November 11th, 2004 4:32:36 AM

Mayzie will arive on shore hurt and soaked, pulling the wounded Ghost behind her.

She shakes her head at the mention of politics, and is about to make a stinging comment when she sees one of the passengers transform into a unicorn in front of her eyes.

Awestruck, Mayzie nonetheless manages to come close, pulling the reluctant Ghost with her to be healed too.

'Th... Thank you my lady' she manages to whisper in elvish to the Unicorn.

'I overheard you mention a quest. I do not wish to pry into your affairs, but is it likely that the attack on the barge was something to do with that? We are on an errand and are worried that it is to interfere with that that the attack took place. However if it was directed at us, then someone back home has commited a serious crime and we would wish to seek redress. It seems a rather - extreme - thing for one of our own folk to arrange though.'



OOC - Kim 
Thursday November 11th, 2004 7:30:34 PM

[Does someone want to check on the Captain and Bigun, now that they're back with us?]

All this trouble for BEER! (DM Stephen)  d20=9 d100=29 d100=35 d100=81 d6=6 d6=3
Thursday November 11th, 2004 10:19:54 PM

After the magical aura of the now human unicorn fades, everyone notices that both the captain and Biguns rise to their feet. They feel where their wounds once were and are amazed and awe-struck. The captain and his crew, what's left of the them, rush toward her to show their gratitude. Thadius noticably gets nervious.

As soon as Shale suggests someone trying to speak to the goblin, Kendry has already taken the innitiative. Pleasantly surprised by Kendry's elloquent goblin accent, Shale looks for tracks and finds them very easily. They're extremely fresh and all over the place. It's almost as if a battle had just happened. :) All the tracks on the shore lead down stream, which is where they made their exit.

As Kendry speaks to the goblin and his expression changes from fear to awe. He pokes at his stomach where he was mortally wounded. (in goblin) "Ahhhh, me guts be back in where belong, yes they be! This cant be, me must be dead. You be dead too, you are!" He stares at the woman who healed him and his eyes go wide with a thought. "The Raven be she? The one whose black wings spread over the sky an block out the nasty sun. Stares down on us all with eyes sparkly, she does." He then sees the trickster dead and the biggest smile forms across his face. "Hee hee! Grekie stay real dead. Hate her, I do! Yaaah!" His eyes turn back to the woman and with his arms stretched out wide, he walks over to give her a loving hug. "Bobbles love the Raven with all me hearts, I do!" Thadius likes this even less and steps in front of the goblin before he could make any contact.

Polly gets to reunite with her kin. She notices, right off the bat, a tiny tiny arrow sticking into each of Olo and Airin's necks. The arrows are barely longer than an inch. Both new comers also notice eight small leafy pouches tied to the mane of the pony. Each pouch is filled with three wild berries.

Thadius tips his hat at Selithe with a smile. "Thank you for your concern. I hope you too also find success with your endeavors." He quickly turns to Mayzie and projects his answer enough to get his Ladies attention. "I'm afraid we must'nt speak of our quest. Giving you all the knowledge of our task will only be puting you in grave danger. There are those who would do anything to know it. And we must really be going now ... my Lady!"

Airin  d20+6=17
Friday November 12th, 2004 2:53:39 AM

The cheers from Olo made Airin wake up from her deep sleep and seeing Polly and the rest of her Kin made her tumbles (tumble=17) from the saddle.

Suddenly she feels an itchy feeling in her neck. Thinking its a bug or something like that she feels her neck. "What's this ?!?" she exclaims. Carefully she removes the arrow, asking Polly to have a look.
"So we didn't just fell a sleep ... we were ambushed ! And I figured I had keen ears to spot danger ..."

Then Airin, taking her pony by the reigns, joins her relatives, kindly greats them and shares Olo's amasement seeing them with only one barrel of beer.
"Are you guys really going to push this beer all the way up to town ?!? The roads are dangerous you know ... we HAVE been ambushed ! You guys were lucky ! You all seem to be in good health, but up ahead there's danger ..."

Then she notices the extra 8 pouches on her pony (occ still need to figure out a name for my pony). She quickly examines them and finds seemingly delicious berries. "HMMMM" she says to the group, "would they be eatible, I am famished. Perhaps I should try one. Besides, there are 8 pouches, so we can all have some." And Airin takes a berry from the pouches to take a closer look, yet not eating it. She first wants to make sure they are eatible.


Kendry 
Friday November 12th, 2004 2:55:22 AM

Kendry translates for others the gist of Bobbles' babbles.

He answers him in goblin, 'Not Raven. This be the Lady of Light. You owe life to the Lady. Grekie dead, you not dead. I not dead. Lady wants you change, be good. She say so. Save your guts, change your mind.'

As Bobbles moves toward the woman, Kendry goes into full acting mode. 'Aiee! Not try touch Lady of Light! Only she can touch you. Lady love you too, so she have man protect you from touch her. I ask her. If she say yes, then yes. If she say no, then no. I ask. If she say yes, then you get on knees, fold your hands together.'

Before they leave, Kendry turns to the woman. "Good my lady, Bobbles here wants to express his love for you. Frankly, he does not understand matters fully - nor do I. I think, nevertheless, you might help him take one more small step toward the redemption you speak of." He gets down on one knee. "Refuse if you wish, for I have no real standing to ask. He thought you to be The Raven. I told him no, you are a lady of light. Might you touch him as he kneels, and give him a word or two? Or tell him of seeking the light? Or, I don't know ... Sir, forgive my presumption. I admire your commitment, and would not detain you from your mission."

As he awaits her response, Kendry says to Bobbles, 'Kneel. Fold hands.' If she deigns to speak any words to the goblin, Kendry will translate - if he understands her words, and translation is needed.

Airin to Kendry OOC 
Friday November 12th, 2004 5:59:31 AM

Grekie was the trickster
Isn't Bobbles the one you are talking to ? I think you're getting mixed up on the goblins here :-)

Olo 
Friday November 12th, 2004 4:23:45 PM

"It IS an arrow! Ha!"

Olo peers at the tiny arrow in wonderment for a few moments. Then as if a thought had suddenly come to mind, he quickly steps to the edge of the clearing, and with his back to the noise and conversation behind him, he speaks in a clear voice. "I am Olo Thistlefoot, a priest of Wardd from Humble's Ford. I thank you for helping me find my friends! I am in your debt and would gladly repay the favor if there is a service I can provide in return." He stands there for a moment, just listening to the sounds of the forest.

"Now then" he says with a quick clap of his hands, "where were we?" He turns around and walks back to the circle of conversation. "Will somebody PLEASE tell me what's going on? Who is this goblin (pointing to Bobbles, who is most likely kneeling with his hands folded) and why on earth is he proposing to this big lady here?"

Olo tucks the tiny arrow into his pack while he waits for someone... ANYONE... to tell him what's going on.

Shale 
Friday November 12th, 2004 7:30:31 PM

Coming back to the group Shale smiles as Olo and answers his question patiently,

"We were getting the beer when we were ambushed at night. The goblins took the ship but Kendry saved a barrel of it first. Everyone was pretty hurt but his fine lady healed us all up and then you came riding out of the woods together."

Pausing for a breath Shale continues, "So, now we have to go get the beer since that is the whole reason we came all this way. Kendry apparently speaks goblin so he is gonna try to get some info out of the goblin who the lady healed. If that doesn't work I think we can track the goblins pretty easily and get our ship back. We better hurry though or they will probably drink all our beer."

After babbling off the story Shale waits with a serious expression for Kendry to get the info out of the goblin. If that doesn't work he takes off downstream after the goblins following their tracks with his bow drawn.

Selithe 
Friday November 12th, 2004 11:03:47 PM

Selithe smiles to the man and nods to him, speaking up after writing the name of where the group will be going to next on a piece of paper and handing it to the guardian of the unicorn lady, "Sir, this is where me and my friends are heading. If it would be possibly can you have your lady friend write to me about what unicorns are like and how they live and such please? I would really like to beable to put the info in my diary....I mean you see, I love knowledge and gathering it since I'm a conjurer and studier of the arts but since I'm still a novice and learning about different things I would love the info she could provide." Selithe nods to him now and goes to greet the new people.

Selithe looks over Olo and Airin a moment while smoking her pipe and then finally blows a circle of smoke into the air as she speaks up, "Greetings you two. I'm afraid I don't really remember either of you if we have met anyway. Seems like I would know the lady there since Polly does but maybe my memory is slipping." Selithe smiles anyway and looks around, "I'll take a gamble and say we would never cetch the goblins, the current is swift and even with those of us who walk riding the wagon we wouldn't make good time. We were also suppose to get the beer and cider back to Calfast as soon as possible but how soon? was there a deadline? mainly meaning even if we get the beer and cider back unharmed even and got it back what good would it be if it is too late to help him?"

Selithe looks to Polly and Shale since her comments might not go over to well with them and speaks up, "Sorry if my comments strike a nerve. I want to help Calfast out too and there is a matter of honor here in the sense that we were sent after so much beer but I think our next course should be thought out some everyone. Do we stand a chance cetching the ship, well first we better ask the captain of the ship for any info he can give us and his crew also. Next we need to find out if anyone but us is going after the ship and the cargo on board. I hate to say this but I'm not a experienced enough conjurer to take on a whole nest of goblins and this was well thought out....to well thought out for my taste and maybe to much of a gamble for even a gambler like me."

Polly 
Friday November 12th, 2004 11:18:55 PM

Polly peers at the miniature arrow Airin handed her. "Well, I don't recognize it. I'm trying to picture the bow that shot it -- couldn't have been much longer than my forearm. I think you've got the right of it, Olo." She points to the uncovered berries. "We were left berries like that, maybe in trade for a very nice stew, maybe by some dream fairies. They'd be small enough for a bow that size, wouldn't they?"

Handing the little arrow back to Airin, she says, "Everybody, Airin is my cousin on the Turnbell side. We haven't seen much of each other since we were kids. Olo's a distinctive figure in town -- or at least a distinctive sillouette. How did you ever get all your hair stuffed into that helmet, Olo?"

Polly's shoulders slump as she listens to Selithe. "I guess you're right about that. If we have to choose between getting one barrel there in time, and being too late with any of it, some beer is better than none. It's just that I feel badly for the captain and crew, and I'd feel worse if we couldn't help Calfast at all. I'd like to find out if we can try, at least. If they haven't gone far, and there aren't many more than we fought earlier, and we can come up with a plan, maybe we can steal the barge back quick."

Glancing at the lone barrel on the shore, she muses, "Maybe they'll all be drunk."

Mayzie 
Saturday November 13th, 2004 7:35:07 AM

Mayzie looks increasingly angry and agitated as she paces up and down the bank, Ghost sitting watching her looking downcast.

"Several things worry me here.

"Firstly I do not believe these goblins were sent to interfere with the Lady and her quest. Whoever sent them then would have known they would have no chance against her and her guardian.

"That means they were either sent for US, or we were simply unlucky. I am suspicious of coincidence."

Turning to the captain

"Captain, are goblin attacks on ships here something that happens often? If so why did your ship not have more guards? I do not mean to insult you, I simply wish to know if this event is something that happens now and then or if this is something new and suspicious."

Turning back to the others Mayzie speaks up again.

"What bothers me is this. If these goblins were sent by one of the other candidates, then someone who is prepared to murder other hobbits is standing for election as Mayor of our valley. I assume your own Aunt would not try and kill you. I hope not anyway. Then again the Mayor currently in power has never shown any signs of such behaviour as far as I know. So something very strange is happening here. Perhaps the thugs we ran into before leaving town?

"As to what we should do, I think we need to accomplish our mission. That mission was to deliver beer to Calfast's party before the end of the party season. If we have time to retake the beer we have lost from the goblins, or the ability for that matter, then fine. If not we should be ready to go back to Brock and buy another smaller shipment with whatever money we have."

Shale 
Saturday November 13th, 2004 2:14:47 PM

"It seems to me that no matter what the reason for the goblins it is our obligation to stand up against them and not to turn away when evil strikes."

Shale is obviously anxious to take off down the trail and seems at least a little overconfident that he can take on the goblins.

Goblin knows best (DM Stephen)  d100=99 d6=3 d20+12=28 d20+2=7 d20+2=6
Monday November 15th, 2004 1:57:59 AM

The captain gets a little defensive at the tone of Mayzie's voice. With his arms crossed and a raised eyebrow, he answers her. "You think I would put the lives of my crew and my property in jeopardy if I thought we would be raided by bunch of goblin thieves? I would have never taken the pleasure of sleeping at this camp if I thought it was dangerous. The Crescent Valley has always been peaceful and good. I am surprised by all this as you are. You lost your beer ... SO WHAT! I lost my boat, and everything loaded on it."

Kendry, Thadius successfully keeps Bobbles from hugging the leg of the "Lady of Light" (nice name Kim :) The Lady responds to her protectors, "Gentlemen, please, I have nothing to fear from this goblin. In fact, Bobbles, here, is going to answer all your questions honestly and truthfully. Hopefully he can end all the speculations being thrown about." She turns to the goblin and says in his language, "You will answer our questions won't you, Bobbles?" She hands the goblin a shiny red apple. Bobbles nods his head vigorously and accepts the apple graciously. She looks to Kendry and asks, "Will you translate so everyone can understand?" The Lady kneels down to Bobbles level and begins with her first question. "Bobbles, why you and Grekie come tonight and steal the boat?" Bobbles takes a big bite of the apple and begins to tell his story willingly. "We go to see the ogres and buy weapons and armor. Ogres gots good stuff, but we have not enough money, we don't. Wants to steal and rob to get money, Grekie does. Grekie thinks that money and stuff was easy pickin's in hobbit valley. So outside trading post, we hide, and saw the boat and the hobbits and we follow. Me not want to fight, no I don't. Bobbles had to fight or Grekie would kill me, dead. Grekie pretend to be hobbit with magic hat to make hobbits leave the boat by itself. Cut ropes an float it down river, we did." He thinks about it a little more and then remembers the rest. "Grekie told Blek, Tepe, Dup, Mong, Pohie, and Bob, to run boat onto shore down river. Then unload and take stuff to ogres for weapons and armor." Bobbles looks over at the body of Grekie and frowns. "Me not know what they do now. Grekie dead and the pack have no leader. Me think Dup, Bob, Gorp and Blek will be fightin over who be leader. Dup and Bob never like each other! Blek be crazy. He say a talking fish told him he be next leader if something happen to grekie! But me say that stupid!" Bobbles chomps down into the apple and devours it like a rabid wombat.

The Lady looks up to and exclaims, "He is telling the truth. I detect no lies." She looks to Kendry and says, "I can't make Bobbles be good, he has to take those steps of redemption for himself. I can only show him the right direction. It is promising that he chooses to help you."

Olo and Airin are still a little groggy from just waking up. But the bodies left from the battle are quite sobering. They both begin to recall the last memories before they fell asleep. You both remember mushroom circles and that one of you might have picked a couple.

The captain gets excited again. "Wha! They're going to run my boat onto the shore! I know only one place between here and the trading post that is clear enough to unload the boat. It's about five miles down river! It will take them a while to unload, we could get there in no time!" One of the crew asks the captain, "We don't have to lug this barrel of cider all the way there, do we?"

Kendry 
Monday November 15th, 2004 3:17:50 AM

As the Lady requests, Kendry translates as they go along her questions and Bobbles' responses for the group.

"Thank you, good my Lady. Excuse me a moment." He approaches Olo and Airin. "Hey, cousins of my cousins - well met," he begins, extending his right hand to each with a welcoming handshake. "Glad you showed up, as we can use your help tonight. I think the last time I saw you was maybe eleven years ago, at the wedding of Borrow Turnbell Fernsprout and Clover Sweet Pipewood Peasebottom. That was when someone gave Polly's sister Annice punch from the wrong bowl. Boy, did Nalfein get in trouble for that one," he smiles. "Just in case you don't remember, I'm Kendry. Papa let me play the 'quiet' lute while he played his best one for the music at the party."

On hearing the captain's surmise, and the crewman's query, Kendry says, "Well, let us hide this one barrel in the brush. I hope, should we attain success, Captain, to retrieve it on our way back upstream. Shall we commit the dead to the earth, or the fish? Let us quickly restore the campsite, then be on our way. What say you all?" he asks his companions.

After he talks with the Lady, he helps find a good spot to hide the cask of Brock's Best Beer, and cover it with a tarp, if one is available.

He says to the Lady, "I cannot speak for all, but I am in your service, good my Lady, and yours, loyal Thadius. I am Kendry, of Humble's Ford, and, and other parts. Kendry Leafwin Pipewood. For your kindness, if there is aught I might do for you, please name it."

Polly 
Monday November 15th, 2004 1:16:21 PM

Polly dusts her hands and grins at Shale. "Now we've got something to work with: a chance! I was thinking we could maybe burn the bodies, Kendry. Not very nice to folk downstream if we dump them in the water. Since we're coming back for this barrel, we can take care of them at that time, because I'd sure like to retrieve our stolen cargo before it gets traded to ogres. Ogres are pretty big, aren't they?"

Airin 
Monday November 15th, 2004 3:27:20 PM

Airin definitely likes the idea of trying to get back both boat and the beer. Leaving this beer to those goblins would be a terrible waste and who knows ... there might be Ogres for supper.

"Let's toss those dead goblins in the river. No need to spend more time on them. With any luck those goblins will now be fighting to see who will become the new leader. Here's a thought ...
Grekie used a magic hat to look like a hobbit, where's that hat? Maybe we can make Grekie return to the Goblins ... One of us who speaks Goblin ... I believe only Kendry can do this ... might be able to use the hat to look like a goblins and go to the camp. Some of us have keen ears to spot them and we could sneak into the camp while "our" goblin distracts them."

Putting herself up as scout (remembering the good times she spend trying to follow Polly to pick up her moves) and thinks these are now going to come back.

"What are the other plans? I suggest not wasting too much time though," she says as she turns to the group.

Olo 
Monday November 15th, 2004 4:34:16 PM

As the goblin begins to recount events with the assistance of Kendry, Olo's smile beings to fade. For the first time, he looks around and
notices the very obvious signs that a battle took place. He then listens as plans are hashed out among the halflings.

"I think Airin's got the start of a plan, but we've got a few miles to cover before we have to have things hashed out. Let's figure out what to do with the bodies and we'll cover the other details on the way?"

Selithe 
Monday November 15th, 2004 7:46:58 PM

Selithe listens to the comments made and nods after bit and looks to everyone, "I'm more then willing to go along with this as long as I can get just abit of rest to regain my spells that I used. I hate to say it but without them I will be less use to all of you." Selithe smiles gently and shrugs as she looks around again, "So, where can I help out and please tell me it doesn't involve hauling those stinky, smelly, dirty goblins to the river or something." Selithe looks rather unhappy at the thought of carrying any of the dead goblins, specially since she is still wet, cold and abit tired.

Shale 
Monday November 15th, 2004 10:17:00 PM

Grinning happily at Polly, Shale starts throwing the dead goblins in the river. He puts the masterwork dagger in his quiver pouch and hands the magical hat to Kendry.

Tightening the saddle on Valor, Shale says quickly to Kendry, "If we ride ahead on Valor you can wear the hat and stall the goblins until the rest get there. I'll hide in the bushes and cover you in case anything happens. You've always been quick with the wit and I'm not a half bad shot..."

Shale goes over to the captain and quickly asks for directions to the place he was talking about downstream. He pays careful attention to what it will look like as he approaches as he doesn't want to ride up too close.

"I think maybe one more could ride on Valor too if we sit real tight, it would have to be one of us from the Valley though."

As soon as he fits all the halflings he can on Valor wihtout slowing him down too much, Shale takes off towards the spot.



Kendry 
Monday November 15th, 2004 10:34:26 PM

"Friends, I think Polly is right. Sorry, sis, but if we wait until morning, I believe the number of obstacles we are likely to face will increase. I'm out of spells, too, but we have two fresh faces, whom the kindly sprites have blessed with enough goodberries to help us all. Mayzie can explain them better than I, since she makes them all the time - but, basically, you eat one, and it helps heal you a little bit. If you're not wounded, it's like having a good, full meal - just the one berry! So don't just go eating them willy-nilly - save them in case you take a walloping - or are about to.

"Y'see, I popped one into my mouth when I was up there on the boat, after I'd already gotten a crossbow bolt in my side. Had it ready to bite down on if I got hit again, and stop any extra bleeding before it got started too much. But when I jumped into the water, after rolling the cask of beer off the riverboat, I ended up biting down on the berry by accident. Sure felt good, though," he comments, rubbing his side in remembrance.

"Anyway, it might seem forward to ask this, but would you mind sharing the goodberry pouches? Everyone should have at least one berry, and some should probably have more than that. It's up to you two, though, since the sprites gave them to you.

"Selithe - let's get one of the crossbows the marauders left behind, load it up for you, and let you carry it. But point it at the ground - and not your foot - until you really need to use it. You might be able to get a shot off at one of our opponents, and even hit him, if you're lucky. And I don't know many who're luckier than you, sis. Although Olo, being a priest of Wardd and all, may rival you."

He looks to Airin. "Good idea, there. I'd be willing to try to pull off something like what you're saying. Don't know if I could pull off representing Grekie - all I heard was his Gnome-accented voice. If our apple eater here is willing help me out in the ruse ... hmm, might that jeopardize my hope of leading him toward being better?" he muses.

"Wait - Olo - you live over by Old Coot Surefoot the Bachelor, don't you, there in Humble's Ford?" He hits his forehead with the palm of his hand, not believing he'd forget someone who lived not too far off from him. "Sorry, neighbor. I must've got hit on the head tonight, too. I was speaking more of Airin as far as the wedding of a decade ago. We'll play catch-up later."

"Hey, Zippzzitz ... no, it's Zippzitzz, right? Gotta get that extra buzz at the end of your name. Do you want to help us get back the captain's boat, so's you can keep your job? Oh, while we're at it - Airin, Olo, this is Zippzitzz," he tells them, nodding toward a small scaled fellow with a tail. "A member of Captain, Captain - say, Captain, I don't know your name, besides Captain. If we all manage to get your boat back, do you suppose you could tell us your name?" he asks with a friendly smile. "Only if you want to, of course," he adds, should there be some sensitivity on the topic. "This here is Slag," he says, introducing the ship's dwarf, "And Biguns - one strong guy, I'll say," he says of the half orc. "Who did I leave out?" he asks, as there are a few other crew members present.

Then he realizes that with all his blabbing, they are not making any time toward catching up to the boat. "Is there a path along the shore, Captain?" Then, turning to Bobbles, he asks of him the same thing. He also asks Bobbles if he is willing to help them get the boat back - and if he has any suggestions.

"Shall we go? Does someone have a source of light?"

Just then, he learns that Shale has tossed the dead goblins into the water. He takes the hat from his good cousin and listens to his plan. "Maybe we should go together, Shale. I'm all for speed, but if we run into ogres down there, I'd just as soon have us all as a group. There are two ponies here, now, and a donkey. And yessir, you are one fine shot, cuz."

DM Stephen 
Tuesday November 16th, 2004 11:20:29 AM

Sorry, I will post as soon as possible. Mondays and working on multiple holiday advertising campaigns drains my time and makes my life rather hectic!

Horsing around (DM Stephen)  d100=20 d6=3 d100=76 d6=3 d100=50 d6=4
Tuesday November 16th, 2004 11:17:55 PM

The halflings start to load up on the ponies. They're able to get three on each. Zippzitzz cowers a little when Kendry mentions helping against the goblins. "Me not good fighter! But me want to gets boat back. Boat be me home! Me know how to use me sling." He pulls a small sling out and a pouch of bullets out of his bag. "Ohh, me can see in dark," he says excitedly! The captain interupts, "The name is ... um," Slag and Biguns look at each other trying to forcibly hold back their smiles, "uh, my name is Titus Bloomers! And you may refer to me by that if you can help get my boat back!" Both Slag and Biguns look at each other in shock. Titus continues, "You go up ahead and try and stake out the place. Wait and rest while my crew and I catch up. Runt has a good idea, he can see in the dark. I wouldnt use torches. Goblins can see in the dark as well. They'll see you coming a mile away! Runt, go on ahead with them and make sure they dont get lost in the darkness." Runt salutes and leaps up on the donkey. The kobold is the slightest frame of the bunch, only weighing in at 25 pounds. Bobbles hops up next to the kobold. He looks at the frightened creature and says in goblin, "where we going?" Runt just sits there frozen in place with a slack jaw. Mayzie has either the choice of her wolf, Ghost, or make room on the donkey with Zippzitzz!

As you all pull out of camp, Thadius and the Lady of Light load up onto their row boat. She waves goodbye as Thadius rows away into the darkness. As you, yourselves, enter the darkness of night, the lights from the campfires slowly fade away from your sight. The last images you see are the captain and crew starting to gather the weapons from the fallen goblins. The ponies and donkey cant move too fast with all the extra weight, but at least they can walk twice as fast than furry hobbit feet without any trouble.

(Make your checks. Whatever you see fit.)

Kendry  d20+6=10 d20+7=18 d20+10=14
Wednesday November 17th, 2004 12:51:36 AM

Kendry looks over at the kobold, and translates for him. "He asks you, 'where are we going?'" I thought I already told him we're going for the boat. You want me to remind him?" he asks Runt. "Bobbles's not going to hurt you, Zippzitzz." 'Bobbles - you guard kobold Zippzitzz. He help us. You keep him safe. I give you good thing later, you do good job.'

As they ride along, Kendry reflects on what just happened, and how he might describe this in song.

He reminds Olo and Airin of the notion of dividing up the berries. "How about a full pouch of three for each of you, and the same for Selithe, Mayzie, Polly and Shale. Or should Mayzie have four berries, and someone else two? Not you though, Selithe - you make sure you've got three. Help others who are hurt bad, if it comes to that. I'll take two berries, and two each for Zippzitzz and Bobbles - so that's two pouches split three ways. I've already got a little pouch to put them in from before. Just a suggestion. Let me know what you think."

If they go for it, Kendry will explain their purpose to Bobbles. He also will translate anything anyone wants (within reason) between the party and the goblin.

[Knowledge, nature: 10; Survival: 18; Keeping track of way in forest: 14]

Airin  d20+7=18 d20+5=15
Wednesday November 17th, 2004 3:14:59 AM

After mentioning her plan, her friends and relatives set foot right away, most likely making an awfull lot of noise ...

"Just a second" Airin says, "first all have a pouch of these berries and please allow me to put back the berry I had in my hands first before running of." Airin hands over a pouch of berries to each. "Second, we can be heard from miles if we go running of like this !"

Airin asks Kendry to try and interrogate Bobbles to find out exactly how far the Goblin camp was. Then she tries to make the others think a little harder before rushing of like this ...

"Are we going to try this hat thing ? Kendry wouldn't it be interesting to try the hat before stepping into the goblin camp ? Polly and me are able to sneak up on them and maybe even take them out one by one. How about this ..."

Airin wonders if it would be possible for Kendry to change into Grekie, move into the Goblin camp, gather all Goblins around him to discuss why they left him/her in the hands of those pesky Halflings, how she escaped etc etc. She speaks more : "Then maybe Kendry/Grekie can send of one Goblin to go check on the boat and the loot ... In the meantime some can gently walk in shooting range from the boat. Once the first Goblin appears, we can shoot him. Then after a while Kendry/Grelie might send of a second one, to go check on the first one ... and so on ..." she says with a wicked smile.

Airin fears the group will not be able to walk up to the camp unnoticed and tries to urge all to think twice before running of. She thinks they have to use the advantage of the surprise the same way her friends were ambushed first.

In the meantime she takes her crossbow from her back and loads it with a bolt. She also ensures her shortsword is safe in it's sheath and is not stuck when she wants to take it out.

After speaking to the group she hopes for the best and tries to hear and see things as good as possible however she fears all the noise will cover a well placed ambush (listen 18, spot 15). "we can't move too fast please ... we must be carefull ..." as she examins the underground. "after all they came by foot, so their camp can't be too far right ... Kendry what does Bobbles say ? Maybe we ought to go on foot too or even split up ?"

"Actually", she suddenly says as she stops her pony, "I refuse to go any further soo fast without knowing where we are going or how far it is. If it isn't too far I prefere to go slowly on foot and sneak up on them. Maybe I am too paranoid, but I like myself too much to see holes into my tummy."

Selithe  d20+3=10
Wednesday November 17th, 2004 10:03:40 AM

Selithe listens to everything thats said and sighs softly, "With the little guy from the captain's crew out ahead of us helping guide us we should be pretty good. The goblins would probably be partying after this anyway. All though it's up to all of you."

Selithe takes the pouch thats offered to her for the berries and also as Kendry says she will look around for a working crossbow that the goblins were using against them. Hopeing to find one working crossbow and some bolts for it. <Spot:10>

Polly 
Wednesday November 17th, 2004 4:45:54 PM

"Come on, Airin, we can talk on the way. How about if, when Bobbles tells us we're close, we leave the ponies and donkey and go the rest of the way on foot. The quieter ones can even circle around the area and sneak up on them from downstream. If they've thought at all that we might follow, they'd be expecting us to come from upstream. Maybe we can even sneak right onto the barge from that direction. I'd like to be in the group that circles round like that."

Shale  d20+6=7 d20+9=22 d20+2=3 d20+4=12
Wednesday November 17th, 2004 10:30:23 PM

Shale grateful to have to berry thanks Airin heartfully. Taking lead of Valor he does his best to keep the pony at ready and his bow is strung in case of emergencies. Shale watches and listens carefully as an old hobbit once said, "he who chases goblins, goes home hobblin..." or something like that. (Handle Animal=7 Ride=22 Spot=3 Listen=12 )

Airin (second post) 
Thursday November 18th, 2004 2:40:43 AM

Airin listens to Polly's suggestion and accepts. She will continue to follow the group.

Mayzie 
Thursday November 18th, 2004 6:44:03 AM

'If they are unloading a boat, they will be busy and making noise. They will also be trapped by the river on one side. Without a new leader yet, and not being very smart, they won't have spotted lookouts and will be busy watching each other to make sure none of the others steals a choice bit of booty.

'If we circle a little past the spot where they are unloading the boat, we can pretty much cut off all their escape routes, and when we attack from all sides, it is more likely to make them panic.'

Night Riders! (DM Stephen) 
Thursday November 18th, 2004 9:18:40 AM

The hobbits, goblin and kobold continue on. You all run out of shoreline and have to ride into the thick brush and trees. Nothing can be seen. Only the sounds of night creatures: owls, crickets and so on. Many of you find comfort in their ramblings. Silence isnt always the best thing to hear when in the dark.

So far, no sign of the goblins. You're all a few miles from camp. The horses are doing fine and seem at ease.

(Include Survival checks to keep from getting lost.)

Olo 
Thursday November 18th, 2004 2:00:53 PM

Olo softly hums to himself as they break a path through the forest. With darkness closed in all around them, he finds comfort in running his fingers over the familiar grooves of the wooden High Woldian symbol that he wears at his belt. Having given up long ago on regaining any sense of bearings, he's content to let the others lead him in the right direction.

"You know..." he starts softly, "I've got a few tricks up my sleeve as well. I can look like a goblin too... and I can summon up a fog that's so thick you'd barely see your hand in front of your face. Maybe we slip the boat free from it's ties under cover of fog?" He thinks for a moment and shrugs. "I'm sure something will come to us."

He goes back to his soft, tuneless humming.

OOC: In case anyone missed it in Airin's post, the berries have been split up as Kendry had recommended.

Shale  d20+7=24 d20+2=8 d20+4=9
Thursday November 18th, 2004 6:13:05 PM

Leading his mount through the darkness Shale does his best to lead the group on.(Survival 24)

Riding near the front Shale continues to keep his eyes and ears open as he fiddles with an arrow. (Spot 8 Listen 9)



Selithe 
Thursday November 18th, 2004 7:15:21 PM

Selithe moves on with the others, relaxing some as she does and thinking over the course of things to come and wondering if she is really ready for this.

(OOC:Was Selithe able to find one of the goblin crossbows and some bolts?)

Airin  d20+4=13 d20+5=19 d20+7=19 d20+4=22
Friday November 19th, 2004 2:44:04 AM

Airin's still worrying that the group seems to be riding of to battle without too much caution.

Starting to feeling lost in this immense forrest (survival check = 13) doesn't make her feeling more at ease. She hopes she's not completely lost yet, but she makes sure her pony will follow the other two, hoping the one in front will know the way.
She's constantly trying to spot any possible ambushes (spot = 19) and trying to hear something between all the noise (listen = 19) ,though she agrees that it would be uncanny to walk these woulds in complete silence.
She's happy she found a calm pony she can ride safely and gently trough these woods (ride=22).

(occ : who's riding with me on my pony, and who's sitting with whoom ? Bobbels is with the first pony right ? Am I right that we are riding with 3 on one pony ? If so, I'd like to be sitting in the back so I can jump of at the back of the pony ... in case of immergency I don't want to be trapped in between two of my friends ;-) )

Kendry  d20+15=23 d20+8=9 d20+7=26 d20+10=19 d20+3=5 d20+5=19
Friday November 19th, 2004 4:14:25 AM

Kendry addresses some of Airin's concerns. "Of course we don't know what we are doing. We have never had a boat stolen by goblins before. So what kind of plan can we make than to find the boat, and try to get it back? Some things you have to make up as you go along.

"I heard Grekie yelling, but did not get a close look. Shale spent more time with him, I gather," he says somewhat drolly. Shifting in his saddle, he adds, continuing in a whisper in which his left hand acts as a barrier to the sound carrying forward, and as a reflector of sound to the rear, "I might appear as Foxbite, though. He taught me the language. He got the name when a fox bit off the top of his ear." He turns the other way now, so his back does not get sore from staying in one position, his right hand serving its purpose. "Olo says he can look like a goblin, too, and that fog trick sounds interesting."

He goes ahead and tries on the hat, working to put his features into a goblin-like cast, trying to make his eyes look bigger, and moving his jaw so it juts out a bit to the left as he talks. [Disguise 1d20+3+10+2(circumstantial, can speak goblin, spent time with some)=23]

After this initial bit of artifice, Kendry growls to Bobbles, 'Come back here, we talk plans on Valor horse. Sit behind my mother sister son, I sit behind you. Kobold nervous, your eyes here, his eyes there, see more. We talk what do, get boat back. Not want kill you friends, just want boat back. Tell me ideas. How we get them go away, let us have boat? You want come with after?'

The young bard listens (19) to ensure that they do not wander too far from the sound of the river to their right.

[Survival: d20+8=9; Knowledge, nature: d20+7=26; Keep from getting lost in Culverwood: 19; Spot: 5; Listen: 19]

Polly  d20-1=13
Friday November 19th, 2004 11:35:33 AM

Polly, riding with Airin and Selithe, tries her darndest to keep track of the moon when they have to move inland away from the river. (Survival=13) "I think we'll just have to do our best, Airin. Kendry and Selithe are pretty good at thinking on their feet. I like Olo's idea of fog, but remember we'd have as much trouble seeing the goblins as they would us."

DM Stephen 
Friday November 19th, 2004 11:40:48 AM

Sorry, again! I was ill and didnt post last night. Will as soon as I can. If I dont get a handle on my situation, I will hand you over to my co-DM Jerry.

Shale 
Friday November 19th, 2004 7:47:53 PM

OOC Are we in Culverwood? If so I left off that bonus so my survival would have been a 33.

Kendry (Extra credit post) 
Saturday November 20th, 2004 11:20:36 AM

At some point along the way, Kendry finds some loose dirt or sand to place in a pouch.

Goblin Camp


Goblin camp (DM Stephen)  d100=16 d100=20 d6=6 d6=5
Monday November 22nd, 2004 9:19:45 AM

(Yes, we're just barely on the edge of Culverwood. As far as I understand it.)

Things get a little confusing for a while. The sounds of the river seem to come from all directions for a little while. But with the combined efforts of the group, who are familiar with the effects of Culverwood, they are able to stay on the right direction.

A little along the way, Runt whispers, "Stop!!" He sees a dead goblin, no two, being strangled by a vine. He cautions the group to stay clear of the menacing vine. A little while longer down the stream, you're able to travel along the shore again. After traveling four miles, the group begins to hear voices up ahead. Those who know goblin can hear commands being barked back and forth like, "hurry" and "get it on wagon." Bobbles jumps off the donkey and moves over to Kendry's pony. "That sounds like Bob, it does!"

Airin  d20+7=27 d20+10=29 d20+5=23
Monday November 22nd, 2004 2:48:36 PM

The minute she hears the Goblin voices she stops her pony looking at the ones in front of her. Silently she wispers to Selithe and Polly who are riding with her : "Better go further on foot, no ?"

She takes a close look at Kendry to see if his disguise worked or not. It would be too dangerous to walk in their camp if the disguise failed ...

Crossbow loaded, blade readied ... let's ambush them she thinks to herself. Then she steps down her pony, looking for a safe place to leave her pony and tries to keep her pony quite. Then she walk forward silently (move silently = 29) , closely listening the Goblin activities (listen=27/natural 20) and keeping an eye out for traps and stuff (spot = 23) ... She will try to get as close as 30 for her crossbow to strike leathal.


Polly  d20+7=17 d20+7=26 d20+9=17 d20+9=18 d20+1=20 d20+1=18
Monday November 22nd, 2004 3:07:34 PM

Polly slides off of the pony and crouches to brush leaf cover from the ground. With the point of her dagger, she sketches out the river, a boat and wagon for the goblins' landing place, and a stick-figure pony to indicate where the halflings are now, just upstream of the goblins. She taps her chest and draws an arc around the goblin area all the way back to the shore again, where she marks an X and taps her chest again. Tilting her head, she points to her ear and then to Kendry and Bobbles.

Once the others have given some idea of where they're going, she sneaks off through the brush (Hide=17,26, Move Silently=17,18), circling the goblin area by listening for their commands (Listen=20,18) to reach the shore downstream of the goblins. There she waits for some signal to attack.

Selithe  d20+2=20
Monday November 22nd, 2004 4:05:00 PM

Selithe slides down from the pony and looks around as the others go about working on plans. After a quick glance she looks at what Polly is making on the ground and waits for some type of orders. (Spot:20)

If Selithe was able to salvage a crossbow and some bolts for it back where the boat was first hijacked then Selithe will approach Polly and whispers to her as she holds it out to her, "ummm Polly...I hate to ask this but I have never used one of these before really, can you show me how it works? I mean my teacher said I could use one but I never tired it out."

Olo  d20-3=-2
Monday November 22nd, 2004 4:22:08 PM

Seeing the others dismounting, Olo decides to do the same. After making sure that the donkey is still tethered to the pony, he swings his leg back and off of the animal so he can slide down onto the ground. Unfortunately, in the heavy armor, he looses his grip and lands heavily in the underbrush!(Move Silently = 1 - 3 = -2)

Mortified, he stands silently, praying that the goblins were too preoccupied to hear him. His right hand slowly slides down to unhook the morningstar that hangs from his belt, while his left unconciously confirms the presence of the holy symbol he wears at his side.

Mayzie  d20+9=10 d20+8=9
Monday November 22nd, 2004 9:34:50 PM

(omg look at those rolls)

Mayzie attempts to contribute to not getting lost. She is very good at finding her way around but this time she has managed to get completely turned around in her mind and cant understand why everyone else is insisting on clearly going the wrong way. (check result is 10, but clearly a natural 1 was rolled)

Once she sees the vine, mayzie attempts a knowledge nature check. Once again she considers herself an expert, but rolls a natural one (despite modied to 9) and gets some weird theory into her head as to what the vine could be.

Feeling thoroughly foolish and confused, Mayzie will hang near the back and just keep an eye out for any ambush.

Kendry / Barker  d20+4=22
Monday November 22nd, 2004 11:14:14 PM

Tersely, Kendry whispers, "Team One - Shale, Runt, circle around with Polly. Team Two - Olo, Selithe, Airin, tie up the mounts. After Bobbles and I move forward, you come forward as quietly as you can," and he eyes Olo, gently moving his two hands to indicate slowly, carefully. He takes some dirt from the ground and rubs it on his face and clothes, and grabs a few pieces of foliage, tossing them on his shoulders and head.

"When you hear me say, 'Poff,' Team One move in. When you hear me say, 'Spitz,' Team Two move in. If I need to signal something else, just listen and play it by ear."

He takes his new companion, Bobbles, by the elbow. 'My goblin name be Barker. I Foxbite uncle. We go in, I bring new message from ogres. You tell Bob that Barker have message. My name Barker. What my name? And what you tell Bob?'

If Bobbles seems to get the signals right, then Kendry signals for Team One to head out, and moves on in with him toward the boat and wagon, jaw jutting leeward, and limping slightly on his right leg. He makes lots of noise, on purpose, banging two daggers together. At one point, he falls down (on purpose) and makes lots of noise thrashing at the ground, stabbing it a couple of times with a dagger. "Hah-Cha-Jah! Hah-Cha-Jah!" he shouts the goblin victory cry as he rises up. He approaches the wagon. "I find this Bobbles. Bobbles wake up. I find him. Fight strangle vine, it no win! Ha! I thought that strangle vine again," he says, pointing back to where he just finished thrashing about. "Just root this time. So, which ugly Bob here? Ha! Bobbles, who I tell you message from?" He scrapes some fern off his shoulder with one of his daggers.

[Diplomacy in interaction with goblins: 22]

Inge (OOC) Traveling distance and visibility ... 
Tuesday November 23rd, 2004 5:45:49 AM

We've crossed several miles :

So far, no sign of the goblins. You're all a few miles from camp. The horses are doing fine and seem at ease posted on Thursday November 18th

A little along the way, Runt whispers, "Stop!!" and After traveling four miles, the group begins to hear voices up ahead

The donkey moves slowest of all especially with the heavy load so I think we travel at 2 to 3 miles per hour ?

I suppose it is daybreak now ? Normal visibility ? Please say yes ;-)

Stephen, feel free to remove this post after you've confirmed or replied. Thanks

Battle of the Bobs (DM Stephen)  d20+2=8 d20+2=9 d20+2=5 d20+2=10 d20+4=13 d20+4=12 d20+4=15 d20+4=11 d20+4=16 d20+2=15 d20+2=7 d20+2=16 d20+2=13 d20+2=10 d20+2=3 d100=46 d100=75 d6=2 d6=1 d6=2 d6=2
Tuesday November 23rd, 2004 4:17:41 PM

Dawn is nearing. You all know that within the hour the sun is about to rise. A blessing for you, a bane for the goblins. And they know it.

Olo awkwardly falls from his pony. He doesnt fall onto the hard ground. He hits something soft. In the dim light of the stars, he can tell that he landed on the dead body of a goblin! A crossbow bolt to the gut was his undoing!

Polly gives her instructions about her soon to be location at knife point. She then slinks off in the darkness. She is still a good distance away. You cant see them yet, but you can hear them in the distance. Before she goes, she is interrupted by Selithe.

Airin also dismounts, locks and load, and sets out toward the goblin camp. Again, they are still a good ways away. 50 to 75 yards, but you're not sure.

Mayzie is beside herself with confusion. She stays put trying to regain her wits.

Kendry had put on the hat, and he feels the magic work, but unable to view the results. He cant see Bobbles' reaction, but he says, "hey, that be close to Grekie in uh male-looking way, yes it be!"

Kendry then gives out his battle plan to the others. Bobbles looks a little confused. "You me uncle?! Okk, me thinks!?" They both then head into the goblin camp. Kendry rambles on words of victory and so on. Once they reach camp all work stops for a moment as on lookers gawk at the newcomer. Bob barks an order and they start up again."BOBBLES," shouts Bob! "Where you be, they says you be dead! Who this whelp be?" Bobbles looks clearly shaken. "Uhhhh, it be... uh, me uncle!? Uncle Bark ... uh, Foxbiter!?" Bob eyes Bobbles really hard and then looks at Kendry exactly the same. "What says you? You be his uncle? See or hear of you before, me not!"

Kendry - OOC post in a hurry 
Tuesday November 23rd, 2004 4:28:53 PM

[OOC note: Kendry put on the hat of disguise many miles back, trying to look somewhat like, not Grekie, but another goblin acquaintance, from whom he learned to speak the goblin tongue, one Foxbite. See Kendry's post of Friday November 19th, 2004 3:14:25 AM for detail. His disguise check is 23. He really should not look anything like Grekie. Will post later, have to run to help a customer.]

DM Stephen - I know Kim. I was simply responding as Bobbles. Since it was Grekie's hat, he was comparing you to her. I did say you looked male. Grekie was female.

Kendry as Barker amidst the Bobs 
Tuesday November 23rd, 2004 9:33:40 PM

[OOC: Cool! (Sorry) And I can see how Kendry's goblin syntax might have confused Bobbles -Kim]

"No, no I not Bobbles uncle. Foxbite my nephew - maybe you not know him. I not know you. I think Bobbles head confused. My name Barker." He looks at Bobbles. He looks back at Bob. "No, we not look like uncle nephew. Ha! Bring message from ogres, I bring. They want boat. Say ogres want boat. Say put all back on boat, wait ogres here. They have boat man driver, he come soon, you get paid big what you deserve. More than deserve. Make you remember this day many moons."

'Barker' looks in the general direction the sun rises. "Night be over soon. Hurry! Hurry! Ogres say light torches, help boat man driver find way. I hate torches! So," he says with a crooked smile, "Bobbles get light torches. Yes! Ha!" He slashes the daggers in the air to stir the goblins to action. "Hurry, off the stupid cart, on the stupid boat! Hah-Cha-Jah! Big reward!! Light torches! Move, move! He say leader get double bonus."

Contingency:
If, and only if, movement of his friends can be heard round about, Barker calls out to the outskirts. "No come in, no come in. They do work, they get reward. You protect, you get reward, too. Stay out, unless they not load boat!" And in goblin-accented common, he says, "Stay back ugly dark dwarf. Wait for boat man." He looks back to Bob. In goblin, he says, "Bring extra protection, crew for boat driver man. Dark dwarf nasty, nasty-nasty. But he know help boat man driver. Him friend of ogre armor maker. Him make dark armor, too." With a grimace he adds, "Bob look fearsome in dark armor. Fearsome!"

Selithe  d20+2=13 d20+4=15
Wednesday November 24th, 2004 12:26:10 AM

Selithe moves with those she is supose to (Olo and Airin) as she does Selithe looks over the crossbow in her hands since she still is abit unsure of the weapon and wondering how well it will work. As she moves and hopes one of the other two know which way they are going she keeps her eyes out for trouble.

(Spot:13 Move silently:15)

Airin  d20+10=28 d20+7=25 d20+5=16 d20+12=20 d20+7=10
Wednesday November 24th, 2004 3:09:21 AM

Seeing Selithe looking a bit worried at the crossbow Airin tries to figure out just how much Selithe knows about shooting crossbows ... She takes a closer look at Selithes Crossbow (appraise = 10) but can't see anything special about it. "It will work fine" she whispers, "just aim well, and let that bolt fly. Make sure to stay hidden once you shoot. Perhaps it would be best for you to stay within 80 ft from the Goblins. Your bolts will strike at that distance and that will buy you time to reload your crossbow. I will try to move in closer to sneak up on them" All this talking happens in a very low voice as she gathers Olo and Selithe together. "Be carefull my friends ... we must be very carefull ... Kendry is buying us some time, we must be in place fast but if we reveil ourselves all our plans are worth nothing. Olo, any long range capabilities ? Let's move out ..."

Airins continues to sneak up to the Goblin camp threading lightly and carefully (move silently = 28). She tries to orientate herself from the camp by slowly advancing closer to the Goblin voices. When she hears Kendry it makes things easier ... she remembers where he went, and now can rely on the guidance of his loud voice (listen = 25) so finding the right way to camp isn't hard at all. Constantly keeping an eye out for danger (spot = 16). Her friends Olo and Selithe go along with her. Hoping they will be as quite as possible she continues carefully.

If she is closing in on the camp, and figures she comes within shooting range (preferable closer than 30ft) she will find a good place to hide herself (hide = 20).


Olo  d20-3=14 d20+4=17
Wednesday November 24th, 2004 11:35:11 AM

.oO What luck on that dismount! Wardd surely favors me this day. Oo.

Seeing that he didn't make nearly as much noise as he could have, he slowly releases the breath he was holding and takes his hand away from his morningstar. Moving much slower and more deliberately, he takes the leads of the animals and lashes them to nearby trees.

Readying his crossbow, he begins to creep forward with Selithe and Airin and is happy to note that despite his heavy armor, he's doing a much better job of staying silent (Move Silently 14). Not content to assume all the goblins are in the camp, he peers around looking for other dangers (Spot 17).

It strikes him that today, for the first time, he will lift a weapon to spill blood.

Polly  d20+7=14 d20+9=25 d20+1=18 d20+1=7
Wednesday November 24th, 2004 11:05:13 PM

Polly continues to sneak around to her intended position (Hide=14, Move Silently=25), listening for Kendry's signals between steps (Listen=18). She makes quick checks over her shoulder to see if Runt and Shale are coming along as planned (Spot=7), but for all she can see, she's alone in the woods.

Mayzie 
Thursday November 25th, 2004 9:02:05 AM

Still confused about where she is, and not in one of the teams, Mayzie stays where she is with Ghost trying to figure out what is going on.

She will keep low and watch what is happening or for any Goblins heading her way, feeling nervous now all alone.

Leadership (DM Stephen)  d100=18 d6=2 d20+2=3 d20+4=15 d20+2=14 d100=92 d6=1 d20-1=5 d20-1=19
Monday November 29th, 2004 8:49:07 PM

Bob stands there, at a monstrous 4 feet 7 inches in height, staring down at Foxbite (Kendry) without the slightest clue that he isnt a goblin. However, Bob begins to shake and twitch with fury. After coming to a boil with anger, he interupts Kendry with a violent push.
(Hit TouchAC: 15. Kendry is flatfooted. Kendry must make a Dex or Str check of DC14 to keep from being pushed to the ground.)

Bob yells, "Who do you thinks you are givin' orders? You challenging me, do you!? Gut you, I should. Like others, I did!" He draws a bloody sword from its scabbard. Bobbles cries out and falls down at Bob's feet, hugging the warriors ankles. Bobbles screams, "Pleeease, no hurt my barking fox biting friend ... Pleeaasse!" He continues his groveling at Bob's feet until he kicks him away. "Bahhh," bellows Bob, cursing and spitting. "How the ogres know 'bout the boat? How you know 'bout the boat? Knowing 'bout the boat, we not, until night ago! Ogres more than two nights away! How you tell them?" Bob begins to pace back and forth. He stares at a pile of dead goblins that he and a few other friends had slain just a few hours earlier. Bob turns back to Kendry and says, "Kill too many, I have today. I need workers to carry loads to ogres. I thinks you a liar. Have dirty tricks, you do, to steal some of the looty. Real sneaky, you be, but I be too smart for you. You an Bobbles will unload the boat. Not kill, I wont, if you do good job. You both now belong to me!"

After hearing Kendry get out a few words of common, the goblin leader looks at you and says, "You, FoxBarker, go talk to the prisoner tied up over there. What he knows, you learn. Gleck, put Bobbles to work." Over to your left, tied up at a tree and bound by both feet and hands, is a halfling that looks a little he has had a rough night. He is striped down to his underclothes and barely looks conscious.

The rest of you hiding out in the bushes and trees can easily hear and see all that is happening. You see the bodies of slain goblin and the halfling tied up at the tree. At the moment, the big goblin, Bob, doesnt seem to be threatening Kendry or Bobbles. He has merely taken them in as workers due to killing off too many of his rivals. His sword is still covered in their blood. The rest of the goblins are continuing their work at unloading the boat. Those of you hiding appear to remain hidden from their view.

(you may continue)

Selithe  d20+3=19 d20+2=15
Tuesday November 30th, 2004 12:50:16 AM

Selithe watches whats going on and where her brother is as she stays still now and levels the crossbow, taking aim at the goblin leader and hoping that her brother will be okay and that her shot is not that far off when fighting starts.

(Spot:19 Listen:15)

Kendry, a.k.a. Foxbarker 
Tuesday November 30th, 2004 1:40:03 AM

Kendry takes the new goblin leader's shove lying down (dexterity check d20+2=10). "Ha! I not challenge you. I try help. So I go help. Talk to stupid halfling, I do. Ha!" he says as he rises to his feet. "Go help on boat, Bobbles, like Bob tells. Ogres be mad, but Big Bob closer, him say what do now. You be fine. You be fine, work."

He gives Bob a wide berth, looking as obsequious as possible.

He limps over to the poor halfling. "So, I talk to stupid halfling, find out what he know. Ha!" he talks in his growling goblin voice. He makes a show of slashing the air with his knives. In common, he says, "Ha! Halfling. You want live, you tell me what you know. Oh, you tied up." He puts one knife away in his leg sheathe. He kneels down by the fellow, seeing in the very dim light whether he can make out the features on his face, wondering whether this is the only survivor of the four who fled earlier, as he removes a goodberry from its tiny pouch.

As he kneels, he quietly says in halfling, "We may get out of this alive if you tell me what happened. Your life is in my hands, and mine in yours. The lady of light gave us succor. Fear me not. Yes, pretend to be afraid, but do not fear me in your heart. Not all is as it appears. I have good medicine for you. Trust me, and swallow. In a few moments, I want you to tell me your full name - first, middle, mother's & father's. Later, I will tell you mine. Now I will make a lot of noise and dance about."

In common, he begins, "You will TALK! You will tell me ALL, or it's the KNIFE for you, miserable WORM." And Kendry dances in a mad circle, brandishing his one knife. "You tell me ALL, and maybe will I find you a BISCUIT! HA!" He goes on like this for a bit, alternately yelling, then coming in close to speak quietly in halfling.

He carefully avoids giving either of the two commands to move in, hoping his friends will take advantage of his occasional outbursts of noise to position themselves - but not yet to attack.

In whispered halfling, he says, "I'll hold the unsharpened edge of my knife to your throat. Wimper a bit, then whisper what happened in your tongue. It's my tongue, too. You have many friends close by to help. But don't look for them yet. And talk quietly." He holds the dull edge of the dagger to the hobbit's throat, and, face to face, lets a dull growl issue from his own throat.

He also takes time to discern how the halfling is bound up, and where best to cut the rope to set him free (taking 10 or so). Not doing so yet, just preparing for it should the occasion arise.

Should the prisoner respond as he wishes, he tells him, again in gruff halfling, "Good. Now more for show."

In common, he says, "Ha! You not so afraid of KNIFE." He digs into his knapsack, and pulls forth a torch. In goblin, he exults, "Ha! Here is! Here is! This will work. Will tell more, he will, he will!"

"Me need flint, steel, light torch," he says to a passing goblin. "Scare halfling with fire, I will. Scare him to tell me more."

Airin  d20+10=18 d20+12=24 d20+7=15 d20+5=20
Tuesday November 30th, 2004 3:18:46 AM

Slowly Airin continues to move in closer (within 30 ft). Good thinking Kendry to make all that noise ... this will allow me to get closer and sneak up on them ... nice job pal ... she thinks to herself as she closes range hoping Kendry's noise will cloud her movement( move silently = 18 ) and finds herself the most perfect hiding place where she can target various Goblins ( hide = 24).

Then she notices the prisoner Kendry's now talking to. Not knowing who he is she tries to make up what they are saying by reading their lips (read lips = 15). Their conversation is vague, and she can't risk concentrating too hard on them so she focusses on her crossbow instead. Bob would be the usual suspect, but first she starts to count exactly how many Goblins she can spot (spot = 20) ok ... 'Bob' ... let's see how you will react when you find Bolts where your brains were supposed to be ... as she starts pointing her crossbow at Bob's head and thinks 'When you hear me say, 'Spitz,' Team Two move in.' ... ok Kendry say 'Spitz' and you'll see them bolts fly with an evil look in her eyes and an wicked grin on her face there's nothing like a perfect plan .

Patterton "Patty" Cloverturn Burrows 
Tuesday November 30th, 2004 10:13:16 AM

The bruised Hobbit looks up at his Goblin inquisitor through blood-shot eyes, nearly bruised shut from the beating he has received. He is a mammoth of a Halfling with bulging muscles and although his height is not easy to determine at the moment, he appears to be taller then average. His ruddy red hair is disheveled and it looks as though one of his Goblin tormentors pulled a few hand fulls of it out, but he sticks his chin foreword(upon which he wears a well trimmed red goatee) defiantly at Kendry.

(OOC-hi everyone! Those of you who have already spoken with me have seen my character sheet. Anyone else who wants to, just give me a holler. P.S. sorry about the long post everyone! Dagonaki@aol.com )

Kendry-He limps over to the poor halfling. "So, I talk to stupid halfling, find out what he know. Ha!" he talks in his growling goblin voice. He makes a show of slashing the air with his knives. In common, he says, "Ha! Halfling. You want live, you tell me what you know. Oh, you tied up." He puts one knife away in his leg sheathe. He kneels down by the fellow, seeing in the very dim light whether he can make out the features on his face, wondering whether this is the only survivor of the four who fled earlier, as he removes a goodberry from its tiny pouch.

Patty: "You're lucky I'm tied up, runt," he manages, "or you'd be wearing that grin as a necklace..."

Kendry-As he kneels, he quietly says in halfling, "We may get out of this alive if you tell me what happened. Your life is in my hands, and mine in yours. The lady of light gave us succor. Fear me not. Yes, pretend to be afraid, but do not fear me in your heart. Not all is as it appears. I have good medicine for you. Trust me, and swallow. In a few moments, I want you to tell me your full name - first, middle, mother's & father's. Later, I will tell you mine. Now I will make a lot of noise and dance about."

Patty is struck dumb for a moment as the goblin starts speaking to him in his native tongue. After a few moments he stammers in whispered confusion, "How do you speak....what the...Lady of what? What are you on about? I'm not eating anything, you stunted greenie. Now, either cut me with that toad sticker or get outta my face..."

Kendry-
In common, he begins, "You will TALK! You will tell me ALL, or it's the KNIFE for you, miserable WORM." And Kendry dances in a mad circle, brandishing his one knife. "You tell me ALL, and maybe will I find you a BISCUIT! HA!" He goes on like this for a bit, alternately yelling, then coming in close to speak quietly in halfling.
He carefully avoids giving either of the two commands to move in, hoping his friends will take advantage of his occasional outbursts of noise to position themselves - but not yet to attack.

Patty: As Kendry is carrying on, Patty looks about the camp site and ponders what was just said and the fact that the Goblin had mentioned something about there being others nearby. Frowning in anger Patty decides that he is just going to have to trust this Goblin and hope for the best.

Kendry-In whispered halfling, he says, "I'll hold the unsharpened edge of my knife to your throat. Wimper a bit, then whisper what happened in your tongue. It's my tongue, too. You have many friends close by to help. But don't look for them yet. And talk quietly." He holds the dull edge of the dagger to the hobbit's throat, and, face to face, lets a dull growl issue from his own throat.

Patty Whispers in Halfling, "I'm not gonna whimper, friend. This isn't the first beating I've taken a beating (OOC-toughness and Diehard feats!) and the big one over there already tried flashing his blade around in front of me. Now, I don't know who you are or what this is all about, but if you're here to help, I guess that's all that matters. My name is Patterton Clovertun Burrows, but most folks call me Patty. I'm a logger by trade, but I'm also a member of the local militia near the Rainbow Highlands. I was heading along the road a while back, just after visiting some relatives in the area, and I saw a hare cross my path. I decided to go after it, but forgot about the hour. It soon got dark and I saw this campfire. Figuring it must be the boat men, I approached and the lil' greenies blind sided me. Just get me outta here and I'll crack a few of their skulls for ya. Oh, and I'll take that medicine now if you're still offering it."

Shale 
Tuesday November 30th, 2004 4:12:29 PM

(Are we within bow range?)

(DM Stephen - yes)

Shale  d20+2=10 d20+4=12
Tuesday November 30th, 2004 8:59:20 PM

Shale hunkers down low with an arrow nocked. He keeps a close eye on those around Kendry making sure nobody can take him by surprise. ( Spot 10 Listen 12)

Olo  d20+4=13
Tuesday November 30th, 2004 10:09:08 PM

Olo reflexivly starts when Bob attacks Kendry, but relaxes when he realizes it was just a push.

As Kendry continues to deceive the goblins, Olo peers through the underbrush and takes a moment to determine how many goblins there are, and where they are in the camp (spot 13). He then trains his crossbow on Bob the boss goblin and voices a silent prayer to Wardd as he gets ready to pull the trigger.

Polly  d20+1=3
Tuesday November 30th, 2004 11:56:19 PM

Quivering with suspended tension and frustration, Polly sets herself to charge out into the midst of the goblins at the first sign of trouble. The problem being recognizing that sign. At least she has no trouble recognizing Kendry; even as a goblin, he's still the showman.

She fingers the shaft of her spear, considering the working goblins. Are all of them armed? She wouldn't want to attack an unarmed goblin by mistake. (Spot=3)

Sunrise (DM Stephen)  d100=36 d6=4 d100=36 d6=5 d100=18 d6=2 d100=78 d6=4
Wednesday December 1st, 2004 9:40:32 AM

The sun finally begins to break past the horizon and even more light floods in over the land. The goblins curse and moan that the sun is up and they havent finished completely unloading the boat. They pause to rub their eyes and fight through the daze.

Everyone can easily see the whole situation. There are just a dozen goblins left at the scene. All are armed with daggers of some fashion. Some also have light crossbows. There are several javilins leaning up against a tree. A large cart, loaded with goods from the boat, is hitched to a pair of nasty looking wort hogs. There doesnt appear to be any barrels on the cart. Multiple sets of wagon tracks lead inland, away from the river.

Kendry performs his song and dance for the crowd as he continues his mock interigation. Kendry's request to a passing goblin for flint and steel, to make a fire, is pretty much ignored except for a snide goblin remark at Kendry's expense.

The boat appears to have taken some damage and is grounded on a sand bar. One of the paddle wheels looks completely destroyed. Bobbles continues to look like a nervious wreck. His eyes dart all about and he's beginning to make other goblins wonder why.

(Everyone make Spot and Listen checks)

Olo  d20+4=23 d20+6=25
Wednesday December 1st, 2004 10:23:07 AM

Getting ever more anxious while he waits for Kendry's signal, Olo remains alert to his surroundings (Spot 23, Listen 25) and the movements and noises in the camp.

Airin  d20+5=19 d20+7=20 d20+10=20 d20+12=31 d20+5=22 d6=2 d6=3
Wednesday December 1st, 2004 11:10:44 AM

(ooc:now would be a great time to have a new map I think - were are we all sitting compared to the G's, where's the boat, the chart and the road. Any chance we can see one ? Sorry for troubeling you Stephen)

spot = 19
listen = 20

Finally sitting at lethal range Airin now crouches into the bushes really silently (move silently = 20) hoping Kendry will continue to make noise, to take complete cover (hide = 31) from the Goblins. From where she sits she get's a good look at the Goblin camp and is capable to targetting almost every Goblin. Those carrying crossbows are most appealing to her. She does not want those to be able to fire bolts. They have to be silenced first. Most likely her friends will take care of the leader.

in case Kendry says 'Spits'
Airin targets the first Goblin closest to her carrying a crossbow. Laying low in the bushes in her hiding place those Goblins won't even see where her bolts would come from. So she carefully aims, and hearing Kendry say 'spits' she releases her very first bolt (attack = 22 total damage 2 + 3 (+1d6 sneak attack).
Having fired her first bolt, she immediately reloads her bow (rapid reload). If no Goblins close in on her (eyeballing her) she will remain hidden. ( occ : if the Goblins can't spot Airin, the next time she fires, is she still able to use the sneak attack ?)

in case Kendry avoids to warn his friends
Laying low in the bushes, she carefully aims at the closest Goblin holding a crossbow. gee ... my finger starts to itch ...

Shale  d20+2=17 d20+4=10
Wednesday December 1st, 2004 11:03:26 PM

Waiting carefully for Kendry's signal Shale attempts to cover his cousin as best as possible, making sure nobody will take his flank. (17 spot 10 listen)



Selithe 
Thursday December 2nd, 2004 1:31:09 AM

Selithe keeps her crossbow at ready and watches the goblins in the camp. She smiles some when they begin to squirm do to the sun coming up and she prays that soon the fun will start as she wants to get her brother out of there.

Kendry as FoxBarker the yakky figgity goblin  d20+3=15 d20+5=18 d20+5=18
Thursday December 2nd, 2004 2:12:59 AM

FoxBiter takes the halfling's blanket off the bottomside of the knapsack, and places it over his head. If anybody asks him, it's to keep the bad sun out of his eyes. He wears it in such a way as to make it easy for him to waft it off and up and over ... whatever he decides to waft it over.

[Per DM request: Spot 15, Listen 18]

Meanwhile, having given Patterton one of his goodberries, he also gives him his last one (Patty gets two hit points back) during the interrogation, although he counsels him to continue to look miserable.

Noting that most of the goblins are busy loading, and he does not appear to be watched too closely, Kendry, each time waiting for the right moment, cuts and/or loosens the halfling's bonds. He slips his extra dagger into the back of his old friend's remaining clothing, letting him know of its presence (and making sure he doesn't cut his buns in the process) under the guise of harassment and torture.

If the javelins are close enough by, Kendry marks them in his mind, keeping tabs on how close the other goblins (strangely, considering the facts, thinking of himself as one of the goblins) pass by the tree. Maybe one of his friends will run in at the signal, toss the weapons in the water or something.

He lets Patty in on his plan, then waits until Bob is not too far off, without anyone real close to him.

The next thing he will try to plan such that Bobbles is coming off the boat, on his way to the cart, so that, when things happen, he can get out of the way quickly.

"Hey, Bob Boss," FoxBarker says to the big goblin in a conspiratorial voice. "Halfling - him got something to say. Don't know if you want everyone hear." If Bob presses him as to the general topic, he will quietly explain, It about treasure." If this is not enough, he will further explain, "Also he have rich father, maybe some ransom pay. I tell him never mind ransom, tell you where treasure. I got that it nearby, and think he say true. He say he want promise from you, see your own eyes for promise. Something about six in four and three in one."

If he goes for it, FoxBarker says in common to Patterton, "So, now you look Bob Boss in eyes, and ask him for promise he make if you tell him about treasure." If Patterton plays along, and tells the main goblin something about promising to let him go if he leads him to the treasure, then will Barker translate. "He say he want you say promise you look in his eyes so he know you say true or no. No kill halfling in trade he make you richer."

If Bob does take the moment to look into Patty's eyes, then, during that moment of concentration, he takes his blanket and tosses it over the goblin's head. Flanking ranged touch attack 18 with blanket over Bob's head by Barker.

He then crouches behind Big Bob, so that Patterton can push Bob over the FoxBarker (Kendry) obstacle. He holds his dagger, handle against the ground, point upwards, so as to ease the landing of the falling goblin, should Bob so oblige. "SPITZ!" "POFF!" he shouts in common, hoping the two teams are well ready. He intends, if Bob is wrapped well enough, to entangle his sword arm. If all this goes terribly awry, he will see about tumbling out of the way behind the tree, if there is a ghost's chance of doing so.

What's that!? (DM Stephen)  d100=69 d100=83 d20+2=6 d20+2=21 d20+2=13 d20+4=16 d20+2=18 d20+2=22 d20+2=7 d20+2=17 d20+2=18 d20+2=20 d20+2=16 d20+2=3 d20+2=19 d20+2=5 d20+2=9 d20+2=17
Thursday December 2nd, 2004 9:46:23 AM

"Bob, uh our Great Leader," yells a goblin from the wagon, "Wagon be full, it is! What we do now?" Bob looks back aggrivated by the fact that they dont have another wagon, "Takes all you can carry. Now leave for ogre camp, we do." Bob turns back to Kendry and tells him, "Says he got treasure, he do! He be lying. He got nothing. Trying to save neck, he does. Go tell him Bob promise to let go for his treasure. When tell where treasure be, he does, KILL HIM! If he not tell, KILL HIM! We go to Ogres now! Slow us down, he will." Bob turns around and heads for the wagon.

Patty should be getting a little nervious by the tone to Bob's voice. His intentions are pretty clear. However, the ropes are looser than they were. (A full round action can be used to cut the ropes with the dagger Kendry gave you. Or a Strength, Dex, or Escape Artist check of DC 15 will get you loose.

Those on the boat grab what they can and come to shore. They start to prepare for travel and load the final items on the wagon, wherever there is room.

Everyone of the hobbits, except Polly, Mayzie, Selithe, Runt and Patty either hear or spot movement from behind. So does Ghost, the mule, Valor the war pony, AND SOME OF THE GOBLINS! Including Bob!! "What?!" says Bob as he looks out in the direction of where the party is hiding. "Everygoby, lets go now, we do! Hurry!" He yells at Kendry, "Kill hobbit now, leaving quick, we do." Bobbles takes the opportunity to jump behind a tree.

(May have a map shortly. Almost all the goblins are standing around the wagon. Bob is standing at the front. Kendry and Patty are to the left of the wagon. Patty is mostly tied to a tree. All are in crossbow range.)

Patty  d20+3=8
Thursday December 2nd, 2004 11:09:24 AM

Patty feels a chill creep up his back as he listens to big goblin speak. It is obvious by his gestures and mutterings that they mean to do him in. Shooting a glance at the helpful goblin (whose voice sounds strangely familiar), Patterton begins carefully sawing away at his bonds(OOC-not sure if you need a roll here Stephen or if the full round action takes care of it, but I rolled one anyway) with his newly acquired dagger.

(DM Stephen - I was meaning that you could either take a full round action and cut yourself free [sure thing, no attack roll necessary], or chance a Str, Dex or Escape Artist check as a standard action, which would allow you to have a move action afterward. The javalins are leaning up against the tree next to you. Your equipment isn't in sight. Possibly loaded up in the wagon! :)

Kendry - quick note 
Thursday December 2nd, 2004 1:26:43 PM

Kendry already cut / loosened Patty's bonds. [See above - done before he talked to Bob about treasure.] Patty should just be able to shake them off at this point.

(DM Stephen - I was taking in account that you loosened them. That is why Patty is having an easy time getting out of the ropes. Otherwise, it would have been a lot harder to get loose. To break a rope, you need a Strength check of 23, and that's not with your hands tied up. With hands tied, that DC would be higher. A rope is cut when it takes 2 hp of damage. I see you able to make one or two cuts with the dagger, at 1d3 per slice. He is tied with rope in more than just one spot. We're talking hands, feet and the body to the tree.)

Shale  d20+7=26 d20+6=8 d8=8
Thursday December 2nd, 2004 8:53:09 PM

To those standing around Shale, it is becoming obvious he is getting impatient. As the goblins start to walk away Shale mumbles under his breath something about Kendry. Then as all the heads turn towards their hiding place, Shale snaps. (Attack 26 Damage 8)

From the bushes a bow string twangs as an arrow comes flying out at the leader of the goblins. Realizing how revealed he now is Shale makes a weak attempt to whistle for Valor as he nocks another arrow. (Handle Animals 8)

Shale (AC 18 HP 10)  d20+9=27
Thursday December 2nd, 2004 8:54:13 PM

(27 Hide if it matters at this point...)

FoxBarker / Kendry 
Thursday December 2nd, 2004 10:02:16 PM

"SPITZ! POFF! KHABAI KRON!?" yells FoxBarker, which in goblin, of course, means, 'Toes! Tush! Who goes there?'

"I will kill this halfling!" he yells, and runs up toward Patterton. He brings his knife down behind the halfling's back, parallel to the tree, helping to cut one of the ropes, and whispering, "I'm Kendry, your cousin. Good luck. Pretend you're writhing in dying pain as you get out - and I'll distract where I can elsewhere." He quickly wipes the blade on his blanket so no one wonders at the lack of blood, and takes up a javelin, 'accidentally' knocking one down to lie parallel to Patterton's legs, and appearing to prepare to defend himself from the as of yet invisible attackers.

Selithe  d20+5=6 d4=3
Thursday December 2nd, 2004 10:56:40 PM

(OOC:Having a few problems with my charactersheet tonight. My computer is running slow for some reason. DM Stephen might want to double check my to hit and make sure I rolled the right numbers.)

Selithe frowns and takes aim as she sees everything starting to break down. She hopes she can hit the goblin leader as she squeezes the trigger on her crossbow. Selithe growls in flusteration as in her quickness of trying to fire she drops the crossbow and the quarrel flies who knows where. (Can hit AC:6 *Nat 1* Damage:3)

(LOL, first show with a crossbow and get a Nat 1.)

Polly (AC 14 due to charge, 8 HP)  d20+5=25 d20+5=14 d6+3=6 d6+3=5 d6+3=7
Friday December 3rd, 2004 12:05:05 AM

Released from her tense crouch, Polly bursts out of the foliage and runs at the goblins on the side nearest her, screaming in the Common tongue. "Thieves! Murderers! You'll pay for your evil night's work!" She charges directly at the nearest crossbow-wielder and rather over-enthusiastically spears him in the gut. (Possible crit to AC 14, for 6 (regular) or 18(crit) hp damage.)

Airin  d20+5=24 d6=4 d6=4 d20+5=12 d20+7=23 d20+10=20
Friday December 3rd, 2004 3:00:33 AM

Damn that boat captain and his noisy crew ... she thinks as she hears the noise behind her, We have waited too long.

Laying comfortably in her perfect hiding place (hide = 31 / did not move) she sees the impact from a first arrow from somewhere on the other side. A skillfull shot, yet she's uncertain Bob will be silenced by this one. To make the remaining goblins loose faith as they loose their leader, she releases a deadly accurate bolt aimed at the Goblin leader (attack roll = 24 / rolled 19, possible critical hit x2) for total damage of 8 hp (4hp bolt damage increased by her sneak attack for another 4 hp - could be 12hp if it's a critical hit).

Laying low in her hidout she's certain the goblins never knew where that bolt came from and carefull reloads her crossbow (move silently = 20).

Spot = 12
listen = 23

(occ : what's pulling the chart ? Is it possible to stop them from heading out if we target the animal pulling the chart ?)

(DM Stephen - As stated in my post, the wagon is hitched to two wort hogs.)

DM Stephen 
Friday December 3rd, 2004 9:18:16 AM

(Ok, we're in combat, everyone needs to post. Its very important. Will wait a little longer to allow everyone to contribute.)

Patty  d20+2=13 d6+3=7
Friday December 3rd, 2004 9:26:07 AM

Patty lurches to his feet (provided that the combined efforts of Kendry and himself have allowed him to take a full action) feeling the blood rush back to his hands and feet. He gives Kendry an odd look, still finding it difficult to grasp that the ugly goblin is his cousin and snatches up the javelin, hoping that the incoming crossbow bolts distract the other goblins enough for them not to notice him.

Scanning the goblins quickly, Patterton chooses the one closest to him and ,with a grunt, hurls the javelin at him.

Note- current unarmored AC for Patty is 13

Olo  d20+4=21 d6=4
Friday December 3rd, 2004 12:23:48 PM

Olo reflexively squeezes the crossbow trigger as he hears "SPITZ! POFF! and looses a bolt at the goblin leader Bob (Hit 21, Dmg 4) and is satisfied to see it strike true, impacting the vile creature in the chest.

Dropping the crossbow, he crashes as noisely as possible from the undergrowth while yelling, hoping to attract attention from his less armored comrades.

"NGAAAAAH!

Charging towards the nearest goblin, he grabs for the morningstar at his belt.

(OOC: Apparently we're posting hits and such, how do we know what AC we're targetting?)

(DM Stephen - I will tell you if it hit or not. But its easy to assume a 21 hits. :)

Ambush (DM Stephen)  d100=9 d100=69 d100=40 d6=3 d6=2 d6=3 d20+4=19 d4=4 d20+5=25 d20+4=13 d4=3 d4=4 d4=2 d4=2 d20+4=5 d100=21 d6=2 3d6(1+3+5)=9 3d6(6+5+3)=14
Monday December 6th, 2004 9:31:25 PM

The air buzzes with arrows and bolts from the darkness of the overgrowth. Shale, Airin, Olo and even Runt, with his sling, strikes with deadly accuracy. Bob, the newly crowned goblin leader, is struck by them all. Bob fails to give his final order because he dies before even hitting the ground.

Polly charges forward with her trusty spear and she thoroughly impales a goblin right through his head. He falls dead on the spot.

Two more bolts fly forward from behind the party striking two more goblins. One goblin takes a mortal head wound and dies. The second is struck in the arm and screams in pain.

Kendry helps Patty get loose and he grabs a javalin leaning against a neighboring tree.

The rest of the goblins are in total suprise and shock. They are unable to move. The one goblin on the seat of the wagon, who noticed movement in the wilds, whips the hogs and screams a bloodcurdling cry. It was more than enough motivation to get the hogs whipped into a frenzy. They dart off wildly down the trail. The driver is unable to control them in this state and is unable to steer around the obstacles. (Natural 1 on the roll, 22%, bad) The wagons wheels hit a log and the whole rig goes tumbling over, load and all. Both goblins are crushed in the accident and the pigs continue on down the trail, dragging what's left of the broken wagon.

From behind the party, the captain and his crew rise and charge forward with swords drawn. Runt readies another attack with his sling.

(You all get another turn before the goblins can react due to being surprised. Good job. 5 goblins dead, already :) Everyone gets 200 exp for an excellent surprise attack.)

Patty  d20+3=12 d4+3=7
Monday December 6th, 2004 9:56:07 PM

Patty reflexively ducks as the crossbows sound, but upon seeing the carnage they cause to the goblins nearby, he grins. Gripping the javelin tightly in both hands, Patty charges toward the nearest goblin and with an enraged snarl, thrusts the crude weapon at the startled goblin's guts

Selithe  d20+4=7
Monday December 6th, 2004 10:00:24 PM

Selithe loads the crossbow again and takes aim at one of the remaining goblins who is hopefully out of melee with anyone and also in a clear shot area. (OOC:You can load a light crossbow this fast I hope, if not then just say Selithe loaded it.)

Selithe takes aim and fires if she can get the crossbow loaded quick enough to fire at a goblin. (Can hit AC:7 Damage: none)

(OOC: Looks like Selithe better stick with the sling till higher levels.)

Shale  d20+7=12 d20+6=16 d6=4
Monday December 6th, 2004 10:06:10 PM

Shale snaps off another arrow from the bushes, cursing the arrow for having a curve. (clearly it's the only reason he would miss).

Whistling again for his pony, Shale makes a decent attempt as Valor comes trotting up from behind. (Handle Animal 16)

Attack 12 (Damage 4 on the off chance that hits)

Olo  d20+4=8 d20+3=20 d6+2=4
Monday December 6th, 2004 11:05:27 PM

Olo chances a quick glance towards Patty, trying to see exactly how injured he is (Spot 8) but has to return his attention to the goblin he's now facing.

Swinging with his morningstar, he's satisfied to hear the goblin grunt in pain when his blow connects with the creature's shoulder (hit 20, dmg 4).

Polly (AC 16, 8 HP)  d20+3=18
Monday December 6th, 2004 11:52:41 PM

Polly yanks her spear free of her unfortunate victim's head, dragging a few unpleasantly squishy bits free along with it. She waves this bloody mess menacingly in the face of the nearest standing goblin, jabs the point of the spear toward him a few times, and growls out in the Common tongue, "Surrender or die!" (Intimidate=18)

FoxBarker disappears in the bushes, Screams, then emerges Kendry (AC 15, HP 6) (Morale bonus: +1 attack, +1 damage for self & all allies) 
Tuesday December 7th, 2004 4:52:06 AM

Looking over his shoulder, FoxBarker appears to find retreat the better part of valor. He jumps into the nearby bushes, then screams, with the scream cut off abruptly, coincident with the sound of flesh striking flesh, as Kendry slaps his own face.

While in the bushes, with a bit of shaking about, Kendry removes the hat of disguise, brushes himself down, and rearranges himself into the semblance of his own (*ahem*) rather handsome halfling self.

His voice rises from the bushes with its nongrowly, nongoblin timbre, as he moves to inspire his longsuffering companions further on to greater courage still.

"Tricky goblins took us in,
So glad they had hoodwinked us,
But goblins took the bait they hooked,
And swallowed whole the line and look!
Their head cut off, and tail draggin',
Hogwild booty drops off the wagon

"Now be ye brave
And be ye bold
This newborn tale
Shall long be told!"


[Note: Bardic inspire courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. So, friends within the sound of Kendry's well-projected voice, add +1 to attack rolls and +1 to weapon damage for this and the following 5 rounds.]

As soon as he can, he emerges from the bushes with rapier in hand...

Airin  d20+5=18 d6+1=5 d6=1 d6=2
Tuesday December 7th, 2004 3:29:38 PM

Happy to see the ambush succeed soo well causing such mayhem and encouraged by Kendry's song Airin releases another bolt ( aiming at a Goblin close to the wagon, not currently in melee with any of her friends - preferably one carrying a crosbow )

attack roll 18 +1 from Kendry = 19
damage = 5 (1d6 +1 from Kendry)
sneak attack = 2 (still well hidden ?)
total damage = 7

After releasing this bolt, Airin reloads her trusted crosbow quickly but as no Goblins started to run towards her she stays in her hide-out.

Bloody Yard Sale (DM Stephen)  d20+4=12 d6=5 d20+4=20 d6=2 d20+3=14 d20-8=7 d20+2=18 d20+5=19 d4=2 d100=90 d20+5=16 d20+5=12 d20+5=18 d10+3=12
Tuesday December 7th, 2004 8:55:27 PM

Patty charges forward and stabs the nearest goblin with the javelin. The goblin falls, barely clinging to life, and screams in pain. His shrill is as piercing as the weapon rammed into his gut.

Selithe loads her crossbow (move-equilvant action without the Rapid Reload feat) and fires, but the shot goes misses her target completely.

Shale also fires off another arrow. He curses the fact that its path curves away from his target, but it strikes another goblin instead. Both the injured and the lucky goblin pulls their crossbows up and fires back.
(goblins fire at Shale hitting ac 12 and 20. If the 20 hits, you take 2 points of damage.)

Olo also charges forward and strikes the injured goblin with his mace finishing him off. The lucky goblin, standing next to him, all of a suddenly doesnt feel too lucky!

Polly yanks the spear free from her first victim and dangles the bloodied spearhead, along with a few gushy pieces, at a nearby goblin. The goblin's eyes go wide and he screams a bloodcurdling cry. He turns tail and at runs off at full speed.

Kendry reappears back into the scene in his true blue self, with a song to inspire all who hear it.

Airin tries very hard to remain hidden after firing the first shot (to remain hidden after sniping, you can attempt to remain hidden by making another Hide check with a -20 penalty. I will roll for you to save time. Hide check 7. Target spot check 18, sorry) Airin's bolt strikes hard on the not so lucky goblin and he falls to the ground. He's still alive though and attempts to crawl away.

Runt slings another bullet that injures paniced goblin. The captain and his crew charge into the fray, just barely tripping over the other halflings. The halfelf throws a dagger that finishes off a goblin that Runt had injured. Biguns and Slag swing at the first goblin they get to and completely shred the little bugger into burger. The captain rattles his sabre in a very threatening matter at the remainder who he cant reach. The last two goblins take the hint and make a run for it, leaving their packs behind.

The scene is total chaos. Dying goblins continue to scream in agony. Bobbles remains hidden behind his tree, crying as well. Supplies and goods from the boat lay scattered about like an unorganized yard sale. The ship was run ashore and the hull rests firmly on the sandy beach. One of the paddlewheels are is completely destroyed. The other wheel cannot be seen from this vantage point from shore. The place is a total mess. In their hurry, the goblins cared very little about keeping the operation neat and tidy.

Kendry  d20+4=24 d20+4=20 d4+3=5 d4+3=5
Tuesday December 7th, 2004 9:55:54 PM

"IF THEY KNEEL AND SURRENDER, SPARE THEM! KILL OR CAPTURE THOSE WHO FLEE!" shouts Kendry, followed immediately in goblin with the words, "Fight or flee, and you die: Surrender and live! Kneel and live!"

He walks right up to whichever goblins may still be alive and conscious. Since he has heard them using each others' names for the past hour or so, in FoxBiter's voice, he says, "Mong, Tepe, Pohie, will you surrender? I suggest you do. Too much death today. We have healing."

Held action:
Only IF one nearby attacks him, he thrusts his rapier through for (wow!) 10 hp of critical damage (d20+4=24 threat, d20+4=20 crit, 5+5 damage).

IF all surrender, he has them lay down their arms, and place hands behind their back.

"Berries for the dying," he suggests to his friends. "They will help us reload."

Patty  d20+6=25
Tuesday December 7th, 2004 10:17:25 PM

Patty takes Kendry's cue and bellows, "YOU HEARD HIM YOU LITTLE BUGGERS! DROP YOUR WEAPONS...NOW!!" He stomps towards them menacingly and waves his bloody javelin at them for emphasis. "DON'T THINK I WON'T GUT YOU WHERE YOU STAND! LINE UP!"

Intimidate =25

Shale(AC 18 HP 8/10)  d20+8=24 d6+1=6 d20+9=10
Tuesday December 7th, 2004 11:44:17 PM

Gritting his teeth as the arrow cuts his arm, Shale concentrates and fires another arrow at the fleeing goblins. (Attack 24 Damage 6) This time the arrow finds its mark and sinks into the back of a fleeing goblin with a thud.

Making a quick move Shale attempts to leap onto Valor, much to his dismay Valor moves and Shale barely manages to remain standing as he totally wiffs the pony. (Natural 1 Ride Check)

Airin  d20+5=24 d6+1=6 d20+5=9
Wednesday December 8th, 2004 3:33:17 AM

(occ, thanks Stephen to explain about the hiding after sniping. I will take this into account in the future)

Hearing Kendry shouting to spare the Goblins, Airin leaps to her feet, crossbow aimed.
If they are not about to surrender, she will fire a bolt at a Goblin still holding a crossbow in case she has a clear line of sight (no risk to hit her friends).

Attack roll = 24 (wow) = 25 thanks to Kendry
Damage = 6 (still a +1 from Kendry's song)

Next she drops her crossbow, takes out her shortsword and closes in on the Goblins warning them to lower their arms or get spiked ... she moves towards the Goblin she struck who is dying and crawling away. She tries to make clear to him she will not harm him if they surrender.

While going towards the Goblins she tries to count numbers ... there were a dozen of them ... how many are laying down, and how many have been able to get away (spot 9) but she's too hasty to see things clearly.

Olo (AC 18, HP 11/11)  d20+3=12 d6+2=8
Wednesday December 8th, 2004 11:05:23 AM

Hearing Kendry call for mercy, Olo pauses, waiting to see if any of the goblins within melee range still have the heart for a fight. Having abandoned his crossbow in the bushes, there's not much that he can do about those fleeing the battle.

[ooc: held action]
If any of those still in the camp make ready to attack, Olo will cease all attempts at mercy, close to melee range and engage. (Hit 12+1, Dmg 8+1).

Selithe 
Wednesday December 8th, 2004 4:25:02 PM

Selithe spends the time reloading her crossbow and afterwards covering her friends till she knows if the enemy surrenders or not. She does wonder about this whole crossbow bit though since the weapon seems to just not work correctly for her.

Polly (AC 14, 8 HP) 
Wednesday December 8th, 2004 8:33:11 PM

Polly takes off after her fleeing adversary, shouting in the Common tongue as she runs, "Surrender, goblin! Surrender or die!"

If he continues to run, she chases him until she's just out of earshot of the ambush scene, then turns back.

Aftermath (DM Stephen)  d100=61 d100=75 d100=59 d6=5 d6=5 d6=5
Thursday December 9th, 2004 9:18:15 AM

The last remaining bolts are fired and the fleeing goblin is brought down. One goblin continues scream in agony. As he lays there on the ground, he tries to cover his wounds.

Bobbles screams, "Please no kill me too. Bobbles good goblin, I am!"

The battle is won. The dead lay all about. Including the ones that died by the hands of Bob. The barrels of 'Brock's Best' arent visible among all the scattered goods lying about from the ships hold. The place is an absolute mess. You wont know what you'll find until you start searching.

Airin  d20+5=18 d20+1=20 d20+1=19 d4=4
Thursday December 9th, 2004 11:35:07 AM

Keeping her shortsword readied, she closes in on the dead Goblins but she points her shortsword to the screaming Goblin. She makes a good spot check at this Goblin to see if he really IS injured ( spot 18, sense motive 20). In case this Goblin is trying to fool us Airin will not hesitate and strike him with her sword (attack roll 19, damage 4).

She will remember though where she left her crossbow to collect it as soon as she's certain all danger is gone.


Airin  d20+7=25
Thursday December 9th, 2004 11:37:18 AM

Forgot to add this ... sorry.

If the screaming Goblin is indeed in real pain (clearly blood to be seen) she will make inspect the dead Goblins looking for loot, clues, or other things of interest (search 25)

Kendry 
Thursday December 9th, 2004 1:43:26 PM

"Bobbles, we not harm you," Kendry tells him. "You have two goodberries." He asks Bobbles to come over to the goblin who is in pain. "If you give goodberry to him - is that Dup? - will help heal him. I no more berries, gave to halfling prisoner, my cousin, Patty." He then asks Bobbles, "My friends have berries, too. We can save some others, too, save if we give them berries. You want us to try?" If Bobbles says yes, he asks his friends to give the goodberries to any who still look to be alive. "Where is Mayzie? Is she all right? She can help with the healing. Patty - there's plenty of rope by the tree, there. Can you and - hey, everyone - this is our cousin, Patty - use it to bind the legs of the remaining goblins? Someone want to help Patty with this?

"Thanks to Wardd for good luck, and Domi for bold courage. After the battle, is it time for the mercy of Alemi, perhaps? Disarm, bind legs, heal."

[OOC: Stephen - besides Bobbles and the screaming goblin, are there any more goblins who are still alive, whether wounded or not? -Kim]

If there are additional goblins alive, Kendry tells them that they will be shown kindness, if they try no tricks, and help reload. "You stole our boat. You killed our friends. Now your lives are in our hands. If you do well, if you obey FoxBarker commands, then it go well with you. If you try bad things, you may not see the moon again. You decide. You tell me if you obey me or no." After he has gotten a response from the goblins, he will let the party know what he told them, and what they said.

"Welcome back, Captain, Biguns, and all! I'm sorry, what is your name?" He asks the half-elf. "So, Captain, do you suppose your boat can be fixed by us here? I've done some woodworking, though mainly on small instruments and toys."

He'll leave it to his friends to get started on recovering what was dumped, and finding Brock's Best, as he works to find out whether the remaining goblins are in a cooperative mood.

He will help with any interpretation between the party and the goblins.

Patterton 
Thursday December 9th, 2004 3:28:20 PM

Patterton looks about at the dead and dying goblins and decides that they are relatively pacified for the moment(between his intimidation and the cover of the skilled halfling marksmen) and whirls on Kendry, a huge grin on his meaty face. He steps forward and hugs the bard tightly, lifting him off the ground and nearly crushing the air from his lungs. "You son of a satyr!" he growls happily, "Never thought I'd be so happy to see your sorry puss...oops. Mind the blood." He sets Kendry down and wipes the red smear from his tunic.
"I see you've brought some familiar faces with you." Patty nods to Shale and shyly smiles at Selithe.

Bobbles  d20-2=11
Thursday December 9th, 2004 3:56:24 PM

(Int 11)

The goblin peeks around his tree. "Okkay Uncle Foxbiter, me help Dup, but not nice, he is. Best to let die. Meaner than spit, he is!" Bobbles continues on and drops a berry in the mouth of the miserable Dup. He looks back at the big halfling, which is near his own height, and says, "Uncle, is that big hobbit my cousin too? Me know some common words too. Called him cousin, you did."

Olo  d20+6=17
Thursday December 9th, 2004 5:56:59 PM

With the brief combat over, Olo takes a moment to look around and assess the state of his companions. Seeing noone greviously injured with the exception of Dup, he bends down to check the state of the goblin's injuries. Seeing that the goblin isn't going to bleed out in the next moment or so (Heal 17), he turns his attention once again to his comrades.

"Who's hurt then? I lost track a bit with all the confusion." Turning to Patterson.. "You alright there friend? Have any injuries that need tending to? You're a tough one, but I know these goblins can be wicked bastards."

Selithe  d20+2=18 d20+3=10
Thursday December 9th, 2004 6:20:34 PM

Selithe walks out of the bushes and smiles as she brushes off the front of her dress. She sighs as she holds the crossbow up with one hand and calls to Kendry, "I think I got the faulty crossbow brother. I missed twice with this thing."

Seeing the new guy better now Selithe smiles and walks over to him, holding out a hand and clearly showing normal side now, "Hi, nice to have a new face among the group. My names Selithe, sister of Kendry there." Selithe's dress may be dirty now but it is low cut in the front and at one time a pretty white.

After laying her crossbow to the side shortly after greeting Patterton, Selithe pulls out her pipe and begins smoking alittle. Only after she has her pipe lit does she walk around with the others to see who is only wounded and tries giving them a berry. She also keeps a lookout as she does for possible hidden goblins or any treasure left in the rubble of all this.

Selithe does hover over the body of the goblin leader to see if he can be healed or not. If not then Selithe pulls out one of her extra ace of clubs that she has and tosses it down on him, "Shouldn't of messed with us buddy. This is for the nasty hit I took on the ship before getting off. May you remember me in death."

(Spot:18 Listen:10)

Shale  d20+2=22
Thursday December 9th, 2004 10:24:37 PM

Triumphantly marching out of the bushes Shale heads quickly over to Patty with a big grin on his face.

"Did you see the way I nailed those two goblins. And that first one that was messing with you?!! I gotta say I'm getting better."

Giving Patty a friendly handshake and a hug, he then turns to Kendry.

"Good Job on the deception there Kendry! I still think theater is your best bet for fame."
Smiling big, Shale seems to have forgotten about all the dead laying around, until one of the wounded goblins moans.

Turning to see the mess Shale gets a little bit more serious and heads over to the boat, drawing his sword just incase. Peeking carefully inside the boat Shale takes a full inventory. (Spot 22, Natural 20)

Polly  d20+1=9 d20+1=5
Thursday December 9th, 2004 11:06:50 PM

"Hiya, Patty," Polly says, waving amiably as she stands in roughly the area where the goblins' cart was loaded. She walks slowly along the path taken by the panicked pigs, looking for signs of Brock's barrels or any intact cargo from the barge. Whenever she pauses to investigate something more closely, she takes the opportunity to wipe a little more of the mess from her spear onto the local foliage. As usual, her attention to the search is . . . somewhat less meticulous than her cleaning of her gear. (untrained Search = 9, 5)

Up the river without a paddle (DM Stephen)  d100=91 d100=17 d6=6 d6=1
Friday December 10th, 2004 9:55:46 AM

Everyone takes a little time to greet Patty to the group. Besides Bobbles, there is only one surviving goblin, and Dup isnt a happy camper. He hisses and growls at anyone who comes near, even Bobbles. He's injured and scared and so only his base emotions seem to surface at the moment.

After careful search through all the goods scattered about, the barrels of Brock's Best cannot be found. They are apparently missing, along with other goods that were being stored topside on the main deck. Shale makes a special observation as he looks through everything. There appears to be a second set of wagon tracks that head inland. The deep ruts, the wagon left behind, tells him that it was hauling a heavy load.

Olo notices that Shale was the only one injured in the battle. And only mild at that.

Patty's gear is found among the wreckage of the wagon that crashed. Amazingly, none of his stuff was damaged.

Bobbles looks over all the dead with a bit of remorse. He finds his only friend among the dead that was killed by Bob before they arrived. Bobbles approaches the party carrying his friend in his arms. "Can we take Moopy to see pretty lady. My bestest buddy no move no mores!!" He is clearly shaken and upset.

The captain and crew inspect the boat. He appears to be equally remorseful. The damage to his boat is extensive. Not an inch of the boat has been spared in the ransacking. He turns to the party and reports, "It will take days to dig the boat off this shore. And even then, they stole a majority of the ropes, rigging and sails. Not to mention the starboard side paddle wheel! My beauty isn't going anywhere anytime soon!"

Patterton 
Friday December 10th, 2004 2:02:37 PM

Patty accepts Shale's handshake and hug warmly, giving the ranger a playful punch in the shoulder. "Haven't seen you in a dog's age, buddy. You always were a good shot. Have to start calling you 'Deadeye Oakendale', won't we?"Patty chuckles, "We'll catch up in a few, I've got to grab my gear."

As he is heading over to the wagon, Patty waves at Polly and Selithe approaches him. He takes her hand and smiles nervously, "You must not remember me...I used to deliver wood to your town when I was younger. Kendry and I used to pal around a bit. Errr...I'll talk to you later."

Patty hurries off to his equipment and struggles into his chainmail(which barely seems to be able to contain his bulk) and grabs his battle axe.

Shale 
Friday December 10th, 2004 9:34:18 PM

Spotting the tracks Shale quickly gets everyone's attention, "It looks like they made off with the beer before we could get here." Pointing down at the wagon tracks Shale continues, "We can easily follow them, we still have a good chance of getting the beer back. With Patty with us we got a real good chance."

Giving an eager smile its obvious what Shale's vote is.



Selithe 
Saturday December 11th, 2004 2:56:10 AM

Selithe smiles as Patty gets abit nervous speaking to her and whispers to herself, "kind of cute." She sighs when the beer isn't here and frowns more when the captain speaks about his boat.

Selithe looks over to the captain, "I'm glad we were able to get this much of your boat back for you though. Has to be cheaper to repair the damages then buy a whole new ship."

Selithe almost goes white when she hears the comment of chasing down the goblins and the beer, "Hey, wait a minute. They were suppose to be meeting ogres and how we know there isn't a goblin camp out there?" Selithe sighs and looks to Kendry knowing if he goes she will follow, "Bro, surely your not going to chase after them...I mean ogres? big, ugly and powerful. I don't want to see no one cleaved in two or turned into a stain by a big club."

Selithe pops her pipe back in her mouth and begins puffing on it now to keep quiet and waits for the inevitable of the group deciding to go. Selithe wears a face of worry but it is also clear she is curious to see a ogre for once, let alone she would like to get the beer back to Calfast.

Kendry: Tries to help Bobbles better understand things; Pulls things together; Talks over plans to recover shipment  d20+4=13
Saturday December 11th, 2004 7:44:38 PM

Greetings After Improv
Kendry receives Patty's strong embrace with a grin. "So, how was I as your torturer, cuz? Great to see you, too, you oak tree, you. I didn't even recognize you, at first. We'll have to catch up on stories, eh?"

Addressing all, following his earlier brief one-way intro, he says, "Patterton Cloverturn Burrows, allow me to note my talented sister, Selithe Greentree Leafwin Pipewood, and also our cousin, swift of feet and ever lively, Polly Leafwin Turnbell. Over on that stump is my brother, Nalfein. You already know Shale Leafwin Oakendale from the 6-in-4 legged race of legend. A new friend, and also distant cousin, Mayzie Greenhill Treetender, and Ghost, her wolf-friend. Airin Moondancer Turnbell, Polly's relative, and, in need of a haircut or festival ornaments, Olo Thistlefoot. Nice charge, Olo! Oh - and sharpshooter Shale likely will punch me if I neglect his brave steed, Valor."

He also introduces the captain, Biguns, Zippzitzz (a.k.a. Runt) ("Say - you're good with that sling, Zippzitzz!"), and the rest of the crew.

"Olo - what's the rest of your family name?"

Bobbles' Confusion, Part the First
Following Bobbles' clear confusion about kinship and where he fits into the halfling / goblin family tree, Kendry ponders how to help him understand. "Oh, Bobbles. My talk in the darkness may be puzzle to you. I am not your ... um, where to begin? Foxbite was friend of mine. I not see him for few years. When I put on hat, I say I his uncle, name Barker, for pretend. So, when I put on hat, look like, uh, male Grekie, then my name be Barker. Barker my name then. I not Foxbite. Can you say my goblin name, Barker?"

Once this, maybe, is clear, then Kendry adds, "So, Bobbles, I not really your uncle. I sorry this be puzzle in your mind. But, though I not your uncle, I want be your friend. So, you not my nephew. But, you be my friend? I be your friend. I thank you, you save my life when Bob want kill me. Me like Bobbles. We help us. We have food together, and tell stories together. Sound good?" Then, to further overtax his goblin friend's mind, he takes time to explain to him that, when he looks like halfling, his name is Kendry. At appropriate times during the morning, he will help clarify and reinforce Bobbles' understanding of things.

And, regarding Patterton Cloverturn Burrows, Kendry acts as a go-between, introducing Bobbles to Patty, and Patty to Bobbles. "Maybe Bobbles can be our honorary cousin?" he asks Patty, after explaining his friend's confusion.

With my sis
Kendry looks over Selithe's crossbow [Appraise, 13.] "Huh. Maybe it's not the most well-made crossbow." He looks up at her. "Shall we go shopping, later, and see if we can't find you a better one?"

He later notes his sister tossing the card on dead Bob. Bob did have some leadership abilities, and a fair degree of discernment. Not enough for his long-term health, though...

With Shale
"Well, it was the goblins who first ran the masquerade, Shale." He seems somewhat bemused at being complimented for deceptive behavior, regardless the benefits or outcome.

Dealing with Dup
Kendry asks Mayzie for one of her goodberries. He then takes the berry over to Dup. "Dup, you hurt bad, all growly. Now, here have I medicine berry, it help you feel better." Kendry gets down on one knee, ready to protect himself, should Dup try something, despite being tied up a bit. "Now, Dup, you listen to what I say. You and your friends killed some of us last night, steal our boat and things. This morning most of you die. But I say not kill you. I ask question. You want to see moons again? Then listen what I say, and do what I say. Otherwise, no see moons no more." If Dup looks like he will settle down, Kendry feeds him the goodberry, thus. "Open mouth wide. I give you medicine berry." He then tosses it into Dup's mouth. Mindful of the goblin's teeth, he is ready quickly to withdraw his hand should he try to bite him.

If Dup refuses the berry, Kendry shrugs, adding, "You not want feel better, be more healed? Your choice, Dup, to remain miserable." He'll give him one more chance to take the berry.

If Dup does take a berry, Kendry reiterates, if he discerns such to be necessary, his terms. If Dup appears at all cooperative, he sees about getting a second berry from one of his party members for the injured goblin.

Bobbles and his friend, Moopy
Kendry looks at Bobbles, and the face of his dead buddy, Moopy. Sadly, he translates for the others what was just said. He slowly approaches. "Oh... Oh... Oh, Bobbles. Oh, Moopy. He your buddy, bestest, be? Oh..." The young bard's eyes fill up with sorrow for his goblin friend.

Adapting a goblin song of mourning that Foxbite once taught him, he sings:

"Moopy, bestest buddy, Moopy, don't go.
Bobbles, Bobbles need you, oh Moopy, don't go.

"All of us now scream - ayi!
All of us now growl - gurdurr!
Our bowels churn within us,
They twist for you now gone."


He spends some time with Bobbles, mourning, if only for a brief space, his loss. "Tell me 'bout Moopy. Tell me 'bout Moopy, Bobbles," he asks. "What make you bestest buddies?"

Practical Matters
Hearing Shale's observation, and those of the captain, and hearing the fear in his sister's voice, Kendry ponders for a few moments.

"The captain needs help, and perhaps some security. Nalfein, what do you say to this: You stick with the captain and crew, and see what you can do to help out.

"Mayzie - you make a choice. Actually, all of us have a choice to make. The captain needs the sails and rigging and such. We need the barrels. Anyone who wants to go in pursuit of the casks, and other cargo, let's follow the first wagon. Anyone who is not willing, stay here and help out the captain.

"Captain - do you want to send any of your crew to help us out? That's your call.

"Bobbles - will you come with us? Zippzitzz - would the captain let you come along?"

He looks over at Dup. "Shall we bring him along, too?" he asks his friends and family.

Kendry - A private prayer to Gargul 
Sunday December 12th, 2004 4:11:05 AM

At some moment when he might, perhaps as he mourns with Bobbles, Kendry prays in his spirit, thus:

"Gargul, you who oversee the dead and departed. You who judge, and send, and return. I ask of you a gift. My friend Bobbles - a goblin, unusual he - a goblin who would be good. His friend Moopy, his bestest friend, was killed by that rascal, the dealer of death, whom you just now have greeted, the goblin Bob.

"Bobbles mourns for his friend, and I, who knew not his friend, do also mourn for him.

"So, Gargul, you who see what happens after this life on Wold - I ask of you a gift. Return to life the goblin Moopy. Assign to me a task. And it be a noble and a good and worthy task, and harm not my friends or kin, then gladly shall I hear it for the sake of Bobbles, and for Moopy.

"Hear, I ask, my petition. Answer me when you will, O Gargul. This is Kendry Leafwin Pipewood who asks this gift of you. Thank you for listening."


Thus ends his prayer.

Patterton 
Sunday December 12th, 2004 2:44:47 PM

Patty gathers the rest of his equipment and trots over to the middle of the camp just as they are discussing the ogre situation.

"Ogres, eh? Patty scratches his head. ,"How many ogres are we talking about here, Bobbles? If there aren't many of them, we may be able to deal with them the same way you did the goblins." Patty picks up a discarded goblin crossbow and glances down the stock discerningly. "Plus ogres are a bit dim...I'm sure a tricky group of hobbits like ourselves could think of something to even up the odds."

Kendry 
Sunday December 12th, 2004 7:10:20 PM

"Besides, Bob said the ogres are two days away. They'll have to rest the horses from time to time, and have maybe a couple or four hours lead on us," Kendry adds, realizing that the rest of the party did not know that bit of information.

Patterton 
Monday December 13th, 2004 12:34:32 AM

Patty glances over at Kendry (OOC- I'm assuming Patty has been filled in on the details. I've read almost all of the postings, so I pretty much know what's going on at this point)and nods. "Makes sense to me. We should be able to catch up to them if we're fast enough. Still, I think we should prepare ourselves to deal with these ogres just the same. Maybe the camp is closer then the greenie says...they aren't exactly known for being the brightest spoons in the box."

Patty casually flings the crossbow onto one of the goblin corpses.

"At any rate, we'd best leave soon if we plan to catch up with them...ogres or no."

Airin  d20+7=25 d20+7=21 d20+5=8
Monday December 13th, 2004 3:50:06 AM

Seeing Dup really in pain she sheaths her blade, and retrieves her crossbow where she left it.

Hello Patty, nice to meet you. Never mind Kendry, I really don't need a haircut and certainly won't need ornaments. I'm not the one to reveal myself with shimmering gold and I certainly don't want my eye's to be seen by others when I don't want them to. It will be nice to have you around yet she casts a disrespectfull eye on the chainmail and thinks to herself oh no ! ... another one of those noisy lads ... I thought we had it with Olo and now this walking disco comes along ... they will hear us coming from miles ... oh well ... perhaps they can be usefull to receive the blows while I can hide, or they might even be a good shield ... and thinking of this a smile appears on her face. To Patty this will look as if Airin is really happy to have him around (occ no offense, I'm trying to be the sneaky one ;-) )

Then Airin goes over to the dead Goblins and inspects their gear. There must be some good bolts, weapons or so here. Besides, they wanted to go buy weapons ... where's the gold or were they only going to trade ? (search 25)
When she finds the crossbows she will take a closer look at them. Maybe she will find a better one for Selithe (appraise 21).

Look, we've been up all night. Are we capable to go chasing those Goblins ? First I want a bite .. I'm hungry. Next, how do we plan to go on this chase. Walking down the road is a nice invitation for them to shoot us. Don't forget these Goblins wanted to buy weapons from those Ogres so they will be well armed. Battle plans ? Kendry, I suggest we either interrogate your friend Bobbles a little more to find out where that Ogre camp is, or you try to interrogate Dup. But now I'm going to collect Blossom ( occ her pony) and the rest of my gear.

Airin goes away from the camp to get back on her tracks to find Blossom. When going back she wants to keep an eye out for those dangerous plants (Spot 8) but she's thinking too hard how to retrieve that beer instead. Once she found Blossom she will return to the group.

Kendry responds to Airin's understandable misunderstanding 
Monday December 13th, 2004 4:12:08 AM

"No, no, Airin. I was referring to Olo's hair, not yours," he grins. "And yes, breakfast is a good idea. Do we have any food, or is it on the wagon we need to chase down?"

Airin to Kendry 
Monday December 13th, 2004 4:34:36 AM

" aha ! Guess I'm not accustomed to your way of speach. Never quite understand when a Bard starts rambling " ;-D

Patterton  d20=10
Monday December 13th, 2004 4:50:40 AM

Patty smiles at Airin's apparent appreciation(sense motive =10) of his skills and gives her hand a warm shake. "Nice to meet you."

Patterton then turns to Kendry whilst digging into his backpack. "I've got a little gnash stashed away here, but most of the good grub is just tack...cookie?" Patty hands Kendry one of his mother's homemade honey-oat cookies. "Look Kendry, we've gotta talk strategy here. The more time we sit around here, the closer those greenies get to their ogre pals and that would be bad...very bad."

Patty cracks his knuckles absent-mindedly as he speaks. "I know you guys have already seen some blood tonight, so I'll understand if everyone isn't rearing to go....but I've spent the better part of the night tied to a tree getting the snot beat out of me. I'm with Shale. I don't intend to let those lil' buggers make their delivery."

Patty jerks his thumb at Shale, "Not everyone needs to go. Between the two of us, we should be able to overpower whatever goblins are left...hmmmm, maybe one or two more just to be safe. Seems to me it would be a lot easier then risking them getting away."


Olo 
Monday December 13th, 2004 2:10:16 PM

"Eh? Food?" Olo turns and looks to Kendry and smacks his hands together. "Kendry my good man, you're talking to the right guy. Let me go gather my belongings and I'll get to work on a proper breakfast for the lot of us."

With that he takes off his helmet, dropping it to the ground, and frees his bushy head of hair. Running his fingers through it in an attempt to shake off the 'helmet head', he continues: "And my hair is just fine. I'm quite sure everyone will be doing it in a year or two."

"Now, what to do with this fellow," he gestures to Dup. "We either need to be killin' him or healin' him. Letting him lie there suffering isn't right. He can have my berries if we're voting for the latter, though I'd much prefer to be using them on Shale." Olo tosses his full pouch of berries to Kendry to do with as he pleases.

"I've got Wardd looking after me and we can rely on him for a bit of healing. Let me know who still needs attention once things are straightened out."

He heads off to collect the animals previously tied up, and collect his crossbow while he's at it.

"Prayer's always best on a full stomach" you hear him say as he crunches through the undergrowth on the way to fetch the animals.

Shale 
Monday December 13th, 2004 9:27:05 PM

Listening carefully to everyone's conversations, the ranger steps in for his two cents, "We'll never catch up to them if we stop for supper and a bit of rest. We should saddle up and ride hard."

He nods to Patty and continues, "We don't intend on letting them steal from us and make no mistake goblins are an evil bunch of critters. There's no wrong in slaughtering them to the last one."

Pausing briefly he adds, "With exceptions of course."

"We can eat a goodberry and take off down this trail. They have a wagon and are natural a bunch of slobbering idiots. We are traveling light and between the group of us, enough wit to outsmart a dragon. I say we go now."

Patterton 
Tuesday December 14th, 2004 12:54:43 AM

Patty returns Shale's nod and adjusts his gear. "Those goblins cracked me over the head before I got a good look at the camp, so I couldn't say whether or not the wagon was here then or not. They could have made quite a bit of ground by now, but we should be able to overtake them, provided the ponies hold up."

Patty glances around at the group, "I'll need to borrow someone's mount or ride with you, Shale. How many are coming and how many are helping to fix the boat?"

Battle Plans (DM Stephen)  d100=40 5d100(90+53+47+5+77)=272 d12=4
Tuesday December 14th, 2004 2:34:21 AM

The group goes straight to strategy after the pleasantries are dispensed. Kendry does his best to explain things to Bobbles and the goblin begins to accept the fact that he isn't kin and that his friend is gone for good. He briefly tells Kendry a disturbing tale about when they first met.

(Disturbing tale of friendship)
Bobbles had caught a fish from the stream and quickly began eating it. Moopy comes running up and hits him across the head with a stick and steals his fish. They both begin to fight and wrestle for the prize. In the heat of the struggle, they both tumble down a steep hill and fall unconscious on the rocks below. A groggy Bobbles wakes up staring up at dizzy Moopy weilding a big rock. As Moopy was about to smash him in the head again to finish the job, he instead drops it on his foot. Moopy dances around, holding his foot in agony, Bobbles cant help but laugh at the spectacle. Moopy starts laughing at himself as well and they both quickly became the best of friends. Sigh, goblins!

(Equally disturbing burial rites)
Bobbles takes Moopy and does his best to put his body up in a tree securely. He takes a rock from the river and taps his head with it. He then places the rock in Moopy's hands. Bobbles looks back to whomever is watching and says, "Moopy would have wanted it that way. Now the birds can come and eat his body and eyeballs and fly up to the Father Raven in night sky, they will. Add his eyes be tied to all the other sparkly ones in Ravens black wings." Bobbles stands back to take one final look at his friend. After Kendry finishes his song, Bobbles cant help but be reduced to tears.

Dup remains still and sticks out his tongue longingly when the berry is presented. However Kendry is careful to pull back before the crazied goblin bites his finger off. Dup growls and curses Kendry's race and heritage, along with a few other nasty statements.

Shale recalls that the wagon ruts are deep from carrying a heavy load. Its also easy to determine that traveling in the wilds with a wagon load of goods will have to go slow. (Int or Wisdom check DC 12 to reveal the spoiler. Highlight to display spoiler: {You all still have the element of surprise, since the lead goblin wagon doesnt know their comrades have been slain.})

Airin does a quick search of items from the goblin horde. A dozen quality bolts are found for a crossbow. A total of 40 copper pieces are collected from the bodies. Bob, however, was carrying a large pouch of 272 gold pieces and 4 gold signet rings with three different family crests divided among them. His sword is a fine weapon, well balanced too. You could say its masterwork quality. Just encrusted with layers of old dried blood.

Kendry prays to Gargul and is left the feeling that Moopy is in the land of the dead to stay.

Airin  d20=4
Tuesday December 14th, 2004 4:37:39 AM

(Spoiler Int Check 4 Won't peek. Anyone willing to tell me ?)

Collecting and dividing the Goblin Loot :
Happy her quick search pays off, she starts to collect a few items.

First the quality bolts (occ can I assume these are masterwork bolts then ?). She will refill her own case of bolts, and offer a refill for those who fired bolts too. In case these bolts are masterwork ones, she will keep one case of bolts, and give the other ones to her friends.

She has no interest in the copper pieces, but the gold of course draws her attention. " Look friends ! Something to cover our travel expenses. I think we all deserve a piece of this right ? " and she divides the gold, " 24gp for each of us "[/b} she says to her 7 companions, [b]" 24gp for Runt for being such a good help, 24gp for our friend Bobbles also for helping us soo well, and 24gp for you captain to partially cover your repairs to your boat ... and 32 gp for me ... dividing has never been my strongest in school and I could not divide 272gp by 11 ...hope you don't mind."

She examines the signet rings. These might be loot the Goblins took from well knows families ? Perhaps she will be able to give these back to these families in time ( occ any check needed to know if these rings belong to the Goblins or to a Halfling family we might know ?) She certainly shows them to her friends. Maybe they know something about the family crests.

And last but not least, the sword. (occ is it a short sword ) She removes the dried blood to reveal the sword. If it's a shortsword, Airin replaces her own sword by this masterwork sword.
If it's not a short sword she will offer the sword to one of her friends who can use it.

Then she remebers the lottery she once won ... anyone able to use a masterwork large steel shield ? I won this some time ago but I can't use this.

The chase
Airin mounts Blossom, offers some to sit in front of her and prepares to move out with the rest of the group. Guess we will need to move quickly if we want to catch them before they arrive at the Ogre lair. Never mind those dead bodies ... we're wasting time. And I strongly suggest no one stays behind ... we capture their wagon and use that to return later. Do we know how long they are gone ? Saddle up friends, we've got some unfinished business !


Polly  d20+1=9 d20+3=15
Tuesday December 14th, 2004 5:46:55 PM

Not being particularly good at thinking ahead, Polly is all for going after the first of the goblins' wagons. (Int roll=9) "We can catch them, sure. They stole from us and I'm happy to retrieve our property and the other stolen cargo and supplies from the barge. I don't think there's any need for wholesale slaughter, though, Shale.

"I do think we should leave right away. If any of them got away to warn the others, we have to beat them to that wagon. And we sure have to catch them before they get to the ogres. I think once the ogres have the goods in trade, they're entitled to them, if that makes any sense."

Polly will mount up with Airin if there's room, or run alongside if the ponies are overburdened. She pops a goodberry for breakfast and offers her remaining five to her companions. "Maybe instead of giving yourself the extra gold, Airin, it could be shared with the barge's crew? They helped in the attack, and they're out of wages until they're back on the water. Let me have a look at that ring. I know a lot of the families in the the Humble's Ford area." (Local Knowledge=15 to guess at the ring's meaning.)


Olo 
Tuesday December 14th, 2004 5:49:54 PM

Having just reclaimed his crossbow, Olo is busy digging out his cooking supplies when he hears talk of "mount up" and "ride hard". Sighing, he looks forlornly at the skillet in his hand and shoves it back in the saddlebag.

"Right then, let's get to it. What do we plan on doing with this here fellow?" He nods over in Dup's direction. "He could be a pretty big pain if we bring him along, and we can't just let him loose into the woods."

Olo picks up his helmet from where he dropped it in the undergrowth and pulls it onto his head.

ooc: Kendry, remember you've got my three berries to distribute.

Patterton 
Tuesday December 14th, 2004 6:10:39 PM

Patty gratefully takes a few goodberries and tucks them into his pouch before walking over to Shale's pony and hoists himself into the saddle.

"C'mon Shale! We've got some greenies to catch!"

Selithe 
Tuesday December 14th, 2004 8:38:33 PM

Selithe sighs and shakes her head at her brother's comment, "No, splitting up is not a good idea in my opinion so I guess I will come along also. Anyway I can't pass up a chance to see what type of trouble you get into brother." Selithe grins since she knows she is usually the one seeking out trouble.

Shale  d20+2=21 d20+9=27 d20+6=14
Tuesday December 14th, 2004 9:56:24 PM

Shale takes one last look at the wagon tracks and then says to the others. "Seems to me that the wagon has a heavy load, shouldn't take us long to catch up." (Wisdom 21)

Jumping up onto Valor in a running leap, Shale lands behind Patty firmly.

"Let's Go!!" Shale nudges Valor ahead and leads the way down the trail. (Ride 27 Tracking 14)

On the Run! (DM Stephen)  d100=41 d100=96 d100=52 d6=3 d6=1 d6=2
Wednesday December 15th, 2004 1:46:27 AM

For once Kendry is struck speechless assumingly from the sight of Bobbles' funeral for his friend, Moopy.

Airin quickly divides up the gold among the party and the captains crew. Bob's sword is a masterwork longsword (I think!? I will need to look at my earlier posts to make for sure, but I think I remember calling it a longsword. It's sized for small creatures though.) The styles of the rings seem to vary some. Some have thick golden bands and with symbols that look like shields. Two rings look delicate and extremely well crafted. They're made to look like thin golden vines with leaves and berrys. As if taken straight out of nature. (since you made no skill check of any kind, Im not going to give away any info :) Try appraising them or use a knowledge skill check if you have one.) You are, however, pretty certain that these didnt originally belong to goblins.

Polly cautions the party to use restraint when they catch up with the other wagon. However, Shale and Patty are off to the races on the back of Valor. Before mounting up on Airin's pony, she takes a quick look at the rings. They dont look like anything coming from Humble's Ford. In fact, they dont look like hobbit styles at all. They definitely came from other cultures outside the Crescent Valley.

Olo gets ready to continue chasing after the goblins. However his stomach has other plans. Selithe gets ready to go as well.

Before the rest of you can leave, the captain digs a roll of thick paper out of a scroll case. "Here, take this with you. Just in case you get lost. It may also help you find the goblins if you lose their trail." He unrolls it to reveal a map of the region. He points at the spot where you currently are. "The goblins may be trying to head to a well known ogre trading post. It's marked here. The place is simply called 'Ogre'!" He also points that out too. "Its a very good chance of being the place where they're heading. It's about two days away with a full wagon load."

Beguns, Runt and Slag are more than willing to watch over the captured goblin, Dup. They drag him back to the ship in a 'not so gentle' way! They seem interested in continuing the interrogation.

Patterton 
Wednesday December 15th, 2004 2:43:39 AM

As they ride down the trail, Patty curses himself for leaving his pony at home. 'Nothing to do about it now,'he thinks as they plow down the trail towards the unsuspecting goblins.

Patty smiles to himelf, thoughts of revenge filling his mind.

Airin  d20+4=16 d20+7=22 d20+3=15 d20+7=13 d20+5=8
Wednesday December 15th, 2004 3:25:48 AM

(ooc could not find any details on Bob's sword in the archives other that that is was a bloody sword. You say it's a longsword, a longsword it is ... unless you want to change your mind ;-) )

At Polly's remark Airin hands 8gp to the captains crew ( ooc all add 24gp to your personal treasure - and all those who fired bolts have a complete refill I think)

Airin decides to have one last quick look at the rings (appraise 22 - decipher script 15 ) to see if she can find out something else other than what Polly has told her so far. Then, having the feeling these rings might come in handy later, she puts them into a belt pouch for further investigation once they have succeeded to get back the beer.

"Anyone able to wield a masterwork longsword ?" If so Airin will hand the sword to her companion as this sword would only hinder her.

After all this, Airin spurs Blossom to ride down the track with the rest of the group. (ride 16) hoping they will capture the Goblins before they reach the Ogre camp. "Ride fast Blossom ... " she mumbles to her pony.

(listen : 13)
(Spot : 8)

Patterton 
Wednesday December 15th, 2004 5:07:53 AM

(OOC to Airin-I would like the longsword if that's ok, but we'll have to wait for you guys to catch up)

Kendry  d20+4=16 d20+6=14 d20+6=24 d20+4=7 d20+4=7 d20+4=8 d20+4=19
Wednesday December 15th, 2004 5:16:19 AM

[OOC: Busy, busy day. At last, the Wold!]

"Great cookie. Thank you, Patty," he says, enjoying the honey-oat treat, and catching the last crumb before it drops to the ground.

Kendry passes on to the others the information and stories that Bobbles relates. He tells Bobbles that he hopes that a high-flying raven will fulfill his wish for his friend.

He receives from Olo the goodberries, amazed at his generosity and faith. He nods his thanks. He returns one to the cleric of Wardd, and says, "Look! What luck, Olo. Breakfast!"

He asks Airin he he can take a crack at examining the four rings found among Bob's possessions. Turning them about, examining the patterns, he checks to see if there might be anything familiar about them. [Regarding the four rings: Appraise 16; Knowledge, local 14; Knowledge, history, 24; Knowledge, arcana 7; Bardic knowledge 7 for ring type 1, 8 for ring type 2, and 19 for ring type 3.] Whatever he is able to discern, he will pass on to the rest of the group.

Among the goblins' dropped and scattered possessions, Kendry sees if he can scrounge a flint and steel, and also a bag and pouch or two. One of the bags he fills with about five pounds of rocks, generally of a size of one to three inches across.

When the captain offers the map, Kendry looks it over. He checks to see if the map answers his question before he asks the captain, "Is there a road on this map that will take us back to Humble's Ford? We might have to take the wagon if we're to get the cargo back to town in time for the parties. 'F course we first want to get any rigging and such back to you, Captain, if at all possible."

He tells his brother Nalfein and cousin Mayzie that they should watch after each other and the captain and crew until the group gets back. He says goodbye to Ghost for the time being. He shakes Nalf's hand, and gives Mayzie's a squeeze in parting.

"How do you do that, Shale?" he asks as his cousin leaps onto Valor's back.

"Bobbles, you want to come with? Let's go!"

When Airin offers Bob's longsword, Kendry takes a look at it, swinging it about a bit. "Nice feel. Quick, fairly light, well balanced. Might be interested in trying it out. How 'bout you, Patty - you want to try a long sword?"

As they ride along, Kendry asks Polly, "How do you suppose we can recover the wagon and what's in it, without having to kill anybody? Or too many, any way? I'd like to do that, sure, but what approach do we use? How do we keep them from following us back, if we let them go? Should we take the wagon and such in ransom for Dup? Just trying to figure this out." He checks to see, as well, if others in the group have any ideas about this.

Airin sidenote 
Wednesday December 15th, 2004 8:51:48 AM

"Kendry, as you are allready swinging the blade, you descide who will use it in battle. I dislike those large toothpicks. Oh ... here take a closer look at these rings, but those I want back of course" she smiles.

Once Kendry took a closer look, Airin makes sure the rings dissapear all four in her pouch. The Masterwork Longsword stays with Kendry. Patty and Kendry can argue who uses it.

Patterton 
Wednesday December 15th, 2004 8:56:46 AM

(OOC-for the sake of continuity, let's say that Patty accepted the longsword before heading off down the trail with Shale <as long as Stephen doesn't mind>. These posts overlap a little bit :).)

Selithe 
Wednesday December 15th, 2004 10:40:46 AM

Selithe grins as her comment was evidently not heard by her brother and she moves after them as quick as she can while also carrying the crossbow (if someone didn't grab it) for good measure. Selithe sighs and calls up to her brother and others who are listening, "Please remember I'm not a sprinter people. I'm a lady, gambler and conjurer and not a sprinter for a halfling marathon." Selithe grins though as she is having abit of fun complaining, mainly to pick on her brother.

Olo 
Wednesday December 15th, 2004 2:31:38 PM

Olo looks at the tiny berry, rolling it around in the palm of his hand. "Hrmph! breakfast indeed." He thinks of the juicy sausages he was about to fry up and sighs, then pops the berry in his mouth.

If others are walking, he'll choose to walk as well. Otherwise, provided there is room, he'll hop up with Airin on Blossom once again.

Allowing the others to lead, he is content to follow. Not knowing when to next expect trouble, he'll take the extra precaution of loading his crossbow so that he is prepared. Once this is done, he allows his mind to drift as he takes this time to silently recite his prayers.

Kendry 
Wednesday December 15th, 2004 10:25:17 PM

"Well, Selithe, as those mounted race on ahead, happy to pursue and split us up, so that if they get attacked, we won't be around to help, and vice versa, I'll walk with you." He holds out his arm for her to take, if she will, and heads down the path. "Maybe they'll wait for us after the initial excitement wears out. There is the donkey, right?"

[Not sure to whom the donkey belongs, but Kendry will lead him (her?), unless Airin wants to have a lead line back to the donkey. We can all cover more ground, faster, if all are mounted...]

Shale  d20+9=22 d20+16=31 d20+2=5 d20+4=14 d20+2=13
Wednesday December 15th, 2004 10:27:58 PM

As Shale takes off he hears Selithe being left behind. Slowing down a second he gives her a hand up onto Valor before taking off.

Smiling at Kendry, "Trick to jumping on a pony is to run like hell and jump. Oh and try to land more on the backside of your pelvic area..."

Hearing the comment about getting lost Shale makes a snorting noise as his ability as a tracker seems to be in question.

"I say we follow the pattern that's worked to this point, get up close as we can, then we ride around in front of them. Once we're in position we'll ambush em, kill all those who don't flee, and then make our way back with the beer. This is beer we're talking about here Kendry, I say no mercy..."

Tilting his hat back some Shale continues, "After all this battle we'll have to post a watch at night like me and my dad used to in Culverwood. Much safer."

Shale rides on a ways, stopping the group every now and again to make sure he's following the wagon track and to check to see how old it is.(He'll get off Valor if need be) He plans to keep leading the group on until the tracks look extremly fresh or he catches a glimpse in the distance.
(Tracking 22, Against getting lost 31, Spot 5, Listen 14)

While he's riding along Shale gets his look at the coins to see what he can find out. (Knowledge Nobility 13)



Olo 
Thursday December 16th, 2004 2:13:52 PM

Quick OOC:

The donkey should still be on a lead and tied to Blossom (Airin's pony). The donkey has a pack saddle and is ladden with sacks and such. It really can't be ridden in its current state.

We have two ponies right? Valor and Blossom? I doubt it's feasible to get everyone on ponies.

Shale 
Thursday December 16th, 2004 7:39:11 PM

OOC:
We could previously fit three per pony. We have seven in the group now, so I figure we could squeeze an extra on ole Valor. It's a warpony after all and that makes everything ok.



Kendry 
Thursday December 16th, 2004 11:07:16 PM

OOC: Kendry could voluteer to tie himself as baggage to the donkey. :-)

I like Shale's idea better, though.

Polly 
Thursday December 16th, 2004 11:28:43 PM

Polly frowns as they ride, forethought not being one of her strong suits. "I don't know exactly, Kendry. Shale and Patty just seem so gung-ho about killing goblins. But it's not about killing goblins; it's about retrieving stolen property. If some goblins die along the way, I guess that's a risk they took when they stole in the first place.

"But saying that it's okay to kill them because they're evil? Well, that doesn't seem to leave room for people like Bobbles, you know?"

Follow Those Wagon Tracks


Ewww! What's that?! (DM Stephen)  d100=74 d100=96 d100=79 d100=10 d100=91 d6=3 d6=6 d6=1 d6=2 d6=3 d20+2=10 d20+2=7 d20+2=6 d20+4=10 d20+4=12 d20+4=6
Friday December 17th, 2004 12:33:39 AM

(Ok, all of you departing in different ways and times is a bit confusing for me, so dont get bent of shape if I simplify things a bit and keep the action moving forward. At this point, I dont care who is on what horse or who is walking and so on.)
----------------------------
Olo is surprised that after he ate the tiny berry, his stomach feels as full as if he had a regular meal. Their magic reveals itself to the young cleric.

Airin and Kendry are facinated by the rings. They spend several minutes examining them. Airin is able to determine that they are roughly worth 25 gold a piece. However, they may bring more from collectors or the family in which they came from (sentimental value). Airin finds common script on one of the thicker rings. I reads, "Let the deid shaw." Kendry can determine that it's an earlier form of the common language and that if translated into modern common it would mean, "Let the deed show." Could be a family motto. The only other markings on the ring is a crest with a backwards 'F'and a warriors helmet with a stag's head mounted on top. Definitely a human design. Two rings have this design. The other two have elegant vine-like designs. Neither of you see any writing on them. However Kendry is able to determine they are elven in style.

Kendry quickly takes the map. The map covers most of the region. Those who see it see all three towns of the Crescent Valley marked. You realize that you are now in the Red Hills. There are traders roads nearby. There is one leading to a place called Ogre. Its not far from Brock's trading post. You can see a new traders road leading east, all the way to Dragon Bay. It joins with another road that goes north and south along the coast. The north road heads back to Angel Springs in the Crescent Valley. There is an interesting spot on the traders road between Ogre and Dragon Bay called Hill Giant Ruins. Down in southern Red Hills is an area marked "Goblin Lands". Pretty good chance where Bobbles is from. Otherwise, the map is a wealth of information. You see the eastern most part of Culverwood. You can also see the southern half of the Scab that borders Crescent Valley. The Giants Towers are clearly marked as well. Its easy to determine that the goblin wagon is heading for the nearest traders road so they can shoot straight down to Ogre.

As Shale waits for the others to get going, he glances at the coins and easily determines they are normal currency of the region.

The captain decides to send Biguns and Slag to travel with the party so they can bring back the sail and some of the rigging if they find it before getting to the road. He suggests that if they need to get back to Humbles Ford in time for the final night of the Burgomeister election, they may need to travel back north along the traders road. To bad the traders road didnt go all the way down to Brock's Trading post. Kendry recalls a bill that would have gone to a vote by the village elders and the Burgomeister of Crescent Valley to extend the traders road to the Trading post but the River Boat Union successfully campaigned against it for obvious reasons.

After all is said and done, the party along with Biguns, Slag and Bobbles head off to catch the 1st goblin wagon. Mayzie and Ghost decide to stay behind with the captain and his remaining crew. She feels it necessary to stay back and take up the task of cleaning up the carnage left behind by the goblins. Returning nature to its natural state.

Those on horseback stay up ahead the group keeping an eye out for trouble from their higher vantage point. Those walking make their way well enough, even though they have yet to sleep a full nights rest. (Everyone make Fortitude check DC 10 to keep from becoming fatigued. If you become Fatigued you can no longer run or charge. You also take a -2 penalty to both Str. and Dex.)

Up ahead those on horseback spot what looks like an old stone guard tower. It looks abandoned, no flags wave from its top. The closer you get, it looks like parts of it have collapsed from time and the elements. The wagon tracks lead toward it. Suddenly the remains of a small body can be seen. Its a goblin and it's squashed flatter than a pancake!

(Make your whatever skill checks you think are necessary.)

Patterton  d20+9=10
Friday December 17th, 2004 3:12:54 AM

(OOC-Fortitude save 10...even with endurance feat and fortitude save of +5, I barely madde it!)

As they approach, Patty quietly lets out a low whistle. "Mind your shoes, Shale. Let's dismount here and investigate...better grab that crossbow, Dead Eye."

If the others are close enough to see him, Patty will wave at them to come closer.

Kendry - In Pursuit of the wagon  d20+1=18 d20+3=7
Friday December 17th, 2004 3:52:19 AM

Kendry gives Mayzie a parting hug. "You take care of yourself," he says in common, then switches to elvish to add, "beautiful halfling of the elves." "Bye, Ghost!" "Later, Nalf! Bye, Captain!"

He is glad that Biguns, Slag and Bobbles are coming along.

[Fortitude check: 18. Well, we did get a partial night's rest :-)]

"I agree, Polly. I wish that we would have been able to spare the lives of more. Things happened pretty fast, though. But there have got to be more like our new friend, who might be open to less ... churlish comportment." He thinks it over a bit more. "Probably most of 'em, at least the ones who go out to steal things, are evil though, I suppose. 'Least that's what I've heard. They killed two of the crewmen, and it's only our good fortune that the captain and a few others did not die. Bob wanted me to kill my cousin! Well, all right, he didn't know he was my cousin, but, still. Shoot, Shale took a lot of damage, and so did my sis, and they started the whole thing. Let me talk this over with our friend here a bit."

"Say, Bobbles, Polly was, was..." and he tries to think of a goblin word equivalent to 'wondering.' Nothing exactly like that word comes to mind. "Uh, she think to herself, 'Be there others like good Bobbles?' So I ask - maybe there others who want learn be good, other goblins maybe? Also - you have idea how we get wagon back, no have to kill more goblins? We not want kill, if no have to. But we not want be stupid, let them kill us. How we do this?"

At some point when Shale is nearby, he asks whether he has any idea what happened to the two wort hogs who fled with the ragged remnants of the wagon.

Kendry passes on what he is able to gather about the rings to any who are interested. He also explains his findings to Bobbles, to learn whether he might have any insight as to how the rings were obtained.

He enthuses over the map that Captain Titus Bloomers lent them. As he rides along, once he gets used to the rhythm of the horse, with the map spread out on the back of the person in front of him, nearly cross-eyed as he examines it in detail, trying to place as much of it in memory as he can.

[OOC: Stephen, is this pretty much the same map that's at http://www.woldiangames.com/maps/yrth/peninsula/redhills/RedHillsBig.htm ?]

"It looks here like we might be able just to head back north, just like the captain says, and follow the road that parallels the river. Don't know 'bout you all, but I don't highly fancy traveling through Ogre at the moment. Maybe someday, though." He passes on to some of his halfling friends mention of the bill to extend the road to Trader's Corner that got defeated some time back. He takes care to bring it up discreetly, away from the ears of the crew members, not sure of how they might receive the topic.

When the party comes closer to the old stone guard tower, Kendry dismounts to look at the remains of the goblin as Patty lets out his low whistle. Despite their treatment by the goblins, he feels sad for some reason. "Oh. Oh, Bobbles. I sorry this one smooshed down. Bobbles, you know who is? Is like Dup, or better one? You know who be with wagon?"

Kendry tries to avoid obscuring any tracks that Shale or others might use to puzzle out what happened here. He thinks to look up in the direction of the tower, of a sudden picturing in his mind a huge stone sailing through the air...

[Spot 7.] Kendry signals with his hand for caution, using Duncan's sign language, indicating to his friends and family that eyes and ears should be sharp, and noise kept to a minimum.

Airin  d20+3=15 d20+5=6 d20+7=8
Friday December 17th, 2004 5:58:03 AM

The rings dissapear in Airin's pouch to be examined once this is over.

Riding along Blossom she manages to hold on and keep her eyes open, (Fort safe = 15) though she's certain they will need a rest once they have finished this business.

Watching Patty signaling for caution, Airin tries to hide Blosson closer to the edge of the forest. Perhaps even under a couple of over hanging branches to get out of the tower's line of sight. Once agin her instincts tell her to grab her crossbow, load it, and keep her eyes and ears open. Yet she has a hard time concentrating on her surroundings. Those rings keep her busy ... (spot 6 Nat 1, listen Nat 1 - she's blind and deaf at the moment :-) )

As she can't manage to concentrate well, she decides to take one of those seemingly healty Wild Berries. She starts to feel better right away.

Patterton 
Friday December 17th, 2004 6:21:43 AM

Patty unsheathes the sword that the evil goblin boss Bob had once owned and motions for Kendry to come closer.

"Listen,"he whispers, "I suggest we make a show of force. There are quite a few of us and if we train enough crowssbows on whatever pokes out of that tower, we can stick it full of bolts. Even if we don't have to shoot anyone, the threat might work to our advantage. We may be able to scare the goblins(or whatever was big enough to squish that poor slob) into letting us have the wagon with no bloodshed."

Olo  d20+6=7 d20+4=8 d20+6=7
Friday December 17th, 2004 12:16:38 PM

Stumbling along half asleep (Fort save 7, nat 1), Olo is roused when he starts to hear excited whispering. Spotting the body, he blinks, stares at it for a couple seconds, and says a single word. "Wow."

Looking around now, he sees the tower for the first time, and listens as Patterton talks of assaulting it.

Not wanting to much up the tracks the others are examining, Olo follows the wagon tracks with his eyes, trying to figure out if they lead to the tower or not. His vision is still a bit blurry with sleep though, and he doesn't have much success (spot 8).

"What if it's not goblins in there?" Olo asks uneasily. "We can't just fill anyone full of bolts ya know. Maybe some giant just lobbed a boulder at them and got lucky." Olo peers back at the wagon tracks, trying again to follow them with little success. "Do we even know if the wagon stopped here?"

Olo rubs his eyes, clearing them so he can get a better look at the tracks and try to figure out what flattened this goblin, which he'll do once the 'expert' trackers are done with their examination.

OOC: Wow, bad rolls. Olo even used his 'Luck' domain ability for a reroll on that fort save and rolled another natural one. Olo is now fatigued!

Selithe  d20+3=9 d20+3=12
Friday December 17th, 2004 5:56:49 PM

Selithe thanks Shale for offering the ride and motions to her brother, "I will walk with my brother. Just don't get in to much trouble riding so far ahead of us."

Selithe walks and watches the scenery as they do (spot:12) but does start to feel tired and lacking in stregnth from all the activites so far. At one point she stops and leans over, breathing hard and tired, "Man, we need to stop soon people for abit. I need some rest and surely some others do also."

Selithe sees the goblin that is smashed and shakes her head as she looks to Kendry and speaks to her brother, "See, about the size of a halfling and see what a ogre can do to a goblin? Hope there isn't to many of them or we're in alot of trouble."

(Spot:12 Fort:9)

Kendry  d20+3=6 d20+5=17
Friday December 17th, 2004 6:35:08 PM

"Maybe it's a trebuchet," Kendry replies to Selithe. "You know, a big mechanical rock-throwing sling-thing." He looks around to see if there is any evidence of a rock having rolled or bounced off the goblin splat. [Spot 6]

"Ah, yes, show of force," he answers Patterton. He points over his shoulder at the yawning Olo and Selithe. "You look a mite wobbly, yourself, Patty."

He glances up the path. "Let's follow, spread out, eyes and ears open as wide as fatigue will allow." [Listen 17]

He does follow the suggestion, though, and places an arrow in his compound short bow.

Polly  d20+3=12 d20+7=14 d20+9=12 d20+1=3 d20+1=15
Friday December 17th, 2004 8:45:08 PM

Polly is holding up well with what little sleep she's had (Fort=12). She slides from the pony when they reach the squashed goblin to share the signed and whispered discussion.

"Olo has a point," she adds. "We're after the barrels and barge equipment, not sightseeing. If the goblins moved their wagon past the stone heap, then we should skip it. Maybe Shale could stick to the wagon tracks while the rest of us fan out?"

Readying her spear for a throw if necessary, she moves out carefully (Hide=14, Move Silently=12) some distance from Shale, choosing the tower side of the tracks since she's one of the quieter people among the group. She keeps her eyes and ears open for signs of trouble as she goes. (Listen=3, Spot=15)


Patterton  d20-1=5
Friday December 17th, 2004 9:19:26 PM

Patty unlatches his wooden shield from his back and straps it firmy to his forearm. He then fishes around in his pack for his chain gauntlets and shoves his hands into them. Next, gripping the sword tightly in his fist, Patty begins sneaking(or lack there of) forward. He tries to stay a good 20' behind Shale so as not to interfere with his tracking, but also to be in range to charge in case of a surprise.

Moves silently=5
AC with shield= 20

Airin 
Monday December 20th, 2004 3:36:00 AM

Airin waits with her pony under the tree branches and hears the ramblings about a show of force ...

She dismounts Blossom, and while remaining under the cover of the trees she mingles in the plotting

"A show of force ? If it were me in that tower, and I saw 8 little halflings standing outside, hurling whatever they can find at me -safely sitting behind the stone walls- I'd have a good laugh ... We're thinking about something that can hurl boulders at us ! So what are you all standing in the middle of the road ? Maybe we can try to get closer under cover of these trees ? Even if it was only to see what's inside that tower. Maybe Polly and me ought to get closer to spy first ? The wagon is gone that's for sure, and me thinks that whatever is inside that tower took it before them goblins got to the Ogre camp. I want to know what's inside those towers first. May I suggest you all step away from the road, take cover under these trees (don't go too far into the woods though) for you are all standing there for somthing huge to take a target practice at you all."

Patterton 
Monday December 20th, 2004 6:18:59 PM

Patty scowls at Airin. "Where's your backbone gone to,then? You guys wiped out those goblins before they could lift a finger and now you're all scared bacause of a little pile of goblin pulp. The lil' blighter could have fallen off the front of the wagon and been trampled by those boars for all we know." Patty snorts,"I've heard just about as much complaining as I can stand. Either press on or head back to camp."

(OOC-just trying to stay in character here. Patty is impatiant by nature. no offence! :)

Shale 
Monday December 20th, 2004 9:20:05 PM

Shale is obviously anxious to leave (and intent on wiping out evil by nature), he speaks up about the goblins, "If it displeases any among us we need not slaughter all of those goblins that remain, but we must bring justice to the little bastards who stole our beer. Their is no question of that. We'll catch them before they ever reach the ogres if we just hurry up.

Once everyone is saddled and ready Shale takes the lead on Valor.

Fear Flatter (DM Stephen)  d100=96 d100=53 d100=6 d100=76 d100=94 d20=3 d20=19 d20+2=5 d20+2=17 d20+5=6 d20+5=11 d6=5 d6=3
Tuesday December 21st, 2004 12:52:17 AM

Some of the hobbits are showing fatigue from not having a full nights sleep. The presence of a flattened goblin seems to have halted the party for a bit. The severity of its "state of being" has brought of major concern to the parties well being.

With careful observation, Shale determines to tread forward to rescue the beer. As he follows the tracks of the wagon, that are leading to the tower, he spots two more flattened goblin masses up ahead.

Patterton also seems determined to head forward and he make sure everyone else knows it too! Especially after others have expressed some concern about the safety of the party.

Kendry asks Bobbles several questions about his old comrads. He looks a bit confused. He scratches his head a little and says, "Me the only Bobbles I know. What you mean? Good at what? Some be good at fishing. Wait, good at fishing was me."

The bard doesnt notice any rocks lying around that are big enough to do that kind of damage. There are also no signs of a trebuchet. The tower doesnt look sturdy enough to support any large armaments. Everyone can see the surroundings and it looks peaceful, except for the overly pressed piles of goblin flesh. However, Kendry's keen ears (the only one to do a good listen check) hears a disturbing sound on the wind, coming from the tower. It's hard to describe at first. Its a low, deep gutteral sound. It's also repetitive and grating. If Kendry had to compare it to anything, its sounds like the sound his father makes when sleeping under his favorite tree. It sounds like someone is snoring! Snoring rather loudly if heard from this distance.

(BTW Kim, the map does look like that map you linked to.)
(Party's initiative. Do what you must :)

Kendry whispers of his discovery  d20+4=6 d20+5=11 d20+3=6
Tuesday December 21st, 2004 3:21:14 AM

Elaborately signaling for silence, Kendry gathers who he may. Whispering, he tells his companions, "There's the sound of snoring by the tower. Since we must come back this way, let us deal how it seems appropriate. Gently, or roughly, as circumstances warrant. Quiet movers - circle left. Noisy ones, walk the path to the tower - with care. Missile weapons ready, or others, as you will. Blankets - some of you get blankets out. If we need to overcome someone without killing, cover with blankets, subdue." As he talks, he unties the knots holding his blanket to the bottom of his knapsack, and wraps it over his shoulders.

"Polly - whistle like a bird if you need us to come to you. Click your tongue like a chipmunk's scold if you think we should attack. Let's see what's there, though, first. If we get line of sight with each other, use Duncan's language. Make the sound of the wind with your mouth if we should retreat.

"Polly, Airin, Selithe - to the left. Slag - can you back them up?

"Patterton, Olo, Shale - up the path. Have Valor take it easy - try to avoid stepping on stones, Shale. Biguns - can you back 'em up? Shale - you know Duncan's sign language a bit. You'll be between me and Polly. Relay what you can. Use the same signals as I gave to Polly. Bobbles & I will go to the right.

"Bobbles, come with me. We move quiet, find out who snore. We don't talk loud. Whisper if need talk." If this seems fine to all, then Kendry quickly moves off with Bobbles, circling to the right, toward the tower. He renocks his arrow in his bowstring.

[Move silently: 6. Listen: 11. Spot: 6. Hmmm.]

Patterton  d20-1=14 d20+2=13
Tuesday December 21st, 2004 4:45:55 AM

Patty nods to himself, satasfied that a plan of action has been offered. Giving Kendry a quick nod, Patty attempts (move silently 14) to sneak foreward as quietly as he can, straining his ears to see if he pick up the snoring sound (listen 13). He raises his sheild defensivly and keeps his sword close to his body as he creeps foreward.

Airin  d20+10=24 d20+7=12 d20+5=25 d20+12=31
Tuesday December 21st, 2004 6:30:36 AM

Being scowled upon by Patty was just what Airin needed to lay down her paranoid defenses. She sees herself in a bed time story called Gullivers Travels where this man got tied to the ground by this little folk ...

"I'm not carrying a blanket Kendry but I do have a bedroll ... would that be suited ? Perhaps we can fool around with whatever sleeps in that tower, and tie his toes together so when he gets up to chase us ... hihihihi ..." a broad smile appears on her face and twinkling lights shine in her black eyes.

OK, lock and load. Polly, lead the way I'm with you. Bolt in place in the crossbow and blending into the woods she moves towads the tower.

move silently = 24
listen = 12
spot = 25 nat 20 !
hide = 31

Olo  d20+2=7 d20+4=22 d20+6=16
Tuesday December 21st, 2004 10:21:21 AM

Olo thinks for a moment about a blanket, then decides that juggling that in addition to his crossbow and other gear is just too much. In fact, as tired as he is, he decides to lighten his load before continuing. Slowly shrugging his pack off of his shoulders, he lets it slide off of his right arm into the grasses. Then, in what is quickly becoming a nervous habit, he reaches down and checks for the presence of his holy symbol at his belt.

Olo gives his more quiet comrades a moment to start circling around before starting out himself. While waiting, he scans the area to make sure there isn't another threat that's been overlooked with all the attention on the tower. Then, with a ready crossbow, Olo starts to move forward (slightly less quietly then intended). If he manages to catch up with Patty, he'll stay about 15 feet behind and to the right.

Now what was I supposed to listen for again? A chipmunk coughing?

[OOC]
With -2 Strength, Olo would have been at medium encumberance with his pack so he dumped it. All checks include penalty for fatigue.
Move Silently = 7 - 6 (for armor) = 1
Spot = 22
Listen = 16

Kendry nods to Airin that a bedroll would be fine 
Tuesday December 21st, 2004 11:16:12 AM

Kendry gives Airin a thumbs up on the bedroll idea.

Selithe 
Tuesday December 21st, 2004 1:55:47 PM

Selithe frowns as she knows she most likely to tired to hold anything down, let alone put up to great of a fight and pulls her brother to the side when she has just a free moment, "We rest soon brother. There is no way some of us can keep up in our tired state." Selithe's snappy temper is deffinetly coming from her being tired.

Selithe now follows the tactics laid out by her brother and moves along with the group she was told to and tries to stay quiet as she carries her crossbow in tired arms. She looks to Polly and Airin and shakes her head as she whispers to herself and then quickly shutsup, "I must be getting old or something since Polly and Airin seem to be doing good."

Bobbles  d20+2=17 d20+4=5
Tuesday December 21st, 2004 4:05:13 PM

Bobbles spots something glimmering in one of the flattened goblin masses. He reaches down and picks it up. It's a gold tooth ring (with tooth) to his delight. He quickly pulls it off the tooth and rubs it against his shirt. He looks to Kendry and quietly says, "This be Borks. Everybodies wants it. Big status this be! Kills many thieves to keep it, Borks did! Now it belong to Bobbles." He quickly and gleefully slides it onto his largest tooth. He then flashes Kendry and anyone who is looking a bright and yellowie tooth-filled smile.

(spot 17, listen 5)

Kendry 
Tuesday December 21st, 2004 7:18:50 PM

"Good, good find, Bobbles. Borks not need it anymore. Very shiny," Kendry says, sotto voce, to the happy goblin. "So. Let's walk quietly up to tower - this way, and, when we get closer, be sure close mouth, so bright tooth light not wake up snorey sleeper."

Shale  d20+6=21 d20+6=24 d20+7=15 d20+4=18
Tuesday December 21st, 2004 9:21:15 PM

After everyone hopes down off of Valor, Shale lets him roam around the perimeter of the forest, just like at home. "Stay close in case we need you buddy, keep your ears up." (Handle Animal 21)

Pulling up the hood of his gray cloak and tucking his hat into Valor's saddle, he pats the warpony on the butt as he begins to graze off the road a ways.

With an arrow nocked Shale heads quietly up the path, looking for footprints as he sticks with Patty. (Tracking 24, Move Silently 15, Listen 18)



Ogre Tower


Heavy Sleeper (DM Stephen)  d20+2=3 d20+2=21 d20+2=4 d20+2=3 d20+2=13 d20+2=11 d20+2=17 d20+2=16 d20+2=14 d20+2=20 d100=32 d6=4 d100=79 d6=6
Tuesday December 21st, 2004 10:44:13 PM

Slag whispers back to Kendry, "Aye." Turning to Biguns, he says, "Lets go ... quietly." Both Slag and Biguns don their shields and draw their weapons. Each one taking up a position with a different group.

Shale releases his horse to roam free for a while. Valor nudges him with his nose in acceptance and wanders off. Shale also takes a little time to examine the ground for tracks. This time he finally notices something disturbing. He sees signs of huge footprints. He also finds smearings of blood rubbed off in some of the tracks. Its quite evident how the goblins met their fate. Each flattened goblin is lying within these large footprints.

A little closer to the tower, a few more squashed goblins can be found. There are weapons still scattered on the ground. Probably dropped by paniced goblins as they tried to make a run for it.

Airin and Olo easily spot a damaged wagon up ahead. The worthogs are no where in sight. The snoring is getting louder as you approach. As you all get even closer you see one giant-sized figure sleeping in the shade of the tower. The giant is covered by the sail of the ship. Apparently using it as its bedding. The kegs are unloaded and stacked near the slumbering giant. One keg appears to have been emptied. There's also a large wood and steel-banded chest placed next to the giant. A heavy padlock is keeping the lid shut. A huge left arm is reaching out from the covers and holding the chest securely like a protective mother. The giant seems oblivious to any approaching threats.

Olo 
Tuesday December 21st, 2004 11:51:42 PM

Olo gets a crazy idea in his head (it happens quite often, really) and then tries to figure out how to signal the others by sounding like a disgruntled chipmunk. Giving up on that idea, he holds up his hands in a 'stop' type motion hoping the others can see him.

Waving at Airin, the sneakiest halfling he knows, he points to the giants feet and makes a knot tying motion with his hands. Hopefully, someone's got some rope.

ooc: does the giant happen to be wearing shoes or boots with laces?

Patterton  d20-1=4
Wednesday December 22nd, 2004 2:38:25 AM

Patty stops dead in his tracks upon seeing the giant. 'That is NOT an ogre', he thinks to himself as the behemoth snores away. Deciding against trying to sneak any closer to the thing at the moment(provided he is within charge range), Patty quietly unlashes the rope coiled at hip and extends it towards Airin(move silently 4 if necessary).

(DM Stephen - btw, ogres are members of the giant creature type.)

Kendry  d20+5=9 d20+6=21 d20+4=7 d20+4=14 d20+3=5 d20+3=8
Wednesday December 22nd, 2004 2:40:47 AM

As they draw near the sleeping giant, Kendry thinks that a quick, bold, unanimous attack would do them well. But, what if this is not an evil giant? He's heard there are such, though rare. However, as Olo performs his pantomime, Kendry smiles. He signals to Shale & Polly & Selithe in the sign language of Duncan that they ought to tie the giant's two great toes together, in line with Olo's suggestion. Gingerly.

After drinking such a quantity of Brock's Best - was it the beer or the cider, he wonders - surely the monstrosity will be hard to rouse ... if they take care. He hopes the sail will not be damaged. The bard slips up near the giant's shoulder, angling to get in good position to toss his blanket over the giant's eyes.

He looks at its countenance more closely, the shape of his nose, the quality and color of his skin, the formation of his limbs.

He also glances at the tower, looking to see if he can see any stairs either outside or inside the tower. Does it look safe enough to enter, to climb?

[Is the giant handsome, ugly, well- or ill-proportioned, really big, or really extremely big... etc.? Kendry speaks the language of giants, so should have a fairly good idea of which sort this one is.]

[Listen 9. Hide 21. Move silently 7. Bardic knowledge 14. Spot 5. Last roll accidental (fat fingered)]

Airin  d20+10=22 d20+4=21 d20+12=19 d20+5=17
Wednesday December 22nd, 2004 3:12:00 AM

OK ... it's obvious Olo and Patty would like Airin to tie this giant's toes together. Quiet like a mouse (move silently 22) Airin takes Patty's rope (ooc hope it's a silk one Patty?) and slides towards the giant.

Carefully she tries to wrap the rope around the giant's ankles (ooc is he wearing boots or nothing ?) a couple of times and ties a good knot (use rope 21). Like this they may not have to worry about the giant flattening them to a pancake, but he might still be able to squash them with his hands.

Airin's nerves are on edge, and the slightest evidence of the giant waking up will speed her away from here.

Once the giant is safely secured she will back away to find a good hiding place where she can sneak up to the giant (hide 19 - spot 17)


Patterton 
Wednesday December 22nd, 2004 7:34:02 AM

(OOC- sorry Airin. It's a hemp rope :)

Airin quick thought 
Wednesday December 22nd, 2004 8:56:15 AM

Didn't Bobbles say "We went to see the Ogres to buy weapons " Where's the rest of them ? Are there visible signs that this Ogre lives on his own, or are there traces of more Ogres ... if so ... keep a look out everyone !

Better Description (DM Stephen) 
Wednesday December 22nd, 2004 11:37:25 AM

Just to clarify things:

You aren't even near the trading post called Ogre. This is just a lonely guard tower that was once used to guard the traders road from evil doers. This guard tower is merely located next to the road on the way to Ogre.

The slumbering giant is mostly covered up by the ship's sails. He's using it as bedding. He's a big lump lying on the ground. Only body parts you see, at this vantage point is an arm that's extended out from under the sail grasping a large wooden chest (looks like your standard treasure chest) which happens to be locked with a padlock. You might also notice part of a foot protruding from under the sail. You might also see some dark hair sticking out from where his head should be. (I will give you that.) No other giant folk seem to occupy this place. No weapons, equipment or supplies can be seen at this moment. There is evidence of a campfire (I forgot to mention).

The large figure continues to snore. Since he's huddled up under the sail it's hard to tell how big he is. It would be an easy estimate that he may be somewhere between 8 to 12 feet tall. His skin (from his exposed arm) is a yellowish brown and slightly covered with black hair. His fingernails are rough, unkept and dirty if that means anything.

If you want to get to both feet, you will need to pull away part of the sail to get to them.

You can update your post if you see fit.

Airin  d20+2=22 d20+8=22
Wednesday December 22nd, 2004 11:59:07 AM

As this giant is probably sleeping from drinking an entire barrel of beer, Airin will take her chances and uncover a little bit of the sail to uncover his smelly feet. She will hold her breath though while wrapping a part of the rope around his feet to tie her knot (use rope checks allready made).

As there is no "lift sail carefully" check I'll add a couple of others :

concentration = 22 nat 20 !!
pick pocket = 22

ooc : all other checks were allready made in prior post. Thanks for the extra clarifications.

ooc2 : holiday starts tomorrow. I should be able to enter my turn every day, but postings will be done around 13.00 to 15.30 each day. Hope you are willing to delay DM posts in case I did not made it. Thanks a lot

Selithe  d20+3=9
Wednesday December 22nd, 2004 12:49:29 PM

Selithe moves in with the others and frowns when she sees the giant or ogre, or whatever it is. One thing was for sure to Selithe and thats it was big and probably strong.

(Spot:9)

Shale  d20+4=7
Wednesday December 22nd, 2004 7:04:37 PM

Shale, who has a very strong hatred of giants attempts to identify what the creature is. From his vantage point he keeps the bow locked onto the things neck in case it wakes up.(Knowledge 7, hill giants are favored enemy)



Kendry 
Wednesday December 22nd, 2004 10:50:39 PM

Kendry looks for something fairly big and hard to carry up the tower. Like a boulder, or a log. Since the tower is decaying, if there are loose stones or bricks, he will gather and take some up, and signal to Bobbles to do likewise. If Bobbles does not seem to comprehend, Kendry places a stone or two or brick or two in Bobbles' hands. When he has a decent load, he enters the tower, having Bobbles come, too, climbs to the top, testing for safe footing as he goes along, then, well above the giant's head up on the tower, he arranges rocks / bricks for easy access. He waves to those below.

To those who understand Duncan's sign language, he signals, Shall we attack? He is especially interested in Polly's take on the matter.

Patterton 
Wednesday December 22nd, 2004 10:51:24 PM

Patty crouches low, preparing to strike the giant down if he awakes from his slumber.

Kendry 
Wednesday December 22nd, 2004 11:37:48 PM

And his bow he leans next to the wall, but down low enough, that, should the edge crumble or the like, it will be less likely to fall down.

Looking down, he gauges the height, and wonders what it would be like to jump down upon the giant's stomach.

Sleepy Head (DM Stephen)  d100=14 d100=8 d100=64 d6=4 d6=1 d6=6
Thursday December 23rd, 2004 10:13:51 AM

The stealthy Airin sneaks forward and pulls away the sail in order to expose a pair of dirty smelly bare feet. Airin needs to pause for a short mement to adjust her nose. She is able to tie the big toes together masterfully. The giant only wiggles a little bit. As she backs away and hides, the giant adjusts his position. He pulls the sail away from his upper half and pulls the big chest closer to him. He lovingly hugs the chest much like a mother holds a child. Although his snoring halts for a short time, he looks to remain asleep.

You all can see now that the giant definitely looks to be a giant of the ogre persuasion. His head is somewhat oversized when compared with the rest of his body. His face looks like a combination of a goblin and a half-orc. His head is topped with a thick crop of black hair. His ears are pointed. His nose is short and snout like (much like a half-orcs) and two tusk-like teeth protrude upward, through his lips, from his lower jaw. His clothing is loose and tattered, not to mention smelly. He does appear to be a young ogre. Kind of uncharacteristic for one this young to be out on their own, but there isnt any evidence of any other ogres around the place. Closer observation reveals that this young ogre has experienced varied degrees of abuse. Bruises are present and his left eye looks to be somewhat swollen.

Kendry also sneaks up to the tower to get a better look. Bobbles reluctantly follows quietly behind. There are many loose bricks from the tower lying around. However they are big and heavy pieces of ilregular pieces of solid stone. Hardly any pieces small enough to fit in your hands. The upper levels of the tower are almost completely gone. Some of the thick support beams for the upper floors are still in place, but even they are showing heavy wear. The remains of a spiraling stone stairs once followed the inner wall, but mostly is collapsed along with other rubble on the tower ground floor. The ogre has put some of his possessions inside the tower to keep them hidden from view. There are two bags filled with things and a tattered backpack. One of the worthogs hangs dead, by its rear legs, from a support beam. Its been gutted and awaits to be the ogres dinner.

Patterton  d20=18
Thursday December 23rd, 2004 6:24:40 PM

Patty looks at Airin and gives her a "thumbs up" as Kendry disapears into the building. As the ogre shifts about, Patty looks for evidence of any kind of weaponry he may have on him. (spot=18)

Kendry 
Friday December 24th, 2004 1:03:38 AM

Kendry looks about for more rope. The worthog must certainly be tied by something or other, even if a short rope or such. If nothing is readily visible, he looks into the ogre's bags, hoping to find more rope. Of course, there was a fair amount of rigging - which includes lots of rope - missing from the boat, so perhaps some of that is about the premises, or lying around outside somewhere. He explains to Bobbles that they need more rope, to further tie down the ogre outside.

"If we go careful, we maybe not wake ogre. Look for rope, Bobbles, for to tie down ogre. There may be in ogre sacks or backpack. I be right back. Unless ogre squish me," he jokes as a goblin would.

He steps outside. He pantomimes more rope, tie down ogre. He also signals that he cannot climb up in the tower. In sign language, he says, Bags in building, and dead hog.

Stepping next to Patty, he whispers, "Patience gains quicker rewards. Don't stay so close that he can roll over you. You wanna help Airin tie him up more?"

He will gather rope, help tie things up.

He signals to Selithe, whose eyes look half-lidded, "Yes, sister, we sleep soon. But not yet."

Kendry returns to the tower to see how Bobbles is doing.

Patterton 
Friday December 24th, 2004 11:07:35 AM

Patty nods to Kendry, but doesn't move from his spot for fear that the sounds of his chainmail might wake the giant. A bead of sweat runs down his forehead and Patty tightens his grip on his sword. 'The tension is killing me!" He thinks impatiantly to himself,"We need to bag this bugger soon before he smells dinner...I don't know what you're planning cuz, but I hope it happens quickly!"" He glances at his blanket-weilding companions to see if they are in position.

Selithe 
Friday December 24th, 2004 6:02:03 PM

Selithe notices the signal from her brother and nods, biting off a sigh as he looks over the creature infront of her and waits to see what happens or should be done. She awaits some sign or signal so to know to pitch in or something.

Olo 
Friday December 24th, 2004 6:15:05 PM

Knowing that he can't exactly be trusted to move around quietly, Olo whispers to Airin, Kendry or anyone else close enough, "There's about eighty more feet of rope on that donkey over there."

Keeping his crossbow trained on the ogre, Olo wonders exactly how much of this activity the brute can sleep through.

Kendry - answering Olo just before returning to the tower 
Friday December 24th, 2004 11:35:06 PM

"Great, Olo. Airin? Shale? Anyone? Could someone grab Olo's rope?" Kendry asks quietly. "Toss it - lightly - back and forth across him until it runs out. See if there's something to tie it down to."

In the tower, he looks about to see if there are good things - ah, the bricks and stones. He can carry as much as 150 pounds, so, using both arms, take up one in the 100 pound range, and carries it out to his friends.

Patterton  d20-1=6
Saturday December 25th, 2004 12:05:19 AM

Patty quietly sheaths his sword as Kendry (move silently 6 if applicable)approaches and takes the large stone from his hands. He hefts it onto one shoulder and waits for the others to lay the rope across the ogre.

Airin  d20+10=25 d20+6=25 d20+8=15 d20+2=7 d20+12=14
Saturday December 25th, 2004 2:00:10 PM

Quite releived that the first step succeeded well, and certain the Ogre is still fast a sleep, she will attempt Kendry's plan to tie the Ogre as good as possible.

He's hugging the chest ... a chest Airin is interested in a lot ...

"There's 10 ft of silk rope right here" Airin whispers as she gets the rope out of her backpack in her hiding place. But maybe we should not try to tie him down compltely ?
How about we all take place well hidden, then we shout at him to wake him up. He will jump up, fall as his toes are tied together, and then we can either take him out or talk reason into him ?

She will close in on the Ogre (move silently 25) and start to tie him up as good as possible if the others really want her to.

use rope = 25 +2 for using silk rope
pick pocket = 15
concentration = 7

If the Ogre gives sign of waking up, Airin will run away outside the Ogres reach and hide herself
hide = 14



Patterton  d20-1=4
Sunday December 26th, 2004 1:03:14 PM

Patty waits for Airin to finish laying the rope about and then (move silently=4 if applicable) eases the large stone onto the rope as an anchor. He gives Kendry a lopsided grin and withdraws his longsword once again.

You lookin' at Me?! (DM Stephen)  d100=5 d100=98 d6=1 d6=1 d6=4 d20+4=14 d20+4=11 d20+4=12 d20+4=9 d20+4=17 d20+4=13 d20+8=18 d20+5=16 d4+5=9 d6=3 d20+10=18
Tuesday December 28th, 2004 2:12:48 AM

The hobbits, oh so carefully, tip toe around the huge lug. The ogre continues to snore, pausing only slightly at times, as nervious halflings look on.

Kendry and Bobbles look around in the partially collapsed guard tower. And Kendry is right, the worthog is tied up with the thicker pieces of the boats rigging. The ogre seems to have made good use of all the prizes he got from the goblins. His bags and backpack is filled with personal items. There are crude cups and plates. A cooking pot with spoons and a ladle. There are a change of clothes. They dont smell any cleaner! The bard spots a large tome. A quick glance reveals that its filled with crudely handwritten songs and poems inside. In two languages: some in Common, others in a Giant (if you know the Giant language). The last written page contains a large quill. Obviously used as both a pen and a bookmark. There are also small wooden figurines of woodland animals. A bear, a deer and a bird can clearly be made out. Several others are stuffed down at the bottom. One of the bags contain a large ball of string, a fishing net, a piece of wood with fish hooks stuck in it, a skinning knife, a whetstone, rags and several other survival tools. The last bag contains fruits and wild vegetables that he has gathered from around the hills. Bobbles finds it hard to restrain himself when he finds some extra rope. He almost begins to hop up and down but stops when he catches a glance at the ogre again.

Patty doesnt notice any weapons of any kind lying about. Except for the ones left by the fallen goblins. He does notice a pair of sticks next to the chest. Each one is about 20 inches long, thin and have a small ball of leather tied at the tip of one side. They couldnt be weapons. Your sword could easily snap them in two.

Olo lets everyone know of all the rope he has back on his donkey. Airin, combined with her silk rope, makes excellent use both and ties the ogre's feet very securely.

Both Kendry and Patty are able to move some sizeable pieces of stone that had fallen from the guard tower. With Selithe's help they are able to throw more ropes over the giant and tie them down, using the stones as anchors.

Airin finishes tieing off one of the last ropes. She stands up to look over her handy work and is shocked to the core to see the ogre's wide open eyes staring back at her. They look groggy and bloodshot and seem to have a hard time focusing. He also remains calm and docile. They regard each other for a short moment. It isnt certain that the giant realizes what he's looking at. Suddenly Biguns yells, "The beast is awake ... SLAY HIM!" The half-orc takes his sword and charges in to attack. The ogre begins to scream in terror! He desperately begins to struggle and fight against the ropes. He manages only to get more tangled up. His eyes widen as Biguns approaches. With his superior reach, the ogre is able to lift his large legs up and kick back the charging half-orc with the flat sole of his huge feet(Attack of Opportunity, -4 for being prone). Biguns goes flying backwards and lands like a rag doll on the ground. The half-orc gasps for air as he clutches his chest (3 points of damage from the fall, 9 points of nonlethal damage from the kick).

Slag takes his axe and charges forward as well. The ogre seems to give up on breaking out of the ropes. Instead he closes his eyes and frantically starts chanting strange words over and over with a great deal of concentration. The ogre's physical form poofs into a cloud of mist. The ropes fall limp to the ground as the gaseous giant rises 5-ft into the air and hovers in place.

Patterton  d20+6=24 d20+6=22
Tuesday December 28th, 2004 3:49:11 AM

Patty snarls at Biguns(intimidate 24), "YOU STUPID PIG-BOY! STAY DOWN AND DON'T MAKE A MOVE!" He then whirls on Slag, "STEP BACK! BACK, I SAID!(intimidate 22)" He then turns back to the hovering giant and says (in a much calmer manner), "OK...ok...everything's just fine. He's just an idiot. We don't really want to fight you...we just want to talk. Can we talk?"

Patty makes sure to keep his blade behind his sheild so as to appear less threatening to the ogre. For a breif moment a nausiating wave of fear washes over him as he looks at the monsterous beast hovering overhead, but he quickly swallows the feeling and set his jaw firmly.
...........................................
Patty- HP:12
AC:18
Masterwork longsword +6 to hit 1d8+4 damage. crit: 19-20(X2)


Kendry (HP 6, AC 15) 
Tuesday December 28th, 2004 11:10:15 AM

Kendry steps out of the tower as he hears Biguns' cry, and arrives just in time to see the ogre's body dissolve into mist, and Slag's axe cleave air.

He adds his voice to Patterton's, saying, "Stop! We don't want to hurt him!" Then, noticing his misty form hovering in the air above, he laughs.

In giant, Kendry says, "Well, clearly you are no ordinary ogre. Forgive, if you can, the attack of the two bigger ones. We tied you up so we would not need to hurt you, and so you would not hurt us."

He switches to the common tongue. "But you know common, too." Quoting from the penultimate page he scanned, the bard recites part of what he found in the ogre's book:
'Outcast the young one lived alone
In woods & wild he made his home
Sucked out marrow, gnawed on bone

Ill-favored family brought him shame
Ill-timèd magic, ill-won fame
Left BigTooth's son both halt and lame.'
"So, large poet, we only seek to reclaim that which was stolen from us. And we wanted to keep from getting squashed, as happened to the goblin thieves.

"You just enjoyed one of the finest drinks in the Wold, also stolen from us by them. You wear the sail to our boat. And, up to a moment ago, were caressing a box of our shipmates' treasure.

"I am Kendry. What is your name, oh misty giant?"

Should Bobbles show his face, Kendry will try to forestall any action on the part of the ogre mage by saying - "This one is not our enemy, but has been trying to help us get back what the other goblins stole. Harm him not."

Airin  d20+1=7
Tuesday December 28th, 2004 2:58:02 PM

For a moment Airin looked into the Ogre's eyes and got fascinated by his eyes. She did not even notice Bigguns and Slag charging. But the minute the ... thing turned into myst she got to her senses. As the creature rises into the air she falls to her knees and begs this giant cloud forgiveness for trying to bind it.

"Please forgive my ignorance mighty one ! These are hostile lands, and we did not want to to to end up like those goblins pancakes out there ... you masterfull escape artist !! Me humble halfling, usually make good knots ... you very mighty. Please forgive me. Maybe you were awake all the time ? Enjoying the puny effort of tying you up ? "

Hoping the giant will be good tempered
sense motive : 7
, she crawls back to her friends.

"Dear mother Earth, please don't let me end up like a flat pancake ..." she thinks to herlself ...

Selithe 
Tuesday December 28th, 2004 8:25:54 PM

Selithe looks to the ogre and blinks when it vanishes from the rope bindings and is floating in the air. She sighs as she has her crossbow leveled at the ogre, "Now I really don't want to have to try and shoot you mister ogre and would love to end this peacefully. Shall we try to talk this out or you going to leave us no choice but to end this ugly like?"

Selithe says everything she did with a gentle grin and hopes that the ogre doesn't want to fight.

Olo 
Tuesday December 28th, 2004 8:55:30 PM

Seeing the giant turn to mist, Olo simply stares and raises his eyebrows. In the ensuing babble of conversation, Olo declines to add to the confusion and simply remains quiet.

Looking down to his now quite useless crossbow, he shrugs his shoulders and lowers the weapon so it's pointing to the ground.

Let's just see what happens next.

A Big Problem (DM Stephen)  d100=97 d100=16 d6=3 d6=4 d20+3=9
Wednesday December 29th, 2004 2:58:26 AM

The mist hovers over next to the far side of the tower (using the tower itself as partial cover) and materializes. With his body up against the wall, he cautiously peers around the corner to look at the party of hobbits. He stands almost 10-ft tall. He is dressed in just loose-fitting clothing. After casting his spell, his skin has taken on a slightly blue tint. He then begins to talk to the group in common. "Why you do this to me. I done nothing to you. You try to steal my treasure too?! Like them pesky goblins. Fleas they are ... pests ... so I treat them like the vermin they are and stomp them like bugs. For I be a MIGHTY OGRE ... ma mage." He tries to keep the strong forceful facade of a proud ogremage, but then he realizes he cowering behind the tower while in the company of little people. His head hangs depressingly low and he mutters, "What you hobbits want? Why do you bother with me? Why cant I sleep in peace?"

Kendry then recites one of his poems and introduces himself. He hears the brief explanation as to why they're here. "You read my poem!? Those be my private words!" The young ogre steps forward to Kendry and reaches into the tower to grab his book. He backs away thumbing through its pages. "You not going to make jokes about it too ... are you?"

He appears to be ignoring you for a short moment as he checks the condition of his book. He then spots his treasure chest all by itself over next to the group, unprotected! He steps forward again, grabs his treasure chest and drags it back to where he was standing. "You say the goblin pests stole from you!? What they take?"

Airin isnt quite certain how read the giant. She does notice that he is mostly concerned with protecting his belongings. He doesnt appear to be too trusting. Probably for good reasons.

Patty berates both Biguns and Slag. The half-orc still lays on the ground, where he landed, stunned and coughing from having the air knocked out of him. Slag's eyes go wide and he slowly backs away. He still holds his handaxe to his side. He whispers to the halfling warrior, "Sorry laddy, you cant trust these [dwarven curse word] giants. These giants are a nasty sort. I trust them 'bout as far as I can throw one!"

Olo and Polly remain quiet as they watch the scene unfold. Selithe says her thing with warm inviting smile. The ogre doesnt know how to take the remark about being shot with a tiny crossbow. He kinda stares at you with a little disbelief. "Yeah, the goblins got really ugly!" You make the observation again that there are goblin weapons lying all around from a recent battle. The ogre hasnt bothered with collecting them. In fact, there is a dagger at your feet. Other than a few old bruises, there isnt a single fresh wound on his body.

The ogre doesn't divulge his name at this time. He seems to be waiting for a continued explanation for the disturbance. He doesnt appear to be angry or wishes you dead, but he still seems annoyed and untrusting. He rubs his forehead with his left hand. Apparently from a hangover. In doing so, you all see two little white nubs protruding from his head when his black hair is pulled away. Are they horns?

(Anyone who can make a Knowledge Nature check [or any knowledge check you think might help you about understanding giants] of DC 14. If you make it check the spoiler. Highlight to display spoiler: {You can tell that he is a half-breed. Part ogremage and ordinary ogre. Which could be a good reason why he is an outcast.})

Kendry  d20+6=9 d20+4=17 d20+3=6 d20+4=24
Wednesday December 29th, 2004 4:28:10 AM

[Knowledge, nature: 9. Bardic knowledge: 17]

"They took a whole shipload of things from us," Kendry answers the ogre. "They killed two of our crewmembers, and nearly did in a few others. Most of them are dead now - some by fighting each other for leadership, and some by our hands. I dislike killing. But if someone else starts a fight, then I would prefer to finish it." He looks at the ground for a moment, then looks back up at the fellow with the book. "Like I said earlier, we tied you up so that, if all went well, none of us - you included - needed get hurt. Well, our friend here got a bit antsy," he indicates the gasping Biguns, "and - say, Olo, can you make sure he's gonna be all right? Anyway, he went bellowing at you, and, in your position, if I were you, which I'm not, I probably would have done the same thing you did."

[Search, 6, to see if Kendry happened to glance the ogre's name in his book. Apparently not.]

"Sir, no, I would not make fun of your book. That you write shows intelligence and creativity. I liked the little snippets I read.

"And, yes, you might consider my reading of your book an invasion of your privacy. But I was hoping to find out a bit about who you are. I have written down some of my own poems, and have an extra copy of some of them. Just a second, they are in my backpack." He shrugs off the right strap, and swings his knapsack around. As he opens the top, he says, "Don't worry, this is not a trick." He digs out a folder filled with sheaves of paper. "I would be happy to give you a couple of my favorites," he says as he quickly scans what he has, "as a gift, from one poet to another."

He holds out three sheets of paper, written in brown ink. The three poems are Lazing at the swimming hole, which treats of memories of times with his buddies at the boys' pond, and the time the girls stole their clothing; Aunt Nilli and the Displacer Beast, a story of how she tracked and tamed the evil cat; and A Song of Bread and Ale, concerning the fun and fellowship of hobbits eating, singing, gossiping and drinking together after a hard day's work.

"Read 'em now, or later, as you wish," he tells the large person.

"What we need to do though, is keep a promise. We need to get this stuff back to the captain, rigging, sails, treasure and such, and to get our beer & cider back home. Oh, by the way - did you drink the cider or the beer? Was it any good? Looks like it packs a kick, anyway," he notes.

He asks Slag and Biguns to help answer the ogre mage's question about what else might be missing from the ship. He will recite whatever he is aware of from having traveled on the boat for a bit. He picks up the two leather-tipped sticks, and tosses them in his knapsack for the moment.

"Say, mister - I still don't know your name, but it's up to you to give it or don't - but some of your stuff looks good enough to publish, with just a bit of polishing here 'n there. You wanna be famous? And no, I'm not joking with you. Some is kind of rough, but so is some of my writing, first time through. You wanna travel with us a while? I promise I'll make sure - by the way, Selithe, you can lower the crossbow now - I'll make sure nobody here tries to hurt you, long as you don't try the same with one of us."

One more thought occurs to him. "Say, we've got some goodberries here. Might help with a hangover." Kendry takes out a goodberry from his little pouch. "I know it's small, but you can eat it, if you want. If you don't want to, well, it's up to you." He holds it forth in his open palm.

[Diplomacy: 24]

Patterton  d20=20
Wednesday December 29th, 2004 9:13:34 AM

Patty nods to Slag and turns back to the ogre, tucking his sword into it's scabbord and shaking his shield off his arm. He smiles and says, "You'll have to forgive my cousin Kendry. He's naturaly inquisitive and I'm sure he didn't mean anything by looking at your poems. I'm Patterton Cloverturn Burrows; a member of the local militia and lumberjack by trade. Pleased to meet you...err...I'm sorry. I don't know your name(OOC-natural 20 on nature knowledge)."

Patty walks foreward and extends his hand to the giant confidently. If this appears to anger the beast, he will respectfully retreat.

Airin 
Wednesday December 29th, 2004 3:17:07 PM

Please the Ogre has opened a discussion with them, Airin will not draw her weapons at all. No need to anger an Ogre Mage right :-)

However, she felt the Ogre has a strong hate towards Goblins, so she checks where Bobbles might be hanging out. She hopes he will not show himself. Seeing a Goblin in our group might arouse his anger after all.

She does not want to interfere Kendry's conversation with the Ogre so she waits and sees what happens next.

Selithe [by Kim for Justin]  d20+2=22
Wednesday December 29th, 2004 7:01:14 PM

When the ogre mage tells her that the goblins got really ugly, Selithe laughs. Kendry asks her to lower the crossbow, and she does.

"Say, you don't happen to play cards, do you? I've got some if you'd care for a game," she offers to the half ogre / ogre mage. For some reason, she discerns his dual heritage [Knowledge, nature, natural 20, for 22 - I think].

As Kendry and the ogre carry on though, she hears Biguns' labored breathing, so steps over to him. "Have a goodberry, Biguns." She kneels down, and reaches under his head to hold it up a bit so as to allow him more easily to swallow the berry. She whispers to him, "And don't pay too much mind to Patty. He just got excited, I think. 'Course, you got pretty excited, too, big guy." She wonders whether Biguns even heard what Patterton said to him.

Olo  d20+6=11
Wednesday December 29th, 2004 11:51:14 PM

"Oh yeah, Biguns."

Olo thinks for a second, then, hoping to show they don't intend to attack, deliberately turns his back on the ogre, starts to whistle a tune and goes to inspect the wounds of the half-orc. He offers whatever mundane aid (heal 11)he can to Biguns, and will try to determine if magical healing is called for.

ooc: can i get an idea of how wounded (severly, lightly, etc.) Biguns actually is?

(DM Stephen - I posted Biguns' damage. He took 9 points of nonlethal damage and only 3 damage from the fall.)

Olo - Quick OOC 
Thursday December 30th, 2004 2:13:23 AM

ooc: I was trying to get an idea of Biguns wounds (including nonlethal) in reference to his total hitpoints. I might need to have him up and ready pretty quickly if talks go south, but don't want to waste a spell or two on him if he still seems fairly able-bodied.

Cry me a river back to Hovel! (DM Stephen)  d20+7=23 d20+10=26 d20+10=18 d100=25 d100=47 d6=3 d6=1
Thursday December 30th, 2004 3:26:52 AM

Bobbles can be seen hiding behind a pile of rubble. He looks be extremely frightened. His eyes are wide and tearing up as he frantically and silently mouths unintelligible words to Kendry in a begging fashion. He is breathing way too heavy! He's going to pass out if he doesnt stop that!

The ogre seems not to be paying much attention to the explanation he's been given. He seems more concerned with his book and his face remains buried in it. He only shows slight hints that he is listening. A few darting glances and a nod or two. When Kendry mentions that he likes his poetry and compliments him on his intelligence and creativity does he warm up and pay more attention. "You like it," he says with surprise! "You're the first to ever say to like my words! Do you really," questions the hulking wordsmith. A huge toothy grin forms across his face. He abruptly slides up next to Kendry and plops down on the ground next to the him. The opens to the page where the young bard had recited his poem from. "You really like this one. Me too. It's one of my favorite ones, even though it be sad. Most ogrekind think stuff like this to be stupid and useless. They say it good for nothing but kindling for the fire."

Patty holds out his hand in friendship. The ogre has to adjust his hand into several positions in order to shake the Patty's hand without grabbing his entire arm. "My name is Lomar. Glad to, uh, meet you." The exchange is somewhat awkward. Not so much from the size difference but from the fact that Lomar has had so little experence with social pleasantries.

When presented with Kendry's own works, he accepts them with a bit of awe. He's never had the opportunity to read anyone elses work before. Kendry continues on speaking about things that were taken from the boat and obligations about getting the beer back to town, but again, the young giant seems entranced with the new literature. After several minutes of reading and rereading Kendry's poems, the ogre interupts by asking, "Is hobbit life really like this, or you make it all up. It sound too wonderful to be true. Nothing like what life is for me." A single tear flows down his left cheek. "I would like to see hobbit towns but you all hate me too!" A sniffle and another tear. "No one like Lomar at all. Im all alon ... oh, this poem be so blissful..umm oh, could be made in song!" Another sniffle, eyes turning red and puffy. Even more tears. "Lomar sooo lonely ... all alone, no friends!" It's apparent that the ale he drank has made him still quite emotional. Lomar the depressed ogre drops the poems and his book onto his lap and gently reaches for Kendry.

(Grapple check: Hit Touch AC: 23. This is good enough to grab Kendry. You must roll an opposed grapple check of DC 26 to avoid being grappled. If you fail this grapple check, Lomar pulls you in and presses you up against his chest in a form of a hug. He is obviously in desperate need of comfort and consoling. If you wish, you may try and break free with another opposed grapple check or an Escape Artist check of DC 18.)

As if the flood gates are opened, Lomar bursts into a waterfall of tears. (tears that are raining all over Kendry, if he is being held.) The giant that everyone crept up on in fear now see him as a lost and vunerable child scared of living his life alone as an outcast trapped between two races that despise him.

Olo is able to tend to Biguns wounds. They are minor. Mostly bumps and scratches and the wind knocked out of him.

In shock, Selithe drops her playing cards in midsentence after witnessing the emotional transformation.

Kendry 
Thursday December 30th, 2004 4:00:30 AM

Out of the corner of his eye, Kendry notices Bobbles trying to tell him something. But the way things are going with the ogre, he is afraid to break the spell. "Shale, can you see what Bobbles needs?" he hand signals to his cousin as the giant is absorbed in reading.

The halfling does not resist the young ogre mage's hug, but allows himself to be engulfed by the giant. If there is any room for him to do so, he tries to give Lomar a few comforting pats.

"Lomar. Lomar. We all need frfds," he says, his voice muffled against the chest of the pitiable fellow. "There, there." Kendry can't help but coughing a little, as the smells up close are a bit overwhelming. "May... maybe we could be friends."

Selithe 
Thursday December 30th, 2004 11:58:18 AM

Selithe bends down to pickup her cards and thinks over everything before looking to the half ogre and speaking up, "This is bad, we can't leave him out here alone. I refuse too brother, cousins and friends."

Selithe sighs and sits down thinking of things in her mind, "The election in our home. If we can talk to the person elected couldn't we possibly find him a place there to stay? I mean he could be of great help, big, strong, magically talented. I mean heck he even has abilities our family would like at the shop." Selithe sighs and shrugs now as she isn't sure how to help the ogre but wants too none the less.

Patterton 
Thursday December 30th, 2004 12:28:43 PM

Patty eyes the giant appraisingly and scratches his chin. "We might be able to work out a way for you to visit our town...if you're with us, no one will hurt you. We won't let 'em. Besides, we could use some help getting this brew back home."

Airin  d20+7=14
Thursday December 30th, 2004 2:30:34 PM

"What am I supposed to do know ??? We've got barrels of beer, but no wagon, we've got a crybaby of an ogre, maybe Kendry won't drown in that big fellows tears ... " Airin thinks to herself.

Quietly Airin stands to collect her silk rope. In case the Ogre is looking at her she will tell him she simply collecting her own rope. She will not touch his stuff.
She will however take a good look upon Lomars treasure chest.

appraise 14

"Maybe lomar can help us to get the ships stuff back to the captain, and help us getting the beer back ? " she says to no one in perticular.

Olo 
Friday December 31st, 2004 12:08:00 AM

Finishing up with Biguns, Olo turns in time to see Kendry swallowed up in a bear hug by the ogre. Having missed most of the words exchanged between the two, he's hesitant to speak on the off chance he would say something inappropriate.

He'll keep his position kneeling next to Biguns, and will make sure his crossbow is still easily within reach though he doesn't pick it back up.

Kendry attempts to foster intercultural exchange 
Friday December 31st, 2004 12:42:42 PM

After a few more pats and murmurs of consolation, the now dampened Kendry says, "Now, now, let's buck up, Lomar. Hey, let me introduce my friends and family and acquaintances to you. Sound good?" He thinks that for frantic Bobbles' health and welfare, he needs to let Lomar know about their goblin friend before he jumps to conclusions. He wishes he could have found out what Bobbles was trying to tell him a moment ago...

"You see most of us are halflings. But let me first tell you about the one with us I don't think you've seen yet. Now, most goblins are pesky and, frankly, I don't mind at all what you did to these we see lying about. I'm sure that, among your people, there are some who are kinder, or better, than others. I hope. Well, I don't mind saying we have a new friend, who refused to join in with his tribe in their attack on us. So, he is, himself, somewhat of an outcast. Especially if Dup gets away alive, Kendry thinks to himself.

"And he has been helping us get back what was taken from us. He does not speak much common, other than a word or two here and there. But I can interpret for him and you. Promise me you won't hurt him, and I'll call him forth." He whispers in the giant tongue, "And I would not be surprised if he has soiled his clothing, for fear of you, Lomar. So be gentle.

If Lomar agrees not to hurt him, Kendry calls Bobbles forth. In goblin, he tells him, "Lomar, the ogre mage, say he not hurt Bobbles. Bobbles, Lomar be all alone, need friends. I know it be strange, but, maybe, we be friends with him. Say greetings to Lomar."

"Lomar, this is Bobbles. He is a kind and hard-working goblin."

Kendry interprets between the two, as seems appropriate.

On the other hand, if Lomar does not make such an agreement, Kendry will call on his friends & relatives to introduce themselves to him. Of course, Patterton has already done so.

Kendry, addendum 
Friday December 31st, 2004 12:46:31 PM

And, if Lomar & Bobbles do meet now, then will Kendry, after those pleasantries (mayhaps) are concluded, he will then still call on the others to introduce themselves.

Patterton 
Friday December 31st, 2004 4:17:12 PM

Patty relaxes a little now that the giant seems to be in a descent mood and he walks over to Biguns and helps him to his feet(if he will allow himn to).

"Sorry about the the pig-boy comment. We were trying to talk to him...not kill him."

Kim to fellow Crescent Valley players - thinking of Duncan 
Monday January 3rd, 2005 9:58:50 PM

OOC: I came across a cartoon that made me think of Duncan (he was with us at the beginning of our campaign, for the newcomers, but stayed behind at Trader's Corner yesterday game time, or October 26th, real time):

http://www.kencyclopedia.com/kender/interaction/kentoonarchive.cfm?id=34

Shale  d20+9=23
Tuesday January 4th, 2005 9:51:44 PM

Whispering loudly from the bushes Shale attempts to remind someone to ask the important question, "What about the beer???!!"

Shale doesn't keep his bow drawn but is hesitant to come out. (23 Hide)

My Precious! (DM Stephen)  d100=2 d100=86 d6=3 d6=3
Wednesday January 5th, 2005 12:08:25 AM

Lomar calms down and begins to wipe his nose and the tears from his eyes. He seems far more relaxed. Like much of the weight has been lifted from his massive shoulders. He sets Kendry back down and apologizes. He answers back in Giant, "Do not worry, I will not harm this Bobbles. I knew he was there. I could smell him. And yes, he did do what you suspected him to do. More than once!" He tries to politely conceal that he is holding his nose from the unfortunate odor.

One of the bushes inquires about the beer. The 'bush' quickly sees all the barrels of cider and beer are accounted for. Except for the one cider barrel back at the shore-side camp and an empty barrel of beer that Lomar had drank just a few hours before.

Bobbles doesn't make a comment because he has long since passed out. At least his breathing has returned to normal and he seems more peaceful as well. Although he looks and smells like he needs to be changed.

Lomar greets everyone individually with a wave and a smile. He looks more than willing, and able, to help you all set everything right. Lomar apologetically says, "Sorry, I drank one of your casks of beer. It was the best ale I had ever drank. I couldn't stop. Thank goodness I passed out before starting on another." He presents the empty barrel. He holds it easily in his large left hand, as if any of you were holding a normal pint at the local tavern. The assets his size brings to the table becomes all too clear. Lomar continues, "I would love to help you back to the hobbit towns. I can do many things, be a big help to lots of hobbits. Although, I don't cast my magic too well." He bows his head. "Not all the talents of my father are born into me." Suddenly an idea pops into the giants head. "My treasure!" He grabs his huge treasure chest and drags it closer to the group. "Before I left the other ogres, they took my treasure and locked it inside this heavy chest. They think it funny and laugh at me because I can't get it out. Lomar forced to drag it everywhere I go. Can you hobbits help me?"

DM Stephen 
Wednesday January 5th, 2005 12:13:48 AM

Just a quick note: If Im unable to post every 24 hours, you can post again and continue to roleplay. Only in non-combat situations, of course. This allow you to continue to plot and plan your actions or resolve things between yourselves and so on.

Kendry 
Wednesday January 5th, 2005 4:06:41 AM

"Uh-huh," is Kendry's reply to Lomar's observation regarding Bobbles. He looks at the unfortunate, but presently peaceful goblin. He resolves to help his green friend out ... in a moment.

"Well, two barrels then of the beer, and the cider left. Glad you showed some restraint, there!" Kendry kids Lomar lightly. "I'm truly glad you enjoyed it, though. We'll all have to wait until we're back home at the party to try it again ourselves."

Kendry looks at Lomar's treasure chest. "Papa could have this open in under a minute, no doubt, right, Selithe?" he grins toward his sister.

He turns toward one of the newcomers to the Beer Barrel Expedition. "Airin - don't suppose you might have any clue as to how to help Lomar get to his treasure? And if you do - take your time. No tellin' if someone, as a joke, maybe, put a trap in the unlocking of the chest, too."

He considers his sister's offer, and that of Patterton, to bring Lomar back to town. He wonders whether it is even a possibility, considering the magic ward that the towers provide against the giants. But time enough to discuss that later, perhaps. There are other things to attend to now.

"Lomar - most of us slept little or not at all last night. We've been in two battles. Is there some water around here? How about this... Let's get things organized and cleaned up a bit, and you pull together whatever you need to that you want to bring along. But let's take a good nap, so we don't find ourselves stumbling in our sleep halfway done the road. I know that Olo would like a proper meal," he grins as he looks at the cleric of Wardd, "and I don't oppose him on that.

"I wouldn't mind..." he tries to continue, but interrupts himself with a huge yawn.

"Say, Shale, what time do you suppose it is?" he asks his cousin the ranger.

He asks Slag and Biguns, once the latter has his breath back, what their thoughts are. He takes a minute or two to try to foster good will between the dwarf and half orc and the ogre mage halfbreed. "Suppose you can identify and work with us to round up any necessary ship's gear and rigging?"

Kendry invites Shale, Polly, Olo, Selithe, Airin and Patty to put forth their ideas, druthers, etc. Like they need an invitation. Ha!

Is the wagon salvageable? If even one axle is good, and a pair of wheels, that could still be helpful in moving their items back. There is likely too much even for Lomar to handle by himself ... though Kendry tries to gauge this, too.

"Well, let's talk about what to do, and when to do it. I've gotta see to my friend Bobbles." Kendry takes a look at the dead goblins, thinking that their bodies should be gathered and dealt with. Maybe one of them has a set of somewhat cleaner clothes than Bobbles currently wears. The halfling sets about preparing to make the goblin into better company. Don't worry - he's not going to strip him while he's sleeping. He tries gently to awaken him, and quietly tell him all is well. He will take him a discreet distance away with some fresher clothes, and give him a chance to change. If there is any water about, he'll see about getting a supply to Bobbles.

At some point, he asks Lomar if he can spend a bit of time reading some more of his book. He will also lend some additional pages of his own writings to the giant to read.

Airin  d20+2=12 d20+8=24 d20+7=25
Wednesday January 5th, 2005 4:23:15 AM

"Allow me to introduce myself Master Ogre ... can I say Lomar ? I am Airin Moondancer Turnbell, at your service. You said something about a chest you can't get open. Would you mind if I have a go with it ? Of course I will only try to open the lock ! I have a way with locks" she smiles, " they tend to be ... how should I say this ... intoxicating for me and I get a rush from trying to open one. I'd be delighted to help you get your treasure back."

In case Lomar agrees Airin comes closer to him and his chest, and stands in front of the chest. It's a large wood and steel-banded chest closed with a heavy padlock ...
" what can you tell me about this chest ?" she asks Lomar, " are your friends good at making traps ? Magic ? "

Airin carefully examines the lock and concentrates on nothing else but the lock ...

concentrate = 12
open locks = 24
search = 25

In case Airin notices some sort of trap she will try to figure out a way to open it without activating the trap. As she can not disable a possible trap she will try to find a way not to get hurt. (a hole next to the lock might give her a hint that some sort of projectile might be shot, in this case she makes sure not to stand in front of the hole. If a tiny wire is attached to the lock, she will attempt to hold it before opening the lock so the wire hardly moves ...)

If the lock opens, Airin will back away from the chest allowing Lomar to open it himself.
"please be carefull master Lomar. The chest might be booby trapped."

Patterton 
Wednesday January 5th, 2005 12:37:02 PM

Patty gathers up his shield and walks over to Airin, holding back a yawn. "Fine bit of work, that." He says(proivided she opens the lock)"You've quite nimble fingers if I may say so." He then pops another cookie into his mouth and chews happily before offering one to Airin and anyone else interested.

Olo 
Wednesday January 5th, 2005 2:07:42 PM

Quite satisfied that Lomar poses no threat, Olo sets down his crossbow and waits his turn for an introduction.

"Hi Lomar! I'm Olo! I'm glad that the first giant I meet is a nice one like yourself. Watch Airin with this chest, she's a wiz at this kind of work I tell you. Give me a minute to gather up our ponies and then I can take a look at that left eye of yours, deal?"

With that Olo walks over to pick up his crossbow where he dropped it, and goes to gather up the ponies and the donkey and bring them closer to the camp.

Selithe 
Wednesday January 5th, 2005 3:56:22 PM

Selithe looks to Lomar and bows to him and smiles, "I'm sure I can help you with learning your spells more. See my teachers are back at our home town and would surely be willing to teach you."

Selithe looks to the chest and frowns as she shakes her head, "I don't have the knock spell or the talent. I'm sure that someone back in town can open it." Selithe grins as Kendry comments on their father, "Deffinetly he could."

Shale  d20+6=13
Wednesday January 5th, 2005 10:05:38 PM

Coming out of the bushes to greet Lomar, Shale takes a good look at the sky. (Survival 13)

Taking a quick appraisal of the situation he gives Kendry his best estimate.



Kendry 
Thursday January 6th, 2005 2:36:08 AM

Rummaging around in his knapsack, the halfling finds the leather-wrapped object. He pulls open the flaps, and withdraws a creamy-colored light brick of sorts. "Ah, here it is. Do you know what soap is, Bobbles?"

Little Drummer Boy (DM Stephen)  d20+10=24 d100=19 d100=29 d6=1 d6=1
Thursday January 6th, 2005 8:11:11 AM

Bobbles finally wakes up. He seems a little embarrassed with his current situation and accepts whatever help he can get. He sniffs at the soap and gives it a lick. His face makes a sour expression. "You eat this stuff?!"

Shale is able to gage that it is still early morning. With the threat of the giant gone, he is reminded that he is tired from no sleep and quite hungry.

Lomar looks on as Airin works carefully with the lock. After a minute or so and padlock clicks and the bolt becomes detached. Airin also determines, after careful observation, that the chest also doesnt appear to have any traps. However, the lock coming loose is all Lomar needs to see. He grabs his chest and quickly throws open the chest's lid to get at his treasure. A large drum emerges from the chest. "My treasure, oh my treasure!" cries Lomar. He quickly hangs the drums around his neck by its strap and grabs the two long sticks with the leather ball on one end. Apparently the two sticks are drumsticks. Amazingly, Lomar begins to play his drum. He plays it very very well. The rhythm of the beat is almost hypnotic and "catchy". Then Lomar begins to sing with his low deep voice. His song is sung in giant, but its beauty isnt lost to anyone who doesnt understand the words. The song sounds almost like a dirge but it speaks of the happiness he lost when separated from his beloved drum. (im not about to write a song! :) His performance is as good or even better than any other bard you have ever seen (Perform 24).

After Lomar finishes his song, a few extra tears rolls off his eyes. He gives Airin a hug much like he gave Kendry in thanks. Olo cant help but notice that Lomar's bruises and swollen eye look a little less prominate. Almost as if having his drum back was more than enough to heal his old wounds, both physical and emotional.

The wagon's axle is broken. It was poorly constructed and overloaded. Kendry is able to find an extra pair of goblin clothes from various bundles left behind. However, they are less than desirable, but wearable.

Lomar looks at the pig hanging upside down in the tower. He asks the group, "Are you hobbits hungry? Your stomachs are making enough noise."

Airin 
Thursday January 6th, 2005 8:46:51 AM

To Lomar :
" MMM ... GGGDGDD OOOLDDD ... HHHLLLPPPPP " is all Airin could say while Lomar hugged her. Once he releases her she repeats " I'm glad I could help ! May I add you play your drum lovely. How about some little background music while all of us have something to eat and perhaps catch a little sleep ?"

To the group :
"Do you guys know when you were supposed to deliver the beer to town ? Won't we be too late if we sleep now ? How do we get to town from here, and how will we retrieve the barrel we left behind ?"

Then Airin makes herself confortable, eats the cookie Patty gave her and takes a look around to see if there's anything else to eat besides trail rations.
She arranges her thieves picks back in place, checks her gear, gently pats Blossom (retrieved by Olo) on the back and if everyone descides to take a nap right here, she will remove her armor to sleep comfortably. The safety of the tower, and Lomar will most likely offer enough protection for a good rest.

Patterton  d20+6=18
Thursday January 6th, 2005 9:26:12 AM

Patty walks over and observes the damage to the cart and lets out a low whistle. "This thing's not going anywhere without some serious repairs. Unless..." He glances at the axle and frowns as he gives it a tug to test how badly it is broken. "Hmmmmm...the other two wheels seem to work reasonably well. Maybe we could rig it up like a giant wheelbarrel for you, Lomar."

Patterton rolls his shoulders to work the cramps out and strokes his red goatee. "Tell you what; why doesn't anyone who's to tired to continue on take a bit of a nap in the wagon after we load it up? I can stay up for a bit and watch over everyone with Lomar (endurance 18) untill someone is rested up enough to relieve me. In the meantime we should find some beams in that old tower to lash to this wagon for leverage."

Patty walks into the tower to survey the beams. On the way over, he tosses Shale the remainder of his cookies, "Pass 'em around, Shale. I've had my fill."

Selithe 
Thursday January 6th, 2005 11:10:17 PM

Selithe looks to everyone and then Lomar when he begins playing his drum. Selithe grins and claps for Lomar when he finishes, "Very good Lomar. I know you could make it in our city now with talents like that."

Selithe walks over and looks over the wagon as she thinks and calls over to Kendry, "Hey bro come here for a moment." When Kendry comes over she motions to a wagon as ideas pop into her head, "The wagon probably won't hold alot of weight considering it's condition but we now have a ogre to help us so how about this. We fix the wagon up to help hall some of the stuff back and have Lomar help with some of the heavier stuff. He has that chest, surely we could fit some of the stuff in the chest and he can carry it right? This way some people can sleep in the wagon like commented on and it won't be as crowded."

Selithe calls to Lomar, "Lomar, you think you could carry stuff in that chest of yours for us?" Selithe grins and gives a side glance at Kendry, "I bet if you do that Kendry here will tell you all about are great home and the many perils we have went through to get this far. An now meeting the great Lomar who played so magnificent on his drum will be in our stories." Selithe winks at Lomar thinking of another thing, "An once I get some sleep I'll teach you a couple card games too."

Olo  d20+6=20
Friday January 7th, 2005 12:19:07 AM

Olo laughs aloud when Lomar smothers Airin in a huge hug. He saw that coming! Then when Lomar straps on the drums and plays, he sobers quite a bit. He doesn't understand the song, but it's power and emotion are undeniable. When the ogre finishes playing, Olo finds himself speechless for once.

He snaps out of it when he hears Lomar asking about food. "Hey, the only thing I want more than a nap right now is a nap on a full stomach. Whatcha got there Lomar?"

Olo takes a quick gander at the pig, trying to figure out if it was properly gutted, how long it would take to cook and how many it would feed. (Cooking 20)

Kendry 
Friday January 7th, 2005 1:34:45 AM

Kendry laughs as Bobbles samples the soap. "No, no, we do not eat it. Mama, though, made me eat a sliver of it once. A dwarf came to town. His face turned red, and he said words I did not know. One word he said over and over. So, at home, I was playing, and I said this word. My Mama heard it, grabbed my ear, and took me inside to feed me soap.

"She taught me a not to say that dwarf word any more.

"But soap has a better use. It makes things clean. It makes skin clean, and clothes clean. Mix it with water. Rub it in. With clothes, rub it in, rinse, and rinse again. With skin, or hair, rub it in, so it gets bubbly, then wash it off. It takes off dirt and bad smells."


By about that time, Airin has received her hug of gratitude, and Lomar begins his song of lament. A tear comes to Kendry's eye as he absorbs Lomar's remarkable performance. He takes out his lyre, tunes it, and toward the end of Lomar's performance, is providing a soft accompaniment. After Lomar sings his remarkable song, Kendry offers a loose translation.

"Thank you, Lomar. Absolutely remarkable."

"Time, Airin? About three days, I think. Let's get some sleep now, then start travel later in the afternoon."

He looks at the wagon remnants at Selithe's suggestion. "I dunno, sis. Nalfein would be real handy at fixin' something like this up. Why don't you check with some of the others, and see what can be put together?" He gives her arm an affectionate little squeeze.

When food is mentioned, Kendry is up for it. "Bobbles & I have something to take care of while someone makes breakfast."

If there is water to be found, Kendry uses that to help Bobbles get himself cleaned up. He gives him the found clothing, and cleans that which was soiled, then finds a place to hang it up to dry.

DM Stephen 
Friday January 7th, 2005 9:39:19 AM

Will have a post a little later today. Expect it around noon to 1pm CST. Im sick at home today. I dont necessarily feel like posting at this moment, since ive been up and down most of the night.

Patterton 
Saturday January 8th, 2005 1:48:54 PM

Patty glances at the beams in the tower, trying to find a few that might serve as handels for Lomar or any wood that might be used to repair the broken wagon enough so that the ponys could pull it.

Down Time! (DM Stephen)  d100=94 d100=13 d6=3 d6=2
Sunday January 9th, 2005 3:39:39 PM

Patterson easily determines the wagon is not mendable out in the wilderness. However, with a little help from Lomar, the wagon can be converted into something of a wheelbarrel that Lomar can push.

Lomar graceously thanks everyone for the compliments. He's very happy to see that the Kendry is also musically inclined. He is obviously not used to all the acceptance. "Wow! No one likes my drumming and singing before. Most ogres have no appreciation for music and song."

Olo takes a gander at the pig Lomar had tied up. He did a good job at field dressing it. It would easily take the better part of a day to cook the whole hog over a large fire. However, if Olo sectioned off some pieces, he could cook them in no time after a fire is built. Lomar had collected a sizable amount of firewood next to the backside of the tower. Lomar also has a fire pit prepared. He has been here many days. And there are even some hot coals still present under a thin layer of ash. Looks like Lomar had set up some kind of skewer, a pointy stick, that he could lean over the fire to cook meat on.

Bobbles is able to wash up and look far more presentable. However, his nasty and tattered clothes didnt stay together to well after he tried to wash them. He requires replacements, if Kendry doesnt mind giving him his spare shirt and pants. However, they might be a little small for the goblin. Bobbles sniffs his arm pits and one foot and is amazed that he actually smells good!

Slag and Biguns helps out as much as they can. Converting the wagon to a crude wheelbarrel, building a fire, handling the food and helping get everything together. Slag admits to the group, "You laddies better go on to up the road to Hovel if your going to make it back. Our boat is going nowhere for the next couple of days and going to take several more days to sail up stream. Me and Biguns will roll up the sail with the rigging and carry it back to the boat. You all should travel north up this road back to the Crescent. Its the fastest way for you. Especially when pushing this wheelbarrel, thing!"

Shale  d20+6=14
Sunday January 9th, 2005 7:31:26 PM

Shale takes off into the woods to find some other foodstuffs to compliment the meal (spices, eggs, etc.) and comes back to make sure the meal and camp are in good shape. After everyone has eaten and the watch schedule is setup, Shale will doze for a good rest.(Survival 14)

Once everyone has rested and eaten Shale will pack up Valor and prepare to ride north.

Patterton  d20=3
Sunday January 9th, 2005 8:00:36 PM

Patty helps Lomar fix the wagon with whatever beams and nails they can salvage and uses the butt end of his hand axe to hammer them into the frame(wisdom roll? =3). He also keeps an eye on Olo's cooking, having heard a tale or two about his culinary prowess.

Olo  d20+6=26
Sunday January 9th, 2005 11:48:35 PM

With Lomar's permission, Olo gets to work on cooking up a proper meal. He makes sure the fire is properly stoked and selects cuts of meat. Not sure how much this group will eat, he tries to err on the side of preparing too much (as if there were such a thing!). Accepting whatever accoutrements are available, he'll roast or boil them as appropritae.

Happy to finally have the opportunity, he digs into his pack of herbs and spices and does what he feels is a quite satisfactory job in seasoning the entire affair.

Not wanting to rush the meal, he breaks out his supplies of bread, cheeses and a bit of wine to keep the others at bay while the meal has a chance to cook properly.

(Cook = 26, nat 20!)

Selithe  d20+2=9
Monday January 10th, 2005 12:02:30 AM

Selithe nods and will try helping out where she can but being overly tired she moves to the wall and flops down, leaning back against it as she speaks up, "Someone wake me when the food is ready please."

Selithe looks over at Lomar as she thinks and speaks up, "Hey Lomar, you think you could play a nice little song while the others cook and some of us get abit of sleep?" Selithe smiles to the ogre before closing her eyes and relaxing. (Listen:9)

Kendry, feelin' sleepy 
Monday January 10th, 2005 3:09:13 AM

All the activity has begun to catch up to him.

Kendry does offer Bobbles his extra clothing, and is pleased at the end results. "You look good, Bobbles. Too bad no one here can make drawing of you right now. Handsome!"

He spends a few minutes going over the map with Biguns and Slag, pointing out what he believes to be the site of the boat now, as well as the place where the captain snuggled in his favorite spot upstream farther, that is, where the goblins stole the boat. He asks for their confirmation or correction. He mentally marks the two places, and shows the map to any who wish to see it.

"After sleep and food, we head back. We will split off from Slag and Biguns where we first came on this road, and then cut toward shore where we left the other beer barrel. We then head back to the road, and north to the ferry station - that's the place we left Biscuit and the cart." He takes a moment to explain to Lomar that Biscuit is the name of their pony, a mare. He also asks for clarification from the half orc and the dwarf of the place on the map where the ferry station lies in relation to the road and the river. He also asks for any identifying landmarks and the like that might aid them in finding it.

"From there - oh, first we let the people at that spot know about the goblin attack - maybe they can send help downstream to fix up the boat - so, from there, we continue on the road back to town, and, I trust, in time for the party."

He also checks in with Biguns and Slag to learn whether they know of any hazards - or potential allies - on the road north.

After the fifteen minutes or so that this takes, Kendry thanks all. "Wake me for any watch you want to, except 1st watch. I'm sleeping now."

He takes his blanket, finds a comfortable spot, and starts snoozing. Thoughts of the benefits of exploring the inside of the tower, climbing up high to see what odds and ends might have been left behind enter his mind, urging him not to give in to sleep. As Olo and others work on building the fire, and he thinks of how much fun it is to travel with his friends and family - and to make new, unexpected friends! - Kendry drifts off into dreamland with a few incipient lines of poetry forming in his mind.

Airin  d20+7=19 d20+5=16
Monday January 10th, 2005 3:11:05 AM

Seems everything is well under control. With great expectations Airin looks at Olo's cooking, looking forward to a great dinner.

She takes her bed roll, spreads it out on the floor, places her leather armor next to her and sits down on the bedroll.

Once again she takes the four rings from her pouch. "What are these good for?" she thinks to herself as she lets the rings roll around in her hands.

"Should I try one on? ... maybe ... but which one? ... These thick ones have writing and something that looks like shields on them ... these gorgeous ones are clearly elven. Aresius, my old mentor, was Elven. I have never seen evil things spout from the Elves ... let's try one on ..."

Airin takes of her gloves and slips one of the Elven kind rings on her left finger. (ooc : one of those that are made to look like thin vines and berries as if taken right out of the forest)

She waits with anticipation. Wondering if she will sense anything ...

search 19
spot 16

Kendry dreams of Polly 
Monday January 10th, 2005 4:58:43 PM

In his dreams, Kendry sees his cousin Polly, running around, jumping, making pithy observations. He sees her jump out of a tree - and she actually flies, swooping and making loops in the air. Kendry claps his hands in glee, as if he were a boy.

But then, as he watches her, he can tell she is starting to fade away. "No, no, Polly! Don't go! Don't leave us. We need you!" The young halfling is agitated in his sleep.

Patterton  d20+6=22
Tuesday January 11th, 2005 1:48:36 AM

After helping with the wagon, Patty unslings his backpack and plops down heavily opposite the fire from Olo as he is preparing the meal. Feeling his belly growl a bit as he watches the hobbit chef at work proves to be to much, however, and he turns his attention elsewhere.

Looking about the hastily prepared campsite Patty notices Airin as she examines the rings and, after a moment, withdraws the longsword taken from Boss Bob and examines it closely. With his pocket hankerchief and a bit of canteen water, Patty cleans off the sticky goblin blood for a better look.

Patterton takes a moment to get off his feet, but his second wind is still still going strong(endurance=22) and he announces, "I can take the first watch after dinner," to nobody in particular.

Fat Happy (DM Stephen)  d20+10=21 d10=8
Tuesday January 11th, 2005 8:29:04 PM

Shale hunts around the area and is able to gather four well shaped tubers and a wild onion. He brings that back to Olo who is able to create a feast befitting a King! Everyone looks on in awe and drooling slack jaws. What a miracle he has performed! And in so little time too.

Patterson and Lomar is able to fashion the wagon into a working wheelbarrel. Lomar carefully loads each keg. He plays his drum and sings a few songs while everyone else continue on with their appointed tasks. His voice can get soo deep that it rattles your bones. You all feel somewhat inspired with his performance.

Bobbles smiles with a big toothy grin. "Bobbles be good lookin', I be?! Bobbles feel good too. Boobles smell good, I do. Thanks to Uncle Kendry Foxbiter." Bobbles gives Kendry a hug much like Lomar. There's a lot of love in the air.

Kendry asks Slag and Biguns about the road back to the Crescent Valley. As far as they know, it's clear sailing. They have rarely traveled the road, but havent heard of any recent bad things happening to travelers. Its mostly traveled by farmers, miners and lumberjacks.

After all preparations have been made everyone sits down for the feast. Everyone eats until they become fat and bloated. A few songs are sung by Lomar in Olo's honor. There is peace, laughter and a well deserved sleep. Lomar stays up and writes a song about the meal and his new friends. After several hours, everyone begins to wake fully refreshed and full of spirit.

(The meal was so good that everyone receives 8 temporary hitpoints and a +1 morale bonus to hit, saves, skill and ability checks for the next 24 hours.)

Selithe 
Tuesday January 11th, 2005 10:05:30 PM

Once Selithe has ate the great meal that Olo prepares she can't help but fall asleep right away as sleep over takes her.

Her dreams are peaceful and she dreams of home, gambling and fun in games in general.

When she wakes later she walks over to Olo onces she is fully awake and she is to and gives the man a hug, "Thanks for the meal Olo it was very good and I feel so much better to. You will have to fix food for us more often." Selithe gives Olo a big grin and winks as she prepares to get moving again.

Selithe does look to big Lomar and thinks abit about everything he has done and snaps her fingers, "I decided Lomar, when we get back home you have to meet me and Kendry's mom and dad. Your singing will most deffinetly win them over." Selithe looks to Kendry and gives him a thumbs up, "An Bobbles surely can help out also. We'll have to look into getting him some work and a nice place."

Kendry  d20+4=7 d20+4=19
Wednesday January 12th, 2005 3:10:30 AM

[Wow!]

"What a pleasant turn this adventure has taken," Kendry remarks. "Well done, all! New friends and acquaintances, good music, good food. Of course, that was preceded by some unpleasantness, too. But," he says, rubbing his hands together briskly, "what can I say? I love this! How 'bout you, Polly, Shale?"

"Great grub, Olo."

He returns the hug, and is pleased that his goblin friend does smell considerably better. "Welcome you are, welcome you are, Bobbles." A rather sombre thought occurs to him. "Say, should we put goblins who lie here up in trees?" If the answer is yes, he will help do so - and ask if Lomar might help, too. If Bobbles thinks not, he lets the matter drop.

He returns his sister's hand sign, with an extra wink.

Kendry helps break camp. "Lomar, you have everything you need? Forget anything?" He takes a quick look inside the tower, glancing here and there quickly in the nooks and crannies, to see if anything was overlooked. [Search 7, Spot 19]

Then, as they now set out to return what needs to be returned, and to deliver what needs to be delivered, he chats with anyone interested in chatting. He also offers to teach Bobbles more of the common tongue. If he agrees, then Kendry begins the lessons.

He talks as well with Lomar, and asks if he might read some more of his poetry and songs as they travel along.

Airin 
Wednesday January 12th, 2005 5:24:48 AM

Airin wakes up after a couple of hours and feels very good.
"Olo my friend ! That was one heck of a meal you prepared for us !! You MUST do that more often " she smiles at him.

She casts a quick look at the Elven ring she's wearing but as she feels no direct positive or negative effects she keeps wearing it ... the ring does look very beautifull of course.

She puts on her gloves and armor, puts the backpack in place, sheaths her sword and dagger and checks her crossbow.

"Ready to move out again !" she says to the others. "Where are we going from here ? Will we collect that other barrel you left behind first ?"

Patterton  d2=1
Wednesday January 12th, 2005 5:52:31 PM

Patty awakes as yawns happily, giving his full belly a pat before jumping up up to his feet.

"Olo! Good show, m'boy!" He remarks, giving the cleric a playful jab in the shoulder,"Guess I'll have to tell my mum she's not the best cook in the valley anymore. Say...how are you with hare? There's a nice, big fat one around here somewhere." He then walks across camp and nods pleasently to Airin and Selithe as he gets his things.

Patterton collects his backpack and tosses it up into the wagon for the time being and looks over to the ogre. "Hey Lomar, how about I ride on the wagon and help you keep an eye on the goods? I sort of left my pony back at the farm."

Kendry 
Wednesday January 12th, 2005 10:00:49 PM

"Yep," he says, answering Airin's question. "We're going back the way we came this morning, until we get to where the road forks. We'll take the right fork, Biguns and Slags will take the left fork back to the boat. If anyone wants to stay and help with the boat, then they'll want to go with them. The rest of us head on the right fork northward a few miles, cut westward to the water and our other hidden cask. Then back to the road, and toward the ferry landing. Pick up our horse and cart there, see if Willoughby is still there, then to town. To Hovel, that is. The guys," he says, with a lift of the chin toward Biguns and Slag, "say that the road is used mainly by lumberjacks, traders, farmers, and the like."

Olo 
Thursday January 13th, 2005 12:17:24 AM

With his stomach full, his body rested and his ears full of the compliments of his companions, Olo finds himself in a great mood.

Seeing everyone busy breaking camp, he loads his cooking gear and any leftover food onto his donkey before gathering the rest of his equipment and donning his armor. Enjoying the wind in his ample head of hair he resists putting on his helmet, though he'll make sure his crossbow is handy just in case.

Airin 
Thursday January 13th, 2005 4:18:07 AM

As everyone continues to prepare the departure, Airin walks over to Blossom. She caresses the pony over the nose and prepares it for another walk along the forest.

When heading out, Airin will ride Blossom, taking one or two extra persons with her is needed.

OOC : how fast can Lomar go with the loaded wagon ? If this would be similar to 20ft or preferably lower than 20ft, Airin may descide to scout up ahead to spot possible ambushes ...

Homeward Bound


Home Sweet Home (DM Stephen)  d100=65 d100=40 d100=60 d100=12 d100=100 d100=42 d6=5 d6=3 d6=1 d6=4 d6=5
Thursday January 13th, 2005 8:01:33 AM

Everyone is up and on the road. Slag tells everyone to go ahead and keep going north. They are only going to take the sails and rigging back to the boat and secure everything in the hold. Then they're going to go ahead and head back to the ferry station themselves. "Its going to take a great deal of supplies and help to get the boat back on the water again. Dont worry, we'll bring your friend and her wolf pet back with us. Nothing will happen to her."

Everyone packs up and heads up the road, back to the Crescent. There are plenty of places to ride on either horseback or on the wheelbarrel. The hobbits added weight doesnt bother Lomar in the least. Lomar is able to move his normal movement while pushing the wheelbarrel on the road (His movement 40'). Lomar feels very excited to be on his way. Bobbles does to, but he seems to be just as affraid as he is excited. Maybe he would be braver if he were Lomar's size. But he tries his best to comb his hair to match the hobbits style. His oversized pointy goblin ears arent helping.

The sun hangs low in the west at the end of an uneventful day. Many miles were covered and Lomar is looking a little tired. Up ahead, for those who are looking, can be seen the lights of the ferry station. A sigh of relief for many hobbits. They're in the Crescent Valley, they're almost home. Tommorrow evening the last parties of election for Burgomeister are going to take place. You all have a very very good chance now of making it back in time. You even have time to eat and sleep some during the night at the ferry station and head out for Hovel in the morning. Lomar and Bobbles are looking more nervious.

Selithe 
Thursday January 13th, 2005 7:46:43 PM

Selithe enjoys her time at the ferry station and since the trip was uneventful and seeming like rather quick she has fun just taking in the talk and everything.

Selithe not knowing how well Lomar is excepted or Bobble's she goes out to eat with them, smiling and talking to them as she does, "So guys, ready for tomorrow? I bet you will all do fine tomorrow and we will introduce you to some neat people and you'll make new friends."

In the morning Selithe sees Lomar and Bobbles nervousness and shakes her head and she claps Bobbles on the back and taps Lomar, "Come on you two, stop worrying so much. Anyone complains and they have to talk to us."

Shale 
Thursday January 13th, 2005 11:42:28 PM

Shale rests easy during and if he can find a place attempts to clean up as best he can. (Wash his face and hands, clean off blood from old wounds) He also pays close attention to Valor as he cleans his hair and hooves.

"Maybe we'll draw a crowd with the beer, but I know for sure we'll draw a crowd with our new friends."

In the morning Shale packs up and prepares to leave with the rest of the group.

Olo  d20+6=25
Friday January 14th, 2005 12:00:43 AM

Making camp for the night, Olo breaks out whatever leftovers they had from the morning meal and cooks up the remaining cuts of meat. To round out the evening fare, he dips into his supplies and grabs some sausages. "Might as well use these up while they're still fresh, eh?" (Cook 25)

After the meal, he approaches Selithe and discretely asks "Hey Selithe, I'm not one to worry, but I've been thinking about Lomar and these Shafbaffum towers. I figure you know more about them than anyone, can the big guy even get near Crescent Valley?"

Olo 
Friday January 14th, 2005 12:02:53 AM

OOC: Whoops! Looks like we're eating at the ferry station tonight. If that's the case, disregard the whole "Olo cooks a meal" bit.

Kendry - Ruminations, plans, and ferry station greetings 
Friday January 14th, 2005 12:32:24 AM

"Lomar, you perhaps have heard of the towers that the mage Shafbaffum constructed around Crescent Valley when my great grandfathers were young. They provide magical protection against the giants who might seek to harm us.

"Now, I have been giving it some thought. And I do not ken the answers to my questions. Will they keep all giants out? Or only those who intend harm upon the halflings of the valley? What might they do to a giant who comes within their perimeter? If a giant does so, and stays, will that weaken the protections? If other giants learn that a giant lives within the valley - will that encourage them to come and test the defenses?

"Now, this is one line of questioning," Kendry says, rubbing a knuckle under his nose to get a sudden itch. "Another is just as bothersome. Among us halflings - and especially the older bunch - are many who want things to stay just as they are. Never change, never try something new. Adhere to the traditions. Now, I don't have any problems with most of our traditions. But here is the rub. Just a sec."

"Bobbles, I was just talking with Lomar here about the some of the things we'll be looking to face back in the Crescent Valley." He catches him up on what he has said thus far.

"As I was saying, Lomar, there will be many in our towns who will find you interesting, and probably a fair number who decide they like you. You'll probably have a bunch of halfling kids who want to play with you, and crawl up on your shoulders. On the other hand, some, just because you are an ogre, may decide, on that account alone, that you are a danger. Some may call for you to be kicked out - even though you are a very nice ogre mage and all."

Kendry watches Lomar to see how all this is sitting with him, so far, and, while giving it a chance to sink in with the giant, tells Bobbles what he has said. He adds, "It will probably be interesting for you too, Bobbles. Some may like you, some may hate or fear you, just because you're a goblin. You and Foxbite are the two best goblins I've ever known. Would you like to learn how to say something in halfling?" If Bobbles does want to do so, he teaches him to say in the tongue of the hobbits, 'In peace come I, with friendship nigh.' Once he has this down, he will teach him to say 'Of hobbit tongue, I know no more.'

So that two students may learn together, he offers to teach Lomar these two phrases as well.

He goes on to tell their two odd friends that hobbits love stories. "Bobbles, you can tell the story of the Lady of Light. I will translate for you."

"Lomar, you have stories of the like that have never been heard in Crescent Valley. Tomorrow, as we travel along, tell us some, and we can decide which might be best to gently introduce you to our friends and families, and neighbors."

He asks the others in the party what ideas they might have to help win over the hearts and minds of their fellow citizens to these two good people.

"And we are going to have to apply some of those ideas right away, as we arrive at the ferry station."

"What ho!" Kendry calls as they approach the station. "We bring unusual friends, large and small. We are back from the trading post, and have news of a shipwreck. Hullo! Hullo! Do not fear this ogre, for he indeed is a friend to halflings, and a foe to those who harm us. Do not fear this goblin, for he helped to save us from our enemies. We bring word from the captain, and Biguns and Slag!"

Airin 
Friday January 14th, 2005 3:02:27 AM

Airin's also worried that the appearance of a Giant Ogre and a Goblin might be too much for some in town. Better take this slowly.

"Kendry, I have an idea. First we get the beer to the party. Once there, you and a couple of us will go inside the tent. The rest of us will wait outside the town with both Lomar and Bobbles. Then you tell the tale about what happend to us, and gradually you introduce both Bobbles and Lomar. Make it a funny tale and clearly tell that they are both very friendly and have helped us a lot.
Then once the tale is over, you may start to introduce one of both ... either Bobbles or Lomar, as you see fit in your tale ... and after the crowd made it through that surprise, in comes the second one.
It might be a silly tale, but I think it will enable us to introduce both withuot starting a riot."

Lot's of plans :-) How do we move on ?!?


Home Coming. (DM Stephen)  d100=94 d100=44 d100=70 d20+4=16 d20+4=7
Friday January 14th, 2005 8:17:43 AM

The stable boy you met before stands in shock before the approaching giant. Only the persistent calls of his worried mother does he quickly break from his chores and runs for the house. The Ferry Master looks on in shock. He fights every instinct to run for it too. He hears your words and waits for you to get closer before asking a few questions himself. He seems to accept the fact that the giant or the goblin dont appear to be threatening.

(Will have more info tonight about magic towers and so on. I passed out too early last night, again, and I dont have the time this morning to get into it. Expect another post later today. Continue on with what you want to do for the night. Either stay or continue on. Whatever you want.)

Patterton 
Friday January 14th, 2005 1:20:35 PM

As they near the ferry, Patterton leaps off the wagon and helps unload everyone's belongings. He then wanders over to where Selithe is.

"That was some trip, eh?" He says a bit awkwardly, "It's just too bad I had to spend most of it tied to a tree." He chuckles,"I would have liked to run into another scrap or two, but I guess we can be thankful that the beer is safe and sound."

Kendry 
Friday January 14th, 2005 11:27:26 PM

Kendry approaches the Ferry Master. "Hello, sir. You might remember seeing a few of us about three days back. Captain Titus and his crew took us downstream to Trader's Corner. Well, things went fine one the way down. Good, fast trip.

"On the way back, we stopped at one of the Captain's favorite spots for the night. Turns out some goblins set a trap while most of us were sleeping, killed a couple of the crew, hurt many of us, and stole the boat. Almost killed the Captain. But don't worry, he's fine now. Well, one goblin wasn't going along with the plan, and he has ended out helping us get the boat and rigging back. That's him, there," he indicates, "by the name of Bobbles. He's actually a remarkably kind chap, a good sort, despite his being a goblin. He only knows a few words of common, though, but I can translate if need be.

"Well, turns out as well that the goblins crashed the boat into the shore about five miles downstream. Took us a few hours to get there. We took them out, except for one, whom the crew kept for questioning.

"Before we got there, though, the critters had already taken away a wagon full of the ship's rigging and sails.

"So we followed their tracks. Came upon a squished goblin. Then some more squished & dead green ones. Found this big guy here, taking a snooze. We tied him up. He woke up. Turns out he himself is quite a good fellow, too, despite how big he is and those tusks. He's a bard - a singer, and a poet. Pretty rare among his people, I'd say. He helped us a lot. Understand, he's a bit concerned about what sort of reception he might receive among us hobbits.

"Ask us, any of us, any questions you might have, good sir. Oh, and Ferry Master, my name is Kendry. What's yours? If possible, we would like to stay the night, and be on our way by sunrise."

Kendry, an afterthought 
Saturday January 15th, 2005 1:30:20 AM

"Oh, and by the way, how is our pony, Biscuit?" adds Kendry. "We left her here with our cart. Sorry about the fright your stableboy had. Maybe I could speak with the lad and his mum. Let them know it's safe."

Kendry, responding to Airin's earlier suggestion 
Saturday January 15th, 2005 1:46:59 AM

[Sorry, gang. I've been sick today, and am not firing on all cylinders.]

This conversation should take place away from listening ears.

"Yes, Airin, your plan has merit," Kendry replies. "Say, we have that hat of disguise. Wonder if that can make Lomar look a little bit smaller? 'f course, if we do that, it might make it look like we're trying to deceive folks... Maybe better to swallow the medicine all at once, get it over with. Other ideas, friends?"

"Y'know, one of the benefits of adventurers, is that, if they are the right sort, good folk - they might be able to make friends and allies of people we think of as enemies round about us. Some might be afraid of that type of approach - but look at the two new friends we have in just a couple of days of adventuring! Trust me, there'll be opponents to our idea. But, with what happened to us, we might be able to persuade enough that - say, I wonder if Calfast Rowgold Tunnelly might have a ring of invisibility? Might be a way to sneak him in. Lomar, that is.

"Say, Lomar - how long can you stay in your misty form? Can you make yourself look like a little cloud, floating over our heads?" he asks the ogre mage.

"Wouldn't you think, that, once word gets out there is a friendly giant in town, that Calfast's party would be flooded with people? Why, who's more curious than us halflings!" he exclaims.

Kendry - After - after - after thought 
Saturday January 15th, 2005 5:24:04 AM

"Oh! And, is Willoughby here? He thought to stay with the pony," queries Kendry.

First Contact. (DM Stephen)  d100=94 d100=17 d6=2 d6=4
Saturday January 15th, 2005 12:10:06 PM

The ferry master looks on still in shock. He mumbles "Goblins" and "Biscut" and "Lomar" and "Titus?!" as Kendry retells their story. "Uhhh, ya your pony is fine ... in the stable." The nervous hobbit ferry master cant keep his eyes off Lomar. He also looks at Bobbles trying to appear as pleasant and friendly as possible. He finally starts to talk again after what seems minutes of uncomfortable silence. "Uhhh, the Captain is fine, huh? And these :gulp: friends of yours helped you? Well then, who am I to turn away ... uh, friends! You all may stay the night if you wish. The barn is big enough for, umm Lomar to stay the night. As long as he doesn't mind eating ... errr, I mean sleeping with a horse and our ONLY milk cow. The hay should be comfortable." He turns to Kendry and whispers with his back turned to Lomar and Bobbles, "Are you certain these two are safe. I have a family to look after. You know the towers to the north are there for a reason! Granted Lomar isnt a Hill or a Stone Giant..." Lomar interupts, "No, I be a ogre!" The Ferry Master laughs nerviously and shrugs after realizing the ogre can hear him, "Yes, yes Lomar. Ya, you are an ogre, yes!" The nervious hobbit puts his arm around Kendry's shoulder and ushers him further way, towards the house. He then continues to whisper, "He is still very big. We're only knee-high to him!" Lomar interupts again, "Im only nine feet tall. Other ogres consider me a runt." The ferry master freezes again and laughs nerviously. "Dang, he has good ears! I give up!" The nervious hobbit developes a nervous tick and calmly walks back to his porch to smoke his pipe. He continues to mumble to himself.

Lomar answers Kendry's question. "I can only turn misty once a day. It only last a few minutes. Lomar not too good with magic. I dont have all the abilities of my poppa."

(The Towers: The Towers to the north of Crescent Valley do magically block Giants of all kinds from entering the valley, but ONLY from the north. The towers dont surround the valley. They run along the northern border and magically holds back a giant with a magical forcefield. All the "major" giants are from the lands north of Crescent Valley. Ogres are technically giants and therefore would be held back by the towers, but you all wont be passing by the towers from this direction. They are further north. You can reach Hovel and all the other towns with no problem from your present location. If you were north of the valley, Lomar wouldnt be able to pass.)

Selithe 
Saturday January 15th, 2005 3:44:01 PM

Selithe looks to the others and leans back, smoking her pipe now as she listens and then pipes in, "If we need some people can always go hunting and get more food for the big guy there."

Selithe shrugs and allows the others to decide if this is a good idea as she mainly relaxes where she is.

Patterton 
Saturday January 15th, 2005 6:53:27 PM

Feeling a bit snubbed by Selithe, Patty stalks away grumbling and helps the others prepare for making camp.

Shale  d20+7=23
Saturday January 15th, 2005 7:49:27 PM

Taking his bow from the saddle, Shale makes his way into the brush to hunt up some dinner.

(Survival 23)

Kendry to Patterton & Polly, and the rest.  d20+7=19
Saturday January 15th, 2005 8:11:48 PM

Seeing Patterton looking down, and noting how quiet Polly has been, Kendry calls them over. "Polly, and Patty," he says. "Let me run an idea by you. Everybody else, listen up. It might be a good idea to forewarn Calfast what we have planned. Let him know we've got the beverages coming on the way, due in the afternoon. But also let them know about Lomar and Bobbles.

"Polly, you've been with us on this whole trip, so know the whole story.

"Patterton, you've been with us since the site where the goblins crashed the boat. You fill him in on everything up to that. Or, on the way, you can just figure out together how to present it.

"But here," he says, handing them a few sheets of parchment, "I've written a few notes for you to give him from me."

He looks at each, searching their eyes. "It's sundown, maybe an hour or two of light left. Should you wait maybe until an hour before dawn, so he has an hour or so warning? Or are you up for getting a better headstart, a few hours tonight, and early on the morrow? You might reach Hovel by late morning, or noon at the latest, if you do that."

He turns to look at all. "Or, shall we just all go as a group early, and let things happen as they might?"

"Let's decide that, then, yes, Selithe, a good idea. Anyone want to join Shale and me while we try to hunt up a meal worthy of Lomar? I've got my bow and enough arrows. Maybe some deer about." He checks in with the ferry master to see if he knows a good spot round about where they might find some game.

Survival: 19, to augment Shale's 23 to 25 in the hunt.

Selithe  d20+5=18 d20+4=22 d20+4=15
Saturday January 15th, 2005 11:12:28 PM

Selithe jumps up once she notices Patty's down cast look at was so caught up in her own little thoughts and just trying to relax that she didn't notice the poor guy. Feeling very bad she hops up and runs over to him, tapping his shoulder gently from behind before smiling and holding her pipe in her free hand, "I'm sorry Patty, I didn't mean to ignore you honestly."

Selithe thinks and nods before speaking up, "I have an idea Patty my friend. I'll cut my deck and if you get a higher card them me then I owe you a dance, what do you say?" With that said Selithe splits her deck and smiles as she pulls a queen of heart and while she pulls the queen slips a ace of hearts on top of the pile and holds the split deck up to Patty, "Next card on top is yours."

(Craft gamble:18 Profession Gamble:22 both for the knowledge of her deck to pull the queen of hearts. Sleight of hand:15 to slip the ace of hearts on top without being noticed.)

Airin 
Sunday January 16th, 2005 11:22:37 AM

Airin is not sure where we are supposed to deliver this beer, but she feels it would be a good idea to warn those hobbits first, and then get over there with all the beer ... and their companions.

She stays behind with the rest, and is alwys interested in a hunt.

Patterton 
Sunday January 16th, 2005 9:47:17 PM

Patty smiles, a bit embarassed that he was caught sulking, and shuffles his feet a bit.

"Ok...you're on." He says with a wink and draws the top card and glances at. A smile crosses his face as he shows the ace(thinking it was purely chance that he drew a higher card). He replaces the card. "A dance it is, then. Not to mention some of the finest beer in the land. It's been a while since I've been to a Hovel party."

Kendry 
Monday January 17th, 2005 10:36:16 PM

Once Shale and Kendry (and whoever else) get back with some game, the bard suggests that Olo cook it up, if he will do the honors, and make sure that hardworking and now tired Lomar gets a good meal to sleep on, not to mention the rest of us.

As he does where ever he goes, he tries to learn the names of those who are there - the ferry master, his wife, their son, and any others who may be about. He repeats his question about Willoughby, who had remained behind with Biscuit, to see if he had left any word as to where he was going.

Unless someone else does so, he fills the ferry master in on a few more details, and lets him know that someone from the boat should be coming his way soon.

"Airin, we are delivering the beer to the place where Calfast Rowgold Tunnelly will hold his party tomorrow night - the last night of the elections. If enough people attend, and thus cast their votes, then he could end up as the next Burgomeister of Crescent Valley." He recounts to her the words of each candidate, the rumberry pie incident with Aunt Marigold Pipewood Pastna, the sedate party held by current Burgomeister Tomas Pennyweight Breedbottom. He suggests that some of the others in the group tell her and Olo and Patty about the group of toughs and what happened to them. He describes the boy who smokes the corncob pipe, and their interactions with him. [In a nutshell, for Airin and Olo and Patterton, we should tell them enough so that they will be aware of most of what their players would get from reading the archives.]

To his friends he suggests, "Let's awaken before the dawn. I will work with the stable boy to get Biscuit hitched to the wagon. Lomar & Bobbles - make sure that Biscuit gets used to you." He, of course, tells this to Bobbles in goblin, and in common to Lomar. "She might be nervous at first. But give her a wee bit, and she'll be fine." He helps introduce them, feeding her a bit of oats, and having Lomar, then Bobbles, feeding her some, too.

About an hour and a half before dawn, Kendry awakens. "Gods above, who care for such things, grant us wisdom, and luck, and favor this day. And thank you for the times we have had so far."

He rouses all, carefully hitches Biscuit, double checking the cart, axles, wheels, pins and connections.

He thanks the boy, and pays him an extra three gold - "That's one for you, one for your mother, and one for your future, lad," over what he paid him earlier, thanking him for the good care he gave their pony.

He asks his companions if anyone can pay the ferry master something for his time and trouble, and the night's lodging.

"Let's go!" he says before the sun even peeks over the horizon for its morning stretch. "Giddup, Biscuit," he tells her, signaling her to go, and steering her to the road south, a torch planted on the left front side of the wagon in the little hole made for that purpose until the light grows brighter.

Another thought occurs. "Say, Bobbles. Would you like to try a disguise?" If so, he'll have someone else take over the reins for a bit, and see if he can't help Bobbles look something like a hobbit. Or a gnome, if he can't look hobbitish enough. If he does not wish the disguise, then Kendry is fine with that.

"So, friends - what shall we do to the allay the fears of the next people we spot coming down the road toward us?" Kendry asks. "Regarding that, I've written a song I'd like to teach you."

Patterton 
Tuesday January 18th, 2005 7:29:36 PM

Patty hops up on the wagon after a good night sleep and smiles happily with thoughts of music, song and beer filling his mind.
He looks over at Kendry and remarks, "You know Kendry, it might be a good idea if I head into town first. The boys in the Hovel militia know that I'm one of them and they might be a bit more willing to believe me about the, ah...giant situation. They have no love for goblins either, let me tell you." he adds, giving Bobbles a rueful look.

Kendry 
Tuesday January 18th, 2005 8:13:29 PM

"Great, Patty. Head on to town, and take Polly with you. She knows the militia, too," replies Kendry.

"But there's one rub. Go to Calfast, first. Tell only him. Then, if he tells you to inform others, then do so. If not, then not. It might be a good idea to attempt to meet with him surreptitiously - that is, secretly, so that he does not end up getting blamed for the coming of ... us."

Shale 
Tuesday January 18th, 2005 9:31:37 PM

Listening in to the plan, Shale agree's heartily.

"I was thinking Kendry, what are we going to do after we return the beer? I've been thinking of a hunt into the wilderness north of Valley."

Adjusting his hat back Shale takes on a whimsical tone, "We could spend days in the wild roughing it, take on hill giants and orcs, win treasures and find items of great magic. It'll be just like when we were kids."

"I see nothing stopping us. I bet Calfast would even finance part of it and give us some good locations. He's the one who wanted adventurers in the Valley and that's why we all liked him so much."

Last Legs of the Trip. (DM Stephen) 
Tuesday January 18th, 2005 9:33:00 PM

Shale bags a deer, and Kendry a rabbit. Airin finds a few varieties of berries. Olo cooks up a storm, and the woman of the house provides some kitchen utensils, spices, and a few vegetables. Lomar is grateful for the food, as all this walking left him hungry. He assures the family that he would never eat their last milk cow.

The Ferry Master gives his name as Simon Fairfoot Rowgold. His son, the stableboy, is Jarkin, who thanks Kendry for the gold. He decides, once over the initial shock, that Lomar is good fun, but he keeps his distance from Bobbles. Simon's wife and the boy's mother is Simka Pearl Fancytoes Trufflefinder Rowgold, and her 3rd cousin once removed, Willoughby, headed back, he told them, to Humble's Ford yesterday.

They would be pleased for any payment the party wishes to give them in exchange for the night's lodging. The Ferry Master appears relieved to see the party go.

The prior evening, and as the party begins again to travel, plans and possibilities are discussed...

The party meets no one on the path, other than a racoon family walking across the road and into the woods just as dawn arrives, until midday.

Lomar announces, "There is wagon with donkey coming this way." No one else can see it.

Selithe 
Tuesday January 18th, 2005 11:29:33 PM

In the morning Selithe grins and looks to Patty, "Not getting away that easy boy, I'm going with you."

Selite walks over to the wagon and not anywhere near lady like crawls up on it with Patty and sits down, smiling as she begins stuffing her pipe and looking to Patty, "Can't let you go alone, a heart breaker like you will have all the girls swooning and leaving poor ol me alone. An poor Kendry may get all upset if all the ladies are swooned by you too." Selithe grins wide at her picking on Patty and her picking on her brother abit.

Airin  d20+8=24 d20+4=8 d20+5=25
Wednesday January 19th, 2005 10:03:08 AM

Hearing Lomar say some wagon is approaching Airin makes a few suggestions to the group.

"Maybe we ought to hide Bobbles and Lomar in the woods here to see who's on that wagon. Then if they are friendly we could introduce our new found friends carefully ... one by one if you want. Or we could send someone ahead to meet that wagon."

Airin descides she will stay with our wagon. It will be a strange sight for the ones coming though ... this wagon is being pulled by no one if Lomar hides in the woods :-)
Airin does a litte acrobatic trick and stands on Blossom (balance = 24). Luckily Blossom halts (ride = 8) as she does this. Standing soo high above the ground helps her to clearly see who's coming (spot 25 nat 20).

Patterton 
Wednesday January 19th, 2005 4:59:50 PM

Patty chuckles and smiles at Selithe, "Now,I wouldn't dream of such a thing. We all know that Kendry's the local heart-throb in these parts...besides, if I'm not mistaken, my dance card is already full." He gives her a wink and takes a small swig off of his flask of wine.

Just then Lomar calls out and Patty looks up. "Well, I guess we'll be heading out a little earlier then we thought, Selithe." Patty climbs down the wagon and gestures towards Selithe's pony. "Let's go meet them so everyone has time to hide, eh?"

Kendry  d20+7=27
Wednesday January 19th, 2005 9:23:17 PM

"Good idea, Airin. Lomar, Bobbles, let's head into the woods. The rest of you, let them go by, and we'll come out after they pass. We don't want anyone seeing us, then fleeing back into town. Let's go! Crouch down, Lomar." He switches to goblin, "Come, Bobbles. We hide in woods until people pass."

[Survival roll, for hiding and helping Lomar & Bobbles hide in the woods, 27. Natural 20!]

Olo 
Wednesday January 19th, 2005 10:06:57 PM

Olo's slightly dissapointed when it becomes apparent that Bobbles and Lomar are to hide in the woods. He had visions of a new tale, that of Olo and the beer delivering giant, being carried back to town before his arrival. Oh well, the story would be told soon enough he supposed.

Letting Patty and Selithe go to meet the oncomers, he takes a seat on the damaged wagon and keeps an eye on their progress and that of those approaching.

Kendry - a couple of notes 
Thursday January 20th, 2005 1:44:02 AM

[Busy day today!]

A small step backward
Earlier, to Shale as he waxes on about what we might do once this task is accomplished, Kendry replied, "North sounds good. Maybe we can visit the Rainbow Highlands, where Patty comes from. Treasures and magic sound great! Hey, we could visit Aunt Mili and all out at the forest cottage!"

We now have a good wagon
Rather than needing to use the damaged wagon, the party has the perfectly good wagon that the original party left behind, and now picked up again from the ferry station. Biscuit, a pony, pulls the wagon. (It's the same wagon that carried the 144 pies baked by Grandma Eglantine.) So, we can continue with the partially repaired wagon that we put somewhat back together at the tower, but don't really need it, as far as I know.

My thought was - let's see how this encounter goes, and keep our options open, and give Airin's plan a try, if it looks appropriate...

Airin to Kendry 
Thursday January 20th, 2005 6:17:11 AM

Ah, I wasn't aware that we were now travelling with a good wagon. Sorry. Thanks for clearing this up though ... funny ... I have been sitting on this wagon since we left traders corner, and I haven't noticed ;-)

Home again! (DM Stephen)  d100=99 d6=6 d100=76 d6=6 d20+6=22
Thursday January 20th, 2005 8:18:23 AM

Lomar and Bobbles take up crouched positions in the overgrowth. A few hobbits ride forward to greet the traveler. The wagon looks to be driven by a very old hobbit. He has a face full of wrinkles. His hair is white as snow. He puffs on a pipe as he looks to be delivering a wagon full of corn to the ferry station. As a reflex, he nods a simple greeting to each of you. He doesnt say a word. He continues on ahead humming an unknown song. He seems very pleasant. As he passes by Lomar and Bobbles on the road, he even gives them a nod. However, as he pulls away, you all seem to hear him chuckle a bit. As if remembering an old joke that was very funny. He continues on his way.

You all can continue on your way home. Its late afternoon and the group of hobbits are beginning to recognize the surroundings. Hovel must me just around the bend.

Airin  d20+5=21
Thursday January 20th, 2005 9:04:47 AM

"yipee ! Almost home again. The way home was pretty quite wasn't it" Airin says with a broad smile upon her face.

"How will we introduce our friends now ? We can't expect everyone to act like that old fellow that passed us by ... I think he must have trown away his bottle of whisky once he realised what he thinks he saw ! I suppose Kendry, Patty and Selithe were going to introduce them ? Well ...good luck."

"One little extra thing. Remember those four rings we found earlier ? Do you guys think of someone who can help us identidy them or maybe lead us to their owners ? Maybe we can get a good bargain out of this."

When the others will introduce Lomar and Bobbles, Airin will take time to have a closer look at the crowd, and spot anyone who is particularly interested in them.
spot = 21

Patterton 
Thursday January 20th, 2005 1:07:15 PM

After passing the strange old hobbit and once they start approaching Hovel, Patty looks over to Selithe and Polly.

"The three of us should go on ahead now and talk with Calfast about Lomar and Bobbles before we cause too much of a stir."

.............................
earlier, about Shale and Kendry's suggestion:

Patty's face lights up at the mention of his hometown. "I'd love to go back and visit. That sounds like a great idea."

Shale 
Thursday January 20th, 2005 9:08:02 PM

Shale remembering the good times coming home after a successful hunt begins to get a little fidgety as Hovel comes into the horizon.

Not being much of a talker Shale waits with Lomar and Bobbles to see how things turn out with Calfast.

"If anyone has a chance grab us a drink on the way back!"

Olo 
Thursday January 20th, 2005 11:44:51 PM

"I'll stay with the wagon myself as well"

Turning to Airin, "Don't know much about rings I'm afraid, but I'll check to see if any of them are magical if you like. Maybe we'll get lucky and someone will know who they belong to, eh? Howabout we take care of that when we're back in town, deal?"

"Oh! I know we can't touch the beer, but I've got quite a bit of wine with me if any of you'd like to join me in a toast or two to a job well done."

Olo grabs three of the big-person sized wineskins from the pack on the donkey. Tossing one to Lomar, he passes the other two around as requested.

"Just a bit to celebrate eh? Don't want to be seeing double when we get back to town."

Selithe 
Thursday January 20th, 2005 11:51:49 PM

Selithe thinks over the old man's reaction and nods to Patty, "Yeah, I agree. We know that not everyone is going to react the way that guy did." Selithe shrugs and she thinks, abit worried, "I hope Lomar and Bobbles will end up being okay and everyone is atleast alittle excepting till they find out they both are good."

Patterton 
Friday January 21st, 2005 12:56:27 AM

Patty turns to Selithe and nods. "I think everything will turn up just fine. Hovel folk are a bit tamer then Highland folk after all, you know. My kin wouldn't let these two within a league of them. Of course, they're not as nice either." He adds with a wink.

'Lomar, the Friendly Ogre'


Kendry 
Friday January 21st, 2005 1:31:33 AM

"Whew!" comments Kendry as the old hobbit passes without incident.

At Airin's mention of the rings, and Olo's offer to check them for magic, Kendry says, "Great! Yes, it might be worthwhile to make some inquiries - discreet inquiries, as in showing only one or two at a time, until we have a good feel for whoever we are asking about them. As far as seeking direct gain from them, Airin -- since they are family seals, I am sure that the families to whom they belong would be anxious to learn what they can about how we came into their possession. As it's probable, or at least possible, that the goblins shortened the lives of those who bore them, I should be shy of asking any reward in that situation. What if your father bore such a ring, and someone returned it to you? In your moment of grief, how would you feel if the person said, 'Oh, yeah, and by the way, could I have a hundred gold piece reward?'"

After a moment, he adds, "If we are able to find one or more of the families, maybe, upon the return of the rings, that will lead to yet another adventure. Maybe those who bore the rings are still alive in a goblin camp somewhere, and we could run a rescue. Life is full of adventures!"

He punches Patty in the shoulder in a comradely fashion when he sees his distant cousin's eyes sparkle at the mention of visiting his home in the woods.

"Uh, Olo - let's hold off on that wine, what do you say? I don't want people to smell it on our breath, and later claim that a bunch of drunks brought an ogre into town - no offense, Lomar. Plenty of time to drink once we get there. Or at most folks, just a sip or two for the nonce," Kendry counsels, not quite teetotally. He himself sticks to water from one of his waterbags, which he also offers around. He squeezes the bag lightly as he holds it aloft, and a stream of water flows through the air into his mouth, with only one drop missing as it lands on his chin as he stops the flow.

"All right, Patty, Polly, Selithe. We'll give you a half hour head start - then we're coming along. Hey - wait, on second thought - the town is just around the bend. Why don't we just stick together for now?" he suggests on impulse. "Or no - Polly - I know how fast you are, and you know your way around Hovel. Go find Calfast, if you please!" He explains, "With more of us, some of you can walk among the crowds, and help calm them, reassure them. Yep, Selithe, and it's our job to help them be accepting. We need more people for the chorus. And that way Shale can get his own drink. Here, let me teach you a song or two. Bobbles - you can dance, yes? I know you like ravens. Do you like eagles, too? I have a song about you."

Lomar - The Friendly Ogre - A Song by the Crescent Valley bard Kendry Leafwin Pipewood 
Friday January 21st, 2005 1:42:33 AM

"Okay, everyone, listen up." He pulls out his lute, and plucks a tune. "All right, that is the tune. And here are the words." Kendry sings the first verse through twice:
Meet Lomar, the friendly ogre
He'll squish your enemies
But is gentle as you please
With halflings, whom he likes
He'll protect, defend, and plays such lively songs
La la-la la-la la-la la-la la-lah!
"All right, everyone get that? Lomar, can you add a beat on your drum?" Then he sings the first verse another time or two, making sure everyone gets it down as well as they can. "Selithe - here's the harmony - as if I have to tell you," he grins mischievously.

Then he teaches the rest of the song to his friends and family:
Meet Lomar, the friendly ogre
He can sing and write and work
And be sure his tasks not shirk
For Lomar, the friendly ogre
Is the best big friend the halflings ever had!
La la-la la-la la-la la-la la-lah!

Hear Lomar, the friendly ogre
He's a bard of song and drum
And his music shakes your tum
Now Hovel, welcome him
Do not fear - be of good cheer - he's our friend!
La la-la la-la la-la la-la la-lah!

As for Lomar, the friendly ogre
He and Kendry make a team
Their good fun will split your spleen
With kids he'll - gladly play
And teach them - their parents to obey
La la-la la-la la-la la-la la-lah!
As everyone gets to know the song, he translates for Bobbles, so he can have some idea of what is going on. He suggests that the goblin get two small sticks to clack together for percussion. If Bobbles has good rhythm, he'll let him play on. If not, he suggests he dance instead.

Happy Bobbles, Goblin Friend - A Song by the Crescent Valley bard Kendry Leafwin Pipewood 
Friday January 21st, 2005 1:46:23 AM

After the first song is more or less mastered, Kendry teaches his friends a simple round, about Bobbles (To the tune of Frere Jacque):
Bobbles goblin
Bobbles goblin
He's my friend
He's my friend
Dances sings and giggles
Likes the flying eagles
He's so green
He's so kind
He tells Bobbles what it means, and teaches the goblin how to take a bow.

Airin  d20=3
Friday January 21st, 2005 3:32:17 AM

Airin blushes at the remarks Kendry gives her concerning them rings. "It could be they were simply stolen, and there is some reward no ? ..." she stammers, knowing the lure of gold was inapropriate here.

"Olo's proposal is a good one. Let's wait till we've delivered the beer, got a place to rest, and then sit down all together and let him check the rings. Later we can do some carefull investigations. Unless the rest feels we don't need to think about those rings anymore ! "

Then she starts to pratice Kendry's songs :

Meet Lomar, the friendly ogre
He can sing and write and work
And be sure his ...
euh ... oh yes ... tasks not shirk
For Lomar, the friendly ogre
Is the best big Halfling the friends ever had!
... no that's not it ...
La la-la la-la la-la la-la la-lah!

Hear Lomar, the friendly ogre
He's a bard of song and drum

He's a what ?!? Damn, now I'll have to start all over again ! Ok, here I go again ...

Meet Lomar, the friendly ogre
He can sing and write and work
And be sure his tasks not shirk
YES ... got it now ... DOH should continue singing ...
For Lomar, the friendly ogre
Is the best big Halfling the friends ever had! La la-la la-la la-la la-la la-lah!

Haha ! Getting closer don't I Kendry ?

Seeing Kendry looking at her "singing" makes her realise her performance was below average ...

(perform = 3 untrained)

Maybe Airin should playback ?

OOC I hope I haven't messed up all those text definitions :-/ I'll see it when I post it :-D

Patterton 
Friday January 21st, 2005 1:07:06 PM

Patty shakes his head, a bit flustered with Kendry's tendency towards spontaneity. "What about the militia and the constables? Do you think you can warn everyone in time, Polly? Singing songs are well and good, but if our audience is taking up arms against us, we may as well practice a funeral dirge." He adds, wincing as Airin hits a high note.

Kendry 
Friday January 21st, 2005 1:31:08 PM

The songwriter smiles at Airin. "Hobbit girl, you're picking it up. Just keep trying, and you'll have it in no time."

When Patty expresses his concerns, Kendry responds, "We don't want to warn everyone. Just Calfast, if possible, and let him decide whom he wishes to tell. And even if she can't get to him before we come, that is all right. Forewarned is forearmed - and we don't want too many of the militia armed against us at the edge of town. In this instance, I think that a good song, friendly faces, and a bit of initial chaos may well work to our advantage.

"We should be fairly well into town before much of an effective defense will be raised, and by then, some of our friends and neighbors of the more adventurous sort will be singing along with us. When they see we mean no harm - and hear that Lomar will teach the youngin's to obey their folks and to be of good cheer - we should have lots of them won over.

"You are right, that I may be wrong - though I don't think so. Let's work on these two songs first. If we need a funeral dirge, that will have to wait. I haven't written one yet."

"Now, run, Polly, Run!"

Patterton 
Friday January 21st, 2005 4:51:44 PM

Patterton frowns, "I don't think it's a good idea Kendry. We can't just wander into town with a giant, give little warning and expect folks not to panic. Besides, I'm obligated to inform the militia about this. Polly can go tell Calfast while Selithe and I explain things to the captain."

Kendry 
Friday January 21st, 2005 7:19:11 PM

"Patty - you do that, and they may forbid it, and prevent our entry at all. This is a case of - let's show them that we are peaceful, and have a fait accompli, rather than give them a chance to say 'no,' before they know what they are saying 'no' to. But, if you want to run off ahead, I will not stop you. I would not be upset if you prove me wrong. If you prove me right, then, we'll... Look - just talk to Calfast, first, I ask you," Kendry implores. "After that, if you feel you need to talk to the captain of the militia, then fine."

Patterton 
Friday January 21st, 2005 10:52:02 PM

Patty considers for a moment, then scratches his head. "If this turns sour, I could be demoted or worse, Kendry. How about this; I will help escort these two and keep them 'under guard' while Polly is speaking with Calfast. That way, if it comes to it, we can say that these two are under militia protection."

"If all goes well, the captain might be more apt to consider that promotion I've been trying to get. If not...well, I just hope you know what you're doing, Kendry."

Selithe 
Saturday January 22nd, 2005 12:35:19 AM

Selithe looks to Patty and Kendry as they talk on what to do exctly and after a moment taps Patty's shoulder, "We should just tell Calfast that we got his beer here and also tell him about Lomar and Bobbles and see what he thinks should be done. He isn't a dumb halfling and his advice should be sound to act upon."

Selithe looks to Kendry and smiles to her brother, "What ever happens for the moment most of the group should stay out here with Lomar and Bobbles and we'll come tell you what we find out. This way we know if it's safe or not and can plan from there." Selithe lights her pipe and takes a puff before speaking to Patty and Kendry, "Our primary concern should be Lomar and Bobbles safty. I don't think any of us wanted to go through bringing them here and all just for them to get hurt or so."

Patterton 
Saturday January 22nd, 2005 1:38:23 AM

Patty turns to Selithe thinks a moment before saying, "Hmmmm...I'm just as concerned with Lomar and Bobbles safety as anyone. I suppose if Lomar and Bobbles stay hidden untill we talk with Calfast about it, it wouldn't cause any harm. I will need to report to the captain shortly after, however. I will try to delay them long enough so that Lomar and Bobbles can get in without a fuss. How does that sound, Kendry?"

Kendry 
Saturday January 22nd, 2005 3:07:44 AM

"Half an hour, and we come, singin'. Do what you can until then. See you soon! Wardd's luck be with us all!"

Patterton 
Saturday January 22nd, 2005 3:29:13 AM

Patty nods to Kendry and mounts up with Polly and Selithe, intent on informing Calfast of the situation.

Side note- Patty will wait untill the half hour is nearly up before speaking with the captain.

Kim - OOC: Tune for Lomar - The Friendly Ogre - where to download it (so you all can practice over the weekend) 
Saturday January 22nd, 2005 10:19:23 PM

If you would like to hear the tune to Kendry's song about Lomar, all you have to do is to download it by right clicking on http://www.woldiangames.com/repose/music/lomarthefriendlyogre.nwc and choose Save Target As... - then tell it where to place it on your hard drive.

If you have software that can play Midi files, you should be able to listen to it - if you have a sound card and speakers, or headphones.

Props to my son, Tamas, who helped by taking my singing, and plugging it in to Noteworthy Composer. He tells me the song is in the Mixolydian mode, with half steps between 3-4, and 6-7, and is in a major scale with lowered seventh degree. Kendry and my son might understand what that means, but I do not claim to do so.

If you have Noteworthy Composer, you can download the file in Noteworthy's own format at http://www.woldiangames.com/repose/music/lomarthefriendlyogre.nwc - and if you want to download a free version of Noteworthy Composer, just click on http://www.noteworthysoftware.com and then click on the "Try It" link.

The latter has the benefit of showing the lyrics as the tune is being played. With N.C., you also can print out the tune and lyrics.

Otherwise, for the lyrics, just scroll back up to the post: Lomar - The Friendly Ogre - A Song by the Crescent Valley bard Kendry Leafwin Pipewood
Friday January 21st, 2005 12:42:33 AM

Kendry to Airin, and the small chorus left behind 
Saturday January 22nd, 2005 10:46:50 PM

As the three ride ahead on - who's horse did they take, anyway? - Kendry turns to the inscripted musicians.

"All right, good effort, everyone. Oh, by the way, Airin, on the second verse, there, you want to sing '...Is the best big friend the halflings ever had.' Note - the best big friend the halflings ever had. You'd kind of mixed them up the first few times. Lomar is not a halfling. Other than that, doing great.

"Bobbles, you have the 'La la-la's' down good. You do also good on 'Lomar, the friendly ogre' - so sing those loud. Sing softer on parts you still learning. I like your voice. It adds, uh, good gravel to song." he says in goblin.

"Now, Lomar," he addresses the ogre mage, "How about, on the drums, you go 'Lomar' Boom! 'the friendly ogre' Boom!" He sings the part a couple of times for him to get the booms in. "Good, good."

"Everyone, on the line, 'Shakes your tum,' everyone put your hands on the sides of your stomach, like you feel it shaking.

"All right, Olo, do you have any questions? Shale? Shale, I know you can sing. Don't be shy, I like your voice. Think of this as a game, and shout it out!"

And so forth goes the rehearsal...

About twenty minutes after Patterton, Selithe and Polly leave, Kendry suggests, "Let's move up the road a bit, until we can just see the town. We'll watch a few minutes, then head on down, singing together." As they move along the road, before coming in sight of town, he has them quietly practice the Bobbles round.

And sets up a chant which consists of the repetition of the tonguetwisting line "Brock's Best Beer at Calfast's Party," four times, followed by "Hear the ogre sing and play" four times, and then, "Adventurers can make your day!" four times, with one last quartet of "Brock's Delicious Cider Too!"

Taking the cleric aside for a moment, he asks, "Olo - could you be in charge of calming any who get too frightened? Or angry? I think you have a reasonable way about you."

Everyone loves a parade. (DM Stephen)  d20+10=29 d20+4=10 d20+4=16 d20+4=21 d20+2=5 d20+2=16 d10=10
Sunday January 23rd, 2005 11:28:48 PM

Polly replies to Kendry with bit of sarcasism. "Sure thing, Boss! I'll go and tell Calfast. Im dying to see his expression. He may regret ever encouraging us to go." With a sly smile, she turns and darts off to Calfast's party headquarters.

Patty is concerned with the militia's reaction. (Im confused with who is all going with him. Just include yourself in your next post if you're going with him.) As Patty rounds the bend, he can see the lights of town. Tents from party goers begin to appear and line the road on the way into town. The town of Hovel is crowded with countless hobbits. The scent of sweet pies, pastries and all sorts of food and drink fill your nostrils. Many hobbits can be seen sleeping in chairs and benches. Obviously between parties. Others still spend their time dancing, singings songs and playing games. The only ones not lost in song, food or drink are those militia standing guard and those washing tower-sized stacks of dishes, mugs and cups in a big outdoor tub. Patterson approaches the militia headquarters. Not many are there. You recognize a young sargent named Timmy Willowdee. He sees you ride up from his window and walks to the door to greet you. "Hey Patty, what's up. Funny not seeing you snookered already!" He says with a smile.

Back on the road Kendry prepares his parade. The singing of his songs have a rough start but everyone seems to be getting the hang of it. Even Bobbles! He becomes really good with the La la la laa's. When Kendry suggests he play two sticks, he pulls out two spoons from his pocket. Bobbles puts the two spoons together and starts to rap them against his hand and leg as he skips and dances. They make a clickity clang sound. Olo may recognize the spoons. The same kind he keeps with his cooking gear.

Lomar practices with his drum. He plays it masterfully. The beat is a lively tune. It seems to draw you in. The sounds he produces is very fascinating. So much so that it draw the attention of others not yet known to you. A group of ten small children come walking out from the trees. They stand there slack-jawed and wide-eyed. After you all take a short pause from your practice, they continue to stand there in awe. One young hobbit nerviously steps forward, points at the giant and says, "Is th-that Lomar?!"

Patterton  d20+2=7
Sunday January 23rd, 2005 11:54:29 PM

Patty hops off of Selithe's mount and salutes the sargent with a grin. He then extends his hand to the hobbit warmly, "Hi-ya, Timmy. Listen, I've got something important to tell Calfast and I need to find him right away. Can you tell me where he is? Also, where's the Captain?"

After he answers(if he knows the answer), Patty thanks him and moves to leave when he turns and adds off-handedly, "Oh. And I heard something about wolves being seen on the other side of town near old farmer Leafwin's place on the way in. You boys might want to check it out. I'd go with you, but I've got to deliver this message right away." (bluff =7 if necessary)

Patty then quickly jogs out of the headquarters and heads towards Calfast, hoping that the militia members nearby will go looking for the "wolves", so that Lomar and crew can enter town unharassed. He doesn't feel right about it but hopes that once they talk with Calfast everything will be ok.


Airin 
Monday January 24th, 2005 3:17:38 AM

Airin hops down from Blossom, and kneels next to the little kids (could there be any maternal feelings in this little halfling woman ?!?).

"Yes young one. This here is our good friend Lomar. He'll take you up on his shoulders if you like to join our little parade. Are you scared of him ? You shouldn't be. He's very friendly. Come ... let's go a little closer to him. What's your name ? I am Airin Moondancer Turnbell, and these here are all my friends." as she waves to the party of adventures, Lomar and Bobbles.

Airin hopes this little youngster will indeed go closer to Lomar, and gestures lomar to kneel too and say a friendly hello to the kid. She tries to introduce the kid to Lomar and vica versa. Kendry can help translating what Lomar is supposed to do. Airin tries to calm the kid, and make him realise how nice Lomar really is. If the kid starts to like Lomar, maybe Lomar can gently give the kid a hand (not to hard Lomar !).

"Why don't your friends come any closer --- the kids name --- ? You see he's very friendly ! I told you so. Wanna sit on his shoulder ? Hey I have an idea ! ... you heard us singing Kendry's song didn't you ? Why don't you sing along and join our parade ... all of you ! Come one ... let's give it a try. Kendry !" Airin gestures to Kendry to start playing to help these kids overcome their fear and join the little parade.

Airin hopes that once kids join their parade, the older folks in town won't be that scared Airin.

Selithe 
Monday January 24th, 2005 8:35:08 PM

(OOC:Just a quick comment. Selithe doesn't have a mount that I know anyway. We must of borrowed someone's mount.)

Selithe looks to Patty and his friends and smiles and nods to Patty's friends, "Hi there." Selithe looks to Patty, "I want to head over to Calfast's tent. Meet me as soon as possible Patty."

Selithe moves quickly off to find Calfast's tent and also to talk to Calfast if possible. She will stay if Patty asks her to and will do her best to explain to the catpain Patty wants to meet with.

Kendry 
Tuesday January 25th, 2005 2:11:13 AM

"Sure kids! Like Airin said, this is Lomar. We met him in the Culverwood, and he has helped us a lot. My name is Kendry. Kendry Leafwin Pipewood. My other friends, 'sides Airin, can tell you their own names. But this here fella playing the spoons is another friend, named Bobbles. He speaks a different language, but wants to learn common. I can interpret for you - that is, you ask him something, and I'll tell you what he says." He turns to Bobbles, and says, "Take a bow, Bobbles, just like we practiced a little bit ago." Kendry bows himself to prompt him.

"You wanna learn some songs? Follow us into town, and we'll teach ... say," he says to the boy with the dark wavy hair, and a shock of white just above the left temple, "Aren't you Kivrey - you live the next burrow over from the Leafwin Turnbells, don't you? Mister Rollin and missus Pepper, Winnet and Leaf, and Jorell, and Polly, and Annice and - the whole bunch. It's gotta be you, Kivrey. 'S been a year or so since I saw you last. How're your folks?" He pauses for Kivrey's response, if any, and responds as may be appropriate, asks the rest of the children to tell their names (and tries to remember as many as he can), then encourages them all with, "Well, c'mon kids, join on in! Let's learn the Bobbles song. You all know what a round is? Where you split into two groups, and ... well, let's just learn the song first."

He offers encouragement to them as they go along - should they go along. A bit of Bobbles, then back to the Lomar song. He gives Lomar a huge grin.

Olo 
Tuesday January 25th, 2005 1:07:49 PM

Thoroughly enjoying the music and what's turning into a parade, Olo nevertheless keeps an eye on Lomar. He hopes the giant will stay at ease and engrossed with his drumming, but he can't be sure how the big guy will react as the crowd swells.

Since Airin and Kendry are seeing to the children, Olo simply continues to sing enthusiastically. Thinking of the beer, the parties, and the stories that he has to tell, he breaks out into a large smile.

ooc: sorry about the lateness of the post, pc issues prevented me from getting online last night.

From the mouths of babes. (DM Stephen)  d100=92 d100=78 d6=6 d6=5 d20+10=30
Wednesday January 26th, 2005 12:51:09 AM

The sarge takes a more serious tone. "Oh you mean business this day! Well its your lucky day. The Captain is with Calfast at his tent. Hurry before you miss them." As Patty starts to run off, Timmy yells from the doorway, "I'll send a squad to investigate the wolves." Patterton makes his way through the crowd and finds Calfast's party headquarters. As he enters the tent, he sees both the Captain and Calfast sitting at a table have a smoke and a few drinks. Polly is also there. She gives you a look that tells you she hasn't explained the situation yet. You interupted her in mid-sentence. Calfast stands to his feet and welcomes the warrior. "Yes, yes, come on in. Hmmm, hardy looking lad. Do you know this gentleman, Captain?" The Captain stands to his feet as well. "Why yes. This is Patterton. Fine soldier ... one of the best of your new young crop. Looks like you come here with a purpose, Sir. Mind giving us a report?"

Back on the road, everyone becomes acquanted with the young children. "Im Popper. Im Memaw. Im Rolander. My name is Sammy. Im Topher. Yeah, Im Kivrey! Im Jorge. Im Haras. My name is Hobie, but you can call me Hob, mister. Im Sissy," she says shyly. Kivrey replies, "They're ok. Uhhh, what you up ... too?!" He cant help but keep his eyes fixed on Lomar and Bobbles. Both giant and goblin give back warm smiles. Bobbles gives his bow. He wonders if this is the custom. He prepares to do a lot of bowing when they enter town.

With Airin and Kendry's persistence they all agree to sing. And boy do they sing. They lift lift their voices in song and they sound amazingly well (lucky, I rolled a natural 20 to determine their group performance.). Lomar says, "Wow! Do all you hobbits sing and play this good?! Very good!" The kids clap and cheer to celebrate their performance. An excited Kivrey tugs at Kendry's shirt. "Can we be in your parade? Oh oh, can we?!"

Kendry 
Wednesday January 26th, 2005 1:56:43 AM

"Nice spoons, Bobbles!"

As the children tell their names, rat-a-tat-tat, Kendry repeats them. "Popper, Memaw," (which one are girls, which boys?) "Rolander, uh-huh Sammy. Topper? Topher! Kiv, Jorge, Haras. Can I say Har-r-ras?" he asks, trilling the r. "Okay, Hob. Say, Sissy - welcome!" he shoots the lass a charming smile.

"Oh, Kivvers, we just went on a trip to Trader's Corner on the river. Lots of things to tell you about. Water chariots. An ambush in the night. A unicorn! Some bad goblins, and a good goblin. A boat crash. Robbery! Rescue! An old tower. A sleeping ogre, all tied up. Too much to tell all. But we made friends with these two, and others, as well."

"You all sound gr-r-r-reat! together!" he agrees with Lomar.

"You want to be in our parade. Hmmm. I dunno. What do you think, Lomar? Want some rambunctious hobbit kids to march with us?" he asks with a wink. "But first, a test. Any performer must know how to bow, or, if a lassy, how to curtsey proper. There are dozens of types of bows."

Kendry starts with an elaborate bow with multiple small rotations of his right forearm and hand as he elegantly bends forward, the left hand gracefully going out to his side, the bard's eyelids suitably and somberly half-lidded, and his right leg sliding back and to the left of his left leg. At the end, he raises his head, serious for a beat - then he warps his countenance into a silly face.

Standing erect, he tells them, "This is not the kind of bow we want to start with. So let's start with it." He demonstrates a few times, and watches the kids give it a try. He laughs and applauds. "When someone bows after a performance, remember to clap!"

"All right, all right. Let me show you the right kind of bow for tonight." He shows a simple bow, feet together, hands at the side. He also shows the girl(s) (Memaw? any others? and Sissy) how to curtsey. He compliments any good efforts.

He drills the children for maybe two or three minutes, until they can do it in unison. "Almost, almost. Well, good enough for starters. You can sing, you can bow.

"Yes! Please join our parade! Some on the wagon. Shale - can you fit a couple on Valor? Lomar can take a few - only if you can hold on real tight, though! Olo will test your grip to see if your hands and arms are strong enough."

After getting the swelling chorus into some semblance of order, Kendry, guiding Biscuit down the road, pulls open his knapsack, pulls out two sunrods, strikes them together to offer light, giving one to a child on the cart, and one to a child on Lomar. "No, none for you, Kivrey. You ever help guide a pony in a cart? Watch me for a few minutes, then I'll let you get the feel for the reins."

He gives a click of his tongue to get Biscuit's attention, and a nice snap of the reins - no so as to pull much on her mouth, but so she feels the leather on her sides, and knows it's time to stop enjoying a grassy snack. "Hovel, Ho! And a-one and a-two Meet Lomar, the friendly ogre..."

Airin  d20=5 d20+5=20
Wednesday January 26th, 2005 6:01:06 AM

As the children begin to sing loudly Airin winks to Kendry pleased to see they are joining their parade. What could possibly go wrong now !

"Who wants to ride on Blossom ?" she says to the childres, and if any join her, she will put them on Blossom, and walks along side to help them. "There we go ! ...

Meet Lomar, the friendly ogre...
As she sees the look on Patty's face again when she hits that high note again (Perform = 5)
, she sings a little less loud and concentrate on what she can do best ... scouting :-)

So Airin sings along though it becomes more and more play backing. With the additional singers no one will even notice. So she tries to keep an eye out to whomever she can see or who would be interested in this group (Spot = 20).

ooc. I don't know why those perform rolls end up soo bad every time I roll them ... Guess airin really is not made to sing after all :-) Luckily I never tried to become a Bard !!

Airin correction post 
Wednesday January 26th, 2005 6:03:15 AM

Guess I made a mistake. Patty is no longer with the group ... let's change that sentence :

As she sees the look on these children's faces when she hits that high note again (Perform = 5)
, she sings a little less loud and concentrates on what she can do best ... scouting :-)

sorry :-)

Selithe  d20+3=11
Wednesday January 26th, 2005 3:27:23 PM

Selithe having left Patty at the guard post has moved on to Calfast's tent inless Patty holds her up anyway to wait for him.

Once at the tent she looks around and once she spots (spot:11) Calfast she moves over to them and smiles to Calfast, "Greetings again sir. Umm, I hate to interupt you but may I speak with you for a moment, it's something important."

Selithe leaves her comment at that as she hopes she doesn't have to speak about Lomar at the moment infront of everyone in the tent. She kind of like to find out Calfast's personal opinion on Lomar and Bobbles.

Patterton 
Wednesday January 26th, 2005 11:40:11 PM

Patty salutes the captain sharply and nods politely to Calfast, "Pleasure to meet you, sir." He says as Selithe leads Calfast away(presumably to fill him in on what's happening).

Turning back to the captain, Patty continues. "I do have something to report, sir. We thought it best to speak with you and Calfast about it first. Ya see...*Patty proceeds to tell the tale as he knows it to the captain, making sure to paint Lomar and Bobbles in a good light.*"

"...and you should've seen what this guy did to those greenies! Squashed half a dozen of them 'em flat without so much as a scratch. And that Bobbles fellow helped save me when the other goblins had me captured. At any rate, my companions and I couldn't just leave them out there to be killed and we knew Hovel folk wouldn't turn away such a nobel pair. They should be here any moment...under guard, of course." He adds quickly.

Patty hopes that Selithe has had time to speak with Calfast and that the captain is reasonable.

(OOC- I'm a little confused as to what's happening with the captain and Calfast right now. This is under the assumption that Patty is alone with the captain and Selithe has pulled Calfast away to speak with him)

Olo 
Thursday January 27th, 2005 7:57:42 AM

"Hey, that's a great idea Kendry! Let's see... Sammy, you look like a strong young lad, hold onto my arms here and right here." Olo holds out his forearms and let's the young halfling grab hold. Olo then lifts his arms up in the air and let's the boy hold his own weight. "Wow, you are strong!" I'm sure you can manage just fine up on Lomar's shoulder.

"Okay, one other. Who will it be?" Olo picks an eager youngster and repeats the test to make sure the child can hold on. "You kids sure are strong! I bet it's because you eat all your vegetables eh?"

If any other children need a spot to ride, he'll place a couple up on the back of the donkey. Once that is done, he returns to humming the tune the others are singing and enjoys the thought of returning home.

Kendry 
Thursday January 27th, 2005 3:26:25 PM

Kendry smiles as Olo helps a few of the children out. He is glad that his friends and cousins are so good with children.

Look who I brought to dinner! (DM Stephen)  d6=3 d100=97 d100=13 d6=5 d6=2
Thursday January 27th, 2005 9:17:57 PM

(Calfast's party headquarters is a large tent with four walls and a flap for a door. It is private and separate from the crowds.)

The Captain pulls Patty aside, away from Calfast, Selithe and Polly. Both Selithe and Polly continue to speak with Calfast together, in a similar fashion on the other side of the tent. However, in the middle of each of your reports, both the Captain and Calfast blurt out, "OGRE ... GOBLIN!!" Calfast looks at the Captain. The Captain looks at Calfast. Then Calfast speaks up, "Are we talking about the same thing?" The Captain responds, "Apparently so!" Calfast continues, "Well then, we have a possible catastrophy on our hands. I understand that these two have shown you kindness and helped you with your task, but to bring them here! With all of Crescent Valley in attendance, no less! The people aren't ready for something like this! But we cant just let a giant and a goblin come marching into Hovel without some notice to everyone. There would be wide spread panic. People could get trampled and hurt trying to flee." The Captain agrees, "Yes, I'll assemble the militia and head out to meet this giant and his goblin friend!" Calfast not liking his tone, "Captain, you will NOT go charging out to them with banners waving and swords drawn! Not one bit, Sir! This problem needs to be dealt with subtly. Not with a battlecry!" Calfast walks to the door and turns around, "Come on! Im not walking out to greet a giant by myself!" Polly starts to follow. She gives Patty and Selithe a worried look.

Out on the road, everyone is having a grand ol' time. Lomar plays his drums with the childrens' acceptance. All fear is removed from their eyes. With Olo's help, kids are being lifted up onto Lomar. He accepts them with a smile. Lomar says to Kendry, "Yes, the more the merrier. We can have a very good parade. Uhh, what's a parade?" Bobbles continues to do a lot of bowing. The kids mimic the goblin and laugh. Kendry demonstrates the proper bow and curtsey. The kids improve. However, by this time Bobbles is starting to get dizzy. All but Shale seem to be enjoying themselves. Perhaps he's seeing problems starting to brew. Little Memaw walks up to Shale and gives him one of her flowers. "Can I ride on your pony?"

Airin offers her pony for rides and Popper, Topher and Jorge yell out, "Me me me me me!!" As she begins to help a few up on the horse, she spots several other hobbits down the road. The drum playing is beginning to draw more attention. There are three young males standing in the road from town. One is holding a lute. The other two are hold pints of ale. One drops his drank on the road. They all stand frozen in place, slack-jawed and awe-struck. Kendry and Shale may recall the guy with the lute from their aunt's party.
-----------------
(Popper, girl. Memaw, girl. Rolander, boy. Sammy, boy. Topher, boy. Kivrey, boy. Jorge, boy. Haras, girl. Hobie, boy. Sissy, girl.)

Patterton 
Thursday January 27th, 2005 9:58:03 PM

Patty hurries after Calfast and the captain, wringing his hands a bit. "I assure you, they're no danger, sirs. These two are not like the others...and Kendry and the others are watching them carefully. Just wait and see. If we hurry, we may be able to catch them before they get to far into town, but I tell you they mean no harm."

He returns Polly's worried look and winks a bit to reassure her.

Kendry 
Thursday January 27th, 2005 11:23:17 PM

"A parade, good Lomar," Kendry answers, "is when a lot of people march forth in a group, play music, entertain, and make people happy who watch them." He switches to the giant tongue. "Some people may be afraid of you, ogre mage, just as we were wary of you when we found you sleeping. The way you escaped when Biguns and Slag tried to attack you, you might need to be prepared to do, again. But mind the children on your shoulders, first, and set them gently down. If that happens, stay close by, in misty form. Let's see if our tongues and songs and merry making can't help allay people's fears. Once they find you truly mean no harm, then many will be willing to treat you as a friend. Some never may, for each answers to his own heart. If you can keep from hurting any, even if some hurt you, then your steadfastness and kindness will win more hearts. We are about to enter a contest, friend. May the contest have many winners, ourselves included. Do you know of Wardd, the god of luck?" Kendry asks. "Let's agree to ask his oversight. Despite this speech, be not afraid," he says. After a beat, he adds, in common, "If there's any trouble, the children themselves will protect you, drummer! Right, kids? We will sing about Lomar, and protect our big new friend. Isn't he nice? Three cheers, for Lomar! Hip hip, hurray, hip hip, hurray, hip hip, HUZZAH! Yay, Lomar! Yay, Lomar! Yay, LOMAAAAR!!!"

"Good bowing, Bobbles, very good. But save some for later, when we get to town - which is soon, soon. Too much bowing make head feel cloudy. Oh, harah! There is music man I know. His name Bobbik. I talk with him."

Kendry calls forth from his perch on the cart. "Hail, Bobbik Raspel Tumblefoot Mellips. Listen to our song, and lend us your music, bard! It is I, Kendry, back from an adventure with friends old and new, little and big, and the best beer in the Valley! Come and join our parade! Be not afraid, the giant is our friend! The goblin too. I'm not so sure about the pony, though," he jests. "Your two friends, too - welcome!"

If Bobbik is willing to join in, Kendry will lay down the basic chords for him to play along. If this is too tough for Bob, he will limit him to strumming the last chord of each line. "For special emphasis," he explains, making sure he understands the importance of his role in the parade.

"All right, it's down the hill and into town!" Kendry rallies the crew. He picks up the song ...Their good fun will split your spleen
With kids he'll - gladly play
And teach them - their parents to obey
La la-la la-la..."


He hopes his friends will invite any others they encounter along the way.

Kendry adds a transition verse from Lomar's song to Bobble's song 
Thursday January 27th, 2005 11:51:42 PM

"Oh - oh - I have a new verse. Listen everyone, listen up!
Meet Bobbles, the happy goblin
Though his skin is very green
He is friendly and not mean
He loves the lady bright
Who brings healing to all at darkest night
La la-la la-la la-la la-la la-la
Kendry uses that verse to lead into the Bobbles round.

He translates the new verse for Bobbles, too.

Airin  d20=18
Friday January 28th, 2005 9:19:32 AM

Airin makes sure Blossom walks gently forward and keeps an eye on the kids riding Blossom. She doesn't want any to fall off.

She can't really help to persuade the hobbits that are gazing at the group, but encourages all in the parade to sing loud. No one can resist the beat of the drum and this happy party.

This time it seems Airin's got the hang of it as she takes another attempt to sing along (Perform 18). You can even say it almost sounds good!

Olo 
Friday January 28th, 2005 2:54:04 PM

Olo grins and shakes his head at Kendry. "Oy! Another verse Kendry? I can't keep up, you've reduced me to just humming along!"

Olo keeps a close watch, and stays near at hand, to Lomar (just incase a child should lose his grip). Watching the children is making Olo feel like a kid again, and for a second he considers asking Lomar for a ride on the shoulder as well. Maybe later.

Selithe 
Friday January 28th, 2005 5:05:23 PM

Selithe races to cetchup with Calfast and the captain and speaks to them as they go, "Yes, please keep in mind that both are not going to put up a fight inless you go out their brandishing pikes and such. Lomar and Bobbles are not a threat and their friends. I will defend my friends if need be, there has to be a way to work this all out."

Selithe looks to Calfast and the captain as she puts her hands on her hips and holds her pipe carefully, "Your not going to try and hurt him right? Either of you?"

Patterton 
Friday January 28th, 2005 6:00:46 PM

Patty puts a reassuring hand on Selithe's shoulder, half to show support and half to prevent her from impedeing the captain and Calfast's progress.

"No one is going to try and hurt them, Selithe." He whispers to her, "Have some faith, it will all work out." Patty keeps a confident look on his face, but inside he too is a bit worried.

Kendry 
Saturday January 29th, 2005 9:34:06 PM

"Say, Airin, by Alemi, I think you've got it!" Kendry interjects. "Well sung, young woman, well sung! I knew you'd find your voice once you got the lyrics down."

Here Comes the Bosses! [DM Jerry] 
Tuesday February 1st, 2005 4:57:28 AM

Those with Calfast come into sight. This causes some of the children to falter in their playing and begin to hide under, behind, and inside nearby bushes, trees, etc.

Calfast booms, "So! What have we here?"

[Sorry for the short post. Under the gun. CDM problems with another game taking my time.]

Kendry 
Tuesday February 1st, 2005 4:29:15 PM

"Biscuit, whoa! Hold up, girl," Kendry says, bringing the cart to a stop. "Wait here a moment, Lomar. Wait here, Bobbles. We talk with Calfast, tell him you good."

He puts on the brake, ties off the reins, and hops down off the cart. "Kivrey, will you stay with the cart a couple of minutes? Thanks. Children, don't be afraid - you've done nothing wrong, and no one's going to hurt you."

He motions for any of his adventuring companions who wish to, to come forward to talk with Calfast.

"Well met, Calfast." Looking at those who accompany him, he checks to see if they are the same ones who were previously at Calfast's opening night party, or if there are some he does not recognize. Not knowing whether the politician would want everyone to know that it was he who sent the group on the Quest for Beer, Kendry chooses not to reveal this tidbit of information.

"Well, since we want to support the political process here in Crescent Valley, we thought we'd pick up some beer," he says with a wink. "Owing to our own efforts in part, but with the decided and indispensable help of two unusual new friends, we would like to deliver to your tent a quantity of Brock's Best Beer, and Brock's Delicious Hard Cider."

"A pack of goblins attacked us as we slept the first night back upstream. They stole the boat, and nearly killed Captain Titus. Fortunately, there was one goblin who refused to go along with their plan." Turning to indicate the goblin, he continues. "Bobbles, here, helped us track where the boat was taken, and played a key role in our retaking the boat. I consider him my friend. He speaks goblin, but knows maybe ten or twenty words of common. I can translate, if you wish. There are many more details, but we know the parties are due to begin fairly soon.

"Also, a BIG help to us, is Lomar. Olo? Airin?" He nods toward his other friends, too. "Anyone want to tell the role of our ogre friend in our adventure?"

Kendry will defer to someone else to tell the story of Lomar. He hopes they don't mention his being a half ogre mage quite yet...

A Real Ogre? [DM Jerry] 
Tuesday February 1st, 2005 8:11:21 PM

Lomar actually looks afraid and about to run. he's half-turned around and his legs are shaking.

Bobbles hides behind Lomar.

Calfast listens intently to Kendry. He nods slightly beginning to grin.

"Well I see Kendry has not lost his tongue. How about the rest of you? Lose your tongue to goblins?"

The captain is turning red in the face, now that he's come face to face with the ogre itself. His mind seems to be far away, however.

"I thought when you said ogre that you were using a metaphor for a large person. That's a.....real....a....."

You can see fear, and panic rising in the voice of the captain. His hand inadvertantly goes to his horn.

Selithe  d20+3=16
Tuesday February 1st, 2005 9:38:05 PM

Selithe looks to Calfast and nods, "Yep, Lomar here helped us out alot and so did Bobbles. We would of never made it here already if it wasn't for both of them."

Selithe spots the guard captain's hand moving towards the horn (spot:16) and frowns and points at him, "Don't you dare." Selithe puts her hands on her hips and glares at him, "Lomar is a friend and he is perfectly safe. Why would he be here with us if he wasn't? he could of just squashed us and had done with it when we met him." Selithe motions to Lomar now, "Anyway captain and Calfast, both of you should be atleast polite please and say hello to Lomar and Bobbles."

Selithe looks to her brother Kendry knowing he might not like the way she spoke considering but of course Selithe isn't a stranger to run in's with the law.

Patterton  d20+2=9
Tuesday February 1st, 2005 9:58:46 PM

Patty stiffens as Calfast reaches for the horn, but makes no move to stop him. "Please, sir. He's more afraid of you then you are of him. These two are just seeking protection. Please, hear them out..." (diplomacy =9)

Airin  d20+1=19
Wednesday February 2nd, 2005 3:21:40 AM

"Captain, maybe we ought to tell the tale how we met Lomar. Maybe then you will understand his true nature, his kindness and the reason we feel confident of bringing him to our homes ..."

Airin takes a deep breath. She never told stories before, but will do to the best of her abilities. She walks over to Lomar, puts her hands on his legs and beckons him to bow so his face comes at the same height as her own. This way, his size won't be soo overwhelming.

"Frankly sir, if I may say so, we were acting pretty stupid when we met Lomar. We were chasing the remaining Goblins who stole our beer as they wanted to sell it to the Ogres living in the mountains. We were following their tracks untill we suddenly heard someone sawing a huge tree down. It turned out to the our friend Lomar who was sleeping ! ", Airin occasionally laughs in between her story so hopefully Calfast will be pleased with it.

"Imagine, a huge Ogre sleeping fast on the ground, and us little ones trying to get our beer back. Lomar took the beer from the Goblins and emptied one whole barrel ! :-)" , Airin casts a loving smile on Lomars face as if to say he was a little rascal ...

"Next we tied him down. But to our ... especially my surprise as I was tying him down ... he was wide awake. When we noticed he was awake he pleasantly greeted us. We never expected an Ogre to be soo polite and pleasant to talk with. We made a merry all morning ... I bet you have heard his amasing drum playing ? Anyway, Lomar has helped us a lot to retrieve our beer and protecting us all. I bet in his hart he would prefere to be a little Hobbit but he was born an Ogre. Who are be to judge him on his looks and size. I will personally ... and probably not just me alone ... guarantee that Lomar will do nothing wrong. Look how these kids played with him !! He really likes children !!
Please sir, just give both Bobbles and Lomar a chance. They really deserve one. They are our friends and deserve to be treated with respect."

Then Airin falls silent ... gives a kiss at Lomars cheeks to prove she's not scared of Lomar at all, and then carefully looks at Calfast and the captain, trying to figure out their intentions (sense motive 19)



Olo 
Wednesday February 2nd, 2005 5:33:40 PM

Still standing next to Lomar, Olo see's that the big guy is on the verge of panic. Hoping to avoid an incident, Olo tries to settle him down. "Hey Lomar it's okay. We're your friends, we won't let anything happen to you. I promise you that. Just take a deep breath and relax."

Olo leads by example, taking in a deep breath and slowly letting it out.

"There you go, you'll be playing your drum by a fire before you know it."

Kendry 
Wednesday February 2nd, 2005 9:26:34 PM

"No, the Captain does not fear for himself, but is concerned for the town he guards. Captain, please, grant us a moment to allay your understandable concerns. Listen, Captain, Calfast, to our song. And then, consider, whether you might blow your horn to arrange, not a defense, but rather, an honor guard. If you and your men can escort us into Hovel, showing bravery and stout hearts, as well as calmness in the presence of such unusual, uh, largeness (and long teeth)," he adds the last more quietly, yet knowing that Lomar, with his excellent ears, will hear him, casts a wink over his shoulder to the ogre mage, "then, observing your own demeanor, will people be calmed, and panic averted."

Letting this sink in for a moment, Kendry continues, "Lomar is a bard - he writes songs, and poems, and stories. He is one of the best drummers I know. Besides, folk love parades, and a marching band!"

Kendry calls out to the bushes and trees. "Come, children. Time for our first audience! Don't be shy, now Sissy with the beautiful voice, and Topher whose words carry far. Rolander - I see you in that tree. Good climb, boy! Come one, come all.

"Bobbik!" he calls to the bard who still stands dumbfounded before the group, "Are you going to play with us, or just listen?"

Retrieving his lute, Kendry plays a chord, and looks to Calfast & the Captain, as if for permission. "By your leave?"

If they indicate in the affirmative, then Kendry leads the group in Lomar's song. He encourages the ogre, who he knows is apprehensive. He plays lively, nodding his head occasionally to match the beat of Lomar's drum.

The Ogre's New Clothes [DM Jerry] 
Thursday February 3rd, 2005 7:39:27 AM

The captain's face turns red with embarrassment as he realizes he's wrong AND that his own personal scruples prevents him from welcoming "MONSTERS" into the "Peaceful Kingdom" as his mother always called it.

"Iya...don't know....OGRES!....but then......GOBLINS!.....attacking grandmama.....NO!.......This is the Peaceful Kingdom! Can't!"

Turning so read he's about to pop, he runs back down the road....his fat little legs pumping for as long as they can last, which is about 30 seconds. Then he ducks into his house and bars the door and locks the windows.

Calfast looks concerned for an appropriate amount of time and then beams at Lomar and Bobbles.

"I think a parade is in order! A parade leading to the best Political Party of all time! Come children! Run! Go find all your friends! Bring your sparklers! Bring your instruments!

"These 'Heroes of the Beer' will get me elected this day!

"Here child. Take this coin to the tavern and tell my boys to send me the Campaign Wagon!"

Turning towards the party, he adds, "I hope you don't mind me taking a bit of your glory here. I promise to make it up to you."

He then approaches Lomar and shakes his hand helping him to his full height. Then he leads Bobbles around and looks him over.

"We need new clothes for this one! He must look his best. Hmm...."

[sorry for the missed post folks. I have to get back into the habit again.]

Airin 
Thursday February 3rd, 2005 7:56:05 AM

Happy the group manages to persuade Calfast, and somewhat mocking the captains fear, Airin waits to see how they will refit the Ogre.

Then once everyone is ready, she joins the parade and walks into town feeling mighty happy with the twinkle of victory in her eyes.

Kendry 
Thursday February 3rd, 2005 3:02:24 PM

Disappointed in the Captain, Kendry just shakes his head in bemused disbelief as the leader of the militia turns tail and runs.

Then, returning the candidate's grin, the halfling puts look to his companions, and places his arm around his sister, Selithe. "Calfast Rowgold Tunnelly, this quest was inspired and financed by you, sir. The glory is yours, though some of the challenge, and sorrow, and fun have been ours. Let your face shine, and let's win this election for The Adventure Party, sir!"

As the children return with friends and sparklers, Kendry prepares to lead the musical portion of the parade. In his head, he begins composing a new song for the campaign...

Patterton 
Thursday February 3rd, 2005 3:36:42 PM

Absolutly disgusted with the captain's cowardice, Patty stares after him in disbelief and shakes his head slowly. "Never thought I'd see a captain act like such a fool. Well, it can't be helped now...let's get this parade underway."

Looking at the children climbing on Lomar's shoulder, Patty waves at them cheerfully and looks to Kendry. "Alright, old boy. That worked out better then we could have hoped for. I guess you'd better teach me a verse or two of that song."

Olo 
Thursday February 3rd, 2005 7:48:47 PM

"Alrighty then, let's get back to it shall we?"

Giving Lomar a quick nudge (at what ends up being calf level for the ogre) and a smile, Olo once again takes up humming the tune as the others begin singing.

Then, getting a thought in his head he wanders over by Kendry. "You know Kendry, this is the most fun I've had in ages. I'm almost sad it's over. Maybe there's a bit more to be done in getting those rings back to their owners?"

Selithe 
Thursday February 3rd, 2005 10:53:44 PM

Selithe grins and nods at her brother's comments and turns quickly and hugs her brother before stepping back, "YEAH! I'm glad this turned out so good. I was worried."

Selithe waves to Lomar, "Play us a tune Lomar, come on Bobbles, lets sing." Selithe winks to Kendry and whispers to him, "Come on brother, one of the songs like we used to sing when we were little."

Selithe also moves over and claps Patty on the back as a friendly good job and hugs Airin also, "Good job Airin."

Monster Music! [DM Jerry] 
Friday February 4th, 2005 8:54:30 AM

Soon, children are returning with cloth, beads, perfume, and even a huge tentcloth.

Wrapping it around the ogre like a ribbon game, they soon have the ogre looking like a huge giant child playing makeup!

Bobbles takes one sniff of the perfume and begins to raise it to his lips.

The bedlam which could only be half a dozen halflings racing a wagon through town can be heard in the distance.

People are beginning to come out of their houses. One burly 'sittin' hobbit begins to shout the news!

"A parade is entering the town! Come out! The Political Party for the Adventuring Party Candidate is about to begin!"

He turns to Calfast. "And what else should I say sir?"

Calfast grins and points to the beer, the ogre, the goblin, the children, and the adventuring party.

Kendry 
Friday February 4th, 2005 10:33:58 AM

Enjoying the sparkle in Airin's eyes, Kendry acknowledges the words and suggestions of Patterton, Olo - "Ay, the rings, but later!" Selithe - "Sure, sis, we'll sing one at the party!"

Kendry laughs with joy at the decoration of Lomar.

Bobbles - don't drink! It for put a little on the skin - on neck, on armpits, on wrist,' he speaks in goblin. 'Try it! But no drink it.

Kendry offers to add to the cryer's repertoire. "Why not try something like this?" He belts forth this rhythmic chant, repeating it a couple times for the fellow to get it down, and jotting it on a piece of paper to hand him at the end.
Brock's Best Beer at Calfast's Party
Brock's Best Beer at Calfast's Party
Hear the ogre sing and play
Adventurers can make your day

Don't miss the fun,
At Calfast's tent,
Come all come one
To this event!

Brock's Delicious Cider too
Brock's Delicious Cider too
Watch the happy goblin dance
The Adventure Party helps us advance

Don't miss the fun,
At Calfast's tent,
Come all come one
To this event!

Hear the story of the year
Of goblin, unicorn and beer
Miscues, rescues, puddin' and pie
Bring the girls and all draw nigh!

Don't miss the fun,
At Calfast's tent,
Come all come one
To this event!

Family, crew and stolen ship
Unexpected new friendship
Goblins, warthogs, ogre's tower
Hear of hobbits' friendship power

Come to Calfast, hear the drum
Bring your grandpa, bring your mum
Hear the halflings' joyful song
Come one come all and join the throng!
As through the town they go, this chant, Lomar's song, and Bobble's song he leads, engaging the crowd, and waving for people to fall in behind.

Patterton 
Friday February 4th, 2005 4:54:19 PM

Patty attempts to sing a few verses, feels foolish and quits. 'There's plenty of kids around', he thinks, 'they can handle the singing bit.' Instead, Patty moves over near Bobbles and says, "Alright, Bobbles. I'll stay near you. No need to be worried about anything...wait, not the whole bottle!" Patty takes a step back as the goblin experiments with the cologne.

Selithe 
Friday February 4th, 2005 7:25:19 PM

Selithe grins and watches everything going on as she dusts off her outfit more and straightens it. Of course she is wearing one of her normal showy outfits, the neck line cut lower then it should be for her age and the sleeves are ruffled to make it easier to hide cards, etc when she is gambling.

Selithe looks to the others and nods to Calfast, "My brother speaks true, we were just the messenger boys and girls in this and thats about it. All the real glory goes to you."

Airin 
Monday February 7th, 2005 3:46:52 AM

Airin is enjoying the parade a lot. Laughter, music, dancing ... ah ... what a great life she chose. Not growing up to be a farmer girl was the best descision she ever took.

But she must keep her mind to the business. Paranoid as she is she starts to examine the bystanders. Maybe there are some that are looking suspicious at the group ...

spot

Airin  d20+5=22
Monday February 7th, 2005 3:47:40 AM

ooc. Hit the wrong button :-)

spot 22

Patterton  d20=20
Monday February 7th, 2005 4:35:12 AM

Patterton, noticing Airin's suspicious glance, takes a survey of the crowd as well. Waving and nodding to people he knows, he also keeps a sharp eye out for these "street toughs" he's heard the others talk about and anyone else who looks agitated by the presence his strange, new friends.(spot roll...a natural 20!!)

Olo 
Monday February 7th, 2005 7:59:36 PM

After watching the ogre to make sure he's okay with it, Olo laughs himself to tears watching the children play dress-up with Lomar. "I was wrong Lomar! Looks like you're not so safe with all these kids around!"

Still staying close to the big guy, or as close as he can get with all the children crowding in, Olo walks along enjoying the new verses as sung by the others.

Parade Halt! [DM Jerry] 
Tuesday February 8th, 2005 9:06:31 AM

[Sorry guys. I thought Steven was posting yesterday.]

The parade begins in earnest as people come out of their houses, dressed for a party. Most pause a bit, staring at the monsters. Then realizing that the "BRAVE ADVENTURERS" have "tamed" them, they join in.

"No worries," one says, "They've used magic to charm the beasties. It's part of the show. Hope it doesn't wear off."

Soon it's a full blown parade. Hundreds of halflings following along or in front singing various songs as Kendry makes them up. Lomar turns out to be very adept at key changes and interludes between verses.

Then suddenly the music begins to falter. Something's out of tune! Something loud. Looking back, first Kendry and then the others see a backup in the parade because the ogre has stopped.

He stands there, then an explosion of tears come out of his eye ducts showering all around and pert near soaking some. Then he plops down on the ground causing some cobblestones in the street to crack. A wail comes up from his beer barrel chest that turns into something very dissonant and unpleasant to hear.

He is crying.

Kendry  d20+5=24
Tuesday February 8th, 2005 11:31:17 AM

Kendry overhears [Listen: 24] the comment about using magic to charm. "No mister, it's friendship - much more reliable than magic. Friendship is what we have here."

He enjoys thoroughly the growing parade, the music, the excitement.

Oh. Oh. It's all too much for Lomar. The persecution and long-term rejection from his family and tribesmates. To now have new friends, who speak well of him, and now surrounded by halflings who - some obviously misunderstand - but, nevertheless, they enjoy his music, and revel in it.

Kendry makes his way back to the ogre mage. "Lomar, Lomar, you're with friends." He pats him on the arm. In the giant tongue, he asks, "What can we do for you, friend? Why do you weep?"

Patterton 
Tuesday February 8th, 2005 2:03:34 PM

Patty rolls his eyes as Lomar begins crying and looks over at Bobbles. "Now, don't you start too." He says, shaking his head, laughing.

Olo 
Tuesday February 8th, 2005 5:19:14 PM

Olo is caught completely off guard when Lomar burts into tears. "Whoa! Lomar, what's wrong friend?"

Trying to figure out what's wrong with the big guy, Olo quiets up when Kendry starts talking to Lomar in his own tongue. I'll let Kendry handle this, he's got a good way with people

Selithe 
Tuesday February 8th, 2005 11:21:31 PM

Selithe blinks as she hears the crying, let alone the ground shaking sit down and twirls around to see Lomar crying. Selithe's face contorts into one of confusion at first and then she looks to Kendry and speaks up, "Is he okay brother? whats wrong with him?"

Selithe moves over to the kids and people and waves to them, "hey everyone, come over here and meet Calfast and some of the group who helped bring our two new friends here."

Selithe hopes she is able to pull some of the crowd away from poor Lomar and buy her brother some time to calm the ogre.

Airin 
Wednesday February 9th, 2005 2:59:46 AM

Selithe's got a good plan there. Airin joins her efforts to lure away people from Lomar and to let Kendry talk to Lomar quietly.

"Go ahead Selithe, tell them the story of how we met Lomar and Bobbels ... I'll help to fill in the blanks."

Lomar [DM Jerry] 
Friday February 11th, 2005 10:33:24 AM

Lomar looks up to Kendry. "Tha muusicc. Lomar hears it? Its...taaste it! Fweel it! Moooosic is good! See?"

He begins to play while sitting accompanying Selithe's story with countermelody. It's as it the big guy helps her weave the story.

Then, all of a sudden, a flower begins to grow, coming up between Selithe's toes. It blooms and matches her hair.

Selithe 
Saturday February 12th, 2005 12:34:56 AM

Selithe smiles as she tells the story of the group meeting Lomar. She gets to the part of him pushing the wheelbarrel like wagon just as the flower shoots up infront of her and Selithe jumps back eeking, "Where? what? how?"

Selithe looks to Airin as she tries to collect herself from the shock.

Kendry  d20+7=17 d20+4=5
Saturday February 12th, 2005 3:48:01 AM

"Ah, I see," he answers Lomar. As, at Airin's suggestion and with Lomar's accompaniment, his sister tells aspects of the adventure, Kendry uses the valley's traditional throat singing to accompany the performance, echoing her words and phrases from time to time, or just singing a mood-appropriate background, both high and low harmonic tones emanating simultaneously from the bard's throat. [Perform, singing: 17, adding +2 to both Selithe's and Lomar's vocal / musical performance.] [Spellcraft check to discern nature of magic of the flower growth: 5 (nat 1) - never mind :-)]

Looking about at the gathered crowd, with Calfast nearby, and Shale, Airin, Olo, Patterton near - hm, where is Polly? - Kendry considers what next to do. Encourage Lomar and all to get moving again towards the tent? Not necessarily. 'Bloom where you are planted,' Aunt Nilli was always saying.

"Look you all. The magic of story and song have lent life to this flower which blossomed from between my sister's own dear toes!" he announces.

"'Tis I sign, I say, and a symbol. Where peace and harmony reign between those once deemed enemies, there will blossom beauty, and songs of joy. Oh, people, oh people of Hovel. See the early blossom of friendship, the magic of friendship. This, in part, is what the Adventuring Party can help bring to us! The earth, watered by the tears of joy of Lomar, here," he points to the tear-soaked ground, "now brings forth a new harvest. Come, come to the party of hope. Come to the party of bravery. Come to the party of hard work, of friendship, of beauty. Come one, come all, to the party that brings new riches to our community!"

He awaits Calfast's leadership and response to the situation, as he picks up Kevrie and places the lad upon his own shoulders, spinning once in a circle, a big smile on his face.

Patterton 
Sunday February 13th, 2005 10:10:56 AM

Patterton smiles at his cousin Kendry, bemused with his theatrics. 'Always did have a way with words', he thinks as he positions himself between the crowd and Bobbles in as non-threatening a manner as possible.

"Here, here! Three cheers for Lomar the kind and Bobbles the goblin hero!" He calls out in a deep voice, hoping to add to the magical moment. :)

Airin 
Monday February 14th, 2005 8:19:27 AM

As Selithe starts to tell the story, Airin sits down in front of her and invites the children to sit with her listening to this beautifully told story. The story accompanied by Lomar's and Kendry's music creates an intoxicating mix. She and most likely many others listen with open mouth to Selithe. Though Airin has been part of the adventure hearing it like this makes it as if she listens to this great story for the first time.

Then suddenly a beautifull flower blooms between Selithe's toes and a wide smile appears on Airin's face. "Yes ... she thinks ... this IS by far the most beautifull story I have ever heard ..."

When Selithes looks to Airin it appears that simply Airin's smile creates a mental bridge between her and Selithe making sure Selithe doesn't loose faith and continues her lovely story ... Go on dear Selithe ... it's wonderfull

Olo 
Monday February 14th, 2005 5:13:48 PM

"Well now, there's something you don't get to see every day." With a curious glance back at Lomar, Olo steps as close as he can reasonably get to the flower - considering so many people are around - and crouches down to get a closer look. If he's close enough, he smells the flower too.

Political PARTY!


Parade End [DM Jerry] 
Tuesday February 15th, 2005 2:52:19 PM

Soon Lomar is on his feet again and the parade moves forward through the town.

The scowls of the older hobbits are plain as the younger hobbits welcome monsters into their midst.

You can tell that all are not in favor of the goings on of the Adventure Party.

Once the parade arrives at the Party Grounds, everyone is congratulated and urged to sign the Book of Voting. Then a nearby family hovel is opened so that the adventurers can refresh themselves for the evenings festivities.

All are encouraged to eat both before and after their cleaning. The Ogre is led to one end of the field so that he won't trample on anything and a makeshift amphetheatre is quickly designed around him and a tree as chairs and tables are drug in that direction.

Bobbles sits nearby the tree as well next to a barrel of apples and holding a halfling sized mug of beer.

Calfast approaches Kendry. "Son, you have the makings of a politition. Would you speak this evening and then introduce Lomar for a concert of a few songs with all who want to play? Be sure to talk of your adventure and we'll use that moment to pass around the beer just before the music begins. That should draw out the reluctant hole-dwellers."

Patterton 
Tuesday February 15th, 2005 4:58:22 PM

Patty keeps an eye on the actities and pitches in here and there with the heavy lifting. After a few, he grabs a couple of mugs of the hard-won beer and approaches Selithe, handing one to her.

"Looks like the music is about to begin. May I have this dance?" He says with a shy smile.

Kendry 
Tuesday February 15th, 2005 8:49:57 PM

Kendry thanks the children who added so much to the music and fun. He signs the book of voting. Very pleased to have a homey place to wash up and eat proper, he extends his gratitude to their hosts.

His cheeks flush red when Calfast makes his request. But he answers, "That would be an honor, sir." He talks to his friends about this request. "What should I say?" he asks them.

Selithe 
Tuesday February 15th, 2005 11:11:41 PM

Selithe smiles and helps where she can, grinning and patting Airin's shoulder later when she gets the chance, "Thanks for the encouragment back there. The flower took me by suprise."

Selithe looks to Patty when he comes over and grins as he blushes and she winks at him just to get him flustered more, "Sure, I did say I owed you a dance anyway I believe." Selithe smiles and awaits the music to start and keeps an eye out for her brother and also for any possible trouble. (

Selithe (addition)  d20+3=4
Tuesday February 15th, 2005 11:13:13 PM

(accidently hit the submit without my spot check.)

Spot:4 (nat 1 lol)

Airin 
Wednesday February 16th, 2005 3:56:55 AM

"You're more than welcome Selithe", Airin says as Selithe thanks her for the support, "but I really didn't do anything at all. You told it well. It's obvious you and Kendry are brother and sister. Story telling seems to be in your blood."

Then Airin graciously accepts the meals and is relieved to be able to take a long bath. After a while (and other allready banging on the door as she stays in the bathroom a long long time) she joins the group once again. Hairs nice and tidy, her armor polished and in top condition.

"Time for a party !" she thinks to herself. Although she's not really a dancer she strongly feels that tonight she has to enjoy the festivities and temporarily leave her paranoid nature.

The Festivities Begin [DM Jerry] 
Wednesday February 16th, 2005 12:13:51 PM

A woman, Pawlie, stands. It turns out she is Calfast's daughter. "Welcome to all of you! I'd call you by clan, but one of my dad's platforms is that we are all one clan, one family. The Crescent Valley Halflings!

"In honor of my father and all of you who have chosen to support him, I am pleased to announce that...

DINNER IS SERVED!"

Hundreds of plates, covered dishes, drinks, mugs, appear suddenly on each table. Fireworks go off looking and smelling like the food as well trying to draw in any stragglers who haven't arrived yet.

The place is full. Extra tables are being set up as beer is given to those waiting for a seat.

Kendry - The Longest Post in the Wold  d20+4=14 d20+4=22 d20+7=25
Thursday February 17th, 2005 7:22:07 AM

[Opening remarks, introductions, Diplomacy: 14. Speech about the adventure itself: Diplomacy 22. Music: Perform, 25.]

After folks have had a chance to tuck in some of the great food provided, Kendry takes advantage of the moment to do as Calfast requested.

[Note to fellow adventurers - feel free to add your highlights and anecdotes to the telling of this story. I'm just doing what Calfast requested. And you know that hobbits can be longwinded. :-)]

KENDRY'S SPEECH: In the Wide Wold, There Are Foes - But Many Friends, As Well

Introductions

"Hi, all. I'm Kendry. Kendry Leafwin Pipewood, mainly from Humble's Ford, where my ma and pa have a little farm, and make instruments of music and toys - and some good pipes, too, just like the one that Mister Halsey Topbottom Oakendale is enjoying this very minute," he nods toward the amply wide farmer hobbit sitting at the next table. "Smokes smooth, eh?" he asks.

"Isn't this a great party? Good folks, good food, good fireworks - and great beer! Right? Right!" He nods his head with a broad smile as several in the crowd acknowledge that fact.

"Well, the way that beer came to you, turns out, was quite the adventure," he begins. "Let me take a sec' and introduce you to some of 'em who brought the beer to you.

"But just before I do - know this: There are foes out there in the wide Wold - but many friends, too."

Selithe and Nalfein

"This here is my sister, Selithe. She's got some talents with the cards, and has even studied magic a bit. Beautiful voice, she has. We grew up singing together. My brother, Nalfein also was with us."

Polly

"You all know Polly Leafwin Turnbell. She's been practicing with the militia, and is one of my favorite cousins." He looks around. "'Course, I have lots of favorite cousins," he jokes, but gives her a wink.

Duncan

"Duncan Settlefoot - he doesn't talk with his mouth, but his hands say a lot - he lives right near Polly. I'll let you know where he is a bit later.

Mayzie

"Mayzie Greenhill Treetender - she came with us, too. She was raised by the elves - and even has a wolf friend - I know some of you have seen her around town once in a while."

Shale

"Shale Leafwin Oakendale - off in the corner there with that pie and a mug of beer - I used to live with him and his folks out in the Culverwood. He's been staying with the Leafwin Turnbell's for the past few years - no stranger, here."

Willoughby, Airin, Olo, Patterton

"A few others came too - Willoughby Pipewood Fancytoes, of Angel Falls. And we met some more along the way. Airin Moondancer Turnbell and Olo Thistlefoot of Humble's Ford, here, for example, and Patterton Cloverturn Burrows - wait until you hear his story. Captured by goblins, and all."

We set off

"Well, we set off to travel to Trader's Corner. A cart and pony, also what they call a war pony, and eight of us from Hovel, Humble's Ford and Angel Springs. We headed south of town here," he says, pointing off in that direction, "to the Wash Away Bridge over the Peaseblossum River. There we met caravan leader Saloman, who took us toward the docks. One of the ox carts broke down, so we had to set up for the night. My brother, Nalfein, got us playing a game of tag called 'Wildman' - it's really fun, too. Anyone here know that one?"

Thinking he is getting too wordy describing the mundane - but, then, don't lots of adventures begin with everyday life, that then takes a turn?

A Spritely Visit

"Well, that night, the strangest thing happened. My aunt Nilli told me about this before, and if she says it, I pretty much know it's true." As he says this, he pulls out his lute and makes a few adjustments to the tuning. "Some of you have heard of ... well, let me tell you first what happened. Maybe you can guess once I fill you in a bit.

"As we went to sleep, an owl landed in a tree nearby. We all had our bellies filled with a real good stew," he says, and rubs his tummy contentedly, "and drifted off nice like. Well in my dream, I saw these tiny little spheres of light, floatin', spiralin' about. Falling like dust. Soon lightning bugs and dragonflies were buzzing around in a funny dance. Frogs, crickets, joined in as this music started filling the air." As he explains this, he starts plucking the melodies he recalls from the dream. "The little critters changed right in front of my eyes into little fey, and they were so spritely. They smiled and buzzed, and wiggled their cute little bums, and were silly and funny and happy. Guess what happened then?" he asks. "Guess what sprung up in a circle around us where the bright orbs fell? I'll give you a clue. They grow up outside when you're sleeping, and are so tasty in soups or salads. Kind of round at the top, with a little stem holding them up."

He gives members of the audience a chance to guess. "No, not flowers." He laughs when someone suggests tomatoes. "Not quite - these are not red. More brownish, overall." When a young mother and a farmer shout out simultaneously, "Mushrooms!" Kendry plays a quick riff of triumph on his lute. "Right-O! It was a circle of mushrooms. But," he says, holding out his hand in caution, "these were not just any mushrooms. No, sir! They pulsed in time to the music, and sort of glowed from within, once in a while.

"The little people with wings - they were maybe three or four inches tall, that was all - they would shake their fingers if you reached out for the mushrooms. I kind of remembered in my dream my Aunt Nilli telling me about the mushrooms at a faery dance. 'Don't eat their mushrooms, if you want to see your family again before they're old and grey.' So, how many do you think I ate?" he asks the crowd. "Two? Three? Twenty nine?" he laughs at the latter suggestion. "Nope. You didn't all turn old and grey on me, now. Yes, yes, some of you already bear the honor of many years - but not too many more grey hairs than when we left a few days ago."

"You didn't eat none!" calls out a somewhat crosseyed young hobbit in his twenties.

"Right you are. Nary a one. Wanted to, though. So, if you ever find yourself in a faery circle, what do you do? Repeat after me: 'Don't eat the faery mushrooms.' Got it? 'Don't eat the faery mushrooms,'" Kendry repeats. Directing with one hand, he gets more of the audience to say, 'Don't eat the faery mushrooms!'

"All right, good advice. But, we can eat regular mushrooms, as long as we know which ones are safe.

"Anyways, when we woke up, guess what? We had ALL had the SAME DREAM! Everyone one of us! And those faeries had eaten up all the rest of our stew. Licked the pot clean, they did. But they left us presents."

He opens a pouch, and withdraws a small bundle of leaves. "Inside these very leaves, they left us each three wild elderberries. Fragrant and tasty they were - and very precious. Our friend, Mayzie, called them 'goodberries'. They were magic. Eat just one - and it was like a full meal, all by itself. If you get hurt a little, one of those berries can help to heal you up!

"Later, we compared stories, and everybody pretty near had the same sweet dream. We kept most of the berries - which helped us later, I'll tell you!" He then asks if anyone knows which kind of faeries these were. To the first person who answers 'Sprites' - he hands his sister Selithe a goodberry, and asks her to give it to that person, and explain what it is.

The River Trip

Kendry tells a bit about the captain and mixed crew of the riverboat, and how the big paddles and the sails and the current helped speed the boat downriver. That Willoughby stayed behind with Biscuit the pony and the cart. He tells of what Polly called 'water chariots' - riding a shield on the water while attached to a rope tied to the back of the boat.

Trader's Corner

Kendry relates meeting Samual, then Brock. How Nalfein put his foot in his mouth, and got a stomach full of fist. And of how, once the misunderstanding was cleared up, negotiations began in earnest. The wonderful taste of the beer. The early departure of the boat, with us and brew on board, and Duncan's plan to stay behind for a few weeks at Brock's place. He sings the song of Markie, Brock and Duncan:
Markie, Brock and Duncan
They work a well-run inn
At Traders' Corner outpost
They deal in beer and grins

Markie serves great eggs and ham
Brock keeps things straight, his strong right hand
Is sure to serve the Wold's best beer
And keep the trav'lers full of cheer

Silent Duncan twirls the broom
Defeats dust devils, sweeps the room
One day his name through all the Wold
'Duncan - Hero - the quick and bold'

Markie, Brock and Duncan
They work a well-run inn
At Traders' Corner outpost
They deal in beer and grins
Good Sleeping Spot ... Really?

Going upstream is harder work. The Captain pulls ashore at his favorite spot. We enjoy our rest ... until ...
"A gnome, a lady gnome, came running through the woods, bearing a lantern, in the middle of the night. And right behind her - seven or eight ferocious goblins!" He sings, a capella, the six-line song he had sung to inspire his friends to take heart.
'We shall rescue,
from dark beasties,
Brave hearts have we
Light the pathway
Stop the beasties
Save the gnome!'
Battle, The First

The bard weaves the story of how the ruse was staged, and the ambush on the boat; the captain and Biguns and others being gravely wounded - the rescue of only one barrel of Brock's Best Beer before the triumphant goblins stole the boat. He tells of Shale's duel with the crafty goblin leader, and of the valiant actions and efforts and frustrations of his other companions.

Bobbles & The Lady of Light (The Unicorn, That Is)

And, after all was done - Polly's discovery of a heavily wounded goblin. Bobbles.

He asks Bobbles to come up, and he introduces him to the gathering. He asks Bobbles to tell the story of the 'Lady of Light' - and translates for him, editing as necessary. He then reveals that she was, in fact, a unicorn - who used her powerful magic to heal the whole party. Of Bobbles' good heart - so different from most goblins. And how he, and Runt, the little kobold, helped guide us through the dark of night to the place the boat was beached.

New companions - Airin & Olo

He gives the cleric of Wardd - Olo, and Airin, the skillful, a broader introduction - and tells of how they, too, had been aided by sprites, who had given them goodberries. "There are foes out there in the wide Wold, yes - but so many friends, too!" This theme Kendry weaves throughout his story...

Battle, The Second; and A Rescue

The whispered plans, the trip through the woods, and two goblins - one Bobbles, and one Kendry - but in the guise of Barker - whom Bobbles calls Uncle Foxbiter. The dangerous tree that wraps victims in its vines. The carnage left by goblins killing goblins, vying for leadership with Grekie gone.

He tells those gathered of their bold approach to the laboring goblins, and of goblin Bob's rage, and Bobbles' intercession to save the life of 'Uncle Foxbiter.' The members of the party concealed in the surrounding brush, tension mounting as the darkness wore on, and the unloading of the boat drew to a close.

Patterton

Of Patty's plight, and how he came to be prisoner of the goblins, Kendry lets Patterton himself tell a bit, and the 'interrogation.'

Victory! Then Pursuit

All the bad goblins, save one, killed in the ambush initiated by Shale's trigger finger, he speaks of the role each hobbit played, and sings the next song:
"Tricky goblins took us in,
So glad they had hoodwinked us,
But goblins took the bait they hooked,
And swallowed whole the line and look!
Their head cut off, and tail draggin',
Hogwild booty drops off the wagon

"Now be ye brave
And be ye bold
This newborn tale
Shall long be told!"
He covers the coming of the captain and crew, the aftermath, mentions the funeral of Moopy, Bobbles' best friend, then their setting out, accompanied by Bobbles, Biguns and Slag, to follow the wagon that got away. Nalfein and Mayzie, plus Ghost, her wolf, stay behind to help out with repairing the boat. He does not mention the rings that Airin found.

Forensics: Squished Goblins and the Big Snorer

Finding flattened goblins (and Bobbles rejoicing over a new gold tooth), the party tries to figure out how this might have happened. Giants? Trebuchet? The answer soon comes: A giant, now asleep at the foot of an old tower, and a large, empty beer barrel next to him. The treasure chest he holds to his side, and the ship's sails serve as his blanket. The party ties him up, with Airin's expertise. Kendry & Bobbles explore the tower, bringing rocks to tie the ropes to. Kendry finds a book of songs and poems and stories. Some good stuff!

Lomar, the Friendly Ogre

The giant's eyes open! Biguns and Slag attack! Biguns is pushed back, the wind knocked out of him, and Slag misses. The bard leaves out the part where the giant turned to mist. Some secrets are best kept secret. But, after some initial misgivings, the party sees the giant means no harm. And Kendry quotes one of his poems, and tells him he likes it. We learn his name - Lomar.

He again introduces Lomar to the crowd. He speaks of his treasured drum, the music, the feast, the fellowship. He sighs, contented.

A Quick Trip Back Home

"Wait! We have to get the beer back, right away!" Kendry recalls. He tells of how Lomar, the friendly ogre, carried them and the casks, sail, rigging and all swiftly back - even helping them get the extra cask of Brock's Best they hid in the woods near the captain's favorite resting site. Sleeping at the docks, bringing Biscuit and cart and newfound friends back to Hovel ... there is a lesson in all this:

The Lesson

"Know this, and do not forget: There are foes out there in the wide Wold - but many friends, too.

"The Adventure Party will help us learn better how to defend against our foes - and how to grow a wider circle of friends.

"And Pawlie is right in what she said. We halflings are one clan, one family. I am related to every single one of the halflings who helped in this little quest. We spend enough time going through genealogies, and we'll find we are all cousins, aunts, uncles, grandfolk, grandkids."

The Politics

"And now, at last, that I've talked your ears off, let's listen to some music, break out that cider, too - Brocks Delicious Hard Cider - and celebrate together the coming election of the hobbit with a vision and a plan. Calfast Rowgold Tunnelly recognizes the importance of maintaining our core traditions - family, friends, food, farms, hard work, good times, fair play, and taking care of each other. Calfast Rowgold Tunnelly also knows that sometimes, to keep the old, you need to stretch, and accommodate the new. With him as our candidate, you don't lose - you gain! The Adventure Party remembers what's important, and finds new ways to help defend what's good in our old ways. Vote, tonight, for Calfast Rowgold Tunnelly!"

The Music (and a half pint of Brock's Best Beer)

Grabbing Patterton's newly-filled mug of beer he just set down, Kendry takes a good swig. "Thirsty!" he says.

Then he lays down the three chords on his lyre that lead into a well-known hobbit song about the joys and pleasures of halfling life, and into some follow up medleys. He waves Selithe over to help him out, and Bobbles on the spoons. He calls for other musicians - Lomar, especially, to join on in in making for a merry celebration, and any of his friends who want to help.

When Calfast indicates he is ready to speak, Kendry will help rally the crowd to listen to their candidate.

Airin 
Thursday February 17th, 2005 11:09:06 AM

Fully filled with food and drinks Airin starts to nod at the table. Kendry's tale is fun to listen too, but after a while she starts to feel drowsy after all.

Then when Kendry comes to the end of his tale and starts to arrouse the crowd by his political intermezzo Airin is shaken from her slumber by all the cheering from the crowd.

When Kendry finishes his tale, Airin starts to clap loudly in her hands hoping the rest will follow and then joins the group to celebrate till Calfast is ready to speak up.

Patterton  d20+2=18
Thursday February 17th, 2005 12:59:57 PM

(Diplomacy= 18)

Patty smiles warmly as Kendry tells his tale, as caught up in its telling as any in the audience. When Kendry comes to the part about the goblin ambush and indiactes Patty, he adds a bit of his own narative to the story.

"The most amazing thing I've seen! I had chased a hare to the clearing and those nasty lil' buggers blindsided me...got a few licks in myself of course, but none the less when I woke up, I was tied to a tree hand and foot and looking at the biggest goblin you've ever seen! He worked me over pretty hard for a bit, but when I told I was a Burrows he gave up." He adds drawing a chuckle from the crowd.

"Well, after a while these two other greenies show up and start yappin' at the big one then he points at me and one of them comes over and wouldn't you know it? It was my cousin Kendry in disguise! Well, he slips me a knife and dives into the bushes just as the sky was filled with arrows!" Some of the children gasp, "The big goblin was filled with so many arrows, he looked like he was collecting them." The militia officers in the room give a heartly laugh at this inside joke.

"Well, then the woods came alive with Hovel folk! Never thought I'd be so happy to see so many chubby faces." He says, winking at his audiance, "There was Olo swinging his mace left and right, and cousin Shale and Airin let fly with more shots. The goblins were in a fuddle and I cut through my ropes and joined the fray. We made short work of them, let me tell you and it's all thanks to these fine hobbits here. I know the militia would love to have you I am proud to call you friends...ALL of you."he adds, indicating Bobbles and Lomar with his drink. "Thank you." He gestures to Kendry to continue and gives Selithe a grin and a wink.

Selithe 
Thursday February 17th, 2005 8:20:46 PM

Selithe smiles and listens to her brother's tale and smiles. She doesn't say a whole lot as she listens and glances to Patty, giving him a smile and a quick wink before going back to listening. As she listens she pulls her deck of cards from her pouch and flips through the cards slowly without looking at them.

Olo 
Thursday February 17th, 2005 11:49:08 PM

Olo becomes a bit self concious of the fact that he's still wearing armor when it comes time to sit and eat a hearty meal. Figuring there's not much that can be done about it -- since he's not about to take it off and leave it unattended -- he shrugs to himself and gets down to the business of filling his stomach.

Listening to Kendry as he eats, Olo comes to two conclusions. Firstly, Kendry can talk! Secondly, this whole affair really did have all the trappings of a true adventure, and not a bad one at that. He starts to feel proud of his part, small as it was, in the undertaking.

As Kendry wraps up and Airin starts clapping, Olo joins in. Not so much to get the others to join in, but in true appreciation of Kendry's skill; both with words and with handling a crowd.

Calfast 
Friday February 18th, 2005 10:49:29 AM

Calfast literally gleams watching Kendry speak so fluently.

He goes to the podium and gives him a huge political hug.

"Well done. Now, in a moment, just say yes. It's my turn now and I won't have you interrupting me, my friend."

He then gives him a private smile, letting him know he's kidding the young halfling.

He turns to the audience and says, "Ladies and Gentlemen! The future of Crescent Valley Politics is before you, Kendry!

::big cheers::

"But do not be mistaken. One of the supreme unstated tenets of a successful adventuring group is the belief that it takes a team to succeed. Everyone of these young halfs before you risked equally, fought equally, and succeed equally.

"They are all heroes! But there were mothers and fathers, grandparents, aunts and uncles, cousins, brothers and sisters, friends, mentors, teachers, neighbors who taught them, guided them, set examples for them, showed them wrong from right, and exhibited courage in front of them.

"That makes each of you heroes as well! It would serve these young halflings to remember that always that they are products of their valley!

"Some, including my opponents, would say that the idea of an Adventuring Party comes from without--comes from Plateau City. I tell you nay!

"Heroes come from family, from Valley! And just as these heroes come from within you, so does this party! It was predestined when we settled here and fought off the giants. It was laid into the hands of fate when we bargained with the trolls and ogres and set up Trader Corner as a solution to things south of us.

"Our opponents would also tell you that adventuring and seeking adventure is reckless and life taking. It is even unseemly for a halfling! How gauche!

"However, I tell you that protecting our borders in the early days without the magical towers was heroic! It was adventurous! We have heart in our bones friends. All the way into our feet and hair!

"Halflings are adventurers at heart! A mom who handles 13 sons, daughters, cousins, along with 4 elderly grands is a adventurer and every day an adventure!

"Halflings who work baking food to feed us at each of our ongoing multitudinous meals are adventurers. They deal with fire, juggling 12 different courses of food at the same time, while going over in their heads the secret family recipies for each and then improving upon them!

"Whoever made this beer is an adventurer! Who knows how many sour tastes he had to endure before this grand beverage was invented!

"We have courage in our hearts. We never give up. We enjoy our luxuries, but will die to protect them.

"Friends, we ARE the Adventuring Party. It is what is in us! Embrace who we are, not traditions that hold us back.

"Traditions are good! They give us history and a sense of belonging! But sometimes, the tradition become all instead of the value that formed it among us.

"These we must fight. Improve upon. Embrace.

"We must embrace that fighting spirit within us. This doesn't mean we glorify violence. It does mean that we learn to protect ourselves.

"Not only are we adventurous and brave, we are also naturally curious. How many among us parents have not had to scold our kids when they constantly find their pockets full of things they didn't even know were there!

"We should be turning this perceived negative trait into a positive. Adventurers seek out the world. They explore it through their naturally curious eyes. And when those eyes are open and untainted, they can possibly befriend a lonely ogre or a goblin who can understand the nature of being good!

"These things are why I run for Burgomeister! I see a Crescent Valley full of young adventurers, mature powerful adventurers, and retired codgers telling stories of their youth to the next generation.

"I tell you that these are noble activities! These are precious to us and must be preserved, accentuated, and fostered!"

"There is a need for the Adventuring Party! Our hearts demand it. Our gods promote it. Our future will benefit from it!

"Thank you for being here and voting with your presence!

"Now! Some music!"

He bows to tremendous applause and takes his daughter onto the dancing lawn.

Patterton 
Saturday February 19th, 2005 12:22:07 AM

Patty walks over to Selithe and smiles, "Now that that's over and done with..." He extends his hand to her as the music kicks in.

Kendry - Now, for a shorter post 
Saturday February 19th, 2005 3:52:22 AM

Kendry takes in Calfast's speech, enjoying and appreciating his message, and joins in with applause and cheers, or assenting nods from time to time. At the end, he says, "Uh, yes?"

And plays the music!

Selithe  d20+3=7
Sunday February 20th, 2005 12:52:28 AM

Selithe claps for her brother and Calfast both after each finishes their speach. When Patty approaches her she chuckles and takes his hands in her and will dance a couple dances with Patty.

After a couple dances Selithe will probably be thirsty so will speak to Patty, "I'm getting thirsty dance partner, think you could get us something to drink?" Selithe smiles to Patty and gives his should a gentle pat. While waiting for Patty to come back she also does a quick glance around to see if there might be any gambling going on that she might find interesting.

(spot:7 Dance:14 *just taking 10 on dancing if possible*)

Patterton  d20=14
Sunday February 20th, 2005 1:21:15 PM

Patty nods to Selithe. "I'll see what I can scrounge up." He says as he heads towards the bar. As he does, he scans the crowd for (*spot 14*) the militia captain, hoping that he regained his nerve and joined the party.

When Patterton returns, he sees Selithe flip expertly through her cards and flashes a smile. "Who's the sucker going to be tonight, then? Elden Hazelbread looks fairly deep in his cups already...might be good for a coin or two." He chuckles and hands the drink to her

Airin 
Monday February 21st, 2005 4:02:08 AM

Speeches ... more speeches ... loooong speeches ... feeling drowsy :-)

...

Airin sees herself, a bold and powerfull adventurer, running through the mountains chasing mountain giants who appear to be terrified of her. There are allready one or two laying on the ground, and three more are running in agony. Her beloved crossbow starts to get warm from all perfect shots fired. She continues the chase ... they run into a cave ... Brave Airin follows ofcourse, not affraid of anything, after all she IS a brave adventurer ... At the end of the entrace she suddenly finds herself in this incredible arena. The giants are no where to be seen ! In the center see sees 3 huge casks of beer !! And all around the arena she sees the halflings from the Crescent Valley. They appear to be cheering and applouding for her. Then as she starts to move to the center of the arena a immense door swings open on the other side ... BANG ... "

Suddenly Airin wakes up ! Everyone is loudly applouding Calfast speach. "Oops" she thinks to herself, ashamed she fell asleep hoping no one noticed. Time to party !

Airin stands up and will join those dancing. Who knows, some cute halfling might just show ...

And the Winner is.... 
Monday February 21st, 2005 3:56:56 PM

The party continues long into the night. After many had fallen asleep at their tables, etc. [grinning] a loud set of fireworks awakens everyone.

A fancy covered limo wagin with important looking halflings inside emerge.

"Hey everyone, it's the officials of the vote! And hey! The other two candidates are with them."

Stepping out of the limo, the officials head to the stage looking serious and pompous. The candidates behind them wave at those assembled as they were among members of their own party.

The female of the two seems to be counting under her breath while trying to continue smiling.

The shortest of the halflings stands up and says,

"All rise! I am here to announce the winner of the election! Would Calfast come forward please and stand beside your two competitors."

He does so to the roars of the crowd.

"CALFAST! CALFAST! CALFAST!"

Selithe 
Monday February 21st, 2005 6:28:30 PM

Selithe smiles and claps when the voting is being figured. Selithe doesn't cheer though as she waits, not wanting to insult her realtive who is in the election also.

Selithe await and chuckles also at Patty's comment, "Not sure yet, for now I guess I will wait."

Kendry  d20+7=26
Monday February 21st, 2005 10:25:02 PM

Though joining in with the musicians for a good part of the evening, Kendry takes a break from performing to enjoy a dance or two with Airin, and with his sister, too. He asks Pawlie, Calfast's daughter, if she wouldn't share a turn around the dance area with him.

At last - the results are about to be announced! Kendry claps for his aunt, Marigold Pipewood Pastna, leader of the Non-stop Party, for the current Burgomeister, Tomas Pennyweight Breedbottom, and for Calfast Rowgold Tunnelly. All three, worthy people, and assets to the community - despite differences in attitudes and policy. Takes many kinds to make the Wold go 'round.

This occasion calls for a song of the country they all love. One they grew up singing...

"Friends, family, neighbors, regardless the outcome, this is a fine moment in our community. No tyrants here, but free hobbitmen and hobbitwomen. There's a song we all grew up with. Won't you join me?"

Kendry leads off in his clear tenor voice, singing the opening lines to the classic song of the Valley, 'Our Gratitude We Offer' [Perform, singing: d20+7=26]:
Crescent Valley halflings
Lands of health and peace
Children playing, laughing
Joy without surcease

Chorus:
Our gratitude we offer
To those who watch above
Ale and bread we proffer
To guests and friends we love

We cultivate our green fields
We care for our good beasts
We work and play together
Enjoying our increase.

Chorus

Fair winds fan the harvest
Sun and rain make growth
Pipeweed burns so sweetly
In inn and burrow both

Chorus
Then, with a gleam in his lightly moistened eyes (Kendry is quite sentimental), he asks, "So, vote master - what are the results of our peaceful election endeavors?"

Kendry 
Monday February 21st, 2005 11:50:37 PM

Aside: During one of the breaks he took during the evening, Kendry elbowed Olo. "Tell you what, Olo, me hobbit," he whispered. "What say we enjoy a bit of time off after all this - then recruit some more like-minded folks, and go off on another adventure? You game?"

Airin  d20+7=22 d20+5=23 d20+6=20 d20+1=18
Tuesday February 22nd, 2005 3:16:20 AM

Airin spends the time of her life dancing with several nice chaps. Apparently many want to dance with a young adventurer like herself ;-)

Then as the officials enter the tent, Airin falls silent and observes them well. She concentrates on the officials and in case they are talking to each other she tries to see exactly about what (read lips 22).

The other two competitors most likely brought some of their supporters along as well. Seeing the success of Calfast, Airin starts to keep a protective eye on him as well ... we don't want to end up with a dead wanabee bourgemeister now do we?
Almost instinctively her hand slides to the dagger tucked away in her sleave. Should someone make a suspicious move against Calfast, Airin will jump up to protect Calfast.
(spot 23, tumble 20, sense motive 18)

ooc : Airin IS a paranoid halfling, never forget that ;-) She ALWAYS sees the worst of a situation. It's rare she let herself go like this on the party :-D

(spot to find possible aggressors, tumble for the acrobatic moves to get up on stage through the crowd, and a sense motive to identify possible aggressors)

Olo 
Tuesday February 22nd, 2005 9:52:53 AM

Olo nods and breaks out in a large grin when Kendry mentions another adventure.

"Aye! I'm all for it. I was hoping you'd feel the same."

Patterton 
Tuesday February 22nd, 2005 3:36:57 PM

Patty claps loudly when Calfast is anounced the winner and makes a loud whistle with his thumb and index finger. He then settles in to a night of dancing and merriment.

Interruptus Grande! [DM Jerry] 
Tuesday February 22nd, 2005 3:51:45 PM

The important halfling of the Voting Committee has to catch himself as he starts to announce the winner.

He scowls at Kendry the whole time he sings his song.

Then when done, he raises his hands for quiet.

"There, if that's all done then?" He pauses, boring holes with his eyes into Kendry.

"The winner is Calfast."

He says it almost as a sigh.

Patterton 
Tuesday February 22nd, 2005 4:43:38 PM

(OOC-oops! Thought Calfast was already announced as the winner)

Selithe 
Tuesday February 22nd, 2005 11:37:26 PM

Selithe claps for Calfast and smiles as she nods to him and waves. Thinking over everything quickly she moves over to Kendry and speaks to him quickly, "We have a aunt in this election didn't we? we better see to her and hope she isn't upset that we helped Calfast."

Kendry 
Wednesday February 23rd, 2005 2:23:48 AM

What's wrong with you? Kendry thinks to himself about the election crier. That's like, one of our best songs! He nods his head, indicating that, yep, that's it.

It's Calfast! "Hip - hip, hurray!" Kendry says. "Hip - hip, hurray!" Though impolitic it may be close-relation-wise, now is the time to cheer the winner. The people have spoken! And the parade and the ogre and goblin and beer and cider.

Aside from joining in with the cheers, the young bard with this first taste of politics steps back, to allow the new Burgomeister the chance to enjoy the limelight, and the people to hail him.

"Yes, sis, you are right. She will be upset. Let's go talk with her." He holds out his left arm for Selithe to take, and approaches the Non-Stop Party candidate. "Hello, Aunt Marigold."

Olo 
Wednesday February 23rd, 2005 10:16:53 AM

Olo, still working on his second mug of ale, elbows whomever happens to be sitting on his right. "No surprise there, eh? Guess noone else thought of invitin' a friendly giant. Speakin' of which, I better go check on the big guy."

Olo stands, stretches, and looks around for Lomar. Wanting to make sure the ogre is handling the crowd well, he heads off to check up on him.

Airin  d20+5=18
Wednesday February 23rd, 2005 10:43:41 AM

Well, nothing happend when Calfast was announced to be the winner. In case Airin is able to get close to Calfast, she walks over to him and shakes his hands to congratulate him.
"Best of luck to you, master Calfast."

In the meantime Airin always keeps an eye out for suspicious or angry looking folks. (spot 18)



Three Woes!


Three Witches! [DM Jerry] 
Wednesday February 23rd, 2005 1:57:29 PM

There is great cheering! The crowd breaks into the song yet again. People are waving the green crescent flag! Fireworks!

Then....from behind the clouds emerges one and then a second moon: Ffloy and Wardd. Fate and Luck in the sky at once.

As Kendry walks over and addresses Marigold, he finds that she is only a shadow.

Then, from around the corner of the tent and screaming up into the sky are three witches on brooms!

Each screams out....

"Woe!"

"Blessed Be!"

"Praises!"

Did one of those looks like Aunt Marigold? Hard to tell.

The last one, with the booming voice makes her pronouncement!

"Beware the Great Conjunction! Beware!"

Then the second one makes her pronouncement.

"Crescent Valley, Valley of the Moon! Your time has come!"

Then the first one makes her pronouncement.

"Woe to he who is unprepared!"

Then together as they leave the area flying seemingly into the 2nd moon...

"Blessed be that which is to come!"

Then they are gone.

At first, there is silence.

Then...

Patterton 
Wednesday February 23rd, 2005 4:10:17 PM

Patty stares up at the moon in wonder as his mug slips from his grip and thumps to the ground unnoticed. He had heard of such hags as these three, but never had he seen anything like them before. He takes a few slow steps foreward and lets out a low whistle. Glancing at Olo he says, "Well...that certainly put a damper on the evening."

Kendry  d20+7=26
Thursday February 24th, 2005 3:42:16 AM

"Who knows aught of the great conjunction, how is it our time has come, how do we prepare, and what is that which is to come?" Kendry asks succinctly of no one in particular. He thinks he would really like to have one of those brooms that fly. Was that his Aunt who flew off?

He steps up to Calfast. "Sir. Shall we gather some of the wise heads of the community to puzzle out these prophecies? Or pronouncements?" He glances over to see if Tomas Pennyweight Breedbottom might be available for counsel.

He also gauges how this may be sitting with the crowd. "If I might, sir," he asks leave of Calfast to address the people. If granted, he leaps up onto a table.

"We are hobbits. We stand together. We stand together in difficult times. You there! Stop running in circles. Someone help that gentlehobbit who is holding his hand over his heart. Take some deep breaths, sir." He raises the volume of his voice. "Offer prayers, friends, tonight, and ask for wisdom. There is no need for undue fear. There is need for clear thinking. If you have ideas, suggestions, or questions, Burgomeister Calfast will appoint some wise heads to work with us." As he is speaking, he motions for his friends with whom he just adventured to gather round - Airin and Olo, Shale, Patterton, Bobbles and Lomar, and his own dear sister, Selithe. "There is always room for woe for those who are unprepared. There is always room for weal for those who take heed. Let ours be the blessing - if we take care, and prepare. Times are appointed. Let us keep our meet appointments." With confidence, he says, "The time for Crescent Valley has come. Let the Wold watch, and see how well we meet this time."

Again, if Calfast has granted him leave to speak, he sings a song to inspire courage [perform, singing: d20+7=26. Gives all those affected - that is, any who can hear his voice - a +1 on saves vs charm and fear effects] in those crowded together tonight:
Take heart, bold ones, protect the meek
Together courage, wisdom seek
For Ffloy and Wardd their work we'll see
Yet halflings, we'll find, Destiny -
rewards the brave, and good and bright
So give we our lives full to what's right
He looks to his close friends. "Take heart. Take heart."

Airin 
Thursday February 24th, 2005 6:12:29 AM

Airin hurries to join Kendry as he tries to inspire the crowd. She's quiet shocked from what happend. She never saw this coming.

"Oh my, oh my ..." she thinks to herself "what will happen to us now ! First Goblins, then Ogres ... now witches."

She's happy Kendry knows his way with words soo well, and sings along with his songs. As she sings with the whole group, her heart's filled with courage again.

Olo 
Thursday February 24th, 2005 10:30:22 AM

"Hey now! Who's to say this is a -bad- sign? If you're listenin' to the witches you get 'woe', 'blessed be' and 'praises'." Olo counts on his fingers as he repeats the witches remarks. "That's two out of three for the good you know, and that's better than your average day. Plus," Olo continued, gesturing to the moon Wardd with his mug, "Wardd is shining his light down upon us, and that's worth a thousand blessings from a thousand witches."

Silently to himself he adds, "Whatever fate is about to lead us into, we'll be needin' Wardd's good luck to lead us out." A brief sense of anxiety is replaced with calm when he reaches down and feels the familiar wood of his god's symbol at his belt. He takes a few steps to stand so a tree blocks his view of Ffloy, and raises his chin to catch the light of Wardd upon his face.


Inge ooc 
Thursday February 24th, 2005 11:27:38 AM

They will be installing a firewall at work tomorrow, so I may or may not be able to post ... I'm not sure.
If deadline draws near, and I haven't posted can someone else make one for me ? Thanks

Jason OOC 
Thursday February 24th, 2005 11:51:05 AM

Sure Inge,

Does something along the lines of "Airin decides to repent her gold hoarding ways and gives all her worldly possessions to Olo." work for you?

If so, I've got ya covered!

Patterton 
Thursday February 24th, 2005 12:51:28 PM

Patterton frowns, "I've never heard of witches being a good sign of anything but trouble. Let's go speak with Kendry."

Patterton makes his way through the crowd to where Kendry and Calfast are. "Well, what do you think, cousin? That looked like your aunt to me, but I can't believe that she has been a witch all along. Prehaps one of those hags used magic to steal her appearance."

He turns to Calfast, "I'd like to take some of the Militia boys over to check her house, just to be safe, sir. I'm sure the captain would do the same thing." he adds, still ashamed of the captain's earlier display.

Kendry 
Thursday February 24th, 2005 12:57:10 PM

Kendry answers Patterton, "Your supposition sounds reasonable, Patty. I am concerned for her."

The Unexpected Party Ending [DM Jerry] 
Thursday February 24th, 2005 12:57:23 PM

With the appearance of the witches, it seems most halflings want to check on relatives, houses, food stores, etc. and the party ends rather quickly.

Calfast thanks Kendry for the song and Airin for inspiring the crowd.

"I never expected you kids to be so influencial in the election. Thanks. Now, I need to call a meeting of the other candidates, the generals, and whatnot to find out if there is anything to worry about concering these witch words.

"I'll let ya know if your advice is needed. Betty Burrboot will let Lomar and Bobbles use her barn as it has a fireplace in it to keep them warm for the night.

"I'll need to know your plans for these two. What do you intend on them doing? What do they intend on doing now?

"Then keep me appraised if you head out of town on another adventure in case I need ya.

"And I hope you're right Olo. One bad omen and 2 good. That doesn't seem too bad does it?"

Selithe 
Thursday February 24th, 2005 1:41:09 PM

(OOC:Sorry for missing my post yesterday.)

Selithe was to shocked to say anything when the witches showed up and nods about Patty's comment, "Yes, I want to go check also just to make sure. This has me worried."

Selithe looks to Kendry and smiles to him, trying to keep spirits up mostly and speaks to him, "Kendry, Patty, why don't we gather the others and go to check on Aunt Marigold."

Kendry 
Friday February 25th, 2005 2:37:30 AM

"Our pleasure, your honor," Kendry responds to the words of gratitude from the new mayor.

"Betty Burrboot? Great. We'll talk things over with Lomar and Bobbles, then get back to you. Might be good for us to find out a bit more what's going on before we go running off into the woods somewhere. Olo is our mathematician."

About to turn from Calfast, Kendry recalls something. "Say, Calfast, you mentioned inviting the Woldian League of Adventurers to open up a training center here in the Valley. What would we need to do to join up, and get some training from them?"

Airin 
Friday February 25th, 2005 3:00:35 AM

Airin still a little amased by the sudden change of this party, stands next to Kendry and nods as he asks about the training center. She's certain they can either help less experienced adventuerers, or pick up a few moves from the better ones.
Maybe she ought to pay a visit to the Elven camp in Angel Spring.

As she thinks about the Elves her thought dwell to her mentor Aresius who once trained her to what she became. Thankfull he felt she was ready to take on the Wold, sorry he's not around for giving advice.

Without knowing, her hands that are tucked away deep in her pockets, play with the rings she found. Now isn't a good time to start asking questions about the rings but maybe sometime soon.

Kendry [who hit submit before he was done] 
Friday February 25th, 2005 3:04:18 AM

He adds in his conversation with Calfast, "No need to answer tonight on the topic, but maybe in the next few days, if that's possible."

Then, taking counsel with his friends, he suggests, "Let's first go to the Burrboot barn, get Lomar and Bubbles settled in, maybe talk things over a bit, then swing by Aunt Marigold's place, to see how she's doing - or if she is even home. Wonder how Pearl is. If Marigold is not around, she may know something."

"Hello - you must be Betty Burrboot? Well met, and on behalf of our friends, thanks for your hospitality. I'm Kendry, this is Airin, Selithe, Olo, Patterton. Where did Shale get off to? Anyone see Polly? And of course, Lomar, and Bobbles. Lead on, kind lady, and we'll follow in your footsteps."

Shale (post by Kim) 
Friday February 25th, 2005 3:20:45 AM

The ranger, having watched much of the night's activities from a table on the outskirts of the party, comes up to his cousins and companions.

"Polly told me she's needed at home," Shale tells the group. "I'm going that direction, myself. Have a lot to think over. Thanks, everyone, for being who you are. I have some things to take care of. Maybe we'll talk, later." He heads out of the party area, unties his horse, Valor, from just outside, and trots him by the light of the fateful moons over toward the Leafwin Turnbell burrows.

Olo 
Friday February 25th, 2005 10:33:25 AM

As they prepare to follow Hobbit Burrboot, Olo nudges Kendry and whispers. "Hey Kendry, make sure Bobbles knows what's going on, eh? I think Lomar will be okay, but i want to make sure Bobbles doesn't get... nervous."

Though he's not too concerned that they'll find anything out of the ordinary, Olo grabs his helmet and buckler. "Just because it would be foolhardy to leave them behind out here in the open," he tells himself.

Kendry follows Olo's suggestion 
Friday February 25th, 2005 11:05:47 AM

"Yes, good idea, thank you, Olo," Kendry responds.

He takes some time to let Bobbles know what is going on (election results, witches' words, Betty Burrboot's barn, what's up with Aunt Marigold, etc.), and asks what he thinks of all the festivities, and was the food good tonight? He tells him that he needs to think about his future, about things he can do. We'll need to work on where he and Lomar can stay. "Much to think on, Bobbles. I happy you with us. We figure these things out we will."

Discretion [DM Jerry] 
Friday February 25th, 2005 4:12:33 PM

Calfast turns to Selithe and says, "Yes, by all means. Go check on her.....but be careful. Last thing we need is a rumor that our party things she is a witch. That could ruin us. So be descreet. If you find out something....sinister, do not act on it until you consult with me please."

Then to Kendry, "We'll talk about things some other night, my friend."

Kendry 
Friday February 25th, 2005 4:41:26 PM

Kendry nods in understanding at Calfast's scheduling suggestion.

"Well, Lomar - what do you think of your first night in Hovel? Want to write a song or poem about it?" he asks once they get to the barn.

Patterton 
Sunday February 27th, 2005 1:38:26 PM

Patty walks over to Selithe, "Well, I guess we should head over to Marigold's house. The others said they were going to get Lomar and Bobbles settled in the barn. Ready?"

Selithe 
Sunday February 27th, 2005 9:29:21 PM

Selithe nods and smiles to Patty as he asks her if she is ready to go, "As ready as I'll ever be considering. I mean "if" she is a witch.."

Selithe walks out with Patty and makes her way to see her Aunt Marigold's place, Selithe having picked up her staff as she goes.

(Jerry: Hope you don't mind me commenting on the staff bit. I know I didn't state Selithe brought her staff with her so if you want to say she would have to go to a inn or something to pick it up I will understand.)

Patterton 
Monday February 28th, 2005 12:37:19 AM

Patty scratches his red hair uncomfortably as the two walk down the streets of Hovel together. "Err...you know if your aunt really is a witch we may have to...well, you know, defend ourselves if she's there. Ah, what am I talking about? She's probably just having a cup of tea and has no idea what's going on." He says with as reassuring a smile as he can muster given the turn of events.

Airin 
Monday February 28th, 2005 4:06:40 AM

At the moment Airin feels a little lost. Should she go with the ones who will check up on Aunt Merrigold, or should she stay with the rest trying to find a place to sleep.

What strange times are waiting for her she can't tell. Hopefully she can stay with the rest as she really enjoyed this "Beer Run"


Olo 
Monday February 28th, 2005 10:41:21 AM

As they walk along, Olo feels the need to remind his fellow halflings of something important. Waiting until they're out of earshot of others, he addresses the group in a low tone.

"Now, remember the trouble we very nearly got ourselves into when we met Lomar? Let's make sure that we don't rush to judgements and make that same mistake twice."

Olo looks around at the others, making sure he's got their attention.

"Even if Marigold is a witch, and even if she did fly around on a broom and shout her blessing at us... well, anybody see a reason to put a hand to weapon over any of that? I'm not saying to drop your guard, but please think before you do anything you'll regret in the morning."

Having said his mind, Olo tries to judge the reaction of the others to his words.

Home Alone? [DM Jerry] 
Monday February 28th, 2005 4:46:49 PM

Bobbles says, "Everyone knows you don't separate the tribe to go hunting clues. Ya stick together....cept for me. So you guys goes aheads and Lomar and I'ze ullstay here quietlike and guarding. And beez careful. Ize smells trouble."

"Yeah, Lomar big, but can pretend to be small. No want trouble, just sleep. Nice fire."

[OOC: I prefer to keep the group together. I won't punish you for leaving 'em. Though I love to hit parties that separate. Your choice. Only time I'll ever say this. Please spefically state if you're going to Marigold's house or staying in the barn with Bobbles and Lomar.]

[Justin, email me concerning the staff. I'm not privy to that one. I'll ask Stephen about it tonight.]

Kendry  d20+7=15
Monday February 28th, 2005 4:57:50 PM

"No, hang on, friends. Bobbles is right," Kendry says. In goblin and in giant, he asks Bobbles and Lomar if they are sure they don't mind the rest of the folks leaving. Assuming they affirm it's fine, then Kendry says, "All right, let's check out our beloved Aunt Marigold and her whereabouts together."

If unable to find Marigold at home, he repeats his suggestion that they look for Pearl, who may know something. [Gather information 15.]

Selithe 
Monday February 28th, 2005 9:29:22 PM

(OOC:Actually Jerry the staff is just a normal staff. I was just meaning our characters took time to clean up and stuff on their return and I forgot to state that Selithe was carrying her staff with her during the party so I figured it was up to the DM to decide where Selithe left it. :).)

Selithe makes her way to see her Aunt with the others, patting her brother on the arm also to get his attention, "Lomar and Bobbles will be fine I think, come on though, our aunt could be in some type of trouble."

Kendry adds a bit of family history 
Monday February 28th, 2005 9:43:02 PM

When they are in an area out of earshot of others, Kendry will match Olo's discretion, while adding this into the mix. Speaking quietly, he says, "My father's side of the family has a few of the sort we're talking about a little ways back. My Great Aunt Gladiola was a hedgewitch, and her grandmother practiced an even higher order of that type of, uh, thing. Leastways, that's what our Aunt Nilli - she's my father's sister, tells me. Nilli's a druid. She knows lots of family stories, too."

Patterton 
Monday February 28th, 2005 11:06:29 PM

Patty arches an eyebrow at Kendry. "Seems to me your whole family has a knack for magic.' Then, as they near the house, "Right then. Should we just go up and knock or kick the door in and suprise anyone inside?" As he is speaking, Patty reaches for his shield subconciously.

Kendry gives gifts 
Monday February 28th, 2005 11:27:28 PM

"Oh, I almost forgot!" Kendry says. He opens his knapsack (which he had reorganized while back at the barn), and pulls out a few items. "Been saving up a few things."

The first thing he withdraws is a bag bound with strings, with a bit of heft to it. He hands the four-pound bag to Airin. "This is for you, Airin. It's called a tanglefoot bag. When you throw it at something, it bursts open, letting the goo inside splash all over whatever you hit. The goo sticks to things, and hardens pretty quick. You get some stuck on you, and it's harder to move - might even get stuck to the ground. If you find yourself in a situation where you want to slow someone down, this might do the trick. I know you have good aim."

Next he pulls out a couple of scrolls. "These are for you, Olo. They have divine words on them. One will help to calm down animals, and the other one to help heal up someone." [Scroll: Calm animals; Scroll: Cure light wounds.]

He takes out a few small wooden sticks. On one end of each is a little solid glob of a rusty-colored substance. "Patterton, these are tindertwigs. You rub the one end with this little ball on the one end on a rough surface, fast-like, and it lights right up. Good for starting fires." He gives him three of the sticks. "And this here is a sunrod." Patty can see that the bard is handing him a foot-long, gold-tipped iron rod. "You strike this gold end hard on something, and it lights up better than a torch for about six hours. It's called a sunrod."

Then he turns to his sister. "Selithe, this is an arcane scroll. It has a spell on it that makes you, or someone nearby you point to, fall light as a feather." He gives her a light kiss on the forehead. "Maybe it'll help you out someday."

Patterton 
Monday February 28th, 2005 11:48:12 PM

Patty looks at the sunrod and tindertwigs appraisingly, then looks at Kendry. "You're full of suprises, Kendry. My thanks."

Kendry 
Tuesday March 1st, 2005 3:05:27 AM

"And you're right, Selithe. Who's going to tangle with an ogre and a goblin?"

And later, "My pleasure, Patters. And let's just knock. No weapons need be drawn, nor should be unless the occasion arises. We're on a mission of peace," he says with a wry smile - perhaps hard to see in the dark.

When they get to Aunt Marigold's house, Kendry glances about for a moment. He wishes Polly and Duncan were here. Shale, too. They know the town real well. Besides, he misses them.

[OOC: Selithe's scroll is feather fall.]

Airin 
Tuesday March 1st, 2005 4:07:34 AM

The group takes of to see Aunt Marigold. As Airin just heard some strange voice from within her head say : I prefer to keep the group together. Though I love to hit parties that separate. she decides that following the group would be the best thing for her to do.

ooc : :-D

Airin gratefully accepts Kendry's gift. "Gee, Kendry ! That's one fine present you have here !! I'll make sure to put it to good use. Hopefully one day I can return you such a favor, or even save your life with this present. Thanks pal ! Remember to ask me if you need something."

Then she continues to walk along. Kendry and his sister most likely know the way. Along the way she continues to examine this Tanglefoot Bag she got ... strange stuff ... she mutters. Not as heavy as Kendry thought but still ... strange stuff ...

ooc. Items for small creatures only weight 1/4 the listed weight. This Tanglefoot Bag only weighs 1lbs instead of 4. Thanks a lot Kim !

ooc Inge 
Tuesday March 1st, 2005 4:12:17 AM

Dear DM's. I bought a few thingies in the Catacombs earlier. Stephen was goign to tell me when i was allowed to actually bring them into the game. I hope you have not forgotten about them ? I should look for those mails once more, but it included masterwork thieves tools and a few potions I think. Thanks !

Olo 
Tuesday March 1st, 2005 1:30:50 PM

"Thanks much Kendry! These might just come in handy." Olo tucks the scrolls into his pack and makes a mental note to pick up a scroll case or two.

When Kendry talks about a mission of peace, Olo nods emphatically. "Aye, I know we just got done with some pretty dangerous business, but let's not let that carry over, eh? Remember, we're in our town now and surrounded by friends and neighbors."

No Soliciting, Just Dogs [DM Jerry] 
Tuesday March 1st, 2005 3:52:31 PM

The group approaches Marigold's house. It is a surface house with a underground entrance down the hill making it look more "classic."

There is light inside which flickers like a hearthfire. Otherwise, all is dark. Marigold's 4 dogs sleep in twos curled up against the night chill.

I wonder if they are friendly?

There is a wooden gate to get through before one can approach the front door. That puts ya in the front yard where the dogs sleep. It is about 30 feet from your position to the gate. Another 20' past the gate to the round purple door.

A sign is nailed to the fence. "No Soliciting."

Kendry 
Tuesday March 1st, 2005 4:57:39 PM

Well, Kendry recalls he got on well with the dogs a couple of years back, last time he visited Aunt Marigold. But she was with the dogs at the time.

But, in the middle of the night? Kendry pantomimes to Olo opening a scroll and reading it, then points toward the dogs, hoping the bushy-haired cleric will take the hint.

He will wait to see what Olo, or others may do. If they need to take advantage of his smooth way with animals that belong to a high-strung domineering woman, then he will loan his skill check with a d20+4=5 - say, isn't that a natural one? - in animal handling.

Patterton 
Tuesday March 1st, 2005 5:55:49 PM

Patterton laces his fingers together palms up and whispers, "I could boost you over the fence." to Airin as he gestures towards the window with his head.

Selithe 
Tuesday March 1st, 2005 10:37:13 PM

Selithe smiles and takes the scroll from Kendry and kisses his cheek, "Thanks brother. I will make good use of the scroll I'm sure."

Selithe puts the scroll up and then makes her way to her aunt's with everyone else. She looks to the dogs and frowns abit and grins thinking and whispering to Kendry, "If we need I can summon up a rabbit or something that might keep them busy for a few moments."

Airin  d20+7=20 d20+5=23
Wednesday March 2nd, 2005 4:05:56 AM

ooc : DM's did you receive my mail concerning the Catacomb purchases ? Among the items I bought was a potion of Hide from Animals ... I would sure love to use that one now ! I suppose when we arrived in traders corner and on our way back to Hovel we passed a little store where I could buy/sell something like this no ? Please say yes ;-)

In case I allready bought the items
Airin whispers to her friends : "Let me try to get closer to the house and look through them windows first. We can use this little drink here that will make me virtually invisible to those dogs."
Airin pops out a little vial from her bag. It's a "Hide from Animals" potion ! Airin drinks the potion and slowly approaches the wooden gate carefully inspecting the path in front of her (search = 20)(she will take 3 rounds to get to the gate so she can move slowly to inspect carefully). She signs her friends to stay behind.

In case the items are not purchased yet
Airin whispers to her friends : "Let me try to get closer to the house and look through them windows first. Maybe we ought to use Olo's scroll to calm those dogs just to make sure ?"
Slowly Airin moves ahead and approaches the wooden gate carefully inspecting the path in front of her (search = 20) (she will take 3 rounds to get to the gate so she can move slowly to inspect carefully). She signs her friends to stay behind.

Continuing for both options
Simultaniously she checks on them dogs to see if she can see something strange about them ... are they really sleeping ? Don't dogs always sleep with one eye open ? (spot = 23)

As Airin approaches the gate she checks to see if the gate has a lock or not. Maybe them dogs are providing enough safety, or aunt Marrigold isn't the lovely lady anymore Kendry knew soo well.

Olo 
Wednesday March 2nd, 2005 10:42:03 AM

Seeing Kendry sign for the scroll, Olo knows exactly what he's indicating. He shrugs his pack half off his shoulder and pokes around inside for the scroll that the bard gave him earlier. While he does, he shakes his head in disaproval.

"Remember what we talked about, eh? This is the home of a respectable halfling. Do we really want to be sneakin' around her house fully armed? What's wrong with announcing ourselves like proper folk?"

Finally finding the scroll he's looking for, Olo shrugs his pack back into place.

"Now, I'll keep this here scroll ready, just incase there's trouble, but I'm not going to use it to sneak around. Kendry, if you want it back, that's fine too."

Airin 
Wednesday March 2nd, 2005 10:47:18 AM

I fear Olo is right. However we're arriving here at night time. Is there a door bell of somekind ?

However, we may want to have a little peek just before we ring that bell. Just to make sure no ?

Patterton 
Wednesday March 2nd, 2005 3:55:49 PM

Patty rests his hand on the hilt of his longsword and watches Airin carefully. If the dogs look as though they might attack, Patty is prepared to spring into action to save his friend. "She might also be a witch, Olo. Don't forget that bit. No harm in taking a peek first anyway." he says, without taking his eyes off the scout's progress.

Olo 
Wednesday March 2nd, 2005 10:54:45 PM

"Aye, she might be a witch and I might just be a cleric of Wardd, patron of lunatics and the insane. Doesn't that sound dangerous? I'd still say you'd have no business charming my dogs and peakin' in my windows with a crossbow in your hands."

Olo shakes his head and crosses his arms.

"Do what you will, but I vote for a quick knock on the door."

ooc: I know the rule is only one post a day, so feel free to strike this out if you want.

Kendry 
Thursday March 3rd, 2005 12:56:23 AM

"Oh, bother," Kendry says with a bit of irritation in his voice. He's not irritated at Olo in particular, just at those who speak with little discretion.

He opens the gate and walks up to the door. "Hey pups! Is my auntie in?" If they don't rend him limb from limb, then he knocks on the door.

Airin 
Thursday March 3rd, 2005 3:04:02 AM

Just as Airin was about to pop the potion in her mouth, Olo and Kendry start arguing about the dogs and sneaking in or not. She turns around to look at them, puts the little cork back on the vial, puts it back in her backpack and waits in anticipation.

Actually, Olo might be right. Witches aren't always evil right ?

"Carefull Kendry !" Airin whispers.

Three Hounds, Three Times [DMonic Jerry] 
Thursday March 3rd, 2005 11:13:05 AM

Airin quaffs her potion and approaches the gate. The dog's eye does not follow her. She opens the gate and nothing untowards happens.

Then Kendry in his impatience pushes the gate the rest of the way open and begins walking towards the door.

At this point, the "wandering-eye dog" jumps to his feet and literally howls! A powerful set of lungs on him too!

The other two dogs awaken and sneer their growls in Kendry's direction.

"Right-eye" looking a might too intelligent for being a dog. He licks his lips and they begin to look somewhat undoglike. In a demonic voice he cries out as his eyes begin to grow a small red dot in their center.

"I speak to you three times!"

"leave."

"Leave."

"LEAVE!"

The other hounds begin to grow in size with the first, eyes red, foaming at the mouth. Evil intent in their eyes. Patchy dark red fur that smells burnt.

These hounds must be from...hell.
--------
[Airin, I have the sheet you are approved to use your new stuff.]

Patterton  d20+6=10
Thursday March 3rd, 2005 2:43:30 PM

Patty jerks his sword from its sheath and grabs his sheild. He takes a step foreward, just inside the gate. "Blast it!" he curses, "Kendry! Airin! To me!" He will attempt to act as a buffer for the beasts if Kendry and Airin are able to make it behind him and through the gate in time. Also he hopes he can prevent the beasts from escaping into town by boxing them in.

note: if one of the hounds comes close enough, he will swing at it. (attack =10)
..............................................
Patterton

HP:12
AC:20
masterwork longsword- +6
1d8+3
19/20x2

Ryan 
Thursday March 3rd, 2005 2:45:38 PM

OOC: oops...that +6 is the to hit bonus

Kendry 
Thursday March 3rd, 2005 5:40:23 PM

"Uh, you wouldn't want to let my Aunt Marigold know that her nephew and niece are here to see her, would you?" Kendry asks. "However, I can take a hint." He walks with measured steps backwards towards (& through, if possible) the open gate, with light peripheral glances over his shoulder to ensure he does not run into someone. "We'll just wait here outside the gate while you announce our presence to the mistress." His hand casually rests on the hilt of his sheathed rapier.

"Come, friend, let's wait outside the gate. No soliciting, and all that."

"Different dogs," he whispers to his companions outside the gate.

Olo  d20+3=15 d6+2=6
Friday March 4th, 2005 1:30:56 AM

When the dog starts to howl loudly, Olo gets ready with the scroll just in case.

"Well that will let her know we're..." Olo's voice trails off when the hound begins to speak. Stunned for a moment, he watches the transformation of the beasts take place. He's startled into action when Patty draws his weapon.

Transfering the useless scroll to his left hand, Olo himself reaches down and unhooks the mace from his belt. He restrains from brandishing it as long as noone is being attacked, but he has it at the ready.

Airin [Hide from Animals]  d20+12=31 d20+10=22 d20+7=16 d20+5=19
Friday March 4th, 2005 3:52:32 AM

Airin jumps about 3 feet in the air when one of these dogs suddenly charge into Kendry. They only gaze at Kendry ... they did not move towards her ! The potion works ...
These dogs can not hear, smell nor see her :-)

"Kendry", she whispers, "I will move up to the house to carefully look through these windows."

Airin croushes towards the house out of the light coming out of these windows. She runs up to the house unnoticably (Hide 31 / move silently 22 ) avoiding all noise from stepping onto little braches or things like that.

Maybe she can hear something inside or see something weird about the house or the light inside ? She not peeking through the windows yet. She will position herself right of a window crouched to the ground.

listen = 16
Spot = 19

Hide from animals = 9'54"

Selithe 
Friday March 4th, 2005 12:00:28 PM

Selithe frowns and begins pulling her sling out along with a stone to be thrown at one of the dogs. She has the crossbow from the previous goblin enounters to get back to the city but hasn't had much luck with it so is saving it.

Selithe looks to Kendry worried and speaks up to him, "Becareful brother."

Three Dogs? [DM Jerry] 
Friday March 4th, 2005 4:24:31 PM

As everyone in the group except Airin has backed through the gate once more, the three dogs go back to looking normal and sleeping as before, with the lazy eyed one possibly watching you.

Airin looks in through the low window.

Inside, is a fourth canine, if it can be called that. It walks on two legs.

Aunt Marigold and two others of her political staff dressed in strange ceremonial robes are tied up in the hearth chairs before the fire--their little toesies being pushed ever closer to the flames by the wolf-man.

No one inside seems to be aware of any activities outside.

Patterton 
Saturday March 5th, 2005 4:50:11 AM

Patty grips his sword tightly as he watches Airin sneak the rest of the way across the lawn. His blood is still pumping from the dog's sudden transformation and his eyes dart to them frequently, looking for signs of movement.

Kendry 
Saturday March 5th, 2005 3:00:16 PM

Kendry waits to hear what Airin might have to report. Meanwhile, using Patty to obscure the line of sight to the one-eyed dog, he takes the bow from off his shoulder, and extracts a few arrows from his quiver. Three arrows are grasped by the ring and little fingers of his left hand, which also holds the grip of the bow. The fourth arrow he nocks, and holds to the string with light back pressure on the string, his index finger wrapped around the arrow's shaft. The bow rests, arrow pointed groundward, against his left hip. "Beautiful moons tonight," he comments.

Selithe 
Sunday March 6th, 2005 5:50:41 PM

Selithe doesn't like this at all and runs through her spells and everything through her head as she ponders what to do. She glances to the others as she frowns more and whispers to Kendry, "These three dogs are going to be a big annoyance."

(Jerry: Will be posting a spell list asap.)

Kendry 
Sunday March 6th, 2005 8:15:11 PM

Kendry returns his sister's frown with a smile. "More'n likely, sis, more'n likely," he answers, still tracking Airin's progress with his peripheral vision, as well as scoping out the lay of the land.

The fence: Slatted wood? Stone? Laid logs? Its height. Well made? Easy access to the roof of this modern house with the faux burrow entrance? How high the roof above the ground? Size of the fenced yard? Any stacked rocks, trees, stumps, firewood? Proximity of neighbors? If nearby, similar housing, or more traditional? Kendry is in his information gathering mode. He tries to think if he has any silvered weapons. Um, nope. He has a few silver coins. Shape-changing doggies... moons out. Lycanthropy in play?

Patterton 
Sunday March 6th, 2005 10:55:49 PM

Patty wonders how long Airin's potion will protect her and suddenly a thought strikes him. Reaching into his belt pouch, he withdraws his potion of magic fang and places it in his sword hand while still holding the blade so it would be easy to pop the cork and enchant the sword if need be.

Airin [Hide from Animals]  d20+7=20 d20+10=27 d20+12=25 d20+5=20
Monday March 7th, 2005 3:00:57 AM

Airins heart is raging inside her as she tiptoes towards the house. Carefully she peeks through the window only to see this strange creature threatening aunt Marigold and her companions.

What foul creature can this be ?!?

Airin tries to signal to the rest of the group that something weird is going on inside. Aunt Marigold didn't turn evil ... this strange canine is.

Carefully (move silently = 27, hide = 25) she tries to hear what they are saying inside (listen = 20, spot = 20). If this "dog" is threatening them he surely wants some information. Airin needs to know what ...

If she can gather a little more information, she turns around to her friends to talk about some sort of plan. She can't handle this on her own. Maybe Kendry can fill her in about the house or maybe someone else has an idea to remove them dogs. They need to hurry ... she's not certain exactly how long this potion will protect her from these dogs outside.

Once back to her friends she reports what she has seen. Should she try to enter the house ? Must they attack the 3 dogs hoping they can slay them before they can bark ?!?

Hide from animals = 9'48"

Olo 
Monday March 7th, 2005 12:22:21 PM

Moving slowly so as not to attract too much attention from the hounds, Olo slips the scroll he was holding back into his pack and then adjusts his hold on the morningstar for a better grip.

"Hey Patty, odds are you were right about her being a witch, eh?" he says in a fairly sober tone.

Patterton  d20=17
Monday March 7th, 2005 2:00:25 PM

Patty shrugs to Olo and whispers, "Could be. Or maybe that other beast is pulling the strings. Either way, we need to sort this out quickly or Kendry's aunt may be burnt without benefit of a stake. There's no time to summon the militia, so I guess it's up to us."

Patty turns to the rest of the group, "Anyone know what these things are?" (knowledge check: 17) Patty looks up at the moon and raises an eyebrow at Kendry. "Oh."

Kendry - OOC 
Monday March 7th, 2005 10:39:24 PM

... Holding for environmental feedback (fence & gate construction materials, sturdiness, other things listed in prior post, etc.) ...

What the ...!? (DM Stephen)  d100=34 d100=73 d100=76 d100=46 d100=100 d20+12=17
Tuesday March 8th, 2005 8:24:10 AM

Most of the group find refuge outside the well-made, and sturdy wooden fence of Marigold's yard. As Kendry recalls, Marigold always expects the highest quality, especially to her own personal belongings. Her house is always well-kept and extremely tidy. She's a clean freak as you recall. You remember being asked several times to take your shoes off before entering. Even when they were completely clean.

As long as the group remains outside of the yard, the three dogs (one medium, two small) look like ordinary dogs and appear unthreatening.

Airin feels safe with her potion active. She can stomp around the place, yell in their ears and the dogs wont notice her. She looks in the window at the goings on. She hears the wolf-man say, "why am I here. what are you three doing with me. are you the ones who took my amulet." He says snarlingly, "I cant allow you to keep it or know my secret. Yooouuu have some fast choices to make!" And he growls menacingly into their ears. Marigold appears to be confident and cool-headed. She seems more embarrassed than distressed. The other two dont display the same confidence. The wolf-man swipes his arm across the table sending everything on it onto the floor.

Airin happens to spot something else. Outside under her feet is the glint of something metalic on the ground. At quick inspection, it looks like a ground up powder and it appears to be spread around, circling the house. As far as you can tell.

Airin [Hide from Animals] 
Tuesday March 8th, 2005 8:51:47 AM

While on her way back to her friends she suddenly notices this strange powder on the ground. Carefully, with the tip of a dagger she scrapes some of the ground and walks over to her friends. Maybe they can inspect the powder?

She speaks quick to her companions in a low voice. Somthing's wrong in aunt Marigold's house and she doesn't want to disturb anything.

"Ok, there's this strange wolf/man inside threatening Aunt Marigold and her witch friends. However, it asks what THEY did to HIM and what it is doing here! And something about an amulet he lost ... My mind feels like I'm running around in the fog ... I don't know what to think of all this. Let's find a way for you all to join me at the house without these pets going berserk.

The distance from here (the fence) to the house is 20ft. We have several ropes available (mine is silk). We could attach one side of the rope at the top of this fence, and the other side at Aunt Marigold's chimney (I can climb up the roof to attach the ropes as these dogs won't hurt me). Then you all can attempt tight rope walking ... Or maybe even crawling along the rope will do just fine. This may allow you all to cross the distance to the house without touching the ground and stay high enough so these doggies can't bite.

Any other suggestions, or should I concentrate on gathering info INSIDE the house?"

Hide from animals = 9'42"

Airin more ideas (Illegal I know, but we're brainstorming here ;-) ) 
Tuesday March 8th, 2005 8:54:31 AM

What if we try to lure the dogs away ? If someone among us has some meat we could attach it to a piece of string. Then, as those dogs can't see me, might be able to lure them away from the fence for you to run up to the house ?

Olo  d20+3=4 d20+3=20
Tuesday March 8th, 2005 10:10:35 AM

Olo touches his forefinger to the powder on Airin's dagger, inspects it, then rubs the powder between finger and thumb.

When he speaks, it's in a low, conspiratorial tone, so as not to be overheard by the beasts.

"Mayhap it's silver? A protection circle would be my guess, though I wouldn't know if it's to keep something away or to keep something contained." (Know:Arcana 1+3=4, Know:Religion 17+3=20)

Olo turns again to examine the yard, and looks as if he's calculating in his head.

"You know, I could throw a mist over most of this yard. That, and a some of my stronger spices in the air could keep these beasts busy long enough for us to make it inside and throw the latch. Of course, Airin would have to make sure the door was ready for us ahead of time."

Patterton 
Tuesday March 8th, 2005 2:05:59 PM

Patterton looks at the powder for a moment, then shrugs. "I don't claim to be an expert on magic, but I do know that we need to get in there quickly and sort this business out."

He then unslings his backpack and reveals a quiver of elven design containing 20 glowing arrows. "If these beasts can only be struck by magic weapons, I suggest we fire some of these at them while they're on the other side of the fence. After that, I have a short lived potion that will allow me to harm them with my blade. Olo, Selithe, Kendry, you must have some magics that can aid us."

OOC: Stephen, I won the arrows at the christmas tree contest in the giggeling ghost. I never got a straight answer what they are, but sience they're glowing, I assume they're magical.

Kim - OOC re: arrows 
Tuesday March 8th, 2005 3:46:13 PM

The arrows are masterwork arrows, according to what is posted in the Giggling Ghost for that time. [Or maybe it was posted on one of the other boards about the GG tree gifts.]

Kendry 
Tuesday March 8th, 2005 7:50:13 PM

Lest the small group stand near the gate and let the, likely, sharp-eared 'dogs' listen in on their plans, Kendry suggests they take a walk about. Though concerned for his aunt's toes, perhaps a turn around the dwelling will reveal alternative avenues of approach.

"Come, let's go," he tells them all. "We've others we can visit." If any resist, he gives them a wink, yet not so that the lazy-eyed dog can see this visual cue. He takes them along to the opposite side of her house, to see what they may find there. Another entrance, perhaps? Quietly, he mentions, "We can't just be making plans within earshot of such fierce guardians - yet some deliberate speed is in order. Rocks through the windows? Rain arrows down on the hounds from the roof? A back door? Let's see what can work to our advantage, and the rescue of the captives. Perhaps, Patty, I could use a few of your arrows - say six or eight? Do any have nets? Should we break the sprinkling of dust?" Kendry looks to see whether the circle of dust encompasses the whole house...

Going in the Back Door! (DM Stephen)  d100=99 d100=15 d100=5 d100=47
Wednesday March 9th, 2005 8:22:40 AM

(Kim is right, the arrows are masterwork and give only a +1 bonus to hit.)

Airin returns to the group to tell the others what she has learned. She brings with her a small sample of a powder she found on the ground circling the house. Olo possible theory for the powders use is correct. It does appear to be the same material component used in Magic Circles of Protection. Only slightly altered. (Olo gets 100 exp point. :)

Airin does see the dogs morph into their more dire beastly form as she walks near them, but they dont react to her. As soon as she steps far enough away, they return to normal.

The group makes it around to the back. Their is a back door into the house in full view. And a gate to the fence as well. There is also a set of double doors that leads down to a root cellar against the back of the house. The dogs didnt follow. (Lucky. rolled a 99!)

What will our hero's do next?

(Airin's use of the potion has been most helpful as well. 100 exp.)

Airin preparing real post 
Wednesday March 9th, 2005 11:11:41 AM

Airin first makes a few signals to her friends to propose to sneak up to the house to open the back door for them without risk of them doggies to come round the corner suddenly.

If they all think that's the best thing to do Airin will make her move next post.

Kendry 
Wednesday March 9th, 2005 3:30:20 PM

Kendry nods his head to affirm Airin's signaled plan. Since Kendry's bow is masterwork, he changes his mind on his request for some of Patterton's arrows. [I think that there is no net benefit to using masterwork arrows with a masterwork bow.] His arrow remains nocked. He stands behind the fence, and glances back and forth in case a canine should round one corner or another of the house, ready to fire if he deems it appropriate.

Selithe 
Wednesday March 9th, 2005 4:02:55 PM

(OOC: Sorry about not posting yesterday, some RL matters came up.)

Selithe moves around the house and notes the celler door and whispers to Kendry, "Think that it will lead into the house? If worked right and we can get it opened unnoticed then if the doggies do attack then we will have them in a smaller area."

Selithe also thinks over Airin's idea and waves her over as Selithe motions to the crossbow she had gotten before, "If your idea is the one we have to go with then I can use my crossbow with a rope attached to the bolt to get the rope on the roof. We are light enough and if it hits good enough it would surely hold for one of us to get up there and tie it off better."

Other then making some suggestions Selithe still thinks over her spells she has ready and speaks up when magic from her is brought up, "I currently have little to protect against those dogs but I will do my best."

Spells
0th:Acid Splash(2), Detect Magic(1), Prestidigitation(1)

1st:Mage Armor(1), Magic Missile(2)

Olo 
Wednesday March 9th, 2005 5:45:36 PM

Olo shakes his head when he hears Selithe talking about engaging the dogs.

"Hopefully," he whispers, "we can get the door closed behind us quick enough so we don't have to fight them."

Olo then proceeds to doublecheck the buckles on his bracer and hefts his morningstar in his hand.

Patterton 
Wednesday March 9th, 2005 6:09:58 PM

Patty gives Olo a nod, then turns to Kendry. "Right. I say we sneak into the cellar, find the door and take this beasty by suprise before your aunt comes to any harm. I could try to position myself between him and the front door so he can't let the other dogs in."

Kendry 
Thursday March 10th, 2005 12:59:31 AM

"Airin, see if the door will open." To Selithe, he says, quietly as circumstances dictate, "The cellar may have an opening into the house, but usually they don't. Say, while Airin checks the door, let's you and I see if the cellar does allows access."

"Olo, Patty - keep watch, signal if need be, or do whatever else comes to mind."

The bard thinks to himself that the whole group should be schooled in Duncan's sign language. At least enough for situations like this.

He walks over to check out the cellar. If Selithe agrees to accompany him, then with her. If the cellar doors are locked, he grasps his hands together in the locking sign to signal others. If not locked, he opens one of the doors (or both if the design demands it), taking care to move slowly, carefully, quietly. He prepares to jump out of the way should something leap forth. No telling what may be going on with fate and luck in the sky.

Airin  d20+10=18 d20+5=23 d20+7=14 d20+10=22
Thursday March 10th, 2005 2:44:57 AM

As her friends also want to attempt the entrance through the back , Airin sneaks up to the house. (move silently 18)

Not worried about the dogs, but still carefull not to make too much noise she casually scans the ground to see if the powder is everywhere around the house (spot 23).

As she approaches the backdoor, she takes out her masterwork thieves tools. If Kendry manages to open the door she will not interfere. If the door is locked she will do her job.

First she will carefully listen at the door. Never know who's behind it right (listen 14) but the door seems to weaken whatever can be heard. Then her nimble fingers play with the thieves tools and carefully open the lock (open locks 22).

Let's get inside quietly ...

Family Trees
Bad Moons Rising


Going in the backdoor (DM Stephen)  d100=80 d6=3 d100=58 d100=5 d100=70 d6=4 d6=5 d6=5 d20+5=24 d20+3=23
Thursday March 10th, 2005 8:19:13 PM

The hobbits make their way to the back of the house and enter into the yard through the gate. The group seem to be quiet enough not to draw the unwanted attention of the dogs. Whew! (lucky)

Kendry and Selithe head straight for the cellar doors. Airin also very stealthily creeps up on the back door. Along the way, she notices that the powder trail does in fact circle around the house. Kendry and Selithe find the cellar doors locked with a padlock. Airin notices the backdoor is locked as well. She can also see in through the window next to the door. This back door enters into the kitchen. The rogue instantly gets to picking the lock. She can hear more commotion inside, but cant make out the words. Sounds like the wolf-man is making a mess of Marigold's parlor. Suddenly the lock goes "click" and doornob is now able to be turned. The door is unlocked.

Patty and Olo stand back and keep a watchful eye. The priest prepares for the worst.

Patterton 
Thursday March 10th, 2005 11:10:44 PM

Patty begins to wonder if prehaps the danger beyond the door is closer then previously thought. He hefts his longsword and divides his attention between his surroundings and the cellar door, ready to defend the party from attack in either direction.

Selithe 
Friday March 11th, 2005 1:34:09 AM

Selithe looks to her brother and chews her lip slightly and leans in, whispering in her brother's ear, "Guess we should go in first. If nothing else I can use my spells to slow whatever we might meet down some."

Selithe smiles lightly and motions for her brother to open the door. Selithe has her sling out and ready but she also is clearly got a spell in mind to use if need be.

Spells
0th:Acid Splash(2), Detect Magic(1), Prestidigitation(1)

1st:Mage Armor(1), Magic Missile(2)


Kendry  d20+4=17 d20+3=4 d20+5=10
Friday March 11th, 2005 2:15:56 AM

Kendry gives Airin a congratulatory hand signal. He motions for her to open the door. Once she has done so, he steps over the threshold, moving silently (17), spotting what he can (1+3=4, pretty much nothing), and listens (10) for what he might hear. He steps aside to let the next person in. Also, he gauges the ambient light in the room. His bow is still out and ready.

Airin  d20+10=26
Friday March 11th, 2005 3:36:59 AM

Happy the door opened soo fast, Airin quickly puts her tools back into ther pouch. She opens the door for the others to move in first. Phfew ... this could be close quarter fighting ... Airin preferes long range combat :-)

Suddenly she tries to stop the others by tappin on their shoulders and tries to make hand signals to make clear what she wants to say :
Hopefully you can figure out what she's trying to tell you :-)
Highlight to display spoiler: { "Me ... to front door ... knock on door ... divert wolf/man ... you attack from back by surprise ? ...yes ? ... no ? ... Need signal ..."}
As she's not in danger from the dogs in the front garden she might as well take that chance.

There's no use to jump through the back door into the living area all together. So Airin descides going round the house again up to the front door to create a decoy could be fun. Of she goes again, very silently of course (move silently 26)

She gives another casual look at the powder circle. Is there only 1 circle ? Or are there 2 ... 1 close to the house and 1 close to the fence ? Maybe to keep the dogs inside those circles and to change them whenever someone enters the circle ?

Hide from animals : 9'30"

Kendry 
Friday March 11th, 2005 12:42:41 PM

When Airin indicates she plans to go around to the front, Kendry signals no. He motions that she should come in with the rest of them.

He is concerned that, though invisible, that lazy-eyed dog is likely bright enough to figure out something is funny if a knocking sound is made at the front door, and he can't see who is doing it.

Kendry motions for the rest of the party to enter. Best to stick together as much as possible.

Airin 
Friday March 11th, 2005 3:48:27 PM

As Kendry waves not to go the other way around, Airin sticks with the rest after all. Best thing for to do is to prepare her crosbow ...

She casts a gentle smile at Kendry for helping her stay out of trouble ...

Patterton  d20-2=16
Friday March 11th, 2005 4:53:24 PM

Patty pushes ahead of the others and enters the doorway as quietly as he can (move silently 16- sweet roll even with the minuses!), his eyes darting about for danger. The prospect of a good scrap has put him in a good mood and Patty grins a bit as he surveys his surroundings.

Very nice kitchen! (DM Stephen)  d20+5=12 d100=62 d100=62 d6=4 d6=2
Friday March 11th, 2005 7:57:17 PM

The door opens and the shouts and growls of the wolf-man become louder and easier to hear. For now, it seems the wolf-man is taking out his frustrations on the furnishings and knick-knacks of Marigold's parlor. Splintering and cracking wood, shattering glass and ceramics. Marigold remains silent while the other two gasp with freightened responses to every slash and blow to Marigold's personal belongings.

Patty bravely takes the lead and stays very quiet as he enters. But with all the ruckus in the other room, its quite easy to remain unheard. But you can never be too careful! The kitchen is a very tidy and neat. Everything is in its place. Not a single smudge of uncleanliness can be seen anywhere. Its a very fine kitchen. Pots and pans, large and small, hang from hooks on the wall. Potted herbs set next to the window to take in the sun during the day. There is a wood burning stove and oven against the left wall, along with a fireplace. There's a closed door on the right wall with a small plaque, in the shape of a rooster, saying, "Root Cellar." A dumbwaiter is just to the side of the root cellar door. Over on the counter there are jars, storage bins, a bread box and various other kitcheny things. Cabinets line the walls above the countertop. In the middle of the room is a big butcher block-style table. A very sharp looking cleaver rests on top along with a simple, plain, wooden stick. Across the kitchen on the opposite wall from which you entered is a doorway with a set of loose swinging doors. Its apparent that the doorway leads into the dining room. All the commotion that you hear is coming from that direction. Suddenly ... a scream!

(BTW - The powder, by your estimate, circles the entire house. Only one circle. The powder trail is just a few feet away from the outer wall, so its a tight circle, not loose.)

Kendry  d20+3=17 d20+3=20
Saturday March 12th, 2005 3:57:36 AM

Kendry searches for Aunt Marigold's big jar of ground pepper. Ah - there it is! (Search: d20+3=17) (or something in the neighborhood - flour, salt, paprika, what have you).

"Find Silverware," he whispers in Selithe's ear. He whispers the same to Airin, and adds to Olo, "Tablecloth or net or blanket."

He sets down the bow and arrows carefully on the counter. Gingerly, he removes the lid from the pepper jar, and moves his finger around in it a little, to make sure the contents are loose enough. To Patterton, he points to the darkwood bow, and indicates it is a very good bow. With a wave, he invites him to take it, if he wants to.

He waits for a few moments, allowing the others to prepare. Then he walks out into the living room, looking down at the jar. "Aunt Marigold, is this what I use for the oatmeal cookies?" As soon as the wolf-like man is close enough to him, Kendry tosses the contents of the pepperjar into his face (pepper-poof in the face attack, d20+3=20).

Patterton  d20+7=22 d8+4=6
Saturday March 12th, 2005 6:06:15 AM

Patty waves off the bow Kendry offers him and as soon as Kendry enters the room, he hurridly applies the magic fang potion and rushes in to help. He will try to cordinate his attack on the wolf man right after Kendry tosses the pepper in his face so as not to get caught in the cloud. Patterton stabs at the wolf man's torso (attack= 21, dmg=6).(OOC entered wrong attack bonus on attack roll. Should be +6 so the roll is 21, not 22)

.....................
HP 12
AC 20
attack bonus +6
dmg(masterwork longsword)1d8+4
special:

Diehard feat: You can remain conscious after attacks that would fell others.
When reduced to between -1 and -9 hit points, you automatically become stable. You don't have to roll d% to see if you lose 1 hit point each round.
When reduced to negative hit points, you may choose to act as if your were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.


Ryan 
Saturday March 12th, 2005 2:12:01 PM

OOC: OK. Brain fart. I was right the first time. Hit bonus is +7 with the halfling racial bonus.

Selithe 
Sunday March 13th, 2005 8:00:17 PM

Selithe takes in a deep breath and holds it a moment as she lets her brother do his thing. Selithe keeps her sling ready but also a magic missile spell on her lips just in case.

Olo  d20+4=11 d20=16 d6+2=7
Sunday March 13th, 2005 10:46:10 PM

Olo's happy bringing up the rear until he hears a scream. Gritting his teeth to keep from doing anything too hasty, he pulls the door closed behind him and latches it. Nodding to Kendry's suggestion for a tablecloth, he grabs one if he spots something appropriate (spot=11) though he doesn't stop to search through drawers or cabinets.

He's right behind Patty when entering the room and this time he doesn't stop to ask questions.

ooc: if he's got a tablecloth..
Olo rushes in as close as he can get and tries to sweep the tablecloth up and over the wolfman's head. (Attack = 16 + 2str - 4nonprof = 14)

ooc: if he doesn't have a tablecloth..
Olo rushes in as close as he is able considering all the people in the room, and takes a swing at the wolfman with his morningstar, intent on teaching the beast a lesson regarding threatening halflings in their own homes. (Attack = 16+2Str, Dmg = 7)

Airin  d20+5=9 d20+10=11
Monday March 14th, 2005 3:33:47 AM

As Kendry whispers to find silverware, Airin takes a look around. However what good can a silver fork do ?!? She quickly scans the room, carefully opens a few drawers hoping to find a silver steak knife that resembles a dagger ..

spot = 9
move silently = 11 (nat 1 - EEEK)

but the last drawer she opens makes a terrible noise. Airin is soo surprised she jumps up, hitting the pottery with her head, causing one of the jars to fall to the ground ... BANG ... CRACK ... CURSE ... this isn't exactly her idea of a surprise. Sheepishly she looks to the others ...

Exactly at that moment Kendry throws the door to the living area open and moves over to the Wolf/man. Airin is way too surprised ... all this is happening soo fast !

She readies her crossbow and attempts to look inside the living area. However with all other going in front of her it'll be difficcult to see anything.

Peppered! (DM Stephen)  d100=88 d100=27 d100=42 d20+5=11 d4=3 d20+5=18
Tuesday March 15th, 2005 1:22:46 AM

Kendry does find a canister (88%, lucky) with some ground pepper and proceeds to follow the noise through the dining room, toward the palor.

Airin quickly rumages though the drawers (27%, sorry) only to find measuring cups, some wooden spoons, small standard pieces of kitchen cutlery and various other unhelpful items. The cleaver on the butcher block looks promising, but so does a heavy cast-iron skillet. As she follows her friends into the chaos, she spots a beautiful wooden cabinet along the wall in the dining room. Fine dinner plates, sausers, gravy boat, tea cups and some fine silver serving trays are on display behind glass doors. Looks to be the good stuff. Who knows what else.

Patty takes his potion and follows in behind Kendry. Olo does the same, but also looking for that ever elusive tablecloth. Unfortunately, the dining table is left bare, since its also made of a fine, highly polished wood. However, the cleric spots a table cloth, disguarded on the floor, in the parlor during the wolf-man's rampage. (It will be your full turn to get to it and pick it up. Rolled a 42% chance for you. Not bad, but not good either.)

After Kendry says his thing, he forcefully empties the contents of the black pepper can into the direction of the culprit. (Wolf-man's AC is 16) A cone of pepper billows forth and stings the eyes of a surprised wolf-man (Reflex 11, fail). He shrills in pain. But that shrill quickly becomes a roar of feral rage, unlike any of you have ever heard. (Wolf-man's new AC is 12)

Patty then rushes in and slices into the beast with his sword. Again, it cries out making your ears ring.

Selithe prepares her sling or spell. Now seems like a perfect time to strike.

The beast stumbles backwards, dazzied in confused. Almost tripping over broken furniture and other debris. He's unable to act this round. He rubs at his eyes, trying to regain his sight. Those in front look on in shock that the creatures wound, from Patty's sword, isnt nearly as severe as it should be. His deep piercing cut is only a mere scratch.

The room is in shambles. Doesnt appear to be anything left in one piece. All three women are still tied up in their chairs next to the fire. The woman to the right of Marigold has tipped her chair over trying to get loose. Marigold looks as furious as the wolf-man, but remains cool and calm.

(Wow, masters of the surprise attack! Sorry I was late. Didnt get home until after 10:30pm.)

Kendry  d20+4=15 d20+1=3 d20+1=6 d20+1=4 d20+1=21 d20+1=6
Tuesday March 15th, 2005 3:51:28 AM

"Girl - the gift bag!" Kendry yells in Airin's direction as he grabs a box from his knapsack, and opens the box as he swings it in a low arc towards the raging wolfman. Emptying from the box are a set of masterwork caltrops, scattered at the wolfman's feet (AC 15 for aim to get it in the right area, roll 1d20+1 vs AC 12 for wolfman to step on any caltrop. A successful hit does 1 hp damage, and slows person with wounded foot to 1/2 speed for 24 hours. 1st three miss. 4th is nat 20, no crit though). He drops the box after the four-spiked metal objects exit, and steps to a point adjacent to Aunt Marigold's chair. He prepares to pull another weapon...

Airin  d20+5=24 d20+5=18 d20+1=18
Tuesday March 15th, 2005 8:58:27 AM

"Girl - the gift bag!" is exactly what Airin needed to snap out of her amasement of what's happening now soo sudden.

She quickly snatches the Tanglefoot Bag from her pouch and throws it at the Wolf/Man.
(attack roll : 24)
The funny looking bag cracks open right on the Wolf/Mans torso, covering him with a sticky goo. Upon exposure to the air, the goo quickly turns rigid disabeling the Wolf/man to move freely
(att roll -2 / Dex -4 / WolfMan make a DC15 reflex save of be glued to the ground / DC17 to break free if glued).

Airin cheers as she sees the bag splattering right on the Wolf/Man and hopes the goo will successfully pin down their opponent. It could be MOST interesting to capture this beast alive !! If it's glued they can carefully tie him down and interrogate BEFORE releasing aunt Marigold maybe ? After all ... who's the good guy and who are the bad girls ?

After throwing her Tanglefoot bag, Airin scans the living area and especially takes a good look at Aunt Marigold and her friends. Why is Aunt Marigold soo enraged and not affraid ... she sure acts weird. (Spot 18 - sense motive 18)

(active spells = Hide from Animals 9'18")

Olo  d20+2=22
Tuesday March 15th, 2005 9:32:32 PM

Cursing under his breath, Olo feels a bit clumsy as he takes longer than he wanted to snatch up the tablecloth. Finally getting a decent grip on it, he spins and runs after the others to engage the wolfman. Running into the room, he gives the tablecloth an expert snap and is delighted to see it settle over the blinded and glued creature (To Hit = 20 + 2).

Selithe  d4+1=3
Tuesday March 15th, 2005 11:55:05 PM

Selithe frowns when she sees the wolf man and instead of using her sling she quickly raises her free hand and points her pointer finger at the wolf man, speaking quickly, "I do believe your luck is going to change hairball for tonight the joker is wild." Once Selithe speaks a burst of magic energy comes from her pointer finger in the shape of a single small magic missile.

<magic missile damage:3>

Patterton  d20+7=21 d8+4=11
Wednesday March 16th, 2005 1:18:46 AM

Patty does not hesitate as he sees the strange goo and the tablecloth envelope the wolfman. With a loud grunt, Patty whips his blade overhead and cleaves deeply into the beasts chest. (attack roll =21 damage roll= 11)

Marigold [DM Jerry]  d20+2=22
Wednesday March 16th, 2005 1:50:42 PM

The wolf is bombarded with goo, sword, missile, and steps on pointy things. He sneezes, while struggling to see.

Marigold rises tentatively to her feet--chair on her back. She then flexes and the chair is destroyed to her great delight. Sending shards in various directions, there are sounds of things breaking which can be faintly heard.

"Finally!" She screams maniacally.

"You FOUL MANGY FLEA-BITTEN MUTT! Now it's my turn! You ARE going to tell us NOW all we wish to know, aren't you Sotirod! You will do this because you fully understand what I'll do if you don't!"

She holds up the amulet as if to break it with her bare hands.

She continues.

"You are going to explain the actions of Xemrac and what the bloody moon he thinks he's doing! We are not his pawns and we won't be sacrifiiced!"

With a start, she stops frozen, looking directly at Patty and the others with horror and surprise on her face.

The Wolf, fighting down the pain in his eyes, his feet, and struggling with the goo, pauses as well.

He chortles coughing. "Ohhh ho ho hoooo! You didn't want them to hear that! Ohhhh hoo hoo hhooooo.

"Goody Goody Marigold doesn't wants her secrets revealed to the kiddies. She wants them ignor......."

"Silence you fool!" shouts Marigold.

Almost giddy, Sotirod continues, "Why don't you tell them about the election! About the reason behind my employment? Why you stole the amulet? Go on! Tell them!"

Kendry 
Wednesday March 16th, 2005 4:25:44 PM

About to pull his dagger to cut Aunt Marigold free of the chair, Kendry is surprised at her show of strength. "Well, Auntie, I suppose now is not the time to talk about oatmeal cookies. Unless Xemrac might like a dozen. Who is Xemrac? If you don't mind me asking."

He turns to the wolfman, and says, "I hope you'll understand our zeal in defending our family, Sotirod. I'm Kendry. Is that your welcoming pack outside the door?" he asks the wolfman, then turns toward Marigold, "Or are they your dogs?"

Patterton  d20+6=25
Wednesday March 16th, 2005 5:02:34 PM

Patty, his blood still racing from the breif skirmish, turns his attention to Aunt Marigold and her friends. He keeps his sheild up and gestures at them with his sword, "Start talking,then. What about the election? The good folk of Hovel are going to want an explanation. What is it the church does to witches, Olo? Burnt at the stake, aren't they?"(intimidate=25 almost a nat 20) :(
Patty shoots the priest a wink with the eye that's facing away from the witches.


Selithe 
Wednesday March 16th, 2005 10:21:41 PM

Selithe looks around and is utterly confused as she tusks her sling back in her belt and looks to everyone, "Okay, someone explain this whole mess to me because this makes no sense. What is this wolf dude doing here? who or what are those dogs outside? where the heck did you get so much power Aunt?" Selithe is very confused and awaits a answer, not to patiently either.

As Selithe stands there she looks to the wolf man and frowns some, "Well, if your not the enemy then I'm sorry for hitting you with a magic missile."

Airin  d20+5=18
Thursday March 17th, 2005 2:50:29 AM

"Go on Sotirod ... tell us more"

Airin is quite suspicious about his accusations to Aunti Marigold. She drops a keen eye at the amulet. Maybe there are markings to be seen (spot 18)

Next she takes out her silk rope and walks over to Sotirod. As she walks over there, she asks the others if she should tie him for safety.


Olo  d20+2=12
Thursday March 17th, 2005 10:35:41 AM

Not catching the intent of Patterton's question, Olo shrugs and answers it seriously.

"That fully depends on the church, Patty."

Olo really wants to find out what's going on, but doesn't feel that adding another voice to the chorus will help much. While he waits for an explanation, he keeps his guard up in the case that someone tries something sneaky.

OOC: With all the muscle around to back him up, Olo's more worried about someone using magic. He's keeping an eye out (held action) for spell casting or use of a magic item, with the intent of grappling/subduing the caster should it be attempted (ToHit=12).

Olo 
Thursday March 17th, 2005 11:45:53 AM

OOC: Whoops! Olo's Melee ToHit is +3.
Don't know why I've been using +2 all this time.

So ToHit = 13

Listen To Me! [DM Jerry]  d20+15=33 d20+4=10 d20+3=13
Thursday March 17th, 2005 5:52:36 PM

"Shut up Kendry! Are you so quick to put your aunt to the fire?"

Then when Patterson tries to intimidate her, she starts for a second, but only a second. Then she turns on him with a smile of understanding. "Nice try Patterson. Respect your elders!"

As Selinthe addresses the wolf. He laughs.

"Oh! Oh ho ho hooooo. Such politeness. I'm sorry I hit you sir. I hope you're not real evil cause I might try to save you and then parade you as a fool through town! Oh, these youngsters are precious indeed witches. They will taste oh so good....ON A SPIT!"

Then Airin tells the wolf to talk more.

"Tell you more? Sure puddin, and in one is exactly how I see ya, but let's even the odds a bit shall we?"

He stretches but remains held fast which causes the wolf to let loose with some of the most vile curses and cusses anyone in the valley has ever heard!

Marigold then takes a step forward. "I have had enough. Not only did I lose an important election tonight, but now I find myself confronting evil incarnate (and she indicates the wolf as that evil) but my precious dears have been exposed to you as well.

This ends now and Xemrac can be damned to the Estates of Unrest! She pulls out the amulet. It begins hissing and burning her neck. "Listen to me and grant my petition!"

At this moment, Olo rushes Aunt Marigold as per his readied action. His morning star is raised and he swings it mightily! [d20+3=13] It slams against her chest, but bounces off seemingly rebuffed as the world around everyone seems to rotate becoming a grand vortex!

The spinning!

Crashing into things!

The roar of something evil shouting Marigold's name!

Loss of vision and location.

Things going black!

Darkness and dreaming. Dreaming of being chased by wolfs who want to tell you something. Dreaming of things in threes. Three witches. Three dogs. Three candidates. Three stars in the sky. Three pies in a window beckoning. Three scrumptious meals. Then warmth and light and heavy snoring.

Sleepily you awaken to the sound of ogre snoring, a bright warm morning sun, smells of the barn around you, and smells of your ripe selves without baths!

It is morning.

Patterton 
Thursday March 17th, 2005 6:51:41 PM


"No more pie for me, thanks...", Patterton mumbles in his sleep, "Give it to the puppy...he looks hungry." Then his eyes slowly open and adjust to the new surroundings.

Patty springs to his feet so quickly, he almost pitches himself over backwards. He whirls in a circle, looking for any threat when he discovers they are in the barn.

"What in the...? Wake up everyone! We've got to get to Marigold's!"



Kendry 
Thursday March 17th, 2005 7:00:26 PM

Kendry looks confused & hurt when his Aunt falsely accuses him of wanting to put her to the fire. He had just come to her defense! It was Patterton who spoke of burning at the stake, not himself. He was about to caution Patty on such speech. But circumstances did not allow for such...

Whose dogs were they, anyway? Who is Xemrac? "No, Olo!" is all he has time to shout out before he enters into a strange night of dreaming.

Who is Sotirod, in his non-wolf form? A weird thought - could that be Calfast? - crosses his mind, and is instantly discarded. No way. Absolutely.

Kendry stretches his legs, his shoulders, his arms. He listens to Lomar's snoring as he sits up and looks around him. "Selithe? You awake, sis? Hey, Patty. Olo? Airin. Bobbles?" He stands up, and stretches again. He rubs his eyes. "What a night. What a night." He takes better inventory of his surroundings.

DM Jerry 
Thursday March 17th, 2005 7:47:22 PM

OOC: Congratulations. For the last module, you receive 2000xp each. This applies to everyone, even our new Jon as he will need to add that to the starting point of his character.

This should put everyone at 2nd level.

Complete your changes to character sheet. This is an official character sheet resubmit time. Send reconfigured sheets to Stephen and I for approval. ;)

Spend a moment updating your background too please. We'll send those on to Carl for uploading to the site.

We know this takes time so set yourself a couple of deadlines.

First, try to get into the queue in the CC for what you want to purchase by Wednesday of next week. If that's going to take awhile, send in the sheets anyway and you can add your purchases easily later and send the sheet again.

Rewards for services rendered is still coming friends, so wait for that to send in your sheets. That should be coming on Monday or Tuesday at the latest. Sorry, but it just won't fit into tomorrow's post. ;)

Second, with our without your shopping done, we need sheets in by a week from tomorrow.

Friday March 25th.

If everyone meets this due date, we will add 5% to the xp you just earned. If we're missing one, no bonus. :)

Hey! It's a group game!

So again, avoid sending in the sheets until you receive your monetary reward for the last module as well.

Now, for hero points.

Everyone receives one hero point.

I know Stephen handed out some hero points during the module. You may petition Stephen, I, and the group for additional ones for yourself or others in the group through next Friday.

Remember, it is not selfish to nominate yourself. Possession of hero points by an individual is valuable for the group. It lets the individual have second changes to succeed for the good of the group.

Remember that you get 30 x your level for hero points. Sorry, but you receive the hero points before the xp points so you get 30xp per hero point.

Airin 
Friday March 18th, 2005 4:04:56 AM

"What in the Wold was that ?!? Were we dreaming ? ... Or did this really happen ?"

Still a little shaken from what just happend, Airin feels a little confused. "Now what ?" she throws into the group. "Should we try to investigate Aunt some more ? Should we alert Calfast of what just happend ? You know he WILL ask questions. I'd suggest to keep this to ourselves a little longer. Maybe we ought to visit aunt once more ... I bet she'll be acting pretty normal again ..."



Selithe 
Friday March 18th, 2005 1:48:20 PM

Selithe lays on her back, snoring as she enjoys her sleep other then the weird dreams running through her mind. At one point it looks like she begins swinging her staff at something and she even speaks, "Back you evil wolf, back I said." Then her dream shifts to something else again and a grin pops on Selithe's face as she rubs her hands together this time, "Hey Kendry, I'll bet you highest card pulled for the slice of pie you have....what do you say huh?"

Selithe jerks awake when she finally notices the loud snoring and sighs as she looks around, "Great, first we visited our Aunt and now where in the barn sleeping."

Selithe hears the comments on what to do and speaks up really quick, "I don't know about anyone else but a bath comes first and then we visit our Aunt I think." Selithe stands slowly and stretches, "That sound okay with everyone?"

Kendry 
Friday March 18th, 2005 3:14:29 PM

"I'm not sure what you were dreaming, Airin, but I dreamt about things in threes. Witches, dogs, candidates, stars, pies, meals. And wolves chasing us, to tell us something," Kendry says with a yawn and another stretch.

To Patty, he says, "I figure that Sotirod did not win. Otherwise we would be puddin' pies, or roasting on spits. I know, after Aunt Marigold started talking to that amulet, and Olo tried to whop her, that things started spinning. I wonder at the power of that amulet. Did anybody get a good look at it?"

He waits for an answer, then adds, "I would guess that somehow or other, Aunt Marigold got us back here. Did anyone get a good look at the other two ladies sitting next to her?" [OOC: Am wondering if we recognize either of the other women.]

"Hey, Lomar. Lomar, wake up, sleepyhead. Were you awake when we got in last night? Good morning, by the way." He asks the same of Bobbles, trying to get to the bottom of their mysterious change of locale.

Patterton 
Friday March 18th, 2005 5:02:16 PM

After the initial suprise wears off, Patty relaxes a bit and pulls off his chainmail shirt. "A good bath sure sounds fine to me. Where do you Hovel folk keep your tubs at?" He sticks his head out the barn door and scans the area for a well or stream.

Patterton grins at Olo, "Any chance you could whip us a up another masterpiece, Olo? My belly is grumbling after our run in with Sotirod and the witches."

Kendry 
Friday March 18th, 2005 5:59:36 PM

The bard checks to make sure he has all his equipment, including his darkwood compound short bow.

The Big Dream [CDM Jerry]


The Big Dream [CDM Jerry] 
Saturday March 19th, 2005 1:16:23 PM

As our heroes continue to wake up and discuss the strange events of the previous night with both frustration, confusion, and a sense of purpose to find out the answers to the mysteries the visit to Marigold's house presented, they are confronted with even more surprises.

Calfast comes running in with two of the city militia. "You goodpeople in here? You ok? Have you been outside? Did you sleep? What happened?"

In the confusion that follows, Calfast interrupts any beginning explanations. "So you haven't looked outside? Look! Look!"
A quick glance out of the barn door shows that the entire barn is surrounded by 3' tall mushrooms.

As you look they begin to glow. This causes something strange to happen to your stomachs which are very empty. A feeling of movement, uneasiness.

Then without warning, a secondary awareness begins to grow on your conscious. Your minds begin to meld and grow into one.

Calfast, wonder in his voice says, "Something's happening."

Some sort of collective elven effect is at work!

As you struggle to come to grips with these events, your conscious minds fade and a waking dreamlike state begins.

There is then a joining of minds. Elven minds. Minds that look at life in terms of centuries instead of years.

Nearby elves join in. Some join to a lesser extent being half-elves or other relates species.

The pool of collective thought grows until it becomes Woldwide!

The overwhelming thought becomes "Why?"

An ancient being joining the mix replies, "This has happened twice before. This is the third time."

"What has happened before? comes the overwhelming response."

"This. Prepare and listen."

A common Elven Dream begins.

---------

You are floating...in space..?

You can see The Wold turning lazily beneath you, so very far below--slow but steady, the planet rotates, basking blissfully in the light of the bright golden disk hanging above it. Sunlight dapples the large fertile brown expanses of land dotted with areas of green forest...it sparkles across the waves of the blue-green ocean.

The Wold is as it is.

Suddenly you become aware that there are three smaller discs approaching the bright one, also at a slow but steady pace...you realize that the bright disk must be the sun, and the others are the moons of The Wold.

The three new discs align to cover the sun completely, leaving it and The Wold in darkness. But there--right in the middle of the now-black sun-disk--a pair eyes blink open, as though awakened from sleep.

The almond-shaped eyes--the bright, brilliant hue of sky and sea--look down upon The Wold. They widen in surprise, as though viewing the burgeoning world for the first time in a very, very long time...then the expression in the turquoise eyes grows rather sad. A tear forms and falls from one of the eyes as it blinks.

The eyes in the black sun narrow slightly--as though the unseen person to whom they belong has suddenly begun contemplating...and then the eyes blink again, once more brightening with the enlightenment of a great idea..!

The eyes glow warmly--if there were a face to go with them, you just know that it would have a happy, friendly grin in place--and The Wold, turning in its slow, steady pace, begins to grow green. Focusing on the planet, you can see that the forests of The Wold flourish and grow lush once more, spreading their fertile growth across the faces of the both the continent of Yrth and the Fragmented Lands, as the owner of the eyes laughs delightedly.

You swoop down from your lofty perch and find yourself standing in an ancient forest, Culverwood, breathing in the good green scent of the ancient trees. There is a dark, malevolent blot at the edge of your senses whom the collective knows to be Parnoth the oppressor--then suddenly, the blot disappears from sight and you hear the great beast's agonized screams.

More screams and cries ring in your ears now--the voices of those who oppose and harm Nature, the voices of those who would hold back the elves and make them lesser beings, the voices of evil. Too long they have been allowed to run free, but now they face their just reward. Through it all, the owner of the eyes continues to laugh.

The dream ends and the personal you physically awakens with laughter still ringing in your ears.

You slowly awaken. Your eyes open as if they have been asleep.

Kendry 
Sunday March 20th, 2005 1:50:26 AM

"Jumpin' John's wort!" exclaims Kendry as he comes out of the group trance. He opens his backpack, rummages within, and comes up with some paper. Searching a bit more, he finds his pen and ink.

The halfling quickly begins writing down as best he can the words and images he just experienced, not wanting to forget such an amazing vision. He follows that up with a description of what he dreamed last night.

As he writes, he speaks aloud some of what he writes, and asks whether anyone else saw what he just saw. He wants to confirm he is not going batty. He sketches the eyes he saw, trying to capture the blinking, the surprise, the narrowing, the warmth, the delight.

He draws out the disks. He realizes that he needs to organize what happened in some sort of order, so grabs a fresh piece of paper, and draws a grid, 3 rectangles wide, 3 rectangles tall, for a total of 9 panels on the page. He then begins to place text and illustrations in a sequential fashion, to show the unfolding of the vision. He continues on the opposite side of the paper. Then another piece of paper...

As he beings his work, he looks up. "Burgomeister Calfast - can you tell us something about this Parnoth?"

Patterton 
Sunday March 20th, 2005 11:00:54 AM

"Well, I don't think I'll be taking another nap anytime soon. I've hit my quota of strange dreams for the month."

Patty stand up and sits down on a bail of hay, trying to process what the visions meant. Had he felt a presence watching him during the commune? He can't shake the feeling and falls into silence as the members of the party discuss the vision.

Selithe 
Monday March 21st, 2005 12:00:43 AM

Selithe snaps out of the vision and frowns as she is terribly confused and looks to the others and even nods at Patty's comment. After gathering her wits and thinking over the things she seen in the vision she speaks to Kendry and the others, "Anyone make sense of that vision at all? It was really weird and I can take a gamble on it wasn't good at all, not by a long shot."


Airin 
Monday March 21st, 2005 3:31:00 AM

Heavily breathing from exitment all Airin can exclaim is " WHAT WAS THAT ?!? " ...

This "dream" was about the woldian sun and moons. Airin gazes up to the sky. Something weird is going on ...

As Kendry starts to write things down, Airin helps to fill in the blanks, amased they all lived the same dream. In a way that dream wasn't all too bad was it ?

"Hey who believes in dreams anyway !" says Airin as she turns around looking for something to eat. She's starving.

Olo 
Monday March 21st, 2005 5:57:08 PM

"I really have no idea what that was all about," Olo says as he sits up and scratches his head. "I wish I did know, since it seems to involve Wardd in some way, but...," his words fade away, and not finding better ones to replace them, he simply shrugs.

Latching on to a new train of thought, he offers up a suggestion. "Maybe the elves could tell us a bit more?"

Kendry 
Monday March 21st, 2005 6:59:29 PM

"Breakfast would be good," Kendry says as he continues his sketches and writing. He looks up to Airin. "I believe in some dreams. Others I just scratch my head at. Since obviously we shared two dreams in a row, that is not just chance. Some things, and some people - even some gods - are tied in somehow. We ought to figure out how, and why and wherefore."

He nods his head in agreement with Olo's idea to contact the elves. "Just outside of Angel Springs are a group of them, usually."

He calls out in goblin back into the barn. "Ooigh! Bobbles! You plan sleep all day? Wake up your eyes! Tell Lomar stop snoring. Come out and see big mushrooms! Big enough for soup for giant."

Hoping their two friends will roust themselves, the young bard turns back to the Burgomeister. "Calfast - you need to hear what we saw last night. Have you heard of someone of power named - just a moment." He sets his writing down on his pack, and goes to whisper in Calfast's ear. The two militia men are all right, he's reasonably confident, but he decides that a small measure of discretion may be appropriate.

"Have you heard of a person of power named Xemrac? Of a nasty wolfman called Sotirod? Heard of any hell hounds in the neighborhood lately?" he whispers, his back to the militiamen, then, stepping away, he again takes up his work. "Lots to think about this day, and in days to come, no?"

Selithe (Illegal 2nd post before DM post) 
Tuesday March 22nd, 2005 3:33:51 AM

Selithe looks to everyone as she gets ready to go get some breakfast and also some washing done as she would like to take a bath. She does look to Kendry and whispers to her brother, "Before jumping into things to much brother, please do remember you appearance and such at this moment. All of us need a good bath and some decent food before jumping to much farther."

(OOC:Will be getting my updated CS in later today.)

Airin  d20+6=24
Tuesday March 22nd, 2005 8:48:45 AM

Kendry is right, Airin knows he is yet is reluctant to admit that all having the same dream is very strange. Something higher is at work here.

Nature now plays a strong roll in Airins life and as she gazes up to the sky again she begs Mother Nature for guidance and wisdom : "What beauty will thou reveal to us ... How can we protect thy glory ... Show us the time of eclips and give us a way to defend the trees and all peacefull creatures in the Wold ... "

Airin tries to find answers. When will the moons allign with the sun and darken the Wold.

Knowledge Nature : 24

(ooc : Airin is now a Rogue(1)/Druid(1). Char sheet updated and will be send to DM's today)


Patterton 
Tuesday March 22nd, 2005 10:49:56 AM

Patterton breaks from his momentary silence and looks about the barn at his companions. "Well...what do we do now? A lot has happened in the past day. Kinda hard to make sense of it, to tell the truth."

OOC:Patty is now a 2nd level fighter with power attack. Woo-Hoo!

Questions? [DM Jerry] 
Tuesday March 22nd, 2005 12:51:58 PM

Calfast says, "What? I? No idea.

"Oh! Parnoth. He's a green dragon who rules the Emerald Kingdom far to the Southwest. SW end of Culverwood. Nasty fellow."

Calfast nods at Patterson. "Yes, I think I'll be an insomniac from now on by choice!"

"I am Burgomaster now though. So I must find out what's going on! Hmm...."

"Last time there were sendings like that, it was to the priests and it was just before the Gods destroyed the interior of the continent! This doesn't seem like that though. This feels like some...like a segining of bomething....I mean a beginning of something."

As Airin talks, and kinda states that she doesn't believe in it, Calfast looks at her carefully trying to determine where that comment came from. Her fear? Something in her past? He goes silent for a second.

"Olo, what makes you think it involves Wardd?"

Calfast looks at Kendry in surprise as the young halfling mentions monsters in the valley. He shakes his head no. "Connected?"

"It would indeed be a good idea to go to the Elves Retreat near Angel Springs and see if this is a racial thing. It was elves we were merged with in this...vision. Perhaps they can shed light on this."

---------

Meanwhile, Airin has been searching inwardly and trying to remember the movement of the moons and sun for the last few days. Her knowledge of nature does allow her to piece things together....sorta.

She realizes that yes, the moons are converging. How long? Her guess is about a week....or it could be sooner. She is not an astrologer after all.

-------
[sorry, I thought Stephen was posting this week.]


Kendry 
Tuesday March 22nd, 2005 4:30:24 PM

Kendry nods his head as Calfast fills him in on who Parnoth is. [OOC: Would this be general knowledge in Crescent Valley?] He is a little surprised at the Burgomeister's spoonerism, as he has always seemed well spoken before. Well, an election brings plenty of stress, and the first few days of one's administration - particularly with the events surrounding this one - perhaps, especially so.

Kendry rips off a little piece of paper on which he has written something. He hands it to Calfast. Here is what was written:
Last night at M.'s house, she & two other women were tied up. Werewolf S. was raging, asking them about his missing amulet. In front of house, three sleeping dogs. They changed form to hell hounds as we approached, and one, with a red eye, commanded us to leave. We snuck in back, surprised and partially bound wolfman. M. broke free. Mentioned name I just told you. "We won't be his pawns!" M. said to S. Then M. brought out S.'s amulet, invoked some power. Amulet burned M.'s neck. Evil being called out M.'s name. Weird vortex, darkness, we found ourselves back here this morning. Don't know what happened, exactly.
After handing that to the mayor, the halfling introduces his sisters, his friends, and himself to the two militia hobbits, asking after their names. He gives them a 'Well met!'

Then Kendry suggests to the group, "Let's get some breakfast, bathe, swing by our Aunt's place," the 'our' including him and Selithe, "then get ready to head to the elves. Unless someone else has a better plan. We'll take Biscuit," he says, referring to the pony belonging to his family, "and her cart.

"Let's see if Lomar and Bobbles want to come with us. Shall we ask them - or shall we see if they might stay here for a while? I'd love to have them along - but it might complicate things as we introduce them to the different towns and people along the way."

He turns to Calfast, "What is your counsel on these matters? If you intend to visit the elves, shall we travel together? If our big friend and green friend come along with us, could we have a letter from you - maybe two copies, just in case - stating that they are with us by your leave, and are to be treated with courtesy and politeness?"

And addressing all, he says, "When we pass through Humble's Ford, we can drop off the cart and pony. No doubt Gramama Eglantine will give my ear a turn for supporting Mr. Tunnelly, after she baked the twelve dozen rumberry pies for Marigold. We might spend the night in our hometown," he says, looking to Selithe and Olo, "Then move on to the Elven Enclave the next morning."

Turning to Airin, he asks, "Are there many in town, here, who keep books? I'm wondering whether we might not get some clues as to what's going on by speaking with someone who has read a lot."

"I'm open to all kinds of other ideas any may have. What are your suggestions, friends?"

Olo 
Tuesday March 22nd, 2005 4:54:34 PM

OOC: Quick clarification on past events...
Olo's intent was to "grapple and subdue" if someone used magic back at Marigold's, not necissarily whack 'em on the noggin with his morningstar. He didn't have justification (in his mind anyway) to use lethal force.

Olo first responds to Calfasts question regarding Wardd. "Well, it involves Wardd's moon to a large extent in anycase. And now," he adds with a quick shrug, "it appears to involve at least one of his clerics as well."

When Kendry recommends a course of action, Olo nods through most of it, but has a suggestion. "I think we need to check the house first, eh? I don't know how much time has passed, but that above all else might have an urgency to it. Then, we can clean up and discuss events further over breakfast."

If Lomar shows his face, Olo has a surprise for him. "Heya Lomar! You'll never believe what I've got. Last night, on the road, someone entrusted me with a gift for you. Um... In all the confusion since then, I don't quite remember who it was," he adds apologetically. With that, Olo rummages around in his pack and produces a plantain. He looks at it for a moment, shrugs, and hands it to the giant.

another quick ooc:
The plantain was a gift for Lomar from Clark the Catacombs Clerk. Hey, wasn't my idea, I just passed it along.

Kendry, quick question back to Olo 
Tuesday March 22nd, 2005 5:43:20 PM

"Sure, we could do that," Kendry agrees with Olo's idea. "We did bathe before last night's party, after all. Say, Olo - do you suppose these mushrooms are edible?"

Patterton 
Tuesday March 22nd, 2005 10:29:46 PM

Patty stands up, grabs his chainmail shirt and slings it over his shoulder. He then turns to the Cleric.

"I don't know if I'd bother with those mushrooms, Olo...those things might be the cause of these dreams in the first place. A friend of mine found a mushroom in the woods and took a bite...poor sod thought he was a glass of orange juice for a month." :)


Selithe  d4=1 d4=3
Wednesday March 23rd, 2005 1:17:08 AM

(OOC:Jerry, I went ahead and rolled Selithe's 2nd level hit points here. We reroll 1's right? if so she has gained 3 hit points + con bonus.)

Selithe looks to her brother and shakes her head as she speaks up, "Well, a bath is calling me and then I'll meet up with all of you."

Selithe will quickly run off to find a nice place for a bath, even checking at one of the inn's to see if they have one available. Once she is cleaned and has abit of food she will cetch back up with the group.

Airin 
Wednesday March 23rd, 2005 2:52:29 AM

As Kendry mentions "books" Airin tries to remember the things her parents used to say about Angel springs. Wasn't there a library or something like that ? The dream told them something similar has happend twice in the past. Some tales or songs might clarify a few things.

Otherwise there will certainly be a temple in Angel Spring where the elders might be able to explain more.

The thought of visiting the Elves in Angel Springs sure sounds great to Airin. Maybe she will hear something about the whereabouts of her mentor ... and not to forget ... she still holds those signet and two of them were Elven style.

With the road ahead in sight, Airin heads over to Blossom. "Are you up for a little walk through our beloved Valley my dear Blossom ..." she whispers as she gently pats blossom on her sides.

Rise and Shine! (DM Stephen)  d100=75 d100=93 d6=3 d6=4 d100=65 d100=34 d6=2 d6=3 d20+4=21 d20+4=16 d20+6=7
Thursday March 24th, 2005 12:41:45 AM

Calfast looks at Kendry's note. His eyes move from left to right as he reads. Suddenly his expression changes to shock and his eyes dart back to Kendry. He looks very perplexed. He returns to the note and reads it again. Calfast takes hold of Kendry's wrist and leads him to a corner of the barn away from the militia's ears. "What manner of story is this," whispers the Burgomeister? "I would not be talking of this to anyone else! Marigold, your aunt, is a very respected member of the community, and the commander of the militia." Calfast pulls off his spectacles and starts massaging his brow. With a short sigh, he puts them back on and continues. "Are you sure you saw this. You didn't have too many spirits last night or dream this outrageous story. There's a lot of that going around." After a short pause Calfast continues, "Ok, I'll look into it. Write down those names for me, and tell no one. I mean that! I know the ways of the world, good Kendry. So does your aunt. Don't give yourself any false sense of security for who you are or where you live. This place, in all its goodness and serenity IS NOT immune from the dark designs of those who wish to do harm. IF any of this you say is true, dare not speak of it to anyone. There are those who hear but are not seen."

A militiaman comes running up to speak with the Burgomeister. Calfast quickly pockets the note and composes himself after Kendry's shocking story. He's handed another note. "What a first day on the job. Oh my goodness. Oh my!" Calfast continues to read and rushes off with the militiaman. As he leaves he says goodbye to all and heads off to perform his duties as Burgomeister. "Oh, one last thing, if Lomar and Bobbles decide to go with you, take this too." He tosses a pendant that he pulled off from around his neck. It shows a crest identifying the authority of the Burgomeister. "Show that to any officials that may give you grief. That is the best I can do without having legal papers drawn up. Sorry, I must go, good day!"

You all don't feel terribly dirty. A night in the barn didn't help keep you fresh as a daisy, but it didn't make you too dirty that a good brushing of the hand wouldnt fix. Good thing you all washed the day before. The bathhouse and temporary bath tents are crowded with party goers from the night before. Expect long lines if you go.

Lomar and Bobbles cant help but wake from all the commotion. However, Bobbles doesnt appear too lively. He had a wee bit too much food and drink. "No good, Bobbles feels ... uggghh!" The morning light doesn't help situations for the goblin. The bright sunlight always hurts his eyes, but this morning the pain is especially keen. It's obvious that Bobbles isnt going anywhere anytime soon. Lomar is in good spirits and helps prepare for breakfast. However a small group of halfling men and women stop by the barn to drop off a welcome wagon of food to Crescent Valley's newest addition. Almost a full cart of leftovers from the night before. Enough to feed an ogre (and his hobbit friends) for several meals.

Several of you know of the "elven encampment" outside Angel Springs (especially Airin). It's actually a small druid grove, tended to by mostly elves and a few local hobbit druids.

(Im assuming you all decided to visit Marigold again.)
After breakfast, you all decide to get ready and head back over to Aunt Marigold's house. Lomar decides to stay behind at this time, because of concerns for Bobbles. As you all turn the corner, just up the lane from Aunt Marigolds house, you all see the three dogs still in her yard. In the light of day, they dont appear threatening. They look like normal dogs. They act like normal dogs. Or are they?!


Airin 
Thursday March 24th, 2005 4:35:05 AM

The left overs from last night provide a nice breakfast for Airin. Well fed, and anxious to get on the road again she heads towards Aunt Marigolds house.

Along the road Airin wants to discuss how to handle things. We don't want to stand in front of her house once more chattering without doing anything right ?

" Let's give it another try and approach aunties house by the front door. Them dogs won't bite right away or they could have taken a little "Kendry's Snack" last night.

I even bet, Aunt will try to hide everything that happend last night. Let's not mention anything from last night either ... I would like to see her reaction if we also avoid the subject. Then later we might question her about all this."



Patterton 
Thursday March 24th, 2005 2:43:37 PM

Patty furrows his brow a bit. "I don't know if I'd do that, Airin. You don't have that potion anymore." He leaves it at that, waiting to see what the rest of the party thinks.

Kendry 
Thursday March 24th, 2005 5:36:39 PM

Outside and inside the barn

"Well, I do respect her, sir, very much. I just worried about what she's got herself mixed up in!" Kendry answers Calfast. "No, sir - only a cup of beer and a cup of cider. My friends can confirm what I said." As requested, he writes on a scrap of parchment:
Xemac
Sotirod
His face reflects the serious tone of Calfast's admonition.

He catches the pendant that Calfast tossed, and puts it around his neck, and under his shirt. "Thank you, sir! And - Burgomeister Calfast - we wish you very well, and may wisdom serve you!"

"Ooigh, Bobbles! You eat too much the hobbit food last night. Too much the Brock's brew!" Placing his hand on the goblin's upper arm for a moment, Kendry adds. "Bright sun hurt Bobbles' eyes. Maybe we see if we find way help so sun not hurt eyes so bad."

Enthusiastic about the welcome wagon, Kendry says, "For your thoughtful kindness, friends, a blessing on your heads!"

As the group breakfasts, Kendry tucks away several pieces of meat into a bag that he ties to his waist. "Lomar, we are going to take a look at something here in town today. Then, unless our plans change, we plan to head over to Humble's Ford. That's where Selithe's and my home is, also Olo lives there. Then, later, we go to Angel Springs. If you and Bobbles want to come along, you can. But I see that folks here seem to like you. If you want to stay here for a while, and it's all right with Betty Burrboot for you to stay in the barn for the time being, that would be all right, too. If you stay here, you will want to see what kind of work you can do to help earn your keep. But I expect you could do in a few hours what might take someone our size a week or two! So, we'll be back in a few hours. You, and Bobbles, let us know if you want to stay, or want to come. We'd welcome your company! Think it over." He tells Bobbles pretty much the same thing, and adds, "You have chance now to learn better the common tongue. Practice, Bobbles. Learn new words each day. Little hobbits maybe help you!" He also adds, since he knows that Bobbles feels less than wonderful at the moment, that he can ride in the cart with a blanket over his head to keep the sun off his eyes should he choose to come along.

Outside Aunt Marigold's place, in the morning sun

Kendry unties the bag from his waist he prepared at breakfast. He pulls out some of the meat from inside - three pieces. He pulls open the gate, and steps forward a little. "Morning, pups! Want a little snack?" He tosses two pieces of meat off to the left, off the porch - each piece about six feet from the other. The third piece he tosses off to the right, also off the porch.

If the dogs act like dogs, and go for the meat, then Kendry will walk to the door and knock. As the dogs finish the first scraps, he tosses away from the porch some more morsels as he waits for someone to answer.

If the dogs behave as they did last night, he steps back out the gate, and suggests to the group that they walk last night's path.

Olo 
Thursday March 24th, 2005 9:24:07 PM

As they head towards Marigold's house, Olo feels he has a bit of explaining to do.

"Um, about what happened last night in the house... I want you all to know that it wasn't my intent to hurt anyone. I got a bit jumpy what with the wierd dogs and that wolf beast and then the amulet and all."

Olo gives a worried, sidelong look at Kendry. "If your aunt wants to turn me into a toad or something, can you put in a good word for me?"

When they finally arrive at the house, Olo waits patiently, trying to look as harmless as possible, as Kendry works his magic with the dogs.

Ryan OOC 
Thursday March 24th, 2005 11:59:08 PM

Hi everyone! Happy almost Easter and respective religious holidays. :) Anyway, this isn't hugely important, just thought I'd let everyone know there is a new member to the group. Patty just bought a war pony called Barnabus(and a masterwork breastplate). Thanks.

Ryan

Selithe  d20+2=5
Friday March 25th, 2005 12:23:48 AM

Selithe decides to hold off on the bath and mumbles to herself, "Maybe if our Aunt is in good spirits we can use her bath."

Selithe notices the dogs this time and sighs as she looks around and grins thinking of something, "I have a small trick up my sleeve also if need be so I'll go in first brother and friends."

Selithe will open and shut the gate when she walks in inless she sees the dogs change when Kendry throws the meat in or something. (Spot:5 so she won't be seeing much. LOL)

Patterton 
Friday March 25th, 2005 1:08:45 AM

Patty slowly pulls his sword from his sheath as he follows Kendry into the yard, not taking the time to remove his shield from his back. Gripping the blade in both hands, Patterton falls into stride with Selithe, keeping himself between the dogs and the wizard. 'Hope they play nice today.' he thinks.

Good doggie, good good doggy! (DM Stephen)  d100=15 d100=48 d6=1 d6=4 d20+4=17 d20+4=21 d20+4=11
Friday March 25th, 2005 1:46:37 AM

As soon as Kendry throws down the meaty treats, the dogs chomp them down ravenously. Just like normal dogs. With tails wagging, wimpers and yelps, they beg Kendry to give them more. He does, and the dogs repeat the same action. Oh my goodness they are so happy. They lick Kendry's hands and face in gratitude. They excitedly look at the others to see if they have treats as well.

"Hello, oh helloo," shouts a kind voice from the side of the house. A woman emerges from around the corner. She is dressed in a simple dress, with gardening gloves and a big floppy hat to block out the sun. She carries a basket full of turnips, onions and bright red tomatoes. In the other hand is a small hand shovel and gardening shears. "Ohh oh helloo. How is everyone today," she says in a kind voice. You all easily recognize her from the night before. "Miss Marigold is just inside. Im afraid she decided to sleep in today. She will be up in a little while though. We're preparing a second breakfast. Im sure she wouldnt mind if you all joined us." She spies Patty with his sword drawn. "Oh, how I could have used you that garden a little while ago," she says with a smile.

Kendry  d20+6=25
Friday March 25th, 2005 3:03:47 AM

Backstep to Olo's request
During the earlier walk to Marigold's, Kendry listens to Olo's explanation and petition. "Sure, buddy. I'll suggest a turtle, instead," he says, deadpan. After a beat, he says, sincerely, "Don't worry, Olo, friend. There was a lot of stress in that room. And I don't think you phased her." A thought occurs to him, and he allows, "I'm more likely the one she'd want to change into a ... magpie!"

Talking with the nice lady
"Mornin', ma'am," Kendry returns a greeting to the kindly lady. "Beautiful day for starters, ain't? I'm Kendry, this's my sis, Selithe, and these are my friends." He laughs at himself. "I'm afraid I just fed Aunt Marigold's doggies part of their second breakfast," he says, showing his now emptied bag, and petting the dogs in turn. "Couple of years since I saw them in the light of day. Second breakfast sounds lovely. Oh, we're some of the Humble's Ford Pipewoods. Leafwin Pipewood family. Now, you industrious and kindly lady, I'd be much obliged to learn your name!" [Diplomacy: d20+6=25]

Airin  d20+6=16
Friday March 25th, 2005 7:27:15 AM

"HAH ! " Airin says to Patty just loud enough for him to hear, but the lady won't here it "Told you these dogs wouldn't hurt us ! At least not at daytime ..."

Airin casually looks around the garden ... where was that powder circle ... is it still here ? (Spot=16)

"Thank you for the invitation Ma'am. My name is Airin. Sorry I didn't catch your name ... " Airin says as she follows the rest of the group most likely inside.

Patterton 
Friday March 25th, 2005 4:40:29 PM

Patty looks at his sword awkwardly and stuffs it back into his scabbard. "Errr...shoot! Guess I'm to late to help you with those weeds, eh? Maybe next time..." he trails off.

A the party prepares to enter the house(presumably), Patty gives Airin a playful poke in the ribs with his elbow and sticks his tounge out at her. ;)

Olo 
Friday March 25th, 2005 10:49:52 PM

Olo didn't even realize he'd been holding his breath until he let it out in a long slow exhale of relief. The pleasant greeting was a good sign that he might yet make it through the day without finding out what life was like as a frog, or a turtle even.

"That's so very generous of you ma'am, and uh.. if there might be something I could do to help with preparations, I'd be more than glad to roll up my sleeves."

Olo puts on what he hopes is a not so nervous smile, though it ends up being stretched a bit wider than would be natural.

Selithe 
Sunday March 27th, 2005 4:05:58 PM

Selithe smiles and looks sheepishly at the lady as she had expected some other type of greetings. After composing herself Selithe speaks up, "Hello ma'am. I was worried we might of caught Aunt in bed still but we wanted to suprise her since we we're in the area you know. We don't get to see her as often as we use to."

Where's the Beef? (DM Stephen)  d20+2=9 d20+4=10 d100=22 d100=41 d6=2 d6=6
Monday March 28th, 2005 12:05:02 AM

The woman answers everyone, esepecially Kendry and Selithe, with a warm smile. "Oh that is so kind of you to think of your aunt like that. Seems like the youth now-a-days are more interested in fun and frolicing than family. Oh please forgive me. Where are my manners, my name is Daisy. I've been under your aunt's employment for three months now."

Airin looks about very carefully. For the life of her, she sees no trace of the powdery ring from the night before!

Another voice calls out from the back, "Daisy, I need your help with this side of beef."

A joyful expression forms across her face. "Coming right away, Bea! Hurry everyone. Your Aunt Marigold had a yearling butchered this morning. A glorious cut of meat for sure. Your aunt likes her meat fresh."

She quickly turns and heads back to the back of the house. If you follow her, she leads you to the kitchen door. Another woman pushing a wheelbarrel, a woman you all recognize from the night before, sits huffing and puffing from over-exertion.

Bea looks up after wiping her brow. Inspecting the young crowd before her, she says, "Oh my, I was afraid I got too much. But you know what they always say. Better to get too much, than not enough."

"Yes, you are so correct," Daisy says with glee. "We're preparing Madam Marigold's favorite dish, spicy peppered steak and eggs with a fresh garden salad. Most may think it's a little too hardy for second breakfast, but Madam Marigold says it always picks her up in the morning."



Patterton 
Monday March 28th, 2005 1:50:08 AM

Patty rushes over to help the exhausted old woman with the wheelbarrel, "Please...let me." He says, hefting it easily. He takes an opportunity to inspect its contents and keeps an eye on the (ex?)witch, making sure not to turn his back to her. They may be acting like nice old hobit women now, but Patterton doesn't trust them one bit. If the old bitty makes a blatently violent move, he will draw his longsword and defend himself.

Kendry 
Monday March 28th, 2005 4:13:43 AM

"Nice to meet you, Daisy," Kendry replies.

"Ooo! Peppered steak and eggs sounds great. We'd be happy to pitch in and help, if you'd like. Olo here is a great hand in the kitchen. I can toss a salad, or peel some potatoes without cutting myself, usually. Good job, Patterton. Watch your step there. Hard to walk forward when you're looking back."

Kendry pitches in and helps in any manner that seems appropriate. He looks forward to second breakfast, getting to know the two ladies, and to catching up on the news with Aunt Marigold.

Airin 
Monday March 28th, 2005 6:43:53 AM

As Patty playfully pokes Airin's ribs when passing her by, Airin whipsers in his ears : "Better watch your pockets tonight ..."

She's not in the least surprised that the powdery circle ain't there anymore ...

"Steak " Airin says "that sure sounds delicious !" as she can't help but thinking if this is beef or wolf's steak ...

Olo 
Monday March 28th, 2005 9:59:23 AM

"Right! Like Kendry said, I can usually find my way around the kitchen and would be more than happy to lend a hand."

Olo thought about it for a moment, then decided not to push too much to help out. Some people are particular about their kitchens, and that might go doubly so for witches. Who knew what one might find in Marigold's spice rack?

Selithe 
Monday March 28th, 2005 10:31:10 PM

Selithe smiles and nods at the comments Daisy makes and speaks again to her, "Yeah, we travel alot lately so we understand more how much family means and to take any chance to see them for atleast alittle bit."

Selithe notices Bea and leans her head to the side as she reguards her before speaking to her, "May we give you any more of a hand?" Selithe wonders and whispers to Kendry when she can without hopfully being heard, "Hey Kendry, did you know anything about our Aunt have magical powers? Is it known at all maybe she uses being a wizardess or something as cover? If so maybe I should strike up some shop talk later with her."

Drawing Straws? [DM Jerry] 
Monday March 28th, 2005 10:39:03 PM

The cooking takes on the look of half a dozen mad scientists as eveyrone kicks in and helps get Second Breakfast ready.

The table is set. The fire kept low for the late morning chill.

As everyone moves to sit down at the table, it is quickly noticed that there is not enough spots at the table.

Marigold smiles and says, "Guess we have to break out the Kiddie table like at Festival."

"You youngins can draw straws to see who has to sit at the kiddie table."

She then produces some pieces of celery. "This will work. Quick work with a knife and she cuts them all to the same length except for two short ones. Then she holds them in her hands and passes them around to draw.

[Stephen's phone was down tonight so I'm subbin' in for a day--maybe more.]

Patterton 
Tuesday March 29th, 2005 12:02:38 AM

Patty pulls a straw and hopes that he doesn't get a short one. His bulk would not be accomadated well by the kiddie table.

Patterton 
Tuesday March 29th, 2005 12:03:10 AM

Patty pulls a straw and hopes that he doesn't get a short one. His bulk would not be accomadated well by the kiddie table.

Kendry  d20=16
Tuesday March 29th, 2005 1:20:30 AM

As Selithe asks whether their Aunt has magical powers, Kendry shrugs his shoulders. When she asks about bringing up shop talk, he nods his head in affirmation.

(d20=16 for drawing a straw - er, celery stalk.)

He looks at the celery stalk he drew, and compares it with Patterton's. "All right, Airin, Olo, sis, your turn."

Airin  d20=13 d20+6=13 d20+1=16 d20+7=21
Tuesday March 29th, 2005 2:06:26 AM

Airin giggles as aunt Marigold offers the celery sticks and also draws one (d20=13) watching with anticipation to see if she will be sitting at the kiddies table :-)

Then Airin casually looks around to see if she can notice anything from last nights "dream". She's not expecting to see anything, but still ...
There's not enough room at the table ... are there enough chairs ? Is one chair missing ?!? Maybe the one that was broken last night !!

spot - 13

Then she carefully starts to observe Marigold and her two servants. If they start talking among eachother Airin will try to figure out about what they talk.

sense motive = 16
read lips = 21

Is Aunt Marigold wearing a medallion ?!?

Patterton  d20=2
Tuesday March 29th, 2005 8:30:10 AM

OOC: forgot a roll...2! :(

Olo  d20=14
Tuesday March 29th, 2005 2:50:04 PM

Olo waits his turn and then dutifully picks one of the remaining stalks of celery (d20=14). He looks at it and a seems to be a bit confused. After a moment he shakes his head as if to clear it.

"Why on earth is noone talking about last night?"

He looks around at the room full of people, genuinely perplexed as to why everyone is acting so normal.

"You ladies," he points around with the celery in his hand, "were tied up and there was a wolfman with a bad temper trashing the house! The hounds outside were decidedly not normal, and one was speaking no less! And," Olo continued, flourishing the celery, "There was that bit with the amulet and the magic. Now... witch, shaman, druid, sorcerer, whatever.. I'm not one to judge on labels," again a dismissive gesture with the celery, "but what happened last night has me really worried. Could someone please give me an explanation?"

Somewhat drained after letting all that out, Olo sagged back against the countertop. Looking down to see he was still holding the celery, he took a bite. Chewing, he looked at Marigold expectantly.

OOC: Uhoh! Olo might just get turned into a frog afterall!

Kendry 
Tuesday March 29th, 2005 3:54:42 PM

"Oh, Olo, let's eat something, first," Kendry says. "It's always better to talk over important things with a full stomach!

"Wow, those eggs look great!"

Selithe 
Tuesday March 29th, 2005 5:17:54 PM

Selithe takes one of the celery sticks and looks at it and then the others before speaking to her Aunt, smiling as she does, "I was wondering Aunt Marigold, do you have any knowledge of the arcane arts? As you know I'm in my opinion still learning the arts and thought maybe you might beable to give me soe advice on things."

Selithe shoots Olo and glare and whispers in his direction, "Olo, we will get to it my friend."

What's Eating You? (DM Stephen)  d20=13 d20=19 d20=18 d20+5=7 d20+5=11 d20+9=19 d20+9=26 d100=27 d100=30 d100=76 d6=3 d6=6 d6=4
Tuesday March 29th, 2005 11:30:38 PM

Daisy and Patterton both draw losing sticks of celery. She looks at the small table and then at Patterton and says, "Well young man, looks like it will be you and me."

Airin uses her keen sense of observation when she can during the preparation of the meal. She gets the feeling that both Daisy and Bea are not being completely truthful. Not in what they've talked about so far, just that they are withholding or trying to avoid certain topics. Its hard to explain, but the two just don't seem trustworthy. Both Bea and Daisy glance back and forth at each other while they prepare the meal. They even pause to look at you and the group. They're actions seem coordinated in some way. Bea hands the pepper to Daisy without asking for it. Daisy has her hand ready to accept it without even looking. How'd she know? At one point, Bea notices you looking at them. They both, at the same time, turn to look at you, even though Daisy had her back turned. A quick smile forms across their faces and Daisy asks, "Do you need anything deary?" The whole encounter makes you a little uneasy.

Marigold, on the other hand, is acting normally. You don't sense anything from here. She's her normal, stuffy, prim and proper self. Her hair is tied up into a tight bun. She is wearing a nice casual dress. Her blouse's collar completely covers her neck. A velvet tie with an ivory-looking cameo helps bring the outfit together. You cant see if she is burned or not. Marigold doesn't give you a noticable clue to prove otherwise.

Olo then has his outburst. The room goes still and silent. Marigold, Daisy and Bea look at each other and then bursts into laughter.

"Sorry my dear Olo. We don't mean to mock you. But, what is it you're talking about," questions Marigold? "Werewolf?! Talking dogs?! Trashing my house?! Did you suffer from a nightmare in last night. All this talk about druids, shaman, magic, and lacanthropy, what an active imagination. Bea, please fetch young Olo here a nice glass of milk. It will calm his nerves."

"Yes, madam."

Marigold continues, "Kendry is right, lets eat and discuss this dream of Olo's. If it will make you feel better, you can tour my house if that will ease your mind. And while you're at it, you can bring two stools from my palor. You and Daisy need a place to sit."

Daisy and Bea both emerge from the kitchen. One with a large platter of peppered steak swimming in its own juices and the other a serving tray with a bowl of salad, seasonings, a hunk of cheese, a few loaths of toasted bread, butter and a small bowl of spicy, diced-cut tomatoes and olive oil for dipping, and a tall glass of milk for Olo.

Patterton  d20=4
Wednesday March 30th, 2005 3:12:54 AM

Patterton politely slides Daisy's chair in behind her as she sits down and waits for the host to be seated before he takes his own stool. Although he had grown up in the woods, his mother had been fanatic about table manners.

He then steals a glance at Olo, half expecting the priest to continue the interogation. A part of him respects the cleric for being so direct about the night before, but something tells him the party may be able to glean more from these three witches if a more subtle approach is used.

Patty takes a roll as it passes by and looks about for the butter. "I've gotta say, you Hovel folk sure know how to make a meal." He says to Marigold. "I may just have to move here permanently so I don't miss another spread like this!"

"All that cooking has really made it hot in here, though. You must've beeen 'burning' up in the kitchen on the 'stake'...I mean with the steak." Patty watches Marigold's expression when he stresses the words 'burning' and 'stake' to see if she reacts (sense motive=4 boo!).

Airin  d20+2=13 d20+1=16 d20+1=8
Wednesday March 30th, 2005 4:24:44 AM

Airin takes a little jump when both Bea and Daisy suddenly turn around at her and she stammers : " Please forgive me my curiosity, but I was marveling the way you two work together. It's as if there's a mental link between the two of you ! I must say it's almost like magic ... Between the three of us, I've recently discovered a few magic tricks myself ! So when I can "detect magic", I would be the first to search for more answers !! Maybe the two of you can give me a few hints ? I'm only a humble beginning druid ... not as experienced as the three of you are ... after all, it was you who was flying over our heads after the elections right ! Oh I which I could do that myself one day !! I would love to find a tutor ..."

The moment Airin said "Detect magic" she waves her hands and actually casts this spell hoping to figure out if the ladies indeed have magical aura's. She will spend time to thouroughly concentrate on both ladies. After all, she IS trying to learn more about magic !!

Concentration = 13
Diplomacy = 16
sense motive = 8


Kendry 
Wednesday March 30th, 2005 7:05:28 PM

Kendry relishes this fine second breakfast, dipping his toasted bread into the bowl with the spiced tomato & olive oil, and listens to his friends and the ladies.

"Yes, I've certainly had some strange dreams, or visions, since yesterday. Tell you what has me curious, though. Last night, three ladies called out, 'Woe!' 'Blessed Be!' and 'Praises! - then warned of the Great Conjunction, and told dwellers in the Valley of the Moon that their time had come, and that woe would come to the unprepared, but that that which is to come is blessed." He sets down his dripping bread on his main plate. "That is a jumble of riddled prophecies to me, I'll tell you. I sure would not want to be among those who are unprepared. And I'm looking for counsel from those who have knowledge and wisdom about such matters.

"Auntie, and you two dear ladies, you have lived at least a little longer than we. What advice might you have for us? How can we prepare for the Great Conjunction, when our three moons align, and the light of the sun is darkened? How do we prepare for this event? How do we protect others from dangers to come? And, do we know how soon it is to occur?" He picks up his bread again, and brings it to his mouth, but pulls it back at the last moment. "I'll confess, I have not dedicated much time to the study of matters astrological." Then he bites into the delicious morsel.

Olo 
Wednesday March 30th, 2005 11:56:44 PM

Olo's a bit stunned. Not only that the ladies deny his story, but that none of his friends have the courage to speak up. He looks from face to face, hoping someone will back him up on the events of the previous night. When it becomes clear that noone will corroborate his version of events, he shakes his head in dissapointment.

As the food is brought in, Olo takes his place and accepts the tall glass of milk. Frustrated by the denial, he decides to focus on the food in front of him and let the others take whatever initiative they will with the conversation.

After following up a bite of a biscuit with some milk, he can't help but make one last remark.

"You know... I didn't say it was a werewolf."

Good Food, Good Conversation (DM Stephen)  d100=29 d100=47 d100=32 d20+4=5 d20+4=22 d20+8=17 d20+9=12 d20+2=7 d20+2=13 d6=5 d6=4 d6=2
Thursday March 31st, 2005 12:49:54 AM

(back in the kitchen, before the food is served...)

Airin confronts Daisy and Bea about how they coordinate their tasks. She also comes right out and accuses them of being witches. Both maids look at you with blank stares. "Oh deary, what ever are you talking about? Us, witches?! haa haa haa hahaha!" They both giggle like its some kind of joke. "Oh, the young has such active imaginations." As Airin begins to cast her spell and waves her hand, she can feel her natural magic coming to life. Bea watches with wide eyes full of wonder. Daisy quickly turns around takes a pot that was hanging from a hook. Airin instantly feels her spell blink out of existence before she can finish casting it. Daisy turns back around and hands Bea the pot. Bea accepts it without even turning to see Daisy hand it to her. Bea asks, "Did you cast your spell? Is something about to happen?" Her eyes dart around as if trying to spot some kind of magical effect. Daisy interupts, "Our talents in the kitchen come from years of experence. We've worked together so long that it may seem that we know what each other is thinking. Im afraid its only the magic of repetition."

Airin isnt sure, she's not very experienced with magic, but its possible your spell was countered by something or someone. (Make a Spellcraft check to figure out for sure.)
--------------------
(During the meal ...)

Patterton sit politely at the kiddy table. He says his thing and Marigold appears absolutely unflappable. In fact, she agrees.

"It is a little warm in here. Bea, could you open a window," asks Marigold.

"Yes, madam."

Marigold listens to Kendry and gives him a comforting smile. "Yes, I heard about those ladies flying around shouting to all who would hear. Unfortunately, election time always draws all sorts of different people. As far as eclipses go, they are natural occurances. It's only time for one to happen. And the crazed masses always try and attach some kind of sinister meaning to these astrological events. This is nothing out of the ordinary. It happens every time. Woe indeed! Woe in having to listen to their rantings. I say enjoy the wonder of what is about to happen. You may be my age before you get to see another one. Don't worry, the sun will always rise and greet you in the morning. That is something you can always count on. Oh, and death and taxes, of course," she says with a chuckle.

Olo, somewhat disappointed, resigns to eat his food. However, with the utterance of his little remark, Marigold freezes. Her eyes widen for a second. She appears to be "flapped". (100 exp for Olo)

Marigold explains, "You must have mentioned a werewolf! I heard you say it. Lets talk about something else please. This topic is getting tiresome and your upsetting yourr ... !" Marigold appears distracted for a second.

"Oh Daisy," asks Marigold. "Would you be so kind as to fetch a fresh jar of apple preserves from the cellar. Im really in the mood for something sweet."

In an almost somber tone, "Yes madam, right away!"

(For those who make a Spot check DC 12, you notice a small spot of reflected light dance across the wall opposite from one of the windows. A reflection from something moving outside.)

Selithe 
Thursday March 31st, 2005 1:14:46 AM

(OOC:Sorry if this post is late.)

Selithe smiles when she doesn't get the short celery stick but blinks when all the comments are made about the dreams and such.

Selithe lets these drop from her mind though as he ponders reasking her Aunt about magic but leaves it be for now inless her Aunt comments. Selithe does shoot Patty a slight glare when he seems to Selithe anyway to be acting kind of flirty. Selithe huffs under her breath and turns her gaze away from Patty, looking instead to Kendry for a moment and then away figuring her brother might pick on her over her reaction towards Patty.

(DM Stephen - No biggie :) Go ahead and make your checks and post again if you wish to react to what is happening. Im a late night poster too.)

Airin  d20+6=16 d20+3=17 d20+8=25 d20+7=23 d20+13=24
Thursday March 31st, 2005 9:26:30 AM

spot = 16

Just before going into the dining room :
spellcraft check = 17
After Airin feels Bea counter her spell she says to both woman "Pff ... I was hoping you would at least be willing to teach an aspiring Druid a few tricks. Instead you prefere to be rude and mock me. "
It's very clear to both Bea and Daisy that Airin is very dissapointed in them. She leaves the kitchen with an angry face to find a spot at the table.

At the table :
Still quite angry and very distrustful towards Bea and Daisy Airin never even noted Olo's brilliant remark. (OOC Way to go Olo !!)
She tries to find rock solid proove that the three woman are more than they reveal. She sits seemingly sulking at the table covering her eyes with her hair. Yet she tries to concentrate and keep her "covered" eyes and ears focussed on Bea and Daisy hoping to hear a hint, see suspicious moves. ( listen=25 ; read lips=23 ; hide=24 ) Airin is convinced they are witches or something like that.

Then suddenly she spots the dancing lights on the wall and gets distracted after all. Where does this come from !?!? She checks where the sun comes in and remaining at the table she tries to look through the windows.

Morpth 
Thursday March 31st, 2005 10:58:31 AM

Sensing that Morpth might be the cause of the stir at the breakfast table, Morpth will quickly return to the edge of the forest; well out of spell range, and then wait to see if Patterton comes to the window.

(Barbarian move rate is 30 ft when not carrying a heavy load)

Olo  d20+4=23
Thursday March 31st, 2005 11:31:27 AM

(Spot=23)

Following the exchange between Marigold and Daisy, Olo hurriedly wipes his mouth with his napkin.

"Preserves, eh? I'll go with you Miss Daisy. You said we could check out the house, right?"

Quickly he pushes back his chair and stands, so Daisy doesn't have a chance to skirt out of the room without him.

"Or... we could go see who's outside your window there, howabout that?"

Olo stands there looking at the ladies in turn, waiting to see exactly what their next action will be. If Daisy or one of the others tries to disappear on an errand, he's going with her.

Patterton  d20=6 d20=19
Thursday March 31st, 2005 5:33:47 PM

Listen 6
Spot 19

Patterton notices Selithes dour demeanor and is just about to ask her about it when he notices the reflection on the wall. After Olo speaks, Patty nods to him and stands as well.

"Right then. I'll take a look outside if you'd like to help Daisy with the apples, Olo. Don't want anyone crashing the party now do we? Please excuse me ladies."

Patty rests his hand on the hilt of his longsword as he opens the door half expecting to see Sotirod lurking by the window. Instead he sees a young hobbit running at breakneck speed towards the woods.

"Hey!" He yells, knowing he has zero chance of chasing him down.

Kendry  d20+3=22
Friday April 1st, 2005 12:47:04 AM

Kendry notices the reflected light from the motion outside. Kendry finds himself amused at the interplay between those who express themselves honestly and directly, and those who try to skirt various issues. He knows his family, and is not unacquainted with the occasional 'let's pretend' that something unpleasant that we all know happened, didn't really happen. He knows it helps save face. Helps avoid unpleasantries. But he appreciates Olo's guilelessness. He saw Aunt Marigold, carefully counting those at Calfast's party last night. He noted the shadow image of her as the three women flew into the air on broomsticks, and one looked quite a bit like his aunt. And now she and her two housemates are trying to pretend that what happened last night, did not happen, or is a flight of fancy on the part of those here. He figures that Auntie, in cahoots with Bea and Daisy, attempted to divert them with implanted dreams - and somehow managed to whisk them safely back to the barn. And good Olo has managed to catch her adding a detail to the story that he himself did not mention. Why does she poo-poo the prophecy?

When Selithe begins to get pouty about Patty, Kendry looks at her cross-eyed. "Here, have some more bread and dip, sis." He gives her a wink.

He notes the momentary change in light (spot 22), and accompanies Patterton to the door. Over his shoulder, he notes the fleeing halfling. "Anyone you know?" he asks Patty, as he stretches, and pats his now well-filled stomach.

Meandering back, he takes a brief stroll through the living room. With his toe, he scoots aside the small throw rug now placed over the spot where his caltrops landed last night. He notes the indentation left by two points of a caltrop - ah, there's the faint third dot - the one Sotirod trod upon painfully last night. He replaces the little rug.

"Sweet things are nice. Darcy Lee, next youngest to Selithe, she has a sweet tooth just like you, Aunt Marigold. You should come out and visit us some time. Papa could show you all the improvements he's made to his shop, and everyone can catch up on all the latest gossip." Kendry could be as direct as his friends, but just decides to let this play out for the moment. How much deeper will the ladies dig?

No, he can't let things go, entirely. "Sorry 'bout the marks my caltrops made, Auntie. Thanks for your help, too. I'm glad you're looking so well today."

Cold Breakfast! (DM Stephen)  d100=96 d100=55 d6=2 d6=4 d20+4=7 d20+4=18 d20+9=15
Friday April 1st, 2005 12:57:36 AM

Almost everyone in the room spots the morning sunlight's betrayal of a sneak outside the window. Those with quick reflexes see the hairy top of someone's head before it darts off at great speed.

Along with Daisy, Olo and Patterton make a beeline for the back door in the kitchen. The warrior and the cleric quickly pass by the maid as she prefers to stand within the kitchen and watch the strange hobbit run away through the open doorway. Patterton yells out to the runner. Patty adjusts his eyes a little. This wild-looking hobbit looks familiar to him! Scruffy, wears a chain shirt and carries a big axe, a really big axe ... yeah, very familiar.

Morpth hears the shouts. He loses a step in his stride. He remembers that voice from somewhere! Should he dare look back and see?!

Selithe and Airin remain seated at the table with Bea and Marigold. The tension in the room cant be cut with an ordinary knife. Airin notices both Bea and Marigold are noticably upset. Marigold cant take her eyes off the food on her plate. Her eyes shift back and forth slowly. She's deep in thought. Bea exhibits a pained expression as she massages her forehead. Looks to be having a headache. Airin can hear her heart rapidly beat within her chest. She's troubled. Bea gets up from her chair and asks, "Madam, may I be excused? Im feeling a bit ill." Marigold breaks her silence, "Yes, you are excused." Bea bows her head to all at the table and leaves for her room. You all can hear her door shut.

When Kendry returns to the dining room and says his thing. She nods and replies, "Yes, I do need to make a concerted effort to visit the family more." She seems to appreciate Kendry's more tactful treatment and not continuing to force the subject any further. Until he makes his little remark about the rug. She looks like she's about to lose her temper, but quickly collects her wits. "Will you please just sit down and finish your food before it gets cold. You too Selithe ... Airin. I don't want people thinking Im inhospitable with my own family. Clean off your plates and we can finish the last pie."

Kendry 
Friday April 1st, 2005 2:41:15 AM

"Pie!" Kendry exclaims. Whatever her reasons, Marigold has declared the topics they are trying to raise off limits. As Calfast told him, his aunt is an astute woman, and not to be trifled with. He realizes that, but still wonders at the continued attempts to cover things up. He recalls her remark from last evening about the possibility of her being burned at the stake. And Calfast counseled against even mentioning certain names. Perhaps she is trying to protect us? And others, even, we know not about... Maybe they are aware of someone who might try to scry upon them.

"Friends, let's just enjoy the great food and hospitality here. I love the bright sun shining down this morning. Oh, oh - we saw some huge mushrooms this morning over by the barn. They were as tall as Selithe!" He finishes off what's on his plate, and makes room for the pie.

"Oh, we'll likely be headin' cross the valley in a bit."

Patterton 
Friday April 1st, 2005 3:38:04 AM

Patty squints at the hobbit in the distance and suddenly his face lights up. "Well, pickle my beets! It can't be! Morpth?! Morpth, is that you? What are ya doing here?"

Patty walks ten paces foreward(not wanting to go very far from his friends while they are in the company of witches)and gestures for the barbarian to approach.

Looking at the Cleric, he says, "Hey, Olo. Let me introduce you to my friend Morpth here. We go back a ways." Then when Morpth is close enough, "Hey buddy! This is Olo, priest of Warrd. Fancy meeting you here, eh?"

Airin  d20+1=19
Friday April 1st, 2005 8:00:15 AM

Aunt Marigold clearly doesn't want us to infere and Selithe and Airin seem to be giving them all a terrible headache. Oh if only there was a way to get away from the table, out of their sight and take a quick look around the house. It may not be worth it, but it sure would be interesting.

After Aunt's remark Airin nicely finishes of her plate and like Kendry makes room for the pie to arrive.

"Auntie, take a look at this ! ", proudly Airin shows the Elven style ring at her hand, " This is one of the four rings we found on one of them Goblins we met a few days ago ... You like it ? We may go to visit the Elves shortly ... I could give the rings back ... "

(ooc : all clues we found so far about the rings are on Airin Char sheet)

The minute Airin holds her hand under Aunt Marigolds nose, Airin keeps a keen eye on her reaction. "Trust" is a word that right now can't be found in Airins dictionary.

(sense motive 19)


Morpth 
Friday April 1st, 2005 10:35:39 AM

Morpth approaches Patterton, but stay about 10 paces away, still a bit cautious. "Nice to see you again, Patterton. Are you alright?"

Waiting to see Patterton's reaction, Morpth shifts uncomfortably on his feet, as if to bolt at the slightess distraction.

"As you know Patterton, sometimes I scout ahead for interesting things to do. As I drew closer to this neck of the woods, I heard the celebrations. I guess curiosity grabed hold of me, I well I had to scout it out."

"Where's my manners?! Nice to meet you Olo Priest of Wardd." Morpth waves at him. Then Morpth beckons to Patterton to come closer to him for a private conversation.

If Patterton approaches him, Morpth will make sure they are out of earshot from the priest before Morpth tells Patterton about the strange things Morpth witnessed the night before.

If Patterton stands his ground, then Morpth wil slowly beging to back away from the house trying to put distance between himself and the house about 35 feet worth.

Selithe 
Friday April 1st, 2005 1:37:55 PM

Selithe watches her Aunt and goes about cleaning her plate as she does. When she is finished she stretches and rubs her stomach once before speaking to her Aunt, "You and the everyone else make a real good meal Aunt Marigold. We honestly don't mean to trouble you either with our questions but being young and all our curiousity does get the best of us."

Selithe thinks a moment and looks to her Aunt, "Anyway, me and my card playing ways always figured don't tip your hand till your ready so I wanted to end this matter as to insure nothing is accidently said outside. Anyway, if you prefer to wait and discuss this then I will not argue."

True to her words Selithe now shuts up on the subject inless it is talked about by Marigold now, instead she smiles, "The pie is one that we delivered? or one of your own?"

Kendry 
Friday April 1st, 2005 2:31:36 PM

Kendry glances at the ring that Airin proffers, interested in whether Marigold might have any familiarity with the insignia.

He winces when Selithe asks whether it is one of the pies they delivered. That was a week ago, and it's unlikely that Marigold wants to be reminded of that incident. "Of course it's a fresh pie, sis."

Olo  d20+4=16
Friday April 1st, 2005 4:10:55 PM

"Pleased to meet you. Morph is it? Morpth?" Olo nods in greeting and watches the exchange between Patty and the newcomer. Glancing back at Miss Daisy, he checks her reaction to see if the newcomer is a surprise to her as well (Sense Motive 16).

When the axe wielding halfling beckons Patty out a bit further from the house, Olo takes the hint and steps back into the kitchen with Miss Daisy. Still facing out and watching the exchange between Patty and Morpth, he takes advantage of the opportunity for a private conversation of his own.

"You know Miss Daisy, there's an uncle of mine, Mr. Roscoe Goodbarrel, who's a bit eccentric. Not just personality wise, but his dealings with the church and his other business too. When I was younger and I'd ask him about it, he'd either tell me or he wouldn't, but he never lied or denied it."

Olo paused for a moment, trying to find words but failing, then looked at her and shrugged.

"We're just all really worried, you know? A few sincere answers would go a long way here."

Then, having said all he feels is worth saying, he turns back to watch the exchange between Patty and Morpth.

Patterton 
Friday April 1st, 2005 4:16:59 PM

(OOC: sorry for the second daily post, but as this is Morpth's introduction and he has important information to share with the party I figured I'd get the ball rolling for the sake of expediency).

Patty approaches Morpth and listens closely as the barbarian whispers in his ear. He furrows his brow upon hearing what he has to say and claps him on the shoulder. "On moment, Morpth. Would you mind telling my friends what you just told me? Away from the house of course."

Patty pokes his head in the door and looks at his companions, "Um, Kendry, Selithe, Airin. Would you come outside for a moment?"

Morpth 
Saturday April 2nd, 2005 1:18:51 PM

Morpth awaits the rest of Patterton's friends to arrive and assemble outside Aunt Marigold's house.

After they assemble, Morpth asks all of them if they wouldn't mind stepping back away from the House another 15 feet or so closer to the Forest.

If they do so, Morpth checks to be certain they are not overheard. Then Morpth tells them the following series of events from the night before. "The night before, I was resting under a tree near Marigold's house and witnessed my friend Patterton and company sneak into Marigold's house from the back door. Since I know Patterton, I snuck up to the window and saw the battle with the wolf-man, and Marigolds speech while wielding a magical amulet. Suddenly the entire interior of the house is engulfed with a blast of white light. The shock threw me back to the ground and blinded me for several minutes. Once I gathered my wits, I headed back to the trees and watched the house until morning.

The night before, after the flash of blinding light, my sight returned and I saw and felt a blustery wind circling around Marigolds house. I wasn't sure, but I thought I saw a giant, gaseous, ghostly image the wolf-man floating above the house. I only saw his upper body (stomach, chest, arms and head), his lower body fades away and becomes invisible. Like a genie. He appears to be riving in pain, (gnashing of teeth, clawing at the sky, really dramatic) yet he makes no sound. All I heard is the wind. The winds spin into a funnel and consumes the wolfman completely. The winds suddenly die and the ghostly wolf-man is gone. All is quiet. All the lights in the house are out, pitch black. I can't see in anymore. I retreated to my hiding spot in the trees and pondered about what I've seen. No one leaves the house until morning, only Daisy and Bea exit the back door to start their chores.

I never saw you folks leave. I was surprised greatly to see a party of hobbits (you nice hobbits) that look just like the hobbits from last night come over for 2nd breakfast! "

Morpth says, "now if that doesn't say "stay out of my house" I don't know what does!"

Morpth also explains, "I feel that since Patterton is my friend, it was my duty to keep him from danger and to tell him what I saw. Since he's you're friends, he asked me to explain that very story to all of you. I know Kendry that she's your Aunt and all, but I honestly have to tell you, I'm not going into that house!"

Selithe 
Saturday April 2nd, 2005 6:09:23 PM

Selithe blinks and blushes at her brother's comment and she is reminded of when the pies were delivered, "Sorry, time has flown by so fast since then that I forgot."

Selithe moves to follow the others and looks over Morpth as he tells the group his story. Selithe thinks over all this carefully and sighs after bit as she looks to the new man, "I understand your concerns but Aunt Marigold can't be a bad person, I just don't believe that. There has to be a explanation. I mean I'm a magic user and know alittle of pacts and such you could make with creatures. Maybe the wolf form you seen was actually our Aunt, it's possible the wolf dude and her switched bodies some how or he's hiding her from our vision."

Selithe holds out her hand to Morpth, only after she dusts her clothing off and straightens her hair and ruffled sleeved shirt, the front cut in it's revealing way still, "It's nice to meet you Morpth and please do not take my comments as insults, we just need to try and be open minded about all this till we know the facts."

Selithe makes it a point to still not look at Patty as she still hasn't forgotten how it seems like he was flirting with Daisy.

Birthrights


Not more Pie!! (DM Stephen)  d100=48 d100=42 d100=48 d100=85 d6=6 d6=1 d6=6 d6=3
Monday April 4th, 2005 1:58:07 AM

Olo and Patty become re-acquainted with Morpth and whispers his concerns about Marigold and her maids. Olo looks back to only see Daisy in the doorway. She watches for a few seconds and turns back in, out of sight. You can tell that she seems nervous and concerned.

After the meal is done and Marigold and company is sufficiently satisfied, Daisy brings in what looks to be a rather large pumpkin pie. Marigold answers Selithe's concerns. "No my dear, this pie was made fresh by your cousin Penelope just yesterday. You do know that she and her husband Ellis are expecting their firstborn in three months. Ellis wont let her do anymore chores around the house. She's becoming stir crazy. You know how she likes to stay busy."

Daisy starts cutting equal slices and placing each piece carefully on individual plates. She then serves each person present a single serving and a fresh spoon.

Marigold continues, "Yes, they're planning to take the trip into Culverwood Forest to birth the child. I believe some of you where afforded the same priviledge, as myself. Hee hee hee, poor dear Ellis, he's been planning every little detail. He's such a proud father. He bought a new carriage for the trip. He can afford that kind of luxury being the owner of the towns only Livery."

Those outside are the first to hear the excited screams of a little girl. She runs toward Marigold's house as fast as her little legs can carry her. She cries, "Marigold, Marigold!!" The dogs become excited and start barking. She comes to the edge of Marigold's fence and cries into the house, "Auntie Marigold, Auntie Marigold ... Come quick!!!" Marigold quickly comes to the door. "What's wrong Trixie?!" She explains, "It's Penelope! The baby ... its not right!! Somethings real wrong! Hurry, come on!!" Her face is stained red from tears and her breath is heavy. She must've ran the whole way. Marigold says, "Run back and tell them Im on my way, hurry now!" Lil Trixie turns and starts her run back. Marigold addresses whomever is in the room. "2nd breakfast is over. Whoever is coming better leave with me now." That being said, Marigold grabs a few things and heads quickly out the door.

Airin 
Monday April 4th, 2005 4:17:37 AM

As aunt Marigold doesn't react to the ring she shows, or doesn't want to, Airin concentrates on the delicious pumpkin pie. Only a few bites into her second piece she hears Patty calling out for them all. Airin asks permission to aunt Marigold to leave the table.

As she is leaving the house she quickly punt on her gloves again to conceal the ring. Somehow she's dissapointed for not finding out more about them.

She follows Kendry and Selithe out of the house towards Patty and listens carefully to Morpth's tale. She's not in the least surprised. "I knew it !" she say "I knew it wasn't a dream !"

"Nice to meet you Morpth ... I'm Airin" she says giving Morpth a nice little hug.

Then suddenly a woman runs in crying out of Aunt Marigold. "This I won't miss ! ... " Airin thinks to herself " Auntie might need to heal Penelopee or even perform some sort of magic on her. I will be there to watch !!"

Then she runs along with Aunt Marigold.

"Aunt ... hufff .... puff ... if ... pfff ... I can ... huhhuh ... do anything ... hufff .. to help ... puff ... let me know ... " is all Airin can say while they are running over to Penelopee's house.

Kendry 
Monday April 4th, 2005 5:28:49 AM

When Patterton asks Kendry, Selithe & Airin to come outside, Kendry declines for the moment. "Look, Patty, let me finish breakfast with my Aunt, first." So he does not get Morpth's low-down on what he observed from the night before. With all the body language and the tizzy the household has been thrown into, he thinks he needs to do whatever he can to calm things down domestically, if possible. And, perhaps with the others out of the house for the moment, Marigold may let spill something or other about what's going on.

"Ah, pumpkin pie!" he exclaims with delight as he observes what Daisy brought in.

When Marigold speaks of the expectant couple, he comments, "Ah, Ellis & Peep. I heard a few months back that she was 'blossoming,' as my mother puts it." And with mention of Ellis' plans to ensure a forest birth, he nods, and says, "Yes, me too. I mean, I was forest born. Aunt Nilly was there, helping Mama."

"A new carriage? Wonder if she baked herself an extra pumpkin pie to take along."

With Trixie's announcement, Kendry grabs up the knapsack he left on the floor, and goes quickly to accompany his Aunt. On the way out, he says, "Let's go!"

If the opportunity presents itself, he introduces himself to Morpth along the way. He makes sure his sister can keep up. "Olo - maybe you can help!" he encourages the cleric.

Patterton 
Monday April 4th, 2005 8:49:32 AM

Patty reacts with more confusion to Selithe's apparent anger at him. 'What did I do?', he thinks to himself as those party members that bother to meet his old friend make their introductions. He gives the young wizard a sad glance as welcomes are exchanged.

Suddenly, the little girl approaches and Patterton, along with the others, hurries along with Marigold to investigate the birthing troubles. Looking at Morpth as the two jog along easily he remarks, "I wonder what the trouble is. I do hope there is nothing seriously wrong with the child. Prehaps Olo can help, eh? We'll have time to catch up in a bit. You must tell me how you escaped from those Orcs, Morpth and I have a tale or two to tell you myself."

Olo 
Monday April 4th, 2005 3:19:19 PM

"The baby ... its not right!!"

When Olo hears those words, all thoughts of werewolfs, magical amulets, and second breakfasts leave his mind immediately. Acting almost in unison with Marigold, he runs for his pack and throws it over his left shoulder.

He's all business as he follows her out the door.

Morpth 
Monday April 4th, 2005 7:54:31 PM

Morpth tries to keep up with Patterton, not really sure where he is running to, but listening to Patterton the entire way.

Morpth will also keep in mind where landmark are and try and remember the route he is taking away from Marigold's home.

Selithe  d20+2=12
Monday April 4th, 2005 10:59:36 PM

Selithe smiles and chases after her Aunt along with the others who are going. She glances at Patty (spot:12) and notices the sad look and ponders speaking to him about what she observed. Selithe wonders why she really was hurt, maybe Patty wasn't even flirting with Daisy...Selithe sighs, abit confused at all the thoughts swirling through her mind so just concentrates on what they are doing now till she can speak to Patty, anyway, maybe he'll speak to her first, only time will tell.

Justin Webber (Question) 
Monday April 4th, 2005 11:09:42 PM

Sorry for dropping a ooc question but I was wondering. Are we suppose to make a appearance on the Giggling Ghost board also?

DM Stephen - The meeting has already started and the nearest elves are just outside Angel Springs at a small druid grove. An obvious flaw of a halfling only game. Would have taken most of the day, at full gallop, to get there. But don't dispair, you'll learn soon enough. The Crescent Valley's involvement in the crossover will blow your minds. You all may attend the meeting in the GG if you wish, but the info you learn there wont be able to bring that info into this game. Unless you find someone in the know.

Birds! (DM Stephen)  d8=6 d8=7 d8=2 d8=3 d8=6 d20+6=8 d20+6=13 d20+6=16 d20+6=20 d20+6=16 d4=4 d4=4 d4=2 d4=1 d4=1
Tuesday April 5th, 2005 2:19:37 AM

(sorry, I forgot all about the rings Airin showed Marigold. Will comment later.)

Marigold and all make tracks for Ellis and Penelope's house. It isnt that far, but before you all get there you witness a strange sight. Birds!! Birds everywhere. Perched in trees, on houses and flying circles around Penelope's house and all other structures in the area. The racket they make adds to the screams from other hobbits passing by. A crying Trixie finds refuge under a wagon parked next to the house. Scared hobbits can be seen peering out of windows from the safty of their homes and store fronts. They must have just arrived, not everyone has been able to find cover at this time.

Suddenly five vicious-looking hawks swoop down and attack the party with flyby raking attacks with their talons. Kendry, Airin and Morpth each are attacked by a hawk. Two hawks attack Patterton. Since you're all running, you are unable to react and answer their attacks with your own.

Hawk 1 attacks Kendry. Hits AC 8 for 4 points.
Hawk 2 attacks Airin. Hits AC 13 for 4 points.
Hawk 3 attacks Morpth. Hits AC 16 for 2 points.
Hawk 4 & 5 attacks Patty. Hits AC 20 & 16 for 1 and 1 points.

(No attacks of opportunity this round. Also, since you're running, you lose your Dex to AC as long as you continue running. You keep your Dex to AC if you have Uncanny Dodge class ability. Please post your hp and ac in the name bar.)

The hawks fly by, out of reach, and swoop upward gaining altitude. They're preparing to turn around and fly back again for another strike. Marigold continues running for the house. (To make things simple) You're all around 80-ft away from Penelope's house. Trixie, under the wagon, is 60-ft away. Other hobbits in the streets are being swarmed by smaller birds of all types. They dont appear to be taking damage, but their movement is being hampered.

(If you stop to engage the hawks, you get an attack of opportunity on them since you have a longer reach.)

Airin [ AC17 ; HP14/18 ]  d20+1=19 d4=4 d20+1=19 d4=3 d20+2=7
Tuesday April 5th, 2005 3:29:36 AM

Jogging towards Penelopee's house Airin is not paying attention at all to the surroundings and did not notice the birds on time.

One vicious hawk swoops down on her and tears open her sleave delivering a nasty cut on her upper arm. Shocked by this surprise Airin casts a painfull face to see where these birds went to and tries to figure out what to do best.

Not a chance I can run to that house ... I do stand a chance on that wagon though ...

"we can't outrun them ! Let's stand fast my friends ! There are only 5 of them attacking us ... Make a circle, back to back so we can't be attacked in the back. Gradually we can slide towards the house untill we are close enough to make a run for it. "

Airin takes out her sap (was hidden beneath the sleave this hawk cut open), turns towards the hawks and prepares to strike. She deliberately took her sap as she hopes to knock one unconcious. It would be interesting to speak with this hawk to find out why they attack or who's making them attack us.

Aoo : hits AC19 for 4 SUBDUAL Hitpoints

If this hawk falls to the ground Airin turns to another one to attack it, or else she will attempt to hit the same one.

Hits AC19 for 3 SUBDUAL hitpoints

Hopefully her friends will stand fast with her back to back. After the attack Airin asks everyone still there to shift towards the house WITHOUT running so they can react to incoming birds still back to back.

Hopefully her sap knocked out at least one hawk. If it did, Airin will pick it up with her left hand to hold it steady. (handle animal 7)

Kendry (AC 15; HP 11)  d20+4=22 d20+4=16 d4+2=5 d4+2=5 d20+4=8
Tuesday April 5th, 2005 4:36:15 AM

"Yes, but move toward the wagon, as we defend, friends!" Kendry says. "Gotta get Trix to safety!" As he speaks, he draws his rapier from the frog on his belt, and as the narrow tip flicks upward, it skewers the hawk in its descent, even through the bird's bold heart. [d20+4=22, threat; d20+4=16, critical hit. Damage from hit d4+2=5, plus d4+2=5 from crit = 10 hp damage total to hawk.] With the time it takes to cast off the bleeding bird from his blade, he is not able effectively to attack any other (d20+4=8) at the moment.

He never had killed, before, a hawk. Long has he admired them. "What's gotten into these birds?!?"

Patterton AC20; HP 17  d20+7=24 d6+3=8 d6+7=13 d20+7=11 d6+3=4 d20+7=24 d6+3=4
Tuesday April 5th, 2005 8:27:44 AM

Patty yelps in suprise as the birds scrape his back and he skids to a stop, yanking his sword from the sheath. As the two hawks circle around for another go at him, Patty times his attacks carefully (bird #1 attack of opportunity d20+7=24 dmg 1d6+3=8)(bird #2 attack of opportunity 1d20+7=11<OOC:accidently rolled 1d6+7 for attack roll first...doh!>dmg=4 if hits)(bird #2 regular attack 1d20+7=24 dmg 1d6+3=4), hopefully chopping the hawks out of the air.

Seeing the others heading towards the wagon, he moves in that diection as well.

Morpth AC19; HP 22/24 
Tuesday April 5th, 2005 12:28:44 PM

Morpth seeing Patterton & his friends stop to fight but that Marigold has not, will ignore the birds and flat out run after Marigold all the way to Ellis and Penelope's house.

Once there, he will arm himself with his sap just in case the need arises attempting to render unconcious anyone that makes a threatening gesture to himself or the Ellis and Penelope family.

Selithe-AC:15-HP:11/11  d4+1=3
Tuesday April 5th, 2005 3:30:35 PM

Selithe frowns when the group is suddenly attack by hawks and quickly stops running as to beable to defend herself better.

Selithe chants amd points a finger at one of the birds attacking Patty and calls out as a magic missile flies from her finger tip to strike the bird, "Leave him alone you stupid bird."

Selithe ponders her spells and thinks she will use flare next round. As she thinks she will try moving towards the wagon to join her friends.

(Magic Missile damage:3)

Spells
0th: Acid Splashx2, Detect Magicx1, Flarex1, Prestidigitationx1

1st: Mage Armorx1, Magic Missilex1(used), Burning Handsx1, Enlarge Personx1

Olo AC: 19, HP 19/19  d20+3=6
Tuesday April 5th, 2005 10:23:48 PM

As the birds swoop in, Olo flinches but keeps moving until he realizes that his companions have stopped. Skidding to a stop himself, he glances from his friends to Trixie and the street full of people.

"There are thousands of birds, we can't fight them all! Get to the wagon quickly!"

Grimacing, he holds his ground with the group. With his left hand, he reaches into the scroll organizer at his waist and pulls out a wand that had been tucked in amongst the scrolls. With his right, he grabs the scroll of calm animals.

OOC: If Trixie appears to be in immediate danger (large birds swooping under wagon) ignore those last actions. Olo runs full speed for the wagon.

Birds of a Feather! (DM Stephen)  d20+9=27 d8=6 d8=6 d8=6 d8=6 d8=3 d6=3 d6=1 d6=4 d6=2
Wednesday April 6th, 2005 1:26:27 AM

Marigold keeps running toward the house. She puts up her hands to swat birds out of her way. When she gets to the wagon, she stops and motions for Trixie to come to her. Even in Trixie's frightened state, she knows enough to mind Auntie Marigold's instruction. Trixie reaches out of Marigold and she takes her hand. It's easy to assume their next move is to make a run for the house.

The rest of you, except Morpth, stop and meet your fine feathered attackers on the field of battle. Morpth catches up with Marigold easily. Marigold yells out to the wild hobbit, "OPEN THE DOOR ... THIS IS THE HOUSE!!" The swift hobbit still has the feet to make it to the front door and be ready to open it for Marigold and Trixie. He draws his sap along the way, but isnt attacked, only slapped by flapping wings of tiny birds which dont cause any harm. Its hard to look back and see your friends in all the chaos.

The hawks have turned around and dive to make another attack. One hawk flies straight at Airin. She takes her opportunity and clubs it with her sap as it approaches. The hawk crashes to the ground and rolls to a stop. It doesnt move. (Hawks AC is 17) All the others team up on Patterton (sorry, I assigned you each a number and I rolled four 6's, guess who 6 is! :). Airin then makes her attack on another hawk thats attacking Patty. Her sap connects and another hawk crashes and burns. It continues to flap on the ground, disabled from Airin's blow.

Patterton draws his sword and takes his opportunity to strike a hawk. He hits and feathers go everywhere. The hawk hits the ground hard and lies motionless and bloody. Patty strikes a second hawk with the same deadly results.

Kendry with his rapier strikes the last hawk as it makes an attack on Patty. The bird of prey hits the ground and rolls to a stop. It still twitches with life. Its heart was spared a near critical wound.

Olo prepares a wand and scroll while constantly keeping an eye on lil Trixie. She appears to be in good hands.

Selithe can save her spell since the others made little work of the hawks. However she may decide to cast it anyway after she witnesses what happens next.

Suddenly the birds all around start to shriek a piercing cry. Hundreds, maybe thousands, converge on a single spot on the ground 40-ft in front of you. The area becomes a mound of feathers and flapping wings. The birds appear to collide and congeal into a single mass. Arms, legs and a head grow out of the mass and stands before you in a humanoid shape. After countless wings stop flapping and take their place on the human-like shape, hands reach up and parts feathery black hair away from an elven-looking face. She stands around 5-ft tall. Her skin is very pale, bluish in hue. She looks strangely beautiful for someone who looks dressed in a tight form-fitting outfit made of feathers. Her eyes glow with a bright golden light and she looks straight at you all.

She laughs menacingly and then shouts to the heavens for all to hear, first in sylvan, then in common, "Glory, glory, I say unto all, our sun will soon rise. Those who draw our blood will perish and wither." Her eyes look upon the fallen hawks with a bit of sadness, then she turns her gaze back to you. With a devilish grin she says, "However, your sun is about to set!" With those last words, she draws a wicked-looking curved sword with a serated blade. It hisses as it leaves its scabbard.

(Selithe may use her spell at this time, before the next round. If you wish.)

Airin [ AC17 ; HP14/18 ]  d20+5=25 d6=4 d20+5=20
Wednesday April 6th, 2005 10:50:57 AM

OOC : GRRRR ... I was delaying my post hoping someone else would post before me as I don't really know what to do best ...

Airin is pretty amazed by the shape changing birds ... magic ! At last !! Only at the wrong moment by the wrong person ... thing ... whatever ...

In a blink of an eye Airin tries to estimate the distance to the house. It was 80ft last round, but we all slided towards the house gradually. Where probably 70ft or 60ft from the house now. Our feathery friend is 40ft in front of us ... We should be able to run to the house and get there before this creature can hit us ... (we can run at 40ft. The creature at 60ft.)

ooc : the rest depends a bit on how the rest of us react. THis is the downside of having to post first :-)

We stand fast and prepare to fight ...
Running away is not really what Airin likes to do so she takes prepares to fight ...
Airin has better chances with her crosbow than with her sap against this thing so she drops her sap and takes her crossbow from her back.

She takes a 5ft step towards the house and to make room for her friends with blades.

Then one bolt veers towards this creature with deadly accuracy.
Hits AC25 for 4 HP
Poss crit hit : Hits AC20 : Damage x2 = 8HP

Everyone makes a run for it
Seeing the group make a run for the house Airin picks us both Hawks that passed out from the ground and makes a run to the house too. And I mean ... RUN ! We need to get inside. Maybe Aunt Marigold will be able to protect us too ...



Patterton AC20/HP 17  d20+7=14 d6+3=4
Wednesday April 6th, 2005 11:41:30 AM

Pattertons eyes grow large as all the birds dive at him, but as he and his friends pound them into so many feathers, he relaxes a little...untill they merge into the elven woman of course.

After she says her piece, Patty realises that he could never make the distance to the house in time to make a clean get away. Bolstering his nerve, Patty walks straight up to the bird woman and says, "You just messed with the wrong Hobbits, lady." He brings his shield up and swings his sword in a tight arc at her midsection, hoping to keep her attention on him so the other party members can get in position for flank attacks, etc...

OOC- cross your fingers folks!

Patterton 
Wednesday April 6th, 2005 5:18:12 PM

(attack 1d20+7=14)
(damage if hits 1d6+3=4)

Morpth AC19; HP 22/24 
Wednesday April 6th, 2005 6:15:22 PM

As Marigold yells out to Morpth, "OPEN THE DOOR ... THIS IS THE HOUSE!!" Morpth still has the feet to make it to the front door and be ready to open it for Marigold and Trixie. He draws his sap along the way,and when the times comes, opens the door and ushers Marigold and Trixie through it. Morpth then enters the home of Ellis and Penelope ready to engage, but doesn't close the door in hopes that his newly found hobbit companions will come in behind him.
Once inside, Morpth will side step out of the door frame just in case a hobbit comes flying through it.

Selithe 
Wednesday April 6th, 2005 10:49:53 PM

Selithe growls now seeing the elf looking person and calls out to her, "Your birds attacked us first wizard, sorcerer or whatever you think you are. Stop acting so high and mighty."

Selithe sends her magic missile at the elf instead. (holding over the damage to if thats okay so 3 damage.)

(OOC:I take your comment that the magic missile is a hold attack or such, so if Selithe gets a second chance to do something then use the next part, if not then she will do this the next round.)

Selithe frowns and sees Patty rush the creature and she begins chanting quickly and dashing quick finger movements in the air, "Grow quick and true, double in height and power." Once her spell is finished Patty will begin to grow to double his normal height.

Enlarge Person
Duration:2mins
+2 Str for size
-2 Dex for size
-1 to AC&to hit

Olo  d20+3=21 d6+2=8
Thursday April 7th, 2005 12:32:44 AM

Grim faced and glaring at the elf, Olo calls out in a loud but calm voice. "Get Trixie inside."

The scroll in his right hand is all but forgotten as he drops it in the street and unhooks his morningstar.

Saving his breath for fighting, Olo says nothing more as he advances into combat.

ooc: Does Olo get an attack this round? I figure no, since he had to draw his weapon (a move action) which leaves him with a max of 15 feet he's able to move. If he does get an attack, Hit AC 21, Dmg 8.

A quick request to all. Please either post current and max hitpoints or make note of how injured you are so your friendly neighborhood cleric knows who to heal.

Kendry (AC 15; HP 11/11)  d8+2=9
Thursday April 7th, 2005 1:14:21 AM

"You birds attacked us, and still harass all about. You drew our blood first, and attack my friends and neighbors. Never have I killed a hawk." As Kendry talks, he sheathes his rapier and kneels down. He sings a word of healing, and touches the pierced hawk who twitches on the ground.
We short ones and wingèd you
Ought not foes but rather friends be
Bless this bird that downward flew
Restore health and set him free
Kendry's touch of healing brings the hawk back to full health [cure light wounds, 9 hp]. "Friends?" he asks, looking into the eyes of the bird which attacked Patterton, and Kendry wounded, then healed. He holds out his hand, fingers downward, for the hawk to attack, or not. He does not move if it attacks his hand (but will protect his eyes, should it come to that).

The battle rages on! (DM Stephen)  d100=56 d100=92 d6=4 d6=1
Thursday April 7th, 2005 8:12:10 AM

Marigold, Trixie and Morpth disappear into the house. Morpth hears cries of pain from a woman in the direction of the kitchen.

Airin fires her crossbow dealing critical damage to the attacker. (Feathered woman AC is 20, for now)

Patterton and Olo move forward to engage the woman (30-ft forward, 10-ft to go). Patterton grows over 6-ft tall from Selithe's Enlarge person spell.

From the last round, Selithe's magic missile slams into the mysterious woman, dealing damage.

Kendry casts a healing spell on one of the hawks. It starts flapping its wings and then flies off.

The feathery woman with the glowing eyes also casts a spell. Her skin turns rough and hard like tree bark. (Her ac isnt 20 anymore!)


Patterton AC19/hp17 of 19  d20+7=12
Thursday April 7th, 2005 8:53:12 AM

Patterton trudges foreward towards the feathered elf, the blood boiling in his veins. Suddenly there is a haze in his vision and a moment later he finds himself towering over his friend Olo by a good 3 feet! He is baffled for a moment untill he notices the sounds of Selithe's chanting. A grin crosses his face.

With a quick nod to Olo, Patterton charges headlong into the wood-encrusted fey, swinging his sword mightily. He is dissapointed, however, as the blade merely cleaves a bit of bark off.

(Attack 1d20+7=12)

Airin [ AC17 ; HP14/18 ]  d20+6=21 d20+8=23 d20+5=22 d6=4 3d6(2+3+5)=10
Thursday April 7th, 2005 8:57:04 AM

"This woman is powerfull ! Be damn carefull !" Airin shouts to Olo and Patty as they advance to the lady. "

We could have gotten to the house ... we SHOULD have gone to the house ... no use in complaining now I have to stay calm ...

Airin takes a move action first (allowing both Olo and Patty to go into melee with this woman). She moves 20ft trying to find a clear line of sight towards the Elven Womans flank and about 29.5ft from the lady. During this movement Airin takes a quick look around to see if no one can help or to see if nothing else is closing in on them ... (spot=21 ; listen=23)

Once she made this tactical move she releases another bolt hoping to sneak attack the woman and hoping not to hit her friends. By the time Airin has taken position both Olo and Patty should allready be bashing at her so Airin might get lucky and strike damn hard ...

attack roll : Hits AC 22 for 4HP (ooc : the lady's AC might be lower now as Airin tries to flank her and she is caught in melee)
Possible sneak attack damage 3d6 for another 10HP
Total damage : 14 (if successfull :-) )

Airin shouts to Morpth : "Stay with Aunt and Penelopee ! Stay close to Aunt and keep your eyes OPEN !!"


Morpth  d20+6=15 d20+6=21
Thursday April 7th, 2005 12:56:49 PM

Now that Morpth is standing on the opposite side of the open door, he will take a moment for his eyes to adjust to the light level. Once this occurs, he will listen and watch, trying to get a good picture of what is happening in the Ellis & Penelope home.

Listen = 15 / Spot = 21

Morpth is act as protector to both Marigold and Trixie should anything take a threatening position against them. His plan is to render unconcious anyone to move against himself, or the two ladies; Marigold and Trixie. Of course, he is also partial to protecting the life of the mother and the newborn is the process of becoming and will step in to assure their saftey as well.

Morpth (AC19; HP 22 of 24) 
Thursday April 7th, 2005 1:15:04 PM

OOC: I forgot to post his Ac & HPs.

Kendry (AC 15; HP 11/11) +1 saves vs charm/fear; +1 attack & weapon damage  d20+8=20
Thursday April 7th, 2005 6:44:33 PM

The bard watches the hawk fly off... but realizes his friends are coming into greater harm's way. He reaches into the top of his knapsack. He walks forward as he grabs a couple of items, and sings,
You attack and we respond
Why oppress us, feathers donned?
Faulty reasons don't add up
Watch yourselves or lose your luck
Fly and flee, or pinions pluck,
For we say that we'll protect
Friends and neighbors in this neck
Of the lands we dwell within
Regardless of your screeching din
[Inspire courage for allies: +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls (Perform: d20+8=20)]

Selithe-AC:15-HP:11/11 
Thursday April 7th, 2005 7:49:55 PM

Selithe frowns and grabs up her sling and readies it to fling a stone at the elf like creature before them.

She watches the others as she does and frowns at how the elf creature is soaking up the damage well.

Olo (AC19, HP19/19)  d20+3=8
Thursday April 7th, 2005 11:51:07 PM

Sensing a tough fight ahead, Olo circles around a bit to the right so that his opponent can't face both him and Patterton at the same time. Nervously he moves in to engage and finds that he hesitated too long, his foe easily avoiding the blow even though her attention was split.

Looking for another opening, Olo continues to circle around to the back.

Kim to all 
Friday April 8th, 2005 1:02:48 AM

You all get the bonuses from Kendry's Inspire Courage for the next several rounds: +1 saves vs charm/fear; +1 attack & weapon damage

This isnt Good!! (DM Stephen)  d100=56 d100=88 d6=2 d6=4 d20+8=21 d4+2=4 d10=7
Friday April 8th, 2005 2:21:00 AM

You all get a strong since of evil from this creature. At first she looks upon you all with disdain, repulsed by the fact that you live. However, her gaze quickly hints to a ravenous hunger she has for your flesh. She smiles wickedly, exposing a nasty set of fangs. Very old memories fill her mind of what it was like to eat and she licks her lips with anticipation.

Airin moves to a better position, but is unable to get her flank. (You were 40-ft away, and to flank you must occupy a position behind the target, directly opposite from another character who is threatening the target.) She fires her crossbow and she hits again with deadly accuracy. She shrieks in pain. The evil feathered woman gives you a look that tells you've won the pleasure of being her first meal. (Her AC is 22) Airin cant help but notice several dead birds falling from her body.

Kendry sings his song and you all feel more confident. A true morale boost. This feather head is toast!

Selithe readies her sling with a bullet, but is hesitant to use it.(Loading a sling is a move-equivalent action. Since you didnt move, you can perform a standard action and fire it.)

Olo moves around and position himself at her flank. However, he is still unable to connect with his attack.

Unfortunately, Patterton doesn't have much luck from the front either. His sword glances off her, only able to wound his own pride.

The feathered woman slashes forward at Patterton with the vile-looking curved blade. Her movements are smooth and fluid, exhibiting a high level of finesse and deadly accuracy. She cuts into his flesh with the blade and not only pain grips the young hobbit. He also feels the sting of venom enter his body. (Hit AC 21, for 4 points of damage. Poison: Fortitude save DC 12. If you fail, you take 7 points of Constitution damage.) The feathered woman smiles with grim satisfaction.

Marigold, Trixie and Morpth follow the cries of Penelope to the kitchen. She lies on the floor holding her stomach. Ellis kneels beside her trying his best to comfort her. Tears flow from his eyes. His expression is off despiration and helplessness. A pumpkin pie is also splattered on the floor along with a few dishes and partically eaten pieces. Then something horrific happens. Her belly is already swollen somewhat with her unborn child, but it starts to grow even larger before your eyes. Her painful cries turn to screams!! "By the gods!!" is all Marigold can say. She drops to her knees at Penelope's side and places both her hands down on the swollen belly to see if she can feel what's happening inside. "YOU (referring to Morpth) ... hand me the blue potion in my bag," commands Marigold. The tone in her voice tells you that SHE MEANS IT!! "NOW!!"


Kendry (AC 15; HP 11/11) +1 saves vs charm/fear; +1 attack & weapon damage  d20+5=20
Friday April 8th, 2005 4:14:35 AM

Kendry continues moving forward, and sings on as battle is joined against this bent creature.
Birds, our friends, now made our foes?
Thou twistest nature, workest woe

But true Goodness overcomes
When all's said and all is done
Brings to naught the causeless curse
Makes the evil flock disperse
At the end of his movement, coincident with his uttering of the word 'disperse,' he throws a tanglefoot bag at the bird/fanged elf abomination. [Ranged touch attack, she gets no armor bonus, shield bonus, or natural armor bonus (so barkskin does not help her against tanglefoot), hit AC d20+5=20.]

==========
[When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.]


Airin [ AC20 ; HP14/18 ] +1 saves vs charm/fear; +1 attack & weapon damage, +3 AC 
Friday April 8th, 2005 6:36:14 AM

Pleased to see her second bolt connect with the vile creature and Kendry's inspiring song, Airin feels more and more confident. Seeing birds fall of her body can only mean she's taking damage ...

Then the ugly sword slices into Patty ... a nasty grin appears on Airins face as she continues to make an attempt to flank her (making another 20ft move action - by now I should be at her left side - Olo is moving to her right side - so at the end of Airin's movement the lady has Airin at her left 29.5ft away, Patty in front of her and Olo at her right - is this flanking allready ? )

The lady is pretty powerfull ... in a free action Airin touches the white seal that is embedded in her armor ...

White Seal given by DM Ceil in the Black Tap game - gives every member in our group a +3 bonus to AC for 1 round - GUYS REMEMBER TO ADD +3 TO YOUR AC IN YOUR NEXT POST !!

... the White Seal turns a dull as it looses it's power (it can only be used once) yet it remains embedded in her Armor as a sign for that victory. "Thanks Mother Ceil ! Your seal will bring us strength and serve us well in this battle."

Then instead of firing another bolt, Airin mumbles a few words : "Duizelig zal je worden - zwak zal je zijn". Suddenly right in front of the Bird Ladies eyes there a little burst of light. Make DC11 Fort save or the bird lady is dazzled for 1 minute taking -1 on all attack rolls made by her.

Morpth (Ac19; 22 of 24 HP)  d20+8=22
Friday April 8th, 2005 9:33:41 AM

Morpth is a bit shocked at Marigold's bold request, Morpth puts away his sap and digs through her bag. As Morpth digs through Marigold's bag, he comes across a few things that are not his prey. "One clump of fuzzy stuff, no, That's not it. One bottle with a label on it. Hrm, it reads "Pinch of Fairie dust". No, that's not it. Oh, here it is!" With the look of a hunter just capturing his prey, Morpth fluidly hands over the bottle of blue potion to Marigold. (Balance = 22)

Having just finished the first of what might be many requests, Morpth readies himself for this selfless challenge, the birth of the Ellis & Penelope child.

While Morpth is waiting for the next request, he starts to wonder what is taking the other halflings so long! He thinks to himself, "They were right behind me! What gives! They can't be that slow!"

Morpth asks Marigold if he should go back to inquire about her nephew and his companions and what might be delaying their arrival here.

Patterton (AC22/HP13 of 19)  d20+6=23 d20+8=20
Friday April 8th, 2005 10:46:38 AM

Patterton shrugs off the effects of the poison with ease(Fort save 1d20+6=23), but the blow cuts deep into him and he staggers a bit. With a grunt, Patty brings his blade around, but is once again disapointed. He seems to be having quite a bit of trouble adjusting to his increased size and his frustration is obvious. He curses in Halfling then bellows, "Stand still you fiend!"

Ryan 
Friday April 8th, 2005 10:50:36 AM

OOC:oops! posting too fast again! Obviously the post above is Patterton and the attack is (1d20+8=20) so close...

Olo AC:22, HP:19of19  d8+1=6
Friday April 8th, 2005 4:40:29 PM

Olo spares a quick, worried glance at Patterton. Though he's the toughest halfling Olo knows, it's clear that he's starting to stagger under the effects of multiple wounds. Though Olo wants to lay into the evil creature before him, it's clear that Patterton could use the aid of his magic.

Olo is torn for the briefest of moments before deciding on a course of action. He circles around again, this time to to the left and to Patty's side. Activating the wand in his left hand, he reaches over and taps his injured friend.

Wand of Cure Light Wounds (CL 1, 50 Charges):
Heals 6 hp


Kendry, aside to Patterton et al 
Friday April 8th, 2005 8:24:55 PM

If the tanglefoot bag was effective, and she lost her dex bonus, it is possible that Patterton's swing hit. So, folks, roll damage if you're at all close in your attack roll (remember to add +1 to hit and +1 to damage from inspire courage, go ahead and roll damage, too, just in case.

Patterton possible damage roll  d8+4=5
Friday April 8th, 2005 9:43:31 PM

damage roll (1d8+4=5)

Patterton AC22/HP19 
Friday April 8th, 2005 9:52:28 PM

OOC: guess I've been a little trigger happy with the submit button. ;) Above are Patterton's new AC and HP(per Olos healing and Airins magic item). Also, I believe the longsword damage die increases to 1d8 upon growing to medium size hence the roll. Stephen, I swear I'm not trying to confuse things any more then they already are. lol!

Selithe-AC:15-HP:11/11  d20+2=20 d20+6=25 d4=4
Saturday April 9th, 2005 12:18:11 AM

Selithe glances about really quick (spot:20) for any place that might give her some cover while she uses her sling. If she sees one then she will start (half movement) moving towards it.

Selithe also readies her sling, twirling it slowly and launching a stone at the elven creature. (Can hit AC:25 Damage:4 WOOT, almost a natural 20 and a full damage hit.)

Selithe 
Sunday April 10th, 2005 10:51:11 PM

(I forgot to add in Kendry's song so Selithe could actually hit AC:26 and Damage:5)

How to kill a mocking bird! (DM Stephen)  d20+6=13 d20+4=20 d100=95 d100=14 d6=6 d6=5 d6=1
Sunday April 10th, 2005 11:45:34 PM

(Combat note: Sorry, it was my understanding at the time that Olo moved behind the villian, directly opposite from Patterton. However after rereading the posts, it seems that Olo just moved to the right, on the left-handed side of the villian. Olo didn't flank after all if that is the case. Now, if Airin has now moved to the right-handed side of the villian (opposite from Olo), that would count as a flank. I hope this clears things up.)

Kendry removes a strange looking bag from his pack and throws it at feathered woman. It bursts upon her covering her in a quagmire of sticky goo. She fails in her effort to avoid the full contents of the bag and is stuck to the ground. She screams in frustration.

Airin moves into a better flanking position opposite from Olo. She holds out her seal. After viewing the feathered woman in her sticky predicament, she may decide that the seal is not really necessary at this point. (Your call. You can choose not to do it and save the seal for another day.) Her spell goes off however and it doesnt seem to phase her (fort save 20).

Patterton and Selithe take full advantage of the feathered woman's immobility with two vicious attacks. Both sword and bullet slam into her in concert dealing a deadly blow. Her mouth goes wide as if to scream. However, no sound is made. Her eyes go dim and flutter out, much like the wings of birds trying to escape the goo. Her body disolves into flocks of birds. The majority are dead, but those still living struggle and sqwuak in their alchemical trap. What birds still left in the sky fly off as if the fog of domination leaves their minds. Amongst the feathered dead remains a ring and a curved serated dagger-like weapon. Patterton recognizes it as a medium-sized kukri, but its design is the most wicked he has ever seen.

As the evil foe passes her last breath of air, Patterton feels the healing energies from Olo.

Morpth finds and hands Marigold the blue potion. Marigold quickly takes it and pours the contents across Penelope's belly. That was quite unusual for a potion. Dont you normally drink them? As the blue liquid washes away, a single worm remains. It begins to wiggle and come to life. The blue liquid must have kept it dormant until this time. The little worm burrows into her skin and enters her body. You can see it wiggle and squirm just under the skin on the way to her lower back. Ellis panics at the sight, "What have you done?!" Marigold yells back, "Be quiet! Be strong for your wife, all will get better now!" As the worm snakes its way to her lower back, it disappears from view and the screams of Penelope slowly begins to soften. With her eyes full of tears and sweat, Penelope looks up at her husband and asks, "What's happening!!?" Marigold answers for him, "Don't worry my child, the pain will soon be away." Penelope darts her gaze back to Marigold and pleads, "We must get to Culverwood!! My baby will soon be coming ... I can feel it!"

Morpth leaves to check on the others. He sees them all standing 40-ft away around a pile of dead birds.


Kendry (AC 15; HP 11/11) +1 saves vs charm/fear; +1 attack & weapon damage  d20+4=17
Monday April 11th, 2005 3:20:32 AM

Kendry takes up the ring, and quickly evaluates it (appraise 17). He hands it off to Airin. "Ring lady, when you have a chance, I'd appreciate your take. Might be for avian control, or some such." He doesn't even touch the kukri.

He feels sad about the birds which died, and a measure of animus towards whoever took control of them. Were it not for his cousin Penelope's current distress, he would take the time to help the birds that can be helped. He knows that those stuck in the goo should be able to work themselves free in the next few minutes on their own. He looks around at his friends, to see that all are well.

"A curse without cause does not alight. Or, at least, it doesn't build a nest. Let's check out Peep, and see what we can do to help," he says.

He hustles into the house, and hears of the need to get Penelope to the Culverwood, post haste. "I can help drive the carriage," he tells Ellis, "if you need the help. Say, Lomar - he's a friend of ours, and a good giant - he can move really fast. He should be over at the barn. Ellis, Penelope, Marigold - whatever we can do to help, we'll do. Looks like you've helped already, Auntie."

Airin [ AC17 ; HP14/18 ] +1 saves vs charm/fear; +1 attack & weapon damage  d20+7=26 d20+7=19 d20+6=21 d20+6=13 d20+2=16 d20+1=19
Monday April 11th, 2005 4:19:31 AM

At the last minute, seeing the Bird lady allo tangled up Airin descides the White Seal does look great on her black leather armor and keeps from touching it. It still shimmers nicely ready to be activated whenever our party is in danger. (ooc. Thanks Stephen)

"Victory !" Airin thinks to herself as she draws near to the pile of birds. Then Kendry puts a ring into her hands.
"Gee thanks Kendry ! I'll take good care of it. We should try to evaluate these rings asap. This one and the others. "

Airin takes a closer look at the ring (appraise : 26) and check for any markings, signs, writing (search 19 / spot 21)
Also as this ring belonged to a creature close to nature Airin hopes to know something about it's origin or strength (knowledge nature : 13)

"Maybe auntie will be able to help later. First Penelopee !"

Airin goes over to the two birds she knocked down. One of them was healed and set free by Kendry. The other one should still be unconsious. She gently picks it up and whispers to it : "I will take good care of you my little one. We will become good friends, I promise." Airin gently strokes the feathers back in place.
(animal handle : 16 / Wild Empathy : 19)

Next she moves towards the house with the rest of the gang. The nasty cut on her arm has stopped from bleeding but still it hurts a bit.

(olo : FYI Airin lost 4 HP ;-) )

(ooc : I'm hoping this knocked down Hawk to become Airins animal follower. Untill the time when Airin can perform the ceremony to convince this hawk to be her follower I need a place to keep the hawk safe. Any ideas ?)

Morpth (AC:19; 22 of 24HP) 
Monday April 11th, 2005 9:36:16 AM

Morpth runs back to his friends to tell them that Penelope is calm after he helped Marigold pour some blue potion over her.

Upon Morpth's arrival, Morpth asks what the pile of goop and the dead birds is all about? Looking down he says, "Ohhh, interesting dagger? Is it yours? May I have it? Looks like something the Orcs might have used. I can add it to my dagger collection."

Morpth look at Patterton and asks him if he is alright. "Patterton, I was most surprised when you didn't come running into the house behind me. So, after I helped Marigold, and came back hoping to find you well and maybe stuck under a wagon or something. How are your friends and Marigold's Nephew?"

"Come everyone, Penelope needs our help to bring her into Culverwoods. She feels her child is on the way and despretely seeks help to accomplish her wishes."

Olo (AC:19, HP 19/19)  d20+4=24 d8+2=8
Monday April 11th, 2005 10:12:29 AM

Olo stands ready over the dissolving body until it's clear that the birds are no longer acting with aggression, then looks around to insure there are no other immediate dangers to the group or the townspeople (spot 24, nat 20). Provided that he doesn't spot another threat, he quickly surveys the group (and any townsfolk still in the street) for injuries and sees that Airin is moderately injured. Stowing his wand and his morningstar, he calls forth the healing magic of Wardd and places his hands on her shoulders (Cure Light Wounds from Disguise Self, heals 8 hp).

The next order of business for Olo is reclaiming the scroll that he dropped and making sure that the kukri is claimed. Hearing Morpth's interest in the weapon, he offers up caution. "Morpth, give me some time to make sure it's a safe weapon, then we can figure out what to do with it."

If noone beats him to it, Olo pulls an empty sack from his backpack and uses it to wrap the kukri multiple times before stowing it safely away, again in his pack.

Then he makes one last scan of the street for anything out of the ordinary before hustling into the house.

Airin [ AC17 ; HP14/18 ] second and illegal 
Monday April 11th, 2005 11:18:58 AM

As Olo passes her by and heals her with his hands, Airin casts a thankfull smile upon her friend.

ooc : back to 18HP. Thanks !

Patterton AC19/HP 19 
Monday April 11th, 2005 1:21:25 PM

Patty takes a moment to wipe the blood from his sword with a rag from his pack and looks about at the others. "Well, that was certainly tense. Think that's the last we've seen of her?" As Olo is picking up the sword, he looks at him, "Yes, I would be MOST interested in finding out what the story is with that blade. I could swear it was poisoned."

He then turns to Morpth, "No, my friend. Still standing as you can see. I had actually hoped you would have stayed for the fun. As for the dagger and the ring, We'll decide who gets them(or indeed if we are going to sell them and split the profit)later after we find out what is going on around here...besides you didn't even take part in the fight." He adds, a little irritated with Morpths grabby attitude.

Kendry 
Monday April 11th, 2005 11:54:19 PM

As his eyes adjust to the light inside the house, he takes out a piece of paper and an inkpen, and quickly begins writing something thereupon.

Selithe  d20+2=13 d20=10
Tuesday April 12th, 2005 12:51:45 AM

Selithe runs to the house now, avoiding the dead birds, goop and all. Once inside the house she pauses for a few moments before moving to Patty and looks at his arm if she can, odviously alittle worried for him (spot:13, heal check:10 *untrained*)

Once she sees he is okay or looks okay she quickly turns back to the buisness at hand to hide she was worried about Patty, "I guess we better get moving then." Selithe glances to everyone and nods, "Ohh well, to bad we couldn't hang around abit longer but a baby is coming and this is a happy time...well I hope anyway."

Selithe glances back at Patty and his friend talking about the knife and frowns, "Come on boys, we can take care of that after while. This baby is not going to wait and I can cast a spell to see if it holds any magic in a few if you will wait." Selithes tone is not mean, just slightly sharp to get their attention.

We be trippin'! (DM Stephen)  d100=26 d100=99 d100=55 d100=34 d6=6 d6=1 d6=4 d6=4
Tuesday April 12th, 2005 8:18:07 AM

(Quick DM post. I fell asleep from exhaustion way way way earlier last night than I had expected. So here we go.)

Kendry estimates the ring is gold and worth several hundred gold. He then hands Airin the ring. It must be magic. It resized itself to fit to both of your fingers. Airin then estimates it worth a bunch more. The hawk remains unconscious but stable. She thinks that Bobbles or Lomar could take of it until the time comes she can perform her ceremony.

Morpth expresses interest in the kukuri, but Olo purposes caution, and rightfully so. When he takes the weapon, wrapped up in sack cloth, he feels a sense of dread from the thing.

Everyone who decides to run to the house sees what Morpth had seen. Except by this time, Ellis and Marigold have moved Penelope from the kitchen floor to a couch in the palor. There are pieces of pumpkin pie on the floor in the kitchen with dropped plates and silverware. Some pieces of pie had been eaten. Selithe sees auras, with the Detect Magic spell, around the pie and a similar glow around Penelope's womb. A medium aura of transmutation. It would explain the childs sudden spert of growth. A pregnacy that still had three months left now looks to have only three days until due. However, you see a faint aura you cant quite make out. (Spellcraft check). Selithe sees an aura around the eyes of Marigold as well. An aura of divination. She looks worried. After a quick look Marigold says, "Everyone, get your things together. We leave for Culverwood immediately, within 30 minutes. Gather together your things if your going. We really need your help." With saying that, she leaves Penelope in Ellis's care and starts running back to her house.



Airin 
Tuesday April 12th, 2005 8:52:31 AM

Airin amazed by the power of the ring descides to put it in her pouch untill the time comes when they can carefully check it. "Guys, remember I have stored this ring in my pouch. It's definetely magic and worth A LOT. You all agree that we don't try it on just yet ?"

Spirited by the power of Aunt Marigolds words, Airin agrees to the trip and runs out of Penelopee's house to find Lomar and Bobbles.

She tries to explain to both Bobbles and Lomar (Airin speaks neither Giant nor Goblin) that they need to take care of the Hawk and treat it well untill she returns.

The she runs to find Blossom, readies her gear and rides back to Penelopee's house. Blossom can help to carry Penelopee or anyone else to hasten the trip.


Patterton 
Tuesday April 12th, 2005 3:26:14 PM

Patty forgets his momentary irritation with Morpth upon seeing the poor pregnant hobbit in obvious pain. When Marigold says her thing, Patty wastes no time and, along with Airin, turns and runs towards his new war pony Barnabus. Looking at Selithe, he says, "You can ride with me if you'd like." He gives her a warm smile.

Olo 
Tuesday April 12th, 2005 10:01:46 PM

Hurrying so as not to waste any time, Olo hefts his pack up onto his back again and runs off with Airin to gather his supplies. Not knowing how long he'll be gone, he'll err on the side of caution and pack up his mule.

Selithe  d20+5=22
Tuesday April 12th, 2005 11:09:53 PM

Selithe watches everyone rush off at first and frowns as she considers all the magic in the room and nods to Patty, "I will ride with you but give me a moment to cetchup with you."

Selithe moves over to her brother and grabs his arm, pulling him to the side before whispering to him, "Brother, our Aunt's eyes are glowing with a magical aura. Also the pie that is half eaten and Penelope's womb glows with the same aura. Sneak a piece of that pie to be researched please while everyone is busy." Selithe gives her brother a steady look to show that for once she is dead serious and no games are up her sleeve which is very unusual.

(Spell craft:22)

Morpth 
Wednesday April 13th, 2005 12:24:58 AM

Since Morpth already has everything he owns, he justs throws his pack on his back and follows the rest of the hobbit bunch, bringing up the rear.

To Culverwood we go! (DM Stephen)  d100=44 d100=89 d100=66 d6=4 d6=4 d6=4
Wednesday April 13th, 2005 12:56:02 AM

Marigold dashes for Ellis' Livery, just a few houses down. She runs in and a few minutes later she emerges on the back of a black pony. The pony is complimented with a masterwork black leather saddle and barding. She races back to her house at a much greater speed. It reminds you all of her long career in the local militia. Her rise to the rank of Commander is a testiment to her dedication and ability.

Everyone else run their separate ways to get their things. Airin takes the hawk back to the barn to leave in Lomar's and Bobbles care. Bobbles takes the responsibility very seriously. He starts to speak to Airin in goblin. A few words she can make out are "Bobbles" and "Raven" and "thanks"! He treats the bird with great respect. He strokes its soft feathers of the unconscious bird very gently. Lomar interupts, "I can go look for a cage or box or something. Make it as comfortable as possible."

Patterton loads up his own pony. Olo does the same with his mule. Morpth seems ready to go as well. Kendry continues to record the events as they are happening in verse. Selithe inspects the magical auras a bit more closely. She determines that the auras surrounding the pumpkin pie has a very very very slight touch of necromancy. As if the mashed and seasoned pumpkin pulp still had a spark of life. But the last shred of it faded away before your eyes. Chilling isnt it?

Ellis calls out to Selithe. "I have a new carriage out in front of the house. It was built to be a very smooth ride and the cabin in the back is furnished with all the comforts of home. Penelope will be riding in there on the bed. It would be nice if you could stay with her and help with whatever she needs."

Upon inspection, the carriage that Ellis speaks of is very nice indeed. Its like a small luxurious house on wheels. The wagon opens from the back with two double doors. There is a skylight window in the roof to allow light in. There is a big double bed on the opposite side from the doors. There are comfortable chairs. A small table is fastened to the floor. A small baby bed is next to the big one. There are drawers and cabinets that hold various necessities. There are shuttered windows on the left and right walls and a small window on the forward wall that allows someone to talk with the driver from inside.

Ellis helps his wife outside and into the cabin of the carriage. He whistles for his hired hands from the his livery. One emergies and Ellis calls for him to bring a team of ponies to hitch up to the carriage. As Ellis continues to get ready, he repeatedly checks on Penelope. She claims to still be in some pain, but its far more tolerable than it was before.

Marigold soon returns. She is dressed in travel clothing, backpack, boots, gloves and in a beautiful suit of masterwork chainmail armor. It glimmers and sparkles from the slightest touch of sunlight. It cant possibly be your normal polished steel, its something more. A sword hangs from her belt in a scabbard.

Marigold questions everyone present, "Is everyone ready to go?"

Kendry  d20+7=24 d20+8=23 d20+5=15
Wednesday April 13th, 2005 12:58:28 AM

[Bardic knowledge regarding gold ring from bird lady: d20+7=24
Knowledge, history - in case it has any bearing on this ring: d20+8=23]

Kendry holds his counsel for the moment regarding the ring, other than to say, "We can discuss the ring when on the road, Airin. I've got some things to do to prepare for the Culverwood."

He does as Selithe suggests, and takes a portion of the pumpkin pie for later analysis, or as a snack. [Spellcraft: d20+5=15]

Then he heads out. "Shale's family raised ponies. He keeps a few over by Polly's place. I'm going to go see if I can rustle up a pony or two to help us out. Also get some items that will help us get by out there. Olo - you want to be in charge of food? That a healing wand, there?"

"Morpth - I'm Kendry, as I said when dashing out the house. Glad to meet you. It's good you were here to help out my Aunt Marigold, and cousin Penelope. You want to help us gather things together?"

Kendry takes the list he wrote out. A full-sized tent, a tarp, some blankets, tack for a pony or two, and a number of small items are listed.

"Ellis, you have help to rig the carriage? I trust so. We'll be back to help you & Peep get to the Culverwood. And the wee one."

Continued (DM Stephen) 
Wednesday April 13th, 2005 1:51:20 AM

Before Kendry runs off to Shale's place, Cousin Ellis reminds him that he is the towns largest and only pony supplier. He has plenty of ponies, saddles and barding in which to pick from. And his Livery is just half a block down the street. But he leaves the decision up to you.

No matter what source Kendry uses, he shows up with an young health pony. Fresh and ready for the road.

Patterton 
Wednesday April 13th, 2005 7:58:32 AM

Patty marvels at the carriage for a moment before placing a leather cap on his head and carefully placing his chain Coif(sp?) on over it, making sure not to catch his ruddy red hair in the links. He then stuffs his hands into a pair of black leather gauntlets and adjusts his sword for easy travel on pony-back.

Patty spurs Barnabus around in a wide circle to get his blood moving. A moment later he swings by the front of the building and waits for Selithe to appear. When she does he offers her a hand and helps her into the saddle behind him.

Airin  d20+4=19 d20+8=27 d20+6=14 d20+8=12
Wednesday April 13th, 2005 8:22:47 AM

"Who will ride Blossom ? I'm going to position myself on the roof of the carriage. She a nice pony so don't worry."

If no one wants to ride Blossom, Airin makes sure Blossom's reigns are connceted to the carriage.

Swiftly she climbs the carriage (climb 19) and lies down on the roof (Balance 27), crossbow readied, trying to spot possible danger (spot 14 - listen 12). They HAVE been attacked by this bird lady so ... paranoid as she is ...

An Hour of Silence - DM Donna 
Wednesday April 13th, 2005 1:15:35 PM

This board will now observe an hour of silence
in honor of Lynn Beck (and her husband Dave)
who was taken away from The Wold before her time...


Good-bye Dave & Lynn Beck - DM Donna 
Wednesday April 13th, 2005 2:17:45 PM

The hour of silence is over now. Posting may resume. Thank you and let's all hope for the best for young Alex Beck.

Olo 
Wednesday April 13th, 2005 5:34:35 PM

"If Marigold can make use of my talents, I can ride with her and Penelope in the carriage. If I'm just going to get in the way though, I'll ride Blossom and lead the mule tethered."

An irritating thought crosses Olo's mind. He still hasn't named his mule. He thinks about it for a second then shakes his head. He has other, more pressing, things to concern himself with right now.

Selithe 
Wednesday April 13th, 2005 7:16:12 PM

Selithe blinks and looks to Ellis when he comments about Selithe riding with his wife and nods to him, "If it will make her feel better I can ride with her Ellis."

Selithe looks to Patty and pats his leg and gives him a gentle smile, "I'm going to ride with Penelope to make sure she is okay on the way."

Morpth  d20+6=12 d20+6=26
Thursday April 14th, 2005 4:41:35 AM

Morpth will bring up the rear. As he begins to enter the Culverwoods, he switch to the front to scout ahead after speaking with Ellis to determine where within the woods they had intended to have their child. Having spent the last few years hunting in these woods Morpth has a good idea of where some concerns may lie.
(spot=12,listen=26)

Morpth with ready his sap just in case trouble should spring up, he can subdue it without a fatality.

Kendry  d20+4=22 d20+2=18
Thursday April 14th, 2005 5:49:24 AM

Kendry buys two ponies and their tack. With the list of items he wanted to pick up, he finds a few folks to help him out in quickly gathering them together. [OOC: Catacombs purchase is just about concluded.] He pays an extra 5 gold pieces (total) to those who help him out.

He swings by the barn. "Bobbles! Try these on. They help to keep the bright sunshine from hurting your eyes." He hands him a pair of smoke crystal goggles, and shows him how to put them on by demonstrating on himself.

"Here, Lomar, here's a pair of smoke crystal goggles for you, too. Don't wear them at night, though! Hard to see in the dark with them on!"

He quickly explains the group's plan. "If you want to come, come now! Otherwise, we'll check back in with you when we get back - whenever that is..."

At the time appointed to leave, Kendry, clearly sweating from all his running around, has two ponies, with pack saddles, extra saddle bags, etc. [Handle animal: d20+4=22] He ropes one to the other, and leads the first. "I'll ride Blossom, and lead my two ponies from her," Kendry volunteers. [Ride: d20+2=18]

Airin 
Thursday April 14th, 2005 8:26:05 AM

Thanks for taking care for Blossom Kendry !

OOC : I may not be able to post tomorrow and on monday as our company moves to another building. Would someone be so kind to enter a post for Airin ? Thanks

Inge 
Thursday April 14th, 2005 10:23:44 AM

just checked. Definetely won't be able to post tomorrow and unlikely that I will be able to post on monday.
Please someone take care for Airin !

thanks, Inge

Kim to Inge 
Thursday April 14th, 2005 2:19:18 PM

[OOC: I'd be happy to post for Airin through Monday.]

Culverwood or Bust! (DM Stephen)  d100=34 d100=5 d6=2 d6=5 d100=70 d100=45 d6=3 d6=6
Thursday April 14th, 2005 10:21:40 PM

Everyone gets back to Ellis and Penelope's house after gathering together everything they need for the trip. As everyone gathers with ponies and mules, they start to draw the attention of the townsfolk. A crowd gathers and watches you all depart. You hear some mutter statements like...
"didn't know she was that far along,"
"strange, strange indeed,"
"what do you expect from Pipewoods! They always been an unusual lot,"
"they do make great pie though!"

Back at the barn, Lomar, Bobbles and the unconscious hawk, have decided to stay out of the sacred event of bringing a new Pipewood into the world. They're outsiders after all, and they just arrived in their new home. Both decide to pass on it for now. Lomar is especially eager to become acquainted with their new neigbhors. The new googles are well received. Especially for Bobbles. He's amazed by their "magic".

Ellis answers Morpth's question about their destination. "We are going to the place where all hobbits are born who wish the gift. The Great Whistler Oak. You'll hear its song when we get close."

Everyone takes up their chosen places while heading west out of town. The same road you came in on from delivering Brock's Best Ale. Airin can stay balanced well enough on the roof of the carriage, but the idea of staying on top of a curved roof doesn't sound very pleasant. She realizes she can see just as well next to Ellis on the drivers seat. (I forgot to mention the upper walls and roof of the carriage is round like a huge barrel resting on its side in the back of a wagon.)

The skies are clear and the temperature is pleasant. This is an excellent day for travel. Marigold rides her dark pony up front, helping keep a watchful eye. Hours go by uneventful. Penelope seems to stay comfortable on the bed. She sleeps as much as she can. When she sleeps, she dreams. And when she dreams, her eyes move rapidly under her lids. She mumbles incoheriently at times.

The trip would be boring if it werent so urgent. Nothing appears to be hindering your way. A bird lands on the roof for a short moment. It chirps a few times, looks around and flutters off. That's about it.

You all finally come to the ferryboat that goes downstream to the trading post. Wash-Away Bridge is just to the north. The ferry is gone, no one in sight but the stable boy. He waves as you go by. After crossing the bridge the road turns to a narrow path through thick overgrown trees. You all know where you are ... Culverwood Forest! Ellis and Marigold reassures you all that the Whistler Oak is near, its not that far into Culverwood.

It is late in the afternoon and the sun is beginning to set. The sounds of nature is all around. This is the first time during the entire trip where things begin to get interesting. Even though you all have slowed down a bit to navigate this less traveled road (if you want to call it that) you're traveling well with absolutely no trouble. It's weird, some of you cant help but feel that this is way too easy. Its like the Culverwood is accepting you with open arms. There's no reason to stop, move branches, rocks or anything!!

Those keeping a watchful eye notice all the life buzzing about. Animals don't appear to be too afraid. Some even stay to watch you go by before darting off.

The sun is down and the last of the light is beginning to leave the sky. The shadows from all the trees block out what little light there is. You stop to light lanterns, the first break in a long while. Its a little unnerving to see the reflection of your lights in the eyes of all the wildlife around you. Morpth notices some birds just sitting there perched on a branch, motionless, watching as you all go by. Airin notices that too. Its strange, you know you're being watched, but its odd that you FEEL yourself being watched. A feeling you've never got from animals.

Morpth is the first to hear it ... the sounds of a music ... a whistle? A low deep tone that rises and falls in pitch with each little gust of wind. It comes from the direction in which you're traveling. Just a little ways further down the path.

Kendry 
Friday April 15th, 2005 3:40:13 AM

Glad that Bobbles is pleased with the goggles, Kendry wishes them well - and leaves fifty five gold pieces with them - twenty five each, plus the additional five gold pieces for the care and feeding of Biscuit, the mare who pulls the family cart. "That's so you have some money while we're gone. It can be handy to have, at times. Maybe carry some with you, and hide some for emergencies. Just remember where you hid it! But if you need to pay for food, or need to pick up a bit of equipment, or tools, or services, this might help."

During the trip, Kendry takes some time to introduce himself to Morpth, asking him a number of questions about his family and personal history. He expresses sorrow at the loss of his parents, and sister. "With orcs? You lived with them for how long? Amazing. Could you teach me to speak orcish?" At some point, when out of earshot of the others, he asks what it was he had to say when he first showed up outside of his Auntie's house.

After listening to what he relates about that, Kendry thinks it over for a few minutes of travel. Then he says, "Look, Morpth, I'm sure you saw some weird things that night. So did we. But, don't bring them up to my Aunt, for the time being. She might be unusual, but I believe she has a good heart. She might be abrupt or impatient sometimes. But she is a leader in Hovel's militia, and is pretty well respected in our community. Also, I have it from another leader of our valley that there are some things better left undiscussed. Discretion might enhance safety."

Later, he asks Olo, "Say, what kinds of foods and spices did you bring along? I've got a huge block of cheese to add to the mix."

Growing tired of riding Blossom - though she's certainly a good pony - after a while the young hobbit ties her reins to the back of the carriage, and joins those riding up front - unless Olo wants to take over the riding of Blossom.

"Ellis, what kinds of names have you and Penelope talked about?" Kendry loves names, and learning what they mean, and how people got their names.

He pulls out his lute, and plays some gentle tunes for his cousin and companions as they travel along. He asks Ellis how business has been going. If Ellis wants to hear about their recent adventure, he'll fill him in on some of that.

"Selithe - that was amazing, when you made Patty grow up like that. I knew it was too good to last - being grown up, I mean," he jests. "Now he's back to his compact self," he remarks of the rather big and burly hobbit.

A bit later, he says, "Patterton, I'm thinking that here, in the forest, with what we've seen and heard the last day or two, that we want to be careful about how we behave. Sometimes, even when you sense a threat, drawing the sword is not always the wisest course of action. I think we are being tested. Does nature judge? I do not know. But, let's pretend she does, and we are on trial right now. Shall we walk lightly through the forest, as her friend? That is my hope, my cousin and friend. That is my hope."

He starts teaching to the others some of Duncan's sign language. He focuses on some of the signs dealing with movement and action, and numbers. Selithe knows some of it. He realizes how much he misses the mute halfling who was so observant, and so much fun. He wonders when he might see him again.

He waves to the stableboy. Once they are past, he recalls for the other's the boy's reaction to first seeing Lomar and Bobbles.

The nephew of Marigold later remounts Blossom, and rides up next to her.

As the watchfulness of the Culverwood animals becomes apparent, Kendry is intrigued. He calls out to some of the animals, greeting them, sometimes in common, sometimes in the sylan tongue. As a child, he learned many bird calls, and not a few animal sounds. He tries some of them out - especially the calls that bespeak calm, safety and pleasure. Then he thinks to ask Marigold what she thinks of the behavior of the local fauna.

Patterton 
Friday April 15th, 2005 1:43:24 PM

Patterton looks at his cousin thoughtfully as he guides Barnabus down the path. "So long as we don't run into any more enraged bird ladies or nasty packs of goblins, cousin. We must protect the child and the best way to do that is not to fight at all."

Selithe 
Friday April 15th, 2005 10:08:30 PM

Selithe stays inside with Ellis's wife ad sees to keeping her as comfortable as possible as they move along. At one point Selithe glances about and smiles sheepishly as her stomach rumbles, "I hope there is something to eat in here. It's either time to eat or I didn't eat enough. Must be to much has been going on."

If Selithe is able to hear her brother talk since she was riding inside the carriage, she grins and speaks up, "Yeah, it was a nice trick. My teacher once used it to pick apples off of a tree. Said it was much easier then climbing at his age."

Morpth 
Friday April 15th, 2005 11:27:49 PM

Morpth stops, and mentions to his friends that he hears low whistling sounds. He wonders if they are approaching the sacred Tree?

Morpth asks Marigold if he should scout up ahead just to be sure?

Whatever Marigold eventually says, Morpth is on heighted watch. The feeling of being watched is starting to make him feel uneasy. Morpth has no desire to be surprised and is doing his best to avoid it. He will increase his distance from the party by 10 feet.

Olo 
Sunday April 17th, 2005 12:47:23 AM

Responding to Kenry's question, "No steaks or pies or such I'm sorry to say. I only had time to pack up general foodstuffs. Don't worry though, I'll keep the lot of us well enough fed. I'd be happy to add whatever you've got to the mix."

A bit later in the ride, Olo busies himself with some wax pencils and beings marking various bottles and scrolls. "Listen up folks... just incase something happens to me, I've got a couple items here you should know about. This potion," Olo holds up the first of a pair of bottles he just finished marking, "can cure moderate wounds. This other," he holds up the other bottle, "can neutralize poison. I've marked them both for easy identification. I've done the same with the scrolls. I'll hold on to the scroll that calms animals, but Airin, I think you should hold onto this healing scroll." He hands Airin the rolled up scroll (Cure Light Wounds). "I've also got this wand of healing now, and just so everyone knows, I'm keeping it here, tucked in the scroll pouch."

Patterton  d20=3 d20+2=11
Sunday April 17th, 2005 12:27:34 PM

Patty leads nudges Barnabus foreward at a leisurly pace, not wishing to tire the mount and giving it a chance to become adjusted to the its new chain barding.

When Morpth mentions the low whistling noise, Patterton rests his hand on the hilt of his sword. Heeding his cousins advice, he does not draw the blade, but keeps a sharp eye out(or at least tries to)for any danger that may be lurking in the enchanted woods.

Spot: 3 :P
Listen:11

Get Born (DM Stephen)  d20+9=26 d100=43 d100=94 d100=66 d6=4 d6=4 d6=2 d100=40 d100=33 d6=6 d6=1 d20+2=3 d20+2=21 d20+2=6 d20+2=11 d20+2=10 d20+2=19 d20+2=21 d20+2=18 d20+2=17 d20+2=8 d20+2=4 d20+2=20
Sunday April 17th, 2005 11:36:03 PM

Marigold responds to various inquiries, although in form of a whisper. "Yes, we are near." She then gives those close with her a cautious eye, "But be aware, we are being watched ... not by feral eyes. Things aren't what they seem! Be on guard!"

You all slowly round the bend and suddenly you all come upon your final destination. In a clearing of the forest a colossal oak stands. Light from both full moons, high in the nights sky, illuminates the oaks majestic presence. Odd, you all couldnt see the moons very well before, being shrouded in the overgrowth of trees. Now while in the clearing, you can see the moons almost appearing to be kissing one another. The whistling oak appears to be hollow. Which would explain the whistling as the breeze causes resonations to sound off. It sounds beautiful and is soothing. A single door is build into the trunk, just above a tangle of thick twisted roots. Looks like a short stairway, that leads to the door, has been carved into the tree. Twenty feet up is a small arched window, its shutters closed tight, but a dim light from within escapes around the cracks. A trace of smoke rises out of a hooded stack from the side of the tree. Those who reside here look to be home! The closer you get, you notice something odd. There appears to be a wild pumpkin patch around the base of the great tree. Most of the pumpkins are smashed and hacked to pieces. New ones appear to be growing around the dead ones.

You all are able to see a mist hanging close to the ground from the moons light. It spreads outward and disappears in the darkened shadows of the forest. You all pull up to the oak and you see posts to tie off your ponies. There is a wagon parked in the back, but not as nice as Ellis and Penelope's. Marigold is the first to see them ... birds fly into the nearby trees. They stare at you from the darkness. Then there in the mist appear a pack of wolves creeping forward out of the dark shadows. Is that a bear too! And an stag, no, three stags. They all advance a little ways and stop. They just stare at you.

The front door of the oak springs open. An elderly hobbit woman steps out. She looks nervous but welcomes you all. "Greetings, everyone. Come, come in. Before you catch your cold." The animals continue to watch. There attention unwavered until an owl flies in and perches on a large rock. The hobbit continues her welcome with a bit more urgency. "Please, do come in. Your ponies will be fine tied up right here."

Marigold turns to you and says, "Yes, lets make haste and get Penelope inside." With perfect timing, you all hear a cry from the carriage. Selithe witnesses Penelope having her first labor pains. "By the gods, its time!"

Airin (by Kim)  d20=16 d20=18
Monday April 18th, 2005 1:54:15 AM

Airin works on keeping alert - but hours on the road can cut into one's attentiveness. She calls to Kendry, "Hey, bring my pony back here!" Once he does, she says, "I want to talk to your Aunt. You can come if you want." Then riding forth, with or without him, she draws abreast of this leader of the milita. "Tell me the story of the Whispering Tree, wouldn't you, Marigold?" [Spot: 16+6=22; Listen: 18+8=26]

DM Stephen 
Monday April 18th, 2005 2:23:33 AM

I guess we posted at the same time. you may post again for Airin to revise her response.

Patterton 
Monday April 18th, 2005 8:46:08 AM

Patty swings off of Barnabus and quickly moves to tie him up outside the whistling tree, keeping an eye on the assorted wildlife that have gathered (especially the birds!). When Penelope's scream rings out, he looks towards the carriage with concern.

Patterton takes it upon himself to make sure the inside is secure and, with a nod to the elderly Hobbit, enters the tree looking about for any dangers.

Airin  d20+6=7 d20+6=17
Monday April 18th, 2005 11:29:39 AM

ooc : Kim thanks for making a post for Airin

Airin makes sure Blossom is well attached to a tree and takes a good look around before folling the hobbit lady into the oak but is too drowsy from the long trip and all that is happening (spot 7 - nat 1)

She looks up to the sky to watch the moons ... were they much more appart yesterday ? They are not moving too fast are they ? The ecclipse was still a few weeks yet they are allready "kissing eachotehr" (knowledge nature 17)

She quickly turns to Kendry whispering if she should stay outside to keep an eye out for danger ... if not hesitently she follows her friends inside.


Selithe 
Monday April 18th, 2005 1:22:30 PM

Selithe winces when she hears Penelope go into labor and can only guess at the pain she is going through, Selithe moves to her quickly and if she can find one places a cool cloth to her head, "Don't worry, we're here and you'll be fine."

Selithe runs to the door of the carriage and flings it open now and looks to the others, "Hurry up everyone, we need to get Penelope in there." Selithe hopes out of the carriage to allow the men to go about helping Penelope into the tree trunk house. Selithe glances at the animals as she begins to pull out her pipe but second thinks that as she looks to Ellis sheepishly, "Sorry, guess this is a bad time to be smoking. Just kind of nervous you see."

Selithe will go into the house only once Penelope is in.

DM Stephen 
Tuesday April 19th, 2005 12:41:47 AM

Waiting a little longer to get more posts in.

Kendry  d20+3=21
Tuesday April 19th, 2005 1:14:56 AM

Kendry picks up one of the new pumpkins, and takes a couple of the saddlebags in with him after tieing up his two ponies. He takes a last look around prior to entering the tree. [Spot: d20+3=21] "I hope you are friendly spirits," he says to the watching eyes of the area. "Peace unto you, should you be of good will." He steps into the Whispering Tree.

Morpth 
Tuesday April 19th, 2005 1:26:19 AM

Morpth enters the tree but readies his sap because he doesn't really trust the old lady.

Greetings! Well, close to it. (DM Stephen) 
Tuesday April 19th, 2005 8:08:51 AM

As several hobbits, including Ellis and Marigold help Penelope out of the wagon and to the tree, the owl on the rock morphs into a humanoid form, not like the bird lady, more like the druids are said to be able to do. He stands there with long flowing robes and a wooden staff. A hood obscures his face. He pulls it back to show that he is wearing a mask carved to look like the face of an owl.

"We druids of Culverwood don't want you halflings birthing your children in our woods. Your reasons compromise our wards that protect this place from the unslaught of civilization."

Marigold turns to several of you and whispers, "Hurry, get her inside!" As you do Kendry also tries to take one of the pumpkins in with him. The old woman at the door strongly refuses. "Don't dare bring one of those vile things into this sacred place. Throw it out ... smash it!!"

The owl druid continues, "It is for your best interest to leave this place NOW! I can not gaurantee your safety ... not on a night as this!"

(Sorry for the short post. Ran out of time.)

Airin 
Tuesday April 19th, 2005 10:55:36 AM

"This woman is giving birth ! No way we can leave this place now. Hurry inside !"

Airin jumps inside quickly and hopes this door shuts fast. Once inside she quickly turns around to guard the door.

They will ambush us once we leave this oak ... how must we protect ourselves ?!? ...

Kendry 
Tuesday April 19th, 2005 1:25:51 PM

Kendry looks at the druid and hears what he has to say, but answers him not.

He immediately complies with the old woman's command, and tosses the pumpkin up into the air in an arc, seeing it dashed to the ground as he turns to enter the sanctuary. Airin gave the same reply he would have to the owl druid, so he simply lumbers in with his laden saddlebags, nodding his respect to the old woman, and his thanks.

Patterton 
Tuesday April 19th, 2005 2:27:54 PM

Patty lingers by the inside of the door and as the others draw near, he steps aside to allow them entry. He looks at the owl-druid with mistrust and grips the handle of his longsword, prepared to draw it and defend Marigold if necessary.

Olo 
Tuesday April 19th, 2005 5:35:21 PM

Olo winces on the inside when he sees Patty taking an offensive stance, but does nothing to stop the warrior from acting as he sees fit.

As he hurriedly collects his belongings he addresses the druid. "No disrespect, I promise you... but she's about to give birth."

He then hurries inside with the others and sees if his talents can be put to use.

Selithe  d20+2=17
Tuesday April 19th, 2005 9:50:20 PM

Once everyone is in or almost everyone Selithe moves in also and looks around the room <spot:17> before turning to the man that lives here, "Excuse me sir, you have a bathroom around here? I wouldn't ask but I would like to freshenup. It's been quite a travel to here and we did have alittle fight with some type of bird lady before that even."

Selithe has stayed quite about the druid outside and looks to Kendry and whispers, "Gee, seems we are unpopular of late."

Morpth  d20+6=13 d20+2=7
Wednesday April 20th, 2005 12:26:20 AM

Once inside the tree, and after seeing how these other hobbits tend to trust the other hobbits and especially Marigold, he puts his sap away. Morpth then takes off his backpack and redistributes the weight of his load, his bedroll and various other items that have shifted since begining the journey.
Observing all that has transpired since arriving at this tree home, the druid situation, the full Moons, and now that the others in the party which are more apt to handle a birth are moving into their rolls, Morpth begins to prepare for battle. Morpth can feel that sensation in the air. The pregnated silence as if everything is hanging in mid-air awaiting some signal to commence. Morpth will ready his great axe by removing it from its stored position. He readies his daggers by strapping them to his boots and his wrists and the fifth one around his waist just under shirt chain shirt. Morpth will then
observe what is happening inside the home. )(Spot = 13)
Morpth asks out loud to no one in particular, "What the story behind the smashing of the Pumpkins? What did they do that makes people respond to them in this way?" (Sense Motive= 7) Seeing Patterton reach for his sword, Morpth asks him, "Hey, Patterton, Do you have a sharpening stone handy? I think there's a nick in my axe blade."


ALL OF THEM! (DM Stephen)  d100=53 d100=4 d100=96 d20=7 d20=6 d20=4 d20+5=11 d6=6 d6=3 d100=27 d100=37 d20=13 d6=1
Wednesday April 20th, 2005 12:55:17 AM

Penelope is quickly carried to a bed in one of the birthing rooms. There are other scared couples from Crescent Valley standing about. Other babies being cradled in the arms of new mothers. The interior is amazing. The tree is hollow but it still seems alive. There is a woodburning stove against one wall, which was suggested by the smoke stack outside. There are several chairs along the walls. Apparently for waiting fathers and other family members. A stairway spirals up following the wall. The loft above appears to be living quarters. "Momma, Momma," says a childs voice from above. "The moons ... they're coming together!!" The mother scolds, "I told you to stay away from that window!" The father quickly heads up to secure the shutters.

Suddenly a great deal of howling breaks the silence. Growling and other wild shrills sound off in all directions in the woods. Those still spying on the druids outside will see the rest of them wildshaping back into humanoid forms. They're all wearing dark robes and wooden masks with different animal heads. They gather there in the clearing and appear to be conversing with each other. They completely ignore Patty's statement. With all the noise from the surounding animals, it's near impossible to hear what they're saying. And even if you did, there is only one among you with any chance to understand. Airin, at the door, is that hobbit! (Listen check 18. If you successed, Highlight to display spoiler: {"It begins already ... you ... get back to the ... stay behind an deal ... ALL OF THEM!"}

Most of the druids run off into the darkness of the overgrowth. Two of them stay behind and turn to face the Whistler Oak. One wears a snarling wolf mask, the other a stag mask with antlers.

Selithe spots a wash closet after asking her question. There is a chamber pot in one corner, a table along the opposite wall with a large bowl, pitcher of water and mirror. Small hand towels hang from rods on the wall.

Penelope squirms on her bed. She begins to shout incoheriently. Sweat and tears stream off her face. Her eyes are bloodshot red and glassy. She stares up at the ceiling, looking at visions that arent there. "EBRYON!!" she shouts. Then Sylvan words spit from her lips (those who speak sylvan, Highlight to display spoiler: {"Lemtrovexx, Lemo, Lemtrovvv your time comess. Huh, huh, huh, time reclaim whats MINEE!! Oh stewards ... you are dead, dead, dead, dead to meeeee!"} With those final words she screams a bloodcurdling cry. Ellis and the elderly woman try their best to calm her. She struggles against them, throwing the elderly birthmaid back into the wall. Marigold helps her up and goes back to holding a cold washcloth to her forehead. She tries her best to comfort her cousin. Looking up from Penelope, she yells, "What's happening out there?"

Back outside, the two druids open their robes to reveal an assortment of weapons strapped to their belts. They dont reach for them though. Instead they both chant words of power. Those at the door can see the plants around the tree glow and become animated. They wiggle and stretch, reaching for anything they can grab (if you enter this area, make a Reflex DC 13 to avoid becoming tangled If you're successful, movement is halved. The entangling area is 20 ft wide). However, a small area surrounding the tree seems to repel that effect. The second druid finishes weaving his spell and a ball of fire appears in his hand. He then throws it at the tree. It crashes at its base catching some of the vegetation on fire. The dead, dry and broken pumpkins appear to fuel the flame. The ponies fight against their reins excitedly.

The druid's hand is filled with another ball of fire. Then something he didnt expect happens ... "AIIIIEEE," he screams! The ball of fire explodes in his hand. He pats it out as quickly as he can. The other druid looks on in shock with the realization that his partners magic just betrayed him. Another ball of fire sparks to life again. This one doesnt appear to hurt him. It flickers out instead. Suddenly a ball of flame appears in Kendry's hand. It doesn't burn you. This is crazy!!

Airin  d20+8=24 d20+5=19 d6=3 d6+7=11 d6+6=12
Wednesday April 20th, 2005 7:52:26 AM

(listen : 24)

When Aunt Marigold yells at them asking what goes on outside, Airin briefly describes the shape shifting druids and what she could make up from their whispers : "I was only able to hear bits and pieces from their chatter ... something like "It begins already ... you ... get back to the ... stay behind an deal ... ALL OF THEM!" ... I think we might be in trouble"

Suddenly she hears a voice from upstairs ordering to close the windows ... There are windows in this oak ! ... we might be able to see what happens outside !! ...
" Bolts and arrows with me !! Airin suggests to her friends as she runs up the spiral stairs to the upper level.

While she's running upstairs she can hear Blossoms fear of fire .. Blossom !... NO ! "Someone please get our pony's inside !!"

Airin has to keep her mind to the business. There's no room for panic ...

Are there cracks in the window shutters ? Airin will try to find a way to peak outside hoping to see what goes on down there. Her elevated position might also provide possibilities to attack the druids outside ...

(search : 11 / spot : 12 )

Airin is clearly a bit distracted and worried abuot Blossom.

Kendry  d20+4=20 d20+7=17
Wednesday April 20th, 2005 3:44:28 PM

Kendry translates Penelope's words for the others. "She says, 'Lemtrovex, your time comes,' and 'time to reclaim what's mine. Oh stewards -- you are dead, dead, dead, dead to me.'"

"Uh, Lemtrovex is one of the old names of Alemi - his dragon form, I think." [bardic knowledge d20+7=17]

Then, as the self-appointed stewards of nature decide to burn the tree, the sweet young mothers and their precious babies, a rage rises up in the young musician's breast.

"Why, you misbegotten, baby-murdering nature benders!" he yells at the masked men. Surprised to find a ball of flame in his own hand, he returns the weapon the druids sent his way at the wolf-masked assailant [ranged attack, d20+4=20]. "Taste your own flames, wicked one!" he shouts as the ball hurtles towards the man, or elf, or whatever he is.

Kendry, addendum 
Wednesday April 20th, 2005 3:54:39 PM

With the reaching plants writhing several feet from the trunk of the tree, Kendry tries to stay out of their grasp, but begins to kick away the flaming pumpkins to protect the tree from the rising flames.

Patterton  d20+8=24 d20+3=12
Wednesday April 20th, 2005 8:33:45 PM

The stout Halfling withdraws from the doorway a step or two as the vines writhe about the base of the tree, fearfull they might snatch him up. After seeing that they are "halted" by some apparent magic, however, he looks about in confusion. 'Strange happenings this night', he thinks in wonder.

Suddenly, he hears Airin scream, "Blossom !... NO ! "Someone please get our pony's inside !!" He turns to the theif and calls out, "Cover me!" With that, he draws his sword and leaps out into the vines(jump = 24), trying to clear as much ground as he can without dealing with the vegitation and begins hacking his way towards the poines(reflex save= 12! missed it by 1!!! Curses!). The vines soon wrap about him snugly and hold him fast. A series of loud curses explode from the warrior as he struggles. (OOC: Stephen, is it possible to make a Str check to break free of the vines?)


Selithe 
Wednesday April 20th, 2005 9:59:06 PM

Selithe frowns at the sudden eruption of chaos about her and decides to hold off on using the bathroom to freshenup.

With a belly full of anoyance she marches up the stairs with Airin and pulls the crossbow off her back and readies a bolt in it, "I think I might be able to use this better. Worth a shot."

Selithe glances as she goes and frowns at the men who are here with their wives, "By Warrd's name you guys. Get some water or we all may not be walking away from here. You want the place to burn down with us in it possibly? Anyway, this will take your minds off of worrying."

Olo 
Wednesday April 20th, 2005 11:07:53 PM

Olo's attention is split between Penelope's obvious distress and the havoc the druids are causing outside. After a quick glance outside, he makes a split-second decision and runs back to the birthing woman's side. With a quick prayer and some well-practiced gestures, he lays his hands on her arm and calls down his god's protection over the woman. (casting Protection From Evil).

Then, entrusting her to Marigold's care and Wardd's protection, he spins in place and strides back for the door.

Morpth (AC:19; 24+2 HP)  d20+8=12 d20+3=16 d10+3=10
Thursday April 21st, 2005 12:48:23 AM

Morpth takes the screams about fire to be the queue he needed to engage. Gazing outside he sees the growing vegation covering a 20 ft wide area and tries to run towards the druids by going around the plant life with his great axe and wearing his armor and screaming in Orcish the common equivalent to "Try to burn us, you taste fire first...go to hades!". (Is this possible? MV rate 30 ft.)
Using balance to weave around the vegation (Bal=11; 12 -1 for amor penalty), Morpth will try to engage the druids. If successful Morpth will fly into a rage. (Rage will last for 8 rounds, gains +4 to Strength and Con yielding +3 to hit & damage, +2 HP).
Not really knowing if Morpth can reach his first target, Morpth will swing at the first druid if he successfully weaves around the plants. (Attack=16, if sucessful; Damage=10)
If Morpth is not successful in reaching the first target, Morpth will try on his next action raging all the way!

DM Stephen - Yes you can charge at them, but as I stated in my DM post, you need to make a Reflex save DC 13 to move half speed through the 20-ft entangled area. You also gain +2 hp per character level when raging, not just barbarian levels, so you have a +4 hp. Whenever Con is increased you gain hp per level retroactively, that means all levels.

Somethings in my head! (DM Stephen)  d100=77 d100=91 d100=58 d6=4 d6=1 d6+5=10 d6=3 d100=86 d100=48 d100=97 d20+5=12 d20-1=4 d6=4 d20+7=23 d20+6=22 d6+2=6
Thursday April 21st, 2005 2:39:15 AM

"Horses inside?!" repeats several hobbits down in the waiting room. One shouts up, "How?! The door isn't near big enough to let them inside!" Not to mention the small steps leading up to the small door would be hard for them to negotiate. From up in the loft, there are several windows, four windows in all. Face all four directions (N, S, E and W). Its the west window that overlooks the front door and the attacking druids. From up there, you can see far more of the area. Besides the battle, you see an amazing sight. Animals of all kinds, large and small, seem to be moving to the southwest away from the Whistler Oak. Mixed in with them are thousands of tiny glowing wisps ... what the hay!?

Kendry flings the flaming orb back at its caster. It hits square in the chest and explodes upon impact. The wolf druid staggers backwards while holding his chest in pain (damage dealt with little fire balls is 1d6+5. Both druids AC's are 17). As the bard heads down to stomp out flames, another ball of fire pops into his hand.

Patty tries to leap over the entanglement. If it werent for the weight of his armor, he might have cleared it, (armor check penalty with you chainmail and shield is -7 to your jump roll). The warrior's leap is still impressive. He jumps 15-ft and lands within the entangled plants ... only 5-ft from the edge. However, when he lands, he finds himself tangled up and held to the ground. (Make a Strength check or Escape Artist check DC 15 to free yourself as a full round action. Of course a full round action allows a 5-ft step.)

The frowning Selithe rebukes the men in the waiting room. None of them are warriors or ever seen combat. They're frieghtened. Two of the three younger ones heads out the door to help with putting the fire out. One cowers against the wall. When Selithe gets up to the loft, she prepares her crossbow.

The compassionate Olo returns to Penelope's side. As he casts his spell, the magic from his ward against evil whiplashes back on the cleric, knocking everyone back 5-feet (reflex save DC 12 to stay on your feet). Penelope yells, "Help me, somethings in my head! What's happening to meee..." She suddenly goes silent and starts to violently shake. Drool pours from her mouth. Ellis cries out, "By the gods of Wold, someone please help her!!!" The elderly birthmaid falls backwards again from the blast. She appears to be dazed on the floor from bumping her head. Marigold pauses for a second and looks over Penelope. Her face goes white as a ghost. She quickly turns her gaze away from Penelope and covers her eyes as if staring into a light that's way too bright! "My word ... there is something evil here!"

(I will roll Morpth's reflex save to keep things going. Be happy, I rolled well, 23!) Morpth surrenders to his rage and charges forward through the entangled area. The plants pull and tug at the barbarian but they cannot hold him back. He breaks though the field, leaving Patty just 5-ft behind. (You made your full movement this round to get through the entanglement, but you're able to attack this next round. Movement through the entanglement was halved.)

The injured wolf druid draws his scimitar as he moves forward to engage the barbarian. He hits Morpth for 6 points. (Druid AC is 17) The Stag Druid casts another spell and his staff begins to glow a dim green aura.

Kendry  d20+4=18 d6+5=7 d20+5=7
Thursday April 21st, 2005 7:10:48 AM

"Thanks, uh, whoever!" Kendry says as he sees again a ball of flame in his hands. As the wolf druid is now involved with Morpth, he aims the next little ball of fire [AC 18, 7 hp damage] at the owl mask, who just cast, apparently, shillelagh (although Kendry's spellcraft check failed with a d20+5=7). "Druids - it is in your best interests to leave this place NOW! I can not guarantee your safety, on such a night as this! Join those who flee, while there is still time."

Airin  d20+5=8 d20+6=26 d20+8=25 d20+6=21
Thursday April 21st, 2005 8:01:21 AM

Airin is pleased to see Selithe run up the stairs with her. "we'll make'm eat bolts won't we sister"

Airin carefully sneaks up on the window facing the druids hoping to catch the druids downstairs of guard and send forth a bolt :

attack roll : 8

The bolt veers towards the druid but dissapears in the leaves on the ground. Airin sighs, worried her aim has become worse what can be devastating at this wrong moment. Hopefully Selithe has more luck.

After her shot, she reloads her crosbow and ducks behind the window. She tries to peak through the other windows hoping to detect more strange things ... how are the moons looking ?

spot : 26 (nat 20 ! should have rolled this for the bolt)
listen : 2
Knowledge Nature : 21

Patterton AC20/hp19  d20+3=16
Thursday April 21st, 2005 9:14:28 AM

Patterton sees Morpth come running by through the twisting vines, chopping them down and screaming like a maniac. Spured on by his friends show of bravery, Patty takes a deep breath and rips his arms free of the binding vegetaion and slogs the final five feet out of spells area(strength check=16).

Seeing the wolf druid cut into Morpth, Patty turns his attention to that enemy. Hopefully Kendry and the others can harass the stag druid enough so that he is unable to cast his spell.

Morpth (AC:19; 22 of 24 HP/+4, -6)  d20+3=4 d10+3=9
Thursday April 21st, 2005 9:14:34 AM

Having just made it through the plants, and with the rage taking hold of him attacks the wolf-masked Druid. Swinging his great axe at the Druid [(Attack=4; damage=9)is this still a Nat 1?], Morpth tries to connect his Great-Axe with Druid while continuing to chant is Orcish.


DM Stephen: Game Notice 
Thursday April 21st, 2005 7:52:56 PM

Notice to Crescent Valley players. I will be making my Friday post just after 5:15pm, Woldian Time, tomorrow afternoon. So you wont have all evening to get your post in. Just thought I would let you know, since Im known as a late night poster.

Selithe (by Kim, at Justin's emailed request)  d20+6=25 d6=6
Thursday April 21st, 2005 9:10:18 PM

Good for them. Doing something useful, 'fraid as they are.

From the loft, Selithe looks down. She sees the druid with the glowing green staff, aims, counts to three, and pulls the trigger to release the bolt. Knowing that she pretty much always misses with the crossbow, she squints her eyes nearly shut in anticipation of having the missile go too high, or too far to the left, or -- well, maybe the moons are in her favor tonight! [Hit AC 25, or thereabouts, for 6 hp damage. Attack vs. owl-masked druid.] She reloads the crossbow.

Olo  d20+2=11 d20+2=4
Thursday April 21st, 2005 11:22:32 PM

Pushed back by the backlash of magic, Olo frantically reaches out for something to steady himself with and his hand finds... the handle of a water pitcher (Reflex save vs fall = 11). Olo crashes to the ground, dragging the pitcher down with him and covering himself with water.

Pushing the pitcher away, he climbs back to his feet and steals another glance outside before looking back to Penelope and then to Marigold. Frustrated with the choice he has to make, he grimaces. "I'll be right back, I have to take care of those two outside."

Running out the door and towards the fight outside, Olo once again finds himself reaching for his morningstar. He doesn't get too far however, as grasping vines almost immediately wrap around his legs (reflex save vs entangle = 4)

OOC: Failed reflex save so Olo fell. First move action to stand. Second move action to run outside. Reflex save to prevent entanglement also failed. Blech.

Someone, please!! (DM Stephen)  d100=18 d100=22 d100=81 d100=76 d6=6 d6=4 d6=6 d6=3 d20+6=24 d6=6 d20+6=17
Friday April 22nd, 2005 2:28:15 AM

Kendry throws the second fireball at the stag druid. Again it hits and leaves a burned spot on his chest. If you could see behind the mask, he winces in pain. A new fireball materializes in his hand, as soon as he threw the one before. Its obvious to the bard that the druids spell got passed on to him. However, this one is beginning to feel a little too hot in your hand, unlike the last one. (dropping it would be a free action, but go ahead and make a reflex save)

Patterton displays to all a tremendous feat of strength. He tears vines and uproots grasses and other vegetation holding him down. He's able to exit the entangled area and stands victorious on the other side.

Morpth isnt feeling really lucky right now. After ripping a path through the entangled area with relative ease, his swing, however, is wild and slices nothing but air.

Airin shoots a bolt from the loft window. It must have grazed a branch or something, it doesnt come close to hitting anyone except a passing bird (which it also misses) on its way to the southwest. Looking up she can see the two moons are a little more than halfway eclipsing one another. You know such astrological events such as this are important to druids and other creatures who are closely attuned to nature. In fact you've heard of rituals that druids perform on such nights. The animals reaction to all this is bizarre. No records you have read has ever mentioned such a thing. This is unique and strange. All these animals going the same direction. You kind of feel the pull yourself.

Selithe makes her way to the window with her crossbow. She aims and fires. Her bolt flies straight at the stag druid and hits him critically in the chest, right over the heart.
(You rolled a natural 19, that's in the weapons critical threat range. I will go ahead and roll to see if its a critical hit to keep things rolling. Thank me, a 24, critical hit. max damage, 6 points)

The stag druid slumps to the ground, blood gushes from his wound. His staff is dropped and the green glow fades.

Olo leaves the side of Penelope to help his friends. However the vines and grasses take hold of him and keeps him stuck in place.

The wolf druid swings at Morpth again, but the barbarian parries the attack with his axe. A loud "clang" is the result. The druid then steps 30ft back. Seeing his partner down and attackers beginning to gang up on him, he finds it necessary to back away. His sword is still drawn.

In the distance everyone outside begins to hear something strange. Is it a song? It starts low and begins to grow. It's becoming apparent that it's sounding like a choir of voices lifted up together in song. More and more voices are adding to the whole. None of you have ever heard so many voices singing together this way. It comes from the southwest. You all can feel it now, resonating through the land, up your feet and into your bones. Everyone can hear it now, inside and out.

Suddenly, back in the Whistler Oak, Penelope's eyes open wide and her shaking stops. She doesnt appear to be in pain. She sits right up and slides off the bed. All in the room look on in shock. Ellis pleads, "Buttercup, Penelope, please tell me whats happening. Get back on the bed, your in no shape to ..." As he reaches for her, Penelope swipes her hand at him and sends him flying back into the wall. Patty isnt the only one showing off a feat of strength this evening!! She walks out of the room and out the front door. She is so very pale, yet calm and free of pain. She looks to the southwest and starts walking that way. As soon as her foot touches the entangled area, the vines, roots and grasses stop wiggling and writhing. Olo is instantly set free from their hold. Penelope continues a straight path to the source of the singing.

The injured wolf druid drops to his knees and looks to be praying, but he instead adds his voice to the choir.

Ellis and Marigold emerge from the front door. Tears flow freely from both their eyes. Her cool facade all but gone. She doesnt know what to do. Ellis yells, "What's happening!? My wife, my child!! SOMEONE PLEASE!" He looks like a wreck. Blood from his nose mixes with his sweat and tears. Like Marigold, Ellis is desperate for an answer.

Patterton 
Friday April 22nd, 2005 5:55:41 AM

Patty whirls on Penelope as he hears someone approach, but upon discovering that it is the pregnant Hobbit that they had escorted to the tree and not another druid as he had expected, he drops his sword and rushes over to her. There is a concerned look on his face.

"By Wardd, woman! You shouldn't be out here in your condition. Ellis! Get out here!" He moves to block her path, but makes no attempt to physicaly restrain her as he doesn't want to risk harming her or the baby. Patty(I assume) has no idea what went on inside and simply thinks that she must be delerious from pain.



Airin  d20+6=19
Friday April 22nd, 2005 9:49:59 AM

Something is going on out there ... we should follow Penelopee ! As the druids no longer attack them, Airin rushes down the stairs again (tumble : 19).

"Let's follow her ... somthing weird is going on ... all these druids are assembling in one place, and I can assure you it has something to do with the moons converging."


Selithe 
Friday April 22nd, 2005 2:25:11 PM

(OOC:I'm really sorry for making this post here but to make sure everyone gets it I figured I would post it here. Me and my brother may be loosing our internet for alittle while. Till I get back I will need someone to play Selithe for abit. We do not know how long this will be for sure but we don't plan for very long. I will be making a post for Selithe alittle later. I figure Kim (if he wants) can post for Selithe while I'm away. BTW, thanks Kim, you made a good post for Selithe for me ;) .)

Morpth (AC:19; 22 of 24 HP/+4, -6) 
Friday April 22nd, 2005 2:32:57 PM

Morpth seeing the Druid drop to his knees and sing, Morpth equates all of the others singing to this druid...thus they all must die!
Morpth charges (running as quickly as possible)towards the chorus of singing druids off to the southwest. Morpth wants them to see what the RAGE is all about!

Olo 
Friday April 22nd, 2005 3:54:18 PM

His fight with the undergrowth over, Olo struggles to figure out what's going on. Why did my magic, and that of the druid, fail? Is Penelope possessed? Why did the undergrowth fall away? What is calling from the South?

With so many questions and no answers, Olo can't figure out how best to help. Once again, he calls down the magic of Wardd and casts a spell (Casting Detect Magic) before hurrying to Penelope's side.

Kendry  d20+4=18 d20+6=22 d6+5=6 d20+5=17 d4+2=5
Friday April 22nd, 2005 4:49:27 PM

"Hot, hot hot!" Kendry says. But, not wanting to waste it, he draws back and launches the little ball of fire at the wolf mask druid [reflex save 22, to hit 18] for 6 hp of damage.

Then, seeing Penelope walk as though in a trance, and looking to join the migration, Kendry thinks back to the pumpkin pies, its effect on Peeps, Selithe's noting some sort of magic on the pumpkin pie, the old woman calling the pumpkins evil, and the fact that his cousin was speaking in sylvan (he didn't know she even knew sylvan). Well, tucking that away for the moment, he thinks he still has a job to do.

He nocks an arrow in his black composite short bow, and hustles toward the druid, getting within about 15 feet of him. "Give me one good reason I should not drive this shaft through your liver, druid. Drop your sword, or I drop you."

If the druid gives no such reason, attacks, or fails to drop his sword, he shoots. [AC 17, 5 hp damage.]

Selithe (by Kim)  d20+6=25 d20+6=10 d6=5
Friday April 22nd, 2005 4:53:02 PM

Selithe fires her crossbow again, hitting the wolf druid for 5 hp damage. [AC 25, threat, no crit]

Then she descends the stairs, and goes to follow Penelope. "Aunt Marigold - what should we do?? Ellis - has she ever acted this way before? Did Penelope bake the pumpkin pie?"

The Grand Convergence. (DM Stephen)  d100=66 d100=4 d100=7 d6=2 d6=2 d6=5 d6=5 d100=50 d100=10 d100=3 d6=5 d6=2 d6=1 d6=4
Friday April 22nd, 2005 8:07:27 PM

Patterton questions the young Penelope but she seems to not even hear him. She looks to be in a trance and continues toward the southwest and into the thick overgrowth of Culverwood.

Airin darts down the stairs and out the door. She follows Penelope into the woods.

Morpth sprints into the woods, following behind scores of animals. He passes Penelope along the way. The further he goes the more crowded it becomes. Animals don't appear to be fearful, being close to so many humanoids. Morpth is needing to slow down to avoid crashing into other animals. He is surprised by a boar stepping in front of his path. The boar doesn't see you coming, he has his rump turned to you. (Reflex save DC 14 to avoid falling over a boar.)

Olo gets up from the ground and dusts himself off. He has a lot of unanswered questions and seems to be a rather perplexed hobbit. He casts a spell and it seems to be working correctly. Olo detects a misty veil of multicolored auras hanging over the area, all around him. It's dazzling to look at. Suddenly he is blinded by a very strong aura. It's like staring straight into the sun. You have to look away to keep from becoming blinded. Very strong magic envelopes Penelope. You notice traces of tranmutation, strong conjuration and a smatering of necromancy. You can't get too close to Penelope, the brightness of her magical aura hurts your eyes the closer you get to it.

Kendry launches his fireball before it seriously burns him, but he does take 2 points of damage from it. It flies toward the singing druid. It explodes on impact. At that same time, Selithe from the upstairs window, launches a missile of her own. Both attacks do the their damage to the druid. He continues to kneel except his head is slumped over, as if praying. Kendry approaches the druid and notices his pointy ears break through his golden locks of hair. An elf! Kendry asks him questions and waits for an answer. The elven druid doesn't say a word. He then falls over, nothing but a lifeless corpse. The results of shooting first and asking questions later.

Selithe final makes her way down the stairs and out the door. When she asks both Ellis and Marigold about Penelope's history and the pumpkin pies she made, Ellis answers, "What do you mean, of course not!!" He runs off after his wife. Marigold just stands there in shock. Struggling to find the words, she finally answers, "Yes ... Penelope made the pies. She said the pumpkins grew over night in her yard. Thought they were a blessing! I should have known better!" She turns to the southwest and walks off following Penelope. She draws her sword along the way.

Those who choose to follow see Penelope walk a path of flower pedals laid out before her by a large group of pixies and various other tiny fey. The scores of animals even part to allow her easy passage. Their attentive eyes follow her the entire way. After clearing a few low lying trees, you all come to a clearing and see you're approaching a grand stone structure. None of you have ever heard or seen of such a place. The magic wards of Culverwood, and secretive ways of the druids, have kept this place concealed for countless centuries. It's a huge druid circle made from massive stones (imagine Stonehenge, but bigger and in decent shape) piercing the canopy of the lush Culverwood flora. There are several rings of standing stones before you reach the center. Each huge standing stone covered in druidic runes and ancient Woldian. Most are partially covered in ivy and various vines. Animals don't cross into the druid circle. They stand back and watch. Hundreds of druids occupy the inner rings. Those not wearing animal masks appear to be elves like the two you guys pummeled back at the Whistler Oak. Everyone is singing the same song except for a few singing their own. These few seem to be opposing the majority. They raise their voices as high as they can but they don't come close to overcoming the others. They struggle just to keep pace.

Most druids are wearing woodcarved animal masks and they make no attempt to attack you. The song seems more important at the moment and they allow you to pass unhindered. Some appear furious that you've invaded their sacred place, but they remain standing in position and concentrate on the song. The further you go in, the more accomplished the druids seem to be. They wear symbols of honor and prestige and look to be carrying items of power.

Penelope finally makes her way to the center ring. There is a stone alter in the middle of this inner ring. Just 10-ft away, in four directions, are four circular pools of water. Probably used as divining pools. The Grand Druid occupies this area, along with a few other attendants. He too sings a song. As you approach, his eyes go wide with the sight of the pregnant halfling. He begins to sing his song even harder and louder. To your suprise, he seems to be opposing the majority. Penelope climbs onto the altar and lays there staring up at the heavens. The two moons finally align and form a full eclipse. Penelope falls out of her trance and screams a bloodcurdling cry. Her labor pains start back again. The winds suddenly whip into a furious tempest. The sudden gusts almost cause a few to lose their balance. Loose leaves and other debris take to the wild winds. Pixies and other flying creatures find themselves earthbound to keep themselves from blowing away. A ring of light from the eclipse spirals downward from the starry nights sky and surrounds the entire druid circle. It dawns on you now that you're about to witness something earth shattering, Wold changing!! And you have a front row seat.

Several druids approach the altar and tend to Penelope. No one stops you if you wish to be by her side. Both Marigold and Ellis spare no time getting to her. Penelope, wincing in pain, begs for answers, "What's happening. ... how did I get here? AUUUUGGHHHHH!!" Labor is enduced and a new baby boy is brought into the Wold after what seems to be an eternity. The cord is cut with a silver sickle and the baby is presented for all to see. Penelope finally sighs as if suddenly relieved from her burdens. She passes out from exhaustion. Ellis remains by her side. A druid with a wooden owl mask pats him on the back to assure him all is well. He looks like a normal baby boy until you see his legs and feet. His legs seem misshapen and furry and his feet are cloven hooves!! His eyes open suddenly to view his audience. That's way too soon for that to happen!! A smile forms across his face. The baby turns his head to look upon his mother and father. No baby should be this aware of his surroundings! He gives them the same smile. Upon seeing Marigold, the newborn spits at her! A worm comes flying out and splatters against her shoe. It's the worm from her potion that she gave Penelope to ease her pain, back in their kitchen. Marigold is startled at first. She looks shaken, disoriented and then nausiated. Then suddenly she vomits onto the cobblestone floor. Two small horns begin grow from the newborn's forehead and he starts to laugh wickedly out loud!!

Morpth (AC:19; 22 of 24 HP/+4, -6)  d20+7=14
Saturday April 23rd, 2005 12:28:52 AM

Morpth just manages not to stumble over the boar. Morpth will keep running towards the source of the chorus of song.

DM Stephen 
Saturday April 23rd, 2005 2:03:25 AM

You may want to reread my DM post. Ive done some editing. I posted it from Jerry's house and it was hard to keep my concentration while the local players were constantly yelling and harrassing me to get done!

Awakening 
Saturday April 23rd, 2005 2:59:02 AM

The Wold stirs....

A breeze springs up, seemingly from out of nowhere. On the Sargass Plains, the unending grasses begin to move and toss, and the rapkes pace, restless and uneasy. In the Windbourne Hills, horses whinny and break into a run for no reason. In the tunnels beneath Dirt City, sewer rats begin to flee their hiding places, running into well-traveled corridors while the people wonder what it all could mean. And in the Emerald Kingdom, the anticipation is very nearly palpable as the animals awaken and the trees stir in the wind.

Something is coming.

The Wold seems to hold its collective breath as the Sleeper stretches, turns, sighs...and awakens. Eyes the color of the sea blink and focus as the Sleeper regards the Wold around him. The expanse of New Elanna, the great bulk of Shadow Mountain, the mysteries of the Southern Continent, even the wonder that is Floating City--all of these are known to the Sleeper in a heartbeat. A frown of concentration crosses his face, then a satisfied smile as he begins to know what must be done.

The Sleeper takes a breath and stretches out his hand...


Patterton 
Saturday April 23rd, 2005 9:35:59 AM

Patty scoops up his discarded sword and trudges after Morpth through the woods. 'He sure can move!' he thinks as he sees the Hobbit nimbley avoid the boar and tear off through the underbrush.

As they break into the mystic clearing, Patty nearly pitches to the ground as he slides to a stop. The young Hobbit's eyes widen in wonder at the sheer number of druids that are gathered before him. At just that moment, the pregnant Penelope is in the final stages of the birth and the eclipse has fianlly happened.

Even from his vantage point, Patty can see that the child is...different. He quickly(for him anyway)makes his way over to Marigold.

"By the gods..." he mutters as the child spits up the worm. "Olo!"

Selithe 
Sunday April 24th, 2005 4:26:56 PM

(OOC:If my internet goes down I should beable to give about a day warning or so. So for now I will be posting and crossing my fingers that the internet going down is just a percation thing.)

Selithe makes her way with the others and watches in wodner at all the druids and then the sudden birth of Penelope's baby. She is completely lost again at all the events going on before her and she has no idea rather to fight, run or just watch so sticks with just watching for the moment.

Selithe will keep close to Kendry as she holds her crossbow and whispers to him, "I don't like this brother, something seems terribly wrong here you know."

Morpth (AC:19; 22 of 24 HP/+4, -6) 
Sunday April 24th, 2005 6:43:40 PM

Once Morpth arrives at the outer circle of the gathering he will try to run to the altar where Penelope is lying, if not stopped along the way. Upon arriving at Penelope's side, he will act as protector for Penelope, Ellis, and the hobbit clan, attacking anyone that acts aggressive towards them.
(OOC: I believe Morpth has about 6 rounds left.)

(DM Stephen - Hate to break this to ya. Once we were out of combat, we stop going by rounds. It took much longer than 6 seconds(1 round) to walk or run to the Druid Circle. Consider your rage over for now. Once you get to the alter, you have a chance to catch your breath and you are no longer fatigued from your rage.)

Kendry, on this strange night 
Sunday April 24th, 2005 11:55:06 PM

When Kendry sees the druid fall over, and, upon examining him, he finds him dead, the anger that rose up when the two masked druids attacked the tree - and, perforce, all who were within - dissipates.

He reaches down, and gently removes the mask from the elf. He lightly, reverently, runs his finger along the curve of the ear, unto the tip.

Though defense of the hobbits' birthplace came naturally to him - and he reject the notion that his people should not be allowed the right of birth in the very forest that surrounds them - yet he sorrows that two elves - a people the halfling reveres - that two elves should die at his hand.

Something deep wells up within. Altuvien and Salvinaria, with whom he played as a child, remain his friends. Will they, should they learn of this act? Elves are frequent guests at the family cottage in the Culverwood, were Nilli lives.

Are the moons causing insanity in the elves? Or is it just the druids who hold this particular bent? He knows the many watchers supported the action these two just attempted. Should there now be war between druids and halflings? Or is this just a momentary aberration?

His stomach tightens. His shoulders start to shake. Tears fill his eyes. He moans. "No... no... nooooo... oooo..." He weeps, and trembles, the shock of what just happened rattling him mightily.

Despite the devastation he feels, the practical industriousness instilled by his ever-diligent mother moves him to look over the fallen two, and look for any identifying items. He quickly looks over the multiplicity of weapons that the one who wore the wolf mast has. He pulls the other next to his body, so the two lie side by side, and detects magic on the two, setting aside any items that show magic. He takes the two masks with him.

He goes to those who helped put out the fire. "Cover these two with blankets. We must see to their burial, at some meet time. Pray, pray tonight, for protection, and for wisdom. I must go."

Kendry follows the path Penelope and the others took. He hears the song, and countersong, using his profession and training to remember the tune, the harmonies, the lyrics. As a speaker of sylvan, and elvish, he understands what may be sung in those tongues.

He arrives shortly after his cousin lay herself on the altar, and he silently witnesses the unholy birth. "What child is this, our new cousin?" he asks Selithe.

He steps forward. Normally, one would speak to a baby in baby talk, really expecting no comprehension of the words, but because even babies pick up on a person's voice - the pitch and timbre, the feeling of the voice. But, judging by the alertness of the child - spitting a worm on his auntie! - and the weird laughter, Kendry takes a chance.

In the sylvan tongue, and projecting so all might hear, Kendry puts the question: "What child are you, cousin? Who is Ebryon to you? And what say you of Lemtrovex?"

Olo  d20+8=25 d20+4=15
Sunday April 24th, 2005 11:58:38 PM

Somewhat comforted by the fey's trail of flowers and the nonaggression of the animals, Olo turns his attention to the wellbeing of Penelope. Certain now that something immense is happing, and that Penelope is at the center of it, he makes no attempt to interrupt her progress or wake her from her state.

When they arrive into the druid clearing, he passes through the rings at Penelope's side, and stays there comforting and aiding her during delivery as he is able (Heal skill check with use of healing kit = 25). The wind, the spirals of light, and finally the birth of the boy child are so beyond Olo's realm of experience that they almost shock him into total inaction.

But... it is a child, and one apparently foretold to the fey and the druids of the forest. With a reminder to himself that strangeness does not equate to evilness and a silent prayer to Wardd that his actions are the right ones, Olo takes up some wet linen prepared from his healing kit during the birth and attempts to clean the newly born child. Though his hands shake, his voice is calm as he asks the newborn child the question which is at the root of all of Olo's other questions.

"Why are you here?"

Notes to DM:
1. If, due to his active Detect Magic spell, Olo is unable to moniter Penelope's state at any time leading up to the birth he'll dismiss it. I'm assuming this is the case.
2. If Olo is barred in any way from cleaning the child, he won't press it. He WILL still ask his question though.
3. Sense Motive roll (15) is for some insight into child's words or actions.


Airin 
Monday April 25th, 2005 5:45:06 AM

Airin stands perplex gazing the newborn baby ... thing ... Right now she feels more helpless than ever before. She huddles with her friends to look for some support in these strange times.

In all this strange things, they have passed soo many druids ... how she longed to meet druids since Mazie left them ...

Somehow she feels this baby should not live ... it feels evil, it acts evil, it's not normal. But how can you kill a baby in front of it's mother and father ? How can you kill a baby ... Airin defintely can not.

She turns to one of the druids nearest to her and in her basic druidic she whispers : "What this ? Who baby ? What with moons ? Why you all here ?" Hopefully this druid will be helpfull and explain a few bits an pieces from this puzzle.

Morpth 
Monday April 25th, 2005 8:57:56 PM

Standing around the altar, near his newly made hobbit friends, Morpth tries to make sense of this turn of events. With the rage long over, and a brief recovery from the ever diligent fatigue that follows, Morpth tries to comprehend how a hobbit couple gave birth to a half hobbit half goat thing that appears to have full understanding this soon after birth! His sister was never like this, something is wrong here... Morpth no like this thing. It smells funny.

Birth of a King


Happy Birthday. (DM Stephen)  d100=1 d100=36 d100=84 d100=62 d6=1 d6=4 d6=6 d6=6
Tuesday April 26th, 2005 12:32:54 AM

Kendry instructs others to deal with the fallen dead before he heads off to follow Penelope. When he asks the newborn his questions. The child responds by gesturing with his index finger, as if to say, just give me one more minute!

Patterton and Selithe also await answers. They're still not able to completely digest what they have just seen. For good reason! Morpth, having recovered from his rage and the fatigue that followed, guards Penelope against any who threaten her.

Olo provides excellent care for Penelope as she gives birth to her baby. His Detect Magic spell had long since ended on the way to the druid circle and is no longer affected by the blinding aura. Although, he has a good feeling that the magic has now left her. His attempt to clean the child is met with a cold shoulder. The robed figure that holds the child doesnt lower the child down within your reach. She jerks her head back to shake off the hood of her cloak. She's an elven-looking woman of undescribable beauty. Her beauty almost seems to radiate off of her light a light. In her presence, the child looks grotesque in comparison. The newborn also notices her beauty and seems very pleased ... a little too pleased!

Suddenly the baby begins to shake and squirm in her arms. He seems to be in great pain, yet he doesnt cry. Only a grunt or two. He appears to be growing. His horns protrude a bit more and begin to curl like a goats. The woman now struggles to keep him in her arms. He looks to have gained 20 pounds! His convulsions finally end and the child catches his breath. Then suddenly he speaks, "Growing pains ... I'd forgotten all about those ... woah!" He turns to his nurse that holds him and says, "Thanks you for not dropping me." She replies, "Of course, my king. I would never drop you." "Of course," the child repeats. With the agility unknown by most newborns, he grabs her robe by the collar, and pulls her in for a kiss. Not a sweet tender kiss a child would give his mother, but a long passionate one instead. The beautiful woman being caught off guard, struggles to pull away and drops the "child" to the floor. He's able to catch himself on all fours before hitting the ground. She turns and runs off toward the forest in fear. The crowd gasps and begins to mumble among themselves. Most step forward to get a better look. The little satyr attempts to stand, slowly at first. His legs shake like a new born calf, but he quickly gains the stability and balance to stand. Other attendants try to help, but he pushes them away.

"There, there! I've got it. Up on my own two hooves. Feels great to breath fresh air again ... to taste the sweet lips of a beautiful nymph ... and to spend quality time with the family." He darts a sly eye back at you all.

The 2-ft tall infant satyr takes several careful steps toward you and gives a slight nod to mommy and daddy. "I bet you hobbits have questions. You are hobbits, right? I don't want to be rude, but I haven't looked upon your kind for a very long time. As far as I know, you could be gnomes! Hee hee hee!"

The little satyr then turns to Kendry and says, "I be Ebryon, King of all Fey! I guess that makes you royalty, lucky devils! Haahaaahaahaaaa!" Marigold vomits again! "Ahhhh, what's wrong auntie? Feeling not so good? What's with all the long faces? This is a time to celebrate!"

Patterton 
Tuesday April 26th, 2005 5:32:53 AM

Patty stares at the disgusting little creature in awe. 'King of the Fey!?!' he thinks, 'somehow I thought he'd be taller..." He is very tempted to make this statement out loud, but given the situation, he bites his tounge.

Instead, he looks about at the druids warily. If these elves find out that the party is responsable for the deaths of two(possibly three) of their brethren, it could mean trouble and Patty has no illusions about their chances against such overwhelming odds.

Unconciously, Patty moves over to Selithe and places a protective hand on her shoulder.

Airin  d20+1=18 d20+1=6
Tuesday April 26th, 2005 10:58:05 AM

First a bit stammering, but then Airin regains her wits and attempts to sooth the Satyr :

"Hail Ebryon, King of Fey ... I am Airin Moondancer Turnbell, young Halfling from the Crescent Valley. You come with an ecclipse that happens once in many life times ... what brings you here Lord and what is your desire ? What intrest can such a powerfull being have in us little halflings ?"
(Diplomacy : 18 / sense motive 6)

Even though she has little hopes for this creature to be friendly it can never hurt to talk to it first right ? Who knows ... he might bring us immense power ... he might need us ... we could learn a lot from this being what can help us eventually to defeat it should that be needed. After all ... the spoiled brat claims to be "King" ...

Morpth  d20+2=3
Tuesday April 26th, 2005 12:19:50 PM

Completly unsure of what is going on and with the reintroduction back into Hobbit society, he takes hints from Airin and follows suite. Afterall, its better than being with the Orcs.
Morpth then kneels before the newborn King saying, "Hail Ebryon, King of Fey ... I am Morpth Pipewood Raincatcher, young Rogue/Barbarian Halfling from the Crescent Valley recently returned to hobbit society after having been captured by an Orc clan deep within the Culverwoods." "How many I serve you, my King?"
(Sense motive=3; failed miserably)

Kendry 
Tuesday April 26th, 2005 11:02:26 PM

"Well, we certainly have here a lascivious self-proclaimed king of the fey," Kendry whispers to his sister as they observe the newborn acting very much like a - satyr, "as fits his frame, I suppose.

"What then happened to Ellis' and Penelope's own child?" Kendry wonders aloud, since the newborn acknowledged they might have questions. "Hobbits generally beget hobbits, not satyrs, Ebryon. How is it you came to be born, rather than their own progeny? And you spoke through her who bore you, and mentioned 'the stewards.' Who are the stewards you spoke of? And, since, as you say you are the king of the fey - what achievements do you anticipate shall mark your reign? And how will your subjects mark your monarchy?"

Kendry realizes that his questions may be deemed impudent - but he tries to speak with a measure of respect - though such is hard under the circumstances. Perhaps he should feel a sense of awe, to have witnessed the birth - rebirth? - of the king of the fey. In fact, he feels more a sense of irritation and annoyance and, and something else that he cannot put his finger on. But, poor Ellis and Penelope were so looking forward to the birth of their child. Then, this, this, this - thing comes forth, instead! At present, Kendry feels no compulsion to offer worship, or obedience, or obsequiousness to this young-old being.

On the other hand - the fey: Wonderful, capricious, unpredictable. Crafty, frivolous, sometimes malevolent, sometimes performing kindnesses to those who please them, or whom whim chooses. Elves, pixies, faeries, sprites... so many creatures of wonder. The young halfling bard considers for a moment, and his curiosity deepens.

Olo  d20+6=20 d8+2=5
Tuesday April 26th, 2005 11:54:11 PM

Olo's a bit... miffed with the cavalier attitude of Ebryon. Fey King or no, there should be a certain amount of reverence to a birth, and the way this creature is acting just feels... 'off'.

With a quiet huff, Olo shakes his head and turns back to tend to Penelope, leaving the others to deal or speak with Ebryon as they see fit. He takes the wetted linens that he had prepared to clean the child and begins to gently minister to her care.

If she looks like she would benefit from it, Olo will gently lay his hands on her and call down his god's healing magic.

OOC: Heal Skill Check = 20 to determine if she's in pain or if a Cure Light Wounds would aid her. If so, Cure Light Wounds = 5, spontaneously cast from Sanctuary.

Selithe 
Wednesday April 27th, 2005 12:16:30 AM

Selithe looks at the baby...err satyr...king...whatever and frowns some before shaking her head, "You give your name of course but I am not so sure as to being related to you. Excuse me for saying but we have nothing in common from what I see beyond halfling parents which you look nothing like."

Selithe crosses her arms and glances to her brother and then Patty when he lays a hand on her shoulder. Selithe almost jumps when she feels Patty's hand, half expecting it to be one of the druids or such. Selithe not really meaning to does as she crosses her arms, pulls the low cut shirt she wears around her abit more to hide herself from the creature as it it has shown some rather nasty habits already.

The Story! (DM Stephen)  d100=51 d100=82 d100=72 d6=4 d6=1 d6=6 d20+13=30 d20+15=27 d20+6=23
Wednesday April 27th, 2005 1:00:32 AM

Patterton refrains from speaking what he really wants to say. He finds it wise not to provoke. Airin, on the other hand, chooses diplomacy instead of silence and decides to introduce herself. Ebryon gives her a smile and a flamboyant bow. "Well met, young, sweet Airin. But I must insist that you not think of yourself so slightly. One, like yourself, must remember ... A horse may be tall and strong, a pony is short and nimble. Each is content with her lot in life and neither need reminding which is tall or small. Each is the right size for what they are."

Morpth bows down before the king and pledges his servitude! "My my, dear Morpth Pipewood Raincatcher. I bless you. I may have need for your services. It warms my heart that you be the first to show me the respect deserved by a King." He turns to the multitude and shouts, "OTHERS CAN LEARN FROM THIS ONE!!" One by one, those in the front ranks begins to kneel down before Ebryon, the King of Fey. A swarm of sprites snap into action and begin to cleanse their king. Before they are done, his skin sparkles like the sun off morning frost. Another group clothe him in an emerald green silk wrap. And finally a garland of mistletoe and holly is placed upon his head. "Ahhh, that is much better. You may rise young Morpth. May all follow your example." Both Morpth and Airin attempt to sense his true motives but all they get is a sense of violation. A sinister feeling he might know how you truly feel and that in itself reeks of a mistrusting nature.

When Kendry whispers his remark to Selithe, a pointed ear tips upward and he turns to the bard. He looks at you ill for a short moment. Then he smiles and says, "I forgive you this once for you may not know its not wise to speak in such a manner around a saytr. My hearing is quite keen ... I can hear you breathe ... I can hear your heart beating ... I can hear the sweat seep from the sole of your feet! And I am, as you say, lascivious. I have a lust for life, I crave it and I've felt quite starved for it, either it be fine wine, sumptuous food or a beautiful woman."

Suddenly the toddler king begins to convulse like before. He struggles to remain standing. He appears to be riving in pain. The pixies flying in to help stabilize him. Another attendant dressed in a robe also tries to help. Before his tremors begin to fade, the child standing before you now appears to be more mature in appearance. He stands at least 4 feet tall now. After regaining his composure, he laughs and says, "Ahh, things just seem to be getting better!"

Kendry then continues with his interrogation. Selithe seems to agree with her brother's statements. And Ebryon listens patiently to what they say. A few eyebrows rise and fall during the time before the bard can finish. "Well cousin, it is true that hobbits beget hobbits and so forth. Let me assure you, that my body is the product of Ellis' loins. All souls need a vessel and this one is mine. However, not all souls get to choose who their parents will be, or what form they become. I, on the other hand, can! Since I am the original fey, I choose to be fey. Should the fey be ruled by someone not their kind? I think not! Don't be so small minded that you think your soul, as its traveled from life to life, has only been a hobbit. You have no choice who you become. Do you think Kendry is your only name?! Don't be so daft!" The satyr paces back and forth a little. Then a memory sparks. "Ahhh, may this parable best illustrate and illuminate. A story created before written words. Words that seem to have been lost in time."

"In the beginning, in the time of creation, the one known as the Jericko separated the sky from the lands. He was alone and felt lonely, so he created all forms of life to grow and florish. But he didn't create all at the same time. He wanted to admire his creations and the creator walked among them in the Wold.

The creator first saw the fey folk - satyrs, sprites, dryads and other dwellers in the woodlands. They exhibited a zest for life and a curiosity about things new. They were slight and elusive which kept them safe from danger. However they were not sensible and feared those larger than they. So the creator moved on.

Next the creator visited the elves. They were frail and oh so beautiful. But the tend to be haughty. They had freedom of spirit which the creator much admired, but they were slow to act and took to long to do anything. The creator again moved on.

The creator came to visit the dwarves. They kept homes beneath the earth. They were strong and hardy folk. Had great pride in family and lived by a strict moral code. However the creator quickly grew tired of their relentless and repetitive toil with the elements of the earth and moved on.

Next the creator found himself among the hordes of the orcs. They were dreadful and fierce warriors. They feared no one and filled their short lives with rage and combat. Their boldness was fascinating. The creator could no look upon their cruelty and brutality and soon left them.

With the humans the creator found much to admire. They were quick to learn and adapt to all types of environments. They multiplied quickly and occupied all the lands of Wold. However, they were prone to war with themselves. They had an obsessive need to feed their endless desire for riches and power.

After the creator finished his journey, he pondered about creating another race that had all the positive aspects of all his other races. A group he could be content with ... a race that pleased him completely. So the creator began his journey again and visited the fey in the forests. He seized a sprite and bound her with magic. The creator then revisited each race again and took from them a portion of what they were. From the elves he took agility and grace. He added it to the fey and it grew. From the dwarves he took devotion to family and added it to the sprite and she began to grow and change. Boldness and fearlessness he takes from the orcs and they fey grew even larger. The creator visited the humans once again and took from them the spark of creativity and the ability to adapt. After all these thing are collected, the creator adds them to the fey and the hobbit was born. A tall, strong, formidable creature that knew no fear. Who had bold ambitions and the creativity to do what they will.

The creator stood back and admired his craftsmanship. So very pleased he was. And great favor he bestowed on his beloved hobbits. The other races grew jealous and fearful of such a race and made war against them. The creator, in his ultimate wisdom, sought to halt the hostility by making his beloved hobbits smaller in size to lessen the threat they imposed on others. This made the hobbits more elusive to their enemies. It taught them to hide and use the shadows for cover. Gave them patience and cunning. Peace was soon restored and the creator was satisfied. After deciding that his work was complete, the Jericko stepped away from the Wold and rested."


The fey king clears his throat and continues. "So as you can see, what I'm doing is poetic in a way. All hobbits were created from the body of a fey. Now that I make my return to the Wold, its only just that I, myself, be made from a hobbit. It's symbolic and practical, all at the same time. It's no accident that the hobbits are drawn to Culverwood. Ellis and Penelope are not only my creators, in a physical sense, but also my deliverers to Culverwood, to this place. Now do you understand?"

Turning to Marigold, a sly smile forms across his face. "So auntie Marigold, what do you think? The Jericko and you have much in common. You both like to meddle!" Marigold, once again, begins to choke on vomit. No one seems to care.

Patterton 
Wednesday April 27th, 2005 7:10:05 AM

Patty listens to the Satyr's story with interest, but remains wary of the little beast's intentions. He breaks his moment of reflection and turns to the Fey.

"Well, as long as we're making introductions, I am Patterton Cloverturn Burrows. I am a warrior and member of the local militia. I would like to know exactly what is going on here. Why did these Druids attack us? We've never had problems with them in the past(at least to my knowledge)and what do they have to do with you, Ebryon?"

One more thing. (DM Stephen) 
Wednesday April 27th, 2005 8:12:10 AM

(Sorry, I forgot to mention)

Olo's cure spell was well received by Penelope. She looks much better. Her condition seems stable. Breathing normally and no apparent pain or discomfort. She only seems exhausted and continues to sleep.

Airin  d20+1=19
Wednesday April 27th, 2005 9:50:23 AM

Airin gets a little distracted from Aunties Vomiting ... this is not normal anymore guys ! A person of her statue should not throw up with the first little thing that happens ! Airin nods to Patty for he might be in best position to help Marigold.

Airin looks to Ebryon and speaks again : " You mean ... because of those envious Elves, Dwarves, Human and all other races, we Halflings were doomed to be small ?!? ... HAH ... This should change shouldn't it, Oh King of Fey's. I am perfectly allright with my height as it enables me to be sneaky around those other races and maybe I can make'm pay that way ... their envy made our height shrink, but not our pride"

Airin tries to erase all negative thoughts about this Satyr from her mind (bluff = 19) hoping to fool the Satyr.

"Enlight us with your plans for the Wold, King of Fey's, let us know our part in it but please spare Auntie." Hoping the Satyr will be fooled by her bluff Airin respectfully bows her head.

Morpth 
Wednesday April 27th, 2005 11:35:22 AM

Morpth rises from his kneeling position, Rights his equipment about his form, stowing any weapons he might have drawn.

Morpth then turns to his King, and asks, "M'Lord, is there anything you have need for of me?" Morpth remain standing awaiting any request from the King.

Selithe 
Wednesday April 27th, 2005 3:22:48 PM

Selithe watches the satyr carefully before moving to Marigold. She looks over her aunt abit and then pulls out her waterskin and a small cloth, "Come on Aunt, turn away from him for a moment and lets try to calm and collect yourself."

Selithe glances back at the satyr and speaks up, "Honestly if your causing her to be sick in some way then you should stop it now. King or not. Or are you the type to take such pleasure in other people's misery? If you are dear King of fey then you are most deffinetly no relation of mine."

(OOC:Kim, you might have to do a post for Selithe tomorrow. If I haven't made a post by sometime mid afternoon then you will need to for me if you will. Thanks.)

Olo  d20+6=18
Wednesday April 27th, 2005 11:44:53 PM

Olo finishes tending to Penelope and checks to insure that she's resting comfortably. Then, before turning away, he grips Ellis' shoulder for a moment in what he hopes is a comforting gesture.

Turning to Marigold now, he offers her fresh water and does what he can to ease her discomfort (Healing = 18) as he silently listens to Ebryon and the others.

Olo has questions of his own, but doubts adding his voice to the chorus will accomplish much. It's enough, for now, to comfort those in need.

Kendry - who are 'the stewards'? 
Thursday April 28th, 2005 3:07:10 AM

He watches as many bow before his cousin. He looks to the satyr's parents, to gauge their reaction - well, Penelope sleeps - then to gauge Ellis' reaction to all this.

As Ebryon tells this story, Kendry listens attentively, but also notes Aunt Marigold's continuing distress. He offers Olo a vial. "It's antitoxin," he tells the two of them. He thinks her distress may be of a magical and moral nature - and that the satyr's presence is somehow the catalyst. "I don't know if it will help my aunt, but you can see if it helps," he says quietly, feeling otherwise helpless to help her, and appreciating Olo's care for her and the others.

"Wow. I never heard that whole story before, cousin. Some bits and some pieces, yes. Thank you," Kendry says to Ebryon. "So, uh, hobbits are fey, too? I don't know what our more domestic brethren might think of that revelation." He thinks of some of the more stodgy halflings he knows. How would such a story wash with them? He likes creation stories, himself.

"Well, I would like to say that I have never believed in reincarnation in any of my previous lives," Kendry announces, sure that such a statement will confuse some folks, and may be risible to others.

"If your current rate of growth continue, King Ebryon, you may soon be a giant! Again, thank you for telling us this story of yore. That answers and raises many questions.

"A few questions are not yet addressed, though. Who, may I ask, are 'the stewards'? And why might their time be coming to an end? Have they done well, or ill in their stewardship?"

DM Stephen 
Thursday April 28th, 2005 7:49:32 AM

(Sorry, for the late post, I fell asleep way earlier than normal. Short sweet post is all I have time for now, will post the rest this evening.)

Stewards (DM Stephen) 
Thursday April 28th, 2005 8:05:50 AM

"Stewards," repeats the young fey king. "Ahhh, you must have caught me while I was dreaming. The stewards are those from a bloodline of leadership, a divine right that they've profaned. Their time as stewards are over. I know not their names at this point, too many generations have passed. But it will be they who we bring our revolution. And to the ones that follow them. They curse the Wold with civilization and domestication!" Those last words seem to disgust him greatly.

Airin 
Thursday April 28th, 2005 11:00:17 AM

Airin waits to hear Ebryon's speach first.

(little quick post so i have a post today)

Justin to Stephen 
Thursday April 28th, 2005 8:10:26 PM

Don't me to sound like I'm harping or anything on this Stephen but I was just wondering what the news on treasure for the previous module was coming along?

;) just really looking forward to getting Selithe's familiar and alittle new equipment possibly.

Kendry 
Thursday April 28th, 2005 8:53:27 PM

"Ah," Kendry replies to the rather vague description of the stewards. "So, then, you will need time to identify them in order to prepare - what? - a reckoning?

"Just a thought - would Lemtrovex be one of the stewards, or one who oversees the stewards?"

Patterton 
Thursday April 28th, 2005 10:13:34 PM

Patty frowns as he listens to the Fey. 'I don't know if I buy that.' He thinks as Ebryon explains the roles of the "Stewards".

OOC: My wife and I are going to be house sitting until Saturday but I should be able to get to the comp for regular postings. If it's getting close to the deadline and I haven't posted would someone throw in a filler for me? Thanks in advance. :)

Olo 
Thursday April 28th, 2005 11:42:56 PM

Accepting the antitoxin from Kendry with a silent nod of thanks, Olo continues to tend to Marigold to the best of his ability. If he feels it will aid her condition, he coaxes her to drink it down.

OOC: Still using previous heal check which I noted as being an 18, but should really be 20 since Olo's making use of the healing kit. Kit has 8 uses left after this.

Crime and Punishment (DM Stephen)  d100=54 d100=40 d100=85 d6=5 d6=2 d6=3 d20+12=14 d20+10=15 d20+10=13 d20+12=31 d100=69 d100=47 d6=4 d6=2
Friday April 29th, 2005 12:59:41 AM

"What!" shouts Ebryon accusingly at the druid with the wooden owl mask. "What does this fine hobbit (Patterton) here mean by being attacked!?" His eyes seem to burn with rage. "Come over to me this instant and explain yourself!!" The elven druid in the owl mask hestitantly step over in front the king and kneels down before him. "Sorry master, we did not know it was you and your parents. We've been turning away hobbits for weeks now. They come here to our forest ..." Ebryon tears the mask from his face and holds it firmly in his grasp. Doing so reveals a very frightened elf. Spit flies into the druid's face as Ebryon yells at him. "Our forest?! Don't you mean, MYYY FORESTT!!" "My lord! Yes, yes, your forest. I beg your forgiveness," pleads the druid. "The one you call cousin holds their masks. Which can only mean they were slain, my Lord! Are their lives not worthy payment for our cri ..." Ebryon strikes him across the head with the wooden owl mask before the elf has a chance to finish his statement. He hits him twice more before the mask splinters into two pieces. The elf lays motionless on the floor. His head slightly bloodied from the bludgeoning. Ebryon instantly smiles and seems to find the situation quite humorous. "Hee hee hee, did you see how quickly he fell." He continues to chuckle a bit before turning back to his hobbit family. "See what I have to put up with! This is what Im talking about." Ebryon drops the mask pieces down across the elf's back.

Several in the party help with Marigold's sickness. Whatever was nausiating her, she seems to be doing better. At least she stopped vomiting. Probably upable to, nothing else left. Ebryon looks on and smiles wickedly. "Be thankful you have a family that loves you, dear Marigold. When Selithe gives Ebryon her rebuke of his suspected hand in Marigold's illness, he only responds with a single statement. "Soon, in the coming days, weeks and months, COUSIN, you will praise the gods that I am a blood relative!" He turns back to Kendry, Airin and Patty and explains, "And yes, there will be a reckoning! I may not know the names of the stewards, but they will be easy to find. They are those with great power and wealth. They build great cities and drive back nature. They tame the wild beasts and line them up for slaughter so they can fill their bellys at their leisure. They are the ones who trade their freedom for the protection of stone walls. They are no longer children of nature. They are a sickness and the Wold vomits like dear ole' auntie here. They've had their day, now a new day dawns. Nature will reclaim what is rightfully theirs. Cities will crumble, towers will fall ... oh what a glorious day!" Suddenly the oddest thing happens, as if on cue, the light of the sun begins to rise over the horizon. Isnt it way too early for sunrise?! How much time has passed! Plants from all around you seem to become excited. Their leaves turn toward the light. Vines start to climb and wrap themselves around the huge columns of stone. The animals outside the outer ring begin to howl, roar, cherp and sing. Ebryon holds his arms out wide and welcomes the light. "YES ... YES!! IT HAS BEGUN!" The druids also share in his delight, they raise their voices in song and praise.

Ebryon looks to Morpth. "Yess, I have a task for you. Take your axe and sever the head of this fallen druid for the crimes he has committed against you. His heart still beats, I can hear it! Do this and prove your loyalty to me."

In the distance, another hobbit makes his way past the animals and into the grand druid circle. He comes from the direction of the Whistler Tree. He doesnt draw too much attention. All eyes seem to be on Ebryon and family. He's dressed in a very humble brown jacket vest and dark pants. They're heavily patched and stitched up. Lots of wear. Across his left shoulder, a strap holds his knapsack. A shortbow is thrown across his right.

(BTW, I did award you guys with a prize. You have a very pricey weapon procured from a bird lady! It's worth 8,308gp. A medium-sized Kukuri of Venom. Same as a Dagger of Venom. You should be able to get at least 8,000gp for it in trade. There was no one around to give you gold, and we didnt have time to have another scene with Calfast.)

Morpth 
Friday April 29th, 2005 1:03:14 AM

Morpth stands idle awaiting some prophetic revelations...

King Ebryon 
Friday April 29th, 2005 3:01:59 AM

"Morpth, are you deaf?! I said execute him!"

Kendry  d20+6=24
Friday April 29th, 2005 4:30:16 AM

"Just a thought, Ebryon, king," Kendry interjects, forestalling Morpth for the moment. "This, and other druids, indeed, sought to keep us halflings out. Why not make of him a different kind of example? You have Morpth, here, sever his head, and, sure, that is certainly an example. But what if, instead, you had the errant fellow be a long-term example? I propose you let him live - thus, showing mercy of sorts - only that he might serve those he sought to hinder - the halflings. Encourage your kin to be forest born - to know better the ways of the wild - your ways, king of the fey. This owl-mask then must be dead - dead to his foolish ways of thinking, even to the point of nearly blocking your forest birth - but alive in a new way - the way of encouraging all to learn of the joys of the wild, of the verdant lands, of flowers, fruit, tree and vine. Name him the Owl Druid - whose job it is to help and encourage our folk to more closely walk the ways of nature. Or, you can have Morpth decapitate him. Up to you, majesty." [Diplomacy: 24]

Morpth  d20+3=22 d10=6
Friday April 29th, 2005 4:15:19 PM

Morpth looks up and says, "Oh, sorry, lost in thought." Morpth moves to take up his Great axe in both his hands. Walking over to the prove form of the druid, Morpth bends down to position the druid for a good cut, not wanting to mess up his axe on the down swing. Looking up towards the sky, Morpth begins chanting soem obscure Orcish poem about death as he bring his great axe down upon the neck of the prone form -- the druid that attack him and his new clan, the unborn king, and held the fate of all the Wold! (Attack=22, damage=6)



Patterton 
Friday April 29th, 2005 5:53:26 PM

Patty watches in fascinated horror as Morpth brings the axe down on the helpless druid, raising a hand a moment too late to stop his friend from decapitating the elf. He casts his eyes down in shame, a deep sadness filling him.

'I should have kept my damn mouth shut!', he thinks. 'Morpth was raised by Orcs...such things must be normal to those barbarians. But to kill a helpless being in the Culverwood? Not like this!"

A tear escapes Patty's eye but he quickly wipes it away, setting his jaw firmly.

Olo 
Friday April 29th, 2005 11:12:29 PM

Olo stiffens when Ebryon attacks the druid, watching as the elf drops in a bloody heap. With Marigold forgotten for the moment, Olo scrambles to his feet and draws breath to speak his mind when he hears Kendry begin to speak and decides to let the bard try to diffuse the situation.

Then, in horror, he sees Morpth take a grip on his great axe and move for the fallen druid. "NO!" Olo yells frantically as he charges forward to stand over the fallen elf and block the barbarian's strike, "he has acknowledged his error! You would find pleasure in his death?" With this last statement, he looks to Ebryon for an answer.

OOC: Olo has alot more to say, but I'll wait to find out the resolved events first. If Olo needs a roll or two to stop Morpth, he'll make use of his 'reroll once a day' luck ability if he needs to.

Kendry 
Saturday April 30th, 2005 2:28:40 AM

When Morpth moves to carry out Ebryon's instruction, Kendry quickly interposes himself. "Wait, Morpth, until he gives his answer."

[OOC: Perhaps I did not make clear enough when I wrote that Kendry sought to 'forestall' Morpth's actions. He's not going to let this go unconsidered. Also, Morpth should realize that, though this now battered elf may have agreed with the actions of the two who attacked us, this was not one of the two direct attackers.]

Dwight 
Sunday May 1st, 2005 9:21:12 PM

Out of breath from running the entire druidic circle to the center of activity, Dwight takes a moment to catch his breath and see what the gathering is for.

Standing just to the side of all the vomit, he begins still out of breathe, "I'm, I'm Dwight Twiggg..." Others begin talking, weapons are raised, both seeming more important that his introduction.

Overwhelmed with the gathering and events of the evening,especially in that last 5 minutes, Dwight stands flat-footed awed.

OOC: Hello folks, glad to have finally joined the group. Yeah!!!

Selithe 
Monday May 2nd, 2005 3:25:19 AM

Selithe stays silent as she sees Morpth's action and doesn't know how to stop him so doesn't move as she shakes her head.

When Dwight comes up and introduces himself, Selithe turns to him and nods to him, holding out her hand to him, "Greetings Dwight, my name is Selithe."

Selithe wears a white shirt with ruffled sleeves, low cut in the front and normal pants. She her hair is brushed out so it's straight and hangs down to her shoulders. (Giving abit of info for the new guy)

(OOC:Welcome to the game Anthony.)

Airin  d20+1=17
Monday May 2nd, 2005 3:31:59 AM

Carefully Airin listens to Ebryon's words.

Exitedly Airin gazes around when nature starts to grow frantically. It ain't normal, but it's lovely ! She feels drawn to chant with the other druids and tries to capture the words. Carefully she humms the song along with the other druids. Almost as if she gets carried away on their voices. She closes her eyes with her head towards the sun and whispers loud enough for Ebryon to hear : "Oh glory of nature ! ... you are infested with a virus called humanity, dwarves, elves ... soon this will end ! " (bluff 17)

Suddenly she is forced out of her trance when Olo screams "NO" ... she got soo carried away with the display of power that she failed to capture the situation. Suddenly she sees Morpth's Axe crush down upon the neck of the fallen druid ...

(OOC : Hello Dwight ! Airin is this party's paranoid rogue/druid. Hope you will enjoy your stay !)

Patterton 
Monday May 2nd, 2005 4:09:43 PM

Patty watches the new Hobbit emerge and gives him a quick nod. He is waiting to see how events unfold with Morpth and Ebryon.

(OOC-welcome new guy!)

DM Stephen 
Tuesday May 3rd, 2005 12:23:28 AM

Sorry for the wait. Im just so sick right now, I cant concentrate long enough to write a good post. Will try to post something tomorrow.

Morpth 
Tuesday May 3rd, 2005 9:05:19 AM

(OOC - Welcome to the new guy. Yeah more help! Also, I didn't post yesterday because I am awaiting the reactions to Morpth's actions.)

Morpth looks up at this new clansmen, and grins.

Dwight-Anthony(OOC) 
Tuesday May 3rd, 2005 2:38:58 PM

Sorry to post OOC here, but ..... well I'm new, I don't know any better. (I won't in the future).

Since we have a small break (Get well soon Stephen, being sick sucks), I'd like to ask for a quick connection between character names and real names. It makes reading easier when I know I am talking with the same people (lotto and crescent valley)

Dwight - Anthony

DM Stephen ooc 
Tuesday May 3rd, 2005 9:11:28 PM

Before I start my post I feel the need to explain my ruling so everyone understands its justifcation. I discussed the actions of this last round with several DM's and we've all come to the same conclusion. In the rules, actions happen in the sequence in which they are posted. I know this rule isnt perfect but its the best we have when determining a sequence of events. The ramifications of this last action has been given special consideration due to the circumstances. So all I can say is just go with it for now.)

Kendry may have tried to use diplomacy to talk the Fey King into changing his mind. But Morpth after hearing Kendry's plea continued on with his action anyway. At that point, no one had time to step in front of the body or ask Morpth not to do it. You didnt know you needed to. You cant always predict the actions of others. But now you know you may have to with this barbarian. :)

Heads Up! (DM Stephen)  d100=76 d100=23 d6=2 d6=6
Tuesday May 3rd, 2005 10:04:26 PM

As Kendry makes a very good argument to the Fey King's to show mercy, "CHOP" is the sound that rings in everybodies ears. The head of the elf rolls away from its body followed by a gush of blood. A sudden hush falls over the onlooking crowd. The silence is broken by the cleric Olo, "Nooooo!" as he throws himself in front of the body. When Kendry notices what has happened, he also tries to intervene. To his horror, its too late.

Dwight runs up just in time to witness the grisly deed. In mid-introduction he finds himself unable to finish. Those who notice him give him a somber greeting. The shock of the event has yet to stymie their good natured sense for hospitality.

Ebryon says with a big smile on his face, "Yesss, such loyalty is an asset indeed. See Kendry, you have a lot to learn from this one named Morpth.

The barbarian hobbit stands there with his axe dripping with blood. He cant help but hear the cheers of his orc brethern in the back of his mind. They would have approved. Yes, today Morpth was a good little orc. When he looks up with a slight smile on his face, he sees his hobbit friends look back at him with tears of sorrow. He cant help but feel a sense of guilt and remorse. (Morpth takes a -1 morale penalty to all attacks, damage, skill, savethrow and ability rolls until I say otherwise.)

Ebryon turns back to Patterton and asks, "Do you know of anyone else that was involved in the attack?"

Airin  d20+1=11
Wednesday May 4th, 2005 10:04:05 AM

Disgusted with the way Ebryon is abusing his powers on Morpth Airin says to Ebryon : " This is not what I expected from a King, my lord. No longer will I witness this."

Then Airin turns around and will move away from the spectacle. "Come Aunt Marigold, Penelopee, Ellis, and all my friends. This is not our king."

Trying not to show her fear (bluff 11) Airin carefully steps away from the center. She knows it's never good to turn your back on a "King" but this one doesn't deserve to be treated like a king. Either someone will stop her, or most likely he will, but she has to get away from here.

OOC : Tomorrow and friday will are two holidays in Belgium. I will most likely be unable to post. If someone would be willing to post for Airin. Thanks a lot ! Sorry I have to ask this again. May is usually a bad month when it comes to holidays ...

Selithe 
Wednesday May 4th, 2005 11:45:15 AM

Selithe sighs and shakes her head as she quickly looks away from the elf's severed head and nods to Airin's comment, "Yes, let us return to the birthing house atleast and see how it is fairing."

Selithe turns and begins walking away, saddened at the blood shed that was spilled. She can't help but think there is a difference between defending yourself and not showing mercy to a fallen enemy or possibly enemy. However maybe this is the barbarian way, she doesn't know though for she never met a barbarian before.

Dwight  d20=8
Wednesday May 4th, 2005 2:54:56 PM

Mortified at the actions of hobbits, elves and a King, Dwight wishes he had run a little slower.

"My lord," he begins hesitantly. "Your justice has been done, may the body be returned to the earth? So his wrongs, can still add beauty to the world, to show that mercy is given to those that have paid there due," Dwight squeaks out.

Dwight will move to the fallen elf, but will not move the body until the King has responded.

Morpth 
Wednesday May 4th, 2005 3:17:13 PM

Morpth will walk to stand alone. He will clean his axe balde if not one calls his attention or requests an action of him, but he does sing an Orcish song of victory/happiness.

After a bit, Morpth will walk over to the severed head, withdrawing a knife, "Scalp" the head for symbolic gesture, not keeping the prize.

Kendry 
Wednesday May 4th, 2005 8:14:00 PM

Kendry gives a somber nod of acknowledgement in Dwight's direction.

"A tree is known by its fruit, Ebyron. My loyalty is to my family and friends, to love, and kindness and truth, to good faith, to discovery - and to those who live lives in harmony with these qualities," Kendry replies in a firm voice, using his bardic training to project so that many around may hear. "Twice I have asked about Lemtrovex. More know him as Alemi. Are you his opponent? If so, you may be king of the fey, but feh- you are no king of mine. And Morpth - whom I met only hours ago - is no friend of mine. I will not be schooled in this ill lesson of blind loyalty at the expense of justice AND mercy. So, will you ask loyal Morpth to behead me, as well? Or find another ignorant lackey to do your dirty work, newborn cuz? You may possess immense power. But power, ill used, brings doom to the wielder, given time enough."

He holds up the owl mask and the wolf mask. "Those who wore these are dead. In their defense, they warned us to leave. But when they tried to burn the tree housing many mothers and newborns, and thus threatened the deaths of many - and your mother, at the time, inside - well, we opposed them, and now, they themselves, are dead. I wept at their deaths, though their attacks were ill-conceived. Kill no more elves today, Ebyron. Enough blood has been shed to fertilize the seeds of your kingdom. Nature and nature's gifts are wondrous, indeed," he concludes, gesturing toward the thriving vegetation. "But what, I wonder, will be the ultimate fruit of your realm? If for my bold words you do not put me to death, then, perhaps, I will live to see the outcome. I hope the forboding shadows in my mind turn to wisps, and genuine good come from your reign."

Perhaps hobbit fearlessness will work Kendry harm. But he has always heard good things about Alemi - Lemtrovex, and is not inclined to back down before someone who, openly or covertly, has plans to oppose the god of healing.

He looks at Morpth with scorn mixed with sorrow.

Patterton  d20+7=8
Wednesday May 4th, 2005 9:46:44 PM

Patty looks at Morpth with sadness but a part of him is perversly mesmorised by the bloody display. Watching the feral Hobbit approach and dispatch the elf without hesitation or remorse was both revolting and amazing. Patty knows Morpth better then any present and his actions(though uncalled for) are indicative of Orcish actions.

"No Ebyron," He says adressing the Fey King with an icey tone,"and if I did I certainly wouldn't tell you! Who do you think you are ordering the death of another no matter what their crime?! You are no King...you are a worm!" Patty storms towards the Satyr, his face turning a deep red as his fury builds. He stops just inches away from the Fey Kings face. "Go on! Strike me down. Prove me right! Or would you have a backwoods simpleton do that for you too?!"

Intimidate (if necessary- just trying to RP here ;)) natural 1

Olo 
Thursday May 5th, 2005 12:09:44 AM

Olo stands over the dead body and watches Morpth calmly walk off to clean his weapon. Then he looks down at the dead, headless body pumping it's lifeblood out over his boots and the holy ground of the druid ring. Morpth's actions, and his eerie calmness while performing them, have left Olo beyond comprehension. Slowly he steps back from expanding pool of blood. So entranced is he that he doesn't even notice Morpth returning for the scalp until it's too late. Olo opens his mouth to shout at the barbarian... but the deed is done before he gets a word out.

Such high hopes I had for this day, he thinks, as he turns again to hear Kendry's words and Patterton's furious outburst. Olo has words of his own he wants to speak, and though not nearly as eloquent as Kendry's he feels they need to be said. Looking at Ebyron, Olo says what needs to be said in a quiet and sad voice, knowing the fey king's keen ears will hear him.

"What you did was wrong."

Where are you going!? (DM Stephen)  d100=73 d100=73 d100=24 d6=3 d6=5 d6=3
Thursday May 5th, 2005 12:45:07 AM

All you can hear is his laughter in response to your statements. Ebyron's laughter calms only after you all attempt to leave. He motions to his loyal subjects in the crowd to block your path. "Ohhh noo ... I gave no permission to leave, my dear young hobbits! And I care not that this elf ordered the attack. There was no way they could have harmed Penelope and I. His life was a test to Morpth's loyalty to me. I must say, he passed with flying colors. That scalping was a nice touch I hadnt expected," he says chuckling. "Orc blood must truly flow through your veins, Morpth! You've earned your place by my side in the coming war."

The Fey King looks at the one named Dwight and responds, "Do with it what you will ... I care not. Nature will claim the body with or without your help."

Ebyron turns to face Kendry after he finishes his statement. "You continue to ramble on about Lemtrovex?! Why! Who is he to you. Alemi as you call him is responsible for the Wold straying from its plotted course. I am much older than Alemi! I knew Alemi when he was just a man ... a human man! And guess what, he was no better or no worse than the lot of them. He was ambitous, selfish and greedy. He was obsessed with power and riches and when he had conquered all the lands his ambitions soon targeted the ancient gods of yore. The fool found a way to turn himself into a dragon and talked all the other dragons to follow him in a war against the heavens. The form was too great for his will to control and he loses his mind, thinking he was a real dragon. He started calling himself Lemtrovex, what a strange name! Truly a sign of someone gone mad. To answer your question, I do hold Alemi responsible for the Wold's current state, but I have no quarrel with him, unless he interferes with my plans. I don't believe he will. He has what he wants ... he's king of the gods! Alemi cares not for anything else. So pray to him all you want ... he's not listening."

A serious expression falls across his face. He begins to shake. "Ummff!!" Again, he begins to convulse for a short moment. He grows another two feet and now stands at 6-ft tall. He looks to be the age of a young adult satyr. His features are strong and chiseled. His horns are now fully formed and black as pitch. The wrap he was wearing is too small for him now and he casts it aside. Several nymph's and a dryad step forward with articles of clothing. A brilliant green mantle is thrown over his shoulders. A jeweled belt straped around his waist. Golden bracers are slid on each forearm and a ring on each hand. One nymph kneels down and anoints his black, cloven hooves with oil. The dryad holds a wooden box. When Ebyron is finished with all the rest, he reaches for the wooden box liken a child for his favorite toy. He opens it and pulls out a small crystaline pumpkin. He holds it up to his face lovingly and gives it a little kiss.

"I forgive you all for your contemptuousness, for now. For your help in delivering me here you've at least earned the right to gaze upon such brilliance. Isnt it beautiful?" Ebyron seems awe struck by it. The crystal pumpkin is truly a sight to behold. The slightest touch of light gives it a rainbow halo. Its beauty is only matched by the power it appears to hold.

The grand druid who had been standing motionless and silently up until now, lifts his head up from his shame to gaze upon it. An expression of horror suddenly falls across his face. Ebyron finally speaks, "Morpth, come stand by me and witness the awesome power of the Jewel of the Vine!"

Kendry 
Thursday May 5th, 2005 3:18:15 AM

The bard in him revels in a different telling of eons past. He will have to sort through what is being said sometime soon.

He observes with wonder the approaching adolescence of Ebryon.

Kendry feels compassion for the grand druid. The one who tried a counter chant, to oppose the song of most.

He grasps lightly the back of Patterton's bicep. "Come, cuz. Whatever befall, tonight will be long remembered. Let us learn what we might learn." He gently pulls him (but won't force the issue should Patty resist), toward the others - Airin, Marigold, Ellis and Penelope. He moves his head to beckon Olo, Selithe, and the one newly arrived. "Twig, is it?"

He looks to gauge the mood and mien of his aunt, sister, cousins and friends. And to see what Ebryon intends with the crystal pumpkin. Morpth - he ought to return to the orcs, Kendry thinks to himself.

Morpth  d20+3=15
Thursday May 5th, 2005 9:21:24 AM

Morpth hearing the request from Ebryon walks over to stand by his King. Morpth wonders what created a crystal pumpkin, but regardless of the creator of the item, his always liked pumpkins as a child.

Standing there, Morpth remembers a youthful moment when his dad & mom helped him grow some pumpkins. "Ah, Pumpkins...."

Morpth standing beside the King, now looks at Patterton wondering why his friend is so upset. He then looks at the comprised party of hobbits. One by one Morpth looks at Olo, Ellis, Penelope, Aunt Marigold, Kendry, Dwight, Airin, and then Selithe. He sees their sorrows, he sees their outrage, mostly he sees their shock. He wonders why they are this way?! Has he not been speaking in Orc for a bit now even before coming here? Didn't they see him for who is is? Did they not notice the Axe? The chain shirt? The lack of other devices that might say, "hey, you! I was once like you...but now I am feral!"

Standing there, wrapped up in the moment, Morpth feels rage well up inside of him. He steps 3 paces towards his former allies, and using his orcish intimidation, shouts at them in Goblin. Highlight to display spoiler: {"That the favored profession of the Hobbits is Rogue. How dare they look upon me and tell me I am doing something wrong. Where were you when my family was wiped out by Orcs? Where were you when I had to fight tooth and nail to survive? Where were the happy, warm and fuzzy hobbit ways, when I had to integrate into the Orc clan for become food? Where was your warm gentle ways when I was forced by Orcs too vile to even describe into plotting against my fellow hobbits , some of them my friends!?!

One day you will see a time when you must choose. I hope you have a big box of warm fuzzies to help you make your decision. I did not! I stand before you a survivor. What are you?!! MAKE YOUR CHOICE!"
}

(intimidate=15; skill+4 -1)


Dwight  d20+2=15
Thursday May 5th, 2005 6:55:40 PM

Dwight, recovering from the beheading is again horrified as the head is scalped.

Needing something to put his attention to his mind returns quickly to the task of the torso and head and the implied permission to leave.

"Thank you M' Lord for the opportunity to witness such life changing events. To be part of the beginning of a new age," says Dwight trying not to show fear (bluff-15) as Morph continues to yell in a foreign tongue.

Dwight will, unless stopped, place the head, scalp and mask on the torso. Glancing around to see if any other druid or halfling wishes to help him, Dwight will attempt to drag the body towards the outskirt of the druidic circle intent on burying the dead elf.

As he moves the body, he smiles at Kendry. Trying to lighten the mood and block out the horror, "I like Twigg, but its really Twiggebundler."

Selithe 
Thursday May 5th, 2005 8:49:03 PM

(OOC:Quick question. If someone doesn't know goblin, would Morpth's intimidate even work on them? I mean seems like it looses alittle or all of it's effect if you don't knoe what the person is saying?)

(DM Stephen - I guess it would still be intimidating. You would still understand the tone of his voice and his body language even if you dont know what he's saying.)

Olo 
Thursday May 5th, 2005 11:31:16 PM

Olo fears things are about to go from bad to worse and suddenly wishes he were just about anywhere else but here. Though realizing that Ebyron doesn't intend for them to leave anytime soon, that's exactly what he wants to do.

Penelope and Marigold though... they're probably not in any condition to make a break for it and he won't consider leaving them. With slim hopes, he checks again on the women and tries to assess their condition.

Kendry to Morpth  d20+8=15
Friday May 6th, 2005 2:03:51 AM

In goblin, Kendry replies to Morpth's tirade, "I was here. You were there." And in common, he continues. "Right or wrong do not always depend on time, location, or upbringing. I am sad for what you have suffered. I'll not choose the same first step you have taken tonight. Profuse are the kisses of the enemy. Faithful are the wounds of a friend."

Kendry to D.T. 
Friday May 6th, 2005 2:13:45 AM

"Ah, then that is your father's family name - Twiggebundler, with two g's, as I recall," Kendry replies to Dwight. "Well, then, I missed catching your first name, and your mother's family name. I am Kendry Leafwin Pipewood, of Humble's Ford - and elsewhere, too! Oh, and this is my sister, Selithe Greentree Leafwin Pipewood." Though the words are friendly, and typical of the exchange of family information common among hobbits, this halfling (with wavy auburn hair, a small gap between his two front teeth, prominent cheekbones framing wide-set eyes - hard to tell their color this evening, but better light will tag them as hazel - on a pleasantly symmetrical face) seems somewhat more subdued in carrying forth the meeting ritual, owing to present circumstances.

Patterton 
Friday May 6th, 2005 9:25:47 AM

Patty allows Kendry to lead him away, but his fists remain clenched in fury. Looking at the new arrival, he mumbles a greeting still brooding over recent events. "I'm Patterton Cloverturn Burrows...call me Patty."

He glances over at Morpth as he screams in Goblin, but he does not understand what he is saying. It is obvious that the Barbarian is more then a little upset, however.

(OOC: here's a description of Patty for the benefit of the new guy)

Patty is prehaps the largest Hobbit you've ever seen. His bulky arms are already covered with a few nasty scars and his torso is covered with a breastplate of excellent quality. He has ruddy red hair with thick sideburns and a well trimed goatee.

Selithe  d20+2=14
Friday May 6th, 2005 10:21:59 AM

Selithe watches everyone and still wants to leave. When Morpth steps forward and gives off his little spill in goblin, Selithe for a moment doesn't flinch as she can't understand it but then something clicks and she quickly moves behind her brother Kendry and also behind Patty.

Selithe shivers alittle bit as she wonders if they will have to fight Morpth, he seems quite enraged right now with his words. Selithe crosses her arms around herself, half to look calmer but more noticeable would be the small shiver now and then.

(Check:14, almost wasn't intimidated.)

Patterton  d20+4=22
Friday May 6th, 2005 1:13:00 PM

(OOC: forgot intimidate check...made it with flying colors ;) )

Dwight to Halfling Folk 
Friday May 6th, 2005 2:26:49 PM

Dwight seems pleased to hear formal and polite introductions from some of the hobbits, despite his current task.

"The first name is Dwight, my mother's family name will have to wait until a good meal for it is quite the hobbit tale. "

With that thought Dwight returns to dragging the dead elf.


Airin (by Kim)  d20+6=23
Sunday May 8th, 2005 1:26:46 AM

Well, it seems we are not at liberty, Airin thinks to herself as this old / young upstart deigns to command they remain. About to ask Marigold how she is feeling, the woman's pale face answers for her. How is Ellis viewing his 'progeny'? She glances at him, and gives his hand a squeeze.

Airin does not understand the content of Morpth's tirade, but, having been around Bobbles and heard him chat with Kendry, she recognizes that he is speaking goblin [save vs intimidation 23]. This, this Morpth fellow is showing himself vulgar. He needs to spend more time back with his people - his real people - the hobbits, and learn more proper ways. She shudders at what he just did, and at the thought of what he might be capable, if truly made Ebryon's right hand halfling. What a prospect!

Noticing Selithe herself trembling behind her brother, she puts an arm around her shoulder. "Don't worry, Selithe. We'll be fine. We'll be fine."

OOC Inge : Thanks again Kim for posting !

Introductions (DM Stephen) 
Monday May 9th, 2005 1:01:14 AM

The hobbits try and deal with the horrific events with various discussions among themselves. Efforts to deal with the body are welcomed by most, however they are now still confined to the inner circle. The fey king seems not to be done with them.

Those who observe Morpth during his tirade notice that the color seems to have left his skin. He looks greyer in appearance. His skin is especially darker around his eyes. He appears to be going under a transformation, like the fey king. Or maybe it was always there and only now your able to see it. Even his scars seem more pronounced than before.

Ebyron laughs with delight from all the drama taking place. Quite entertaining indeed. While you all talk amongst yourselves he occupies himself with a drink of wine brought to him from the nymphs. He thanks them all with passionate kisses and carasses. The nymphs answer with their own affections. A display that should've been normally kept in the privacy of a room and not for all to see.

Ellis stays with Penelope, who is beginning to wake from the trama of exhaustion and childbirth. Marigold also looks better. However she stays quiet. Looks to be calculating her next action.

One of the nymphs break from Ebyron's affections and gives Morpth a goblet of wine as well. The barbarian drinks it down. Some of it runs down the front of his armor, not completely making it to his mouth. He casts the goblet aside when he is done. It doesnt appear to better mood. He steps back beside his king and awaits his next instruction.

Airin  d20+6=17
Monday May 9th, 2005 10:34:55 AM

"Morpth ..." Airin stammers, "why ? There are other ways to seek revenge ... slaughtering all who stand before you will not bring your parents back ... " She gazes the Barbarian and feels pitty for him with grief to see him turn to evil. A great addition he could have been for our group.

"So be it ... Goodbye Morpth, may you find what it is you're looking for"

Then Airin turns to the Fey King once again. "What more do you want from us ? Ellis is now without child, you took Morpth away from us, this Elf has been slain ... what more can you take from us ? Is it only death that you bring ? "

She looks upon the crowd around her and tries to see if any feel the same way Airin does. (spot 17). If she finds someone, she will try to get closer to that person.

Dwight 
Monday May 9th, 2005 2:50:58 PM

Wishing the torso was smaller so he could move it by himself, stands to the side watching.

The one called Morph seems to have been friends with the others, but cares not for their friendship now that the king is here, he thinks to himself. Getting ready to speak, Dwight watches the elderly Druid and then begins before his nerve lets out.

"M'Lord, if I may ask. It is obvious you have much power, even so recently after your birth, or rebirth as the tales will say. Do you have the strength to return life as well? I mean no disrespect with this question."

Dwight continues, his palms sweating, "Since your birth, just a short time ago, you have required death as payment for false beliefs, condemned the stewards, and spoke of the creation of hobbits with the idea of perfection. Even the lovely story of our creation was sided with war, vengenance and death. "

More forcefully, "I ask you outright, M'Lord, do you respresent more than death, more than vengenance? Will the only justice during your reign be quick and deadly with no regard to innocence?" Dwight finishes quickly and considers if it would have better to stay quiet.

Selithe 
Monday May 9th, 2005 11:03:01 PM

Selithe moves out from behind Patty and her brother when Morpth backs off and looks to Airin, smiling to her in thanks and whispering before she moves out, "Thanks Airin, wasn't expecting Morpth to turn like this."

Selithe looks to her brother and then at the so called King and his new lacky. Before speaking something that could cause another tirade she looks to her brother again, "Can we go now? I'm tired of standing around and watching all this. I mean, what purpose do we have here if our so called relation clearly doesn't need us for anything...or maybe better said is anything we would want to do."

Patterton 
Monday May 9th, 2005 11:14:26 PM

Patterton looks at the new addition with a hint of admiration. 'This one speaks his mind.' he thinks. He quickly turns his attention to Morpth, however, and casts a withering glare at him.

"Morpth, get over here. You don't belong with that pretender." He looks at the Druids in attendence and raises his voice for all to hear, "None of you do!"

He turns to Kendry and speaks, not bothering to lower his voice as it is obvious that the Few King will hear him anyway. "I say we leave this place, cousin. The savage will follow if he comes to his senses."

Olo 
Monday May 9th, 2005 11:56:44 PM

Olo knows that the fey king doesn't want them to leave yet, and fears that Ebyron's plans might include taking the group captive. Glancing at Ebyron and then at the druids and fey in and around the druid circle, he tries to calculate the odds of one or more of the group making it to the forest if they were to run for it. Trying to escape from druids and fey in a forest of all things would surely be nearly impossible, but then didn't some of the druids look uncomfortable with their new king? Perhaps some would help, or at least not hinder, their escape. In any case, what else could they do?

If Ebyron made a move to take them prisoner, he knew what he had to do. Making sure to stand near the group, Olo prepares himself to call down Wardd's magic if he deems it necissary.

ooc: Olo is now holding an action. If Ebyron gives the order to seize the group, or anyone moves to do so, Olo will cast Obscuring Mist. If his magic isn't countered, he then shouts "RUN!". Hopefully some of the group's sneakier members will be able to escape.

Interuption (DM Stephen) 
Tuesday May 10th, 2005 12:55:35 AM

Ebyron pulls away from the nymph's kiss. Finally, he thinks, they're finally asking the right questions. He's surprised Kendry hasn't chimed in. The know-it-all bard always has something to say and he usually says it right when Im about to ...!

Then Kendry speaks.

Kendry 
Tuesday May 10th, 2005 1:45:42 AM

"Well, sis, when you go to a play, you don't know how the story goes unless you follow the acts, one by one," he says by way of answer. "The opening act isn't quite done, yet. And I think it will be a long story. I don't want to miss this."

He witnesses the transformation of Patty's cousin. One of his daggers he tucks into his sleeve, with the handle resting in the palm of his hand. "Alas, I barely knew you, Morpth. Even less so, now. Any chance you'll reconsider this new instant loyalty, before you become even more like those who killed your parents?" Should Morpth move to strike him, Kendry is prepared to block and/or duck (full defense) - he does not plan to be caught flat-footed before this one... He hopes that his words will have at least a small chance of penetrating the halfling's conscience.

[DM post in progress as Kendry posts]

It just hit the fan! (DM Stephen)  d100=98 d100=78 d100=78 d6=2 d6=2 d20+15=18 d20+18=35 2d6(5+6)+9=20 d20+3=9 d100=44 d100=99 d100=50 d100=68 d100=43 d6=5 d6=6 d6=1 d6=6
Tuesday May 10th, 2005 3:15:12 AM

Everyone wants to leave, especially Selithe and Airin. Olo takes in account that they are completely surrounded by hundreds of druids. Their best chance for escape would be to sprout wings and fly. Dwight stands next to the body of the headless druid. He is completely ignored by the fey king, who has his hands full with two nymphs.

Morpth spits in disgust as the others try and talk him down. "There only one thing orcs respect and that is revenge and death and blood. And I plan to give them what they gave my family. I will NOT be tamed like some weak pathetic farm animal!! The Fey King is right about all of us! Civilization breeds weakness! If my family werent so weak, maybe they could have fought off the orcs! We will never know. But I know I will taste their BLOOD for what they did to me!!!"

"Tsk tsk, my dear Morpth," says Ebyron, "when the time comes, your belly will swell with their blood! Now we have other matters at hand!"

Waving the nymphs away and casting his own goblet aside, the fey king paces back and forth gazing into the crystaline pumpkin. "Yes, there is a reason why I've been keeping you here. Im not yet done with you. I need you all to witness something first. Then you must decide which one of you gets to leave this place alive! To retell this historic event for posterity, of course." He chuckles at how cold his words must sound.

All the druids in ear shot turn to look at each other in confusion. What does he mean by this? Arent there hundreds onlooking this event. The crowds mumble to themselves as they repeat what he had said to the others who didnt hear.

The grand druid shouts out at the satyr. "YOU MONSTER!!" He begins to cast a spell. Druidic words of power ring out and echo across the massive stone columns. A lightning bolt streaks down from the sky and with a piercing explosive "POW" strikes the fey king. Ebyron growls with pain and anger as steam rises off his skin. Amazingly he doesn't appear hurt. With a feral roar, Morpth becomes enrage and charges at the the grand druid with his axe raised in the air. The druid swings his glowing staff at Morpth hitting him with a devestating blow. Morpth proves to be no match for the grand druid and falls unconscious to the floor.

Ebyron holds out the "Jewel of the Vine" and speaks a few ancient words. The crystaline pumpkin comes to life with a bright green glow. Twisted and curling pumpkin vines streak out at lightning speed at the grand druid. They appear to be made up of some kind of energy. They're translucent and look incorporial. They pierce the chest of the grand druid and he instantly begins to convulse violently. He appears to be withering before your very eyes. On the other hand, the Fey King looks even more vital and strong than he has ever been. The grand druid shrieks in pain and falls to his knees. The magical vines continue and stream out and into the crowd. Piercing each druid it touches with a similar effect. Scores of druids begin to turn and run from panic only to feel the vines touch.

For now, Ebyron's attack is solely directed at the druids. One by one, they fall to the embrace of the magical vines. The scene is horrid as pained faces wither into guant lifeless expressions of death. Ebyron laughs hysterically as he becomes drunk with power. "STEWARDSSS, YOU ARE DEAD TO MEEE, MUAHAHAHAAHAHAHAHAHAHAHAAA!"

(Olo you can let your spell go off if you wish, but the attack is not directed at you and no one made any advances. Everyone is within your movement range except the grand druid and Morpth, unless you run. Only the grand druid is being attacked in the inner circle)

Airin  d20+7=21 d20=5
Tuesday May 10th, 2005 10:13:37 AM

Airin drops to the ground as she sees the Fey King slaughtering the crowd ... how in the Wold will we get out of this alive ?!? I doubt we can outrun Ebryon but there must be another way ... Airin puts her hands in her pockets, and suddenly feels the ring they captured from that Bird lady they downed earlier ...

"should I ... should I not ... should I ... should I not ...it was an evil creature that wore this ring ... what if it is curse ?!? But even if it is, what can be worse than being killed by this satyr ?!? Let's give it a try ! "

In her croutched postion Airin closes her eyes as she slids the ring, previously owned by the bird lady, on her finger. She knows it is madness to put on a magic ring without knowing what it is but you never know it can bring something good to them ...

(appraise to "check" her own abilities = 21 , intelligence check = 5)

Olo  d20+5=23
Tuesday May 10th, 2005 12:06:15 PM

Olo releases his magic in a panic as he sees the druids falling before the might of Ebyron. Maybe he can help them escape, maybe he can escape.

(if the spell goes off...)
"RUN!" Olo himself runs towards where Penelope lay, intent on scooping her up and making his own escape.

(if the spell is blocked...)
Grimacing in frustration, his act one of desperation, Olo charges towards Ebyron while grabbing for his morningstar. Using all of his might, he swings for the crystal pumpkin in the fey king's hands.

OOC:
- I'm assuming that Olo could cast last round, which leaves him will full actions this round. If I'm wrong, he gets as much of the above done as possible.
- Obscuring Mist has 20' radius, duration 2 min.
- The charge (if it occurs) causes Olo to lose his dex mod of +1, adds +2 to attack and initiates AoO, correct?
- Dunno if it's considered a sunder or disarm, but Olo is aiming for the crystal pumpkin in Ebyron's hands. Bonus for charge is added into attack roll, but penalty for a special maneuver isn't.
-

Olo (HP: 19/19, AC 19 w/ Dex, AC 18 w/o Dex)  d6+2=6
Tuesday May 10th, 2005 12:10:53 PM

OOC: Forgot to post some HP/AC/Dmg in my excitement...

ToHit = 23
Dmg = 6

Dwight  d20=20 d6=3
Tuesday May 10th, 2005 12:32:10 PM

A bit taken aback that an attack began so outright and in such mass, Dwight does a backward roll and then is standing with his shortbow in his hand and begins knotting an arrow.

His aim first aim would be toward the hand holding the pumpkin. If Olo is in the way AND Morph appears to be going to stop him, then Dwight will attempt to down Morph instead to allow Olo to keep moving otherwise the king gets it.

Attack roll: 20(natural)+1(point blank)+1(masterwork bow)+4(dex)=26
Damage: 3 (crit x3) = 9

OOC: Hmm, this might be enough to get Morph's attention or the king's. Now is that good?

Dwight(hp: 13/13, AC 14 w/dex, AC 10 w/o) 
Tuesday May 10th, 2005 12:35:42 PM

OOC: Sorry, this is my first combat (?) with Wold. I rolled in my previous message from my actions, but didn't put my vitals as I was following the previous messages as guidance. (They fixed, so now I fixed.) Yeah!

Patterton AC 20 HP 29 
Tuesday May 10th, 2005 6:53:08 PM

Patty grabs his sword and sheild and backs into Selithe, whispering "We've got to get out of here now!" If everyone starts running he will take up the rear. If not, he will stay in front of Selithe to protect her.

Marigold (ac18, hp30)  d100-7=42 d20+8=27 d20+8=21 d8+4=7 d8+4=6
Tuesday May 10th, 2005 7:27:38 PM

In all the chaos, Marigold mutters a few words of power herself (a readied action from the last round). She suddenly grows to twice her height. She's even taller than the Fey King. She then charges at Ebyron, drawing her sword along the way. She slices into the Fey King with a critical blow. "DIE, DIE, YOU FOUL FIEND!!!"

Airin second and illegal ( AC17 ; HP 18/18 ) 
Wednesday May 11th, 2005 2:54:39 AM

(ooc : Everything posten in Airin's first post DOES happen - EXCEPT the appraise ... there's probably no time to do that I fear, yet the ring is now on her finger ... gulp)

Struck with amasement when suddenly all hell breaks loose around her, Airin quickly jumps to her feet and tries to follow Olo.
While she does this, she takes her beloved crossbow.

Kendry (AC 15, HP 11-2=9) Inspire courage: +1 to saves, attacks, damage  d20+8=11
Wednesday May 11th, 2005 3:23:48 AM

So, he, in part, dissembled about whom he considers stewards, thinks the bard to himself of Ebryon as he begins to work his ill-conceived judgment. Shrewd, calculating, wickedly crafty. In a minor key, as his cruel new cousin laughs at the spreading death, Kendry sings this song:
The newborn king of vines and weeds
Unleashed the pumpkin power sowed
So druids, stewards of the seeds
He pierced: From green, red blood now flowed

Oh people, fear King Ebryon
His hand o'er nature bringeth death
This power from some day bygone
Ariseth new, with satyr's breath

Wilt bow the knee? Trust not this lord
Caprice and malice him enfold
Beware when offereth he reward
A baneful darkness shades our Wold

Now mourn the druids' loss of breath
By him who claims it's time to reckon
Nature's wealth he turns to death
Laughter wild, vines lethal beckon

Arise! now heroes, gird your loins
For time has come to show your worth
New class of battle we enjoin
Find you ways to end ill mirth
(Inspire courage. Performance, singing roll d20+8=11. +1 morale bonus to saves vs charm & fear, +1 morale bonus to attack rolls and damage for all allies who can hear Kendry's song. Lasts for 5 rounds after he stops singing - and he has not stopped, yet. Include inspire courage in stats at top until further notice)

Battle with the Fey King, round 1 (DM Stephen)  d100=40 d100=76 d100=21 d6=1 d6=4 d6=4 d100=58 d20+9=20 d8+5=11
Wednesday May 11th, 2005 8:01:53 AM

(for lack of time, quick little post)

From the previous round, Olo fills the area with concealing mist. He and Airin run on over to Penelope. The cleric grabs her up with help from Ellis. Airin prepares her crossbow. However she is unable to see a target.

Margold had become as tall as a half-orc and charged Ebyron. You all hear the Fey King shrill with pain.

Dwight remembers that Morpth was knocked unconscious from the Grand Druids attack just a few seconds before. He is able to roll out and get off a shot before becoming swallowed up by the mist. He knows his arrow strikes the fey king critically. (When you hit a critcal, you roll your damage multiple times, not just multiply the first damage roll.)

Patterton guards Selithe, who in turn does nothing. She is apparently frozen from the shock of what is happening.

Kendry sings his inspiring song to the group. His words fill all your hearts with inspiration, courage that raises your morale. This Fey King is good as dead! He'll wish he wasn't born!!

Ebyron shrieks in pain, from both Marigold's sword and Dwight's arrow. He is also lost in Olo's mist. His attack on the druids is halted for now, because he can no longer see them. He quickly casts a spell that summons a mighty wind. (-2 to ranged attacks from inside the cross wind) It instantly begins to blow away the mist. By the time of the next round the mist will be almost completely gone. Everyone will be able to see.

Most of the surrounding druids appear to still be alive, but it's certain that they can not take much more of Ebyron's attack.

Marigold takes advantage of the opportunity made by the fey kings spell casting to make another strike, which connects for additional damage.

Another set of halfling eyes peer around from one of the great columns of stone of the inner circle. The little hobbit figure has been waiting patiently up until now. With his masterwork quarterstaff at the ready, he finally has a chance to let himself be known.

Airin ( AC17 ; HP 18/18 )  d20+13=32 d20+5=12
Wednesday May 11th, 2005 10:22:40 AM

As Airin feels the strong wind she realises Ebryon will not go peacefully into the night.

She takes cover and hides herself (hide 32) waiting for the fog to clear and Ebryon to appear again ... if he does she quickly releases a bolt.

(hits AC 12)

Dissapointed she sees her bolt miss Ebryon by several inches ... " That's twice in a row I miss ... " Airin thinks in panic.

Patterton AC 20 HP 19  d20+8=26 d6+3=5
Wednesday May 11th, 2005 2:07:17 PM

Patty looks back at Selithe and figures that she will be safe enough in the obscuring mists. Looking at what friends he can see, Pattrton yells, "Let's take him!" and charges the Fey King.

Attack =26
damage= 6 (OOC- forgot to add the +1 dmg in actual roll)

Podo AC18 HP17  d20+1=20 d4+4=8
Wednesday May 11th, 2005 8:42:44 PM

Podo makes himself known by moving towards the Fey King and making an unarmed attack even though he is still holding his quarterstaff!

Podo swings into the Fey King with a blinding swish of his hands hoping to do some major lethal damage(attack=20, dmg=8). Podo will return to a ready stance hoping another opportunity to beat this evil vile critter presents itself.



Dwight (hp: 13/13, Ac 14/14)  d20+6=18 d6=3
Wednesday May 11th, 2005 8:43:55 PM

Dwight reloads his bow and again aims at Ebryon. He waits until he has a clear shot and then fires.

Not sure if any druids or the new observe mean any harm, Dwight continues to focus his attention on Ebryon.

Attack: 18+1(song)-2(wind)-4(firing bow into combat)=13
Dmg: 3 + 1(song) = 4

(OOC: Am I doing this right?)


Olo HP: 19/19, AC: 19  d8+1=6 d20+4=16 d20+3=8
Thursday May 12th, 2005 12:33:02 AM

The mist is failing and no one has run. The brief opportunity for escape was foiled as much by his companions' stout hearts and desire to face this opponent head on as by anything else. If they're commited to the fight, well, then he's commited to the fight.

"Ellis, can you take her? Go! Get Penelope away from here. If we don't return let others know what happened."

Turning, he quickly looks for the head druid that Ebyron dispatched earlier. Is he dead or is he dying? Perhaps he could be an ally yet.

if he's not quite dead...
Olo pulls out his wand as he rushes to the druid. Touching him lightly with the wand, he releases a charge. (Cure Light Wounds, 6 pts)

if he's quite dead...
Olo turns his attention back to his brave companions and the fey king they're fighting. Unhooking his morningstar, he wades into the melee to join his friends. (ToHit=16, Dmg=8)

Battle with King Ebyron, round 2 (DM Stephen)  d20+10=30 d20+10=11 d100=62 d6=6 d20+9=20 3d10(3+5+6)=14 3d10(10+6+3)=19 3d10(10+9+4)=23 3d10(9+2+9)=20 d20+17=23 d20+6=25 d20+6=9 d20+6=20 d20+6=21 d20+6=13 d20+6=25 d20+5=24 d20+5=7 d20+5=7 d20+5=24 d20+4=19 d20+4=19 d6+5=8 d6+5=6 d6+7=13 d6+7=10 d6+7=12
Thursday May 12th, 2005 2:33:38 AM

Airin misses badly with her shot. As the blustery winds begin to blow away the mist, she notices something strange. When the mist blows up against her, the mist seems to be blocked when it gets several inches away from touching her. The mist oddly flows around her body as if being deflected by some kind of invisible force. How odd! You're not sure, but you believe that Ebyron hasn't noticed where you are. You're hidden well and he appears to be occupied at the moment.

Patterton also lets his blade be known by the Fey King. Your cut adds to the Ebyron's cry of pain.

The stranger (Podo) appears to be fighting on the side of the hobbits, him being a hobbit as well. With staff in hand, he comes flying into the satyr with a devestating unarmed strike. Was that cracking sound a bone?!

The cursed wind blows Dwight's arrow away from his target. Of course, the other combatants, in the way, aren't helping you at the moment either.

Marigold keeps her sword stuck into him. "I curse you Ebyron! Curse you with an enfeebled mind, you fool!! You're a Fool!!" Her words are more than just an idle threat or taunt, they mean what they say. Her eyes glow red as a black energy enters the fey king's body. Amazingly Ebyron appears to fail resisting the black magic and his mind becomes cloudy and indecisive.

Olo can see the grand druid still moving. In fact, he lifts his head up from where he lay on the ground and gestures at Ebyron. Another lightning bolt comes streaking down from the heavens and strikes with even greater force now that it's charged by the winds. He appears to take damage from the lightning now. Olo charges in but fails to connect.

Kendry continues to sing his inspiring song. The melody fills your hearts and minds with vigor and confidence. Selithe seems frozen with fright and doesnt do anything, once again.

King Ebyron seems confused. He looks around unable to decide what to do next. His disability allows him to do nothing this round. He takes no action. He still tries to defend himself from your attacks but that's all he can do. The crystaline pumpkin still clutched in his powerful grip.

Many druids, that were attacked by the Jewel of the Vine, try to move and get up from the ground. Some try and crawl off laborously. Those who have the will try to tend to others with healing spells. Some are able to wildshape into animals and try to flee. Many dont move at all! Then there are those who look upon Ebyron with the most bitter hatred. They stumble forward as far as they can and attempt to arm themselves with either weapons or magic. As a result, three more lightning bolts strike Ebyron. He appears to take no damage from two of them. Ebyron's bones glow black through his skin and then fades back to normal. He may have taken damage. His staggering is the only indication. Twelve small balls of flame are sent flying at the king, from many different directions. Only six connect and he takes only slight fire damage.

It appears a war has started!! A thud thud comes from the forest. What could that be?

Patterton  d20+8=15 d6+4=9
Thursday May 12th, 2005 4:14:05 AM

Patty nearly becomes spooked by the displays of lightning and fire, but sets his jaw firmly and shuts out the magical fireworks as best he can. He thrusts in with his sword again, (hoping that he is at the beasts flank with Ebyron's attention hopefully on Marigold) trying to wedge his blade between Ebryon's ribs.

Attack= 15
damage= 9!

Patty's blood is racing and he barely notices the newcomer. There will be time enough for introductions after this problem is dealt with.

Airin ( AC17 ; HP 18/18 )  d20+7=22 d20+6=20 d20+5=23 d6=3
Thursday May 12th, 2005 7:47:02 AM

Airin feels something strange is happening with her since she put on the ring. Standing next to Olo (as both Olo and Airin ran away under cover of the fog previous rounds) she asks him

"Olo, can you see me ? can you try to touch me ? Something strange happens thanks to this ring ..."

Airin is pretty fixed on this ring now ... she makes an appraise check on her abilities now after all. Maybe it can reveal something to her. (appraise 22)

Then she hears something approach them. The sound of animals maybe ? (knowledge nature : 20).

Then she says to Olo : "Olo, things are getting worse ! Somthing is closing in ... Ebryon will not fall soo easily !"

She sees Ebryon still holds that thing in his hand ... it MUST be important for him ...
Airin carefully aims and attempts to shoot at the hand holding the pumpkin (hits AC23 for 3HP). Rather that wanting to hurt Ebryon, Airin wants that pumpkin to fall from his hands ...

(ooc : I don't know exactly what roll I need for this "called" shot)

Podo (AC:18;HP17/17)  d20+2=18 d4+5=8
Thursday May 12th, 2005 9:08:51 AM

While Podo is standing waiting for another great opportunity to strike, Podo notices and feels the effects from a song of inspiration. "There is a Bard in this group!" (Kendry's song spell)

Podo already in a horse stance from the previous maneuver deals another round of unarmed strikes. (Attack=18, Damage=8)

As Podo finishes his maneuver, he hears something off in the forest. He wonders, "What goes 'Thud, Thud'? Druids? Forest? Treant?!?"

Podo has only ever heard about animate trees, he had never seen one. He knows they have something to do with forests and Druids, both are all around him and this great circle of stones.

Dwight (hp 13/13, Ac 14  d20=19 d6=3 d6=3 d6=4
Thursday May 12th, 2005 1:51:06 PM

Realizing that the wind and hand-to-hand combat is too much for Dwight's bow skills, he moves to engage in combat.

Dwight circles around Ebryon, seeking a good flanking/exposed position, Dwight strikes with a jab of his readied dagger

Attack: 20 {19(critical)+1 song}
Damage:10 {3+3critical+4backstab}


Kendry (AC 15, HP 11-2=9, +1 saves vs charm, fear; +1 attack, +1 damage)  d20+5=7
Thursday May 12th, 2005 3:55:22 PM

Kendry continues his singing, encouraging his friends and allies:
Blood cries out for Justice! Justice!
Oppose this self-crowned king of fey
Stand bold, stand strong, heroes of Wold
And fight Ebryon come what may
Meantime, he tosses a tanglefoot bag in Ebryon's direction, but misses utterly (d20+5=7).

Patterton AC 20 HP 19 
Thursday May 12th, 2005 5:11:52 PM

forgot the AC and HP again! D'oh! :)

Selithe-AC:15-HP:11  d20+6=20 d3=2
Thursday May 12th, 2005 9:21:21 PM

(OOC:Sorry everyone for the lack of posts, the one night I fell asleep and yesterday we had a nasty thunder and lightning storm roll through.)

Selithe having been taken back and frightened by what the fey king did stares for many moments, even when the mist first blocks her vision.

After finally gathering her witts back she pulls her sling and readies it. She will take a shot if she sees a clean shot and if she can this round. (Can hit AC:20 Damage:2, forgot Kendry's bonus for his song. So can hit AC:21 and Damage:3)

Olo (HP 19/19, AC 19)  d20+4=10 d20+3=13 d8+3=6
Thursday May 12th, 2005 11:52:00 PM

Olo hears the thumping but is more concerned about what Ebyron may do next. He's seen the fey king's magic and hopes to prevent the satyr from further casting. Olo waits to see what Ebyron will do next before striking his next blow.

OOC: Olo is holding his action. He will stike if Ebyron starts casting or using a spell completion item (hoping to interrupt) or if it becomes clear that he's not going to cast (i.e. attempts a melee attack).

ToHit=10, Dmg=6

Second roll was in error.

Oh my goodness, round 3! (DM Stephen)  d100=94 d100=73 d6=6 d20+9=20 d20=3 d12=1 d100=26 d6=4 d20+14=18 d20+9=29 d20+9=18 d6+5=11 d6+5=9 d10=1 d20+6=20 d6=1 d10=9 d20+6=25 d20+6=8 d20+6=16 d20+6=14 d20+6=12 d20+6=19 d20+6=10 d20+6=24 d20+6=20 d6=5 d6=4 d6=3 d6=1 d10=4 d20+6=9 d20+6=18 d20+6=24 d20+6=17 d6=1 d6=2 d6=5 d10=10 d20+6=22 d20+6=19 d20+6=26 d20+6=17 d20+6=7 d20+6=16 d20+6=25 d20+6=19 d20+6=8 d20+6=22 d20+6=16 d20+6=7 d6=3 d6=1 d6=6 d6=5 d6=2 d6=6 d6=1 d6=4 d10=7 d20+6=24 d20+6=22 d20+6=7 d20+6=17 d20+6=12 d20+6=17 d20+6=18 d6=6 d6=2 d6=2 d6=6 d6=3 d10=10 d20+6=25 d20+6=26 d20+6=23 d20+6=12 d20+6=14 d20+6=7 d20+6=17 d6=3 d6=2 d6=4 d6=6 d10=3 d20+6=20 d20+6=14 d20+6=19 d6=6 d6=6 d10=5 d20+6=14 d20+6=25 d20+6=12 d20+6=24 d20+6=12 d20+6=10 d6=4 d6=2 d100=68 d20=1 d10=8 d8=6 d8=4
Friday May 13th, 2005 12:57:40 AM

Patterton seems to be distracted by the magical onslaught. His sword is deflected by Ebyron's bracers.

With a quick appraisal, Airin determines the simple-looking gold band is worth 10 to 15gp. However, she knows its magic, but not knowing what kind of magical effect the rogue can only guess. It would have to be worth at least several thousand goldpieces. Airin is suddenly distracted by a noise from the woods. It sounds like footsteps and it sounds BIG and heavy! You hear the crunch of vegetation under each step. Its getting close and you know you're about to find out. This realization snaps the rogue back into the fight and she fires her arrow from her hiding place. (You forgot this is a sneak attack opportunity! You do 6 more points of damage.) The arrow hits this time around and Ebyron looks at you from the corner of his eye.
(You can immediately attempt another hide check with a -20 penalty to remain hidden, according to the rules on page 76. Ebyron's spot check is 20, so that's your DC. You'll need roll a nat. 20 to have any chance. Read the Hide Skill, it gives you ideas on what your options are. There are no Called Shot rules in 3.5. The nearest things would be Sunder or Disarm, but they require melee attacks. If I were going to create a Called Shot for this situation, the penalties would have dropped your attack roll below his AC. Let me think of something. Maybe we can make a new Woldian house rule.)


The flash of lightning maybe broke his concentration or was it the quickness of Ebyron, but Podo thinks he missed this time. But he does hit to his surprise. But like all the other attacks on the king, he doesnt appear to take all the damage. As soon as he thinks of treants, one emerges from the forest!! (Nice guess.)
(Why are you only giving your unarmed strike a +2 modifier? Shouldn't it be +6, according to your ability modifers and weapon finesse. +4Dex, +1BAB, +1size modifier = +6. Lower it +4 and get off two attacks with Flurry of Blows. You would have hit otherwise.)


Dwight pulls out his dagger and moves in for a sneak attack. He hits with a critically threatening stab but is unable to hit any vital areas. He only does minimal damage like all the rest.
(When you rolled a critical threat [19] with your dagger, which is 19-20/x2, you need to follow that up with a second attack roll. If you hit a second time, then you made a critical hit.)


Kendry continues to sing his song. He pulls out a tanglefoot bag but it is wildly thrown and splats on the floor, behind and to the right of the Fey King.

Selithe finally falls out of her daze and sends a bullet to Ebyron with her sling. The bullet hits his head soundly and bounces off. He should have taken damage but he doesnt. It does succeed to add to his aggrivation though!

Olo readies an action to disrupt Ebyron's spellcasting. He waits for his time to strike, when or if the king begins to start casting.

The Grand Druid speaks a few druidic words and touches his chest. He suddenly looks almost completely healed. He stands up from the ground and prepares to cast again.

Ebyron shouts into the air to all that will obey, "DEFEND YOUR KING!!!" (Rolled a 26%, his acts this round). Ebyron feels things are getting a bit crowded around him. He lashes out with a series of his own bludgeoning attacks. He headbutts Patterton with his black ram-like horns (Hit AC 18, miss) and then slams Marigold with is his free hand (Hit AC 29 crit threat, Hit AC 18 critical. 20 damage). She stumbles back and appears dazed and stunned from the attack!

Suddenly scores and scores of sprites come buzzing in from all around. Wave after wave attack, armed with tiny longbows or spears.

Sprite attacks on party:
One attacks Kendry. 1 Hit. Damage: 0.
Nine attack Patterton. 4 hits. Damage: 3.
Four attack Airin. 3 hits. Damage: 2.
Ten attack Podo. 8 hits. Damage: 9.
Two attack Selithe. 2 hits. Damage: 2.
Five attack Dwight. 2 hits, 1 crit. Damage: 4.
Three attack Olo. 2 hits. Damage: 6.
Five attack Marigold. 2 hits. Damage: 1.


Hundreds and hundreds of sprites attack the druids as well. Several druids are finished off after taking massive damage from the kings previous attack.

The sprites avoid attacking the Grand Druid, Ellis and Penelope. They seem to fear harming them.

Two huge treants break into the clearing. They seem set on attacking the druids. They wave their branch-like arms combined with words of power spoken from deep voices. Eighteen more trees suddenly animate and uproot themselves. Most of the druids pause in shock. Then they focus their attacks on them. Columns of swirling flame explode all around the treants. Eight of them catch on fire, but they continue to advance. Magical acorns are thrown by several druids and explode with tremendous concusive force. Branches, leaves and splinters of wood fly in every direction. Five of the trees fall. Lightning and balls of flame continue to pound them as well, with devestating affect.

If that wasnt enough, all the animals begin to growl, churp and howl. Even the fuzzy little rabbits and squirrls! They begin to charge on the druids. Many are ravaged and pulled to the ground. Wolves, bears, boars and other larger animals are doing a lion's share of the damage. Several druids defend themselves by blocking the animals advance with walls of thorns that spring up magically from the ground. Most of the druid circle is now surrounded by a thick, thorny briar wall. Animals shriek and yelp in prickly pain. Other animals are held by entangled plants (like the spell used on you all back at the Whistler Oak).

Its total chaos! Its like the wrath of nature itself has converged on the Druid Circle.

Airin ( AC17 ; HP 18/18 )  d20+13=24
Friday May 13th, 2005 7:03:26 AM

Airin calls out to her friends : "FOR CRYING OUT LOUD ! THIS IS BEYOND OUR POWER !!! GET OUT OF THERE QUICK !!!"

Airin moves backwards, away from the battle, away from the treants that are closing in ... this is not their battle to win ... a tactical retreat isn't defeat. We can win this another day.

Hopefully her friends heard her, and consider retreat the safest option as well. Then she carefully hides herself among the bushes.

(hide : 24 )

Podo {Ac 18 / HP 17-9=8  d20+6=17 d20+6=11 d4+2=5 d4+2=5
Friday May 13th, 2005 8:56:05 AM

As Podo moans from the attacks by various sprites, he crys out to Domi to help his servant against this saytr and the total injustices being dealt against scores of Druids.

Shaking off the pain, Podo engages another attack on the Fey King. This time in puts his Quarterstaff to good use with a flurry of Blows attack. (+6, according to your ability modifers and weapon finesse. +4Dex, +1BAB, +1size modifier = +6. Lower it +4 and get off two attacks with Flurry of Blows. +1 to attack & damage from Kendry's song & +1 to attack from the Masterwork quarterstaff)
(Attack = 17 & 11, Damage= 5 & 5)

After executing the fluid flurry of blows against the king, Podo ends back in a Ready stance awaiting the saytr's next action, ignoring his own wounds.

Patterton  d20+8=28 d20+8=11 d6+4=9
Friday May 13th, 2005 1:42:20 PM

Upon hearing Airin's cry for retreat Patterton nearly heads her advice, but spying the brave Monk's stubbern refusal to run he realizes he can't leave him to be struck down...plus Marigold is stunned.

Patterton bears his teeth and swings at Ebyron.

Attack: Natural 20!!!!! woo hoo! no critical though...curses.

dmg: 9 again

Dwight (hp 9/13, ac 14)  d20=19 d20=17 d6=4 d6=5
Friday May 13th, 2005 8:18:17 PM

Dwight lunches forward again with his dagger aiming for the hand holding the pumpkin or anything else that will truly bring pain to the king, ideally more pain than the sprites just did to him.

Attack 20 (19 (crit)+1 song)
(I think its a critical? Second roll was a 17, do I roll anything else)

Damage: 9

(DM Stephen - You did great. Just go ahead and add the +1 morale bonus from the bard's song when you roll, d20+1. The +1 bonus applies to damage too. So roll 1d6+1.)

Kendry (AC 15, HP 11-2=9, +1 Saves vs fear, charm; +1 attack; +1 damage)  d20+5=22
Friday May 13th, 2005 11:11:11 PM

Kendry changes his song, addressing Ebryon directly, and tosses a second tanglefoot bag (ranged touch attack d20+5=22) at the reborn king, this time with greater accuracy.
This special bag is just for you
As you stick it to others,
So you'll be stuck, too
Slow and consider, shouldst kill thy brothers?
He hopes that Ebryon will reconsider his actions - but is not holding his breath.

Selithe-AC:15-HP:9/11 
Saturday May 14th, 2005 1:13:21 AM

Selithe winces when she is hit by the danged arrows and begins to fall back, specially when she notices her sling stone does nothing to the Fey King.

Selithe looks to the others and hopes they make it out also. She frowns when she realizes she has little to no spells that could help her friends for sure.

Whoops!! Round 4 (DM Stephen)  d100=41 d100=59 d20+14=15 d20+10=24 d100=65 d100=88 d20+3=12 d6-3=0 d6-3=2 d6-3=1 d6-3=2 d6-3=1 d6-3=2 d6-3=0 d20+6=25 d20+6=23 d20+6=24 d6=6 d6=1 d6=3 d20+6=13 d20+6=12 d20+6=26 d20+6=10 d6=5 d20+6=7 d20+6=7 d20+6=13 d20+6=14 d6=6 d20=20 d10=5 d10=5 d6=4
Saturday May 14th, 2005 5:55:36 PM

Airin is shouting for everyone to retreat. She finds refuge behind one of the standing stones. Yet everyone else fights on. The young rogue is peppered with splinters of wood from an exploding tree, the result of a druid's fireseed. The little wood pieces are deflected away from your body by an invisible force, much like the mist. (Your Armor Class now has a Deflection Bonus of +1.)

Podo's quarterstaff is a blur of motion. Unfortunately the sacrifice of accuracy in order to get off both attacks allows the halfling to miss both times.

Patterton slices into Ebyron. The Fey King takes half the damage. Ebyron is beginning to look concerned. He realizes maybe he should have killed the hobbits first, and then turn on the unsuspecting druids. But his arrogance wanted to show off. He realizes he's underestimated the little ones.

Dwight stabs at Ebyron with his dagger. It strikes the back of his hand. The pain is exquisite and Ebyron fumbles with the crystal pumpkin. It begins to fall and the usually nimble fingers of a satyr would have easily caught it with his other hand ... but to his great surprise, HE MISSED!!
Explaination: You didnt critical on your attack. The second roll wasnt high enough to beat his AC. And your Disarm attempt wasnt successful either, Ebyron beat your roll big time. BUT you had such a good roll, a natural 19, I allowed Ebyron to fumble with it and have a chance to catch it before it fell. A chance the Fey King wouldnt have had if your disarm was successful. All Ebyron needed to do to catch the crystal with the other hand was roll a 2 or better. Which is only a slight chance. To roll a natural 1 always fails, and that is exactly what I rolled. Lucky dog! Way to go!!
The crystaline pumpkin hits the stone floor and bounces a little as it rolls away from Ebyron. The Fey King's expression changes to a combination of shock and fear. His precious crystal pumpkin! He shouts out a long stream of sylvan curses. Words so foul that it almost makes your ears bleed!

Before Ebyron can scramble to reclaim his most prized possession, Kendry hits him with a bag of alchemical goo. The satyr quickly becomes tangled in the hardening ooze. However, the satyr retains his nimbleness this time and isnt stuck to the floor. However, his movement is greatly diminished. (His AC is now 17)

Selithe seems to heed Airin's call for retreat. She feels that she's unaffective in this fight. However, Selithe sees the crystal pumpkin roll away from Ebyron, and he appears quite determined to get it back!

Marigold remains stunned this round. She stumbles back a few more steps and tries not to fall.

The Grand Druid waves his hands in a circular motion up in the air. He speaks a few words in druidic. He now appears to have command of the winds. He whips the winds into a frenzy and with one gesture of his hand, he sends forth a gale blast of wind that grabs hold of the flying sprites. A large majority of the sprites are violently and uncontrolably swept away in winds. Those sprites caught in the wind are violently thrown to the ground either killing them or knocking them unconscious. The strong winds are above ground level and the party remains in a calm breeze. (No more -2 penalty to ranged attacks, unless you fire up into the sky and your shot will be completely deflected.)

King Ebyron, in a quagmire of goo, tries to rush forward past Patterton and Olo to get his precious crystal pumpkin. He grunts and curses as he struggles against the two hobbits and the hardening alchemical entanglements. (Both Patterton and Olo get attacks of opportunity against Ebyron. You two also need to beat his Strength check of 12 to push him back. So roll strength checks.)

Low flying sprites who avoided the winds and continue their attack. They throw their spears and shoot arrows from their tiny bows. These sprites are low to the ground and within 20-ft of each of you.

Two sprites attack Selithe. Two Hit, Damage: 3.
One sprite attacks Airin from her hiding place. Missed.
Two sprites attack Patterton. One hit. Damage: 2.
One sprite attacks Olo. Missed.
Two sprites attack Podo. Both Missed.
One sprite attacks Dwight. One Hit. Damage: 3.
The battle rages on with the druids. Animated trees slam into the druids front line with thier branches. Several druids are sent flying from their blows. Another barrage of fire, lightning and concussive acorn explosions assault the invading trees. Five more trees fall to the attacks. The two treants continue to animate more. Five more trees uproot themselves. Many druids begin to summon the help of the elements themselves. From torches lit all around come forth fire elementals. They find great delight in the prospect of burning anything, especially these trees. Several of the huge stone columns break apart and form arms and legs. Including the one Airin is hiding behind. She is pelted by small falling pieces of stone from the transition. She takes only 2 points of damage. The huge earth elementals lumber off, easily breaking the hold of the vines that have grown up around them over the centuries. Airin may find the experience fascinating and unnerving.

Patterton AC 20 HP 14/19  d20+3=5
Saturday May 14th, 2005 6:10:24 PM

Patterton tries to hold back the goo-covered Fey King. Thrusting his sheild into Ebyron's chest, Patterton grunts and plants his feet only to be disapointed as his boots slide on the moss covered ground. He can't seem to get the footing to hold him back. Hopefully Olo will be able to help.

Strength check=5 miserable!

Patty yells over his shoulder to Selithe, "Grab it and run!"

(DM Stephen - do you have any hero points so you can reroll?)

Podo (AC 18 & HP 8/17)  d2=1 d20+8=9 d4=1
Sunday May 15th, 2005 12:13:10 AM

Podo looks at his hands and then his staff wondering why he missed. Thinking to himself, "Oh well, at a time like this, I'm just better off going for the sure thing. I should just beat him with the stick!"

Podo moves in to attack the somewhat goo covered & entangled King. (Hit AC:9 . Damage: 1)
It appears that the prescence of the goo has caused Podo some grief. "For the love of Domi, I missed!" "How can I miss a thing covered in goop!?!" In pain and filled with disbelief, Podo will try to assist the hobbits to retrieve the crystal pumpkin next round instead of engaging.

Patterton AC 20 HP 14/19  d20+3=23
Sunday May 15th, 2005 2:20:34 AM

Using a hero point to reroll.

blam! A perfect 20! Patty slams his shield into the beast and(let's hope)blasts the creature backwards after catching a dry patch of earth his boots.


Selithe-AC:15-HP:6/11  d20+2=19
Sunday May 15th, 2005 6:47:35 PM

Selithe rushes to grab the crystal pumpkin before the fey King.

If she reaches it and as long as it doesn't hurt her when she grabs it up she glares at the Fey King and yells at the top of her lungs and with all the might she can muster, <intimidate, untrained:19> "Call off your dang sprites now Fey King and stop attacking NOW! or I swear to all that is holy this pumpkin is going to the nearest druid here who is helping us and sees your evil."

Selithe glares at the Fey King with all the anger she can muster and grips the pumpkin, "I can always try breaking the crystal thing also or maybe try using it myself. Now DO IT!" Selithe is clearly steaming at very upset along with injured, tiny arrows stick out of her which she is very unhappy about. Selithe visibly shakes with her rage and anger and her eyes have narrowed to slits, for those who have never seen her anger or her evil like side, they are showing a key example of it now. (OOC:I say evil because Selithe does have a wild/evil like streak, remember she was in jail for awhile.)

Airin ( AC17 +1deflection bonus ; HP 14/18 )  d20+11=23 d20+5=21 d6=4 d20+13=30
Sunday May 15th, 2005 7:04:05 PM

Airin jumps up when the rock in front of her chages shape and turns into an elementale ...
as all these elementals seem to pick on Ebryons helpers, and Airin is not at all his helper, she hopes this elemental will not fight her ...

Instead of hitting it right away she backs up quietly, finger on the trigger to release the bolt should the elemental engage her after all ...

(move silently 23)

readied attack : hits AC21 for 4HP

If it doesn't come after her Airin will hide again, hoping her friends realise this becomes way too dangerous for them !!! Yet she watches the pumpkin in anticipation ... "DESTROY IT" she screams in her head ... hoping those close to it will hear her.

(hide 30)

Olo (HP 13/19, AC 19)  d20+4=17 d6+2=5 d20+2=7 d20+2=4 d20+4=8 d8+1=8
Sunday May 15th, 2005 9:51:41 PM

Olo sees his opening has Ebyron tries to push past and takes a swipe with his morningstar (AoO: Hit 17, Dmg 6). Then he braces to push the fey king back as the satyr strains to get past. Olo's feet slip though, and he can't find leverage to stop him (Str checks 7 and 4. Used Luck domain ability to reroll).

Olo wants to stop and heal his comrades but knows that he has to keep the pumpkin from Ebyron at all costs, nothing is more important right now. Spinning on his heels, he dives for pumpkin, hoping to get to it first (diving for pumpkin, dunno what to roll. ToHit = 8).

ooc: bad bad bad rolls. blech.
if diving for the pumpkin isn't an option. Olo heals Selithe with wand of cure light wounds (8 hp).


Kendry  d20+5=18
Monday May 16th, 2005 3:00:01 AM

Hmmm - that worked. Let's try it again. Kendry throws another tanglefoot bag at the megalomaniacal incipient tyrant cousin - after first stepping between his sister and the satyr. [d20+5=18 - tanglefoot bag]

He continues his singing, using open throat singing, rich with overtones.

End our Torment! (DM Stephen)  d20+10=18 d100=90 d100=67 d6=1 d6=1 d20=1 d20+4=23 d100=100 d100=23
Tuesday May 17th, 2005 12:50:33 AM

Patterton thrusts his shield into the chest of Ebyron. At first his feet slide against the stone floor as he pushes against the frantic Fey King. Luckily the young warrior gains a firm footing and pushes Ebyron backwards. A feat of strength that catches the king off guard. He falls backwards onto his back and slides across the floor. Coming to rest ten feet away.

With Ebyron flat on his back, Podo is able to hit the prone fey, even with such a wild swing. However, he doesnt appear to take any damage. It does add to the king's aggrivation though.

Selithe runs over and scoops up the crystaline pumpkin. She shouts her damands with authority (Intimidate is usable by anyone, even untrained). Ebyron looks on with an expression of pure horror. The king doesnt need to give the command, the sprites in view of Selithe halt their attack on their own. They too look on in shock! The Jewel of the Vine feel immensely powerful in Selithe's hands. Its quite seductive to the touch for someone familiar with magic. Its vibrations flow throughout her body. The sensation is beyond anything you have felt before. So much power in your hands ... so ancient. What mysteries it must hold!! Suddenly it begins to feel very hot, but not enough to burn your hands. Those looking on see Selithe lit up with a green aura. Her hair stands up on end. Suddenly Selithe (and only Selithe) begins to hear a legion of voices. Countless languages, but oddly enough, she can understand them. They cry out, Highlight to display spoiler: {"Release ussss ... set us free ... liberate usss ... give usss oour rrest ... freedomm, give usss freedoommm ... end our torment ... the painnn, the PAINNN!!!"}

Airin is startled by the stone column suddenly coming to life. It pays her absolutely no mind. It walks off toward the treants to join the battle. She quickly hides again and shouts out, "DESTROY ITT!!" Everyone can hear it easily.

Olo slams Ebyron with his morningstar. He even appears to take some damage. His attempt to push him back isnt necessary. Patterton had enough strength for them both. He looks back and is relieved to see Selithe with the pumpkin. He taps her with his wand and heals her completely.

Kendry adds insult to injury with another tagglefoot bag. Ebyron can no longer avoid being splattered with the alchemical goo. He struggles against it as he lay stuck to the floor!

Ebryon is frozen in hardening goo with a horrified expression of not knowing what to do. Marigold's curse kicks in and he finds himself unable to act.

Marigold recovers from being stunned. The 6'5" tall halfling spots a large piece of stone easily weighing several hundred pounds. She picks it up with relative ease. With a grunt, she raises it over her head and readies to slam it down on Ebyron's head.

The Grand Druid seems shocked by the turn of events. These young halflings appear to have bested the High Lord King of Fey!!!

The battle between the druids and the treants has taken a dramatic turn. The elementals seem to be doing the trick. Trees burn in a blaze of fire, only to be smashed by the stony limbs of the earth elementals. Combined with continued lightning and fire, the treants fall. Before the last treant explodes into a cloud of splinters and twisted wood, a dryad leaps out from inside. Her eyes are filled with tears as she watches her tree die. She too also begins to wither and fall to the ground follow her tree's passing.

Patterton AC20 HP 14/19 
Tuesday May 17th, 2005 3:19:20 AM

Patterton stands over the Fey King, his face crimson with rage. Flooring Ebryon has really gotten his blood pumping and it is only with a monumental effort that he restrains himself from ramming his sword into the beasts heart. Instead he pulls a sprite spear from his forearm with his teeth and spits it onto the ground in disdain. He does cover Ebryon with his sword, however.

He then looks at Marigold and shakes his head. "Not yet, Auntie..er...Captain. He needs to explain his actions to the good folk of Hovel. At the very least to these Druids he wronged. Executions can wait untill we have some answers."

Then he notices what is happening with Selithe and jaw drops. A deep sense of worry creeps over Patterton, but he soon realizes that there is little he can do. Selithe is a wizard and if anyone in the party can figure out what is happening with the strange globe, it's her. Keeping his sword at the Fey King's throat he splits his attention between him and the events unfolding with Selithe.

Podo (AC:17 & HP: 8/17) 
Tuesday May 17th, 2005 8:58:05 AM

Podo seeing his target laying prone on the ground covered in goop with a sword at its throat and another chainmailed Halfling standing over it with a large stone raised above her head as if to smash it makes him realize that there is no more need to attack the Enemy. Podo instead removes the various tiny weapons sticking out of himself. And ready's himself just in case he should find himself in another shirmish.

Looking over as the halfling that has recovered the crystal pumpkin, he is amazed that his is awash in a green outline!

Looking around he tries to take the whole scene in. He looks in an attempt to see if all the halflings are alive and in need of assistance. He also mentions that whatever clerics there maybe in the halfling party might want to help out the injured druids pointing out that not everyone here attacked us and they may need our help.


Airin ( AC18 ; HP 14/18 )  d20+6=18 d20+8=14 d20+13=26 d20+5=11
Tuesday May 17th, 2005 10:36:52 AM

Airin feels a bit silly for not having really participated in all this and trying to tell everyone to retreat. Her friends handled this situation excellent. Yet, the war still rages, and Airin is not keen to get in between the druids, treants, elementals ... it's just not her stuff to rush headlong into such a battle.

She keeps her distance from the battle front (and her friends) and keeps checking everything surrounding her. She does ready her crossbow though. Should anything approach either of her friends from behind, she WILL fire to protect.

(spot 18 ; listen 14 ; hide 26)
(readied action : Hit AC11)

Then she sees Selithe holding the pumkpin ... seems she's drunk with power right now !
"Selithe ! Be carefull" airin thinks "This is no power to mess with ..."


Dwight 
Tuesday May 17th, 2005 3:57:46 PM

Amazed at how the battle has turned with the dropping of the small pumpkin and grateful for not being in hand-to-hand combat any longer, Dwight turns his attention to the Grand Druid.

Slightly out of breathe, but ready to fight again if necesary, " Grandmaster, much is occurring beyond our knowledge. You seemed to have predicted such a distaster, can you explain what Ebryon truly represents. Evil? Destruction? Revenge?"

Dwight, not fully knowledgeable about magic, allows the others to deal with the potential dangers of handling the artifact. Dwight wants answers and feels the Grandmaster has them.



Selithe-AC:15-HP:6/11 
Tuesday May 17th, 2005 7:01:23 PM

(OOC:Sorry for not waiting for a reply on my private note to you Stephen but I didn't want to miss a post on accident.)

Selithe holds the crystal pumpkin and feels the power flow through her, she feels the power and for a moment the part of her that enjoys gambling, enjoys all the nastier things in life snaps. Selithe breaks into a grin and her eyes roll with thunderclouds as she laighs, "Ohhh the power I feel....I feel like I'm stronger then even my master was....so many people I could pay back for things...guards for throwing me in jail...people who thought I couldn't make it as a wizardess..."

Selithe's mind suddenly snaps back as the voices come to her mind and words that her teacher said come also "Selithe, a magic user knows his or her limits. They have a certain level of power that they can grow to and at their own pace." Selithe also remembers what her mentor gambler taught her in prison "Gambling is easy but if your not happy with yourself without the money or prestige you win in the game then you'll never be happy with it. The same goes for power."

Selithe looks to the crystal pumpkin and closes her eyes and tries speaking to the orb through her mind or maybe just to herself no matter, "I want to release all of you...I do not know if trying to break you will work but I will try." Selithe glance at the ground since she stands on a stone floor and lifts the crystal pumpkin up and slams it to the floor with all her strength.

Afterwards and inless she is stopped some how she casts a spell she had been holding on to in hopes to help destroy the pumpkin. <burning hands aimed at the crystal pumpkin> She calls out as she does all this, starting with the slamming of the crystal pumpkin on the stone floor, "NO! I will gain my own power, on my own and with my friends too....release the spirits within this!"

Kendry 
Tuesday May 17th, 2005 10:32:17 PM

"For all your purported age, son of Ellis and Penelope, have you not learned that mercy bears richer fruits than strict justice?" Kendry asks the prone king. "And that humility goes before honor?"

He then turns as his sister starts to sound as if she is going off the deep end. He places a pair of crystaline goggles over his eyes, to see whether his vision of the green glow surrounding her is altered by passage through the lenses.

Kendry uses mage hand to gain control of the pumpkin, should Selithe's attempt to smash it fail, and bring it into his own hand. If it does break into pieces... what might that unleash?

Olo  d20+6=24 d8+1=8
Tuesday May 17th, 2005 11:32:59 PM

Olo glances quickly between Marigold and Podo trying to determine who's most in need of healing (Heal check 24 to determine who's at lowest % of health). Picking a target from between the two, he quickly steps up and taps them with his wand (Cure Light Wounds = 8hp, 47 charges now remaining).

As he does so, he hears Selithe's outburst and attempt to destroy the pumpkin. Olo's very concerned, but hopes... no... prays she knows what she's doing.

If Selithe breaks the pumpkin...
Olo steps up to guard against any attempt by Ebyron to stand or cast. Any such attempt will bring the business end of his morningstar back into play.

If Selithe doesn't break the pumpkin...
Olo steps up to guard whomever currently possesses the pumpkin. He knows it's an object of incredible power, and refuses to let it fall back into the hands of Ebyron or one of his minions. If the holder attempts to destroy it, so be it, he will not interfere. If someone attempts to take it from them, he will be there to prevent the attempt from succeeding.

I love the smell of napalm in the morning! (DM Stephen)  d100=47 d100=22 d100=4 d6=2 d6=3 d6=1 d20=4 d20=11 d20=6 d100=73
Wednesday May 18th, 2005 12:54:49 AM

Patterton holds back his fury and keeps his sword drawn on the fallen King. Podo also holds off his attack. He spends his time plucking tiny arrows from his body and taking in the scene. Patterton's request to Marigold is received before she smashes the rock down on Ebyron's head. She casts rock aside, but she does decide to put her foot on his neck in order to hold him down.

Airin remains back from the action in her hiding place. She keeps a constant eye open for possible dangers. Though in parts of the battlefield, her vision is obstructed by billowy smoke from the fires that burn dead trees. From behind the walls of thorn, the sounds of crazied animals seem to lessen. They must be leaving or dead!

Dwight asks for explainations from the Grand Druid. He responds, "Don't let your guard down, young halfling. This isnt over. As long as Ebyron remains in the Wold, we are all in great danger. The Fey King doesnt believe in balance. It's obvious, from what he's said, that he wishes to choke out all civilization by empowering nature. In essence, returning the Wold to its most primal state before the noble races walked the land. See how his mere presence has begun this change already!!"

Selithe fights with her inner demons while in the pumpkin's possession. The temptation to harness the artifacts power is far too great to fathom. However, memories of her master's teachings keeps her from succumbing to its power. Selithe slams the crystaline pumpkin to the stone floor. It shatters with an explosion of force that ripples outward in all directions. (All but Selithe must make a Reflex save DC 16 to keep from being knocked to the ground.) Countless ghostly spirits fly upward from the shards in a wild wave of swirls and turns. Selithe becomes lifted up by them. They fly around and through her much like a tornado. Selithe seems to be filled with ecstasy while in their embrace. Their voices sound like moans and cries to everyone else but they sound completely different to her. They speak to Selithe in a collective voice, Highlight to display spoiler: {"Dear Selithe, thank you for setting us free. We have been trapped within this prison for millenia. You, you have allowed us our greatest desire ... rest, eternal rest! We wish we could give you powers unimaginable, but you are not yet ready for such a gift. However we can give you a choice of a power that will help you along in your journey of the arcane. You must choose what we will bestow: Powers of Divinity or the Universe? You choose!"}

Kendry makes his remarks to the fallen king. All he does is scream, "NOOOOOOOOOOOOOO!!!!!" when the crystaline pumpkin is smashed. Testing the auras strength through his googles, the green aura seems to not be affected by his filter of smokey glass. Its radiance is as bright and vibrant with or without them.

Olo looks around and easily decides that Podo is the most injured. A tap from his wand almost heals Podo's body completely. (Podo: 8 points of healing). To Olo's dismay, he doesn't get his wish to give Ebyron another rap from the business end of his morningstar. The curse put on him by Marigold continues to make him inactive.

The surrounding area appears to be calming. The druids are victorious, but at a great cost. A mere forty or so remain while the rest lay strewn across the druid circle in lifeless heaps. There were hundreds before!! Smoke and fire is all that remains, but even that is being quenched with druid magic cast by the survivors.

Patterton AC 20 HP 14/19  d20+3=6 d20+6=8
Wednesday May 18th, 2005 2:47:42 AM

Patterton looks up from the defeated Fey King just in time to see the globe shatter and a wave of force sweep over him. Caught by suprise, the young warrior is lifted straight off of his feet and comes crashing down onto the ground a few feet away from Ebyron. (reflex save=6)

Scrambling to regain his feet, Patty moves to regain his post threatening Ebyron. He is so intent on ensuring that the satyr doesn't escape that he barely has time to notice Selithe being lifted up into the air. As she doesn't appear to be in any danger from these spirits, Patty focuses all his attention on Ebyron. If he makes a move to flee Patty will leap on his back and try to tackle him to the ground.

Attack/grapple= 8

Podo (AC:17 & HP: 16/17)  d20+8=13
Wednesday May 18th, 2005 9:13:50 AM

While waiting, a young halfling approaches him with a small wand and taps him on the shoulder. Podo immediately begins to feel healing energy wash over him. He flexes feeling better. Podo thanks him for his kind deed. "Thank you for that act of kindness, young Halfling. I'm Podo, Monk of Domi. And who might you be?"

Watching with interest, Podo takes in the scene as the young wizard attempts to deliberatly smash the crystal orb. While watching the orb smash into many pieces on the ground, a brief realization crosses his mind that he should take cover as a wave of energy emanating from the contact point rapidly outwards sweeps across the land forcing him to use all his skills to avoid being knocked to the ground with the rest of the debris! (Reflex +8 = 13). Unfortunately, the sweeping winds proved too much for young Podo, and he's knocked over. " Where'd these winds come from...Eyaaaa!". Podo does his best to keep from being a leaf in a thunderstorm.

As soon as he can, he will stand up getting into a defensive ready position taking the Grand Druid's suggestion that both The Wold and especially this small group of survivors are in grave danger whist the saytr lives.

Although he is not by nature a healer, Podo is struck with awe at the devastation this newborn saytr has caused here. He is emotional moved by an overwhelming desire to help the fallen. He asked what the young healer might be able to do for the fallen here.

Airin ( AC18 ; HP 14/18 )  d20+6=11 d20+8=16
Wednesday May 18th, 2005 11:10:04 AM

With red cheeks of embarassement Airin exits her hiding place ... seems she worried too much. The Fey King has been conquered ! By little, young halflings. Airin is damn proud of this group and she feels honored she can be part of it.

She come a bit closer to the rest, and tries to keep an eye out for more trouble.

(spot 11 ; listen 16)

She kindly greets the new one that just arived. "Greetings Podo, my name is Airin Moondancer Turnbell. Usually I'm not this scared, but I'm not soo keen about mass fights. I prefere the sneaky in and out surprising our foes."

(Podo, for your intrest, Airin is a Rogue 1 / druid 1. High on hiding, move silently and things alike. Experienced in the crossbow, and she preferes to keep a battle at a distant. She's rather paranoid :-D )

Selithe 
Wednesday May 18th, 2005 8:51:53 PM

Selithe feels the rush of the swirling souls around her and how they lift her off the ground. Her mind swirls with wonder almost as fast as the spirits move and questions flow through her mind just as quickly. The questions ranging to how the spirits got in the pumpkin for sure and such. The questions however are muted out when she hears the voice speak to her and she smiles as she whispers back into the air, "Your welcome spirits, I hope your long awaited rest is peaceful."

Selithe thinks over what is offered her and for a moment a tiny bit of fear seeps into her as she wonders if the spirits hint that she may not ever be ready for such power. However after many moments of thinking she whispers, "I choose Universe spirits however my friends also helped you by freeing you from the Fey King's grasp....if you could do something to help them to I would be greatful."

Dwight 
Wednesday May 18th, 2005 9:02:56 PM

Dwight switches weapons. His dagger is sheathed and his shortbow is readied in case the danger the Grandmaster suggests materializes.

"Grandmaster, what would you suggest we do? Driving a dagger into his chest seems fitting while at the same time evil and excessive."

As Dwight talks he glances with his eyes and bow towards both Ebryon and Morph prepared to shoot if either should move.

Olo  d20+2=12
Wednesday May 18th, 2005 11:39:40 PM

Not quite getting a chance to respond to Podo, Olo gets thrown from his feet for the second time today as force expelled by the shattered pumpkin knocks him prone. He quickly scrambles to his feet again and takes up a guard position over Ebyeron, fully expecting some trick from the fey king.

Looking over to the surviving druids in quick glances, he speaks to his fellow halflings. "I want to see what I can do to help the injured, but I need you to promise you won't let him back up or let him cast. Tie him up or something."

Olo waits for some kind of acknowledgement before he moves away to take up other duties.

Kendry  d20+6=13
Thursday May 19th, 2005 12:34:13 AM

Kendry is knocked backwards by the force of the explosion, and ends up on his buns next to Ebryon. Since he's on the ground, anyway, he pulls a coil of rope off the side of his knapsack. He makes a loop, places it over the head of the King of the Fey, and cinches it up to almost snug, then completes the knot. He does not want to choke him, but he does feel a need to maintain control. "Sorry for this indignity. You've shown your ability to dissemble, and have taken many souls already today. This is minor compared to the woes you have unleashed. So, for the moment, consider yourself leashed."

He catches his sister floating up in the air with the corner of his eye. His concerns are somewhat allayed when he hears what she says.

Oh No! (DM Stephen)  d100=34 d6=6 d100=14 d100=91 d100=66 d6=1 d6=6 d6=1
Thursday May 19th, 2005 12:46:09 AM

(sorry, I fell asleep last night before I got to my post. This is a short and sweet morning post)

Everyone is thrown to the ground from the wave of force that eminated from the broken shards. (Those who didnt attempt a Reflex save automatically fail.)

Those who fell back in the vicinity of Ebyron all of a sudden feel wet. You fell into a large puddle of water! To your shock, Ebyron is no longer there, only the hardened alchemical goo remains!!

Dwight's question to the grand druid is met with silence as the he also gets up from the ground. He looks on in shock that Ebyron is not there! "I SAID THAT WE'RE ALL STILL IN DANGER!! DONT LET YOUR GUARD DOWN!!"

The spirits say to Selithe, Highlight to display spoiler: {"This gift is meant for you ... and you choose Universe." You feel an energy enter your body! "It is done."} Selithe then floats back down to the ground. The aura fades and you see the crystaline pumpkin is nothing but three shards that still have a faint glow. The spirits continue to fly around the party.

The puddle of water then begins to move away from the group to a spot not occupied. It amasses into a larger lump of swirling and rippling water. (Patterton, Marigold, Dwight, Kendry, Podo and Olo are allowed attacks of opportunity.)

Patterton AC 20 HP 14/19  d20+7=9 d6+3=7 d20+7=11 d6+3=4
Thursday May 19th, 2005 10:26:17 AM

Patterton scrambles to his feet and swings his sword at the animated puddle of water, unsure of exactly how effective a blade will be against it. "Oh no you don't!"

Attack of opportunity= 9
damage(just for kicks)=7

He then takes his normal attack at the Fey King, hoping to keep it busy while some of the more agile members of the party move to block his escape(if that's their plan).

Attack= 11
damage= 4

Dwight  d20+2=16 d6=5 d20+1=14 d6=5 d20+2=11 d6=3 d20+6=20
Thursday May 19th, 2005 11:28:04 AM

Dwight stands quickly and lets the arrow fly into the water mass.

Attack: 16 (14 + 6 ranged, -4 friends)
Dmg: 5

Dwight quickly reloads his bow and fires again

Attack: 11
Dmg : 3

<i>If I can't do an attack of opportunity with a bow, then with a dagger

Attack 14 (13+1 racial)
Dmg: 5

Afterwards, Dwight tumbles out of the way (tumble 20) </i>



Kendry (AC 15, HP 11-2=9. +1 to saves vs charm, fear; +1 to attack, damage)  d20+5=19
Thursday May 19th, 2005 11:37:17 AM

From satyr to water, eh? The halfling opens a side pocket on his knapsack, and withdraws a rectangular block of soap, which weighs about a pound. He tosses the soap into the mass of water. (Ranged touch attack, AC 19)

Airin ( AC18 ; HP 14/18 )  d20+5=22 d6=5 d6=6 d20+13=15 d20+8=15 d20+6=25
Thursday May 19th, 2005 11:42:03 AM

Watching the Water Elemental (?) rise from the pool and noticing all her friends standing soo close around of it, Airin finally finds back her wits. She makes sure to have a clear line of fire (avoiding firing on her friends sounds pretty logically) and releases a bolt.

(hits AC23 for 6HP - 7HP sneak damage should this apply) (adjusted to Kendry's song)

She makes a tactical move close to some plants or trees (that are not burning) where she can take cover and constantly tries to find any possible danger.

(hide 15 ; listen 15 ; spot 25)

DM Stephen ooc. 
Thursday May 19th, 2005 6:57:57 PM

(I will be late with the dm post. going to see Star Wars tonight at 10pm, wont be getting home until 1:30am. Im willing to bet I wont be in the mood.)

Podo (AC:18 & HP: 16/17)  d20+6=13 d4=3 d20+7=14 d4=4
Thursday May 19th, 2005 8:01:03 PM

Podo being aware that the Satyr has changed forms and is possibly no made of water, swings his Qstaff trying to disperse it into many directions. Podo swings at the water column for his attack of opportunity; (Att=14; using Masterwork Qstaff & Dmg= 3). Seeing this pass through the column of water, he tries again;(Att=14; Dmg=4).

After attacking the water column,Podo lands back in a ready position. He has practiced this move of attack and back into a ready position so many times he could do it in his sleep!

He silently prays to his Lord Domi for guidance in this most troubling of times.

Olo (HP 13/19, AC 19)  d20+3=18 d6+2=3 d20+3=19 d6+2=8
Thursday May 19th, 2005 11:48:17 PM

Olo catches on to what's happening when the puddle starts to move. Quickly, without thinking, he smashes his morningstar down into the puddle hoping to have some effect (AoO: tohit 18, dmg 3) but misses for the most part.

With a look of determination on his face he shifts the grip on his weapon and takes another swing. This time his morningstar smashes down into the middle of the coalescing liquid (standard attack: tohit 19, dmg 8)

ooc: I'm assuming bard song is no longer in effect. If I'm wrong, add the +1 bonus to above rolls.

Kim/Kendry - yes, bard song is still in effect for next 4 rounds 
Friday May 20th, 2005 4:19:44 AM

OOC: It is only one round since Kendry's song stopped. Four more rounds of benefit remain (+1 save vs charm & fear, +1 on attack rolls, +1 on damage rolls from bardic inspire courage).

Patterton(Ryan) 
Friday May 20th, 2005 5:53:24 AM

in that case Patty's attacks and damage should run as follows...

aoo: 10
dmg: 8

attack: 12
dmg: 5

Oh boy! (DM Stephen)  d100=12 d100=18 d100=35 d6=6 d6=2 d6=5
Saturday May 21st, 2005 4:36:36 PM

Everyone gets in their attacks and take evasive manuevers. You're not sure if your attacks do damage. Your weapons slap into the water creating splashes that spray in all directions. Kendry's soap is hits the swirl and is cast aside. The spirits fade from sight.

The elemental mass draws more water to its volume from the pools that surrounds the alter. Suddenly the stone floor errupts underneath the watery fey king with earth and fire. The combination of fire and water creates a cloud of steam that billow outward in all directions. The ground shakes sending several druids to the ground. (Reflex save DC 12 or fall to the ground, no damage.)

The steam cloud swirls around in a blustery wind that also surround the transformed king. Suddenly a head emerges from the top of the steam cloud, some 20-ft in the air. The cloud quickly evaporates revealing a monster of gargantuan porportions. It looks like Ebyron but his body consists of molten rock and earth. A great fire burns from within, a red glow beams from his gaping mouth and from around his eyes. Water streams down his earthen body like sweat. Hot steam rises from the hotter spots. "AAUUGGGHHH!" roars the giant-sized Ebyron. You all feel is hot wet breath sting your bodies. "YOU ... YOU PEONS!! YOU THINK YOU CAN BEST THE KING OF FEY?! YOU SMASH MY JEWEL, NOW I SMA ..."
Ebyron is suddenly interupted with the cries from Penelope. "What's happening ... the pain! There's another!!" She grabs at her belly.

A smile forms across Ebyron's face. "OH ... DID I FAIL TO MENTION. IT APPEARS I HAVE A TWIN SISTER!! HA HAA HAAAHAHAHAHA!"

The Grand Druid steps forward between you all and the elemental monstrosity. With a tear on his cheek, he darts a look back at you all. "Gather her up and you all get out of here ... RUN!!" The elderly druid turns back to Ebyron and says, "I will take care of this Fey King!" Ebyron grimaces very menacingly at the Grand Druid. "Did you not hear me ... IF YOU WISH TO LIVE ... RUUNN!!" The druids staff begins to glow with natural power. He waves it threateningly at the giant elemental Ebyron.

Most of the druids, in the outer circle, make a run for it without a second thought. They dismiss the thorny walls that surround the great druid circle.

Kendry 
Monday May 23rd, 2005 2:15:23 AM

Kendry scoops up two of the three pumpkin shards and a piece of broken rock. One of the shards he tosses to the grand druid, one he pockets, and the rock he tosses in one of the four pools of water. The third shard is out of his reach. He hopes perhaps one of his companions will get it.

(DM Stephen - The three shards, from the crystal pumpkin, are no longer there. I wonder what happened to them. No one seems to know?!!)

Patterton 
Monday May 23rd, 2005 9:31:48 AM

Patty nods to the Grand Druid, keeping the elderly man's gaze for the briefest of moments. He has no doubt that the man is sacrificing himself to save the others in attendance and he hopes that the look he gives him expresses the level of admiration and respect he feel for him.

He then spins on his heel and hoofs it over to Penelope and gathers her up in his arms as carefully as he can. "Sorry, ma'am...we need to flee for your sake and your childs. Please hold on. Olo!" Patterton begins running through the woods, doing his best to protect the poor pregnant hobbit in his arms from the the tree branches by knocking them out of the way with his shoulders and head when necessary. He hopes that Olo will make his way over to him to help calm Penelope.

Podo 
Monday May 23rd, 2005 9:55:49 AM

Podo heeds the advice given by the grand druid and runs to save the mother. He heads in the direction of the one called Patterton. Seeing how Patterton has scooped up the Halfling woman, he does his best to watch the fleeing group taking a defense position with respect to this group. He will follow and protect them until the stop.

Ryan OOC: 
Monday May 23rd, 2005 10:33:26 AM

Sorry for the OOC folks, but I recieved an email from Justin(who plays Selithe for the benefit of the new guys)and he said that his comp is fried. I'm not sure how long it will be untill he gets back online on a regular basis. Just an FYI. :)

Dwight  d20=18
Monday May 23rd, 2005 12:39:31 PM

Shaked, but not fallen Dwight watches as others begin to disperse. Agreeing with those leaving, Dwight begins to make way in the direction others are leaving.


Airin ( AC18 ; HP 14/18 ) 
Monday May 23rd, 2005 6:23:41 PM

As the ground starts to shake, Airin has no trouble to remain standing. She gawes with disbilieve as she witnesses the reappearance of the once slain Fey King.

Airin doesn't needs much encouragement from the grand druid. She spurs to others not to hesitate and to get the hell out of there. Still she looks at the others hoping they will follow. The she turns around and runs with the other druids. The best location to run to she thinks is probably the old Oak where they came from. No need to get lost in the Culverwoods now right.

"Stay together friends !! These are treacherous woods ! To the old Oak tree !!!"

Selithe (Inge Posting) 
Monday May 23rd, 2005 6:54:17 PM

ooc Inge : Stephen, Justin won't be here for a long time anymore. Can we please take Selithe running with us ? I suppose we'll soon be returning to town. Maybe we can leave Selithe there till Justin returns ... please ? Thanks. In case we can I will make a minimum post for Selithe.

Selithe appears to be a little struck with amasement from the shape changing elemental. Having hears the wise words of the Grand Druid and the advice from Airin to stay close together and run, Selithe runs along with her friends. Best to stay all together right ...

Kendry 
Monday May 23rd, 2005 6:54:47 PM

"Luck be with you!" Kendry shouts to the grand druid. He goes to assist Ellis with Peeps, taking her back the way they came. "Patty, help us out here." He holds his arms out just behind her, and, if Patty helps by grasping his forearms, forms with his left arm and Patterton's right a seat, and his right arm and Patty's left the back of an 'armchair' to carry her back. "Doubletime!" he suggests, beginning a hasty carriage of his cousin and yet one more cousin to be.

Olo  d20+2=6
Monday May 23rd, 2005 11:58:29 PM

Once again, and for the third time today, Olo is thrown off balance and tumbles to the ground.

Gritting his teeth in frustration, Olo scrambles to his feet. Abandoning the fight with Ebyron, he runs to help carry Penelope out of danger.

ooc: sorry for short post, mucho mucho work tonight.

Shaken (DM Stephen)  d100=23 d100=31 d100=49 d20+32=48 8d6(3+1+5+3+1+6+1+3)+24=47 10d8(3+6+4+5+5+6+4+7+4+3)=47 d100=89 d6=2 d6=1 d6=5 d20+13=16 d20+18=33 d20+10=30 d6=2 d6=2 d12=3 d100=7 d100=63 d6=6
Tuesday May 24th, 2005 12:57:41 AM

Everyone takes the grand druid's advice. Everyone turns and runs as fast as their feet can carry them. Patterton, Kendry and Podo help Ellis with his wife Penelope, who seems to be feeling labor pains again. She is aware of what is happening and doesn't struggle as she is scooped up. The enlarged Marigold takes up the rear. She prepares to pick up any stragglers.

The elemental Ebyron proves to all that he was only caught off guard, he wasn't anywhere near slain. He breathes fire down on the druid. The flames appear to do no harm as they wash over him. The Grand Druid stands his ground against the giant as he continues to cast his magic. Ebyron slams his great horns down on him with deadly accuracy, but they hit what seems to be an invisible barrier. The strike is felt by all as it shakes the earth under your feet. The elderly druid continues to cast. Ebyron knows what barrier this be. Since he is alive, he wont be able to pass through the barrier, but nonliving most certainly will. The fey king reaches over and grabs one of the stone pillars that make up the druid circle. He slowly raises 30 ton rock above his head, preparing to smash it down on the druid. Suddenly the Grand Druid finishes his spell and taps the ground. The earth suddenly begins to rumble and quake violently. Ebyron struggles to maintain his balance while holding all that tonnage. "NO ...NOOOOOO!!" yells the Fey King. He comes crashing down with the large stone, becoming pinned underneath it. It doesnt finish him off. He rolls the huge stone off himself only to be met by the druid flinging himself onto him. The Grand Druid hacks his magical scimitar into the elemental beast. Ebyron slams his fists into him. The druid goes limp, but the Fey King's troubles arent over. The earthquake gains in strength and they're both in the epicenter. The earth cracks open with huge fissures all around them. Ebyron tries to change form, but for some reason the scimitar stuck into him wont allow him to change. Suddenly the ground beneath them collapses and they both swallowed into the earth. The quake sends many of the outer pillars over and you all barely make it past them before becoming like the squished goblins you found in your last adventure. (Everyone make a Reflex DC 14 to keep from falling, again.)

You all disappear into the woods on the flowered path left by the sprites. The same one you all came in on. Those who look back at this point notice the earth closing back up where the Fey King and the Grand Druid fell. Like the mouth of a great beast finishing its dinner. The once great druid circle is left in ruins. Many survivors that ran with you usher you all to continue going. Penelope cries out with labor pains again. You all round a bend in the path and find yourselves staring at the Whistler Oak in the distance.

(Inge, if you don't mind, could you continue playing Selithe until we get to a good closing point. Which is soon.)

Inge : Sure, could you send me Selithes Char Sheet ? Didn't roll reflex saves and all for her ... Could be helpfull :-)

Kendry - forgotten reflex save (made it)  d20+5=17
Tuesday May 24th, 2005 2:36:45 AM

Kendry did not fall to the ground from the earth's shaking.

Podo  d20+8=11
Tuesday May 24th, 2005 10:48:24 AM

Podo falls to the ground due to an extra large dose of shaking ground. "Dang! This rumbling has got me falling again! My legs feel like grass blades!"

Podo picks himself up and runs to catch up with the group helping the pregnant mother. Once he catches up to the group, he will do whatever is necessary to assure a successful birth of the next child. Thinking to himself, "Hmm, perhaps I should scout ahead to assure this goes smoothly." Podo announces to the group carrying the mother that he will scout ahead since he is light on his feet; to assure there are no obstacles in our way.

After annoucing will scout ahead, He grabs his quarterstaff securely and runs off ahead of the group fully prepare to fend off whatever lies ahead of them.

Airin  d20+7=21 d20+6=21
Tuesday May 24th, 2005 11:22:08 AM

Once again the ground quakes under her running feet. Still the nimble halfling has no trouble to keep running. She doesn't look back ... there's no time to loose.

(reflex : 21)

When they come close to the Old Oak, Airin will run up to the two elves that died earlier. If they are still there, Airin will take a quick look at their belongings and pick up whatever looks interesting. With all the hustle going on the other druids may not pay attention to Airin as she quickly browses through the belongings of both Elves. Weapons, rings, rods, anything small she can quikcly pick up she will take.

(spot : 21)

Then quickly she probably enters the Old Oak once again ?

Selithe (Inge posting)  d20=19
Tuesday May 24th, 2005 11:26:43 AM

Selithe runs along with the rest as they try to reach a safe place as soon as possible.
As the ground starts to quake again, she also stays on her feet.

(reflec : 19 - WITHOUT her ref bonus as I haven't gt her sheet)

As they get near the Old Oak she notices Airin going over the belongings of the fallen Elf druids. She gives Airin a look of dissagreement. "Airin ... this is neither the time to pick dead bodies not the place ! You should not do that ..."

Selithe runs up to the door of the Old Oak and angrily waits for Airin to stop checking out the dead druids. She sighs heavily when they manage to enter the oak at last.

Patterton  d20+3=7 d20+3=7
Tuesday May 24th, 2005 2:23:18 PM

Patty stumbles as the ground shakes again and pitches backwards onto the ground(reflex 7 OOC: accidently hit the button again). He clutches onto Penelope tightly and breaks her fall with his body.

"Oh my! I am so sorry Penelope! I'm going to boost you up now...we've got to get to the Oak." Patty lifts the pregnant halfling into Kendry's arms(provided he makes his reflex save)and scrambles to his feet before once again helping to carry her away fom danger.

Kendry  d20+6=20
Tuesday May 24th, 2005 2:37:54 PM

[OOC Note to Inge: Kendry earlier had done roughly what Airin is now trying - and cast a detect magic on their assembled items. If anything showed magic, Kendry has it. At the time of the post, our DM did not mention anything he may have found - but he was rather busy at the time. Also, he asked those left behind at the Oak cover & take care of their bodies, so Airin may not know where they are at the moment. (Did Kendry find anything magical from his earlier look, Stephen?) See post:
Kendry, on this strange night
Sunday April 24th, 2005 10:55:06 PM
...and you will note:
Despite the devastation he feels, the practical industriousness instilled by his ever-diligent mother moves him to look over the fallen two, and look for any identifying items. He quickly looks over the multiplicity of weapons that the one who wore the wolf mast has. He pulls the other next to his body, so the two lie side by side, and detects magic on the two, setting aside any items that show magic. He takes the two masks with him.

He goes to those who helped put out the fire. "Cover these two with blankets. We must see to their burial, at some meet time. Pray, pray tonight, for protection, and for wisdom. I must go."
]

Kendry keeps his feet with the next shaking of the ground [d20+6=20].

"Podo! Long time, no see, cuz," Kendry says to the monk as he comes to see how those carrying Penelope are doing. "We'll have to catch each other up soon."

Then, as they come to the Whistler Oak, Kendry calls out. "Midwife! Hurry. Penelope has another child." He thought to add, 'A halfling this time, I hope,' but decided such words might be troubling to Peeps, so bites his tongue. He assists as he might, or gets out of the way if that seems best.

After she is attended to, Kendry asks someone who does not seem quite as busy if there might be some salve available to help take care of a burn wound. Now that things are a bit more calm [are they?], the burning that the little ball of fire did to his hand comes to the forefront of his attention. [Took 2 hp fire damage earlier.]

He turns towards his sister, and places a hand on her shoulder. He looks into her eyes with concern and brotherly affection. "Now, Selithe, would be a good time for you to tell me what in the Wold happened to you after you broke the crystal pumpkin. You seemed to be hearing something, and talking to someone. What's up with that?"

He also adds a bit later, asking those about him who were at the secret place, "Oh - also - I was going to pick up the three shards of the broken sphere, but they seemed to disappear. Does anyone know where they got to?"

Justin Webber 
Tuesday May 24th, 2005 11:52:57 PM

Sorry for posting this here Stephen and you can delete this if you like later.

I'm some what back everyone. I say somewhat because I'm on a old dinosaur of a computer that took some time to get the right downloads on to make it load up everything. My computer got fried last week which some of you might of heard about. We won't be getting a new computer for about 4 months or so, till then I'm stuck with this computer. Problem is when my computer got fried I lost EVERYTHING so if anyone can, please send me a copy of Selithe's charactersheet. I hope someone out there has one so I don't have to remake it. Also Stephen can you let me know what the gift was Selithe was granted please.

Missed you all and it is so wonderful to be back, even if this computer is old and slow!

Olo  d20+2=16
Wednesday May 25th, 2005 1:02:19 AM

This time Olo manages to keep his feet as the earth shakes and rolls. As the earth swallows Ebyron and the druid, Olo hesitates for a moment. He wants to go back to help, but what could he possibly do? No... he has to stay with his friends and Penelope. At least he might be able to help her.

Dwight  d20=5
Wednesday May 25th, 2005 7:10:39 AM

Dwight trips over a root as the earth shakes and falls to the ground. As quickly as he can, he gathers himself back onto his feet and continues to follow the others.



Aftermath: Birth of Ebryon's halfling sister; counsel with druids


Happy Birthday (DM Stephen)  d100=93 d100=38 d100=47 d6=5 d6=6 d6=2
Wednesday May 25th, 2005 8:09:37 AM

After a little stumbling, from the earthquake, the halflings make it back to the Whistler Oak. Kendry yells out for the midwife and the front door opens slightly as an eye stares back at you. Once she sees who it is, the doors open wide to accept you all. Penelope is ushered into a private room. Several attendants go in with the midwife. Ellis and all the rest are asked to stay in the sitting room, or go outside if you wish. Kendry notices a medicine cabnet in one of the rooms. Maybe some salve in there.

If some of you go outside, you will notice that several yards behind the tree, next to the clearings edge, the bodies of the two dead druids were dragged by the other men. They are still digging graves for them both. Kendry remembers that one druid's cloak was magical. The other had a magical druid's vestiment. You hadnt had the time to remove them before, you would've been left behind when Penelope walked away.

Airin runs over to the bodies and looks them over. They have the same weapons they had before. One has a scimitar, the other a oak staff. They both have daggers and are dressed in leather armor. They both have elven necklaces with drudic symbols made of gold and silver. Both have cloaks, but one of them looks more mundane when compared to the other.

Selithe feels something around her neck and under her garment. It's a necklace!! Its a fine gold and platinum chain. It has three crystaline charms hanging from it. A moon, a sun and another moon!! Where did this come from!!?? You cant help but feel its magic!

After 15 minutes or so, you all hear a slap from the Penelope's room. A babies cry calls out. Several minutes pass and the Midwife emerges from Penelope's room. A big smile is on her face. She walks over to Ellis and proclaims, "You have a beautiful little girl. Come in and see your child. She's with her mother now."

Patterton  d20=5
Wednesday May 25th, 2005 9:25:54 AM

Patterton opens the front door and steps out onto the porch, closing the door behind him. He takes a moment to dust the earth off of his clothes and armor and surveys the forest.(spot 5)

Patty takes a few moments to himself to mull over what has just happened and watches while Airin picks over the druids bodies.

Airin 
Wednesday May 25th, 2005 11:31:45 AM

As Airin notices the items that can be found on the dead druids she takes all she can and will remove the most interesting looking cloaks. She's certain Kendry will either help her or be most interested to inspect them with her.

(anything that can be sold to make a prophit for the group is intersting :-D)

She also really needs to tell her friends about the ring she now wears !!

After the scaveging Airin enters the Old Oak and congratulates Ellis and Penelopee ! Such joy to see this happy ending !!

But ... is it really a happy ending ? Is the Fey king really dead now ? Somber thoughts linger in her head ...

Dwight 
Wednesday May 25th, 2005 4:00:03 PM

Dwight takes a moment to look around the building the others seemed welcomed into.

While waiting for the delivery, Dwight more formally introduces himself, "While the circumstances dictated introductions wait, and I surely hope we have seen the end of such circumstances and am pleased to have fought beside each of you only because your cause was just. I am Dwight Twiggebundler, some call me Twigg for short and I take no protest to such. The shortness of my full name is quite a story and must be told around a great meal as it is quite a tale. Or it at least sounds better over food."

Dwight will gladly converse with each person as he awaits for someone to inform him what just happened and why.

Podo 
Wednesday May 25th, 2005 10:44:23 PM

While waiting, Podo walks around the tree to watch Airin and later Kendry pilfer the dead. Thinking to himself, "Now why would these law abiding halflings rob the dead? How do they know the dead are here?" After watching these two for a few minutes he heads back to the Whistler tree to formally introduce himself to the rest of the Halflings.

Upon arriving at the birthing center, Podo finds the rest of the Halfling gang sitting around awaiting news of the Ellis & Penelope child. Podo calls everyones attention and formally introduces himself as Podo Danderfluff Pipewood. He explains that he is a simple Monk of Domi and that he has family in the area He was hopefully wishing he could meet with again.

He explains that he already knows Kendry because Blueberry Tomas Pipewood is his Father, which makes him Kendry & Selithe's uncle since his father is Samell's older brother. His mother is Lilly Tomil Oakendale Danderfluff. That makes her a relative of Shale Leafwin Oakendale, Kendry's cousin through his mother's sister.



Olo  d8+1=5 d8+1=4 d8+1=3 d8+1=6 d8+1=6
Wednesday May 25th, 2005 10:56:32 PM

What a day. Olo sags against a wall for a moment or two after Penelope is taken into a back room by the midwife. He can't help but harbor a lingering sense of dread that Ebyron's sister might be as much of a menace as he was.

Pushing himself off of the wall with a sigh, Olo starts to check the wounds of his companions. He uses his mundane skill to clean and dress the minor wounds and his magical skill to heal those that appear to need the extra attention.

OOC: Anyone that's currently down four or more hitpoints gets a tap or two from the wand. If I overlooked anyone, feel free to roll for me.

Airin gets 5 hp
Patterton gets 4 hp
Olo gets 3 hp
Marigold gets 12

Selithe 
Thursday May 26th, 2005 12:38:32 AM

Selithe is happy to just be safe or even semi safe for the moment and colapses on a couch where she sighs and brushes a hand through her hair. When she notices the necklace/amulet she has she pulls it up to get a better look at it and wrinkles her brow as she thinks to herself "did the spirits give this to me? what does it do I wonder, I can tell it's magical but I wonder..."

Selithe is snapped out of her thinking by Kendry's questions and Selithe smiles abit at first saddly and then a real smile, "The crystal pumpkin had a very very strong magic power to it brother. I for a moment couldn't contain the thrill of the power at my finger tips and actually even now part of me wanted to keep it...so much could....well anyway, those were spirits I believe that were trapped in the crystal pumpkin and they begged me to release them. When I did they were over joyed and offered me a gift of some kind."

Selithe shrugs and stands, "Anyway, I got dibs on a free bathroom. I need a quick wash and change after what happened."

Selithe will retire to the bathroom, wanting to give the new father and mother to their daughter and also she too hopes that the daughter is nothing like the son. (Stephen, in the bathroom Selithe plans to use her presidigitation spell for the effect I spoke to you about awhile back. I like to leave it a surprise for now for when she walks out of the bathroom but if you don't remember I can drop a note.)

Kendry 
Thursday May 26th, 2005 3:56:32 AM

[Bardic knowledge concerning magical cloak: d20+7=18; concerning druid's vestment: d20+7=25. Rolls lost when window froze.]

Kendry notes the other items on the bodies. He tells Airin what he discerns. "Let's fold those up and learn what we can of them in due course." Out of the corner of his eye he sees Podo looking on, and leaves the remains of the elves to approach him.

"It is good to see you again, rascal. Last time I saw your face was at the Festival of Flower a couple of years back," he recalls. "Your help this morning was timely. Airin, this is Podo - my Papa Samell's elder brother Blueberry's son. And you know Shale, our ranger friend - he's Shale's cousin through Podo's Mama. Airin likes to pick things up, you see. She's got some real talents, and has a sharp eye. Oh, and here is Patterton, too. Patty, Podo."

"Well, we'll have to hear your story soon, Dwight Twiggebundler."

About to add something, Kendry glances back at the bodies of the fallen elves, and his other thought is checked. "It is sad that they tried to kill us by burning down the oak. I think that the coming of Ellis' & Peep's - I mean Penelope's, son, and the prophecies, and the alignment of the moons and sun has been making some people crazy, lately. Never saw any elf attack halflings before. Never thought I'd be defending people against elfs gone luney. Just a moment."

Kendry goes to thank with a simple nod of the head those who are digging the graves, and borrows a shovel to lend a hand to the task for a minute or two. "I'll be back in a bit."

He re-enters the oak. "Thanks, Olo, for helping heal folks up." He asks the wand's command word, or activation method.

Selithe's story he takes in, fascinated. He looks at the crystal charms she now wears around her neck. "The spirits you spoke of must have fashioned it for you, sis. Looks like the same crystal the pumpkin was made from. I'd wager your necklace will lend you aid. Take care with it, all right, Selithe?"

As the birth is announced, and letting Ellis go first, he looks in, smiling to see that this is their true child - a halfling babe, and no goat. He observes Ellis' face, and Penelope's, and looks, as well, to Marigold. In his mind, he begins to compose a blessing.

Beautiful Day. (DM Stephen)  d100=27 d100=42 d100=53 d6=6 d6=5 d6=6
Thursday May 26th, 2005 8:20:05 AM

This day certainly started on a sour note, but it approaches midday lunch with a blessing. The cries of a new life fill the tree once again. After going in to be with his wife, Ellis emerges from the birthing room with a huge smile, "Everybody, it's a beautiful beautiful baby girl ... all fingers and toes. Come in and see them!"

Patterton can hear Ellis' joyful announcement. After cleaning himself off, he notices that the forest seems more lush. The overgrowth looks thicker and fuller. The smells of the forest also seem more pungent.

Airin removes what looks profitable from the bodies. She then goes back to the tree to congratulate the happy new parents. In the back of her mind, she realizes that the only reason they may be alive is that they were underestimated by the Fey King. Can a creature as powerful and ancient as Ebyron possibly be dead?!

Podo and Dwight spend their time becoming more acqauinted with the rest of the halfling pack. Though Podo seems to be quite knowledgeable of both Kendry, Selithe and Shale, being their cousin.

Olo spends his time catching his breath and healing the others of their pains. He can't help but have doubts that this child isn't corrupt by the Fey King.

Selithe is more than happy to retire behind the doors of the washroom. She admires her new necklace in the mirror. It's beautiful. It glows with a faint aura. Before she can cast her cantrip in order to create the desired effect she was wanting to produce, she notices that her prestidigitation spell seems to be cast before she can utter all the draconic phrases. The desired results just happen before your very eyes! Selithe also feels that she still has that spell in her memory, as if it weren't cast! What's going on!?

Kendry discerns that the cloak could possibly have some resistant qualities. Those were the most common, but he can't be sure. The druidic vestment looks druidic for sure. The runes sewn on it along with images of nature does look definitely druidic in origin. You have no idea what the runes mean. Maybe Airin has a better idea.

Everyone is greeted by a happy new father, Ellis. He invites you all into the birthing room. Penelope is there in the bed. Her face is beaming. In her arms, wrapped in swaddling clothes, is a small newborn halfling girl. She is in fact beautiful. No signs of goathood. Perfect in every way. All fingers and toes. All your fears are put aside at the moment. This child is the real thing.

Patterton 
Thursday May 26th, 2005 9:04:53 AM

Patty enters the Oak after his brief moment of reflection and, after looking in on the newborn, walks over to Podo and Dwight.

To Podo: "Well, you're quite handy with a stick and I haven't seen moves like that since Thogar Ironfist came to town. Rugged old dwarf he was and he had a nasty right hook, let me tell you."

To Dwight: "Twigg, eh? All right, Twigg welcome aboard. We talked for a moment before, but let me shake your hand now. We were lucky you two blokes showed up when you did. That Ebyron was quite a handfull."

Airin  d20+3=20 d20+6=20
Thursday May 26th, 2005 12:06:47 PM

(not sure what kind of stuff Airin picked up besides the cloak Stephen but if it's not worth much just skip the effort :-) )

Airin joins Kendry to check the cloak. She has learned some basic Druidic so who knows ... she just might be able to read something.

(Druidic knowledge : 20 (rolled an int check) )
(knowledge nature : 20 )

Hopefully she can either descipher some of the words.

"Oh Kendry, check this out" Airin says while she and Kendry are checking out the cloak, "You rememeber that ring we found on that Bird thing ? Well as things were heating up and ... ok I duck in hiding ... I put the ring on my finger. Well, guess what, this ring offered me more protection that my armor would normally do !! (probably a ring of protection +1)
If this ring really enhances our armor, I suggest we either give this ring to a hot shot fighter of ours - whoom we can send in first - or we give it the the one with the lowest armor. What do you think ? "

Then in a whispering voice she continues : "Kendry, I also want to have a word with Aunt Marigold. She KNOWS magic and I want to learn more about it. I also want her to check out those 4 other rings I still cary - and I still have one of those on my other hand but so far I didn't feel a thing from it. Maybe Auntie has seen them before or can help us with them ... care to help me persuade her to inspect them ?"

Selithe 
Thursday May 26th, 2005 1:51:43 PM

Selithe having cleaned up and changed close stands infront of the mirror getting ready to cast the spell when the sudden use of the spell she wanted to use goes off. She frowns and looks around quickly in the bathroom, wondering if anyone else is in here that she didn't notice.

Seeing no one she looks at the necklace again and touches it gently, "This gift is something else if it did that." Selithe closes her hand around the necklace and whispers as she holds it, "I don't know if you can hear me but thank you spirits. Please rest in peace and find happiness where ever you are now."

Selithe brushes her hair out quickly and grins before walking out of the bathroom to see the baby and be with her friends again. Her clothing is of it's normal type, low cut in the front, flared sleeves and royal blue in color to match the pants she wears but now her was brown hair is platinum in color and tied back in a ponytail. She grins as she wonders what her friends will say.

Selithe enjoys seeing the baby and asks Ellis and Penelope if she can hold the baby for just a couple moments before handing her back to Penelope, "She is beautiful. Going to be a sure fire heart breaker I tell you." Selithe pulls a single card from her belt pouch, Selithe's private stash of cards and her trade mark card and hands it to Penelope, "This might seem weird to you but for the baby. It's the ace of clubs, my own little trade mark card so to speak."

Selithe walks out into the main room with her friends and listens to all the talk and also greets Podo, "Hi Podo, long time no see." Selithe gives him a big hug before leaning against a wall and pulls out her pipe and begins to fill it, "We need to find out how much of this stuff is magical for sure so we know what we're looking at identifying wise. From there we have to find out if we can get someone to identify stuff for us or have to go shopping to have it done. I guess after that all we have it splitting the treasure and everyone re-outfitting." Selithe grins and winks to her brother, "I'll finally beable to get my familiar, I been waiting a long time for that. My teacher had this great little cat named Spook. He was fun to play with and was neat seeing it enlarged and chasing off unwanted guests."

Dwight 
Thursday May 26th, 2005 2:47:27 PM

While shaking hands with Patty, "I'm glad I could help, but I don't really understand what is going on? Was penelope expecting such a wold changing birth?"

"I thank the Grand Druid, but I doubt we have seen the last of Ebryon. But then again, maybe I'm just not use to that much activity."

As the normal halfling child is passed from arm to arm amid so many related halflings, Dwight stands off to the side enjoying the fellowship of such a happy occassion while feeling out of place as well. "May the light bless this child and keep her from harms way," he mumbles recalling Ebryon mentioning his sibling.

Podo 
Thursday May 26th, 2005 5:04:23 PM

Podo hugs his cousins Kendry and Selithe in greeting and tries to catch up on their lives since he left for the monastary.

He readily greets Olo, Airin, Marigold, and the new halfling Dwight Twigg something. He then pulls his cousin off to the side and asks about the ancestors of Ellis and Penelope trying to get a handle on why Ebyron sprang forth from these two.

He also suggests that since he shuns armor, anything that he or his sister could spare to help him, would be greatly appreciated.
"Cousin, I only have a small bit of coin to help compensate you and your sister should you be inclined to help out."

[Edited by Kim to bring post into conformity with established genealogies. Changed reference to Kendry from 'Nephew' to 'Cousin,' etc.]

Kim's aside on Podo's genealogy 
Thursday May 26th, 2005 11:39:42 PM

[OOC: JP - Podo's father, Blueberry, is Kendry & Selithe's uncle. Samell, their father, is Podo's uncle. Kendry and Selithe are first cousins to Podo. Unless we want to rewrite the ancestry, and have Blueberry be Samell's youngest uncle (which makes them, what is it, 2nd (or 1st?) cousins once removed? - gotta study the genealogical terminology more). Alternatively, Podo could be Samell's youngest brother, or among the youngest, and thus be a true uncle. Let's figure it out, then stick to the story we choose. :-) If we do so, I'd like to request editing permissions to get the family lines properly posted above. This is an important part of Crescent Valley culture. I've gotta get me some family history software, and start plugging people in.]

Kendry 
Friday May 27th, 2005 1:37:01 AM

Something for the hand

The salve seems to have helped sooth the burn on his hand, though it's not fully healed quite yet (am assuming regaining of one hit point through application, if that is deemed copacetic).

Backstep - Talking with Airin outside

"Nice!" he says of the new ring. "We can tell the others. We'll figure out who best may use it. I do not covet it, overmuch," he adds with a wry smile.

"Um-hum," he agrees with her suggestion to talk with Marigold. "I'd love just to chat with her. It can seem ... awkward to talk with her about some things. Um, it might take a while before we learn much about those rings you found on dead Bob. Hope we find out, someday."

On the cloaks, he says, "What say you keep the druid cloak, if you want. I was wondering about the other one - a cloak of resistance, perhaps? - for Podo or Dwight - that is, if either one would like to join in our little band. Or maybe Patty? Or Olo? I don't know."

New Baby

As people ooh and ah over the girlchild, Kendry lets her wrap her tiny fingers around his own little finger for a moment. He gives her a gentle kiss on the forehead, breathing in the sweet scent from her skin and breath. He then draws back for a moment, to give another the chance to greet the baby, and takes out his lute, tuning it briefly.

"Ellis, Peeps, I have a song for your little one. Let me play it for you, and her." And, if they not object, he sings this song.

A Blessing For The Babe

May Flower bless this newborn babe
And bring her forth to blossom
That our dear vale of this dear maid
Will know that she is gladsome

Alemi bless her parents mild
And cause them much to prosper
Throughout their lives their first girl child
Will many joys them foster

May Domi's tools defend her well
That foes retreat before her must
And honor, grace, and strength then dwell
Deep in her bosom's heart so just

Pantheon let her be one
Who intercedes for wrongly blamed
That foul false witness be undone
And creep away in well-earned shame

May Ffloy grant her the will to work
That fields may grow up rich and high
And serve as one who does not shirk
The task to winnow, purify

May Gargul welcome her one day
With honor, songs and glory great
But may that time be far away
Long life for her we supplicate
Kendry plays a riff on his lute for a few more measures, then adds this final verse:
When time is ripe
And need is great
May Wardd grant her to be helpmate
To all halflings of our own dear vale
After the blessing, he gives Penelope a hug, and whispers, "My prayers with you, Mama Peeps." He shakes Ellis' hand. "Papa Ellis, you let me know if there's anything we can do for you. Congratulations." Unless either of them bring him up, Kendry does not speak of Ebryon in front of them. Oh! Something very important. "Have you thought of a name for the wee one?" he asks.

Aunt Marigold

If he can pull her off to one side, or into a side room for a moment, Kendry says, "Auntie - you were awesome last ni- er, this morning? Look, I don't want to pry, if it causes undue discomfort, but I'd love to talk about -- things -- some time soon. I love you, Auntie." Knowing her discomfort with too open displays of affection, he limits himself to giving her a warm squeeze of the hand. "By the way, if you have any thoughts on what we just went through - I'm all ears."

Party talk

When the group is together at some point, Kendry takes the time to thank Patterton and Olo and Selithe and Airin and Marigold - if she's with them - for all they did in slowing down the murderous rampage of Ebryon. Then, his countenance falling for a moment, he adds, "I fear what may become of Morpth. Wish I could have stopped him before that, that..." and his voice trails off as he stares at the ground for a moment.

But then he shakes his head, as though to clear it, then carries on. "Say, folks, Podo here helped us out some. I've got an idea," Kendry announces. "Look, cuz [uncle?] - say, you too, Dwight, pitched in right well - anyway, some of us got talking a bit ago, with plans to find some adventures together. Well, we just got to doing so less than a fortnight ago - and things started flying at us left and right. Don't know what plans you all have for the moment, but, if you've a hankering to join up with a ragtag bunch of halflings who want to do deeds worthy of stories and song, why, then, here we are!"

He'll give all a chance to talk about this. During the conversation, he asks, "Does anyone think we ought to try to return to the stone place, to see if there are any left we might help? Or is there something else we might think of doing?"

(I almost forgot to post for) Olo (by Kim) 
Friday May 27th, 2005 3:10:26 AM

Olo is pleased with the healing power stored within the little stick, and takes great satisfaction at how wounds and incipient scars disappear as he touches wand to damaged flesh.

He continues to ponder the shared womb - natural hobbit and unnatural satyr. His eyes and his mind search for clues. Was there a tainting, or has she managed to avoid the pollution of that so-called feyish king?

As the group gather in the chamber of birth, Olo holds forth his holy symbol of Wardd, and prays for the best of luck over the little lass.

He plucks three curly hairs from off the top of his head, and finds a smallish stick around which to tie it. He knows his hair is a mark of - and perhaps, in some strange way, a source of - the good fortune he finds as a follower of Wardd. "This is for your daughter, Ellis and Penelope. May she have thrice the good fortune that we are normally heir to."

At Kendry's suggestion that Podo and Dwight consider joining the group, Olo tells them, "Well, if what you two have done in the past few hours is any indication of your courage and character, I would certainly welcome you to our little group."

Kendry, part the 2nd, to address Podo's question, and to fill Dwight in, as well. 
Friday May 27th, 2005 3:15:04 AM

At Podo's request, and at an opportune moment, Kendry will tell the story of Penelope's pregnancy, the pumpkins, the accelerated labor, the flight to the forest, the lurking and watching animals, the attack on the Whistler Oak by a pair of druids, and the party's defense as Penelope prepared to deliver. He tells of the words she uttered just before the attack began. He relates the songs sung by elves, and sings the sylvan lyrics, which he then translates to common. He fills them in on anything they may have missed concerning the birth and first several minutes of Ebryon's life.

Airin second and illegal 
Friday May 27th, 2005 7:51:18 AM

Quietly Airin listens to the song Kendry sings. A tear rolls over her cheeck. Damn she's proud to be part of such a great group. Honored to fight for good among them.

Still she also feels sad. Morpth should have been here with them ... what happend with him when all were running away ? Did he dissapear with Ebryon and the Grand Druid into the shasm ?

One life is taken from them, another has been given back. Time to restore and lick our wounds - but also time to prepare for this is not over ...

Welcome young one. (DM Stephen)  d100=76 d100=55 d100=71 d6=6 d6=6 d6=4
Friday May 27th, 2005 8:02:03 AM

Everyone gathers to welcome a new Pipewood into the world. In all the tradegy and disaster of the past few hours, at least something good has happened. The moods of both the young mother and father is of great pride and joy. Very much different from what it was back at the druid circle.

Patterton goes in to view the new child. He also takes the time to welcome the two new recruits.

Airin looks over the items pilfered from the two dead. The two items she pulled off are a cloak and a druidic vestiment. Her knowledge of such an items tells here that a druid's vestment has the power to grant a wildshaper additional changes per day. But one must already have that ability. Otherwise for Airin, the garment would only be decorative for now. The runes are harder to read. Something about the power of nature, or something.

Selithe is becoming privy to the effects of her new necklace. She gives thanks to those spirits that gave her such a gift. Selithe then rejoins the others and welcomes the child and their two new teammates.

Dwight and Podo are also feeling the love as well along with the newborn.

Kendry puts the moment to verse and shares his song with all. He welcomes the new Pipewood into the world.

The bard also shares his concerns with his Auntie Marigold. She at least is more willing to talk now about it when the moment allows. The battle with the Fey King and being there for the birth has allowed her to see that maybe the time of secrets is over.

Olo blesses the birth of the child. He feels fortunate that they all survived the encounter to enjoy such a event. He also agrees with the joining of Podo and Dwight to the group. Their most timely appearance in the forest was truly fortunate and lucky. An obvious sign from Wardd.

Suddenly there is a light tapping to the front door. Someone has come to visit apparently.

Airin 
Friday May 27th, 2005 8:55:41 AM

Airin feels both exited and sad with her finding of the Druid's Vestment. Such powerfull druidic garment can not be left behind. It's worth a lot (ooc : 10 000 gp !) Somehow she hopes her friends will not sell this. Even though she has a long way to go before she can actually use this vestement she may one day put it to good use.
She gives the Cloak to Kendry who allready knows it will give some powers to the wearer. She does however linger long to give the Druidic Vestment to Kendry.

Then Airin finally takes time to welcome her newly found companions. To the new ones, Airin appears to be slightly paranoid, but her keen eye won't miss much. Clad in black leather, black shoulderlength hair she's the prototype of a creature who enjoys nighttime most. She will be your scout on future adventures. In encoutners she definetely preferes the silent approach.

The moment Aunt Marigold takes time to talk to Kendry, Airin will request to join them. After all, she wants to expand her newly found power> And hopes to find clues about the items she found earlier.


Olo (by Kim) 
Friday May 27th, 2005 12:45:27 PM

"Well, I say, it's definitely time for breakfast! My poor stomach is growling," Olo announces. He thanks the midwife for her good care of Penelope, and asks, "Can I help out in the kitchen? I have some food I can contribute to the effort."

Then, with the sound of the tapping at the front door, Olo accompanies whoever goes to open it. The oak is not his home to open the door to others, but he will be there to welcome, or defend against, whoever might be on the other side.

Dwight 
Friday May 27th, 2005 3:19:01 PM

Responding to Kendry's invite, Dwight nods his head eagerly. "I would love to join in a real adventure, not mere happenstance like today was for me. I would need to send a letter to my Pa so he doesn't worry about me missing meals and such."

"I agree that there could be survivors, and only we could go and check. We could also confirm the whereabout of Morph."

As the conversation is interrupted by the tap on the door, Dwight moves to the back of the room furthest from the door. Hoping the family reunion is expanding and its not an unwanted visitor. In the case of the latter, Dwight palms his dagger.

Podo 
Saturday May 28th, 2005 12:16:33 AM

Podo also nods in agreement to Kendry's offer. "Its been a long time since I had companions on a journey. I'd love accompany you and your friends on an adventure. I can catch up on ol' times."

"Ah, Olo, do you have a spare bandage? I still have a few cuts and bruises.", says Podo while leaning on his staff. Grining, Podo says, "These sashes on my person 'old up me clothes!"

Olo - healing arts  d8+1=5 d12=6
Saturday May 28th, 2005 3:18:34 AM

Olo obliges Podo's request, using the wand of cure light wounds to restore 5 hit points to the monk. [Ignore d12 - the cat stepped on the mouse. Really!]

"Maybe you can get some new clothes?" Olo remarks to Podo.

Kendry 
Saturday May 28th, 2005 3:34:44 AM

As Aunt Marigold seems to open up, Kendry is more than willing to listen.

"You're going to get a familiar, sis? Well, you know, doncha, that it'll be your job to feed it and clean up after it. Are you old enough for such a responsibility?" he teases Selithe, in the style their Mama used to make sure they understood the ramifications of such requests.

As conversations progress, he jots down the words to the song he wrote for the baby girl, makes another copy, and gives one to the new parents.

"Airin, we perhaps can visit the Catacombs together - with Olo, and anyone else who cares to come. There is that kukri that he has. We're definitely not going to let Morpth have it, now, though he expressed some interest in it. As for the druidic vestment, you hang on to it until we get to the Catacombs. If it's not something you yourself can use for a while, it might be best to trade it in, for things we can use more immediately. Don't you think?"

"Good, Dwight," he says as he acknowledges his interest in joining the group. "Yes, write your Pa, so he doesn't worry for the wrong reasons." Likewise, he is pleased at Podo's acceptance. The Pipewood clan is doing well!

"Ah, food, yes, Olo, excellent idea."

But with the knocking at the door, Kendry's interest is evident. He approaches the door. If one of the midwives or other regular inhabitants of the oak is not present, then the young bard puts his eye to the little hole in the door, to see who it is who knocks. If who it is is known to him, or appears non-threatening, he will make bold to open to the person outside. If one of the regulars is inside the door, then he will leave that decision to her.

Patterton 
Saturday May 28th, 2005 4:01:47 AM

Patty turns upon hearing the tapping at the door. He rests his hand on the hilt of his sword and remains where he is as the others move in to investigate. Thinking it unlikely that Ebryon would bother to knock on the door, but not wanting to take any chances, the hobbit warrior remains alert and stays near Penelope and the newborn. If the guest does turn out to be dangerous, Patty will stand in front of Penelope to defend her and her baby.

Selithe 
Monday May 30th, 2005 12:48:44 AM

Selithe chuckles at Kendry's joke and gives him a gentle push, "Well, you know what they say, ig brother's are suppose to help their little sister."

Selithe chuckles and then looks to the door when she hears the knock. Selithe sighs as she hopes that it is no one to fight again and pulls her staff in close.

Airin quicky to Kendry 
Monday May 30th, 2005 3:12:14 AM

"Kendry I do agree with you on the Druidic Vestment. If you want to come to the Catacombs with me, you'd better hurry"

ooc : Kim, Airin has gone to the Cats on wednesday and is trading in her Greater Magic Weapon +3 potion. If you want me to I will trade the Vestment for cash or gems and bring that back for the rest of the group to be divided. Then those who want to can go visit te cats.

Visitors (DM Stephen)  d100=73 d100=4 d6=6 d6=1
Tuesday May 31st, 2005 8:00:22 AM

Everyone does their thing and others already plan what to do with recently acquired treasures. Mother and child sleep off the days ordeals. Husband sits in a chair next to the bed. He too seems emotionally exhausted.

A knock at the door brings the others back into a cautious state. The door is opened to reveal about 40 or so druids, all seem to be holding gifts of some kind. The one in the front speaks up. "My name is Savoulus, of the Ring of the Moons. We bear gifts for the newborn and the parents." He bows before whoever answered the door. They all appear to be remorseful and shaken. They have lost many friends and comrades this day. But they stand before you all with gifts. Gifts look to be everything from bounties of fruits and vegetables from the forest. Others have wood-carved animal figures. Several bring clay jugs wrapped in hemp rope for insulation. Some carry nothing but flowers.

Kendry 
Tuesday May 31st, 2005 9:13:54 AM

Kendry, who opened the door at seeing the gathering of druids, is somber in his greeting. "Welcome, Savoulus of the Moon Clave. Welcome, all. We share sorrow with you." He lets that statement stand for a brief pause. "But the second child is a beautiful girl. The space is small. Perhaps you can bring your gifts, and offer your blessings, four or five at a time. Penelope, the mother, and the girl child are asleep. Ellis, the father, sits beside the bed. I think your coming may do much to comfort them, following our distress. Give us, please, a moment to speak with the father. Savoulus, choose, please, four others to be the first to visit. I am Kendry." He waits to see whom Savoulus chooses. "Patty, would you go speak with Ellis about our guests? Let him know of their kind intentions."

"Airin, would you be so kind as to lead your brethren to visit the child and her parents in a moment?"

He then adds, "Excuse me, please, for shutting the door for a moment. We must gain permission of the matron of the Oak - though I trust she will permit your kind visit." He waits to make sure the visiting druids understand his request, then gently shuts the door - but gives his companions a moment to speak with the druids before he does so.

Once shut, he speaks with his friends. "I think we have nothing to fear from these guests. We fought on their side but hours ago. My suggestion is to welcome them - but remain alert. Any thoughts? Oh, Selithe, could you find the chief midwife, and ask her permission? Perhaps she would want to speak with the visitors before they enter, as well." He awaits the counsel of his friends.

Airin  d20+6=14
Tuesday May 31st, 2005 9:40:16 AM

Airin nods to Kendry when he asks her to let the Druids in once they are ready. In a way Airin is thankfull to Kendry that he gives her the chance to spend a small amount of time with them.

Instead of waiting inside, she waits outside closing the door behind her. Someone can knock on the door once they are allowed to come in.

Airin observes the Druids. (spot 14) She admires their abilities and longs to learn more about them.
She stammers : "Are you all Druids of the Culverwoods ? Does either of you know Mayzie ? She's a great friend of mine and tought me the ways to become a druid. Though a rookie I am now, I long to learn more about the Druids way of life."

Airin tries to figure out what races these druids are. Are they all Elves, are there Halflings, Humans ... etc.

Patterton 
Tuesday May 31st, 2005 9:52:48 AM

Patty eyes the druids with open suspicion, but when they claim to be bringing gifts to the young child, he settles down a bit. These druids have lost many of their number today and their part in the rebirth of Ebyron must have been born of ignorance not malice.

Patterton nods to Kendry and moves off to speak with Ellis. When he gets to him he says, "Those druids are at the door, Ellis. They say they want to bring gifts for the child. Are you up for seeing them or should I send them on their way?"

Podo 
Tuesday May 31st, 2005 9:14:39 PM

Podo hears the knock at the door and hears all that Kendry states. He learns from the conversation that a vast number of Druids have come to pay there respects to the parents. His only unvoiced question is "To whom are they paying homage? The Male or female child?"

Podo asks of Patterton if this behavior is normalas he has been away from the area for a while now.

While waiting for the answers to his questions, Podo will find a nice defensive position and stand his ground until told otherwise from either of the Pipewoods.

Olo (by Kim)  d20+4=9
Wednesday June 1st, 2005 12:21:22 AM

Olo attempts to sense the motives of the druids at the doorstep [Sense motive d20+4=9]. Well, they seem to be on the up-and-up.

Before the door closes, Olo steps up and asks, "Any word on your grand druid? Is he all right?" He's about to ask about Morpth, too, but then realizes that perhaps the timing for such a question is not yet.

After Kendry closes the door, he says, "Maybe we should bring the family out to the door, so that we don't have dozens of people trying to fit in at the same time. Somebody can watch from the windows up higher in the trunk, and others be next to them, just in case. Otherwise, that's pretty nice of them to come and visit, I'd say. And it looks like they brought some nice things for breakfast. Should we ask them if we should have a meal together?"

Selithe 
Wednesday June 1st, 2005 2:05:49 AM

Selithe looks to her brother and then the druids who have came to see the new child. Nodding she takes off quickly, her now platinum colored hair bobbing in it's pontytail as she goes to find the matron of the house. Once she finds the lady she explains whats going on to see what she thinks.

After finding out she comes back to the others and tells them what the matron of the oak said and also nods to the comment made, "Maybe having them go outside would be okay. We all will be there with them so if any trouble starts they surely can get into the oak here while we defend them as best we can."

Selithe nudges Airin and smiles, "I have to summon my familiar...maybe we can acompany each other? Would be great to have moral support when we both summon our going to be new friend right?"

(OOC:Stephen, can I rp out the getting of Selithe's familiar and minus the money from Selithe's money for it? I would really prefer rping it out rather then going to the Catacombs any buying one or something.)

Time to rest. (DM Stephen)  d100=46 d6=4
Wednesday June 1st, 2005 8:25:15 AM

Kendry does his best to accommodate the druids and regulate their contact with the child and mother. He does notice that it may not be best to have them come in. The door and rooms within are meant for small people. They would certainly feel cramped, once they squeezed through the small door. It may be best to bring the child out to them and present her to them all at once. Ellis doesnt want any visitors yet. He wishes his wife and child to have their well-deserved sleep uninterupted.

Airin goes outside the door and starts asking lots of questions. Savoulus smiles with the halfling's curiousity. He explains he doesnt know of a Maysie. He usually doesn't venture into the Crescent Valley too much. "Yes, most of us here are from here. Though some of us have traveled great distances to be here. As far as Dremoria."

Patterton keeps a watchful eye on the druids. When he asks Ellis about allowing visitors, he repeats what he would have told Kendry. "Let my wife and child rest for now. Then later on, we may show them my daughter."

Podo ponders if they druids have alternative motives for coming. However, its easy to assume that the druids have no idea of the child's gender. That aspect of the second birth has not been announced yet.

Olo tries to sense their motives. As far as he can discern, they are not trying to be deceptive. Most appear to restrain their sorrow from the loss of so many. Savoulus answers about the Grand Druid. "Their is no sign of him. He fell with the Fey King when the earth opened up and swallowed them."

Selithe asks the matron of the oak about allow the druids to view the child. She agrees it would be best to bring the child to them for a brief viewing. But for now, they should sleep. They are more welcome to wait until that time.

Savoulus and the druids more than willingly accept the terms. In fact they expected it. They set the gifts down at the base of the steps and start cleaning up the area. Others go back to the druid circle of stones to finish dealing with their fallen comrads. Savoulus says, "We will keep a watchful eye and guard the oak of any other possible dangers until you all are safely back home. Their has been a lot of excitement lately."

(Selithe may want to wait to get her familiar. You're about to get break really soon. If you try to start the process now, you will only be interrupted. The scene is not quite over yet.)

Airin  d20+6=23 d20+7=20 d20+6=20
Wednesday June 1st, 2005 10:58:20 AM

Just before the door closes, Selithe offers Airin to combine forces when they both make an attempt to summon their familiars. For Airin this will be easier for she allready has an Eagle she wants to perform a ceremony for. But she will gladly assist Selithe in her process.

"Certainly Selithe ! Let's do that when we get back to Hovel shall we ? We can take a little trip into the woods to find a quiet place where we both can meditate without disturbance."

Then the door closes and Airin talks to Savoulus.

Airin stays outside and joins Savoulus bombarding him with countless questions. She eager to learn more :-) You can hardly blame the young halfling lass to go nuts when suddenly soo many druids show !

"Where are you from ? .. if I may be so rude to ask ... Are you a member from the Ancient Circle of the Culverwood ? Where is Dremoria ? I have never left the Crescent Valley before ... I hope one day to explore the Wold myself ! "

Airin quickly checks if Savoulus has any druidic signs on his robes and then looks around to see if any other druids have signs. Mayzie thought her a few insignias so she might be able to identify some.

(spot 23)

If Savoulus isn't very talkative Airin wanders around a bit "spying" on the other druids. They ARE quite an interesting folk ... especially their gear might be interesting ... the Rogue in Airin suddenly takes the upper hand as she tries to detect interesting gear the Druids might lay aside, or gather from other dead druids.

(appraise 20 / spot 20)

ooc : I will not be here tomorrow and on friday. Kim will once again cover for me. Kim these are a few possible actions for Airin :

Suppose the group gets some time off, Airin will return to Hovel and recover the Eagle she left with Bobbles and Lomar. Then if there's time she will perform the ceremony to make the eagle her follower.

Should some druids introduce themselves to her as members of the Ancient Circle of the Culverwoods Airin will be very interested to learn more about them and maybe even question them about how to join their circle.
She will also ask if she can always come back to the druid altar in case she needs guidance of the druids.

She needs to find a way to heal her wounds (she's down to 14HP out of 18HP) She still has 2 wild berries but will have to inspect these to find out if they are still eatable !!

Airin's Char sheet can be found here :

Airin_Moondancer_Turnbell.htm

Patterton 
Wednesday June 1st, 2005 2:16:33 PM

Patterton notices Selithe's newly changed hair for the first time, now that the distraction of the druids seems to have settled down.

"Now, how did you manage that one, eh?" He says pleasently, gesturing at her hair. "It suits you." After a moment he continues, "I was a little worried when those spirits came out of the pumpkin and lifted you right off the ground...I,ah...well, you know. I'm glad you're ok."

Podo 
Wednesday June 1st, 2005 8:23:21 PM

Podo will exit the tree and spend time in the clearing with the druids. Hopefully they are in a talkative mood.

If any of them request help with their fallen breathren, although not a healer, Podo will accept and attempt to help the fallen druids.

If no offers or requests are made, then Podo will exercise preforming some martial art movements or "Katas" to stay limber and healthy.

Dwight 
Wednesday June 1st, 2005 8:59:59 PM

Dwight continues to stand furthest from the door listening to the various discussions with the Druids.

As the door is closed, he realizes the adventure his new friends spoke of is real. That it has already begun. He considers the best way to tell his pa that he plans on travelling with some new friends and not to worry without giving his pa the opportunity to change Dwight's mind. Dwight looks around for something to write on and begins a note to his pa.



Olo - Quick note re: HP 
Wednesday June 1st, 2005 11:44:52 PM

Airin should be fully healed. Olo healed her for 5hp on Wednesday May 25th. If that's NOT the case, let me know.

For the rest of you, if I happen to miss wounds, disease, poison, etc, and you want to bring it to my attention, best thing to do is post your status in the post header.

Put '13/19 HP' or something of that nature in the header and Olo will take notice.

Stephen, feel free to delete this post when you feel it's appropriate

Selithe 
Wednesday June 1st, 2005 11:49:48 PM

Selithe smiles and gives Patty a quick kiss on the cheek, "Thanks Patty. Glad you like it." Selithe chuckles as she thinks of the spirits, "Yes, it was something else. I can't believe I was almost tempted to use the crystal pumpkin for not so good purposes. Guess my darker side is alittle stronger then I thought."

Selithe nods and gives Airin a wink before going to relax alittle from the days activities. Selithe is looking forward to just a nice rest and everything since this has been a heck of a day. She looks to Kendry and speaks to him and Podo as she thinks, "A heck of a day huh? I can't wait for all this to get over with since it has been a trial to say the least."

Olo  d20+6=12
Wednesday June 1st, 2005 11:58:59 PM

Olo takes a moment away from his preparations for breakfast to circulate amongst the druids gathered outside the tree. Being druids they have healing ability of their own, but he wants to make sure none are silently suffering with major wounds. He will lend mundane and magical aid where appropriate.

With that done, Olo sets about the business of preparing food, hoping the familiar sounds and smells of a cooking breakfast return some sense of peace to those around him (cooking = 12) though he himself is still too much on edge to put his complete attention into it.

Kendry 
Thursday June 2nd, 2005 3:16:53 AM

"You changed your hair color again?" Kendry asks his sister, giving a light tug to her platinum ponytail. "Wow, and it's clean, too!" he joshes. "Careful, Patty," he says to his stout friend. "You've got to beware of a girl whose hair changes like the phases of a moon!"

He hands Dwight some paper and an inkpen. "Write him a good letter. If you want me or someone else to add anything to it for you, tell us, Dwight."

He checks up on Aunt Marigold. [BTW, what is the name of the main midwife here?]

Kendry says to the druids, "If there is one of you who is shorter - or can make himself shorter, and who knows how to cook - perhaps you can help Olo out with preparing a meal inside. Some of the gifts you bring can add to a welcome feast - slicing up some of the fruits and vegetables, cooking some as may be appropriate, and the like..."

He introduces those of his friends who decide to be outside with the druids, using formal names, and seeking to learn the names of as many of them as he might. He listens to the cadence of their voices, any differences in accent from one to another, and will mentally mark any unusual phrasing or memorable comments.

He asks whether some of them know his aunt, Nilli Bramble Pastna Pipewood, who lives in the Culverwood. "I did not see her last night," he notes. "But then I did not see all who had gathered. She lives many miles from this spot. She, too, is a midwife, and my father's maiden sister. Nilli is very wise, and can travel through trees. She took me once on a journey from tree to tree."

"If ... should Ebryon not have perished - what means have we to defeat him? I love plants, and growing things, and animals too, but I also like to keep thistles out of my wheat and corn, and ants out of my breadbasket. I think he'd like plants to just completely take over everything. Who can help us, should the need arise? I've heard of powerful adventurers who have power maybe in the neighborhood of someone like my, uh, 'cousin.' But, well, what do you all think? Do you know anyone who can help?"

On yet another sad note, and one with potential consequences to this fragile rapprochement, he mentions the two druids who attacked the tree last night, and notes the freshly dug graves. "We were going to bury them here, but, if you would rather do so elsewhere, we will release them to you. Or, if here is deemed a fitting place, perhaps we together might mourn them, and honor their memory in ceremony and song. I will make no secret of this. They attacked the tree and us, and we fought in defense. It was I and a few of my companions who killed them. And yet I sensed they were not entirely under their own control, or, maybe, quite in their right mind, or something, when they attached us. I am sorry. We feared for the lives of the babes and parents and caretakers within, not to mention the oak itself."

He comments on Podo's shadow fighting. "That's what Duncan does, lots. He's one of our friends from Hovel. He never talks, though, except in a language of hands and such."

The morning after. (DM Stephen)  d100=92 d100=65 d100=21 d6=6 d6=4 d6=5
Thursday June 2nd, 2005 8:24:59 PM

Savoulus chuckles from all the questions asked by Airin. "I am originally from Dremoria, but for the past 153 years I have lived here in Culverwood. My circle is the Ring of the Moons. We are druids that track and record the the movements of the sun, moons and stars. Dremoria is a wonderous place. Im from a city built atop the trees. A place called Burnt Eldor. It is far away in the Southern Continent. An ocean separates us. Im sure I will eventually go home someday. By the way, Clover here is a member of the Ancient Circle of Culverwood." Airin notices that Clover wears a vestment similar insignias that was taken from the dead druid. Very few of them look similar.

Patterton admires Selithe's new look.

Podo walks among the druids. They all give him a nod as he passes by. They seem preocupied with a discussion in a very strange but beautiful sounding tongue. So Podo finds a clear area and begins his exercises.

Flattery will get you everywhere with Selithe. Patterton gets a kiss for his compliment. She begins to wind down from the events of the night and early morning.

Dwight finds a small desk over next to the woodburning stove. There are a few sheets of blank parchment under a small polished stone. There is also an ink well and a writing quill.

Olo begins preparing breakfast. The druids look a little scuffed up, but no one appears to have any major injuries. Hmmm, its beginning to smell good.

Kendry makes his rounds. Teasing his sister. Warning Patty, giving Dwight some paper. He notices Marigold talking quietly with the midwife, Gilda.

The bard invites anyone able to squeeze into the tree to help with Olo's meal, and maybe add to it. One elf steps forward and morphs into a halfling. "Certainly, I can help. My name is Nelvasolas." He gathers several gifts from some of the druids and walks into the tree.

Savoulus answers Kendry when he asks about his mother. "I know of her but I dont believe our paths have ever crossed. I don't believe she was here tonight. Unless she was in a wild form, I saw no other halflings, other than yourselves."

Kendry voices his concerns about Ebyron. Savoulus sighs with disgust. "We were such fools. We played into his hands. Ebyron is a dire opponent to have. Im sure his presence is already felt by those powerful enough to sense him. Isnt there a keep near Angel Springs that is home to the Defenders of the North. They are also friends of the Gold Dragons, I hear. Maybe they know something about this already. Then again, they may not and need to be informed!"

After mentioning the dead druids, Savoulus looks out toward the direction of the graves. "Yes, I heard about the incident. They were misguilded zealots. Its certain they were members of the ..." and Savoulus changes to a whisper, "Conclave of Shadows!" Savoulus looks over his shoulder to see if anyone is listening. "The are a secret circle with members that belong to various other circles. They have different darker agendas that I find quite distasteful. Members of the conclave dont even know who their other members are, except for one, their leader. Their meetings are held in secret and they either remain masked or in animal form for the duration of the gathering. You did well to bury them. From the earth we sprang, so share we return."

You all begin to realize that you are feeling quite sleepy. None of you slept last night. (Roll Fortitude saves everyone.)

Podo  d20+6=15
Thursday June 2nd, 2005 9:25:44 PM

Podo feeling a bit wearing stretches a bit after his exercises. (Fort Save = 15) He will head into the tree to catch a short nap before breakfast. "Funny how in the excitment one forgets to rest."

Kendry  d20+1=7 d20+6=18
Thursday June 2nd, 2005 10:36:32 PM

Kendry listens attentively to Savoulus' whispered comments regarding the Conclave of Shadows, and nods at the information.

"Oh, perhaps eleven or thirteen days ago, I saw the mighty druid Myrridan walk through Hovel," he tells Savoulus as they speak together. "He disappeared into a tree. My cousin, Willoughby, was disappointed not to have caught up to him in time to chat."

Then, all of a sudden, he yawns a big yawn. [Fortitude save: 7 - he feels pretty tired.] With the tension mostly gone out of him now, he realizes that he should get some sleep. He will listen politely for a few more minutes to whatever the druid has to say, eavesdropping as well at conversations going on in sylvan or elvish. He listens to any druidic which may be spoken, in an effort to pick up on the sounds and shapes of that particular tongue. But then he excuses himself. "I must do as my newest cousin, and catch a few winks while I have time. Pardon me, I pray you."

He takes a few minutes to see to his donkeys, making sure they have food and water. "Sorry, girl, sorry boy. I'm just too tired to give you a good brushing right now." A thought occurs to him. "Say, if any of you has some extra energy - these donkeys could use a good brushing." He holds up a brush. Whether druid or someone else, he'll hand his brush to any who offers to help out.

He gives Selithe a whistle.

Kendry takes out some rope, and scouts out a good spot up in the oak tree. Using the rope to help in his climb [climb d20+6=18], he finds a good spot about 25 to 30 feet in the air. He takes a blanket with him. He takes a few minutes to tie knots every two and a half feet in a fifty-foot rope. He ties off one end to an adjacent branch, and loops the rest, so that he can drop it quickly should he need to do so, so as to use the rope for a quick descent. His knapsack goes on a little stub of an old broken branch. He checks to make sure that a few alchemical and other items are easily reachable at the top of and in some of the pockets of the knapsack. He takes another rope, and ties it strategically, so that 1) He won't fall out of the tree, and 2) He can grab it to help him move about easily.

After looking about to enjoy the view from higher up, and seeing what he can see, he wraps his blanket around himself, snuggling down where two fair-sized branches adjoin the trunk, and, thinking about composing songs about druids, and halflings, and the beautiful, mysterious Culverwood, Kendry falls asleep.

Patterton  d20+10=27 d20=12 d20+2=16
Friday June 3rd, 2005 12:02:58 AM

Blushing a bit from Selithe's kiss, Patty tries to suppress a delighted grin, but is only marginally successful. "I'd better go check on the grub." he says with a crooked smile. "I'll talk to you later.".

Patterton notices that some of the others are starting to feel sleepy, but the nights events have only served to heighten Patty's senses (Fortitude save 27 +6 fighter/+4 endurance feat). He decides to pitch in however he can, helping with the meal, grooming the ponies/donkeys and keeping watch over the oak and his friends. Patty will not sleep until after someone has taken his shift on watch or a hobbit offers to do so. He doesn't trust these druids just yet. (Spot =12, listen =16)

Olo  d20+7=21 d20+6=19
Friday June 3rd, 2005 12:29:25 AM

In the midst of his breakfast preparations, Olo notices some of the others start to lag due to lack of sleep. Funny, he thought to himself, I guess I'm still wound up from everything that happened (Fort = 21). With that thought, he finds himself once again seeing Ebyron and the druid being swallowed up by the earth as they were locked in combat. I'll bet a week's worth of breakfasts that we've not seen the last of him.

With that sour thought, Olo looks down to see that he's been absently stirring the same pot for a few minutes. With a start he brings his mind back to putting the finishing touches on various dishes (cooking = 19) and sets them out for whomever is hungry.

With his work done and the food set out, Olo finds that there's one thing he wants right now more than food. Leaving the meal for the others, Olo heads off a bit away from the tall oak and finds a quiet spot where he can sit and lean back against another tree. Slipping Wardd's symbol off of his belt, he holds it in his hands as he closes his eyes and starts to pray.

ooc: All of Olo's spells were cast within last 8 hours, so no spells are recovered.

Airin (by Kim)  d20+5=22
Friday June 3rd, 2005 6:22:37 AM

The lack of sleep has not slowed her down a bit [Fortitude save d20+5=22]. "A hundred fifty three years!? That is a lo-o-ong time!" Airin answers Savoulus, eyes opened wide. "Uh, so, how do you record the movements of the, uh, heavenly bodies? Do you write them down somewhere? You don't carve them in treetrunks or rocks, do you? Burnt Eldor - in the treetops? What kinds of trees? How do you go across the ocean? Do dragons fly over the oceans? Wondrous? In what way is Dremoria wondrous?"

When Clover is introduced, Airin says, in rudimentary druidic, "Lushly met, may things grow well. I am Airin, Clover." Then, in common, she asks, "Did I say that correctly? I'm just trying to learn, you see."

Then, a thought occurs to her. "Oh, I have a ring - I think it is of elvish styling, with leaves and vines." She takes off one of her gloves, and shows Savoulus and Clover one of the rings taken from the goblin leader, Bob, about a week ago. "Does the design look at all familiar?" she asks, hopeful.

She notices Kendry getting around to climbing the oak, and then Patterton brushing down the donkeys. But, as much as possible, she remains with the druids, asking question after question - about spells, and words in druidic for different plants that she sees, and animal names, and how to tell when the weather will change, and what does it feel like to change shape into that of another creature... until breakfast is served. Airin is hungry.

Selithe  d20+2=13
Friday June 3rd, 2005 3:38:08 PM

(Fort:13)

Knowing she hasn't gotten any sleep Selithe stiffles a yawn as she does feel tired and smiles as she sees Patty rush off in alittle bit of a rush anyway.

Selithe smiles and looks to Kendry when he whistles and moves over to him, "Need something brother?" Selithe waits to see what she can do to help him before going to get a place to sleep also. She thinks this over and decides to go speak to the matron of the birthing tree and asks if there is a room she could use to get some rest.

Kendry to Selithe 
Friday June 3rd, 2005 6:34:24 PM

The whistle Kendry gave Selithe is a little metal object which, if blown, emits a piercing, shrill sound. "If something happens, and you need to get my attention quickly, just blow on this little opening, here, and it will make a loud sound, coming out of this little opening, here."

Myrridan Arrives


To bed we go. (DM Stephen)  d100=5 d100=53 d100=8 d100=33 d6=1 d6=2 d6=1 d6=5
Friday June 3rd, 2005 7:07:33 PM

Podo finishes his exercises and decides it necessary to take a nap. So does Kendry, especially after climbing up the side of the tree. He probably meant to have a proper view of the area from his height, but for now all he can see is the inside of his eye lids. Selithe is led to a empty room. There is a small single bed, not too shabby.

Olo and Clover finish preparing the meal, and the shapeshifted druid sets out a cloth on the ground outside, pinic style, and starts arranging the different dishes for everyone to pick and choose from. Olo goes off to pray before people starting being served. Several other druids return from the forest with a bounty of wild vegetables, fruits and nuts. One even brings half a dozen fresh rabbits to stew.

An enthusiastic Airin tests her druidic tongue with Clover. He smiles and says, "You did well, I could understand you. But you need to practice." Airin then decides to show both Savoulus and Clover her elven rings. "Where did you get these, Airin?! These are family rings! Quite distinguished families at that." Both druids look at each other in shock.

Patterton blushes from Selithe's kiss. Goshh! He spends his time helping Kendry tend to the animals before the bard climbs the tree. Though out of the corner of his eye he sees a cloudy humanoid figure in the sky. It approaches the tree on a gust of wind that blows at the leaves. The figure lands and the cloudy body materializes into a tall human. A hush falls over the druids in the clearing. The human has long dark hair. He's armored in what appears to be dragon skins. A brilliant green cloak is draped over his shoulders. A garland carved from jade rest upon his head. He looks to you all and says, "What has happened here?"

Patterton  d20=8
Saturday June 4th, 2005 3:00:27 AM

Patty walks up to the armored man and plants his hands on his hips. "A birth, for one thing. Who might you be, then?" He eyes him warily, but does not draw a weapon reasoning that if the man wanted to start trouble with a party of halflings and an enclave of druids, he would have been less direct about it.

Sense motive=8

Dwight  d20=15
Saturday June 4th, 2005 6:47:23 PM

Dwight, more eager to eat than sleep, puts his energy into writing the letter to his pa despite all the actions about him hoping to finish as the food is ready.

"Dear Pa," he begins and then with some difficulty continues. "I have been asked by a few friends to help in a matter of great importance. While I cannot say, mostly because I do not know the details, I assure you I will try to make you proud of me."

"I'll send letters as often as I can updating you on our progress towards our beneficial goals. I'm sorry I will not be around to help tackle those newest saplings this week, but I strongly believe this to be more beneficial to me, and you, and perhaps to the entire Shire."

"I saw the wildest things today occur in the Druidic Grove and an even more wonderful birth than those tall tales you have always told me. It is difficult to put to words, so the details must wait until I return and have more time."

Signed
Dwight Twiggebundler,

As Dwight finishes the letter he rereads it over several times wanting to say more, but not knowing how to explain such weird things he has seen in the last few hours.

Podo 
Saturday June 4th, 2005 8:39:43 PM

Podo rolls over and off the chair he was napping on. "Thud!" "Ouch. I'll need to remind myself that the floor has less hazards."

Picking himself up off the floor, Podo wonders why the druids are bringing gifts to the Halfling family of Ellis & Penelope. "I must remind myself to ask them.", he says quietly to himself.

Podo Stretches and yawns a bit, and relizes he is hungry. I must see to some food and what my new found friends have prepared for us and the others. He heads outside.

Once outside, he will head to gathering spot for the feast. If he sees the one called "Savoulus", he will ask why the druids bring gifts to the halfling parents of the new born girl child asking if this female child is royality.

Kendry, fast asleep  d20+1=9
Saturday June 4th, 2005 11:25:51 PM

Kendry, sleeping up in the oak tree, continues to snooze. [Aw, I wanted him to wake up!]

Airin (by Kim) [Fortitude save: 12]  d20+5=12
Sunday June 5th, 2005 8:58:17 AM

"Oh, I will practice," Airin answers Clover. "And it's so-o-o good to have so many druids here," she says, looking about her "- never have I see so many in one place!"

When she hears the response and senses that Clover and Savoulus are taken aback at her possession of the ring [she only showed one at first, but, seeing they somewhat recognize it, also shows the other elvish ring], Airin looks around at her friends, and thinks for a moment. "Well," she begins, slowly, "some of us were up in the woods, near the river. Some goblins ambushed us, and took our boat. We caught up to them early the next morning, and defeated them. Their second leader had these rings on him. He died." Much shortened, that version of the story, but the truth. "Do you know the families? We - my friends and I - would like to return the rings to their families." Thinking that, maybe, she can trust these folk, she shows them the other two rings, as well. "He had these, too. Surely, the families to whom they belong would want them back. We just need to know where to find them."

When the newcomer shows up, clad in green and jade, Airin grows suspicious. She pockets three of the rings, and places the glove over the one hand with the elvish ring, and looks around. Her instinct to hide is strong - to look for a good place to get out of the way. But, well, Patterton gave a good answer. A birth. Well, there were two, really. Maybe more from other mothers. Should they tell him about Ebryon? Who is this man? A help, or a threat?

Selithe 
Sunday June 5th, 2005 12:32:14 PM

Selithe thanks the matron of the oak for showing her a place where she can cetch some sleep and quickly hits the sack. After all the days activities it doesn't take her long to be fast asleep also.

As Selithe sleeps she dreams of the spirits from the crystal pumpkin and also of a mean satyr and such.

Olo 
Sunday June 5th, 2005 10:06:48 PM

and Olo remains deep in prayer...

ooc: Unless something loud happens, or someone specifically looks to get his attention, Olo remains in prayer for about an hour.

DM Stephen 
Monday June 6th, 2005 7:29:18 PM

(Sorry for the wait. The storms last night knocked out my electricity for a short while. When the lights came back on, the phone lines were still dead. But they appear to be fixed now (just got home from work). Will try and get a post in as soon as possible.)

A Visitor. (DM Stephen)  d100=62 d100=99 d100=3 d6=5 d6=5 d6=2
Monday June 6th, 2005 9:08:58 PM

Patterton eyes the tall human as he approaches. The human turns his gaze to Patty with a very serious expression and walks on over to the hobbit warrior. As he gets closer, you cant help but think that he looks familar! He wears a pendant identifying himself as a knight of the realm. "My name is Myrridan the Wild. Who are you, and what is this 'birth' you speak of? I sensed a great disturbance in nature and found the aftermath of a battle that has killed countless lives and reduced the ancient druid stone circles to rubble! Now, I expect you to elaborate on what you know, if you know anything at all." All the other druids just look at each other with surprised expressions on their faces. Many know of this man, but have never looked upon him before.

(Back story: You all know of the 'Defenders of the North'. They're an adventuring group that has a keep just outside the Crescent Valley capital of Angel Springs. Their exploits are well known over most of the Wold. It's well known that Myrridan as a epic level druid)

Dwight spends his time writing a letter to his father. He reads over to see if everything is acceptible. (Listen check 12, to hear what is happening outside.)

Podo gets up from his slumber to sample at the dishes provided by Olo and the druids. He asked Savoulus about the gifts and the child's status in the upper classes. He answers, "One of the fold informed me that the young mother was having another child. We come to honor the child and to thank you for saving our lives." The druid turns the question back at the monk, "Royalty ... I dont know?! Are they from the family of a king?" Podo cant help but notice the visitor.

Kendry snores away up in the tree. (Listen check 13 to wake up.)

"Goblins," snaps Clover. "You got these from goblins! Oh mother wold!" Savoulus turns to Airin and picks up where Clover left off. "This is the ring from a well known family named Telperiën. They are a family of artists. Muscians, painters, and craftsman. I wonder which Telperiën it belonged to!"

Selithe sleeps a very comfortable sleep on the bed provided by the matron. (Listen check 16 to hear whats going on outside)

Olo continues to pray. Myrridan does not appear threatening.

Dwight  d20=20
Monday June 6th, 2005 11:12:20 PM

Finishing the letter and feeling it is the best he can offer Pa at the moment, Dwight hears (natural 20) new conversations and looks out a nearby window to take in the new visitor.

Noting Myrridan does not appear threatening, but feeling his presence must be at least as important as all the druids at thefront door, Dwight moves to awaken the other friends who took to napping.

Tapping Kendry gently on the shoulder, "Kendry, I hate to disturb your much needed rest, but it seems we have another visitor, perhaps as important as all the druids. I felt we should all be present to help decide on the next steps"

Then Dwight goes in search of Selithe. Realizing the letter is still in his hand, Dwight folds it neatly and stuffs it in his pocket for later mailing.

"Excuse me, Selithe, excuse me, the oak seems to have another important visitor. Perhaps you can join the others with him outside."

Whether they follow or not, Dwight goes outside near Myrridan.

Selithe 
Monday June 6th, 2005 11:25:17 PM

(OOC:Not rolling a listen check since Dwight is looking for her and going to wake her up.)

Selithe sleeps in the bed offered her and enjoys the sleep. She continues to dream of satyrs and crystal pumpkins, spirits and such till Dwight comes in to wake her up. When he speaks she quickly jerks up and one hand shoots to her staff in worry. When she notices Dwight she sighs in relief, "By Warrds toes, good thing I noticed who it was. Don't you know to knock or something first? I mean i might of attacked you."

Selithe seems just abit jumpy but considering everything that happened recently it should be understandable. After a moment she smiles to Dwight and nods to him, "Sorry Dwight. You just startled me is all. If you don't mind though I need to dress."

Selithe stands with a blanket around here and taps a foot while waiting and then gets dressed after Dwight steps out of the room.

Airin 
Tuesday June 7th, 2005 3:53:46 AM

"Telperiën ... never heard of." Airin says to Savoulus. She wants to get more information but it feels rude towards the newcomer. "This family is not from the Crescent Valley are they ? Where do they live ... or ... lived ? Are they halflings ? Where can we find their ofspring, or the ones these rings belonged too ? "

Then Airin notices the Insignias on Clover's Vest ... they are EXACTLY the same as the ones she saw on that Druidic vestment they took from the druid they killed. Airin was going to sell this vestment and divide the gold, but somehow it feels right to return this vestment to its rightfull owners, The Circle of the Culverwood. An acient Circle of Druids that live in and protect the culverwoods.

(ooc read up on druidicism and the druidic circles - if you're interested that is :-D )

Reluctantly she takes the Druidic vestment from her backpack and offers it to Clover.

"We took this vestment from one of the druids we had to defend ourselves from. I clearly saw this was a vest of great druidic power and did not want to see it go to waste. First I wanted to keep it till I was ready to use it myself ... but in the end I think it would be best to return it to it's rightfull owners. I noticed the same insignias on your vest, Clover, so I assume it belongs to the Circle of the Culverwood ? Please forgive me for taking it - I am extremely keen to find magical items so I can explore my own druidic powers ..."

Then she turns to the others hoping they will not hold her responsible for giving away a perfectly 10 000 gp vest ... gold usefull to all of them ... including Airin.

She hopes the Myrridan will not be offended by Airin's chatter behind his back.

She turns to him and then realises an Epic Druid stands before her ! Soo little druids she saw in her life ... so many in this hour of day !! She gazes mouth wide open unable to say anything decent right now.

Podo 
Tuesday June 7th, 2005 9:10:07 AM

Hello Sir. I am Podo Danderfluff Pipewood. I am a humble traveling Monk of Domi. Although I can not help you with some of the details, I can offer you my version of what has happened having had a turn of two trying to survive a vastly bizzare fey critter; that is of course if you'd like to hear my version. There are others here that have a better experience than I. If you are looking for one that could aptly explain the turns of events, I suggest you see my relative, Kendry. He is a bard of somewhat great renoun.

Podo will then attempt to fade into the background more than happy to allow others into the spotlight.

Podo will do his best to go back to eating fruit; grapes if there are any; and watch the proceedings from earshot.

Kendry  d20+6=7 d20+6=22 d20+6=12
Tuesday June 7th, 2005 1:02:08 PM

Kendry is deep in sleep [listen, d20+6=7 (natural 1)]. Now, if Dwight actually climbed 30 feet up the tree, and then jostled the sleepy bard's shoulder...

"Eh? rest... visit... druids... steps," he mumbles back to whoever is talking to him. Who is that? He ever-so-slightly opens one eye. Oh. It's Dwight. The new guy. Without his mother's paternal name. Long story.

He reaches out for one of the ropes that surround him. He yawns terrifically. "Is it time for breakfast?" he asks, and with that thought gaining some motivation to overcome his weariness, and actually get up. He asks Dwight - yeah, Twiggebundler, it is - to repeat what he just said. One - no, two more yawns, and a stretch.

He looks down over the scattered gathering. Sees a tall fellow in bright green talking to - mainly to Patterton. He stretches his shoulders, takes up his knapsack and hefts it, one strap at a time, onto his shoulders. "Thanks, Dwight." He reaches out for the knotted rope, and climbs about halfway down [climb 22]. He wraps his right leg a few times around the rope for an anchor, and calls out, "Sir - you there with the jade thingee on your head - what can we do for you today?"

When the man turns to the sound of his voice, Kendry's jaw drops. "Hey. Say. It's Myrridan! Saw you pretty near a fortnight ago - you passed by us - looking more like a halfling, and my cousin, Willoughby, tried to catch up to you just as you were stepping into a tree. I'm Kendry. Leafwin Pipewood, that is, Kendry Leafwin Pipewood. Well come, lord druid, well come. Did Patterton tell you - say, that food smells good 'n ready - tell you about our satyr cousin? Name Ebryon. Was born near midnight. Grew up in fits and starts ... just a second." He climbs down the rest of the way [climb d20+6=12], then walks over by Patterton. "Did you tell him about him talking just a few minutes after he was born? And when he said, through his mother before he was born, that the stewards were dead - dead - dead? And he told Lemtrovex to stay out of his way? Spit on Aunt Marigold? Kissed some lady elves and some fae - kind of in ways you shouldn't maybe do in public. And he told us how hobbits were created - and a bunch of other types of folk, too. Talked subtly, and - he's a bit of a dissembler, I think. Oh, and all those elves and fae singing and chanting ahead of time, and the big block of stone where cousin Penelope gave birth to the satyr? And the grand druid was singing a countersong, kind of opposing most of them. When he found out a couple of elfs wearing masks - an owl and a wolf - tried to burn down the Whistler Oak, right here? How he beat another elf with a mask, knocking him to the ground, then had Morpth cut off his head with an axe?" Kendry pauses for just an instant with an involuntary shudder at this thought.

But then he barges ahead with more: "And the big fight that got started when it turns out he was thinking it was the druids who were the stewards, and he was going to kill them - and he had a crystal pumpkin that he used to cause lots of havoc - after making the sun come up in the middle of the night, and making plants start growing real fast all over the place. Did you tell Myrridan about that, Patterton? Oh, this here is Patterton, my cousin. And this is Myrridan - he's one of the Defenders of the North! Great group of heros, they." Kendry waits to find out if Patterton has gotten this far in telling the story, but can't seem to repress himself from adding, "And the grand druid fighting Ebryon, and they got swallowed up in an earthquake!? Did you get to that part, Patty?"

Kim - Aside 
Tuesday June 7th, 2005 1:07:43 PM

[OOC: So much for Kendry's reputation as a bard of somewhat great renown! ;-) ]

Patterton 
Tuesday June 7th, 2005 5:54:12 PM

Patty listens to Kendry's explanation of the nights events, without taking his eyes off of the newcomer. "Well, I suppose there is no point in being closed lipped about it now. You'll have to forgive me for being so suspicious, sir. I was not aware who you were and we've had a bit of fright tonight, let me tell ya. My cousin speaks the truth. This Ebyron killed dozens of the enclave before we able to subdue him and destroy the cursed pumpkin he used to murder the druids. Then, as Kendry mentioned, the elder druid faced him in combat as we fled with Penelope who was about to give birth for a second time. As we took to the woods, both Ebyron and the elder were swallowed up in an earthquake. He was a brave man and, without a doubt, saved our lives. Then we reached the sacred Oak and Penelope gave birth to a second, and this time "normal", child. My name is Patterton Cloverturn Burrow, by the way." The young warrior extends a hand to the tall man for a handshake.


Olo 
Wednesday June 8th, 2005 12:10:12 AM

Olo finds solace in his prayers, the normal sounds of the forest and the muted conversations behind him at the large oak. With a large sigh, he feels much of the tension leave his body.

For a moment he wonders what his friends and the druids are speaking of, then pushes the thought away. It would be talk of Ebyron and things to come, or perhaps of things already past. It didn't much matter he supposed, for Olo was quite lucky and his feet would most likely find the path they were intended to follow regardless of how much talking was involved. Comforted with that thought, he returned to his ministrations.

Conversations, Exchanges (ADM Kim) 
Wednesday June 8th, 2005 5:28:17 AM

[OOC: Folks - Stephen has asked me to fill in for him for the next two weeks. Apologies, but right after agreeing to do so, I've gotten hit by quite a few things. Thus this extremely short post. Will not likely be able to post again until very late tomorrow night, and then not again until Monday. -Kim]

Myrridan absorbs what Kendry and Patterton have to say. "Ebryon, eh?" He paces back and forth. "Can you give me more details on what he said?" he asks, looking to the halflings, as well as to the druids. "And," he adds, looking at Kendry, "perhaps in a more linear order?"

Clover accepts the offered garment. "Thank you, Airin." He answers her questions about the family. "We should be able to contact someone from their family. It might take a little time..."

Breakfast is served, and the druid who helped out Olo offers some wonderful dishes. The word from the birth room is that mother and child still sleep, but, perhaps soon they will awaken.

Airin 
Wednesday June 8th, 2005 10:02:08 AM

Somewhat dissapointed by the brief answer from Clover (she had hoped Clover would invite her into the Circle of the Culverwood - or get a different award for the group - if neither she should have sold the damn vestment after all) says to Clover and Savoulus : "I hope we will meet again so we can find out more about the family these rings belonged to, or who knows I may even visit the druids in the Culverwood someday."

Then she turns to Myrridan.

"Greetings Master Druid. I am Airin Moondancer Turnbell. Little druid from the Crescent Valley. I am yet exploring my new powers granted to me by the forces of nature. Allow me to help clarify dear Kendry's ramblings."

Slowly Airin starts to walk back and forth as she tells what happend in the past hours.

"It was very strange. Penelopee, the woman who gave birth to Ebryon, the Fey King, was brought to the woods by us and our aunt. Once we got here a group of druids ambushed us and we had to kill 2 before we could enter the sacred oak.
But once inside Penelopee started rambling strange words ... "EBRYON", then "Lemtrovexx, Lemo, Lemtrovvv your time comess" and then "time reclaim whats MINEE!! Oh stewards ... you are dead, dead, dead, dead to meeeee". For us this did not mean much ..."

Airin looks around ... this IS a lenthy story, but hopefully the crows isn't falling asleep.

"A few moments later Penelopee walked out of the oak - in labour - and walked straight to the druid circle in the woods. We followed her. She laid down on an alter and all around it were hundreds of druids. There Penelopee gave birth to the Satyr, Ebryon ! In only a few minutes he grew up to a full grown satyr !! He introduced himself as the Fey King. He practically laughed with our attempts to talk to him. It almost felt as if he could hear us think. Sadly enough Morpth, a companion of ours, offered his service to Ebryon ...

Then Ebryon told us a fairly interesting story. He told us how us Halflings became soo small. He told us it was the envious human, Elves, dwarves and Half-Orcs that made The Jericko turn us into small beings ... " suddenly Airin looks up to Myrridan asking : "Is this true ?"

Then she continues ...

"He swore to punish the Stewards, whoever they may be, those who bring civilisation to the Wold, Cities would crumble, towers would fall ... then when the sun rose way too soon over the horizon Ebryon yelled that it has begun ! ... though we don't exactly know what."

Then Airin hesitates to go on ... this is the point where Ebryon persuaded Mortph to chop the head of the fallen druid . She swallows the lump in her throat and gathers her strength to continue :

"Then Ebryon forced our relative Morpth to turn to evil and kill a helpless druid by cutting of his head ! It was as if Morpth turned to grey ... all joy and happyness was sucked out of him when he took place at his new masters side."

"When kendry here asked him about Lemtrovex, Ebryon got pretty annoyed. But he went on ... he holds Alemi responsible for the Wold straying from its potted course. He claims he's older than alemi, that he knew Alemi when he was just a human man, that Alemi was selfish and greedy, obsessed with power and riches. That he then started to call himself Lemtrovex ... Even though he holds Alemi responsible for this Wold's current state he has no quarrel with him unless he interferes with Ebryons plans. And ... ultimately he said we can pray to Alemi all we want but that he would not be listening."

Airin quickly takes a sip of water for all this story telling is drying her out ...

"Then in the end he got a Crystal pumpkin. One that he cherished a lot. He called it the Jewel of the Vine. Then suddely hell was unleashed. The Grand Druid tried to destroy Ebryon, he be was unscathed. He then used the Jewel of the Vine ... some sort of energy killed over half of all druids !! My friends here were very brave in battle - I was hiding a little further to arm my crossbow - and in fact Kendry was able to pin Ebryon with his favourite weapon , a tanglefoot bag ! But in front of our own eyes he turned to a watery pool !! Treants came to fight the druids, Earth elementals jioned in ! In the end Selithe, Kendry's sister, was able to destroy the crystal pumpkin much to Ebryons dismay. Just as we were about to run away Ebryon who we thought was destroyed turned into a Water Elemental !! At the same moment Penelopee gave birth to another baby !! A baby girl !

The Grand druid orders us to run away and he casted a powerfull spell that cracked open the Wold and swalled both the Druid and Ebryon ! And that was the last thing we saw about them ... we never saw Morpth again either. We can only assume he was consumed by the Wold as well ..."

Then Airin finally stops talking. It was a lenghty story, but this great Druid deserves the whole story. A story of friendship, fear, bravery and mourning the ones we lost.



(ooc : oops this got lengthier than I thought ;-) )

Olo 
Wednesday June 8th, 2005 10:56:01 PM

Done with his prayers now, Olo pushes himself up to his feet with a quiet grunt. Dusting his hands off on his pants he quickly heads back to see if there's any food left. He's fed his spirit and now it's time to feed his body.

Olo takes a quick look at the old oak to see if perhaps Penelope has made an appearance before his nose and his stomach lead him to the various plates and dishes still laid out for breakfast. It's time to eat.

Patterton 
Wednesday June 8th, 2005 11:20:49 PM

Patty nods along solemnly as Airin tells of the perils they had just faced. "That's about the size of it. Are you familar with this Ebyron?" He says after she finishes.



Dwight  d20=10
Wednesday June 8th, 2005 11:23:15 PM

Dwight takes his times climbing back down the rope, and joins the the newcomer in time to hear the events told by Airin. Listening intently, Dwight realizes that today he was part of something much bigger than he imagined. Hearing told, seems to confirm that it wasn't all a dream.

As Airin finishes, Dwight introduces himself "I am Dwight, Dwight Twiggebundler, ahh, sir," finishing with an awkward bow.

Selithe 
Thursday June 9th, 2005 12:14:35 AM

Selithe comes out dressed in clean clothes and squints her eyes as she looks at all the druids and then she spots Myrridan and is quite shocked to see him. Selithe remembers things told of this man and even heard some rumors about him in the jail she spent time in.

Hearing only part of Airin's retailing of the story though but cetching her part in it and chuckles as she moves up beside Airin, "Greetings Myrridan. My name is Selithe, the sister of Kendry that you heard about. I feel that maybe my friends give me more credit then I deserve however....you see, when I grabbed up the crystal pumpkin a power flowed over me that was so very hard to resist, even now I can still remember the power. It almost drove me over the edge to a darker side but there were spirits inside the pumpkin begging to be released. I did nothing more then release those poor spirits." Selithe pulls up her new necklace to show Myrridan, "The spirits gave me this as a gift for freeing them. I still don't know what it does for sure but it is a neat and beautiful item."

Selithe shakes her head and shrugs, "I regret to say that other then breaking that crystal pumpkin I was less help then my friends." Selithe blushes and half whispers, "I mean, I'm still only a novice to the arcane arts and my fighting skills are very limited." In her her embarassment of her skills infront of someone such as Myrridan, Selithe begins slowly shuffling and playing with her deck of cards...a sign of her nervousness.

Airin 
Thursday June 9th, 2005 11:37:42 AM

Airin looks around, happy that most seem to confirm the story she told. Yet she pinches Selithes hand when she tells about the necklace ... Airin deliberately left this out of her story, not sure if she was allowed to tell this to a "stranger" ...


Podo 
Friday June 10th, 2005 12:25:00 AM

While gently eating fruit, Podo will take care to listen to the stories as told by his new companions to this Northern Defender. He will try his best to piece together what happened so as to get a good handle on what transpired prior to his arrival.

Kendry 
Friday June 10th, 2005 7:11:27 AM

When Myrridan mildly rebukes him, Kendry appears chagrined. As Airin takes over and does a good job of telling the story, he goes ahead and grabs some of the good food for breakfast, but keeps his ears open to what she and others have to say.

"Well told. Only one detail I would clarify. It was about the time that Ebryon adapted a different form that Penelope started experiencing renewed birth pangs. At the grand druid's urging, we carried her away. The girl was born here, within the tree, and not at the now desecrated site of her," and he coughs before finishing the sentence, "brother's birth."

Myrridan (ADM Kim)  d20=18
Friday June 10th, 2005 7:41:50 AM

Myrridan gives close attention to the recounting of the story. He acknowledges person's introduction. He, too, takes some food as the tale unfolds.

Patterton's question he answers thus. "I know that ages ago there was an 'Ebryon' who was placed in a long sleep by a power known as the Lady Maab. She did not trust him. The elves, Woldwide, have been drawn to reawaken a sleeping power. Many have cooperated, some have resisted. Dreams and visions of coming changes are widespread. We must seek to learn more."

Selithe's charm necklace he takes a moment to inspect. "Huh. Benign magic," he says. "How was it you released the spirits?" Myrridan asks her. The hint of a smile briefly crosses his lips as Airin pinches her.

Myrridan (ADM Kim) (continued) 
Friday June 10th, 2005 7:45:41 AM

"If any of you recall more of what he said, perhaps you can take a few minutes to write it down - or tell me, as you wish. Now, this girl, newborn, lies within?" he asks. "Ebryon's sister?"

Clover (ADM Kim) 
Friday June 10th, 2005 7:55:52 AM

Clover takes Airin aside shortly after she gives her discourse on the events surround Ebryon's coming. "Entry into the Circle of the Culverwood is not likely offered. I will speak with others. If they concur, a test will be given. If you accept, and succeed, and objections are overcome, then ... it may be possible. Do you fear a test, Airin Moondancer Turnbell?" His eyes probe hers.

Airin to Clover  d20+1=14
Friday June 10th, 2005 8:44:08 AM

The little smile on Myrridan's face did not go by Airin's attention and she tries to sense his thoughts ...

(sense motive 14)

Looking straight into the eyes of Clover Airin says : "No, I do not fear a test ..."

"Exploring the powers granted by nature will be a major part of my existance. If I can find guiding to do this no test will be too big. Still, I am but a starting druid and do not know if I will qualidy to pass this test."

Considering the things that happend so far she continues :

"Especially with the latest things that happend understanding nature will be vital. As we grew from the Culverwoods it will be our task to protect it from evil ..."

She starts to feel hungry now ...

"Please Clover, share this breakfast with me so we can talk more. I have told Myrridan what I know, there's little I can add to that."

She walks over to the breakfast table, takes a plate and starts to eat (thanking nature for the delicious fruits)


Other things (ADM Kim) 
Friday June 10th, 2005 8:55:29 AM

The breakfast is excellent. Other druids introduce themselves to the party. Old Garno the Brown, Master of Dirt, is clad in a complex garment of brown wool - full of slits and pockets and layers and buttons. He hails from north of the Peaseblossom River, not many leagues from Trader's Corner. Simone the Silver, a comely elf, also called Daughter of Stars, has hair close in color to Selithe's ponytail. "I heard the song - but it felt, somehow, wrong," she says, referring to the call of Ebryon. "Thank you for coming to our aid," she tells the party.

Breakfast is consumed, then dishes are cleared away, some of the other halflings who have come for forest births, and to assist, doing much of the work. A new mother comes out, bearing twins in her arms, assisted by her husband and sister. Her checks glow pink. At first, thinking it to be Penelope, one of the druids lays a gift of silvered leaves at the feet of the woman. The husband, surprised, thanks him, and takes up the leaves to show his wife. From pink to red go her cheeks. "Thankee, thankee," she says. "These are my two new dears. The boy, he is Brox. And the girl, we've decided to name her Breeze." The aunt, whom some of you have seen walking briskly about, picking up linens and such within the tree earlier, asks, "Would you good druids have a blessing for these twins?" It is learned that the husband is Bo 'Boxer' Oakendale Pastna, his wife is Sissy Burrows Tumblefoot Pastna, and her sister, the children's aunt, is Becka. Becka says, "Well, now, Sissy, you have six. Almost as many as me!"

"May Brox grow strong as the oak in which he was born, and the branches of his life provide shelter to many," offers the druid Savoulus as he holds his hands above the tiny boy's head. Then he moves his hands to hover above the girl. "May Breeze be one who refreshes many, who brings life and health, and who is a force for change and cleansing. Blessings to these babies." He starts to turn away, but then pauses. "I am Savoulus, of the Ring of the Moons. Would you send me the twins, the summer of their tenth year, for a time? If you would, I could offer them some training."

The parents look at each other, exchanging unspoken conversation with their eyes. A slight nod from her, and he answers. "Yes, sir, Mister Savoulus, sir. Th-that would be, would be, that would be fine. Fine with us. Sir. And, uh, I'd like to add a middle name to our son. He will be Brox Oaken Tumblefoot Pastna."

Many of the other druids come to offer their blessings as well. But they seem to be waiting...

At last, they awaken. (ADM Kim) 
Friday June 10th, 2005 9:39:06 AM

Clover does breakfast with Airin, asking her questions about her upbringing. He also points to various plants around the oak, asking her to name them. Pleased with the ones she knows, he gives her the names of the ones she is unsure of. "Learn the plants, Airin, know the plants of the forest. They will be your friends."

After the many blessings, the Tumblefoot Pastna family gathers their things, and, the babies bundled into a hand-drawn cart which Bo guides, a boy, perhaps 12 years or so, walking beside, wife and sister in law walk next to Bo, and they take the path back to Crescent Valley. Savoulus has a quick word with a small group, and an elf and half elf step out to accompany the family on their way.

Just about this time, most of the druids who had gone back to the battlesite earlier return. They bring with them three more than had been with them earlier, plus one more who is carried on a litter. The Master of Dirt takes some time with her. After a few minutes, she sits up, holding her head.

Then, Midwife Gilda appears at the door, along with Marigold. "They are ready," she announces.

Ellis steps out the doorway, and holds his hand. Penelope takes it, and steps across the threshold. In her arms, nursing, is the sweet little girl. A shawl offers at least a bit of discrete cover.

Ellis appears both proud, and a little nervous. But his words are spoken well. "I am Ellis. This is Penelope. This is our little girl." He looks down. "This has been a ... difficult night, and morning. I apologize for what our son has done. We had no idea." He shakes his head. "But this - this is our daughter, our very own." The new father's joy and pride is evident. "And we will raise her right, we will," he says with grit, determination, and maybe even defiance, as though he is about to engage in battle, and he looks on his wife's face. His expression softens. "We have come to ask for your help. It is time to name our daughter. Now, we don't promise to please everyone, but we would like your suggestions. And, if you would, your blessings on the little girl, and her mother."

Various Asides (ADM Kim) 
Friday June 10th, 2005 10:54:09 AM

A little earlier, during breakfast, a short human druid spoke with Podo. "I saw your exercises ealier. You are a monk, no? So am I. I studied martial movements for some years, and along the way learned to love the ways of nature. Do you know your throws?" he asks. He offers to spar a little, "Just for practice." If Podo accepts the offer, he will see that Linder - 'the leaf mover' - is quite competent in the combat arts, indeed. He offers a few pointers, here and there, as well as a word or two of praise. His style involves quite a few spinning attacks and defenses.

Nelvasolas, who helped Olo with breakfast, hands him a little booklet. "These are some of my favorite recipes, using plants from the Culverwood. I would like you to have this." Thumbing through, it contains many colorful sketches of plants, flowers, mushrooms, trees, roots, along with instructions on what parts are good to eat, and steps in preparation. (+2 on cooking skill checks within the Culverwood when using booklet.) "Could you write down a couple of your favorite recipes for me, in exchange?" he asks.

Elf Alniariliana introduces herself to Dwight and Patterton. "That was brave of you," she says to the former, "to try to care for the body of Takeniliarian, and later to speak boldly to the Fae King. Why did you come to the gathering? You did not know the family, and are not an elf nor a druid." And of Patterton, she remarks, "And you, too, spoke bold. What can you tell me of this Morth? Morp? You seemed to have a connection with him. Why do you suppose he did what he did?"

Kendry  d20=20
Friday June 10th, 2005 11:04:13 AM

Kendry takes up Myrridan's request, and begins to write out in a flowing hand the things that lead up to Ebryon's birth, the birth itself, and the words and actions of Ebryon. [d20=20 - check for success of recollection of words and events.] He includes things that others, and he himself, had to say and do, and the turning of Morpth. As he is writing, he asks among the druids and his friends whether there is someone who might copy what he has so far written, so that they are a page or two behind him as he scribes. When done, and the copy made, he then gives his original document to Myrridan, and retains the copy for himself. He looks up from time to time to observe what others are doing, eavesdropping on conversations that don't require him to move to hear.

He smiles at the twins and their blessing. When Ellis and Penelope come forth, he considers Ellis' request. Help name the girl, eh? He begins thinking...

Kim to CV Team 
Friday June 10th, 2005 11:07:45 AM

As mentioned earlier, I will be away until Monday. Feel free to offer multiple posts, if you wish, from today through the weekend.

Patterton 
Friday June 10th, 2005 11:23:46 AM

Patty looks momentarily forlorn as Alniariliana mentions his old friend Morpth. "He was just a confused Hobbit. And a good one, I might add. I don't know what twisted his heart or what caused him to turn on his own kind, but I believe there may be hope for him yet. If he survived the earthquake that is. Seeing him slay that helpless elf...it turned my stomach and I hope you'll not judge us by his actions. I blame that silver tongued, cloven hoofed demon in the woods! I should have let Marigold smash his ugly face in! King of the Fey indeed!" As he speaks, Patty gets more and more upset and he suddenly realizes that he is yelling. Mumbling an apology, he falls into a brooding silence.

(OOC- sorry for the missed post. Finals. ARGGH!!!! Today is my last day for the year, however. Woo hoo!)

Selithe 
Saturday June 11th, 2005 9:05:32 PM

Selithe smiles when the comment on the spirits comes up and she nods, "Actually I wish i could say it was something more heroic but I just smashed the crystal pumpkin on the ground and the spirits came out after I smashed it."

Selithe looks to Airin and gives her a gentle push before she goes to get food or anything. The small push was a friendly push to let her know everything is okay and she didn't mean to cause an problems with the bringing up of her necklace.

Podo 
Sunday June 12th, 2005 11:06:01 PM

Podo converses with the human druid nodding along with his story. "Yes, I will spar with you. Sparring is good for the soul and for the body. Please demonstrate some of the forms and techniques you have acquired through your journeys, my friend."

Podo watches and then demonstrates in kind.

Listening to the Ellis & Penelope Family's request for naming suggestions, Podo first thinks about offer a form of the name Domi, for the courage the young girl child showed when faced with the ways of her brother in the womb, but then thinks he should quietly approach them at a less conspicuous time when not many are flocking around. Podo feels best when he is in a supporting role.

Airin 
Monday June 13th, 2005 8:27:45 AM

Airin's happy with the way things went with Clover. She will study nature more as Clover suggested.

"Thank you Clover for your guidance. I will find a way to learn more about nature - perhaps in time you can teach me some more. If ever you have need for young adventurers like ourselves, please don't hesitate to call me."

The gentle push from Selithe is much appreciated by Airin. She casts a gentle smile upon her friend hoping to live through much more adventures with her.

Then she sees Ellis and Penelopee emerge from the tree. At last ! Such a beatifull baby girl ... She listens carefully to Ellis and Penelopee and can not help to say casually : "Airin's a lovely name ..." but immediately her cheeks turn red as she notice some actually hears her say that.

"She came with the eclipse of the moons. Something that happens only once in many lifetimes. We could name her after this unique moment ... though I don't know how to pour this into one name. I'm sure Kendry can do that better than me ..."

Olo 
Monday June 13th, 2005 4:47:26 PM

"Thank you Nelvasolas," Olo said sincerely as he thumbed through the booklet, "I'm no expert on these woods and half the time I'm worried I'd kill someone if I so much as used a strange tuber."

"I'd be happy to share my favorites," Olo said as he turned to dig around in his pack. "I tend to stick with the hearty meat and potatoes type dishes though, I'm not sure if... um... do you eat meat?" Not quite knowing how to ask the question, Olo manages to finally spit it out ungracefully. He'll spend some time with Nelvasolas discussing recipes, writing down those that the druid seems particularly interested in and asking questions as he browses the pamphlet.

The mundane conversation is a pleasure after the night's events.

Podo 
Tuesday June 14th, 2005 2:12:02 AM

While waiting for the name to be chosen, Podo will ask the name of his Druid/Monk sparring partner (for future reference) and give his name in kind.

If Podo determines he has enough time to freshen up, he will enter the tree, and ask for some directions to a changing lounge from the staff of the Whistler Oak. If water and soap are available, Podo will remove a dagger, and begin shaving his off his hair for a more monkish look. Having sparred with another monk, memories rushed out of times forgotten of his teachers and happier times. Podo feels by returing back to student dress, he can relive some of those days.

If Podo determines there is not enough time, Podo will await an opportunity to freshen up at his earliest opportunity.

Ellis (ADM Kim) 
Tuesday June 14th, 2005 11:54:20 AM

"So, if you have some ideas for a name, let us know," says Ellis.

Podo 
Tuesday June 14th, 2005 7:46:12 PM

Podo quietly walks up to the new parents Ellis and Penelope and suggests adding a form of the name Domi to indicate the courage she had just arriving this past night into a brave new world.



Airin 
Wednesday June 15th, 2005 7:41:39 AM

Inventing catching names is definetely not Airin's forte. There are a few ideas on toppics but no real names so far. "Kendry ! Why don't you have a go at this ?!?"

After breakfast Airin takes time to freshen up. She soon needs to have some sleep as she hasn't slept last night.

She turns to Myrridan and asks :

"Dear Myrridan, we've told you everything we know. But we still have many questions. Maybe our help can be rewarded by a few answers ? What do YOU know about all this ? Ebryon ? Who is he to you ? What will you do with all this information ? Who has intrest in all this ? Where will you go from here and how did you know something was going on here ? I think we deserve a few answers."

Selithe 
Wednesday June 15th, 2005 11:55:48 AM

Selithe looks to Kendry and the others when the comment on a name comes up and shrugs as this isn't her specialty so just lets the others think of it as she goes about getting something to eat. She feels just alittle hungry right now and enjoys the fruit she finds to eat.

As she sits and watches and listens to the others she also pulls out her wizard books and flips through it, looking at stuff and then lastly cetches up in her journal on everything that had happened the last few days. Going into as much detail on the fey king as she can remember for her own notes.

Dwight 
Wednesday June 15th, 2005 12:53:25 PM

"Well, Alniariliana," begins struggling with the beautiful elven name. "I would not call what I did brave, but I thank you for the thought and I am sorry your friend will not see other trees bloom."

"I couldn't even say why, I was there but by pure chance. I was just walking and seeing which trees had sprouted and bloomed recently, when I noticed a large group of folks. Out of curiousity I followed and was amazed at the number of folks gathered and then further amazed when a halfling in no condition to be running or even outside entered the area. I tried to just watch, not get involved. My pa says I'm not very good at staying out of trouble. I suppose he is right at times, today seemed to be much more than just a gathering."

____

Dwight mentions this to anyone conversing about the newborns name, but does not interupt anything important going on. "Perhaps I may offer a name, though I truly don't expect you to use it, as I am not related by blood. Still one name can help get the thoughts moving, so I offer it just the same. I propose, Clara. It means, I believe to make bright and clear. And I would dare to say she certainly brightened the events of the day.

Patterton 
Wednesday June 15th, 2005 4:06:37 PM

Patty makes his way over to Selithe and plops down on the ground a short ways away from her. He notices that she is working on her spellbook and(knowing how touchy wizards can be about being disturbed from their studies)decides not to distract her for the moment.

Instead, he quietly withdraws his sword from his sheath and gives it a once over. Frowning, he notes that Ebyron's blood had started to thicken on the blade and he silently curses himself for not wiping it down properly earlier. 'Not that there was any time for it', he thinks as he withdraws a bit of cloth from his backpack and begins to carefully wipe it down.


Olo 
Thursday June 16th, 2005 1:06:53 AM

At Ellis' remark, Olo looked up for a moment from his conversation with Nelvasolas.

"Perhaps name her Harmony, or a word for it in another tongue." He paused for a moment then continued, "For all the lifetimes that Ebyron lived, it's what he lackes." Without realizing it, Olo failed to use the past-tense, he still felt in his soul that Ebyron had not perished when the ground swallowed him up.

"And," he continued, "it's the most we can really hope for our children, that they be in harmony with themselves and the Wold around them."

Suddenly a bit embarrassed at his expressiveness, Olo gave Ellis a slight smile and a shrug. "Well... that's how I feel anyway."

ADM Kim 
Thursday June 16th, 2005 4:16:14 AM

[Just got in a bit ago. Worked 45+ hours in past three days, sat down to post here, and fell asleep, twice. Just cannot think. Sorry, friends. Will try tomorrow, including responses from those your characters have interacted with.]

The druids talk among themselves about the question of naming. Some interest has been expressed in the names the party members have so far mentioned. A few speak in elvish among each other, discussing elvish variants of the suggestions. A bench is brought out for Ellis, and a very comfortable carved chair for Penelope.

Airin 
Thursday June 16th, 2005 11:43:38 AM

While the others are discussing names, Airin goes inside the tree to freshen up. Her hair hasn't been washed for two days now !

After that, she takes time to check her gear, clean her crossbow, refill her quivers and restock.



Podo 
Friday June 17th, 2005 9:19:05 AM

Seeing how various cliches and groups are forming to discuss the suggestion of a name, Podo will be himself and exercise off towards the edge of the vegetation.

He begins by stretching, doing a form of what only can be described as bobbing X's, then he begins various leg lifts and half folds. When finished with those routines, he begins a series of push-ups, and what appears to be hand and joint stretches. To the untrained eye, he appears to be attempting to twist his hands right off!

After about a half hour, Podo begins a series of tumbling and rolling motions which end in an abbreviated but loud grunt. Lastly he will practice a motion of dropping to the ground while turning hsi face to one side while ending the motion in the same abbreviated but loud grunt.

Podo will continue these motions and techniques until something either interrupts him or there appears to be a change in the gathering near the Whistler Oak.

Dwight 
Friday June 17th, 2005 9:42:50 AM

Dwight glad to see names being tossed around slight back out of conversation. He hopes the parents choose a name they find appealling and wishes the child well.

Other tasks call his attention and he seeks a place where he can wash his weapons and check the tension on his bow. Once complete, he seeks out someone that is willing to deliver his letter in a timely fashion to his pa.

Airin 
Friday June 17th, 2005 10:18:56 AM

... humtidum ... humtidum ...
SPLASH ... gurgle gurgle gurgle ...

aaahhhh ... nothing above a good hot bath after "slaying" a self pronounced Fey King.

As things are SERIOUSLY slowing down Airin falls a sleep in her bath. Dreaming of unknown riches, bold adventures, fingers giving her a nice massage ... oops ...

After a while she comes down again. Her black leather armor is cleaned, her pitch black hair hangs loosly around her shoulders again. She feels like new. (meditated her new spells for today)

She smiles to Ellis and Penelopee and comes to give their daughter a loving kiss. "May you grow and remember the strength of your parents forever ... "

"OK", she suddenly says out loud, there's nothing left of the kindness with what she kissed the little baby girl, "cut the chit chat. Time to move on. How do we deal with Ebryon ? Myrridan what will you do with all the intell ?"


Ellis and Penelope decide: Clara. Myrridan says, "Let us away!" (ADM Kim) 
Saturday June 18th, 2005 3:39:06 AM

Simone the Silver says, after discussing the topic with her friends, "Alilliama is our word for singing together. It implies that three or more sing, each with her own notes, but blending together in a song of beauty. That is our word for harmony," she says, with a nod toward Olo. "Alilliama is a name we would offer the daughter of the moons."

With the other suggestions given, the parents consider and talk among themselves. At last, Ellis stands. "In honor of our many friends and family, we wish to name our daughter." He helps Penelope stand, then turns to those gathered.

"This is our daughter, our very own to love and raise together. Clara Alilliama Domiselithe Airina Marigold Pipewood Greentree," he says. "Mostly, we will call her Clara, as Dwight has named her. Bright and clear." Penelope looks down on her daughter, and gives her a kiss. "Hi, little Clara, tiny Clarabelle," she says. Then, a worried expression crosses her face. "Now, don't you go growing up too fast, now. And no pumpkins."

That is certainly more middle names than most halfling children bear, but does not break the record of Pip 'Longname' Grassroots Pastna of Humble's Ford, who has 26 middle names, in reverse alphabetical order.

Ellis also kisses his daughter, who then makes little baby cooing sounds. Her lips purse, and start seeking something to suckle, and mama obliges.

The druids who have not yet done so lay down their many gifts.

Myrridan comes last, and gives a quiet blessing in the druidic tongue. Airin is able to pick up parts of what he says. '...resilience of the sapling ... acute as the eyes of a hawk ... before ... green ... buy back, and come once more ...'

He then asks, "Had you not noticed that one eye is turquoise, and the other blue?"

Myrridan then turns and says, "Young ones, I believe that some of the questions you have asked me about Ebryon may have answers. And some of what you have reported will help us better understand the changes coming upon the Wold. My thanks for what you have said, and to you, Kendry, for what you have written, now that you are fully awake.

"Let me take you to meet the Dragons. The Gold Dragons and the Storm Dragons are meeting together. They are some of the Wold's most renowned adventurers. Let me, and some of my brethren, take you now to meet with them. We shall travel by oak and willow. Gather quickly what you need, and then let us depart."

Myrridan and Savoulus, between the two of them, can take the party of adventurers with them to Plateau City. In your posts this weekend, indicate any last minute thing you wish to do or say to Ellis, Penelope, Clara, Marigold, the druids, et al. They suggest that donkeys and mounts be left behind, as they expect, after consultation, you will be returned back here.

Next stop: Plateau City!

Airin 
Monday June 20th, 2005 3:12:14 AM

"Blessed be thee little Clara. It's a good name."

Then Airin kisses Ellis and Penelopee goodbey, turns to Blossom, her pony, who should be still out here somewhere and asks the ones who will stay near the oak to take good care of her.

Next she walks over to Myrridan and says : "I am ready master Druid."

Podo 
Monday June 20th, 2005 9:21:27 AM

Podo finishes off his exercises and his kata practice and heads for the tree. If no one stops him, once at the tree he will go inside and make the necessary preparations to begin a journey anew. If stopped on his way to the tree, he will be cordial and curtious and ask to be excused so he can prepare for the impending journey.

(Aside from a few items one needs on a journey, such as rations, rope, flint & steel, and a few containers, Podo is ready.)


Selithe 
Monday June 20th, 2005 12:34:54 PM

Selithe looks up at Patty once she has finished making the last of her notes in her notebook and smiles to him, "You look kind of bored mister." She gives Patty a wink, "I'm sure things will liven up more soon enough."

Selithe nods and stands when she hears the comments on moving on and offers Patty a hand to help him up too, "Looks like we are on the move again Patty." Selithe glances over at Podo and thinks a moment, "We'll see about helping you get some stuff as soon as we can Podo. You did help in the fight against the fey king so are deserving of ome of the money too I think."

Selithe shrugs now and readies her staff and checks her backpack so it doesn't hurt her shoulder.

Patterton 
Monday June 20th, 2005 4:15:26 PM

Patty slides the sword back into it's sheath,lets Selithe help him to his feet and dusts off his pants. "I'm not all that bored. Just thinking about everything that has happened so far. Things were pretty tame before I met you...er...I mean you guys. Big things are happening here,ya know? I'm just a little worried about Hovel and the rest of the valley. I want to be able to make sure everyone is safe." Patty rubs the pommel of his longsword absent-mindedly. "There must be a weapons master in Plateau City, prehaps I can find someone to train under."

Kendry  d20+5=19 d20+5=17
Tuesday June 21st, 2005 1:23:51 AM

Kendry had been so busy with his writing - for he started writing down some more things after he finished the report to Myrridan, that he was not interacting with others as much as is his wont - but he was listening attentively to conversations in earshot. When Selithe and Airin ask him to help with the naming, he smiles, and says, "I'm thinking. If you all don't come up with something, I'll see what I can do." But, as time goes on, he adds no suggestions.

At one point, he climbed his knotted rope back up, retrieved and lowered his knapsack, took apart his rope guard lines, then, lowering his knotted rope to a branch some twenty feet above the ground, looped it once over the branch, tied the two ends together, then climbed back down, grasping both sides of the dangling rope as he descended. Once down, he untied the ends, and, shaking one end as needed to help pull the other up and over, retrieved his rope [Climb: 19 on way up, 17 on way down].

He appreciates the naming of the girl. Alilliama - Harmony, eh? That's right - he's heard that word among the elven bards. Domiselithe - his sister, and the God of Courage, combined into one name! Got Airin's name in there, too, with the 'a' on the end. And took Dwight's and Podo's suggestions. Nice. Hearing Peeps' affectionate rendering of Clara into Clarabelle, Kendry almost asks her if she wants to add 'Belle' in as a middle name - but decides that nicknames and terms of endearment don't need formalization, necessarily. He strokes Clara's cheek, then Penelope's, as well. He turns his face towards Ellis. "Well done, you two. You know that you and yours will be in our thoughts and prayers."

He agrees to Myrridan's request - if that is what it is - that they go meet the Dragon groups. How exciting! He spends a few minutes with one of the regular helpers at the oak, and explains how to care for his ponies, and puts their feed in a good spot somewhere within the oak, with a suggestion of how much to give them each day. He offers two gold pieces as an advance on the care needed for the ponies. He asks Gilda for a safe spot to leave his saddlebags. He thanks her for her hospitality, giving her a piece of paper with a short poem about the Whistling Oak, halflings forest-born, and the wise and brave midwives who serve their people so very well.

Kendry takes some things out of his knapsack, and others out of the pack saddles of the ponies, effecting a rearrangement of what he will take with him.

"Aunt Marigold - are you to come with us?" he asks. "I hope you can, for I'm sure you would have much to offer in the way of information, perspective and wisdom to the Gold Dragons and Storm Dragons. I would love your company, too."

When it is time to go, Kendry holds out his hands to one on either side of him - for that is how he traveled with Aunt Nilli through other oaks in times past - taking her hand for an arboreal journey.

Aunt Marigold (ADM Kim) 
Tuesday June 21st, 2005 1:35:13 AM

"No, Kendry, I will not come with you. I must accompany Penelope and Ellis and their baby back to Hovel - and see what effects, if any, this upstart may have caused on our town, and help calm things down, if there's a need." All of a sudden, she gives him a swift, even stinging swat on his rump. "You should have brought the beer back for my campaign, you rapscallion." To soften the effects of the swat and rebuke, she tousels his wavy auburn hair. "Now, to make that up to me, I want you to promise to check in with me as soon as you can when you return from your chat with these 'Dragons' - hear?"

Clover (ADM Kim) 
Tuesday June 21st, 2005 1:40:41 AM

As the halflings of Crescent Valley scurry about in preparation for their journey, Clover stops Airin for a moment. He hands her a bundle. "This is for you, and your friends. One never knows when some little odds or ends will be needed. Open it later. Do with it what you will. When the time for testing comes - should it be agreed to offer it - you will hear from us, little Airin." A layer of silk, tied with cord of an elvish braid, is wrapped around something soft within. Perhaps a garment?

Alniariliana (ADM Kim) 
Tuesday June 21st, 2005 1:48:58 AM

"A small token of my appreciation, Dwight Twiggebundler," Alniariliana tells him. She places in his hand a small silk packet. "If you are being followed by someone you wish not to find you, untie the knot, and gently blow the dust behind you. It will make it very hard for your pursuers to follow your tracks. We call it dust of tracelessness." She give him a kiss on his forehead.

Linder - 'the leaf mover' (ADM Kim) 
Tuesday June 21st, 2005 2:03:46 AM

"You need better to remember what you have already heard, good Podo. I am Linder, Linder the Leaf Mover," he tells his fellow monk, with a formal bow. "Say, since I've become a druid, I've managed to concoct something that helps me as a monk." From a fold in his robe, he pulls a small vial. "Rub this on an oaken staff, or club. It lasts only a minute or so, but makes of your staff an even stouter weapon. Fare well, Podo, with the Dragons - and your new friends, here." [Oil of Shillelagh.]

Plateau City: Platinum Dragons


Miscellany, and trunk by trunk to Plateau City (ADM Kim) 
Tuesday June 21st, 2005 3:15:23 AM

Marigold tells Dwight, after inquiring as to where he lives, that she will see to it that his letter to his father gets delivered. "I have some reliable people. Might take a day, two at the most to reach him, if all is well."

"Oh, of course I eat meat, but not every day," Nelvasolas answers Olo's question. "It's just not as easy, usually, for people to identify what plants may safely be eaten - and how to prepare them to best effect." He is happy to receive some of Olo's recipes.

Old Garno the Brown takes Selithe aside. "Sounds like yer brudder tagnelfeets peoples lots. Yer need ta get 'em untagnelled, just pour this here on 'em," he tells her. [Universal Solvent.] He smells like humus, and the unlabeled vial of clear liquid he hands her has dirt smudges on it.

Alniariliana has yet another gift - this one for Patterton. "You ask strong questions. If you need straight answers - the one who drinks this potion will say nothing but the truth. Save it for a time of need, stout warrior," she counsels him. [Elixir of Truth.]

Podo's head is shaved bald. People are cleaned up, who wanted to be.

Ellis and Penelope decide they ought to return to Hovel. Old midwife Gilda fusses a bit, saying that Penelope should not be moving about more than necessary following the birth of two babies. Penelope, however, looks quite strong, and explains, "Dear Ellis has a very nice carriage in which to ride, so it'll be no real trouble at all!" Gilda fusses a bit more, just to make it known that this is not her recommendation. Seeing they are determined, however, she sends a young midwife in training in to the oak, who then brings out a few things for the family. Gilda gives Penelope a number of instructions. Ellis, getting some help from a few of the halfling boys there, gets his ponies hitched to the luxurious carriage. "Say, folks," he asks the party. "You want I should take your ponies and mounts back to Hovel? I have room in my stables, and it shouldn't be any trouble, especially for all the help you've been to me and my wife, here." If the party agrees, he does so - including saddles, saddlebags, and the like.

Several druids head out in different directions.

About the time the Greentrees are ready to leave - escorted by four druids - Myrridan the Wild and Savoulus of the Ring of the Moons instruct the young halflings to gather around them. "Airin, Kendry, Podo and Simone with me. Patterton, Dwight, Selithe and Olo with Savoulus. Savoulus - follow me, tree for tree."

Myrridan moves his hand over his face, and changes from looking like a human, to looking like an elf. He takes Airin's hand, and looks to make sure that the other three are touching her, then casts a spell. The five are drawn into the very trunk of the Whistler Oak, and disappear from sight.

From tree to tree, the halflings feel themselves drawn along, their bodies conforming to the shape and texture of wood and bark and roots and branches. There is a moment's pause in each new host, and occasional glimpses of different fauna.

Soon, out of an oak the first five step. A minute or so later, Savoulus and the four who came with him step out the same tree. But - this tree is inside a tavern of sorts! In common, Myrridan says, "This is the Golden Griffin Inn. Keep your mouths shut until we get outside." In elvish, Myrridan says to an elf who wears a pale blue embroidered robe, 'We are passing through, brother. Forgive the instrusion.'

Cleverly carved wood, crystals lit from within, flowers suffused with a soft light, and many wonders greet the eyes of the curious halflings as they are lead out the building. Two male elves - one who looks unusually haggard, are heard to mention Ebryon's name just after the halflings pass by. A sharp glance from Myrridan sternly warns the halflings to mind their business, and keep up with him.

"The castle of the Gold Dragons is a few hundred paces that way." Turning left out the door, down a street marked 'Mage's Bend,' a castle - with water coming close to the entrance stands before the group. Walking toward the entrance, the castle to the left, the sight is one of massive splendor.

Myrridan knocks on the door. "Visitors from Crescent Valley, and the Culverwood!" Myrridan speaks up.

Kendry 
Tuesday June 21st, 2005 3:34:04 AM

Kendry is taken aback at the unexpected swat from Aunt Marigold - but also somehow relieved that she finally mentioned at least one thing that was between them. "I shall do my best, Auntie," he replies.

He is fine with having Ellis take his donkeys back to Hovel. He takes Airin's other hand, wondering whether this trip will feel different from the tree-journey's he has taken before. He remains alert as he can during the travel, trying to take in each sensation.

In the Golden Griffon Inn, he marvels at all the elvish artistry. He forgets to release Airin's hand, at first, then, blushing, does let go. About to bound over to the two elves when he hears Ebryon's name dropped, he stops himself at Myrridan's glance. What do they know of Ebryon? he wonders to himself.

He looks around at the tall buildings of Plateau City. What a strange place! Everything so big. At the door of the Gold Castle, he almost holds his breath in anticipation of who might open the door.

Airin 
Tuesday June 21st, 2005 6:12:58 AM

before the Tree-trippin :
Airin nods to Clover and gratefully accepts the gift - not knowing yet what is inside. However the possibility to enter the Druidic Circle in the future makes her even happier than the gift she got. "I look forward to it, Clover. Thank you."

Ready to meet the Dragons :

Stepping out of the tree Airin shares Kendry's amazement. Especially Myrridan's stern look makes her a little bit uneasy. Then she realises she and Kendry still hold hands and can not help but feel supported by it. When Kendry suddenly releases her hands and blushes Airin lovingly smiles at him. Her lips form the words "Thank you" in halfling without speaking.

Following Myrridan Airin's mouth stands wide open ... never did she see such beauty ... such grandeur ... the little halfling starts to feel even smaller when they stand in front of the Castle of the Gold Dragons.

She quickly takes a look at herself. She's happy she washed before going out again. She quickly goes through her hair, streighthens her backpack and gear, polishes her boots by running them along the back of her legs ...

Dahlia 
Tuesday June 21st, 2005 7:15:28 PM

Just about the time the Myrridan and his visitors arrive at the gates, a dainty black-skined, purple-eyed halfling lass arrives. She seems to be dressed in what only can be described as Gypsy clothing, although very expensively made.

" Myrridan, Why are you keeping these fine young people hovering at the doorstep?"

That said she opns the door and steps in, almost as if she lived there.

"I'm not at all sure who else is around right now, but come on in and make yourselves comfortable in the study and I will see if Flabersham is around to bring in some refreshements. I won't be a moment."

That said she flounces off out of the room. Only a few seconds pass before she returns.

"Flabersham will be here momentarily." So, you have travelled a long way and hurridly if I read things correctly. What could possibly have spurred you all to such effort?....

She stops for a moment and then shames her head.

"I am so very sorry, you must think I am a complete dolt or at least rude. I did not introduce myself. My name is Dahlia Fastfingers of the Gold Dragons."

Kendry 
Tuesday June 21st, 2005 10:07:45 PM

"Pleased to meet you, Dahlia," Kendry replies as he holds out a hand, indicating that Airin and Selithe might first enter the foyer. "I saw you in the Catacombs recently, though we did not formally meet at the time. I am Kendry Leafwin Pipewood, of Humble's Ford - and other places around Crescent Valley. This is my sister, Selithe - but maybe I should let my sis and cousins and friends introduce themselves. Meanwhile - something extraordinary just took place in the Culverwood. Refreshments sound great!" He steps into the study, and takes a good look about, especially seeing what titles there might be on the bookshelves.

Myrridan 
Tuesday June 21st, 2005 10:32:55 PM

"Yes, if the rest are here, they'll be in the dining room for sure." Myrridan turns back to rest of the halflings and whispers with a slight smile, "They never stop eating!"

Valdor 
Wednesday June 22nd, 2005 1:34:39 AM

Valdor is back to working on his swordplay and exercises when Flabs comes to inform him of yet another adventuring group bearing news and information. He excitedly grabs a towel, wiping most of the sweat from his body. He doesn't want to keep their guests waiting, so he hurries downstairs, carrying his swords with him...just in case one of these visits proves to be assassins.

He enters the dining hall moments after the guests have been ushered in and stops suddenly. He looks a bit confused for just a second and then smiles broadly. He had heard, of course, about a group of adventuring halflings, but really didn't know what to expect. He looks from Dahlia back to the halflings, then back again.

He bows to them all and says,"Forgive my appearance, I didn't expect such distinguished guests so shortly after the others left. I would have cleaned up, but I figured if Myrridan has brought you and Dahlia is with you, that you must bear urgent news. Please enjoy your food and drink and tell your tale when you are ready. Oh yes, I forgot to introduce myself...I am called Valdor."

He waves for a glass of water and the server brings him a large pitcher of water...which he promptly downs.

He is wearing only a pair of tight breeches and a skin tight half shirt with no sleeves, which is obviously to keep his legs and arms from becoming tangled up with his swords. His arms are easily as big as most of the haflings waists, and his legs twice that large...yet he carries no fat to be seen. The veins on his arms stand out a bit from his recent exercise.

He carries two magnificent swords, but one is simply beautiful. It has gems encrusted in the hilt, mostly rubies and diamonds. It's blade looks as if covered in a blood-red sheen. When he leans it up against the table, the visage of a red dragon can be seen on it. It apparently is a weapon against especially made to fight such beasts.

He smiles easily, as if he's known the visitors for a lifetime and waits for them to talk.

Nick Valentine - Platinum Dragons 
Wednesday June 22nd, 2005 2:08:37 AM

Walking determinedly between one room and another, collecting spell componants, scrolls, anything else he might need, the cleric of Alemi quickly changes plans as Flabersham announces the visitors, and goes downstairs quickly to meet them.
Seeing Dahlia, Myrridan and Valdor already there to greet their visitors, Nick smiles and gives the group of halflings a solumn bow.
"Welcome," he says. "I hope your journey here was a safe one."
He takes a seat, intrigued. What news, he wonders.

Airin 
Wednesday June 22nd, 2005 3:21:12 AM

Airin's exitement is beyong describing. She gazes at these famous warriors and feels utterly small in their company.

"I ... me ... euh ... I ..." she starts to stammer. She's soo overwhelmed by the looks of these warriors that words just don't come out as they should. Then she gives herself a pinch in the arm "No I'm not dreaming" and finally is able to introduce herself to the Gold and Platinum Dragons.

"Greetings mighty warriors, I am Airin Moondancer Turnbell. Little Halfling from the Crescent Valley. I'm usually our groups scout and prefere stealth in encounters. Lately I discovered some new powers granted to me by nature as well.
How may we be of your service."


Airin is a young female halfling Rogue 1 / Druid 1, clad in black leather armor. Her pitch black shoulder length hair hangs loosely around her shoulders. On her back she holds a light crossbow and a short sword hangs on her belt. The keen eye will see various daggers tucked away in different places.
Airin is on the one hand very paranoid and will never fully trust anyone, but on the other hand she's extremely curious to learn, which will often cause her to make stupid mistakes. Lately she will do anything to learn more about druidicism and find other druids.


Podo Danderfluff Pipewood 
Wednesday June 22nd, 2005 9:38:18 AM

Before Tree-trippin:
Podo will thank Linder the leaf mover for his generous gift. "I will use it and think of my wonderful friend, Linder." states Podo clasping Linder on the shoulder and bidding him a good journey and Godspeed.

The Journey to meet the Dragons:
Podo will hold hands with Airin and Myrridan as they begin their journey to another place. His staff securely strapped to his back down the center and between his shoulder blades. The rest of his simple gear is packed,strapped and slung across one shoulder and his chest as if a shoulder bag holding some wares would be seen on a traveling merchant. Podo does his best to follow Myrridan's suggestions and remains silent unless directly spoken to. He will on the other hand take into account all that he sees. His relative Kendry's habit of writing in a journal is begining to cause an itch in Podo to do the same. Podo thinks silently to himself. "I will ask for a traveling journal and an oaken staff the next chance we have for a shopping trip."

Arrival at the Dragon's Keep:
Podo will follow where he is lead. He will take a seat to unwind by removing his staff from his back and re-adjusting all his gear for comfort. Now that the tree journey appears at an end, he will carry the staff in his hands.

When the opportunity comes, Podo will introduce himself in turn.

"I am Podo Danderfluff Pipewood, a simple Monk of the land near Culverwood. Although I am but a simple monk, I strive to follow Domi as he has set for us a great example on how to serve our Brothers and Sisters." "Incidently, I am also Kendry & Selithe's Cousin."

"Although I could add to the story you are about to hear, my cousins can elaborate much better than I, so I will leave it to them."



Selithe 
Wednesday June 22nd, 2005 10:24:01 AM

Selithe smiles at the gift given her and nods, "Thank you for this, I'm sure it will come in handy in the future." She shakes smiles and nods to both Brown and the other before moving to join her friends.

Holding on to the next person's hand in line Selithe moves along with the others through the trees. This trip is quite simply amazing and Selithe is taken back by the power of magic and what it allows the user to do.

At the Inn Selithe looks around in more awe then anything and she wonders at how stunning the place looks. She does whisper to Kendry when she gets a chance, "This is fancier then I have seen in a long time brother."

When the group is finally lead to the Gold Dragon's Selithe can do little but stand and stare at the place and at the people that come to greet them. Selithe thought she would have many questions but at the moment she is just to taken back with the place and the people she had only heard about till today to say much.

After finally gathering some of her wits to her she speaks up, "My name is Selithe, sister to Kendry here." Selithe gives Podo a small nudge too and smiles, "An this is my uncle but he introduced himself already."

Patterton 
Wednesday June 22nd, 2005 11:23:35 AM

Patty looks about in wonder. "Well this is a bit different." He mutters as introductions are going around. After a few of the Hobbits have introduced them selves, Patterton speaks up.

"I'm Patterton Cloverturn Burrows. Pleased to meet you."

Dahlia 
Wednesday June 22nd, 2005 9:52:31 PM

Winking at the other halflings as Valdor shows up, she comments.

"Well I should have figured if he wasn't in the kitchen, he would be downstairs showing off."

When Father Nicholas arrives, Dahlia sheepishly inches over to him, hands reaching in the folds of her skirt. Handing over three jingling silk pouches, she speaks softly.

"Father Nicholas, It seems that I have another donation to make to Alemi that is sent through me by some of the city's annonymous nobles."

Kendry 
Thursday June 23rd, 2005 2:50:45 AM

Kendry nodded in agreement with Selithe's comment on the fanciness of the Golden Griffon Inn, but did not dare to speak until they exited that establishment.

To Myrridan's comment, that the Gold Dragons never stop eating, Kendry gets a big smile. "And I thought that six meals a day was almost enough."

He nods in the direction of the cleric of Alemi who just sat down, wondering what his name might be. "Thanks. Yeah, pretty safe. Through the trees!"

The loquacious bard restrains himself enough to let some of the others speak first. "Oh, we met, once," he finally recalls, turning to the massive half elf, "at the Giggling Ghost, Valdor. You said some real nice things to me, then - I got distracted! Great to meet you again. Kendry Leafwin Pipewood, just by way of reminder. Nice castle. How big around are your arms, anyway? Looks like if I put my legs and arms all together in a bundle, they still wouldn't be quite as big around as your biceps. What sort of things did you eat while growing up?"

Looking about then, he interrupts his stream of questions with another question. "Hey, where's Olo? Olo? Did he get lost in the study? Didn't even see him come in. Olo? Probably found the kitchen." He sets aside that question for the moment.

"So, Dahlia, Valdor, and uh, Father Nicholas, are you?" he nods towards the cleric that Dahlia just approached. "Have you ever heard of Ebryon?"

Settling in for some conversation (ADM Kim) 
Thursday June 23rd, 2005 3:09:18 AM

So, here are the halflings of Crescent Valley, now far to the south even of the Red Hills, up at the very top of the plateaus of New Elenna, sitting down to talk with some of the Wold's most renowned adventurers, here at Myrridan's bidding and his and Savoulus' conveyance.

The latter takes a moment to introduce himself. "I am Savoulus, of the Ring of the Moons. An ... uncommon thing has happened in the Culverwood."

Just as the druid is saying this, a handful of people step forth bearing platters of food, snacks, pitchers of drinks, vegetables, fruit, meat - a veritable feast. As they retreat, a few more arrive, with pastries, pies, and other treats.

"Perhaps the residents of Crescent Valley might tell their story first," Savoulus says. He takes a large ripe plum from off one plate and examines it. "How is the vegetation doing here in the city?"

Podo 
Thursday June 23rd, 2005 9:26:44 AM

"Where to start?" says Podo. "Actually, aside from what I know about the battle scenes, I can not offer you much as I was drawn to the gathering as I past through the forest on my way. I saw some other halflings in trouble so I lent my assistence. When I arrived, I saw my kin battling a critter the halflings were calling Ebyron."

"I think Cousin Kendry could weave the tale the best...he loves words!"

Podo finishes his statement, bows to the hosts and hostesses and wanders over to a veggie tray. After taking a small selection of assorted veggies, Podo wanders over to a seat that allows for a good viewing and also affords him some privacy.



Airin 
Thursday June 23rd, 2005 10:26:51 AM

Having told the entire story rather detailed to Myrridan allready, Airin is not really keen on starting over again. Last time she explained everything there was ziltch in reply from Myrridan ... this time Airin wants to get some answers first !

Scraping her throat first (she IS rather nervous in the company of such renowned warriors and wouldn't want to offend them) before she continues :

"Dear friends, we've told the enitre story word for worf to Master Myrridan here. Kendry offered him a written journal of all we went through. Must we go over that again ?!? Wouldn't it be nice of you to finally enlighthen us, little folk, of what is happening in the Wold ?!? What's with the vegetation ? What do you know about Ebryon ? Who has been here before us ?!? Please ... first share some of your wisdom with us. If there are a few blanks we can fill in, we will gladly do so. Don't feel offended, but so far all we were asked was to tell our story over and over again ... I would like to find some answers now."

During her discourse, Airin's cheeks started to turn red ... she's feeling a bit ashamed. Is it right to answer the way she did when such a welcome dinner was made for them ?!? Carefully she takes her cup a little closer and takes a sip. She won't touch the rest before she knows they're not angry.

Selithe 
Thursday June 23rd, 2005 11:40:29 AM

(OOC:Sorry everyone, forgot to comment on what Selithe looks like and is wearing so here it is.)

Selithe wears a tight, low cut shirt with ruffled sleeves and a simple pair of pants of the same blue color. Her hair is pulled back in a pony tail and is the color of platinum. She wears simple black boots and other then the simple cloak she wears she has only her normal adventuring gear with her. She does proceed to pull out a pipe and begins filling it and lighting it up, she for all appearances is a normal female, liking fancy things and seeming refined but her small time in jail and now love of gambling has given her more of a wild streak. She does take a moment to lean her staff against the wall.

Selithe looks to Airin when she speaks up and almost grins since she is beginning to like Airin's way of thinking more and more. Selithe takes a small puff on her pipe before speaking up, "You have to excuse our friend Airin. You see, we kind of been dragged along it feels like and some answers would be very nice. The only things we really know is that a satyr baby was born who grewup very very fast and claimed to be the fey king. When he started commiting acts of evil we had no choice but to step in. With luck we destroyed his jewel of the vine as he called it and defeated him or atleast slowed him down may be the best word. However before I continue or anyone else can we please have a few answers? I do not mean to be rude but since you all are prestiges as you are and everything surely you have some knowledge to pass along to us."

Even knows Selithe is able to keep her mind on what she is saying she is abit scared since she doesn't want to offend anyone either. Looking at Valdor, Selithe can just imagine him with his size and stregnth picking her up by the ankles and shaking her a few times as punishment or worse.

(OOC:Sorry Valdor, couldn't help but put that in. With Valdor's size and how intimidating he would be to alittle halfling, let alone a female halfling.(

Kendry 
Thursday June 23rd, 2005 1:14:10 PM

A small smile crosses Kendry's face as Airin vents her frustration. A young woman of action, she is. He likes that.

On the other hand, he knows that this group possesses some first-hand information to which the Gold Dragons are not yet privy. As Airin is talking, he opens his knapsack, which he had left on the floor beside his chair, and digs out the many pages he had written just a few hours ago.

"Yes, we would like some answers, as Airin requests, and Myrridan has been told the story. This," he says, holding the sheaf of papers, "is as close to a verbatim accounting of Ebryon's words, and faithful reporting of his actions, as well as those of us who ... encountered him, as I could manage to put together." [OOC: Earlier had rolled a natural 20 for the recollection of such.]

He hands the sheaf of papers off to Valdor. "Myrridan also has the original I wrote - perhaps you can make that available to Dahlia or Father Nicholas. As the pages are not yet bound, one can start reading, then pass the read pages to another person as he continues with those unread.

"That said, let me give a synopsis, as a starting point, if you will so allow?" he offers and asks, raising an eyebrow to seek permission of these august adventurers.

He takes a sip of wine for his throat's sake as he looks for a nod or sign of approval.

Those who read his written account will learn the following (in much greater length than this summary of the writings):
--------------
The document begins by recounting the widely-shared vision about the Wold, and the awakening of the being with the almond-shaped eyes, and of his focus on the forests and flora of the Wold, of Parnoth the Oppressor in the Culverwood, and his screams, and the cheerful countenance of the one with almond eyes as many are made to suffer. [See Crescent Valley post: The Big Dream [CDM Jerry], Saturday March 19th, 2005 12:16:23 PM]

It goes on to tell of the prophecy the previous night of the witches, just the night before the vision. [See Three Witches! [DM Jerry], Wednesday February 23rd, 2005 12:57:29 PM] The summation of their prophecy was: "Woe!" "Blessed Be!" "Praises!" "Beware the Great Conjunction! Beware!" "Crescent Valley, Valley of the Moon! Your time has come!" "Woe to he who is unprepared!" [sic - she should have said "Woe to him who is unprepared" the bard annotates.] "Blessed be that which is to come!"

The appearance in the hobbit town of Hovel of large mushrooms - three feet tall! - and huge pumpkins, and other large vegetation was coincident with this.

Penelope Honeymead Pipewood Greentree, wife of Ellis Oakendale Greentree, six months pregnant, found and baked one of the huge pumpkins into some pies. Somehow, the pumpkin forced her into early labor. On their way to help her, there was a strange assembly of birds, which formed into an elf and attacked those trying to get to her and help. [See Birds! (DM Stephen), Tuesday April 5th, 2005 1:19:37 AM, and following]

A brief description is given of the hasty journey into the Culverwood, to the Whistling Oak, and of the watchers along the way. [See Get Born (DM Stephen), Sunday April 17th, 2005 10:36:03 PM.]

An owl shape changes into a druid, and warns the group to flee. [See Greetings! Well, close to it. (DM Stephen), Tuesday April 19th, 2005 7:08:51 AM]

What happens when they enter into the oak is told. [See ALL OF THEM! (DM Stephen), Tuesday April 19th, 2005 11:55:17 PM] In particular, the following is written:
Penelope squirms on her bed. She begins to shout incoherently. Sweat and tears stream off her face. Her bloodshot eyes are glassy. She stares up at the ceiling, looking at visions that aren't there. "EBRYON!!" she shouts. Then Sylvan words spit from her lips. "Lemtrovexx, Lemo, Lemtrovvv your time comess. Huh, huh, huh, time reclaim what's MINEE!! Oh stewards ... you are dead, dead, dead, dead to meeeee!" With those final words she screams a bloodcurdling cry.
Two druids attack the tree and the party members as the bulk of the other watchers and some druids leave to head to another part of the forest. The two are defeated.

A song arises, Penelope gets up, embued with amazing strength, and leaves the oak, to follow the path the other druids took. The party follows along, to an ancient stand of stones ordered in concentric circles. Penelope lays upon a stone altar in the center, and, amidst songs and chanting and counter chants - not all are of one mind at this convocation of druids, elves, and the fae - the two moons align, a full eclipse occurs, a tempest arises, a ring of light descends from the eclipse in the midst of the starry night sky and surrounds the entire druid circle.

And cousin Penelope delivers a baby boy. But something is different. Something is wrong. He has, in place of normal legs and toes, the legs of a goat, with cloven hooves. [See the entirety of The Grand Convergence. (DM Stephen), Friday April 22nd, 2005 7:07:27 PM]

The story of Ebryon's birth, and supernaturally rapid growth, and his promises, lies, and cheeful malevolently skewed perspective are told in the Crescent Valley posts from April 22nd, through - Happy Birthday (DM Stephen), Wednesday May 25th, 2005 7:09:37 AM, the majority of which Kendry has written up (including, naturally, all of his own songs and poems!). And, of how, his crystal pumpkin trinket smashed, the grand druid and Ebryon buried in the earthquake, and the party escaping back to the Whistler Oak.

The birth of Ebryon's sister, Clara Alilliama Domiselithe Airina Marigold Pipewood Greenhill, is written of - and that she, thankfully, is, to all appearances, a normal, beautiful, halfling baby.

Kendry's account ends with the song he sang during battle against his cousin:
The newborn king of vines and weeds
Unleashed the pumpkin power sowed
So druids, stewards of the seeds
He pierced: From green, red blood now flowed

Oh people, fear King Ebryon
His hand o'er nature bringeth death
This power from some day bygone
Ariseth new, with satyr's breath

Wilt bow the knee? Trust not this lord
Caprice and malice him enfold
Beware when offereth he reward
A baneful darkness shades our Wold

Now mourn the druids' loss of breath
By him who claims it's time to reckon
Nature's wealth he turns to death
Laughter wild, vines lethal beckon

Arise! now heroes, gird your loins
For time has come to show your worth
New class of battle we enjoin
Find you ways to end ill mirth

--------------

Blood cries out for Justice! Justice!
Oppose this self-crowned king of fey
Stand bold, stand strong, heroes of Wold
And fight Ebryon come what may
--------------

Nick Valentine - Platinum Dragons. 
Thursday June 23rd, 2005 7:39:30 PM

Just before the visiting adventurers begin to speak, Nick accepts the coin pouches that Dahlia gives him.
"Well, that was kind of them," he whispers. "You must tell them thank..." he trails off, looks down at the pouches, and then at Dahlia. Any further conversation on the subject is put to one side as the Crescent Valley halflings begin their story.

He can quite understand their frustration on not knowing what was going on. He felt the same way, and he reckoned he could vouch for some of the other Dragons, too.
Part way through the tale, something makes him gasp.
"You've seen him?? You've fought him??. Nick is quite astonished. All this running around, half-truths and prophecies, and here was first hand knowledge, stood right here, in the form of a brave team of halflings.

Kendry  d20=2
Thursday June 23rd, 2005 8:49:50 PM

"Well, sure we did," Kendry answers Nicholas. "There for his birth, his growth from infant, to talking and lascivious child, to adolescence, to young, uh satyr. Over the course of maybe an hour, all told. Like Selithe just said. He took advantage of a poor halfling who already had a short lifetime of suffering under the domination of orcs, twisted him, and turned him to his service, while having him decapitate an elf druid. Morpth, this halfling - Patterton knows him. Read this," he indicates the documents he offered. "All Ebryon's words, many of his plans, and much of his character are here." With a serious mien, he says simply, "So, we fought him once he started attacking the druids." Then, eyes looking downward for a moment, Kendry gets a funny smile on his face. "O-o-oh, he really does not like tanglefoot bags, my cousin doesn't!"

He takes a cream-filled pastry, and inadvertently dribbles some of the contents onto the front of his tunic [dex check 4] with his first bite. He wipes most off with his finger, then scrubs with a napkin to take care of the rest.

With the Dragons, a typical, casual feast (ADM Kim) 
Thursday June 23rd, 2005 11:41:10 PM

No one, so far, appears to hold the slightest bit of anger towards Airin. As she awaits answers, she feels the little silk-wrapped bundle that Clover gave her poking gently against the side of her knapsack.

One of the women servers returns with an even wider selection of vegetables, and delivers it straight to Podo. Some dips - two types of mustard (one hot, one mild), a cream sauce, one sauce with, apparently, salmon bits mixed in, a pasty bean curd, and a red-yellow-green melange that is spicy sweet. She looks around to see if this large tray has aroused the interest of any others at the table, then heads out the room.

Teas (black, green, orange-cinnamon-clove spiced black tea, peppermint), coffee, compote, ginger beer, various wines, mead, kvass, grapefruit juice, orange juice, cow's milk, goat's milk, mixed fruit juice, and good, clean water are among the beverages provided.

One of the servers, on seeing Kendry's spill, cleans up his clothing with a little prestidigitation. He then is given a large cloth napkin, which the server tucks just below his chin.

A stocky young man brings a pipe tray and extra tobacco over to Selithe.

Patterton receives from a 30-something half elf a plate, a sharp knife, a three-tined fork, and a thick, juicy medium-rare round steak -- the meat itself must weigh a pound. Salt and other condiments and sauces are provided near him to accommodate whatever seasoning he may desire.

Dwight finds himself with a selection of cold-cut meats (beef, turkey, venison), salami, sausage, jerked beef. Several chunks of different breads. An assortment of cheese. Artichokes. Asparagus. Broccoli. Cauliflower. Beets. Leafy greens, for a salad. Beans - many types. Curds and whey. All within reach on the large round platter before him - though some items are a bit of a stretch. A server comes to add a few sliced tomatoes and cucumber, and turns the platter ever so slightly. The platter can spin around!

Now, just where is that Olo?

So, what will Valdor, Dahlia, and Nick ask the halflings? And what information might they offer in return?

Olo (ADM Kim) 
Thursday June 23rd, 2005 11:45:25 PM

Just then, coming into the room, is a beaming halfling with very, very bushy hair, and what looks like a few slices green and orange vegetables accidentally stuck up on the left side of said hair. "You ought to just see this kitchen! Immense! Spices! A closed room that is always freezing inside, lots of food in it. Another room that is just above freezing. Ovens! Knives and spatulas and spoons and kettles. I'll be in there if you need me. Spices!" he repeats himself. Olo scurries back the way he came.

Kendry 
Thursday June 23rd, 2005 11:51:35 PM

"Thank you," Kendry tells the fellow who helped him out. He then takes a moment to pull out another sheet of paper from his knapsack, and an inkpen and inkwell. He begins a sketch, clearing a spot on the table, and putting a salt shaker to help hold the paper down. In his left hand, he finishes off the pastry, then grabs a few pieces of fruit.

Airin 
Friday June 24th, 2005 3:17:08 AM

Feeling releaf by the help of Kendry and Selithe, Airin cautiously looks around the table. She looks at each of the Gold Dragons one by one - don't forget she's rather paranoid !

Then she takes a few pastries closer and slowly bites in'm ... by nature they tasts wonderfull ! ...

Suddenly she feels something moving in the silk cloth Clover gave her ...

"Please excuse me, can you tell me where the bathroom is ? "

She will following the given directions and when she's alone in the bathroom, she will very carefully unwrap the cloth ... wondering what is inside. As it was poking against her, she assumes it's something that is alive ?!? What in the Wold did Clover gave her ?!?!? Making sure the door is closed and all windows are closed she finally opens the package ...

What Airin finds (ADM Kim) 
Friday June 24th, 2005 3:26:05 PM

Inside the smooth silk wrapping (which itself turns out to be a dark forest green silk dress, and the wrapping cord a belt for said dress) Airin finds a gray cloak. As she shakes it open, she sees that it seems to reflect the colors around her in a subdued manner - the colors of the clothes she wears, as well as the gray of the walls of the privy closet (lit with indirect lighting from above). It looks like it would fit her frame nicely.

Podo 
Friday June 24th, 2005 9:35:10 PM

Looking around and watching the gathered folks tell their tales, Podo will do his best to study the details of the room he is in. Being a monk, he has learned that one meal 3 times a day is a good thing, much more than that is gluttony. "Hard to be quick on yer feet, if you can't see yer feet!" he thinks to himself.

Patterton 
Saturday June 25th, 2005 12:07:58 AM

Patty accepts the food with eager anticipation. After all, he hasn't had a bite to eat in over 5 hours! As he chows down on the food, he looks up at Podo's comment about meals.

"Bah! I'd take meals like this eight times a day if I could get away with it." He says before popping a chewy morsel of steak into his mouth.

Patty glances at the knights present and muses silently to himself about dreams of becoming a knight himself. 'I wonder who the weapon master is?" He murmers as he enjoys his meal.

Kendry's sketches  d20=17
Saturday June 25th, 2005 10:07:49 PM

A single sheet of parchment is covered with five sketches [d20=17 - should add +2 for dex, to 19, for quality of sketches]. In the upper left corner is a baby, held in someone's arms (no detail of the holder is drawn), with two small horns on his forehead. He laughs, with a strangely wicked look on his face for an infant. His legs are covered with fur, instead of feet, he has cloven hooves. The legs are shaped like those of a goat.

In the upper right corner is a sketch of Kendry himself in profile. Just a little over half his stature now is a small satyr boy - his horns, like those of a young goat, are just beginning to curl. Next to him is a line drawn to some words.
I be Ebryon, King of all Fey! I guess that makes you royalty, lucky devils! Haa-haaa-haa-haaaa!
Next to them is Marigold, bending over to vomit.

In the lower left corner, he stands twice as tall as before. He is in a stance that some take when explaining, the hands held up as though showing the shape of something.
After all these thing are collected, the creator adds them to the fey and the hobbit was born
are the words written next to the satyr. Next to him is Morpth, looking up with admiration to Ebryon, and something dripping off the head of the axe he holds. The head of an elf and the nearby body lying on the ground, a dark spot on the open area between head and torso.

In the center of the page is a sketch of the face of Ebryon as a young adult, horns fully formed, goatee above smiling lips, eyes gloating with pleasure as they gaze on a small pumpkin. Under the pumpkin are the words "Jewel of the Vine."

On the lower right corner of the page is a scene of Ebryon in combat - eyes angry, and arcs of power hitting druids, sprites in the air firing little arrows from little bows at halflings (the party members are sketched out in fair likeness, each trying something).

"Here," Kendry says, passing the paper to Father Nicholas. "This is what he looks like. The picture in the center and lower right were the second to the last way he looked, before he turned into a big mass of rock and earth and water to battle the grand druid into the ground."

Selithe 
Saturday June 25th, 2005 10:43:03 PM

Selithe smokes her pipe slwly and thanks the server who comes out with the pipe holding and such and goes back to enjoying her pipe and chewing on some of the fruits laid out before the group. She does look to the current dragon's they meet with awe yet and smiles sheepishly if caught staring, "Sorry, just I have heard some about you all but never thought I would truely meet you. I even heard about some of you while I was in jail for a short time. Specially Vador there, you see, alot of the guys in there wanted to be a fighter like him but said they were just not born under a lucky enough star."

Selithe smiles and shrugs, "I prefer the way of the gambler and magic use though. I was pondering learning some better fighting skills in the future but not sure." Selithe is just abit taken with the group before her since they are all like legends in her mind, they might as well be avatars or so.

Valdor 
Sunday June 26th, 2005 2:14:42 AM

Valdor smiles and simply nods as the questions, statements, and explanations are given.

When all have spoken and Selithe makes those last comments, Valdor grimaces and says,"People should be careful what they wish for...they might get it one day. Lucky star? I don't think so. If I'd had real courage, I'd have been a farmer, but that's a discussion for another time.

I am amazed, simply amazed. at what you have witnessed and been through...and survived. Absolutely outstanding work. We knew that the Fey King had been reborn, but didn't know where or how. To hear this story fits more pieces into the puzzle.

Oh, and I am not angry. I tend to break things when I'm angry. No, your questions are fairly asked, so I will answer them. I am not one to beat around the bush, so I appreciate a straight to the heart of the matter discussion.

There have been three other groups to come to us with information. Some you will want to hear about, some, probably not. I'll get to what we know. Nature, as I am sure you have noticed, has gone completely nuts. Our greatest wizards, clerics, and druids, have only been able to suppress it a bit. What has happened in the wake of Ebryon's re-birth is unprecedented, so noone really knew a way to counter it. We hve found out that, while he isn't necessarily evil, he encourages chaos. I, myself, have always enjoyed a little of that, but not to this extreme.

He was first put to sleep by his wife. We do not know for sure how this came about, and have sent some to his former wife to find out. She still lives, though I will not speak her name to protect those who go in search of her.

The song of the elves, of which I did not partake, revived him somehow. It appears they were not aware of what they were doing. I tried to argue this point at the meeting, but...I digress. It has happened and that's what matters. We hve since found out that Ebryon was, is the First Creator, living before Alemi, Domi, or any of the known Gods. Even before the Jericho. It was he who created the fey, hence the desire by so many elves for him to regain his throne. I am baffled that he would kill an elf, as they are his biggest supporters.

We believe that he wants to either destroy the noble races or at least have all the Wold bowing down to him. This we cannot allow. He must be defeated, by strength of arm and by magic.

We know that Parnoth fears him, or at least is afraid of losing his slaves and kingdom to him.

His chaos with nature is affecting all the lands we know of, and some we were unaware of. Even the deserts to the north now are getting rain constantly and vegetation is probably shooting up everywhere. We just came back from there a couple of days ago.

We have been given a book that may have some answers to some of our problems, but haven't yet discovered the contents of it.

In short, we have bits and pieces, but seem to have much of it placed together. I know this my friends, you have shown great courage to fight him, and to come here. To stand here and, without fear, look us in the eyes and demand some answers, well, that takes courage as well. Courage and strength are not measured from the size of your body, but your heart and you have shown us how strong you really are.

We will all need that kind of strength in the coming days, I fear. I also fear war is coming. There will be many seeking to put Ebryon back in power, and we will try to prevent it. We being all the good people of the Wold, not our group of adventureres. I will probably be forced again to make the call to arms, though Domi knows I do not wish to have to do such a thing.

Be strong and true to yourselves and the Wold. Did I miss anyone's questions? I was a bit lost in thought when some were asked. Dahlia, Nick, Myrridan, do you have anything to add?"

Kendry 
Sunday June 26th, 2005 4:17:06 AM

"Ebryon - the first creator? Before everybody? Before the Jericko? Well, if he is the first, then don't we owe fealty to him? Or is there someone even before Ebryon? Who made Ebryon?" Kendry wonders aloud.

He also wonders how long Olo intends to stay in the kitchen. Doesn't he know that Wold-shaking things are happening? Well, he is great at taking care of other people - healing, feeding, being alert to their needs. And when is Airin coming back? Hey - maybe we can take a look at Plateau City while we're here! The Catacombs, castles, inns, stores, people, and so forth.

"Yes, he spoke of Alemi with some distain - as you can read in the papers, there, that Myrridan and I just passed around. Basically warned Alemi to stay away, and thinks that him becoming Lemtrovex showed some sort of mental instability. Now, really! Everyone likes Alemi. Some of my cousin's comments irked me, I must say."

Valdor had many interesting pieces of information. The young bard jots down a few words and phrases that the half elf speaks, enough to form an outline of what he says.

"He warned the 'stewards' that they are 'dead - dead - dead to me,'" he says, in an attempt to answer Valdor's pondering why Ebryon would kill an elf. "And it became apparent that Ebryon thinks of the druids as, if not the only ones, at least among the stewards that should have been carrying out his plans all along. Since among the druids there are many elves - and since a couple of elves attacked the Whistling Oak, where Penelope and Ellis - Ebryon's mother and father - were inside, once Ebryon found out about it, he asked Morpth, who had just sworn allegiance, to chop off the head of the elf that he himself had already beaten up and knocked out. Not too long later, he killed a bunch more elves, half elves, humans, and who knows who else?"

"Certainly, we want to learn more about what's going on. Rainstorms in the deserts? After slowing him down a little at the beginning -- what would be the best thing for us to do now? Want me to take a look at that book you've got? I can read High Woldian, and other languages."

Suddenly, and with a bit of excitement in his voice, Kendry asks, "Say - we want to join the Woldian League of Adventurers. Can you all put in a good word for us? I don't know if we have enough yet for the full fee for each of us, but we're getting closer. I'd like to join right away! Right, Patty? Who do we talk to about that? And my sis, Selithe, might want to join that Wizards thing, too. Star something?"

Airin 
Monday June 27th, 2005 7:11:03 AM

In the quiet bathroom Airin unravels her gift from Clover. First a beautifull dark green silk dress with a belt, and then ... what's this ?!? ... could it be ? ... is this really a Robe of Blending !! I should check this out later. That would be an incredible gift for a little girl like me !!

Then she inspects the silk dress a bit more. It sure is lovely. Looks like her size as well ...
Slowly she undoes her leather armor. "Hey, we're in the company of the Wolds most renowned warriors ... I should at least look decent"
She tucks her armor away in her backpack and puts on the dress. It suits her perfectly ! For the first time, she actually looks like a woman. A tight fit around her hips and it sure brings out her feminine curves ... Beneath the long dress, she attaches a dagger to her leg. She won't go unarmed !

Finally she quickly brushes her hair and is ready to go downstairs again. She puts her Robe in her backpack and walks out of the bathroom.

Downstairs she hears Valdor speak and listens at the door. She doesn't want to disturb him as he speaks. That would be rude. So she stands at the door, listening to what he has to say. When he has finished speaking, Kendry immediately takes over ... a smile crosses Airin's face ... ah Kendry, how he likes to chatter ...

Then she opens the door and walks in. A bit nervous about what the others will say if they see her walking in dressed like this ...

Dwight 
Monday June 27th, 2005 8:28:55 PM

Dwight stands totally amazed over the present company, unable to speak in most cases. He tries his hardest not to look amazed by stuffing his face with the delicious foods, but it is fairly obvious. Eventually he comes out of the fog. "I'm Dwight Twiggebundler," to no one in particular as introductions are long past.

Once the first words are finally out, Dwight appears more alert though still filling himself with jerked beef and sausage.

Resting his arms a moment, Dwight says assuredly "I agree with Kendry, we want to help more. I strongly suspect any safety halflings were going to get based on Ebryon's tale is gone or at the very least halved. Quite honestly, he probably got a good look at each of us and that makes us forever more involved. Preparedness and action are the only things that will help us and our kindred."

Podo 
Monday June 27th, 2005 8:42:13 PM

Podo still eating and taking his surroundings into his memory...says, "Here, Here! I whole-heartedly agree! Bring it on! With Domi, anything is possible! Anything you need us to do...just let us know."

He beckons to the pastry waiter person, trying to flag down a pastry.

Noticing Airin walk into the room wearing a fancy green dress, Podo whistles aloud and then thinks to himslf "Wow, she's dressed to kill...wonder who she's wearing the dress for?"

Nick Valentine - Platinum Dragons 
Monday June 27th, 2005 11:53:33 PM

Nick takes the parchment diagram and studies it as Valdor tells the halflings what the Dragons already knew, and he nods, recalling recent events.
"Well told, Valdor" he says, rubbing the narrow beard that runs along his chin. "I can't think of anything you missed, and with this -" he gestures toward the drawing, "- at least we know what he looks like."

To the halflings he says -
"You were very brave to stand up to him like that. By all accounts his power is greater than anything we've seen before."


Selithe 
Tuesday June 28th, 2005 12:13:48 AM

Selithe takes a few more puffs on her pipe and then nods as she sighs, "I do agree with the comments made and I find it unlikely the fey king will be happy with us. Infact it would be a good guess he will want another meeting to settle the score."

Selithe sighs deeply and pulls out her deck of cards now and shuffles through them slowly as she smokes her pipe, nervous at the thoughts of a new encounter with the fey king and begins pulling the aces out of the deck as she shuffles, not looking at the cards till she pulls the aces and flips them over.

Selithe slowly reshuffles her deck, "The fey king is more evil then tales say then. He relishes the death, he relished having the souls in the jewel of the vine. Once he gets all the pleasures of life he can get he will seek to destroy it all. It's beyond chaos now I believe, he doesn't want only chaos." Selithe looks up and smiles faintly, "I feel this way do to the spirits who I saved from the jewel of the vine. An brother's, cousin's and friends. We can not rest safely till the fey king is dead or sleeping again. I will bet he is looking for us. We put a dark mark on his god hood and he will not like that, and people like him can't have his authority challenged without it being cleared again."

Selithe touches her new necklace and thinks to herself as she does, "I should of asked who the spirits were...some clue of how long they been there...how...I needed more knowledge to help my friends here...to help everyone." After thinking that Selithe almost laughes out loud reminding herself, "No....there is little more I could do...I'm a learning wizard and traveling gambler.."

Airin 
Tuesday June 28th, 2005 11:28:03 AM

Airin sits down at the table again and is happy to see such delicious food. Slowly but determined she starts to eat her full.

Then she asks :

"Now what will happen ? What can we do to stop all this chaos ?"

Dahlia 
Tuesday June 28th, 2005 1:44:23 PM

Watching the visitors closely, Dahlia's purple eyes flash as each part of the story is told. As the born under a lucky star is made she shakes her head slowly and grimly chuckles.

As Airin asks the last questions, the black halfling stands up and steps forward.

"Now what will happen ? What can we do to stop all this chaos ?"

"Those are both good questions. My answer and possibly that of Valdor is thus. Protect and take care of those who cannot defend themselves, fight Ebyron and his ilk where ever you can and prepare yoursleves to face death in the defense of the Wold."


Dwight 
Tuesday June 28th, 2005 7:22:05 PM

Dwight smiles, his stomach full concentrates more on the ongoing discussion. "While protecting goes without saying, is there not some direction we can head rather than wait for Ebyron's minions. Could we know look into the future, ask the grand druid that fell to the depths within the earth, track Ebyron somehow? I've never liked the task of waiting unknowingly for impending danger, surely there must be some lead, something worth investigating that we can set our sights on."

As Dwight finishes, he begins to loosen his waistband to allow his consumed food to expand. Then takes a deep, breath signifying he is full and could not each another bite.

Podo  d20+1=16
Tuesday June 28th, 2005 8:41:23 PM

"So basically what you're saying is "Thank you for the information, now go back home and be on guard for evil where ever it lurks?"" says Podo.

"Seems to me that for all your honors and your reputations, this was a nice game of "Show and Tell". You show us food, and we tell you everything we know. Now that the game is over...you just want us to move along so the next group can play? Do you hope that the food foolish halflings will stuff themselves and be to drunk on it to ask any hard questions? What are we supposed to do, walk all the way back to the Culverwood?!?" "I'm convinced that if my cousin didn't want you to help him get into some guild, we'd already be gone from here. What is really going on here?" says Podo in a huff folding his arms.(Dipolmacy=16)

Having finished his statements, Podo sit back down and puts down the pastry (if he managed to get one), not wanting to finish it, since it feels like a bribe.

Savoulus Speaks (ADM Kim) 
Tuesday June 28th, 2005 9:17:40 PM

Simone the Silver looks upon Airin as she enters, and nods with favor.

By her side the druid Savoulos has been listening, partaking of the food. Addressing Kendry's supposition regarding to whom fealty is due, he says, "That Ebryon is the first of all I doubt, and dispute. That he is of days ancient, there is no doubt. If you would submit yourself to caprice, do not do so because you accept his primacy."

Kendry 
Tuesday June 28th, 2005 9:27:09 PM

When Patterton whistles, Kendry looks around to see why. When he sees her - Airin, that is - his eyes go wide for moment as she slides back upon her chair. Then, for some reason or other, he blushes, and turns the other way as he bites into a pear. He pays close attention to Dwight's words, nodding his head. He smiles at Podo's brave words.

[more later - off to rehearsal!]

Nick Valentine - Platinum Dragons 
Wednesday June 29th, 2005 12:25:26 AM

Listening to Dwight and Podo, Nick fully appreciates where Dahlia gets her spirit from, by Alemi!

'You think we know all the answers?' he asks solumnly. 'We don't. Right now we're waiting on another adventuring group who have taken a very dangerous journey to the Lands of Rest. Until we hear from them, we're here, coping with all the chaos as best we can, just like you.
'However, one of you brings up a good point. Knowing the whereabouts of Ebyron is essential. If you could track him and discover his location, that would be of enormous value.
'Regardless, it's important that we all find a way to stay in contact. We all seem to hold pieces of a puzzle and it's only when they come together that we'll finally make sense of it all and be able to do something about it.'

Valdor 
Wednesday June 29th, 2005 12:37:51 AM

At Podo's words, Valdor stands up and leans forward, hands planted on the table. The veins on his arms bulge and are probably as big as the halflings arms. He is clearly angry and he seems to have a tentative grasp on his composure.

Slowly and deliberately he says,"You insolent worm. You came here of your own accord. We did not invite you. We have shown hospitality and shared our knowledge. It is not our place to tell you what to do next. That is for your own deciding. I will tell you this. Because of your wagging tongue, I will suggest noone from this group for anything as long as you travel with them. Now, you may all go. Where you go is your own choice to make, but it will not be here. And I suggest you learn to curb your tongue lest someone remove it some day."

He glares at Podo with undisguised hostility, daring him to say another word.



Kendry - picking up where he left off... 
Wednesday June 29th, 2005 3:25:56 AM

Kendry listens to his sister's words - and tends to agree that Ebryon does bend towards evil, with chaos and caprice as added seasonings. He hears Airin's question, and Dahlia's response. Dwight's idea of taking action is - well, how do we tell the future? How do we know where he is going? Against that dragon, of course. Against the Wold...

At Podo's next set of observations and judgments, Kendry is shocked. Such impolite words, when so fairly we have been welcomed! 'Food-foolish halflings'? And ... wha? He thinks that is the reason we're still...

The bard starts to get up from his seat - but Savoulus' words interrupt his reactions to Podo's. So, there is - likely - someone before Ebryon. What a relief. He almost sits back down. But maybe he should go whisper to...

Nick answers very graciously. Phew! But this Valdor fellow sure does not brook any nonsense.

As he is the one who asked Podo if he wanted to join this raw group of would-be adventuring hobbits, it is up to him to try to set things straight.

"Podo! You mock these fine people who have shown us only kindness and concern? You insult us - your own people? And you accuse me of such a thing? What is going on here is that the whole Wold may be under threat, and we have conveyed information to these folks," Kendry says, then turns his face toward the angry Valdor, "- the great druid Myrridan, himself, asked us to come to see you Gold Dragons, sir," he explains, "so it's not like there wasn't an invitation, exactly, if you please."

Then, returning his - Kendry hops out of his chair, waving his arms as he is talking, and working his way to a position at the table somewhere between Valdor and Podo. "So, you think, Podo, with all this happening, that - poof! - all the answers will suddenly appear? Other groups are trying to figure this out, too.

"Look, my cousin - you fought bravely with us against our wild satyr cousin, and you showed yourself kind and helpful with Penelope and Ellis and their baby girl - and thus, were you and Dwight welcomed to join with us. But, Podo Danderfluff Pipewood, how can you let your lips make enemies of friends? If - IF - you show you have enough common sense to realize that what you just said was wrong, unkind, uncalled for, rude, unfilial, out of place, and unguestlike, then, then ..."

He shakes his head, not quite sure how to continue. Kendry takes a deep breath, and turns to Valdor. "And you, sir, though you could smash any one of us, I've no doubt, as a bug, I will ask you not to call my cousin a worm."

Airin 
Wednesday June 29th, 2005 3:32:52 AM

woops

suddenly the mood at the table seems to change from the merry gathering it was before to a grim exchange of insults ... that's not good ...

Airin stands up and walks around the table. She starts hesitating at first, but then words seem to flow from her like never before ... something has changed in little Airin ...

" this ... this is not the time nor the place to start bickering my friends. Podo, we came for answers, we did get some. No one seems to know the full extend of Ebryons might. We can not expect these Dragon Warriors to be all knowing ! We are the ones to protect our own lands."

She smiles at Podo, perfectly understanding his frustration. She shared those with him earlier !

"Kendry my love, you of all people should understand our cousins frustrations ! We all came to find answers. Podo may not have a way with words like you have, but underneath his apparent insults he is right ... what are we to do now ? Go back home and wait for Eberyon's minions to come for us ?!?"

Suddenly her cheeks turn a little red ... did she actually say Kendry my love ?!?

Quickly recovering, she continues to walk around the table and when she reaches Valdor she gently presses her hand on this massive warriors back (as he's standing she can never reach his shoulders) to encourage him to sit down again, and then she adresses Valdor

"Master Valdor, please do not feel angered by Podo. We came here at Savoulus's invitation and were expecting you or someone else would be able to explain us everything that is going on. We were wrong to expect that. Please don't be offended ...
We've been in a maelstrom of things that go beyond our grasp and were looking for someone to clear the fog around us. You did, as much as you could.
Podo is a valuable addition to our group, and were he will go, so will we. My guess is that Podo is only frustrated because we have accomplished soo much, and apparently we may never be part of any of this anymore ... that we can return to our simple lives waiting for someone else to put an end to this madness. I bet my friend would prefere to take part in all that !"

Then she speaks to the group once more

"We share this common enemy, Ebryon. One that apparently is as old as the Gods of the Wold. Fighting and bickering among ourselves will do us no good. If that is what we will do, then Ebryon has allready won, and chaos has intruded into our hearts.
No matter how different we are, we need to stand together in this hour of day. We came here to tell what we've been through and we've been given answers. Now, we also seek guiding in what is to come.
I do not wish to leave this castle with anger between us. Let us forget what's been said and help eachother. Let us find a way to controle this chaos and ultimately a way to defend the Wold. "

By the time she has finished speaking, she's been going around the table twice. Occasionally putting her hands on peoples shoulders, hoping her touch can take away the anger between the Dragons and the Crescent Halflings. After all, it's not worth it !

Selithe 
Wednesday June 29th, 2005 4:07:09 PM

Selithe takes a few puffs from her pipe and listens to all the exhanges and sighs abit at all the miss feelings suddenly being given off and whispers, "The fey king is probably loving this, not only does he have the Wold itself going nuts but the people argueing. At this rate the people might do his work for him by killing each other off."

Selithe pops her pipe out of her mouth finally and speaks up, "Both our groups do need to calm down alittle, this is leading no where and if the fey king could hear it he would be loving it since people who need to be working together are turning on each other....he is reeking chaos I agree and if you look in this room you will see clear sign of it right now...This is a trying time for everyone and I believe do to that "all" out tempors and patience is low so please let us try to remain peaceful here."

Selithe looks to Valdor, "Good sir, we are sorry to of offended you and if you so demand we can leave but please remember that all this is ultimately leading right to what the fey king desires. If he can have all the people falling apart and fight each other then he will not even have to lift a finger really to rule."

Selithe begins to stands and move towards the door since she feels the group has out stayed there welcome and will leave inless asked to stay, "Also the fey king had spirits in that jewel of the vine which I commented on...I believe they had been there for a long time...spirits can give a person power and knowledge and there is nothing worse then loosing your spirit to a person like him...if he has that type of power then in the end if he isn't defeated then all our souls might actually pay the price and if he can collect them then what of the Wold, Gargul and the others who our souls go to I beleive....I just don't think it was a coincidence that there were souls in that jewel of the vine and who knows what other artifacts the fey king knows of."

Dwight 
Wednesday June 29th, 2005 9:45:05 PM

Sitting and listening to all the heated discussion, Dwight picks up a roll and contemplates eating just one more thing. Despite the request to leave by Valdor, Dwight remains sitting.

Totally ignoring the rudeness of Podo, Dwight continues "Hmm, seeking the whereabouts of Ebyron does seem a necessary and non-trivial task, though we have little means to know where to begin. Aside from the fissure that swallowed him whole, his whereabouts are unknown. However, we should probably begin by checking there though it is doubtful anything will be found. It will however give our idle hands something to do while we all await word from this other group in the Land of Rest. While we know the decision is ours, and we have chosen involvement, we still seek your guidance, resources, and expertise as your experience is vaster than ours."

Dwight is amazed that he is actually speaking out as much as he has, but the acceptance of his suggested name for the baby has given him new confidence he was never allowed to show at home.

"Secondly, prior to our departure, is there some magical means that will allow us to communicate over great distances. I am no expert is such fields, so I do not know if such things exist, but if so they would be invaluable at this point in Wold's history."

Deciding the roll is worth at least tasting, Dwight spreads butter on it and takes a big bite. Hoping the conversation has turned back to possible actions for the benefit of Wold.

Nick Valentine - Platinum Dragons 
Wednesday June 29th, 2005 9:49:35 PM

Nick's blood runs cold.

There it was again. That fury. By Alemi, Gargul, Domi and all, if Valdor lost it here, there'd be innocent and ruinous blood on their hands. But why? What had triggered it? It usually took more than an impetuous halfling. Heck, if halflings were a problem, Valdor would be roaring at Dahlia all day and all night long.

During the few moments of talk that follows, Nick takes in Valdor's visage and body language. Anger, aggression, but his hand wasn't on his sword. That was good.
He steps forward, and a little closer to his leader, regaining his composure almost immediately.
"Breathe," he whispers.

Dahlia, help me out, here.

"Please," he says to the gathering as a whole. "we're stretched pretty thin. Mentally and physically, and it's taking it's toll on us all. Whatever happens, it's vitally important that we all keep in touch somehow. We're going to be over at the Floating City for the time being. They are having terrible troubles at this time, and we need to go there and do what we can. If you discover anything else that you think may be of importance, we would be extremely grateful if you passed it on.
"Also, if it is your intention to travel through Culverwood, be aware of an army within it's boundaries. Inspired by Ebyron they are off on some fool mission to destroy the green dragon, Parnoth.
"Now, how do we keep in touch?"

As the conversation continues, Nick whispers quietly and calmly to Valdor.
"Breathe. Stay with me."

Valdor 
Thursday June 30th, 2005 12:54:27 AM

After the response from his fellow halflings and Nick's quiet and calm chiding, Valdor slams his fist on the table, causing a small earthquake in the room. He does in fact breathe slowly and lets his anger wash away before throwing his hands up and saying," Bah! It is ironic that I, who normally have to play peacekeeper in my own group, am having to be reminded of such things.

I am fine...just stressed to the hilt. I spent sixteen straight hours after two straight days of no sleep trying to keep the flood waters from destroying shantytown where the poor cannot help themselves, and I am exhausted."

He looks back at Podo and says,"Your silence is appreciated. It helped me cool down. Understand me though, I am either a great friend or your worst enemy. I do not play games with peoples lives nor their emotions. And I will not tolerate someone coming into our house and questioning our motives. We have given you no reason to do so. I have fought for the good beings of the Wold for as long as I can lift a sword, which was probably before you were even born. I have fought and destroyed evil anywhere I found it, because other people couldn't do it themselves."

Shifting back to the others, he says,"Well spoken and most correct. And we will save the debate about the origin and age of Ebryon for another time, but understand this, he knew Alemi and Domi when they were still mortals. This we know for fact. Any of you clerics said any prayers to your Gods for guidance on this problem? They won't be answered...not directly anyway. The Gods are being strangely quiet about this situation. I wish we knew more, but, unfortunately, that's as much as we know for the time being.

Look, when we have more of the puzzle put together and the course of action is clear, you will know. I will contact you when the time comes. Until then, trust your own instincts about a course of action. The location of Ebryon is a great idea. When the time comes to fight him, if we have to, then that role will be vital to stopping him quickly.

As for communicating," he says with a quirky smile,"take this. I think Podo should have it to keep."

He removes the earring in his ear, uses a pitcher of water to rinse it off, then tosses it to the halfling.

"That must be kept safe and only used when you have more imformation that you know we will need. I have never given one of these to anyone outside our group. When you need to contact me, prease the ruby eyes and say my name, as though I was right there. I will hear you."

He looks tired now, but says one final thing,"I know you fought Ebryon as you have said, and fot that, I commend you. Hoever, as you have stated, he was growing at an incredible rate of speed. I suggest that you avoid such a conflict with him now, as he is probably close to, if not already there, the powers of the Gods. Be careful around elves as some may hold allegiance to him. And lastly, as Nick said, there is an army in Culverwood. The war may already have started, or might very soon. If you wish to go that route, so be it. But, if you want us to, we will teleport you home. It is your choice."

Myrridan 
Thursday June 30th, 2005 12:56:58 AM

Myrridan steps forward to Valdor and places his hand on his shoulder. He leans over and whispers in his ear. "I did ask them to come here. I thought it would be best to hear about their experience first hand and not through my interpretation. It would be likely that they are still shaken from their encounter with Ebyron. It would be a bit unnerving for such young eyes to witness." Myrridan hopes his insight is enough to calm Valdor. "I can return them now if you feel its best."

ADM Kim 
Thursday June 30th, 2005 2:07:28 AM

As dark clouds stack, wind kicks up, and atmospheric weight shifts, making clear to any who pay attention that a grand storm looms, so, metaphorically, loomed a gathering storm in this hall of Gold Dragon Castle.

Annoyance, impatience, words delayed, words poured out... offense, anger, wariness, weariness.

Still, there are good pastries left on the table.

Olo Thistlefoot (ADM Kim) - Fare well  d10=1
Thursday June 30th, 2005 2:43:13 AM

Just about this time, a halfling with a very satisfied look on his face enters the dining area. He wipes his hands on his apron.

"Hey, guys, and, uh, girls. Um, there's this school here in Plateau City - for learning how to cook. Um, I was wondering - people always need good food, and such. Would you mind if I were to stay here in Plateau City for a little while, and see what I can learn? Oh! also, I've got something back just now from that kukri - turned it over to the Catacombs, see. Didja know we're only a couple hundred yards walk from the Catacombs? Well, I'm taking a bit, to cover my expenses, and tuition. But, they just dropped off seventy three hundred sixty seven (7367) gold pieces - Mister Flabersham said he'll keep it for us in a place near the entry until we, well, you all, leave. Well, I already took 467 gold, so that leaves sixty nine hundred for the rest of you - I figured 467 might at least be my fair share, if you don't mind. Maybe use yours for that adventuring league you all are talking about.

"And one more thing. I have a feeling you'll be needing this more'n I will." He hands the fifteen inch stick he has been carrying lately to Airin. "It's a wand of cure light wounds." He tells the party the command word for it. "There should be 36 - no - 35 charges left. I make a little mark with my fingernail each time I use it - so, see, there are 15 tiny marks there, Airin."

Olo goes to each of his friends. "Patterton - you're a tough bean, you are. Watch out for that gamblin' girl, there." He shakes his hand.

"Kendry - keep making those songs. I don't think I'll ever get the tune to Lomar, the Friendly Ogre out of my head." He shakes his hand. "And say fare well to Bobbles and Lomar for me."

"Selithe - I think Wardd has his eye on you. Make sure that brother of yours keeps his feet on the ground at least once in a while." He shakes her hand.

"Dwight - glad I metcha. Maybe somewhere down the road we'll have more of a chance to get to know each other." He shakes his hand.

"Podo - love your moves. Don't know many hobbits who can make their bodies do what you do with yours." He shakes his hand.

"Airin," he begins, then breaks down and gives her a big hug. "Thanks for talking me into going out on that wild goose chase, looking for the beer hunters. What stories have come of it in so short a time!" After that big hug, he shakes her hand, in keeping with decorum.

"And you dragon people - wow! What a great kitchen you have! That Mister Flabersham sure knows lots, too. I'll be looking for a room in one of the inns around here. You'll excuse me, I hope." He gives a little bow, then heads back to the kitchen, to attempt to retrieve his booklet on Culverwood cooking from one of the chefs.

[ADM Kim note: Olo is leaving the game for now, Anthony sadly tells us. He hopes down the road to return, if able.]

ADM Kim 
Thursday June 30th, 2005 3:00:49 AM

But sometimes the growing storm dissipates - failing to deal the destruction it might have, to the relief of many.

Now that Valdor mentions his weariness, several of the halflings who have had little or no sleep recently realize their own want of rest. Roll a Fortitude save vs DC 13 to see whether weariness sets in.

What amazing things can pass through people's hearts...

The great heroes have offered help - to return to the Crescent Valley, and Valdor has given a wondrous means of communication to him who just spoke words of challenge, came close to disaster, and now receives this generous favor.

In addition a dear friend asks leave, to leave.

How will the hobbits respond to all this?

Airin  d20+5=11
Thursday June 30th, 2005 3:26:17 AM

Things seem to cool down, and when Valdor offers a great gift to Podo she is more than happy things turned out the way they have.

Sliding back to her chair all that has happend till now starts to get to her at last. She's tired. A good rest would be much appreciated.

Then suddenly Olo comes in with dreadfull news. She gratefully accepts the wand he gives her, but when the time comes to say goodbye tears roll down her cheek. Being tired makes her more emotional than usual ... Olo's been a good friend of her, and she hates to see him leave.

As he gives her a hug she whispers : "Take good care of yourself Olo. Come back when you've graduated. If you need us, I'll bet you can get into touch with us through these Gold Dragons. OK ? Promised ? Take care ... "

Then she turns to the Gold and Platinum Dragons going over to each of them shaking their hands and says : "Thank you for your hospitality and advice. I think it is time for us to go home now."

She walks over to Selithe and takes her by the arm : "When we get home and have rested a bit we should think about a ceremony for our familiars. ok ?"

Kendry  d20+1=20
Thursday June 30th, 2005 5:30:15 AM

"We strung a rope one time between two trees, over the water," Kendry says. "If you fall off upstream, you land in water. But if, along this one section, you fall off downstream - you chance hitting rocks. I feel like we just slipped downstream - right between a couple of rocks, but still just landing in the water."

Many things to take to heart - Airin's new appellation for him among them; some things to discard; some to ponder.

"Olo, Wardd give you the right kind of luck. We owe you much. Master those cooking skills, and try to keep the carrots out of your hair," he says, pulling a slice of carrot skin out of Olo's bushy hair. "Come back when you can regularly make stew as good as what we had by the tower after we met Lomar. Or sooner! I'll pass on to Bobbles and Lomar what you said."

"Friends, anyone up for a brisk two hour walk through Plateau City? I've never been here - it'd be a shame not to see - as magnificent as is this castle - not to see at least a tiny bit more of the city. Maybe we can find the Woldian League of Adventurers somewhere, and ask them about starting up a branch in our valley. And the Catacombs is a bowshot or two away." Looking up to Myrridan and Savoulus, he asks, "Would that work for you two?"

"Our gratitude, Valdor, sir, for this gift you give Podo. You have our assurance that we will tell you what seems important from time to time." He wonders how the earring will look on this three-meal-a-day hobbit, the son of his father's older brother.

The rest he took in the tree, short though it was, and the shot of adrenaline the last few minutes have provided, seem to have left Kendry feeling pretty refreshed [d20+1=20, Fort Save].

Savoulus (ADM Kim) 
Thursday June 30th, 2005 5:35:45 AM

The druid Savoulus looks to Myrridan. "Two hours to view the city? Not enough time to see too much - but there are several interesting establishments nearby." Looking to the Gold Dragons, he asks, "Any idea how things fare in the Druid Quarter?"

Airin 
Thursday June 30th, 2005 10:50:22 AM

Even though she's pretty worn out and would kill someone to have a good rest, the sound of visiting the famous city is just too tempting !
And the second Savoulus mentions a Druids Quarter her ears suddenly appear to be just as pointed as an Elfs !

"I think I can handle myself for an hour or two ... but you may have to drag me home afterwards" she grins ... "Lead the way ! ... that is with the Dragon's permission of course !! "

Nick Valentine - Platinum Dragons 
Thursday June 30th, 2005 9:33:04 PM

Nick gives the halflings a solumn bow.
"We thank you, also. Please be extra careful out there, and be aware that sections of our City are flooded at present. May I keep this?"
He holds up the illustration of Ebyron.

Watching them go, he whispers a small prayer to Alemi for their safety.

Dwight  d20=13
Thursday June 30th, 2005 10:28:12 PM

"We thank you for the gift of communicating. Does it work both ways? Will you, could you please also keep us informed of vital information, particularly on the task we have set before us?" adds Dwight as he slides from the table.

As Olo shakes hand with Dwight, "Good luck my new friend, be assured that when I return or you to home I will test your cooking and give you a grade myself. Rest assured I will give you the honest truth," he smiles and takes his departure.

"Well I'm good for several more hours of seeking information, checking out the City, or at least a small portion of the city sounds like a grand idea, I'm in." Dwight pleasantly full is ready to follow whom ever is taking the lead to whereever.



Valdor 
Friday July 1st, 2005 12:23:10 AM

Valdor responds to Dwight with a smile and says,"Of course I will. If you need the means to travel by teleport when you have visited the city, we will take care of that for you. Just let us know."

As they file out, Valdor tells Podo,"Sorry I called you a worm. That wasn't very kind of me and I fear I went too far. I suppose we all do at times, but anyway, sorry."

Kendry 
Friday July 1st, 2005 2:20:08 AM

As people have been talking, Kendry has been jotting down a few things. He folds the parchment, creases it, takes out a knife and cuts along the edge, then scribbles a few more things on the remaining writing surface.

"Thanks for the good food, and information, and for listening to us. Well, Father Nicholas, let me just sign that first," and Kendry momentarily retrieves his sketch of the first few hours of Ebryon's development following his rebirth, writing neatly Kendry Leafwin Pipewood of Humble's Ford in the lower left hand corner. Then, handing it back, he says, "Sure, it's yours!"

He slips narrow piece of parchment to Podo.

"Oh, since you have the original I wrote - the copy Myrridan has, I'd be obliged if I can keep my copy of the events surrounding Ebryon's birth and first actions. Don't worry - Myrridan's and mine have exactly the same words." He gathers up the numbered sheets of parchment, checking to be sure he got them all. He rolls them up, and places them in a scroll case, covering the open end, and returning it to his knapsack.

"May Alemi and Domi and Flower and Pantheon and Ffloy and even Gargul be kind to you, and Wardd give you the best of luck."

Kendry takes a moment to shake hands with each of these advanced adventurers. "I trust we will work for similar aims, each in our own way. Though in an ill time, we are well met."

As the group leaves the dining hall, and approaches the entrance, Kendry takes a moment to make sure that the gold which Olo reported on is distributed among the group. "A thousand gold weighs twenty pounds, so this is no light wealth. A mule would be nice about now," he smiles. "Let's see - we're lookin' at close to 138 pounds, total. Patterton, how's your back feeling today? Maybe we can get this changed into something lighter - like at the Catacombs. Or - if we can figure out where to join the Woldian League of Adventurers!"

"Savoulus, you know your way around town? Myrridan, can you come? What are you up to, Dahlia? Wanna join a bunch of halflings for a couple of hours, show us around some?"

Whoever from the castle wishes to accompany them, that's fine with him.

Kendry's note to Podo 
Friday July 1st, 2005 4:21:39 AM

Cuz - Sorry I was a bit rough on you a few minutes ago. Really was trying to save your hide. At least say thank you to our hosts, and let's get going. Good recovery, keeping your mouth closed like that. -K


Out the door (ADM Kim), the Plateau City tour begins 
Friday July 1st, 2005 4:56:15 AM

Thirteen bags of gold weighing ten pounds each, and eight small pouches weighing one pound each are turned over to the party. [Please determine who carries how much.]

Savoulus takes the group back the way they came, turning right on Mages Bend. "The Druid Quarter is about a half hour walk, if you do not stop for anything or anyone - and, with the flooding we were warned of, it may take longer. But you straight ahead there in the center of Magic Square lie the Catacombs. The entrance is around the other side," he points.

[OOC: Open your browser to http://www.woldiangames.com/maps/yrth/peninsula/newelenna/plateaucity/dragon_quarter.htm for a map of the Plateau City Dragon Quarter. Below the map is a key. Building 150 is the Gold Dragon Castle that the party just left. 89 is the Green Griffin Inn through which the party gained entrance to the city. The Catacombs, building 3, is near it, as is the Star Tower (Mages Guild). Follow the map as places are described.]

"That's the Golden Griffin Inn that we came through just a bit ago. We're in the quarter that outfits many of the adventurers from around the Wold. Armor, weapons, magic, tricks, traps, scrolls and books," the druid says, pointing quickly to different buildings here and there as he tells of what they offer. "There are inns, taverns, bath houses, Duncan's Travel Agency, places of gambling, and the Red Dragon Inn. The Woldian League of Adventurers someone mentioned has a new hall next to The Last Adventure - another supply store for adventurers. It's not too far from the Quest Gate. You can also find money changing, magical research, and street vendors who sell food, clothing, toys, flowers... So, where to?"

Right now, the group stands between the stairway leading up to the Star Tower, and can now see the front of The Catacombs. They are right at the corner of Sticks and Stones. Glancing through a window, many different styles and sizes of bows and arrows can be seen.

Kendry 
Friday July 1st, 2005 5:10:46 AM

Kendry picks up 41 pounds of coins (2,050 gp worth). He puts one ten pound bag inside his knapsack, and ties the other three on the sides and back of his knapsack, and the one pound pouch he ties to his waist.

"All right, friends, who carries the rest?"

When they get to the intersection of Star Tower, Catacombs, and Sticks and Stones, Kendry says, "This is awful heavy. Should we change some gold into gems? We can do it at the Catacombs, right?"

He waits to see if that is agreeable to the party, then says, "I really, really want to go to the League of Adventurers. And I'd like to join. But it costs more than my share of the proceeds. Who else would like to join? They give really good training, that could help each of us."

Adolescent on street, vending maps 
Friday July 1st, 2005 5:21:22 AM

"Maps, getcher maps!" shouts a human boy - maybe 14, 16 years old. "Maps of Plateau City. With the Chief Cartographer's Stamp! Only 40 gold. 40 gold pieces for a map! Fine quality parchment, map case included!"

Airin  d20+6=26 d20+18=32 d20+6=21
Friday July 1st, 2005 6:02:35 AM

When the group agrees to head out and check out the city it hits Airin that a Green party dress may not be the ideal outfit to walk through a city that is infested with nature plagues and floodings ... better change gear quickly !

By the time everyone has assembled in front of the Dragon castle gate, Airin has traded her green dress for her well known Black Leather armor. Crossbow tied to her back, shortsword in its hilt and daggers tucked away.

On top of her regular armor she now also wears the Cloak she was given by Clover
(Cloak of the Elvenkind - +5 on hide).

She watches the pile of gold and hears Kendry's questions about the Woldian League of Adventurers. "Yeah Kendry I would love to join them as well, but I have't got the gold to do it either. Besides, by giving that Druidic Vestment back to its rightful owners I have wasted quite some gold from selling it. You can divide my share among yourselves."

( ooc : exactly how many is a share ?!? I'm too lazy to figure it out myself ;-) )

Let's move out.

Watching Kendry strapping all that gold to his sides and back, Airin gets worried. Walking around a strange city with all that gold for everyone to see is like inviting people to come and steal it. No matter how hardened we already are from the few battles we've fought, we're no match for a few top notch rogues ...

"Kendry, we HAVE to get rid of the money first. Change it into coins as soon as possible. I'll take one of those little pouches, but that's all. I'm gonna walk 20ft behind you all - making sure not to lose you or else we try to find back the Gold castle to reassemble. I'm simply going to keep an eye out so no one grabs one of those gold bags."

Walking through town Airin does as she said and carefully follows the group 20ft behind. Keeping an eye out for whomever might show interest in the Crescent Halflings. If so Airin will try to act before anything can get stolen.

(spot 26 - woot ! Nat 20)
(hide 32)
(survival 21 - trying to make sure Airin can find her way back should that me needed)

When the group passes the map selling guys, Airin halts 20ft back ...

ADM Kim to group: Correction 
Friday July 1st, 2005 12:41:31 PM

[OOC: Just want to point out it is Jason who played Olo who is leaving. Anthony remains, playing Dwight. Now back to our regular programming!]

Accounting question answer for Airin (ADM Kim) 
Friday July 1st, 2005 1:00:17 PM

Share of 6900 gold pieces from sale of kukri taken from nasty elvish bird woman: If divided among those who were present when the item sold was acquired (Airin, Kendry, Patterton, Selithe), it would be 1725 gp each. If Airin voluntarily excludes herself, it would be 2300 each. If divided among all six current party members, a share is 1150 gp each. If Airin is left out of the division, it is 1380 for each of the remaining current party members.

Accounting addendum (ADM Kim) 
Friday July 1st, 2005 4:53:34 PM

If divided 4 ways, with Airin's split going to the newcomers, it would be 1725 each for Kendry, Patty & Selithe, and 867.5 each for Dwight and Podo.

Oops (ADM Kim) 
Friday July 1st, 2005 4:54:46 PM

Oops. 862.5 each for D & P.

Dwight  d20=12
Friday July 1st, 2005 10:12:26 PM

Dwight will assist with the hauling of the cash by carrying two bags, though he played no part in earning it. He will leave that discussion to the orginal four on dispersement issues.

As Dwight travels through the city he tries to stay away from any unfamiliar faces as he doesn't wish to loose other peoples money. Checking the area with both suspicion and awe, (spot 12+1=13) Dwight remains quite taking in the sights.

"I would suggest going to the Catacombs first my friends, as we only attract more enemies with our current postures."

"What is the benefit of joining this guild or group you have been mentioning," inquires Dwight. "With such cost to join, the perks must be quite grand?"

Kendry answers Dwight 
Saturday July 2nd, 2005 4:59:39 AM

"Well, yes, Dwight, they are," Kendry responds. "One, you promise to help protect the innocent, and to oppose evil wherever you may find it. Even if otherwise you couldn't use it, they'll train you in the shortsword, longspear, or bastard sword. They teach you extra skills all along the way, like climbing, handling animals, jumping, riding, and swimming. A fellow named Lars Tokasis got the whole thing started just a few years back. They have places for members to stay here and there, for cheaper than normal rates. Some of their clerics can help heal you. Maybe even bring someone back from the dead! Also, helping you travel long distances - wayfaring, they call it. And they help fill members in on what's going on in different areas - and ask their members to pass on helpful information to the League from time to time. Some people become officers. As time goes on, there are even more benefits. But they can tell us more about that if we head over there."

[For more details, see http://www.woldiangames.com/oshirr/organizations/league.htm

"But first, as Airin & Dwight suggest, let's get this exchanged at the Catacombs."

The Catacombs; Joining the WLA


ADM Kim 
Saturday July 2nd, 2005 5:46:27 AM

Savoulus takes the group to the Catacombs. Large doors swing open as the group approaches them. A faint hum is heard as one passes through these doors. A place of wonder - many glass cases hold samples of the more common types of wares one might purchase - adventuring gear, clothing, rope, knapsacks, weapons, map and scroll cases, miscellaneous tools of various trades - with labels written in several languages. Near the entrance is a device from which a small piece of parchment hangs, a number written upon it. "Please take a number," is written just above it, again in a number of languages, though the text for the common tongue is the largest.

As the party (those who so far have reported in, at least) seems to want to exchange the gold for gems ... in the interest of moving things along - this is done in a fairly expeditious manner. Sixty gems of 100 gp value are exchanged for 6,000 gold pieces. 10 gems of 50 gp value are exchanged for 500 gp. The remainder of 400 gp is left as gold in the eight 1-pound pouches. Divide as you see fit.

If there is something else you would like to do in the Catacombs - you may go to the Catacombs page, and follow the guidelines there for purchases and exchanges.

Otherwise ... with the money now exchanged, Savoulus escorts the group outside. About a hundred fifty yards away off to the left, it looks like a small group of people are chopping away at some vegetation that is growing up between the cobblestones. They work rather vigorously. The druid glances that way. A figure - perhaps a woman? - in purple robes begins to gesture. The workers step back. The vegetation looks like it is withering away. The workers begin to disperse.

"The Black Genie Magic Shop is just a bit beyond where those folks were working. Hmmm. Well, we can step through here," he indicates a direction off to the right, "past Jazz's Comfortable Emporium. And the Plateau City hallway should be straight ahead. For this League of Adventurers, that is."

On large triangular platforms scattered here and there are great bronze statues of heroes of yore.

The sun is getting low in the sky, maybe an hour before it sets, and two hours to darkness. There are numbers of people crossing the square. Some are alone, but there are obvious groups as well. Workers, adventurers, a group of children playing, overseen by their mothers, perhaps. A woman carries a large basket with loaves of bread. A pretty young - half elf? - sells bunches of flowers. Two dozen men march in formation, crossing the party's intended path about 40 yards ahead, moving with purpose and carrying machetes and buckets. It looks like they may be going toward the Quest Gate.

"Buy my sausages, friends, buy my sausages," a middle-aged man next to a cart and small table raises his voice as the party goes by him. "Five silver a pound - best sausage this side of Golpherand!" A large dog, head resting on paws and one eye open, wags his tail as the party passes. The cry of 'Maps - Getcher maps here!' wafts across the cobblestones.

Dwight 
Saturday July 2nd, 2005 8:35:10 PM

"Thank you Kendry for explain the League to me, while I certainly don't have that amount of cash to join myself. It would be beneficial to the group to have at least one member, if not two members of the League in the interest of saving money later and to aid in gathering information."

Dwight takes in all the wonders of the city and the various types of people as the group is guided. "It seems vegetation had a supreme and unexpected growth spurt everywhere. I wonder if it all stopped when 'he' was thrown into the fissure? Or perhaps when the vial was smashed?"

Selithe  d20+1=9
Sunday July 3rd, 2005 12:44:28 AM

Selithe has remained quiet since she is almost dead on her feet now from being tired but does go with her friends to visit the city since she is very interested. Before going however she stops by Valdor, Nick and Dahlila (sorry if I misspelled your name) and hands each a single playing card, a hand crafted ace of clubs and smiles to each of them as she hands that one card out, "It might seem really silly but I craft these and use them as my calling card or try too..i mean I'm not known in the Wold really but I try...I hoped you all might remember me me and this meeting with that card...I mean (Selithe is blushing terribly now) I'm not as well known as all of you and I doubt I ever will be being a Conjurer and gambler but it is neat to know I might be remembered by you all."

Outside Selithe's eyes get big around when she sees all the money she has been given and whispers to her brother in amazement, "WOW! this can't be all mine really...I mean this is more moeny then I have saved up in all my live so far." Selithe does hear Airin's comments and will have none of it though, she just can't let Airin give up "all" her money so she slips over by Airin and takes 225gps of her money and holds it out to Airin, "No argueing either little lady. As I said, we girls have to stick together."

Selithe gives Airin a wink and smiles before moving along with the others, whispering to Airin as they go, "I'm looking foreward to getting our animal friends. I know for me it's a familiar but I like the thought of it being a friend better."

Airin 
Monday July 4th, 2005 7:40:45 AM

Airin accepts Selithe's offer and takes the 225 gp. The rest of her share ought to be divided between the others. She does feel it would be nice to share everything among the 7 of us. Those who joined us lately will need to beef up as well!

Airin will have her share (225 gp) changed into two gems each worth 100 gp and 25gp pocket money.

(do we need to do this at the CC ? Or can we have this done here)

"Hmmm ... what do you think guys, these map selling boys sure want to get rid of their maps. Do you think we would need one to find our way back later? So far I believe I can find my way back, but if we get lost ... of course we can always ask someone, right?"

Podo  d20+2=8 d20+3=5 d20+3=17
Monday July 4th, 2005 1:42:03 PM

Podo has stayed quiet since he almost caused the end of the party of Halfling of Culverwood by antagonizing Lord Valdor. In addition, he is tired from all the events that have transpired these last few days. The Death of so many Woldians as witnessed by his new found group is still overwhelming. Podo will go with his friends to visit the city but after biding a fond farewell to their gracious hosts:
The wonderful Lord Valdor the Dragonstone (thank you for this most treasured and usable device [ "now how do I wear it?" ]), Father Nicholas Valentine, Dahlia Fastfingers, Savoulus, Mordrid the Bounty Hunter, Myrridan the Wild, and the many others whose names he didn't catch saying "Farewell to thee, May Alemi and Domi bless you all until we meet again!"

After catching up to his friends, Podo will tap his cousin Kendry on the shoulder, and whispers into his ear, "Cousin, I will forfeit my share to the group. Although I was there for the battle at the circle of stones, I was not there for this treasure. Please use the monies to enroll one of your group into this guild you so desire to be a part of. Perhaps after you join, it will be easier for the rest of us to follow suit. Now how do I get a ear piercing to wear this gift?!?"

Podo will do his best to keep up with his group. He is dressed much the way he was when he first encountered Kendry and friends at the Battle of the Druid Circle Stones.He wears simple clothes, as befits a monk and has always felt most comfortable in the simple monk's attire and his head is completely bald.
He carries his staff and his pack firmly on his back with a complicated knot tying the flap secure. Podo is happy to travel the city quarters following his group while taking in the sights, smells, people, and cultures without them taking advantage of him or his fellows. He uses his abilities of concentration, listening, and spotting to keep his friends and himself safe. Although in this crowd, they don't seem to be working the way they should. Perhaps he is just used to the woodlands.(Concentration=8, Listening=5, Spotting=17)


Kendry  d20+6=9
Monday July 4th, 2005 8:29:07 PM

Kendry approaches one of the map sellers, and buys a map of Plateau City. He tries to negotiate, offering 30 gp in lieu of the asked for 40 gp. [Diplomacy 9.] But if he can't get the price down, he'll pay the full amount asked.

Kendry 
Tuesday July 5th, 2005 1:09:10 AM

Kendry listens to Podo. "Tell you what. Let's see what might happen if we pool our resources. I'm glad things worked out well between you and Valdor. Ear piercing? Dunno. Maybe one of the girls can guide us there."

After buying the map, Kendry tells his friends, "We have enough so that four of us could join now. Maybe even five - I'm not sure about that. But with six thousand, that's three. There's 900 besides that. We have a couple of cloaks, a ring that are magic. I'm not sure what Airin might have. But with the cloaks and the ring - that's about 2700 if we turn them in and with the 900, there's 3600. I have a couple of potions that could net us 540 more - so there's over 4000. We've got more than 10,000 gp all together! My question is - does anyone not want to join? Airin - I dare say you may have enough to bring it to where all of us could sign up. What do you think? Let's at least go in as a group, hear them out, then decide. Sound good?"

ADM Kim  d20=5
Tuesday July 5th, 2005 2:22:13 AM

Airin is able to get the gems and change she desires. The map vendor is unwilling to sell a map for anything other than his stated price of 40 gp. But the map is excellent, and of good quality, and he assures Kendry that, when sealed within the scroll tube, it is waterproof. There is also a small scroll included in addition to the map. On the front of the map are the streets and buildings - some marked with numbers. On the back of the map the key to the numbers is given. For instance, in the Shanty Town quarter - isn't that the place Valdor mentioned? is the number 1 next to an odd-shaped building. On the back is written: "1. Shrine of St. Cormak (Alemi)" [For more information, and to see the details of the scroll, go to http://www.woldiangames.com/maps/yrth/peninsula/newelenna/plateaucity/plateau_city.htm - and to get the details of the map, click on the links found on that page.]

Distant shouts - some of alarm, some of command - can be heard coming from different points around the city.

Just thirty feet ahead is a building with the letters "WLA" on a wooden sign. A little cord hangs next to the door. 'Pull rope for entry' is written next to the cord.

Airin 
Tuesday July 5th, 2005 6:17:35 AM

Airin carefully listens to Kendry as he sums up all their resources. She puts down her backpack and starts ruffeling through all her belongings checking out what she can throw in for membership costs.

"That Ring of Protection we took from that bird lady should be good for 900gp. A Potion of Water Walking should provide us with 675 gp. A scroll of water breathing will get us another 337 gp, and a spider climb somthing like 135gp. I also have 3 pearls each worth 100gp ... "

then she fumbles the cloak she wears ...

"I can not let this go ... this is a gift from Clover, Druid of the Circle of the Culverwood. I know this can give us 2250 gp if we sell it, but I can not do that. Sorry ... "

Airin blushes a little. She knows Kendry would love to join the WLA and so does she, but parting from that cloak seems horrible.

"We HAVE to think about our future encounters too friends. No matter what benefits we get from the WLA, it will not keep us alive in combat or anything like that. This cloak can help me sneak in or scout ahead. These potions can provide excellent help in various encounters, this ring can make sure one of us is tougher ... The WLA will do that to us ... in time ... I fear if we sell everything we have, we will weaken ourselves too much this moment. As I'm not willing to sell my cloak, I will offer you the ring and the scrolls and potions (2347 gp) so one can join and will not join myself this moment. I WILL join ... later."

"Let's go in."

Airin hands Kendry the Ring, the potions, the scrolls and the three gems.

Podo 
Tuesday July 5th, 2005 1:55:00 PM

Following Kendry and the gang into the WLA, Podo taps Kendry on the shoulder yet again to tell him he can sell his quarter staff and the gift Linder gave him and anything else that Kendry might need shy of his new earring.

Kendry 
Tuesday July 5th, 2005 4:15:04 PM

Kendry thanks Airin and Podo for what they've offered. "Why don't you hang on to those things for the moment - let's talk with the League people first, decide who of us will go ahead and join, then, if we need to turn some of these things in, and are agreed, we can do it then. You are the best!"

Kendry pulls the cord next to the door to see what will happen. If the door opens, he will, from just outside the door, take a look in, then if nothing untoward is in evidence, step inside. "Hello."

Captain Oosterlinck 
Tuesday July 5th, 2005 7:17:15 PM

The tug on the bell rope has the required effect. After a distant "Cling Clong!" there is a lengthy pause, followed by the clomping of heavy hobnail boots. Then the creak of a heavy door opening on poorly oiled hinges reveals a set of bushy and rather flustered grey eyebrows. Beneath this hirsute facial furniture, no less flustered, is the ruddy face of a fellow of the grizzled persuasion. His hair is shaved close, and a short, frankly rather untidy white beard serves only to highlight the fellow's rosy complexion. Though approaching old age, there is no mistaking the strength in that sinewy frame. In his time this was surely a warrior of some power. Upon his chest is a red badge with the monogram "WLA". Below it is a single tine.

He looks peevishly up and down the road, clearly expecting some miscreant youth to have rung his bell pull and then run off laughing. It then occurs to him to look down, and the complex wrinkles of his scowl swiftly reorganize themselves into an altogether more agreeable arrangement.

"Aha!" he rumbles, and his voice is that of a beloved grandfather telling reassuring tales. "Halflings, eh? Come to join up have you? Welcome, welcome! Come on in! Unless you've come to sell me pies" he adds, one eye suddenly narrowing to an alarming slit, leaving the other to its own devices. The voice changes to a gravelly growl: "I've got all the pies I can eat; I don't want no more pies, y'hear?"

Kendry 'splains things 
Tuesday July 5th, 2005 8:15:00 PM

"Yes, sir. Yes, sir. Thank you. No, no we haven't," Kendry answers the man. And, if he allows him to pass, he steps through the door, waving for his friends and family to come on in.

Once inside, he explains, "Sir, we are from Crescent Valley. And we just got done meeting with the Gold Dragons. Myrridan and Dahlia - she likes pies - and Father Nicholas and Valdor and Mordrid. And before that we watched the birth and first battle of Ebryon, who styles himself the Fae King. I wrote up these papers on that whole topic," he says, pulling out his scroll case, and extracting the documents. "He's our cousin. Back in the Culverwood, that was. Oh, and he killed a bunch of druids, but we helped a bunch more of them fight him off, some, and everyone pitched in, and my sister," he indicates her by waving the parchment in Selithe's direction, "broke his crystal pumpkin.

"But before that, we helped Calfast Rowgold Tunnelly get elected as Burgomeister, although my Aunt Marigold is upset, because she wanted us to help her in the election. Well, we did, at first, with Gramama Eglantine's pies. But ... well, this is getting complicated. It was Calfast told us about the Woldian League of Adventurers, though I'd heard some things about it before. And so he sent us on an adventure. And we met goblins, and a lady unicorn, and my brother, Nalfein, got punched in the stomach by a half orc because he used the wrong pass phrase. There was the boat the goblins stole, and we got back. And later an ogre - and he's half ogre mage, too! and Lomar plays the drums, and writes songs and poems. And he likes the idea of the WLA. Calfast, that is, likes the idea. Calfast is a halfling - say - do you know him? So, we were fixin' to set up a Crescent Valley branch - if one's not already set up, that is. Is there one there we don't know about? 'Cause I don't know about it yet, if there is one.

"And we pretty near all want to join. But we don't know if we have enough money for all of us to join. But we like to do things together. And I'm Kendry Leafwin Pipewood, pleased to meet you, uh, sir. A bard. That is, I am a bard. Or at least, trying to be. And this is my sister, Selithe Greentree - also Leafwin Pipewood, of course. We want to fight against evil. Is it true if she joins that she'd learn how to use a short sword or the like, even though she's a conjurer?"

After asking that question, he thinks it would only be polite to introduce Airin, and Patterton, and Podo, and Dwight - but maybe it would be more polite to wait for an answer, first? Or maybe they'll introduce themselves? Kendry looks like he's about ready to speak again, but stops himself. Aunt Nilli told him once, "Your mouth is a torrent sometimes, and you ought to learn to build a dam across it to cut down on the flooding." Then he wonders what the man's name is...

Dwight 
Tuesday July 5th, 2005 10:53:52 PM

Standing just behind Kendry, Dwight adds, "What my comrade means is we have been quested to seek out the one responsible for the rapid vegatation growth across the Wold. While it may sound odd from such a group, we have just left a long meeting with the Gold Dragons. They suggested we continue our involvement. To do this, we felt some training would be beneficial us, all of us if possible. Perhaps a group discount or the opportunity to pay later as our cause is just, requested, needed and already progressing. This training could determine if our task at hand is successful."

As Dwight finishes, he realizes how easy it is to just talk,and that his intented shorter explaination isn't really any shorter or clearer than Kendry's. He glances at Kendry and smiles, a smile of understanding.

Selithe 
Tuesday July 5th, 2005 11:09:05 PM

Selithe blinks and looks around as the group travels the streets, see all the strange and interesting sights and are moved on more mainly by her brother Kendty.

Selithe smiles to Airin and nods to her, a single your welcome on the money since Selithe thinks that her friends deserves it. Selithe waits to see what happens at the tent they now when to and lets the others talk as she glances around and even looks for a place to sit, her sleep getting to her slowly more each moment and she half hopes she doesn't fall asleep wheere she stands since that would be quite embarassing.

Airin 
Wednesday July 6th, 2005 7:05:58 AM

Nodding back to Selithe for the gold, Airin just knows she found a close friend in Selithe.

Airin chuckles as Kendry starts spouting all what happend in the past few weeks all at once. She looks at Captain Oosterlinck's face expecting to see a troubled mind. Kendry's really giving him an information overload there !!

Once he has finished, Airin takes a bow and says : "Greetings Captain ! I am Airin Moondancer Turnbell. Little Halfling from the Crescent Valley."

Podo 
Wednesday July 6th, 2005 8:55:53 AM

"Greetings Captain ! I'm Podo Danderfluff Pipewood, kin to the other Pipewoods here." says Podo as he salutes the man before them.

I'm just a simple monk of Domi here to help my kin folk where I can.

Captain Oosterlinck 
Wednesday July 6th, 2005 9:01:01 AM

Muttering to himself about halflings and pies the old warrior ushers the halflings into a small, rather tatty room. Every square inch is occupied; maps and notices cover the walls, piles of boxes and files litter the floor and line the many shelves, and a large bookcase groans under the weight of five times the number of books it was designed to hold. He waves halfheartedly at the three chairs set up in front of a large oak desk, not seeming to notice that both the desk and chairs are completely submerged under towering mounds of paperwork. He takes a seat behind the desk, realises he can't see the party over his paperwork, and reapears again redder faced than ever. He takes a seat upon a box and listens to what the halflings have to say.

His eyes widen at the mention of Valdor and the Dragons, then narrow as Ebryon is discussed. As Kendry continues his account the old fellow's eyes start to glaze over. His brow furrows alarmingly until his eyes vanish altogether under knitted hairy brows. His shoulders start to slump as his face takes on a peaceful expression. As the chatty halfling rattles on with no sign of ever stopping the old chap seems to nod in agreement.

Finally the end comes, and with it a long sigh from your host. Or was that a snore? Then with a start he sits upright, muttering "Just restin' me eyes!"

"Now then, afore we go any further, my name's Captain Oosterlinck. Folks round here just call me Captain. Well, seems like you young folk have seen some adventures, right enough. Ebryon, eh? The troubles that chap's causing me right now!" He waves a hand at the oceans of documents on the desk, then continues "I'd be mighty interested to see that there scroll of yours on the birth of Ebryon, son. Mind if I take a look?

Now then, let me see if I can get the gist of this right. Long and short of it is you want to join up. Well now that's easily arranged. See here" and the Captain rummages deep into a desk drawer for a moment before emerging with a document held triumphantly aloft. "This here'll tell what's what."

He hands over a rather tatty recruiting leaflet, with the title "WLA: Have You Got What it Takes?" There's a woodcut of a bold hero type standing on a pile of dead orcs, and a brief outline and history of the League.

As the party peruse the document Captain Oosterlinck continues. "The League is more than just an adventuring guild. It's a haven and home for folk who risk life and limb to explore, to champion the weak, to fight wrong-doers, to go questing, to seek treasure and power, to test themselves, and more. We offer training and services that can help you, like that shortsword training you mentioned. The League can also call on members in service at great need. Bottom line, lads and lasses, joining the WLA is serious step. Its responsibility is what it is.

And don't go thinking it's all swashbuckling and heroics, coz it ain't. One look around here should tell you that. A lot of our work involves gathering information, traveling, discovering, reporting back. We explore new territory, draw maps, meet people. We keep our ear to the ground, wherever we may be. We want to know what's where, who's in charge, what their aims are, who and how strong their enemies are. All of that. We listen to gossip, and try and sort out fact from fiction to get a big picture of what's going on out there in the Wold." With a weary sigh he looks over at his desk again. "Right now there's quite a bit.

Now you lot have seen some pretty impressive things on your travels, it sounds like. It sounds to me like you've surely got what it takes. Looking at you we'd probably take you on as Initiates first off, train you up a bit. If you can stick around for a day or two I can get those as wants it up to snuff with any of those." He points at a weapons rack in the corner of the room, filled with shortswords, longspears and bastard swords.

"And if you can stick around a day or two longer I can take you off to the Obstacle Run. That'll really get you fighting fit. But as I say, it will take a while. Things are pretty crazy right now, so that could be left until a calmer time, and be done at any decent sized outpost."

He tries to look stern, glowering at Dwight, but doesn't do a very good job. "Now then" he barks, "Joining fee's 2000 gold, see? No discounts, no credit." His face softens as he continues "I wish I could help you out son, really I do. We can use all the help we can get right now. But that's the rule, no exceptions. I'm sorry son." He seems to genuinely wish there were a way to get you all in.

"Well now, who here wants to join up then?

Ryan(Patterton) 
Wednesday July 6th, 2005 3:17:22 PM

OOC:OK everyone, I'm back. I went home to visit last week and was told there would be a computer that I could use to post. Well, for some reason it couldn't connect and I missed a lot of posts! I'm going to play a little catch up now and I'll be posting tonight. Hope this didn't cause any trouble. Thanks.

Ryan

Feel free to have Patterton pop his head round the door and overhear that last post if it fits in with events.
-Carl


Kendry calls in  d20=20
Wednesday July 6th, 2005 9:23:47 PM

"Surely, you may read my report on Ebryon, sir," Kendry answers Captain Oosterlinck. "If you have someone who can scribe a copy of it for your records, that wold be fine with me," he says as he hands him the parchment. "Or, perhaps I can do so myself. I gave my original to the Gold Dragons. Maybe I can make a sketch of what he looks like, too."

He listens to his friends, and thinks a bit.

"We would like to join, sir. Among us, we have enough to pay for the joining. It might mean we do without a trick or two for a wee bit. But, sir, just a bit over a fortnight ago, I know I had less than 200 gold pieces I could call my own. Just this few weeks of adventuring, and we've got maybe fifteen thousand worth all told. I'd say it pays off - and helps folks, too! But Calfast told us he wants to open a branch of the WLA in Angel Springs. My family has a shop out there. If we join up, maybe we can help you getting a Crescent Valley outpost set up, with the League's help, of course.

"What with the training we'll get, that opens up options. And if we can help get some other halflings to join the adventuring life - and associate with a group that has good moral standing like the WLA - then I'd say that's worth a bit of sacrifice on our part. A question for you, Captain Oosterlinck, sir. Will you take valuable items in payment toward the fees?"

Kendry takes his beloved masterwork darkwood strength bow from off his shoulder. "This, and a few other things, will go to help pay our entry fees. Just a moment."

Quiet chat with Airin

Kendry briefly takes Airin aside, and talks in a very quiet voice. "Look, you're offering some real treasures up, and I'm proud of you. Just something to think about, though. I couldn't help but overhear what Clover had to say to you back by the oak." [ex-post-facto listen check: d20=20+6=26] "He said when he handed you that gift, 'This is for you, and your friends. One never knows when some little odds or ends will be needed. Open it later. Do with it what you will.' Airin, I have no complaints about your generosity. You just happen to have more of value than any of us at the moment. I have noticed how you like to be the first to pick things up. That's fine. I think it's good to try to get oneself as well outfitted as possible. But, I'm just thinking here - and you can hit me if you want to," he says with a smile, "maybe keeping some of the smaller things - like the pearls for identifying a thing or two, or the scroll of water breathing might be handy with all this flooding they're talking about. Besides - he gave you, also, that really beautiful green dress. Stunning, really. I've got about eight things to sell to help pay for the joining, plus some money I've saved up. Yes, it will leave us a little short of some kinds of tools. But I think the best thing would be for us all to join together, and train together. I won't force anyone, but, that's my hope." If she doesn't look too mad at him, he adds, "Thanks for listening, Airin." If she does look upset, he says, "All right, Airin, you can hit me now."

Checking with Podo

"Podo - tell us about your staff. What are its qualities? Do you know what it is worth?"

To the group

"With what I'm tossing in," and here he places two potion vials, a masterwork climber's kit, masterwork artisan's tools, a couple of short masterwork oars, and some gold, "and if we use all of the money from the kukri that Olo left us, and with what some of you all have offered, I figure we have just over 11,500 gold pieces worth, if we go with the Catacombs' standard trade in value. We just need a little more. I don't know what Linder gave you, Podo. I saw a few gifts given, but that's for you all to decide on. But, roughly 500 more, and we can do it. All of us. What say, friends? Are we in this together?"

Patterton 
Thursday July 7th, 2005 3:06:21 AM

Breaking his long silence, Patterton glances over at Kendry. "Well, I've got these 4 healing potions, an elixer of truth, um lesse, a sunrod...I've got that nice new suit of chain barding for Barnabus, but he's back at the oak..." Patty continues to rifle through his belongings muttering to himself.

Kendry 
Thursday July 7th, 2005 4:26:10 AM

"The elixir of truth - that's 500, or 450 for the Catacombs exchange, Patty. That and one of the potions should cover it. Sounds like we can go ahead, eh?" Kendry says. If all agree, then he works on laying out the money, and articles in exchange for money, and asks, "Captain Oosterlinck, could you explain whatever promises we have to make? And - it's almost the end of the day, and some of us haven't slept for a couple of days. Maybe we could find a place to sleep - if we can afford one after this! - then start the training first thing tomorrow morning?"

If any disagree, then he listens to their objections.

ADM Kim 
Thursday July 7th, 2005 4:27:57 AM

[OOC: Maybe we can work out the details via email - but gang, we should be able to swing this. And Inge - we can do it even if Airin keeps the cloak, despite Kendry's request she rethink her decision. Don't feel coerced if Airin doesn't want to follow his counsel.

Also, you'll want to choose which weapon you'll get training in: shortsword, long spear, or bastard sword. And which skills - +2 skill points for climb, handle animal, jump, ride, or swim - and you can split them, say +1 jump, +1 swim, for example.]

Airin 
Thursday July 7th, 2005 5:33:32 AM

As Kendry takes Airin apart she makes a sour face and says : "Me ... selfish ?!? ... Kendry please don't say that ! I wanted to give this ring to the one with the lowest protection you told me to hang on to it ! I gave Patty the sword I found on Bob and divided his gold fair and square. The only think I have been given was this cloak ... "

She turns around, somewhat distressed that Kendry feels like that about her ... I'm not selfish ... am I ?!? ... oh why did he say that. If this cloak will bring anger between us I will quickly discard it ...

As she returns to the group she takes her cloak of and hands it over to whomever is collecting all valuables. The package she gives also contains that ring of protection +1 and a few other nick nacks. Whatever it takes to have enough to join the WLA ...

- Cloak of the Elvenkind : 2500Gp - gift from Clover

- Ring of Protection +1 : 2000Gp - taken by Kendry from birdlady and given to Airin

- Potion of water Walk : 750 - Lotto price

- Scroll of Water Breathing : 350 - bought

- Scroll of Spider Climb : 150 - bought

- everburning torch : 110 - bought

This should give 5274 Gp if we sell all this to the Catacombs.


Inge OOC 
Thursday July 7th, 2005 6:10:18 AM

ok I'm crancky because of Kendry's post, but that will pass :-)

The weapon training you receive by joining the WLA does not hamper any of the specific class restrictions ? (selithe wielding a sword for instance ... )

Does this also means Airin can learn to wield a Bastard Sword (she allready knows how to handle a short sword and a long spear doesn't match with a rogue) without endangering her Class abilities as rogue / druid ?

A rogue can only fight with light weapons ...


Podo 
Thursday July 7th, 2005 9:41:03 AM

"Ok, Kendry...just what are you saying here?" says Podo. "I can't use any of those weapons and thus this membership is useless to me!" says Podo with rising emotional tones. "You know you're the only really pushing for all of use to join up! Did you ever stop to think that we are not all warriors? What is the clerics or Magic users going to do with training in shortsword, long spear, or bastard sword?!?" "Have you lost your mind?? You are so hell-bent and blindly leading us all to join, what is the meaning of this?!"

"On second thought, I am not joining this WLA group. I am a MONK! I can kick your butt with my bare hands...I don't need a shortsword, long spear, or bastard sword to do it. In fact anything at all aside from my staff or my hands is a HUGH waste to me. 2000 coins to join for you...I have been away for a while now, but what has hapened to you!? Who made you leader of this group to the point that you would subject us all to YOUR will??!?" shouts Podo Danderfulff to Kendry as he turns red; fustrated that he surpressed his feelings for this long.

"You'll get nothing from me for this WLA 'cept a sharp kick in the arse!" mumbles Podo as he walks outside and back towards the Platinum Dragon's Castle.

Airin 
Thursday July 7th, 2005 10:38:40 AM

"Now wait a second Podo. We may want to consider the future benefits to the group from having someone in the League as well ... I agree with you that it may not be interesting enough for you to join, and frankly I may not be well fitted to join either. If this WLA will allow for instance Selithe to use a weapon it could be interesting. Although she would do better concentrating on her wizardry instead. I also wonder why Kendry is soo keen to join. It is rather martially alligned and unless Kendry thinks about becoming a fighter as well what's the point. However, for Patty I believe this could be an invaluable asset ! I will certainly help getting him in and of course Kendry as well.

But what I wanted to say earlier is that I wonder if this is the best time to join. There are various features that are invaluable even for us, non warriors, Podo like the toughness, the endurance and even the leadership. We'll be even better more nimble than we allready are ...

It's not something to discard this easily.

Not to mention this might make us more known in the Wold and could bring us great adventures in time.

I'd say let Kendry join if he wants to. I strongly suggest Patty joins too. I doubt it would be intersting enough for us rogues", Airin says while she pats Dwight on his back, "unless you consider some more martial path for yourself in time Dwight, and I'm not sure about Selithe ... "

"I do believe though we are here as a group, and we ought to help eachother out. I will help those who want to join, but ... prefere not to let go of the cloak as that too is an invaluable asset for this group. Though Kendry feels this is selfish of me, I can greatly help the group with it as well !

Oh, and I don't think we have a leader now do we ? It's good to have someone like Kendry in conversations as he has a way with words ... patty is strong in combat ... Selithe knows more about magic than most of us ever will ... Dwight and I are the groups scouts ... and you Podo I fear for waht you can do with your body ! See ... we're all important and all have our own voice. "

"In total this means I can spend over 3000 gp should it be needed ... although the spoils from Olo's Kukri will probably be enough allready."

"What do you think Captain Oosterlinck ? IS the WLA interesting for non fighter types ? Admit the WLA appears to be strongly biassed towards fighters , no ?"

Captain Oosterlinck 
Thursday July 7th, 2005 10:45:48 AM

The Captain watches the unfolding scene with growing consternation. When Podo blows his stack the old warrior lifts his hands in a calming gesture. "Hey there, young fella, no need to get so riled, the WLA is open to anyone, not just sword-wavers..."

But Polo has stalked off in a fury before he can finish. The grizzled fellow gives a bemused shrug.

"Ah well, a life in the WLA ain't for everyone. You might want to give that boy a nice massage and a week off with a good book though, he seems a mite stressed."

To Airin he says "Well many of our members are warriors, it's true. But we have no shortage of mages, clerics, and so on. My boss is a paladin of Domi. His boss is a sorceress. We get all sorts here. The training we offer is useful to anyone who's chosen a life of danger and adventure as a career, to my mind."

Now then, as I was about to say; I don't want you selling the family silverware to join up. All that gear you're spilling all over my nice tidy floor" (His floor is anything but tidy, and not especially nice) "is stuff you'll likely as not be needing if you're to be any use to the League!"

He takes a long hard look at Kendry's scoll, then at the halfling, then comes to a decision. "Now then lad, if you were a member this here document would be League property. But seeing as you're not a member, but a private citizen, this is your own private property. Property that would be very valuable to us in the League in this time of crisis. I'd say that if you could copy this out, along with the sketch you mention, that would have to be worth, oh, say 2000 gold. And seein' as your hotheaded young friend just threw his toys out of the pram, that'll be another 2000 you don't need to raise. That help you any?"

(OOC: Please arrange the details of the required funds by email, then present the Captain with the final, single pile of goods and cash to the value of 2000 per head.)

"Now then, them that join are welcome to use the dorm upstairs, and to stay as long as you need for training. Can't offer that service to non-members though. Grumpy out there is welcome to sleep in the horse trough out back though. As for promises, there's a League oath, but we'll get to that in a bit. Now, who's for joining?"

(OOC: League training will not supercede any class restrictions you may have. If your class denies you access to metal blades (ie the Witch class), joining the League will not remove that restriction. All training is voluntary; you are under no obligation to accept any training the League offers you.)

Airin 
Thursday July 7th, 2005 11:41:56 AM

Listening carefully to Captain Oosterlinck, and gratefull for the good response he gave Airin makes up her mind.

"Ok, Podo will not join. That leaves you Kendry, Patty, Selithe, Dwight and me ... 10 000 GP to join. Your copy of the story just bought you a ticket in Kendry", Airin smiles.

That leaves us 8000 more we need. All the gold we got from Patty (6900 if I recall this correctly) can let another 3 of us join. So then we need only another 1100 we should find from any of us. We can sell this ring of protection that belongs to the group (1800 gp) for that - or only 220 gp from each of us extra no matter where they come from ... And then the 5 of us can join up ... We can give Podo the remaining 700gp we get from selling the ring so he can buy personal stuff to train himself."

"What do you say ?"

"Just one more thing to keep in mind ... "buying" our way into the future levels costs a lot more !!! and I don't want to have this quarrel everytime ..."

Dwight 
Thursday July 7th, 2005 8:14:21 PM

OOC: I hate to prolong this debate, but...

"Hmmm,I think the ring of protection would be more useful by someone within the group to help us live long enough to enjoy the benefits of the WLA. I have 600 gp that I am willing to contribute to help anyone join. I am really against selling the ring and would rather not join and use the ring myself at this point if its a matter of finances. I feel the same regarding those potions, certainly the healing ones will be useful in the future."

Aside from Podo's temper, Dwight is rather pleased with the way the 'bartering' is going within the group. His comrades, while mostly related, include him as family, as part of the group. He is also rather happy to have gotten the 'discount' due to some scribing and some artistic rendering.

Druid Savoulus (ADM Kim) 
Thursday July 7th, 2005 8:47:14 PM

The druid has been waiting outside the door, just keeping an eye on things out there. When Podo storms out, heading back the way they came, he asks him, "What is wrong, Podo? And where are you headed?"

Kendry - private conversations 
Thursday July 7th, 2005 10:08:14 PM

In the private conversation with Airin

"No, no, I did not say selfish. Nor mean that in any way. I said you are generous. Which I know you are. AND resourceful. Boy, how do I get this across? I'm sorry - what I said came across wrong. Oiygh! I was just reminding you what Clover said... look, I don't want this to be a cause for contention - let's just try to figure this out. I ... I think a great deal of you Airin," he says, a slight flush to his cheeks. "And - and I don't think you're selfish! Just the opposite."

Kendry talks (or tries to talk) with Podo

As Podo heads out the door, Kendry follows behind, holding his index finger up in the air just before he exits, to signal to the others that he hopes to be back soon.

"Podo - wait up!" Then, seeing the druid, he says more quietly, "Oh, hi Savoulus. We'll be right back, I hope." He quickens his pace, and calls out, "Don't say something like that, then just run away! It's no fair. Will you at least take a minute so I can speak to your objections and try to answer your questions? Man, cuz, slow down - you walk so fast!"

If Podo will listen to him, Kendry continues, ""Podo - let's look at your objections. I want you to know I'm listening. You said:

"1. You can't use any of those weapons

"Why not?" Kendry asks him. "Are you prohibited from doing so, or do you just feel uncomfortable because you have never tried using them? Is there a religious or moral objection to using them?

"2. Membership is useless to you

"Is gaining additional skills in climbing, jumping, swimming, riding and handling animals useless to you?

"Is allying with people of like mind useless to you?

"Is support and information useless to you?

"Is the additional training useless to you?

"Are available lodging, and comradeship, and libraries, and other help and benefits useless to you?

"3. 'You know you're the only one pushing for all of us to join up'

"Calfast Rowgold Tunnelly, the new burgomeister of Crescent Valley, said we - not just me, cuz - would be good candidates for the WLA. And we have talked about it before in the group. You just joined up with us last night - so have not been part of prior conversations on the topic. But yes, I have been pushing to see if we all couldn't join up. I won't force anyone to do so, though.

"4. 'Did you ever stop to think that we are not all warriors? What are the clerics or magic users going to do with training in shortsword, long spear, or bastard sword?'

"Well, I know we're not all warriors. Maybe not everybody will want to be able to use one of those three weapons. But I've always thought that versatility had its advantages. And the WLA is not just for warriors.

"5. 'Have you lost your mind?'

"I don't think so."

"6. 'You are so hell-bent'

"No. I am not hell-bent

"7. 'And blindly leading us all to join'

"Well, I think it is not blindness, but vision, with a purpose.

"8. 'What is the meaning of this?'

"Um, that we band together with a good organization, to help the Wold, to fight against evil, and to help out good people, and gain the strength that comes from joining together in a shared cause. I am not wise enough, or learned enough, to claim I fathom the full meaning of this. But there you go for starters

"9. 'I am a monk. I can kick your butt with my bare hands'

"You kick with your hands?" Kendry asks wryly, trying to coax a smile out of his cousin.

"10. 'I don't need a shortsword, long spear, or bastard sword to do it. In fact anything at all aside from my staff or my hands is a huge waste to me.'

"Because you fail to see the direct personal benefit of only one of the many aspects of membership, then the whole should be rejected?

"11. 'I have been away for a while now, but what has happened you you? Who made you leader of this group to the point that you would subject us all to your will?'

"I dunno. I wrote a letter to some of my family and friends, and asked if they would like to get together to start an adventuring group. Some of them said yes. And we did. So, if a person starts something, might that be a form of leadership? Who was it who asked you and Dwight, just today, if you wanted to join our group? I don't think I've changed that much from when we were growing up, Podo. Nor have you. Often I'd think of something to do, and talk about it with my cousins and friends, and they'd go, 'Well, sure, let's do that!' And you were always good with your feet and your hands, and doing acrobatic stuff. And always held strong opinions on things. And you have a pretty decent sense of what's right and wrong.

"But Airin also has shown leadership. And so has Patterton. And Selithe has given words of guidance, and has taken initiative to help us broaden our perspectives. I'm not claiming a monopoly on leadership - but, yes, I am a leader. And a follower, when that is the better course.

"Just a side question, cousin. Are you sure your reading of people's motivations is at its pinnacle this afternoon? And don't hit me for asking that question. I just want you to think about it.

"As to subjecting you to my will - first, yes, absolutely I'm enthusiastic about joining the WLA. And I'd like us all to do it. I just didn't want anyone to be kept out because of money issues. But I'm not going to force anyone to do so. You can kick my butt - or try - if you want to. But bruising your butt is not my personal goal in life, Pode. At least," he adds with a smile, "not so far."

Then, Kendry puts his arm around the shoulders of his steaming cousin - or at least tries to put his arm around him. "Look, you don't have to join. But will you at least stick with us until we can get this figured out? You're probably still mad at me, too, after what I said to you when Valdor got ticked off. Let's work it out, Podo. We're family. Come on back inside, won't you? Yell at me more, if it makes you feel better. But don't stay mad, too long, all right? C'mon, let's head back inside. 'K?"

[And a wee bit more in a moment...]

Selithe 
Friday July 8th, 2005 12:10:31 AM

Selithe looks around abit and then at the man wanting to know who will join and such and speaks gently to him as to not offend him, "Good sir, I would like to join the WLA but maybe at another time. You see, I really was wanting to look into joining the Star Mage Guild first and then join this one at a later time. However, if any of my friends join then I will certainly help in any problems the WLA have and assign them....not meaning to try and get a discount or anything but maybe by helping out in your problems some of the others of us can gain membership."

Selithe leans back alittle again anything sturdy and pulls back out her pipe, "Like I noticed some interest in our comments on the Fey King, you have me quite curious of what you might know or maybe you seek info...at the moment info is something we do have some of on the fey king. Like say his birth, growth, coming to power, etc." Selithe lights her pipe and thinks before commenting, "Also I'm sure that it might interest the WLA on the fey kings wereabouts right now and any info they might beable to obtain since we have been asked to search that out or possibly look into the army we have heard about towards our home." Selithe shrugs, "As I said, not seeking a deal, making offers is all and if you are not interested might I ask if you can point me in the way of the Star Mage Guild so I may look into it? Either way, a friend today is most likely a friend or member tomorrow."

Selithe wonders why she suddenly feels like she is trying to talk this poor man into stuff and almost laughs as she remembers she is a gambler and this is kind of like gambling, show the people you gamble against alittle hint to get them betting and then clean up.

Patterton 
Friday July 8th, 2005 12:28:01 AM

Patty smiles to himself as Kendry follows the steaming Podo out of the room. "Ah, family." He chuckles, thrumming his thick fingers on the table.

He gives Selithe a smile and a wink and reflects on joining the League. Finally, he will be able to train under a sword master. He has always wanted to learn how to swordfight correctly, even as a child he had been transfixed by stories of Knights and warriors. Now was his chance to not only walk amoung them, but be trained by some of the most skilled warriors around. Patty found himself smiling broadly as he looks up at the others.

ADM Kim - Thing to be noted [Relativity and All That] 
Friday July 8th, 2005 2:39:43 AM

[OOC: There is a bit of a slipstream in time here. The halflings are about three days behind where the Platinum Dragons (Gold & Storm Dragons) are. From their perspective, Ebryon has been in the Wold that long. So, while the characters are undergoing training, it will actually be a period of time where we get more or less in sync with them, and several of the other groups.

As I mentioned in email, for the next few days - at least from now through Monday - feel free to post more than once a day, if you think your character has something to add, or if a question needs asking. -ADM Kim]

Kendry - Back in the small, tatty room 
Friday July 8th, 2005 4:52:38 AM

If Podo has agreed to come back, Kendry says, "No one should join against his will. Though you know I'd love for us all to join, doing so or not doing so should not cause us to separate."

When Kendry hears that his write up of Ebryon's birth is so highly valued, he gasps. "Re- really? Su- sure, I'll copy it out, and the drawing, too! Hurrah!" he exclaims. "And, thank you, Captain."

When Airin mentions that the entry fee for some of the higher ranks is 5000 gp, and she want to avoid future disputes, Kendry says, "Once you are a member, I think there is some flexibility as to when you take advantage of the higher ranks - once you've met the other prerequisites, of course. I myself should like to take advantage of them as soon as I can, but do not think that all of us need do so simultaneously down the road. Besides, some are likely to meet the requirements at different times than others. Shouldn't be a problem."

When his sister mentions the Star Mages Guild, Kendry says, "Oh, yes, we passed their tower twice today. It's so tall." He takes out the map of Plateau City he just bought. "See, sis, we're right here," he points [next to building 46 at http://www.woldiangames.com/maps/yrth/peninsula/newelenna/plateaucity/dragon_quarter.htm ]. "Then across the big open space and past a few buildings is the Catacombs on Magic Square. Off to the left - see that five-pointed star-shape? That's the Star Mages Guild. We came to the city through the Golden Griffin Inn. Hey, it says here that it's an 'Elfs Only Tavern.' And we were inside, and we're not even elfs!"

Then he looks to his sister. "Say, Selithe - you were there those times that Calfast talked to us about the Woldian League of Adventurers. I thought you wanted to join, too. What's the deal?" He looks up at Captain Oosterlinck. "Can one be a member of the WLA, and the Star Mages Guild, at the same time? You guys aren't opponents at all, are you? I've heard the Star Mages are supposed to be good guys."

On the question of payment
Source - Description - Value
Group - Kukri - 6900
[Sixty 100 gp gems, ten 50 gp gems, and 400 gold pieces]
Group - Cloak of Resistance, +1 - 900
Airin - Potion of Water Walk - 675
Dwight - Money - 600
Patterton - Elixir of Truth - 450
Kendry - Ebryon's birth story + sketch - 2000
Kendry - Masterwork oars - 93.6
Kendry - Potion of cure moderate wounds - 270
Kendry - Money - 111 gold, 4 silver

That's twelve thousand gold pieces, exactly.

"Unless someone has an alternative suggestion, here is how we can pay for all of us to join."

Final appeal

"Look, friends. Obviously we're not all pulling the same direction on this decision. If you'd be so kind, please allow me to make a final appeal. Then, decide what you will decide. Fair?

"Here are the benefits I see from having us all, as a group, join the WLA - right here, right now.

"First - we will go through their training as a team. Now, Selithe and I have been with the group from day one. Airin and Patterton joined in about three days later. And you - Dwight and Podo - just joined today. Not a lot of time - two and a half weeks.

"Right now we need to pull together - and what better way than to be trained together? You've heard about some of the training - feats and skills. Information sharing. Libraries, scrolls, maps. Wayfaring - getting from one place to another quickly, like what Myrridan and Savoulus did for us. And, hey - a home away from home, from time to time.

"Lots of other things I could say - but, my appeal to you all, is for all of us to do this together. As a group. As family. As friends."

Airin 
Friday July 8th, 2005 6:03:53 AM

Having talked things over with the rest Airin is releaved things turned out this way.
She takes the Ring of Protection +1 from her finger and hands it over to Dwight.
"Here you go Dwight ! You make good use of it now." Gently she strokes her cloak happy she can hold on to it.

"No hard feelings ok ?" she says to the group

"I agree with Kendry's proposal" as she hands the potion of Water Walk to Kendry, "let's join the Woldian League of Adventurers !"

She thinks a little on what she would like to learn in there and descides the following :

"I will choose to learn how to wield a Bastard Sword. Even though I prefere stealth and my crossbow, I fear eventually we will need to get up close and personal. Also I would like to learn how to Swim (+2 skill points) and get better at climbing (+2 skill points)"

"Ok, Captain Oosterlinck, please allow me to become a new member. The Bastard Sword will become my most cherished weapon and like to be trained in climbing and swimming."

Captain Oosterlinck 
Friday July 8th, 2005 6:41:29 AM

The greying old battler leans back on his box as the various exchanges take place. At last, when everyone is done he stands up, his face serious.

"Now then younguns, I have something to add. Something you should think closely on. Your buddy here is keen as mustard, and that's to his credit. Always good to see eagerness in a new recruit. But I get the feeling some of you ain't so sure. And that's fine too."

"Now see here young fella" he says to Kendry, "If you want to join up the League will be glad to have you. Same goes for any of your buddies. But what I, and the League, don't want, are people who ain't 100% certain of their decision. You need to be surer of this decision than you've ever been sure of anything. This is a big step, a big commitment, and a big investment. If you want to think about it, or see how it works out for young Kendry here before you sign up, you do that. Don't be joining up because someone else says you should, join up because you believe deep down it's the right thing to do."

He turns to Selithe with a grin. "Now you, young lady, know your own mind. I admire that. By all means you should join the Star Mages first if that's what you want, though I think you have to be pretty powerful to join. (OOC: You need to be 5th Level to join the Star mages. Students may study with the guild earlier, but true guild membership is not given until a mage is capable of casting 3rd level spells.) The League ain't going anywhere; we'll still be here if you decide you want to join up later. Nothing to stop you joining both that I know of, though it might be a lot of work fulfilling both sets of duties."

"Don't you worry about splitting up your team, neither. There's no reason why half of you, or even one of you, can't be in the League and the others not. And as for this Calfast fellow, well I'm sure he's a good chap and all, but the League decides where it puts its outposts. Now I'll take up the case of getting an outpost into Crescent Valley, but it would be staffed with more senior members than yourselves, at least to begin with. We'd never put raw recruits into a League outpost, particularly a new one. So forget that as a factor, the League will look after that. You just need to decide if it's right for you, not Calfast or your buddy or your team as a whole. You."

He leans forward with a wink and a conspiratorial grin on his face. "Now seein' as everyone is out in the field right now except old duffers like me, I think I can bend the rules just this once and put you all up in barracks whilst them that joins get training. Your cross friend won't need to sleep in the horse trough after all."

"Now then, here's the long and short of it. You think on this hard, and then those that want to join up, you repeat this formal oath after me. Those that don't, or ain't sure, or want to think on it some more, you can always do this another time or not at all if that feels right."

He looks around the room with a stern expression, and draws himself up to his full height, puffing out his chest and doing his best to suck his belly in.

"You ready? Now repeat after me:

"I (state your name) do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

Kendry 
Friday July 8th, 2005 1:59:03 PM

Kendry listens to the Captain's talk. Hmmm. His words are wise. He is right. One should be certain before taking such a step.

But he, himself is certain. So he takes one small step forward (the room is small, after all), and states, "I, Kendry Leafwin Pipewood, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

He then takes one small step back.

Patterton 
Friday July 8th, 2005 4:38:45 PM

Patty stand up and swells up a little bit. "Well, I'm as sure about this as I've ever been about anything, sir. Wait 'till the boys in the militia hear about this!"

He steps foreward solemnly and says; "I Patterton Cloverturn Burrows do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it." He then retreats a step to stand beside Kendry, giving him a quick grin before standing at attention.

Podo 
Sunday July 10th, 2005 2:49:12 PM

Podo returns from his short abscence and sees all his new found friends in a line just as Patterton takes a step backwards. "I'm back!" says Podo. "Sorry I lost my head. My cousin has always been able to get my goat!" mentions Podo. "I'm ready now to join up. I thought about what my cousin said to me while we were outside and I feel in my heart he is right. That and the Capt'n mentioned his boss also worships Domi. So if His boss can do it, I can have the courage to suck it up and realize I was wrong. Ok, where do I sign?" says Podo to the Capt'n.

"Oh, hehe, I need to take an oath,eh? Alright then!" says Podo to the Capt'n. Podo takes his place right directly in front of the Capt'n, raises his hand and begins to clearly and deliberately say the oath. "I Podo Danderfluff Pipewood do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it." Podo then finds a place in the line and awaits for the next candidate to come foward.

Podo looks at Kendry & Patterton and sees them smile at him.

Airin 
Monday July 11th, 2005 2:48:10 AM

Airin carefully listens to Captain Oosterlinck and agrees to him when he says one needs to be absolutely certain about membership. After all the discussion they had, she is certain now.

Following suit of Kendry, Patty and Podo, Airin takes a small step forward, stands up straight and in a stern clear voice she says:

"I, Airin Moondancer Turnbell, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

Then she steps back in line and takes a nervous look at the other who have joined already.

... so it has begun ...

Dwight 
Monday July 11th, 2005 1:33:17 PM

Seeing the others join, and ready to seek adventure knowing he will will need all the help he can find. Dwight holds up his hand and repeats what others have said.

"I, Dwight Twiggebundler, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

ADM Kim 
Monday July 11th, 2005 7:58:46 PM

Waiting...

Podo 
Monday July 11th, 2005 8:39:29 PM

Podo looks around to see who's left for pledging and what the Capt'n might be doing while we all wait.

Selithe 
Monday July 11th, 2005 9:18:19 PM

Selithe purses her lips abit while thinking everything over and also nods and smiles to Captain Oosterlinck, "Thank you for your kind words sir. I didn't remember the qualifications for joining the Star Mage Guild so thank you for the reminder. I was just thinking of what would be best for me in the sense of I'm a conjurer and such. I'm not meaning that the WLA can't add to my abilities too kind sir."

Selithe looks to her brother and gives him a gentle nudge before whispering to him, "Sorry brother, I didn't mean to make it sound like I didn't want to join, it's just I thought the Star Mage Guild would add more to my abilities, however I forgot the requirements, must be because I'm tired."

Selithe looks down thinking, she knows it would take all of her money plus to join the WLA and she needs abit of money for her familiar so she is in abit of a undecided area. Not for sure what to do she pulls her brother off to the side and speaks to him, "umm bro...I'm going to need abit of money for my familiar. I know you have some knowledge in the magical arts so you probably know that a wizard getting his/her familiar requires abit of money for the process." Selithe thinks and pulls out a small potion she had been planning on selling for abit of money and rolls it back and forth in the palm of her hand, "I do have a potion of bull stregnth that the WLA might find useful."

(Not sure if the kukri money was included in the split everyone got before and Airin said to split her share do to the cloak or not. If the money wasn't going to cut into the money split among the group then just post as if this was another symptom of Selithe being tired. :).)

Selithe looks back to Captain Oosterlinck, "Depending on how everything works out sir I will join also. I do not know if this will cause conflicts with me joining the Star mage Guild in the future but surely the two of you do work together and you both wouldn't send me on a mission that conflicts with the other."

Kendry  d20+7=23
Monday July 11th, 2005 10:50:13 PM

Kendry looks proud and serious and fierce and happy - if all four expressions are possible at once - as his friends make the pledge. He expected Patterton to be one of the first to step up, and likes his proud hobbityness. When Podo arrives back just then, and has his say, the bard is astonished, and pleased. He thinks about reaching over and given him a friendly punch on the shoulder, but decides that might go against some of the solemnity of the occasion.

Airin - ah, sweet Airin, he thinks as she says the straightforward yet significant words. What a ... friend to have. A good friend.

Dwight - good for him! Wonderful to have Mister Twiggebundler joining, as well. He's got to ask him about his mother's family, and find out what her family name is - maybe while they go through the training.

When his sister asks him about the money for finding a familiar, he thinks a moment (bardic knowledge 23). "Um I think - I've never done this myself, you know - though we did have lots of kittens and cats growing up. But I think it's maybe a hundred or two for the - what, cauldron and spices and - well, whatever it is that you wizard folk use. I know that Airin, too, wants to look for an animal companion. Maybe the Captain, or Savoulus, would know for sure. If I'm right about the costs, then, no worries, sis. We can cover ya. Look - why don't you sleep on the decision - we can find out for sure what the costs might be for your familiar hunt... er, search. Your eyes just look so tired - and for something as big as this, I don't want you to have to make it when you should be sleeping instead."

[OOC: What we did was to pile all of the kukri money into enough to have us all join. There still is money in the group to pay for Selithe to find a familiar.]

Airin 
Tuesday July 12th, 2005 1:23:27 AM

As Airin hears Selithe wondering how to pay for her animal familiar Airin whipsers to her :

"Don't worry about how to pay for that. With the entire Kukri share going to this membership and only a water walk potion of mine being used, I still have my original funds and ... a few other bits and pieces we may sell to gather enough gold."

Then to Kendry Airin whispers :

"Never mind about my follower. I don't need to pay for it. I only have to meditate a whole day. Besides, I'm hoping that eagle we knocked from the sky when that bird lady attacked us to become my follower. Admit ... that WAS a fisty one ! "

Next Airin is waiting for the others to join and for the Captain to speak up again.

Captain Oosterlinck (ADM Kim) 
Tuesday July 12th, 2005 4:11:54 AM

Maintaining his stern demeanor as he listens to the recitations, after the five have pledged, he says, "Very well, young adventurers," says the Captain, his eyes brighter. He bends to shake the hand of each who gave the oath. "Welcome to the League, Kendry." Out of his pocket he takes a blue metal insignia and hands it to the halfling. "Welcome to the League, Patterton." He gives the fighter an identical insignia - the letters "WLA" in blue. "Welcome to the League, Podo. Allow me to welcome you to the League, Airin. Welcome, Dwight, to the League." To each of them, he gives the same pin. "Wear these with pride. There may be places or times where you won't want to wear them, but I'm sure you'll figure that out. But when you train, you wear. Except for swimming, mainly."

He places his big hand gingerly on Selithe's shoulder. "Yes, good to think on things. Get some sleep." He moves back over to the box he sat on earlier. "As for finding a familiar, that's for you to do when you wish. A ten minute walk from here, though, is a little place that helps those that look for a friendly critter, just over in the Hind Quarter. You go out our door, turn left until Cavalier Way, turn right there, past Black Dragon Fort, and three doors past their trees is a shop called, oh, Something Familiar? Get Your Familiar? Don't rightly remember."

He claps his hands. "Well, time to show you round the place, get you set up for the night. Breakfast is at sunrise, yard exercises three quarters of an hour later. So, now come with me." He squeezes past, and just outside the Captain's office is a door. Past the door is a landing, with a stairway - up to the left, down to the right. Up the steps, six flights, the last one leading to what looks like a trap door above. The Captain hits a couple of latches, then pushes upwards.

Light comes in from above. The sun is set, but just recently. "Aw, not again," the Captain says. The roof is almost completely covered with a carpet of green. He beckons the group up. "We'd just cut this back a few hours ago. Thought it was rooted out. Guess not. Ivy. Shouldn't grow too much at night I suppose. I hope. Aw, we'll have to come back and do some more rooting. Anyway, this is the yard. More exercise than I'd planned."

There are walls along the edge of the roof, five feet high, with a few crenelations, and netting stretched across those openings.

He leads the group back down two flights, and opens a door on the left. "Here're the women's bunks. Even a wash room on the far side, left corner there, and a privy in the right corner. Linens in this closet, blankets next closet over. Pillows in the bin there. Shut the lid tight, close all the closet doors. Helps keep the mice out."

A similar room through a door on the opposite side of the landing leads to the men's bunks.

A "Cling Clong" is heard. "Visitors. More visitors. Choose a spot, make your beds. Put your stuff in the chest at the foot of your bed. Close it tight, too - keep those durn mice out. I'll be back."

The Captain leaves the group for a few minutes. He returns in the company of Savoulus.

Savoulus (ADM Kim), and the Captain, again 
Tuesday July 12th, 2005 4:36:05 AM

"So, you have made a decision, I am given to understand," Savoulus the druid says. "We had spoken of returning you to the Culverwood, or to Crescent Valley, in about half an hour. You wish to wait on that? If so, I'll tell Myrridan. The Captain says that they can offer wayfaring services, if you'd prefer to get back that way. You make up your minds. I will be up on the roof for a few minutes. Airin, will you come with me?"

"Dinner is in an hour," says Oosterlinck, then heads up the steps, taking them two at a time.

Up on the Rooftop (ADM Kim) 
Tuesday July 12th, 2005 5:05:37 AM

"Airin, there is a spell of the third order, called diminish plants. It has two versions. Stunt growth causes plants within a radius of a half mile to become one third less productive over the next year. But, for faster effects, one can go with prune growth. Watch." This Savoulus, of the Ring of the Moons, casts his spell. The ivy quickly begins to retreat. Soon two thirds of the plant has disappeared.

"Ah, that eases the work considerable, sir. Considerable. Many thanks," Oosterlinck says.

The three descend the stairs to the dorm level.

Patterton 
Tuesday July 12th, 2005 5:46:20 AM

Patty is still a bit excited from his new apointment and paces about, waiting for dinner. To the others he says, "What do you think, guys? Want to kick around for a few days? Get a feel for the place? I know I'd like to visit the armory and training grounds tommorow."

Airin 
Tuesday July 12th, 2005 7:15:55 AM

Airin gratefully accepts the Blue badge Captain Oosterlinck give her. She takes a close look at it and marvels at the WLA symbols ... well ... guess getting in was the easy part ... she thinks while she puts the badge on her armor - on her left side close to her heart.

When Savoulus asks Airin to follow him up on the roof, she looks at her friends somewhat uneasy, as if to ask ... what did I do wrong now ?!? ...

But then Savoulus teaches Airin the use of a druid spell. She closely watches how Savoulus perform the magic so she in time will be able to do it as well. Once Savoulus is ready Airin gazes at him in admiration.

"wow ..."

A silly word, but Airin is too baffeled to say anything decent ...

When they come down again to go into the diner to eat Airin thanks Savoulus : "Thank you master Savoulus. A nice and usefull spell this is. I'll remember this lesson well. Hopefully we will meet again in future times."

Airin definetely agrees with Patty ! Yeah lets check this place out, and get ourselves some training the WLA is soo renowned for ! But first ... a good long night rest ! I'm exhausted !!

Kendry 
Tuesday July 12th, 2005 4:41:46 PM

Kendry accepts his insignia, happy to receive this symbol of membership in the Woldian League of Adventurers. "Hey - we really are adventurers, friends!"

He goes ahead and takes linens, blankets, and pillow. "These pillows are huge," he notes. The beds look to be human sized. That's a lot of bed to make. Kendry finds the fourth bed in from the door, and gets to it. He checks out the chest, and places his backpack in it.

He offers to help uproot the ivy, and asks if there are garden tools to help in the task. He follows the vines diligently to the roots, and follows the roots down as far as he can trace them.

At dinner, he will eat hearty.

Once the ivy is eliminated, to the best of his ability, Kendry goes to bed, and sleeps soundly.

Dwight 
Tuesday July 12th, 2005 8:23:46 PM

Amazed with himself, that he actually has joined the legendary WLA. He nods his appreciate to the Captain as he accepts the pin, but remains silent.

Once in the room he final is able to speak, "My pa isn't going to believe this," to no one in particular. "While I would love to help out and visit some things prior to dinner, I'm gonna take a quick nap."

With that he takes a quick look at the beds, finds an unclaimed one and climbs in. Lying on his back he ponders what great heros must feel to know they are heros. He slowly drifts off wondering if he could ever be a true hero.

Podo Danderfluff  d20+3=14
Tuesday July 12th, 2005 9:44:58 PM

Podo gracefully accepts the badge of honor and then returns to his stance of attention.

After the group is led the barracks, he picks up a pillow, blanket, and sheet set and proceeds to find a bunk close to a wall but perhaps if possible near a window as well.

He unloads his pack into the chest by the foot of the bed. Carefully he places each item as neatly and orderly as possible so as to be able to find them in the dark and at a moments notice.

He lays the bedroll out onto the bed, so he can properly fold it for the chest. He then lays the winter blankets out much in the same fashion for storage into the chest. Next he does his best to lay the folded backpack into the chest as the third layer. Onto of this he places gingerly his flint/steel combination kit, his waterskin, and his sling/sling bullets. Lastly he places the package of rations on top of the pile and then closes the lid to the chest. He makes a mental note to himself...I must remember to ask Kendry what he will do with his rations now that we are here at the guild...

Once he has finished unpacking he is a much lighter halfling. A whole 14 pounds lighter! Judging by the snoring of his new mate, Dwight, he might have time for a cat nap and a gentle stretching before dinner.

While stretching Podo thinks to himself...Perhaps I should become familiar with my new surroundings before dinner...

Podo takes his time to familize himself with the barracks and the clean up areas prior to dinner. While walking though each of the rooms he will listen in the silence and try to detect anything out of the normal. (Listen=14) Try as he might, he's not sure if he's found anything of to note.

When the time comes, Podo will follow the rest of the group for dinner.


WLA: Training begins (ADM Kim) 
Wednesday July 13th, 2005 4:58:11 AM

A middle-aged women, handsome of face though somewhat stocky of build, with strong and wavy auburn hair that falls over her right shoulder, opens the door to the women's dorm. "Dinner is served. I will take you there."

A slender man dressed in brown woodland clothing, in his late 20's, opens the door to the men's dorm. "Guys, time for dinner. I'm Kurt. Come on down."

The woman soon introduces herself as Couridh. In the dining hall, one floor down from the dorms, are a scattering of people - all of them wearing WLA pins, mainly on the upper left side of the chest, though a few have chosen other places to display them - on an arm, one dwarf woman wears hers as a pendant.

Tables are long and rectangular. As the halflings enter, the buzz of conversation rises briefly, then dies down as the Captain stands. His head moves right to left, his eyes scanning the room.

"Tonight we welcome five new members to the League. Let's give them a hearty WLA welcome!"

The eighteen other people in the dining hall rise to their feet, and applaud the newcomers. Most are humans, but there are a pair of elves together of both genders, the dwarf mentioned, a gnomette, and a smiling halfling who wears a checkered vest and orange pants, and is barefoot.

The dwarf begins a chant, which the others quickly join:
Welcome to the WLA
Now you are a member
Don't forget to pass the soup
Unless you don't remember!
This nonsensical piece is followed by whoops and cheers.

The halfling ambles up to the group. "Don't worry about that little piece. There's a story about one of our own who got clonked on the head, and had a time of it for a few days remembering what he was doing.

"I'm from Windhorn Hamlet. Bill. Bill Troublefinder," he says. "Pleased to...

Just then the Captain clears his throat with a not too subtle harrumph. "Yes. We have here Patterton - you'll have to give your full names if you want - that's Podo, there, Kendry, Airin, Dwight. Now Selithe - she's sister to Kendry - is pondering whether to join, but we welcome her, too, as she thinks things through." He claps his hands, and says, "We thank our cooks and folks' efforts and the gods above for our food. Let's not let it get cold, now!"

At that, people start to line up by a long window filled with food. Trenchers - rectangular wooden plates, you might call them - are picked off of shelves to one side. A women using long serving utensils fills the trenchers with the food people point to. Bill manages to shepherd the group of raw recruits to a point close to the front of the line. Raised planks allow those of shorter stature to see what is being served - looks like squash and gravy, strawberries, spinach, lettuce, cucumbers, cabbage, string beans, mixed beans, a brown paste, two sorts of fish - one with pink meat, the other a whitefish, lamb, veal, apple slices, grapes, blueberries, well - that's a sample of what they have. Lots of good grub. Something deep fat fried - hard to tell what it is.

The party soon learns that a few of the people here will help to train them the next couple of days. The elves are mages - husband and wife, they are. Grey and Linalel are the names they go by. Bill will help out. Couridh, a sorceress, and Kurt, a ranger. Nibs, a monk. Sergeant Adel, a powerful fighter. A lanky young man named Legs - a paladin of Aisildur. Singer, a bard of Aisildur.

The hobbits are asked questions about their adventuring professions, how they heard of the WLA, whether they thought they might be strong enough to get through the training. Had they really seen this Ebryon?

Finally, dinner is over. Everyone drops off trenchers on a broad tray. Couridh and Kurt take the group on a quick tour of some of the rest of the building. If someone feels particularly tired, they can opt out of the tour, and see things tomorrow. Those who participate see that the armory is filled with weapons of all sorts, and with particularly abundant supplies of the long spear, short sword and bastard sword. Plenty of ranged weapons, too. Practice dummies of many sizes and shapes are on the other side of this sizable room.

One of the libraries is shown. "We have others, but this is our general library of books, scrolls, maps, public reports." Next to that is a scriptorium. Linanel is busy scribing something as the group enters. She gives a solemn nod at the hobbits, but continues diligent in her project.

On the opposite side of the building, under the men's dorm is a pool some ninety feet long and forty five wide, and a pair of smaller, round pools next to it. In the deep end, lights play under the water, and various objects and apparatus are evident there. Some small boats lean against one wall. The air is moisture-laden.

"I'll let you guess what skills you might gain here," offers Couridh with a smile.

The next floor down has an obstacle course - or at least a series of obstacles, but the order in which one takes them appears flexible.

Other rooms - a potions lab, the smithy and armorers work areas, a few meditation rooms, a laundry - are passed through.

Finally, the tour concludes. If any wish to stay up and talk for a while, they may. But early to bed might be recommended, with a busy day scheduled for the morrow.

--------------

Thirty five minutes before sunrise, all are awakened. "Breakfast at sunrise. Get up, dressed, make your beds, wash your faces and hands, and join us. You'll hear the three minute bell just before breakfast is served."

An excellent breakfast is provided. Forty five minutes later, it is up on the rooftop for morning excercises. Most of those at last night's meal are there. Stretching, knees bends, several variations on pushups, exercises for the torso, running in place, and the like. Finally, Kurt and Couridh gather the recruits together.

"Which of the three weapons would each of you like to train in?" Short sword, bastard sword and longspear are each demonstrated - like weapon against like weapon, then a pair of short swords verses bastard sword, and the longspear Nibs demonstrates against four opponents. Those far away he can strike with the spear. Those closer he strikes with elbows, feet, knees, and even gives a head-butt.

Each person also is asked which skill, or pair of skills, they wish training in: Climb, handle animal, jump, ride, swim.

[Have your character state his or her preference as to one of the three weapons, and one or two of the skills.]

ADM Kim 
Wednesday July 13th, 2005 4:59:33 AM

And, by the way, no ivy is in evidence on the roof in the morning.

Kendry 
Wednesday July 13th, 2005 5:14:57 AM

Kendry enjoys the meal and meeting people and the tour. After the tour, he takes the time to copy out his eyewitness account of the birth of Ebryon - the same one he did for the Gold Dragons. Next he does the same series of sketches of the satyr, from birth to early adulthood.

Then, he sleeps soundly.

He enjoys the calisthenics. "Bastard sword. Riding and swimming," are his answers to the questions.

He asks Dwight to tell a little more about his family.

Patterton 
Wednesday July 13th, 2005 5:45:56 AM

Patty takes the tour with the others and marvels over the armory. When his turn comes, he chooses the bastard sword and gives it a few swings before hitting the sack.

The next day Patterton finds that Kendry has the exact same routine set up that he has!

"Bastard sword. Riding and swimming."

Patty and Kendry spur each other on with a little competitive training. After that,and a much needed bath, Patty spends some time getting to know Podo and Dwight(hopefully over some league ale! ;) ).

Airin 
Wednesday July 13th, 2005 7:57:03 AM

Airin enjoyes the tour very much, but being awfully tired allready she skips the chatting afterwards and looks for her bed.

She stores her gear where it belongs, and goes to bed ... with a dagger under her rather large pillow. Her face only a second on her pillow and of she goes to the lands of dreams ... she sees herself riding Blossom with an eagle on her shoulder. Holding a bastard sword in one hand and a crossbow over her shoulder ... chasing Ebryon ... he's awfully scared of her ! Just as she was about to cut of his head .... clingelingeling ... the bell for breakfast !

Feeling completely refreshed and with a wicked smile for the dream Airin joins her friends at the table.

When the time comes she also states her preferences :

Bastard Sword and climbing (2 skills)

Selithe 
Wednesday July 13th, 2005 4:07:42 PM

Selithe having remained quiet all this time is glad to see her bed but dinner comes to soon for her to rest. Once in the hall and seeing everyone she blinks in suprise but says little as she goes and sits. She only eats enough to fill herself and then goes with the others on the tour. At this point she is almost dragging her feet like a zombie though since sleep is wearing badly on her.

Before going to her room though she kisses Patty on the cheek, "Night Patty...night brother, Dwight and Podo." When she finally gets to retire to her room she is over joyed and quickly climbs into the bed after abit of work since it is made for a human not a halfling. She smiles and curls up, speaking for a moment, "Night Airin, see you in the morning."

Come morning Selithe wakes for breakfast and comes down to eat. She has been thinking over joining and when she sees a free moment will get the captain's attention, "I think I would like to join if you will still have me and don't mind me going to join the Star Mage Guild at a later time also."

(OOC:Thanks Kendry, I just wasn't sure about that little over 1,000gps Selithe got in her gold share so wanted to know if she had it yet, etc.)

Podo 
Wednesday July 13th, 2005 9:41:52 PM

After dinner, Podo makes an early night of it. He begs his pardon and excuses himself from the group to make it an early night.

Once up into the barracks, he preps for bed, a nice go at the wash basin and a quick fresh me up before climbing into the human sized bed.

When Kurt arrives to wake them, he rises, quickly making the bed, another go at the fresh-me-up, and heads straight away for breakfast.

After breakfast breaks, he heads to the rooftop to join in morning exercises. Without knowing if there is a formal routine that the league follows, he begins the warm up and stretching exercises he has done since joining up with the monks. Podo executes several joint stretches that almost appears as he is twisting off his hands at the wrist, then executes a few more that appear as if he is trying to suspend his legs flush together just 3 inches off the ground for statue practice!

When Kurt and Couridh gather the recruits together, Podo will wait his turn before saying "Teachers, I'd like to try my hand at riding and handling animals, as well as the long spear. I have no formalized training with these skills, but I hope these skills will round me out a bit more."

Podo looks around waiting to see how the group will pan out as far as the training skill that have been offered.

Training (ADM Kim) 
Thursday July 14th, 2005 2:14:06 AM

"Yes, yes, of course I won't mind you joining the Star Mages Guild later on. We get on well with them, and have a few WLA adventurers who hold dual membership. Regular training at two places, though, that's lots of work. But, we're close together. Close together we are. So, it is settled in your mind, Miss Pipewood? If so, repeat after me. If you don't mind doing so here in the mess hall! Now, repeat after me:

"I (state your name) do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

Does she so, he pulls from his pocket another WLA emblem. "Welcome to the League, Selithe. You will be a fine addition. It was you destroyed his pumpkin. Ebryon's crystal pumpkin, I mean. I dare say you saved many lives, young hobbit."

He asks her in what skills and with what weapon she wishes to train.

Day 1: Weapons practice.

Each person is taught the rudiments of using the weapon they have selected. The weapon's history and how it is made is taught - with a trip to the weaponsmith, who shares space with the smithy and armorer. How to hold it. How to draw it. Points of balance and leverage. How to sweep, thrust, parry, threaten. How to use the weapon against a variety of other weapons, or against a similar weapon.

Day 2: Acquiring Skills

To ride a pony, and swim, and climb, and handle animals, and...

The next day, and before beginning the skills training, fellow halfling Bill Troublefinder explains that he or Grey will spend a few minutes with each person. "What we do, is we have techniques for probing your minds. Our purpose is better to understand how you learn, so that our teaching might be more effective. Now, most people let us do this, but let us know if you want to pass on it. I promise you, we don't share these secrets with anyone - just pass on to the instructors what will likely work better with each student."

Grey places a medallion around his neck. He sits in front of each person he examines.

Bill puts his hand on the shoulder of each person he examines, and closes his eyes for a minute or so.

Soon after, Patterton, Podo and Kendry are each assigned a war pony. One of the men who was not present before appeared for the first time at breakfast the second day. He does the training. Dameon's gray hair is in a ponytail. His lanky frame takes up just over six feet of altitude. "These are ponies. They are trained for battle. These are their saddles. Pads. Bit. Bridle. Reins. Buckles. Straps. Girth. Stirrups." He shows each piece, and parts of each piece, naming them. Then he takes larger-sized examples of what he calls the 'tack' and saddles up a large horse. He then talks and works with each halfling, showing them how to insert the bit, to get the horse to accept it ... some time is taken up just letting the horses get used to the halflings. He talks of how horses and ponies see, their panoramic vision. How many mounts will spook when they see something new they don't recognize. The pad, the blanket, the saddle, the girth, the buckles and straps ... lots of work before you even get up on a pony!

The Plateau City WLA headquarters has a fair-sized indoor stables and arena where most of the work is done.

"Don't be afraid to cinch that up tight. Tighter! Another notch, Podo! Good. Don't wanna be riding along, then find yourself going leftwards toward the ground as the pony moves forward. They get a saddle slipped upside down, and they'll buck, and run, and -- you might have to run a mile or two to catch up to them if you're not lucky. Proper tightening helps keep the saddle on the horse, and you on the saddle."

After all the mounts are saddled, Dameon has the halflings take everything off. Then put everything back on. Then once again! Is this all we do - put saddles on, and take them off? Finally, with the third placement, then mounting is taught. "Most people mount left. You put your left foot in the stirrup, then push off, jumping up, and swinging your right foot over the back. That's fine. But what if you're riding along a narrow path next to a cliff, and mounting right is the only sane way to mount?" Fifteen minutes is spent mounting and dismounting. Just as that is growing plenty tedious, the instructor says. "Good. Now, let's learn about moving along."

Whatever Bill and Grey might have said about how their instructors might gain insight from their counsel, it seems this Dameon just likes to yell a lot. Sometimes, though, he does offer a quick word of praise. Or at least a comment, such as, "Well, it's about time."

He teaches how to hold on to the horse with pressure from the legs. How to tell the horse to move left or right by pressure and weight shifts. What the reins tell the horse to do. He yells at Patterton for pulling too hard on the reins. "That hurts their mouth, and you don't need to do that!"

He yells at Kendry for talking to the horse, without telling it what he wants with his legs and hands. "Horses can understand some words, but not most of what you're saying. They understand weight shift, and light pressure on the side of the neck from the reins. Were you reciting poetry? Not a great audience for poetry are horses."

And so it goes. Walking, trotting, the canter, the run. How to stay in the saddle. How to fall off, and break the fall without inordinate damage to self. He even has the mounts, at a canter, jump over a low log along the path, so that the riders learn what it is like when going over a jump.

Feeding & watering, brushing down, how to warm up and how to cool down a horse or pony. Everyone is given a chance to pick up horse droppings, too.

Podo is given extra training on the handling of horses. The danger spot behind a pony where a kick can be painful, even injurious. How to let the pony know that someone is back there. The blind spot between a horse's eyes, where trust allows one to place one's hands to stroke the forehead. Ways to let the horse know who is boss when they act up.

Later, as Patterton and Kendry limp off to the swimming pool, a druid spends more time with Podo, introducing him to different types of animals, and showing him how to get on with them, how to establish trust, even to teach some simple tasks.

Airin spends the bulk of the day climbing: Tree trunks of various sizes. Rough stone walls. Steep rocky path. She climbs up. She climbs down. An instructor and a spotter work with her. Once in a while she falls - but the height is usually low enough that a few bruises and damaged pride are the worst indignities she suffers.

In the swimming pool, Kendry and Patterton are taught how to dive down from the surface to retrieve items from the bottom. How to develop breathe control. Using clothing as flotation devices. But mainly, just how to improve their strokes, stay afloat, and to be stronger swimmers.

Dwight and Selithe are taught the weapon and skills they request, as well.

Graduation

That evening - muscles sore, perhaps an ankle twisted or an elbow overused - still, there is a feeling of accomplishment.

The Captain and most of the instructors - the climbing assistant is absent - gather. "Well done, recruits. We worked you hard. None of you spent too much time complaining. You have talents. Tomorrow morning, you can go on your way." He also explains that, while there is usually a small daily fee for staying at the WLA (quite a reasonable fee, considering all they offer), that new recruits are not charged above what they have already paid for their training times.

"But tonight, we would like for you to write - or tell someone who can write - a bit about yourselves for our membership books. Where you live. Who you are. Why you became an adventurer. Tell about your families if you want. Tell about growing up, about hardships you have gone through. What do you think a hero is like? What suggestions do you have to make the WLA a better organization?"

"One more thing. As members of the WLA, any of the three weapons - short sword, bastard sword, or longspear - can be purchased at a 25% discount for normal, decent quality, standard weapons. If a person wants to take advantage of the special pricing, just let me, Captain Oosterlinck, or the Armory sergeant know."

Kendry 
Thursday July 14th, 2005 2:25:27 AM

Kendry soaks up the training. He loves the bastard sword! So much bigger than the short sword. It's a little hard to stop, though, and takes some getting used to.

He loves the riding lessons, and is diligent to learn the name of each part of the tack, and each part of the pony. He doesn't much mind Dameon's bellowing. Some people just bellow. Obviously he knows what he is talking about. During the riding, he says, "Hey, Podo - we need to find out who can pierce your ear!"

The swimming is a bit of a relief after all that riding, though. He wonders how the others are doing at their training.

Ah, writing! Kendry can do that. So, he does. He writes about his upbringing, some of the stories his own parents told about their adventuring days. That he lives in Humble's Ford, in the Crescent Valley, near, but not on, the Mill Stream. He talks about his siblings - fun, games, quarrels, fights, mischievous pranks... He excuses himself while writing. "Back in a few minutes," he tells his friends.

He continues writing upon his return to fulfill the Captain's request.

"So. Shall we head back to the Valley first thing in the morning? Or see a little more of Plateau City?" he asks his friends.

Patterton 
Thursday July 14th, 2005 8:59:25 AM

Patty, still brimming over with excitement from the last couple days of training, somehow manages to relax enough to take a hot bath. And he needs it! There are few things Patterton loves more then a good workout and being trained under the infamous members of the WLA was an added bonus.

After soaking for a few, Patty dresses and heads into the mens quarters where he crashes unceremoniously onto his bed.

"Well, that was something!" He says to the others as he looks about for pen and paper. "I can't wait to tell the folks back home that we're WLA members now. From beer babysitters to full blown heros. Congratulations all around!" He chuckles a bit then gets to work jotting down a brief log of what he did before joining up with his friends and of the adventures they have already shared together. On the issue of Ebyron, Patty only indicates that he plans on eradicating the beast who corrupted his good friend Morpth. Kendry went over that particular encounter rather well.

At the mention of returning home, Patty feels a bit torn. While he'd love to train for hours on end for as many days as he could afford, he is nervous about the state of things back in the Culverwood. Plus Barnabus needs tending to.

"I'm for that." He says to Kendry as he arranges his gear for the next day.

Dwight 
Thursday July 14th, 2005 2:42:18 PM

Dwight is eager for the lessons to begin and differs from the others by choosing longspear. The weapon is big, but he tries to balance its use with that of his new skills (+2 riding).

During dinner Dwight has a conversation with Kendry and other group members that would care to listen.

After a good amount of food and drink, Dwight begins relating why his name is shorter than others. "I wish I could tell you the complete tale, but much of it is missing and will not be told to me. You see my father's family lived on the outskirts of the valley. Most tended to join adventuring groups and head into the red hills never to return."

"The few that remained worked as Tree tenders, hence my name name Twiggebundler. Oh the trees they grew and tended are quite wonderful. Several even have shelter hidden within their branches. Their fruit is the best. The salplings taken from these trees flourish where ever they are planted. My pa, was a tree tender, and still is though not on the outskirts any longer. This is where my story becomes very vague. My Pa will not speak of it, so I fear I will never know all the answers."

"Prior to leaving the outskirts my Pa met my Ma. I'm sad to say, the close net family I have seen amoung you here is not how my Ma's family felt about my Pa. As near as I can guess, my Ma's family said not to see my Pa anymore. She, against family mandates continued seeing him and they married. It was shortly after that time my Pa and Ma left the outskirts."

"My Ma never mentioned her family, only that she wished them the best in their own chosen path. When each of my brothers and sisters were born, we got just my Pa's name and no other. Few remain of my Pa's family and those that do are quite far so we see them rarely. My Ma and Pa have forbade me from asking about her past to them or other family members, but I feel I must know if only to understand."

Dwight finishes in sad tone though he tries to be happy as he looks around at a new inclusive family sitting, eating and drinking around him.

------------

Graduation was fabulous, Dwight feeling real accomplishment for the first time in his life. Attaining a type of success none of his older 8 siblings had accomplished.

"Perhaps returning home is a good idea. While I doubt any tracks remain for us to follow, the grove should still be examined. Then perhaps we will have a guess into which direction to head for both adventure and Ebryon."

ADM Kim to Players 
Thursday July 14th, 2005 8:35:04 PM

So: Stay in town (ear piercing, familiar finding: 24 hour process, Druid Quarter visiting), or back to Crescent Valley (or to the Whistler Oak in the Culverwood?).

Podo 
Thursday July 14th, 2005 10:56:20 PM

Podo mumbles as he heads to the men's barracks, "Tack, bridle, bit..saddle...".

Once in the men's section, Podo trappes to his bed, climbs up into it and passes away into the bliss of deep dreamless sleep.

Selithe 
Thursday July 14th, 2005 11:07:21 PM

Selithe smiles but looks to the captain abit nervous when he tells her to do to the saying to join the WLA. To her it just seems so funny since her life is a care free one and one of gambling and such but she also wants to join with her friends and take in what the WLA offers. Selithe shrugs and smiles still when she speaks to the captain on her aid in the battle with the fey king, "I can really hold little credit on that captain sir...I hate to say but for a moment I felt a pull to use the crystal pumpkin. It was so strong...almost like a...what is it called....a strong drink...green dwarf...green ogre...OHH yes, a green gnomish."

After a few moments to collect herself Selithe holds up her chin and speaks clearly in the mess hall, "I Selithe Leafwin Pipewood do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

Selithe thinks over the training offered and almost laughs but speaks up, "This might sound funny from a wizardess but I like to learn about the bastardsword and I think ride and handle animal." Selithe thinks and speaks up again, "Umm, just wondering, you will train us how to ride a riding dog won't you? I kind of liked the idea of getting a riding dog in the future or sooner depending on how much one will cost."

Selithe excepts the pin and places it on the front of her dress over her heart for the moment and thinks to herself that she will have to get a necklace to put it on or something just incase in the future.

The training is interesting for Selithe, she enjoys learning about the bastardsword and at first she has a hard time with it since it is so much heavier then her staff, sling, dagger or crossbow but she thinks she has the hang of it sort of at the end of the training. She does feel abit out of place when she looks around and is probably the only wizard learning the weapon.

At the skill training though she takes this in even better since she loves animals even though she doesn't have no person skill with them till now.

At graduation Selithe feels abit tired but also quite happy at her acomplishments. Selithe ponders the captains comment also and thinks she may look into getting a bastardsword, she could try it out now and then.

Selithe blinks when giveing info about themselves is broughup also and will write down some info about herself. Unfortunetly it holds little details really about why she became a adventurer or anything and mainly goes into her love of gambling, the game, her wonder lust for the next big challenge in the game and her time spent in jail and her mentor in gambling and his role in her shaping her life.

Kendry brings Dwight up to date on the group's story, while Podo sleeps 
Thursday July 14th, 2005 11:36:53 PM

Kendry asks among their fellow WLA members whether anyone knows where Podo might get his ear pierced.

Dwight's story interests Kendry. He asks for details on the trees. What is the fruit like? Must be deciduous, right? He sympathizes with the rogue, thinking it must be tough not to know so important a part of one's own background. What ill thing was done that would require such silence?

Kendry takes the time to tell Dwight - he would tell Podo, too, if the latter were awake - about how the group got together, and who was involved.

If any of their friends are there - Selithe, Airin, Patterton, he asks them to pitch in to tell their version or perspective on the stories. Sitting there in the mess hall, he tells of the letter he wrote to Duncan, and even takes a minute to run upstairs and retrieve a copy to bring back down to show to Dwight. He tells of Granmama Eglantine's rumberry pies, delivered successfully to Aunt Marigold's political party - though Marigold herself cut down the numbers available to serve, the ruffians who tried to intimidate them, the political leaders who courted their votes. He goes through the whole story - Mayzie and Nalfein, Duncan, Polly, Shale, Willoughby, Airin, Olo, Patterton, and later, briefly, Morpth. All the details of going to retrieve the beer, the boat trip, 'water chariots', half orcs, the fleeing 'gnome' and the tricky goblins. Bobbles, disguises, ambush, pursuit. Lomar, the friendly ogre (mage). Bringing the beer back. Singing songs with children. Helping Calfast win the election. The prophecies of the witches, the dreams, the werewolf. Almost everything. As he tells the story, he takes out his dwindling supply of paper, and starts writing. We Crescent Valley Hobbits Go Adventuring, by Kendry Leafwin Pipewood he styles it. He begins to put on paper the group's story as it has unrolled so far - from Kendry's perspective, of course. It opens with the letter he wrote to Duncan last month.

He interrupts the first few lines to continue relating the story to Dwight up to the moment Dwight himself joined the group.

Kendry overcomes the limitations of a simultaneous post 
Thursday July 14th, 2005 11:41:57 PM

Kendry gives his sister a brotherly kiss on the cheek once she taken the WLA pledge. "Welcome, sis! I love you, kiddo!"

Airin 
Friday July 15th, 2005 1:06:50 AM

Exhausted after a long day of training, Airin feels rather bruised and battered when time for graduation comes.

"uhm ... anyone got a cold patch or something ? I did fell quite a few times of their climbing places ... "

Later she happily join the rest in story telling and merrymaking. But ... she does long for the Crescent Valley again. Maybe it's because she's tired and she'll like to see the city tomorrow ...

She takes a look at her badge and smiles ...

When Captain Oosterlinck talks about getting weapons on a discount Airin starts to ruffle through her belongings ...

She huddles with those who also trained the bastard sword or even another weapon like Dwight.

"We should at least try and take advantage of the discounts we can get here ! I have about 214 GP in cash left ... The plain bastard swords should be around 28gp at their 20% discount ! I think 5 of us took the bastard so that would be 140gp and a longspear would be like 4gp ... Has everybody enough cash to buy themselves a decent sword ? If not, I'll buy it for you for we REALLY need to take advantage of our new ability !!

If everyone got themselves covered I may have a go at a masterwork bastard ... If I sell a few nick nacks I should be able to gather the funds ... "

Then she looks for Captain Oosterlinck :

"Captain Sir, do we have to visit the Catacombs again to purchase our new weapons, or can we buy them here ? I saw your impressive armory ...
Is it correct we have 28GP for a Bastard thanks to you discount ? Then ... what's the price for a masterwork one ? "


ADM Kim 
Friday July 15th, 2005 9:45:40 AM

When Podo first hopped into bed, he found the bed was shortsheeted. That is, his feet went in only about ten inches before running into a cloth barrier. He saw that someone had readjusted his sheets to effect this surprise. But, with a few minutes work, he has it fixed aright.

Actually, Patterton, Kendry and Dwight also find they are shortsheeted. But the women's dorm beds are undisturbed.

The Captain refers Airin to the Armory Sergeant. He calls on Grady, the broad shouldered weaponsmith, who wears a waxed handlebar mustache. "The bastard swords will be 26 gold, 2 silver, 5 copper," he says with a cadence to his words that suggest the regular beat of a hammer. "The longspears are 3 gold, 7 silver, 5 copper. Now, we do have a longspear with a metal tube that holds together two shorter shafts. It has ridges, and takes about ten seconds [2 rounds] to put together, maybe fifteen or twenty seconds [3 rounds] to disassemble. Does as well as a regular staff. Costs 40 gold.

"Masterwork? 326 gold for the bastard sword. 303 gold for the longspear. Sorry we can't offer the same discount on the masterwork quality - craftsmen guild rules, you know. Don't have a tubed longspear of mastework quality at the moment.

"Two of you studied the longspear, and four the bastard sword. Two of the former - that's seven gold, five silver for the pair. A hundred five gold for four normal bastard swords.

"Hear someone needs an ear pierced. I can do that. Does she have an earring for the ear already?" he asks, not realizing it is Podo who wants it.

About an hour after breakfast, Savoulus returns. "So, do you wish to leave now? Now would be a good time for me."

Patterton 
Friday July 15th, 2005 10:28:47 AM

Patterton looks at the armory sergeant and scratchs his chin. "I'll take one of those masterwork bastardswords." He says, digging into his beltpouch and gives him 326 golds.

To Savoulus,he says, "I'm ready when you are, sir."

Dwight 
Friday July 15th, 2005 5:11:16 PM

He follows Airin to the armorer. "That sounds reasonable for the spear, I suppose," says Dwight cheerfully as he is eager to own a weapon he is now officially trained in.

Digging in his pockets he manages to pull out 4 gold pieces. "Sir, I would like to purchase a longspear. Just the normal type for now, perhaps I'll invest more later," Dwight adds as he pays.

"I could rest another day, if need be, though I am eager to set off and test my new abilities. But if another day gives us more of an advantage then we should wait until we are as best prepared as possible."

Kendry 
Friday July 15th, 2005 6:17:01 PM

"I'll buy a regular bastard sword, too," Kendry says, and pays 26 gold and three silver.

"Let's get back to our place, and do what we can to help," he suggests to the group. He is ready to follow Savoulus, with his backpack and gear.

"Thank you so much, Captain Oosterlinck, and to all our instructors, and new comrades. Say, what is the best way to stay in touch?" he asks.

Podo  d20+4=6
Friday July 15th, 2005 8:58:06 PM

Podo awakens with a start. Looking around and not seeing his comrades or their gear, he quickly jumps out of bed, runs to the footlocker, grabs his pack, throws all his gear into it. He quickly dresses into his outfit, dons the pack and rushes downstairs to find his crew. (Balance check=6)

Just managing to stay balanced as he takes the stairs two at a time; Podo upon reaching the bottom; sees his friends with new gear and with their belongings. Walking over to them, he says, "Sorry I over slept. Do I have time to get some gear too? Does everyone have what they desire with regards to their newly acquired weapon skills?"

"I have some monies left from the sale of most of my stuff to the Catacombs. I thought I would need the 2000gp fee because I was a Hot-Head and lost my senses the day we arrived at WLA. Must have been the lack of sleep. So if anyone would like a better weapon that the WLA has to offer us, I'd be willing to foot the bill."

Podo inquires of the Capt'n what the WLA has to offer to their members in the way of weaponry? Podo asks of the Capt'n their costs and if the WLA will take gems in lieu of metal coins?

Podo asks Kendry if he has located a means for getting his ear pierced.

ADM Kim 
Saturday July 16th, 2005 6:11:09 PM

Kendry fills Podo in on what he's missed while he was asleep. He points him to the weaponsmith, who can pierce his ear. The Captain also directs Podo to the weaponsmith for help in selection of weaponry. Any of the three favored weapons of the WLA are available for the 25% discount off the price for normal weapons. The 300 gp masterwork cost they cannot discount. Gems are fine in lieu of coins.

Savoulus says that, if the group can leave in the next half hour, he will take them via the Druids Quarter, as the elves will not allow the halflings to re-enter the Golden Griffin Inn. "They are keeping to their 'elfs only' policy," he exclaims. There are some good trees to serve as a starting point for their return trip there. "The reason for haste is that I am needed elsewhere soon - but do have the time to take you - if our departure is not delayed past this half hour."

And for Podo's benefit, the weaponsmith says he can do the piercing in five minutes. "Be over with in a jiffy, for 10 gold. That includes some ointment for the ear you'll want to use for the first few days."

Podo 
Saturday July 16th, 2005 7:19:30 PM

Podo turns to the weaponsmith, "that will be fine. 10 gp for the procedure. I have an earring that I would like to use, if you don't mine." Podo digs into his pocket producing the earring that Valdor gave him. "As for the weapons, I'll have one of those tube spears you mentioned." "Where would you like me to sit for this ear piercing?"

After the procedure is finished, and Podo is wearing the gift from Valdor, Podo will purchase the tube spear and any of the other weapons the group decides they would like up to the sum of 2110gp. Podo will use gems for the purchase. I have 2 blue star sapphires worth 1,000gp each, 1 silver pearl worth 100gp, and 10 gp for the ear piercing.

As soon as these transactions involving Podo conclude he will be set to travel.

Selithe 
Sunday July 17th, 2005 1:52:27 AM

(OOC:Kim, there still time for me to get to the catacombs too since we are leaving? Since we have the little money we got previously I would like to pickup a few things. Sorry for taking so long, computer is not helping. BTW to make it easier for me can you possibly post what each persons split of the money we split before meeting up at the WLA was? I need to make note of it so I know I don't go over the amount I should have. Thanks Kim.)

Selithe thinks over everything and moves over to the weaponsmith and looks at him a moment before speaking up and half expecting him to laugh considering she doesn't look like a fighter, "ummm Sir, I was thinking of getting a masterwork bastardsword...I might need the extra bonuses a masterwork weapon gives. However I was kind of curious if I might beable to get a small embelishment done to the sword? umm, you know, kind of personalize it abit." Selithe blushes and looks to her friends abit, hoping they don't say much about this. She thinks and then pops in something else, "If you have to I can pay and you can ship it to where we are going...I would guess that you can get it there fairly quick anyway or would any of this be a problem?"

(Sorry for the extra work, just some little engraving which I don't think would take overly long and maybe a small inlaying on the handle. I'll go into details if Selithe can have it done.)

ADM Kim, OOC 
Sunday July 17th, 2005 5:08:28 AM

[OOC: Justin - sure, you can go to the Catacombs. I know it can take a few days to process things over there, but, unless something weird comes up, we can assume Selithe grabbed it just before we headed out of town. -Kim]

Patterton 
Sunday July 17th, 2005 12:00:21 PM

As Patty is getting ready to depart, he hears Savoulus mention the Golden Griffon and grimaces. "Elves only, eh? I have half a mind to march in there right now and do a jig on the bar. Elves only indeed! You'd never see a Hobbit turn an elf away from their dinner table." He continues to grumble under his breath as he tests the weight of his new bastardsword before fixing the scabbord onto his back.

Airin 
Monday July 18th, 2005 1:19:11 AM

Airin looks around in the armory searching for a sword with her name on it. After taking a few swords, givign them a swing, she finally finds o pretty good looking one ... perfectly balanced for her little body, razor sharp edges, masterwork ... one can tell.

Then she starts to look in her pouch ... hmm I'm short of cash ... looks like I have a cshflow problem ...

"Euh podo ... I see you've got some gold left ... would you mind helping me out here ? I'm 160gp short ... Could you ... will you ... can I ... "

Hoping Podo is willing to help her - she'll pay him back in time - Airin examines the masterword Bastard some more.

If Podo helps her out, she'll hand the 324 gp that covers the Masterword Bastard Sword.

She'll see to find a way to hang the sword on her back, the hilt to the right side so when she takes her sword it's in her sword hand right away. And ... a sword that long could be hampering her when it's at her side :-)

Podo 
Monday July 18th, 2005 11:32:18 PM

Podo looks to Airin and says, "Sure, no problem. I'll pick up yer tab."

Podo walks over to the weaponsmith and asks to wait until any of the group also wants to purchase a masterwork weapon. Podo holds up a dark sapphire gem to show the weaponsmith that he is serious about the gear.

Inge OOC 
Tuesday July 19th, 2005 3:42:29 AM

Guys and Girls ...

so far only Selithe and Airin have showed in the Gigling Ghost to participate in the downfall of Ebryon.

The Wolds most renowned warriors are there ! The Golden Dragons, the Platinum Dragons, The Emerald Talons, the Swords of Redemption, the Icy Veiners ... but only two of the Crescent Valley ...

Airin can not stay there (I'll be on holiday) but Selithe will. Why don't some of you others make a move to the GG and participate ? There's a reward for those who participate, and considering our cash flow problems I guess all rewards are welcome ;-)

But there's something far more important ... you'll be participating in the Wold's Cross Over event and see for the downfall of the Fey King !! We've witnessed it's birth ... we should be in on his fall.

So ... if you feel like participating in this fantastic event get your PC over to the GG !!!! Selithe is currently there so you'll get introduced quickly.

Dwight 
Tuesday July 19th, 2005 7:21:07 AM

Glad the group is better equipped, Dwight is ready to head home and seek more adventure.

Airin 
Tuesday July 19th, 2005 8:21:08 AM

"Hey thanks a lot Podo !! I'll return this favor to you when time comes. You rock !"

Happy like a little child, Airin walks out of the armory with her brand new masterwork Bastard Sword ...


Once they are all together again and quietly chat together, Airin once again digs up those 4 signet rings they found on Bob the Goblin leader.

"Any chance we try to find the owners of these rings ? Savoulus and Clover told us these belong to a well known family named Telperien. A family of artists, musicians painters and craftsman ... maybe we can get some more clues about their whereabouts here in the city ?"

she fumbles with the WLA pin on her armor ...

"Should we see if the WLA knows something about them ? After all ... one of the WLA's benefits ought to be information as well !"

Kim to all 
Tuesday July 19th, 2005 12:43:23 PM

I am totally swamped right now, and don't know when I'll next be able to post. I'll try to give Jerry a call later today to let him know - or maybe one of you can shoot him an email.

Gotta run

Selithe 
Wednesday July 20th, 2005 1:52:22 AM

Selithe digs through her money and frowns some, having come up quite abit short then she thought and shrugs guessing she was figuring when she was tired, "On second thought sir I will take a simple bastardsword and try to upgrade later."

Selithe will also hit up the captain of the WLA, "Sir I was wondering, would it be possible to buy a riding dog and riding equipment from you rather then find a place that will sell them? I figure you might have a couple in supply and couple replace them easily enough if you sold one."

(OOC:Kim, though if you will I will just sell and purchase the riding dog and equipment from you if thats allowable. Last time I tried buying a animal in the Catacombs I was told that it had to be done in game and this will speed up the process. Selithe will trade her potion of bull's strength for the riding dog, equipment for it and what ever gold is left over.)

Inge to Kim 
Wednesday July 20th, 2005 7:18:51 AM

Kim I hope you will manage to post for Airin ?!?
You agreed to post starting tomorrow ...

Patterton 
Wednesday July 20th, 2005 9:05:38 AM

Patty spends some time chatting with the others.

Podo 
Wednesday July 20th, 2005 2:04:11 PM

"Selithe, I can buy the weapon for you, if you are concerned about the cost. I have slated these monies for the WLA membership fee, but as it has already been covered, I will use it for WLA cost needs for the group." Podo says, almost pleading with her as if he's just trying to make amends for something he's done.

Afterwards, he engages with Patterton about his other adventures with the group.

Airin (Ryan sub) 
Wednesday July 20th, 2005 11:35:30 PM

Airin pats the rings in her purse to reassure herself that they are still there and makes a mental note make sure she tries to seek out their owners.

She joins the others for a bit of a chat.

Hovel, Where Plants Arise


The Journey Home (Asst DM JPW) 
Thursday July 21st, 2005 12:32:06 AM

Time to go
Savoulus says that, he will take the group via the Druids Quarter now, please make ready for the journey; time is fleeting. . "The Druid Quarter is about a half hour walk, if you do not stop for anything or anyone - and, with the flooding we were warned of, it may take longer. Longer we do not have. So, adventurous Halflings pack up and let us make haste!"

The Armory Sergeant and Grady, the broad shouldered weapon smith, decide that the riding dog and tack are a possibility but they are uncertain how the dog would travel with you through the druid trees. We could, for a small fee arrange delivery through a nearby WLA outpost if you care for that arrangement. If you agree to this, the Captain will provide delivery of a postal letter to you in the Culverwood in a week's time with the details. "As for the ornamental work on the hilt of your sword; for 50 additional gp I can have the work completed inside of five minutes." "If this is too long for you to wait, delivery can be arranged on the same bill as the riding dog."

Podo pays the fee, and receives his left ear pierced along with the ear ointment as promised.

All along the Castle Road
Savoulus says, "Time to go, Halflings." Savoulus begins to walk toward the Quest gate turns a quick left and heads towards the Druids Quarter. Along the road, the druid points out the Hindquarter buildings as you pass them as you walk briskly towards your destination. Savoulus describes the large fort like structure taking up most of the middle wall as the Black Dragon Fort (#36 on your map) & round the corner from it towards Sister Square is Find Your Familiar (# 59 on your map). I believe on of you asked about that place. Also in that area you will find Adventurer's Repose (Tavern) (#54 on your map) although you may not be able to see it from here. All in all there is not too much in the Hindquarter.

Savoulus also points out that to the left of us on other side of Castle Wall Road is the Shanty Town Quarter and in that quarter you will find the Shrine of St. Cormak (Alemi) (# 1 on your Map), that's about all there really is in that quarter though.

The Druids Quarter
Once all of you are with a grouping of trees the Druid finds suitable for the trip, Savoulus asks all of you to prep your gear for the journey. While the Halflings prepare for the experience, the Druid mentions the only feature on note on your map; the Temple of Mittiri (#25 on your Map). "Ok gang, hold each others hands." Says the Druid.

From tree to tree, the Halflings feel themselves drawn along, their bodies conforming to the shape and texture of wood and bark and roots and branches. There is a moment's pause in each new host, and occasional glimpses of different fauna.

After what seems like an eternity, all of you emerge into an area quite familiar but yet different; Hovel.

"I am thankful for the time we have spent together getting to know all of you, but I must take my leave. I am needed elsewhere. Farewell Halflings." says Savoulus, as he turns to make a similar journey through the trees.

Selithe 
Thursday July 21st, 2005 1:03:11 AM

Selithe looks to Podo abit embrassed and hugs Podo though before nodding, "Okay Podo but I hope to pay you back in the future for helping me out."

Selithe will hand over the 26gold and 3 silver for the normal bastardsword price and lets Podo make up the 400 which she plans to make up for later when she gets more money. *Better not let me forget Podo ;).)

She also keeps the potion out till she finds out about the riding dog and such.

Dwight 
Thursday July 21st, 2005 9:56:34 PM

"That was amazing, jumping around like that," Dwight admits at his checks his gear and self to make sure everything arrived.

Then on a more thoughtful note. "I wonder if travelling like that makes the Wold seem smaller or larger. Surer you would get to see more, while at the same time one must admit there is still more to see."

"Well we are back, was there anything in particular to do here before we set off on checking for Ebryons' whereabout, or the other task that was mentioned earlier?"

Podo 
Friday July 22nd, 2005 1:04:18 AM

Podo still feels a bit awkward after the second tree journey. He's not sure if he'll ever get the hang of that mode of transportation.

Now that all his friends are back in Hovel, he wonders about all that they left behind. Podo says to Kendry, "Say Kendry, don't you have ponies and such being taken care of by Ellis and Penelope?". "I wonder what your Aunt is up to these days?" says Podo while he rubs his chin and pulls twigs from his clothes.

"I wonder if anything changed while we were gone?" says Podo to the group. "You wanna go check things out, guys and gals?"

Kendry (Kim McCoy) 
Friday July 22nd, 2005 1:13:28 AM

Kendry thanked again the Captain and trainers and all who helped them, or just were with them, in the WLA in Plateau City.

Then, excited to see a bit more of this grand city, he opens the map, and follows the path that Savoulus takes them, noting this building, that place, and imprinting in his mind what the buildings look like in real life, in contrast to the flat lines on the fine parchment.

Into the Druids Quarter, into the trees, and -- weeee! -- he loves this mode of travel, and the woody smell on his skin and clothing by the end of the trip.

"Thank you, Savoulus! Fare well!" he says as the druid makes haste to travel elsewhere.

"Hey, what say we go check up on Clara and her folks? Her papa said he'd take our mounts and gear back to his stables," suggests Kendry. He takes a few quick steps in that direction ahead of his beloved companions, then, sprinting off, says, "Race you there!"

Home (Asst. DM JPW) 
Friday July 22nd, 2005 1:36:15 AM

Hovel
As the party gathers their where abouts after such a quick but brief journey across the Wold, the party slowly sinks into the hussle and bussle that is life in Hovel. The sounds of nature waff in and surround you, bringing back memories of fellowship and pies.

Nature
Now that all his well with your adventuring group, all is situated on your persons, the weight redistributed in your packs, and rumbles of second breakfast can be heard, Kendry tries to get his bearings and declares that we are just a short distance from Aunt Marigolds house.

Although some of the party wishes to visit Ellis and Penelop and their new girl child, being so close to Aunties house, you decide to drop in. On your way to her house proper, you notice that Nature is just a tad more active then when you all were last here.

Patterton 
Friday July 22nd, 2005 11:40:49 AM

Patty lets out a low whistle as he notices the explosive nature of the...well nature. On the way to see the baby, he gives Selithe a smile.

Kendry 
Friday July 22nd, 2005 12:43:17 PM

Suddenly recalling a conversation from a couple of days ago, Kendry halts, turns, and says, "Wait - I promised Aunt Marigold to try to see her first thing when we got back. Mind if we hold the race to Ellis' and Penelope's place a bit later? Besides, maybe she'll have some pie! Wow - look at all the flowers - and weeds!" he comments.

As they draw near, Kendry briefly recalls the wolf-man Sotirod, and wonders again who Xemrac might be. Arriving at her house, Kendry greets her dogs, if they are there. He scratches their ears, and even rubs their bellies, if they present their bellies. "Aunt Marigold!" he calls out. "Daisy! Bea! We're back!" He knocks on the door.

Airin (sub Ryan) 
Friday July 22nd, 2005 5:56:37 PM

Airin nods at Kendry's suggestion. "Maybe auntie will know where I can find out more about the Telperien family." She pats her purse once again to reassure herself that the ring is still there.

Selithe 
Sunday July 24th, 2005 2:11:35 AM

Belted with her new sword and moving on with the group she is amazed at the travel since it is like a magic that she has never seen before really and doubts she will ever know control of.

She smiles to Patty when they reach where they are going and nods at Kendry's comment. When he races off though Selithe steps over by Patty and takes his hand, "I think I prefer a normal walk then running, enjoy the day." Selithe begins walking along with Patty, looking at the plants and enjoying the day after having the big fight with the Fey King it is nice to see a day like this and be with so many friends.

Patterton 
Sunday July 24th, 2005 1:17:59 PM

Patty stops in mid-stride when Selithe takes his hand. He had been just about to break into a run after Kendry, when she had taken his hand. With a smile, he turns to her. "Yeah, I think I'd like that,"he says,"besides, the flowers and trees are exceptional today." The two of them walk down the road hand in hand.

Airin(Ryan sub) 
Sunday July 24th, 2005 1:20:17 PM

Airin sprints along after Kendry towards Aunt Marigold's house.

My what a big garden you have! (ADM JPW) 
Monday July 25th, 2005 12:24:25 AM

As everyone approaches Kendry's Aunt's home, they see that Nature has encroached the Crescent Valley as well. Everywhere that the eye can see, everything that is brown or green is growing.

At the door, Kendry can here people laboring near the house. Aunt Marigold, in gardener's pants, apron, and wielding a hoe, is trying to keep her garden under control. In the immediate distance, you can almost make out the sounds of Daisy and Bea also trying their best to help Aunt Marigold manage her garden.

Auntie's Garden
From the porch, Kendry can see what once looked somewhat like the garden that Auntie Marigold took such pride in. The roses have tripled in size with tightly clenched buds shooting just off the main stems. The perennials are twice as high, but their tops are spiraled tighly in a horizontal position. The fruit trees are beginning to look mean. (All make a spot check;DC=12)Highlight to display spoiler: {A closer examination of the trees make them look almost like treants!} The green grass has woven together so tightly you'd swear it was a quilt made of moss.

Heave Hoe
Once the shock has a chance to settle in your minds that the Crescent Valley has not escaped the turmoils that are rocking the entire Wold, you make a honest attempt to locate Auntie Marigold and her friends to lend assistance. To some of you, this reminds you of the exercises the WLA guild members were doing on their roof that fine morning.

When you stumble upon Aunt Marigold, she tells you that you drop everything and help! "Kendry dear, we've been at this for hours, and this is not the worst of it. Our place was fine last night!! You Should see Ellis and Penelope's place...if you can find it!"

Patterton/Airin (Ryan sub)  d20=3 d20+6=17
Monday July 25th, 2005 3:00:15 PM

Spot 3

Patty is blissfully unaware of the trees appearance and goes about helping to clear the vegetation.

................................

Airin notices that there is something wrong with the trees right away. "Um, is it just me or do those trees look like people?"

Selithe  d20+2=22
Monday July 25th, 2005 5:37:17 PM

Selithe blinks when she looks at the trees and everything going on around her. She frowns more thinking over everything and shakes her head finally once again, "Hay Airin, anyway of helping out with your powers?"

Selithe motions towards one of the trees with her staff and speaks up, Umm' those trees don't look quite right to me." (Spot:22)

(OOC:Will be updating charactersheet soon or will wait to handle the potion of bull's strength, riding dog and familiar depending on what the DM, Kim or someone decides. :) .)

Dwight  d20=14
Monday July 25th, 2005 9:50:07 PM

"These roses don't quite look normal." After a moment it hits Dwight. "These definitely remind me of those creatures Ebryon used to attack the Druids. With that said, Dwight grabs a hooe or his spear if necessary and begins hacking and slashing the vegatation down whenever it seems overgrown.

Kendry  d20+5=6
Monday July 25th, 2005 10:36:47 PM

[Rolled 1d20+3=4 on Spot]

Kendry answers her, "Sure, we'll help you, Aunt Marigold. Oh - you know Podo, right?" Initially he pays no mind to the form of the fruit trees [Spot 4, nat 1]. However, as his friends and sister point out the visage in the trees, he takes a closer look. [Spot 6, nat 1 again!]. Just doesn't make sense to him - but more than one person said it.

"Oh, trees and plants!" he calls out. "We care for you, give you good dirt and droppings from horses, and water when you need it. Why, now, try to choke our homes?"

He looks around to see if any of the bushes or trees - wait, he should be speaking in sylvan, just like Ebryon did.
Broad-branchèd and noble trees!
Thou apple-bearing red, and pear,
And fig, so sweet your fruit, and knobby knees
With leaves that wave and seeds that bear.

We offer you food rich from horse so swift
That roots may grow, and branches thicken
Hap'ly work we both, and share our gifts
That vine may grow, and fresh fruit quicken

Why then now stretch to choke our homes?
Your ever strengthening vigor most unruly wax?
Please slow the lengthening of your bones
Else this verdant growth must we surely tax.
Kendry doesn't really expect his talk to the trees will make much difference, one way or another, but he figures he will at least try to give the plants a chance - not unmindful that Airin has become a druid.

They're making faces at us! (ADM JPW) 
Monday July 25th, 2005 11:44:32 PM

"Why you're right, Airin" says Aunt Marigold! "They do have a sort of face on their trunks. Hey Daisy, Bea...come look at this...tell me what you think?" Aunt Marigold says in a loud voice to her companions.
As Airin and Selithe take a closer look at the fruit trees, they are both convinced that the trees are making faces at them. Mean while, Dwight examines the roses to discover that these flowers also look, well look deformed. Looking over at the fruit trees, Dwight says, "These definitely remind me of those creatures Ebryon used to attack the Druids."
(everyone within sight of the fruit trees roll spot check; DC =5)Highlight to display spoiler: {Those of you that spot the fruit trees notice that when Dwight mentioned Ebryon, the Trees shook and lifted their branches towards the sky!}
Hi Ho Hi Ho...off to work we go!
Hours into the overgrowth, the group consisting of Aunt Marigold, Bea, Daisy, Kendry, Airin, Selithe, Dwight, Patterton, and Podo are drenched with perspiration and are showing signs of calluses on their hands and blisters on their feet. Both Bea and Daisy are too pooped to chat. They drift off into the house to tend some other chores. Aunt Marigold looks to her kin and with shortness of breath manages to says, "In all the years in Hovel, I have never seen such growth in my garden. You would think who ever found the miracle growth food, would have had the kindness to share the secret!" "This is getting too much for one day, lets all go inside and share the tales of our journeys over dinner, shall we?"

Podo  d20+5=20
Tuesday July 26th, 2005 1:16:37 AM

Podo is the last to wander over to Kendr's aunts home and subsequently her garden. While there he does his best to look closely at all the details of the over growth. He notices that the fruit trees look almost alive and with faces to boot. Podo silently thinks to himself...I'm glad I'm in the back of the group...

Podo asks if there are any additional gardening supplies and if it would be okay to enter Aunt Marigold's potting shed to look for some.

Patterton/Airin (Ryan sub)  d20=3
Tuesday July 26th, 2005 1:47:43 AM

Patty hangs back as the others enter the house and squints at the trees again, scratching his goatee as he does so. The nervous habit serves not only to help him concentrate, but it also keeps his hand within easy range of snatching his bastardsword off of his back in case there is any trouble.(Spot 3...duh).

"I just don't see it." He mutters to himself as he turns to go inside, wondering if his friends are jumping at shadows.

............................

Airin is all too happy to quit hacking away at the branches. It is not easy work! She heads inside with the others and asks aunt Marigold if know anything about the Telperien family and the ring.

Kendry  d20+5=19 d20+3=21
Tuesday July 26th, 2005 4:57:08 PM

"Oh ... oh - now I see!" Kendry exclaims. "Yes, the faces in the trees. How did I miss that?" He also notes, and is disturbed by, the lifting of the branches towards the sky as Dwight speaks Ebryon's name.

Once inside, Kendry offers what help he may to prepare or straighten things. "Two and a half days have we been gone, Auntie. I take it the verdure is spread throughout the valley, eh? Plateau City is wondrous, and the tall tower of the Star Mages Guild so high above Adventurers Square. We met some of the Gold Dragons, and they asked us questions, and we answered, as best we may. We asked them, too, and some answers had they, but not all we sought.

"So we visited the Catacombs, and then the Woldian League of Adventurers. Much flooding there is in the city.

"But tell us, Aunt Marigold - I think that while your newest nephew walks the Wold, this green-thumbed curse shall stand. Tell us, what might we do, do you think? And what else has happened here in Hovel? Any word from Humble's Ford or Angel City? Please pass the jam, Selithe."

Dwight  d20=3
Tuesday July 26th, 2005 7:25:43 PM

Focusing on the faces, Dwight fails to see any other effects (Spot 3+1=4 :( ).

Glad to have cleared at least a little space for the family, Dwight moves in with the others and rests peacefully in an available chair.

"How long did it take for that growth to take hold of your garden?," Dwight asks when there is a pause to Aunt Marigold.

Dinner is Served [ADM JPW] 
Wednesday July 27th, 2005 2:05:35 AM

Entering in the house of Aunt Marigold is much the way you remembered it from last time and second breakfast. The cooking takes on the look of half a dozen mad scientists as everyone kicks in and helps get dinner ready.

The table is set. The fire kept low for the early evening.

As everyone moves to sit down at the table, it is quickly noticed that there is not enough spots at the table.

Marigold smiles and says, "Guess we have to break out the Kiddie table like last time." "Kendry, will you do the honors of deciding who sits at the other table?"

Marigold is acting normally just like last time Kendry, Patterton, Airin, and Selithe sat around this table, with the exception that she is still wearing her gardening clothes, not the same prim and roper lady like last time. Perhaps fighting Mother Nature is starting to take it toll on her and her employees; Bea & Daisy.

Much like the last meal for second breakfast, this early dinner has the same menu items on it; a large platter of peppered steak swimming in its own juices and the other a serving tray with a bowl of salad, seasonings, a hunk of cheese, a few loaths of toasted bread, butter and a small bowl of spicy, diced-cut tomatoes and olive oil for dipping.

Daisy and Bea both emerge from the kitchen with fixings and extra napkins and servingware.

During the meal, Aunt Marigold asks you to tell the tale of adventure in the big city, fully expecting Kendry's retelling of the excursion will last the entire meal...

Podo 
Wednesday July 27th, 2005 9:13:01 AM

Podo stumbles in last having come from the shed. "Ah, Auntie Marigold? Did you know your shed has 3ft tall plants in them?" "To bad too, cause if they had arms, they could hold some of your stuff up!" laughs Podo.

Walking into the dining area, Podo realizes he is also the odd man out. Before him sits, Auntie Marigold, Bea, Diasy, Kendry, Airin, and Selithe with Dwight and Patterton sitting at a private dinning table. "Oh, I see...I 'll go with the guys at the private dining table then." says Podo a bit reluctantly now that they are 9 people in Aunties home. "Wow, looks like a birthday party of something...so many people! Says guys, when is everyones birthday anyways?" grins Podo as he finds a chair at the guys table.

Patterton & Airin(sub Ryan) 
Wednesday July 27th, 2005 11:18:39 AM

Patty pitches in with setting up the tables, content to sit wherever. There is none of the distrust towards his aunt that he displayed last time they dined here. Instead, he seems keenly interested in what she has to say.

"Pass the milk, please." He says to Dwight.

.............

Airin can tell that Marigold is rather busy at the moment. Prehaps she will share any info she has on the rings when she has a second.

Selithe 
Wednesday July 27th, 2005 8:22:36 PM

Selithe passes the jam to Kendry and listens to what is said as she chews on some of the food brought to them and enjoys it before taking a small sip of her drink, "Looks like it has been quite a busy time all over. I hope we are able to help settle this down in some way."

(OOC:Sorry for not posting yesterday. Stupid storms around here and I didn't want to risk frying this computer.)

Kendry 
Wednesday July 27th, 2005 11:58:29 PM

"Thanks, sis." As it looks like his friends have already sorted themselves as to the big table and the 'children's' table, Kendry sees no need to change those arrangements.

"Well, as you know, the druids Savoulus and Myrridan took us 'by oak and willow' - there may have been a few other types of trees somewhere in that trip, too - over to Plateau City. We ended up, first, in an 'elfs only' inn. We got to see the Gold Dragons Castle. Podo made friends with Valdor - he's like, the captain of the group, maybe? - and the big, muscley half elf even gave Pode a gift! Well, the story I wrote over at the Whistling Oak they read. We ate real well, there. Then, after that and the Catacombs, as I mentioned, we went to the WLA. Captain Oosterlinck is in charge of the Plateau City branch. You know that Calfast wants to get a branch over here, maybe in Angel Springs. What do you think of that idea?" he asks Marigold.

He listens to her response. If she does not appear livid about the WLA, he goes on. "Well, we all joined the Woldian League of Adventurers - and they taught us some useful skills, and I learned how to swing a bastard sword without cutting myself on the backswing! Also some climbing tricks, and how to propel myself a little more efficiently in the water. Spent a few days with them.

"Say, what with the faces and all," he says, changing the subject, "- you think these plants are going to up and start walking very soon? I saw how some of the perennials were coiled up - like a fist, waiting just to punch out. This ancient relative of ours is causing trouble, left and right. What do we do? How do we fight off plants that want to take over? It's like everything is turning into morning glories, or blackberry bushes - sending out shoots all over the place, and trying to dominate the land. I'll tell you, I have no interest in being ruled over by carrots and potato heads!"

Dinnertime Chat [ADM JPW] 
Thursday July 28th, 2005 12:31:15 AM

"My you kids did have a fun time over in the big city" says Aunt Marigold rather excitedly. "Savoulus and Myrridan are nice folks to know in a pinch..." says Aunt Marigold as she turns to look out the window.

(Everyone make a spot check; DC=15)Highlight to display spoiler: {those that make the check notice something akin to thatch walking by the window as Aunt Marigold turns to look out of it.}

The Garden Shed
"I have what in the garden shed!" says Aunt Marigold as she excitedly jumps out of her seat and heads towards the back door. "Bea, Daisy...get a weapon of some sort...I'm going to the shed. Someone's got to get to the bottom of these goings on around here...

As Aunt Marigold opens the rear door to the back yard...all of you in the kitchen hear a Blood Curdling scream coming from the direction of the back door...

Patterton AC 20 HP 19 
Thursday July 28th, 2005 1:23:07 AM

Patty starts at the sound of the scream and sends his chair flying into the wall as he springs to his feet. Without a moments pause, he sprints towards the back door and jerks his new masterwork bastardsword off of his back as he does so.

Kendry (AC 15, HP 11)  d20+3=5 d20+5=24 d4+2=6
Thursday July 28th, 2005 1:38:57 AM

Kendry did not notice the ambulatory thatch (Spot 5) but did hear Aunt Marigold. He pops up from his chair, too, and grabs his black composite shortbow and quiver of arrows on his way, quickly nocking one as out the back door he goes. If there is some plant, or a group of plants, doing something it or they oughtn't, he will launch an arrow right into one of 'em (unless Marigold or Patty are between him and the target). [AC 24, 6 hp piercing damage.]

Patterton- forgot spot check ;)  d20=16 d20+7=23 d8+5=11
Thursday July 28th, 2005 2:52:48 AM

Patterton notices the thatch on the way to the backdoor, so he knows what he might be facing.

Also, if possible he will attack the creature using his sword 2 handed.

attack= 23
damage= 11

Podo  d20+3=15
Thursday July 28th, 2005 8:56:25 AM

Podo wonders what Auntie Marigold was looking at when she headed to the back door, but when she screamed, Podo was on his feet in a flash running to find her.

When he gets there, he will look to see what made her scream and if there is anything to do about it.

Selithe 
Thursday July 28th, 2005 6:13:14 PM

(OOC:Posting my spells and such next round and also will be sending as updated charactersheet as I can at the moment.)

Selithe jumps up when she hears the scream and begins rushing for the door, wondering as she goes as to which weapon to best used and then deciding on just using her staff for the moment as her spells is her main weapon for the time being.

Airin (by Kim)  d20+6=21 d20+6=21 d20+8=15
Thursday July 28th, 2005 8:13:41 PM

Airin sees the thatch walking by the window (spot 21). With most of the people going to the back, she decides to take a look out the window toward the front of the house. (Spot 21, listen 15).

Its...Its...Its...[ADM JPW] 
Thursday July 28th, 2005 10:33:06 PM

When Patterton arrives next to Auntie Marigold, he finds her mouth open, hand on the door; which is open; staring into the backyard. Patterton looks into her face, then follows her gaze into the backyard. Soon joining them are Kendry, Podo, and Selithe. Kendry, Podo, and Selithe, like Patterton, first look at Auntie Marigold, then following her gaze, look into the backyard.

The BackYard
What everyone sees out in the backyard; since they can't all get through the door frame at the same time; is a scene of the bizzare. About 5 x 5 rows/columns-- about 25 in all stand 6 feet tall amubulatory corn stalks swaying in the cool evening breeze. In the midst of them is the Garden shed that Podo had only earlier come out of. On top of the garden shed is a mock up of a halfling critter made out of a pumpkin, some tree twigs stuck in 'em for arms, legs, and a head. As all of you stare at the pumpkin critter on top of the garden shed, do you realize why Auntie Marigold screamed. The pumpkin critter is also swaying in the breeze...by its neck!

The Front Yard
Airin doesn't take the same path as the others did, when they all heard Auntie Marigold scream, she heads to the front door instead. Airin reaches out and opens the door, looking out into the yard. Airin's vision is assaulted by walking corn stalks, voracious snapping maws on the stems of rose bushes. Three foot tall mushrooms spewing spoor into the night breeze...and in the distance, can be seen other hobbits standing dumb-founded at similar scenes of bizzare horror...The forest is alive!screams someone in the distance...

Dwight  d20=16
Friday July 29th, 2005 3:13:47 PM

While Dwight sees the moving stalks (spot 16, but no post), he subconsciously ignores it preferring to eat.

As everyone moves to investigate the backyard, Dwight is the last to see the garden symbolically hang the halfling.

Turning to see that Airin is witnessing a similar scene in the front yard. He moves instead to the front yard toward the voices. "Inside, get inside," he shouts to the other halflings trying to get them out of their shell shock.

Patterton  d20=15 d20+7=13 d8+5=13
Friday July 29th, 2005 3:38:18 PM

Patty hears Dwight's warning to the townsfolk and hurries over beside Selithe, intent on protecting her from harm. If anything nasty "pops up" (spot 15), Patty will not hesitate to chop it down.

attack 13
dmg 13


Selithe 
Friday July 29th, 2005 9:26:17 PM

(OOC:K, was worried combat was starting already so holding off on spells for the moment if thats okay.)

Selithe frowns when she sees what looks like a halfling hanging by it's neck and she now growls in a very upset manner and will push her way foreward alittle bit, "Dang you you mind game playing piece of dung. We beat you fair and square so live with it you coward!"

Selithe is highly upset at the sight of the make shift halfling looking thing and has a death grip on her staff, her hand shaking do to her grip and she grumbles to herself, "I should of used that pumpkin to burn him, to destroy his taint from the Wold, I know it now."

Selithe looks to her Aunt and nods, "Shut the door Auntie before something bad happens. We should hold up here for now and defend the house. I think something is coming that won't be so nice." Selithe fingers the necklace she has with her free hand, wondering what the spirits could of told her, what knowledge they held about the Fey King.

Kendry  d20+4=6 d20+4=11 d20+4=23
Saturday July 30th, 2005 5:51:31 AM

Looking about, Kendry decides some action is necessary.

"Aunt Marigold, any counsel you may have, we will listen. Meanwhile, I'm climbing on your roof." Stepping back inside to grab his knapsack, this he puts on his back. His bow he places around his body - upper right over his right shoulder, and lower left off his left hip, and a pair of quivers over his left shoulder.

Then he goes to climb up the side of the house - but slips within the first two feet (climb 6). His second attempt is better (climb 11). Finally, he gets up there (climb 23).

From up above, he takes a look around - the local corn stalks, and looks to neighboring yards and other plants. He nocks an arrow, and prepares to take action.

Airin  d20+4=11
Sunday July 31st, 2005 12:57:54 PM

Airin tries to scramble up the wall with Kendry.(climb 11), hopefully the climb is an easy one.

Is that a tomatoe? [ADM JPW]  d20=12 d20=7
Sunday July 31st, 2005 1:36:59 PM

The Roof, The Roof...
Kendry skillfully ascends to the roof of Auntie Marigold's house soon followed by Airin, although her climb is a tad more rocky than his.

With his skills and experience, Kendry along with Airin can make out similiar situations in Hovel as is befalling his group, although not to the same degree. For starters, no one else appears to have a hoard of giant corn stalks surrounding their Garden sheds. In the distance, Kendry can see some instances of an elder hobbit women shooing advancing plants with a fire poker or a broom, but nothing like what lies beneath him.

As he turns from his viewing, Kendry catches a fast moving object out of the corner of his eye. (Kendry make a Reflex check)Highlight to display spoiler: {If you make it, you see a tomoatoe fly towards your head at great speed. If you fail you check; you get hit and slpattered by the tomatoe but take no damage.} (Airin make a Reflex check)Highlight to display spoiler: {If you make it, you see a tomoatoe fly past Kendry's head and towards your head at great speed. If you fail you check; you get hit and slpattered by the tomatoe but take no damage.}

Hold'up in da House
Patterton, Selithe, and Podo along with Auntie Marigold, Bea, and Daisy are sitting in the dinning room now that the back door has been closed and locked. The windows have been also closed and locked, the small table put away, and a nervous demeaner has descended upon the group. As you are sitting in the dinning room, Podo strolls to the back door to look out the window towards the shed. (Podo make a spot check)Highlight to display spoiler: {if you make it you see veggies being flung at the mock up hobbit atop the garden shed. With each attack, the precision of the assailents increase. If you fail the check, you don't see specifically what is happening, but you do see projectiles being launched.}


Podo  d20+3=11
Sunday July 31st, 2005 2:45:20 PM

Podo nervous about a pending fight, strolls to the backdoor to look out a window and see what the hanging hobbit is doing. Not seeing anything, Podo returns to the group in the dinning room, and excitedly says, "Hey, there is some comotion going on out there, I heard what sounds like things being hurdled through the air. Something much bigger than a sling bullet, although I didnt see anything specifically." "I wonder how Kendry and Airin are doing on the roof? Do we have anyway of contacting them while they are up there??"

Patterton and Airin  d20=13 d20+6=14 d6=5
Sunday July 31st, 2005 8:29:20 PM

Patterton looks out of whichever window is closest to the shed and squints at the veggie dummy.(spot 13-not sure what the DC is) Either way, it is obvious that something is lobbing projectiles at the thing. Patty frowns to himself. He doesn't much like the idea of being holed up in the house while Kendry and Airin are on the roof. What to do?

Patty carefully leans his bastardsword against the wall beside the window, withdraws his masterwork crossbow and loads it. Sliding the window open, Patterton takes careful aim at the rope holding the dummy up.

Attack 14
damage 6


Oops. Here's Airin.  d20+7=21 d20+6=14
Sunday July 31st, 2005 11:48:25 PM

HP 18
AC 17

Airin easily ducks the flying fruit and scurries over behind the chimney for cover. She removes and loads her masterwork crossbow as she scans the area for the culprits. (Spot 14).

Dwight  d20+6=13 d6=3
Monday August 1st, 2005 4:45:48 PM

Inside and slow to react, Dwight follows Patty's lead and loads his bow. Sharing the same window, Dwight takes aim and shoots at the first stalk that is making hostile actions in view.

Attack: 13
Dmg 3

Jerry 
Monday August 1st, 2005 4:51:01 PM

Kim called. He got stabbed in the leg doing some rennaisance combat reenactments or something like that and had surgery. He'll be out for a few days.

So if you can play Kim's character for a few days, email JPW. First to ask get to play him. JPW, email me with who the sub is when you get a volunteer.

????? 
Monday August 1st, 2005 7:22:18 PM

The front door reverberates with heavy knocking.
"THUNK THUNK THUNK THUNK"
from the otherside of the door you here someone screaming in halfling, "CAN SOMEONE LET ME IN!?!? I'M BEING CORN-STALKED!"

Selithe 
Tuesday August 2nd, 2005 1:05:10 AM

(I should have Selithe completed and sent in soon. Quick question, who is our DM now? I thought Stephen was but he has been gone for quite awhile now. I need to know who and email address, thanks.)

Selithe blinks when she hears the person yell to be let in and quickly moves to the door and will peek out if possible before glancing back to her friends, "Someone cover me as I see whats up. Be ready to fire just incase." Selithe will open the door once she feels it's safe to do so.

Selithe also has been thinking of those on the roof and calls to her Auntie, "Aunt Marigold, is the chimmney big enough for someone to go up or down? I know the soot and everything but right now life is more important then worrying about dirt."

Fruit Flies [ADM JPW] 
Tuesday August 2nd, 2005 1:13:44 AM

Fruit Flies
On the roof top, Kendry has been assaulted by fruit, but can not determine from whence it came. Airin dodging a similarly shaped fruit takes cover near the chimney while she lock and loads her weapon.

A stranger at the door
Too everyones surprise comes a loud knock at the door. It sounds like a halfling, but as far you can tell, everyone is accounted for. Looking around the room, ya'll can see Podo, Dwight, Selithe, Patterton, Daisy, Bea, and Auntie Marigold. You know that Kendry & Airin are both on the roof. Who could it possibly be you ask yourselves. Perhaps it is a neighbor who was caught out in the open?

Pumpkin
Patterton with steady aim lets fly a bolt towards the pumpkin man and severs the hanging noose! The Pumpkin figure hits the shed roof and rolls off the edge with a thud. Just then a loud cry of annoyance emits from the shed; sounding much like a ranging wind though dry paper.

Marigold
Auntie Marigold having had the chance to calm down and gather her wits, looks up at Selithe and Patterton saying " My children the chimney might be wide enough for you, but the stones are quite hot now that the fire has been going since before dinner started." "Perhaps we should wait until my newphew and niece come down from the rooftop. I am sure with the sounds of projectiles in the air, they won't be up there for much longer..."

Patterton  d20=5 d20+6=12 d6=5
Tuesday August 2nd, 2005 8:03:17 PM

Patty lets out a short laugh and thumbs his nose in the direction of the shed. He then ducks back against the wall and reloads his crossbow while peeking around the edge of the window, scanning for targets. When the knock comes, he shoots a look towards whoever is closest to the door and shrugs as if to say, "Think it's safe?" If anything threatening happens, inside or out, he'll crank off another round.(spot 5)

attack 12
damage 5

The Eye of the Storm [ADM JPW] 
Wednesday August 3rd, 2005 1:08:48 AM

Sshhh! I can't hear anything!
As Dwight takes up position from the very same window Patterton used to save the pumpkin man from certain death, a dead calm decends over the room. "Sssshhhh! I can hear anything outside...Oh I hope my Niece and Newphew are alright" whispers Auntie Marigold.

Both Patterton and Selithe are very cautious about who or what might be knocking on the front door, although Patterton is most ready with his crossbow and is in prime position to defend his friend Selithe & the door if the need arises.

Busy Work
Podo trying to signal Kendry and Airin, walks through the home looking for something what would do the trick.

Aunt Marigold, Bea, and Daisy decide to do something themselves to help, so they head off to the cellar as Auntie Marigold says, "We'll be right back...gonna look for resources in the cellar with my staff."

Outsiders
Outside the house, there is no silence, rather noises sounding like rustling paper or plants, more sounds of flying objects, sounds of objects bouncing off other objects, and of objects going "Squish".

(Dwight make a spot check please)Highlight to display spoiler: { if you succeed, you notice large 3 ft tall mushrooms on the forests edge...some of them are shaking dust onto the ground from their caps.}

As before, shouts of other hobbits can be heard in the background...dealing with their own version of ...the forest is alive with the sounds of squish squish...


Podo  d20+2=19
Wednesday August 3rd, 2005 1:37:32 AM

Podo, feeling somewhat helpless, rummages around the house looking for something in which to cause a signal fire and thus warn his family & friends. If that fails, he will climb the same route the others use and ask them to return to the house proper. (Climb=19)

Not finding anything he thinks he would be allowed to burn, he climbs half way up and asks Kendry & Airin to come inside the house. "Now! Please?"

Once they return to the house proper, so will he.

Selithe 
Wednesday August 3rd, 2005 2:49:04 AM

Once Selithe knows she is properly covered she opens the door to see who is outside, her free hand is clutching her staff tightly and ready to try hitting anything enemy wise on the otherwise.

Kleel 
Wednesday August 3rd, 2005 3:33:59 AM

The back door swings open and reveals a rugged halfling. He's wearing dirty leather armor and a buckler strapped to his arm, both tinted green. Four nasty-sharp spearpoints stick up from a quiver on his back. His skin is tanned heavily, his eyes are surrounded by squint lines, and his head is shaved close to the scalp. A leather cord around his neck has numerous fangs and talons strung its length.
After beaming a broad smile at Selithe, he glances anxiously over his shoulder at the moving vegetation. With remembered urgency, he leaps through the door, followed by a bundle of gray fur with a pair of white strpes down its face.
"Better late than never, cousins and friends! Let's get that door shut now, before we get shucked as payback."
After swinging the door shut and bolting it, the halfling introduces himself to those in the room.
"Kleel Featherfoot Leafwin Turnbell, for those who haven't crossed paths with me. Been waiting for you all to return from the City. Where's cousin Kendry? Good to see you out of your cage, Selithe."
"Oh, and this curious little guy down here is Lefty, a badger who seems to like exploring as much as I do."

DavidA 
Wednesday August 3rd, 2005 3:40:25 AM

(OOC: Hello all, I'm looking forward to the long journey ahead!)

Dwight  d20=3 d20+6=21 d6=6 d6=4
Wednesday August 3rd, 2005 6:56:06 AM

Glancing at the newcomer, Dwight nods a brief acceptance. "Dwight Twiggebundler here," he states as he continues to look out the window shooting should he see anything. "Where are they," he mumbles in frustration.

If anything is seen this round: Attack 21, dmg 6

Patterton Cloverturn Burrows  d20=12 d20+6=13 d6=5
Wednesday August 3rd, 2005 8:33:00 AM

Patty keeps his post at the window, his crossbow pointed at the door as the newcomer appears. When Kleel enters the house he eyes the newcomer with a mild amount of suspicion. Could he be one of Ebyron's servents? He quickly dismisses the thought, however, as the rather folksy Hobbit inroduces himself.

"I'm Patterton. Did you see where these things are coming from?" He pokes up and glances out the window right after Dwight does(OOC:Can Patty make the same spot roll as Dwight because they are at the same window? If so Spot= 12) and cranks off a bolt at one of the creatures at the edge of the wood.

Attack 13
Damage 5

Pattys description: Patty is a very large Hobbit who is covered with weapons and armor. He wears a finely crafted breastplate which is partialy covered by his grey cloak. His helmet is an openfaced steel corellian with a nose gaurd. He also has red hair and sports a matching goatee.

The Calm before...[ADM JPW] 
Wednesday August 3rd, 2005 8:18:41 PM

Re-emergence
Within moments of Podo absence, Airin, Kendry, and Podo reenter the house the way they left, which is to say the hard way.

Now the house is a bit crowded. All assembled, you have dwight and Patterton at the window taking random pot shots at the wilderness. The is a newly arrived hobbitt named Kleel along with a badger in the space between the dinning room and the front door. Selithe is standing near the closed and barred front door. Podo, Kendry, and Airin are in the dinning room milling about. Auntie Marigold, Bea, and Daisy are in the root cellar.

The Calm...
The air inside the house is seemingly thick and moist. The floor of the house looks like the hobbits are prepared for war; assorted weapons are about, and the stringed weapons are notched. Night has descended upon the once quiet town of Hovel. All that can be heard is the gethered sounds of rustling paper. All sounds of projectile objects have since ceased. All is too quiet. Darkness makes it hard for you too see much past the shed as there is no obstruction from the house to the shed -- the corn stalk soldiers are nowhere to be found. Perhaps they left?

Kleel 
Wednesday August 3rd, 2005 10:21:45 PM

"So...are you guys in the know about the giant moving plants? I'm a bit stymied myself. This will sound a little odd, but maybe we should run to the shed and see what was making that noise? it'll be dangerous, but generally it's better to stay in motion during a confrontation. That's my suggestion...any others?"
Kleel glances around the room, wondering how well this crowd can handle a skirmish with giant plants.

Kendry 
Thursday August 4th, 2005 3:30:23 AM

"Hey, Kleel - good to see you, cuz. Not a bad idea, to check out the shed. Did Polly send you over here?" he asks.

"From the rooftop, I could see that similar things were going on in the rest of the neighborhood - but not so much as right here, around this place. Quite a concentration of agitated vegetables," he says, plucking a squooge of tomato from off his chest and putting it in his mouth. "Tasty - sweet," he comments.

"So, look, Aunt Marigold - you're one of the leaders of the militia. What strategies or tactics do you think might be appropriate for such a situation?

"And you, Airin, as a new druid - any ideas sprouting in your head? How 'bout the rest of you? Should we arm up and follow Kleel's suggestion? Might give us a bit more info."

Dwight 
Thursday August 4th, 2005 7:38:36 AM

"Well, I'm in favor of checking out the shed. I think we should put people back on the roof to watch for those walking towards the shed. I doubt it was coincidence that this house was more disturbed than others upon are arrival. We should be prepared. I'm not a druid, but I would guess fire may be as much a weapon as swords to these plants."

With these thoughts expressed, Dwight finds the nearest portable torch and awaits the others to make a decision on how best to approach the shed.

Patterton 
Thursday August 4th, 2005 12:38:40 PM

Patty nods to Dwight in agreement and grabs a torch of his own.

"Good idea, that. Maybe we should send a scout to investigate before we move in."

Airin (by Kim)  d20+6=7
Thursday August 4th, 2005 6:31:15 PM

Airin tries to use her knowledge of nature to help figure out the best approach, but comes up dry (skill check: nat 1).

"Maybe we should go together. Scouts are fine, but we already know there are many plants outside. Let's take our weapons. Someone with fire - some lit torches - might be good. But don't start a fire in the shed. Marigold, do you have enough water in the house to put out a fire? Is there is well nearby?"

Kendry organizes a posse 
Thursday August 4th, 2005 8:17:36 PM

"Fine, let's head out then, all who wish to. Bea and Daisy and, if you want to, Aunt Marigold can stay in the root cellar - but would you be open to coming up to where you can see out, and quickly open the back door if our group needs to be let in?" Kendry asks politely.

Then he lays out a plan of approach. "Let's have Patterton and Podo take point. Not only is the alliteration lovely, but you two are talented at engaging unruly opponents, and kicking stalk. Patty left, Podo to the right.

"Next come Dwight on the left, and me on the right. Then Selithe on the left, and Airin on the right. Kleel - you mind bringing up the rear, and keeping your eyes out for anyone or thing that might want to jump us from behind?

"Now, if any have other suggestions, I'm all ears. But I don't want to wait around all night arguing fine points. If you've got some quick preparations before we head out, great - tell us and do them, or just do them if you don't want to tell us. I trust you all.

"Airin's right - let's have a few torches lit, and maybe some non-flammable source of light, too," he says as he takes out a pair of torches and a sunrod from his knapsack. "If we can get a bunch of dry corn out in the open, it should burn just fine - and give us some popped kernels, too, if we're lucky. But let's try to avoid setting anything in the shed on fire, agreed? Don't want to ruin Aunt Marigold's tools any more than Ebryon's seeds may already have done."

"So, everyone ready? Speak now, prep now, then let's go."

Kendry has his bow out, an arrow nocked, and stands behind Podo near the door. As soon as all are ready, he heads out.

Airin (by Kim) 
Thursday August 4th, 2005 8:29:30 PM

"By the way - hello, Kleel. I haven't seen you for a few weeks at least. Nice to have another cousin with us."

"Let's take a blanket with us, and wet it down with water. That way, if we need to put out a fire, the blanket can help." She sees to this while inside the house, then takes up her place in line behind Kendry, the wet blanket folded over her left shoulder. "So, no scout, then? We just all go together this time?" Despite Kendry's instructions, she thinks about places she might be able to hide once they get outside - to provide flanking and cover, and to keep an eye out.

She adjusts the items in her backpack so that the two oil flasks are within easy grasp, and her waterskins as well are reachable.

She adjusts her cloak of elvenkind, placing the hood over her head. For light, she has her everburning torch. Not a good thing if she wants to stay hidden, but it is nice to see at night, she supposes. As she waits to exit the house, it is hard to keep from noticing that Kendry's backside is well lit up before her.

Podo 
Friday August 5th, 2005 12:24:21 AM

"Sure, I don't mind taking point with Patty here." says Podo.

Podo walks out the door towards the shed staying to the right, while Patty takes the left. Both appear to be flanking the shed, with the hopes of getting the jump on the things in the shed and around the shed.

"You can be the hero this time, Patty" says Podo..."you can have the honors with peeking inside" whisper Podo to Patterton.

Podo will await the rest of his friends before going any further.

Patterton HP19 AC 20 
Friday August 5th, 2005 12:36:09 AM

Patty grits his teeth a little as Kendry begins giving orders, but as he can find no fault in the bard's plan, he remains focused on the door to the shed. He moves foreward with Podo and gives him a meaningful nod before he jerks the door open, prepared to cut down anything that might attack him.

What's that??! [ADM JPW] 
Friday August 5th, 2005 12:49:18 AM

Auntie Marigold
As Auntie Marigold emerges from the root cellar, she can just make out her nephew speaking about her. "What's that you say, Kendry?" Auntie Marigold says to Kendry. "I couldn't hear yout while we were in the cellar, Bea, Daisy, and I." says Marigold. "Did you says something about the militia, strategies, or tactics ?" wonders Marigold as her relatives head out the door towards the shed. As they leave the house Aunt Marigold says, "I have water a plenty, I think."

Hobbit Troopers
The hobbits leave the house in a two by two formation with Podo & Patterton flanking -- Podo on the right and Patterton on the left -- heading towards the garden shed. Followed by Dwight and Kendry, followed up by Airin; with blanket; & Selithe, with Kleel bringing up the rear with the trusty Lefty. All the halflings appear ready for the worst, armed to the teeth with weapons, shields, fire; both live and non; and their wits...they descend on the garden shed.

The Garden Shed
As the hobbits descend onto the garden shed behind Aunt Marigold's House, Marigold, Bea, and Daisy watch from the back door, waiting with buckets of water and fire extingusher potions in weirdly shaped bottles.

As witnessed by the ladies in the house, the garden is void of giant corn stalks. There is almost no sounds eminating from the garden save what Kendry and his friends are doing, and of course the light sources they are trying to stifle.

As the group surrounds the shed; now glowing with an eerily light from the sunrods being carried; Patterton reaches up to pull open the door and allow Dwight and Kendry first crack at whatever is inside the building.

Inside the Shed
As the door opens wide enough for Dwight, Kendry, Airin, Selithe, lefty, and Kleel to see inside, Ahead, you see the shimmer of sunlight bounce off a perfectly carved crystal sculpture of a sunflower. Slowly the head of the flower turns to face you.


Kendry  d20+4=17 d4+2=4 d20+3=22
Friday August 5th, 2005 2:02:43 AM

"Why, that is beautiful!" exclaims Kendry as the sunflower comes into view. "No crystal pumpkins, or sunflowers!" he adds as he releases his arrow (hit AC 18 (forgot to add +1 from masterwork) for 4 hp damage into the face of the sunflower.

Spot: 22 to pick up on any other thing of note.

Kleel  d20+4=14
Friday August 5th, 2005 7:47:15 AM

Seeing the crystaline nature of the sunflower, and the fact that it is in motion, leads him to one frightening conclusion:its a magical creature. He glances at Lefty and issues a quick "heel" command. In anticipation of some sort of magical attack, Kleel rushes sideways to avoid any area affecting magic. once 20 feet out to the right of the party, he loses view of the flower and scans the area behind the party (spot 14) for any danger.

Patterton HP 19 AC 20  d20+7=25 d6+3=8
Friday August 5th, 2005 11:04:18 AM

Patty sees the looks of shock on his friends faces as he opens the door and he decides to take no chances. Gripping the bastard sword 1 handed, he brings his shield up and pokes around the corner after Kendry losses his bolt into the thing.

attack 25(so close to a critical!)
damage 8

After striking the thing, Patty retreats a few steps and allows the creature to move foreward so as not to block line of sight for his friends. Hopefully this crystal creature will keep its attention on him long enough for one of the more sneaky elements in the group to get a side attack.

Dwight  d20+2=9 d20+1=9 d6=1
Friday August 5th, 2005 8:15:47 PM

Dwight suprised to see a sunflower and not a corn stalk takes a moment to examine the sunflower (spot=9). Accounting for Patty's positioning, Dwight releases his arrow (att 9=7+6-4m dmg 1)

Podo 
Friday August 5th, 2005 8:24:42 PM

Podo Stands his ground in a ready stance just in case this is not what it seems.

Battle scene; Rnd 1 [ADM JPW]  d20+6=16 d8=8
Friday August 5th, 2005 8:25:33 PM

Sunflower
As Patterton opens the door, the sunflower turns to face Kendry and Kendry lets loose an arrow into it. As the plant gets hit, it gives off a great burst of light. The plant conters with an attack of its own. Up from the ground and lashing out into Kendry, a sharpened root stabs Kendry. Hits AC 16 for 8 points. The plant recoils its root back into the ground.

(Attacks of opportunity available to anyone within 5 feet of the open door.)

Patterton  d20+7=9 d20+3=16 d6+3=9
Saturday August 6th, 2005 1:44:56 AM

Patty follows up his original attack with another.

Original Attack 24
damage 8

Attack of opportunity 9
damage 9

(OOC 2nd d20 roll was supposed to be a d6 from damage)

Airin (by Kim)  d20+6=16 d6+1=4
Saturday August 6th, 2005 1:50:05 AM

Airin lets fly a crossbow bolt into the bright sunflower (AC 16, 4 hp damage).

Kendry (AC 15, HP 11-8=3) 
Saturday August 6th, 2005 2:01:58 AM

"OW!" Kendry says, and falls backwards, uprooted from his position and tumbling out of range. "That thing is sharp!" The thought passes through his mind that he ought to have something witty or profound to say... but nothing comes to mind.

He mentally kicks himself, as the shock of the plant's severe punch-thrust to his abdomen has a chance to sink in. "Shields up, friends, watch the root!" What can he do to slow that down? Patty sounds like he is busy doing exactly that.

Kleel  d8+2=3 d8+2=8
Saturday August 6th, 2005 7:45:57 AM

Nooo! Kendry seems severely wounded, most unacceptable!
"I'll take care of that flower-wound Kendry, just hold still. Maybe you can sing another one of your endless songs."
Kleel dashes to Kendry and begins summoning the powers of the natural world. He lays his hands upon the wound from the sunflower root, and feels the energy flow from his hands into the skin and tissue, reknitting the damage.

(OOC REROLL DUE TO A NATURAL 1, heals 8 hit points.)

Kendry 
Sunday August 7th, 2005 7:41:57 PM

Kendry receives Kleel's ministrations, and wipes the blood from the now-healed wound on the edge of his tunic. "Thank you, cuz. Thank you, Kleel."

"Selithe - can that bracelet the freed gave you do anything against that crystal sunflower?" he asks as he looks about, to see if any threats lie outside the shed.

Rnd 2; The Shed [ADM JPW] 
Monday August 8th, 2005 12:43:10 AM

Battle at the shed
Sensing no food in range, the flower waits for its food to come closer.

No additional plants turn up although sounds of rustling paper can be heard in the background.

The House
Auntie Marigold, Bea, and Daisy get prepared with water o'plenty just in cause you light fight her her garden shed.

Podo 
Monday August 8th, 2005 1:03:28 AM

Podo quickly helps move Kendry out of range of the plants roots and convinces his friends to attack from afar. "That thing almost killed Kendry. Have to find a better way."

"lets try slings or ranged weapons..." Podo looks about for his Sling...

Kendry  d20+4=21 d4+2=4
Monday August 8th, 2005 1:36:41 AM

"Well, thanks to Kleel, I'm all better now. As long as the shed doors stay open, let's fire away. Uh, with slings stones and arrows and crossbow bolts and such. Think we need to attack it at the root? I'll try getting close. To the root, that is. With an arrow."

Kendry waits until his shot is not blocked by others, and, standing perhaps 15' to 20' back, then fires an arrow toward the base of the plant [hit AC 21 for 4 hp damage].

Airin  d20+6=14 d20+6=19 d6+1=7 d20+6=25
Monday August 8th, 2005 3:34:44 AM

ooc : AL LAST ! I'm back !!!
Thanks a lot Ryan and Kim to cover for Airin for the past two weeks. Congrats John on your DM job ! Hi David ... it's david right ? I'm Inge, 28, live in Belgium, daughter of 2 years, married, DM in Training in the Wold and active here and in the DFR3 game. You'll LOVE it here I can tell !!!


Noticing the strength of the Crystalline Sunflower Airin tries to recall something about the strengths and weaknesses of this plant ... maybe some little detail she read during her training to become druid.

Taking cover at the corner of the door (concealment) she reloads and fires a bolt at the vile creature.

After firing, she turns with her back against the shed making sure she's nearly completely concealed (DM's choice) and checks the surroundings making sure no creature will be able to surprise them !

She looks at her friends in awe and says : "What are we into this time ?!? Can't we just slam the door and poor oil through the roof so we can burn the creature ?"
She takes a look at the roof to see what it is made of.


Rolls :
Knowledge nature : 14
hits AC19 - damage 7HP
Spot 25


Spells for today

level 0 (3) :
Detect Magic
Flare
Create Water

Level 1 (1+1) :
Speak with Animals
Hide from Animals


Kendry answers Airin 
Monday August 8th, 2005 3:50:07 AM

"Well, I'm not sure that Marigold wants us to burn down her shed," Kendry says. "If it comes down to it, and that's the only way, then, perhaps. Can anyone else hear the rustling toward the back of the shed there? Are other things growing up, I wonder?"

Kleel 
Monday August 8th, 2005 7:57:33 AM

AC=19 HP=13
Spells
Orisons-Light, Guidance(x2), Create Water
1st Level-Cure Light Wounds, Speak with animals

Glancing at the halflings' assembled weapons, Kleel is certain they can handle a stationary plant, especially as it hasn't used any long range attack. A sudden thought strikes him.
"Everyone, try not to get hurt, I can only heal one more time. We all neglected to ask your aunt what she keeps in her shed! I'm going to run back and ask."
With Lefty still following at his side, Kleel runs as fast as he can to the house and asks Aunt Marigold, "What do you store in the shed? It sounds like paper being moved around in there!. And do you know anything about a giant sunflower made of crystal? It lights up when attacked, and attacks with its root from under the ground."

Airin 
Monday August 8th, 2005 8:35:38 AM

uhm ... somehow I feel like I just wake up from a dream, but ... did either of you try to talk to this plant first ??



OOC Kleel 
Monday August 8th, 2005 9:24:04 AM

Yeah, you caught me, I posted my own AC and HP under the post instead of by my name. Beginner's mistake. Before anyone throws any rocks, note that ALL of you (except Kendry) are living in glass houses :P ! BTW, I wish I could hit for 13 damage!

Patterton 
Monday August 8th, 2005 2:54:14 PM

Patty swings at the creature and takes a step to the side to allow the others ranged attacks.

attack- 24

damage- 8

So Long and thanks for all...[ADM JPW] 
Monday August 8th, 2005 11:57:55 PM

Plant Monster
Blow after blow, after blow the hobbits plummel the plant into submission, a pile of goop, & one last bright flash of light.

On futher examination of the lifeless sunflower, deep slashes can be seen on the stalk of the once mightly flower.

No more sounds of any type can be heard now that the flower ceases to live.

Auntie Marigold
As Kleel and lefty run to seek wisdom from Auntie Marigold, Auntie Marigold, Kleel, Lefty, Bea, and Daisy all see a great and bright light eminate from the shed before all is once again dark.

The Injured
Kendry, is now fully recovered with great thanks to his cousin Kleel. Although healed, Kendry will have a slight scar for some time to come.

Podo (AC:18/HP:17)  d20+6=22 d3=1
Tuesday August 9th, 2005 12:01:55 AM

Podo pokes his head around the corner in hopes to land a blow on the flower. Podo swings his sling and lets loose a dizzying bullet towards the plant.(hit=22, dmg=1)

Kendry 
Tuesday August 9th, 2005 1:06:11 AM

"Good job, Podo. You finished it off," says Kendry with a smile and a touch of affection. "You, too, Pat. All that time with your father in the forest chopping things down pays off at times like this."

Considering Airin's question, Kendry answers, "Well, no, we did not stop to chat with the sunflower. Though you may recall I remarked on its beauty. What say you help me take a look around at what's left?" he asks her. "Let's see what's left of the crystal - watch for shards - don't want to step on those, do we?"

He steps inside, inspecting the shed for any further sign of vegetation, and seeing if any of this might go well in a salad...

Patterton  d20=15
Tuesday August 9th, 2005 2:18:38 AM

Stepping in behind Kendry, Patterton keeps his blade at the ready in case the thing isn't as dead as it appears. He scans the area as well as he can(spot 15) and takes care not to step on anything that looks important.

Airin  d20+7=17 d20+6=16 d20+6=22 d20+8=10
Tuesday August 9th, 2005 6:24:06 AM

"Sure Kendry let's check it out. But ... how did that plant end up here in Aunties shed ?"

Airin follows Kendry inside the shed, and carefully avoiding to step on any remains of the plant she searches the scene - While searching she tries to be attentive of what happens outside, but she's way too pre-occupied for that.

Rolls :
Search : 17
Spot : 16
Knowledge Nature : 22
Listen : 10

Kleel 
Tuesday August 9th, 2005 9:54:14 AM

Kleel returns to the shed after Aunt Marigold responds to his question about what she stores in the shed.

Podo  d20+5=14 d20+1=21
Tuesday August 9th, 2005 10:20:35 PM

As soon as all is quiet about the shed, Podo will investigate the garden shed inside and out. Having alreayd been in the shed prior to the sunflower battle, Podo is looking for anything he might have missed the first time. (Spot=14, search=21)

After thoroughly examining the shed, Podo will stand off to the side to await his friends and their next move.

The Shed Electric [ADM JPW] 
Tuesday August 9th, 2005 10:21:21 PM

The Shed Electric
Kleel returns from Auntie Marigold with nothing out of the ordinary. All Auntie M keeps in her shed is gardening supplies.
Podo, Airin, Patterton, & Kendry all find in the roof of the shed cobwebs filled to the silken threads with glowing spoors and seed puffs.

Those they spend time examining the sunflower find no broken shards of anything. All you find is a large dead sunflower.

Auntie M's garden
Of the things the group does find are tracks leading into the forest. Tracks, but not from an animal or humanoid. They don't look like any type of machine either. They are not wheel tracks.

Those that venture a little ways into the scrub find Highlight to display spoiler: { large piles of fruits and vegetable as if they are ammo piles for vegetable slings.}

Aunt Marigold
Aunt Marigold, Bea, and Daisy all come into the garden. Aunt Marigold remarks about the state of garden; "Would you look at this mess?! Rows are trampled, and the tomatoe fences are ripped out of the ground. I can only image what left of my pea arbor!"

"Nephew, I don't care what it takes, I want you to get to the bottom of this...this tragedy. All our hard work...gone and we will have little this winter, oh!" exclaims Aunt Marigold to her friends and her family.

Marigold, and her staff head back to the house to comfort Marigold.

Selithe 
Tuesday August 9th, 2005 11:08:41 PM

(OOC:Sorry for being absent people, life kind of kicked me since this stupid comp decided to freeze up when I logged in to this game. Tonight is the first night I could log into Crescent Valley and it not freeze.)

Selithe frowns after being silent and having to cetch up with everyone and blushes sorry like when she sees they had a fight, "I'm really really really sorry everyone. No one was hurt right?"

Kleel  d20+6=23
Wednesday August 10th, 2005 2:19:37 AM

"My summary of the situation is this; a sentient creature is making an assault upon the halflings it saw from this area. Probable motivation is the clearing of vegetation around the house. However, said creature left the area. The giant cornstalks left as well. I believe the creature we seek has the ability to animate plantlife, and therefore it's absence explains the cornstalks' absense. The attack on the sunflower may very well have been noted by our quarry as well. If we follow the tracks, I suspect our quarry will be aware of us before we are of him.
Barring language difficulties, we could try to persuade the creature to relent on plant growth in the vicinity of houses, or we may have to terminate the creature."
Kleel shows the tracks to Lefty, and gives the command, "Track" (Handle Animal=23)

Airin  d20+8=27 d20+6=19 d20+6=24 d20+11=31 d20+18=37
Wednesday August 10th, 2005 3:16:28 AM

"What's with these glowing spoors and seed puffs ?! You don't suppose these burts open to plants like this sun flower do you ... if they do I strongly suggest we find a way to contain them as soon as possible !

I don't really like the idea of running of into the forest tracking some kind of vegetable throwing thing... it could be anything !

Better proceed carefully !"

Airin takes her crossbow in hand, loads, and if the group goes into the forest she starts doing what she's good at. Very quiet, and taking cover in the undergrowth she scans the track up ahead. Her knowledge of nature may help her not to take cover in dangers vines or other plants (alive or not)

Rolls :
listen : 27
spot : 19
knowledge nature : 24
move silently : 31 - Nat 20 wow !
Hide : 37

Patterton 
Wednesday August 10th, 2005 3:29:23 AM

Patty looks at the shed and purses his lips. "You know, we really ought to torch this thing. Better to destroy it and any seed it may have left behind then risk another of these things popping up in the middle of the night. Marigold will thank us when she has some time to think about it."

If no one objects, Patty will begin hacking the shed up into managable pieces with his axe and will set it ablaze.

Kendry 
Wednesday August 10th, 2005 3:57:59 AM

[OOC: Welcome back, Justin. Was worried about you, and Selithe! -Kim]

"What - you were watching the moons, Selithe?" Kendry asks his sister when she asked if any were hurt. "That think poked me right in the stomach with its sharp root, got me to bleeding all over. Good Kleel, here, well, there he goes, fixed me up, though."

"No, Patty. Let's get a broom - say, that's something that Bea and Daisy can do. Let's just have them clean the place out, spick 'n span, sweep everything out, put it in a pile, and burn it outside. No need to destroy Marigold's tools and such, nor her shed. If she decides it needs burning, then that's her call."

He goes and explains things to Marigold, Bea and Daisy, and suggests they do as he explained to Patterton. "While you work on that, we can follow these tracks. You have some biscuits, bread, maybe some cheese and coldcuts we might take along? We're heading into the forest to track this - whatever - down." Again, he points out to them the piles of vegetation, suggesting not all is lost if they can manage to can or otherwise preserve what's there.

He checks to see that all are agreed, and asks his friends and family to help carry whatever light snacks Marigold or the ladies might offer, then sets out to follow Lefty's lead. He walks with bow nocked, but not drawn. He checks to make sure his rapier is easily drawn, and that his whip is accessible at his hip.

Patterton 
Wednesday August 10th, 2005 6:12:43 AM

Patty shrugs and puts his axe away, mildly disapointed that he won't be hacking the shed to bits. Seemed like such fun idea after all.

After that he prepares to leave, slinging the shield on his arm and holding the crossbow in the other.

Podo 
Thursday August 11th, 2005 12:21:43 AM

Podo goes back into the house, to get his gear just in case. Leaving the back door, he waves farewell to Aunt Marigold, Bea, and Daisy heading off to join his friends on their hunt.

Pursuit of the Shambling Thatch


Oh a hunting we will go...[ADM JPW] 
Thursday August 11th, 2005 12:22:28 AM

Oh a hunting we will go...

Podo, Patterton, Kendry, Dwight, Airin, Selithe, and Kleel trapes off into the bush after Lefty hoping to track down whatever came through here.

Aunt Marigold, waves farewell and Godspeed to her nephew and his friends. She also shouts "Don't worry about us, the gals and I will clean up this mess before long!"

Ssshhh! Hunting Foliage.

Lefty takes off with quiet a vigor through the woods and brush. Kleel keeps a handle on his speed from experience, but the rest of you are astonished by the speed of the little badger.
What everyone finds is an obvious path made by unknown objects but you can tell it is in a North by North Easterly direction towards the crescent river.

(OCC: Everyone make a spot & or a search check depending on your skill; if neither is trained use Intelligence; DC 13 -- those that make it see spoiler) Highlight to display spoiler: { Those of you with keen eyes discover that every turn or bend in a rough area is covered with grasses,fungus and other assorted foilages.}

Selithe 
Thursday August 11th, 2005 1:19:02 AM

Selithe looks to her brother and walks over to check on him anyway, *you need to be more careful brother. I'm really sorry I just blanked out on you all." Selithe sighs disappointed in herself at the lapse and swears to herself to make it up if possible in the future.

(JPW, I will get Selithe's charactersheet in ASAP and sorry for the delay. I really hope I didn't mess anything up to much by being absent. When I have Selithe updated maybe I better send a copy to someone as a backup just incase and that person can post for me if I have a thunderstorm or something. That way atleast Selithe won't go absent in important times. Might be a good idea I guess.)

Kleel  d20+4=14
Thursday August 11th, 2005 8:38:22 AM

Kleel may have spotted something...but isn't sure...
(OOC What's the spot DC? I got a 14.)

Airin  d20+8=16 d20+11=22 d20+6=23 d20+6=9 d20+6=17
Thursday August 11th, 2005 11:02:04 AM

Airin notices the odd vegetation and tries to remember if such plants usually grow here, or if they are indeed odd ...

But in the end ... the only path for them is the one that leads them further into the forest ... carefully Airin continues to be mindful of her surroundings hoping to protect her friends from surprise attacks ...

Rolls :
listen : 16
move silently : 22
spot : 23
survival : 9 (to find her way back ... oops)
knowledge nature : 17 (trying to figure out if these grasses and fungi belong here or are possibly dangerous)

Kleel 
Thursday August 11th, 2005 12:16:28 PM

"Fellows, there are spots of unnatural gowth along the path, and I think I see a pattern to this. It may mean that whatever we are following is spilling something that causes vegetation growth. Note how the fungus and grasses appear at turns and rough terrain. I think thats a good sign. If its some sort of liquid or seeding, at least the creature we follow isn't innately powerful enough to alter natu..."
Kleel stops in midsentance, amd almost trips. He whirls around and faces the others, a look of fear on his face.
"Could it be?!?! Could the source of the plant growth be...water? If the local water has started growing plants at an increased rate...no, this is jumping to conclusions. Forget my musings, try to keep an open mind. Maybe someone else can come up with an explanation."
Off he scurries to catch up with Lefty...

Kendry  d20+3=18
Thursday August 11th, 2005 12:21:31 PM

Pleased that the three women will see to taking care of clean up of the shed, Kendry too retrieves his gear and sets out to follow.

"Don't worry, sis. Anybody can get distracted from time to time. And I will take as much care as an adventurer ought." He squeezes Selithe's hand to reassure her.

Along the trail, Kendry does notice the occurrences of vegetation, and points that out to his companions. [Spot: 18] [BTW, Kleel saw it too - JP pointed out the DC is 13, and you got 14.]

------------
[OOC: Aha! Simultaneous post]

Patterton  d20=9
Thursday August 11th, 2005 12:48:25 PM

Patty is oblivious to the growths on the path as he keeps his eyes on the surrounding forest, looking for danger.

Selithe  d20+2=16
Friday August 12th, 2005 12:53:26 AM

Selithe moves out with the others and looks around as they move. On the bends in the road she notices the odd growths and frowns more as she wonders about it.

She does listen to Kleel's comments and guesses that is a very good possiblity but will not know till they find what they seek. She does think and move up by Kleel a moment, "Sorry for not really saying hi before Kleel. It's been a while."

Selithe also glances back to Patty and winks to him, smiling as she looks at him in his all serious nature with admiration.

Selithe brushes her platinum colored hair back and checks the pony tail for a moment as she moves along and keeps her staff in one hand and also will do a quick check on her bastard sword.

(OOC:I figure Selithe and Airin will be getting their animal companion and familiar later but I have a question for a fearless DM. I was told by a couple people that you can not buy or not suppose to buy animals in the catacombs so I would need to buy the riding dog in game I guess. I been holding off on my catacombs transaction stuff till I know what to do about the riding dog for sure. Thanks.)

The trash Heap has...[ADM JPW] 
Friday August 12th, 2005 12:55:13 AM

...Spoken

As the group follows Lefty a bit further into the woods, more and more rotting vegetation appears to be left upon the broken bits of foliage.

Those of you with the inate ability to navigate the Culverwoods, can tell that you are definately heading North by Northeast. Those of you with leather armor or padded clothing can also tell you are near water.

As night begins to descend upon the woods, you can just make out the large trees from the brush and scrub of the forest floor. Sounds begin to eminate from all around you. Not only can you hear the sounds of the wind in the trees and the sounds of rustling paper, but something akin to a breeze through grass...surprisingly...no animal sounds other than Lefty...

Kendry 
Friday August 12th, 2005 12:56:14 AM

"Say, Dwight, you're being awfully quiet. A copper for your thoughts," Kendry says as they follow the badger.

Patterton 
Friday August 12th, 2005 1:12:26 AM

Patty returns Selithe's look with a wink and a warm smile when suddenly the forest comes alive with sounds. He stops short and brings up his shield as he levels his crossbow and looks around for a target.

"Something's not right here." He mutters.

Kendry 
Friday August 12th, 2005 3:34:04 AM

A thought occurs to Kendry. "Say, just in case some spoors from giant mushrooms or the like decide to shoot out at us - maybe we should put some cloth over our mouths and noses. Like a handkerchief. That way, if they spray us, we won't be likely to breathe so much into our lungs."

After thinking for a moment what he might use, it comes to him. He has the lighter clothes from his entertainer's outfit in his knapsack. He withdraws the shirt, and, with his sharp dagger, begins to cut it up into handkerchief-sized triangles for himself and his friends. He passes these out, using up his whole shirt for the task. He ties one around his face, spending a moment to make sure it is snug enough to work, but still allows him to breathe.

Airin  d20+6=8 d20+11=27 d20+6=18
Friday August 12th, 2005 3:39:24 AM

ooc : first of all I have to appologice for the name I used for the group in my previous posts. When Chatting with Ryan earlier the Bastard Swords we carry got added to our names in the Valley. It was meant to be funny ... The word "Bastard" does not sound that bad when i read it, but native Americans or Englishmen might be offended from it. Therefore I have altered that post and hope you accept my appology.


Getting a little worried they are walking into a trap with their eyes wide open, Airin frantically looks around hoping to find some clue of what they are chasing here !

Airin strongly agrees with Kendry's great idea to cover their faces. She smiles at him and accepts one of his handkerchiefs and puts it in front of her face.

Then it's back to following the path ... water is close ... we must be closing in on the river now.

Then some thought hits her and she whispers to her friends : "Do you remember how Ebryon left us the first time ? He turned into a water elemental ... looks like we're now chasing something that appears to be going towards the water, and leaves plant growth behind ... I'm not saying it's him, but ... was he really dead ?!?"


Rolls :
spot : 8
move silently : 27
knowledge nature : 18

Kleel  d20+7=25 d20+6=14
Friday August 12th, 2005 8:17:17 AM

Lefty's progress has been quite steady, causing Kleel to worry a bit...How fast can their quarry move? Is it aware it's being followed? Kleel summons the power of nature, drawing ancient Druidic symbols in the air and speaking words of power. He feels the magic speak with animals take a place within his mind.
Kendry's gift from his own fine clothing is very generous, and Kleel thanks him with an appreciative grin. He places the cloth over his mouth and nose.
Now that he can speak to Lefty, he calls out to the little furball.
"Hey Lefty, it's become dark and the river is close. Let's move a little slower and quieter now. I think we want to avoid being heard too early. Do you recognize anything about the scent we are tracking? When you can detect the source is close, let me know."
The Druid then turns to his friends and motions them for quieter movement. "I told Lefty to slow down so we can move silently. I believe the river will be the stopping point for our quarry."

MOVE SILENTLY - 25
LISTEN - 14

Airin 
Friday August 12th, 2005 8:44:54 AM

"Way to go Kleel !" , Airin whispers, "Maybe Lefty can spy ahead silently and look for trouble or even a campsite ?"

"The other option would be for Kleel and me to move quietly up ahead to check things out. Should we come under attack, you can all rush in ... We clearly are the most quiet ones !", she winks to Kleel ... "Looks like we have a lot in common my friend ..."

We find a Mungo


Look! There's a light up ahead...[ADM JPW] 
Friday August 12th, 2005 11:45:04 PM

Look! There's a light up ahead...
As all of your take notice of the sounds and lack of sound, those of you with good eye sight (spot; DC 10)Highlight to display spoiler: {can just make out what looks like a campfire a few yards ahead of you.}

Whats that Lefty?
Kleel turns to the group with his head cocked to one side as if he's listening to someone. (For Kleel only: Highlight to display spoiler: {Lefty tells you there is a hobbit with gray hair up ahead near a circle of fire.}

Do we stay or do we go?!
After a bit, Kleel learns some news from Lefty and he's convinced there's a Mungo out there.

Selithe 
Saturday August 13th, 2005 12:11:39 AM

Selithe excepts the piece of cloth from her brother and thanks him with a pat on the shoulder as to keep it abit more quiet and ties it around her head so it covers her nose and part of her mouth just incase.

Selithe otherwise keeps herself ready for moving on.

(Inge:i didn't take it wrong personally so no problems here.)

(JohnP: Keep me up on the verdict for the riding dog please. I would like to know about that before turning in my charactersheet. Thanks and sorry for being a pain.)

Podo  22d12(10+5+9+4+8+9+5+10+2+12+8+1+1+7+11+4+4+8+11+3+8+5)+50=195
Saturday August 13th, 2005 1:21:46 AM

"I wonder if we are going to stop and make camp and start fresh in the morning or trdge on to the river" says Podo out loud to no one in particular..

Kleel  d20+4=14
Saturday August 13th, 2005 10:19:02 AM

Coming to a halt, Kleel turns to his friends.
"Ahead," he whispers, "There is a halfling at a campfire. I gather from Lefty that he said the name 'Mungo'. How we encounter him I leave to all of you to decide. Together? Keep a few hidden? Announce our prescence from a distance? Take your pick. If some of us stay hidden, I'll be one to go in to speak to him."
The druid looks around for your responses, Lefty at his side.

Podo 
Saturday August 13th, 2005 7:59:59 PM

"May I go too, Kleel?" "As a simple monk of Domi, I feel I would be a non agressive choice at introductions..."



Kendry  d20+4=7 d20+4=10
Saturday August 13th, 2005 10:05:44 PM

"Two quiet ones, off to the left. Kleel, Podo, go say hi. Hmmm - I can try to be quiet. Patty, Selithe - you provide backup with Dwight. Sound all right?"

If it does sound all right, then Kendry goes to the left with Airin. Two move silently checks - neither very good: 7 and 10.

Patterton  d20+1=16 d20+4=19 d6=3
Saturday August 13th, 2005 10:41:20 PM

Patterton takes up the middle and sneaks foreward (Move Silently 16)as quietly as he can, keeping an eye out for this "Mungo". If anthing nasty pops up, he'll level his crossbow at the enemy and fire on it.

Attack 19(-2 for shooting one handed)
damage 3

Kleel  d20+1=15
Sunday August 14th, 2005 2:31:09 AM

Brushing aside branches loudly to cover the sounds of Kendry and Airin, the druid, monk, and badger move towards the campfire.
"HELLO THERE," Kleel yells loudly in halfling, "SEVERAL HALFLINGS COME A CALLING! I AM KLEEL, AND BESIDE ME IS PODO! WHAT SHALL WE CALL YOU, SIRS? WE SAW YOUR CAMPFIRE FROM THE WOODS, AND THOUGHT TO VISIT!" (DIPLOMACY 15)
Kleel smiles warmly towards anyone in the vicinity of the campfire.

Mungo [ADM JPW]  d20+4=21
Monday August 15th, 2005 1:02:07 AM

Mungo

As Kleel, Lefty, and Podo approach the campfire and this "Mungo" fellah, Kleel can be heard quiet loudly...while everyone else takes up defensive positions around the area.

As they get closer everyone within 20 feet can hear Kleel's greetings and his words are deliberate and diplomatic.

As the advancing hobbit party break into the clearing, Kleel, Lefty, and Podo can see a large campfire, a lean-to on one side, and a middle aged hobbit with graying hair sitting between the campfire and the lean-to talking to himself. The words are hard to make out.( unless you have a skill that allows this)

Upon making your way into the fire circle, the hobbit is starled and jumps to his feet! "Who are yo..yo..you!? You shouldn't do that to an elder hobbit, you could have given me a hear attack...where's your manners? Your momma should wallop you for that...speaking of which, Who are you and who is your momma so I can tell her if I see her?

Airin  d20=12+12 d20=18+6 d20=15+18
Monday August 15th, 2005 7:42:07 AM

Airin moves away with Kendry taking cover in the forest hoping to see what's happening with her friends up ahead. Her crossbow ready to fire in case of trouble ...

Rolls :
move silently : 24
spot : 24
hide : 33


Kendry 
Monday August 15th, 2005 8:11:22 PM

Kendry waits to find out what the badger meant by 'Mungo'.

Dwight  d20+7=14 d20+7=22 d20+7=18 d20+7=18 d20+1=15
Monday August 15th, 2005 8:24:00 PM

OOC: I'm terribly sorry folks for my absence. I started my new job on the 3rd and it is way more hectic than it should be. In addition to that I have fried/frozen/crashed or just plain broken 3 computers, 1 phone, and 2 printers in that last week.

BIC:
Dwight nods, but remains silent. (Two hide checks 14, 22,and then two move silently 18, 18).

As Kleel and Podo approach Mungo, Dwight takes a careful look around. He looks to makes sure the Mungo is not hiding comrades as well (spot 15) and that nothing is stepped in that could be dangerous.

Why I'm Mungo HardBottle...[ADM JPW] 
Monday August 15th, 2005 11:15:02 PM

Why I'm Mungo HardBottle...
"Fer give me...youngin's Where are my manners, I'm Mungo HardBottle" he says while extending his right hand to Kleel, and Podo while nodding to the Badger. Say, "Is that a friend of yours, the Badger? First animal I've seen the the forest in a few days..."

Here...
"Now that the introductions are over, what brings you to this nice spot this evening fine young sirs?" says Mungo to his new friends; Podo and Kleel.

Podo 
Monday August 15th, 2005 11:16:38 PM

While Podo and Kleel enter the campfire circle to introduce themselves, Podo will let Kleel take the lead and the introductions...

Kendry  d20+6=23 d20+6=8
Tuesday August 16th, 2005 1:52:49 AM

After Kendry stopped his moving, he was able to hear most of what the grey-haired hobbit had to say [listen: 23 - accidentally hit Roll twice]. Hearing the friendly greeting following the startled response, Kendry waves an 'all clear' to any he can see.

He then steps forward. "Let us all introduce ourselves, good hobbit. Sorry to sneak up on you like this. We have been following - believe it or not - some plants that just up and started walking. Oh, and I'm Kendry. Kendry Leafwin Pipewood. Of Hovel's Ford. Where do you hail from, mister Mungo HardBottle? No animals in a few days? Wonder what's become of them... And what brings you to these parts - if it's not too forward to ask."

Airin  d20+18=35 d20+12=31 d20+6=22 d20+9=21
Tuesday August 16th, 2005 7:54:30 AM

Watching Kendry join up with the others, Airin hesitates to move on ...

Where's that thing we were chasing ?!? This group HAS been surprised before by disguised Gnome's ...

(see Beer Run when the party was ambushed by Geckie and where we first met Bobbles)

Paranoid as she is, Airin keeps her distance, and stays hidden well attuned to see and hear any threats, knowing her friends are far better at chatting than she is.

Rolls :
hide : 35
move silently : 31
spot : 22
listen : 21

Kleel  d20+9=18
Tuesday August 16th, 2005 10:01:05 AM

Lefty sniffs at the new hobbit curiously. Seeing Mungo's interest in the little furball, Kleel introduces them. "This brave little explorer is Lefty. Lefty, sit! Now, Shake!."(Handle Animal=18)
As the badger shows off to Mungo, Kleel tells of his home, and his parents, should Mungo ever wish to drop in for a meal. He asks of Mungo's home and family, and then returns to the story of the plant assault on Aunt Marigold's house.
"So here we are, trekking through the woods on the trail of whatever has been throwing tomatoes and causing other mischief. Have you seen or heard anything strange this day? Our quarry surely passed close by here. You may have heard the sound of rustling paper. That noise seems to be connected with our prey."

Patterton  d20=19
Tuesday August 16th, 2005 12:30:30 PM

Patty enters the clearing as well and gives the elderly Hobbit a quick nod, all the while scanning the woods for any signs of trouble(spot 19). He does not lower his crossbow, but takes care not to point it in the direction of this Hobbit.

"Name's Patterton. You really shouldn't be out in these woods by yourself, old timer. There's more then Lefty here lurking about tonight. Seen anything else pass by here just recently?"

Dwight  d20+7=19 d20+7=19 d20+1=5 d20+4=10
Tuesday August 16th, 2005 9:51:02 PM

Dwight remains hidden in the woods, unless knowingly being heard. (hide: 19, move silently: 19)

Suspecting problems from the far side, Dwight will continue circling around and look for moving plants (spot: 5) or the rustling sound (listen: 10). Keeping his bow ready, Dwight watches and observes.

Mungo explains [ADM JPW] 
Tuesday August 16th, 2005 10:43:15 PM

Introductions
"Please sit my friends, come sit by the fire. Do you have any more friends lurking about? Have them sit near the fire and we can share some food and drink and speak of ourselves." says Mungo to all assembled.

"Like I've stated to Podo, Kleel, & Lefty, My name is Mungo Hardbottle. I am a merchant and history buff from the Angel Springs area proper. My business takes me on serveral journeys each month and with all the weird nature related events which have been taking place in the populated areas, I felt it best for me to over those areas. I was on my way to Lawni's Lens to see if the stars could tell us something about what is happening... as you probably recall not long ago there was that phenomon with the moons aligning. As for all this talk about ambulatory thatch, I've not seen a thing like that. Since I've been here, Lefty is the first animal I'm seen or heard!"

Selithe 
Wednesday August 17th, 2005 12:30:08 AM

(OOC:Sorry for not posting yesterday. I thought I had time to get my post in today but the time got away from me.)

Selithe stays back, watching the camp yet before slowly walking, using her staff as more of a walking stick at the moment. as she approaches she smiles softly and speaks up trying to cover but also not really bluffing, "Sorry I took so long. It don't look like anyone was following us. I decided to hang back abit and listen but nothing."

Selithe looks to the old man at the fire and nods to him, "Hello sir, since my friends are here with you I would say your friendly, my name is Selithe, sister to Kendry there. Just a simple gambler and traveler." Selithe on purpose leaves out her being a wizard just incase this man turns out to be a enemy.

Kleel 
Wednesday August 17th, 2005 2:24:20 AM

"Lawni's Lens?" Confused, the Druid raises his eyebrow in hopes of an explanation. "The absence of animals is sometimes a harbinger of natural disaster. I hope things do not grow worse! What sort of impact do you think the moons and such can have on the Wold? Is there any history of this sort of plant mutation in the past? We seek the source of this problem. Hopefully its something a bit more reachable than the moons. Any little tidbit could turnout to be the key to our mystery."
Taking in the faces of his party, Kleel decides that they might could offer Mungo the protection of their company.
"I know not which way you head, but you are welcome to follow us for a time should our direction be similar. The danger of the area has grown I think. Please, let us know if you would like to travel with us. We will need to rest for a time, and there is safety in numbers. I propose we at least camp hereabouts, and you can decide on the morrow which way you will go. We have been heading towards the river up till now, North by Northeast."

Kendry 
Wednesday August 17th, 2005 3:31:47 AM

"Sis," he greets Selithe when she approaches.

"Lawni's Lens is northeast of Hovel, up in the forest a bit," Kendry tells Kleel after the latter speaks up. As he does so, he takes a sunrod from his knapsack, and strikes it hard against the ground, to cause the tip to begin to glow brightly. This he sticks into the ground in the middle of them.

He turns to Mungo Hardbottle. "Who is Maab to you?" he asks. Kendry carefully takes in any reactions of the Angels Springs historian and merchant.

Airin  d20+1=6 d20+9=23 d20+6=22
Wednesday August 17th, 2005 7:31:16 AM

Carefully Airin appoaches the rest of the group. There's no use for her to linger in the forest if they are preparing to set camp !

"Greeting Sir, please forgive my paranoid nature, but well ... these forests can be dangerous ..."

Airin sits next to Kendry. She appears to be listening to the conversation, but instead she tries to observe Mungo on the one hand, and keeps her ears open for possible threats.
She only captures a few headlines from Kendry and Mingo's chat, yet she did hear he knows the Angel Spring's area well ...

Somwhere along the evening, Airin asks Mungo :
"Say, you're know your way around Angel Springs right ... my friend Kendry here is an excellent artist, storyteller and performer, and we've heard there's supposed to be a family called Telperien around there - a family of artists ... have you heard about them ?"


Rolls :
Sense motive : 6
Listen : 23
Spot : 22

ooc : oh yeah ... Airin does it again ... she won't forget those 4 rings from leader Bob ! They belong to that Telperien family. Gonna keep annoying our DM's till we find out something about them :-D

Patterton 
Wednesday August 17th, 2005 12:05:12 PM

Patty settles down on the ground and carefully releases the mechanism of his crossbow and places the bolt with the others. He then unslings his backpack and draws his bastardsword, giving the new blade a keen inspection before pulling out his whetstone and sharpening it.

"Well, I'd be happy to take first watch if we're going to bed down here for the night." He says to no one in particular as he works on the blade.

Dwight  d20+7=19 d20+7=13 d20+1=12 d20+4=16
Wednesday August 17th, 2005 10:13:30 PM

Dwight continues hiding in the forest until he has done a complete circle around the camp. (hide: 19, move silently: 13, spot:12,listen: 16)

Once complete, Dwight will walk into camp directly, bow strung over his shoulder. He shows no signs of interupting the conversation. When a pause exists, "Dwight Twiggebundler here, jack of many trades I guess. Mostly here to see what is going on and to explore the Wold."



Once upon a time... [ADM JPW]  d20=12 d20=17 d20=8 d20=8
Wednesday August 17th, 2005 11:45:12 PM

Mungo tells a story

As more halflings pour into the fire circle, Mungo turns his back digging behind him and looking for something.

"Welcome, Welcome, come one and all!" Mungo says to the gathering halflings around his welcoming fire. "Please excuse me, I'll see if I have enough food and drink for you all! I never expected so many kinsmen/kinswomen would be in this part of the woods this time a year!" says Mungo. Mungo takes leave, heads towards his supplies and makes some checks on his stores.

Coming back to the fire circle after a while, Mungo states that it will be tight, but he can acommodate everyone with at least firsts. Mungo sets about pulling and placing food stuffs on trays before the group, and drink in decanters with goblets for all.

Once upon...
Midway between your first tastings of his hospitality and drink, Mungo begins a tale of ol' many years past. He tells of the area whence in was not so organized and giants roamed and warred freely. He also drop mention of the name Telperi¨en and the great family it once was. His story trails off into quiet rememberances as if he's mumbling to himself.

Maab?

"Whoa, Young Fellah, thats a bright stick you have there! Alchemical trickeries? Maab? Maab! Who's Maab?! " Mungo looks upwards as if recalling a school lesson. "Oh! MAAB! Folk lore it is...I recall some childhood lessons about someone called Maab; what's it to you? And why are you so brash? I guess if you really wanted to know, we could all go back to Angel Springs after Lawni's Len and I could look it up for you in my vast libraries, eh." says Mr. Hardbottle to Kendry.

Big Crowd

After Kendry's heard about Maab, and the real fire begins to fade... Mr. HardBottle suggests turning for the eveing if everyone wishes to travel up to the Lens in the morning. "Will one of you kind hobbits set up watch?" Mr. HardBottle says to Kendry as he cleans up his foods & drinks and preparing the area to be pest free by morning.

Kendry  d20+6=25 d20+4=22 d20+7=21
Thursday August 18th, 2005 1:21:27 AM

Kendry uses his peripheral vision to catch Airin's reaction to Mungo's mention of the Telperiën family...

And he smiles at Mungo's reaction to his query. "Sorry for the brashness - for what I did does qualify for that description. But your answer comforts me greatly. Forgive, please, the brightness and the bluntness. And thank you for your stories. And, oh, how I would love to browse your libraries, sir! I am trying to get together enough books to have something one might call a library one day.

"You know, mister HardBottle, your stories of the times of the giants reminds me of a song - The Testing of the Towers. Don't know if you've heard it before," he says as he pulls out his lute and tunes it, not telling him that he, Kendry, is the author. "But it goes like this," [Perform: Singing 25; Perform: String Instruments: 22]

In Crescent Vale they tell the tale
Of when the green grass grew
With twisted cords it wrapped and scored
The big'uns coming through

As Selithe has a good voice, and hers blends so well with his, he motions for her to join in the singing - besides, she's heard him sing the song lots of times before. And anyone else who would like...

Past tall stone sentinels they fought
But deep deep magic flew
And pierced their limbs and made them doubt
The wisdom of Chief Gniew

Then hied the slingers came the knives
A-flying through the air
And giants saw the might of wives
Whose skillets broke their stare

Though ten times their size ungainly they
When little folk they thought would yield
The small ones made them richly pay
For messing up their green grass fields

So giants - 'ware the little folk
'Tis Wardd's own luck they make
You'll ne'er break the oxen's yoke
On halflings' lands you try to take!

In Crescent Vale they tell the tale
Of when the green grass grew
With twisted cords it wrapped and scored
The big'uns coming through

"Thank you for the victuals, too. They hit the spot!"

He looks to his companions. "What do you all say? Looks like the walking plants we follow are heading the same general direction as Lawni's Lens. Shall we all get a good night's sleep - excepting the watch, of course, and follow the trail in the morning? Or shall we continue on tonight?" he asks, stifling a big yawn.

If the decision is to stay the night, then Kendry asks Patterton & Airin if they can figure out a good schedule for the watches. "Just fit me in anywhere," he says. "So long as all us spellcasters can get a good eight hours of winks."

Before retiring, he casts prestidigitation in order to clean himself up - and offers to use the spell for cleaning of anybody else's clothing, "right on you as you wear it!" who so desires.

He also casts know direction in order to ascertain north. He looks about the campsite, lining up two fixed objects which together point northward, and draws a north-south line in the dirt.

"Can someone dig a little pit off a little ways? We can cover it in the morning. Hope everyone knows what that might be for," Kendry says drily.

"Anyone want to set up a trip line?" he asks. He offers one hundred feet of silk rope. "Wrap it around trees, bushes. Drive a stake in where you need to - but cover the stake and rope with grass where you can. Have it about six inches off the ground. Just make sure everyone knows where it is, so they don't trip on it if they have to take a leak in the middle of the night." He adds cheerily, "I would like the rope back in the morning."

[Regarding all above activities: Culverwood Survival check: 21]

He asks Airin and Selithe where they'd like to bunk, does what he can (gathering soft branches fallen from nearby trees and the like, or bunches of grass if that is more abundant) to make them comfortable.

Then, unless he has first watch, he finds a suitable spot - preferably not too far off from the side of a log, wraps his blanket about him, and snoozes, one arm wrapped around his beloved shortbow, and his body on its side, hugging his knapsack, and a dagger up his sleeve.

"Good night Selithe. Good night Airin. Sleep well, Dwight. 'Night Podo. 'Night Kleel - glad you're with us, and Lefty, too! Good sleep to you, Patty, except when you're on watch. Good night, mister HardBottle, and thank you again for your hospitality."

Lawni's Lens! Oh, and finding out where the plants went off to, of course... He dreams of looking into the skies from that vantage point. In his dreams, sunflowers and pumpkins turn to crystal, and he throws rocks to shatter them - but gets splinters in his stomach.

Airin  d20+4=17 d20+6=16 d20+9=18 d20+9=23
Thursday August 18th, 2005 3:33:54 AM

Airin's eyes grow wide as Mungo mentions the Telperien family. For some time now she has tried to learn something about them, and now this ... traveller ... starts to tell a tale of them !

"Are there any Telperien's still alive ? Where did they live ? Exactly why are they so well known ?"

Hopefully Mungo reveals a bit more about them.


Later that evening Airin agrees to get some sleep here in the camp. The trip wire idea sounds like a good one to her and she starts wrapping the silk rope around the trees the way Kendry described.

"I also need to have 8 hours of sleep. If I don't get that I tend to get grumpy in the morning. How about me and Selithe get up together tomorrow morning ? I suppose our non spellcasters could take the middle watches ? "

Then, she gets out her bedroll and gratefully thanks Kendry for the soft spot he made for her and Selithe. Crawling under her blanket she goes to sleep. Her bastard Sword close to her and as usual daggerd tucked away in case of surprises.


Rolls :
Use Rope : 17 (making trip wire)
Spot : 16 (during her watch)
Listen : 18 (during her watch)
Knowledge Nature : 23 (during her watch)


Memorised Spells for today :

Orisons (lvl 0) (Max 4):
- Know Direction
- Resistance
- Read Magic (x2)

1st Level (max 3) :
- Speak with Animals (x2)
- Longstrider

Kleel 
Thursday August 18th, 2005 6:21:49 AM

Concerned about the distance of their quarry, Kleel is glad to turn in. This business of visiting the Len's needs to be discussed. Aunt Marigold will be worrying should the party be gone for too long. Lefty is quite worn out, so Kleel has him got right to bed as well.
The visit with a halfling way out in the woods was quite pleasant. It's a wonder more people don't get out like this.

Dwight  d20+1=8 d20+4=11
Thursday August 18th, 2005 5:56:59 PM

Dwight stays quiet during the evening meal, listening. He is somewhat amused by the fact that another halfling does exist not related to his companions.

Volunteering for the first watch, Dwight finds a suitable stick and takes it upon himself to dig the hole outside of camp. Afterwards, taking a final head count as everyone settles in for the night, Dwight finds partial coverage and watches (spot: 8, listen: 11)

Patterton  d20+7=16
Thursday August 18th, 2005 9:39:42 PM

Patty decides to take up the watch with Dwight as he's still feeling a bit worked up from the battle with the strange crystal plant in the shed. He will exchange some quiet conversation and then stay up for the next shift(endrance roll of 16 if necessary)before waking Kendry and hitting the sack.

And you know its sleepy time [ADM JPW] 
Thursday August 18th, 2005 10:53:15 PM

And you know it's sleepy time

The night and subsequent 3 watches are very uneventful. At dawn, Mungo Hardbottle is up, dressed, and ready for travel. "I didn't think you would care for an extended breakfast. I have some coffee, and hard biscuits for travel rations if you'd like to have some for you and your group.

Telperiën family

"Young Lady Airin, I assume, you are the one fascinated by this family, are you not? I don't have the specifics with me, but back at the shop, I am sure there is a book about them. I believe their family were expert Silver Smiths.

Lawni's Lens

Mungo Hardbottle explains that all must cross the river Crescent prior to reaching the Lens. It might be treacherous, as its been a while since I last have crossed it myself. I'm sure though, that at one point their was some sort of ferry in the area..."When was that?!?..." Mungo mumbles to himself looking at the tree canopy lost in thought.


Selithe  d20+4=10
Thursday August 18th, 2005 11:49:14 PM

(OOC:Dang, once again late posting. I had to wait today because my computer was fighting a cold I guess. Thing kept sounding like it was sneezing at one point. Better now though :) .)

Selithe eats some of the food offered and enjoys the drink while listening to Mungo talk. She chuckles at one point as she glances to Kendry, this old guy reminding her quite abit of Kendry.

As night rolls around Selithe thanks her brother and get ready to sleep over near to where Airin is sleeping since she figures it would be a good idea for the halflings to stay together.

However later that night Selithe will sneak over and try to snuggle in close to Patty since she hasn't picked on him alot lately and he has been rather silent. (move silently:10 to try and do this) if she succeeds in slipping up by him she snuggles into her blanket and lays there, falling to sleep quickly as she feels warm and safe.

if Patty notices her trying to sneak up on him and sleep next to him then she will blush and try to explain, all though not coming up with any good reasons before spitting out, "Well dang, I was going to pick on your Patty."

Kendry 
Friday August 19th, 2005 12:44:52 AM

Having the foresight to have brought some foodstuffs from Aunt Marigold's place, Kendry adds this to the breakfast mix, or saves some for along the trail.

"Sure wish Olo were with us," he remarks. "That fella can cook up a storm."

As Mungo speaks of crossing the river, Kendry says, "We've our own mission - to figure out where the corn stalks and all went. But, as it looks like their trail follows yours, let's go together. We can swap more stories along the way. And if it gets to crossing the river, we might look for floatable things - some light wood and the like - as we walk the way. Might be useful to be able to hang on a log as we cross."

Kendry coils his silk rope. "Good job on that, Airin," he says to his friend.

"So, Kleel, do you suppose Lefty might still be able to follow the veggie trail?" he asks.

Kleel  d20=4 d20+1=19
Friday August 19th, 2005 7:02:52 AM

The morning finds the druid rubbing sleep from his eyes. Lefty is whuffing and grunting while trying to nudge Kleel up and at it. As Mungo offers the coffee, Kleel gets two servings as gulps the first one down, eager to get a little pick-me-up. At Kendry's question, Kleel thinks upon their last heading, goes back with Lefty to where they were when they spotted the campfire, and attempts to find the trail once again. "Track, Lefty. I'm not sure how long it will take, but we'll give it a try."

OOC: I did rolls for the first two hours of searching using Lefty's Survival check. Up to JPW if we find the track. Should we not find it...Kleel will let Lefty off the hook with a hard biscuit and suggest heading to the North-Northeast.

Airin [ woodland Stride ]  d20+6=13 d20+9=25 d20+12=28 d20+18=32 d20+6=26
Friday August 19th, 2005 10:23:15 AM

Having slept safe and sound Airin feels a lot stronger. She takes amoment to meditate her spells and then has a sober breakfast with the rest.

She helps Kendry recovering his rope as there must have been a few tricky knots in it.

Then she prepares to follow Lefty's lead once more. Somehow this forest terrain no longer hinders Airin's movement, and she descides to flank the group.

She whispers to the others : "I will be 10ft to your right, making sure not to loose you out of my sight. I might be able to spot an ambush or suprise anyone who feels like attacking you guys - after all ... you lot can make a lot of noise sometimes ... " She has trouble hiding a little grin ... looks like she's up for some action !

With that said, Airin takes out her crosbow, loads it, and goes into the forest. Taking position 10ft to the right of the group. The others might have trouble seeing her (spot DC32 and listen DC28 :-D ) as she blends rather nicely in the surroundings !

Rolls :
Spot : 13
Listen : 25
Move Silently : 28
Hide : 32
Survival : 26 (nat 20 !)

Dwight  d20+1=13 d20+4=15
Friday August 19th, 2005 5:12:48 PM

No really a morning person, Dwight is slow to rise and watches the others as they break camp. His eventual movement is determined by the near empty coffee pot. He makes his way and finishes that last of what was already brewed.

"I'll take rear watch for awhile," adds Dwight as Airin disappears into the woods. Staying mostly with the group, Dwight makes an almost continuous glancing sweep behind the group. "With this many, though halflings we are, someone could easily follow us."

Spot:13
Listen:15

Podo 
Saturday August 20th, 2005 1:03:57 PM

Being a Monk of Domi, Podo is used to early rises,usually at just before sunrise.

Podo is dressed for the journey, packed his gear, and sitting quietly with Mungo chatting about this and that.



The River Crescent [ADM JPW] 
Saturday August 20th, 2005 1:04:54 PM

(OCC: Late night last night, I apologize. I will post all wekend to make up for it.)

The River Crescent
As the group journey's north by north east, the sounds of the River Crescent grow louder. "We must find a place to cross" says Mungo to the group. "I thought there was a ferry crossing somewhere between Hovel and Humble Ford. Anyone recall where it is?"


Patterton  d20+6=26
Sunday August 21st, 2005 9:59:15 AM

Patty blinks awake and is suprised to find Selithe nestled up beside him. A smile crosses his lips and he considers waking her up, but decides that he'll let her sleep in. There's no telling how long thye will be following the strange plants.

He carefully slips away(move silently= perfect 20!) and dons his armor before gathering up both his belongings and Selithe's and pitches in helping with the meals. He briefly misses Barnabus and wonders when the party will be able to gather up their beloved ponies.

While looking through his pack, he comes across the roses that he purchased a while back. They have begun to wilt a bit and Patty frowns, carefully plucking the wrinkled petals from the flowers. Then, satasfied with his work, he gently lays the roses in Selithe's bag, being careful to allow enough room so that they don't get crushed. With that, he pitches in however he can as the party prepares to break camp.

..................

Later, at the river: Patty looks at the water and frowns. "Well, I guess this is where the trail ends. I don't know much about tracking, but I do know that even a bloodhound is out of luck when he comes across a river. Any ideas, Kleel?" Patty scans the ground with his untrained eye and shrugs.

Wow...its on the other side! [ADM JPW] 
Sunday August 21st, 2005 11:49:25 PM

Wow...its on the other side!

As your party nears the river banks, Mungo digs into his satchel and withdraws a funny looking telescope. He opens it, raises it to his eyes and mumbles something about more rotten vegetation.

Rotten Vegetation

Mungo tells the group what he saw on the opposite side of the river bank. "Friends, it looks like whatever you were tracking made it across the river here and exited the river over there. I see many signs of this "Rotten Vegetation" you spoke about on the opposite side from here.

"I suggest if we are to make it to Lawni's Lens, that we head up river to the Ferry boatman and cross the river there. I suggest that those of you that have mounts, get them, pack for bear, and meet me up river at the ferry boatman's station in 2 days time. We will cross there and continue our pursuit then. What say thee?" states Mungo HardBottle.


Airin [Woodland Stride]  d20+1=13
Monday August 22nd, 2005 2:12:13 AM

"Waiting two days while we're tracking something !?!?"

"Mungo, why are you tracking this thing we chase ? You are only here to see the odd things of nature for yourself. Truly you're not interested to get into a fight with something like this ? Or ... are you ..."

If the group descides to break the chase and get back to collect our mounts, Airin joins too. After all, it's been a while since she saw Blossom ! And Lomar ! And Bobbles ! ... and she would like to find out how that Eagle's been doing in the hands of both Lomar and Bobbels ...

Rolls :
Sense Motive : 13


Kendry 
Monday August 22nd, 2005 2:30:34 AM

Kendry considers Mungo's recommendation.

"Well, sounds better than drowning, certes. Yes, sounds good to me. Two days hence, and we will meet you there, good Mister HardBottle. As long as the rest of us are in agreement?" he looks to the others.

"And it would be well, as you suggest, Airin, to catch up with Bobbles and Lomar. And to see how little Clara is doing."

As long as the rest of the party agrees... he joins them in returning to Hovel, to make the necessary preparations, to get to the root of the problem, as it were.

Podo 
Monday August 22nd, 2005 8:58:24 AM

"Guys, its quiet obvious to me that we can't all swim this river and expect all our stuff to make it too!"

"I think Mister Hardbottle here as a good idea, although I am not sure he's in it for the same reasons. I think he enjoys our company and since the end point might be the same, he's offering his assistance. That's my two copper opinion!"

Podo does his best to help any anyone that might need it including little Lefty. "If we part ways here, and double time it the way we came, we could be at your Auntie's house inside of a day, I think? That would give us a bit under a day to get our stuff and head to the ferryman's place. Say, where is the ferryman's place anyways?" asks Podo of his friends and of Mister Hardbottle. "Is 2 days enough time for this?" wonders Podo.

Kleel 
Monday August 22nd, 2005 10:13:46 AM

The wide river is definately an obstacle for Lefty, who has never needed to practice swimming.
Kleel smiles at Mungo and agrees, "Yes, that sounds like an excellent plan! Use caution on your way. The ferry station will be close I think, but these days, anything could roam the Culverwood."
The druid turns to his companions, ready for another jaunt through the peaceful woods.
"Airin, have you an animal companion for your journeys? Now might be an excellent time to form a bond. Supposing any animals still live hereabouts. I find it very distressing they have gone...a bad omen it is."

Airin [illegal 2nd post :-) ] 
Monday August 22nd, 2005 10:43:54 AM

As Podo asks for the Ferry Airin replies to him :

"The Ferry is not very far from here, but we don't have to take back the trail through the woods to get there. We'll travel by road and use our pony's to get there quickly. It shouldn't take too long. We've been there before when we came back with the beer for Calfasts political party ! We were welcome there before, I suppose they will welcome us again now."

And to Kleel Airin says :

"Yes indeed Kleel. I really ought to spend some time to find a follower. I have Lomar and Bobbles looking after an Eagle I knocked out of the air with my sap some time ago, but I never had time to prey for it. By the way ... I think you never actually saw Lomar and Bobbles now did you ? Did you Dwight ? Podo ? Well I'll be ... then let's not waste time my friends !! You surely have to meet them !! Though ... you do know what they are don't you ... ?"

Kendry 
Monday August 22nd, 2005 2:48:29 PM

"Eagle?" Kendry overhears Airin's discussion with Kleel about Lomar and Bobbles. "I think that was a hawk, Airin."

Selithe 
Monday August 22nd, 2005 11:49:24 PM

Selithe wakes up after sleeping in nicely and blinks, looking around and sighing softly as she smiles more. She notices the roses and picks them up and chuckles, thinking to herself that evidently Patty didn't mind her snuggling to him and after bit she gets up and prepares to leave only to find her stuff already packed.

After cleaning and refreshing her platinum colored hair with the presad spell. After that she hunts for Patty and hugs him gently and kisses his cheek, "Thanks for packing my bags and for the rosses Patty."

She gives him a wink before being ready to move out.

Supplies in Hovel


Off to see Bobbles [ADM JPW] 
Tuesday August 23rd, 2005 12:23:18 AM

The Return of the Hobbits

Everyone having agreed that they should meet up two day hence at the ferry station to cross the river Crescent in search of Lawni's Lens and the root of evil, the hobbits make their way back to Hovel to gather their belongings, mounts, and animal companions. Mungo travels on ahead to ready himself for the journey.

Hovel

The journey is uneventful, save the lack of animal sounds aside from Lefty.

Upon arriving back in Hovel, things have calmed down a bit, no more walking corn or horrific rose bushes, but fungi are everywhere.

You head to Eliis & Penelope's place and stables looking to retreive you mounts and rejoin with your fellows. Once you relax and realize you've achieved another level of advancement, do you realize you have but a half day to pack before you must leave again.

Airin and ... 
Tuesday August 23rd, 2005 3:43:15 AM

"A Hawk ? Was that a hawk ? Well it sure was soo big I thought it was an eagle ! Hmmm ... looks like I really ought to study some more about nature and animals don't you think Kendry ?"

Once they get back to Hovel, Airin takes Selithe aside. "Sel, I am going into the forest with the eagl ... hawk ... Remember that one ? Will you join me so you can find your follower as well ? Come ... let's go ..."

Airin goes over to Bobbles and Lomar to look for her hawk. Hopefully the tiny bird is in good shape. When she sees Bobbles and Lomar a broad smile appears on her face and she greets them merrily - hugging both of them. She's very thankfull they both looked after the bird soo well.

Later she asks the group to leave her - and hopefully Selithe as well - alone for at least 24 hours till they come back, and then she takes the Hawk into the forest and when they found a small clearing she sits down with the Hawk and starts to meditate.

...

It's up to our DM JPW to descide if Airin succeeds in this or not and if she has enough time

...

One day later, and hopefully just in time to pack she returns with the tiny bird on her shoulder.

"Friends, meet Fioni ..."

Dwight 
Tuesday August 23rd, 2005 7:25:27 AM

Following the groups lead, Dwight wonders about getting a follower of his own, but decides the timing isn't right. Some many ideas presented to adventurers.

Dwight looks around and makes sure all of his gear is still with him, making it easy to be ready at a moments notice. Otherwise, Dwight will help restock food supplies prior to setting off again.

Patterton 
Tuesday August 23rd, 2005 8:24:01 AM

Patty spends the small amount of down time that the group has practicing his swordplay in a safe area...prehaps an open barn if there is one handy. He is getting quite proficent with his bastardsword and he carefully goes through the steps and moves that he was taught at the WLA. As he whirls the blade about, he alternates between powerfull blows and defensive strikes, battering away imaginary attacks. After he has worked up a good sweat and is satisfied with his progression, he returns to the group, wondering if he has time for a bath before they head out.

Kleel 
Tuesday August 23rd, 2005 9:11:44 AM

Life on the road can build an apetite, so Kleel makes straight way to see a pair of brothers. Their farm is fairly large, and they have no wives to bag them down. This makes the place ideal for drinking and feasting in the liveliest of manners. He tells them of his small break before journeying again, and they agree to spread word. While Kleel goes to alert his party of the small welcome feast, the twins pass the word of a great celebration.
Kleel gives each party member he finds a quick invite, "Hey, the Ramey brothers are throwing a little bash for our welcome home! Plenty of spirits and fine food! Just head on over when you like."
The merrymaking amoung the bachelors is quite a roar, and Kleel returns from it slightly inebriated. "Hey fellash! Tha wash a great l'il time! I'll be a l'il tipshy on the trip out, sorry". Everyine quickly notes that Kleel has a bucket on top of his head like a makeshift helm.

Dwight 
Tuesday August 23rd, 2005 9:21:14 PM

Dwight sits back and watches those that drink way to much. It takes him most of the night to finish the one drink he holds. He sits in deep thought, though he struggles to find the thought. At times some would think he is meditating.

Podo 
Tuesday August 23rd, 2005 9:23:47 PM

Podo visits with Ellis and his family for a brief amount of time. He then look into buying or procuring for himself another quarter staff.

Podo will pack, repack and assure he's procured everything he might need for this next journey. When the opportunity presents itself, he hopes to meet Bobbles and Lomar as well.

Kendry 
Wednesday August 24th, 2005 12:26:26 AM

Kendry smiles at Airin's mention for the need to study more about nature. "It's always good to learn more about our Wold. Just be careful you don't start growing ferns for hair," he teases.

He swings by Aunt Marigold's place, makes sure things are fine there, explains briefly the trail of vegetation, and that they will need to cross the river to continue to follow.

He greets Ellis and Penelope, and asks if he can look in on little Clara Alilliama Domiselithe Airina Marigold Pipewood Greentree. If so, he sings a couple of the little songs his papa and mama sang him and his younger siblings when they were babes.

He checks on his ponies, and their saddlebags and such - oh, look! - he left the hat of disguise in one of the saddlebags! He lets Ellis know that they will be leaving in half a day, and he'll stop by for them at that time.

Then, he is more than happy to go with his friends to see two of his friends, the large Lomar, and the smaller Bobbles. He introduces them to those who have joined more recently, is happy to interpret between Bobbles the goblin and his friends and family, and spends a while letting them know what has been going on with them, and at the same time asks how they are fitting in to life here in Hovel. "Have you been helping with chores?" Kendry shows Lomar the several sheets of parchment upon which he wrote the story of the birth of Ebryon and the aftermath. "Maybe you can make some songs about this."

He sings the songs he himself composed in battle, and for the blessing of the baby Clara.

"Those smoked goggles working out for you during the day, Bobbles?" he asks.

He also quietly slips them each 10 gp.

Kendry also invites either one to join them on their foray towards Lawni's Lens, should they wish to come.

He checks in with the local butcher, and asks about clean bladders he can buy. He explains he expects to use them as floatation devices, should the need arise.

He also asks to learn whether Burgomeister Calfast Rowgold Tunnelly is in town. They have some unfinished business. If he is able to see him, he'll talk about the WLA training they received, and see if an outpost could not be established real soon in the Crescent Valley. "We need more training, already!" he tells him. He asks how things are going as Burgomeister - especially with all that has happened since the conjunction of the moons.

Home Again! Part One[ADM JPW]  2d100(82+71)+2=155
Wednesday August 24th, 2005 12:46:41 AM

Home Again!

Upon arrival back in Hovel, everyone goes in their chosen directions; Airin looks after her Hawk friend & Bobbles and Lomar team of caretakers, Kleel looks for a party, Dwight takes it all in stride, Patterton hooks up with his mount and spends sometime practicing his new moves he learned at WLA guild, Podo visits with the Ellis family, and last but not least Kendry tries to touch base with everyone.

The Ramey Brother's Party
Kleel gets some of his friends to start up a party and he invites the rets of the gang. Dwight attends and learns that some people drink faster than others.

Burgomeister Calfast Rowgold Tunnelly

Kendry asks after his lordship, the Burgomeister Calfast Rowgold Tunnelly hoping to hold a quick meeting with him. Unfortunately he learns that the Burgomeister just left Hovel a few days ago headed back to Angel Springs.

Bobbles, Lomar, and Fioni!

Airin meets with Bobbles and Lomar, manages to handle the hawk with ease and heads out back into the forest for a nice meditative session with the hawk. "Bobbles, Lomar...let Kendry know I'll be finished tomorrow sometime and that I'll be off in the forest communicating with Nature!" says Airin rather excitedly.

Upon hearing the invitation from Kendry to accompany them on their next adventure in half a days time, both Bobbles and Lomar jump for joy and readily agree.

...Twenty-four hours later...

Airin emerges from the forest one happy hobbit. Riding in stride with her is that very same Hawk, but this time its on her shoulder! Airin walks to the appointed gathering place and announces to the group her success in landing an agreement with the Hawk. "Everyone, this is Fioni!" says Airin as she holds the Hawk up for all to see.

Selithe 
Wednesday August 24th, 2005 1:16:49 AM

(OOC:ACK! The game moved abit faster then I expected.)

Selithe when they return home also goes with her brother to visit everyone. She miles and is happy to see both Bobbles and Lomar again and asks both how they are doing.

If Selithe is able she does head off with Airin to try and get her familiar also, taking the necessary components to get her familiar also. (Will deduct money from my sheet if thats okay. I was really going to have my character go with Airin so I hope that was still open even knows my post is abit late ;( .)

If her summoning of her famiiar goes right then Selithe will be returning with Airin, her hawk and Selithe with a ferret which Selithe scratches on the head gently and grins.(I don't remember if the ferret is in the book or under the alternate familiars for various sized races. If the ferret doesn't work then I can pick something else.)

Kleel  d20+1=14
Wednesday August 24th, 2005 5:52:30 AM

The sight of an ogre mage and goblin are a bit much for the druid, who stares, mouth agape. They don't look like allies. But what the heck, they aren't eating hobbits.
"Well, hello fellows! I am the mighty drunken Kleel! I am pleashured to meet you!"
He steps forward to shake hands with Bobbles, and, well, doesn't know what to do about Lomar. His bucket on top of his head slides down to cover his eyes, and he pushes it back up.
"What was your time like here in Hovel? I bet the food was to your liking! I don't imagine ogres and goblins have much skills in the kitchen."

OOC:Diplomacy = 14

Airin and Fioni  d20+7=19
Wednesday August 24th, 2005 8:02:04 AM

Proud and happy Airin emerges from the woods with Fioni on her shoulder.

"She will be our scout from above ... "

Airin goes over to Blossom and makes Fioni accustomed to the Pony. Then she mounts Blossom and let's Fioni sit on her lower arm - an extra leather patch on her armor especially there to keep Fioni's claws from ripping her armor.

"Now let's start moving again !!"

Rolls :
Handle Animal : 19 (making Fiono accustomed to Blossom)

Patterton 
Wednesday August 24th, 2005 2:32:08 PM

Patty leads Barnabus to where the Ogre/Ogre mage and Goblin are speaking with their new friend and gives Lomar and Bobbles a warm greeting. "Hello fellahs!"and then,upon hearing part of Kleel's conversation, "Not unless you like your soup with Hobbit in it!" He gives the drunken Halfling a good natured wink and goes about straping his gear to his pony and making sure the chain barding is fixed on snugly.

To Airin(if she is in the area): Patty gives her a nod and cocks an eyebrow at Fioni. 'Wasn't that one of the birds that attacked us?' he thinks to himself, 'I hope Airin's hold over it is more powerful then Ebyron's...'

There's never enough time! Part 2 [ADM JPW] 
Wednesday August 24th, 2005 8:51:05 PM

There's never enough time!

(OCC: I've broken 2 days into parts so other can experience Hovel and the trip to the ferryboat)

Patteron finally reunites with Barabus after what seems like forever. He packs, checks all the barding and prepares his best for another journey. Selithe unwinds and catches up with all her friends and loved ones.

While the group is busy with reunions, visits with loved ones and friends, you take into notice the sounds of animals, birds, and normality -- a welcomed change.

Kleel  d20+5=22
Wednesday August 24th, 2005 9:44:19 PM

"Interesting friend you have there Airin." Kleel approaches Fioni, producing a few bread crumbs from his pocket. He attempts to feed Fioni(Handle Animal 22) and is rewarded with a croak of pleasure as the hawk picks at the crumbs with it's sharp beak.
Lefty shuffles over from the direction Kleel came from. When his snout picks up the bread crumbs, he hustles over to Kleel. The druid tosses a few more crumbs at the badger, who snaps them out of the air and wolfs them down greedily.

Podo 
Wednesday August 24th, 2005 9:58:37 PM

Podo does his best to find and practice with a quarter staff, but remembering he's in town, he heads to the general store to get one.

After obtaining a Qstaff, Podo finds his friends and takes some time to get to know Bobbles and Lomar better.

Kendry's letter to Burgomeister Calfast Rowgold Tunnelly 
Wednesday August 24th, 2005 11:03:00 PM

Kendry, on hearing that Calfast has left town, writes him a letter.
Burgomeister Calfast Rowgold Tunnelly
Angel Springs

[today's date - whatever that might be]

Dear Burgomeister Calfast,

Congratulations again on your election to your current post. It was indeed an honor to have been given the opportunity to contribute in some small way to the success of your recent campaign. I truly believe that you are well suited to deal with the crisis we now face, and pray you be granted good wisdom in the decisions and actions you must take.

I am enclosing with this letter a copy of the report I wrote for the Gold Dragons and the Woldian League of Adventures in Plateau City. It details the birth of Ebryon, who styles himself the King of the Fey. Likely you already had a chance to talk this over with Ellis and Penelope. At the end I have added a few pages reporting on the words of the - well, I guess with the Gold and the Storm Dragons joining together, they are calling themselves the Platinum Dragons, now. [The aforementioned additional pages can be gleaned from highlights from the Crescent Valley archives, June 21 - 29 2005, especially Valdor's words. Also, a copy of the sketch he made for them is included in the report.]

Speaking of the WLA, my sister Selithe, cousins Patterton, and Podo, as well as my good friends Airin and Dwight are now members. We signed up in Plateau City, and Captain Oosterlinck and the trainers there put us through our paces, training us in weapons and skills. I let the Capt know that you were wanting a WLA outpost, likely in Angel City. Sure would be nice to have that close to home.

By the way, if you ever need it - we have the means to call up the Platinum Dragons. That is, to talk to them from where we are to where they are. Valdor is awesome, if a bit touchy at times. We met Dahlia Fastfingers - she's a hobbit, too, but her skin is a lot darker than I've ever seen on any hobbit in the Valley. Also Father Nicholas Valentine, and Myrridan - you might have met him before, as he comes to the valley once in a while. It was Myrridan and Savoulus, both druids, who took us over to the city, traveling through trees! From oak to oak, and some willows. Simone the Silver, she's also a druid, came with us, too.

Plateau City was amazing! This one building - the Star Mages Guild tower - was maybe three hundred feet tall - as tall as the tallest tree I've ever seen. Selithe wants to join the Guild once she gets to where she can pass their tests. Olo decided to stay in Plateau City to work on his culinary arts. Will miss him on the trail!

Anyway, I know you are very busy these days. We are on our way now to follow some ambulatory vegetation across the Peaseblossom, to see if we can find out who or what is behind the vegetable uprising of a day ago. We followed the trail - with spores and rotting plantlife left here and there along the way. We met Mungo HardBottle of Angel Springs - he tells us he has a vast library! We're on our way to meet up with him. He was on his way to Lawni's Lens, and that is the general direction the trail seemed to be taking, up until we got to the river. We are taking Bobbles and Lomar with us, so they can stretch their legs again. Oh, Kleel, of Hovel, has just joined us, too, with his talented badger, Lefty.

Enough rambling on my part. Thank you for your encouragement. If there is anything we can do for you, please let us know. Oh, by the way - I know she was one of your opponents in the election, but I've got to say that my Aunt Marigold is one talented hobbit lady, as I am learning more and more. Crescent Valley is indeed blessed to have the caliber of people that you and she represent.

May knowledge, understanding and blessings be yours to wisely guide our homeland.

Sincerely,

Kendry Leafwin Pipewood
He writes a copy of the letter which he shows to any of his companions who wish to see it. He places the original and the report in a scroll case. He wraps string around the ends several times, then drips candle wax over the string, and using the scrollwork from the end of the pegboard on his lute, makes the mark of his seal in the wax. He checks with Ellis to learn who would be best to send the scrollcase to the Burgomeister, pays any requisite fees, and sends it on its way.

Kendry 
Thursday August 25th, 2005 2:06:21 AM

Kendry did take the time to join Kleel and the Ramey brothers. He limited himself to about half a cup of beer - he wants to keep his head clear for the time being. But he enjoys the company. If any ask him, he'll be happy to play a few tunes on his lute, and sing a song or two. He only stays an hour, though, as he has much to do.

"Actually, Lomar is a good cook. You should have tasted what he and Olo cooked up down in the Red Hills!" Kendry says regarding Lomar's culinary skills.

"But, even better than that, he plays the drums, and writes stories and poems and songs, and even has additional, hidden talents, Kleel."

He adds, "Bobbles, too, he can see in the dark - and he helped us out of a real scrap a few weeks back. Saved my life, he did!" He translates into goblin for Bobbles - and tries to get a feel for how well Bobbles is picking up the common tongue - or halfling.

"If you are going to come with us, then get those things together that you want to bring. If there's something you need, and don't have, tell us, and we'll see if we can get it."

He also drops in on Betty Burrboot, whose barn Lomar and Bobbles have been sleeping in, to ask how things are going with the unusual pair.

Very happy for Airin, he greets her with joy, and takes a good look at Fioni. He wishes he had some food to offer, too, but he left that over at Ellis' stables with the mounts.

Kendry makes up on the spot and sings this little ditty:
The hobbit lass went in the woods
To spend time with a swift hawk
Twas to make friends, that's if she could
She flies above, as she walks
Fioni flies, and Airin walks
Nature's halfing, friend of hawk

La-la la-la-la di-dah-di
La-la la-la-la di-dah!
And after singing this little song, he laughs, and says, "That is probably one of the silliest little songs I have made up. But, I'm happy for you, dear Airin. It will be fun to have Fioni along with us." He gives her free hand a squeeze.

"All right, everyone, Airin's right. It's time to head out to Ellis' stables, get our mounts and such, and onward to meet good Mungo."

Selithe 
Thursday August 25th, 2005 2:24:01 AM

(OOC:Faithful and good DM :) Was Selithe able to get a ferret as a animal companion? I was going to add more into my post about that but wanted to wait. Also I will have my charactersheet in shortly since I need to get the familiar on it? the riding dog and gear Selithe is getting in the Catacombs currently also and leveled up I take it. Sorry, I haven't been able to get into my email yet, this computer is slower then heck with email and sometimes freezes.)

Airin and Fioni  d20+6=7 d20+16=27 d20+9=29
Thursday August 25th, 2005 6:15:45 AM

Fioni allows Kleel to welcome her yet waits to picks the crumbs from his hands till Airin says it's ok.

Airin mounts Blossom and awaits the departure of the others. On the road she keeps an eye out for trouble and let's Fioni fly in circles above them. Airin's soo happy about Fioni that she just can't concentrate on the road. She keeps gazing at the bird high in the air ! Guess a Giant could be standing in the middle of the road, and she wouldn't even notice !!

Lucky Fioni isn't that distracted ! Should she see something Airin asked her to warn her.

Rolls :
Airin Spot : 7 - nat 1 (great)
Fioni Spot : 27
Airin listen : 29 - Nat 20 !! Talking about extremes

Dwight 
Thursday August 25th, 2005 7:09:20 AM

Dwight sits back and watches as his friends busy themselves with details. He helps anyone that needs it, but spends these hours relaxing.

Patterton 
Thursday August 25th, 2005 8:53:51 AM

Patty struggles into his armor and places his helmet on his head before mounting his pony and trotting him about for a few to get his blood pumping. After that, Patterton prepares to leave with the others.

There's never enough time! part 3 [ADM JPW] 
Friday August 26th, 2005 12:25:32 AM

Just about everyone is assembled with their mounts making ready their journey to the fuzzy boatman & Mungo HardBottle.

Bobbles, Lomar, the animal companions, Friends, Family, and total strangers are now begining to assemble.

Podo is not back yet, nor is Selithe anywhere to be found. Perhaps, no everyone is ready to depart just yet.

Kendry 
Friday August 26th, 2005 4:19:39 AM

"Oh, I know where Selithe is," Kendry says. "I'll be back as soon as I can." He runs off to a place a few hundred yards away.

Inge and Fioni 
Friday August 26th, 2005 5:13:55 AM

Airin suddenly stop as she notices her friends are not following ...

"euh ... what are you all waiting for ?!?"

Kleel  d20+5=24
Friday August 26th, 2005 8:11:39 AM

Seeing Kendry take off, Kleel feels there may be a long wait ahead. He grabs a stick from the ground and whistles towards Lefty. "Hey Lefty! Wanna Fetch? Go get it(Handle Animal = 24)"! Kleel hurls the stick past the badger, who whips his head around to follow its motion. The badger leaps after the missle, his wide body jerking back and forth as he races to catch the stick. Lefty jumps slightly to snap his jaws on the stick within inches of it hitting the grass. He returns somewhat slower, huffing and squeaking. The stick is dropped at Kleel's feet, and Lefty is rewarded with another handful of bread crumbs.
"That's a champ! Your ready for the dog show now. Except for you not being a dog. Sucks to be you."
Lefty merely chuffs at this, and sits down to start licking his paw.

Patterton  d20+5=11
Friday August 26th, 2005 10:46:39 AM

Patty pats Barnabus on the neck and nudges him into a gallop down the road. He catches up with Airin and says, "They're looking for Podo and Selithe at the moment. Want to race back? Barnabus is a little stiff and needs a bit of exercise to warm up before we head out. How 'bout it?"

If she agrees, Patterton swings his mount around and spurs him into a full sprint.(ride 11)

Dwight 
Friday August 26th, 2005 6:12:20 PM

Dwight finds a good comfy root and again sits and watches his companions and the ever growing group of wildlife following their commands. "Maybe I'll get a animal friend of my own. Well after I get some more coin perhaps. .... This library sounds like an interesting place to read about some new stuff.... Perhaps I should have written to my father again..." As he sits and waits his thoughts continue to wonder.

There's never enough time! part 4 [ADM JPW] 
Saturday August 27th, 2005 12:48:41 AM

Kendry runs with Selithe and Podo who were both last minute shoppers. All of you have what you feel you need to begin again your journey...onwards to HardBottle!

Kleel 
Saturday August 27th, 2005 3:54:32 PM

Kleel glances at Lefty, wondering why he stopped drinking so early. Maybe being late is okay with this crowd.
"Hey!", he calls towards the latecomers, "I'm not getting any younger here!" Frustrated, he takes the bucket off his head and scratches at the fresh growth of stubble on his head. The bucket is back on when Kendry arrives. Kleel has a teasing smile for Kendry and the others to take the sting from his words.

Kendry returns with STUFF 
Monday August 29th, 2005 1:53:33 AM

After a little bit, Kendry returns to the group. Yet, not alone.

He has with him a big dog. On the dog is a saddle, and saddlebags. The dog is well laden down. Kendry is well laden down. The two of them are carrying and dragging much along the street to Ellis' stables. Moving slowly. The dog pants. Kendry huffs and puffs.

They arrive, and Kendry drops some things, puts down the rest, and then relieves the dog of his burden.

"Picked up a few things," he announces to his friends. "It'll take but a few minutes to rearrange them.

He begins filling the pack saddles on his two ponies with much of the gear he brought along - and is happy to accept a measure of assistance in the task.

As he works, he surreptitiously passes to Patterton a hefty pouch. "This is yours."

And, he tells all, "Friends, cousins - this is my new dog, Cheann. Means 'head' - or 'thinker,' I suppose. My sister Selithe should be along any minute. She has a dog, too."

He goes on to explain that he just sold an item he acquired before any except Selithe was with the group, of those who are here. With the proceeds, he picked up a few things for himself - Cheann being chief among them, along with his gear - saddle, food, and so forth. He got more ink and an inkpen, since he seems to spend a fair amount of time writing.

"I also picked up some magic items." He holds each item up for any to see who wants to see. "This feather token can change into a boat that could carry all of us here and our mounts. This other feather token can serve as an anchor to the boat. Each lasts only one full day. This vial contains the elixir of swimming. This flask holds a universal solvent, able to neutralize glue, or a tanglefoot bag. In this little jar is unguent of timelessness. Very carefully spread over something that used to be alive, it will help to preserve it for a very long time without further deterioration."

He also explains that he bought a fair amount of things for wilderness survival and camping. He shows the list he obtained from the Catacombs outlet.

==========
Canvas, 12 sq. yd.: 1 gp 2 sp
Chain (10 ft. (3 3-1/3' lengths)): 30 gp
Crowbar, cold iron: 4 gp
Fishing net, 25 sq. ft.: 4 gp
Grappling hook: 1 gp
Hammer: 5 sp
Iron Pot: 5 sp
Jug, clay: 3 cp
Lantern, bullseye: 12 gp
Lantern, hooded: 7 gp
8 Mugs/Tankard, clay: 1 sp 6 cp
10 Oil (1-pint flasks): 1 sp
6 Signal whistles: 4 gp 8 sp
Shovel: 2 gp
Rope, hempen (350 ft.): 7 gp

Trail rations: 15 days worth: 7 gp 5 sp
Feed for ponies: 10 days worth: 5 sp
20 big waterskins: 20 gp
Tent (including lines, stakes, etc.): 10 gp
Two person tent (small size) (as above): 10 gp

20 Cold Iron Arrows: 2 gp
Net: 20 gp
Battleaxe: 10 gp
Handaxe: 6 gp
==========

"If anyone wishes to claim some item for herself, or himself, tell us - I'm including the magical items, here - though, I trust that should the need arise for the use of one of them, there would be a willingness to use them for the common good.

"If someone knows how to use a net in battle - then I would have him or her take this net. It can entrap an opponent, just as can a tanglefoot bag. If an opponent is netted, and THEN also tanglefooted," Kendry waggles his eyebrows, "Well, I would call that well stuck!

"The handaxe and battleaxe are, frankly, mainly for chopping firewood, and to cut poles for a tripod for hanging the cooking pots, and the like. But, if someone wants to use one or the other for fighting - well, there you are.

"My plan is to use the cold iron arrows should fey attack us - but I hope it does not come to that. If someone wants some of the arrows, take ten, and I'll have the other ten. The same goes for the cold iron crowbar - it can double as a club, if someone wants that.

"With the tents, should it rain, they may help keep us and our gear dry. Oh - each of us should have a signal whistle." He hands out one to each person in the group.

Once the repacking is done, he looks back the way he came. He sighs. "They arrived at the outpost before I did, and were purchasing less than I. Selithe and Podo, that is. Well, let us hope they come forth soon."

Airin and Fioni  d20+4=15
Monday August 29th, 2005 6:40:41 AM

"Sure Patty ! I'll race you there !!"

Immediately Airin spurs Blossom to race with Barnabus.

"yihaaa !!! .... "

Fioni, sees the fun of this race and joins the fun. Only a few inches above Airin's head the hawk races with both her and Patty !!

Yet Fioni flies much faster than both Barnabus and Blossom ! (she flies 60ft x 4 = 240ft - Blossom can only run 40ft x 40 = 160ft)

Victorious the Hawk awaits it's master and playfully picks in Airin's armor as if to say : "nah ! I won, and I still had to pay you back for that thud on my head ..."

Rolls :
Ride : 15


We're off to see the Mungo...part 1 [ADM JPW] 
Monday August 29th, 2005 9:29:00 AM

With everyone situated, packed to the gills, Dogs, Ponies, and halflings, the group journeys East-North East to the appointed location; the old Ferry station to meet Mungo Hardbottle.

Along the way, Airin and Patterton along with Airin's animal companion; a hawk; race and have fun releasing the energies that have been built up in each of their mounts.

Selithe and Kendry each with their mounts -- both Pony and Dog -- are a caravan unto themselves. Each dog is most excited to be doing something other than being merchandise in a window.

Podo, with his new staffs, and Dwight along with Kleel have an enjoyable time walking & talking amongst themselves.

Kendry discovers; via his skills and expereince; that the group should be arriving at the appointed location within the hour.

Podo wonders why they can't hear the river?

Kendry  d20+7=20 d20+4=19
Monday August 29th, 2005 4:20:56 PM

Kendry laughs at Kleel's bucket helm. "That's a handy thing to have while out in the woods. You can carry water and such, and, as you have found, have a bit of a helmet, too!

[Knowledge, nature: 20] "Well, Podo," Kendry responds after thinking over his cousin's wondering, "I expect we'll be hearing the river soon - unless the King of Pumpkins and Sunflowers has caused it to be completely covered over with vegetation."

[Handle animals: 19] Kendry makes sure that the ponies stay in line.

He enjoys just walking in the Crescent Valley wilderness with his friends, getting to know Cheann and Selithe's Grá, admiring Podo's new staffs, and watching Patterton and Airin race their ponies, and seeing the hawk, Fioni, taking advantage of the air above.

"So, Dwight - tell me about what kinds of spells and skills and such you've managed to learn as an adventurer," he says, hoping to draw him out. "I'd be happy to tell you some of mine."

Patterton 
Monday August 29th, 2005 8:30:31 PM

Patty reigns in Barabus when it becomes obvious that both Airin and her newly aquired avian friend have gotten the better of him. He shakes his head in mock disgust and swats his stocky war pony on the neck lightly.

"No more grain for you until you drop a few pounds, porky." He says to his mount, "Well, I guess that goes for both of us." He trots ahead to meet up with his companions.

Dwight 
Monday August 29th, 2005 9:41:42 PM

Dwight continues on with the group enjoying the calm scenery.

"Can't say I've had much success with spells yet. I found a book once describing how some have the ability to make things occur with magic. I've been hoping I was one of the chosen." He almost laughs, but others can tell he actually hopes he has the ability mentioned.

"It was hard to read, but I have imagined so long and tried to practice. I'm not even sure what I would be expecting with the ability if I had it. The book also mentioned those that study and learn the ability to work magic. I would guess both would study to some extent. Kendry, which ability do you possess?"

Kleel 
Monday August 29th, 2005 10:23:54 PM

Kleel tips his bucket/helmet to Kendry, "Well, thanks Kendry, I am all about setting fashion trends! I see you have brought quite the batch of goodies. You are the sort of hobbit that goes to get some flour, and returns with a wagonload of stuff." The comment is followed with a friendly grin, for Kleel has no real objection to extra supplies.
Lefty is sniffing the ground and nearby bushes as the party travels, interested in whatever it is badgers are interested in. Kleel tosses a bread chunk to Lefty, who snaps it out of the air and wolfs it down without pause. The white-striped face glances at Kleel hungrily, and little chuffs of hunger issue from his narrow snout. "That will be it until we break for meal, little guy. You're already wider than the pony over there."

Back on the trail of the Shambling Thatch


We're off to see the Mungo...part 2 [ADM JPW] 
Tuesday August 30th, 2005 12:01:21 AM

All of you enjoy the nice easy trip to the ferry statioin to meet up with Mungo HardBottle.

As you approach you can see Mister HardBottle their with his pony packed with supplies. Looks like he's loaded for a hunting trip. You also notice that the ferry station although a wonderfully constructed building is all boarded up. There is a sign you can barely make out. (make a spot check vs. DC 10)Highlight to display spoiler: {Those that make a successful spot check make out what is left of a sign reading closed due to lack of river. }

Mungo points to the river saying "Had I known the river dwindles as you walk towards Hovel and Angel Springs...heck we could have been half way to the Lens by now!" laughing as he speaks to the group; slapping his knees.

"Since we can all cross the river now, we should probably break for a camp an hour or two after we reach the other side." suggests Mungo. He appears to have been thinking on this for a while now.

All of you make it easily across the creek for that is all the river is at this point of its journey to the bay. Two hours into your journey past the creek an overwhelming sensation for sleep overtakes the group. Podo, quick to rest chimes in that making a camp soon would be great and that themounts need to rest as they haven't journeyed in a while.

Mungo inquires about who's wants what chores.

Selithe 
Tuesday August 30th, 2005 12:38:00 AM

(OOC:Sorry Kim for taking so long, rl booting in the butt abit. JP and Kim, would it be possible to post my transaction here for the DM to see rather then try to email it? I will be emailing a updated copy of Selithe's CS but the less emails needing sent the better for me.)

Selithe moves along with the rest of the party, having remained silent for now as she is thinking and enjoying the company of her familiar and also her new riding dog Gra who is definetly enjoying her time out of the Catacombs.

When camp comes Selithe looks to Patty and Airin, "Hey Patty, I have a sleeping bag and such, could you set ite and Airin go get wood for a cook and camp fire?"

If Patty agres then Selithe gently grabs Airin's arm and motions to her hawk, "Come on, I want to see your hawk fly too and I'll introduce you to my familiar also while we get wood."

Patterton  d20+2=14
Tuesday August 30th, 2005 1:17:17 AM

Patty nods pleasantly to Selithe as the two girls head off in to the wood to gather wood. For just a moment he considers following them to make sure they don't run in to any danger, but decides that the two of them are more than capable of taking care of themselves. Instead, Patterton goes about setting up camp, laying down his sleeping bag next to Selithe's as well as hammering down the small tent. After that is done, he pitches in however he can, grooming and feeding the horses (handle animal =14), tending to the fire, shooing the ever increasing pack of familiars away from the food, and basically helping out however he can.

When he is satisfied with what he has done, he makes his way over to Kleel and strikes up a conversation with him. "So, ever make your way up to the Rainbow Highlands? That's where I'm from. You look as though you've seen your share of travel."

Airin and Fioni  d20+7=26
Tuesday August 30th, 2005 3:29:39 AM

"Sure Selithe ! Let's look for some dry branches."

As Airin and Selithe come closer to Selithe's dog Airin makes a few symbols in the air and whispers : "Laat me met dieren spreken" and kneels in of the Dog> Carefully she shows to the Dog and starts to ... bark to him : (for those who speak "Dog") Highlight to display spoiler: {"Now you be nice ...}" she looks up to Selithe and asks her : "What's his ... her ? ... name Selithe ?" and then continues to the Dog : Highlight to display spoiler: {"This here is Fioni, a little hawk. Maybe you are her can be best friends ? I'm Airin, and good friend of your master Selithe. That one over there is Patty ... he has a crush on your master ... be nice to him ... hehehe ... We'll have a great time together I can tell ! "}

"Nice dog" she says to Selithe.

As they prepare for camp she asks Fioni to have some sleep and then circle above them to guard the camp. If something's wrong Fioni will shriek loudly to warn the group.


Rolls :
Handle Animal : 27


Active Spells :
Speak with Animals : 2 minutes

ooc : will get a new spell list after our rest

Kendry  d20+2=3 d20+2=8 d20+2=17 d20+2=17 d20+7=24
Tuesday August 30th, 2005 4:03:38 AM

To answer Dwight's question
"Well, you know I am a bard - as is my father. He is much more experienced than I, though. But, as for what things I can do?" he begins. "Stop me anytime. I tend to get talking and sometimes forget to stop," he says with a wry smile. "Bards sing and play instruments. I play the lute and other stringed instruments, and am thinking of taking up some wind instruments, too. You've heard me sing before. Sometimes a bard's song inspires others, perhaps filling them with a wee bit of extra courage and even skill. Or, if a screetching harpy were to assault our ears, I might be able to provide a countersong that would prevent her evil noisy assault from harming us.

"I know some spells. Among them, of the beginning level, are: Detect magic, know direction, mage hand, message, prestidigitation and read magic. Three of these a day can I cast. Of the first order spells, I know cure light wounds, feather fall, and expeditious retreat. Two a day can I cast of these.

"I've bits and pieces of knowledge about the arcane, bardic lore, history - local and general, of nature and religion. I speak and write halfling, common, elfish, giant, sylvan, goblin, sign language, draconic, high Woldian, and aurun.

"I fight with rapier, and composite shortbow, mainly. As you know, I just learned the bastard sword. And tanglefoot bags are among my favorite things to throw.

"I was born in, and lived for some time in the Culverwood. Don't seem to get lost there as much as some folk do. You can get twisted around some, though."

Kendry then turns to Dwight. "All right, I've done so for you. Now can you name me some of the spells that you can cast, and what skills have you learned in life, that fit with the ways of the adventurer?"

At the ... Riverbed
"So - when did the Peaseblossom dry up?!" Kendry wonders in astonishment. "Was this just over the past few days? Is it part of Ebryon's doing?" This seems very odd to the bard. Though the river's flow will change with the seasons, he has never seen nor heard of it ceasing altogether. He asks Mungo if he has heard of the river drying up before in his lifetime.

Not fully trusting the riverbed - what if there are sinkholes, quicksand or mud? - Kendry's crossing is tentative. He is relieved once they complete the crossing, and marks in his mind the path they took across.

Laying in for the night
"I'll set up the cooking pots," Kendry volunteers. "We've got two of them. One I bought off of an inn a couple fortnights ago. The other I just bought today." He looks about for six reasonably stout sticks he can use for tripods. Each pot he hangs from one tripod, building side-by-side fires with the wood the young women hobbits provide. One he fills with water. The other some water, and fixings for a stew.

Kendry gets out a couple hundred feet of hempen rope, and starts to take the time, as Airin did the other day, to set up a trip wire about the perimeter. However, in his first attempt, he manages to get a chunk of the rope all tangled up (natural 1 on Rope Use check - with additional checks of 8, 17 and 17). He works on this, and works on it, and finally unravels it. He then finally gets in a rhythm, and sets the rope about six to ten inches off the ground as a trip wire, concealed where he can conceal it, around the encampment. He leaves two openings where people can walk through without having to step over the raised rope.

"Who wants to dig a privy pit?" he asks as he attends to the warming stew. He provides his shovel to whoever volunteers.

He also indicates he has two tents. Knowing the local weather patterns pretty well [Knowledge: Nature 24], he will pitch both tents if it looks likely to rain. If not, he pitches only the smaller tent, into which he places the packs and gear he removed from the horses.

As Kendry attends to these various tasks, he talks to Cheann, working with him, playing with him a little bit. [I am assuming that Airin cast speak with animals when she and Selithe were off by themselves gathering wood.] He feeds Cheann and the ponies, and thanks Patterton for his attention to the ponies. Once Selithe and Airin are back, he lets his sister know he has food for Gra, too.

As he earlier worked on the trip rope, he found a few flowers, which he makes into a pretty bouquet, and ties together with strings of grass. This he shyly gives to Airin at some point. "Was just thinking of you."

He interacts with everyone in range at camp, checking to see how they are doing. He asks Mungo what the looking glasses are like at Lawni's Lens.

Kendry finds himself yawning more than usual. As they sit down to eat - he passes out bowls full of stew and mugs to all - his weariness comes upon him strongly. He forces himself to finish one bowl, but does not return for seconds, as is his wont. He takes out his lute and plays a quiet song or two.

"Sorry, friends. I'm bushed. If you don't mind, I'm hitting the hay. I'll take third or forth watch, if that's all right." Kendry bundles himself up in his blanket, next to the tent.

Aside for DM - Did the party note any animals about on this side of the river, today?

Airin 
Tuesday August 30th, 2005 6:45:07 AM

When Airin returns and gets the flowers from Kendry she's taken completely off guard, blushes and stammers

"I .. we ... gee Kendry ... thanks ... they're beautiful ... "

She quickly turns away.

Later that night when they all go to bed, you can see Airin sleeping happily with a broad smile upon her face, the flowers still in her hand close to her face so she smells their lovely scent ...

Kleel 
Tuesday August 30th, 2005 8:41:40 AM

"Well, Patty, I have traveled outside alot, but only into the deeper recesses of the Culverwood. I learned the ways of the woods while there, where the druids and rangers roam. What is this Rainbow place you speak of? Lots of mountains there?"
Kleel chats with Kendry a bit, while helping with the meal, to learn about this Lens device, then passes around a flask of some hobbit-made 'shine to warm Mungo, Kendry, Patty, Podo, and Dwight. The girls are out in the woods, and what they don't know isn't going to hurt them.
After the meal, he takes the pans and other utensils and scrubs them clean before stowing them away. He whistles up Lefty, donates leftovers to the badger and the dogs, then sets his bedroll towards the edge of the camp, on the southern side.
"I am bushed from my day of drinking spirits! 'Night Kendry. 'Night Patty. 'Night Podo. 'Night Airin. 'Night Selithe. 'Night Dwight. Try to get some rest everyone, its not like we are in the middle of a war out here."
Lefty grooms his paws a bit, sniffs around the ground for a clean area, and curls up several feet from Kleel, at the edge of the camp. Kleel is quickly out like a light.

Patterton  d20+6=7
Tuesday August 30th, 2005 3:10:58 PM

Patty gladly accepts the spirits that Kleel offers, but sips only enough to brush off the chill night air. After everyone chats up for a while and supper is served, Patterton decides to keep the first watch. He finds a suitable tree and thinks about scaling it, but after his first attempt, decides against it (natural 1! These things are contagious!). Instead, he sits at the base of tree with his crossbow loaded.

After his watch is over, he wakes Dwight to relieve him and makes his way into the tent with Selithe, careful not to awaken her.

Dwight 
Tuesday August 30th, 2005 11:00:37 PM

Dwight listens with interest as Kendry explains how bardic lore works. And ponders whether or not he could learn to play and instrument.

He smiles recalling a past attempt. "I once found a flute, and tried for a month to play the smallest of songs. I may have been closer, but my brothers couldn't take it anymore so they hid my flute. Pa would have been mad had they broken it. Instead they buried it in a field. Eventually I managed to find it, but the weather had taken its toll and it wouldn't play a note. I had managed to save some money by then and decided to buy some drums instead. It's one of the few times my brothers begged for mercy as I began playing it before sunrise each morning." He chuckles to himself.

"I wish my adventuring was more diverse. I've mostly stayed out of the way, and watched from the shadows. In the past I've managed to help some folks, though they don't know it. Simple things really, though not necessarily legal. I've taken from those that had to give to those who didn't, nothing worst than that. I'm no crook."

"I tend to prefer the shortbow," seen over his shoulder (mastercraft). "and should I need to the daggers on my belt. As for spells, I'm still working on that. The best I've managed is a headache. It's a small interest of mine, so I keep trying."

(OOC: I'd love to write more tonight, trying to make my post longer, but I'm exhausted...)

Dwight will again volunteer for privy diggin' as he prefers to be the first to use it.

Turning Away [ADM JPW] 
Tuesday August 30th, 2005 11:32:28 PM

[Turning Away

Mungo grins, chuckles and then tells Kendry, "You're a funny Bard, my friend... That river you are speaking of is not the Peasebottom. Its the Crescent River! Its always been this way...on either end its a river of note, but here in the middle...it is as you see it.

Weird Dreams

Everyone regardless of task during the night, receives this dream even though some of you will swear it is real...

...Ebyron's smile was both indulgent and condescending.

Both emotions failed to register in his handsome eyes however, as though the eyes knew the true odds.

"All this time," he began, "I knew you'd cling to that crown. My dear Queen, did you think I would not anticipate this? Did you entertain the foolish notion that I would come meekly? Be your puppet?"
The satyr king gave a sharp stamp of his cloven hoof, and nearby branches veered away fearfully, only to return, swooning, as Ebyron stretched wide his arms.
"See the power I have! See nature's love for me! You have neither the right, nor the strength to deny me!"
He turned slowly, his arms still outstretched, his fingers beckoning. Energy gathered there at those fingertips - a wisp of flame, a tiny cloud of sand; drops of moisture and the tiniest, perfect little whirlwind.

And with such small gestures, the entire Wold came to rest - no wind, no rain, no fire, no tremors of earth.

The elements gathered around their king, cloaking him in a strange mist.
"You want me tame and compliant, my Queen?" came his voice through the billowing cloud. "Then first, you must catch me."

The blast came with no warning, bringing with it a power that only Maab could withstand without falling. Across continents, dwindled fires burst to life again, blasting outward. Seas and lakes thrashed, the earth quaked, and howling winds tore at everything in their path.
Fragments burst from the cloud, being the essence of Ebyron, torn into a multitude of pieces and carried away by the elements.

In moments, it was over. But not before the fae queen had acted swiftly, gathering light into tiny, dazzling stars.
"Show me," she urged.
Hot on the heels of the fragments of Ebyron, the stars hurtled outward.
"You can't hide," she whispered. "Not from me. Now, show them. Let your own power betray you."
It took seconds for each pin point of light to reach it's destination, and once done, change trajectory and converge...

Within the walls of the Cathedral of Light, in the middle of Plateau City, the Room of Artifacts suddenly burst into life. The source? Ebron's orb, so recently brought back, at great risk and loss of life, from a time gone by. Colours and shapes reflected on the walls, and light surrounding the orb grew outward, becoming the great disks of the Wold. Pin points of brilliance flickered here and there, scattered across the Land.
Here lies Ebyron. Here. And here.

Back in the Valley, the Fae Queen Maab uncurled her fingers and looked down into the palm of her hand. Three small acorns lay there, all three enscribed with a unique rune - LIVE, SLEEP, DIE.
"The choice you should have made, will now be left to others," she said, her voice tainted with a raw sadness. "Let the runes grow where they may. I have done all I can. I can do no more."

The three acorns dropped listlessly from her hand, where the ground swallowed them, and their power spread. ...


You all awake from your sleep, foggy with awe and disbelief...

Those of you that have the constituion to shake off the dream (skill check; Con) can hear in the background a humble tune...and singing...


In darkness we do what we can
In daylight we're oblivion
Our hearts so raw and clear
Are turning away, turning away from here

On the water we have walked
Like the fearless child
What was fastened we've unlocked
Revealing wondrous wild
And in search of confirmation
We have jumped into the fire
And scrambled with our burning feet
Through uncontrolled desire

In darkness we do what we can
In daylight we're oblivion
Our hearts so raw and clear
Are turning away, turning away from here

There's a well upon the hill
From our ancient past
Where an age is standing
Still holding strong and fast
And there's those that try to tame it
And to carve it into stone
Ah but words cannot extinguish it
However hard they're thrown

In darkness we do what we can
In daylight we're oblivion
Our hearts so raw and clear
Are turning away, turning away from here

On Loch Etive they have worked
With their highland dreams
By Kilcrennan they have nourished
In the mountain streams
And in searching for acceptance
They had given it away
Only the children of their children know
The price they had to pay

In darkness we do what we can
In daylight we're oblivion
Our hearts so raw and clear
Are turning away, turning away from here ...


Kleel  d20=1
Wednesday August 31st, 2005 11:55:58 AM

"...Live, Sleep, Die...", mumbles Kleel as he raises his head. He props up on his hands and looks around warily, as if he thinks danger is near.
Lefty snorts and huffs as he awakes, and glances at Kleel as if for an explanation as to why he's waking everyone.
"Natural disasters was right," says Kleel a little more quietly, "Earthquakes, floods, fire explosions, and windstorms? If the animals are sensing this coming, that would be one reason for their disappearance. Although I have no idea where they would go for safety." As others awake, he tells them of his dream. He asks the others if they know any thing about Fae Queen Maab, and what acorns with runes of LIVE, SLEEP, or DIE might be for. "Surely, those aren't for people? I think maybe this dream could be our only warning of troubled times."
Kleel gets some water boiling for coffee, and passes around mugs of the steaming brew to the others, curious as to what they think of his dream.

OOC: NEW SPELL LIST
0-LEVEL (4+1):Light, Cure Minor Woundsx3, Create Water
1st LEVEL (2+1): Speak With Animals, Cure Light Woundsx2
2nd LEVEL (1+1): Summon Swarm, Fog Cloud

Airin and Fioni  d20+2=21 d20+3=21
Wednesday August 31st, 2005 12:11:11 PM

Although Airin went to bed with some really happy thoughts and the flowers in her hand she sleeps most uncomfortable and has this crazy dream ...

as she regains conciousness she hears a faint song somewhere in the distance. She immediately turns around hoping to figure out from what direction the song came ...

Then slowly she crawls from her bedroll and in shock realises Ebryon wasn't dead !!! If this dream tells the future - or the past - or the present - is unknown to Airin yet it IS disturbing to see Ebryon pop up in her dreams again.

Then she listens to Kleel.

"hmm ... I seem to have had the very same dream Kleel. I thought it was the incense of these flowers ... Did you hear that song too ? The moment you woke up ? ... or am I loosing it ?"

she turns to the others and asks : "Did you have the same dream too ? Then maybe this wasn't a dream but more like a vision ... something from the past, present or future ..."

Airin thinks hoping to capture something she may have heard somewhere ... (made int roll)

Rolls "
Constitution roll : 21
Intelligence roll : 21

Patterton  d20+2=5
Wednesday August 31st, 2005 1:26:44 PM

Patty blinks awake, scanning the others as it is obvious that something is bothering them. He snags a mug of coffee and sits up, looking at Airin as she speaks.

"I guess we ALL had the same dream, or nightmare as the case may be...I'm no Sage, but it's obvious that Ebyron is growing more powerful than before if these visions are to be believed. As for the acorns, I know which one I would choose if it were up to me...." Patty scowls and forcefully pokes the embers of last night's fire with a stick.

Constitution roll= 5

Kendry  d20=15 d20+8=12 d20+8=19 d20+6=16
Wednesday August 31st, 2005 2:30:57 PM

Kendry's sense of history and of bardic lore spring to life as the dream goes through his sleeping mind. He knows he is dreaming - or having a vision. He attends to each detail and, as the vision draws to a close, he forces himself awake (constitution check 15). Taking pen and ink and parchment from the backpack lying next to him, he is about to begin writing down a description of the dream, when he hears the beginning of a song softly sung. He calls out with a forceful voice, yet not loud, "Awaken, friends. Company is near." He gets up quickly, seeking with his ears the source of the singing (Listen: 16), walking as far as the edge of the camp to where the rope is suspended.

He jots the words to the song on the paper, and writes quickly some of the images and highlights from the dream, then places ink, pen and parchment back in his pack. Listening to his friends, he understands they all shared the dream. "No time to waste - let us prepare for the day. Learn your spells, sharpen your blades." Kendry gets out trail rations for all, for a nourishing and quick, but not hot, breakfast. He ponders the dream and the lyrics.

"What would be the consequences of each decision - live, sleep, die? What, if to live, Ebryon were to agree to change, to repent? What what it do to the fae, to the Wold, if the King of the Fae were to die? One could argue that his actions merit death. On the other hand, the most conservative choice may be to have him return to sleep."

Bardic knowledge roll 12 to recall Lake Etive, bardic knowledge roll 19 to recall Kilcrennan. Which highlands?

Selithe  d20+2=5
Wednesday August 31st, 2005 3:16:03 PM

(Con:5)

Selithe frowns in her sleep and once the dream is over she sits up in bed and growls, upset at all this and not liking the funny feeling she has.

She moves out to be with the others and gently lays a hand on Patty's shoulder, "I'm really growing tired of the dang fae king...I mean does he have to plaque our dreams too." Selithe sighs and sits down next to Patty as she lets out a deep sigh, "I'm not the most knowledge wizardess in the Wold of course but I wonder if this is some type of quest or something....I mean the orb or whatever...we suppose to find it, make a choice..something?"

Podo  d20=15
Wednesday August 31st, 2005 4:23:27 PM

Podo awakes with a start, sweating and panting as if awoken from some great nightmare. "Where are you ...daemon!" shrieks Podo into the abyss as if he's sleepwalking.

Moments later daylight hits him full in the face bringing him into the present. "My gosh! Patty, Kleel!" says Podo. Looking left, right , down exclaims "Lefty! -- did you see them? The acorns, the Runes! It was all soo real! Hey, who's singing that great tune?" asks Podo as if he just returned to the group from aways.

Podo begins to sing the tune...

In darkness we do what we can
In daylight we're oblivion
Our hearts so raw and clear
Are turning away, turning away from here


Dwight  d20=9
Wednesday August 31st, 2005 10:35:34 PM

Dwight rolls out of bed slowly, it takes a moment for him to realize the camp isn't actually under attack physically. Mentally he holds his head and tries to makes sense of the images from the dream and the song continues.

As others begin to busy themselves, Dwight continues to sit in his bedroll, clutching a dagger tight. He mumbles a bit with "Nightmares I expected after real adventuring, evasion into my dreams was not," being the first understandable sentence.

"Live, Sleep, Die...repenting is beyond Ebryon's ability, he doesn't see any flaws in his path. Surely he has slept since the druids took over. Perhaps he needs to die. Not that I for killing, but his intentions of killing others was noteably clear."

Dwight continues to think aloud, but remains in his bedroll.

That Tune! [ADM JPW] 
Wednesday August 31st, 2005 11:45:24 PM

That Tune!

Aside from the fact that Podo is humming the tune and apparently has already learned the chorus, the song continues...

Those that look for the source of the song, will find Mungo Hardbottle singing it on the edge of the camp while sitting on a log, playing a stringed instrument. He appears lost in time -- he doesn't see anyone staring at him. He continues to play the song.

A short while later he stops, looking up at the group. (those looking at him make a spot check vs. DC 10; Highlight to display spoiler: {Those that take the time to pay attention to Mungo can see a single tear spill from his eye. }

Bardic knowledge

Kendry makes mention of specific words of Mungo's song, but nothing comes to mind.

Mungo says to Kendry "..in a long ago land...I learned of these places...I was moved upon waking and crafted this song as the long dead haunted my wakings. As for if these places exists, I know not."

Lawni's Lens

Mungo suggests to the assembled group, that they waste not time in sharing their collective experiences from the wold of sleep. He expresses his belief that the answers they seek must lies with the Lens and that anytime wasted might be one less chance they have to resolve their buring questions.

Selithe 
Thursday September 1st, 2005 1:30:12 AM

Selithe looks to Dwight and shrugs her shoulds before popping in her two cents, "I say we make judgement later after we do as Mungo commented on. All though I'm not sure about the who kill him thing...just have to see I suppose."

Selithe looks down at the fire, not really happy with how they seem to be pulled along through all this but also not sure what the best course of action would be considering what if some of the things said hold some weight...what if the fae king has his reasons and maybe good reasons for lashing out but he is taking abit far or something...she just doesn't know.

(JP:I sent the charactersheet out but noticed yahoo bounced it back on me so I will be tring again later today to get it to you. For the moment I will hold off on the familiar till you get done with you researching :) .)

Airin and Fioni  d20+4=20 d20+10=29 d20+10=27 d20+25=44 d20+20=35 d20+16=36
Thursday September 1st, 2005 10:42:50 AM

Airin feels most strange to see Mungo singing this odd song. Somehow she doesn't trust him ...

Carefully she get's up again and prepares for the day. She does not like the way Mungo urges them to move on. It feels like he's leading them to their downfall ... if that dream they shared had the slightest truth in it then Ebryon still lives - or at least pieces of him. She does not want to encounter him again !

Carefully she inspects Mungo, makes a few small incantations towards him (detect magic)

Once they are back on track, Airin will take flanking positions once more. 20ft to the right of the group keeping an eye out on their movement and looking for danger. The silence from the woods will engulf her and she will be less distracted from the party's noise. Blending into the forest there's little chance for her own friends to see or hear her, but they will know she's there.

Fioni circling above them up in the sky, also looking for danger reassures them of her presence.

Should they close in on Lawny's Lens, Fioni will fly ahead and scout that place before the group get's there. Should there be someone waiting for them, she will come back to Airin right away. (DM's free to deny Fioni this option)

Rolls
sense motive : 20
spot : 29
listen : 27
Hide : 44
Move Silently : 35
Fioni Spot : 36 - NAT 20

Spell's used for Today
Detect Magic on Mungo

Dwight  d20+1=12 d20+6=16
Thursday September 1st, 2005 5:56:30 PM

Dwight struggles separating both the dream from the song. Not being a morning person he has a hard time remembering when one ended and the other began. Eventually, when Mungo is realized to be the singer of the song he wonders if Mungo's songs are like Kenry's songs. Poetic, pretty and mystical.

With the mention of continuing, Dwight moves out of his bedroll and prepares to move. "Answers need to be found before more questions arise and they won't get answered here," he says through slightly gritted teeth. Dwight, now fully awake is in a foul mood. Not only is the dream, song disturbing to him mentally, physically his back is stiff from a protruding root he slept on.

Once the group sets out, Dwight listens to other talk among themselves and continues to watch for anyone following them in the rear. He will wait to see if anyone arrives at the camp directly after they leave.

spot: 12
listen: 16 (behind the group)

Kleel  d20+8=27
Thursday September 1st, 2005 7:04:47 PM

Lefty has disappeared off into the woods, so Kleel wanders out a bit into the trees. After twenty minutes or so, the pair return, Kleel carrying his bucket in his hands. Inside of the bucket is a multitude of dark red berries.(survival 27)
"Hey everyone, I got some fresh picked berries from a patch Lefty found over a ways. Take some if you like. Later, we can mash them up and throw them on some bread!"
Lefty ambles alongside, sniffing up in the direction of the bucket as Kleel walks into camp.
He gets his bedroll secured in his pack, passes out some berries, and has one last cup of coffee. As the group sets forth on their journey, Kleel and Lefty walk up alongside Mungo.
"Hey Mungo, I see you play an instrument. I would never have thought you such a talented hobbit. I am curious as to what made you want to seek the Lens in the first place. You been there before?"

Kendry  d20+3=20
Thursday September 1st, 2005 9:55:59 PM

"If repentance is beyond Ebryon's ability," Kendry addresses Dwight's musings, "then how is it that Gargul himself, once surely a wicked power - guilty of much evil against the people of the Wold - changed his heart? I now pray to him, from time to time. If I thought he were now as once he was, never would I bother to do so. I do not say Ebryon will repent - which word itself means to change one's mind, to change one's way of thinking, and with it, one's heart - but, if he should start to see the folly of some of his ways, you think nothing in the Wold could move him to change? Again, I do not say that he will. But I hope that he does." Then he sighs. "And if he does not - then die, or sleep..." Kendry collects the rope that surrounds the camp.

Kendry does note the tear in Mungo's eye. Later, along the trail, he asks for an interpretation of the song.

"So, Bobbles, Lomar. Did you dream a dream last night?" he asks the nine- or ten-foot tall ogre/ogre mage with them. "You, Bobbles, did sleep good? Did have dreams?" he asks in goblin as he feeds the animals.

As they set forth to continue their march toward Lawni's Lens, Kendry begins to form in his mind a poem - a song? - based on the shared dream. Riding in the middle of the group, he seems self absorbed for the nonce.

Podo  d100=71 d20+2=14
Thursday September 1st, 2005 10:24:25 PM

Podo walks towards Mungo wanting a few words with him.

"So how is it you travel by yourself?" "How did you become a seer of sorts?"

The Magical Mystical Mungo [ADM JPW]  d100=5 d20+2=12 d20+5=10 d20+5=18 d20+5=8 d20+5=15 d20+5=16 d20+5=12 d20+5=6 d20+5=6 d20-2=13 d20+2=20
Thursday September 1st, 2005 11:15:12 PM

The Magical Mystical Mungo

"Friends, I am sorry if my song has disturbed you. I didn't receive any strange dreams last night... perhaps I am not worthy? The song was a song that was written not by me but by a once famous bard from long ago... whose name escapes me now... I'll have to look it up when I get back to my shoppe. I'll send word to you Kendry if you'd like to know, once I rediscover it myself."

Airin and Fioni

Airin, her most paranoid ways casts that lovely spells on their host only to find that there is a slight aura about him, but it could be just one of the items he wears about him.

[OCC: how long do you expect to keep the spell active and centered on him?]

Fioni detects a small scury about directly in front of her...she goes in for a closer look...you sense a strong desire coming from Fioni.

Dwight

Sore and stiff, tried and hungry, Dwight tries his best to detect sounds coming from behind his group. Nothing noticable can be detected. You friends, companions -- both animal & monsters, make the detection quite difficult.

Kleel

Kleel's skill in woodland survival is of special note. He bring back a large bucket overflowing with berries to share with the group.

As Kleel and Mungo walk together, Kleel asks a few questions of Mungo, like "I am curious as to what made you want to seek the Lens in the first place. You been there before?" Mungo replies, "Yes, in my younger exploring adventuring days, I visited the Lens. Its amazing construct, amazing."

Podo slides up to the pair and asks, "So how is it you travel by yourself?" "How did you become a seer of sorts?" Mungo smiles and then chuckles, "A seer? You believe me to be a seer? Wow, Podo Danderfluff Pipewood, I am honored that you would say such a thing as that. You flatter me with your questions. I am not a seer; a sage maybe, give me another 100 years I might come close. I travel along because it is my business to be alone. My staff need to watch the shoppe. And as for protection and defensive/offensive equipment, I have a few items that can help!" As he says this, he looks towards Airin. When she catches him looking at her, he winks back.

Old Trader's Road

As the group approaches the Old Trader's Road, north of the Crescent Tickle, sounds can be heard in the distance. Mungo stops in his tracks and listens...

Patterton  d20+2=4
Friday September 2nd, 2005 2:46:11 AM

Patty also reigns Barnabus in as the sounds are heard, cocking an ear in the direction of the noises(Listen= 4), but the noise of all of the ponies proves to be too loud for him. Instead, he removes his bastard sword from his back and lays it across his lap, preparing for the worst if need be.

Kendry 
Friday September 2nd, 2005 3:22:24 AM

"I wonder where the acorns our dream revealed will be found," Kendry muses. "And who will find them?"

He says to the group, "Say, if anyone spots an oak tree, let us know. One good place to get acorns."

Airin [woodland stride, detect magic]  d20+6=11 d20+9=21 d20+12=30 d20+18=22 d20+16=31 d20+2=14
Friday September 2nd, 2005 7:56:35 AM

ooc : made a small mistake in my previous post ... I used Airins' DFR 3 char sheet to check the skill rolls ... she hasn't got a +25 on hide just yet (only a meager + 18 ;-) )! Sorry.

As Airin noticed the magical aura that surrounds Mungo she is somewhat intrigued by him. "Is he hiding something ?" she thinks to herself. Let's see what else we can find out - and she continues to concentrate on Mungo as well.

Then she senses soemthing is up with Fioni. If she's not within Airins' sight she can't do much about her ... "Hurry back Fioni" she thinks whispers faintly hoping the tiny hawk will listen to her and report back what she has seen ...

The only path is the one leading forward ... still right of her friends she stradles through the forest.

Rolls :
spot 11
listen 21
move silently 30
hide 22
spot Fioni 31
concentration : 14 (to keep the detect magic working)

Active spells :
detect magic on Mungo : 108 sec remaining

Kleel  d20+6=16
Friday September 2nd, 2005 8:35:23 AM

Kleel pauses along with Mungo and closes his eyes, focusing his ears on the alien sounds in the distance. Lefty takes several steps before realizing that he has lost Kleel. He turns his head and freezes, chuffing at Kleel. He sets his furry bottom on the ground and begins raising his paw in the air towards Kleel, as if waving at his halfling friend.
When Kleel opens his eyes and sees Lefty, he gives the badger a wry grin and tosses some berries through the air. Lefty snaps them up in quick succession.
"Well, I have spent sometime out in the wild, so maybe I missed something. You fellows seem like you are waging war on a battlefield. What's with all the tripwires, sneaking around, and drawing weapons all the time? Has life in the Valley been that intense?"

Dwight  d20+7=21 d20+7=20 d20+4=6 d20+1=16
Friday September 2nd, 2005 5:38:53 PM

Seeing the group before him slow, stop and listen, Dwight backtracks a little (about 75')to be sure nothing silent is coming from behind.

As he moves away, he bow gracefully comes off his shoulder and his notched with an arrow.

Hide: 21
Move silently:20
Listen:6
Spot: 16

Selithe 
Friday September 2nd, 2005 10:32:09 PM

(Kim: Can you email me the stats for Gra the riding dog please and thank you.) [Just did - Kim]

Selithe moves along riding Gra and glancing around as she goes, not really looking for anything exactly but enjoying the time outside and with everyone she knows and trusts in the group.

Selithe does keep herself ready just incase anything happens.

(JP:Just checking, did you happen to get Selithe's CS I sent out? Wanting to check so I can resend if I need.)

Podo 
Saturday September 3rd, 2005 12:17:31 AM

Podo asks the group if anyone knows how much futher it is to this place Lawni's Lens?

Who's is Lawni Anyways? [ADM JPW] 
Saturday September 3rd, 2005 12:18:33 AM

Who's is Lawni Anyways?

Mungo freezes for about a minute, before he continues his pace. " I could have sworn I heard a strange ringing sound...like wind through silver bells. Oh well...must be my adavnced age playing tricks on me." says Mungo.

"Podo sir, we should be within sight of the Lens within a day, if not by nightfall I would think!"

Airin

You sense that your companion's desire is overwhelming her. She lets out a shrieking deathcry and dives at high speed towards the ground!

For Airins eyes only: Highlight to display spoiler: {You detect many many magical auras. The most potent one surrounds him. You have 18 rounds to go one this spell; each round being 6 seconds. Make a concentration check each round you are doing the detect magic and worrying about your companion.}

Kleel

Podo explains to Kleel that since the birth of the Fae King, everyone has been on edge; specially since the group and Patterton lost one of their members to it!

Selithe

For Selithe's eyes only: Highlight to display spoiler: { OCC: Sure go ahead and send it again. I like email. /OCC.

As Airin's Companion enters into an action, your companion wants to play too!
}

Everyone else is on edge. You all know the Fae King is alive and kicking at least thats what you feel deep inside and that dream did not help stiffle the feeling.

Patterton 
Saturday September 3rd, 2005 7:47:55 AM

Patty nods to Podo and turns to Kleel. "Aye, and with nature running wild...well, wilder then usual at any rate, it's a good idea to stay on your toes. Don't want to run into any more crystal sunflowers or prehaps some Hobbit eating cornstalks unaware."

Kleel 
Saturday September 3rd, 2005 8:30:20 AM

"Well, I suppose whatever makes you feel comfortable. I am not certain that we are dealing with a hostile force though. Whatever it is we WERE following, it left Aunt Marigold's without doing any serious damage. So it wasn't out to kill, I don't think. Throwing vegetables generally isn't the most successful way of winning a war. As for this Ebryon...I think he's a bit more powerful than we could handle. That druid was the one who stopped him. If he was out to get us, I'd just take off running."
"Its important to remember that when fighting monsters, you don't become one yourself."
Kleel quiets down, worried that some of the other halflings might take his commentary personnally.
"Please excuse me, I'm being overly critical. Here, everyone have a little sip of some spirits to ease your nerves. It's some fine elven stuff, though a bit stronger than wine."
Kleel produces a flask and offers a sip to each member of the party.

Podo 
Saturday September 3rd, 2005 11:52:23 AM

"Thanks Kleel, I'll have a sip. Did you make it or did you buy it from an alehouse?" wonders Podo as he awaits the flask.

Kleel 
Saturday September 3rd, 2005 5:40:06 PM

"I wish I could make this stuff, Podo...No, its a little elvish concoction that is passed around out in the deeper parts of the wood by an elvish ranger. You'll like it, though it's best to try a little at a time. Otherwise, you could end up crawling on all fours and barking like a dog."

Kendry  d20+3=21 d20+6=16 d20+6=14 d20+2=3 d20+2=20 d20+3=9 d20+6=26 d20+8=20
Sunday September 4th, 2005 12:04:11 AM

[Spot oak tree (if there is one to be spotted): 21 (seeking source of acorns)]

"Thanks, Kleel," Kendry says to the proferred beverage. He takes no more than a single sip, just to catch the flavor. "No more for me. As you indicated, no need to get tipsy at a time like this."

"Airin - you have the wand of cure light wounds that Odo gave you, right?" Kendry asks her. "Can you show me where you keep it, just in case something happens?" Odo had told him the command word, too, so he makes sure that all in the party also know the wand's command word, in case its healing power is needed in he near future.

He takes out of one of the saddle bags the net he recently bought. "Patty - try throwing this thing over me a couple of times." Kendry knows that his friend does not usually use a net, but figures it wouldn't hurt for him to give it a try. Kendry - once he disentangles himself from the barbed net - and looks with dismay at what it does to his clothes, reciprocates, and tosses it over Patty once. No - he totally misses (thrown weapon +6, -4 non-proficiency penalty, 1d20+2=3, nat 1) as he catches himself in it. After again getting himself out of it, he tries it again - AC 20! He then helps his friend out of it. "You want to carry it?" He offers the net to Patterton.

The bard strings his compound short bow, enjoying the craftsmanship that went into it. To help warm up, he fires two arrows in succession at the trunk of a tree maybe forty feet off the path they walk. [Hit AC 16, 14]

He grabs his quiver of cold iron arrows. He has them at the ready. As Fioni cries out, he goes ahead and nocks his bow with a cold iron arrow.

"You suppose we'll find the walking thatch out here?" he asks his companions. He gives his dog, Cheann, a scratch behind the ears, but then gets down to paying close attention to what goes on about him. Well, at least he listens quite attentively [Spot: 9. Listen: 26 (nat 20)].

He also puts together the clues that they have had so far. 'Walking thatch.' Rotten vegetation. What kind of creature could that be [Bardic knowledge: 20]?

Patterton 
Sunday September 4th, 2005 12:28:12 AM

Patterton cocks an eye at Kleel as they trudge on and shakes his head. "I need not remind you, friend, that we few were the ones that first encountered Ebryon...in this age at least. I think you'd do best to listen and take heed when we warn you of what he is capable of. Flying vegetables are one thing, but what if we run into another like that one in the shed? The Culverwood may seem a safe place to you, as you seem to have an affinity for animals, but if you saw what we did, you would not be so cavalier. The Elder Druid did indeed sacrifice his life for ours and we were lucky to escape with our skins intact. You can take your chances if you'd like, however, I think I'll keep my blade close at hand, thank you." Patterton leads Barnabus steadily onwards.

Kleel 
Sunday September 4th, 2005 4:05:21 AM

"Forgive me Patty, I was mostly just passing time. We all carry weapons with us. Curiousity gets the better of my manners on occasion."

Whats that sound... [ADM JPW] 
Sunday September 4th, 2005 4:17:41 PM

What's that Sounds?!?

Airin gets the sensation that her companion has entered into a dive attempting to make a kill.

FOR AIRIN's EYES ONLY:Highlight to display spoiler: { as for as thedetect magic spellis concerned, its ended. Unless Airin has ranks in Spellcraft, then she won't be able to figure out the school of magic involved; all she'll be able to tell is that there's something about this person (Mungo) that's magical. It could be a Bless, or Endure Elements, or Mage Armor, or any of a dozen perfectly unremarkable "buff" spells. }

Everyone make a spot check; DC 5 Highlight to display spoiler: {
Those that can see Airin's Familiar sees the bird take a extreme dive towards the ground! You can guess that the hawk is 100 yards in front of you!
}

Fioni

Fioni ignores her companion as her mind is set on ..food. The hawk can't recall the last time she hunted in the open for a good clean kill. Now, the hawk salivates as she swoops in for a bite. Benether he just a few feet closer...a rodent is also in her talons! I'll just sweep down and pull this meal out of the silvery grass its lying in.

The Meal

As a hawk swoops down to grab a rodent lying in silvery swaying grass...

Podo 
Sunday September 4th, 2005 5:02:00 PM

Podo enjoys the small swig he takes of the beverage offered. Swishing it around in his mouth quietly, Podo begins to feel the warm tingely heat spread through out his cheeks and tongue. Swallowing it slowly, Podo feel the warm liquid warm first his throat, then his tummy, then his whole body begins to warm to its pleasure. "Kleel, I can see how one would savor such a beverage as this. Thank you for the opportunity to try this nice treat."

Kleel 
Sunday September 4th, 2005 8:15:07 PM

Covering his mouth to surpress a yawn, Kleels eyes are drawn to the swooping form of the hawk.
"Go get 'em, killer."

Kendry 
Sunday September 4th, 2005 10:17:54 PM

"Well, there are some animals for you, Mungo," Kendry remarks as the birds attack their prey.

Though it is broad daylight, Kendry takes out a torch, and a tindertwig. Just has them handy. Well, sort of. Torch under his right arm. Bow and nocked arrow held with left hand. The tindertwig he holds between his little and ring finger on the right hand.

While still holding the torch under his arm, he licks the tip of his index finger, and holds it up - but not real high, lest he drop the torch - to determine what direction the wind is blowing.

Airin and Fioni  d20+6=8 d20+9=10 d20+12=25 d20+18=36
Monday September 5th, 2005 7:09:19 AM

ooc : since when do we have weekend posts ?!? Why did the detect magic end ? Was it because I did not roll a concentration check ... wasn't able to ...

"FIONI GET BACK HERE ! Airin mentally yells to the Hawk. That's pure insubordination !!

Airin's worried Fioni might pick something from the ground that isn't supposed to be eaten and takes on a quicker pace. Hoping to get there as soon as possible. All she cares for is to get to Fioni as fast as possible - no longer can she hear anything else but the shuffeling of the leaves and the brances beneath her feet.

ooc : Acting for Fioni is out of my hands here. She's in the DM's hands it seems ... please be kind to her. She only recently recovered from a nasty thud on her head ... ;-)

Rolls :
hide : 36 (-5 for going faster)
move silently : 25 (-5 for going faster)
spot :8
listen :10 (nat 1)

Kleel 
Monday September 5th, 2005 9:35:37 AM

"Well, Airin, animal companions aren't really servants. They're still animals with free will. They just kind of like those with nature's blessing enough to follow them around on occasion.
Lefty over here, he only listens to me when he feels like it. It's more of a friendship. Would you try to order your friend not to eat a biscuit?" Kleel offers Airin a polite smile and hopes she doesn't take offense.

Airin 
Monday September 5th, 2005 10:19:07 AM

"yeah I know Kleel ... yet that was not in Fioni's instruction manual ! And even though she's great she doesn't come with a refund"

She returns his smile as she spurs to get after the crazy bird.

Selithe 
Monday September 5th, 2005 6:14:12 PM

Selithe frowns when she sees Airin rushing ahead and just ncase she pats Gar on the head and speaks gently to her riding dog, "Come on Gar, follow Airin now. Just incase."

Selithe will hurry after Airin but at a slight distance since the hawk is Airin's and Selithe knows little of animal companions.


Kendry 
Monday September 5th, 2005 9:55:19 PM

Kendry follows quickly after Airin, riding Cheann. He goes, if he can, off to her left.

Lieutenant Kleel  d100+50=62
Monday September 5th, 2005 10:12:24 PM

Aware of the Charlie's propensity for ambush in the hot jungle, Lieutenant Kleel signals to the radioman to come hither. The radio is set to the preset freqency, and Lieutenant Kleel send to HQ, "HQ, this is Red Team. We have a possible Charlie situation. Call for an airstrike at coordinates 58 degrees, 12 minutes north, 30 degrees, 8 minutes east. Possibility of anti-aircraft implacements should be noted. Red Team will assume a scorpion formation and advance post-airstrike, Over."

OOC: Roll for Airstrike Damage = 62

A Free Gift! [ADM JPW]  d100=72 d100=8
Tuesday September 6th, 2005 12:02:13 AM

A Free Gift

Everyone runs to where Fioni is hovering just past the forest clearing and 10 or so feet from a large patch of swaying silvery grass. As Airin appraoches Fioni, Fioni drops the sick rodent at her feet and flys up into a nearby tree on a large sturdy branch. The Hawk screeches a loud awarning to all.

Those that look at the rodent notice that the Hawk did not harm the animal. Ther are no piercings by talon on the animal. (Druids make a skill check -- Nature Knowledge & Intelligence vs. DC 5 -- Those that make it: Highlight to display spoiler: { Upon closer examination of the animal, you notice it is sick. You can almost swear this animal is sick to its stomach. How Odd?!}

For Airin Only: Highlight to display spoiler: { Your spell Detect magic only lasted 2 minutes as stated by you. Although a round is 6 seconds, it is assumed that when the whole group makes actions per night, that it takes more time then 2 minutes. I allowed you to keep the spell going for 2 nights -- maybe that was my fault/failure to mentioned it earlier, but in either case you have detected that Mungo is glowing all over. The glow is an overwhleming aura. Your spell doesn't give you any more infomration that that I am afraid. }

Airin and Fioni  d20+9=26 d20+3=16 d20+9=24 d20+6=22 d20+9=15
Tuesday September 6th, 2005 3:04:27 AM

ooc : ADM JPW, could you please add DC's when we have to roll for certain things ? Knowledge Nature & Intelligence ... against what DC ?

Airin beacons Fioni to come and land on her arm. Slowly she checks up on Fioni and is happy the hawk didn't eat from the sick animal.

"This rodent is ill", Airin says to her friends, "it didn't die because of Fioni nor due to some other animal ... something else killed it. It could have been something it has eaten ... "

Having said this Airin checks the silvery grass. If nothing's to be seen she'll simply pick up the animal with her gloves on (making sure she doesn't touch it with her bare hands), takes the dagger from under her left sleave, and cut open the belly of the rodent to see what's in it's stomach.

Rolls :
Knowledge Nature : 26 - good enough I think :-)
Intelligence : 16 - don't know about this ...
Knowledge Nature : 24 (disecting the rodent)
Spot : 22
Listen : 15

Patterton 
Tuesday September 6th, 2005 12:43:26 PM

After a glance at the rodent, Patty shrugs. "Well, it's a good thing Fioni didn't eat that one then, eh? Want me to put it out of it's misery or do you want to try and heal it?"

Kendry  d20+7=15
Tuesday September 6th, 2005 8:02:51 PM

"Perhaps we should skirt the grass?" Kendry asks the others. "I don't know whether contact with the grass, or eating it, or something else made the little critter ill. As long as we take precautions, and don't let one thing drive us into something worse..."

[Knowledge nature: 15 (druids are not the only ones with this skill)]

Selithe 
Tuesday September 6th, 2005 9:45:36 PM

Selithe frowns when she hears and looks over the situation. After listening to most people's comments she speaks up, "The grass should be atleast looked at. The rodent is small so poison or such could easily kill it I would figure and we are much larger then it. I can move ahead and look while the rest of you watch my back."

Podo 
Tuesday September 6th, 2005 11:13:38 PM

"What do you make of this Mungo?" says Podo. "What's with all this bizzarre stuff going on here in the forest?!? Have you ever seen anything like this?" says Podo loudly.

I think I'll scaddle towards the rear of the group just in case something gets us form the back while we are distracted from the front. "Besides, with all these animals, and such, there's no room in the front!" mumbles Podo as he waits for the group to pass him by so he can take a defensive position in the rear of the group. While waiting, Podo counts the number in his group. "Let's see, there's Dwight, Selithe, Kleel, Airin, Kendry, Patterton, me, Bobbles, Lomar, Gra, the other dog, what's her name again, Lefty, Fioni, and Mungo. Am I missing anyone?" wonders Podo aloud.

EEK! [ADM JPW] 
Tuesday September 6th, 2005 11:21:51 PM

EEK!

As Airin picks up the rodent, Airin discovers much to her surprise, that the rodent is not dead. The rodent thrashes about trying to get Airin to drop it. While Airin is startled by this new development, she is also startled by the sounds of someone speaking harshly to her!

For Airin:Highlight to display spoiler: {STOP! DO NOT PROCEED! YOU HAVE BEEN WARNED! WE HAVE KILLED BEFORE! WE WILL NOT HESITATE TO KILL AGAIN! PROCEED AT YOUR OWN RISK! YOU HAVE BEEN WARNED!}

Fioni Speaks!

Meanwhile, Fioni flys down from her pearch upon yonder branch gently coming to rest on Airin's shoulder as she has done many times before. While on her shoulder, Fioni does her best to distract Airin; she bobs her head up and down while looking at Kendry while flapping her wings and squawking.

Mungo Speaks

"Well, Podo, I'm not entirely sure to be honest. If one would think himself wise, then I would have to take into account the strange behavoirs of the various animals assembled here, as well as the once sick rodent. Of course, you would also need to take into account all the recent string of events as well. I think you mention something about rotten vegetation a little while ago and something about ambulatory corn. You all have mentioned the King of the Fae was on the loose as well." Mungo tells Podo.

"For me, not being anything but a simple merchant, I will go the long ways to the lens." says Mungo to Podo.

Airin (HP28 / AC21) and Fioni (HP8 / AC17)  d20+6=21 d20+9=28 d20+18=22 d20+9=15 d20+7=10
Wednesday September 7th, 2005 3:10:57 AM

Airin is surprised by the struggleing rodent and she drops it to the ground (ref save 10). She watches the rodent as it most likely gets out of there.

Then she turns to Fioni : "Ok talk to me Fioni"

As she sees how Fioni reacts to Kendry's remarks to skirt the grass, Airin turns to her companions : "No one touch that grass ! No one move any further till we know more about all this !"
Then again Airin casts a Speak with Animals spell (she always has a speak with animals and hide from animals spell on her list).

"Fioni, what did you see ? What's wrong with the grass ? Who did you see ? Do you know what happend to this little rodent ?!?"

Then someone warns Airin to stay away ! Quickly she warns the others to be on guard !

"Someone or ... something is out there friends ! It warned us to stay away or be killed !! We'd better be carefull. Fioni, would you mind flying over the field and checking things out for us ? Come back in a hurry - I won't be able to speak to you for long ... hurry Fioni."

The strangest thing is that even though this warning was given out loud, no one else but Airin heard it ?!? Was it that rodent that somehow spoke to her ? Was it some ... voice she heard in her head ?!?

Hoping to talk to whatever or whoever is warning her she says :
"Who are you ? Where are you ?"

Airin's instincts warn her to take her Bastard Sword in her hands and prepare for the worst. This tall grass will most likely block her eyesight to fight with her crossbow ...

Then she takes out a vial from her backpack and swallows its content. Suddenly there's a light shimmer around her. As if this new protection could ward of all attacks ...

"I have 3 more of these should anyone want one ... It gives magical protection ..."


Rolls :
Spot : 21
listen : 28
Hide : 22
Knowledge Nature : 15
Reflex save : 10

Active Spells :
Speak with Animals : 2 minutes
Mage Armor : 3 hours / AC+4

Kleel 
Wednesday September 7th, 2005 7:33:16 AM

A strange calm has come over kleel of late. After a period of silence, he stops walking with the rest of you.
"Friends...I am returning back to the wood. Things have gone beyond what I expected. Good luck on your venture. Kendry, take care of these guys, and good luck with your stories and songs. You ought to get a book published. Patty, may your armor keep you safe."
Kleel whistles, and Lefty scampers over. With a quick salute, Kleel turns and ventures back into the woods with Lefty at his side, heading into the forest towards the Culverwood.

Dwight  d20+4=14 d20+1=15 d20+1=18 d20+6=9 d6=5
Wednesday September 7th, 2005 7:47:25 PM

Dwight stands and watches the various animals interact with their owners, and it amazed the hawk didn't eat or kill the rat.

As others investigate, Dwight stays on the edge of earshot listening (14). "I'm not a druid or anything, but it seems a bit odd that a single rat would be in the forest. I thought they liked inns, taverns and storage bins."

With bow in hand, Dwight scans (spot:15) for movement among the grass. If anything is seen he announces it to the others, and takes careful aim (though he doesn't fire until the thing can be identified). Otherswise he looks for a low hanging branch to get a better view of the grass. (spot: 18)

If he needs to fire: att(9), dmg:5

Podo 
Wednesday September 7th, 2005 10:15:07 PM

Podo looks at Kleel and Lefty walk right past him into the forest. Podo waves to them. "Come back soon! We'll miss you!" Podo says to them as they pass.

"Are you ok, Airin? You sure, you're not coming down with some weird sickness? You're much too jumpy. Maybe you should stop and collect yourself." suggests Podo to Airin.

"Airin, Look at yourself! You have drawn your weapon, drank some potion and now you glimer, and where is the enemy? Maybe you scared Kleel and Lefty! I think you are over reacting. If anything you have just displayed to the ememy you mean to fight to the death, nice move slick!" says Podo to Airin.

Podo backs up taking a defensive position.

Patterton  d20+2=19
Thursday September 8th, 2005 12:11:11 AM

Patty reigns Barnabus around and even further away from the grass as the chaos insues. 'What is she on about?' he wonders, looking at Airin as she apparently panics. He hefts his sword onto his shoulder and scans the trees for trouble.

(spot = 19)

Silver Blades [ADM JPW] 
Thursday September 8th, 2005 12:51:44 AM

Silver Blades

Rodentia

Airin drops the rodent and both Airin and the rodent hit the ground running in opposite directions. The rodent runs straight back into the forest and Airin runs in a tight but small circle like someone afraid of rodents.

Fioni & Airin -- The conversation
Airin weaves a great spell that allows her to communicate more effctively with her animal companion; Fioni. She learns from Fioni all that Fioni can manage to relate...Highlight to display spoiler: {Friend, I was soaring through the air when I spotted a potential meal, swooshing in for a close view I saw the small meal struggling with the silver blades. Then the meal stopped struggling, the blades wrapped around it...squeezng it...I saved it...and drop it on you as your gift.}

Afterwards; Spookied

After the heart to heart chat with Fioni, Airin appears spooked but then begins to warn her other companions of danger. She appear to ready herself for battle...grabs a potion drinking it in a swell swoop, grab and draws her battle blade...readies a battlestance as she scans the plains for the enemy...

Movement in the Grass

As the lot of you approach Airin's position, and thus closer to the patch of grass ahead of you, this is waht you see...It appears to be normal grass: Its long, green blades have a faint silver tint.

All of you within 25 feet of the grassy patch hear this...Highlight to display spoiler: {A soft rustling sound emanates from a spot nearby as a patch of silvery grass surges forward like a carpet of worms.}

Mungo's Retreat

As Mungo watches Airin's reactions to unseen actions, and staying true to his words; that which he said to Podo prior; Mungo mentions to the group, "I have a meeting to keep, I must go on ahead of you. See you at the lens..." With that Mungo, takes his pack animal, his gear, and himself, and walks due west until he can circumvent the grass and then heads due North.

The group watches Mungo fade into the horizon, then turns back to deal with the present danger.

Airin (HP28 / AC21) and Fioni (HP8 / AC17)  d20+7=26 d20+9=22 d20+6=13 d20+9=14
Thursday September 8th, 2005 3:33:52 AM

Airin talks to Fioni and is worried about what she has seen. But then she sees Kleel leave and hears Podo's unpleasant remarks ...

"what", she sneers at Podo, "You dare to tell me I am too jumpy - that I'm too paranoid ! You tell me I scared Kleel with my actions ! By all means my friend walk straight through this lovely meadow and I will gladly watch you going through ! What Fioni here told me IS something you should at least listen to and worry about ! ... "

If only she did not see that odd patch and did not hear that faint sound she would scowl some more at Podo ! Oh yes she IS paranoid, but it has kept her alive !!

For those who speak Bird : Highlight to display spoiler: {"fly Fioni, fly above this field of grass ... I may loose my ability to speak to you soon, but if ever you see something dangerous, shriek loud pointing in the direction where the danger is ... ok ? ... no go ! - you did fantastic my little friend. Don't you listen to that ignorent one ..."}

With that Airin lifts her arm and sends Fioni up into the sky.

She casts one last look at Podo inviting him to taunt her again and letting him take the front to go straight through this odd grass ... she will definetely not follow him if he does ... (but she will stop him if he tries to go in as well - only that's not something they can see in her eyes) ...

Rolls :
Handle Fioni : 26
Knowledge Nature : 22
Spot : 13
listen : 14

Active Spells :
Speak with Animals : 108 seconds
Mage Armor : 2 hours 59' 54" / AC+4

OOC : Airin is now pretty angry at Podo, but only in game of course. Oho - he stepped in the lady's toes :-D

Selithe 
Thursday September 8th, 2005 6:00:28 PM

(OOC:Sorry for not posting everyone.)

Selithe looks to everyone and frowns abit and quickly speaks up, "Come on everyone, we have possible danger breathing down our necks, argueing and being mad can wait okay."

Selithe readies her staff for the moment while watching to see what might come.

(OOC:Okay I have a question for everyone in game. I'm considering PrC's for Selithe to go to when she obtains the levels and have come to the conclusion on two so I want player or even DM opinion. I was thinking Arcane Trickster considering the halfling multi classing penalties or the Mystic Thurge since we have no cleric in the group at the moment.)

Kendry  d20+7=27 d20+6=23 d20+6=19 d6=5 d6=6 d4+2=6
Thursday September 8th, 2005 6:52:54 PM

"Kleel - I hardly got to know you! Well, may those above grant you good favor. I hope we shall meet again. Thanks to you and Lefty for helping to get us this far," Kendry says to the departing druid. "I truly am sorry to see you go. I admire your initiative."

Now to deal with the other matter at hand: "So now, Airin, this grass just threatened your life??" asks Kendry. "That's it, then."

[Wilderness survival: 27 (nat 20)] Kendry, taking a look about, gauging the stillness of the air, the relative moisture in the atmosphere, the distance from the trees, and the size of the silvery grass, and its proximity, urges Cheann closer. The arrow he returns to its quiver, and the bow he places around his chest. He pulls out a flask. "Stand back, friends." He lights his tindertwig, and in turn lights his torch. "You threatened my friend. Now we reciprocate. Let us be, or you shall die," he warns.
If safe passage you allow,
Then let you live we shall.
If treachery be your way,
Then you'll see not the end of day.
If the grass creature responds aggressively, then Kendry throws the alchemist's fire in the center of the moving mass [AC 23, ranged touch attack, fire damage 5 (and 6 more fire damage next round)], followed by the lit torch [AC 19, ranged touch attack, d4+2=6 hp blunt weapon damage plus 1 hp fire damage] along the closer edge.

If the plant creature appears subdued or open to negotiations, then he will hold his actions.

Dwight  d20+1=5 d20+4=15
Thursday September 8th, 2005 10:01:51 PM

Standing further back, Dwight watches as the groups attention is split as some leave, and others focus on the grass.

Looking at the grass (roughly 30' from the beginning of it), Dwight still sees nothing to release his arrow upon. (spot 5)

Still listening behind the group (listen 15), Dwight watches Mungo head towards Lens. "Hmmm, I hope he's not the only one who knows how to get to Lens."

Podo 
Thursday September 8th, 2005 10:55:48 PM

Podo giggles, snickers, then begins to laugh. He laughs so hard, he falls to his knees. The laughter continues to the point he is helpless and rolling around on the forest floor. This bout of laughter continues for at least some five minutes. When finished, Podo stand upright, shakes the dirt and leaves off of himself and then asks Airin if she could repeat that last statement as he has forgotten what she wanted of him.

Its only Grass! [ADM JPW] 
Thursday September 8th, 2005 11:11:24 PM

Its only Grass!

Grass being grass makes no movement what so ever. It doesn't speak, talk, create signs, nothing...as if you imaged the entire episode.

Tensions run high

Tension are running high in the hobbit group. Some feel they are being pushed into a date with destiny some do not want to face, if that meeting is to be with the Fae King.

Airin the Paranoid barks harsh words to the groups only Monk, Podo. Podo copes the only way he knows how, by laughing at the entire situation.

The groups Bard, Kendry is willing to burn the grassy patch to the ground instead of walking around the patch.

Mungo, at a loss for words left the group, walked around the patch and headed north supposedly to meet his destiny on time.

The rest of the group, Lomar, Bobbles, Gra, Chenna, Barabus, Fioni, Dwight, and Selithe await their fearless leaders decisions patiently.

More Rotten Vegetation

Those that make a spot check vs. DC 5; can see Highlight to display spoiler: {that in the same direction Mungo took, there is a smoewhat greater trail of rotten vegetation much like what you found prior to meeting Mungo Hardbottle in the woods all those nights ago.}

Airin and Fioni  d20+6=14 d20+9=11
Friday September 9th, 2005 3:08:07 AM

Airin watches Podo's reaction to all this and can't help but starts to laugh too. This really is to stupid for words ... Through the tears of her laughing she sees Podo getting up again asking what she was on abaout ... with only a second wave of laughing as a result !

"Bah", she says eventually, "Something did kill or paralise that rodents earlier, and I'm definetely not going through the grass. But ... it looks like Mungo there knows where he's going. Let's follow in his trail. Besides, it appears that rotten thingie went that way too."

Rolls :
Spot : 14
Listen : 11

Kendry  d20+3=17
Friday September 9th, 2005 3:36:31 AM

"Thank you. That is better, silver grass. I shall let you be, then, as you have chosen to settle down." Not caring that some might think him silly to threaten or talk to grass - Kendry believes what Airin told him, and is pleased to note that the approaching blades have stopped their movement - he turns Cheann around to see what Airin is talking about - and to observe Podo and Airin laughing to beat the band. He smiles at their hilarity.

He notes the spot [Spot: 17] pointed out by his friend. "Well, then - let us pick up this path, and see where it leads."

He finds, or makes, a spot of dirt on the ground some distance from the rodent grass, and uses it to extinguish his torch. Next he takes Cheann over to the rotting vegetation, and has his dog sniff it. He encourages Selithe to do likewise with Gra. "Follow that scent, boy. Follow that scent." He takes the lead rope of his lead pony. Turning to his friends, he asks, "Shall we go this way?" If none object, the musician heads down this new path.

Lomar (by Kim) 
Friday September 9th, 2005 3:39:17 AM

The half ogre/ogre mage brings up the rear of the party. He has not been talkative so far on this outing.

Patterton HP 28 AC 20  d20+2=22
Friday September 9th, 2005 3:45:03 PM

Patty pays little attention to the bickering and resulting laughter of his friends. Instead, he keeps his eyes peeled for any sign of danger and hangs back on the road, preparing to charge any threats that appear.(Spot = natural 20!) He notices the path of rotten plants at the same time Kendry does and gestures towards it with his sword. He then rides alond with his cousin.

Dwight  d20+1=6 d20+1=12
Friday September 9th, 2005 9:55:06 PM

"Rotten vegatation," Dwight mumbles (finally spotting something with a 6)"almost makes me loose my appetite."

As the group begins to move, Dwight loosen his arrow and climbs down the low hanging branch. Double checking that nothing is coming from behind (spot:12), Dwight looks forward to finding some good books in Lens.

Podo  d20+2=22
Friday September 9th, 2005 10:14:37 PM

Podo looks in the direction everyone else looked in to get find the rotten matter. (spot = 22; Nat 20!)

Seeing it, Podo asks of the group, "Ok kids, now that the plan has been decided are we gonna catch up with Mungo and go with him to the Lens or and we gonna follow the rotting vegetable matter?"

"I for one wish to get there already!" says Podo to no one in particular. "I really wish I could just take a few to relax."

Onward to the Lens! [ADM JPW] 
Saturday September 10th, 2005 1:01:32 AM

Onward to the Lens!

Now that the group has determined the next portion of their journey, the group heads off after Mungo HardBottle in the direction of the Lawni's Lens and the trail of decaying vegetation.

An hour after leaving behind the patch of mysterious silvery grass, the group begins to notice in the horizon a large hill or even a small mountain rising in the distance.

An hour later, you all catch up to Mungo HardBottle and his mount. When asked about the Mountain, Mungo says, "I thought you all knew! The Lens in on the top of a small mountain! Its not that bad, its about 4,167 feet above the valley floor. Its very old, I'd say!".

Patterton 
Sunday September 11th, 2005 4:53:33 AM

Patty pats Barnabus on the neck. "I hope you're up for a bit of a climb, pal."

Kendry 
Monday September 12th, 2005 5:50:15 AM

"Hmmm - that would be just shy of fourteen hundred hobbits stacked standing one on top of the other," Kendry calculates. "Well, the exercise should be good. Any people out there?" he asks Mungo.

This halfling keeps his eyes out for any oak trees, as he thinks back to the meaning of the dream. If he finds an oak, he'll spend a few minutes looking for acorns.

Airin [woodland stride / mage armor] and Fioni  d20+6=8 d20+9=29
Monday September 12th, 2005 6:49:25 AM

Airin follows the trail with the others and ... can't resist but sticks her tongue out to Podo smiling at him ...

Then she tries to find back her wits and checks the trail for dangers.

Rolls :
spot : 8
listen : 29 - nat 20 !

Active spells
Mage armor : 1 hour left according to DM post

Lawni's Lens [ADM JPW] 
Monday September 12th, 2005 9:19:07 AM

Lawni's Lens

As you all catch up to Mungo, and on the Horizon begin to catch sight of the famed Lawni's Lens, Mungo reaches into his Mount's packs and withdraws a large scroll case. Opening the case, he pulls forth a large ancient parchment containing what he refers to as the illustration of "Lawni's Lens". He says its very old, but that he felt it would alveiate some of your apprehensions if you understod where you where headed.

Mungo passes the parchment around for all to see and once all have gazed at it, he allows Kendry to draft as best he can a copy of it before placing it back into the case and storing it once again.

Kendry  d20+3=5 d20+3=17
Monday September 12th, 2005 6:25:21 PM

Kendry takes advantage of Mungo's kind offer, and begins to sketch a copy of the document. But the first draft is turning out poorly - so he takes out a fresh parchment, and renders a bit better, if not a skillful, copy of the drawing of Lawni's Lens.

"So, it looks like there must be people there. Halflings, like us?" he asks.

And Kendry still keeps an eye out for any oak trees. There's got to be some about here somewhere, what with all the ground they've covered.

Selithe 
Monday September 12th, 2005 9:38:09 PM

(OOC:I didn't see no group comments about my PrC choices so I just picked one and will get the character to you JP. I hope to have it out tomorrow and I found out what was wrong with my email atleast too.)

Selithe pets Gar and keeps moving with the others. She remains silent as she does, watching the surroundings as she goes and wondering about things also.

Patterton 
Monday September 12th, 2005 10:31:43 PM

Patty glances at the map for just a moment and then nods before passing it on to Dwight. He then dismounts and does a few stretches while gauging the climb.

Wow! Look at that! [ADM JPW] 
Tuesday September 13th, 2005 12:12:21 AM

Wow! Look at That!

As the group looks at boths the illustrations and the image rise up out of the earth as they approach it, all but Mungo are in awe!

Mungo explains that although the overall height is 4167 feet, it is not an uphill battle. "As you can see in the illustration, one side are rolling hills and thus as you follow the path, you also climb!"

Trees

As your group approaches your destination, Trees line your way, they are of all kinds including Oak, but of those Oaks, no acorns yet.

Rotten Green Stuff

In the fields you cut through, the farms you realize are still tended although no farmers can be seen, clumps of rotting vegetation is strewn here, there, and everywhere. Almost as if rotting things had a food fight recently...

Lomar (ADM Kim) 
Tuesday September 13th, 2005 4:45:48 AM

Along the way, Lomar picks up some good-sized stones to place in one of his big bags he carries at his hip. He looks over the drawing that Mungo shared.

He hums some tunes as he walks along at the rear of the party.

Kendry 
Tuesday September 13th, 2005 4:47:57 AM

"Looks like the aftermath at Marigold's place. Eyes and ears alert, friends," Kendry encourages. He again prepares his bow, and nocks a cold iron-tipped arrow.

Airin [Woodland Stride / Mage Armor] and Fioni  d20+7=23 d20+12=28 d20+18=33 d20+6=14 d20+9=17 d20+9=26 d20+16=34
Tuesday September 13th, 2005 7:28:54 AM

Airin gazes at the fantastic view of Lawni's Lens. This isn't at all what she expected to see !

"Who is this Lawni ? What is this place ?" she asks Mungo.

She agrees with Kendry and turns to her own jumpy self now checking out the area, the rotten veggies, hoping to find some clue where it went whatever they are following ...

Whispering to Fioni gently she asks the Hawk to fly above them once again, and to keep an eye out for trouble. She attempts to make this clear to Fioni the way she tried to tell Airin not to enter the grass. Hopefully she understands ...

Once Fioni is gone, Airin checks the plant growth next to the trail and takes her flanking position as she did before (15ft to the right) her crossbow ready and loaded and pulls the hood of the Elven Cloak over her head. Tiptoeing in the bushes.

Rolls :
Handle Fioni : 23
Move silently : 28
Hide : 33
Spot : 14
Listen : 17
Knowledge Nature : 26
Fioni Spot : 34

Active Spells :
Mage armor : ?? minutes (ADM JPW could you please tell me how long this spell will work ? - thanks)

Patterton 
Tuesday September 13th, 2005 3:39:23 PM

Patty leads Barnabus up the trail, looking warily at the rotten plants nearby. He does not expect any trouble at the moment, but he shifts his back scabbord to a more accessable spot before moving on.

Morpth Offers an Obstacle


What's that shiny thing? [ADM JPW] 
Tuesday September 13th, 2005 8:43:18 PM

Whats that shiny thing?

The eagle flys back to Airin excited about something shiny up ahead. As the group approaches from the fields, there standing alone in the middle of a green field with piles of rotten vegetion stands a shiny Demon.

Shiny Demon

Before the group stands a shiny demon, with a horned demon head. As your eyes focus, you all see that it stands 3 feet tall holding a large Adamantine Battleaxe. Around its neck, a necklace of freshly ripped/torn orc ears still dripping with blood. Through the opened mouth of the demon head, Patteron recognizes his former friend, Morpth. His face is pale in color. Morpth looks out of the open, tooth-filled mouth at all of you. He is grinning as if his vengence has just been completed.

Morpth

Demon Morpth stands before you wielding a large Adamantine Battleaxe and staring at your group as you approach. As he stands, he makes not a sound. He says for of all to hear "YOU may not come any closer. My Master doesn't want you any closer."

With that he grabs his battleaxe in his blood covered hands readying for battle!

Mungo Hardbottle

Mungo seeing this says, "I believe this is where I make my exit!" With that, he turns his mount around and heads back to Hovel!

Patterton Hp 28 
Wednesday September 14th, 2005 12:44:27 AM

Patty is shocked at what his good friend has become. Can it be true? He brings Barnabus to a halt and gestures for everyone else to stop as well.

"Morpth...step aside, old friend. We have no wish to fight you. Go and seek a priest to put your soul to rest. If you do not move, I will save you the trouble."

With that, Patterton yanks his blade off of his back and levels it at the Demon, cold fury in his eyes.

Patterton HP 28 AC 20 
Wednesday September 14th, 2005 12:53:50 AM

Oops...hit the button too soon. Stats are added above and Barnabus's stats are below.

AC 18 with barding
hp 14

Airin [Mage Armor / Dodge vs Morpth] AC22/ HP28 and Fioni AC17 / HP8  d20+12=27 d20+18=33 d20+6=22
Wednesday September 14th, 2005 4:58:09 AM

"Fioni, get out of here. Fly high - that man out there is not alone ! Don't come back to me till I whistle ... Go ... . With that Airin gives Fioni a gentle stroke and sends her up into the sky.

She looks at her friends and whispers :
"Mind that veggie thing around Morpth ... one never knows if they are animated or not. I doubt he's alone out there ..."

Then she starts to flank Morpth. Taking cover in the surrounding (tall grass ? Bushes ? Trees ? ... anything ;-) ) she tries to get to Morpth's left side (right of the group) readying her crossbow ...
Once in flanking position (sneak attack available that is), she places a tanglefoot bag in front of her, and aims her crossbow - ready to fire the moment Morpth makes a move.

Rolls :
Move Silently : 27
Hide : 33
Spot : 22

Kendry  d20+6=9
Wednesday September 14th, 2005 1:31:04 PM

"Is that you, Morpth?" Kendry asks. "Well, I see that cousin Ebryon kept his promise to let you at the orcs. I take it he is in the neighborhood. Was revenge sweet?"

He has Cheann move with him off a bit to the right, his bow and arrow at the ready, but pointed to the ground. Only should Morpth move to attack anyone, however, will he loose his cold iron arrow, which misses, in any event. [Attack AC 9 - readied action.]

Podo 
Wednesday September 14th, 2005 9:02:41 PM

"Who's Morpth? and Why does he stand in our way?" asks Podo to his traveling companions?

"Is he really the threat he's making us believe?" wonders Podo.

Good vs. Evil; Rnd 1 [ADM JPW]  d12+3=7 d12+3=5 d12+3=9 d12+3=9 d12+3=8 d20+7=11
Wednesday September 14th, 2005 9:03:19 PM

(OOC: I need everyones AC and HP in their Post Name. Also, when you finish your post give me an idea of where you are relative to Morpth)

Prelude

To set the scene, all of you are in the middel of a terse green field. YOu are near nothing that would afford you cover or any sort. There is nothing but you, Demon Morpth, the field, the castle in the background, and Mungo running away with his mount.

For Airin:Highlight to display spoiler: {You mage armor spell should have 2 hours left of the initial 4 hours.}

Good vs. Evil; Rnd 1

Morpth says very little. He looks across the field choosing his intended target and engages Patterton. Morpth swings his mighty Battleaxe at Patterton missing a direct blow. Pivioting, he stands ready to receive.

Mungo Hardbottle

Mungo having run some great distance away can be seen to now be moving off into a flanking position in an obvious attempt to make it into the Castle by nightfall and avoiding this fight.

Patterton HP 28 AC 23  d20+3=14 d20+3=14 d3+2=3 d3+2=4 d20+5=22 d20+6=22
Wednesday September 14th, 2005 9:59:34 PM

Barnabus AC 18 HP 14

Patty rears Barnabus up and the warpony brings his hoofs down towards Morpth.(ride check 22) (attack:14/Attack:14/dmg3/dmg/4)

Patty uses his sword a bit defensively(weapon expertise +3 AC/-3 attack)as he brings his bastardsword down one handed at the Demon.
(Attack 22/dmg 8)(OCC: post fixed by ADM JPW)

Kendry (AC 15, HP 17); Cheann the riding dog (AC 17, HP 20, Move 40)  d20+7=25 d4+2=5
Wednesday September 14th, 2005 10:07:17 PM

His first arrow having missed as Morpth rushed Patterton, Kendry lets off another one, hitting AC 24 (should be 1d20+6, not +7) for 5 hp damage.

"Cat got your tongue, Morpth? We'd still like to meet up with your master." He nocks another arrow and aims.

Lomar, the musical ogre [+1 morale bonus to everyone's attack & damage rolls, and to saving throws vs fear and charm]  d20+10=15
Thursday September 15th, 2005 4:33:40 AM

Lomar, seeing the combat beginning to unfold before him, thinks to help out in his own way. He sets a beat upon his drum, and chants the following, in a bass rumble.
The grey little man
The grey little man
Axe goes swish
Axe goes miss

Our little folk
Smart little folk
Will put him out
Will win this rout
Lomar's song inspires courage in his allies, granting each a +1 morale boost to attacks & damage, and a +1 morale boost to saving throws against fear and charm effects for now, as long as he keeps playing, and for five more rounds at the conclusion of this song. [So, PCs - this means YOU - add a +1 to all your attack and damage rolls for the next several rounds.]

His drum continues to beat the rhythm.

Airin [Mage Armor / Dodge vs Morpth / Inspire Courage] AC22/ HP28 and Fioni AC17 / HP8  d20+8=24 d6+2=7 d6+1=5 d20+6=13 d20+5=21 d4+1=3
Thursday September 15th, 2005 7:34:09 AM

Airin's heart is thorn as she sees her former friend attack. She feels the pain as she aims her crossbow knowing she will assist in killing a fellow hobbit.

But then Lomar's song pours courage into her heart, and she concludes there is no trace of Morpth left in this demon ... it is Ebryon that is in controle now.

She aims and ... a deadly bolt flies accurately towards him. By flanking him, Airin gets a clear line of fire to strike him in a vital body part causing a lot more pain ...

She reloads her crossbow and takes a 5ft step to get in a good flanking position again next turn. While she does this, she keeps an eye on the rotten vegetables ...

Suddenly, inspired by Lomar's drumm, Fioni comes diving in from behind Morpth catching him completely off guard (guess he can't take an AoO as he's in melee with Patty) and rips open the back of his head before she flies up high again.

Attack Rolls :
Airin bolt hits : AC 24
Damage : 7 HP + 5HP sneak attack
Fioni Talon attack hit : AC 21
Damage : 3 HP


Rolls :
Spot : 13

Selithe-AC:14-HP:19  d6=5
Thursday September 15th, 2005 1:32:09 PM

Selithe takes a deep breath and sighs as she ponders what she should do. She watches and sighs as she pulls and readies her sling and a stone to fire, deciding she doesn't want to get to close to Morpth.

(I believe readying a weapon is a full action, if not then I'll make rolls.)

(OOC:JP, the d6 above is for my character's 3rd level hit points. Was it okay to just roll it here or would you like me to go to the L&B and reroll there?)

Podo (AC: 18/HP: 17)  d20+4=21 d4=3
Thursday September 15th, 2005 10:37:35 PM

Podo runs up to Morpth with a flying kick to the chest (AC 22, DMG 4; with the effects of the song) and then landing into a horse stance ready for the next attack.

Good vs. Evil; Rnd 2 [ADM JPW]  d20+7=23 d10=1
Thursday September 15th, 2005 10:37:58 PM

Good vs. Evil; Rnd 2

As Barnabus rears and makes his downward hoof attack raking Morpth with his hooves, Morpth acts as if the wind blew into him; doesn't even flinch. Likewise, Patterton's single handed bastard sword attack bounces off his armor.

Kendry's attack sends an arrow into Morpth's forearm striking armor class 24 and adds a definite hit for damage.

Airin tries to flank Morpth, but fails due to his Improved uncanny dodge. Airin sends a bolt in his direction hitting armor class 24 for causing additional damage to Morpth as the bolt sticks into his armor. The attack by Fioni is wisked away as is the one by Podo.

Morpth (AC 24/HP: ??)

Morpth having been hit by Airin, moves into close the gap between them. As he stops, the look on Morpth's face makes you thinks he's concentrating, but you see him tighten the grip of both hands around the battleaxe shaft.

(OOC:For Airin:Highlight to display spoiler: {I apologize. Morpth could never close ranks and attack, there for I have amended the posting, you gain your 1 HP back and we'll just move along. He is 20 ft closer to you though.})

Patterton  d20+10=19 d20+5=25 d20+5=18 d3+3=4 d20+5=20
Thursday September 15th, 2005 11:53:17 PM

Patty grimaces as his sword slides off of Morpth's armor and his anger only grows when he sees his old friend slice into Airin. He changes his style once again and moves for a more powerful blow at the Demon's backside(Powerblow -2 attack/+2 damage=19), but Barnabus jostles him as he makes his own attack, causing the warrior's blow to go wide. The warpony makes contact with one of his hoofs, however, and clops down on Morpth's shoulder(attack 25-natural 20! But no critical. Damage 4)

Kendry (AC 15, HP 17); Cheann the riding dog (AC 17, HP 20, Move 40) [Effect of Lomar's inspire courage: +1 morale att/+1 morale dam, etc.]  d20+7=25 d4+3=7
Friday September 16th, 2005 1:56:05 AM

Kendry has Cheann take him forward to where he is again within 25 feet of the demon-hobbit, stops and fires another arrow (AC 25, damage 7), perhaps shaking his concentration. He tries to draw the demon's attention off of Airin by challenging him. "Ebryon's service does not improve your appearance, you who formerly were Morpth. You bring no honor to your family. You bring no honor to halflings. Do the rewards compensate for so great a loss? Is there enough of Morpth left in that shell to repent, and leave off service to the wicked Fae King?"

Lomar (ADM Kim) (Inspire Courage) 
Friday September 16th, 2005 2:11:13 AM

Lomar continues his delicate song:
Little orc
Who wears orc ears
Swings his axe
But do not fear

You'll o'ercome him
Overpow'r him
Squish his guts
Into the grass
He likes this last part so much that he repeats it:
Squish his guts
Into the grass
...and then beats a complex rhythm upon his drum.

Airin and Fioni  d20+7=17 d20+4=8
Friday September 16th, 2005 12:12:33 PM

Airin's surprised by this strange tactic, and seeing Morpth close in on her, she instinctively takes a five foot step backwards. There's no time for her to change to her bastard sword. Only a shot from her crossbow and help from her friends can help her now! This crazy barbarian doesn't really seem to like her... gulp...

But luck isn't on her side and she sees her bolt only putting a minor scratch on Morpth's shiny armor. "This man is possessed!" Airin thinks in panic.

Another five foot step backwards and a quick reload is all she can do right now.

Fioni looks at the spectacle from above and as she sees her master being attacked she takes another dive - even though she knows this barbarian is way too tough for her! There's a light metal sound as Fioni's talon scratches Morpth's armor...

Attack rolls :
Bolt hits AC17
Fioni Talon hits AC8

Patterton  d20+11=26 d6+4=5
Friday September 16th, 2005 7:52:47 PM

Patty takes another swipe at the Demon, this time finding his mark.

(OOC: forgot attack of opportunity! doh!)

Attack 26
damage 5

Podo  d20+7=12 d4=2 d20+7=16 d4=4 d20+7=11 d4=2 d20+7=27 d20+7=19 d4=4 d20+7=20 d4=1
Friday September 16th, 2005 8:18:04 PM

Podo seeing Morpth turn towards Airin thus closing the gap between the two, thinking of course that Morpth must like Airin, Morpth provids him the chance to take advantage of his new feat; Combat Reflexes! Kicking Morpth, Podo misses completely.

Podo's regular attack also misses Morpth(AC20 & Dmg:1). Podo spins around to land once again into ready position. Podo is amazed Morpth still acts like I barely hit him!

Kendry AoO  d20+7=15
Friday September 16th, 2005 9:08:55 PM

Kendry takes his attack of opportunity ... but the arrow misses Morpth. He prepares his next arrow.

Selithe-AC:14-HP:19  d20+8=17 d4+1=4
Saturday September 17th, 2005 12:29:19 AM

Selithe holds onto her spells for the moment and quickly spins her sling and sends a rock flying at Morpth, not liking the fact that she has to fight him but not seeing anyway around it.

(Can hit AC:17 Damage:4)

Good Vs. Evil; Rnd 3 [ADM JPW] 
Saturday September 17th, 2005 11:59:56 AM

(OOC: Ok, I made a mistake in the rules of the combat process. Assuming Morpth now has his turn and that everyone that can move has moved, I will proceed.)

You're never there!

As Morpth moved to try to attack Airin, and Airin being some 20 feet away, Morpth tried to close the distance and attack her. This gave all the melees an opportunity to attack Morpth as he ran by them. Patterton, Kendry, Podo all attack him. Podo even managed to take his normal action.

Unfortunately due to Morpth's armor, only a few managed to penetrate that barrier.

Meanwhile, Morpth tightens his grip of the battleaxe and with this move, Morpth flies up off the ground 5 ft and backwards towards the Lens 55 feet, hovering just above the ground. While hovering, Morpth reaches into a hollow of the shaft spilling 7 cards.

*POOF*
Morpth falls 5 feet to the ground, is now nude save his loin cloth and without his axe.

In addition, he looks normal. The paleness to his flesh is gone and he looks bright and airy.


Kendry (AC 15, HP 17); Cheann (AC 17, HP 20) (my dog is tougher than I am!) [Inspire courage]  d20+7=26
Saturday September 17th, 2005 4:31:09 PM

[With Morpth flying back 55 feet toward the hill, I figure that he is about 30 - 35 feet beyond Kendry's current position, as, at least in my mind's eye, Kendry had moved himself that direction - towards the hill - when Morpth moved toward Airin, and was 20-25 feet away from Morpth prior to Morpth's 55 foot move.]

Kendry urges Cheann forward toward Morpth. He withdraws a tanglefoot bag (quickdraw), and tosses it upon the hobbit (ranged touch attack 26). "What are you doing, Morpth!? What trick is this? Patterton - throw the net! Keep him down. Don't kill him. Will you talk now, Morpth? Where is your master? What is he doing?"

Dwight (AC 14, HP 18)  d20+1=10
Saturday September 17th, 2005 11:07:28 PM

(OOC: Rather late, but back.....with a new computer, DSL connection and job balanced. Posting should be better in the future.)

Dwight having stood still for the past several moments takes everything in. With bow in hand, but not read to fire, Dwight takes in his immediate surroundings (spot 10) to make sure nothing new is arriving with Morpth's morphing.

I'm guessing that Dwight is about 65' from Morpth.

Airin [Mage Armor / Dodge vs Morpth / Inspire Courage] AC22/ HP27(28) and Fioni AC17 / HP8  d20+6=11 d20+9=29 d20+16=31
Monday September 19th, 2005 4:41:37 AM

Airin wonders what this is all about ... he was posessed by Ebryon's foul words, but the healthy look upon his skin makes her think he's no longer ...

Watching Kendry throw the tanglefoot bag, and Patty following suit with his net Airin holds of another attack - talk first shoot later ...

Distrustfull and highly paranoid as usual Airin immediately scans the surrounding. Those who have a way with words are better dealing with Morpth - she's better at other things. What reminds her ... they are all standing here without cover ... Lawni's Lens is visible from here, which means they are visible too. Who knows what is keeping an eye on this spectable - and Airin's certain someone or something IS watching ...

"Tangle him up, and if possible let's carry him to the edge of the forest where we can take cover ... I don't like to be out in the open like this ..."

Fioni flies high curious about the sudden change of that little man that attacked her master. Noticing Airin's no longer engaging Fioni holds of a third attack as well ... and her eyes take on the surrounding - she and her master are so alike ...

Rolls :
spot : 11
listen : 29 - NAT 20 !!
Fioni spot : 31

Patterton HP 28/AC20  d20+6=9
Monday September 19th, 2005 2:28:38 PM

Patty gives Kendry a nod as he unhooks the net from his belt. He guides Barnabus up beside Morpth and flings it over him (attack 9-hopefully he is prone), prepared to attack in case of trickery.

Lomar (ADM Kim)  d20=14
Monday September 19th, 2005 3:45:06 PM

Lomar, seeing the astonishing transformation of the demon into a hobbit, walks up for a closer look.
Flies he up
In the air
Loses armor
Derriere
Falls to earth
Pink is he
Demon gone
Hobbit he

Sticky bag
Now covers him
Will he now
Just sit and grin?


Podo 
Monday September 19th, 2005 6:18:13 PM

Podo runs over and looks at Morpth lying there goop'd to the ground.

"Funny, you don't look so tough now!" says Podo to Morpth.

"Kendry, do we wish to haul him up and onto a mount or on a travel bed attached to a mount?" Podo inquires of Kendry?

Dwight  d20+1=15
Monday September 19th, 2005 9:07:44 PM

Keeping an eye fo any surprises(spot: 15) as much behind as in front, "It's a bit late to hide him, what has been seen has been seen and Mungo has surely reached Lens by now with descriptions of Morph the demon as well as each of us. If he is....truly the Morph you remember and he is secured enough in case he is not, lets put him on one of the animals and bring him to Lens. Perhaps his spirit can be cleansed."

Selithe=AC:15-HP:19  d20+2=9 d20+2=20
Monday September 19th, 2005 9:49:05 PM

Selithe looks to Morpth and frowns as she holds her sling at the ready anyway. Since everyone is starting to just try and capture Morpth now she puts up her sling and once again picks up her staff and leans on it for now, speaking finally, "Now whats this all about? He tries to kill us and now is all looking normal again? Is the Fey King so fickle as to only grant his powers when he sees it as needed."

Selithe shrugs and sighs as she looks around abit.

(Spot:9 Listen:20)

Kendry 
Monday September 19th, 2005 11:01:37 PM

"Well," Kendry answers Podo, "let's see what, if anything, he has to say for himself, first. No, Airin - if his master doesn't want us going toward the hill, then that's just exactly where we're going to go. I'm not one for hiding, not when I see what he's done to this fellow. I want a parley, and if not a parley, then a reckoning. If Ebryon's about, then we're going to find him. If that walking thatch is about, then we'll deal with that, too."

He returns his attention to Morpth. He pulls out a length of silk rope, and begins to wind it about Patterton's (former?) friend. "Now, we're givin' you a choice. Talk, and tell us what is going on. Or, if you don't want to talk, then... well, then, we'll have to do something else."

Kendry is not quite sure what the 'something else' might be, but knocking Morpth out may be an option. He is still puzzled as to what just happened, there. Is Wardd nearby, somehow helping them out?

Blech! [ADM JPW]  d20+10=18
Monday September 19th, 2005 11:40:41 PM

Blech!

Just when Kendry hit him with the tanglebag, Morpth makes an uncanny dodge managing to break free of being goo'd to the ground. With all that has happened to him and with a net to ground his flight, coupled with all the many questions, and his newly gained stature, all Morpth and do is Vomit.

What Now

Now that all of you have a captive and gut wrenching halfling under a net, and with nothing to see but a away castle...there's not much to do.

Kendry  d8+3=10
Monday September 19th, 2005 11:51:29 PM

Yes, there is much to do.

"Come now, Morpth," Kendry says. He casts cure light wounds on the halfling (healing 10 points damage). He takes out a water bag and a wine bag. "You want something to drink, Morpth?" he asks. "Wine, or water, as you wish." Waiting until his nausea dies down, he uses prestidigitation to clean up the unclad hobbit.

"What is happening to you?"

Patterton HP 28/AC20 
Tuesday September 20th, 2005 1:48:16 AM

Patty slides off of Barnabus and yanks his helmet off, trudging toward Morpth with his jaw set firmly. As he gets near his old friend, Morpth begins vomiting and he steps back for just a moment to avoid the spray before moving in and snatching him up by the hair (OOC: not actually attacking him-just for RP), pulling him to his feet and grabbing him tightly by the shoulders. He holds Morpth at arm's length and glares at him, looking as though he might strike the Barbarian.

"You stupid sod!! I ought to wring your neck right here and now!" He gives him a bit of a shake. "Killin' a helpless man?! Throwing your lot in with Ebyron?! Why?!"

Airin and Fioni 
Tuesday September 20th, 2005 8:41:23 AM

Bweurk ... another one vomitting. Earlier auntie Marigold was vomiting as well when the Fey King made his first appearance. Guess he may not be gone yet ...

"OK what are we going to do now ? Who is able to make Morpth feel slightly better so he can talk to us. He might be able to reveal the location of his former master ... no ?"

Podo 
Tuesday September 20th, 2005 7:42:20 PM

Podo, saying out loud, "I think we should ascertain what we can and then move on to the Castle over there. If this halfling can't help us or is too sick to be of much use, why then do we waste time here? If we are forced to meet and deal with this Fae King, then lets bring it on! Besides, maybe there are acron trees in the Castle's courtyards?"

Kendry 
Tuesday September 20th, 2005 9:26:34 PM

"I'm not leaving Morpth here, sick." Kendry kneels besides the halfling. "What can we do for you, friend?"

Dwight 
Tuesday September 20th, 2005 9:44:23 PM

"Bring him with us, so we can get moving. Sitting out here in the open isn't settling well with me. Let him ride if necessary, I'll be ready to finish him the moment he begins to morph again." Tapping his quiver of arrows.

Dwight sets off towards the castle. He is furthest from the castle (having been watching the rear), but begins in that direction.

Hiccup! [DM JonPaul] 
Wednesday September 21st, 2005 1:47:45 AM

Hic!

Morpth is still quesy despite your galant efforts to clam him. He says, "I can ride, as long as you do not go fast." "I feel as if I am not sure what you mean when you say "My Master". Ebryon is on his own, and in what form, no one knows, especially, not I."

Night Falls

As you decide what your next act of your plan is, dusk falls slowly into night. You are about 3 miles from the main enterence to the Castle gates roughly.

Mungo is no where in sight. The Moon begins to rise paying little attention to the Sun.

Kendry 
Wednesday September 21st, 2005 3:27:25 AM

"Wait just a moment, Morpth. Would you care to explain some things?" Kendry asks.

He pauses between each question, to allow Morpth to reply. These are some of the questions he puts to the orc-raised hobbit.

"For starters - what have you been doing since you first met up with Ebryon?

"Why don't you understand what we mean when we refer to your 'Master.' You yourself were talking about him not three minutes ago, telling us, and I quote, 'YOU may not come any closer. My Master doesn't want you any closer.'

"You wore armor that made you look like a demon. Your skin was grey. What happened to the armor, and your battleaxe?

"Why does your skin look healthy now, and not pallid?

"Where did you kill the orcs? Or did someone else do so?

"Why were you flying, then not?

"What were those things that came out of the shaft of your battleaxe?

"Why are you talking normal now?

"What is going on, Morpth?"

Airin and Fioni 
Wednesday September 21st, 2005 4:59:14 AM

Airin agrees with Kendry and feels there are little more questions to ask. Instead of overwhelming Morpth with even more questions she concentrates on the surroundings.

"Night falls.", she says to no one in particular, "I'm not going anywhere near that castle till dawn and I'm definetely not goign to stay here out in the open all night. Find a way to cure Morpth, or at least help him, and then let's find a place to spend the night."

With that being said Airin walks back towards the forest and starts to look for a safe place to spend the night. There will be need for some safety measures as they have done the nights before. If possible, they will be out of sight of the Castle, but they can observe it through the trees.

Then a thought hits her :"who says Ebryon is in that castle ?!?"

She looks at Fioni and tries to ask her if she's up for a short night flight. Maybe she can check the castle, see if there are guards, beasts, plants ... things ...
In the morning she will talk to her with a spell - then Fioni might be able to tell her more.

Patterton AC 20 HP 28 
Wednesday September 21st, 2005 3:26:58 PM

Patty snorts and spits on the ground before stalking away grumbling. "Keep that lout away from me or I'll split his head open." He says simply and goes about taking care Barnabus. If the party is preparing for setting up camp, he will do so. Otherwise he will get ready to depart with the others.

Twenty-One Questions; part 1[DM JPW] 
Wednesday September 21st, 2005 7:40:34 PM

The Interrogation begins...

Morpth hums while he listens to Kendry spew off a series of questions to him. After taking them all in, Morpth replies by repeating each question prior to answering each.

Morpth repeats, "Wait just a moment, Morpth. Would you care to explain some things? Sure, what would you like to know...if I can I will."

Morpth continues,"For starters - what have you been doing since you first met up with Ebryon?
Well, I convienced him of my loyalty, that elf has it coming though Morpth manages as he spews projectile vomit into the air. Gods, thats aweful this taste! As I was trying to say, I convienced him I could be trusted and then asked for some equipment to take my vengence out on those that helped to create me. He obliged."

"When I was finished my orc tasks, He found me and brought me here asking that I delay any halflings that might approach."

Morpth repeats, "You wore armor that made you look like a demon. Your skin was grey. What happened to the armor, and your battleaxe? Heck if I know...I reached into a hollow in the shaft spilling out of of its contents. Now I am as you see me."

Morpth wonders if Kendry was not just witness to all these events. Morpth repeats, "Why does your skin look healthy now, and not pallid? Heck if I know!"

Morpth answering Kendry says, "Look, I tired, hungry, and exhausted, not to mention nude. So if you'd be so kind as to place me infront of a campfire and give me food/drink. I will try to answer the rest of your questions tonight."

(OCC: See part two...)

Kendry 
Wednesday September 21st, 2005 9:33:09 PM

Kendry listens to Morpth's responses. He carefully removes the net from him. He says, "Let's get him warm." Whether toward the hill, or away from it, or right where they are, Kendry does not mind.

He gives him an extra set of clothes - which might be just a wee bit large on Morpth, as he is six inches shorter than Kendry.

Dwight  d20+1=15 d20+6=25
Wednesday September 21st, 2005 11:33:14 PM

Dwight is abit annoyed that the group didn't hustle to the castle before evening. Battling Ebryon in a castle seems like a better idea than in a forest.

Not trusting Morpth, having only seen his evil side, Dwight keeps his distance and lets others ask the questions.

Helping to set up camp, Dwight watches (spot 15) and listens (25) for any other noises (plants in particular.)

Selithe 
Wednesday September 21st, 2005 11:40:50 PM

Selithe sighs at all the questions and how Morpth seems to be repeating everything before answering. As night begins to fall more she also pitches in helping prepare the camp and also ponders a few things before setting up her sleeping bag and glances to Patty winking to him before moving over and touching his arm, "Calm down, you look much cuter with a smile then a frown."

Twenty-One Questions; part 2 [DM JPW] 
Thursday September 22nd, 2005 12:38:53 AM

The Interrogation continues...

Morpth continues to listen to the questions, and repeating them aloud one at a time before answering them each in kind.

"You wore armor that made you look like a demon. Your skin was grey. What happened to the armor, and your battleaxe?

While chatting with the battelaxe, I noticed a small hollow in the axe, as I reached into it with one hand, several items, cards I believe, slipped out and onto the ground. As soon as they came out *POOF*, I was naked on the ground sans weapon or armor!"

Morpth continues with the next question slowly repeating it just like the others...

"Why does your skin look healthy now, and not pallid?

Heck if I know!!! What color is it now?" wonders Morpth.

Morpth once again slowly repeats Kendry's question and then answers it.

"Where did you kill the orcs? Or did someone else do so? Yes, I killed many many Orcs. Some I had lived with some new to me. Deep in the forest. The axe and I travel through the air to locate them. The armor I wore has special claws in them, that if a successful attack made with them, the target took major damage to its Attributes. So if I clawed them a few good times, they'd be too weak to fight back...so they died the way they lived. I guess that old Preist was right...Evil begets Evil." is all Morpth says on that subject.

Morpth now lips the words silently as if to comment them to memory...
"Why were you flying, then not? Ask the Axe. When you're the navigator, you don't ask many questions..." says Morpth to Kendry while looking around.

As for the last two questions, Morpth replies,
"I don't know what those things where that fell out of the hollow in the axe shaft...I was too busy holding onto the shaft and concentrating. As for why I am speaking to you now in a different tone of voice, Ask Alemi." is all Morpth says on this subject.

Kendry  d20+4=7
Thursday September 22nd, 2005 4:18:23 AM

"Thank you, Morpth. Ask Alemi? I think you have given good enough answers. If the clothing and fire have warmed you up enough - we have an appointment with a friend of ours up at Lawni's Lens."

Kendry takes out his everburning torch. "Ready to climb the hill tonight, friends? Come along with us, if you'd like, Morpth. The night is the time to see the stars, and Mungo knows what to look for. Perhaps you'll have some idea what to look out for."

Knowing that some may grumble, he answers, "I had to know what happened to Morpth first. He was our companion, briefly, and Patty's friend before that. But I think we need to get up this hill, and see what Mungo has to show us tonight.

"Morpth - I never called you friend, before. Perhaps that will change."

Kendry urges the ponies forward - but they are tired from the day's journey, and reluctant to bend to the halfling's will [handle animals: 7].

"Say, uh, Airin, do you think you can get the ponies to move? I'm having trouble here."

Airin and Fioni  d20+7=14 d20+12=21 d20+18=35 d20+9=12 d20+6=7 d20+16=25
Thursday September 22nd, 2005 8:47:52 AM

"Going up that hill at nighttime is asking for trouble" Airin thinks to herself, but she will not be so stubborn again. She still remembers the argument she had with Podo earlier ...

Kendry take these scrolls. I can not read them, but these ought to summon some Unseen Servants. They might help us ... to open doors, pick up things, anything ... (OOC : airin gives Kendry 2 scrolls of Unseen servant)

Airin goes over to the Ponies and helps Kendry getting them on their way. Blossom will be tied to another pony as she expects to go on foot, and will once again flank the group some 20 ft to the right. Without carrying a torch for herself she will be carefull to walk forward and hide herself in the darkness.

Fioni has very keen eyes and ears and flies high above the group. The moonlit night provides plenty of illumination for the Hawk to see crystal clear.

Rolls :
Handle Animals : 14 (barely)
Move silently : 21
Hide : 35
Listen : 12
Spot : 7 NAT 1 ... great !
Erwen Spot : 25

Dwight  d20+1=20 d20+4=6
Thursday September 22nd, 2005 6:01:14 PM

More relieved to be moving that the initial plan to stay, Dwight quickly breaks the camp.

Still not sure about Morpth, Dwight splits his attention between watching the rear and Morpth. (spot 20, listen 6)

Onward to the ...[DM JPW] 
Thursday September 22nd, 2005 8:12:11 PM

Onward to the ...

It is dusk, as the heavy clouds venture further to the north you realize it is not quiet as dark as early evening, but that will come in time.

Morpth begins to take on shape as an adventurer much like he was prior to the birth of the Fae king, but something is different here...he seems less like a Barbarian every passing moment. In addition, he appears more priest like in that he is wanting to be helpful and mericful to the best of his abilities.

The mounts are tired, and the unknown is bringing them to the edge of fearful.

Wolves howl in the distance... From your position in the field, you can see a light in yonder courtyard but the Castle keep is dark still.

The dark edge of night approaches and the weather is changing.

Kendry  d20+4=18
Friday September 23rd, 2005 2:26:28 AM

Now that they are moving a bit, thanks to Airin's help, Kendry helps reassure and cajole the ponies to keep moving [handle animal 18]. "Let's check out the courtyard yonder," he suggests and, should none object, heads that direction.

He notes and ponders Morpth's transformation. After moving a few hundred more yards, recalling the walking thatch, or whatever it is, out there, he thinks to nock a cold iron arrow in his bow again.

Airin and Fioni  d20+12=31 d20+18=38 d20+9=17 d20+6=20 d20+16=35
Friday September 23rd, 2005 4:52:46 AM

Walking 20ft to the right side of the group all the time, Airin feels somwhat comforted by the changing weather. OK, they will be unable to see very clear when the moon is behind the clouds, but so will those who watch us ...

"What will Morpth fight with if it comes to this ?!? What armor will he wear ? Is this a trick to lure us over there ?!?" are only a few thoughts that spring to her paranoid mind.

She goes to the rest of the group and descides it might be best for the scouts of this party to go ahead. Airin and Dwight or Podo maybe ?

"I will go in front of the group and check out the entrance first. Keep an eye out for trouble and I guess we still have to worry a little about that veggie thing ... no?"

With this said, Airin takes the front, beacons the others to linger and move slower so she can move in front of the others. Closing in on the castle, she will not walk straight towards the entrance. Instead she will move to the right side and then carefully move closer to check things out. Embracing the darkness she covers herself compeltely in her Elven Cloak and virtually dissapears from sight !

"yipekaye Ebryon ... here I come ... come out come out wherever you are ...", Airin can't help it but a wicked smile appears upon her face again ... ah how she loves this sneaking around >:-X

Rolls :
Move Silently : 31
Hide : 38 - NAT 20 !
Listen : 17
Spot : 20
Fioni Spot : 35

Podo 
Friday September 23rd, 2005 8:59:39 AM

Podo will follow Airin's advice and scoot up front to the the group.

"Say, Kendry, how much further to you think it is from here to that light source?" Podo asks of Kendry.

"Patterton, how's your friend, Morpth?" asks Podo.

Kendry  d8+1=4 d8+1=3 d8+1=8 d8+1=8 d2+1=3 d20+3=9 d20+6=11
Friday September 23rd, 2005 7:25:26 PM

"Well, Podo, I'd guess yonder courtyard is a few hundred yards away," Kendry answers his friend.

"Say, Airin, may I use the wand of cure light wounds that Olo gave you for the party? Or, perhaps you can use it yourself. Before he changed, we wounded Morpth. Let's not make him walk more with the wounds he has suffered. Was anyone else hurt?" If so, he will be happy to help heal them with the wand, too - or to have Airin do so.

If she gives it to Kendry, he uses it four times, for 4+3+8+8=23 hp healing (add that to the 10 hp curing Kendry earlier did with his spell of CLW, and Morpth has 33 hp restored, so should be fully healed, having earlier taken 28 hp damage). [And the wand now, I think, has 31 charges left, based on the post: Olo Thistlefoot (ADM Kim) - Fare well Thursday June 30th, 2005 1:43:13 AM.]

"Morpth, I have a masterwork light mace you can use, if you have need. Also, I have a bastard sword. And a battleaxe. And a handaxe. I don't have any more armor, though." Whichever Morpth may desire, one or more of the weapons he named, he offers to Patterton's old friend. "Say, earlier, you spoke about your master. What, uh, does he look like these days? Your former master, I mean. Also - have you seen something that looks like a big hump of thatch walking around here any place?"

After they talk about that, he asks Dwight, "You doing all right, buddy? You think we're going to find this veggie rotter anytime soon? How about you, Patterton, and you, Selithe? Anything we should be doing that we're not?"

And after hearing from them, Kendry turns to the large ogre mage. "Thank you for the song, Lomar. It was apt, and inspiring. I am glad, though, that, thanks be to Alemi, the last part is not something we needed to apply. It's better to regain a friend, than to... well, it's just better, the way it turned out." Then he adds, with a bit of a crooked smile, "At least, so far!"

He looks around to see whether Bobbles is in the vicinity. He knows that the goblin has eyes that are quite acute in the dark.

[Ignore d2+1. Spot: 9; Listen: 11]

Selithe 
Friday September 23rd, 2005 9:24:53 PM

(OOC:Sorry for not posting sooner fearless DM and friends.)

Selithe looks to everyone and shrugs abit before speaking to Kendry, "I believe we should be weary of Morpth yet you know. I mean we just got him back after a fight and we really don't know anything yet....I mean what if the Fey King is just allowing him to act normal and look normal for us to drop our guard." Selithe glances to Morpth and speaks gently to him also, "I'm really sorry Morpth and I hope you understand why I and some of us our weary of you yet."

Selithe shrugs and looks to Airin, Selithe has not all the thief training as Airin but would like to go with her none the less, "Hold up Airin, I can't hide well compared to you since I'm not really trained in it or watched you or others much but I do have some abilities that may help."

Dwight  d20+1=5
Friday September 23rd, 2005 10:29:23 PM

Dwight continues to be ready for the impending danger he feels is coming. (spot 5)

Upon Kendry's inquiry he replies, "Things don't feel right and arming Morpth so soon after he attempt to kill all of us feels like a bad idea. I admit I didn't know the old Morpth, but, well it's as if something is brewing and no one is seen cooking anything."

"Aside from Morpth's physical transformation, the castle hasn't sent anyone in response to Mungo's arrival. Surely he mentioned a demon attacking fellow halflings in the vicinity. Perhaps it is just my fatigue," finishes Dwight trying unsuccessfully to convince himself (and others)having Morpth around is a good thing.

Giving the options, Dwight is content for the group to be lead towards the courtyard.

The Long Night Ahead [DM JPW] 
Sunday September 25th, 2005 12:31:03 PM

Questions

With all the unspoken questions hanging in the air, Morpth asks of everyone, "Who was the old man that left prior to the battle?"

Lawni's Lens

As all of you approach, you realize that the castle and surrounding area is not as big as the map would suggest. Instead, its more on the line of what Gnomes and Halflings would have built if they were to build it. You all think that perhaps it was a Gnome Bard that drew the map Mungo has.

On the outside, the buildings, Castle, and Domes look as if they have not been used in years, tens of years even!

Surrounding the walls that are not cliff side is a bogish moat, that is to say, a long disused moat that is now more bog then swamp.

You can see a draw bridge half closed.

Bobbles (ADM Kim) 
Sunday September 25th, 2005 6:06:06 PM

"The clouds fly in, blanket over Wardd," Bobbles mentions in goblin. He keeps his distance from Morpth, always keeping Lomar between himself and the hobbit.

Lomar (by ADM Kim) 
Sunday September 25th, 2005 6:09:00 PM

"You liked my song? Good!" Lomar responds to Kendry.

He has found some more good rocks and small boulders to pick up along the way, plus a few good-sized dirt clods.

Kendry 
Sunday September 25th, 2005 6:11:16 PM

"Mungo is his name. A knowledgeable and rare individual, he is, Morpth. Knows much about many things. He is planning to take a look through Lawni's Lens," Kendry answers.

Responding to the concerns of his sister Selithe and distant cousin Dwight, Kendry says, "You may be right. You may be right in distrusting him. But I shall trust him. Could you not see the change that overcame him? Noted the change in his demeanor? I believe, for whatever reason, that he has left behind his bent ways and evil bitterness." He again offers Morpth his choice of weapons. "Morpth, I do trust you. Time will tell if I read you well. Should I be mistaken, and I see you turn on these my family and friends, though, any mercy I have shown you to date shall immediately evaporate. So," he adds with a kindly smile, "if you're planning to take us out, I suggest you should start with me."

Then, with a more serious mien, he says, "You likely have some things to sort out in your own heart and mind. It may help Selithe and Dwight, though, were they to hear with their own ears that you, yourself, willingly renounce all allegiance to Ebryon, who calls himself the King of the Fae. I will not coerce you to do so. I do ask you to consider it, nevertheless."

[So, Mr. DM JPW, have Morpth select from battleaxe, handaxe, bastard sword, and/or masterwork light mace. Or, have him not take a weapon, as you choose. By the way, the extra attire Kendry gave him is a set of entertainer's clothes, so he should look quite fashionable.]

"With our ropes and a few tools, I dare say we might get a few of us up on to the bridge, from there, perhaps, to lower it for the rest of us, and our ponies and dogs. And then, together, to the courtyard. I wonder whether Mungo is there, or someone else awaits. Or something. Elves? Thatch? Ebryon? Snacks?"

Dwight  d20=14 d20+4=6
Sunday September 25th, 2005 7:36:45 PM

Dwight not taken in by Kendry all is forgiven speech keeps a wary eye on Morpth. As Kendry gives the information about Mungo to Morpth, Dwight shows obvious disgust.

As we get closer to the 'castle' seeing that the drawbridge is half-closed, Dwight suggests that someone trys to track which entrane Mungo took. If no one else volunteers, Dwight will try. (Track 14 or Search 6)

Airin [AC21 / HP 27/28] and Fioni [AC17 / HP8]  d20+18=23 d20+12=27 d20+9=13 d20+6=12 d20+16=36
Monday September 26th, 2005 9:19:03 AM

Just before moving ahead of the group Airin gives Kendry the wand she got from Olo :"here you go Kendry, you're probably a lot better in using this than I am - I tend to forget that I have it"

With company of Podo and selithe, Airin moves ahead and scouts the castle. Are there other ways to get inside that the draw bridge ? Climbing the wall maybe ? Maybe she can put her WLA training to use here ! A small windown to a deserted room maybe ?
can she hear anything ? Smell anything ? see anything ?

Fioni flies over the castle to have a look inside. Are there guards hiding ?

Rolls :
Hide : 23
Move silently : 27
Listen : 13
spot : 12
Erwen Spot : 36 - NAT 20

Active Spells :
Mage Armor : we had 2 hours left when we encountered Morpth. Don't know how luch time passed since then.

Selithe 
Monday September 26th, 2005 9:49:18 PM

Selithe nods to Kendry but quickly goes to follow Airin also, looking over the castle carefully and thinking as she does, "Maybe a spot to toss a rope up or something. Someone could slip down into the courtyard afterwards and drop that drawbridge the rest of the way."

Selithe wrinkles her brow and grins, "Maybe Kendry has a grappling hook or even you Airin and we could try hooking the drawbridge and go that way. Would be probably just as dangerous."

Selithe just isn't sure how to go about this for sure. She has no spells at her disposal that will help much in this matter and even mutters to herself abit, "If only I had the skills like my master. I could make us all beable to fly or something."

Podo 
Monday September 26th, 2005 9:59:19 PM

Podo, with the ladies, tries to find a way to lower the drawbridge. Podo asks the ladies if they should try calling our Mungo's name to see if he is indeed inside the courtyard?

Shambling Mound


The Drawbridge [DM JPW]  d20+3=23
Monday September 26th, 2005 9:59:56 PM

Meanwhile...

While Podo, Airin, and Selithe are off scouting for a way into the Lens Morpth asks of Kendry, "Kendry...if the offer is still open, I'd like to try the light mace."

Morpth holding up his hand and placing the other hand across his heart symbolically, recites an oath for all in earshot to hear. Begining, Morpth says firmly, I, Morpth Pipewood Raincatcher, do honestly and resoundly denounce Ebyron , the Fae King, and in doing so firmly pledge my allegiance to Alemi, Supreme God of Health!

The Drawbridge

Meanwhile at the drawbridge, Airin's mage armor spell;Highlight to display spoiler: { has an hour left.} While the group is trying to determine a way into the building and past the drawbridge, Erwen makes a shrieking cry and heads towards Airin.

As Podo, Selithe, and Airin look about to determine what the bird yell is all about, the 3 of you see something akin to a garbage pile lunging towards you...

Airin [AC21 - 27/28HP - Mage Armor] and Fioni [AC17 - HP8]  d20+7=27 d20+7=18 d6+1=4 d6+1=6 d20+6=15 d20+9=26
Tuesday September 27th, 2005 11:08:29 AM

"Talk first shoot later ?!?" crosses Airin's mind and she looks to Podo and selithe to see what they're doing.

She aims and will fire if the "thing" engages. If not, she will hold her fire and talk to the thing - assuming it can talk - : "Stand still ! We've come to talk to the one named Ebryon, the great King of Fey"

"You never know this works" she mumbles between her teeth to Podo and Selithe.

Rolls :
readied shot hits AC27 - NAT20 - crit check AC18
Damage readied shot : 4HP + 6HP if crit
Spot : 15
Listen : 26

Active Spells :
Mage Armor : 1 hour left

Battle: Garbage; Rnd 1 [DM JPW] 
Tuesday September 27th, 2005 9:17:51 PM

The lumbering rotting mound attacks

Airin sees the mound lunge at her and her friends, thanks to Fioni's cries. She lets off a readied bolt into the thing, striking it for 4 points of damage.

Thing

Being bitten by a bolt takes the thing by total surprise. It advances on your position taking its entire round to do so.

Dwight  d20+6=14 d6=6 d20+1=16
Tuesday September 27th, 2005 10:11:55 PM

Apparently not seeing the 'thing' watches from a distance as Podo, Selithe and Airin suddenly stop searching and Fioni screeches.

Seeing Airin release her bow (without a rope for climbing), Dwight readies his own shortbow and sets out to take his own aim.

If within range (and seeing the 'thing' Dwight will fire an arrow. (attk: 14, dmg: 6) Otherwise, Dwight will move the entire round to get a visual on whats occurring. (spot 16)

Kendry (AC 15, HP 17) [expeditious retreat, move 50] (Cheann, dog: AC 17, hp 20) 
Wednesday September 28th, 2005 2:21:11 AM

Hearing the beginnings of commotion ahead, Kendry casts upon himself expeditious retreat, though clearly intending to use it for something other than retreat. "Advance!" he calls out to his companions, perhaps unnecessarily. He himself moves forward 50 feet, or less, if doing so will get him within thirty feet of the undifferentiated mass that seems to be rising up against his beloved. "Come, Cheann!" he says to his dog, as he nocks a cold iron arrow in his bow (quickdraw, free action - I think).

[Note to DM: Kendry had not wanted there to be too great a distance between Airin and himself, even though they were 'going on ahead.' Probably 40 to 60 feet or so, if that much.]

Airin [AC21 - 27/28HP - Mage Armor] and Fioni [AC17 - HP8]  d20+7=21 d6+1=7 d20+6=25 d20+9=28
Wednesday September 28th, 2005 11:17:19 AM

Yup attack first looks like the best option for the little halflings to deal with a pile of garbage ...

Her Quick Reload feat was probably the best thing she could ever have learned from her former mentor and immediately she fires a second bolt !

Fioni circles above not knowing what to do against this pile of rubbish ...

Rolls :
bolt hits AC21
Damage : 7HP
Spot : 25
Listen : 28

Active Spells
Mage Armor : 59' 54"

Dwight  d20+6=9 d6=4
Wednesday September 28th, 2005 8:37:50 PM

Once close enough, Dwight will release an arrow into the heap (or perhaps his second if he made it last round.)while trying to make sure his entire group is accounted for.

att: 9
dmg: 4

Kim to Crescent Valley friends - Hey! We're in COMBAT! 
Wednesday September 28th, 2005 11:00:43 PM

Since we're in combat - let's have some good posting, eh? I don't stand faultless - didn't get to posting until the wee hours of Wednesday morning. But Podo and Selithe have not posted since Monday, and Patterton since Wednesday last week.

To arms! To arms! We need us all!

Selithe  d20+1=4 d20+1=5
Wednesday September 28th, 2005 11:08:53 PM

(OOC:I could of sworn on a stack of bibles that I posted for Tuesday. Sorry everyone for letting ya's down.)

Selithe keeping her staff in hand moves foreward to help combat the new threat and takes a swing with both ends. She growls lowly to herself as she notices both swings terribly pathetic.

(Can hit AC::4/5 Damage:miss/miss)

Lomar the ogre/ogre mage (ADM Kim)  d20+13=33 d20+13=24 d20+8=23 2d8(5+8)+8=21 2d8(1+3)+8=12
Thursday September 29th, 2005 2:07:27 AM

Lomar, the half ogre/ogre mage sees the rising muck come to loom near Airin. He reaches into his pouch of rocks as his long strides carry him forward. Pulling one out, he cocks his arm, and throws, hard [d20+13=33, natural 20, threat, critical if AC 24 or less. Damage: 21, or 33 if critical]. (Ignore d20+8=23 - not valid.]

Bobbles the goblin (ADM Kim)  d20+3=7 d20+3=21
Thursday September 29th, 2005 2:21:51 AM

"Frumpledown!" exclaims Bobbles in halfling, repeating one of the favorite exclamations of dismay of the good woman in Hovel who has allowed Bobbles and Lomar to stay in her barn. He gives wide berth to the rising fray. Using his darkvision, he tries to work his way farther along, to see if there is a way to the castle along the bog. Bobbles walks with care, probing each step before trusting his weight to it once he reaches the place where the moat used to be - and ready to fall flat backwards if his footing gives way, so as to be able to crawl out. [Listen: 7, Spot: 21]

Podo (AC 18/ HP 27)  d20+8=11 d4=3
Thursday September 29th, 2005 11:57:11 AM

Podo, seeing the garbage heap attack, will piviot 5 feet and make an unarmed attack. (Hit AC:11 Dmg: 3)

Airin 
Thursday September 29th, 2005 2:03:16 PM

Airin watches her bolt veering to the pile of garbage as if she looks through slow motion ! She sees the bolt rotating around his axis, seeing little whisps or wind formed by the perfect airodynamics of the bolt. Slowly she sees the monster grow bigger in front of the tiny sharp point of the bolt and then ... it hits ?

Dwight  d20+6=20 d6=6
Thursday September 29th, 2005 9:18:59 PM

Dwight reloads his bow, hoping for a better shot this round. Pulling the bow, waiting for just the right clearance releases the arrow soaring into the heap of trash (a waste of a good arrow...) Att: 20, dmg: 6.

Kendry (AC 15, hp 18) [Expeditious Retreat, 2 min 54 seconds left. Inspire Courage +1 att/+1 dam morale bonus for allies who hear]  d20+6=10 d20+9=14
Friday September 30th, 2005 12:34:57 AM

Kendry aims high with his next arrow, trying to hit the upper part of the mass - but his arrow arcs too high. [Unless AC 10 hits :( ]

Wanting to encourage his friends, Kendry begins a song [inspire courage, perform: singing: d20+9=14].
No mass of earth, no mess of twigs
Will sway or cause us to renege
Our pledge for justice to uphold
'Gainst him who woe grew in our Wold
...he begins.

[OOC: Inspire courage grants +1 morale bonus to attacks and damage, and +1 morale bonus versus fear and charm effects. It benefits all allies who can hear him sing. So - add it to your attacks & damage!]

Cheann, Kendry's Caran Hills dog (AC 17, HP 20) (by Kim) 
Friday September 30th, 2005 12:49:25 AM

"Rauf! Rauf-rauf!" Cheann barks toward the messy mass, himself staying near the singing hobbit.

Battle: Garbage; Rnd 2 [DM JPW]  d20+6=13 d6+5=7 d20+6=12 d6+5=8
Friday September 30th, 2005 1:49:36 AM

Battle Rages

As the heap of rotting vegetation (AC:20) closes ranks to Selithe and Podo, a massive amount of blows pummel into it. Airin gets a good bolt into it causing 7 HP of damage. Lomar using a rock and his unusual skill manages to knock the heap with a mighty critical blow of 33 Hps! Dwight's first shot goes wide, but the second shot gets it for 6 points of damage. Although it appears to have taken a killing round of damage it continues its attack on Selithe.

Iron Will

The heap raises up to attack Selithe bearing down an arm-like appendage into Selithe's body with a mighty swing missing completely. Swinging its other arm, it swings at Podo with an extended 10 ft reach doing an attack damage with its other appendage also completely missing.

Rage swells up in the heap as it extends itself upward/erect to a height of 6 ft. tall with an 8 ft. girth!!

Lomar the Ogre (ADM Kim)  d20+13=21 2d8(6+7)+8=21
Friday September 30th, 2005 2:09:43 AM

Lomar roars, seeing the heap attacking his little friends. He pegs another fair-sized stone at the beast. "Do not hurt my Selithe friend!

[Hit AC 21 for 21 hp damage.]

Kendry  d20+6=24
Friday September 30th, 2005 2:50:40 AM

"Not my sister! Not my friend! Not my sweetheart!" Kendry yells, breaking his song, he moves forward, and, pulling another tanglefoot bag from his bag, throws it from a 15 foot distance at the creature that rivals Lomar in mass, if not in height.

[Ranged touch attack, hits AC 23, tanglefoot bag. Should have rolled d20+6+1(Inspire courage)-2(range increment), or, in short, a d20+5, rather than d20+6.]

[The effects of inspire courage will last four more rounds, so keep those bonuses to attack and damage in your combat calculations.]

Bobbles the Goblin (ADM Kim)  d20+3=9 d20+3=13
Friday September 30th, 2005 2:54:05 AM

Bobbles starts checking out the boggy area to the far side of the drawbridge - maybe thirty, forty feet from the far side of the drawbridge.

[Listen: 9. Spot: 13]

Battle Ends... [DM JPW] 
Friday September 30th, 2005 9:24:09 AM

Battle Ends

With a second mighty blow coming from the great Lomar, the beast falls over with a thud, and moves to more!

Kendry's shock that the beast might take out his beloved Airin, the bard uses his now imfamous tanglebag to even up the sides. By this time however, the battle is over, and the heap does not resist.

Tanglefoot'd Heap

As the Crescent Valley adventures realize the battle is over, they cautiously approach the tanglefoot Heap.

The large mass of rotten Vegetation doesn't really appear to anything more than a large plant monster. At this distance, Kendry twiddles his fingers and thinking out loud, thinks the critter must weight more than 3,000 pounds! Not counting the Tanglefoot bag, of course!

Runic Acorns

While everyone stands transfixed and staring at the Heap, Kendry, Airin, Selithe, Patterton, Podo, and Dwight all come to realize they are each holding an acorn with 3 runes on its smooth shell, each equidistant from the other (Each rune is evenly spaced around the smooth shell of the acorn).

Each rune is in High Woldian, but Kendry is able to translate each as being - LIVE, SLEEP, DIE.

As Kendry looks closer, he gets the feeling that only one rune can be touched...

Airin and Fioni 
Friday September 30th, 2005 3:09:35 PM

Airin closely observes the runes, and suddenly the dream they all had before starts to make sense. They are to judge Ebryon's future ...

Die - killing a creature of nature was never Airin's most favoured activity. Only when attacked she will do so. As Ebryon, or his minion now seems to be destroyed is there really need to kill him ?

Sleep - guess this is where Ebryon was awoken from at the beginning of this chaos ... no use in going back there ...

Live ... can we keep a creature like this alive ? He's a master of nature, and Airin's love for nature goes without saying ... Yet he almost killed Morpth, but on the other hand he gave Morpth back to us alive and well ... maybe we ought to give him that very same second chance !

Airin looks to her friends and says : "Morpth was giving back his life - he got a second chance from Ebryon to make up for his foolish act earlier at the druid circle. Maybe we ought to grant him that same chance ... "

With that she touches the rune that says LIVE

Kendry  d8+1=4 d8+1=8 d8+1=8
Friday September 30th, 2005 3:35:22 PM

Kendry translates the High Woldian runes to his friends. "I think that Queen Maab's magic has joined us here," he says. But before making any decisions, he checks to see how Airin, Podo and especially Selithe are doing. On finding Podo and his sister wounded, Kendry takes the wand of cure light wounds. He first applies two charges to his sister (4+8 - fully healed), whom he then hugs to himself for a moment. "You had me worried, Sissy," he tells Selithe. He pulls back for a moment to look at her, then gives her a kiss on her forehead.

He next applies the wand to Podo (8 - fully healed). "That was brave of you, going hand to hand against this pile of smelly dirt."

Then we comes back to Airin. He holds open his arms, and embraces her in a hug. "I saw that thing rising up against you. And you, not faltering, just reloading your crossbow, and sticking it again." His hand rubs circles on her back, trying to calm the tension that comes with battle.

Finally, he turns, and looks down at the heap of messy rubble, trying to get a better understanding of just what it was that attacked them. With his bastard sword he starts scraping mud and sticks and whatever other garbage might be on the creature below them, trying to see if there is some sort of flesh and bones underneath it all. "What is this thing?" he wonders. "Come over and take a look at this, Patty. You too, Dwight. What do you think, guys? How 'bout you, Lomar? Say, you throw a nice rock, big guy! Remind me not to play catch with you!"

"I really wanted to talk with Ebryon," Kendry says. "Maybe we can find him somewhere around here." He glances over at Morpth. "You have any ideas?"

He pauses a moment, then calls out, "MUNGO! MU-U-U-UNGO-O-O! Are you here?"

Dwight 
Friday September 30th, 2005 5:56:27 PM

Glad the everyone is okay, listens as his acorn is translated. "Live, sleep, die. Queen Maab couldn't just have told us to choose one? Or how to activate it, assuming it does something. " As Dwight continues thinking about this is partakes in the examination of the fallen trash.

After a moment of examination, Dwight asks intently, "Morph, why didn't you help bring this thing down?"

At Lawni's Lens


Light in yonder Court yard [DM JPW] 
Saturday October 1st, 2005 1:27:43 AM

Light in der' Courtyard

Morpth answers Dwight by throwing up again, and right onto Dwight's shoes. With spittle still dripping off his bottom lip, he explains, "The mere thought of violence makes me hurl!" With that another violent round of projectile vomit spews across the field.

As Kendry cries out to Mungo Hardbottle, a subtle yet distinct sound of "KENDRY! KE-N-N-NDRY-Y-Y! In here!" echos back out of yonder courtyard, across the bog, and across the slightly tilted drawbridge.

The Trash Heap has Spoken!

With a tanglefoot bag and death by rocks, the trash heap has said its last goodbyes as it lays in a pile, gooed to the ground, left to decay.

What Kendry can make out from his searching is that this creature looks like a mass of leaves and vines with a generally human-like form. It has a barrel shaped body with ropy arms and stumpy legs. It doesn't seem to have a head.

Podo wonders aloud, "You think Mungo might know what this thing is?"

The Courtyard

As Mungo manages to lower the drawbridge via the winch mechanism on one of the walls just past the archway on the courtside of the complex.

Mungo yells out to his earlier companions, "Please join us here in the courtyard. The campfire is bright and Aya Nightshade and I are having an enjoyable conversation. Please... Come... Join us!"

Kendry 
Monday October 3rd, 2005 3:42:33 AM

Come on out first, then we'll come on in
"Sure, we'll join you inside. But first, Mungo, could you take a look at this plant monster that just attacked us? I think it's dead, now," Kendry answers the invitation. If Mungo obliges, he holds up his everlasting torch, and lets Mungo HardBottle take a look. "Do you know what this is?"

Introductions
That done, he says the idea of sitting at a campfire sounds good, and he enters with family and friends to join Mungo and Aya Nightshade.

"I know an Aya," he tells Mungo as they enter. "But his family is Shadeton Oakendale, not Nightshade. I used to live with his uncle, aunt and two of my cousins - Shale is a ranger who traveled with us for several days."

As he goes to meet Aya, he says, "Hi! I'm Kendry Leafwin Pipew... hey, it is you, Aya! What's with the 'Nightshade'? And what brings you to Lawni's Lens, anyhow? You know Selithe, my sister, of course. This here is Airin Moondancer Turnbell. Airin, this is Aya. Of course, you know Shale - he's Aya's first cousin. Well, I'm Shale's first cousin, too. but through the distaff side of the family," he overexplains to Airin. Looking again at Aya, he continues the introductions. "You ought to know Patty, right? You saw him and Shale and me win the four-in-six legged race a few years back at that festival. Patterton Cloverturn Burrows. He had a run-in with goblins last month. A stout right arm, they found he has. Podo, here, Podo Danderfluff Pipewood, is a monk, and a good buddy. Dwight - Dwight Twiggebundler - I think has many hidden resources. And, dressed in these handsome clothes is Morpth. He has, shall we say, a remarkable story. Say, Morpth - I never did learn your family names. We haven't had a lot of time to talk, I'd say.

"Now - don't worry - that big fellow holding back by the drawbridge is Lomar. He's an ogre, of course and - AND - a bard! He plays the drum, and comes up with some pretty catchy chants and songs. He is our friend. Bobbles! Bobbles, where are you?" he calls out. "Bobbles is a goblin. He's a good guy. His common isn't too strong yet, but he's working on it. He gets common and hobbit words and syntax sort of mixed together. He really helped us out back when a bunch of other goblins were causing us problems."

Kendry gives Aya a chance to say what he wishes.

One of the Matters at Hand
"Let us tell you of a choice that lies before us," Kendry speaks to his friends, but wanting Mungo and Aya, as well as Morpth, to have a chance to understand the nature of the decision as well.

He tells of the dream that they all shared early this morning. A dream of Ebryon, and his wife, Maab, Queen of the Fay, and how, in order to escape her power, he divided himself into many forms and bodies, and thus scattered himself over the face of the Wold. "I don't understand how he did it, but Queen Maab countered his magic with some of her own." He holds out his acorn. "Three High Woldian runes are engraved upon this little nut. They translate as 'Live, Sleep, Die.' Ours is now to join with others throughout the Wold in helping to determine the fate of Ebryon, King of the Fae, who re-entered the Wold after eons of slumber, taking the form of a satyr. He gave a command to one of us in this group. A terrible command. Soon afterwards, Ebryon wrought death upon scores of druids and elves, and there was a great battle between druids and the fae - and us, against Ebryon himself.

"And since his coming, the Wold has suffered upheaval, and disruption. Plateau City was flooded. Hundreds, if not thousands, have died. Ebryon has blood on his hands.

"Now, not all he has done has caused ruin. Crops have become enormously fruitful. Some of the fae have gained in power and in heart.

"Now, Ebryon is a power, perhaps a peer to many of the gods of the Wold. Our decision can have profound effects on our beloved world.

"Should he return to sleep, things likely would soon settle down to the way we are accustomed. If we rule he should die, then perhaps nature itself would become less wild, more domesticated. If we say to let him live, then, I daresay, we might expect more of the same as in recent weeks. Likely Parnoth will be defeated, perhaps killed, and thus a measure of freedom come to portions of the Culverwood Forest.

"If we say, 'live!' - then the forests may gain in power, and druids and others who rely on nature and her power themselves grow in power. Cities and civilization may find themselves under prolonged seige.

"Is justice due Ebryon? My inclination is to weigh justice and mercy, and choose sleep. But doing so may lead, centuries to come, to an even worse awakening.

"What do you all think? I believe each of us has his own choice to make in this matter. Airin, I saw you press your acorn. What choice was yours? What do you recommend?

"And you, Patty. You saw first hand Ebryon's first acts of bloodshed. What are your thoughts?

"How about the rest of you? Speak, and let us share wise counsel. Or," he adds with a smile, "at least the counsel of good friends."

Airin and Fioni 
Monday October 3rd, 2005 7:14:06 AM

Prior to meeting with Mungo
The moment Kendry runs up to her and hugs her Airin's legs go numb. Deep down she was scared ... scared to get killed, scared to see her friends get killed. Suddenly she feels all the stress fall from her shoulders. She returns the loving hug from Kendry and whispers in his ears: "We made it love, we made it..."

Then she hears Mungo once more!
"How in the Wold did he get past that veggie thing?!?" Airin exclaims. Somehow she never trusted him in the first place, and seeing him turn up here again, unharmed, not threatened by this monster and enjoying an entertainimg chat with Aya around a FIRE?!?! WITHOUT DRAWING ATTENTION!!!???!!!

This is all too weird.

Around the fire with Mungo
Listening to Kendry's introduction Airin's mind is troubled with dark thoughts. She can't help but feel uncomfortable with Mungo. He turns up at the most unexpected places, without getting threatened by any monsters. This heap of garbage attacked us all before we even got in to the castle! Too awkward.

But then Airin remembers the argument they had earlier about an odd looking patch of grass. Maybe she should get over her paranoia some day and decides not to mention any further doubt.

When Kendry asks her about her choice for Ebryon's future she explains:

"I chose 'live.' I know after all that he did to us this may seem stupid, but don't forget he gave Morpth back in full health. He did make crops flourish as you said Kendry and believe there IS good in him. If our actions can make him repent what he did I believe it to be good for the Valley, for the the entire Wold. I have grown to admire the powers of nature. Remember it was Mayzie who taught me the first steps." (ooc Mayzie was this party's first druid, but she left us). "Ebryon contains all this power! Removing him will indeed diminish all life and reduce the power of nature.

"In the end, no one got killed. He gave Morpth a second chance of life and I believe we ought to give him that same chance."

Then she looks up again and seeks acknowledgement in Kendry's eyes.

Podo 
Monday October 3rd, 2005 9:32:54 AM

Battle Ends

Although Podo wasn't in the battle long, the battle is already over as quickly as it began. Podo walks over the the trash heap goo'd to the ground as is the common attack for this group. Podo thinks to himself...he hit'em and goo'em gang!

Podo as been doing alot of thinking lately.I wonder what my role here is in this life. Domi as showed me great courage and strength, but still I have a longing...like I'm not all I can be...

Lawni's Lens

Podo wanders into the keep and sits by the campfire and looses himself in thought.

Aya 
Monday October 3rd, 2005 12:59:13 PM

Aya smiles at Kendry and the rest of the party, happy to see old freinds agein and to make new ones.

Then Aya speaks in rsponse Kendry's questions "I changed my name when I became a priest of Gargul. It is a part of the death and rebirth rite all priest of Gargul must go through. I have come here because I always wanted to, but never had the chance. I resently left my home to be an adveturer and desided that this old castle would be a fun place to start. I didn't expect anyone to be here. Seeing you all is a plesent supprise."

"As for Ebryon, I wonder why there is more then one acorn. Do you each get a vote and which ever one has the most votes is what happens or because he split himself, does each acorn deside the fate of a different part of him? In ether case it is a hard destion and must be made with care. For the time being I, my self, would have him sleep not knowing enough to pass jugment apon him, but that is not my choice to make. If you wish, I will join you in your quest and help you the best I can, I can think of no greater adveture then to help old freinds deside the fate of the fey king."

Lawni's Lens..Anew! [DM JPW] 
Monday October 3rd, 2005 9:35:43 PM

Mungo & the Heap

Mungo is called forth to identify the heap on the ground, goo'd to the ground. Mungo asks, "Whose bolts are these sticking in the creature? Why did you need to kill it? It didn't bother me when I got here! I mean it did come out of the moat, but then again I gave it no reason to think I meant it any harm either; remember the grass you folks wanted to kill? I just walked around that too! As for this thing, I thought it was the gatekeeper!"

"Actually, now that I think about it, I think they call this one a Shambling Mound..."

[The Castle Courtyard

Mungo asks if everyone would join him and Aya Nightshade in the courtyard. "The fire is nice and stoked, warm to be had by all!"

Those that enter the courtyard pass over a drawbridge that for all its time in the elements does not seem to have weathered much. YOu also pass under a portaculis with the ironwork gate lifted up into its open position. Those that look at the gateHighlight to display spoiler: {see a gate that like the bridge has not weathered much and (check; DC vs. 5)Highlight to display spoiler: {}looks like it could hold back the denizens of Koshe-Marr!}[/spoiler]

Once inside the courtyard, with the fire burning brightly, you can make out about 50% of the area Mungo calls the courtyard. Looks like a parade ground or the beginings of a nicely sized city. High walls, parapets in the corners, an area on the wall tops to guard, a strong looking keep/main castle, and then there's that funny shaped dome building.

Mr. Hardbottle's invitation

After the gang brings into the courtyard, all the gear, and the mounts; there is even water troughs and posts to sure up the mounts; the halflings gather around the fire to warm themselves for the evening and make plans.

After everyone has had a bite to eat and drink; Mungo had prepare some food; and all the introductions are made between the newcomer with Mungo and the rest of Kendry's party, Mungo offers an invitation to the group.

"I've been thinking. You all have weathered the landscape and the interesting things of nature and arrived here in one piece. Soon my taks here will be done and I will be returning to Angel Springs. If you will accept my invitation, in one forenights time, I can offer you a party in my home and a chance to find some rest & relaxation. Consider it a "Job well done" party. If all of you except, please meet me in the Merchant's sector of Angel Springs; My shop's called Ye Olde Antiques & Curiosities. Can't miss it!

Dwight 
Monday October 3rd, 2005 10:07:47 PM

Prior to Mungo:
Disgusted by Morpth's vomit on his shoes, forces himself not to smack Morpth with the back side of his hand. "....intentionally getting that close....new shoes.... the stench already," is heard as Dwight mumbles ending his conversation with Morpth.

Inside with Mungo:

Dwight listens to the introductions and nods when he is mentioned. "Aya, you look somewhat familiar. Have we met before? Can't image that we have as I've not been many places, but you do look familiar."

As the conversation changes to Ebryon, "According to the path, Live, Sleep and Die. Ebyron lived, and has slept for many years. He has already done two of the three. Given his second chance, which we personally witnessed," he points out to Aya, "many people did die. Perhaps not Morpth here, but others, a great many others. Personally I haven't decided, but I'm leaning towards Sleep or Death. I certainly would love to know more of the details about him now and before." Dwight turns to Mungo hoping he will give them.

Selithe 
Monday October 3rd, 2005 10:20:39 PM

(OOC: I'm really sorry everyone for missing posts last week. We been moving things out of my Grandma's house because she will be going to a nursing home soon. It has been quite rough with us not really wanting to put her in and home but she needs to be in one for her safty and her complaining about how she is perfectly able to stay out of it even if she can't remember diddly.)

Selithe glances around, amazed at how fast the combat ended and whispers to Airin as they are at the camp now, "Uummm, that was fast, did I even help really? I mean it seems like I'm little help in most combats."

Selithe pouts as she thinks over how this has been going lately with combats and sighs, deciding the next one she is diving in for sure to help out.

Selithe notices the new person and smiles, waving to Aya, "Hi there."

Patterton (by Kim) 
Tuesday October 4th, 2005 12:33:55 AM

Patterton takes care of the ponies, using his own war pony, Barnabus, to get to Kendry's. He had moments before been about to attack the mound. Now it was still, and his friends going across the bridge. He takes their reins in hand, and leads them into the courtyard.

"Hey, Aya. Yeah, I kind of remember you from the festival. I didn't get into town much, though."

As the discuss moves to the Fae King's fate, the fighter opines, "I'm not so sure we should give Ebryon a pass. I think he stinks!" Patterton says. "Why not let 'im die? That way, he's not gonna come back and ruin life for a bunch of folks down the road."

Kendry [Revised post, reflecting changes to "Lawni's Lens..Anew! [DM JPW]" post above] 
Tuesday October 4th, 2005 12:53:14 AM

Kendry considers Mungo's rebuke for attacking the plant beast? "This - shambling mound, is it? - launched attacks against us, back in Hovel. Mungo, with due respect, but based upon the vision some of us shared this morning, the vegetative chaos that surrounded this, this shambler, and the sudden appearance in our hands of Maab's acorns immediately following its defeat - I believe that what greeted you by the drawbridge was a portion of the essence of Ebryon himself. That it was Ebryon whom we followed would explain the animation of plants in his presence back in town, plants that attacked us." He pulls up his shirt to reveal the scar on his abdomen. "One of his beast-plants stabbed me right here in the chest."

He pauses. "Yet, you may have a point, mister Mungo. Though it rose up and approached it, we did initiate the attack upon it. Perhaps, just perhaps, we might have been able to communicate with it - with him, if indeed, this is part of the essence of the King of the Fae." He scratches his head. Though he does not disagree with his group's decision to attack when sensing a threat... Mungo's words make him think. He decides to say no more at this time on the subject. Shall we mourn this dead shambler? Kendry's face is sad. He takes a few minutes, intending respect, to remove the arrows and bolts from the slain creature, which, once back inside the courtyard, he places on the fire.

After a bit, when Patty comes in, he hits his forehead with the palm of his hand, Kendry says, "The ponies! Thanks, Patty!"

He listens to the thoughts of his friends.

"Airin, if I saw clear evidence that Ebryon has tempered his ways," Kendry begins to answer, "then I might be more inclined to your point of view on the matter. If nature gains in power, then druids, perhaps, will share in that gain. Perhaps those who follow the paths arcane or divine, apart from what we call 'nature,' may suffer, their powers diminished. Not saying that is so, I'm merely speculating.

"Also, in addition to the question of mercy, there is the question of justice. Now, Dwight, I sense you did not, do not, approve of my having given Morpth here the benefit of the doubt.

"Yet, when I saw him go from aggressive and hostile, with his skin an odd color, and encased in wicked armor, to landing on his bum on the grass, clad only in - well, just barely enough to keep his modesty, and saw his mindset go from hostile to perplexed, from speaking of Ebryon to speaking of Alemi, then I thought to myself, 'There is something happening here - and I think that Morpth has changed.'"

Kendry walks over to one of the ponies, takes off the saddle bags as he continues to talk. "Well, from the dream we had this morning, I don't think that Ebryon has had any change of heart. He has split his essence, and scattered it abroad, to be sure - but that was to thwart the will of his wife. Queen Maab is wise, I believe. She knows that her husband must be dealt with. I'm with you, Dwight. I would like to know more. But," and here he takes out of a pouch on his belt the acorn he placed there a few minutes before, "I think we have been given the power to cast our votes, with whatever we now know." Mungo's words again return to him, and he wonders whether the opportunity to know more lies dead by the drawbridge. But he shakes off that 'what if?'

He begins to remove the pack saddle, and asks, "Mungo - what counsel might you give in this matter?" As he awaits the merchant's response, he takes down the saddle, then from it takes out food, cooking pot, and a nice blanket. The latter he lays on the courtyard floor, and on it the food and such. He removes the other pony's bags and saddle. He feeds the dogs, Cheann and Gra, and gives the ponies some grain. They've had plenty of grass today.

Airin and Fioni  d20+6=18 d20+9=16
Tuesday October 4th, 2005 5:46:24 AM

Airin welcomes Aya into the group and is pleased to see a cleric joined the party.

It's getting late now, and she's not sure if they will be spending the night here in this castle.

"What else is to be found in this castle?", she asks Mungo, "Are we sure this pile of junk was the only thing we could find in here? If we plan on spending the night here, I would like to take a quick tour checking things out.

Mungo, who owns this place? Is this deserted? Oh I remember the Gold Dargon's castle back in Plateau City... maybe we can have our own castle one day!"

Airin looks around to see the state of the castle. Ruin, well preserved, completely deserted filled with cobwebs? Are there any items to be found in the castle? and more important, why was Mungo heading over here?!? Only to meet Aya?!? Strange...

Rolls:
spot: 18
listen: 16

Podo 
Tuesday October 4th, 2005 9:12:08 AM

Waking up of out his waking dream, Podo is quick to accept Mungo's offer. "Really? a party for Us? Ok, I'll go!"

Turning to Kendry, Podo asks, "You going Kendry? It be a chance to relax and maybe have that multi-legged race you keep talking about! If that doesn't sound good, maybe he'd let you look at his library?"

Podo, excited by the prospects of visiting the big city in the valley, wanders further into the courtyard back into the shadows.

Kendry 
Tuesday October 4th, 2005 5:22:44 PM

Kendry smiles. "Yes, Podo, a party at Mungo's in Angel City sounds great!"

"I'd like to know what is in that domed building," Kendry remarks. "Where is the 'lens' that people look through?" he asks Mungo.

He has not forgotten the acorn, or the need to render a decision. He is torn. Airin's choice might bring great growth, and abundance in nature. But, would the growth be so great, that nature would become an enemy, as it seems, in some ways, to have become of late? Patty's take on it - perhaps justice would best be served by calling for death. His best friends, with divergent views. Would sleep - and a return to the status quo, be the best? Or merely a decision deferred? An echo of Maab's earlier choice, yet in the fullness of time resulting in the chaos, death, suffering, yet also verdant life, huge crops... and walking corn of the past weeks.

"I do not know if my choice is the best. I am loath to put to death a great power. I am loath to reward this stinker with full rein. So - and I know that you, Airin, may be angry with me for not favoring wakeful life for Ebryon. And you, Patty, may think me indecisive for failure to exercise stronger judgment in this matter.

"I will listen to any of you to pursuade me otherwise. My strong inclination, though, is to choose the rune for sleep."

Aya 
Tuesday October 4th, 2005 5:45:01 PM

Aya sits at the fire eating the food that he was given and talking with the others.

"Who are you Mungo? Why did you invite everyone here? Mmm, this food is good by the way. And what do you have to do with what is going on with the Fey King and all."

"By the way the ones with the acorns must consider that chosing death could also lead to the death of forests and plants across Wold. It could end up killing just as many people through famin and such as it could leting him live. Also if it weakens the druid the places they protect will be open to attack. The way I see it sleep is the safist, live and die could lead to the deaths of many, mabe even the deaths of freinds and family back home."

"As for going to Angelsprings, I would love to go, though I'm not one parties. There are always interesting things to be found in a big city."

A little later, after the convertion dies down and the food has been eaten "I'm going to go look around for a bit, the dark doesn't really bother me and if I get in any trouble I'll yell."

Dwight 
Tuesday October 4th, 2005 6:40:02 PM

Dwight listens as others continue to discuss Ebryon's fate. He fingers the acorn gently in his hand still officially undecided.

The shambling mound discussion doesn't really interest him much. Unfortunate if killed without need, but no way verify it, so life goes on.

After the groups eats and settles, Dwight will join any that adventure out to explore the surrounding. He brings his bow.

Lomar the ogre (by Kim) 
Tuesday October 4th, 2005 10:44:47 PM

Lomar, after watching the fallen shambling mound for some time, joins those in the courtyard. "He is not growing any more."

He looks at the new fellow. "My name is Lomar. These are my friends," he says, indicating the other halflings in the group. "Who are you?"

Lomar stands about ten feet tall. His skin is an odd color. He has tusks. He is an ogre.

Bobbles (by Kim) 
Tuesday October 4th, 2005 10:52:04 PM

A goblin peers from around the gateway to the castle. He is covered head to toe in mud. After looking an and blinking for a few moments, his eyes brighten, and he runs up to Kendry.

"Kantri, Kantri," he says with excitement. Then, from behind his back, he pulls out a fish. In goblin, he says, 'Found in pond this fish under scum. More fish there are, there are! Found way through bog, too,' he says, bouncing up and down. 'Found way through bog!'

One can judge that Bobbles must have grabbed the fish with his left arm, as it looks coated with green scum up past the elbow. And his journey through the bog must have had some missteps.

Selithe 
Wednesday October 5th, 2005 12:08:04 AM

Selithe blinks as she seems to be ignored at the moment and shrugs after a moment guessing she deserves it with her lack of help in so many fights lately and she simply listens and decides to follow the group where the might decide to go to first. She isn't sure about the place there in however as she just knows so little about it but she simply shrugs this off and sits by the fire and pulls out her deck of cards and begins flipping them over one by one before looking up and deciding something, "Hey, we should probably keep watch so I will take first watch if thats okay. I mean, i kind of owe everyone here for not helping much in that last battle."

Kendry  d20+5=18 d20+5=15 d20+5=6
Wednesday October 5th, 2005 12:57:39 AM

"Good, Bobbles, good!" Kendry answers in the common tongue. "We can cook it up on the fire, if you want," he says. Then, in goblin, he asks, "Over fire make fish hot, you want?" If Bobbles agrees, then he'll cook up the fish for him.

"Sis, you did fine. You had, what, all of one chance to attack it?" Kendry asks his sister. He sits down next to her. "So, you didn't happen to connect that one time. No sweat, all right? I'm thinking, Selithe, that you could just focus on ways to sharpen your magical abilities. I don't want you to be like Patterton. I'm glad that he's like Patterton - don't get me wrong. One tough fella! But maybe we can find some useful magic for you, eh?" he suggests, as he wraps some of her platinum hair around his fingers. "Like, a wand or somethin' like that? If you had a choice, do you think you'd like a wand that can cast color spray, or magic missile - or something else? I don't think we can afford anything too expensive, but something less than a thousand, maybe."

His attention turns to the charms she wears from Ebryon's crystal pumpkin. "I still wonder what these things do. Mind if I cast a spell to try and figure it out a bit, sissy?"

If Selithe does not object, Kendry casts detect magic on the charms, and concentrates for a few minutes. [3 Spellcraft checks: 18, 15, 6. I don't know whether Kendry's acquaintance with the source of the charms and his knowledge of, at least, their recent history, would grant him any additional upward modification to his spellcraft checks for this specific item. If there are more than three auras, go ahead and roll for Kendry for any additional.]

After he fully examines the items (30 rounds, a full three minutes), he says, "I wonder whether the fate of this magic might in any way relate to Ebryon's own fate, Selithe. Any thoughts on that? Which rune of Maab are you thinking to press for Ebryon?"

[OOC Note to All from Kim: DM JonPaul pointed out to me that Selithe and Podo were not, in fact, wounded by the shambling mound, as the AC it hit was not good enough to penetrate their defenses. So, Kendry would not have expended charges from the group's wand of cure light wounds in order to heal the uninjured.]

Lawni [DM JPW] 
Wednesday October 5th, 2005 1:29:01 AM

A Tour

Mungo shrugs a bit. "I believe Lawni had something to do with the starmages guild or maybe that was the mage that built the giant towers or perhaps he was the person responsible for the Dragon Sentinels. I forget. It's been a while, and usually I just look it up in one of my books."

"The Domed building is a housing for a large telescope used to view the star animals," Mungo says to Kendry answering his question.

Mungo says in reply to Dwight's questions of him regarding the Fae King, "Dwight, I know only stories that others have written in the pages of time. You folks have actually witnessed his rebirth! I would revisit any information you might have collected of your time with the King and reflect on all that you now know. I think that's the best thing to do... before too long. You wouldn't want to miss the opportunity to have a say in it, eh?"

Morpth

Morpth huddles around the fire praying in unintelligible sounds to Alemi. Mostly it appears he's asking for forgiveness and the end to his weak stomach.

Selithe

"Selithe, aren't you a wizard of some note?" Mungo asks of Selithe. I've been keeping a journal of my travels and I've finally had some time to add all of your to my writings, but I wasn't sure exactly what everyone's specific specialty is... could you help me?"

Airin

"This place was given to the peoples of The Wold by Lawni. It's used to gaze at the star animals. Sometimes there are monks that reside here, but I don't think anyone's been here in a long time," Mungo answers Airin.

"As for the other questions you've asked about what's around the place... why don't you go adventuring? If you're not back by morning, we will come looking for you..." says Mungo.

Mungo announces that "...if anyone would like to journey to the other parts of the Estates, I would be willing to go, but someone needs to tend the fire and guard their gear. Perhaps I should totally raise the drawbridge? Nothing like waking up to a Troll in the wee hours of the morning!"

Kendry 
Wednesday October 5th, 2005 2:30:51 AM

He reports to Selithe whatever he garners from his detect magic spell (see his last post).

"I am for looking through the lens!" Kendry says. "But first - I cast my decision." He presses the rune for sleep. Perhaps more adventure would come by choosing the live rune, but the halfling opts for greater peace. "However others wish to vote is up to you. But I recommend we all vote before running off hither or yon."

"Airin, do you want to join me at the telescope? Selithe, Patty, anyone else? If any wish to travel outside the walls, well, Bobbles has good eyes for that sort of thing. Maybe it would be wise for us to explore the castle this evening - and I'd like to sleep, too - and save the outer environs for daylight. But I'll not stop any who wish to go outside the walls. Nighttime is for looking at stars, though, and you may not have another chance if you wander away from the castle this evening."

That said, he heads to the dome to see this 'telescope' that Mungo speaks of. He wants to see the animal constellations through this ... lens.

Airin and Fioni 
Wednesday October 5th, 2005 7:45:43 AM

Listening to all Airin takes a seat around the fire, warming her hands on it and taking comfort in the company of so many close friends.

She listens to Kendry's reasoning about the choices they have been given and replies to him: "No Kendry, I will not be angry with whatever choice you make. I think by destroying the Fey King Avatar we have been rewarded by the ability to judge Ebryon's future. We have been given the power to decide the way the Wold will turn in the next millenia. A choice not to take lightly."

She sighs and looks at the acorn she still holds. Only the "Live" rune can be seen on hers.

"From the dream we had I know we are not the only ones to be given this choice. We've seen many stars leaving Queen Maab's castle. We can assume there will be that many avatars, and exactly that many people in the Wold will have to judge Ebryon's future. Whatever we decide will be reflected in some sort of Woldian ruling. We are only a tiny gear in the immense clockwork of this Wold."

Then she looks up to the sky and all the constellations she can find up there and sighs again.

"... and maybe not for this Wold alone..."

Airin then looks to Podo, Selithe, Dwight and Kendry and concludes: "Make your own choice. How do you feel about Ebryon and what do you feel his future holds. Should it be death than so be it. We can not grasp the effect this will have on the Wold. Nor can we see the effect of him alive either. Only Sleep we know. That would be the Wold we've been living in today... I can only assume his life will bring prosperity to nature and the forces of nature - from which I as a Druid might benefit I admit. Others will benefit from his death. Let's get this over with. Then we can leave Ebryon behind us at last."

Then she looks at Mungo and says "I will certainly take a tour around this place."
and then gets up to follow Kendry to check the telescope.

Podo Danderfluff Pipewood 
Wednesday October 5th, 2005 9:12:12 AM

Acorns & Runes

Mumbling aloud, I Podo Danderfluff Pipewood, choose that the one called The Fae King should return to his slumbers. The Wold was just swell while I studied the arts of the way. Now that I wander the Wold, slumber sounds good to me!

With that, Podo carefully turns the acorn around until he reaches the RUNE that means Sleep and presses that rune firmly to signify that is what he means...

Curiosity

After waiting for everyone to make an acorn decision, Podo will wait to see how many will adventure around the place. If not many will travel, Podo will leave and wander about. If many go, then he will stay with Morpth, who is almost certain to stay behind.

Aya  d20=17
Wednesday October 5th, 2005 1:42:31 PM

Aya looks up at Lomar the ogre being only as tall as his knee. "My name I Aya Nightshade and I'm going to help your freinds, if thats ok with you. Some of them are old freinds of mine too." Aya takes out peice of dried meat and gives it to Lomar tring his best to get on the ogre's good side. Aya thinks 'I wonder how they ever got this think to help them.'

Aya looks at the excange between
Kendry and Bobbles with amazment. He opens his mouth to say something then thinks better of it and just shakes his head.

Next he goes over to Selithe "Sorry about ignoring you earlier, there was just a lot to take in and...ah...well, sorry." Aya say, his head bowed eyes looking at the ground in front of him. Aya turns and wanders off in to the darkness.

Aya walks back and forth across the courtyard
moving in and out of the fire light looking around(spot=21), staying in earshot of the others. He is waiting for them to finish there voteing with Maag not wanting to go inside the central structure by himself, but still wanting to satisfy his curiosity. He has said his peace about there decision the rest is up to them.

Aya notices Morpth and comes over to ask him "Is there anything I can do to help you?"

Lomar the ogre (ADM Kim) 
Wednesday October 5th, 2005 4:28:13 PM

"Aya. Aya-Aya-Aya." Lomar receives the piece of meat from him, and eats it, chewing carefully. "Tasty. Thanks for snack." He takes out a drum and begins beating out a tattoo with his hand.
Aya is a Nightshade
He gives out little beef
He helps old friends
And wears a cloak
And walks in shadows like a thief
"I just said that 'cause it rhymes. Not saying you're a thief, or anything," Lomar explains. "Glad you are here, is Lomar, Aya. Aya-Aya-Aya."

Out of one of his bags Lomar pulls a dressed lamb, and begins roasting it over the fire. "Brought from home. For work I do for Betty Burrboot. You can share."

Dwight  d3=2 d3=2
Wednesday October 5th, 2005 8:28:16 PM

Dwight is surprised others can cast their vote so quickly and continues to turn the acorn over in his hand. Each seems to have its possible benefits and its possible disasters, none of which can be verified. Deciding that his choice is really a guess, he further decides his choice will be a guess.

Finding a hard level spot on the ground, Dwight places the acorn, tip down and spins it like a top.
He thinks to himself, "which ever shows twice first is my decision"

The first spin shows "Sleep, has one" he says softly not caring if others are wondering what he is doing.

"Hmmph, I expected to spin more, but fate has said what I was leaning towards anyways." With that said, Dwight presses the Sleep rune.

OOC:
1--->Live
2--->Sleep
3--->Die

With his decision made for good or better, Dwight joins others to see the "lens," though his bow accompanies him.

Selithe 
Wednesday October 5th, 2005 8:30:41 PM

Selithe looks to Kendry and smiles and shrugs, "I just felt so useless the last few times bro, you know. Next time I plan to get a couple good wacks in anyway, atleast prove to myself that I can fight better."

When Kendry brings up looking at the necklace she slowly undoes it and hands it over to Kendry, being careful with the precious gift, "Sure Kendry just be careful, I do really know what it can or can't do." She also thinks over Kendry's other question and smiles, "I hope one day to get a nice wand of magic missle actually, better for combat it would seem to me. Some day in the distant future though I think I might invest in a magic staff. Ohh that would be great, you know the staffs have alot of neat abilities, my master had one that could do stuff with fire." Selithe's face lights up speaking of the things about magic she has learned in her studies.

Selithe next looks to Aya and smiles, holding out her hand to him, "It is nice to meet you Aya and do not worry really. I was mainly kicking myself. You see, I have learned alittle about being a thief and thought it might make me abit better of a fighter along with other nice abilities. Guess I just have to give it time you know."

Lastly Selithe turns her attention to Mungo, "Hmm, what can I help you with there Mungo? You mean my knowledges or skills?" She smiles as she flips another playing card and shrugs, "I'm a simple conjurer and thief now and over all a lady gambler. One day I hope to have a name known throughout the Wold. I was think Selithe "Ace of Clubs" or such."

Selithe looks to Kendry again when it's commented about looking at the lens and nods, "I'll go too, I'm interested since it does seem to be magic connected." Selithe thinks over the acorns and pulls all three out to look at them again and then holds up the one that says sleep, "I don't know if i can trust him while awake and I don't really know if he should die even knows all the bad he has done." She shrugs, "Sleep sounds best to me personally."

Selithe does glance to Patty and smiles to him and stands, moving over to him and latching on to his arm gently, "Hey there, why not come up to the lens with me and Kendry and the others who come. I bet the stars and view will be nice you know."

Patterton (by Kim) 
Wednesday October 5th, 2005 8:49:38 PM

Patterton has been sitting, thinking things over, and eating hearty, as he listens to the others, and watches them move about.

When Selithe approaches him, he asks, "Why not 'Queen of Clubs,' instead of Ace?" He smiles after asking this.

As her invitation, he says, "Yeah, sure, let's go up. No. No, wait. I have to decide on this acorn thing." He slips out of her arm, but gives her a reassuring pat on the hand before he separates. His face is serious.

"Like I said, with 'live' or 'sleep' - he's gonna be trouble for our Wold. I don't figure he's gonna change. In that dream, did he change? No way! He just used his powers to get away from what might happen to him 'cause of what he's done, and been doin'. Sure, if I saw a change, sure - I'd say sleep or live. But this is my vote." Patterton Cloverturn Burrows presses the rune that Kendry told him means 'Die.'

"Sorry 'bout that Selithe, but that's just how I think. All right, let's go see this lens Mungo's told us about." He takes Selithe's arm, and starts moving very fast - then, realizing he is almost dragging her, he slows his pace, looking abashed. "Uh, excuse me, Selithe. Kind of worked up."

==========
OOC: Caveat: If Ryan wants Patty to vote some other way, then he should be able to change this vote. I just haven't heard from him since last week, when I thought he'd be back in a few days. He asked me to post for him. -Kim

The Dark [DM JPW] 
Thursday October 6th, 2005 1:01:02 AM

The Star Animals

Mungo counts off," Kendry, Airin, Dwight, Mungo, Selithe , and Patterton. Am I missing anyone else for a trip into the O-B-S-E-R-V-A-T-O-R-Y?"

Nightshade finds...

For AyaHighlight to display spoiler: {while you are walking back and forth searching in the dark you discover that you are in the center courtyard between the Gatehouse and the Keep proper. You estimate the width of the courtyard to be about 300 yards.}

For Betty Burrboot

Lomar roasts and shares his dressed lamb with Aya. Podo and Morpth watch the fire chatting about Mungo Hardbottle while the Orge and the cleric engage in a nice meal.

The mounts; Dogs and Ponies; are also cared for, groomed, and fed.

Lomar the ogre (ADM Kim) 
Thursday October 6th, 2005 4:40:51 AM

"Obiesseearrveeyayteoarrwai?" asks Lomar. 'That is a strange-sounding word. Is it a word of elves?" He takes another ogrish bite of the lamb, the juice dribbling down the side of his chin.

Then he says to the others sitting around the campfire, "Here, you - eat, too! I not need be greedy, swallow whole lamb by self. Eat!"

Kendry 
Thursday October 6th, 2005 5:19:40 AM

Kendry thinks to see how Morpth is doing, but notes that Aya is doing so. 'Good fellow,' he thinks to himself.

After Mungo enumerates and spells, and Lomar turns the right letters into the wrong word, Kendry says, "Think letters, Lomar. They spell the word 'observatory' - not a word I've heard before - but, it sounds like it is made from the word 'observe' - meaning to look at, to look over, to watch. And the rest of the word turns it into a place for observing. For observation. For looking at, and examining. Enjoy that lamb, Lomar!"

Kendry is excited. "Yes, let's go!" He joins in with his friends, and anticipates with joy the chance to... well, to see what they will see.

Bobbles (ADM Kim) 
Thursday October 6th, 2005 5:29:43 AM

Bobbles, after Kendry had started cooking their fish, took over when Kendry got up to talk to others. "Hey!" he said when Lomar started hogging the flames for his lamb. "My fish first here!" But he nevertheless manages to find a spot to finish the cooking.

When it's done, he says, "Fish mine head. I fish found." And he rips off the head. First he takes out the eyes, and holds them to the sky. 'Last look high, join the stars,' he says in his own tongue. And places the eyes on his tongue, and swallows without chewing. Then he takes some of the meat just behind the head, and sets it aside, wrapping it in a piece of dirty cloth. "That for Kantri." He offers the rest of the fish to others around the campfire. He enjoys eating the brains, and uses his tongue to get the parts tucked away around the gills and other ichthyian cranial regions.

Airin and Fioni 
Thursday October 6th, 2005 5:43:06 AM

"Sure Mungo", Airin says, "Lead the way!"

As they follow Mungo, Airin walks close to Selithe catching up with her telling her she was not at all neglected!

Then she goes over to Aya and shakes hands. "At last we can talk. How are you doing? What brought you here? What are your specialties lately?"

Fioni flies lazy circles over the castle enjoying the night sky.

(ooc. How's the weather by the way? Weren't clouds gathering when we approached the castle? Then ... how will we see the stars? :-D )

Aya 
Thursday October 6th, 2005 1:50:19 PM

Morpth didn't even notice Aya's words and continued his chant. "Poor soul, something horrible must have happened to you. I shall do what I can to help you." Aya touches Morpth back with his cold hand and casts guidance(+1 to what ever roll he is making) on him. "There, I hope that helps. May Gargul guide your soul to peace troubled one."

Aya speaks to Airin "I came here to look around because I was curios, but it looks like I found a lost soul to tend to. I can not join in the observatory I must stay here and look after Morpth. As for my specialties, right now its little more then healing. Later, as my power grows I will be able to mover faster then the eye can see and create things from nothing but shadow. You should join the others there is not reason for you to stay with Morpth and I. You can tell me all about it when you return."

Dwight 
Thursday October 6th, 2005 7:56:48 PM

Dwight is ready to follow the others to the lens, though watches the newly self-assigned medic staying with Morpth as he leaves.

Looking to the sky before entering the building, he makes his best guess as to the time. He would like to get a decent sleep this night.

The Darkness [DM JPW] 
Thursday October 6th, 2005 8:08:35 PM

Off to see the...

Mungo says, "Okay folks, meet me on the edge of the darkness over here in 5 minutes for a trip to see the big lens."

Kendry, Airin, Dwight, Selithe, Patterton, and Mungo meet on the edge of darkness as Mungo had suggested earlier. Everyone that look sup can easily see that out of the range of the fire, one can see the constellations in the heavens.

As all of you gather whatever weapons or gear you feel you need to journey into the unknown, Mungo heads to his mount, withdraws 2 torches, extends one into the fire after walking over to it, and stores the other by resting it on his shoulder. "We'll need light along the way..."

Journey...

You're group stars some 30 yards beyound the gatehouse, but at least 50 yards before the keep proper. Mungo leads you along the west side of the keep along the keep's wall towards the out ramparts and what Mungo describes as the O-B-S-E-R-V-A-T-O-R-Y. Mungo says, "It has a dome on it, but in the light of night, its often difficult to see. Should be only another 15 minutes traveling time."

You all see what Mungo sees. His torch illuminates about 10 ft. spherical. The castle keeps is crafted of the best hewn granite. YOu notice that except for the population, the place looks like its ready to move in.

Campfire

Back at the campfire, Podo and Aya watch over Morpth, the gear, and the mounts along with the company of Lomar and Bobbles.

Podo wonders aloud "...I wonder how long they will be away...?"

Podo Danderfluff 
Thursday October 6th, 2005 8:10:13 PM

Seeing 7 fellows including Mungo willing to explore the castle and its grounds as well as stopping to gaze at the stars in the O-B-S-E-R-V-A-T-O-R-Y...Podo tells Mungo and Kendry that he will stay with Morpth and the gear.

Selithe  d20+2=14
Thursday October 6th, 2005 10:58:45 PM

Selithe smiles and looks to Patty, waiting for him to make his vote and not minding him delaying any, after all she wanted him to go with her too so why not wait.

After he has made his vite and tries dragging her off at first she merely laughs at his apologu first, "Is alright Patty. I knew you liked spending time with me." Selithe winks and continues on, smiling and watching the others too and looking around as she ponders what might be revealed to them by this device.

Selithe takes a moment and smiles to Airin also and nods to her, "No problem Airin. I just felt bad about that fight you know? I thought I might be of more use mainly."

(Spot:14)

Airin and Fioni 
Friday October 7th, 2005 8:59:26 AM

Hmm a 10ft radius illumination. We're like a nice little bulb of light - a perfect mark for shooting from within the darkness.

"Mungo, do you prefer a Bullseye lantern? Here's one."

Airin digs up her bullseye lantern from her backpack and hands it to Mungo if he wants to use it. (oil flask comes with it)

Kendry 
Friday October 7th, 2005 11:47:21 AM

"I'll close my eyes as we walk. Airin, can you guide me? I remember that, when I want to look into the dark sky, it helps if I've been away from bright lights for a while." If Airin will do so, Kendry walks with eyes closed, stepping gingerly, his hand in hers.

Aya 
Friday October 7th, 2005 12:27:17 PM

Aya sees the others leave and wishis he could join them, but his duties as a priest come first. He asks Bobbles for some fish and tries to get Morpth to eat it.

Dwight  d20+1=14
Friday October 7th, 2005 5:57:34 PM

Dwight wonders with the group towards the lens, peering out into the darkness (spot 14), "Do shambling mounds gather things? "

Podo 
Saturday October 8th, 2005 12:49:17 AM

Podo asks "Aya how the fish he's offering Morpth tastes?"

I think in the battle field Morpth here went through more than we suspect. "Do you know of any magical affects that could cause a near cold blooded killer to vomit on the thoughts of violence?" asks Podo of Aya.

Bouncing Lights [DM JPW] 
Saturday October 8th, 2005 12:49:39 AM

Bullseye

Mungo graciously accepts the offer of the bullseye latern. Stopping Mungo extinguishes the lit torch on the ground with the earth. Stowing the two torches, Mungo sets up the Bullseye lantern wit the pint of proffered oil and lighting it with a tindertwig he withdraws from a vest pocket. Mungo adjusts the lantern to affect an 120-foot cone with shadowy illumination. The 6 hours burn time on the pint of oil should be more than enough.

Revelations in the light

With a renewed light source, the one time trek though the castle grounds seems more to everyones liking. More of the area is awash in the glow of shadowy illumination and this allows everyone making a check(DC vs.7) to see...Highlight to display spoiler: {the keep is over 80 feet high and has very sturdy looking walls. }

Mungo goes on to explain that we are walking in the inner ward and that when this place was at its heigh in history is had a 60-acre farm with dairy cows!

The Lens

After walking a great distance across the inner ward and along the inner curtain, you all arrive at the door of a tower with a dome like structure on top. Mungo fumbles his fingers trying to remember the pattern to open the door.

Once opened he waves you all inside and asks that you line the outside walls upon entering. Once inside you understand what he was referring to.

Many many objects spin around the great contraption, almost like looking at a big city model of the heavens, but these are attached to the great construct which occupies most of the center of the floor.

At one end, Mungo can be seen turning knobs and flicking switches and dials. After some time, Mungo begings to allows each of you one at a time, to view objects in the night sky.

Not far away from the viewing point is a large illustration on the wall pointing out objects you can see with the instrument: http://www.woldiangames.com/maps/jerichospace/large_space.htm

With a tinderstick, Mungo lights a far away candle and then puts out his own lantern.

Dwight 
Saturday October 8th, 2005 6:12:50 PM

Dwight watches intently as Mungo begins turning knobs and such, hoping to remember the process for future use. After about the 10th knob rotated and about as many levers, Dwight realizes he will never recall how to do this by himsef.

Regardless, given his turn he takes a look through the scope. "Where is Selvico? I should be able to see its big red ring shouldn't I?"

Aya 
Monday October 10th, 2005 12:19:30 AM

Speaking with Podo "I'm sure there is a spell that could make someone vomit everytime he has a violent thought, but I do not know what it is, nor do I have the power to dispell such a thing."

Celestial Bodies [DM Jon-Paul (JPW)] 
Monday October 10th, 2005 1:15:42 AM

Telescopes

Mungo tries his best to explain his understandings of Astrophysics to the young assembled crowd.

Mungo explains, "Dwight, Kendry, everyone... Please keep in mind, that depending on the time of the season we are in, only a portion of the heavenly bodies you see in this tapestry is available to your view."

Campfire

Morpth finally manages a brief moment of intestinal calm and decides to explain his thoughts of the subject. "I've asked Alemi, in my prayers, to deliver me from this nightmare life has brought to me. It is a twisted fate that affords me the release from my bondage from evil and the servitude under the Fae King. I believe it is through my own hands, that I was able to sets the cogs in motion and thus, the Gods, Fate, and Chance have brought me here to this point and time. I am a free Halfling!" With that said, Morpth doubles over in fits of coughs and chokings.

Campfire Clan

Lomar, Bobbles, Aya, and Podo witness an incredible sight. Morpth stands and delivers a quite perplexing monologue about his fate and his release from bondage and oppression from evil.

Everyone assembled feels down to their core, this halfling speaks with authority!

Morpth's Career Change

Podo asks of Morpth, "So now that you have a second chance, dear friend, what will you do?"

Morpth replies, "I've taken a fancy to your companion, Mungo Hardbottle. Perhaps there is work to be had in his shop in Angel Springs. I will have a chat with him whence he returns with the others."

Selithe 
Monday October 10th, 2005 3:38:59 AM

Selithe looks around the room with the telescope with awe and then looks to Patty, smiling brightly, "It looks like some giant magical device Patty. It's like nothing I have ever seen before."

Selithe begins moving around quickly but carefully, looking at right now the gears and such for the telescope and then looks to Mungo, "Mungo, can I make some notes of this in my diary? would that be okay?"

If Selithe gets permission then she pulls out her ink, pen and diary and begins working in it, writing down about the telescope, what she can find out about it and even floods Mungo with questions on how it works exactly. Once satisfied with her findings she takes the time to look through it to the heaven's above and she gasps at how beautiful the sight is and even cetches herself whispering or anyway half whispering in awe at this whole experience, "Wow! I mean, I wonder how many people get to see something like this? It's almost like some spells I heard of. I feel like I could touch the stars and such from right here."

Selithe thinks and hands her diary to Kendry and smiles to him, as it's on a blank page, "Umm, brother. This sounds silly but you think you can make a quick sketch of the this and what you seen in the telescope? You alot better of a sketcher then me."

Selithe looks to Airin and moves over to her, nudging her gently and whispering, "Druids are more in tuned with nature, you guys get to know about this stuff and see it more often? I must admit it seems wonderful. It's like magic you know?" Selithe smiles and is happy, she has seen many interesting things and thinks she can put this knowledge to use in maybe building a observatory like this some day when she settles down.

Kendry  d20+3=8
Monday October 10th, 2005 3:54:24 AM

Kendry cannot quite force himself to keep his eyes tightly closed for the whole trip. Once in a while he squints to take in his surroundings, but makes sure he does not look right at the lantern itself. He is able to make out that the keep is perhaps 85 feet tall (Spot vs DC 7: 8).

Up in the Observatory
"Uh Mungo, sir, why do you keep spelling out the name of this dome, instead of just saying the word itself? Whoa! This is great! Look at all that stuff - stars, planets, celestial oddities!" Kendry is beside himself with excitement. "Have you ever seen such a thing, Airin? How 'bout you, Patterton? Anyone else? AMAZing!" As he exults in their present circumstances, he also pays attention, as he finds Dwight also engaged, to the actions and adjustments that Mungo makes to various instruments, knobs, levers. Maybe Dwight and he himself can compare notes, and see if they can puzzle out some of the things the controls ... control.

He takes his turn at looking through the eyepiece. "So many things out there. Stars I know, and dimmer stars I've never seen. Any idea how far away the stars are, mister Mungo?"

He tries to see how many different colors he can find in the heavenly bodies he observes from afar.

When it is time to pass on the ocular apparatus to another, he works to absorb the models that lay before them. When Selithe hands her sketch book to him, he is pleased to be asked and happy to take up the task.

Airin and Fioni  d20+9=24
Monday October 10th, 2005 5:39:42 AM

Airin stands mouth wide open gazing through the telescope. She has learned to admire nature, but never before did she see such beauty. She tries to identify the various constellations she sees and Clover or even Mayzie told her about.

As Selithe asks her about them Airin will show the various constellations she can identify and says, "I wish one day I could name them all. With this telescope it feels as if you can almost touch them doesn't it?"

Then she tries to find a star that she knows is always to be found on this hemisphere. (ooc like the polar star). Once she found it, she approaches Kendry and puts her arm around him whispering in his ear: "You see that star love? That bright and shiny star over there? That one is ours. That's our star." And she kisses him softly on the cheek.

Fioni has stopped flying lazy circles and has found a safe spot to sleep somewhere on top of the castle.

Rolls:
Knowledge Nature: 24

Dwight  d20+1=2
Monday October 10th, 2005 10:06:55 PM

Having had his turn at the eyepiece, Dwight passes it onto others. He isn't entirely sure he found or didn't find the planet he was looking for, but it was fun and interesting just the same.

As other take their turn, Dwight tries to be on the lookout (spot 2), but doesn't really have the desire to miss the fun.

More Celestial Bodies... [DM Jon-Paul (JPW)] 
Monday October 10th, 2005 11:51:47 PM

Dizzying Heights

Mungo waits another hour or so assuring himself that his guests have had their fill of the night's treasures. Telling the room, "Mungo suggests, that they all head back to the campfire as tomorrow is another day, and with another day come the opportunity for exploration and discovery!"

Campfire Girls

Morpth says, "I wonder why they aren't that many women adventurers like there used to be?"

Podo nods and hums in aggreement to Morpth's meanderings.

Lomar and Bobbles just grunt as they consume their respective meals.

Podo 
Tuesday October 11th, 2005 3:02:55 AM

Podo continues in idle chit chat with Morpth and Aya.

Podo asks Aya, "Why did you choose to be a priest?"

"And you Morpth, what are your plans from here, follow in your father's footsteps and become The Wold's greatest rogue?"

Lomar (ADM Kim) 
Tuesday October 11th, 2005 4:11:27 AM

"Grunt."

Bobbles (ADM Kim) 
Tuesday October 11th, 2005 4:11:51 AM

"Grunt."

Kendry 
Tuesday October 11th, 2005 4:33:21 AM

Busy jotting down notes, and observing much more than he can write all at once, remembering it for writing about later, his consumption of so much information in so short a time pauses for a moment, as Airin takes his arm, and points out that bright star. "Our star?" he whispers. He feels her lips brush his cheek. Due to the darkness, one would be hard pressed to see evidence of the warmth flooding his cheeks. But he feels it, nonetheless. Kendry takes his finger, and brushes back a stray hair from Airin's face, then runs his finger from her temple, down her cheek to her chin. He takes the finger to his lips, then touches it to hers. "Ours," he points heavenwards.

After standing for a minute or so, his arm around her waist as they look up, Kendry gives her a light squeeze, then, somewhat reluctantly, returns to his personal mission of recording what he might.

He takes a moment here and there to check with the others to learn what they have noticed. "I remember as a child, lying on the hillside with my friends, looking up into the night sky, and swapping stories about the stars above. I wonder what it might be like to fly into the aethir above, and wander among the stars now so far away."

When Mungo indicates it is time to get some rest, Kendry descends. At some point, he whispers to Patterton, "Buddy, you and I have got to watch each other, to preserve virtue with these lovely girls. I don't know if I can trust myself - so I give you permission to pound me if I get out of line. And since that's my sister, you watch yourself, too, kiddo! Nights like these can be treacherous!"

Airin and Fioni 
Tuesday October 11th, 2005 9:23:14 AM

Airin feels as if she's walking on clouds as they slowly start to return to the campfire and asks Mungo: "What are your plans from here Mungo?"

Then time has come for some well deserved rest. She takes out her bedroll and a blanket that she rolls into a pillow. "Good night everyone. Save dreams."

Then she goes to sleep her eyes fixed on that one special star above till her eyelids become too heavy and she falls a sleep.

Fioni is allready sound a sleep somewhere on top of the lens.

Aya 
Tuesday October 11th, 2005 11:26:55 AM

Aya smiles at Morpth's speech "You sertenly have a long way to go, but it is a good start."

Talking with Podo "I became a priest because it is the family trade. My fate to be a priest was written before I was even born. My childhood was filled with curiosity and wonder about the powers my sibling as parents possessed. Becoming a priest of Gargul has been my lifelong dream, and something I've worked very hard for."

Aya shifts his gaze from the fire over to Podo, "What about you, what do you do and why, and where are you going? Do you also fallow Gargul or someone else?"

Dwight  d20+1=8
Tuesday October 11th, 2005 6:28:25 PM

After enjoying looking at the stars, Dwight realizes how tired he is and looks forward to a peaceful sleep.

As the group begins leaving, Dwight takes one more mental note of the lens before it fades from sight. Then he takes the rear (spot 8) on the walk back.

Selithe 
Tuesday October 11th, 2005 10:08:22 PM

Selithe smiles and rubs her eyes now as she and the others make their way down to the camp they made and where the others wait. As she moves down she steps up beside Airin and whispers to her, "Hehe, you and Kendry huh?" Selithe grins to her but says nothing not wanting Airin to get offended but her smile also one of happiness for her and Airin both.

When everyone gets back to camp she moves her bedroll over across from Airin's and lays down, whispering towards her, "Come on, tell me all about it Airin. You know, girl talk for alittle bit." Selithe smiles and rolls over on her stomach, smiling and enjoying the idea of spending sometime, just the girls since the group is nothing but guys.

If Airin decides to talk then Selithe will speak to her about the stars they seen and how beautiful they were and Selithe even speaks of Patty and what she thinks of the young man who Selithe sees as such a great fighter, dancer and even kisser from the couple kisses they shared and then asks Airin her feelings about Kendry. Selithe even pulls out a small waterskin and hands it to Airin, it has some wine in it.

(JPW: I don't know if it's possible to say Selithe was able to fill a water skin she has with some wine or not. If not would it be okay with you as DM if I deduct the money from my CS and just add it?)

The Trip Back [DM Jon-Paul (JPW)] 
Wednesday October 12th, 2005 10:07:03 AM

(OCC: I missed posting last night...I apologize -- had an online exam plus a project ...I'll post now though)

The Trip Back

Mungo explains to the group that once a long time ago people lived here and this city thrived. A monk like order tended the city/observatory and all was well, but as the times changed so did this place. Now all it is is as you see it...Magically changed to resisted the changed in time, but a Ghost town none the less. Sad really...sniff...

"Ok troops, time to head back or the others might think we're in trouble!" explains Mungo teo the buddy astronomers.

First Watch

Podo asks for first watch so he can have some time to think about life. Lomar and Bobbles grunt and shrugs, "Grunt, Ok."

Morpth explains that he would like to try a shared watch with Aya or Podo. Podo accepts Morpths invitation. First watch is uneventful but they do get a chance to know each other.

All is well when the group returns to the camp fire...

Podo 
Wednesday October 12th, 2005 10:08:08 AM

Podo is just waking up when he hears the others return from their trips to see the stars.

Grumpy but still excited, Podo asks, "Tell me all about it Kendry!"

Airin 
Wednesday October 12th, 2005 12:10:47 PM

Airin chuckles as Selithe draws her bedroll close to her and talks about Patty. She enjoys the wine offered by Selithe and lightens her own heart about Kendry.

"Ah I remember when we first met. I kinda got bewitched by his singing and all. He's not the most powerful man, but that won't keep you warm at night right? I like a man with feelings, who can be romantic and caring. I have to admit I saw that in your brother. And ... you have to admit... he's kinda cute no?"

She drinks some more wine.

"Tell me. What was he like when he was a kid?"

Airin and Selithe will probably whisper a lot more that evening revealing all the secrets about Kendry and Patty. Yup... these two lasses are going to be best friends.

Dwight 
Wednesday October 12th, 2005 7:05:20 PM

Dwight will volunteer for the last watch, preferring to wake up early rather than stay up later.

With shifts decided, Dwight hits the sack and sleeps soundly (hopefully).

Aya 
Wednesday October 12th, 2005 10:51:10 PM

Aya welcomes everyone back and volunteers for the second watch. He then goes off by himself a little ways to find A quite place he can pray. Once there he quitely chants to Gargul and perpares his spells for the next day.

Finishing his nightly prayers, he returns to the group and falls asleep untill his watch.

One Big Happy [DM JonPaul(JPW)] 
Thursday October 13th, 2005 1:04:37 AM

One Big Happy

Everyone makes their own little camp within the larger one centered around the fire. Everyone that went to the observatory continues their own private chats well into the night.

Watches

Podo and Morpth take the first watch. Dwight takes the last watch, and Patterton takes the middle watch. All watches are smooth and uneventful.

Morning

Morning light just bright enough for Dwight to make it to the campfire to stoke it up again. Looking up after the fire takes hold, does he realize he's not in Hovel anymore...

[everyone awake spot vs DC 3]

Podo  d20+5=13
Thursday October 13th, 2005 1:15:07 AM

Podo look sup into the early morning light and his jaw drops open!

Airin and Fioni  d20+6=21 d20+9=21 d20+6=19 d20+9=26
Thursday October 13th, 2005 10:16:57 AM

When they wake up Airin looks around... she blinks her eyes... looks again.

"euhm... can anyone tell me what happened?!? Podo, something happend when you were on watch?"

FIONI!!

"Fioni! Where are you? Come!"

Airin sincerely hopes the little hawk is still with them.

"Are we awake? Or is this just a crazy dream?"

Airin start to look around carefully. Checks the suns hoping to catch some details about her whereabouts. A city in the background. The noise of a neareby river. A forest? Anything.

Rolls :
starting spot : 21
Listen : 21 (distant noises?)
Spot surrounding : 19 (anything to get a clue about their whereabouts)
Knowledge Nature : 26 (place in the Wold?)

Kendry  d20+3=12
Thursday October 13th, 2005 1:19:25 PM

Before slumber
Kendry responds to Podo's request to tell him about the observatory. "Well, there was this big room, see, and it was filled with celestial models, and gadgets designed to show the relative movements of the heavenly bodies. Mungo moved these levers and knobs, and - it was amazing!" He goes on to describe in detail what they saw. "And, through the telescope - that has the 'lens' mentioned in the name 'Lawni's Lens' - you can see stars and planets through it, as if they were much closer." He shows him the notes and sketches he and Selithe took down while there. Then he points up at one bright star. "See that one? Airin told me that's 'our' star. I think she likes me! And that makes me happy."

In the morning
Kendry stretches and yawns. He feels a little sore from his first day, yesterday, of riding on the back of Cheann. Riding uses different muscles, he realizes.

"Good morning, all," he says as he looks up into the sky. Then he gets up on an elbow and looks around. Groaning, he rises, rolls his bedding, re-ties it to the bottom of his knapsack, and takes in his surroundings (Spot: 12).

Aya  d20+4=5
Thursday October 13th, 2005 7:04:14 PM

Aya wakes up completly unaware of any change (rolled a 1).

He pulls his blanket over his head trying to get a few more moments of sleep. He never was a morning person.

Patterton (by Kim)  d20=3
Thursday October 13th, 2005 7:19:15 PM

Patterton wakes up. "Anything hot to drink today?" he asks.

[Spot: 3]

Selithe  d20+3=5
Thursday October 13th, 2005 7:57:51 PM

Selithe talks to airin for quite sometime into the night, enjoying the talk and the wine and also agreeing with her when she asks her question about Kendry but also quickly piping in that from a sister's point of view he was cute and giggles about this.

In the morning Selithe wakes up mainly from the calling of Airin to her hawk friend and she sits up yawning and whispering in her half awake stage, "huh? whats going on?"

Selithe blinks and rubs her eyes more before looking around and frowning, "What the? Oh boy, I'm either dreaming or had to much wine last night which is hard to do when I gamble and learned to hold my alcohol atleast alittle."

Selithe does look to Airin and smiles though, "Is your hawk okay Airin? An does the surroundings look different or is it really I had to much to drink?"

Dwight  d20+1=17
Thursday October 13th, 2005 11:27:05 PM

Dwight realizing with the added light that things have changed wakes everyone not already awake.

With that done, and everyone accounted for (Mungo, Bobbles, Lomar, and particularly Morpth), Dwight scans around (spot 17) for the closest hiding spot near the camp and begins advancing towards it with bow drawn.

Morning at the Lens. Empty? Or not?


A new Day! [DM Jon-Paul(JPW)] 
Friday October 14th, 2005 1:01:03 AM

A New Day has Dawned

As everyone awakes to see, Dwight & Podo staring up into the castle property, the new dawning light reveals, a vast castle keep, bright and shiny new...

...and as empty as a newly dug tomb.

Airin and Fioni 
Friday October 14th, 2005 7:37:33 AM

Airin's completely baffled as she gazes around and sees the "new" castle arise out of nothing.

"Where's Mungo?", she thinks and turns around to face him... if he's here.

"Mungo, where in the name of the seventh star left of the Wold are we?!?"

"Ok quick check up.", she says to her friends, and starts to summerize various points to check.

"Is Fioni here? Are our ponies here? Are the dogs here? Bobbles? Lomar? Are we all here? Are we dreaming? From the size and look of the castle do we get the feeling this is Lawni's lens?"

Hopefully she and her friends can check most or all points from this little list. At least then they know they are still all together...

Dwight 
Friday October 14th, 2005 12:14:42 PM

With all accounted for (I hope.), and having checked for an ambush that he may have missed during his watch and the transformation Dwight stands in awe of the 'new' castle for a moment.

"Mungo," he begins not entirely sure Mungo is listening, "you mentioned magic helped preserve the o-b-s-e-r-v-a-t-o-r-y, by any chance would this be the same magic. A magic that restores the lens back to this state every so many years or even decades?" As Dwight finishes, his voice shows both hope he is right and fear that he is wrong.

Kendry 
Friday October 14th, 2005 3:31:13 PM

Kendry looks around.

Selithe  d20+3=13
Saturday October 15th, 2005 9:00:09 PM

Selithe looks around abit more trying to get an idea on whats going on for sure as everyone goes about checking to make sure everything and one if here, "Ohh no, is Gra here too? I hope so she is a good riding dog."

(Spot:13)

The Difference between Night & Day [DM JonPaul(JPW) 
Sunday October 16th, 2005 11:20:37 PM

(OCC: I apologize for the lack of a Friday post...I moved this weekend and the services were cut before I knew it! )

The New Day Dawns..

Mungo says, "Ah My friends, a is right. This is what you get between day and night. When you first arrive, blinders are on, come the next dawn, all is made new!"

"Okay, so it doesn't all rhyme. I'm not the master poet, Lomar or Kendry strive to be. I'm just me. At any rate, what you see before you and much to Dwight's and Podo's amazment is that the light of a new day always reveals that which her mischievous brother Night hides; mainly the bright and shiny new Castle before us."

The Legend

Mungo mumbles something about a legend he once read in an ancient tome about a shiny castle, but he can't right recall where is was...

Tour Anyone?

Podo wants to explore the Castle."Can we, Kendry? Explore the Castle? Hun, Hun, Can We Cousin?"

Mungo Again

Mungo mentions that he'll be heading back to Angel Springs in the Morning. "I detect a change in the wind, the seasons gonna be changing soon, and my knees always ache when that happens. Don't wanna get caught out here when theat happens..."

Podo 
Monday October 17th, 2005 1:49:56 AM

Podo wants to explore the Castle."Can we, Kendry? Explore the Castle? Hun, Hun, Can We Cousin?"

Podo Also looks to Morpth, "Well, Morpth, Here's your chance to ask Mister Mungo. Go for it...ya' have nothing to loose!"

"Good Friend,Aya. May I have a word with you for a moment?" "Do you know of any Walkers in the Wold? I've been thinking, I'd like to Walk the Wold one day."

Airin and Fioni 
Monday October 17th, 2005 6:04:08 AM

Baffled with Mungo's explanation Airin doesn't really know what to do next. Why explore the castle a second time? She's been there last night. But on the other hand she's curious to find out how differently the castle looks now.

It's been a good night sleep, and feeling completely refreshed Airin's up for a little tour once more.

But first... breakfast!

Fioni suddenly flies in from out of no where and comes to sit on Airin's arm. Traces of blood can be seen around her beak. Clearly she's been out on a hunt allready this morning and had breakfast allready!

Kendry 
Monday October 17th, 2005 6:37:21 AM

"Why, uh, sure, Pode," Kendry answers his enthusiastic cousin. "That'd be fine. We saw the observatory last night, but it looks like there may be more here to explore. Just a moment, though."

He goes over to the castle gate. Whatever he needs to do to look out, he does, to the site of the contest with last night's shambling mound. He checks to see if the body still lays there.

Airin's mention (if mention it was) of breakfast sounds good to him. He gives some feed to his ponies, and offers to share it with Patterton for his war pony. He gets out food for the two dogs.

"This place sure looks brighter in the morning, eh?" he offers.

He checks up on everyone to see how they are doing. "Morpth - has your stomach settled down since last night?"

Aya 
Monday October 17th, 2005 12:22:26 PM

Aya yawns and rubs the sleep out of his yes "I want to explore the castle too, after all that is why I came here. I wonder what else is hidden during the night here."

To Podo "I've met a few Walkers in my studies, but they aren't easy people to find, always moving and such. I'm sure if you keep adventuring your sure to run in to one."


Dwight 
Monday October 17th, 2005 4:56:24 PM

"Well sorry to have woken you all in haste," smiles Dwight as the scenery is not currently dangerous.

"I'm all for searching about, after breakfast that is." Dwight seems to be cheerful, the newest of the castle has made the day seem brighter.

Patterton recaps (by Kim) 
Monday October 17th, 2005 5:07:44 PM

Towards the end of breakfast, Patterton speaks up. "This castle looks great. Interesting, I'm sure. I've been thinking though. We finished up what Selithe and Kendry and a few others started. We got the beer to Hovel, took out our enemies, and made some friends on the way. We got a new mayor elected. We were at the rebirth of one of the Wold's would-be great powers," he says, then spits into the waning fire. "We watched the bugger grow faster than a weed, then he started a war. 'The War of Weeds' we should call it. We got to meet the Gold Dragons. Platinum Dragons? Whatever. And see some of Plateau City. Get trained by the WLA. That was great!" he says with a smile, recalling the days undergoing the rigorous training of The Woldian League of Adventurers.

"Spent some time with Marigold and her friends. Got rotten vegetables thrown at us. Fought a shambling mound, and cast our votes on Queen Maab's husband, Ebryon," he says, and spits again in the fire at the mention of his name. "I hope he rots."

"Then Mungo here shows us the star room. Thanks, Mung! That was awesome."

The stocky warrior takes a stick and stirs the fire a bit. "Been thinking some things over. Sometimes you've gotta take care of certain things that you'd rather put off. You'd rather stay where you are, doing the things you like to do with the friends you have."

He looks around at the group, then his gaze settles on Selithe. "You're not gonna like this, I think," he tells her. "Me neither. 'Cause I don't want to take off, and leave you behind, or nothin'. But, let me ask a question, S'lithe. If you and I are apart for a little while - not 'cause I wanna be, not at all - will you get mad at me?"

The Castle Proper [DM Jon-Paul (JPW)] 
Tuesday October 18th, 2005 12:14:38 AM

Dwight

For Dwight:Highlight to display spoiler: { You detect nothing from your spell. Nada, zilch. In addition, as you explained it, still nothing. Unfortunately for you, the spell doesn't give any additional information.}

Da' Bomb

As Patterton calls everyone to attention, it appears our friend is torn between feelings for oneself and one's personal budding relationships and a call to duty.

Walkers

Aya breaks the news to Podo, that although he has met some Walkers in his lifetime, none are bound to any one area.

Compost

As Kendry walks to the gatehouse and up to the porticulis, gazing through the iron bars, Kendry can just make out a large pile of newly dispatched flora.

Returning to the group, Kendry stikes up a conversation with Morpth asking if he feels better today and if he thinks his stomach can handle visitors. "Kendry, Sir; I believe I will be able to handle a' bit of food today, with Alemi's blessings."

Mungo & Morpth

Time time in the night, while watchers were watching and sleepers were sleeping, Morpth & Mungo strike up a conversation, which lasts almost until dawn.

The next day, during breakfast Morpth helps Mungo set up breakfast with provisions from Mungo's mounts and does his best to be useful; roaring fire, coffee, waits on all the assembled other hobbits.

During the time of idle chit chat, Mungo announces to all assembled that he has hired Morpth as a sort of ranch hand with the opportunity for advancement in his company back in Angel Springs. "I hope he will be all he can, and if he hones his skills just right, perhaps I can turn him into a fine collector of fine antiques."

The Tour

After breakfast is resolved, Morpth tends to the plates and cleaning up in total silence.

Mungo offers to lead the group on a day tour through the Castle Keep and then around the grounds before retiring for the evening so as to get a good night's rest prior to parting ways -- homeward bound.

"Those that wish to accompany me on this tour, please assemble near the porticulis in 10 minutes."

Kendry 
Tuesday October 18th, 2005 5:28:25 AM

Responding to Patterton
"Whoa," Kendry interjects as his cousin, and friend - the one who so often watches his back, implies he is about to leave. "Patterton - what are you saying, buddy?"

Morpth's Improvement
"Good, glad to hear you're feeling better, Morpth." Later, as Mungo reports on his plan to take Morpth under his wing, Kendry nods in affirmation of that idea.

Daytime Tour
"Great!" Kendry says. "Let's get to know Lawni's Lens better."

Airin and Fioni 
Tuesday October 18th, 2005 10:13:40 AM

Patty's word strike Airin by lightning! Never was she expecting this to happen. He was quiet lately, but this was not to be anticipated.

"Patty... please stay with us. Or at least promise us to return when you can."

A tear rolls down Airin's cheek but then recalls everything Selithe told her last night and realises this will be devastating for her. She waits to give Selithe a chance to say goodbye to Patty (or to help him change his mind) but once the inevitable is done, Airin will go to Selithe to comfort her. If Selithe wants, Airin will even pass on the second tour around Lawni's Lens to spend some time with her hoping to make her feel a little better - if at all possible.

Fioni also feels the sadness in the group and quietly shrieks to Patty as if to say farewell.

Aya 
Tuesday October 18th, 2005 11:05:48 AM

Aya listens quietly to Patterton's recap and announcement he might be leaving, having no idea what to say to him.

Aya puts his hand on Morpth's shoulder in congratulations and smiles at him.

He assembles with the others to explore Lawni's Lens, made new by the dawn.

Dwight 
Tuesday October 18th, 2005 9:05:58 PM

Dwight does not hide the fact he is somewhat glad to see Morpth move along, though he does manage to voice 'best wishes' and truly meaning it.

Patty's leaving gives Dwight a slight sadness. It has only been a week or two since Dwight has been around, but it was really beginning to feel like a family. Dwight stays close, but allows others to say there more heartfelt good-byes.

Otherwise Dwight is in favor of exploring the castle.

OH, MY! [DM Jon-Paul(JPW)] 
Wednesday October 19th, 2005 12:23:17 AM

I know Lawni's Lens, but...

Mungo and Morpth head on over to the Portculis to join with fellow explorers on a grand quest; to see what we will see!

The single file line walks to the Castle Keep proper: Mungo, Morpth, Kendry, Aya,Dwight, and Podo.

You can all see from the Portculis that you are in the inner curtain or courtyard of the Castle and walking straight to main building or keep.

The building is massive even by Gnomish or Hobbit scales. It has six stories, a circular stairway up the right and a wizard's tower on the left.

The main doors of the structure are large easily 4 halflings talls hung with massive hinges. Above the door on what would be considered 25 feet, are 4 church-like arches with statues in the alcoves. The statues are not recognizable or appear to be from the area.
Tweleve feet above those alcoves is a large stained glass circular windows and 12 feet above that is a landing. Above that landing, the building continues upwards as it looses itself in the mists of the day.

The Foyer

Upon entry to the first room, a foyer or a vestibule, is filled with ornate furnishings a large rug and a few tapestries.

Mungo wonders if he shouldn't just leave all this for another adventure as he feels he can not do this place justice with one small tour.

Aya 
Wednesday October 19th, 2005 2:44:01 AM

Aya stares at the tapestries "How come no one has ever taken these, its not like they belong to anyone. Does it have something to do with the magic tide to this place" He would take them him self but he has no way of taking them off the wall or transporting them safely. "Maybe we should come back later with wagons and take this stuff and sell it. I mean, if we don't take this stuff, someone else surly will. Can anyone think of a good reason not to take it?"

Dwight 
Wednesday October 19th, 2005 8:54:35 PM

"I would guess Aya, that once the tapestries left the castle proper, they would be very very old and probably crumble to dust. I guess this because surely someone has taken them before, afterall its been decades. Does that sound about right Mungo?"

"Then again, I can't imagine everything is protected that same way. Perhaps someone left something here, hid it for safe keeping. Or maybe there are some explanations of grand spells written in that tower. Not something that can be taken, but perhaps copied."

Kendry 
Wednesday October 19th, 2005 8:59:20 PM

Kendry encourages the rest of the group to accompany them on this tour, too.

"Leave it for another tour? Mungo, we're here, now. I want to see it now, not wait for some far off time in the future. If your legs are tired - which would surprise me, as I know you are quite the traveler, then we can walk it ourselves. Or if you think we'd not be interested in seeing more, let me disabuse you of that notion. We appreciate your guidance, sir. I'm grateful, for one. But, I would see more, if possible.

He admires the tapestries, too. "Aya, we don't hold title to this place," Kendry replies. "Perhaps in Angel Springs we can make inquiries. Maybe it can be ours, one day! It seems a shame that such a lovely place is uninhabited." He thinks a bit. "There is good farm land round about. It's up on a hill. There are trees nearby. Now, if we had the abilities of a Myrridan or Clover, and could travel quickly from place to place, this could be a great spot to live."

As they continue to look about the place, Kendry chats up places where one could have a library, places for artworks, a laboratory or two, guest rooms, storage, a ballroom, an exercise area, chapels, gardens; he notes the stables, and remembers the observatory. "This place could be a school for young adventurers, and a welcoming place for seasoned ones. People could come for meditation, research, and so on.

Selithe  d20+3=21
Wednesday October 19th, 2005 10:28:24 PM

(OOC:Sorry everyone, I went in for a diabeties checkup yesterday and they had to get blood from me which left me pretty tired like normal so I fell asleep and didn't get my post in. Today I couldn't get in till just alittle while ago.)

Selithe looks to Patty when he says what he does and blinks, "What do you mean Patty? Are you leaving or something? I mean no I wouldn't hold it against you but whats wrong?"

Once the group starts moving Selithe moves to follow also, wondering what is going on with Patty all of the sudden but trying to keep her eyes open also as they move along.

(Spot:21)

Airin and Fioni  d20+6=20 d20+7=21 d20+9=10
Thursday October 20th, 2005 3:54:01 AM

(Airin was going to stay with Selithe so as Selithe has decided to follow the group after all, so will Airin.)

Airin gives Selithe a hug and says: "He'll come back sooner or later... I'm sure he will!"

Later Airin gazes at the marvelous castle. This sure doesn't look like last night. All the time she keeps her eyes wide open but because of this she probably wouldn't hear it if a giant was walking behind her! Don't forget she's a rogue, so if there are goodies to be found, Airin will notice them.

Rolls:
spot: 20
search: 21
Listen: 10 (Nat 1)

Kendry 
Friday October 21st, 2005 12:11:45 AM

"Say," the young bard says, "I wonder how someone stakes a claim to an abandoned castle?"

Patterton (by Kim) 
Friday October 21st, 2005 12:21:13 AM

Patterton comes along on the tour. "I'll be heading part way over to Angel Springs, Selithe, and travel with Mungo and Morpth, if they'll have me along for company. Then I'll need to head up to Rainbow Highlands once we get to Molly's Rest, or Humble's Ford, depending on the route we take. I have a promise to keep to my family.

"Then, soon as I can, if everything works out, I'll see if I can find you. You and everyone. Don't hold your breath, but don't be surprised. All right?" He looks into her eyes.

If it were not for his plans to part soon from his friends, Patty might find himself getting more caught up in Kendry's wild ideas. A castle - for us? Sounds pretty good.

But though he tries to smile encouragement to his good friend as plans fill his head and overflow through his mouth, the unusually strong hobbit just is not able to get himself worked up too much. He does say, though, "You keep on dreaming, Kendry. Keep on dreaming, buddy, and maybe your dreams will come true some day."

Podo 
Friday October 21st, 2005 1:14:52 AM

Podo wonders is there is a morality question rasing its ugly head here.

"Say, guys/gals...what makes you think its okay to take other peoples stuff just cause you are here? Maybe its a trap waiting to happen. Ever think of that?"

With that said, Podo wanders futher into the keep.

Cccrrreeeaaaakkk! [DM JonPaul (JPW)] 
Friday October 21st, 2005 1:15:14 AM

Cccrrreeeaaaakkk!

Somewhere up in the castle there is something...(everyone listen vs DC 5; those that make it see spoiler)Highlight to display spoiler: {you here creaking and the sounds of things moving about, but no voices}

Something...

Podo comes back into the room with a whiteish look on his face. "Iiiii think I saw a ghost!"

Mungo says, "well, the Fae King is still in the Wold, so maybe he's stiring up the dead?"

(OOC: what is everyone doing and where are you in the room?)

Airin and Fioni  d20+9=20 d20+6=23 d20+18=27
Friday October 21st, 2005 5:58:09 AM

Startled by Podo's revelation Airin turns around to face the door Podo came through. Her ears finely attuned to detect any odd noises in this castle she whispers to her friends: "Let's not jump to conclusions about Ebryon. He's been defeated all around the Wold. He now awaits his final judging. We've defeated his Crescent Valley Avatar so how could he wake the dead?!? If a ghost this is, it could be one who used to live or work here in this castle. It could be Lawni in person! Shall we wait and see what comes through this door and try to talk to it first?"

Airin lowers her crossbow -- a loaded crossbow though -- to the ground and will not prepare to fire. Standing face to face with some ghost isn't exactly something she enjoyes so it might be best to be prepared to the horrid looks of ghosts. Flashes of horror stories she read in her youth spring through that door while a shiver runs down her spine. Ghosts... brrrr. She will not stand in front of the door yet makes sure to get a clear view of the opening lurking in the shadows of the room.

Then hesitating Airin says: "It could be a cat that opened some door? Or maybe some old piece of cloth is waving in the wind... no?"

Fioni feels something's up and sits on Airin's shoulder in anticipation.

Rolls:
Listen: 20
Spot: 23
Hide: 27

Prepared Spells:
Level 0 (4 available):
Mending
Resistance
Read Magic
Know Direction

Level 1 (3 available):
Speak with Animals
Hide from Animals
Entangle

Aya  d20+4=7
Friday October 21st, 2005 12:25:55 PM

Aya quikly moves next to Podo, his black robes and cloak flowing after him. He Readies his shield and looks a Podo with his cold dark eyes.

"Show me whare, if there is a ghost here we must remove it from the Wold. The dead do not belong here!"

Prepared Spells
0 Level
Detect Magic
Purify Food
Guidence

1 Level
Magic stone
Sheild of Faith
Longstrder(domain spell)

listen=7

Dwight  d20+4=7 d20+1=18
Friday October 21st, 2005 5:32:29 PM

Dwight hears the squeak (listen: 7)and watches as everyone moves and discusses its cause. Knowing he doesn't want to see it first, Dwight moves to watch the rear. (The most recent door the group has gone through.) One there he looks back and judges anything that is different from moments ago (spot18).

In a good mood, and not really concerned Dwight places his hand on his dagger, but does not yet draw it.

Kendry 
Friday October 21st, 2005 9:01:10 PM

Kendry, who has been talking with his friends and companions, and admiring the appointments and furnishings of the castle, responds to Podo's announcement. "A ghost! Wow!" He walks into the next room. "Hello. Hello. Is anybody here?" If he sees a ghost, he says, "Hi, I'm Kendry. What's your name? Do you need some help?"

Ghost Whisperer [DM JonPaul(JPW)] 
Saturday October 22nd, 2005 2:39:58 AM

Ghost Whisperer

Aya and Kendry run into the room that Podo just came out of, both looking for signs or an actual ghost. Aya to help it and Kendry to ask questions of it.

Dwight, Podo, Airin & Fioni, and Selithe take up the rear Guard. Mungo, lost in though speaks out loud. "As I recall, looking at these furnishings, I believe that this Estate is more than 29 acres and houses an elaborate park/reserve, a fully functioning farm, the Keep, and the Lens."

The Main Hall

Aya, and Kendry seperate form the main group by running from the foyer into the main hall after an unwoldian spirit; both trying to help it in their own way.

Aya & Kendry (spot vs DC 10) Highlight to display spoiler: {Your sense hone it on a source of chilly air in the north eastern most corner.}

Sounds of life begin to eminate from the upper floors.

Podo Danderfluff 
Saturday October 22nd, 2005 2:41:07 AM

"You know guys, now that we have leaders on this unwoldian quest, I'll suck it up and have courage like Domi did... Wait for me guys," Podo says as he runs after Aya & Kendry.

Kendry  d20+3=19
Saturday October 22nd, 2005 5:05:32 PM

Kendry says, loud enough for those outside the room to hear, "Hey - that's pretty cold air over there, in the northeast corner." He takes a few steps that direction - not real close, yet. "Hullo. Anybody here?" Hearing Podo enter the room, he says, "I'm not sure it's a ghost. Just kind of a cold area, maybe?" [Spot: 19]

Selithe 
Saturday October 22nd, 2005 8:06:58 PM

Selithe frowns when she hears what is said but also whispers some what low, "A ghost?? I never seen one that I know of, this should be interesting as long as it's not a bad one anyway. Good thing for our cleric." Selithe smiles and prepares to move on with her friends, curious and also abit scared even knows the little act of not being scared she is trying to put on.

Patterton (by Kim) 
Sunday October 23rd, 2005 12:43:20 AM

Patterton sticks with Selithe. He draws his bastard sword as he enters the next room. Shoot. Kendry talks like he's visiting a candy shop. Still, gotta watch his back. And protect Selithe. Yeah, everybody else, too.

Airin and Fioni  d20+9=18 d20+6=8 d20+9=28
Monday October 24th, 2005 5:29:16 AM

Hearing Kendry say the wailing sound was nothing more than wind blowing through the castle Airin follows the rest.
The moment she hears the noises on the upper floors Airin closely listens to identify the source. Couldn't this be rodents? Must it be ghosts?

Anyhow, Mungo doesn't appear to be too stressed up so Airin will follow her friends.

Rolls:
Listen: 18
Spot: 8
Knowledge Nature: 28

Prepared Spells:
Posted: Friday October 21st, 2005

Aya  d20+4=11 d20+5=14
Monday October 24th, 2005 3:10:01 PM

Aya slowly move toward the cold corner of the room(spot 11). He thinks back to his training, trying to remember something useful (Knowledge Religion 14).

Podo 
Tuesday October 25th, 2005 12:06:19 AM

Podo enters the next room to stand with Aya & Kendry whatever they may face.

BOO! [DM JonPaul(JPW)] 
Tuesday October 25th, 2005 12:07:01 AM

BOO!

As Kendry and Aya approach the spot of cold, an image begins to materialize before their face. (everyone in the room; Fortitude vs. DC 15) Highlight to display spoiler: {Those that make it see not one ghost materialize, but rather an entire group, maybe even a family! The lead ghost is visibly upset and a horrific sight unfolds before your eyes... the heads of the ghosts slide foward as if to say they were beheaded! What Horrific Appearances!!}

Those that fail feel an overpowering urgency to leave the keep!

(Those that failed the roll, make a tumble or Dexerity check vs. DC 10) to scoot out of the doorway, around those outside and out of the building.

Kendry  d20+7=20
Tuesday October 25th, 2005 1:25:24 AM

[Will save: 20 - if vs. fear, then 22.]

"Oh, poor ghost family!" Kendry exclaims. "We do not wish to anger you. Who did this thing to you, and why?" he asks. "We mean you no harm, if no harm you cause us. What can we do for you, sir, ma'am, children?"

Airin and Fioni  d20+7=15 d20+7=24
Tuesday October 25th, 2005 10:18:21 AM

(Will save +2 vs fear = 15)

Ok Airin barely made her will save, still she is petrified from the look of that ghost and she decides to take a few steps backwards. Without looking it's hard to see where you're going, yet this will not make the nimble rogue inside of her fall.

Not too keen of Ghosts, Airin shuts her mouth hoping the others will be able to talk some sense into these ghosts...

Aya  d20+7=24
Tuesday October 25th, 2005 10:56:03 AM

Save:24 vs fear:26

Aya stands firm as the ghosts appear before him. He gives a small head bow and looks directly at the lead ghost. "I am Aya Nightshade, priest of Gargul, and these are my friends." Gestures to other party members still in the room, "We are here to help you crossover to your resting place. It is obvious some great tragedy has be-fallen you and your kinsmen." Gesturing to his own neck. "If you are willing to tell us your story we will listen and help any way we can."

Selithe  d20+4=18
Tuesday October 25th, 2005 3:47:23 PM

Selithe looks to the ghosts when they showup and much like Airin she too backs off abit, "Umm, I'm sorry to of wondered in on you also with my friends. We really mean no harm and just were checking out the place since we're really not sure how we came to be here."

Podo  d20+5=22
Tuesday October 25th, 2005 4:15:24 PM

"Er, Guys! Ghosts! YEAAAA!" moans Podo as he realizes the place really is haunted and full of ghosts! Although facing an unknown and possible threat, Podo Danderfluff stands his ground!

"Mister, and Misses Ghost people, can't we just all get along?" says Podo trying to reason with the new arrivals.

"Mister Mungo here from Angel Springs was showing us around. A tour you see. So as long as we don't interfere with you , we will finish what we came to see and be on our merry way!" announces Podo to the group.

Patterton (by Kim)  d20+3=9 d20=16
Tuesday October 25th, 2005 7:55:12 PM

Brave Patterton is taken aback by the heads falling off the bodies of the ghosts. He hightails it out of there! [Will save 9, Dex check 16 or better.]

Dwight  d20=8 d20=18
Tuesday October 25th, 2005 8:48:09 PM

d20=8+5=13 (Bah!)

As Dwight turns from the rear to see what the group has spotted his face. Making the final turn into the room, Dwight's face turns white and he schuffles out of the room jumping (tumble: 18+6=24) around Patterton in a massive rush.

YOU DARE!! [DM JonPaul(JPW)]  2d4(3+3)=6
Wednesday October 26th, 2005 12:25:43 AM

Ghost Whispers

It appears that there are just the 3 guys in the main hall with the ghosts and the rest including Mungo and Morpth are still in the hallway.

Dwight and Patterton felt the need to leave speedily.

Ghost Moans

How DARE you!! LOOTERS!! You shall meet thy makers!!

Ghosts Move

All attempts to reason with the Ghosts are ignored. It appears they are splitting up and taking offensive/defense positions. The lead spokesGhost looks ready to...

Ghost Attack

The Ghost enlarges releasing a Frightful Moan. (Everyone make a Will save vs. DC 15) Highlight to display spoiler: {Those failing this save become panicked for 6 rounds.}

Kendry  d20+9=18 d20+9=16
Wednesday October 26th, 2005 2:12:36 AM

[Will save vs fear: 18] Kendry breaks into song. Not a particularly poetic song at its inception, but a countersong to the frightful moan [Perform: Singing: 16 - anyone can use this score for their saving throw in lieu of having to roll your own will save - so, anyone within 30 feet of Kendry should automatically save versus the frightful moan].
Fine, fine, we'll just leave, then
C'mon friends, obviously we're not
Welcome in this room
A hey lolly ho lolly
Your moans are far - so far from jolly

Even though we've taken nothing
Stolen naught from out this place
You, now dead, accuse of thieving
Honest hobbits -- you've no case

Counsel won't you reconsider
Drop these charges, baseless all
Lost your heads, now it's no wonder
Reasoning fled your minds withal
He continues singing until he's had the chance to herd everyone out of the room. He has no desire to dance at this ball. If one moves to attack, Kendry moves into full defense.

Airin and Fioni  d20+7=23 d6+1=6
Wednesday October 26th, 2005 9:48:01 AM

Upon hearing the threats from the ghosts Airin shouts: "We are no looters!! We came to visit the Castle! We mean you no harm!"
Kendry's song helps Airin to resist the horrible ghost's moans and continues to back up. However she raises her crossbow preparing to fire should the ghosts really attack the group!

Fioni isn't keen about ghosts at all and prefers to fly out of the Castle. She hawk will "patiently" wait outside till her master returns.

Rolls:
Prepared attack roll: hits AC22
Damage: 6Hp

Prepared Spells:
Posted: Friday October 21st, 2005


Aya  d20=20 2d6(3+1)+1=5
Wednesday October 26th, 2005 12:22:59 PM

Aya takes Kendries save, his song keeps Aya from fear.

Speaking to the ghosts "Fools, it didn't have to come to this. What good is stuff you can't even touch?"

Aya takes out his holy symbol from beneath his robes and holds it high above his head. He chants a few words in prayer to Gargul and his symbol glows with a shadowy light that send chills through everyone who sees it. (Turn check:perfect 20, damage roll:5, so I can effect undead with up to 5hd and turn a total of 5hd, undead with 1/2hd are destroyed).

Selithe  d20+4=19
Wednesday October 26th, 2005 1:32:32 PM

Selithe looks to the ghosts and is uneffected by the moan luckily anyway and sighs as she knows only her spells stand a chance of hurting these creatures out of her weaponry anyway, "I do not want to hurt you you stupid ghosts. Just listen or do you have no patience after all these years."

(Will check:19)

Dwight  d20=14
Wednesday October 26th, 2005 7:55:03 PM

Dwight continues moving away from the 'ghost'. Slowly color begins to return to his face.

Should Patterton stop running, Dwight will also stop and consider options.

Swish!! [DM JonPaul(JPW)] 
Thursday October 27th, 2005 12:51:49 AM

Swish!!

Gargul's mighty power emanating through Aya's holy symbol turns the lead Ghost and he flees away with a swish!! As soon as the other ghosts see the lead swish, they swish as well!

Bats in thy Bellfry

Although the turning attempt was successful, you can still hear eerie noises coming from the upper floor in the keep, but exactly where is still a mystery.

Mungo & Morpth

Mungo & Morpth use Kendry's counterspell song to counter the affects of the frightful moaning. As sson as the ghosts appear to have left, both Mungo and Morpth sit down with a shortness of breath and try to relax. "The entire time I've been coming here, I never knew the place was haunted!" says Mungo to Morpth. Morpth replies, "First time I've ever seen a ghost!"

Fioni

While Fioni is up on the keep roof awaiting her master's return to the open, a winged stone statues turns its head to Fioni and whispers, "Hello there! Nice to have a visitor...

With that Fioni's heart skips a beat and tumbles off the keep roof!

Everyone in the keep hear a large flapping sound, a swoosh, a soft thud, then more sounds of heavy flapping.

Anyone making their way outside sees Airin's companion passed out on the soft grass.

Podo 
Thursday October 27th, 2005 12:53:10 AM

Podo hears and takes the benefit of the counterspell song from Kendry.

Not sure what to do, Podo will stand his ground unless attacked.

Airin and ... where's that bird?  d20+6=23
Thursday October 27th, 2005 9:32:11 AM

Airin feels something is wrong with Fioni and retreats further from the chateau hopnig to catch a glimpse of Fioni. "There! There she is! Passed out of the ground! What caused this?!?

Bewildered from all this sudden action Airin frantically looks around to see what caused Fioni to fall...

Rolls:
Spot:23

Aya 
Thursday October 27th, 2005 10:46:20 AM

Aya tucks his holy symbol back away under his robes breathing a sigh of relief.

"I got them to leave this time, but I'm not sure about the next. I think the best thing to... what's that nose outside?"

Aya walks outside to investigate.

Kendry  d8+3=11
Thursday October 27th, 2005 10:00:33 PM

"Thanks, there, Aya," Kendry says. "Whether or not someone can touch something - I think ghosts can sort of touch things, can't they? I mean, if they drink milk, it might just spill on the ground, but some can make things move and such, at least that's what I've heard. Well, no more talk about taking stuff that's not rightly ours," he suggests. "Well, we heard some noises from upstairs, too, right? Shall we go and see what other nebulous hosts there might be at this castle?"

"Whoa," he exclaims on seeing the hawk Fioni lying on the ground. He asks Airin if he can check to see if she is injured. If just momentarily stunned, he leaves her alone. But if there is a visible injury, he casts Cure Light Wounds (11 hp).

Dwight  d20=20
Thursday October 27th, 2005 10:02:41 PM

Already outside, Dwight watches (spot 20+1=21) as Fioni takes the fall. Not quick enough to catch it, he sighs a bit of relief as he lands softly.

Looking upward for a reason why the bird dropped so suddenly, he also considers the climbability of the outside walls (OOC: not sure what my roll for this would be since Dwight is only considering).

Gargoyle


Stone Statues [DM JonPaul(JPW)] 
Thursday October 27th, 2005 10:51:56 PM

Bird Fall

As everyone runs out to see what happened to Fioni, a crowd of concerned halfling gather round. Airin does her best to make comfortable her animal companion. Kendry states that if need be he can heal her with his wand.

Dwight eyes the wall as if to say, I can go up and have a looksee. (You'd need to roll your climb check vs DC 10. So for you that's 1d20+2)

You find no broken bones after a careful examination of your animal companion, Airin. YOu best guess if something startled her and she slipped off the roof. All you can see from this distance are stone statues on the roof.

Podo offers the group a choice between staying and getting to the bototm of this mess or leaving camp early. Which does the group choose?

Podo Danderfluff Pipewood 
Thursday October 27th, 2005 10:57:28 PM

Podo follows the others outside. "Wow, the bird flew like a rock, good thing it's not heavy. Kendry, you should check to see if the animal is hurt. Anyone checks to see if Fioni's still breathing?" says Podo excitedly.

"Dwight, do you know how to climb a wall? You are sure eyeing that wall like you're gonna try! What happens when you get to the top of it by yourself, so find that you're out numbered by whatever's on the roof? " asks Podo of Dwight.

"The way I see it, is we either tend to the bids health and leave this place early or we as a group go and get reinforcements (Lomar and friends) and then track down the critters responsible for this mess! What'da say gang? You with me?!" states Podo to his friends.

Patterton (by Kim) 
Friday October 28th, 2005 12:28:38 AM

A few moments earlier, as he sped by Lomar and Bobbles, Patterton had warned them, "Ghosts!"

Once coming up to the drawbridge, he suddenly comes to himself, and slows up. He stops, then turns around. So ashamed of himself. I ran away. I left Selithe and my friends in the face of danger. He can barely force himself to return to the group.

Not to do so, however, would be yet a further sign of fear. I wasn't raised this way! he thinks.

But he does return, and sees the group collected, looking at something on the ground. He approaches, uncharacteristically tentative, and stands quietly at the edge of the group. He can't bring himself to look at Selithe.

Kendry  d20+3=6
Friday October 28th, 2005 2:57:03 AM

"Good idea, Podo. Could someone get our friends?" Kendry asks when the monk suggests getting Lomar and Bobbles. "Let's get our dogs, too. As long as the gates are closed, we can probably leave our horses."

[Untrained Heal check on Fioni to determine whether injured or not. Check failed, but evidence indicated she is in need of care.] Not via the wand, but by singing a quick bardic spell, Kendry heals Fioni. She should be fully healed up [Note prior roll of 8+3=11 hp cured].

"Let's see what's going on here. No time like the present to clear things up. Now, Mungo, how do we get to the next floor up?" he asks. "We heard some sounds coming from there a few minutes ago."

Patterton (by Kim) (again) 
Friday October 28th, 2005 2:57:58 AM

Patty says, "I'll get them. Somebody'd better stay and watch over the horses. I'll do that," he volunteers.

Lomar & Bobbles (ADM Kim) 
Friday October 28th, 2005 3:02:52 AM

"Yeah, we will go to them," Lomar answers Patterton when told of the request. "We go - you ride on shoulders, goblin Bobbles," the ogre says in goblin. He takes Bobbles under one arm, and swings him up on his shoulder, where he plants him gently.

"Ha-ji-ha!" Bobbles exclaims with what looks to be either terror or delight. Hard to tell with these goblins, sometimes. Smile, or grimace?

As they arrive next to the party, Lomar says, and asks, "Patterton says we come and help. So, what you want us to do?"

Airin and the passed out Fioni  d20+6=23
Friday October 28th, 2005 7:19:53 AM

Airin's worried about Fioni's condition and casts a "Speak with Animals" spell on herself. Gently she tries to bring back the bird and calmly talks to Fioni.

"What happened Fioni? How comes you fell from the roof?!? You slipped? What happened dear?"

Depending on Fioni's revelations Airin will follow the others.

Rolls:
Spot: 23 (on the Stone figures) DM only Highlight to display spoiler: {should this be gargoyles Airin's spot will reveal the stone statues are indeed alive as her spot DC is higher than 20. In that case, Airin will alert her friends.}

Prepared Spells:
Posted: Friday October 21st, 2005
Level 0 (4 available):
Mending
Resistance
Read Magic
Know Direction

Level 1 (3 available):
Speak with Animals - USED
Hide from Animals
Entangle

Aya 
Friday October 28th, 2005 12:26:27 PM

Aya suggests "There should be a way to get to the roof by going through the keep, that way we can not only find out what happened to Fioni, but also what is makeing all that noise in the upper floors. Thats my idea anyway"

Kendry 
Friday October 28th, 2005 2:05:47 PM

"I've got a grappling hook in one of my horse's saddlebags," Kendry offers.

Podo 
Friday October 28th, 2005 2:40:42 PM

Podo wonders out loud,"Why do we need to climb on the building? Why not go to the roof from the inside? Its not like whatever is on the roof is gonna escape to somewhere?"

"Are you guys scared of Ghosts?" giggles Podo.

Kendry 
Friday October 28th, 2005 4:31:50 PM

"Sure, if we can get to the upper rooms, or the roof - whatever is above the floor we were on, let's just go do it." Kendry stops the palavering, and heads that direction.

Selithe 
Saturday October 29th, 2005 12:04:54 AM

(OOC:Everyone as you know I just got my new computer and just got it fully setup so now I'm back again and with a better and faster computer. Sorry for the missed posts.)

Selithe looks to the others and places a hand gently on Airin's shoulder, whispering to her, "Is Fioni alright Airin? I know I really can't help but she is a really good friend to all of us."

Selithe is worried and also hoping they aren't attacked by some weird thing since she doesn't see nothing that could of attacked or scared Fioni that bad.

Step by Step [DM JonPaul(JPW)] 
Saturday October 29th, 2005 12:59:02 AM

Step by Step

Everyone assembles at the base of the Keep. Decisions are being raised while Airin attends to her companion. A few suggestions are tosses out about how to get to the roof in a timely manner just in case the culprits manage to escape.

Whatever happens in the near future, everyone decides that the answers lye on the roof!

Airin & Fioni

Airin using her skills to check out the Keep and its roof sees this:Highlight to display spoiler: {
The buildings nearby are baroque in architecture, with many flourishes, scrollwork, columns, and carved figures. When you glance at one of the statues on the roof of a nearby building, you get the strangest feeling that it is looking at you. Omigosh! Did it blink?
}

Fioni to Airin

Airin learns this through her spell speak with animalsHighlight to display spoiler: { Fioni projects images of her time spent on the roof...I waited for you to come out of the stone cave. While waiting, something talked to me, I turn to see it and it moved and blinked at me...next thing I see is you trying to kiss me! I'm brusied and hurt but ok...}

DWight  d20+2=15
Saturday October 29th, 2005 12:08:31 PM

"I think I could climb the outside high enough to get the grappling hook attached, but it would certainly be easier going through the building. But then again, I'm not sure I want to face those ghosts again. They kinda..kinda unnerved me. Sorry I ran out like that." he finishes much sadder than when he started.

Airin and Fioni 
Sunday October 30th, 2005 1:48:42 PM

As Airin stares at the roof of the castle she gets the strangest feeling the statue looks back at her!!

"Listen guys, something's wrong with this place, and I'm not joking as I did earlier with that grass. I swear that statue on that roof is looking at us... I think it was my mentor Aresius who once told me a story of gargoyles..."

Airin waits to hear what her friends decide, but she feels this place is out of their league...

Argyle [DM JonPaul(JPW)] 
Sunday October 30th, 2005 10:59:17 PM

Fioni

Kendry does his best to use magics to heal/cure Fioni from her fall, but without being able to Speak with Animals he'll have to wait until Airin lets her know.

Airin gets a fright from her constant stare at the roof. Dwight is uncertain he chooses to face more spookies this day.

Mungo and Morpth are anxious to begin their journey home.

Bobbles and Lomar are waiting for someone to make a move...Tick Tock Lomar says while waiting...

Kendry  d20+3=5 d20+6=20
Monday October 31st, 2005 2:18:08 AM

Kendry looks upward at the ugly stone countenances above. He does not note any movement or signs of life [Spot: 5], but he trusts Airin. "Hey, you up there. You mind if we continue our tour of this castle? We don't plan to hurt anyone, or take anything that doesn't belong to us. But we think this is a beautiful castle, and just want to look around. If that sounds all right with you, then, um, well, waggle your tongue, or wink at us, or move a wing a little bit, so we can see. Or, if you can talk, well, we'll listen!" [Diplomacy: 20]

Podo 
Monday October 31st, 2005 2:39:10 PM

"I'm game to continue adventuring. Ah Kendry, can I have a word with you in private?" says Podo.

A Word in Private
For Kendry only:Highlight to display spoiler: {
"Kendry, I wish to change my chosen Deity from Domi to Alemi and I don't know the procedure to do this...have you any knowledge about something like this?" asks Podo of Kendry.
}

Kendry 
Monday October 31st, 2005 3:46:46 PM

While awaiting a response from the statues - gargoyles? - Airin called them, Kendry's attention is diverted by his friend Podo, who pulls him aside.

He listens to the question. "Well, Podo," he begins, "are you feeling more of an affinity for the ways and teachings of Alemi? Is there something in his character that now draws you closer than you feel to Domi? You know, the two are not in competition with each other. They are friends. But if you believe that you want to express your devotion more to the god of healing, of compassion, of mercy-tempered justice, then it's a matter of will, of faith, and of action. I don't know that there is one set 'procedure' - but, you may want to talk things over with a priest of Alemi, and declare your intent. Maybe he, or a priestess - there's a cute one over in Angel Springs, you know - might give you some task or burden, as a sign and a test of your will to change. I like Alemi lots. Domi, too. And Wardd, and Flower, and - well, a bunch of 'em. Not Marteaus, though," he adds, then spits after mention of the name, "but Gargul is to be feared and respected." He looks up at the sky. "Someday, I'd like to learn about the one who made it all. Who even made the gods. Though we have many beginnings in life - there had to be, some time, the first beginning. Of it all, I mean."

Dwight  d20+2=21
Monday October 31st, 2005 5:10:54 PM

"Well I'm gonna see if I can climb this thing. Just a few feet as we decide what to do."

As the group decides what to do, Dwight tests whether or not he can climb the wall successfully (climb 21). If successful he will climb up about 10 feet and then see if the group has made any decisions.

Aya 
Monday October 31st, 2005 5:56:58 PM

"I going back inside the keep. As for the things on the roof, I don't really care that much. They don't seem to be hurting anyone now, I can't see anything to be gained from confronting them."

"But as a priest of Gargul, my duty is to exorcize those ghosts. Anyone who wants to come with me are welcome. If anyone wants to head to Angelsprings, don't let me keep you. I can travel quickly when I wish to."

With that, Aya turns and re-enters the keep, a look of determination on his face.

Selithe 
Monday October 31st, 2005 10:08:22 PM

Selithe looks to Podo and thinks a moment before speaking to him, "Podo, I don't mean to change your mind or you know, against your god but are we sure the ghosts are bad? What if there not bad and you or we destroy them? I know, they attacked us but they could be ocnfused or something or maybe just as suprised as we were to see them."

Selithe shrugs and smiles, "I just don't want to hurt anyone who might be innocent of anything you know." Selithe shrugs once more, not knowing alot of ghosts and making a not of entering this in her journal.

Ghost Busters [DM JonPaul(JPW)] 
Tuesday November 1st, 2005 12:56:58 AM

Oh goodie!

With a determined look upon his face, Aya Nightshade heads straight into the maw of doom!

Podo not being one to show weakness and fear, with the help of Domi, follows Aya into the keep. Turing, Podo says to Selithe, " I think you have me confused with Aya Nightshade... Domi doesn't really might Ghosts.

Kendry also joins them after handing Dwight the grappling hook.

Dwight with the hook in hand, manages to climb 10 feet above the ground while holding onto the hook. Question is, what now?

What Now?

Airin and Selithe and deciding upon a good course of action, while Mungo and Morpth head back into the keep, close on their tails are bobbles and lomar and the riding dogs. Patterton heads in as well.

Back in the Village

Aya with a determined look upon his face heads straight for the foyer area of the last ghostly encounter. Shortly, the rest of the crew along with the riding dogs pile into the vast foyer/great room; that is everyone except Airin, Fioni, and Selithe.

While the cast of tens make they way into the great room, Moans, creaks, and sounds of stone scraping stone spill down from above.

Kendry 
Tuesday November 1st, 2005 4:45:52 AM

"Well, I hear welcoming voices from above," Kendry says with a smile. "Shall we ascend the stairs? Mungo, kindly show us the stairs, if you please."

As soon as he knows where to go up, Kendry goes up.

Airin and Fioni 
Tuesday November 1st, 2005 7:23:11 AM

"Heck. I don't believe in Ghosts!" Airin thinks to herself and draws her Bastard Sword as she follows the rest into the Castle.

"Fioni we can still talk. Fly over the Castle and check if you can find a few open windows. if so try to take a look inside to report back."

Podo 
Tuesday November 1st, 2005 12:18:45 PM

Podo follows Kendry into the Keep and into the Foyer. While waiting for Mungo to lead them all to the stairs, Podo will ready his new darkwood Quarterstaff.

Aya 
Tuesday November 1st, 2005 1:13:24 PM

Aya turns back to see who came with him, he can't help but smile a little as he sees how many good friends he has made in such a short time. This should be easy with this many people, I hope.

"Yes, please show us to the stairs."

Dwight  d20+2=16
Tuesday November 1st, 2005 6:16:12 PM

As Dwight watches the others begin to enter the keep again, he pauses. Happy with himself for successfully climbing the wall, climbs back down (climb 16) and much more cautiously than before follows the group. He takes his position of watching the rear with his bow wondering if it would do any good against a ghost....

Selithe 
Tuesday November 1st, 2005 6:52:42 PM

Selithe follows along and smiles to Podo about his comment, hoping she didn't offend him so she stays silent now as she moves along, holding her staff in one hand and ready if needed.

Wow, these stair are cool! [DM JonPaul(JPW)] 
Tuesday November 1st, 2005 8:33:07 PM

Cool Stairs

Mungo is asked by many of the other halflings if he would be so kind and lead them to the stairs that will take them higher into the keep and eventually to their final destination -- the upper floors.

In a line no more than 2 halflings abreast, Mungo leads the group to South-Eastern corner of the keep; the stairs. These stairs appear to be spiral, heading in both direction; up and down; and like the keep are made of local stone. Every 5 feet in either direction is a sconce designed to hold a torch for illumination. Some of the holders have torches but are not lit. Others, their torch holders are empty.

Mungo does his best to led the group upwards into the higher levels stopping every so often to ask if the group wishes to go any higher, or if they would prefer to go directly to the roof.

The entire time thr group is on the stairs, they remain quiet attempting to detect noises from the floor landing they arrive on. Not hearing the same noises, Mungo asks the group if the wish to continue.

Roof Access

Upon reaching the top most level of the spiral stairs, Mungo announces they are on the roof level landing. At this point, he steps back aloowing Aya Nightshade to led the group.

Airin and Fioni  d20+6=18 d20+9=15
Wednesday November 2nd, 2005 9:22:15 AM

Following Mungo's lead Airin climbs the stairs gradually leading them to the top of the keep. This place is far bigger than she expected with much more surprises than initially given credit for!

As they all reach the upper floor and the roof access Airin is a bit nervous. There WAS something looking back at her, but she's afraid to make a fool of herself once again. She hasn't forgotten that grass incident with Podo.

She takes out a Tanglefoot bag from her backpack and shows it to Kendry saying: "Look, you're favorite weapon!"

Then she waits till someone opens the door. If there are more than one statue on this roof Airin will take a close look once again.

Rolls:
Spot: 18
Listen: 15

Prepared Spells:
Posted: Friday October 21st, 2005

Level 0 (4 available):
Mending
Resistance
Read Magic
Know Direction

Level 1 (3 available):
Speak with Animals - USED
Hide from Animals
Entangle


Aya (shadow conjured mage armor will save 16) 
Wednesday November 2nd, 2005 12:29:20 PM

A disappointed look on Aya's face, "Hmm... no sigh of the ghosts. Since were on the roof anyway, we might as well take a look around."

Aya takes a moment to cast a shadow conjuration of mage armor on him self (will save 16 for disbelief). Then he opens the door and steps out into the open air.

Spells
0 level: guidenceX2, detect magic, detect poison.
1 level: magic weapon, magic stone, shield of faith, long strider(domain).
2 level: sonic burst, inflict moderate wounds, shadow conjuration(domain)USED.


Dwight  d20+1=19
Wednesday November 2nd, 2005 5:28:36 PM

Following the group, Dwight continues to watch the rear (spot 19). Hoping not to see any more moaning ghost, Dwight ponders if there is any other kind of ghost as was suggested.

Podo 
Wednesday November 2nd, 2005 9:17:05 PM

"Wow! What are we waiting for? Lets open the door and get this shindig started!!" says Podo out loud to the group but in a hushed whisper.

"I wanna see these statues Airin is freaked out about," Podo squeels.

Selithe 
Wednesday November 2nd, 2005 10:00:01 PM

Selithe waits to see what Podo finds when he opens the door. She keeps her staff at the ready and hopes that whatever is behind the door isn't overly powerful.

Kendry 
Wednesday November 2nd, 2005 10:59:31 PM

Kendry goes along with the group, just taking things in. He laughs when Airin comments on his favorite weapon - the tanglefoot bag.

The Rooftop [DM JonPaul(JPW)] 
Thursday November 3rd, 2005 8:31:23 AM

Hey!

As Podo goes to open the door, He makes the startling discovery that it's stuck. "Hey. the dang door's stuck...like there's something on the other side of this!" says Podo in a whisper to the group.

As Podo stops to ponder how best to get the door unstuck, a subtle scraping sound can be heard...like a brick being dragged against stone.

Terri...dactyl

As Podo makes a more forceful push, the door this time swings open and Podo looses his grip and plumets to the rooftop...at the feet of a stone statue!

The next halfling after Podo sees a winged stone statue actually one in front of Podo and several lined along the roof's edge in the background.

In a gruff sounds akin to rumbing gravel everyone can hear, "HI! I'm Dactyl...Terri Dactyl! Who are You?"

Airin and Fioni 
Thursday November 3rd, 2005 10:18:32 AM

Airin is baffled as she hears the gruff sounds. Still the words she hears appear to be spoken in peace. Perhaps the creature has been quite lonely lately?

She gives Kendry a nudge to bring him to the front and says to him: "Go on Kendry. You're a much better talker than me."

To Terri Dactyl she says: "Hello. I'm Airin. Sorry if I acted a bit scared at first, and don't feel offended if my bird has dropped something on you please."

Rolls:

Prepared Spells:
Posted: Friday October 21st, 2005


Aya (shadow mage armor will DC 16) 
Thursday November 3rd, 2005 1:09:08 PM

Aya asks Terri, "Do you know anything about the ghosts here?" Other then that, he keeps quite.

Kendry 
Thursday November 3rd, 2005 1:57:08 PM

Nudged forward by Airin, Kendry speaks up. "Yes, hello! I'm Kendry. We've just been getting a tour of the castle. This is a great place! Quite a view, quite a view. Have you been here long?"

Podo 
Thursday November 3rd, 2005 5:54:58 PM

Podo picks himself up off the roof floor and finds himself face to face to a stone statue of a bat, a talking bat!

"Er, Mr. Dactyl, If you don't mind me asking, what are you?" Whatever the answer, Podo introduces himself as, "Podo Danderfluff Pipewood, Halfling, at your service."

Dwight  d20+1=16
Thursday November 3rd, 2005 9:30:35 PM

Dwight glances from the rear of the group so to who is speaking. Having seen weirder things in the last week than this, Dwight nods casually toward the new voice. "Dwight here," he adds, again missing the traditional halfling introduction, and then continues watching the stairs. (spot 16)

Selithe 
Friday November 4th, 2005 12:18:29 AM

Selithe giggles some at Kendrys talking and whispers up to him, "Mean cat got your tongue for once kendry? You usually talk alot more." Selithe grins at her small jest towards Kendry and looks s best she can towards the statue, "Hello mister Terri. My name is Selithe and the one speaking up there is my brother Kendry and these my friends who are introducing themselves also. I think my friends have asked the needed questions for the moment though, however may we come out there where it's alittle less crowded and of course if it's safe out there. The ghosts already tried to scare us."

Will'O'Wisps [DM JonPaul(JPW)] 
Friday November 4th, 2005 1:12:40 AM

The Stone Chat

Terri Dactyl shuffles a bit back across the roof to give the newcomers some room. The movement makes a rough scraping noise akin to bricks on stone.

Once all the halflings have assembled onto the roof, Terri scoots back into the place he vacated along the roof line. "Sorry, if I don't look at you while we chat, it's a need I have to occupy this here spot," grumbles Terri to the halflings.

History at Lawni's Lens

"I don't know how long it's been since I came to be here, but the Ghosts are a recent addition. Not sure from whence they came... sorry," grumbles Terri.

Airin and Fioni 
Friday November 4th, 2005 7:20:44 AM

Not to sure what they are actually all doing here on the roof of the Castle, and listening to the apparently rather friendly stoney statue, Airin admires her elevated view of the surroundings.

Fioni is still a bit shaken from her previous encounter with Terri and decides to circle around the castle at great altitude.

Aya (shadow mage armor will DC16)  d20+4=20
Friday November 4th, 2005 12:35:22 PM

Aya looks across the landscape from atop the keep(spot 20). His long dark hair and robes blowing in the wind.

"Can you tell us ware the ghosts are now, or how to get them to come out? We're trying to find them."

'Maybe I scared the ghosts a little too much' he thinks, 'I thought turning them would distroy them but I guess I'm still to weak for it to work.'

Show & Tell...[DM JonPaul(JPW)] 
Saturday November 5th, 2005 1:27:50 AM

(OOC: I HAVE AN UPPER RESPIRATORY ISSUE...I APOLOGIZE FOR THE DELAY IN POSTING, the antibiotics-- i get sleepy. )

Show & Tell

"Actually, if you come closer, I can show you something..." Terri whispers to the halflings.

Anyone that approaches Terri, read on Highlight to display spoiler: {
As Terri hears to approach him, he whispers, "I don't really care for the ghosts, you see... I made them... and they just stay for some reason..." With Terri's confession comes Terri's attack...

Everyone that went closer to hear Terri make Tumble check vs. DC 10; if you don't have this skill use a Dexterity check. Those that fail are knocked prone.
}

Kendry comes closer...  d20+4=19
Sunday November 6th, 2005 2:38:37 AM

Kendry smiles at his sister's ribbing. He listens as the others introduce themselves, and make inquiries.

When he hints at something to be revealed, however, Kendry approaches, cautiously. According to Airin, a statue, a gargoyle, knocked Fioni out of the air. And now they see proof that this statue, at least, does move. And talk. A bit skittish at being so close to the edge of the roof - not that he minds heights - just heights when near someone he is not so sure he trusts, he looks right at the gargoyle - Terri. "Yes, what is it you wish to show?"

He repeats aloud what Terri whispers, so that the others may know what secret he tells. "You don't care for the ghosts? You made them??" He does not have time to repeat his last phrase, as Terri's arm swings swiftly out in an attempt to sweep his feet. Kendry jumps backwards and over the arm, somersaulting away from the gargoyle [tumble: 19].

Rather than responding with hostility at this attempt by the roof-dweller, Kendry simply signals with his hands to his friends to remain back, and continues his questions. "Well, then, Terri, if you, as you say, made them ghosts, are you stating that you killed them? And if so, then, might I ask, how and why you did so?"

As he and the others who saw them have some clue as to the manner of their deaths (though not the details nor, really, who killed them for sure), he waits to see whether Terri's description matches the evidence perceived.

Kendry's hand rests casually on the hilt of his rapier as he stands about a dozen feet from the roof's edge, and between the mobile statue and the rest of the party. Should the gargoyle launch himself in the bard's direction, however, his readied action is to quickdraw and skewer Mister Dactyl.

Airin and Fioni  d20+3=23 d20+3=22 d20+3=15 d8+1=7 d8+1=7 d6=6
Monday November 7th, 2005 8:01:33 AM

Airin jumps a feet in the air as she sees Terri almost knock Kendry from the roof. Yet the nimble bard luckily manages to stay on his feet thus rescuing all other party members from scraping him of the ground...

She almost prepared to shoot Terri but notices Kendry's remark not to attack.

Instead Airin takes a stronger grip at her sword. If this stoney monster attacks Kendry she will fight! If might be advisable for Terri not to attack as Airin will fericiously help Kendry!

Rolls:
Prepared attack hits AC23 - NAT 20!
Prepared CRIT CHECK hits AC22 - UAH! ANOTHER CRIT
Prepared sudden death hits AC15 - guess not :-)
Damage: 7+7 = 14Hp + 6Hp sneak attack if Terri has his back on Airin

Aya (shadow mager armor will DC 16)  d20+4=21 d20+7=11
Monday November 7th, 2005 12:36:59 PM

Not wishing to miss any inforamtion about the ghosts, Aya moves closer to listen. When Terri attacks Aya rolls backwards avoiding his arm (Dex check: 21).

Aya stands up right and speaks to Kendry beside him, "Of course he killed them, you know some other way to create ghosts? If we kill him the ghost might go away."

Aya's right hand glows with negative energy as he cast inflict moderate wounds. If Terri attacks, Aya will unleash his spell on him.

readied attack: 11, miss

Spells
0 level: guidenceX2, detect magic, detect poison.
1 level: magic weapon, magic stone, shield of faith, long strider(domain).
2 level: sonic burst, inflict moderate wounds USED, shadow conjuration(domain) USED.

Selithe 
Monday November 7th, 2005 10:31:28 PM

Selithe stays back since the others are coming closer to Terri and awaits to see what the group does.

Selithe frowns and almost launches a spell at Terri till she sees Kendry's movements and frowns some as she wonders if she will have to fight this thing also.

Kendry 
Monday November 7th, 2005 10:59:32 PM

"Ho, there," Kendry adds as he sees Aya tumble away from another swipe of the gargoyle. "The first time might have been a mistake. A twitch, or something. But you clearly are trying to knock us down. Mister Dactyl, I'll bet you'd like to continue living, right? Well, attack us, or try one more of those tricks, and your days of oversight are through. Your choice. I'd like things to be peaceable."

Without looking over his shoulder, Kendry calls out, "Lomar - you've got our backs, right?"

Podo 
Monday November 7th, 2005 11:04:01 PM

Podo stands up from the fall he took when opening the door. Brushing himself off from stone debris and Gods know what,he says, "Hey what's that you're talking to guys? And, why didn't you pick me up?"

Looking all Podo see is a grey rock thing fall towards his friends and his friend tumble out of the way.

..Paper, Rock [DM JonPaul(JPW)] 
Tuesday November 8th, 2005 12:28:31 AM

Halfling Snacks

As Terri spreads his terror wide with a dive onto his prey to knock prone these little halfling snacks, his ire is piqued. "They moved or tumbled out of harm's way! How dare they avoid me!" Terri Dactyl thinks to himself.

The Response

When Terri dives at the halflings, and the halflings tumble or jump out of harm's way, a very emotional halfling named Airin grips her bastard sword tightly swinging it and slicing a critical hit into Terri who then cries out in gravelly pain. Terry's initial reaction is to fly away from the pain.

As Terri maneuvers his way to airborn escape, a priest releases a negative ball of energy, but it just misses its target.

The others standing in the doorway to the spiral stairs, seeing this attack take place are caught flat-footed and not are not readily able to attack.

As Podo seeing the grey rock thing swoop towards his friends, he too is caught flat-foot but is just able to duck out of the way of an ever soaring gargoyle.

Terri Dactyl fly-by

Taking more damaged than he thought was possible, Terri's only thoughts are to live another day. He flies straight up away from these things, then seeing a place of refuge, flies away to it. One day, we will meet again, half things...

Kendry  d20+6=13 d4+2=4
Tuesday November 8th, 2005 3:03:44 AM

Kendry's readied action as the aggressive movement of Terri Dactyl momentarily continues allows him an attack of opportunity, but the flick of his rapier misses as the gargoyle swerves (hit AC 13 for 4 hp damage - likely a miss) into the path of Airin's sword, then up and away.

"Terri - pacific comportment will serve you better when next we meet!" he calls after the fleeing stone creature.

He sheathes his sword, then skips over to Airin, still holding her sword. He sees little flecks of granite spread in an arc near her feet. He takes her by the hips and lifts her up in the air, turning around in a little circle. "My lassie bold, quick and bright! Well struck, oh mighty one! Your speech was far more persuasive than mine." He lowers her back down and kisses her full on the lips, pulling back after a moment with a joyful smile. He turns away and says, "Did you see that, guys? She's the best!"

He checks to make sure everyone is all right. Then goes to the edge of the roof to get a good look down.

Aya (shadow mage armor will DC 16) 
Tuesday November 8th, 2005 3:45:57 AM

Aya watchs Terri go, "I wish I could fly right now" he mumbles to himself. He turns to the group, "Good job Airin! That was a blow Terri woun't soon forget."

"So what do you all say, We could finish the tour or Get moving out to Angelsprings. After that, I kinda want to head out my self."

Kendry responds to Aya 
Tuesday November 8th, 2005 4:04:55 AM

"Good effort, too, there, Aya. What was that spell you tried to hit him with?"

Then the cleric asks a question, which Kendry ponders a moment. "Let's look about the castle a little bit more, maybe at least enough to sketch out a quick map, then head on over to Angel Springs," Kendry suggests. "I wouldn't mind going by way of Humble's Ford, though."

The last thing that Aya mentioned caught his attention. "You want to head out yourself? Look, Aya, you're welcome to stay with us as long as you'd like, as far as I'm concerned."

Airin and Fioni 
Tuesday November 8th, 2005 10:23:21 AM

Airin's happy to see Terri leave and shouts at the stoney creature: "I look forward till we meet again Terri! Better pick your victims wiser!!"

Then suddenly she's picked up in the air... and then kissed fully on the lips! This combined with Kendry's and Aya's words makes Airin turn completely red in her face.

"..."

She's unable to say anything! She's soo overwhelmed by Terri, her very first swing she gave with this bastard sword, Aya's praises, but most of all by Kendry...

She sheathes her sword and looks shyly towards the others.

"L... l. l.. Let's get out of here shall we?" she stammers at last.

Checking out the castle some more and maybe then heading to Angel Sprins sounds perfect for Airin. She hopes Aya will accept Kendry's invitation to stick with this bunch, yet right now, she's too baffled to speak up.

(Ooc to Aya - I do hope you're not seriously thinking about leaving us do you? If so, what have we done wrong for you not to feel at home with all of us?)

Selithe 
Tuesday November 8th, 2005 6:40:20 PM

Selithe looks to Airin and smiles happy for her and alittle sad that she will be loosing Patty soon enough.

Selithe moves over and gives Airin a hug as a friend, "Good job Airin, your blade was faster then my spells."

...Scissors [DM JonPaul(JPW)] 
Tuesday November 8th, 2005 10:44:30 PM

Scissors

"Well, young Adventurers, you are surely well on your way to greatness..." says Mungo HardBottle as he makes his way to the front of the line that is standing just inside the doorframe. "I speak for myself and all those assembled here... Let's see;" counting with his finger at those assembled in the doorway; "there's myself, Morpth, Lomar, Bobbles, Dwight, a ghost or two, and whoever's in the way back there, you did a fine job at handling yourself against that evil Gargoyle."

Ghostly Fans

From the back comes the faint applause of 2 or 3 ghosts. As you turn to look at them they fade into the background.

Mungo & Morpth

"Well, Morpth, what do you say? Wanna take in the rest of the castle before turning in early? We have a long day's journey to the Springs ahead of us!" says Mungo with a hint of longing for the familiar.

"Can't wait to return to be spoils. The books of old, a nice glass of wine, and a cozy armchair before a nice roaring fireplace." Mungo says to Morpth.

"What about the rest of you? What are your plans for the rest of today or beyond? My invitation of a party still stands." Mungo tells the assembled group.

Podo 
Tuesday November 8th, 2005 10:46:05 PM

Podo nods and asks Mungo if their is a temple to Alemi in the Springs?

"I'd love to relax for a bit and go see a Priest about a few questions I am having..." says Podo to Mungo.

Airin and Fioni 
Wednesday November 9th, 2005 9:45:36 AM

Airin whistles to Fioni to bring down the tiny hawk. The Gargoyle is gone so Fioni no longer is scared and flies in from above landing on Airin's arm once again.

Fioni looks strangely at Kendry... something like "She's mine!" could be crossing the bird's mind. Oh yes, even animals can be jealous!

At last Airin's able to smile. Little lights twinkle in her eyes and her red healthy cheeks reveal her floating state of mind.
Down they go and as the ghosts are now on their side she will enjoy the tour of this place a lot better.

"Sure Mungo, I'd be delighted to travel to angel Springs. In fact I have a visit to the library planned to find out more about the Telperien family.

"Oh yes, Aya that's right. You probably don't know who this family is, and why I am interested in it. Here take a look..."

Airin digs up the four signet rings she still has (looted from leader Bob in the Beer run adventure).

"See, Aya? I've been questioning around about these ever since, and the last clue I had was that they belong to a family called Telperien, a family of artists that used to dwell in the Valley. Mungo here gave me the advice to look them up in the library..."

Aya 
Wednesday November 9th, 2005 12:47:16 PM

(Ooc: When Aya said he wanted to head out, he meant he wanted go to Angelsprings right then, with out finishing the tour of the keep. I'm having a great time and I'm not going to leave the group. Sorry for the confusion.)

Seeing the ghost disappear Aya says a small pray in celestial to Gargul to look after them, and dismisses his shadow conjured mage armor.

Aya speaks to Kendry, "That was an inflict wounds spell, kinda the opposite of a healing spell. I've never seen one jump off my fingers like that before, must have been a fluke or something."

Speaking to Mungo, "Sure, I'll come to Angelsprings with you; don't have any ware better to go and a party does sound nice."

Aya takes the ring Airin has presented, tries it on a few of his fingers, looks it over, and gives it back. "Have you tried a detect magic spell on it? And what's so important about this ring that you ask about it? And how did you get this ring in the first place? I'm sorry I don't mean to be nosy, just curious."

Kendry 
Wednesday November 9th, 2005 2:17:47 PM

"Sorry, there, Pode," Kendry gets around to answering his friend's question from a few moments ago. "I figured you'd pick yourself up, as you did!"

As Fioni gives him the eye, Kendry laughs. "Oh, our fine feathered friend, worry not. I'll not take your place as Airin's wingèd one."

At Aya's expressed desire to leave now for Angel Springs, the bard says, "It's midmorning. We leave now, and we'll have to set up camp on the way. If we take off bright and early tomorrow morning, though, then, should all go well, we'll arrive before the evening sets in too solid. Come, let us explore this wonder a bit more - for when might we have another opportunity, good Aya?"

"Ah," he responds when the cleric of Gargul explains what spell he used.

"Sis," he speaks to Selithe, "We've got to get you a decent wand. I'll see what I can do." He gives her a brotherly hug.

As he reaches the head of the stairs, Kendry speaks to the air, "Oh, ghosts, you can see we mean you no harm, and only wish to enjoy exploring this castle for the day, then we will be gone on the morrow. If there is something else we can do for you, and it be good, and cause no harm, then let us know."

Pondering their next course of action a bit more, as they enjoy learning what they can of this great edifice, he comments, "Might it be better for some of us to return to Hovel, let Marigold know that we are fine, then travel to Humble's Ford to drop off my Grandma Eglantine's pony and cart, then meet up with Mister Hardbottle and others in Angel Springs? Last I saw my folks, we were setting out to deliver pies to Hovel. They might like some sort of explanation from Selithe and me. We could make some introductions, too. Understand, I'm not making up anyone else's mind on this."

Exploring the Keep


Whispering Willows [DM JonPaul(JPW)] 
Wednesday November 9th, 2005 8:38:42 PM

Whispering Willows

Mungo says to the group, "Ya know, I've been thinking about this Keep, and our current time here, and I realize, that we are roughly on the 11th level of this keep. I think there maybe 2 additional levels, but I think those levels go up into those 4 towers in the corners. Maybe they are defensive positions? Perhaps there is an attic or storage underneath us? If we didn't see a doorway below us, maybe one of the other 3 spiral stair cases has a doorway that leads to one such place? Do you think its worth a try?"

The Keep -- small facts

Mungo recalls some trivia about the Keep. "I Believe the Keep's foundation to be about 160 feet wide and its squarish. I think also, it has a basement. Since we found some items in the foyer, perhaps the castle is still stocked?" says Mungo Inquisitively to the group.

Podo 
Wednesday November 9th, 2005 8:40:47 PM

Podo says, "ok then lets tour the rets of the castle have Kendry draft sketches, and then retire early to begin our next journey." That's my opinion, if ya'll wanted to know.

With that Podo heads to the spiral stairs, and back to the foyer where the group ended the first part of their tour.

Dwight 
Wednesday November 9th, 2005 9:16:03 PM

Having watched the rear of the group, inside the castle itself, Dwight missed the major encounter with Terri.

He does however get a finaly glimpse of the ghosts and manages to keep his feet from moving him most hastily out of the keep.

"I'm for more adventure myself. Surely there are more interesting things to see here."

Selithe 
Thursday November 10th, 2005 3:03:10 AM

Selithe smiles and hugs her brother and nods, "don't promise to much brother, you know us girls and gifts."

Selithe moves in behind the others and follows Mungo as he gives the tour and nods in agreement on seeing more of the place also.

Airin and Fioni  d20+6=15 d20+7=18 d20+9=18
Thursday November 10th, 2005 4:56:44 AM

Airin enjoyed the tour of the Keep her mind still floathing on clouds.

Still she tries to keep her eyes open for goodies or danger yet not with the same effectiveness as usual.

Rolls:
spot: 15
search: 18
listen: 18

Aya 
Thursday November 10th, 2005 10:33:36 AM

Aya follows the group looking about and taking in his surroundings.

Kendry 
Thursday November 10th, 2005 3:38:30 PM

"I'll try not to promise what I can't deliver, Selithe," Kendry answers.

As talk of the tour comes up, he suggests, "Well, let's do this in an organized fashion. Dwight - you can write and sketch, perhaps? Nothing fancy, just circles, squares, approximate sizes of rooms and the like?" If Dwight declines, Kendry asks the same of Aya and next Podo. Whoever accepts, he gives twenty sheets of parchment in a scroll case, and pen and ink. "Since there are so many of us, how about if we split into two groups?
* Dwight, Aya, Podo, Patterton and Lomar as group one;
* Selithe, Airin, Bobbles, Mungo, Morpth and I as group two.
"That way, we can cover more ground in less time. There's enough fire power in each group should trouble arise. And we won't be tripping over each other's feet. Sound good? If anyone wants to trade a spot from one group to another, speak up."

If no objections are offered, Kendry next suggests the following itinerary.
Try to stay within 160 feet of each other, and generally on the same level, or no more than one level difference.

Group One: North tower, then West tower
Group Two: East tower, then South tower

Meet together after the towers are explored and mapped. If a door is locked, just show it on the map. If major obstacles or trouble arise, then turn back if the obstacle appears too dangerous, use your best defenses and look for ways to retreat if confronted... We don't want anyone killed on this exploration, this is just for information gathering and mapping. Got it?

Group One: Search north end of the 11th level
Group Two: Search south end of the 11th level
Meet together
Group One: Search north end of the 10th level
Group Two: Search south end of the 10th level
Meet together
And so forth down to the 1st level, mapping and taking inventory as we go.
If and when all are set, then Kendry is ready to start exploring the East tower, and so forth.

Podo 
Thursday November 10th, 2005 4:34:06 PM

"Er, Kendry, Do you want us to try and pick locked doors?" asks Podo of Kendry. "If so, maybe we should change the make up of the groups."

Kendry 
Thursday November 10th, 2005 4:47:19 PM

"Oh, well, maybe folks could do that," Kendry responds. "What do you suggest, Podo, for the group makeup?"

Dwight  d20+1=20
Thursday November 10th, 2005 5:15:57 PM

"I can try, no pointing fun at my pictures though," Dwights says as he takes the parchment and supplies.

"I can assist with opening some locks, though my success may be limited."

With that Dwight readies his bow and parchment and heads north. Realizing he can't do both, he slings his bow across his left shoulder and looks about for anything he missed up to this point. (spot 20)

The Great Work [DM JonPaul] 
Thursday November 10th, 2005 8:58:01 PM

Main Roof

Mungo suggests looking at the towers first to get a view of the overall landscape then picking a lower mid-level floor to investigate instead of seperating and meeting int he middle. "I think if you all would like to investigate a level, you approach that level from two different vantage points; say different compass point directional spiral stairs; and then work your way to the middel of the floor. Once you have an idea of how big one floor is, you might decide to come back after some research."

The uppermost Towers

Kendry following Mungo's suggestion, enters the spiral staircase once again, and finds that they do continue upwards. Pointing this out to the others, Morpth beats his to it, and flys up the spiral stairs. Before too long, he returns to explain what he has discovered.

"Well, folks, the stairs continues for two complete turns and ends in a vertical ladder whih itself leads to a trapped door. After trying the door and learning it wasn't locked I continued up it. Once I exited the trapped door, I found myself standing in the center of a 15 ft. diameter circle with a Ballista just off to one side. It was not loaded, nor did I see any ammunition anywhere in the nest."

Polling

Mungo says, "Now that Kendry and any other curious map maker has gotten the chance the explore the tower nest, what level would you like to explore before starting off to Angel Springs?"

Kendry 
Friday November 11th, 2005 6:31:56 AM

"Lower mid-level is your recommendation then, Mungo? Let's go with your wisdom, then. Let's try the 5th floor," Kendry says, "now that we've checked out the towers. [He would like to have each of the four towers looked at.]

Dwight 
Friday November 11th, 2005 9:19:44 AM

Not necessarily keen on Morpth's solo exploration, Dwight waits for his return impatiently.

Once Morpth returns, Dwight listens, but doesn't believe much of what Morpth reports based on his expression.

"5th floor is fine be me. Let's get moving we are loosing daylight and meal time is quickly approaching."

Airin and Fioni  d20+6=10 d20+7=15
Friday November 11th, 2005 12:45:03 PM

Airin marvels the once glorious Keep this must have been and keeps an eye out for goodies... or danger... still not with her usual effectiveness...

Rolls:
spot: 10
search: 15

Podo 
Friday November 11th, 2005 3:35:21 PM

"Er, Kendry, why do you wish to visit every tower? Aren't they all the same?" asks Podo of Kendry.

"Er, Mungo? If you are familiar with this keep, why don't you tell us which specific floor has interesting things on it instead of randomly picking a floor?"

Podo obviously didn't leave the group to ait in the foyer. He is stretching while the rest of them make up their minds as to a direction to move in.

Kendry 
Friday November 11th, 2005 4:13:53 PM

"Well, we'll know the answer to that question once we've gone up each one, right, Pode?" Kendry responds. "C'mon, it's just three more. But it looks like we can do the towers as part of our floor exploration. But that's a good idea, there. Mungo - which floor do you suggest? If it's other than the fifth, then we'll go with your recommendation." Whichever floor he suggests, the bard goes with that. If no suggestion is forthcoming, then he'll start on the fifth. "Let's go. Split into two groups, and one will go one way, one the other. When you get to the staircase for the next tower, go up it. When we get to the diagonally opposite side, then we'll check the last tower out. Meanwhile, down to the chosen level, and let's get crackin'! Let's eat when we meet over there, all right?"

Kendry has Selithe, Airin, Bobbles, Mungo, and Morpth set out with him to search the 5th floor in a clockwise direction, as the team made up of Dwight, Aya, Podo, Patterton and Lomar search in a counter-clockwise direction. Grandma Eglantine has a very expensive water clock, which is why he knows what clockwise means.

Mungo Hardbottle [NPC] 
Friday November 11th, 2005 5:26:38 PM

"Well, Kendry, since you have rasied the question...If my memory serves me, I believe the floor we should go to to be the 7th floor." explains Mungo to Kendry.

The 7th Floor [DM JonPaul] 
Friday November 11th, 2005 8:12:46 PM

The Team
The Group

Kendry, Selithe, Airin, Bobbles, Mungo, and Morpth plus Dwight, Aya, Podo, Patterton and Lomar.


Starting in the North-Western stairwell, the group decends 4 stories (48 feet) down into the heart of the Keep.

Each level is marked by an arched doorway with closed door.

Looking around the arched doorway with door, you come to realize that the height between floor and ceiling is a bit over 12 feet.

You pick an order from amongst yourselves and upon reaching your destination door, you get set to open and walk thru.

The chosen opens the door; it is not locked; and walks into the hallway; you are facing south and west is on your right. You notice there is a faint light as if there is a flmaing torch in a sconce not far away. You know from the lack of light, there are not windows nearby; at least none that are open to allow light into the hall.

The hallway is 5 feet wide & 12 feet high. You can go immediately West, and South down the hall. East is your immediate left and it is a solid wall. You notice, if you turn West, in the hall are two doors; one straight ahead(West) some 15 feet in front of you, the one on the North wall is 5 feet in front of you.

Stepping back, and looking South down the hallway, you can see an opening 30 feet down on the Eastern wall and a door on the West from that opening, and 15 feet past that door more South, there the hall ends, but you think it turns to the West.

The walls are stone, grey, and not all that cold to the touch.

Where do you go from here?

Selithe 
Saturday November 12th, 2005 10:01:51 PM

Selithe looks to the others she is with and blinks as she waits to see what they do for sure. She is a gambler but rather not make decisions at the moment specially since she doesn't know what might happen.

Kendry 
Monday November 14th, 2005 12:19:02 AM

Kendry casts know direction in order to ascertain where true north lies (for purposes of directions and mapping).

He turns west, and sees the two doors. "Let's check out this door, first," he suggests, indicating the one on the North wall five feet away. "Then, check out the next one," and here he indicates the door 15 feet away.

"Since I'm carrying an ink pen and parchment, and sketching this stuff out, who would like to do the honors of opening the doors?" he asks.

As for marching order - Kendry's happy to be in the second rank, or third.

Two halflings easily could fit side by side in a five-foot wide hallway, but not Lomar, and Patterton might crowd a neighbor, being so big for a hobbit.

Aya 
Monday November 14th, 2005 5:33:20 PM

Aya trys to open the closes door, the one on then north side of the west hall.

Dwight  d20+1=15
Monday November 14th, 2005 6:18:56 PM

Dwight continues watching the rear as the group has stayed together. (spot 15) He pays particular attention to any art work and the presence or absence of common things that would be in such a room.

Behind Door No.1 is...[DM JonPaul)JPW)] 
Monday November 14th, 2005 8:20:48 PM

Behind the Brown Door

Aya is chosen for the honor of Door Opener. He reaches out to open the door on the North wall; grabbing the knob twisting it so gingerly yet firmly, the knob moves with a fluid motion. Reaching it limits, it turns no more. Aya gives a firm but solid pull and the door begins to open.

Inside, the area is dark, but cool. With a guess, and a light source, one can tell that this latrine has not been used recently. Its clean, but well used.

Door Number 2

The next door in this hall, some 10 feet from the latrine, is different. For starters, its not brown.

Like the last door, the knob twists with easy and you can tell that this path is well used, as the floor shows signs of use.

As you begin to open the door, light begins to flood the hall.

Once open, everyone finds themselves shielding their eyes from the new found daylight.

Looking inside AyaHighlight to display spoiler: {sees a vast room; 45 feet wide by 40 feet deep mostly circular room. Four statues at compass points in the room; roughly dead center and no more than 15 feet apart. Mirrors on opposite walls, shelves, benches, and full armor racks. A large fireplace is in the North-Western corner, but not lit. Also, gazing around the room, one can see 5 large windows.}

What do you do?

Airin and Fioni  d20+6=21 d20+7=21 d20+9=20
Tuesday November 15th, 2005 9:31:45 AM

ooc: sorry for missing a post yesterday. It was a holiday, and my PC at home managed to crash 8 times while I was trying to make my posts for all boards> Eventually I managed to get out my Dirt City DM post after 2 hours and several reboots, so I called it a day... lucky holiday's over, and I'm back at work ;-)

Airin watches Aya as he opens door after door. Looks like the place is deserted.

"What are you trying to find here, love?" she asks Kendry as he wants to dig deeper and deeper into the vast keep.

Yet she needs to focus on the business now. This looks like it used to be a fairly important room in the past! Airin moves up front along with Aya. As he allready got a quick look at the room Airin expect he will stop her if they are in danger.

As she stands besides Aya, she ducks and closely inspects the room. Looking for long forgotten traps or traces of those who used to dwell in this keep.

Fioni flutters restlessly behind the group. She never enjoyed being indoors anyhow. The sight of bright daylight makes the bird eager to fly out into the open once again. However Fioni tries to resist to that call and behanve...

Rolls:
spot: 21
search: 21 (traps sense)
listen: 20


Aya  d20+7=14 d20+1=7
Tuesday November 15th, 2005 6:11:38 PM

Aya walks up to try and get a better look at the statues. He ponders if they have any religious meaning(knowledge religion: 14). He goes up to one and taps it on the head, "You aren't alive are you?" If they don't answer Aya will make a general search of the room (search: 7) looking for anything interesting.

Dwight  d20+1=7
Tuesday November 15th, 2005 8:50:42 PM

"It seems very odd that a keep of this size remains vacant. The idea of a huge keep that keeps itself clean, sounds good to me," Dwight laughs to himself. "After all this time, I would have expected allot more dust."

"That stone creature wasn't enough to keep everyone away. Mungo, do you recall any particular reason why the original inhabitants left?"

Dwight relaxs a bit as the rear remains clear of unexpected trouble. (spot 7)

And behind door no.2 is...[DM JonPaul] 
Tuesday November 15th, 2005 8:56:54 PM

The Training Room

Aya; first into the room; spots the statues. He also spots the four armor racks with equipment still on them. Also, he spys the shelves and their contents.

Airin salivates when her eyes catch the equipment still in the room. Airin, spots something over in the Highlight to display spoiler: { fireplace. The reminents of burned paper.}

With the rest of the halfings spilling into the room, Kendry, and Patterton almost simultaneously say aloud, "Oh! A training room! Look at those practices dummies!!"

The loot

One armor rack on the south-west is: a small chain-shirt. On the nest rack going north is a medium Darkwood shield. The next rack holds: medium half-plate. The last rack contains: Medium Light wooden shield (Masterwork).

On the shelves are various practice weaponry, nothing more than a wooden sword. In addition, you can find some equipment used to maintain the equipment in this room including some polishes.

Oh, Look! More Halflings!

Aya spins around and catches his reflection in the mirrors which hang on opposite walls and are opposite of each other. This gives the illusion of hundreds of other halflings in the same room.

The 5 windows

All around the room, almost highlighting the archecture of the room, are wall height windows onto the outside. Light spills through them onto the practice floor. Those looking can see dried blood where warriors of the past have practiced here.

Those that look through the windows can see their mounts where they left them earlier in the day.

Exits are the door you came through and in a rush, the windows.

Patterton (by Kim) 
Wednesday November 16th, 2005 3:37:44 AM

"Hey, this reminds me of the WLA in Plateau City," remarks Patterton. He picks up a wooden sword, and spins it around a couple of times just to get a feel for it. Then he lays it back down on the shelf.

"I think I'd better get outside and take care of the horses. If anybody wants to come, that's fine. Otherwise, catch you later." He retraces the steps the group took to get where they are, and back out to watch over the horses and dogs.

Kendry 
Wednesday November 16th, 2005 4:08:30 AM

Kendry casts detect magic, as he takes a look around the room.

Podo 
Wednesday November 16th, 2005 8:58:38 AM

"wow, this is cool, this training room. Look at all the equipemtn and practice dummies. Patty, you're right, this reminds me too of the WLA place.

I wonder when the rightful owns will come back?"

Podo says of the group.

"Ok, what's the marching order, Kendry or are we going two by two down the hall?" Podo asks of Kendry; who appears to be the leader her, again.


Airin and Fioni  d20+6=23 d20+7=26 d20+9=27
Wednesday November 16th, 2005 11:29:14 AM

"WOW!", Airin says as she gazes upon the spoils in this room.

"There's burnd paper in the fireplace... Mungo, exactly how long has it been since someone dwelt in this keep? Perhaps this could become the WLA outpost in the Valley!

Isn't it odd that all these things lay here untouched?"

Airin will carefully, without touching anything just yet, examine the room and items more.

Dispite the dizzyness she first experienced as she saw herself countless times in those mirrors she tries to concentrate.

Rolls
spot: 23
search: 26 (trapsense)
listen: 27

Dwight 
Wednesday November 16th, 2005 6:00:06 PM

No overly impressed with a training room himsef, Dwight continues to wonder why everything is left untouched. "Somethings just don't add up, even accounting for magic. I mean, how can all of this stuff be left for decades. "

Glancing at the mirrors, "Surely they would be dusty by now, the rain would have mildew growing somewhere. It seems odd that such magic would take into account every little detail for so long a time."

Still thinking , Dwight also moves over toward the fireplace. Unless someone mentions a trap, Dwight will feel for warmth from the fireplace. If it is cool, he will pull the paper from the fireplace and examine it.

Selithe  d20+3=14
Wednesday November 16th, 2005 8:31:52 PM

Selithe looks to Kendry and thinks a moment before speaking up, "Let me know and I will give you a hand with stuff."

Selithe walks around the room, glancing at stuff while pondering what else this place may hold.

(Spot:14)

Fireplace...[DM Jon-Paul (JPW)] 
Thursday November 17th, 2005 1:31:28 AM

Just a scrap

Dwight heads to the fireplace to investigate and look at the paper Airin said was in the ashes of the fireplace.

While looking at it, all the can be seen are symbols of high Woldian. (See this link: http://www.woldiangames.com/high_woldian/html/high_woldian.htm)

Mungo's knowledge

Several members of the group ask Mungo questions about the Keep and its former residence. Mungo looks upwards and his eyes quickly move up to the upper left-hand corner of his sockets as he tries to recall what he read about this place. "Folks, in all honesty, I've never really traveled much to the keep or anything else aside from the Lens. So, if there is any knowledge about who, what, where, and when, it might be in a books back in my shop." says Mungo to the assembled group. "Heck, at my age, I'mlucky I remember what I do!" Mungo says excitedly.

While Mungo tries to compose himself a crashing sound eminates from another room further down the hall. Everyone freezes in place, while the uncomfortable silence passes.

Morpth wonders if that was Patterton leaving or if the owner has come back!

Podo 
Thursday November 17th, 2005 2:26:10 PM

Podo finishes looking around the room, taking nothing, decides to move along.

"Well, cuz, this is fun and all, but I think I will join Patterton and tend the animals. I always wanted to do some animal handling, so while you folks as busy up here, I will help Patterton. See ya!" says Podo to his cousin Kendry.

Podo waves to the group and hurries off following the same path, Patterton did which is to say he follws the reverse path.

Dwight 
Thursday November 17th, 2005 5:27:25 PM

Thinking the paper can't be that important to the keep, Dwight places it in his pouch for later consideration.

Moving closer to the windows, Dwight looks for Patterton's and Podo's reappearance outside.

Assuming they do, "Well they are safe, how about we check out the direction the noise came from."

Noises [DM JonPaul (JPW)] 
Thursday November 17th, 2005 8:16:20 PM

Yonder Noises

The group begins to hear collective noises as if someone or a group of someones are engaged in an activity.

The mounts

Before long, you see both Patterton & Podo from the training room. They are busily taking care of the animals and have also set the task of gathering fire wood for the next few meals.



Selithe 
Thursday November 17th, 2005 11:47:28 PM

Selithe frowns as she hears the noise and wonders to herself what it could be and only hopes that it was Patty making the noise as he left or something like that instead of a nasty fight.

Selithe does looks to the others and whispers, "Everyone should be ready just incase, I don't want anyone caught of guard like from Terri earlier."

Kendry 
Friday November 18th, 2005 11:56:50 AM

Apparently while looking through the training room, Kendry discerned no magic through the power of his spell (other than that carried by his friends). [Correct me if I'm mistaken, JP, and let me know if anything in the training room showed up as magic.]

"Looking for?" he answers Airin. "Well, just to see what is here. At first we thought the place totally abandoned. Now, we've found a stoney personage and ephemeral people. Is there anyone here in between those two extremes? There's a mystery here, sweetie pie, and I'd like to get at least a little better idea what has happened - and is happening - here."

"Dwight, what was that you found?" Kendry asks as their quiet friend picks up the remnants of what was burned... but right about then, he hears the nearby noise.

"Shall we check that out? Weapons ready, but at the same time, let's not appear overly hostile. Let's go." He leads the way on in the direction the noise seemed to come from.

Aya 
Friday November 18th, 2005 12:51:09 PM

Wispering "Yeah, sure, lead the way Kendry" pats Kendry on the back, "I'll be right behind you."

(ooc sorry about not posting, I'm in an oprea on top of everything else i'm doing, so i'm pulling 12 to 13 hour days.)

Dwight 
Friday November 18th, 2005 5:44:36 PM

Taking up the rear as usual, Dwight takes a last glance around the room as everyone exits.

At the rear, Dwight focuses most of his attention high (as his friends block most of his forward view) and behind.

Airin (by Kim) 
Friday November 18th, 2005 8:19:22 PM

"Uh-huh," Airin answers Kendry when he explains why he is looking about.

"So, you picked it up, Dwight?" she asks. "What does the writing say?" If Dwight left any of the writing behind, Airin picks it up.

"Oh, onward, then?" Airin pulls out her bastard sword, and carries it behind her back, following along.

Another step...[DM JonPaul(JPW)] 
Saturday November 19th, 2005 12:10:46 PM

Another Step

The group now consisting of Kendry, Airin, Selithe, Dwight, Aya, Mungo, Morpth, Lomar, and Bobbles, line up and walk 2 abreast south down the hall.

As soon as they reach the fork in the hall, another crashing sound is heard eminating from the South-Eastern corner of the floor.

IN the hall at the fork, you can go south, east (towards the sounds), or you can open the door on your immediate right (west).

The Mounts

Patterton & Podo are enjoying the time they are spenidng with the ponies, mules, and riding dogs.

Podo ask Patterton about his friendship with Morpth and the changes that have apparently taken place since that dreadful day in the woods.

Antiquing

Mungo points things out to Morpth as they wander through the keep. He explains why some objects are worth more than others. Mungo seems quite happy that this opportunity has presented itself. Morpth seems very eager to learn. Apparently his taste for fighting and barbarians has been quenched.

Kendry 
Saturday November 19th, 2005 10:53:04 PM

Kendry heads east towards the sounds.

Airin and Fioni  d20+18=32 d20+9=15 d20+12=26 d20+7=11 d20+6=20
Monday November 21st, 2005 11:11:45 AM

ooc: thanks for covering Kim

Airin follows Kendry towards the noises. She tries to listen carefully and casts a sour face at those carrying noisy armor. She tries to tip toe as close as possible to where the noise comes from, lurking the shadows

Rolls
hide: 32
listen: 15
move silently: 26
search: 11
Spot: 20

Aya 
Monday November 21st, 2005 1:22:55 PM

Aya also fallows Kendry.

Dwight 
Monday November 21st, 2005 5:18:38 PM

Prior to leaving the room, "Yeah the paper had some writing on it, we can examine it later."

---------------------

As the group moves towards the sounds, Dwight takes a quick glance at the door.

If locked, he follows the group. Otherwise, he takes a quick look inside to see if anyone is in there. "Don't want to get ambushed," he thinks aloud. If nothing is seen, he closes the door and follows the group.

Noise gets louder[DM Jon-Paul (JPW)] 
Tuesday November 22nd, 2005 2:21:01 AM

South by South West

Kendry heads towards the sound heading South by South West past the fork in the hallway as well as the door (35 feet from your original position). Continuing 15 feet South the hallway turns West. There is a door here with light spilling from underneath.

Heading West for 20 feet and the turns back south. Also, there is another doorway (opened) which shows another spiral staircase of which you are already familiar.

Dwight's Door

As the group walks past the third door since arriving on this floor, curiosity gets the better and Dwight can not resist opening the door.

Being discrete, he slowly, deliberatly opens the door and spills a great deal of sunlight into the hallway. Dwight discovers Highlight to display spoiler: {
This is a bedroom. in the North West corner is a empty clean untarnished fireplace with and empty log holder. In the North wall is a small door, which is closed.

The room is roughly 30 feet by 30 feet, but it tapers as it meets the walls of the Keep. There is a 10 feet wide Window overlooking the West side of the courtyard. Other than the standard room items, there is no one here.
}

The Room at the end of the Hall

It is audible, the end of the South-Western hallway holds the key to all the sounds.

Kendry 
Tuesday November 22nd, 2005 3:57:36 AM

Kendry continues toward the sounds.

Airin and Fioni  d20+12=18 d20+9=22 d20+6=11 d20+9=24
Tuesday November 22nd, 2005 9:39:01 AM

Airin keeps up with kendry as they are approaching the noise. She tries to identify the sound, sneaks closer and carefully listens.

Rolls:
move silently: 18
listen: 22
spot: 11
knowledge nature: 24

Aya 
Tuesday November 22nd, 2005 5:21:51 PM

Aya keeps fallowing Kendry.

Dwight  d20+1=20 d20+4=16
Tuesday November 22nd, 2005 6:15:38 PM

Making a mental note to check back later, Dwight closes the door quietly and continues after the group.

Keeping on eye on the rear of the group, he awaits others to identify the cause of the noise.

spot 20
listen 16

Selithe 
Tuesday November 22nd, 2005 8:23:13 PM

(OOC:Sorry for taking so long to post everyone. My grandma was put in a home yesterday and it was a hard thing to do. Actually harder then I expected it to be.)

Selithe moves along with the others and keeps her staff ready as she wonders what might be coming up. She really hopes maybe it will not be a fight but for some reason thinks she is wrong.

Behind door #4 ...[DM JPWard] 
Wednesday November 23rd, 2005 12:10:23 AM

Behind door #4

Kendry walking steadily and earnestly in his mission to uncover the truth behind the noise at the end of the hall, walks steadily to door #4. Airin and a few others are convinced that the sound they are hearing is being caused by something or someone in a compromised position.

The C Position

Kendry asks the chosen halfling to open the door. The chosen attempts to, but the door is locked.

Whatever is in this locked room appears to be the source of the sounds. Hearing the jiggling at the door, has made the sounds increase.

Kendry (posted by Inge) 
Wednesday November 23rd, 2005 6:45:20 AM

The sight of a locked door won't stop a stubborn halfling, especially not if the noises get louder now they know we're standing on the other side of the door! He looks at Airin and asks her if she might give it a try to unlock the door.

"Careful dear," he adds in a whisper.

"Say Dwight, while Airin has a look at this door, why won't you show me that piece of paper you found earlier in that mirror room? I do know quite some languages. Who knows, I might be able to read it!"

Airin and Fioni  d20+6=13 d20+6=24 d20+7=23 d20+12=25
Wednesday November 23rd, 2005 6:57:37 AM

Airin's a bit worried as she clearly hears the noises strengthen the moment Kendry pulled the door. Someone or something knows we're out here!

"Maybe we could knock first? Whatever is in there already knows we're out here anyway."

Without waiting for an answer from her friends, Airin knocks on the door and steps back. Her sword readies in her hands behind her back.

If nothing happens, Airin will examine the door some more. Perhaps there are a few cracks or holes in it for her to take a peek.

If that search is in vain as well, she will inspect the lock, checking for possible traps, and eventually puts her sword back in its hilt and take out her tools to open the lock carefully.

"This will only take a second," Airin casually says. Ah the thrill of breaking and entering...

"Maybe someone is captured in there? But since how long then...?!?"

Rolls:
spot: 13
listen: 24
search: 23
Open lock: 25

Podo 
Wednesday November 23rd, 2005 1:49:04 PM

Podo helps Patterton with what he remembers and hopes Patterton will help him with what he forgot about animal handling.

"Whew, these critters are a lot of work, Patty!" says Podo to Patterton.

Aya 
Wednesday November 23rd, 2005 3:18:36 PM

Aya waits for the door to come open. He listens to the noises and hopes what ever is on the other side won't try and eat them.

Pop goes the weasel [DM Jon-Paul] 
Wednesday November 23rd, 2005 5:06:42 PM

Scared & Burnt

The scrap of burnt paper that Dwight hands over to Airin/Kendry to been examined contain a few High Woldian symbols.

Pop!

Although the door and lock is locked without a keyhole, Airin's skill is good enough to unlock the door. Pop goes the lock!

While the door is being filed with, the sounds are more urgent.

Surprise Surprise!

And soon as the group decided to open the door, once ready and with knowledge of their plan for surprise.

The chosen door opener once again opens the door to reveal...

...a large cloud of steam! An empty and cold looking fireplace, but lots of steam. Also, in the center and roughly 25 feet in diameter is a water bath. On the exact opposite side of the room from where you stand another empty fire place.

South of you a large closed door. It is here that the sounds are eminating from. All round the walls are low benches...A steam room perhaps?

There is another closed door west of your position at the enterence door some 10 feet away and on the direct end of a peg board for hanging clothing.

There is at least 6 windows looking out onto the grounds here, so perhaps it is also a Solarium?

The room is at least 40 feet in diameter is taken from enterence to the farthest point.

The sounds are almost pleas at this point.

Podo & Patty

Podo & Patty tend to the animals and learn from each other what they were taught in WLA training.

The ponies, dogs, and other assorted animals seems to really appreciate the attnetion they have been receiving since Podo walked out of the keep.

Dwight  d20+1=19
Wednesday November 23rd, 2005 5:45:03 PM

Seeing nothing hostile inside at the moment, Dwight takes his turn to enter. Once inside, staying away from the water, he looks first at each fireplace (spot 19) for more paper or use as a hiding spot.

He then glances out each window if they are low enough to look out of.

Kendry (posted by Inge)  d20+3=15 d20+3=4 d20+6=25
Thursday November 24th, 2005 8:46:33 AM

While Airin works on the door, Kendry examines the High Woldian writings. (note to DM: Kendry can read High Woldian)

Once the door opens, he returns the pages to Dwight if he wants to.

"Hey this looks a lot like a sauna doesn't it?"
He grins to Airin with little twinkling lights in his eyes, but then realises this would be nor the time nor the place for pleasures like that. "Maybe some other day"he sighs.

He looks around the room hoping to catch some writings as Dwight attempts as well. But his mind is too distracted by the pleasant thoughts a sauna with his lady that he probably won't see writings even if they were made by giants.

Rolls:
spot: 15
search: 4 - NAT 1
listen: 25

Airin  d20+6=11 d20+7=27 d20+9=23
Thursday November 24th, 2005 8:50:13 AM

Airin casts a look at the other door while Dwight and Kendry examine this toom. How comes the noises got louder as they touched the door?!? Are they growing ever louder as she approached the door?!?

What's the door like? She cautiosly brings her hand closer to the door trying to feel it's warmth without touching.

She tries to determine if this door is about to burst or not. If so, she will alert her friends. If not, she examines the door.

Rolls"
spot: 11
search: 27 - NAT 20 !
listen: 23

Aya  d20+4=18 d20+1=9
Thursday November 24th, 2005 2:46:35 PM

Aya enters the steam room.

"Somone must have been using this room. The fires to make the steam don't lite them selvs. Then agien, it could be some kind of magic spell."

Aya looks in the water. He takes out a javlin and sticks it in to test how deep it is and tells the group what he finds.

Rolls
spot:18
search:9

Airin and Fioni 
Friday November 25th, 2005 8:55:09 AM

The silence before the storm... Airin's nervous. What's going to happen...

Kendry (by Inge) 
Friday November 25th, 2005 8:56:33 AM

Kendry sees Aya gaze into the water and hears him say someone must have used this room earlier. Kendry feels the same way. But who? And where did he, she or ... it go?

Dwight 
Friday November 25th, 2005 9:36:07 PM

As Dwight examines the fireplaces, "So did you recognize the writing on the paper? I stuffed it away when we heard the noise, for later examination, didn't mean to horde the information. If you read it now, it may help with the noise."

Selithe 
Saturday November 26th, 2005 1:48:55 AM

Selithe keeps her staff ready and she stays with the group, wanting to be ready if anything should happen to come and attack them or such.

While she does she glances around alittle bit more but stays near the group.

Airin and Fioni 
Monday November 28th, 2005 7:48:13 AM

with anticipation Airin gazes at the doors and the pool... this silence... it feels uncanny.

Look into the Pool! [DM Jon-Paul (JPW)] 
Monday November 28th, 2005 9:26:23 AM

The Pool

As the group begins to gather around the pool, those with keen eyes notice that the water is steaming.

Rumbles beyond the Door

For Airin: Highlight to display spoiler: { You feel no heat sources from the door or the knob. You think you can detect the sounds of someone or something trapped. }

For Kendry: Highlight to display spoiler: { The scrap of paper that Dwight handed to you show the symbols for (see emailed document). }

For the rest of the group: Highlight to display spoiler: { The bath is inviting. It has been days since anyone took a bath let alone spent time in a hot tub. }

The Charges

Podo & Patty and becoming very good at their job with the mounts, and pack animals.

Podo is becoming fond of this job and wonders if there might be a calling for this line of work.

Patterton is enjoying being able to use a skill he only recently acquired.

Airin and Fioni  d20+6=20 d20+7=15
Monday November 28th, 2005 11:34:27 AM

"Something or someone is trapped in here..." Airin whispers to her friends. "Though it doesn't speak. This worries me friends. Who or what could be trapped in here for no one knows exactly how long and survive? Friend or foe?"

Airin inspects the door some more hoping to find a key hole or something like a little opening where she can look through.

spot 20
search 15

Kendry (posted by inge) 
Monday November 28th, 2005 11:36:56 AM


Kendry closely inspects the writings.

[Inge ooc: JPW I'm posting for Kim in his absence (though it seems he'll occasionally drop by it seems) so could not see the mail you send Kim. Would you be so kind to CC that to me?]

Then he hears Airin's remarks and walks towards the door. In all languages he knows he asks:

"Who's in there? Friend or foe? What's your name and why are you trapped in there?"

Aya 
Monday November 28th, 2005 12:11:37 PM

Wanting to get in the water, but not wanting to take his armor off with something behind the next door, Aya waits.

Dwight  d20+4=16
Monday November 28th, 2005 5:21:50 PM

Not finding anything in these fireplaces (OOC: I assume?), Dwight turns his attention towards the door Airin is examining. He moves over and stands next to the wall the door is on, out of Airin's way and tries to place the sound.

listen: 16

Kendry (by Kim, then back to Inge)  d20+6=15
Monday November 28th, 2005 10:21:20 PM

"Oh, it looks like the foreword to a book about the High Woldian language," Kendry says after glancing briefly at the scrap of paper that Dwight rescued from the fireplace. "Here's what it says, in essence." He translates it thus:
In ancient days when the Gods were but mere mortals, there existed a language that was already ancient. This language of symbols is all but forgotten today, but lives on in the symbols we use for the Gods, albeit in a corrupted form. This mysterious language of the ancients is the source of the Holy Symbols for Domi, Gargul and Marteaus, among others.

[If any wish to see how the text looks in High Woldian, go to http://www.woldiangames.com/high_woldian/html/high_woldian.htm]
After Airin takes her peek, if there is no clear response, then, if there is an obvious way to open the door to the next room, Kendry places the scrap of paper in a pouch, and from his knapsack withdraws a tanglefoot bag. Then he opens the door. "Hello?" If something or someone appears to be in need of a tanglefoot bag, his readied action is to fill that need (ranged touch attack vs AC 15 with bag). If it appears no one is attacking, or about to, he holds the action.

MmmMmmm [DM Jon-Paul(JPW)] 
Tuesday November 29th, 2005 1:11:51 AM

Mmmm Mmmm

Dwight, Airin, and other stand in or around the specialdoor. Seems the source of all questions can be answered once this door opens.

The answers to Airin's questions come is spurts. They all start and end the same way. "Mmmm Mmmm MMMMMMMMM!!"

Finding no keyhole in which to look through, Airin is left to ponder a more direct action/solution.

Mmmm Hot Tub

For Aya, the hot water beckons to him..come relax in my beautful warmth...feel me as I wash over you taking all your troubles away...

Kendry 
Tuesday November 29th, 2005 1:16:56 AM

So, as stated above, Kendry opens the door.

Aya 
Tuesday November 29th, 2005 10:53:28 AM

Aya stares strate into the water. Everything else around him seems to fade away like a half forgoten dream. He starts walking towards the bath, a relaxed smile on his face. He takes off his shield, qwiver, backpack, and cloak. With out even bothering to take the rest of his armor off, Aya happly slids in to the water.

Airin and Fioni 
Tuesday November 29th, 2005 12:07:01 PM

Airin stands next to Kendry and he opens the door. Blade readied...

Dwight  d20+1=21
Tuesday November 29th, 2005 6:13:28 PM

"Ah, Aya? What are you doing? Your timing isn't really the best to take a bath, mostly because you don't have a towel."

Dwight watches Aya, the bath and the fireplaces as the door is opened.

spot: 21

Selithe 
Tuesday November 29th, 2005 6:29:21 PM

Selithe blinks and looks to the pool and the others and she wonders about this. Something just doesn't feel right to her and she speaks up to the others, "maybe we better stay away from the pool."

*Splash* [DM Jon-Paul (JPW)] 
Wednesday November 30th, 2005 1:04:08 AM

*Splash*

As Aya slides into a wonderfully warm and inviting bath to relax and sooth his aching body...the halfling team of Airin & Kendry throw open the door to find...

...a caged, tied, and gaged messenger. It seems to be pointing to a card and a box.

Aya

Momments into his bath, as warmth drowns out all his cares...do his newly aquired friends noticed -- aside from Dwight-- that someone is in the pool.

"Say, Aya, how is that bath feel?" asks Mungo. "See if you can find some towels, Morpth," asks Mungo of Morpth.

Aya 
Wednesday November 30th, 2005 12:13:36 PM

"ah, it feels good in here. It's not like a bath every killed anyone."

Airin  d20+7=20
Wednesday November 30th, 2005 12:27:37 PM

Airin gasps as she sees the messenger all tied up. The card and the box draw her attention so she goes over it.

First she examines them from a distance (search 20) to see any danger, and then takes out the card to read that first (if there is no danger of course).

Kendry 
Wednesday November 30th, 2005 12:28:55 PM

Kendry nods to the man and waits for Airin to check out the box and card. If nothing serious happens he goes over to the man and removes his gag.

"Speak up friend. We mean you no harm. Slow and careful we may be, but it has kept us alive so far."

Bound & Gagged [DM Jon-Paul(JPW)] 
Wednesday November 30th, 2005 8:44:01 PM

Bound & Gagged

As the group looks onto the newly discovered captive, and to a box and a card, all is eerily quiet.

Kendry nods to the man to reassure all is alright.

Airin, being first on the scene, checks over the room to reassure herself and the others all is safe; but mostly to reassure herself.

After looking over at the box and the card... Airin reaches out for them. Reading the card...

To whom ever it may concern:

This is the package onto which you have ordered. Sorry it is late. We had some trouble finding you.

...The Catacombs

Seeing this Kendry removes the man's gag.

The Messenger

"Thanks to you kind sir. Might you be the group of halflings that ordered a wand a while back at the Catacombs? I believe Kendry & his sister ordered a wand. If you be them, the box is for you," says the newly ungagged messenger.

"As to why I am gagged and bound, I'm am not sure I can recall at this time. But if you say that you are they, I will be on my way!" says the messenger hastily.

Hot Tubbing

Aya is almost fully relaxed in the Hot Tub. Morpth finding some dry towels in a closet comes back to Mungo with the towels.

Mungo disrobes to his skivvies and enters the hot tub. Morpth also follows suite. They hang their clothes on the pegs on the wall.

Lomar and Bobbles look to Kendry for some guidance. "Dat you thinks we could use dat tub Kendry? Do we needs take clothes off?" asks Lomar of Kendry.

Dwight 
Wednesday November 30th, 2005 9:27:19 PM

Seeing the door has been opened, Dwight moves across the room to get a diagonal look into the room (to see captive) while still watching Aya.

"Towels barely begin to help as armor and all are wet. You'll be pickled by the time you get out and get that armor off. Besides... bathing while someone else screams seems a bit, ummm..." Dwight begins to lecture trying not to offend but trying to make his point.

Airin 
Thursday December 1st, 2005 10:27:28 AM

Airin's eyes grow wider as she reads the note and then hears the man's words. She takes a look at kendry assuming he will question the man some more.

Damn that hot tub sure looks inviting... should have brought my bathing suit

Aya 
Thursday December 1st, 2005 10:47:31 AM

"Help, how I'm going to help? Only so many Halflings can fit around one door and I would hardly call the muffled sounds the messenger made screaming. It's not like I could open the door even if I wanted to. Anyway, this is only a chain shirt I ware, doesn't even have sleeves." Although Aya kept his calm demenor, his face began to turn red, though whether it was from the hot bath or annoyance it was hard to tell.

Kendry 
Thursday December 1st, 2005 12:08:54 PM

Kendry pays attention to what was used to bind and gag the poor fellow. Rope - silk or hemp - or something else?

"Thank you, so much, good sir!" Kendry tells the Catacombs employee. "Yes it was I who paid for the item. As for who tied you up - it didn't happen to be a gargoyle, did it? Of course, if you don't recall, or were caught by surprise, then perhaps you just don't know. But yes, you are welcome to be on your way. Unless you'd like to join us for a soak in the pool before you return to your labors?"

Kendry takes the Catacombs box, and hands it to Selithe. "This is a present, for you, sis!" When she unwraps it, she will find a wand. "It shoots magic missiles, Selithe." He gives her the command word they gave him for it at the Catacombs.

He looks at the 25' wide circular pool...

"Well, it certainly looks big enough to hold all of us - including you, Lomar, and Bobbles. My suggestion? Undress to your skivvies, and slide in. Just in case, let's have two of us out of the pool, on watch. How about you and I, Airin? Someone bound and gagged this good man, so we're not alone. Once a couple of you feel like you've had a good enough soak, then maybe we can swap places, eh?" He gives Airin a wink.

Selithe 
Thursday December 1st, 2005 7:21:41 PM

Selithe smiles and hugs her brother before taking the wand and waving it around abit before sliding it in her belt, "Thank you brother."

Hearing her brother's suggestion she grins and pipes in, "Ohhh no you don't brother of mine. I'll wait with Airin, we girls should stick together and I'm not about to let you two in the pool together like that." Selithe gives her brother a playful push and a wink to Airin to let both know she is picking on them.

Podo 
Thursday December 1st, 2005 9:31:18 PM

"er, Patty, do you have a grooming comb? Seesm the dogs has knots in their coats..." asks Podo of Patterton.

Podo goes about grooming the animals.

Skivvies Dipping [DM Jon-Paul(JPW)] 
Thursday December 1st, 2005 9:34:42 PM

Messenger

Once the little man is freed of his charge, snapping his fingers, and he is gone from sight.

Skivvies Dipping

Once the japing and teasing subsides, the last two halflings; Airin & Kendry, strip down to their Skivvies and slide into the hot tub.

While in the hot tub and the others busily redressing, more noises can be heard coming from other areas of the floor! <*Crash*>

Mungo & Morpth almost simultaneously exclaim, "What's that??!" "Hey, Kendry, I guess your private time with the lady of the lake is cut short, eh?" says Mungo to Kendry. "Looks like we have some more investigating to do!" grins Mungo.

Meanwhile, at the Groomers

Patterton tells Podo he's gonna go take a nap by the fire. Podo is busy grooming the dogs and the other pack animals, that they never notice another figure slip into the keep.

Dwight  d20+1=8
Friday December 2nd, 2005 5:28:14 PM

Having soaked his feet during his leisure time, unwilling to let his guard down enough to fully soak, Dwight feels refreshed and much more prepared for the long walk ahead.

With the crash, Dwight scans the floor, ceiling and then in particular the fireplaces again. (spot 8)

<*Freeze*> [DM Jon-Paul (JPW)] 
Saturday December 3rd, 2005 11:35:26 AM

<*Freeze*>

And with the sound of the crashing object setting everyone into slience mode, everyone & everything freezes in place waiting for another object to fall.

The Messenger

Anyone looking for the messenger will discover he is no longer with you in the hot tub room. One can assume he returned the way he came.

We are not alone...

Dwight quickly scans the surface of the room he is in and even the fireplace; nothing is out of place here. No fire burning, and nothing falling down the chimney onto the floor.

Mungo & Morpth look at each other saying, "Well, I think I've had enough of a soak, think I'll dry off and go investigate! Coming, Friend?"

Lomar & Bobbles having just gotten into the tub ignore anything that would have them leave the tub.

Aya is happy in the tub.

Meanwhile, in the courtyard...

Podo & Patterton are oblivious to the sounds taking place within the Keep, but they are whistling merrily while becoming more at ease in their skills.

Dwight  d20+4=21
Sunday December 4th, 2005 12:13:22 PM

Knowing objects don't just fall by themselves, Dwight moves to investigate the room the messenger was found in, and then the hall they came from.

spot: 18 (should have only added 1, not 4)


Kendry 
Monday December 5th, 2005 1:21:24 AM

Please that his sister is pleased, Kendry just smiles at her when she teases him.

Then comes the crashing sound.

"Oh, bother!" exclaims Kendry. "What is it this time?" He steps out of the bath, grabs a pair of the conveniently supplied towels, and hands one to Airin as he helps her step out. "I suppose we'll need to check this out, too, as you said, Mungo." He dries himself off, and dresses.

Airin and Fioni 
Monday December 5th, 2005 7:37:47 AM

Airin is greatly dissapointed her and Kendry's romantic intermezzo is suddenly interrupted. Reluctantly she lets go of Kendry and gets out of the thub to get dry and get dressed again.

"Ok, what seems to be the problem here..." she says rather irritated.
Airin turns around to the source of the noise. "If that's just another delivery and it got me out of the thub for nothing I'm going to get real angry with that delivery boy!"

Aya 
Monday December 5th, 2005 7:17:02 PM

Aya injoying his bath lets out a heave sigh, and get out to investigate.

Bobbles and Lomar (by ADM Kim) 
Tuesday December 6th, 2005 2:06:18 AM

Bobbles enjoys the bath considerably. He goes under the water, and blows bubbles. The goblin lays his head sideways in the water, so his left eye is submerged, and his right eye above the water. He spins about one direction thus, then counter-rotates likewise.

Lomar scoops up large handsful of water, and pours it over his head. He sticks his tongue out to catch the descending flow. He washes behind his ears.

Observing Bobbles, the half ogre/ogre mage gives the goblin a hand-fed shower when he has nearly finished his counter rotation.

Bobbles inhales some of the unexpected flow, and begins to snort and cough. Once he has regained his breath somewhat, he slides over near Lomar, a look of goblinish concentration on his features. Pretty soon, a submerged *quink* lightly rumbles the water, and bubbles rise to the surface next to Bobbles, right by the giant.

Lomar's nose wrinkles slightly. An amused expression crosses his face. Then, he gets a look of concentration.

Directions [DM Jon-Paul(JPW)] 
Tuesday December 6th, 2005 9:12:09 AM

Directions

Mungo & Morpth look onto this display by Lomar & Bobbles with wry humor. "Very well!" says Mungo to the critters in the tub, "A fine display" laughs the two as they head out of thed room looking for the source of the recent *crash* noise.

Animals

Podo and Patterton do their continued best trying to make all the animals in their care be as comfortable as halflingly as possible.

Finishing up their tasks, the two lie on their backs, staring up at the sky and the funny shapes the clouds make.

"Patty,"says Podo, "do you think ours friends will return before dark?"

Airin  d20+6=15 d20+9=12
Tuesday December 6th, 2005 11:39:38 AM

"Answer me this! Who got me out of that thub!"

Airin does try to find out where the noise came from. After all... whatever that was disturbed her romantic intermezzo.

rolls:
spot: 15
listen: 12
yuk

Selithe 
Tuesday December 6th, 2005 5:11:26 PM

(OOC:sorry for not posting till now everyone.)

Selithe moves to follow the others and looks around as she holds her staff in one hand and keeps a hand close to the wand her brother gave her just incase this is a fight coming up.

Kendry 
Tuesday December 6th, 2005 10:25:55 PM

"Let's look about," Kendry says, taking Airin's hand. He goes in the direction the sound seemed to come from, turning left or right, as the layout of the place determines.

The Library [DM JonPaul(JPW)] 
Wednesday December 7th, 2005 1:31:08 AM

The Library

Mungo, Morpth, and the rest of the gang not staying in the tub search the room and not finding anything in the tub room, head out the door and towards the source of the eerie crashing sound.

Mungo speaking to Morpth, "I think the sound didn't come from the tub room but rather somewhere else on the floor. Hey, didn't Dwight stop to look into a room prior to coming into the tub room? Maybe he knows if that sound came from that room?" "Dwight, you here? What was in that room you looked into earlier? You think that sound came from there?"

Following to the source of the noise using all their skills, the group comes to another large room, exactly opposite of the tub room on the SE corner of the floor.

Checking to see if the door is locked, Airin discovers, that the door knob is slightly warm to the touch.

Aya 
Wednesday December 7th, 2005 12:47:27 PM

Aya gets out of bath and starts to dry off, then recovering his discarded equipment.

looking over at the goblen and giant Aya can't help himself and starts laughing at the pair.

"I never imagend I would ever see anything like that."

Lomar and Bobbles (ADM Kim) 
Wednesday December 7th, 2005 1:10:01 PM

"Baaaa-RUMFF!" is the sound made as Lomar's concentration pays off. The water around him roils upwards. Bobbles says, "Gahhkh!" and dives under the water, pushing himself to the other side of the pool.

Lomar settles back with a look of pleased self-satisfaction. He gives Aya a wink.

Dwight 
Wednesday December 7th, 2005 5:20:05 PM

Dwight is still investigating the location of the newest noise.

Airin  d20+6=24 d20+9=20 d20+12=27
Thursday December 8th, 2005 9:27:10 AM

Still angry for being disturbed earlier she wanders through the corridors with Kendry to find out where the noises came from. While they're at this she whispers in his ear "We ought to do that again some day love... without interference..."

Then she stops Kendry to listen carefully and checks the floor ahead of them to find any tracks in the dust. Carefully she continues to follow her nose if nothing comes up.

Rolls"
spot: 24
listen: 20
move silently: 27

Kendry  d20+3=18
Thursday December 8th, 2005 1:09:27 PM

When Airin whispers to him, Kendry smiles, and nods his head in affirmation of her suggestion.

"I'll open that door for you, if you'd like," Kendry tells Airin. If she does not object, he turns the knob, and opens the door a bit. He looks inside. If he sees no one, he opens it wider, and steps in. "Hullo?" He looks around to see if he can see the cause of the noise. [Spot: 18]

"Say, it's a library!" he announces. This is one of the best treasure rooms from the bard's perspective. "Books!"

Tobias 
Thursday December 8th, 2005 4:07:08 PM

You hear a disembodied voice say, "Kendry is that you?"

Seconds later you see a halfling emerge from a dark corner of the library, pulling back the hood of his cloak, and smiling. He looks vaguely familiar.

"It's me Tobias Thistlefoot Burrows. I believe we met several years back at some festival or other. Who can keep them all straight? I think I was there with my cousin Patterton."

Underneath his cloak appears to be a well-armed halfling - you see flashes of short swords, daggers, and a bow strapped over his back.

"Am I glad to see you? I thought my goose was cooked after knocking over that brazier."

Dwight 
Thursday December 8th, 2005 5:13:16 PM

Dwight bursts out laughing and relaxs his tense body. "We are going to give ourselves a heart attack before something kills us." He continues to laugh walking down the hall, taking a closer look at the stone walls, pictures and views from any windows.

Books! Books! Books! [DM JonPaul] 
Thursday December 8th, 2005 10:32:50 PM

The Library Proper

After Kendry opens the door, pokes his head inside and meagerly announces a greeting... a questioning halfling-like voice answers back!

Apparently, the answering voice; a one Tobias Thistlefoot Burrows -- Patterton's Cousin; knows Kendry from a past gathering.

Looks like the perfect time to get re-acquainted.

Books! Books! Books!

The room Kendry and Tobias are standing in are a spitting image of the room you just left, wit the small exception that this is a well stocked library and the fireplace is on the SE corner of the wall flanked by statues of unknown people.

Like the Hot Tub room, every place there were benches in that room, this room contains book shelves.

In the center of the room is a large desk with a high back chair its back to the large fireplace in the corner. In front of the desk are a large throw rug and 4 chairs angled to semi-wrap the desk. In fact there are a total of 3 large throw rugs that surround the desk, another large rug (some 10 feet in diameter) near the room's only door.

Ther are also some chests and a few tapestries hanging on the walls.

Mungo & Morpth

Mungo exclaims, "BOOKS! "Would you look at this room Morpth!! I never knew there were so many books in this place. Guess I'll have to come back here to investigate after the party!!" Mungo says with great excitement in his voice.

Morpth just looks around the room like a halfling fresh out of the womb.

Selithe 
Thursday December 8th, 2005 11:48:59 PM

Selithe hearings her brother greeting from Tobias moves forward when more room is made and sighs, "Your a lucky one you know. we could of tried killing you without even meaning to. I mean this place has been bloody strange already."

Kendry 
Friday December 9th, 2005 2:03:07 AM

Kendry turns with a start, hand on the hilt of his rapier. "Toe- Tobias? Why, Tobey, you old rascal!" exclaims Kendry on recognizing his distant cuz. He opens the hand that was about to draw the weapon and extends it in a hearty handshake. "Say, didn't you bet against us in the four in six in one legged race? And we won it! Thought Patterton and me and Shale mismatched, didn't you?" he teases. "Patty could carry a pair of trees if he wanted to."

Stepping back, Kendry takes a look at the armament Tobias bears. "Hmmm - prepared for a little light reading, I see. Gonna cut through those texts and get to the heart of the matter, right?" he says. Then, without giving him an chance to answer, Kendry asks, "Well, so, tell us, make a complete confession, cuz - what brings you out to Lawni's Lens? How much of this old building have you seen? You know that Patty's outside in the courtyard? He'd love to see you, no doubt. We were talking about you a few weeks back - he tells me you've been rangering around the Culverwood, last he'd heard. Any truth to that?"

Kendry certainly is excited about the books, but wants a chance to catch up with what's going on with Tobias. Then, remembering at least some of his manners, he runs his fingers through his still damp hair and says, "Oh, let me introduce you around. You've - yes - my sister, Selithe, you know her. She's grown up a bit since last we saw you, eh?"

He turns next to "Airin, this is Tobias Burrows - uh Thistlefoot Burrows. Airin Moondancer Turnbell." He squeezes her hand. "She's quite a gal."

"And here we have the learnèd and august researcher and traveler, Mungo Hardbottle, of Angel Springs. He'd been here before to Lawni's Lens, and showed us the observatory last night. We saw stars and wonders aplenty through the lens there."

He turns to another halfling. "Tobias, this is Morpth. Actually, he and Patty ... have been friends. Morpth has recently ... recently been making new plans."

"Dwight - hey, Dwight! Come back in here," he calls, sticking his head out the door into the hallway that his friend has decided to explore further. "Come and meet Tobias." Assuming Dwight does enter the Library, Kendry says, "Dwight Twiggebundler, I'd like you to meet Tobias Thistlefoot Burrows - he's a close cousin to Patterton, but our cousin, too." Kendry's eyes focus on some distant point for a moment. "I - I'll figure out the connections again pretty soon. Supposed to keep up on genealogical matters as a bard, y'know! Oh, Dwight joined up with us not too long ago. A handy fella to have around!"

"So, where's Aya? Still sittin' in the bath with Lomar and Bobbles? Well, you'll meet them soon enough. So's you don't try to attack them, I've got to warn you - Bobbles is a goblin, and Lomar an ogre. Do you speak goblin? Or the giant tongue?"

Patterton departs (by ADM Kim) 
Friday December 9th, 2005 2:33:56 AM

"Oh, yeah, they'll be coming back out," Patterton answers Podo's question. He enjoys watching the clouds passing overhead. "Look - there's a ... it's like - a pie, with a couple bites taken out of it!" he identifies one cloud. "And there's a crocodile. Alligator? See the mouth and teeth? And - well, it looks like an alligator with wings. Long tail. Crocodile?"

Patterton looks over at Podo. "I have to leave. I shouldn't have waited so long. My family needs me. Look, Podo, tell the others I'l be back with them. I'll be back with them, when the gods will. Tell Selithe." He starts to choke up. "Here," he says, taking a pouch out of his knapsack, and a large bag. "Just give her these, will ya? And don't look at it before she opens the stuff. Promise?"

Podo might notice that the bottom of the bag is damp. It feels like some kind of foliage might be inside. And the pouch feels like perhaps some jewelry. A chain? Some hard bumpy things.

He saddles his pony. "I can't stand to say goodbye again. Just... just tell them I had to go. Tell Kendry he'd better watch out for his sister, or I'll kick his, his sorry butt! I sure like that guy, but, by Wardd, sometimes he talks way too much. Tell the rest goodbye, too."

Even if Podo tries to talk him out of it, Patty remains adamant. "No. I'm just leaving." He gives Podo a firm handshake, and a gruff hug. Then he mounts the war pony, Barnabus. "Take care, Podo. See ya 'round!"

He urges Barnabus forward, and heads out the castle complex, riding eastward and out of sight.

Tobias 
Friday December 9th, 2005 11:20:20 AM

"Ah yes, still the Kendry I remember - talkative as ever. And, hello again Selithe. It's nice to see you too... So, you like to threaten nice, young halflings in strange castles? No wonder you've been running into lots of trouble."

"And, hello to everyone else. So, what are you all doing here?" he says passing around handshakes. "Did you say Patty is here too? It would be nice to see him again, haven't had a chance to since I got back from Culverwood. He must of been one of the halflings that I snuck past outside. I didn't get close enough to see exactly who they were."

"Kendry, as you've probably heard, my mother took ill a few months back, so I came back home for a while to tend to her. She has strengthened up nicely lately though. And, I started getting cabin-fever again -- needed a little excitement and fresh air. I've been trying to track down a book on rangering training that an old friend told me about. And, recently, I found some proof that it may be in the library of this keep. I couldn't pass up the chance for a little adventuring this close to home. So, I was looking for that book before I clumsily knocked something over."

"Did you say something about a goblin and a giant? No, I don't speak either..."

Kendry  d20+3=8 d20+3=4 d20+3=19
Friday December 9th, 2005 1:15:32 PM

"Yep, he's right outside," Kendry says at the mention of Patterton. "No, no, I hadn't heard about your mother. I'm sorry to hear that - so, she's feeling better, now? Good, good." He nods when Tobias mentions the book, and glances around at titles on the spines of the books closest to him [Spot: 8] but doesn't see anything that might fit Tobias' description.

"That's all right. Lomar speaks common. And Bobbles speaks sort of a mixture of common and halfling and goblin - he's learning. Funny guy."

As Kendry looks about the library, a thought occurs to him. "Say, if we could afford it, we might hire some scribes to come out here and copy a bunch of these books for us. Start putting together our own library. I'd want to clear it with the ghosts, so they don't bother them while they work."

He walks along the bookcases, seeing what kind of titles and topics the library covers. As he does so, he looks some more for Tobias' ranger book [Search: 4 (nat 1) - someone else will have to find the book!]. If he sees anything specifically on Lawni's Lens, however, he'll definitely take a look at that! [Search: 19]

"Should we quickly finish mapping this floor, then make dinner, take a nap, peek into the observatory again, especially for those who didn't see it last night, and head out in the morning?" he asks his friends as he glances at more titles.

Tobias  d20+4=6
Friday December 9th, 2005 7:44:50 PM

"Ahh, I'll have to tell Patterton to keep a keener eye out while on guard."

"Now, for another quick look around for that book." [Spot: 6]

Airin  d20+7=20
Saturday December 10th, 2005 5:59:00 AM

Airin smiles as Kendry and Tobias share thoughts. Then she interferes this merrymaking and kindly greets Tobias.
"Hello Tobias. I'm Airin. Nice to see you here in this deserted place! What in the name of the two suns of the Wold were you doing here all alone?!?"

Then Airin gazes around and notices all the books... a library... hmmm...

"Didn't Mungo advice me to go look through a library to find that Telperien family..."

"Say Kendry... let's take a look to see if we can find anything about a family called Telperien."

Then Airin starts to browse the books. Local hisotry... renowned families from Angel Springs... famous artists... this telperien family should be either of these.

Rolls:
search: 20

Tobias to Airin 
Saturday December 10th, 2005 2:17:07 PM

"Hi Airin, as I said just looking for a book on ranger training. I heard that books about a great many topics could be found in this keep. It didn't seem al that dangerous at the time (well at least before I knocked that brazier over)."

"And, I'm used to traveling light. Most of the years I spent in Culverwood, I traveled alone (when I wasn't leading merchant caravans out of the wood). It helped hone skills in moving without notice, covering my tracks, and getting in and out of situations unseen. This was going to be a quick hit - leave before anyone even knew I was here."

"Obviously being home with mother for the last few weeks has dulled my skills..."

Books: What have we here [DM Jon-Paul]  d20+2=11
Saturday December 10th, 2005 4:23:23 PM

What have we here?

Mungo heads into the library spying a particularily ancient looking tome off in some oblique corner. Looking at it with his head cocked to one side as if reading the bind of the volume.

Mungo walks over to the bookcase, gets a chair to stand on, and then reaches up for the tome he'd been staring at.

Reaching up for the tome, Mungo placing both hands on the exposed part, pulls gingerly, managing it's escape from the shelf.

Returning the chair to its former resting place, Mungo returns to the easy of a large reading roost, to examine the book carefully.

Meanwhile, the others...

While Mungo and Morpth are carefully checking out the one interesting volume their have spied, the others are also loking for books. Airin, for anything involving Elven families and the Arts, Kendry for almost anything -- Bards , you know! --, Tobias, for that special book on Rangering, Selithe and Dwight....

Mungo & Morpth Crack open the...

Mungo with Morpth assisting, unlock the clasp on the great work, and Mungo begins to read its pages.

Morpth, with complete faith in his new boss, looks on and assure Mungo, no one will interfere with his reading.

After some time, Mungo raises his hands and begins chanting...

...within moments, a red and purple mist begin to fill the room circling about the feets of all halflings in the room. Mungo continues to chant.
Morpth battle ready and with sap in hand in case other halfling attempts in interrupt his new boss.

As the others begins to notice that something is afoot, the mists ingluf them and the air begins to change...

Not in Lawni's anymore!

The group of halflings are standing outside a large city on the side of the road with their mounts. Dwight, Selithe, Airin, Kendry, Tobias, and Podo along with two riding dogs, and a mount or two fully weighted down with gear.

Angel Springs

Airin and Fioni  d20+6=19 d20+9=25
Monday December 12th, 2005 10:51:46 AM

"MUNGO NOOOO ..."

is all Airin manages to cry once she notices he and Morpth are opening some dusty old tome. Oh Mother Nature... my God... have they never heard that opening dusty old tomes of magic could only lead to disastrous effects?!?

This isn't the first time they all shift to some strange new location. Only this time it happened because of some strange tome of magic. Airin looks around to the surroundings hoping to find some sort of recognition point.

Instinctively Airin takes her crossbow and carefully listens.

Rolls:
spot: 19
listen: 25

Tobias  d20+1=3 d20+8=13
Monday December 12th, 2005 11:29:36 AM

"What in the hell was that?" says Tobias looking around for the two that sent him here. But, they don't appear to be anywhere in sight. "And, where are we now?"

Tobias looks around for any distinctive markings that will help him get his bearings: road signs, coats of arms, etc.

He also pulls his shortbow out over his shoulder and gets it ready.

Rolls:
Knowledge (geography) - 3
Survival - 13 (or 15, if we're still in Culverwood)
Also, I have more than 5 ranks in Survival, so I can determine where north is.

[OOC: Not sure if survival to keep from getting lost will work in this case (probably not), but just in case.]

Kendry  d20+4=22
Monday December 12th, 2005 3:08:26 PM

As Mungo takes down a book, Kendry grabs a book off the shelf with an interesting title (especially if he finds one about Lawni's Lens itself, or songs, or history, or giants, meaning to take a look inside. Then, when Mungo begins to read his aloud, the bard takes a look over in that direction. He tucks the book under his arm and walks over to take a look at what their guide is reading. With Morpth there menacing with a sap, he says, "Don't worry - just looking," and does so, just looking at the text that Mungo chants. He sees the mists arise, and wonders what Mungo is up to. But, so far, he trusts the old hobbit, and figures he knows what he's up to.

"Alemi's beard!" Kendry exclaims once the teleportation transpires. He looks around at his companions. "So, Lomar, Bobbles, Morpth, Patterton, Mungo and Aya were left behind - unless Mungo whisked them elsewhere." He wonders why Mungo did not send Aya with them, too. "Come 'ere, Cheann," he calls out to his war dog. He checks the animals and, if they appear troubled by the rapid change of scenery, will strive to calm them down. Handle animal: 22

He looks toward the city. If it's Angel Springs, he knows that city - goes there often. If it's Plateau City, he'll recognise it by the Star Mages Guild tower and the huge pyramid and a few other tall landmarks. If it's not one of these cities, then all bets are off. If it is one of those cities, he answers Tobias' question. "Oh, that's [fill in the blank]."

He checks under his arm to see if the book he was holding is still there. "Well, I guess tonight will not grant another opportunity to gaze through Lawni's Lens. Is everyone feeling all right?"

Dwight 
Monday December 12th, 2005 7:49:39 PM

Having joined the group again, and said a casual hello to the next family member that has arrived, Dwight was just about to grab the thickest book on the shelf within reach. "Whoa!"

"It would be nice if we had some warning," Dwight begins angrily, but seeing no immediate danger finishes calmly.

"Any guesses where you have brought us, Mungo?"

"i'm guessin' we aren't in the Valley anymore. Because there is no place like home, and this don't look quite like home, haven't seen anywhere else so I can't help in determinig our new location."

Airin and Fioni 
Tuesday December 13th, 2005 8:48:25 AM

Airin circles in place to see where they are, crossbow loaded ears and eyes sharp.

Fioni is also wodnering what happened and flies up to see from above.

WOW! Look a town [DM Jon-Paul(JPW)] 
Tuesday December 13th, 2005 9:02:09 AM

Wow! Look a town!

Aya gets up from under the dog that was sitting on him as Cheann goes off to Kendry.

Those of you with even meager spot skills can tell that this is Angel Springs, and you are standing on along side the road just outsid Trader's gate.

Books!

Kendry still has the book he took tucked under his arm. Then Kendry answers Tobias' question. "Oh, that's Angel Springs."

Dwight also has his book in his hands, the thick one that he was pulling when the ground shifted.

Tobias 
Tuesday December 13th, 2005 11:08:54 AM

"Angel Springs, right. Where exactly is that?" Since some folks seem to recognize this place, Tobias puts away his short bow and tries not to be so jittery.

"What do we do now?"

[OOC: Did the other characters, like Mungo, make this trip?]

Airin and Fioni 
Tuesday December 13th, 2005 11:50:43 AM

"oh... Angel Springs" Airin gasps. Was that some sort of dissapointment you hear in her voice? Looks like she was longing for some excitment :-)

"Ok, who'll be our guide? Let's visit our capital!"

Selithe 
Tuesday December 13th, 2005 5:44:30 PM

Selithe sighs and plants her hands on her hips as she looks around, "Okay, I'm really tired of suddenly being here and then there."

Selithe looks to Kendry, did any of those books look decent enough to try to go back sometime?"

Selithe isn't sure what to make out of all this teleporting around and everything even if it is kind of interesting.

Tobias 
Tuesday December 13th, 2005 6:47:20 PM

"So, do you folks just teleport about randomly? That's quite strange and unnatural. What's causing this hopping around?"

"I don't think I've been to Angel Springs. A little bit too much civilization if you ask me. Can someone show me around?"

Dwight 
Tuesday December 13th, 2005 9:46:44 PM

Surprised the book is still in his hand, he takes a look at the title. "Hmmm...Well it will make an interesting read at some point." Unless the book seems magical, Dwight tucks it into his bag.

"Was anyone thinking Angel Springs at that precise moment?" Dwight inquires.

"Mungo, did you know this was going to happen? Being able to teleport here as needed would be very helpful in our adventures. Can it be done again? Can we pick other places?" Dwight then realizes he hasn't given Mungo any time to answer. With a slight struggle he stops asking questions.

Podo 
Tuesday December 13th, 2005 10:46:37 PM

"Nice to meet you Tobias! I'm Podo, Kendry's Cousin!" says Podo to Tobias.

"Oh, Boy! Its AS! I've been wanting to come here for some time now! Remind me to thank Mungo for this trip next time we see him. Say, why don't we just go to his shop? Anyone know of a temple around here?" says Podo aloud.

Trader's Gate [DM Jon-Paul (JPW)] 
Tuesday December 13th, 2005 10:47:28 PM

Let's take a tour!

Podo suggests getting a tour of the city and also thinks perhaps Kendry should lead the group as Mungo and Morpth do not appear to be here with them.

Inge 
Wednesday December 14th, 2005 10:09:59 AM

I suppose you mean lead instead of leave?

Kendry 
Wednesday December 14th, 2005 12:30:47 PM

"You all right, Aya? Sorry my dog was sittin' on ya!" Kendry apologizes

Indicating the crossbow Airin just drew, he says with a smile, "Don't think we'll be needin' that right now, love."

"Sure, Selithe - lots of good books, well worth returning to," Kendry answers his sister's question about the library at Lawni's Lens. "Like I said earlier, we might want to see what it would take to hire scribes to copy some or all of the books. Mungo sure found a useful one, I'd say - though, like Dwight said, I wish he'd've warned us of his plans. Why not ask us, first? Strange bird, he."

He addresses Tobias' question. "No, we don't usually go teleporting around. We did take a trip with the help of some druids, traveling through trees from here to Plateau City and then back again.

"Surely you've been to Angel Springs - at least when you were little?" Kendry says, amazed to find a halfling who does not know about the largest town in Crescent Valley. "You have been away for a while, I guess."

"No, Dwight, I wasn't thinking of the city - thought without a doubt Mungo was."

The hobbit just shakes his head and smiles at their present circumstances. "Sure, glad to show you around," he nods towards Podo.

Since they are standing on the road by the bridge over the Crescent River, the bard points off to the left toward a stand of trees, a few hundred yards northwest of where they stand. "That is the Grove of Hedglantine." He turns around to face southwest. "And you can see the tents of the Elven Encampment over there." The elves have their own dock on the river.

[OOC: Here is a map of Angel Springs: http://www.woldiangames.com/maps/yrth/peninsula/redhills/AngelSprings.htm
You can find a map of Crescent Valley at http://www.woldiangames.com/maps/yrth/peninsula/redhills/crescent.htm
To place Crescent Valley and Angel Springs in context, you can see this map of the Red Hills: http://www.woldiangames.com/maps/yrth/peninsula/redhills/RedHillsBig.htm]

"And, across the bridge over the Crescent River - yonder is the Trade Gate. Just beyond is the West Spur Road, with the Glassy Gaze Tavern one of the first establishments on the left. Let's cross, and I'll show you around. Podo wants to visit the temple, I'd like to say hi to my family over at the Music and Toy Shop, and there are lots of good folk inside. We can drink the cool, clear water of the springs inside, too."

Kendry takes the reins of his ponies, says, "Gittup," and begins to lead the way across the bridge to the gate.

Tobias 
Wednesday December 14th, 2005 2:45:08 PM

"Ah, yes, Angel Springs. That teleport must have affected by hearing. I thought you said Angle Spriggs. It has been a while since I've been here. The Culverwood trails are more to my liking. The place has changed a bit..."

Tobias follows Kendry into the city taking in it all in...

Dwight 
Wednesday December 14th, 2005 9:34:42 PM

"Honestly, I thought I was the only one. Never been to Angel Springs, don't know exactly why, but it seemed to bring up bad memories for my ma and pa. On extremely rare occassions, pa would venture here by himself. Us kids were never allowed to join."

"It looks amazing. I'm guessing my ma's family must be from here, and that's why we never visited. Sounds very unhalfling like, I know, but family issues are tough sometimes. Well, not sure if I believe that but that is what pa kept saying whenever we questioned."

"Where shall we venture to first? Haven't really found any new items to sell, perhaps we can ask around about vegatation growth."

Kendry 
Wednesday December 14th, 2005 11:26:53 PM

"Great idea, Dwight!" Kendry says when the vegetation is brought up. "I wonder, now, what effects Eberyon's magic has had on the city?"

A. Springs [DM Jon-Paul(JPW)] 
Thursday December 15th, 2005 9:10:08 AM

A.S.

As Kendry begins to lead the group into the city, he picks up the role as tour guide pointing out major areas in and around the city as well as tossing out some tids bits of factual information.

If you adventure far into the city through the trader's gate, you will eventually walk right past Mungo Hardbottle Antiquities Shoppe.

Although you are all listening to Kendry spew forth words as no other bard can, Podo's head is in the clouds with his single minded desire to seek out the temple of Alemi.

Hot Tubbing

Lomar & Bobbles continue to have bubble matches in the hot tub oblivious to the events which have spiraled about them.

Tobias 
Thursday December 15th, 2005 11:45:40 AM

"So, Dwight, what's this about vegetation growth?"

"Wow, the city seems bigger than I remember."

"Is that the same Mungo that teleported us here? Do you think that he might be inside?"

Selithe 
Thursday December 15th, 2005 1:36:03 PM

Selithe follows her brother and thinks over before sighing, "Not to sure about seeing the shop considering they weren't overly happy abou me leaving to get away from the family trade." Selithe is abit worried about the idea of seeing one or both of her parents or any other relative who might be working there and know her.

Kendry 
Thursday December 15th, 2005 2:47:40 PM

"Well, Tobias, I have no clear idea just what Mungo is up to, nor whether he will be here or not. One thing, though - we have an appointment with him here in two weeks time. Hey, I wonder if Calfast is here! Calfast Rowgold Tunnelly - you're related to our new Burgomeister, y'know, Tobias."

"Aw, c'mon, sis. You're family. They love ya!" Kendry encourages Selithe.

Kendry, Tour Guide 
Thursday December 15th, 2005 3:53:20 PM

"Well, as you can see, on our left while walking up the West Spur Road - yep, we left the Glassy Gaze behind us - there are various stores off to our left. Here in Angel Springs, with many two- to four-story buildings, the ground floor along the main streets tend to be reserved for business, cafes, scribes and the like. Though by tradition, our ancestors - and still many of us in other towns - like to live underground, here in Angel Springs most folks live on the upper stories of the buildings. So - well, there's greengrocer Palco, himself. Hullo, Mister Palco!" Kendry says, combining the honorific of 'mister' along with the hobbit's first name - a mixture of familiarity and politeness common to this city. "How's the missus? And your nine children?"

After exchanging greetings with Palco Warmtoes Trufflefinder, Kendry tells his friends, "He and his family live on the third and fourth floor above the grocery, and Palco's folks live in the floor just above the grocery. Took him three years to convince them to move from Humble's Ford.

"'Angel Springs,'" he quotes in a high-pitched, motherly voice, "'Angel Springs is a nonsense town. Don't know left from right, up from down there, Palco. No, won't see me moving my things to that place. Don't know how you and Susany can see fit to raise your brood there, anyhow. Too modern for me. Just too, too different. Nope. Old ways are best. The burrow is where one should grow up. Old ways are best.'"

Switching back to his normal voice, Kendry says, "'Bout seven years ago, Pa and I were there, deliverin' a real nice harp for Palco's youngest sister, Marigold - and no, she's not named for my aunt - just a coincidence, that. Well, she was blooming into a fine musician. Anyway, we couldn't help but overhearing their conversation, since it took place right in front of us!"

As the way opens up, Kendry points out the Bell Tower. "Got to ring that a few times, myself! It rings every day at nine, and noon, and three, and six. Then, if a special announcement needs makin', they've got special rings, and lots of folks will gather round to see what the news is. Let's turn right here."

Around the corner is a marketplace. Through the stalls he leads, until stopping in front of one that has a wood frame around it, a furnace, a fire pit, and lots of iron and steel implements round about.

"Thought we'd leave the ponies here, have their shoes looked after. The smithy has stables nearby," he explains.

"Yessir, Master Tim," Kendry greets the smithy. "Mind taking a look at my ponies' shoes? If you could have apprentice Baryn look over the tacking, too, since he knows leatherwork, that'd be right kind of you, not to mention appreciated." He offers four gold pieces as a downpayment on any work done. "If the job comes out higher, just let me know, and I'll make up the difference."

Then, looking at his ponies, he realizes something. "Oh - I should drop off the pack saddles at the shop, first. We'll get them back to you right soon, Master Tim."

"We could cut through the Hairfoot Marketplace," he tells his companions, "but likely would be besieged by folks wanting to sell their wares, or bum a smoke, or tell us some tall tale. Let's turn back, and head along East Springs Road. Our family music and toy store is there, and I'll drop off my extra stuff - you all can, too, if you'd like. Now, Podo, the temple is just a bit farther along there. I'll show you after I introduce you all to whoever's at the shop, all right?"

Unless any object, Kendry does just that, and leads the way eastward on East Springs Road. Along the way, though, one of his ponies decides to drop some 'road apples.' Kendry hands the reins to Selithe, runs over to the side of the road where a broad-headed shovel leans against a big barrel. He runs back, scoops up the droppings, empties the shovel's contents in the barrel, and leans the instrument back up where it was. "They can fine you if you don't pick up after your animals," he explains. "Not that they do often, but they can."

Down the street a bit he rings the bell just outside the door of the WinWood Toys & Music shop, then steps through. "Hullo? Anybody home? Leska? Nalfein?" he calls out the names of an older sister and brother.

Dwight 
Thursday December 15th, 2005 5:29:00 PM

Slightly puzzled by Tobias' question, Dwight responds in one of Kendry's brief pauses. "Several days ago, perhaps a week now? Ebyron was born. We helped defeat him and then vegatation went crazy. Plants grew in a few hours the length it normally grows in years.'

"Houses were overcome with growth, and a few plants even took hostile actions towards us halflings."

"The ummm, something city, can't believe I can't remember its name, the city was so big. Anyways they had it worse I think. People were still battling overgrown bushes, roses, and other plants. It was quite a site to see. "

"Now that I think about it, the magic at the Lens seems to have protected it from Ebryons veggies. We will have to go back and get some more books, or at the very least read them."

Dwight looks around with some interest, but doesn't really care where we visit.

Airin and Fioni 
Friday December 16th, 2005 3:25:32 AM

Airin casually stores her crossbow away. Walking around the City capital with drawn weapons may not be the smarted thing to do. Fioni sits on her arms once again and following Kendry's lead she admires the grandeur of the city.

Oh she has been here before, but back then she was with her mentor Aresius. He brought her to the elf encamptments as he himself was an elf. There she learned how to speak elvish as well.

ADM Kim 
Saturday December 17th, 2005 1:38:10 AM

As the party enters WinWood Toys & Music, on the left side of the shop are all kinds of toys - mostly wooden, but many also have metal, glass, leather and other components. The right side of the shop is filled with musical instruments - harps, drums, flutes, lutes, some zithers, violins, gambas, mandolins, cymbals, zil, a few chalumeaus, dulcimers, lyres, pan-pipes, recorders, a bladder pipe, a pair of kortholts, a very nice organetto, a rauschpfeife, a mute cornet, three sackbutts, a lysard, a corna muse far too large for a halfling, a shawn and its cousin a dulcian, and - well, many more than will be enumerated here - but that's not to forget the harpsichord tucked in the far corner.

A colorfully painted metal cylinder has very hot water inside, kept that way by three wicks burning below it, and a spigot on the side. It is topped by a small, equally colorful tea pot. Nine matching teacups hang from small hooks near the top of the cylinder.

"Kendry!" exults a rosy-cheeked auburn lass - perhaps mid-thirty's in age, still young for a halfling. She wears a sky-blue dress with daffodil prints just above the bottom hem. She skips up to the bard and plants a kiss on the right cheek, the left cheek, the right cheek, the left cheek...

Kendry 
Saturday December 17th, 2005 1:39:59 AM

"Enough!" Kendry says. "You'll wear them away, Leska!" He plants a kiss on her forehead. "All is well? Where is...

Leska & Nalfein (ADM Kim) 
Saturday December 17th, 2005 1:43:02 AM

"Selithe!" Leska switches her affection from her brother who opened the door to her sister who is lagging behind. Out the door she bustles with an 'excuse me, please,' and gives Selithe a big hug, a kiss on the lips, and another hug and a swirl.

"Girl, girl, girl. Just come on in, and don't be shy. We don't bite! These your friends? No - no ponies in the shop! - there's a hitching post yonder," she points to a pair of solid posts connected by a lathed pole at the top. "Hey doggies - you mind your manners, and you can come in. Why - you're Tobias, right? Where's your cousin, Patterton? Did he recruit you for this band of vagabonds? Come on in. Yes, you, too, Podo. What are you staring at?"

Tobias vaguely remembers her from the festival in Humble's Ford he attended some years back. Looks like a younger version of her mother.

Leska begins to shoo everyone in to the shop, nodding in a friendly way to Dwight and Aya. "Mind the new toy cabinet to the left - we're just setting it up, and it has a wobbly leg!"

As the party finds itself herded inside, from the back comes a fellow who looks quite a bit like Kendry. The same wavy auburn hair and shining hazel eyes - though not quite so wide set as the bard's. He wears a soft, dark blue shirt, black trousers and deep red vest. A small array of daggers line his belt. "So, long since back safely from the beer run, upsetting Valley politics, shooting at bird people, chasing mounds of grass into the wilderness. I miss anything?" he asks with a sardonic expression.

Airin would recognize him as Nalfein, who left the party just about the time she joined up. She doesn't have much time to look at him, though, as Leska takes her by the arm. "Now, you are Airin. Ain't seen you for years. And don't tell my mother I said 'ain't'! Now, you just come with me, and we'll fix some tea together. I'm Leska. Remember? It was about eight, nine years ago, at the Turnbell Pipewood wedding. Nate and Chrissy? So, what have you been doing since then?" she asks in a conspiratorial tone. She blinks a smile at the bird on Airin's shoulder.

As Leska takes Airin aside, Nalfein pushes off the from doorway and comes forward to shake people's hands. "Hello. I'm Nalfein. Welcome to our shop." He gives Selithe a big hug when he gets to her, and whispers, 'Good to see ya, sis.' Turning to the rest, he says, "Any questions on toys, instruments, or the best places to eat, just ask away!" There's a friendly twinkle in his eyes.

Tobias 
Saturday December 17th, 2005 1:05:41 PM

"Hi, Leska, it's nice to see you again." Tobias gives her a hug. "No, Patterton didn't recruit me, actually I haven't seen him in a few years. I just happened to be in the wrong place at the wrong time, when one of their friends decides to send us here."

"And, hello to you too Nalfein."

Tobias walks over to Podo and whispers to him, "Hey, weren't you outside the keep with Patterton? How come he didn't get teleported here with you and the animals?"

Selithe 
Saturday December 17th, 2005 11:45:41 PM

Selithe greets Leska with a hug too, taken back by the warm welcoming since she knew her family wasn't happy about her not wanting in the family buisness but happy none the less at being welcomed so nicely.

Inside Selithe greets Nelfein with a large hug also and smiles, "It has been a long time Nelfein, we miss you out there and everyone else." With that Selithe wipes a tear away thinking of Patty and Duncan and sighs.

For alittle bit Selithe has grown abit depressed since Duncan was her first crush and the Patty and she had to bid both farewell for who knows how long.

Airin and Fioni 
Monday December 19th, 2005 11:05:50 AM

Airin smiles at Nalfein. Even though she knows little about him, it's always a pleasure to meet fellow adventurers. The set of daggers in his vest are most appealing.

She intends to talk to him and maybe tell the story of the Beer Run she completed when suddenly Leska takes her aside.

"Hahaha, hello Leska! Indeed it's been a long long time! Probably since the day I left home! remember how I wanted to take those flying lessons with Polly and angered my parents soo much they locked me in the cellar for a few days!? Hahah! How have you been! You look stunning!!"

Airin follows Leska inside and sits apart with her, when Leska questions her about what's she's been up to Airin begins to tell.

"Ah yes. I remember as if it was yesterday. After spending a few years with my mentor Aresius, he decided the time had come for me to leave him and travel the Wold on my own. When I returned to Hovel I learned some of my friends, like Nalfein, Kendry and Selithe had embarked on some sort of adventure. So I figured why not join them! ..."

Airin talks and talks and tells Leska the entire Beer Run adventure. How they met Bobbles, and Lomar - especially how she tied Lomar's toes together which still makes her laugh madly! Leska might notice the fact that Airin does speak a lot about how bravely Kendry acted and how nice he can sing and speach... every time she mentions the Bard her eyes twinkle... Shouldn't take Leska long to understand how Airin feels about him...

Airin also tells about how she found Fioni. The little hawk jumps up and down the table as she hears airin mention her name. Fioni nods as if to say hello to Leska.

"Allright you show-off! Get over here." Airin says to Fioni. "She's a fabulous Hawk you know. She has helped me countless times allready!

Then Airin turns around to look for her friends and asks Leska : "So... what are you guys doing here?!?"

Nalfein & Leska (ADM Kim) 
Monday December 19th, 2005 3:17:45 PM

"Hey, Tobias," Nalfein answers. "Oh? What friend of theirs sent you all?"

Nalfein looks down at the floor for a moment when Selithe tells him she misses him and mumbles something resembling, "Yeah, um, yep." When he looks up and notices her eyes tearing up, Nalfein says, "What, sis? What's wrong?"

Leska listens attentively to Airin, responding with appreciative 'oh's' and 'uh-huh's' and 'really's?' "So, you're kind of sweet on my brother, eh?" she whispers conspiratorially. "Well, take it slow, sis, take it slow." she counsels.

As she listens, Leska pours tea, pulls a box of cookies and a box of tarts and jam out from under a counter, and offers the shop's hospitality to those who have just entered.

When introduced to Fioni, she casts a spell that Airin may be familiar with. In a moment, Leska is making sounds like a hawk, and Fioni, cocking her head to the side, listens, then answers back. Leska laughs. "Smart bird, Fioni is!"

"Well," Leska tells Airin, "we have this shop to run. In the back we craft some items, and Papa and the rest of the family make things in Hovel that they send here every few weeks. Once a month Papa comes over for a few days, especially dealing with custom orders. And," she adds, stretching her arms wide, "we have lots of friends in town, and parties, and fun!"

Kendry 
Monday December 19th, 2005 3:28:39 PM

Kendry, after initial greetings and introductions are handled, takes the saddlebags and pack saddles off the two ponies after lashing their reins to the hitching post. He gives each a feedbag. "Can someone help me get these in back?" he asks, indicating the bags and pack saddles. He'll take some of them, and show any who come with him some of the back rooms, storage areas, the wood and metal shop, the children's play room. "Upstairs there are some rooms - enough room for my whole family, so I expect, unless more of 'em are here, we might be able to stay with Nalf and Leskie while we're in town."

Back in the front room, he says, "Yeah, Podo here wants to get to the temple, see some of the clerics there. Podo - eat a cookie or something. Hey, Nalf - is Calfast in town? Need to talk with him."

Dwight 
Monday December 19th, 2005 7:18:32 PM

Going through the standard greetings, Dwight passes the time away watching family interact.

What's your hurry? (Temp DM Cayzle) 
Monday December 19th, 2005 8:10:43 PM


Nalfein is surprised at Kendry's eagerness to be off. "Brother, take a break! Sit down, relax. All this adventuring has made you nervous."

Leska takes in Airin's story with wide eyes. A murmured "wow" and "oh my" shows her wonderment. She makes sure that everyone has something to eat and drink.

She declares to everyone in the impromptu tea party, "There is so much I want to hear from you all! We are starved for news. What's this I hear about a Guild of Adventurers? Are you all mixed up in that, as I think I heard in a rumor?"

"Please tell me more! I know too little about you. What are your dreams! What are your ambitions! What drives you to try the adventuring life?" She is so earnest and enthusiastic that the personal nature of her questions don't seem as rude as they might coming from someone else.

[OOC: Leska's questions are a way for me to get to know you. I hope everyone will have an answer for her.]

[OOC: Friends, I'll be taking over here for a month or two. JP is going to play Podo into January, and I'll be DM for a while. For those who do not know, I was one of the original DMs for this game, so I am happy to make a bit of a homecoming. I am also DM of the Windhorn Hamlet game, so feel free to browse that board if you are curious as to my gaming style. Many thanks to Kim for helping out with the transition. I'll be playing Nalfein and Leska here on out. Also let me add that I really want to emphasize daily posts! There is nothing more important to the health of a game. I generally post evenings Mon-Fri, but if you post once a day at the same time each day, you'll be fine. Now that said, let me add that we relax those standards around the holidays, so don;t worry about missing a few posts. For those who want extra holiday adventuring, please check out the Giggling Ghost! Thanks!]

Kendry 
Monday December 19th, 2005 8:58:19 PM

As Leska asks her questions, Kendry uses the ink and parchment behind the counter to jot down a quick note.

Once Leska asks her torrent of questions, he says, "Oh, sis, I'm speechless!" telling this bald-faced lie with a twinkle in his eye.

"Go for it - Podo, Dwight, Aya, Tobias, ladies. I'll let you all do the talking on this one."

He holds up a finger - "Be right back!" He steps out on the street, and finds a couple of lads he recognizes to take the ponies over to the blacksmith. "All right. Here's two copper pieces each for you to take the ponies over to Master Tim's smithy. You know where it is? Good. Now," he says, and hands one of them the parchment he just wrote out. On it are the words:
Master Tim,

When you receive my two ponies
and their tack, please burn
your mark at the bottom of this
parchment. I'll reward the lads
who return it.

Kendry L-P
"After you take the ponies to Master Tim, and bring this parchment back with the right thing on it, then you each earn a silver, besides what I already paid you. Understand?" He has them repeat the instructions, then sends them and the ponies on their way.

Then, he re-enters the shop to listen to his friends.

Tobias 
Monday December 19th, 2005 9:46:26 PM

First to Nalfein, Tobias responds, "I'm not quite sure. As I said, I had just run into them. We looked around a library for some books. And, next thing you know, their friend teleported us just outside of town... I think his name was something like: Mangle, Mungle, or Mungo (yeah that's it)."

Then to Leska, "What go me adventuring? Well, soon after my father's death, I left the valley and went into Culverwood. I had been taking short excursions into the woods for years in my youth, but I finally decided to go in deeper. During that outing, I found many trails through the wood and tried to memorize as many as I could. Eventually, the Culverwood got me turned around and I thought hopelessly lost. Fortunately, an old half-elven ranger, named Glindor, found me before some large beast or evil band of orcs."

"He took pity on me, took me back to his cabin, and started to show me more about Culverwood, then I ever thought possible. He showed me trails, how to deal with the local animals, tracking, and most importantly how to fight. His dislike for orcs was equal to mine, so he showed me how to track and hunt their bands in particular. He also taught me his respect for Culverwood and its inhabitants; and how to protect them from anyone that might try to harm them."

"As my training progressed, I traveled Culverwood on my own, hunting, tracking, and hiding from trouble. Several times, I found lost merchant caravans that had lost their way in the wood. I started leading these wayward caravans through Culverwood and back onto their known roads. Many times I helped them avoid trouble, and others I helped them fight back orc raiding parties. Grateful, for my help, they started to refer to me as 'Pathfinder' and a few started to seek me out to help them safely cross Culverwood."

"And, that was what I did until a few of months ago..."

"And, I do not belong to an adventuring guild."

Selithe 
Monday December 19th, 2005 10:17:01 PM

Selithe rubs tears from her eyes and pastes on a smile, half fake though as her heart at the moment feels torn and she whispers in Nelfein's ear, "I miss Duncan and Patty. Both were....well, special you know."

Selithe eats and enjoys herself before pulling out her cards and slowly shuffling them and flipping them over one at a time on the table, not really minding what turns up since her mind is still on Duncan and Patty at the moment. When the comment of hopes, dreams and such come up Selithe grins though and looks up, "I'm hoping all the adventuring will help with my powers as a conjurer and I have picked up some rogue abilities also to help with my gambling. I plan to see the Wold, gamble with the best of them as I gain in power and become a famous conjurer and gambler in the Wold." Selithe grins as she reshuffles her deck of cards, "One day I hope gamblers and people of the Wold all over know my name when they sit down to play with a deck of cards." Selithe blushes alittle and looks down at her cards, "That won't leavem uch time to work here in the future but I'm sure it will bring buisness when I succeed."

Remembering the spirits and what they told her when she freed them, Selithe reaches up and touches the necklace, thinking to herself "Just wait, one day I will be powerful enough to be remembered far and wide."

Podo Danderfluff Pipewood 
Tuesday December 20th, 2005 1:04:58 AM

"Err, well I am not sure what to say honestly, I have been day dreaming allot for that past few days about switching to Alemi from Domi...you've caught me off guard with you inquiries, although I will try..."says Podo.

Podo begins with a brief history of where his beginnings lie... "Blueberry Tomas Pipewood is my Father, which makes me Kendry & Selithe's cousin. My mother is Lilly Tomil Oakendale Danderfluff. That makes her; my mother; a relative of Shale Leafwin Oakendale, Kendry's cousin through his mother's sister."

Podo continues with "...I've always had a desire to help others and although I strived as I might, the Priesthood was never really for me. While traveling about I learned of Domi and Alemi. After hearing about them, I knew I wanted to be a monk.
After graduating from the Monastery, I decided to return to my roots to see what had become of my family. Along the way, I tried where I might to live up to the principles of both my profession and the teachings of Domi."

Podo concludes with, "Although I love Domi as he has shown a great many things to me in my life and in my living, I feel that there has to be more I am missing in carrying my walk alone mission bring peace and compassion for my fellow Woldians that I have started to look to Alemi for guidance as once Domi looked to Alemi, now I must also look too."
"Funny, I didn't think I'd ever reveal my inner most feelings and desires to someone I just met, but dear lady your earnest desires has brought to me some peace and comfort in answering your questions." Podo answers the lady's question.

Shedding a tear, embarrassed; Podo fades into the background to be alone.

Airin and Fioni 
Tuesday December 20th, 2005 10:02:46 AM

(ooc: welcome back to the Valley Cayzle! Guess you only know Kendry and Selithe right? Oh goody... now I have you on the other side of the table... instead of me sending Vauhwyt around, I'm gonna get it back ;-) )

Airin listens as her friends tell tales about themselves. In a way this is the ideal moment to get to know each other a little better. Tobias only recently joined the pack, and well, there hasn't been much time to get to know Aya and the others either.

Then it's Airin's turn to tell her stories.

"Well Leska, I joined up with your brother and sister when they were out to get some beer. At that time me and Olo Thistlefoot joined the pack. Olo sadly enough has left us a while back. The same goes for Patty whom we freed from the Goblins! Ah those were ctimes Leska! You should have been there! Not to mention the way we found Lomar, our Ogre friend!

"We almost had the biggest argument among our group when we tried to join the Woldian League of Adventurers. Your brother there really wanted us all to join and... well I guess we nearly got to fight each other! Hahaha."
Leska will notice the blue sign Airin wears of the WLA.

Airin talks a lot more, then she starts to tell a little more about how she acts in this fine group...

"Guess I'm the paranoid one... I will always assume people will want to ambush us, or capture us, or fight, or whatever... I'll never think their intentions are peaceful... I know this has angered some of my friends here. I remember quite vividly how me and Podo there once got in a rather heated discussion that ended with the both of us laughing like maniacs! To make a long story short, I got berserk over a piece of grass..."

Then Airin takes of her crossbow, bastard sword and backpack. "Guess we can relax a bit now right?"
The concealed daggers underneath her clothes remain virtually undetectable.

"Oh that's right, have you ever heard of the Telperiën Family? They are supposed to be a family of artists that used to live in the City. Look... " Airin says as she takes out 4 signet rings. "We took these from that Goblin leader Bob back in the beer run. Some time ago before the Fey Uprising the Druids Savoulus and Clover told us they belong to that Telperiën family. It was Mungo, our guide to the Castle of the Fey King who told me to go look for them in Angel Springs by use of the Library... Have you ever heard of them?"

OOC 2: Cayzle, for your reference I'm adding all intell we gathered concerning the rings:

(Tuesday December 14th 2004)
4 golden signet rings with three different family crests divided among them. The styles of the rings seem to vary some. Some have thick golden bands and with symbols that look like shields. Two rings look delicate and extremely well crafted. They're made to look like thin golden vines with leaves and berries. As if taken straight out of nature. You are, however, pretty certain that these didn't originally belong to goblins.
They don't look like anything coming from Humble's Ford. In fact, they don't look like hobbit styles at all. They definitely came from other cultures outside the Crescent Valley.
Airin is able to determine that they are roughly worth 25 gold a piece. However, they may bring more from collectors or the family in which they came from (sentimental value). Airin finds common script on one of the thicker rings. I reads, "Let the deid shaw." Kendry can determine that it's an earlier form of the common language and that if translated into modern common it would mean, "Let the deed show." Could be a family motto. The only other markings on the ring is a crest with a backwards 'F' and a warriors helmet with a stag's head mounted on top. Definitely a human design. Two rings have this design.
The other two have elegant vine-like designs. Neither of you see any writing on them. However Kendry is able to determine they are elven in style.
In the encounter with Savoulus and Clover (2 druids) Airin shows one of the Elven Style rings on her hand to them. They both recognise them and tell Airin : "This is the ring from a well known family named Telperiën. They are a family of artists. Muscians, painters, and craftsman. I wonder which Telperiën it belonged to!"


Kendry 
Tuesday December 20th, 2005 5:43:06 PM

He listens to his friends talk about themselves. "'Pathfinder,' eh? Good to hear. I admire tracking skills. Had a fellow travel with us just for a day recently - Kleel - and he and his badger, Lefty, were good at tracking."

"You're right, sis - both Duncan and Patterton are good hobbits, good friends. Maybe we can rescue Duncan from Brock's place one of these days. Bet he's getting tired of sweeping up."

He nods his head, encouraging Podo as he speaks.

Kendry blushes lightly when Airin mentions the group join of the WLA, at his own urging. He's glad his friends did so, though - and that they did not come to blows.

Concerning the rings, Kendry adds, "We don't know yet what family - or families - the other two rings belong to, though."

As Airin finishes, Kendry says, "All right, Dwight, your turn - unless Aya beats you to it."

Dwight 
Tuesday December 20th, 2005 7:20:20 PM

Allowing the others to speak first, Dwight sits back and listens with interest as if he hadn't been there as each halfling tells his/her story.

"Can't say I have much to add, I joined up with this lot by being in the right spot, er wrong spot at the right time, gave what aid I could with my bow."

"Since that time, barely more than a week I believe, I have seen more of the world than I have in my entirely life. I grew up,umm different from most halflings. Never travelled or spent much time with extended family."

"In that small amount of time, I've mastered several skills that I only dreamed of before. Now that my appetite has wettened, I thirst for more adventure. Preferable the safe kind of adventure, with knowledge and food at the end."

Speaking of food, Dwight looks around and refills his cup.

"I would like to say I am rather cautious. I prefer to think things through. I did join the WLA after much consideration. The few friends I had back home would probably say I think to much, and once I have made up my mind on something, it is hard to change it. I call it determined, my pa calls it stubborn." Dwight giggles to himself recalling past argues with his pa.

Kendry 
Tuesday December 20th, 2005 11:39:53 PM

"Definitely a thinker, you are," Kendry responds to Dwight.

"Aya?"

Compelling Conversation (Temp DM Cayzle) 
Wednesday December 21st, 2005 2:35:17 AM


Aya is very quiet. In fact, now that you think of it, he has been hanging back, not really interacting, with great reserve. He mutters something about not even being sure that the adventuring life is for him.

Leska is eager to hear the stories you all tell. When you are speaking, you have the feeling that she is concentrating only on your words.

She goes over the group person by person as if checking off a list ...

"Guiding the lost to safety. Very noble." She praises Tobias.

"Seeking fame and fortune. A true adventurer!" She smiles at Selithe.

"Following in divine footsteps. Ambitious yet humble." She bows to Podo.

"Adventuring to satisfy a thirst for knowledge and skills -- but cautiously! That makes you a rare bird indeed!" She seems to chuckle at Dwight.

"Not even sure he wants to be an adventurer!" Leska frowns at Aya.

"Kendry here is no mystery! Best of intentions and a nose for conflict! It's good that he's adventuring, because otherwise he'd drive us all crazy." Leska beams at Kendry, while seeming to scold him.

"And Airin, you have answers, but not the ones I seek! Why are you an adventurer? What moves and inspires you? What repulses you?"

"As for the rings," she continues, "I can only guess. But my speculation is that they belonged to a group of adventurers -- humans, elves, and such.

"And what do you want to do next with your lives?"

Kendry 
Wednesday December 21st, 2005 3:21:25 AM

"Have dinner!" Kendry answers Leska. Then holds up his hands in self defense, as he's sure she'll slug him in the shoulder.

"And after that," he laughs, "- and maybe finding some good music and a dance - I'd like to see what's up with the WLA," As Airin already has done, he lifts the edge of his cloak to show the emblem pinned on his tunic.

"You see, Tobias, and Aya, the rest of us are members of the Woldian League of Adventurers, started up a while ago by Lars Tokasis, Hero of Annun Far, Scourge of the Dark Lord, Liberator of The Last Fortress. He's a half-elf, and a ranger, like you, Tobias, and a cleric, like you, Aya. Anyway, they have great training, and you can stay at their places, and they encourage adventurers to find Great Things To Do." He takes a bite from his second tart with elderberry jam. "Burgomeister Calfast Rowgold Tunnelly was going to look into getting one of their training outposts set up here in Angel Springs. They're really good at training you things like climbing, handling animals, jumping, riding, and swimming. Also, they'll let you pick for special training in shortsword, longspear, or bastard sword."

That triggers a thought.

"Oh - oh! You should have seen it. Her! We were at Lawni Lens, up on this steep rooftop, way up in the air. And a stoney statue was alive - a gargoyle, right? Name of Teri. Teri Dactyl. Well, it - he? - was pretending to be all buddy-buddy, complaining about the ghosts - then telling us it made the people into ghosts - and then tried to trip me up, and Aya, too. Well, little Airin here," he teases her a bit, "she draws - snick - her bastard sword, and carves a huge line out of the statue. So, he just up and flies away to nurse his lost pebbles. Just then, the ghosts - who had been bothering us earlier, well, they applaud Airin," here the animated halfling makes faint clapping sounds, "and disappear, so as not to bother us any more, I suppose."

He chases a crumb that rolled on to his lap, and puts it into his mouth. "So, you learn how to do that kind of thing at the WLA. Huh. We could've gone over the edge..."

[OOC: And, should one wish to learn more about the WLA, check it out at http://www.woldiangames.com/oshirr/organizations/league.htm]

Podo Danderfluff Pipewood 
Wednesday December 21st, 2005 8:59:10 AM

"Oh, that's easy one to answer, not so easy to accomplish!" chuckles Podo from a short distance away.

"Ya, see...the more I adventure, the more I realize that, well, I'd like to be a member of a organization, but you have to be asked first, and I don't know any of the members...so you see, its quiet easy to say what you'd like, and quiet another to acutally achieve it!" says Podo to Leska.

Airin and Fioni 
Wednesday December 21st, 2005 11:52:57 AM

Airin smiles at Leska as her answers seem not to be sufficient.

"Why am I an adventurer? well... I certainly did not wanted to become a farmer girl like my mother! I actually sort'o eloped with an Elf Rogue called Aresius. He thought me the adventuring business and as I don't want to return to farming things, this is what I love to do most.

"What moves and inspires me? Hmmm... though one. My love for nature maybe? My love for adventuring? So I guess that leads me to what repulses me as well! I will defend nature when wrong is brought to her, yet I am not unwilling to sacrifice a piece of nature if the Wold will benefit from it. After all, as a Rogue I'm not too stubborn to grab things just because they look expensive...

"I'm the sneaky one, the paranoid one. I love to go stealthy in combat and will try to ambush my prey. My crossbow has kept my enemies at bay more than once.

"Is that what you were looking for?"

Tobias 
Wednesday December 21st, 2005 1:56:39 PM

"Noble, huh? Never really thought of it that way, but thank you Leska."

Then, Tobias turns to Kendry and says, "Yes, Pathfinder. In my years in Culverwood, I've become very adept at tracking - anything from local wildlife to wild beasts to orcs to humans. It's always been quite handy and kept me out of a lot of trouble."

"The WLA sounds interesting, and I could always use more training in my combat skills. So, did that Angel Springs chapter of the league get started yet?"

Kendry 
Wednesday December 21st, 2005 2:26:52 PM

"Eloped? Eloped??" Kendry looks at Airin as she describes her relationship with this Aresius fellow. "You mean, you're already married?" He has a very worried look on his face. "'Sort of' eloped?"

Though Tobias certainly deserves his attention and an answer, he just shrugs his shoulders in answer to the question of whether an Angel Springs branch of the WLA has started yet. His attention, at the moment, is focused elsewhere.

He just stares at Airin, his mouth hanging open.

Dwight 
Wednesday December 21st, 2005 5:46:12 PM

Glad the food is being passed around, takes his share.

"We saw quite a few interesting things in the quiet of the Lens. Planets of worlds beyond our reach yet seemingly close, er closer through the lens. Ghosts themselves. Magic in action and some poor messengers trying to deliver packages. Felt sorry for him, trapped as he was."

Airin and Fioni 
Thursday December 22nd, 2005 3:28:32 AM

"HAHAHA!!! No no Kendry my love I am not married! I could not marry to an elf now could I! That's why I said I sort of eloped!! HAHAHA... Aresius saw the potential within me and asked me to become his pupil. I had to disobey my parents will to become a farmer girl for that. So... I sort of eloped! HAHAHA"

She smiles widely at Kendry. The fact that he was so shocked could only mean he would be very sad if this would have been true. Then she whinks and whispers :"No love I'm still waiting to find mr right..." and teasingly softly kisses his lips.

ooc: Ok, learned that the word Elope has a very different meaning than what I had in mind :-D WHUHAHAHAH!!! Forgive me. You english people have such strange words... breed and brood - got those mixed up once allready :-D

Kendry, confused, relieved 
Thursday December 22nd, 2005 3:55:32 AM

"Oh. Ah. Not married. Elf?" Kendry stumbles through the words. "'Course not. Sort of eloped. You mean, just got away from your family, in secret. Pupil. Yep. Not married. Whew!" He closes his eyes as Airin's lips brush his own. "Mister Wright?" his eyebrows raise. "Oh, oh, right. Right."

This is all too much for Kendry. "'Scuse, ah, excuse me. I've, I've got to go. To go. To go wash my face, or somethin'."

He heads through the back of the shop, and to another room. It's about five minutes or so before he returns. When he does, his face appears well scrubbed.

Leska Laughs (Temp DM Cayzle) 
Thursday December 22nd, 2005 7:56:11 AM

[OOC: Post is a little late today, friends! This is the Wed. DM Post, sorry.]

Leska really enjoys the conversation, and she laughs several times.

When Kendry says he wants dinner -- even as he is having his tea -- Leska laughs and declares that he shall have it! She invites you all to stay for dinner and the night.

And when Podo speaks, Nalfein pipes up from the back of the room, where is is working on the wobbly cabinet leg: "Now, Dad always said a thing is only worth so much as the work you put into it. Persevere, good Podo, and be true to your heart."

A moment later, the mood lightens again as Leska is amused by Airin. "A bundle of contradictions, you are! But that's just what you need to keep things interesting! Good for you, lass!"

In answer to Tobias's question, she says that the town is all a-chatter about the Adventuring Guild, but so far Mayor Calfast has not made any announcement. He has been seen hosting some strange folk in town -- people of other races -- and rumor is that he's negotiating.

"And let me tell you," Leska adds with a chuckle, "there's many in town who are glad to see Cal is doing some bargaining with the Big Folk, rather than just giving the Crescent away, like some kin I could name were saying he would if he got elected.

Leska approves of Dwight's appetite. "There's more of that now, and you'll stay for dinner, as Kendry was saying." She is amazed at his stories, and responds with friendly scepticism -- "Go on, now! Really! That's incredible!"

Finally, your host cannot help but be amused at Kendry's consternation over Airin's choice of words. "A bundle of trouble and a bundle of contradictions! That's a lot of bundling going on!" From her amused tone, there is no mistaking the double meaning in what she says. "Well, of course you'll stay here tonight -- and a good night's sleep is what you'll have!"

Do you choose to stay for dinner and the night? What will you do if not? What are your plans for the morrow?

Dwight 
Thursday December 22nd, 2005 5:17:04 PM

"Thank you for the delicious food and warm dry bed tonight. My feet, toes and shoulders appreciate it greatly. I think the last two nights a root has pricked me each night."

Dwight seems uncharacteristically relaxed in such an unfamiliar house, but then again perhaps its the weight of the huge book in his bag.

Selithe 
Thursday December 22nd, 2005 9:16:21 PM

Selithe looks to her friends and then Leska, "Okay, sounds good to have a goodnights sleep here however I only stay if I get wokeup to help make breakfast? I might not be a talented cook but I can atleast help put stuff on the tables and such."

Selithe grins and has some work to do anyway if she can work fast enough and will even ask Leska if she might beable to help with some ink and such for card making. Explaining she wants to do something special for her friends.

Kendry 
Thursday December 22nd, 2005 11:07:40 PM

Kendry's ears prick up as Leska talks about Calfast's latest doings - and he has a fair idea who some of the family members are who may have spoken disparagingly about him.

"Great, sis. I could go for dinner and a good sleep - all bundled up in a nice downy bed!" he answers, teasing back.

"On the morrow - well, Podo, can you wait until then to talk with that cute priestess of Alemi I mentioned is here in town? Also - I'd like to see if we can't arrange to meet with Calfast. There's still a few items left up in the air it would be great to discuss."

Kendry spends a little time looking over the instruments and toys. Most of them he is acquainted with, but he'll remark on anything he notes as being new or different.

"Oh, Airin - Mungo's library, he says, might have something on the Telperien family. Don't know whether he'll be in town or not, though."

He writes a note to have delivered:
The Right Honorable Burgomeister Calfast Rowgold Tunnelly

We are in town. Lots to talk about. My sister speaks well regarding certain items. Can we meet on the morrow? Tenish or half past would be a good time, or, suggest another more convenient, if you will. Maybe lunch? Staying at WT&M.

Kendry Leafwin Pipewood
If the two lads whom he sent to deliver the ponies to the blacksmith return for their two silver pieces, he pays them (as long as they return the parchment with Master Tim's mark upon it), and asks, "All right - you showed yourselves competent to deliver ponies. Can you take this and make sure it gets to our Burgomeister, Calfast Rowgold Tunnelly? If you are sure you can, I'll pay you a silver each now. If you bring an answer tonight, or no later than tomorrow morning, then I'll pay one gold piece. Understand?" He makes sure he has the boys' names, and has them repeat the instructions to his satisfaction.

Airin and Fioni 
Friday December 23rd, 2005 5:32:55 AM

Airin chuckles as she sees Kendry's reaction and hears Leska's remark. (ooc. thanks for the explanation link!)

A big yawn escapes Airin's mouth, and Fioni flew up towards the ceiling and seems to have found a nice and cosy spot somwhere up there. Airin can tell she allready tucked her tiny head under her feathers and prepares for the night.

"Good night dear Fioni" Airin whispers and then she looks at her friends and says: "Guess we'd better do the same thing no? We've been in quite a few situations over the past few days (hours?) so I'd be in for a good night sleep..." and then whispers to leska: "bundling" and whinks.

OOS to DM Cayzle: I asked SUBS on the LnB but other than Kim no one would be willing to apparently. I know Kim has a very busy scheduel so I may not be able to submit a post every day next week. Would slowing things down a little be possible so that missing a post would not be too serious? Thanks a lot!

Podo Danderfluff 
Friday December 23rd, 2005 3:19:36 PM

Podo says, " Sure, I'd be honored to be your guest. I think tomorrow I'll head out and look for a temple of Alemi!"

Dwight 
Friday December 23rd, 2005 4:36:48 PM

Sitting back and relaxing, Dwight continues to listen to the ongoing conversations and plans being made for tomorrow.

"I'm not in a particular rush for anything, but would like to also be awoken early in the morning to do a small site walk before breakfast."

Selithe 
Friday December 23rd, 2005 7:38:43 PM

Selithe spends the night in her room, breaking out her card making kit and going to work quickly and even using a pres spell to help her with her work if need be. She giggles as she makes the first few cards and looks them over before continuing.

Come morning Selithe will help Leska if she comes to get her up but otherwise will wake and work more on the card early as she wants to have them finished.

Once she is done she comes out of the room she is staying in and grins as she looks to each person, "I have a suprise for all of you since I have only alittle spare money on hand and All Saint Wold Day is coming up I made a gift for you all."

Selithe walks over to Kendry first and pulls out a single playing card and hands it to Kendry to show a picture of him in a king's outfit and the heart symbol on the card to show it as the king of hearts.

Next she walks to Airin and hands another heart card to her showing her in a queens outfit along with Fiona on the card and this one is the queen of hearts.

Next Selithe hands a card to Podo also and this one showing a image of him on it with his hands clasped infront of him and it is designed like the jack of diamonds.

Selithe then hands the last two cards out, one to Dwight. His card shows him on it also but in a night fighters outfit and the card is noted as the ace of clubs.

Last Selithe hands a card to Tobias which shows him in the shadows and on the card king of spades.

Selithe smiles and shrugs, "Not much I know but I designed them myself, with alittle help of my magic and I hoped you all would like them."

Selithe looks to Nalfein and Leska, "I promise to work on your guys soon also."

Doings in Angel Springs (Temp DM Cayzle) 
Friday December 23rd, 2005 11:40:36 PM

[OOC: Gosh Darn It! What a bad example I am setting! I'm really sorry I missed a day ... work fell on me like a wall, I overslept, etc etc. Anyhow, apologies!

Also, if you want to be posting daily (and I promise that that includes me!), then go visit Calfast and have a chat with him. If you expect to post intermittantly or seldom, then stay at the toy shop or go off on your own in town. Okay?]

Not only do Kendry's efforts to recruit young boys as messengers (Jim and Erl by name) pay off in spades, but he gets back a message from the new Burgomeister: Looking forward to seeing you and hearing your latest adventures! Meet me tomorrow at the Bell Tower, when the bell rings ten.

In the evening:

Seeing Airin's yawn, Leska says, "How rude I have been! Let me set you up for the night." There are two guest rooms (one looks like a closet) and the shop floor, made up with featherbeds and blankets and pillows.

Most of the party is more than ready to sleep deep. But Selithe, ever the night owl, is busy with her crafting!

In the morning Dwight takes an early walk. Selithe, bright eyed even this early, helps in the kitchen and offers some gifts.

Podo visits the Temple of Alemi by the Old Rivergate. He finds that the temple is abuzz with the story of an itinerant preacher of Alemi who is giving sermons in the markets of town! One young acolyte, seeing Podo, says, "Come on! Everyone is going to see what this fellow has to say! He's supposed to be a holy hermit, but a little crazy!" Do you follow the acolyte?

Other actions? Who goes to visit the Mayor at 10? Who stays back?

Podo Danderfluff Pipewood 
Saturday December 24th, 2005 1:42:22 AM

Without even given it as much as a seconds worth of thought, Podo agrees with the young Acolytes suggestion saying," I'd love to hear the words of this preacher of Alemi. Where's he now?"

With his last words barely fresh off his lips, Podo follows this acolyte to hear the words of this preacher speak of Alemi.

Tobias 
Saturday December 24th, 2005 11:48:13 AM

"Why, thank you so much Selithe! The card is great."

And, Tobias decides to go with the party to the meeting with the mayor.

Kendry 
Saturday December 24th, 2005 5:15:43 PM

Kendry is pleased with Jim and Erl, and pays each a gold piece upon receipt of Calfast's invitation. "Good work, lads." He passes on to the others the Burgomeister's invitation for ten the next morning.

After dinner and some conversation, catching up on family news, Kendry says good night to all, and Airin last. Then, his bedding now made to look like a tent, he sits under the blanket and, with a sunrod providing light, writes in his journal for an hour before putting it away, and sleeping soundly.

In the morning, he looks at the card that Selithe gives him. He chuckles. He gives her a kiss on the forehead, looks at the card again, and gives her a big hug. He then takes a look at the card she gives to Airin, and turns it into a group hug. He enjoys seeing what she did for Podo, Dwight and Tobias, as well. "Talent and thoughtfulness, all wrapped up in one pretty package!" he compliments her.

After breakfast, wishing Podo well as he leaves for the temple, and making sure that his dog Cheann and Selithe's dog Gra are fed, too, he dons his new green entertainer's outfit, and invites all who will to accompany him to meet with Calfast. He leaves some of his gear behind, but does bring his knapsack and his journals inside. "Sure would be handy to have one of those haversacks that hold lots more than they look to hold," he comments to Dwight.

Airin and Fioni (by Kim for Inge) 
Monday December 26th, 2005 2:33:30 AM

"What, Kendry - you don't want to bundle up tonight?" Airin asks coyly as he comes to say goodnight.

She gives him a quick kiss, though, then says as if rebuking him for such a suggestion, "No, Kendry, sleep for the night is a much better idea. Don't let that Leska put strange ideas in your head, now." She turns and flounces off to bed.

Airin thinks over the past days and weeks. Travel, investigations, pursuit, combat, friends and acquaintances coming and going. Songs and poems and burgeoning affection. Puzzles and riddles and mystery. Discovery, and meals on the road, and unexpected laughter. She sighs. What more things will come to pass as new days come? She falls asleep in pleasant anticipation.

In the morning she hopes that Podo will find what he seeks as he follows that acolyte.

"Why, Selithe - thank you!" She gives her friend a big hug as she looks over her card, and the others', too.

"Yes, I'll join you in a visit to Calfast," Airin agrees. "Glad you're coming, Tobias. What about you, Dwight and Selithe? And what has happened now to Aya?"

Fioni is disappointed at not having found any mice around the shop so far. He squawks his hunger to Airin.

Tobias 
Monday December 26th, 2005 2:04:29 PM

"So is it just us going to see Calfast?" Tobias says to Kendry and Airin.

Kendry 
Monday December 26th, 2005 2:41:54 PM

"Well, if it's just the three of us, then that's fine," Kendry answers Tobias. "But I'm not going to stop anyone from joining us." He checks one more time with Selithe and, if he is there, Dwight, to see if they want to come along. He'll leave two notes - one for Podo and, if he's still out, one for Dwight, letting them know they can join the group at the Bell Tower.

Selithe 
Monday December 26th, 2005 7:22:04 PM

Selithe smiles and hugs Airin and Kendry and the others who really liked her gift and smiles brightly, "Well, it wasn't much but I thought it would be more personal like this and mean more."

Selithe nods, "I'll come with ya brother, specially to make sure little romeo of a brother is on his best behavior." Selithe gives Airin and Kendry both a wink as she enjoys picking on her brother and Airin who she considers her best friend.

The Street Preacher (DM Cayzle) 
Monday December 26th, 2005 9:20:20 PM


Podo finds he is led to a central market of the town. There he sees that his friends have just arrived as well! The market is just by the Bell Tower.

The others who go to the Bell Tower are met by Calfast. But the newly elected leader is clearly upset.

"What can I do? This preacher is going to ruin everything!" He does not even stop to talk ... he goes to stand at the back of the crowd that is taking in the street preacher's words.

The preacher is a dwarf, clad in what may once have been a white tunic and pants, but which now are grey and brown with the stains of the road. But the dwarf's scruffy appearance is not what you notice when you first see him. The overall impression one gets looking at this fellow is that of Health, Strength, Vigor, and Life. He almost glows with energy, enthusiasm, and elan. His smile is infectious, and when he chuckles, people all around break out into laughter. So fixed are you on his aura that at first you do not realize what he is saying. Then it sinks in, like biting into an apple and tasting beef. It's not what you expect, that's for sure, although there's nothing wrong with beef ... or is there?

The dwarf says:

My friends, I have defended the weak and innocent in my day, and I was glad to do it. But then I have travelled on. Have I gone back to see those I protected before? No. What if they need protecting in the future? I could settle down with one village, but what about all the other villages?

I admire those who help others, and protecting the weak is what our Lord Domi urges us to do. But there are not enough adventurers to go around. How many adventurers do you folks have in this town? When was the last time they came to help you? What if you needed them and they were not there?


The dwarf pauses to beckon some children up to him. he hands out candies and touches one who walks funny. The dwarf's hands glow briefly, and the child's gait now matches that of the other healthy children.

How much better to heal the sick than to do things for them! How much better to make the weak strong than to promise them protection. What if the protection fails? Adventurers are always going off on Adventures! That's why they call them that! How much better if you could protect yourselves!

The dwarf continues in this vein, seeming to suggest that depending on adventurers to protect when enemies call is not the best idea.

Kendry joins the public conversation  d20+6=22
Monday December 26th, 2005 9:55:59 PM

"My best behavior, sister? Why, what other behavior would I display, but my best?" Kendry answers his sister, and enjoying the banter.

Once at the central market, he waves at Podo, then, seeing Calfast, says, "Good day, Burgomeister." But when he hears Calfast's concern, he turns to listen to what is causing him worry.

"Well done, bravo!" calls Kendry. "Bless you, good dwarf, for lending your healing hands to strengthen that child." He steps forward, wending his way through the crowd, halfway to the preacher, as he says, "To strengthen ourselves, and to aid one another in that wise, is good, indeed.

"And how true that there are not enough adventurers about. I've thought so, myself. We do have the militia, though, do we not? Yes, some of them have gained martial skills by living the adventuring life for a time, but now they serve here, working to ensure domestic tranquility, and employing the skills they gained for our mutual benefit."

The bard continues talking as he moves to a place perhaps ten feet from the dwarf. "How would you answer this, though, good fellow? There are many farmers in our towns, and even some who live here in Angel Springs farm the fields round about. Well, let's say my wagon wheel gets broken. Do I complain that not everyone is a cartwright? Do I lament that there are too many farmers and not enough blacksmiths? Or, when the need arises, do I not seek out the one, or ones, who have the skills needed for the task at hand? And then enjoy a good meal, thanks to the farmers, and grocers, and cooks, as I wait for my wagon to be fixed.

"Should we all be blacksmiths?" he asks - gesturing with a salute toward Master Tim, whom he sees in the gathered audience. "Should we all be milkmaids? Shall we all be storekeepers," and here he nods respectfully to greengrocer Palco, "or each one a militia member, or all scribes? Each of these is an honorable, a needful, occupation.

"You yourself were an adventurer. I dare say that many of the skills and talents you now share with us come from the time you spent adventuring. Is that not so? Domi and, I'd wager, Alemi, have favored you.

"Do these beloved deities mandate that there should be no division of labor, no differentiation of skills?"

"I do not mean to deprecate what you say - only to understand the thread of your argument," Kendry says, his face both open and friendly. "What is your name, that we may properly thank you, healer?"

[Diplomacy: 22]

Dwight 
Tuesday December 27th, 2005 8:54:22 AM

Eager to explore, partakes a good breakfast. Others have already left, but Dwight finds the note and heads in the tower's general direction to make it by the 10 bell.

He stops along the way to listen to peoples idle chat, look at the various shops and homes.

Podo Danderfluff  d20+5=16
Tuesday December 27th, 2005 9:20:59 AM

Seeing Kendry join into a dialogue with the charismic dwarf, Podo stands motionless listening to the debate in the public square, especially the reactions of the the dwarf. (Sense Motive = 16)

Airin (by Kim)  d20+6=10 d20+6=10 d20+6=23 d20+6=25 d20+9=20 d20+9=26 d20+9=13 d20+9=11
Tuesday December 27th, 2005 8:56:52 PM

Seeing Kendry moving forward, Airin moves around the crowd, keeping her eyes and ears open for anyone who may try something funny. "Up with you," she tells Fioni, letting the hawk ascend to the rooftops. Maybe she'll catch a mouse or something to assuage her hunger. Airin eventually works herself around to the other side of the dwarf, maybe fifteen feet away. She scans the crowd, alert to any potential threats, and just barely following the thread of what the dwarf and Kendry are saying.

[Spot checks: 10, 10, 23, 25. Listen checks: 20, 26, 13, 11]

Selithe 
Wednesday December 28th, 2005 1:47:53 AM

Selithe stands quiet and listens to Kendry and the others comments while she rolls her mw staff in her hand and wonders about all this. Selithe simply shrugs as she awaits to see what happens after Kendry's comments to the others.

Meet Zardock (Temp DM Cayzle) 
Wednesday December 28th, 2005 6:19:34 AM


Kendry is the only one brave enough to step forward and talk with the dwarf. Dwight, Podo, Airin, and Selithe are content to keep alert and scan the area for possible dangers.

The crowd is enjoying the spectacle, and some people are nodding their heads at the dwarf's words.

When Kendry speaks, the dwarf walks over, replacing his preaching voice with a conversational one. His words still carry to most of those nearby.

"Hello! I am Zardock -- and, as you deduce, a follower of Alemi and Domi. My friend, I fear that I have done a bad job in my sermonizing. No, I do not think all people should have the same job! And of course people in a community have different roles, and means of making a living."

"But in a dangerous area, I do think that all able-bodied adults should be in the militia. That's what a militia is -- not a regular job, but training enough to be able to take arms in self defense when needed. That's what makes a militia different from an army -- an army is made of soldiers, full-time professionals. A militia is made of farmers and bakers and coopers and shepherds -- ready to lift a staff or a sling to defend the community in times of trouble."

"Don't get me wrong. I think many adventurers are heroes! But an adventurer may be fighting a dragon -- or be in the dragon's belly! Just when he or she is needed most."

"I came here because I heard that there was a vote, and the vote decided against the militia and in favor of depending on adventurers. I just want to warn the people to be wary of depending on those who may not be dependable."

"Thank you for your kind words, friend. And for letting me explain myself better. May I beg the favor of asking your name?"

Dwight  d20+1=21 d20+1=18 d20+1=11
Wednesday December 28th, 2005 8:21:51 AM

Not one for diplomacy in mass, Dwight continues to listen, though he facial features show he was more in line with Kendry's interpretation of Zardock's speech.

Looking around, Dwight tries to spot (spot:21 someone in the militia or army and judges their current opinion. (Sense motive 18). Dwight also looks around to see if Zardock has any other friends circling the group (spot 11)

Selithe 
Wednesday December 28th, 2005 1:58:20 PM

Selithe leans on her staff as she listens to what is being said and smiles some to herself, "Everyone can be a hero in a time of need easy enough. If what your fighting for is important enough even a common person can become a hero." Selithe shrugs, "Farmer defending his land can be labled a hero, a priest speaking out against the wrongs of things when others would not could be a hero. It's not really a fact of stregnth in arms or the knowledge of them that allows anyone to stand on their own two feet and defend themselves, it comes down to the desire to keep, protect or strive for what you want, what you need and such. As they say, sometimes the pen is mighter then the sword and also sometimes the plow shear is stronger then the sword too. Of course not all halflings are the fighting type I understand too."

She smiles and shrugs, "Not doing a meaning nothing by my words but I do agree with what you say sir. The people should not in all cases turn to others but look to themselves because sooner or later their heros will have moved on, or died and the people will of grown to lazy or dependant on their heros to save them." selithe shrugs and leans on her staff again as she relaxes some.

Tobias 
Wednesday December 28th, 2005 3:12:44 PM

Tobias tries to move slowly closer through the crowd, trying not to leave too much distance between himself and the other party members.

As he listens to the discussion, Tobias nods along with what Zardock has to say, while keeping an eye on those around him - to see who is siding with Zardock and who is listening to Kendry.

Podo  d20+3=7
Wednesday December 28th, 2005 7:02:57 PM

Podo continues to sense for motive (7) from the dwarf.

Kendry  d20+6=10 d20+6=25
Thursday December 29th, 2005 4:49:12 AM

"Well, there was a vote, indeed. Oh - and my name is Kendry. Well met, Zardock!

"I don't think that it rightly can be claimed that the vote was against the militia. I believe that our new Burgomeister is in favor of a well-trained and prepared militia.

"But I do think that our leader, an estimable hobbit our people elected, recognizes that a broad array of resources is better able to deal with a broad array of threats.

"Against, say, a pack of orcs, a good and well-prepared citizenry can defend well. But what if, say, a dragon were to come against Hovel, or Humble's Ford? Would not a team of skilled adventurers with access to combat prowess and powers above the norm have better odds than my brothers and sisters armed with pitchforks?"

Kendry senses this argument is not swaying the people [Diplomacy 10], so he decides to change his tack. He turns from addressing Zardock, to more directly addressing the crowd. "You know, many of you, that there are druids who have opposed our mothers and wives entering the Culverwood to birth our children. Have you not heard of this?" he asks, looking for a response.

"It is true. As a matter of fact, my very own cousin, Penelope Pipewood, married to Ellis Greentree, who owns a livery in Hovel, well, Penelope was preparing recently to give birth to a child at the Great Whistler Oak in the Culverwood. Have any of you cousins, brothers, sisters, aunts, uncles born there? Yes - I see that hand - oh, and you? Yes, I see your hands, too. Several. Oh - congratulations on the wee one, missus!"

Kendry's face grows serious. "Some druids were of a mind to stop her. And these same druids tried to burn down the tree! Yes, the Great Whistler Oak! They were going to burn it down, and with our womenfolk, and young fathers, siblings, midwives, and wee babes inside! They prepared spells, and cast balls of flames at the tree.

"Imagine that! They wanted to burn down our tree! Using their magical powers, they threw balls of fire at The Whistler Oak.

[The storyteller in Kendry comes more to the fore [diplomacy: 25]]

"But then what happened? Do you know? There were adventurers there. And they opposed these druids who would have killed. Killed our own people.

"Because the adventurers were there, Penelope and Ellis now have a baby girl - Clara Alilliama Domiselithe Airina Marigold Pipewood Greentree. And a sweet wee one she is!

"That same day, these adventurers witnessed the birth of the one who calls himself the Fae King - Eberyon. This Eberyon grew up before their eyes in a matter of an hour or two. And then he began to wreak enormous destruction. What did the adventurers do? They opposed him. Opposed Eberyon himself!

"Though some of the druids were bad, many of them were good. The chief druid joined the adventurers in battling against this power, and many lives were saved as a result.

"No only that, but the druids came later to the Great Whistler Oak, and confessed their sorrow at what some of their brethren had done - and gave a promise.

"Do you know what that promise is? That the druids of the Culverwood no longer will try to keep us halflings from birthing our children in the forest that surrounds us.

"Do you know why that promise was made? It is because there were adventurers there at hand, who defended the hobbits and our ways. AND - there was one of the leaders of our militia there, too. We now have this promise, because adventurers, working with a militia member, were at hand."

Kendry turns his attention to Zardock, but still projects his voice that all may hear. "We need more such as you, good dwarf, who will lend a hand of healing and encouragement for our community." And turning to the crowd, he says, "And we need more of you - to continue building our community by your good works, but also to learn better to defend ourselves. Some in the militia. And some as adventurers.

"Zardock - it is not either / or - it is both / and." Facing the crowd, he repeats: "It is both / and. We need BOTH the militia, AND adventurers. We need the militia, to defend our hearths and homes. And we need adventurers, who can keep eyes and ears open to what is happening in the wider Wold. Both - And!

"But there may be one among us better able to address your concerns than my humble words."

Dwight 
Thursday December 29th, 2005 4:44:41 PM

Dwight continues to mix with the crowd, but tries to make eye contact with a few people in the group so they realize he his there.

Otherwise Dwight mingles with the crowd and judges their reactions to what is being said.

Dwight  d20+1=19
Friday December 30th, 2005 5:02:31 PM

(OOC: hmm no posts since yesterday at this time..)

Dwight continues to watch the growing halfing crowd listen intently to the conversation. He will move to the outter ring of the crowd as the dwarf continues talking. Once out of the main crowd, Dwight finds a nice spot to sit to enjoy the weather.

Perhaps not able to still listen to the speakers, Dwight examines the nearby plants to see if they have recently been trimmed (due to excessive growth) --spot 19

Agreement all Around (DM Cayzle) 
Friday December 30th, 2005 7:39:56 PM

Calfast steps up and joins in the conversation. "Oh, yes, my good dwarf, please rest assured that I am deeply concerned about the well being of all the inhabitants of the Crescent Valley. I am Burgomeister Calfast Rowgold Tunnelly, winner of the election you mention. And yes, although i actively encourage adventurers to visit our valley and make their bases here, especially home-grown adventurers like these fine young people here, I have to say that I have not abandoned our traditional militia organizations, which I continue to support."

"If anything," the Burgomeister continues, "I have moved us from a complete reliance on militias to a balanced dependance on both. The emphasis on adventuring is new to our valley, though, so it gets all the press."

The holy-but-grimy dwarf takes in all of this with a smile that grows and grows.

To Selithe, he says, "You see my point perfectly, miss!" He repeats her words back to her: " 'The people should not in all cases turn to others but look to themselves because sooner or later their heros will have moved on.' That's what I'm trying to say!"

Dwight and Podo concentrate on the dwarf. He is clearly sincere in his concern for the people of the valley, and glad to hear other opinions.

Kendry's stirring tales thrill the dwarf as much as the crowd! "Those are some adventures, to be sure! I'd love to hear more about them over a pint or two of the local best!"

Kendry has more to say, though [OOC add from personal correspondence] ... "Ah, but Zardock - there is a flaw in your reasoning. What if there is, say, a hero from outside the Valley, who intervenes and helps save our people when the need is great. Once the need is past, if that hero has gone on to other places, well, has he still not served a purpose? By saving our lives in a moment of peril?

"And had that 'here today, gone tomorrow' adventurer not come at the moment of great need, then how many of us might be gone today, and gone forever?"

Kendry holds up his finger to add one more argument to the mix. "And, cannot adventurers with broad experience help train up some of our own kin in martial skills, and strategy and tactics?"

Zardock sees no problem with that. "If adventurers are here in your moment of need, then wonderful! If not, then maybe your community will be saved by a militia, or by other contingency that you have prepared." He continues, "I am glad to hear that you have not selected either one or the other, as I had feared from rumor. A balance is better. But a stool cannot stand on two legs, and I hope you will not mind a suggestion that there can be more than two solutions. Not just 'both' but several!"

"Myself, I was once an adventurer, but now I simply travel from place to place, offering healing, protection, and what small wisdom my sermons might contain. I do not seek adventure, although sometimes it seeks me out. Rather, for me, life is a journey, a literal journey, a quest that will never end, but is an end in itself."

Some in the group do not focus on the dwarf's words, but look around the crowd and the area. Yes, surely those proud-looking strutters over there are militia members using the dwarf's sermon to brag a little. And, if you have ever been to this town before, you might notice that there are several trees growing in the town that you do not remember, but which are clearly too old to have grown up just since your last visit.

Kendry 
Friday December 30th, 2005 11:24:15 PM

"Well, then, say on, friend, say on," encourages Kendry, curious to hear what the dwarf might think are additional legs the 'stool' needs. He thinks he might like this fellow. "Oh, and Zardock - this is my cousin, Podo. If I heard correctly, he wanted to seek you out this morning."

He nods to Airin, and gives her a wink, as if to say, 'Thanks for keeping watch.' He marks Selithe, Tobias and Dwight, as well.

As the dwarf explains himself, Kendry sidles up to Calfast. "So, shall we ask him to join us for a pint after he explains himself?" he asks quietly. "Or invite him to do so later in the day?"

Airin (by Kim)  d20+6=8 d20+1=11
Monday January 2nd, 2006 1:49:41 AM

Although perhaps she could permit herself to relax now that the conversation seems to be turning chummy, Airin looks at some of the audience to see if she can catch in them a glimmer of interest in the adventuring life [Spot: 8, Discern Motive: 11].

She waits to see what else this dwarf, or Calfast, or Kendry, or Podo, or anyone else might have to say.

Dwight  d20+1=19 d20+1=17
Monday January 2nd, 2006 9:55:40 AM

Content with his seat and view, Dwight continues looking around, only half listening to the conversation.

Do any halflings, outside of the crowd seem to be in any sort of distress? (spot: 19, sense motive 17) Any youngin' playing around?

As Dwight looks around considering if everything is 'normal' looking, he also wonders if a dwarf would have ever been elected into office back home?

Tobias 
Monday January 2nd, 2006 2:22:11 PM

Tobias listens intently to the conversation between Podo, Kendry, and Zardock. As the conversation appears to ease, he also eases his urge to grab his sword.

He looks around to see what the militia members are doing...

Podo Danderfluff  d20+3=12 d20+1=15
Monday January 2nd, 2006 4:43:45 PM

After watching the dialogs crest and receed, Podo will make his way to Zardock, to close the distance gap that exists between the two while he and Kendry spoke.

When within ear shot, Podo will ask Zardock a few questions. While, asking the questions of Zardock, Podo will use his Diplomacy skill. (15)

"Say Zardock sir, what deities did you mention you held dear to you? And, if I might interprete what you have said here, Am I to beleive that you just Walk from place to place healing the sick and lending your wisdom to the masses? For how long have you been Walking?

While Podo is listening for the answers from Zardock, Podo will use his skill of sense motive(12) to understand his answers.

Kendry 
Monday January 2nd, 2006 9:02:26 PM

In a sotto voce remark to Calfast, Kendry adds, "I'd be willing to chip in a hundred gold pieces toward a banquet to honor the militia. Recognize outstanding service, that sort of thing."

Smiles All Around (DM Cayzle) 
Monday January 2nd, 2006 11:28:51 PM


Calfast nods at Kendry and offers the dwarf a hand. "Welcome to the Crescent Valley! And I think it would be a grand idea to continue our discussion over a few pints. Talking is thirsty work."

Airin sees that a crowd of a couple dozens has gathered all told, and most are eager and engaged. Whether they seek news of adventuring, or entertainment, or healing, or what, she is not sure.

Dwight looks for people in possible distress, but the folk are happy, or at least interested, and none seem to be suffering or even angry.

Tobias pays extra attention to the representatives of the local militia. It seems that two or three militia members are eager to make the dwarf's visit a smooth one. They look on protectively -- one seems to have run off, maybe to tell friends of what the dwarf was preaching.

Podo has some pertinent questions, and the dwarf's ears perk up. "Please join us," he tells Podo, "and over a few drinks we can talk in detail."

Here in the market, one entrepreneur has set up a beer tent. The party (or those who wish it) find themselves sitting on benches under an awning, pints in hand and stress ebbing away. The crowd dissipates, and the dwarf seems even more at ease.

"The militia, the adventurers, these people do their best to protect the innocent and keep evil at bay. But their methods are in the end the same ones that the Enemy uses ... they kill people. That seems a shame to me. In fact, in my opinion, using such methods inevitably taints any victory."

"So another leg on the stool of civilization, that might set the noble races off from monsters, is the tool of life. I believe that we can refrain from killing, to the benefit of our souls, and to the weal of the Wold when those who were evil sometimes see their error and change their ways."

"That is the teaching of Alemi and Domi, I believe, and my friends agree. We work to bring news of this third leg to good folk everywhere."

He turns to Podo. "Does this begin to answer your questions, friend?"

As the dwarf and Podo speak, Calfast whispers to Kendry that his offer is fine but unnecessary. They can talk more about that later.

Airin and Fioni  d20+9=16 d20+6=12 d20+7=23
Tuesday January 3rd, 2006 8:56:25 AM

ooc. hip hoi I'm back! thanks Kim for covering for me once again. Boy such lengthy conversations!

Airin casually gets closer to the group of people that stands a little further. With her crosbow on her back, her bastard sword secured and clad in black leather armor she sure looks more like an adventurer than any other commoner in this City. As she stands close to the group one of them casts a quick look at her. She smiles back and nods saying :"haha them three lads seem to have a way with words no?"
Then she turns her face back to look to Kendry, Calfast and Zardock. From the corner of her eye she does try to see how the group react to her appearance. Even though it seems she's closely listening to what Kendry and the rest are saying her ears are finely attuned to hear the whispers of the group to her left.

To make things better, she whistles lightly and within seconds the beautiful Fioni comes landing on Airin's arm. "hehe", Airin thinks to herself, "never know what a little showing off can do..."

Rolls:
listen: 16
spot from the corner of her eyes: 12 - something
handle animal: 23

Tobias  d20+14=34 d20+8=23 d20+5=23
Tuesday January 3rd, 2006 1:19:38 PM

As Tobias notices one of the militia running off, he makes eye contact with Kendry or Dwight and motions that he'll be right back. He then goes off in the direction of the militia member.

He will try to hide himself to prevent the militia man from knowing that he's being followed (Hide - 34). And, if he needs to (if he loses site of him), he will attempt to track him (Survival - 23).

Tobias will follow him as long as he stays out of private buildings. If he can, Tobias will try to listen in on what the militia member has to say (Listen - 23).

Selithe 
Tuesday January 3rd, 2006 3:24:38 PM

Selithe listens to what is being said while pulling out her pipe and beginning to fill it and lights it up. She stands and listens to the talks while puffing on her pipe some, the talks interesting but of course she has always been a action type of girl and she grins at the thought of card games and stuff to come. She does glance to Airin when she calls Fiona and chuckles and moves over, running a finger very gently down the birds back, "Your little bird is still really nice. I can't wait till I finally go about getting mine. I was thinking and thought I would wait till I can get a special familiar, something one of a kind."

Kendry  d20+3=20
Tuesday January 3rd, 2006 4:56:59 PM

Kendry notices that Tobias heads off down the street, apparently following someone [Spot: 20]. He thinks a prayer, 'Wardd be with you.'

-------
"You know, Zardock, there are many times when restraint in use of force is appropriate - measuring one's response to other's wrongdoing," Kendry answers. "And mercy is a mark of goodness - just as justice is a mark of goodness.

"When injustice and evil can be overcome through peaceful means, then that is wonderful. There are occasions, however, where causing the death of active evildoers will result in far less death - especially death of innocents - than were they allowed to live. I am for peace - and therefore will war against those who seek to disturb the peace. Were all good and kind, deadly force would not be a sad, but occasional, necessity.

"I am optimistic, and disposed toward thinking well of others. But what if they show themselves wicked, and kill some of my companions - such as happened when a group of goblins killed our shipmates? Then, when we caught up to them, and the boat and goods they had stolen, I was prepared, if possible, to use more peaceful means to overcome them, and recover the captain's livelihood. But the leader commanded the death of my cousin, and it came down to a choice - kill the thieving, murdering goblins, or let die some or all of us. After taking out the bloodthirsty leader and a few others bearing weapons, we offered the survivors the option to surrender and live.

"One of the goblins involved in their initial attack is now our good friend, and lives here in the valley. His name is Bobbles. Another friend is Lomar, a lonely ogre we came across in our travels. I would rather make friends than enemies. And would rather live and let live. Nevertheless, Zardock, I cannot, in good conscience, fully adopt the position you hold."

Kendry takes a good swallow of beer. "However, I'm open to further persuasion. And I am quite open to learning non-fatal means of constraining evildoers, where possible."

Knowing that Podo and the dwarf have some things to discuss, after his initial response, Kendry allows them to focus on chatting with each other.

He gives Airin a little wave and a wink as she shows off.

---------
To Calfast, he says, "There are a few items I'd like to talk with you about. Oh, by the way, how is your daughter, Pawlie, doing?" Kendry had shared a dance with her the night of the election.

Dwight 
Tuesday January 3rd, 2006 5:44:08 PM

Content that all seems to be right in this place, Dwight decides to lean back a bit as the others walk about, drink and discuss. It doesn't take long before the soft rays of the sun, catch Dwight dozing off.

Podo Danderfluff Pipewood  d20+1=13
Tuesday January 3rd, 2006 10:56:56 PM

Listening to Zardock's words and answers, Podo nods in agreement with most of what Zardock says. Podo will use his skill in diplomacy while engaged in conversation with Zardock and the other's in and around the beer tent. (13)

Answering Zardock, Podo says, "Yes sir, these are at least the teachings of Domi, as a follower of Domi, I do not know for sure if these are also Alemi's teaching but what I know of the pair, it is probably so. The two were inseparable."

"I would like to learn more of Alemi's teachings and was looking for his Temple when I was asked to join the crowd to hear your words. As a Monk and follower of Domi, much of what I have learned must also be Alemi's teachings. I always refrain from killing unless there is no choice. It pains me to know I might be the cause of the end of a life, whatever that life might be. Funny, really, I wasn't always this way. My maturity has really blossomed in the days since leaving the Monastery." says Podo between sips of beer.

"Zardock, how long has it been since you've come to understand this 3rd leg of the stool of humanity?"

While waiting for his response, Podo offers to pay for another round of beer. The offer is made to anyone seated at the table.

How to win friends and influence people (DM Cayzle) 
Wednesday January 4th, 2006 7:34:46 AM


Airin's posing draws the attention of several people from the dispersing crowd. "Huh! Are you an adventurer?" "What do you think about what that dwarf said about adventurers?" Can I pet your bird?" "Does he bite?" "What adventures have you gone on?"

Airin's audience is mostly younger halflings!

Tobias follows the militia member, who runs into a tavern and shouts, "There's a hermit dwarf what says the militia is better'n adventurers! Come hear him preach in the market!" Seems to Tobias that in a moment more people will run out of the Tavern and towards the market.

Selithe admires Airin's friend and thinks about familiars.

Dwight takes advantage of an opportunity to doze in the sun.

Kendry says that mercy is good, but seems a little sceptical about its practicality. He tells the story of an ogre and a goblin the party encountered.

Podo seeks more detail about the dwarf's philosophy and history.

Zardock smiles at Kendry. "Well, my friend, the martial arts of attacking without killing are not well known in the Wold, and even more rare is the ability to prompt a change of heart. Charm and Compulsion magic prompt no true reformation of character, but some are talented at actually changing the soul and convincing evil-doers to see the error of their ways. The Troubadours of Flower are especially skilled in this. You know -- Kendry, is it? -- you have a bit of the silver tongue that Troubadours cultivate. You might want to consider that, if you are serious about changing hearts rather than simply stopping them from beating."

"But my point is that there are techniques that can be used to capture and convince, rather than kill."

"And you are absolutely right. My way is not the only way! It is only another leg. Yes, it is sad, but some times there is no solution but death to an evildoer. In those times, be glad that heroes of the Wold can step up and be counted. We need them all."

He answers Podo. "I was a monk and a healer before I joined the Walkers, whose members practice the philosophy of the third way. Since them I have also learned from those who follow Domi, and become one of his Hands."

"I must say, young fellows, that your attitudes are refreshing, especially for adventurers. I am glad to have such an enlightening conversaton,"

Airin and Fioni 
Wednesday January 4th, 2006 9:50:18 AM

Airin has always been fond of kids so she's amused by their aroused intrest in whatever it is Airin does for a living.

"No please do not pet Fioni, she - yes lad it's a she... how I can tell... euhm... dunno but she is... - she looks really nice and friendly, but mind those rzor sharp fangs she has! She can rip a rodent apart faster than you could imagine! Oh I do remember how I first met the little hawk... hahaha... she tried to open up my nose and I wacked her unconscious with my sap!"

Fioni gives Airin a look as if she understood what airin was talking about and gives her a little bite in her hand as if to say :"don't laugh with me! It's because I like you that I hang out with you... not the other way around!"
and she flies up again to look for a more quiet place where she can go hunting mice...

Airin's eyes -full of admiration for the bird- follow Fioni as she flies up high and so do some of the youngsters.

When one of them asks how she feels about what Kendry and Zardoch have been talking about Airin agrees with Kendry (what would you have expected ;-) )

"I do not carry this blade and crossbow to chat with some of the vile creatures that dwell the Wold lad. When some stand in my way or threathen me or my friends I WILL not hesitate to pierce its heart with a bolt.
Oh don't worry... I'm not a 'big' adventurer at all... I've only met some goblins, an ogre, a few fey that went berserk, oh yeah and some sort of Satyr... things like that. No big nasty monsters. Or maybe that nasty gargloyle back in that deserted castle I was in last."

Airin enjoyes making vague remarks like that. She's telling the truth though, she always does. She's not certain if these youngsters have ever seen any of the creatures she mentions so maybe even the sound of a nasty goblin could pour some respect in these youngsters.

"What about you guys and girls? You all wanna become adventurers? The Wold out there is full of magnificent places to visit, dangerous monsters to overcome and hordes of treasures to find... I bet there are some among you who would like to become a bold adventurer at one time no? Tell me about yourselves."

Tobias 
Wednesday January 4th, 2006 12:14:30 PM

Hearing that the militia member invited others to hear the dwarf, Tobias double-times it back to the market, where he left the others. As he enters the market, he slows down in hopes that folks there don't take too much notice of him.

He finds the rest of the group, walks up to them, and whispers in Kendry's ear, "We're going to have company soon. More militia members from a nearby tavern."

Then, Tobias introduces himself to Zardock. "Hello, Zardock. My name is Tobias, a ranger of Culverwood. And, I recently fell in with this band of halflings your talking with. That was a very interesting sermon you just gave."

Kendry 
Wednesday January 4th, 2006 2:57:14 PM

Thoroughly enjoying this exchange, Kendry finds himself incubating a new song. When Tobias forewarns him of the additional audience, he thinks quickly, and begins quietly to hum a little tune. Quietly, mind you, as he pulls out parchment and inkpen, and jots down some verses.

Dwight  d20=16
Wednesday January 4th, 2006 7:37:23 PM

As Dwight drifts further into sleep, big trees come to mind. Especially to one just down the hill from his house. A huge pin-oak that he constantly climbed.

Podo Danderfluff Pipewood  d20+1=2
Wednesday January 4th, 2006 8:42:59 PM

Podo, a little taken aback at the dwarf's answers, stutters, "You're both a Hand of Domi and a Walker??!" "WOW! How does one become all those professions in one lifetime?!" wonders Podo aloud to Zardock.

Once Podo recovers from his momentary shock at the revelation of Zardock's accomplishments, Podo will seek to learn more about these professions from Zardock when the opportunity presents itself. Trying to be diplomatic (2), Podo asks Zardock, "How did you transform yourself from adventurer Monk to both a Hand of Domi & a Walker?"

Selithe  d20+4=20 d20+5=10 d20+2=5 d20+3=21
Thursday January 5th, 2006 2:25:24 AM

Selithe chuckles at how her brother can talk with the best of them and she grins deciding on something, "Hey Airin, why don't you bring the guys there over to a table and we can play alittle bit of cards while listening to whats going on? friendly game of course everyone, no betting."

Selithe moves to a free table and sits down and spreads the cards out, doing a fancy shuffle before passing out the cards to any who decide to join her. (Profession gambler:20 Craft Gambler:10) As she plays she also keeps a ear out and eye out on the coversations going on around her. (listen:5 Spot:21)

Song and Style (DM Cayzle) 
Thursday January 5th, 2006 5:03:10 AM

The dwarf sees that Kendry is inthe throes of composition, and he eagerly awaits the result!

Airin enjoys talking with her admirers, but is interrupted by her friend, Selithe, who calls her over for a game.

Tobias brings word that more militia are on the way. Zardock thanks him for his kind words. "I came here to help people think. I hope that's what I have done."

In Dwight's dream, the tree of his youth bends down to help him climb. The branches move to offer surer footing. The wind whispers through the leaves, and they seem to be laughing.

But maybe it is the holy dwarf's laughter that invades Dwight's dream. Zardock chuckles at Podo's amazement. "Ha! The elders at two temples have laughed at me! They say I am too flighty! But I don't mind."

He goes into detail with Podo on his background. "I started as a monk [OOC: 2 levels], then a cleric honoring both Domi and Alemi [3 levels gave him the ability to cast CMW]. Then I became a healer [two levels], and about that time I met some Walkers [joined the organization but did not take the PrC yet]. After that I trained and traveled with Walkers [2 levels with the Walker PrC, giving him the +6 BAB needed to be a Hand]. And just recently I joined the Hands [1 level].

[OOC: Thus Zardock is a Monk2/Cleric3/Healer2/Horizon Walker 2/Hand 1. He is tenth level, but his BAB is only +6. On the other hand, his saves are godlike!]

Selithe notices that most of the patrons are hanging on the dwarf's words, while trying to be subtle about it.

Kendry - Song: Three Legs of the Stool  d20+10=23 d20+10=20 d20+10=25
Thursday January 5th, 2006 7:10:20 AM

Kendry looks over what he has hurriedly scratched on parchment. "Say, I've been thinking about what you've taught regarding the three legs of - of defense, I suppose. Now, it's not too deep, nor philosophical, but, tell me, good Zardock, if this little ditty at least gets the gist of things," Kendry says as he tunes his lute for a moment.

"I call it Three Legs of the Stool," he announces, "and it goes like this."
THREE LEGS OF THE STOOL
by Kendry Leafwin Pipewood
(Crescent Valley Halfling Adventurer)

A milking stool it hath legs three
The better for to sit you see
For if one breaks then best watch out
The maid upon the ground will pout
Fa la la la-la la-lee
"All right friends - that is the chorus. Try singing it together with me," the bard encourages the audience, especially as more militia members arrive. He plays it a couple of times to make sure they have it - and turns his face to a mirthful pout on the last line before the Fa-la-las. Then he weaves in the verses, and calls on the gathered crowd to join in again for the chorus.
Chorus
A milking stool it hath legs three
The better for to sit you see
For if one breaks then best watch out
The maid upon the ground will pout
Fa la la la-la la-lee

The militia gather every week
To practice skills and polish feats
Lest if some foe should charge on in
We hobbits take it on the chin
Fa la la la-la la-leek

Home-grown militia are the wall
'Gainst invaders large and small
Our peaceful valley they protect
Earn our gratitude, respect
Fa la la la-la la-lall

Chorus

Adventurers are bold and brave
Delve wilderness and darkened cave
It's they that face the far-off threat
Earn fame and fortune by their sweat
Fa la la la-la la-lave

They fight goblins winning treasure
But learn the genuine measure
Wise ones' insight us sustains
For something ventured something gained
Fa la la la-la la-leasure

Chorus

The way of peace is tried by few
But friends and allies it accrues
When love o'ercomes the villain's heart
He can a new and good life start
Fa la la la-la la-lew

Alemi's ways are just and fair
Bold Domi's courage bans despair
Flower's fair virtue quickens love
These three give guidance from above
Fa la la la-la la-lair
"Now, there's something different on the final chorus. Sing with me the first two lines, then listen carefully to the third and fourth," he instructs the crowd.
Final Chorus
A milking stool it hath legs three
The better for to sit you see
If all three hold then we can drink
Of milkmaid's pail then kiss her cheek!

Fa la la la-la la-lee
Fa la la la-la la-lee
Kendry grins, and gives Airin a quick peck on her cheek, then leads the crowd one last time in the final chorus!

[Afterthought: Made 3 Perform: Singing checks: 23, 20, 25]

Airin and Fioni  d20=2
Thursday January 5th, 2006 11:21:59 AM


Being suddenly interrupted by her close friend Selithe, Airin invites some of the youngsters for a game of cards with Selithe, while Airin herself will check out how the rest is doing.
Not sure if these young wannabee adventurers would be allowed in the pub, Airin first checks with a few elder people if playing cards in a pub with a couple of tough looking adventurers is good for their education.

Inside, Airin first joins Selithe and sees what game she plans on playing. Then suddenly the singins kicks in.
Knowing how awfull she sang when they brought Lomar and Bobbles to Hovel, Airin starts in a rather play back fashion, but soon, the singings gets to her as well, and she does try to sing the chorus. (YIKES rolled a 2!!!)

OOOOPS... suddenly those standing close to her hear something that comes close to the squealing of a pig... Airin turns to a darker shade of red once more, swearing to everyone around here she will not sing anymore...

her face only turns more red as Kendry kisses her in public, not that she disliked that of course, but she just made a fool of herself and tried to stay in the background :-)

Rolls:
Perform Singing untrained: 2

Podo Danderfluff 
Friday January 6th, 2006 1:03:54 AM

"That is an impressive career selection. It's given me much to think about. Thank you, Zardock!" says Podo.

When Podo gets the chance, he will whisper a question to Zardock. (OCC: see Post to DM)

Podo Danderfluff 
Friday January 6th, 2006 9:54:24 PM

To DM: Highlight to display spoiler: {"Say, Zardock, could you help me in transitioning along the same path as you. I have for a while now felt that there was always more to life than just being a wandering fighter. I want to do what you do, but until now, could not put into words exactly the way I feel," says Podo in a whisper to Zardock.}

Song, and Slipping Away (Temp DM Cayzle) 
Saturday January 7th, 2006 6:50:39 AM


Kendry's song is very well received by the poeple nearby, and the crowd that had been dispersing is quickly reconstituted ... and strengthed by the arrival of a dozen militia.

The crowd eagerly joins in the singing, and the militia members raise their voices loudly if inexpertly. The laughter is great as well.

Podo uses the energetic song as cover under which to have a private word with Zardock. He answers the young halfling. Podo, Please Highlight to display spoiler: {The hermit says, "We always welcome anyone who is interested in the path we walk. Truth to tell, most who walk a little ways with us then turn back after learning more. That is fine, of course. I would be pleased to walk with you, to tell you more, and who knows? Mayhap you will be interested in taking the Long Walk. Let us meet and talk when the festivities die down."}

The dwarf hermit claps strongly along with the music.

The burgomeister has a quiet word with Zardock, Podo, Selithe (who he recognizes) and any other of the adventurers in reach: "Good sir dwarf, I have another matter on which I would value your advice. And that of these fine young people. Would you please slip away with me to the Bell Tower? Young Kendry can join us after the song is done." The dwarf seems inclined to go with Calfast.

Airin joins in singing too, and if her performance is not excellent, at least her enthusiasm makes up for that. The crowd roars with delight at the kiss.

OOC: Who will go with Zardock and Calfast to the Bell Tower? Will anyone wait to bring Kendry there after the performance?

Spoiler error for Podo fixed by Inge

Tobias 
Saturday January 7th, 2006 11:25:35 PM

Tobias listens to the song intently and taps his foot along with the song, but does not join in the singing. As he sees the mayor and the dwarf slip away, he follows along with them to the Bell Tower.

Kendry 
Sunday January 8th, 2006 6:24:18 AM

Kendry notes that Calfast, Tobias, the dwarf, and some of his companions are heading to the Bell Tower. He signals them to go on ahead - he'll catch up shortly.

"It's good to think about such things as our dwarf friend teaches, no? Well, to honor him, and you, the militia, and you my friends, the next barrel of ale is on me, Kendry Leafwin Pipewood!" He offers the hobbit who runs the sidewalk drinking spot a platinum piece (or up to two, if necessary, though one pp would be very generous for a barrel of regular ale).

He'll sing the starting and ending choruses one more time, then, as graciously as possible, depart in the direction his friends have gone, and taking, if they will, Airin and Selithe with him into the Bell Tower. Wait! "Dwight - Dwight - wake up!" He gently shakes the shoulder of his inscrutible friend. "C'mon, let's away."

Once inside, he is curious as to what Calfast might have to say.

Airin and Fioni 
Monday January 9th, 2006 12:04:15 PM

Greatly enjoying the song and laughter Airin quickly forgets how awful she sang till suddenly Kendry takes her by the arm to go out and see what Calfast has to say.

Airin follows Kendry and his sister outside to the Bell Tower and waves goodbye to the merry bunch.

Podo 
Monday January 9th, 2006 12:08:54 PM

Podo willing follows Zardock & the others to the Bell Tower.

Dwight 
Monday January 9th, 2006 5:35:20 PM

Squinting in the direction of the shake, Dwight takes a moment to focus as Kendry's faces changes from a plethora of green leaves and branches to the more familiar face of Kendry.

"I must have dozed off more than I intended. Hope I didn't miss much." Looking around for his stuff and realizing he left just about everything in his room, he follows Kendry.

After inquiring where they are off too, Dwight looks about with renewed interest.

OOC: sorry about my missed posts last week, been fighting with relators and am rather stressed about our new house.

Selithe 
Monday January 9th, 2006 7:17:15 PM

Selithe sticks with her friends and enjoys herself as she spends time with her friends and family. She still misses certain people they have lost along the way here but is happy to know that each other them are still alive and surely happy doing their own thing.

The Root of the Problem (DM Cayzle) 
Tuesday January 10th, 2006 6:02:55 AM


A custodian lets the main body of the party plus Calfast and Zardock into the Bell Tower.

Kendry's offer of free drinks is quite well received, but a couple curious people follow him to the Tower. The custodian lets him and Dwight in, and shoos the other people away angrily. "Be off! It's no business of yours!"

Inside, there is a strange sight to behold. Growing up through the foundations are thick vines, five to ten feet thick, and long! They wind up through the masonry, up, up, up! Into the very stone of the Tower.

"My friends," the burgomeister says, "you know that there have been many cases of plant growth far beyond normal lately. However, this case I have managed to keep quiet; I hope you will be able to keep it secret too. Look at these vines!"

If you look closely, you will note that the vines have pulled back a little, shrinking slowly, withering a little, leaving gaps in the stonework.

Zardock looks it over, tapping at the mortar, listening to the stonework. He says, "If these vines die, the tower will fall."

Calfast's face falls. "I thought as much! This is a disaster! I really do not want to let the people know about this. It would undermine their confidence and maybe start a panic. But even if I did let it be known, can we repair the damage in time? The plants are shrinking fast. Upstairs the vines are really withering back!"

"Maybe you, my friends, have some resources or ideas?"

Zardock looks thoughtful. "Hmmm ... Maybe ..."

Airin and Fioni 
Tuesday January 10th, 2006 9:34:25 AM

"Hmmm, this is odd. Are there any signs of drought elsewhere? When exactly did this withering start? Could it be it was at the same moment that the Fey King was defeated?!?
Maybe the druids from the Culverwood can help us out here! Clover, from the Circle of the Culverwoods might be able do something about this... I'm afraid I have not mastered the spells to make plants grow back.

"I'd suggest to check with the Druids in the Culverwood."

Kendry proposes one approach, solicits others.  d20+8=22
Tuesday January 10th, 2006 1:28:32 PM

"That's a good idea, Airin," Kendry says to her idea of consulting with the Culverwood druids.

Another thought occurs to him. "Well, I have a potion called unguent of timelessness. When you apply it to something that is living, or once was living, it slows its rate of decay, so that it takes a year to evidence only one day's decay." He digs around in a pouch as he is talking. "Now, I have only one bottle of it, but if we could acquire more, we should be able to cover the vines, I should think." He extracts a flask. "A little goes a long way - this bottle is enough to cover perhaps forty to fifty feet of the vine. To be safe, let's get some more, enough to cover it all - then assign some workmen to work on shoring up and repairing our venerable bell tower in such a way that the vines will not pull it down. It would be a shame to lose 'er.

"But, let's think whether there might be some other approaches to this. Dwight, anything? Tobias, how 'bout you? Have any tricks up your sleeve?" He also looks to Podo and Selithe to get their perspectives.

[Bardic knowledge check of 22 to see if Kendry might be able to recall some other bit of herbal or architectural knowledge to aid in resolving the problem.]

He also turns back to Calfast. "Is this the only building in town suffering from this condition?"

[OOC: Unguent of Timelessness
When applied to any matter that was once alive this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws. The unguent never wears off, although it can be magically removed (by dispelling the effect, for instance). One flask contains enough material to coat eight Medium or smaller objects. A Large object counts as two Medium objects, and a Huge object counts as two Large objects.

Faint transmutation; CL 3rd; Craft Wondrous Item; Price 150 gp.
]

Tobias  d20+10=17 d20+5=15
Tuesday January 10th, 2006 1:46:39 PM

Tobias inspects the vines, looking for evidence of what is causing the whithering. Is it lack of water, food, light, or something else killing it? [Survival check: 17; Knowledge (nature): 15]

He will also seek a natural way of keeping the vines alive (if one exists).

Also, Tobias says, "I'm no expert here, but if there were a way to petrify the vines as they are. That would keep the tower from collapsing and the stoned vines would fill the holes that they've made. Then, you could fill in the empty spaces in the walls that already exist."

Dwight 
Tuesday January 10th, 2006 7:06:08 PM

"I'd agree with Tobias, petrifying would pretty much take care of the problem permanently and no one else would have to worry about it."

"Is that a Druidic thing? Not quite sure about turning things to stone, but don't some priest return people from stone to flesh again. Perhaps someone from Alemi or Domi. Again I am guessin'."

Dwight takes a moment and walks around examining the plant. Cautiously touching it (Does it feel like a normal plant?), Dwight ponders the situation.

"It may help to keep things in perspective it we can get a time table on this plants growth and when you noticed its withering began."

Podo Danderfluff 
Tuesday January 10th, 2006 8:57:23 PM

"Ya' got me cuz," shrugs Podo. "I'm not sure what I could do. Let me check my inventory." As Podo searches around in his gear, it becomes obvious that he doesn't have anything that would be of use here in this situation.

"I am sorry to say, Kendry, that I don't know what I can offer to help in this situation. Perhaps there is a specialist in this sort of arena," says Podo to Kendry.

"Zardock, do you know of anyone or anything that could help us out in this situation?" asks Podo of Zardock.

Selithe 
Tuesday January 10th, 2006 11:09:14 PM

Selithe looks around and also moves around, looking to the vines and pondering things as she hums to herself more than anything now. She still has her staff which she gives a light tap here and there, "Stone shaping spells might help, some type meld spells also might work to help meld stone together to remake. Of course I bet you're looking at some powerful people to cast the spells you need and probably money also to pay for them." Selithe smiles sheepishly, "Sorry, guess leave it to a wizard to think magic is the best way to solve a problem."

Kendry, additional thoughts 
Wednesday January 11th, 2006 5:15:43 AM

"Our aunt Nilli," Kendry mentions, looking to Selithe, "might have some good counsel on this, too - and perhaps a good solution. And our mother is a druid, although not as far along in that respect as is Nilli." Turning to the others, he explains, "She's a druid who lives at our family burrow in the Culverwood. That's where many of my siblings and I were born. Oh, and there's also Mungo Hardbottle and his library. Perhaps among his scrolls and tomes he might have something suggesting a solution. A few well-applied mending spells might stave off disaster for a few days until a more permanent solution can be found. Even a decent stone mason and crew."

Solutions Discussed (DM Cayzle) 
Wednesday January 11th, 2006 7:56:52 AM

The party quickly has several good ideas for helping save the Bell Tower.

Airin suggests bringing in Druids from the Culverwood.

She is very insightful -- the growth of the vines fits the time that the Fey King was born, and their diminishment started when he was defeated, so far as you can tell.

Kendry thinks that unguent of timelessness might help delay the plants' withering. His bardic lore recalls the story of Yack and the Magic Sunflower -- a halfling tale of a boy who planted magic seeds that grew a sunflower so high that it reached a Cloud Giant's castle in the sky. He recalls that in the tale, it was leprechauns who sold the boy the seeds. Is this relevant? Hard to say.

Calfast tells him that there are a few other buildings and tunnels that have large plants growing through them, but none he knows of have collapsed yet.

Tobias's inspection of the vines leads him to wonder how they grew in this dimly lit tower at all? There is no soil, except deep under stone foundations. No water. Little light. Maybe watering the vines and giving them light somehow would help. Surely it was a supernatural agency that caused these vines to sprout ... maybe some effect of the Fey King's brief reign? But that's not to say that a little light and water would not hurt!

He also thinks of petrifying the vines, but how to do that is not clear.

Dwight touches the vines. They sem very tough and strong ... it would take a long time to chop through one. But aside from the strength and toughness of the vines, they seem natural, if wilted.

Selithe thinks that magic to repair the stone work would help. Kendry asks, what about getting some masons in here?

Calfast is against that, even if it might work ... too noisy, too hard to keep secret. That's the choice of last resort, he says.

Podo seeks specialized help. He asks Zardock's opinion.

Zardock agrees with Selithe. "I'm a simple dwarf, and I see these vines as intruders. I'd say, get rid of the vines, or let them die off, and get someone in here to fix the stone. Yup, a Fixer is who you need, unless you plant-lovers think you can get these vines to grow in the dark somehow."

"If you want to go the Fixer route, I know one who might lend a hand."

Calfast is greatly heartened. "These are fine ideas! Which should we pursue? More than one? Which ones? In what order?"

Tobias 
Wednesday January 11th, 2006 11:41:47 AM

Tobias says, "It seems like the first course of action should be to keep the vines from withering further, while we fine some help (from a fixer or the druids). I think the most straightforward way would be to water them and somehow get them light. Perhaps a wizard with a Light or Daylight spell Selithe? Would that be easier to find than unguent or other magical means?"

Tobias ponders the vines some more and then thinks out loud, "Why was the plant growth in the Bell Tower so much greater than in other buildings in the area?"

Dwight 
Wednesday January 11th, 2006 9:46:01 PM

Still looking and poking around, Dwight tries to think of what Pa taught him of trees. Mumbling mostly to himself he tries to recall how Pa hardened tree stumps to make benches out of that withstood many seasons without further decay.

"If time permits I could write a letter to my Pa," he finally offers. "He works with trees you see, trimming, removing, and of course using the wood gotten from the downed trees. Not a craftsmen, but he has made benches for the outdoors. If I had paid more attention, I would recall how he did it. I remember him mixing a thick paste and then spreading it on the dead trunk. The trunk would then last for years. If his paste would work on a vine and it could arrive soon enough, I am sure it would be cheaper than buying more ungent or hiring other means."

Selithe 
Thursday January 12th, 2006 1:15:53 AM

Selithe looks to Tobias and thinks some to herself before answering, "The light spell produces light, sure enough, but I don't think it would produce the type of light plants need. A sun light spell would most likely work the best, however you're looking at a lot of work to keep these plants alive and maybe too much work depending on why they are even here. I think we should look into this Fixer and see about it."

Kendry 
Thursday January 12th, 2006 2:37:50 AM

Kendry investigates the length and breadth of the spread of the vines, measuring linear feet, and taking a length of silk rope around the trunk and vines at various points, and from the numbers he tallies, he calculates how many flasks it would take to carry out his first suggestion, preferring to err on the generous side of total coverage required.

He announces, "Well, it would take [x - DM fill this in, please!] more flasks, at 150 gp each to cover the whole plant in the unguent of timelessness. Calfast, sir, - is there enough in the coffers to cover that? I'm happy to donate mine to the cause, and pay for one of the extras we'll need."

Regarding Zardock's suggestion, he asks, "Well, is there a fixer in town? Or nearby? They deal in Woldsblood, do they not? Dangerous stuff. Dwight - you know anything about that sort of thing? And, say, isn't your pa in just the next town over? Humble's Ford?"

Three Strategies (DM Cayzle) 
Thursday January 12th, 2006 7:48:15 AM


Kendry figures it would take maybe five to 10 vials of the stuff, depending on how far up the vines go, and if he tried to get some of the magic oil into the roots as well.

Calfast summarizes: We have three possible answers:

(1) Kill the vines but leave them in place as structural supports, strengthened and preserved as Kendry and Dwight suggest.

(2) Nurture and grow the vines, so that they remain a healthy integral part of the tower.

(3) Get rid of the vines and then get a Fixer to repair the damage.

Zardock adds, "I met the guy I'm thinking of about a week ago -- he was working on one of the Giant Defense Towers north of here."

Calfast adds, "I don't want to spend more than 2,000 gold."

The burgomeister asks for final comments before the debate is ended.

Airin and Fioni 
Thursday January 12th, 2006 8:19:02 AM

Airin listens to all proposals and agrees that keeping the vines from withering should provide to be good enough for the time being. But a long term solution has to be found as soon as possible.

"How long will it take to apply the potion to the vines love?" she asks Kendry. "Maybe in the meantime we could try to contact some of the elder druids either around Angel Springs or back in the Culverwood. I guess me and maybe one extra person should be able to ride back the Culverwood and the ancient Druid Circle and contact Clover, while the rest of you and a few extra hands cover the vines, don't you think?"

If the group agrees that riding back to the (treacherous) forest (where we could use the Forest Walking feat Airin does not have) she and her companion, will ride straight towards the Culverwood and the ancient druid circle. Airin should be able to find her way back quite easily, and she can always ask Aunt Marigold to escort her to the Whistler Oak. Blossom, Airin's pony, is probably around here somewhere, as she was teleported with that ancient tome as well.

Podo Danderfluff 
Thursday January 12th, 2006 8:51:22 AM

"I think we should follow Zardock's suggestion about using a Fixer to resolve the problem. After to ascertain this Fixer's help, we can let him in on our potion of timelessness at that time," says Podo to the group.

Tobias 
Thursday January 12th, 2006 12:41:35 PM

Tobias talks to Selithe, "Ok, that seems reasonable. If you think keeping them alive naturally is a lot of work, then we should go with the oil."

To the rest of the group, "Seems to me we'll want to use the oil then to keep the tower from getting any more unstable. Even with the fixer, it will probably take some time to get the repairs done."

As Tobias listens to Airin's plan for the Culverwood, he gladly volunteers to be her guide. "The Culverwood is my home, and I would be happy to return to it (even if only for a short time). I can take you to the druid circle. And, you don't have to worry about getting lost with the guide named Pathfinder..." And, he gives her a smile.

[OOC: Tobias does have ForestWalking.]

Dwight 
Thursday January 12th, 2006 6:19:46 PM

Content with the conversation steering towards the fixer and not his pa, Dwight makes a sigh of relief. Others can tell, while the offer was genuine, it was not his preferred choice.

"Can the fixer take care of the vine 'quietly'?

Kendry 
Friday January 13th, 2006 3:36:02 AM

"Let's say it takes ten flasks, carefully applied," Kendry says. "That's another 1,350 gold pieces.

"However, the unguent does not halt decay. It slows it. So, rather than the building collapsing in, perhaps, a few weeks or months, it will do so in a few years or decades. It's not a bad fix, but only temporary.

"An old proverb says, 'In the abundance of counselors there is wisdom.' On the other hand, 'Too many cooks spoil the broth.'

"So much for proverbs," the bard says dismissively, wondering why he even brought them up. "If the goal is to undo the harm of Eberyon's influence, and to refortify our beloved bell tower - not to mention satisfying a bit of curiosity I have about their practices - I'm inclined to request the aid of this fixer you mentioned.

"Now, dear Airin, it's quite likely that our Culverwood druid friends are also capable of coming to the rescue. But with so many who were with our group being scattered to the winds - truth to tell, I'm not excited about you and Tobias scooting off yourselves to go fetch our friends. If that's the route we're going to take, then let's do it together, as a group.

"Now, if this fixer is able to repair the Giant Towers that help protect our valley, surely he - it's a he, right? - has the wherewithal to deal with this edifice.

"So, in short, I'm open to any of the ideas put forward, but am personally most inclined to agree with Podo. Let's have the follower of Alemi, who is skilled in the power of Woldsblood, repair, restore, and refortify our building. Besides, it would give us an excuse to visit the Giant Towers, eh?"

As an afterthought, Kendry turns to Calfast. "Should circumstances arise that cause unexpected delay, it would not require our presence to go the direction I first suggested."

Airin and Fioni 
Friday January 13th, 2006 5:57:55 AM

"You could be right Kendry. Maybe there is a way to send an animal messenger to find the Druids from the Culverwood so they can come to Angel Springs and inspect the problem with these vines."

"Let keep a visit to the Culverwood in the back of our mind Tobias, if things go wrong and we fail to contact them by other means we can ride fast to find them and bring them here. OK?"

"I don't think I would let a chance to see the Giant Towers go by! Now... you do know they once were made to stop the Giants from the northern hills from invading our peaceful valley right?!?"

Well, guess there's no speedy visit to the Culverwood this time.

A Decision is Almost Made (Temp DM Cayzle) 
Friday January 13th, 2006 6:49:36 AM

A consensus seems to be forming around Zardock's Fixer solution. A trip to the Culverwood, would be farther than a trip to the nearest Giant Tower. To get to the Culverwood would require a transit of the entire length of Crescent Valley and then beyond. But are there no druids closer than the Culverwood?

Zardock says that the Fixer -- his name is Alekzander Toomane -- is indeed a he.

So is the party determined? Will it be Alekzander?

[OOC: To be honest, my friends, the thought of nurturing the vines and sustaining them to continue to prop up the Tower had not occurred to me when I wrote the module. The Fixer is the default solution to this problem. But a druidic solution is a nifty idea. Please feel free to pick either one, as you see fit. Do not think that the Fixer is the best solution just because the DM's NPC suggested it! Frankly, I like to reward creativity and good thinking.]

Whatever the group decision, what is your plan? When will you set out? Will you need any supplies or preparation?

Airin and Fioni  d20+9=28
Friday January 13th, 2006 9:35:15 AM

"Well then shall we go out to find this Alekzander?", Airin asks her friends. It seems she's rather anxious to get some action again.

Having a second look at the vines (knowledge nature 28) Airin tries to determine how long the vines would last. If she finds they will wither quickly Airin says: "I do suggest someone should nurture the vines in our absense. We don't know how long we will be gone, and we don't want the tower to collapse while we're out to find some help. Maybe some local druids can help with this job?"

Airin checks her food and drink supplies in her backpack and notices she urgently needs to refill these. She has enough other thingies to enjoy a little trip up north towards the Giant Towers

Tobias 
Friday January 13th, 2006 11:40:22 AM

"Lady, I am at your disposal to travel to Culverwood whenever you need it." Tobias says to Airin with a hint of regret in his voice.

"Let's go to the Giant Tower and find the fixer. And, someone will have to keep the vines alive long enough for our return."

Tobias will need to gather some rations and water for the trip, but otherwise, he is ready to go.

Podo Danderfluff 
Friday January 13th, 2006 8:38:53 PM

Podo says, "Whatever you folks decided to do is fine with me, but I need to add that I think visiting the Giant towers would be nice. It might come in handy one day to see what they are all about incase the G'kin come knocking!"

Off to a Giant Tower (DM Cayzle) 
Saturday January 14th, 2006 12:30:52 PM

Airin looks at the vines and realizes that she needs more information. She climbs the stairs. Inside the Tower the light is very dim, basically threading in through four arrow slits half-way up the tower walls. There are landings at each of the arrowslits where an archer could stand. Being, of course, halfling-proportioned, the arrow slits are pretty small; nonetheless, it is clear that the vines have tried to grow out through them into the sun. Airin sees that the vines have been crudely hacked at here so as to prevent the tendils from leaving the tower.

Even higher up, there is a closed trap door going up. The tendrils stop here. Opening the door, Airin steps put to the roof chamber, where the bell is. A rope snakes down through a small hole in the floor. There are four pillars at each corner of the square tower, supporting a tile roof. The view is amazing -- you can see the entire town! And miles into the countryside.

Zardock joins the druid on the roof. On the way back down, he looks at the damage the vines have caused the structure, and the extent to which they now support it.

Coming down, Airin and Zardock have a couple thoughts and suggestions. If the vines are watered well (they are very dry), and if the trap door is kept open in the day, maybe the vines will last another week before there is any significant danger.

Calfast says that he can make sure of that, at least.

The group agrees to go gather any possessions and supplies needed and to meet Zardock on the Old Traders Road headed north out of town in an hour or two.

Tobias 
Sunday January 15th, 2006 6:53:35 PM

"That sounds like a good idea. We need them to stay alive long enough for us to make it to the tower and return."

After Tobias gathers some rations and water, he's ready to head for the Old Traders Road.

Kendry 
Sunday January 15th, 2006 10:52:26 PM

Agenda
Kendry tells his friends, "All right. I'm going to have a quick word with our good Burgomeister, then it's off to the smithy, with a stop by my family's music and toy shop, and popping in to a store or two. Who would like to pick up some good food for our little journey? I have cooking pots, utensils, cups, and a few other things - no where near as extensive a collection as our good friend Olo carted around with him. Anyway, I'll see you all in an hour and a half, or thereabouts. Anyone who wants to come with me on my rounds, feel free."

Talking with Calfast
Kendry takes a scroll case out of his haversack, and hands it to Calfast. "When you can find time, sir, you'll find a fairly complete report of our comings and goings to date in this." It is a copy of the journal Kendry has been keeping since first they got together at the start of the elections, including the Eberyon story, and their trip to Lawni's Lens, including sketches of some of the folks they've met, and maps of where they've been.

"Sir, I really was hoping when we came here to be able to receive more training from the WLA. By the way - I'd be interested in seeing what it might take to gain title to Lawni's Lens. There are ghosts and gargoyles and unseen servants there, at least. But no clear evidence of a landlord. It's a wondrous place, though, Calfast, and deserving of more exploration. Maybe the WLA might use it as a training center here in the valley - or perhaps you'd prefer they be stationed here in Angel Springs."

The Rounds
He checks in with the blacksmith, picking up his two ponies, and checks to verify that the shoes were changed, and the pack saddles and tack have been looked over and brought up to snuff - not that they've seen a great deal of wear and tear as of yet. If he owes any more than the four gold pieces he paid yesterday, he'll settle that account.

He lets his Nalfein and Leska know that they'll be heading out of town for a bit. He tells them, briefly, about Lomar the ogre/ogre mage, and asks them to see about having a masterwork drum made for him. He gives them the dimensions. He thanks them for welcoming his friends so.

Finally he stops by a few stores, and picks up some good spices, flour, salt and fresh tea, and visits the Catacombs outlet here in town.

When he finishes up, he loads his ponies, climbs up on Chean, and joins his friends at the edge of town, ready to travel northward.

Airin and Fioni 
Monday January 16th, 2006 3:29:58 AM

"My my! Even by careful watering and making sure these vines have plenty of sun we might stall their withering." Briefly Airin instructs how to take good care of the vines for now.

Thrilled by the thought of a new journey, Airin starts to prepare Blossom for the ride and collects some supplies (simply rations and stuff - no real things to visit the CC for).

Then the time has come to ride with her friends once again. A great bunch they are and Airin's glad she can ride with them.

Taking sides next to Chean and Kendry, Blossom trots North to find the Giant Towers. Fioni feels the excitement as well and cheerfully shrieks high above their heads as she turns North as well...

to find new adventures...

Tobias 
Monday January 16th, 2006 2:24:18 PM

Tobias says to Kendry,"That sounds like fine cooking equipment. Perhaps we'll have some time to hunt on this trip, and you can put all of that equipment to good use."

Then, Tobias collects his few belongings, buys a pony, and gathers with the party eager to leave the bustling city behind and head for the quieter countryside.

Podo Danderfluff Pipewood 
Monday January 16th, 2006 8:09:57 PM

"Say, how much time do we have before we need to leave? I need a few items for the general store first."

If the answer is 15 or so minutes, Podo will ask for directions to the nearest store andthen head off for a small necessarity trip to restock. If not, Podo says, "I'm ready!"

Selithe 
Tuesday January 17th, 2006 12:56:06 AM

Selithe prepares to leave with the others, happy to going to be moving again and moving with a spring in her step for sure as she moves to check on her riding dog. She hadn't done much with her of late and really should spend more time with her also.

Selithe does wait for Kendry when she does this also and smiles to pick on Kendry, "Hmm, so which of these dogs was mine again?" Knowing Kendry will tell her the right one she can't resist picking on him abit, "mmm, I think the on your say is yours is really mine." Selithe grins and gives her brother a nudge before continuing, "sorry bro, couldn't resist."

One she get her dog ready and everything is ready to move out since she packs all her supplies with her where she goes.

Kendry 
Tuesday January 17th, 2006 1:52:04 AM

Kendry smiles at Airin, and takes her hand for a moment, when Selithe speaks to him. He listens, and smiles.

"Gra is yours, sis. She's the girl. Cheann is mine. He's the boy. You eat too many of Leska's biscuits for breakfast this morning?" he answers, and asks his sister, teasing right back.

[OOC: Go back to the Catacombs to see the transactions, starting with
Jake the Janitor serving Justin Webber-Selithe-Crescent Valley-Ticket #477 (Staffer Kim) d8=8 d8=5
Wednesday August 24th, 2005 2:19:16 AM
...to see that Gra is the female that Selithe bought, and down to
Kim / Kendry / Crescent Valley: #479
Friday August 26th, 2005 4:34:18 AM
...to see that Cheann is the male riding dog purchased by Kendry]

North to find the Fixer


Hitting the Road (Temp DM Cayzle) 
Tuesday January 17th, 2006 5:40:29 AM

Tobias's preparations are as simple as Kendry's are complex! :-)

The burgomeister is glad indeed to have Kendry's report. "Oh, it does my heart good to read True Tales of Adventure!" he says. "But tell me, do you intend this story to be confidential, or may I brag about the Crescent Valley's very own homespun group of heroes?"

Calfast also regrets that necessity forces the adventurers so soon back onto the road. He hopes that on your return you will have a moment or three for a real rest, deserved at last!

Kendry ties up some loose ends, just in time to meet his sister, who subjects him to some friendly kidding. Perhaps it will amuse her even more, to see how seriously the bard takes her gentle gibe, even digging out the bills of sale to show her which dog is which.

Airin offers suggestions for tending the vines, and then makes her own simple preparations. She seems glad to be on the road, even on such short notice.

Tobias too seems happy to leave the city behind.

But short notice or not, Podo finds that there is plenty of time to do some shopping. In fact, he finds an item or two in his pack that he thought he dreamed about. Funny how sometimes things in dreams come real, in the Wold!

OOC Please Note: Yes, everybody, please feel free to put any lotto winnings, or Christmas Tree Fishing Presents, or other such on your sheet at this time. If you want to go shopping at the Catacombs, any purchases will be assumed retroactively to have been picked up here. Thanks, JP, for asking. If you have major changes to your PC sheet, please send it to me at cayzle@cayzle.com.

Once on the road, Zardock is happy to walk with the group. But he bows and says he is glad to take whatever place the group deems best. What is your marching order and positioning? Who is mounted besides Kendry and Selithe? Spellcasters, please post the spells that you have prepared.

Airin and Fioni  d20+6=18 d20+9=20
Tuesday January 17th, 2006 11:23:17 AM

(ooc to DM: Airin rides Blossom her pony. I have sent you an update for Airin's Char Sheet)


Slowly the group starts to head North. Airin rides next to Kendry for the time being and keeps an eye out on the road ahead. She invites one of her friends to ride with her, and if not everyone can find a place to sit on a pony or something, she will trade places after an hour walk so someone else can rest and she will walk.


Rolls:
Spot: 18
Listen: 20

Prepared Spells:
Level 0
Create Water
Know Direction
Resistance
Resistance

Level 1
Speak With Animals
Speak with animals
Hide from Animals


Tobias  d20+4=21 d20+5=11 d20+8=22
Tuesday January 17th, 2006 12:57:42 PM

There's not much you need that nature doesn't provide -- except maybe a good weapon (or two)...

Once we head north and make it out of the city and past farm country, Tobias volunteers to ride a bit ahead of the party and do some scouting. Tobias will keep his eyes and ears open for anything unusual and any fresh tracks along the road.

Spot: 21
Listen: 11
Survival: 22 (for track)
[OOC: Tobias gets a +2 to all of these checks vs orcs (his favored enemy).]

Dwight 
Tuesday January 17th, 2006 5:55:58 PM

With little to prepare and nothing to buy, Dwight wonders for a bit and then meets the group.

Setting off again, Dwight stretches his toes and is eager to find his place in the line.

Podo Danderfluff 
Tuesday January 17th, 2006 11:34:10 PM

After purchasing all the items that Podo thinks he might need, Podo hangs back to walk near Zardock. With Darkwood Qstaff in hand, Podo waits until the procession begins to leave before falling in line with the rhythm of the step.

Kendry 
Wednesday January 18th, 2006 4:17:30 AM

"Well, sir, they are for you to read, and to relate to others at your discretion. I trust you in this matter," Kendry answers Calfast, granting him latitude, but also encouraging discretion where seemly. "We are yet beginners in this life of adventure. If you wish, you may have a copy scribed for safe storage."

At the start of their journey, Kendry's Cheann paces Airin's Buttercup. Occasionally, he goes to sniff some clump of grass or the trunk of a sapling next the road. If Kendry gives him his head, he yips and playfully nips at Gra, letting her know she should walk with him.

And, where the road is open and ambush potential remote, Kendry does let Cheann have his occasional curious sniff or playful moment. Where the vegetation grows closer, however, he exercises more discipline, calling on his mount to attend and stay in line.

He whistles some tunes along the way, and spends some time with each member of the group. "Tobias, check back with the group every five minutes or so, if you will. Can you make the sound of the whippoorwill?" He arranges with the ranger a short set of bird and animal sounds to signal various things.

Thinking that friend Duncan's language might be handy for the group to know, Kendry offers to teach the sign language to those who do not know it. Selithe does. Though nearly all the early group members knew it, now only one third do. He gives initial lessons in the basics, with a strong emphasis on signs relating to movement and positioning, as well as other 'verbs' of action.

As they break for food, Kendry offers to Tobias the first volume of his write up of the group's history to date, that details all from the delivery of Grandma Eglantine's rumberry pie, to the 'beer run' in support of Calfast's candidacy. "When you're done with that, I'll trade you it for the next volume. Just place it back in the scroll case when you're not reading it, if you please," he requests.

[OOC: Pedro: If you have not yet done so, then go ahead and start reading through the game's archives. Pretty much everything there will be found in Kendry's journal.

If any other player's character wants to read the journal, as well, just state your character is doing so! -Kim]

Rough marching order - feel free to object or reposition yourselves. This is just a suggestion to get things rolling:

Tobias - advanced lead [Anyone wish to join him - having the requisite skills to do so?] - 60 feet? 80 feet? More? Less?

Airin on left, Kendry on right
Dwight on left, Selithe on right
Zardock on left, Podo on right

About ten feet separate the ranked pairs.

A Pleasant Stroll (DM Cayzle) 
Wednesday January 18th, 2006 6:29:42 AM


The day is already well advanced, and the road here near town is fairly well travelled with farmers and other locals coming and going.

Zardock walks at the back and engages Podo in conversation, talking to him about his philosophy.

Night falls before long, and it is time to camp. Watches? Could everybody on watch roll a spot check for their time awake? Any special precautions or arrangements? Zardock volunteers for the middle watch.

Airin and Fioni  d20+9=29 d20+9=12 d20+6=7 d20+16=26 d20+4=20
Wednesday January 18th, 2006 7:16:45 AM

As they are not in a seemingly dangerous place, Airin sees little need in an extensive watch, yet she accepts an early morning watch (needs 8 hours sleep).

She takes out her bedroll, helps making a little fire possibly for someone to cook, and as the night is still young, she is kinda hoping the group will sit around the campfire and maybe Kendry or Zardock or some of the new group members could tell tales of by gone adventures or legends...

As preparation for a good night rest Airin will loosen her leather armor to avoid getting weary and put her sword next to her unsheathed and ready to be handled.


Fioni will most likely enjoy an evening hunt for rodents and scan the surroundings.

Rolls:
Listen WHILE SLEEPING: 29 - NAT 20 ! WHOAH!
Listen during watch: 12 (should have kept sleeping ;-) )
Spot during watch: 7 - NAT 1!! euhm... who's supposed to be the scout in this group ?!?
Fioni hunting spot: 26
Fioni sleeping listen: 20 - whatever penalties

Tobias  d20+5=14 d20+4=13 d20+8=20 d20+8=27 d20+5=16 d20+4=17
Wednesday January 18th, 2006 12:17:44 PM

Tobias will go ahead about 60 ft. He agrees with Kendry on the whippoorwill call as a warning to the group. And, if he gets out of sight of the party for longer then 15 minutes, he comes back to check in.

As the party stops to make camp, Tobias volunteers to go do a little hunting too. "I'm going to have a look around at the game in the area. Maybe I can round up a couple of nice rabbits for a stew."

Tobias will spend some time going around the perimeter of the campsite, to see if there's anything out of place (weird tracks or animal markings). And, he will try to hunt down some small game (survival: 27). He'll quietly stalk his pray and use his Shortbow, composite, str +1 (mw) darkwood. He finds enough rabbits [DM: or more appropriate game] to feed everyone and have a couple left over for the next day. He dresses the carcasses: gutting them and peeling off their fur.

Tobias returns to camp and presents the meat to Kendry, "Since you're the one traveling around with all the pots and pans, I assume you know how to use them. Here are a few rabbits for a stew. Think you can do that?" If no one in the party can cook, Tobias will roast them over the fire.

After a nice warm dinner, Tobias is very eager to learn the sign language Kendry was offering to teach. "Kendry, where did you learn those signals and their meaning? Those would be very useful in stealthing about and preparing for combat. Please, show me more." Tobias would like to spend some time each night on this trip with Kendry, and whoever else is interested, learning sign language.

Tobias will also start looking through the journal, but he doesn't seem nearly as enthusiastic about that as he was about learning Kendry's sign language.

As everyone gets ready for bed, Tobias volunteers for first watch. He goes a few feet away from the sleeping area and hunkers down with a tree at his back for support.

Rolls:
Listen (pre-hunting): 14
Spot (pre-hunting): 13
Survival - tracks (pre-hunting): 20
Survival - hunt: 27
Listen (during 1st watch): 16
Spot (during 1st watch): 17
**+2 to rolls vs orcs.

Selithe 
Wednesday January 18th, 2006 6:40:04 PM

Selithe chuckles as she rides along on her dog Gra and both Gra and Kendry's seem to be playing abit as they go along. Selithe still has a huge grin from her picking on Kendry earlier and couldn't resist but pick on him once more on it, "You know brother, your quite the talented writer, maybe that payment ticket was a fake." Selithe winks and moves Gra over and gives her brother a light punch to the arm, "Your fun to pick on bro."

When it comes time for watches Selithe glances about and ponders, "Hmm, I will take first watch with Tobias if he doesn't mind the company."

Tobias 
Wednesday January 18th, 2006 10:03:30 PM

"Company such as yours is always welcome." Tobias says as he smiles and gives her a wink.

Dwight  d20+1=15
Wednesday January 18th, 2006 10:38:20 PM

Enjoying the pleasant pace, Dwight listens to various discussions among the group. Most of the hand-signals being taught are picked up quickly by Dwight always eager for new knowledge.

"I'll take the first or last shift tonight. Prefer to get my sleep in long sessions."

Spot: 15 (during watch)

Bump in the Night (DM Cayzle)  d3=2 (roll for watch)
Thursday January 19th, 2006 7:16:20 AM


A delicious stew of conies is enjoyed by all, thanks to
On the second watch, Zardock wakes the group, except for Selithe, Kendry, and Airin, not wanting the spell casters to wake without need. Airin wakes anyway, for she hears the same thing in her sleep that the dwarf does.

There is a rustling in the brushes. Something is out there -- maybe 40 feet away in the underbrush.

If you make a Know Nature roll vs DC12, then Highlight to display spoiler: {It sounds like some kind of animal. A medium sized one.}

If you make a Know Nature roll vs DC17, then Highlight to display spoiler: {It sounds like something that sometimes goes on two feet, sometimes four. A bear? A really big squirrel?}

Whatever it is, it is getting closer. Does anyone wake Kendry or Selithe? Other actions?

Podo Danderfluff Pipewood 
Thursday January 19th, 2006 9:08:52 AM

Awaken by Zardock, and after hearing the sounds of plant movement, Podo will gently wake his cousin Kendry. "Shhh! Kendry, I think there is something out here that would like your attention. Seems to be calling your name..."

Once Podo gently shakes Kendry to conciousness, he will go for his darkwood Qstaff and a tindertwig just in case a quick spot of flame might help!

Airin [Woodland Stride] and Fioni  d20+9=19 d20+12=30 d20+18=35 d20+6=22 d20+9=27
Thursday January 19th, 2006 9:27:49 AM

During her sleep Airin suddenly hears something... by the time she manages to open her eyes, she notices Zardock has allready woken the group. They seem to be staring to some point in the brushes...

Reluctant to interrupt her sleep, Airin crawls up her sword in her hand and tries to see what they are all staring at. (her armor is not completely secured yet)

"Something is out there indeed" Airin whispers to those who are awake, "It's strange... it feels like an animal allright but it appears to walk on two feet and then on four... I don't know what this could be friends..."

Airin notices Fioni is sleeping high up in a tree and failed to hear the noise. Too bad, for she could have checked what this is...

If the sound appears to approach Airin prepares to scout ahead.

Being accustomed to walking in the woods (woodland Stride), Airin puts a tighther grip on her sword, and stealthily she moves towards the sound in a flanking position (right of the noise). However she takes her chances and moves 19.5ft away from the camp (taking -5 on move silently and Hide checks)

Rolls:
Knowledge Nature: 19
Move Silently: 30 - 5 = 25
Hide: 35 - 5 = 30
Spot: 22
Listen: 27

Kendry  d20+3=7
Thursday January 19th, 2006 10:47:22 AM

Kendry snoozes...

(Inge: oh no you don't! Podo woke you up! - GET UP YOU LAIZY BARD!! ;-))

Tobias  d20+5=7 d20+14=32 d20+11=20 d20+4=20
Thursday January 19th, 2006 11:50:30 AM

Tobias hears the noise but can't identify it. But, upon Airin description, Tobias stands up from sleep and gets his bearings on the direction of the noise. Tobias will follow Airin's lead and move out toward the noise moving 10 ft while drawing both of his short swords. He tries to find a place to hide, in the hopes of surprising the creature (if that becomes necessary).

Rolls:
Know (Nature): 7
Hide: 32
Move Silently: 20
Spot: 20

Selithe 
Thursday January 19th, 2006 8:27:12 PM

Selithe continues to sleep oblivious to whats going on around here. Her dreams that of gambling and making money which is a quite peaceful dream indeed for the young lady who has a almost silly grin as she cleans yet another person she gambles against out.

Kendry 
Thursday January 19th, 2006 9:40:27 PM

Oh, wait - Kendry finally does wake up from a sound sleep, his dream of flying above a darkened landscape with goblins teaming below fading from his consciousness as Podo very kindly rouses him.

"My name? Papa? Oh, Podo." He gets up on one elbow, then pushes himself the rest of the way up. He grabs his bow, strings it, and pulls his quiver over his shoulder. Then he yawns. And nocks an arrow.

"Hello?"

Dwight  d20+4=9 d20+6=19 d6=6
Thursday January 19th, 2006 9:45:28 PM

Listening for a moment, Dwight doesn't seem to hear what the others do, but takes precautions just in case. With his back to a tree, he grabs his bow and knocks an arrow.

Delaying a release until he can identify friend or foe, Dwight waits.

If an enemy he releases the arrow...
delayed attack: 19
dmg: 6

A Dire WHAT! (DM Cayzle) 
Thursday January 19th, 2006 11:52:42 PM


The party (except for sleeping Selithe) braces for an attack. Airin and Tobias move forward.

Airin tries to remember her nature lore.

Then the creature emerges from the underbrush and into the light.

The creature looks like a bandit -- it has a black mask marking across its face. It also has rings around its bushy tail. The rest of the body is gray. It comes forward on four feet, then sits up and looks at Airin and Tobias. It is maybe four or five feet tall sitting, and a little chubby, maybe 250 pounds.

It holds out a hand-like claw, and looks for all the world as if it were asking for a hand-out. It makes a deep chitterring chur-chur-chur sound.

Airin, Please Highlight to display spoiler: {You realize that this is a very rare Dire Raccoon!}

Podo Danderfluff Pipewood 
Friday January 20th, 2006 1:31:33 AM

"OH, look at that...how interesting!" says Podo aloud. "Kind cute, he is!" giggles Podo.

Turning around and looking in his gear bag, Podo searches for something. "I know I put it in here. I just purchased it! Where'd it go?? Anyone have some food we can give our guest?"

Airin and Fioni  d20+1=16 d20+9=15 d20=17
Friday January 20th, 2006 6:00:24 AM

"This is amazing! That's a very rare animal friends... it's a rare Dire Raccoon. Don't make any rash movements and let me try to speak with it first" Airin whispers to her friends.

She gently waves her hands not trying to frighthen the animal whispering: "Met deze Raccoon wil ik spreken" and suddenly her speach changes to a similar chitterring chur-chur-chur sound...

Speaking in Dire Racoons:
"Do not be affraid. We're friendly. Look, I will put my weapons away and so will my friends"

Speaking to her friends:
"put down your weapons friends."

Speaking in Dire Racoons:
"I'm Airin Moondaner Turnbell, at your service. We're traveling the forest to find the Giant Towers and were camping here for the night. My friend Podo there, is looking to find you some food. You want something to eat? ... no that's not it... you are no simple animal are you?"

Airin looks at the rings on his tail, the markings accros the animals face thinking if this is someone's animal follower or possibly even a shape changed druid?!?
Then she continues in Raccoons:

"Who are you?"

Rolls:
diplomacy: 16
knowledge nature: 15
druidic knowledge: 17 - can Airin feel something druidic is going on with that animal?

Active Spells
Speak With Animals: 20 rounds

Spell List
Level 0
Create Water
Know Direction
Resistance
Resistance

Level 1
Speak With Animals - USED
Speak with animals
Hide from Animals

Kendry  d20+6=12
Friday January 20th, 2006 9:48:32 AM

Well, this is something that his sister just should not miss. He moves gently, and places his hand on her shoulder. "Selithe. Selithe. You might want to see this. We have a friendly visitor."

He then goes to his foodstuffs, and extracts a ... tomato. And a little hunk of cheese, leaving his bow leaning against the bag. If he can determine gender, he notes that. In the sylvan tongue, he says, 'Good nighttime to you. Please accept these tokens of friendship.' He places first the tomato in the raccoon's paw and, if there is room, next the cheese.

[Diplomacy 12]

Tobias 
Friday January 20th, 2006 12:21:31 PM

Tobias will watch the dire raccoon carefully while Airin speaks to it. If it doesn't attempt any aggressive actions against Airin or Kendry when he gives it food, then Tobias will re-sheath both short swords.

If the dire raccoon attitude has not improved with Airin soothing talk or Kendry's food, then Tobias will try to use Wild Empathy to make the raccoon friendly (if he has enough time - about a minute).

Tobias  d20+3=16
Friday January 20th, 2006 12:24:07 PM

[OOC: forgot to roll the wild empathy check (16)]

Selithe 
Friday January 20th, 2006 6:56:37 PM

Selithe sleeps still grinning and enjoying her gambling dream when she feels someone shaking her awake, at first she whimpers and whispers, "Ohh come on ma an pa, let me sleep alittle longer." She is about ready to sleep on when she notices that it was Kendry's voice and she jerks up, her hand grasping her staff, "What? huh?"

Selithe looks around at all thats going on and then frowns seeing the large racoon like creature and groans some, "Ohh dear Woldian lords, I'm still sleeping and everyones in it even."

Big and Furry! (DM Cayzle) 
Friday January 20th, 2006 9:55:57 PM


The dire raccoon is glad to "talk" with Airin. She (it's a girl) has the mentality of an animal, so her "words" are more an expression of her thoughts than real speech.

She is happy to communicate the idea of "friends." When Airin puts down her sword, the raccoon seems to think it is a present, and will pick it up if you let her.

Zardock, seeing that you have the creature in hand, goes back to keeping watch around the site.

When Airin says this: "I'm Airin Moondaner Turnbell, at your service. We're traveling the forest to find the Giant Towers and were camping here for the night. My friend Podo there, is looking to find you some food. You want something to eat? ... no that's not it... you are no simple animal are you?", all the raccoon seems to understand are the ideas that you all are sleeping here and that you want to give her food.

She happily takes the cheese and tomato. She looks around and says to Airin, "Any water around here to wash in? No? Oh well." She pops the treats in her ample cheek pouches.

She seems interested in everything, from what's in Podo's bag to the sleeping rolls around the fire.

She has no name, and doesn't seem to understand the idea of names.

But she is very friendly, and says with a gleam in her eye (through Airin) that she would like to give you hugs. Anyone NOT want a raccoon hug? Zardock says, "No thanks!"

Dwight 
Friday January 20th, 2006 11:00:15 PM

Seeing that nothing was chasing the curious coon, Dwight lowers his bows and sits comfortable, leaning against the tree he was using for cover.

Accepting the hug, Dwight tries not to laugh as her whiskers touch his face.

Tobias 
Saturday January 21st, 2006 4:13:19 PM

Everything appears to be in order, so Tobias's short swords are put away. He intently watches the exchange between Airin and the raccoon.


Airin 
Sunday January 22nd, 2006 11:00:52 AM

Noticing the basic language this funny animal uses Airin skips to an easier speach herself.

"Me...Airin"

"Food, yes"

Then the Animal whishes to hug her. Airin first hands her sword to Tobias who stands behind her, and the takes a deep breath and returns the creatures willingness to hug her... oh boy, I hope this goes well...

"You alone?"

"Why ring on tail" says Airin as she carefully points to the rings on the Raccoons tail.

Cayzle OOC 
Sunday January 22nd, 2006 11:46:56 AM


Sorry for the confusion! The raccoon does not have jewelery rings on its tail! Just bands of colored fur.

This link is a little creepy, but it gets the idea across! People who sell severed raccoon tails, with pictures

Tobias  d20+5=20
Sunday January 22nd, 2006 3:28:52 PM

Tobias takes Airin's sword and whispers, "A hug, huh? Well good luck and just yell if you need a hand (you know, in case she doesn't know her own strength)."

Tobias keeps his attention on the hug.
Spot: 20

Selithe 
Sunday January 22nd, 2006 7:01:10 PM

Selithe refuses the hug but does pet the raccoon if she allows anyway and smiles, "Sorry little fella but I seen you like shiny things and I like to keep mine is all."

Selithe smiles and gives the raccoon one more pet if she allows before looking to Airin, "you think she is someone's pet? I would love to have a familiar like her but she is way out of my line of experience yet."

Kendry 
Sunday January 22nd, 2006 10:09:15 PM

Kendry closely watches the racoon's paws as she hugs Airin. If her paws do not rove, and Airin is not squeezed too tightly, and, all in all, the hug is harmless and friendly, then, so too will Kendry share a hug with the racoon.

Should the foregoing not be the case, then Kendry will gently but firmly intercede to protect Airin.

Podo Danderfluff 
Monday January 23rd, 2006 1:51:41 PM

"Er, No thanks...I'll stay here with Zardock. I am glad you like the food though." says Podo to the large lady raccoon.

Dwight  d20+1=18
Monday January 23rd, 2006 5:48:18 PM

If the coon would like to come over to Dwight, he'll accept the hug.

"Airin, any chance this little guy could tell us if there is any danger nearby?"

As the coon leaves, Dwight takes a close look at the coon to make sure he hasn't acquired anything other than food.

spot: 18

The "Innocent" Raccoon (DM Cayzle)  d20+8=12
Tuesday January 24th, 2006 6:41:40 AM


Note that the Dire Raccoon is medium size -- bigger than a halfling! So she is no "little fella"!

Dwight, Airin, and Kendry all accept hugs, relatively gentle hugs, and Dwight even gets two! Kendry finds that he has to extract a paw that gets stuck in his pocket, but the animal's roving digits fail to extract anything of the bard's.

Churr-ing in a sort of thanks for the food, the animal ambles off, but Tobias thinks that he sees a gleamof mischief in the creature's eyes. However, a very careful enumeration and check reveals no loss of property.

Selithe thinks that such a creature would make a neat familiar, but of course, since a familiar generally has to be smaller than you are, a normal-sized raccoon would probably be a better choice. Even that kind of a non-traditional choice would take some doing. [OOC: such as an Improved Familiar feat]

The group quickly returns to its regimen of sleep and watches, and the night passes quickly. In the morning, it's breakfast and time to hit the road. Spelcasters, I'll assume that you keep the same set of spells ... unless you say so now! I'll assume the same marching order, unless there are changes?

Any other actions before resuming the trek?

Airin and Fioni  d20+6=19 d20+9=26 d20+16=23
Tuesday January 24th, 2006 7:53:23 AM

"Funny but a little wicked" Airin says as the raccoon turns his back on them and leaves.
"oh well, that's it for tonight"

Airin thanks Thobias for taking care of her sword and then returns to her bedroll and takes all the rest she still has left.

In the morning, she gathers her stuff, tries to find Fioni, but apparently the little predtor is allready out hunting. She'll pop up when she's done.

Making sure all animals get enough water and food, Airin herself enjoyes a few left-overs form last night and then prepares to go on the road again.

(occ. any chance to know how far the towers actually are?)

Once they are on the road again, Airin keeps her eyes and ears wide open.

Rolls:
spot: 19
listen: 26
Erwen Spot: 23

Tobias  d20+4=15 d20+5=9 d20+8=9
Tuesday January 24th, 2006 4:28:52 PM

"Hmmm, there's something weird about that raccoon." Tobias observes to no one in particular.

"You're quite welcome, Airin. Say that's a good looking sword. Where did you get it?" Tobias says handing Airin back her sword.

After settling back to sleep, morning seems to come too quickly. Tobias stretches, gathers his belongs, packs his pony, and prepares to depart. He's willing to go on a little ahead scouting as the day before.

Rolls:
Spot: 15
Listen: 9
Survival: 9
(** these rolls are +2 vs orcs)

Dwight  d20+1=18
Tuesday January 24th, 2006 9:06:35 PM

Marching along, Dwight scans the sky. "Glad the weather is good. Make all this hiking much more pleasant."

spot: 18

"I was thinking about the coon, my pa use to chase some out of a tree when necessary. He would normally put food just a little ways away, and help build another nest. The little critters would return and expect food for weeks after my pa stopped. Anyone know if giant coons behave the same way?"

Kendry 
Tuesday January 24th, 2006 9:47:13 PM

"Yeah, Tobias. I wonder if that was a real racoon - or someone disguised as a racoon?" Kendry ponders. He doublechecks himself and his possessions, taking a quick inventory.

In the morning, he joins Airin in helping to feed the various animals, and the party members. He walks the perimeter of the camp, checking for any unaccounted-for footprints (or pawprints) and asks Tobias to take a look at the racoon's tracks for a little ways, to see if they might discern more about last night's visitor.

Once they are ready to leave, he sets out with a light and happy heart, looking forward to the journey.

Selithe 
Tuesday January 24th, 2006 10:54:36 PM

Selithe goes to check on Gra even knows Kendry and Airin are and smiles as she plays with both dog's. She chuckles as hs pats them both, "I think getting both of them together was a good idea brother. They deserve to be together." Selithe smiles and looks to Airin, "I'll have to have you show me how to tend to Gra here better since you know animals more then I do Airin."

Selithe smiles and prepares her stuff, also curious of the raccoon visitor they had but trying to just chalk it up as a interesting encounter.

Spell (Conjurer*wizard*) *extra spell per level for being a specialist
0th (4+1): *Acid Splash, *Detect Magic, *Flare, Light, *Ray of Frost, *Prestidigitation

1st (2+2): *Mage Armor, *Magic Missile, *Burning Hands, *Enlarge Person

Podo (by Kim) 
Wednesday January 25th, 2006 1:24:30 AM

"I don't know about giant raccoons, Dwight. First one I've seen," Podo answers his friend.

He enjoys breakfast, and helps clean up the campsite. He keeps an eye on Zardock, interested in whatever rituals and prayers the dwarf may engage in. He is peripherally aware of Kendry's interest in the tracks, but figures that Tobias is better suited for that.

"Let's go find this Fixer."

Airin (2nd and Illegal) 
Wednesday January 25th, 2006 5:18:09 AM

As Tobias questions Airin about her sword Airin talks to him along the way.

"I bought this Bastard Sword when we joined up the Woldian League of Adventurers when we were visiting the Gold Dragons. I had to loan some gold from Podo there, but I promised to pay him back when I could. It's masterwork! Normally I would not be able to wield such a sword, but the WLA training experts helped me. Joining the WLA surely is something you should start to set some gold aside. It will cost you 2000Gp to start! Look then you get this badge..", and Airin shows the blue WLA badge that it pinned to her armor (which now is safely secured).

Taunting Voices (Temp DM Cayzle) 
Wednesday January 25th, 2006 6:26:42 AM


Kendry and Tobias have suspicions about the big raccoon, but no possessions turn up missing, and there is nothing out of the ordinary about the creature's tracks. Dwight wonders if it will turn up again, looking for a hand-out. But Selithe, with her sharp eyes at the gaming table, sees nothing but an interesting encounter her in the wilderlands. Perhaps she is reassured by Airin's attitude: "Funny but a little wicked."

Airin knows that most things in Nature are not neutral, but have a bit of orderliness to them, like ants, or mischief, like the raccoon, it seems. And those tendencies seem to be stronger since the Few King was born.

Zardock says, "I've seen some strange things north of the Peaseblossum. The closer you get to the Scab, the more likely you'll see monsterous unusual things. Never did see a giant raccoon before!"

The party gets back to sleep, and then is back on the road in the morning without incident.

Airen communicates her enthusiasm for the WLA. It is a group known for its heros, across the Wold.

Zardock communicates what he can about how far the Tower is. "At the rate we're walking, slowpokes," he says smiling, "we'll get there probably tomorrowish."

Soon after that, late in the morning, you hear voices up ahead, harsh voices. The speakers are around a bend, out of sight, maybe 150 feet away.

If you make a Listen check vs DC15, then Please Highlight to display spoiler: {You hear one voice say, "Ha! Dirty fey! That's just what you deserve, stinking elf! You've got this coming!"}

Airin and Fioni  d20+9=23 d20+6=26 d20+4=18 d20+7=17 d20+7=9
Wednesday January 25th, 2006 8:01:02 AM

(listen 23)

"Hush lads, looks like someone is giving an Elf a beating up ahead! Let's get a little closer carefully... I'm no fan of Fey, but I have nothing against an Elf."

150ft is still a long way for little halfling legs.

"Go Fioni, fly ahead and go and have a look. Hurry back! Why don't we just ride our ponies over there and see what's going on? " Airin asks the group, though she will change her mind should other plans seem more appropriate.

Dispite the bold plan to ride towards the noise straight away, and the somewhat secure feeling Airin displayed about the Raccoon, riding fast into trouble seems nothing for Airin... Airin, the paranoid Rogue... RIDING towards trouble?!? What's gotten into her?!?


(occ. Don't know myself, but RL issues at work and a potential new career offer are making me a little more straightforward both at work and apparently also in game :-/ Hope you don't mind. Just hold Blossom to stop her :-D )


Rolls:
Listen:23
Spot: 26 NAT 20!
Ride: 18 (should we ride quickly over there)
Handle Animal: 17 (send Fioni to scout ahead)
Handle Animal: 9 (have Fioni report back... looks like there's little chance she will do that ;-) )

Tobias 
Wednesday January 25th, 2006 11:25:03 AM

"Even though there doesn't appear to be anything strange about the tracks, Kendry, I'm still suspicious about that raccoon."

As Airin descibes the league of adventurers, Tobias replies "The WLA really does sound like a worthy group to belong to. I'll have to start putting some gold aside for that. It may be a while though..."

When Airin tells everyone about the argument ahead, Tobias proclaims "People should be safe and free to walk the roads of Wold. Be they fey or halfling. We should see what's happening."

To Airin's plan, he says "That sounds like a good plan. If you all decide to ride ahead to see what's going on, I'd like to go on through the woods around the right to flank them. I can signal if there's something really dangerous. And, I can be in position to support you, should they not listen to reason. I'll just need a few minutes head-start and someone to care for my pony, Maxie."

"What do you think?"

Airin and Fioni 
Wednesday January 25th, 2006 12:10:02 PM

"To me that sounds like a good plan Thobias. Maybe the noisiest ones among us..." and Airin casts a painfull look on those wearing clattering armor, "... could push through and go straight in while the sneaky ones among us run through the woods. The noise the ingoing party will make will most likely cover movements in the woods so the sneaky ones can get in position."

"I'd prefer to follow Thobias's plan and be part of the sneaky group."

Kendry  d20+6=16
Wednesday January 25th, 2006 3:11:04 PM

"'Minutes' may be too long for the victim. Go ahead and work on flanking, you two, but I'm riding straight ahead, and see what's what." Kendry urges Cheann forward. He prepares his bow, and nocks an arrow.

Tobias  d20+4=21 d20+5=20 d20+8=27 d20+14=17 d20+11=15
Wednesday January 25th, 2006 4:19:08 PM

"Ok, I'll double time it to the right of the road, and into flanking position. I'll try my best to be there at the same time as the rest of you. Airin, are you coming on this side or the other side of the road?"

Tobias runs off to the right, leaving Maxie with Podo. As he nears the area where he expects the elf and "friends" to be, he slows down, draws his shortbow, and tries to hide and move silently into a flanking position. He also keeps an eye out for any identifying tracks. And, keeps a sharp ear out for the rest of the halflings.

Rolls:
Spot: 21
Listen: 20
Survival (tracks): 27
Hide: 17
Move Silently: 15

Dwight  d20+4=8 d20+4=16 d20+4=15 d20+4=17 d20+1=16
Wednesday January 25th, 2006 8:22:25 PM

Not so certain about riding/running into trouble. Dwight tries to hear those supposedly up ahead, but hears nothing.

"I'll follow and target with my bow should the need arise," Dwight states as everyone begins to head out in various directions.

Pulling his bow off his shoulder, Dwight checks the tension on the string and follows those heading straight (though he walks/runs).

Dwight has no intention of going into battle until more information is found (or heard).

When appropriate Dwight will begin to move silently (16) and hide (15) and take another listen (17) while looking about (spot 16)

Selithe 
Wednesday January 25th, 2006 9:29:58 PM

Selithe sighs when everyone starts to react the way they do and plays follow the leader instead of trying to listen for the trouble, everyones reactions telling her all she needs to know really. She lets Gar fall into step with Kendry and smiles to him as she moves her staff to her lap some, "Seems like the day was to nice to stay that way forever. Anyway, we haven't had alittle excitement for awhile as long as it's nothing really nasty anyway."

Kendry to Selithe 
Wednesday January 25th, 2006 11:20:30 PM

"Well, Sel, it sounds like we are in for an educational moment here," the bard answers his sister. "Thanks for riding by my side."

Podo (by Kim)  d20+5=20
Thursday January 26th, 2006 2:18:04 AM

Podo clearly hears (Listen: 20) the distant threat. Back by the bell tower, Zardock earlier had spoken of the need to protect others. "Let's go!" he encourages the dwarf. Podo runs towards the sound of the voice.

Brigands and an Elf (Temp DM Cayzle) 
Thursday January 26th, 2006 6:06:07 AM

Those who scout ahead (including those with feathers) discover that there are people ahead, in some kind of confrontation.

The party advances, unnoticed by what turns out to seem to be brigands, intent on the elf they are tormenting. A group of ten stand in a circle, facing inward, with the elf in the center.

The brigands are a motley bunch, mostly ill-equipped, with gear in poor repair. There is a hungry look about them, but that may be the hunger for blood, fear, and pain that evil folk exhibit when toying with a victim.

"Dirty elf! You killed my wife, you and your Fey King!"

"A pox on all your kin, animal-lover!"

"You sicken me! All full of yourself, think you're better than us, think you're so beautiful and special!"

Several take turns spitting at the elf. A roar goes up when some spittle hits on target.

A big backpack is on the ground next to the elf. He is bloody, and a rapier lies on the ground at his feet, seemingly disarmed. The ruffians -- humans and halflings -- seem too intent on their fun to bother killing the elf, at least right away ... for now they are content with taunts, although their weapons are drawn, and it seems clear that if the elf tried to escape, he would be cut down.

There are a handful of women among the brigands, but one stands out. A halfling, her armor is in excellent repair, and gleams pure black. She is the one whose spit was the most accurate.

The party is about 40 feet away, and has the jump on these ruffians. Some of you are on the road, some in the trees to one side. If you wish to act, take a surprise action and a regular action before the brigands can respond.

Airin and Fioni  d20+12=19 d20+18=24 d20+7=24 d6+1=5 d6=5
Thursday January 26th, 2006 9:17:24 AM

Airin walks through the forest with Tobias while the others are moving straight towards the Brigands. Finally she gets close enough to see what's going on. Hmmm... that armor...

"Still a little bit too far. With all the commotion they makes they will never hear me getting closer" Airin thinks.

"Tobias, I need to get closer so I can accurately shoot them with my crossbow."

Airin will steadily move 10ft closer to the group and there she will hide and wait to see what happens. If trouble arise, she will sneak attack that woman in nice armor - who seems to be the groups leader. She takes out her bastard sword, and places it next to her while she crouches to the ground. Should they see her she can easily drop her crossbow and pick up her sword.

Prepared attack:
Bolt 1 hits AC24 for 5Hp + 5HP sneak attack

rolls:
Move silently: 19
Hide: 24

Tobias  d20+14=31 d20+11=13 d20+10=12 d4+2=6
Thursday January 26th, 2006 1:02:20 PM

Tobias will move 20 ft closer and take up hiding again. He's not going to attack right away. He will allow those coming on the road to make the first move. If they attempt to talk with the group, I will wait to see the brigands' reaction.

If it deteriorates into a battle, the first shot will be at the woman in black armor. Then, Tobias will lay down his bow, and move 15 ft towards the circle of brigands, while drawing his short sword.

Rolls:
Hide: 31
Move Silently: 13
Attack: 12 (hits AC12 for 6 hp -- yeah right)
** the attack is only if combat is not averted.

Dwight  d20+7=14 d20+7=22 d20+6=14 d6=6 d20+6=26 d6=5 d6=2 d20+1=14
Thursday January 26th, 2006 5:41:21 PM

Moving off the side of the road, Dwight takes to hiding (18) and moving silently (22) and moves an additional 10 feet if proper cover is available. Scanning around to make sure the brigands don't have back-up in the woods (spot 14).

Dwight takes careful aim with his shortbow at the tallest or largest man.

Surprise attack:
attack 14 (+1 if within 30 ft)
dmg: 6

Normal Attack: (at the same largest or tallest man)
attack 26 (+1 if within 30 ft)--crit. Nat. 20
dmg 5+2=7

(OOC: Am I suppose to add anything since its a surprise round? Don't remember..sorry)

Kendry  d20+6=15 d20+6=22 d20+4=18 d20+3=23
Thursday January 26th, 2006 8:28:35 PM

The halfling decides to first establish control, then get around to talking later.

He drops the arrow and reaches into the side flap of his haversack, extracting a tanglefoot bag. As he draws near to the brigands, he dismounts then tosses it at the black-armored expert spitter (ranged touch attack, AC 15). [An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.]

As he tumbles (18) through the brigands, stopping next to the elf, from a pouch at his waist he extracts a thunderstone, calls out, "Stand down, or suffer grave consequences!" and throws it down on the pathway - to a spot about 11-12 feet from the spot where he stands (as well as a similar distance from the elf, but also so that he catches as many brigands within its 10 foot radius as he can [throw AC 22]).

He draws his own rapier, moving the tip in a tight circle.

Talking, that is, if anyone can hear...

[Oh: Might need a fast dismount ride check (free action): 23!]

Podo Danderfluff Pipewood 
Thursday January 26th, 2006 11:21:26 PM

Podo will attack the woman in the dark armor with non-leathal blows attempting to render her unconcious or at least not in a viable useful position.

Selithe 
Friday January 27th, 2006 12:05:50 AM

Selithe continues moving with her brother and also moves to dismount when he speaks and smiles as one of her spells she plans to fire off will only work if the enemy is looking her direction, "Good job brother."

Spell (Conjurer*wizard*) *extra spell per level for being a specialist
0th (4+1): *Acid Splash, *Detect Magic, *Flare, Light, *Ray of Frost, *Prestidigitation

1st (2+2): *Mage Armor, *Magic Missile, *Burning Hands, *Enlarge Person

Justin Webber (Temp-DM) Brigands and Elf rd#1  d20+6=9
Friday January 27th, 2006 12:35:18 AM

The brigands and elf also are caught off guard as the group quickly breaks into action and moves to help the elf.

Airin moves up closer to the fight and takes careful aim at the halfling woman in black armor and fires off a shot. Airin is happy to see her bolt does a great job as it hits the woman square, however it seems to of made her more mad at the moment then hurt her.

Tobias moves in also and from his hiding place also fires a arrow at the woman in black armor, however his shot goes slightly wide and wizzes past her side.

Dwight moves also and notices nothing in the forest that he can see so it doesn't look like the brigands have any backup. With this knowledge he takes aim and also fires at one of the brigands, picking one that looks actually bigger and uglier then the others. His arrown hammers home on the man though injuring him some. (Add in the bonus for the suprise attack for the round.)

Kendry dismounts and tosses a tanglefoot bag at the black armor lady halfling and finds that the goo from it succeeds in sticking her well to the ground. Ever the talker though Kendry spouts off words of diplomacy and fighting depending on the brigands decision.

Podo moves up beside Selithe, Zardock and Kendry and awaits the movemtns of the enemy since rushing in on so many might be a bad idea ahead of the group. (Sorry if I'm taking alittle liberty here if you prefered to rush ahead then let me know and I will edit to fit.)

Selithe moves up beside her brother and dismounts, keeping a spell in mind depending on how this all goes.

The ten brigands have been limited down to nine with the black armor halfling woman being trapped by the goo but they seem less then willing to back down, blood lust rages in them for what they consider the elf deserves and one hoots as he charges forward, "Dirty elf lovers, kill them and then the elf is ours."

Only seeing Kendry, Selithe, Zardock and Podo in the open only 5 of the brigands rush towards them to fight. 3 of them push forward with their longswords at the ready and 2 drop back abit and ready a bow and arrow.

(BS=brigand swordsman BA=Brigand archer. All but srchers are within combat range now, taking a few steps before reaching them of course.)
BS#1 AC:15 (injured from Dwights shot)
BS#2 AC:15
BS#3 AC:15
BA#1 AC:16
BA#2 AC:16

The remaining 4 moving brigands anyway move towards the forest area where Airin, Dwight and Tobias are firing from. As the move 3 of them pull swords and wade in and the last one readies his bow with a arrow.

(Enemies are listed the same way as above and all but the archer are within move and hit range.)
BS: AC:15
BS: AC:15
BS: AC:15
BA: AC:16

Zardock frowns as he looks to the Brigands moving in and the one tangled in Kendry's tanglefoot bag, "Good job on the tanglefoot bag Kendry, thats one we can take alive. Now lets try to get the others without killing."

The elf isn't trying to run or anything as he looks worried he might get shot and killed, plus he looks pretty injured from the beating he has taken.

Kendry  d20+4=17
Friday January 27th, 2006 1:17:22 AM

"Stay back, friends," Kendry says to those at his side, glancing quickly at Podo, Selithe, Zardock and the elf. He reaches into a pouch, and palms a feather, and then tumbles (17) forward through the brigands who have not run off yet. As he does, he drops the feather from the height of three feet, and continues his motion forward to the other side of the brigands, to his maximum movement.

The feather floats to the ground. As it touches, almost instantaneously a long swan boat pops into existence, likely knocking down all or many of the brigands, and perhaps pinning a few of them on the ground. [Quaal's Feather token: Swan Boat: A token that forms a swanlike boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear or thirty-two Medium characters or any equivalent combination. The boat lasts for one day.] (The boat is about 35 feet long, and 12 feet wide. Kendry tried to position it to get as many of the brigands as possible, without crushing his friends or family.)

"I hope you folks can swim," quips Kendry, rapier still at hand, and twenty feet away from Podo et al on the other side of the boat. He realizes not all of the brigands' ears are in good enough shape to appreciate his light witticism. Hmmm - based on the orientation of the boat, Kendry would be off the starboard side, and elf, dwarf, sister and friend off the port. "Hi, Cheann! Good boy! Don't worry. It's just a boat."

Airin and Fioni  d20+7=17 d6+1=4 d6=5 d20+12=29 d20+18=25
Friday January 27th, 2006 4:52:14 AM

"Damn this wasn't supposed to happen straight away! What happend to talk first and shoot later... oh well, it'll be shoot first and then see who's left to talk to..."

Noticing Tobias is 10ft ahead of her (not sure where Dwight is) Airin first shoots at the archer that comes closer and then moves 10ft up north. Of course, she will not forget to take her blade with her while she moves.

After he movement she will hide and wait for the Brigands to come closer, hoping Tobias and Dwight will manage against the other brigands that close range.

Bolt hits AC17 - for 4Hp + 5Hp sneak attack

Rolls:
Move silently: 29
Hide: 25

Cayzle OOC 
Friday January 27th, 2006 6:09:36 AM


Friends, as you have noticed, Justin is ably taking over the game, and he has my deep thanks! I enjoyed subbing for you all, especially as you have the makings of a great group! Have fun, and good luck!

Tobias  d20+9=28 d20+9=11 d4+2=4 d20=2
Friday January 27th, 2006 12:04:07 PM

Tobias thinks, "Hmmm, you send in a bard to talk. And, he attacks first. I may get to liking him after all..."

Since the attack is on, he will move from the trees and close on the nearest swordsman. As he moves, he draws his second short sword. When Tobias reaches the brigand, he jabs at him with a single short sword attack.

After hitting him, Tobias says to 3 bringands moving towards the woods, "That was your only warning. Leave while you can still walk away. Is the elf really worth dying for?"

Rolls:
Attack: 28 (19+9 - threat); 11 (single damage)
Damage: 4
Intimidate: 2 (not so much...)

Tobias's AC: 19

Dwight (AC 15, HP 23)  d6=4 d20+6=24 d6=4 d20+7=9 d20+7=15
Friday January 27th, 2006 5:35:08 PM

Extra damage from surprise last round: 4

Taking another aim (at the same guy if in view, otherwise the closest heading in his direction). Dwight lets loose (attack 24, dmg 4).

Should the opportunity arise at this point, Dwight takes to moving silently (9) and hiding (15).

Selithe 
Friday January 27th, 2006 11:51:39 PM

Selithe, noticing that her brother has handled the nearest sword using enemies rather well with the large boat he just summoned with the feather, begins to focus on the archers but notices that now the boat is in the way of her being able to cast a spell, however she does shrug and calls out to Kendry, "Well, this is nice cover from oncoming arrows brother."

With that said Selithe begins working her way around the boat, deciding to pull out her sling and a sling bullet as she goes and mentally reminds herself of the wand her brother gave her and to also buy a bow later.

Spell (Conjurer*wizard*) *extra spell per level for being a specialist
0th (4+1): *Acid Splash, *Detect Magic, *Flare, Light, *Ray of Frost, *Prestidigitation

1st (2+2): *Mage Armor, *Magic Missile, *Burning Hands, *Enlarge Person

Justin Webber (Temp-DM) Brigands and Elf rd#2  d20+2=16 d20+4=5 d20+2=13 d20+2=12
Saturday January 28th, 2006 12:15:21 AM

Kendry breaks into quick action to help cover and support his fellow friends and quickly moves and uses his feather token to produce a large swan boat which lands right on top of all but one brigande swordsman that was rushing forward. He is greeted by alot of grunts and huffing as they might be injured from the boat appearing on them but otherwise atleast partly alive.

Also it is quite noticeable now that the archers have stopped and looks abit stunned as it becomes clear to them that they can not hear. They must of been caught up in their blood lust before. (Thanks to Kendry since I missed the thunderstone and thanks for the vote of confidence on my posting.)

Airin fires off a bolt before moving for another patch of cover. She is happy to notice her bolt hits home also on the archer she fired at and looks to be bleeding nicely from the wound.

Tobias moves out to meet one of the on coming briagndes with a sword and slashes at the brigande. Tobias's aim is nice and cuts a nice gash but doesn't seem to be as good of a attack as Tobias was hoping for.

Dwight can't hit the big man he shot before since he is under the swan boat that Kendry used on their side of the fight. However he does take nice aim and fires, hitting the archer who Airin shot. He also moves to another hiding spot, hiding quite well but making some noise getting there.

Selithe begins moving around the boat and readying her sling and a sling bullet for use when she reaches there.

Zardock moves up and quickly punches out at the remaining sword brigande on the side that Kendry, Selithe and Podo are on and lands a pair of nice blows. The blows however are clearly not aimed for any vitals and the brigande is stumbling some as he is trying to hold tight to staying too.

(On Kendry, Zardock, Selithe and Podo's side)
BS#1=under swan boat/badly injured
BS#2=under swan boat/injured
BS#3=knocked out from Zardock's attacks
BA#1 AC17=shocked from being deafened
BA#2 AC17=shocked from being deafened

BS#3 stumbles a bit more before falling to the ground. Zardocks blocks were to hit in just the right places to take the brigande down without killing him and Zardock seems very pleased with this.

(Brigands on Airin, Tobias and Dwight's side)
BS: AC:15=injured by Tobias
BS: AC:15
BS: AC:15
BA: AC:16-badly injured

The brigand swordsman that Tobias attacks does not look overly happy at being hit by the halfling and launches a attack if his own. However the brigand's sword goes terribly wide and he goes off balance and slips on the grass.

The other to brigand swordsman move right past Tobias and continue to the forest, hunting for Airin or Tobias who they just saw a few moments ago. Neither however have any luck spotting either of you so just ready themselves for another attack. (Spot:13/12)

The archer however seems to have lost his desire to fight and has dropped his bow to the ground and follows it shortly after as he grasps the bolt and arrow with either hand and howls in pain, also muttering how much injustice there is in the Wold and cursing short little people.

Tobias  d20+7=21 d4+2=3 d20+7=24 d4+1=4 d20+7=19 d4+2=4
Saturday January 28th, 2006 4:57:19 PM

[OOC: Do either of the passing swordsmen come close enough for an attack of opportunity?]

Tobias uses his first attack to slash at the off-balance brigand, hitting him with a good blow. If he's still alive and struggling, Tobias will attack again, this time with the short sword in his left hand (again hitting true).

If the first blow finished him off, then Tobias will instead move towards the brigands that rushed past him.

Rolls:
Attack (primary): 21 for 3 hp
Attack (secondary): 24 for 4 hp [if needed]
AoO (if possible): 19 for 4 hp

Kendry  d20+5=24 d20+2=20
Sunday January 29th, 2006 2:31:19 AM

"Try not to kill the people, despite their murderous hearts!" Kendry calls out as he takes the whip from off his hip and sends it snaking toward the deaf archer nearer the bow of the boat, tripping him (Ranged touch attack AC 24, opposed strength check to trip, if needed: 20) to the ground. "You can't teach a lesson if the student is dead, or the heart is hardened. We can't control the latter, but might have some say over the former."

Podo Danderfluff  d20=13 d20=5 d4=3 d4=2
Monday January 30th, 2006 12:11:46 AM

Podo moves in to use his unarmed strike capabilities to maximize the systematic surrender of the enemies via non-leathal damage.

Uisng his darkwood staff and his flurry of blows move, Podo will try to render the deafened Brigands unconcious. (Attack: 13, 5 & Damage:4 & 2)

Once all looks calm, Podo will move to heal any bleeding enemy to stem the downward slide.

Airin [AC17 - HP21/21] and Fioni [AC17 - HP8/8]  d20+12=28 d20+18=32 d20+3=8
Monday January 30th, 2006 3:48:28 AM

(ooc. assuming the brigands are within 10ft from Airin as they started to hunt for her and Tobias)


Airin notices the archer falls to the ground and realises she will not be able to shoot the other Brigands and hide this time. She drops her crossbow and picks up her sword, sneaks closer to one Brigand, not currently attacked by Tobias.

{move silently: 28! that should work)
(hide: 32 - YES)

Very carefully Airin gets closer to the Brigand flanking the "poor" bloke.

Then suddenly Airin pops up and takes a swing at this guy!

Sword hits AC8 - ouch!

Airin's eyes grow wider as she feels and hears her blade only scratching the Brigand's armor. With no place to hide now, this is going to be a one on one battle... never has this been Airin's forte...


Now where's Fioni?!? She was flying up ahead and saw the Brigands fighting the poor elf. But there's only that much a Hawk can do against well armed men...
But as the bird watches Airin fumble her well prepared attack and notices her master is now vurnerable to attacks, the predator takes a dive at this Brigand! Fioni will attempt to distract the man but will not attack (not close withint AoO range) shrieking loudly.

Selithe  d20+7=13
Monday January 30th, 2006 11:25:04 PM

Selithe steps out and spins her sling and lets loose a stone at the archer that is still out there near them. She however won't do this if the archer is already down or dead. She lets the bstone go otherwise and watches it sail towards her enemy, also watching as it goes right over his head too.

Selithe lets a half laughing smile cross her face as she deffeintly isn't the fighter type yet or maybe it is just bad luck.

Brigands: Round#3 -- Dry Dock! [DM Jon-Paul (JPW)] 
Tuesday January 31st, 2006 1:30:11 AM

Deafened & Broke

The remaining Brigands appear in a state of panic. A large boat materializes out of the thin air crushing many of them. Of their leader, only legs and shoes can be seen. Those that are not deafened are broken.

Zardock states, "No harm will come to you if you stop and disarm. You will be given a choice -- A safe escort to Angel Springs Jail or to swear a sacred oath to give up briganding. The choice is yours!"

The remaining Brigands can see that of their once great number, only two still stand. Of the halflings and elf, all remain standing.

Oaths
Zardock explains to the group about oaths and Oathbound. "Oaths: An oath usually consists of three parts: The Invocation, in which the swearer names some higher power or source of veneration; the Vow, in which the swearer declares the behavior required by the oath; and the Doom, in which the consequences of violating the oath are spelled out. So in this case, these Brigands here can swear an oath and be bound by it, or break it and suffer the rath of the DOOM!"

"Speaking of which, Brigands, you have two minutes to decide," says Zardock.

While the time ticks slowly away, the halflings move in to corner their prey. Podo and Zardock tend to the wounded, Podo using his healing kit and Zardock his healing ways.

Kendry  d20+3=19 d20+3=12 d20+3=19
Tuesday January 31st, 2006 3:26:57 AM

Kendry quickly applies what healing he can [Heal, untrained: 19, 12, 19] to three of the brigands.

"If you all are amenable to Zardock's recommendation, perhaps we can work together and get this boat off of some folks," Kendry says.

He approaches the elf then, picks up the fellow's fallen rapier, and hands it to him. "You going to be all right, sir? And did you kill that man's mother?"

Airin and Fioni  d20+3=18 d8+1=8
Tuesday January 31st, 2006 10:31:19 AM


?!?

"What's this!", Airin wonders as she looks eye to eye with the Brigand standing in front of her... This is by far the weirdest end to a battle she ever experienced so far!

"DROP YOUR WEAPON FOOL!" she sneers to the man in front of her, "DROP IT!!"

She menacingly waves her bastard sword and points them towards the rest of the thug. All brigands that were attacking her and Tobias, are ordered to drop their weapons and step towards the boat. Airin will not pick up anything now as she will keep eye contact with these guys. The first one that makes a move she dislikes, receives another hit from her sword.


Prepared strike:
Sword hits AC18 for 8Hp

Tobias  d20+9=22 d4+2=4
Tuesday January 31st, 2006 12:01:09 PM

Tobias moves into a flanking position with Airin around the two remaining brigands near the forest. He allows them the chance to heed Zardock's and Airin's advice to surrender their weapons and head for the boat.

Should they fail to do that, Tobias will attack in concert with Airin.

Prepared attack: 22 for 4 hp.

To Zardock, Tobias says, "So, an oath? Sounds interesting. Does it work well for you?"

Dwight 
Tuesday January 31st, 2006 5:38:02 PM

Seeing that this side of the boat is under control, Dwight moves to see the other side. Ideally he plans to stand near the stern of the boat to easily see each side. Making sure no one tries to make a dash and the leader stays trapped.

He does not lessen the tension on his bow, but keeps it poised and ready.

Selithe 
Wednesday February 1st, 2006 12:06:26 AM

Selithe moves out from where she was by the boat and looks to her brother and the others she can see and smiles, glad to see none of them took any bad injuries.

She then rushes to see Kendry and the elf, speaking to Kendry and then the elf with the same questions, "Is he badly hurt? I hope we were in time to safe him from any bad injuries after all." Selithe smiles as she can't help but remember a certain druid getting his head lopped off sometime ago now.

Thinks Selithe also gives a whistle to get Gra and maybe Kendry's riding dog's attention to come to them.

Oaths & Oafs! [DM JonPaul(JPW)]  10d20(1+15+10+17+13+16+9+17+8+13)=119 d20+2=10
Wednesday February 1st, 2006 12:11:06 AM

Recap: The Bend in the Road

Our heroes, upon hearing sneers around a bend in the road, move into action to seize the moment. A multiude of actions come into play, a tanglefoot bag, a thunderstone -- sonic blast --, a wooden battleram in the shape of a swan boat is launched into the melee -- causing havoc to everyone caught in its path!

Blazing Reflexes

All but 3 of the Brigands are laid waste by the combined efforts of our brave heros. The previous victim -- an elf -- manages to just escape the wooden battleram before impact.

Of the remaining 3 Brigands, 2 stand deafened by a thunderstone and unable to move or hear a word being shouted at them. They stand dazed and confused.

The remaining Brigand and apparent leader of the lot wearing shiny black armor and a tanglefoot bag remains goo'd to the ground.

Zardock & the Oath

Zardock, after the battle tide has turned requires of the remaining 3 Brigands to make a choice. Return to Angel Springs and a stay in the city jail or swear an Oath to give up the Brigand'ing way of life.

Zardock explains the idea behind Oaths and also explains the consequences of breaking an Oath.

Oaths:
An oath usually consists of three parts: The Invocation, in which the swearer names some higher power or source of veneration; the Vow, in which the swearer declares the behavior required by the oath; and the Doom, in which the consequences of violating the oath are spelled out. Consider the following examples:

* A new member of a militia swears a common oath: "By the loyalty of my fellow brothers-in-arms, for the course of one year I vow to obey the officers of this militia and comport myself according to the rules and regulations of my unit, lest I be declared coward and punished as I deserve."
* A couple exchange marriage vows, a serious oath. He: "Inspired by divine Flower, if you will love me, I will love you and be true to you for life, betokened with the gift of this ring; and if I ever betray our love, let me go mad with self-loathing and the compulsion to bash out my own brains." She: "Inspired by sweet Flower, if you will love me, I will love you and be true to you for life, as signified with this wedding ring; and if I ever betray you, let me die of a broken heart." He: " I will love you!" She: "And I will love you!"
* A merchant swears on the quality of his goods: "By Ffloy's scales, I swear that this horse will run fast and true for you, and if I lie, then my head will break out in warts and my customers will shun me!
* But consider a more dangerous oath, sworn by an heir in exile: "Let dread Gargul and corrupt Marteaus and pure Alemi bear witness to my vow: neither man nor monster nor spirit fell will keep me from my task -- I will reclaim the throne of my mother or fight elf, demon, or god that stands in my way!" This last oath is a very dangerous because of its tone and because it has no escape (and a sensible oathbound would not agree to witness it). The first oath had two ways out -- it expired after a year, and it punished "as I deserve." But the would-be king may find that his oath will hold him to his vow even if he dies, or worse. NOTE: without the supervision of an oathbound, sworn oaths may be supernaturally binding or not, depending on the power and intensity of the oath-maker.

And just for those few that believes breaking an oath is no big deal, let me remind you, that there are people charged with returning an oathbreaker to justice and their Creed is --

There is nothing lower than a liar!

Elf Rescue

"My my... what an interesting turn of events! Thank you fellows for helping me here with this mess. Ever since the birth of the Fey King, elfs everywhere can't catch a break. We are forced from our comfortable homes and lives. Even walking around we are picked on! Enough of my ramblings... May I ask where you are headed?" says the once beated and battered victim of the Brigands to the halfling heroes.

Tobias 
Wednesday February 1st, 2006 11:27:19 AM

Tobias surveys that battle field and nods approvingly at the result: brigands killed or captured, elf rescued, and party members unharmed. Any battle you can walk away from is a good one, but this one appears to have gone exceptionally well.

Tobias wipes his blades clean on the shirt of a nearby fallen brigand. Then, he returns to picked up his bow from where he'd dropped it.

Intrigued by this whole oath thing, he moves next to Zardock and watches intently.

As he passes Kendry, Tobias says, "Nice boat. Does that thing go away as easily as it came out?"

Airin and Fioni  d20+6=19 d20+7=21
Wednesday February 1st, 2006 11:34:42 AM

Airin lets the others handle the Brigand mob and returns to where she left her crossbow earlier. Once she recollected that, she takes another look at where the Brigands dropped their weapons and picks them up to collect all loot.

Then Airin inspects the archer that fell with bolt and arrow in his chest. What did he carry on him? Armor? Bow? Anything that looks decent? She takes all the time she needs to inspect other items the Brigands carry as well... after all, she IS a rogue :-)

Rolls:
spot:19
appraise: 21

Dwight  d20+1=12 d20+2=15
Wednesday February 1st, 2006 5:59:18 PM

Assured that combat has ended, Dwight finally releases the tension on his bow. Then follows Airin in searching the Brigands.

Anything of interest will be examined. Anything miliary/brigand like will be taken, most likely to be sold later.

spot: 12
search: 15

Chores on the road less traveled [DM JPW] 
Wednesday February 1st, 2006 9:09:53 PM

Chores

Zardock says, "Well, Kendry, now that you unleashed the boat, I think you should clean up your mess."

Looking to the remaining Brigands, "Your time is up, what have you decided?" The two Brigands reply in unison, "We'll go to jail. Looks good to do time for da' life! Besides, we don't want to one hunting for us! And I ain't giving up my stuff to yous either!" rasp the two thugs.

New Elenna

"Well, Zardock, its nice to have met such nice folk on the road. Especially ones that don't exhibit the anti-elf sentiment I've come across of late."

"You halflings are a nice lot too! Here, please accept these two examples of fine elven craftsmanship. I have to *give* these things away," he tells the party as he explains the rising tide of anti-elf sentiment. "No one wants to buy elf-goods any more and you've helped me in my time of need along the road less traveled. I must continue on to New Elenna. Good luck on your journey North." says the elf Merchant as he heads off in the direction of New Elenna.

Clean-up

After cleaning up the along the road, burying the bodies of the Brigands and piling up their gear, you have a shiny piece of armor, several swords and two broken bows including the weapons of the remaining *arrested* bandits. The armor is badly damaged from goo and boat.

Kendry 
Thursday February 2nd, 2006 12:13:47 AM

Kendry takes the whip from around the ankles of the deaf archer now resting comfortably on the forest pathway. "No, don't get up on my account." He signals the same thing with hand motions.

Kendry wraps silken rope around the halfling 'lady' in the black armor, securing it with a good knot here and there. "That tanglefoot bag is about to give out. Don't want you to feel too uncomfortable with the sudden release in pressure," he explains amicably. "I'm Kendry, and these are my friends. And you would be?"

============== The above written *before* DM's post ==============

Tobias  d20=10
Thursday February 2nd, 2006 1:40:21 AM

Tobias doesn't appreciate the brigand's response to Zardock. He bares his teeth, grunts at them, and tries to indimidate (10) them, "Shut up. You're lucky he's given you a choice. I'd've preferred to run you through..."

As the clean-up starts, Tobias finds a chance to talk to Kendry, "That was nice thinking with the tanglefoot, and that boat was really something."

Tobias will help picking and cleaning up, hoping to get back on the road again quickly.

"And, who's taking these two brigands back to Angel Spring?"

Kendry 
Thursday February 2nd, 2006 4:05:06 AM

[OOC: So - was the lady hobbit in the black armor killed? How many alive, how many not?]

"Yes, sir," Kendry answers Zardock. He works hard with the others to move the boat from off those pinned underneath. He didn't really want to kill anyone. Yet, he did so. The halfling, realizing this, becomes quite somber.

'To save one, we've lost - how many?' he quietly asks no one in particular. He does not like killing people. Even those who appear to be behaving wickedly.

Before the elf leaves, Kendry insists on learning his name.

"What - what two things are these you give us, good elf?" Kendry asks about these unexpected gifts.

Then Tobias approaches him. "Thank you. I... I like the tanglefoot bags. They control, without killing. I'm... the swan boat did save harm to us, and to the elf. It lasts, I'm told, for a day and a night. So, it likely will disappear by this time tomorrow. I'd thought to use it if we come to a body of water we need to cross, but, well, this one won't be sailing far."

The question of escorts arises. "Good question. How do we take these two - are only two left, of the ten?" he asks, incredulous.

[OOC: I'm a bit flummoxed. Of the ten, did eight really die?]

Airin and Fioni  d20+7=26
Thursday February 2nd, 2006 11:12:42 AM

Airin is most interested to have a look at what the Elf Merchant gave Kendry. She comes closer and takes a good look at the items. She's not in the least bit interested in the Brigands.

Rolls:
appraise: 26 - wohow!

Tobias 
Thursday February 2nd, 2006 11:15:48 AM

[OOC: In the previous DM post, there sounds like there's only 2 brigands left, but the female in armor should still be alive too.]

Responding to Kendry, "Well the boat won't sail far, but it sure will give folks on this road something to talk about for the next day or so..." And, Tobias help Kendry try to push the swan boat out of the way.

"And, Kendry, they were given every opportunity to stop that battle before it came to killing. Don't be too hard on yourself."

Selithe 
Thursday February 2nd, 2006 7:40:58 PM

Selithe looks to the others and waits to see what happens as she sighs softly, sorry for the loss of life like always but then again there is nothing she can do about it considering it was them or the group in her mind.

Dwight 
Thursday February 2nd, 2006 8:24:22 PM

As the commotion subsides, Dwight inquires. "So did we find out if the elf really killed someone as one of the brigands suggested? Perhaps in self-defense? It could play a roll in the brigands trial, their word versus an absent elf."

Not particular sad or happy about the deaths of brigands, Dwight considers burial rights. "Do you think your comrades would prefer to be buried, burned or just let be as a final memorial," Dwight inquires to one of the remaining brigands. Then looks to the others to see if they wish to commit the time for a memorial.

Swan Boat [DM JPW] 
Friday February 3rd, 2006 12:59:29 AM

Swan Boat

"Er, Kendry?" says Podo to his cousin. "I don't think that you are the rest of us are gonna push that boat very far. First there's no water for easy movement and secondly... the boat's huge!!"

"I'm not sure where you got that boat,...but surely anything that got hit by it is dead." Podo says to Kendry and Zardock.

Cloaks

"These fine cloaks are good elvish cloaks of our kind, young lady," says the elven merchant as he walks away towards his destination of New Elenna. "I hope you can find a *use* for them!" shouts back the merchant.

Two Thugs

"We ain't saying anything else without a lawyer!" sez the bigger of the two thugs.

Zardock, suggesting that an oath would be better to have than a trip to the city jail, says, "As soon as we finish here, we can either take them with us to the Dragon Sentinels or take a side trip back to the city before heading to the Sentinels."

Loot

You collect a group of simple weapons. Eight swords and a bow plus broken armor. If you choose to wait until the boat leaves, perhaps you can find more stuff.

Dwight  d20+1=15
Friday February 3rd, 2006 10:26:34 PM

"Hmmm, buncha thugs without much to show for. You sure you don't wanna reconsider this oath thing. Your current choice hasn't got you much," pointing at the swords and motioning about the lack of cash before continuing, "save a few dead friends and more cuts and bruises. Can't say I'll be thrilled about an extra hike just to turn you in."
(intimidate 15)

Turning to the group. "We can't both wait for the boat to change back and take these thugs to far out of our way without jeopardizing why we are here in the first place. We are somewhat on a timed trip." Dwights tone shows he is frustrated that taking prisoners could make the groups mission fail.

"Is the boat an item that transforms or just a mystical ability, an enchantment or something," Dwight inquires.

Kendry 
Friday February 3rd, 2006 11:37:43 PM

"Thank, you Tobias," Kendry says to his understanding words.

"We just roll the boat up one side to recover the bodies, Podo. We roll it up the other side to recover the other bodies. We're not pushing it down the trail to the towers," Kendry replies to his friend and cousin. "Besides, I've got plenty of rope, and we can use our ponies to help, not to mention using leverage. Get a few long, stout branches, maybe a few logs for rolling."

"No! Wait!" Kendry says, running to catch up to the elfish merchant. "Two things. No, three things. First, I would ask your name.

"Second," he says in elvish, "one of the men accused you of killing his mother. You did not answer my earlier question about that accusation. Was what he said true, and, if not, did you know any of these people before they accosted you? If these men are to be put on trial, then we must know the answer to these questions."

If the merchant does answer the questions (in a way confirming his own innocence), then Kendry concludes, "Third, thank you for your kind generosity in this gift. May you travel with favor and speed on your way."

If he declines to answer the second question, then Kendry takes him aside and, quietly, out of earshot of the brigands, says, again in elvish, "Then, sir, we must return your gifts, and let these remaining men go free, to do as they wish. For if the accusation were true, then perhaps our rescue was ill-advised." Kendry hopes that he does not have to say any of this.

He tells the brigands, "You can take an oath to turn yourself in to the authorities in Angel Springs, and to give them a letter I'll send with you, or, we'll go ahead and tie you up, and strap you stomach down on our ponies amidst the lumpy baggage, and you can enjoy a rough and bumpy ride for the next few days, followed by some jail time and a trial in Angel Springs. Your call."

And he answers Dwight's question. "It is feather token magic. A wizard somehow embues a feather with the ability to change into another physical object. There are feathers for anchors, a messenger bird, a big flapping fan, an oak, and a whip. Oh, and, a swan boat. Some last a short time. The oak will remain."

Regarding disposition of the fallen -- Kendry is still disturbed that so many perished, despite their apparent lawlessness -- the halfling says, "We ought to bury them, at the least. I do not want to leave their remains to be torn at by beasts."

Then, using horses, branches, ropes, and collective effort, Kendry asks all to help to recover the bodies from under the boat, then to dig a common grave, and bury them, with a marker.

Airin 
Saturday February 4th, 2006 12:36:10 PM

"Elven Cloaks!" says Airin as she hears the merchant talk about them. She checks the new cloaks with the one she is wearing... if they are similar, these offer a great boost to hiding skills...

There's not much else to do so Airin tries to find Fioni.

Tobias 
Saturday February 4th, 2006 2:41:33 PM

"I would prefer that we not return to Angel Springs. If the brigands don't accept an oath, then they'll have to come with us."

Tobias will try to listen in on the conversation between Kendry and the elf, hoping that their rescue wasn't wasted.

Tobias's interest is peeked when he hears Airin describe what the cloaks may possibly do. He says to her, "Is that really what the cloak may do? I would be very interested in getting one of those (if at all possible)."

Kendry 
Monday February 6th, 2006 12:56:43 AM

"Oh, one more thing," Kendry adds as a condition on the brigands. "The letter I send with you, should you decide on an oath of sufficient power to get you, unescorted by anything but your word of honor and the power of the oath, that letter shall be delivered unaltered, undamaged, as it is written when I hand it to you. Understand? My uncle is a lawyer, if such you seek."

Guilty by Fate [DM JPW] 
Monday February 6th, 2006 2:03:27 AM

It isn't easy being...

On the road less traveled, as the elf merchant tries to speed away his conscience gets the better of him and he slows to a stop. Turning around to face the Halfling Bard, the elf merchant waits for the bard to catch up.

"Sir, you must understand, I am only guilty by association. When some of the noble clan thought waking the Sleeping Fey King to be a good thing -- yet the results were disastrous. By actions of the few -- all have been condemned. I know nothing of these thugs prior to this event. They taunted and teased me. For a while, I felt ill and had fears of being killed. All I wanted was to leave the Springs and make it to a *Safer* place. One with better tolerance towards me. So to answer your questions, no I had nothing to do with harm to another's mother. As for your other questions, if I must, I am called 'Tyreg'. And yours, kind sir? By the way, what was your 3rd question?

Cloaks

When Airin beings to investigate the elf merchant's *gifts*, both Tobias and Podo speak up stating that if the rest of the group doesn't mind, they would both like to have one of the cloaks. Podo especially since he is trying to be more passionate of life.

Burial

Kendry, Zardock, Podo, and the rest all help to make a common burial place for the fallen thugs. Kendry and Zardock say some thoughtful words and a marker is made to pay homage to the fallen.

The Prisoners

Zardock thinks that the ideas put forth about tying the prisoners and dragging them with to retrieve the fixer is a good one.

"Saddle them up is a good choice. Tenderizing them prior to trial, good ideas lads." Zardock says to the group.

The Towers

"Well, unforunately, this turn of events on the road less traveled has cost us some time. Perhaps it won't be until tomorrow evening before we come close enough to the towers." says Zardock to Kendry and Podo.

Podo suggests we break camp here. "We can reassure ourselves that all was taken care of if we break for camp here. The boat could lend to our needs for shelter? What 'da ya' say, Kendry -- Break camp now?" Podo says to Kendry within earshot of Zardock.

Airin  d20+6=18
Monday February 6th, 2006 9:02:21 AM

"By Nature! That Elven Merchant might be able to cut us a few deals here guys! He can't get rid of his goods anymore!! Maybe we can bargain a few thingies from him..."

Airin tries to see if the Elf is still around.

Rolls:
Spot: 18

Kendry 
Monday February 6th, 2006 10:24:43 AM

As Tyreg explains himself, Kendry quickly takes out parchment and pen and writes down the elf's words. "Thank you, Tyreg. You have eased my mind," Kendry answers the merchant elf. "It may be difficult to prosecute these thugs in the absence of your witness. If you would be so kind as to simply sign your name on this parchment, attesting to the truth of your statement, then that may help us to put these fellows away for a bit." He offers Tyreg pen and parchment, on which the words that he spoke are recorded, for his signature.

"The third thing is not a question. Rather, an expression of gratitude. These are fine and worthy gifts you give, and we shall not forget you, sir. May the powers of weal guard your way, and I pray you good profit in other places. Oh, and my name? Kendry Leafwin Pipewood, at your service."

As Airin catches up to them and asks her question, Kendry attends to his answer.
=========

Back by the boat, the clean up and burial having taken a few hours, the young bard responds to Podo's suggestion, "Well, though perhaps a few hours of travel we might gain today, I'm open to setting up camp here, and breaking camp in the morning - as long as we leave early, Pode. Is that all right with the rest of you? What do you think, Selithe?"

As far as who gets the fine elven cloaks, Kendry has no problem with Tobias and Podo having them, as long as no one else objects.

"One thing to keep in mind, Tobias - all of us, save you, hold membership in the Woldian League of Adventurers. As we've told you, they offer excellent training, lodging, information and support - as well as asking for our assistance in times of need. Cost to join is two thousand gold pieces. We'd love to have you sign up, when you can. Feel free to ask any questions about it."

Unless someone makes a compelling argument for hastening on at this point, Kendry works with vigor to set camp, and work with his friends on a fine meal.

It should go without saying that the prisoners were well bound with silken ropes. He makes sure they have food to eat, as well. "Look, fellows, we are like to be together for a few days. If you choose to tell us your story, it may or may not serve your best interests. Depends on what your story is. If you choose to speak up, though, I'll listen."

Tobias  d20+14=15 d20+8=28 d20+8=20
Monday February 6th, 2006 12:20:29 PM

"Yes, camping here would be fine. I've never slept on a boat before..."

To Kendry's comments, Tobias says, "Selithe and I have talked a little bit about the League, and it's definitely something that I'm interested in joining. I just need to pull together the gold for it. As for the cloak, we just started traveling together a few days ago, so I would gladly give it to someone else if they would like it."

After the burials and as camp breaks near the boat, Tobias will try to do little more hunting in the vicinity of the camp. And, also checking the area for any interesting tracks.

He returns to the camp with some more game for dinner.

Rolls:
Hide: 15
Survival (tracks): 28
Survival (hunt): 20

Selithe 
Monday February 6th, 2006 10:13:41 PM

Selithe looks to her brother and nods as she thinks and smiles, "I prefer to make camp here and relax some before moving on. I mean no one was injured in the battle but we have been riding a distance and should rest some at least before moving more. Is up to the others of course though."

Kendry 
Tuesday February 7th, 2006 3:22:04 AM

"The cloak would fetch twenty two fifty in the Catacombs," Kendry tells Tobias. "Or, if you were buying it, it'd be twenty five hundred gold."

When his sister mentions that 'no one was injured,' Kendry involuntarily winces as he recalls the whole passel of people crushed by the swan boat. Of course, he realizes she means that none of their own party were injured - for which he is thankful. It could have gone much differently. Why am I feeling this way? he asks himself. They would have killed the elf, and were quite willing to kill us.

Kendry spends some time carving a poem he just composed in to a piece of wood.

In the evening, he'll break out his lute, and play some tunes. "Airin - you ever think of taking up an instrument?" he asks her. "Woodwind, drums, strings, or other? How about you others? Dwight? Tobias? Podo? Selithe has a great voice. I was just thinking - we likely will spend a good amount of time with one another. Wouldn't it be great if we all could pick up a bit of music, and form a band?"

He turns to Zardock. "Do you play a musical instrument, or sing, yourself?"

At some point later in the evening, he speaks with Zardock - and Podo, who seems to hang on the dwarf's every word, as well. "About today. I gave a warning, certainly. And these men and women were ready to kill us. But I just can't shake this feeling I have - that I have done something terrible. As if I did not give them enough chance to ... well, they were preparing to slice us up, if they could. I don't know." The bard clearly has a heavy heart.

Airin and Fioni 
Tuesday February 7th, 2006 6:07:40 AM

Airin chuckles at Kendry's question to learn how to play some instrument. "Kendry my love... by now you must have heard me singing awfully and I'm worried I would do no better performing an instrument. But..." Airin hesitates and then says after all: "... I would be willing to learn how to dance with you Kendry..."


Inge OOC: Dancing would be an important skill for Airin. It is my goal to make her a shadowdancer in the future. For that, one needs a certain amount of ranks in dancing. But I feel there has to be a reason for Airin to learn how to dance :-)

Tobias 
Tuesday February 7th, 2006 11:51:37 AM

Tobias laughs at Kendry's question and responds, "I don't know how to play an instrument. But, beating on something with two sticks seems right up my alley. Do you plan to turn us into a travelling band of minstrels?" And, he laughs some more.

Tobias is also interested in learning more sign language, if Kendry is in the mood for that tonight.

And, he's willing to be on first watch again.

Another Day [DM JPW] 
Tuesday February 7th, 2006 12:24:05 PM

(OCC: Sorry for the late post, late night class, got back too late)

1st Watch

First watch is uneventful for Tobias. Zardock along with Kendry and Podo sit off to one side pondering the days events.

"Kendry, it would seem that my words and deeds have affected you some. YOu did what you have always done. You walked into battle ready to win. Yet, now you wish things were different, no?" says Zardock to the bard.

"Podo, You seem to be in deep thought when it comes to battle. You hesitate, when taking actions as if you are not sure you are making the right actions." Zardock explains to Podo.

Uneventful Night

The first watch goes by as does watches, two and three. Podo takes the second watch as he ponders why he fights at all.

The third watch gives rise to a false alarm as some woodland creatures stumble past.

HiHo HiHo...

The next day brings warm sunlight to a slightly groggy group. Rubbing his eyes, Podo wonders if anyone started Coffee yet?

Tobias 
Tuesday February 7th, 2006 8:23:54 PM

"Ahh, another night passes. Shall we get on our way..."

Kendry  d20+3=18
Wednesday February 8th, 2006 2:16:07 AM

"Dancing, eh, kiddo? Yep, that goes with music. Song and dance. Fine, then. Let's learn to dance together." He taps out a rhythm on his leg. "Tobias - you have that beat? Find some sticks, ranger, find some sticks!" He then hums a lively tune to accompany the beat, takes up Airin's right hand with his left, and places his right hand on her left hip, then begins to dance a lively step, leading her. [Perform: dance, untrained, 18 - 'Enjoyable performance' - Aid another, +2 to Airin's dance skill check.]

And he is happy to teach Tobias, and any others, more of Duncan's sign language. He focuses on signs having to do with common chores around the campsite, movement, and meals.

In talking things over with Zardock and Podo, Kendry answers, "Well, yes, I went in intending to win. But not to obliterate the others to so large an extent. I would like to learn ways to control those who intend to harm us, or others, without serving as ... as a summary executioner." He is silent for a moment. "Yes, I do with things were different, Zardock."

Kendry boils water, and mixes gruel, raisins, cinnamon and honey, with a bowl for each person, including the pair of prisoners. Some of the water is available for tea. He didn't bring coffee. Doesn't drink it much, himself.

He helps feed the animals, saddle the ponies, working with some of the others to wrestle the two men up on a pony each, tieing them down in a way that shouldn't injure them, but likely won't be too comfy, either.

Just as they finish breaking camp, Kendry pounds into the ground a stake attached to the board he carved last night, then heads out with the others on the trail to the Giant Towers.

The short poem Kendry wrote for the gravesite - carved in wood 
Wednesday February 8th, 2006 2:21:51 AM

Ten came upon a merchant blameless
They battered him and spit on him
For that he was an elf
Full wicked they with hearts of malice
Surrounding him their faces grim
They threatened him with death

Then came some others, wanderers they
And saw this gloomy scene unfold:
The ten against the one
They were six, come down the way
Warned away, their doom foretold
By one feather eight undone

Now, will the two repent?


Airin and Fioni  d20+3=16
Wednesday February 8th, 2006 4:09:03 AM

Airin enjoyes the dancing with Kendry a lot and manages to follow Kendry's lead as good as it gets.

It's been a wonderful evening with a lot of merry making and eventually Airin goes to sleep with a smile on her face having pleasant dreams. Only the single false alarm stirs her during the night, but she awakes the next morning completely refreshed.

"Where do we go from here", she asks to the group?

Rolls:
Perform Dance: 16

Podo Danderfluff Pipewood 
Wednesday February 8th, 2006 8:59:02 AM

While sitting around the campfire fire that night, Podo can be seen to be looking over his gear and belongs and organizing them into piles. Some piles he he stores in hsi packs, some he leaves off to one side. When finished, he picks up the items he seperated from the rest and walks over to the center of the group.

"Friends, after some long and hard reflective sessions, I have come to the conclusion that if I ever wish to be a passive person, I should limit my offensive weapons to my Darkwood quarter staff and a sling. Therefore, I am no longer in need of the Tubular Longspear I purchased in the WLA guild nor do I need any of these sheathed dagger I picked up in the Catacombs. Anyone wanting them, they are free for the taking." Podo leaves the pile of one spear and 5 sheathed daggers near to the fire, but not close enough to cause them any damage.

Afterwards, Podo can be seen walking over to Zardock for another reflective session.

Tobias  d20=9
Wednesday February 8th, 2006 11:13:53 AM

The merrymaking seems like good fun, so Tobias finds some sturdy sticks and starts beating on some pots. His beat starts a little bit off, but he's able to recover and not completely ruin Kendry's tune.

Hearing Podo's generous offer of weaponry, Tobias will take one of the daggers and add it to the ones he has strapped around his belt. "Thanks Podo. I could always use one more to throw. But, are you sure? There are many places in Culverwood and the Wold that are too dangerous for a poorly armed halfling."

Kendry 
Wednesday February 8th, 2006 5:24:08 PM

"Podo - you need to keep at least one of your daggers," Kendry tells his cousin. "If for some reason you became separated from us in the woods, having at least one sharp instrument is good for cutting rope, or branches, or what not. If you choose not to use it as a weapon, a knife if still a tool that has many peaceful, and necessary uses. And," he adds with a smile, "I don't want you to have to call one of us over to cut your food for you at meal time!"

But, that said, Kendry will take one of the sheathed daggers. "Thank you for the gift, friend. If you ever need it back, just ask."

Reflectives [DM JPW] 
Wednesday February 8th, 2006 7:02:33 PM

Reflections

After an uneventful night, the group awakes to a quick but light first breakfast. The group quickly packs and breaks camp knowing that the boat will soon evaporate.

Trying to maximize the days' journey to the Giant Towers, the group hog ties the two thugs and throws them both over a pack animal, securing the precious cargo for the long haul.

Podo

Podo attempts to give away all his metal weapons/tool as a sign to moving to non-leathal way, but Kendry suggests he keeps at least one for rope and such.

Elven Gifts

The party eventually comes to realize the elf merchant Tygre, gave them 2 fully functional Cloaks of Elvenkind for their efforts at saving him from certain death.

Selithe 
Thursday February 9th, 2006 1:25:35 AM

Selithe looks to the others and stretches when morning comes. Selithe is also happy that Kendry doesn't ask her to try singing since she has been practicing her other skills more and her singing has faltered some of the past few months.

Come morning she is happy see Gra okay and works with her riding dog, mainly playing abit before coming back and listening to what the group is deciding on movements, "Yep, curious too now, where we heading from here."

The Towers [DM JPW] 
Thursday February 9th, 2006 2:34:34 AM

The Towers

As the party journey's towards their destination, Zardock recalls for all the story of the towers. "Let's see if I can recall this from my childhood...

The need to protect the Crescent Valley is great. Its location is right smack in the center of several overwhelming threats. First, to the North is The Scab, the homeland of the giants. Every spring, the Hill Giants raid the valley. Every summer, the Fire Giants come for a visit. And every winter, it is the Frost Giants' turn.

About 100 years ago, a young mage named Shafbaffum changed all that. He took what he called the "essence of giants" and made a series of towers. He then interlinked the towers with magical forces and then finally added the "essence of giants" to the mix. When the giants came, they were repelled. It was not easy. There was still a need for a standing militia, but things were much improved. The militia was infused with a core of engineers, mages, witches and clerics whose job it was to repair the towers, ley lines, forces of interlocking magic, etc.

The mystery of the towers is that to this day, Shafbaffum, now mostly a recluse denies doing the work. Moreover, the young mage who did create the towers, provided instructions for upkeep, left and was never seen again.


Yup, that's what we memorized in school, but we're off to find a fixer working on one of the towers to help us."

The Journey

All is as it should be on your journey to the Giant Towers. The scenery is great, birds chirping, and the air smells fresh.

Captive Audience

As the group journeys to the Giant Towers, their two guests are hog tied and secured to a pack animal like the rest of the gear. Of course every now and then there's a complaint from the load specially went the packages drag along the ground.

Airin and Fioni  d20+6=21 d20+16=35 d20+9=23
Thursday February 9th, 2006 8:25:24 AM

Inge ooc: euhm yeah... well... looks like I lost track of this game a little. I'm sorry to say this but somehow I feel a loss of consistency here. No offense to you JPW, DM shifts cause Mayhem.

Airin enjoyes the ride to the Giant Towers. However, she tries to keep an eye out for trouble.
She has asked Fioni to scout ahead and circle high above the adventurers heads hoping she will warn them if her hawk's eyes detect something.

Rolls:
spot: 21
Erwen spot: 35
listen: 23

Dwight 
Thursday February 9th, 2006 10:09:04 AM

Dwight too takes in the scenery as the trek is made (with the thugs causing no problem? or did they take the oath?).

OOC: Sorry for my lack of posts. In the process of moving AGAIN! and the phone/cable isn't hooked up as it should have been. Might be another week before I get back to daily posts as my work keeps a close eye on things. Sorry, but I don't have any email addresses at work so I had to post here.

Tobias  d20+5=10 d20+4=17 d20+8=16
Thursday February 9th, 2006 11:08:25 AM

Ahhh, Tobias is happy to be back on the road, moving towards the towers. He'll move up a bit for scouting and keep a sharp eye.

Rolls:
Listen: 10
Spot: 17
Survival (tracks): 16

Selithe 
Thursday February 9th, 2006 11:51:38 PM

Selithe smiles seeing the towers and remembers her teaching in the magic arts talk about them. She had done just alittle training near here but her teacher always kept his students farther away, saying they were to dangerous for kids who didn't know the basics of magic really.

Selithe looks to the others and wonders how much the others may know of these towers and also listens to what is said while pondering everything.

Kendry 
Friday February 10th, 2006 1:50:54 AM

About two minutes or so after their charges complain about being bumped along the ground, Kendry takes a few moments to readjust the load, and checks to ensure they are snugly tied yet. He squeezes some water into their mouths from a water bag. "Beautiful scenery along these parts."

Podo Danderfluff Pipewood 
Friday February 10th, 2006 1:58:17 AM

Podo smiles as he sees Mother Nature's response to the thugs...they touch the earth...and the earth touches them. Podo giggles.

"Say, Kendry...what do these towers actually look like anyways?" asks Podo of Kendry

Dwight 
Friday February 10th, 2006 8:47:00 AM

Not too concerned about the prisoners, unless they try to escape, Dwight takes in the sight of the towers.

"I would love to see a giant, of course I would love to see a kind giant. Surely there must be some, just as there are some bad halflings."

Airin and Fioni 
Friday February 10th, 2006 9:24:21 AM

"Say Kendry, while we're trotting to them Giant Towers, why don't you teach us a few signals."

eager to take on this sign language Airin pays attention to kendry's signals an hardly keeps an eye out on the road. That's what scouts are supposed to do ... no?

Kendry 
Friday February 10th, 2006 11:19:08 AM

"What do the towers look like?" Kendry echoes Podo's query. "Well, they are tall, and built of stone, and... you know, you'll see them soon enough, and they are hard to miss!"

"Dwight - you already have met a kind giant. Lomar is a giant - the ogre and ogre mage sort. So, you're right. There are some good giants."

Along the way, Kendry spends a bit of time in the company of Zardock and Podo, trying to learn what he can from this unusual dwarf, as well as to understand the interest of his cousin in Zardock's teachings.

"All right, more of Duncan's sign language!" he agrees. As he teaches those interested, they learn that many parts of the body are used to communicate. A reverse rotation of the left shoulder to say 'going back' or 'go back' or 'return' or 'back there,' depending on the context and the position of the right hand, or the swivel of the neck. Some signs are more subtle, such as pursing the lips slightly and moving them a little to the left or right. Some involve slapping a forearm, or jamming the webbing of the hands together at the intersection of thumb and forefinger. A lengthy signed conversation can work up a sweat.

Tobias 
Friday February 10th, 2006 12:12:34 PM

"More signs, that sounds good. Can't wait until we get to put them to use..."

"So, Dwight, do you really think we might see some giants? I've always wanted to see a real giant."

Giant Towers [DM JPW] 
Friday February 10th, 2006 1:28:49 PM

Giant Towers

As the group gets closer to the fabled towers, you can begin to make out a large wooden tower or what you think a tower should be rise above the forest tops.

Podo shrieks, "Good Domi! Look at that thing! It's huge!"

In addition, you can also begin to hear the sounds of workmen, but you can not see them.

the Approach...

Those making a successful (Spot vs DC 15) Highlight to display spoiler: { You can just make out humanoids moving, but they must be some 100 yards away.}

Zardock suggests you all wait here while he engages the workmen to find the fixer he is looking for. "Just in case you stumble upon him first, he's a Dwarf Fixer of Alemi named Alekzander Toomane."

With that bit of knowledge relayed to the group, he walks off into the direction of the tower and the workmen.

Tobias  d20+4=21
Friday February 10th, 2006 2:22:46 PM

"Whoa, nice tower. There are a lot of folks moving around just up ahead. Is there some problem at the tower, Zardock?"

Rolls:
Spot: 21

Fixers & Towers [DM JonPaul(JPW)] 
Saturday February 11th, 2006 11:14:57 AM

Alekzander Toomane

As you approach the tower, the sounds of the workmen become louder.

Zardock returns to the group and explains "that the workmen said that Alekzander Toomane was here but that he will return by dusk. He left to get something but they don't know exactly what that is he left to get. I guess we should do our best to help these workers while we wait for Alekzander to return."

Answering Tobias's question, Zardock explains that "like the Bell Tower in town, the effects of the return the Fae King has been tremendous and unwanted. The unbelievable growth of the plant life has caused damage to any structure unfortunate enough to have been built on soil."

"Also, Tobias, you don't ever want see a giant. They are not a happy sort of people. Especially, since we put up these towers. They'd love to see them come down, so they can return to their practice of beating up on the small kin."

"You see Tobias, Giants relish melee combat. They favor massive two-handed weapons and wield them with impressive skill. They have enough cunning to soften up a foe with ranged attacks first, if they can. A giant's favorite ranged weapon is a big rock. And when I say big rock, that's big in their eyes, which means a mountain in our eyes!"

Tobias 
Saturday February 11th, 2006 1:51:20 PM

"Well, that sounds just terrible. I was hoping there would be some reasonible members of their kind. So, are the towers all still intact after the plant growth? Or, have there been breaches in the defenses?"

Tobias gladly lends a helping hand wherever he can in the tower repairs - carrying, mixing, assisting - while we wait for Alekzander's return.

Kendry 
Sunday February 12th, 2006 3:49:39 AM

Kendry takes the time to 'unpack' the prisoners. He checks with the foreman to learn where they might be kept in relative security for the time being, briefly explaining their earlier plans to kill an innocent elf, as well as their thwarted plans to kill the party.

Once satisfied they are secure, then finding a good spot to place their baggage, he unpacks the ponies, tethers them in a spot they might safely graze and drink, then pitches in to help with the work, asking questions of those with whom he works that he might understand their approach to repairing the towers. He tries to learn as much as possible about the tower's construction, fortifications, etc.

Ryan(OOC) 
Sunday February 12th, 2006 1:05:02 PM

I'm back! Well, not yet but we'll be sorting everything out presently. :) I'm at a new comp now, so could everyone send me their email addy to pelton123@hotmail.com please? Thanks! JPW- do you have a copy of Patterton's character sheet you could send me?

Ryan

Kim to Ryan (I'll delete this later) 
Sunday February 12th, 2006 5:52:17 PM

Ryan - Hurrah! Glad you're back. I think I've got a copy of your CS on my other computer - which I won't have access to until Monday night. I'll email you a copy then. -Kim
=====
Ryan -- Already sent it to you.

-JP
=====
Me, too, Sunday night. -Kim

Airin and Fioni  d20+6=7
Monday February 13th, 2006 8:49:24 AM

Airin leads Blossom along the trail towards the Giant Towers and marvels at their grandeur. The tales Zardoch tells Tobias aren't exactly reassuring, but if we can repair the towers the Valley will probably be safe ... Airin hopes ...

While they are waiting for this Alekzander to return here, Airin scouts the perimeter making a wide circle around the Giant Tower.

Are there any odd creatures lurking in the forest surrounding the tower. What lies further to the North of the Tower. Surely the Red Hills, but is Airin able to detect anything back there? Airin tries to find out as much as possible, but she can't keep her eyes off the Tower. It's gigantic!

She whistles to Fioni and casts her Speak With Animals spell.

"Fioni, circle this tower high up in the sky. Fly a little to the North as well. See what you can find out of these surroundings. Stay high so you remain undetected yourself. Go and report back as soon as possible."

Rolls:
spot: 7 - NAT 1!!

Podo Danderfluff 
Monday February 13th, 2006 9:06:10 AM

Pitching in where he can, Podo tries to learn about the place or rather the spots the towers are built on. Why and when, especially how... he tries to learn all about the land to add to his knowledge of geography.

The Fixer [DM JPW] 
Monday February 13th, 2006 9:07:48 AM

Fixer Toomane

Before long a dwarf of some stature comes waddling into the tower area. You're not sure if he's a priest or a craftman.

Selithe 
Tuesday February 14th, 2006 12:50:04 AM

Selithe looks over the tower when they get to it and smiles as it brings back days of her wizard training. As she looks the tower over carefully she pulls out her diary and makes small notes and such of the place in it and once more stops Kendry for a moment, "Sorry to do this to you again brother but when we have a few moments could you make a picture of this for my diary and no reading the spicy parts." Selithe grins at her brother, enjoying picking on him and just for the heck of it makes another comment, "A no scanning through it for tid bits on you and Airin either." Selithe winks to Airin at this point also, picking on her but letting her know it was a joke also.

The Fixer part2 [DM JPW] 
Tuesday February 14th, 2006 9:00:15 AM

Fixer Toomane

The dwarf that just ambled back into the midst of the workmen and craftsmen has a look about him you just can't place your fingers on.

He gives a once over to the tower and cupping his hands together draws forth a redish glowing substance which he then applies to the tower. You're not sure but you all get the sensation that the tower is somewhat better than before the application of this substance.

The tower is a bit brighter, sturdier, and newer looking.

As the dwarf looks at his handy work, he turns to the halfling group and says, "So, I hear you are looking for Alekzander Toomane, Fixer extraordinaire! That would be me. How may I help you?" The dwarf looks as if he if busy but patient at the same time. Like a caring ol' priest from your home village.

Airin and Fioni 
Tuesday February 14th, 2006 9:02:57 AM

Airin notices Toomane and looks at her friends expecting someone else to take the word.

Looking up into the sky Airin tries to see if fioni is back from her tour around the tower yet.

When Selithe starts picking on her and Kendry Airin jumps right in :"Oh no Selithe you be careful! I don't want your brother to read all that's in there..."

The minute Kendry gets distracted by Toomane Airin turns to Selithe once again whispering :"What have you been writing about us? I'm curious!" but Airin can't hide her grin as she knows very well Selithe likes to pick on her brother...

Kendry 
Tuesday February 14th, 2006 12:19:18 PM

Kendry happily obliges his sister's request, and sketches out the towers and highlights of the surrounding terrain, along with some of the workers who work to repair the tall guardians of the north side of Crescent Valley.

Just as he is putting on the finishing touches, the Fixer strolls up.

"Well, met, good Alekzander!" Kendry greets the dwarf. "Well, you have quite the work going on here. Zardock, here, told us a bit about you."

Tobias 
Tuesday February 14th, 2006 12:51:19 PM

Tobias is intrigued by Selithe's knowledge of the towers and will ask her a few questions about them and their upkeep. Hopefully, it doesn't get too deeply into the arcane arts, because that would go completely over his head.

Tobias listens in as Kendry talks to Alekzander to see how this initial contact goes.

Podo Danderfluff Pipewood 
Tuesday February 14th, 2006 12:59:03 PM

"Say, Mr. Toomane, what was the red fluffy glowy stuff in your hands a few moments ago? And Zardock, How is it , you know of Mr. Toomane?"

"Have either of you seen a giant since the towers have gone up? How close do they get to the towers? Ever been in The Scab?" aks Podo to no one in particular.



Selithe 
Tuesday February 14th, 2006 3:49:47 PM

Selithe looks to Airin and smiles as he nudges her playfully when Airin whispers to her, "Ohh, you know. Nothing is beyond the scope of a writer Airin." Selithe smiles and gives Airin a hug though after she says this, feeling more like Airin is a sister at times then a friend and chuckles as she looks to her, "Sometime I feel like your my sister more then a friend Airin." Selithe smiles at Airin and then turns back to the group.

When Tobias asks about the tower Selithe blushes and coughs abit, "Well, my master of the arcane arts didn't let us go near them saying that only those with a true understanding and not students of magic should go near them. It was pretty strongly hinted at that they have some very powerful magic on them that helps keep peace with the giant races or atleast keeps them away from the cities. However I have done very little research into this so I do not know for sure."

Selithe turns to look at Mr. Toomane and Zardock, "I hope I did not say nothing out of line or not true but these were the impressions giving to me by my teacher."

Dwight 
Tuesday February 14th, 2006 5:07:30 PM

Keeping off to the side, Dwight lets the others do the talking and day dreams of the end to the fear of giants and the need for the towers.

WoldsBlood [DM JPW] 
Wednesday February 15th, 2006 8:33:54 AM

WoldsBlood

Alekzander explains to Podo, "The potent red glowing substance that materialized in my hand is called WoldsBlood. It's the center of the my art & craft. Fixers draw it forth from the Realm of Shadow and into their cupped hand. Then Fixers use it in crafting and restoring. It is a brownish-red liquid that glows with an inner light. It smells strongly, like fresh garden dirt and blood, combined and concentrated. Using Woldsblood permanently stains a Fixer's hands with a red color. After drawing or using Woldsblood, the Fixer's hands glow faintly (like a Faerie Fire spell) for an hour afterward. Although, a fixer of my experience can draw this substance easily, its not without its dangers."

As everyone that looks at Alekzander's hands, they are in fact glowing with a faerie fire like glow.

"Is there anything else you'd like to know?" asks the fixer.

Tobias 
Wednesday February 15th, 2006 11:42:20 AM

Seeing Selithe's unease with describing the tower, Tobias thinks it might be good fun to tease her a bit more, later... :)

Selithe 
Wednesday February 15th, 2006 9:28:46 PM

Selithe looks to the fixer and the woldblood and listens to what he says. Selithe shakes her head at the power this man has and whispers almost to herself, "Wow, this is stuff I only read about. Even my master didn't use this type of powers but just powerful magics I have yet to learn."

Kendry 
Wednesday February 15th, 2006 11:15:31 PM

The bard soaks in Alekzander's description of the working of WoldsBlood. "Yes, there is another thing we would like to know. As you know, these towers were not the only structures damaged by the supernatural rise in nature due to the reawakening of Eberyon. Our city's own bell tower is in the grip of a potent vine. The vine now is dying, and the tower, one of the tallest buildings, and dear to the people of our valley, will soon be pulled down by the strength of the vine. A few other buildings are similarly threatened - the bell tower likely will fall within the week.

"Zardock told us of your talents, and we thought to appeal to you to come and help us. In return, if there is aught that is good and righteous and beneficial and in our power we might do for you, we are willing."

Kendry introduces his friends and family to the fixer, and awaits his response.

Red Hands [DM JPW] 
Thursday February 16th, 2006 9:06:53 AM

Red Hands

Podo and anyone making (a spot check; DC 7) notices that although he watched with fascination the red Woldsblood process take place, Mr. Toomane was quite some distance from them when he worked his craft. He also notices how red his hands were before the event takes place, and now that it appears to be over, how his hands doth glow!

Convincing Argument

"My dear halfling bard, Kendry is it? You do weave yourself a nice tale and present me with a fine reason to leave here and stroll over to you city, but that vile critter, The Fae King;" spitting as the words leave his lips; "has done a great deal of damage The Wold over. What say the rest of you about why I should visit your town next? I need to hear a positive reason from each of you. One won't suffice! My time is wanted by all, and I must consider carefully my next move," says Toomane.

Giant Towers

Answering Podo and any other halfling inquiring about the Towers, Toomane explains about the towers, adding that in his time in service to Alemi and The Wold, he has seen many a strange critter. "Laddy, Many a strange thing I have seen, but a Giant is no laughing matter.

"As I recall the history of the Crescent Valley and its position in relationship to the Giant Kind:
The need to protect the Crescent Valley is great. Its location is right smack in the center of several overwhelming threats. First, to the North is The Scab, the homeland of the giants. Every spring, the Hill Giants raid the valley. Every summer, the Fire Giants come for a visit. And every winter, it is the Frost Giants' turn."

Toomane finishes his comments and awaits the rest of the halflings to explain why it is dire for him to visit and address their problem next.

Dwight  d20=13
Thursday February 16th, 2006 11:55:54 AM

Dwight ponders the request at hand, why this tower over others. Having already been deep in thought an answer springs forth before others can respond.

"Having just been there, a discussion was held in the center of the town debating adventurers and militia. If these towers are at all weakened, more militia may prove helpful should anything try to take advantage of their current state. Fixing the bell tower would certainly encourage some in the town to help out where they can. Perhaps a few recruits to help here."

Diplmacy: 13 (not idea what my bonus is without my PC sheet -- sorry)

Selithe 
Thursday February 16th, 2006 2:23:00 PM

Selithe listens to what is said to them and smiles since it sounds like her comments weren't to far off in away and she makes mental notes of all this before speaking, "How may we help out? Must be something we can do since we are here."

Kendry 
Thursday February 16th, 2006 3:09:08 PM

"Selithe - that is not what Alekzander Toomane asked," Kendry tells his sister quietly. "He wants a reason to come to Angel Springs. Sure, we can pitch in here, briefly, but - why should he hear our appeal and come to fix the Bell Tower?"

Tobias 
Thursday February 16th, 2006 3:48:19 PM

Tobias listens intently to what Toomane has to say about the towers and the giants.

Tobias hears Toomane's request for reasons to save the bell tower. He starts feeling a little nervous that the success of this mission rests on his ability to speak. And, he begins nervously, "Hmm-hmmm, as you say, the Crescent Valley is in a dangerous spot. And, the bell is our way of warning Angel Springs and the surrounding farms and villages that of danger. Without it the halfling villages will be in danger."

"Also, halfling feasts are reknown throughout Wold. You've probably heard of them. And, I'm sure our mayor would be very greatful to the person that repaired the tower."

Selithe 
Thursday February 16th, 2006 11:00:40 PM

Selithe looks to Kendry and smiles, "I'm offering to help if we can but figured we should leave most of the persuading up to our best talker is all brother of mine."

Selithe smiles and gives her brother a gentle nudge, "Anyway, when has my brother's tongue been so still as to not try to help out where needed, let alone speak up in such times." Selithe smiles and leans in, whispering in Kendry's ear, "Not to mention I'm honestly at a loss for words and do not know what to say actually beyond offering to aid them."

Old Friends [DM JPW] 
Friday February 17th, 2006 2:00:52 AM

Old Friends

While you are waiting for Mr. Toomane to make a decision about the party's persuasive arguments, a burly halfling comes running up to your group shouting something about he's "finally found you!"

Those making a concerted effort to look at this halfling (spot check DC 8) notice that Highlight to display spoiler: {this halfling in none other than Patterton "Patty" Cloverturn Burrows returned from other business abroad.}

Kendry 
Friday February 17th, 2006 2:14:02 AM

"Very well, sis," Kendry pats her hand.

"The words of Dwight and Tobias are good,," he says to Toomane. "I could add more. Sir, I believe that a few of us here would like to learn more of the peaceful and constructive uses of WoldsBlood. It seems your work here is nearly done. I have heard that it can be destructive in nature, as you have alluded to. Many things can be used for weal or woe. The former - I mean, weal - is much to be preferred. We might learn much from watching you work on our tower." Kendry sadly recalls his sorrow at the woe he brought to the brigands yesterday. That they were preparing to kill him and his friends still does little to assuage the pain he feels at this fresh event.

"Mister Toomane, perhaps our words are not yet enough to persuade you. But hear, please, what my Airin might have to add to the...." This thought is interrupted by the surprising arrival of his good friend and cousin.

"Patty!" Kendry bounds forward, and jumps up in the air to wrap his arms around Patterton's neck. He gives him a few sound slaps on the back. "So, you've taken care of your family business for now?"

[Note: JPW and I were writing at the same time - simultaneous post - I added the last paragraph after reading about the new arrival. -Kim]

Airin and Fioni 
Friday February 17th, 2006 3:30:05 AM

[escusi for not posting yesterday - work caught up]

Airin ponders Mr. Toomane's question and lets the others go first. Why would he come to repair our Bell Tower? hmmm ...

Then Kendry invites Airin to speak up anyhow...

"Well Mr. Toomane, it would be fairly easy to say that that tower is our defencive structure. It warns us about danger, but then what's the difference with all other towers in the Valley?!? I guess the Giant Towers should be the first to be repaired. After all, our Bell Tower only offers protection to one town, the Giant Towers protect the entire valley!!"

Airin hesitates but then continues:

"But... it's the place where we as kids used to play... it's the place where little couples secretly meet when evening falls... it's a place where feasts are held and losses are mourned over...

Please Mr. Toomane. Come help us with the Bell Tower, or teach us how we must do it... I doubt any of us would be as powerfull as you are, but even the smallest effort to save the Tower would make us feel proud that we at least tried to fix it."

Airin looks into the eyes of Toomane and hopes he consideres all requests.

Then suddenly there's a little stirr up in the group as Airin hears some one say "finally found you!". Airin turns around and ... PATTY!!! She runs up to him and hugs him. "Welcome back Patty!!! Where have you been you rascal! You look well!"

After the hug, she returns to Kendry and on her way she passes Selithe and gives her a nudge and whispers in her ears :"What are you waiting for 'sis'... get over there!"


{ooc: Welcome back Ryan! Glad you returned!!)

Dwight  d20=13
Friday February 17th, 2006 9:54:52 AM

Dwight smiles at Patty's approach, glad to see him in good health.

Dwight continues to listen to other suggestions, and thinks if he could add anything else.

Tobias 
Friday February 17th, 2006 10:35:20 AM

Tobias listens to everyone else's comments and gives Airin a "nice job", when she's done.

After the others have welcomed Patty back, Tobias walks up to him to talk, "Hello again, cousin. It's been a few years since last we talked -- though I did manage to sneak by you just a few days ago going into the keep at Lawni's Lens. Didn't get close enough to see it was you. How have you been?"

Podo Danderfluff Pipewood 
Friday February 17th, 2006 10:47:10 AM

Watching his old friend approach the group with hgih speed, Podo shows visable signs of happiness.

"Patty! You're back! What great news this is! We've missed you greatly," squeals Podo with delight.

"Mister Toomane, sir?!? Allow me to introduce myself, sir. I'm Podo Danderfluff Pipewood, Monk of Domi and soon, to Alemi as well. I'm not sure what would constitute a good argument which would persuade you to take a detour to our small city, but the damage caused by the nature altering affects of the presence of you know who, has caused terrible damage to the only emergency signaling device we have! Our city may not be very big, but here in the Crescent Valley, it's the biggest city we have!" pleads Podo. "That's all I have to say really. Thank you for allowing me to approach you with my thoughts on the subject," whispers Podo to the Fixer.

Patterton Cloverturn Burrows 
Friday February 17th, 2006 1:54:21 PM

Patty beams at his friends and family, hugging them back with a good natured bearhug. After all the greetings are over, he walks over to Kendry and puts his hand on his shoulder.

"Hey, cuz. Everything's all talken care of back home, but I'll tell you, it took me a bit to track everyone down. Care to fill me in a bit?" Patty sneaks a shy glance over at Selithe.

Selithe 
Friday February 17th, 2006 2:24:55 PM

Selithe looks to Toomane and smiles some, "I'm sorry I added so little to this discussion sir. I'm a conjurer and consider myself a gambler. Risks our part of my life and also ones I weight carefully before speaking in such matters. We were sent to ask you for help in repairing the Bell Tower which is part of our homes history and a wonder of our home also. I was told of this giant towers when I was studying magic under my masters teachings but I was also taught of the Bell Tower which might not be as marvelous as the giant towers or as powerful magic wise but a sourse of magic and build to be studied by wizards for years to come also. Also my master always said wizards in training she stray from the giant towers till we were full wizards so we could survive in our travels to see it and such. The Bell Tower was a safer tower to look at and research. I regret my seeking to master the arts of conjuring have left me less reason to study any of the towers but I can feel the magic radiate from them none the less and it would be a shame to loose a long part of our people's history wouldn't it? As wizards and I heard clerics both are asked to see the larger picture, only you could judge what is more important but as a wizard I beg you consider all that is said here and remember we offer our help with this tower if we can help."

Selithe ponders for a moment before pulling out her diary again and flipping back some pages to their battle with the Fay King and holds her diary out to Toomane, "Sir I would also ask a small personal favor from you if you might be willing to listen. When we fought the Fay King he had this orb depicted here with him. I hoped you might know something of it. Inside was spirits of some type that spoke to me when I touched it and gave me a gift when I freed them." (I don't believe the amulet she was given was ever really identified.)

Selithe seeing everyone greet Patty waits patiently before walking over to him and looking him in the eyes, putting her most angry look on her face jokingly though, "Now you mister are in soooo much trouble that I don't know where to start....however I think this is will work as a good starter." With that last said Selithe throws her arms around Patty's neck and gives him a kiss, smiling afterwards and whispers as she holds him close for a few moments, "Welcome back Patty, I missed you."

Dwight 
Saturday February 18th, 2006 11:16:24 AM

Listens with more interest as the spirits are again mentioned from the amulet he knocked out of Eberyon's hand.

Airin and Fioni 
Monday February 20th, 2006 10:56:11 AM

Airin's worried about the long silence from Toomane. One would think he's actually considering turning down their request!

But no matter what, Airin's pleased to see Selithe got her buddy back. Now she can pick on Selith like she makes jokes about her and Kendry.

Final Word [DM Jon-Paul (JPW)] 
Monday February 20th, 2006 11:56:29 AM

Final Plea

Toomane suggests, now that the group has another member, he too should state why Toomane should go back with them to fix their Tower. "Young Patterton, Why should I help you and your friends? Can you add to their plea to convince me I should return with you?"

The Tower

The tower Toomane was working on now appears to be fully restored. "Well Friends, looks like my work is just about done here. What say you?"

(OCC: I apologize for now posting sooner, everyone in the house is sick.)

Kendry 
Monday February 20th, 2006 3:14:50 PM

"Well, Patty, I'll catch you up quickly. Of course, you were there when we fought one of Eberyon's fragments, this one a huge shambling mound, up next to Lawni's Lens. Then we toured the Lens, you took off to go to Rainbow Highlands. We got teleported to the south gate outside Angel Springs. We stayed with my brother and sister at the family's music and toy shop. Then, next morning, we went to meet with Burgomeister Calfast Rowgold Tunnelly, and heard this wise fellow here talking about different ways of living with others, and of dealing with conflict when it comes - Zardock, meet my cousin Patterton. Patterton, this is Zardock."

After that introduction is carried out, Kendry continues. "Calfast then took us in to see the interior of the city's Bell Tower. Some hugenormous vines had grown up inside, anchoring to the walls of the tower. Now the vines are starting to die, and, with their grip on the tower, are threatening to tear it down - maybe within a week or so.

"So, Patty, since Mister Toomane, here, wants your input as to why he might take us up on our invitation for him to come and help our city," he says with a wink in the direction of the fixer, "you could let on that the mayor himself is concerned that things may go ill for the city, with a loss of public confidence, if the tower and maybe a few other buildings were to crumble away so quickly. Besides, the children love the tower, and how, once a week, some of the kids get to ring the bells. Surely for the children's sake, Mister Toomane might want to consider our request. But, Patty, you go ahead and answer Mister Toomane however you want to," Kendry concludes with a slap on his good friend's back.

May I? [DM Jon-Paul (JPW)] 
Monday February 20th, 2006 10:52:44 PM

May I?

"Kind and Good Sir. May I please have your input? My job is difficult to say the least and time grows short. Please I beg thee say what you will, to add your piece to a ever growing pie." says Fixer Toomane as he sits ofthe ground to recover from a day as Fixing.

Selithe 
Tuesday February 21st, 2006 12:14:16 AM

Selithe looks to Patty and waits for him to reply to Toomaine and also giggles when she thinks maybe her kiss sent him into shock. Selithe looks to Kendry and whispers to him, "Hope what I said was okay and he might have some knowledge on what I asked to. I know it might not be his thing but any info would help me understand what happened and all."

Kendry 
Tuesday February 21st, 2006 12:49:10 AM

"No problem, sis," Kendry replies. He gives his sister a kiss on the forehead.

"All right, Patterton - your turn! Uh, to answer Mister Toomane's question, I mean." Kendry suddenly blushes as his unintended ambiguity.

Patterton 
Tuesday February 21st, 2006 1:02:20 AM

Patty blinks, a bit shocked by Selithe's warm welcome,but not unpleasently so. He give her a quick peck on the cheek and smiles warmly at her.

Upon the introduction, Patty shakes hands with Zardock and then turns his attention to Toomane.

"Of course I'll help!" He shifts the longsword on his back and crosses his beefy arms. "Been a while since I've seen some action...sort of reminds me of dear autie's garden." He smiles and looks again at Selithe.

Kendry 
Tuesday February 21st, 2006 2:45:30 AM

Kendry laughs at Patterton's response. "Alekzander Toomane, as you can see, Patterton just rejoined us, and, since we told you some things about our need before he arrived, you know more about whatever justification there is for our request than he does.

"And, as it was Zardock who first suggested we seek you out for this purpose, perhaps he might have a word or two to add. Please, though, do render your decision so that we may be on our way, however you choose in this matter."

Airin and Fioni 
Tuesday February 21st, 2006 9:15:41 AM

Patiently Airin waits for the Tooman to decide what to do with this bunch of halflings.

Meanwhile, Airin looks up to the sky, waiting to see when Fioni will return to report in.

Tobias 
Tuesday February 21st, 2006 10:52:07 AM

Tobias looks perplexed by Patty's response, but waits patiently to see what Toomane decides.

Hrmm! [DM Jon-Paul (JPW)] 
Tuesday February 21st, 2006 10:12:53 PM

The Fixer's Response

Toomane almost blushes at hearing Patterton's reply. He laughs. "That wasn't quiet what I was hoping to hear. I was hoping you'd convience me that coming to your village was a great think for me to do. Instead, you have shown me what true friendship means. You have answer the way only true friends that have spent time together and shared experiences would or could. For that reason and no other, I will accompnay you to your city."

"Come, there is little time for us. Let us break bread tonight and start fresh in the morning."

With that Toomane, turns aside and heads to his tent to ready himself for tomorrow and to tonight's meal.

The Great Breaking

The feast is modest but complete. A nice fire in an opening just within sight of the great tower Toomane was just fixing. Song from the Bard accompanied by good music. The return of a good Friend. Zardock and Podo talk more about what it means to be both a Walker and to follow Alemi and Domi.

Podo suggests, "That we should decided who takes watches, should be our normal 3 before dawn."

What do you do?

Patterton 
Wednesday February 22nd, 2006 12:00:45 AM

Patty turns a bit red with embaressment as it is obvious that he missed a point somewhere along the line. Shifting from one foot to the other, he clears his throat.

"I'd be happy to take the first watch. Can't sleep anyway, I'm too excited to be back amoung friends!"

Kendry 
Wednesday February 22nd, 2006 2:20:34 AM

"Good!" exclaims Kendry when Alekzander Toomane announces his decision.

Check out a tower
He asks permission to climb one of the towers, just so he knows what they are like. It's funny, he always had been led to believe that the towers were built of stone, but now finds that there's a fair amount of wood in them. How long can wood last under the elements? He is glad the fixer and the workers were able to repair the damage wrought by Eberyon's excesses.

If his ascent is permitted, then he looks to see if he can discern magical symbols or sigils within or without the towers. If so, he copies down in his journal what he sees.

Caring for the prisoners
He sees to the welfare of the two brigands, asking a few of his friends to help watch them. He again asks their names. If they give none, he gives them nicknames - whatever seems to fit their personalities. He makes sure that their personal needs are seen to, that they are fed, and are given the opportunity to relieve themselves - without escaping, as he ensures their legs are hobbled, and arms somewhat restricted. Afterwards, he also makes sure they get some food.

Music and dance
Kendry enjoys playing music on his lute and singing some songs - some popular pieces, including a few songs with dwarven themes in honor of the walker and the fixer, and a couple of his own compositions. He dances a bit with Airin, and encourages Selithe and Patty to join them, as well, if they wish - and any others who want to.

As he dances with Airin, he asks her, "What do you suppose we might do after Toomane completes his work in the city?" He wants to tell her how his admiration for her is growing in so many ways, but lets his eyes fixed on hers communicate his feelings.

Watches
"With all the workers around here - aren't some of them setting watches, too?" Kendry inquires when the matter of the watch comes up. "I mean, there must be some defenses already in place, in addition to the towers themselves, of course."

He'll take first or last watch, if needed.

Stew and stories
Around the campfire and over a bowl of stew he catches Patterton up on some of the details of their recent doings over the past few days. Toward the end he tells the story of the brigands and the elf, and of the party's quick victory, mixed with his profound sorrow at taking so many lives, regardless their villainous ways. He asks Dwight, Tobias, and his other friends to add what they will to the stories.

Morning
In the morning (assuming nothing untoward occurred overnight), Kendry helps as usual with breaking camp, taking personal responsibility for the prisoners' security, and getting a few folks to help place them up on the ponies for the ride back.

Airin and Fioni 
Wednesday February 22nd, 2006 8:37:00 AM

Airin enjoyes the music and dance that evening. Her efforts to dance finally start to pay of thanks to Kendry's help. But then suddenly she steps on Kednry's toes as he asks her what they will do once Toomane has finished his work...

"euhm... well.. wuh..."

Luckily that evening the fire's that were lit all around throw a reddish glow on everyones face so it's not really that obvious that Airin's face looks like a tomato...

Tobias 
Wednesday February 22nd, 2006 11:32:44 AM

If Kendry get permission to go in one of the towers, Tobias will try to tag along. Wooden towers are right up his alley -- much better than bulky stone structures. He will try to figure out how they were built and what keeps them together.

Tobias enjoys the food, drink, and stories. He helps Kendry by adding in a couple of tidbits to the story. He was especially interested in the appearance of the boat. He laughs, "It's the first boat that I've slept on."

He volunteers to be on second watch.

Kendry 
Thursday February 23rd, 2006 1:54:59 AM

The bard is pleased that Podo is receiving good instruction in an area that interests him. In spare moments, he asks for tidbits of wisdom or knowledge that the monk may be absorbing.

Kendry appreciates Tobias' addition to the tale. "Perhaps sometime we'll try a boat on some less stable platform, such as water," he jests with his distant cousin.

He notes Airin's apparent embarrassment following his inquiry as to what we might do upon the conclusion of this task, and laughs good-naturedly. "I'm not going to try to guess what's in that pretty head of yours," he tells her quietly. "At least not out loud."

Answers to questions [DM JonPaul (JPW)] 
Thursday February 23rd, 2006 2:02:54 AM

The night flows...

Kendry is denied access to the tower by Toomane, who says, "Only authorized personnel are allowed on the towers. If you recall the history of the towers the militia, the group was infused with a core of engineers, mages, witches and clerics whose job it was to repair the towers, ley lines, forces of interlocking magic, etc. and thus they are the authorized personnel. Sorry sonny."

Request

Pulling Kendry aside, Toomane asked Kendry Highlight to display spoiler: {"After I help you and your city, could you help me?"}

"It would be greatly appreciated!" says Toomane. "And it not like it's actually for me... but for a friend... like paying the favor forward, you understand?" carries on Toomane.

Dwight 
Thursday February 23rd, 2006 1:46:52 PM

Glad to have enlisted the help of the fixer, Dwight enjoys the casual evening of music and food. He helps where he can but otherwise sits back and enjoys the atmosphere.

As evening sets in, Dwight will take watch if necessary, and dream of finding kind giants.

Kendry 
Thursday February 23rd, 2006 5:10:52 PM

"Help you?" Kendry responds to Toomane. "I'm more that willing to listen to your request. What friend needs help, and in what way?"

Selithe 
Thursday February 23rd, 2006 9:50:59 PM

Selithe looks to Kendry and shrugs abit at them being denied to see the tower but understands why none the less. Selithe listens to what is said otherwise and hangs close to Patty, happy to have him back after such a long time away it seeming like years already.

Patterton  d20+2=19
Friday February 24th, 2006 12:12:53 AM

Patty perks his ears up as Toomane pulls Kendry aside(listen 19)and partakes in a spot of eaves-dropping. Raising an eyebrow, he puts his arm around Selithe's shoulders and gives her a squeeze.

He whispers in her ear. "Looks like we might be trading favors with this fella...interesting."

Podo Danderfluff Pipewood 
Friday February 24th, 2006 1:10:50 AM

Better Weapons

Pulling Zardock off to one side during the first watch, Podo asks of Zardock, "Say, what is your favorite non-lethal weapon? Have you ever thought of inventing a new weapon just for the purpose of non-leathalness?"

Breaking Bread

Now that their task is almost complete, and Podo is feeling more at ease, Podo reaches into his sack and pulls forth a chunk of cheese and 2 loaves of bread. "I got these at Angel Springs a couple days ago. In the excitement I forgot I had them. Would anyone like some? Zardock? Mister Toomane? Guys? Gals? Cuz?"

Preparing for tomorrow

Podo does whatever is needed aside from taking a watch. He organizies his gear and asks, "Would anyone would like a candy? I got them while we were in Angel Springs last time. I believe they are Sweet Maple and Peppermint."

Favors. [DM Jon-Paul (JPW)] 
Friday February 24th, 2006 1:23:41 AM

More Questions

While sitting around the campfire hob snobbing with his friends and newly made friends, the halflings and the dwarf break bread and have a simple meal.

Podo offers up some of his own goods as he is starting to feel relaxed. Later he offers up some candy.

Pulling Kendry aside, Toomane asks Kendry a question in private for which Kendry in public repeats.

"Kendry, when we get back to your city, there is a woman there; a friend of mine; that I believe is in need of a group of travelers to retrieve some items. This is the pay it forward favor I ask of you." Toomane tells Kendry.

Next Day

Travel begins again at dusk as everyone is anxious to return to the big city. Along the way, Kendry fills Patterton in on the events that brought them to this tower.

Airin and Fioni 
Friday February 24th, 2006 9:08:25 AM

Following home...

Tobias  d20+5=18 d20+4=13 d20+8=28
Friday February 24th, 2006 1:07:46 PM

Tobias is glad that Toomane decided to return with them to Angel Springs. As the party heads home, Tobias does some scouting a bit ahead of the group -- hoping to alert the others to any problems ahead.

Rolls:
Listen: 18
Spot: 13
Survival: 28 (nat 20!)

Patterton 
Friday February 24th, 2006 6:19:46 PM

Patty rides Barnabus along lazily as the group begins to move.

Selithe 
Friday February 24th, 2006 8:12:48 PM

Selithe rides Gra while watching the others and moving up near Patty on her riding dog, "Hmm, Gra is some what shorter then your pony but not bad really."

Selithe shrugs and looks to Patty as she smiles, "I don't think you got to meet Gra here, she is my riding dog."

Kendry 
Saturday February 25th, 2006 12:56:50 AM

"Alekzander Toomane, just as you asked us many questions before you agreed to come with us, I trust you won't mind if we ask you some about this reciprocal favor you ask of us," Kendry tells the fixer. "If the tasks be good and honorable, and cause the innocent no harm, and do not conflict with other commitments we have made, then I, for one, am willing. I would be surprised, indeed, if your request failed to meet the tests I mention, but, for the sake of clarity and understanding, I have stated them. Also, there is one thing that may delay our start. We are members of the Woldian League of Adventurers, and are due on our return to the city for several days of training. Might your friend's needs await our completion of that? Or do you deem the matter more urgent?"

Memorial
On the trip back, Kendry picks some flowers along the way. When they reach the place where the brigands are buried, he lays the flowers down upon their grave, and says a prayer for their souls. [OOC: Some of you may have missed the epitaph Kendry wrote for the fallen - it's in his post of Feb 8th.]

Plans
Back in Angel Springs, he reports in with his friends to the burgomeister, and makes sure that introductions are handled appropriately. He also asks to speak with a constable, explains the brigands' behavior in the woods, and the comportment of the two remaining brigands, and asks them to be held pending trial.

He then accompanies the fixer to the bell tower with whoever else is to join in, and helps as he is able.

Once the tower is repaired, he asks about dance lessons for himself and Airin; again about training with the WLA, and lets the group know he'd like to head back to Humble's Ford for a few days to reconnect with his folks and other siblings for a bit - and anyone who wishes to come along is welcome. Or, perhaps this will have to wait until after Toomane's friend is helped out.

Patterton 
Saturday February 25th, 2006 8:26:59 PM

Patty glances over at Selithe as she speaks, noting the riding dog with an apraising eye.

"Don't feel bad...not even many pony's are as big as ol' Barnabus here. He's from my Pa's stock and he and his brothers are used to hauling logs through the woods." He swats Barnabus affectionatly, causing his chain barding to jingle. "I doubt he's as fast as Gra there though. He's a fine looking dog." He considers rubbing Gra behind the ears, but decides against it being unsure of how protective the mount is.

Tobias 
Sunday February 26th, 2006 3:33:00 PM

The journey home appears to be going well. Tobias will be happy to get Alekzander to Angel Springs and see how he fixes the tower.

Almost there... [DM JPW (Jon-Paul)] 
Sunday February 26th, 2006 11:04:32 PM

The road back home

While walking back to Angel Springs, Kendry picks flowers for the dead. He places them on the freshly dug graves when the group passes that bend in the road.

Patterton tries to catch up on the collective experiences that the group has had since his departure all those weeks ago. He makes idle chit chat with Selithe about their mounts.

Angel Springs

Upon entering the West Gate, Kendry looks for a constable to turn over the two brigands. The group waits for Kendry and then proceeds to Calfast and the Bell Tower. After inspecting the damage done by the vines, Toomane explains the rough road ahead. " Friends, I will be here for a week's time, working mostly alone on the inside of the tower. My craft is a hard one and I think its best not to bring too much attention to the issue at hand, with my glowing hands and all! And Kendry, if you choose to investigate that favor we spoke about, Bella lives in Wart Hill section near the Temple of Domi."

Calfast

After the fixer has had a chance to view the tower and the damage to it, Calfast invites you back to his office.

Upon arriving at Calfast's office, you are invited to have an audience with him. Calfast distributes a sack to each of the party. "In each sack, you will find 250gp for payment for retrieving the Fixer" explains Calfast. "I'm sure you have lots of things to do and hopefully that small sum will help you carry some of those things out. Thanks again!" says Calfast.

Podo & Zardock

Podo and Zardock head off to the springs near AngelSmiles Estates to contemplate walking.

Airin and Fioni 
Monday February 27th, 2006 11:43:25 AM

Airin's happy they managed to persuade Toomane to come and work on their tower. So with this simple task done, there's time for fun and rest.

"Bella! Kendry, who's Bella!"

Assuming the bard will have a good explanation for trying to find another woman, Airin agrees with Kendry to look for more dancing lessons and possibly even a few WLA trainings.

Tobias 
Monday February 27th, 2006 6:27:06 PM

Tobias is glad to be home again and is happy to hear that Alekzander thinks he can fix the tower in a week.

He's up for assisting Alekzander or his friend in any way he can. But, if everyone is training first, he will take some time to visit his mom, see how she's doing, and let her know what he's up to.

Kendry 
Monday February 27th, 2006 11:48:13 PM

Kendry is pensive for the portion of the journey back to the city after his brief time at the site of the battle. Shortly before arriving back in town, he speaks quietly again with the two prisoners, but one at a time. He wants to see if there has been any softening of their position - or if they will even give their names.

To the constables he gives a copy of the statement that the elf made in the forest, and lets them know that he is willing to testify, if need be, before a magistrate or judge.

It's good to meet with Calfast. He thanks him for the remuneration, as well. "Sir, there is one thing that we may need your help with. We are due for more training by the WLA. I know it's been only three days, but I mentioned this before. Even if we can't get the branch opened right away, please let those with whom you negotiate know that some of their members would appreciate some training time - maybe four days worth - right away, if possible."

[OOC: If the training could be handled in a post or two, that would be great. No need for the training time to eat up too much board bandwidth.]

"Bella?" Kendry answers Airin. "She's a friend of Aleksander Toomane. He said she needs some sort of help. I told him I'd at least check it out - but no promises, yet. You want to come with me to meet her?" Kendry invites any who wish to come to join in.

"Tobias, if we can get set up for WLA training, are you up for it? I'll donate the 250 gold pieces towards your membership. And, if you will, your cloak could be exchanged for 2,250 gold in the city's Catacombs branch. What with the proceeds from the cloak, the 250 and mine added to it, after joining, you still have 750 yellow coins left to equip yourself further. There's the added advantage that membership gives you, plus an extra feat and weapons and skills training. At least, cuz, think it over."

He goes with whoever wants to join him to visit Bella, and find out her situation.

Selithe 
Tuesday February 28th, 2006 12:29:43 AM

Selithe chuckles and enjoys talking to Patty, patting her riding dog on the head before chucking. "Calling her a boy is not going to get you in Gra's graces cutie."

Selithe smiles and after they get where they are going she gently pets Gra and introduces her properly to Patty, "Now Patty, just becareful. She is a good dog, playful and alot less active and scary as her brother over there." Selithe motions to Kendry's riding dog, grinning as she pokes a small joke at her brother, "I mean he had to choose a dog with a temperment to match his own, playful and all. Lord help us if the dog talked as much." Selithe gives her brother a gentle nudge, showing her normal jokingness with her brother.

Meeting with Calfast [DM JPW] 
Tuesday February 28th, 2006 1:34:24 AM

WLA

Upon listening to Kendry's request for additional training at the The Woldian League of Adventurers guild, and the insistent nudges for having a local WLA branch, Calfast begins to form his own thoughts on the matter.

"Kendry, my good fellow. You must realize that as much as you think a local chapter of the WLA would suit our valley, those in the position to make such decisions have chosen time and time again to do just the opposite. As for your request for additional training, I will have words drafted and a letter sent of such a proposal. Don't expect a rapid reply. You're a younger whippersnapper for a halfling of your stature," says Calfast. "These modern times will have to slow down long enough for the rest of the Wold to catch up," snickers Calfast. "Perhaps you should unwind and relax. Shake the dust off your garments and stay awhile. Visit family and friends," suggests Calfast.

Bella

Kendry and friends; those that tag along; venture forth into the Wart Hill area of the city looking for a person named Bella.

You finally discover the location of her home, but when you arrive there, you learn that she went to see Toomane and must have crossed paths while traveling to her home.

Airin and Fioni 
Tuesday February 28th, 2006 4:56:34 AM

As Kendry invites Airin to join him in his meeting with Bella, Airin accepts. The more time they can spend together the better.

Kendry 
Tuesday February 28th, 2006 6:51:47 AM

Conversation with Calfast

The whippersnapper bard listens to what Burgomeister Calfast has to say. "Your honor, it was on the platform of increasing respect for and encouragement of adventurers that you campaigned. And we supported you in that endeavor. You stated publically that you intended to invite the WLA to place an outpost in our valley. Though my aunt and the former burgomeister requested our assistance in the campaign, it was to you that we lent our support, and for you that we, as it turned out, risked our lives to bring back the beer.

"It was because you represented and campaigned upon a progressive platform that we supported you, and continue to do so.

"I realize you are getting pressure from some who view such as overturning time-honored traditions. But, sir, among us halflings are a multitude of former adventurers, as well as some who presently do so.

"Surely, if a few trainers from the WLA were brought here - let's say, on a 'trial' basis - our mutual goals might be reached. Unless you want to send us to Plateau City for the next stage of our training.

"Why not bring a few here, find at least some temporary quarters and, shall we say, a discrete location suitable for training of the sort they offer, and let them take advantage of the opportunity to scope out the situation. Perhaps, if circumstances permit, they might be afforded the chance to assuage the apprehensions of some of the more hide-bound stalwarts of our community. Honestly, sir, I thought that Angel Springs, of all communities here in the Crescent Valley, would be most likely to be open to the WLA. And, sir, the WLA is a young organization, only in existence for the past three years or so - yet, in that time, has gained a sterling reputation among those of good will. Though, as you say, those in the position to make decisions on such matters have in the past not courted the WLA, it is now you, chosen by the people, who are in a position to render a decision.

"But, sir, if you run into more opposition than you feel it expedient to buck at present, then, why not consider Lawni's Lens as a potential site for the WLA?

"Thank you again for having the confidence in us to enlist our aid, sir, and we are grateful for the reward you gave us. I know that leadership has its pressures and pitfalls. You have our continued support, sir."

Dancing with Airin

If anyone would know where dancing lessons might be offered, certainly his brother and sister would. On the way to Bella's, he stops by to say hello, and to find out whom they might recommend. He enjoys Airin's company.

Bella, where are you?

Kendry with his love and his friends seeks out Bella.

"Say, that's an idea, Selithe. Maybe we can teach our dogs to sing. How would you like to hear a dog duet?" he teases his sister back.

Tobias 
Tuesday February 28th, 2006 11:20:47 AM

Tobias will go with Kendry and the others to find Bella. He feels that since Alekzander is helping the town with the town, then he can assist his friend.

He listens to Kendry speak about the WLA. "Thank you kindly for the offer, but as you say, I should have enough if I were to part with the cloak. Is there a WLA trainer in town, or where did you all initially join?"

Kendry 
Tuesday February 28th, 2006 1:23:39 PM

Kendry answers Tobias' question. "There is not yet, to my knowledge, a WLA trainer in town. Who Calfast is negotiating with at the moment, and how, is a bit hazy. I know it's his desire to get an outpost going here, but he is facing opposition from people who are afraid. For some people, anything new or different is perceived as a threat. But I made a suggestion that our Burgomeister think about inviting some trainers in on a trial basis. We'll see how that goes. As the benefits of League membership are cumulative, the earlier in one's career that one joins, the better - thus do I hope that you and any others who join our group can attain membership as early as possible." He is happy to chat with Tobias a bit more about the structure and benefits of the WLA. [See http://www.woldiangames.com/oshirr/organizations/league.htm for more info.]

The Podo / Platinum Dragons Connection

When he has a chance, he asks Podo, "Say, you have the earring that Valdor, the half elf with the Gold Dragons and Platinum Dragons, gave you - after your delightful interaction with him," he adds with a mischievous grin, while reminding him of this means of communication. "I wonder if he can get a message from our own group to the WLA? Could you let him know that there's a group of WLA members in Angel Springs in Crescent Valley who are hungry for training - plus at least one more potential member?"

Bella the Greenmage asks for help


Playing Tag [DM Jon-Paul (JPW)] 
Wednesday March 1st, 2006 12:38:46 AM

Bella

Having missed locating Bella you ask around to see if anyone has seen her. The locals say she went to see the Bell Tower.

Do you go back to the Bell Tower?

The Magic Earing

Podo listening to Kendry's suggestion says he will ponder using the gift in such a manner. "Cuz, I don't think this is what Valdor had in mind when he gave me the gift. This whole conversation about the WLA is not on his list of priorities. I think you are better off sending a letter. Besides, you're not the one that was almost deleted by him!" exclaims Podo to Kendry. "I was given a charge by Valdor himself, and WLA isn't on my list! Don't you remember what the Captain said to you last time you pursued this line of thought." nudges Podo.

"Anyways, what if we don't find this Bella person? What we gonna do? We gonna walk to the Big P City?" wonders Podo.

Kendry 
Wednesday March 1st, 2006 3:30:35 AM

Kendry writes a quick note on a scrap of parchment, and slides it under the door of Bella's place.
Dear Bella,

Alekzander Toomane tells us you may be in need of assistance. My name is Kendry Leafwin Pipewood, and you can reach me and my friends through my family's store - Winwood Toys and Music.

--Kendry--
"All right, gang - back to the tower!"

"Yeah, I suppose you're right, Pode," Kendry is forced by the weight of his cousin's argument to agree. "Walk to Plateau City?" The halfling begins to chuckle at the notion, which turns into a full-fledged laugh.

"Nah," he says once he has got his laughter under control. "You know how long it would take to walk to Plateau City? That is a lo-o-ong ways away."

Airin and Fioni 
Wednesday March 1st, 2006 11:21:52 AM

Humtidumti... walking from here to there :-D

Oh well, there's nothing else to do around here anyway. That Bell Tower was more interesting and Airin's still keen to see how Toomane will use his magic. After all, he asked them to keep everyone at bay, but ... that did not include ourselves ;-)

Tobias 
Wednesday March 1st, 2006 12:33:30 PM

"Well, that surely didn't include us, Airin... We're his assistants. Back to the tower."

Patterton 
Wednesday March 1st, 2006 1:48:53 PM

(OOC: sorry for the belated post, been busy with work.)

Patty heads back to the tower with the others.

Selithe 
Wednesday March 1st, 2006 2:21:23 PM

Selithe follows her brother and everyone else, looking to Patty as he is being quiet and chuckles, "Been away from the group for so long that your really quiet huh." Selithe smiles and she winks and continues moving along.

Kendry 
Wednesday March 1st, 2006 4:05:35 PM

"Well, Patty's only been away for three days, sis. It's not like it's been months and months." Just where does his sister get her sense of time, Kendry wonders.

Tobias 
Wednesday March 1st, 2006 6:28:27 PM

"Has it really only been 3 days???"

Kendry 
Wednesday March 1st, 2006 8:27:35 PM

"Well, we were at Lawni's Lens, and Patty was out in the courtyard with Podo, as the rest of us were inside exploring the biggest building there," Kendry answers Tobias. "That's where we ran into you. Podo - you never did tell us what Patterton told you just before he left, did you? What did you say, Patty?" he asks.

"Next, in the library, Mungo Hardbottle retrieved some ancient tome, and read a spell from it as Morpth stood guard over him - as if we'd do anything against Mungo! Next thing we know, we're all standing outside of Angel Springs. So, we go in, spend the evening at Winwood Toys and Music where our sister Leska and brother Nalfein are working," he nods towards Selithe on the word 'our'.

"Next morning, we go to the town square, meet Zardock and Calfast, and, a few hours later, head out to find Toomane. We sleep in the boat in the woods overnight, a bit more than one full day since Patterton left.

"Next day, we arrive at the Giant Towers. Shouldn't we call them Anti-Giant Towers? We meet the fixer, and that afternoon, Patterton shows up - so it was really just two days that he was away from us," Kendry concludes. "And now, with another night and a day of travel, here we are, the third day since he left, and we're running around late this afternoon trying to find a lady named Bella. And I'm getting hungry!"

Wart Hill [DM Jon-Paul (JPW)] 
Thursday March 2nd, 2006 1:36:04 AM

Wart Hill

After leaving the note for Bella and taking a cursory glance around the area, Kendry and friends start to head back to the central area of the city and the bell tower. As you round the corner heading for the main street to run into a middle aged woman with green eyes. She is startled by the group and being only a shy bit over 3 foot tall is nearly bowled over by Kendry, Patterton, Tobias, Selithe, Airin, and Dwight...oh and Podo. The woman almost takes a slight defense action as she has not seen so many people in her section of town.

What do you do?

Woldian League of Adventurers

Meanwhile, Calfast has sent word to the main chapter of WLA in hopes of convincing them again to open a local chapter, but this time armed with Kendry's suggestion of using the Lawni's Lens complex for the outpost.

Bell Tower

Zardock and Toomane get acquainted. Toomane relaxes after taking a more formal look at the damage he has been asked to resolve.

Dwight 
Thursday March 2nd, 2006 7:43:51 AM

Dwight has stayed in the background, snoozing and relaxing whenever possible. He isn't use to all this excitement and long distance walking.

(OOC: YEAH! Internet at home again. Work actually blocked the site, bah. My posts will become regular again.)

Tobias 
Thursday March 2nd, 2006 11:34:15 AM

"Sorry Kendry, I meant that jokingly..." :)

Tobias notices the woman's momentary unease and defensive posture. He wonders if she's not seen an adventure or two in her day. He'll appear as non-threatening as he can (with all the weaponry hanging off him), and leave the introductions to someone else.

Airin and Fioni 
Thursday March 2nd, 2006 11:38:59 AM

Fully understanding the woman must be startled with soo much attention by a bunch of "hardened" warriors Airin gives Kendry a nudge in the back...

"You needed to find her, now... talk to her"

She can not however disguise the grin on her face knowing he's the most talkative of the group ;-)

Dwight 
Thursday March 2nd, 2006 6:19:28 PM

Smiling as Dwight realizes how the group must stand out. Bows, swords, extra armor. Perhaps some should be sold.

Being in back, Dwight is the last to realize why the group has stopped so suddenly. And ends up walking all the way to the front before stopping. Being in town, Dwight doesn't even notice the defensive stance. "Oh, umm, sorry mam. I, um we were really not watching where we were going." Dwight struggles to get the words out, having been deep in thought.

"Sorry umm, again... I am Dwight Twiggebundler and these are my friends." Dwight waves in their general direction giving them the opportunity to take the conversation away from him.

Kendry 
Thursday March 2nd, 2006 7:00:36 PM

Kendry's shoulders deflate as Tobias' jest caught him sticking his many words in an unnecessary explanation. "Oh."

"Uh, sure, Airin," Kendry responds.

"Bella?" Kendry asks. "Aleksander Toomane's friend? If so, he said you can use some help. If not, please excuse us. Either way, we indeed mean no harm, ma'am." He holds his hands down and outward, palms visible, and nothing in them. "My name is Kendry."

Patterton 
Thursday March 2nd, 2006 10:55:58 PM

Patterton glances over at Selithe and blinks. "What? Oh, sorry...I was lost in thought for a moment." He mumbles just as they near the startled old woman. Not wanting to seem too imposing, he tips his hat to her politely. "Ma'am."

Selithe 
Friday March 3rd, 2006 12:06:14 AM

Selithe looks to Patty and smiles before looking to Bella and watches her actions, getting ready to speak but Kendry steps up first and starts speaking which makes Selithe smile more as she likes how quick her brother is to jump to diplomacy, of course with alittle Airin help.

Bella [DM Jon-Paul Ward (JPW)] 
Friday March 3rd, 2006 12:54:52 AM

Help

"Yes, I am Bella," explains Bella to the group. "You can place your hands by yours sides now, sir Kendry," says Bella to Kendry.

"Actually, you have taken me off guard, I wasn't expecting such a large group of obvious adventurers. That Toomane, always over doing it for his friends. Let's not talk here in the street. I like to be discreet. Please, if you don't mind... let's go back to my home. We can be more open there and comfortable. I need to rest my aching bones," says Bella and starts off towards her home.

Casa Bella

Bella walks pass the group and heads to the place Kendry left the note. Once at the door, she produces a key, unlocking the lock, opens the door. Turning back to the group, she waves you into the darkened house.

Do you go in?

Meanwhile...

Calfast makes busy himself with worry over the Central Bell Tower. Toomane and Zardock continue their afternoon relaxations and chats.

Kendry 
Friday March 3rd, 2006 2:05:06 AM

"They already are by my sides," Kendry says of his hands. "Glad to meet you." He accompanies her to her house, happy to receive the invitation to discuss things inside.

Tobias 
Friday March 3rd, 2006 11:22:37 AM

Tobias greets Bella, "Hello, ma'am." And, follows everyone back to her house. Now, he's eager to see what Bella needs that is so secretive.

Podo Danderfluff Pipewood 
Friday March 3rd, 2006 1:33:32 PM

After following the group into Lady Bella's home, Podo says to Bella, "Hi, Lady Bella! I'm Podo, Kendry's Cousin. Glad to meet you. What line of work are you into?"

Dwight  d20+1=16 d20+1=2
Friday March 3rd, 2006 5:37:10 PM

Nodding at her invitation, Dwight allows the others to enter before him as he scans the surroundings (spot 16--Anyone still around that was before?). Her discretion makes Dwight less relaxed.

Inside, he also takes a look around to summarize the type of woman Bella is and if things seem in place. (Spot 2: Obviously he walks into a dark closet.)

Casa Bella -- The INside [DM Jon-Paul (JPW)] 
Friday March 3rd, 2006 9:10:42 PM

Post in Progress...
(OOC: I apologize for the lack of evening post, I was violently ill...Projectile V*tmitting and the like-- the antibiotics the doctor gave me , my body didn't like.)

Patterton 
Friday March 3rd, 2006 11:27:20 PM

Patty enters the house just ahead of Dwight and politely waits for the old woman to speak.

Selithe 
Saturday March 4th, 2006 12:19:33 AM

Selithe keeps to the rear of the group and will enter Bella's house. She does glance to the older woman and smiles, "You have a nice place from what I see Bella, alittle dark inside but nice from what I see from the outside."

Casa Bella...The inside [DM Jon-Paul Ward (JPW)] 
Sunday March 5th, 2006 9:20:02 PM

Please, Come inside, won't you?

Bella ushers the group in all that will go, that is. Once your eyes adjust to the darkness of the sitting room she leads you into, you realize, she is not what she seems.

All about are potted plants. Some herbs that you recognize as being used for enhancing foods. Some are ornamental, and still some you have never seen before.

In display cases cleverly arranged about this room are also some items which appear dear to her. In one such case, you see a dress dummy sporting a fine elven cloak.

Those of you that choose to sit, you are offered well used seats with cushions, akin to a large lounging seat; comfortable and sizable for 4 humans as most of the furniture is human sized.

Just off the room you can see a smaller kitchen, and some other rooms, you think might be closets and maybe a bedroom. You also detect a solarium/greenhouse.

Once seated, Bella offers food and drink. She brings various cheeses, meats, for beverages, she brings water, a tea kettle, and a pitcher of wine for those that imbibe. She herself sips a glass of tea.

Bella begins with a small story of a long ago time when she was a but a wee little lady sitting on her grandma's knee. As she weaves her tale, she explains, "My family was in the flower business, cut flowers mostly, but I grew to look at the plants as another living world. Some plants offer protections, like a tall tree from the weather. Others offer enhancements to food and spices. Still others when harvested can offer restoratives to health - which brings me to the reason why I need help. You see I am no spring chicken these days, and I have contracted an awful ailment. There are herbals that I require to help me get over the hard spots on my journey, but I do not have the strength to go it alone.

"I wish to hire you and your friends to journey with me to acquire these 5 herbals. You see, in my life I have made some key friends, like Toomane the Fixer. He recommends your group of adventures highly as you have convinced him to travel here to save our Bell Tower. That, I can tell you, was no easy feat!

"If you accept my offer to help me, I can offer a small sum of monies, and maybe if time allows I can craft a few potions for you when the journey's done. Right now I don't have the strength even to journey to that Plateau City south of here.

"I am sure that now that you have returned from your trip to save the Bell Tower, you are in need of rest, relaxation, and perhaps some exercise. I myself, if you accept that is, also need to make preparations for the journey. I can allow no more than two weeks to begin this journey of mine. Time is running out for me to undertake this journey.

"Do you need some time to make your decisions? If so, I will give you until tomorrow to render your decision. Meet me here by high noon tomorrow. I will be waiting," says Bella. "You are welcome to stay and finish your small meal and look around if you like, seldom does one such as myself have guests. The gardening life is so time consuming," Bella continues aloud.

The Bell Tower

Toomane finds Calfast busy at work crafting letters for various tasks. "Sir, thank you for being so gracious a host as to allow me to apply my trade as fix your tower. If you don't mind, I would like to spend the rest of the day examining the inside of the tower, starting fresh in the morning," explains Toomane.

Calfast nods to Toomane and then gets back to the work at hand. Toomane smiles, and turning around, leaves Calfast's Office.

Walking

Zardock and Podo continue their chat later that day on the various attributes a walker should have.

Airin and Fioni 
Monday March 6th, 2006 9:25:31 AM

"That sounds like an easy task right guys? Picking herbs shouldn't be much more dangerous than getting a few barrels of beer right?"

"Well, if my friends agree, I'm in.
2 weeks should be plenty to rest, train and buy whatever we may need for the trip."

Tobias 
Monday March 6th, 2006 10:38:15 AM

"That does sound easy enough. I'd be willing to give it a go. Are we going to Plateau City for these herbs or somewhere else?"

Dwight  d20+4=20
Monday March 6th, 2006 7:11:01 PM

"A little relaxing sounds good before we set off again," Dwight begins as he looks over some interesting plants. "An easy job that pays also sounds good, and I don't mean to pry." Dwight seems to look for words within the leaves of the stubby plant nearby.

"Well my pa and I did allot of work with plants, trees mostly. We used the barks for splints and the saps for toothaches and many of the leaves to make soups sweeter or to add just a tad of mint flavor to dessert. Some of the items were sold so others could by them at the market. What herbs will we be looking for near Plateau City?"

(OOC: What do I know of the herbs? Alchemy +4 = 20)

Patterton 
Monday March 6th, 2006 9:38:34 PM

Patty shrugs. "Sounds good to me. Prehaps I'll take a bit of a jog in the meantime. Anyone care to join me?"

Kendry 
Monday March 6th, 2006 10:14:31 PM

Kendry takes in the house, the plants, the solarium, the adventuring gear. He pays attention to the contents of the other displays in addition to the one with the cloak. He is gratified to be offered a good meal. His curious eyes absorb, as his ears listen attentively to the recounting of Bella's story, and the nature of her request.

"Miss Bella, I agree with my friends. We are open to helping you - sounds like a project that will be to your benefit, and our learning.

"We've been hoping to receive more training from the WLA - but the only outpost we're aware of is in Plateau City which is, what? A hundred miles or so to the south, right? And about a mile or two up, from what I'm told.

"If we could get some training from them right soon - say, people can travel quite a bit faster once they get on the highway. Legend has it that the Teucri fixed it up, so that, when you're just walking on the road, you actually move many times faster than when you go on normal roads. So a week's journey can take just a day or two. I've never gone there, that way, though.

"If, ma'am, you need us to take you on your journey a fortnight hence, I think we can be there, get our training, and get back again in time to help you track down your herbs. I'm forest born, as are a couple of my friends, here. It's a shame that you're suffering from something that slows you down, and, well, we want to help you!"

After taking Bella up on the offer to finish the meal, and to explore her place further, Kendry remarks, "You might know my Aunt Nilli - she's sister to Samell Pipewood, my father. Selithe's, too. Our family has a cottage and burrow in the Culverwood. Nilli raises herbs out there."

Airin and Fioni 
Tuesday March 7th, 2006 6:43:02 AM

"Hey looks like we all agree! Well then, looks like we'll have 2 weeks of vacation..."

Casually she whispers in Kendry's ear:
"Do you have any other, more pleasurable plans, duing your holiday than training?"

Selithe 
Tuesday March 7th, 2006 4:37:20 PM

Selithe stretches and listens to what is said before nodding, "I'm in. Will be a good chance to learn about various herbs. I would like to learn more of the various herbs that are used in spells anyway and Bella looks like she might be able to point some out if we run on to any."

Dwight 
Tuesday March 7th, 2006 6:06:47 PM

Dwight continues looking at the various plants, hoping for a satisfactory answer to his earlier questions.

Bella offers to speed the trip (ADM Kim) 
Wednesday March 8th, 2006 12:01:04 AM

"Yes, Nilli I know," she tells Kendry. "She knows her flora, indeed. I named a flower for her. Nilliverdia rosalia primavera."

"Dwight, one is from a rare strain of blue-orange foxglove. Another is one of the children of the Ishgara tree. One is a fungus obtainable under only special conditions for the purposes I have in mind. Come back in two weeks, and, when appropriate, I may tell you of the rest."

"Well," she adds as she picks up plates and saucers, "I am pleased you are willing to help. I will help you, too. Come here tomorrow morning around eleven, and I will have something which may help speed you on your way to Plateau City."

With that, unless any have any parting questions, she walks her visitors to the door. "Thank you for coming. I will see you on the morrow."

Anything you would like to do for the next fourteen or so hours (it's five in the afternoon), please describe.

Kendry 
Wednesday March 8th, 2006 3:27:49 AM

Kendry's ears turn red after Airin whispers her question. "Um, oh, you betcha! Just, um, uh, wait and see!" he whispers to her. What happened to the normally unflappable young bard?

Once Bella sees the group out, Kendry gathers himself, and says, "We can stay tonight at Winwood Toys and Music - that's our family's shop here in town, Tobias. If you feel a need to pick up any equipment for the trip, now's the time, or tomorrow morning."

Then he turns to Airin and asks, "Care to join me for dinner tonight? Say at eight? I know a place."

"Selithe and Airin - would you mind taking Patty and Tobias by our shop, so they know where we're staying tonight? That way, you can warn Leska and Nalfein, too. Anybody else who wants to join them, go ahead. I've got to stop and pick up a few more supplies, and, uh, take care of a few things." He is vague in his response to what those things might be, but insists he'll be just fine on his own.

He looks up Thad and Prisca, to see if they are available to help out with something he has planned for this evening.

...
What happens here?
...

At breakfast, he fills in any pertinent details that his sister or friends might have left out in recounting the story of their recent journey - the dire racoon, the elf and the brigands, the work on the Giant Towers, and Alekzander Toomane's questioning.

"I want to see how Toomane is doing - he planned to start this morning, and I'd love to see firsthand how he uses that WoldsBlood."

Then, by 11 in the morning, he accompanies friends and family to Bella's place.

Airin and Fioni 
Wednesday March 8th, 2006 8:02:10 AM

Then he turns to Airin and asks, "Care to join me for dinner tonight? Say at eight? I know a place."

"I'd be delighted!", Airin replies.

She looks funny when he tries to get rid of Airin and Selithe but does not refuse to do it either.

As she's leaving, probably with Selithe, Patty and Tobias, Airin questions Selithe... "Do you know what he's up to?!?"

Tobias 
Wednesday March 8th, 2006 11:18:37 AM

Tobias thanks Kendry for the offer of a place to stay tonight, and accepts it. He travels to the music shop with the others to get a good bearing on where it is.

Then, he goes off on his own, saying: "I need to check in on my Mom. Make sure she's doing alright. And, that she knows that I'll be off for a while. I'll meet you all back at the shop this evening."

Tobias returns after a few hours, spends the night, and is up bright and early the next morning. He'll walk on over to the tower and see how things are progressing. And, perhaps stop off at a shop or two to get some provisions for the trip.

He'll be ready to go with the others to Bella's at the appointed time.

Dwight 
Wednesday March 8th, 2006 5:57:41 PM

Dwight accompanies those heading back to the Toy shop. "Does it seem odd to anyone else that Bella didn't say what the herbs were for?"

Dwight ponders this and tries to recall anything he might have heard foxglove or Ishgara before. With time still available, Dwight will ask directions to the local study, and research such herbs.

-------------

The next morning after breakfast, Dwight finds a good spot near the tower and begins writing another letter to his Pa.

When the time is right, he heads towards Bella's to meet up with the others.

Selithe 
Wednesday March 8th, 2006 8:30:47 PM

Selithe moves along with Airin and shrugs as they get on their way, "I don't know Airin really. Kendry can do some weird things now and then but you know."

Selithe smiles and nudges Airin, "Hey Airin..ummm...if you and Kendry go out sometime you mind if we double up with Patty and me? I mean, you know." Selithe blushes, still new to the love thing.

Kendry (& others) 
Wednesday March 8th, 2006 10:24:02 PM

A few minutes before eight, Kendry shows up, dressed in nice clothes. "Remember that green dress?" he asks Airin. "Want to put it on? I'll wait."

As Selithe is there, and Patty, he says, "Well, I suppose there'd be room for you, too, if you want to join us. Might be fun!"

When she's ready, Kendry holds out his arm for her to take, and leads her a few blocks away to a place called "Shufflefeet Dance." He explains to her, "It's ours until midnight."

Inside is a large studio with a hardwood floor. A round table sits to one side. A group of musicians is gathered on a stage. A svelte and attractive halfling in her early middle years welcomes the pair inside. "Ah, this must be Airin. My name is Prisca. My husb -- Thad, come on over."

A very tall halfling - close to 3'9" - glides over and takes Airin's hand, brushing the back of her hand with his lips. "Enchanted, my dear. I am Thadian Greenhill Shufflefeet, and you have met my wife, Prisca Turnbell Tunnelly Shufflefeet. Welcome to our dance club. Kendry tells me that Moondancer is your middle name."

Prisca and Thad give Airin and Kendry dancing lessons, interspersed with different courses in a pleasant seven-course meal with wine served by a pert lass. Initially, Thad partners with Airin, and Prisca with Kendry. Then, as the steps are learned, they have Kendry and Airin dance together.

Should Selithe and Ryan join in, they will receive dance instruction, as well. Oh, and some good food.

Kendry says to Airin towards the end of the evening, "I'd like to learn many dance steps together with you, sweets."

In Angel Springs - ADM Kim 
Wednesday March 8th, 2006 10:24:31 PM


Walking in the morning rain

Rain comes before sunrise to Crescent Valley. A mist at first, it progresses to a light pitter-patter, and, by the time various members of the party head over to the Bell Tower, big drops of rain form myriad concentric ripples in numerous puddles. Those few out on the streets wear oiled overcloaks and hats to help ward off the strong precipitation from the rest of their clothing - though not all are as well-prepared. A few lightly clad children take enormous delight in splashing through the puddles. "One-two-three!" Four little ones follow an equal number of small bits of wood that bounce down a little surface stream about eight feet from the buildings adjacent the main street. The rules seem to be one can only nudge one's piece of wood if it gets stuck on its way downstream after counting to three aloud. Bare toes do their work.

The Bell Tower

Zardock welcomes in those who have come to witness what Toomane is doing. Seeing him outside under one of the awnings, the walker invites Dwight to come in out of the rain.

The fixer does some light work around the base to begin. "First we stabilize the foundation," the dwarf comments. He then takes the bulk of the time working downward from the top of the tower. Though he will allow the party members to observe him, they must do so from a distance of ten feet or more. "WoldsBlood, which gives life, also can cause a sudden... shift in one's existence. Unless you wish to meet with Gargul soon, please maintain your distance."

He makes an exception for Dwight after eyeing him for well over a minute. "You may in time have what it takes to deal in WoldsBlood, lad." He has him come close enough - about three feet away - to feel the strong pulse of the minute glob of hemoglobin. [Dwight - make a fortitude save DC 12 or faint.]

If Dwight fails his save, Toomane steps back from him, warning, "Let no one approach. I'll take care of him in a moment." And he does his work on the vine and the inner walls for a full minute. After that, he pulls a vial from his belt, waves it under the adventurer's nose, and Dwight awakens, with his head throbbing.

[If Dwight makes his fortitude save, then make a Will save, DC 10.] He feels drawn to the WoldsBlood - but Toomane's free arm will intervene should Dwight choose to give in to the impulse to touch it (that is, if he fails his Will save).

"It is seductive. But there is much good one can do, laddy, if one learns to harness its power for the good."

Shopping

Most common items can easily be obtained by party members as long as they have the means to pay. Shop in the Catacombs, if you wish - just be sure to email JPW and me, Kim, with any of your character's purchases.

Meeting at Bella's

"The plants love this weather," are Bella's welcoming words.

"Follow me to the solarium. Yes, bring your animals, too. Ponies? Fine."

Rows of flowers line one wall, with others interspersed among herbs, some short vines, and saplings. Bella scoots aside some potted plants so that the ponies have room to stand. Rain falls heavily upon the many glass squares above.

"I have a scroll which will allow me to transport all of you to a place I know well - a grove next to the vision pool in the Druid's Quarter of Plateau City." She pulls a scroll case, sealed with string and wax, and hands it over to Dwight. "You have some experience with plants, dearie." She also nods towards Airin, "As you are learning to, as well, honey." She returns her attention to Dwight. "Please give this to the druid Foaun Gondin. After that, you are free to pursue whatever training or whatnot you wish to -- so long as you all are back here two weeks hence."

Addressing all, she asks, "Are we then agreed?" She gives those gathered the chance to ask any questions or make any comments, which she will attempt to answer as she is able. If you roll a spot check DC 15 then Highlight to display spoiler: {you notice a fleeting expression of pain on Bella's face - fairly well concealed from all but the most attentive.}

Finally, should the answer be in the affirmative, Bella then says, "Good. Hold hands, or at least each touch another, so that all are connected by touch. Include the dogs, the ponies, the hawk."

When all are touching, she reads from a scroll. As the last words are uttered, the hairs raise up on the adventurer's bodies. Then, a pulsing blackness, and ...

Plateau City, Druid Quarter, WLA, training & research


In Plateau City - ADM Kim 
Thursday March 9th, 2006 12:40:30 AM


... A round pond surrounded by stones lies nearby in a clearing surrounded by decidious trees. The sun is out and a light breeze blows, leaving barely a ripple on the surface of the water.

In a tree above, a squirrel begins to scold those gathered below. One of Kendry's ponies whinnies.

Perhaps a minute passes when a pair clad in grey cloaks and woodland garb walks up. The man bears a staff. The elfin woman has an owl on her shoulder. "What are your intentions here?"

ADM Kim to players: OOC 
Thursday March 9th, 2006 1:05:13 AM

I realize there are many things packed into the last two posts. Feel free to respond / react to as many as time allows - but most important, perhaps, is a response to the last question asked.

My misunderstanding of JPW's instructions to me put us a few days behind, which is why I've kind of hurried us ahead to Plateau City. Hope this sits all right with all. If you need to address something back in Angel Springs before the teleport, please do so. -Kim


Airin and Fioni 
Thursday March 9th, 2006 6:01:38 AM

When Kendry arrives at the shop at eight and asks Airin to dress up, she quickly obliges. She turns to her room and puts on the green dress. She looks at herself in the mirror... why isn't she any taller? This dress would look absolutely stunning on a slightly bigger lady. Her riding boots look pretty silly beneath this dress so she asks Leska if she has more feminine shoes (even with high heels?)
Oh it feels awkward to dress like this. Without weapons and armor Airin does feel naked somehow, vulnerable almost.

This feels like prom night!

She accepts Kendry's arm and follows him to the Shufflefeet Dance. "Now that's a good idea!"

Airin's green dress waves as they turn and turn and gradually she feels more and more sure of herself. When she finally can dance with Kendry she feels the warmth of her love for him.

Later as they are enjoying the fabulous dinner Airin kisses Kendry without shame or fear. This feels right.

---------------------

The next day Airin wakes up more cheerful than ever. When she notices the soft rain outside, Airin goes outside at dawn in her dress and with a broad smile upon her face she dances alone like she did last night with Kendry. After a few minutes she's all wet but still she continues to dance in the rain. Finally she says a prayer to mother nature to thank Her.

Completely soaked she returns into the house and prepares for the journey. She leaves her dress for it to dry and puts on her black armor and takes her weapons.

Then Airin follows her friends to meet Bella the big smile and happy face still to be seen by all.

It's a good day.

-----------------------

Once Bella prepares to cast her spell Airin will hold hands, Fioni sits on her shoulder, and with the other hand Airin caresses Blossom's nose.

WHOOOSHHHH ... there they go again!

Kendry  d20+3=20
Thursday March 9th, 2006 12:10:57 PM

Kendry happily returns Airin's kiss on the lips at the dance club. He thanks Thad and Prisca, and walks with a full heart back to the toy and music shop that night. He kisses Airin's forehead before going off to his own bed, spending a little time writing in his journal before drifting off to sleep, with dreams of twirling around the dance floor with the woman he loves.

Uncharacteristically, he sleeps in a bit in the morning, and misses breakfast. But Toomane's work comes to mind, and, putting on his weather-resistant coat from his adventuring gear, he goes to the Bell Tower, there to watch the amazing work of the dwarf wielding WoldsBlood to repair damaged stone and bricks. He is pleased for Dwight that he gets a closer look at this powerful substance - indeed, he even feels a touch of envy, as he would like to get closer to this source of power himself. He obeys the fixer, though.

At about a quarter past ten the bard swings by the blacksmith's stables. He asks the stable boy to saddle his ponies, as he'll pick them up shortly. He returns to the shop, makes sure every else is ready or getting so quickly, gathers his gear, hauls it to the stables, finishes loading the ponies, then goes to join his companions at Bella's.

He listens to her words. He notes a slight wince on the lady's face (Spot 20), and a wave of sympathy washes over him. He really wants to help her get her ailment cured.

And then they are teleported.
======

Kendry takes a moment to get his bearings. He looks up at the chittering squirrel and smiles. "Worry not - we'll not dig up your buried acorns." He walks forward to the pool, and dips his fingers in the water, only to hear the arrival of the two people.

He rises. "Greetings. We come from Angel Springs, in Crescent Valley, sent here by Bella, the herbalist. Our friend here," and he nods towards Dwight, "has a message from her for Foaun Gondin. Would he be in the area? Oh, and I am Kendry." He pauses for a moment, then asks, "Are we in Plateau City? Uh, and, is there anything special about this lovely pool, here?"

Tobias 
Thursday March 9th, 2006 12:16:43 PM

Tobias is happy to be underway, but the whooshing teleport Plateau City leaves him a bit disoriented.

As we're greeted upon reaching Plateau City, Tobias says to the strangers, "We've come to Plateau City for training, shopping, and discovering."

Dwight  d20+1=19 d20+5=25 d20+1=19
Thursday March 9th, 2006 8:12:33 PM

Glad to be invited into the tower, Dwight looks on with amazement at Woldsblood in action. He is surprised, when invited to examine the magic closer. (fort:19, will:25) "I feel it, the pulse, the draw of it. It's like the tingle in my toes when they sleep, but from deeper within." This gives Dwight pure excitement and he spends the remaining time watching, as close as allowed.

-------------

Onward to Bella's

Dwight nods as he accepts the scroll case and repeats the name to help remind himself later. Then tucks it into his bag to keep it dry. A quick thought runs through his head of why him, then holding on Tobias' shoulder, "See you in less than two weeks." Expecting the 'feel' of transporting, Dwight closes his eyes.

----------------------

Dwight opens them when the sound of Bella's voice is gone. He smiles to himself, and looks around as Kendry has already addressed the issue of his package. While he expects he has arrived in a Druidic circle, his last experience with Druids doesn't lend to 100% trust, (spot 19).

Podo Danderfluff Pipewood  d20+3=15
Friday March 10th, 2006 1:52:31 AM

Casa Bella: Day 1 -- the inside::

Podo hearing about the meeting his friends had with this friend of Fixer Toomane's, Podo decides he won't miss the next gathering.

While his friends do their best to watch the Master use the shadowy Woldsblood for the Bell Tower healing process, Podo will see if he can drop into Mungo Hardbottle's Antiquities as well as catch up with how Morpth is doing since they all last spent time together. Whispering to himself, Podo grins, "I bet Morpth is a totally different person now!...hehehe"

Preparations for the trip:

Podo being of solitary Body & Mind, pays a trip to the nearest Temple of Alemi & Domi. Finding a Priest of both temples, Podo wishes to have dialogue with both Priests --
For the Priest of Domi: Highlight to display spoiler: {I wish to make atones. I Podo Danderfluff Pipewood, 3rd level Monk of Domi, have been intrigued by the group called the Walkers. I wish to know if it's possible to serve two masters -- Domi & Alemi? }
For the Priest of Alemi: Highlight to display spoiler: {I wish to make atones. I Podo Danderfluff Pipewood, 3rd level Monk of Domi, have been intrigued by the group called the Walkers. I wish to know if it's possible to serve two masters -- Domi & Alemi? Is it possible for a humble monk to serve Domi as a Monk and as a Horizon Walker still serve Alemi?}

The trip to Casa Bella:

While Podo meets up with his companions, any sighting Podo catches of halfling children, Podo will reach into his cloak and offer for the taking, some candy to the wee ones.

"I trust my friends had a relaxing time last night, eh?" Podo says to Kendry, Airin, Selithe, and Patterton while elbowing Kendry in the side. Podo grins widely!

While in the solarium, Podo senses a mild form of empathy towards Bella, (Spot DC = 15) and detects a subtle hint of wincing pain; then *Whoosh* as the lights swirl and the entire group is transported some great distance from the Casa Bella!

A grove -- a vision pool -- Druid's Quarter -- Plateau City

With every bright light a blur of stardust and vapor, Podo and his friends materialize out of the ether into a Druid's grove!

"Er, Kendry!? Where are we? I think I'm gonna be sick...." Podo leans over and makes a sound like Ralph! spilling what little food he ate in Angel Springs onto the pristine grass.

Prior to A.S. departure wrap-up - ADM Kim  d20+10=30
Friday March 10th, 2006 2:43:33 AM

Airin's Morning Dance

As Airin dances in the morning rain, an older fellow pulls a mule down the cobblestone street. He stops to look at the lass moving in swirls in a gorgeous green dress. Usually it's the farmer who pulls the stubborn mule. This time, the mule passes and pulls forward on the rope held by the transfixed farmer. The mule wins this contest, and Airin is left in peace to dance on.

Kendry at the Stables

The stableboy does as Kendry asks. When the bard comes to pick up the ponies, he says, "The smith replaced this one shoe," he shows him, holding up the front left hoof of the bay. "He was about to throw it. No extra charge, though, since he himself put it on just a few days ago."

Dwight's Woldsblood Wonderment, and Herbal Lore

Clearly Alekzander Toomane is pleased with Dwight's fortitude and self-control. "Yes, deeper within, indeed, ladddy!"

Late yesterday afternoon, he found in a bookstore a tome on flowers that described some varieties of foxglove, but not the variety that Bella described. The shopkeeper does not have a book concerning Ishgara, but he happens to know something about it, and for a reasonable fee - say, ten gold pieces - no, not ten, he'll go as low as five (but no lower). If Dwight will pay this fee, the shopkeeper will tell him what he knows on the topic. For ten he'll write it out.

Podo's Morning Visits

Podo calls on Mungo Hardbottle's Antiquities. After he drops the fist-shaped knocker against the metal doorplate, another little metal plate to the side slides open momentarily, with an eye peering through. A few bolts slide within, and the door opens. Morpth stands there. "Hello, Podo," he says. "Come in, won't you?"

The style of expression sounds very un-Morpthlike, but similar to what Mungo might say. Morpth invites Podo to take a seat. He brings him a tray of snacks and something to drink. "Master Mungo is out for a few hours. Has to get a book and some, some - something. Lakem ickles? Alkem?" His pattern of speech sounds more modulated, less harsh than before. Then he lets forth a robust belch. Without skipping a beat, he explains, "We came here last night. Master is pleased. He says he learned good things. The ogre Lomar and Bobbles helped us, then went back. They were worried. 'Where are friends?' they asked. Master Mungo told them he sent you here. Goblin Bobbles was sad. He wanted to play the spoons while Kendry sings. So he puts on dark goggles and sings in goblinish. But they go back to Hovel. A ghost died." Unusual for him, his hair is combed.

He picks up a book from a small table. It is a child's book of prayers to Alemi. "Mungo teaches me to read now." He works on sounding out the words, and asks for Podo's help.

======

The priest of Domi asks Podo, "You wish atonement? For what wrongdoing?" After some initial befuddlement over the query, during which time he runs his hand over the stubble of his shaved head, the priest answers, "Yes, yes, of course. Domi and Alemi may both be worshipped and served by the same person. If you wish to become a priest of one or the other, then, of course, you would give the primacy of your devotion to the one on whom you focus, as I do to Domi. Yet I honor Alemi, too. But concerning the Walkers, I do not often deal with them. Most Walkers serve Alemi, or Flower."

A lovely priestess with honey blonde hair is on duty at the shrine of Alemi. "Alemi is friend to Domi. If you would be a Walker, service to Alemi is a wise course of action. If you were to try to serve as well, say, Marteaus, then I would doubt your service to Alemi. But to hold both gods - Alemi and Domi - in your heart - there is no sin in such, and no need for atonement on that account. Since you are longer in your service to Domi, I would counsel you spend additional time and focus on learning what devotion to Alemi may mean to you."

======

Children flock to Podo when he shares the candy. One of the children is the boy whom Zardock healed of lameness a few days ago. He now runs fast.

Leaving Bella's, revisited

At the sympathetic glances, Bella waves them off. "Oh, it's not that bad. Just a twinge," she says with grace and good humor.

In the Druid Quarter, By the Vision Pool - ADM Kim 
Friday March 10th, 2006 2:56:23 AM

"She is in the herbal cottage, Talith," the woman says to the man. "Shall I bring her?"

"Please do," he answers. She exits.

Dwight - Highlight to display spoiler: { sees a large cat (leopard?) concealed in the leaves of one of the trees near the party. It is about twenty feet up draped over a thick branch, staring down on the group below. It rests directly above Airin's pony, Blossom. }

"Yes, you are near the edge of Plateau City," the man called Talith answers. "Most shopping will not take place in this quarter," he directs his remark to Tobias. "Though some come to us for training. And discovery? To a mind aware, discovery is everywhere."

He walks over to the pond. "This is known among us as the Vision Pool," Talith addresses Kendry's question. "Many have come here seeking knowledge of times gone by, or of the present, or even of what might come to be. Some find comfort, some buy worry. Some can see nothing but the reflection of trees and sky within, or their own face. Some days the pool reveals no visions. Many come here just to sit and meditate." There are a few logs lying near the pond, and the bark looks worn smooth on the top of the logs.

A few minutes later the elfin woman returns with an elderly woman holding on to her arm. Despite her age, there is a natural radiance to her countenance. Her eyes are alert, and the wrinkles are set with kindness.

"And how fares my sweet Bella?" the older woman asks. "One of you has a message for me from her?" This must be Foaun Gondin.

The elfin woman leaves the older woman's side, and goes to pluck the soft curled tip of a young fern from a place adjacent to nettles. She takes what she plucked over to Podo. "Chew on this," she tells him. If Podo does so, he finds that the teleport-induced nausea subsides, and the sour taste left in his mouth is neutralized by the soft green fern bit, having a pleasant, grassy flavor.

As she turns away from the monk, she starts when she sees the charm dangling from Selithe's neck. Then she shakes her head as if to clear it, and returns to the side of the old woman. Her eyes scan the faces of the newly arrived halflings. [Selithe, Kendry, Airin, Podo, Patterton, and Dwight, please roll an intelligence check. Tobias, please roll a wisdom check.]

Talith offers, "Linalia can escort you to the city if you have a need for a guide to a specific place, but may not remain long with you."

Airin and Fioni  d20+3=18
Friday March 10th, 2006 8:18:30 AM

(Int check 18)

Airin's not really sure what to think about these people, but patiently waits for things to unfold. Fact is, this younger woman seems to recognise Selithe's neckless... could be interesting!

Tobias  d20+1=15
Friday March 10th, 2006 12:21:34 PM

(Wis check 15)

Tobias replies, "I don't about an aware mind and discovery (I'll leave that for my more enlightened friends). I was hoping for a more corporeal sort of discovery, like searching through this city that I haven't visited before."

"Any escort to get us started through the city would be much appreciated..."

Supplementary ADM Post (Kim) 
Friday March 10th, 2006 3:59:43 PM

[Should have placed an 'if you succeed' spoiler in my previous post. So, here you go.]

Anyone who succeeds in a DC 15 intelligence check who was witness to the birth of Eberyon and/or the battle that immediately followed Highlight to display spoiler: { You recognize the elf Linalia as one of the druids present at Eberyon's re-birth. She was also among the contingent that came to apologize at the Whistler Oak. Airin - if you read this before the next ADM post, please feel free to post again.}

Tobias Highlight to display spoiler: { Tobias clearly notes that the elf recognizes some of the party members. Feel free to post again if you wish.}

Dwight  d20+2=19
Friday March 10th, 2006 6:08:31 PM

Back at the book store, Dwight ponders the fee for such a small piece of information. In the end, Dwight is willing to pay 10 gold provided the book-keeper writes down sufficient information about Ishgara to make it worth 10 gold in addition to information about foxglove.

-------------

Dwight's shoulders tense up when he sees the leopard above, but figures if it was going to attack it would have by now. Still the thought of a giant cat above him lingers.

"Foaun Gondin?" Dwight inquires knowing the answer (int 19). Opening his back he pulls out the scroll case. "Bella sent this to you. She fairs decently and still grows many of her own herbs, plants and flowers. It is her intention to travel here soon. Perhaps time will allow for the two of you to catch up."

Looking to see if it is appropriate or allowed, Dwight hands Foaun (or the elfin woman if more appropriate) the scroll case.

Selithe  d20+3=21
Friday March 10th, 2006 10:26:16 PM

Selithe enjoys her night of dancing with Patty is she persuades him to go with her and also smiles as she sees Kendry and Airin having so much fun together also.

After the dance she returns home with and smiles as she bids goodnight to Patty, giving him a light kiss before getting some sleep.
-----------------------------------------------
The following morning Selithe goes with the others and stays quiet through most everything as she just drinks everything in, pondering stuff and wanting to figure stuff out before speaking anything on what she hears or sees.
-----
[Added by Kim:] [Intelligence check 21]
Selithe recognizes the elfin lady from near the stones surrounding Eberyon's birth site. She recalls that this lady's face drained of color when Morpth decapitated the druid at Eberyon's command.

Ryan(OOC) 
Saturday March 11th, 2006 1:14:22 AM

Sorry for the lack of posts folks...work's kickin' my buns. Be back on the ball soon :P

Kendry  d20+3=14 d20+3=4 d20=3
Saturday March 11th, 2006 3:12:29 AM

Kendry's attention is focused on the man and the elderly lady [intelligence check 14, spot check 4]. He would like to get to know her better, he thinks.

Hearing the purpose of the pool, Kendry decides to peer into it for a while. [Rolling a d20 for water peering: 3] With the light ripples on the surface from the breeze, it's hard to make too much out there.

Reception and Recognition. Reconciliation? (ADM Kim) 
Saturday March 11th, 2006 3:37:17 AM

Foaun Gondin receives the sealed scroll case from Dwight. "Oh, my, I'm sure she sent the laetioporus sulphureus spores she was promising. Some call it 'chicken of the woods,' as it is edible - downright tasty when young and fresh. Found a new variety, she tells me, in the Culverwood. Thank you, good hobbit," she says to Dwight.

"But I shall open this indoors, away from any breeze. Shall you be seeing her again? I would like to send something back to dear Bella, if you are to see her again soon."
=====

The man nods to Tobias, and appears about to say something to him, when his incipient remarks are interrupted.

"You witnessed the birth of the Fae King," the elfin druidess states. "He called some of you cousins." She bows her head for a moment, then looks up. "I am Linalia, and I beg of you forgiveness. I was among those who planted large plants in Hovel, hoping to discourage your mothers from birthing in the Culverwood. Though there was a measure of reconciliation at the Whistler Oak, I ... I need to confess my fault before you."

She comes and sinks to one knee before Selithe. Her face downcast, she asks, "Can you find it in your hearts to forgive me this wrong?"

The man looks concerned, and folds his arms across his chest as he awaits the reactions of the new arrivals.

Dwight's information from the bookseller in Angel Springs (ADM Kim) 
Saturday March 11th, 2006 3:40:57 AM

Here is what Dwight obtained for his ten gold pieces.

Ishgara Tree
The Ishgara is a magical tree usually found deep in the Culverwood, but the Tree has the ability to relocate itself to different places, so it is very hard to find. It is the only known Ishgara Tree in the Culverwood, but many saplings have been found.

The moths that rely on it are not uncommon -- they are orange with black lightning-bolt-stripes, and found primarily near the Ishgara Tree and its saplings. Generally, that's the area surrounding the deep Culverwood; however, they have been discovered in other areas because of the tree's relocation.

Twice per year the adult moth migrates to the tree to breed and lay its eggs. Eggs hatch within one week, releasing a small green caterpillar with red lightning-bolt stripes down its back. Once hatched, the caterpillars feed on the leaves and sap runnels of the Ishgara Tree. Within three weeks, each caterpillar has grown to three inches in length and forms a chrysalis. After another two weeks, the moth emerges and flies away.

Magical Qualities - The moth is able to locate the Ishgara tree (or the saplings) wherever the trees may be found. The moth has also been seen emanating a dim light in the early evening hours, like that of a firefly. Scholars say this could be a mating dance of sorts. The caterpillar's silk has magical properties, but the caterpillar itself is simply an insect.

The moth on the other hand, has transformed. It shows some minor sense of self preservation and awareness. This has prompted initial classification of the magical insect -- due to its nature, scholars are calling them Fey.

Magical Uses -- Not much is known about the magical nature of the Ishgara tree and its sap, other than it is very powerful. And because the tree is able to protect itself fairly well through its translocational abilities, very little of the pure sap is readily available for research or use. It has been determined that the tree has the ability to render itself immune to magical scrying or divination, so it is often invisible to human eyes. It is speculated that the Trees have the ability to draw Woldsblood directly from the source. Research has, however, been done on the moths and caterpillars that feed on the tree, and it has been found that diluted forms of the Tree's magic can be created from the silk of these insects, but only for use in specific low-level personal magics.

Known magic items created by incorporating a fragment of the Ishgara tree (such as some of the sap, or a twig, or a bit of bark) include: Ishgaran gauntlets of strength; periapt of wisdom; amulet of constitution; gloves of dexterity; cloak of charisma; headband of intelligence. These fall on the lower end of magical power, but still are useful.
=============
Foxglove

Dwight learns other names for this flower: Witches' Gloves. Dead Men's Bells. Fairy's Glove. Gloves of The Lady. Bloody Fingers. Virgin's Glove. Fairy Caps. Folk's Glove. Fairy Thimbles. Fingerhut.

The plant has various medicinal uses, but also can be poisonous to consume, unless certain precautions are taken.

The herbal book contains much information similar to that found at http://www.botanical.com/botanical/mgmh/f/foxglo30.html

Tobias 
Saturday March 11th, 2006 12:42:53 PM

Tobias notices that the old man was about to say something and speaks to him, "Hello sir, I'm Tobias, how are u doing today?"

He watches the exchange between the others definitely sure that his initial reaction that they knew each other was true. He listens in intently when they begin to speak.

Dwight 
Sunday March 12th, 2006 10:02:20 AM

Nodding to Foaun, Dwight responds, "After taking care of some business here, we shall be returning to see Bella. At this point our return trip will be much longer than our trip here, provided your contents will not spoil in the time it takes to get from here to there, we would be happy to carry your package."

Dwight watches Linalia kneel before Selithe asking for forgiveness. Having not seen the initial conflict, Dwight allows those that were there to answer, thinking their forgiveness will matter more than his. Then his mind wonders back to the perched cat. Looking towards the cat, others may spot what he is looking at uneasily. Trying to maintain his composure, he turns his attention to the small pool.

Airin and Fioni 
Monday March 13th, 2006 10:45:57 AM

When the Elfin woman kneels in front of Selithe, Airin recognises her. She was among those druids who stood around the altar where Ebryon was born... She was there when Morpth was taken... but indeed she was one who came to ask forgiveness. It is not Airin's task to give forgiveness though.

Fioni still sits on Airin's shoulder. While both are waiting for things to unfold they examine their surroundings.

Dwight  d20=19
Monday March 13th, 2006 7:06:27 PM

Looking into the pool, Dwight wonders if he can activate its ability... thinking about the vine in the tower, and the damage to the large towers that protect Crescent Valley he wonders if Eberyon has gone or if his powers are still gaining strength....19.

Selithe 
Monday March 13th, 2006 7:21:28 PM

(OOC:Can erase this later but thanks for adding to my post Kim. I forgot the dice roll.)

Selithe looks to the elven lady and shakes her head a bit at how she acts before holding her staff in one hand and palming a single card from her deck of cards and holding it in front of the lady's face, "Miss, my life falls on the simple turn of a card. Luck is either with you or not and you either make a good choice or bad one. All there is to do in a bad case is to learn from the mistake and to not let it happen again, even teach others so they do not follow the same path in their life. All has been forgotten for me and my friends who were there also. All I wish is that you and your people try and help clean up what the Fey King caused, that is the greatest step in showing that you wish to mend what has happened."

Podo Danderfluff Pipewood  d20+3=23 d20+1=13
Monday March 13th, 2006 10:16:59 PM

The visions in the Pool

After chewing the plant substance given by one of the local grove's Druids, Podo quickly recovers his composure. "Thank you for helping me with my sickness. Those travel spells always get to me!"

Looking into the reflecting pool (Wisdom check = 23), Podo is not sure what he's looking at, to be honest.

Kendry  d20+5=18
Tuesday March 14th, 2006 12:24:46 AM

The young bard listens to the elf's plea. He wonders why Dwight, who joined the party during the events with Eberyon and Morpth, and who was there when the druids came to seek reconciliation, and to promise the Whistler Oak would remain available to the hobbits - why did Dwight say nothing to her?

And Airin says nothing to her. Patterton, nothing. Of course, Tobias was not party to the events of that place and time. But at least Selithe answers her, in her way. Good for you, sis. Good words, too.

"Linalia, I am Kendry. Selithe, my sister, you have heard," he says, nodding in the direction of the card-proffering lady. "Yes, I remember seeing you." [Int check plus +2 circumstantial bonus for her reminding us of situation: 18] "Did you monitor who ate the - the plants you planted? Did any miscarry due to your actions? Linalia, though we are members of the community you, you... attacked. Our wee ones, not even yet born. If you seek forgiveness, it is the ones you directly wronged who are most in a position to, most, to -- grant you the forgiveness you seek. The mothers."

Kendry thinks of the many times he has needed to seek forgiveness. Sometimes restitution was needed. Sometimes trust took time to rebuild. He considers his own heart, his own mistakes and shortcomings.

"But, for my part, as your actions affected me and mine, Linalia -- I forgive you. It's not much, as I am but one. But I forgive you. I know there are things for which I have needed to ask forgiveness."

He extends his hand to the humbled lady. "Now, Mister Talith there said you might be able to guide us into the city. If you still are willing, then, can you take us to Adventurer's Square? We'll know where to go from there." He helps her up, if she allows him.

A touching moment - Oh, drat! - Post 1 of 3 (ADM Kim)  d20+5=7 d20+5=20 d100=73 d100=40 d20=8 d10=5 d20+5=19
Tuesday March 14th, 2006 12:25:00 AM

"I fare well, Tobias. I am Talith. Well enough, well enough," he answers quietly. He holds a finger to his lips nodding his head in the direction of Linalia. The man does not look old. More of a healthy middle age. He listens as Selithe and Kendry speak with the beautiful elf who kneels before them.

Cheann does not seem to notice anything, but Gra all of a sudden, just as Kendry's words end, catches on to what Dwight noticed earlier. "Rrrr-Rar! RAR! RAR! GGRRRAR!" the dog approaches the tree and barks, looking upward at the cat on the branch. Now alerted, Cheann joins in the canine announcement and challenge.

Linalia has listened attentively to the girl and boy halflings. No, no, this is a young woman, not a girl, really. And - not a boy. They offer words of counsel. And she hears what her heart has needed to hear. Words of challenge, certainly. Yet also words of forgiveness.

"I can only... oh, drat!" She tacitly accepts Kendry's offer of assistance to rise - although she stands on her own power, she does not let go his hand, until this other matter seems to command her attention.

Up in the tree, the cat looks down at the yapping curs, ears cocked forward. Her tail twitches back and forth for a moment. Then the leopard yawns, demonstrating a healthy set of teeth. She rests her head on the branch, looking bored. This action causes the dogs momentarily to back off, but, seeing the apparent indifference to their presence, emboldens them further. They growl and bark up a storm.

Over at the pond, Dwight stares at the surface. It's hard to see beneath it, due to the reflection of light from above, and the ripples on the water. Is that a tower? No - just the reflection of the tall stump on the other side of the pond.

Podo likewise peers into the waters. He sees a wavery reflection of his own face therein. Say - have his ears gotten longer? No - wait, what's happening to his nose? Hmmm - too many ripples. Just as his attention is about to waiver, he sees some motion from beneath the water. It looks like a foul monstrosity in his vision. Moving to one side, his eyes track the emergence of ... a frog. "R-rr-ribbet."

Cheann's attention is diverted by this new sound. He backs away from the tree - never can tell when one of those things might change its mind and fall down on top of you - then scampers off over to the pond to bark at this newcomer. Or so it is in Cheann's mind. Gra looks at the departing Cheann, but she will not leave this cat alone. No, sirree!

Menagerie - Post 2 of 3 (ADM Kim)  d20=16 d20=4 d20=14 d20=19
Tuesday March 14th, 2006 2:47:57 AM

Talith's countenance, Tobias observes, goes from concerned, on its way to pleased, then, of a sudden, irritation flickers in his eyes at the row - one sided though it seems - between dogs and cat. When the frog gets in the act, the irritation is replaced by amusement.

"If you will, grandmother," he says to Foaun.

"Laurinda, perhaps you would help calm things down by a change of -- attire?" he says to the leopard on the branch. The leopard bats her eyes, then rises gracefully, turns in place, climbs with sharp claws up higher, then to the far side of the tree. Just after she disappears behind the trunk, a delicate hand comes around the other side. And the face of a woman, half human, half elf follows the hand, looking down, her eyes batting at Talith just as had the eyes of the leopard. "Is this better?" she purrs with a rich alto voice.

At this point, after circling the tree as does the leopard, Gra does not know what to do. Whatever it was she saw, her tail goes between her legs, and she moves away, backing up to Selithe.

The old lady walks over by the edge of the pond, and nudges Cheann aside. "There, there, boy. No snack for you here." She picks up the frog and kisses it on its froggy lips, then sets it down.

The frog changes before the eyes of all into - a halfling. His hair is blond, albeit with a greenish cast - and he resembles the corncob-smoking fellow from back in Hovel with whom at least Kendry and Selithe are acquainted. But, he's not the same.

In halfling, he says, 'Cannot a fellow go for a swim without being yelled at?' He sports a crooked and mischievous smile. "Barco Freewater, at your service," he introduces himself in the common tongue, his bare heels striking together. "From Windhorn Hamlet," he adds with a bow. He looks up at Foaun Gondin and says, "Thanks for the kiss, grandmother."

She gives him a grandmotherly smile - though it's readily apparent they are no relation, then wipes her mouth off with her sleeve. "My pleasure, dearie."

Cheann sits back on his haunches as if what he just witnessed were an everyday occurrence.

Gra nuzzles Selithe, then sidles up to Cheann, her tail wagging lowly, then she nuzzles him for reassurance.

Talith, at this point, begins to laugh. "Oh, what people! Oh, what creatures!" He takes pleasure in his companions.

"No, folks, this is not our typical welcome to our home. Yet, I cannot it claim it totally atypical, either," he chuckles, wiping the edge of his eye.

Let the tour begin - Post 3 of 3 (ADM Kim) 
Tuesday March 14th, 2006 3:06:09 AM

Linalia looked contrite and grateful - then about to go into action, until Talith took over. As one uproar dies down, she cannot help but giggle. It's a dulcet, engaging titter as the scene unfolds before her.

When things settle down, it seems some of the pain that appeared on her face when first she noticed Selithe's necklace has lessened.

"Thank you," she says simply to the group, in particular catching the eyes of those who spoke to her, although she appreciated the silence of the others in her regard, as well. Sometimes things must wait.

"Well, unless there is something else you would do here, I can take you to Adventurer's Square. Barco, unless you have more pressing issues, do you want to tag along?"

The old lady answers Dwight's earlier question. "Well, it may take me a few days to ready all. If I know where you are staying, I can get you a message. Or, you can just come by when you are ready, that would be just fine, too, dearie." She pats Dwight's hand, and her breath is sweet.

Barco (who is, by the way, clothed in cord-tied shorts and a raw silk shirt) says, "Sure, let's go!" He walks up to Linalia, then swats her on the hip saying, "Tag!" As he runs off he calls over his shoulder, "You're it!"

She hesitates for a moment, surprised at his action ... then races off after him. She calls over her shoulder to the party, "Quickly, before he gets away!"

Kendry 
Tuesday March 14th, 2006 3:34:58 AM

Kendry watches with mixed awe and amusement. Though he was about to go get Cheann under control, it looks like the druids took things into their own, and capable, hands. Claws. Webbed feet.

About to say something ... their two guides go running off. "Er, uh, wait up!" is all he can get out. Oh, the ponies! He is surprised that they haven't gone running off what with the dogs barking. Well, they're used to the dogs. He takes a moment to lash the lead of one pony to the side of the saddle of the other, takes up the reins of the lead pony in his hand, calls Cheann to his side - giving Gra a little pet and soothing sounds of reassurance, and says, "Tag, anyone?" and urges Cheann forward. "Thank you Talith. Thank you - grandmother. Hope to meet you some day, Laurinda! 'Bye!"

Tobias 
Tuesday March 14th, 2006 11:07:37 AM

"Thanks for your warm welcome Talith. A welcome like that could definitely scare less hardy visitors away quickly."

"I enjoyed speaking with you - although I'm not sure exactly what went on there between that druid, Linalia, and the rest. Hopefully, we can talk again when we return..."

"Hey, wait up guys." yells Tobias as he runs after the others.

Airin and Fioni 
Tuesday March 14th, 2006 11:32:20 AM

Impressed by the Wild Shapes of all the druids in front of her Airin sighs and says :"Oh how I whish I could manage that as well..."

She eagerly follows the druids and tries to pick up bits and pieces about what they can do. "Has any of you seen Clover? Does any of you know the Circle of the Culverwood?" oh how she longs to be in Druidic company so she can learn more about their way of life.

Half a rogue... half a druid...

On Tour - ADM Kim 
Tuesday March 14th, 2006 10:24:09 PM

The entourage wends its way through the Druid Quarter, and across a bridge through Sister Square. Many booths are scattered about the square with people vending wares - religious artifacts (prayer books, robes, candles), fruits and vegetables, clothing, and the like. The guides circle around what used to be Sister Temple, which now houses the worship of Gargul.

"Yes, I know Clover," Linalia answers Airin. "He'd in the Culverwood now, last I heard. Searching for a tree."

Then up Red Dragon Road - avoiding Cutpurse Lane and Rogues End and, consequently, Cavalier Way. Now, past the Red Dragon Castle, and there the guides lead the party right into Adventurer's Square.

Statues of many members of the various Dragon adventuring groups are lined up in groupings spread across the large plaza. Other adventuring groups can be seen, along with vendors, street musicians, and even some very well-mannered beggers.

On the far side of the square is the sine quo non shopping site for Woldian adventurers: The Catacombs. Also across the square is one of the Wonders of The Wold: Star Tower. This star shaped structure rises over 300' into the air. It has six known floors filled to the brim with libraries, laboratories, and of course mages, as Selithe likely knows by now. This is the headquarters for the Plateau City Mages Guild. Membership is open to all mages able to meet their levels of competence, which Miss Leafwin Pipewood is getting close to having.

"Well, here we are - Adventurer's Square. You said you can find your way from here," Linalia announces. "Is there anything you need of us before we drop you off?"

"Drop them off what?" Barco asks, looking around for an appropriate place of dropping. "That?" he asks, pointing to the top of the Star Tower.

[OOC: If you would like a map of where you traveled, go to http://www.woldiangames.com/maps/yrth/peninsula/newelenna/plateaucity/plateau_city.htm - click on the thumbnail map to get a larger map, then click on the Druid Quarter to the far right, upper half. The Hindquarter, to the upper left of the Druid Quarter, then left again to the Dragon Quarter. -Kim]

Kendry  d20+3=12 d20+3=7 d20+3=6 d20+3=12 d20+3=10 d20+3=8 d20+3=17 d20+3=12 d20+3=11
Wednesday March 15th, 2006 2:43:20 AM

Eyes and ears alert to sights and sounds (and wary of any who might try to approach too close - cut purses and the like) [Several spot rolls - not too good! 12, 7, 6, 12, 10, 8, 17, 12, 11], Kendry enjoys the walk through this great city. He'd like to explore more of it, but, first things first. "Thank you kindly. We'll - perhaps visit the Star Tower some other time." He asks if the party owes their guides anything for their kindness. Unless they specify something else, he will offer each a pouch filled with 25 gold pieces, without telling them how much is in the pouches. "Just a token, and a thank you for your kindness."

Once they take their leave, Kendry reminds the group that the Woldian League of Adventurers is immediately south of The Last Adventure [#56 on the Dragon Quarter map, link shown above]. Unless any want to do something else, first, he'll lead the way there.

Kim - OOC - Happy Birthday, Ryan (aka Patterton) 
Wednesday March 15th, 2006 2:51:17 AM

It's Ryan's birthday today. Go to the Loot 'n Booty, and wish him a happy day. -Kim

Podo Danderfluff Pipewood 
Wednesday March 15th, 2006 9:24:33 AM

Making sure all is still on his person; you know how big cities can be; Podo will stay close to Kendry as he makes his way to the WLA guild chapter house.

Tobias  d20+4=15 d20+4=18 d20+4=16 d20+4=19 d20+4=22
Wednesday March 15th, 2006 11:26:08 AM

Tobias jokingly responds to Linalia, "A tree in Culverwood? That shouldn't take him very long." :)

Tobias keeps an eye out for interesting places and people along the way [several spot checks].

And, once they reach Adventurer's Square, he says, "Where to now?"

Tobias 
Wednesday March 15th, 2006 11:27:22 AM

And, once they're clear from the druid, he asks, "What was all that apology stuff about?"

Airin and Fioni 
Wednesday March 15th, 2006 11:43:45 AM

Airin will gladly join her friends to the WLA. Her blue pin sparkling on her armor, she heads of with the rest.

Fioni has left Airin's shoulder and is now flying high above the city with other birds of prey up there exchanging the latest news that travels among our feathery friends.

Selithe 
Wednesday March 15th, 2006 2:28:11 PM

Selithe has remained silent watching all the events around her and blinks at the shapeshifting, "Wow, can wizards do that type of stuff with a spell too? I think I heard of a spell that will allow a wizard to shift forms. Not that I can use that powerful of spells." Selithe shrugs and pats Gra as she whispers to her, "Calm down girl, everything is okay."

Selithe moves along with everyone else now, taking care to watch out for Gra and watches everything she can...when the reach the final area where the group is gathering she slowly places her own pin on, brushing it off so it shines more.

Dwight 
Wednesday March 15th, 2006 9:32:33 PM

(OOC: sorry server wouldn't let me on last night)

Dwight follows the others, reluctant to leave the pool and determined if he waited just another moment, the stump would have changed to a tower.

All the wonders are absorbed by Dwight. And it isn't until Tobias asks about the apologize is he drawn back into the groups conversation. "It was something about a misunderstanding or a poor decision just prior to the birth of Ebryron. I wasn't there initially, but some Druids attempted to prevent the birth by attacking, in a way, the soon to be mothers. The mother that gave birth to Ebryron is part of the family represented here(points to all the cousins or rather just about everyone). Correct me if I am wrong." He looks to others that were actually there. "After Ebryron was defeated, the Druids saw their mistake, but the damage was done. The Fey King had been released upon the world."

"Perhaps we could look into, or urge the opening of the WLA in Angel Springs while we are here."

ADM Kim  d20=5 d20=19 d20=14 d20=19 d20=14
Wednesday March 15th, 2006 10:09:16 PM

Gra takes to Selithe's attention appreciatively, her tail no longer drooping as she happily receives the touch of her master's hand.

Linalia laughs sweetly at Tobias' jest regarding Clover's easy search for a tree.

Barco is happy to receive the coin pouch from Kendry - but Linalia refuses hers. "I can take nothing from you whatsoever, until I have made things right with the rest of your people."

"I'll take it, then!" Barco offers to receive the additional coin pouch.

"You'll do no such thing," Linalia says, taking the avaricious Windhorn Hamlet halfling by the ear, "you pesky fellow!" With Barco walking on tiptoes and a wince on his face, she leads him back the way she came. With her other hand, she waves goodbye.

Podo sticks close to Kendry. At one point, he spots a gnome who slightly altered his path to try to intersect the last pony following behind the bard. The gnome was just reaching up - perhaps to try to grab something off the side of the pony? - when Podo catches his eye [rolled a successful spot check for Podo, based on his post]. The gnome's hand quickly goes to scratch his head, as if this is what he had intended all along. The gnome walks briskly away.

Tobias notices a small crowd gathered around a cordoned off square not too far from where the group passes. The area is about forty foot square, and two armored men wielding what look like swords made from wood, strike, defend. Partisons cheer on their man - the smaller one has the advantage - very springy legs has he. Money changes hands among some of the onlookers. Then the larger man swings from low to high, and his blow glances off the smaller man's helmet. The small man falls, and some people groan, while others cheer. A few friends help the smaller contestant to his feet, and he wobbles off to a stool in one corner.

Airin notes that Fioni dives down toward the cobblestones. At one of the lower points of the plaza is a metal grating. Inches from the grating, her talons grab a small critter, and the hawk's wings bear her aloft once more, a mouse, or shrew, perhaps, wiggling in her grasp.

Many other things are taking place around the large plaza. Some thespians put on a performance across the way. Food vendors. A covered booth has scores of knives and daggers arrayed on the two tables. Other adventuring groups walking together. Some eying other groups. Two of them come together in comraderie. Many other scenes could be described... but, the group is off to visit the WLA.

Outside the door is a sign:

Woldian League of Adventurers
--pull cord - someone might answer--

Kendry pulls the cord. And they wait.

Heavy boots clomp within, drawing closer. The heavy door opens smoothly. Bushy grey eyebrows shoot up on the grizzled, ruddy face. "Kendry! Podo! Selithe! Airin! Dwight! Patterton! Come in, come in. Bring your friend. Oh, wait - take your animals around the side to the stables. Then come in!" It is Captain Oosterlinck, who first welcomed the group into the WLA.

The animals are taken care of by the stablehands - they take the dogs, as well. Airin whistles for Fioni, who rejoins her as the Captain ushers the group into the same small, cluttered room as before.

He rubs his hands together, then runs his left through his untidy white beard. "Been hearing things about you." One of the seats, besides the one on the far side of his desk, actually is clear of maps, scrolls, and clutter. The others chairs are, as they were before, still used as repositories. Oosterlinck - though well on the far side of middle age, looks remarkably trim.

"Don't tell me, don't tell me. You all are here for more training. Am I right? Your Tunnelly fellow got word to us. He drives a hard bargain, Tunnelly does. But reasonable. Pah! Politics. Part of life. Just part of life."

He turns his attention to Tobias. "Well, the name's Oosterlinck. Captain Oosterlinck. Running the Plateau City branch of WLA. You know about the WLA?" He laughs. "Ha! - traveling with this group, especially the talker here, I don't doubt you do.

"So, I can guess. But tell me what's on your minds, folks."

Airin and Fioni 
Thursday March 16th, 2006 10:58:06 AM

Airin grins at Captain Oosterlinck as the group enters the WLA. Proudly she greets any other adventurers inside, happy to be part of this League.

"Ah yes maybe we could use some extra training Captain. and we'd like to introduce our friend Tobias here into the WLA - that is, if he likes what he sees of course - the decision is his to take!"

Tobias 
Thursday March 16th, 2006 11:09:22 AM

Tobias greets returns his greeting, "Hello, captain. Yes, I've heard lots of good things about the WLA. Looks like a fine branch you have here in Plateau City."

When he gets a chance, Tobias asks the party about the group fighting with wooden swords in the street. See if anyone knows anything about it.

Kendry  d20+8=15
Thursday March 16th, 2006 9:27:56 PM

"Yes, sir, and it is good to see you again, Captain. We should like to receive training - likely four days' worth, if not a bit more. Tobias, here, may wish to join up. We're anxious to see a WLA post set up in Crescent Valley. Angel Springs might be a good spot - whether within in the city itself, or just outside. I'll make a copy of the notes I put together on what we've been up to since last we were here - especially some ideas on a place called Lawni's Lens.

"I know that the WLA offers skills training in climb, handle animal, jump, ride, and swim. I'm aiming to improve in handling animals - I'd like to learn to train mine well, and I figure that will help make me a better rider, too. Thought about swimming, too. Maybe next time on that one."

He turns to Tobias. "So, do you think you'd like to sign up? If you join, not only can you choose some skills, but also get training in one of the League's favored weapons: shortsword, longspear, or bastard sword. Even more important, though, is that you will be allied, as are we all," he says, indicating the rest of the group, "with an organization that truly is devoted to protecting the innocent and striving against evil wherever we may find it."

[OOC: Again, details on WLA membership are at http://www.woldiangames.com/oshirr/organizations/league.htm]

And, turning to his other friends, he asks them, "What do you want to be trained up in?"

Kendry knows as much about the wooden sword fighters as Tobias does. He's never seen them before.

ADM Kim's Note to players, based on JPW's input 
Thursday March 16th, 2006 9:31:10 PM

Our characters are on the cusp of 4th level (and, with that, not too far from 5th). You can now train up in 4 more skill points, chosen from among climb, handle animal, jump, ride, and swim.

In your next post, please state which skills you want to be trained in over the next four days, or at least discuss the options among yourselves. For the next few days - from now through Monday evening, I am lifting the 'one post per day' standard - and you may post for your characters as much as you feel necessary, ask questions, give advice.

I will be out of town from late Friday night until Sunday afternoon.

Captain Oosterlinck; Stasha; Nathan; et al (ADM Kim) 
Friday March 17th, 2006 3:00:45 AM

"So then, it is for trainin' that you're here. Well, look, I'll have Nathan set the lads up in their bunks, and Stasha help you lassies to your own, then it's lunchtime, and we'll get you each assigned to your instructors for your chosen training." He looks down at some paperwork, and his expression darkens.

"There are a few matters I must deal with. Join you for lunch."

With that, the Captain goes behind his desk, pulls a green cord - causing a chime to ring a few floors away - and a yellow cord - causing a different chime to ring, a fifth lower than the first.

Shortly, a young woman in her late teens or early twenties, with dark, braided hair, puts her head in the office. "Yep, Captain?"

He motions with his hands toward Airin and Selithe. "Take these two to the luxury suites, will you, Stasha?"

"Sure! Come with me."

On the way out a man close to 30 years old, with wavy red hair and a chiseled physique, nearly runs into Stasha. He gives a casual salute to the two halfling women as he stands aside to let them pass.

He knocks on the open door. "Here, sir."

"Nathan, these young men need a spot in the barracks. See to it. And let the cook know we'll be wantin' pies for lunch."

"You've got it, Cap!"

Luxury Suites

Airin and Selithe find themselves four floors up in the women's barracks. Stasha unlocks a closet, and hands bundles of bedding to each. "You know how to make a bed, WLA-style?" she asks.

The beds are huge, by halfling standards. Each one could easily sleep four, if they didn't mind having pillows at both ends of the bed.

Stasha carries her own bundle of bedding, and demonstrate how to make the bed. A pad over the mattress. Tightly woven linen on top, with each of the four corners fastidiously folded and tucked under, and all sides tucked in tautly. A second tightly woven linen sheet above this, similar corners on one end of the bed, the bottom and two sides tucked in until near the head. A light blanket, tucked as the top sheet. A heavier blanket above this. The top sheet is folded back so that six inches of it cover the two blankets. A pillow near big enough for a halfling bed rests at the head, fluffed up.

Stasha pulls from a pouch a silver piece. She drops it in the middle of the bed. It bounces up an inch or two. "Like that."

She helps the little ladies with theirs - unless they want to do it all themselves. Once they are done, she opens a door beside the linen closet, and pulls out three flowers. One she places on each of the beds. "The flowers make this the luxury suite." She shows them the toilet on the far right side of the barracks. And the washroom on the far middle, and room with baths on the far right. This is a change from the last time the halflings were here, with the moving of the washroom, and the addition of the baths.

"We also have running water - just don't waste it. We get to haul it to the roof just after breakfast every morning. We've got a sort of steam elemental that gives us hot water for baths, too."

Guys Barracks

Nathan takes Podo, Patterton, Tobias, Dwight and Kendry up three flights of steps, and shows them the barracks. He issues bedding, and shows them how to put it together.

No flowers are issued.

Lunch time

Some of the people who were here several weeks back are present in the eating room. There's another halfling from Windhorn Hamlet - Bill Troublefinder.

Grey and Linalel, elves, husband and wife, are there. The sorceress Couridh, the ranger, Kurt, the monk, Nibs, and a fighter, Sergeant Adel, a powerful fighter. Dameon, the horse and riding trainer. A lanky young man named Legs - a paladin of Aisildur. Singer, a bard of Aisildur. Both are former members of the group now known as Swords of Redemption.

The Captain clears his throat with a not too subtle harrumph. "We have a new member today. Welcome Garefeldo Stone. He is from a small enclave of dwarves who live in the Red Hills. His uncle, Borinaldo Stone, some of you know."

Kurt rises and begins a chant that all follow:
Welcome to the WLA
Now you are a member
Don't forget to pass the soup
Unless you don't remember!
This nonsensical piece is followed by cheers and whoops.

"Welcome our guest, Tobias," Captain Oosterlinck continues, "with his friends from Crescent Valley. A few of you know Airin, Selithe, her brother, Kendry, also Podo, Dwight, Patterton."

He claps his hands, and says, "We thank our cooks and folks' efforts and the gods above for our food. Let's not let it get cold, now!"

At that, people start to line up by a long window filled with food. Trenchers - rectangular wooden plates, you might call them - are picked off of shelves to one side. A women using long serving utensils fills the trenchers with the food people point to. Raised planks allow those of shorter stature to see what is being served - looks like an excellent variety of vegetables, fruits, breads, soups, meats, cheeses, desserts, beverages are offered.

There is quite the buzz surrounding one group who talk about a place called Koshe Marr, and how they managed to return from this cursed place.

As people begin eating their desserts, Bill Troublefinder approaches them. "Have you decided what things you'll be trained in?"

He watches and listens carefully to each person's response.

[OOC: You can split it up as you wish, or choose to focus on one skill. For example, riding (1 skill point), swimming (1), climbing (2 skill points). Or, as Kendry chose, animal handling (4). Four skill points. Spend them wisely!]

Kendry 
Friday March 17th, 2006 4:39:12 AM

"Animal handling for me," Kendry answers Bill. (+4 skill points in animal handling)

Airin and Fioni  d20=17
Friday March 17th, 2006 5:44:07 AM

Airin follows Stasha to the Luxury suites and smiles to Selithe. Even though she first frowns her eyebrows wondering why they get luxury treatment and the others the common barracks she can't help dreaming about a luxurious bath with insence ... soft towels... nice cozy beds... lot's o pillows... sigh...

Then Tasha opens the doors and Airin's mouth falls open. Then she laughs out loud! "HAHAHA... so this is the luxury treatment! WHUhahaha"

Airin closely watches Tasha folding the beds and tries to remember everything. (rolled a 17) and quite easily manages to do it the way Tasha wants. The flowers next to her bed are indeed a nice addition to the room.

She cleans up a bit and as she left her dress to dry with Leska she has to put on her gear again.

Later at the tables when Bill Troublefinder comes to ask her what she would like to train for Airin answers :"I remember I got quite good lessons in Climbing the last time I was here. I'd like to learn more."

[ooc Inge: taking another +4 in climbing]

Tobias 
Friday March 17th, 2006 1:14:10 PM

As the guys walk to their rooms, Tobias wonders, "How is it that the gals went to the 'suites', and we're going to the 'barracks'? Hmmmm..." But, the barracks accommodations are fine by his standards -- he's used to sleeping outside, in the woods.

After careful consideration, Tobias decides to join the WLA. And, begins pulling together the entry fee. He asks whether they'll take a magical cloak as part of the payment, or whether he'll have to deal with the Catacombs for that. Either way, Tobias will be able to come up with the 2000 gp entry fee to join the WLA. He'll seek out Captain Oosterlinck after dinner to talk about joining.

Tobias enjoys dinner and the conversations that are going on between the guild members. He's particularly interested in learning more about Koshe Marr (cursed places peak his interest).

Once he's accepted into the WLA, Tobias will select weapon proficiency in bastard sword (it's the only one he's not already proficient in). And, look for skill training in: Handle Animals (2) and Ride (2).

OOC: We get skill points for training every level, correct? How do these affect rank limits in those skills? I assume you still cannot go over the level's max ranks in those skills.

[Pedro - That is correct regarding maximum ranks - but, in this case, use the limits for a 4th level character, rather than 3rd (i.e., no more than 7 ranks in any one skill).

Folks, you might want to start prepping your characters for 4th level - rolling hit points, selecting additional skills, spells, etc.

Also, consider nominations for hero points. -Kim]


Selithe 
Friday March 17th, 2006 9:39:17 PM

Selithe enjoys herself and follows Airin and Stasha and can't help but laugh with Airin when she sees the room they get and smiles to Airin before moving to try and maker her bed like Stasha shows but finds it abit hard.

After the beds are made she smiles and moves with Airin back to the others and smiles seeing Bill since she remembers hearing some about him in her studies also, "Hi Bill, it's nice to actually meet you." Selithe thinks over the training and smiles, "May I think on it just abit more?"

(Kim: Will decide on my next post. Want to look over some things before deciding.)

Patterton 
Friday March 17th, 2006 10:31:58 PM

Patty scratches his chin for a moment. "I think I'll take a bit in swimming and riding(OOC: 2 in each)."

Dwight 
Saturday March 18th, 2006 8:20:31 AM

"Well I suppose I should practice me climbing, I normally only climb as high as the most comfy branch, but perhaps climbing higher may be more beneficial later."

"And I suppose there might be some advantages to being able to jump (from a tree)."

OOC: 3 climbing, 1 jump

Airin and Fioni 
Monday March 20th, 2006 11:56:02 AM

Airin enjoyes dinner and having allready asked her extra training she talks and listens the rest of the evening with other adventurers.

Podo Danderfluff Pipewood 
Monday March 20th, 2006 11:57:36 AM

The Journey to WLA Chapterhouse

Podo is unusually quiet this time in the big city, keep close watch to everything that is trasnpiring around his friends on their way to WLA guild chapter house.

While walking to the house, Podo will don his WLA pin.

As soon as Podo eye spys the Captain, he will salute as he passes by and continue to follow Kendry.

When asked what he wishes to train in this time, Podo answers, "I am looking to train in the skills: Handle Animals (2) and Ride (2)."

Inside the WLA Chapterhouse

Staying unusually quiet, Podo Danderfluff will nod and wave to those that recognize him from the last time he was here and offer a wide smile to those that smile at him.

Podo, thinking to himself,...why am I torn between deities?...Should it not be plausable to worship both Alemi and Domi in that order as they were to each other in life?...

Private meeting

(Note to DM: please see another posting sent via private post as a private meeting between Podo and the captain)

Tobias 
Monday March 20th, 2006 12:23:30 PM

So, can Tobias trade in the cloak at the guild for the entry fee? Or, does he need to go to the Catacombs?

OOC: I would nominate Kendry for most inventive use of a boat.

ADM Kim 
Monday March 20th, 2006 9:36:43 PM

Captain Oosterlinck lets Tobias know that his cloak will be fine for payment of the entry fee, with 250 gp change coming back to him, to boot.

And, Tobias' joining is about to be ratified when the Captain invites his party members and some of the instructors and assistants (Bill T, Legs, Singer, Nathan, Grey, Linalel, Dameon, Couridh, Kurt) along with the newest member, Garefeldo Stone, to witness his joining. He leads him to repeat the following oath: "'I,' and here you say your full name, Tobias, 'do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it.'"

Those gathered await Tobias' response.

=======

Training covers several days. Tobias, Podo and Kendry are together for the first two days of training in the handling of animals. Kendry has his and his sister's dogs join in. Horses, dogs, a pair of goats, a donkey, an ass, a lynx, some snakes, a beaver, a pair of weasels, and several other animals are worked with by the trio.

Patterton spends a couple of days in the large pool, treading water for lengthy periods of time, getting some stroke work, practicing holding his breath, retrieving sunken objects from the bottom of the pool - or diving after objects just after they are tossed in the water in an attempt to grab them before they reach the bottom. Swimming trainers Garth, a human, and Linder - she's a half elf, put him through his paces. At the end of each day, he is really ready to sleep. Also, though he's a strapping fellow, he becomes aware of a few muscles that seem to alert him to the fact that they are unaccustomed to be doing the things he is having them do.

Tobias and Podo then move on together, joined by Patterton, to work on their riding skills, taught by taskmaster Dameon. His words of correction are many. When a rare word of praise is given, the recipient knows he has earned it.

Airin and Dwight get to work on climbing. They climb rough, rocky walls with many crevices; stone walls with mortar; ropes; tree trunks of varying diameters; brick walls. They learn to chimney, chock, crimp, finger jam, fist jam, dead hang, bivouac using ropes and nails and bags to sleep in unusual locations, bridge, and to use pockets, cracks, buckets, nubbins and similar indentations and protrusions.

They are taught in the use of climbing gear. How to set an anchor for a belay, techniques of piton placement; harnesses; hooks; the use of chalk on the hands; chocks. They are counseled to consider learning more about rope use as an aid to climbing, too. They can help them with this, if either so desires. Sandy and Sandi team teach them. And apply salve to their bruises.

Boy, can Dwight and Airin feel their sore muscles the morning of the 2nd day! Fact is, that is true of all of the Crescent Valley adventurers - though not so much for the animal handlers, at least at first.

Bill waits patiently for Selithe to decide what she would like to be trained in. "What would make you a more well-rounded adventurer, Selithe? What might fill in gaps that other members of your group do not yet excell in?"

Airin and Fioni 
Tuesday March 21st, 2006 10:19:53 AM

CROUCH ... UGH ... AAARGHHHH ... THUD

...

CROUCH ... yessss yessss allllmmooooooss ... AAARGHHHH ... BUMP!

...

With the good care of Sandi and Sandy, Airin manages to continue her climbing lessons.
Having allready had quite an extensive learning session the previous time they were here, Airin's now very interested how to combine her rope use skill with climbing. The climbing of slick walls and rooftops is mostly interesting for her rogue way of like while th usage of witty rope tricks will help her saving her friends when needed.

At the end of the day indeed Airin's bruised and battered. She lost track counting the number of times she fell.

At dinner it is advisable for all NOT to give her a gentle pat on her shoulders... THEY HURT!

Podo Danderfluff Pipewood 
Tuesday March 21st, 2006 10:51:12 AM

The day after...

"Good lord, how this training reminds me of the days back in the monastery! My body hasn't ached like this in many a moon!" mumbles Podo as he walks back to the barracks to find some relief. "Next time, I will try to remember to train something not so demanding on my sore muscles," continues Podo aloud as if speaking to a ghost.

Later in the day

"When's the evening meal? I'm starved!" wonders Podo.

Tobias 
Tuesday March 21st, 2006 11:34:34 AM

Tobias joined by his friends and trainers recites the guild's oath, "I, Tobias, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

He accepts congratulations from those in attendance and chats with them a bit after the ceremony.

Next day, it's off to training. Tobias enjoys the animal handling training. He's been gone from the woods for so long that it's nice to be around the animals for a bit. And, after a couple of days of riding training, Tobias has trouble even sitting down.

Selithe 
Tuesday March 21st, 2006 4:42:01 PM

Selithe blushes some having thought over her choices and smiles afterwards, "I started training with my riding and handle animal when I first joined. I would like to continue my training in both Bill." She smiles as she stretches some, hoping she can use these to her skill with Gra and if possible she will ask the person who teaches riding skills if she can use Gra to help form her bond with the riding dog more.

Dwight 
Tuesday March 21st, 2006 8:49:01 PM

Taking his fair share of falls, Dwight feels for an area without bruises. Hands, shoulders, legs, and even his toes hurt. A good hot bath seems a luxury he would fight for at the end of the day.

"Perhaps jumping isn't the best choice since his toes already hurt." But, the task is at hand and he continues onward with his training.

ADM Kim 
Tuesday March 21st, 2006 8:56:52 PM

Welcome to the WLA

Captain Oosterlinck clears his throat. "Uh, you need to state your full name, good Tobias." Once Tobias has done so, the leader of the Plateau City WLA intones, "As you have given the oath, and of your own free will chosen to become a member of The Woldian League of Adventurers, I, Captain Oosterlinck, on behalf of the WLA, hereby name you an initiate in good standing." He pins a blue WLA pin on the young adventurer, and shakes his hand.

Those assembled cheer after the Captain pins the emblem on Tobias' chest. They form a line, and welcome him into this organization of adventurers and many heros.

TRAINING REGIMENT

Swimming

Patterton receives high marks for his strength and endurance while swimming, though the need for specific training in this skill is evident. He improves!

Animal Handling

Selithe, therefore, joins in with Tobias, Podo and her brother Kendry in working with the animals. And of course Gra is welcomed, as Cheann also is there.

Climbing

Airin and Dwight continue their training in climbing. As part of their training, each is taken to the top of the building. The feather fall spell is explained to them. They then are instructed to attempt to climb down the side of the building, with no ropes, no aids. This side is built of bricks. It is a tall edifice, nearly sixty feet above the cobblestone surface at street level.

Roll your climb check with your new skill ranks and associated bonuses, if any. The DC is 25. Each round you'll cover 1/4 your normal movement rate - unless you choose accelerated climbing with a -5 penalty on your skill checks.

If you fail by 4 or less on the skill check, you make no progress that round, but do not fall. If you fail by 5 or more, you start falling. The chance to halt a fall is DC 45. A natural 20 will allow you to halt a fall.

Down below, a spell caster spots each climber (each climb is individual - it's not a team climb). If a climber falls from higher than ten feet above the ground, that climber will be the recipient of a feather fall spell.

If, somehow, a character makes enough successful skill checks to make it within ten feet of the ground without falling - he or she then gets to try to climb up the wall - with the same magical aid should a fall come.

Jumping

Dwight is taught some exercises to strengthen his legs. A set of quickly-executed deep knee squats, wherein the arms travel in a prescribed reverse circular motion on a continuous basis will increase the spring in the legs. And, yes, he is taught how properly to land from a variety of jumps. Long jumps, high jumps, jumping up, jumping down. As he is a halfling, he gets a +2 bonus to jumping.

Riding

Dameon has no problem with whatever choice of mount the students desire - pony, dog, or other. He drills Selithe, Tobias, Podo and Patterton, having them focus first on guiding their mounts with their knees. "How can you fight, or fire at your enemies, if keep your hand on the reins? Your mount is taught to respond to the knees, to pressure, to the direction that you shift your weight. Make it easy for 'im to know what you want to do. You give confusing signals, then maybe your mount doesn't do what you think it's gonna do." He brings in some wardogs and war ponies to learn how to fight with them. Staying in the saddle. Using the mount for cover. Learning to land properly so as to avoid injury - rolling into and out of a fall. Leaping with a mount, and spurring it on to greater speed - and the cautions that this will wear the mount down quickly if kept up round to round. How to control the mount in battle. Fast mounts and dismounts.

"All right - enjoy your sleep. Ask for Duvka and Fran. They'll massage your sore muscles. Just give them a little gift," Dameon suggests. "Nothing big. They like small mementos of those whose pain they have relieved."

Learning the Bastard Sword

Tobias is made to work overtime. He receives training in the use of the bastard sword.

A normal bastard sword can be purchased for only 25 gold pieces, rather than the 35 they usually go for. A masterwork weapon can be had from the WPA at the conclusion of training for 310 gold pieces - saving 25 gold.

The same offer stands for any of the WLA members during their training for one of the three WLA specialty weapons.

Metagame details for handle animal skill

The students learn that they can teach an animal a specific trick with one week of work and a successful Handle Animal check against the indicated DC. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. Possible tricks (and their associated DCs) include, but are not necessarily limited to, the following.

Task: Handle Animal: DC
Handle an animal 10
"Push" an animal 25
Rear a wild animal 15 + HD of animal
Teach trick: Attack 20; Come 15; Defend 20; Down 15; Fetch 15; Guard 20; Heel 15; Perform 15; Seek 15; Stay 15; Track 20; Work 15
Train for purpose: Combat riding 20; Fighting 20; Guarding 20; Heavy labor 15; Hunting 20; Performance 15; Riding 15

Each student is given the opportunity to choose a trick to train his animal in this week. "As long as you spend a couple of half hour sessions a day this week, there's a good chance you will be successful. Each animal is different, though. We'll help you out to increase your chances of success." Take your adjusted handle animal skill check that you'll have by the end of the training (as a 4th level character), and add +4 to your training check due to the assistance the trainers are giving you. Name what trick or purpose, and make your roll to see if you succeed. Purposes generally take longer to attain. See http://www.d20srd.org/srd/skills/handleAnimal.htm for details.

Tobias' pony has already been trained for combat riding. Kendry's and Selithe's dogs are already trained for riding. Each animal can therefore learn up to two additional tricks or purposes - but only one of those this week.

Podo does not have an animal (does he?) - but, if he wants one, name it, arrange for payment, and we'll assume he has it at the start of the week, and can therefore make the skill check against the task's DC at the end of the week.

More metagame homework

Be sure to choose one of your character's six base statistics (strength, dex, con, int, wis, charisma) and assign your fourth-level +1 bonus score to the attribute.

Roll hit points for next level in the Loot 'n Booty. Note: You can use a hero point to reroll if you roll low for hit points. If you roll a 1, you get a free reroll. Alternatively, you can on your first roll (or a reroll following a nat 1 if you used it on your first roll) one or more hero points to add to your hit point roll - not to exceed the maximum hit point roll possible. For example: Your character class has a d8 for hit points. If you assign 2 hero points to your first roll, and roll a natural 3, that means you'll end up with 3+2=5 hp added at 4th level. If you roll a 6, that means 8 hp. If you roll a 7 or an 8, however, you'll still max out at 8 hp to add at 4th level. [I am not including any constitution point bonuses your character qualifies for here. Those are in addition to your roll and any hero point bonuses.]

Kendry  d20+12=25
Tuesday March 21st, 2006 9:18:52 PM

Kendry chooses to train his riding dog Cheann in combat riding - which will take three weeks to upgrade him from riding. He then will know the tricks tricks attack, come, defend, down, guard, and heel. The skill check is d20 +5 ranks +3 wisdom +4 from the assistance of the trainers. Even excluding their assistance, the adjusted roll is 21, with a dc 20 needed. [Woo hoo! But, this will not take place until about a week into helping out Bella with her herb gathering, so is subject to change and DM JP approval.]

Kendry enjoys the training he receives. He spends some of his spare time in practicing other skills - especially dancing with Airin!

He also will have a few cure light wounds spells in reserve for Airin Dwight and anyone else who might need one.

He chooses to buy a masterwork bastard sword for 315 gp.

ADM Kim note - A few additions and details were added to the ADM post above at 12:55 AM, 3-22-2006, Woldian time 
Wednesday March 22nd, 2006 1:56:18 AM

Yep.

ALSO - Please, if you would, identify which of the five skills you want to receive at 5th level (2 skill points to mix or match among climb, handle animal, jump, ride, and/or swim). JP asked me to ask you.

Hmm - I've got to figure that out for Kendry, now... Animal handling +2. (Maybe - or perhaps Ride +2.)

Assigning +1 at 4th level to charisma.
Rolled 6 hp for 4th level bard in LnB.

Airin  d20+10=29 d20+10=25 d20+10=19 d20+10=28
Wednesday March 22nd, 2006 5:38:50 AM

Airin begins her descent from the 60ft building. After wiping the cold sweat from her face she goes down 5ft. (check 1 = 29)

"So far so good..." she whispers between her teeth. "Damn those Cobblestones look painful... and it's a long way down..."

(Check 2 = 25)

Airin feels her grip loosen on the brick walls but still manages to get down another 5ft safely. 50ft to go...

(check 3 = 19)

"WHHUUUHAHAAAAAAAAA ......."

(with no Nat20 to stop falling)

" .... AAAAHAAAHHhhhaaaa ...."

Thank goodness the Spell Casters are keeping an eye on her and Dwight and soon her fall is slowed till she safely touches the ground again.

Disappointed Airin looks up to see how Dwight is doing and quickly asks the spell caster: "You do hold a second Feather Fall don't you?"
If not, Airin will pull out blankets or whatever she can find to ensure Dwight gets a somewhat softer landing place than the hard Cobble stones.

Couridh answers Airin (ADM Kim) (Interim post) 
Wednesday March 22nd, 2006 11:18:59 AM

Couridh, the sorceress, when Airin asks whether she holds a second feather fall spell, gets a concerned look on her face. "Well, I think I do. I hope I've got one tucked in here somewhere." She opens a pouch and rummages around, looks left, then right. "Where is that spell?" Then she gets a relieved expression on her face and taps the side of her temple with two fingers. "Oh, right. I put it here." She gives Airin a wink.

"By the way, excellent start, there, Airin. At first I wondered whether I would need to use it."

Airin recalls that is was Couridh, the sorceress, who helped show her and Selithe around some months before at the time of their initiation into the WLA.

Once Dwight begins his descent, Couridh's attention is fully focused on him.

Tobias  d20+10=23
Wednesday March 22nd, 2006 12:41:42 PM

"Ummm, right full name - Tobias Thistlefoot Burrows." And, Tobias repeats the entire oath. Afterwards he accepts everyone's welcome into the league - already feeling part of the group.

Tobias trains hard for the days that the group is there, picking up the bastard sword and sparring daily with the instructors. Although he likes having a new weapon to fight with, it doesn't feel as comfortable as his familiar short swords. At the end of the week, Tobias buys a masterwork bastard sword from the league.

While working on handling animals, he teaches his pony, Maxie, the Work skill (DC 15), so that it can now push or pull loads. [roll 23: +6 skill +4 assistance]

OOC:
Tobias takes his 4th level in Ranger, rolled 4 hp, and raises his Dex by 1 point.
He also gets an Animal Companion as a 4th level Ranger (will discuss this offline).
He will train in Handle Animals and Ride again at level 5.

ADM Kim 
Thursday March 23rd, 2006 9:27:53 AM

[Sorry - had meant to have a real post last night - interruptions! All right, Kendry is dead, too! :-)]

Koche Marr

Tobias, and others, learn a few things about the adventurers time in this nightmare realm. [Will fill in with tantalizing tidbits later.]

Graduation

What with Tobias' training in the bastard sword, and Dameon coming down sick on the 4th day of training (but back on the 5th), it takes five days for the adventurers to wrap up their training.

Bill Troublefinder lets them know that there is a carriage with places available heading from Plateau City to Windhorn Hamlet every two days. Passage costs eighteen gold pieces per person, and half that for animals. That will get them swiftly halfway home, with ponies keeping pace. It takes two days to get there.

Or, the party can explore Plateau City for a day or two, should they so choose.

Airin and Fioni 
Thursday March 23rd, 2006 9:41:16 AM

[ooc: oh you were only joking :-( I was allready re-creating my character sheet bringing Airin up to 4th lvl rogue / 5th lvl druid and 3rd lvl Shadow Dancer!

Damn... it was all but a dream :-(

;-) However it was a very subtle way to remind us all to regularly post! ]


Airin enjoyes the little graduation and with her friends she intends to see a piece of this great City before she heads home.

Tobias 
Thursday March 23rd, 2006 12:29:40 PM

OOC: Woohoo, I must have eaten me spinach... :)

Once the week of training is done, Tobias is happy to get back on the road, back to Crescent Valley. And, he's proudly displaying his shiny, new WLA pin for all to see.

He says, "Should we stop in and say goodbye to the druids before we leave?"

The carriage to Windhorn Hamlet sounds like a good idea, and Tobias will pay passage for he and his pony.

Dwight  d20+5=14 d20+5=9
Thursday March 23rd, 2006 6:37:08 PM

(---:( my life sucks and then i Die. Better than I deserve. I've been doing so well until this week----)

Beginning his descent, Dwight realizes he should have dried his moist hands. The very first foothold is enough to hold his weight and he slips, falling out of control until the feather spell takes effect.

Dwight is very upset he failed so miserably, and is eager to try again to set the record straight about his true ability. "I had hoped to make it at least half-way"

---------------

As the week draws near, Dwight feels he still needs to learn more about climbing, but feels better at jumping should the need arise.

--------------

At 5th(WLA) I will be taking 2 more in climbing (likely)

Hitpoints rolled was 4+2(con)=6
Ability increased will be in Wisdom

Podo Danderfluff Pipewood 
Thursday March 23rd, 2006 11:35:56 PM

Training

Podo will pass on the offer to obtain a riding dog, saying to the group, "I've spent many a year on my own two feet and this is how I will travel...I am studying this skill just in case...Doesn't everyone appreciate a well rounded Monk?", Podo giggles.

Plateau City & the fast stage coach

"What's the rush? Can't we spend a day or two looking around town?" asks Podo of Kendry.

Future Plans

"When I have my next opportunity to train here at the WLA chapter house, I will spend all my available skill point allotment studying climbing. I feel, that its a good time to et into that particular field." Podo explains to the group.

(OCC: I will roll for my hit points in the LnB; (1d8+2=8). I plan to raise my Dexterity by +1 points when I achieve 4th level.)

Kendry 
Friday March 24th, 2006 4:16:22 AM

Kendry agrees with Airin and Podo. "Yes. Let's remain a day or two, and see what there is to see. Say, Selithe - you wanted a familiar, right?" he asks. "There's that place a couple blocks away that will help people find their familiars, or animal friends, and the like. Want to take care of that now? Or are you all right as is?" He also asks his sister, "You think you're about ready to join the Star Mages Guild?"

He ensures the party makes arrangements to reserve seats for the ride to Windhorn Hamlet in a day or two.

He reiterates, "I'd like to see what there is to see here, friends. Check out the inns, the entertainment. Look into some book shops."

He pulls out his map of Plateau City he purchased last time he was in town, and shows it to his friends. "Look at all the interesting places there are to explore."

ADM Kim 
Friday March 24th, 2006 4:21:25 AM

Though Tobias seems anxious to be on his way, others say they'd like to stay in Plateau City for a day or so. Bill Troublefinder helps the party hook up with the Windhorn Express Carriage Service. There is no charge for ponies or horses, as they will travel along with the carriage, and not ride inside. Due to the Teucri's ancient enchantments, all who travel the road do so at a much more rapid pace than on a normal road.

"If you know how to feather fall, or if you can fly - it's fun to jump off the cliffs," Bill explains. "You might have to pay a fine, though. I did, once."

There is a shop - #59 on the Hindquarter map - called Find Your Familiar. As Kendry mentioned to Selithe, it is a good place to accomplish the associated goal.

Any weapons purchases (normal or masterwork) that the group wishes to make at the WLA are covered by some mysterious benefactor.

Airin and Fioni 
Friday March 24th, 2006 9:34:16 AM

On the road in this great City Airin keeps her eyes and ears open. If she can find a shop with candy whe will go inside and purchase some suger sweets.

Joining her friends again she invites all to grab some sweets if they want to. Of course this will quickly make'm feel thirsty so next thing Airin tries to find is a little pub to have a drink.

If Selithe wants to find a Familiar Airin's very interested to find out what Selithe will choose.

Tobias 
Friday March 24th, 2006 11:32:43 AM

"Kendry, did you say a shop for animal friends? I'm looking for an animal companion. Do they have anything for a ranger in that shop? Or is it just familiars? A couple of days to look around may not be so bad..."

The thought of being able to find a companion has put Tobias's urgency to leave at bay.

There's something Familiar about this place. ADM Kim  d4=2
Friday March 24th, 2006 8:15:19 PM

Some of the team decides to take a visit to the Find Your Familiar shop. Wooden bas-relief carvings of a managerie of animals, birds, rodents, a teeny-tiny dragon, and some other oddities surround the text of the large sign. As is true of many places around here, a pull rope hangs beside the door to the establishment. Pull for service says the hand-carved & painted placard behind it.

Tobias happens to be the one who pulls it. Tinkling bells sound through the door.

A svelte woman, clad in a long brown dress, with rosy skin over high and excellent cheekbones answers the door with a smile. "In search of a little friend, companion, helper? If so, enter." She steps back, allowing the visitors to enter. "Please remove your footwear and set it in the rack. Clean slippers of all sizes are in the next rack." Some slippers are plain. Some look new, others have moderate wear. Nine or ten pairs have animal or bird images embroidered on the area covering the top of the foot. Once all are in, she shuts the door, and follows the group down the hallway. "To the right," she calls ahead. Though the hallway continues, to the right is a 25'x40' room with a ceiling over 20' high. Part of the room has three couches (one each for small, medium, and large-sized folks) and a few chairs and benches. The room is a warm 85°F (29°C). Under hemispheres of clear glass on the two tables in the midst of the chairs and couches rest bowls of fruit, vegetables, different kinds of nuts, strips of meat (some cooked, some raw), flower petals, and some smaller bowls with honey, mustard, and a variety of different sauces.

She indicates with her hand that people can take a seat. She tucks her feet under, knees off to one side on one of the padded chairs. "So, tell me about yourselves. Is there more than one who wants to seek a familiar? Or is there something else you wish to discuss? Oh, and call me Aishling."

Dwight 
Friday March 24th, 2006 9:45:43 PM

Glad training has passed and following the others to see what can be seen here, Dwight digs into his bag for bite to eat.

He pulls out the burnt parchment from Lawni Lens. "Hayya, I forgot all about this. I tried to show it to Airin, but then we got interuptted. Anyone familiar with these runes?"

"I'm not, but I could probably pay someone to translate it for us. While not important, it still seems odd it was the only thing destroyed in that entire castle."

Originally found in the fireplace. (See this link: http://www.woldiangames.com/high_woldian/html/high_woldian.htm)
-------------------------------

"While you find a familiar I think I am going to find a library. To see what they say about these roots we are finding, the runes and anything else that looks interesting. I'll find you all later, unless someone would care to come along."

Asking for directions as necessary, Dwight makes his way to the Royal Library. "I hope I am allowed in," he says to any that join him.
----------
[Edited by Kim to make link active]

Kendry translates the found High Woldian text again 
Friday March 24th, 2006 11:38:53 PM

Kendry says, "Sure, let me see that, Dwight. Oh - yeah, I already translated this for you. But it's easy to forget. It says, roughly,
"'In ancient days when the Gods were but mere mortals, there existed a language that was already ancient. This language of symbols is all but forgotten today, but lives on in the symbols we use for the Gods, albeit in a corrupted form. This mysterious language of the ancients is the source of the Holy Symbols for Domi, Gargul and Marteaus, among others.'
"I think it was the introduction to a text on the High Woldian language," the bard explains. "It's hard to find books in High Woldian anymore."

Podo Danderfluff  d20+5=21
Monday March 27th, 2006 12:18:35 AM

Podo tags along

Podo not having any specific agenda, decides to tag along with the others to find their familiars...or something like that.

While on the city streets, Podo will keep a lookout for unsavory characters trying to pick- pocket or steal from the group. (Spot = 21)

Airin and Fioni 
Monday March 27th, 2006 9:20:31 AM

Entering the shop Airin looks around. Not anywhere near wanting to exchange Fioni she strokes the tiny bird's feathers to comfort it whispering :"Don't you worry my little friend I'm not gonna leave you at all... we're here for Selithe to find a familiar."

Without touching any of the animals Airin looks around to see what type of animals she can find here. You never know when she will learn the way to Wild Shape... and then she will need to know what these animals look like...

Tobias 
Monday March 27th, 2006 11:41:14 AM

"Hello Aishling. I'm Tobias, and I'm in the market for an animal companion. I was looking for a creature that can handle itself in the woods. One that's a bit steathly, but can hold its own in a fight. I was hoping for a wolf. Do you happen to have one?" asks Tobias.


Aishling 
Monday March 27th, 2006 5:22:43 PM

"A wolf? Yes, yes, we can help you find a wolf. Yes," Aishling responds. "Some cats match what you said, too. Don't try wolves and cats in the same group, however. Unless they are raised together as kittens and pups." She stands up. "Let me bring you something." Aishling walks with the grace of an acrobat or a dancer out this room, and down the hallway...

Kendry 
Monday March 27th, 2006 5:24:23 PM

"Mayzie had a wolf," Kendry chips in. "She was with our group when we first formed," he explains. "A halfling druid raised by elves. Very interesting lady, I'll say. Exotic, rather, for a hobbit."

Dwight 
Monday March 27th, 2006 7:40:42 PM

Dwight makes his way to the library, taking in the scenery and wonders why his family never brought him here.

At last he finds the correct building and stands in awe of how many books must be in a place so large.

Tobias 
Monday March 27th, 2006 9:39:57 PM

Tobias responds to Aishling, "I think a wolf is more my temperament." And, he waits eagerly for her return.

Then, he responds to Kendry, "Wow, a hobbit raised by elves that even sounds exotic. So, what ever happened to her?"

Kendry 
Tuesday March 28th, 2006 3:04:52 AM

"Well, after we picked up the fine beer from Traders Corner," Kendry responds to Tobias, "had our boat stolen by a bunch of goblins, and effected a recovery - along with a rescue of Patterton, I think she had enough excitement, and returned home to Hovel before we had a chance to get back the other barrels of beer that some of the goblins had carted away. Haven't seen her since. Maybe should drop in, see how she's faring since then."

Library (ADM Kim) 
Tuesday March 28th, 2006 3:24:16 AM

Dwight finds directions to the Royal Library in the Merchant Quarter. From Adventurer's Square south-southwest through the Circus Quarter, across the river, and on the intersection of Merchant Street and Merchant Square lies the Library.

Although a large building itself, Dwight learns that inside is even larger.

After Dwight stands inside for a few minutes, gawking at the vast array of scroll compartments, maps, bound books, artwork... a librarian approaches and takes him under wing. He explains that the Royal Library is immense indeed, as it takes advantage of portals to pocket portions of the shadowlands. Many nonesuch and ancient manuscripts can be found in the collection. The main floor contains most of the popular works, common reference tomes, and many maps. He mentions that there are connections between the Royal Library to the Black Genie Center; The University of Magic; Star Tower; as well as to various temples within the city. Researchers as well as scribes and guides are available for a price.

"Did you have anything particular in mind?" asks the librarian - a pleasant looking balding bespeckled man who stands 5'6", in his early thirties. "Something on growing vegetables, perhaps? Halflings seem to ask about growing vegetables quite often, it seems."

Aishling (ADM Kim) 
Tuesday March 28th, 2006 4:16:05 AM

In a few minutes, Aishling returns with a large, flat rectangular object with a handle on one side. The word Wolf is written on the outside. This she sets down on one of the tables, and opens it up.

Inside, one by one, she displays paintings and drawings. Each is of one or more wolves.

"Here are red wolves, from the Windbourne Hills," she points out. "Greys and timber from the Culverwood. Some of the greys also inhabit parts of the Red Hills and portions of The Scab.

"The reds are faithful and gentle, but skittish. Your accent tells me Crescent Valley, no? A grey or timber might be the best.

"Now, many wolves here. Some are adopted, but I want to see your reaction. Let me show you another possibility." Aishling turns over a painting of a pair of wolf cubs. No - wait, that's not a pair. Or... there are two heads, but only one body. Tobias realizes he is looking at a painting of a two-headed wolf pup.

"This wolf has just come out of its adolescence. We are looking for someone good to adopt him. Or them. Interested?" She lays out another picture of the grown wolf. [See http://animals.timduru.org/dirlist/wolf/2%20Headed%20Wolf.jpg]

She explains that they help people 'adopt' an animal companion for varying rates, depending on availability and demand.

"Most of the wolves here we can help you adopt for one hundred gold pieces. We'll take you to them, and see if there is an affinity. For that we charge 25 gold pieces, which applies to the total transaction price. If you don't find one that meets your expectations - or they do not want you, for some reason, we refund ten gold, but retain fifteen." She clears her throat. "If you choose the wolf, and she chooses you, then you pay the balance. Agreed?"

"Oh, and if you want our special wolf - he is 300 gold pieces."

Airin and Fioni 
Tuesday March 28th, 2006 10:51:21 AM

Airin patiently waits for the familiars to be chosen.

Still she regrets she did not follow Dwight to the libraries! She still needs to find out who that $%&^%$&$ Telperien family is...

"Shall we join Dwight at the Royal Library?" she asks then. Maybe someone would be willing to accompany her. She's not very keen to walk through this city on her own...

Kendry 
Tuesday March 28th, 2006 11:54:32 AM

Looking at the representations of the wolves, Kendry soaks in as much information as Aishling provides as he sits next to Tobias. "A two-headed wolf? Wow!" he exclaims.

"Selithe, why don't you ask about a familiar? Don't be bashful," he encourages his sister.

When Airin, however, expresses her desire to go to the Library, Kendry - though certainly keen to learn the outcome of Tobias' decision, says, "Yep, I'll go with you." He stands, and extends a hand to Aishling. "Thank you for helping us out. Since it's Tobias and Selithe who are needing your help, however, we'll leave them in your competent hands. Oh, by the way, my name is Kendry."

He takes his leave of his friends, arranging to leave word at the WLA as to his whereabouts (and suggesting others do the same, so they might get together later), and escorts Airin (along with whoever else may wish to join the couple) to the Royal Library. Having spent some time in weeks past pouring over the Plateau City map, he knows the way.

Tobias 
Tuesday March 28th, 2006 12:00:28 PM

Tobias is immediately drawn to the two-headed wolf. Something about the majesty of the creature or the sadness in its eyes tells him that it's the right one - a fellow kindred spirit. And, he responds to Aishling, "I don't need to see any more. I think the two-headed wolf will be the one. Does she have a name?"

"Has she been trained in any way? Or, is that up to the person that adopts?"

Tobias hands Aishling the initial 25 gp and prepares to go with her to meet the wolf.

[OOC: I'm going to be out of town 4/2-4/4. Can someone run Tobias, or should he just stay in the background for a couple of days?]

Kim to Pedro - I can run Tobias. 
Tuesday March 28th, 2006 12:12:51 PM

I'd be happy to run Tobias during your absence. Could you email me your updated character sheet? kimmccoy52 at gmail dot com. Thanks!

Pedro to Kim 
Tuesday March 28th, 2006 12:57:55 PM

I'll send you a copy after the wolf deal is worked out.

Aishling & Ailfrid (ADM Kim) 
Tuesday March 28th, 2006 1:46:37 PM

"Yes," she laughs. "He has a name. Names, in fact."

"For this, we go to the Druid Quarter," Aishling says, accepting Tobias' payment. Looking to Selithe, she says, "I have other books of portraits of familiars. You can stay here and look if you want. My brother, Ailfrid, can help you."

She excuses herself for a moment, and returns. She has a one-strap back bag slung over her left shoulder, the other end of the strap passing under her right arm at the ribs. Next to her is a man with gentle eyes, just shy of six feet tall. "I am Ailfrid." He looks to the halfling wizard. "You are Selithe?" Once she responds, he offers, "If you wish to find a familiar, I can assist you."

Aishling takes Tobias and whoever wishes to accompany them back to the Druid Quarter. She lets any who do come know that they will have to wait away from the place where he meets the wolf - and the process might take hours. [OOC Hint: Others may wish to do something else besides cooling their heels on a bench in the Druid Quarter. -Kim]

On arrival, she speaks briefly with a late middle-aged woman with frizzy red hair, to whom she gives a small pouch. From there, Aishling guides Tobias (et al) to a clearing with some sitting logs. "The rest of you may wait here."

Then she takes Tobias down a narrow pathway. Over her shoulder, she tells him, "He has three names. Tewdwr will get his full attention. The name means 'gift of god.' Kynan is the left head. His name means 'chief.' You'll find he likes to be in charge of all around him. He will challenge you - and it's not easy to gain his confidence. Once won, though, he likely will defend you against all others. The head on the right we call Dryw. Means 'wise.'"

Arriving in a small meadow, from her bag she hands Tobias two strips of fresh meat, each about four ounces. She places her index and middle finger in her mouth and whistles. Less than a minute later, a few wolves come out the other side of the meadow. They stop, and look. One of them slinks forward, then hesitates. "Tewdwr!" Aishling calls out.

Leaping from the brush from a few feet to the right of Tobias is the two-headed wolf. The right head looks expectantly up at Aishling. The left head sees Tobias, and a low warning growl issues from his throat. The wolf stands fifteen feet away.

Tobias  d20+4=17
Tuesday March 28th, 2006 5:54:17 PM

Tobias is happy to have whoever is interested come with them to the Druids quarter. And, he chuckles at Aishling's correction of the wolf's sex.

First thing, Tobias pulls off his robe and unbuckles his two short swords. He takes the two strips of meat from Aishling, stretches his arms apart, and soothingly calls to Tewdwr. Tobias slowly starts moving forward toward the wolf, trying not to alarm or spook it.

He says, "Here Kynan. Here Dryw. Good wolves, here's some nice meat. Are you hungry? Would you like some?" As he talks and moves closer, Tobias is watching for any negative reaction from the wolf, and attempting to use wild empathy to improve its attitude toward him (wild empathy roll: 17 -- any other bonuses).

If Tewdwr allows it, Tobias will get close enough to feed them from his hand. If they're still a little wary, he will get to about 10 feet (a respectful distance) and throw them the strips of meet -- hoping a full belly will improve their disposition.

And, he continues speaking softly, "It's a nice home you have here - an oasis in a big city. But, I know you'd prefer to live free, out in the woods, roaming the wild, so do I. I can take you out on some grand adventures: prowling the Culverwood, tracking our prey, and protecting the weak. Wouldn't you like that?"

And, if their attitude becomes friendlier, Tobias will allow the wolf to sniff his hand, get his scent, and try to pet the wolf (either the friendlier head or along his back).

Library, Again (ADM Kim)  d20=18
Tuesday March 28th, 2006 8:12:13 PM

When Kendry and Airin, and whoever else accompanies them arrive at the Royal Library, they quickly find Dwight. The librarian repeats the information that he gave to Dwight. [See Library post above for that information.]

Podo D. Pipewood  d20+5=22
Tuesday March 28th, 2006 8:17:57 PM

Still tagging along

Podo will continue to guard his fellows as long as they stay in the city. (Spot = 22)

Tewdwr Kynan Dryw (ADM Kim)  d100=87 d20=20 d20=2
Tuesday March 28th, 2006 8:33:33 PM

Kynan stares at Tobias - a dominant response. When he steps forward, the growl becomes a bit more pronounced, and tension mounts in the beast's posture. When Tobias tosses the meat, Kynan's head snaps it perfectly right out of the air, then his head continues its stare-down with the halfling. Dryw misses his piece of meat. He marks its position, but defers to Kynan for the moment. Dryw's tongue hangs out the side of his mouth, panting, and he looks briefly toward Tobias, then away - acknowledging his prescence, but not directly challenging him. He glances briefly also at Aishling, blinking his eyes.

As Tobias talks in a friendly manner to the wolf, after over half a minute, finally, Kynan relaxes. He rubs his ear against Dryw, who bends down and snatches up the second piece of meat.

Tewdwr turns and walks a few feet away. He sits on his haunches. The tail wags, lightly.

Dwight 
Tuesday March 28th, 2006 8:43:50 PM

Proud of himself for finding the library, but wishing others had joined him to see the vastness of such a building containing so many books.

Learning from the librarian more books exist through portals, Dwight's eyes glisten.

"Well, I would like to look into a few herbs and plants. The Ishagara tree and foxglove to be specific and how they can be used together, or other trees perhaps."

"And then I hope to read about the history of Lawni Lens and then....well actually if you could just show me about the herbs that would be great," Dwight finishes.

"What time does the library close? Is there a place I can leave a message should someone come looking for me? Can I borrow any books? Is there a map of the library in case I can't find you to help me later? O' by the way my name is Dwight, first time to the Royal library in case you couldn't tell."

Librarian to Dwight [ADM Kim] 
Wednesday March 29th, 2006 12:32:38 AM

"The Royal Library is open day and night," the librarian answers Dwight. "We close it on certain occasions. But generally, we are open. Now, light snoozing while reading may be allowed, but this is not a flophouse. We eject those who attempt to treat it as such," he says, still the pleasant expression on his round face.

"Only full members, who are vouched for, may withdraw articles from the library, except it be from our scroll shop, or if a work is commissioned to one or more of our scribes.

"You can find a message boards at the two main entrances. The fee to post is five coppers if you provide your own writing materials. If you require ours, fees per page are what you would be charged at the Catacombs. For a simple half page of text, a scribe will charge two silver for nonmembers. The message boards are rife with tiny nails for persons to affix their messages into the cork or, really, multiple layers of accumulated paper and parchment. We clean them off once a month." He pushes his spectacles back up the bridge of his nose.

"If you wish to come with me, first, you must submit yourself to an inspection. The fee for the inspection is one hundred gold pieces. The purpose of the inspection is to ensure you carry not on your person any extra-dimensional storage devices. Should you carry any, then we have a safe place to store them for you and, of course, shall issue a receipt for their return. Do not lose the receipt. Do not use it as a book mark.

"On the other hand, if you would like to wait here, I can return with some materials I deem appropriate to your search. My fee for bringing you such is one gold piece per book, one silver per scroll.

"How would you like us to handle this, good, uh Dwight, is it?"

Airin and Fioni 
Wednesday March 29th, 2006 2:27:20 AM

Happy Kendry joins her towards the Library Airin enjoyes the rest of the sweets she bought earlier and of course she shares them with Kendry.

Before entering the Library, Airin checks if animals are allowed inside. If they are she asks Fioni nicely to behave. If not, she asks Fioni to go and play with the other birds that are sitting at the roofs of the Library.

Once inside when inquired about what she's looking for she asks the Librarian:

"I am trying to find something about a well known family called Telperien. They are supposed to be a family of artists but I have failed to find them. I'm not even sure where they come from, but I first hears about them in the Crescent Valley..."

airin patiently waites for the librarian to reply or help her.

Selithe (by Kim) 
Wednesday March 29th, 2006 4:09:58 AM

"Well, yes," Selithe responds with some hesitation to the young man's query. "I would be interested in learning what I might look for in a familiar."

Tobias 
Wednesday March 29th, 2006 11:24:40 AM

As Tewdwr relaxes a bit, so does Tobias -- happy to see the wolf's tail wagging. Now, that Kynan is less hostile, Tobias will try to get closer again. Cautious sticking out his hand, he attempts to pet Dryw first by rubbing between its ears. Then, along the wolf's back. And, finally on Kynan, if he'll allow it.

In the meantime, Tobias will continue talking to them, hoping that will keep them calm. He tells them about the Culverwood: the tall trees, long grass, and varied creatures. He tells him about some of this hunting adventures, and how he became a guide for several merchant caravans. Tobias will stay with Tewdwr for a long while, hoping that the wolf will warm to him and decide to follow him out of the druid's quarter.

Dwight 
Wednesday March 29th, 2006 7:51:08 PM

"Ohh, I have no intention of sleeping here. Just wondering so I can plan accordingly. Just in town for a few days and want to get the most out of my visit. But am wondering if the 100 gp inspection is required each time I enter or just once."

"I have nothing to hide, but am wondering if the inspection hurts at all?," inquires Dwight a little concerned.

If the fee is a one time fee, Dwight agrees to become a member and submit to the inspection. Should the fee be per visit or per month, then Dwight will request books related to the combination of foxglove and ishgara and pay the appropriate amount per book.

Podo D. Pipewood  d20+5=22
Wednesday March 29th, 2006 10:02:44 PM

Guarding the Innocent

In the self-appointed role of guardian/lookout for the team, Podo keeps a sharp eye out for anyone wishing ill on his group as they meander from shop to shop. (Spot = 22)

Anyone foolish enough to try, Podo will use non-lethal unarmed strikes against them.

Wolf Session (ADM Kim)  d100=69 d20=4 d20=4 d20=1 d20=19 d100=82 d20=1 d20=15
Thursday March 30th, 2006 5:11:25 AM

As Tobias attempts to pet Dryw, his head jerks back, and he backs up a step. Then his nose moves tentatively forward to sniff at the ranger's hand. Tewdwr makes sure his body is not easily positioned for this new fellow to get his hand on his necks. Kynan joins in the sniffing session, letting Tobias know, with his eyes, that he'd better be still until the wolf has had a chance to sense things out. Cautious, but not hostile.

Taking things slowly, matching his pace to that of this unusual creature, he is able slowly to gain enough trust to be allowed to pet the wolf. For a short time.

"You need more of this," Aishling tells him. She hands Tobias two more pieces of meat. "And no, he is not trained, yet." She then steps out of sight.

Tobias steps back, and holds out a piece of meat in his hand. The wolf sits on his haunches and looks away, disinterested. Briefly. Kynan's left eye eventually glances over at what the halfling holds in his hand, then looks away.

He rises, and walks at a distance of a few feet away, leftwards, then pacing the other way. On the third pass, Kynan sniffs at the meat that Tobias continues to hold forth.

With care, he extends his muzzle. Canine eyes look evenly at halfling eyes. Closer. He opens his jaws, just enough, and closes his jaws on one end of the meat. He pulls back, and continues backing until, four or five feet distant, he spins around and leaps ten feet away. On landing, he spins again, facing the small man. He lies down, meat still between his teeth.

Dryw reaches over, and tries to nip off the end of the meat strip, but Kynan jerks his head away, then gulps it down. Dryw looks up at a butterfly that flits overhead, then lies his head on his forepaw. Dryw glances at Tobias, then closes his eyes. The ranger recognizes that as a sign of trust. Kynan looks up, expectantly.

Tobias has one more piece of meat.

As he spends more time with the wolf, though it is with fits and starts, more trust grows, until a time of playfulness, as the wolf plays 'try to catch me' - staying just out of reach most times, coming close, leaping back. When Tobias manages once to grasp a handful of the soft fur on the tail, Tewdwr whirls and lightly grasps Tobias' forearm. Kynan's eyes shift back and forth, and he gives just a little pull, then releases and bounds away. He is gone several minutes. But the wolf returns, Kynan with the limp and bloody body of a hare in his mouth. The wolf lays it down before the ranger, and sits down. A sure sign of friendship.

Librarian (ADM Kim) 
Thursday March 30th, 2006 5:40:06 AM

[OOC: Sigh. Had a lengthy post for the librarian. Lost it. Failed to follow my own counsel to write in notepad first. This will have to do, this time.]

Dwight chooses to have the Librarian bring him a few volumes.

Three books and two scrolls are returned to Dwight.

One scroll contains information virtually the same as that given him back in Angel Springs regarding the Ishgara Tree. The other mentions a variant of foxglove that grows in Zarthmoor.

One of the books is rich with illustrations and color sketches of a multitude of plants and herbs. The second describes various uses with magical and alchemical uses for plants. The third is A Volume of Herbal Lore for the Apothecary. Pharmacological uses for many herbs is contained therein.

Airin asks about the Telperiën family. The librarian helping Dwight tells her he'll find someone for her who specializes in social and genealogical topics to assist her.

In a few minutes, a pretty woman approaches Airin. "I am Miss Banniger. Tell me what you know so far about the Telperiëns, so that I might know more clearly what you seek."

Tobias 
Thursday March 30th, 2006 1:12:24 PM

Tobias cautiously plays with Tewdwr throughout the afternoon. Letting him sniff and sense until both Kynan and Dryw are satisifed. And, he is overjoyed when the wolf finally lets Tobias pet him. He enjoys playing and frolicking through the grass -- but chasing a wolf on short halfling legs is tough work.

Tobias waits for the wolf's return. And, when Kynan lays the hare down at his feet, Tobias says, "Thanks Kynan. You're a great hunter, aren't you Tewdwr? You're going to be a great help out in the wild. Do you want to come with me?"

Tobias accepts Tewdwr's gift. He picks up the hare and starts skinning it. He either finds a fire near (or builds a small one), and cooks up part of the hare. When its done, he eats it with Tewdwr. Feeding Kynan and Dryw both raw and cooked hare, and eating the cooked himself. He's hopeful that sharing the kill will further bond the two hunters...

Podo D. Pipewood  d20+5=23
Thursday March 30th, 2006 8:49:56 PM

The Heavy

While watching out for the fellow CresVal halflings, Podo looks around to see what type of stores are in the area that might tweek his curiosity. (Spot = 23)

Outcast Quarter

"Hey, guys? I hear there is a Temple of Domi in a place called the War Cathedral in the Outcast Quarter. Could we go there before we leave the city?" wonders Podo to Kendry and friends.

Dwight  d20=19
Thursday March 30th, 2006 9:25:08 PM

Only slightly disappointed that he cannt afford to roam the halls of the huge library, Dwight thanks the librarian and delves into the books/scrolls given.

He scans through the pictures, and begins reading in detail all he can find about the Ishgara tree. "Amazing, a beacon of sorts for fey." "A direct link to woldsblood." Dwight recalls the soft lure of the magic in the tower. "Magic and nature working as one."

"Foxglove seems to focus on sores or open wounds, or wounds that have taken a turn for the worst."

He continues to think and mumble about a connection between the ishgara tree and foxglove, trying to identify why they are soon to be gathering them. "Surely a cure for something. I wonder if she knows or is guessing about the combination of herbs we are gathering."

Dwight jots down bits and pieces about the ishgara he doesn't already have. In the midst of writing, Dwight hears Airin's voice and waves until he has seen contact has been made. He then returns to his book, knowing at least some of his friends have found him.

"Scholars are calling them fey, the only one known is in culverwood, but foxglove is found as far as Zarthmoor. Could the tree teleport this far?"

Dwight is trying to predict what the herbs being collected will treat. Secondly as a growing thought a connection between the ishgara tree and Ebryron (FEY).

Not quite sure what to roll (if anything)
rolled 19:
gather information is +3 = 22
craft alchemy is +5 = 24
knowledge (local/all) is +4/+2 = 23/21

Airin & Kendry(by Kim) 
Thursday March 30th, 2006 11:34:09 PM

Kendry enjoys the sweets that Airin offers him on the way to the library.

When the librarian asks his question, Airin takes a deep breath, then lets it out. "Well. I've learned that the Telperiën family were - are? - elves, noted for their craftsmanship," she begins.

Kendry gets out one of his journals. He shows the librarian a sketch of the design he copied from one of the Teleperiën rings. "This is from a signet ring they use," he says. "We've heard that they might live in the Culverwood, or the Red Hills, or ... well, we just do not know much, yet. But we would like to find them, to return something they lost.

"If you could help us find something about their family history, or genealogy, or whereabouts - anything, really - we would be very grateful."

Airin says, "Yes, we would be. Can you help us out, maybe?"

Meanwhile, Kendry tells Podo that visiting those other places is fine with him.

Dwight 
Friday March 31st, 2006 6:07:09 PM

(OOC: Wow two times in a row, surely i get one of my black smudges, whited out for this :)

Dwight continues to examine the information in the books and ask the librarian, if he has time to bring him one or two items on the creation of fey.

Selithe 
Friday March 31st, 2006 11:30:52 PM

Selithe has remaind silent, very impressed by all that she has seen, read and done so far and giggling alittle at things she looks forward to doing later as she gains in power but till then she will have to keep her witts about her.

She listens to anything said otherwise and otherwise just stays in her own thoughts for the moment.

Ailfrid (ADM Kim) to Selithe 
Friday March 31st, 2006 11:55:50 PM

"So, then, you don't want a familiar? Hello?" Ailfrid looks with concern at Selithe, the only one left in the shop called Find Your Familiar. "Are you feeling all right, now? Though I speak to you, you look around, and giggle - but don't answer my questions. If you are not looking for a familiar, then, I am afraid I cannot help you. Perhaps you would like to join your friends who left a few moments ago? They said they were going to the Royal Library. I could escort you there, if you don't know the way."

New Friends (ADM Kim)  d100=93
Saturday April 1st, 2006 12:26:10 AM

Tewdwr responds very well to the halfling's offer of friendship. Kynan and Dryw accept the meat, both raw and cooked, from the ranger - although Dryw hesitates, sniffing carefully at the cooked meat, before deciding it is safe to eat. When Tobias decides it is time to leave, and he invites Tewdwr, the two-headed wolf follows after him. [Will email you the stats, Pedro -Kim]

He finds Aishling reading through a scroll in the next clearing.

"I see that someone is following you," she says with a rosy-cheeked smile. "I am pleased - if you are, Master Tobias." She asks him to pay the additional 275 gold pieces, bringing the total for the transaction to 300 gp.

"If you need any help with him over the next few days, my brother and I would be happy to assist you. I spoke with others here while waiting who told me of your arrival." She takes a sealed scroll tube and hands it to Tobias. "You can get this to your friend, Dwight, no? It is for him to give to Bella, the Greenmage," she explains.

Should he want an escort back into the city, Aishling is willing to accompany him back to her shop, or an earlier point in their route.

Selithe 
Saturday April 1st, 2006 3:28:52 PM

Selithe looks to Ailfrid and blushes, "I'm sorry, I was thinking about things and got caught up in those thoughts. You see, when I obtain the correct experience I plan to possibly obtain a shocking lizard as a familiar. If I'm around here at that time I will get it here if you can handle that order at that time."

Selithe listens to where her friends went and nods, "Sorry for keeping you and thanks for telling me where they went. Take care."

Selithe rushes off to cetch up with the others and moves into the Royal Library to meet up with the others. She looks for Kendry mainly since her brother usually stands out since he is a good talker and greeter of people. If she spots him she will move over to him and give him a gentle push, "Sorry for falling behind brother."

Tobias (by Kim)  d20+4=21
Sunday April 2nd, 2006 3:07:12 AM

Tobias takes Aishlin up on her offer to accompany him back to her section of the city. He wonders how Tewdwr will react to the other people and animals wandering around this big city.

"Has Tewdwr spent all his time in the wood? Or has he seen city sights?" he asks as they pass from the Druid Quarter.

He does what he can to help keep this unusual wolf under control. [Wild Empathy: 21] He decides to go with him to the WLA, just a few hundred yards from the Familiar shop. Once inside, he takes him to the people who help train in animal handling, and asks a few questions and seeks counsel about having a wolf travel with him through such a big city as this.

ADM Kim - note to players 
Sunday April 2nd, 2006 7:29:52 PM

JPW is working on the Telperiën & herbal lore responses.
===========
Friends:

I will reply to your questions pertaining to the Telperiën & herbal lore in due time...

...Thank you for your patience.

DM JPWard

Podo D. Pipewood  d20+5=25
Monday April 3rd, 2006 12:28:02 AM

Looking around the area for a members of the mischief clan... those that mean to do us harm.(spot = 25(Nat 20!))

Dwight 
Monday April 3rd, 2006 7:55:01 PM

Thinking about all that he has read, Dwight looks up to consider additional connections between all he has encountered in the last month.

Glancing towards the door, Dwight looks to see if any other members have joined him for alittle research.

Selithe 
Tuesday April 4th, 2006 6:06:57 AM

Selithe looks around the royal library while waiting to see what happens and as long as she doesn't get introuble for wandering around and looking. She has always been interested in books and such, special ones that have any info on spells or such as that or even books on her favorite thing, gambling. She smiles as she looks over the shelves and waits to see what goes on.

(OOC:I'll edit this off later, just didn't want to get my post in for Mon. Also am I missing something or there not much going on in the royal library yet? only asking to make sure my character is in the right place and not in la la land again *chuckles*.)

Podo D. Pipewood  d20+5=20
Tuesday April 4th, 2006 9:04:14 AM

Podo continues his vigil of guarding hsi friends by keeping an eye outfor any approaching miscreants. (Spot = 20)

As soon as it looks as though he might plant a suggestion to his friends about where to go next, Podo suggests, "Hey could we go to the Outcast Quarter? It's dedicated to Monks! There's a shine to Alemi, and a Temple to Domi, and a Romantic location for you young lovers even!"

Airin 
Tuesday April 4th, 2006 10:54:55 AM

Airin's happy with the response of the librarian and is eager to learn where they can find this family.

But, we never checked these rings for magic either... perhaps Airin will need to take care of this later this evening.

"Should we not be in the City anymore, would it be possible to write a letter to us in the Crescent Valley with information on this family?"

ooc: hey no rush JPW. I know how difficult it can be if players continue digging deeper... ;-) ... but they can be fantastic hooks for new deadly adventures :-D ... WHUAHAHAHAHA
------
[Note to Inge: We did check the rings for magic. They are non-magical, with a market worth of 15 gp. Even the Catacombs confirmed this. -Kim]

Kim, I never casted a detect magic spell on them, nor did anyone else I think. All Kendry and Airin did were appraises - but I think I allready received my answer now ;-)

Kim to gang & JPW 
Tuesday April 4th, 2006 12:30:05 PM

I'm swamped at the moment, and may find it difficult to post in the next few days. Jon-Paul - would you be able to step in? Thx.
===========
Guess I'll have to...okay ...where are we?

DM Jon-Paul

Dwight 
Tuesday April 4th, 2006 7:49:27 PM

As the information swims in Dwights head, he wonders how long a read nap is, and slowing begins to nod off.

Tobias (by Kim) 
Tuesday April 4th, 2006 9:15:35 PM

Tobias checks in at the WLA, and introduces Tewdwr to the people there. Thinking that prolonged travel through Plateau City - oh, his friends left word they're at the Royal Library? - no, not a good first outing for his new friend. He asks if they can take care of his unusual friend until he gets back in the evening.

If so, then Tobias asks for directions to the library, then heads that way, to see if he can't catch up with his friends.

Podo D. Pipewood 
Wednesday April 5th, 2006 1:37:13 AM

Looking around at the building of the Royal Library, Podo's curiousity is piqued. Thinking to himself, "...Might as well, I'm already here..."

Podo appraoches the counter and asks about the fees associated with looking at the books.



The Royal Library [DM Jon-Paul (JPW)] 
Wednesday April 5th, 2006 1:39:05 AM

9 tenths...

Nine Tenths of the group has come to be in the Royal Library of Plateau city. Dwight is researching flora and fauna on the per book/per scroll basis.

Airin and Kendy are researching information about the Silversmithing family called "the Telperiën Family". Podo is just come to realize that he's really in a library, and one of some considerable size at that! Selithe is also in the library, trying to start her own line of research on some topic dear to her heart!

Tobias is the only one abscent. Last anyones seen of him he was being coming familiar with his new familiar; Tewdwr.

Gaining Insight

Dwight falls into a read nap dreaming of the Ishgra tree and how it dances with the Foxglove plant!

Airin & Kendry strike up a sparse conversation with the new librarian assistant; Miss Banniger.

Miss Banniger copies down some notes in shorthand onto a pad she appears to carry in an apron around her waist. "I'll see what I can do for you two. There is a section of the research wing in which we have a collection of family jewlers. Perhaps what you seek is in there?" says Miss Banniger.

The main librarian explains to Podo exactly what was just explained to Dwight but a short time ago. The 100gp membership fee is explained and the body search for magical transporting items. The Librarian goes on to explain the 1gp a book fee and the 1sp a scroll fee for retrieval & temporary viewing. In addition, the libraian explains the hours of opperation and the policy on napping.

(OCC: I will flesh out greater details in the next 2 days -- wasn't expecting to post tonight.)

Airin  d20+8=11
Wednesday April 5th, 2006 5:03:20 AM

"A collection of family jewelers... yes Miss that could be helpful."

She takes Kendry by his hand and pulls him along.

Once at the designated section Airin begins to search but most likely she won't find much at the moment ... after all it's a big library...

Search: 11

Selithe-edited post after noticing something 
Wednesday April 5th, 2006 10:45:43 AM

Selithe as she is start to browse the shelves is caught by one of the library workers and reminded that there is a 100gp fee to look through the books herself. Selithe blushes and nods, "Sorry miss, I really didn't know since I just got here and all. New to the library you know. Umm, would it be possible to have a couple books looked up please then? I would like a book on magic and gambling if possible please."

Selithe moves to a table and sits, waiting now as the library worker goes to find her books for her. Once the library lady returns with a book on magic and gambling, Selithe quickly dives into the gambling books and has a grin on her face showing a person who really, deeply enjoys what she is looking through and reading.

When Kendry and Airin return from their hunt Selithe waves them both over quickly and looks excited, "Brother, look at this. I think this is a relative of ours, I mean the name and the picture...just look. It says he was a great gambler also, so it does run in our family." Selithe points the picture and name out to Kendry and grins widely at the thought that in the family in the past they had a gambler and a good one at that, "I hoped we had one in the family, I mean surely I wasn't the only one bitten by the bug you know. I always kind of felt I was the blacksheep when it come to my habit and look, I'm not the only one."

Selithe is over joyed at her findings and after finishing the book she finally turns to the magic book, flipping through it and pulling out her diary and making small notes of various things and also adding in the info on the relative she just read about, planning someday to ask her mom and dad about this relative.

Tobias 
Wednesday April 5th, 2006 12:34:00 PM

Tobias is glad that Tewdwr followed him through the city, but was a little concerned about how much stress it caused him. He's hopeful that the animal handling trainers can help soothe him.

Tobias decides to make his way to the library and find his friends. He'll ask one of the librarians where to find them, if he can't spot them himself.

Kendry 
Wednesday April 5th, 2006 3:45:16 PM

Kendry is happy to hold Airin's hand ... but asks whether she thinks they each should pay the 100 gold piece fee that would allow them, this one time, to wander the library, or if they shouldn't rather pay the one gold piece per book / one silver piece per scroll fee that a librarian would charge them to retrieve appropriate materials.

If the group has only to pay 100 gp to have them all inspected, then that is fine with Kendry, and he'll pay half of the fee. But if it's a per person charge, then he would prefer to let the librarians retrieve things for them.

"Say, do you have any books on travel through Jericko Space? Or, on what's out there?"

Oh! [DM Jon-Paul (JPW)] 
Thursday April 6th, 2006 1:30:05 AM

And now for things to...

The main Librarian states, "The 100GP price is for a one time search of an individual or a group. If you have stragglers to your gathering, its best to wait for everyone to assemble before continuing."

The assistant to the Head Librarian states, "It will take another 5 to 10 minutes to locate anything on the subjects you have requested." While stating this message, she is looking at both Dwight, and Airin.

Dwight 
Thursday April 6th, 2006 7:28:42 AM

As Dwight chin falls from his hand, he awakes from his small nap. He wonders how long he was out? Rubbing his eyes, he delves back into his reading looking for connections.

Airin and Fioni 
Thursday April 6th, 2006 10:51:45 AM

"whoah... 100Gp for browsing the library... ok I'm not going to pay for all that. But I agree with you love that maybe we can pay for having a librarian search the books for us." Airin says to kendry as she looks around to find someone who can get her the books she searches.

Dwight 
Thursday April 6th, 2006 12:00:27 PM

Dwight smiles at the librarian, feeling he is at least getting something out of the fee for bringing books to him.

As Airin and Kendry wait, Dwight waves them over to his table. "I've been checking out the herbs Bella wants us to help her get. It seems one is from a tree that is somewhat related to Fey, or fairies. I suspect, we are looking for some silk or leaf part of the tree, but it is hard to locate according to these books. Apparently a special bug can locate the tree magically somewhere in the Culverwood."

"What are you here looking for?"

Airin 
Thursday April 6th, 2006 12:15:15 PM

When Dwight signals her and Kendry she goes over and listens to his research. Pretty amasing this fellow!

"What we're searching for? Oh actually it's nothing special. See we captured these rings (Airin shows them) from a Goblin some time ago and we managed to find out that they belong to a family called Telperien. So I just got interested in finding something about them... see... nothing very interesting. Though I do like what you have found. After all, Clover told me I had to learn something about plants if I ever wanted to be able to join the Druidic Circle of the Culverwoods!"

Tobias 
Thursday April 6th, 2006 1:58:01 PM

Tobias asks a librarian if they've seen a group of halflings somewhere in the library...

Selithe 
Thursday April 6th, 2006 4:45:04 PM

Selithe continues flipping through her book on magic while the others do their thing and ponders somethings before flipping through it more to see if there might be any info on the pumpkin crystal that she had smashed, always kind of curious on these objects considering.

Podo D. Pipewood 
Thursday April 6th, 2006 8:10:55 PM

Looking around and seeing the newly arrived Tobias, Podo nuges Kendry, and whisper,"Hey, Cuz, I think were all here now..."

Looking up, Podo says to Kendry, "I'd be willing to put my fair share into the pot to get us approved to roam the stacks!"

Books, Books... [DM Jon-Paul (JPW)] 
Thursday April 6th, 2006 8:12:07 PM

...Everywhere Books!

As the Crescent Valley gang begin to assemble in the ante Chamber of the Royal Library, Podo walks over to the head Librarian, leans forward whispering in a low and quiet voice.

Before too long, Podo piviots his head and pointing to his comrades, silently counts off the heads of each of his companions. Dwight, Tobias, Selithe, Airin, Kendry. Without skipping a beat, he goes back into conversation with the Head Librarian.

After another five minutes pass, Podo reaches into his pounch, withdraws an item, then hands it over to the Head Librarian.

Walking back over to his friends, Podo announces in a library whisper, says, "all those that wish to undergo the Library process and be allowed to enter the stacks for personal searches, please follow the Head Librarian (H.L.)."

The Royal Library: The Membership Process

All those that chose to become a R.L Member, please read the following:

Highlight to display spoiler: {Following the H.L. into a fairly well lit, but small room, the H.L. asks all of you to place, in provided buckets, all your belongings. We wish you magically search your persons. Anything we find that you could have placed in the buckets, but have not, we will keep!"

After everyone removes their personal items , the group is asked to stand on black circles on the floor. Once in position, a multicolor light washes over you. Momments latter you are cleared to enter the stacks. You are asked to take your belongings with you.
}

Where do you go?

Kendry  d20+3=4
Friday April 7th, 2006 2:02:48 AM

Kendry as well is impressed with what Dwight relates to them. "Say, sounds like your time is not being misspent, Dwighty!"

"Hey, Tobias - you got here just in time. So, do you have an animal friend yet?" He looks to see if anything is following after the ranger. Or maybe there's a bird nearby? Kendry is totally missing it unless it bites him on the nose [Spot: 4, nat 1]. "C'mon, we're going to get to walk through this treasure house of knowledge - and, likely, some dollops of nonsense sprinkled around."

Kendry looks askance at the requested inventory. "Um, if my clothing is not magical, can I keep it on?" He's a little concerned about this, wanting to remain at least somewhat modest. He does place in the buckets everything that he knows to be magical, or non-magical - except at least a minimal amount of clothing (pants, tunic, and undergarments).

After the many colored lights flash over them, the bard collects his items, taking a few moments to redistribute them as before. "Thanks, Pode," he says to his cousin. "We owe you one."

"So, do you have a section on astronomy, or cosmology, or Jericko Space, and the like? What about Koche Marr?" He is particularly interested in the former at the moment. If directed to the appropriate place - wait, first he'll go with Airin and help her in her search, then go to the area(s) on cosmology.

Airin 
Friday April 7th, 2006 9:17:05 AM

Like Kendry, Airin drops her belongings in the designated bucket. But as the librarian only asked them to remove all magical things Airin only drops in her cloak of the Elvenkind as she's not wearing anything else that is magic. Just to make sure, she leaves her weapons all other magical thingies and the rings in the bucket as well.

Then she stands in the black circle and waits for the colored light.

Once inside Airin's baffled by the enormous amounts of books available.

"Maybe there are more important things to look for rather than that Telperien family..." she says to Kendry gazing the vast collection in front of her...

Tobias 
Friday April 7th, 2006 2:33:19 PM

"Yeah, Kendry. I found my animal companion. His name is Tewdwr; he's a special wolf -- you'll have to see him to believe it; and, he's a bit jittery about big cities, so I left him with the handlers at WLA until we're ready to head back home." Says Tobias.

Tobias follows along on the Library tour, but this amount of books has never really interested him... Perhaps he'll find a nice quiet corner to rest in...

Dwight 
Friday April 7th, 2006 5:43:45 PM

Glad others think his time has been well spent, Dwight continues to consider the possibilities.

As all the others follow Podo for admittance, Dwight follows as soon as he returns his current books and scrolls.

Not having much to worry about, Dwight places his items in the basket, gets scanned, and then looks into the realm of books. "Perhaps we should each search our own things and then compile our knowledge. I want to look more into this tree."

"If we are proposing a chapter of WLA be opened at Lawni Lens, we might want to know more about its history and magic."

"I'll be somewhere between magic and botany, depending on what my research leads me too."

Dwight 
Friday April 7th, 2006 5:46:50 PM

When Dwight travels off by himself, he begins looking for a way to tap into the power the tree is rumored to have.

This is the ideal ally/entity I would like Dwigt to bond with (as a witch) as it is a connection between nature and magic. This would tie in his sorcerer skills with his witch skills. His thieving skills are driven through necessity and help hide his witch skills. (Basic level idea is to be a true triple class....keeping all classes roughly equal.)

Kendry 
Friday April 7th, 2006 7:40:53 PM

"Yep, Airin. Lots of books. Where to start?"

"Really? You and the wolf got on, then? Tewdwr, eh? I look forward to meeting him, Tobias. And you're right, likely, not to bring him here. Probably not library trained."

"Oh, yeah," Kendry gets an idea from Dwight's mention of Lawni's Lens. "Anything on cosmology and discoveries made at Lawni's Lens? Or anything at all about Lawni's Lens?" he asks a librarian for guidance. "Tobias - we met at Lawni's Lens. Want to lend a hand finding something? How about you, Podo? Or do you want to seek out Walker literature? And Selithe - more card tricks?"

Selithe 
Saturday April 8th, 2006 12:18:14 AM

Selithe agrees to go with the others, taking off her necklace she received, the wand and all other magical items she has before standing in the circle, not wanting any of her magical equipment taken so she even leaves her wizard book in the bucket.

Selithe will take the bucket with her afterwards inless told not to for any reason and nods at her brother's comment, "Card tricks would be nice but I also like to look at a magic book or two." Selithe thinks and nods, "I got to get the necklace identified sometime."

Tobias 
Monday April 10th, 2006 11:01:28 AM

"No, he would probably have a field day in this place..." Tobias says to Kendry.

"Oh, and Dwight, I have a sealed scroll from the druids for you to give to Bella." Tobias says as he hands the scroll over to Dwight.

Dwight 
Monday April 10th, 2006 2:58:13 PM

Finding Tobias, looking for him, Dwight stops walking up and down the many aisles for a moment. "Oh a scroll you say."

Dwight takes the scroll and almost wishes it wasn't sealed. Placing it in a secure place inside his clothes, "Thanks."

Dwight then checks around and continues his search on ishgara, foxglove, fey and woldblood.

[DM Jon-Paul (JPW)] 
Monday April 10th, 2006 3:12:50 PM

OOC: Went to the chiropratcer today -- knee injury. As soon as I get back, I will post for Monday. I apologe for the inconvienence.)

Podo D. Pipewood 
Monday April 10th, 2006 6:55:51 PM

Keeping Time

Podo and the gang wander the stacks looking for knowledge and information.

While Podo looses himself to find himself he suddenly remembers they had a time limit. He runs looking for Kendry to remind him of our time and the promises made.

Kendry 
Monday April 10th, 2006 11:07:53 PM

"We should leave by tomorrow, Podo," Kendry answers him. "That should get us home with two or three days to spare, so we can join Bella in the tasks she has for us. On such a long journey, it's good to pad the time a bit, just in case."

Selithe 
Monday April 10th, 2006 11:17:48 PM

Selithe hangs out with her brother and others before heading to look for the books she is interested in and looking them over some before listening to what Kendry says and smiles as she nods, "It's going to be nice to get back out and moving again. I don't mind the time to relax but just feel like getting on the move again."

Stacks and books and scrolls and such (ADM Kim) 
Tuesday April 11th, 2006 4:46:27 AM

As the halflings wander the stacks, librarians guide their charges, answering questions as they might, directing them to books, scrolls, maps, even drawings, sketches and paintings that address their interest in magic, botany, plants, cosmology, Lawni's Lens, the Telperiën clan (with genealogical information stretching back 300 years, but the book was written 30 years ago, so no more recent information is disclosed), the Ishgara tree (one group of adventurers claimed each to have received a benefit from the tree, some stronger, or quicker of wit, or more nimble, more healthy, after having slept beneath its branches), foxgloves, dressing a fox ("Oh, not what you're looking for?"), fey ("A vast subject"), WoldsBlood, a brief biography of the legendary half-elven ranger-cleric Lars Tokasis, Hero of Annun Far, Scourge of the Dark Lord, Liberator of The Last Fortress - and founder of the WLA.

Having overheard the young adventurers talking, another librarian delivers to Tobias' hands an essay marked Think like a wolf, and join the pack. Written by a shapechanger who lived for a year among wolves as one of them, it has much useful information on lupine ways.

Some of the 17 volumes of "Journye to the Moones" by Lord Karlton Pobberington-Whyte III are on the shelves, though volumes 3 through 6 which treat on the "Mystikal Maidens of the Moone" are all checked out. Volume 1, 2, 7, 9-11, and 16 and 17 are on the shelves. The librarian informs Kendry that 8 and 12 through 15 are being read by others in the library at this time. "Lord Karlton claimed to have visited the moons, lofted above by a round globe and a basket. Fanciful, I dare say, yet some find his prose, if not entirely scholarly, then at least rousing in parts. And none yet have successfully disputed that his cartographical representation of the Wold is the most comprehensive and accurate to date. Not the most locally detailed, but, for the general outline of the continents and isles, quite useful. We've a few copies - there's one on yonder wall, in point of fact." With a pleasant smile, he points to the map.

Podo is shown a thin monograph entitled, "First Steps of a Walker - How Our Journey Leads to Life," by Jon Seederman. Authored half a century ago, it tells of the early stages of his lifelong journey to travel the Wold, planting seeds of fruit and flower wherever he stopped to rest.

Selithe is shown a sketchbook of jewelry, as one of the librarians noticed the representation of the sun and two moons on her necklace. Within the book is a bracelet with the same symbols. "Ianialiya's lucky bracelet" is written beneath it. "She counts eight catastrophes averted by the bracelet. Who knows whether she is right?" Many other charms and items of ornamentation are illustrated, some only in black pen sketches, and a few in full color.

If any desire copies of certain texts, scribes will make copies typically for five gold pieces per page - including materials and labor. Maps and pages with drawings and such come in at higher prices. Lord Karlton's map, a small version such as fits on a standard piece of parchment, can be had for 150 gold pieces.

Elsewhere? ADM Kim 
Tuesday April 11th, 2006 5:15:08 AM

But one can keep one's nose in books only so long. Stomachs rumble, and Selithe clearly has had enough of dusty tomes.

Does the group wish to linger in the library, or do something about their stomachs?

Kendry 
Tuesday April 11th, 2006 5:20:21 AM

Ecstatic to learn about Lord Karlton's trip to the moons, Kendry spends a good hour or so covering as much ground as he can in the first volume of the 17. He inquires as to whether and where one might buy a complete set. "And what's the going price?"

But, yes, he does feel hungry. "What say we return to the WLA and join them for dinner - or find out whether we can raid the kitchen if we're too late for that. In the morning, we can catch the carriage from here to Windhorn Hamlet, then work our way home from there."

Airin 
Tuesday April 11th, 2006 6:37:44 AM

Airin checks the Telperien books but as they do not give any recent information Airin wonders if she will ever find them at all.
Maybe she can find where they used to live. After all one of the rings shows "Let the Deed show"

But then her stomach definetely begins to growl and is ready to go to find a bite.

Tobias 
Tuesday April 11th, 2006 11:38:12 AM

Tobias reads the essay on living with wolves and picks out the interesting pieces. It's quite fascinating. He inquires about how much it will be to scribe the full essay.

ADM Kim - quick answer for Tobias 
Tuesday April 11th, 2006 11:58:32 AM

The essay on wolves is 20 pages in length; therefore, 100 gold pieces. They can have it ready by sunrise. The Royal Library is open day and night.

Tobias 
Tuesday April 11th, 2006 12:53:05 PM

That sounds good. Tobias will request to have the essay scribed and hand them 100 gp.

Selithe 
Tuesday April 11th, 2006 1:18:57 PM

Selithe chuckles as she feels her stomach rumble and also makes note of the charm in the book.

On the way out she listens to everyone before making a comment to her brother, "Hey Kendry. I think when we can afford it I should see about having my necklace idetified that I received after the fey king fight. If we could buy a peral sometime I could cast the spell, that might save some money." Selithe shrugs and smiles, "But it should wait alittle longer, I got a package coming in from the catacombs that took some of my money but now maybe I can help out more in certain circumstances. I'll have to show everyone what I got."

Kendry 
Tuesday April 11th, 2006 1:59:37 PM

"Didn't you mention that you thought it gave you an extra prestigitation spell, Selithe? The necklace, I mean?" He reaches out to finger the necklace, feeling the texture of the crystal representation of the sun and the moons Wardd and Ffloy.

"But, yeah, it would be wise to have someone examine it to learn more of its intrinsic powers. Quite a gift, that!"

Dwight 
Tuesday April 11th, 2006 6:27:51 PM

Looking through each book he finds of interest, Dwight tries to linger in the many aisles hoping to find an informative piece of information. As others begin to stroll out, Dwight realizes he library treat is drawing to a close, per his empty stomache and aching eyes (not having read so much ever in his life at one time).

"Okay, we should all probably leave together to make sure we don't get lost in these vast aisles."

"I'm glad to have those two or three days of buffer when travelling, I'd hate for my scroll to be delivered late."

ADM Kim (filling in for JP) 
Wednesday April 12th, 2006 12:08:17 AM

Dwight was able to pick up a bit about the Ishgara tree he had not known before (see above in the first sentence under the 'Stacks and books...' post), as well as a drawing of the tree, and a detail of leaf and bark.

The library security staff has the group go through the scanning process before they are allowed to leave. Initially there is a bit of consternation as the sealed scroll tube is found among Dwight's effects, but when it is pointed out that Tobias brought it in, and this accords with their records, that matter is settled to no one's harm.

The party makes it to the WLA, passing a fire juggler enroute through Adventurer's Square.

Though dinner is well underway by the time the party arrives, there still is plenty of food to enjoy. Tewdwr is pleased to see Tobias return, and quickly plants himself by the ranger's side. He is cautious around the other halflings, though.

"Your wolf - wolfs? - wants to be the boss of the dogs here," Gray, Linalel's husband, tells Tobias. "Had to have a talking with him, separate them for a bit. Gra got a pretty good nip on her left haunch from the more aggressive one, but was ready to give it right back.

"It'd be good if the dogs' masters - Selithe and Kendry, right? - and you, Tobias, spent some time with them tonight, let them figure out who is boss among themselves, without killing each other. After that, there should be more peace among 'em. It's just a dog-wolf matter, y'know. They gotta know that you all are dominant over them. Always a good game among friends," the elf concludes.

Bill Troublefinder lets the party know that the carriages bound for Windhorn Hamlet leave at ten o'clock in the morning, and he has confirmed their reservations, unless they want to reschedule for another day.

Tobias  d20+6=15
Wednesday April 12th, 2006 12:26:02 PM

Tobias kind of chuckles at Gray's description of Tewdwr's antics, "Sounds like the first few weeks of travel with Tewdwr is going to be interesting."

He introduces the rest of the party to his wolf companion: Kynan and Dryw (the two-headed wolf). And, Tobias spends time with them and the dogs and Selithe and Kendry - making sure they play nice and get to know each other. We don't want Tewdwr harming any of dogs, ponies, or hawks... As they spend more time together, hopefully the dogs and wolf begin to calm down and warm to one another.

Handle Animal check: 15 (+4 if it's for Tewdwr)

Dwight 
Wednesday April 12th, 2006 4:46:39 PM

Back at the WLA, Dwight checks all of his belongings in his room and then makes for chow, leaving everything except Bella's scroll. Leaving others to play with the dogs, and the wolf-wolf. While Dwight has never seen one before, food is calling him and he has learned enough new information for today.

After eating a hearty meal, Dwight sits back and listens.

Kendry  d20+8=26 d20+8=16 d20+8=17
Wednesday April 12th, 2006 9:10:48 PM

"Food!" Kendry barely can wait for all his friends to sit down he wants to eat so much. But his folks taught him to wait for the whole family - which practice helped the siblings 'encourage' one another to be there on time. "Thank you!" he tells the kitchen staff. And, all seated, he digs in. "So, after dinner, it's canine fellowship time, eh?" he asks between bites. "Airin, maybe the dogs and wolf should get to know each other first - then we'll see about your hawk. Should we just wait until we're on the road. Then there are the ponies. Say, let's talk later tonight."

He is willing to spend time with Tobias' new friend. What a marvel! A wolf with two heads! And three names... "C'mon, Selithe. Let's help Cheann, Gra and Tewdwr get to know each other."

[Handle animal: 26 - While working with his dog Cheann, 16 with Selithe's Gra, and 17 with Tobias' Tewdwr.]

Before retiring for bed, Kendry wants to spend some time with Airin. "I don't know about you, but I'd like to do something that stretches us. That draws us out, but makes us stronger, too. Well, whatever we end up doing, I just want you to know that I am glad to be with you, Airin." He kisses her on the forehead, and then on each cheek. He lightly touches the tip of her nose with his finger. "'Night, love."

In bed, he spends time writing in his journal the events of the last day or two.

ADM Kim 
Wednesday April 12th, 2006 9:30:43 PM

When each of the adventurers retires for the night, his bed is short sheeted. Her bed, too.

========
OK, JPW: Your turn.

Selithe  d20+4=7
Wednesday April 12th, 2006 10:43:28 PM

Selithe tries to work with Kendry and Tobias to get their animals to work together better but finds that she has some trouble and frowns as she gets alittle disappointed since she feels she personally isn't working well with Gra at the moment, "Dang, just ain't having much luck here." She is happy for her brother and Tobias though which seem to be handling the animals much better then her. (Handle Animal:7)

Selithe enjoys the food and gets ready to call it a night after this, yawning and stretching as she heads to her room.

Kendry, addendum 
Thursday April 13th, 2006 1:48:50 AM

"Hey! Who shorted my sheets? Podo? Patterton? Who?!?" Kendry undoes the linens from his bed, and remakes it, after jamming his feet only a little ways under the covers.

In the morning he sings quiet songs as he takes advantage of the baths, enjoying the fresh feeling as he towels his body dry.

Airin 
Thursday April 13th, 2006 10:56:01 AM

Airin greatly enjoyes dinner that evening and marvels at Tobias's companion. Never before did she see such creature!

"Yes let's wait for bringing in Fioni. To be honest, I'm not sure where she's hanging out! I haven't seen her when we left the ibrary. I just hope she will remember the location of the WLA and return to us later this evening..."

When Kendry talks to her and kisses her goodnight Airin's not entirely sure what he was trying to say. She's also more than happy to be with him and can't figure they would ever be seperated. Oh drat... Kendry's always been a man of words... sometimes too many... and Airin is but a simple lass that seeks affection and love.

Later in bed Airin wonders long what Kendry was trying to say and checks if selithe is allready a sleep.

"Selithe? Are you awake? ... pssst ... Seliiithe... You're brother, do you know what he meant by this : "I don't know about you, but I'd like to do something that stretches us. That draws us out, but makes us stronger, too. Well, whatever we end up doing, I just want you to know that I am glad to be with you, Airin." ... it's got me puzzled."

Tobias 
Thursday April 13th, 2006 11:18:47 AM

Tobias enjoys a hearty dinner after a long day and is soaking everyone's stories. He spends some more time with Tewdwr after dinner before retiring to bed...

Dwight 
Thursday April 13th, 2006 2:49:18 PM

Enjoying the meal, but his mind shifting through his information, Dwight lies in bed on top of the covers for a long time wide awake.

"None of my business really," answers Dwight so that others know he is listening, "but perhaps she wants a litte more adventure. While the first day or three i joined up, it was quite intense, since then...well its been less. We have accomplished some important things, like getting the tower fixed, but its not the same as defeating the king of the fey."

After a brief pause he chuckles, "but then again, maybe its not about US, its about ya'll, the two of you. I'll not pretend I have the slightest idea what she could mean if its about ya'll. Though I suspect if you are puzzled, its working." Dwight smiles in the dark and tries again unsuccessfully to get some sleep.

Selithe 
Thursday April 13th, 2006 7:01:39 PM

Selithe looks to Airin when she speaks to her and smiles as she stops her humming mainly to herself and nods, listeing, "hmm, if I had to guess Airin he is seeing if your relationship advances farther or something like that but I'm not really sure."

Selithe rolls over on her stomach and looks to Airin as she just chats with her, "have to give me alittle break on that type of advice, kind of new to the whole love thing to. Beside, Patty has been making himself awfully hard to find lately." Selithe sighs and shakes her head, "Guess I just don't have no luck with men you know." Selithe smiles and thinks of something she gets a candle a lights in and casts a simple presidigitaton (misspell probably and I think the spell will work to cause this) to make the flame of the candle turn purple (and if it's possible) a second presid spell to make it dance around alittle and smiles as she looks to Airin, "Might not be the best magic but intertaining none the less huh?"

(I know the spell should beable to change the color of the candle flame but not sure about making it dance, it sounds more like a control flame or such spell but figured since it was mainly for rp purpose the DM might allow me to do it.)

A Carriage Ride


Mornin' Time (ADM Kim)  d20=15 d20=5 d100=81 d3=3
Thursday April 13th, 2006 7:03:50 PM

Food, discussions, sleep come and go. Selithe makes the flame of a candle change colors, and dance about as she chats with Airin. Morning breakfast arrives. Tobias likely wants to stop by the Royal Library.

The carriages leave at ten this morning. All aboard who're going aboard.

Captain Oosterlinck gives Kendry a sealed scroll to pass on to Burgomeister Calfast Rowgold Tunnelly.

Each carriage is large enough to hold eight human-sized people. All of the party, save the ponies, easily will fit in one carriage. Even dogs and wolf - though harmony is not fully guaranteed.

Last night's session with the canine and lupine crew was helpful, despite getting off to a shakey start. After initial sniffing and posturing, Kynan made an aggressive move against Cheann. The fur was flying, and Gra joined in the fray. At one point Gra and Cheann momentarily pinned Tewdwr, but Dryw grasped Cheann's leg, and began to apply pressure. Not enough to break the leg, but Cheann felt the pain. When he yelped, Gra looked up, and Kynan bit her flank. Soon they were rolling about, a tumbleweed of tails, teeth, fur and fury. The halflings barked commands, and Kendry and Tobias somehow got into the thick of it themselves. Soon things settled down, and, with Kynan's jaws on Cheann's throat, the latter submitted. Tewdwr then walked away, and spent a few minutes licking his wounds. The final pecking order has the hobbits on top, with Tewdwr the tentative chief over the canines. Gra's wound was serious enough that Kendry cast a spell to heal her wounds.

Dogs and/or wolf can ride in the carriage, or lope along beside, at their masters' discretion.

At the appointed time, the drivers help the passengers settle in, and head out to the road towards Windhorn Hamlet.

Tobias 
Thursday April 13th, 2006 7:16:49 PM

Tobias stops by the library to pick up his scribed essay on the way to the carriages.

He keeps Tewdwr in the carriage with him to keep an eye on him -- doesn't want any animals unnecessarily injured. Things will get better when Tewdwr can get out and stretch his legs in the woods.

Podo D. Pipewood 
Friday April 14th, 2006 12:46:28 AM

Podo looks around and wonders where the time went!

Kendry 
Friday April 14th, 2006 3:14:24 AM

Kendry accepts Captain Oosterlinck's charge to deliver a scroll to Calfast.

Before breakfast he asks the stable hands if they wouldn't saddle his ponies and arrange the baggage right after breakfast. "They need to be absolutely ready by twenty to ten." He pays them four gold pieces for their trouble.

Right after breakfast he hastens to the Catacombs to take care of some shopping, and to rearrange the composition of his inventory.

Once done there, he heads to the WLA, picks up his ponies and Cheann, then goes to the meeting place of the carriages on Adventurer's Square.

"All ready? Let's go!"

Airin and Fioni 
Friday April 14th, 2006 9:32:23 AM

The next morning Airin is pleased to see Fioni returned after all. After an enjoyable breakfast, Airin says goodbye to all those in the WLA. She makes her bed the WLA style and prepares for the road to come.

As they all exit from the WLA and prepare for the road ahead Airin stands besides Kendry and crawls under his left arm. She in turn folds her right arm tightly across his back.

"We make a nice pair don't we? Love, if it's more you want just go for it..."

Dwight 
Friday April 14th, 2006 2:20:20 PM

After finally falling asleep, Dwight awakens well rested. Realizing they are leaving soon, Dwight takes a quick breakfast and joins Knedry to a quick trip to the Catacombs.

Selithe 
Friday April 14th, 2006 3:00:07 PM

Selithe spends rest well and feels alittle disappointed that Airin doesn't seem to impressed with Selithe little display of trying to make her laugh to lighten the night and entertainment but come morning she is relaxed and ready to go.

Selithe gets Gra and pets her riding dog, whispering to her, "Now girl you really need to be nicer to others you know." Selithe leads her riding dog to meet with everyone else and prepares to leave. Letting Gra run beside the carriage since Gra looks like she really wants to have a nice run, however Selithe keeps the saddle and such with her as to keep Gra less burdoned.

Podo D. Pipewood 
Saturday April 15th, 2006 11:32:22 AM

"So, Kendry, let me see if I got this right. It's a charge from the Capt. to deliver a scroll to Calfast, then back to see Bella; right?" say Podo to Kendry.

"What's ya' got in them scroll, Tobias?" asks Podo.

"Are we to discuss the animal pecking order scrap yesterday, Kendry?" wonder Podo to Kendry.

Kendry 
Monday April 17th, 2006 1:14:56 PM

Kendry is taken in by Airin's gesture and words. He simply nods his head, and there are smiles in his eyes as he looks toward the ground, just thinking.

=====
"Well, Pode, he didn't tell me what order we have to do things. Just asked me to get this to Calfast. Since they are in the same city, a few hundred yards away, shouldn't be a problem," Kendry answers his cousin.

"Oh, the new trio of friends?" he answers his question about the wold and dogs. "They're just getting used to each other, in their own way. I think that Tewdwr told Cheann and Gra that he could kick their asses with his bare hands, or wolfie words to that effect. Good thing we never need to communicate that way, eh, Podo?" he comments with a wry smile, remembering the words that his cousin some time past told him in this very place.

ADM Kim - And, they're off! 
Monday April 17th, 2006 1:47:22 PM

A pair of baggage handlers recommend the items on the pack ponies be stowed on one of the carriages, "So the ponies can keep up, y'see," explains one. They quickly and efficiently stow whatever items people don't mind putting away for the trip, and the carriage driver helps folks aboard.

The carriages are plush and comfortable inside. There are small metal sliding plates which, when opened, allow light to shine forth in a beam that spreads to a couple feet wide at lap height. A string at each side also causes overhead flood lights to shine or disappear. Water jugs rest under two seats, and two loaves of fresh bread and a small block of cheese (about a pound and a half) sit on a small fold-down table.

A tall, well-built human with thick red stubble on his face addresses the group. "I'm Ryan, head driver and master of this journey. Do what I say, and you should be safe. We'll be making stops every few hours so you can take care of nature's urges, as they say.

"For starters, we'll take the lift at Hoomwix down from this, New Elenna's third plateau, to the second plateau. It's some 11 miles from here to Middleden. Should be there at half past noon, have to pick up a passenger or two. Another nine miles to Brinkwater, about half past two in the afternoon. Quick stop there, ten minutes to stretch the legs, then around Lake Wellogy and on to Tincrow, another 8 miles. Four more miles to Baenville, and the Baenville-Zidiac lift. That's a mile drop from the 3rd to the 2nd plateau. Should be down to Zidiac by six or so, and there we'll stay the night.

"In the morning it's on to Jessage, getting there by noon. We'll need to wait there two hours - scheduled maintenance on the wheels - there is a fine inn with excellent food there next to the carriage house in Jessage. The town has a famous toymaker, too, if you're looking for gifts for the wee 'uns.

"Then our itinerary takes us over to Amberlund, and thence along the cliffs to the lift nearest to Windhorn Hamlet. If all goes well, we could be in Windhorn by sundown. If not, then by the next morning."

Coming down the first lift, Ryan points out the Gnowsy Vineyards that stretch off for miles to the northeast. The Brinkwater River flows from Plateau City, with a spectacular waterfall within sight of the lift, and at the boundary of vineyards and forest. Ryan explains that the Groves of Eilistraee are miles to the west, with the Gnowsy Overdale just north of the groves. To the west of Middleden is the Monster Preserve of Blackheart Woods.

The peaks of the mountains called Faces of Fate can be glimpsed to the north and west from a few spots in the road. The Brink comes up on the left, and eventually there is that ten minute stop in Brinkwater.

Onward thence, with the lake on the left and the Dragonridge Hills on the right to Tincrow, and Baenville. The mile-high lift awaits. There is a short line of people waiting. Ryan says, "All right, fifteen minutes, then it's our turn." There is a short line of dozen market stalls, selling such things as grapes, lettuce, cabbage, spinach, apples, carrots, celery, tubers, limes, assorted nuts, pomegranates, wheat flour, barley, beer, ale, flatbread, sweetcakes, and one that sells little wiggly snake toys. You pull a string, and the 'snake' goes slithering along the ground for five or six feet before it peters out. They cost 25 silver pieces. Oh! almost time to board again!

Selithe 
Monday April 17th, 2006 7:15:35 PM

Selithe enjoys the ride and talks just chit chat stuff with the others before wandering the small market stalls with the others and giggles when she sees the toy snakes.

Selithe doesn't really see anything she wants to pickup though so is ready to head off when the time comes. She does sigh abit as she misses Patty but guesses that he has other things to attend to again.

Tobias 
Monday April 17th, 2006 7:22:16 PM

Tobias and Tewdwr quietly enjoy the trip...

Dwight 
Monday April 17th, 2006 9:59:46 PM

Enjoying the ride, but grateful for the breaks to stretch his legs, Dwight relaxs and takes in nature's sounds and sights.

During the stop at Jasage, Dwight makes a quick trip into the toy store, "Sir, I would like a little toy, something for a baby, something symbolic of greatness and thankfulness at the same time. Would you have anything in that area? O' it also has to be smallish, " Dwight finishes holding his hands apart by 10 inches.

Looking at the options, Dwight picks the prettiest and brightest among those offered.

Kendry 
Tuesday April 18th, 2006 4:17:49 AM

"I'll take four snakes!" he says, passing a platinum piece to the toy vendor.

And turning to the fruit vendors, he buys four pomegranates, two pounds each of apples, carrots, limes, four pounds of grapes, four pounds of assorted nuts, a five pound bag of wheat flour, a similar amount of barley, a head each of cabbage, lettuce and spinach, a couple pounds of flatbread, and a dozen sweetcakes. "Put 'em in the carriage, please!" he requests.

"Say, could I jump down the cliff? I've got a feather fall spell," he asks Ryan. If he can, he looks it over. He asks if anyone wants to join him. "We'll have to hold hands - or maybe tie a rope to each other, so we don't get too far away," he explains. Then (along with any who join him), he gets a good run up to the edge, and plummets down - casting feather fall when about a hundred fifty feet from the ground. If told, "No," he complies, and rides the carriage down.

Indemnity Clause - ADM Kim  d20=8 d20=2
Tuesday April 18th, 2006 4:37:45 AM

Gra and Cheann spot a cat near the stalls, and begin to chase it. A wirey old woman tries to bring a broom handle down on Cheann's head, but he dodges and she misses. He decides to leave off pursuing the tabby after that, though. She swings at Gra who has not given up the chase, but the broom flies out of her hand. Gra watches the domestic missile, and the cat slips from sight into one of the stalls. Tewdwr has no interest in the market area, but finds some tall grass to do his business in, along with sniffing about. Seeing the two-headed wolf causes a stir. Three children cautiously approach, and ask Tobias if they can pet him. Dryw looks up at Tobias to see whether these creatures are friends or not. Kynan begins to stare down the lead child.

Ryan answers Kendry that you have to apply for a permit to jump off, and pay a fee, and sign a contract. It costs 100 gp for the permit, and takes about fifteen minutes for the paperwork. "It covers the cost of clean up and burial should you die, and holds harmless the Lift Authority," Ryan explains. If Kendry and any other fools want to try it, they should arrive at the bottom close to the same time as the carriage - if they get the paperwork done right away and jump immediately afterwards. "If you stay behind and don't jump, I'm not waiting more than ten minutes at the bottom. Not to worry, though. It's only three quarters of a mile to the Carriage Inn where we're staying, so you can walk if we've already left." He points off to the right - there is a roped off area. "That's the best place to jump. It's closer to the falls, too. Might get damp if the winds blow right."

Kendry's groceries come to 7 gold pieces.

Dwight's request at Jessage can be made on the morrow when they pass through there.

Tobias 
Tuesday April 18th, 2006 1:57:17 PM

Tobias warns the children, "He's not fully tame, so don't try to move towards him. He's a big softy, but he tries to act mean... If Tewdwr comes up and sits next to you, then he'll let you pet him. Otherwise, it's best not to try."

Tobias acts friendly towards the children, so that Kynan can see that they're no threat. When Tewdwr is done with his business, Tobias sees if Tewdwr has any interest in coming towards the kids. If he does, Tobias will keep a sharp eye on Kynan to make sure he doesn't make any drastic moves towards the children.

Podo Danderfluff Pipewood 
Tuesday April 18th, 2006 5:00:11 PM

Smiles at the peoples.

Dwight 
Tuesday April 18th, 2006 5:08:01 PM

"Kendry, I'm really surprised that you would ask to jump over something like that. Feather spell or not. What would happen if you stuttered, or cast it too soon. The thought of you jumping actually scares me," Dwight adds uncharacteristically.

"Perhaps it was the last time I fell, climbing down that WLA wall. Had an awfull feeling the spellcaster would forget to cast his spell and I would plummet to my death. Luckily he casted his spell correctly and I survived, though not too eager to try it again just yet."

Dwight watches the interaction with the wolves, but stays clear of them.

Selithe 
Tuesday April 18th, 2006 10:17:09 PM

Selithe watches all thats going on and smacks her brother behind the head if he isn't watching, "Kendry! you can't do such things when you have a lady among this group who thinks highly of you. I know your full of wind at times *Selithe winks at Kendry* but I prefer you not risk it brother."

Selithe looks to Airin, expecting she will put her two cents in on this matter also. Either way Selithe is ready to head out when the carriage is.

Kendry 
Tuesday April 18th, 2006 11:05:47 PM

"All right. All right. I won't test my feather fall spell right now. Bother!"

Kendry hops on the carriage.

Slowly Down - ADM Kim 
Wednesday April 19th, 2006 1:52:55 AM

Tewdwr is comfortable as long as Tobias seems comfortable. Dryw suffers the children to pet him, but Kynan's neck stiffens. The children decide to stay on Dryw's side. Just as they are getting acquainted, it's time to leave.

So, no Great Leap is taken, this time. Cloud cover just moved in halfway down the hill and obscures a good view of the immediate surroundings - but the falls off to the right are spectacular on the upper part. Two-thirds of the way down the lift drops below the clouds, and the town of Baenville comes into view. Also on the lift were a few militia men, a farmer with a horse and a cart full of turnips, and a Baenville family returning from a picnic up top.

Ryan gets the horses moving toward town, and judging by their brisk movement, it seems they know that a rest and good food await them ahead.

People are put up in the inn - normal rooms are reserved for the passengers as part of their fares. Dinner is available, but is not included in the fare. Decent food, courteous service, and a half elven bard plays a grand harp.

Onward in the morning to Jessage.

The toymaker Dwight visits considers his request for a toy for an infant that incorporates the notion of greatness and gratitude.

This fellow at Brussik's Novelties has random wisps of hair around his mainly bald head, wears spectacles, and chews on a well-chewed hexagonal piece of wood - long and narrow, 1/2 inch in diameter. "Interesting request, that. Interesting. Let me think." He walks with a stoop, fingers many items.

Finally, he says, "Ah. Ah. Ah. How's this?" The man thrusts a soft textile cornucopia into Dwight's hands. It is comfortable to the touch. The horn part is a coarse fabric - soft but with some texture, looking a bit like woven reeds. The representation of fruits and vegetables pouring forth from the horn consists of many different fabrics and textures. Many smooth, some dense, looking like grapes, bread, carrots, zucchini, tomatoes, and many other foods. It is closer to a foot long from the farthest out grape to the tip of the horn - slightly over the ten inch size Dwight asked for. But it certainly will squish to less than that. "Carby's Cornucopia. Named after a local farmer. His food is great, and we are grateful!" He peers over his spectacles to see if this is satisfactory to Dwight. "Five gold, it is."

Then around Turtle lake, where the Floating City used to be, and eventually down the next lift off the last plateau.

Another forty minutes from the bottom of the lift, and the carriage arrives in Windhorn Hamlet. "End of the line. Grog's Inn has rooms if you need a place to stay for the night."

In Grog's Inn are a big ogre behind the bar; a comely wench pushing a pie cart off to the side; some humans - farmers, these?; three halflings playing cards and arguing about who grew the best beets last year; a pair of tired-looking militia men sitting at the bar, heads bent forward, staring into their mugs. An old lady at a far table announces, "Grog - here are some short travelers you can try to fleece!" She closes her comment with a cackle. The ogre gives her a lopsided grin, and says, "Grannie, you are da one dat specializes in wool, not me." 'Specializes' is not a word one typically hears from the mouth of an ogre.

"What can Grog do you for?" the barkeep asks the newcomers.

Tobias 
Wednesday April 19th, 2006 10:44:02 AM

Tobias relaxes a bit after the children pet the wolf. He walks Tewdwr back to the carriage and tells him what a good job he did mixing with the locals. And, that there might be more kids in Angel Springs that are interested in petting him...

Then, he turns and waves to the children that were brave enough to pet the wolf - before jumping back on the carriage.

Airin and Fioni 
Wednesday April 19th, 2006 11:02:25 AM

Having silently walked with the group Airin now speaks up to Kendry and in a stern voice she says: "You're lucky you didn't jump mister! If the rocks would not have cracked open that thick skull of yours, I would have!! How DARE you even think of such madness! ..."

There's more she "says" to him but that's not suited for this board.

Podo Danderfluff Pipewood 
Wednesday April 19th, 2006 4:40:24 PM

"Er, Common Kendry, you could have made it! Heck you could have tied a nice stretchy vine around your ankle! We'd have pulled you back up!! " says Podo while smiling.

"Airin, Don't be made at Kendry...he's a rough and rugged Bard, O'l Kendry is!" says Podo while elbowing Kendry.

"Where to now, is what I'd like to know, to be honest." grins Podo.

Dwight 
Wednesday April 19th, 2006 6:30:32 PM

"That looks like it will do the trick, 5 gold you say?" Dwight seems to think on it for a moment, "Sounds fair, does it come in a small box? It's a gift for a special baby."

Dwight finishes his transactions and returns to the caravan with package in hand.

When they finally stop for the day, Dwight figures how he can put the package among his belongings without crushing it too badly.

Then he joins the others during meal-time.

Selithe 
Wednesday April 19th, 2006 10:14:27 PM

Selithe looks to everyone and smirks some at how everyone is giving Kendry a rough time but smiles as she winks to her brother, "See, to many of us like you bro so you have to becareful you know."

Selithe listens to what is said and waits, wondering what will come up next.

Kendry 
Thursday April 20th, 2006 5:13:34 AM

Kendry wilts under the combined rebukes of his friends, but especially when Airin lays into him. "Yes, dear. No, dear. Guess I wasn't thinking very clearly. Um-hmm."

But he is somewhat heartened by Podo's encouragement. And Selithe's sisterly care.

In Jessage, Kendry goes with Dwight to see the toymaker. Professional interest - since his own family makes toys and musical instruments. He observes what materials are used, the quality of the craftsmanship, the variety of goods.

"If you ever get over to Angel Springs or Humble's Ford in Crescent Valley, look us up. The Leafwin Pipewood family. Winwood Toys and Music. You have excellent goods, sir. My name is Kendry."

The wide-eyed bard enjoys the trip, and points out interesting sights to Airin and others. He takes in any commentary that Ryan has to offer. He decides not to even ask about jumping down the next cliff face.

In Windhorn Hamlet, he answers Grog at the inn. "Yes, sir. Well, we'd love to sample some of those pies I see there, and also would like to know whether you have any rooms to let for the night." After learning about room availability and rates, he adds, "Oh, and, are any carriages heading to Angel Springs, or anywhere in Crescent Valley, I suppose, some time tomorrow?"

A night and the next morning 
Thursday April 20th, 2006 6:11:46 AM

Grog has three rooms available, and stables over to the side, and a place for animals. "More adventurers come through now than in olden days," he says. "We have calm magics in animal places, so that lion and lamb can lie down together without lion get eaten. Har!" In case any look puzzled, he explains, "That were joke. Lamb not eat lion. Get it? Har!"

In any event, there are the three rooms upstairs. There are two communal baths (one for males, one for females). A full room is three gold pieces, and that includes a breakfast pastry and hot drink (non-alcoholic) of your choice in the morning, for up to four folks per room. Any beyond four pay one silver piece for their pastry and drink.

If wolves, dogs, birds, "or fishies!" (Grannie adds to Grog's explanation) are kept in the rooms, any cleanup is the renter's responsibility, and a 2 gp deposit in advance per animal is required. If the animal is to be kept in the calm place Grog has for animals, then it's a silver for the evening.

"There is carriage I can tell to take you tomorrow. Here to Angel Springs - maybe 80 gold or more for trip. I find out, make arrangements for you, Grog does!"

The pies are excellent, and Marie, the serving wench, is happy to keep those coming, along with other food and drinks.

In the morning, true to his word, Grog does have a carriage. The rate is twelve gp per person, one gold per animal, except the ponies.

Tobias 
Thursday April 20th, 2006 11:16:24 AM

Tobias is enjoying the quick trip. Once they get to Grog's, he'll partake in a nice dinner of pies and ale.

He agrees to put Tewdwr in the calm place if they're not worried about his disturbing the other animals there.

And, Tobias has a good night's sleep and is ready to get on the carriage the next morning.

Selithe 
Thursday April 20th, 2006 9:24:14 PM

Selithe looks to Grog and listens to what is said before enjoying the meal commented on and also asks if they have any light wines since she doesn't want to get tipsy.

After the good meal Selithe looks to Airin, "Don't know about you but I think the bath sounds nice. We been traveling for abit now and a good soak would be nice."

In the bath and if Airin joins her Selithe talks to her and sees what she thinks about something she's been thinking of, "I been thinking of getting a shocking lizard later as my familiar, what do you think about it?" Selithe smiles and enjoys the soak while just chatting with Airin.

Dwight 
Thursday April 20th, 2006 10:44:32 PM

Dwight checks his supplies and then settles down for the evening watching those around him.

Kendry 
Friday April 21st, 2006 4:21:11 AM

Kendry enjoys the pies. He catches up on his journal. He takes a walk through town in the evening with whoever wants to come.

Next day, after breakfast, he is ready to roll!

ADM Kim 
Friday April 21st, 2006 4:28:07 AM

The new carriage (driver Phineas and his sidekick Rowtprie) follow the road that covers the grasslands (with scattered copses of trees) with Dragon Bay to the right and The Red Hills to the left. Past one of the Teucri's Dragon Sentinels, past the Frozen Chapel, then another sentry, then...

"Whoa! Trouble ahead," Phineas calls down.

If any pop their head out the window... there is a large ogre standing in the middle of the road, about 80 feet in front of the lead of the four horse team. Another one stands at the edge of the road.

Airin and Fioni 
Friday April 21st, 2006 6:13:37 AM

Feeling drowsy in the carriage from the rather boring journey Airin did not notice the Ogres outside. When Phineas calls down she opens one eye ... "did anyone say something about Ogres"... she opens a second eye... "two ogres... could it be Lomar and a friend?... better wake up..."

Airin get's up looking at her friends.

"Talk first shoot later or shoot first and talk later?"

She takes hold of her weaponry and awaits their decision.

Tobias 
Friday April 21st, 2006 10:40:28 AM

Tobias is shaken from his riding stupor when he hairs mention of ogres. He looks out the carriage window to see them. Then, sticks his head back in and says, "Yep, definitely ogres."

He awaits to see how the ogres react, but prepares by making sure his short swords are within easy reach.

Dwight 
Friday April 21st, 2006 11:59:29 AM

Spending the time watching the trees go by on the right side of the carriage, Dwight looks forward and sees the ogres once they are announced. Does he recongize them?

Feeling for a dagger, he wishes there had been more room inside for his bow for this precise issue.

If the carriage stops (versus trying to outrun the ogres...bad idea), Dwight slides out and goes around the back to string his bow. If the ogres move closer to the carriage, Dwight backs away to string his bow.

Kendry  d20+5=12 d20+3=9
Friday April 21st, 2006 1:54:00 PM

Kendry pulls his bow out from under his seat, and puts his knapsack and a quiver of arrows over his back. He then climbs out the window and up to the roof of the carriage. Well, he tries to climb up on the roof [Climb: 12]. If that succeeds, he nocks an arrow, and scans the area, to see what he can see [Spot: 9].

P. D. Pipewood  d20+3=8
Friday April 21st, 2006 9:32:39 PM

"Wow! Orges! Maybe there are Lomar and Bobbles. Does one have goggles on?" says Podo to the group.

Getting ready himself, Podo grabs his darkwood staff and exits the carriage. Stretching he looks to see if the Orges look familiar. (Spot = 8)

Selithe 
Friday April 21st, 2006 10:01:27 PM

(OOC:not sure so wanted to comment. I had Selithe buy a bow in the catacombs set for a +1 str, she did get it delivered yes?)

Selithe hears what is going on and looks to everyone, "Well if its a fight then this is a rather tight place to do fighting from."

Selithe is ready to move out and help if possible when and if fighting starts.

=======
[Yes - as soon as you send me a copy of your character sheet. -Kim]

ADM Kim 
Monday April 24th, 2006 4:09:34 AM

As the carriage slows, a man steps out on to the road as well. "Attention. The road around this bend is washed out. We are working to repair it. We can use some help. We mean no harm. We are accepting contributions, however."

He stands about 5'10", and speaks with a strong, cultured voice. Another ogre comes out, climbing the bank on the left, and pulling a tree behind him. The other ogres seen a moment ago just look toward the carriage.

Rowtprie calls back, "Whaddaya mean, 'washed out'? This here's a Teucri road. They don't get washed out!"

Make spot and listen checks, please. And take any other actions you desire.

Climbing on to the roof of the carriage is DC 10, as there are handholds along the side of the carriage. Kendry makes it up top.

Neither Dwight nor Podo recognizes any of the ogres. No one is wearing goggles.

[OOC: Please email me your updated character sheets asap. kimmccoy52 at gmail dot com]

Tobias  d20+4=21 d20+5=8
Monday April 24th, 2006 12:42:17 PM

Tobias will head out of the carriage to the ground, but he will stay near the carriage. He wants to see the exchange between Rowtprie and the mysterious man. He keeps his hands on the pommels of this short swords, just in case anything unexpected happens.

Rolls:
Spot - 21
Listen - 8

P. D. Pipewood  d20+2=17 d20+3=10 d20+3=5 d20+3=19
Monday April 24th, 2006 2:38:59 PM

Orge Blocks

Podo, streching, looks at the man, and the orges trying to concentrate (concentrate=17)hoping to clear his mind so as to hear better (listen=10). Afterwards, Podo opens his eyes hoping to spot anything he didn't hear. (spot=5)

While listening to the carriage driver be dipolmatic with the stranger on the road, Podo attempts to discern the motive of the stranger(sense motive=19).

Selithe  d20+2=22 d20+3=22
Monday April 24th, 2006 5:31:14 PM

Selithe looks out at what is going on and listens carefully while trying to spot anything that is strange or so. She will try moving her comp. shortbow set for her +1 str move to her and keeps a quiver close to hand just incase and waits for anything.

(Listen:22 *nat:20*, Spot:22)

Dwight  d20+5=17 d20+1=12
Monday April 24th, 2006 10:44:23 PM

Pulling his bow out the back of the carriage, Dwight turns to the rear (listening for both the ogres in front of the carriage and any noise heard behind) Dwight scans the rear for an ambush (spot 12).

Dwight then reports his findings in the rear with either "all clear in the rear so far" or "we got ??? behind us" depending on what he spots just loud enough for his friends to hear.

Kendry  d20+3=13 d20+6=10
Tuesday April 25th, 2006 3:13:24 AM

[Spot: 13; Listen: 10]

Kendry nocks an arrow. "This looks like an ambush attempt to me. Where are the rest of your people, mister?"

Airin and Fioni  d20+8=25 d20+16=26 d20+6=15
Tuesday April 25th, 2006 3:49:50 AM

Airin finally comes to her senses and joins Kendry on the roof. She climbs up there (climb 25) and readies her crossbow.

She closely observes the Ogres and tries to find possible ambushes. (spot 15)

Fioni flies up to scout the surroundings possibly spotting trouble. (spot 26)

Dwight 
Tuesday April 25th, 2006 8:35:23 PM

Waiting for the issue to be sorting out, Dwight continues looking behind, or with first sound of an arrow being let loose (from above the carriage), Dwight will rotate and also release one at a nearby target.

Otherwise, Dwight waits, behind the carriage for the matter to be resolved peacefully.

Selithe 
Tuesday April 25th, 2006 11:18:43 PM

Selithe continues to wait and listen while watching for any possible threats from the ogres or the man, she has her bow ready with her hand on a arrow in case she needs to fight.

The man comes closer (ADM Kim)  d20=12
Wednesday April 26th, 2006 12:41:56 AM

The man who spoke a moment ago replies, "Well, you can see for yourself - just around the corner."

The trees to the left of the road are dense, a little less so on the right. But there is a bend that starts up ahead. The carriage was brought to a standstill when first the ogres were spied.

Those who made (or make) a listen check DC 12 or better Highlight to display spoiler: {hear the sound of wood being chopped in the woods off to the left}.

Rowtprie says, "Well, this I've got to see. Been running this road for a dozen years. Never saw - well, we'll take a look."

Driver Phineas turns his head back, and speaks softly. "Eyes alert - ah, good idea," he says to Airin and Kendry on top of the carriage. "Hang on up there." He lifts the reins and clicks his tongue to signal the horses to move forward at a walk.

Airin & Kendry make spot checks if you look toward the driver's bench. DC 15 Highlight to display spoiler: {You notice what looks like a wand in a quiver if arrows between the two men.} DC 22 Highlight to display spoiler: {You notice two wands in the quiver.}

Looking behind, Dwight is unable to discern anything in particular that appears to be out of the ordinary.

Podo Highlight to display spoiler: {thinks the man - oh, he notices as he draws closer that perhaps he bears some elfin features? - may be trying to help, but also seems to be under stress}.

Tobias Highlight to display spoiler: {can see some movement through the trees at the bend, though it is hard to tell just what is moving}.

Airin and Fioni  d20+10=23 d20+4=11 d20+8=10 d20+8=16 d20+9=25
Wednesday April 26th, 2006 8:00:30 AM

[Airin listen: 23]
[Fioni listen: 11]

Airin hears the chopping of wood in the forest and turns her head in that direction.

[spot 10 - did not notice you know what between you know who ;-)]

Airin continues to check her surroundings but feels uneasy. But then again, she's always been the paranoid one ;-)

[spot: 16]

As the carriage moves forward Airin's balancing skills keep her standing easily on top of the roof.

[Balance: 25]

Kendry  d20+3=9 d20+6=14
Wednesday April 26th, 2006 6:17:11 PM

Kendry sits near Airin atop the baggage on the carriage roof, and hangs on to the rail on the roof as they move forward.

He doesn't notice anything in particular [Spot: 9], but does notice the sound of axe to wood [Listen: 14].

He calls out boldly to one of the ogres in the giant tongue, 'So, what happened here? And do you know a fellow named Lomar?'

Tobias  d20+13=20
Wednesday April 26th, 2006 6:54:47 PM

Tobias notices some russling in the trees at the bend. He signals to Kendry (if he can get his attention), that he's going to go investigate in the treeline.

Tobias steps into the treeline near where he's standing, and tries to move silently towards the bend -- keeping his eyes and ears open.

Rolls:
Move silently - 20
Listen -

Tobias  d20+5=15 d20+4=11
Wednesday April 26th, 2006 6:56:48 PM

[ooc: oops, i hit submit too soon]

Rolls:
Listen - 15
Spot - 11

P. D. Pipewood  d20+9=26 d20+3=23 d20+3=17
Wednesday April 26th, 2006 8:51:09 PM

"Kendry, I think I shall have a go looksee 'fer meself and Domi. Ta Ta!" Podo says as he takes off running towards the bend in the road.

Podo decides that the best course of action is to find out whats 'round the bend. Taking off at a running speed (normal mv=30') he runs 'right 'round the bend. Using tumbling as a stopping technique, Podo tries to come to a stop in a position behind the Orges while also being able ascertain if this is a hoax or not.
When able, Podo will shout to his friends what he sees or hear what he is able to.


Recap:
Tumble = 26
Spot = 23; Nat 20!
Listen = 17

Selithe 
Wednesday April 26th, 2006 9:37:59 PM

Selithe still really doesn't like any of this since she isn't sure. The trees could be used to block the carriages movements and make it harder to be used as a excape but also could be used for other things, then again this all could be exactly what the man was speaking about. She lets her friends decide what course she should take also since she isn't really sure herself.

Dwight  d20+5=22 d20+1=15
Wednesday April 26th, 2006 10:32:32 PM

Not seeing much, but hearing the chop of wood (listen 22), Dwight is a little surprised when the carriage begins to lurk forward.

Staying behind the carriage, Dwight continues looking around and takes a good look at the men if they are passed. (spot 15)

Round the bend (ADM Kim)  d20=4 d20=11 d20=6 d20=12 d20=18
Thursday April 27th, 2006 2:17:34 AM

Scene: The road is cobbled, but done by the superior skills of the Teucri long ago, and thus provides a very smooth ride. It is typically raised a few feet above the surrounding countryside - at this area of the road, by about four feet on average. The cobbled surface is 24 feet wide, with shoulders of hard packed earth an average of eight to ten feet wide. Every thousand yards there is a polished granite marker post, on alternating sides. Numbers derived from High Woldian are engraved in the posts. The last post was seven to eight hundred yards back on the right side of the road, so the next one should be two to three hundred yards from where the carriage came to a stop a few moments ago, along the left side of the road.

Tobias moves fairly quietly down the bank and then through the trees parallel to the road. It will take him a little more time than Podo to get round the corner, though. Now that he is down off the road, his view ahead is more obscured. Tobias - Highlight to display spoiler: {A piebald male, just shy of five feet tall and with a very broad back, sits, pants down, his back resting against a tree. He makes a grunting noise. Tobias cannot see his face yet.}

If Podo is going to stop just short of the ogres, then he does not make it round the bend, but rather to the start of the bend. As he draws near, the ogres look at him, but make no hostile moves. If he continues past them, then he will see what is described below.

The carriage continues forward, the horses walking. As they come near to the ogre in the midst of the road, the two horses on the left start to balk. Phineas pulls lightly for a moment on the right reins, and the carriage moves to hug the right side of the road, straightening out as he shakes both sets of reins. The ogre steps away from the carriage to give it more space. The sour stench of his sweat carries to those in the carriage, as a light breeze blows from the west. His legs up to his knees and his arms to the elbow are covered in mud. He answers Kendry, "Lomar?" If you speak giant, Highlight to display spoiler: {"Not know him. But hear of him. If he be bastard drumbeat Lomar."}

The ogre at the side of the road looks at the ponies trotting behind the carriage. In common, he bellows, "Those tiny horse things not working. Boss, Morqmar need snack. Tiny horse for Morqmar? Morqmar be good, not kick dwarf no more, Boss." He steps fully up on the road, and begins to move toward the back of the carriage, his eyes on one of Kendry's ponies.

The man who spoke earlier, now that the group is closer, seems to have some of the exotic features that offspring of mixed human and elfish heritage sport. A handsome face, and ears with a point - though not so pronounced as those of full-blooded elves.

"No! No horse, Morqmar, unless I say so." He twirls a short length of a spiked chain twice near his hip for emphasis as he speaks with the ogre, then tucks the chain back in his pocket. He waves the carriage on, and gives Dwight a quick nod as he walks with a quick step to stay abreast of the carriage.

Those up top see first that there is a crevice in the road ahead. Light from the sun and clouds above reflect off mud on either side of the crevice. Stones lie scattered to the east side of the highway. A few trees lie on the left. Some dwarfs strip the branches with axes. One stops to look up as the carriage comes forward. One glances up, but continues his work.

Rowtprie & Phineas (ADM Kim) 
Thursday April 27th, 2006 2:48:14 AM

"Huhn. Glory be," grunts Rowtprie. "Never saw such thing. Not on a Teucri road. Thought it was magicked against such."

Phineas lets the horses continue forward so as to get a better look at the crevice.

Airin and Fioni 
Thursday April 27th, 2006 8:33:59 AM

"This is odd Love" Airin whispers to Kendry who's standing next to her. "But then again, they could just be fixing the road ahead, no?"

"Maybe we should provide food to them? I don't want that brute chewing on our ponies..."

Co-DM Philip K 
Thursday April 27th, 2006 12:11:29 PM

Not trying to interrupt the flow, but just wanted to introduce myself. I'm Philip and I'll be taking over for Kim starting on Monday until Cayzle moves in as full DM. I'll be co-DMing with him at that point, which should be in about 2-3 weeks (he's tying up his module in Windhorn and the new DM for Windhown JK is finishing up his own stuff in his game).

In the meantime, could you each please send me a copy of your current (updated) character sheets (pklafta@gmail.com) This way I I can see what I've got to work with?

I've been reading the last month of posts to get a feel for what's happening and how you all work together. JPW's sent on a copy of the module he was preparing and Cayzle and I are fine tuning and detailing it more. Until then, I'll try to ease you out of the "holding pattern" and into some more meaty stuff.

Thanks,
Philip

Tobias 
Thursday April 27th, 2006 1:21:50 PM

Confident that the person in the woods doesn't appear to pose a danger to the group (though he may pose a danger to the tree... :), Tobias will move back towards the road and emerge from the treeline to see what's happened to the road.

If he gets a chance, he'll try to get a look at the guy to see if he recognizes him. But, without invading his privacy.

Tobias takes a look at the crevice in the road... see how far down it goes.

Selithe 
Thursday April 27th, 2006 4:26:20 PM

Selithe still isn't sure about all this but moves along with the group while keeping her bow ready and speaking up to Kendry on the roof of the carriage, "I don't like this brother, just something doesn't smell right about all this but I do hope I'm wrong." Selithe smiles since she is only voicing her opinion but truely hopes no big fight breaks out, specially with ogres.

Dwight 
Thursday April 27th, 2006 6:32:58 PM

"I agree with you Selithe," adds Dwight from behind. "A mudslide, I don't recall much rain in Plateau City the last few days. I suppose we are a bit away from there, but still."

Dwight nods casually back to the half-elf, or as casually as someone can while holding a shortbow half-drawn.

P. D. Pipewood  d20+3=7 d20+3=6 d20+1=8
Thursday April 27th, 2006 8:09:46 PM

Podo rolls and tumbles past the ogres then the bend in the road stopping short of danger. Looking around and listening to the area seeing just what is what.

If trouble looks like it's brewing for him and his friends, Podo will take the diplomatic approach to try and delay any direct confrontation waiting for him friends & companions to close rank.

Skills:
Listening = 7+2=9 (wrong modifier)
Spot = 6
Diplomacy = 8

Kendry  d20+3=7 d20+6=19
Friday April 28th, 2006 5:50:21 AM

The halfling is not pleased with Morqmar's focus on his pony, but is happy to hear that someone has heard of his Lomar.

'Lomar is my friend. Yes, he beats the drum, and beats it well.' he answers the ogre who spoke of him in the language of giants. 'Morqmar, the ponies are ours, not yours for a snack.'

"Yep, me too, Selithe."

He answers Airin in the hobbit tongue, "Perhaps you are right. Although I doubt we have enough food to satisfy three ogres, excepting the ponies, of course."

He is pleased that the half elf agrees somewhat on this point.

"My name is Kendry. What is yours?" he asks the 'boss.'

He does take a quick gander toward the crevice, the mud, the washed-out stones.

Closer Look (ADM Kim) 
Friday April 28th, 2006 6:37:02 AM

"Terapin is what people call me," the half elf answers Kendry.

Concerning Rowtprie's observation, Terapin says, "The last two road markers have been broken into rocks and pebbles, and we can't find a trace of the one that should be right there," he says, pointing to the left side of the road.

The crevice is about twelve feet wide at its narrowest point to the right, and presents a gap of twenty feet on the left. Mud is spread thinly over the road about fifteen to twenty feet on both sides of the gap. No way the carriage can pass that mess. Perhaps if a way were cut through the trees to the left - but there is still a lot of mud - something to bridge it would be necessary.

"One of the dwarfs got carried off by three harpies. There were eight that attacked us, and six that got away. Happened about an hour ago."

He looks at the horses, the carriage, the gap. "It's like to take two days for us to fully repair this - could be more if we get attacked again." He surveys the scene. "The flood - 'twasn't natural. There's magic behind it."

He leans up against the carriage, talking to the driver and his companion in a low voice. "Look, I have to pay the workers something, but I had a box in a bag that they carried off. The screaming harpies, I mean. Now, it would be a wonderful thing were I to get that back, but I doubt that is going to happen. But perhaps, if you folks could spare some funds, I could persuade the big ones to carry your carriage across the gap. Now a thousand would be more than I could ask, but if you could come up with five or six hundred, that would help take care of my problem, and yours as well. Not forcing you to do this - if you see a better way, let me know."

Tobias rejoins the people up top. After dropping off the tree, the ogre who carried it returns to the woods, moving toward the chopping sound. Tobias recognizes the broad-shouldered one as he joins in with the other to dwarfs to remove limbs from trees.

Podo is not sure whether trouble is brewing or not, but he watches as a now scowling Morqmar picks up one of the stripped trees, carries it to the gap, lifts it high in the air over his head, then slams the end of it down into the mud. The ground even shakes a little, as mud goes flying up in a semicircle.

Kendry 
Friday April 28th, 2006 6:45:14 AM

"Terapin? A pleasure," Kendry says, giving a friendly salute from the carriage roof.

Then he sees the ogre slam a tree into place. "Are you sure that wood is the best filler?" Kendry asks, questioning the repair procedures. "Won't it rot after a few years, and make a depression in the road?"

Airin and Fioni 
Friday April 28th, 2006 8:54:55 AM

Flood?

Harpies?

Magic?

Looks like we're going to put our noses into something that will get us all into trouble ;-)

Airin observes the lot as they all continue this chit chat. What happend to that dwarf? Should they be out to find him?

P. D. Pipewood  d20+3=17
Friday April 28th, 2006 5:51:46 PM

Looking into the crevice, Podo asks the dwarfs, "Er, what ya' doing? How'd you come to be in that there hole?"

Using his Sense Motive skill, Podo awaits the answer.

Skills:
Sense Motive: 17

Dwarfs answer Podo (ADM Kim) (interim post) 
Friday April 28th, 2006 6:18:39 PM

The dwarfs who work by the side of the road stripping the trees look at Podo. "We're not in that hole, feller," one of them answers him. "We're fixin' things to fill up the hole, can'tcha see? The ogre squad puts things in the hole. And we're here 'cause we're gettin' paid fer it, that's why we're here."

Podo senses that the spoken words match the inner motivation.

Tobias 
Friday April 28th, 2006 6:27:51 PM

So, who is the one that Tobias recognizes?

Tobias whistles as he notices how deep and wide the crevice is...

"So, what direction did those harpies fly off in?"

Selithe 
Friday April 28th, 2006 9:41:24 PM

Selithe looks around and listens to what is said as she relaxes some pondering everything before looking to the others of the group, knowing she has little money to hand over considering but can help out alittle if need be.

Selithe smiles at Dwight and nods glad that he agrees with her.

Droldol (ADM Kim) 
Monday May 1st, 2006 1:46:43 AM

The dwarf whom Tobias noted earlier - easy to recognize by the sienna and dark goldenrod clothing he wears - looks up. "The blasted screechers carried off Bikmo Blundhend the Basher. Almost due west. Kick their pinions to perdition, I'd like. Mash their mammaries so they'll suckle no more cursed fowl-babes. Bash their brains so they'll ne'er again think to wing wicked way o'er worthy ... pah! Why waste good air?"

He turns and points. "That way." He turns back. "The ogres ate the harpies. They'll eat anything. Mind your mounts, there. M'name's Droldol," he tells Tobias. "Blasted harpies!"

Kendry 
Monday May 1st, 2006 9:30:05 AM

Kendry tells the drivers that he's willing to offer 150 gp toward Terapin's request. He asks his companions whether they have something to offer.

Tobias 
Monday May 1st, 2006 10:38:08 AM

Tobias responds to Droldol, "What do you mean the ogres ate the harpies? I thought the harpies flew away with Bikmo..."

The crew keeps working (coDM PhilipK) 
Monday May 1st, 2006 11:45:35 AM

Terapin looks at Kendry, "You are quite right, wood is not the best filler for the crevasse, but to reestablish travel on this road, it is the quickest. Droldol and his dwarven friends are accomplished engineers, but to replace the bridge with a more permanent stone one might take weeks if not the better part of a month. Wood, as a temporary solution, we can get things up and running in two, maybe three days, provided those harpies don't come back."

"We're actually hoping that some way to repair the road markers will somehow restore the bridge. No idea how those were broken, I'd heard that those Teucri markers couldn't be broken. Although it sounds like some of you are thinking of going after the harpies, but from the looks on some of your faces, it doesn't seem certain. If you do decide to go on, could you please pass on the information about the broken markers? Perhaps the Star Mages guild could find some way to restore them?"


Droldol answers Tobias' question in a gruff, almost annoyed tone, "Clear out them ears, son. They did fly off with Bikmo, but not 'fore we took down two of em. If ya ain't figured it out yet, them ogres like ta eat and they don't seem to care what they eat."

Hearing Droldol's short temper with Tobias Terapin quickly scolds him, "Droldol, that's no way to talk with these folk. They are obviously concerned and with so much information given to them so quickly, some is obviously going to be missed."

Drodol snorts back, "You're right Terapin. Sorry there youngin, I've just been up too long and worked too hard and losing Bikmo don't help none." Almost as if in answer to Airin's unvoiced question, he continues, "Poor Bikmo, heard him screaming for what had to be miles until he just stopped. He sure didn't give up without a fight though from the sounds of the beasties screechin'. But a dwarf off the ground is like a fish out of water, it just ain't right."

Rowtprie tells Kendry, "That's right nice of ya, but it's a fair share from the 600 they're wanting to get us across. I've got some, but I'm just a carriage driver. If we can't get the money together, Phineas and I might try to lend a hand here to get things done faster."

From off to the right of the carriage, maybe 200 feet off, a shout rings out, "TIMBER!!!" followed a few moments later by the sounds of branches snapping, birds flushing out of the treetops and finally a loud crunch as a tree comes toppling down. A moment later, the sounds of chains rattling and the hammering of metal on metal can be heard.

In the crevasse, where Morqmar has returned, he and another of the ogres hefts another tree into the air and drop it into place with a resounding thud and splortch as mud spatters everything within a good 50 feet. The ogres laugh as the dwarves down below wipe mud out of their faces.

[ooc: Taking over for Kim at this point until Cayzle comes in as full DM. I should be posting between 10-11am central US time each day unless the connection from work is hosed (rare thank goodness). So, hopefully we'll get you all back on a regular schedule and get things moving along into the next module.]

Tobias 
Monday May 1st, 2006 12:39:01 PM

"Sorry for the misunderstanding Droldol. I get your meaning now, and I'll see if my friends are up for tracking down Bikmo. Can't make any promises, but I'd like to at least try..."

Tobias returns to the rest of the group and asks them if they'd like to try finding those harpies and Bikmo. "Perhaps we can find out more about how the markers were broken. Or, if we can save the dwarf, that would be good enough. And, it would give the folks here a few days to finish their repairs and get us on our way. What do you think?"

Selithe 
Monday May 1st, 2006 10:39:18 PM

Selithe sighs at the thought of having to pass out money to people and looks to her own pouch before whispering to Kendry since she doesn't want to openly say how much she has around these people she doesn't know that well, "I can offer up 100 but it's going to leave me kind of low."

Dwight 
Monday May 1st, 2006 11:13:30 PM

Dwight circles around and tries to piece together the information being told to the group.

"I'm all for helping out, but we are on a small time table." Dwight reminds the others. "Provided we could find the harpies nearby, we could save the dwarf. Meanwhile, perhaps our carriage could be moved over the mud for our effort."

Dwight ponders how much he knows about harpies and realizes it is very very little.

Kendry 
Tuesday May 2nd, 2006 2:42:33 AM

Kendry nods his head in understanding as Terapin explains that they are effecting a quick repair, with a more permanent one to be applied later.

"Actually, we left behind the Star Mages Guild, and are on our way from Plateau City back to Crescent Valley," Kendry answers him. "But we'll be sure to communicate with those in authority in Angel Springs, for they, too, depend upon this highway."

"Harpies sing songs that they use to try to captivate and seduce people with," he says to Dwight. "As part of my training, I've been taught to sing in such a manner as to counter their sonic persuasion, Dwight. Or at least, to try to counter it."

He thinks for a moment, then calls his friends together. "Let's take care of these harpies, and see if we can't rescue a dwarf - and find out what in the Wold is going on here. What do you all say?"

Airin 
Tuesday May 2nd, 2006 5:02:17 AM

"AHA! Some action," Airin says as Kendry proposes to go out and find the dwarf.
"Let's stick our noses in things we should not," she whispers with a smile on her face. "After all these good Ogres will not be able to name us lazy right? We're not kings and queens that need to be carried accross this crevasse... we're supposed to be adventurers!

"Shall we?" she concludes, and climbs down from the wagon looking at her friends checking if they are like minded.

Tobias 
Tuesday May 2nd, 2006 11:32:08 AM

"Well put Airin! Let's get after those harpies while they finish repairs."

Tobias asks Kendry to see if the carriage will wait for our return... at least for a little bit.

A Deal is Struck? (co-DM PhilipK) 
Tuesday May 2nd, 2006 11:45:32 AM

As the Crescent Valley crew discusses various possible plans, a smile slowly grows on Terapin's face as it appears the concensus is building toward helping the captured dwarf and finding out what's happening.

Hearing Tobias' apology, Droldol says to him, "That's ok youngin', I was a little outta line myself." He barely gets the words out as a crash can be heard down in the crevasse. "Oh, for the love of Domi, what'd that lummox do this time." Droldol walks over to the edge and looks down and shouts. "Arrg, what do ya think you're doing Morqmar?!? You want to knock everything over and make us start this all again!? Yeesh, want something done right..." With that, Droldol steps off the edge, seeming to fall less quickly then one would expect. Various shouting, both civil and not so civil can be heard but much of it is difficult to make out.

As Tobias, Dwight, Kendry and Airin express their desire to try to find the captured dwarf, Terapin can't help but be grateful..."We'd appreciate it greatly if you found Bikmo. Taking you carriage across as he...", pointing to Dwight, "...suggested would be the least we could do. We'll, of course, keep working to get things patched up. If you happen to find the cash box with the workers wages, we'd be most appreciative of that too, but of course, Bikmo should be the priority."

Rowtprie begins to roll up his sleeves, "Well, I'll do my part. I'd be no good going after a bunch of harpies, but I can swing an axe pretty well. You coming boss?" he inquires of Phineas.

Phineas' head drops as his apprentice has found him yet more work that he didn't want to do. "Ya, ya, I'll be right there once I tend to the horses." He sets the carriage brake and climbs down and begins unhitching horses.

From over where the crashing came a moment ago, an abnormally large ogre (at least 2 feet taller than the rest) comes lumbering out of the forest. Around his shoulders is a chain harness to which is attached what can only be a freshly downed tree. For an ogre, he's exceptionally trim and muscled and you suspect he could go toe to toe with nearly any giant in a test of physical might. He stops at the edge of the crevasse where the dwarves get to work on stripping branches. With his massive fingers, he easily pulls the foot long spikes out of the trunk that were attaching his harness to it.

Podo D. Pipewood 
Tuesday May 2nd, 2006 12:25:05 PM

"Er, Kendry, I guess it's off to see the Harpies, then? wonders Podo.

"What about Bella?" asks Podo of the group. "We did make that promise, didn't we?"

Tobias 
Tuesday May 2nd, 2006 8:12:10 PM

"No, I don't think we've forgotten. After this little side trip, we'll get back on the road as quickly as possible." Tobias responds.

Selithe 
Tuesday May 2nd, 2006 10:29:22 PM

Selithe's sense of adventure is peaked and she looks to the others before nodding, "I agree, lets go find this dwarf. Maybe he is still alive and if not then we can surely aid these people by getting rid of the harpies." Selithe shrugs as she just wants to do something other then stand around.

Dwight 
Tuesday May 2nd, 2006 11:18:23 PM

Nodding his agreement, Dwight grabs the rest of his bags off the carriage. "Hopefully we will find them quickly, for Bikmo's sake." Dwight says, and quickly follows up with a question.

"Two were killed and eaten, did they perhaps have any items or such that might help us track them that were not eaten? Some clothing or rags that the animals could sniff?"

Dwight is ready to begin searching in the suggest direction, with the help of his comrades animals.

Kendry 
Wednesday May 3rd, 2006 1:33:15 AM

Kendry smiles at Airin. "Yes, noses where they don't belong.

"Let's take a few minutes and get organized," He recommends. "I'm bringing Cheann. Selithe - you want to bring Gra? I'll bring one pony with pack saddle and saddle bags - but I'm not loading him down, too much. If Bikmo is injured or the like, we can have him ride. Who knows whether they might have others there, too, who need a rescue?"

Kendry takes a few items from the baggage area of the carriage, and switches around what he carries with him and puts on the pack horse.

"Podo, we were set to arrive a couple days early, had this inconvenience not arisen. If we make haste, we should be able to keep our appointment with Bella.

"Good question there, Dwight." He is interested in the response to his question about any possessions that the harpies may have left.

Airin and Fioni 
Wednesday May 3rd, 2006 6:52:51 AM

"In what direction did they leave and how long ago was that? Perhaps we should send out Fioni to go and look up ahead to see where they are taking this poor dwarf ... " and that gold chest... she thinks to herself. After all she IS a rogue ;-)

"Marching order friends! Shall I scout ahead of the group?" examining her friend's gear Airin remembers some of them never were good at stealth and that just happens to be her favourite tactic...

Picking up the Trail (co-DM Philip K) 
Wednesday May 3rd, 2006 10:51:59 AM

Hearing Podo's concern about another appointment, Terapin has a look of concern come over his face. As the other's reassure Podo that they should have plenty of time and that finding Bikmo and the harpies seems to be the definitive goal of the party, his face lightens up again.

As Dwight brings up the idea of the party's animals tracking by scent Terapin berates himself..."Gah, of course, I should have though of that. It's been so long since I lost Gedwin that such a technique slipped my mind." He dashes off the path into the woods and returns less than a minute carrying bloody rags. It's a pretty safe bet that they are the remnants of the harpies clothing. "These should do very well for a scent trail."

Terapin walks over to dogs, Cheann and Gra, allowing them a good sniff of the tattered cothing. As Tewdwr is presented, Terapin is taken aback for a moment, but approaches cautiously using techniques that Tobias clearly recognizes as those used by a ranger. Eventually Tewdwr lets him approach close enough to let them get a good whiff of the bloody tatters.

Figuring Tobias as the most likely tracker, Terapin hands the rags to him and says "Here ya go. If your animals lose the trail, just give them another good sniff."

Looking to the group as a whole, Terapin thanks them..."We really do appreciate that you're doing this. Droldol especially, though he'd never admit it." As the group gets themselves together and sets off, Terapin waves to or shakes hands with each of them, then steps off the path, hefting up an axe that had been lying close by and heads into the forest.

Kendry 
Wednesday May 3rd, 2006 5:28:48 PM

"Success to you on the repairs," Kendry bids farewell to the ogres, dwarfs, half-elf and humans. 'Mind you that no one eats Daisy,' he whispers to Terapin, nodding toward the pony he is leaving behind. "I left some grain for her, to supplement the grass," he tells him in a normal voice. "Two or three cups in the morning - the cup's in the feedbag, and the same in the early evening. Hope we'll be back soon. If you want, you might put her to work dragging off branches or the like."

"Airin, sure, scout ahead a bit, if you wish. Tobias - you want to be out front, too, to help keep an eye on things?"

He asks his halfling friends whether they will bring their mounts. Once all are ready, Kendry says, "May the good powers watch o'er us, and grant us a good rescue. Let's go!"

He mounts Cheann, taking in hand the reins of Spencer, the other pony, and, using the riding techniques further improved by WLA training, he urges his dog forward, down the short slope and heading east, following the stream toward the hills.

Dwight 
Wednesday May 3rd, 2006 6:31:05 PM

Dwight is glad they have a scent to follow and aren't looking solely on last seen flight path. He'll keep his bow out, hoping not to be caught off guard.

OOC: Sorry folks, but I'll be out of town the next two days (Thursday and Friday). Dwight will follow along with the group and fire his bow if combat begins. Could someone post this for me?

Selithe 
Wednesday May 3rd, 2006 10:52:43 PM

Selithe smiles and thinks before jumping in on the one comment made by Airin, "Hey, please let me scout with Airin. I been working on some rogue skills too and would like to learn more if Airin wouldn't mind me coming along."

Selithe grins and nods also as she wants her riding dog Gra to come along with them.

(Just a fyi, Selithe has some levels of rogue.)

Airin and Fioni  d20+12=23 d20+19=26 d20+8=24 d20+16=34
Thursday May 4th, 2006 5:26:18 AM

Gra and the other animals will probably help then finding the right track so Airin's delighted to team up with Selithe and Gra. Fioni circles above them keeping an eye out ahead of them.

"Let's go as quiet as possible without wasting time..."

Airin strides through the forest (Woodland Stride ability) and quietly, crossbow in her hands she follows Gra once he (she?) picks up the trail...

[move silently: 23]
[hide: 26]
[spot: 24]
[fioni spot: 34]

To Find a Dwarf Named Bikmo


Hot on the Trail (co-DM Philip K) 
Thursday May 4th, 2006 12:33:23 PM

As the party sets out, Airin and Selithe lead out, using their animals and their own skills to find the trail. Although there are no obvious signs on the ground, the animals seem to have a good sense of the trail.

Gra seems both excited and a little agitated and Selithe has a little difficulty controlling him.

Tewdwr is very much hot on the trail, especially with both heads sniffing the air and the ground. Several times, they try to dash off with Tobias using all of his skill to reign him back in.

With Kendry and Cheann more toward the rear and the scents being blended with the other party members, Cheann isn't as worked up and Kendry has no problems controlling his dog.

After about 30 minutes, Airin has an image flash through her mind. It's of a bloodied hammer on the ground about 100 feet ahead, but nothing else in the immediate vicinity.

The remaining members keep up their guard and a watchful eye. Dwight with his bow ready, Podo flexing his hands and keeping limber, they're pretty confident they'll not be caught unawares.

================================================

Actions needed
Selithe - Ride [DC13], Handle Animal [DC17], (Gra as well) Survival: Tracking [DC20]
Tobias - Handle Animal or Wild Empathy [DC24], (Tewdwr as well) Survival: Tracking [DC20]
Kendry (Cheann) - Survival: Tracking [DC20]

Kendry  d20+5=24
Thursday May 4th, 2006 1:17:06 PM

Kendry enjoys the chance to go off trail, and travel through the countryside, regardless the conflict which may be coming as the result of this jaunt.

He keeps his eyes and ears open, and is on the lookout for any clues that may show up along the way. [Survival: 24]

Tobias  d20+6=20 d20+6=15
Thursday May 4th, 2006 2:14:54 PM

Tobias tries to keep up with Tewdwr as he follows the scent. Tewdwr appears to be happy to be out of the city and out of the carriage. Being able to run in the woods is exciting his new friend.

Tewdwr's Track - 20
Tobias's Handle animal - 19 (forgot the +4 for being my animal companion)

Podo D. Pipewood  d20+3=12 d20+3=10
Thursday May 4th, 2006 9:05:07 PM

Looking about, Podo tries to spot by concentrating and scanning the horizon.

Seeing teh dogs are hot on a scent trail, Podo will trying listening to see if any other discernable clues can be routed.

Skills:
Spot: 13
Listen: 10

Selithe  d20+5=24 d20+2=7 d20+3=5 d20+8=10 d20+6=8
Thursday May 4th, 2006 10:52:35 PM

Selithe continuss along with Airin and tries harder to control Gra her female riding dog. This time she feels she does better at it. While she does scout with Airin, Selithe tries her luck at her other rogue skills but with little luck. Selithe smiles and looks to Airin, "Looks like I have alot of work to do with my other skills."

(Handle animal:24 Listen:7 Spor:5 Hide:10 Move silently:8)

Airin and Fioni  d20+8=20 d20+10=14 d20+19=38 d20+12=24 d20+16=17
Friday May 5th, 2006 8:24:43 AM

"What's was that", Airin whispers to Selithe. "I thought I saw something that looked like a bloodied hammer... Something is up ahead. Maybe 100ft away... let's be cautious and hush the animals. we need to be more quiet. Someone can hear us coming from miles!"

[spot: 20]
[listen: 14]
[hide: 38]
[move silently: 24]

Fioni still circles around the group below, but suddenly for some inexplicable reason she decides to look directly into the sun! Blinding her sight for a turn... if only she will not fly against some tall tree ;-)

[Fioni Spot: 17]

A Bloody Discovery (co-DM Philip K) 
Friday May 5th, 2006 10:55:45 AM

Shortly after Airin gets her flash from Fioni, Tobias finally catches up with Tewdwr who had dashed ahead. He finds his two-headed companion standing over an object, Kynan is sniffing and licking it while Dryw seems to be keeping watch. As he gets closer, Tobias sees that it is a work hammer, most likely dropped by Bikmo. It's pretty obvious that the party is on the correct trail.

Kendry enjoys the change of scenery. It's great to be out of that cramped city, large as it was. Cheaan is able to keep the trail, despite the mixed scents.

Podo keeps his eyes and ears pealed, but with all the noise the dogs and wolves are making, he doesn't hear anything outside the party. Ahead in the distance (a couple miles at least), he spots what might be a large bird, but from this distance, he can't quite make it out.

Selithe struggles a bit with Gra's enthusiasm, but is able to keep her under control and not get thrown off. Though she attempts to practice her newfound skills, she finds that much practice will be needed yet. Like Podo, she can't hear much of anything above the din of the dogs and wolves barking and her eyes are firmly planted on the ground making sure Gra doesn't loose her footing in her excitement.

Airin, dazed for a moment by the information Fioni sent her, but with Tewdwr and Tobias confirming the vision, she realizes that it was an empathic flash. Advising caution and attempts at silencing the animals, she moves up with the others. Airin spots the "bird" that Podo picked out, but like him, can't make out what it is from this distance, but she's fairly certain that it's not quite a bird.

As they all move closer to their discovery, the bloodied hammer, all seems quiet, except for the animals and nothing appears to be around. Upon closer examination, the hammer appears to have two different kinds of blood on it: one appears to be the typical red blood one might expect from a member of a noble race and the other is a thicker, blacker blood, much like that on the rags Terapin gave Tobias.

================================================

Actions Needed

Cumulative Tracking [DC20/100]-- Roll Survival Tracking rolls. If your total skill + 10 is greater than 20, add all your rolls together until you meet or exceed 100. If your total skill + 10 is less than 20, add only rolls that are 20 or more together until you meet or exceed 100. The character with the fewest rolls will determine the amount of time for this next phase of the trail. Please list in your post how many rolls you made so I don't have to count them in each post.

Handle Animal DC17 (DC21 for Tobias since Tewdwr is still pretty wild)

Other possible actions -- Spot, Listen plus any other skills you might like to try to use to help yourself or the group.

I know the Cumulative Tracking thing is different. I hope my description made sense. It takes the place of Take 10 and Take 20. Those with an average skill (Take 10) greater than the DC have little trouble following the trail (all rolls add to the total). Those that don't have a skill that high will have a harder time following the trail (thus only successes count in the total). It's meant to show overall progress on following the trail.

Tobias  d20+10=22 d20+5=9 d20+4=19 d20+9=27 d20+9=12 d20+9=17 d20+9=20 d20+9=24 d20+9=14 d20+9=17 d20+9=26 d20+9=15 d20+9=20
Friday May 5th, 2006 12:44:43 PM

Tobias catches up with Tewdwr and examines the bloodied hammer. He picks it up to show it to the others, confirming with them that we're on the right track.

Tewdwr and Tobias try to pick up the trail again, hoping to find the dwarf still alive.

Tobias's rolls:
Handle animals: 22
Listen: 9
Spot: 19
Tracking: 27, 20, 24, 26, 20 (in 10 rolls)

Tewdwr  d20+6=13 d20+6=26 d20+6=7 d20+6=23 d20+6=26 d20+6=11 d20+6=14 d20+6=17 d20+6=23 d20+6=18 d20+6=14 d20+6=22
Friday May 5th, 2006 12:47:24 PM

Tewdwr can track too.

Rolls: 26, 23, 26, 23, 22 (in 12 rolls)

Kendry  d20+5=11 d20+5=12 d20+5=7 d20+5=23 d20+5=13 d20+5=10 d20+5=12 d20+5=20 d20+5=17 d20+5=10 d20+5=8 d20+5=6 d20+5=18 d20+5=24 d20+5=6 d20+5=9 d20+5=21 d20+5=14 d20+5=22
Friday May 5th, 2006 8:05:38 PM

Survival: Tracking: 23, 20, 24, 21, 22 (in 19 rolls)

Kendry follows along, composing some tunes and lyrics in his head, but still trying to be attentive to any clues or indications to help determine the right direction to travel. Meanwhile, he enjoys the local flora, noting any interesting or beautiful plants, and asking Dwight if he recognizes what they are.

Selithe 
Friday May 5th, 2006 10:07:17 PM

Selithe looks to Airin and nods as she tries to keep Gra silent and such and frowns when she sees the bloodied hammer.

(Not sure about the rolls thing but my pc does not have track.)

Podo D. Pipewood  d20+2=4 d20+3=18 d20+3=9
Saturday May 6th, 2006 2:29:23 PM

Seeing the scene such as it is, and knowing that there exists something just out of vision range piques Podo's curiosity!

Podo explains to the others what he thinks he spys in the distance. Afterwards, he will stretch, relax, and then concentrate on using his vision and listening skills to uncover that object in the distance.

Skills

Concentrate: 4
Spot: 18
listen: 9

Dwight (by Kim)  20d20(9+14+7+8+19+5+14+17+10+9+15+12+7+9+11+9+3+14+8+13)=213
Sunday May 7th, 2006 2:14:12 AM

Dwight's tracking skills do not approach those of the ranger, but, due to the looming assignment to work with Bella in helping her to find certain plants and herbs, he is attentive to the plants they come upon, and from time to time takes a moment to pick up a sample or two when he finds something interesting. This he does quickly each time, so as not to slow up the progress of the group.

If he recognizes anything about the plants, he'll pass that on to Kendry, since he asked.

[Tracking (untrained): 0 for 20]

Kendry, some details on his humming 
Monday May 8th, 2006 12:19:05 AM

Kendry warms up his vocal apparatus for the multi-toned open throat singing commonly heard among the Crescent Valley halflings. Rich with harmonics, overtones and undertones, he loves this style which his own family practices. Even Selithe can do this a bit. He was told that this is often helpful in countering or neutralizing certain sonic-based forms of attack or persuasion. Having heard from his companions there is a winged creature far ahead, he wants to be ready on a moment's notice should harpies attempt to work their wicked whiles.

"We might need to be closer to the lead group - despite their possible annoyance at our noisier movement," Kendry says. So saying, he urges dog and pony to pick up the pace so as to close the gap to say, forty feet.

Airin and Fioni  d20+8=27 d20+19=25 d20+19=37 d20+12=31 d20+12=29 d20+16=36
Monday May 8th, 2006 9:16:33 AM

Very carefully Airin moves ahead. Here caution is required and maybe pets should no longer follow. Airin's happy with Selithe by her side and will gladly Aid her in increasing her skills. (Aid another for Selithe for Hide and Move silently - she get's +2 on these rolls)

[spot: 27]
[hide: 25]
[Aid Selithe in Hide: 37]
[Move silently: 31]
[Aid Selithe in Move Silently: 29]
[spot Fioni: 36 NAT 20]

And the Scenery Changes (co-DM Philip K) 
Monday May 8th, 2006 11:00:43 AM

Examining the hammer, Tobias seem fairly certain that it belonged to the dwarf, Bikmo and that the trail is still strong indeed. With Tewdwr's assistance, he takes up the trail once again, hoping that with all that blood, that the dwarf is still alive.

Kendry runs through lyrics in his head, attempting to develop a new composition. While he continues this, he helps Dwight in picking out some herbs and plants in hopes that he gleans some knowledge that will allow them to better aid Bella upon their return to the Valley.

Selithe is noticeable upset at the discovery of the hammer, especially with all the blood. Has the dwarf met his end? She attempts to calm Gra down so as not to give away their position to those they trail.

Podo's concern for the "bird" he spotted makes him even more alert and aware of his surroundings. Straining his eyes and keying in on Airin's observations, he too comes to the realization that the "bird" may not be a bird after all. It is, however, still too far to be completely sure.

Airin grows far more cautious, especially upon seeing the "bird". She advises that perhaps the pets should remain behind as trouble may be ahead. Seeing Selithe struggling with her newfound skills, Airin lends some helpful advice to her companion.

As the party prepares to leave the site where the hammer was found, a light breeze begins to pass through the area, bringing with it the smell of stagnant water and rotting vegetation. As Tobias and Tewdwr follow the faint blood trail, everyone notices that the ground is becoming a bit spongy and the wildlife and vegetation is quickly changing. Over the course of forty-five minutes, the scenery changes from a living, vibrant forest to a dismal marshland. Apparently, this close to the Red Hills, runoff gathers here and just sits, causing this relatively small bog.

Keeping your eyes peeled, those that have been following the bird notice that it descends out of sight shortly after you leave the treeline and enter the wetland. Did it spot you? It's hard to tell. It seemed to simply drift down to the ground in no particular rush.

Five minutes into the soggy land, the ponies and the riding animals begin to find their walking to be very labored. The ponies are likely to be just too heavy to traverse the marsh without exceptional difficulty. The dogs, on the other hand, don't seem as hampered, and it seems the riders' extra weight is causing most of the problem. Those on foot leave far deeper impressions that you're used to, but are in no danger of sinking, thank the gods for the low weight of halflings.

Podo D. Pipewood  d20+3=4 d20+8=26 d20+1=6
Monday May 8th, 2006 9:24:15 PM

"It sure is wet here! I wonder if it gets any worse the further we travel inland?" asks Podo to no one in particular.

Scanning, listening, and searching for some clues, Podo stops to concentrate on the land.

Skills Used:
Spot: 3 (Nat 1!)
Listen: 26
Search: 6

Selithe  d20+5=21
Monday May 8th, 2006 10:10:11 PM

Selithe dismounts from her riding dog and tries to just lead Gra, speaking low to Airin also as they move along, greatful for her friend and who she considers a sister's help, "Thanks for the pointers and help with my skills Airin, maybe with your help I'll get better. I decided on the rogue stuff because I wanted it for my gambling partiually and I heard of this neat thing called a Arcane Trickster which I like to try and become one of." Selithe smiles and nods as she leads Gra on and follows the others who have keener eyes.

Kendry  d20+8=16 d20+8=20
Tuesday May 9th, 2006 4:07:34 AM

"Aw, Spencer, your feet are too pokey!" Kendry tells his pony. "You need duck feet for this ground."

He is concerned what might happen to his pony - whether they go forward, with him, or set him free, maybe to wander back to the carriage, possibly to get caught or eaten by something or someone.

He sighs. "All right. I've got to give you some sort of chance." He takes out a few items from the saddle pack and saddle bags, double-checking the cinches to make sure everything is secure. The bit he removes, and places in a saddle bag. He leaves on the harness, but ties off the straps so none drag or are likely to catch. He turns Spencer around, holding on to the edge of the harness by the cheek. "Go back to Daisy!" He slaps his hindquarters to get him moving back in the right direction. [Handle animal: 16]

If he balks or just takes a few steps and stops, Kendry goes again to encourage him firmly back to the road. [Handle animal: 20]

Once that matter is resolved, he continues on in the direction of the party, now walking along, and letting Cheann move on his own (near him) through the marshy ground.

Dwight  d20+1=14
Tuesday May 9th, 2006 7:40:46 AM

Dwight continues on with the group, though slower, more at pace with the rest of the group now that everyone is walking.

As they enter the swamp, Dwight begins marking some trees with a quick "D" everyone 20-30 feet. "We might need these to find our way out," he explains to anyone who looks on with interest. "It doesn't really harm the trees, as the mark doesn't got through all the thick layers of bark."

"I hope its not much further into this muck." Testing the tension on his bow, Dwight begins scanning the sky, (spot 14)for anything bigger than a bird, allowing the others to search the ground.

Airin and Fioni  d20+3=17 d20+12=18 d20+19=26 d20+8=24 d20+10=11 d20+16=25 d20+7=19
Tuesday May 9th, 2006 10:07:17 AM

"It's getting too dangerous to bring along our ponies."

Seeing Kendry send back his, Airin decides she should return Blossom as well. but what about that Ogre that felt like eating a few ponies?!?

"Go back Blossom. Go back to the main road..."

[handle animal: 17]

Airin decides to scout ahead. "Friends first take care of your pets. I need to go ahead and check the terrain... and possible encounters... Just a thought, maybe we need to tie a rope around our waist so if one of us begins to sink you can pull him out? I've got some silk rope in my backpack."

She turns from the group and carefully advances through the soggy land. She deliberatly picks rocks, grassy knobs, roots, anything that sticks from the ground. She avoids muddy pools at all cost!

Gently Airin whistles to Fioni hoping she will come down. "Fioni, fly above us. Alert us for a swamp or try to find that bird thing... be careful!"
[handle animal Fioni: 19]

[move silently: 18]
[hide: 26]
[spot: 24]
[listen: 11 - NAT 1]
[Fioni spot: 25]

A Light in the Distance (co-DM Philip K) 
Tuesday May 9th, 2006 11:07:35 AM

As the halflings from Crescent Valley begin to worry about their various animals in the marshy land, many take precautions...

Kendry carefully shifts and lifts some of the burden from Spencer and sends him on his way back to the carriage with Airin's Blossom in close pursuit. For as long as they watch their ponies, it appears they are traveling in the correct direction.

Podo keeps a lookout for potential natural and unnatural dangers. The noises of a swamp sounds particularly clear, but his sight is directed firmly upon the ground before him as he doesn't wish to sink into this spongy ground.

Selithe dismounts from Gra and helps lead her faithful hound through the murky terrain. She also tanks Airin for her tips on her hiding and sneaking as she also reveals potential uses of such skills in the future.

After sending her pony back, Airin decides to take the lead, carefully scouting the terrain for the safest path. She sends Fioni on ahead a little to alert her to anything that stands out.

After nearly another hour, Airin receives an empathic flash of a light, probably a campfire ahead of the party on their current course. Roughly 5 minutes later, Airin comes within sight of what indeed appears to be a small encampment a good 100 yards distant. Even with her keen eyes, she can barely see the camp, but does think she sees some movement, though it seems slow as if those in the camp are simply walking around.

Airin and Fioni  d20+8=17 d20+12=25 d20+19=34 d20+10=28
Tuesday May 9th, 2006 11:16:22 AM

Her mental link to Fioni once again alerts Airin that there's something up ahead. Once she spots the camfire, she signals her friends to be carefull and especially quiet.

She whispers the sight of the campfire and the fact that she will attempt to get closer moving somewhat to the right instead of a straight line towards the campfire...

The crossbow in her little hands feels reassuring and steadily she goes closer. Ultimaltey she wants to get just within 30ft of the campfire (sneak attack range ;-) )

[spot: 17]
[move silently: 25]
[hide: 34]
[listen: 28]

Fioni does not begin to circle the camp. It would alert those on the ground of the possibility that someone approaches.

Tobias  d20+10=21 d20+16=25 d20+13=26 d20+4=20 d20+5=22
Tuesday May 9th, 2006 12:50:36 PM

Coming up on the camp, Tobias slows down and quiets down. And, tries to quiet Tewdwr as well.

Seeing Airin's plan, Tobias also wants to move in quietly for a closer look. He'll stay out of Airin's way by going to the left side of the camp. Tobias tells the others that he'll return with any information about the camp. Then, he asks Tewdwr to stay here until his return.

With everything set in place, Tobias heads off towards the left side of the camp. Trying to get close enough to see who's in the camp.

Rolls:
Handle animal - 21
Hide - 25
Move silently - 26
Spot - 20
Listen - 22

Dwight  d20+1=11 d20+7=16 d20+7=14 d20+5=24
Tuesday May 9th, 2006 7:27:56 PM

Getting the word that a camp is near, Dwight watches as others take to each side. Dwight takes a moment to survey the land, (spot 11). Then not wanting to be left with the animals alone makes off just to the left and awaits for Tobias' return behind a struggling bush.

Hide: 16
Move Silently: 14
Listen: 24

Hearing his own loudness, Dwight is glad he did not scout closer. :)

P. D. Pipewood  d20+3=16 d20+8=28
Tuesday May 9th, 2006 9:42:24 PM

Sloshing through the boggy mess that this land has turned into, Podo keeps his eyes opened and stays alert.
(Spot = 16 & Listen =28 (nat 20!))

Selithe 
Tuesday May 9th, 2006 10:32:06 PM

Selithe continues to lead her riding dog along and stays back some since she doesn't want Gra to make to much noise and alert anything or one of their presence as they continue along.

Kendry 
Wednesday May 10th, 2006 10:17:16 AM

Kendry can't figure out why the group is being so cautious about such a good camp site. He notes Airin's wariness. "Eh - what's up? Something scary here?" he whispers to her.

Startling Discoveries (co-DM Philip K)  d20+3=8 d20+3=18 d20+3=14 d20+3=9 d20+3=19 d20+3=22 d20+7=25 d20+7=25 d20+7=14 d20+7=25 d20+7=10 d20+7=8
Wednesday May 10th, 2006 10:59:33 AM

As the campfire comes within sight, several in the party take this as a sign of trouble.

Airin and Tobias attempt to move silently closer to the camp leaving their animal companions behind. Dwight, a little timid around the animals, particularly Tewdwr, takes refuge in nearby vegetation. Podo stays back with the animals, but keeps a wary eye and ear open. Selithe continues leading Gra, but hangs back, allowing the party's scouts to do their jobs. Kendry is slightly dumbfounded by the party's reaction to what appears to be a simple campsite.

As Airin and Tobias move closer, they each spot bones of various creatures in varying degrees of decomposition scattered in the area about 50 yards from the camp sight. It's possible that those in the camp have been defending themselves for a while, or perhaps are the cause of the bones. There's no real way to tell. As both get even closer, they can see various human-sized people moving about while 3 seem to be just sitting about the fire. Airin seems to hear some kind of music coming from the camp, but it's unfamiliar to her. Tobias hears sounds from the camp, melodic, but indiscernible from his position.

Drawing even closer, Airin and Tobias are finally able to make out the humanoid shapes. They do in fact appear to be humans wearing garish, flowing clothing. Gypsies perhaps? There are six milling about the camp, three of them look toward the direction from which Airin is approaching. They crane their necks and strain their eyes, but don't seem to take notice of the halflings. The three around the fire seem to have their eyes closed and are singing a very pleasant melody. Off to the side, between two wagons are a set of five cages, three of which appear to contain goblins. Two of the goblins appear to be conscious, but lethargic, the third is sleeping or unconscious.

Podo's incredible hearing is able to pick out some kind of melody as well, but from nearly 100 yards distance, it's impossible to tell what it could be.

Tobias 
Wednesday May 10th, 2006 11:38:14 AM

Tobias returns to the party and Tewdwr to report on what he's seen...

"Looks like a gypsy camp of some sort. There are 3 humans around the camp fire, and several more around the camp area... But, there are also all sorts of bones leading to the camp, and they appear to have taken 3 goblin prisoners. We should probably be care with them..."

Tobias will go with the rest of the party up the road to the camp (if that's what we decide to do).

Airin and Fioni  d20+7=21 d20+19=31 d20+10=28 d20+8=21
Wednesday May 10th, 2006 11:48:31 AM

"What's all this" Airin thinks looking at the decomposing bones. A creeping cold crawls up her spine as she observes this Ghipsy camp longer. Now withtin 30 ft from the camp, Airin ducks behind a few tree trunks and quietly listens. Not moving, just observing. Paying attention to these men and Goblins. Any sign of the dwarf we were trying to find?

Are they armed?

As a test to see how they would react to something Airin picks up a stone or even a bone from the ground and when no one is looking in her direction she throws it as far away from her as she can! Then waits in silence and prays her friends back there are quiet too...

[throwing: 21 towards the opposite direction of the camp]

[hide: 31]
[listen: 28]
[spot: 21]

Dwight 
Wednesday May 10th, 2006 6:42:46 PM

Dwight listens to Tobias' description of the camp. "Not exactly what I was expecting," he whispers. "The bones are a bad sign, they are normally buried to prevent scavengers from getting to close."

"At best they are passing by like us, Should we attempt a peaceful introduction? Only six, so if things went bad,... uh well the animals help the odds."

"I'm probably not the best speaker, but I'll go in with an introduction party. I might be better use hiding in the woods with my bow though."

Tobias 
Wednesday May 10th, 2006 7:52:54 PM

Tobias responds to Dwight, "Umm, actually closer 9 humans... 3 around a campfire and about 6 milling about the camp."

Selithe 
Wednesday May 10th, 2006 10:10:13 PM

Selithe shakes her head upon hearing about the camp and seeing some for herself. She looks towards the others before speaking her opinion, "I don't like this really. I think if anyone goes in to talk that a few stay out here to cover them. Anyone staying out here should have spells and distance weapons though."

Selithe shrugs and just giving her opinion before also mentioning, "Not sure if our mounts and such should go in yet either, the dead an all being there."

Kendry  d20+5=18 d20+11=25
Thursday May 11th, 2006 3:10:18 AM

As the rest of the party considers what to do, Kendry pulls out his lute. "Come, Cheann," he tells his dog quietly. "Heel." He steps forward boldly, aiming to come in a direction away from his friends, singing a song, subtly playing off the tune the people sing - in counterpoint.
Now as I wander
through forest and meadow
Will I this day
Find me some new friend?

Bless me my soul
I see these fair people
May they know peace
And find needed rest
[Bardic countersong, lute, perform: string instrument: 18; perform: singing: 25] If the people keep up or increase their singing, Kendry as well does his, whether humming or with additional lyrics. He aims to make it a friendly competition, if compete they decide. If they are trying to lure with their songs, the halfling wants to provide his friends a defense.

Podo D. Pipewood  d20+3=21 d20+8=27
Thursday May 11th, 2006 9:02:06 AM

Sloshing through the boggy mess that this land has turned into, Podo keeps his eyes opened and stays alert.

Skills Used:
Spot:21
Listen:27

What was that? (co-DM Philip K)  d20+3=15 d20+3=8 d20+3=15 d20+3=12 d20+3=18 d20+3=15 d20+7=13 d20+7=12 d20+7=26 d20+7=12 d20+7=25 d20+7=27 d20+7=21
Thursday May 11th, 2006 11:07:34 AM

Tobias returns to the others to report what he's seen, a camp of gypsies and a scattering of bones a ways out from the gypsy camp. Not entirely sure what to make of it all, he does appear to be cautiously optimistic about meeting with the gypsies ("We should probably be care with them..." but willing to move up to the camp openly).

Airin, on the other hand seems to be more leary about the bones, how the gypsies might react to noises nearby, and whether they pose some kind of threat. As she continues to observe the gypsies, she notices that each seem to carry a simple dagger at their waist or basic clubs and that they are all female. At first, that didn't seem important, but it does seem a bit strange now that the initial surprise of finding the camp has settled. There does not appear to be any sign of the dwarf and the goblins simply sit or lay in their cages, looking dejected.

Airin chooses to test the gypsies alertness by tossing a rock as a distraction which causes two of them to prepare their weapons and investigate while the remainder seem to take up defensive positions of a sort. All of them appear to be looking around the area for what the source of the disturbance might be. All in all, they appear a bit jittery, but who wouldn't in this desolate place?

Dwight for a moment, misinterprets Tobias' description of the number of occupants in the camp, but is quickly corrected. He expresses great concern for the bones in the area as a bad omen. He speaks of potentially peaceful contact with the camp, but notes that if things do go bad, the animals with the party would even the numbers out a bit. He does suggest that some of the party remain hidden in the woods as precaution.

Selithe also listens intently to the description of the camp and expresses her dislike of the situation. It's obvious that she'd rather not be the one to enter the camp and agrees with Dwight about some party members hiding in the surrounding terrain as a precaution.

Podo remains silent, but alert, not at all certain what to do with this situation

And then there is brave little Kendry who, upon hearing of the chanting of the gypsies around the camp, decides upon a contest of skill. He pulls forth his lute and begins playing a little tune, intended to counter any vocal spells that the gypsies. He then boldly walks toward the gypsy camp.

Inside the camp, the gypsies go about their business: one stirs the pot on the fire, a couple others dig through some clothing crates while a couple others do appear to be keeping watch. The three around the fire continue their melodic chant. As Airin throws her rock, the two that appeared to be on guard, draw their weapons (one a dagger, the other a club) and move toward where the rock should have landed. The remaining four, though not drawing weapons, do perk up and scan the area around the camp. The three around the fire seem to take no notice at all. After a few moments, the first two return and the camp calms down somewhat, but seems a bit more uneasy now.

As Kendry comes up toward the camp, three of the gypsies step forward toward him and urge him to stop. The others take up positions around the camp on each of the four corners. The lead gypsy looks to Kendry and says with either a very thick accent or doesn't have a full grasp on common..."Vat are you doingk all the vay out 'ere, leettle 'alfling? Dis bog is not save as dere are many creatures dat leeve 'ere dat vould make a queeck snack ov you. Surely you're not out 'ere alone vor dat vould be foolish?"

Tobias  d20+10=17
Thursday May 11th, 2006 1:22:13 PM

Seeing Kendry walk off towards the camp, Tobias decides to follow along. Can't allow one unarmed halfling to go it alone. He motions Tewdwr to follow, but tries to get him to stay within the tree line (mostly out of view).

As he chases Kendry towards the camp, Tobias makes sure his trusty short swords are near at hand and their sheath unobstructed in case of trouble.

He walks into view as the gypsy is talking to Kendry. And, he responds, "He's not alone. I'm his traveling companion. And, what are you all doing out here in the middle of no where?"

Handle animal roll: 17

Dwight  d20+7=25 d20+5=20 d20+7=13 d20+1=16
Thursday May 11th, 2006 6:34:34 PM

Still away from the camp, Dwight mumbles about planning ahead and takes cover off towards the left.

Attempting to listen to/watch the conversation from his current distance, Dwight awaits for some sign that decides if this encounter is peaceful. (Not quite sure how far away he is, but i think it is more than 30')

He traces the pattern of the grain on this shortbow, hoping fate will land a solid hit if it comes to that.

hide: 25
listen: 20
move silently: 13
spot: 16

Podo D. Pipewood  d20+3=14 d20+8=26 d20+11=22
Thursday May 11th, 2006 8:23:54 PM

Trying to be a quiet as possible while sloshing through the boggy mess that this land has turned into, Podo keeps his eyes opened and stays alert while trying to move ever closer to the camp of the gypsies.

Thinking silently to himself "...I will position myself to where I can of the greatest use to my family and friends should the need arise to defend ourselves..."

Skills Used:
Spot: 14
Listen: 26
Move Silently: 22

Selithe 
Thursday May 11th, 2006 11:25:44 PM

Selithe stays out of sight as she kneels down and watches what her brother does, hoping he'll give some sign if it's okay to come in or if he is in trouble.

Selithe does look at her riding dog and smiles, petting her and whispering, "I'm sure he'll be fine Gra."

Kendry  d20+3=21
Friday May 12th, 2006 12:11:15 AM

"Kendry is my name. Seeing the sights is my game. Got some dogs - meet my friend, here, Tobias," he introduces himself & friend in a sing-song voice, his lute continuing the counterpoint.

"What happened to your menfolk?" he asks as he steps aside to draw closer to the campfire.

Spot check: 21. Looking for evidence of the dwarf, if any.

Airin and Fioni  d20+19=36 d20+8=9
Friday May 12th, 2006 4:48:55 AM

"Oh drat that stubborn loud mouth chit chat getting to meet everybody bard... if I did not love him this much I would shoot this bolt in his behind!" Airin thinks to herlsef, but can't help smiling at the same time.

She waits patiently to see what happens. Hidden away, crossbow locked and loaded ready to shoot if they attacked or prepare to attack Kendry.

[hide: 36]
[spot: 9 - NAT1! Probably she won't even notice if they hit Kendry on the head :-/]

Introductions and Accusations (co-DM PhilipK)  d20+7=10 d20+7=26 d20+7=17 d20+7=15 d20+7=11 d20+7=22 d20+3=23 d20+3=23 d20+3=5 d20+3=16 d20+3=8 d20+3=15
Friday May 12th, 2006 11:31:00 AM

Seeing Kendry's boldness and not wanting him to walk into the situation alone, Tobias joins his fellow halfling as they approach the camp. As the gypsies greet Kendry, Tobias announces his presence to them as well. Tewdwr follows Tobias' instruction, but only just. Something seems to be bothering him, but it's not clear what exactly.

Dwight moves in closer to offer protection to his fellows and although he does keep himself well hidden, the soft ground and dead foliage makes his movements rather loud. Perhaps the gypsies won't hear him over their conversation with Kendry and Tobias? He observes the camp from his position and sees it quite clearly. So far, he sees and hears nothing beyond what he's already been told about. Six "wandering" gypsies, three chanting gypsies, three caged goblins and 2 empty cages tucked between a pair of hard covered wagons. Unwilling to trust such a seemingly unusual camp in this area, Dwight prepares his bow, just in case.

Podo moves up toward the camp as quietly as he can, but appears to take no precautions to hide himself. Keeping his eyes and ears peeled for potential trouble. Thinking like a tactician, he tries to find the best place to be should trouble occur.

Selithe stays back and out of sight, content, though wary, to watch the proceedings. She awaits a signal from his sibling to come forth, whether out of necessity or nicety. She soothes her dog Gra, assuring him that her brother is smart enough to know what he's doing.

Kendry greets the gypsies with a song and introduces Tobias as well. He inquires of the males of this particular troupe as it seems quite odd to him that there don't seem to be any around. He scans the area of any sign of the dwarf, but doesn't see anything, but something about the goblins seems...off.

Airin can't help but be playfully angered by Kendry's eagerness to meet new people. Some day this is going to get him killed. But, he will be who he is and she can't completely fault him for that. She settles into a position that provides fantastic cover, however, it completely obstructs her view of the camp.

The gypsies that made initial contact with Kendry do the best they can to answer his questions. "Ve do not travel vith da men. Dey do not understand our vays and dere presence interferes vith our magiks. It is dese magiks dat protect us in dis svamp."

As they continue conversing, the gypsies hear and see some of the other party members moving closer. Though well hidden, four of the gypsies look over toward the area from which he's approaching, but none seem to be able to pick Dwight out. Though keeping to the brush, Tewdwr isn't being particularly stealthy in his approach and Podo though treading very carefully doesn't hide himself and the gypsies see them both approaching.

The two gypsies in the front point toward Tewdwr and Podo and say, "Dat is you dog? And vat of dat one? It also sounds like dere are more ov you? Vy are you trying to surround us? Ve 'ave done nothing to you." The six "wandering" gypsies all draw forth their weapons, but take no offensive actions. "Perhaps you are bandits or murderers?"

The three chanting gypsies seem to be struggling with their chant, but continue nonetheless and seem all but oblivious to what's going on around them.

[ooc: I'll try to e-mail a map of the camp to everyone by then end of the weekend, if not today.

Also, start listing AC, Hit points and prepared spells (if any) as the situation seems to be groing rather tense.]

Kendry 
Friday May 12th, 2006 2:56:51 PM

"Nay, neither murderers nor bandits are we," Kendry answers. "And, if you mean us no harm, nor harm to our friends, then let there be peace among us.

"There is another with us. Podo!" he calls out. "It is safe, come join us." Regarding Tewdwr, he says - "Oh, that is Tobias' dog."

He glances at a dagger or two to see what they are made of - glass, obsidian, or some other material.

His lute he continues to play. "We seek a friend of a friend. We hope he is well. Some of my friends and relatives practice magics that others do not understand, as do you. I do not fear such, nor do I oppose such, unless people put like magics to evil means or evil ends. But if they are people of goodwill, then is my will good unto them."

He turns and directs his attention toward the captured goblins - if that indeed is what they are. "I see you have some guests. Some goblins tried to kill us in our sleep last year. They all died, except for two. One became a prisoner, and one, surprising to me, became a friend. Never thought I would have a goblin as a friend."

He walks in a little arc to Z22 (so as not to get so close to W2 that she feels threatened). He calls out to the drowsy goblins in their own tongue. "Black day, no?"

He turns and looks up at the first woman to address him. "Have you seen Bikmo?"

Tobias  d20+4=24 d20+1=11
Friday May 12th, 2006 6:24:08 PM

Tobias also responds, "Our companions are extremely cautious, but mean you no harm. They were just concerned about waltzing into your camp without knowing knowing your intentions. Luckily, Kendry here doesn't have any concern about waltzing or singing his way into any situation..."

Tobias tries to defuse the situation a bit. He keeps an eye on the gypsies to see if that relaxes them a bit from their hightened state.

Spot: 24 (nat 20)
Sense motive: 11

Dwight  d20+7=23 d20+7=23 d20+5=16 d20+1=13
Friday May 12th, 2006 9:24:04 PM

Realizing that was a close call, Dwight stays hidden(23) and silent (23) while listening (16) and watching (spot 13). He doesn't advance this round, but waits. He tries to keep a idea of where all 9 people are.

Selithe  d20+2=19
Friday May 12th, 2006 10:30:26 PM

Selithe watches and waits to see what happens yet, not wanting to come in to soon and it still feels to soon to approach, she glances to the others who haven't went in also if she can see them and then back at the clearing, stroking Gra's back gently while waiting.

(Spot:19)

Podo Danderfluff (AC18; 28/28hp)  d20+1=19 d20+5=18 d20+6=21 d20+3=10 d20+1=11
Sunday May 14th, 2006 9:15:27 PM

Being called out by Kendry, Podo relizes there is no reason to appraoch with stealth, he makes his prescence known to all.

Sloshing without a care, Podo approaches Kendry and Tobias, and the later Gypies.

"You called Kendry?"

Looking arond at the observable scene, Podo tries to take everything in. (Spot & Listen checks) In addtion, Podo tries to sense the motive of these "Gypies" through the words and their actions.

Uisng Diplomacy, Podo introduces himself to the assembled "gypies Women". "Allow me to introduce myself, Ladies, I am Podo, a simple servant of Domi. Would you like some candy? I got some homemade Sweet Maple and Peppermint Candy Compliments of the Catacombs the other day?"

Skills Used:
Spot: 18
Listen:21
Sense Motive:10
Diplomacy:11
Gather Information (by looking):19

Airin and Fioni  d20+19=37 d20+8=24 d20+10=18 d20+2=3 d20+7=20 d20+8=26
Monday May 15th, 2006 10:35:05 AM

"So far the stealthy approach" Airin thinks to herself grinning "Not that I expected anything else..."

There's no real cover up north, although Airin would love to sneak up to the wagons. Instead, she remains hidden away behind the little bush. Now however she makes sure she gets a clear line of sight at the camp.

Tucked away, crossbow ready, Airin waits untill things unfold. She attempts to see how genuine these Ghipsies are yet right now they can threathen her friends she wouldn't even think they mean harm them. Instead she focusses on their gear and weapons and tries to appriase that.

Also, Airin listens to the words the chanting Ghypsies are speaking. Can she recognise any of the words? Or else she tries to read their lips to possibly understand the words that way.

[hide: 37]
[spot: 24]
[listen: 18]
[sense motive: 3 - NAT 1]
[appraise: 20]
[spot to read lips: 26]

The Subtle and the Creepy (Co-DM PhilipK) 
Monday May 15th, 2006 11:29:18 AM

As Kendry attempts to reassure the gypsies that they are not here at the gypsy camp for ill reasons, the gypsies listen, but it doesn't appear they are fully assuaged. The daggers he sees drawn look like normal steel daggers, if not poorly crafted. He introduces the other members of the party that were visible upon approach. The gypsies seem a bit more defensive as attention shifts toward the goblins. As Kendry tries to make an arc toward them, one of the lead gypsies moves to keep in his path as does one of the gypsies from the back. Spot and Sense Motive please.

Tobias keeps a sharp eye on the gypsies, not entirely trusting their intentions. He also attempts to reassure the gypsies that they mean no harm and that they were just being cautious in so harsh a place. The gypsies did seem to relax somewhat, but as the goblins were mentioned and as Kendry attempted to move further into their camp, their tension rose again.

Dwight breathes a silent sigh of relief. "Whew, that was close." He almost lifts his hand to wipe the sweat from his brow, but keeps himself controlled and hidden in the light brush he's found. He listens and watches the proceedings carefully.

Selithe remains behind, not wanting to cause undue attention, but she keeps as good an eye as she can on the others that moved up. With the scattered brush, it is a little difficult and she can't help but move up a bit (still off the map, but I figure about 70yds away will allow you to see the others still and not likely be seen by the gypsies unless they specifically look for you, let me know it that's not ok.)

Podo gives up on the stealth approach and steps into full view as Kendry calls for him. He watches the gypsies intently and although they seem legitimate (sense motive) there are some subtle clues in the camp that don't seem quite right. The goblins mouths are moving as if speaking, but nothing seems to be coming out. The chanting gypsies haven't moved at all since he's spotted them, other than their mouths with the chant. The gypsies colors are all different, like they're all from different clans.

Airin moves slightly to unobstruct her sightline and keeps a sharp eye and ear on things. Her keen eye for quality shows that the clothes the gypsies wear are completely off from their weapons. Their clothes are very fine and well tailored, yet their weapons are very crude. As she reads the lips of the chanting gyspies, she finds it's in a language that makes no sense to her.

================================================

As Kendry tries to move around the gypsies in the front, one of them (W2) steps over to intercept him as another from the back (W3) moves up as well. "Vere are you goingk leetle 'alfling? Ve did not give you leave to come into our camp. For someone that says he is not a thief, you sure act like one."

Just as the gypsy finishes her statement, Kendry feels drawn to look at one of the chanting gypsies (C1). This gypsy's eyes suddenly snap open looking directly at him with pupil less hollow eyes. The look on the gypsy's face is still very calm and serene, her chant never falters. And, just as quickly, her eyes close as if nothing happened.

[ooc: The map has been sent about 10:55 am central time. I hope you all got it.]

Tobias  d20+4=7
Monday May 15th, 2006 12:54:17 PM

Tobias keeps a watchful eye on the gypsies that have drawn their daggers. And, he's drawn to the area where the two are blocking Kendry's way.

He speaks to W2 trying to divert some of his attention, "I have no love of goblins either. I've fought and killed quite a few in my time patrolling the Culverwood. But, have never been moved to take any captive. Do you plan to make these your slaves or pets? Are there other goblins in this area?"

Spot: 7

Selithe  d20+8=27 d20+6=19
Monday May 15th, 2006 6:18:28 PM

Selithe pats Gra's neck again and whispers to her as she ponders her actions, "I don't like this Gra, something just doesn't smell right you know girl."

Selithe tries to get Airin's attentions without drawing notice and motions about moveing closer. Selithe moving her comp. shortbow and a arrow to be ready. She wants to move into range to make use of her bow if need be and letting Airin atleast know of her intentions before doing so.

(Hide:27 Move silently:19 Not sure if I'm trying to do to many actions at once though and not sure what type of roll to do to get Airin's attention without giving away her position or anything.)

Dwight  d20+7=23 d20+7=18 d20+5=21 d20+1=4
Monday May 15th, 2006 10:31:47 PM

Dwight remains hidden (20) and silent (18) by staying in the same spot and watching everyone. He continues to listen (21) intently to the ongoing songs and conversation. He also (without moving) attempts to scan around, making sure he isn't missing any signals from friend or foe (spot 4--nope don't see a thing :( )

Kendry  d20+3=5 d20+3=18
Tuesday May 16th, 2006 12:37:46 AM

[Spot: 5; Sense Motive: 18]

Kendry takes a step back when the chanting gypsy gives him her hollow stare.

"What happened to her eyes?" he whispers to the lady who suspects him of being a thief.

He awaits her answer, then says, "Look, regarding thieves - kidnapping is a type of thievery, isn't it? We are missing a dwarf. Some harpies attacked some people on the road. Have you seen any of them flying in the area? Maybe if you could point us in the right direction, we could look for them, and ... do you have any idea what I'm talking about?"

All this time, he considers the chant, and is prepared to counter theirs should the need arise.

Podo D. Danderfluff (AC18; 28/28hp)  d20+3=16 d20+8=14 d20+3=19 d20+1=10
Tuesday May 16th, 2006 1:05:46 AM

Podo walks up to position Z23 to join Kendry in seeing what he wanted; as if there was not Gypsie issue at hand.

Turning to the Gypsies, Podo (using Diplomacy) calmly explains that he meant no harm, but only approached to see what Kendry wanted. "Boy, sure is nice to get out of the boggy sloshie mess. How do you keep your feet so dry?" asks Podo.

Skills Used
Movement Rate: 30'
Spot: 16
Listen: 14
Sense Motive: 19
Diplomacy: 10

Airin  d20+8=15 d20+19=37 d20+12=27 d20+8=17 d20+10=27
Tuesday May 16th, 2006 10:17:33 AM

[Spot Selithe: 15 / Selithe has a Hide of 27 so I doubt Airin can spot her intentions.]

Airin observes the scene and gets a creepy feeling from these men. The chanting doesn't sound familiar to her, but somehow she's not reassured by it either.

(I suppose all or certainly most gypsies are looking at Kendry and the rest?)

The wagons are still 30ft away from her present location so she can not sneak up to the wagons. Perhaps she could crawl? Are the weeds or any other growth sufficient cover for Airin to crawl towards the wagons? If so she does this (probably will take two turns considering the distance)
If this is impossible Airin remains in place, constantly keeping an eye out should things escalate...

Can Airin hear anything in the wagon? Can she hear anything the Goblins are saying, begging? She can not understand Goblin, but are they really just sitting there?!?

[hide: 37]
[move silently - crawl: 27]
[spot: 17]
[listen: 27]

Questions and Answers and More Questions?(co-DM Philip K) 
Tuesday May 16th, 2006 11:44:56 AM

Tobias moves up to help offer support to Kendry while keeping a close eye on the gypsies, particularly those with daggers. He speaks to one of the gypsies blocking Kendry's path as both a distraction and to help diffuse a potentially volatile situation.

Selithe is getting a little itchy. She's feeling less and less right about this whole situation the longer she waits. It could be just impatience or woman's intuition or just that she's getting bored. She starts to move closer to the camp with Gra, trying to carefully maneuver into crossbow range. While she moves up, she tries to get Airin's attention, but she's got herself too well hidden from Airin to see her and if she were to be too blatant with her signals, she'd likely give herself away to the gypsies. (Selithe and Gra will still be off the map, but they will be within 50 yards after this "round").

Not wanting to risk the near problem he has a few moments ago, Dwight contents himself in just sitting tight and watching the situation further. He listens to the almost haunting melody of the gypsies and can't help but wonder what it's all about. He watches the others for some kind of signal as to what he should do.

Taken aback, Kendry can't help but ask about the eyes of the gypsy that just looked at him. He then tries, once again, to reassure the gypsies that his actions are innocent and that he and the others really aren't thieves. He inquires about the missing dwarf and harpies. The chant continues to poke at something in the back of Kendry's mind. His own countersong doesn't seem to have any effect on it, but something about it just bothers him (Bardic Knowledge).

Podo is unwilling to allow his companions to stand before the gypsies alone, so he steps up near Kendry. He too attempts to reassure the gypsies that he's not trying to be aggressive. As the ground hardens a bit under his feet, he's definitely happy as the wet, sloppy ground was starting to annoy him. He inquires as to how the gypsies don't seem to be affected by the marshy ground.

Though it will be difficult, the sparse vegetation might offer just enough cover for Airin to crawl toward the wagons. Sadly, she's going to get very dirty and likely very smelly doing it, but at the moment, stealth is far more important than appearance. She does her best to keep the others in sight and hear their conversations. At one point, something Podo asks about gets her thinking too. From her current position, the goblins are mostly obstructed from her view by the wagons, but Airin can see that one goblin appears to be unconscious, the other two appear quite lethargic.

================================================

The gypsy that Tobias addresses (W2) looks puzzled for a moment when he inquires about goblins, but a quick look over her shoulder at the caged goblins and she responds, "Oh, dose gobleens, dey are not pets and ve do not use slaves. Dey attacked us a few days ago, but ve subdued dem. Ve were goingk to take dem to de next town ve stopped in to turn dem over to de constable. Ve 'ave not seen any gobleens in da svamp. Dese were from before ve got to de svamp." (Sense Motive for Tobias, Podo and Kendry)

When inquired directly about the dwarf, the gypsies (W1, W2 and W3) each state quite frankly that they've seen no dwarves. As for the harpies, they all seem quite shocked for a moment until one speaks up (W3), "Ve 'ave seen no harpies around. Surely you are mistaken? Ve cannot 'elp you find vat ve 'ave not seen." (INT checks for all but Selithe)

In answer to Podo's question about the ground, "Ve try to find de firm ground to make de camp." At this point, Podo finally notices something odd. He looks at the dirt and grime and mud on his feet, but notices that there doesn't seem to be anything like that on the wagon's wheels. Crawling through the mud toward the wagons jogs Airin's thinking to a nearly identical conclusion that Podo notices. "I'm covered in muck, why aren't their wheels?"

Kendry, just being a typical curious little hobbit  d20+3=19 d20+3=16 d20+3=22 d20+9=25 d20+5=18 d20+5=24 d20+6=13
Tuesday May 16th, 2006 12:47:31 PM

[Intelligence check: 19; Spot: 16; Sense Motive: 22; Bardic Knowledge: 25; Knowledge (arcana): 18; Spellcraft: 24; Listen: 13]

"Well, why are some of you ladies singing that song? Is that how you keep the goblins from acting up? Or at least keep them quiet, so that even though their lips move, no sound comes out? Are you still afraid of the goblins, even though they are in cages?"

Dwight  d20+7=24 d20+7=26 d20+1=5 d20+5=23
Tuesday May 16th, 2006 7:08:04 PM

Remaining hidden (24) and silent (26), Dwight mumbles to himself as he considers the situation of their group.

spot 5 (still nothing visibly odd to him)
listen 23

Selithe  d20+2=10
Tuesday May 16th, 2006 8:39:44 PM

Selithe keeps her comp. shortbow ready and watches what goes on below carefully as she ponders what to do for sure. She doesn't want to just shoot but this is all starting to make her wonder...something didn't seem right but the gypsies weren't making any real threatening movements yet or were they and the group just wasn't noticing...

(Spot:10)

Kendry 
Tuesday May 16th, 2006 8:55:50 PM

Almost as an afterthought, Kendry asks, "Would you mind if I talk with those goblins? They can't attack us from the cages, can they?"

Podo D. Danderfluff (AC18; 28/28hp)  d20+3=7 d20+1=18 d20+3=8 d20+8=23 d20+3=21 d20+9=14 d6+2=5
Tuesday May 16th, 2006 9:21:49 PM

While using Diplomacy Podo speaks to the closest Gypsy, "Wow! You ladies must be strong! You managed to lift those wagons back there, across the boggy mess so the wheels wouldn't get dirty. I'm amazed." (sense motive = 7)

Without waiting for the gypsie to follow Podo's line of sight, Podo hums. (int = 18)

If the Gypsies move to attack, Podo will thrust a stunning Fist blow into the closest Gypsy. (AC: 14, Dmg: 5 & Fortitude saving throw DC 15 or be stunned)

Skills Used
Movement Rate: 30'
Spot: 8
Listen: 23
Sense Motive: 7
Diplomacy: 21
Intelligence Chk: 18

Tobias  d20=18 d20+1=6 d20+4=19
Tuesday May 16th, 2006 9:27:07 PM

Tobias responds, "Well that's good. We don't wanna run into any surprises with goblins around here."

He keeps alert to the gypsies's movements.

Rolls:
Int check: 18
Sense motive : 6
Spot: 19

Airin  d20+12=30 d20+19=36 d20+8=27 d20+10=26 d20+3=19
Wednesday May 17th, 2006 7:39:25 AM

[Intell check: 19]

"YUK!" Airin thinks to herself as she gets covered in goo. Then she notices the weels from the wagons that don't appear to be dirty... why?!?!? "Oh well, maybe one of us knows a prestidigitation spell that can clean me up..."

She needs to crawl further untill she reaches the back of the wagons.

[move silently: 30]
[hide: 36]
[spot: 27]
[listen: 26]

OOC: woot! Fabulous rolls this turn!!

Dwight  d20+2=17
Wednesday May 17th, 2006 7:41:52 AM

Dwight's intelligent check: 17

What'd She Say?!? (co-DM Philip K) 
Wednesday May 17th, 2006 11:18:51 AM

Kendry's curiosity begins to get the better of him as his questions become more and more direct. The chant of the gypsies seems to have elements of illusions mixed into the timbre, but exactly what type of illusion, he's unable to determine.

Dwight grows increasingly impatient, but hold still. He quickly mutters out a spell and scans over the camp. This first round he detects Highlight to display spoiler: {the camp definitely has a presence of evil in it. Next round, should he continue concentrating, he can learn some more specific information.}

Selithe, like Dwight is growing ever more impatient and suspicious. She's sure that the gypsies aren't what they appear. She grips her bow tighter and contemplates making a preemptive strike against the gypsies.

Podo noting the seemingly flawed view of his dirty feet compared to the gypsies clean wheels points out the discrepancy in his own sarcastic way. The gypsies seem very confused by his statement and obviously have no idea what he could mean.

Tobias is happy to hear that there aren't more goblins in the area, at least according to the gypsies. He's still suspicious of them though and keeps a close eye on them.

Airin is completely disgusted by the mud and grime she's collecting upon herself, but presses on. She amazes herself and comes to the conclusion that she must be part mouse because she barely heard herself move over the last bit of her crawl. She's nearly to her goal and the ground begins to firm up...a lot and starts to feel like stone. From where she's at, she would expect to be able to look through the undercarriage of the wagon and see the goblin cages, but as she peeks under, she doesn't see the cages at all, it just looks like bare ground where she's sure the cages should be.

Kendry, Dwight, Podo and Tobias all come to the eyebrow raising conclusion that the "bird" that was spotted earlier had to have been very nearly right over this camp. And the more they think about it, the more sure they become that it had to have been a harpy. Surely the gypsies saw it.

================================================

As Kendry and Podo fire off their questions, the gypsies become increasingly flustered, but do their best to answer his and the rest of the group's questions...

"Well, why are some of you ladies singing that song?" "Eet creates a protective barrier around da camp to keep de beasties away."

"Is that how you keep the goblins from acting up? Or at least keep them quiet, so that even though their lips move, no sound comes out?" "Day are gobleens, day do little more than grunt and screech, magic is not needed to keep dem quiet."

"Are you still afraid of the goblins, even though they are in cages?" "Ve 'ave no fear of de gobleens, Day are leetle more dan a nuisance."

"Would you mind if I talk with those goblins? "Dere is no need. De gobleens are leetle more than mindless beasts. Day can tell you nothing."

"They can't attack us from the cages, can they?" Day cannot, but like de caged animals, day may still be dangerous."

The other gypsies begin to move toward Kendry, Tobias and Podo, though don't take any aggressive actions. Gra and Tewdwr begin to get noticeably agitated as Gra begins to whine a bit while both heads of Tewdwr begin to growl.

One of the approaching gypsies (W6) speaks in a language other than common to the others. (If your character knows the Giant language Highlight to display spoiler: {"We should stop all this talking. They look plump and tasty. And we have them more than outnumbered."})

[ooc: Map was sent out at approximately 10:30 central time. Hope everyone's got it.]

Selithe  d20+3=14 d20+7=9 d20+6=7 d20+2=21
Wednesday May 17th, 2006 7:16:35 PM

Selithe frowns and tries her best to look over everything better and thinks over stuff more while pondering she raises her comp. shortbow up more and ponders fireing on the gypsies since this isn't right....Selithe would gamble these gypsies aren't what they seem and is finding her dislike of this situation starting to come to a head.

(Spot:14 Spell Craft:9 Knowledge Arcana:7)

She shakes her head and finally says the heck with it and calls out to Kendry, Podo and Tobias, "Back off guys, this is all wrong. Somethings just wrong here."

She also calls out to the gypsies after calling out to her brother and friends, "Take another step and I attack, understand? Tell your friends to stop chanting also, now! I see no threats here besides possibly all you and I will take a gamble you'r eall more than you seem and will find out even if I have to put a arrow in one of you to find out." Selithe adds a bluff into her next words, "If you really force my hand I'll throw a fireball into your lot and have done with it." Selithe just figures words aren't working well so it is time to press the gypsies hands.

(Bluff:21)

Kendry  d20+4=24 d20+5=24 d20+7=26 d20+7=19 d8+2=9 d8+2=6
Wednesday May 17th, 2006 8:00:27 PM

"Hold there on that arrow and fireball," Kendry says. In the giant tongue, he calls out, calling first to one side, then the other, "Morqmar, Lomar, Teumar," If you know giant, Highlight to display spoiler: {"don't throw the boulders unless these harpy witches try to snack on us."}

He smiles. In common he says, "I may be plump and tasty, but if you think we are your next lunch, you'll end up very tender and juicy." With a smirk on his face, he says, "I just love improved invisibility." He looks up and his right, and touches his finger to his temple. In the Auran tongue, the language of avian creatures, he says -- (If you know Auran) Highlight to display spoiler: {"No. We don't kill them unless they resist. If any take to the air, you then have my permission. If her icy blast does not kill them first."} In common he continues, "And your count is way off, lady. Now - if you want to live," and he switches to a voice of command, "DROP your daggers, and KICK them away from you. Lie FACE down on the ground. Don't THINK about disobeying. DOWN! NOW!" [Bluff, nat 20!: 24] "And if you don't want to be baked apples, then SHUT your mouths."

If the women obey, Kendry hands out silk rope to his friends. "Tie their hands and feet. If they comply, then don't hurt them. If any resist, you may kill them, for they already have spoken about eating you. Ha! As if... We can just have Lomar and Teumar sit on them if they cause trouble. I won't let Morqmar do that, though. He really would eat them if I let him get so close. Cheann: Guard!" he commands his dog.

On the other hand, if any make as though to attack, Kendry tumbles (Tumble: 24) to the side, quickdrawing his bastard sword and countering with a vicious slash. [Hit AC 26 threat, crit if AC 19 or worse, for 9hp+6hp=15hp dam. Yeah dice roller!]

Dwight 
Wednesday May 17th, 2006 10:27:42 PM

Focusing on his target, not understanding most of what has been spoken, Dwight continues his previous action.

As the conversation turns to bluffs and terms of surrender Dwight is prepared to shoot his bow should it come to that.

Airin  d20+12=30 d20+19=38
Thursday May 18th, 2006 3:05:03 AM

"What's going on here?!?" Airin thinks and searches a clean spot on her clothes to wipe her eyes "Where are those cages?!? There must be dirt in my eyes..."

If nothing helps Airin begins to worry... something's fishy... something's really fishy...

Then she hears Kendry's voice change to a more agressive stance.

Assuming all gypsies are now watching the rest of the group, Airin crawls behind the wagons (AD-14)

Unable to attack (because she was prone before) this turn, she readies her crossbow and takes a closer look at the wagons. The beams from the wagon should still offer some concealment, so know she kneels, ready to shoot next round if things go wrong.

She's in perfect sneak attack position...

[move silently: 30]
[hide: 38]

Kim to friends 
Thursday May 18th, 2006 3:12:42 AM

Most of what Kendry said was in common - anything you can read from his post, you should have been able to understand. Just not the two spoilers, unless you know the appropriate languages (Giant and Auran).

Podo D. Danderfluff (AC18; 28/28hp)  d20+9=17 d6+2=7 d20+3=18 d20+8=11 d20+3=22 d20+3=7 d20=5 d20+9=18
Thursday May 18th, 2006 9:08:29 AM

Listening to Kendry, Podo sensed that there was something amiss.

If the Gypsies move to attack, Podo will thrust a stunning Fist blow into the closest Gypsy. (AC:17 , Dmg: 7 & Fortitude saving throw DC 15 or be stunned).

When Podo gets the chance, he will tumble to a better vantage point and ready another another.

Skills Used
Movement Rate: 30'
Spot: 18
Listen: 11
Sense Motive: 22
Diplomacy: 7
Intelligence Chk: 5
Tumble: 18

And the Situation Breaks Down...Literally (Co-DM Philip K)  d20+7=19 d20+7=24 d20+7=24 d20+2=5
Thursday May 18th, 2006 12:04:23 PM

Selithe has had enough. Her growing suspicions have finally come to a head in a rather dramatic fashion. Not only does she threaten to attack the gypsies, but to do so magically. Despite her lack of magical abilities, she is very convincing, almost to the point of making her fellow party members believe she can cast spells.

Hearing Selithe's outburst and picking out the veiled threat from the gypsies, Kendry continues the buff by doing his best to convine the gypsies that not only does the party have superior numbers, but also superior size in the form of giants or giant-kin. He orders the gypsies to immediately surrender.

Dwight hears various languages he does not understand tossed about, but what is said in common is very clear. Any diplomacy has gone right out the window. The gypsies are very much not what they appear and are apparently quite despicable. Expecting trouble, he begins speaking words of power as energy begins to crackle between his fingertips.

Feeling the stone under her and being unable to see the cages through the undercarriage of the wagons, Airin is very confused. Nothing seems to be right here. The gypsies seem off, the camp seems off, even the entire discussion seems off. She continues her crawl to what should be a safe place and kneels preparing to strike. At this point, the camp goes into an uproar as various party members spout accusations and orders to the gypsies.

Podo's suspicions come to fruition as the others abandon their talking and now are demanding the gypsies' immediate surrender.

=================================================

The chant comes to an abrupt end as all three chanting gypsies open their eyes. On gypsy (C2) looks directly at Selithe and gives her a knowing grin. The same one that stared at Kendry before (C1) is once again staring at him. Her vacant, pupil-less eyes seem to look right through him and he can't help but shudder a little as a creepy feeling runs up his spine. The last one (C3) stares directly at the gypsy that had spoken giant (W5) and says, "That was foolish sister. Their actions and your words have ruined our plans. You are on your own."

As the music fades, the camp does as well. Airin finds herself kneeling next to the entrance of what appears to be a cave-like pit. The "wagons" were the rocky coverings of its entrance. She can hear what must be the "goblins" in their cages, but from her vantage point, can't see them.

The images of the gypsies quickly fade. The six gypsies that had been wandering around all shift into the form of harpies, while the three chanting gypsies become green skinned, hunched human-like women. They have white wispy hair, hooked noses, leathery, warty skin and their limbs are twisted as if stricken by severe arthritis. And finally, the goblins are revealed for what they truly are, a dwarf and two humans, they are however, truly in cages and gagged rather severely.

Each one begins a new chant, all different and the party reacts. From his hiding place, the energy coursing over Dwight's fingers releases in a small globule of light that strikes one of the green women (C1 squarely in the back (roll damage please Dwight). Selithe, expecting that the gypsies were up to no good, reacts more out of shock than anything and lets loose her bolt toward another arthritic women (C3) (please roll an AoO please Selithe). Fortunately for the whispy haired women, they are still able to retain their wits and their spells go off. First, the entire camp starts shimmering making everyone feel a little woozy (no real game effect) and begin seeing double (Everything within 40 feet of the "fire" is now under the effects of a blur spell). Second, harpies seem to glow with a dark aura momentarily. And lastly, the hags (yes, they really are hags) shimmer out of sight. A moment later, you each hear..."You have not seen the last of us little halflings. We will have our revenge for you ruining our plans."

The harpies all take flight and begin choosing targets. As the blur effect is making them just as disoriented, they are only able to move this round. The one that flies up toward Podo gets a solid crack in the ankle causing her nerves to flare out of control (stunned).

Anyone with spellcraft that's curious what all just happened, please roll...
DC10 Highlight to display spoiler: {"The camp was some kind of illusion."}
DC15 Highlight to display spoiler: {"The camp was some kind of glammer spell, covering sights and mildly effecting most of the other senses, but not completely."}
DC20 Highlight to display spoiler: {"The camp was some kind of imperfect veil spell"}
DC25+ Highlight to display spoiler: {"The camp was a modified version of the veil spell but was most likely a cooperative spell, meaning that the chanting hags were somehow combining their magical abilities to create and sustain it, though it did have flaws which suggests they either don't work together completely yet or the spell was hastily created."}

Tobias  d20+11=31 d100=74 d4+2=5 d20+11=26 d4+2=5
Thursday May 18th, 2006 1:12:28 PM

With the rouse revealed, Tobias steps to the harpy/gypsy that he was standing near, draws both short swords, and takes one attack.

Attack roll: 31 (Nat 20; crit threat)
Blur check: 74 (hits)
Damage: 5 hp
Critical roll: 26
Critical damage: 5 hp
Total damage: 10 hp

Then, he gives a whistle for Tewdwr to step in from the treeline. Tewdwr moves this round to get within attack distance of the harpy Tobias is engaged with.

Selithe  d20+7=25 d6+1=4 d6=2 d100=77
Thursday May 18th, 2006 4:18:45 PM

Selithe fires quickly at one of the green hags, watching her arrow fly through the air nicely. (Can hit AC:25 Damage:4 *sneak attack damage if able*:2 d100 for blur:77)

Selither ponders what to do next so decides on a course of action and weaves her magic and casts enlarge person on Tobias. (+2 str, -2 Dex, -1 to hit and to AC. Hope the penalties don't outway the benefits)

(Phillip, just wanting to let you know. Selithe has a darkwood composite shortbow worked over to allow her +1 str)

Spell (Conjurer*wizard*) *extra spell per level for being a specialist
0th (4+1): Resistance, **Acid Splash, Detect Poison, *Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Lock, *Prestidigitation

1st (2+2): *Mage Armor, Summon Monster I, Mount, Identify, *Magic Missile, *Burning Hands, *Enlarge Person

Dwight  d4+1=5 d20+6=19 d4=1 d100=33
Thursday May 18th, 2006 6:13:22 PM

Damage to C1: 5

Surprising himself, Dwight draws his bow back and attempts to shoot at one. If the hags cannot be targeted, the next closest harpy is aimed at.

Attack: 19
dmg: 1

Don't know if i'm included in the blurr but here is my %: 33


Tobias 
Thursday May 18th, 2006 8:20:28 PM

lol, wish you hadn't done that Selithe... my attack bonus is based on dex (due to weapon finesse). But, at least my damage will be higher.

Podo D. Danderfluff (AC18; 28/28hp)  d20+9=16 d6+2=3 d20+9=12
Thursday May 18th, 2006 8:55:10 PM

Podo will thrust a stunning Fist blow into the closest Gypsy. (AC:16 , Dmg: 3 & Fortitude saving throw DC 15 or be stunned).

When Podo gets the chance, he will tumble to a better vantage point and ready another another.

Skills Used
Movement Rate: 30'
Tumble: 12

Selithe 
Thursday May 18th, 2006 9:26:46 PM

(OOC:sorry for that Tobias, the penalties for you are pretty nasty then. I'll keep it in mind next time though.)

Kendry  d100=61 d20+5=22
Thursday May 18th, 2006 10:11:31 PM

[I'm going to go ahead and use Kendry's conditional attack from the previous post, if that is okay. Rolled 61%, so his attack is not invalidated by the blur spell. BTW, I have not seen the map, so am going off the previous one.]

Kendry leaps forward and swings his bastard sword to attack W3 (or W2 if W3 is out of range) with his bastard sword just as she and her companions decide to head into the air. [Hit AC 26 threat, crit if AC 19 or worse, for 9hp+6hp=15hp dam]

"Cheann, attack!" He also, knowing the threat of their voices, and seeking to encourage his friends, sings in the halfling tongue:
Though hags this spot put under veil
And harpies hid their feathered tails
The veil is lifted, captives seen
And now we'll pluck their captors clean
Inspire courage, +1 attack, +1 damage, +1 save vs charm, +1 save vs fear for all party members. If any harpies begin to sing, he modulates his song to counter theirs.

[Forgot to roll Spellcraft check, came back and did so - 22]

Airin [ AC 17 - HP 35/35 - Dodge bonus +1AC vs nearest harpie]  d20+8=22 d6=5 d6=2 d100=45
Friday May 19th, 2006 4:47:49 AM

Once the chanting ends Airin hinds herself ducked next to a large rock! Now that's a change!!

And then she notices the harpies attacking her friends.

Airin will shoot at one, within 30ft, that is not under heavy fire from her friends...

[HIT AC22 - 5Hp damage - Sneak attack damage 2Hp - Blur check:45]

She takes a 5ft step to get a better view on other harpies ready to sneak attack again next round.

Cheann (Kendry's dog)  d20+3=13 d6+3=6 d100=6
Friday May 19th, 2006 2:11:55 PM

On hearing his master's command, Cheann moves to AB22 and leaps into the air to attempt to bite (AC 13-2=11) W2. But the blurriness of the figure throws him off, and he nips only air.

Feathers and Claws and Double Vision (Co-DM Philip K)  d20+7=12 d20+2=21 d20+2=22 d20+2=16 d20+2=16 d20+7=20 d20+2=12 d20+2=6 d20+2=22 d20+2=7 d20+7=15 d20+2=3 d20+2=4 d20+2=11 d20+7=11 d20+2=14 d20+2=4 d20+2=7 d20+7=23 d20+2=13 d20+2=14 d20+2=5 d6=3 d3=1 d4=3 d3=3 d4=4 d6=4
Friday May 19th, 2006 3:23:02 PM

As the scene devolves into an out and out melee, the heroes stand their ground and stave off the harpies to the best of their abilities.

Tobias draws forth his blades and takes a vicious stab at the fouls woman-beast. She wails in pain as his blade finds vital areas and tears at soft tissues. (successful critical on W1 for 10 damage). Even before he whistles for his lupine companion, Tewdwr is already bounding forth to help protect his friend.

Her suspicions confirmed, Selithe lets loose an arrow at one of the chanting gypsies just before they fade out. She's quite sure her attack strikes as she sees the arrow lodge itself in the hags shoulder (Hit C3 for 4 damage) just as they shimmer away. Thoughts race through her mind as to what to do next. Coming to the conclusion that increasing the capacity of one of their more powerful fighters, she twists the fabric of reality around Tobias and he expands to the size of a human. His reaction, however, tells her that maybe that wasn't the best choice, one that she will remember for their subsequent encounters. Selithe and the harpy that closed with her are not in the blur effect and receive no bonuses or penalties from it.)

The magical motes of energy surge forth from Dwight and strike the chanting hag just before they flicker out of sight (Magic Missile at C1 for damage 5) and he immediately draws forth his bow, preparing for the harpy's and hag's retaliation. As the harpy swoops toward him, he barely snaps off a shot, but does nick the foul she-beast (Hit W5 for 1 damage). With the harpy now closed with him, his bow appears to be a poor choice of weapon at the moment. (Dwight and W5 are not in the blur effect and thus have no bonuses or penalties at the moment.)

Podo's nerve strike still has the harpy that approached him reeling in pain (you don't have to Stunning blow her again unless you want to) and he takes the opportunity to dive under her and come up flanking her with Kendry. He flexes his fists, knuckles popping as he prepares to unleash a series of blows that only a monk can pull off.

Kendry begins singing a song that bolsters his companions resolve (Inspire Courage) and prepares to shift the tone and pitch to ruin the harpies song should any begin to use it. As his harpy flies up, he brings his bastard sword to bear on the wretched creature and his blade finds a solid mark, slicing through skin and muscle and crunching into bone (successful critical on W3 for 15 damage).

Airin is still a bit dazed by the wagons suddenly becoming rocks, but quickly assesses the situation and determines which of her friends that she can see needs help first. She brings her crossbow to bear on the harpy (W3) attacking Kendry and lets the bolt fly. To her...enjoyment, the bolt flies true and embeds itself in the harpy's thigh (Hit W3 for 7 damage). She then steps a bit away from the stone to get a better view of the situation.

================================================

The harpies try to mount a counter offensive. Each has taken a target (except W6) and by being off the ground, it gives them a bit of an advantage.

W1 attacks at Tobias swinging a club and raking with her feet claws. He's pretty sure that the attacks that hit him would have without his enlargement, but one was almost deeper than he would have expected and another was closer than it would normally have been. The club thumbs him squarely on the shoulder while one of her feet rakes him across the abdomen (AC12, AC21, AC22 (no crit), AC 16 -- dmg 3 + 1 = 4)

W2 was still dazed enough that Podo was easily able to dive under her, but recovers enough to spin around and swing her dagger at him. Her first slash cuts Podo across the arm and her second raking kick hits too close to a vital spot for his comfort (AC20, AC12, AC6 AC22(no crit) -- dmg 4+3 = 7)

W3 thrusts her dagger at Kendry and finds it a home in his gut, but she is otherwise unable to kit the nimble bard (AC15, AC3, AC4, AC11 -- dmg 4)

W4 swoops in on Selithe, but the change from being in the blur effect to normal vision apparently has her confused enough that all her attacks are in vain (AC11, AC14, AC4, AC7 -- dmg 0)

W5 flies in at Dwight and it appears that sheer momentum helps her first strike with her club, but like W4, the visual change makes all her remaining strikes worthless (AC23, AC12, AC14, AC4 -- dmg 4)

W6 begins singing a haunting melody that makes each of your minds swoon (Will save DC16). Kendry does his best to counter the effect (use Kendry's Perform check as your will save if you're within 30' of him). If you succeed or Kendry's song is enough to protect you, you act as normal. Otherwise, you move toward W6 as directly as possible, captivated by the harpy (you may defend yourself, but can take no other actions). All animals of the party must make a save as well.

A moment later, a loud rush of air can be heard from near the camp fire and the fire flares momentarily, then settles back to normal.

[ooc: Please post AC and Hit points in your header each round and have all active and memorized spells listed at the end of your posts. Thank you, Philip]

Tobias [ AC 18 - HP 25/29 - Enlarged]  d20+7=26 d20+7=26 d4+3=5 d4+3=7 d20+7=27 d20+7=21 d4+1=4 d4+1=5 d20+3=20
Friday May 19th, 2006 4:33:14 PM

Tobias takes the brunt of the harpy's blows, and remains mainly unphased - prepared to return her attacks. He takes a 5 ft step around trying to split the harpy's attention between him and Tewdwr. Then, he strikes with both of his short swords.

Attack 1: 26 (crit threat 19)
Critical: 26 (double damage)
Damage 1: 5 hp
Critical Damage: 7 hp
Attack 1 Total: 12 hp

Attack 2: 27 (wow! nat 20 crit threat)
Critical: 21 (double damage)
Damage 2: 4 hp
Critical Damage: 5 hp
Attack 2 Total: 9

Will save: 20

Memorized spell: Longstrider
Active effects: Enlarge

Kendry (AC 15, HP 19/23; inspire courage) & Cheann the dog (AC 16; HP 20)  d20+11=17 d20+6=24 d8+3=10 d20+2=18 d6+3=6 d100=95 d100=82 d20+9=21
Friday May 19th, 2006 4:50:58 PM

[Perform (Singing): 17 - everyone within 30' of Kendry (Podo, Tobias, Tewdwr & Cheann) use this as your save vs. the harpy's song. If you are outside the 30' - you still get +1 on your will saving throw due to inspire courage. It looks like Selithe is 35' away, Airin 40' away, and Dwight 60' away - so you three add +1 to your will save.]

"Ouch!" Kendry swings again his bastard sword, striking harpy W3 (AC 26 (should be +8, not +6) for 10 hp damage).

Cheann up and bites into harpy W3 (AC 20 for 6 hp damage). So far she has sustained 31 hp of wounds.
Heed ye not the siren song
Clear your mind - you know she's wrong
Show no mercy to these witches
Prepare their bodies for the ditches
The halfling bard smiles a bit, thinking that the danger of combat has him taking poetic shortcuts, lessening the quality of the lines. Well, no time for composing a masterpiece now. We've gotta take these foul gals out, he thinks in the back of his mind.

[Afterthought - neither K's nor C's attacks failed due to blur - 95 & 82, well over 20. And, although due to the countersong I don't think I need it, just in case: Will Save: 21]

Tewdwr  d20+3=5 d20+3=13 d6+1=7 d100=29
Friday May 19th, 2006 5:20:30 PM

Tewdwr takes a couple of bites at the harpy too.

Tewdwr uses Kendry's song vs the harpy's song.
Kynan Attack: AC5 (missed)
Dryw Attack: AC13 (did that hit? 7 hp if it hit)
Blur check: 29 (hit)

Dwight  d20+5=15 d20=18 d3=3
Friday May 19th, 2006 7:17:33 PM

Will save: 15+1(Kendry)=16 (Whew!)

Tossing his bow to the side, Dwight waves closed fists and opens them in the direction of the oncoming harpy. (Acid Splash: Touch attack 18 + 1(for melee?)) Dmg: 3

remaining spells
3-zero
1-first

Selithe-AC:15-HP:26  d20+7=23 d6+1=6 d20+5=25 d20+1=9
Saturday May 20th, 2006 12:16:30 AM

(I'm taking for granted since the harpy is flying it is high enough to not make Selithe take penalties on her to hit.)

Selithe is glad for the miss by the harpy that attacked her and prepares another arrow and fires it at the harpy.

Selithe does notice Gra moving off since the harpies song got to her. Selithe calls out as she sees this happen, "Kendry or someone help Gra please!"

(Can hit AC:23 Damage:6 Forgot to roll Will check first but Will:25 Will check for Gra:9 (still have to get Gra on my CS so for the moment just gave it Kendry's encourage bonus for the song.).)

Podo D. Danderfluff (AC18; 28/28hp)  d20+10=19 d20+10=26 d6+2=5 d6+2=8 d20+3=22
Monday May 22nd, 2006 11:40:21 AM

Next round, Podo will use it to relase a Flurry of Blows move into the stunned harpy.

First blow (Ac:19, Damage: 5) Second Blow (AC: 26, Damage: 8)

Spinning around and tumbling to a new location to ready another attack.

Skills Used
Movement Rate: 30'
Tumble: 22

And the Feathers Fly (co-DM Philip K)  d20+2=20 d3=1 d20+7=24 d20+2=6 d20+2=19 d20+2=11 d20+7=22 d20+2=17 d20+2=13 d20+2=10 d20+7=22 d20+2=4 d20+2=6 d20+2=21 d20+7=15 d20+2=15 d20+2=4 d20+2=7 d6=4 d3=1 d4=4 d4=3 d4=4 d3=1 d6=4 d6=2
Monday May 22nd, 2006 12:16:21 PM

Tobias and Tewdwr face down the wretched beast woman, taking tit for tat. The thump upon his shoulder and the rake across his gut are little more than scratches for the trusty ranger. In return, Tobias lets loose with his twin blades, cutting deeply into the harpy's flesh twice (crit twice, 21 damage, 31 total on W1). As the harpy nearest Airin begins to sing, Tobias shrugs off the effects easily. The blur effect seems to be effecting Tewdwr's sensitive eyes more than anticipated as the brave lupine companion is unable to bit anything but air (missed the harpy's AC on both attacks).

Kendry's song of inspiration and resolve urge his companions on through their attacks. He grits his teeth through the harpy's attacks and swings his sword at her once again, connecting solidly (hit for 10, 32 total on W3). His faithful hound, Cheann also leaps at the harpy, biting down solidly upon her foot (hit for 6, total 39 on W3).

Dwight recognizes the futility of trying to attack a foe that has closed within melee with a bow, so he tosses it aside and opts for a spell. He throws his hand toward the hardy, incants a few words of power and a small glob of acid flies toward her. The harpy finds herself sprayed with the magical acid and screeches in pain (hit with Acid Splash for 3, 4 total on W5)

Selithe attempts to nock and fire another arrow at the harpy that closed with her, but finds the harpy's kicking foot talons very distracting (AoO hits AC20 for 1 damage) but is able to get off the shot (hit for 6 damage, total 6 on W4 [ooc: The harpy may be flying, but it is closed in melee combat with you.] Although Selithe's mental resolve is strong, Gra is unfortunately captivated by the harpy's song and begins to wander toward her.

Podo tumbles into action, and releases a couple hefty blows onto his harpy (hit for 13 damage, total 13 on W2) [ooc: Sorry, you said you moved and I didn't move you on the map. It will be corrected on the new map and although it didn't matter for these attacks, I would have granted the +2 flanking bonus]

Airin tries to take in the scene, but the hazy field of action is making it difficult to concentrate. She's quite sure her last bolt hit and she prepares another.

================================================

The harpy's launch their next counter offensive...

W1, though looking very wounded, continues her own attacks, unwilling to allow the enlarged halfling and his two-headed wolf companion to take her down. She swings down with her club again and kicks at Tobias again and thumps him solidly with her club again and rakes him with a claw (AC24, AC6, AC19, AC11, Dmg 4 + 1 = 5)

W2 follows Podo's tumbles, but the pain in her leg prevented her from attacking. But that pain has now subsided and she has no problems attacking now. She stabs at him and kicks with her talons, sticking him twice, but is unable to hit the nimble one with her feet (AC22, AC17, AC13, AC10, Dmg 4 + 3 = 7)

W3 wonders, very briefly, which she should hit first, Kendry or Cheann, however, the clumsiness of Cheann's bit makes that answer easy, he halfling. She stabs down with her dagger, then kicks at him with her feet, striking solidly with the dagger and finally with a talon (AC22, AC4, AC6, AC21, Dmg 4 + 1 = 5)

W4 looks down at Selithe and grins evilly as she realizes that the halfling appears content using a bow against her in such close quarters. She swings her club down and kicks wildly at her halfling target connecting with two solid thumps of the club (AC15, AC15, AC4, AC7, Dmg 4 + 2 = 6)

W5 ponders the intelligence of a continued attack on an arcanist and decides the direct approach may not be the best. She flies up 5 feet and begins to sing a haunting melody, drawing an AoO from Dwight (Will save for all, DC16 or be captivated by W5 and move toward her. Kendry can attempt to Countersong again, but as it is a new harpy song, it will be another use of the ability)

W6 sees that her song has done little, but it has at least captured one of their enemies in its embrace and continues her song. (No new Will saves against W6 except Gra, who gets Kendry's newest countersong)

Harpy AC = 15

Tobias [ AC 18 - HP 20/29 - Enlarged]  d20+9=23 d4+3=4 d100=44 d20+9=27 d4+1=2 d100=18
Monday May 22nd, 2006 12:58:02 PM

[ooc: Tobias took a 5ft step north last round.]

The harpy's club blow did nothing more than anger Tobias. He takes another 5 ft step to the northwest, so that he's in a flanking position with Tewdwr (and the harpy in between us). And, he attacks again with both short swords.

Attack 1: 23
Damage 1: 4 hp
Blur 1: 44 (hit)
Attack 2: 27
Damage 2: 2 hp
Blur 2: 18 (miss)
Total Damage: 4 hp

Tewdwr [AC 15 - HP 14/14]  d20+5=19 d6+1=5 d100=30 d20+5=23 d6+1=4 d100=16
Monday May 22nd, 2006 1:03:29 PM

Tewdwr is tries to recover from the blur effects and nips after the harpy.

Kynan Attack: 19
Kynan Damage: 5 hp
Kynan Blur: 30 (hit)
Dwyr Attack: 23
Dwyr Damage: 4 hp
Dwyr Blur: 16 (miss)

Cheann, then Kendry  d20+5=19 d100=43 d6+3=7 d20+11=16 d20+8=9 d100=96
Monday May 22nd, 2006 3:05:07 PM

As the harpy focuses her attacks upon his master, Cheann moves five feet (to AC23) and bites the nether regions of W3 for 8 hp damage (if Cheann gets inspire courage bonus - 7 hp if not).

IF Cheann's bite does not take W3 down, then Kendry swings on her as he modulates his countersong to accommodate the new singer [Perform (singing): 16 - the exact DC needed to overcome the harpy's song]. If W3 has gone down due to Cheann's attack, he swings instead against W2.

In any case, his swing misses (nat 1), though not due to the blur.

In the halfling tongue, he sings:
Gra to Selithe now return
Help her then the bird bring down
Courage all! This rescue turn
Fight like heroes of renown.
Anyone within 30' of the bard does get the benefit of his countersong, and all allies within the hearing of his voice the benefits of inspire courage.

Selithe  d20+5=11 d20+1=15
Monday May 22nd, 2006 8:33:10 PM

Selithe tries to fight off the harpies song once again but this time finds it's effect on her is to much. (Will:11 you said all so figured Selithe needed to make a save too.)

Gra is unable to break her hold either and continues moving too, all though she comes close. (Will:15)

(If I missed something then please let me know and I'll repost.)

Dwight (hp 20/25, ac15)  d20+5=18 d20+1=8 d4+1=2
Monday May 22nd, 2006 9:03:05 PM

Fighting the urge from the new song (will: 18), Dwight grabs his metal dagger and takes a wide swing, missing his extra chance to hit the harpy.

With the harpy out of reach, Dwight again allows the sparks of electricity to leave his hand towards the upward harpy (magic missile, dmg 2)

spells remaining
3 0-level

Dissension in the Ranks? (Co-DM Philip K)  d20+7=13 d20+2=10 d20+2=13 d20+2=21 d20+9=27 d20+4=23 d20+4=17 d20+4=22 d20+4=16 d20+7=24 d20+2=7 d20+2=9 d20+2=22 d20+7=8 d6=4 d4=1 d4=4 d4=2 d3=2 d3=3 d4=2 d3=2
Tuesday May 23rd, 2006 11:14:13 AM

Tobias and Tewdwr continue their assault on their harpy. Tobias takes a quick step to the side to get a more tactical advantage with his wolfen companion just prior to swinging his twin blades. He strikes the foul woman-thing with one blade, but loses her momentarily to the hazing effect (hit W1 for 4 -- 35 total). Kynan is able to bite down on the harpy's leg, but this and the blur twists Dwyr just out of reach (hit W1 for 5 -- 40 total).
Kendry and Cheann take their licks and give them back in spades. Cheann, seeing the harpy attacking his master leaps for the she-beast and rips into her with a nasty chomp (hit W3 for 8 -- total 47). Though severely wounded, the harpy doesn't not yet succumb to her injuries, though Cheann knocks her back in such a way that Kendry's attack is horribly off kilter and he's unable to get the proper swing to his blade. Luckily, he's able to continue his song and modulate it enough to stem the effects of the new singer.

Selithe is ready to strike out at the harpy attacking her when she succumbs to the alluring song of the new singing harpy. She lowers her weapon and begins to walk toward the harpy. Gra, however, having passed close enough to Kendry to be inspired by his song is released from his own trance and returns to his master's side. [ooc: You are correct, the range of the harpy song is a 300 foot radius, far more than enough to cover the area. Sadly, you're out of range of Kendry's song (30 feet), so you use your own saves. However, Gra moved within range of Kendry's song and thus uses it for his own save and he is no longer captivated.]

Dwight momentarily covers his ears when the harpy before him begins to sing and is able to resist her wiles. With her out of reach, he calls forth mystical energies and releases them against her for mild effect (magic missile to W5 for 2 -- 6 total)

Airin continues to be baffled by the haziness in the area, trying to clear her vision enough to properly target one of the harpy's attacking her companions.

Podo watches the harpy he was attacking move away, stunned in disbelief that she would just move away from him like that.

================================================
W1 -- Swings her club and claws at Tobias but is unable to connect until she kicks that one last time (AC13, AC10, AC13, AC21 -- Dmg 4)

W2 -- Seems momentarily unconcerned with Podo, but sees her sister being hacked down by Kendry and Cheann. She moves to flank with her sister and swings her dagger and talons against the little bard. She hits him with every strike, her second dagger strike hitting the bard squarely in the neck (AC27, AC23/AC17 crit, AC22, AC16 -- Dmg 1 + 4 + 2 + 2 + 3 = 12 total)

W3 -- Seeing how clumsy Kendry's last attack was and how much Cheann's hurt, the harpy turns her attention on the dog. He stabs and rakes at Cheann , hitting him squarely with her dagger and a foot (AC24, AC7, AC9, AC22 -- Dmg 2 + 2 = 4 total)

W4 -- Hearing her sister's song and watching Selithe walk off, the harpy allows her to go and swoops in to help her sister with the two-headed wolf. She brings her club down upon the lupine but clumsy is too nice a word to describe the attack (AC8 nat 1 -- Dmg 0)

W5 -- Sees how badly things seem to be going for two of her sisters and begins to back away from the area slowly, continuing her song like a Pied Piper, dragging Selithe and in a way, Gra along for the ride.

W6 -- Seeing that all her potential song victims have either resisted or been coaxed away by Kendry's song, she ends it and looks around for the one that fired the bolt at her sister.

Harpy AC = 15

Podo D. Danderfluff (AC18; 21/28hp)  d20+4=7 d20+9=10 d20+1=12
Tuesday May 23rd, 2006 11:21:12 AM

Podo runs and jumps up trying to tackle & then grapple a harpy out of the air that is attacking Kendry & his dog.

Skills Used
Movement Rate: 30'
Grapple: 12
Jump: 7
Tumble: 10

Inge ooc 
Tuesday May 23rd, 2006 11:24:22 AM

Guys, terribly sorry, but I'm very sick at the moment and am at home. I will probably moss quite a few turns this week. Just at the moment where it gets fun :-(
Anyone willing feel freet o post for Airin.

Again, terribly sorry.

[ooc: No worries Inge. I've been trying to have the harpies mostly not see you as they've all been engaged for the moment. The only one that isn't had been singing and is only just now trying to find you.] Edited by Philip K to add the ooc.

[Inge: So sorry to hear that. If you have no objections, I'll go ahead and post for her. Get well! -Kim]

Yes please do Kim. Thank

Tobias [ AC 18 - HP 16/29 - Enlarged - Inspired]  d20+9=15 d4+4=6 d100=63 d20+10=27 d4+2=5 d100=99
Tuesday May 23rd, 2006 1:03:14 PM

Tobias cannot believe this flying bird-woman is still standing. And, he's concerned that a second harpy has moved towards Tewdwr. He screams and forces two heavy blows at the harpy.

Attack 1: 16 (15 +1 for inspire courage)
Damage 1: 6 hp
Blur check 1: 63 (hit)
Attack 2: 27
Damage 2: 5 hp
Blur check 2: 99 (hit)
Total Damage: 11 hp
Harpy W1 has taken 51 hp of damage.

If that kills W1, then Tobias takes a 5 ft step south to help support Tewdwr against W4. Otherwise, he remains in flanking position

Tewdwr [AC 15 - HP 21/21 - Inspired]  d20+4=6 d20+4=23 d6+2=4 d100=78 d20+3=6
Tuesday May 23rd, 2006 1:17:10 PM

Tewdwr focuses his attacks on the harpy coming from the south (W4). Dwyr is able to bite the harpy's ankle and attempt to trip her.

Kynan attack: 6 (missed)
Dwyr attack: 23
Dwyr damage: 4 hp
Dwyr blur: 78 (hit)

Dwyr trip check: 6 (probably not)
*need an opposed check from W4.

Cheann the Riding Dog vs W3 (AC 16, hp 16/20)  d20+5=21 d6+4=8 d100=35
Tuesday May 23rd, 2006 5:35:56 PM

Cheann bites back at the furious harpy, wrapping his jaws firmly on the bicep and twisting his head to throw her to the ground (AC 21, 8 hp damage, no blur miss).

If she (W3) is now unmoving, Cheann leaps around to get a piece of the harpy, W2 (heading around Kendry to Z24).

[Note to DM: In an earlier post, Cheann's first bite doing 6 hp damage should have been 7 hp... bringing the total, with this 8, to 56 vs. W3]

Kendry (AC 15, HP 7/23; inspire courage)  d20+8=28 d20+8=26 d8+3=8 d8+3=9 d100=92 d20+11=24
Tuesday May 23rd, 2006 6:34:15 PM

Something turns in Kendry's blood as he receives the fury of this harpy's assault. "I warned you!!" he sings. Swinging his bastard sword from behind him low, twisting torso and hips against his planted feet, he brings the blade up full against the breast of the unwholesome creature, making a diagonal slice upwards. [Nat 20 threat AC 28, crit AC 26, 8+9=17 hp damage, no blur miss.] "Fight on, my friends, fight on!" the bard continues to inspire courage, maintaining his countersong against the seductive songs of the harpies [Perform (singing): 24]

Dwight (hp 20/25, ac15)  d20+6=18 d4=3
Tuesday May 23rd, 2006 7:09:59 PM

Quickly moving 5 ft (to P24), Dwight recovers his bow and aims at the flying harpy (W5).

Att: 18
dmg: 3

[Dwight - add +1 to hit and +1 to damage from inspire courage. Thus: AC 19, Damage 4. -Kim]

Selithe-AC:15-HP:20/26  d20+5=13 d20+5=12 d6+4=6
Tuesday May 23rd, 2006 9:12:06 PM

Selithe still can't break the song from her mind and continues walking towards the harpy.

Gra however is upset at this siutation and seeing her master as being in danger will try attacking the harpy that Selithe is following. (Can hit AC:12 Damage:6)

Airin (by Kim)  d20+8=22 d100=78 d20+7=18
Wednesday May 24th, 2006 12:39:33 AM

Airin wonders whether the nearby singing harpy might try something else soon. Since she is nearby, the rogue pulls out a tanglefoot bag, steps forward (to AA17), and throws it in an arc up and over the cage at the harpy by the cages (ranged touch attack, AC 22 not sure of positional adjustments, no blur miss), hoping to perhaps stick her to the ground, or at least make it so she can't fly away. She aims her loaded crossbow in her direction, ready to loose it the moment she can get a clear shot, without endangering those in the cages. [Will save vs charm: 18, for harpy's song.]

And They Begin Falling (Co-DM Philip K)  d20+8=23
Wednesday May 24th, 2006 11:31:14 AM

Unwilling to have his target just leave him, Podo attempts a flying tackle on the harpy, but his little legs just don't quite have the spring needed to launch him high enough to get a solid hold on her (miss W2 with grapple check). He comes up ready to go again right next to her though.

Tobias lays into his harpy as Tewdwr finds himself being attacked from behind. The anger and frustration that this harpy has not yet fallen and seeing his wolf now being attacked is all he can stand and he stabs her violently twice as she falls like a baby bird from its nest (hit W1 for 16 -- Dead). He then steps toward his wolf, ready to help him as soon as he's able. Tewdwr turns his attention on the new harpy attacking him. This time Dwyr's enthusiasm (hit W4 for 4 -- 10 total) blocks off Kynan from getting in his bite. However, Dywr's bite doesn't get a solid enough grip to successfully pull the bird woman down.

Kendry and Cheann keep up the pressure on the harpies around them. Cheann leaps up and bites down hard on the harpy before him and brings it down...hard (hit W3 for 8 -- Dead). Kendry, stunned at the ferocity of the series of attack he just took, spins with his sword, his whole body behind the swing and connects solidly. He feels a crunch that he can only assume is either tendon or bone, if not both (Hit W2 for 17 -- 30 total)

Dwight scrambles for his bow and snaps off a shot at the retreating harpy. He glances a shot off one of her wings, but it's not enough to stop her retreat (hit W5 for 3 -- 9 total)

Selithe still enthralled by the harpy, continues walking toward her, barely avoiding anything in her way. Gra, distressed by her master's predicament, dashes onward, but is unable to quite catch up to her, let alone jump high enough to attack [W5 was 10 feet in the air and out of reach, plus, Gra did not have a straight line to her to make a proper charge, sorry]

Airin sees that one harpy seems to be in retreat and suspects that the one nearest her might also try the same. She runs forward, drawing a small pouch from her bag and hurls it at the former singer. The bag explodes with a splortch as its gooey contents splatter over the beast woman's body. Unluckily for Airin, she swings her wings back just in time and just enough that they don't get stuck in the substance and she's able to stay aloft (Ref 23). This close to the cages, Airin can clearly see a dwarf, a human male and a human female all gagged very tightly. The humans have barely enough room to even fit in the cage and the dwarf is a bit squeezed himself. The human male is unconscious and the human female looks to be just barely conscious with an obvious head wound. The dwarf is rattling the bars, but with next to no leverage, he's got no chance of getting out on his own

================================================

W1 -- With Tobias' last set of attacks, this harpy falls to the ground with a thump, unmoving.

W2 -- Seeing not one, but two of her sisters fall and that she's now surrounded, this harpy knows that she's not likely to survive and opts for retreat. She flies straight up 40 feet (withdraw action)

W3 -- Cheann's final bite and yank pulls her very unceremoniously from the air as her head bounces awkwardly off the ground.

W4 -- Though relatively unscathed, this harpy is not stupid as she sees her sisters die or retreat, she does the same, flying straight up 40 feet (withdraw action)

W5 -- Seeing her sisters dying, she gives up her song and simply flies away at best speed (move 160 feet and accelerating, well off the map)

W6 -- Covered in the tanglefoot glop and unwilling to fight while hampered thusly, this harpy flies off to the north at full speed (move 160 feet too the north, well off the map)

Airin (by Kim)  d20+9=26 d6+2=7 d100=28
Wednesday May 24th, 2006 1:24:38 PM

Airin lets the nearby glopped harpy flee, and swings around, releasing her readied crossbow bolt at W2 as that bloodied harpy rises into the air (AC 26 for 7 hp damage, no blur miss). As a free action, she reloads, then goes to look at how the cages are secured. "Put your head near the bars, Bikmo, and I'll untie your gag," she offers.

Kendry (AC 15, HP 7/23; inspire courage)  d20+8=18 d8+3=6 d20+8=21 d4+3=7 d100=26
Wednesday May 24th, 2006 1:33:08 PM

If due to a less than straight vertical ascent Kendry can get an attack of opportunity on harpy W2, then he gives her one last swipe of his sword [AC 18, 6 hp]. [If not, then disregard this AoO.]

Kendry drops his sword and quickdraws his bow and arrow, and looses the missile at the female who just wounded him so grievously. The arrow embeds itself in her flesh [AC 21, 7 hp damage, no blur miss].

He sings out in halfling, "Friends, quick, launch your arrows against that one!" indicating the harpy he and Airin just hit (W2).

Selithe 
Wednesday May 24th, 2006 4:09:27 PM

(is storming so quick post)

Selithe frowns when she is released by the spell and the harpies are flying away, confused at what is going on for sure since she didn't know why she walked this way.

Dwight  d20+7=16 d20+1=14 d4+1=5
Wednesday May 24th, 2006 6:44:54 PM

Convinced his harpy is actually fleeing, Dwight rotates and takes a shot at the harpy Kendry is referring too (W2).

Seeing only one harpy, Dwight fires.

Attack 16
dmg 5

(OOC: other d20 was accident, trying to roll for dmg)

Tobias [ AC 18 - HP 16/29 - Enlarged - Inspired]  d20+11=31 d20+11=23 d4+2=4 d4+2=6 d4+2=6
Thursday May 25th, 2006 10:52:37 AM

Following Kendry's lead, Tobias drops his swords and draws his darkwood short bow. He unleashes a perfect strike on the fleeing harpy (W2).

Attack: 31 (Nat 20; crit threat)
Crit: 23 (triple damage)
Damage: 16 hp

Making a Hasty Retreat (co-DM Philip K) 
Thursday May 25th, 2006 11:13:19 AM

Airin seeing her chance at the glopped up harpy near her fly away, turns her attention toward the ones nearer her companions. She draws a bead on it with her crossbow and launches a nice shot into her hip (hit W2 for 7 -- 37 total). She then moves toward the caged humanoids to see what assistance she may be able to lend.

Kendry finds that even with her angled ascent, the harpy has enough presence of mind to back away in such a way as to not leave herself vulnerable to melee attack. He quickly discards his sword for his bow, nocks an arrow and lets it fly, finding its target in the harpy's arm (hit W2 for 7 -- 42 total). He let's out a tactical call to the others to focus on that same harpy to hopefully bring her down.

Selithe begins to snap out of the harpy's influence. She shakes the cobwebs out of her head and wonders why she's wandered so far away from the main battle.

Dwight hears Kendry's call for help and convinced that the one he had been fighting is truly fleeing, he turns and snaps off a shot, hitting the harpy in her other arm (hit W2 for 5 -- total 47). Even riddle as she is, she still stays aloft, but is obviously struggling.

Tobias also drops his blades and pulls forth his bow. His woodsman training does not fail him as he let's fly a devastating shot on the harpy, hitting her up under the chin and piercing the back of her skull (crit W2 for 16 -- Dead) and she falls to the ground with a sickening thud and crack.

Podo finds that his hands are a poor weapon when dealing with flying targets, especially when those targets choose to fly well up out of his reach.

================================================

W1 - Dead
W2 - Dead
W3 - Dead
W4 -- This harpy flies toward the south at best possible speed (160 feet), but appears to be making a slow arc toward the west. Most likely, she's trying to get and stay out of missile range, but trying to catch back up to her sisters that left in a more northerly direction. Before she turns and flies away, she curses "You'll pay for killing our sisters!! You'll pay dearly!!"
W5 -- This harpy arcs her flight toward the north and toward her tangled sister.
W6 -- This harpy, though hampered by the tanglefoot mess flies as best she can (80 feet) almost due north away from the camp.

[ooc: Opps, nearly forgot to say, G1 = Dwarf, G2 = Human Male, G3 = Human Female]

Podo D. Danderfluff (AC18; 21/28hp)  d20+3=16 d20+1=9 d20+8=21
Thursday May 25th, 2006 11:22:11 AM

Realizing that his hands are no use at this point, Podo runs to see about Bikmo and his friends. Once at the cages, Podo will use all his skills to ascertain if releasing them will be difficult.

Skills Used
Movement Rate: 30'
Spot: 16
Search: 9
Listen: 21

ooc Inge 
Thursday May 25th, 2006 12:01:12 PM

Getting a lot better. Thanks a lot Kim for covering once again. I'll start posting again on monday.

============
Glad to hear you are recovering, Inge. We'll look forward to having you back with us soon. Go over to DFR3 to see Kendry ride the neck of Flame. :-) -Kim

Tobias [ AC 18 - HP 16/29 - Enlarged - Inspired]  d20+7=9 d20+4=24
Thursday May 25th, 2006 1:10:50 PM

Seeing that he still has a minor shot at W4, Tobias lets loose one more arrow. Giving the cursing harpy something to think about as she flys away...

Attack: 9 (missed)

Having missed with his one shot, Tobias looks around the camp trying to figure out what happened to the chanting hags.

Spot: 24 (Nat 20)

Kendry calls back (HP 7/23) 
Thursday May 25th, 2006 1:19:51 PM

"Never threaten to eat a halfling!" Kendry calls back to the cursing harpy, "And DON'T kidnap people!"

He places his strung bow diagonally across his chest and back, and pauses to place his hand on his neck where the harpy stabbed him, and sees the blood on the right side of his abdomen. He looks around at others, and notes that Cheann has a dark spot on one shoulder. Tall Tobias, too, has multiple wounds. "You sure shot up fast, there, cuz." His eyes do a quick inventory of the rest. "Is everyone all right?" he asks as he leans over to pick up his bastard sword. "Let's see to each other, and those in the cages." He begins to walk slowly toward where Airin is.

Airin (by Kim)  d20+12=20 d20+12=18 d20+12=27
Thursday May 25th, 2006 1:26:59 PM

Airin works on the lock on the dwarf's cage, since he didn't move close enough for her to untie the gag [Open Locks: 20].

If it unlocks, she swings open the door, and unties his gag. "You must be Bikmo, right?" she asks him. "Some of your friends sent us. Do you know these two?" he asks about the man and woman.

Next she goes to unlock the man's cage (18), then the woman's (27).

After they are all unlocked, Airin sees about untieing wrists and ankles. "These people need some help!" she calls out to her friends.

Tobias 
Thursday May 25th, 2006 2:35:59 PM

"Yeah cuz, I've been eating my vegetables and look what it's done." Tobias jokes with Kendry.

Tobias is a little worse for wear after the battle with the harpies, but not too badly off. He notices the wound on Tewdwr and is glad to see that it doesn't look too bad.

Selithe 
Thursday May 25th, 2006 3:18:33 PM

Selithe looks to her brother and then others before moving to rejoin them and speaking to Gra, "Come on girl, lets get back to the others."

Selithe and Gra move to the others before she speaks to her brother, "Whats the chances we can track them down bro? I don't like the idea of letting them just get away, specially when they had old green skinned females with them who had quite abit of power. Do you think the hags or whatever might of left here and attacked the road crew?"

Dwight  d20+6=19
Thursday May 25th, 2006 10:45:44 PM

Dwight, amazed, releaved, hurt and tense all at the same time. With bow still in hand, Dwight wanders to where the hags were. His fingers still tingle. "I, I...um, tingling, from fingers, harpy fled," Dwight mumbles to himself.

Looking around, Dwight searches for clues to the harpies plans, (search 19) near the fire and entrance to the cave while others handle the ex-prisoners.

Dwight will then wonder over and search the dead harpies if no one else has.

And the Prisoners are Released (Co-DM Philip K) 
Friday May 26th, 2006 11:25:57 AM

Podo determines that the harpies are will out of range by the time he has his sling ready, so he decides to go help with the hag/harpy prisoners. Still tense, he checks the area pretty thoroughly, but aside from the lingering blur effect (that appears to be fading slowly) he's unable to find nothing.

Tobias is unwilling to let the harpies leave so easily and fires off a shot from his bow, but the range makes the arrow fall well short. He turns his attention to the immediate area wondering what happened to the hags. After all their casting, they didn't seem to do anything. Even with his phenomenal eyes, he's unable to find any sign of their presence. He jokes a bit with Kendry about his newfound height. Then he checks over Tewdwr's injuries and is happy that although he was hit, it wasn't much more than a good scratch for the wolf.

Kendry returns the harpy's curse with an exclamation of his own. Seeing that taking any more harpies down is highly unlikely, he puts his bow up, checks his own injuries which are quite substantial, then checks on the others as well. He jokes with Tobias about his human-sized height then moves over to see what aid he might be able to lend Airin at the cages.

Airin tickles the locks on the cages with her picks and coaxes each of them open after spending a few moments on each. As she releases the dwarf that she assumes is Bikmo, he practically springs out as his muscles finally have a change to stretch out once again. He is, however, quite injured and immediately falls to the ground, exhausted. [ooc: None of the prisoners are bound, just gagged.]

Selithe checks with her brother than calls for her riding hound, Gra, who had chased after the harpy a bit longer before giving up pursuit. She hates the idea of the harpies getting away and wonders if they would be able to track them down. She brings up the unpleasant thought that the hags may have gone to attack the road crew while they were occupied with the harpies.

Dwight's adrenalin rush is beginning to fade causing him to shake and tingle slightly. Like the others, he's curious as to where the hags may have gone. He searches the area for signs of what the hags and harpies might have been up to. He checks near the entrance of the cave, which doesn't appear all that deep. When he gets near the edge, he catches a glimpse of something shiny down near the bottom.

================================================

Dwarf -- As the dwarf's cage is opened, his scrunched up muscles finally have a chance to flex which launches him out of the cage, but his injuries and the position he's been forced to keep for probably several hours have taken their toll and he collapses to the ground, exhausted. <huff huff> "Thank ya lads and lasses. Dunno what they were gonna do with me, but the boy there don't look too good and I can only imagine what they'd of done with me..." the dwarf's voice fades out as he passes out.

Human Male -- As the cage door is opened, the young man tumbles limply out of the cage. He is breathing, but it's very shallow and he's quite pale.

Human Female -- When her cage door is opened, she falls hands first to the ground, her head lolling about as if she's barely able to lift it. The wound on her head looks to be at least a day, maybe two days old. She appears to be struggling to remain conscious, but it looks as if it's a battle she's slowly losing.

Tobias 
Friday May 26th, 2006 12:40:09 PM

With the danger apparently gone for the moment, Tobias puts away his bow, gathers his swords, and walks over to where the prisoners are being freed to see if he can lend a hand.

After a few moments, his adrenaline returns to normal levels, and he begins to feel the full extent of his injuries. He asks if anyone in the group has healing magic.

And, I assume he returns to normal size soon too.

Kendry  d8+1=8 d8+1=6 d8+1=7 d8+1=6 d6+1=2 d6+1=4 d6+1=7 d6+1=2 d6+1=2 d6+1=4 d6+1=6 d6+1=3 d6+1=6
Friday May 26th, 2006 12:56:57 PM

"A-yup. Vegetables will do it to ya every time!" he returns to Tobias.

Kendry answers Selithe, "Well, those are some good questions, sis. They can fly - and are aware of what we can do. Some of us are wounded, so I think now is not the time. Although I don't like the idea of them getting away, either. I don't know whether they plan on going after the road crew - but doubt they'll try it immediately. One of the hags threatened retaliation for spoiling their plans. One of the harpies for killing their sisters. They flew north. That's the direction we are going, too. Yep, those are some important things to think about, Selithe. But first, we have these people here to think about, too," he says, indicating the people Airin just set free.

Kendry takes from his haversack the wand that first was Olo's, then given to him, given to Airin, and returned to him by Airin. "This wand was given us by our friend Olo, and has healing power," he explains to the captives.

Kendry, cure light wounds wand:
Woman: 8 hp cured
Man: 6 hp
Bikmo: 7 hp
Tobias: 6+4=10
Podo: 7 hp
Selithe: 4 hp
Dwight: 6 hp
Kendry: 6+3=9 hp (current hp 16)
Charges left in wand: 31-10=21

He looks at the dogs and the wolf. "Tobias, Selithe, how badly do you think your friends," and he indicates Gra and Tewdwr, "were hurt?"

If any took 6 or more hp of damage, he will use the wand on that one (or on those).

As the prisoners benefit from the CLW, he next offers them some water to drink. He tries to gauge how much more healing they may need.

"Hello, friends. My name is Kendry. This is my love, Airin, who opened your cages." Not wanting to overburden them with too many names from his own lips, he says, "My friends will introduce themselves, too. But please, tell us your story. How did you come to be captured by the harpies? Have you heard the plans of them and the hags?"

Selithe 
Friday May 26th, 2006 3:18:23 PM

Selithe nods and her brother's comments and looks to Gra before walking to her and kneeling, checking Gra out slowly, mainly by just rubbing her down to check for injuries.

Thinking she also looks to Tobias and smiles, "I hope the spell was of some use Tobias. I wasn't sure who to cast it on so just picked someone. Might be good to talk to people in the future to find out who would benefit the most from the spell."

Podo D. Pipewood 
Friday May 26th, 2006 5:20:03 PM

"HI! I'm Podo Danderfluff Pipewood. Monk of Domi and cousin to Kendry here," says Podo as he extends his hand to motion in the direction of Kendry.

Tobias 
Friday May 26th, 2006 6:42:10 PM

"Ahh, thanks Kendry, that's much better. Tewdwr looks ok for now, he just got a minor nick."

Then, he responds to Selithe, "Well, it made it easier to reach the harpies, but that's about it. Most of my attacks are based on quickness not raw strength, so anything you have that might make me more agile would work better. Or, maybe you could cast that spell on Tewdwr next time. Nothing would scare creatures off more than a large two-headed wolf..."

Tobias hangs back and lets the prisoners catch their breaths and tell their stories. Once they're done, he'll introduce himself.

[OOC: Tobias now down only 2 hp; Tewdwr is down 4 hp.]

Airin (by Kim)  d20+8=15
Saturday May 27th, 2006 1:54:05 AM

As Kendry goes about with his wand, having done what she can to free the prisoners, Airin figures she'll check out what's around and under the rocks. "Notice anything, Dwight? Say, did you just cast a spell a minute ago? It was kind of blurry, but it looked like some little light shot from you toward the hags."

If she notices something shiny toward the bottom of the little cave, then first she'll check for traps. [Search (trapfinding): 15]

"Dwight - keep an eye out for me," she asks him.

If she finds no traps, then carefully, if she can fit down into the cave, she climbs down to see what that shiny thing is. She looks around as she descends.

Dwight  d20+1=7
Monday May 29th, 2006 5:53:32 PM

Dwight allows the others to help the ex-prisoners and awaits for thier story before introducing himself.

"We should definitely check out the cave. Saw something shiny a moment ago." As he points towards its location. "I think that would be a description of what i did. The harpy came so fast I couldn't drop my bow and pull my dagger. I flung my fingers outward and out came a bolt, then acid, then another bolt. Luckily, the harpy thought I knew what I was doing and was just as afraid of me as I was of him. I think I only barely injured him because he still flew off fast enough.

After Airin has searched and considers entering, Dwight considers tying her off. "Perhaps we should secure you with a bit of rope before you enter, to avoid another possible illusion or trance walking." If there isn't any protest, Dwight will hold one end as the other end is tied to the advancing Airin.

(additional spot while watching Airin: 7)

Airin (by Kim) 
Monday May 29th, 2006 6:14:21 PM

"So, you're a wizard, then, or sorcerer?" Airin says to Dwight. "Uh, did you see any male harpies?" she asks him.

Regarding the use of the rope he suggests, she agrees, and takes advantage of the rope as she descends into the small cave.

[inge: ah ok thanks Kim. I was waiting for a DM post to post again :-) As usualy you have saved Airin and me once again... extra Xp to Kendry as he should be geven a percentage of Airin's Xp.]

Kendry  d8+1=4 d8+1=4 d8+1=9
Tuesday May 30th, 2006 1:49:29 AM

Concerned that they are not yet responding, Kendry uses Olo's wand once more on each of the people. The dwarf and man gain 4 more hit points each, and the woman 9 more. "Hullo? Can you talk? Can you hear me?"

A Little is Learned (Co-DM Philip K) 
Tuesday May 30th, 2006 11:31:01 AM

Tobias tries to lend a hand with the prisoners, helping them to their feet, giving them water, etc. After a couple more minutes, the enlarge spell finally ends and her returns to normal size. He thanks Kendry for the healing and let's Selithe know the pros and cons of using the enlarge spell on him, and suggests that it might be better on Tewdwr.

Kendry uses the wand of healing quite liberally around the party and on the prisoners just in case things are not as safe as they appear at the moment. He also hopes that this will restore the prisoners with enough vigor to be able to respond to a little questioning as he and the party are still curious as to what the harpies and hags were after. Though he would like to get after the harpies as Selite suggested, he feels that it would be better to get these folks back to the work crew and better help than he can provide. Once the healing has been handed out, he introduces himself and allows the others to introduce themselves as well, then he begins his questions.

Selithe checks over Gra carefully to be sure her hound isn't hurt, then asks Tobias about the effectiveness of her spell. She suggests discussing such spell use prior to actual use in the future to avoid possible conflicts.

Podo introduces himself to the prisoners and indicates that he's Kendry's cousin.

Airin decides that with her skills, helping the prisoners might be more of a hindrance and decides to help Dwight with the search. She brings up the fact that she seemed to have noticed Dwight casting some kind of spell(s) at the harpies, something she's never seen him do before. With her skills, she decides to descend carefully into the cave/pit which is only about 20 feet deep/long. Finding no traps, she finds two chests and a smattering of other belongings, including some coin. One chest clearly has the name Terapin on it and the other one has a nameplate as well engraved with the initials G.T.J.. The chests are not horribly heavy, but their size makes them a little awkward.

Dwight seems almost as shocked by his newfound magical talents as Airin. Before she can enter, he secures Airin with a rope as just a precaution and helps lower her into the pit.

Bikmo -- After a little healing and some water, the dwarf is able to sit up on his own. "Thank ya laddie. Indeed I am Bikmo. I did the best I could with me hammer, but dwarves just ain't much good in the air. I ain't sure what they wanted with me, but I suspect it was lunch or dinner. These two were here before I was and from the looks of the boy, it's been a while. The foul beasties were mostly talkin' in giant, but it sounded like they caused the wash out somehow. They was talkin' about toys and pretties a lot, but I'm not sure what that was all about."

Ezra -- After she's received a dose of healing, the human female perks up a bit, but her eyes still look a little vacant from her head wound. "Thank you little halflings. I don't know what we would have done if you hadn't come around. Grayson and I have been here a couple days. We came up to a washed out portion of the road and as we were turning the carriage around, the winged women attacked. I got hit in the head and that's about all I remember before we were here in the cages. I struggled to stay awake and I saw the green skinned ones doing things to Grayson. It looked like they were taking the life right out of them. Is he alright? We were on our way to Plateau City for our honeymoon. I really hope he's alright."

Grayson -- The noticeable wounds have been healed by Kendry's wand, except for what appears to be a brands on his forehead and the palms of his hands. However, the human male still looks abnormally pale and still does not wake up.

The mouth of the pit is about 5 feet across. It descends at a fairly steep angle about 10 feet then levels out and goes in about another 15 feet. The back of the cave is roughly circular with a diameter of around 10 feet. From the lip to the very back of the cave, the distance is only about 20 feet. Other than the chests and the smattering of belongings, the cave is empty. [ooc: Need to send Cayzle the treasure list before I list it for you all, just in case I try to give out something he would object to. I will be doing that right after this post is put up.]

[ooc: Sorry for the no post yesterday, guys. I went away from home for the weekend on a spur of the moment thing and only got back about an hour ago.]

Tobias 
Tuesday May 30th, 2006 3:42:42 PM

Tobias is glad to hear that Bikmo is faring relatively well given the circumstances. He tells him that Droldol sent them to recover him. And, it appears that we may be able to fulfill his request.

Tobias is concerned that Grayson does not appear to be recovering from his injuries. This appears most unnatural. He hopes that Podo might have some thoughts on why this may be happening and what those brands are...

Dwight 
Tuesday May 30th, 2006 4:10:10 PM

Helping Airin from above, Dwight pulls the chests and Airin back out of the cave. "Hmm it seems the harpies hadn't quite figured out what to do with their new stuff yet, " Dwight manages to say between pulls.

"Any chance we can make it out of this murkiness before dark," inquires Dwight as he is ready to set out.

Selithe 
Tuesday May 30th, 2006 11:40:41 PM

Selithe looks to the others and waits for all the questions and answers before looking to Kendry and the others, pondering the hole and what might be down there and looking to her brother once more, "Depending on whats down there we might have to come back to it. It looks like the young man there needs more healing then we can offer."

Kendry  d20+5=24 d20+9=16 d8+1=8 d8+1=2 d8+1=8 d20+5=18 d20+5=14 d20+5=22 d20+5=24 d20+5=6 d20+5=15 d20+5=24 d20+5=7 d20+5=20 d20+5=6 d20+5=7 d20+5=10 d20+5=25 d20+5=25 d20+5=25 d20+5=6 d20+5=9 d20+5=19 d20+5=24 d20+5=16 d8+1=2 d8+1=7
Wednesday May 31st, 2006 2:48:14 AM

"Here, let my ease your pain a bit more," he says to the woman. He discharges Olo's wand again, this time gently in the area of her head, and she regains another 8 hp from cure light wounds. Kendry asks the woman her name. "Grayson - is he your brother? Your husband?" he asks her. "Is Grayson his given name, or family name?" he also asks. "Just before you came to the washout in the road, were you heading southeast, or northwest?"

"Good boy, Cheann," Kendry finally gets around to praising his riding dog. "Looks like you got yourself a mighty scratch there. Yeah, me, too. We'll get you fixed up later, though, boy. Most of us still have some wounds left." He takes out some food he brought along for Cheann, Gra, and Tewdwr, setting each portion in a separate spot to minimize canine / wolf competition.

"No, Selithe, I doubt there will be a coming back here," Kendry answers his sister. "We take what we can take, and carry whom, and what, we can carry."

Kendry projects his voice so that all in the vicinity can here. "I think we need a few more minutes here to investigate this site before we leave. Search the bodies of the fallen. Look about the cages - move them from where they sit, and see if there is anything hidden underneath, or within. If you are good at finding hidden things, then look. If you can detect magic, then do so."

If any look to be just standing around idle, Kendry encourages them to quickly join in helping out. "Look lively."

"This good man needs help beyond what I can provide. Perhaps someone yonder will have greater ways and means. If any of you think you can help him - help Grayson - please do what you can."

He speaks with the dwarf. "Bikmo - you look strong. Do you suppose you could carry Grayson here? Tobias - when it's time to set out, might you help Bikmo with that task?" He offers Bikmo another touch of the wand, for another (reroll 1) 8 hp restored to him.

"I know it's distasteful, but let us gather the bodies of the dead here in one spot." He pulls, or helps pull, the two he had fought directly).

He then takes a moment to examine the brand on Grayson's forehead and hands to see if he might have a clue as to what it is. [Bardic knowledge: 16; Decipher script: 24. Languages known: Halfling, Common, Elfish, Giant, Sylvan, Goblin, Duncan's sign language, Draconic, High Woldia, Aurun.] He then casts detect magic and sees if that reveals anything else about the brand. He spends four rounds examining the brand - and anything else that might appear magical about Grayson - to discover what he might learn.

Then, still concentrating on the detection of magic, he checks out the bodies, clothing, and any possessions of the harpies, then the cages, then - if Airin and Dwight have by this time managed to pull them forth - the two chests. He'll also take a gander down into the cave with detect magic (range: 60'). He has the ability to use one run of detect magic for up to 40 rounds, and he'll take advantage of that whole time, should circumstances allow. [20 spellcraft checks for DM use: d20+5=18, 14, 22, 24, 6, 15, 24, 7, 20, 6, 7, 10, 25, 25, 25 (3 nat 20's in a row!), 6, 9, 19, 24, 16.]

"Shall we bury the bodies of the harpies?" he asks the others. "Or lock them in the cages?" If they decide on burial, Kendry pitches in on this, as well.

Just before they leave, Kendry uses one more charge from the wand on Grayson (reroll 1: +7 hp to him).

[Olo's Wand of Cure Light Wounds: now 14 charges left.]

Airin  d20+7=15 d20+7=21 d20+12=26 d20+12=25 d20+10=19
Wednesday May 31st, 2006 9:36:48 AM

Before letting Dwight pull the chests from the pit, Airin checks them more thouroughly...

search: 15

as she probably won't notice any unusual tingies, she secures the ropes Dwight uses and helps him pulling everything up.

She will either use Dwights rope or climb from the pit herself.

Once she's out of the pits she takes a second look at the chests. Then she puts her ear against them... it's weird that she does that, but there's something about these chests that makes her curious...

Search: 21 (rogues trapfinding etc)
listen: 19

She examines the locks and if she finds nothing unusual she tries to open the chest.

If locked, she begins fumbling the locks untill they open.

open lock chest 1: 26
open lock chest 2: 25


Tobias 
Wednesday May 31st, 2006 10:35:55 AM

Tobias lends a hand in gathering the harpy bodies and jokes with Kendry, "This would have been easier when I was bigger..." But, he thinks that the bodies should be burned rather than spending the time needed to dig graves.

He also agrees to help Bikmo cart Grayson back to the road.

Podo Danderfluff Pipewood 
Wednesday May 31st, 2006 10:54:19 AM

"Wow, look! Stuff from the pit! Do you need any help?" asks Podo.

Seeing how everything looks like his friends have a handle on events, Podo will get aquainted with Bikmo, Ezra and perhaps Grayson.

And the Clean-up Begins (co-DM Philip K) 
Wednesday May 31st, 2006 1:36:02 PM

Tobias informs Bikmo of Drodol's wish for the party to find him. He's concerned that Grayson doesn't seem to be recovering, despite the magical assistance and wonders if Podo has any insights as to why. Though he doesn't care for the dread business of dragging the dead harpy bodies around, he lends assistance where he can and opts for burning the bodies as burial would be too time-consuming. When asked to assist with carrying Grayon back to the road crew, he agrees without pause.

Dwight and Airin continue excavating the cave and dragging out the chests and other items. Airin takes the precaution of searching the chests and the cave thoroughly for traps or hidden compartments, but comes up with nothing out of the ordinary. Dwight makes mention that there seems to be a lot of stuff the harpies and hags collected, but little of it seems to have been used. He's also concerned about getting at least out of the swamp before nightfall. Once everything's out of the cave, Airin takes special care before opening them up.

Selithe listens to the questions posed by her companions and answers received from the humans and Bikmo. Having a bit of a greedy touch at the moment, she voices her concern about being able to carry all the items they've liberated from the harpies and hags, even suggesting that the group may need to return to get it all out.

Kendry pushes the young woman for a little more detail, perhaps trying to find out more about what the hags and harpies wanted. When he's finally satisfied with the answers, he turns to his dog, Cheann, gives him praise and each of the animals some food which they all gulp down quickly. He tells the others to fan out and search the area with both skill and magic where possible and to collect the bodies and items found in one area for ease of disposal and/or appraisal. He states that coming back will not really be an option. Not only will something else most likely move in once they've gone, but they're still expected back in the Valley soon. He asks Bikmo and Tobias if they can carry Grayson as he doesn't seem to be recovering, despite the magic of his wand, then begins to examine the young man's brands both magically and mundanely. Highlight to display spoiler: {The brands, though hard to read as they are fairly new and very puffy, seem to be High Woldian symbols of Life (left hand), Death (right hand) and Curse (forehead). Though out of his normal frame of reference, Kendry believes that this might be some altered form of a vampiric touch spell.} As he looks over the gathered items and filters out the background magic of the faded blur effect, Kendry is able to spot that a scroll recovered is magical, but that's all in the immediate area.

Podo seems to be fascinated with the items brought out of the pit and offers to help haul it out. Once done, he tries to acquaint himself with Bikmo and Ezra, but Grayson still seems to be out and likely will be for a long time.

Bikmo -- "Aye, laddie. Now that I've had a chance to stretch out me legs and back a bit, I should be able to carry the boy, with a bit of help. About how far are we from the crew, anyway? As fer the beasties, I say let em rot. Serves em right." He spits in the general direction of the bodies.

Ezra -- As Kendry asks his questions, she does her best to answer. The second dose from wand seems to help clear her head, but it appears that the trauma and shock of all the events may be playing a part in her fog. "Grayson is my husband, we were heading to Plateau City for our honeymoon. We were coming from Angel Springs to see the great falls, we've never seen the falls before. Grayson is his given name...Grayson Todd Jensen is his whole name. I think we were going south-ish."

Grayson -- As the young man lays there, he seems to take a deep gasp and his eyes snap open. Anyone able to see his eyes notices immediately that his eyes are milky white and the barest sight of his irises and pupils can be seen. Suddenly, he arches his back in a spasm, he lets out a bit of a grunt, then his body relaxes and his eyes shut once again as he lapses into unconsciousness. If you had detect magic up Highlight to display spoiler: {Just before the young man opened his eyes, the brands glowed briefly. Just as the spasm started, some kind of energy surged out of the brands and into the air and wisped out of range for the detect spell almost immediately, heading northwest.}

Recovered items...

Chest 1 -- Has Terapin's name on it, and Bikmo points out that it's the payroll box and would prefer that the party not open it. As far as he knows, the harpies just tossed it in the pit as they arrived and hadn't touched it since.

Chest 2 -- Has a nameplate with the initials G. T. J. engraved on the name plate contains various trinkets which appear to most to be wedding gifts of various kinds.

The remaining scattered treasure contains...
1100 Gold
80 platinum
6 gems
a vial
a masterwork dagger (from one of the dead harpies)
a simple lock
2 medium sized masterwork heavy steel shields
a silver holy symbol to Alemi
a climber's kit
a disguise kit
a scroll that detects as magical.

Selithe 
Wednesday May 31st, 2006 7:10:34 PM

Selithe chuckles some, kind of wishing she would of kept the enlarge person spell and looks to Tobias, "Could of enlarged your wolf there and he could of helped move the chest and such out of here easier."

Selithe sighs and looks to the others pondering how to do this before looking to Kendry, "Maybe the Gra and Cheann can carry the chests a small distance to make it easier." Selithe thinks more and looks to Bikmo, "Is there any ground that would be easier for the riding dogs to move with the extra weight in the area that you know of? They had trouble with a rider earlier and if the chests are to heavy then it might cause more problems for them."

Selithe will pitch in with the harpy work and does comment quickly, "Rather we bury or burn doesn't matter but smoke attracts things so if we burn them then we better move quick, if we bury them however we'll be here for that much longer."

Tobias 
Wednesday May 31st, 2006 8:09:20 PM

Tobias laughs at Selithe's suggestion. "Tewdwr isn't really trained for that. Not sure how he would take to it..."

"How far are we from our ponies? Could we get these to the edge of the swamp, and let the ponies do the rest?"

Dwight  d20+2=8
Wednesday May 31st, 2006 10:09:19 PM

Having helped with the chest, Dwight wraps his rope back up. Dwight votes for burning the bodies as it is the quickest and surest way to prevent these same harpies from returning.

"Perhaps if we leave the chest, and spread the items we can take everything with us. Anyone have any ideas what GTJ stands for? Could it be Grayson?" Dwight inquires towards Ezra.

sense motive: 8

Kendry 
Thursday June 1st, 2006 6:57:12 AM

Kendry notes the High Woldian symbols. "On Grayson's left hand - you see, it looks like an eye? - is the symbol for life," he explains to his friends. "On his right, the symbol of death. On his forehead is the symbol representing a curse. It may be some sort of application of an effect called vampiric touch, in which a person can draw, temporarily, some measure of the life force of another."

As the man convulses, Kendry starts. "The power of the symbols is drawn to the northwest - the direction the harpies flew, and perhaps the way the hags traveled."

He takes the time to discern the nature of the magic enscribed upon the scroll (detect magic, 3 rounds).

"Well, ma'am, sorry 'bout these troubles you and your husband've run into. Glad we got to you before it - well, just glad we got to you."

As Dwight asks he question regarding the chest, Kendry tells him, "Yes, you are right. You were occupied when Ezra told us, but her husband's name is Grayson Todd Jensen, Dwight. These things in that chest are theirs, and any wedding presents." He asks the poor woman to let them know what belongs to her and her husband, just to be sure.

As the consensus seems to gather around the plan to burn the bodies of the harpies, Kendry provides three flasks of oil to aid in the process, and three tindertwigs. He chooses not to be the only one to ignite the fire, though. He asks whether any others will join him in this necessary, but odious task. He carefully pours oil over W2, who first spoke with them, allowing others to prepare the bodies of the other two for immolation. "Had they let you go, and not fought, they need not have died, perhaps. Considering their vile deeds, however, I do not spend my tears on these women. May their curses find no home." He strikes the tindertwig on a small rock he picks up, and lights on fire the bloodied body.

After that is done, he tells the group, "I shall be able to carry the chests, perhaps. Tell me as soon as all are ready to depart, and I shall grow enough to do the job."

Once all are ready, Kendry sings upon himself the spell alter self, and grows into human stature (strength now 17, weight ~170 lbs, height ~6'2"). He picks up a chest under each arm, and begins to walk back to the road.

Podo D. Danderfluff 
Thursday June 1st, 2006 10:36:20 AM

Podo spends time to get to know Bikmo, Ezra and helps his friends whereever he can.

Airin 
Thursday June 1st, 2006 10:41:42 AM

Accepting the fact not to open the payroll chest Airin whistles between her teeth as she opens the second chest. Gold and platinum and gems all over! She's way too high from the sight of that wealth to hear kendry's explanation on who this chest belongs to.

The variety of other items makes Airin even more curious. Is this a chest with loot from various people or should we assume this G.T.J. is a rich human cleric that disguised himself from time to time... interesting!

Now what about the vial? Maybe one of the true spellcasters in the group can identify that?

Then she suddenly captures a few sentences from Kendry to Dwight "...occupied when Ezra told us, but her husband's name is Grayson Todd Jensen, Dwight. These things in that chest are theirs, and any wedding presents."

Blushing Airin closes the chest and looks around hoping no one saw the gold rush in her eyes...

Starting Back to the Crew (co-DM Philip K ) 
Thursday June 1st, 2006 5:32:41 PM

Selithe mentions a different use for the enlarge spell she used earlier and suggests using the dogs to carry the chests and other loot. She then asks Bikmo about the terrain and what might be the best path back to the road crew. As for disposal, she points out that burning might bring unwanted company, but burying will take quite a while.

Tobias is uncertain how well Tewdwr would handle something he's not trained for, then asks about the ponies for possible use in carting things away.

Dwight gathers up his gear that was used for extraditing the recovered items. He votes for burning the bodies as it is the quickest means of disposal. He then takes notice of the initials on one of the chests and puts two and two together and asks if it belongs to Grayson, who seems to have the same initials.

Kendry explains to the best of his abilities what the brands on Grayson seem to be and for what they seem to be used. He notes the energy that seems to have been pulled from Grayson's body and that it seems to have flowed in the direction that the harpies escaped, supposing that the hags escaped in the same direction. As he examines the scroll further, he finds it contains 3 spells (See Invisibility, Chill Touch, Web) all appear to be scribed at the minimum required level to cast the spells. He apologizes to Ezra for not arriving soon enough to save Grayson from the torture he seems to be under. He concurs with Dwight's conclusion as to the owner of the initialed chest. Once the bodies are finally gathered, he says a few words, tinged with a bit of regret, then lights them on fire. Once the party is ready to depart, he alters his personage to that of a human and hefts the chests and begins to head out. Though more than a little awkward, he's pretty sure he'll be able to carry them quite a ways.

Podo continues to get to know Bikmo and Ezra as he helps the others to gather up the treasure they've discovered.

As Airin roots through the initialed chest, she looses herself in the shiny trinkets inside. Thoughts of big money flood her mind as she imagines who it once belonged to and one other thought...Finders keepers... A sly grin begins to curl up the corners of her mouth when she finally hears Dwight and Kendry discuss who the chest belongs to. With a forced look of innocence, she begins to replace the items that she'd already slipped into her pockets, hoping no one is the wiser.

======================================

Bikmo hefts up the limp body of Grayon near the shoulders, allowing Tobias to take his legs. "All righty folks, let's get this show back on the road. I don't know this area much. Terapin called us in when he found the wash out. He'd know the ins and outs like the back of his hand as this is his region."

Ezra barely takes notice of the chest as she's focused in horror at her new husband's tremors. When asked if the chest is her husband's she gets out, "Yes, it contains some of our wedding gifts." She walks next to her husband, holding his hand and barely noting the trail at all.

Grayson seems to be at peace for the moment. There is no sign of more tremors or signs of activity from the brands.

Dwight  d20+1=18
Thursday June 1st, 2006 7:29:18 PM

Helping torch the bodies, "May the others find the light given your loss and choose to set Grayson free."

Ready to follow Bikmo lead, Dwight checks his bow and prepares to take up the rear.

spot: 18

Selithe 
Thursday June 1st, 2006 8:52:13 PM

Selithe moves along with the others and thinks over what is happening to Grayson and sighs deeply before grabbing her brother's hand and pulling him to the side and speaking to him, only once Ezra is out of hearing distance...Selithe looks down as she speaks not liking to be the one to speak of this, "Kendry...we could have a problem. You see, some creatures have the ability to cause changes in other things through various spells....I don't want to cause real alarm but Grayson if drained of his life could become something twisted and evil. I just think it is fair to say this so you know atleast." Selithe chews her lip thinking back to her studies and snapping her fingers as she comes to a example, "I do not know a name right off of one but certain undead can create other dead creatures by draining life from a living creature."

Selithe continues moving once speaking this over with Kendry and to help brighten her own mood she wiggles her fingers and speaks a few words lightly casting a Prestidigitation spell which cleans Airin's clothes and such of the much she crawled in. Selithe hides a grin afterwards.

Airin 
Friday June 2nd, 2006 8:45:00 AM

Airin is greatful to Selithe as she helps cleaning her clothes. Once rid of the mud she smiles at the others. Waiting for the next scheme.

Podo Danderfluff Pipewood 
Friday June 2nd, 2006 9:12:05 AM

Podo begins to whistle trying to carry one of Kendry's more famous songs.

Digging into one of his pockets, he asks everyone if they would like some maple and peppermint candy.

Tobias 
Friday June 2nd, 2006 10:46:04 AM

Tobias helps pick up Grayson and carry him away. Humans tend to be heavy, but with Bikmo's help they're able to lift him without too much trouble.

Kendry 
Friday June 2nd, 2006 12:42:14 PM

Kendry listens to his sister. "Good counsel, sis. We'll keep our eye on him. I just hope we arrived in time before they could finish their plot."

He joins Podo in singing along their way, meanwhile picking his footsteps with care.

The Tiring Road Back (co-DM Philip K) 
Friday June 2nd, 2006 6:17:20 PM

Dwight helps light the harpy corpses on fire, says a little prayer of sorts, then heads out with the others. He takes up the rear position to protect the party from anything that may try to come up from behind. He keeps a sharp eye out, but detects nothing out of the ordinary all the way to the edge of the marsh.

Selithe searches her mind for information about what may be afflicting Grayson and comes to a possible, disturbing conclusion. She pulls Kendry aside and out of earshot to let him know her concerns. Perhaps the hags and harpies were in league with some kind of undead creature that left the marks to turn Grayson into an undead creature. This is only speculation, but from what she knows, it definitely seems plausible. To help lighten her mood, she whisks up a minor spell and cleans off Airin from the muck and grime she exposed herself to.

Airin keeps pace with the group as they travel through the swamp. She's glad to be rid of the filth she'd been covered with and smiles a thank you to Selithe.

Podo tries to lighten the mood by attempting to whistle one of Kendry's own songs. Though he doesn't have anywhere near his skill, Podo does a decent enough job of it. After a while, he offers everyone a bit of candy.

Kendry agrees with his sister's assessment of Grayson's condition and watches him carefully as he takes his place in the group for the trip back.

Though a bit cumbersome, Tobias carries Grayson along with Bikmo as far as the edge of the swamp. It's there that they are both tired enough that they'll need a little rest. As the party's main tracker and guide, Tobias can easily determine that the party has about 2 maybe 3 hours worth of traveling left to reach the road crew.

=================================================

Bikmo is noticeably fatigued as he helps carry Grayson, but in typical dwarven fashion and stubbornness, he doesn't complain or speak out in any way. Once at a good spot to rest, he sets the boy down carefully, then rubs and stretches his muscles, but says very little.

Ezra accepts Podo's confectionary offering, then quickly turns her attention back to her husband. Not once does she let go of his hand, obviously willing to give of herself to save him if possible.

The trip through the marsh is a bit more difficult than coming in as the party is a bit more weighted, but you're able to exit the marshland without incident. It's getting on mid evening and it will be dark by the time you get back to the crew. The area you come to seems to be the spot where you let the ponies go and it appears to Tobias that they did indeed head back toward the road crew, so, unfortunately, lightening your load here will not happen without leaving things behind. Though, with only about 2-3 hours left, you're pretty confident that you can tough it out after a little break.

Tobias 
Friday June 2nd, 2006 8:24:07 PM

After a bit of a rest, Tobias is ready to tough out the rest of the trip with Grayson.

Selithe 
Friday June 2nd, 2006 11:11:32 PM

Selithe still is worried at her thoughts on Grayson and looks to Kendry before speaking to him, "She would give warning to the others too brother? I don't know about telling Ezra though, don't want to worry her anymore then she is."

Selithe tries to tell this to Kendry during their small break and in some place where Ezra won't here.

If Kendry decides that the others should know then Selithe will wave everyone over and ask Kendry to keep Ezra busy while she explains to the others her concerns on Grayson. Selithe doesn't like her thoughts quite noticeably since she feels bad for Ezra and dearly hopes she is wrong on her thoughts.

Dwight  d20+1=19
Friday June 2nd, 2006 11:16:05 PM

Keeping to the rear, Dwight watches Ezra and Grayson as the groups rests.

Dwight passes on the candy, not wanting his fingers sticky if the need to use his bow arises again.

Once the group begins again, Dwight returns to the rear. spot:19


Kendry 
Saturday June 3rd, 2006 9:38:45 PM

"Maybe, Selithe, maybe," Kendry responds slowly. "But I don't see that there's anything we can do right now. I think already we are taking care. Perhaps someone on the road crew will have some ideas. Perhaps we'll need to take them back to Angel Springs, and see if someone there may help. Perhaps even Bella may know what to do. But he needs our help now, and I plan to keep giving that help. Understand? Let's not allow ourselves to be overcome by fear of what might happen, sis. And no, let's not spread anxiety by murmuring. Everyone already has heard the meaning of the symbols. For the moment things seem stable." He bends over and gives her a kiss on the forehead. "It's just a few more miles back, kiddo. We'll make it." He tweaks her nose lightly. "And if we don't, you can say you told me so!"

Back to the Break (Co-DM Philip K) 
Monday June 5th, 2006 12:56:20 PM

During the rest stop...

Tobias rests a bit before taking up young Grayson for the remainder of the trip back to the road crew.

Selithe suggests to Kendry that they tell the others, except Ezra, about Grayson's possible predicament. She's highly concerned that he might become some undead beast that may turn on the party at any moment.

Kendry, however, although concerned, knows there is little to be gained in telling everyone this, other than get everyone on edge. With only a couple hours until they reach the road crew, he suggests waiting at least until then, and hope that the crew knows what may be ailing him and perhaps able to help him where the party cannot.

Dwight keeps an eye on the humans, probably more out of concern than caution. Passing on the candy, he wants to keep his fingers as clean as possible in case they're needed for his bowstring. Once the party sets out, he again takes up the rear guard position.

=====================================

Bikmo takes a bit of a rest and remains pretty quiet.

Ezra stays with her husband at all times and pays little mind to everyone else, unless asked a direct question.

Grayson remains unconscious and seemingly at peace. He does appear to have a bit of a fever as he's sweating a bit, but not overly so. It's likely he's had this fever the whole time, but everyone was so concerned with other things up to this point, they didn't notice it.

After the rest stop...

The party presses on through the dusk hours toward the Teucri road and the wash out. After a couple hours, they begin to hear the sounds of orders being shouted, trees falling, hammering and sawing. The crew is still hard at work and up ahead, you can see that a patch in the forest ahead is lit quite well, though not quite as bright as sunlight. It would appear that you have arrived...

Tobias 
Monday June 5th, 2006 3:38:18 PM

Tobias is heartened by the sight and sounds of the work on the road. He helps take Grayson the rest of the way to the road, but is exhausted by the bulky load once he gets there. He drops Grayson in a safe, quiet spot and goes to find his own place to rest...

Selithe 
Monday June 5th, 2006 5:15:25 PM

Selithe is happy to see the road crew and smiles as she hopes that the group can find some type of aid for Grayson and such and looks to Kendry before racing ahead to speak, "We're back. We found Bikmo and a couple other people. One needs some help though." Selithe stops now since this should get people's attentions.

Dwight  d20+1=21
Monday June 5th, 2006 7:38:34 PM

As others begin to notice our arrival, Dwight tells the others he is going to take a quick look around.

Dwight them does a preliminary scout around the vicinity. He is particularly interested in progress made, location of carriage, and flight paths (overhead clearing), and perhaps locating the ponies.

spot: 21

Podo Danderfluff Pipewood 
Monday June 5th, 2006 10:59:43 PM

Podo continues his whistling trying to list the mood of the group as they traipse across the landscape.

Kendry  d8+4=10
Tuesday June 6th, 2006 2:29:16 AM

Kendry returns Terapin's unopened treasury to him. "You might want to check it. We found it thus, and did not open it."

The G.T.J. box he lets Terapin know belongs to the newlyweds. "We found other items, which we are willing to let you see if you wish. However, unless someone else has a clear claim to them, I expect we may keep this ourselves."

Kendry casts cure light wounds on Grayson, healing an addition 10 hp damage to the poor groom.

"Ezra, I'd like to have you talk with your husband a little bit, if you would. There is a song of divination I know which may help me to discern what he is thinking, at least a little bit. If you are willing, just talk with him as I watch and listen. If you do not want me to try this, then tell me - although I do not think it will cause any troubles at all, and may help us understand a bit better how we might help him."

If Ezra agrees, then, Kendry casts detect thoughts, and works to probe whatever it is that the unconscious man may be thinking. [He can spend up to 4 minutes on this, and hopes that Ezra's conversation with him will stimulate some sort of discernable thoughts that he might read.]

He both looks at and inquires how the repairs are going, and how soon the horses and carriage might be able to go to the north side of the break.

Airin 
Tuesday June 6th, 2006 10:16:45 AM

There isn't that much for the little lass to do so she quietly follows the group as they talk to the newly found friends.

All the time though she keeps an eye out for trouble.

A Happy But Concerned Return (Co-DM Philip K)  d20+1=10
Tuesday June 6th, 2006 2:00:24 PM

Tobias is happy to see the work site for more than just safety concerns. His muscles ache, particularly his arms. He finds that catching his breath is particularly difficult for a while, just from the exertion, but after several hours of good rest and he feels that he'll be ready to tackle whatever comes next. [Note: Tobias is fatigued, see below for more details.]

Selithe is also very happy to see the work area. It means that this little quest has come to an end and she and the rest can relax a bit for a while. She greets the road crew cheerfully and announces the party's discoveries of Bikmo and the two humans. She also alerts them to the need for aid for Grayson.

Dwight is still a little leery with everything that's happened and decides to scout the area a bit. After so many hours, he's interested in what kind of progress has been made on the repairs and he's shocked to see that a nearly usable temporary bridge spans nearly the entire gap. It's plainly obvious to him that this crew is, if nothing else, efficient. He doesn't see the carriage as Ezra's description would suggest it's somewhere on the other side of the gap. The ponies, however, seem to be having a grand time munching on the grasses in the area. Directly over the road, there is very little cover. Further off the road, there is some, but most of the area is plains with a smattering of copses of trees, like the one near the washed out section of the road.

Podo continues to whistle to help lighten the mood as he takes in the sights and scenery. Once out of the muck of the marsh,
it's actually a fairly pleasant journey.

Kendry greets Terapin and hands over his payroll chest. He then explains what the other chest is and the party's claim to the rest of the items if they aren't claimable by someone in the crew. He heals up Grayson again as it seemed to help a bit earlier, then suggests some magical divination that might help reveal more detail about his ailment. Like Tobias the load he was carrying has Kendry's arms burning once he finally puts the chests down. [Note: Kendry is fatigued, see below for more details.]

Airin keeps mostly to herself. The activities of the day seem to have taken their toll on her. Perhaps she's simply shy or tired or still concerned about what's happened is unclear. Either way, she keeps her eyes peeled for possible trouble like any smart adventurer would when in the wilderness.

===========================================

Terapin greets the party, "Ho there fine Halflings! Good to see that you've returned safely. Ahh! Good to see you again Bikmo, we were worried about you friend. Oh, the payroll and other prisoners too? You truly are effective as well as brave. Well done and thanks to you all. If all goes well, we should have a workable, though slightly unsteady bridge by the morning. The ogres should be able to hold it steady when you cross it, then well work on making it sturdier. Please, come eat. We have some extra, surprisingly, I think we found a bottom to the stomachs of the ogres."

Bikmo searches out Droldol and soon finds him directing things in the pit. You all hear a lot of yelling and hollering and you could swear they might break out into a fight at any moment. Then suddenly, they throw an arm around each other's shoulder and let out deep belly laughs that echo throughout the area.

Ezra asks Kendry, "Will it hurt him? I do so want his pain to end. He's such a gentle, but strong man." Once assured that the spell will cause no harm, she agrees and begins speaking to Grayson. Most of what she says is about how they met, what their wedding was like, their plans for the future, and her love for him.

Grayson's thoughts are chaotic to say the least. As Ezra mentions something specific, his thoughts shift momentarily to that, but as her comments become more general, his mind wanders into a cacophony of nightmarish images. Sights of the hags and harpies, twisted and even more horrific than normal permeate his mind. Then another memory of Ezra and him pushes back the dreadful images.

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Tobias 
Tuesday June 6th, 2006 6:11:57 PM

If there are no other requirements of Tobias, he makes sure that Tewdwr is fed and finds a relatively quiet spot to rest - perhaps in a carriage...

Dwight  d20+6=22
Tuesday June 6th, 2006 8:13:31 PM

Returning from his small scouting trip, Dwight relays what he saw.

"They have been quite busy during our trek. The bridge is almost done," Dwight remarks.

"I also saw your ponies eating some grass over there," Dwight points in case the owners had not seen them yet. "Seems they found there way safely and the ogres were luckily full."

"Is there some way to dispel the touch laid on him." Dwight tries to think of an herbal remedy that would help. (alchemy 22). If something comes to mind that can be found quickly, Dwight will offer it.

"I'll take an extended watch tonight as I've done so little during this last bit. Not nearly as tired as some of you." With that, Dwight looks for a warm spot that shows a lot of land and sky to watch from.

Selithe 
Tuesday June 6th, 2006 8:33:34 PM

Selithe looks to the others and ponders everything as she tries to relax more now. Thinking a moment she speaks up, "I can also take alittle longer watch then normal since I didn't carry nothing or such. Others need more rest then us."

Kendry  d20+5=6 d20+5=9 d20+11=31
Tuesday June 6th, 2006 9:09:43 PM

After 'listening' in to Grayson's thoughts for a few minutes, he considers. "Dear Ezra, I will tell you in a few minutes what I learned."

Addressing the half-elf overseer, Kendry says, "Food and rest would be most welcome, Terapin. Good work you and your crew have accomplished. As for the rescue, we had good fortune, and my friends are most valiant.

"You should know, however, that there were three hags who sung to enspell their captives, and they vanished, as well as three of the six harpies. Three others died, and are now burned. But the harpies flew towards the north."

He takes Terapin aside for a moment. "Do you know of any among your crew who have the power to break a strong enchantment? Perhaps a simple dispelling of magic, or removal of curse would be sufficient. But poor Grayson, newly wed to Ezra, had High Woldian symbols inscribed on his hands and forehead. I do not know precisely how to counter this. If you know of someone with the power to do so, please help us in this matter."

If Terapin offers no immediate recourse, then a bit later, he takes Selithe with him, and with her takes Ezra aside. "Your words and your presence are a balm to your husband. Dark thoughts of the hags and harpies afflict him, but your voice and your presence comfort him.

"I have heard your words, dear woman. Since the hags and harpies use music to work their foul magic, then perhaps music more fair might help to counter their work."

Kendry is not advanced far enough in his bardic studies to perform the song of freedom, but he will take the words of Ezra, and the stories he has heard her tell, and weave them into a song. He asks Selithe to join in with him, to sing and harmonize.

"And you, good wife to Grayson, as we sing, share with him your love. Touch him, stroke his hair, whisper of your love. And pray for him, and for his troubled soul."

Playing lyre - oops, he broke a string [perform (stringed instrument): 1]. He replaces it, and begins again... [Perform (stringed instrument): 9] - no, just forget the lyre. His hands are tired from carrying those boxes for so many hours.

He spends perhaps fifteen minutes to half an hour singing a capella [Perform (singing): 31 (nat 20)] with Selithe and ministering to Grayson. If the music appears to help, he is willing to go longer than this, though the day has left him weary.

As he sings, he beckons Airin over to sit beside him. If any others want to come and join in, he welcomes them, too. Part of the time he holds the hands of his love and of his sister. After a bit he places a hand on Grayson's shoulder, and on his head, and sings on. There is much more to his song, but part of it goes...
Remember when you met my father?
Nervous you, to meet his glance
But you held your breath and then
Asked, "With your daughter may I dance?"

Grayson Todd Jensen
Don't you give up on me
I've married you forever
And won't let you leave, no never
So Grayson, my dear Grayson
Don't you give up on me!
[PhilipK - I'm not sure how strenuous singing is - I would think not overly so. But if you deem it enough to lead to exhaustion - then Kendry is willing to perform to the point of exhaustion, if it seems to help the enspelled man. -Kim]

[Kim - Na, singing wouldn't be that strenuous, except on your throat which you haven't really been exercising. Unless you plan on singing for hours, you won't be exhausted, but you won't recover from your fatigue either. - Philip K]

Airin  d20+2=17
Wednesday June 7th, 2006 10:20:12 AM

As Kendry beckons Airin to join him in his song (knowing Airin is a terrible singer she won't sing) Airin takes hold of his hands. Instead of singing, Airin dances on the sweet melody.

Perform dance: 17 - that's not bad!

Rest for the Weary (Co-DM Philip K) 
Wednesday June 7th, 2006 1:21:35 PM

Tobias is tired from all the day's activity, especially the last few hours carrying the unconscious Grayson and decides to find a quiet spot to lay down for some much needed rest. The carriage the party was traveling in has plenty of room for the tired tracker to rest and recoup.

Dwight is very pleased with the progress and that the ponies arrived back here safely. He checks with his own special skills as to whether he might be able to concoct a remedy for poor Grayson, but alas, it appears to be too magical for his elixirs to correct. Being more rested than most of the party, he offers to take a longer watch than he normally would and finds a good, warm place to keep an eye on the sky as well as other avenues into the area.

Selithe also offers to take a longer watch than normal as she carried a relatively light load compared to some of the party and, although tired, is not as bad off.

Kendry is concerned by the thoughts in Grayson's fevered mind, but believes the combined effort of his songs and Ezra's voice may be able to counter or at least slow the effects of his malaise. He thanks Terapin for the offer of food and congratulates the crew on a job well and quickly done. He gives Terapin a report on the hags and harpies, then asks if there are any in the crew that might be able to counter Grayson's sickness. Thoughts of the method of the hags casting come to mind and he wonders if perhaps its some form of twisted bardic malady and wonders if, perhaps, a bard of more skill might be able to counter its effects.

Airin fearful that her voice may ruin what Kendry hopes to accomplish, but wishing to help, dances along with the song. Her steps, though not flawless, are quite ingenious and a pleasant sight to behold.

=====================================

Terapin is mildly shocked to hear of the hags involvement, but knowing the terrain as he does, it's not completely unbelievable to find hags in a marshy area. He checks on Grayson himself, then says, "I'm afraid that everyone here, save myself and Droldol are either craftsmen or common laborers. Droldol was quite the fighter in his prime, but his skills don't pass much beyond that path. I have a little divine skill, but nothing close to what it would take to be rid of something like this. What I do know is that it's not from natural magic and I concur with your assessment that it is likely a curse. That way it uses High Woldian, would suggest a rather potent one at that. I'm afraid I'm of little more use than that, but perhaps Bella in Angel Springs can help. I met Bella a couple years ago and she seemed quite skilled in alleviating or at the very least researching such conditions. Weren't you heading to Angel Springs?"

Ezra is more than happy to continue trying to comfort her husband and is very pleased with everyone's willingness to help him.

Bikmo, after having a drink with Droldol, settles in for the night as he too is quite fatigued with the day's ordeals.

The rest of the crew works in shifts throughout the night. Continual torches and simple spells keep the area lit well enough that it keeps the danger of accidents to a minimum. Luckily for those that are trying to rest, most of the require lumber had already been cut and thus only a few trees are felled during the night.

[ooc: Feel free to post actions for the night. There are no encounters as the crew makes enough noise and all the light keeps pretty much everything away.]

Dwight 
Wednesday June 7th, 2006 4:47:33 PM

Taking a double shift, Dwight walks the perimeter several times to keep his blood pumping and his eyes open.

He checks in often with others that are awake or want some company. He also examines Ezra and Grayson several times, hoping Grayson can hold on few more days.

Podo Danderfluff Pipewood 
Wednesday June 7th, 2006 10:22:10 PM

"Bella? The one on Wart lane?" asks Podo. "If this Bella you speak of is the same person I believe she to be, that's where we were going before we met you folks! Wow, what a small world the valley is." says Podo incredulously.

Kendry  d20+11=13 d20+11=31 d20+11=18 d20+11=30 d20+11=27 d20+11=31
Thursday June 8th, 2006 1:20:33 AM

When Airin begins to dance, Kendry thinks to join her - but his limbs are so very tired, that the mere effort of a moment spoils his singing [Perform (singing) slips to 13]. So, reluctantly, he sits back down, and picks up where he left off. And sings very well, indeed, cheering himself and perhaps others [P(s): 31; 18; 30; 27; 31 - two perfect rolls, and some decent to excellent ones besides] as he sings the story that Ezra told.

Finally, he finds it hard to sustain the effort. "I'm sorry, good Ezra, but I must now sleep," he tells her. He prays aloud, "Alemi grant health, Domi grant courage, and Flower bless the love that lives between these two. Watch over them, and guard us well. Selah."

He closes with a halfling evensong. He bids the crew, his friends and family good night. "Good night, sweet Airin." He kisses her gently on the forehead, and on each cheek, rubs her nose with his, then slips into his bedroll, and falls asleep in a moment.

Tobias 
Thursday June 8th, 2006 12:22:21 PM

Tobias kids Podo, "See Podo, and you were worried that this little excursion would distract us from our meeting with Bella..."

Airin 
Thursday June 8th, 2006 1:21:38 PM

Enjoying the trip back Airin is cheerful that their little side step did soo much good and did not delay their meeting with Bella.

A good night sleep, and then with renewed vigor back on the roads!

Nighty night!

A Well Deserved Rest (Co-DM Philip K) 
Thursday June 8th, 2006 2:59:03 PM

Dwight keeps an eye on the camp, looking around, checking in with the others, seeing how the progress on the bridge is coming and to see how Grayson and Ezra are doing. All in all, it's a pretty boring night for him, but he does feel a little bit of pride in having had the fortitude to keep such an extended watch.

Podo is very shocked to hear Terapin mention that Bella may be able to help with Grayson's ailment. At first, he can't believe that it could be the same Bella, but as Terapin nods his head in confirmation to all of Pdod's questions of verification, it's very obvious he's referring to the same Bella. Seems the party's luck is quite good indeed as of late. First, a fairly easy fight, a clean rescue, some extra loot and now the paths of their current quest and healing Grayson seem to be crossing quite nicely.

Kendry sings quite nicely for a while, but finds that his efforts of the day make it impossible to continue. He wishes the blessings of the gods upon Grayson and Ezra and bids everyone a good night. He gives a special goodnight to Airin just before he slips into his bedroll for some much needed sleep.

Tobias, hearing the news about Bella's possible aid in their current situation and Podo's amazement about the size of their little corner of the Wold, pokes a little fun at him by pointing out that all of Podo's worries from earlier were apparently unnecessary.

Airin is also happy to find out that not only have they helped rescue someone, but that their current quest won't be delayed and that Bella may be able to help with Grayson as well as the quest they're presently on. What a way to end the day she thinks to herself as she lapses into slumberland. The next morning, she's refreshed and ready to go.

=================================

Terapin confirms that the Bella he mentioned is in fact the same Bella the party is supposed to be helping up on their return to Angel Springs. He mentions that he's worked with her a few times, mostly in finding some various roots and herbs as well as bodyguard a time or two. He's confident in her abilities as both an alchemist and as a healer that she should be able to help the young lad. As the party members begin to retire, Terapin returns to his own duties with the road crew.

Ezra and Grayson sleep through the evening. Ezra holds Grayson's hand the entire night. Both have fitful nights sleep, Grayson obviously being the most disturbed by whatever nightmarish images may be flooding through his mind.

The Road Crew continue through the night. Despite having worked through the day, the ogres seem even more energized once the sun's gone down and by daybreak, a workable, if not slightly unstable, bridge is complete.

Phineas and Rowtprie have the carriage and horses all ready by the time the last of the party arises in the morning. The only thing missing is the party and their belongings. Both look a little tired from their efforts in helping the crew the day before, but they are both alert enough for the journey ahead.

Dwight 
Thursday June 8th, 2006 5:50:55 PM

Less refreshed than the rest of the group, Dwight looks forward to the hot, bumpy ride inside the carriage to rest his feet and eyes.

"With two more, the carriage will be quite cramped, I'm more than willing to walk once I get some shut-eye. If that's okay with everyone else."

Before they depart, Dwight finds Terapin to inquire more about Bella, "As my friends said, we are to meet Bella as soon as we return, for a mission of hers as well as to help Grayson. It seems Bella has quite a few contacts in the valley and is quite well respected from what I can tell. I don't mean to pry, but can you tell more about her? Perhaps a brief story about an adventure you had with her?" Dwight is eager to find more about her, but doesn't want to be impolite about it. In the end, he'll thank Terapin for any new information and for getting the bridge fixed enough to keep their schedule. He also asks Terapin to extend the thanks to the ogres.

Kendry  d8+1=5 d8+1=9 d8+1=6 d8+1=2 d8+1=9 d8+1=4 d8+1=8 d8+1=9
Friday June 9th, 2006 3:32:10 AM

Oooo - the bard's arms and lower back are rather sore when he awakens.

He decides to use Olo's wand a little bit more. His dog, Cheann, receives 5 hp (back to full), and he touches it to his own still-injured body (9 hp - back to full 23 hp). Tewdwr receives 6 hp, Tobias 9, and there are three more cures available to the first who claim them: 4 hp, 8 hp, 9 hp. [If more are in need after these three, just roll a 1d8+1, reroll natural 1's (that is, a result of 2), and note in your post that you asked Kendry for a bit of extra healing.]

Kendry suggests, "Let's get all of our stuff across the bridge, first, then work on getting the carriage across. We can pack things once we get it across. Our ponies and dogs can cross separately from the carriage, too."

He also asks if ropes can be held on either side of the carriage as it traverses the temporary bridge, and if the ogres and dwarves - anybody who wants to help, really - might steady it on its way.

He feeds the animals, and takes a light breakfast, himself.

Once all are across the bridge, he finally relaxes a bit. He does mention, again, the trio of hags and the three harpies who flew off northward. "We ought to have someone keeping their eye on the skies at all times, just in case." He offers to be the first one to do so.

"Terapin, we shall carry out your request to let the authorities in Angel Springs know about the bridge - and, don't worry, I'll sing them praises for the good work that you all are doing here. If I come across them, would you like me to send my friends Lomar the ogre and Bobbles the goblin to help you out any?" he asks.

Just then, another thought occurs to him. "Say - we know a fixer, who was helping to repair some things in town just before we left. If he's still there, and available, shall I send him your way, too?"

Once underway, Kendry wears a pair of the darkened goggles he bought, similar to those for Bobbles the goblin, so that they protect his eyes somewhat from the brightness of the sun and sky. He'll offer another set to anyone else who wants to wear them - he has enough for everybody. While on the roof of the carriage, he has his bow strung and held in his hand, quiver of arrows nearby, as he scans the skies and the horizon for any looming threats.

Airin  d20+8=13 d20+10=25
Friday June 9th, 2006 9:43:49 AM

Airin gladly helps to get the carriage and everything accross the bridge.

Then as they are on the road again, Airin feels it is her duty to keep an eye out too.

Humming the melody Kendry sang last night the road seems less long and with good companions it's more fun.

[spot: 13]
[listen: 25]

Tobias 
Friday June 9th, 2006 10:32:51 AM

Tobias wakes up refreshed and starved. After a hearty breakfast, he helps move the group's gear across the bridge, and watches the carriage come across. Once we're all across and onboard, he enjoyed the continued trip home.

Podo D. Danderfluff 
Friday June 9th, 2006 4:35:08 PM

"So when we leaving for Angel Springs?" wonders Podo aloud.

Kendry in accounting mode  d20+4=24 d20+4=8 d20+4=22 d20+4=21 d20+4=5 d20+4=15 d20+4=18 d20+9=25
Sunday June 11th, 2006 2:30:52 AM

During the carriage ride (when he trades places with someone else for the lookout above) Kendry looks over the six gems and the vial that Airan gathered from the unclaimed portion of the treasure the harpies and hags left behind, and seeks to appraise the gems' worth, and the vial's contents. If any of the gems appear identical, he groups them together.
1st gem (or group): Appraise 24 (nat 20)
2nd gem (or group): 8
3rd: 22
4th: 21
5th: 5 (nat 1)
6th: 15
Vial: 18

In addition, he calls on his bardic knowledge (DC 25) to see if that provides him any additional information regarding the character of the contents of the vial. (If need be, he opens the top, and, holding it away from him, waves his hand across the top so as to bring any scent toward his nostrils - but not so as to breathe it deeply.)

Kendry examines the two medium-sized masterwork heavy steel shields; the masterwork dagger; the simple lock; the climber's kit; and the disguise kit.

With all of what Airin recovered arrayed before him (except for the scroll he earlier found to contain the spells invisibility, chill touch, and web), he casts detect magic, and spends several minutes looking over the items - even the coins and platinum pieces.

He asks any of his friends who might have a feel for the appraisal of items to offer their own valuations, especially for the gems and the vial, but for any other items, too.

He gives this summary:
1100 gold pieces
80 platinum = 800 gp
6 gems = ?
vial = ?
masterwork dagger = 305 gp
simple lock = 20 gp
2 medium sized masterwork heavy steel shields = 170 each = 340 gp
silver holy symbol to Alemi = 25 gp
climber's kit = 80 gp
disguise kit = 50 gp
Scroll with 3 spells:
- See Invisibility (Brd 3, Sor/Wiz 2) = 150 gp
- Chill Touch (Sor/Wiz 1) = 25 gp
- Web (Sor/Wiz 2) = 150 gp
Once he finishes with his calculations, Kendry addresses his friends in the halfling tongue. "I reckon, if we sold all the items at the Catacombs (except the gems, coins and vial), that would bring us 1,030 gold pieces and 5 silvers. The gold and platinum coins total 1,900 gp value. Together that's 2,930.5 gold.

"First, let's take 10% of that for a party tithe. What's that for? Taking care of other folks. Helping people out. Maybe giving something to a temple or some clerics.

"So that's 293.5 gold for the tithe. That leaves 2637 gp. Then of the remainder - we split it seven ways. That's one share for group treasure, and one share for each of us.
Split seven ways, that is... 376 gold and 7 silver each, with one odd silver left over.

"Maybe we'll want to keep the scrolls, the two kits - Podo - do want the holy symbol of Alemi? And Airin - the simple lock? Anyone want the fine dagger? We don't have to sell everything. But it's maybe not a bad idea to lay down some general guidelines.

"Now, I don't want to be in charge of the party treasure, except insofar as being a member of the group, I've got a say-so, just like everybody. Same thing with the tithe. Just a suggestion here, and anybody who wants can come up with other ideas, but I'm thinking that maybe Podo might be put in charge of the tithe, seeing as how he's visiting all these temples and clerics, and Dwight be in charge of the party treasure. I trust 'em both.

"What do you all think about these ideas?" he asks, figuring the group has some time during the carriage ride to discuss such matters.

=================

Later on during the ride, he adds pages to his ongoing journal of the Crescent Valley Adventurers, along with sketches and maps.

Kim - OOC to Philip 
Sunday June 11th, 2006 2:56:56 AM

Philip - Thank you so much for DMing for us for the past few weeks. I pray your pilgrimage goes well, bro. We'll miss you.

Dwight  d20+6=24 d20+2=14 d20+2=15 d20+2=6 d20+2=11 d20+2=20 d20+2=4
Sunday June 11th, 2006 6:18:54 PM

After taking a good nap once the carriage gets going, Dwight is surprised to hear his name. He's never been in charge of anything.

"I like the idea of keeping an extra bit, to help others. It's always a bit hard to contribute individually when something comes up, especially when time is a factor."

"I'm not all that knowledgeable about tithing, but I do know it can't hurt to be in favor of the gods."

"I can't say I've got a fixed interest in any of the items, though I would rather keep the kit and scroll within the party than sell it, not to mention the vial. Even if that became part of my share."

"Can't say I can offer much about the vial and gems, but I'll take a look."

alchemy on the vial?
24
appraisal:
14, 15, 6, 11, 20(not natural), 4

OOC: I will be out of town on vacation starting this Wednesday through Tuesday (20th). Is there anyone willing to cover my posts during that time. I'm going to post it on L&B on Monday, but would rather have it covered within game.

Kim to Anthony 
Sunday June 11th, 2006 8:20:53 PM

Unless someone else wants to do it, and if you'll send me Dwight's updated CS, I'd be willing to run him for you from Wednesday through Tuesday.

Airin  d20+7=23 d20+7=17 d20+7=21 d20+7=20 d20+7=22 d20+7=19 d20+7=25
Monday June 12th, 2006 11:01:26 AM

As Kendry sits down to examine everything they found Airin kicks in and helps a bit.

1st gem (or group): Appraise 23
2nd gem (or group): 17
3rd: 21
4th: 20
5th: 22
6th: 19
Vial: 25

Then Airin listens to Kendry's proposal on how to divide the plunder.

"Sounds good to me love. Who carries the least weight? I would certainly keep those two kits. They might come in handy sometimes."

"I'd put that masterwork dagger in the party treasure too. You never know when one of those comes in handy... If you want me to I'll conceal it with me... the lock? ... hmmm never thought I would carry one myself" Airin smiles "Usually I'm the one to open things - not close them - but again who knows when we might need it"

While they are on the road Airin checks to see where Fioni went? She hasn't seen that crazy bird in some times now... hopefully Fioni is flying high above their heads following the carriage...

Tales of Bella, On the Road, Home at Last (DM Cayzle) 
Monday June 12th, 2006 11:41:42 AM


[OOC: First off, let me second Kim's appreciation for Philip! He helped out in a pinch while showing all the skill of a ready-for-prime-time DM! Good luck with everything, my friend!

Second off, hi everybody! Please put my e-mail address in your address book: cayzle@cayzle.com.]

Dwight asks Terapin for tales about Bella, but he seems put off, or maybe angry at that. "I don't know what tales you may have heard, young fella," he says, "but don't you go listening to them! Bella is a nice lady, no matter if ignorant folk whisper behind her back. You don't pay attention to any 'stories' you might hear! Just because a healer woman lives alone and makes her own way in the world is no reason to slander her!" But Dwight soon smooths things over by thanking Terapin and asking him to pass on thanks to the ogres.

Kendry, Airin, and Tobias help with the passing over the bridge, and Kendry offers Terapin word of a Fixer. He says he thinks they'll manage okay, but thanks.

Kendry also looks over the treasure and appraises it like this:

Gems seem to be worth about 140, 70, 140, 60, 30, and 60 gp each. The mundane items are per the PHB. I have no record of a potion ... but there is a flask of alchemical fire. The scroll you know. I've posted this info for the Catacombs -- feel free to go sell stuff there please.

Airin thinks that Kendry may have undervalued a gem or two.

Once on the road again, Podo wonders how long it will be to Angel Springs. It seems clear that another day or two will get the party back to the Crescent Valley -- and just in time, since Bella had only given the group two weeks before she planned to go a-looking for her herbs.

And in fact, a day and a half of uneventful travel -- marked, of course, by Ezra's grief and Grayson's tortured torpor -- the stagecoach arrives in Angel Falls, at the end of the Teucri road.

Dwight 
Monday June 12th, 2006 5:37:29 PM

Dwight is glad to finally be back in Angel Springs. Once the carriage has been unloaded, and good-byes and thanks given for the ride, Dwight is eager to get to Bella. "Hopefully she is awake and already has something that can help Grayson."

Once the group arrives at Bella's house, Dwight knocks on the door.

Tobias 
Monday June 12th, 2006 6:51:33 PM

"Nice to be home again." And, Tobias helps unpack the group's things. Then, heads with the others to Bella's house.

Tobias takes some time to show Tewdwr around the town and get him acclimated to his new surroundings. Being further out near the woods and away from larger populations, should make Tewdwr happier and more relaxed.

Tobias is happy with Kendry's scheme for splitting the treasure, and is fine with that becoming group policy.

Kendry 
Monday June 12th, 2006 9:26:16 PM

On the road
With Airin, Dwight and Tobias seeming to concur with Kendry's proposal, he asks Podo and Selithe for their thoughts on the division of goods.

When Airin suggests that he may have underestimated the value of one or more of the gems, he asks her to specify which ones.

He enjoys the time with his sister, cousins and friends on the road, swapping stories, recounting what has happened to them all thus far in their brief seasons of adventuring. He adds further to his journals, and reviews some of what he already has written.

In Angel Springs
Kendry thanks the coach drivers, then makes a quick stop in the Angel Springs store that acts as an outpost for the Catacombs, then pops his head into his family's toy and music shop. "We're back! Later!" He quickly comes back out, and joins the group to hasten on to Bella's place.

Podo 
Tuesday June 13th, 2006 2:37:03 AM

Podo whistles a happy tune to keep everyones mood elevated... knowing that the Grayson lad is not in good spirits doesn't mean everyone needs to feel down.

Learning forward, Podo offers candy to anyone that would like some.

Airin  d20+9=20
Tuesday June 13th, 2006 8:01:15 AM

Roads are never uneventful! Airin rests a bit on the couch showing the Gems she thinks Kendry mis-praised. The she follows on Blossom her pony giving the trustworthy pony some fun by galopping ahead of the group and back.
And as it was the Druid Clover - member of the Druid Circle of the Culverwood - told her to learn as much as possible from plants and animals in the Wold Airin spends time getting to know the herbs on her way. Those she don't know she takes a sample (gloves on storring them in glass vials) till they get back to the Valley to ask Bella what they are - or possibly ask Aunt Marigold.

[knowledge nature: 20]

Fioni - Airin's eagle. An eagle that once attacked her and her friends and that was knocked unconcious from the sky by Airin that later became her follower - paints lazy circles in the sky occasionally diving for little rodents that pass on the road ahead.

Back in the Valley Airin goes along with her friends to see Bella.

Cayzle OOC 
Tuesday June 13th, 2006 1:33:17 PM

There should be at least 6 PCs, right? Dwight, Tobias, Airin, Kendry, Selithe, Podo. Am I missing anyone?

DM Post to come a little later ... hoping for a post from Selithe?

BeCause of Bella
Not at Home?


At Bella's Door (DM Cayzle) 
Tuesday June 13th, 2006 9:56:47 PM

The group scatters -- Kendry to the family shop, Airin to gather a few herbs, Tobias to tour the town (Angel Springs, once a big city in his eyes, now seems like a hamlet compared with the fantastic Plateau City) -- and just as quickly regroups at Bella's door.

But there is no answer when you knock. Could there be foul play? Where is Bella? Will you break down her door?

Dwight  d20+1=19 d20+1=2
Tuesday June 13th, 2006 9:58:04 PM

When the door is answered, by Bella, Dwight greets her warmly. "We have returned to help you as agreed upon two weeks ago. However during our travels we came across a man, Grayson." Here Dwight points to the man being carried. "He is gravely ill, and we hope you may heal him. He is cursed or something." Dwight looks to others to see if they want to explain that more fully.

Spot or Gather Information: 19 (judging her reactions)

Once Grayson has been taken care of, Dwight will deliver the scroll case to Bella given to him from the Druids in Plateau city.

spot or gather information: 2 (natural 1--bah!)(judging her reactions to getting a package in response to her sending one)

OOC: sorry to jump ahead, but I'm heading out on vacation and wanted to give Kim an idea of what I thought Dwight would do. Feel free to adjust Kim once Bella actually answers the door.

Kendry 
Wednesday June 14th, 2006 1:38:30 AM

No answer.

Kendry says, "Let's ask the neighbors. Maybe someone knows where she is. And if they don't, then let's see if we can open the door - but with some neighbors as witnesses, so they don't think we're thieves or somethin'. Selithe - let's check here, across the street. Airin - you and Podo want to ask left, and Tobias and Dwight - on the right side?"

He knocks on the door across the street. If someone answers, he introduces himself. "Hullo. I'm Kendry, this is my sister, Selithe. We just got back in town and are supposed to meet with Bella. Uh, right over there," he points over to her place. "She's not answering her door. Any idea where she might be? Have you seen her around lately, or heard where she might have gone off to?"

If no one answers there, Kendry tries the next place over, asking the same thing.

Airin  d20+1=13 d20+2=15
Wednesday June 14th, 2006 10:20:31 AM

Airin nods to Kendry and takes Podo by the arm. "Come let's go check here first."

Airin stops at the first house on the left and knocks on the door. If someone opens Airin says:"Hello sorry to disturb you on this fine day. We're looking to the Lady Bella but our knocks remain unanswered. You did not see her leave by any chance? Have you seen her yesterday?"

If all answers are no and possibly the person in front of her does not want to talk to Airin because he or she doesn't like Bella Airin tries one more time :"Please do not shut your door on my! We don't know Bella but someone asked us to go and see her... can you tell us anything about Bella? Why is it you dislike her?!? Perhaps you can warn us young ones..."

[diplomacy: 13]
[sense motive: 15 - trying to "feel" how the one in front of her thinks about Bella]

Tobias  d20+9=16
Wednesday June 14th, 2006 2:20:38 PM

If there's no answer at the door, Tobias will look around the outside of the house for any signs (tracks and such) of where she might have gone off to...

Survival roll: 16

Podo D. Pipewood  d20+6=13 d20+5=6 d20+3=6
Wednesday June 14th, 2006 8:35:01 PM

Walking off to the left with Airin, Podo tries to look reassuring while Airin speaks to the neighbors.

Looking all around the area and listening to detect motives by the neighbors that do answer Airin's questions, Podo tries to detect anything that might explain why Lady Bella is not home.

Skills Used
Listen: 13
Spot: 6 (Nat 1)
Sense Motive: 6

Neighbors' Talk (DM Cayzle) 
Wednesday June 14th, 2006 11:21:21 PM

Kendry asks around at the neighbors. Bella lives at the end of a dead-end street in the Wart Hill district. Her nearest neighbor seems reluctant to talk about her. He stands at the door to his cottage, which is built into the Hill, and does not invite you in.

"Yeah, well, she goes hither and yon, in forests and such places, not like respectable folk. Don't get me wrong, since she cured my boils I been very grateful. But she comes and goes, with no rhyme nor reason."

A female voice calls from inside: "You know she GAVE you the boils in the first place, with that curse she laid on you!"

The hobbit-of-the-house shrugs and says softly, "I don't think that's true. But don't go spreading tales. If you want her, she'll be back sooner or later."

Dwight plans what to say when he sees Bella, but for now his plans are just plans.

Podo thinks it likely that Bella is off on an errand.

Airin asks at place down the road, and when the owner hesitates to speak, the girl is persistent. The neighbor, an elderly female halfling, just says that Bella is a friend, and she has nothing bad to say, nothing bad at all. Is it a coincidence that the old lady has a great crop of warts on her face? This is Wart Hill. Why do they call it that?

Tobias looks around, and sees a small but very well tended garden in the back. It looks like it was worked this morning. Otherwise no sign of Bella.

Airin 
Thursday June 15th, 2006 11:33:59 AM

Airin feels there's something wrong with the elderly lady... or at least there appears to be something fishy about this Bella...

The warts... wart hill... Airin does NOT want her pretty face to be adorned by warts! let's not mess with this lady!

"No snooping around this fine woman's house" Airin says to her friends, loud enough so that if Bella should be around somewhere she heard it. "We'll wait for her in the nearest pub. After all, we have missed dinner"

Tobias 
Thursday June 15th, 2006 6:56:48 PM

"Did someone mention dinner? Where is the nearest pub?"

Dwight (by Kim) 
Friday June 16th, 2006 12:29:38 AM

"Dinner sounds good, but I wonder where Bella is? You think she is all right?" Dwight asks his companions.

Kendry 
Friday June 16th, 2006 1:38:53 AM

The young bard thanks the couple for their information. "I'm just a little worried," he tells them. "We're supposed to meet her. Look, I'm going to check in her house. Even if she gives me boils. I'm going into her house to take a look around. Even if she turns me into a frog. I want you to know I'm doing it, just to make sure she hasn't fallen ill. If she's not home, we'll let you know, then try to figure out where she is. That's all."

He returns to Bella's door. He turns the latch to see if the door opens. If so, he opens it, and steps inside. If not, he says, "All right. Airin, Dwight, Selithe... can one of you see about unlocking this? Airin - sometimes you've gotta snoop if you sense something might be wrong."

Dwight (by Kim)  d20+5=23
Friday June 16th, 2006 1:43:38 AM

If the door is locked, Dwight works on unlocking it using his masterwork thief tools. [Open lock: 25 (forgot to add +2 to roll for the tools used).]

Podo D. Pipewood  d20+6=7 d20+5=21
Friday June 16th, 2006 2:50:11 AM

Podo keeps an eye and ear out while Kendry snoops about the Bella Abode.

Skills Used:
Listen: 7 (Nat 1!)
Spot: 21

Hang on, Snoopy! (DM Cayzle)  d20+12=25
Friday June 16th, 2006 7:17:16 AM

Suspecting that something is fishy -- maybe this Bella is not the real McCoy -- Airin is nervous, and suggests leaving for a dinner break. Dwight and Tobias think that sounds swell.

But over Airin's vocal objections, Kendry suggests some snooping in Bella's house, just to make sure she is not within and in trouble.

Dwight pops the lock, while Podo (and Selithe) keep sharp eyes on watch.

Kendry sees the same plant-filled interior the group saw on an earlier visit. But -- hang on! -- what's that over there? Some movement? It is dark and dim to see in here.

Kendry, if you make a spot check vs DC15, then Highlight to display spoiler: { you can pinpoint the location of the movement, if not the source.}

Kendry, if you make a spot check vs DC20, then Highlight to display spoiler: { you saw a tiny creature crawling fast into a corner.}

Kendry, if you make a spot check vs DC25, then Highlight to display spoiler: { you saw a tiny green feathered creature crawling fast into a corner -- and you think you can still see it hiding, and maybe studying you.}

Airin 
Friday June 16th, 2006 8:50:53 AM

Airin shakes her head as she sees Dwight opening the door and Kendry entering...

"oh drat that crazy bard! If I would not love him that much I'd put boils on his nose myself!" she thinks to herself.

She waits to see what happens next and looks around if anyone is paying close attention to this group that is apparently trespassing...

tss tss tss naughty naughty

Airin can see the boils and warts appearing on Dwight and Kendry's noses allready and can't help but chuckles a little...

Podo D. Danderfluff  d20+6=14 d20+5=12
Friday June 16th, 2006 11:37:47 AM

Podo looks around, listening to detect if Kendry is alright. If there is an enemy inside, he might need help!

Skills
Listen: 14
Spot: 12

Tobias 
Friday June 16th, 2006 2:23:14 PM

"So, does that mean no dinner then?" Tobias quips...

Seeing members of the party entering Bella's house, Tobias moves towards the house but stays just outside keeping an eye out for things on the road and in her yard.

Selithe 
Friday June 16th, 2006 6:54:42 PM

Selithe keeps her eyes open during everything that has been going on and listening. She has been staying quiet as her own thoughts keep her busy on all this.

(OOC:This can be edited later. We had some computer issues here which knocked me and James out for alittle while but we're back. We called Jerry who I figure alerted everyone on everything.)

==========

Cayzle: Hey Justin! Good to have you back!

Kendry  d20+3=20 d20+7=16
Friday June 16th, 2006 11:00:37 PM

Kendry looks in the direction the creature ran. "Hello. There's a little critter just ran over there," he says over his shoulder to Dwight. He carefully pulls out a sun rod from the side pocket on his haversack, and a bag. He tosses the rod so that it strikes against the ceiling, activating an alchemical reaction which causes it to shine like a torch. As the rod descends, he tosses the bag into the corner he saw the creature scurry to. [Tanglefoot bag, ranged touch attack AC 16. See http://www.d20srd.org/srd/equipment/goodsAndServices.htm#tanglefootBag]

After the bag splats, he moves forward with caution to get a better look at whatever it was he just glimpsed, ready to leap to one side or another should he sense an attack (full defense).

A Light and a Thump (DM Cayzle)  d20+2=19
Saturday June 17th, 2006 10:23:18 AM

Everybody EXCEPT Kendry, Please Highlight to display spoiler: { You see a bright light go on in Bella's house, like something magic or alchemical. Then you hear a THUMP!}

Kendry, Please Highlight to display spoiler: {You light the sunstick. Some plants seem to reach toward it; others flinch away. Most plants, of course, being sessile, do not move at all. And see a tiny green leafy creature cowering in the light -- clearly the thing that you saw before. You hit it a glancing blow with the tanglefoot bag, and it flees under an earth-filled claw-foot tub in the corner (moving half speed).}

Dwight (by Kim)  d20+1=20
Sunday June 18th, 2006 12:53:06 AM

Dwight steps in through the door, following Kendry. He looks around - and notes a few of the plants leaning toward the light on the ground (Spot: 20). He moves forward further, calling out, "Bella. Bella?" He pokes his head through into the next room.

Kendry 
Sunday June 18th, 2006 3:03:57 PM

"Oh, sorry little fella," Kendry says, kneeling down. He switches to the sylvan tongue. "I was just a bit worried when I saw you scurrying around. We want to make sure that Bella is all right."

Podo D. Pipewood 
Monday June 19th, 2006 12:53:58 AM

Hearing the crash and seeing the flash of light, Podo beats a quick path to see if his cousin is all right.

Upon arriving, he sees Kendry kneeling down speaking in another language. Realizing that the alarm is a false call, he relaxes and has a look around.

Airin 
Monday June 19th, 2006 10:07:27 AM

The flash immediately blinds Kendry's eyesight... the thumb can't be anything else but a viscious spell being cast on his pretty face adding boils and warts to adorn his otherwise fine looks...

Ok, pleasant thought no? Airin gets worried about what goes on inside, but she still feels strange to trespass in this Bella's house.

She advances towards the door, but as both Dwight and Podo are ahead of her, she can't see a thing. Instead she continues to watch the streets. WHo knows... maybe Bella will soon return from shopping...

Tobias 
Monday June 19th, 2006 4:05:59 PM

Seeing there's a log jam at the door. Tobias keeps an eye out on the road and around the back of the house.

Selithe 
Monday June 19th, 2006 10:16:07 PM

Selithe looks to the others and waits before glancing back at the house. She is worried and quickly moves with Airin so she has some back up and whispers, "I hope everything is okay."

Selithe is worried but keeps her bow out and ready just incase.

In Bella's Unusual House (DM Cayzle) 
Monday June 19th, 2006 10:54:32 PM

Kendry is deep in Bella's house now, peeking under a tub at a strange goo-covered plant creature.

As he tries to calm the plant (with no evident effect ... the only thing short of magic that might work would be Wild Empathy), eager Kendry notices something.

Loyal and faithful Dwight, fairly close behind Kendry, sees his friend peering under a big old claw-foot tub. The tub is filled with dirt or mud, but there's something about it ...

Concerned Podo sees the same scene, but notices nothing out of the ordinary.

In the doorway, wary Airin and careful Selithe can see only the backs of her friends, illuminated by Kendry's sunrod.

Wise Toby stays alert, and sees one of the neighbors -- the guy who had boils -- coming over to the house.

But what is it that Kendry and Dwight see? The dirt in the tub, heaped high and smelling of loam and worms, is trembling.

DM Cayzle OOC 
Monday June 19th, 2006 10:58:30 PM

Friends,

I have a few out of date PC sheets, but I would like to get a complete up to date set. Then I can get a feel for the PCs and bring us up to date XP-wise.

Justin, sorry, I've got nothing new for Selithe. Have you checked your sent items in your e-mail? Who did you send the latest to?

Cayzle

ADM Kim OOC 
Tuesday June 20th, 2006 2:07:30 AM

I just emailed Cayzle the latest copies I have of the character sheets from all of us. The latest one I have for Podo (JP) dates back to December 27th. JP - let's catch up, okay?

You all likely have more up-to-date CSs than I have - most date back to late March & late April.

Dwight (by Kim) 
Tuesday June 20th, 2006 2:11:50 AM

Though Dwight was at the entrance to the next room in the house, he does glance over his shoulder and notes the tub of trembling dirt. "Kendry - maybe you should get back, or something."

Having called out Bella's name, and received no answer, Dwight steps in to the next room, and takes a look about.

Kendry 
Tuesday June 20th, 2006 2:18:25 AM

Kendry takes the bedroll from off the bottom of his haversack, holds it by its edge, and snaps it so that it unrolls and unfurls. He holds it in front of him, between the tub of loam and himself. "Is there someone in there?" Aside from the tiny movements of a worm about to surface, or the more noticeable moving of dirt by a digging mole, the halfling is unaccustomed to seeing dirt move. Well, there was Sam Pastna whose face and clothes were perpetually dirty... but that was another matter.

Kendry is not sure whether to heed Dwight's advice, and step back, or to remain close by so as to better see what is going on. He decides to step back about seven or eight feet from the soil container - peeking over the top of the blanket. Maybe he should put on his goggles, too...

Airin 
Tuesday June 20th, 2006 9:53:35 AM

Airin is curious to see what goes on inside but her friends keep blocking the door...

Oh what the %^&*%^ ... they wanted to tresspass now go in ...

Airin raises her foot, plants it against the lower side of the last person's back - also known as this person's butt - and gives him a good push ... this could cause a pleasant dominoo effect :-)

Airin's in for a good laugh!

Tobias  d20+16=34
Tuesday June 20th, 2006 2:37:51 PM

Tobias motions Tewdwr over to the guard the back door to the house.

Then seeing the neighbor moving to the house, Tobias tries to find a good hiding place to see what the neighbor is going to do...

Hide: 34

Podo D. Danderfluff (AC 23; 58/60hp)  d20+3=10
Tuesday June 20th, 2006 2:58:46 PM

Podo arrives to see Kendry talking to something. Looking down, Podo can't see anything, wonders what Kendry sees.

Skills
Spot: 10

Selithe 
Tuesday June 20th, 2006 4:38:37 PM

(Phillip had a copy of Selithe's latest CS. If it is possible to get ahold of him. I do not think much has changed on her CS so the one Kim sent might be close or up to date really.)

Selithe waits and shakes her head at Airin's move to give the person in front of her a shove and whispers, "The rogue side wins out sometimes I see." Selithe grins as she is happy to see Airin has as much a fun streak as her even if Selithe's mainly revolves around cards.

ADM Kim to all Crescent Valley associates 
Tuesday June 20th, 2006 8:45:40 PM

[I've shared a spreadsheet with you, my fellow Crescent Valley associates - it is named: "Crescent Valley Posting"

Click on the following link to log into Google Spreadsheets and view the spreadsheet:

http://spreadsheets.google.com/ccc?key=o11470073174173419102.4314255480025961042

I'll update it from time to time during each week. You can go there to see how well you and your compadres are keeping up with the rigors of five-times-a-week posting.]


Crowded (DM Cayzle) 
Tuesday June 20th, 2006 11:53:53 PM


As Kendry steps back and Airin steps in -- giving Podo a shove in front of her -- the small house is getting crowded.

And the crowd grows as Kendry sees that is happening in the tub. In fact, as everyone can see (except Toby, hiding outside) ... several vines or thick tendrils are rising from the loam in the tub! The roots, or whatever they are, wave and weave like snakes, menacing. They lash out in Kendry's direction. One knocks over a vial. Kendry is glad he stepped back.

But will the tendrils get longer? How far away is a safe distance? The dripping thorns on the vinous tendrils does not bode well.

Meanwhile, the neighbor from next door walks up to the cottage. He does not see Toby, who could easily surprise him.

He stops about ten feet from the front door and calls out, "Hey! you people! You better watch out! If you are up to no good, then you'll be sorry! If you are innocent, you still better leave that house alone, if you know what's good for you!"

Selithe sees that the man is trembling, and seems very afraid. It looks like he would run away at the smallest threat.

Dwight (by Kim) 
Wednesday June 21st, 2006 12:53:32 AM

[But - what about Dwight, who looked into the next room two rounds ago, and walked into it last round, to look around more? What does he see?]

Dwight continues to move deeper in to the house, calling out Bella's name, and looking about for her - giving the plants a reasonably wide berth.

Kendry 
Wednesday June 21st, 2006 12:53:52 AM

Kendry recalls the crystalline flower which thrust a root tip through his chest a while back - not that long ago - perhaps a month past.

He does not relish having more vegetation trying to puncture his skin. He takes another step back, and speaks with some urgency. "Friends, quickly - fan out through the house, look for Bella, then head out the back door if no one finds her. Don't stop to talk to the plants. Just dash through and leave." As he speaks, he reaches in to his pack, pulls out a vial, pops the lid and downs the contents (antitoxin - +5 alchemical bonus on Fortitude saving throws against poison for 1 hour).

Dwight's Discovery (An Extra Post by Distracted DM Cayzle) 
Wednesday June 21st, 2006 5:28:22 AM

Dwight discovers that there are only two rooms to the cottage. The second is a small bedroom. It is clear that Bella is not there. There's a bed, a chest of drawers, a rocking chair, and a few oddments.

(Sorry for the confusion about Dwight's actions!)

Podo D. Danderfluff (AC:19; 28/28 HPs)  d20+9=26
Wednesday June 21st, 2006 10:41:36 AM

Being pushed like a doll as the house becomes crowded, and watching Kendry make defensive moves against a ominous looking plant, Podo realizes this is not the place for him.

Making a quick beat out of the house back ito the clean air of the city street, Podo tumbles his way out of the house.

[Tumble DC26]

Status
AC - 19
HP - 28

Tobias 
Wednesday June 21st, 2006 10:56:44 AM

Seeing that the neighbor is only trying to warn the group, Tobias decides not to scare the neighbor any more than he has to. He moves a bit away from him, makes a small noise, and moves out of the shadows that were hiding him.

As Tobias hears more of a rucous in the house, he'll see if the doorway is any clearer for him to enter or at least peer in.

Airin 
Wednesday June 21st, 2006 11:58:41 AM

Still unable to see what goes on inside Airin smiles at Selithe as the others stumble inside... but then they all stumble out of the House!

Airin readies her Bastard Sword not knowing what they have seen inside...

"Kendry?" she says over the heads of her friends as she's starting to get worried...

Dwight  d20+1=17 d20+6=25 d20+6=7 d20+4=11
Wednesday June 21st, 2006 1:53:42 PM

(OOC: I'm back, thanks for posting for me Kim)

Dwight passes along the fact that Bella isn't obviously present. He takes another moment to look for clues as to how she left (in a rush?)
spot: 17,

He then slowly backtracks through the house checking on various plants. (Is there one present that would help Grayson? Alchemy: 25. If so he will make every effort to get it.)

Looking at the tub one more time, Dwight tries to identify the tub-vine and the little creature he saw before (alchemy: 7, natural 1)

As he begins to exit, Dwight takes one more sweep of the general housing area (plants and all) trying to determine when, why and how Bella left. (gather information: 11)

Selithe 
Wednesday June 21st, 2006 8:53:37 PM

Selithe frowns when she sees Kendry is in some trouble and the plant thing trying to get him. Thinks she calls out to Kendry, "No chance that plant thing got her right? Do you think it's natural, something she herself put in there?"

Selithe doesn't like this, not to mention all the plant creatures they seem to be running into lately and chuckles abit about this thought.

Heading Out of Doors (DM Cayzle) 
Wednesday June 21st, 2006 10:12:14 PM

Those inside the cottage see no signs of a scuffle or foul play -- except for the alchemical goop spilled by Kendry. It looks like the house is well cared for, if crowded and small. Probably the owner just stepped out, it seems.

Dwight sees many plants whose use he cannot fathom. Clearly Bella is an expert herbalist, and Dwight might feel daunted in the face of her expertise.

So everyone piles out of the house.

Airin readies her bastard sword. The sight of the naked blade and the sudden egress of the party -- plus Tobias' appearance -- is too much for the neighbor, who flees back to his house and slams the door.

Kendry 
Thursday June 22nd, 2006 1:12:57 AM

Making sure he is the last out of the house, Kendry asks Dwight if he can relock the door.

"Let's check around all around the outside - Tobias - you first. There's the greenhouse in back. If we don't find anything, then... well, we'll try to find out where she is.

Airin  d20+8=26 d20+8=20 d20+9=10
Thursday June 22nd, 2006 12:05:45 PM

Airin prepares to say "I told you it was no good snooping around her house..." but holds her breath...

If nothing exits the house, Airin secures her blade once again and asks Kendry about what was in there.

Then she follows Tobias around the house trying to find a clue about the whereabouts of Bella.

[spot: 26]
[search: 20]
[knowledge nature: 10 - natural 1!! She'll advise everyone to eat some plant claiming it is tasty while instead it is highly poisonous...]

Dwight  d20+5=21 d20+6=17
Thursday June 22nd, 2006 1:37:04 PM

Making sure everyone is out, Dwight does his best to relock the lock, hoping he just unlocked it and didn't break it. (open lock: 21)

Hoping for the best, Dwight regrets breaking into the house alittle. "What day were we suppose to met Bella again? Was it today or tomorrow?"

"Someone should watch the front of the house as we check the greenhouse," Dwight points out. He then moves towards the green house feeling he must know, but this is making matters worse. Once there he again looks for a plant that may help Grayson, even temporarily. (alchemy: 17)

Podo D. Danderfluff 
Thursday June 22nd, 2006 2:36:54 PM

Once in the street, Podo recalls there being more stuff in Bella's living room. "Kendry, did you see those two display cases that were in her living room last time? You know, ones with the cool looking cloak and some sort of weapon??!"

Selithe 
Thursday June 22nd, 2006 4:04:54 PM

Selithe waits with the others and frowns at this whole dilema before speaking, "Okay so if she isn't home then where is she?"

Selithe frowns and looks to her friends for some idea.

Tobias  d20+4=18 d20+9=13
Thursday June 22nd, 2006 6:24:53 PM

Tobias laughs as the group crowds out of the house as clumsily as it went in... and at the silly neighbor...

Taking the lead, Tobias searches around the house to the back, meeting up with Tewdwr back there. And, then heads towards the green house looking for any signs for what may have happened to Bella.

Rolls:
Spot: 18
Survival (tracks): 13

Bella was here (DM Cayzle) 
Friday June 23rd, 2006 12:56:46 AM

As our heroes tumble out of the wise woman's cottage, Podo asks Kendry if all looked as it did the last time the group paid Bella a visit. Airin is also curious. In fact, all seemed pretty much as it was before.

Dwight relocks the door with no problem.

Selithe wonders if anyone else has any ideas ... and it turns out that Tobias thinks the back yard is worth a look.

Behind the cottage is a wonderful garden. A greenhouse there is made of glass, and clearly no one is inside. Dwight looks at the plants, but to his alchemist's eyes, none seem especially useful to the task at hand. [OOC: It would take Know Nature and Profession Herbalist to pick out possibly efficacious plants. And it would take a greenmage to brew them into a healing tea.]

Tobias looks for tracks, and sees clearly the signs of a lame gardener who has worked the garden in every spot. So far as he can tell, the most recent signs of the gardener lead to a tree behind the greenhouse and then stop.

Airin 
Friday June 23rd, 2006 9:23:27 AM

Not noticing any signs about the whereabout of Bella Airin suggest to go home and come back the next day.

But Tobias suddenly seems on to something, so Airin descides to wait a bit longer.

Podo D. Pipewood  d20+1=5 d20+3=14
Friday June 23rd, 2006 9:24:24 AM

Realizing that Breaking & Entering was probably not the wisest of moves a humble Monk of Domi could have made, Podo walks down the street trying to interview anyone that could/can prove additional information then he already knows. In addition, Podo will try to detect if their is an overall sense about why said bit of information is being shared with him. [Gather info. DC5, Sense Motive DC14]

Upon seeing children, if a child gets within his personal space, (5') he will offer them some Maple and Peppermint candy -- Gift from a humble Monk of Domi.

Podo will distance himself from the group until there is no one left to ask questions of before returning to the group.

After explaining to the group where he disappeared to, Podo, will see if any of the rest of his group discovered anything useful before sharing his discoveries.

Tobias  d20+6=17
Friday June 23rd, 2006 10:23:43 AM

Tobias sees the gardener's tracks and follows them as far as he can. Once he loses the trail, he have Tewdwr try to pick it up by scent... if there's any scent even left.

Tewdwr track: 17

If not, he'll ask Podo or Kendry to find out who Bella's gardener is from kids or neighbors.

Dwight 
Friday June 23rd, 2006 9:17:17 PM

Still a little disappointed, but growing more concerned, tries to figure out when the group was suppose to meet Bella. Then a thought comes that he should have had before.

"Well perhaps we have caused enough mishap here for now. Let's check in on the tower, since Fixer Toomane knows her perhaps he can shed some light on her whereabouts."

With this new idea, Dwight gives the others a minute to decide if they wish to join him, then heads towards the tower.

Selithe 
Friday June 23rd, 2006 11:04:10 PM

Selithe follows the others to the backyard and frowns as she ponders and wonders whatup with all this.

She looks to the others and smiles half joking, "Possibly he flew away." She smiles abit more as she tries to make light of the tracks that vanish and if their pointed out. Selithe however nods and will go with Dwight when he starts to leave to the tower inless something else is decided that is better.

The Brew Thickens


Bella IS here (DM Cayzle) 
Saturday June 24th, 2006 12:57:21 AM


Podo leaves the group to ask around the neighborhood about Bella. No one saw her leave her home today, but she is famous for coming and going as she pleases, Podo finds out. He finds that all the children he meets are afraid of Bella and never go near her house.

Oh, and regarding Tobias's question, it is well known that Bella works her own garden.

Then Tobias returns to the group, just in time for a Revelation!

Dwight is about to go to the Tower on a hunch, but gives it a minute. And good thing he does!

Tobias, Airin, Kendry, and Selithe are all looking at the tree behind the greenhouse. They see the tree shudder, then topple. Amazingly, the tree has turned into Bella! She has leaves in her disheveled hair and looks like she just woke up!

"Oh, well, dearies! The chicks I asked to come help me! Welcome!"

She sits down.

Kendry  d20=14
Saturday June 24th, 2006 3:26:44 AM

As some of the group goes to the back of the house, and Tobias watches Tewdwr sniffing around the tree, Kendry finally gets around to answering Airin's question. "Well, inside, along with what we saw before - there was this tub - oh, and a little scuttling plant. Well, when I got close, these vines started..."

Just then, the tree transforms into Bella. [rolled a d20=14 to see how surprised at this change Kendry was ... not hugely, as it turns out.]

"Oh, Bella - there you are!" the bard exclaims. "We were worried when no one answered the door!"

The blanket he happened to toss over his shoulder after leaving the front door he now lays on a bare spot near Bella. He pats it, and invites Selithe and Airin to sit upon it. There's just enough room for him to sit with the right bun on the blanket, and the left one on the dirt.

"Yes, well, we promised to return in a fortnight to help you, and that time has come. Oh, did you know that harpies and hags were capturing people along the highway between here and Windhorn Hamlet? We managed to rescue some people whom they kidnapped. Two of them are with us, and one - they just got married, you see, and the hags put High Woldian symbols on the man's head and hands, and he's been in a terrible way.

"How have you been feeling, Bella? Oh - and Dwight has something for you. Or Tobias? Which one has it? We visited a big library in Plateau City!"

Selithe 
Sunday June 25th, 2006 11:28:47 PM

Selithe listens and watches before speaking, "It is nice to meet you Bella and I'm glad you're okay. We were worried something might have happened to you at first." Selithe smiles as she holds out her hand to greet Bella.

(Cayzle: Hope you got my post private to DM post.)

Airin 
Monday June 26th, 2006 10:21:09 AM

Airin is startled as she sees the tree transform into Bella... She heard of tricks like these but never witnessed them before. With awe Airin accepts Kendry's invitiation to sit down on the blanket and looks at this remarkable woman.

Podo D. Danderfluff 
Monday June 26th, 2006 10:39:10 AM

Upon returing and disocvering by the way of sounds, that his friends are behind the house, Podo follows the sounds of his friends and discovers Bella is also with them.

"Hi, Bella! Long time no see! We're back...on the 2-week mark. When do we start?" asks Podo of Bella.

Tobias 
Monday June 26th, 2006 12:22:10 PM

"Good to see you again Bella" Tobias greets her.

Dwight 
Monday June 26th, 2006 8:11:12 PM

Embarrassed he was in a large part for the breaking into the house on a false alarm, Dwight produces the scroll case given to him for deliver.

Trying to regain his composure, "The man's name is Grayson, and he is not in good shape. If there is anything you could do to ease his pain and cure him." After a moment of thought, "I will pay for his medicine," Dwight adds.

Bella's Welcome (DM Cayzle) 
Monday June 26th, 2006 11:01:16 PM


The woman combs her fingers through her hair, removing a few twigs. "Oh, uh, well, hello dearies," she says. She has the air of someone who just woke up. "It is nice to see you again."

"Excuse my napping. I just feel so much safer sleeping that way. You never know just who might stop by."

As the group offers stories, messages, and tales, not to mention hellos and requests, the lady seems a little overwhelmed. "Slow down! Slow down! Cone visit with me in my house and I'll make us some nice tea."

She leads you to her house and unlocks the door. As she enters, her body stiffens, and she looks around. But all she says is, "Come in, come in."

If you make a Sense Motive check vs DC12, then Highlight to display spoiler: {You can tell that she is concerned, mad, upset, or maybe all three.}

If you make a Sense Motive check vs DC17, then also Highlight to display spoiler: {She is extremely wary of the group.}

If you make a Sense Motive check vs DC22, then also Highlight to display spoiler: {Bella is tensed for some action or plan.}

She prepares the tea and talks about harpies. "On the Teucri Road, you say? What an age we live in! Who would have thought."

She is also interested in Grayson, and asks if he seems mentally disturbed. Does he dream? Talk at all? Show any sign of consciousness?

She makes the tea and passes it around. The smell is exotic, sharp, and spicy.

Kendry - mea culpa, mea maxima culpa  d20+3=21
Tuesday June 27th, 2006 12:23:48 AM

[Gaah! Kendry had planned to talk to her about their breaking in BEFORE she opened the door! Really! Since she had sat down, I assumed we'd be sitting there for more than one post. Ah, well...]

Regarding the break in
"Wait! uh, Ma'am, you mentioned you feel safer napping that, uh, way. Well, we came back here, knocked on the door several times. There was no answer. So we went and asked the neighbors about your whereabouts. No one we came across had seen you, they said, for a few days.

"I grew concerned. I know you told us your health has been... a concern. So I feared you may have fallen ill. And the way some people talked, I was wondering whether there might be someone -- please don't take this the wrong way - it's not my view - but someone might feel vexed by you, or afraid.

"So, I chose - again, after knocking several times, and checking around your place - to have one of my friends unlock the door. On stepping in, there was a movement, something going across the floor. Perhaps it was precipitous of me, but I feared an attack, so I tossed a tanglefoot bag - designed to slow down, not hurt someone. Then the soil in that vat over there begin to move, and vines dripping a substance started thrashing about. I tried to talk to the little moving plant that had gone under the vat - but I don't know how to talk to plants very well, at all.

"So, please, ma'am, if you are going to be angry, I'm the one you should be angry at, not my friends. But I honestly meant no harm, but rather was worried about your welfare. I was afraid you might have been so ill you could not arise, and that drove me to do that which - I'm sure - you find most disturbing. Please forgive my poor judgment in this matter, I beg of you. But if not, then please do not blame my friends. Some of them thought it best to go away and come again tomorrow, rather than to break in to your house. We took nothing from you - although I think we upset some of your flora. That is, I upset them."

Kendry pauses a moment, showing true chagrin at his mistaken choice of action. "If there is aught I might do to redeem myself in your eyes... Ma'am - I throw myself upon your mercy."

Grayson
Under the circumstances, he leaves it to the others to report on Grayson's status, though he will do so if no one else does. Airin and Dwight, in particular, along with Seltihe, have been most attentive to the man's condition.

Tea
Though desirous of the tea, he waits Bella's response to his confession and plea before taking part in her hospitality.

Dwight  d20+2=18
Tuesday June 27th, 2006 10:10:50 AM

"I must admit that I helped break in as well, I was rather concerned and felt you hadn't gone anywhere. And then you didn't answer the door my worry grew greater."

"We entered with the best of intentions, though I can understand if you don't believe me. During our intrusion I believe we scared some of your plants, especially the mobile one and the one in the tub."

Dwight thanks her for the tea, but feels things are not going as well as they should have during their reunion with Bella. Trying not to seem obvious he doesn't drink the tea. Making motions to sip, but then speaking instead.

"Grayson speaks on rare occasions, his condition is grave we think. He screams of nightmares, harpies. We tried to aid him. He could hear his wife's voice, which helped ease some pain during a song."

Tobias 
Tuesday June 27th, 2006 10:41:45 AM

Tobias asks Tewdwr to wait outside and goes into Bella's house with his friends. Not having actually seen what happened in the house, Tobias keeps quiet while his friends tell their story. And, gets his first good view inside the house.

Airin  d20+2=20 d20+9=25
Tuesday June 27th, 2006 11:08:58 AM

Airin partially senses how Bella Feels but holds her mouth shut as the others begin to clarify their breaking and entering. It's no use to tell she told them not to. After all one for all and all for one right?

Finally inside the house Airin carefully looks around waiting for Bella's action, but unwilling to drink from this tea...

(sleight of hand: 25)

Carefully, making sure no one sees her Airin pours the tea in a piece of cloth she took from her backpack... but for all to see, she "drinks" from the tea.

Podo D. Danderfluff  d20+3=18
Tuesday June 27th, 2006 11:13:00 AM

Podo tries to sense the motive of Bella as she sees the mess in her house that Kendry made. It appears to Podo that she is both extremely wary of the group as well as concerned, mad, upset, or maybe all three.

Although accepting the tea graciously, he waits to see what Bella says or does before taking a sip of the tea.

Skill Check Status:
Sense Motive DC=18

Selithe (by Kim - Justin requested help)  d20=19
Tuesday June 27th, 2006 8:03:11 PM

[Sense Motive: 19+?]

Selithe definitely senses that Bella is upset. But Kendry and Dwight have kind of explained things. Maybe answering her question about Grayson might help.

"He has a old High Woldian symbols on him. His left hand has the symbol of Life, the right of Death, and the forehead of Curse. My brother - Kendry - said it may be some sort of application of an effect called vampiric touch. And he said that he saw the energy being drawn in the direction that the harpies fled - and the hags probably went, too. Oh - that was when he kind of started jerking for a minute."

She takes a little sip of the tea. "Tastes good!" she tells Bella. "So, anyway, I was kind of afraid that he might be dangerous to himself or us. But he's made it back with us - worn out some, I'd say. But, yes, he dreams - doesn't talk, I think. He likes music, and when his wife, Ezra, talks with him - those things bring him a little peace.

"Would you look him over, Bella? I'm still worried about him. And - oh, Terapin - he's a guy we met on the road, and he's heading up a crew that's fixin' it - the road, that is. He says he met you a few years ago."

Angry Bella (DM Cayzle) 
Tuesday June 27th, 2006 11:51:50 PM


[OOC: Sorry for the confusion, Kim! I had her sit down not to suggest a pause, but to indicate her disorientation on awakening from tree form.]

As she listens to the group, Bella gets visibly more and more upset. She rushes over to the small animate plant that has been glued, and fusses over it, cooing and cleaning it.

"Intruders!" you hear her mutter. "Prowlers. Tresspassers."

She looks up, and senses that not all have partaken of the tea. "True guests would not spurn my hospitality!" she says emphatically.

If anyone sips the tea (so far only Selithe has!), then Please Highlight to display spoiler: {Make a Will save vs DC16. If you fail, or if you choose to not resist the effect of the tea, then look at the spoiler below:}

For those who have read the above spoiler: Highlight to display spoiler: {If the tea affects you, then you must speak the truth you talk -- and no fudging!}

If anyone wants to pretend to drink the tea (as Airin has successfully done), then make a sleight of hand or bluff check vs DC 16. If you roll an 10 or less, then Bella notices your attempt. On an 11-15, you did not succeed in fooling her, but you also did not embarrass yourself.

If more of you sip the tea, Bella will ask you to each tell the story of the harpies, the road, and Greyson (no need to actually post the whole story ... just a couple high points will serve admirably).

Podo D. Danderfluff  d20+8=21 d20+9=14 d20+3=8 d20+6=16
Wednesday June 28th, 2006 1:14:06 AM

After seeing how visibly upset Bella is getting all the while inhaling the sweet smelling tea, Podo sips the tea and then takes a nice large mouthful of the tea, allowing the suspension to linge in his mouth developing the full flavors and to warm his cheeks.

After a while, Podo finishes the tea. "Lady Bella, May I have a seat in your sitting room? May I have another spot of tea as well? "It's really good!" says Podo to Bella as if this was the best drink he's had since leaving the Monastery.

Podo closes his eyes and listens while others retell the events of the past few days with the Teucri road and the hags/harpies. All the while, Podo nods his head in agreement at the sounds of his friends. When they are finished, Podo listens for any tell tale signs in the brief pauses.

Before long, those that feel like speaking finish. Podo gazes around the home, then tries to sense the motives of the good lady Bella.

Checks:
Will save = DC 21
Spot = DC 14
Sense Motives = DC 8
Listen = DC 16

Kendry 
Wednesday June 28th, 2006 2:37:18 AM

The young bard understands Bella's desire to attend to her mobile plant. He feels bad that he may have damaged it. Having sensed her emotions - and knowing that his well-meant yet ill-chosen behavior is the cause of such - he thinks that his attempt to show respect by wanting to clear the air before sharing food together has in its turn been misconstrued by Bella.

She seems to demand acceptance of her hospitality. Is that a hospitable demand?

Kendry gets some linen out of his bag, and dampens it from his water bag.

He gets down on hands and knees, and begins to scrub the dried remnants of the alchemical concoction he had hurled down earlier, since most of it landed some feet away from where the plant critter crawled to.

"Please, ma'am, it's my fault, not that of my friends. Any punishment due ought to fall upon me. It was not harm to you or yours that I intended. But my intentions failed to match my results." He scrubs with careful industry.

If she beats him, or has one of her plants attack him, he does not resist. If she does this, and any come to his defense, he urges them to let her vent her fury on him, and not harm her. If she tells him to drink the tea, or eat or drink any other thing, he will obey her wishes.

If she asks him questions, he answers truthfully and candidly. People whom he trusts have vouched for her. So he shall trust their evaluation.

Selithe (by Kim)  d20+4=14
Wednesday June 28th, 2006 2:48:52 AM

[Will save: 14]

Selithe drinks the tea. Oh, has Kendry done it this time. What made him think that breaking into Bella's house was a good idea?

She answers Bella's questions as best she can, and truthfully.

Airin 
Wednesday June 28th, 2006 6:32:07 AM

Airin listens to what the others are saying and then she as well tells bits and pieces of the stories.

In the end, having "finished" her cup of tea she tells Bella: "Please do not be angry at Kendry. He was only worried about you as we were supposed to meet you... when you didn't answer the door he got worried that something might have happend to you and decided to look for you inside. He can't help it he's nosy! After all he's a bard! But please don't hurt him..."

Tobias 
Wednesday June 28th, 2006 11:05:52 AM

Tobias mutters to himself, "That bard is going to get us in real trouble one day..."

He stands as close to Kendry as he can get without drawing too much attention. He stands at peace, relaxed, but alert. He will not allow Bella or any of her plants to harm him. And, he waits to see how Bella responds to Kendry's pleas.

If Bella looks to him, Tobias starts telling the story of the road, the harpies, and rescuing their captives... as truthfully as he can recall.

Selithe 
Wednesday June 28th, 2006 11:51:42 AM

(OOC:Thanks for covering for me Kim. :). Just sticking with Kim's post for now. Posted to let people know I was back from storms yesterday.)

Dwight 
Wednesday June 28th, 2006 9:01:28 PM

Still hesitating, Dwight tries to take a sip of the tea, but cannot convince himself. Being somewhat suspicious of her, though she has done nothing wrong he wants his full wits about him.

At the same time he realizes he did wrong and admits to the entire story adding what others may have left out (truthfully). "It was I that picked the lock into your house, and I that relocked it when you were not found. Nothing was taken as our intention was your location, and I will allow you to search me if you wish. Your neighbors could probably confirm that we knocked first and asked about your whereabouts. They stated you had not been seen for days, so we worried not knowing the extent of your sickness we feared the worse."

(OOC: didn't see a response to this last time so I assume the other interactions prevented it from happening.)
Dwight again offers the scroll case given to him from Plateau City to Bella.

Kendry 
Wednesday June 28th, 2006 11:48:20 PM

Though appreciative of Tobias' presence, he fears that Bella may take his proximity as a threat. "Thank, you, Tobias. But, unless you'd like to help me scrub the floor, maybe you can sit back down and enjoy the tea. I'll do so as soon as I finish cleaning up my mess."

Abashed Bella (DM Cayzle) 
Thursday June 29th, 2006 7:05:57 AM


Kendry grovels a bit, kneeling to clean up the gooey mess he made.

Dwight also makes plain his own culpability, submits to a search, and offers his message.

Tobias spins his tale, offering his version of recent events. Selithe helps, filling in the gaps.

Airin takes Kendry's side, defending the bard.

Podo is peaceable and simply tries to make sense of everything as he drinks the tea.

Bella watches Kendry, and her anger fades away, replaced by something else. Chagrin? Embarrassment?

"Stop! Stop! No! Get up!" she exclaims to Kendry. "It's okay. Please get up. I'm not going to hurt you!" She helps him to his feet and walks him back to his chair.

When Airin says that Kendry was worried about her, Bella says softly, "Well, sometimes I'm worried about me too."

She tells Dwight that a search is not necessary.

She listens to the stories that the party tells. She takes the message from Dwight, opens it, and takes a moment to clance at it. When she turns back to the party, she is clearly much calmer.

"I ... I'm sorry. Sometimes I just get so suspicious. I have enemies, you know, and they cause me no end of trouble. You don't know who you can trust in the Wold these days. But I can tell from your faces that you are sweet young things who would do me no harm. That's what I thought before, and now I believe it again."

She pauses and considers everything. "Well, it is not what I had in mind for our first meeting, but this cursed fellow sounds like a pathetic soul. Let us deal with him first. Can you bring him to me?"

She smiles. "And if my front door is locked, you can look for me in the back, and if you still can't find me, just wait outside!"

Selithe 
Thursday June 29th, 2006 2:49:25 PM

Selithe shakes her head in a friendly gesture, "I think all my friends and family here would agree that your reactions were understandable Bella."

Selithe looks to her friends and smiles, "Let's go get Grayson, the sooner he is healed the sooner him and his wife can get on with their was to be happy lives." Selithe is glad to be able to help the couple since they both looked to care for each other a lot.

Before the group heads out unless more questions are asked Selithe moves over to Bella and coughs a little nervously, "Umm, Bella. I was wondering about a couple things since you're good with magical plants and such. First I was wondering if I could purchase a couple healing potions from you after we return and lastly I was wondering if you knew of some type of oil or something that could be placed on say paper without it being able to be detected except by maybe a detect magic spell or such." Selithe smiles because if she can get some oil like she described then she can use it in her gambling coupled with a detect magic spell and the oil marking "certain" cards in her deck.

Kendry 
Thursday June 29th, 2006 3:52:10 PM

[OOC: Since none of us specified what we did with Grayson and Ezra, let's assume that Kendry dropped them off at the Winwood Toy and Music Shop with his and Selithe's family - unless someone has a better idea.]

Kendry takes his seat, and partakes of Bella's hospitality. When she agrees to see Grayson, he says, "Thank you, ma'am. It'll just take a few of us to get him, and we can be back in maybe fifteen minutes. Maybe a few can just wait here, and I can go for him with a couple of us."

He goes with his friends to retrieve Grayson Todd Jensen and his wife, Ezra.

"Ezra, ma'am, there is a lady who might be able to help your husband. Her name is Bella, and we can take you and him to her, if you're ready."

As Grayson won't be able to walk on his own, he borrows a stout cart from the local blacksmith, offering a rental fee of 1 gp for a brief use. He borrows bedding from the family sleeping area upstairs in the music shop, and uses that for padding.

He asks his friends to help push and pull the cart, with ropes tied fore and aft. Maybe his brother, Nalfein, can help, too.

When they arrive at Bella's, he knocks on the front door. And waits.

If and when she answers, he introduces Ezra to Bella, and helps get Grayson inside.

Dwight 
Thursday June 29th, 2006 5:18:39 PM

Realizing that the entire group isn't really needed to bring Grayson, Dwight remains with Bella.

"Ma'am, while I have already apologized, I am sorry. Please while we wait for them to return let me clean the mess we made."

If allowed, Dwight will continue where Kendry stopped.

"Is there more you can tell me about the materials we are going to help you find? While we are there to help you as you see fit, we are also interested in learning about the Wold. It's an exciting place full of marvelous things. On our trip back here from Plateau city there were these huge waterfalls where people can jump off. None of us did, but some thought about the thrill of doing it."

Tobias 
Thursday June 29th, 2006 7:15:00 PM

Tobias relaxes as Bella relaxes. When he's sure that the worst is over, Tobias starts drinking some of her tea and listening to the others tell their stories and ask their questions.

Tobias returns with the others to fetch Grayson and puts his muscle and back into pushing him back to Bella's.

Bella says Bye-Bye (DM Cayzle) 
Friday June 30th, 2006 7:23:57 AM


Kendry, Tobias, Airin, and Podo go fetch Greyson and his new bride.

Dwight stays behind to do some clean-up.

Selithe's empathetic words help smooth things over. And she has a question for Bella!

Bella answers, "A mage spell, like Magic Aura, might be your best bet. Any magic oil I might make would not last very long."

She gives Selithe a sharp look. "This would not be used for cheating, would it?"

She adds that she has no healing potions for sale right now, but she can brew some up if she has the time. Se adds that usually she prefers to make potions from fresh ingredients, which are much less expensive because she grows them herself. The downside of that is they tend to go bad very fast.

When the others return with Greyson, who is unconscious at this point, Bella looks him over carefully.

As she looks at him, she starts to shake. She gasps at the marks on him. She stumbles to a chair and sits down.

"Uh ... I'm sorry ... uh, no. No, I can't help. The danger. I can't. The risk. It's too much. I'm sorry. Very sorry. You all will have to go now. I won't be needing those herbs. You are free to go. Sorry."

She goes into her bedroom and closes the door.

Airin 
Friday June 30th, 2006 8:26:40 AM

Airin's baffled to see Bella's reaction and really doesn't know how to help her.

ooc And honestly I don't have a clue either...

Kendry 
Friday June 30th, 2006 9:49:40 AM

Observing Bella's reaction, Kendry is alarmed, and further chagrined at choices he has made that affect the greenmage...

Podo D. Danderfluff  d20+6=18
Friday June 30th, 2006 1:17:35 PM

"Oh, Well, I guess we can go now, Kendry!" laughs Podo. "Not at all what I expected. Something amiss here Kendry" says Podo.

Podo will listen to see if he can hear Bella through the door and pick up on what might have shaken her so badly. (DC:18)

Whispering to the rest of the group, "what do you think would have frightened a greenmage that can hide in the form of a tree? Perhaps some ancient evil come back from the days of Gargul & Ebyron? I think we should copy down those high Woldian symbols and go back to the library at Plateau City, research them, and then see what we have riding ourselves into. We can leave the newly weds here."

Tobias 
Friday June 30th, 2006 1:36:28 PM

Tobias is bewildered by her reaction. He walks to the door that Bella fled through and knocks on it.

He says, "Bella, what's wrong? By your reaction, the markings are clearly dangerous. Can you please tell us what they mean? I think my friends and I are committed to helping Grayson, but we'd appreciate knowing what kind of danger we're in. If you cannot help us, can you at least tell us what we're up against and where we might go for help?"

"Bella?" He waits for a response.

Kendry 
Friday June 30th, 2006 3:58:29 PM

"Well, no, Pode, I don't think we should leave them here. We might inquire at a local chapel or such. Bella needs help, and Grayson needs help. Plateau City is too far, I'm thinking." After Tobias knocks on the door, Kendry also asks, "Can we get you a doctor? Bella, ma'am, we would still like to get the herbs you need. If you prefer, we'll let you rest a little - but we want to help. Can we get you anything? Or bring someone by?"

Selithe 
Friday June 30th, 2006 4:59:29 PM

Selithe speaks to Bella before the others get back and coughs as she looks to her, "Actually the oil would be for my gambling. Just alittle edge when I need it." Selithe blushes since she is caught so easily but shrugs it off rather quickly, "How long would the potions last you think? a few weeks or months? I mean you must be quite talented so I figured your potions would last a long time."

Selithe is taken back by Bella's reactions and frowns some and shakes her head before she looks to the others, "I agree, something is wrong. We can't leave till we know whats going on."

Dwight 
Friday June 30th, 2006 8:23:10 PM

A little disappointed Bella didn't add more information to what Dwight has been gathering while Grayson was being brought, Dwight does his best to make the floor shine.

As Bella begins to examine Grayson, Dwight watches with intense interest, watching for signs of magic. Completely shocked when Bella 'runs for the hills', Dwight remains as the others attempt to get Bella's attention to find more information.

Trying to think things through, Dwight mumbles to himself. "I wonder if Bella's herbs and Grayson's need could be solved at the same time. From what I can piece together about foxglove and ishgara tree, both are used for healing. Perhaps if Bella can help us find the tree, then we could then help Grayson."

Having convinced himself the tree is still the answer, just to more questions now, Dwight joins the others in trying to get Bella to give more information.

Muffled Bella (DM Cayzle) 
Saturday July 1st, 2006 6:44:41 AM


[OOC: Backtracking a bit] Before Bella runs away -- she explains to Selithe that her most useful potions, being made of fresh ingredients, go bad after just a day, unless she keeps them close to her in special flasks. Then, as she looks over Grayson, Dwight, watching carefully, sees that Bella does not cast any spell. But clearly she recognizes the marks, and they scare her.

After Bella takes off, Airin is baffled and Kendry is left at a (momentary) loss for words by Bella's retreat.

Podo listens at Bella's door, and thinks maybe he hears a gulp, gasp, or sob. Not a happy sound, that's for sure. He suggests leaving the greenmage and doing their own research.

But Kendry and Selithe, with brave heart and clever head, respectively, are unwilling to just go.

Tobias takes direct action. First, he knocks on Bella's door and asks her what's wrong. A muffled voice calls back, "What's wrong is that I have enemies! Don't get mixed up in this! If you value your lives!"

Tobias asks at least for a little information. Bella's voice, gets softer. " 'Go for help'? Go away! That's the best help you can give yourselves. You don't want to know what opposes me!" Her speech continues, fainter.

If you make a Listen DC10 check, Highlight to display spoiler: {She says, "You don't want to know about the wyrm that is death."}

If you make a Listen check DC15, then Highlight to display spoiler: { "You don't want to know about Flamelich."}

Kendry comes by and offers to fetch a doctor, or someone. Bella's voice is clearer to understand, and a note of self-pitying sarcasm creeps in. "A doctor! I am a doctor! And no one can cure the fear of death!"

Dwight joins in, asking to know more. Bella answers, "I've already said too much! Go away! Leave an old lady to cower in peace alone!"

Grayson's wife, sitting alone next to her husband, is crying.

Dwight 
Saturday July 1st, 2006 8:03:43 PM

Dwight moves closer to the door and speaks loud enough for her to hear. "Bella, we are already involved. The hag, or harpy or whatever it was that cast this spell already knows us. When we attacked it, and they ran off, they said it wasn't the last we would see of them. So you see, we have already involved ourselves."

Dwight thinks for a moment before continuing. "Seeing that you and them are enemies only strengthens our desire to aid you in your time of need. And doing so will hopefully increase our own strength to deal with them when they return for us."

Kendry  d20+6=19 d20+9=23 d20+8=17
Sunday July 2nd, 2006 2:15:49 AM

[Listen: 19] About to ask Airin to try to reason further with her, Kendry is pleased with the wisdom of Dwight's words. He rests his hand on Dwight's shoulder, and gives an affirming squeeze.

[Bardic knowledge roll to see if Kendry has some awareness that Flame became Flamelich: 23.]

"Bella, was Flamelich once called Flame?"

If she answers in the affirmative, or chooses not to reply at all, he says, "You may find this farfetched." [Keep in mind he drank a whole cup of tea after she had him sit down. Oh - but he made his will save with a 17 - but if it's supposed to be a fortitude save, he failed with an 11.]

"It's hard to explain how this came to pass - but if you need me to do so, I shall," he says, projecting loud enough to be heard through the door, but not throughout the neighborhood. "When Flame was still a red dragon, not undead, then once in battle I leapt from on high, and upon his neck I rode, and assaulted him with noise and spell, and helped drive him away from a place where he otherwise would have killed many students. I did not run then - but helped make him run. After a while he breathed his hot flames on me, and I died. The love of Airin and Maab's First Water restored life unto me.

"Bella, though your enemies be one or many, and mighty, do not despair. We have faced Eberyon, and helped to counter his early plans to destroy a multitude of druids. We are - and we shall strive to be - your friends. Let us help." He pauses, then adds, "We are not always mighty - but sometimes we are lucky."

He hopes someone will go to comfort Ezra - but he himself waits by Bella's door, straining to hear her response.

Kim: Posting site reminder 
Sunday July 2nd, 2006 3:18:16 AM

[I've shared a spreadsheet with you, my fellow Crescent Valley associates - the Google spreadsheet is named: "Crescent Valley Posting"

Click on the following link to log into Google Spreadsheets and view the spreadsheet:

http://spreadsheets.google.com/ccc?key=o11470073174173419102.4314255480025961042

I update it from time to time during each week. You can go there to see how well you and your compadres are keeping up with the rigors of five-times-a-week posting.

A note: At the bottom of the screen you will see titles of the various sheets. For the most part, each sheet represents a week of posting, with the starting date for the week included in the sheet name. 'CV20060619' covers Crescent Valley posting for June 19-25, 2006; CV20060626 June 26 - July 2; etc. 'Harpy Treasure' gives the treasure breakdown and some of the associated calculations. Click on the appropriate date link to see the week you wish to review.

Everyone is doing well, with no one missing more than one post per week.

You may need to enter your email address to gain access to the spreadsheet. Only Cayzle and current members of the Crescent Valley game can see it (so far as I know).]


Podo D. Danderfluff  d20+9=27 d20+6=25 d20+1=13 d20+3=4
Sunday July 2nd, 2006 10:54:45 PM

Having played the opposite side of the argument didn't pan out as Podo thought. "So, folks, how are we to divide up the chores, eh? Kendry evesdropping with Dwight. Airin and Selithe comforting Grayson and his bride, leaving Tobias and myself to lend a hand when one or the other team needs one?" asks Podo in a conversational tone.

If no one responds to Podo, Podo will do his best to search/look around the room for any clues as to this Flamelich thing that Bella is visabily afraid of, and at the same time Kendry, Airin and myself seems to think we are familiar.

If no one moves to tend to Grayson and his bride, Podo will go and see what he can do/affect. Once near enough to tend to Grayson's needs, Podo will use his little used skill of Heal to try and easy hisand his lady's discomfort.

Status:
Spot DC: 27
Listen DC: 26
Gather Infomation DC: 13
Heal DC: 4

Airin  d20+10=24
Monday July 3rd, 2006 10:47:10 AM

(listen: 24)

"Flamelich"

This word stings in airin's heart like nothing did before and she trembles in Kendry's arms... no... not again"

Reluctant Airin hears Kendry tell the tale and as he comes to the final moment where flame scorched the young bards body Airin swallows the lump in her throat...

Knowing where this leads to Airin faces Bella and with fire in her eyes she talks to Bella :"When did this infernal Flame return... "

Tobias 
Monday July 3rd, 2006 1:25:44 PM

More stunned with the story than with Bella's reaction, Tobias waits to see if she responds to any of the information.

Cayzle ... 
Monday July 3rd, 2006 8:38:42 PM

... waiting ...

Selithe 
Monday July 3rd, 2006 10:12:49 PM

Selithe listens to everything and blinks when she hears comments on a dragon and looks to the others as she shakes her head some, not in disagreement but the overwhelming thought of a dragon.

Selithe leans against a wall and waits before speaking, "Well, we faced the fey king even though the odds were not in our favor and it was the right thing to do so we will do the right thing this time too."

Selithe looks to Kendry, "Anyway, it's a simple matter of if we don't help and run in fear then when does it end? And even if it does finally end how far will you go the next time a situation like this comes up? We have no real choice but to stand for what is right like we always have." Selithe grins and pulls out a card and twirls it between two fingers, "Anyway, a gambler is best when all the chips are down and your back's to the wall."

Kendry 
Tuesday July 4th, 2006 12:15:21 AM

"Right, sis," Kendry agrees with his sister about doing the right thing. But then, with stern mien, he asks her, "What would happen if Papa and Mama found out you were marking cards? Not to mention Nalfein. And what if I find out you carry forward such an idea?"

Then he softens a bit. "But, yes, we need to continue to stand for what is right. It is the only way truly to win in the long run."

Muttering Bella (DM Cayzle) 
Tuesday July 4th, 2006 7:37:38 AM


[OOC: This is the Monday DM Post!]

Several in the party call through the door, hoping to convince Bella to reconsider her hasty (not to mention craven) retreat.

Dwight argues that the group is already involved, and adds that together they will do better together than apart.

Kendry, from personal experience and from common lore, knows that the Flame of yore and Flamelich the Undead Dragon are one and the same. But he also knows that Flamelich is dead, or rather, destroyed. That's common knowledge, too, along with the exploits of the Gold Dragons who did him in. [OOC: Feel free to peruse the archives.] The bard does his best to convey his own history to Bella. After telling Bella how he and his friends defeated Flame, Kendry adds that they had the luck to also defeat Eberyon, the Fae King.

Shocked at this news, Airin is a little more than somewhat aghast. She asks Bella to tell more. Tobias, too, is curious to hear what Bella will say.

Selithe, the gambler, the black sheep, nonetheless offers the clearest compass. "We have no real choice but to stand for what is right," she tells her friends and Bella.

Podo looks around for information about this "Flame," but finds nothing relevant. However, he notes one thing: Podo only Please Highlight to display spoiler: {The monk's gaze does alight on a small carving hanging above the door: hands palms outward with fingers spread.}

Then, seeing as no one else has done so, Podo offers what comfort he can to the tortured and his wife. Maybe he does ease the fellow's pain a little -- though it is hard to tell, given Grayson's contortions. "Why won't that lady help?" sobs Ezra.

From behind the door, Bella reacts to the group's urging.
She scoffs at Dwight: "You think your strength will suffice, but what if you are wrong?"

She laughs bitterly at Kendry: "You defeated the dragon and the Fae King, then you had breakfast, slapped Marteaus around, and wrestled Domi to a draw before lunch. What heroes! What wonders! What braggarts! Ha ha ha!"

Laughing so hard, she does not even seem to hear Airin.

But her mean laughter is cut off like a hydra's head under a barbarian's axe when Selithe speaks. At Selithe's words, Bella falls silent, and mutters.

If you make a Listen check vs DC13, then Please Highlight to display spoiler: {You hear Bella say, as to herself, "Coward!" Then she says a few more words that are too soft to hear.}

If you make a Listen check vs DC18, then Please Highlight to display spoiler: {You hear Bella say, as to herself, "Coward! She is right! What about your oath!"}

[OOC: Great roleplay, folks. But when you do interact with NPCs, please consider pre-emptive rolling of Diplomacy or Bluff or Intimidate checks, as needed, as you feel appropriate. (Consider that a call for rolls for next post, by the way!) And don't worry if you have low/no ranks ... I make adjustments to the roll based on your post. And anyone can Aid Another with a DC10 check.]

[OOC again: Regarding posting, I try to post every day at the same time ... in the evening, Wold time, each weekday. But if I work late or am waiting for late posters, that might slip to the morning (like today). I'll try to post this evening to get back on track. But if I end up slipping consistently, I may end up with a Sat morning post, some weeks. Would you folks prefer an early morning post? I've done that too.]


Airin  d20+10=27 d20+1=12
Tuesday July 4th, 2006 9:19:54 AM

Airin listens to Selithe but when Bella laughs at Kendry's words she becomes bitter. This woman laughs at one of her greatests fears and disbeliefs the young halflings. No matter how strong this woman is, Airin will not endure her laughter.

(listen: 27)

Then she overhears Bella muttering to herself making Airin recover her wits:"You mock our honesty yet you are the one who have been covering truths... what about your oath?"

(diplomacy: 12)

Kendry  d20+9=23 d20+6=21 d20+9=28
Tuesday July 4th, 2006 9:38:45 AM

[Diplomacy, last round: 23. Listen: 21]

Kendry waits for Bella's laughter to die down. "'Defeated'?" he echoes Bella's word. "No - more like diverted. In the right place and time, a small stone might divert a stream." [Diplomacy, this round: 28]

Hearing Ezra's sob in the background, he decides to go check on her and her husband. He sits on the floor before her and looks up into her eyes. "Do not despair, ma'am. Help might come from other directions."

Dwight  d20+7=27 d20+3=19 d20+4=10
Tuesday July 4th, 2006 10:48:57 AM

Listen: 27
Diplomacy: 19

Dwight taken aback slightly that Bella would scoff at him adds to Selithe's argument. "Whether it is enough or not only time can tell, what matters is that we try. We are but halflings, but we have accomplished much. The Wold is aware of Ebyron's rebirth because of us, we saw his birth, growth and despite the magic he wielded at that moment fought him, BECAUSE IT WAS RIGHT!" Dwight finishes a little irritated to be having this conversation through a door.

Dwight watches Kendry move to help Ezra, wishing he could do more for the couple. Realizing he can't he remains at the door.

"You know we speak the truth about being involved, our past deeds and the desire to do what is right or else we would have left at the first sign of danger."

bluff:10 (I rolled a bluff check for my last statement "you know we speak the truth," as in character Dwight doesn't know about the truth syrup in the tea, though he had a really strong suspicion. Kendry, Selithe and "Airin" drank their tea and speak the truth.--sorry a little DMing popped out.)

Tobias  d20+1=15 d20+5=13
Tuesday July 4th, 2006 2:36:44 PM

Tobias continues to be steamed by Bella's reactions, and he's finally had it. He yells through the door, "Well forget you then. You would send away the weak and dying because of some obsure, far-away threat. You would send us to our deaths without even telling us of the dangers. I don't understand what all these people in town see in you. To me you're nothing but a coward!"

He moves over to Grayson and Ezra and begins to lift him back into the cart. As he struggles out, he says "After we're all dead, may the Flamelich come here and find you alone cowering in your bedroom."

Intimidate: 15
Listen: 13

Selithe  d20+2=7
Tuesday July 4th, 2006 5:31:50 PM

Selithe looks to the others and shakes her head abit understanding of why they are reacting the way they are and speaks gently to the group, "Calmer heads prevail. Bella is scared of something powerful and we all should beable to understand that. I was afraid when we did what we did against the fey king but it was through the actions of my friends and family an worry of their lives that I gained the courage to fight also." (Diplomacy:7 wow)

Selithe looks back to Bella and smiles gently, "I simply ask you consider everything said. An you are older and wiser then us so I believe you can look past the words of anger and see the truth and heart of what we all are saying."

Selithe sighs softly, "If you can not help Bella, if the risk is to much for you then I simply wish to know someone else we can go to for we will not give up on what must be done."

Selithe now turns her attention to Kendry and smiles the brightest smile she can, "Ohh brother, you know a gambler now and then has to give him or herself a better edge." She smiles more and shrugs, "Anyway, any of my winnings do not usually just pad my pocket but finds it's place else where so if the ends justifies the means. Not to mention I'm a gambler, not a saint."

Angrier Bella (DM Cayzle) 
Wednesday July 5th, 2006 4:13:06 AM


The door to the inner room flies open, swings around, and crashes against the wall. Bella storms out, looking angrier than before.

"Ha!" she shouts. "I'll show you!"

She turns to the claw-foot tub in which the vinous guardian resides ... the one that threatened Kendry. "Horace, get out and help me!" she shouts. The tub heaves like a living thing, and the plant AND the dirt are dumped on the floor. The plant slithers over, a mess of earth and strong vines and small leaves.

Bella grabs Grayson's head and shoulders, and Horace grabs his waist, arms, and legs. Together, they bring the suffering man to the tub and set him in it. She mutters, more softly than she has been shouting, but all can hear: "Think I don't know what's right! Think other people can do this job!"

Then she takes out a knife with a glass blade, nicks her finger, and places a drop of her own blood on each rune or mark or wound on the tortured man. She begins to chant. Her voice rises up and down, and it is hypnotic. After a couple minutes, it is clear that this will take a while!

If you make a spellcraft check vs DC19, then Please Highlight to display spoiler: {You recognize that this is a witch ritual ... seems like a purification ritual.}

Dwight  d20+5=19
Wednesday July 5th, 2006 8:00:44 AM

Dwight stands by the door as Bella storms out. He thinks to say something, but remains silent as Horace begins to move.

When Grayson is moved to the tub, Dwight manages to move himself so that he can watch. Then is eyes go wide (spellcraft 19). "A a a witch," he whispers very softly to himself. He doesn't say this with any anger, but more as fact with some relief coming out of the statement.

Airin 
Wednesday July 5th, 2006 10:28:44 AM

Airin stands perplexed at Bella's reaction and sensing the group is not speaking at the same level she holds her breath.

She WILL speak to Bella about that oath, but not now. First let her cure Grayson - that is if that's what she's doing...

Tobias 
Wednesday July 5th, 2006 3:23:40 PM

Tobias is again surprised by Bella's reaction of his challenge. Seeing her come to take Grayson, he waits to see what she does for him.

Selithe 
Wednesday July 5th, 2006 9:07:44 PM

Selithe watches Bella and smiles gently as she hopes she is going to be able to help the young man. Selithe doesn't try to make out what Bella is saying since she figures Bella is good and would not harm the man.

Kendry  d20+5=22 d20+9=25
Wednesday July 5th, 2006 11:04:58 PM

Kendry recognizes the marks of witchcraft [Spellcraft: 22] - the glass knife, much like those Dwight picked up recently at the Catacombs - and the bit of blood.

He listens to the chant. Hmmm - the vine, 'Horace', understands the common tongue. Kendry is glad he did not get in a fight with the plant.

He sits and holds Ezra's hand as Grayson sits in the tub. [Bardic knowledge: 25] Quietly, gently, he speaks with her, "Bella is doing the right things to help your husband. Her actions will purify him of the marks and the dark magic placed upon him. This may take an hour or so, Ezra. Do you want to get a bite to eat? Or lie down for a while? Or would you prefer to remain?" In his tone, he tries to communicate that whatever choice she makes is fine with him.

He wants a chance to talk with Airin, but will wait until Ezra responds to his questions.

Podo  d20+6=7 d20+9=22
Thursday July 6th, 2006 9:09:13 AM

Listening[DC:7], watching [spot, DC:22], and then waking as if arising from a dream, the young monk, is first starled by his friends and then startled to recall where he is, that is to say, he's in the presence of a herbalist!

Yawning, Podo explains to his friends, "Sorry was trying to recall where I saw an image of a small carving with hands palms outward with fingers spread. Where were we?"

Grumpy Bella (DM Cayzle) 
Thursday July 6th, 2006 9:43:58 AM

This is the Wed DM post!

Dwight is struck by his realization that Bella is a witch.

Tobias and Airin are not sure what to think, but they are willing to watch.

Selithe has a gut feeling that Bella means well. The gambler seems willing to take a chance on the greenmage.

Kendry, like Dwight, understands better what is going on, and he uses this chance to reassure Ezra. She definitely wants to wait and watch too.

Podo wakes from a daydream, not sure what is going on.

Bella's magic takes about an hour to complete. But at the end of that time, the marks on Grayson fade away, and he rises, shaky but pain free. Ezra is very grateful: "Lady Bella, thank you! Thank you! You're wonderful!"

Bella smiles but turns away. "Not a lady," she says of herself. Then she is stern with Grayson. "Now you rest for at least three days! No exertions! I'll give you some tea to brew."

She asks the group to see the couple to safety. "Then come back, I suppose, if you still want to."

Airin 
Thursday July 6th, 2006 10:03:23 AM

"Will you then talk with us about all that has been going on? I guess you and us all have stories to tell and answers to look for...

"I, and those who come along, will see Ezzra and Grayson to safety and then return. See you later... Perhaps one of us can stay here and learn from your skills in using plants?"

Selithe  d20+2=3
Thursday July 6th, 2006 11:32:44 AM

Selithe looks to the group and pats Ezra's arm, "I'm glad your husband is safe Ezra and I hope everything works out for the best now."

Selithe then looks to Bella, "I'm going to stay here with you Bella. I might have been the hardest on you with some of my comments and am sorry if I came across as harsh."

Selithe smiles and holds out her hand in a friendly gesture, "Can we sit and have some tea while waiting Bella? Your tea was quite good." Selithe is doing her best to make Bella feel more at ease. (Diplomacy:3 nat:1)

Tobias 
Thursday July 6th, 2006 12:35:12 PM

Tobias watches Bella perform her magic and is relieved to see Grayson finally waking from his stupor.

When it's done, he thanks Bella for her help in curing Grayson.

Tobias will go with the group to bring Grayson and Ezra to a safer place.

Dwight  d20+3=18
Thursday July 6th, 2006 12:59:38 PM

Realizing Bella's true trade brings actual comfort to Dwight as his suspicions of her have finally played out. He watches intently for the full hour as Bella goes through the motions of her spell.

"Thank you, Bella." Dwight says meaningfully and with respect.

Diplomacy: 18

As Ezra, Greyson and the others leave, Dwight wishes the newlyweds a safe and happy life. "The best of times and the worst of times. Love and marriage is only strengthened as the two of you survive through the worst of times, my pa always said." Dwight smiles.

He too offers to stay, hoping to learn more about plants, Horace, and the herbs they intended to find orginally (foxglove and the ishgara tree). Dwight will yield information he has found regarding the tree in particular. He is curious as to how she intends to track the location of the tree.

Kendry  d20+3=8 d20+3=22 d20+3=19 d20+3=11 d20+3=12 d20+3=19 d20+3=14 d20+3=19 d20+3=22 d20+3=12 d20+3=23
Friday July 7th, 2006 12:10:13 AM

When Podo talks so strangely, Kendry decides to look around the room. As Bella works her work, he looks here, and there, and low, and high. He takes the time to pretty much memorize the room, its layout, the things in it. Finally (spot 23, nat 20 - 11th attempt), he notices above the door the pair of hands that Podo mentioned. "There they are, Pode. The hands. You eat funny mushrooms or something?" he asks his cousin quietly.

"Thank you, Bella," Kendry tells her as she completes her work on Grayson. "I expect we'll be back once we have the newlyweds settled in for the prescribed rest."

Kendry thinks of a few alternatives. There are some inns, and there is the family shop. There's room enough for them there.

Podo  d20+9=13 d20+2=8 d20+6=13
Friday July 7th, 2006 12:27:05 AM

Podo will follow Airin in escorting the newly wed couple to their destination and to safety.

On the way back, Podo looks around keeping an eye out for anything that doesn't seem to "fit" in and [Spot DC: 13] he especially concentrates on listening to whats in the background while the group of friends head back to Bella's house. [Concentrate DC: 8][Listen DC: 13]

Bella's Good-By (DM Cayzle) 
Friday July 7th, 2006 9:26:19 AM


Bella nods to Airin, Tobias, Kendry, and Podo as they follow her request to take Ezra and Grayson to safety. "This man is still in danger," she says, "so I ask you to take them to a safe space, not the common room of a tavern."

Then Bella's eyebrows crinkle into an angry frown you are beginning to recognize.

When Selithe says she will stay and drink tea, Bella says roughly, "No, you have not been invited to stay for tea! You were invited to escort these people to a place of safety and then to return later!"

And to Dwight she says, "Well! You offer to learn from me? Well! As it happens, I have not offered to teach you! Go on, get out of here, and come back when you have found some manners! Huh!"

Although she is smaller than some of you, Bella seems like a giant as she ushers you all out of her cottage. Slam! goes the door, and you are out on the street.

Ezra and Grayson look at you. Ezra seems scared. "Where will you take us?" she asks.

Kendry 
Friday July 7th, 2006 9:48:01 AM

Once the door slams shut, Kendry smiles. "Yes, manners, indeed!" He winks at Dwight.

He turns to answer Ezra's query. "To my family's place, Missus Ezra. There's room, and we'll fix it up nice for you two."

Tobias 
Friday July 7th, 2006 12:58:14 PM

Tobias just walks away from Bella's place shaking his head, not sure what to make of her. "She's going to be an interesting one to work with."

Selithe 
Friday July 7th, 2006 9:16:17 PM

Selithe shrugs when the door slams and looks to the others, "Wasn't really meaning to try and invite myself but I suppose Bella has a lot to think about now."

Selithe looks to Ezra, "Let's get you and your husband to someplace safe and then maybe we all should get some rest before coming back to visit with Bella more."

Selithe mainly wanting to give Bella some time to herself since she might want to think things over or maybe she was worried trouble might come along and wished them gone so she slips up next to Kendry and speaks to him, "Brother, I'm a little worried. Could Bella be wanting us all to go just in case the enemy she speaks of shows up?" Selithe frowns, "Maybe someone should camp out near by or something to keep watch for trouble."

Dwight 
Saturday July 8th, 2006 10:01:04 AM

At first Dwight is quite angry having the door slammed in his face and not knowing more about the initial task.

As the others move off, Dwight's anger lessens seeing they understand Bella's need to be alone. Deciding they are right, Dwight follows, mumbling in response to Podo, "If we do work together she needs to let us know a lot more of what's going on."

Dwight continues walking in the rear of the group hoping his anger lessens by the time they get Ezra and Grayson to their room.

An uncertain first impresson (DM Cayzle) 
Saturday July 8th, 2006 11:58:10 AM


Walking back to the family shop, the party has a chance to reflect on Bella, and Dwight and Tobias express a few reservations. What will it be like to work with this grumpy, fearful, wild person?

But Selithe remains convinced that Bella's heart is in the right place, and she feels concern for the greenmage's safety. For now, though, the group escorts the honeymooning couple to the shop.

There, Nalfein welcomes the group back, and lets Ezra and Grayson know that they are welcome. Privately, he asks his siblings and cousins how long they'll be staying.

Kendry busys himself making a guest room comfy.

The couple end up safely put to bed. What next?

Tobias 
Sunday July 9th, 2006 4:11:19 PM

Once Grayson and Ezra are safely stowed away, Tobias is all for going back to Bella's. He's a little concerned at what might happen if she's given too much time alone to change her mind.

But, he's unsure on how to answer Nalfein about the length of their stay...

Kendry 
Sunday July 9th, 2006 10:20:08 PM

With his friends, but out of earshot of the young couple, Kendry opens this discussion. "First, Bella warns us that Grayson is not yet out of danger. Whatever spirits or powers have been afflicting him may try to re-enter the swept-out house. I think we need to arrange some sort of effective guard for their safety.

"Second, I think you're right, Tobias. Bella fears for her life - or something more. Now, along with Grayson needing rest, each of us also will need rest, as will Bella. Ezra, of course.

"How do we keep eyes, and presence, in both places? If there is an attack on one, how do we ensure that such is not used as a diversion to attack a second place - a second person? The short answer is that we probably cannot. If such were to happen, we may have to focus on one before we can deal with the other. A hard choice, and I hope it does not come to such, but better to save one than to lose two.

"What if we enlist some kids to help us? Or talk things over with the mayor?"

Just then Podo speaks up.

Podo Danderfluff Pipewood 
Monday July 10th, 2006 12:22:18 AM

Podo tells his friends, "Now that we have delivered the couple safely, do you think I can run to the temple quickly on my way back to Bella's house? I'd like to know if Zardock is still in town. We didn't get a chance to finsih our conversation last time."

Kendry, continued 
Monday July 10th, 2006 1:31:59 AM

"Sure, Podo," Kendry answers. "I don't have a problem with that. Say, Zardock knows Bella, right? As a friend? Maybe he might have some insights into her situation and behavior. Yes, cuz, check and see if he's around."

He hands him a whistle. And gives one to each member of the group. "If we need to gather here are the shop," he says, referring to WinWood Toys and Music, where the Jensens are staying upstairs, "then the signal is two long, two short, and two long toots. If we need to get over to Bella's, then it'll be short-long, short-long, short-long, and three shorts." He demonstrates each, and has everyone try the signals, until they all can do them, and recognize them.

After extracting a hair-spit promise from Nalfein and Leska (and any other siblings who may be at the shop at the time) to keep the following information tight, at least for the next week - and treated with discretion following that, he gives them an edited version of what happened to Grayson, and of Bella's purification ritual that helped to get rid of the markings on him. He allows that Bella is under a great deal of stress, and seems somewhat snappish.

He also whispers to them of Flamelich. "Flame is the famous and most wicked red dragon of yore, who later was killed, but turned into a lich. A combination of two of the most terrible opponents one might face. Well, the Gold Dragons - or the Platinums? - you know, that famous adventuring group - defeated Flamelich - so, supposedly he's dead-dead. But Bella is not so sure." An involuntary shudder runs up and down his spine. "We might need to rush over there to help her out. Any idea when Papa might be showing up in town with his next load of toys and instruments?"

Hair-spit promises are pretty close to sacred in the Pipewood clan, so he trusts his siblings to keep the information he shared with them from others.

Oh - and he lets them know of the tea Bella gave them for Grayson to drink over the next few days. Leska always brewed a fine cup of tea.

"All right, friends. What's a good way for us to keep watch both here and there - and have a chance to rest ourselves? There are six of us in the group, and Nalf and Leska can help keep an eye on the Jensens. Should we set up a rotating schedule of sorts? Like four hours on, eight hours off, in pairs? If you wouldn't mind, I'd like to be on watch with Airin. Would the night hours be a more likely time, you think, for Bella's enemies to try for her? Maybe we can hire some kids to keep an eye on things around her place in the daytime, and some of us at night. We'd want to do it in a fashion that doesn't upset her overmuch, though."

When they have a chance, Kendry wants to spend some time off-watch with Airin. There are some things he'd like to talk over...

Of course, there are the animals to take care of - he makes sure his ponies are seen to at the smithy's, and arranges to have them stay in the stables there.

Selithe 
Monday July 10th, 2006 5:39:38 AM

Selithe agrees with Kendry's comments and thoughts but at the moment is looking forward to relaxing a little bit and think over everything that has happened this day so far.

She smiles and speaks up, "I would be willing to take a more middle shift if we rotate watches anyway. That way maybe I can get something to good to eat and then take my watch and then get some sleep." Selithe smiles and wonders what their family is having to eat anyway.

Airin 
Monday July 10th, 2006 8:44:51 AM

Airin nods as Kendry and Podo are talking things over but worries about one thing:

"I do think we may need to find a way to keep an eye on both instead of concentrating on one... Perhaps some kids can help us indeed. Also - no thanks love I have whistles of my own - these whistles can help us and any one else who can help us to alert the others. I don't know what is best but I do believe one of us needs to "bond" with Bella. I'm only partly a druid but I sensed Dwight was on the same level as Bella. Let keep an eye out of both for a while and maybe Dwight can go and look the next morning?"

And then small groups are suggested... when Kendry asks to stick with Airin the little lass blushes somewhat. It's been a while since she and Kendry had some time to spend quietly together...

"s.. sure..." Airin stammers blushing even more, wondering what that lovable bard is up to now!

hmmm... I wonder if Airin will be able to keep guard if she's to take guard with Kendry... at night... just the two of them...

Dwight 
Monday July 10th, 2006 11:22:48 AM

Listening to the others suggest watching both, Dwight nods his head in agreement. "I suspect tonight is the most important for both. The hags or whatever will have noticed the severed connection immediately. I don't believe they would know about Bella, but they might have a sense of where the connection was lost, meaning Bella's house."

"I think Bella won't sleep much tonight. Her past demons will haunt her too much from the little I understand about Flame. However, if she chooses to leave, there is little we can do about it."

"I'm not sure I would say I have a good connection with her, but I can try in the morning. If need be, I can do the final watch and then visit her just after sunrise."

Dwight sticks around for the last bit of conversation and then retires to bed. He thinks about his pa and the same phrase keeps coming to mind. A tree always falls the hardest when you are under it.

Tobias 
Monday July 10th, 2006 2:31:53 PM

Tobias is used to strange hours traveling through Culverwood, so he'll volunteer for whichever watch needs another pair of eyes.

And, he volunteers Tewdwr to keep watch over Bella's. Perhaps an animal rather than a person will cause her less stress. Tewdwr can warn us if anyone or anything approaches or if Bella leaves her house (by normal means).

Word on the Street (DM Cayzle) 
Monday July 10th, 2006 9:34:15 PM

[OOC: Friends, it will help me out if you try to anticipate rolls that could be useful and make them with your post. For example, if you are going to go talk to NPCs, make diplomacy or gather info checks. If I don't need them, no harm done. If I do, then great!]

Podo goes off to chat with Zardock, and finds he is just in time! The dwarf plans about to head out to parts unknown on the morrow.

"I've done my preaching here. Time to head on."

If Podo asks about Bella, then Zardock will chuckle. "Yes, she is a character! but her heart is in the right place. Her head ... that's another story! But let me not speak ill of a fellow healer, especially since we both studied under the same master. I do know that her devotion is sincere, and her intentions are good. That should be enough for anyone. If she rubs you the wrong way, just be patient."

Kendry tracks down the Mayor. Calfast has only good things to say about Bella. "A fine upstanding woman! Pillar of the community! Always helpful!' If Kendry can make a sense motive check vs DC10, then Highlight to display spoiler: {He senses that she makes Calfast uneasy.}. If Kendry can make a sense motive check vs DC10, then Highlight to display spoiler: {He senses that Calfast has butted heads with Bella and is afraid to speak poorly of her.}.

Siblings, animal friends, and the rest of the party set up careful plans to watch over the couple of newlyweds as well as Bella's cottage. But through the whole tedious night, there is no sign of anything amiss at all.

The day dawns bright and clear. Plans?

Kendry - with Calfast Rowgold Tunnelly  d20+3=15 d20+9=12 d20+9=23 d20+9=29
Tuesday July 11th, 2006 1:35:50 AM

Kendry discerns Calfast's discomfort with Bella, and that he and she have clashed in the past [Sense motive 15]. Not surprising at all. He says, "She is a remarkable woman, with quality friends in high places, and her emotions sometimes carry her thither and yon, I wager," he responds to the mayor. "I like her, and we intend to carry through on the help we earlier offered her. She is fearful of her enemies, and would shield us from them. Though she has given us an out, I do not intend to use it. She seems somewhat diffident at the moment." [Kendry's diplomacy is somewhat lacking at the moment regarding Bella: 12.] He adds as he continues to see a measure of discomfort on the mayor's face, "Please pardon my candor."

Kendry gives to Calfast Rowgold Tunnelly a copy of the next installment of his adventuring journals. "For your safekeeping, Burgomeister. As before, I trust to your discretion in sharing the contents with others."

That brings to mind another matter. "Oh, I almost forgot. Captain Oosterlinck of the Plateau City branch of the WLA told us that discussions are well under way regarding establishing a branch here in Crescent Valley. He spoke well of your negotiating style, sir, and that you drive a hard bargain. In any event, we are looking forward to something happening in that regard, soon. Any word, yet? Is there a spot here in town, or on the outskirts, that you think would suit their purposes?" [Diplomacy: 23]

He also brings the mayor up to date on the happenings on the road between here and Windhorn Hamlet (road, hags, harpies, Jensens), and suggests that the sending of some help from Crescent Valley would be appreciated. "If your fixer friend is still around? Zardock? He might be well-suited to repairing that breach. By the way, how is the bell tower? And the other buildings that needed work?" [Diplomacy: 29]

And wanting to leave the door open for any direction or insight that the burgomeister may have to offer, Kendry asks, "Is there anything we can do for you?" Then, with a disarming smile, "Within reason, of course!"

Kendry - with Airin 
Tuesday July 11th, 2006 2:20:40 AM

As he and Airin find a suitable spot to keep watch on Bella's place during a four-hour stint at night, he casts a message spell so that they might whisper - whether urgent messages or sweet nothings.

"Airin, I want you to know that my affection and admiration for you continue to grow. You have a ready wit, an infectuous laugh, good insight, a courageous heart, and a willingness to undergo the rigors of the adventuring life without murmur or complaint. You are a good dancer - better than I am! - and I just like being with you, girl.

"I have a question."

Kendry - with friends 
Tuesday July 11th, 2006 2:23:46 AM

"Maybe we can go see Bella - but a few should stay with the Jensen couple. Ask her if she'd like our help once Grayson is over the worst of it. I know that Dwight is anxious to find out more about that movable tree."

He asks Podo, "Well, did you talk with Zardock about some of the things you are thinking over?"

Kendry will catch a nap at WinWood at some point to make up for his lost sleep from last night.

Podo Danderfluff Pipewood  d20+1=21 d20+1=4
Tuesday July 11th, 2006 9:26:16 AM

Upon finding Zardock, Podo finds a way to ask about Bella. Listening to Zardock speak about Bella, Podo's ear perk up when Zardock says they both studied under the same master. "Really! The same Master? Whom might that be, Zardock?" asks Podo.

When the conversation dies down abit about Bella, Podo will ask about the Walkers. "Zardock? Last time we spoke, you said you'd be more than happy to discuss the different aspects of the group called The Walkers, but because of other pressing issues, we never received that chance to speak about that topic. Do you have the tiem now to do so before you leave town?" asks Podo.

Skill DC Checks:
Diplomacy DC: 21(Nat 20)
Gather Info. DC: 4

Airin at night  d20+8=20 d20+10=27
Tuesday July 11th, 2006 10:45:08 AM

At night when she's holding watch with Kendry Airin does her best to keep an eye out as good as it gets but with Kendry's arm around her and him speaking in the most romatic fashion it becomes tougher for the little halfling lass...

[spot: 20 -5 = 15]
[listen: 27 - 5 = 22]

All the time while Kendry speaks Airin quietly listens and blushes. Then Kendry says: "I have a question..." and Airin looks into his eyes with her own grey eyes and without speaking Kendry knows she's listening...

Airin with friends  d20+8=16 d20+8=16 d20+19=38
Tuesday July 11th, 2006 10:47:56 AM

Yes I agree that while some are talking to people the rest should keep watch some more. I'll keep an eye out on Grayson and his wife.

Airin goes to the opposite house and climbs the roof with use of a rope and grappling hook if needed...

[climbing: 16]

Next she lays down on the roof so she can keep an eye out on Grayson's house without being seen herself.

[spot: 16]
[hide: 38]

Tobias 
Tuesday July 11th, 2006 1:33:04 PM

Tobias volunteers to stay with the couple while some of the others go to see Bella.

Selithe 
Tuesday July 11th, 2006 8:05:47 PM

Selithe nods and will enjoy her time before taking her watch. Come morning Selithe will greet the others and listen to everyone's plans before speaking her own idea, "We should head out to see Bella soon also."

Selithe stays silent otherwise and just listens to everything going on and also checks on her riding dog Gra, even taking her along for a stretch of the dog's legs if Gra seems a little antsy about being couped up.

Dwight 
Tuesday July 11th, 2006 8:51:22 PM

Eager to finally get some answer, Dwight hopes Bella has had time to think and cool down.

"I'd like to meet with Bella," Dwight informs the others knowing they already knew this.

On the walk to Bella's house:
"Okay there seems so much we need to talk about with Bella. We tried to tell her everything last night, but I don't think she was expecting everything we suggested. Though I think what we said, even if only partially true truly terrified her."

"Hopefully today we can discuss everything. I had felt she was hiding something from us before and I was right, but I'm sure she still knows a lot more than she has said, which is next to nothing."

"I think we need answers about her fear, what she meant of about Flame, how the harpies and that curse are connected to her. And then we reaffirm our word to still help her in collecting the 'herbs' she initially wanted us for. Any other thoughts? Something I missed? I did a lot of research on that tree and it seems more than a coincidence it is related to the Fey at this time of crisis in the Wold."

Dwight feels ready to take charge, he wants answers before more questions arise.

News from Bree (DM Cayzle) 
Tuesday July 11th, 2006 11:52:28 PM

Calfast talks with Kendry. He will talk with the Fixer about the road. He wants the WLA HQ to be in a new building right in the middle of town. And he offers to set a couple militiamen to help guard the recovering honeymooners ... and he would like to come pay his respects.

Podo finds Zardock more than willing to talk. He sends Podo off to check in with his friends, and then to come back for dinner and a late night of conversation. In fact, it is early morning before the two are done.

[OOC: Let's cover the details of Podo's talk with Zardock in e-mail. We'll assume that all the conversation is concluded well by dawn.]

Airin cleverly watches through the night (or part of it) from the roof of a nearby building. But in fact all is peaceful and calm.

Tobias watches from inside the family shop and volunteers to stay behind in the morning.

Selithe walks her dog in the morning and is eager to get over to Bella's.

Dwight is also eager to visit Bella, and he has a few questions ready.

Calfast shows up for breakfast and has other news. Seems there are rumors of drow in Crescent Valley. A cousin of his, Bree Tunnelly of the Elling Tunnellys, said she heard the rumor. He sees you off as you head over to Bella's.

So in the morning, the party (sans Tobias) sets off to visit Bella. You get to her cottage. What do you do?

Kendry with Airin 
Wednesday July 12th, 2006 1:51:42 AM

"Well, there are many things I would like to ask, punkin'," he answers Airin when she gives him her full attention.

"But this is my... well, this is my first question. Are you willing to have me get to know your parents? And for them to get to know me? Well, the rest of the family, too."

Dwight 
Wednesday July 12th, 2006 8:48:58 AM

Walking up to the door, Dwight knocks and then waits for a response.

If there is no answer after a few moments, Dwight calls for her. "Bella? The couple is safe and we have returned."

Otherwise Dwight continues to wait.

JPWard - Podo  d20+9=25
Wednesday July 12th, 2006 9:10:50 AM

Seeing Dwight knock on the door, Podo will wait 5 minutes for an answer. If no answer by then, Podo will head around back to see if Bella is in her in favorite Tree disguise. [Spot DC = 25]

If Podo does find a Tree that look s a bit like the last Tree, Podo will speak to Bella Tree. "Ah, Miss Bella? We're back like you asked having escorted our charges to a snug and safe haven. Calfast the Mayor has even offered to post guards to secure the safe haven." explains Podo to the Bella Tree.

Podo looking around, tries to spy anyone else in the backyard. If his friends are in the backyard, Podo will drop his voice to a whisper, as he speaks the next few lines. "Miss Bella, I spoke with Zardock all last night and into the morning. He speaks very highly of you."

If Bella Tree takes some time to resume her normal form, Podo will relax, stretching, and practicing some of his newly learned highest reach boxing skills he picked up from watching others. It really relaxes him and he gets some much pleasure at the vibrant feelings of health and life that come from finishing them.

Anyone in the backyard can see Podo moving through a series of slowly executed circular flowing movements with his hands, arms, and legs.

Airin at night waits for Kendry ;-) 
Wednesday July 12th, 2006 9:56:38 AM

continue later

Airin  d20+8=22 d20+19=31 d20+10=30
Wednesday July 12th, 2006 10:00:59 AM

"Drow!...here in the Valley?!... cool!"

The next morning as they all prepare to move to Bella's house Airin decides to keep guarding Grayson's house while the rest does the talking. No need to swarm Bella with even more questions. However before setting off, she tells Dwight and the other that go to see her about what she heard Bella saying last night about "her oath".

"Try to bring her on that toppic too friends. I think that's something important to know. meanwhile I'll be hiding on the rood and keep an eye out on things."

[spot: 22]
[hide: 31]
[listen: 30 - NAT20]

Tobias 
Wednesday July 12th, 2006 2:12:11 PM

With the peaceful evening passed, Tobias expects that the day will pass without event either. He keeps watch over the couple and waits for his friends to come back with news from Bella's.

Selithe 
Wednesday July 12th, 2006 9:08:06 PM

Selithe goes with the others to see Bella and also brings along Gra since her dog is pretty well behaved most of the time.

Selithe stays silent while waiting to see if Bella answers when one of the others knock on the door. If Bella doesn't answer Selithe heads around back with the others and looks around at the trees or lack there of in the back and frowns if she sees nothing or no sign of Bella.

Calm Bella (DM Cayzle) 
Thursday July 13th, 2006 12:37:26 AM


At Bella's House

Dwight knocks, and Bella answers the door. The change in her demeanor is striking. She is more put-together. No leaves or twigs in her hair. Her eyes do not dart about as quickly. She seems calmer.

She ushers Selithe, Podo, Dwight, and Kendry inside. "Welcome back. I am glad I did not scare you off. I really do need you to gather some plants for me."

She offers tea around the table.

When Podo mentions Zardock, she smiles. "That's good of him to say so. He was always nice to me. Many of my brother and sister Healers look down on the likes of me, but not Zardock."

"We met studying under the same master, you know. A good master, Brother Nortic, who looked past your past and studied your soul. Many of the more unusual Healer-candidates came to him."

"But I am rambling on. What was it I can do for you? My prices are very reasonable."

==========

At the family shop.

Tobias stands watch while the mayor talks with Grayson and Ezra. Will Tobias stay in the room? Eavesdrop from a distance? Just hear snippet?

If Tobias stays in the room or can make a listen DC20 check, then Please Highlight to display spoiler: {The mayor asks the couple for their story, and listens for something.}

Outside, Airin is keeping watch from a roof. She sees the mayor leave after a while. Otherwise nothing stirs.

Kendry 
Thursday July 13th, 2006 2:29:57 AM

"You look rested, Miss Bella," Kendry remarks. He listens to what she has to say. "Well, we did say a couple weeks back we'd help you. You helped us very much by teleporting us all the way to Plateau City! Tobias, Airin, and a few other folks are watching over the Jensens as Grayson recovers. Leska - one of my sisters - has been brewing up the tea you sent along, and he's been drinking it - at least that's what she told me.

"The mayor just told us some drow have just arrived in town - so I'd like to find out a bit more about that. And we want to continue to make sure that your patient gets his rest. But a promise is a promise. You tell us when and how, and we'll do what we can to help you gather up what herbs you need. Dwight, here, has been looking into the two types of plants you mentioned."

Airin  d20+8=14 d20+10=17 d20+19=33 d20+6=20
Thursday July 13th, 2006 10:39:02 AM

Not knowing what goes on at Bella's place Airin remains hidden on the roof and observes the streets a bit longer.

[spot: 14]
[listen: 17]
[hide: 33]

But she's getting a bit drowsy from the pleasant sun shining on her back... after all she missed some sleep during the might... (Fort Save: 20) but she probably can keep her eyes open anyhow.

Dwight  d20+4=24 d20+3=17 d20+2=4 d20+1=3
Thursday July 13th, 2006 1:20:47 PM

Dwight returns a smile to Bella as the door is opened.

Taking a seat and getting ready to sip the tea, Dwight uses the opening to Kendry offered to discuss the plants.

"Yeah, I have. They are both quite interesting, the tree in particular. Seems to be hard to find, but once found has lots of properties, most of which I'm guessing are not known by many. It also seems to have a large connection to what has been happing in the Wold lately."

If she inquires, Dwight will relate all the details that he knows about the two plants, though he is sure she already knows anything he would say.

"It also seems as if the legend of the tree goes all the way back as far as I could tell. Back to the time of Ebryon and Flame perhaps, though I found no books saying so. Do you have any idea how they are all connected?" Dwight asks testing Bella's reaction.

Gather Information: 24

Knowledge History: 17

Sense Motive: 4

spot: 3

Not seeing any poor reaction to his talking yet (sense motive 4 :( ), Dwight continues. "Could the hags of been working for Ebryon? or Flame perhaps?" Dwight then looks to the others before he brings up more.

Tobias  d20+5=22
Thursday July 13th, 2006 1:57:29 PM

Tobias will stay in the room with the couple unless the mayor asks him for privacy. So, he will listen to what the couple tells the mayor, and watch for any reactions.

Spot: 22

Selithe  d20+2=3
Thursday July 13th, 2006 7:56:29 PM

Selithe smiles and greets Bella warmly. When she is offered the tea Selithe thanks her and take a small sip before speaking to her, "I'm glad you're okay and look well rested Bella. I personally felt like we were hard on you and we really didn't mean to be Bella." (Don't know if I need it and what a great roll for Selithe trying to be nice. Diplomacy:3 nat:1)

Selithe hopes her words do not offend Bella or anything and she goes quiet now as she waits for anything Bella has to say in regards to the others questions.

Conversations (DM Cayzle) 
Friday July 14th, 2006 12:16:17 AM


Tobias listens to the conversation that the Mayor has with the newlyweds. They tell him about their misadventures and how the Crescent Valley heroes saved them.

Calfast winks at Tobias and declares that he is not at all surprised. These young adventurers are the hope of the valley!

After a few more pleasantries, the Mayor takes his leave.

Airin seems to be feeling a little bored. Certainly, the group talking with Bella are having more fun. Maybe she should grab Tobias and join the main mob?

Kendry reminds Bella about their earlier interactions. She says, "Oh, yes! Of course. How silly of me!"

Dwight brings up the herbs that Bella had previously mentioned. She says, "oh, yeah. Well, I've finished that line of reseach. It was a total failure. I don't need those plants. But I could use others ..."

She asks if you would be willing to help her find other plants, from her other line of research. She says she is trying something else now. Very promising.

Airin  d20+8=10
Friday July 14th, 2006 8:52:51 AM

Just at the moment when she's nearly falling a sleep Airin descides there's nothing going to happen here.

So she climbs down and when Thobias leaves Grayson's place she suggest to go join their friends again.

Who knows! Maybe they will see the Drow while walking through town.

[spot: 10 - hmm pretty unlikely]

Tobias  d20+5=8
Friday July 14th, 2006 10:27:23 AM

Tobias thanks the mayor for his kind words.

Tobias and Airin meet up again. He agrees to leave with her over to Bella's and see what's going on. And, when Airin mentions drow, Tobias keeps a sharp eye out for any sign of them.

Tewdwr follows along.

Spot: 8 (probably passes one in the street and can't tell :)

Podo D. Danderfluff 
Friday July 14th, 2006 11:54:17 AM

Podo nods. "That Zardock is a really awesome guy and he likes that Zardock understands him and understands Monks." Podo explains to Bella.

Kendry 
Friday July 14th, 2006 7:29:15 PM

"We will need to find out for sure whether Airin and Tobias are willing to make a similar commitment," Kendry answers. "Barring any objections from them or those present, I am open to help you find the plants you seek. How far afield do you suppose we might need go, and how much time do you think may be required to gather what you need?"

Dwight  d20+4=19 d20+3=6 d20+2=11 d20+1=6
Friday July 14th, 2006 7:31:18 PM

Taken off guard, but Bella lack of interest in finding the previous herbs, Dwight almost spills his tea and suspicion begins to grow again.

"I'm sure we would all be willing to help you find whatever herbs you would like to find. The Isghara tree looked very promising for all kinds of research, be it healing, strength or even greater knowledge from a little of its sap."

Dwight looks to the others to see if they have any problem helping her find the 'new' herbs.

Trying to prevent Bella from changing the subject, Dwight inquires further regarding a connection to last nights outburst. "You had mentioned the herbs were to help some of your ailments, are these new ones targeted for the same ailments or are they more related to the curse placed upon Grayson by the harpies?"

Gather Information: 19 (does this detect if she is avoid a subject or lying?)

Diplomacy: 6

Sense Motive: 11 (or does this one detect avoidance or lying?)

Spot: 6

Selithe 
Friday July 14th, 2006 10:31:20 PM

Selithe listens to what is said and nods before smiling, "Considering the aid you gave us and the newly weds already I'm sure that Airin and Tobias would be willing to help but I agree we should wait and find out."

Selithe thinks and listens over things, really hopes they are able to help Bella and speaks up after a moment, "Bella, I would personally like to ask for one favor. You hinted at us getting into things before that were dangerous. I'm not asking for a great deal of info at the moment but while trying to get these things for you is there any chance that this force you spoke of might do something to us or anyone else? I do not mean to press but I would like to know exactly how deep of trouble we might of dived into."

Talkative Bella (DM Cayzle) 
Saturday July 15th, 2006 8:31:00 AM


Seeing no sign of Drow on the walk over, Airin and Tobias join the group at Bella's cottage. She nods at them and gets them tea. She sets out two bowls of water for Tewdwr.

Bella also nods at Podo's comment about Zardock, but does not add to it.

Maybe that's because she is busy talking about her latest ideas with Kendry and Dwight.

"I have an idea! The Ishgarra Tree is potent but non-specific! I stumbled on an alternate way to do what I wanted, more specific, less potent, more likely to do exactly what's needed, less likely to produce side effects."

"I'll go with you to get the first herb. That won;t take more than a day or so. After that, I'll be too busy tending my cauldron. OK?"

Then Selithe asks about danger, and somewhat of a change comes over the greenmage's face. More guarded, and wary.

"Well, yes. Great danger. I have enemies. They watch me. Sometimes they appear in odd guises. There's no denying the risk. Great risks. But in a good cause. Many will be helped by my cure. Maybe some that my enemies would prefer NOT to be cured."

"But I have sworn to help others despite danger. Sometimes I have to remind my self of that." She looks a little sheepish.

[OOC: Yup, Sense Motive is good at seeing through lies. Sorry, an 11 doesn't do it.]

Selithe 
Monday July 17th, 2006 2:07:43 AM

Selithe nods as she listens to what Bella has to say and ponders something before speaking to Bella, "I know you're more into herbs and such Bella, but by chance do you have a pearl I could buy from you or know someone who does?"

Selithe blushes some, "You see, I have this necklace and I never did have it identified since I got it."

Selithe also ponders on a good location to get her familiar and smiles as she thinks her family's home might be the best place.

Selithe plans to make some time and get the stuff to summon her familiar when she has time anyway.

ADM Kim - Crescent Valley posting for week of July 10-16, 2006 
Monday July 17th, 2006 2:43:59 AM

Name MTWTF
DM Cayzle XXXXX
Dwight XXXXX
Airin XXXXX
Podo OXXOX
Selithe XXXXX
Kendry XXXXX
Tobias XXXXX
[X = post, O = no post]

Kendry  d20+9=19 d20+10=16 d20+3=6
Monday July 17th, 2006 3:04:45 AM

"Um, what is it that you hope to cure in others with your intended concoction?" Kendry asks. "I know that some of the followers of Marteus," and on saying the name, he feels a need to spit - but refrains, so as not to be too impolite in Bella's home, "like to inflict others with diseases. Even like to get diseases themselves, sometimes."

Diplomacy: 19; Gather Information: 16; Sense Motive: 6
========

Animal training aside: Though not mentioned in a while, just a reminder that Kendry is spending some time each day with his Caran Hills riding dog, Cheann, training him in combat riding. Should require another 10-12 days.

Tobias 
Monday July 17th, 2006 10:15:34 AM

Tobias nods back to Bella and is happy to see a calmer version greet them.

He is also curious by what type of disease she is trying to cure... sounds a bit omnious.

Dwight  d20+2=21 d20+4=12 d20+1=15 d20+3=7
Monday July 17th, 2006 11:13:28 AM

Dwight listens intently as Bella answers Kendry's question, and then follows it with another of his own.

"Before you mentioned we were seeking herbs to help some of your ailments, now it seems we are curing others based on your oath with enemies about. Perhaps if you could be a little more specific we would understand better."

Dwight tries to hide his impatience, but talking and not getting any answers is beginning to show.

"We have already agreed to help, so we should know what potentially is coming our way. That is say when to fight, to defend or need be, when to run," Dwight tries to add comically.

Sense Motive: 21
Gather Information: 12
spot: 15
diplomacy: 7


Podo D. Danderfluff  d20+3=5 d20+1=3 d20+3=5
Monday July 17th, 2006 11:15:43 AM

Looking around, Podo will try observe his surroundings to obtain information while the rest of his troupe tries the same process by other means.

Diplomacy: 5; Gather Information: 3; Sense Motive:5

Airin  d20+2=21 d20+1=15
Monday July 17th, 2006 2:01:51 PM

Airin quietly listens while Bella tells about the herbs and her enemies. "Cool" she thinks "looks like we'll stick our noses into a hornet's nest soon ... hehehehe there's nothing else to do anyhow and... it give me a chance to stick with kednry a bit more... I still wonder what he was trying to tell me last night..."

Trapped in thoughts Airin doesn't pay mich attention to the conversation itself but instead she obsevres Bella... her clothing, belongings, expressions while she speaks...

[Sense Motive: 21]
[gather info: 15]

Final Preparations (DM Cayzle) 
Monday July 17th, 2006 10:19:33 PM

Selithe asks about pearls, and Bella nods. "Here, I have one right here. Please, take it as a gift." She offers a pearl that would do just fine.

Bella scowls at the mention of the lord of filth. At the curiousity shown by Kendry and Tobias about what it is she hopes to cure, Bella's voice drops to a whisper and she looks around. "Keep it to yourselves," she says softly. "It's for the mind."

When Dwight presses for more detail, she clams up. "That's all you need to know, young sir!"

Podo tries to gather more info, but is unlucky. (Sorry, good thought, bad rolls!)

Airin looks closely at Bella. Her clothes are a-mismatch ... one bootbuckle is undone. She looks better than before, certainly. No twigs in her hair. No dirt on her face. But still not ready for high company or fine dining.

Bella declares that the group will set out tomorrow, accompanied by herself. "Get ready and we go tomorrow."

OOC: last chance to buy stuff!

Kendry 
Tuesday July 18th, 2006 12:31:56 AM

"Very well. Until tomorrow, then," Kendry agrees. He rises, and asks, "Ten o'clock all right?"

Once outside her place, and a block or so away, Kendry says, "Anyone who needs to, catch up on your sleep. I'll be doing some shopping. You want me to pick up something for you, give me the funds, I'll get it for you if I can. Anyone who wants to join me, come along! Meanwhile - who can help keep an eye on our charges? Maybe a few go shopping, then when we get done, we'll spell you off, and you pick up something."

Airin 
Tuesday July 18th, 2006 9:59:13 AM

Airin's happy all matters are resolved and joins everyone outside.

"Yes I will need to go to the Cats before we set out again."

(OOC to DM Cayzle: I will have to go to the CC after my holiday. I'll be back the 7th of August and meanwhile Kim will post for Airin. I'm planning to get me a Handy Haversacck and a number of scrolls, bolts, potions. )

To Kendry: "When do you think we'll go meet our parents? Like you said it's about time they know about you and me..."

Podo D. Danderfluff (AC:19; 28/28 HPs) 
Tuesday July 18th, 2006 10:56:00 AM

Podo tells his friends, "I'm gonna go run over to the Catacombs Chapter so I can stock up on a few items and then go visit Morpth and Mungo while I still have the chance. It would be good to see them again!"...Podo trails off as he makes his goodbyes and gets ready to head into the heart of the city.

"Thank you Lady Bella for your good tea and company." says Podo as he heads for the door..."See ya' tomorrow!"

----
Podo will spend some time locating the Antiques shop Mungo HardBottle owns and Morpth his most recent apprentice. Once he touches base with them, its off to the store to stock up for the trip.

Dwight  d20+1=14
Tuesday July 18th, 2006 12:37:57 PM

Further frustrated as he still has questions without answers, Dwight considers continuing the conversation despite Bella's tone.

Only when others begin to stand and depart does Dwight set his tea down and begin to follow them.

Reluctantly he begins to leave. Making sure he didn't drop anything, he then heads towards the door. "Tomorrow then," he manages as he departs.

spot: 14

Tobias 
Tuesday July 18th, 2006 2:36:04 PM

Bella's answer about the cure makes Tobias even more uneasy than he was before. He tries to see if Kendry knows anything about this lord of filth, and what she could possibly be trying to cure. With his suspicions raised, Tobias is going to start keeping a closer eye on Bella.

Tobias also wants some time at the Catacombs too.

Selithe 
Tuesday July 18th, 2006 5:20:59 PM

Selithe nods and smiles as she takes the pearl, "Thank you Bella. I really would like to pay you back sometime. I'll do my best to make myself more useful in the up coming adventure."

Selithe leaves rather hurriedly as she can't wait to get somethings done. First think she heads to her family's store and will lock herself in one of the free rooms to cast identify on her necklace. (Haven't chosen spells since we weren't on a quest yet so just saying one was identify for now.)

After this Selithe will go about the process of summoning her familiar. She really wanting a ferret and alittle worried that she might be doing the summoning wrong since it's her first time but then again, what wizard or wizardess probably ain't worried the first time.

(OOC:Didn't reply on this but yep. Going by the DMG the Farret has the same stats as a weasel, it's just the small char equivelent.)

Cayzle OOC 
Tuesday July 18th, 2006 5:25:18 PM

On vacation ... baby sick ... no post today unless Kim steps in.

Sorry

First Task - The Vine and the Claw


ADM Kim [for Cayzle's Tuesday night post]  d20=10 d20=5 d20=17
Wednesday July 19th, 2006 1:02:03 AM

At Bella's
Bella answers that ten in the morning will work fine. She nods in return to Selithe. "No problem, dearie." She brooks no further questions as she bustles the group out. "Meet me at the Trade Gate." At least she does not slam the door as the last adventurer leaves.

Dwight did notice that the little plant Bella tended to the day before - cleaning off the remaining goop from Kendry's tanglefoot bag - does seem to pay some sort of attention to people - especially as they move about. But he does not clearly discern any other 'watchers'.

Tobias has his suspicions, disquieted at Bella's comportment.

Shopping, etc.
Kendry, Airin, Podo and Tobias head towards the Angel Springs branch of the Catacombs, as Selithe prepares to call forth a familiar.

[Does Dwight also wish to do any shopping? If so, please state in next post. If Selithe wants someone to pick up something for her, please so state as well.]

After picking up a few things, Podo heads off to see Morpth and Mungo.

With the Jensens
At breakfast the next morning Grayson and Ezra join the group at the table. Although not yet fully recovered, Grayson is looking much, much better. "Like to thank you all for what you've done for me. Things have been hazy the last few - rather horrible, in fact - the last few days. But what with Ezra watching over me, and the bread surprises, and the tea, and - Leska really knows how to cook. We just want to say thank you. If there is anything we can do to repay your kindness, please tell us." Ezra beams with joy as her husband speaks, and nods her head in agreement with his offer.

The Horticultural Hunt begins
At ten o'clock at the Trader's Gate on the southwest side of Angel Springs waits Bella. A ceramic pot rests on a pad upon her head, the whole contraption held in place by a strap around her chin. The ambulatory plant the party has already seen a few times sits in the pot. A very small version of the tub that her larger mobile plant had been in she holds in her left hand.

"Well, dearies, my plants are all watered, and I'm ready to go." She is quite cheerful, and turns to walk briskly out the gate and across the bridge over the Crescent River. She gives a wave over toward Heglantine's grove a few hundred yards off to the right, and heads down the road toward the Red Hills.

Please state what animals accompany the group, and the marching order.

As the day goes on, the group stops a few times for food. Bella knows where streams of water are. One stream in the midafternoon has water that almost makes the mouth pucker. "Don't worry - it's safe to drink - just has lots of minerals," Bella assures them.

In the late afternoon, the party, walking on a flat area of the hills for a bit, see a broken tree, reddish-brown in the afternoon light. Some green deciduous trees are a few hundred yards distant, and behind them hills rising to 150 to 180 feet. The hills are marked by some erosion - blackened stream beds from water runoff. For a picture, click on this link: Red tree, Red Hills (to get back here, hit the back button on your browser).

"Ah, yes. Struck by lightning," Bella says. "Could one of you sweetcakes climb the tree and saw off that splintered branch near the top?"

Climb check DC 10 required to get up high enough to reach the designated branch. With a good saw or handaxe it would take 1d6+3 minutes to cut off the portion she indicated. The branch is about 9 inches in diameter.

Off to the left (out of view of the linked picture) is a smaller hill, about 100 feet away, and 30-40 feet tall. Brush and brambles lie along the face of the hill, among the scattered boulders. While waiting for someone to cut the branch, she walks over there to look about, moving this plant with her foot to glance at the underside of the leaves, then walking on to check out another interesting specimen. If anyone ask, she is happy to discuss the plants she sees.

---------
P.S.: Selithe's familiar arrived in the morning before the group set out, squirmy and curious, happy to crawl into and out of small openings - like Selithe's sleeve, around to her back, and, claws putting a little pressure on her skin, out the opening of her blouse at the back of her neck.

Dwight  d20+7=25 d6+3=7
Wednesday July 19th, 2006 7:51:15 AM

Dwight offers to climb the tree, though he doesn't have a good hand axe on him. Should one be offered, he will easily climb the tree (climb: 25) and cuts the required branch.

After 7 minutes, Dwight climbs down branch in hand. "Here it is. Is this branch special because it was struck by lightning?"

If someone else wants to climb, Dwight will follow Bella and learn about the plants she is looking at.

Tobias  d20+5=17 d20+4=6 d20+9=15 d20+5=25 d20+5=25 d20+5=12
Wednesday July 19th, 2006 1:52:56 PM

Tobias is ready to head out in the morning. And, he brings Tewdwr on this trip. Both he and Tewdwr volunteer to scout ahead of the group. They will keep an eye out for suspicious tracks and see if anything unexpected gets in their way.

Rolls:
Listen - 17
Spot - 6 (yeesh)
Survival - 15

Tewdwr Rolls:
Listen - 25 (nat 20)
Spot - 25 (nat 20)
Survival - 12

Kendry 
Wednesday July 19th, 2006 4:02:08 PM

Kendry talks to his friends just as they leave Bella's. "We need some more healing ability among ourselves. I'm willing to pay half the cost of a new wand of cure light wounds. It costs 750 gold, so I'll contribute 375. If anyone else would like to kick in, I'd be grateful - and I daresay many of us will be if we run into rough stuff along the way."

If Calfast is not tied up, Kendry will speak with him briefly. If he is occupied, then Kendry writes a quick note. In either case he communicates the following: If there is a halfling with the WLA, we are looking for one or two adventurers dedicated to the goals of that group, and willing to try their hand with our adventuring group.

He takes time after the Catacombs to rearrange some of his things, then works with Cheann, training him in combat riding. Since Selithe is holed up seeking her familiar, he also includes Gra - the other Caran Hills riding dog - in the training. He invites Tobias to include Tewdwr in the session as well. He concludes the training by playing with the animals and giving them treats.

Leska and Nalfein and their guests, Grayson and Ezra Jensen, Kendry joins for dinner. It's good to see Grayson regaining his strength. "We were happy to rescue you from the clutches of those wicked harpies and hags. So, my wish is that you work hard to build a strong marriage and raise some good children. Other than that - and any prayers you may wish to offer on our behalf, you owe us nothing. Be happy together."

He spends a little time alone with Airin, then asks his friends if they'd like to go join Podo in visiting Mungo and Morpth. "We missed the party he invited us to - remember? We need to reschedule that, I dare say."

Arriving a few minutes before ten the next morning, he comes with dog Cheann and his two ponies.

Sometimes he walks and sometimes he rides, but Kendry really soaks in the scenery and experience of walking into the Red Hills. As they approach the lightning-struck tree that Bella wants a sample of, his breath is taken away. "This is so beautiful!"

He offers a handaxe to Dwight to do the requested work, ties his two ponies to the branches that bend down to the earth (it looks far enough away from that uppermost section Dwight will chop down so as to preclude them getting bopped on the head), giving each a little feedbag of oats, invites any who wish to come along to join him, and rides Cheann to catch up to Bella. "Anything interesting over here?" he asks.

Selithe 
Wednesday July 19th, 2006 9:40:46 PM

(OOC: Making sure, it is only 100gps for a familiar yes? Looks like it by the book but I want to make sure I deduct what is needed.)

Selithe moves off with the others, happy now that she has her familiar and it wasn't as hard as she thought.

For the moment her familiar is hiding in her pouch near her waist but when the group stops and once everyone is done gathering things Selithe calls them over. Before this however she looks over the tree Bella points out and whistles gently since she hasn't seen anything like it before.

Once everyone is gathered Selithe pulls out of her pouch a black and white ferret which she holds up and smiles brightly over, "Everyone, I like to introduce you to the newest member of our group. I named him Bandit because the first thing he did was latch onto one of my silver pieces when I summoned him." True to her word too the ferret pulls up its brand new silver pieces and makes noises at everyone.

Snared! (DM Cayzle)  d20=6 (bella fails save)
Thursday July 20th, 2006 12:36:16 AM


[OOC: Thanks, Kim, for a great post.]

Old business: Selithe summons her new familiar. The Jensen's are grateful, and enjoy a pleasant dinner with the party (those who wish to come). Calfast will spread the word. Mungo and his apprentice are not around. Visits are made at the Catacombs.

New business:

Bella says that the heartwood struck by lightning will make a great wand. If she had wanted it as a component, she would have gotten it herself.

Tobias sees some tracks. He thinks the area has a number of people who may not be enemies. And maybe some ARE enemies!

Dwight climbs up and easily gets the limb. He has a great view up there.

As Bella wanders closer to a bramble, there is a sudden commotion. She has no time to answer questions. In fact, all she has time to do is to shriek! The bramble envelops her, and she is held fast!

The thorns on the bush are dripping a foul-smelling venom. Bella is already poisoned and trapped in place. It seems clear that it will be very hard and it's dangerous to extract her.

Bella whispers, "help! it burns!"

It is clear that without some kind of precaution, sticking your hands into the bramble will get them bloody.

Kendry  d20+3=18 d20+2=13 d20+7=23
Thursday July 20th, 2006 2:56:22 AM

"Hey, Bandit!" Kendry greets Selithe's new ferret friend. He picks up a bit of grass from the ground and holds the end of it before the animal's nose to see what he will do.
=====
As he sees Bella get wrapped up by the plant, Kendry brings Cheann to a halt. He pulls out a vial of antitoxin. Quickly he drinks it down. [+5 alchemical bonus on Fortitude saving throws against poison for 1 hour]. He then dismounts off of Cheann. "Stay," he commands, as he does not want his dog trying to tangle with the brambles.

With his bastard sword, he holds it out firmly, slowly moving it in the direction of the brambles, ready to jerk it back if they appear to try to grab it.

He also looks around to see if any similar brambles are nearby [Spot: 18] wanting to avoid stepping into a similar mess.

It strikes Kendry as ironic that a greenmage, schooled in the knowledge of so many types of plants, should be successfully attacked by such - somewhat similar to the plant that lives in the tub back at her place.

Looking the brambles over, he tries to determine the best way to attack it without, at the same time, harming Bella. And he is wary about roots thrusting their way up through the ground, as well. "Might need some help out here, friends." If he can - oh, yes, mage hand.

He takes out a second vial, and carefully uncorks it. "Bella, this is a vial of antitoxin. When it reaches your lips, drink it down. It may afford you some protection from that liquid on the plant."

He holds the vial upright in his hand, sings a quick ditty, and the vial begins to float up then toward Bella. Based upon what he learned from his probe with the sword, he keeps that in mind to help choose the best path to her mouth. [Dex check 13, ranged touch 'attack' 23 - not sure best thing to roll to get vial to her lips.]

Podo D. Danderfluff 
Thursday July 20th, 2006 12:29:43 PM

"AW! Kendry! What to do? Hey, don't we have a druid or two with us? Can someone help here?" Podo asks the group a bit excitedly.

Tobias  d20+9=29 d20+11=24 d4+2=4
Thursday July 20th, 2006 12:36:19 PM

Tobias takes up Kendry's offer for training Tewdwr with the dogs. He's also just starting to train Tewdwr for combat riding.

==============================

Tobias is intrigued by the tracks, especially those that could be enemies. Can he discern anything else from them? (Survival: 29 [nat 20])

==============================

When he sees the plant entangle Bella, Tobias moves in closer drawing his two short swords. He tries to find an area of the plant that's away from Bella, so he can attack without mistakenly hitting her. Once he finds one, he takes a swing with his short sword. (attack: 24; damage: 4)

Seeing the effects of the poison on Bella, he tells Tewdwr to stay away.

Selithe 
Thursday July 20th, 2006 7:43:32 PM

Selithe frowns and looks to the brambles and then gives a more concerned look to Bella before speaking up, "Umm, I really don't know what to do to help. None of my spells would be of much use. I mean if I set fire to it then Bella will get burned."

Selithe frowns and waits to see if the group has any ideas since she is coming up with a blank at the moment.

The Vine and the Claw (Round 1) DM Cayzle 
Thursday July 20th, 2006 10:00:12 PM


Faced with the poisonous vine, Selithe, Podo, Dwight, and Airin are at a loss regarding what to do.

Kendry takes out a vial (move action), dismounts (possibly a free action ... I'll give it to you this time but ride checks will be needed next time, per the skill), and drinks the vial (standard action). He thinks about using Mage Hand to give Bella a vial, but that will have to be next round.

(last round) Tobias's inspection of the tracks shows several possibilities, most recently, a halfling or two in one place, and a giant bear in another.

Tobias moves to the vines (move action) and draws his weapons (free action combined with a move). He hacks away at the vine, and the rough tough bark deflects his blows, mostly (Damage 4 is reduced to 1 after hardness subtracts 3 from all damage).

ALSO, Tobias must make a reflex save (DC12) to avoid getting pricked as the thorns reach out for him. If he fails, he is fatigued (-2 Str, -2 Dex, cannot run).

The same save applies each time you attack with a melee weapon that does not have reach. If you atack with hands, no save. Each time you attack, you must save ... fail once = fatigued; twice, exhausted; thrice, helpless.

Dwight, who is still in the tree, gives a cry of warning. (Note: It is a climb DC5 to climb down the 20 feet to the ground, and that will probably take a full round.)

Then there is a great roaring! A big pure white bear crashes through the underbrush and is coming towards you! You see his strange glowing eyes and fur! He towers over you! If he were to put one of you in a bear hug, there would be little hope of survival! He is about 50 feet away! And very very angry!

Please make Wisdom checks for me and post them in your turn!

Note: Vines are AC10, but have hardness 3. That means you subtract 3 from your damage to them. The Bear has an AC18 and is large in size.

And a Map! This is round one of combat! In the green overgrown area, movement is halved (unless you have the druid ability that lets you move through underbrush). If you want an animal companion or familiar or mount to be part of the fight, name it and give a location.

Kendry  d20+3=19 d20+5=21 d20+7=27 d20+7=22 d4+2=4 d4+2=6 d4+2=6 d20+3=4
Friday July 21st, 2006 1:37:20 AM

[DM-requested Wisdom check: 19] Having just dismounted and downed the antitoxin, with the changed circumstance of a charging bear - is it albino, with the white fur and glowing eyes? - Kendry quick mounts Cheann [ride check 21], and nocks an arrow [quickdraw], loosing it against the bear [Threat nat 20 vs AC 27, crit vs AC 22, 3x damage: 4+6+6=16 hp dam]. Spot check to see if he notices anything else - no (nat 1). If there is time, he directs Cheann to M13, preparing to fire again. He hopes that by going that way, he will draw the ire of the bear away from where Bella is now trapped.

Airin (by Kim - Inge is on vacation for the next fortnight)  d20+2=14
Friday July 21st, 2006 1:55:12 AM

[DM-requested Wisdom check: 14].

As she takes in the beautiful scenery, enjoying the afternoon light on the red hills, Airin watches Dwight chopping away at the top of the bare tree. Bella goes exploring, and Airin thinks to join her. But then the greenmage is entangled in grasping spikey vines! Well, what do we do now...

Then the angry roar in turn changes the focus of her attention. A huge bear. White. Charging.

Entangle! Airin casts the spell so that the near edge is close to Kendry - about five or ten feet beyond where he stands. [Am assuming that squares on map are 5' each. If they are 10' each, then the edge of the spell effect will be farther away from Kendry. Will edit picture to show area of effect, and email to all.] The bear should be stopped, or at least slowed in its angry charge by the now writhing and grasping vegetation surrounding the huge monster.

Dwight  d20=6 d20+6=25 d20+7=17 d20=13 d20+1=4
Friday July 21st, 2006 10:35:37 AM

Seeing how the peaceful view has changed drastically, Dwight took a moment to take it all in, barely getting the warning out. Something isn't right, surely Bella would have seen a dangerous vine nearby....

Having a view and seeing where everyone is, Dwight remains where he is. Planting his feet, Dwight pulls his bow off his shoulder and aims at the bear. (dex check?: 6+4=10, or balance: 25)

attack: 17 (misses)

wisdome check: 13
spot: 4 (anything else coming?...nope just clouds)

Podo D. Danderfluff  d20+8=17 d6+2=5 d20=17
Friday July 21st, 2006 11:13:57 AM


Podo seeing the bear, run up to the bear and preforms a stunning fist into the bear!

Wisdom check: 17
Attack:18 Damage: 5 plus the...

stunning fist attack:
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + ½ your character level + your Wis modifier aka DC 15), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

(OOC: Whats the pluses for the category size differences? I didn't add them to the attack.)

Tobias [ AC 20 - HP 29/29]  d20+10=23 d20+9=20 d4+2=4 d20+10=13 d20+9=18 d4+1=3 d20+10=15
Friday July 21st, 2006 12:32:06 PM

First, the reflex save for last round (23). And, a map update, Tobias should be standing next to the vines since he moved and attacked last round.

This round, Tobias takes two more attacks on the vines.

Rolls
First attack: 20
First damage: 4 (-3 hardness) = 1
First save: 13

Second attack: 18
Second damage: 3 (-3 hardness) = 1 [believe it always does 1]
Second save: 15

And, then he yells, "Could really use help doing extra damage..."

Tewdwr [AC 15 - HP 21/21] 
Friday July 21st, 2006 12:37:28 PM

Tewdwr moves into a defensive position between the bear and the vines where Tobias and Bella are struggling. But, he remains outside of the entangled area (at N6).

He readies an action for the bear to come out of the entangled area.

Selithe-AC:15-HP:26  d4+1=2
Friday July 21st, 2006 8:53:15 PM

Selithe looks to the bear and frowns as she pulls the wand Kendry had gave her and smiles as she speaks to Kendry mainly, "Well, time to put this item to some use brother."

Selithe uses a charge to fire a magic missile at the bear, knowing it won't harm her friends where an arrow could.

(Damage:2)

(OOC:Cayzle, Kim and me doubled up on our CC purchase so if Kim will email the items to you and me then you will see what I bought also. Was just a mithril shirt and payed for half the healing wand.)

The Vine and the Claw (Round 2) DM Cayzle  d20+7=23 [bear save vs entangle]
Saturday July 22nd, 2006 8:35:47 AM

The Heroes!

Kendry mounts quickly, moves to M12, and fires a shot at the bear. Something seems odd to him -- Bella getting trapped in a plant? -- but he quickly fires off an accurate arrow! He sees that the bear is not an albino, or at least that its eyes are not pink. Anyway, the brave halfling's arrow does not penetrate the bear's thick fur as easily as it should have. (OOC: The bear has damage resistance 5, so Kendry's arrow inflicts only 11 hp damage).

Airin casts an Entangle spell (80-foot diameter) on the bear. Kendry and Bella are on the edge, but not within, the Entangle. The bear's save is a 23, so it is not held fast. Still, it will take four squares of movement for the glowing white bear to go even five feet in this writhing undergrowth.

Dwight also thinks it odd that Bella would be trapped by a plant. Like Kendry, he too fires, but his shot is just off the mark.

Podo itches to run right up to the bear in what might well be a suicidal charge, but Airin's Entangle spell saves him from what could have been a doomed attempt to stun the bear. [OOC: I decided not to put Podo into the Entangle. He does not have the movement to go around. Hope that's okay.]

Continuing his efforts to free Bella, Tobias hacks away at the plants, dodging the thorns that drip poison. His progress is slow but sure.

The multi-headed dog moves to a protective position between Bella and the bear.

Selithe fires off a magic missile, hitting it for 2 hp of damage.

The Enemy!

The bear roars in pain! It moves towards Kendry, ripping through the underbrush as it goes. (A double move puts it four squares closer to Kendry. Since it is still in the Entangle, it will have to make another save next round before it can move). If the plants do not hold it back, it may well shred Kendry into bear snacks very shortly!

If Kendry makes a Spot check vs DC15, or if anyone else can make a DC20 Spot check, then Please Highlight to display spoiler: {Could the beast be crying? No, but there are two small tear-shaped gems twinkling at the corners of the bear's eyes!}

Total Damage to Bear: 13
Total Damage to Vine: 3

And the Map!

Kendry (AC 15, hp 23) Inspire courage - affects all party members, allies: +1 attack, +1 damage, +1 saves vs fear, charm)  d20+3=8 d20+8=24 d4+3=7 d20+6=25 d20+11=30
Saturday July 22nd, 2006 5:11:12 PM

Kendry notices nothing out of the ordinary [Spot: 8]. He begins a song to encourage his friends in the battle just begun [Perform: 30]. He urges Cheann to turn away and run past the tree [assuming the squares are 5 feet, he goes from M12 to D13], guiding his dog with his knees [Ride check: 24].

In spite of danger
And fearsome foes
We work together
And overcome...
Slight edit by Cayzle
Oops - thanks, Cayzle. Sometimes I print out posts prior to responding with mine... I edited it further to reflect your email - Kim

Airin (by Kim)  d20+8=27 d20+1=20
Sunday July 23rd, 2006 2:19:20 AM

[Spot: 27] "It's crying out tear-shaped gems!" exclaims Airin on seeing refraction from the light of the setting sun in the corner of the bear's eyes.

"Bear, bear, don't cry," Airin calls out to the bear in the druidic tongue. "Leave us alone, and we'll not harm you. Nor your cub!" she says, taking a guess. "Our wounded lady seeks to heal!" [Wild empathy: 22 (forgot to add in druid level to d20+1 roll above).]

Selithe  d4+1=2
Sunday July 23rd, 2006 9:40:25 PM

Selithe watches the bear and waits a bit to see its reaction to Airin's words to it. If the bear makes a move to continue its attack then Selithe will fire another magic missile from her wand at it. (Damage:2)

If the bear doesn't continue its attack then Selithe will use the wand to try and damage the briar plant since the magic missile is unerroring.

Kim to Justin 
Sunday July 23rd, 2006 10:55:29 PM

Remember to add +1 to your damage rolls (and +1 to attack rolls).

Cayzle OOC 
Monday July 24th, 2006 12:30:10 AM

Gosh Darn It! I forgot the bear's magic resistance 15. Oh well. Next time.

Dwight  d20+6=22 d20+7=26 d4=2 d20+1=16
Monday July 24th, 2006 8:21:55 AM

(Weekend Post)

Hearing Airin's plea and perplexed about the entire situation, Dwight waits a moment to see if the bear slow or withdraws. He also scans Bella's area to see if she is truly in danger. Could this be her pet vine and a summoned bear to test us?

Balance: 22

If the bear slows, stops or retreats, then Dwight just watches. Otherwise Dwight fires his bow again (attack:26, dmg:2)

Spot: 16

Podo  d20+7=21 d4+3=6
Monday July 24th, 2006 9:37:46 AM

Seeing the almost fatal mistake running to the bear would have been, Podo instead reaches into his sack for his Darkwood Quarterstaff. Resting on top, the quartstaff in hand, Podo will move to the vines holding her and use the quarterstaff to destroy the poison dripping vines.

If able, Podo attacks the vines making sure he doesn't hit Bella.

Results:
Attack DC: 21 Damage: 6

Tobias [ AC 20 - HP 29/29 - Inspired]  d20+7=15 d20+10=21 d4+3=7 d20+10=18 d20+10=26 d4+2=4 d20+10=15
Monday July 24th, 2006 12:25:24 PM

Tobias continues his valiant stabs at the vines, but is disturbed that they're so hard to damage. He makes a Knowledge Nature check to see if anything is amiss with the plant (15).

Rolls
First attack: 21
First damage: 7 (-3 hardness) = 4
First save: 18

Second attack: 26
Second damage: 4 (-3 hardness) = 1
Second save: 15

Tewdwr [AC 15 - HP 21/21 - Inspired] 
Monday July 24th, 2006 12:28:49 PM

Tewdwr continues to guard Tobias and Bella from the bear, even though it appears to be heading away from them for the moment. He moves to position L6.

ADM Kim - Posting for July 17 - 23 , 2006 
Monday July 24th, 2006 2:33:31 PM

DM Cayzle MTWTF
Dwight MTWTF
Airin MT-TF
Podo MT-TF
Selithe MTWTF
Kendry MTWTF
Tobias MTWTF


The Vine and the Claw (Round 3) DM Cayzle  d20=15 [Airin's spell resistance check] d20+7=19 [bear save vs entangle] d20+2=17 [Selithe resistance check]
Monday July 24th, 2006 11:18:44 PM


The Heroes!

Kendry sings an uplifting song while moving back from the ravening bear. [OOC Rules Note: The Inspire Courage ability specifically boosts "weapon damage rolls" and therefore does not increase magic missile damage. It MIGHT boost damage from such weapon-like spells as Melf's Acid Arrow and Spiritual Weapon.]

Airin's magic affects the bear, and it successfully struggles against the Entangle. It continues to move slowly. Meanwhile, the druid tries to befriend the bear, but she realizes that its nature -- clearly magical, given that glow -- and the intelligence in its eyes preclude any chance that her Wild Empathy might influence it.

Selithe, seeing that the bear continues its advance, hits it with a magic missile.

Dwight has a strange suspicion ... but will he act on it? And how? Anyway, his arrow hits but falls out (no damage due to damage resistance 5).

Podo attacks the vines, hitting them for 3 hp (after the hardness reductions). Podo must make a reflex save (DC12) to avoid getting pricked as the thorns reach out for him. If he fails, he is fatigued (-2 Str, -2 Dex, cannot run). The same save applies each time you attack with a melee weapon that does not have reach. If you atack with hands, no save. Each time you attack, you must save ... fail once = fatigued; twice, exhausted; thrice, helpless.

Tobias also attacks the plant, avoiding the thorns nimbly, and inflicting some damage. He notes that this is a different plant from the large defender of Bella's cottage -- the leaves are different. Etc.

The Enemy

Then the bear steps through the vines and makes a double move right up to Selithe! All he had time to do was make the double move, though, so he cannot attack just yet.

The battered vines still hold Bella tight.

Total Damage to Bear: 15
Total Damage to Vine: 11

And the Map!

Kendry  d20+3=19 d20+8=28 d20+8=19 d4+3=6 d4+3=6 d4+3=4
Tuesday July 25th, 2006 2:01:12 AM

[Spot: 19] Especially now that Airin has pointed it out, Kendry now sees the gems in the bear's eyes - but does not particularly care [does he notice anything else out of the ordinary?].

The creature looms over his own sister! Kendry focuses his will, and fires an arrow into the upper body of the awesome beast. Threat (28), critical vs. AC 19 [yeah! (I hope that crits)] for 16 hp damage, less 5 damage resistance equals 11.
Flank! Defend!
Together friends
Try and get ME
Big white bear!
[OOC: Just a note: Based upon the picture of the tree, the trunk does not take the same amount of space that the graphic on our map does. I don't think that Kendry needs to scoot off to one side to have a clear shot at the bear. If he does, then have him move to F14 or G14. If not, then not. In any case, should the bear respond to Kendry's taunt (and arrows) and charge toward him, Kendry is prepared to step to one side of the tree, or behind it, to evade the charge, if possible.]

Airin (by Kim)  d20+8=23
Tuesday July 25th, 2006 4:26:09 AM

Now that the white bear is out of the entangled vines, how can he be slowed? Airin tosses a tanglefoot bag at the bear [ranged touch attack, AC 23.]

Podo  d20+9=29 d20+8=21 d6+2=6
Tuesday July 25th, 2006 10:33:40 AM

As Podo attacks the vines, the vines reach out for him and twisting quickly to avoid the vines, does so quite nimbly, spinning to safety.

Quickly realizing that there is no safe way to free Bella while the bear looms free and is attacking us, Podo changes his target and runs back to the bear @ position K8.

Upon reaching the bear, and if Podo has the chance to attack, Podo will use his Stunning Fist ability to slow the bear.

Stunning Fist Attack DC: 21, Damage: 6
if hit, the bear must now:
save vs. stunning fist

Effects
[Reflex DC: 29 (nat 20)]

Stunning Fist
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + ½ your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC.

Tobias [ AC 20 - HP 29/29 - Inspired]  d20+10=14 d4+3=6 d20+10=12 d20+10=18 d4+2=3 d20+10=28
Tuesday July 25th, 2006 12:27:41 PM

Hacking at the vine is hard work, but Tobias continues along -- hoping that he's making some progress.

Rolls
First attack: 14
First damage: 6 (-3 hardness) = 3
First save: 12 (whoa, barely saved)

Second attack: 18
Second damage: 3 (-3 hardness) = 1
Second save: 28

And, he motions for Tewdwr to join the attack on the bear.

Tewdwr [AC 15 - HP 21/21 - Inspired]  d20+6=16 d20+6=14
Tuesday July 25th, 2006 12:32:23 PM

Tewdwr moves around behind the bear into a flanking position with Selithe. And, both heads attempt to bite the bear.

Rolls
Kynan attack: 16 (missed)

Dryw attack: 14 (missed)

Dwight  d20+1=21 d20+7=8
Tuesday July 25th, 2006 4:21:11 PM

Disbelieving Bella could have been caught off guard so easily, Dwight tries to convince himself this is an illusion like the hags did.

(No idea what to roll for that: spot: 21--Natural 20!)

Assuming everything still is as it was, Dwight realizes his bow isn't as effective against the bear as he would like. Now free of the entangle, Dwight things fast.

Making a bowling knot with his silk rope, he attempts to toss it toward the bear's head.

Attack: 8 (natural 1---talk about extremes)

Selithe-AC:15-HP:26 
Tuesday July 25th, 2006 9:05:35 PM

Selithe frowns at how this battle is going and thinks over her spells she has known since the wand is not helping against the bear and she isn't sure how well her bow will do either.

Thinking Selithe calls out, "I can enlarge someone if you want to take the penalties with the benefits. It will help you do more damage."

Selithe puts her wand up and begins pulling out her comp. shortbow to start using against the bear instead.

0th (5spells): Acid Splash, Detect Magic, Light, Message, Prestidigitation

1st (4spells): Mage Armor, Burning Hands(2), Enlarge Person

The Vine and the Claw (Round 4) DM Cayzle  d20+7=10 [goo save] d20+12=13 [stun save]
Wednesday July 26th, 2006 6:02:25 AM


Kendry's luck still holds! Another fine arrow shot hurts the bear indeed! (11 hp)

Airin hits the glowing animal with a bag of goo, which sticks up the bear quite well!

Brave (or foolhardy) Podo runs up and stuns the bear! The party's luck still holds!

Tobias's persistence pays off. The vines retreat under his continued attacks! Bella tumbles out of their thorny grasp.

The two headed dog bites but fails to connect.

Skeptical Dwight remains unconvinced, but there are no illusions that he can sense. His thrown rope falls short.

Selithe gets ready to shoot, but should the party continue to fight now that Bella is free?

In the pause before the storm of claws and teeth, the party seems to have gained a moment in which to make a choice. Stay and fight? Or grab Bella and flee? It seems remarkable to you that you been so lucky, but will fate keep smiling?

Tobias [ AC 20 - HP 29/29 - Inspired]  d20+1=21
Wednesday July 26th, 2006 10:51:49 AM

With the vines destroyed and the bear stunned momentarily, Tobias will try to examine Bella and tend to any wounds that she may have.

Heal: 21 (nat 20)

Tewdwr [AC 15 - HP 21/21 - Inspired]  d20+6=11 d20+6=17 d4+2=5 d4+2=3
Wednesday July 26th, 2006 10:58:21 AM

Tewdwr sees his chance while the bear is stunned and flanked, so he attacks twice more.
[OOC: what's its stunned AC?]

Kynan attack: 11 (probably missed)
Kynan damage: 5
Dywr attack: 17 (probably hit)
Dywr damage: 3

He then moves back towards Tobias.

Podo [AC: 18 / 28 HP] Inspired  d20+1=17 d6=1 d20+1=5 d6=1
Wednesday July 26th, 2006 1:14:36 PM

Seeing the bear is Stunned, it's Flurry of Blows time!

Effects
(+4/+4 FoB & +1 for Inspiration = +5/+5)

Attack AC: 21 Damage: 2
Attack AC: 9 Damage: 2

---
(OOC: Stunned AC is 19; forgot to add the inspired enhancement to the rolls, will add manually as well, I used the wrong modifiers for the flurry of blows, they are supported to be +4/+4, so I will add +3 manually, my mistake.)

Kendry  d20+8=21 d4+3=7 d20+5=21
Wednesday July 26th, 2006 5:06:22 PM

Kendry looses another arrow at the bear. [AC 21, 7 hp damage.] With his knees he guides Cheann over to Bella [Ride: 21], and reaches for a vial of antitoxin to give her.

He continues his song...
Fight for Bella
For each other
Angry bear
Meets our warfare


Dwight  d20+5=24 d20+7=25
Wednesday July 26th, 2006 8:06:53 PM

Grabbing the rope again, Dwight throws it around the bears neck.

rope use: 24
attack: 25

Once secured around the neck, Dwight pulls it letting the bowling knot slip, tighten around its neck. The more it struggles the tighter the one-way knot gets. (OOC: It's designed to tighten, but not loosen. Used for search and rescue.)

Cayzle: Note that since lasso is not a standard weapon, I'll allow its use as a net with range 10 and a -4 improvised weapon penalty. Sound fair? If you really want to use it on an ongoing basis, you might want to visit the Black Genie Center to research it.

Kim: Try 'bowline' - no 'g' at the end.

Selithe-AC:15-HP:26  d20+6=7
Wednesday July 26th, 2006 9:51:27 PM

Selithe sees her friends continuing to fight and sighs, thinking that they should get Bella out but guesses she should back up her friends.

Selithe will move some to try and get a clear shot at the bear without hitting her friends and will even go for a sneak attack if possible.

(Can hit AC:7 *nat:1* great.)

Airin (by Kim)  d20+9=27 d6+2=8 d6=5
Thursday July 27th, 2006 1:09:06 AM

Airin moves to a flanking position within 30' of the beautiful bear as she cocks her crossbow (rapid reload feat). She pulls the trigger, and a bolt slams into the bear's side for 8 + 5 (sneak attack) = 13 hp damage. [Just added +1 from the inspire courage bonus to the standard weapons damage - did not add to sneak attack damage.]

The Vine and the Claw (Round 5) DM Cayzle  d20+13=33 [crit threat vs Podo] d20+13=30 [crit confirmed] d8+8=16 d8+8=9 d6=4 [crit damage] d20+13=33 [second crit threat] d20+13=30 [second crit confirmed] d8+8=15 d8+8=9 d6=1 [crit damage vs goo and rope]
Thursday July 27th, 2006 7:14:19 AM


The Brave Ones

Tobias looks at Bella. It is clear that she is currently too weak to act (helpless). How she will fare a minute after being poisoned remains to be seen (she'll be making a save a minute after first exposure, on round 10). But thanks to this good care, Bella will be making a save and taking the result of the roll or the 21 from the heal check, whichever is higher.

Tewdwr attacks but fails to penetrate the bear's damage reduction. His teeth do no harm to the beast.

Podo attacks, but unless his attacks are magical, they also do the beast no harm. [OOC: I'm asuming that Podo's fists are not magic. PLEASE correct me if I am wrong.]

Kendry hits for 2 damage, then moves to Bella.

Dwight manages to entangle the bear in his rope.

Selithe fires and misses. Had she hit, she would have been flanking with Tewdr.

Airin moves to flank the beast with Podo, then she fires and hits for 8 damage [OOC: assuming that the missile is not magic].

Tewdyr steps back five feet toward Tobias. Selithe is no longer flanking.

The Bear (entangled by goo and rope, thus -2 to hit, -4 to dex)

The bear, no longer stunned, roars! It looks around, as if amazed that the small folk are foolhardy enough to press the attack!

The bear ignores the goo and rope and instead swings its mighty paws at its attackers! With Podo a handy target, it rakes the monk with his paws. It hits vs AC33, a natural 20! It confirms crits to AC30, more than enough to crit Podo. Damage from the first paw attack is 29 in total (including the crit). The massive blow knocks Podo's unconscious body back five feet.

Now lacking any foe in reach, the bear swipes with his paw at the goo and rope that are constricting him. Oh My Gosh! I can't believe it! A second crit! This one ALSO follows up vs ACs 30 and less! How come I can't roll this good when I'm playing my own characters! Damage this time is 25! The goo and rope are slashed away. The bear still suffers entangle penalties until the goo dries, but it can move at half speed until then.

Airin is no longer flanking.

By the way, Airin/Kim, please roll 2d4 to see how long the goo lasts.

Damage taken by bear: 37 (or 46 if Podo's fists are magic)
Bear AC: 16 when entangled

And the Map!

Kendry  d20+8=28 d20+8=23 d4+3=6 d4+3=6 d4+3=4
Thursday July 27th, 2006 9:51:38 AM

Seeing what the bear is capable of as Podo goes flying, Kendry realizes that this bear must go down. [Man! 3rd nat 20. Crit vs AC 23. Good morning] Kendry shoots another arrow, and hits solidly, for 16 hp damage. [If there is time in this round for him to do so, he hands the vial of antitoxin to Tobias to give to Bella. If she takes it, it grants a +5 alchemical bonus to save versus poison.]

His song goes on.

Airin (Kim)  2d4(3+4)=7 d20+8=26 d8+2=10 d6=1
Thursday July 27th, 2006 11:14:14 AM

[2d4=7 rounds for goo]. Airin shoots another bolt for 11 hp damage, then she moves back about 10 feet.

Podo [AC: ?-1/ 28 HP] Inspired  d20+9=25 d100=69
Thursday July 27th, 2006 12:08:31 PM

Podo seeing the Bear recover from the stunning fist and attacking, Podo uses his Evasion ability to avoid the attacker. [Reflex Save: 25+1 for inspiration = 26; if I make it I take no damage. That is if a reflex save is allowed.]

Effects of stabilization
(each round at 10%)
Roll = 69

(OOC: Yes, Cayzle, Podo's fists are Magic, Ki Focus (magic)@level 4]

[OOC from Cayzle: Sorry, you cannot evade a melee attack. Podo is unconscious (and by my count, at -1 hp ... roll for stabilization each round at 10%) Usually you can only evade area attacks like fireballs and burning hands and some traps. Thanks for the word on magic hands. I thought they were.]

Tobias [ AC 20 - HP 29/29 - Inspired]  d20+13=29 d4+3=5
Thursday July 27th, 2006 1:23:05 PM

If Kendry can hand Tobias the anti-toxin, then Tobias will feed it to Bella. Then, he prepares to attack the bear -- trying to get a sense of how injured it appears to be.

If he cannot get the anti-toxin, he'll leave Bella's side and attack the bear with his +1 short sword, getting back into a flank position with Airin.

Attack: 29
Damage: 5

Either way, he signals Tewdwr back away from the bear, since he doesn't appear to be able to do much against it.

Dwight  d4=4 d20+7=18
Thursday July 27th, 2006 3:14:07 PM

Dropping what remains of his rope, Dwight concentrates on the bear forcing his energy towards it. (Magic Missile 4+1(lvl)+1(inspired?)=6 dmg)

balance: 18 (still in the tree)

Selithe  d20+6=20 d6+1=4
Thursday July 27th, 2006 9:15:07 PM

Selithe doesn't like this considering the power of the bear but the group is committed to attacking so she takes aim and fires another arrow at the bear, hoping to actually hit it this time.

(Can hit AC:20 Damage:4)

The Vine and the Claw (Round 6) DM Cayzle  d20+2=6 [spell resist check for Dwight] d20+13=28 [bear att on Airin] d8+8=9 d6=1 [damage] d20+13=32 [second att] d8+8=14 d6=4 [damage] d20+19=28 [free grapple check] d8+8=13 d6=6 [grapple damage]
Friday July 28th, 2006 7:30:18 AM


[OOC: IMPORTANT! Anyone who makes the DM look up their AC and hit points takes a -5 Annoyed DM penalty to AC. Starting next round. So put those stats in your post header!]

The Heros

Kendry's amazing luck holds, and he criticals again! After damage reduction, that's 11 more points of damage to the beast. Then Kendry does a quick hand-off of his antitoxin.

Podo, now unconscious from the massive wound he suffered, lies still and silent. He seems to have stabilized?

Tobias trickles the antivenom into Bella's mouth. His guess is that the bear has sustained serious wounds, but is a little less alive than dead.

Dwight had to leave the tree to get close enough to use his rope. His magic missile does not benefit from the Inspire Courage (which affects only "weapon damage rolls"). Moreover, the Bear has spell resistance 15, so there is a chance it will ignore the magic missile ... DM rolls a natural 4 for the check, which therefore indicates that the magic missile does no damage.

Airin, no longer sneak attacking, inflicts 10 damage, of which 5 penetrates the damage reduction.

Selithe seems to be the only one on the map who sees the party's grave danger! Even unconscious Podo dreams of somehow evading the claws and pressing the attack! But her attack, although a hit, fails to penetrate the bear's 5 points of damage reduction, and thus is harmless.

The Bear

The Bear is stil entangled (-4 Dex, -2 to attack, move at half speed), but that makes no nevermind to its incredible damage-wreaking capabilities!

The bear takes a five foot step and swings a mighty paw at Airin. [My records show AC17 and 35 hp for Airin.] His first attack connects for 10 damage. His second paw hits for 18 more. Moreover, with this second attack, the bear tries to sweep the rogue druid into a great bear hug as a free action! The bear's grapple check of 28 overwhelms Airin's sad low-teens Grapple DC, so she is grappled and takes grapple damage! That's another 19 points of damage, for a total this round of 47 points of damage! Airin, at -12 hit points, unless the DM is missing something, seems to be a lifeless corpse in the bear's hug!

On the plus side, so to speak, until he drops the body, the bear is still considered grappled, and thus loses his dex bonuses to third parties. Of course, firing missiles into a grapple lands a chance of hitting poor Airin's mortal remains.

Damage taken by bear: 62
Bear AC: 16 when entangled

And the Map!

Dwight (Hp 29, AC 16)  d4+1=5 d20+6=21
Friday July 28th, 2006 9:13:43 AM

(Ah crap!!! Airin! Out of the tree? Yikes!)

"Send in the dogs!," Dwght shouts panic setting in.

Finding himself face to face with the bear Dwight takes a 5 ft step back to H9. Concentrating as much as possible, he cast another Magic Missile at the bear (dmg 5)

If the bear follows Dwight, then Dwight skips the Magic Missile and continues to move away, tumbling if necessary..(tumble 21)

Podo Dandefluff Pipewood [AC: 18 / -2 HP Inspired]  d100=13
Friday July 28th, 2006 12:34:19 PM

...Wow, so this is what the unconcious is like, eh?...I wonder if I can speak with Domi or Alemi while I lay here waiting for the next bear swipe?...Domi?...Alemi?...Anyone?...Okay then, guess I'll just try to stabilize myself...I think I onlt have a minute or so before I bleed to death...what was that saying I always heard but thought was way cool?...Oh yeah...Pain heals, Chicks dig scars... Glory lasts for ever...I'll have to see what the bear left me when I awake next...Yeah, that's me...Bear Stunner...Podo "Bear Stunner" Danderfluff Pipewood...WhoRah!...

Chance to stabilize
roll = 13%

Tobias [AC 20 - HP 29/29 - Inspired]  d8+1=9
Friday July 28th, 2006 12:49:57 PM

Does the anti-toxin have any effect on Bella?

Seeing how badly things have turned for the group, Tobias yells, "Everyone get away from that thing."

He then moves to Podo (J6), gets a potion of cure light wounds from his belt pouch, and tries to administer it to Podo (heals for 9 hp). Hoping to get him mobile enough to move out of here.

Tewdwr moves to J5 staying close to Tobias.

Selithe-AC:15-HP:26 
Friday July 28th, 2006 10:04:19 PM

Selithe frowns and yells to her friends, "Grab Bella and Podo and get out of there now. We can't fight this thing guys or we'll be burying half to all the group."

Selithe frowns not wanting to leave Airin but a idea comes to mind as she tries to stay out of the bears movement area she looks to see how much grass, leaves, etc might be in the area that would cause a nice fire.

(Cayzle, if there is enough to do so then Selithe is going to try to use her burning hands to try and make a fire to maybe scare the bear back or off. I figure if it's as damaged as you said then it might decide to run and if it is even close to a normal bear a fire might frighten it.)

Cayzle OOC 
Saturday July 29th, 2006 1:03:22 AM

Dear Friends,

Kim points out that Airin had moved back 10 feet. Somehow I had missed that -- My Bad!

Since Airin was not as close as I thought she was, odds are it would have been Selithe or Dwight who bore the brunt of the bear's attack.

But that's water under the bridge. Since it was my mistake, let's do this ... at the end of Round 6: Airin is down 10 hp (the first attack). She is located at 14J, the place to which she had backed up. She is not grappled. The bear is at 12-13-j-k.

That should work, hey?

Airin (by Kim) (AC 17/ HP 35-10=25)  d20+8=21 2d4(1+2)=3 d20+9=28
Saturday July 29th, 2006 1:44:57 AM

[Kim OOC: Thanks, Cayzle]

"Ouch!" Airin decides that gumming up this bear will give them their best chance to best it. She tosses a second tanglefoot bag (kept at her waist) at it (ranged touch attack hits AC 21 - will last for 3 rounds). She tumbles (28) away to H14. "Help!" she cries as she quick reloads her crossbow, aiming it at the bear, and about to squeeze the trigger (next round).

Kendry (AC 15/HP 23) (Inspired Courage: +1 attack, +1 damage, +1 save vs fear, charm)  d20+8=24 2d4(1+1)=2
Saturday July 29th, 2006 2:11:27 AM

Kendry tosses a tanglefoot bag at the backside of the bear [ranged touch attack 24-2=22 (or 24-4=20?) for range increment, will last 2 rounds].

Kendry stops his singing (but the inspired courage still lasts for the next four rounds, with +1 attack, +1 damage, etc.), and says, "Step away, out of its reach, use magic missiles, your strongest weapons, more tanglefoot bags. It is almost down. We flee, it chases. Let's take him down - but, if we can knock it unconscious, and tie him up well, let's do that. We bring Bella around, and see what she says."

He shouts out again, "Back away, Selithe, Dwight. Try the wand more, sis!"

As he talks he takes out another thing to throw.

The Vine and the Claw (Round 7) DM Cayzle  d20+7=18 d20+7=18 [2 tanglefoot saves] d20+13=29 d20+13=32 [2 paws swipe at Airin] d8+8=14 d8+8=9 d6=1 d6=2 [damage to Airin]
Saturday July 29th, 2006 8:41:50 PM


The Brave and the Foolish

Dwight -- not knowing if the bear will follow him or not, backs off tumbling to E10. [OOC: DM used some discretion in interpreting orders.]

Tobias thinks the antivenom will be a big help to Bella when the secondary effects of the poison kick in (one minute after initial exposure). He moves to Podo.

Podo, though unconscious, finds that he has stabilized at -1. Tobias's 9 hp of healing bring Podo back to consciousness. He stands up. [DM used a little discretion here too in making Podo stand.]

Selithe "tries to stay out of the bears movement area." [Using even more DM discretion ...] therefore she uses the Withdraw action to back away. As she goes, she thinks about the old Burning-Hands-Vs-Underbrush trick -- which might work against a normal bear, but this one, with the white fur and the glow, probably not so much.

Airin tumbles to H14. As she does so, she draws a tanglefoot bag (you can draw a weapon as a free action when combined with a move). She tosses it at the bear. The bear makes its save and is not stuck to the ground. It remains entangled (multiple entangles do not stack).

Kendry also tosses a tanglefoot bag. Once again, the bear saves. Kendry urges his friends to fight. "It is almost down," he says, with the hope that saying it will make it true. Unfortunately, it is clearly NOT almost down, even to a casual glance. Battered? Pierced? Gummed up? Sure. But not even close to down. Especially not with with rounds like this one, in which no damage is inflicted on the beast!

Kendry also draws a weapon (please specify next time).

The Bear

Gooey and wounded, the bear rises on its hind feet to its ten-foot height and roars!

It seems somehow satisfied, or smug, to see these small pesky folk backing away and leaving. But a few still attack! One is just ten feet away. The bear takes a five foot step toward Airin, then swipes with its paws.

The attacks on Airin hit AC 29 and 32. Those are both hits. Airin takes 26, and is knocked unconscious at -1 hp.

Damage taken by bear: 62
Bear AC: 16 when entangled

And the Map!

Kendry (AC 15/HP 23) (Inspired Courage: +1 attack, +1 damage, +1 save vs fear, charm)  d20+2=22 d20-2=15 d6=5 d6=5 2d4(3+4)=7
Sunday July 30th, 2006 3:17:21 AM

Kendry moves forward 5 feet and tosses two things this time. With his right hand he throws a flask of alchemist's fire (ranged touch attack - nat 20, hit AC 20 (don't think you can crit with this - go ahead and roll, Cayzle, if you rule he can) for 5 hp alchemical fire damage (followed by 5 more hp next round). His left hand tosses another tanglefoot bag (ranged touch attack AC 13 - might hit, as touch attack AC is weaker (generally) than normal AC: will last for 7 rounds).

"Tobias & Podo, take Bella away. If the bear charges me, Selithe - use Gra to help carry off Airin while the bear is distracted."

"Heya - Hai - Heya - Hai!" Kendry calls out a challenge to the bear. He is ready to urge Cheann to run [westward?] if the bear comes after him - though he's always been told that running from a bear is not the smartest thing to do. Depending on what the bear looks to do, he either will prepare bow or bastard sword.

=================

[We're not being as effective as we might be, friends. Half-hearted, hesitant waffling loses opportunities. How do we flee if our friends are down? First Bella, then Podo, now Airin. If we all were to surround it, flanking, biting, using heavy-duty weapons like bastard swords that deal more damage (especially wielded two-handed), we could take it down.

On the other hand (I waffle) I figured that a successful tanglefoot attack would give us the best chance of escaping. With Airin, she threw the tf bag and I moved her as far as I could last round. The brush prevented her from moving farther away in a downward direction on the map, so she could only get 10 feet away from the bear (unless she moved back in the direction from which the bear came - which did not seem wise) - to an area in which he needed only a 5 foot step to allow for a full round of attacks.

No way Kendry is leaving Airin unconscious on the ground.]

Podo "Bear Stunner" D. Pipewood [AC: 18 / 8 of 28 HP] (Inspired Courage: +1 attack, +1 damage, +1 save vs fear, charm)  d20+9=19 d6+3=5 d20+4=24 d20+9=27
Sunday July 30th, 2006 8:45:04 PM

Listening to his cousins suggestions, he speaks with Tobias and then Bella to see if fleeing is a wise decision considering the enemy is a big angry white BEAR and bears are know to give chase.

If the decision is to stay and fight, then Podo will charge into the Standing bear and deliver another stunning fist attack.

Standard MV rate = 30'

Attack
Stunning Fist Attack DC:19
Stunning Fist Damage: 5
Fortitude saving throw is DC15 for Bear

If, Tobias and Bella choses to flee, and wishes Podo to join them, Podo will do his best to help.

If Tobias & Bella choses to flee, but suggest Podo stay behind, Podo will run and jump into the tree to get a better position on the bear.
Once in the tree, Podo will look to see the best way to take advantage on his new height.

Skills
Jump DC: 24 (nat 20)
Spot DC: 27

Airin (by Kim) (hp 35-36=-1, ...-2)  d100=19
Monday July 31st, 2006 1:06:17 PM

Airin feels the force of the second blow from the bear, and it almost knocks the wind out of her, and a little 'eep' comes out of her mouth. Before she has a chance to dodge or recover, the other paw catches her from the other side, and the raven-haired druid falls crumpled to the ground.

[Stabilize check: 19% - failed (need 10% or lower)]

Tobias [AC 20 - HP 29/29 - Inspired]  d20+9=22
Monday July 31st, 2006 3:47:09 PM

Tobias will try to place Bella on the nearest pony, tie her down to the saddle, and send the pony off in the direction of home. He ends up at L5 as part of this, and Tewdwr move to L4.

Tobias stays behind to see what the bear and the party do next. He looks more closely at the bear to see if there are even more strange things about it. (Knowledge Nature: 22) Just how unnatural is this bear?

ADM Kim - Posting for July 24-30, 2006 
Monday July 31st, 2006 4:21:41 PM

Crescent Valley Posting:
DM Cayzle: MTWTF
Dwight: MTWTF
Airin (Kim): MTW-F
Podo: MTWTF
Selithe: MTWT-
Kendry: MTWTF
Tobias: MTWTF

Selithe-AC:15-HP:26 
Monday July 31st, 2006 4:24:24 PM

Selithe will do her best to stay out of the bears attack range or anything and keeps Gra close also, calling out to her dog, "Gra, stay close, we go to help Airin if possible girl."

(Question:Will an enlarge person spell work on an animal?)

Pedro [OOC] 
Monday July 31st, 2006 5:53:07 PM

The target for Enlarge Person is one humanoid creature.

Dwight (HP  d4+1=4
Monday July 31st, 2006 9:36:27 PM

Letting off another magic missile, (dmg 4), Dwight realizes that without a mount he is very unlikely to be able to outrun the bear.

He takes another 5 steps away(E9) and considers the health of the bear.

(OOC: Can we be told how the bear looks. He has taken 62+ damage, but does he look mad and about to die, mad and barely wounded, or just ticked off? Knowing how much damage it has taken only helps if I knew how many hit points it had. In the last section, you mentioned wounded...does that mean about 60% okay?)

The Vine and the Claw (Round 8) DM Cayzle  d100=57 [Bella stays on pony] d20=15 [Kendry crit follow up] d20+9=11 [Bear save to put out fire] d20=12 [Spell resist roll for Dwight]
Tuesday August 1st, 2006 7:23:44 AM


The Heros

Kendry taunts the bear and tries to draw it away from Airin. He uses missile attacks on the beast.

[OOC: DM Rules Interpretation. Per the PHB p160, throwing weapons with two hands uses the same rules as attacking with two hands. And Kendry does not have two-weapon fighting, so throwing a tanglefoot bag and a flask of acid starts at -6/-10 (The off hand weapon is not light. Granted, the rules don't say whether a thrown tanglefoot bag or flask is a light weapon, but I rule that they are not. I would say that a thunderstone is light.]

[Also note that the bear is 30 feet from Kendry. That's a -4 to hit due to distance. So Kendry is at -10/-14 on his attacks. Since Kendry's normal to hit is +8 (from Kim's post in Round 7), now he is at -2/-6.]

His roll of a 20 hits, and the follow up for a critical (rolled by the DM) does not crit. The bear takes full damage because damage reduction does not stop energy damage, and the bear is not fire-resistant. The touch attack hits AC11 -- not enough to entangle the bear. (The tanglefoot bag seemed to hit some invisible force or armor or shield and bounce off.)

Podo uses the Delay option to wait and see what Tobias and Bella do. [DM Interpretation: Podo will follow Tobias's lead.]

Airin is unconscious, but finds that she has stabilized.

Tobias finds that Bella is practically helpless. She moans and manages to stay on the pony, which wanders off away fromt he bear. Tobias takes a close look at the bear: it is clearly unnatural. It's glowing white fur is spotlessly clean and beautiful and without physical imperfection. It's eyes glow like no normal bear's. AND it has damage reduction and immunity to nonmagic weapons! That right there tells you that this is a magical creature. Not to mention the two crystal tears it wears at the corners of its eyes.

Since Tobias is clearly NOT urging the party to fight, Podo will try to gain a strategic advantage by climbing the tree. He ends the turn 10 feet off the ground.

Selithe wants to go to Airin but, wisely, also to stay out of the bear's reach. [DM Interpretation:] She positions herself (move action) and uses the ready action -- if the bear moves away from Airin, then Selithe is ready to move up to the fallen rogue/druid.

Dwight fires off a magic missile. it fails to penetrate the beast's resistance.

The Bear

The beast roars with rage and pain! It drops and rolls in an effort to put out the fire burning its beautiful coat. But the flaming alchemical goo defeats the bear's efforts and it keeps on burning.

Selithe sees this as her chance! She moves over to Airin.

The Bear is still entangled (-4 Dex, -2 to attack, move at half speed). He is also prone and on fire.

Damage taken by bear: 67
Bear AC: 16 when entangled, 12 prone vs weapons, 20 prone vs missiles.

And the Map!

Kendry (AC 15/HP 23) (Inspired Courage: +1 attack, +1 damage, +1 save vs fear, charm)  d20+6=21 d6=3 d6=6
Tuesday August 1st, 2006 9:57:33 AM

Kendry moves to... (waiting for map). He throws another flask of alchemist's fire at the bear, for 3 hp fire damage this round, and 6 the next round. "Fire, friends, attack or flee. Selithe, Airin has a potion of curing in her belt pouch. Move her away."

Tobias [AC 20 - HP 29/29 - Inspired]  d20+11=26 d4+3=6
Tuesday August 1st, 2006 11:59:21 AM

Now that Bella is off on the pony, Tobias can concentrate on the bear. With the bear on the ground, he moves in drawing both short swords.

He takes his attack this round with his +1 short sword.
Attack: 26
Damage: 6

[OOC: I bought a second +1 short sword at the catacombs. Did I get that before leaving Angel Springs?]

Tobias [AC 20 - HP 29/29 - Inspired]  d20+11=17 d4+3=7
Tuesday August 1st, 2006 12:47:04 PM

Oh, and standing from prone provides an attack of opportunity. If the bear tries to stand up on its turn, Tobias will take his attack of opportunity with his +1 short sword.

AOO Attack: 17
AOO Damage: 7

Selithe-AC:15-HP:26 
Tuesday August 1st, 2006 2:47:11 PM

Selithe moves in quickly with Gra and will pull Airin up onto Gra's saddle. When she has Airin on Gra's back she speaks to Gra, "Go Gra, get Airin alittle ways from the fight and I'll get her healed."

Selithe looks to Kendry, "I'll get her healed once she is more to safty brother, just keep up your distracting."

Dwight (hp 29/ac 16)  d4+1=3 d20+5=21 d20+8=16 d3=1 d6=1
Tuesday August 1st, 2006 6:20:01 PM

[OOC: Why didn't Dwight's magic missile last round do any damage? I didn't see a magic resistance roll. I didn't think spells dealt with damage resistance.]

If Dwight's spell did no damage because of magic resistance, then Dwight casts his last magic missile at the bear (hoping to bypass the magic resistance. dmg: 3)

If Dwight's spell did no damage for another reason, does Dwight know why? (spellcraft: 21) Realizing Dwight can't damage it with his spells he tries his bow again. (att: 16, dmg: 2+1 (arrow and flanking since Bear is prone and inspired)) [This should be a hit since Dwight has Precise Shot, but fails to do damage. Am I understanding this correctly?]

[Cayzle OOC: I DID roll for it ("d20=12") but I forgot to label the roll. I have done so now (above). The Bear has spell resistance 15, Dwight is a first level sorcerer, so that 12 is a 13. But that did not beat the 15. NOTE: I am happy to have you guys roll your own spell penetration rolls to beat the 15.]

Airin (HP -1? -2?) 
Tuesday August 1st, 2006 7:32:38 PM

Airin lies on Gra's furry back as Selithe takes her away.

Podo "Bear Stunner" D. Pipewood [AC: 18 / 8 of 28 HP] (Inspired Courage: +1 attack, +1 damage, +1 save vs fear, charm) 
Wednesday August 2nd, 2006 1:56:23 AM

Since Podo used a Delay action last round, I will rehash what I stated before:

Listening to his cousins suggestions, he speaks with Tobias and then Bella to see if fleeing is a wise decision considering the enemy is a big angry white BEAR and bears are know to give chase.

If the decision is to stay and fight, then Podo will charge into the Standing bear and deliver another stunning fist attack.

Standard MV rate = 30'

Attack
Stunning Fist Attack DC:19
Stunning Fist Damage: 5
Fortitude saving throw is DC15 for Bear

If, Tobias and Bella choses to flee, and wishes Podo to join them, Podo will do his best to help.

If Tobias & Bella choses to flee, but suggest Podo stay behind, Podo will run and jump into the tree to get a better position on the bear.
Once in the tree, Podo will look to see the best way to take advantage on his new height.

Skills
Jump DC: 24 (nat 20)
Spot DC: 27

[Cayzle OOC: Huh? My friend, please read the entire DM post. Podo only delayed for a brief time, then, seeing that Tobias was not fighting, he chose to ascend the tree.]

The Vine and the Claw (Round 9) DM Cayzle  d20+14=33 [fort save vs stun] d20+9=24 [att Podo] d8+8=15 d6=5 [dam Podo] d20+9=14 d20+4=23 [att Tobias] 2d6(6+1)+4=11 [dam Tobias]
Wednesday August 2nd, 2006 7:04:29 AM


The Heroes

Kendry moves up (pick a square that is not adjacent to the bear) and hurls an alchemical flask at the bear. It hits! That's 5 from last round and 3 from this, for a total of 8 damage this round!

Tobias moves up to engage the bear with his new short swords (all deliveries were made before you set out). He connects for 6!

Selithe puts Airin on her mount and sends her to safety. Airin is stable, so no fear of death. Does Selithe stay behind or leave with Airin? (pick a square!)

Dwight fires into the melee, but his arrow fails to penetrate the prone beast's hide.

Podo descends from his tree and moves to attack. He punches the bear for 5 more and tries to stun it, but it makes its save.

The Burning Bear

Prone, burning, and hit hard by two attacks, the bear roars in rage! In fact, you see genuine anger in the beast's eyes for the first time! The sound of the roar makes all previous growls seem like fake foolery, but this snarl is the real thing!

Choosing to fight while prone (and taking an additional -4 to hit), the bear lashes out at his attackers. He swipes at Podo, hitting AC 24 for 20. Podo goes down hard, and at -12, Podo is so much bear meat!

Then the bear swipes at Tobias! It hits AC14, and the harsh claws slice only thin air. The maddened bear snaps its mighty jaws in rage at Tobias! This attack hits AC23, and the bear's mighty teeth close on Tobias's chest! Tobias takes 11 points of damage, and it hurts! Tobias feels several ribs crack, and blood colors his body in bright crimson! Tobias, please keep track of this damage seperately! It is Lethal Damage!

The Bear is still entangled (-4 Dex, -2 to attack, move at half speed). He is also prone (-4 to hit) and on fire.

Damage taken by bear: 86
Bear AC: 16 when entangled, 12 prone vs weapons, 20 prone vs missiles.

And the Map! Map Note: Podo's icon should be black because he is down. Sorry!

Dwight (hp29,ac16)  d20+8=22 d3=3 d6=4
Wednesday August 2nd, 2006 8:07:46 AM

Watching Podo fall, he wishes he could do more, but the blow appears fatal as even Podo should not be able to fold himself into such an awkward position.

Dwight lets loose another arrow as soon as possible. (att: 22, dmg 8)

Podo "Bear Stunner" D. Pipewood [AC: 18 / ? of 28 HP -- Inspired] 
Wednesday August 2nd, 2006 9:57:29 AM

...At last, I have achieved greater glory to have perished in the heat and glories of battle...Oh Domi, Oh Alemi...it was glorious!...Podo looks down on his friends from about the height of the tree and watches the rest of the battle...

Kendry  d20+8=24 d6=5 d6=3
Wednesday August 2nd, 2006 10:29:02 AM

Kendry throws one more firey flask at the bear (aiming for K12, if possible, so as to avoid splashing Tobias and Podo - if not possible to specify, then each takes 1 hp splash damage from the alchemist's fire), it burns the furious bear for 5 more hp this round (and 3 more next). Also, the bear takes 6 hp this round from the flask thrown last round, for 11 hp total fire damage this round.

Kendry notices his cousin and friend fall before him. Sorrow and anger rise up in his heart. Kendry steps back to H8, meaning to finish off the bear if he can.

Tobias [AC 20 - HP 18/29 - Inspired - Lethal damage 11]  d20+9=28 d4+3=7 d20+9=29 d4+3=7 d20+9=13 d4+2=5
Wednesday August 2nd, 2006 10:51:42 AM

Tobias howls in pain from the giant bear's bite. He's sure that either he or the bear will not make it through these next attacks. But, enraged at the sight of his friends' crumpled bodies, Tobias unleashes two more attacks on the bear (both with +1 short swords).

First attack: 28 (nat 19 - crit threat)
First damage: 7
Crit roll: 29 (nat 20)
Crit damage: 7
Second attack: 13 (hits - barely)
Second damage: 5
Total damage: 19 hp

With his attacks complete, Tobias stumbles back 5 ft (to K9).

And Tewdwr, seeing his new friend bitten by the bear, moves into position next to Tobias (to K8).

Airin (by Kim) (hp -2) 
Wednesday August 2nd, 2006 3:47:14 PM

Airin remains blacked out, draped over Gra's back.

[Selithe - there is a potion of cure light wounds in one of Airin's belt pouches.]

Selithe-AC:15-HP:26 
Wednesday August 2nd, 2006 9:24:41 PM

Selithe frowns and seeing how much damage the bear can do is afraid to step in and try to grab Podo inless the bears attack knocked Podo back alittle from the bear into a more safe distance? In this case Selithe will try to grab Podo and pull him out also.

If Selithe can't get Podo without risking death then she will start retreating to Airin and Gra, calling to everyone, "This is bad people, retreat or mark this as our graves. I personally do not plan to stand infront of Gargul and tell him we died fighting a impossible fight. Better to run and fight another day and look at the injuries we're taking, retreat now all of you."

(OOC: Cayzle, I planned to had Selithe retreat alittle ways after getting Airin on Gra's back. Sorry for not noting a spot. I will start downloading the maps because my computer when clicking on the link closes the wold and loads the map which causes my post to go bye bye on me.)

[Cayzle OOC: Often if you right click you might have the option to open the map in a new window or to download it to disk. Just a thought.]

The Vine and the Claw (Round 10 and last) DM Cayzle  d8+7=10 [temp hp that the bear has by virtue of magic. Didn't roll before now because I did not think it would ever matter.]
Thursday August 3rd, 2006 5:58:05 AM


The Heroes

Dwight fires at the bear and hits for 8, but only 3 hp damage gets through the bear's damage reduction. [OOC: Why oh why is Dwight doing 1d3+1d6 damage? Is that flanking/sneak attack damage? But there is no one on the other side of the bear ... thus no flanking ... so why the extra 1d6?]

Kendry, having discovered that fire is the bear's weakness, presses his attack! He throws more alchemical fire. The burning bear takes 11 hp damage this round.

Brave, reckless, foolhardy Tobias, knowing that another attack from the bear will see him joining his friend Podo in the depths of a very very long sleep, nonetheless chooses not to run, but to fight! But fickle fate, or maybe Domi, smiles on his courage. He lashes out with two magic short swords, which cut through the bear's damage resistance like butter. Slicing the bear's matted fur and cutting deep, the swords inflict 19 hp damage!

Selithe, showing that she is the only party member with any common sense, backs off with Airin.

The Burning Bleeding Bear

Prior to this round, the party had inflicted 86 hp damage to the strange glowing otherworldly bear. Now add in 3 from Dwight, 11 from Kendry, and 19 from Tobias! That's 33 more, for a total of 119!

The bear has 103 hit points naturally, and magical temporary hit points as well. Those total 10, for a grand total of 113 hp!

The bear falls unconscious!

There is a stillness for a moment, and the only sound is the crackle of the bear's still-burning fur.

Then a voice breaks the quietude. It has been ten rounds since Bella's poisoning, and she is now back to life and peppy as ever.

"My Heroes! My brave, crazy, amazing heroes! Thank you! You have proven yourself worthy, loyal, and brave to a fault. Seriously, to a fault!" She grins widely.

She goes up to the bear, lays a hand on it, and speaks. It disappears. "Well, we're rid of that mess!" she says.

Then she goes to Podo, then Airin. She lays her open palms on each, and you see bruises appear on her body. Both Podo and Airin open their eyes and get up!

Bella also starts casting more cure spells. She is especially amazed at Tobias's bite, but soon he is bitten no more. "There, you're right as rain!" says Bella, "And what could be more right than some cleaning rain to wash all this away. Lem grant us a sprinkle soon."

==========

Congrats on a great (if mad) fight, my friends! Dwight, please add another 200 xp to your sheet for being clever. Selithe, you get a bonus 300 for being sensible. Kendry, Podo, and Tobias, please add a hero point to your sheets (and the concomittant 30xlevel=120 xp as well.) By the way, you feel that this experience has taught you all something. That's DM-talk for Congrats! You've leveled! :-)

Kendry  d8+1=3
Thursday August 3rd, 2006 11:27:40 AM

[Who had been planning this if ever the bear went down]. As soon as the bear loses consciousness, Kendry dashes forward to remove, if possible, the two shiny gems or crystals next to the bear's eyes. He posits that these may have helped the bear somehow, and perhaps they can help their own animals.

Then he takes out his new wand of cure light wounds, and touches Podo for 3 hp of healing as he says, "I've got rope on the ponies..." Intending to suggest that they tie the bear. But Bella then comes back... and the bard's jaw drops!

He hugs Podo, and Airin - with a lingering embrace. He gathers all together.

Selithe 
Thursday August 3rd, 2006 12:32:34 PM

Selithe frowns at all this, even more so when Bella does what she does, "This was a test? What kind of..."

Selithe shakes her head and moves to Kendry who she has seen as the leader of the group and grabs his arm, "An' you! Why didn't you tell us to run at the one point? We could've had Bella and everyone to safety... we could've really lost lives here."

Selithe is upset clearly, she doesn't like that the group almost lost Airin, could've lost Podo and could've even lost Tobias. Selithe crosses her arms and looks to the group, "We really have to work on this. If such a fight happens again we could all die if we don't play it smart. I gamble with money and my life maybe but this one was bad people. The fact that it was a test or something and no one really died or anything don't matter, it's the fact that if it was 'REAL' look what costs we would've paid."

Selithe moves over to Gra and pets him and checks him out, trying to calm down from. She has the effects of the combat, the possible loss of friends and such running through her system and the moment to explain her outburst and maybe a little she was right on her side.

(OOC: I hope this post is not taken personal by anyone. Selithe doesn't want to see anyone of the group die since you're all family and friends. I hope you all will read it as that.)

Bella (Extra DM Post by Cayzle) 
Thursday August 3rd, 2006 1:55:05 PM


Bella smiles at Kendry and tells him to be patient. "Your reward will come soon enough, my foolhardy." She holds out her hand. "But those are not for you. Hand them over, please." She clearly expects him to relinquish the crystal tears without hesitation.

She also says, "No need to use up your wand." In fact, she has already pretty much cured everybody in the minute or so since the battle ended. She is certainly a very effective healer.

Tobias 
Thursday August 3rd, 2006 2:09:10 PM

Even as he backs up, Tobias sees the bear drop in slow motion. He relaxes, takes a deep breath, and instantly feels the sharp pain from the bear bite he's just taken.

Tobias is even more amazed than Bella (and anyone else) that his final blows took the bear down. He was sure that either he or the bear would die... but was not at all convinced that it wouldn't be him...

He listens to Selithe's concerned speech and can only respond, "There are fates worse than dying in battle to save your family and friends."

And, as Bella tends to his wounds, Tobias asks if this little test was something she set up.

Dwight 
Thursday August 3rd, 2006 8:57:58 PM

Dwight shows a mix of emotions: relief as the bear dies, terror as he realizes two of his friends are dead, anger as Bella announces this was test, relief as his friends rise again.

In the end Dwight still has a tint of anger to his voice when he finally manages to speak coherently. "We have passed your test, now I believe you owe us an explanation."

"Why the test?"

"What did it prove to you that you doubted?"

"What is it preparing us for?"

While his anger is not difficult to see by any, it is not fully directed at anyone. Bella gets a fair share, but Dwight is also a big angry at himself for knowing something was amiss but not being able to figure out what.

Podo Danderfluff Pipewood  d20+9=26
Thursday August 3rd, 2006 9:50:43 PM

...looking down on his friends from about the height of the tree, watching the rest of the battle between his friends and the White Bear. Suddenly, the world about him swirls, a great pulling is felt....as if being sucked back i...n...t..o.....<MAPOP!>...

Podo opens his eyes, blinks once or twice and stands up. Looking about him, he sees a spry Bella and it appears [SPOT DC: 26] that his wounds have transposed onto Bella!

Quickly, soon after Podo rises from his dirt nap, Podo finds himself being hugged tightly by his cousin Kendry! "Whoa, big fella! Hold on a bit there. I'm happy to be hugged by ya', but I need to breathe too!" Podo tells Kendry.

Smiling, Podo thanks Bella and then walks over to each an everyone in his group for a hug and a hearty handshake, "Great job there... nice battle moves... Tobias... I suggest next time using a Bastard sword... more damage you see. Nice blow there Tobias... you big warrior Ranger!" laughs Podo towards all his friend. "Good to be alive!"

-=-

"A test you say Selithe? No guts, no glory - and you can't out run a bear! I think you missed the point Selithe. Everyone breathes, but not everyone truly lives! To lay one's life down for his brothers or sisters, is the ultimate act of love for one's brothers and sisters. If Bella is really behind this test then I say Bravo! We all now know which ones in the group are willing to make the ultimate sacrifice for one's brothers and sisters. Bravo I say... Three cheers for bravado!!" pontificates Podo to his friends.

Kendry 
Friday August 4th, 2006 2:18:47 AM

Kendry is not one to dilly-dally, waiting for someone else maybe to get around to doing something. He did use the one charge from the wand on Podo, but, after Bella indicated she could take care of the rest, he willingly acquiesced.

Bella and the crystal tears:

Kendry casts detect magic and looks at the crystal tears, and continues looking at their aura as he passes first one, then the other to Bella. "What do these do?" he asks her. "Are they yours, then? Do you know what they are called?" He gathers what he may from the magical detection, so that he might recognize them again, or something similar in the future.

And after handing them over (and after all are healed), he asks the greenmage, "Why would a bear continue attacking if it found itself receiving so many wounds? And surrounded by so many people? Was he under compulsion? What is that kind of bear called? Does he have a name? Do you know his name? Did it hurt much to get wrapped up in that vine? What is that kind of bramble called?"

Answering some queries:

As Selithe, obviously shaken from this encounter, upbraids Kendry, he thinks over what she says.

"From most of what I've heard, bears like to chase people who are running. That bear was fast enough to run most of us down. Each time I thought about maybe running, someone was trapped, like Bella, or someone was down, like Podo, or Airin, or directly engaged with the bear. The one time I was about to do as you suggest, sis, Airin was downed, and... well, the fire started working, and I figured we could take it out before it did any more of us in." He pauses for a breath. "It'd sure be handy if you had a more potent wand. Like ... fireballs, or something! But that wand is all I could afford at the time, Selithe."

He considers Dwight's questions, and waits to see how, or whether, Bella might answer them.

He nods at Tobias' response to Selithe, and smiles at Podo's enthusiastic pep talk.

Airin has been quiet, and Kendry looks to her for a moment.

Airin (by Kim)  d20=12
Friday August 4th, 2006 2:54:28 AM

Going from blackness to feeling a healing touch, Airin awakens to the smell of doggy fur in her nostrils. As Gra moves from the thick brush to the more open clearing, she slides off, then finds herself engulfed in Kendry's embrace. She returns it for a moment, then pushes him back. "You trying to get us killed?" she asks him, a stern look in her eye for a moment. "Well, you'll have to try harder than that." She pulls him back and gives him a kiss full on the lips, then gives him a firm slap on the butt. She takes his hand and pulls him over by the tree where the others are gathered.

"We don't always know what we're doing, eh? But you are the friends I want with me when we're facing danger, and challenges, and adventure."

Kendry 
Friday August 4th, 2006 3:14:02 AM

Taken aback by Airin's question, then about-face... Kendry is momentarily speechless.

But once she pulls him into the group, he gains a bit of inspiration, and sings a little song:
A greenmage and a huge white bear
Conspired one fine day
"Climb up that tree and saw that limb,"
Bella told the group, oh yea.

Then walked she to a bushy trap
Her voice grew faint and weak
A bear charged out and bellowed loud
Full white and strong and sleek

The travelers were perplexed by this
Strange turning of events
Can we rescue her and 'scape the bear
Or will our flesh he rend?

Confusion, shouts and countermands
The fight went to and fro
Each time a chance to flee arose
A friend was downed by foe

At last at last they overcame
The beast so huge and strong
And Bella healed wounds - o yea
And we live to sing this song! hey!
And we live to sing this song!
He looks around, and says, "I love you friends."

The walk home (DM Cayzle) 
Friday August 4th, 2006 7:26:55 AM

Bella leads the group back to town. As the party walks, there is a great deal of discussion.

Bella asks for the crystal tears back from Kendry, and he complies.

Selithe is angry that under other circumstances, some of her friends may have died -- and that seems true enough! She also has the idea that this was all just a test -- a notion that is quickly adopted by the whole group.

Bella answers, "Test? Test? Who said anything about a test? I honor Alemi, not some god of testing!"

To Dwight, she says, "Explanation, Schmexplanation! I got what we came for!" -- she holds up a small vial filled with thorn poison from that vine -- "and that's what we needed!"

Tobias and Podo clearly are glad at the battle just past, and defend their feelings to Selithe, albeit in different ways. Kendry too has explanations for the groups failure to retreat. Bella rolls her eyes at these protestations, but does not seem to want to argue.

Airin lets Kendry know how she feels.

Kendry has a clever song to sing, and questions for Bella. She simply answers, "My, aren't you the curious one!"

At length the group arrives back at Bella's cottage. Sitting outside the door is a fellow who is large in size for a halfling, and he has a pet badger next to him.

Bella smiles when she sees him and calls out, "Badger! You are just in time! Welcome!"

She explains to you all that since she will be busy brewing the plant poison, she is sending her friend with you on the next part of the job. "Trust him as you would trust me," she says. She introduces people all around.

[OOC: Friends, this is our newest player. Robert, please describe your character's appearance, and offer a response to Bella's introductions.]

Bella tells you to go rest up. Meet back here on the day after tomorrow and she'll send you off. But don't tell anyone that you are working for her, or on what. "You never know when an enemy might be lurking!"

Tobias 
Friday August 4th, 2006 10:39:55 AM

Tobias is glad that their battle ended, and they're all headed back to town. But, he's still a little confused by what happened, and why Podo wasn't really dead. (Not that he's not glad to have him alive and well)

After the introduction and once Bella is out of earshot, Tobias whispers to the group, "Trust him as we would trust her??? But, I don't trust her at all..."

And, then introduces himself to Badger.

Julian (pasted in by Cayzle while posting snafus are resolved) 
Friday August 4th, 2006 8:25:13 PM


Julian jumps up at hearing his name. He is wearing rather bright colours, orange trousers, green shirt, blue jacket and a multicoloured waistcoat. He has large thick sideburns that are unusually grey and short black hair that is also greying.

He walks briskly up to Bella with the badger following at his heels, and a grey rough coated collie prances into view from behind a bush to sit behind them.

"Bella! Haha, of course I am just in time. I am always just in time. But it's so good to see you. How have you been?" and he hugs her in greeting. With a quick glance Julian notices his cousins Kendry, Selithe and Podo and embraces them also.

"How is Aunt Bekka Lilly and Uncle Samell? I haven't really seen anyone for a few years. And Podo, what have you been up to?"

When Bella has introduced everyone to Julian, he expresses that he is very glad to meet them all. He then introduces his badger, named Shark, and his mount, named Sallie, stepping back to adjust his backpack draped over the saddle and scratch the dog's ear.

"My name is Julian Roscoe Holle Pipewood Trufflefinder, though I am called Badger. Bella has very graciously helped me with training Shark, and refining a few, uhmm, skills, and she has asked me to help her, it seems by joining you on a mission. My blade is always ready for Bella, and hence, it is yours also."

Julian bows low, and his hand rests upon the hilt of his large sword in its ornately carved wooden scabbard. The quality of his clothing is apparent now at this close distance, and his waistcoat stands out. It is not multicoloured, it depicts a Dire Badger furiously tearing a group of kobolds to shreds in the entrance to its burrow. He has a dagger in a red leather sheath, and one of his three belt pouches is gilt with a knot-work of tendrils and elongated animals.

"I have only just arrived here in Angel Springs, so I would really appreciate advice on where I could have a hot bath, a massage, shave and I think my nails could use some attention."

"And food, hmm, a hot meal served on a hot plate, with some flavoured water, some fresh parsley to chew. Perhaps we can share a meal together, on me of course. We can swap stories and..." he trails off, distracted by the tangent forming in his head,

"And if we're adventuring soon, maybe I should have a haircut, and I might trim Sallie's coat some. Is there somewhere to have weapons sharpened professionally? And buy some potions?"

"My spear!" turning his head he spots it lying on the lawn where he sat, "Ahh, there it is, I am babbling now, I have plenty of time to find these things." He jumps up and down a few times and brings his hands together, "Bella has said to rest up. I think we might have some fun ahead."

He smiles now, and his eyes really light up with it. Julian is excited at the prospect of adventuring with new friends.

Tobias 
Friday August 4th, 2006 9:01:30 PM

Tobias greets Julian and tries to figure out the distance family ties that must surely connect Tobias and Julian... He doesn't have a good head for that sort of thing, but he's sure that Kendry must know.

And, he mumbles, "Oh Domi help us, another 'talker'," as he smiles and winks at Kendry.

A Bit of a Reunion (DM Cayzle) 
Saturday August 5th, 2006 8:34:34 AM


[OOC: Not everyone has posted, but it's been 24 hours, and I want to get the "Friday" post up now since I may not have time later. Kim, thanks for your Web help!]

Bella is amazed at the words that fall from Julian's mouth. "You mean you all know each other? You're related? Lem's Lumps! Is everyone in this valley related to everyone else?"

Several other party members are also surprised, but their DM is sure they'll remember to post their appearance, name, and such in the very next post! Tobias is not surprised, but he does seem to be forgetting his manners, as he mumbles and barely greets the new fellow.

Dwight 
Saturday August 5th, 2006 10:53:15 AM

Dwight smiles at Julian, until Bella refers to him as trustworthy. Then Dwight's smile becomes more weary. He does manage to shake Julian's hand when offered and introduces himself as Dwight Twigglebundler. Unusually short for a halfling, but Dwight makes no attempt to explain.

To look at Dwight is an odd one. He wears
what can only be assumed to be hammy downs. His brown jacket vest shows many additional stitches holding the remaining fabric in place and various bulges where pockets hold some items. His darker brown pants show the same amount of wear, and have obvious patches on the knees and left buttocks.

His equipment seems in much better condition. Across his left shoulder, a strap holds his knapsack. A shortbow is thrown across his right shoulder and a few daggers around his waist.

As introductions pass and Bella again directs the group to leave without an explanation, Dwight grows only more annoyed with her, but refrains from saying much about it.

[Did Bella request the stick Dwight got from the tree, or did she only keep the poison?]

Bella Extra (DM Cayzle) 
Saturday August 5th, 2006 2:13:51 PM


If Dwight reminds Bella of the lightning stick, then she says, "Of course! Forgetful me! Thank you so much! Good job with that climbing!"

If Dwight does not remind her, she does not mention it.

Podo Danderfluff Pipewood 
Saturday August 5th, 2006 2:42:36 PM

"Hey, Badger! Ol' buddy! How it waggin'? Long time no see!" says Podo as he greets his extended family member.

"Sorry, I waited until the end...with our extended family, I could place the name...but not the face. It's been a while." explains Podo.

"Lady Bella. You may be Intelligent...but you have not realized that all halflings are related here in the Valley? " says Podo is great disbelief. "You really need to get out more." Podo says matter of factly.

-=-
When Badger here goes for his shower & shave, Podo will head off for the local temple of Alemi explaing to his friends, "I need some time to comtemplate about my actions and the white bear, if you don't mind...please."

(OCC: will send you, Cayzle, an email about it. )

Selithe Greentree Leafwin Pipewood 
Saturday August 5th, 2006 3:12:45 PM

Selithe smiles at Julian when she meets him and holds out her hand to him as she waits, "Hello Julian you said? Nice name. My full name is Selithe Greentree Leafwin Pipewood but you can just call me Selithe. I'm a conjurer with a little rogue arts mixed in and above all else I'm a gambler by trade."

Selithe wears her normal tight and low cut blue shirt with slightly puffed sleeves and a pair of tight nlue pants with a pair of black boots to cover her feet. Her hair is pulled back in a pony tail and she uses a spell to keep her hair in its platinum color. Her emerald green eyes look to be normally full of humor and shine when on the subject of gambling or card games.

(OOC: Sorry for missing my post. I was very tired and fell asleep yesterday and when I wokeup it was midnight.)

Kendry  d20+5=22 d20+9=25
Sunday August 6th, 2006 10:26:57 PM

The Walk Home

Finish the task
Before the group leaves the site of the bear and the bush episode, Kendry makes sure that the branch Bella requested earlier is recovered from the lightning-struck tree, whether Dwight does the work or Kendry himself [Climb tree: 22]. He also takes a few minutes to ask Tobias about the various tracks that he saw in the area.

About the gems, and the bear
[Note: First Kendry cast detect magic, and looked over the two gems (or 'tears' as she styled them) for a few moments, then he handed them, one at a time, to Bella. Was expecting to learn whether they are magical, and, if so, what aura of magic they show forth.]

Because the walk home takes hours, Kendry takes the time to press Bella on one or two things. [Diplomacy 25] "I am glad the episode with the bear was not a test you set - although surely it did test us. But since you did not, therefore, summon the bear - though your ability to dismiss it is astounding - I wonder why you say that the gems are not for us - or not for me, perhaps you meant. I thought that Tobias' wolf or our dogs might benefit from whatever magic they contained. Now, I suppose as you healed us mightily that the gems might be considered fair due to you for your kindness to us - though our wounds were gained as we tried to keep you safe. Please, I am not asking for the gems. But if you know, would you be so kind as to tell me the nature of the gems, so that I might understand such better in the future?"

He also asks if she knows much about the kind of bear that we fought earlier. "What is this kind of bear called?"

Back in Angel Springs

Greeting Julian
Glad to be back with all present and accounted for, Kendry is pleased to see his cousin. "Hey, Jude, it's been a long time!" he greets Julian, using one of his nicknames. "Three, four years at least. What's this? Sprouting gray hairs so soon?" He waits a beat, then teases, "Now, you didn't go and get married without sending me an invite, did ya?"

As Julian asks after his aunt and uncle, Kendry's & Selithe's parents, he responds, "Well, thanks for askin', and our folks are doin' fine. How are Uncle Jonno and Aunt Shanzi farin' these days?"

So that the others who are not as well acquainted with Julian might know, he explains, "Jude's father is Jonno 'Vines' Swordfern Trufflefinder, and he married Shanzi Lips Pastna Pipewood. So it's mainly through his mother, our Aunt Shanzi, that he's our cousin, and also Podo's cuz." He looks for confirmation to Julian. "I got that right, now, didn't I? If not - well, I've been knocked around a bit lately."

At 3'6" and 38 pounds, Kendry's stature is a near match to Julian's. The young bard has wavy auburn hair and a slight gap betwixt the two front teeth. Handsome cheekbones frame his wide-set hazel eyes. All together a pleasant effect, as his face is nearly symmetrical. He wears rugged wardrobe for adventuring, with dust from travel still clinging to his clothes.

"So, you want to see the town? Flavored water? Well, we put lemons and limes in the water, sometimes, if that'll do. We'd be happy to show you around."

"Oh - and this is my... very good friend, Airin. She's got quite the knack for adventure, dances beautifully, and, well, I think in her I've more than met my match."

Kendry goes with his friends to take Julian to show him the town, and so that the group can get to know him better, and vice versa.

"Oh - one more thing - we should ask about the dark elves that we heard were seen around here lately. Y'know - I'd like to learn their language. Wonder if they're as bad as some folks say."

Airin (by Kim) 
Monday August 7th, 2006 12:57:07 AM

"'Very good friend'?" Airin repeats Kendry's phrase, raising an eyebrow.

She turns to Julian, and says, "Yes, I'm Airin. Grew up in Hovel. My father is Dargor Berryfinder Moondancer, and my mother Lothen Birdsinger Turnbell."

She reaches into a pouch. "Say, Julian, do you know anything about the Teleperiën family? Take a look at this." She hands over to him a ring bearing a design of thin golden vines with leaves and berries.

She stands 3'2" tall, and weighs about 30 pounds. At first sight Airin is a frail looking girl. Her eyes and shoulder-length hair are as dark as charcoal. Her clothing is black - although just as dusty as that of her companions. A hawk sits on her shoulder, investigating in particular the dog and badger.

ADM Kim - Posting in CV July 31 - August 6 2006 
Monday August 7th, 2006 2:11:25 AM

DM Cayzle: MTWTF
Dwight: MTWTF
Airin: MTWTF
Podo: -TWTF
Selithe: MTWTF
Kendry: MTWTF
Tobias: MTWTF
Julian (Played by Robert): ----F (Just started on Friday)

Good posting record, friends! And congrats on overcoming the bear.

Inge 
Monday August 7th, 2006 7:56:23 AM

Hey guys! I'm back from holiday!
Kim could you post just one or two days extra for I will need to catch up on things.

I'm printing the docs as we speak and will start reading tonight.

Thanks a lot for covering for me Kim.

I will restart posting as soon as possible

=============
Kim says: Hurrah! Glad you're back, Inge. Missed you - and you do a lot better job of playing Airin than I do. Whew! Hope you had a great vacation.

Tobias 
Monday August 7th, 2006 12:38:51 PM

Seeing everyone introduce themselves to the newcomer, Tobias follows suit, "Hi Julian, I'm Tobias Pathfinder Thistlefoot Burrows. Born here in Crescent Valley, but spent much of my time out in the wilds of Culverwood. My father was Adrian Hazelberry Burrows (deceased), and my mother is Jillian Greenhill Thistlefoot (which makes me a distant cousin of Kendry and Selithe)."

Julian 
Monday August 7th, 2006 7:29:33 PM

"Lovely to meet you, all of you. And your pets. So, lets now go somewhere more comfortable to talk and share tales."

Kendry 
Monday August 7th, 2006 7:31:18 PM

"Let's swing by the blacksmith's shop - a good place to get your blades sharpened," Kendry suggests, "and they let me use their stables, too. Then we can go to WinWood Toys and Music, and we'll get things sorted out there. See how the Jensens are faring, too."

Also, he does what he can to help the various canines and wolf - and now a badger, too, get used to one another. He knows that Airin's hawk will stay alert.

Podo D. Pipewood 
Monday August 7th, 2006 8:03:01 PM

If allowed to walk off by himself, Podo will head straight for the Temple of Alemi and inquire about Walking with Alemi as a Cleric.

If not allowed to wander off by himself, Podo will join the group and look into freshing up the relationship between himself and his cousin "Badger".

Dwight 
Monday August 7th, 2006 8:57:45 PM

Somewhat relunctantly Dwight offers the stick to Bella feeling used and carefully uninformed.

--------------------------

Tagging along, Dwight wonders what a drow looks like. Tales and stories are one thing, but a real life drow is another.

After awhile, Dwight adds that he should buy some new rope as his was shredded and perhaps a few other things.

(Can Dwight buy things in the catacombs during the next day, or is this city/town too small?)

As the group begins chatting, Dwight is still thinking about th past and the task yet to come. "Any chance you think we can get more answers and details before setting off on the other half of Bella's task? I'm all for helping as we agreed, but surely we have a right and a need to know what we are getting, why we are getting, what we will most likely face. Surely we will face something, else she could get it herself, frail and cripple she is not." Dwight looks to see if others agree.

Selithe 
Monday August 7th, 2006 10:31:45 PM

Selithe looks to the others and smiles, thinking she pulls her ferret out of her pouch and smiles as she strokes her familiar on the head gently and chuckles as she notices Bandit is still holding her gold coin that Selithe gave her, "Forgot to mention, this is Bandit."

Selithe follows the others now to a more comfortable place to talk and be.

A lull in the gathering (DM Cayzle) 

Tuesday August 8th, 2006 1:22:39 AM


Dwight gives Bella the lightning-struck branch. "Oh, thank you!" she says. "This is great!" Dwight, still having reservations about Bella, goes shopping at the Catacombs.

Podo feels drawn to the Temple of Alemi, where he is inspired to say the vows he has been contemplating.

Sociable Selithe does her best to make the new cousin feel welcome.

Kendry's inspection of the Tears, and a few comments from Bella, lead him to the idea that those were Tears of Mercy. Bella is a little abashed when Kendry says, "I am glad the episode with the bear was not a test you set."

"Well," the greenmage hedges, "I have not said that it was a test nor that it was not, eh? But that was some fight, I'd say!"

Kendry is also very welcoming of the new cousin.

Airin asks Julian about her mysterious signet ring, but in the confusion, he forgets to answer.

Tobias is also his friendly self. Julian takes it all in stride.

Bella reminds the group to be back at her place in the morning four days hence. The time until then is yours to train and shop.

Note that WLA members need to spend time training each level. Until the chapter here is set up, you'll have to train with each other to gain your free skill ranks. You WILL have to visit a larger branch to pay dues or gain a new feat!

Kendry  d20+10=25
Tuesday August 8th, 2006 3:21:20 AM

Selithe's brother is happy to join the rest of the group in showing Julian around town.

Training

"Y'know, friends - let's work on helping each other out in developing our skills. I'd like to find a book or someone who can help teach me the language of the dark elves. Might be a handy thing to know if we ever run in to any. Also, let's help each other out on the WLA skills. Say, Jude - are you a member of the WLA?" he asks. If so, he'll include him in the training. If not, he will explain the parameters and benefits of membership, and encourage him to consider signing up at the earliest opportunity.

Kendry works to pick up two more (WLA-based) skill points in the Ride skill. He also takes this extra time to continue to train his dog (and to help with the training of Gra, Tewdwr, Sallie (Julian's dog), and any other mount & master he can work with in combat riding. [OOC: He is pretty close to done with the three weeks training to get Cheann up to speed in the combat riding skill... I'll have to go through the records to verify.]

About Bella

Kendry will have made arrangements for him and his friends to refer to Bella by the code name 'Heather' - so that no one inadvertently refers to her by name.

At dinner the second night (and taking some precautions to ensure there are no eavesdroppers about), Kendry will tell the others the following. "The bear's crystal tears were tears of mercy. That means that most of the attacks the bear made were nonlethal in nature - he beat us up pretty bad, but was not so likely to kill us quickly as if he weren't wearing those two gems.

"Since Bella pretty much claimed the gems as her own - I think they were and are her own, and that she prepared the bear for us. So, though I won't claim we weren't at risk - Heather did a lot to significantly lower that risk. Now, I've done a wee bit of checking," he says [bardic knowledge: 25], "and have learned that the gems are a new type of magic called 'Eberyon's Tears.' They are starting to show up here and there - they stick to fur or hair, and - well, I don't yet know all their capabilities, but am looking into that some more."

After digging in to his food for a while and enjoying the company and conversation of his friends, he adds, "I think she maybe thought that the bear would chase us off. I know I got in some pretty lucky shots with my bow, and Airin, Tobias, Dwight, Selithe also... did you see how hard Podo kicked that bear, and it sort of rocked back a bit, like it was trying to get its bearings again? What a wallop! And the fire did its work, and Tobias came in with some telling final slashings of his short swords, there.

"Anyway, whatever Heather has in mind for us, I think we can, in a way, trust her. I think her test of us was to see if we have what it might take to deal with whatever it is she is really afraid of. Sure and she's strange, and secretive, but I think she is still a good lady."

He turns to Julian. "Since you have spent time training with her - what can you tell us that may help reassure us about Heather's character?"

Shopping

Since Angel Springs is large enough to have a Catacombs outlet, Kendry goes shopping to replace some of the alchemical items he used up in the recent battle. He'll make sure that everyone knows where to find the shop.

Also, from the WinWood Toys and Music Shop, Kendry will purchase a masterwork lute, and take advantage of the 10% family discount in the purchase (thus 90 gp) (if that is all right with our DM).

Journal

Kendry continues to add to his journal, and to make copies of the new additions, much of which he plans to pass on to Burgomeister Calfast Rowgold Tunnelly when the occasion presents itself - but he will withhold the portion dealing with Bella for the moment, hiding this in an obscure spot in the Leafwin Pipewoods' shop when no one else is around.

Tobias 
Tuesday August 8th, 2006 12:52:24 PM

"Oh, and Julian. I forgot to introduce you to Tewdwr." Tobias says as he calls in the two headed wolf and lets him get accustomed to the new party member. "Pet Dryw - the head to the right - if he lets you. He's the friendly one."

Training
Tobias will help Kendry train Tewdwr and the rest of the animals. Tewdwr is also being trained for combat riding, but still needs a lot more time to complete the training.

And, Tobias will train with whomever is interested in Animal Handling and Riding (1 skill point each - WLA training).

About Bella
Even with all of the Kendry's assurances to the contrary, Tobias does not trust Bella at all. Finding out that Bella may have prepared the bear combat with the 'tears of mercy' doesn't help. "You may trust her, but I do not. Heather panicked when she first saw the marks on our 'friend'. And, had to be coerced into helping him. Then first opportunity she gets, she takes us out to get a dried up tree branch and stages an attack that could have just as easily killed us all. While she pretended to be poisoned (or willfully poisoned herself). And, I chose to hack at those vines because I thought she was in danger, and that could have cost Podo his life."

"Are these the actions of a friend, someone we can trust?" Tobias is still a quite upset over the whole incident...

Airin (by Kim) 
Tuesday August 8th, 2006 3:43:42 PM

"The bear knocked me out cold," Airin says quietly after Tobias speaks his mind.

[I will leave it to Inge to determine what WLA skills and such she desires to focus upon. -Kim]

Tobias 
Tuesday August 8th, 2006 6:38:56 PM

"Yes, and Airin nearly followed Podo."

Kendry 
Tuesday August 8th, 2006 6:50:16 PM

Kendry listens to Tobias, and to Airin's quiet words. He is silent for a moment as he takes in what they said.

"Sometimes she seems sweet and kind," muses Kendry, beginning with a quiet voice. "Sometimes suspicious, fearful, despairing. Angry. Forgetful. Sometimes chipper, pleasant. Sometimes evaluative, trying to discern character, motives - as we are attempting, ourselves. She avoids answers to reasonable questions. She diverts and dodges. Nevertheless, Burgomeister Calfast and Zardock the fixer and Foaun Gondin in Plateau City and Terapin the ranger have vouched for her, and seem to trust her. Is she eccentric? Without a doubt. Is she mixed up? Maybe. Is she malign? I don't think so... she healed all of us who were wounded. But I know for some of you the jury is out."

He takes another piece of bread to mop up the rest of the gravy on his plate. "How about the rest of you... what are your thoughts?"

Selithe 
Tuesday August 8th, 2006 9:12:43 PM

Selithe will go with Kendry and Tobias to train with Gra and the other animals. Selithe plans to work on her hand animal skill this time as she hopes to get better at it.

Selithe also lets Bandit, her ferret play some but is careful since she doesn't want Bandit to be hurt by the dogs or wolf.

Dwight 
Tuesday August 8th, 2006 10:06:41 PM

"I'm trying to convince myself her intentions are pure, and that she is use to working alone and watching her own back, but I can't quite convince myself. The biggest problem is that she refuses to answer questions, even the smallest question she dodges, diverts, blantantly changes topic or completely ignores. With all those supporting her, leads me to think overall her intentions are good, but her methods are questionable. Bahh, I'm rambling. Been turning this over and over in my head since before the bear attack."

Dwight takes a good mouthful and bread and mulls it over in his mind.

"I think before we begin our next task for her, we need some clear answers to some basic questions. Like possible dangers, precise risks, herb being collected, perhaps what it is used for and others. We need to be firm in getting these answered before being shuffled out the door AGAIN!" Dwight finishes a little louder than he intended.
--------------------------------------
During some of leisure time, Dwight heads over to the Catacombs. "Anyone else need anything, I can pick it up just let me know."

Afterwards, Dwight practices climbing nearby walls, trees, and side-climbing around the tower, but staying low to the ground. (2 WLA skill pts for climbing)

Podo D. Pipewood 
Wednesday August 9th, 2006 1:20:21 AM

[OOC: JonPaul's PC is dead or dying. A quick post on his behalf. JP - if you can get on, feel free to change anything you want to here. Thanks Kim -- JP.]

Podo, once inside the Temple of Alemi, does take his vows with solemnity and anticipation. Where will this new thing in his life lead him?

If the ceremony requires his continued presence, Podo will stay and reflect/mediate on what it means to be both a Walker/Monk & Cleric of Domi & Alemi, respectively.

Podo inquires of the Temple Priests, where to obtain the nutrition laced candies which he can distribute to the children of the wold?

As the night wears on, Podo insatibly curious about being a Priest of Alemi, asks as many questions as possible without overstaying his Welcome.

With the exception of his gear, Podo explains that in the morning, he will convert any remaining items and donate the monies to the church.

Julian, feeling just great. 
Wednesday August 9th, 2006 1:56:04 AM

Julian is happy to hang out with these halflings. He relates that Heather helped him significantly with his spellcasting. Often his powers would manifest themselves in an uncontrolled manner, and Heather taught Julian techniques of self-discipline. She also taught him techniques of training the badger and the riding dog.
"She did all this at a time when I was really low, really, really low. I was unintentionaly hurting those around me, myself sometimes too. With Heather's wisdom and advice, well, now I am on top of the wold!" Julian cartwheels and spins around a few times, just to emphasise how good he feels now.
To Dwight and Tobias he says, "Yeah, Heather rubs people up the wrong way, and she seems to prefer plants to people. Boy did we have some explosive fights, literally. But, her heart is in the right place for the most part. And I owe her a lot for helping me."
When he has the chance, Julian visits the Catacombs. Then he takes Sallie and Shark for a training run. Even at full speed the animals don't outrun the halfling.
The three of them settle in the dappled light under a large willow, and Julian fastidously grooms his pets. Then he cleans his own clothing (Prestdigitations), and has a drink.
Spotting his cousins training with some of the other halflings Julian bounds over to join them. "I haven't really wanted to bring Sallie into battle, but she is that bit older now, can you help me to train her for war? Shark is naturally pretty good in a fight. All badgers are." He says with a grin and a wink.
Julian's WLA badge is identical to Kendry's.

"The signet sure is nice, but not familiar to me, sorry Airin."

Julian is not due any skill points (I don't think), but he enjoys any physical activity. And the larger the dose the better.

OOC I may be late on posting tomorrow, possibly missing it altogether. If so:
Julian is enjoying the warm glow that comes with making new friends who are like minded and, for the most part, shorter for a change. He is happy to become a passive member of the group, at least to start. He doesn't want to make waves, just fit in an fertilise the new friendships with time and care and love.

Setting off again? (DM Cayzle) 
Wednesday August 9th, 2006 10:13:14 AM


The party talks about Bella and what to make of her. Some are more suspicious than others. Certainly she is an ambiguous person!

[OOC: Good RP, friends, although with Kim subbing for Inge and JP (Thanks, Kim!), there might be a chance to revisit the topic in the future, when they might have something to say.]

During these days, Greyson and his wife come to you and thank you for all you've done. They've heard that the road has been fixed enough to allow travellers, and they are returning home. The couple seek to express their gratitude by making a small gift to each of you -- Each person in the group (except Julian) receives a potion of cure light wounds (d8+1). Then the two say their good-bys.

Our heroes train and pray and learn. Supplies are reprovisioned, and purchases are made. [Consider all CC packages delivered at this time.] But in a couple days it is time to meet back at Bella's cottage.

The group meets and once again seeks out the greenmage. There is a note on her door that reads "I'm around back!"

In a stand of trees, where earlier you had met the greenmage herself standing in tree form, you see Bella sitting on a stool by her bathtub, the one with the clawed feet that she had put Greyson in. There is a fire under the tub, and Bella is drinking from a steaming cup.

"Hello, my brave-souls!" She seems very cheery today.

Tobias 
Wednesday August 9th, 2006 10:37:54 AM

Tobias replies, "I agree that those others may see something in her that we haven't had an opportunity to see. We just need to be very careful around her and on her assignments. And, Dwight, good luck getting those answers..."

Tobias accepts Greyson's gift and thanks him.

Tobias heads over to Bella's with the rest of the group.

Selithe 
Wednesday August 9th, 2006 9:10:20 PM

Selithe wishes Greyson and his wife the best and takes the gift with a smile and maybe a word that might not be expected from her, "Your welcome both of you, no gift was required but I'm sure it will come in handy. My best wishes go with you and I will pray to Warrd that you get there safe."

Selithe goes with the others to meet Bella and shaskes her head when she sees Bella in the back with the tub and such, "I hope I'm as confident as you one day Bella." Selithe does admire Bella since she is knowledgeable, maybe not the most forth coming with info but still knowledgeable and good at heart.

Dwight  d20+3=19 d20+4=14 d20+2=17
Wednesday August 9th, 2006 10:43:57 PM

As the group approaches the house, Dwight reads the note aloud and smiles. "Perhaps she is beginning to give us some information, small as it may be. I hope this is promising, but then again, maybe she just doesn't want another mess in her house." Dwight tries to chuckle but can't quite muster the proper belly laugh intended.

-----

Around back, "Good morning Bella. It is good to see you suffered no late effects of the poison and appear to be in good spirits, as are we." Looking well rested and restocked, Dwight takes a moment to look at the tub.

(Dwight would like to kindly ask for details regarding there mission. He'll wait until she brings up the topic, and then intends to ask detail oriented questions (where, who's guarding, what is it to be used for, expected time table for our return, etc.) Dwight would like the others to help as was discussed about Heather hoping that a united questioning may yield some 'real and direct' answers.

Diplomacy: 19 + (help from group?)
Gather Information: 14 (not sure if appropriate, but rolled anyway)
Intimidate: 17 (not to be used physically or aggressively, but to steer questions properly answered, not dodged?)

Julian, Shark and Sallie  d20+2=15 d20+4=18
Wednesday August 9th, 2006 11:32:06 PM

Julian walks with the group to Bella's house. Actually he is riding Sallie, charging up, stop, turn, charging down. Stop, dismount, leap back on. Charge. Recklessly diving off. Racing the dog at full speed. Crash, diving onto the dog at full speed, rolling and tumbling.
Standing, dusting, walking now, back towards the group. His face colours red and he cannot surpress his grin.

At Bella's house Julian is very happy to have the opportunity to help Bella. He is keen to complete the quest, whatever that may be.
He is a little worried about the group. There seems to be some distrust of Bella. He understands that she certainly rubs some people up the wrong way, and sometimes her actions appear, well, cowardly to others. But her wisdom shines through in the end, and with hindsight, it was clearly there all along.
Julian covers some of his apprehensions with restless energy. He stands with the group, though off to the side, and he cannot stand still.
"I am ready, Bella, ready for an adventure." He sits, finally, and begins sharpening his spear head.
Julian is keen to become part of the halfling group, and believes that integration comes most easily through listening and supporting. Julian is good at supporting, and running and anything physical. And, when his energy is not bubbling over, he will talk, and talk, and even listen sometimes. Right now, he is sharpening to distract himself from talking, because he wants to listen, and to support.

In the conversation with Bella Julian will try to elicit as much information from Bella as possible, because that is what the group wants.

Gather Info = 15
Diplomacy = 18

OOC I don't think that Gather Info is the right one to use here.

Kendry  d20+10=30
Thursday August 10th, 2006 2:27:53 AM

Kendry picked up some replacement items from the Catacombs, spent some time in study, composed and refined some poems and songs, and enjoyed the company of his family and friends.

He enjoys watching Julian cavorting.

"G'morning, Bella. So, would you care to let us know what can we do for you? What we'll be doing?" [Diplomacy: 30] [Man, what is it with all these nat 20's? But I like 'em!]

Second Task - Something Familiar


The Mission (DM Cayzle) 
Thursday August 10th, 2006 6:23:27 AM


Dwight, Julian, and Kendry all work hard to encourage Bella to tell them more. Their diplomatic efforts pay off, as she seems more forthcoming than ever.

"Well, of course I'll tell you all about it!" she exclaims. "Not much use in hiring you all if you don't know what it is we're doing, hey!"

"You can see that I have started a-brewing. I have some special patients who I hope to cure with this. All other treatments have failed. But in order to complete the concoction, I need a few more ingredients. While I tend the brew, I need you all to go fetch the other things I need."

She clearly understnds the purpose behind your diplomacy -- "Look, I know you all did not much appreciate our last outing, although I must tell you that the juice of those thorns is the basis for my brew. But if you have any questions, fire away."

Airin 
Thursday August 10th, 2006 12:23:28 PM

Training - Shopping - Reflections

Once the party got back Airin enjoyed the WLA training with her friends a lot. (will add the skills to my updated sheet asap)

One night Airin had a disturbing dream...

a viscious bear draws near ... crippeling strikes ... pain! A lot of pain ... and then nothing... floating in space ... an eternal blackness with no sounds. No friends... Kendry...

KENDRY!!!!!

That night Airin woke up in the girls sleeping quaters bathing in her own sweat. What happend back there nearly killed her. She has a hard time forgetting about it...

The next morning she fell into Kendry's arms trembling in fear and wetting his shoulder with her tears.

ooc: you can not imagine the way I felt reading the DM post where Airin was killed... great posting everyone!! Damn proud to be part of this fantastic group!

Back in action!

More cheerful than ever Airin follows her friends to meet Bella.

This morning she polished her armor, refilled her bolt cases, sharpened her beloved Bastard Sword and shined the boots she got from Kendry. Blossom is safe and sound in the stables, and Fioni enjoyed an early morning hunt. She's back in full force and unwilling to get killed again and her mind is set to introduce Kendry to her family and to get to know his.

Eagerly she listens the Greenmage unfolding the mysteries they are to unravel.

"I suppose one of you will know the way?"

OOC 2: did not welcome you yet Robert but I'm very pleased to see Kim made a great intro for Airin.

Tobias 
Thursday August 10th, 2006 4:18:16 PM

Tobias will listen to all Bella has to say about her brew and the ingredients she needs. He'll leave it up to Dwight to get more details about where, when, how for the ingredients. Once everyone has had their chance to ask questions, Tobias will ask the only one that's been eating at the back of his mind for a while, "What affliction is this potion supposed to cure?"

Julian 
Thursday August 10th, 2006 6:05:53 PM

Julian sits outside with Bella and the Halflings. He listens intently, well he tries to. After a few questions and answers he gets restless again. Spearheads only sharpen so much, and Shark is nudging him with his nose to play.
Julian has tried to work out the grup dynamic. There is something going on between Kendry and Airin. Selithe wants to help Bella, though some others don't trust her. Dwight seems to be the (unofficial?) leader of the group. Julian wonders about Podo's time in the temple, not being religious himself.
Temptation gives in and Julian grabs Shark and rolls over and over around on the ground. Sallie jumps in to, playfully snapping at Julian's heel. The play and tumble and grapple till Sallie barks. Julian remembers the importance of the meeting with Bella here, and tries to calm the animals now that he has wound them up.
Sit, listen, learn. That was one of the things Bella taught him. Not everything will come to you naturally, and even those things that do need careful alignment and tuning. Practice and care, patience and 'ware. Sometimes things still don't manifest as you expect. Let Nature guide you, and the Sun and the Moon, and you will never stray from what is right.

Selithe 
Thursday August 10th, 2006 6:29:32 PM

Selithe listens to Bella and smiles as she ponders everything and shrugs, "I figure you will explain most of the details and what the others will most likely ask anything else."

Selithe continues to listen and smiles at how the new person to the group acts, he seems playful enough and she bets he is going to be useful in a fight too.

Dwight  d20+3=20
Thursday August 10th, 2006 10:27:41 PM

Slightly off guard with Bella's openness to answering questions, but seeing everyone look to him, he delves into the concepts he brought up earlier.

diplomacy: 20

"Bella, we would like to know exactly what item we are getting for you and what protects it. How far is it from here?"

"You have mentioned this will help a good number of people, who?"

"You have also mentioned, some do not want these people helped, who?"

"This <new herb>, will it be used in conjunction with the one we just got, placed in the tub?" If yes, "Do we need to accomplish this within a specified time for the potion or spell to work?"

Dwight then looks around to see if anyone else has a question to ask. After they ask anything Dwight may have missed, Dwight makes one last inquiry. "At one point, you seemed genuinely afraid of someone. While helping you help others is something we want to do, what/who scared you so? Do you have any recommendations should they discover we are helping you?"

Dwight looks at the tub, and wonders if Bella ever found the dagger he left last time he was in the house.

Podo Danderfluff Pipewood 
Friday August 11th, 2006 12:00:59 AM

Once finished with the Temple, Podo makes his way back to his friends and then to Bella's house.

Wearing a white robe and donning his holy symbol around his neck, Podo looks quiet a bit different than when he left the group shortly after the White Bear event.

Kendry  d20+10=19
Friday August 11th, 2006 2:57:11 AM

Earlier

Kendry comforts Airin as she feels the emotional aftershock of coming so close to death. He softly speaks, and listens.

Now

[Aid another, Diplomacy: 19, to give Dwight a +2 on his diplomatic efforts]

Kendry lends his body language and occasional words of agreement or support to what Dwight is asking of Bella. It is good that Bella has opened the door to their queries. It is good that Dwight asks worthwhile questions - and Tobias, as well.

He notes Podo's new attire, but does not remark at this moment on it, as he does not wish to distract from the questioning of the herbalist.

More Answers! (DM Cayzle) 
Friday August 11th, 2006 9:00:48 AM


At the sight of Podo in his new robes, Bella's face breaks into a huge smile! "You have chosen to follow the Healer! I am so glad! And so happy for you! Why didn't you let on earlier that you were a follower of Alemi?"

Airin wonders about how to get there. Bella says, "Don't worry, Julian here will know the way, once I remind him of where to go."

Tobias wonders what the potion is intended to cure. Bella says that in a nearby hospital, a friend of hers is caring for a number of unfortunate people who seem to have somehow fallen asleep and who cannot be awakened. "I hope that my potion will wake them up!"

Julian gets restless at all the talk.

Selithe is content to let others ask the important questions.

Dwight wonders at Bella's new openness to questions. But he uses this chance to get to the heart of things, with Kendry interjecting a word or two here and there to encourage Bella to open up. She does so, in spades ...

What is the group getting next, and what protects it? Bella tells the group about a minor necromancer of whom she knows who lives in a cave about a week's walk into the Red Hills towards Izen. He has created a homunculus to serve him. She tells you all about humunculi [OOC: feel free to check out this link]. Your job is to steal away the humonculus and bring it back alive to her. Do not kill the necromancer, because that will kill the homunclus. She needs its poison for her brew.

Who will the brew help? She already said.

Who opposes helping these people? Bella says that she has many enemies, and she is very wary. One she has already mentioned. She also suspects Parnoth's agents, and she has run afoul, so to speak, of servants of the Lord of Filth. They oppose everything she does, not just this particular project, and she is amazed she has lasted this long.

What should the group do if they encounter her enemies? "Whatever you do," she says, "Do not lead them back here to me! Don't let on that we work together, or they will make things even harder for you! Try to escape and come back covertly. Let us ask for Alemi's blessing that such a scary scenario never befalls you!"

How much time does the group have? She can keep her brew bubbling for so long as necessary ... weeks even. But she cannot start a new brew until this one is done, so please hurry.

"More questions?" she asks, chuckling.

Airin 
Friday August 11th, 2006 9:17:55 AM

"So we need them to stay alive... For that I suggest taking some sleeping spells or potions with us. Any chance we have sleeping arrows or bolts? As Bella says, we're not in a hurry so if neither of us has decent things to either lull them to sleep, goo them with tanglefoot bags or any other fine plan to stun them we may want to buy something first.

Or maybe you can help us Lady Bella? Any herbs that can put them to sleep or paralyse them?"

Airin's eyes grow big once she hears the full meaning of Podo's transformations. Having witnessed the power Zardock displayed, she now watches Podo in awe. He'll surely be useful for all!

Tobias 
Friday August 11th, 2006 10:40:15 AM

Tobias listens intently to Bella's answers satisfied for the time being with getting some more information. Although he is a little worried, taking enemies alive is not one of his strong suits... but we'll see how this works out.

He does a quick mental listing of the spells he can cast, and can't think of anything that might help. "Looking for some items to help is a good idea Airin."

Kendry 
Friday August 11th, 2006 1:29:47 PM

"We'll need some high quality shackles, perhaps," suggests Kendry. "Some more of the alchemical anti-toxin, to decrease the probability that one of us will be affected by the poison during its capture. A good net or two."

"Congratulations, cuz. Alemi is worthy of our service, indeed," he says to Podo.

Dwight  d20+3=23
Friday August 11th, 2006 6:12:25 PM

Amazed, he got actual direct answers with names and facts, Dwight tries to gather more information.

Diplomacy: 23 (Sweet!, Nat. 20)

Listening intently when the homunculus is described, Dwight inquires if the mage needs to be brought as well, perhaps unconscious. (Can a construct become unconscious?) He then inquires about the cave, and looks to Julian for expressions of recollection. "Do you know the cave, does it have tunnels or is it just one entrance that dead ends? Is there a particular tactic this mage uses?"

Letting the knew stuff sink in, Dwight steers the topic back to the most recent mission. Feeling Bella is open to it, Dwight speaks diretly, "Bella, was the bear present because of your summoning? While you healed us, and the bear vanished, was it also healed?"

Assuming Bella answers, and the bear was created/summoned by her, Dwight continues, "What did you learn about us during this experiment?"

(This last bit is really important to Dwight. He wants to befriend Bella, for personal reasons, but to many things have happened to prevent the necessary trust. If Dwight can see her ends justify her beginnings, he might be persuaded to 'trust' her.)

Julian 
Friday August 11th, 2006 7:33:39 PM

"Congratulations, Podo. I admire Healers, even if I don't understand some of it."

Julian racks his memory for a cave... something stirs. He sits completely still, thinking about it. At the description of the Homunculus he concentrates, though he is pretty sure he missed something just before that. Cave. Homunculus. Poison. Created creature... wizard? No, that's not quite right. Try again. Cave. Homunculus. Poison. They almost fit together. Maybe a good run will jog my memory.

"Dwight, a summoned bear? White? Bella, was that Hubert? How is the big old cuddly?
"He good for a tumble, isn't he, Dwight. Yeah, he is FUN to play with."

"Hmmm, bring this thing back alive... I'm not very good at that."

After this period of sitting still, talking about adventures Julian is getting very restless again. He sharpens his falchion, trying to focus and to remember. Cave. Creature. Poison. Wizard?

Podo D. Pipewood 
Friday August 11th, 2006 7:47:39 PM

"Thank you my friends, but I'm not a healer yet, I have a couple of levels to go before I can earn that title. On the other hand, I am a Shepard of Alemi."

"As far as bringing it back, perhaps I'd be able to stun it long enough for the rest to shackle it?" inquires Podo.

Selithe 
Friday August 11th, 2006 8:18:03 PM

Selithe thinks of what has been said and shakes her head some as she speaks up, "Well I will be of little help in the not killing department. I gave up most of those spells when I became a conjurer."

Selithe listens and thinks over everything, pondering how she may help the most in the upcoming quest.

Tobias 
Friday August 11th, 2006 8:59:09 PM

Tobias's ears perk up at Julian's mention of a white bear. He walks over th Julian and start questioning him, "What kind of bear was it? What did it look like? Was it an other-worldly creature? And, if it was Hubert, then no he was no fun at all."


Julian 
Friday August 11th, 2006 11:30:41 PM

"I suppose it depends on your idea of fun. I like any combat training, don't you?
"He is a big, big white bear, pure white, white all over. Bella had me fight against to practice casting in combat, and to see what spells were effective in what way. She put some funny crystals in his eyes, so it was just sparring. He's one tough bear, can go all day without healing."

Chatty Bella (DM Cayzle) 
Saturday August 12th, 2006 8:23:46 AM


Bella tells the party more about capturing a honumculus. "Remember, it is not a living thing. It has no mind. You cannot enchant it or put it to sleep. If you damage it, it is hard to repair. It is immune to nonlethal damage. Your best bet is probably to grapple and pin it, then tie it up."

"Remember that the necromancer can see through the homunculus's eyes with about a half mile range. And, being a necromancer, he will surely have some undead servants. If you kill the necromancer, the homunculus dies, so don't kill the necromancer!"

"You guys are pretty sturdy, so maybe you can just defeat the necromancer rather than steal from him. I was surprised at how well you did against Hubert."

"Though he was pulling some punches I suspect."

"Um, yeah, Hubert is a friend of mine. I wanted to make sure you were loyal and good people. I hope you don't mind. I'm sorry to be so suspicious, but when you have enemies like mine, you just can't be too careful!"

"Oh, the homunculus is immune to stunning too! Can't be held by a magic 'Hold Monster' spell either."

"Since it can fly and bite, rather than shackles, you might want to get a strongbox to put it in. No air-holes needed, since it does not breathe."

"The necromancer may have a back door, I don't know. I have not been in the cave. You do not need to defeat him, though since he is a known villain, there's no reason not to if you can. On the other hand, don't throw your lives away, my foolhardies! Expect a mage's lair to be guarded appropriately! Be careful!"

"Anything else? If not, good luck!"

Tobias 
Saturday August 12th, 2006 3:44:21 PM

Tobias is stunned by Bella's cavalier attitude about using her pet to attack and nearly kill the group. And, it's just further proof that she cannot be trusted.

And, his response to Julian is less than diplomatic, "It's not fun when he nearly kills two of your friends and family. And, trust me, that bear can be killed."

Tobias then steps away, a bit back from the group, trying not to distract the ongoing chat between Bella and Dwight and the others.

Julian 
Sunday August 13th, 2006 5:36:51 AM

"This necromancer, is he human, Halfling, undead himself, is he female? What do you know about him directly?"
When all is said and done, actually when Julian feels he can no longer sit:
Julian jumps up, spear in hand, then mounts Sallie. The two of them circle madly on the spot for the moment. Sallie can feel the energy pulsing through Julian and she is reacting to it. Julian then has to fight to bring Sallie back under control. His faces reddens from the effort, and his eyes are wide darting about rapidly.
"Let's get going then! Bella, I think I remember the way. I will pop in again before we go to confirm it with you." Julian has to crane his neck left and right to speak to Bella as Sallie still circles round and round, ready to charge. Shark is bounding around after Julian and Sallie, its eyes wild. He growls and bares his teeth, his claws are tearing up chunks of lawn.
"Let's rekill some undead!" Julian charges off on Sallie, back into Angel Springs, with Shark close behind. He can be heard to say to himself, still yelling, "Might make something new, just for fighting skeletons. The falchion and spear were nearly useless ... time. Wonder if there is a ... here who can craft a ... for me, or ... me ..." Bella could check his progress through town from his voice alone. "... WOOOHOOO!..."

OOC I'm not sure about using the catacombs... is that the way to go with buying Everything, it would seem so, I have seen people buying mundane items along with magical, but no one buying just mundane. I keep thinking of mundane stuff I should probably get.

Selithe 
Sunday August 13th, 2006 4:26:28 PM

Selithe looks to Bella and then the others and holds back a sigh as she feels this is not going to be as easy as it may sound. For some reason she just feels this way but shrugs as she will not back down from helping a friend.

Selithe looks to the others, "I guess I'm ready then."

(Cayzle:Just wondering. Awhile back Selithe used a identify spell on that necklace of hers. I was just wondering on any word on it?)

Kendry 
Monday August 14th, 2006 12:47:00 AM

"A strongbox, you say? Good idea," Kendry reponds to Bella's suggestion, glad that she explained so much about the nature of the construct.

Podo D. Pipewood 
Monday August 14th, 2006 1:54:57 AM

"Well, that sounds easy enough! I say we shoudl gather our remaining resources, head straight to the Catacombs chapter, and stock up on supplies...then head out to capture the little lump of tellyvision construct. What ya' say, gang? Are ya' with me? Let's do it!!!!" exclaims Podo with a renewed enthusiasm!

Airin 
Monday August 14th, 2006 8:29:45 AM

Airin's pleased Bella told the group so much about this Homunculus thingie but all she knows now Airin's a bit worried.

"So we can't put it to sleep...
we can't use a hold monster spell...
the necromancer can see through the Homunculus's eyes...
That little one is immune to stunning...
and... we can't just kill the lot...

excellent! This is a perfect briefing"
Airin says with a wicked smile on her pretty face.

"We may need to find ways to sneak into the cave without getting noticed friends. I carry a few elexirs that will boost such sneaking powers but I don't carry enough for everyone."

Assuming the group will first see what they need before going on this adventure Airin checks her gear and gold left and will chip in where needed.

Tobias 
Monday August 14th, 2006 10:27:24 AM

Tobias agrees with Airin, "We'll need to be able to sneak in." And, he thinks he's good for that without any additional potions, but the group should definitely stock up.

Final Answers (DM Cayzle)  d20+4=24
Monday August 14th, 2006 10:28:20 AM

[OOC: Trying to post earlier in the day. Sorry I did not wait for Dwight.]

Bella senses Tobias's attitude (rolled a nat 20 on the sense motive check). She says, "Oh pish, do not be such a grumpus! The worst you could do to Hubert would be to send him back temporarily to his celestial home. And he was using nonlethal damage, so no one was ever in any danger. At all."

Bella tells Julian that the necromancer is a human male. She has not directly mentioned him to Julian before, but she reminds him of the sandy waste devoid of life that they skirted once to the southeast.

Podo, Kendry, and Selithe gather themselves for this battle. (Sent e-mail to Justin on the item.)

Airin suggests a way to boost the group's sneakiness. "Watch out for skeletons hidden just under the surface of the sand!" warns Bella.

Ask final questions, make final purchases, and then decide on a marching order for travel through the wilds of the Red Hills and Izen.

(BTW, Julian can certainly buy mundane-only items in the Catacombs.)

Tobias  d20+17=20 d20+14=32 d20+6=26 d20+5=18 d20+10=14
Monday August 14th, 2006 7:09:31 PM

Tobias will wait while the others go about their shopping and preparation. All the things he needs are either strapped to his body or on his pony. But, heeding Julian's warning, he does loosen the mace usually kept tightly packed in his saddlebags, just in case there are many skeletons about...

When all are ready to leave, Tobias will volunteer to scout ahead of the party trying to keep them from being ambushed and keeping an eye out for interesting tracks.

Rolls:
Hide - 20
Move Silently - 32
Listen - 26 (nat 20)
Spot - 18
Survival - 14

** He gets a +2 to listen, spot, and survival vs orcs and magical beasts.

Selithe 
Monday August 14th, 2006 10:04:35 PM

Selithe is happy to be going out again, she likes traveling and seeing the wold but hopes that nothing bad happens while their out doing this.

Selithe moves over towards Julian and speaks to him while Selithe for the moment just leads Gra, her riding dog, "I'm glad you have joined us. You seem pretty knowledgeable and I think will be a great help. You know anything of card games?" Selithe grins since she loves gambling, even a friendly game and is more then willing to help Julian learn how to play also if he so desires.

Julian  d20+1=19
Monday August 14th, 2006 11:25:57 PM

Julian has worked off some steam with some training: charging around town on Sallie, running and racing the badger, lifting, throwing. He even finds a hapless tree to take his spaer point. He stabs, leaps back, leaps in, stab-stab, back, feint, in stab-stab-stab-stab, duck, roll, up stab-stab.
Walking back now, badger in arms, dog circling about yapping, Julian seeks out the other halflings. He meets Selithe first,
"I don't know about knowledgeable, I don't know my numbers from letters. But I did learn some card games in my cadetship. What's your game?"

Sense Motive = 19
Julian would be very happy to play cards with Selithe. What a great way to make friends and earn money at the same time, though he is a little wary of her motives. She wouldn't shark a friend, would she? Might ask Kendry or Dwight about that one?

Thinking about pesky skeletons Julian also finds time in the Catacombs to buy a dire flail.

Podo D. Danderfluff 
Tuesday August 15th, 2006 1:37:24 AM

Podo, explaining he needs to run off to do some shopping, leaves the groups so he can return quickly.

-=-
First, Podo heads back to the Temple to gave a list of the supplies he might need on his journey from the staff. With list in hand, he heads off to the Catacombs chapterhouse to shop for as many of the items from the list he would need.

-=-

Once his shopping is done, he heads back to the group with the items safely stored either in his haversack or in pouches/bags about his person.

ADM Kim: Posting August 7-13, 2006 
Tuesday August 15th, 2006 2:32:21 AM

DM Cayzle: MTWTF 5
Dwight: M-WTF 4
Airin: -T-TF 3
Podo: MTWTF 5
Selithe: MTWTF 5
Kendry: MTWTF 5
Tobias: MTWTF 5
Julian: MTWTF 5

As the party is joined by Julian, yet another cousin, they discuss with Bella her next assignment.

Airin's missed post on Monday & Wednesday was Kim's fault, then Inge returned to play starting Thursday. Welcome back from vacation!

Kendry 
Tuesday August 15th, 2006 2:35:51 AM

"Box for construct. Skeletons under the sand. Necromancer, undead, Red Hills," Kendry says. "I predict this will be one for the record books."

Julian 
Tuesday August 15th, 2006 4:54:58 AM

"Kendry, I would like to pitch in for the strong box, but I haven't won any money from Selithe yet."

Airin 
Tuesday August 15th, 2006 7:05:10 AM

"I'll go buy some potions or scrolls that will help us go in sneaky. "

Airin runs of to the CC for a few quick last purchases (hiding, move silently and invisible scrolls or potions will be bought in the CC starting tomorrow but Cayzle you hereby know what Airin will buy)

Once all is settled Airin prepares to move out. Do we go by pony or on foot?

Airin will take the front for her keen eyes and ears to scout ahead. Fioni will male wide circles high above the group to warn them in case of danger up ahead.

Hobgoblins Ahoy


A Chance Meeting in the Red Hills (DM Cayzle) 
Tuesday August 15th, 2006 9:06:02 AM


[OOC: Very good posting, my friends! I am continuing my efforts to post early in the day rather than late. Comments? Preferences?]

The party stocks up on blunt weapons and sneaky magic, then sets out.

Julian describes the way to go, and it is clear that the best and fastest way to travel at first is on the trade road back towards New Elenna. The group leaves the road near Frozen Chapel and stikes off east by southeast.

Tobias takes the lead, scouting ahead and to the right. (How far ahead? I'll assume 120 feet unless you say otherwise.)

Airin (with Fioni) also ranges ahead, and to the left (I'll assume 60 feet unless you specify.)

Selithe, Julian, Podo, Kendry, and Dwight all travel in a tight group. [OOC: no marching order preference given.]

You are roaming through the Red Hills. Who is mounted?

It is early in the day, and Tobias hears the sounds of campers. He thinks that a group of people has set up a fire about 100 feet ahead of him and behind that stand of trees. The language spoken is harsh and gutteral. No one seems to have noticed him.

Fioni comes to Airin and alerts her that something is ahead (how do you communicate with the bird, Airin?)

Tobias  d20+17=24 d20+14=17 d20+6=24 d20+5=9 d20+12=32
Tuesday August 15th, 2006 12:49:11 PM

120 ft ahead is good.

Tobias signals back to Airin and the party that something is ahead and he's going to have a quick look. He quietly sneaks in for a closer look.

Can he make out what's making the gutteral noises? Or, perhaps figure it out from their tracks?

He'll report back to the group once he has a little more info.

Rolls
Hide: 24
Move silently: 17
Listen: 24
Spot: 9
Survival: 32 (nat 20)

Selithe 
Tuesday August 15th, 2006 9:32:43 PM

Selithe is riding her riding dog after she walks a small distance, prefering to rid now after she spends some time talking and getting to know Julian more. Before she does start riding she speaks once more to Julian, "When we get make it back with the thing for Bella we'll have to get a drink and see about that card game I offered."

Selithe will also offer to help Kendry with the strong box if he doesn't need to much. Selithe has a few coins left.

Dwight  d20+1=10
Tuesday August 15th, 2006 9:50:32 PM

(OOC: Sorry I missed the post yesterday, sat down to do it, and got roped into playing paper airplane....As you probably have noticed I post late EST. I don't really have a preference when the DM posts, but it helps if its roughly the same time, so that I don't end up with 2 posts and then no posts. It's been great so far....:)

Still with Bella, Dwight can't think of any more questions and feels as if he accomplished something finally getting some answers from her. "Thank you Bella," he says as he departs to finish gathering supplies, "perhaps when we return we can discuss some more herb like topics and various tropical ointments."

-----
After the catacombs visit, Dwight takes his regular spot covering the rear of the group on foot. Ranging from 20-40 feet behind the group, Dwight scouts for anyone following the group.

spot:10

Prior to leaving, Dwight mentions some of the items he purchased, "This trip to the catacombs was much more pleasant than the last, no halfling brains being cooked mentioned. Anyone, I got some shackles, and several potions of hide from undead. I also replaced my rope, and bought a few special arrows. They were very expensive, so I hope they will work against the necromancer."

Julian 
Tuesday August 15th, 2006 10:02:10 PM

Julian enjoys talking with Selithe, and promises to play a few wagers with her.
OOC I have an idea for a dice game we can play online to simulate playing cards, email me: joeysmaths@yahoo.com.au
more to come based on Tobias' signal.

Julian  d20+3=10 d20+3=17
Tuesday August 15th, 2006 11:30:18 PM

Julian has been mounted on Sallie for much of the journey. He would happily take the lead for this journey, though he is wary that it may not be his place to do so within the group. If anyone objects, or directs him to a specific place he galdly obliges, this will make him feel more part of the group.
Seeing the signal come in from Tobias he looks around for anything else unusual.
Spot 10 (Ignore sencond roll, double click)

He dismounts with an air of heaviness, takes off his pack and straps it to the saddle. He checks the mounting of his falchion and belt pouches and holds his spear level to the ground.
Grimly he says, "I think we have some fun ahead of us. When we know more about what is going on we should split up to attack and flank, or stay very quiet and slip away. I can always act to make sure you all have a safe getaway."
Julian puts his hands into his smallest pouch and digs a little something out with his fingers. He spits into his palm, rubs his hands together and wipes both hands down over his eyes and face. Looking up he now has the look of a badger: his forehead, cheeks and the tip of his nose are blackened, and the white sideburns and white nose suggest the stripes of a badger's face.
He wipes his hands down in clothes in a very slow and deliberate manner, right down to the ground. The black streaks from his dirty hands grow and spread and sprout short black fur. With the feral look in his eyes he looks like a very large badger, standing, ready to attack. He crouches, takes Shark under his left arm and scratches its head affectionately, like to badgers huddling together in the cold.
He waits.
Cast Prestidigitations to change that appearance of his clothes. Lasts 1 hour.

Rober OOC 
Tuesday August 15th, 2006 11:34:24 PM

Cayzle, What are we doing about items from the catacombs? Many of us are still waiting service. And I think I will get that Great Sledgehammer instead, if you don't mind... I like 2H weapons.

Kendry  d20+3=14
Wednesday August 16th, 2006 12:39:45 AM

[PC Blue screened last night]

Kendry rides Cheann, and leads his two ponies as the group travels through the Red Hills. He stations himself behind the middle of the group.

On seeing Tobias signal, Kendry strings his bow and nocks an arrow, awaiting further information from the ranger.

Cayzle on CC Purchases (OOC) 
Wednesday August 16th, 2006 8:38:13 AM

Let's assume that all packages were delivered back in town. If you have not actually completed your transaction, then don't use any purchase for this encounter. Probably better to save it for the necromancer anyway! Muahaha!

Cayzle 
Wednesday August 16th, 2006 8:48:19 AM

Holding a little while longer for Kendry, Airin, and Podo.

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ]  d20+8=23 d20+12=28 d20+19=36 d20+12=14 d20+8=22
Wednesday August 16th, 2006 9:00:21 AM

Airin's in good position to scout ahead of the group. Suddenly Fioni comes down in a hurry, shaking her head up and down frantically trying to warn the halfling lass for trouble.

Through the undergrowth up ahead Tobias signals to her at the same moment.
Clearly something's up!

Airin casts a spell so she can talk to Fioni to find out what's wrong..."spreek met de dieren en antwoorden zullen volgen"

In a whispering voice Airin talks to Fioni:
"What's wrong little one? Tell me what you saw! Hurry!"

Airin listens to Fioni and raises a hand to her friends behind warning them to stay quiet.

Depending on what Fioni tells Airin the halfling will send Fioni back up to the sky to scout. She herself moves further carefully... crossbow locked and loaded... sneaking through the undergrowth into the direction Tobias pointed out... flanking... (she closes at reduced speed to avoid penalties on hide and move silent)

Listening... hiding... moving quiet and hoping to spot all danger...

knisper knasper

say the little twigs betneath her feet. Airin is surprised as she thought she would be more quiet than this by now! But as she's still too far away she hopes the "noise" got lost in the sounds of the forest...


Rolls:
Spot: 23 (spot Tobias's signal
Listen: 28
Hide: 36
Move Silent: 14
Spot: 22


Active spells and durations:

Speak with Animals: 20 rounds (start 16/08/06)


Spell list:

Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Podo  d20+8=9 d20+9=25 d20+2=3 d20+14=24 d20+1=2 d20+6=20 d20+5=19 d20+13=19 d20+1=3 d20+3=16 d20+9=25
Wednesday August 16th, 2006 9:33:47 AM

Realizing that danger might be looming closer than anyone things, Podo tries to use his skills to avoid the "living Trap."

Looking and watching Tobias signal back to Airin and the party that something is ahead, Podo tries to imitate Tobias (After all, its the best form of flattery!). Podo will sneak to have a quick look and tries to do so quietly.

His ability to balance & Concentrate are poor, so he gives up and attempts to use his other skills to gather information.

What are those gutteral noises? What are their tracks? What can be said of this geography? The land?

Podo will report back to the group once he has a little more info.

Effects & Checks
Balance:9 (Nat 1)
Climb:25
Concentration:3 (Nat 1)
Hide:24
Know(history):1 (Nat 1)
Know(Geography):20
Listen:19
Move silently:19
Search:3
Sense motive:16
Spot:25

Spell List:
Domain
Cure Light Wounds

Orisons
Light
Read Magic
Resistance

1st Level
Cure Light Wounds
Summon Monster I

Goblin-kin! (DM Cayzle)  d20+7=10 d20+7=16 d20+2=15 d20+2=7 [listen and spot checks for the folk in the camp.]
Wednesday August 16th, 2006 12:18:57 PM


Airin talks to her feathered companion, and finds out that there are a band of two-leggers and wolves camped nearby.

She and Tobias creep up until they are both about 50 feet from the camp. (At 50 feet away, that gives a +5 boost to sneaking. Thus the DC to hear Airin is a 19, and to see Tobias, 29.

The people in the camp turn out to be goblinoids of some kind ... hobgoblins or bugbears maybe. There are a couple dire wolvbes with them as well. Airin and Tobias are 50 feet from the camp; Podo is about 40 feet behind them.

Tobias creeps back, whispers to Podo, and then returns to the group to share the news. It looks like the humanoids are settling down for a rest.

The others prep for a possible confrontation.

At this point, there are choices to be made. The goblin-kin do not know you are there. How will you use this advantage?

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ]  d20+12=14 d20+19=33 d20+8=16 d20+12=16
Wednesday August 16th, 2006 12:35:41 PM

Airin descides she has to continue her flanking movement. She points to Tobias and makes a curved sign with her hand hoping he'll understand she will circle around while the others prepare themselves. As the humanoids are preparing for a rest it is likely they will go to sleep soon. However Airin and her halfling friends do not benefit from dark vision so waiting untill they sleep probably ain't the best idea. Possibly the one she loves will talk first and shoot later and that is precicely why Airin wants to go around and flank them. With Goblins you never know ...

Airin remains at around 50ft from the camp while she continues her flanking movement left from the Goblin camp.
As she goes she draws a Mage Amor potion from her pouches.

She's unwilling to use her prescious spells this soon on their adventure, but she has bolts to spare...


Rolls:
Move Silently: 14+5 = 19
Hide: 33
Spot: 16-5 = 11
Listen: 16-5 = 11


Active spells and durations:

Speak with Animals: 19 rounds (start 16/08/06)


Spell list:

Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Tobias 
Wednesday August 16th, 2006 4:19:03 PM

Does Tobias have an idea of numbers of goblinoids?

He works his way back to the party. And, spits out the word "Hobgoblins. Damn it, I hate goblinoids. Seems to be a pretty big group of them about to make camp up ahead. We could give them a wide berth and go around, or go see what a group of no good goblins is doing in this neck of the woods."

He pauses and waits to see what the others think. But, Tobias will eagerly jump on board with anyone willing to go take them on.

Julian 
Wednesday August 16th, 2006 4:57:13 PM

Julian is obviously ready for action, with his fighting companion huddled close and his matching combat appearance. However, he defers to the rest of the group, not wanting to push his way in. Rather he would like to ease his way, and earn a place.
"Tobias, where's Airin?"
"If we choose to skirt this group, can she get back safely?"

OOC, is it approaching nightfall, how much light left? 1hr? 2?

DM Sanity Info
Spells per Day
6 cantrips, 5 1st level
Spells used
Prestidigitation (changing clothing, 1 hr Tuesday)

Tobias 
Wednesday August 16th, 2006 7:42:41 PM

Tobias responds to Airin, "She circled around to the back of the camp... probably getting in position for some sneak attacks. And, I can track her down... she might be sneaky, but she's not that great at covering her tracks."

Dwight  d20+1=6 d20+7=14 d20+9=23 d20+7=25
Wednesday August 16th, 2006 8:33:12 PM

Seeing the group dismount and fan out, Dwight takes a quick look behind the group. (spot 6) Dwight saw which direction Airin headed, but cannot currently see her. Not seeing anyone sneaking up on them, Dwight moves and watches the various signals from the group members some circle around, and others relay more information.

Waiting for more information, Dwight takes cover. His bow is ready to be used, should it be needed, but he hopes for more details before someone makes the initial attack (or discussion).

Hide: 14
move silently: 23
listen: 25

(I figure Dwight is still pretty far back, but plans to go straight since the flanks have already been taken care of once the group has decided upon an action.)

Selithe 
Wednesday August 16th, 2006 9:50:04 PM

Selithe listens to the knews given about the hobgoblins and grins as she pulls out her bow and nods, "I can try for alittle sneak attacking on them also if you like. Damage them before they get to close and anyone goes into melee, this would be the best idea anyway."

Selithe will let her comment be considered, wanting this to be planned out some before they jump the enemy.

(Cayzle:Selithe will be taking a 3rd level of rogue and aiming towards the Stinger first and then Arcane Trickster. So my 5th level sheet should be in by Mon the latest.)

Podo D. Pipewood  d20+13=33 d20+14=32
Thursday August 17th, 2006 12:40:27 AM

Podo decides to move silently & hide in hopes that he can play a major role later.

Effects & Checks
Move silently: 33 (Nat 20)
Hide: 32

Kendry 
Thursday August 17th, 2006 1:24:36 AM

Kendry softly sings a message spell, so that all may communicate with the others in quiet whispers.

"I trust you, friends - Tobias, give the word, and we will act."

Encircling the Goblinoid Camp (DM Cayzle)  d20+7=12 d20+7=19 d20+7=19 d20+7=27 d20+2=18 d20+2=3 d20+2=4 d20+2=8 d20+2=6 d20+2=13 d20+2=7 (spot and listen checks, one nat 20) d2=1
Thursday August 17th, 2006 6:41:01 AM


Airin moves forward and around. None of the rest of the party can actually see her now (thus Kendry cannot Message her since he does not have line of sight ... and she is out of range).

Airin, Please Highlight to display spoiler: {You see that there are 10 hobgoblin warriors, a leader of some kind (better armor), and two dire wolves. Three hobs and the wolves are on watch. Three more hobs are asleep. The rest (including the leader) are awake and seem to be involved in some kind of game ... maybe dice? Airin steps on a twig, and one wolf jumps up, barking. The hobgoblins look around and do not see or hear Airin. The barking wolf does not see her either. Please respond in spoiler tags.}

Podo, watching from behind a tree, sees and hears one wolf jump up barking. Maybe it heard Airin? The hobgoblins look around but see nothing.

Tobias reports back to the others. He thinks there are maybe a dozen?

Kendry casts his Message (one person per level (IIRC) equals who, exactly?) He cannot cast it on Airin.

Julian is concerned about Airin. He is ready to fight if it comes to that.

Dwight takes cover, still rearguard. He is ready to fire or charge.

Selithe is ready to do some sneaky damage too. [OOC: Stinger to AT sounds like a neat combo.]

Here is a rough sketch of the area -- but do not take the existence of a sketch to be an indication that battle is imminent or even advised!

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ]  d20+12=21 d20+19=37 d20+8=10 d20+12=22
Thursday August 17th, 2006 7:55:39 AM

Airin realises this is a foe too strong for the young halflings. Besides weren't they supposed to sneak up to the necromancer, steal away the Homunculus and all that without drawing the enemy to Bella?!? Engaging this foe now could be dangerous. Not only one could get away - IF they are allied to the Necromancer that is - and warn him... then his eyes will be fixed on this area and sneaking in will become much harder...

"I need to warn my friends as soon as possible. They should not engage but instead go around this camp quietly..." Airin thinks to herself...

Airin turns around and tries to find her friends back as quickly as possibly can be.

Hopefully she will spot her friends fast before either of them descides to engage this group after all... should she spot either of them she waves her hands to make them stop.

Rolls:
Move Silently: 21+5 = 26
Hide: 37
Spot: 10-5 = 5
Listen: 22-5 = 17


Active spells and durations:

Speak with Animals: 18 rounds (start 16/08/06)


Spell list:

Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Selithe  d20+3=12 d20+2=3 d20+6=26
Thursday August 17th, 2006 1:48:39 PM

Selithe moves with the rest of the group, trying to be as silent as possible but being careful none the less as she wants to bring as little attention as she can.

(Spot:12 Listen:3 Move Silently:26)

Julian, going in to fight. AC 18 hp 45, Shark AC 16 hp 22. 
Thursday August 17th, 2006 5:43:51 PM

OOC: surely we can hear a wolf barking at 120'. Also I may not be able to post tomorrow, so I am going to post enough action here and now. Most of it is for now, and it would have all come out in dialogue anyway. Sorry for the inconvenience.

Julian has an idea. Hearing that there are only about a dozen hobgoblins and a couple of dire wolves he says, "I can handle the hobgoblins." He creeps back to Sallie with Shark at his heels, removes a potion from his pack strapped to the saddle and drinks it. "That was a potion of Hide from Animals. I will get rid of the hobgoblins. You look after each other, make sure you are safe, and only then, provide me with some ranged cover. Look out for the wolves, they should be confused by when their masters call for help, but they can't see me. The hobgoblins on the other hand will see me."
Julian chants under his breath for some time, something about the strength of the trees and the inevitability of their growth. A shimmering forms in front of him, then it contracts and wraps itself around Julian and Shark, and Julian grows thick black fur. Still chanting he expands, out and up, and up and up. So does Shark. The other halflings are now looking at (basically) a dire badger and a... well Julian looks similar, like a 7' tall dire badger standing.
His eyes roll back in his head for a second, and he has an involnatary spasm, lightly shaking his whole body. Shark too shakes, and is now panting heavily. Julian presents a demonic grin to the others, "See you soon."
Julian will run at the hobgoblins, from the direction Tobias indicated. Guessing at which one is the leader he will charge with his longspear, ignoring all others. Shark will join the fight. The two are well practised at remaining within 5' of each other.

Potion of Hide from Animals
Cast Badger Fur (Mage Armour)
Cast Dire Badger (Enlarge Person)
Run Feat and Barbarian Fast Movement, base speed 30' x 5, though Julian will not outrun Shark (Base 30)

Active spells
Prestidigitation, change clothing, cast Tuesday

Julian 
Thursday August 17th, 2006 7:17:05 PM

OOC sorry but I reread this and want to clarify:
when I said ignoring all others I meant "avoind conflict with the others." Obviously we will not run into a spear set against us. I haven't included any hit stats because I think there is more than enough here, I think I will be luck to run into range let alone attack.
And Julian and Shark are now Raging.

Julian 
Thursday August 17th, 2006 7:32:37 PM

Sorry to butt in again, but my computer has crashed and I just found my hard copy CS.
Shark's AC is 20 now with Mage Armour, and I am working on the potion of Hide from Animals effecting Shark too according to the Share Spells.
and yes, ok, I do like the sound of my own voice.

Dwight (Hp 35, AC16)  d20+3=17 d20+11=31 d20+9=21
Thursday August 17th, 2006 8:14:47 PM

Waiting until the others give more information, perhaps Airin will report back, Dwight sees Julian change form off to his right.

He remains where he is thinking, Julian is just antsy (sp?) and wants to prove himself to the group. When Julian begins sprinting towards the direction of the camp, spear ready, Dwight wishes he Julian would learn patience.

Following Julian's lead, Dwight moves to offer ranged support when needed. (spot 17, move silently 31 (nat 20), hide 21)

Through the message Dwight relays the follow, "Fan out, I guess we are committed to this. No one can be allowed to escape and alert others of our presence." Dwight's whisper has a hint of worry in it.

If the wolf can be heard, as Robert suggested, Dwight adds "Wolves go down first with arrows. They run fast and we don't want the risk of them escaping. We focus on the same one if we can."

OOC: This is bad :[]

Tobias [ AC 20 - HP 38/38] 
Thursday August 17th, 2006 10:10:49 PM

Tobias cannot believe this, "Just what we needed another halfling good at getting us into trouble."

He tries to yell (softly) for Julian to stop, but if he can't make him do it, Tobias will follow after Julian. He sees that some in the party have already started to commit to this course of action. Of course, Tobias's move is 20, so he'll be falling behind (even moving as fast as he can). And, he'll motion Tewdwr to follow him.

Podo [AC: 19 | 35 HP]  d20+2=18 d20+8=24 d20+9=29 d20+14=16 d20+1=18 d20+6=10 d20+5=10 d20+13=19 d20+1=16 d20+3=6 d20+9=13 d20+11=28 d20+1=3
Thursday August 17th, 2006 11:33:48 PM

(OOC: I'd like to say that this is unfortunate that since I haven't been waited on in the catacombs yet, I am afriad someone will die today. Damn newbies always trying to prove themselves to others. Alemi bless us!)

Quickly relizing that the newest member may have somthing to prove, Podo summons the courage and moves to back Julian...
Running full speed, Podo tries to get to julian to tackle him before he attacks.

If the hobgoblins notice, Podo will perform a comedy act for their amusements.

Effects & Checks
Concentration:18
Balance:24
Climb: 29 (Nat 20)
Tumble: 28
Perform: 3
Hide: 16
Know(history): 18
Know(Geography): 10
Listen: 10
Move silently: 19
Search: 16
Sense motive: 6
Spot: 13

Spell List:
Domain
Cure Light Wounds

Orisons
Light
Read Magic
Resistance

1st Level
Cure Light Wounds
Summon Monster I

Kendry 
Thursday August 17th, 2006 11:34:08 PM

Kendry included Tobias, Dwight, Julian, and Podo. "Selithe, if we keep line of sight with one another, I can use Duncan's sign language with you," he suggests, referring to an old friend from Hovel, neighbor to Polly.

"Whoa! Hold yourself back a bit, Jude," Kendry cautions Julian as he is about to take a swig of something or other. He puts his hand twixt the vial and his cousin's lips. In quiet but urgent voice he says, "Enthusiasm is great, but tell us, first, and, while we have time to think, let's decide whether to confront or, if possible, avoid. These have done us no wrong, so far."

If Julian takes the time to explain his plan, knowing that several can hear it as he whispers, he asks, "What do you all think? My own thoughts are to skirt these hobs, and go on to our destination."

If the others are in favor of Julian's plan, though, Kendry will support them, whispering a chant to inspire courage. If they decide to skirt the encampment, then, Kendry follows Tobias' lead and suggestions.

==========
[Looks like a simultaneous post by Podo & Kendry]

Airin second and illegal but badly needed and hoping our friendly killing DM Cayzle will allow this :-D [ 42/42 HP / AC21 / Woodland Stride / Mage Armor / Speak with Animals] and Fioni [ 8/8 HP / AC17 ] 
Friday August 18th, 2006 2:59:00 AM

(ooc: Julian is making several rounds all at once. 1) drinking the potion 2) casting first spell 3) casting second spell 4)running towards the enemy

I'm assuming Airin will hear some of this commontion. At least she has 3 extra rounds to either hear something or prepare for flanking attacks after all...)

The moment Airin realises one of her friends did not wait she descides she needs to make sure there is some protective cover...

If her frieds did not manage to stop the Foolhardy one Airin curses silently and gets ready for trouble...

She makes sure to sneak within 30ft from the foe, readies her crossbow and quaffs the Mage Armor potion and waits for the onslaught to start - YIKES

Rolls:
Move Silently: 21+5 = 26
Hide: 37
Spot: 10-5 = 5
Listen: 22-5 = 17


Active spells and durations:

Speak with Animals: 18 (14?) rounds (start 16/08/06)
Mage Armor: 5 hours (Cayzle I'm never sure of potion durations. Airin's lvl5 but at what level are potions taken? The level needed to create them? Is there a higher price paied for longer lasting potions... never understood this from the rules... sorry)


Spell list:

Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED


Fight! No, Don't! (DM Cayzle) 
Friday August 18th, 2006 7:14:00 AM


Airin, with insight from her scouting, starts back to the others.

Julian suggests a plan and casts his furry spell. He is about to cast another spell and then drink a potion, but before he can do either, just about all his new friends urge him to caution!

Selithe and Dwight seem reluctant but resigned. Tobias urges Julian to stop. Kendry and Podo look ready to jump him!

Airin returns from her scouting and also tries to dissuade Julian from this fight.

So far only a single spell has been cast. Actions?

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ]  d20+1=18 d20+12=32 d20+12=25 d20+8=20 d20+12=29 d20+8=19 d20+12=29
Friday August 18th, 2006 9:22:09 AM

Airin quickly joins her friends and seeing how Julian transforms and prepares to engage the enemy she steps in his way...

"Hold on friend!" she says softly but firmly "There are near 20 hobgoblins and bugbears along with wargs and stuff... we can not engage them at this time! We are not all as strong as you are..." and while she says that Airin whinces and strokes the places where she got the bear wounds earlier.

Only Tobias knows the exact number of enemies out there. So some bluffing might be in place to convince Julian to stay put. Tobias might frown a little, but Airin hopes he will understand Airin's little lie...

(If Julian or any other wants to counter this he can try it with a Sense Motive DC18 I think.)

"Also Julian, we can't allow any of them to escape and warn the necromancer! We were told to sneak in, take the homunculus and all that without drawing too much attention to us or Bella. Please let's do our best to stick to the assignment... I don't mind a little escapade now and then, but i doubt now's the time to do it..."

Airin checks her friends faces hoping they will back her up in this... she might be wrong but only time will tell.

"Let's take a wide circle around this goblin camp following a downwind trail so the wolv... wargs won't catch out scent... Try to be as silent as possible...

Tobias you're good with tracks right? Try to find out what direction these warriors came from..."

Airin will help those who direly need some when moving quietly... and meanwhile she'll try to keep and eye on the ground for traps or tracks herself.


Rolls:
bluff: 18
move silent: 32 - NAT 20
help to move silently: 25
spot: 20
listen: 29
search: 19
survival (search tracks) : 29


Active spells and durations:

Speak with Animals: 16 rounds (start 16/08/06)

Spell list:

Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED


Kendry - let's bypass this 'opportunity' 
Friday August 18th, 2006 11:34:24 AM

"Let us go around. Airin, love, would you and Tobias lead us around this camp?" Kendry licks his finger and holds it up in the air to gauge the wind and its direction. "And let's do it trying to stay well downwind."

Tobias  d20+12=27 d20+12=29
Friday August 18th, 2006 1:12:31 PM

Hoping that the others have changed Julian's mind, Tobias agrees, "20, huh? I must have missed a couple at the back of the camp. In this case going around would be the best thing. But, I really do hate not having a go at goblinoids."

Tobias follows Airin's advice and tries to figure out where the hobgoblins came from. And, then picks out a safe path around the hobgoblin camp for the group to follow.

Rolls:
Survival (tracks) - 27
Survival (lead party around camp) - 29

[OOC: not sure if the two actions required different survival checks.]

Dwight  d20+3=6
Friday August 18th, 2006 3:49:03 PM

Dwight is in agreement with Kendry. "Getting all 20 without any escaping doesn't sound likely. I'm all for skirting around. I'll keep an eye on the rear to make sure we haven't already arosed suspicion."

Spot: 6

Knowing the group will have to return this way, Dwight tries to remember the area. "Hopefully they will be gone when we return, and the homuculus will be quite in its tank."

Dwight follows the others in the group AWAY from the hobgoblins.

Julian (Robert) 
Friday August 18th, 2006 5:29:00 PM

Whispering through the spell, "Twenty, since when was it twenty? Are you sure?" Julian's face is red, and he counts through on his fingers, twice to double check. He seems most worried about his thumbs, and comes back to them again and again.
"This isn't so good." I like playing against the odds, and three to one is just plain fun, but the wolves worry me, errr, at least they worry me for you.
"Since you've seen them, Airin, let's retreat as fast as possible. Are we all together again? We still need to help Bell.. er, Heather.
"Maybe they will follow and we can ambush them in a better spot." There's that wicked grin again.

OOC: Yes, Julian is very keen to prove himself and he lives for combat. Having slept on it however, I think I am still playing in a tabletop manner, where there is a lot more wild interplayer banter before decisions are presented to the DM. Sorry for the anxiety I caused.

Selithe 
Friday August 18th, 2006 7:42:45 PM

Selithe slings her bow back up and nods, "I'm glad we plan to avoid a fight for now. We can always try later or so but for now I think this is a better choice."

Selithe smiles and grabs Gra by the reins again and whispers to Gra, "Well, let's move girl."

Podo "Bear Stunner" D. Pipewood 
Saturday August 19th, 2006 12:11:57 AM

Podo holds his position, not moving one way or other.

Kendry 
Saturday August 19th, 2006 3:33:54 AM

As he and the rest of the folks move off following Tobias' and Airin's lead, but Podo remains in place, Kendry whispers, "What, cuz... you think you're going to set up house here? C'mon, Pode!" He follows after Selithe, riding on the back of Cheann.

Podo (by Kim) 
Sunday August 20th, 2006 4:14:50 PM

After listening to Kendry, and looking at what the rest of the party is doing... if everyone is moving out, Podo joins them.

ADM Kim: Posting August 14-20, 2006 
Monday August 21st, 2006 1:01:53 AM

DM Cayzle: MTWTF 5
Dwight: -TWTF 4
Airin: MTWTF 5
Podo: MTWTF 5
Selithe: MTWTF 5
Kendry: MTWTF 5
Tobias: MTWTF 5
Julian: MTWTF 5
Good posting, all! The team heads into the Red Hills. They find a group of hobgoblins and dire wolves (and more?) just setting up camp. Attack? Bypass?

Skirmish (DM Cayzle) 
Monday August 21st, 2006 11:12:03 AM


Airin gives the group the info she feels will stop a rash attack ... and so it does! The party decides to fight another day, and everyone backs off.

Tobias finds that it is easy to track the hobgoblins trail back the way the group came. The party follows that trail, which Julian says is near enough to their path anyway.

It was an hour into the day's march when the hobgoblins were sighted. Julian expects to arrive at the necromancer's lair late this afternoon or tomorrow morning,

Around midday, maybe three hours after leaving the hobgoblins behind, the party comes to the site of a battle. Clearly, the hobgoblins fought something here. There are three hobgoblin bodies lying where they fell, as well as a number of bones.

There's no sign of life anywhere, but search, spot, and listen checks certainly can't hurt! Actions?

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ]  d20+12=31 d20+8=23 d20+12=25 d20+8=13 d20+12=22 d20+19=28
Monday August 21st, 2006 11:23:08 AM

Airin's happy the group has managed to get around the hobgoblins. Of course now they have Hobgoblins (20! remember) behind them and an unknown foe ahead of them... did she make the right call?!? It worries her...

As they quietly march on she moves along side Kendry and tries to find out what he's thinking hoping to find support from her love.

When there were still some turns left for her Speak with animals spell, Airin gives a light whistle to bring Fioni down and asks the noble hawk to make wide circles around them. Fioni would be ideal to see if the Hobgoblins come after them or not and of course to see any odd things ahead of them.

After some time they reach the battle scene and Airin's really suspiscious... not that her paranoia will scare anyone of course :-)

"Should we neglect all we encounter along our path? Going out into the open might prove to be too dangerous... Remember we need to try and abduct the Homunculus unnoticed... Tricky I agree. The moment we take the Homunculus we still have all these foes on our retreat route..."

Next Airin checks the perimiter for tracks and possible enemies that are still out there. She does not walk into the scene yet. She stays hidden under the protection of the trees.

Rolls:
move silent: 31
spot: 23
listen: 25
search: 13
survival (search tracks) : 22
Hide: 28

Active spells and durations:

Speak with Animals: EXPIRED

Spell list:

Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Tobias  d20+12=26 d20+6=17 d20+5=25
Monday August 21st, 2006 1:08:34 PM

Tobias leads the group around the hobgoblin camp and back onto the trail a few hundred yards down the road.

Coming up on the site of a battle, Tobias quickly looks around for signs of who may have been the hobgoblins' enemies, and when then battle may have taken place. Plus, he keeps his eyes open of anyone still around.

Rolls
Survival (tracks): 26
Listen: 17
Spot: 25 (nat 20)

DM Extra (DM Cayzle) 
Monday August 21st, 2006 2:36:50 PM

It is funny that there is no sign of the enemy that fought the hobgoblins. Just ancient bones long picked clean of flesh.

But there is one thing the keen-eyed tracker sees -- some of the tracks leading to and from the site are thin and bony -- as if made by feet bare of flesh.

Tobias 
Monday August 21st, 2006 3:52:25 PM

"Uh-oh... These tracks are not good. Keep an eye out for anything out of place, especially undead."

Dwight  d20+6=21 d20+3=16 d20+9=25 d20+11=12 d20+5=17 d20+2=15
Monday August 21st, 2006 7:41:48 PM

Watching the area, "Julian, how far do you think we are from Hum? Could this be close enough to his lair that he would defend the area?"

Otherwise he sticks to scanning the area. "We need to find the entrance to his cave. I've got six potions to hide some of us from the undead. This should help us get to the necro and Hum."

As the members pass around, Dwight offers a potion of hide from undead to those that want one. (He has 5 to distribute. Just post if you wish to take one.)

search: 21
spot: 16
hide:25
move silently: 12 (oops, Nat. 1)

"Does anyone know how necro's create undead? Would destroying these bones and the bodies prevent them from returning to life?" Dwight looks to others unsure of the answer.

spellcraft:17/knowledge (arcana) 15
(If Dwight realizes the destruction of these bones would most likely prevent their undead return, he relays this information and suggests anyone with a mace, hammer, flail etc. to smash them.)

Julian  d20=11 d20+3=15 d20+12=32
Monday August 21st, 2006 9:29:26 PM

"Bones and bones and bones. But how many skulls? and are they humanoid skulls?" Julian dismounts from Sallie and has a look at the bones.
Search 11

"Keep going as we are, Dwight, and we should arrive at the lair late tonight or tomorrow morning. I would have thought this too far away to protect directly, but these bones suggest otherwise. Unless the hobgoblins were being chased by the skeletons..."

"Thanks, Dwight, I have my own Hide from Undead. But when it comes to smashing the bones, do we risk being discovered? Would we be better off fighting off a few more skeletons if we can get the hummer unnoticed."
Julian puts the Hide from Undead potion into his right trousers' pocket from his pack, and the Hide from Animals into his left.
"Let's leave all this, and get what we need for b'Heather."
Julian mounts Sallie again and is ready to moves ahead 30' to listen and look ahead. Shark is, as always, at Julian's heel.
Spot 15
Listen 32

Selithe  d20+2=8 d20+3=17
Monday August 21st, 2006 9:33:36 PM

Selithe frowns and glances around as she sits on Gra's back and sighs, "Can't say this is very comforting."

Selithe keeps a careful or as careful as she can watch out and listens as well as she can also as she waits to see what plans are made.

(Listen:8 Spot:17)

Kendry  d20+10=24 d20+3=7 d20+3=22 d20+3=23 d20+3=11 d20+6=8 d20+6=17 d20+6=23
Tuesday August 22nd, 2006 12:19:46 AM

Bardic Knowledge: 24; Spot: 7; Search: 22; Spot: 23 (nat 20); Search: 11; Listen: 8; Listen: 17

"I'm glad you spotted those extra people that Tobias overlooked," Kendry tells Airin as she draws near to him. "That really could have been nasty, otherwise." He is happy to have her here with him, and to travel with one whose heart loves adventure.

Once they begin examining the place of battle, the bard thinks about what the remnants of battle have to tell them [bardic knowledge 24]. "Moving skeletons. Sure, grind them to dust, if you will."

He looks about, to see what he can see (spot: 7), then decides to search the corpse of one of the hobgoblins (search: 22). Finding whatever he finds, he continues (spot: 23 (nat 20)), this time looking at the scene from a different vantage point. He searches the area under a skeletal rib cage (search: 8). Then he spends a little time letting his ears gather what they may (Listen: 8, 17, 23).

Podo (by Kim)  d20+6=8 d20+5=23 d20+1=14 d20+9=18
Tuesday August 22nd, 2006 1:24:05 AM

[Know Geography: 8; Listen: 23; Search: 14; Spot: 18.]

Podo examines the terrain, listens, and pokes about, seeing what he might find.

The Corpse that is Not a Corpse! (DM Cayzle) 
Tuesday August 22nd, 2006 12:34:07 PM


Airin, Podo, and Selithe urge caution and keep alert.

Tobias tells his friends that undead may be around.

Dwight thinks that the bare bones are too shattered to make useful skeletons. The hobgoblin corpses, though, might well serve the necromancer's foul purposes.

Julian finds remnants of maybe 5 or 6 skulls. A jawbone here, a part of an eye socket or cranium there. After looking things over, the Badger is ready to ride on.

Kendry finds that the dead hobgoblins were armed with maces. He finds 20 silvers and 3 gold on one hobgoblin, along with a few personal things ... a whetstone, a flint, a dagger.

But what's more remarkable -- one of the hobgoblins is just barely still alive!

Tobias 
Tuesday August 22nd, 2006 5:43:03 PM

As Kendry finds the barely living hobgoblin, Tobias wonders aloud, "Can anyone speak goblin?" And, he'll help Kendry bring the hobgoblin around, if they can...

"He might have some useful information."

Dwight  d20+3=19 d20+6=11 d20+9=14 d20+8=28 d20+11=26
Tuesday August 22nd, 2006 8:13:46 PM

Not happy with finding one alive, Dwight agrees with Tobias that some information may be gleamed from him.

"I don't, but some information would be nice. This could be much more challenging if several hours of travel exists and skeletons are walking about."

"I'll scout around while ya'll speak to him." Then softer under his breath, Dwight mentions the concern if the hobgoblin has been consciously listening for the last several minutes.

Spot: 19
Searching perimeter for other tracks, bodies, or change in wildlife: 11
Move Silently: 26
Hide: 14
Listen : 28 (nat 20)

Julian  d20+3=9 d20+12=14
Tuesday August 22nd, 2006 8:20:59 PM

Feeling flustered, he humphs, and turns the Sallie round walking back to the others.
"Look, six skeletons were killed, two and a half hobs were killed. My longspear here speaks goblin, speaks straight to the heart. Let's give him a quick death and move on."
Julian is getting more impatient, "Do we wanna go straight to the hummer, or do we wanna look under every rock and stone, turn every leaf and interpret auguries from every cloud?"
Turning Sallie once again, Julian moves forward 30' again and waits with open eyes.
Spot 9
Listen 14

Selithe 
Tuesday August 22nd, 2006 9:40:40 PM

Selithe looks towards Julian and speaks quickly to him, trying to calm him, "Julian, do not be so quick to shrug off possible info and people of any race. Kendry and all of us have made a goblin and even ogre friend who would normally be a enemy but they were decent. The hobgoblin may be almost dead but we should at least see if it has any info and if its wounds are too grave or it is hostile then we will kill it or leave it be."

Kendry  d20=17 d8+1=7 d20+12=22
Wednesday August 23rd, 2006 1:09:55 AM

Kendry receives one of the potions of hide from undead from Dwight. "Thank you, friend." He adds it to a pouch.

Seeing the lightly breathing hobgoblin, Kendry gets his healer's kit from a saddlebag. He checks the warrior's wounds, and bandages him where it's needed. [Heal check: 17+5=22.] He takes a linen cloth, dampens it with water, and drapes it over the hobgoblin's forehead and eyes, to help cool any fever. With one hand he lifts the fellow's head, and dribbles a few drops of water into his mouth to help revive him.

In the goblin tongue, he says, {only if you understand goblin Highlight to display spoiler: {I am Kang'd'ri. Your companions we passed miles back. They are well, but thought you dead.} If the water seems to help, the halfling gives him a little more. Highlight to display spoiler: {What is your name? What happened? Who sent these skeletons?} If needed, he will use his wand of cure light wounds to help the hobgoblin - but wants to see what response his initial ministrations evoke. [CLW: 7 - held in reserve] [Diplomacy: 22 - included a +2 circumstance bonus]

For those who do not speak goblin, they hear Kendry say, 'Kang'd'rri t'gorr aA. Yildbrri ta g'grit'ao tahken tahken. Lifkurot m'nikh, toa smyert m'nikh buk'hasnet. Nalrib taA t'gorr? Myenporr sluchain ptah? GoO'krik - wu^ rrarrskon sknikh?'

Podo (by Kim)  d20+9=28
Wednesday August 23rd, 2006 1:51:56 AM

Podo interposes himself between Julian and the hobgoblin. "Self control is hard to learn. Just ask me," he says with a bit of a scowl, which goes to a wink, and is replaced with a smile. "Frustrating, right?"

[Spot: 28]

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ]  d20+8=13 d20+12=14 d20+19=38
Wednesday August 23rd, 2006 2:44:45 AM

Airin too accepts one of Dwights Hide from undead potions. "I'll give you one a bit later as i just happend to buy some in the Cats myself."

She hangs the vial to her belt for easy administration whenever most needed.

"skeletons... yuk..." the halfling lass frowns and looks at her sword at bolts. "These would not be ideally suited to be used against such foul creatures." She rummages through her backpack and digs up a sap "This would be better I think... or...Why not pour this on the remains and torch the place?" as she holds an oil flask in her hand.

Hidden in the surrounding bushes Airin observes her friends as they search the site though she is distracted by the odd words spoken by Kendry. Little does she notice or hear while tucked away in the foliage.


Rolls:
spot: 13
listen: 14
Hide: 38

Active spells and durations:

Spell list:

Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Rarriat (DM Cayzle) 
Wednesday August 23rd, 2006 10:52:47 AM

Tobias and Kendry attend to the barely alive goblin. The fallen warrior has clearly "stabilized in the negatives," as the healers say in their esoteric jargon. It will take days of rest or magical curing to bring her around.

Yes, the hobgoblin is a female.

Dwight understands that with the challenges ahead, information from the hobgoblin might be invaluable. He keeps alert and scouts the perimeter, but nothing stirs in the badlands under the noonday sun.

Impatient and restless, Julian thinks that a merciful death is the best answer. Selithe cautions her mounted comrade, telling the story of goblins the group met who were not all that bad. Podo sympathises with Julian but makes sure that no rash actions are taken.

Airin thinks about how to fight skeletons. She knows a blunt weapon is better, but the sap may not have enough heft (note that undead are immune to nonlethal damage that the sap deals, if I recall correctly). She volunteers to burn the remains, thus keeping them from rising again. Only one of the bodies has been searched.

[OOC: To move the plot along, I'll assume that Kendry uses a CLW on the hobgoblin.]

The goblin wakes up, still gravely wounded. She looks around and sees that she is prone and that she has no hope to escape. "Mercy! Mercy!" she says in goblin. "Please, good people, do not hurt me!"

[OOC: No need for spoiler tags. I'll assume that Kendry translates as needed.]

Kendry asks her name and about the skeletons and recent events. She says, "I am Rarriat. My tribe were attacked by the witch doctor. He sent undead to fight us. We ran away. He sent more undead after us. We fought and ran away. Now I am all alone. My poor babies!" Tears roll down her cheeks.

Tobias 
Wednesday August 23rd, 2006 3:49:55 PM

Seeing that the hobgoblin female doesn't appear to be a threat at the moment. He allows Kendry to deal Rarriat. But, he reminds Kendry to get some information on where the witch doctor was and how the hobgoblins were discovered.

Julian 
Wednesday August 23rd, 2006 4:57:22 PM

Julian looks back at all the noise being created behind him. Gads! Now we have a live one. 'Spose they will bring it along.
He leans towards Podo, "A mercy killing is honourable, but healing it first..." Julian pauses for a long time. "I still think a mercy killing is appropriate, when all the talking is over."
Instead of travelling further on towards their destination, instead of watching ahead for trouble, instead of stealing away with the humuniculus, Julian dismounts, "Stay. Sallie, gaurd." He walks over to the group,
"I will bring the other corpses asunder then. When the time is right I can do this one, too. Mercy killing."
Julian moves around from corpse to corpse, seperating head from body with his oversized meat cleaver. On the last body he also removes the lower legs, and dismembers the feet also. He carries these to back to Sallie, "Here girl, nice fresh meat." The second one is for Shark.

Selithe 
Wednesday August 23rd, 2006 9:41:45 PM

Selithe looks to the hobgoblin and frowns some when Julian makes his move. She can see the man's point of view in some senses but also believes that each creature has a right to live or die but who was she to choose how or when inless in defense or no choice given.

Selithe shrugs and looks to the others and waits now, petting Gra's head before whispering to herself mainly, "I'm sure in time he will come to realize our choices better. We must all see each others way of thinking and respect it."

Dwight 
Wednesday August 23rd, 2006 9:58:06 PM

Returning from his look about, he reports nothing seems to be currently around.

Listening to the update regarding the live hobgoblin, Dwight shrugs but seems to have some thoughts floating around. While the thought was his, Dwight is disgusted as Julian beheads and belegs (?) the bodies.

"Hmmm, Can you figure out the status this hobgoblin had in her band?" Dwight inquires to Kendry. "Perhaps this excursion could be twofold."

Dwight then calls Kendry away from the hobgoblin earshot and has a quick conversation, welcoming others if they are interested. "Kendry, I wonder if we could be lucky enough to enlist the entire band's help. If this hobgoblin held some weight, she could convince those we passed to join in a venture to capture the necro and hum. For us, that would be mission accomplished. For them, revenge and the return of their land. Thoughts?"

"We have the time to back track. Surely if a tribe of hobgoblins numbering more than two dozen flee from one necro, we could use some help. At the very least, a distraction once we are in place."

Dwight gives Julian a look, knowing this is the exact opposite Julian was expressing, but stands his ground. "A little thought, preparation and back up never hurts when time allows," Dwight offers preventing Julian (if necessary from injuring the living hobgoblin).

Tobias 
Thursday August 24th, 2006 1:53:49 AM

Tobias just shakes his head at Julian and says, "There is no mercy in killing." And, he stands between Julian and the hobgoblin to give Kendry time to finish his discussion.

And, he agrees with Dwight that any help could be useful...

Podo (by Kim) 
Thursday August 24th, 2006 2:02:04 AM

Podo listens to Julian. He watches him. When Julian moves to the hobgoblin bodies with his - meatcleaver? - Podo intercedes with his [weapon].

"What, ho!?" he says. He whispers intently, standing with Tobias. "Kendry is here trying to talk to this one, and you're going to start cutting up the bodies of her friends? Don't you have any brains, cuz? You're like as not to foul things up. Just wait a bit, huh? How would you like it if you fell in battle alongside us, and someone came along and started cutting up the bodies of your friends just as you regained consciousness?"

Julian 
Thursday August 24th, 2006 2:11:05 AM

"Podo, if we are within range of the necromancer having these intact bodies lying around is not good, as was suggested earlier by Dwight, I think. I would still rather leave in a hurry, like five minutes ago."
OOC Falchion = oversized meat cleaver, the falchion is a medieval butcher's tool with a cross gaurd added, often a rebuilt tool rather made to be a weapon.

Kendry  d8+1=9 d20+10=28
Thursday August 24th, 2006 2:39:08 AM

Kendry translates what Rarriat says into halfling. Best if we speak halfling among ourselves for the moment, friends, and not the common tongue, he suggests to them in the language of hearth and home in Crescent Valley.

In goblin, he speaks with her again. "My guts twist in pain to hear you lost your children, Rarriat. How many, hold old they?" He listens to her answers, then asks, "Besides skeletons, what other undead creatures did the witch doctor send against you? How many of your tribe were lost?"

And Kendry especially asks if she knows where the witch doctor lives.

"Rarriat, did your tribe do something that made the witch doctor angry? Why did he attack you?"

He translates his questions and her answers - although, for example, 'my guts twist in pain' comes across in halfing as 'it grieves my heart.'

He listens to Dwight's counsel, and asks the woman, "Do you think your tribe would help us if we could do something that would weaken the witch doctor? We are halflings, not fierce hobgoblins. Would they try to kill us, because we are not like them? Or would they work with us? Or, if not them, then you yourself? Let your tongue be straight and strong," he encourages her, employing a phrase which the language of goblins uses to identify frank and honest speech.

He offers more water. He tells her that he has some power to help mend her wounds, if she wants him to do so.

If she does so desire, then he utters a number of phrases, rhyming words mixing draconic, auran, goblin, elfish and giant in a weird unintelligible (yet brief) poem-song. The command word for his wand of cure light wounds is tossed into the mix, and he touches her with it at the appropriate moment [cure 9 hp damage]. [Diplomacy 28.]

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ]  d20+2=17 d20+12=19 d20+19=36 d20+10=27 d20+11=20
Thursday August 24th, 2006 3:42:58 AM

Airin closely listens from her hidden spot as her friends begin unraveling part of the mystery. She realises these undead are nasty buggers if they managed to scare away an entire group of hobgoblins! "Damn me and my paranoia! We should have talked to the Hobgoblins we saw earlier... maybe they could have helped us... stupid stupid stupid! But all together better than just killing them all!

Not wanting to mingle in the discussions - after all she's never been much of a talker anyway - Airin takes a piece of canvas out of her brand new Handy Haversack... makes strokes of canvas, dips them in oil and tucks one end in the oil flasks she carries. (crude version of the infamous molotov cocktail - unsure about it's spelling though)

With this she prepares to face the undead. All she will need is a quick way to light a small fire... "My everburning torch!" Airin quickly realises and takes that too from her Haversack. She lights it and ties it to her forearm - so that it won't burn her even in a battle.

Airin prepares 2 molotov cocktails - everburning torch readies as well - bring'm on!

She puts the sap away, swings her loaded crossbow on her back and sheats her bastard sword without securing it so she will be able to take either of her weapons fast...

Rolls:
concentration for making cocktails: 17
listen: 19
Hide: 36
Use Rope: 27 (safely tieing the torch to her lower arm so that it won't burn her)
Sleight of hand: 20 something extra to help her being careful with the cocktails and the fire close at hand...

Active spells and durations:

Spell list:

Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Two Paths (DM Cayzle) 
Thursday August 24th, 2006 11:01:38 AM

Tobias encourages Kendry in his efforts in talking with the hobgoblin. [OOC: You can always use the AidAnother action to boost a friend's skill checks. Just a thought.]

Julian moves to hack up the bodies of the dead so that they cannot rise again to trouble the living.

Airin is standing there too, behind a bush, ready to burn the corpses. She considers how to use the flammable oil as a weapon. [OOC: If you purchased Alchemical Fire, then you do not need to light it or make a fuse -- it burns as soon as the vial breaks, flaming on contact with air. If you are using lamp oil, then you DO have to light it first. That's a move action if you have a flint and steel; a free action if you have a burning torch, flaming weapon, or prestidigitation spell at hand. Note that an everburning torch sheds light but not heat, and cannot be used to start fires.]

Selithe's expression shows that she thinks Julian is being rash, but she does not intervene. Dwight also disapproves, and Podo tries to convince Julian to not dismember the bodies yet. Julian tries to convince his new comrades that they should not leave bodies around intact, and that they should move on now.

Dwight has an idea. Could the group enlist the aid of the hobgoblins in fighting the necromancer?

Kendry continues to translate and talk with Rarriat the Hobgoblin. She seems to be getting along well with the group, as she takes in the well-cared-for equipment and weapons the group is packing. She says she had three little ones, now all dead. All she saw were skeletons, but one was a big skeleton. The witch doctor killed more than half her tribe, more than two hands. He attacked the hobgoblins because he wanted to take our bodies and use them in his black magic. She oes not know if the hobgoblins would ally -- it would be up to Zom, the shaman.

She would indeed like to be cured, and she grunts out a word of thanks.

So, on to the Necromancer? Back to the Hobgoblin camp? Some other option?

Tobias 
Thursday August 24th, 2006 1:33:32 PM

If she's willing to help us communicate with the hobgoblins, Tobias thinks that would be our best option... Give them a chance to avenge their kin.

Also, he suggests that Kendry tell her we're going to burn the dead, so they cannot be used by the witch doctor.

And, Tobias continues to stand with Podo.

Julian, assisted by Shark 
Thursday August 24th, 2006 6:06:18 PM

Julian pauses against the weight of opposition to cutting up the bodies.
In the Halfling tongue, "Is there a better way to make..." He stops suddenly to look at Shark who is persistently badgering him. "What, boy? What is it?" The little badger is digging into the topsoil, and looking back at Julian, digging a little more, looking up. Julian stops to stare a moment, obviously thinking about what the little mammal is trying to say.
...
...
"Ah, burning them will be far too obvious to, well, anyone for miles around.
"Will they remain dead if we bury them? That might even be a nice gesture for that over there," pointing towards Kendry in his work.
"Kendry, do they even bury their dead? Interesting thought really... Err, I mean, Shark here, with a little help, could have the bodies buried fairly quickly. To, you know, keep them from rising against us."
Julian scratches at the soil with his spear point, digging in little way to see that it has a good consistency for digging.
Then he mumbles, "It would be a shame to waste the spell like that, but might suit everyone more, I suppose."
Julian also takes a fresh look at this area, assessing fortification possibilities as a camp for the night, or for the week...

Dwight  d20+2=8
Thursday August 24th, 2006 8:22:49 PM

Trying to think how such a plan could come together, Dwight awaits the hobgoblin's response and information. Watching Julian, Shark and Podo, Dwight hopes to maintain a cohesive looking group in the eyes of the hobgoblin. "I must agree that burning them, while preventing their return, does announce our presence. Perhaps burying them is best as only those coming to look will know someone has been here. Then again," finishing with some difficulty, "perhaps a beheading is appropriate, done with honor if possible."

In halfling, Dwight continues to make some of his thoughts known. "From the little I know about hobgoblins, I suspect they treasure their women, their young and their land as much as any other race. The opportunity to avenge themselves against the necro should persuade them once we get past the initial tense encounter."

Seeing that the day is passing, Dwight suggests, if the hobgoblin is able to join the group in a walk and seems amicable (sense motive: 8). Realizing the language barrier makes it difficult, Dwight relies on Kendry's intrepretation on the hobgoblin's actions.

Kendry  d8+1=6
Thursday August 24th, 2006 11:18:37 PM

He listens to Rarriat, and, as he is able, to his comrades, translating between them.

He asks the names of her three little ones, and repeats each name.

"My friends are worried, too, about the witch doctor trying to use your tribesmates' bodies. Would it offend you if we burn them, or bury them, or, and forgive me for asking, dismember their bodies? Our concern is that this fellow would turn your friends into your enemies. Tell us what we might do to prevent this from happening. We give your our ears." Kendry is glad that this phrase means to listen, and not something more drastic.

The thought also strikes him that she does not mention anything about bugbears being with her tribe, though Airin talked about them. He chooses not to ask her about that.

"We seek this witch doctor. We may not kill him, nor allow him to be killed. But we may capture him, or, if we cannot do so, then do something that will weaken his power greatly. Rarriat, for the sake of vengeance upon the one who took the lives of your children, and your tribesmates, will you come with us, and help us?" As he asks this, he provides her additional healing, gauging how much more she may need from the healing wand. He takes a moment to repeat his multilingual poem of wand activation. [6 hp CLW]

"Know, too, that, in time, should justice demand and circumstances allow, perhaps the witch doctor himself may be put to death - or, if not, be made to pay dearly for the suffering that he has caused. This is my intention. The intention of Kang'd'rri."

He passes on to all what she tells him.

In halfling, he says, "Friends, our friend said that a few hours or days will not make a huge difference. I ask for your counsel. Do we return to the hobgoblins - and try to enlist the aid of this tribe which has lost many members to the nether foes of this bent man? To convince Zom, their shaman, to join forces with us? Night draws near, and we clearly are within his range of access. If we backtrack, and gain allies, perhaps it will help us meet our goal. So, do we step forward? Or do we step back, and return in greater strength?"

Selithe 
Thursday August 24th, 2006 11:58:06 PM

Selithe listens and waits for any info the hobgoblin might have and nods as she looks to Kendry, "When we are done we should allow the hobgoblin to live, she is no threat to us."

Selithe waits and listens as she wonders what all they might learn from the hobgoblin and glances to the others.

Airin 
Friday August 25th, 2006 2:53:42 AM

"The downside of burning the dead will be that the smoke will be visible from afar..."

Airin gives a light whistle to Fioni hoping the little bird will continue scouting the surroundings...

Dilly-Dallying (DM Cayzle) 
Friday August 25th, 2006 7:27:11 AM

The party continues to discuss options ... perhaps the course for the group will be clearer after more give opinions.

[OOC: Guys! Only two people expressed an opinion (both seemed in favor of trying to gain an alliance with the hobgoblins). Please decide what you will do -- forward to necromancer or back to hobgoblins. The problem of what to do with the corpses is, frankly, trivial, compared with the question of whether to go forward or back!]

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ] 
Friday August 25th, 2006 7:45:35 AM

"Do we risk splitting up?" Airin says as she steps from the forest edge answering Kendry's previous call for council.

"Should half of us go back to find the Hobgoblins while the rest advances exploring the terrain ahead? I strongly dislike splitting up, but on the other hand spying ahead is easier when there are fewer of us... Dispite the fact that I'd hate to split up I'm in favour of two teams... the scouts and the diplomats... With an easy speak with animals spell we can have Airin flying back and forth reporting what happens to both groups.

IF we split I'm in the group that will spy ahead..."

Tobias 
Friday August 25th, 2006 10:35:09 AM

Tobias doesn't like the idea of splitting up here. That could lead to trouble for both smaller groups. But, if the hobgoblin responds positively to Kendry's request for help, he thinks we should go back.

Rarriat again (DM Cayzle) 
Friday August 25th, 2006 11:19:35 AM


Rarriat is a little confused by her near brush with death. She says you would have to talk with Zom. Maybe he would ally with you, maybe not.

She says it would not hurt to give him a gift. She continues to eye your nice-looking gear.

Selithe 
Friday August 25th, 2006 1:24:07 PM

Selithe stretches and waits, looking to Kendry to explain what the hobgoblin said just in case Selithe misunderstands anything, "She seems interested in helping at least."

Selithe shrugs and smiles and looks to the others, "I don't like the idea of splitting up either. My opinion is we all go one way or the other."

Dwight  d20+2=16
Friday August 25th, 2006 4:06:02 PM

"Splitting up probably isn't the best. If this battle was recent, someone will probably come looking and see that someone else has been here. Then a real search will begin, leaving the scouts in trouble."

Eyeing the hobgoblin, Dwight tries to determine its true intentions, Say anything to survive, or truly get 'justice' for my children and comrades.
(sense motive: 16)

"As I said, I'm more in favor of trying to get help. I sorta envision, us setting up, them causing a distraction, us taking out the necro and the hum. Their distraction can even be temporary, just long enough for us to get to him without a swamp of undead to stop us."

"A gift? I suppose that makes sense with the little I know. Surely the return of their lands will amount to some worth, but they may want something more instant and guaranteed before we talk."

"Kendry, can we determine from her if it will be safe to approach the shaman? We don't want it to get bloody."

"Selithe, Tobias or Airin were there any other tracks in the area? Perhaps to match the other set of feet mentioned at the hobgoblin camp."

All said, Dwight is in favor of returning in force with allies.

Tobias  d20+12=14
Friday August 25th, 2006 4:28:42 PM

Tobias to see if he can discern hobgoblin tracks from bugbear tracks... (14 - hmmm)

Julian 
Friday August 25th, 2006 9:03:55 PM

"Kendry, what sort of gift is she speaking of? I will happily give one of my famous waistcoats if we it means we get moving. Maybe this one with liontaur embroidered on it"
"I hate waiting. I will support a decision being made."

Podo (by Kim) 
Saturday August 26th, 2006 12:57:37 AM

"I agree with Julian. Forward, or back then forward - either is fine with me," Podo says.

Kendry 
Saturday August 26th, 2006 2:24:25 AM

"If we ally with her tribesmates, it will cost us - that is, they will expect gifts. Not for free will they help," Kendry says in halfling.

He takes a bag out of a saddlebag, and pulls out two pairs of smoke crystal goggles. To Rarriat he says, "These help to shield your eyes from the burning sun during the day, but still you can see through them." He places a pair over his eyes to demonstrate their wearing, then hands a pair to her. "They keep off dust, too. A small gift for you, Rarriat."

He also offers her a sun rod. "Do not use it now. But, if you want light in darkness, strike the tip against something hard, and it will shine like a torch for an hour." He also gives her four tindertwigs. "If you draw the tip against a hard surface - a bit of stone, some rough iron, a piece of wood, even, then it will alight, like this." Kendry draws the end of a fifth tindertwig against a stone on the ground, then shields the end from any breeze with the palm of his hand. "Fire," he says simply.

Returning his attention to his friends, he continues in halfling, "If you each are willing to think of something to give, then perhaps we can persuade them. Also, consider this. Offer something not grand at first. If they come through for us, and do not doublecross, but are faithful to our alliance, then have in mind something additional to give them.

"But know that we have something besides material goods. We wish to neutralize, without killing, this dealer with the dead. He has killed some of their own. I say we take the lady to them, and see what we might negotiate.

"Unless any disagree or object, then let us dispose of the bodies of the fallen as the lady suggests, then travel together to where her people are."

He repeats his questions to Rarriat about what they should do with the bodies of the fallen. Within reason, he works with his friends to carry out her suggestion. Then, again, barring alternatives others may point out, Kendry makes haste with his companions and with Rarriat to return to the camp of the Hobgoblins, dire wolves... and worgs and bugbears?

Along the way, he takes time to walk with Airin, and ask her in private, "How many bugbears did you see with the hobgoblins? And how big were the worgs and dire wolves?"

Dwight  d20+3=7
Saturday August 26th, 2006 7:06:58 PM

Dwight helps with the bodies as necessary and tries to judge Rarriats reaction. (sense motive 7)

"I have some smokesticks, that I am willing to part with. Could be good for hunting, distractions or hiding." Dwight offers to throw into the bargain when the shaman is found and the conversation gets to the bartering point.

"I'd also suggest, once the hum has been delivered and no longer valuable the hobgoblins be given the necro to judge him according to their laws for it was in their land that the necro attacked." Dwight grimaces knowing this means death for the necro and not liking the fact that he would personally commit a man to death.

Kendry 
Saturday August 26th, 2006 10:52:31 PM

"Perhaps so, Dwight, but perhaps not," Kendry answers his friend. If Dwight or others begin to speak in common, Kendry emphasizes the need to speak in halfling. Having studied the goblin tongue, he knows that many hobgoblins understand the common tongue. "Our friend needs the little critter, alive, for perhaps some time. Death may be the just sentence for the master, but life and health for others, perhaps paradoxically, require that death be delayed for this reviver of death. And, so far, we only know what we know, and no more. We have bits and pieces of the story. Wise judgment, where possible, awaits the rest of the evidence. I should think, however, that we can offer to allow the tribespeople to testify, if it comes to that."

Podo (by Kim) 
Saturday August 26th, 2006 10:55:13 PM

Podo digs, or burns, or allows Julian to hack away, depending upon what Kendry says that hobgoblin mother tells him.

"I'm willing to try this thing with the hobs," he says in halfling. "But I don't know how much we can trust 'em."

Julian 
Sunday August 27th, 2006 6:40:18 PM

"I am all ready to dig these bodies into the earth. Shark and I can grow in size and have a whole dug in no time."

Julian will cast Enlarge Person on himself and Shark, to then burrow 10 or 20 feet into the ground to be rid of these bodies, IF it is okay with that hobgoblin everyone is becoming so attached to.

Airin 
Monday August 28th, 2006 2:57:16 AM

As they walk back towards the Hobgoblin camp Kendry asks Airin exactly how many Wargs and Bugbears she saw back there...

Airin's face grows red and whispering she says to him: "there... the... there were no Wargs nor Bugbears around. I made that up to keep Julian from attacking the camp... sorry..."

With a sheepish look Airin looks in Kendry's eyes wondering how he and later the group will reacts when they find out that Airin lied!

Shaman Zom (DM Cayzle) 
Monday August 28th, 2006 7:30:50 AM

Selithe is convinced that the group should not split up.

Dwight looks at the hobgoblin, trying to discern her motives. But that's very hard when you can't understand the language. It is clear, though, that the hobgoblin is scared and impressed with you.

Tobias sees only hobgoblin tracks and wolf traps. Airin explains the lack of bugbear tracks.

Julian offers to bury the bodies, but Rarriett the hobgoblin says it is enough to take their heads to the shaman and leave the bodies.

Kendry offers Rarriett a few gifts, and she takes them gladly, offering to speak to Shaman Zom for you.

The decision is made, and the party heads back to where the hobgoblins are still camped.

A guard gives a cry of warning, but Rarriett calms that down. She calls to Zom and he hears her out. You all are escorted to the camp. You all explain your desire for an ally against the witch doctor.

The shaman, Zom, seems skeptical. "Here," he says, "you must prove yourself. Pick the bext warrior among you. He will fight the least of my fighters. If you defeat him, then we may ally!"

He also wants to know how any possible treasure will be split up.

ADM Kim - Posting report, Crescent Valley, August 21-27 2006 
Monday August 28th, 2006 11:09:01 AM

DM Cayzle MTWTF 7
Dwight MTWTF 6
Airin MTWTF 5
Podo MTWTF 5
Selithe MTWTF 6
Kendry MTWTF 6
Tobias MTWTF 8
Julian MTWTF 7

Hurrah! 100%. Actually, if you count the extra-credit posts, 125% (50 posts for 8 people - 10 additional over 40).

Tobias 
Monday August 28th, 2006 2:30:23 PM

Tobias is willing to take on the hobgoblin challenger and represent the halflings. He has a potion of bull's strength that he would likely use in such a battle. And, he asks whether others might provide some minor assistance: Kendry's singing always seems to give him in a boost in battle. :)

He does have one question for the hobgoblins, "Is this a fight to the death?"

Julian 
Monday August 28th, 2006 7:40:41 PM

Julian will behead the bodies for Rarriett, and places them into a sack. He carries them for her, though he gives them to Rarriett now that they are in front of Zom.

Julian makes to step forward as champion, though Tobias gets in first. Not wanting to disrupt the group dynamics, maybe Tobias' main role in the group is to be champion in such matters, Julian bites his tongue.
He stands fidgeting with the longspear in his hands. Blood can be seen on his lips.

He doesn't think to count the number of hobgoblins, or to look for bugbears or wargs.

Selithe 
Monday August 28th, 2006 9:40:33 PM

Selithe moves along with everyone else when they move out and smiles as everything seems to be coming along okay so far. She does move up beside Julian and speaks to him as she pats Gra's shoulder, "I'm sorry for earlier Julian, we all have our own talents in the group and I do not want to sound like I'm discrediting yours. Just I don't want to turn my back on possible aid that could help the group survive."

Julian 
Monday August 28th, 2006 10:27:14 PM

"That's fine, Selithe. I think being part of a small army sounds fun.
How about that card game. I think I know a good one we can play as we go."

OOC: How about something like this...
The aim is to have the highest total from 5 cards (d20s). We are each dealt 2 cards which remain hidden to everyone. We can use skill checks for two appropriate but seperate skills posted as Private posts to DM. That way Cayzle and Kim can oversee it. It also works our talents and keeps the mystery up.
Appropriate skills checks would include: Bluff, Concentration, Diplomacy, Disguise, Forgery, Intimidate, Knowledge (gambling), spot, sleight of hand, and anything else that you can rationalise as being relevent to a good (or evil) card player.
For the next three cards we openly roll these one at a time (one per day), and place a bet against each card. Eg if I roll a 20 I will put a lot of coins against it, but if I roll 2 I won't bet a lot. If it is really bad, me all 2s and you all 20s, a person can fold.
Everyone must put in a wager against each round or fold. Highest total wins all.
Start with silver coins, minimum two per round.

PS I haven't done this before, and I am not a gambler, so I don't know if it will work. It is a work in progress looking for feedback and ideas.

Robert OOC 
Monday August 28th, 2006 11:09:34 PM

Cayzle, and Kim, hope you don't mind this, I didn't think about how it might effect the module you are trying to run. I pictured it as being secondary, voluntary and probably only Selithe and Myself. I figured it should occupy only 1 line of PC posts, and the DM doesn't need to do anything. Well, except confirm the first two cards when it is revealed.

Robert OOC 
Tuesday August 29th, 2006 12:01:02 AM

It would be open to anyone, I only meant that I didn't know if any other character would be interested.

Kendry (Kim just back from work at 3 jobs today...) 
Tuesday August 29th, 2006 2:53:21 AM

With Airin

When Airin explains the discrepancy between her report and the truth, Kendry walks silent for a little bit. He takes her hand. "I understand," he tells her.

After they walk a little more, he says, "I can't claim to have spoken only truthful words at all times to all people, Airin. But when we are not straight with one another, then the possibility of doubt creeps in when things of import are said." He kisses her on the forehead, raising her black bangs. "I forgive you, and I do understand."

With Selithe and Julian

Kendry smiles at their cousin's suggestion. "I'm open to playing cards - but might have a hard time focusing on such at the moment. How about once we get this current task done... or on the way back from it?" he offers.

On arrival at the hobgoblin's camp

Grateful for Rarriat's intercession and the chance to consider an alliance of convenience, Kendry translates (if Zom is speaking in goblin, rather than the Common tongue) for all.

About to offer to fight, Tobias is the first to step forward. Again he goes to speak, but sees the desire in Julian's eyes...

Podo (by Kim) 
Tuesday August 29th, 2006 3:00:13 AM

"Well, I could fight him, instead," Podo offers. "I mean, you're a good fighter, Tobias - not taking anything away from you on that account. But I'm willing - as long as it's not, as you say, 'to the death.'"

Kendry 
Tuesday August 29th, 2006 3:36:43 AM

After Podo, too offers, his heart fills. "What brave companions I have the honor to journey among," he says. "I, too, would be willing to be one to engage in this combat."

He turns to Zom. "There are four of us willing, but my friend, here," he says as he indicates Tobias, "was first to speak up.

"Now, since we wish to ally, I propose that the combat continue until one opponent yields, or can no longer fight." He waits to see what Zom replies.

He gives Tobias a tanglefoot bag. "Would you like to use this?" he asks.

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ] 
Tuesday August 29th, 2006 5:05:40 AM

With Kendry

"I did not mean to lie to the group! I did it to save the group from a deadly onslaught. If Julian had attacked those Goblins now we would have none to turn to. You of all people should know that when things matter I am dead serious."

At the Goblin camp

Airin nods to the Hobgoblins and observes her friends offering to battle for the sake of the group. She to would offer to fight but she's best at sneaking around instead of fighting up close and personal.

Airin takes a potion that she offers to their champion (although she's worried boosting Tobias's power might anger the Hobgoblins).

"I can increase your armor (potion of mage armor) if you want and I've got a potion to cure your wounds if you need it afterwards."

Rolls:

Active spells and durations:

Spell list:

Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Dwight 
Tuesday August 29th, 2006 5:58:48 AM

Having arrived at the hobgoblin camp, Dwight takes in all in. Seeing no worgs or bugbears, Dwight smiles and the succesful and appropriate line Airin used.

Knowing direct combat is not his strength he lets the others decide who will battle.

In halfling he inquires how to respond to the shaman's request to divide treasure. "I'd propose we get a few items, maybe one each, then they get everything else. Money will be split 20 ways, and we each get one split, leaving more than half for them. However this is all contingent upon the hum and necro not being killed."

Dwight leaves it to Kendry to translate.

Fight! (DM Cayzle)  d20+2=18
Tuesday August 29th, 2006 11:04:31 AM


[OOC: Regarding the card game ... the Giggling Ghost is the perfect place for that. That way you can include PCs from all over the Wold.]

[OOC: Did anyone give any gifts to Zom? If so, what?]

Zom says in goblin, "Use no magic in the fight! Better to save your magic to fight the Witch Doctor! Winner is last one standing up. Loser is first one knocked out!"

The hobgoblins make a semicircle, and one stands in the center. He has a javelin in his hand.

Tobias stands to the front. The rest of the party makes the other half of the semicircle. Zom shouts, "Fight!"

The hobgoblin starts the fight with a yell. He hurls the javelin at Tobias. It hits AC18, but that just glances off Tobias's armor. He draws his sword to end his turn.

How will Tobias respond?

[OOC: I'll post an extra DM post if Pedro responds in the first part of the day.]

Tobias [AC 20 - HP 38/38]  d20+12=29 d4+4=8
Tuesday August 29th, 2006 12:37:35 PM

Tobias thanks his friends for their support, and prepares for battle. If he has time, he will down one potion of bull's strength. If not or it's outside of the bounds of the contest, then he just goes into battle.

He talks to Tewdwr to make sure the wolf doesn't interfere in the fight. Trying to make him understand that this is only a test and not to the death.

"Oh, and Kendry. Teach me the hobgoblin word for yield, so I know when he's had enough." he says with a smile to the group.

Having the javelin glance off him, Tobias closes on the hobgoblin drawing his twin short swords. And, as he reaches the hobgoblin, he slashes at it fiercely (only one attack this round since he moved as well).

Rolls
Attack: 29
Damage: 8
* Tobias has +2 damage for favored enemy: goblinoid (included above).

The Victor! (DM Cayzle Extra Post) 
Tuesday August 29th, 2006 2:05:50 PM


With one blow, the hobgoblin falls, bleeding. The shaman moves over to him and lays a healing hand on him, bringing him around.

"Well done!" says Zom, with Kendry translating. "You are strong enough to stand with us, little people. Maybe together we can teach this Witch Doctor a thing or two."

"Let us wait for nightfall, then move out."

Tobias 
Tuesday August 29th, 2006 2:38:56 PM

Tobias is a little surprised that a single blow would fell the big hobgoblin, but he's glad that the test is over. He bows to the hobgoblin shaman and accepts his congratulations.

When they have a bit of time alone, Tobias will say in halfling tongue, "Perhaps these hobgoblins won't be as much help as we'd expected. I hope there are a few stronger fighters than that one."

Dwight 
Tuesday August 29th, 2006 6:24:59 PM

As the conversation seems fitting, Dwight offers his smokesticks (3). He speaks in common, "We thank you for being open to this joining of forces for our common benefit. These sticks when broken cause smoke to arise, easing an escape or used to prevent proper aims from hidden bows. Use them well."

-----------------

Dwight is glad the combat was fast, and that Tobias was the winner. Later, amid the others in halfling he points out its not their strength that helps the most, but their numbers.

Tobias 
Tuesday August 29th, 2006 7:46:19 PM

Oh, and Tobias will return the items that the others generously offered for the combat.

Julian 
Tuesday August 29th, 2006 8:50:10 PM

In halfling, "Tobias, I too wonder what use they will be against the undead. I also think it was dishonourable to send his weakest against you. He severely underestimated you."
OOC Lucky you did critically hit!

To all halflings, "Maybe now we should split up, so that we present a main force against the Necromancer, and we can help prevent his death. All this is a diversion to the snatch and grab of the Hummer. I would go with the main force, and maybe so to should any healers, if you also pity the hobgoblins in their fate. The others should slip past the battle to win the war without being noticed."

Robert OOC 
Tuesday August 29th, 2006 8:50:54 PM

Didn't critically hit, I meant.

Selithe 
Tuesday August 29th, 2006 9:12:58 PM

Selithe blinks at all the goings on and the contest. She pats Tobias on the back when he wins and smiles to him, "Good fight."

Selithe smiles and looks to the others, glad they were able to make some friends for the coming fight before relaxing, she is abit nervous with the hobgoblins but thats mainly because she's never been around this many of their kind.

Kendry  d20+10=20
Wednesday August 30th, 2006 3:31:17 AM

With Airin

"I said I understand why you did it, love - to forestall a potentially suicidal rush by our newcomer, Julian. I don't fault your motives, dear. But I just want you to consider the ramifications. That's all." He squeezes her hand, hoping to reassure her that his is not a voice of condemnation.

Arena of combat...

Kendry blinks and the combat is over. "Nicely struck, Tobias."

Division of treasure, priorities, and a game plan

"We came out here specifically to deal with the witch doctor, to weaken him, and to get something from him. None of us may kill him - much as you and we may want to do so. But if we can disable him, capture him, imprison him - any of these would be good. If we kill him, though, many will suffer.

"If you do this thing, and help us do what we need, then we will give you the Wand of Olo." He shows them the wand of cure light wounds that belonged to their friend, traveling chef, and cleric, who chose to stay behind in Plateau City in order to study the culinary arts. "It has the power to help heal. It has power to cure twelve more times. Surely this can help you and your tribe survive here in the Red Hills. Also - used against the undead, it has the power to harm them.

"If you each give your word not to kill the witch doctor, nor to kill his familiar, and to help us, then I shall lend this to you. Once our purposes have been accomplished, if you have kept your word, then you may keep the Wand of Olo." [Wand of Cure Light Wounds - 12 charges]

Kendry is unsure what guidelines should serve for division of treasure found among the necromancer's possessions. "Does an equal share of what we find sound reasonable? If we find 100 gold, then your tribe gets 50, and we get 50. If items are found, then we can evaluate their worth, and come to an agreement. Also - we promise not to steal from one another. If our venture is to be successful, we must be truthful, and honor the trust we place in each other." [Diplomacy 20]

When to go

Kendry asks his friends whether they are agreed with the hobgoblins that they should set out at dark. He knows these inhabitants of the Red Hills can see well in darkness, but the halflings and their mounts - with the possible exception of the wolf - do not have very good night vision.

He mentions that going now will give the necromancer less time to prepare. He is in favor of it. What do the rest say?

Assuming they agree to leave at dark, Kendry tries to get a few hours of shut-eye before the time of departure.

Podo (by Kim) 
Wednesday August 30th, 2006 3:37:55 AM

Podo watches the combat. He wonders how much better the other warriors may be than this one who fought against Tobias.

Podo takes some time for meditation before they leave. It is fine with him that they go when night has fully fallen. He shall observe the hobgoblins, and try to get a feel for the hierarchy and the nature of the relationships they have in the tribe. He fingers his silver holy symbol of Alemi.

Planning and Rest (DM Cayzle) 
Wednesday August 30th, 2006 11:12:54 AM


Dwight offers some gifts. (Make sure you mark these off your PC sheet.)

Tobias defeats his foe easily and wonders if these hobgoblins are even worth the effort.

Selithe and Podo also have misgivings about the group's new allies.

Julian suggests that the group split up, one force to sneak in and capture the humonculus, one group to fight skeletons and cause a diversion.

Kendry offers a wand and a 50-50 cut of treasure. Shaman Zom says that that's a deal!

The group rests until nightfall. Around 8 pm, Zom (who slept) wakes, prays and tells you he is ready to go.

Julian thinks itr is about 6 hour's trip to the Necromancer's lair. Zom agrees. Where to? How will you approach? Will you split up? Where? Zom asks what your plan is, and how his forces will fit in. He seems to have a head for tactics.

Tobias 
Wednesday August 30th, 2006 2:39:54 PM

Tobias is a little surprise by the hobgoblins' easy acceptance, "They're really fine about not killing the necromancer?"

Evening and night-time is fine with him.

Tobias thinks splitting at this point might make sense. We could send in 2-3 stealthy halflings to find the hum, while the others support the hobgoblins. How do others feel about splitting. If we decide to, Tobias will volunteer for the stealthy team.

Kendry 
Wednesday August 30th, 2006 4:04:19 PM

"Splitting up? When there are undead out there? I don't think so, Tobias," Kendry says. "Let's stick reasonably close together. If any scouting is to be done, then the scouts should be no more than maybe forty to sixty yards away from the rest of us."

Kendry asks Julian and Zom what they might already know about the necromancer's lair - its locale, layout, defenses, vulnerabilities.

Dwight 
Wednesday August 30th, 2006 4:24:17 PM

Thnking it best to come to a group decision, Dwight talks with the group in halfling to finalize plans before presenting them to Zom.

"Hmm, this seems less tense than I thought it would be. At least for now, lets use this to our advantage."

Any chance Zom knows more details about the lay of the land?

"I'm not a big fan of splitting up the group across a large distance, perhaps if we stay within earshot of our whistles. But do agree a split would be helpful. Hopefully the necro can be snipped off. Is the cover of dark really the best time to attack? I'd be more in favor of waiting until sunrise, or just before. That way I can see and use my bow if necessary."

Were the hobgoblins only attacked by skeletons? Is that all we should suspect?

"If we can discover the entrance to the cave, those with stealth should sneak in, and hopefully take care of the necro before the alarm is raised. All of these folks should be protected with a potion of hide from undead. so far I have only given out two. This group should be small, maybe three, but no more than five."

"Once the stealth group has been given some time to get in place. If possible, the hobgoblins should initiate an indirect attack at the same time the stealth group initiates an attack on the necro. Perhaps a volley of javelins at some undead or at the entrance of the cave. Hopefully this will draw the necro's minions out. Allowing those stealthed to take care of the necro and his familar."

"Those that remain outside make sure the hum or necro are not killed should they make it outside with the hobgoblins. Just to be sure."

"Those tanglefoot bags may be very useful for initial subduals. Can't cast if stuck very easily. I also purchased a few sleep arrows, but don't know of their potency. They won't work on the familar, but may eliminate the necro quickly if they work."

"Now how to split the group...here are my thoughts, feel free to add, change." Dwight seems to have put some thought to this.

"well Julian should probably stay out, give him a chance to destroy some undead."

"Kendry should also stay outside so communication can continue with the hobgoblin." More quietly he adds "and to make sure they don't plan anything else."

"Airin mostly likely inside for a potential backstab."

"Podo, can you be silent? If so, stunning may be helpful inside, otherwise outside would be better."

"Tobias, same thing, can you be silent? If so inside to focus on the hum. We can't damage it to much, and must find a way to subdue it. Nets, tanglefoot. Other ideas?"

"That leaves Selithe. Where would you prefer to go?"

"I can sneak in, and will go inside unless others have suggestions. I also purchased a wand." Dwight shows the others a thin wooded stick attached to his upper arm, hidden by his shirt. "I also have a scroll of neutralize poison in case we have need of it. I'll focus on the necro by first attempting to put sleep with my arrows."

"The hobgoblins and those outside need to keep everything outside. Once the necro and hum have been subdued, we will blow the whistle thrice."

Julian 
Wednesday August 30th, 2006 6:51:09 PM

Julian offers a gift to Zom: one of his fancy waistcoats, the one with a unicorn at a waterfall in dense rainforest embroidered in.

In Halfling, "I like your plan, Dwight. I agree that I don't think much about travelling and attacking at night. I would like to leave at day break, get there after lunch, about 6 hours travel.
"I will happily stay with the hobgoblins, in that, I prefer open combat. If Zom does have a good head for tactics we should be able to make a very effective diversionary attack.
"I also have a potion of Hide from Undead, and may even find some sort of supportive role for the hobs.
"I can cast a spell that we can use to speak to each other, though we may be split up beyond its range, I have never really tested how far it works.
Julian then relates all the information that he has about the lair to the halflings.

Tobias 
Wednesday August 30th, 2006 7:31:49 PM

"I did not mean split right away. I meant when we got to the Necromancer's lair."

"And, Dwight, I'm quite stealthy. I could wrestle the hum to the ground, and we could try to cage it. It isn't affected by subdual damage or a bunch of other things, so we'll need to lock it up quick. And, the Necromancer will probably know the instant we start attacking the hum."

[OOC: Tobias has high Hide and Move Silent bonuses.]

Selithe 
Wednesday August 30th, 2006 11:35:36 PM

Selithe smiles and thinks over things before speaking to the question given her, "Well, I got some rogue abilities so I can help with scouting. My magic is limited still but I will give as much aid as I can to everyone."

Selithe shrugs and doesn't mind where she is as long as her skills and help is of actual help.

Airin [ 42/42 HP / AC17 / Woodland Stride / Speak with Animals] and Fioni [ 8/8 HP / AC17 ] 
Thursday August 31st, 2006 5:22:13 AM

(sorry for the missed post. I was out of the office and tries to post from somewhere else, but the security of that company refused to let me acces the Woldian games site...)

Airin too is amased to see the Hobgoblin go down so easily. Looks like we may need a different split of whatever treasure that comes along...

She nods as Dwight unfolds his plans. She kinda likes them. Knowing she'll be one of the scouts that will possibly sneak into the lair makes her a bit jumpy, but her recent purchases in the Cats will come in handy. I've bought hide from undead potions for 8 of us. Airin begins handing them out (she also returns Dwights potion) She keeps two for herself and if everyone of the Halflings carries a potion she hands the rest of the Hobgoblins.

"Master Zom, this drink will make you invisible from the Undead. Use it carefuly... use it wisely."

"Dwight, there's one thing that we may need to look into as well... the Necromancer's casting abilities. Unless he has some silent spell feat he won't be able to cast most spells if we can silence him. Grabbing him from behind, covering his mouth can do the trick... or a silence spell would be even better! Kendry you as a bard should be able to cast it... or a cleric can too. (silence is a Brd2, Clr2 spell - please tell me someone has it...)

If we could cast such a spell on someone who will enter the cave, the moment we get in range of the necromancer he won't be able to cast somatic spells..."

The Approach (DM Cayzle) 
Thursday August 31st, 2006 1:57:50 PM

The PCs talk strategy. The consensus idea seems to be that there will be a stealth group to sneak in and nab the homunculus, while the other team makes a distraction.

Stealth Team: Tobias, Dwight, Selithe, Airin

Other: Kendry, Julian, hobgoblins, dire wolves.

Podo can go either way.

Zom tells the group that all they fought were skeletons, but some were bigger, like ogre bones.

The hobgoblin leader declines the gift from Julian. He indicates that there is no way it would fit.

He describes the necromancer's home as a cave at the base of a mall bluff, with sand and dirt all around and nothing living for a couple hundred feet aroundabouts. There are several stands of trees about 1,500 feet from the cave, which he suggests is a good place from which to start.

Zom says his warriors will not fight under the sun. He offers a just-before-dawn compromise. He says his main strategy is to support the wolves in attacking. He saus he saw an ogre skeleton outside the cave when he went there before. It had armor and a weapon.

The party continues to plan as thes set out. At length, you are about a half mile from the cave.

Tobias 
Thursday August 31st, 2006 5:30:45 PM

Tobias is fine with the split of team and prepares for the stealthy entrance. He accepts one of the hide from undead potions.

He also talks Tewdwr into attacking with the group outside. So, he'll join the other wolves in the attack against the skeletons.

[OOC: I'm going to be out of town 9/4-9/7. Can someone please run Tobias?]

Dwight 
Thursday August 31st, 2006 9:57:42 PM

Planning in halfling
"The silent spell would be great, however that puts a damper on our spell abilities. I can cast charm person and magic missile. Little chance it will work, but the chance is there. Perhaps if we cast the spell on a projectile? Does anyone think its worth losing our spell powers to stop his?"

[OOC: Projetiles were always brought into question in my table top games. Would this allowed?]

"Do we intend to carry the chest in and show the hum in it? Can we do this silently or must we have the spell? Do we have the spell?" Dwight looks around hoping to get a confirmation.

"On the inside, Tobias will focus on the hum, Any volunteers to be the hand-to-hand combantant for the necro? I don't think I would do enough damage. My spells and bow are my best weapon. Selithe or Airin? I'm thinking after the first round, if we get a surprise in, the necro needs to be kept busy."

[OOC: Sorry I don't know Selithe or Airin's true class(es)]

"If neither Selithe or Airin can handle a direct confrontation with the necro, then Podo will need to join the stealth team."

Turning to Kendry and Julian, he realizes that leaves only them amid all the hobgoblins. "We should probably be ready afterwards, how does this sound? Should Selithe, Airin or myself switch?"

"Julian, perhaps you and a few of the wolves can take care of the big ogre skeleton. Tewdwr perhaps? If he is near the entrance to the cave, this would put you in a good spot to prevent additional help coming to help the necro."
----------------------
Conversing with Zom, just before first light is perfect. "The necro is strongest at high night. Our stealth group will sneak in and attempt to take out the necro. Your task is to keep his skeleton forces occupied, and ideally prevent them from entering the cave to assist the necro. Engage, flee, and engage again if necessary, but keep them engaged."

"Do you know if there is another exit to the cave?"

Any other thoughts?

[OOC: Tobias, I can run your PC if you send me your PC sheet. adavis-pbem@tampabay.rr.com We will most likely be in combat for part of the week, but I'll try not to get him killed.]

Selithe 
Thursday August 31st, 2006 10:22:02 PM

Selithe thinks over things and nods, "I'm not sure if I can silence mister necro to well when we find him but I will try my best. I mean none of us need him casting spells and I know we can't kill him."

Selithe blinks and forgot about the magic potions offered. She must have overlooked if anyone else offered her one before, so she smiles and takes one of the offered ones from Airin, "Thanks Airin, I owe you one."

Julian 
Thursday August 31st, 2006 10:41:54 PM

Julian readies himself for battle. He straps the falchion to Sallie and carries his new greater sledgehammer and longspear. He puts some potions from his pack into his pockets (3 in each, Cure Light Wounds, Hide From Undead, Jump, Magic Fang, Magic Weapon, Magic Stone).
He walks along with the halflings, badger and dog at his heels.

Podo (by Kim) 
Friday September 1st, 2006 4:06:33 AM

Podo is willing to take one of the potions of hide from undead. He takes to the rear of the infiltration group. "May Alemi guide us to this means of healing. Tobias - Kendry gave me the box for this hum. I have it here in my haversack."

Kendry 
Friday September 1st, 2006 4:09:47 AM

Just before the party separates, Kendry casts a message spell. In it, besides himself, he includes Airin, Dwight, Tobias, and Zom...

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead] and Fioni [ 8/8 HP / AC17 ]  d20+12=28 d20+19=22 d20+8=18 d20+8=18 d20+12=29
Friday September 1st, 2006 4:18:43 AM

Airin agrees with the battle plans and she will do her best to keep the necro busy if needed. She's not the best fighter, but maybe the Necromancer can be knocked out?

(ooc can't remember if Cayzle said it was only Hum or also the Necro that was immune to non-leathal damage...)

As the group approaches stealthily Airin arranges her potions as follows:

- Potion of Hide from Undead
- Potion of Spider Climb
- Potion of Mage armor
- Tanglefoot bags (2)

With help from her Handy Haversack she will immediately find what she needs. She immediately downs a first Mage Armor potion.

She investigates the Hide from Undead Potion. It says 10min/lvl on the label, but Airin wonders if it will work for 50minutes (she's lvl5) or for 10 minutes (spell cast by a 1st lvl cleric). If it works for 50 minutes she will down the potion as well. If it only works for 10 minutes she will wait a bit longer.

She signals Fioni to fly overhead but not interfere in combat. If the predator sees something ahead she will warn Airin with a shriek... easily to be mistaken by the enemy for a normal birds shriek...

"Let's go friends..."


Rolls:
Move Silently: 28
Hide: 22
Search: 18
Spot: 18
Listen: 29


Active Spells:
Message (cast by Kendry): 500 rounds
Mage Armor: 600 rounds
Hide from Undead: 500 Rounds? (Or is it 100 rounds)


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED


Necromancer's Cave


At the Necromancer's Cave (DM Cayzle) 
Friday September 1st, 2006 12:00:42 PM

[OOC ruling by Cayzle: Sure you can cast Silence on a projectile, like an arrow. Whether you hit or miss, the Silence ends up on an arrow or broken piece of arrow in the target's square. But the arrow is not sticking in the person, and he or she can move out of the Silence. OK?]

[OOC: The Necromancer is NOT immune to nonlethal damage, but the Humonculous IS. Stock potions of Hide From Undead are as if cast by a first level caster -- they last 10 minutes.]

Tobias is set to be on the stealth team, and he tells Tewdwr to stay with the diversionary team.

Dwight wisely wonders about the exact method the stealthers will use to capture the hiumonculus. [OOC ruling by Cayzle: If one (or more) person can pin the humonculus (using the Woldian House Rules for Grapples), then in the next round the pinner can drop the humonculus into the box IF a second person is holding the box and stands ready to close and lock the lid. OK?]

Dwight tells Zom that the hobgoblins will fight the undead. Zom agrees, but says that he himself will accompany the stealth team. He will be invisible. He also says that there must be loot, or he will not go, so he is on the stealth team to make sure that he is not ripped off. He says too bad we're not killing the witch doctor, but he can use Mist and Web to delay the enemy when it is time to escape.

Selithe says she will do her best to fight the Necromancer. Julian is ready for the battle with undead. Podo will go with the stealth team.

Kendry is ready to cast his Message cantrip.

Airin is ready to drink her potion.

The group moves to a stand of trees about a fifth of a mile away from the cave. You are about 1,000 feet from the cave mouth. You can see that for another 500 feet there are patches of scrub and bushes that a trained rogue or ranger could hide in. But the final 500 feet to the cave is dirt, gravel, and sand with no place to hide. How will you cross that 500 feet undetected, Stealth Team? It would take about two minutes to cross the brush, and another two minutes to cross the open space, unmounted at a hustle. Slower if sneaking, faster if mounted, etc.

And the Map!

Tobias 
Friday September 1st, 2006 3:41:33 PM

Tobias is ready to try to pin the hum. He will take his potions of bull's strength (to help with his grapple check) and hide from undead when the stealth group is ready to move to the cavern.

If we're attacking just before daybreak, will Tobias have a chance to prepare a different spell. If so, he will prepare delay poison (didn't the hum have some sort of poison). If not, he will still have an entangle spell.

[OOC: thanks Dwight, I'll send Tobias's sheet shortly]

Julian 
Friday September 1st, 2006 8:14:21 PM

"I could help by distracting that skeleton gaurding the entrance with some sling shots, as the Stealth Team sneak past it. But I fear we will face more undead before I could do that. I think the Stealth Team needs to sneak in as best they can, as the rest of us begin an open battle. Perhaps they could swing to the left a bit...
"Zom will be invisible, but what about hide from undead?"
Julian is keen to move openly through the brush as fast as possible, then approach the sands more cautiously. He also suggests to the halflings that since Zom is with the Stealth Team that maybe the hobs would accept his leadership, when he is 7' tall with a dire badger. "I don't speak the language but maybe... What do you think?"
Julian is just waiting for the right moment to cast Dire Badger (Enlarge Person) and Badger Fur (Mage Armour) on himself and Shark, as well as Prestidigitations to make his clothes look like fur.

Selithe 
Friday September 1st, 2006 10:07:45 PM

Selithe takes a deep breath as she looks around and sighs softly, nodding as she looks to the others, "If the sneak group moves in using a potion and the others attack you might beable to get them to break up their forces enough for us to get in and out. However I doubt the necromancer will want to come out and we can be sure he will keep some pets for his protection inless he is so sure of himself."

Tobias (by Anthony) 
Sunday September 3rd, 2006 2:52:33 PM

Tobias prepares to embark with the stealth team. With weapons within easy reach, Tobias awaits the final word to set out.

"I've got the humuculus, who is gonna have the chest once I've grappled it?"

Dwight (Hp: 35, Ac 16)  d20+9=25 d20+11=31 d20+8=23 d20+3=6
Sunday September 3rd, 2006 3:19:33 PM

[Sorry about Tobias' double post]

Dwight thinks about his plan and all the details having been laid out. If only everything goes as expected he thinks realizing everything cannot be taken into account.

Before setting out Dwight tries to double check some details. "The chest, very important. Selithe and I will carry it in, and then one of us will need to be prepared to close it once Tobias has the hum."

Without meaning to offend, Dwight inquires if Zom is planning on helping inside or just help with the escape. He plans to help, shutting the chest, helping to grapple (due to his size) or slowing, preventing the necro from casting would be helpful.

Also, Dwight inquires who is in charge outside, perhaps Julian as he has offered. Regardless, Kendry and Julian need to know to help keep outside informed. He also affirms that their will be treasure, split 50-50 as agreed, but that will have to wait until after the necro and hum are taken care of.

"Okay," Dwight swallows hard feeling the pressure of this task he has set the group in. "If everyone knows there task, I think we are as ready as we can be." He looks around reading the expectations of everyone, waiting for everyone to nod showing they understand.

"Julian, the stealth team is going to attempt to sneak into the cave. Once inside, give us about a 4 count, then engage. If it all works, the moment you engagew will be the moment the necro is engaged. Try not to let anything else enter the cave. If something does, warn us with a whistle."

Looking around, Dwight tries to think of anything he may have missed. "I suggest we drink our potions here and hustle toward the cave entrace. Time plan about six minutes to the cave entrance, trying to hide as long as we can. Once close to the entrance, the rest of the group can begin moving closer (to the edge of the brush) then the 4 count."

Dwight looks around one more time, holds his potion of hide from undead out (If Zom doesn't have one, is provided with one if he would like.) Letting the stealth group drink together, Dwight sets out.

Active spells:
Hide from undead (potion)
Message (From Kendry)

Hide: 25
Move Silently: 31 (nat 20)
Listen: 23
Spot: 6

Podo (by Kim) 
Sunday September 3rd, 2006 5:33:49 PM

"I'll have the box ready," Podo answers Tobias.

Kendry 
Monday September 4th, 2006 4:08:50 AM

"Regarding the request to cast silence on an object," Kendry says just before people split up, "I could cast it on this tanglefoot bag. If you hit the intended target with it, he may find himself stuck in silence, after a manner of speaking. Of course, until it is cast away from whoever carries it, the silence will move with you."

If any is willing, then Kendry does as he said, and casts a silence spell upon a tanglefoot bag - which he offers to whoever wishes to carry it.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead] and Fioni [ 8/8 HP / AC17 ]  d20+12=20 d20+19=36 d20+8=21 d20+8=26 d20+12=31
Monday September 4th, 2006 4:19:35 AM

Airin wonders if skirting the dirt through the bushes, climbing the rocks behind the entrance, and lowering themselves by ropes would not have been safer to get to the entrace but she will do as the group is set to do. Otherwise we would only be wasting time arguing...

"Ok friends here goes nothing. Good luck everyone! Remember the mission... retrieve the Homunculus unharmed, leave the necromancer alive... and get out.

As for the retreat towards our home... I think taking the long road might be safer than going directly to our home. If they follow us, we may lead them towards our homes. Should we consider going in a wide circle ... we will find out if they will be following, and we have an extra chance to loose them... Oh we'll see... first we need to get this mission done!"

Airin quaffs the potion and looks at herself... she's not invisible not are her friends who drank the potion. How do we know if this works?!?

Then the little halfling lass begins to cross the distance towards the cave...

Rolls:
Move Silently: 20
Hide: 36
Search: 21
Spot: 26
Listen: 31

Active Spells:
Message (cast by Kendry): 500 rounds
Mage Armor: 600 rounds
Hide from Undead: 100 Rounds

Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

To the Cave! (DM Cayzle) 
Monday September 4th, 2006 1:06:50 PM

Led by Airin, the Stealth Team begins to head out.

While in the brush, does the team move at half speed so as to be stealthiest, or at a walk (-5 on stealth rolls)?

Does the stealth team head directly for the cave, or to the right or to the left?

All on the stealth team must make move silent and hide checks.

Zom says that his people have their orders, so no worries on that part. He says he'll stay hidden unless maybe to Web the witch doctor. He takes a potion from Dwight. Then he disappears from sight, presumably following along with the rest of the stealth team.

Moving at half speed, it will take the stealth team two and a half minutes to get to the sands. Moving at normal speed, half that. Does the diversion team wait or start moving out right away too?

Keep in mind that the range of Message is not the entire map!

Keep in mind that Hide from Undead lasts ten minutes!

Keep track of who has how many potions!

It is just before daybreak, and Tobias can take Delay Poison for his potion. Yes, the homunculus has a poison bite -- in fact it is for that poison that Bella wants you to bring back the construct.

Given spell durations, Julian will want to cast the armor and prestidigitation now,and the enlarge just before engaging.

Given the duration, does Kendry want to use the Silence now?

Julian [AC18, hp 37] and Shark the badger [AC 20, hp18] 
Monday September 4th, 2006 7:13:43 PM

OOC are we in combat rounds yet? I thought not, otherwise Julian can only cast one of these spells.

Julian removes something from his spell pouch and chants something about the mighty badger. He wipes something black down his forehead, over his eyes and down his cheeks and nose so that the grey sideburns resemble the stripes on a badgers face. He then carefully and deliberately brings his hands down over his body, to his toes. The black smearing sprouts hair and Julian is now covered with thick black badger fur.
"Mmmmm, Badger Fur feels so comfortable, so safe."
Cast Mage Armour "Badger Fur" and Prestidigitation.
Mage Armour will also effect Shark, Julian's familiar who remains within 5'.

"Kendry, let's see if we can organise these hobs," Julian speeks to Kendry in Halfling, "maybe see if they know what tactics are, what discipline is. We might have a big job ahead keeping them together, after all they don't even speak common.
"Just how many are there? Hobs? Bugbears? Dire Wolves, Wargs? What do we have to work with? What weapons do they have?
"I want them in a defensive V formation. If Tobias can take a Hob down in one blow, well, no offense to Tobias but they must have a very low pain threshold.
"With the V formation if we each stay 5' apart when one of them is overwhelmed it can step back into the V for extra help and protection from those nearby. It also means that any enemy drawn into the centre will be flanked on all sides. The opening of the V is the forward section, and with discipline it can open and close to draw in and trap enemies within a closing wedge of steel. Fun.
"You and I could use hide from undead to command the Hobs, and spring a surprise attack if needed.
"Can you relate that to them? Do you think they would understand? If they don't like it I could convince them otherwise... Especially when I am taller then they are.
"What are we gonna do with the pack animals, and Sallie here?"

Julian is ready to move with Kendry, and ready to cast "Dire Badger" (Enlarge Person). He also has his potion of Hide from Undead in his pocket waiting...
============
Active spells
Mage Armour [duration 2 hours]
Prestidigitation [dur 1 hour]

Spells per day
6 cantrips and 5 1st level
remaining
5 cantrips and 4 1st level

Dwight (Hp 35, Ac 16, Message/Hide from Undead)  d20+9=22 d20+11=15 d20+8=24 d20+3=17 d20+6=15
Monday September 4th, 2006 7:34:11 PM

(If Kendry still wants to cast the spell, Dwight will take the tanglefoot bag. It will take at least 6 minutes to get to cave, so it won't last for the necro.)

Unless others object, Dwight encourages the stealth team to move at half-speed. Via the message, "Good luck all, Airin, lead us as you see fit to the entrance with haste. We should probably assume something will see us."

Hide: 22-5=17
Move Silently: 15-5=10
listen: 24
spot: 17
search: 15

Tobias (by Anthony) (hp 38, ac20, Message/Hide from undead)  d20+17=35 d20+14=29 d20+5=17 d20+1=4
Monday September 4th, 2006 7:40:19 PM

Seeing the group ready, Tobias downs his Hide from undead potion and set off directly behind Airin.

He keeps an eye out, hoping to make it to the cave before he has to engage. Swords are ready.

hide:35-5=30
move silently: 29-5=24
spot: 17
search: 4

Posting Report - ADM Kim - Aug 28 - Sept 3 2006 
Monday September 4th, 2006 9:31:06 PM

DM Cayzle: MTWTF
Dwight: MTWTF
Airin: MT-TF
Podo: -TWTF
Selithe: MTWTF
Kendry: MTWTF
Tobias: MTWTF
Julian: MTWTF

Good job, once again, folks. Podo's light posting is my fault, not Jon-Paul's.

Selithe  d20+9=16 d20+7=11 d20+2=3 d20=20
Monday September 4th, 2006 10:34:59 PM

Selithe moves as silently as she can and also moves slowly, not walking as to instill as few penalties as possible.

As she moves she also keeps her eyes out and whispers to the others before they start moving to far, "I will drink my invisiblity potion just before we break through the line of bushes and such as to keep it at it's longest effect."

(Hide:16 Move silently:11 Listen:3 Spot:20 *nat:20*)

Kendry 
Monday September 4th, 2006 11:26:32 PM

Kendry gives Selithe a hug before she departs. Then Airin a longer hug. "Wardd's luck favor you, cupcake." Remembering something, he says, "Here, Airin, take this net. It might help in capturing the... thing." He gives her a folded battlenet. "If you think someone else can use it, go ahead and give it to him."

Since the time to the cave is longer than the silence spell will last, he gives Dwight a tanglefoot bag, but without the benefit of the spell.

"Where we stand is too far off to help in a timely manner," Kendry says in common, then in goblin, interpreting each sentence as he speaks. "So, we will move closer. We will circle to the left, through brush and trees, until we draw near the base of the bluff. Then we'll work our way along the bluff toward the cave entrance.

"During the first part of our journey, we will travel at normal speed. Once we draw close to the bluff, let us become more stealthy."

Kendry asks the name of each ally, as well as the names of their dire wolves.

He answers Julian, "There are no bugbears or wargs. There are... ten(?) hobgoblins with us, including Rarriat. The eleventh, Zom, is with the others.

"Let's bring the ponies and dogs with us on our wide sweep.

"Your counsel is good, Julian. I will tell the others of the tactics you suggest as we go through the trees. We will not talk, except in whispers, while in the brush. I'll teach a few simple hand signals." He shows them the signs for hurry, slow, stop, circle, and directional signals, and practices them as they travel through the brush and trees.

Following a path from the one stand of trees to the next, and the next three-part clump, Kendry leads the group of hobgoblins, riding his dog, Cheann, then along the edge of the map to the bluff. Once there, he checks to make sure all have made it safely.

Podo (by Kim)  d20+14=32 d20+13=25
Tuesday September 5th, 2006 1:40:07 AM

[Hide: 32; Move silently: 25]

Podo travels in silence with the others. As they draw near to the edge of the brush, he drinks from the potion of hide from undead.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead] and Fioni [ 8/8 HP / AC17 ]  d20+12=30 d20+19=35 d20+8=14 d20+8=28 d20+12=14
Tuesday September 5th, 2006 5:05:15 AM

"Very well, let's go straight through the bushes without wasting time (no reduced speed - as most allready took into account the -5) but then I would advise not going dirently towards the entrace. Let's scirt the bushes and take a bow towards the cave (left bow)"

Airin puts her crossbow on her back and takes her sap in her hand. This is a stealth mission and if all goes well she should not fire a single bolt... if all goes well that is...

"remember not to bump into any undead creatures friends or the spell will be cancelled. I have one potion left... (if everyone took a potion but i don't know this)."

It was about 2 minutes to the end of the bushes... then another 2 minutes towards the entrance - we'll need 3 if we take a bow towarsd the cave. This leaves us with 5 minutes to grab the homunculus and leave...

"Who says the Homunculus is INSIDE the cave?!?!? Who says the Homunculus, who can travel away from the Necro for a certain range did not SPOT us... and the Necro can look through its eyes... I'd better not express these negative thought to my friends... let's not worry them and get going..." airin thinks to herself as she travels through the bushes.

Rolls:
Move Silently: 30
Hide: 35
Search: 14
Spot: 28 - Nat20
Listen: 14


Active Spells:
Message (cast by Kendry): 499 rounds
Mage Armor: 599 rounds
Hide from Undead: 99 Rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED


Splitting and Maneuvering (DM Cayzle) 
Tuesday September 5th, 2006 10:25:22 AM

[OOC: We are not in round-by-round mode yet because at ten rounds per minute, that would be 20-plus posts of "I continue to sneak closer." LOL!]

Diversion Team -- DT

Julian casts his protective magic. He tries to talk with the hobgoblins. They basically ignore him. They smile and wave their clubs around, as if to say, "Yeah, sure, we fight very well, thanks!"

Julian notes that there are 11 warriors (including Rarriett). They have formed basically into two groups, each one clustered around a dire wolf.

Julian asks what the group will do with mounts and such. that's actually a great question. What will the group do with mounts and such?! I know Tewdwr will be with the diversion team.

Kendry talks with the hobgoblins and translates Julian's ideas. One tall hobgoblin says, "A wedge is a good idea. We hobgoblins make two wolf teams. You, small guys and cursed dog, go between us and ahead to make the point of the wedge."

The diversion team moves along, staying out of sight and moving towards the bluff on the right side.

Stealth Team -- ST

Dwight, Podo, and Selithe sneak along at half speed.

Arien and Tobias sneak along at full speed. They scout ahead and then back, returning to the slower members from time to time. They see no sign of undead in the brush.

The stealth team moves to the edge of the brush on the left side. From here on forward, there is no cover and therefore hiding is impossible. Zom is fine with his invisibility, ditto Selithe. What about the rest? Will you rely on the hide from undead potions and hope that there are no other watchers other than the undead?

Well, let me revise that statement slightly. The edge of the bluff is jagged and curves. It DOES offer a little cover from the ogre skeleton at the cave mouth. If you hugged the base of the bluff, you might be able to hide and sneak closer ... maybe within 100 feet.

And who knows? Maybe the last hundred feet can be crossed without being noticed during a diversion?

And the Map!

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ]  d20+12=29 d20+19=23 d20+8=26 d20+12=13
Tuesday September 5th, 2006 11:48:45 AM

Airin signals to her sneaky friends that it is best to follow the edge of the bluff now at a slower pace to gain as much as possibly from their stealth... Yet she also signals that she will travel up the bluff...

Airin's hand goes into her Haversack and the exact scroll she wanted comes out... Spider Climb... (move action)

She reads the scroll whispering the words and little hairs seem to grow on the tips of her fingers and feet.

"so far so good..." she thinks and slowly proceeds towards the entrance although rather than walking on the ground, Airin goes up the bluff following a diagonal to remain at the same distance from the entrance as her friends...

(this means Airin will not be able to go slower - her climbing speed is slower so she can not go even slower to gain in stealth. Taking -5 on move silently after all - and she allready lost 1 move action compared to her other stealthy friends.)

Rolls:
Move Silently: 29
Hide: 23 (on the bluff side)
Spot: 26
Listen: 13 - Nat 1


Active Spells:
Message (cast by Kendry): 480 rounds
Mage Armor: 580 rounds
Hide from Undead: 80 Rounds
Spider Climb: 200 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Kendry 
Tuesday September 5th, 2006 6:21:44 PM

In the last stand of woods, Kendry takes a minute to grab a few items from the ponies' saddlebags. Not wanting them to be defenseless targets against wandering undead, he leaves them unroped, but places feed on the ground for them to munch on, and perhaps remain occupied until their return.

"As our scouts draw close, let us creep forward with caution - following the edge of the bluff until we are near the end of the brush." As before, Kendry speaks in goblin and common.

He takes the lead, and moves with care towards the bluff, then caveward...

Dwight (Hp 35, Ac 16, mesage, hide from undead  d20+9=21 d20+11=25 d20+3=10 d20+6=8
Tuesday September 5th, 2006 9:12:22 PM

Dwight follows Airins lead, though on the ground. Counting the time in his head, he hopes he calculated the time correctly and the others create a good disruption.

Hide: 21-5=16
Move Silently: 25-5=20
Spot: 10
Search 8

Tobias (by Anthony) (Hp 38, ac 20, message, hide from undead)  d20+17=26 d20+14=31 d20+5=21 d20+1=3
Tuesday September 5th, 2006 9:15:07 PM

Flexing his fingers on his hilts, Tobias goes through the motions he will need to do in order to grapple the humuculus.

hide: 26-5=21
Move Silently:31-5=26
spot 21
search 3

Selithe  d20+9=28 d20+7=26
Tuesday September 5th, 2006 9:52:44 PM

Selithe moves along as best she can, sticking to the bluff that was indicated and holding her breath some as she does her best to move as quietly as possible and stay hidden. She really hates the idea of being the one who might ruin it for the group but she is happy to see her rogue training has payed off from the looks as she does quite a good job of keeping quiet and hiding.

(Hide:28 Move Silently:26 almost max on both.)

Julian and Shark [enlarged, mage armour, AC 16 hp 37] Shark AC 20 hp 18  d20+3=15
Tuesday September 5th, 2006 10:50:24 PM

"Sallie, stay. Gaurd.
"Shark, come."

With any luck Sallie should be an effective gaurd dog with the pack animals of Kendry's (any others?)

"Kendry, I don't think they understood what I meant about a defensive V. They seem to expect a wedge. Bah! well, they don't even speek common.
"I reckon we lead by example, and create a loud and large diversion. But I lost track of time and forgot how long Dwight said. You say when.
"Want me to use Burrow Speak (Message) between us. I have used it in the past on Sallie too, so I can hear her growl if there is trouble, and to call her up or remind her to stay as needed...
Cast Burrow Speak on Kendry(?) and Sallie.
Julian will follow Kendry's lead, and with any luck the other lunkheads will also follow, and not stab us in the back. He doesn't say this out load at all.
Just before they move into the open Julian will drink his Hide from Undead and cast Dire Badger (Enlarge Person) on himself and Shark. His Greater Sledgehammer is in hand, and he scans ahead.
Spot 15
============
Active spells
Mage Armour [duration 2 hours]
Prestidigitation [dur 1 hour]
Enlarge Person
Message (Julian, Sallie, Kendry?)
Hide from Undead (potion)

Spells per day
6 cantrips and 5 1st level
remaining
4 cantrips and 3 1st level

Halt! Who goes there! (DM Cayzle)  d20+6=16
Wednesday September 6th, 2006 2:41:16 PM


Stealth Team -- ST

Airin leads the way along the base of the bluff, sticking close to the rubble at the rock face and using it for cover. Dwight, Tobias, and Selithe follow. Then she uses her spider climb to ascend the rock face, moving in advance of the group. Podo acts as a rearguard, hanging back a bit.

If you make a listen check vs DC16, you will hear Zom's invisible footsteps nearby.

Diversion Team -- DT

Kendry leaves the party's mounts in the last stand of trees. Julian leaves his dog as well.

The two halflings lead the hobgoblins through the brush along the edge of the bluff on the right. The large dire wolves are not very sneaky-like, but more imposing-and-threatening-like.

It is clear that the ogre skeleton standing at the cave mouth sees the hobgoblins and two dire wolves as they leave the cover of the trees. The two-handed blade it wields swings around to face them.

The diversion team gets to the edge of the brush. A few more steps bring them onto the sandy gravel that marks the necromancer's lifeless territory. The skeleton is about 500 feet away, and looking at you.

The diversion team starts across the gravel. About 250 feet from the skeleton, the party hears a voice. It booms out from the skeleton.

"Who has come to trouble the home of puissant wizard Flavius Aetius? Marcus, captain of the guard, demands an answer!"

At this point, only Airin, Kendry, and Julian can see the ogre skeleton. Its breastplate gleams, and it somehow manages to seem very threatening. Those three:

Airin, Kendry, and Julian, if you make a Listen check vs DC20, then Highlight to display spoiler: {The voice does not come from the skeleton, but from its sword!}

Kendry and Julian, only, if you make a spot check vs DC20, then Highlight to display spoiler: {The skeleton's jaw does not move when it speaks.}

And the Map!

Julian  d20+12=31
Wednesday September 6th, 2006 7:43:56 PM

OOC just rolling my listen check for now.
listen 31

Selithe  d20+9=22 d20+7=11
Wednesday September 6th, 2006 8:56:51 PM

Selithe continues her very slow movements and stops if Airin makes any motions for them to stop at all. She still isn't very keen on the whole possiblity of giving the group away but she has done good so far. However it surely won't be as hard now with the skeleton having it's attention on her other friends.

(Hide:22 Move Silently:11 heh, really hope the skeleton is to busy with the other group.)

Tobias (by Anthony) (Hp 38, ac 20 message, hide from undead)  d20+17=35 d20+14=25 d20+5=10 d20+6=15 d20+1=17
Wednesday September 6th, 2006 9:17:40 PM

The booming voice echoes in Tobias' ears a moment realizing the diversion group has begun. Keeping pace and on track, unless given other signs from Airin, Tobias continues towards the entrance of the cave.

Hide: 35-5=30
Move Silently: 25-5=20
Spot:10
Search 17
Listen:15

Dwight (Hp 35, ac 16, message, hide from undead)  d20+9=26 d20+11=23 d20+3=14 d20+6=23 d20+8=23
Wednesday September 6th, 2006 9:22:56 PM

Dwight trembles on the inside hearing the voice echo from behind the rock cropping. Knowing the diversion team is on track is the only thing that keeps him focused.

Pausing just a moment to make Podo is still watching the rear, Dwight continues unless Airin gives the signal to halt.

The cave entrance can't be much further as Dwight recounts how far the entrance was suppose to be. Timing, it's all about timing...

Hide: 26-5=21
Move Silently: 23-5=18
Spot: 14
Search: 23
Listen: 23

Julian 
Wednesday September 6th, 2006 10:41:22 PM

OOC sorry, my daughter seems to be getting worse not better, and I may not have net access till next week. And I don't have my CS here.
So I thought to post some standing orders, and maybe someone could make my battle rolls. Perhaps Cayzle could post my CS to a volunteer... though I haven't updated the weapon yet, the greater sledgehammer (just like a greatclub Cayzle says).

Julian made both listen checks and is considering acting upon it, perhaps to sunder the sword from the skeletons hand, or grappling for it. But I don't know about that exactly, he might be too strong. Perhaps a potion of climb or jump to gain an advantage.
Julian will Rage soon to get into some fighting, and take on the ogre skeleton... so Kendry can support the hobs?...

Thanks

Cayzle OOC 
Thursday September 7th, 2006 12:11:02 AM

Robert, sorry to hear about your daughter. I'm sure she'll be in our thoughts, and you too.

It is too bad that both Robert and JPW are absent at the moment. But life happens.

In another game I DMed, players paired off as buddies, so that if one buddy could not post, his or her buddy would take over. Seems to me like poor Kim has been doing a lot of subbing, and I know he is busy too. What do you all think about forming pairs, and that way having someone on call to sub as needed?

Meanwhile, who will volunteer to run Julian?

Podo (by Kim)  d20+14=19 d20+13=32 d20+9=14
Thursday September 7th, 2006 1:42:38 AM

[Hide: 19; Move silently: 32; Spot: 14]

Podo does keep an eye to the rear, as well as out over the sands. He carries his darkwood staff in his hands.

Kendry  d20+6=18 d20+3=12 d20+12=31
Thursday September 7th, 2006 2:06:18 AM

[Listen: 18; Spot: 12]

"I want back my brother!" Kendry sings out in growly Goblin, using one of the minor keys favored by the goblinoid races. "Know powerful witch doctor where my brother? If brother find, then go in peace." [Perform: Singing 31]. He did not leave his dog behind, but rather rides on the back of Cheann.

Kim OOC 
Thursday September 7th, 2006 2:09:33 AM

I likely will not be able to post for Kendry or Podo until next week. Way too busy for the next four days, until sometime Monday. Sorry, friends.

Sorry, Robert, as well, to hear of your daughter.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ]  d20+12=14 d20+12=24 d20+19=30 d20+8=28 d20+12=24
Thursday September 7th, 2006 7:44:02 AM

(listen check 14 - failed)

Airin hears the bellowing voice and trembles. But it's not her job to take care of the Skeleton Guard... she needs to sneak into the cave...

Slowly (reduced speed to avoid sneaking penalty) she lowers herself to the top side of the cave entrance. This way she will be able to sneak in along the ceiling...

Once at the top of the entrance she takes a peak inside...

Rolls:
Listen Check vs DC20: 14 - failed
Move Silently: 24 (towards top of the entrance)
Hide: 30 (above the entrance while peaking insde)
Spot: 28 - NAT 20 - (see what goes on inside)
Listen: 24 (hear what goes on inside)


Active Spells:
Message (cast by Kendry): 479 rounds
Mage Armor: 579 rounds
Hide from Undead: 79 Rounds
Spider Climb: 199 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

All Skeletons Rise! (DM Cayzle) 
Thursday September 7th, 2006 3:52:22 PM

[OOC: Let's cope with our player absences in this way: Kendry and Julian are conveniently both in the Diversion Team. When they do not post, their actions will be "off-stage." Podo will stay outside the cave hiding to the left to act as a rearguard and reserve. JP, Robert, and Kim, when you are ready to post again, e-mail me and I'll fill in your current situation via e-mail ... then you can resume posting. If anyone has any comments, problems, or questions on this, please e-mail me.]

The Stealth Team hears a voice answer the skeleton ... is that Kendry talking in goblin?

The skeleton answers, still speaking common: "ALL SQUADS RISE!"

Immediately, skeletons spring out of hiding ... they had been prone under the sand and gravel. There are about 30 of them, all sized like humans or hobgoblins. There are 10 near the ogre skeleton. 10 between the diversion team and the cave. And 10 right next to the Stealth Team!

But Dwight, Airin, Podo, and Tobias are protected by Hide From Undead. Selithe and Zom are invisible. (Selithe, please put currently active effects, like Invisibility, in your header!). The medium-size skeletons ignore the Stealth Team.

The ogre skeleton calls out: "This is your last warning! Speak your business in the common tongue or die!" He moves 30 feet closer to the Diversion Team. His back is to the Stealth Team.

Airin peeks into the cavern and sees that about 30 feet in, the cave gets narrow and ends in a door. The door has no keyhole. The rest of the Stealth Team is about 60 feet from the cave.

Dwight OOC 
Thursday September 7th, 2006 3:57:05 PM

If people would like to send me their character sheets I can play them until their owners return. At the moment, I am still covering for Tobias, but do currently have the time to cover for the remainder of the week for those that need it.

adavis-pbem@tampabay.rr.com is my email for character sheets.

Cayzle, can you go ahead an send me Julian's sheet. One less thing that has to be on his mind.

Cayzle OOC 
Thursday September 7th, 2006 4:40:36 PM

Like I said, let's put Julian, Kendry, and Podo off stage for the moment. I'll "run" them myself, with no need for posting. Just focus on the Stealth Team.

So all of a sudden I'm down to THREE active players! Wowsy!

Kendry (Hide from undead; Message; Burrow-speak Message; AC 15; HP 29)  d20=19 d20+3=15
Thursday September 7th, 2006 5:51:45 PM

In heavily goblin-accented common, pitching his voice low but projecting loud, Kendry stops moving and says, "What happened to brothers of us? We come for them, hear they lost be near here. Know you where be our brothers? Where go they?" He takes out a scroll and quietly reads the levitate spell, affecting himself. [Rolled d20=19 - away from CS, so don't know adds for reading scroll.]

[Spot: 15 - to see the general size and shape of the skeletons. He notes they are mainly human and hobgoblin. Armored? Weapon-bearing? Etc.]

Plan: Have self and hobgoblins possibly back up to draw skeletons further away from group so as to give sleath team time to get in. If need be, flee (if they will give chase) to really draw them far away.

Dwight (Hp 35, ac 16, message, hide from undead)  d20+9=26 d20+11=30 d20+3=20 d20+6=16 d20+8=25
Thursday September 7th, 2006 7:05:13 PM

OOC: It was a simultaneous post asking for the PC sheets.

So far so good. Dwight continues on, wordlessly urging the stealth team inside after the ogre skeleton has moved away from the entrance.

hide:26-5=21
move silently:30-5=25
spot:20
search:16
listen:25

Once inside, Dwight scans around looking for traps. Then takes a good listen.

Does the door have a door-knob? Or an obvious way to open it?

As Podo takes position near the entrance, Dwight hopes the remaining portion of the stealth team can fill his role of keeping the necro occupied.
(OOC: I bow to your DM judgement, but Podo was possibly going to stun the necro.)

Tobias (Hp 38, ac 20, message, hide from undead)  d20+17=34 d20+14=26 d20+5=8 d20+1=7 d20+6=25 d20+10=14
Thursday September 7th, 2006 7:14:05 PM

Taking a moment to make sure nothing has detected them, Tobias follows Dwight's motions to move inside.

Looking around, Tobias awaits someone else to handle the door, but prepares to spring onto the humuculus should he be directly on the other side.

hide:34-5=29
move silently: 26-5=21
spot:8
search:7
listen:25
Survival (track):14

Tobias, tries to bend down, as others begin to examine the door to determine who has passed through this entrance recently. (Track to determine if skeleton tracks or human tracks. How many? Over how many days?)

Selithe (Invisible) 
Thursday September 7th, 2006 8:25:08 PM

Selithe stays dead still at the moment and holds her breath some as she waits for anything to happen. She doesn't want to move more till she is given some sign or signal to keep moveing.

Podo (by Kim) (Hide from undead; message) 
Friday September 8th, 2006 3:21:45 AM

Podo decides not to attack the giant skeleton at this point. He remains by the cave entrance, staff readied, and making sure all his companions can get inside.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ]  d20+12=30 d20+19=27 d20+8=17 d20+12=21 d20+8=25
Friday September 8th, 2006 7:41:13 AM

Airin's worried as she first hears Kendry's voice and then sees all the skeletons rise from the ground... gee this is SPOOKY!!

She has to keep her mind on her own tasks...

do be careful love she thinks as she casts one last look in Kendry's direction before going in to the cave...

Carefully Airin enters the cave along the ceiling. Lurking in the corners keeping and eye out for trouble... She sees how her friends enter as well and manouvres towards the door.

There she stops and tries to hear sounds coming from behind the door... if any...
She also checks the door for possibly traps.

She looks into the eyes of her friends trying to see what they will do now...


Rolls:
Move Silently: 30 (towards the door along the ceiling)
Hide: 27 (along the corners of the ceiling)
Spot: 17
Listen: 21 (can she hear anything behind the door?)
Search: 25 - Trapfinding ability


Active Spells:
Message (cast by Kendry): 478 rounds
Mage Armor: 578 rounds
Hide from Undead: 78 Rounds
Spider Climb: 198 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

A Voice From Within! (DM Cayzle) 
Friday September 8th, 2006 1:51:42 PM

The Diversion Team

Kendry continues to delay and to read a scroll. He sees that the skeletons are unarmored and weild simple weapons. His words in common serve to further confuse matters. He steps back 20 feet.

Julian and the hobgoblins follow Kendry's lead, also stepping slightly back.

Captain Marcus and the Skeletons

Kendry's words seem to pacify the Captain, but when he sees Kendry read a scroll, the Captain's voice rings out. "Adrianus! Pound on the door!" Then the ogre skeleton stands ready and unmoving, facing the Diversion Team.

One skeleton races into the cave and begins pounding on the door.

The Stealth Team

Airin moves into the cave and looks for traps. She searches the area in front of the door. She does note that the door opens out, and now that she is closer, she sees a small rope pull attached to the door.

The rest of the Stealth Team has by now made it into the cave. Several also look for traps, but none are found.

Then several halflings have to back off as a skeleton enters the cave and begins pounding on the door.

Dwight, Tobias, and Airin hear a voice speaking from within, as if annoyed, "What is it! Marcus, if this is another false alarm!" The voice is getting closer to the door.

NOTE! If a non-undead creature opens that door, it will see Airin, Tobias, and Dwight (and maybe Podo) standing there. And there is no obvious place to hide!

Selithe (invisible, message) 
Friday September 8th, 2006 9:29:46 PM

Selithe looks to the others with her and frowns as she waits, she doesn't know how to open the door without becoming visible.

Selithe has an idea but isn't sure how far away from the door she can be.

(forgot to mention the message spell in notation and my listing of spells.)

0th: Detect Magic(1), Ray of Frost(2), Open/Close(1), Prestidigitation(1)

1st: Identify(1), Magic Missile(1), Burning Hands(1), Enlarge Person(1)

Dwight (hp:35, ac16, message, hide from undead)  d20+8=27 d4=4 d20+11=26 d20+3=20 d20+8=22
Sunday September 10th, 2006 9:30:55 PM

Side stepping the skeleton, Marcus, Dwight prepares for action. Not exactly as planned, but better to let him open the door than us, Dwight tells himself.

Pulling his bow taunt, with a sleeping arrowed knocked, Dwight takes aim about chest level for any living thing that answers the door.

To hit: 27+? for surprise
Dmg: 4+sleep?

move silently: 26-5=21
spot: 20
listen: 22

Is the cave, just before the door large enough for the ogre skeleton to enter? Could it walk through the door?

Tobias (hp38, ac 20, message, hide from undead)  d20+12=21 d3+1=2 d20+10=23 d20+10=12 d4+2=4 d4+1=4
Sunday September 10th, 2006 9:47:29 PM

Being near the front, Tobias is just in front of the door as the skeleton knocks. Stepping to the side (making Tobias, just behind the door as it opens. Ideally, once the door is open 3/4 the way, Tobias would have direct view of the inside), Tobias looks to the others.

Seeing the skeleton, hearing a voice, seeing a bow drawn, Tobias prepares for battle. Knowing the skeleton isn't his main target, Tobias will first try to see the humuculus.

If the humuculus is seen, and Tobias can get to it, he does.

If the humuculus is seen, but Tobias cannot get to it (aka, the door is blocked by skeleton and necro etc.), then Tobias throws a dagger at the humuculus.

attack: 21-4(for non-lethal damage)=17
dmg: 2

If the humuculus is not seen, then Tobias does his best to knock down the necro with nonlethal damage using his two shortswords. (Assuming he remains standing after the arrow.)

attack 1: 23-4=19
attack 2: 12-4=8
dmg 1: 4 (non-lethal)
dmg 2: 4 (non-lethal)

If the necro has fallen from the arrow, then the skeleton gets Tobias' swords, though lethal and halved.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ]  d20+12=31 d20+19=35
Monday September 11th, 2006 5:20:30 AM

Airin freezes as she sees the Skeleton walk in and slowly crawls up into the corner of the Ceiling... there she hides, sap in her hand, ready to jump on top of anything if needed...

She's worried about Thobias and Dwight as she sees them prepare to attack immediately. This was not the idea of the Stealth mission... whoever lurks in there will know somethings wrong!

All she can do now if wait, hide, and prepare for trouble :-/


Rolls:
Move Silently: 31 (towards the corners of the ceiling in the shadows)
Hide: 35 (in the corners of the ceiling)


Active Spells:
Message (cast by Kendry): 477 rounds
Mage Armor: 577 rounds
Hide from Undead: 77 Rounds
Spider Climb: 197 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

The Door Rattles! (DM Cayzle) 
Monday September 11th, 2006 11:04:58 AM


The Diversion Team

The Diversion Team, including Kendry and Julian, continue to back up slowly, at 20 feet per round. The Ogre Skeleton with the Two-Handed Blade keeps pace, and with him, a guard of about 20 skeletons -- this force is about 80 feet away ffrom the Diversion Team, and about 80 feet from the cave mouth. Kendry's plan to draw the skeletons away from the Necromancer's cave seems to be working well. Fifteen other skeletons form a loose circle at the mouth of the cave, facing out.

The Stealth Team

Note: The cave is 30 feet wide and 20 feet high at the mouth. It tapers in after that, so that 30 feet in it is 10 feet high and 10 feet wide, and ends in a door. The ogre skeleton could fit in, but it would be a squeeze. The floor is sandy and level. An invisible person walking or running might give himself or herself away by disturbing the floor, but if you are still, or just creep along, you should be okay.

Airin hides, clinging to the sloping rough ceiling perched above the door at the back of the cave. She is about 15 feet above the door.

Selithe is invisible. She considers opening the door, which is about 15 feet away. [OOC: Note by Cayzle: You CAN act normally, including opening doors and drawers, even picking pockets and casting spells, AND remain invisible ... you become visible IF you attack.]

Dwight stands right in front of the door, a sleep arrow ready to fire. He is not invisible, although he is Hidden From Undead.

Tobias sees that the door opens out, so he steps behind it. When the door opens, he thinks he could hide there, maybe remaining unseen by the exiting necromancer? In fact, he thinks there would be room for two halflings behind the door. When the door opens, Tobias will be able to peek through the crack into the room, but he won't be able to throw any weapon through the crack.

It must be noted that a mindless human skeleton, the one Captain Marcus referred to as Adrianus, is still pounding on the door.

Podo. standing rearguard at the cave mouth, ducks back out of sight. He is standing 10 feet from a mindless skeleton, which ignores him because he is Hidden From Undead.

From behind the door the Stealth Team can easily hear the sound of an annoyed necromancer. "Marcus! I was in the middle of brewing ichor! This had better be important. That pounding is so loud! Skeleton! Stop pounding on the door and step back! Stupid skeleton."

Adrianus stops pounding at his master's command. You hear the sound of a bolt being drawn. The door rattles.

Very clearly, the door is about to open! The entire Stealth Party is being stealthy, aside from Dwight! Will Dwight stay put, hoping that his Will DC11 sleep arrow will stop the experienced necromancer in his tracks? Has he considered what will happpen if the necromancer sees him at his door and resists the sleep magic?? Or will Dwight join his friends and take the chance to hide, and then maybe to sneak in the cave behind the necromancer's back? Tune in next time, friends, to find out!

Dwight (hp35, ac 16, message, hide from undead)  d20+11=28 d20+9=25 d20+8=19 d20+3=8
Monday September 11th, 2006 2:04:36 PM

Seeing everyone else has managed to hide, Dwight concedes. Using the pounding as cover he quitely steps to the side near Tobias, behind the door.

move silently: 28-5?=23
hide: 25-5?=20
listen: 19
spot: 8

Trying to look through the crack of the door and wall as it opens, Dwight realizes Tobias is in the way. Dwight then waits to see if the door opens.

Tobias 
Monday September 11th, 2006 4:36:27 PM

Tobias will remain behind the door until he thinks it's clear to try to sneak inside... once whoever comes out passes.

He also tries to peek through the crack to see if he gets a view of the hum.

Julian [Jerry is sub]  d20=11
Monday September 11th, 2006 5:20:20 PM

Julian maneuvers near Kendry and whispers, "Hey, the sword is doing all the talking. May be animating the skelly too. Man he stinks! If I get a chance I may try to sunder the sword and see what happens. Methinks the sword is boss of the skelly."

Julian goes total defense if combat breaks out. He figues we need to delay as long as possible before trying anything fancy.

He begins counting the skeletons that have come out of the ground. If he can't get an exact number, he approximates it.

[spot check of 11]

He stays with Kendry continuing to take his lead from the wise bard. His face looks worried, yet determined.

============
Active spells
Mage Armour [duration 2 hours]
Prestidigitation [dur 1 hour]

Spells per day
6 cantrips and 5 1st level
remaining
5 cantrips and 4 1st level

Dwight (OOC) 
Monday September 11th, 2006 8:27:04 PM

OOC: Glad your back Pedro. I was afraid things were going to get ugly, and I was going to get Tobias in trouble.

Kendry 
Monday September 11th, 2006 10:48:17 PM

What Julian tells him helps to make some better sense of just what is going on. Whether the huge skeleton could by himself discern those hidden from undead... Hmmm, perhaps his companions near the entrance might be seen by the sword were his attention diverted there. So, best to keep the focus on himself and the hobgoblin entourage. Kendry thinks to somehow acknowledge what Julian tells him, to thank him, but this charade must continue.

"Are those our brothers?" Kendry asks in his goblin-accented common as he points to a few hobgoblin skeletons. "Can witch doctor put back flesh and skin over bones? Cannot tell which face go with which bones."

Selithe (Invisible, message)  d20+9=29 d20+7=20
Monday September 11th, 2006 11:08:20 PM

Selithe ponders things as she waits for a good time to try and sneak into the room. If all works out they might beable to detain the necromancer and grab the evil little creature of his and get out.

(Hide:29 *nat:20* Move Silently:20)

0th: Detect Magic(1), Ray of Frost(2), Open/Close(1), Prestidigitation(1)

1st: Identify(1), Magic Missile(1), Burning Hands(1), Enlarge Person(1)


Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ]  d20+19=35
Tuesday September 12th, 2006 4:34:41 AM

Airin clings to the rocks above the door and waits. She's happy Dwight decided to hide behind the door as well. She just hopes the door won't slam them against the walls... ouch ;-)

Rolls:
Hide: 35 (in the corners of the ceiling)


Active Spells:
Message (cast by Kendry): 476 rounds
Mage Armor: 576 rounds
Hide from Undead: 76 Rounds
Spider Climb: 196 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Robert 
Tuesday September 12th, 2006 8:11:33 AM

Thanks Jerry for subbing. I hope to be able to post regularly next week. Goodluck my halfling friends.

The Striking Flavius Aetius (and not in the good way) (DM Cayzle)  d20+2=14 d20+2=21 d20+2=4(mage spots) d20+14=22 (Podo hides) d20+2=10 (mage spot)
Tuesday September 12th, 2006 9:50:35 AM


The Diversion Team

Julian expresses his clever insight to Kendry. Kendry continues to try to represent himself as a goblin-friend of some sort. Kendry, please make a Bluff check. The Diversion Team backs up another 40 feet. Rarriatt, the female warrior who is part of the DT, tells Kendry that the shaman said to flee if they see the Witch Doctor

Captain Marcus keeps pace. The ogre skeleton and 20 human-sized skeletons keep pace.

The Stealth Team

The door opens and a human steps out. The necromancer, for so it must be, is wearing layers of dark black cloth -- a robe, a cloak, and a hat. He moves at a hustle to the cave mouth and then looks out.

Airin hides. Her hide check of 35 beats the mage's 14.

Tobias hides. His hide check of 29 beats the mage's 21.

Dwight jumps behind the door just in time! He hides. His hide check of 20 beats the mage's 4.

Podo hides. His hide check of 22 beats the mage's 10.

Selithe creeps closer. After the mage passes by her, she sneaks invisibly through the door! She is now standing in the door, keeping the door just a sliver ajar.

The mage himself is a staggering sight! Despite his flowing clothing, there is no concealing the limp in his gait. His hair grows in patches scattered on his head. One of his ears is clearly much bigger than the other, and hairier. And he does smell bad.

Dwight, Tobias, and Selithe see that the chamber past the door is amazingly cluttered and crowded. There are tables stacked high with books and lab equipment. There are piles of bones here and there. There are chairs, desks, cabinets, wardrobes, and more. There are also five skeletons scattered across the room. Four are just standing, and one is stirring a cauldron over a fire. The room is lit by flickering torches that do not smoke. Shadows dance everywhere.

Dwight, Tobias, and Selithe, all please make a Spot Check, Selithe at DC15, the other two at DC20. If you succeed, please Highlight to display spoiler: {You see a small animated lump of flesh with wings perched on the cauldron lip.}

The Diversion Team sees the mage come out of the cave and move 30 feet closer. The DT is now 80 feet from Captain Marcus. Marcus is 90 feet from the Necomancer, who is himself 30 feet from the cave. The hobgoblins look like they are about to flee. Kendry hears several say something about Fire.

Kendry  d20+9=27
Tuesday September 12th, 2006 11:18:10 AM

[Bluff: 27]

Kendry wipes his mouth with his sleeve (to forestall any reading of lips) as he whispers to those who have the message spell, "Go inside," figuring that, if the necromancer has come out, the door may be open.

In goblin, he tells the nervous hobgoblins, "Fear not, for fear will rob you of life. Courage can keep us alive." Again, recalling the many conversations with his friend, Bobbles the goblin, and his earlier training in the goblin language and culture, Kendry sets his mouth, and speaks with his goblin accent to the necromancer, "You most powerful witch doctor? We ask our brothers back. We see - these be them?" he waves towards the hobgoblin skeletons. "But no skin. No flesh. No heart. Or be our brothers other place?"

After continuing backwards a bit more while talking, he finally stops, and adds, "Maybe you take brothers from us, maybe not. If you steal, owe you nothing we. But even if did steal brothers you, I give you what in big pouch here," and he points to a bulging pouch on his belt. "You give us brothers ours. We give you pouch, and we not fight you. You stay in peace. We go in peace with ours. If need, then we send them to Raven in Sky, Raven who dark wings, who bright eyes, watch over us."

Kendry is glad that Julian is by his side. If it comes to it, then his plan to sunder the sword from what remains of the ogre might serve them well.

Tobias [AC 20 - HP 38/38; delay poison; bull's str]  d20+17=23 d20+14=34
Tuesday September 12th, 2006 1:17:57 PM

With the mage moving past, Tobias will wait til he's a little further out of view and then try to sneak from behind the door and into the cavern. He'll move as close to the hum as he can in this round.

Rolls
Hide: 23
Move silent: 34 [nat 20]

[Pedro - I'll be at Microsoft Friday morning. -Kim]

Selithe  d20=20
Tuesday September 12th, 2006 8:59:08 PM

Selithe glances around the room and stays inside of it as she ponders the situation. The necromancer needed handled first and then the inside. The net would probably be one way of getting either the little creature or the necromancer.

(Spot:20)

Dwight (hp 35, ac 16, message, hide from undead)  d20+3=14 d20+3=13 d20+5=20 d20+9=16 d20+11=18 d20+8=28
Tuesday September 12th, 2006 10:22:27 PM

O' I can't believe it, Dwight remains in place until the necro is out of sight then peers into the room (spot: 14). The undead give Dwight the creeps and he wonders how much time remains before they can see him. He checks to make sure another potion is handy.

Signaling to Podo, the group is looking inside, Dwight watches Tobias make his move and moves to get a better view.

Hide: 16
Move Silently: 18
Listen: 28 (natural 20)

Spot check to see if Selithe and Zom can be located using footprints: 13

OOC: Pedro just got back to play Tobias and must have forgotten to roll his spot check as he is catching up on his reading? Any chance I can roll for him?

Tobias spot: 20 (if allowed)

Podo (by Kim)  d20+14=29 d20+13=30 d20+9=18 d20+14=30
Wednesday September 13th, 2006 12:22:36 AM

Since the necromancer and the ogre skeleton are occupied with the diversion team, Podo takes the opportunity to sneak inside the entrance and door. He steps in the footsteps left behind by the necromancer. Taking advantage of whatever shadows or concealments he can find, he comes in crouching low, and steps quickly behind whatever he can find to hide himself from anyone in the room.

Once he's settled, the monk carefully reaches into his haversack, and wills the metal chest inside to touch his hand. Alemi, grant us favor to carry forth this action toward the healing of many, he prays inwardly. He will be ready to extract and open the chest as soon as Tobias looks to be ready for him.

[Outside cave:
Hide: 29
Move silently: 30
Inside cave:
Spot: 18
Hide: 30]

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ]  d20+19=27 d20+12=23 d20+8=18 d20+8=27
Wednesday September 13th, 2006 4:22:11 AM

Airin watches her friends moving inside the Necro's chambers and crawls down from the ceiling along the top side of the door and then again up to the ceiling in the Necro's room.

Airin takes a look around. She carries the net Kendry gave her... but looks around the room to see how they can defend themselves. If that abberation makes a sound the Necro and his goons will come inside the cave!

A table to be put in front of the door, a second exit, an air hole in the roof, anything.

Rolls:
Hide: 27 (in the corners of the ceiling)
Move Silently: 23
Search: 18
Spot: 27


Active Spells:
Message (cast by Kendry): 475 rounds
Mage Armor: 575 rounds
Hide from Undead: 75 Rounds
Spider Climb: 195 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Julian 
Wednesday September 13th, 2006 1:45:17 PM

Julian stays with Kendry now edging in front of him so he's free to do his thing when the time comes. He begins mentally preparing for going berserk on these monstrosities.

He watches the skelly's movements looking for weaknesses in the way he holds the sword. He thinks, 'If I have to, I'll just break his arm in two--just a bone.'

Turning to Badger, he whispers, "Go to person coming out of the cave. Ready your attack, but do not get too close until you see him wave his arms. When the person does that, attack him to stop the waving. Then back up again, staying ready, until the person waves again. Just like we've practiced."

After that, he readies the spell, "Enlarge" to go off at the first sign of battle. Taking a deep breath, he concentrates on his prepared spell.

The Jig is Up! (DM Cayzle)  d20+4=23 d20+4=14 (rolls vs Tobias) d20+4=24 d20+4=9 (rolls vs Dwight) d20+4=11 d20+4=13 (rolls vs Podo) d20+4=22 d20+4=7 (rolls vs Airin) d2=2 (roll to see who is attacked) d20+4=22 (att vs Tobias) d4-1=0 (dam vs Tobias)
Wednesday September 13th, 2006 5:23:53 PM


The Diversion Team

Kendry's foolery is taken at face value by the captain of the skeleton guard. "These goblinoids think that your warriors were once their brothers, and they want to pay you to bring them back to life," he tells the oh-so-repulsive-looking wizard.

The necromancer seems amused, but his answer is harder to hear at a distance. If you can make a Listen DC 15, the Please Highlight to display spoiler: {"Well, we have to keep the family together, Ha ha! As warriors in my guard!"}

But when the necromancer turns to face the Diversion Team, he sees that there is not much of a team to face any more! Despite Kendry's attempt to rally the hobgoblins, they have spread out like wildfire and are in full retreat. The wizard casts a spell -- if Kendry can make a Spellcraft check vs DC18, he will see that the spell cast is Highlight to display spoiler: {Keen Weapon cast on the Ogre Skeleton's Falchion.} "Attack, my warriors!" the necromancer shouts.

Julian edges out in front of Kendry, Enlarge spell ready,

Captain Marcus and his corps hustle forward. The skeletons advance 60 feet, and are now 20 feet from Kendry and Julian. What's this? The hobgoblin named Rarriatt is also standing with you, though she looks afraid. Note that Kendry is mounted, Julian is standing with his companion badger, and Tewdyr is standing there too. [OOC: Someone please play Tewdyr, or I will have him run away.]

Julian casts his enlarge spell and reminds his badger familiar on how to fight a mage. NOTE: If you send the badger after the wizard, it will take several attacks of opportunity as it dashes between skeletons. Also, if you share the Enlarge with the badger, the sharing ends if the badger moves more than 5 feet from the master's side.

Next round Julian and Kendry (and Rarriat and animals) will be in combat as the skeletons bear down. Unless there is another plan?

The Stealth Team

As the Stealth Team enters the wizard's lair a 30 ft x 30 ft room, now they can see what must be a humonculous! It is perched on the lip of a cauldron, stirring with a wooden spoon held in both little hands.

The homunculus looks right at Tobias and Dwight! The jig is up! The necromantic construct gives a strange tiny shriek, then flies right at Tobias! The attack hits AC22, and so Tobias feels poison fangs sink in that inflict 1 hp damage! Thanks to the Delay Poison affecting him, he has no fear of the poisons in the construct's bite. Yet.

At this point, everyone who wants to be is either 5 or 10 feet from the construct. Podo is ready with the box.

Selithe looks around but sees no way out, and no other creatures -- except for five skeletons who are going about their chores as if nothing were unusual. One skeleton just went into a back room. Who knows what is in there?

Selithe also notes that a few small objects ... two vials, a scroll ... rise into the air and then disappear as she watches.

Airin, though, is looking around for a defense. She notes that she could easily shut and bar the door behind her. She sees no other obvious way out, except the opening to the back room. That might be something.

Tobias [AC 20 - HP 38/38; delay poison; bull's str]  d20+9=19 d20+5=22
Wednesday September 13th, 2006 6:40:25 PM

With the hum spotting them, Tobias ends all pretense of sneaking and prepares to grapple the hum and hold it down this round (hoping to transfer it into Podo's box next round).

Rolls:
Touch attack roll: 19
Grapple check: 22 [roll + bab + str mod + size mod]

[OOC: Does Tobias need to make some sort of save vs the poison (fort maybe)?]

Tewdwr [AC: 15 - hp 21/21]  d20+3=17 d6+1=4 d20+1=17 d20+3=5
Wednesday September 13th, 2006 7:31:47 PM

Tewdwr will fight with the members of the party, staying close to Kendry and Julian. He will attack the closest skeleton, and if he has an opportunity will try to get in a flanking position with Kendry (** if he gets to a flank position his attack rolls are +2 to what i've rolled). And, if Kynan is able to bite the skeleton, he will attempt to trip it.

Rolls:
Kynan attack: 17
Kynan damage: 4
Kynan trip attempt: 17 (he has improved trip)

Dryw attack: 5 (missed)


Dwight (hp 35, ac 16, message, hide from undead)  d20=20 d20=16
Wednesday September 13th, 2006 9:35:34 PM

Seeing Tobias grappling the humuculus, Dwight tries to help wanting to get him in the chest ASAP.

(OOC: Please check to make sure I do the grapple rolls correctly. Thanks)

Touch attack: 20(natural)+?(3)=23
Grapple attack: 16+3+0+?=19+
Not sure what my size mod. is since Dwight is small, but its tiny.

Dwight is so focused on grappling this thing with Tobias, he leaves it to the others to watch the rear, the skeletons etc.

Selithe (message, invisible *not for long*) 
Wednesday September 13th, 2006 10:17:31 PM

Selithe frowns at everything just seemed to go to heck quick and she growls light now as she speaks quickly, "Podo, would enlarging you help out? Will it aid you in capturing that stupid thing? That door is going to have to be taken care of for at least a few moments too to keep only what we have in here to deal with."

If Podo says yes then Selithe casts enlarge person on him in hopes that it will give some aid.

0th: Detect Magic(1), Ray of Frost(2), Open/Close(1), Prestidigitation(1)

1st: Identify(1), Magic Missile(1), Burning Hands(1), Enlarge Person(1)

Kendry  d20+6=19 d20+5=18
Thursday September 14th, 2006 12:58:04 AM

[Listen: 19; Spellcraft: 18]

...

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ] 
Thursday September 14th, 2006 8:50:02 AM

Airin considers that working in private might be interesting for all, but she wants to see if there's a back door in this place.

But she does not want the Homunculus to run outside! Airin quickly shuts the door and bars it from the inside. All this happens hanging upside down from the ceiling of course!

If there's some time left Airin will manouvre to the back of the room towards the opening in the back of the room.

If Selithe mentions the dissapearing vials Airin turns a little pale... Is there something INVISIBLE in this room?!? BEWARE!!

Rolls:


Active Spells:
Message (cast by Kendry): 475 rounds
Mage Armor: 575 rounds
Hide from Undead: 75 Rounds
Spider Climb: 195 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Amazing Events! (DM Cayzle)  d20-2=18 (nat 20 hits Dwight!) d20=20 Follow up is a crit! d4-1=1 d4-1=1 (damage)
Thursday September 14th, 2006 1:37:20 PM

[OOC: Sorry to post before Julian and Kendry (and Podo), but I have a doctor's appointment to get to, so there you go.]

[OOC: FYI, Delay Poison gives you immunity to poison, so there is no need to make any saves until the spell ends.]

The Stealth Team only:
Highlight to display spoiler: {

Tobias and Dwight grab the homunculus. Podo comes near with the box.

Selithe offers to Enlarge Podo, but there does not seem to be a need for it, and an enlarged Podo may find it harder to flee unseen.

Airin quickly closes and bars the door. She moves on the ceiling toward the inner chamber. It looks like it might be a library.

Airin, if you can make a DC10 Int check you will rememeber that the extra invisible person is almost certainly the invisible hobgoblin shaman, Zom.

Finally, the tiny homunculus twists and turns and bites at Dwight. It nips him with a nat 20, and then follows up with another 20! A one in 400 shot! Dwight takes 2 hp damage and must make a Will save vs DC13 or fall asleep.
}

The Diversion Team only:
Highlight to display spoiler: {

Tewdwr bites a skeleton and trips it!

The necromancer gasps and wheels around. "It is a trick!" he shouts. "They are in my home! Come back to the cave!" He races off back to the door at the back of the cave.

Captain Marcus and all the skeletons immediately turn and follow him.

Kendry and Julian can only stand and gape as the entire undead army turns and runs!

The skeleton that Tewdyr tripped stands up and moves back too. When it stands up, it provokes an AoO -- go ahead and attack as it retreats. Note: you cannot trip a creature with the AoO it provokes by getting up.
}

Julian [Jerry]  d20+11=21 2d4(2+1)+10=13 d20+4=24 d3-1=1
Thursday September 14th, 2006 6:33:32 PM

Julian grins with joy that doesn't look entirely "good" as he lets his rage flow forth. "Fight with me Shark!"

"IT'S BITING TIME!" he screams as he charges the nearest skelly following as they run neatly drawing his Falchion without even thinking about it.

He silently prays that they are not defending but just running so that they lose their dex.

He strikes the closest skeleton hitting AC21 and if hitting does 13 hpd.

Shark attacks another skeleton and Bites at him hitting better than his master with an AC24 but doing only 1hpd (hope I did that right).

----------

AC14
hp37
enlarged
enraged



Dwight (hp 33/35, ac 16, message, hide from undead)  d20+5=14 d20+3=14 d20+3=12
Thursday September 14th, 2006 8:22:57 PM

OOC: Uncool, biting while grappled..:)

Save vs. will for posion: 14

Dwight fills the bite, but maintains his handle on the humuculus. With the aid of Tobias, Dwight makes every attempt to get it in the trunk.

Don't know if I need to roll for moving grappled humuculus to chest but here goes:

touch attack: 14 aiding Tobias?
grapple 12+size? aiding Tobias?

Assuming the task is done (humuculus captured), Dwight looks toward Airin for cues on anything he may have missed.

Tewdwr [AC 15 - HP 21/21]  d20+3=5 d20+3=14 d6+1=4 d20+3=13 d6+1=7 d20+1=16 d20+3=11 d6+1=3 d20+1=5
Thursday September 14th, 2006 9:02:40 PM

AAO on the standing skeleton (Does each wolf head get one? roll both just in case):

Kynan attack: 5 (miss)
Dryw attack: 14
Dryw damage: 4

Seeing the skeletons moving away and Julian chase them, Tewdwr will do the same going after the same skeleton, nipping at his heels.

Kynan attack: 13
Kynan damage: 7
Kynan trip: 16

Dryw attack: 11
Dryw damage: 3
Dryw trip: 5

Tobias  d20+5=17 d20+5=19
Thursday September 14th, 2006 9:10:02 PM

Tobias continues the grapple and tries to stuff the hum into the box.

grapple check: 17

Once inside, he shuts the lid on it. And, seeing that the front door has been shut he starts looking for a different way out of here.

spot: 19

Podo (by Kim)  d20-1=15 d20=15
Thursday September 14th, 2006 11:18:31 PM

[Aid another, Grapple: 18 (should have rolled d20+2, not -1 - I think - or maybe d20+1, thus 17). Second unadjusted roll of 15 if there is something else I needed to roll.]

Podo presses the open metal box against the gross familiar grappled by Tobias, aiming to capture it within. Once within, he quickly closes the lid, and uses the amazing lock Kendry gave him with it to fully secure the box. Once that is accomplished, he returns the sealed box to his haversack.

Kendry  d20+10=21 d20+7=22
Friday September 15th, 2006 2:55:42 AM

"Return, be brave as Rarriat - the wizard flees!" Kendry challenges the fleeing hobgoblins in their own tongue. He is proud of Rarriat for her steadfastness and courage, and hopes that their timorous allies might regroup and return. [Diplomacy 21]

On Cheann's broad back, he rides forward [Ride 22] and to the left enough to where he can get an angle to cast a spell of silence a few feet along the wall inside the cave entrance, within 20' of the door, if possible. (Silence prevails in 20' radius.) [If it is obvious he cannot get an angle this round with Cheann hustling forward, then instead he has the dog run forward to where he can cast the spell effectively at the beginning of the next round.]

After the silence spell takes hold, he warns Julian in the halfling tongue, "The sword was keened by the wizard."

He turns Cheann to charge toward the cave entrance (or will do so right soon).

[Question: How 'crumbly' does the hillside above the cave entrance look? Any stones that might be dislodged?]

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ]  d20+8=25 d20+8=21 d20+12=22 d20+3=18
Friday September 15th, 2006 3:20:45 AM

(Int check: 18 - ok I feel stupid myself)

Airin soon realises the invisible thing must be Zom... stupid of her to get all jumpy like that. Then again, it's in her nature to get jumpy easily :-)

Airin quickly crawls forward along the ceiling into the next room what appears to be a library...

With a quick look around she checks if there are any other doors and where they lead to.

Rolls:
spot: 25 (check doors)
search: 21 (check for trouble ;-) )
Listen: 22 (any other inhabitants)

Active Spells:
Message (cast by Kendry): 473 rounds
Mage Armor: 573 rounds
Hide from Undead: 73 Rounds
Spider Climb: 193 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Selithe (message) 
Friday September 15th, 2006 11:57:41 AM

Selithe moves to make her way to the back of the room, also seeing the Podo and the others have the little creature handled from the looks and is curious of what she might find.

As she moves she speaks quickly, "Let us hope there is another way out because if not then there is going to be trouble."

0th: Detect Magic(1), Ray of Frost(2), Open/Close(1), Prestidigitation(1)

1st: Identify(1), Magic Missile(1), Burning Hands(1), Enlarge Person(1)

Julian [Jerry] 
Friday September 15th, 2006 4:44:49 PM

[Just posting that I've posted. Will not post my next attacks until Cayzle has had a chance to post. Probably check tomorrow. Feel free to delete this Cayzle once read.]

Quiet! (DM Cayzle) 
Friday September 15th, 2006 5:08:26 PM

[OOC: Okay, it is really important that when you guys look at the map (see below), you keep in mind what your characters know and what they don't! I know you will all be professionals!]

The Stealth Team only:

NOTE: The Silence that is outside the door does not extend into the room.

Highlight to display spoiler: {

Tobias and Dwight and Podo wrestle the humunculous into the box and lock it. NOTE: Tobias and Dwight are NO LONGER Hidden From Undead! The spell ends when you attack anything.

Airin enters and looks around the library. There are shelves filled with books lining the walls. There is also a collection of skulls, along with assorted bones, masks, and ribbons. One part in the back is curtained off, but she can see that it has a bed, chair, desk, and privvy. There is a big book on the desk.

Selithe moves to the back of the room. She sees no exit. Selithe notes the boiling cauldron that the homunculus and a skeleton were tending ... now just the skeleton stirs. Another skeleton is dusting. Three more are just standing there. She notes the cluttered cabinets, tables, chairs, an alchemical workbench. On one table there is a slab of clay and a pile of ashes. On another table there's a magnifying glass and a few stones. There are lots of places to hide. There are plenty of vials and pieces of parchments (as well as books), but who knows what is magical and what is not?

Evidently Shaman Zom knows! He continues to secret away small items, mostly vials and scrolls. He calls out in common, "Quiet! The Witch Doctor will be in here soon! When he opens a way in, that will also be a way out for the nimble! When he appears, I will make the place full of mist so we can hide and then slip out."

She sees no exits.
}

The Diversion Team only:

Highlight to display spoiler: {
Julian, Tewdyr, and Shark beat the lagging skeleton into dust, and all hustle after the skeletons fleeing them. Both sides are travelling at the same speed, and none are foolish enough to actually run (which lowers your defenses unless you have the Run feat), so the Distraction Team ... now becoming the Counter-Attack Team, seemingly, ends the round about 20 feet from the nearest skeleton.

Kendry calls to the other hobgoblins, then he takes a move forward and finally casts a spell. The Silence is well within range, and it covers the door and surrounding area. Rarriat keeps pace with Kendry.

The area above the cave mouth does not seem particularly crumbly. A few loose stones, sure, but nothing substantial. A person with Knowledge Nature might be able to tell more.

Flavius, the Necromancer, runs to the door (also in the silence). He tries the door and finds it barred. You can't hear anything he might want to say, but boy is he angry! His already grotesque features twist with rage.
}

And the Map!

Dwight (hp 33/35, ac 16, message, hide from undead)  d20+2=12 d20+3=15 d20+8=27
Friday September 15th, 2006 8:20:05 PM

With the humuculus captured, Dwight quickly drinks another potion of hide from undead. He then looks to Tobias to make sure he does the same. (If he doesn't, Dwight offers him one.)

Knowledge (arcana): 12
Dwight tries to determine if these skeletons are animated for a particular task (such as cleaning) and that is why they have yet to react to their presence. Would there animation allow them to open the door?

As Dwight moves from the chest to the door, Dwight will randomly grab just about anything that seems not trivial (vial, book, flask, scroll, so just about anything) and places it into his bag. (OOC: i figure he will grab two things near the top....hoping with the odds they might be worth something)

With his hands in his bag, he pulls out 3 flasks of oil in his hand, Dwight whispers (via message) if torching the place would help add to the confusion during their escape. Make the necro choose possessions or us.

Dwight is watching the door for any movement knowing he was seen by the humuculus and the necro. It's only a matter of time before he bursts in

spot: 15
listen:27 (would I hear the bolt move if the door is attempted to be opened since it is on this side, and we are not silenced?)

Should the bolt move, Dwight is ready to push the bolt back.

Dwight waits impatiently for an answer to his destructive option.

Cayzle OOC 
Friday September 15th, 2006 11:08:57 PM


Please note, friends, that with the publication of a combat map, we are in round-by-round melee mode. So keep in mind that your actions are strictly limited. For example, it is a move action to take out a potion (unless you have the Quickdraw feat) and a standard action to drink it. That's all Good Dwight has time for this round.

Cayzle OOC 
Friday September 15th, 2006 11:08:57 PM


Please note, friends, that with the publication of a combat map, we are in round-by-round melee mode. So keep in mind that your actions are strictly limited. For example, it is a move action to take out a potion (unless you have the Quickdraw feat) and a standard action to drink it. That's all Good Dwight has time for this round.

Cayzle OOC 
Friday September 15th, 2006 11:08:57 PM


Please note, friends, that with the publication of a combat map, we are in round-by-round melee mode. So keep in mind that your actions are strictly limited. For example, it is a move action to take out a potion (unless you have the Quickdraw feat) and a standard action to drink it. That's all Good Dwight has time for this round.

Cayzle OOC 
Friday September 15th, 2006 11:08:57 PM


Please note, friends, that with the publication of a combat map, we are in round-by-round melee mode. So keep in mind that your actions are strictly limited. For example, it is a move action to take out a potion (unless you have the Quickdraw feat) and a standard action to drink it. That's all Good Dwight has time for this round.

Selithe  d20+9=11 d20=15 d20+3=4
Saturday September 16th, 2006 10:43:15 PM

Selithe wonders if she has just a couple moment and speaks quickly to Zom and the others, "Block the door for a couple seconds. I need just a couple moments."

If they agree the Selithe casts her detect magic and will quickly move to grab some simple things, a few potions, scrolls, etc that she can stow in her backpack...she wants to make it away with something from this place that might be of use.

(hide:11 when needed. Spot:15 Search:4)

Podo (by Kim)  d20=20 d20=4 d20=14 d20=11 d20=20
Sunday September 17th, 2006 6:05:34 PM

Now that the familiar is under wraps, Podo considers. He hates undead, and here before him are several. Also, this is the workshop of one who lives to make unlife.

"Airin, I won't need that enlarge for now, thanks.

"Let's take what we can that might be useful, and I agree with Dwight - if we can damage or destroy the rest, so be it. But we need to be heading out before we start any fires. Oh, and who wants to dump the cauldron of ichor on our way out? Wonder how our friends outside are doing."

Podo heads to the back room, picking up things that look useful, or that would irk the necromancer were he to miss them - scrolls, vials, books, gems, or other baubles, and places them (with some measure of care - he doesn't want to toss a flask of alchemical fire into his bag with force, for example) into his haversack. He does plan to deal with the skeletons shortly - but they don't seem to be interfering with them at the moment. [5 unadjusted search rolls: 20, 4, 14, 11, 20]

Kendry  d20+5=22 d20+10=14
Monday September 18th, 2006 12:04:08 AM

"Do you want to levitate with me?" Kendry asks Rarriat in goblin, stepping toward her. "We will drop things on the skeletons from above." If she agrees, Kendry casts from a second scroll a levitate spell [spellcraft: 22] on her, and hands her two small sacks he'd prepared back by the ponies and had tucked into his belt. "This one has acid. That one has firey liquid. Drop a couple every few seconds, but only if enemy is below. Get a good run, then jump forward and up in the air - think about floating up, and you will rise in the air. Your forward speed as you run and jump should keep you moving forward, toward the bluff. It lasts a minute, long enough to reach the bluff," he explains to her, "And then you float soft to the ground. Go next to me." [Diplomacy: 14]

Kendry urges Cheann forward as soon as the spell and handoff are done, in the direction of the cave, roughly over the right side of where 'Captain Marcus' now stands.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ]  d20+8=16 d20+8=23 d20+12=23
Monday September 18th, 2006 3:49:59 AM

"The Wizards spell book! That must be it!! Maybe Selithe can copy a few spells from that tome... and when he loses that book he'll be virtually harmless!"

"Selihte, shall we take the Wizards Tome? We can put a lot of things in this Haversack. It's like a bag of holding only a bit smaller... toss everything in here... and let's go. This is not our mission. They have the Hom. Let's find a way out of here."

Airin goes through the curtain and once again does a quick check of the place. Are there no airholes they could crawl through? No underground river they can follow? Maybe some other interesting looking thingies...


Rolls:
spot: 16 (interesting thingies or another exit)
search: 23 (check for another exit)
Listen: 23


Active Spells:
Message (cast by Kendry): 472 rounds
Mage Armor: 572 rounds
Hide from Undead: 72 Rounds
Spider Climb: 192 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Julian [enlarged, enraged, Run feat, AC 14, hp 45]  d20+10=19 d10+10=15 d20+4=20 d2-1=0 d20+4=15 d2-1=0
Monday September 18th, 2006 7:46:26 AM


Julian now really turns on the pace (Run Feat, 30' x5 @ full pace with dex bonus intact).

Julian is heading straight towards the Ogre Skeleton. He calls up to Kendry, "I want that falchion! Oh, I mean, I think the falchion commands the skeletons." He will move his maximum distance by sidestepping the skeletons and then
EITHER
clobbers the nearest skeleton in the back with his greater sledgehammer and continues running.
Hit AC 19
Dmg 15
OR
If he can get close enough (OOC sorry not sure about movement here, the times 5 bit) he will down his potion of Hide from Undead so that he can avoid the other skeletons so that he can attempt to disarm Marcus of his falchion.
Disarm attempt: -4 non-profeciency, +4 two-handed weapon (should I use the same roll as above or make a new one? I have assumed teh same one) 19

[Shark AC 16, hp 22, enraged, speed 30']
Shark will unfortunately fall behind, and lose the benefits of enlarge and mage armour. He claws the nearest skeleton that he can.
"Keep comin,' Shark."
Hit AC 20
Dmg 0
Hit AC 15
Dmg 0

OOC, thanks Jerry, good job.

Tobias [AC 20; hp 38/38; delay poison; bull's str]  d20+10=24 d6+3=8
Monday September 18th, 2006 10:33:05 AM

Seeing that he is no longer invisible to the undead in the room, Tobias draws his morningstar (mw) and moves towards the nearest skeleton.

If he gets a chance, he will attack it:
Attack: 24
Damage: 8

Tewdwr [AC 15 - HP 21/21] 
Monday September 18th, 2006 12:31:19 PM

Tewdwr will keep pace with the skeletons, but not close until they've decided to slow down.

Fire and Mist (DM Cayzle)  9d6(3+2+5+4+6+5+2+1+3)=31
Monday September 18th, 2006 3:53:22 PM

[OOC: Okay, everybody, let me say this again. You are in combat! It takes a full-round action to search a 5-foot-by-5-foot area, so you cannot move and search in the same round. Running is a full round action, so you can't run and attack in the same round. It takes a move action to pick up an item, so you can move and pick up one thing in a round. What you can do in a round will be strictly enforced. See below for comments.]

The Stealth Team only:

NOTE: The Silence that is outside the door does not extend into the room. The Obscuring Mist in the room does not extend outdoors.

Highlight to display spoiler: {

[OOC: The bar on the door is a simple piece of wood, like a two-by-four, for those in the U.S., hung on brackets that prevent it from being pulled open from the other side, or pushed open from this side.]

Dwight takes out a potion (move action) and drinks it (standard action). He is now Hidden from Undead again. He thinks the five skeletons in the room will continue to do what they are doing until ordered otherwise. Dwight thinks about grabbing valuables, but there is no time left in the round to do so. He also thinks about starting fires, but there is no time left in the round to do so.

Selithe calls to Zom to block the door. He shouts back, "Okay! -- then moves to the door and casts an Obscuring Mist. Then Selithe thinks about casting detect magic. Note that to cast detect magic and pinpoint the locations of things with magical auras takes three rounds. After that it is a move action to pick up an item, and another one to stow it away., and in a combat you are spending precious rounds on concentration that might be spent in surviving. Your call. If you want to cast the spell, then the first round of concentration reveals that YES, there are magical auras present. Otherwise, you still have a round of actions left to post.

Podo moves to the back room. That's two move actions, since it is more than 20 feet away. He thinks about picking up valuables and stowing them away, but it will take a move action to pick up one thing and another move action to put it in a pocket, pouch, or pack. NOTE: Please put the map coordinates of your destination in your turn, or else I'll guesstimate it for you.

Ignoring Dwight's offer of a potion of Hide from Undead, Tobias moves to a skeleton, drawing a weapon as he moves (it is a free action to draw a weapon while moving). Then he attacks the skeleton, which is just standing there. He destroys it, and it falls to pieces.

Airin recognizes what is most likely a spell book. .She moves deeper into the library. But the sensible hero knows that since the group has the homunculus, it is time to think about leaving. Alas, she sees no exits at all other than the door the group came in.
}

The Diversion Team only:

Julian and Kendry, if you can make Wis checks vs DC5, then Please Highlight to display spoiler: {You do realize that you are the Diversion Team, not the Main Attack Team, right? That simple Wis check should tell you that although the entire party *might* have been able to win this fight, the two of you alone are pretty much toast, IMNSHO. Fair warning, 'cause I feel free to kill off foolish players!}

On to the main event!

Highlight to display spoiler: {

[OOC: Kim, your interpretation of levitate is interesting -- to wit, that if you leap up and then leviate, your forward momentum will continue to carry you forward. But I disagree with it. The spell says "the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed)." To me, that suggests a certain inertia that must be continually overcome. Feel free to take this too the Rules bBoard for other interpretations that might convince me. Though I suspect they will not. For now, if you jump up into a levitate, you can move forward as far as a long jump would have taken you.]

Kendry tries to convince Rarriatt to join him in aerial warfare, but the already nervous warrior shakes her head and even steps back. Kendry moves on his riding dog to the right. [OOC: I'm moving K to square L31, making a double move.]

Julian wants to run at the ogre skeleton, but there are too many skeletons between him and Captain Marcus.

[Note: You can only run IN A STRAIGHT LINE as a full round action. You cannot run around the mass of skellies and then circle back. You cannot run through, either. You can tumble through, but you can't run and tumble at the same time. You could do so with a double move, but that would either open you up to half a dozen attacks of opportunity or get you no closer than 25 feet of Captain Marcus]

[Also note: Since Captain Marcus is a large biped with a 10-foot reach, you will incur an AoO in attacking him if you rush in through his threatened area.]

Julian settles for taking out a potion and drinking it. Now he is Hidden From Undead

The two animals, Shark and Tewdyr, are more than a little somewhat freaked out by the unnatural moving bones. They will not go into battle alone, although they will follow a PC into combat.

The Enemy

The mage moves 30 feet out of the silence. He shouts, "Marcus! Break down that door and kill anyliving thing inside! You three! Help him! Inner Corps, make a line across the cave mouth and guard.! Outer Corps! Fall back to protect me!"

The skeletons move as he commands, Then he casts a fireball that covers Julian, Kendry, Tewdyr, and Shark! Please make Reflex Saves vs DC 18 or take 31 hp fire damage or 15 if you save (those with evasion or improved evasion, modify accordingly).

}

And the Map!

Tewdwr [AC 15 - HP 6/21]  d20+5=19
Monday September 18th, 2006 4:25:11 PM

Tewdwr saves against the fireball, but is still scorched for a lot of fire damage. He double moves away from the skeletons and the mage... hoping for find safety in distance.

Tobias [AC 20 - HP 38/38; delay poison; bull's str] 
Monday September 18th, 2006 4:26:52 PM

If the skeletons don't react to him and continue their duties, Tobias won't waste time bashing them. He will take another potion from Dwight if he's still offering it. And, he'll see if he has anymore luck finding an exit than the others.

Dwight (hp 33/35, ac 16, message, hide from undead)  d20+9=20 d20+11=14 d20+8=9 d20+3=11
Monday September 18th, 2006 4:49:23 PM

OOC: sorry about the multiple actions last round, I'll try to do better. However you didn't really answer Dwight's question about the potential of flaming the place up. You mentioned that the candles didn't emit smoke, how about the fireplace? Will throwing vials of oil constitute an attack that will cancel my hide from undead if I'm not throwing them at the skeletons?

Another question, when we open the door, (or its opened) will the mist complete its area of effect?

Whipering (via message), Dwight tells Tobias not to worry about the skeleton our time is up and the task is almost complete. Try to escape the same way we came in.

Assuming the room is highly flammable due to dust and tossing the vials will not cancel my hide from undead, Dwight prepares as many vials (up to 3) he can toss in one round. Aim isn't really important, more of a grab and toss. He them moves closer to the door by heading directly west.

If fire doesn't really seem likely, then Dwight moves towards the door, X17. He then pulls out a smokestick.

hide:20+mist
move silently:14
listen:9 (nat 1)
spot:11

==========

Cazyle Comments: Sorry not to answer questions better! Trying to do too much!

Anyway, for sure the library would make a great place to set a fire! The main room has things that would burn, but maybe not spread. There is no fireplace as such ... but there is a heat source inside the cauldron:

http://www.woldiangames.com/oshirr/Spells/tempcont.htm

Setting a fire that does not target creatures will not break the Hide From Undead.

If you open the door, some mist will spill out. How much is a mystery.

Hope that gets them all!

Julian  d20+1=12
Monday September 18th, 2006 7:37:20 PM

Just making a Wisdom check = 12


Julian  d20+3=9
Monday September 18th, 2006 7:42:50 PM

sorry, just another quick Reflex save = 9. E'gads!

Julian  d20+5=24
Monday September 18th, 2006 8:53:49 PM

and Shark's reflex save 24
(thanks the gods!)

Selithe 
Monday September 18th, 2006 10:13:35 PM

(OOC:Sorry Cayzle, I didn't look in the book to see the specifics about the detect magic spell and such.)

Selithe decides not to take the time to detect things and just grabs a couple items and quickly will stow them, just simple things. She will stop once she hears the rustling with the door and quickly hide long enough for the door to be open and then try to escape.

Selithe calls out to Airin, "Take it quickly Airin and I'll look at it later. It's a good grab though for sure."

(OOC:I know that is alot of actions but figured there would be rustling of the door or something to signal that it's time to hide, a couple moments for the door to be opened finally, etc.)

Julian [enlarged, enraged, Run feat, AC 14, hp 9/45]  d20+5=6
Monday September 18th, 2006 10:44:09 PM

"Shark, stay with me."
Julian will move to F23 and load his sling with thunderstone as he goes. (free action with Move action, both stone and sling in trouser pocket)
He aims the thunderstone at O19, hoping to deafen the necromancer.
Hit AC 4 (nat 1) forgot the -2 for the distance
OOC How's that for a diversionary tactic!

ADM Kim - Posting report 
Tuesday September 19th, 2006 12:24:21 AM

Sept 4-10
DM Cayzle: MTWTF: 5
Dwight: MTWTF: 5
Airin: MTWTF: 5
Podo: -T-TF: 3
Selithe: MTWTF: 5
Kendry: MTWTF: 5
Tobias: MTWT-: 4
Julian: M-WTF: 4

Sept 11-17
DM Cayzle: MTWTF: 5
Dwight: MTWTF: 5
Airin: MTWTF: 5
Podo: -T-TF: 3
Selithe: MTWTF: 5
Kendry: MTWTF: 5
Tobias: MTWT-: 4
Julian: M-WTF: 4

Podo's posting shortages are due to his substitute. Kim is playing Podo.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ] 
Tuesday September 19th, 2006 7:45:56 AM

Since there's still no sign of an enemy on the opposite side of the door and Selihte seems to be very interested in the Wizard's Tome Airin takes a 5ft step towards the tome, picks it up and stores it in the Haversack. She does not even feel the extra weight!

If any movement left Airin moves up the ceiling once again.

"Shall we store the box in my haversack as well? This will help us to stay nimble without being hampered by the box. Put it in this Haversack if you want!"

(you can put that box in the Haversack provided that it is no bag of holding type thingie or we have a huge problem.)

Rolls:


Active Spells:
Message (cast by Kendry): 471 rounds
Mage Armor: 571 rounds
Hide from Undead: 71 Rounds
Spider Climb: 191 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Kendry (AC 15. HP 29-15=14. Message)  d20+5=25 d20+7=24 d20+5=17 d8+1=7 d20+7=21
Tuesday September 19th, 2006 1:25:18 PM

[Cheann (dog) Fort save: 25; Kendry Fort save: 24; Spellcraft: 17; Ride: 21]

As the small point of light races toward them, Kendry has Cheann cut to the right. Though avoiding the brunt of the firey explosion, they do not escape unsinged. Kendry calls out, first in halfling, then in goblin, "Scatter, retreat!" Then calls out, "Tewdyr!" hoping the two-headed wolf with whom he and Tobias have trained will follow him. He guides Cheann to race away from the necromancer, coming close to the cliff face to gain perhaps a bit of cover by the end of the round (roughly L47 below the map). As he rides, he touches Cheann with his wand of cure light wounds (20-15+7=12 hp current).

Podo (by Kim) 
Tuesday September 19th, 2006 3:03:26 PM

Not wanting to waste time taking them one by one, Podo moves to the shelf of books, opens his haversack, and scoops an armful of adjacent tomes into the bag. "All right, let's get going. Dwight, if you want to torch the place - the library here could use a splash of oil."

[OOC: I just conducted an experiment. Closed plastic bag, ten feet from the shelves of the church library. Open bag as I step forward, place arm around 23 books. Eighteen made it into the bag, and five fell on the floor. Elapsed time: 13 seconds. Time to take books out of bag and restore to order on the shelves: just over one minute. -Kim]

Fog Rolls In, Hearing Rolls Out! (DM Cayzle)  d8=2 d20+7=12 d100=8 [mage hit by thunderstone, spell fizzles] d20=2 d20=14 d20=19 d20+9=26 [rolls to break the door in]
Tuesday September 19th, 2006 5:17:43 PM


[OOC: PLEASE PLEASE Put your AC and current HP in your header. List active spells there too, or in your post at least!]

The Stealth Team only:

Highlight to display spoiler: {
Tobias steps up to dwight and takes a potion from him. Then he drinks it. Now Tobias too is Hidden From Undead.

Dwight prepares two flaming oils, one in each hand, and moves directly west to X16.

Both Dwight and Tobias are in the mist and can see no more than 5 feet ahead of them.

Selithe grabs two books and stuffs them away. She cannot see the door through which the party entered ... the mist hides it. She figures she'll hear it open ... but she does not know about the Silence spell!

Podo grabs two books and calls for fire in the library.

Airin grabs the necromancer's spell book and stows it away.
}

The Diversion Team only:

Highlight to display spoiler: {

Julian moves up, then hurls a thunderstone at the necromancer, and although it misses, the edge of the blast still hits the mage. He fails his save and is deafened! "Arrr!" shouts the human.

Julian's familiar keeps up with him.

By the way, Julian's attack is successful, but it does ruin the Hide From Undead potion he just drank last round!

Kendry wisely backs off (to L37) and cures his mount. Tewdyr follows him. (Rarriatt runs 120 feet away.)

The Enemy

The necromancer casts a spell at Julian, but still rattled and deafened, his spell fizzles (no need to save vs Baleful Polymorph for you, my friend!).

He then directs several skeletons to engage Julian.

Meanwhile, Captain Marcus silently breaks the door open, aided by two skeletons. Mist pours out and Silence pours in!

}

NOTE TO DWIGHT: Highlight to display spoiler: {There's Captain Marcus standing next to you!}

NOTE: The Silence and the Obscuring Mist now extend in and out of the room. It is very confusing for those inside.

And the Map!

Julian 
Tuesday September 19th, 2006 5:37:20 PM

DM only Highlight to display spoiler: { OOC doesn't hide from undead only dispell when attacking a creature? I am pretty sure I didn't attack a creature.

Cayzle to Julian: Huh? You threw a thunderstone at a spellcaster! I'd say that's an attack. You rolled an attack die. You damaged his ears. Yup, an attack all right, me hearty!

NOTE! It is ALWAYS okay to question me on stuff like that. You can ALSO say that if you had known it was an attack, you would not have done it. Frankly, I think it was worth it to avoid a DC20 Fort save vs being turned into a toad.
}

Dwight (hp 33/35, ac 16, message, hide from undead)  d20+9=25 d20+9=19 d20+9=21 d20+6=14
Tuesday September 19th, 2006 9:44:13 PM

Realizing that his time is up, Dwight tries to inform the other (via message) but realizes he cannot.

Remembering where everyone was last standing, Dwight hurls the two flasks toward the door into the library. His best hope is to get one inside. His worst nightmare is to hit a team mate.

first vial attack: 25
second vial attack: 19
(not sure if I need to subtract for 2 attacks?)

dmg? (no idea, but can't see it anyways. Hope to smell fire next round though)

With the mist, silence, hide from undead and Dwight's hiding, he hopes he remains hidden from the oversized skeleton.

Hide: 21+mist
Silence: Spell

(In the event the ogre sees Dwight, he still throws the vials, and then attempts to tumble, if allowed)--Dwight does not want to cancel his hide from undead and be exposed to additional skeletons.

Tumble: 14

Selithe-AC:20-HP:33 (message) 
Tuesday September 19th, 2006 10:08:23 PM

Selithe frowns at how this is working out and wonders where the door is, how she is going to find her way out and such. She realizes that she used her potion of hide from undead and it was her only one (believe I only took once from Airin and it was used before coming in.)

Selithe will try moving in the general direction of the door, hoping she isn't attacked or bumped into anything.

0th: Detect Magic(1), Ray of Frost(2), Open/Close(1), Prestidigitation(1)

1st: Identify(1), Magic Missile(1), Burning Hands(1), Enlarge Person(1)

Julian [enlarged, enraged, Run feat, AC 14, hp 9/45] 
Tuesday September 19th, 2006 11:18:47 PM

OOC my actions here would probably be the same regardless of the interpretation of previous actions, though I would like to argue it further.

Julian makes a full round run action to B5 (95'), with Shark following behind (C5), avoiding any nearby skeletons. As he runs he uses his ointment of magic stone over three of his sling stones and places two of them into his pocket to keep them seperate [free action in a move action].
OOC I calculate this to be 95' from the Necro using a printout and ruler. Please adjust my poition if neccessary.

Enlarged
Enraged
Hide from undead
Magic Stone
OOC I will calculate the duration remaining on these tonight for tomorrow's post.

Podo (by Kim) (AC 19, HP 35, Message spell, Hide from undead)  d20=18
Wednesday September 20th, 2006 12:44:56 AM

Podo uses his arm to sweep a few more books into his haversack (letting DM Cayzle decide how many that might be, but rolling a straight d20=18 to determine how efficiently he performs).

He closes his haversack, and hears a few splashings in the room.

"Who's there?" Podo takes quarterstaff in hand, goes through the door, notes the mist, asks Selithe, "Anything I should know?" in halfling. He looks to see if the cauldron still stands. If so, he thinks to knock it over - toward the corner of the room, AC21.

Kendry (AC 15. HP 29-15=14. Message) 
Wednesday September 20th, 2006 12:58:07 AM

Kendry casts a silence spell at the intersection of N-O/19-20, a few feet in the air - just above the skeletons' heads (about 7 feet or so from the corner of the square that the Necromancer stands in). It's hard to give orders - or cast any number of spells - where quiet reigns.

And maybe his friends - including his love, Airin, his cousins, and Zom are trying to get out just now. "Kendry here, south. You all go north. Run, Julian!" he whispers, in case any are in range of his message spell.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Hide from Undead / Spider Climb] and Fioni [ 8/8 HP / AC17 ]  d20+10=28 d20+8=15 d20+19=29
Wednesday September 20th, 2006 4:55:57 AM

From inside the library Airin notices the fog and gets worried. She can no longer see her friends.

(ooc who has the box containing the hom?) [Podo does -Kim]

"Time to go!"

Airin looks at the fog in front of her and visualizes the path towards the door and out of the tunnel. It was quite a straight tunnel... she should be able to follow the ceiling again until she's outside...

The Halfling begins to crawls along the ceilings again at full speed. She's still invisible from Undead anyhow and the the fog will render Airin equally invisible.
Airin will not reach the fog yet this turn but she moves as fast as possible in that direction.

"Where's the Hom? Let's get out of here friends! Hurry!"

Rolls:
Survival: 28 - preparing to go in a straight line through the fog.
Spot: 15 - trying to see things through the fog
Hide: 29 - hide among the ceiling if needed

Active Spells:
Message (cast by Kendry): 470 rounds
Mage Armor: 570 rounds
Hide from Undead: 70 Rounds
Spider Climb: 190 rounds

Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Tobias [AC 20 - HP 38/38; delay poison; bull's str; hide from undead] 
Wednesday September 20th, 2006 4:03:27 PM

Silenced and with limited visibility, Tobias will start heading out of the cavern as much as his vision will let him. He will head out and try to steer clear of any undead, so they don't accidentally walk into him. He will try to get out of the mist (hopefully he can do that this round).

Tewdwr [AC 15 - HP 6/21] 
Wednesday September 20th, 2006 4:04:55 PM

Tewdwr will move with Kendry provided that they're moving away from the wizard and getting a safe distance away. He'll be licking his wounds until he can get some assistance.

Julian 
Wednesday September 20th, 2006 7:23:40 PM

OOC to Cayzle, I say it was not an attack because it was not aimed AT a creature, but at a space. The attack roll seems like the most appropriate Skill Check for using a sling to lob a thunderstone that far. It is similar to setting a fire that doesn't target a creature, but it is a fire which will soon enough consume creatures anyway.
I am not fussed really, because I will attack the Necro next round, and it is just a game and either way will not detract from the fun. I just want to understand this rule clearly. Or rather, I want everyone to understand it in the same way I do ;)
No offence intended.

Down for the Count! (DM Cayzle)  d20+2=16 [roll to spot Dwight fails] d100=23 [chance to miss Tobias] 5d4(3+4+2+4+2)+5=20 [mm on Kendry] d100=8 [chance to miss Podo] d100=9 [Spell Fail Chance for Kendry! An 8! It fails!]
Wednesday September 20th, 2006 7:30:54 PM


The Stealth Team only:

Highlight to display spoiler: {

Dwight hurls his flasks, almost at random, oping to start a fire and do some mischief. He tries to ignore the skeleton next to him, hoping he remains hidden from it. In fact, it seems to overlook him in the mist.

Tobias manages to get through the door and out into the outer cave, but still in the mist, brushing past skeletons to get there. He sees the big ogre skeleton -- whioch takes a swing at him and misses blindly. Thank goodness for the Hide from Undead potion, or he would be in trouble!

Selithe heads for the door, entering the mist. She stops short right in front of Captain Marcus! He is in the next square! Selithe is invisible, right?

Podo grabs another book and moves to AC21. He sees two vials of flaming oil land nearby -- but not close enough to burn him. He sees the cauldron at AB18 but does not have the time to spill it this round.

Airin heads for the ceiling and then towards the door. She asks who has the homunculus, but she doesn't get an answer ... probably because the Silence spell puts a damper on communication. She does see the flaming oils fly out of the mist and crash on the floor.

The Enemy

Captain Marcus moves out of the mist and sees Podo! He takes a swing, but misses! A couple more skeletons step out of the mist but do not notice Airin or Podo.

[OOC: The ogre skeleton cannot see you, but the intelligent sword it carries can. The sword tells the skeleton where to swing, but it has a 50% miss chance due to the Hide From Undead. Just FYI!]

}

The Diversion Team only:

Highlight to display spoiler: {

Julian and his badger make a full run to B5. A run is a full round action, so that's all he can do in the round. [OOC: That means no applying oil to bullets while running. Okay?]

Kendry casts a silence spell. He may be off the map, but he is not out of line of sight! The mage is silenced for a moment.

The Enemy

The necromancer sees Julian running away, but is more concerned with the spell caster who just silenced him. He moves 30 feet to the southwest, out of the silence, calls the other skeletons that are not in the silence to him, and casts a magic missile at Kendry. That inflicts 20 hp damage on Kendry. You can roll to stay in your saddle -- "If you're knocked unconscious while in a military saddle, you have a 75% chance to stay in the saddle (compared to 50% for a riding saddle)." You can use a hero point to reroll that if you fail, of course. And you'll want to make a stabilization check. Your mount will run away if you stay mounted.)

No! Kendry! Wait! That mage has a 20% spell fail chance thanks to the thunderstone! And I rolled an 8! Boy are you lucky! I'll leave the prior stuff up there though to give you a heart attack and serve as a warning. See, I was ready to kill you off, my friend! Muahaha! You remain awake with your measly precious 14 hp! :-)

}

NOTE: The Silence and the Obscuring Mist now extend in and out of the room. It is very confusing for those inside.

And the Map!


Julian 
Wednesday September 20th, 2006 7:59:09 PM

OOC your map picture aint working!

Julian [enlarged, enraged, Run feat, AC 14, hp 9/45] 
Wednesday September 20th, 2006 9:08:11 PM

Julian moves due north as a full round run again to be 245' from the necro. Shark stays close behind. This should still be in the sandy area indicated by an earlier map.
Run Feat and Barbarian Fast Movement = 150'

Mage Armour duration 2 hours
Prestidigitation dur 1 hour
Enlarge Person used 9 rounds of 2 minutes
Rage used 4 rounds of 8 rounds

Dwight (hp 33/35, ac 16, message, hide from undead)  d20+9=21 d20+3=19
Wednesday September 20th, 2006 9:09:45 PM

Having hurled the flasks, Dwight makes for the door. Feeling along the wall and knowing the ogre is past him, Dwight moves with haste, trying to tell everyone to flee, but the silence still prevents him.

Twisting, turning, tumbling and ducking as best he can, Dwight makes to exit the mist along the same path entered. (steering himself along the wall once outside the room.)

If he makes it out of the mist, Dwight tries his best to keep hidden from the necro eyes. He plans to stay low using the skeletons and shadows as much as possible. He again attempts to communicate with the group, but remains silenced.

hide: 21
move silently: still in silence
listen: nothing heard
spot: 19 (once out of the mist)

(OOC: As Julian said, the map image isn't showing on the site, so this is my best guess based on the previous map... Dwight attempts to move to T16)

Cayzle OOC 
Wednesday September 20th, 2006 11:26:31 PM

Sorry friends, I messed up the map. It'll be up and running in the morning, say 9-10 am New York time.

And one more note on sneaking. After you leave the mist, if you want to remain hidden, you have to have cover, concealment, or something to hide behind. The hide from undead effect will save you from the skeletons, but the necromancer and his intelligent falchion henchman will see you unless you are hiding behind something.

I might cut Airin some slack and let her hide while sneaking on the ceiling because (a) the ceiling is somewhat rough and (b) people do not always look up.

Kendry (AC 15; HP 20/29; Message, Message)  d20+5=20 d8+1=6 d20+7=11 d20+3=14
Thursday September 21st, 2006 2:45:13 AM

[Spellcraft to discern necromancer's spell: 20; Cure light wounds with wand: 6; Ride skill: 11]

Kendry sees Flavius Aetius moving out of the spell area, then casting what appears to be a magic missile toward him - but - huh, it fizzled. Bless you, Wardd! And Julian.

"Julian, circle about - head west past sand, then south," he whispers as he turns Cheann about and flees along the bluff. He is concerned that Julian will lead some foes back the way their companions must escape.

"Hie, Tewdyr. Run Cheann." His wand touches himself for 6 hp restored. When next he can, he'll take care of the wolf and dog.

If there is an alcove or small corner they might hide behind, Kendry will direct his four-footed friends thither, else simply away, as the coming daytime makes waning night grow brighter.

[Note: Dog movement rate is 40, wolf is 50 - increase for running, unless alcove is within the 40 feet - Spot 14.]

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Spider Climb / Hide from Undead] and Fioni [ 8/8 HP / AC17 ]  d20+19=33 d20+10=21 d20+12=27
Thursday September 21st, 2006 5:51:07 AM

Airin is starteled as she sees the flames erupt. This is bad! If this cave catches flames they can all end up BBQ'd...

But then Airin sees the master skeleton and two helpers emerge from the fog. DAMN! Podo is the last one in here and he's cornered!!

Airin crawls towards the fog hoping to sneak away from these skeletons. Right before she enters the fog though she looks back hoping to see Podo get past Marcus unharmed and into the fog...

If he doesn't Airin won't leave him but that's for next turn...

If Airin sees Podo retreat into the fog she also moves forward along the ceiling into the fog and trying to reach the tunnel exit!


Rolls:
Hide (+19): 33
Survival (+10): 21 (finding the exit through the fog and upside down)
Move Silently (+12): 27 (make sure Marcus and the other skeletons won't hear her)


Active Spells:
Message (cast by Kendry): 469 rounds
Mage Armor: 569 rounds
Hide from Undead: 69 Rounds
Spider Climb: 189 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

DM Cayzle 
Thursday September 21st, 2006 10:01:22 AM


And the Map!

Podo (by Kim) (AC 19, tumble 22, HP 35 - probably lost hide from undead)  d20+11=30 d20+11=22
Thursday September 21st, 2006 2:18:45 PM

Hearing the sword talking ['The sword tells the skeleton where to swing'], and realizing that it might present an ongoing threat to his companions, monk Podo uses his unarmed skills in an attempt to disarm the large skeleton of the sword [disarm 30], then tumbles away [tumble 22] into the mist and area of silence, moving thirty feet past skeletons, door shards, and friends, trying to get through the door. At the end of the round (or early the next) he tries to put the sword, handle first, into his haversack - should he have succeeded with the disarm. If his disarm failed, then he still will tumble the same direction.

Tobias [AC 20 - HP 38/38; delay poison; bull's str; hide from undead]  d20+12=29
Thursday September 21st, 2006 5:17:48 PM

Tobias continues to move in the direction he thinks will take him out of the cavern and hopefully out of the mist (sense direction 20 survival check). And, if he does clear the mist and sees the mage, he'll move to him.

Tewdwr [AC 15 - HP 6/21] 
Thursday September 21st, 2006 5:19:01 PM

Since Kendry tells him to move away, Tewdwr double moves out of the way into some wooded, covered area if possible... :)


A Chase Begins! (DM Cayzle)  d20+2=9 [spot vs Dwight] d4=4 [Chance for Marcus to stumble on someone in the mist] d100=62 [spell fail]
Thursday September 21st, 2006 7:05:34 PM

The Party

Dwight adopts the clever ploy oof using the mindless skeletond themselves as cover! [Dwight, please accept a 200 xp cleverness award for that idea! Well done!] He ends the round at the edge of the mist (see map).

Tobias makes it through the door and into the outer cave, but is still in the mist. He ponders the utter foolishness of moving towards the necromancer if he sees him, rather than staying hidden.

Selithe remains in the mist. Maybe she is headed for the door? Hard to say where the invisible mage could be.

Podo daringly tries to disarm the ogre skeleton, grabbing the intelligent blade called Captain Marcus!

Podo rolls a d20 plus his usual attack bonus (+9) minus his size penalty (-4) minus a penalty for using a light weapon (his hand) (-4) = 1d20 +1.

The skeleton has a Disarm DC of 10 plus its melee attack bonus (+7) plus a size bonus (+4) plus a bonus for using a two handed weapon (+4) = 25.

Podo rolls a 19, giving him a 20. That is not enough to beat the skeleton's Disarm DC25.

[OOC: Given the rules as they now stand, Podo had a zero percent chance of taking a two handed weapon away from a large skeleton. He would have known that. I'll allow Podo to take back that attempt, thus saving his Hide From Undead.]

Podo tumbles into the mist, avoiding any AoO.

Airin sees Podo tumble to the safety of the mist. She enters it herself, seeking an exit.

Julian heads north at speed, seeking the security of the cover of the brush. He is 250 feet from the Lair.

Kendry heads south, using his cure wand as he rides. He ends the round about 150 feet south of the Lair

The Enemy

Captain Marcus orders a check of the library. He enters the mist looking for intruders. He fails to find anybody.

The Necromancer barks an order, and four skeletons run 120 feet toward Kendry. The wizard casts a spell of Expeditious Retreat (spell fail chance due to deafness is a 62, so he casts that at least!] and chases after Kendry, moving 60 feet toward the halfling.

[A look into the mind of the necromancer: When the necromancer's link to the homunculus was severed (by putting it in the non-dimensional space of the Handy Haversack), he assumed it meant that the thieves had teleported away. The effect of putting the construct in a magic storage bag did not occur to him -- because it did not occur to your DM until you did it! Thinking that all the thieves had teleported out of his lair, the necromancer is pursuing Kendry as his best chance to attack at least one of the thieves. Good Luck, Kendry!]

And the Map!

Dwight(hp 33/25, ac 16, message, hide from undead)  d20+9=18 d20+3=17
Thursday September 21st, 2006 8:46:09 PM

Dwight considers running further, but realizes the main mission is still behind him. Podo and the chest he recites to himself preventing futher escape.

Not seeing the necro, and knowing the normal skeletons cannot see him for the moment, Dwight moves slightly north, (T16). Here he remains hoping to catch the others as they exit the mist, while maintaining potential cover by the skeletons and the mist. (OOC: thanks for the exp. :) )

hide: 18
move silently: in silence
listen: nada
spot: 17

If Dwight sees another group member he attempts to get their attention to steer them in the right direction (that of escape).

Selithe-AC:20-HP:33 (message, invisible)  d20+9=22 d20+6=24
Thursday September 21st, 2006 10:03:34 PM

Selithe quickly moves out of the doorway and makes her way along, trying to hide as best she can as she does just incase.

(hide:22 move silently:24)

0th: Detect Magic(1), Ray of Frost(2), Open/Close(1), Prestidigitation(1)

1st: Identify(1), Magic Missile(1), Burning Hands(1), Enlarge Person(1)

Kendry (AC 15; HP 23/29; Message, Message)  d20+7=11 d8+1=2 d8+1=7
Thursday September 21st, 2006 10:07:47 PM

"Hup!" Kendry commands Cheann to continue his full-on run. [For a war-trained riding dog, would a run be 4x or 5x normal movement? If 4x, they move 160 feet.] [Ride skill: 11 - can guide with knees & stay in saddle]

Since he runs parallel to himself and Cheann, Kendry cures the singed two-headed wolf Tewdyr somewhat (CLW +7 hp) with the wand held up his sleeve as they race along the sands. What happens when Flavius Aetius catches him? Maybe I give him the contents of my pouch, he grins to himself as the early morning wind whips his wavy auburn hair.

Podo (by Kim) (AC 19, Tumble 26, HP 35, Hide from undead)  d20+11=26 d20+14=25 d20+9=22
Thursday September 21st, 2006 10:56:33 PM

Having discarded the notion of trying to wrest the sword from the large skeleton's hands, Podo continues to tumble [Tumble 26], and sneaks past the skeletons to about R15, where he finds a little area where silence is no more. Not much sound, but he can hear himself breathe. Crouching down to hide [Hide: 25], but looking about, all he sees are skeleton knees. Wait - is that Dwight? [Spot: 22] He is ready to run back the way they came, with due haste.

Julian [enlarged, enraged, Run feat, AC 14, hp 12/45]  d8+1=3
Thursday September 21st, 2006 11:49:21 PM

Julian checks back over his shoulder to see skeletons chasing him, but no... they're chasing Kendry instead.
">expletive<!!"
He gulps his potion of Cure Light Wounds, and loads his sling with a bullet.
"How far is he...?" Julian thinks to himself.

3 hp cured (and Shark shares the effect of the spell).
Shark [AC 16 hp 10]
Mage Armour duration 2 hours
Prestidigitation dur 1 hour
Enlarge Person used 10 rounds of 2 minutes
Rage used 5 rounds of 8 rounds

Cayzle OOC 
Thursday September 21st, 2006 11:57:34 PM


FYI, Julian is about 400 feet from Kendry.

[More like 655 feet - see emails. Julian is about 335 feet from the necromancer. -Kim]

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Spider Climb / Hide from Undead] and Fioni [ 8/8 HP / AC17 ]  d20+19=35 d20+10=13 d20+12=28
Friday September 22nd, 2006 5:31:07 AM

Having seen Podo escape from Cpt. Marcus Airin takes a deep breath and tries to find her way towards the exit.

Rolls:
Hide (+19): 35 -5 for not going slower
Survival (+10): 13 ( trying to find the exit)
Move Silently (+12): 28 -5 for not going slower


Active Spells:
Message (cast by Kendry): 468 rounds
Mage Armor: 568 rounds
Hide from Undead: 68 Rounds
Spider Climb: 188 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Go Speed Racers! (DM Cayzle)  d20+2=20 d20+2=10 d20+2=16 [spot checks for Marcus]
Friday September 22nd, 2006 8:38:52 PM


The Party

Dwight sneaks to T16.

Tobias remains in the mist for now.

Selithe moves through the door and out, but she is still in the mist.

Podo sneaks to R15. He and Dwight see each other.

Airin emerges from the mist near to Podo and Dwight.

Julian, 250 feet from the Lair and half way to the brush, pauses to drink a potion and get his sling ready. If you can roll spot checks that beat your friends' hide checks, you can see them as they emerge from the mist.

Kendry rides south at a run, moving 80 feet from H85 to H101, the edge of the brush, Then he rides at a run another 40 feet south (half speed through brush), to H110. Kendry uses his cure wand as he rides.

The Enemy

Captain Marcus spends the round emerging walking through the mist, squeezing through the door, and finally emerging on the other side. He has used two move actions and cannot attack. Clearly he is looking around, but he can hear nothing (still in Silence), and he makes his spot checks at only +2. That's enough, though, to see Dwight! He rolls a 20 to beat Dwight's 18 Hide check! What will he do next round? He does not notice Airin or Podo.

The Necromancer races 240 feet south, to H81. Four skeletons follow behind, much more slowly.

And the Map!

Julian  d20+3=17
Friday September 22nd, 2006 9:11:48 PM

Just a spot check 17
I don't see anyone at the cave except that the Ogre Skeleton has emerged from the mist.
Stay tuned, more to come.

Dwight (hp 33/35, ac 16, message, hide from undead)  d20+3=21 d20+6=21 d20+9=26 d20+7=25 d20+6=20 d20+3=7
Friday September 22nd, 2006 9:30:07 PM

Seeing Podo and Airin, Dwight begins to wave them on, then spotting the fact that he has been seen by the ogre skeleton quickly jumps back into the mist.

Jump: 21
Tumble: 21 (toward the misted wall-UV16)

Once inside the mist, hopefully concealed again.

hide: 26+mist

Dwight makes for the nearest wall and climbs.

climb:25
(Dwight attempts to climb straight up this round... as far as he can get hoping the ogre continues to look low--how far up?)
tumble: 20 (if needed)

move silently: guaranteed by spell
spot: 7

(OOC: i figured about 6' to the wall, and then 8-10' up. If hidden, the ogre should swing low since Dwight is short.)

Julian [enlarged, enraged, Run feat, AC 14, hp 12/45] 
Friday September 22nd, 2006 9:41:52 PM

Julian uses a full round run action due south (150'), with loaded sling in hand. Shark stays on his heels, as he yells at the Necro,
"Hey! Don't run from me, you bawdy pox-marked coxcomb! Stand and fight, you churlish clapper-clawed flap-dragon! Face me like a man, you froward unchin-snouted vassal! Got no guts then, hey? You gorbellied elf-skinned whey-face! Fight some one your own size you pathetic gleeking bat-fowling lewdster!"

Shark [AC 16 hp 10]

=================
Mage Armour duration 2 hours
Prestidigitation dur 1 hour
Enlarge Person used 11 rounds of 2 minutes
Rage used 6 rounds of 8 round

Kendry (AC 15; HP 23/29; Message, Message) [dog Cheann: 20/20 - 1 hp for greater speed]  d20+1=9 d20+7=20 d20+6=7
Saturday September 23rd, 2006 4:37:15 PM

[Cure light wounds: 9; Ride 20] Kendry cures Cheann, healing him up fully [20/20], and spurs him on to greater speed (4x50=200/2=100 feet) through the thick brush. He calls out in goblin, hoping that some of the hobgoblins may still be in the area, "Time to help. Stay spread apart, but throw stones, throw sticks, throw spears at the witch doctor! Get ready the trap we set for him! He follow right behind me!" The hobgoblins may not know what the 'trap we set for him' is, but perhaps it will give Flavius pause - if he happens to understand the goblin tongue... and if his ears are working at the moment.

In that regard, he vaguely hears Julian shouting out something in the distance, but what with the wind whistling in his ears, and the thwap-thwap-swish of running through the brush, he really can't tell what his cousin says [Listen 7].

Tewdwr [AC 15 - HP 13/21] 
Sunday September 24th, 2006 1:24:31 PM

After being healed, Tewdwr leaves Kendry's side and peels off to the west, hoping to split the chasing skeletons, or at least make the necromancer think about which way to follow. He double moves west for 80.

Tobias [AC 20 - HP 38/38; delay poison; bull's str; hide from undead] 
Sunday September 24th, 2006 1:28:02 PM

Tobias moves out of the mist and towards Podo as soon as he can see him. He tries to move with Podo and get him out of here (probably a double move to keep up with Podo), since the objective is to get the hum back to Bella. He pushes and encourages him along to move. If any of the skeletons try to stop Podo, Tobias will try to take them out with his morningstar.

Podo (by Kim) (AC 19, Tumble 26, HP 35 , Hide from undead)  d20+14=22
Sunday September 24th, 2006 4:22:47 PM

[Hide: 22] If the ogre skeleton does not return to the mist before Tobias emerges, then Podo continues moving stealthily - at least until he gets around the corner. If the ogre skeleton - especially the sword - does return to the mist, then Podo moves swiftly away - a step around the corner, then run! He goes back the same way they came.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Spider Climb / Hide from Undead] and Fioni [ 8/8 HP / AC17 ]  d20+19=36 d20+12=25
Monday September 25th, 2006 3:11:54 AM

When Airin emerges from the fog she's happy to be in the open air once again - even if she's hanging upside down on the ceiling.

Seeing Cpt. Marcus beneath her she quickly moves along the ceiling to the North to follow the bluff towards the forest.

Rolls:
Hide (+19): 36 -5 for not going slower
Move Silently (+12): 25 -5 for not going any slower


Active Spells:
Message (cast by Kendry): 467 rounds
Mage Armor: 567 rounds
Hide from Undead: 67 Rounds
Spider Climb: 187 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Tobias [AC 20 - HP 38/38; delay poison; bull's str; hide from undead]  d20+5=14
Monday September 25th, 2006 2:01:25 PM

Need to spot Podo if he's still hiding... [Spot: 14], but if he shows himself, then Tobias will follow him closely.

(message, invisible)Selithe-AC:20-HP:33 (message, invisible)  d20+9=25 d20+6=24
Monday September 25th, 2006 4:27:27 PM

Selithe continues moving, hoping to get to her friends before anything really bad happens and also trying to see if her other friends make it also. As she moves she tries to move as quietly as possible and stick to areas that she can hide.

(Hide:25 Move Silently:24)

DM Cayzle 
Monday September 25th, 2006 4:42:23 PM

Sorry friends ... sick child and other RL concerns mean that today's post will be late (or maybe it will be skipped!). Sorry.

Dwight/Anthony 
Monday September 25th, 2006 8:34:48 PM

Hope your child feels better.

ADM Kim - Posting Report 
Monday September 25th, 2006 11:29:06 PM

DM Cayzle: MTWTF - 5
Dwight: MTWTF - 5
Airin: MTWTF - 5
Podo: MTWT- - 4
Selithe: MT-TF - 4
Kendry: MTWTF - 5
Tobias: MTWTF - 5
Julian: MTWTF - 5

Good job posting, exciting action, creative ideas.

Come back, Jon-Paul! We need the real Podo.

Revenge at Last! (DM Cayzle)  d20+5=12 [Tobias does not spot Podo] d20+5=18 [or Airin] d100=35 [mm is not flubbed] 5d4(1+4+2+4+3)+5=19 [mm damage] d100=84 [Marcus miss chance vs Tobias] d20+6=25 d20+6=15 [Poss crit, none on followup] 2d4(1+1)+9=11 d8+1=2 [damage vs Tobias]
Tuesday September 26th, 2006 3:20:04 PM


[OOC: To recap, at the end of last round, Kendry was at H110, about 480 feet south of the cave. Julian was about 250 feet north of the cave. The necromancer was at H81, about 325 feet south of the cave. That put Julian 575 feet from the necromancer.]

The Party

Dwight, seeing that the ogre skeleton sees him, tumbles back into the mist and then climbs a wall under concealment of the fog.

Podo delays to see what the ogre skeleton will do.

Tobias steps out of the mist and looks for Podo. Podo is hiding with a DC22. With the DM's spot check roll for him, Tobias rolls a 12 -- not high enough to see Podo. Tobias also does not see Airin -- his 18 is not enough to beat her 19. [Per DM interpretation of your post ...] Tobias finishes a double move, slipping between the oblivious skeletons, and headed north. He is not trying to be quiet, and the ogre skeleton stares with empty eye sockets at him..

Selithe remains hidden in the mist.

Airin sneaks toward the cave mouth, hiding on the ceiling.

Julian runs 150 feet south. That puts him 100 feet from the cave. He's yelling at the necromancer, who is still 425 feet away. Can he hear Julian? Since Julian himself deafened the mecromancer with a thunderstone, probably not! (LOL!) The ogre skeleton sure can! It takes careful note of Julian.

Kendry rides south at a run, moving 100 feet from H110 to H126, deep in the brush, Kendry uses his cure wand as he rides.

Tewdyr splits and moves off, going west 100 feet, also in the brush.

The Enemy

Captain Marcus sees Tobias move brazenly through the skeletons and north. He moves 30 feet, following Tobias, and then swings his two-handed curveed blade. The falchion hits despite the hide from undead, and it is a crit threat ... but not a crit. Tobias takes 11 hp damage from the blade (the absolute minimum!) AND feels negative energy sucking his vitality (take another 2 ho damage ... total 13). "Revenge" shouts the sword, out of the silence at last.

Note that after chasing Airin, the ogre skeleton ends up at the cave mouth directly under Airin!

The Necromancer takes a standard move south, closer to the edge of the brush, to H93. He casts a magic missile on Kendry. (roll to flub the spell is a 35 ... it's ok). Kendry takes 19 hp damage. "Revenge!" shouts the alchemist, seeking to hurt those who have stolen from him..

And Finally

Podo sees Captain Marcus move north to swing at Tobias, then sneaks up past the skeleton.

And the Map!

Cayzle OOC 
Tuesday September 26th, 2006 3:59:06 PM

Thanks, by the way, for your patience and concern. The baby seems fine, despite a fever that spiked last night to 105 F. I got thrown up on twice. :-P We've taken the baby for chest x-ray (no pneumonia, thank goodness), etc.

Anyhow, thanks again!

Kendry (AC 15; HP 15/29; Message, Message) [dog Cheann: 17/20]  d20+7=22 d8+5=11 d20+3=22
Tuesday September 26th, 2006 5:25:15 PM

[Ride (including 'spur mount'): 22; CLW: 11; Concentration: 22]

With an "Oof!" as his body absorbs the punishment of the wounding power of five magic missiles, Kendry continues to urge Cheann to greater speed. Feeling the pain, while engaging in this wild ride through the brush, the halfling bard still manages to concentrate enough to cast a healing spell upon his hurting body, ameliorating some of the effects of the necromancer's vengeance.

He moves from H130 (not H126, as his prior move was 100, not 80) to H150, and hopes that Flavius does not have yet another magic missile spell - or something worse. At the same time, in another corner of his mind, he wills that his friends escape the other way while they might.

His faithful Caran Hills dog races onward. The sustained effort begins to cause him pain, small tufts of his thick black, white and rust fur left behind in the brush, and saliva flicks from his open mouth each time his forepaws strike the earth.

Julian [enlarged, enraged, AC 14, hp 12/45]  d20+4=7
Tuesday September 26th, 2006 7:05:45 PM

Julian realises that he will never catch up with the Necromancer and Kendry, I must learn to move like that. He turns his attention to aiding the Stealth Team directly.

He shoots his loaded sling at the Ogre Skeleton.
"Hey, you, beslubbering dread-bolted horn-beast!
You bawdy ill-nurtured hedge-pig!
You churlish guts-griping hedge-pig!
You clouted folly-fallen pignut!
You rank onion-eyed nut-hook!"
+5 missile, -2 distance, +1 vs giant size?
Hit AC 7, won't bother with a damage roll.
"Owww crap!"

He takes the time to call his dog on the whistle on a strap around his neck, and ready three stones to pour Magic Stone over, whilst moving back 30'.

Shark [AC 16 hp 10]
Shark stays with Julian.

OOC I figure my riding dog to be approx 500-600' away, so at full speed say 3 rounds to get to me...?
===========================
Mage Armour duration 2 hours
Prestidigitation dur 1 hour
Enlarge Person used 12 rounds of 2 minutes
Rage used 7 rounds of 8 round

Dwight (Hp 33/35, ac 16, message, hide from undead)  d20+9=14
Tuesday September 26th, 2006 9:58:03 PM

Dwight climbs down from the wall, knowing it is too smooth for him to maintain a grip like Airin.

Grabbing the smokestick he fingered earlier, he snaps its activation and hurls it towards the corner, hoping to gain more cover. (OOC: I am assuming this works similar to the mist spell, though not as quickly or potent. Hope that's right.)

Using the wall to recall his position, he tosses it towards the line of skeletons. More cover should help me avoid the ogre skeleton, where ever he went? Dwight wonders.

attack: 14 (not really aiming at anything, just want to toss it like a smoke bomb towards S16)

Podo (by Kim)  d20+14=28
Tuesday September 26th, 2006 10:04:59 PM

[Hide: 28]

Without calling out his name - Podo does not want to give these undead, or the talking sword, any information that can be used against them - the monk and new cleric of Alemi stage whispers to Tobias, "Run, run fast!" If he can get the ogrish thing chasing after, then maybe their friends can escape once the big skeleton has left the entrance to the cave.

Podo himself runs - going 150 feet to the south.

Selithe-AC:20-HP:33 (message, invisible)  d20+9=25 d20+6=13
Tuesday September 26th, 2006 11:21:42 PM

Selithe really doesn't like this, the confusion of the fight and everything. Taking a deep breath she plans to make a run for it if she doesn't see no immediate danger and considering she is in the mist yet that doesn't help. She heads for the direction closest to her that will get her out of the exit to the cave and will devert her path to which side has the least amount of enemies.

(Hide: 25 Move silently: 13 I believe that there are less enemies towards the North, also looked like the way the others were trying to run.)

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Spider Climb / Hide from Undead] and Fioni [ 8/8 HP / AC17 ]  d20+19=37 d20+12=29 d20+8=19
Wednesday September 27th, 2006 8:08:52 AM

With the Ogre skeleton right beneath her Airin does no longer know what would be best... She knows she can not beat this creature but she also realises she has to do at least something!

BUT WHAT?!?!?

She can summon vines that will entangle the skeletons and their leader, but Airin can not see all of her friends just yet... Where are Selihte and Dwight! They must still be in the cave!

Wait, she has an idea...

Airin is at the edge of the cave and the bluff itself. Instead of going north, Airin moves upwards so that she gets out of reach from the Ogre and all other skeletons.

As she goes she looks for a spot where she could crouch without holding on with her hands (able to use a weapon)


Rolls:
Hide (+19): 37 -5 for not going slower
Move Silently (+12): 29 -5 for not going any slower
spot (+8): 19


Active Spells:
Message (cast by Kendry): 466 rounds
Mage Armor: 566 rounds
Hide from Undead: 66 Rounds
Spider Climb: 186 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Tobias [AC 20 - HP 25/38; delay poison; bull's str; hide from undead] 
Wednesday September 27th, 2006 12:21:27 PM

Tobias will continue to double move (40 ft) away from the ogre skeleton to the northwest, using a withdraw action (so as not to give up an attack of opportunity to the ogre skeleton).

Tewdwr: have any of the skeletons followed Tewdwr as he peeled away from Kendry? If so, he will continue to try to pull away from them (move 50 ft). If he's already lost them, he will begin to circle back a bit to the north.

Cayzle OOC: Sorry! Those skeletons are moving at half the speed of the mage. They have not yet reached the brush. They are still in the dead gravel zone.

On the Lam (DM Cayzle) 
Wednesday September 27th, 2006 5:27:13 PM


The Party

Dwight, moves to the edge of the fog and then creates more mist with a smokestick.

Podo races south at speed, hoping, maybe, to distract Captain Marcus from Tobias.

Tobias uses a withdraw action to step away from the ogre skeleton weilding Captain Marcus. He hustles 40 feet north.

Selithe carefully and invisibly sneaks out of the mist.

Airin crawls out of the cave and up, finding a place to brace herself with hands free. She thinks about tactics [OOC Note: This is a dead zone. There are no living plants. Entangle will not work until you are in the brush.]

Julian taunts the ogre skeleton and shoots at him with a sling bullet -- a miss. He moves 30 feet north, so that he is 130 feet north of the cave, and will be 70 feet north of the Captain after the Captain moves.

Kendry still rides south at a run, moving 100 feet from H130 to H150. He keeps pumping cures to stay upright.

Tewdyr begins to circle north. They are at A90.

The Enemy

Captain Marcus sees Podo running fast and ignores him. He also ignores Julian's taunting. He does not see Selithe or Dwight or the sneaky Airin. Instead, he follows Tobias. With his double move of 60, he easily keeps pace and even comes closer. The skeletal captain walks carefully right up to Tobias. As if he were taunting him, he leaves himself open to attack as he comes so close! Tobias can take an AoO vs the skeleton. But if he does so, his Hide from Undead will end, and with it the 50% miss chance he has been enjoying!

The skeleton is now so close, and with such a reach, that to use the withdraw action next turn will open Tobias to an AoO nonetheless. But maybe his miss chance will save him.

Captain Marcus has an AC of 13.

The Necromancer runs south, into the brush. He runs to H100 (7 squares), then into the bush, another 20 squares to H120. He is 150 feet from Kendry.

And the Map!

Selithe-AC:20-HP:33 (message, invisible)  d20+9=22 d20+6=8 d20=13
Wednesday September 27th, 2006 9:01:59 PM

Selithe continues moving and hopes her luck holds out and hoping her friends are doing well also. She does her best to move silently and hide yet as she keeps her eyes open. Her only weapon out and ready at the moment being her staff.

(Hide:22 Move silently:8 Spot:13)

Julian [enlarged, enraged, Run feat, AC 14, hp 12/45]  d20+15=35 d20+15=22 d20+15=30 2d6(1+3)+7=11
Wednesday September 27th, 2006 9:20:24 PM

Moves away from the ogre skeleton 25' whilst loading the sling with a magic stone.
[used 1/3]-2 distance 95', +1 giant size, +5 attack, +1 magic stone
Hit AC 35 (nat 20!) crit threat roll hit AC 22!!
Ignore the roll of 30, double click.
Crit = x2
Magic Stone vs Undead = 2d6+2, strength bonus +5
Damage = 11 x2 = 22points of damage!!!
"Take that you saucy clapper-clawed bugbear!
You mammering pottle-deep pigeon-egg!
You ruttish fat-kidneyed flap-dragon!"

Julian's rage leaves him with that fantastic hit. He is now fatigued.

Shark [AC 16 hp 10]
Shark stays with Julian.
===========================
Mage Armour duration 2 hours
Prestidigitation dur 1 hour
Enlarge Person used 13 rounds of 2 minutes
Rage used 8 rounds of 8 round

My riding dog is now two rounds away...?

Dwight (hp 33/35, ac 16, message, hide from undead)  d20+3=19 d20+3=12 d20+3=8 d20+3=15 d20+3=4 d20+3=10 d20+3=10 d20+3=5 d20+3=18 d20+9=23 d20+8=16 d20+11=20
Wednesday September 27th, 2006 9:31:48 PM

Having clouded the area a bit more, Dwight makes to escape. No sure of where anyone (foe or friend is), Dwight heads due west.

As he passes the column of skeletons and makes it to the end of the cave entrance (at Q14), he takes a look around the corner for everyone's whereabouts.

Not sure who is 'hiding,' so I rolled a spot for everyone.
spot (podo):19
spot: (tobias):12
spot: (airin):8
spot: (kendry):15
spot: (julian):4
spot: (necro):10
spot: (ogre skeleton):10
spot: (any hobgoblins/Zom):5
spot: (selithe): 18

Finally clear of the silence, Dwight tries to account for everyone on the stealth team. "Who is out? Dwight is free and heading west. Diversion team, we are on the way out. " (Unsure of where they are and how far the spell will reach, Dwight tries to contact them via the message)

Hiding: 23 (pressed the wall)
Listen: 16
Move Silently: 20

Julian 
Wednesday September 27th, 2006 9:55:17 PM

OOC: sorry I got so excited about a natural 20 on an attack roll that I forgot that the undead are not subject to criticals.
Damage from sling stone = 11

Kendry (AC 15; HP 25/29; Message, Message) [dog Cheann: 13/20]  d8+5=6 d8+5=10 d20+7=25
Thursday September 28th, 2006 12:44:27 AM

Kendry rips a sack from off the side of his knapsack, upending it, scattering caltrops in the path behind him. As the empty sack falls from his fingers he gesticulates and mouths the tune of healing (CLW 10). Where are those hobgoblins? Did they all disappear this way?

Cheann continues his fast advance. His breathing grows labored (out to H170). [Ride: 25] Kendry knows he has to slack off on driving him so hard...

Podo (by Kim) 
Thursday September 28th, 2006 4:39:03 AM

Podo runs another 150 feet. More focus on speed than concealment. He hopes that Tobias will come, as well.

Airin [ 42/42 HP / AC21 / Woodland Stride / Message / Mage Armor / Spider Climb ] and Fioni [ 8/8 HP / AC17 ]  d20+8=25 d20+19=22
Thursday September 28th, 2006 5:47:07 AM

From her elevated posistion Airin sees how Tobias is in a tight position. She quickly oversees the skeletons below and checks if there aren't too many of them carrying bows or brossbows. If not they can't reach her and as she still has some more potions she will be able to vanish later on and catch up with her friends... hopefully...

Not within reach of Marcus either, the necro gone and Tobias in a tough position makes Airin decide to lower her defences and release the Hide from Undead that has been protecting her for so long. Her drawing the attention from all skeletons might make it easier for her friends to get away.

Able to brace herself without holding her hands she takes a tanglefoot bag from her belt... aims... and throws it towards the Ogre Skeleton!

(Airin is about 40ft away from the Ogre skeleton, but her higher position should enable her easily to throw further possibly negating the range penalty ? hint hint)

Attack Roll: 25 - YES! - hope that's sufficient

The Tanglfoot bag flies towards the Ogre Skeleton in a nice arch... Airin follows the special bag as in slomotion and her eyes flicker as she sees the bag explode as it comes near the Ogre...

The Goo splashes on the Ogre Skeleton covering him in sticky stuff... Hopefully this will either glue him to the ground or slow him down alowing Tobias to escape!

Airin then crouches against the bluff but she may not conceal herself this time... (rolled a lousy 3)

Rolls:
Attack Roll (+8): 25
Hide (+19): 22


Active Spells:
Message (cast by Kendry): 465 rounds
Mage Armor: 565 rounds
Spider Climb: 185 rounds


Spell List:
Orisons:
Read Magic
Resistance
Flare
Flare

1st-level:
Entangle
Speak with Animals
Speak with Animals - USED

Tobias [AC 20 - HP 25/38; delay poison; bull's str; hide from undead]  d20+10=23
Thursday September 28th, 2006 12:43:38 PM

Seeing that the ogre skeleton is too close for him to escape the same way again, Tobias decides to run - try to put more distance between him and the ogre skeleton. He now sees Podo heading to the south and west and runs after him (for 80 ft).

Reflex save on tanglefoot bag (if needed): 23.

He's also linked with Tewdwr and hoping he can come help. Tewdwr, clear that the skeletons can't keep up, moves to try to help Tobias. He'll double move back to the clearing (100 ft). Or if he's already out of the trees, he'll run to get as close to Tobias as he can.

Victory and Escape


Free at Last! (DM Cayzle)  d100=12 [Marcus miss chance vs Tobias] d20+3=9 [ogre skel save vs tangle] d20=17 [caltrop attack on mage]
Thursday September 28th, 2006 4:09:36 PM


The Party

Dwight heads west and tries to alert everybody.

Podo keeps running away.

Tobias runs, knowing that it will provoke an AoO, but wanting to put some distance between himself and the Captain. The skeleton's miss roll is a 12, and the intelligent falchion slashes harmlessly overhead.

Selithe continues to creep invisibly away from the necromancer's lair.

Airin takes out a a tanglefoot bag and tosses it at the skeleton -- and despite the distance, it hits right on target!

Julian hurls a sling bullet at the ogre skeleton, and it hits a solid blow!

Kendry draws and scatters caltrops in his wake as he runs (a move action and a standard action). He thinks about casting a spell, but there's no time to time to do that too.

Tewdyr runs up to Tobias.

The Enemy

Captain Marcus is stuck fast by the tanglefoot bag! He cannot pursue!

The Necromancer steps on a caltrop as he chases Kendry and is crippled! He cannot pursue!

Airin and Kendry, please take a bonus 100 xp for cleverness in using the tanglefoot bag and the caltrops.

With their foes' movements hindered, the party is able to flee and regroup about a half a mile away from the lair. Whew! Everyone pauses to catch their breath and rest a minute.

Tobias [AC 20 - HP 25/38; delay poison; bull's str; hide from undead]  d20+12=26
Thursday September 28th, 2006 5:15:40 PM

"Wow, we survived that by the skin of our teeth." Tobias shares with the party as they regroup. "We should get back to as fast as we can... Put some distance between them and us."

Tobias will attempt to hide the party's tracks leading out of the regroup point (when we're ready to go), so they're not easily followed (Survival: 26).

Could also use a little healing if we have some handy...

Kendry (AC 15; HP 29/29; Message, Message) [dog Cheann: 19/20]  d8+1=6 d20+6=15 d8+1=4 d8+1=2 d8+1=3 d8+1=3 d8+1=5 d8+1=4 d8+1=4 d8+1=4 d8+1=2 d8+1=7 d8+1=3 d8+1=2 d8+1=8
Thursday September 28th, 2006 5:24:23 PM

Kendry finally is able to cast the healing spell upon himself (+10 from prior post). As he hears [Listen: 15] a quickly muffled yowl-thump behind him once the hasty necromancer catches up to the caltrops, Kendry eases off on Cheann, slowing to a normal run, during which he uses the wand to restore nearly full vigor to his furry friend (CLW 6). Then, after another round or two to ensure adequate distance from the master of their little captive, he slows him to a walk, using the wand once more on himself, and breathing deeply as he comes down from the fast pace of the chase.

Upon reaching the wooded area, Kendry retrieves his ponies, and circles around to where the party split up originally. His eyes search to see that all are present - Selithe, Airin, Podo, Dwight, Tobias, the amazing Julian, and all their animal friends. He embraces his sister and his love, and alternates quick hugs or a friendly tap on the shoulder to the rest of the crew.

"We all made it!" he rejoices. He looks around to see if Zom, Rarriat, and any other hobgoblins are there to meet with them.

"He cast a fireball right at us!" Kendry says, noting a few blackened threads in the hem of his tunic. "Magic missiles, too. He tried to do something strange to Julian - some sort of transformation spell. But Jude was too tough for the magic to stick. Oh! He slung a thunderstone, landed next to the wizard - think it deafened him.

"The hobgoblins stuck around long enough to help create a decent diversion - but they hightailed it out as soon as the wizard showed up. Said that Zom had instructed them to flee if they saw him. Considering the fireball, I suppose that was wise counsel. Rarriat stayed on longer, though.

"We caught our host, and a bunch of skeletons, inside a few silence spells. Of course, I couldn't hear any of you after that, so I just prayed things would go well with you all. Thanks, Wardd! Er, and, uh, anybody else up there who're keeping an eye on us!"

He notices that Tobias has a slice in his clothes. "Looks like something happened to you, Toby. Let's let this wand do its work," he says as he casts cure light wounds three times, for 11 hp of healing. He uses the wand also on Tewdwr for 4 hp, and again for another 4 hp. He uses it again on Tobias for another 4 (stuck on 4!), then 7, bringing the ranger to full health.

"Was anyone else injured?" he asks. If so, the next two charges from the wand cure 3, then 8 hp.

"Oh - one important thing I forgot to ask. Did we meet our objective?

"And," he adds, "as we leave this area, can we leave some false trails, and obscure our own trail? Shall we take another way back? I don't want to stay here more than another minute or three, friends."

Kendry to Rarriat, if she is around 
Thursday September 28th, 2006 5:42:24 PM

If Rarriat is present, he says in goblin, "Brave one, you stayed when all others left. I call you friend." He gives her a small steel mirror, and a thunderstone, explaining what the latter is - and that it made deaf the witch doctor. "When you look in mirror, remember that 'Kang'd'rri think you see face of mother of strong bowels." He knows that the goblin phrase, if translated into common, would be 'mother of the brave heart' - but those of the goblin tongue prefer to assign bravery to the guts, not the heart.

"One day, if I not die first, I take Airin as my mate," he tells her. Delicacy of expression is not the strong suit of goblinese. "Would be honor for us if you come to our ritual, give your good words."

Podo (by Kim) 
Thursday September 28th, 2006 6:23:35 PM

"I think the rest of us are all right, cuz," Podo answers Kendry. "And our mission is on target. Let's go farther away before we talk more."

Julian 
Thursday September 28th, 2006 6:34:35 PM

"It's a little hard to leave that falchion behind, though even enlarged I couldn't use it. I would be nice though, imagine it hanging on the wall, mounted like some stuffed fish as a trophy, given to a sibling for his birhtday, forever on his wall wailing its head off, complaining, trying to give orders..."

"Kendry, I wouldn't mind some healing, thanks. I will have to mend my clothes too. Look at this, one of my favourite waistcoates all singed, and" feeling his cheeks, "ARRGGG, my sideburns! Quick, a mirror. No, no, no. This is terrible."

Casts Prestidigition to return sideburns to full vigour.

"Sallie, you made it back! Who's a good girl? Hey? Who's a good girl, now? You are. Yes, you are, Sallie. Not hurt are you? Let me see here, and turn around, good. No you're fine. I hope you didn't leave much of a trail.

"Sorry, Tobias, Sallie here might have left bit of a trail, too."

"Ok," mounting his riding dog, "now lets go."

If noone else needs it Julian will take both charges offered to return to 23/37hp, and Shark to his full 18hp.

Used
3 0 level /6
2 1st level /5

Kendry - more curing  d8+1=4 d8+1=7 d8+1=9
Thursday September 28th, 2006 7:50:54 PM

Kendry laughs as Julian describes how he would like to hang the falchion on the wall of his home. He adds to Julian's healing, giving him 11 more hp (to 34/37). If someone else (halfling or beast) needs more - there's another 9 hp curing. First come, first served.

Julian 
Thursday September 28th, 2006 7:54:37 PM

"Thank you Kendry. I might have to get one of those wands myself."

Dwight 
Thursday September 28th, 2006 8:57:47 PM

Running as long as he can to reach the group and sure he wasn't followed, Dwight stands panting trying to catch his breath.

"Whew," he finally gets out, double checking the head count. "Any word on our alliance friends?"

While exhausted, Dwight doesn't want to stand around here. "Let's make haste. Podo has the package, which only required only a little grappling, mostly by Tobias."

Should Zom be found during their distancing, he'll thank him (in common) as best he can, asking Kendry to relay his thoughts if necessary. Our mission was a success and we thank you for your mist and hope you got items of value to you and yours.

Cheann (19/20) 
Thursday September 28th, 2006 9:33:40 PM

Kendry's dog sits in the grass, and begins to groom himself. His fur is filled with little twigs, thistles, and bits of plant fuzz.

Selithe 
Thursday September 28th, 2006 10:00:29 PM

Selithe looks to her brother, relatives and friends gathered and sighs in relief as she smiles and whistles for Gra. "I'm glad everyone is okay. The hobgoblins could've been of more help but all in all we pulled it off, Zom made it out with some loot, although I was able to pick up a few things too." Selithe winks to Airin, "And Airin has a nice little goody for me to look at also I believe. However we should worry about moving along just in case that necro doesn't give up on following us as soon as we thought." Selithe just worried at what spells the necro might've had or such and what he might come after them with.

Tobias 
Friday September 29th, 2006 12:24:53 AM

"Thanks for the healing Kendry for me and Tewdwr. That was quite a tight spot, glad to be away. Was even tighter than I thought out here in the diversion team."

"Oh and does anyone have antivenom or something because I was bitten by the hom, and my delay poison is going to run out before we make it home."

As the party starts to leave the area, Tobias does as much as he can to obscure the party's tracks. (rolled survival for it in previous post)

Kendry  d20+5=22
Friday September 29th, 2006 2:07:28 AM

"Tight spot, eh? I'm open to details, if I'm properly to compose a song in celebration, buddy," Kendry responds to Tobias' first comment with a smile. He adds, "I do not have the power directly to neutralize poison, Tobias, but I can offer you this vial of antitoxin." He takes a tiny bottle from out of his knapsack, and hands it over. (+5 alchemical bonus on saves vs poison.) "I also have a scroll of delay poison I can read if it looks like you'll be having problems. Hope you don't have problems!" The bard places the scroll inside his shirt, so it's immediately available should he need to read it for Tobias' sake.

He turns to Airin. "So, tell me, love, how did things go as you bearded the lion in his den?"

[Adding a Survival roll of 22 to aid Tobias in obscuring tracks.] The bard shows others what he is doing to help hide their tracks, and asks them to assist [let's get some more Survival rolls to aid another, adding to Tobias' 26 + Kendry's +2, so we can do a great job of hiding which way we go].

Podo (by Kim)  d20+3=14
Friday September 29th, 2006 4:03:40 PM

Podo does what he can to assist the ranger and the bard in covering over their tracks as they go. [Survival: 14 - aid another] He reiterates what he said earlier. "Let's get farther away before we talk too much." Then, ignoring his own counsel, he says, "I just wish I had been able to knock over that foul brew, or have grabbed that talking sword. But being stuck in that corner with the huge skeleton swishing the sword over my head made me decide to scoot out of harm's way. It's like the sword could see me, but the bones could not."

Together again (DM Cayzle) 
Sunday October 1st, 2006 8:23:12 AM


[OOC: Maybe a very late post from last week, or a very early post for next week! Take your pick!]

Tobias tries to smooth away signs of passage.

Kendry gets to work healing. He looks for goblins but sees none.

Podo reports the good news about the group's success, then urges no dilly-dallying.

Ambitious Julian wishes the party's success could have been even greater! He too is eager to move on.

Dwight is glad to have a chance to catch his breath, but he also wants to get the group moving too. Dwight also sees no goblin-sign.

Selithe thinks about the group's rewards, and is happy to keep moving.

Tobias is worried about the poison in his system. But even if it makes him go to sleep, his friends will just wake him. [OOC from DM: Don't fret about it.]

Airin is quiet.

The reunited group moves on after this brief pause.

Airin [ 42/42 HP / AC21 / Woodland Stride ] and Fioni [ 8/8 HP / AC17 ] 
Sunday October 1st, 2006 12:21:57 PM

(ooc sorry wasn't expecting a DM post anymore this weekend so I was going to wait till monday)

Airin is happy to see the whole group together again. They went through some exiting moments and she's a bit worried when Kendry tells what he went through. She could have lost him!! So she falls silent and listens as the others tell their stories.

"I didn't do much in that cave love," Airin says to Kendry as he asks her how she's been. "I was hiding on the ceiling practically the whole time... I did manage to take that Necromancers Spellbook though!! I think this can be interesting for your sis. But it somehow worries me too. I doubt that Necromancer will allow us to keep his precious Spellbook! Just think how he will react!!"

Then she follows home and helps covering their tracks.

Selithe 
Sunday October 1st, 2006 9:52:23 PM

(OOC:Don't know if I need to note hp and such so for the moment I'm letting it slide inless Cayzle needs it yet :) .)

Selithe nods and whistles for Gra again, petting her riding dog before looking to the others and speaking, "Sorry for not having Gra join in to help but I prefer my little lady here to stay out of combat. I don't want to see her hurt or killed." Selithe chuckles and she begins riding Gra away along with her friends and watches Bandit, her farret familiar run around and play now, he has left the gp in her pouch for now.

Bandit once Selithe is close enough jumps over to see Airin since Airin is part druid the little fella finds her nice company also.

Kendry  d20=17 d20+5=23
Sunday October 1st, 2006 10:38:56 PM

"Really!?" Kendry says when he learns that Airin managed to capture the spellbook. "That might hurt his productivity, you think? As well as maybe help us out a bit. Spellbook, familiar, sense of security, reliance on stupid undead. Mister bone mover is going to have to put down today as a loss. As for necromancers who make of dead men's bone evil skeletons, may Gargul or his minions make their lives miserable. I've a strong distaste for the undead. They are, in nearly every sense, unnatural.

"How do I know skeletons are evil? Well, most everybody knows that. One day my uncle Orby said, 'Nalfein, skeletons are evil. Pretty much all of 'em, as far as I can reckon.'

"So I answered him, 'I'm Kendry, not Nalfein, Uncle.'

"'Aw, I've got so many nieces and nephews, how am I supposed to keep track of your names?' he answered, then tousled my hair."

Since the hobgoblins are not around, Kendry says to Selithe, "So, Zom made it out with some goodies for his tribe, then? Well, good for him. Heaven knows they lost enough to Flavius already. I thought we were going to meet up with them after this, though, to arrange for splitting up shares."

He suggests to all his friends that they keep an eye out for any signs of the hobgoblins - any tracks that they might have left. "Perhaps we'll meet up with them later. Once we're a few miles away, let's inventory what we've got. That way, if we still need to split things with Zom and his tribe, we'll at least know what we have. Or, do you think we should wait until town? Hope he doesn't have some sort of scrying device or spell. Not Zom. Oh, and maybe our new allies figure things were getting hot enough, and to escape with whatever he picked up and all their lives was enough. There's also the wand I was going to give them," he says, thinking of Olo's wand of cure light wounds.

Kendry starts looking about to see if he can discern any magical scrying devices. Any floating eyes, or the like. [Unadjusted roll of 17 to see if anyone is trying to watch them magically. With a +8 adjustment to will save, that gives him a 25. Hope it's not needed!]

[Another Survival roll: 25]

"Let's move for a couple of hours, then stop for a good breakfast in some place that offers a measure of shelter - a stand of trees, or a ravine, or the like - and try to not leave any litter or signs of our passage behind, if we can help it. After we clean up good, then continue, and put as many miles between us and our visit as we can today."

He checks to make sure that no brambles have gotten stuck under Cheann's saddle, and brushes the main twigs and debris out of his hair, but saves a really good brush down for when they stop for a break. He lends some of his grooming gear to others who have dogs or ponies when he's not using it.

Podo (by Kim) 
Sunday October 1st, 2006 11:19:36 PM

During breakfast a few hours after leaving the cave, Podo is quite hungry. But as an exercise in self control and discipline, he decides to wait until everyone else is served and eating before he breaks fast.

"I got six or so books. I'm not gonna open the bag until we get back to, what's her name? Heather's place."

Tobias  d20+12=30
Monday October 2nd, 2006 12:12:59 AM

Tobias moves with the party. Making their way back home as quickly as possible. He and Tewdwr will continue to scout ahead of the main party (by 50-60 ft ahead). He'll keep an eye out for tracks especially any sign of the hobgoblins.

Survival: 30

Unless they're interrupted, Tobias will keep the party moving at a good pace, stopping only for a quick breakfast. He wants as much distance as he can get from the necromancer. And, wants to make it home as quickly as possible.

Julian 
Monday October 2nd, 2006 1:55:55 AM

Julian is as keen as Tobias to keep moving, to get back to town for to bathe, to mend, to be massaged.

"Hey Selithe, you should have seen that necromancer run, run away from me. He could sure move. Scared he was. I am pretty sure it was a spell, because I can outrun most humans but he outpaced me considerably. I outran a wild boar once, as a youngster, and that was before I started regular training like I do now.
"I have heard of a spell for this, and I've been trying to work it out now and again. Perhaps you know of it, the spell that is. Could you teach me?"
Julian is a little prone to rambling as they ride along.

ADM Kim - Posting Report 
Monday October 2nd, 2006 2:29:18 AM

DM Cayzle: -TWT--S 4
Dwight: -TWT--- 3
Airin: M-WT--S 4
Podo: -TWTF-S 5
Selithe: MTWT--S 5
Kendry: -TWTF-S 7
Tobias: M-WTF-S 6
Julian: -TWTF-- 4

Cayzle's daughter was ill on Monday, so he was unable to post until Tuesday.

Then, following a Thursday afternoon post, he was able to post again Sunday afternoon. So, 4 DM posts this week.

The group's posting fell off just a tad this week. However, we escaped the necromancer with his homunculus, his spellbook, some of his potions and other books (and maybe a few additional trinkets), and all of us are still alive, so it was a Good Thing the group appears to be on the way to accomplishing. Now the group just needs to get back to Bella, and let her finish her recipe... unless Cayzle has something else in mind!

Airin 
Monday October 2nd, 2006 10:50:29 AM

When Kendry learns about the Spell book Airin's got in her Handy Haversack the bard begins to rattle a tale nearly without catching his breath!

"Hold on there dear! Catch some breath! You're just rattling on!! If those skeletons won't hear us now I don't know how they ever could..."

Airin winks to Selithe who came to ride besides her and chuckles with the wizard about the ranting bard. Oh how she adores the crazy bard...

Looking up towards the sky Airin checks to see if Fioni saw them all leaving. The little hawk had been hovering in the sky while the group entered the necro's cave and Airin could not care for her anymore. She looks and whistles until she finds the predator back...

If Fioni comes down it will land on her forearm as usual and Airin will gently whisper to the bird while she strokes her feathers.

Perhaps Airin's feeling of security is wrong, but right now she does not feel threatened at all so she pays little attention to the road ahead... perhaps a mistake she will regret later...

The Journey Home (DM Cayzle) 
Monday October 2nd, 2006 4:32:03 PM


Modest Airin downplays her accomplishments. She is glad to be reunited with her avian friend. She does not pay a lot of attention to the road as the group heads for home.

Selithe is in a playful mood and also glad to play with her animals.

Kendry tells a funny story about his uncle. He keeps an eye open for hobgoblins as he leads the group northwards towards home.

Curious Podo is thinking about loot. But he wisely keeps his magical container closed.

Tobias scouts ahead and encourages the group to keep up a steady pace.

Julian is interested in the spells cast by the necromancer. He asks Selithe for her advice.

Dwight keeps his own council and stays with the group.

The party sees no fresh sign of hobgoblin. In fact, the land seems quiet as you travel north. It is even a little warm and clear ... perfect travel weather, at least for those who like the light.

The journey home is, in fact uneventful. Soon enough you pass into the southern farms of the Crescent Valley.

Julian 
Monday October 2nd, 2006 6:52:56 PM

Ahh, the warmth of the sun, the gentle rythm of the dog beneath, the feeling of triumph in new battle scars. Julian quietly drifts off as they ride through the farmland of Crescent Valley.

Selithe  d20+7=20 d20+5=23
Monday October 2nd, 2006 8:27:57 PM

Selithe looks to Julian and thinks before replying, "Well, I must admit that I didn't see the necro other than when he first came out of his cave. However I have heard of some spells that can quicken a person's movements. I have no access to them myself at this moment but I hope to some day soon."

Selithe thinks over what she knows of various spells before speaking, "The most effective spell for speeding yourself up that a wizard has is haste. That would be one of the best. However I also think a druid might have a spell to help them out but I'm not for sure."

(Spell craft:20 Knowledge Arcana:23)

Dwight 
Monday October 2nd, 2006 10:03:40 PM

Having spent most of the walk listening to his friends and going through events, Dwight still wonders if his flasks ignited anything.

"That is great that the evil book was taken, but I wonder if it could aid him in finding it and the location of his homunculus. Perhaps the few of you can study it as soon as possible and then sell it or destroy it. I'm new to magics, and because of that they still scare me a bit. Does a wizard have any innate attachment to his spellbook, like he does with his familiar? Surely if he doesn't there is a spell that would aid him in finding it." Dwight expresses gratitude in the book's recovery, but slight unease about keeping it within the group at this point.

Eventually, Dwight gets to enjoy the pleasant weather, just as familiar homes come into view.

Wondering what type of mood Bella will be in, Dwight suggests the group head directl to her house to delivery the package. Once there, Dwight knocks and waits for an answer. He then cautiously announces they have returned, and if given a healthy response, informs Bella of the task being done.

Tobias 
Tuesday October 3rd, 2006 12:10:58 AM

Tobias is relieved by the uneventful trip back. He follows Dwight to Bella's and agrees that keeping the necromancer's things seems like a bad idea. As a matter of fact, he doesn't think the book should be brought to Bella's at all. Just in case...

Kendry 
Tuesday October 3rd, 2006 12:12:16 AM

Listening in to the discussion on speedy movement, Kendry waits to see how Selithe will answer. "You're right about haste. There's another one." He rummages around in his backpack, pulls out a scroll case, and extracts a scroll. "This is called expeditious retreat. It helps you run really, really fast. You can keep it, Selithe, if you think you can use it."

He enjoys the walk through the farmland on the way back to Angel Springs.

On the discussion about the spellbook, Kendry says, "Let's take it to the Catacombs. Spellbooks can have both good things and bad things in them. Let's find out what it's got, then decide. Maybe sell it. Maybe destroy it. Caution is wise, but fear is not our friend."

Podo (by Kim) 
Tuesday October 3rd, 2006 2:00:07 AM

"Maybe Heather has a secret place, where you can't see in with magic," Podo says.

Airin 
Tuesday October 3rd, 2006 8:55:24 AM

Airin nods to the thought of not keeping the Necromancer's spellbook, but at least they should have a look at it with someone experienced so Selithe is able to copy the spells which are useful to her. Finding wizard spells is very interesting for her.

To Bella they go!

The cozy warmth of their beloved Valley brings joy in Airin's heart and as she never was much of a singer she asks - begs - Kendry to shorthen the trip with a song.

A welcome back! (DM Cayzle) 
Tuesday October 3rd, 2006 5:25:49 PM


The trip passes quickly as you anticipate getting home. Dwight thinks the "evil" book sould be disposed of quickly. Tobias is not sure it should be brought to Bella's. Kendry thinks of taking it to the Catacombs. Podo wonders if Bella has a safe place.

Certainly, as Airin says, a trip to Bella to drop off the homunculus is important.

Where do you go first? What do you do? [OOC: Everyone please give a preference, and I'll go by majority rule. If you want to go to the Catacombs JUST to do the book, we'll do that here in game.]

As the group enters town, friendly folk offer hellos. Many you know, some not. But either way, the mood in town is prosperous and glad.

Dwight 
Tuesday October 3rd, 2006 9:02:46 PM

"I'd say we go see Bella first. And if she is in a giving/helpful mood perhaps mention the book. Otherwise, perhaps at a later time."

"Afterwards, perhaps with help from Bella or another 'expert' in magicks those that wish to examine it, or copy from it may do so. But as soon as possible, I think the book should be sold or even destroyed if its contents warrant."

"It should definitely be checked for magic before being used."

Selithe 
Tuesday October 3rd, 2006 10:13:29 PM

Selithe looks to everyone and shakes her head, "We should go to Bella first. She is quite a lot more knowledgeable than us and she will be able to help us if she is in that mood."

Selithe motions to the box also, "I also will be happy to part ways with that thing. Remember, the wizard can see through the eyes of his familiar and such so it could be more dangerous to us than anything else we have."

Podo (by Kim) 
Wednesday October 4th, 2006 12:59:32 AM

"Let's trust the wild Bella to help us figure this out," Podo says, giving Tobias a light poke in the ribs with his elbow, just to tease him. He knows the ranger has problems with the greenmage.

Kendry  d20+5=16 d20+5=6 d20+12=28 d20+12=14
Wednesday October 4th, 2006 12:59:41 AM

[Perform, string instrument: 16, 6 (Nat 1); Perform, singing: 28, 14]

"A song, thou dost wish?" Kendry asks Airin. "A song thou shalt have, my love!"

He takes his lute from the side of his backpack... and finds that something is rattling around inside. Prodding and poking, he turns it upside down. Finally, he manages carefully to extract a spikey caltrop from the opening in the soundboard around the strings. "Hmmm - guess I had an extra one, just in case."

He decides on a whim to use the caltrop to strike the strings, and, after a quick tuning of the lute, and a little clearing of the throat, sings one of the traditional songs of Crescent Valley. The verses he sings in the open throat harmonic style, and the chorus of Hey-nannies in a clear melodic tenor.
Our homeland, fertile valley
Where peacefully we grow
Farmers make deep furrows
Tall wheat, sweet corn we sow

At harvest time we rally
All gather and winnow
To share among our burrows
And watch our families grow

With a hey-nanny-nanny no
Hey-nonny-nonny nah
Jump up high and slap the feet
Hey-nanny-nanny no
Hey-nonny-nonny nah
Twirl around and kiss her sweet
He then begins the next verse.
In wintertime our pipes we smoke
And speak of times of yore
Gathering round the warming hearth
Sweet milk or ale poured
However, as he sings the second part of the second verse:
As young and old hear tales spoke
Though eldest may just snore
Laugh or cry, or touch the heart
--on the word 'heart' the caltrop proves too hard a pick for the strings, as one snaps with a twang and slaps Kendry across the lips.

"OW!" he exclaims. "Owww."

Kendry, Part the Second 
Wednesday October 4th, 2006 3:16:34 AM

After massaging his tender mouth, and feeling the raised welt along his cheek, he says, "Uh, Airin, I think I will sing nore later. Ny nouth is a little sore."

Concerning which direction they should go, he says, "Let's go see Della." It seems the bard does not wish to pronounce sounds which require he use his lips.

Julian 
Wednesday October 4th, 2006 5:16:03 AM

Zzzzzzzzzzzz...
Julian wakes a little now and again.
"What spell? Kendry? Selithe? Oh, a scroll. Can you help me with that Selithe? I'm not good with scrolls. I wonder if it is the spell I want, sounds right, run really fast."
Zzzzzzzzzzzz...
"Humph, ahhh, to Bella's first, I would think."
<Kendry's song>
Zzzzzzzzzzzz...<but with a big smile, not a frown>

Airin 
Wednesday October 4th, 2006 7:28:25 AM

Airin is convinced they should see Bella first to seek council and to deliver the item they were to retrieve.

While they walk through the valley and Kendry sings his song Airin hums along. A beautiful song until suddenly

twang

"OW!... Owww."

Airin looks to Kendry and spots how the string slapped him across the mouth leaving painful red marks!

To make things worse the bard opens his mouth and suggests to go see Della. Compassionate as she is Airin comes closer and puts her arms around his neck.

"Let me ease your pain..." and softly her moist lips touch Kendry's...

Though a sense motive check might reveal that she did not do that only out of compassion... it took perhaps a bit too long to be harmless and it soon looked more like a longing kiss...

Tobias 
Wednesday October 4th, 2006 10:41:57 AM

"Alright, to Bella's it is then... and I love your eternal optimism Podo." And, Tobias gives him a light, joking jab back...

Kendry, Part the Third 
Wednesday October 4th, 2006 12:45:42 PM

"Ow! ... Oh? ... Oooh ... mmmmm..." and a happily returned embrace and kiss are Kendry's warming reply to Airin's ministrations.

Cazyle 
Wednesday October 4th, 2006 6:08:18 PM

Sorry friends! Turn will be late tonite!

Podo (by Kim)  d20=3 d20=9 d20+9=17
Wednesday October 4th, 2006 6:45:14 PM

"Ow! That is my sore shoulder," Podo says at Tobias' light tap. He really hams it up, massaging, groaning. "Oh, I hope it heals up soon."

Then he notes Kendry and Airin falling farther and farther behind the group. He looks for a pinecone... [Search 3+3=6] nope, too far away from the trees. Well, walking through farmland - he finds a little clod of dirt [Search 9+3=12]. Taking careful aim, he tosses it so as to hit his cousin the bard lightly in the back (ranged touch attack 17).

"Hey, you two - come up for air!"

Dwight 
Wednesday October 4th, 2006 8:39:33 PM

Dwight chuckles as the group enjoys the time in safety after such a tense night.

"Let us hope we arrive happy and leave the same way."

Julian 
Wednesday October 4th, 2006 10:25:34 PM

Zzzzzzzzzz...

Return to Bella's Place (DM Cayzle)  d100=68 (plant grips hom)
Thursday October 5th, 2006 2:06:24 AM


For once, the party finds Bella right where she should be -- in her cottage brewing something in her cauldron. She is also humming, seemingly in a happy mood.

She welcomes the party back with a big smile! "Fast indeed! Well done!"

Her first concern is for the homunculous. She take the box from you. She shuts the doors and windows in case it gets loose. Her large animated plant -- the one with the tendrils -- roots itself through cracks in the floorboards right by the cauldron.

When Bella opens the box, the plant immediately grips the construct firmly. The plant holds the thing over the cauldron. Bella grips it behind the jaws and squeezes. The construct opens its jaws, and several drops of venom drip drip drip into the pot.

"There we go! Perfect!" she says. The plant puts the construct back in the box, and Bella gives the box back to the party. The entire thing takes maybe a couple minutes.

She tells you all that she will be busy brewing for the rest of the day. Come back in the evening to tell her all about it.

Podo (by Kim) 
Thursday October 5th, 2006 2:51:23 AM

"Um, Miss Bella - are you going to need the little fella again later?" Podo asks the greenmage as he somewhat reluctantly returns the box to his haversack. He really had hoped to just get rid of it, turn it over to her completely.

Kendry 
Thursday October 5th, 2006 2:56:45 AM

Kendry looks with curiosity on the little construct, having never seen a homunculous before (to the best of his recollection).

After the thing is back in Podo's bag, Kendry says, "We're trying to figure out what to do with the necromancer's spellbook. Have you any suggestions?" he asks her, politely.

If she offers no seemingly reasonable alternative, he recommends that the group head to the Catacombs, and see what they can learn there.

Julian 
Thursday October 5th, 2006 5:50:19 AM

Yawning widely,
"Bella, so you're done with it? Good, let's kill it."
"Ahh, I feel so refreshed now. Now that the hummer is no longer needed. Let's sit in some dappled shade somewhere, swap stories about the lair, and talk about booty."

Airin 
Thursday October 5th, 2006 9:46:12 AM

"CRAP now we're stuck with this construct! Can't we just destroy it? Or we could send it back with a courier ... "

Ok, Airin was kidding when she said to send it back ... or wasn't she?!? ;-)

"Now what we do? Selithe I'd like you to have the spellbook but I'm scared to take it out of my bag... don't we know a wizard here in town who can help us with this?"

Kendry 
Thursday October 5th, 2006 3:22:39 PM

"Well, we know that Mungo can cast some powerful magic spells from a book," Kendry responds to Airin's question about a wizard in town.

Tobias 
Thursday October 5th, 2006 5:44:08 PM

"Yes, courier... that's a great idea." Tobias responds.

But, just letting this thing go seems like a bad idea.

Dwight 
Thursday October 5th, 2006 8:25:27 PM

As Bella seems to have gotten what she wants for now, but has otherwise shunned the group until later, encourages the rest of the group to bid their time and depart.

As the group moves away and discussion continues about the familiar, Dwight adds his thoughts. "I'd have to agree releasing this thing is a BAD idea. Before we got it in the box, I'm pretty sure it saw both Tobias and I; which means the necro saw us both as well."

"Releasing, even by courier, (chuckles at the thought and the expense) would jeopardize all of us. As glad as I am we got the book, if it were my book, I'd have protection on it. If we are cautious I could detect magic on it later. After Selithe has gotten anything useful out of it, we should try to sell it or just destroy it. We definitely shouldn't keep either one for more than a day or two."

Dwight isn't really surprised about Bella's lack of interest in the party, but Dwight tries to mention a few more details about the necro that may not have been mentioned yet.

Selithe 
Thursday October 5th, 2006 9:03:06 PM

Selithe thinks over everything that has happened and shakes her head, "Sorry people but sending that thing back or letting it loose just is not a good idea."

Selithe looks to everyone and shrugs, "If it's killed it better be done away from town just incase and the spell book we will have to wait on inless Bella can help us abit before we go." Selithe just giving her opinions on these matters.

Kendry  d20+5=24 d20+5=6 d20+5=6 d20+5=13 d20+5=17 d20+5=13 d20+5=19 d20+5=15 d20+5=25 d20+5=16 d20+5=17 d20+5=21 d20+5=25 d20+5=7 d20+5=9 d20+5=18 d20+5=20 d20+5=7 d20+5=15 d20+5=20 d20+5=22 d20+5=6 d20+5=19 d20+5=9 d20+5=11 d20+5=20 d20+5=15 d20+5=18 d20+5=14 d20+5=12 d20+5=23 d20+5=22 d20+5=25
Friday October 6th, 2006 3:31:39 AM

Kendry smiles at Julian's suggestion. Well, not the killing part - but the notion of sitting in the shade and swapping stories.

"Thanks for filling us in a little more on what happened in the cave, Dwight," Kendry tells his cousin.

"If this brew of Bella's works, she may want to brew some more," he comments in response to his friends' idea to kill the construct or return it. "I don't think a wizard can see through his familiar's eyes, or sense him - it? - unless it's fairly close to him. A quarter mile? A mile? Somewhere in there. Mungo'd know. Or the Catacombs folks. Look, let's just go there. That Flavius isn't gonna mess with us there, and we can have them do the dangerous stuff."

He slips his hand into Airin's. "I can detect magic on it, and anything else we picked up, now. But I still think - look, we didn't get a full night's sleep last night, and we've traveled quite a ways. Let's just go right now, get this settled, then catch a nap. In the shade, as Julian suggested. Then we can go see Bella again, when she's of a mind to talk."

He announces, "I'm heading to the Catacombs now. Anyone who wants to come, then come. There are ways of finding things out." He leads the way to the Angel Springs store that serves as one of many outposts for the Plateau City shop of magic.

On the way there, he says to Airin, "Maybe we can talk to our families, and see about making proper introductions all around. Eh?" He looks into her eyes to see what she thinks of this notion.

At the Catacombs, depending upon who has come along, and what they collected from the necromancer's place, Kendry takes a number (#676) and, when waited upon, says, "We have some things we would like you to help us take a look at. Is this area secured from magical scrying from the outside?"

If the answer is in the affirmative, then Kendry asks Airin, "Would you show them the book you found?" If she's fearful of removing it from her haversack, Kendry asks if it harmed her in any way when she picked it up and put it in her sack. If not, then he's willing to extract it for her. If so, then he may request assistance from qualified Catacombs personnel.

Whatever potions, scrolls, books, or trinkets that the party members recovered from the witch doctor... er, necromancer, Kendry asks if they'll lay it out on a table. He'll cast detect magic, and take the time needed to discern what is magical, and enough rounds to determine the type of magic for each item, if he can. He'll spread them out a ways from each other, so as to minimize the chance of the auras of one item interfering with the auras of another. [Detect magic as cast by Kendry lasts 5 minutes. Spellcraft checks are: 24, 6, 6, 13, 17, 13, 19, 15, 25, 16, 17, 21, 25, 7, 9, 18, 20, 7, 15, 20, 22, 6, 19, 9, 11, 20, 15, 18, 14, 12, 23, 22, 25, where 6=nat 1, 25=nat 20]

He thinks that keeping the box and its squishy contents in Podo's haversack is the best bet at the moment, until they've been able to get some information about communication links between familiars and wizards.

Podo (by Kim) 
Friday October 6th, 2006 4:27:08 AM

Though wanting to visit the shrine to Alemi, Podo figures they might as well settle the gain from their venture.

He goes along to the Catacombs. He places the six books he took from the shelves of the vile wizard's library on the table for Kendry to scan. For the first time, he takes a gander at the title on the front or spine of the books, if they have titles inscribed.

He leaves the homunculous in the box in his haversack for now.

Airin 
Friday October 6th, 2006 6:03:12 AM

"Yes. It's about time our families know. First let's settle this Construct thing and check out the spellbook. I'm with you to the Cats."

She lets Kendry take a ticket and follows him to the counter waiting to be served. Together they examine the spellbook. Not being an adept in wizardry Airin lets Kendry take a good look at all other thingies without disturbing him.

She's keen to find out what the Cat staffer will tell them about the spellbook...

(OCC: Kendry and Airin currently on the CC's board as well.)

Now Get Out! (DM Cayzle) 
Friday October 6th, 2006 7:36:19 AM

[OOC: Sorry for lateness. Life got REAL busy sudden-like.]

Havng dismissed the party, a bit of Bella's good mood dissolves as she sees you are still around, "pestering" her.

Podo asks if she will need the homunculous again. "No, no. Now get along with you all. Just sit outside the door for a few hours, or go have some tea," she suggests.

Then Kendry asks about the spell book. "What? No. Burn it? Sell it? Nasty thing! Now, get out, my foolhardies!"

Then Julian suggests killing it. Bella ignores him, but the wrinkles above her eyes deepen.

The group gets the hint and skeedaddles.

Airin suggests sending it back.

Kendry suggests a local wizard or the Catacombs.

Dwight does not want to release it. He also wisely feas that the book is protected.

Selithe does not want to send it back or set it loose. Maybe kill it outside town?

Podo puts some thought into matters spiritual.

Kendry detects magic on everything. One book is magic. So is a potion. And the spellbook, of course. Airin and Kendry go to the Catacombs.

Loot list:

seven books (one magic - divination)
spellbook (magic - all kinds except enchantment and illusion)
potion (magic - transmutation)
three other vials (not magic)
homunculous (construct)

[OOC: Am I missing anything you all can think of?]

Tobias  d20+5=25
Friday October 6th, 2006 10:03:23 AM

Tobias follows along to the Catacombs, but mainly stays out of the way while others figure out what's going on with the spell book and hum.

On the trip to the Catacombs, Tobias keeps an eye out for anything interesting in town. Perhaps hints of those drow that were rumored to be about. [Spot: 25 (nat 20)]

DM Cayzle OOC 
Friday October 6th, 2006 10:10:06 AM


Edit: We'll handle the Catacombs transaction here. Everyone is free to post. Post as often as you like until Monday.

Feel free to post here whatever you do between now and returning to Bella's this evening as she asked. (I assume you will do so!)

Also feel free to post whatever you want to say in the Catacombs.

ADM Kim OOC 
Friday October 6th, 2006 1:43:56 PM

Cayzle - I'd prefer, if possible, that we handle things on this board - as you earlier had said that we could do the Catacombs visit here.

For record-keeping purposes though, I just wanted to get a Catacombs number. Perhaps that was not necessary, and it certainly has lead to some Kim-caused confusion. (My wise and brilliant wife sometimes calls me The Great Complicator.)

So, if we could undelete Airin's post that you just deleted - because part of her post was quite germaine to hers and Kendry's relationship, something along the lines of...

----------

Airin answers Kendry, "Yes, we need to let our families know what's going on with us."

Errant posts transferred from the Catacombs by Kim in order to satisfy Cayzle's earlier request 
Friday October 6th, 2006 1:52:46 PM

Kendry | Kim | Crescent Valley | Angel Springs | #676
Friday October 6th, 2006 2:56:47 AM
Kendry, a halfling of Crescent Valley, enters the Catacombs with his dog Cheann, and perhaps some of his family and friends...

Cheann, a Charan Hills riding dog, recognizes this place, and wags his tail on entering.

Kendry takes the next number from the dispenser that says, "For Prompt Service, Please Take A Numbered Ticket." He reads that his is 676.

============

Airin| Inge | Crescent Valley | Angel Springs | #676 (NOT A NEW CUSTOMER - SHE'sS HERE WITH KENDRY)
Friday October 6th, 2006 5:23:16 AM
Hand in hand the Halfling Bard Kendry and his love Airin walk into the CC's. Kendry takes the ticket and together they wait to be served.

If a Staffer comes up to serve them Airin will put her Handy Haversack onto the counter to take the Book.

============

Staffer Vauhwyt (Crescent DM Cayzle) line jumping to serve Kendry and Airin.
Friday October 6th, 2006 6:21:55 AM

A liontaur wearing an apron calls for ticket 676.

"Yes? How can the Catacombs help you folks today?"

============

Airin| Inge | Crescent Valley | Angel Springs | #676
Friday October 6th, 2006 7:22:46 AM
Airin stares upwards as the mighty Liontaur trots up towards her... never before did she see a liontaur. As the mighty creature comes near Airin's grip tighthens around Kendry's hand...

"I... euhm... gulp... well...here... bag in book... no... bog in baak... rrrr... bok in baag... yikes"

Great! The little halfling lass is a bit overwhelmed to make any sense...

============

Staffer Vauhwyt (Crescent DM Cayzle) line jumping to serve Kendry and Airin.
Friday October 6th, 2006 9:07:34 AM

A raven pokes his head out of a pouch at the liontaur's waist. "Look, short stuff," he caws, "Get a grip. Be glad you didn't get the mind flayer clerk or the vampire clerk. Jeezum Crow! The Boss here is a pushover."

Vauhwyt gently pushes the raven back in her pouch, telling the bird, "Hush."

She says to Airin, "Please, take a deep breath, and then tell me what I can do for you."

Kendry in the Catacombs with Airin, and Podo, and Tobias, and ? 
Friday October 6th, 2006 2:11:42 PM

Kendry smiles at the raven's words. He has encountered (and confronted) at least one of the clerks to whom he refers.

After the lady liontaur addresses his Lady, Kendry responds in a gentle voice. "Yes, Ma'am, we just returned from a trip, and could really use some of the expert help that you folks at the Catacombs have a reputation for."

He has his friends lay out the items recovered on the table, or counter. He goes ahead and uses mage hand to lift the book from Airin's bag, with her permission. (If it's too heavy for mage hand, he'll take an empty bag to use in gripping it, and remove it that way.)

"These are from a troublesome necromancer," he tells her. "Well, we troubled him some, ourselves. And this is what we got for our trouble." The spellbook and the book with divination magic he sets before them (again, moving the spellbook with the empty bag), the other books to the left, the magical potion to the right, and the three nonmagical potions farther to the right.

"We think this is a spellbook. And this other has some sort of divination magic. Couldn't tell anything about the other books - haven't even cracked any of them open yet. The potion has transmutation magic, as far as I can tell. The other three vials - not sure what they are. Maybe alchemical concoctions.

"My friends and I are concerned - these things coming from a necromancer and all - that there may be some curses or nasty magic on some of these things. We'd really appreciate your help in figuring out what we've got, in a way that doesn't hurt anyone, or give us warts or something worse. My friends here might have something they'd like to add," he says, and looks to the rest of those assembled to see if he has left anything of import out.

Cayzle 
Friday October 6th, 2006 3:22:33 PM

Kim!

::throws up his hands and surrenders to the inevitable::

Okay! We'll do it all here! LOL!

:-)

Selithe 
Friday October 6th, 2006 4:39:29 PM

Selithe shakes her head and follows Kendry and the others to the CC and speaks with her brother on the way, touching his shoulder gently, "Brother, please listen to me for a moment. We do not need that stupid creature in the box for nothing now and if we send it back it surely will know all about what it has seen, the inside of Bella's house and such. Do we really want it telling the Necro that? He could hunt Bella down or anything along those lines. I'm thinking about the city and Bella, our friends and family." Selithe sighs and comments, "Bandit could go someplace and come back and I would know everything he has seen once he got close enough to me and this Necro is probably on his way to find his book or his little friend as we speak. Just think on this."

Selithe smiles, just worried for all her friends and family that is close and looks to Airin since she has a animal companion she should also have an idea of what the little creature in the box can do for it's master. Selithe pulls Bandit out while they walk now and strokes his back gently, smiling as she tries to ease her worries and whispers to it, "Well, I said I like gambling right Bandit?"

Julian 
Friday October 6th, 2006 5:26:02 PM

Julian follows the others into the Catacombs, after jumping into a stream to clean up, and using a few Prestidigitations to dry up and generally look his best in a different suit and new waistcoat.

In the Catacombs he is silent. Book magic worries him, though he is enthralled by the potions. Given a moment he glances around, and has good look at the armour and weapons, particularly the long ones.

Catacombs Staffer Vauhwyt serving EVERYBODY! (DM Cayzle) 
Saturday October 7th, 2006 5:36:58 PM

The liontaur takes out a lens and glances at everything.

"This spellbook, if that's what it is, is cursed or trapped or something bad. If you want the Catacombs to dispose of it, fine. Otherwise you are on your own."

"This book (the magic one) is not a standard item. It is what they call a fate item. We will not buy it herre." Her accent reveals a little surprise at the item.

"These six books on necromancy and dark arts ... well, to a collector, they might be worth something. 270 gold for the six, take it or leave it."

"This potion is magic. 100 gold to identify it. Of course, a simple potion is not even worth 100 gold."

"These three vials are full of acid. Standard book value, less 10 percent."

Have you shown her the homunculous?

Podo (by Kim) 
Sunday October 8th, 2006 2:53:22 AM

Podo asks the liontaur, "What would you suggest we do with a homunculous? We don't think we want to return it to its, uh, master." He points to his haversack. "We have it in here," he tells her.

Kendry 
Sunday October 8th, 2006 3:08:41 AM

Kendry listens to his sister voice her concerns. "No, I don't think we should return the little fella to the one who put it together. What he does is evil, and the familiar helps him carry out his evil deeds.

"Our friend, I'd venture, does not think all things out thoroughly. If what she brews turns out to need something additional, or somehow gets ruined, then I believe she may need the little thing again. Now, if that's not the case, then great. But don't worry that I have any intentions of returning it to him."

"Dwight," he says, that is, if Dwight has accompanied them into the Catacombs outpost. "Do you suppose you might be able to tell what this magic potion might be for?" He hands him the vial, and give him a chance to see if he can figure it out. "Selithe - you want to give him a hand? Julian - you know much about potions?"

He turns back to Vauhwyt. "On that spellbook - if it's cursed, or trapped - isn't there some sort of divinatory magic that could help someone discern, or bypass, or disarm the trap, or whatever it is? We know the wizard it's from is able to cast spells of the 5th order of power, so it stands to reason that there may be spells of great worth therein. It can cost thousands of gold pieces to scribe such a tome. What might you charge to have someone with appropriate skills disarm or suppress the ... whatever it is, so that we might know what is therein?"

Catacombs Staffer Vauhwyt serving EVERYBODY! (DM Cayzle) 
Sunday October 8th, 2006 11:31:12 AM


"Sure there's things you can do. A decent rogue could look for trapps, even magic ones. Dispel Magic, maybe. But we don't sell that herre."

Tobias 
Sunday October 8th, 2006 12:30:44 PM

"Sounds like we need to find a wizard of high enough power to try to dispel anything on the spell book. But, sounds like we should just see off the other items that were identified."

Dwight 
Sunday October 8th, 2006 1:34:22 PM

As Dwight looks at the various vials and books, "I can't do anything more than what has already been done by detecting magic. I could determine if they are good, evil, lawful or choatic, but that seems trivial. I say we just sell the books and vials. Then we look for a local wizard or perhaps buy a scroll of dispel magic to cast on the spellbook. Then detect again to see if the spell book magic persists. Then again, perhaps during our meeting later we can get some minor help related to the spellbook."

Unless otherwise asked for an opinion Dwight stays behind those at the desk hoping not to have another encounter with the spooky clerk that helped him awhile back.

Selithe  d20+6=21 d20+7=21
Sunday October 8th, 2006 1:47:09 PM

Selithe looks to the potion in wonder and takes it for a moment, wiggling it back and forth just a little as she tries to figure it out herself if possible.

(Knowledge Arcana: 21 Spell Craft: 21)

Selithe hopes to be able to help the group out and shakes her head again as she stares at the vial like it might give up its secret. Her ferret Bandit chitters some and looks to the big liontaur.

Airin  d20+8=27
Monday October 9th, 2006 3:50:17 AM

Airin regains her pride when the black bird mocks her. Erwen shrieks as the talking crow speaks to Airin. How rude! Erwen thinks and once again gives a loud shriek and flaps her wings.

Listening to the others and the mighty liontaur Airin understands the taking the spell book might not have been the brightest idea she had in a long time. But looking for traps is something she can do.

Without touching the book Airin looks for traps...

(search: 27 - WHOOTY!! - Trapfinding)

Once Selithe checks for magic dangers they will know if the book is too hot to handle or not.

"Are the Catacombs able to store an item for safeguarding to be retrieved later?" Airin asks Vauhwyt.

Dwight 
Monday October 9th, 2006 10:30:57 AM

"Airin, taking the book was a very good idea. Think of what would most likely have happened if you had not. We obviously don't want to be caught by him off guard. By taking the book, it has made his task of trying to find us, his book and his pet even more difficult if not impossible."

"Even if we can't get any info from his book, his loss made it a good choice to snatch."

OOC DM Cayzle to Airin and Selithe 
Monday October 9th, 2006 11:54:16 AM


Um, what is Airin wiating for from Selithe? Is Selithe looking for traps too? Are each working seperately or together? If together, please make an Aid Another roll.

Julian 
Monday October 9th, 2006 5:54:42 PM

"My experience with identifying poitons is rather limited. I buy them from trusted sources and label them so that I know what they are."
"This book business is too hard for us to deal with. Let's nail it to a tree and us it for target practice. Or to a hanging sack and I'll see if I can destroy it with a new lance. Or just get some acid onto it. I don't think that book magic, especially from THAT person, is worth the effort."

Selithe 
Monday October 9th, 2006 10:06:02 PM

(OOC:My checks were to ID the potion if Selithe scored high enough.)

Selithe after working with the potion (see checks in above post) will turn her attention to the book and thinks a moment, "I don't know what good I'll be in taking care of the book as I'm not that high of a wizard at the moment. However I think we better leave it up to the group on what we do with it."

Selithe thinks and snaps her fingers, "What of the WLA? Could they see to the book and maybe make use of it? It might go towards future training and such. Or later I can use it at the star mage guild but thats a ways away."

Catacombs Staffer Vauhwyt serving EVERYBODY! (DM Cayzle) 
Monday October 9th, 2006 10:17:43 PM


[OOC: Per the PHB, it takes a spellcraft check vs DC25 to ID a potion.]

Vauhwyt asks if you want to sell the nonmagic books and the acid. That would net the party 297 gold.

She cannot help with the trapped spellbook, the other magic book (which no one has looked at) or the homunculous. She can identify the potion but it would cost 110 to do so.

The liontaur is getting a little impatient, if the tapping of her claws on the floor is an indication.

Then Airin starts to look at the book. The liontaur puts a stop to that! "No experimenting in the storre, please! Step outside before triggering traps!" [OOC: Inge, you can keep your 27 if you like.]

Does Airin continue to look for traps (ouside the store)? Does Selithe help her? If so, roll an aid another check please.

And Vauhwyt tells Airin that there is no safe deposit boxes for rent.

Kendry  d20+5=22
Monday October 9th, 2006 11:03:50 PM

Kendry works with Selithe to try to puzzle out the nature of the potion (does he aid another for her 21, or does she aid another for his 22?) - maybe if someone else pitches in, they can together figure out just what it is.

"I, for one, do not wish to read books on necromancy, lest it plant the tiniest seed in me to tempt me in that direction," he says, and shudders.

In response to Julian, Kendry answers, "Just because someone has a book in his library does not mean that he is the author, nor that all his books are good or all of them bad. Surely, caution is wise, considering the provenance, but surely you can lance, perhaps, a bale of hay, rather than a book, good Julian.

"Let us sell the five books, but keep the acid. Selithe's notion to bring the spellbook to the WLA has merit. And let me take a little look at that other, curious tome - the 'fate' tome."

He looks up at Vauhwyt. "Shall I open it here, or do you prefer we do so elsewhere?" he asks openly, politely, and without guile.

ADM Kim - Posting 
Tuesday October 10th, 2006 1:58:23 AM

DM: MTWTF - 9
Dwight: MTWTF - 5
Airin: MTWTF - 7
Podo: MTWTF - 6
Selithe: M-WTF - 4
Kendry: MTWTF - 10
Tobias: MTWTF - 5
Julian: MTWTF - 6

No dearth of posts this week!

Podo  d20+1=3
Tuesday October 10th, 2006 2:08:26 AM

"Let me ask some wise priests of Alemi what we ought to do with the familiar," Podo requests of the group.

He does what he can to help out with identifying the potion (Aid another, Spellcraft: 3 - never mind), but really can't figure it out.

Airin 
Tuesday October 10th, 2006 9:24:08 AM

"Well I allready held it in my hands so I guess there won't be too much trickery with this Spellbook" Airin says as she looks up to the mighty Vauhwyt "But then again, I do no whish to anger you in any way."

Airin turns to her friends and when Selihte mentions the WLA Airin's face grows a large smile.

"Yes Selithe that might be an interesting thought! Let's do that. And I would consider keeping both the Spellbook and the Hom instead of destroying them all. No way of knowing what use these may have one day... I know I shouldn't say things like this, but I bet a dark sorcerer or wizard would pay handsomely for such a powerfull Tome of Magic!"

"Thank you master Vauhwyt for your kind help."

Airin casts a look upon Mookie the talking raven and senses how envious Fioni feels about not being able to speak... "Don't worry dear Fioni, you can outfly that black bird easily..." she whispers to her companion while stroking her featheres.

Selithe 
Tuesday October 10th, 2006 6:19:46 PM

Selithe looks to the others and smiles as her idea sounds like a good one to the others. She would buy a couple pearls for future IDing but the problem is she doesn't have alot of money and what little Selithe has she would like to keep for other purposes.

Selithe ponders bringing up at a later date to the group of investing in a few identify scrolls. She also snaps her fingers, "Kendry, we should get an idea of what that books does before playing with it. Meaning the fate book."

Julian 
Tuesday October 10th, 2006 10:59:57 PM

"Hay bales aren't so fun, too large."

"Whilst we're at the WLA, which is a good idea if we are not going to destroy the book, we should ask about specialist slinger trainging. Perhaps they have training techniques for reloading more rapidly."

Airin 
Wednesday October 11th, 2006 4:52:54 AM

Airin walks out of the Catacomb doors and looks back to her friends.

"C'mon lads and lasses shall we go to the WLA? A good bed, some excellent compnionship and perhaps some more training?"

A bit later she snuggles besides Kendry as they walk through the streets : "Now when do we go see my parents? Or shall we see yours first?"

Goodby Catacombs, Hello WLA! (DM Cayzle) 
Wednesday October 11th, 2006 7:04:15 AM


Vauwyt the CC Clerk looks a little exasperated. "Look! If you want to sell those nonmagic books or the acid, come back another time. And just one of you, not the whole horde. Why don't you go outside to fiddle with these other things and let me serve the next customerr?"

She basically gives you all the bum's rush, and you find yourself outside and back in Angel Springs.

The group confers and decides to head for the local WLA outpost. [OOC: As DM, I must admit that I forget ... but the WLA is a recent addition to the town, IIRC? So far it is just an outpost? Does it have a recurring NPC to head it up? Could someone give me details on that NPC if he or she exists? Thanks!]

The group finds it easy to gather in a beaten down field the WLA recruits have been using for drills. There the group does a little more poking at the strange items it took from the necromancer.

The magic tome is finely bound in black, and has an embossed stylized eye on the cover. If you make an Int check or Know(religion) check vs DC10, then Highlight to display spoiler: {You recognize the symbol of Gargul on the book.}

The spellbook is safe enough to handle unopened. Airin looks at the tome, but sees no traps. Still, the liontaur said there was something trapped or cursed about it. Hmmmm ...

The potion remains unknown as well [You need a DC25 Spellcraft check to ID it].

Julian learns that the WLA outpost here, being quite new and small, has no sharpshooter at hand. But arrangements could be made for a WLA member to get a tutor here, or maybe to go off and study under a master, maybe in the human lands.

Podo considers visiting the temple of Alemi, but has not yet done so.

In a few hours it will be evening -- time to return to see Bella.

Kendry  d20+4=5 d20+3=19 d20+10=18
Wednesday October 11th, 2006 3:35:28 PM

[I rolled Knowledge: Religion of 5 (nat 1), but int check of 19, and bardic knowledge of 18 - and, fact is, Kendry knows High Woldian, and has a Gargulian prayer book, and... maybe the magic missiles and fireball knocked a few braincells loose, but he already knows Gargul's symbol.]

Kendry stares at the symbol, blanking for a second. "Hmm - that looks vaguely familiar." Then, turning red, he clears his throat and says, "Oh, oh, of course. The eye, representing life. The rays extending from it, like lashes, that mean 'permanence.' And the sacred circle of the Wold. Gargul. This is Gargul's symbol." He takes out a piece of parchment and a pen, and sketches a breakdown of the symbols.

...

Julian 
Wednesday October 11th, 2006 7:43:41 PM

"Humph. Books. Anyone wanna wrestle for some gold? No magic, no rage, no weapons?."

Shark curls up into a ball in the sun, resting against the already sleeping Sallie dog.

Julian 
Wednesday October 11th, 2006 8:19:29 PM

"Bet you can't hit that tree way over yonder with a sling..."

Dwight  d20+5=15
Wednesday October 11th, 2006 10:10:09 PM

Dwight also takes a look at the potions, once outside and somewhat relieved to have escaped the catacombs without major incident. "No clue!"

Dwight follows behind as the group moves to the WLA outpost.

(OOC: I don't recall any specific information regarding the newly created WLA branch located here.)

"The WLA was a great idea. Perhaps we could just leave the book there until some passing WLA wizard could look at it safely. That is if there is such a thing as looking through an evil spell book safely." Dwight tries to make himself chuckle, but fails.

"There is perhaps the chance that during our meeting in a couple hours, the book may be examined safely." With that said, Dwight allows the others to try to find out more about the books, but otherwise considers the various ways their next meeting could go. He pulls out a coin and slowly begins to flip it. "Tight lipped," he mumbles as it lands on heads. "Helpful," as it lands on tails. Using his feet he makes small tick marks.

After

Dwight  20d2(2+1+1+1+2+2+1+1+2+2+2+1+2+1+2+2+2+1+2+1)=31
Wednesday October 11th, 2006 10:12:05 PM

(OOC: sorry midpost hit enter instead of roll)

After 20 flips he looks at his tally:
9- tight lips
11-helpful

"Well there is hope then."

Airin 
Thursday October 12th, 2006 10:27:39 AM

Airin agrees with Dwight to see if they can leave some of the books at the WLA.

When entering the WLA Airin greets all the adventurers currently there. She begins to feel somewhat at home and is pleased to be there once again.

When evening draws near Airin's quite drowsy... must be the wine, the excellent company and the cozy fireplace...

Tobias 
Thursday October 12th, 2006 12:29:03 PM

Tobias follows the others to the WLA branch. It's nice to see it get underway. Just a few weeks ago there wasn't much WLA presence in town, but a new outpost should draw in some more adventurers.

He's a bit confused about the whole book situation and will leave it up to the magely types to work that all out. But, he still wants the hum situation "handled" as soon as we can...

Dwight 
Thursday October 12th, 2006 4:00:05 PM

OOC: Off to Animal Kingdom so am posting earlier than normal. My Friday post will most likely be late on Sunday

Dwight looks around checking the time before their appointment. "We should probably make sure we are all on the same page regarding our meeting. Obviously the hum needs to be addressed, hopefully with some productive input." He frowns, trying to convince himself based on his tossing, the odds show promise.

"Is anyone opposed to telling the whole story? Any details that should be left out. Is anyone opposed to asking for information regarding the book we have and how to deal with it?"

If no one mentions anything to avoid mentioning, then Dwight begins to organize his thoughts hoping his tosses were predictive.

Kendry 
Thursday October 12th, 2006 4:10:55 PM

"Um, what WLA outpost?" Kendry asks the others as they plan to head to the WLA outpost. "Four days ago Calfast was still negotiating to get one here. We've only ever gone to Plateau City for training."

The So-Called Crescent Valley WLA (DM Cayzle) 
Thursday October 12th, 2006 8:39:33 PM


A fresh-faced halfling ... maybe a third cousin? he looks familiar ... is very proud to show the party around the "WLA" Crescent Valley branch.

Turns out that some fans of the organization, encouraged by Calfast's enthusiasm for adventurers, have set up a clubhouse on the edge of a field. They hope to welcome the official WLA to the site, but for now they are happy to be "honorary" members.

The youth gapes at the party's membership pins (who wears theirs openly?).

"Wow! Are those real Adventurers' Pins? Where'dja get those? Are you guys real Members, not just honorary? Does it really cost thousands of gold pieces to join? Where did you get your gold? Did you kill a dragon?"

Regardless of your answers, the "WLA" practice field proves a useful place to do some chores. If opening a book summons a demon to attack you, at least you can fight it here with no fear of damage to regular folk. Warning off the gathering wanna-bes, the party takes a look.

Kendry takes a closer look at the Gargul book. He sees now that the book has a title on the cover, as well as the symbol of the death god: "Charom's Throrough and Sacred Guide to Hunting the Undead"

The WLA wanna-bes would be happy to stash your books at the clubhouse.

Airin has looked at the spellbook but has seen no trap. Neither book has been opened. The potion has not been smelled or tasted.

Any other actions before reporting back to Bella for the night?

Selithe  d20+2=7
Thursday October 12th, 2006 8:49:17 PM

(OOC:Shoot, sorry for missing a post.)

Selithe looks around at all the WLA wanna be's and shakes her head. Like anytime she goes to visit the WLA she pulls the pin out and puts it on so it's in the open. She chuckles at the questions and takes a moment to talk to them, "Yep, these are real WLA pins, full fledged members. We made some trades and payed quite abit of money to join though. We adventured and fought for most of it. We even seen the fey king." Selithe does her best to tell the epic story of the fey king to them before joining her friends with the books. (Ignore the roll, just taking 10 on the perform story roll)

Outside Selithe watches and looks to the book before sighing and slowly wiggling her fingers and pointing to the book, casting a dispell magic spell in hopes to maybe possibly unarm the book and then asks if someone wants too.

Other then this and looking to see what info they get Selithe is ready to head to see Bella.

Airin  d20+7=25 d20+7=20 d20+7=25 d20+7=21 d20+7=13 d20+7=10 d20+7=23 d20+7=27 d20+7=19 d20+7=20
Friday October 13th, 2006 4:51:08 AM

ooc: Yes Airin always wears her pin for she's proud to be part of the WLA. In this region of the Wold that IS something to be proud of!

"Gimme that potion" Airin says suddenly. While she is given the potion she digs up all the potions she owns ( CLW, Mage Armor, Reduce Person, CSW, Magic Fang )

Airin's no wizards and unable to create or identify potions... however she's good at appraising things or... comparing things perhaps?

Airin begins to compare the potions found with the ones she owns. She compares it's color, texture, fluidity. If either of hers match in color and thickness then she opens both and carefully smells.
In the unlikely event where she's positive the found potions look identical to the ones she owns she tells her friends what she thinks.

Should not potion her hers match the found ones she questions what other potions her friends have and begins all over with the potions owned by her friends.

Appraise (+7) : 25, 20, 25, 21, 13 (for the 5 potions Airin owns)

Appraise (+7) : 10, 23, 27 (NAT20), 19, 20 (for any other potion her friends have)

Julian 
Friday October 13th, 2006 4:56:29 AM

Julian is very happy to talk to the wanna-be's. He relates some of the story to them, how he charged by himself into the hobgoblin encampment, and most of them fled in terror. How he fought their biggest warrior to forge an alliance with those hobgoblins to fight the witch doctor. How the witchdoctor tried to kill him with a magnificant burst of flames, which Julian merely shrugged off. How he then sent all of his undead against Julian, then he too fled as Julian enlarged to 8' tall, with the strength of 3 humans, no 4 orcs as part of his battle frenzy. How Julian deafened the witchdoctor with a stone, thrown from over 150' away.
Julian's face beams with pride as he spins his tales at length, often times repeating the really good parts.

"Oh, it's time to go to see... Heather. Ok, you kids, I will try to come back here tomorrow to tell you some more, and maybe I will teach you some good fighting tactics too.

Julian 
Friday October 13th, 2006 5:06:03 AM

OOC: Simulataneous posts....

"Airin, what's that you're doing? Oh, here, try my Jump and Magic Weapon too. Jump has the picture of my flying over a ravine full of spikes, see the red tips on the spikes... errr, and Magic Weapon is the picture of the falchion with stars around it. I glued these pictures over the words, 'cause I... prefer, find it faster, when, you know, you're in a rush, slashing at dragons and running towards a massive ravine so that you can kill the evil wizard holding the young children hostage while he is trying to summon a 20' tall red devil to hold you at bay. You know, sort of like last summer."

Tobias 
Friday October 13th, 2006 9:54:14 AM

Tobias can do nothing more than shake his head at the state of the WLA club house. He's wearing his pin, but hopes the wanna-bes don't see it. He'll try to avoid too many of their questions.

He chats to the others, "Even if they want to keep the books here, that seems like a bad idea. They're not ready for the trouble they could cause."

Tobias is also a little surprised by Julian's story, "Pfft, you fought the hobgoblin warrior? And, I thought Kendry was our story weaver..."

Dwight  d20+5=23 d20+5=19 d20+5=21 d20+5=12 d20+5=15
Sunday October 15th, 2006 10:24:45 PM

Dwight has his pin, though not displayed as openly as the others. It's not that I'm not proud to be a member, but announcements can lead to additional complications.

"I agree with Tobias, the books cannot be left here. If they are traceable then we would only be bringing great trouble to this ill prepared group. Our best bet is to sell some, then perhaps study or destroy the others. Perhaps we can get some more detail about their protection spells during our meeting."

After Selithe has cast Dispel Magic on the spell book, Dwight will cast Detect Magic and study it as long as the spell last.

couple of spellcraft checks: 23,19,21,12,15

Airin 
Monday October 16th, 2006 8:28:53 AM

Airin observes those potions soo closely that she's almost caught in a trance! Quick! Someone wake her and tell her what potions these are!

;-)

Investigating and Tale Spinning (DM Cayzle) 
Monday October 16th, 2006 9:26:55 AM


The group agrees that the WLA-wanna-bes should not have the responsibility of watching the dangerous books.

Airin looks at the potion. Something about the smell, the viscosity, the heft of it suggests thatit is valuable. Quite valuable. But without an Identify, it is impossible to say just how much.

Dwight casts his dispel and (DM Assumes) someone follows up with a detect magic -- and finds none. Will someone be brave enough to open it?

Selithe and Julian distract the wanna-bes from all that with tales of derring do. The young would-be adventurers gape in awe. That's a little undermined by Tobias's scoffing!

What's next? Open the spell book? Open the magic book with the Gargul symbol on front? Dare to taste the potion? Head to Bella's? Something else? Let's move it. folks!

Selithe 
Monday October 16th, 2006 7:41:23 PM

Selithe offers to cast the detect magic for Dwight.

Looking to the others Selithe smiles and motions to the books, "I know we have to meet Bella but I like to know whats in that Gargul book really bad. Selithe smiles before looking to Kendry, "If you don't want to risk it I will try opening it and see what happens."

Selithe looks to the spell book and chews her lip, still not sure about it or the spells inside, "Depending on what Kendry does I will look at it also inless someone else wants to chance it."

Tobias 
Monday October 16th, 2006 7:44:51 PM

Tobias will leave the books to the "experts", and give them a wide berth with them... Doesn't want to be too close. :)

And, he's ready to head back to Bella's whenever the rest of the group is.

Dwight 
Monday October 16th, 2006 9:08:45 PM

Before Selithe opens the Gargul book, Dwight suggest the spellbook be moved to a distant as well, just in case.

Once Selithe has opened the book, and is still seen as Selithe, Dwight suggests to the group that time is getting away from them. If they hurry they could get a quick meal before heading to their meeting.

Julian  d20+10=24
Monday October 16th, 2006 11:51:47 PM

"Surely, if in doubt, destroy it, right? Nail it to a tree and use it for target practice, with acid flasks."
As the group sits around discussing what to do with the books, Julian lumps himself down next to Tobias. He elbows Tobias, encouraging him to join in chanting, "Bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored."

Bored 24

Airin 
Tuesday October 17th, 2006 6:04:23 AM

"The potion can be identified when we next visit the cats. The spellbook will be stored in my handy haversack for safekeeping. If I start acting weird, get it out of there."

Airin then watches how Selithe opens the book with Gargul's eye and waits to see what will happen.

"Let's store all these things away untill we either find the money to get it investigated or a wizard strong enough to open this... shall we?"

Kendry (Inge giving a try) 
Tuesday October 17th, 2006 6:09:40 AM

Kendry answers Selithe that it would be a great book for the cleric who spent a day or so with them at Lawni's Lens.

"Are you of a mind to hunt the undead, sister?"

Kendry notices the boredom that overcomes his friends and speaks up

"What about another visit to Bella to keep us going? Checking out books and potions makes us lazy! We're the adventuring type!" Kendry says as he blinks an eye to Julian who has been humming the funniest though boring tune...

"Up your feet lads and lasses! Let's grab a quick bite and go see Bella."

Podo (Inge once again) 
Tuesday October 17th, 2006 6:13:00 AM

Podo nods in agreement as Kendry makes the final decisions. He's in for a quick meal too and wasting time browsing through dusty tomes isn't exactly what Podo was hoping for.

"Yup. First dinner and then of to Bella"

A Quick Read, a Quick Snack, a Quick Trip to Bella's (DM Cayzle) 
Tuesday October 17th, 2006 10:45:53 AM


Airin stows the spell book away for now.

Selithe looks at the Gargullian book. It is a beastiary of sorts, describing all the common undead, their abilities, strengths, weaknesses, and habits.

Anyone who uses this book gets a +5 competence bonus on Knowledge (Religion) checks to find out about the undead.

The WLA-wanna-bes say farewell, and come back anytime to use their field.

Then the group has a quick snack at a street vendor's cafe.

Then to Bella's! She is sitting just outside her cottage smoking a pipe as she waits for you.

"Well, my foolhardies! Are you ready to tell me your tales? So far my brew is going just fine! What have you all been brewing up?"

Dwight  d20+3=17
Tuesday October 17th, 2006 3:53:56 PM

Moving up to the front of the group, Dwight smiles. "It was quite an adventure really. We got in, got your ingredient and got out."

Dwight relays the tale from the groups ally, to the splitting of the group, to the escape. He allows others, encourages them even, to add their own parts. Dwight's tale is straight forward, he avoids embellishing, but doesn't correct others if they choose to do so. Should Bella ask any question, Dwight will do his best to answer it, allow others or just admit he doesn't know.

As his story draws to an end, Dwight senses Bella's good mood (sense motive: 17). Assuming is it positive/happy, "Now during our encounter we came across the humuculus of course. While you have gotten its poison, we seem to be unsure of what to do with it now. Obviously we can't let it go. Killing it, while this would hurt the necro might only allow him to create another. Do you have any suggestions as to what we should do with it?"

If Dwight gets a positive response from that he will continue. (OOC: By positive I mean an answer that isn't sarcastic. For example, "Eat the dang thing, I don't care," wouldn't be positive. However, "It doesn't matter to me, but don't let it go." Would be psotive.)

Having used the humuculus as a foundation in determining if Bella should be asked about the spellbook, Dwight continues his questions. "In addition to the humuculus we happened upon a book we felt was of great value to the necro and helped him serve evil. Thus we removed it from his service, but realize there is potential good in its content. Can you help us examine this book safely? We believe it to be his spellbook, but have yet to open it fearing it is curse."

Selithe 
Tuesday October 17th, 2006 7:49:27 PM

Selithe smiles and listens as Dwight tells what they have done and she nods in agreement as she chuckles and points to everyone, "Yep, we were pretty brave out there and we worked pretty good together even in two groups."

Selithe waits and nods about the books also and thinking about that she looks to the group and thinks a priest should look at that undead book of Gargul's but that will have to wait.

Julian 
Wednesday October 18th, 2006 1:25:11 AM

Julian interjects to embellish his role as much as possible.

Airin 
Wednesday October 18th, 2006 6:04:57 AM

At Bella's Airin leaves the story telling to those best suited for it. When the spellbook is mentioned and Bella does not appear to be too reluctant to have a look at it, Airin takes it from her Haversack.

Kendry (Inge) 
Wednesday October 18th, 2006 10:02:51 AM

Not really in a talkative mood Kendry keeps it to an occasional 'hmm' and 'he's right'.

Apparently Kendry's mind has been filled with thoughts on how to move along together with Airin. This nice chit chat is the perfect time for him to think things through.

When the Spellbook is brought to Bella's attention though Kendry wakes up and utters words of caution as he watches if Bella will inspect it... in a way he knows devious books like this one should not be tampered with, but he's also quite intrigued with it...

Podo (Inge) 
Wednesday October 18th, 2006 10:06:21 AM

Podo eagerly listens Dwight tell the tale...

"Tell her about that sword Dwight..."
...
"Did you see how many skeletons there actually were!"
...
"Haha yeah and that wizard just went over the hill when he realised we were already inside!!"
...
"Yeah that Ogre thing had me cornered! I barely managed to tumble away in time!!"

You can tell Podo is quite excited about their last adventure. It took good teamwork and big ..... to make it through!

The Spellbook and Thanks! (DM Cayzle) 
Wednesday October 18th, 2006 1:36:37 PM


The greenwitch listens carefully to the story that Dwight tells, with help from Justin and Podo. Bella is quite pleased. "You all did a fine job! And my brew is going just swimmingly now, thanks to you. It just needs one more ingredient and it will be done."

She suggests that you dispose of the homunculus, but on the other hand, it needs neither food nor air, so you can just keep it. It might come in handy some day. If you ever fight that necromancer, killing it during the fight will hurt him, she adds.

She looks at the spellbook, opens it, and tells you that whatever protections it had have now expired. It will take several Read Magic spells to reveal its contents.

Do you show her the Book of the Undead?

She asks Julian if he is content with his new comrades.

Then she has a present for you all -- each person gets a pouch with 300 gold pieces and a potion of cure moderate wounds. "You've earned it," she says, "with thanks!"

"Are you ready to hear about the next task I have in mind for you?"

Tobias 
Wednesday October 18th, 2006 1:41:05 PM

Tobias goes with everyone to Bella's and listens intently to what news she may have.

Posting Report for 
Wednesday October 18th, 2006 4:15:50 PM

Gamw # 13 Crescent Valley
For the Week of Oct 9,2006

Name-----MTWTF
DM Cayzle-XXXXO
Selithe---XXOXO
Kendry----XOXXO
Airian----XXXXX
Podo------OXOOO
Dwight----XO2XOS
Tobias----OOOXX
Julian----XX2O2

Adm Ceil - Doing a favoer for a friend.

Cayzle: Thanks, Ceil!

Julian 
Wednesday October 18th, 2006 6:42:32 PM

"Am I content with my new comrades," Julian says quietly to Bella. "Content? No. I love it. Some of them are almost as brave as I am in a fight, like Tobias here, and Kendry who stood by my side in the fireball. Dwight who is a clever as someone really clever. Airin who is as daring as she is beautiful <whispered> but I think she is spoken for </whispered>. Podo who fights without weapons. Selithe though, she uses book magic... Otherwise, Wow. All of them really, just, wow."

"What's this new plant, Bella?" Julian asks poking at one of the pots. "Oooo, and this one, what is it? Does it eat meat? Where are your kerni-varesis?"

"What is the other ingredient you need Bella? Can we get it for you?"

Lifting a watering can, "Can I water these for you Bella?"

"What other task, Bella? Can we do it? Now?"

"Thank you, Bella. Wow, how many coins? Awesome. And the potion, you've even drawn a nice picture on it for me... Is it me? with a big spear but only a little blood- Cure wounds! Excellent, thank you."

Selithe 
Wednesday October 18th, 2006 7:23:58 PM

Selithe chuckles at the easily excited Julian, thinking how cute he is when he gets like this and then nods as she speaks up too, "Yes, thank you for the reward Bella and as Julian asked, what is this other thing we can get for you and where abouts can we find it."

Julian 
Wednesday October 18th, 2006 7:29:12 PM

"Oh, and Bella, there is a spell I wanna start trying, makes you run really fast. Yeah, sounds cool, huh. I'll be this little blur around town. And, err, Kendry? thought it was called Exp-delicious Retreat. Do you know it, Bella? Can you teach me that one too?"

Dwight 
Wednesday October 18th, 2006 8:50:14 PM

Relieved the conversation has gone so well, the book is 'safe', and the potion Bella is brewing seems to be working Dwight lets out a sigh of relief.

With the excitement of the spellbook being safe and the 'reward' which Dwight is very thankful for, the second book is forgotten for the moment (at least by Dwight).

Dwight thinks about trying to contain or steer Julian excitement, but decides just to let him be. "We are certainly ready to hear about the next task, though we will most likely rest a day. As our story mentioned we travelled at night, attacked at dawn and ate only minimal meals."

Tobias 
Thursday October 19th, 2006 1:16:32 AM

Tobias listens to Julian's excited talk, and can't help but smile at their new comrade. And, he also thanks Bella for the coins and potion.

Then he wonders aloud, "What are we off after next?"

Airin 
Thursday October 19th, 2006 5:50:30 AM

Airin nods in agreement to Dwights words. Sure they would love to go on a new trip but perhaps a short rest would be appreciated.

Still Airin's most eager to learn about their new assigment.

Third Task - Something Fey

Ogre Tower

Homeward Bound

'Lomar, the Friendly Ogre'

Political PARTY!

Three Woes!

Family Trees
Bad Moons Rising

The Big Dream [CDM Jerry]

Birthrights

Birth of a King

Aftermath: Birth of Ebryon's halfling sister; counsel with druids

Myrridan Arrives

Plateau City: Platinum Dragons

The Catacombs; Joining the WLA

Hovel, Where Plants Arise

Pursuit of the Shambling Thatch

We find a Mungo

Supplies in Hovel

Back on the trail of the Shambling Thatch

Morpth Offers an Obstacle

Shambling Mound

At Lawni's Lens

Morning at the Lens. Empty? Or not?

Gargoyle

Exploring the Keep

Angel Springs
North to find the Fixer

Bella the Greenmage asks for help

Plateau City, Druid Quarter, WLA, training & research

A Carriage Ride

To Find a Dwarf Named Bikmo

BeCause of Bella
Not at Home?

The Brew Thickens

First Task - The Vine and the Claw

Second Task - Something Familiar

Hobgoblins Ahoy

Necromancer's Cave

Victory and Escape

Third Task - Something Fey


The Dragon's Donation (DM Cayzle) 
Thursday October 19th, 2006 7:24:39 AM


Bella smiles at Julian. "Truly you are a good addition to these Foolhardies." She is glad to let him do some watering, but does not know that spell.

She prefers that any delay, such as Airin suggests, be very short. She cannot keep her brew on the bubble forever, you know.

Then she tells you about the next ingredient. It is a drop of Pseudodragon poison, a potent soporific. She suggests that you find a pseudodragon and convince it to make a donation.

"These are good-hearted folk, though capricious, so with tact and perhaps a thank-you gift, such a creature may give you what you seek when it is told that it is for a charitable cause."

"Just don't call it a 'pseudodragon' to its face, because they tend to think that's an insult."

Bella does not know where to find such a creature, but the Culverwood seems like a natural home for these fairie dragons.

She also has in mind to send with you a former apprentice of hers, one who was born in the Wood and is trained in tree magics. She says, "It will be useful to have someone who knows the language of the trees. This former student of mine should be along any moment now."

[OOC: That's the cue for our newest player, who can start posting any time!]

Podo (by DM Cayzle) 
Thursday October 19th, 2006 7:33:25 AM


Podo realizes that this will entail at least a few days of travel there and back again, as the saying goes. A look of dismay comes over his face.

"I'm sorry, friends, but I'll have to catch up to you. I have some new duties at the Temple of Alemi that will delay my departure."

[OOC by Cayzle: JP has been absent for a bit too long. His PC can rejoin us when he is back with us full time.]

Tibble 
Thursday October 19th, 2006 10:46:54 AM

"Stay," the group hears as the door opens.

A dark-skinned halfling of dignified girth is framed in the doorway. Shirtless, he wears a richly embroidered vest and extensively pleated, floor-length, woolen skirt.

Thump, Thump, Thump, he kicks the garden dirt from his feet before entering. A slightly pungent draft smelling of old cheese may burn the nosehair of the more discerning.

"Oh, 'ests," Tibble's pale green eyes dart from face to face. He sets his gardening gloves down in their customary place.

"Aw specks dis be da group?" he asks of Bella.

"Eye be Tibble, Tibble Stinkyfoots," the halfling grins at those assembled. "Wuz, sho nuff, hopin' Ah could joins up wiff youse. Be needin' tales fer da rugrats."

Tobias  d20+14=20 d20+10=25
Thursday October 19th, 2006 1:28:35 PM

Tobias is sad to have to part with Podo, "We'll catch up with you again when we're finished our work in Culverwood."

"I know my way around Culverwood, and should be able to help find a pseudo dragon, but someone else will probably need to talk it into parting with some poison." He'll see if he can narrow down where would be a good place to find pseudo dragons in Culverwood.

Survival: 20
Knowledge (Nature): 25

Julian 
Thursday October 19th, 2006 8:16:29 PM

"Podo, this adventure was a little rushed, I have been hoping to spend more time with everyone and already you're leaving, well, only for a moment right? Duty calls I suppose. I look forward to your return."

"Pseudodragon. Cool. Easy. I can just bundle it into blanket and bring it back for you, if you want Bella."

Julian is a little taken aback by the new halfling, he enjoys the novelty of being the newest. But then he sees the detail on the vest, and oh, he is amazed.
"Tibble, hello. I just lurve the vest. Can I have a closer look?"
"Sallie, c'm'ere girl."
"Oh, that's nice stiching, did you do it? Whatsit made of? Wheredyagetit from? Fits well too. D'you have others?"
Julian has spent years with only his own company, training hard and bathing less. And though he now loves the luxury of regular bathing the new smells do not bother him. He scratches Sallie's ear, "Good dog," and rummages through his pack tied to her saddle.
"Can I show you some of mine? Look, here, here, hold it to have a look, this one, one of my favourites, oh who am I kidding. They're all my favourites. Errr, nevermind this one for the moment, went through a fireball with me. Hang on..."
Cast Mending.
"That's better. Do you like it? And this one, too?"

Julian carries on a bit like this, for a while, at least until his attention is broken. He is oblivious to Tibble's reactions at first, assuming that he is as excited about fashion as he is.
Finally, "Are we going in to the Catacombs soon? Should we rest a day, that is long enough for a good bath and massage, or do you guys need two?"

Selithe 
Thursday October 19th, 2006 9:46:57 PM

Selithe looks to Tiddles and nods to him before offering him her hand, "Hello Tiddles, it is nice to meet you and have you along with us."

Selithe smiles and she is average height and such with platinum colored hair, she holds her mw staff in one hand and wears nice clothing with fluffy sleeves and low cut in the front. She is the youngest of her family or at least the current adventuering group.

(OOC: I might not be able to post Fri or Mon, would if be possible to have someone sub for me those two days if needed? Thanks and I'm sorry considering.)

Dwight 
Thursday October 19th, 2006 9:57:49 PM

"You speak as if the pseudodragon is intelligent and kind. If we are to converse and bargain with it, what is the proper title for such a beast? Do they have names like us?"

Dwight then watches as Tribble is introduced and gives him a welcoming nod. Between Julian's ranting, Dwight tries to introduce himself. "Dwight Twigglebundler here, tree grower and trimmer by birth, adventurer and learner by heart."

The drone of Julian begins again, and Dwight takes a moment to let the information regarding the psuedodragon sink in. "Ah a gift, we seemed lucky with the hobgoblins and the items we possessed that could be used as gifts, minor things to us. Pseudodragons seem quite different than hobgoblins they way you speak of them, with respect I'd say. If there something they value or desire that we could bring as a gift. Perhaps candies?" Dwight chuckles a little knowing answer couldn't possibly be that simple.

"A day rest should be all we need provided your potion can last. Supplies need to be purchased, perhaps a little research, and some other individual matters" (glancing towards Airin and Kendry).

"Aside from travelling in the Culverwood, which Tribble here will help us with, and locating the pseudodragon itself, is there anything else we should know about?"

Airin 
Friday October 20th, 2006 5:15:31 AM

Airin listens to Bella's new assignment and is thrilled to hear they will soon encounter a real Pseudo Dragon. She heard of these maginificent beings so the chance to meet one of those is most interesting.

Then Tibble makes his entrance...

Airin blinks her eyes a couple of times and wonders if she will need a language scroll or so to understand this dark skinned halfling. It's quite obvious to Airin that this guy isn't from around the valley and it's always intriguing to meet new people.

"Well met sir. My name is Airin Moondancer Turnbell."

In front of Tibble stands a young halfling lass with dark shoulder-length hair clad in black leather armor with a cloak that appears to be reflecting her surroundings. It's obvious for Tibble that this lass is a rogue with a liking of druidic magic.

Kendry (Inge) 
Friday October 20th, 2006 5:19:08 AM

"Welcome Welcome Tibble!"

Kendry, the flamboyant and talkative bard from the group comes forward and shakes hands with Tibble.

"It's nice to meet you and we are honored to have you travelling with us. I'm Kendry Leafwin Pipewood.

"Tell us about your adventures and how you know these Pseudodragons. Do you know what gifts are given to such creatures?"

Tibble 
Friday October 20th, 2006 9:59:10 AM

"Well now, Ah be tankin' ya fer bein' so welcomin' an' such-like," Tibble responds broadly.

"Specks Ah knows a thin' or two 'bout Culvur'ood, tho' Ah ain't got me no book-larnin'. Lets me thinks on it a spell."

Airin 
Friday October 20th, 2006 10:19:46 AM

more blinking from Airin's eyes as Tibbles speaks

;-)

ooc love Tibbles's speach Dru

Fey Dragon Lore (A little) (DM Cayzle) 
Friday October 20th, 2006 10:47:38 AM


Bella tells what little she knows. Her nature lore is more plant oriented. Since the Fey King awoke, though, more fey creatures have been sighted in the Wold. So maybe the job will be easy? She hopes so!

The newcomer may know more. Certainly, he is an earthy type.

Bella does say to Julian that the dragon need not come back here -- if it will part with the poison, this vial will sufice. She hands Airin a vial.

Bella tells Dwight that she does not know the fine points of pseudodragon diplomacy. "Good luck with that," she says.

Any final questions? If not, tell me what your plans are. It is evening now. Are you headed for the Culverwood, as Bella suggests? If so, it is easy to get to Hovel. Where would you go from there, and how?

Tobias 
Friday October 20th, 2006 4:18:27 PM

Tobias welcomes the newcomer, "Hello Tibble, I'm Tobias Thistlefoot Burrows. It's nice to meet you. I'm a fellow traveler of Culverwood."

[OOC: Do I get any info about pseudo-dragons from my previous rolls for Survival and Knowledge (Nature)?]

Kendry  d20+10=28 d20+7=22
Friday October 20th, 2006 6:05:18 PM

[Thank you, Inge, for posting for Kendry, and Podo, in my brief absence. I'm back! -Kim]

With Podo taking his leave, Kendry gives him a big hug and pat on the back. "Say, you wouldn't mind hanging on to the box and its contents while we go traipsing off, would you, Pode? That would be one less thing we need to worry about as we head off on filling Bella's next prescription, and keeps some of our options open."

Happy to have Tibble join them on Bella's recommendation, Kendry is even more excited about heading toward Hovel, since Humble's Ford is on the way, and he can formally introduce Airin to his family while there - and for sure catch a meal and swap gossip, before they continue on to Hovel & the Culverwood.

"Say, how about this plan? Let's pick up whatever we might want to here in Angel Springs, stay over at our family place here - by the way, Tibbles, Selithe is my sister."

That brings to mind something she just said. "And what do you mean you're the youngest of your family, sis? What about Darcie Lee, and Demko, and Juditha Onions, and Fermin - may he be remembered in sweetness, and Samki Knots and Feather Light? They're all younger than you! But, yes, you're the youngest in this group, so far.

"Anyway," and he returns his attention to Tibble, "our brother Nalfein and sister Leska are here in town - maybe there's another sibling or two with them as well. We've got the Winwood Toys and Music Shop just a hop skip and a jump away, so to speak.

"Early tomorrow, we head on the road to Hovel. We can stop on the way in Humble's Ford, and say hello to my family there, and get a bite to eat. Then head on and get to Hovel by the end of the day. On the following morrow, we'll see if we can't find a wee dragon, and request the donation."

He looks around to see if this plan sounds good to his friends, then thinks to add, "Oh, and then, of course, rush back here quick as we can."

[Bardic knowledge concerning pseudodragons: 28; Knowledge, nature for Culverwood concerning pseudodragons: 22]

"Our mother used to have a pseudodragon. She named her Snap. That was long before we came along, though," Kendry recalls. "The little lass communicated mentally. Telepathically, I mean. Mama always says 'mentally' when she means telepathic."

Julian 
Friday October 20th, 2006 8:11:32 PM

Julian is keen on Kendry's plan, going to see his aunt and cousins and all that. And it is an action plan, not too much rest. Julian is keen to go find trouble, err, adventure again.
He expresses this in the most articulate way that his excited body can manage.
"Great! Let's go. Let's go now. Now. Let's go. Err, I mean, leave in the morning.
"Great! Time for a bath. Let's go now.
"I mean in the morning."

"Oh, bye Bella, see you soon with that vial full," he says.

If this plan is agreed to by all...
He jumps onto Sallie, and charges out the door, down the road, then swings in a circle back to Bella's house.

"Where are we gonna stay the night?"

Kendry 
Saturday October 21st, 2006 3:00:26 AM

The bard laughs at Julian's eager response. "Winwood Toys and Music. Upstairs. C'mon, we'll show you the way."

Unless Bella has some other thing to request, offer, or clarify, Kendry leads folks down Wart Hill to Wart Street. As they walk, he asks, "Are there any things we might want to buy at the Catacombs? I wonder if a few of us can read that book on hunting undead at the same time. I wouldn't mind reading it. You too, sis? Anyone else? It probably would be a good idea for Podo, since he's taken up the religious life," he chatters on. When they get to the T-intersection, he goes left onto East Springs Road.

"Past Hovel, Julian, and Buddy's Falls is Washed Out Bridge. It's next to where some ferry boats travel the Peaseblossom River - some of us took a trip downstream that way last year. Anyway, The Culverwood starts on the other side of the bridge. I'd like to see how things in the Wood have changed recently. I was born there, myself - lived there for a while with cousin Shale."

A few hundred yards down the road he points out the carved wooden sign, Winwood Toys & Music, pushes open the door (which causes a little bell above the door to ring), and calls out within, "So, where are those worthless Leafwin Pipewoods when you need them, eh?"

Dwight 
Sunday October 22nd, 2006 1:14:08 PM

Dwight tries to think of more questions, he likes to have the entire situation thought out before the adventure starts. His thoughts keep getting interupted as he continuously looks to Kendry and Airin to translate whatever Tribble is saying. "Is that goblin or gnomish?," Asking without meaning to offend.

In the end, he thanks Bella again for the money and potion and bids her a good night. "We will shall return as soon as possible."

------

Once out, Dwight says he doesn't really have any problem leaving at sunup as long as tonight provides a good rest.

Selithe (By Anthony) 
Sunday October 22nd, 2006 1:17:25 PM

Selithe leaves feeling accomplished (finding the book may be useful) and intrigued by the newest addition.

"I agree with Dwight, a good rest and we should be set to leave."

Cayzle OOC 
Monday October 23rd, 2006 12:49:36 AM


Friends, I have heard from JP, and he will need at least a couple months away from the game. Jerry and I have put him on inactive status for now, but we hope to welcome him back to the game as soon as he is able to return.

Airin 
Monday October 23rd, 2006 10:05:40 AM

"Guys I totally agree whenever we decide to leave, but what do we take as gift? I doubt we'll come up with something when we'll be face to face with these creatures..."

"I can chip in a couple of hundreds for a gift but we need to know what..."

Tibble 
Monday October 23rd, 2006 4:43:55 PM

Tibble is happy to accept the gracious offer of accommodations. Harry, Tibble's riding mastiff, is called to heel.

"Ah don't beh a-knowin' whats a sueda-dragun beh a-wantin' fer a-giftin'," the rotund GreenMage directs towards the group, but addressing Airin directly. "Mayhap wheese could beh a-askin' dah wee mite whens wheese gets thar?"

On the Road (DM Cayzle) 
Monday October 23rd, 2006 5:59:55 PM

Tobias thinks back on what little he knows or has heard about Pseudodragons ... Well, they are tiny dragons. Sometimes they have butterfly wings, other times leathery dragon wings. They are good-natured but enjoy tricks and pranks. They are loyal but rare friends to maortals. Their barbed tails have a sleep poison. They live in temperate woods.

Kendry adds that he once heard a story about a faerie dragon that could talk to you in your head, but also that it could read minds! Also, his mom has said that she had a pseudodragon in her youth, but no more. He is not sure he heard the story right, though.

Kendry also suggests staying the night in Angel Springs, then travelling to Humble's Ford and then on to Hovel.

Julian is ready to spring into action. Or bed!

Dwight and Selithe are also looking forward to getting on the road.

Airin asks what the party should give to the dragon. Tibble suggests asking it.

The party debates these issues into the night, and in the morning they get on the road. The short trip to Humble's Ford is fast. Any business here? Or on to Hovel?

Dwight 
Monday October 23rd, 2006 9:21:03 PM

After party heads back to the toy shop for bed, Dwight mentions easy gifts. "Maybe some chocolate or a neat toy?"

Thinking mostly to himself, Dwight continues to think and mumble into the night. "Hmmm a good-natured creature....most likely willing to help others if it doesn't put him to far out....though most likely intelligent if part dragon."

At that conclusion, Dwight almost falls out of bed. "That's a scary thought, part dragon, definitely don't want to offend!" Finally a pause, and his friends being kept awake by his loud thoughts may believe he has finally fallen asleep.

Several minutes later, "Certainly wouldn't give saliva or whatever to just anybody, in case they're purposes are pure...The only way to find out what a pseudo dragon wants is to inquire.!?.!?"

Dwight sits up and looks around at the others sleeping. It dawns on him, by his own deduction and the time needed to translate what he heard earlier. "Tribble was right?" he states just a little too loud.

Having an answer, exhaustion finally overcomes Dwight.

Selithe (By Anthony) 
Monday October 23rd, 2006 9:55:06 PM

Selithe enjoys the soft covers and dreams pleasant dreams of gaining great insight from the spellbook. The thought of meeting a psuedodragon excites her, but is a bit frightening at the same time.

As morning begins and breakfast is served, Selithe checks her belongings to make sure everything is in its proper place.

Julian 
Monday October 23rd, 2006 10:17:44 PM

Julian scarfs his meal, barely saying a word, seemingly deep in thought. At first chance he runs off outside.

He returns exhausted. He falls into bed, asleep before he hits the pillow. He tosses and turns all night.

Julian runs. He leaps boulders, dodges trees, and he runs. The trees blur onto an unending hedge. The sky is a blue streak between green borders. He calls out in his sleep, something unintelligible, though strongly said. Faster he goes now, the trees a solid wall, wavering left and right as Julian leans slightly into each turn. He bounds over a mighty river, his feet skimming the surface. His trousers remain dry. An enemy sighted, Julian charges in, holding a spear, a lance. It is centred on the creature's chest, held in strong hands. The point impacts and Julian finds himself standing in the room at the end of his bed. It is filled with the grey light of early dawn.

"Ahhh, slept well, feeling good. Let's go."

Tibble 
Tuesday October 24th, 2006 9:21:12 AM

After a pleasant night's sleep Tibble will slip out to see to Harry's needs and check his gear.

"Let's nut piddle diddle when thars 'venturin' but needs a-doin'."

Tobias 
Tuesday October 24th, 2006 1:57:46 PM

Tobias has a restful night and is ready to head out early. He makes a quick stop at the Catacombs to pick up a bull's strength potion, but after that he's all set. He will volunteer to lead the party into Culverwood when everyone is ready... Do we have a specific destination??

Kendry 
Tuesday October 24th, 2006 6:32:04 PM

Kendry introduces Tibbles to his brother Nalfein and sister Leska, who run the family shop. Of course, they already know cousin Julian, but it's likely a while since they've seen each other.

Later he explains to his siblings, including Selithe, and in the company of Airin, that he and Airin are getting serious about things - and he wants to introduce her to Papa and Mama and the rest of the family - and she's going to do the same for him with her family. After chatting with friends and family as he gives Cheann a good brushing, finding the last little brambles and burrs he missed earlier, he retires early to bed.

Before dawn he gets his ponies from the blacksmith's stables, having paid the stableboys in advance to brush them down, feed them, and check their tack. He saddles up Cheann, then joins Tobias for a quick trip to the Catacombs.

As they travel the way, he sings, whistles, and practices his lute, getting to know Tibble better, and enjoying the company of his dear companions, and especially of raven-tressed Airin, the delight of his heart.

Belated ADM report for CV - Kim 
Tuesday October 24th, 2006 6:32:31 PM

DM Cayzle: MTWTF - 5
Tibble: ---TF - 2 [Just started Thursday!]
Dwight: MTWTF - 5
Airin: MTWTF - 5
Podo: -TWT- - 3 [Just left Thursday]
Selithe: MTWTF - 5
Kendry: MTWTF - 5
Tobias: MTWTF - 5
Julian: MTWTF - 6

Aside from Podo (Jon-Paul Ward's monk-cleric), who leaves the game this week, and Tibble (Andrew's greenmage), who joins the group this week, everyone had five (or more) posts. Thanks to Inge and Anthony who subbed for Kendry and Selithe, respectively.

Tibble 
Tuesday October 24th, 2006 8:32:40 PM

Looking around, wondering who he was talking to, Tibble is licked in the face by Harry.

Julian 
Tuesday October 24th, 2006 8:50:53 PM

"Tibble, tell me about yourself. Where did you pick up your wonderful accent? And your waistcoat? Bella has helped me out a lot in the past too. How was your apprenticeship with her?"

"Bella helped me get through some rough patches in my life. She helped me to control my powers, gave some good advice on life generally...

"I've not been long with this little group, I prefer fighting, and they seem to avoid it really well. Still, some raucous fun to be had, no doubt. I've just gotta push past their natural caution."

Julian is wearing bold green trousers, yellow jacket and embroidered waistcoat depicting a liontaur tearing apart some kobolds against an azure sky. He carries a falchion and longspear. His pack is tied to his riding dog, and a larger badger is always at his heels.

Selithe 
Tuesday October 24th, 2006 9:11:00 PM

(OOC:Thanks for covering for me Anthony.)

Selithe is ready and heads out with the others when they do. She is sure Gra will enjoy the stretch of the legs and even walks her a little ways before slipping into the saddle to enjoy a little ride.

She keeps her eyes and ears open but otherwise says little as her mind is on seeing a dragon for the first time even if it is a fey type dragon.

Arriving in Hovel (DM Cayzle) 
Tuesday October 24th, 2006 10:27:41 PM


The trip through the Crescent Valley proper is as uneventful as one might think from settled halfling lands. Farmers wave hello, travellers greet you with smiles, and even when camping under stars or sleeping in a cozy inn or hayloft, you have the sense of security that comes from being at peace in your native land.

The group stops in Humble's Ford and says hello to kin and friends. [OOC: Airin and Kendry, feel free to RP meeting family in e-mail for posting later as you have the chance, if you like.]

In Hovel, there is a slightly different scent in the air. A slightly wilder feel, compared with the rest of the valley. The weeds grow greener. The trees are more gnarled. The foxes and field mice are craftier. This is nothing new, as those who have been here before know, but the essence of nature seems stronger here. The Fae King's hand, maybe stretches out from the Culverwood.

Friends and relations you meet here tell you that it has been a bountiful season. Cows give more milk, pumpkins are bigger, pears juicier, and there are lots of healthy twins being born. No one seems to mind that it takes a little more work to weed and hoe.

The Culverwood beckons beyond Hovel, and those of you who were born there feel it calling.

Kendry 
Wednesday October 25th, 2006 2:04:13 AM

"Ah, friends, the Culverwood beckons! Let us go forth into her welcoming boughs," Kendry says with verve and bardic timbre in his voice. Then he makes like he is twisting the end of a mustache as he looks to his comrades with a twinkle in his eye. Of course, he has no mustache.

Julian 
Wednesday October 25th, 2006 4:09:17 AM

"Hey Tibble, this is cute, look what happened when Harry met Sallie."

"Ok, Kendry," Julian shoves him forward with his shoulder, lets get going. He holds his longspear by the head, dragging the shaft. He walks, prefering at the moment to enjoy the forest soil between his toes. Sallie the long-haired grey collie bounds along behind with Julian's pack tied to her saddle. Shark, the large badger, is, as always, at Julian's heels.
"This dragon we seek, 'spose we shouldn't say, or think soodo anymore, I wonder how strong its tail poison is. I bet I could stand up to it, if it came to that. P'raps it'd prefer the gold Bella gave us. I was going to spend that on me, of course. Thinking of buying some armour and a lance, and spending time trying to convince you all to go on a raid for booty. You know, clean out some vile kobolds, something like that..."

He springs along, looking forward to some fun.
Julian left his sledgehammer back at Bella's. I hope she doesn't mind, probably won't even notice.

At one point, early on, Julian exclaims, "Oh, hang on..." turns around, says something in strong voice, waving his hands around, and runs back for 50'. He jogs back to the group and picks his spear back up, "Nope, that's not it."

Thereafter he walks along, in a contemplative mood.

Tibble 
Wednesday October 25th, 2006 11:55:18 AM

Seeing Julian is being social like and all:

"Well, then. Formel interduckshuns bein order - Mr. Harry Barqr (hairy barker) this here bees Miss Sallie. Take yer nose outa her butt, thars time 'nough fer tat later."

"It wurn't suh longs ago that Ah been burn in dem woods wheese be a-headin' to, yep. Raised by treants Ah were. Sealya were her name that dun tuk a licken tus me. She dun be a Baldcypress frum sum swamp er odder down south ways. Dem treants wur been a-havin' an icecream social or sum such. By dah times Ah get homes Eyes all growed up."

"Me Ma done a-recollectin' havin' me, tho' dah rest of dah family were nun to shur. 'See? I told you those crafty druids got him.' she dun made mention to my Pa. Then she dun set about a-knockin' the treant outa me wiff a wood'n spoon. Despite mes a-tellin' hur dat be not what der frase 'knock on wood' means she dun kept on fer a right spell."

Tibble shifts in his saddle, noticing all the pricked up ears.

"Pa tells it difrent no-hows. He bees a-sayin' my brudder dun were kicked in der hed by a badger."

Tibble eyes Shark suspiciously.

"An dat be wise I develuped attention deficit disorder dah dun limited mes humschoolen."

Tobias 
Wednesday October 25th, 2006 2:10:27 PM

Tobias listens in to Tibble and Julian's exchange, finding the two new additions humorous enough...

He is ready to lead the party with Tewdwr into Culverwood. It's been several months since he left Culverwood and returned to the halfling homestead. And, his feet are ready to return to the old paths. His senses are already attuning back to his most familiar surroundings. And, he's eager to set out when the others are ready.

CDM Jerry 
Wednesday October 25th, 2006 3:57:15 PM

Please post the report on everyone's posting last week. When this is done, please email me.

I understand from Cayzle that Kim is busy. So if one of the other players here can step up and do the report for him, that would be helpful.

Selithe  d20+8=25 d20+8=11
Wednesday October 25th, 2006 9:22:23 PM

Selithe enjoys her time in Hovel, spending it with friends and family she hasn't seen in awhile and of course hitting the nearest place to get some gambling in before the group moves on and a couple drinks. She hasn't had a good game in awhile and is in the mood for some time with her favorite thing in the world, cards.

Selithe finds herself also thinking of past people the group has been with and sighs, missing Duncan, Patty and other they been with.

(Profession Gamble:25 Craft Gamble:11)

Dwight 
Wednesday October 25th, 2006 10:26:45 PM

Enjoying the peaceful trip, Dwight follows along. He watches Tibble, and Julian, but doesn't comment.

Overall he keeps to himself in thought about all the stories about dragons he has ever heard....which might about to 4, but he thinks about them from every angle.

In the Culverwood


On to the Culverwood (DM Cayzle) 
Wednesday October 25th, 2006 11:46:34 PM


The party spends a day and a night visiting in Hovel. Selithe wins five gold with her skills. The new members of the group trade notes.

Now that Julian thinks about it, he has heard Bella mention Tibble before, as a student who did very well and of whom she is proud.

With Kendry encouraging the group to pass on, our heroes find themselves walking toward the Culverwood. Within a day's walk through brush and woodlands, you find yourselves in the forest itself.

Those who have been here before feel a definite presence ... a more active, aware presence than when you last stood in the wood. The forest was always aware to an extent, alert to fire or foes. But now you have the strong feeling of being watched. Those born in the Culverwood also have a feeling of being welcome.

Kendry 
Thursday October 26th, 2006 1:49:44 AM

"Well, our cousin's touch has been at work here in the forest of his rebirth," the bard comments as the changes become evident. He recounts to those who were not present at the birth to Ellis and Penelope the baby Eberyon - the same who is called the King of the Fey. He describes The Great Whistler Oak where so many halflings have been born, and how masked druids tried to catch the oak on fire. Kendry's face goes dark for a moment as he recalls how they killed them - and then learned they were elves. Elves, attacking hobbits!

The song, the compelling song that drew elves and sprites and fey aplenty, that drew ripe Penelope to the stone circle, where she gave birth to a baby - half hobbit, and half goat, he appeared.

He knows that all here know of Eberyon, but perhaps not all - save Selithe, Airin, and Dwight, who were there that night, and Tobias, whom they have told before - not all had heard of his birth.

Kendry tells, as well, of the great battle, and the roles that some here played. And of the birth later of Eberyon's twin, sweet little Clara Alilliama Domiselithe Airina Marigold Pipewood Greentree. No goat feet on her, and you can bet we double checked!

"His awakening brought death to many, but also life to many. And I think that The Culverwood, despite the blood spilt that night, may be the better for Eberyon's return. However, on that count, perhaps we'll know more fairly soon."

Tibble 
Thursday October 26th, 2006 4:24:30 PM

The rotund GreenMage feels his toes growing, just aching to root into the thick forest floor again.

"Speck Ah bees a-willin' tah fullah any yas a-knowin' whars dah bust place fer tah bees a-lookin'," Tibble announces clearly.

ooc: I had posted (privately) a roll for Tibble's knowledge of psuedo-dragons in Culverwood.

Dwight 
Thursday October 26th, 2006 5:52:54 PM

Feeling like he is being watched makes Dwight feel uncomfortable, almost queasy as he continually looks but finds nothing. "I have this and that about this forest, and I don't want to get lost in so I won't be doing any solo scouting. Just figured I would let you know," informs Dwight.

Having heard Tribble has been here before, Dwight inquires further. "Ahh Tribble, since you've been here before do you know of any locals? They might be willing to help us."

"Airin, could you ask an animal about its whereabouts? How about a tree? Dang it, should have bought something to help locate mystical creatures. We could be lost in here forever."

Dwight remains abit nervous and continues to look about.

Julian 
Thursday October 26th, 2006 7:35:23 PM

Quietly to Dwight, "I here there are drop bears here too," says Julian scanning the tree tops, "there may be more trouble for us here, especially if you keep calling the Greenmage Tribble. There's no R in Tibble."

Julian is full of nervous energy. He relates this little tale in a serious voice, for, it was in a forest not unlike this that he battled the giant badger, beat it into submission with his bare hands. That was his first experience of rage. He then tended the dire badger's wounds, and his own, as best he could, before collapsing, exhausted atop the beast. He awoke some time later, covered in both halfling and badger blood.
"Long time after that, after my time in Plateau City, when I came home my kindly brothers beat the tree-sap outta me in my sleep and dumped me in the forest again, little Shark here, newly orphaned, found me and took to me as his father.
"So here we are now, hoping to find a mighty dragon to ask a rather personal favour from it. Perhaps, what do we know about these dragons again... maybe I could make some kind of physical challenge against it. I reckon I could withstand its sleep poison, and if I can't, well, good night. I suppose a gift, as Bella suggested, might do."

Selithe 
Thursday October 26th, 2006 8:55:48 PM

Selithe looks to Julian and shakes her head as she speaks gently to him, "Well my friend, we were told to give him a gift and most decent dragons rely on their intellect to deal with matters. I say we approach it the same way and go from there."

Selithe looks to Kendry, "If you like brother, when we meet this dragon, I will try speaking to it for us. I heard they can be tricky, as I said, intellectual little guys...well some of them are little...I mean papa told us a story once of a dragon big enough to swallow a small halfling town."

Kendry 
Thursday October 26th, 2006 10:30:15 PM

"I don't mind if you talk with a little dragon, sis. But I won't promise not to talk, too!" Kendry answers Selithe.

"Hey, we could go visit our Aunt Nilli," Kendry suggests, including Selithe in the 'our' - but addressing all. "Our family place is only about twelve, fifteen miles from here. She's a druid. She might be able to help us, give us some ideas. I know the way there. Although some of the, uh, landmarks may have grown a bit since last I was there." He lived there at the Leafwin family cottage for a few years.

At the Edge of the Wood (DM Cayzle) 
Friday October 27th, 2006 12:29:49 AM

The party pauses at the edge of the Culverwood, thinking about strategy and direction.

Kendry muses about the awakening of the Fae King, and suspects that more will be revealed.

Kendry thinks about asking a relation who is a druid and lives near here.

Tibble knows several ancient trees who might have some ideas. It would take a day for a trained forester (one with the ability to walk through forest unhindered, as a druid) to get there, double that in a group with non-foresters.

It also occurs to Tibble that there are other powerful creatures who live in the Culverwood. Some of those might help.

And it just might be possible to direct a question to the Spirit of the Culverwood itself! Tibble might know of a holy place at which to make such a query.

Dwight, on the other hand, feels nervous. He wonders what treasure to offer the dragonet.

Julian gives Dwight some advice, and tells an interesting story of his own personal history.

Selithe seems to suggest playing it by ear, an approach that might appeal to the whimsical dragonet.

[OOC: Will someone please volunteer to do the Posting Report for last week?

Now done - see Tuesday Oct 24th ADM post. -Kim]

Kendry  d20+7=18 d20+7=16 d20+8=27
Friday October 27th, 2006 3:03:55 AM

Kendry enjoys hearing the stories of those who have spent some time with Bella. He laughs, or winces, or simply takes in their tales with appreciation, as the context leads him.

"So, what do you say? I can lead the way to Aunt Nilli's place - oh, and you could also meet our Great Grampapa Landry Grapes Trufflefinder Leafwin and Great Gramama Dekki Onions Fancytoes Greenhill Leafwin. It's this way," he says, indicating a direction generally west-southwest. [Survival: 18; Knowledge nature: 16; Knowledge local: 27]

"Who knows? Maybe we'll run into a small dragon on our way there. Or a bear, or kobolds, or treants - saw some of those here last year. Not kobolds. I mean the walking trees, or tree herders."

Dwight 
Friday October 27th, 2006 3:51:57 PM

As Julian talks to Dwight, Dwight looks embarassed. "Really?"

Looking towards Tibble, "Sorry," and then with special emphasis "Tibble. Just have a hard time understanding you. Then again, languages aren't my strong point." He tries to put out a smile, but the uneasiness of the forest prevents any such joy from showing.

Later as the group decides which way to go, Dwight adds his thoughts. "Any chance the druid Kendry knows and the ancient trees are in the same direction? If not, I'd vote for the druid. Not any particular reason, but its good to see family re-united."

"Is this forest really dangerous?....Tibble?"

OOC: Kim if you want, I could start doing the posting log to easy your burden.

[That would be much appreciated for the moment. I just had tons of projects and demands from work, church, memorial services, and classes - if you could do the posting through the end of November, I would say 'Thank you, thank you, thank you!' -Kim]

Julian  d20+3=14
Friday October 27th, 2006 8:04:27 PM

"Oo, just had a thought. I mean, the family part sounds good, druid and all that. Back in a tick."
With that Julian abruptly turns his back, drops his spear and gesticulating says,
"Faster than the spring thaw creek, the coldest of cold northen gales, the sparrow through the branches," and off he runs.
He sprints off only for 60' or so, then promptly jogs back.
"Nope, thats not quite right yet. Where's my spear again? Did someone say kobolds? We're not going to try to befriend kobolds are we?"
He looks around carefully, hoping to see some kobolds, or drow, or trolls, or something to play with.
Spot 14

Selithe 
Friday October 27th, 2006 10:17:22 PM

(OOC:Sorry Cayzle for not posting sooner. Stupid flu is gone almost but is leaving me drained of energy.)

Selithe chuckles at her brother and nods, "Of course you can talk to the dragon when we find it as can everyone else. I just think we shouldn't find it like we're looking for a fight."

Selithe moves over and pats Julian's shoulder, "Sorry Julian, I'm not trying to bad mouth you or nothing just I don't want to fight the dragon if we don't have too and from the way Bella spoke it should be a nice guy or girl. However I'm sure we will have our fair share of trouble." Selithe grins and chuckles, "Trouble just seems to follow us sometimes."

Selithe enjoys her time with the group and is all for going to see a family member that might be able to help, not to mention she hasn't exactly seen most of her relatives for a while.

Tibble 
Saturday October 28th, 2006 2:20:22 PM

"Aw, nows youse dun gone an' made friend Dwight feels bad 'bout his speek impediment," the GreenMage chastizes Julian for his insensitivity.

"No matter, Dwight, Tibble or Tribble, jus, don't be a-callin' me late fer dinner," Tibble affectionately pats his stomach. "'Sides, Ah dun gots me thick skin, bark-like one mites say," he chuckles.

"Nows 'bout da forest - no wilderness be dangerous. Just foolish peoples. 'Course all ya'all non-wilderness folks should be speckin' to die ruther violent deaths if-ins you'se get lost. Beh consoled," Tibble adds "dat tho' violent youse deaths should beh quick-like an' dare fore painless."

""Couse youse could bees eatun 'live. Slow-like," he musses under his breath.

"Well said, friend Selithe," the wood-born agrees. "Beyun on dah bad side of ah dragon cain't never bees good."

Tibble points to the hyperactive halfling's weapon.

Talk at the Forest's Edge (DM Cayzle) 
Sunday October 29th, 2006 8:38:30 AM


Kendry votes to visit his aunt, a druid, and see what they can see along the way.

Dwight wonders if the Ancient Trees Tibble mentioned are near Aunt Nilli's place. The quick answer is that Aunt Nilli lives pretty much nearby, but the most ancient trees are at the center of the forest, a ways off.

Dwight also wonders about the dangers of the Forest.

Julian seems to be getting a bit antsy ... maybe eager for a fight?

If so, Selithe lets him know that the party always seems to be getting in a fight over something. No need to seek a fight with a dragon.

Tibble confirms, in his way, that the Forest can indeed be deadly. He agrees with Selithe.

Actions? Direction? Strategy? The party is still deciding what to do. Please post a preference, and in the worst case scenario, maybe we can go with the plurality.

Cayzle OOC 
Sunday October 29th, 2006 8:40:59 AM

Friends, I have heard from Inge, and she will not be able to return for at least a little while. Let us rewrite history a bit and leave Airin at Humble's Ford with friends and family.

Even if she cannot post to the Web, I hope Inge may be able to e-mail ... perhaps her courtship with Kendry can proceed in e-mail for now.

I hope to welcome Airin back very soon. Until then, let us leave her in Humble's Ford.

Tibble 
Sunday October 29th, 2006 4:53:49 PM

"Specks Ahs dun a-recollectin'," Tibble announces to the group at large. "Gots mehs ah couple, three ideas."

"Wheese could be a-talkin' tah the ancient trees. Theys bees a-knowin' everthin' in their forest," the greenmage observes. "'Course dey ain't a heartbeat away, no-hows. Take a right spell to git thar."

"Nah wif the woods waken and such like there be plenty o' rumors o' fey lords a-movin' in. Shroon circles and moonlit ponds bees dah bestest means of a-trackin' un o' dem down."

"Curse Ah coulds be a-talkin' tah da Spirit uf da Forest itself. Mayhaps bees a stretch fer mes," he muses. "Long conversation time as well like."

"Nah Ahs bees a-likin' they ideas 'bout a-contactin' a very knowin' greenmage goes by dah name of Deerpoot. Naw, that ain't it. Deeproot. Yah, Grynntym Deeproot. He be off tah da nor'west."

"Tats mah vote. What say all ya'all?" Tibble finishes.

OOC Cayzle to Tibble: Highlight to display spoiler: {I changed "Northeast" to "Northwest" in your post. Sorry for the confusion. You are at the eastern edge of the forest right now. The Emerald Kindgom is at the southern edge, and the Windborn Hills and Crescent Valley are at the northern edge. The greenmage, Deeproot, tends to be found northeast of you but not nearly as far away as the Ancient Trees of Culver. Hope that helps.}

Tobias 
Sunday October 29th, 2006 11:56:29 PM

If this Deerpoot can help us get started in our search, Tobias thinks we should follow Tibble to find him.

Selithe 
Monday October 30th, 2006 6:22:51 PM

Selithe listens to what has been said so far and decides she likes Tibble's idea for the moment and lean towards it. She still is in thought on the dragon, wondering what it will be like and such and also wondering what type of gift the group has for a dragon...that might be a problem.

Report for Crescent Valley - Anthony 
Monday October 30th, 2006 8:56:09 PM

Selithe: MTWRF-- = 5
Julian: MTWRF-- = 5
Tibble: M2WR-SS = 7
Tobias: -TW---S = 3
Airin: M------ = 1 (left this week)
Dwight: M-WRF-- = 4
Kendry: -TW2F-- = 5

DM: MTWR--S = 5

Ok, this is my first attempt at reporting so I hope I got this right. Is it suppose to be emailed to someone? (If so, I don't know about that part.)

===========
[Good job, Dwight. Thank you! No, you need not email it. Good Ceil gleans the boards for the info we post here. -Kim

Dwight 
Monday October 30th, 2006 9:00:29 PM

Dwight still watches Tibble as he speaks and then wonders what he said. Selithe offers some insight agreeing with his idea of a destination. Dwight shrugs being somewhat out of his league here. "I'm good with that too Selithe."

Otherwise Dwight tries to bring himself more at ease with his overgrown environment. The strength to grow, control and manipulate plants on such a large scale is unbelievable. The presence seems to be constant, both alluring and overwhelming at the same time.

Julian 
Monday October 30th, 2006 10:34:35 PM

Julian is happy to see that a decision may be reached soon, and casts his vote in a like manner so as to not cause any conflict or further discussion.

Getting Oriented (DM Cayzle) 
Monday October 30th, 2006 11:41:29 PM


[OOC: Sorry for the confusion, folks. I needed to brush up on my Woldian Geography myself. See, there is no clear map of the Culverwood entire on the Web site. So I have made a rough sketch of the magical forest myself.

Please look at this map of the Culverwood. Anyone with the Forest Walking feat can sketch this map or describe it to outsiders freely.]

The halflings compare notes and put their heads together. As it turns out, a very short walk northwest (across a nearby bridge) will take the party into the eastern arm of the Culverwood proper. Aunt Nilli lives a few hours away. Then a longer walk of several days, or a trip downriver, will get you to Trader's Corner, and beyond that, to Troll.

Tibble thinks that a good place to look for word of Greenmage Deeproot would be in Trader's Corner, or more likely, Troll. It turns out that some of you have been to Trader's Corner, which is where you all bought some ale and cider for the election party that brought your friend Calfast to office.

So it seems like a good plan would be to visit Aunt Nilli, then go on to the border trade hamlets of the Eastern Culverwood, which are to your southwest, generally speaking.

By the way, Tibble thinks that the Ancient Trees of Culver would be, on the map, a little north of the "L" in "Culverwood."

The strong presence of nature in the Wood may be having an effect on Dwight, he thinks. [More tomorrow am in an e-mail.]

Kendry  d20+10=21
Tuesday October 31st, 2006 12:43:15 AM

"Friends, since Nilli is so close by, and is a druid, and knows this part of the woods well, and, what with Heather's work perhaps needing a bit extra sooner rather than later, what say we swing by her place, let her know what we seek. Hear her counsel. Then, if it seems good, then push on further - perhaps to Trader's Corner and beyond, if necessary. I rather hope that we can find something a bit nearer by, though, for Heather's sake, and for those whom she serves. Selithe's and my aunt is only a few hours away, and we keep a brisk pace."

Kendry adjusts the loosened strap on a pony, cinching it up a notch or two, then says, "It's this way. Pull me back if you decide something different."

Kendry takes one of the many paths that criss cross this neck of the woods, so close to the bridge, and sets out with confidence. [Knowledge, local: 21]

Tobias  d20+14=30
Tuesday October 31st, 2006 12:37:09 PM

Since aunt Nilli's place is sort of on the way, Tobias is fine with stopping there first. Tobias is quite familiar with Trader's Corner having let many merchant caravans through the Culverwood to that very location.

If Kendry tells him where Nilli's place is, Tobias can make sure the group doesn't get turned around and lost in the Culverwood. [Survival: 30]

Tibble 
Tuesday October 31st, 2006 6:14:06 PM

"Yah, 'course, friend Kendry," Tibble amends. "Closer bees better. Ifs wheese need tah go further afield Ah bees of survice."

Kendry 
Tuesday October 31st, 2006 7:20:23 PM

Kendry tells Tobias the general route: the little hills and streams along the way; the place of the white chalk circle, where nothing grows in a white oblong one hundred feet long and about 70 feet wide; a few meadows; and the lizard pond a half mile from the cottage.

He talks with Tibble along the way about Deeproot, and - "Say, could you teach me the language of the trees?" he asks him. "Despite that you say a lot of it was knocked out of you?"

Then he thinks to add, "In exchange, I could teach you Duncan's sign language. Some of us know it - and it comes in handy once in a while."

Dwight 
Tuesday October 31st, 2006 8:52:09 PM

At first Dwight tries to follow where the group is being led. Druid, Deeproot, trees? After a bit Dwight has no idea of where they are going, but follows whichever direction someone leads.

Without much success, Dwight tries to pinpoint his whereabouts, as being lost and watched disturbs him mentally. He tries to stick close with the group (different from his norm of watching the rear).

Selithe 
Tuesday October 31st, 2006 9:17:26 PM

Selithe continues on with her friends and glances to Dwight as she wonders if he is okay, he just seems kind of lost at the moment so Selithe falls back with Gra and looks to him before speaking, "You okay Dwight? you seem kind of out of it."

Julian  d20+3=9
Tuesday October 31st, 2006 11:40:06 PM

Julian is enjoying the walk in the woods. He tries to catch up on the idea of a card game with Selithe, tries to pick Kendry's brain regarding the Expeditioius Retreat spell he mentioned, and he tries to talk to Dwight about the drop bears. To add levity to the conversation with Dwight he keeps a careful eye out into the trees, and pulls out his sling and practices loading it speedily.
Spot 9

Aunt Nilli (DM Cayzle)  d20+6=19
Wednesday November 1st, 2006 6:32:44 AM

A short walk under the outlying eaves of the easternmost branch of the Culverwood brings you to the steading of Aunt Nilli Bramble Pastna Pipewood, druid and midwife.

If you make a Spot check vs DC19, then Highlight to display spoiler: {You see a wolf shadowing you from far off, keeping watch.}

As you come up to Nilli's house, you see two elderly folk engaged in some leisurely gardening. It is Great Grampapa Grapes and Great Gramama Onions, from the Leafwin side of the family, who live here too.

They rise slowly and smile as they recognize family.

"Nilli dear," Grandmama calls out in a slightly shaky but strong voice, "We have company."

A giant cat, the size of a cheetah, bounds out. You see that it has tentacles sprouting from its shoulders. Immediately thereafter is Aunt Nilli. She smiles happily, and her ruddy face glows. Looks like life has been good for the druid ... she has put on a little more weight.

"Well if this don't beat the brambles!" she exclaims. "What a happy surprise!"

Tibble  d20=5 d20=9 d20=7 d20=10
Wednesday November 1st, 2006 11:07:28 AM

Spot (5+3) = Failure

"Friend Kendry, Ah can'ts bees a-lurnin' ya 'bouts how Ah bees a-talkin' tah da plantlife," Tibble apologizes. "Ah don't rightly knows mahself no-hows. Mayhap it wur from mah time as ah beechnut tree, or wur it when Ah dun bees a willow-oak?"

"Watch ya a-shootin' at, friend Julian?" the rotund halfling asks. "Wheese not bees a-eatin' trail rations?"

Tibble will make note of where they are and the path they follow to reach their destination. Survival[lost] (9+16)=25.

Tibble will also keep an eye open for food and medicinal items for collection along the way.
Survival [forage/food] (7+12)=19
Survival [forage/herb] (10+12)=22

"Don't it jus'," Tibble responds. "Ya don't be a-tellin' us it bees such a brief meander ta gits heres, friend Kendry."

"Don't bees a-goin' an' a-steppin' on dat wee snake thar, friend Dwight," the GreenMage points out politely as it slithes from the path.

Kendry  d20+3=10 d20+5=16
Wednesday November 1st, 2006 11:20:11 AM

On the way
When Tibble explains that he can't explain how to talk to trees, Kendry shrugs his shoulders. "Well, that's all right, then. I'm still willin' to teach you the sign language, though."

At the Cottage / Burrow
"Gramama! Grampapa!" Kendry hails them. He dismounts Cheann and runs forward to give Nilli a big hug. "Auntie! It's so-o-o-o good to see you!"

Then he goes to hug his great grandparents in turn.

"These are my friends!" he tells them. "And some of them relations, too."

Tobias 
Wednesday November 1st, 2006 2:28:14 PM

Tobias is glad to have made it to the house without incident. And, he greets everyone, "Hello, Aunt Nilli."

Dwight  d20+3=20
Wednesday November 1st, 2006 7:50:14 PM

Walking with Selithe:
"I'm good, just a bit tired I suppose. This forest has me a bit spooked too. Something just feels.....I can't even put words to it. It's not wrong, or evil it's...well I just don't know and you know how I like things thought out."

Dwight watches Julian sling a few stones, but knowing whatever is out there will attack Julian before Dwight doesn't bring him much comfort.

Spot: 20
Dwight almost jumps out of his skin when he sees the wolf and stutters to get the word and general direction out. He's not hostile, knowing a little about Druids and thier ability to transform, but he isn't any calmer.

Meet and Greet:
Dwight nods and shakes hands with the locals and introduces himself as Dwight Twigglebundler, and ignores the odd looks that normally arise when a halfling has such a short name. Aside from the quick meet and greet things, Dwight takes a seat and continues to look around.

Julian  d20+3=7
Wednesday November 1st, 2006 7:52:16 PM

"Sorry Tibble, to worry you. I am just practicing the loading of it. See." Julian is busy with demonstrating this.

Spot 7

He puts it away when greeting Kendry's grandparents, and ponders just how he is related, too.
"Kendry, can you work this out, is Nellie my third or fourth cousing. I'm not so good with this sort of thing."

Selithe 
Wednesday November 1st, 2006 8:17:35 PM

Selithe smiles and greets Nilli, "Hello Nilli, long time no see." Selithe gives her relative a hug and smiles as she actually hasn't seen her in some time -- she hadn't seen most of her family in sometime. She chuckles some as she thinks of how her platinum colored hair, due to the spell she uses to color it, might get attention from Nilli.

Selithe, after the greets are done, goes over and pats Dwight's shoulder. "No worries Dwight, we are all together and that means we can watch out for each other." She smiles and tries to cheer him up.

Kendry, with proper introductions 
Thursday November 2nd, 2006 5:34:34 AM

"Pardon my manners. Let me make some proper introductions," Kendry says.

"Our father's sister, Nilli Bramble Pastna Pipewood, helps care for this part of The Culverwood, and brings little halflings into the Wold from time to time!

"Our Great Gramama Dekki Onions Fancytoes Greenhill Leafwin and Great Grampapa Landry Grapes Trufflefinder Leafwin married, oh, long ago, I should think!

"Dwight Twiggebundler has already given his name. Dwight is a powerful thinker and planner.

"Tobias Thistlefoot Burrows is a good pathfinder. His father, rest his soul, was Adrian Hazelberry Burrows. His mother is Jillian Greenhill Thistlefoot. Do you know your relation to his mother, Great Gramama?

"Third cousin? Um, let me think on that, Julian. You might already know Julian Roscoe Holle Pipewood Trufflefinder - also called Badger, and Jude.

"And we just met a couple days ago this fine fellow, Tibble Stinkyfoots. He grew up deep in the heart of The Culverwood. A greenmage, right, Tibble?

"My sister Selithe Greentree Leafwin Pipewood is fifth born in our family," he says, more for the benefit of those who recently joined the group, "and I'm the fourth. Of eleven, last time I checked!"

Dwight 
Thursday November 2nd, 2006 1:34:53 PM

Dwight nods standing off to the side as his name is given again during introductions. He kinda chuckles about being a powerful thinker.

For the most part, Dwight follows along and partakes of food offered, but listens closely when their task becomes the topic of conversation.

OOC: Hated to post so early in the day (before next DM post), but I'm heading out of town. I'll definitely post again on Sunday, and maybe on Friday if I can find a computer at the hotel.

Kendry 
Thursday November 2nd, 2006 9:56:53 PM

"And then there are the dogs and wolf and birds and ponies," Kendry continues. He tells all of their names.

A Welcome Feast (DM Cayzle) 
Friday November 3rd, 2006 12:56:26 AM


On the way to Aunt Nilli's, the newest member of the group shows that he will surely prove his worth. Tibble's guidance keeps the group from getting lost, and he also finds tasty herbs, berries, and mushrooms to eat along the way.

Kendry is glad to see his aunt and great-grandparents, and introduces everybody.

Tobias is glad too, but a little reserved.

Dwight feels the strength of the Culverwood, and it sets him on edge, a little. It surely has an effect on everybody. He sees a wolf, but suspects, likely correctly, that it is a friend of Nilli's.

Selithe embraces her aunt and reassures Dwight.

Grandmama Onions exclaims over her relations and their friends. "It has been too long! Have you brought any of your mother's pie? Selithe, you rascal, what are you doing now?"

Grandpapa shakes hands indiscriminately.

Grandmama's voice is a little too loud. She tells you that Grandpapa is a little hard of hearing, but you soon get the idea that he is actually stone deaf, and Grandmama is half-way there herself!

When she is introduced to Tobais, she muses, a bit loudly, "Your mother was Jillian, right? The daughter of Iris Rooking Greenhill? She was a young cousin of mine, once removed. Your great-grandma was my first cousin, not removed at all, if my memory does not fail me! Welcome, young man!"

Then she says to her husband, in a loud voice meant to be a whisper, but not at all, "There was some tragedy in that clan. The boy's father, I think I heard."

At this indiscretion, Aunt Nilli blushes and rushes everyone into the house. "You are just in time for supper! I had an idea that there might be guests, so I killed a sheep!"

The food smells fantastic, and the feast lasts an hour or two.

Afterwards, as everyone relaxes, Nilli asks what brings you all to this neck of the Wood.

Tobias 
Friday November 3rd, 2006 1:02:53 PM

Tobias is a little embarrassed by all the attention around him and the death of father. And, he blushes as well. He's glad that Aunt Nilli changed the conversation over to the evening meal instead.

Tobias enjoys a nice dinner of sheep with all the fixins. And, waits for one of the storytellers to answer Nilli after dinner.

Tibble  d4=2
Friday November 3rd, 2006 4:08:17 PM

Greeting his hosts warmly (and loudly as required) Tibble donates the berries and mushrooms he has collected to their kitchen.

Following the feast the GreenMage bruises the herbs to create an ointment/paste imbued with the ability to Neutralize Poison. This takes him 2 hours and 30 ex pts.

Julian 
Friday November 3rd, 2006 5:34:30 PM

Julian thoroughly enjoys the feast, and it shows on his face (the enjoyment and the feast). He finds a warm and cosy spot on the floor to relax and he listens to the conversation. Shark curls up against him, and then so too does Sallie. All the noises, to his ears, begin to meld together, conversation becomes merely voices to recognise though the sound distant.
His head droops to one side, and he quietly snores.

Kendry... 
Saturday November 4th, 2006 12:11:51 AM

"NO, GRAMAMA, I BROUGHT NO PIE THIS TIME. SORRY!" he projects loudly to his great grandmother. "MY MAMA AND GRAMAMA EGLANTINE SEND THEIR LOVE, THOUGH. PAPA, TOO!"

At supper, he enjoys eating slices from the leg of mutton. He talks a little bit about the brief lunchtime visit with his & Selithe's immediate family in Humble's Ford, and introducing Airin to the folks. "You're going to have to meet her fairly soon, too, Auntie. She's a druid, too, like you. Well, no one could be quite like you, Aunt Nilli - just as no one could be quite like my Airin. Wish she were here with me. With us, I mean. But she insisted she had some matters to take care of, and that she would bruise my britches if I don't bring my friends and myself back safe and sound to her, so I must, of course, obey her directive."

Kendry 
Saturday November 4th, 2006 7:39:04 PM

After dinner, Kendry pushes away from the table. "Have you heard of a greenmage, name of Bella, out of Angel Springs?" he asks Nilli.

A Flavorful Feast (DM Cayzle) 
Sunday November 5th, 2006 6:25:25 AM


The feast is delicious -- and made even more so with Tibble's contribution. The food is so incredible, in fact, that Selithe and Dwight are too busy eating to say a word!

Tobias is glad that the food eclipses mention of his family background.

Kendry enjoys the company of his kin, enjoys the meat, and enjoys telling Nilli about Airin.

Julian stuffs himself, and falls asleep contentedly at sunset.

Tibble is reluctant to let sleep take him so soon. He considers making an herbal potion. [OOC: Note that a potion like this only lasts a day! Per the Greenmage write-up: "These herbals last indefinitely if stored in lifewood flasks, but otherwise they spoil within 24 hours." Are you sure you want to use your XP on this?]

After the meal is done, Aunt Nilli invites those who remain awake to take some tea and biscuits. She ask again, "So, my young heroes, is there a reason that you came to visit?"

Kendry 
Sunday November 5th, 2006 7:00:40 PM

Kendry wonders why Nilli didn't say whether or not she knows greenmage Bella. He thinks to repeat the question, but decides against it for now.

"Well, we are looking for a tiny dragon," Kendry answers. "What some call a pseudodragon. We'd like to ask her a favor. Or him. Mama used to have one, she's told us a few times. She doesn't know where to find one now, but says The Culverwood is the best place to look."

Tibble 
Sunday November 5th, 2006 8:28:57 PM

Too busy with his work Tibble doesn't join in Kendry's attempt to locate their quarry, but keeps an ear open in the event their host directs them into territory with which he is familiar.

OOC: I expect I will burn through ex pts faster than I earn them. With Tibble's 20% loss due to his class selection, advancing too quickly will not be a problem.

Dwight 
Sunday November 5th, 2006 9:07:56 PM

Dwight eats whole heartedly, but partakes in litte conversation. When Nilli asks for the second time regarding the reason for our visit Dwight offers a response.

"We have come to seek aid for others, but to work such a task we have come to ask of aid you may be able to give us. We seek the small faerie dragons, or at least the whereabouts of one so we may inquire about getting a small amount of its saliva."

"Any help you could give us would be much appreaciated. Something as simple as the proper title for such a beast. We hear they are intelligent and kind, but take offense to the only name we know." Should Nilli need more, Dwight will whisper 'pseudodragon' to hear just in case one is flying around nearby.

So deep in thought, Dwight forgets to thank his providers for dinner. After several minutes he returns and thanks them for a wonderful meal and apologizes that he wasn't more of a conversationalist. "Just got a lot on my mind."

Julian 
Monday November 6th, 2006 1:21:42 AM

zzzzzzzzz

Selithe 
Monday November 6th, 2006 3:02:16 AM

Selithe enjoys the meal and smiles, she tells Nilli that she has been working on becoming a better gambler and then goes into her arcane and rogue training. Selithe smiles as she taks of all this since she is proud of her acomplishments so far.

When the coversation slips to what the group is doing there other then the visit, Selithe nods and waits for replies to the already mentioned questions as she has little to fill in at the moment.

Tobias 
Monday November 6th, 2006 1:25:27 PM

Tobias enjoys their hearty dinner and waits to see if they get any answer to where to start looking for a pseudodragon.

Nilli's Advice (DM Cayzle) 
Monday November 6th, 2006 9:15:26 PM


Nilli tells the group that she once met a satyr who loved to gossip. He mentioned that he knew of a fey dragon who likes to bathe in a small waterfall on a rivulet that flows into the Peasblossum River. Probably one of the many streams that flow south from the Scab, she would guess, maybe a day or two walk west.

She invites you all to spend the night, of course.

And in the morning, whichever way you decide to go, she packs up huge lunches for you all to take with.

So, West looking for a small waterfall? Or South to Troll, looking for Deeproot the Greenmage? Kindly refer to the map of the Culverwood.

Dwight 
Monday November 6th, 2006 10:17:27 PM

"Thank you Miss Nilli," Dwight says greatfully.

Later when the group is more or less among themselves, Dwight announces his preference to continue onward to the south to get more information. The direction seemed a bit vague from dear Miss Nilli, but her recall of the rumour adds to what we already know. Anyone know how to juggle, that might help entertain the fey dragon once we find him?"

With his thoughts said, Dwight encourages others to add theirs and agrees to go with the majority.

Report for Crescent Valley - Anthony 
Monday November 6th, 2006 10:25:24 PM

Julian: MTW-F-- =5
DM: M-WR--S =4
Kendry: MTW2FSS =8
Tobias: -TW-F-- =3
Tibble: -TW-F-S =4
Dwight: MTWR--S =5
Selithe: MTW---- =3

Kendry  d20+4=21
Tuesday November 7th, 2006 1:49:06 AM

"It took us two days, with the wind on our tail and taking a fast boat, to get down to Trader's Corner last year," Kendry says as options are discussed. "Well, I guess that Selithe is the only one still in the group from back then. Anyway, Troll is twice that distance. So, if all goes well, four days if the wind favors us, or five, maybe even six, if we lack that advantage, to get to Troll. Then we walk westward almost halfway across The Culverwood to get to the heart of the forest. Now, I'd love to go there - really would. But time is of the essence for the brew, and a day or two walk to the West means that, if all goes well, we could be back to Bella's in five days, a week. Say that a fey dragon is waiting for us in the outpost in Troll. Coming back upstream - figuring we get there in four days, it will take us twice that, another eight days, to get back upstream. And a day more if we don't stop to get to Angel Springs. That's a day shy of a fortnight, compared to less than a week. And if the fey dragon is not there at the docks ... well, just add that time in - a few days? A few weeks?"

He turns to Tibble. "You think Deeproot is in or near Troll? Or back in the deep woods?"

If the latter, Kendry definitely wants to check out the falls, first. If the former, he's open to discussion.

That evening at the cottage / burrow, Kendry catches Nilli up on family news, and asks about what has been going on with her and their forest neighbors, as well as the great grandfolks. "You have any of that brown ink? I ran out of the supply you gave me before," he asks Nilli. He shows her the letter he wrote to Duncan, the one that proposed the idea of gathing folks together to start an adventuring group, written in the brown ink. He asks if the currant bushes she had him plant years back are still in good shape. He checks to see if Granpapa Grapes has kept up his clever carving. He goes ahead and lends Nilli his journal for the night, in case she would like to read about what he and Selithe and their friends have been up to.

He's happy to include whoever wants to join in the conversation for the evening, and takes time to get to know them better.

Before going to bed, Kendry adds a few loose pages worth of writing and drawing [craft, drawing: 21] of family, friends, cottage, and menagerie. While in bed, he prays to Flower for Airin, and that she will watch over her during this difficult time of absence.

In the morning he feeds his animals before breakfast. During breakfast, he asks Aunt Nilli for as much detail as she knows about directions to the satyr-mentioned falls, making sure that both Tobias and Tibble pay close attention, both being forest born, as Kendry himself is.

After breakfast, he saddles ponies and Cheann for the next leg of the trip.

"Shall we try Westward, then, first?" he asks.

As a parting gift, and in gratitude for their hospitality, he leaves behind a bag with some foods, spices, tea, and pipe tobacco.

Julian 
Tuesday November 7th, 2006 2:19:55 AM

"I can't juggle yet, just teach me, but I had thought rather to challenge the dragon over its poison. I bet I can withstand it! Especially after last night's wonderful sleep. Nothing like having a good deep one with a full belly and the prospect of adventure ahead of you. Never die on an empty belly, not even once, that's what an old drill seargent used to say. Crazy fool of a man, but I think he had a good point there. Now, is it time for second breakfast?"

Julian prefers to hunt, err look, for the fey dragon directly. He raises his hand for West, if a vote is called, and says nothing more about it.

Tibble 
Tuesday November 7th, 2006 11:45:02 AM

"Ahs bees fer a-headin' westerly like," Tibble chimes in. "Ah cans bees a-askin' da trees if-ins thar bees any wee draguns about."

"Deeproot, he bees in da woods. Yep fer sur'," the greenmage goes on. "Mayhap wheese bees a-runnin' inta 'im round-abouts da same areas."

Dwight 
Tuesday November 7th, 2006 4:20:05 PM

Dwight listens to Kendry's timetable, and changing his mind, agrees with Kendry and Julian; perhaps going south isn't the most timely choice.

Still not fully at ease with the forest, Dwight is ready to set off as early as possible. Perhaps finding the fey dragon will help ease his tension.

Tobias 
Tuesday November 7th, 2006 8:12:35 PM

"Yes, west. The short distance sounds better."

He listens intently to the description of where to find the fey dragon. Trying to get a good handle on where he expects it in the Culverwood. And, gets ready with the rest to head west.

He will again volunteer to scout ahead, if the others agree.

Kendry 
Tuesday November 7th, 2006 8:57:14 PM

"Badger, did you know that small fey dragons are almost always good little critters?" Kendry asks Julian. "So challenging it to a wrestling match may not be the way to go. Just a thought, buddy."

Julian 
Tuesday November 7th, 2006 9:27:37 PM

"But Kendry, I am good too.
"I think that this mighty dragon might enjoy the challenge, and the opportunity to express his might over another, in friendly combat. Guess we will have to wait and see.
"Or maybe as I wrestle it, and as he tries to sting me someone else can milk its sting."
OOC: Steve Irwin style

Westward Ho! (DM Cayzle) 
Tuesday November 7th, 2006 10:12:54 PM


The party agrees with a fairly clear consensus that west is the way to go. There is also some talk of how to get the dragon's tail-barb poison.

Dwight thinks that a good entertainment may delight the fey dragon.

Kendry talks about family with Nilli and the elders. He thinks about the time pressures facing the group.

Justin wants to wrestle the dragon.

Tibble will talk to plants along the way.

Tobias scouts ahead as the Party heads west into the Wood.

Marching order? Spot checks? Stealth rolls from scouts?

Julian  d20+3=10 d20+2=14 d20+5=22
Tuesday November 7th, 2006 10:29:07 PM

Julian would be happy to take the lead, though he takes second instead so that the party is not lead in circles. He keeps a steady eye ahead and around looking for some excitement, and a fey dragon. He walks along between his dog and badger, dragging his longspear behind him.
Spot 10

He offers to cook the first meal, which should be as soon as possible, and frequent too.
"I'll happily cook a very light second breakfast, and cook enough so that we don't have to stop for third breakfast It'll be a surprise though, so I'll not tell you right now what I've planned. Then just a short stop for elevensies, and a proper rest for lunch, a hearty meal for that. Another surprise special, I'll see if I can catch something for it."
"Who's turn to cook the afternoon meals?"
Profession (cook) 14
Survival 22 to catch some small game animal or bird.

Letter to Airin from Kendry 
Wednesday November 8th, 2006 3:43:58 AM

Kendry leaves a letter with Aunt Nilli just before they leave in the morning. "If someone comes who is heading back to Hovel or elsewhere in Crescent Valley, please ask if they will deliver this letter." He gives her a platinum piece to pay for delivery.
My Dearest Airin,

We made it safely to Aunt Nilli's place here in The Culverwood. My great grandparents on my mother's side - Granmama Onions and Granpapa Grapes - live here with her. Nobody here to take advantage of Nilli's midwifery skills at the moment. Her black displacer cat with its wavy tentacles and shifting image greeted us at the door, and we were welcomed warmly by Nilli and the grandfolk.
His letter goes on to describe details of their visit, and he sends a page of sketches of the people, plants and animals at the cottage / burrow.

He asks Airin how she is doing, and how she is spending her time, and will she write to him?

In a hastier hand that he writes just before leaving, he adds:
We just decided to head a day or two to the west. Seems there is a waterfall - one of the streams from The Scab that adds its flow to the Peaseblossom River - where, according to a satyr whom Nilli knows, dwells a little fey dragon. What some people call a pseudodragon - but Bella says maybe we shouldn't call one a 'pseudo' dragon if we meet one. Might be a bit sensitive. Well, you know about that - you heard her say it with your own ears.

Seems like I've been away from you for so long. Love you!

Your Kendry
He seals the letter with string and wax and turns it over to Nilli. He gives her a big hug, and a kiss on each cheek. He hugs Granmama Dekki Onions goodbye, and gives Granpapa Landry Grapes a firm handshake and a big smile. "I LIKE YOUR CARVINGS, GRANPAPA!"

Kendry  d20+7=9 d20+7=24 d20+3=10 d20+3=7 d20+3=9 d20+7=18 d20+7=27 d20+3=4 d20+3=22 d20+3=11 d20+7=8 d20+7=23 d20+3=16 d20+3=20 d20+3=17 d20+7=20 d20+7=15 d20+3=18 d20+3=15 d20+3=5 d20+7=17 d20+7=12 d20+3=20 d20+3=4 d20+3=18 d20+7=26 d20+7=24 d20+3=19 d20+3=8 d20+3=20 d20+7=16 d20+7=26 d20+3=12 d20+3=8 d20+3=19 d20+7=18 d20+7=14 d20+3=22 d20+3=13 d20+3=5 d20+6=9 d20+6=7 d20+6=17 d20+6=14 d20+6=16 d20+6=7 d20+6=12
Wednesday November 8th, 2006 4:02:30 AM

"All right, let's do this. We'll fashion a hat with a funnel running down to your mouth, and you can just eat continuously as we walk the path, Julian," Kendry kids.

"Sure, Tobias, I trust you in the lead. Now, at least for the first few miles, I know this area pretty well. Remember, I lived here for almost seven years. But," and he looks around at the lush vegetation, "some things have changed a bit since last I was here."

He sits the saddle atop Cheann. "Who else has a good eye, or ears, and can move through the woods without snapping every little branch or twig in the path?" he asks his friends. "'Fraid I'm not the quietest of halflings," he acknowledges.

Kendry is happy to be in the second rank, or third if necessary. He strings his bow, and checks his arrows.

He's not too much use in the first hour out as far as finding game or the like [Survival: 9], but is able to point out a thing or two that Tibble may find of interest [Knowledge (nature): 24]. [Spot rolls, every 20 minutes: 10, 7, 9] [Listen: 17 (last roll above)]

Hour 2: Survival: 18; Knowledge nature: 27 (nat 20); Spot rolls: 4, 22, 11; Listen: 9
Hour 3: Surv: 8 (nat 1); Know nat: 23; Spot: 16, 20, 17; Listen: 7 (nat 1)
Hour 4: Surv: 20; Know nat: 15; Spot: 18, 15, 5; Listen: 17
Hour 5: Surv: 17; Know nat: 12; Spot: 20, 4 (nat 1), 18; Listen: 14
Hour 6: Surv: 26; Know nat: 24; Spot: 19, 8, 20; Listen: 16
Hour 7: Surv: 16; Know nat: 26; Spot: 12, 8, 19; Listen: 7 (nat 1)
Hour 8: Surv: 18; Know nat: 14; Spot: 22, 13, 5; Listen: 12

ADM Kim: Character Sheets 
Wednesday November 8th, 2006 4:43:23 AM

Just a reminder that we're all to get our updated character sheets in to Cayzle - if you haven't done so within the past month or so. He'll then pass them on to Kent. Get your updated character description / background info to me for the Adventurer's Repose section on the website.

If we can all get them (the CSs) in by Friday, there's a chance that Kent will grant our characters some sort of goodies. No promise, just a possibility.

Tibble  d20=10 d20=6 d20=7
Wednesday November 8th, 2006 11:48:37 AM

With Tobias separated from the party's main body, Tibble will take the lead. Between Kendry's local guidance and the greenmage's running conversation with the forest the party is sure to make good time. (Even if they are unsure of where they are going.)

As usual Tibble will make note of the trail and forage for food and herbs as they travel.

To the group Tibble may seem unusually quiet, but he's having a grand time chatting up the local flora.

Survival (trail/lost)= 28
Survival (forage food)= 20
Survival (forage herbs)= 21

Selithe  d20+9=18 d20+7=27
Wednesday November 8th, 2006 3:26:33 PM

Selithe moves on with the others and will try to help out in taking some of the scouting or atleast helping, she is happy with her skill in hide and move silently this time also as she seems to do a very good job.

(Hide:18 Move Silently:27 *nat 20*)

(OOC:Cayzle, please let me know if you have a updated copy of Selithe's CS and I'll send one if you need.)

Julian 
Wednesday November 8th, 2006 6:45:21 PM

Julian speaks quietly to Tibble,
"If you spot any herbs or mushrooms of the strong laxative effect, could you pass me one quietly. I sort of need it..."

Tibble  d20=3
Wednesday November 8th, 2006 7:42:28 PM

"Ah tad too much cheese?" returns Tibble. "Ahs bees a-drinkin' mur water dan youse bees a-wantin'.

The greenmage will be on the lookout for White or Wheeping Ash, or Chittem Bark (a small tree) with which to brew a laxative for our anally retentive friend.

Survival (forage herb)= 15

Julian 
Wednesday November 8th, 2006 7:53:59 PM

Tibble only Highlight to display spoiler: { "It's for my prankster friend, Kendry."}
"Thanks Tibble, I will greatly appreciate that."

Dwight  d20+3=15 d20+6=11
Wednesday November 8th, 2006 10:21:43 PM

Dwight remains quiet during the morning trek, returning to his normal spot near the rear of the group. He stays a little closer than normal so as not to get lost, but tries to keep an eye out for anything trailing them.

spot: 15
listen:11

A Meeting in the Awakened Forest (DM Cayzle) 
Wednesday November 8th, 2006 10:47:13 PM


[OOC: Friends, we welcome a new player today, Michael playing Marco. Please welcome him and give a description of your character. Also, some parts of this post are for certain people only -- Please don't peak (as Ceil would say) at other players' parts!]

[Also, friends, as Kim was saying, I am putting together PC sheets for all characters. I am using the ones I have on file, so no problems. The only delay is that the two new guys are still working out a couple final details. Or one of them is.]

Kendry asks Nilli to send a letter home to Airin. You all say your farewells, and then it is time to be on your way.

As Kendry, Tibble, and Tobias know, there are several rivers -- or maybe they are branches of the same river -- that run through the Culverwood. Now the party follows the great Peaseblossum, headed southwest, on the northern bank. Here the Peaseblossum is a fast-moving river, navigable by boat, but with several challenging parts.

Aunt Nilli said that a small tributary runs into the river from the north, flowing down from the Scab Mountains. When you find that tributary, you hope to walk north along it to the waterfall of the pseudodragon.

As you walk into the Deep of the Culverwood, you feel the power of the forest all around you.

Kendry and Tibble, please Highlight to display spoiler: {You feel comfortable and sure in the forest. But you also feel that you are being watched. The Forest knows you are there. It is like a ferocious beast that accepts your presence, the way an elephant accepts the flies that buzz about it, or the way a shark accepts the lamphreys sticking to it. Kendry's long experience in this neck of the woods tells him that this is new. The forest truly has woken up.}

Tibble, please Highlight to display spoiler: { Yes, the Forest HAS woken up since the Fae King was defeated a short while ago (less than six months). The woods are alive, and aware. The trees talk about it nonstop, in their slow whispers: "We were asleep, but now we know! Now we see and hear. Now we can act." They cannot move around, so what do they mean by that? HOW can they act? You do not know. Maybe they do not know yet either. But you get a great sense of newfound power and will.}

Tobias, please Highlight to display spoiler: { As you pass deeper into the Forest, you feel welcome and at home. The Forest knows you are here, and is glad to have you back. Why did you go away? But you are here again at last, maybe to stay. Your spirits are lifted. Your heart is glad. You feel that the spirit of the forest wants to help you, oh native son! [OOC, and do not tell anyone else this: YOU GAIN A +3 ON ALL d20 ROLLS WHILE IN THE CULVERWOOD! That includes saves, skill checks, attacks, all d20 rolls. You are responsible for remembering to add your bonus, so if you forget, too bad.]}

Julian, Selithe, and Dwight, please Highlight to display spoiler: { Your connection with nature, or lack thereof, has not prepared you for this! As you enter the Forest, you feel the spirit of the place welcoming you. The Forest is eager and glad to have you here. Like strangers who hit it right off, the trees seem to be whispering hello, and you know that this is a place that wants to help you. [OOC, and do not tell anyone else this: YOU GAIN A +3 ON ALL d20 ROLLS WHILE IN THE CULVERWOOD! That includes saves, skill checks, attacks, all d20 rolls. You are responsible for remembering to add your bonus, so if you forget, too bad.]}

After entering the forest a short ways, Julian suggests a stop for a mid-morning snack. Julian, do you wish to light a fire? If so, as soon as you even think about it, as soon as the flint and tinder is in your hand, you immediately feel menaced and wary. The trees, without moving, somehow loom higher and darker. Kendry, Tobias, and Tibble know that no fires are ever permitted in the Culverwood, except with special permission. Lighting fires is a good way to commit suicide. It's cold meals from here on in.

Then, just at the edge of sight, you see a figure ahead. Marco, that's your cue!

Marco, please highlight the text in brackets to read your turn: Highlight to display spoiler: {Yes, you did find some remarkably valuable mushrooms, and you also traded a mirror for a lock of hair from a pixie, but why oh why did your elf guide run away? Now you are left alone in the Culverwood, and it is creepy. You feel the forest watching you. Roots trip you. Leaves whisper insults. You feel unwanted and uninvited! But what's this? Up ahead you hear halfling voices. There is a group of them! Maybe they can help you find your way!

[OOC: Add "Tiosh Mushrooms" to your possessions, and exchange "Lock of Pixie Hair" for a mirror. Hope that's okay.
}

Marco 
Thursday November 9th, 2006 9:07:56 AM

"That ought to bring a nice price." Marco mumbles to himself as he puts some things in a trunk mounted on a rather large mastiff.
Looking around (scraching his mount around his ears), Marco spies a group of people coming towards him as James (his dog/mount) growls warning.

-Marco appears as a "well to do" Halfling in explorer clothes that are tailored. His brown hair is combed and his blue eyes sparkle with humor. He carries a cane and travels with a large tan mastiff in barding (carrying two trunks with a saddle in between).-

"Hello!" Marco yells as he waves at the group.
(Waits till they get closer.)
"I seeem to be in a bit of a bind. I had a guide, but he seems to have run off."
Marco studies the group.
"Do you know these parts well?"
Marco pauses for a second and then continues after looking skyward.
"Where are my manners today? This forest we are in seems to be making me nervous for some reason."
Marco straightens up and bows slightly at the waist, tapping his cane on the ground.
"My name is Marco Pipeleaf Happytoes. I am pleased to meet you."

OOC: Hello everybody!

Tibble  d20=4 d20=4 d20=1
Thursday November 9th, 2006 9:48:13 AM

"Well naw, ain't dat a right purty pinchback suit youse bees a-sportin' friend Happytoes," Tibble greets the new comer. "Yall seems ta have misplaced da trail by some wee bit."

"Wise ole Culver tain't a-carryin' on 'bouts sum dang fool a-wnaderin' heres 'bout, so Ah specks yur guide dun headed his-self north-like inah da Scab," the greenmage speculates.

"Friend Tobias?" Tibble calls ahead of the party. "Ahs bees a mite grateful if-ins ya'll could bees a-givin' da group a fair piece o' warnin' befose wees stumble 'pon folk."

Gesturing towards the party as a whole, "Wheese bees ona mishun fer Alemi 'bout now. Ah recons youse could bees a-tagin' along 'till wheese bees dun. Lest youse wanna guide his-self out, friend Kendry?"

"Ah votes fer one group o'er two," the greenmage licks a finger and sticks it in the air - testing. "Wize ole Culver bees freed of sleep. Might not bees a-takin' kindly ta lots o' folk a-millin' 'bouts."

"Ave ah care dare, friend Julian," the rotund halfling cautions. "It bees magical heat or nuns all this point out."

Tibble will continue to ensure they don't get lost while foraging for food and herbs.

Survival (trail/lost)= 22
Survival (forage food)= 16
Survival (forage herbs)= dang it

Dwight  d20+6=19 d20+11=18
Thursday November 9th, 2006 4:18:38 PM

Just a ways back from the main group stands an average weight and height halfling. As he moves closer, the only two things stick out: his clothes don't seem to be normal cloths, but the stitching of many smaller patches; though all roughly the same brown color and that he seems to be walking as if deep in thought.

Dwight approaches as Tibble finishes talking. Unsure of what Tibble has just mentioned to the newcomer, Dwight assumes its friendly and introduces himself. "Dwight Twiggebunlder here," though it isn't said with as much zest as normal introductions normally have.

"I can understand your current fate, the forest feels overbearing at time. Not quite sure how a forest can do that, but it does it all the same. Last night as I was wondering around thinking, I could have sworn a tree scratched my back for me; had an itch too."

"I'm sure Tibble here, just invited you, but I'll extend the offer. We are on our way to gather a special herb found in this forest. Time is an important factor, but we will be more than happy if you'd join us. Then afterwards depart or if your looking for adventure perhaps stay."

After the rest of the introductions have gone around, "Okay, we got to get moving, we can talk while we walk."

Dwight returns to his rear position and continues to search for the lurker that must be about.

spot: 19
listen: 18

Kendry 
Thursday November 9th, 2006 5:37:56 PM

"Left alone here, by your guide?" Kendry responds to the stranger. "Well, I wonder what precisely scared him off - if fear led to his flight."

A tallish thirtyish gap-toothed halfling with auburn hair dismounts from his Caran Hills riding dog. He unnocks the arrow in his bow, placing it back in a quiver as he approaches the new fellow. With a friendly, open face, he says, "Glad we found you - wandering alone here can present unique challenges, friend. My name is Kendry. And I think we may be relatives, from maybe a hundred twenty, a hundred fifty years back. Didn't a Pipewood wed a Leafwin, and blend their names? Created quite a scandal among the old folks, some of my older relatives told me. I'm Kendry Leafwin Pipewood, and pleased to make your acquaintance. And, so long as you prove yourself good company, I join my friends in inviting you to come along with us. It may or may not be safer than your being alone - for in The Culverwood guarantees can be scarce to be had. But welcome, Marco Pipeleaf Happytoes. We're mostly from Crescent Valley and The Culverwood. Where do you hail from, sir?"

Selithe  d20+12=16 d20+10=22 d20+5=6 d20+3=7
Thursday November 9th, 2006 7:24:27 PM

Selithe looks to the others as she moves on to help scouting and smiles as she enjoys herself, the place doesn't seem to be as scary as she expected really. She keeps her eyes and ears open as she moves along.

(Hide:16 Move silently:22 Listen:6 Spot:7)

Tobias  d20+9=27 d20+8=15 d20+17=24
Thursday November 9th, 2006 7:40:35 PM

"Yes, sorry Tibble... not sure how he skirted by." Tobias replies.

Tobias is suspicious of Marco's story, and asks who his guide was... and the direction in which he fled.

Tobias continues to lead the way doing some scouting and searching trying to keep the group out of danger.

Rolls:
Listen - 27
Spot - 15
Survival (tracks) - 24

Julian  d20+6=7
Thursday November 9th, 2006 8:43:08 PM

OOC: sorry no time for a proper introduction today, will fill it in for Marco tomorrow, or later tonight.
Julian introduces himself and his pets to Marco. He is happy to have another person come along for the walk.

Julian keeps an eye out for excitement,
[Spot 7, nat 1]
though everyone keeps stepping in front of him.

PS Julian didn't pursue the idea of cooking food, after Kendry's joke. He just snacked a little on his own provisions.

Julian, his pet badger Shark, and his mount Sallie 
Friday November 10th, 2006 12:26:06 AM

Julian introduces himself properly to Marco as Julian Roscoe Holle Pipewood Trufflefinder, and he names his animal companions too.
Julian is not an ordinary looking Halfling. He is 3'6", rather tall for his race, and he looks stronger and more robust than many humans. He has black hair that is liberally speckled with greys, and kept short as to be spiky. Unique thick grey sideburns cover his cheeks like patches of white fur. Deep set, dark eyes dart about inquisitively from below eyebrows that are thick and black. Julian is a rather hirsute Halfling.
Julian carries a long spear with him, and his sling often looped onto his right hand. From his belt hangs a wickedly large falchion in scabbard, a sheathed dagger, and three leather pouches, one highly decorated in a knot-work of tendrils and elongated animals. Julian shoulders a bulky backpack, while Sallie, a rough-coated collie, carries a tent, bedroll and coil of rope from her saddle. A large badger, named Shark, is always close to Julian's heels.
Today he wears a fine outfit of yolk-yellow trousers, navy blue shirt, apple green jacket and a waistcoat embroidered with a blood flecked white unicorn routing a dozen orcs, with most of them dead in an emerald green forest. He prefers bare feet in the forests.

A Stream in the Path (DM Cayzle) 
Friday November 10th, 2006 3:54:22 PM

Marco introduces himself and hints that he could use some direction.

Tibble is as genial and welcoming as he is hard to understand!

Dwight concurs, and offers the newcomer a place in the group, so long as he has no objection to joining the party in its errand.

Kendry also is very friendly, and asks about Marco's history.

Selithe is quiet and alert. She does not immediately greet the newcomer.

Tobias is cautious, and asks for more details.

Julian also offers introductions and acts glad to see Marco.

As they talk, the group contnues southwest along the northern bank of the Peaseblossom, usually staying close enough to see the river, or hear it anyway. Tibble is busy pointing out the best path -- and gathering food along the way.

The group comes to a stream that joins the river from the north. You could easily wade across it.

Julian 
Friday November 10th, 2006 4:01:06 PM

"I will swim across, maybe even have a go at leaping it, holding one end of a rope. I'll tie it off and everyone can use that to get safely across.
"At least that is my idea. Do we have other suggestions."

Tibble  d20=12 d20=2 d20=17
Friday November 10th, 2006 5:50:53 PM

The greenmage invites advice from Culverwood through his speak with plants abilities as to the direction they should follow to reach their desired goal of a psudeo-dragon.

He will continue to ensure they aren't getting lost while foraging for mealtime and herbs - White or Wheeping Ash, or Chittem Bark (a small tree)- for Julian's need.

Survival (trail/lost)= 30
Survival (forage food)= 16
Survival (forage herbs)= 31

Tobias  d20+9=20 d20+8=21 d20+17=33
Friday November 10th, 2006 6:43:33 PM

Tobias waits for more information from Marco, but doesn't stop the rest of the party from inviting him along. And, he does introduce himself, "Tobias Thistlefoot Burrows, but folks in the Culverwood also know me as Pathfinder. I've been scout and guide in these woods for a few years. But, to tell the truth, in my return to Culverwood, it feels more alive than it ever did before. Might just be my imagination, having been away from it for a bit."

As Tibble points out the path to follow, Tobias will continue to scout ahead.

Rolls:
Listen: 20
Spot: 21
Survival (tracks): 33

Selithe 
Friday November 10th, 2006 11:42:35 PM

Selithe looks to Marcus and blushes, "I'm sorry for not introducing myself before. My name is Selithe, sister to Kendry."

Selithe smiles and brushes a hand through his platinum colored hair, a spell being used to color it. She wears a low cut in the front tunic with puffy sleeves and a pair of pants that match the tunic. She has green eyes also which show a fun streak as she fancies herself a gambler, rogue and conjurer but the gambler before all.

Kendry 
Saturday November 11th, 2006 3:27:03 AM

Based upon the information that Nilli gave, Kendry asks the others who heard her directions whether they think this might be the stream she mentioned, or if it is likely to be farther along. If the former, he suggests they start following it upstream. If the latter, he engages with the others to work on crossing it, and says to Julian, "Let's go a little upstream, then, have one or two of us wade across, taking a rope. I've got a number of empty water bags. We fill them with air, use to help float if it gets too deep all of a sudden. If not, we all wade."

Again, either:
A. Go way upstream if it seems likely this is the one the satyr described.
or, if not, then:
B. Walk maybe 50 yards upstream, then wade across (or wherever seems a good and likely place).

Julian  d20+3=5
Sunday November 12th, 2006 4:19:10 AM

"It's a nice looking stream, any fish in it? Let's go right up stream on a search satyrical, and catch some fish on the way, though I don't know... I get the feeling the forest won't like fire."
Spot 5

Dwight 
Sunday November 12th, 2006 8:02:35 AM

"A stream is such a vague description when there is more than one. Those of you that know Nilli better than I, how far would she have travelled from her house?"

"Perhaps we should travel upstream a bit to make sure a waterfall isn't just around the bend. Then again maybe will be lucky and find a low hangin branch that we can walk across and stay dry."

Poking around the Wilderness (DM Cayzle) 
Sunday November 12th, 2006 8:40:10 AM


The group quickly sets on a procedure for encountering streams, of which there are many flowing into the river.

The group goes a little upstream, just to check it out. Tibble talks with trees nearby to see if any have heard of a waterfall or a pseudodragon. Tobias walks stealthily a litle ahead. If no luck, Julian helps everyone cross, and on you go.

Using this system, you check out four streams the first day, with no luck.

Now Dwight is sure that you are beyond Aunt Nilli's tramping grounds.

Night is falling. Any special camp setting? Will you have a fire? Any precautions? Watches?

Dwight  d20+6=22 d20+11=12
Sunday November 12th, 2006 4:00:57 PM

"Ahh folks, I think we must be missing something. Surely Ms. Nilli could not have travelled so far. Perhaps we need to travel further north along a stream. With all this forest about, the sound of a waterfall should carry quite a bit."

While sitting around eating cold sandwiches, "Any chance the falcon could help us? Surely an ariel view could spot a waterfall miles away."

As night finally falls, Dwight offers to take a watch, perhaps the first as sleep doesn't seem to come easy to him in this forest...It's calming affect only seems to increase his uneasiness.

spot: 22
listen: 12 (nat 1)---ah poo!

Julian  d20+6=12 d20+8=28 d20+5=9
Sunday November 12th, 2006 5:05:17 PM

Julian also eats cold rations, and offers to stay up for the first watch with Dwight. He takes the saddle off Sallie, sets up his tent and bedroll with the others, and offers space inside for another who wants it. The saddle goes inside the tent.

He takes the opportunity to talk quietly to Dwight.
Dwight only Highlight to display spoiler: {"How are you Dwight? I sense you're not entirely comfortable, and I think it is all us new fellows. So, I was hoping to chat more, to get know each other better, so that we're more comfortable in a group. I hope to talk more with Tibble and Marco too"
OOC I realise that it's the forest making Dwight uncomfortable, but Julian doesn't.
}
Spot 12
Listen 28 (nat 20)

Shark digs two small burrows. He sleeps in one for the night, and Julian stuffs his pack into another.
Sallie curls up at Jude's back to sleep restlessly.
Sallie Listen 9

Marco 
Sunday November 12th, 2006 6:00:51 PM

Marco blinked when Tibble spoke, but made no reply. (Twice)

Marco had been pretty silent as they traveled (fording and riding took some concentration and the feel of the forest hindered his conversation), but seems relieved when the group decides to stop for the night.

Pulling the trunks off his mount, they are set on edge and opened to reveal a small desk in the lid of one and a closet in the lid of the other. The bottoms are taken up by two mounted haversacks. bringing out a tarp, Marco sets up a covered area like a tent and sets up a small folding table, chairs and a sleeping area (with a small rug). A camp meant for an experienced traveler refusing to leave the comforts of home.
He then casts prestidigitation, using the spell to clean himself, his clothes and his mount, before using it to warm up a large pot of tea.
Marco clears his throat and speaks.
"I should introduce my other companion to you all."
Marcus motions a raven down from the trees that lands on the top of one of his trunks.
He says a few soft words to the bird.
"...and be nice."

The bird looks at the group, his gaze settling on Selithe.
"My, she has a pair of nice high ones." He says in common.
Marco turns red and spins around to grab the bird, which dodges out of reach.
"What?" the raven replies to the movement. "You said to be nice."
"Besides, I think her cheekbones are quite pretty."

Marco turns back around (blushing redder), muttering softly to himself....
"Trusted companion, they said...., loyal friend.....my......"

The raven ignores him and addresses the group.
"Hello. I'm Nuts." settling down on the trunk, looking around.

Marco continues,
"When I named him, I thought it was after the food he liked."

The raven looks around at the group, his gaze settles on the large badger, nearby.
"Hey, who brought the skunk?"

Marcus covers his face with a hand.

Julian 
Sunday November 12th, 2006 7:14:01 PM

"The skunk, my friend, is named Shark. He is a badger. A little larger than most admittedly, but still a badger. We've been through a lot together."
Marcus only Highlight to display spoiler: {"I might suggest that the smell comes from another source. Tibble Stinkyfeet, a halfing of nature, who perhaps, takes that a little too close to heart. Perhaps you could magic a more pleasant smell for his feet. Still, he seems nice enough, and if Bella approves of him, then so do I."}

Julian 
Sunday November 12th, 2006 8:10:00 PM

OOC sorry I misread that...

"You cheeky bird! Come here and I'll teach you some manners."
Julian leaps at the bird, and (predictably) fails miserably, though all the while with a big grin. This is good sport.

Julian sits and begins sharpening his falchion, "You need a new familiar, me thinks," he says winking at Marco.

Tibble 
Sunday November 12th, 2006 9:36:40 PM

Fascinated by Marco's carrying on in establishing camp, "Ah bees Tibble Stinkyfoots an' dis great droolin' beast is Harry Barqr."

Harry woofs.

"Ahs takes da last watch so as tah pays 'specks tah Alemi comes daysbreak," Tibble adds before seeing to his and Harry's needs.

Following any camp banter the greenmage will nimbly climb into a tree overlooking the party's camp. [spiderclimb] Following a brief nap [ring] he'll meditate to update his spells and prepare for Alemni's service.

Tobias  d20+9=26 d20+8=20
Monday November 13th, 2006 11:48:17 AM

"Well, since we're all introducing our companions as well... This is my friend Tewdwr," Tobias says. Then, he gives a whistle and a big, two-headed wolf moves into the camp area. Tewdwr comes over and stands by Tobias, allowing him to pet him, but cautiously looks over all of the new companions.

Tobias volunteers for first watch, but warns again against fires here...

Watch rolls:
Listen: 26
Spot: 20

Selithe 
Monday November 13th, 2006 5:03:36 PM

Selithe blushes at the raven's first comment before knowing what he was meaning and looks to Marco for a moment, "Better becareful or I might chnge him pink." Selithe grins jokingly and moves over to him, "I never introduced my little friends...over their is my riding dog Gra for one." Selithe motions to her riding dog that is near Kendry's and next she fishes in her backpack and pulls out a ferret, it is white and black with a black looking mark mark over it's face, "An this here is Bandit. He doesn't talk but he is a interesting little guy none the less."

Bandit makes small noises at Marco before flashing him the gold piece the he has been given by Selithe and Selithe chuckles, "Ohh and thats his little treasure till he gets more shiny things."

Selithe is happy that Marco travels in such nice things for camp and enjoys herself while packing her pipe and lighting it up..she listens to the conversation before speaking, "I agree, we should follow the stream for now and continue our search. I also would like to take first watch as to get more sleep at one time if possible."

Dwight 
Monday November 13th, 2006 7:02:54 PM

Seeing that others want the first shift as well, Dwight offers to take the middle shift.

During the shift change, Dwight and Julian have a little conversation, but Dwight's fears are really put to rest. For Julian, Highlight to display spoiler: { "I'm not scared exactly, its hard to put into words. It's kinda like when I am trying to be sneaky and do something that I shouldn't and someone is watching me. Then later its pointed out that I was being sneaky. There is something in this forest that seems to be watching me, or us perhaps. It gives me the creeps and is soothing at the same time. One or the other I could perhaps adjust too, both makes me nervous. It's as if something is wrong, or perhaps this is a place that has realized everything is right. Never felt so crowded in a vast forest before."}

Dwight takes his shift, finding a good spot where he can watch as much as possible even if that means he is visible to any outside the camp.

spoiler fixed by Cayzle

Report for Crescent Valley - Anthony 
Monday November 13th, 2006 7:13:34 PM

Julian: M322F-4 = 13
Selithe: M-WRF-- = 4
Tobias: MT-RF-- = 4
DM: MTW-F-S = 5
Dwight: MTWR--2 = 6
Kendry: -22R--S = 6
Tibble: -T-RF-S = 4
Macro: ---R--S = 2 (new as of Thursday)

DM/ADM: I assume I'm doing this right unless I hear otherwise.

Cayzle: You're doing just fine! Thanks very much!

In Dire Need


Rustlings in the Night (DM Cayzle)  d20+8=17 d20+8=18
Monday November 13th, 2006 11:38:01 PM


In the early morning hours, before the sun has come up, Tibble is on watch.

EVERYBODY Please roll spot and listen checks

Tibble, if your listen is 17 or better or your spot is 18 or better, then Please Highlight to display spoiler: {You see a slinky medium-size animal sneaking into the camp. It is headed for Julian's gear.}

Tibble, if your listen is 12 or better or your spot is 13 or better (but not good enough for the above), then Please Highlight to display spoiler: {You see a slinky animal sneaking out of camp, carrying something.}

Julian, if your listen check is a 22 or better, then Please Highlight to display spoiler: {You awaken because somehting is coming toward you in the night.}

Everyone else, if your listen check is a 22 or better, then Please Highlight to display spoiler: {You awaken with the sound of rustling in the camp.}

Marco  d20+4=24
Tuesday November 14th, 2006 12:02:41 AM

Listen check- 24

Marco wakes up to the sounds of something moving in the camp and quietly pulls his armor on (grabbing his cane), before slightly moving the tarp aside to see what's going on.

Kendry  d20+6=24
Tuesday November 14th, 2006 2:13:35 AM

Kendry has set up a place up in a tree to sleep, similar to that which he did in the Whistler Oak - in the crook of a limb, some rope loops to help keep him from falling out. He hears something making noise in the camp. He wonders if it's one of his friends moving about. He looks down. "Everyone all right?" he asks in a normal voice as he pulls his forearm out of one loop and changes to a sitting position.

Kendry keeps a sun rod tucked next to him and takes it in hand, but does not yet light it. If anything untoward appears to be happening, however, he will strike it to activate the light and shine down beneath him.

[Listen: 24]

Tobias  d20+9=27 d20+8=27
Tuesday November 14th, 2006 10:39:03 AM

Listen: 27

Tobias wakes to the sounds in the camp. He turn slightly towards his side, where his short swords are bundled together, and takes both in his hands. Ready to pounce if anything dangerous is in the camp.

Spot: 27
As he rolled a bit, he tries to snatch a look at what's causing the noise.

Tibble  d20=16 d20=14 d20=15
Tuesday November 14th, 2006 11:36:08 AM

listen=21, spot=17

Casting Charm Animal from his perch above the camp he will call out [Speak with Animals]:

<Hold on there, friend,> the cleric of Wold calls down. <You're making off with something that doesn't belong to you.>

Although those in camp may not be able to understand what he is saying it may be loud enough to wake them.

Tibble will try to get a good look and identify what it is he's dealing with.

Knowledge (nature)= 26

Julian  d20+6=15
Tuesday November 14th, 2006 4:28:33 PM

OOC just a spot check = 15

Julian [hp 37 AC 14] Shark [hp 18 AC 16] Sallie [hp 12 AC 16]  d20+8=20 d20+6=15 d20+5=17 d20+8=17 d20+6=17 d20+8=21 d20+5=18
Tuesday November 14th, 2006 5:36:47 PM

DM requested Listen check = 20
Shark listen check = 15
Sallie listen check = 17
Not enough to wake any of us.

Julian awakens in his tent to the sounds of Tibble talking strangely, even for Tibble.
He grabs his falchion and rushes out of his tent, wearing only his night shirt (pale blue with yellow stars). Shark scampers behind him, eyes wild with the prospect of danger. Sallie loudly barks and barks and barks, leaping about and expecting action.
Spot 17
Shark 21
Sallie 18

Selithe  d20+3=9
Tuesday November 14th, 2006 7:03:17 PM

Selithe tries to keep her ears open during the night but finds it hard to do as sleep does get to her later after her watch. Her hearing wasn't that great during the watch either, must just be one of those nights.

(Listen:9)

Harry 
Tuesday November 14th, 2006 7:17:46 PM

Roust from sleep, the mastiff looks about at the camp's commotion. Shaking his great head (sending great gobs of drool flying) he settles back down, eyes closing immediately in sleep.

Kendry 
Tuesday November 14th, 2006 9:26:25 PM

With the noise increasing, Kendry strikes the sunrod, illuminating the scene below.

Cheann (Kendry's riding/war dog)  d20+5=19 d20+5=24 d20+5=20
Tuesday November 14th, 2006 9:34:08 PM

[Listen: 19 first noise; Listen: 24 camp uproar; Spot: 20]

Cheann, resting at the bottom of the tree in which his master sleeps, finally awakens. He circles the tree, sniffing about, and marking the base opposite where he was sleeping.

Dwight  d20+11=27 d20+6=13
Tuesday November 14th, 2006 9:38:15 PM

Dwight had barely fallen asleep after his watch, when he awakens to the sound. A bit dreary eye, he looks around without moving. He remains in a completely visible position to everyone (exactly where he covered his watch).

spot: 13

Hearing others move about Dwight realizes the noise he heard wasn't just a dream and he responds to Kendry. "Dwight is here, Julian is here too, and Marco is up though I'm not sure what he is doing in there?"

As the scene is illuminated, Dwights eyes are drawn to Julian's pajamas. With some obvious effort, Dwight keeps himself from laughing.

Marco  d20+5=23 d20+5=9
Wednesday November 15th, 2006 8:47:19 AM

James listen- 23 Nuts- 9

Marco starts to smile as the noise grows with all the movement and barking.
Softly he mutters, "Ok, stealthy we're not." as he looks out the tent.

James (his dog) is looking around from his position in front of the tent, but makes no noise.
Nuts snores.

A Creature in the Night (DM Cayzle)  d20+4=17
Wednesday November 15th, 2006 10:15:16 AM


Several keen-eared halflings hear the rustlings of a pre-dawn visitor.

Kendry offers a light.

Tibble, who was on guard, casts two quick spells.

[OOC: Please post your save DCs when you cans a spell.]

The Charm Animal spell has a Will Save DC of 14, but the creature rolls a 17 and is unaffected. It does sense a mental attack, which spooks it. (The light also spooks it.)

Tibble's Speak With Animal spell gets no immediate response.

Others wake and stumble out of bed.

Tibble and Kendry saw clearly that the creature was a giant weasel.

It is now 80 feet from the center of the camp, just visible in the shadows if you know where to look. It seems about ready to flee.

The pack of wrapped provisions with which it was trying to make off is now on the ground, abandoned by its abductor.

If you wish to speak with the creature, Wild Empathy checkis are certainly one way to try.

Tobias [AC 20 - HP 38/38]  d20+10=19
Wednesday November 15th, 2006 10:28:45 AM

Tobias sees the small creature with the provision pack, drops his swords, and tries to walk slowly to the creature. Trying to look as non-threatening as possible. He also motions the others to stay back not to spook it.

He starts speaking to it encouragingly and offers it a bit of food that finds in a pouch, hoping that will put the creature in a better disposition.

Wild Empathy: 19

Kendry  d20+6=8 d20+3=6
Wednesday November 15th, 2006 2:56:26 PM

As the visitor seems to be non-threatening, Kendry just waits in the tree, shining the light in the direction that Tobias went.

He tries (rather unsuccessfully, mayhaps) to keep his senses alert. [Listen: 8; Spot: 6]

Julian 
Wednesday November 15th, 2006 5:18:18 PM

Julian scoops up a handful of leaves and dirt from the ground, and tosses it at Dwight. He then casts Prestidigitation so that his nightshirt appears to be made of several small brown scraps, stiched together, badly.
"Is that better?"

He returns to the tent to get dressed and ready for the day.

Selithe  d20+2=18 d20=19 d20-4=16 d20+14=30
Wednesday November 15th, 2006 9:36:28 PM

Selithe tries to see and keep a ear out on what is going on and Bandit also peaks his head out and listens and looks to see what is going on, trying to help his master out also.

(Selithe Listen:18 Spot:19)
(Bandit Listen:16 Spot:30)

Dwight  d20+11=14
Wednesday November 15th, 2006 9:55:40 PM

Realizing its just a local smelling food, Dwight tries to relax himself. He remains in his sleeping spot and begins to doze again. He spends a few minutes listening, but if nothing abrupt (loud or directed at him) he is soon asleep again.

listen: 14

Marco 
Wednesday November 15th, 2006 11:46:49 PM

Marco sees the giant weasel and stays put in the tent so not to add to the creatures nervousness.
James stays put.
Nuts snoores some more.

OOC: Tibble called me and said power was out at his place. He will post when he gets it back.

Tibble 
Thursday November 16th, 2006 4:11:41 PM

OOC: I'm back!

Sorry to throw mechanics into the game but Tibble's Speak with Animals was a spell-like ability. Regardless, It is a spell one casts on oneself, the animal has no saving throw. Tibble should be able to speak freely with the animal.

Now what?

Cayzle:That's okay. You can make a post like this when you need to. You might put "OOC" in the header, and/or check the Post Private to DMs box. Anyway, the save was for the Charm Animal spell, not the speak. And remind me again where the Speak with Animals ability comes from? Thanks!

The (More or Less) Friendly Dire Weasel (DM Cayzle) 
Thursday November 16th, 2006 7:26:04 PM


Thanks to Kendry's light, Selithe and Tibble see that it is a BIG weasel, the size of a riding dog, at least.

Tobias offers the mammal some food, and it comes forward, grabs it, then dashes off ten feet back to eat. It seems to be wary, maybe friendly, but not panicked.

Marco, Julian, and Dwight, no longer concerned about danger, let others handle the animal.

Selithe 
Thursday November 16th, 2006 9:24:45 PM

Selithe looks to the large weasel and smiles some, "Well, it's kind of cute in it's own way. Reminds me a little of a very big Bandit you know."

Selithe grins and strokes Bandit's head once while looking to the others, letting those who are more experienced with handling animals deal with this new visitor.

Dwight 
Thursday November 16th, 2006 9:42:29 PM

Shifting a little to get more comfortable, Dwight drifts off to sleep. His dreams come in fits and blurs. Trees pushing him along, tripping him as he walks. Always motionless when he looks at them Being watched! Should the trees do more than gest, Dwight's dreams would be nightmares, but still the lack of answers distills him.

Marco+OOC 
Friday November 17th, 2006 12:19:26 AM

Marco shakes his head slightly and yawns.
Turning, he goes back to bed.

OOC: Tibble's power is out again. Semms to be going on and off. He should be back posting sat.
In the meantime, he asked me to pass on this:

Tibble uses his ability to speak to animals (from having the animal domain)to reassure the weasel and ask it a few questions,
Does it need anything?
How are things around here?
Describing the creature they are looking for, Tibble asks if he (the weasel) has seen anything like it.

P.S._ No, I am not going to try write the way Tibble does.

Tobias 
Friday November 17th, 2006 9:50:15 AM

Tobias continues to try to keep the weasel friendly, hoping that it won't be spooked away. And, that perhaps, Marco may get some answers to his questions.

Once we've had a chance to chat and the weasel has finished its food, Tobias will see if the weasel wishes to go back to the woods or stick around with the group.

Kendry 
Friday November 17th, 2006 12:30:28 PM

Kendry continues to play the role of lamp post, and observes Tobias' and Tibble's interactions with the large weasel.

Julian 
Friday November 17th, 2006 5:08:01 PM

Julian waits to see Dwight sleeping, then casts Prestidigitation upon Dwight's clothes. They now appear to be finely made clothes of pink satin with yellow felt bunnies sewn all over it, with a matching nightcap.
Just like my old set. Beautiful.

Julian returns to bed and dreams of being the fastest runner with the speediest sling of any halfling anywhere.

Weasley News (DM Cayzle) 
Saturday November 18th, 2006 8:01:14 AM


Tobias and Tibble calm and converse with the weasel. They find out that he wants the great snacks he smells in your bags. He is sorry that he got caught and that he has not (yet) gotten to taste them.

Sure, he knows the magic flying lizard, the big weasel tells Tibble. She lives by the waterfall. He would take you there, but he is SO hungry!

He smells Selithe's friend, Bandit, and tells Tibble it is not fair. How come that little guy gets snacks?

Selithe and Kendry look on. Dwight, Marco, and Julian go back to sleep for an hour or so before dawn. Maybe Dwight will wake in time to see the results of Julian's playful prank?

[OOC: Tibble and Tobias, if you want to influence this beastie, please keep making Wild Empathy and Diplomacy checks, etc.]

Tobias  d20+10=25 d20+3=12
Saturday November 18th, 2006 1:41:52 PM

Hearing the weasel talk of the flying lizard, Tobias offers it another piece of food. And tells Tibble, "If he's willing to lead us to the waterfall, we'll let him keep the bag of tasty treats he already has, and some more that I'm carrying."

Wild Empathy: 25
Diplomacy: 12

Kendry 
Saturday November 18th, 2006 2:49:42 PM

Seeing Tobias offer some food to the weasel, Kendry asks, "Do you suppose the feller would like some cheese?"

If so, he descends from his perch and cuts off a quarter pound from his five-pound round, tossing it to Tobias or Tibbles. "If he likes it, I'll give him more."

Tibble  d20=10 d20=9
Saturday November 18th, 2006 5:12:04 PM

Climbing down the greenmage will attempt to entice Weasley the weasel into showing the way after daybreak. Tibble will offer a meal in exchange.

Wild Empathy: 13
Diplomacy: 12

Julian 
Saturday November 18th, 2006 9:48:10 PM

zzzz

Marco 
Monday November 20th, 2006 4:15:57 AM

Marco, Nuts and James snoores (in turn).

Selithe 
Monday November 20th, 2006 7:45:36 PM

Selithe looks to Tobias when the mention of her familiar comes up and thinks before pulling out some of the nuts and berries she eats and also feeds her familiar, "Well, I will let him have some also. I do not have alot as I nor my ferret eat much but berries and nuts should be pretty easy to replace n the forest I think."

Dwight 
Monday November 20th, 2006 9:24:15 PM

With all the clitter and chatter going on, Dwight's dreams continue and rest comes only in fits. The trees moved for sure that time, but they couldn't have. After all I have seen in just a few months, can trees move after all, can they speak. Is my father a murderer? am I?

Report for Crescent Valley - Anthony 
Monday November 20th, 2006 9:32:47 PM

Tobias: MTW-FS- = 5
Selithe: MTWR--- = 4
Julian: -TW-FS- = 4
Dwight: MTWR--- = 4
DM: M-WR-S- = 4
Marco: M-2R--- = 4
Kendry: -2W-RF- = 5
Tibble: -TW--S- = 3

To the Waterfall! (DM Cayzle) 
Tuesday November 21st, 2006 7:52:44 AM


Enticed with offers of food, the big weasel guides the group through the Culverwood. As far as you can reckon, you are going northwest. After a couple hours, you come to a moderately big rivulet, flowing south. Another hour through the woods north along the stream brings you to a pool and a waterfall. The water drops only about 20 feet, but it is very picturesque.

The weasel demands more food. He easily weighs the same as 5 halflings, so his appetite is big.

Marco 
Tuesday November 21st, 2006 8:54:30 AM

Marco opens one of his trunks and pulls out a pound of dried meat, handing it to Tibble.
"If that weasel wants more than this, I know a guy who would pay good money for a pelt that big."
Marco smiles as he says this.

TIBBLE
Tibble takes the meat and hands it to the weasel, thanking him for his service as a guide and asking if there is anything else the weasel thinks the group should be aware of.

Tobias 
Tuesday November 21st, 2006 10:54:29 AM

Tobias takes most of the food that he has left and gives it to their new friend. Thanking him for leading them to this place. He gives the weasel a slight bow of thanks, before it heads off with its food.

Kendry  d20=5 d20=17
Tuesday November 21st, 2006 11:38:47 AM

The bard gives their large guide a pound and a half of cheese, and his thanks.

The weasel doesn't speak common, or the like, does he?

He takes in the scenic waterfall, enjoying the beauty.

"This is a lovely place. I shall have to bring Airin here some day." He looks about, walking around to take it in from different vantage points. [Spot: 8]

Kendry pulls out his lute, takes a few moments to tune it, runs a few scales to warm up his fingers, then begins a playful tune on the strings. [Perform (stringed instrument): 22)

Dwight  d20+9=15 d20+14=34
Tuesday November 21st, 2006 8:37:11 PM

Dwight wakes and eats a small breakfast leaving it to others to attend to the weasel. Keeping to rear, its obvious Dwight didn't get a good night's sleep.

Once the waterfall begins to be heard, Dwight becomes more focused. He begins to fan out behind the group and looks for a good view of the waterfall. Here he sits, looks and listens.

spot: 15
listen: 34 (nat 20)

Selithe 
Tuesday November 21st, 2006 8:59:51 PM

Selithe looks around the waterfall and smiles as she enjoys the sight...she looks to the weasel and even knows she can't really speak to it she does anyway in the common tongue, "It is quite a lovely place you lead us too, is this where the dragon is?"

Selithe smiles and moves over to her brother, giving him a light shove before speaking to him, "To bad Airin's not here brother, this would be quite a nice spot for her and you." Selithe sighs some, thinking of Duncan and Patty now but shakes her head to keep such thoughs away alittle longer.

Kendry 
Tuesday November 21st, 2006 10:14:11 PM

Kendry gives Selithe a wistful smile, and nods his head at her comment. "You and I have gone through quite a bit together, eh, sis? Many have come and gone. I miss them, all. Maybe some more than others." He plucks a chord, then signs to her in Duncan's language, 'I love you. Happy you here, we together still.'

He continues the music, fitting it to his now nostalgic mood, and the beauty of the place.

Julian  d20+9=19 d20+5=19
Tuesday November 21st, 2006 11:04:41 PM

Julian eats a small breakfast, and enjoys the time outdoors with friends. He keeps thinking about how he wants to take on this dragon, beat it in a physical challenge. Though, he recognises that he is carrying something else that the dragon may prefer...
He says nothing of this to the others, just walks along happily with them, hoping to spy some fun to deal with.

The giant weasel interests him a little, only in that it reminds him of his fateful encounter with a dire badger. Julian recognises that he ought to share in feeding the beast,
"Hey Tibble, here's a whole day's provisions, for the weasel, if he wants to eat it. Taking us straight to the mighty dragon is worth a little hunger, I reckon."

He gazes in astonishment as Dwight fans out behind the group, then carefully goes to sit with him, if he doesn't mind. That is, if he doesn't mind a rather tall halfling, a large badger and a riding dog joining him.
Spot 19
Listen 19

Music Hath Charms (DM Cayzle) 
Wednesday November 22nd, 2006 1:06:19 PM


Marco, Tibble, Tobias, Julian, and Kendry all contribute to the feeding of the big weasel. So much so, in fact, that the creature gorges himself on all the food. Tobias expects the creature to wander off, but with his distended belly, all he can seem to do is flop down in a sunny patch and make little contented churring sounds.

The party sees the natural beauty of the place, and stop a moment to enjoy it. Kendry begins to play a tune, which turns wistful when Selithe reminds the bard of old friends who are not here to share the scene. The weasel listens to the song as well.

Dwight is more cautious. He holds back and stays alert. His keen ears pick up the sound of wings -- bigger wings than the songbirds chirping all around. He takes a careful look and sees the pseudodragon perched in a tree about 60 feet from Kendry, listening intently.

Selithe  d20+8=22 d20+8=11
Wednesday November 22nd, 2006 8:41:56 PM

Selithe looks to Kendry and smiles, signing back to him the same in return and ruffles his hair gently before trying to sing gently to his tune and tries to keep her eyes open for anything, however she doesn't try to listen much as she is singing lightly and listening to Kendry's song.

(Perform sing:22 Spot:11)

Dwight (hp 35, ac 16)  d20+9=24 d20+14=31 d20+4=23 d20+2=17
Wednesday November 22nd, 2006 9:44:28 PM

Dwight motions to Julian to stop and stay quiet. He points in the direction of the pseudodragon. Whispering, "Warn the others it has been spotted, and suggest they continue the song as it seems to enjoy it." Feeling the need, Dwight reminds Julian our intentions are not physical.

As Julian moves off (hopefully), Dwight watches the pseudodragon for a moment and tries to read its movements (friendly?) and scans around to see if others are nearby. don't want to lure a baby over, mom might not like us then

spot: 21 (should be +6 not +9)
listen: 31
gather information: 23
sense motive: 17

If the pseudodragon is closer to Dwight than Kendry is to Dwight, then Dwight moves towards the pseudodragon without trying to be stealthy or dangerous looking. "Good day there lord of the sky, the music is fine is it not? Perhaps you would care to join us for food, and music. I'm sure musical requests could be given if you'd join us." Dwight is confident in himself and the fact that nothing stated thus far would lead him to think this creature is dangerous, however Dwight isn't sure he is understood until the fey dragon responds.

If Dwight can't get to the pseudodragon without passing through the group, then he loops around the group and attempts the same conversation next round.

Julian 
Thursday November 23rd, 2006 3:48:35 AM

Jules moves down to the others, still not sure exactly where the mighty dragon is exactly, just over there, where Dwight was looking. He moves up to Kendry and says,
"That is a fine song, even for one such as a mighty dragon. Keep playing! for Dwight has spotted such a dragon enjoying your music."

With that he sits, and thrusting his hand into his sack tinkles the coins from Bella in beat with the music.

Tibble  d20=3 d20=11
Thursday November 23rd, 2006 10:18:26 AM

OOC: Now I'm realy back.

Hearing Dwight address their prey, Tibble sits down facing the direction indicated. Arranging his skirt around him the greenmage is prepared to allow the dragon its head.

Listen: 8
Spot: 14

Kendry  d20+12=31
Friday November 24th, 2006 12:59:08 AM

Kendry acknowledges Julian's words with a nod, and continues playing his lute. He adds his voice now to Selithe's.
Duncan speaks with eloquent hands
For though his voice is mute
He moves with grace, speed and elan
And charms the girls with smile cute

Nalfein is my older brother
Sharp of wit and right in charge
Helped us start our first adventure
Riverboat and battle large

Many are our friends and true
With us now or far away
Come or go, yet hearts firm knit
In love of them may we commit
Never their memory to betray
[Perform (singing): 31]

Keen Listener (DM Cayzle) 
Friday November 24th, 2006 11:01:24 AM


Kendry's song only gets better, helped along with Selithe's contribution.

Meanwhile, Tibble keeps watch and does not interfere while Julian tells the singers what is going on. The party stays alert.

Dwight circles around and addresses the dragon politely.

He hears a voice in his head ...

Yes, it is lovely. Now please hush while we enjoy it!

Tobias  d20+8=19
Friday November 24th, 2006 1:07:52 PM

Listens to the song and tries to spot where the fae dragon may be...

Spot: 19

Julian  d20+6=8
Friday November 24th, 2006 4:02:06 PM

Julian continues to rattle a little beat to Kendry's music whilst looking around for Dwight and the mighty dragon.
Spot 8

Tibble  d20=17
Friday November 24th, 2006 4:47:49 PM

The grennmage follows Tobias' example.

Spot: 20

Selithe  d20+8=14
Friday November 24th, 2006 6:48:57 PM

(Heh, hope you weren't wanting me to come up with an actual song, you might be waiting awhile. :) I'm not as handy with them as Kim. Also Happy Thanksgiving everyone and I hope you had a safe and good one.)

Selithe continues to sing along with Kendry and his music, she smiles as she hears the comment on the dragon near and listening and is just happy her voice is good enough for the guy... She knows Kendry can play very well but sometimes her voice is less than perfect.

(Spot: 14 Not sure if I need another sing check.)

Marco 
Friday November 24th, 2006 8:08:07 PM

Marco watches, smiling.
(You might notice that he is keeping his raven quiet.)

Kendry 
Friday November 24th, 2006 9:38:21 PM

Kendry continues his song with Selithe [see previous Kendry post - I filled in the missing lyrics there], inviting all to join in on the chorus:
Polly always runs so fast
Quick to come to others' aid
Cousin, she, we saw her last
After beer for Calfast's play

Selithe, sister mine thou art
Sweet as honey from the comb
Dear ones come and then depart
Yet dear they are though far they roam

Many are our friends and true
With us now or far away
Come or go, yet hearts firm knit
In love of them may we commit
Never their memory to betray
Kendry sings of many others, recalling some act, or virtue, or characteristic of the many who have adventured with them. Olo's cooking and bushy hair; Willoughby's love for nature; Shale's heroic charge and fight against the goblins; Mayzie's upbringing among the elves, and her refined taste; Bobbles the goblin and Lomar the ogre; Patterton - big Patty, huge and tough and loyal, and in love with his sister; and Airin, of course, whom Kendry loves. He goes on about Morpth's fall and odd redemption; and Dwight - mysterious, talented, surprising friend. Podo, cousin, monk, devotee of Domi and Alemi, volatile as the flame, and loyal to the end; curious Kleel and his big badger; Aya, servant of Gargul; Tobias, ranger, and cousin, and right arm in battle; Julian the restless and brave; Tibbles the incomprehensible and woods-bonded fellow. He even has a light verse about newcomer Marco!

And now it's time to bring song to end.
Many are our friends and true
With us now or far away
Come or go, yet hearts firm knit
In love of them may we commit
Never their memory to betray
Changing the key, he quickly sings a new and different song:
Together now we seek new friends
Healing to bring throughout the land
Finding those who help us brew
Libations for dark minds to cure

Might there be watching from above
A bright new friend with wings of love?
A bright new friend with wings of love?
Fa la-la la-la la-la
Kendry stands, holding lute in hand, and takes a fresh look about. "I'm thirsty!"

Dwight  d20+6=22 d20+3=13 d20+5=22 d20+6=14
Friday November 24th, 2006 9:51:20 PM

Looking around to see if the voice could have come from anywhere else, (spot: 22), Dwight remains as quiet as possible while the song continues. Thinking about what food he could offer, he decides dry rations wouldn't be impressive and waits silently.

Standing openly he allows the others to see his position and he continually looks upward towards the fey dragon.

If the song ends, Dwight waits allowing the fey dragon to communicate first. (sense motive: 13)

Otherwise, Dwight will begin the conversation. "My friends (motions towards the singers) and I have come into these great woods in search of the great fey dragon known to have frequent these beautiful falls. It is he that we have come to ask if he would aid us in our request, a request to aid others, a request that will only make the fey dragon's reputation all the greater. Would you be interested in hearing our request and perhaps a few more songs?" (sense motive: 22, diplomacy:14)

Kendry 
Sunday November 26th, 2006 2:18:59 AM

Looking up in the direction that Dwight is speaking, as he walks toward the stream flowing from the bottom of the waterfall, Kendry asks, "Is the water good to drink?"

Introducing EagerTooth (DM Cayzle) 
Sunday November 26th, 2006 10:58:45 AM


As Kendry and Selithe perform, Tobias, Julian, and Tibble look around carefully. Marco also keeps his eyes open, though with a little more discretion ... he also makes sure that his wise-cracking bird makes no impolitic comment.

The song ends, Kendry declares that he is thirsty, and he wonders about the safety of the water.

Dwight waits to see if the dragon will speak. And it does.

The fey dragon stretches and flies closer. Everyone can see it now. It is about three feet long, with a long tail too. It looks like a story-book dragon in all its limbs and proportions, but its hide is iridescent, with scales made of many colors all blending together. You think that against a busy forest background, that coloration would make for good hiding.

If you make a spot check vs DC15, then Highlight to display spoiler: {You note that the creature's tail ends in a sharp stinger.}

A female voice is heard in your heads, and you all deduce that the dragon uses telepathy to converse.

Welcome, able musicians and wanderers. Please drink from the pool, for it is safe. Rest from your travels, and stay. Maybe you will be able to sing again later.

I am Krrshekki, which in the common tongue means "EagerTooth." I sense no evil in you to me or to the forest, so please feel free to stay the night before passing on your way again."

Tibble  d20=20
Sunday November 26th, 2006 4:06:11 PM

Natural 20 on Spot if that gains Tibble any additional info.

"Gracious Krrshekki," the rotund hobbit struggles upright. Brushing his skirt clean, "We'uns dun been a-havin' da awfullest time a-findin' youse. That thar Weasley da weasel wur most ocommondatin' ta locate wheese to ya."

Gaining speed in his eloquence Tibble continues, "Most dun't confidence furriners, 'ence un behalfs ofs all'uns Ah t'anks ya fer yer hospitality an' such like."

A small bow is given to the dragon folowing the greenmage's pretty speech.

Harry woofs a greeting under his breath so as not to startle the wee lass.

Kendry  d20+3=16
Sunday November 26th, 2006 4:42:43 PM

Kendry gives a bow of thanks, takes a handful of water to drink, then introduces himself. "Krrshekki, I am called Kendry."

Julian  d20+6=8 d20+7=24
Sunday November 26th, 2006 7:14:48 PM

Spot 8

She is beautiful... hard of hearing though?...

"I am called Julian the Badger, though I be a halfling most of the time. Our good friend Dwight here mention a request we have of you, a request to help another. It is something only a dragon as mighty as you can help us with. Will you hear our request?"
Diplomacy 24

Marco 
Sunday November 26th, 2006 11:01:27 PM

Marco nods at the creature and continues to keep his bird quiet.
He lets the others lead, as this is their quest.

Tobias 
Monday November 27th, 2006 12:36:24 AM

Tobias allows the others to others to perform diplomacy with the dragon, but he does introduce himself, "I'm Tobias Pathfinder, my noble fae dragon. I've spent much time traveling and guiding others through these woods. Please to meet one as noble as you are. Thank you."

Flattery and Honey-Talking (DM Cayzle) 
Monday November 27th, 2006 5:47:57 AM


[OOC: Friends, I've been unhappy at my own posting lately. Too many missed days. Too many posts at random hours. Too many make-up posts on the weekends. In an effort to reform and post consistently, I'd like to commit to posting each and every weekday morning bright and early. We'll see if I can keep it up. So I am posting now even though Selithe and Dwight have not had a chance to post. Sorry, you two, but I hope the pay-off in consistent DM posts makes it worthwhile.]

Mental laughter fills your head when Tibble and Kendry try to pronounce the pseudodragon's name in Draconic. Maybe it is the kind of word you really need a snout and mouthful of fangs to say right.

My new friends, your pronunciations make me laugh. Feel free to say 'EagerTooth' if your throats get too sore trying to pronounce my native tongue!

Tibble greets the creature nicely, and Julian, Tobias, and Kendry offer their names.

Dwight, who had been polite and let the dragon speak first (or rather, "speak" first), now has something to say: "My friends and I have come into these great woods in search of the great fey dragon known to have frequent these beautiful falls. It is he that we have come to ask if he would aid us in our request." Dwight adds that the request will help others and boost the fey dragon's reknown.

Julian flatters the creature and adds his own plea for help.

Tobias and Marco are inclined to let others make the request, for now at least.

EagerTooth answers, and the tone of her mental voice suggests that she is amused. Well, the young, inexperienced, and not-very-powerful she-dragon before you is not sure you are flattering the right creature!

She seems to see right through your compliments, but you think from the way she stretches out her neck and slits her eyes (maybe in pleasure?) that she is enjoying the attention.

But since you have come here just for me, led by this noble weasel, it seems, and since you have entertained me so sweetly, it seems only fair that I should hear you out! Tell me, oh flatterers and honey-talkers, what it is that a humble, tiny-size dragon such as EagerTooth can do for you?

Dwight  d20+6=25 d20+5=12
Monday November 27th, 2006 7:24:24 PM

OOC: No problem, you basically got what I wanted Dwight to accomplish

Dwight doesn't waste any time trying to pronouce the fey dragon's proper name now that he has permission to call it Eagertooth. "Perhaps our source was wrong and it was a she and not a he, for the rest sounds right. Your coat glistens brightly, Eagertooth."

"We are seeking to help many that are ill, in the hopes to cure these innocents from their plight a friend of ours is mixing a potent brew. It has taken days to brew and we are now seeking the last and most important ingredient. For without it, all the others were sought and found in vain, and many will perish before their proper time. It is because of this, my friends here and I ask such a request. We seek a few drops of your poison. I know this may be a very personal request, and I would be more than willing to escort you and show you the brew myself if that would assure you our cause is just. Of course it would a quite a journey, but I could offer my protection and surely get a few more songs out of my friends."

Diplomacy: 25
Sense Motive:12

As Dwight finishes he looks to the others to see if they wish to add anything, but feels he covered the big stuff, hopefully delicately enough.

Posting Report for Crescent Valley - Anthony 
Monday November 27th, 2006 7:32:17 PM

Macro: MT--F-S = 4
Selithe: MTW-F-- = 4
Dwight: MTW-F-- = 4
DM: -TW-F-S = 4
Tobias: -T--F-S = 3
Kendry: -2-RF-2 = 6
Julian: -T-RF-S = 4
Tibble: -T-RF-S = 4

(Thanksgiving week)

Julian 
Monday November 27th, 2006 8:07:43 PM

Julian raises one eyebrow and nods thoughfully towards Dwight, as if to say good job.

Selithe 
Monday November 27th, 2006 8:23:49 PM

Selithe listens to what is said and can't help but pull out her journal and slowly begins jotting notes in it...thinking she might be rude she pipes in to EagerTooth, "I'm sorry EagerTooth. I've never seen a dragon before so I'm writing it in my journal. Also I was hoping you might allow Kendry to make a quick picture of you in my journal and lastly would it be too much to ask you to put a print on the page of your foot? Simple silly memories you know." Selithe blushes and has her ink out and if EagerTooth agrees then Selithe lets her place one foot in the ink to put the print on the page at the bottom, under the area the picture will go.

Selithe blushes as she just thinks and pulls a couple gold pieces from her pouch, remember how dragon's like treasure and holds them out, "A gift also for you generousity." Selithe can't help but have her own little hopes, she has never met a dragon before and her eyes betray that she thinks this is a once in a life time chance.

Kendry  d20=20 d20+4=19 d20+4=12 d20+4=17 d20+4=22 d20+4=24 d20+4=23
Tuesday November 28th, 2006 6:02:03 AM

[In truth, Kendry speaks draconic, he has a good ear, and his pronunciation as a trained bard [Rolled a language check for Kendry's pronunciation: nat 20] is as close as it can be to spot on.]

He is pleased with Dwight's presentation. He laughs with pleasure at Selithe's requests.

"We ourselves are not so large among the talking walkers of the Wold. But physical stature does not determine heart, or virtue, or worth, or ... or many other things. My mother told me that sometimes great things come in small packages."

He adds to moderate one aspect of Dwight's request, "Whether poison or otherwise, is it so that you can cause someone to fall into a slumber by your touch, if you want them to sleep?"

If Krrshekki does not object to Selithe's request, he takes a few minutes to make some quick sketches of the little dragon. [Craft, Drawing (artistic): 19] "Well, it doesn't do you justice - but I'm only an amateur sketcher. Not like my father or my sister Leska." He tries again - but likes this one even less [12]. Again [17], and by the 4th attempt he thinks he is beginning to get a better feel for the shape of the wings, the tilt of the head [22]. He makes two more sketches - the first is nearly perfect! [24 - nat 20]. The last is pretty good [23], but he decides he likes the penultimate the best.

Below the best sketch he writes in Draconic the name Krrshekki, in Common EagerTooth, and in the Halfling tongue his signature, Kendry Leafwin Pipewood.

"I brought something for you, too. This is from me and from my lady love, whose name is Airin." He opens a little box, and on a strong chain is a nicely set tiger eye stone. He holds it forth with both hands, the gem pendant in the gap between his hands, the chain held by his little fingers. In draconic, he says, "If it please Thee."

==========

Note from Cayzle: Sure, your Draconic is pretty good ... for a humanoid. :-)

The Way to a Pseudo-Dragon's Heart ... (DM Cayzle) 
Tuesday November 28th, 2006 7:01:44 AM


Dwight speaks compellingly and politely about the great need the party has. The dragon seems especially interested in the chance to help others.

I think of my poison as a weapon, but it pleases me to know that it can be used for healing, too.

But before she can give an answer, EagerTooth is distracted by more gifts and attention. Selithe's desire for a portrait is more flattering than empty compliments. And Kendry's fine manners and talented artistry are likewise sweet as incense to the dragon's nose.

She asks for the last sketch Kendry makes, saying that she would not want the best one so that others who see her in the world will be glad.

She accepts the gifts graciously, and seems very pleased.

All this attention is going to my head! she thinks to you all. But maybe we can each do the other a little favor? There is a tribe of lizard-dogs living nearby, and they not only put all reptiles to shame with their mischief, but they have managed to capture and enslave a poor victim who does not deserve such treatment. Rescue the slave, and maybe even drive or kill the lizard-dogs away, and I will count myself well pleased.

In fact, since you have been so sweet to me, I will even come with you and help you on the quest. Then you will have all that you need from me! Deal?


Tobias 
Tuesday November 28th, 2006 11:20:51 AM

Tobias is happy to have a tangible quest that they can do rather than all the small talk, "Finally, a quest I can sink my short swords into... and with a fae dragon at our side. What more could we ask for?"

Julian 
Tuesday November 28th, 2006 4:30:24 PM

Julian eyes light up at mention of the lizard-dogs. He stands beside Tobias and drawing his falchion,
"Now this is something we are good at. As group we fight very well, through using the best talents of each of us at the right time. I reckon we will be able to drive them off completely for you, and for the forest's sake."

Selithe 
Tuesday November 28th, 2006 6:43:18 PM

Selithe thanks her brother for the sketch and also thanks EagerTooth for the small print to go along with the picture... blowing on the ink a bit to dry it, and then closes her diary.

Hearing the request she grins and stands, "Ahh, that is something that doesn't sound too bad to me either. I must admit I feel I gained something worth the help already. The sight of a dragon, the picture and such." She nods and raises her staff once, "I will aid you."

Kendry 
Tuesday November 28th, 2006 7:28:00 PM

Kendry seems agreeable to the assignment, but asks for more information. "Tell us of the victim you mention, please. Who is their captive? Do you know this person? And the lizard-dogs - are they also known as kobolds? Or some other sort?

"Is their captive chained or caged? Do you know the lay out of the area in which they dwell?"

Capable of asking many more questions than this, Kendry decides perhaps this is enough. He does not wish to try the patience of their new friend.

Dwight  d20+7=20 d20+5=23 d20+6=15
Tuesday November 28th, 2006 10:30:00 PM

Dwight nods in agreement with the others wondering if Eagertooth can read minds as well. If he can, Dwight seems happy, open and honest.

"Agreed then, It will be helpful though if any detail you know about these lizard dogs and the captive (s)? is told to us. With some advanced planning, a little stealth we should be able to address the problem."

Other questions Dwight seeks answers for during the gathering of details. Dwight tries not to ask to many at once, but his friends can tell Dwight is ready to think of a plan and his intimidation from the forest has subsided for the time being.
"How many?"
"Do they all look the same?"
"Any known defenses or watches?"
"What type of mischief have they caused?"
"What condition is the captive in? Can he walk? Is he humanoid?"

Dwight is trying to gather information to sense the motives of defense and attack from the lizard dogs to look for weak areas.

gather information: 20
sense motive: 23
diplomacy: 15

"Tibble, how does the forest feel about these lizard-dogs? Would they have any objections to us moving or killing them? Do they have a preference?"

Marco 
Wednesday November 29th, 2006 9:08:11 AM

Marco (who had been silent up to this point), lets go of his raven (which acts miffed) and clears his throat.
"I don't have a problem killing evil creatures and saving a captive." Marcus states as he checks his sling.
Nuts interjects- "For a price"
Marcus continues, "I would be glad to help in this endevor."
Nuts- "For a share of the treasure."
Marcus gives the bird a dirty look.
Marcus turns back towards the group. "I would like some of the poison from the Lady though, if she wouldn't mind and can spare it."

Tibble 
Wednesday November 29th, 2006 9:37:43 AM

"Fight?" comes Tibble's small voice.

Harry gives a woof then whines in concern while hiding behind his master. This has some comic relief as the mastiff seated behind the greenmage for protection drips drool on the greenmage's head.

A concerned look on his face, Tibble doesn't seem to notice the sticky globs.

Agreeing, Dealing, Informing (DM Cayzle) 
Wednesday November 29th, 2006 9:57:32 AM

Tobias is glad to have a quest to sink his teeth into, And with EagerTooth's help, they are sure to succeed. Julian echoes these thoughts, and thinks that total victory is possible.

Selithe is a little disappointed that the dragon would not allow her to put ink on her foreclaw. No thank you, Sweetie the dragon thinks to her. Selithe is also eager to help, and the dragon's tail swishes gladly at that.

As one might expect, Kendry is full of questions. He lets a few out of the cage of his mind so that they can run around outside for a while.

Who is their captive? It is no one EagerTooth knows. She guesses an explorer or trader, maybe a trapper?

Are the lizard-dogs also known as kobolds? No, but they are kin. These lizard-dogs tend to run fast on all fours, but they stand up to fight or use tools. They have no horns, but they do have a nasty bite.

Is their captive chained or caged? Tied down at night, made to work hard in the day.

... the lay out of the area in which they dwell? The tribe lives in a bend in the rivulet downstream of the waterfall. They are led by a druid and a fighter. They fight by swarming on enemies. They tend to focus all attacks on one foe until he goes down, then turning to the next. They care for their injured. They may run, but they are territorial about their base.

Dwight wonders if the Culverwood will be offended by killing lizard-dogs. The pseudodragon is quick with an answer to that: So long as you are not cutting down trees or setting fires, the Forest most likely will not care. Fauna killing fauna is nothing new in the forest.

Anyone with the Forest Walking feat or Greenmage levels: Highlight to display spoiler: {that sounds about right.}

Marco is willing to join in, so long as the price is agreed on ahead of time. The pseudodragon agrees: rescue the captive, hurt or drive off or kill the lizard-dogs, and she will give you some of her venom.

Dwight 
Wednesday November 29th, 2006 9:40:33 PM

Dwight listens diligently as details are laid out regarding these lizard dogs.

Once Eagertooth has finished, Dwight inquires among the group. "Anyone have any personal knowledge to add about these creatures?"

Then turning to Eagertooth, "are the druid and fighter also lizard dogs? Aside from these two, how many more are there?"

Once Dwight gets these answers, he begins to formulate a plan, and suggests that perhaps a meal is in order while ideas are tossed out. (Would this be second breakfast time, or is it later in the day?)

Dwight begins to mutter several ideas as they come to him. "Well like the necro, the druid represents a potential threat. The fighter should be matchable to Tobias or Julian, or perhaps both depending on how the others are handled and how many are actually around. These two should definitely be handled with first if possible, and if killed quickly enough the others may just outright flee."

Julian 
Wednesday November 29th, 2006 11:09:15 PM

"Details, detail, details. Dwight Twiggebundler I am going to start to call you Details Twiggebundler. Though I must humbly admit that your plan against that necrodude did bring us out alive and with our target, and some extra booty. Very well done there really.
"Any way, I am sure that dog-lizards bleed just like their kin. Set me up into your plan to take down, or at least distract the druid and fighter with a good fighting fellow and perhaps another to make sneak attacks or ranged attacks. We'll take care of the head and the body will fall quickly."
Julian offers his rations to help with another meal, much to his open delight. He then scrapes the whetstone against his falchion and then his longspear.

Preperation and Planning (DM Cayzle) 
Thursday November 30th, 2006 7:11:49 AM


EagerTooth tells Dwight that all the lizard-dogs have some fighting ability, and that they are clever hunters. The leader and the druid are both lizard-dogs. She emphasizes that they are basically like you people, since they have two hands, two feet, and can talk. But they are reptilian, and they run on all fours, and they bark like dogs when they are excited.

Her guess is that there are maybe 15.

She once again warns you about their deadly habit of ganging up with all attacks on a single foe, then turning to another when the first is down.

Julian listens to all this and expresses the opinion that they all bleed. EagerTooth laughs and agrees with this.

EagerTooth suggests that since the camp is a couple hours away, and since it is already well under way -- remember that you walked here from your camp, led by the weasel -- why don't you spend the night and attack in the morning?

[OOC: Only two posts? What's up, my friends?]

Tibble 
Thursday November 30th, 2006 3:28:12 PM

Tibble wants to know how far away the tribe is.

"Ahs bees a-needin' tah freshin up un spells afer wheese goes," the greenmage states.

Tibble will want to cast some spells the day prior to taking on the tribe so as to beef up the party as much as possible before contact is made.

He also points out that if the tribe has a druid then the lizard-dogs will most likely ignore fighters and attack spell-casters first.

"Ahs a-wonderin' ifens wheese bees a-havin' a tactician tah bees a-leadin' our group efforts?" Tibble inquires of the party at large, clearly looking for someone to take charge.

[OOC: How do you normally work this? Do you want me to send a private post of new spells memorized?]

Tobias  d20+10=12 d20+10=15 d20+17=24
Thursday November 30th, 2006 4:01:02 PM

"If they team up on individuals, we should try to pair up so that no one is alone, and we can cover each other's backs."

Tobias volunteers to scout ahead to a good staging location. And, then scout the camp -- perhaps with Airin's help -- to see what we're up against. Otherwise, he likes Dwight's cautious approach.

Rolls for scouting to a staging area:
Listen: 12
Spot: 15
Survival: 24

Kendry 
Thursday November 30th, 2006 4:33:19 PM

[I was all over the map during the day, and had to reinstall Windows once I got home, thus no post yesterday -Kim.]

"Sometimes, Tibble, I've handled tactics. Sometimes others have. Dwight did well recently formulating a plan that worked well." Kendry pauses for a moment, wondering whether the greenmage will know the word 'formulating.'

"'In the abundance of counselors there is wisdom' we sometimes say in Crescent Valley. We watch out for each other, and each tosses his own bringings into the stew. So let's listen to each other, and offer what we can, then decide together, is my suggestion."

As the group discussion goes on, the young bard mentions, "Tobias has his amazing wolf. We have several canines, including my Cheann. Perhaps they will be able to assist us in this dogfight.

"I can use the message spell to allow for communication among some of us. Going two by two is not a bad idea, either."

Julian 
Thursday November 30th, 2006 6:06:25 PM

"I love a good fight, and going in at twice your height with a dire badger might well soak up most of their attention. I would like to pair up with a healer.
"Perhaps a slinger could pair with a spellcaster and stay back as much as possible. A stealthy pair might be best to take out the leader. And another front line fighting pair... another ranged pair. 2, 4, 6, err... does that include everyone? and his wolf?"
"And lets attack a few hours after midnight, when they least expect it. That should give spellcaster enough time to rest. Fight'll be over in time for breakfast, EagerTooth, nice name by the way, mind if I name a sword after you... where was I... EagerTooth can help us with our quest over breakfast, and we might even be home for dinner."

Selithe 
Thursday November 30th, 2006 6:17:13 PM

(Sorry Cayzle, we had some nasty weather here that kept me and James both from posting in all our games.)

Selithe is happy to rest and spends her time for a bit playing with her cards mainly, something to just relax her out. She looks to be playing some type of solitare game with herself before packing her cards up and getting ready for sleep. She will take any watch the group wants her to as she just is happy to have a dragon with them, something she thinks few adventurers could say honestly they had.

Kendry 
Thursday November 30th, 2006 8:56:47 PM

"That would be great were Airin here to help you, Tobias. Wish she were, too.

"Let's try daytime - a civilized time to attack," Kendry counters Julian's midnight suggestion. "Though daybreak or thereabouts would be fine with me. I just don't cotton traipsing through the Culverwood quite so soon as you suggest, Jules. Let's enjoy the waterfall, share some victuals, swap some stories, get to know our hostess a little better, then retire early, and rise early for the walk. Maybe get there 5 or 6 in the morning. Sound all right?"

Kendry makes available some of his food to share with all. He also takes time to feed and tend to his ponies and Cheann, and also is happy to brush the fur of Gra and any other animals present who would like their fur brushed - and share some of his food and feed.

"How long have you lived here, Krrshekki?" Kendry asks. "Have you any children? Have you ever tried cheese?" he asks, offering her a slice. "Do you have songs you sing? What are your favorite snacks?"

Dwight 
Thursday November 30th, 2006 9:09:15 PM

Dwight sits and enjoys the meal's nutrients but most of his attention is on the task ahead. While he doesn't like combat as much as Julian, he continues to 'enjoy' going through the planning stages; just as he use to do when younger... plan how to be late to get out of chores, but not get into trouble.

Dwight clears a small patch of dirt and draws various figures and arrows. The figures are almost indecipherable as Dwight has no knack for drawing.

"15, wow, that puts us at a disadvantage in numbers. It might be best to wait until a portion of the group leaves the den for food. We could use the fact they have a prisoner against them hopefully. Surely they wouldn't bring him to hunt for food, so a few would have to stay behind to watch him. Then we could attack, and hopefully kill the hunting party, or perhaps wound several forcing the druid to use his healing powers and then get him in his used state."

During this time Dwight almost talks in circles. Thoughts come to mind, which lead to other thoughts. He follows each as if it could work and then begins anew.

"Attacking their camp gives them two advantages, number and their turf which surely they can defend better than we can attack. Thus to lure then away we need bait, something that would allow us to ambush them. Hmmmm"

As he thinks he encourages others to give thoughts beyond just charging in.

"Fire is out, and anything done with range can't harm the trees so that eliminates acid. We do have arrows and if given the jump could probably eliminate a few with a surprise even on their turf. However they can run faster than most of us so those we don't drop could overrun one or two of us."

Here Dwight hears and comprehends what others have said. "Yes the wolves, that brings our number to 9?" He looks around to see if anyone/animal has been missed. "That betters the odds."

"I agree Julian groups need to be formed again. Perhaps not that many, we want to be close to prevent them swarming."

"I'd probably prefer to fire my arrows, my electric arrows (magic missiles). I could also try to shrink the fighter if I was close enough"

"Marco any thoughts?" Tibble, how would you prefer to fight?" Looking to Julian, "Julian surely wants to just charge in, Selithe with spells, Kendry ranged and aid, Tobias combat?"

OOC: just trying to fill the new folks in with what he can expect each of us to most likely doing, if I'm wrong, you might want to correct Dwight

Plotting an Attack (DM Cayzle) 
Friday December 1st, 2006 7:50:26 AM


[OOC: Please post spells prepared at the end of your post. That's also a good place to post any active spell effects during battle.]

The group delves deep into battle plans for the coming fight.

EagerTooth tells Tibble that the enemy is about five miles downstream. It will take a bout half a day to walk there.

Tobias volunteers to scout ahead. The pseudodragon thinks you should wait the night here and do so in the morning. There are dangers out in the Forest at night, especially for a lone single halfling. (When does Tobias want to set out to scout ahead? How much of the five-mile walk will he take with his friends, and how much alone? Remind me, does Tobias have the Forest Walking feat?)

Kendry reminds the group not to discount all the animal friends the party has along. And Message spells let you whisper back and forth within somewhat more than 100 feet.

Julian suggests attacking in pairs, deep into the heart of the night. The pseudodragon tells him that if they kill all the lizard-dogs, he can name his sword after her. The group would have to leave at dusk to arrive at midnight ... hard to see how an arcane caster could get eight hours of rest under that scheme.

Selithe takes in the talk and keeps her own counsel.

Kendry proposes a dawn attack, with rest now, leaving at midnight for a walk in the dark, all together. He tends the animals and enganges the fey dragon in small talk.

Dwight would prefer to lure some away and negate the advantage of numbers that the enemy enjoys. That would take more time. He tries to figure out what each person can bring to the table.

[OOC: Friends, there are several ideas out there. Time of attack, attack in pairs, attack as a group, attack the camp, try to lure away some first. Please try to reach a consensus! Or appoint a battle leader to have the final word. Or your DM do an informal vote count and pick the course of action that seems most popular!]

One extra note by Cayzle 
Friday December 1st, 2006 7:55:01 AM


Friends, as we approach a fight, I cannot emphasize enough how important it is to post every day during combat. Seriously, if you fail to post, especially if you are wounded, and you end up dead, that may be a shame, but so be it! Forewarned is forearmed!

If you think you'l have trouble posting, e-mail me (or private post here) right away! You might even suggest your actions for a round or two ahead. I'll try my best to make it work!

Tobias  d20+10=17 d20+9=10 d20+17=23
Friday December 1st, 2006 12:54:19 PM

"Oh my, that's right Kendry. Airin is so good at hiding, I forgot she wasn't actually here."

Tewdwr and Tobias having been getting more and more comfortable together. If the group wants, they can try to stealth their way into the camp, and go after the druid. Otherwise, he enjoys the discussion of tactics... something he's much more comfortable in discussing.

And, teasingly he responds to Dwight's suggestion of a lure by saying, "They seem to like to kidnap merchants from caravans... didn't we just find a lost one walking around not too long ago..." Tobias smiles and winks at Marco.

Tobias will only go a little before the main group leaves; perhaps 30 minutes ahead. So, if we leave at dawn, that's when he'll go as well. And, Tewdwr will go with him. (He does have forest walking)

More rolls just in case:
Listen: 17
Spot: 10
Survival: 23

Kendry 
Friday December 1st, 2006 1:16:19 PM

"Let us heed EagerTooth's counsel, then," Kendry says. "We can all sleep, renew spells as needed, and head out. Tobias, let's not have you get too far ahead all by yourself. Thirty minutes ahead of us is far too far. I should think no more than a minute or so ahead should suffice. I don't want you facing dangers alone.

"Krrshekki, can you spot things ahead of us as we travel? Perhaps travel along with Tobias and Tewdwr?"

Tibble 
Friday December 1st, 2006 2:16:09 PM

"Dis ain't Marco's fight so ah'll pairs up wif his-self. Ifins any yall needs a-patchin' ups fall back tah mees," Tibble suggests to Marco.

"Ahs nut bees a-knowin', but mayhap dese here critters can bees a-seein' body heat," the greenmage observes. "Dis may bees a-puttin' us at sum smallish disadvantage, like."

"Ah believes ya ta bees right, friend Tobias, infermashun always bees handy. A-scoutin' bees a right fine ideer. Mayhap wheese could bees a-tackin' sum dees doggies while theys bees away from camp ta better al'uns odds."

[OOC: I'll post my spell list prior to combat.]

Julian 
Friday December 1st, 2006 7:04:34 PM

"Okay, so are we leaving for a early morning fight? Sounds good.

"With a scout to relay info we will be in a good position, regardless of numbers.

"Let's present them with four, as everyone else remains hidden. Four will look like a realistic number of foolhardy adventures trying their luck. Me and Shark, and three more with their animals, volunteers?... I can take out one every few seconds but I will need healing on the fly, so a healer or a wand will be appreciated in the main group. Perhaps a spellcaster to get in there, in range, and another strong fighter.

"The stealthy ones can look to take out the leaders, or back us up if we need it, sniping perhaps.

"But what we really need is a plan agreed upon. I could also suggest that I sneak up on the fighter or druid to take it out...

"But instead I am going to stop giving out extra ideas and say we need a decision made. A leader for this battle, be it some one experienced, some one to leadership, some one new to the group or even some one external."

"This sounds like we could handle it in a similar manner to the necro, so I am going to put my hand up for Dwight to lead this battle."

Kendry 
Friday December 1st, 2006 8:32:53 PM

"No, Julian. If we leave in the morning, we'll be getting there about midday, or early afternoon. Unless we all have wings. EagerTooth just told us it's a half day travel," Kendry reminds him.

Dwight 
Friday December 1st, 2006 9:10:33 PM

Dwight listens to everyone and he faces Tibble as he hears the word 'disadvantage,' but can't quite but any of the other words to their proper meaning.

"I agree, Tobias if you get to far ahead and get spotted there will be nothing anyone can do for you, nor will we know something has gone wrong. The furtheest 'safe' scouting would be the verge of our communication range, but no further. Thiw way, should the need arise, we should be able to get to you quickly, if only with bows and spells."

"Julian, you make a good point. Four sounds good, but I think the animals should stay away until the first rush of combat. 'Then we let the wolves in.'" Dwight chuckles as that is as both literal and figurative.

"Hmmm, who should be the four? Julian, Tibble, me and technically Tobias would be the fourth. I've got a wand of cure light wounds, arrows and a few minor spells. However once real combat starts I'll not be as effective as everyone else, unless they turn their back to me."

"That leaves Selithe, Kendry and Marco for back-up support. With their main focus to down the leaders, or at the very least slow them down."

"I still think if both leaders falls then the rest will disperse. If you out number 4 to 15 and my two leaders fell, I'd run."

"Now how will the four attract some attention to get things rolling? Just a little, but not to much. It would be great if two or three came to investigate something only to find 'something'."

Last questions from Dwight:
"Eagertooth, when do these lizard dogs sleep, night or day? When the captive is forced to work, it is in the same place he sleeps, or outside the camp? What is the captive doing?"

If the dogs are nocturnal, Dwight suggest the attack be moved to middaya (aka their midnight), otherwise dawn is good.

If the lizard-dogs travel away from their camp to 'work', Dwight also suggests that they attack either during their trek back from 'work' (daybreak/dayset) or while at 'work'(midday).

Dwight then turns to Kendry, "sorry to jump on every topic. It helps keep my mind on something other than these woods. Can't quite put my finger on it, but something is here, but isn't. Feel to free to add, change my thoughts."

Kendry 
Friday December 1st, 2006 10:10:02 PM

Responding to Dwight, Kendry says, "Don't mind at all - those are decent jumps you're making. But if something comes to mind, don't worry, I won't hold it in!" He gives Dwight a big grin.

Selithe 
Friday December 1st, 2006 11:57:54 PM

Selithe listens and speaks up to Dwight as to mainly let him know, "My ability with spells is a bit limited still so please expect more bow use out of me than anything my friend."

0th:Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person

Marco 
Saturday December 2nd, 2006 2:15:37 AM

[OOC- Sorry, guys. Lost a transmission and had to spend two days in a hotel. I just got back home to my computer. It's been an interesting and expensive week.]

Marco uses his Prestidigitation spell to make tea and cook food for the meals the group has during thier planing, feeding Nuts and James as well.
He listens to all the points people make and adds,
"I would probably be best with a range attack.
With Sleep spells I will try and even the odds a bit and with a hold person I may be able to slow down or stop the druid.
Then I will go for attacks at range. With Magic Stones (For I can fire fast and pretty accurately) I can hopefully do some damage.
I will do my best to even the odds, but I believe that anyone with a range attack should concentrate on the druid. Maybe with their spiritual leader gone they would give up."
Marcus takes a sip of tea and a draw on his pipe, thinking.
"How about this.
We have Nuts scout ahead as we travel to locate the enemy and stop a little away from them.
The spell casters of the group do what they can to prepare for the battle (cast Armor spells, Magic stone, Blessings and the like) and then we start with a range attack on the druid as we charge in (hopefully with surprise), using their own tactics against them by concentrating on the druid and taking him out.
Then the fighters of the group hold them off long enough for the spell casters to cast sleep, entangle, etc.
This should keep them from using their favorite tactic of everyone attacking one person.
We then mop up as best we can.
It's a simple plan and uncomplicated."

Tobias 
Saturday December 2nd, 2006 12:15:11 PM

Ok, Tobias sees everyone's concerns about him going that far ahead and will only be a couple of minutes ahead of the party scouting. Thinks he better not tell them of all the trips across Culverwood that he's made alone... :)

Final Plans, the Night Through, and a Morning's Walk (DM Cayzle) 
Monday December 4th, 2006 7:30:08 AM


The fey dragon listens to all the planning and seems very satisfied. the creature "thinks" to you with some more info:

The lizard-dogs sleep in the night and are awake in the day. They tend to stay near their camp, usually fishing. The druid and his apprentices make sure that the fruit trees and berry bushes are always full of ripe fruit. Sometimes, one of them skulks off, charms an animal, and brings it back to the camp for slaughter.

The slave they keep with chains on his feet so he cannot run away. He is small but strong, and they make him haul big river-rocks to the middle of their camp, where they seem to be making something. They taunt him cruelly, but they feed him so he can work every day. I watched in secret, and I felt very sorry for him. That's why I want you to help him.


Any other question for EagerTooth?

The party makes a camp and eats. The dire weasel that raided your camp last night (and led you here today) hangs around begging for food. He eats what four or six of you would eat at a sitting, so if you feed him, keep track of the stores you use!

In the morning, those casters who prep spells do so. [If you have not already, NOW is the time to post your list of spells prepped!] There is a cold breakfast, and if you fed the weasel last night, then the begging continues this morning! Then the group begins a walk south along the river, sometimes detouring around bramble patches, following deer trails as the dragon indicates. Tobias travels somewhat ahead with his two-headed dog; the dragon flits forward and back at random, watching over everybody.

At length the dragon tells you that you are drawing near.

Tobias  d20+17=27 d20+10=23 d20+9=26 d20+17=27
Monday December 4th, 2006 9:46:46 AM

Tobias asks the fae dragon, "From what vantage point did you spy in on the lizard dogs? Were you flying or sitting somewhere?"

Tobias does a little foraging and hunting that evening in hopes of finding some food. Survival(hunting): 27.

Tobias and Tewdwr travel ahead keeping an eye out for trouble. And, he stops a good distance from the camp to give the group a chance to reform and catch its breath after the trip.

Rolls:
Listen: 23
Spot: 26
Survival: 27

Dwight (hp 35, ac 16)  d20+6=8 d20+14=23
Monday December 4th, 2006 9:57:11 PM

Dwight covers the rear of the group until Eagertooth announces proximity to the lizard-dogs camp. Here Dwight makes one last mental note of his plans and again hopes and prays all goes well. Whispering to the others, "The druid represents the biggest threat as the forest is his domain, if he is in sight all attempts should be made to defeat him. I suspect that burden will fall on the archers and spellcasters so be ready."

Dwight looks as nervous as usual or perhaps a bit more as the unease of the forest again takes hold and the silence of his friends doesn't help.

spot: 8
listen: 23

Before the group separates, Dwight remember he has a few sleeper arrows. "Selithe you use a bow? If so I have 2 sleep arrows I could give you. They aren't great, but perhaps if one arrow dropped the fighter or druid if might strike immediate fear into their hearts."

If Selithe doesn't use a bow, then he offers the 2 (of 3) sleeper arrows to anyone that will be in the ranged group.

Selithe 
Monday December 4th, 2006 10:32:49 PM

Selithe smiles ands nods at Dwight's question, "Yep." Selithe pulls out her comp. shortbow set for her strength and grins, "It seem to do better for me then the sling usually."

Selithe will take the two arrows if no one else who might be a better shot wants them and is ready to continue on and do her best to fight the enemies coming.

Marco (HP-29 AC-21)  d100=91 d100=43 d100=36 d100=20
Tuesday December 5th, 2006 12:12:05 AM

Marco's Spell list-

Wizard
0 (4)
Prestidigitation x2, Mage Hand
1 (2+1)
Mage Armor , Sleep, Sleep

Cleric
0 (4)
Read magic, Detect Magic, Create Water, Mending
1 (2+1, +1)
Magic Stone x3, Sanctuary
2 (1+1, +1)
Bulls Strength, Hold Person, Tongues

Marco casts Mage armor
d100=91
And three Magic stone spells
d100=43
d100=36
d100=20
(arcane spell failure chance of 10%, armor)

To prepare himself.

Nuts is watching from up high.
James is staying out of the battle unless called.

Spells active- Mage armor, 9 Magic stones

Julian 
Tuesday December 5th, 2006 5:25:52 AM

Keen for a fight he eagerly joins the group in marching to the enemy.

Julian provides the last of his provisions to the weasel, "Tibble, can you convince him to fight alongside me? He looks to be a big strong beast, would be good in a fight. Been very helpful to us so far."

As soon as EagerTooth announces some proximity...
"Who will fight with me as the main force? I can cast my Burrow Speak, which Kendry calls Message so that we can communicate.
If they gang up on one of us at a time then we will flank them easily enough. Who deals out good damage in that way?
"I think it will be good if EagerTooth, if you can assist by keeping an eye on the spellcasters and others who are going to try to stay out of the fight, dive in with an attack when needed... Could you do that for us? Or would you rather be in the thick of it with me?"

"Think I'll charge in with this," the longspear, "and try to keep the focus off our spellcasters. Of course, I like to be noticed in a fight."
"Oh, and I have another Thunderstone spare here. Someone else should take it to use, I will get time for only one throw. Try to not hit me with it."

He then casts a spell so that he seems to grow a thick hide of badger fur and he glows red for a second.
Prestidigitation and Mage Armour shared with Shark.

Spells per day
6 Cantrips (used 1)
5 1st Level (used 1)

Kendry 
Tuesday December 5th, 2006 6:23:17 AM

With all the food for people and animals that Kendry brought, he can spare two halfling shares for the evening and two for the morning for the dire weasel, as well as feeding his own.

"Julian, if you cast burrow speak to include me and a few others, and I cast message to include ones you can't include, then I should be able to communicate with everyone and relay words and commands," Kendry says.

When they decide to begin the rescue raid, Kendry will cast the spell shortly before they begin (can affect 5 people, lasts 50 minutes). He includes Selithe, Tobias, Dwight, and EagerTooth, besides himself. He trusts that Julian will include at least Tibble and Marco, as well as Kendry, if possible.

"Other things I might do - cast silence in the area where the druid is, to forestall him casting spells." He pulls out a tanglefoot bag. He wraps a strip of cloth once around the bag, and ties a knot. "If I cast the spell upon this knot, when the bag bursts, it likely will affix this cloth to whatever it hits. If I, or if someone, can hit the druid with the tanglefoot bag, it might silence him for a fair stretch of time."

Kendry also explains that he may use dancing lights and ghost sounds to cause confusion among the camp. "And I have my trusty bow from which to loose arrows."

He says he has two nets. "I am not especially skilled in the casting of a net, but if there is someone here who can toss it over an opponent or two, then you may use it." Kendry holds out one net, seeing who may want to try it. "You'll have to get in close, or somehow fly over if you want to drop it.

"Oh, and I have many smokesticks, to create a bit of cover. Don't worry - it's just smoke, not fire. Also acid flasks." He offers up to five smokesticks, and three acid flasks to others. "I also have two sets of caltrops. Watch those lizard dogs try to move once their feet are poked and bleeding. Of course, you don't want to step on them, yourselves.

"Let's be sure to speak in the halfling tongue when shouting back and forth. I doubt they'll understand what we say. For EagerTooth, though, we'll need to speak - well, what languages do you know, Lady Dragon? Common? Elfish? Draconic? I speak those tongues."

Tibble 
Tuesday December 5th, 2006 9:54:46 AM

"Ahs nut bees sew foolhearty as ta bees a-chargin' inta combat," Tibble states. He looks a bit pale. Harry looks a mite concerned himself.

As the party travels towards their doom the greenmage explains that he'll petition Culver Wood's support (for those directly engaging the muts) to improve their chances of success. [Spells will need to be cast on individuals just prior to attacking to be most effective.] He can ask the Wold grant increased Strength and Dexterity one time each. [You'll have to decide who'll get them.]
Whomever is the warrior most likely to directly engage the muts shall be blessed with the bark of the ancients to improve resistance to damage. Three sacred stones will be divided between any slingers of such skill to make good use of them. Finally, Domi's blessing shall be sought for the party and Jancassis' bane against the muts to enhance the party's ability to free the captive.

Spell preparactions done Tibble will use his sling to interupt enemy spell-casting and inflict damage wherever he can. He'll strive to reach any fallen injured and fight with his staff if closed upon.

Harry shall protect his master.

[OOC: Who wants what?]

Spells:
Druid 0 lvl
****Cure Minor Wounds
*Guidance
*Light
*Resistance
*Virtue
Druid 1st
*Entangle
*Faerie Fire
*Magic Fang
*Magic Stone
*Shillelagh
Druid 2nd
**Barkskin
*Bull Strength
*Cat's Grace
*Spider Climb

Cleric 0 lvl
**Guidance
**Resistance
**Virtue
Cleric 1st
*Bane
*Bless
*Magic Stone

Animal Domain
*Calm Animals
Plant Domain
*Entangle

Tobias 
Tuesday December 5th, 2006 10:54:42 AM

Tobias responds to Tibble, "I believe either I or Julian would benefit most from your bark of the ancients magic."

Kendry 
Tuesday December 5th, 2006 1:12:14 PM

"Ah, Tibble, I should like to climb a tree, get above the fray, and rain down blessings on friends and mayhem on foes from above. At the appropriate time, just before we start our attack, would you cast spider climb upon me?" Kendry asks the greenmage.

Julian 
Tuesday December 5th, 2006 3:32:39 PM

"I like to fight with strength, and always appreciate a bit more. Bark Skin would be good too, though I do not want to have all the spells spent on me."

The Fey Dragon's Favor


Nearing the Battleground (DM Cayzle) 
Tuesday December 5th, 2006 5:08:45 PM

Tobias is told that the dragon sat in the trees hiding across the stream. The woodsman finds some food for the dire weasel's unending appetite.

The party walks through the deep woods. As the party walks, the dragon paints a mental picture of the site. You can practically see every detail. The dense trees of the Culverwood. The bend in the river. The boulder on which the druid sometimes sits. The sun-shaped gather circle that the slave is making with river rocks. [see link below]

About ten minutes from the location, several spell casters start to magik-up.

The dire weasel, BTW, tags along, but who knows what it will do when it sees that it is in a fight.

EagerTooth says she will also help everyone keep in touch telepathically. She will be watching and hiding and acting when she can do so with surprise.

Now the camp of the lizard-dogs is only a minute or two away. Maybe 200 feet. You are to the northeast of it, along the rivulet. Now what will you do?

[Next round will be the start of the action. Post all your last minute preparations!]

And the map!

Dwight-Question? 
Tuesday December 5th, 2006 5:46:47 PM

Which side of the river is the party on?

Julian OOC 
Tuesday December 5th, 2006 5:54:20 PM

OOC Cayzle, is this combat rounds, or beginning you next post? Not sure from your post. I think this is our last non-combat round to post.

Tibble 
Tuesday December 5th, 2006 6:17:38 PM

Here are the greenmage's spell casting just prior to battle:

Tobias - Barkskin [+2 to natural AC for 20 minutes]
Julian - Bear's Strength [+4 to Strength for 2 minutes]
Selithe - Cat's Grace [+4 to Dexterity for 2 minutes]
"Ahs bees hoping ya'll wills make da arrows count," Tibble says as he boosts the party's only archer.
Kendry - Spider Climb [lasts for 20 minutes]
Tibble - Barkskin [+2 to natural AC for 20 minutes]
Our rotund hero will also prep three sling stones - Magic Stone [+1 attack, deal 1d6+1] as ready his sling/bullets.

Spells:
Druid 0 lvl
****Cure Minor Wounds
*Guidance
*Light
*Resistance
*Virtue
Druid 1st
*Entangle
*Faerie Fire
*Magic Fang
*Shillelagh

Cleric 0 lvl
**Guidance
**Resistance
**Virtue
Cleric 1st
*Bane
*Bless
*Magic Stone

Animal Domain
*Calm Animals
Plant Domain
*Entangle

DM Cayzle OOC 
Tuesday December 5th, 2006 7:24:15 PM


The fey dragon has led the party down the same side of the stream that the lizard-dogs have their camp. But the stream is not very deep, if you want to get on the other side. Crossing it in battle might entail some risk, but a DC10 swim check gets you across with a full round action, taking 10. You can't take 10 in battle, of course, so if you were unlucky and rolled low, the stream could be a small hazard.

What I want is for you all to tell me your plans and positioning just before battle. Next post I will tell you what you can see of the enemy. I was hoping to get things rolling with battle Wed or Thurs, but if you want to talk for a few posts about a great plan to simultaneously burrow under the camp while flying invisibly above, take the time. I like to keep you on track, but I do not want anyone to feel too rushed.

I know this is a first combat for a couple players, so fear not. I'll cut the newbies some slack and try to check in often during the day to answer questions.

The thing to do with today's post is to say where you want your character to be (on or off the map) and to list spells in effect. Remember that with your Message spells and telepathic friend, you can coordinate even if you are not in whispering range.

Hope that helps! Keep those questions coming!

Julian and Shark  d20+7=11 d20+5=17
Tuesday December 5th, 2006 8:55:36 PM

Julian is keen to charge in from the NE, though he would give time for others to sneak closer.
He takes a few items from his pack and stows it into a bush, telling the dog Sallie to 'stay' with the pack.

"Thanks, Tibble. I owe you."
Accepting the Bull's Strength from Tibble, Julian will use his potions of Jump, Magic Weapon (on the long spear), and Magic Fang onto Shark the Badger. The Badger will do his best to remain within 5' at all times, as usual.

Julian plans to Enlarge Person before attempting to leap the stream from X5 to X11 (25') to charge in hoping to take out the fighter or the druid, or at least cause a lot of commotion. (20' running start from X1-X5, full round move action)

Julian casts 'Dire Badger' on himself and Shark, and grows to 7' tall, and his badger also doubles in size.
"I will get in close (X1) as quietly as possible, as others sneak around from a different angle. I'll give you a bit of time before I leap the stream and charge in."

"Who is with me?"

Move Silently 11 (to X1)
Hide (enlarged) 17

Active Spells
Mage Armour (2 hours)
Bull's Strength (20 rounds)
Jump (10 rounds)
Magic Weapon (10 rounds)
Magic Fang (10 rounds)
Enlarge Person (20 rounds)

Spells per day
6 Cantrips (used 1)
5 1st Level (used 2)

Selithe-AC:20-HP:30/30 (Message)  d20+9=19 d20+7=16 d20+2=7 d20=9
Tuesday December 5th, 2006 10:13:33 PM

Selithe will move forward doing her best to stay out of sight and moving silently as possible also while keeping her eyes and ears open.

Selithe readies her bow for action just in case and is hoping her arrows will be well placed in the coming fight.

(Hide:19 Move Silently:16 Listen:7 Spot:9)

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person

Dwight (hp 35, ac 16, message)  d20+6=12 d20+14=30 d20+14=34 d20+12=25
Tuesday December 5th, 2006 10:40:53 PM

Dwight gets a good look at everyone before we make our minor split. "I'm not charging in Julian, but your more than welcome and we will do our best to drop them fast. I'm not a fighter. Tobias, watch his back. Cross the river if you need to flee, that will give our fire power extra chances to drop them."

Dwight readies his bow, checks to see a smoke stick is handy and moves toward AC13. (He'll stand in the shallow water if it gives him a better view with decent cover. While Julian makes his leap)

spot: 12
listen: 30
move silently: 34 (nat. 20)
hide: 25

Kendry [AC 15/HP 29; spiderclimb; message; alter self]  d20=17 d20=3 d20=4 d20=19 d20=13 d20+3=15 d20+6=20 d20+3=19
Wednesday December 6th, 2006 2:57:50 AM

His ponies he leaves back in the woods, and Cheann he instructs to guard them, after taking a fifty foot loop of silk rope off of one.

[Friends - please indicate if your character took a smokestick, a net, or an acid flask.]

As they prepare, Kendry has been placing some groups of alchemical items into bags, with three or four items in each. He tucks each bag into his belt for easy retrieval.

He offers the length of silk rope to his friends. "Use this to help cross the stream. Try not to lose it," he says with a smile.

"Give me a minute, friends," Kendry asks. "I recently have learned a way to change my form for a period of time. Let me change to the form of a bird - a hawk, or raven, perhaps. I will thus fly to land in one of the two trees in their encampment. Ah, a raven might speak, which could allow, I think, me to speak through the message spell. While up there, likely I'll change back to my normal form - once I'm sure there's a branch stout enough for me. After I've had a good look about, that is.

"I'll fly in from the West over the rock and into the southern tree, maybe thirty or forty feet in the air."

Unless any object, Kendry does as he suggested. With a three note bardic spell, the halfling and all he carries are transformed into a large black raven, with two white feathers under each wing.

Taking an awkward trio of steps, he extends his wings, begins to flap them, as he has studied the way Fioni flies, and manages to bear his now lighter weight aloft [rolled d20=17 to see how well he flies - if dexterity applies, add 2 to this and subsequent rolls]. The dark bird gains altitude, and travels to a place a few trees back from the river, talking to himself to get used to his changed vocal chords. He practices landing in one of the trees, and finds himself hitting the branches with one of his wings [3]. Trying to recover, he has trouble, and his body with unaccustomed appendages falls through the branches. At the last moment, he recovers [19]. He makes his way to the edge of the branch, takes off again, and decides he'll just have to risk landing in the tree across the water.

Having gained altitude again, he flies across the water, about 35 feet in the air. Having learned a bit from his earlier practice, he lands in the tree [13] - not terribly gracefully, but well enough not to be embarrassed. Do birds get embarrassed? he wonders.

The Kendry bird looks below, seeing what he can see of the reptilian dogs, and their captive. [Spot: 15, or 19 if raven's +7 spot applies. Listen: 20, or 19 if raven's listen skill is used.]

He tries to reach out mentally to EagerTooth to communicate what he sees and hears. He wonders if the lizard dogs speak draconic, or some other, even unique tongue. If the telepathy is one way only, then he will, as best as he is able, whisper in draconic or elvish what he sees.

He also gauges the strength of the tree limb he landed upon to determine whether it might be stout enough to hold the weight of a halfling and his gear (about 80-85 lbs total). If not, he looks to see if there is a better limb or pair of limbs above or below him [Spot: 19, or 20].

Depending upon where he sees the most creatures gathered, he suggests to EagerTooth that the party cross either upstream or downstream - not in the bend of the river itself, where all can easily be seen and targeted.

[OOC: How tall are the two trees, Cayzle? Nice map, by the way.]

Tobias [AC 22 - HP 38/38; barkskin; message] 
Wednesday December 6th, 2006 9:57:36 AM

Tobias agrees to follow Julian in his charge, but warns him not to get too far ahead. And, Tewdwr will also come along, trying to use his pack combat skills to aid Tobias. "And Julian, are we trying to make our way to the druid as quickly as possible?"

"Thank you Tibble for the extra protection."

Tobias and Tewdwr will move into position with Julian, from which they can launch their charge. And, will wait for the start signal there.

Spells (Ranger 1st):
Entangle

Tibble [AC18, HP38; Barkskin]  d20=19
Wednesday December 6th, 2006 10:31:24 AM

[OOC: Selithe and Kendry keep track of the spells I cast on you :)]

Tibble guides Marco and their animals (as quietly as possible) towards the gap between the berry bushes nearest the rock. They intend to take out the druid and inflict damage in a generally chaotic (but aesthetically pleasing) way.

Move silently 24

CDM Jerry 
Wednesday December 6th, 2006 12:52:46 PM

I need the ADM of this game to post the report for last week please. Email me when this is done or I'll bug ya again.

Crescent Valley Posting (By Anthony) 
Wednesday December 6th, 2006 1:57:24 PM

sorry, forgot on monday, which led to Tuesday...what day is today?

DM: MTWRF-- = 5
Dwight: MTWRF-- = 5
Julian: MTWRF-- = 5
Selithe: MT-RF-- = 4
Kendry: -2-23-- = 7
Tobias: -T-RFS- = 4
Marco: --W--S- = 2
Tibble: --WRF-- = 3

Julian 
Wednesday December 6th, 2006 4:35:53 PM

"Tobias, yes the Druid first. Take him down before he casts too much trouble."

Preparing for Attack! (DM Cayzle) 
Wednesday December 6th, 2006 4:43:37 PM

Friends, the map has coordinates, by letter and nummber. If you do not give a coordinate for your PC. I will do my best to guess ... but if you don't like where I put you, too bad!

Julian's dog stays behind to guard. Julian and Shark sneak to X1. They are ready to run to X5 and to leap the stream and attack! (The duo have not done so yet!)

Tobias and Tewdyr follow Julian.

Selithe moves forward, bow ready. (I'm just guessing where to put her on the map!) Is she using sleep arrows?

Dwight sneaks most quietly to AC13. NOTE FROM CAYZLE: That's in the Berry Bramble. It seems like it would be a devil to move through (see below). I'll put you on the edge, at AF15. I hope that is okay.

Selithe moves forward, bow ready. (I'm just guessing where to put her on the map!) Is she using sleep arrows?

Kendry leaves the ponies and his dog behind. IMPORTANT NOTE TO KENDRY: Highlight to display spoiler: {Kim, Alter Self only lets you assume the form of a humanoid. Goblin, elf, half-orc, etc. NOT animals. E-mail me if you need further clarification. Also, since you did not know this when you selected the spell, you may select another. Please repost for this round and the coming one.}

Selithe and Kendry are close to Dwight. (UNLESS Justin or Kim direct otherwise!)

Tibble creeps along toward the southern gap between the bushes. Marco is behind him.

==========

You can see the lizard-dogs going about their day-to-day business. They move on all fours, but rise to their feet like halflings to do chores or manipulate things. They are people -- they use tools and weapons, judging by the quivers of javelins that most have on their backs. They are wearing simple armor made of animal skins roughly tanned. Note that you see no little ones, no children. You cannot tell female from male. Their voices sound like yapping dogs. They are small in size.

LDs (lizard-dogs) a-f are sitting around in the shade of the berry brambles.

LDs g and h are gathering fruit from the two 30-ft tall apple trees.

LDs i-k are fishing.

LDs l-n are guarding the prisoner, fi. The prisoner has been gathering river rocks and setting them into the ground at the gather circle.

==========

Map Notes

The Stream:
The stream is not very deep. A DC10 swim check gets you across with a full round action -- if you take 10, there is no problem. But you can't take 10 in battle, of course, so if you are unlucky and roll low, the stream could be a small hazard.

The Trees:
A creature standing in the trees gains a +2 cover bonus to Armor Class and a +1 cover bonus on Reflex saves. A DC 15 Climb check is sufficient to climb a tree. The undergrowth around the trees tends to tangle your feet, so it costs 2 squares of movement to enter a forest square. It also offers 20% concealment. The forest undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

The Berry Bramble:
The bramble is thick with bushes, vines, and short trees. You can move 5 feet through it in a move action, or 10 feet with a full round action. You cannot run through the bramble.

And the map!

Julian  d20+5=24 d20+4=13
Wednesday December 6th, 2006 7:25:11 PM

Very quietly to Tobias,
"I thik we should wait a few more seconds to let the others move into place. I suspect the druid is furthest from us," pointing to J18, "this is going to be fun," he whispers with a smile.

Spot 24 to determine the fighter and druid from the others.
and Wisdom check to figure this out 13

Active Spells
Mage Armour (2 hours)
Bull's Strength (19 rounds)
Jump (9 rounds)
Magic Weapon (9 rounds)
Magic Fang (9 rounds)
Enlarge Person (19 rounds)

Spells per day
6 Cantrips (used 1)
5 1st Level (used 2)

Selithe-AC:20-HP:30/30 (Message) 
Wednesday December 6th, 2006 8:42:18 PM

Selithe will continue moving foreward but will stay in the bramble near the water. After she moves in close enough to have a decent shooting area with her bow she will wait and watch for the moment or till Kendry or the others give some idea to start the attack. She however plans to hold onto the sleep arrow till she sees the druid for now.

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person

(OOC:Tibble, didn't you cast a spell on Selithe? I know Kendry cast the message spell on her.)

Dwight (hp 35, ac 16, message)  d20+12=29 d20+11=20 d20+14=33 d20+6=15
Wednesday December 6th, 2006 9:18:22 PM

This is all wrong, we are falling into their hands. Three groups, or maybe four. This is bad, bad for us all. Going into combat with a fellow I just met and another I can't understand, O'my, what is this forest doing to me.

Dwight continues feeling the group has committed. With Selithe in tow, Dwight moves towards AB12 using the bramble and brush to hide and the sound of the river to silence any noise he makes. Via message/telepathy, "As Julian makes his launch and closes, Selithe and I will bow down those fishing. Those with the prisoner, hopefully will stay at their post."

Via message, "Tibble, Marco, what's your plans over there?" I hope Eagertooth translates through his telepathy, so I know what they intend.

hide: 29
listen: 20
move silently: 33
spot:15 (any visible traps?)

Dwight plans to use normal arrows and spells until he knows for sure which is the 'fighter'. He has one sleep arrow remaining.

Two quick questions:
Would the water have the same or more of an effect on the lizard dogs compared to us (due to size)?
Which direction is the water flowing?


Cayzle answers some questions. 
Thursday December 7th, 2006 12:10:05 AM

Would the water have the same or more of an effect on the lizard dogs compared to us (due to size)?

Yup! Anyone who wants to cross the stream has to make a DC10 swim check.

Which direction is the water flowing? From the right (east) to the left (west).

Jerry 
Thursday December 7th, 2006 9:06:09 AM

Thanks for the ADM report, Anthony. Don't forget to email me when I ask because it's late please. :)

Now, I have two questions I'd like answered by email please.

1. Why is Kendry making 7 posts?
2. Why did Marco make only 2?

Not fussing, just following through on the reports, which is my ultra friendly job. :)

...which I do so well.

::smug Christmas hug to everyone::

[DM Cayzle, you can delete my posts once this is taken care of. Thanks.]

Marco (hp 29, ac 21- Mage armor)  d20=5
Thursday December 7th, 2006 9:33:00 AM

Move silent- 7 (Marco is not stealthy)

Marco likes were he is is relation to the lizard dogs as he and Tibble moves up.

"Maybe the others could start fireing from the other side of the creek and we could hit them from behind." Marco whispers to Tibble.
"That way the lizards have to deal with the stream."

(Marco intends to hold his actions until the druid reveals himself and then cast a Hold person spell. It will take some time for the lizards to attack Marco and Tibble, due to the berry bushes.)
If Eagertooth wishes, she could relay that to Dwight.

Tibble [AC18, HP38; Barkskin]  d20=13
Thursday December 7th, 2006 9:53:23 AM

[OOC: Selithe - you have your Dexterity boosted by +4 for 2 minutes. Make those arrows count!]

Tibble leads Marco and their dogs through the trees towards space 31-O as quietly as possible.

Move Silently 18

They will skirt the edge of the trees to maintain concealment while providing the best visibility of the camp.

Kendry  d20+6=20 d20+10=26
Thursday December 7th, 2006 11:45:18 AM

Would a harpy, as a 'monstrous humanoid' be a possible form for Kendry? He's seen harpies. If so, he flies as a harpy to the tree, N19. Not as subtle, certainly, as a raven. Kendry tries out breasts.

If a monstrous humanoid is not allowed, then Kendry forgoes the alter self spell, and... let's see... ? He reads a levitate scroll just before crossing the water. Swim: 20. To Z12.

On the other side (Z12 or N19, depending), he rises up into the air (or perched in the tree), and speaks in sylvan, then in common. "If we help you build with stones, then will you let your slave go free?" [Diplomacy 26] He hopes that, if no one else does, at least their druid will understand sylvan. If kill they must, then Kendry will participate. But if they can win friends rather than make enemies, he is willing to try.

[Sorry - NO time to polish this]

Tobias [AC 22 - HP 38/38; barkskin; message] 
Thursday December 7th, 2006 6:17:30 PM

Tobias nods to Julian letting him know that he understands his request to wait, and gives him a little smile back. The holds Tewdwr in place until they're ready to move. They will follow Julian into combat as soon as he starts to move.

Dwight 
Thursday December 7th, 2006 7:27:39 PM

As Dwight moves into position (from his last post), and 'hears' Tibble and Marc are set where they are, he 'says' to Julian, "It's time, let loose."

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+11=23 d6+1=5 2d6(6+2)=8
Thursday December 7th, 2006 8:51:40 PM

Selithe looks out at the enemies and frowns some as she ponders what to do.

She looks towards where her brother went and if his diplomacy doesn't work and any of the enmies move threateningly then she fires a normal arrow at the one nearest Kendry.

(Can hit AC:23 Damage:5 Sneak attack damage:8 total:13)

Julian 
Thursday December 7th, 2006 9:32:40 PM

Julian looks from Kendry back to Tobias and rolls his eyes.

Negotiations Are Up (DM Cayzle)  d3=2 [Secret DM roll] d20+13=30 [another secret DM roll]
Friday December 8th, 2006 4:51:04 PM

[OOC: I apologize for missing yesterday, everybody! Sorry. I'll put up a make-up week-end post if I get a turn from everybody.]

[OOC: Special note to those with chaotic good alignments: Highlight to display spoiler: {First and last reminder that you get a +3 on all d20 rolls in the Culverwood! Be sure I'll remember for the enemy!}]

Julian makes a great spot check. He sees that the liz-dogs n, o, and p have wood shields and clubs, but the others do not. The others have spears.

Selithe moves forward, up to the bramble near the water.

Dwight wants to move to AB12. But that requires a Swim check, because the brambles are too entwined to permit fast passage, and you would have to swim around them! Since Dwight did not make a Swim check, I'll place Dwight at the water's edge with Selithe!

NOTE TO ALL: Please read the map terrain notes posted last turn and at the bottom of the map Web page! A move action into bramble gets you five feet. A full round action gets you ten!

Tibble moves to 31O

Marco stays put and readies a Hold Person

Kendry swims to Z12 and then rises into the air. He announces himself, offering a deal in return for the slave's freedom.

Tobias stays alert, following Julian's lead.

The team is waiting for Julian to attack, taking that as the general signal. Dwight urges Julian to go, but he waits, a little exasperated, to give Kendry's diplomacy a chance to succeed.

...

The lizard-dogs spring up when Kendry declares himself. A group race over from the bramble bushes. They lope very quickly on all fours. Then, when they stop, they draw spears with amazing quickness. Three more move up right under the levitating Kendry, also drawing spears. They are dressed in some kind of stiff leather armor, suited for their strangely proportioned limbs.

Two eagles fly 100 feet overhead! One screams and circles above Dwight; one above Tobias.

A few lizard-dogs go to stand by one of the paths through the bramble. A few more stay to guard the prisoner.

One liz-dog (letter p on the map) moves from the big rock to the fruit trees. He casts a spell -- Spellcraft DC 17 to tell that it is Highlight to display spoiler: {Bear's Endurance}. He is the one who then calls out in answer to Kendry. He says, in Sylvan, quickly translated by EagerTooth, "What? You want to buy our slave? You are a spell caster? We'll trade the slave for magic items! What do you offer?"

IN ADDITION! Everyone please make a Spot Check. If you make a Spot check vs DC30 (or roll a nat 20), then Highlight to display spoiler: { you see an animal swimming through the water about 60 feet from near the big rock toward the area Kendry swam through.}

The halflings hears the angry mental voice of the pseudo-dragon: Hey! You said you would help drive off or kill the lizard dogs and rescue the prisoner! No one talked about buying slaves!

SPECIAL NOTE FOR FICKLE: Highlight to display spoiler: {You are working at your rocks when a halfling appears in the air. He says something in a language you do not understand. The lizard-dog priest answers him. You still have three of them guarding you! YOU CAN POST NOW!}

And the map!

Dwight (hp 35, ac 16, message)  d20+6=24 d20+12=26 d20+14=31 d20+6=9
Friday December 8th, 2006 7:11:28 PM

What the, o, this is worse

spot for water creature: 24

Dwight is shocked that Kendry has done this despite our agreement with Eagertooth and the half-pint plans that have now been tossed.

Dwight looks up at the bird, knowing his position has been given away, tries to get into a better position (for both hiding if that is still possible and bow firing) Dwight moves towards AB21; bow in hand.
(Dwight use his full round to move)

hide:26
move silently:31

OOC: Is the bird low enough to aim at?

To Eagertooth, Dwight tries to relay that the bargain can still be kept, but to hold tight as this plays out.
diplomacy: 9
(Apparently, even in Dwight's conscious thoughts, doubt arises.)

Notes from Cayzle for Dwight and Everyone 
Friday December 8th, 2006 7:38:24 PM


To answer Dwight directly: PLEASE! Read the DM Post! I said that you have to swim to AB12 if you want to get there in one round! If you want to go through the bramble, you can travel ONE square with a move action or TWO squares with a full round. If you want to swim, please post a swim check DC10 to do so! It's a full round swim to AB12.

The bird is 100 feet in the air. That's well in the range of most missile weapons, although depending on the kind, you might have a range penalty.

Everyone else, PLEASE keep in mind the terrain rules:

The Stream:
The stream is not very deep. A DC10 swim check gets you across with a full round action -- if you take 10, there is no problem. But you can't take 10 in battle, of course, so if you are unlucky and roll low, the stream could be a small hazard.

The Trees:
A creature standing in the trees gains a +2 cover bonus to Armor Class and a +1 cover bonus on Reflex saves. A DC 15 Climb check is sufficient to climb a tree. The undergrowth around the trees tends to tangle your feet, so it costs 2 squares of movement to enter a forest square. It also offers 20% concealment. The forest undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

The Berry Bramble:
The bramble is thick with bushes, vines, and short trees. You can move 5 feet through it in a move action, or 10 feet with a full round action. You cannot run through the bramble.

Dwight 
Friday December 8th, 2006 8:19:53 PM

Dwight is trying to move to AB21, not AB12. This should have him moving towards the first opening between the two berry bushes, not into the water (this is why I had no DC swim roll)

Julian [AC 18, hp 45]  d20+32=40 d20+17=18 d20+18=38 d8+13=15 d20+9=23 d20+3=19 d20+10=28 d20+6=18
Friday December 8th, 2006 9:01:27 PM

"Well at least now we know the druid. Let's go." Julian screams his rage as he...
Intimidate 23

Active Spells
Mage Armour (2 hours)
Bull's Strength (18 rounds)
Jump (8 rounds)
Magic Weapon on longspear(8 rounds)
Magic Fang on Shark(8 rounds)
Enlarge Person (18 rounds)

Run Feat
Rage (8 rounds)

Option 1 Leap river Full round move action = 5 x 40 = 200'
Julian makes the almighty leap over the river, W4-V10 (35')
Jump 40
with Shark splashing into the water behind.
Shark Jump 18 nat 1
Shark spends the rest of the round swimming to V10
Swim 19

Julian runs at liz-dog p (the druid?), circling north along the stream's edge to avoid liz-dogs m and n, stopping at O15. He levels the tip of his longspear at the druid(?) menacingly, waiting for an attack of opportunity.
V10-R10-012-O14

Option 2 Julian swims across the stream
Julian rushes into the water and swims across with his badger close behind, towards V10. Shouting abuse all the while at the liz-dogs.
Swim 28
Shark Swim rolled above 19

Spot 18 vs DC 30 at DM request.

Cayzle needs to follow his own advice! (To Dwight) 
Friday December 8th, 2006 9:09:09 PM

Talk about not reading the posts! Wowsy! I'm sorry! AB21! NOT AB12!

Okay, if Dwight wants to get to AB21 through the gap between the bramble and the trees, he can do so in one round but is exposed and not hiding. If he wants to stick to the cover under the trees, he is at half speed sneaking (unless you want to take a -5 on checks) and half speed through the underbrush. That's slow!

But because I messed up, this time I'll put you at AB21 AND you'll get the benefit of your sneaky ways as well. Thanks for setting me straight. I'll update the map tonite or ewarly tomorrow.

Cayzle to Julian 
Friday December 8th, 2006 9:15:42 PM

Remember that if you run, you must go in a straight line and that's all you can do in that round. Also, halflings get a +2 racial bonus on jump checks. And is your base speed 30 or 40, and why?

Julian 
Friday December 8th, 2006 10:10:05 PM

OK, didn't realise the straight line bit, will repost fully soon.
Base speed 40, Barbarian fast movement.
Racial bonus on jump included in the +11 part.

Julian 
Friday December 8th, 2006 10:16:14 PM

Sorry, just been reminded that I am going out.
Does running in a straight line preclude the leap?


Julian will run in a straight line at the druid, leaping the river, ignoring any damage that may be inflicted by liz-dog m on the way. Stopping at P15 to menace the Druid, waiting for an Attack of Opportunity.

Or Julian only leaps the river and regathers his thoughts.

Don't forget the intimaditng scream from the the enraged 7' tall halflig.

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+14=17 d6+1=5 2d6(1+6)=7 d20+12=28
Saturday December 9th, 2006 12:13:55 AM

(OOC:Am I right in thinking that Selithe has a clean shot at the enmey from where she is? If not then I will edit this post hopefully before you make a new DM post.)

Selithe doesn't like this and knows Kendry is trying to end this peacefully but she doesn't want the dragon angry either and really thinks this isn't going to end nicely no matter.

If she can pin point the spell caster speaking to Kendry and if the druid lizard is close enough. Selithe pulls her sleep arrow and pulls back, firing it off as she keeps her eyes open on how the enemies react.

(Can hit AC:17 Damage:5 *sneak attack if it applies*:7)

Hide:28

Flickle 
Saturday December 9th, 2006 5:33:29 AM

Flick with a heavy rock in his arms, cannot get to his magic tattoo, So he'll try to distrack his capters, "Tell the animal in the water to leave me alone.! Now where do you want this rock? I wish you Dog Face numnose ediots would speak a language that is common to every body understanding??"

Kim OOC 
Saturday December 9th, 2006 9:39:24 AM

[Sorry, friends. I usually pay more attention to detail. I fear I've made a mess of things. Have to rush off to work again, back late. -Kim, aka Kendry]

Tibble  d20=6 d20=13 d20=19
Saturday December 9th, 2006 10:57:40 AM

Spellcraft 12
Spot 19

Move Silently 24

Tibble positions himself at 30R for a clear(er) shot through the brambles. He motions for Marcos to move up next to him and Harry takes a leak at the base of a tree (some splashing onto Tibble's foot). Nervous energy; you understand.


Marco (HP 29, AC 21- Mage Armor)  d20+2=12
Sunday December 10th, 2006 10:51:31 AM

Marco motions Nuts into the trees to hide from the eagles.

He then tries to see the druid.
(If he can see the druid he casts Hold Person- DC 15
If he cannot see the druid, Marco will try to go over to where Tibble has moved.
Move silently- 12)

Tobias [AC 22 - HP 38/38; barkskin; message]  d20+8=17 d20+3=12
Sunday December 10th, 2006 2:25:52 PM

Tobias and Tewdwr attempt to get across the stream and follow Julian as quickly as possible. But, they need the full round to swim across.

Tobias swim: 17
Tewdwr swim: 12

Evil DM Cayzle OOC 
Monday December 11th, 2006 6:33:27 AM


I'd really like to give Kim a chance to post before I throw 16 spears at Kendry ...

Oh, and thanks to those who posted their AC and current HP in their post header. Please also list active spells in your post.

Julian 
Monday December 11th, 2006 7:02:41 AM

Shark [AC 16, hp 22]
This assumes that Julian out-leaped the badger. Shark then would be normal sized and not sharing Jump, Mage Armour, Bull's Strength etc.

Sorry, I must remember my little friend

Kendry [AC 15; HP 29; Message x 2; Spider climb; Levitation - up in the air]  d20+5=24 d20+10=26
Monday December 11th, 2006 12:28:12 PM

Mindful of the spears, Kendry continues his ascent, ending the round forty feet in the air, and still on his way upward. As he ascends, he answers the one he presumes to be the druid, continuing in the sylvan tongue. He notes the spell he cast [Spellcraft: 24]

"What sort of magic would be of interest to you? Wands? Scrolls? Weapons? Elixirs? Other items?" Just then Julian comes screaming across the stream, putting a twist in the negotiations.

What was I thinking? Kendry wonders to himself as he hears EagerTooth's angry question. I forgot about the 'drive off' part of her request. Yet we made allies of some hobgoblins, and of a goblin and a half ogre - now a good friend. But once blood is shed, there is less hope of good relations. But she does believe they are evil. Likely they are.

Enough pondering. If they don't cast their spears at me, they will at Julian.

Kendry casts grease on the ground beneath the three critters clustered by the berry bush (a, b & c), covering W14+15 and X14+15. "Sorry, their pointy sticks make me nervous. My cousin is here to assist with negotiations," he nods in the direction of Julian. [Diplomacy: 26]

Flick (ac ??/28hp) 
Monday December 11th, 2006 1:48:14 PM

OOC: If I only knew what armor class He was with no armor on ??

Flick put's his rock down, then is told to go get three more like it by his captors"Bark! Quick!", So Flickle goes back for another rock Mumbling all the way, "Mumble, Mumble, Black-nose Barkers."

Tibble [AC 18, HP 38, Barkskin] 
Monday December 11th, 2006 3:19:56 PM

The green mage shakes his foot to be rid of as much of Harry's pee as possible, giving his hairy companion a dark look.

Rolling his eyes at the herd of elephants Marco is impersonating Tibble stage whispers, "Ahs bees a-thinkin' dey bees a-knowin' ya'll bees here 'bouts."

First Blood! (DM Cayzle)  d20+7=27 (save vs Hold) d20+7=12 d20+5=14 d20+5=15 (three saves vs Grease) d20+4=16 (balance check for one walking in Grease) d20-2=1 (c miss) d20+3=23 d20+3=16 (j hits twice) d20+3=17 (j crits Kendry) d4=2 d4=2 d3=3 (dam to K) d20+5=15 d20+5=13 d20+5=25 d20+5=11 (i, k, d hit, miss, hit no crit) d4=2 d4=3 (dam to K) d20+3=8 d20+3=19 (h miss) d3=1 dam to J) d20+7=12 (h miss) d20+7=24 (tanglefoot bag on julian) d2=2 [secret DM check] d20+8=13 (croc misses)
Monday December 11th, 2006 4:28:56 PM

Dwight moves to AB21. He is hiding (26) and moving silently (31).

Raging Julian runs through the trees, leaps over the stream, and ends in the liz-dog compound at O14. Julian's base move is 20, which rises to 30 as a barbarian. Running, that's 150 feet, or 30 squares. But that's more than enough movement to get in threatening range of Liz-Dog p. I drew a straight line from X1 to N15 and moved Julian along that, avoiding AoOs from LD m. I hope this is okay. NOTE: The Intimidation skill is generally useful outside of combat (since it requires a minute to use), except for the Demoralize Opponent option, which requires a standard action. Running leaves no time for a demoralize attempt. But as a role-playing option, the sight of the giant halfling leaping the river while screaming is pretty intimidating, so kudos on style!

Julian's familiar, Shark, jumps into the water and swims to V10.

Selithe fires an arrow at the LizDog talking with Kendry. That's LizDog p. Her arrow thuds into his shield and goes half-way through -- but not penetrating the creature's skin! (Sorry, you missed by one.) NOTE: To gain sneak attack damage from a ranged shot, you have to be hidden (which you are no longer) and within 30 feet.

Fickle yells at his guards, but they do not speak common, he knows. (Welcome Ceil!) Fickle thinks the guards want him to get more rocks, but they do not! They yell at him and tell him to stay!

Tibble moves to 30R. (Is Tibble riding Harry?) He remains in the concealment of the foliage.

Marco moves up a little, then casts Hold Person on LizDog p. The save DC is a 15. The LizDog has a +7 Will save modifier, so a roll of 8 or better will foil the magic. The LizDog rolls a natural 20 and is unaffected by the enchantment!

Tobias and Tewdyr race through forest and swim across the stream. Tobias, with his move of 20, barely enters the water after spending a lot of time hustling through the underbrush. He'll need another swim check next round to finish his swim. Tewdyr, with a move of 50, makes it to the other side, just past Julian's dire badger, Sallie.

Kendry rises a little higher, and with Selithe's arrow and Julian's great leap forward, it is clear that diplomacy is over. The bard casts a Grease spell (the orange splotch on the map). It affects LizDogs a, b, and c. The Reflex save DC is 15. LDs a and b fall, but c remains standing, albeit unsteadily!

NOTE: The LizDogs with spears are AC17. LizDog p is AC18, and n and o are AC16 -- those carry clubs.

==========

LizDogs a and b crawl five feet out of the Grease as a move action. Then they stand up. That is all they can do this round.

LizDog c steps out of the Grease and throws a spear at Kendry. His spear is at -6 due to range. He misses by a mile.

LD j, standing almost directly under Kendry, quickly draws a short spear and a dart and throws both with two hands at Kendry. This enemy is at -2 for range (not quite -4, sorry). Those attacks both hit, and one pierces the bard's leg for a critical. Kendry takes 7 hp damage.

LDs i, k, and d lope over, then quickly draw spears and throw those at Kendry as well. Two of those hit -- one a solid blow, but not a crit. Kendry takes 5 hp damage.

LDs l and m look like they want to run over and fight, but they stay at their posts. They do not throw any weapons yet, not wanting to give the prisoner an opening. Shey have spears and saps ready in their hands.

LD n moves five feet away from the prisoner and casts Entangle. So does LD o. Selithe, Dwight, Marco, and Tibble are all in the entangled areas. Please make a Reflex Save DC 12. If you fail you are entangled (see link). If you suceed, you still move at half speed, and if you end next round still in the Entangle, save again. Also make saves for animal friends, too.

LD h throws a spear and a dart at Julian, who gains a +2 AC bonus from being behind a tree. The spear misses but the dart hits Julian for 1 hp damage.

LD g moves toward Julian and throws a spear at him. It misses.

LD e and f keep watch on the far gate.

LD p steps back five feet out of Julian's reach. He draws a tanglefoot bag and throws it at Julian. The bag hits! Julian takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the ground, unable to move. Even on a successful save, he can move only at half speed.

At the very end of the round, a crocodile surfaces and tries to bite Tobias! But the bite snaps at only an AC13, so it misses!

And the map!

Tobias [AC 22 - HP 38/38; barkskin; message]  d20+8=19
Monday December 11th, 2006 5:22:19 PM

Tobias continues his swim across the river and onto the other side (swim: 19)... he moves in from the river bank as far as he can in his move... continuing towards Julian.

He relays to the others through message, "There's a crocodile in the river... look out."

Julian [AC 16 tf, hp 44/45]  d20+6=21 d20+16=28 d8+13=18
Monday December 11th, 2006 5:29:19 PM

Reflex Save 21, not glued to the ground, move at half speed
Sorry about the incorrect move speed, my bad memory.

Julian reacts to the tanglefoot bag in time to change direction towards LD-p, thus copping the tanglefoot bag square in the chest. Now standing at O16 Julian thrusts his magic longspear at LD-p, hitting it in the stomach.
"Die you doggie druid! Bark your way out of that one! Freedom for all Halflings! GRRRRRRRRR!"
5' step? to O16
Hit AC 28
Damage 18
Longspear: Reach weapon threatening P14-18, L18-P18, L14-L18

Active Spells
Mage Armour (2 hours)
Bull's Strength (17 rounds)
Jump (7 rounds)
Magic Weapon on longspear(7 rounds)
Magic Fang on Shark(7 rounds)
Enlarge Person (17 rounds)

Run Feat
Rage (7 rounds)

Shark [AC 16, hp 22]
Shark hears his master in combat rage and races to fight by his side.
Shark takes a full round move action catch up to his master, the incredible 7' tall Halfling.
Base speed 30', move 12 squares to P15, beside Julian. Shark does not share Julian's spells since he couldn't leap the stream in a single bound like Julian.

Tewdwr [AC 15 - HP 21/21]  d20+5=24 d6+1=4 d20+3=16 d20+5=12
Monday December 11th, 2006 5:32:30 PM

Tewdwr moves to S12 to flank the lizard dog (M) with the prisoner (Flickle). He attempts to bite with each head and trip (free action) the lizard-dog if it's on two legs.

Kynan attack: 24
Kynan damage: 4
Kynan trip: 16
Dwyr attack: 12 (missed)

Dwight  d20+8=24 d20+8=27 d4=1 d6=6
Monday December 11th, 2006 10:15:38 PM

Reflex save: 24

Dwight manages to maintain some freedom from the entangle (able to move at half speed).

If Dwight has enough freedom (not sure from the spell), Dwight manages to fire his bow at the closest LD (c), who happens to be within his 30' range.

Att: 27+1(point blank shot)
dmg: 1+1(pbs)=2 (is my arrow still d4 since they are small?)

dmg: 6+1(pbs)=7 in case they it is 1d6 for arrow

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+13=16 d20+12=21 d6+1=3
Tuesday December 12th, 2006 12:26:49 AM

Selithe is able to keep from being entangled and frowns as she watches what is happening. They were out numbered and if she moved she couldn't help drop one of the enemies. Sighing she pulls back and fires again from where she is standing.

Selithe fires at one of the lizards nearest Kendry now (k) and watches her arrow fly well this time before hammering home.

(Can hit AC:21 Damage:3)
(Reflex:16)

(OOC:Did I read right? We got Ceil in the game? If so that awsome, I DMed for her once and such, awseome player.)

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - up in the air; Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20=19 d20=14 d20=17 d20=20 d20=8 d20=13 d6=4 d6=3 d20+12=19
Tuesday December 12th, 2006 3:50:33 AM

"Ai!" the bard sings as the spear drives up through the flesh of his leg, and another wounds him as well.

The bard pulls one of the bags tucked in to his belt (quickdraw) and upends it, centered basically on Z12, where LD-d stands. There may be a bit of scatter to nearby areas, as he does not so much throw the contents as drop them, trusting gravity to do its work. [Not rolling modified attack rolls, just flat d20 for each object that falls from out the bag.] A tanglefoot bag [ranged touch AC 19], two flasks of acid [1st: ranged touch attack AC 14, damage 4, and 1 hp damage to those within 5 feet of splash point; 2nd: AC 17, 3 hp damage, plus splash to those adjacent], a one pound sack of flour [ranged touch attack AC 20, threat, AC 13 crit - flour dust?], and a thunderstone [AC 8] rain on those beneath him - but mainly on LD-d, who cast his spear. The emptied bag flutters down last of all.

Despite the pain, Kendry sings out in the halfling tongue to inspire courage [Perform: 19] in his friends.
Aye, we seek to free the bounden slave
So fight we all with might and main
Dispel the magic of our foes
And free the prisoner of his woes

So fight, my friends, now fight to save!
By the end of the round, he is 60 feet in the air. He wonders if his sky bombs might cause those beneath him to scatter.

Crescent Valley Posting (By Anthony) 
Tuesday December 12th, 2006 11:40:07 AM

DM: M22R3-- = 9
Tobias: MTWR--S = 5
Dwight: MTWR2-- = 6
Selithe: MTWRF-- = 5
Marco: M--R-S- = 3
Julian: -22R2-- = 7
Kendry: -2WR--- = 4
Tibble: -2WR-S- = 5
Flickle: -----S- = 1 (was just given permission to post)

*Several people posted 2/3 times in a single day trying to get clarification as combat began.

Tibble [AC 18, HP 38/38, Barkskin]  d20=2 d20=7
Tuesday December 12th, 2006 12:06:48 PM

Harry Reflex 9
Tibble Reflex 11

Both are well and truly entangled. Curse the fickle gods!

Cayzle on Entangle 
Tuesday December 12th, 2006 3:49:09 PM


Note that if you are Entangled, you have the following penalties:

MAKE YOUR SAVE - Move at Half Speed

FAIL YOUR SAVE - Cannot walk, hustle, run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell.

WHAT YOU *CAN* DO IF YOU FAIL YOUR SAVE:

1) Try to break free with a DC20 Strength or Escape Artist check -- success means you can move at half speed.

2) Fire a missile (-2 to hit and -4 dex)

3) Cast a spell (if you can make a DC15+lvl concentration check).

4) Activate a magic item, get things out of your pack, etc etc.

THE POINT IS: Even if you are entangled, you should be trying to do something! I'm looking at Tibble here!

Later addition for Tibble only: Highlight to display spoiler: {My friend, you are a GREENmage! You could even use your speak with plants ability plus a Diplomacy or Wild Empathy check to try to talk the plants that are grabbing you into cutting you some slack, so to speak.}

Fickle  d20+3=23 d20+3=16 d20+3=20 d6+4=10 d6+4=7 d6+4=9
Tuesday December 12th, 2006 6:12:03 PM

Fickle who has a 2 bolders in his hands, let's his temper fly. "You are pushing my buttions, Here take this and this!"
Fickle throw the rocks at his capters, Hitting one right in the head (hit ac 23(crit) damages 10+7=17 hp -( second rock hit ac 20 Damage 9hp)

"Now you dog face want some more of my rocks??"

Dwight (hp 35, ac 16, message) 
Tuesday December 12th, 2006 8:47:25 PM

marco, tibble? Close in and attack!

Eagertooth, can you include the prisoner in our link through you. He may be able to quickly tell us any weak areas these dogs have.

OOC: Such as fear from rocks thrown by Fickle. OUCH!

Slings and Arrows (Darts and Spears) of Outrageous Fortune (DM Cayzle)  d2=2 d2=1 [secret DM rolls] d20+3=8 d20+3=8 d20+3=16 d20+3=14 [thunderstone saves] d20=5 d20=16 d20=1 d20=7 [AoOs on Fickle] d3=1 [dam to fickle] d2=1 [secret DM roll] d20+4=22 d4+2=6 [b vs julian] d20+10=29 d4+4=8 [a vs julian] d20+4=23 d4+2= [c vs julian] d20=2 [d vs kendry] d20+4=23 d4+2=6 [e vs julian] d20+4=10 [f misses] d20+2=14 d20+2=11 [g misses] d20-3=9 d20-3=-1 [h misses] d20+2=22 d20+2=14 [i hits no crit] d4+2=3 [i dam vs julian] d20=11 d20=5 [j&k miss] d100=14 [l fails to stabilize] d20+4=12 [m misses] d20+8=9 [croc misses with a nat 1]
Wednesday December 13th, 2006 10:21:37 AM


Tibble and his animal friend are caught fast in the underbrush. What will they do now? And what about Marco?

Tobias makes a full move, withdrawing from the croc and swimming toward Julian. Swimming is half as fast as regular movement, and Tobias just makes it to the other side, giving the croc a wide berth to avoid an AoO. He ends up in 10X.

Julian takes a five foot step forward and strikes a hard blow to LDp, inflicting 18 on the one who seems likely to be the enemy druid. That's the first enemy blood drawn!

Tewdyr steps forward, flanking LD m with the prisoner on the far side. He snaps twice, once hitting for four, and the next misses. The Trip DC for these creatures is 8. The two-headed dog pulls LD m down to the ground. The reptile is now prone.

Dwight shoots an arrow at LD c. He hits for 2 damage. (short bows do 1d4 base damage for a small size PC).

Selithe shoots too, hitting LD k for 3 damage.

Kendry keeps rising. As he does so, he sings, inspiring his friends. (All PCs and allies from this point on get +1 to hit and damage!)

[OOC note from DM: You can quickdraw weapons and drop them in the same round, but you have zero chance to hit. So the two vials of acid can do splash damage within 5 feet. The Thunderstone can have its normal effect. But the tanglefoot back and the sack of flour do nothing ... might as well save those.]

Kendry drops two vials of acid and a thunderstone. LDs j, d, and i take a point of splash damage, and LDs i and k take another. LDs j, k, and d are deafened.

The prisoner, named Fickle, takes the big rock he is holding and hurls it!

As the prisoner is about to throw, his guards poke at him with spears and bludgeon him with saps. One soft club lands a blow -- Fickle takes one hp nonlethal damage.

Fickle's big rock bashes in the head of one of his guards, who then falls down hard! OOC to Ceil: Highlight to display spoiler: {Sorry, my friend, I did not explain your options well enough. You could throw two little rocks or one big one. You took the big rock damage for the two little ones! So I am using just one big rock for you. Hope that is okay. IMPORTANT -- next round do you want to pick up the fallen guard's spear? That would give you a real weapon. Right now your hands are empty.}

...

Fickle hears a voice in his head. We are your friends! We are here to rescue you! Do the lizard-dogs have any weaknesses?

LD-p yells something, and the pseudodragon translates: "Everyone! Get this one! He is the most dangerous!" Then he uses a withdraw action to get away from Julian. He hustles southwest right into the bramble, which do not impede his movement at all.

LD-b moves over, staying out of Julian's reach. He travels fast on all fours. Then he stands and quickdraws a spear. He throws the spear at him. And what a throw! He hits AC22! Julian takes 6 hp damage.

LD-a, who had delayed until LDb was out of his way, follows the same route. He too hurls a spear. He hits AC29! What rolls! Julian takes 8 hp damage.

LD-c, although slightly scratched, also hustles over towards Julian, and he too hurls a spear. OhMyGosh! This one hits AC23! Poor pincushion Julian! Julian takes 3 hp damage.

LD-d is deaf and does not hear the druid's order. He continues to throw at Kendry, though now at -4 due to range. he misses.

LD-e abandons his post in order to lope toward Julian and throw a spear at him. The dice roller has a grudge against julian! Another hit vs AC19! Julian takes 6 hp damage. LD-e has cover behind an apple tree trunk.

LD-f follows e and hucks a spear at Julian. At last the die roller has mercy! A miss! Maybe because LD-g was in the way.

LD-g takes a five foot step back and quickdraws both a spear and a dart. He hurls both at Julian. Both missiles also miss.

LD-h throws a spear and a dart at Julian from where he stands. He takes a -4 range penalty, and a -1 due to the tree between them. both miss.

LD-i hears the command and hustles to S17. he hurls a spear at Julian with a -2 range mod. the attack is a crit threat, but not a crit! Julian takes 3 hp damage.

LD-j and LD-k are deaf and each throw a spear at Kendry with -4 range mods. They both miss.

LD-l is unconscious and bleeding with a bad head wound. He fails to stabilize and loses another hp.

LD-m was bitten by Tewdyr and knocked prone. He stands up, provoking an attack of opportunity from Tewdyr (one attack, with bonuses vs a prone foe -- the AoO cannot be a trip attack). Then he stabs at Tewdyr with a spear. He misses.

LD-n steps past Fickle. He sees that Fickle has no weapon, so he is not afraid of AoOs. He steps up next to the unconscious LD-l and cast a spell. LD-l is no longer in danger of bleeding to death.

LD-o does something with the rock. If you make a spot check vs DC15, then Highlight to display spoiler: {He is putting something in a sack.}

The Croc -- marked on the map with a "<" -- attacks Tobias. Evidently the Die Roller likes Tobias as much as it hates Julian! The Croc misses with a natural 1.

NOTE: Those still in the Entangle must SAVE AGAIN each round (Reflex DC12). That means Dwight, Selithe, Tibble, and Marco!

NOTE: Sorry the map is not as good as usual. I had to improvise. With luck we'll be back in normal map mode tomorrow, And the map!

Cayzle OOC Extra Notes 
Wednesday December 13th, 2006 10:33:58 AM


Tewdyr, remember to take your AoO vs LD-m before your regular action. And remember that since LD-m is prone when you take it, his AC is 11 when prone, and 15 after he gets up.

Since you are fighting barbarians who take a -2 penalty when they rage, the following Lizard-Dogs have AC15: a, b, c, e, f, g, i, and m. The other LDs have AC17, EXCEPT n and o have AC16 and p has AC18.

Note that the trip DC for LDs is an 8. So if your trip check beats an 8 AND you roll a 4 or better, the target is tripped.

Cayzle says HOLY CRAP (pardon my french) 
Wednesday December 13th, 2006 10:36:26 AM


Gosh Darn It! I totally forgot to give the LDs their +3 Culverwood bonuses this round! Well, you guys lucked out! Let that be a lesson to you, oh chaotics in the party! Next round I'll remember!

[OOC: That's why we structured the bonuses always as bonuses, never penalties. That way if you forget, you have no one to blame but yourself! LOL!]

Marco (HP 29/29, AC 21- Mage Armor)  d20=9
Wednesday December 13th, 2006 11:11:56 AM

[OOC: I (Dru) am posting for Michael who has computer problems.]

Reflex 13

Marco envades the grasping roots and branches. "Damn bunny-huggers," he growls advancing with malice in his eyes towards the brambles containing 'P'.

Tibble [AC 18, HP 38/38, Barkskin]  d20=9 d20=10
Wednesday December 13th, 2006 11:37:27 AM

Harry Strength 9
Tibble Strength 11

Still frustratingly enveloped, Tibble begins to make a confusion of small sounds not unlike the rustle of wind through mighty trees.

"My Friends! My friends! Hear me gracious Culverwood. My allies and I are here at Eagertooth's behest to free you of this un-natural blight. Resist this abomination's vile enchantments and allow us passage and leave to relieve you woes."

Funny how well Tibble speaks in the plant tongue. Mayhap he is a treant shapechanged into a hobbit?

"Awaken mighty Culverwood and allow us to aid in removing this pack of unholy hybreds from the humus of your strong roots and and the shadow of your sheltering branches."

Cayzle OOC to Tibble 
Wednesday December 13th, 2006 12:35:32 PM

Tibble, how about a Diplomacy or Survival or Know Nature or Wild Empathy check? And what will you do if the plants heed your words?

Tewdwr [AC 15 - HP 21/21 - Inspired]  d20+6=14 d6+2=3 d20+6=7 d20+6=20 d6+2=6 d20+6=19
Wednesday December 13th, 2006 3:37:29 PM

Tewdwr mauls the creature as it starts to stand.

AoO attacks:
Kynan attack - 14
Kynan damage - 3
Dwyr attack - 7 (miss)

If it's still standing, he will continue with his normal attacks:

Kynan attack - 20
Kynan damage - 6
Dwyr attack - 19
Dwyr damage -

Tewdwr [AC 15 - HP 21/21 - Inspired]  d6+2=4 d20+3=15
Wednesday December 13th, 2006 3:41:09 PM

continued... forgot the damage and another trip attempt.
Dwyr damage - 4
Trip - 15

If it's still alive, he will remain in position to continue combat; otherwise, Tewdwr moves to P15.

Tobias [AC 22 - HP 38/38; barkskin; message; inspired] 
Wednesday December 13th, 2006 3:47:21 PM

With the croc still on his tail and finally reaching shore, Tobias performs a retreat action and double moves (40 ft) into position with Julian (P14). And, if possible, Tobias will be drawing both short swords while he moves.

[OOC: I believe I can get that far with a retreat. If not, put me somewhere along that path.]

Dwight (hp35, ac 16, message,inspired)  d20+8=24 d20+8=26 d3=1
Wednesday December 13th, 2006 5:40:41 PM

Dwight watches as several of the dogs cross him limited field of vision, and hope Julian is doing okay.

Reflex: 24 (only slowed by entangle)

If Dwight can he takes a 5' step to AA20 (not sure about the 5' step while entangled). If Dwight can see LD-m, he fires his bow again. (Range should be just inside 60')
Attack: 26+3(chaos)-2(entangle)+1(inspire)=28 (hits AC 17)
Dmg: 1+1=2

If Dwight doesn't have a clear shot because of the corner of the bush, he moves this round closer to the opening (half speed) Z19

(OOC: Gotta get a better ranged weapon, my damage stinks!)

Shark [AC 16, hp 22] 
Wednesday December 13th, 2006 7:46:33 PM

Julian screams out "Kill these little ones! Flank them! Sneak Attack! We're going to kill the druid."

In his own rage and covered in his master's blood the little badger streaks after the druid.

Full round move action. Base speed 30'. Shark will stop 5' away from the druid, risking an AoO, waiting for an AoO against the druid next round.
Magic Fang (6 rounds)

Julian [AC 16, hp 18/45]  d20+16=26 d8+14=19 d100+16=38 d100+16=42 d20+16=31 d20+14=31
Wednesday December 13th, 2006 7:54:25 PM

Julian moves towards the druid, into M17. He shoves his spear in to LDf, really really hard.

Hit AC 26
Damage 19

Looking for an AoO against LDe, rolling in advance...
Hit AC 31 please ignore the d100 rolls
Damage 31

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+15=34 d20+15=31 d4+2=6
Wednesday December 13th, 2006 8:17:54 PM

Selithe frowns at whats going on, seeing one giving orders it seems like and then it being confirmed by the dragon she shakes her head and fires at the lizard she shot last round.

(Reflex:34 Can hit AC:31 Damage:6)

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - up in the air; Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  4d2(1+2+1+1)=5 d20-3=10
Wednesday December 13th, 2006 11:16:00 PM

[Roll above to respond to Cayzle's email - item 1, acid, on LD-d, 2, acid, on LD-i, 3, flour, on LD-d, and 4 (hit ground, missing -d) last round]

Kendry takes out a thunderstone, aims, and throws it at the upper right corner of O19 (where it intersects with O18, P18, and P19), thereby affecting (I think) LD-e, LD-g, LD-b, and LD-a with possible deafness (Fort save vs DC-15 or deafened for 1 hour). [Note: -2 levitating, straight line distance ~ 83 feet for -8 on range, normal attack on throws 7, less 10, -3 adjustment overall, and I forgot to add +1 from inspire courage, so AC 11 to hit ground and explode.] He rises another 15 feet in the air, to 75 feet altitude. He glances upwards, and over his shoulder. If no avians approach, he looks back down as he works on stabilizing his now wobbly position after that toss.
They flee they fly
Away they run
Now free our friend and kick their buns!
...is the best he can come up with to continue inspiring courage in his friends and comrades.

Frickle ( ??AC/ 38/38 HP) 
Thursday December 14th, 2006 7:25:13 AM

OOC: Had to go into the City, wikk never there again in the Christmas Season!!

Flick suprises himselfwith that tose, so when ths dog fce guard of his hit him ovet the head?? He gets mad, he now will pick up the spear and will fight his dog face guard.

Harry Barqr  d20=6
Thursday December 14th, 2006 3:13:22 PM

Strength 8

Harry howls with frustration.

Tibble [AC 18, HP 38/38, Barkskin, Inspired]  d20=15 d20=9 d20=6 d20=5 d20=10
Thursday December 14th, 2006 3:18:51 PM

Strength 16
Diplomacy 14
Survival 21
Know Nature 14
Wild Empathy 15

Tibble wants to howl out his frustration as well. (Damn bunny-huggers indeed!) Instead he continues his attempt to counter the effects of the Entangle spells through direct communication.

Harry Barqr [AC 10, HP 22/22, Inspired] 
Thursday December 14th, 2006 3:22:11 PM

[OOC: Just forgot to include Harry's mechanics.]

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Thursday December 14th, 2006 3:24:25 PM

[OOC: Keep forgetting to inclue Tibble's remaining spells. I'll get organized at some point.]

Spells:
Druid 0 lvl
****Cure Minor Wounds
*Guidance
*Light
*Resistance
*Virtue
Druid 1st
*Entangle
*Faerie Fire
*Magic Fang
*Shillelagh

Cleric 0 lvl
**Guidance
**Resistance
**Virtue
Cleric 1st
*Bane
*Bless
*Magic Stone

Animal Domain
*Calm Animals
Plant Domain
*Entangle


More enemies drop (DM Cayzle)  d2=2 d2=1 d2=1 d2=1 d6=5 [secret DM rolls] d20+6=25 d20+6=23 d20+6=15 d20+10=11 [LD saves vs thndrstne] d8+14=22 [julian's dam on AoO vs LD-a] d20+11=15 [a misses julian] d20+7=22 d4+3=6 [b hits julian] d20+7=23 d4+3=6 [c hits fickle] d20+2=16 [d save vs grease] d20+5=12 d20+5=13 [e misses] d100=63 [f fails to stabilize] d20+11=15 [h misses] d20+7=11 [i misses] d20+9=10 [j misses] d20+7=10 [k misses] d100=16 [LD-m fails to stabilize] d20+8=27 d8+7=11 [croc hits Tewdyr] d20+8=22 [croc grabs tewder]
Thursday December 14th, 2006 3:32:18 PM

[OOC: Slight rewrite from last round after Kim and I had a chat about how dropping things might work.]

From last round ...

Kendry's tanglefoot bag drops into a square that has no LD, but the acid flasks do crash on the head of LD-d, inflicting an extra 5 damage on him. A heavy bag of flour also hits him, inflicting 5 hp nonlethal damage.

Tewdyr takes his AoO (Note! Only one AoO per round, even if he has two heads!) and bites LD-m for an extra 4 damage.

You see that LD-a has a magic spear! It returns to his hand at the end of the round.

New Round!

Marco makes a double move at half speed toward the druid in the bramble. He makes it to 30P.

Tibble asks the plants to let him go, and they unloose him. He walks to the edge of the entangled area, at 31L. His dog Harry stays behind, still caught. [OOC: I took some DM liberty in moving Tibble, I hope that is okay. If not, let me know.]

Tewdwr bites LD-m with both sets of jaws, inflicting an extra 10 hp damage on the lizard-dog. The trip attempt is moot, since those bites make him fall, dying.

Tobias withdraws from the croc and hustles over to Julian. He draws his swords.

Dwight steps to AA20. He wants to aim at LD-m, but that one is down. Note that the bushes are low -- they do not impede sight -- but they are very hard to walk through. How about LD-i? If that's okay, he fires at that LD and inflicts 2 hp damage.

Julian in his battle rage lashes out, almost blindly. He steps forward and hits LD-f, knocking him to the ground. The lizard-dog is now dying.

OOC to Julian - To which square do you want to send Shark? Is he chasing after LD=p? If so, he has to run between LD-h and LD-e, taking an AoO. Or is he attacking? If so, who? Roll his attacks, please, if needed.

Selithe shoots again at LD-k. She hits him for 6 hp damage. LD-k has taken 10 total.

Kendry throws another thunderstone, this time at the crowd attacking Julian. Only one is deafened by the percussive -- but it is LD-a, the one with the magic returning spear! Kendry rises to an altitude of 75 feet and looks around. He spies the pseudodragon just now dispatching the second of the two eagles. The fey dragon stings it, and the feathered creature falls to the ground with a small thud.

Fickle bends and picks up the spear that the lizard-dog with the bashed-in skull dropped. NOW he has a weapon! Using this spear two-handed, Fickle can attack with a d20+9 for 1d4+4 damage. Ceil, go ahead and roll an attack for THIS round, and then for the NEXT round too! Also, Fickle's AC is 15 dressed in rags.

========== ========== ==========

LD-p casts a spell. Spellcraft DC18 to tell that it is Highlight to display spoiler: {Call Lightning} With the long casting time, he'll be casting it until the start of his next turn.

LD-a is mad as well. He charges Julian on all fours. Doing so provokes the enlarged halfling's AoO, which hits. [NOTE: You rolled a d20 instead of a d8 for damage! I'll reroll.] Julian inflicts 22 hp damage to LD-a, who keeps on coming! He attacks with a spear. The spear misses.

LD-b attacks in the same way. His spear hits Julian for 6 hp damage.

LD-c sees that there is no room to get in the attack on Julian, so he rushes over to fight Fickle. He hits Fickle for 6 hp damage.

LD-d is in bad shape. Deafened, and covered in flour and acid, he decides that it is time to back off. But he backs off into the grease! He makes his save and ends up on the other side of the slick.

LD-e takes a five-foot step to attack julian. He draws both a spear and a sap. Both miss

LD-f fails to stabilize and loses another hp.

LD-g takes a five foot step to LD-f, puts a berry in his mouth, and LD-f's wounds stop bleeding.

LD-h sees that if he charges Julian, he will gain a flanking bonus, so he does it. But he just misses.

LD-i moves up to fight fickle. He misses.

LD-j also moves to fight Fickle. He misses too!

LD-k also moves to fight Fickle. He misses too! This die roller hates the DM today!

LD-l and LD-m are dying on the ground. LD-l is stable, but LD-m fails to stabilize and loses another hp.

LD-n and LD-o both cast a spell -- the same one. Spellcraft DC16 to tell that it is Highlight to display spoiler: {Shilelagh}.

The crocodile rushes out to bite Tewdyr. The croc bites the two-headed dog for 11 hp damage. Then he tries to grapple Tewder. Tewdyr's Grapple DC is a 17 with his four stable legs. The croc grabs Tewder in its jaws -- Tewder is grappled. Please look over the Wold rules for grapples.

NOTES

Fickle, please make an attack for this round and for last round!

Julian, position Shark on the map and even take an attack, if you like.

Tibble, post greater details on what you hope to do each turn.

Can I get word on when Marco is due back??

And the map!


Shark [AC 16, hp 22]  d20+7=11
Thursday December 14th, 2006 5:55:41 PM

OOC, I had to look up some rules on movement for Shark, I think I get it more now...

Last round Shark would have moved to K23, suffering an AoO from LD-e, DM permitting.

Would a badger's movement be slowed through the bushes?

This round he continues to pursue LD-p. Even slowing through the berry bushes he catches up to LD-p for an attack.
Claw
Hit AC 11 (darn! even with Magic Fang and Rage.)

Shark, amendement [AC 14, hp 22] Rage, Magic Fang 
Thursday December 14th, 2006 5:57:14 PM

Shark attacks from I27.

Julian [AC 16, hp 12/45]  d20+16=35 d8+14=19 d20+16=27 d8+14=17
Thursday December 14th, 2006 6:13:17 PM

"Need a little help here. EagerTooth! Tobias! Anyone?" Julian screams his rage and frustration.
Glancing around Julian can see only Tobias coming. In his rage he can only surmise that the others are having second breakfast without him.

Julian takes a 5' step northwest (L16) seeking cover in the apple tree, particularly from LD-a. (AC +2 for cover over all?)
He skewers LD-e through the gut with his longspear. The blood smells good to Jude's nostrils, though much of it is his own. He did notice the spear which returned of its own accord.
Hit AC 35
Damage 19

Now threatening LDs a,b,e, and h?. Looking for an AoO:
Hit AC 27
Damage 17

Tewdwr [AC 15 - HP 10/21 - Inspired]  d20+3=16
Thursday December 14th, 2006 7:10:31 PM

OOC: Before my next turn for Tewdwr, he was supposed to have moved to P15 if his opponent was killed. I don't know if that would change anything about how the croc would react, but he would be standing next to Tobias (who would get an AoO).

Tewdwr attacks with both heads as a single attack, so he should be able to get his full move (50 ft) after killing LD-m.

If nothing changes, he'll try to escape the grapple (16).

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+15=21 d20+15=29 d4+2=5
Thursday December 14th, 2006 7:20:43 PM

Selithe frowns and tries speaking to Eagertooth before fireing a arrow at LD-b if she can reach him, "Eagertooth, can you lend more aid by chance? Some spells or something?"

(Can hit AC:29 Damage:5)

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person


Harry Barqr [AC 10, HP 22/22, Inspired]  d20=5
Thursday December 14th, 2006 7:58:40 PM

Strength 7

Harry is having no luck at all. He shakes his massive head, spittle flying all about him.

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Thursday December 14th, 2006 8:14:33 PM

Ha, ha! Wiley rascals. Prepare to face the wrath of a Stinkyfoots!

Free of the Entanglement the rotund greenmage calls forth the will of Culverwood with an Entangle spell of his own. He'll center it somewhere in the nature of 22I. He is looking to include the apple trees and the lizard dog druid 'P' in the area of affect.

"Ahs bees ill as ah hornet, vile critter," goads Tibble. "Why don'ts wheese all bees a-seein' hows youse bees a-likin' ah taste ah ya'lls madicine."

Spells:
Druid 0 lvl
****Cure Minor Wounds
*Guidance
*Light
*Resistance
*Virtue
Druid 1st
*Entangle
*Faerie Fire
*Magic Fang
*Shillelagh

Cleric 0 lvl
**Guidance
**Resistance
**Virtue
Cleric 1st
*Bane
*Bless
*Magic Stone

Animal Domain
*Calm Animals

[OOC: Michael got his phoneline fixed and had hoped to post before the previous round concluded. He'll be posting tonight for last round and the next round.]

Dwight (hp 35, ac 16, message, inspire)  d20+8=12 d20+8=18 d4=1
Thursday December 14th, 2006 8:51:16 PM

Last round: Hitting LD-i is fine.

Entangle Reflex Save: 12 (free to continue moving)

Dwight continues to move between the two bushes (to Z19), taking a step and then firing his bow at LD-k, hoping to help Fickle who is surrounded and 'unarmed'.

(more than 30')
Attack: 18+3(chaos)+1(inspire)-2(entangle)=20 (hit)
dmg: 1+1(inspire)=2 (ah poo times 3)

Flickle (Ac ?? - 38 hp)  d20+9=25 d4=3 d20+9=27 d4=3
Friday December 15th, 2006 6:51:57 AM

Now Flick is upset with his enermy So He'll Keep on Pocking this Dog-Face Foe untill he drops!

OOC: How much extra do I get for being stuberm??

The rolls you requested are Ac 25 - Damages 3 hp.

Today rolls are ac 27 - damagws 3 hp.

The roll for the attack are great But the damages are lousy!!

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - 75' up in the air (-2 attack); Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20+5=20 d20+4=5 d20+4=22 d4+3=7
Friday December 15th, 2006 8:00:18 AM


Looking around to see where help is needed most, Kendry happens to note that the one who spoke with him in the sylvan tongue, a druid, is casting a spell [spellcraft 20].

Forget about stabilizing. Kendry quickdraws bow and arrow, and sets to loose an arrow at the gesturing lizard dog. At the last moment, he realizes the arrow will fly way wide (d20+4=5, nat 1). Sucking in his breath, he re-aims (hero point) (d20+4=22), and looses the wooden shaft toward LD-p, doing 7 hp damage.

Get the druid, get him fast
Or you'll see a lightning blast


... are Kendry's encouraging words to his friends.

Shark  d20+8=24
Friday December 15th, 2006 4:06:42 PM


The bushes are low, right? Doesn't impede line of sight, you said to Dwight?
Can Shark leap up at the druid? Just hoping to break his concentration and reach him. 10' or 15' leap from I25, clearing 5' in height.

Jump 24, with the running start that will clear 15' easy.

The Action Gets More Tangled (DM Cayzle)  d20+7=23 d4+3=4 [AoO on Shark] d20+4=16 [a saves vs entangle] d20+2=3 d20+2=4 d20+2=7 [b, g, h fail] d20=4 d20+2=20 [o fails, p saves] d20+2=17 [LD-p fails conc check] d20+9=13 d20+8=23 d3+1=4 [LD-a vs julian] d20-1=10 [b misses] d20+5=12 d20+5=14 [LD-c misses] d20+5=6 d20+5=13 [LD-d misses] d100=4 [LD-e stabilizes on his own] d20=13 [g misses] d20-1=19 d20-1=19 [WOWSY! TWO NAT 20s!! LD-h spears Julian!] d4+2=6 d4+2=5 [LD-h crits julian for 11 damage] d20+7=27 d20+7=15 [ANOTHER NAT 20 and the follow up hits!] d20+7=18 [LD-i hits with the sap too] d4+2=4 d4+2=5 d3+1=4 [damage to Fickle] d20+7=17 d20+7=19 [LD-j hits Fickle too] d4+2=3 d3+1=3 d20+7=13 d20+7=10 [LD-k misses] d20=9 [LD-o stays stuck] d100=96 [m loses another hp] d20+8=25 d8+7=15 [croc bites Tobias for 15] d20+8=21 [and grapples Tobias]
Friday December 15th, 2006 4:12:27 PM

The Action Gets More Tangled (DM Cayzle)

d20+7=23 d4+3=4 [AoO on Shark] d20+4=16 [a saves vs entangle] d20+2=3 d20+2=4 d20+2=7 [b, g, h fail] d20=4 d20+2=20 [o fails, p saves]

Last Round:

Shark moves to K23, running right past LD-e to do so. The lizard-dog pokes at Shark as the dire badger runs by: he hits AC23 for 4 damage to Shark.

Fickle takes a swing -- he hits LD-k for 3.

Current Round:

Shark knows that he HAS to get to the druid leader. But that bramble is too thick! The clever beast has a solution! He takes a running jump OVER the low-lying bramble! The badger even takes a flying charge attack, but he misses the druid.

Julian feels frustrated, and he calls for help. The pseudodragon answers, Hey! I've been busy killing eagles!

Then the dragon looks over the battlefield. We've bloodied their noses! All I wanted was to free the prisoner! Maybe it is time for all of us to get out of here!

Julian thinks about taking advantage of the tree for cover. To do so he would have to step back to M16. He does so [DM mods your order somewhat, hope that's okay]. Then he skewers LD-e, inflicting a hefty 19 damage. That puts LD-e down for the count!

[OOC: Per the map notes at the bottom of the page, a tree grants a +2 cover bonus to Armor Class and a +1 cover bonus on Reflex saves.]

Note to Tewdwr: The DM made a mistake last round. I thought that Tewdwr could not bite with both heads and move at the same time. But after reading the Hydra description, I'll grant it. Now, there is no way that the croc could catch up to Tewdwr and bite him, so for the very start of this round, let's put Tewdwr at P15 and the croc at T11. Tewdwr has not been bitten and is not grappled.

Selithe asks the fey dragon to use some spells or something. The note of annoyance is getting greater in the creature's thoughts: Look, sister, what makes you think I can cast spells! Like I said, if the heat is too high, grab the prisoner and get out of the frying pan!

Selithe shoots LD-b for 5 hp damage.

Tibble's dog, Harry, remains stuck in the Entangle.

Tibble casts his own Entangle, centered at I22. Note from DM -- it is a big help if you post the save DC of your spells when you post. Entangle is a first level spell, and your Wis bonus is +3, so the save DC is 14.

Julian and Shark need to save. Julian gets that +1 reflex cover bonus. Of the lizard dogs, a, b, g, h, o, and p are affected. Only LD-a and LD-p -- the leaders -- save!

Dwight takes a step to Z19. He shoots at LD-k, hitting for 2 hp damage. LD-k is looking pretty wounded.

Fickle hits LD-k again for 3 and knocks him down!

Kendry sees that the lizard-dog druid is casting a potent blast spell! He tries to communicate this to his friends as he keeps singing. He also takes a chance and in a heroic effort, fires an arrow at the enemy, hitting for 7 hp of damage and hoping to disrupt the spell.

Marco, alas, remains horribly enmeshed in the entangle spell.

Tobias pauses to see the best course of action.

...

The druid LD-p makes a concentration check to try to maintain his spell. The DC for him to do so is 10+7+3=20, because he took 7 hp damage and it's a third level spell. He has no ranks in concentration, and a +2 from Con. His roll is a 17 -- and his spell is ruined!

This round, the druid seems dismayed! LD-p moves on all fours to 36I. Doing so provokes an Attack of Opportunity from Shark. Shark, please take an AoO vs LD-p! When he gets to 36I, the druid casts Obscuring Mist, so that now no one can see him.

LD-a is not entangled, and he is standing right next to Julian! He whips out a sap to join his magic spear and strikes twice at the enlarged halfling. The spear misses, but the sap hits AC23 -- a whap in the gut for 4 hp nonlethal damage to Julian. Please keep your nonlethal damage seperate from your lethal damage! When your nonlethal damage exceeds your current hp, then you fall unconscious!

LD-b is rooted to the spot, but he takes out a spear and hurls it. With the -4 due to being entangled and the -4 for shooting into melee, his chances are pretty slim, and sure enough, he misses.

LD-c takes a five foot step and tries to spear and sap Frickle. He misses both times.

Still caked with acidic flour, LD-d quickdraws a dart and a spear and throws them at Dwight. Both attacks miss!

LD-e is dying. He tries to stabilize, and the god of luck smiles on him. He stops bleeding.

LD-f is unconscious and stable.

LD-g is stuck in an entangle, but hucks a spear at Tewdwr anyway. He has a -4 from being entangled and a -1 range mod. He misses.

LD-h throws a spear at Julian, but despite his total mod of -1, rolls TWO NATURAL 20s! Ouch! Julian takes 11 hp damage! By the DM's calculation, that puts Julian at 1 hp, but his nonlethal damage exceeds his current hp, so he falls unconscious!

LD-i takes a flanking poke and a pumel (spear and sap) at Fickle. ANOTHER CRIT! Fickle takes 9 hp damage from the spear, and 4 NONLETHAL damage from the sap. Please keep track of Nonethal Damage seperate from regular damage!

LD-j tries to do the exact same thing. And he does! Flick takes 3 hp regular damage and 3 hp nonlethal damage.

LD-k is unconscious and bleeding!

LD-l is unconscious and stable.

LD-m is dying and tries to stabilize -- but he loses another hp and is still dying.

LD-n drags LD-l five feet back, then moves arond to help LD-m.

LD-o is entangled. He tries to get free but fails.

The Crocodile attacks Tobias. It bites him for 15 hp! And grapples him with a check of 21. Tobias is now grappled!

And the map!

Julian  d20+5=19 d20+5=16
Friday December 15th, 2006 5:27:16 PM


Saves vs entangle
Julian Reflex save 19
Shark save 16

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Friday December 15th, 2006 8:32:34 PM

[OOC: Sorry about the DC not being there. Bear with me I'll get used to this yet.]

Tibble grabs his sling and one of his three magical stones (+1 attack, 1d6+1 damage).

"All ya'll a-comin'?" Tibble asks of Marco and Harry.

Harry Barqr [AC 10, HP 22/22, Inspired]  d20=20
Friday December 15th, 2006 8:40:07 PM

Strength Natural 20!

Properly motivated, out dim-witted canine hero lunges towards his masters side.

[OOC: The massive stormfront affecting the Pacific Northwest has left Michael without power. Given how far from civilization he actually lives, he and his neighbors could be without for some time. I'm hoping to hear from him later today so that I may post for him. For now assume Marco is so entangled he cannot contribute up to this point and we'll have Marco's actions begin when I can get an input from him. Life is what happens while you are making plans.]

Kim OOC 
Friday December 15th, 2006 10:58:49 PM

Hey, gang, REMEMBER - include your +1 from inspire courage on your attack (aka to hit) rolls AND on your DAMAGE! - So, if Flickle (Fickle?) feels inspired by the rescue and Kendry's song - then HE should add a +1 to his damage. Tibble should add another +1 attack & damage too! Etc., et al.

======

8:47 PM (10:47 PM Texas time): I'm heading back home to darkness (except for candles and Really Good Flashlights). Not sure when next I'll be able to post. The electric utility tells us it should take 2-7 days to restore power. And, maybe we'll have snow tonight!

Frickle (AC??/ 38hp)  d20+9+1=24 d20+9+1=19 d4+3+1=7 d4+3+1=7
Saturday December 16th, 2006 6:11:31 AM

Fickle Holds that spear with Both Hand, now he'll put his shoulder into his pocking. 'poke' 'poke' "Take that you slithering dirty nose bow-wows"

Attack Ac 24 & Ac 19 - Damages 7 & 7.

OOC TO DM: If the guard is down and out. Then Frickle will poke at the Shark

DM OOC to Fickle 
Saturday December 16th, 2006 8:22:57 AM

Please Highlight to display spoiler: {Flick has taken 18 hp regular damage and 8 hp nonlethal damage. His max hp are 58. So he has 40 hp left.

Flick's unarmored AC (just small size and dex) gives him an AC15.
}

DM OOC Enemy ACs 
Saturday December 16th, 2006 8:33:34 AM

NOTE: The LizDogs with spears are AC15 (all are raging). LizDog p is AC18, and n and o are AC16 -- those carry clubs.

Marco (HP 29/29, AC 21- Mage Armor)  d20-1=0 d20-1=17 d20-1=8
Saturday December 16th, 2006 11:48:46 AM

(OOC- Finally! First a transmission out on my truck, then my computer (turned out it was the phone line that was having problems, not my computer. I have two lines, one for phone, one for computer- phone worked, so I assumed the line going to the computer was ok, silly me. Turned out a snowplow had ¡§nudged¡¨ a phone connection box about a mile from me.) It got fixed just in time for power to go out. AAAARG.)
Soooo, I talked my boss into letting me have computer time at work (Ok, after workļ) in case this happens again.)

Marco continues trying to fight his way out of the entangle spell muttering to himself, ¡§Hide in the BUSHES to ambush a druid, real smart, Marco.¡¨

Check for entangle (Three times? @-1, Need natural 20)

Strength check -0
Strength check -17
Strength check -8

Marco will continue to try and get out.



Cayzle to Marco 
Saturday December 16th, 2006 12:00:19 PM

Welcome back!

Note that if you are entangled, you can get out with a Str or Dex check vs DC20. The Dex check is really an escape artist check, but even if you have no ranks in escape artist, you can make a Dex check. That's an 18 or better for Marco! Your second roll will therefore get you out, I rule!

Note that you can do other stuff, just not move. You take a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell. DM to Marco: Please Highlight to display spoiler: {So you could cast Magic Stone and True Strike, for example, then sling at an enemy.}

Shark [AC 15, hp 22]  d20+7=23 d2+4=5 d20+5=12 d20+9=29 d20+4=19
Saturday December 16th, 2006 4:16:26 PM

AoO
Claw, Magic Fang, Rage, Inspired:
Hit AC 23
Damage 5

Shark is determined to get that druid, but is going to have to swim after him. He plans to move 5' West into the water, then South using another move action.
Reflex Save vs Entangle 12
Escape Artist vs Entangle 29
Assuming the Entangle does not affect the water, Shark swims to G29.
Swim 19


Julian [hp 1, non-lethal damage 1, unconscious] 
Saturday December 16th, 2006 4:30:10 PM

Julian watches the puny lizard dog throw his spear, the returning spear, and dodges it easily. He didn't so much see the sap as feel it,
"Pathetic, call that weapon! You're the next one down. Skewered dog, like your friends there and there."

He didn't see the spear coming from the South West either, nor did he feel it...
Julian sees the hall full of mighty warriors. He walks amongst them as an equal. He flicks his falchion allong the wall made of spears, and looking up admires the ceiling made of shields. There is a longship being built inside this incredible hall, and whole boars roasting over fire pits. Mead-benches arranged around the fires, and beautiful women preparing stews and attending the boars.
Julian is taller than these vicious fighters, and his black and grey hair stands out against their long blonde plaits. The women notice him. The men great him in friendly tones, and slap him mightily on the back as they embrace him.
Strange, Shark isn't here.
There is a call, a horn blown at the other end of the hall, and a brilliant light. It is time to fight the giants. The other warriors grab their own spears and axes, swords and shields and jog down the massive hall to the calling.

Will Julian also run towards the light?...


Tobias [AC 22 - HP 23/38; barkskin; message; inspired]  d20+13=27 d6+2=4
Saturday December 16th, 2006 4:34:31 PM

Tobias is grappled by the croc and gives out a loud scream as his teeth pierce down on him. With his short sword, he stabs at the croc.

Attack: 27 - 4 (for being grappled) = 23
Damage: 4

[OOC: grapple rules say you can only take one attack with a light weapon.]

Tewdwr [AC 15 - HP 21/21 - Inspired]  d20+7=19 d6+2=7 d20+3=13 d20+7=27 d20+7=17 d6+2=4 d6+2=6 d20+3=14
Saturday December 16th, 2006 4:42:46 PM

Tewdwr circles around the croc from the north (to avoid AoO) to flank it (R12). And bites at the crock with its two heads.

Kynan attack: 19
Kynan damage: 7
Kynan trip: 13
Dwyr attack: 27 (nat 20; critical threat)
Dwyr threat roll: 17 (crit?)
Dwyr damage: 4
Dwyr crit damage: 6 (if he critted)
Dwyr trip: 14

Julian [hp 1/45, non-lethal 4, unconcious] 
Saturday December 16th, 2006 5:51:28 PM

Shark [AC 14 hp 22/22]

Just a few corrections.

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Sunday December 17th, 2006 1:17:30 PM

Not willing to be thwarted, our pudgy pal casts Fearie Fire on the fleeing druid.

Spells:
Druid 0 lvl
****Cure Minor Wounds
*Guidance
*Light
*Resistance
*Virtue
Druid 1st
*Entangle
*Magic Fang
*Shillelagh

Cleric 0 lvl
**Guidance
**Resistance
**Virtue
Cleric 1st
*Bane
*Bless
*Magic Stone

Animal Domain
*Calm Animals

[OOC: I will be out of town Mon. 18th to Fri. 22nd. Michael will post for me - I sent him a copy of my character sheet. Any actions he takes are fine by me. If Tibble (or Harry) die while I'm away - no big deal. I will just return as a leaner, meaner hobbit!]

Dwight(hp 35, ac 16, message, inspired)  d20+8=11 d20+8=19 d4=2
Sunday December 17th, 2006 7:49:03 PM

Reflex vs. Entangle: 11+3(choas)=14 (whew!)

Dwight takes aim at the closest target (LD-d).
Attack: 19+3(chaos)-2(entangle)+1(inspired)=21 (hit)
Dmg: 2+1(inspired) (at least it's not a 1)

To Eagertooth I completely agree, we should get ourselves out of here, but a friend has fallen and we must do our best to rescue him now, foolhardy though he was.

If LD-d falls, Dwight takes a 5-foot step to Y18.

Marco (HP 29/29, AC 21- Mage Armor, Inspired)  2d8(2+7)+2=11
Sunday December 17th, 2006 8:54:05 PM

(Catching up on actions.)
Marco bursts out of the Entangle spell, coming to rest by Tibble.
Seeing that he is casting a spell at the mist and taking a quick glance around, he takes in what has happened while he was battling bushes.
"Gods, what a cluster" Marco mumbles.
"Nuts to me!" He says in a loader voice.
Nuts comes out of the trees and lands by Marco who is casting a spell, leaning against him.
(The spell is Cure Moderate Wounds. Marco designates Nuts as the toucher as the rules for familiars cover. Nuts can now deliver the cure spell.)
Cure spell-11 HP

"Cast it on Julian." Marco tells the bird, who takes off in a flurry of feathers, serious for once.

(Nuts-
HD 5, hp 15; Init +2; Speed 10 ft., Fly 40 ft. (average); AC 17)

Marco then prepares his sling to sling the magic stones he made earlier at the druid.

Julian 
Sunday December 17th, 2006 9:09:45 PM

Thanks Marco

Kim OOC 
Monday December 18th, 2006 1:25:42 AM

I nominate Julian for a hero point.

Julian  d20+10=27
Monday December 18th, 2006 5:35:17 AM

If that annoying bird gets to Julian (in the next round or two or three) to heal him (darn, I might have to appreciate the bird), Julian will lay low to sus things out before gettting up. That is, if the healing brings him back to the conscious world: he might prefer the great hall.
Bluff 27

Fickle 
Monday December 18th, 2006 5:55:14 AM

OOC too early to post!!

Cayzle 
Monday December 18th, 2006 11:15:59 AM

Still waiting for Selithe and Kendry!!

Cayzle to Marco 
Monday December 18th, 2006 11:17:25 AM

Please Highlight to display spoiler: { Letting your familiar deliver the touch attack is a great idea, BUT to do so you have to have three levels of wizard! Sorry, but your bird does not yet have the abiity to carry a spell.

You can specify a new action if you are fast! Like before 4 pm new york time.
}

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - 75' up in the air, then down to 65 feet (-3 attack); Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20+3=4 d20+3=23 d20+3=20 d4+3=7 d4+3=5
Monday December 18th, 2006 2:42:32 PM

[Comcast internet access has been going up and down the past day - mainly down. Tried to post last night - connection died. It just came back up. -Kim]

Feeling wobbly in the air, Kendry is starting to feel a little sick to his stomach - whether due to his sense of loss of attitudinal control, or of what looks to be happening down below.

He tries to ready another arrow. He pulls back the string, and finds the arrow is not even nocked (d20+3=4). Again pulling from inner reserves (hero point), the determined halfling quickly and properly nocks the arrow on the string, pulls back and in one smooth notion looses the arrow against the fellow with the reusable spear (LD-a, nat 20, threat, crit vs AC 20, damage 7+5=12) whom he saw so viciously attacking his friend Julian. He wants to draw the scaley dog's attention away from him also known as Badger and Jude. He drops down to 65 feet altitude.

So focused is he on hitting the target, that he forgets to maintain his song. [Folks - the inspire courage bonuses will last for you all through this and the following three rounds.]

Dwight (hp 35, ac 16, message, inspire) 
Monday December 18th, 2006 8:11:03 PM

OOC: Since I am waiting for the posting of Dwights hefty arrow damage to LD-d, I figured I would comment on how much I like the maps you use Cayzle. I'm curious how you color the screen (like the river)without filling in complete squares.

Julian OOC 
Monday December 18th, 2006 8:16:36 PM

Ditto, I've never seen how to do that sort of thing on Excel, assuming that's what you're using

Crescent Valley Posting (by Anthony) 
Monday December 18th, 2006 8:21:50 PM

DM: 2TWRFS- = 7
Kendry: MTWRF-- = 5
Julian: 2-WRFS- = 6
Selithe: M-W---- = 2
Marco: --W--SS = 3
Flickle: MT-RFS- = 5
Tibble: MTWRF-S = 6
Tobias: M-W--S- = 4
Dwight: MTWR--S = 5

OUCH Folks! Several power outages.

Marco(HP 29/29, AC 21- Mage Armor, Inspired) 
Monday December 18th, 2006 8:40:42 PM

(OOC-Damn.)

Marco will cast Bull strength on himself instead.

Rock 'em! Sock 'em! (DM Cayzle)  d2=1 [which LD did F hit?] d20+11=14 d20+10=11 [a misses twice] d20-1=19 d20-1=7 d4+2=4 [b hits T] d20+2=22 d20+2=17 d20+2=3 d4+2=4 d4+2=4 [c crits F] d20+5=17 d20+5=11 d4+2=6 [d hits D for 6] d20+5=22 [h escapes ent] d20+7=9 [h misses] d20+7=19 d20+7=16 d4+2=6 d3+1=2 [i hits F] d20+7=13 d20+7=19 d3+1=2 [j hits Fickle] d100=75 d100=82 [k and m don't stabilize] d20+3=16 [o stays put] d20+8=25 [croc pins tobias]
Monday December 18th, 2006 9:57:08 PM


LAST ROUND:

Marco tries his best to wriggle out of the vines and roots that bind him. He rolls a natural 18 ... just enough to make an untrained DC20 Escape Artist check! He wriggles free!

THIS ROUND

Frickle pokes his spear at one of the lizard-dogs -- a pretty hard poke! He jabs for 7 hp damage! [OOC: Just one poke per round, unless you take the time to pick up a second weapon!] The former prisoner thinks about attacking the Crocodile, but there are lizard-dogs a-plenty still to fight for now! Flick hits LD-c for 7.

Julian's pal, the dire badger named Shark, jumps into the water and swims to G31. He finds that the Entangle does not extend into the water -- a few aquatic weeds wriggle around him, but they are weak and cannot bind him. He cannot see the druid lizard-dog, who is probably in the fog bank, but his keen nose can try to sniff him out. Shark can JUST smell the druid -- about 30 feet away at the center of the mist!

Julian dreams the anxious dreams of those who are wounded and near death.

Tewdwr circles around the croc, wanting to attack from the other side. But the croc and Tibble are wrestling and maneuvering, and moving so that Tewdwr can't get the advantage he seeks. [OOC: Grappled creatures no longer threaten nearby squares, and therefore no longer can provide flanking bonuses or make AoOs. So Tewdwr cannot help flank the croc as he grapples it.]

Tewdwr bites at the croc with both sets of fangs. He hits twice, biting for 11 hp damage. The two-headed dog does not trip the reptile [OOC: Trip DC for the croc is a 19.]

Tobias uses his short sword to stab at the reptile who has clamped down on him. He hits for 4 hp damage.

Tibbles get ready to sling, and his dog, Harry, joins him as he pulls free of the entangling underbrush. But the greenmage reconsiders and casts a Faerie Fire where he last saw the druid, who cannot have moved far from that spot yet! The lizard dog is outlined, but the mist still protects him from view -- however, if you get close enough, he will be a clearer target. [OOC: The spell does not cancel full concealment as a result of intervening objects, but if you get within 5 feet, he will NOT gain the benefit of a 20% miss chance.]

Dwight shoots at LD-d, hitting for 3 hp damage. The lizard-dog stays on his feet, barely.

Marco wants to save Julian and get him back into fighting shape, but he is out of reach! What to do? [OOC: Letting your familiar deliver the touch attack is a great idea, BUT to do so you have to have three levels of wizard! Sorry, but your bird does not yet have the abiity to carry a spell.] He decides to cast Bull's Strength on himself instead.

Kendry drops a little lower in altitude and fires a heroic shot! He hits the leader lizard dog (LD-a) a solid shot for 12 hp damage.

Selithe holds her actions and looks around.

....

The lizard-dog druid, LD-p, moves to the east, or so Shark's keen nose tell shim. But he does not move out of the fog, so odds are he is in the eastern half of the mist cloud. What he's doing in there (casting a spell?) is anyone's guess.

LD-a roars in rage as he is hit by Kendry's arrow. But Kendry is out of easy range. He throws a spear and a dart at Tewdwr! Both miss! Then he takes a step toward Tewdwr in order to escape the Entangle.

LD-b throws a spear at Tewdwr, with a -8 penalty for being entangled and firing into melee. He hits with a nat 20, doing 4 hp damage to the two-headed dog.

LD-c takes two swings at Fickle. He is lucky, and criticals Flick for 8 hp damage!

LD-d throws a spear and a dart at Dwight. The spear hits Dwight for 6 hp damage as it scratches his leg.

LD-e and LD-f are both unconscious and stable.

LD-g readies a spear throw, but does not throw yet -- Reminder note for DM: Highlight to display spoiler: {readies a throw at T or M, whichever casts a spell first.}

LD-h tries to wriggle free of the entangle! He does so! He moves northeast to where the croc and Tobias are wrestling. He pokes with his spear, two-handed, at Tobias. Since a grappling target loses his dex bonuses vs non-grapplers, Tobias does not get his Dex bonus to AC. LD-h (who felled Julian with a great throw, by the way) strikes hard, But he hits only AC9 -- missing.

LD-i is fighting Fickle. He strikes with spear and sap, and he is flanking the prisoner. He hits Fickle twice, for 6 hp regular damage and 2 hp nonlethal damage.

LD-j is also flanking Fickle. He also hits Fickle, doing 2 hp nonlethal damage.

LD-k, LD-l, and LD-m are all unconscious. k and m continue to bleed to death.

LD-n casts a spell and stabilizes LD-m.

LD-o tries to wriggle free of the entanglement ... but he stays put this round, tangled in grasses!

The Croc tries to pin Tobias. His grapple check is a 25, which puts Tobias firmly in the croc's toothy grasp! Tobias's options suddenly got a lot more limited! (see rules for grapples).

Note for Fickle: Highlight to display spoiler: {Flick has taken 32 regular hp damage and 12 nonlethal. His max hp are 58. So he has 26 hp left. When his nonlethal damage is higher than current hit points, he goes unconscious. So far you are still on your feet!}

And the map!

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+15=17 d20+15=30 d4+1=3 d20+15=27 d20+15=20 d4+2=4
Monday December 18th, 2006 10:17:55 PM

(OOC:This can be deleted shortly but what in the blazes. I wasn't able to check the Wold over the weekend but I did Friday and seen no post or any posts after like 8pm my time and now there is a whole bunch. Sorry Cayzle for holding you up. I'll post for this round and last if you like.)

If Selithe can she will fire at LD-c in hopes to help Fickle out and keeps a eye on her friends, not liking how this is going at all.

(Can hit AC:30 Damage:4 *forgot to add Kendry's bard song*)

Reflex:17

(If allowed) Selithe last round would of fired a shot off at LD-d in hopes to injure him some to or maybe drop him depending on how much if any damage he has taken. (Can hit AC:20 Damage:4)

Reflex for last round:27

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person

Shark [AC 14, hp 22]  d20+3=20 d20+8=9
Monday December 18th, 2006 11:02:34 PM

Swim 20

Shark swims ashore and heads directly to where he last saw the druid (H36), picking up his scent he moves to the druid.
Track (survival, scent) 9 nat 1
Maybe he doesn't pick up the trail.
Maybe he spends the rest of the round at H36 trying to find the trail.

Julian lies deathly still and bleeding. Dreaming he takes up the jogging march towards the call to arms.

Active Spells
Mage Armour (2 hours)
Bull's Strength (14 rounds)
Jump (4 rounds)
Magic Weapon on longspear(4 rounds)
Magic Fang on Shark (4 rounds)
Enlarge Person (14 rounds)

Run Feat
Rage (4 rounds)

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - 65 feet altitude (stabilizing -1 attack by end of round); Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20-2=15
Tuesday December 19th, 2006 1:23:43 AM

Kendry casts a grease spell to cover R15, S15, R16, S16, affecting LD-c, LD-i, and LD-l, hoping to let the halfling they came to free, perhaps get free of being almost entirely surrounded. He spends the round stabilizing, as he takes a look around.

He whispers, sending a message to his comrades, "Julian is still. Tobias and Tewdyr beset. The slave surrounded. Can we not save them? EagerTooth, what is your counsel? Friends, can we not rescue these three?"

Cayzle to Robert on mistakes 
Tuesday December 19th, 2006 7:04:59 AM

Thanks, Robert! That was just what I needed! Much appreciated! All fixed now.

Fickle  d20+9=26 d4+3=6
Tuesday December 19th, 2006 5:50:08 PM

Fickle is mad at the dog face enermies, He will strike the one in frount of him "Take this spear and wear it!!" (bet you though I was going to say something else??)

Attack ac 26 - Damages 6 hp.

OOC: Sorry I did not post yesterday, we had some high winds and driving rain.

Tobias [AC 22 - HP 23/38; barkskin; message; inspired; pinned]  d20+8=11
Tuesday December 19th, 2006 6:54:49 PM

Tobias tries to break the pin this round (11)... but probably not.

Tewdwr [AC 15 - HP 17/21 - Inspired]  d20+6=25 d6+2=7 d20+3=19 d20+6=23 d6+2=7 d20+3=14
Tuesday December 19th, 2006 7:00:41 PM

Tewdwr desperately tries to save Tobias by continuing his attack on the croc. He bites it twice again, and may have possibly tripped it.

Kynan attack: 25
Kynan damage: 7
Kynan trip: 19 (i think that trips it)
Dwyr attack: 23
Dwyr damage: 7
Dwyr trip: 14

If the damage is enough to kill it, Tewdwr will move towards the nearest lizard dog. If not, he will stay in position, ready to take an AoO, or attack the croc again on its turn.

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Tuesday December 19th, 2006 7:53:27 PM

(OOC- Posting for Tibble.)
Tibble will advance on the druid with his newly freed dog. When he can seee the druid, he will use his sling with Magic stones.

Marco(HP 29/29, AC 21- Mage Armor, Inspired) 
Tuesday December 19th, 2006 7:55:35 PM

Marco will advance with Tibble, also ready to use his sling when he can see the druid.

Dwight (hp 29/35, ac 16, message, inspired)  d20+8=12 d20+8=15 d4=2
Tuesday December 19th, 2006 8:58:14 PM

Dwight is annoyed at the whole situation and even more so since LD-d still stands. Pullin' his bow again, he aims for the final blow (he hopes)

Reflex vs. Entangle: 12+3=15 (made)

Attack: 15+3(chaos)-2(entangle)+1(inspired)+1(point blank) =18 (hit)
Dmg: 2+1(inspired)+1(point blank)=4

(If Selithe killed LD-d last round, Dwight remains annoyed but fires at LD-c instead, hitting AC 17, dmg 3)

Fickle  d20+3=18 d20+3=15 d3+3=5 d3+3=6
Wednesday December 20th, 2006 4:28:47 AM

Fickle seeing that thes people are fighting these enermy, he will doubel his efforts. He picks up two stones and throws them to the enermy in frount of himself.

Stones hitting Ac 18 & Ac 15 - Damages 5+6=11 hp.

Croc of Sleep! (DM Cayzle)  d4=4 [thorn damage to Shark] d20+2=20 d20+2=19 [two saves vs Grease] d4=1 [thorn dam to Tibble] d4=2 [thorn dam to Marco] d20+11=18 d3-1=1 [ET barbs croc] d20+7=8 [Croc fails save]
Wednesday December 20th, 2006 7:21:55 AM


LAST ROUND

At the very last moment, Selithe takes aim and fires at LD-d. She hits for 4, dropping the lizard-dog!

THIS ROUND

Selithe quickly whips another arrow onto her bow-string and takes aim at LD-c. She is firing into melee, and a ways off, but her aim is true, and she inflicts 4 to the sorely wounded but still standing creature.

Shark swims to 32G, and smells the druid almost exactly 30 feet southeast. Then he swims to 33H, into the mist, and then onto land at 34I. That's an entire move action (recall that swimming cost two movement points per square, and so does the forest underbrush. When Shark steps into 34I, he steps on something painful! The vines and plants underfoot are very thorny. Shark takes 4 hp damage and must make a reflex DC17 save or be lame. A lame character moves at half speed -- in this terrain, that means 4 movement points per square!

Note! Shark still has a standard action left this round! He is in 34I. He can smell the druid in 36K! Will Shark go forward, knowing that every step may bring more damage and a save vs lameness? [Note: you can't be double-lamed!] If so, exactly which squares will he step into?

Julian remains unconscious. Although a little blood seeps from his wounds, note that he is not dying or losing hit points every round. Honestly, his dreams might be more plagued with the nightmare of capture and imprisonment than death!

Kendry casts Grease, possibly affecting LD-c and LD-l. [Note: PLEASE post save DCs when you cast an offensive spell!] The two lizard-dogs roll a 20 and a 19 to resist the magic and stay standing!

Kendry asks his friends what to do about the battle -- is it time to think about gathering the wounded and leaving? EagerTooth says that at least they should rescue Tobias from the croc. The fey dragon will try to help with that. She sees no way for the small folk to carry the seven-foot tall Julian away, especially under attack.

Fickle pokes LD-i, hitting for 7 hp damage (inclusing inspiration bonus).

Tobias struggles but cannot break free.

Tewdwr bites the croc twice for 14! And knocks it down!

Tibble and Marco move towards the lizard-dog druid. Well, they don't know where he is, but they head into the mist. Tibble moves to 34K and steps on spiked growth! He takes 1 hp damage and must make a DC17 reflex save or be lame. Lame means half speed (two move points per square for the greenmage). Tibble has a standard action left! Will he go deeper into the mist, knowing that it means more damage and possible lameness? If so, where exactly will he go? If not, what will he do with his standard action?

Marco moves to 34L at the end of his turn. He is delayed by the growth and tangles far more than the greenmage, and as his turn ends, he too steps into the mist and suffers foot damage. Marco takes 2 hp damage and must make a reflex DC17 save or be lame.

Dwight fires at LD-c and knocks him down! He falls in the Grease, dying.

Finally, out of the sky, the tiny fey dragon dives on the crocodile. Normally a tiny creature would have to worry about AoOs, but the grappling croc has his mouth full. EagerTooth dives down on the opposite side that Tewdwr is attacking. At the last minute he whips his tail down and strikes at the croc. He barbs it for 1 hp damage, and the Croc falls asleep! Tobias is free!

WHAT I NEED BEFORE THE ENEMY GETS TO ACT --

I need a standard action from Shark. Note that Tibble and Marco can see each other but they cannot see Shark or the druid. Shark cannot see them or the druid, but his scent tells him where they are.

I need a standard action from Tibble. You can only see five feet in this mist, so when you can see an enemy, it is almost too close to do so!

I need actions for the whole round for Harry, the dog.

Please, the rest of youse, please hold off posting actions, although you can post questions and corrections, as usual.

Tibble [AC 18, HP 38/37, Barkskin, Inspired]/Marco(HP 29/27, AC 21- Mage Armor, Inspired)/Harry  d20+4=13 d20+4=15
Wednesday December 20th, 2006 8:16:16 AM

(OOC- Posting for Tibble)

Tibble DC-13 (Lame. Damn.)
Tibble tells Marco and Harry to hold. (Marco was doing this anyway, ouch.)

Harry was waiting for Tibble and trying to pick up the druids scent. (You will have to tell me if he needs to make a save.)

Tibble then spends a round talking to the plants, asking them to bend to the side (so when stepped on, they would be flat) or to make a path for them to the druid.

Marco save DC- 15 (Lame. %$#@.)

Cayzle 
Wednesday December 20th, 2006 5:22:44 PM

Friends, I know that several people have had trouble posting, due to events beyond their control. I would rather delay a little. But I will post a turn tonite for sure, whether I hear from Shark or not.

Shark [AC 14, hp 18/22]  d20+8=23
Wednesday December 20th, 2006 7:14:12 PM

Save vs lameness 23
Shark will move to get to the druid. It is his sole thought through his rage. He moves as close as possible to the druid, hoping to bump into it, prefering to attack.

Julian sleeps and dreams.

Active Spells
Mage Armour (2 hours)
Bull's Strength (13 rounds)
Jump (3 rounds)
Magic Weapon on longspear(3 rounds)
Magic Fang on Shark (3 rounds)
Enlarge Person (13 rounds)

Run Feat
Rage (3 rounds)

Julian 
Wednesday December 20th, 2006 7:27:37 PM

OOC, sorry about the delay, I went to a work Christmas party and didn't come home. ;-)

Shark  d20+5=23
Wednesday December 20th, 2006 7:40:34 PM

Just thinking ahead, since Shark made the reflex save, does that mean he notices the thorns or whatever. If he does, and if the druid is close enough he is desperate enough to leap at the druid.
Jump 23, would cover 10' in a leap, reaching a height of approx 3', without a running start.
Wish he was only 5' from Julian to share the Jump potion.
And note that Shark is normal sized, not dire, since he is more than 5' from Julian he cannot share spells.

Kendry 
Thursday December 21st, 2006 2:38:02 AM

[Humm di humm di hummmm]

Fickle 
Thursday December 21st, 2006 5:04:54 AM

Fickle will be picking up two more Rock "Grunt!" "Grr!" "Grunt!".

Croc of Sleep! Part Two! (DM Cayzle)  d4=2 [spike dam to Shark] d4=3 d20+5=11 [LD-p affected by own spell] d20+11=24 d20+10=15 d4+4=8 d3+2=3 [a att tewdwr] d20+1=13 d20+1=2 [b misses] d20+5=22 [g gets free] d20+5=23 d20+5=17 d4+2=6 d3+1=2 [h hits Tewdwr] d20+7=23 d20+7=26 d20+7=14 d20+7=27 [i and j att Fickle ... 3 of 4 hit] d4+2=3 d3+1=2 d3+1=2 [dam to Fickle] d100=47 d100=37 [stabilization rolls] d20+3=23 d20+3=10
Thursday December 21st, 2006 7:41:56 AM

FROM THE FIRST HALF OF THIS TURN

Harry moves closer, out of the entangle, but does not enter the mist.

Tibble fails to convince the spike growth to let him pass unimpeded, but he does learn where the spikes are growing (see map).

Shark moves up, following his nose to the druid. He takes 2 more hp damage and has to make another DC17 save to avoid lameness.

Shark is standing right next to the glowing blue druid, but he used all his actions in moving, and cannot attack this round.

....

LD-p backs up a step into the spike growth. He takes 3 hp damage from his own spell and is is lamed by his own spell. But he had no choice if he were avoid provoking an AoO from the persistant animal.

Now out of Shark's reach, the druid uses his standard action to change into a bird -- an owl, actually. Then he flies away to the south, flying low through the trees so that he can be concealed by the foliage. It is clear to you, and EagerTooth's mental intuition confirms, that the druid has packed it in and will not be returning anytime soon.

"Excellent work, my friends!" says the fey dragon. "He runs in fear, and will not soon return!"

LD-a, the sole remaining leader, knows that time is running out. He takes a five foot step. He shouts in draconic, "Kill the deveil dog!" then he throws a spear and a dart at Tewdwr. Bothhit, and Tewdwr takes 11 hp total.

LD-b, though entangled, throws a dart and a spear, at -4 to hit. Both miss.

LD-c, d, e and f are all unconscious or dying right now.

LD-g tries to wriggle out of the entangle and succeeds! He moves between Tewdwr and the chief.

LD-h attacks Tewdwr with dart and spear. Both hit! Tewdwr takes 6 and 2... 8 more total.

LD-i and LD-j continue to fight Fickle. Two saps and a spear hit! Fickle takes 3 hp regular damage and 4 hp nonlethal damage.

LD-k, LD-l, and LD-m are all unconscious or dying.

LD-n takes a five foot step and then feeds something to LD-k.

LD-o tries to get free of the entangle -- and rolls a nat 20 on the escape check! He jumps in the stream carrying something and swims across, almost going under, but then just making it. He heads off into the woods and next round will likely be out of sight.

The croc snores!

And the Map!

Tewdwr [AC 15 - HP: -2/21 - Inspired] 
Thursday December 21st, 2006 2:26:44 PM

Tewdwr takes several hits from the lizard dogs (19 points of damage) and falls to the ground bleeding (-2 hp).

Tobias [AC 22 - HP 23/38; barkskin; message; inspired]  d20+16=36 d4+2=6 d20+16=27 d4+2=3
Thursday December 21st, 2006 2:31:58 PM

[OOC: Not sure what Tobias can do this round, so here goes some options]

Since the croc is sleeping, Tobias gets up and out of it's mouth (move action). He was already holding both of his swords, so he takes a 5 ft step to O15. And, takes a short sword swipe at LDh.

Attack: 36 (nat 20; threat)
Damage: 6
Critical check: 27 (crit)
Critical damage: 3

Shark [AC14, hp 16/22]  d20+8=23 d20+8=20 d20+4=12
Thursday December 21st, 2006 5:09:58 PM

Reflex Save = 23

Seeing the druid fly away Shark is pretty sure he cannot keep up. He turns west and leaps back into the water.
Jump 20, would be 10' without the running start. Call that move action 1.

He swims (with the current?) back towards Julian, remembering that the land is covered with Entangle.
Swim 12
Base speed 30', so he swims 30/4 in a single move action? = 7 1/2'
Plus any for swimming with the current?
Have I interpreted swimming movement correctly?

Julian dreams still, of the mighty warriors, the war with the giants, and returning to the raost boar and the women.

Active Spells
Mage Armour (2 hours)
Bull's Strength (12 rounds)
Jump (2 rounds)
Magic Weapon on longspear (2 rounds)
Magic Fang on Shark (2 rounds)
Enlarge Person (12 rounds)

Run Feat
Rage (2 rounds)

Julian [AC 14, hp 1, nonlethal damage 4]

Little worried for Julian, when his Rage expires he will lose a further 8 hp.

Dwight (hp 29/35, ac 16, message, inspired)  d20+8=10 d20+8=25 d4=1
Thursday December 21st, 2006 8:17:21 PM

Reflex vs.Entangle: 10+3(choas)=13 (made)

Dwight readies another arrow. He takes careful aim at LD-i and fires.
Attack:25+3(choas)-2(entangle)+1(inspired)=27 (hit)
Dmg: 1+1(inspired)=2 (dang it another 1)

Kendry, perhaps diplomacy could get them to surrender now. Surely they are as wounded as we.

[Anthony: Chaos is always 'a' before 'o', not 'o' before 'a'. --Kim]

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - 65 feet altitude (-1 attack, -2 next round); Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20+5=20 d4+3=7 d20+10=28
Thursday December 21st, 2006 10:07:05 PM

Kendry looses another arrow against LD-a (AC 20, 7 hp damage). Acknowledging Dwight's suggestion, in halfling, he whispers, "Keep fighting until they stop."

'How many more stings do you wish to receive?' he asks in Draconic, then in Common, if necessary.

'Call your people off, and I will tell mine to let you live. Otherwise, I will kill you and take your spear,' he promises the leader of the lizard dogs. 'If you surrender, I will heal your dying. If not, we kill you. If the wolf of two heads dies, you die. We do not allow our people to remain in slavery.' [Diplomacy: 28]

He wants the choice to be clear. He nocks another arrow, aiming at LD-a.

Tibble [AC 18, HP 38/38, Barkskin, Inspired]/Marco(HP 29/28, AC 21- Mage Armor, Inspired)/Harry 
Friday December 22nd, 2006 12:29:01 AM

Tibble and Marco back up out of the spiked plants.
They spend a round healing thier lameness. They use the spell cure minor wounds to get back 1 hp ea.

Frickle  d20+9=25 d4+3=6
Friday December 22nd, 2006 5:03:25 AM

Frickle is mad as a hornet, But the only weapon he has left is the spear, So he'll will go after DL-i First, With all his strenth he let's him have a good poke.

Attack - ac 25 - Damages 6 hp.

Occ to DM; I will be going to my daughter's for Christmas, will post Tuesday, OK??

Victory! (DM Cayzle) 
Friday December 22nd, 2006 6:49:02 AM

Tobias gets up, trying not to wake the croc. Then he takes a five foot step and whacks at LD-h for 9. He had been unwounded, but no more!

Shark swims back toward the main battle.

Dwight hits LD-i for 2 with an arrow. He's still standing.

Kendry shoots the leader, LD-a, for 7! He staggers but is still standing. Kendry calls out for with generous terms for a surrender.

Tibble and Marco back out of the spike growth and heal their poor wounded feet.

Flick gets mad and pokes another lizard-dog with his spear. He hits LD-i for 7! That lizard-dog is down!

Selithe keeps watch, holding her action for now.

...

The leader barks out a very quick answer to Kendry: "YES!"

Then he and several of the barbarians run out of rage. Losing his extra hit points, the leader falls to the ground, dying!

LD-o, on the other side of the stream, runs off.

The lizard-dogs who are still standing -- just five of them -- stand still. One of them, the remaining druid, shouts out: "We accept your terms!" He rushes over to the leader and puts something in his mouth.

The fight is over. The lizard-dogs have surrendered.

Here's the final map.

You all have some things to do right away ... Julian and Tewdwr foremost among them. If you guys do not stop them, in the next few rounds, the druid gives first aid to LD-i and LD-c. He tells you halflings to watch out for the snare traps at the two gaps in the brambles. The standing lizard-dogs carry their wounded to the gather circle.

Also, Kendry and Julian each earn a hero point. Fickle gets a 200 xp bonus for a great RP entry.

EagerTooth says to you mentally: You did it! You did it!

Cayzle OOC 
Friday December 22nd, 2006 10:09:59 AM


Some people asked about the map. I have added a Colophon to the bottom of the map page.

Here on in through the holidays, do not be concerned if you miss posts. Do what you can, but do not worry.

Those who are around may well enjoy the festivities in the Giggling Ghost.

Tobias  d20+4=7
Friday December 22nd, 2006 1:04:22 PM

Tobias runs over to Tewdwr and attempts to bind his wounds to prevent him from bleeding further. (Heal attempt: 7) When that doesn't appear to work, he calls over for a healer to help his friend.

Status:
Tewdwr: -2/21
Tobias: 23/38

Dwight  d20+1=8 d8=1 d8=4 d8=8 d20+3=5 d20+3=16
Friday December 22nd, 2006 1:48:41 PM

At first Dwight isn't ready to believe they are willing to surrender so uniformly, but when they warn about the pending trap 5' in front of him, Dwight becomes convinced. "After every bow shot, I considered advancing, but something told me not too. It still remains a bit creepy, but the forest seems to approve of my presence."

OOC: I actually did think of advancing every turn. :)

Taking extra precaution, Dwight moves around the announced trap and towards Julian. Keep an eye, just in case, Selithe and Kendry. Checking for a pulse, and bleeding, Dwight attempt to comfort, aid and heal if necessary. (heal: 8+3(choas)=11, if needed Dwight uses his cure light wounds to heal enough to make him conscious (3 rolls, 1, 4, 8)

Spot: 5+3(choas)=8

To Eagertooth: While our tactic was a bit bold, dangerous, and touch and go for a bit, we have succeeded. We thank you for the help you provided and find pleasure knowing this area will again be without lizard dogs and you/we have rescued an ill-treated prisoner. Diplomacy: 16+3(choas)=19

Kendry  d8+1=8 d8+1=3 d8+1=5 d8+1=9 d8+1=4 d8+1=9 d8+1=8 d8+1=8 d8+1=3 d8+1=9 d8+1=7 d8+1=9 d8+1=4 d8+1=9 d8+1=6 d8+1=6 d8+1=3 d8+1=9 d8+1=6 d8+1=7 d8+1=4 d8+1=7 d8+1=8 d8+1=4 d8+1=8 d8+1=8 d8+1=4
Friday December 22nd, 2006 2:18:13 PM

Kendry translates between his friends and the lizard dogs as he tucks the arrow back into his quiver, and placing his bow back over his shoulder. 'Then lay down your weapons!' he commands the lizard dogs. "Disarm them!" he calls out to his friends. He descends five feet, then drops his levitation, feather falling the last 60 feet. As he comes down, he pulls out a wand of cure light wounds. He hastens over to where he saw Julian disappear into the tree, and heals him for 8, then to Tewdwr for 3 at least to stabilize him for the moment. "Tobias, take, please, the spear," he requests, indicating the shaft of wood next to the fallen leader of the lizard dogs.

He does not impede the druid's work, and thanks him for the warning. Then, if any of his other companions are passed out or dying, to them, but otherwise, he uses the wand once each on any dying lizard dogs, first to LD-a, then to the adjacent creatures, then two to the halfling who was enslaved, another for Julian, and for Tewdyr. Maybe one for the crocodile, if it is dying, rather than just sleeping - but first he makes sure that some of the lizard dogs either hold it down or convince him it will not attack them again. He also cures up his friends and relatives and their animal companions - Tobias, Dwight, Julian, Shark, and any others who were wounded or injured (Cure light wounds from the wand: 5, 9, 4, 9, 8, 8, 3, 9, 7, 9, 4, 9, 6, 6, 3, 9, 6, 7, 4, 7, 8, 4, 8, 8, 4 - so, up to 25 uses (will not do all of these if not necessary). Lastly, he cures himself up.

He gives the bloodied Julian a huge embrace. "You are amazing, Badger! Glad you're on our side."

As he attends to Tewdwr, he says, "Kynan, Dwyr, you are fierce friends, indeed. I was worried about you boys!" He looks up to Tobias, and says, "Well fought. Thought that croc was bad news - but you never gave up. You might want to give our dragon friend a tip of the hat, eh?"

"Hi, there," he says to Fickle as he tends to his wounds. "You're good with rocks and the spear. I'm Kendry, and my friends and I are from Crescent Valley, mainly. Our new friend, EagerTooth," he nods in the direction of the wee fae dragon, "told us about you, so we figured we'd take a look. You're welcome to join us, if you wish. We're likely to head back to the Valley once we've wrapped this up."

He approaches EagerTooth. In common, he asks her, "Where would you have us send these creatures? You tell me, and I will command them to go there."

[OOC: Just to be clear, Kendry makes sure that each lizard dog that is not fully dead is cured to positive hit point range - but not fully healed up. He will keep his promise and keep them alive, but not restore them to full health. But those with his party, and the newcomer, Fickle, he does his best to have them fully healed - or at least no more than 3 hp down from full.]

Selithe  d20+15=21
Friday December 22nd, 2006 3:38:06 PM

(Don't know if I need it yet but Reflex:21 for entangle.)

Selithe moves out of the entangle area or tries to this round and keeps her bow ready as she smiles and looks to the others, "Well, that didn't go as bad as it could have. I'm glad my bow work was more useful." Selithe is happy that for once she was more helpful than she had been in previous battles and was also glad her decision to stay in the entangle effect wasn't a bad one either.

Julian  d20+3=21 d20+3=9 d20+3=4 d20+8=15
Friday December 22nd, 2006 4:27:47 PM

Julian awakens from his sleep after a tap from Kendry's wand. He jumps up, wild eyed, looking for his spear. Can't find it, lizard-dogs dead. Dizzy.
Julian returns to normal sized, then grows again, shrinks again. His rage leaves him, and he falls.
Next thing Julian knows is that he is up, in an embrace with Kendry.
"Thanks Kendry. We won, hey. S'pose you talked them out it... Yeah? Really? You're quite the bard, you know.
"SHARK! Where's Shark? Is he okay? SHARK. SHARK! Ahhh, their you are. You've been fighting, great! Good boy! Aaaah you're good. Kendry, could you... Thanks again."
Julian and Shark used up these cahrges, starting at the second 4, just for randomness: 4, 9, 6, 6, 3, 9, 6, 7, it takes Julian back to full (just) and Shark too.

Julian looks about for everyone, and as he does so, now that he is basically fully healed, he carefully scrapes the tanglefoot goo from his body with his extremely sharp falchion.
"Dwight, come on, give us all a hand. Ha! You're stuck there, mate? Been there a while, have you? Shall we leave him there, Kendry? Let him take root and grow leaves? Hahhahahha. And Selithe too. Hahahahaha."

"Tobias, you killed that," pointing at the crocodile, "well done. Let's skin it. Just sleeping, EagerTooth did it. Wow. Okay, spear it through the head, then skin it. Though maybe later."

"Tibble and Marco, been working hard over there, fighting with my Shark, guessing by your position."

Julian greets the prisoner, "Julian, pleased to meet you. Call me Badger if you like. Did you take these dogs down? Well down, and hardly a scratch too. Excellent. You seem good in a fight, we could use another like you, if you'd like to join us. And, do you know, there's something about that rock, they gaurded it. Know anything."

"EagerTooth, thank you for your assistance," pointing at the croc and eagles, "it was a great idea to rescue this fellow, and a lot of fun too. Would you mind if I named this spear after you. And, perhaps, if you agree to share some of your sleep-poison, perhaps I could buy some from you too, to use on this spear. I have some gold coins with me, nicely polished. Can we strike a bargain?"
"Perhaps, EagerTooth, you'd like to join us for a while. I will look after you, buy you the best food, get you a nice bed, share my treasures with you, keep you clean and cared for, treat you as I do my familiar, the spoilt badger here. No obligations, just join me in some adventures and treasure collections."

"And back in town, I am buying everyone dinner. That was so much fun!"

**********************


"There's something goining on with this rock. They kept it protected [I18]. I wanna check it out. Where are the two dogs who stayed by it? Ran off carrying something? Let's go after it. Seriously. Shark will track him. There's something special about either that rock or what they were carrying."

OOC is the Entangle still active in that area. Julian will search the rock, and even lay upon it spread-eagled, face down, trying to feel something about it.
Search 21
Knowledge Arcana 9 (never was a strong point)
Spellcraft 1 (typical Sorcerer)

Julian will cross the river in the direction indicated by someone, assuming someone tells him about LD-o running off, and assuming the others don't actively discourage tracking LD-o. Shark will find the scent.
Survival (to find track by scent 15, DC of a fresh trail is 10)
"He's found the trail! Let's go hunting. Wait, my pack, our other animals and things. Look, let's get all our stuff together again, then follow this trail. See what was so important. It'll be tired and worn out, and we're fresh and ready to go again."

Julian  d20+7=23
Friday December 22nd, 2006 5:51:08 PM

Diplomacy with EagerTooth, to strike a bargain, and to join him = 23

Fickle 
Saturday December 23rd, 2006 7:29:40 AM

"Kendry?? Kendry! I'm a second cousin of yours. I'm the one who likes hunting all the time. Infack that's how I became a Prisoner... Err Captive of these Dog-Face Sneekie Bullies! They netted me in the Magic Forest! Chasing a big rabbit!" At this point Fickle goes and pick up his armor and shield plus his sword.

But come back to Kendry. "Tell me Kendry! Are you still a goodie Goodie two shoes, helping even the enermy?? Well I'm Grateful that you Saved me mumble... Munble... Thank you all!"

Tobias 
Saturday December 23rd, 2006 1:52:23 PM

Once Tewdwr has been cared for and up again, Tobias relaxes a bit. Then, he walks over to the croc and performs a coup de grace on it before it wakes up. And, finishing off with a kick to its side, "And, that's for trying to swallow me."

"Now you can skin it Julian."

He then goes back to thanking the wolf and rubbing its magically healed wounds...

Fickle 
Sunday December 24th, 2006 6:55:41 AM

"Wait a sec. And I'll help you skin that crock!! Munble... Munble... He tried to eat me too!" He tells Julian. as he takkes a very sharp skinning knife. "Did you ever eaten Croc Meat, they tell me it tastes like chicken! Come on every body we are going to have a feast!"

Fickle 
Monday December 25th, 2006 7:40:31 AM

"OK! Now that we skined the Crock. I'll cut off the tail and we'll Have a nice Holiday roast!" Flick smiles at the thought of the meal.

Dwight  d20+6=9 d20+3=6 d20+6=26
Monday December 25th, 2006 8:43:56 AM

Dwight a little surprised the croc is diced up after Kendry's surrender terms. Not actually violating the terms, but he watches the LD's for their reaction.

Once they are secured, Dwight inspects what remains of the camp.
Search: 9+3(choas)=12
spot: 6+3(choas)=9

Apparently its too hard to search with all the spells still active. He waits for them to die down and then tries again.

Search: 26+3(choas)=29 (nat 20)

He feels much better about his thoroughness and reverts back to watching the LD's

[It's chaos, not choas, Anthony! Merry Christmas. -Kim :-)]

Kendry 
Monday December 25th, 2006 11:48:10 AM

"Yes, Julian," he answers in halfling, so as to preclude understanding on the part of the lizard dogs. "If you and a couple others would like to pursue him, and whatever he was carrying, please do." He tells him the fellow ran off in battle, perhaps carrying something, but his attention was more focused elsewhere. "Would you, EagerTooth, want to escort Julian and whoever goes with him? Tobias, you're good at tracking. If what he has is powerful magic, or some artifact of evil, then perhaps it were better to know about it. Mind you, the druid may be about."

Since Tobias did not recover the spear as he asked, Kendry takes the returning spear and hands it to Julian. "Since this was used against you two," he speaks to Tobias and Julian, "perhaps you should decide among you what should be done with it. Keep it, or return it to the fellow who was wielding it."

He also makes sure that the dropped weapons are gathered together and that some member of the party oversees them. (Who has a handy haversack or the like?) "We may return these to you, if we are satisfied with your answers. The questions will come soon."

He asks again, "EagerTooth - where shall we direct the reptilian canines?"

Kendry responds to Fickle. "Two shoes, eh? Goodie? You don't need shoes to be good, cuz. And present enemies can be turned into friends, if you give each other the chance. Not always, not always. But I've seen it happen."

But the relational question piques his interest. "My second cousin? Oh, yeah! Now, refresh my memory. My sister, Selithe, here, and I are Leafwin Pipewoods. Our papa is Samell Fingers Pastna Pipewood. Our mama was born Bekka Lilly Burrows Leafwin.

"Papa's folks are Fermin 'Warbler' Went Pipewood and Eglantine Gardner Pastna, and Pipewood by marriage, of course. And ... well, I could go on, but, pray tell, Cuz Fickle, where do you fit in to all this?"

But before allowing Fickle to answer, he also relates his father's siblings: Blueberry Tomas (male), Joycelyn (female), Orby (m), Samell's twin sister Shanzi Lips, Nilli Bramble (f) ("who, by the way, lives not far from here - she sent us to find EagerTooth, our new dragon friend"), Polly Panzy (f), Melji Muffins (f), Sanders Walker (m), Bobbit Lee (m), Elzbeth Sparrow (f), Timbo Reed (m), Sally Mae (f), and the twins, Poppy (f) and Pappo Truffle (m).

And on his mother's side, there are her sisters: Dimple Autumn Burrows Leafwin - Shale Oakendale's mother; Pepper - who married Rollin Went Turnbell, parents to Polliador (Polly) Clover Leafwin Turnbell; ... he goes on with other aunts and uncles, grandparents, cousins, et al, and it may be difficult to get him to stop these genealogical recitations.

Julian 
Monday December 25th, 2006 10:37:25 PM

Jude runs back to get his pack, needing to call out to Sallie to find where it is exactly. He runs back to the LD camp.

He will happily help Frlickle with the skining of the croc with his own skinning knife, "It'll make a great pack this, d'y'wannit? I already have a good pack." He also asks the exprisoner more about the lizard dogs, and what it may be that LD-o ran off with, "Wanna come get it with me? We're gonna track it soon."
When the skin is freed Julian will cast Prestidigation to clean the skin up completely. "We should get this back to town to be tanned as soon as possible. Unleass someone has some salt, and a lot of it. Still, my curiosity is getting the better of me, I wanna know what that dog ran off with."

"Tobias, wanna go hunting? Get whatever it is that was so important that one dag abondoned all the others... And that spear, d'u'wannit? A returning spear is a great idea except that it would give your position away. I will gladly take it, only if you don't want it."

"Who else will go a-hunting with me?"

Fickle 
Tuesday December 26th, 2006 6:49:01 AM

Fickle stair at Kendry with his mouth open, "Excuse me, Cuz Kendry! But do you carry your Family Tree with you all the time??" With this said, Fickle hand the Crock Skin to Kendry.

"Hey Julian! Wait for me! I want the Lizard face Dogs as much as you!" He tell Julian.

OOC: Sorry Kim, Fickle has a Cha of -1>> Got to forgive him??

Kendry 
Tuesday December 26th, 2006 9:03:03 AM

"Well, in my head, sure!" Kendry answers Fickle amiably. "At least parts of it. But remind me of your full name. What is your mother's family name? And your father's?"

Tobias 
Tuesday December 26th, 2006 4:24:11 PM

Once he and Tewdwr are healed, Tobias would be glad to go on the hunt with Julian and whoever else.

"You can have the spear Julian, that is not my type of weapon."

Julian  d20+6=14
Tuesday December 26th, 2006 4:50:23 PM

"Fickle, great, a hunting buddy. We'll just see who else wants to go.'
OOC: s'pose we better wait for Cayzle to respond.

"Tobias, not your sort of weapon? It has a pointy end, doesn't it? What more do you want? Well, anyway, thanks, I will enjoy this," he says throwing the spear off northwest and up. "Whoops, might've been a bit too hard. Hmmmm. No. Nope, here it comes. Look out. I'll get, just don't stand too near."
Jude's first attempt at catching a spear goes...
Reflex? 16
goes okay, he caught, but it didn't look all that graceful.
"Guess I'll have to practice that."

Julian 
Tuesday December 26th, 2006 5:05:04 PM

"And Tobias too. Three little hobbits of to go ahunting."

OOC Sorry Tobias, I didn't read your post fully.

Kendry 
Tuesday December 26th, 2006 8:57:51 PM

"Tobias - Thou art healed! Thou art healed! Thou art healed!!!" declaims Kendry in a firm voice. "As is Tewdwr. And all both of his handsome heads!" He says it just like that. All both.

(Look at all the CLWs he cast - 25 in all - a few days' posts back. Take enough to get your hps back! Dwight helped out with healing some, too.)

Fickle 
Wednesday December 27th, 2006 4:56:57 AM

Fickle Look toward Kendry "What do you mean? I do have my Farthers Name Leafwind and my Mothers Name Fancytoes! She was known as a good dancer. Me! I do my dancing with my shield and sword!" smiles Fickle.

Marco 
Wednesday December 27th, 2006 8:35:13 AM

Marco jumps out of the bushes with a club in one hand and a sling in the other yelling,
"Ha!"

(I hate entangle spells.)

Lizard-dog aftermath ... and conflict? (DM Cayzle) 
Wednesday December 27th, 2006 12:01:48 PM


After the battle, Kendry heals his friends completely and brings all the lizard-dogs up to consciousness.

Dwight and Selithe make their way into the compound, avoiding the traps. They are glad their chosen strategy worked out.

Congratulations are offered all around, and the heroes get to know the former prisoner.

The lizard-dogs seem to assume that the terms of their surrender include the lives of all of them -- including animals -- and that the leader gets to keep his spear.

EagerTooth points out that Kendry DID offer the lizard-dogs a choice: (1) fight, die, and lose the magic spear OR (2) surrender and Kendry will heal the dying. Since the lizard-dog leader picked choice (2), it would be very rude to kill any of them or to take the spear after they surrendered.

The crocodile is asleep and NOT dead ... and the lizard-dogs get angry if they hear any talk of eating it. Does Tobias REALLY kill the crocodile? That will violate the terms of the surrender (according to the lizard-dogs) and pt us back into combat again!

Julian searches the big rock and finds that it has a depression on the top. The LD leader tells the group that that's where the egss are kept, but one druid fled with them.

The LD leader says that if you search for the eggs and do anything to them, the truce is off! He seems angry that you want to find the druids and the eggs.

Do Julian, Tobias, and Fickle REALLY want to hunt the druids (one of whom carried off the tribe's eggs, according to the lizard-dogs)? If yes, that too will put us back into combat.

With the terms of the surrender weighing down the vengeful former prisoner, Fickle reminds Kendry that they are distant kin and asks the bard if he is still a "goodie-two-shoes."

Julian ALSO finds a secret compartment in the rock! In it are Fickle's gear, which he can now reclaim. Also inside are some vials, coins, and other items.

Marco rejoins the group, just in time to get a little healing from Kendry. Tibble has chosen to stay out of the camp -- maybe on guard? -- and so has not been healed by Kendry, Every one else is at max hp.

EagerTooth has thought it over and says that the lizard dogs must move away south of the Peaseblossom.

Kendry 
Wednesday December 27th, 2006 1:03:20 PM

Kendry says, "Our foes have a point - and perhaps I should not have mentioned his spear, but I did. Although I spoke in draconic, so you, my friends, could not have understood. I told him, just before he surrendered, 'Call your people off, and I will tell mine to let you live. Otherwise, I will kill you and take your spear. If you surrender, I will heal your dying. If not, we kill you. If the wolf of two heads dies, you die. We do not allow our people to remain in slavery.'

"Sometimes if you add a threat to the loss of people's prized possessions, it makes the threat more tangible than if you simply say, 'I will kill you.'

"I am sorry now that I included mention of the spear - but that may have been the difference between his surrender - and perhaps one or more of our own lives. Blame me for it, but perhaps we should return the spear."

Kendry feels torn about what he said in the heat of battle, but urges his friends to consider honoring the terms he offered - including not killing off the crocodile - despite Tobias' understandable animus toward it.

"If the treasure carried off were some magic item, then that might be forfeit. But the eggs are their young. Let us tell them that we will not harm their eggs, but they must move to the south of the Peaseblossom.

"The vials & coins, I'll leave it to the rest of you to take or not. Such were not mentioned by me." He figures a sly lawyer might argue that in offering to let the leader keep his spear, that the offer could extend to all of the other possessions, but another shrewd lawyer could counter that the spear was the only thing exempted.

If the lizard dogs grumble should the party take the treasure, Kendry will counter, 'The spear is yours, I have kept all who still had breath at the end of the battle alive as promised, and we allow you to keep your young. You took something precious from my cousin - his freedom. Should you ever again enslave or harm any of my kin or clan, and I learn of it, then such generous terms of surrender may not be offered. But if you treat others such as us with kindness in the future, and I hear of it, then I shall do what I can to reward you with kindness.

'Move yourselves and your eggs somewhere south of the Peaseblossom, and do not return to this area. You have one hour to gather what you may, then you must depart.'
He also lets them know that the spear will be returned to them once they are ready for departure (as long as the rest of the party agrees to this - and if not, get ready to fight again, friends!). He translates for the party and reptilian canines.

Julian 
Wednesday December 27th, 2006 4:09:51 PM

"Hey! Look, a pack, some gear, rather my sized I should say. And look, coins and vials. Err, there not labelled with pictures. Hey, Flickle, doing anything? Giv'us a hand here..."

Julian listens to Kendry, then sits uncomfortabley, as though with a major head-ache. "Diplomacy," he mutters, as though life would be simpler without it. He then puts down the coins and vials, and instead pulls out his whetstone and falchion to begin his frequent ritual.

Tibble 
Wednesday December 27th, 2006 5:30:04 PM

"All-y'all bees a-knowin' hows herd t'is tah tracks ah druid throughs da air?" Tibble asks, rejoining the group.

As the party in general turns in Tibble's general direction the rotund greenmage is attack by a great mass bounding out of the brambles!

Shreaks rend the air as Tibble valiantly fights off his attacker.

"Get off me! Get off me!" come his cries as Harry (joyfully reunited with his master) tries to drown him in drool and slobber.

[OOC: I trust everyone had a happy Yuletide?]

Tobias 
Thursday December 28th, 2006 6:23:33 PM

Tobias didn't really sit around discussing what he was going to do to the croc. He really just walked up to it and killed once the party members had been healed.

So, if that's something he can undo, then he'll listen to Kendry asking him not to. If not, then...

As for tracking the druid, Tobias agrees with Tibble that it will be very difficult to track a druid that does not want to be followed. So, it's probably better to leave well-enough alone there.

Kendry to Tobias [somewhat OOC] 
Thursday December 28th, 2006 7:47:47 PM

Tobias would have seen Kendry checking to see if the croc was dead. Asking the LDs to hold it down, or instruct it not to attack us. Then, per his agreement on terms of surrender, if it was below zero hit points, but not dead (just sleeping), he would give it one cure light wounds application. All this was posted above, before Tobias' post where he went to kill it. Kendry already pretty much let the group know that killing was done.

But, it's up to you whether you kill the croc or not. If so, we may all have to back step a ways in our actions.

Tobias 
Friday December 29th, 2006 12:08:21 AM

That's fine with me... if that's the case Tobias won't kill the croc. Just wasn't sure what the DM was going to allow me to change. :)

Tibble 
Friday December 29th, 2006 12:53:48 PM

Looking from Kendry to Tobias and from Tobias to Kendry the greenmage complains of a headache.

Dwight 
Saturday December 30th, 2006 7:54:57 AM

OOC: Hmmm my Wednesday post isn't there. I know I posted....o'well luckily combat is over and this is vacation week.

With the fate of the croc decided, Dwight is a bit relieved combat won't have a need to begin again. He does wonder and asks who is responsible for the croc to make sure he doesn't try to attack when he awakens. He'll ask Kendry to translate if needed.

Otherwise Dwight wonders around keeping a particular eye on the lizard dogs and is extremely grateful Julian wasn't butched rushing into combat like that.

A Poisonous Reward


So Long, Lizard-Dogs (DM Cayzle) 
Saturday December 30th, 2006 8:14:31 AM


The druids are left unpursued. The crocodile is left alive. The reptilian leader says that the croc belongs to the chief druid, but he will not attack if the chief tells him to heel.

EagerTooth and Kendry inform the lizard-dogs that they will have to move away south, which pleases them not at all ... but they agree. Julian finds the hidden cache, which pleases them even less, but they do not object if you take the loot. Note that a Detect Magic spell has not yet been cast.

The lizard dogs pack their possessions and head off south, unless you have anything else to talk about with them?

When they are gone, the pseudodragon invites you all to return to his waterfall to rest.

Tobias 
Saturday December 30th, 2006 2:46:45 PM

With the lizard dogs heading south, Tobias and Tewdwr can finally relax a bit. And, he's glad to make his way back to EagerTooth's lands.

Julian  d20+7=16
Saturday December 30th, 2006 6:42:39 PM

Julian eventually gets up. Now that the lizard dogs have left, he assumes that he is safe from the further complications of diplomacy...

He packs the loot, the vials and scrolls, into his pack.

Bounding with energy, Jude ties his pack to Sallie, secures his falchion and carries his longspear. He hopes to find a moment to talk with EagerTooth. Perhaps on the way back to his waterfall, perhaps when they get there...

At the least, to help break the ice, he asks, "How did you fight off those eagles? for I believe eagles to be rather powerful and stunning flyers. I was a little too busy to look up, but you must have some talents of your own in the air.
"And what sort of treasures do you like to collect? Myself, I like magic potions, rings and weapons. And gold coins of course, to buy more. Hope to get some magic armour one day.
"This returning spear is great, don't you think? Maybe I will get a lance, and charge in at the leader next time. Really hurt him straight up. I think I came close to taking down their leader in one hit, though. I sure drove the spear in deep and hard against him."

Julian prattles on like this for a while, hoping to get EagerTooth chatty, hoping to impress.
Diplomacy 16

Kendry 
Sunday December 31st, 2006 4:10:31 AM

"Glad you're all right, Tibble. You weren't injured, were you?" he asked, looking him over to see if he bears any wounds.

Once the former slave keepers have departed, Kendry detects magic on the collected vials, coins, and what have you that were found in the pit.

He spends enough time focusing on each item radiating magic that he may get an idea of the type of magic. He reports his findings to his friends.

Hoping ponies and Cheann are well, Kendry checks on their welfare and, if all is well, takes them along with the group back to EagerTooth's beautiful waterfall.

Fickle 
Monday January 1st, 2007 8:30:07 AM

Fickle puts his armor on then picks up his sword and shield, all the time he is watching the Ding Dong dog face Lizard goining away from them, With Eggs No LESS!!

Flick turns around and tell the others "We'll be having more trouble form thems, Mark my words!!."

Tibble 
Monday January 1st, 2007 12:13:47 PM

"No worse da wear, friend Kendry," returns the greenmage.

"Youse must a-bein' da one wheese bees a-goin' ta all da troubles fer," Tibble addresses the new member of the party. "As friend Kendry done said, I bees Tibble and this great font of drool is Harry."

The black and white mastiff woofs a greeting.

"Be wheese all assembled? Any in need ah a wee pick-me-up?" Tibble looks about for injured.

[OOC: Tibble will heal himself and Harry before this evening's rest and rechange the old spell banks in the morning.]

"If wheese bees all ah party agains," Tibble finishes up, "Ah specks wheese bees a-headin' back ta ar dragon's friend's glen?"

Fickle 
Tuesday January 2nd, 2007 4:58:51 AM

"You is right, Tibble! Too much Trouble!! But Me fear we'll have more trouble comming our way, from his'em than before." Fickle tell the group, while looking at the slidering dog face back.
"Travels fast for a no good belly traverling skonk!!" Fickle comments!.

A Night of Rest (DM Cayzle) 
Tuesday January 2nd, 2007 7:32:04 AM

You reclaim your mounts safely and head back the way you came.

On the walk back, Juian asks Eagertooth about the eagles.

"They were not very powerful, thank goodness," says the fey dragon. "I surprised one and slept it. Then I fought the other and slept it too. Usually, when I put an enemy to sleep, it wakes up later on. But when you are 100 feet in the air, falling asleep puts new meaning into 'falling,' if you get my drift."

Back at the waterfall, after nightfall, you look over the loot, and Kendry detects magic. You find in total:

700 gold worth of coins (mostly silver and gold)
a non-magic gem-inlaid gold holy symbol of Ffloy
five tanglefoot bags
three thunderstones
six alchemical fire vials
a magic human-sized two-handed sword
four magic potions

Fickle and Tibble have a conversation, though what exactly they are talking about might elude the casual listener. :-)

[OOC: Happy New Year to all! I'm back on posting track starting today.]

Dwight 
Tuesday January 2nd, 2007 9:25:40 AM

Dwight spends most of the time at camp going over the way the battle was planned versus the way it actually occurred.

As the treasure is checked, Dwight peaks some interest to overhear what was found. During this time, Dwight re-offers Eagertooth the option of joining the group to put his sleeping stinger to good use.

Tobias 
Tuesday January 2nd, 2007 11:51:17 AM

Tobias and Tewdwr relax once the party is back to EagerTooth's glen. He's interested in a tanglefoot bag and fire vial, but also interested in what the magic potions might be...

Tibble 
Tuesday January 2nd, 2007 12:42:15 PM

The greenmage is only interested in his share of the cash.

"Friend Fickle, ya-all bees raised by treants too?" Tibble asks excitedly. "Ahs bees a-thinkin' youse learned how ta speak proper like."

Harry sniffs the party's new member. (Sorry about the drool on your shoulder.) Then sits down to lick himself.

Julian 
Tuesday January 2nd, 2007 5:08:55 PM

Julian has a good look at the two handed sword. He holds it up, turns it over, studies the pommel, the crossgaurd.
"Nice work, here. Good straight blade, well balanced. Look, the balance point is just here," Julian almost drools as the sword balances on the side of his hand only 6 inches from the crossgaurd. "It'd be nice and fast to use. Can we find out more about the magic side of it? What kind of magic? As a fighter I don't have those sort of spells... Maybe I should try it out. Any volunteers?"

Casually, Julian also looks over the rest of the booty. "Some very useful items there. Damn those Tanglefoot bags, nearly bested me, that did. Thunderstones, I should've thrown mine before charging in, actually, we should've all had one to throw in. Vials of fire- hey, we should all be throwing these sort of things before any battle. Gold and siler, lovely gold and silver, mmmmmm."

"Okay, how we gonna split this. One could argue that some people did very little, others did a lot," he elbows Selithe in the ribs, as gently as any barbarian ever could, "oops, sorry Selithe. Too hard again, I know.
"What'm tryin' to say is that it could've been anyone of us stuck in the tangling bushes. I vote for an even split of all treasure overall- though, of course, some items might be mroe useful to some of us. Armmm, I'd like the sword, just gonna need a magic bag to carry it in.
"Hang on, point is, everyone, EagerTooth and Fickle included, everyone deserves an even share."

Julian notices Dwight sitting apart, mumbling to himself. He sends Shark over to sit by him, and senses that Dwight might be beating himself up over the successful battle. Jude walks over and plonks himself down next to Dwight.
"Hey, what's up? T'was a good battle. Look, I've got some great new scars, and a magic spear. We've got this booty to share. We're all alive. We made it through because everyone played a part. No-one ran off, no-one shirked their role.
"Sure, I would do things differently. Maybe you would too. But imagine this as a reasonable possibility for us. We instead attacked as a group, all of us coming over the river at the same spot. What was the first thing they did, Entangle. We'd all be stuck in a nice little group, just ripe for target practice. We could all be pin cushions. Instead we spread out, kept an eye on each other. Everyone did what they could. We won.
"I would like to've organised things differently. Had a few more people with me. The others coming in as two seperate groups. But I wouldn't have thought to use Kendry to reveal the leader so easily. I might well have had half the people stuck together in an entangle, waiting to become pn cushions.
"We perhaps have to change a few things in future battles. We're weak at ranged combat, but good at stealth. One should strengthen the other there. Distraction and sneaking is another thing we do well, we should focus on that. Assign combat leaders for different groups."
"Perhaps we should, in fact, when we're back in town and I buy everyone the best dinner possible, I wanna bring it up, get everyone to talk about how we approach combat. See, diplomacy and creating allies or truces is another thing we're strong at. It all needs to be brought out into the open, so that we can utilise the talents of everyone to the best advantage of the group.
"So cheer up a little, or I'll throw you into the water, from here," and Julian pushes Dwight onto his back and grins down at him, "Okay?"

Selithe 
Tuesday January 2nd, 2007 9:16:44 PM

Selithe listens to what is going on and is just happy the fight is over and that everyone is okay.

Selithe greets Fickle also and holds out her hand to Fickle, "Greetings and is nice to meet you Fickle."

Selithe looks to Eagertooth and smiles as she moves over and speaks gently too her, "I'm glad we had your help out there too. We would of been in bad shape if you hadn't helped with the croc and such."

(OOC:Sorry for being gone for abit. New Year and everything was more interesting this year then normal and kept me away. Happy New Year everyone and I hope this year is better then the last and was safe for all.)

Kendry  d20+4=19
Wednesday January 3rd, 2007 3:07:05 AM

"When an even split makes sense, I'm all for it," Kendry comments on Julian's recommendation. "But what is even can vary when you toss magic into the equation. Sometimes, for the strength of the party, it's better to let someone who can use something well to have it, even though, for that specific treasure, such be on the face of it inequitable."

"I dare say that, with your propensity for growing large, Julian, and it not be mal-aligned, that sword could serve us well in your hands. But before that matter is decided, we need to learn more of its character. And you want us to volunteer for what? To be your target as you swing the sword?" he asks, teasing him.

"As for sharing with all who helped - or tried to help, I agree completely."

"Dwight - I think it might have been better had we all crossed the water close to the same time. My drawing attention to myself alerted them to our presence perhaps sooner than was ideal. I may have been willing to trade some sort of magic item in exchange for Fickle's freedom - but I'm not sure how far we could have trusted them.

"Fickle, you may be right. How many days were you kept by them?

"The reason I offered terms of surrender to them was I feared our goal - that of freeing Fickle - would have been for naught had he fallen. Julian, too, I feared was near to death. Tobias, and Tewdwr, were in a hard way. Perhaps in a few moments we might have gained the upper hand entirely, but the situation looked razor-thin for both sides, in some respects.

"Forgive me for forfeiting our opponent's spear. Such would have helped us often. But I'd rather that none of us had lost our lives, than one of us had gained such a mightly weapon at the cost of our comrades. Life is most precious.

"Thank you, each of you, for trying your utmost. We all survived. We freed our cousin. We gained some wealth. We helped rid EagerTooth of noisesome neighbors.

"And thank you, beautiful dragon, for your direction and timely interventions. You are valiant, indeed. I concur with Dwight's invitation - if you wish to join with us in our adventures for a season, most welcome are you."

-------

Further item evaluation:

[From previous post: He spends enough time focusing on each item radiating magic that he may get an idea of the type of magic. - is the magic on the sword alteration? enchantment? mixed magic? etc.?]

Appraise: 19 - gem-inlaid gold holy symbol of Ffloy.

Regarding the magic potions, Kendry opens each one, one at a time. He examines the liquid in the vials for color and viscosity. Holding an open vial before him in one hand, with the other he wafts the air above the container towards his face, taking a shallow sniff to see what the olfactory senses may reveal.

If more than this is needed, he places a drop on his finger, and takes a little taste.

If he still can't figure it out, he lets people know - and if he does discern the nature of the potion, he also tells them what he thinks it is.

He carefully restoppers each vial after each one is tested. [Cayzle - feel free to make any rolls that Kendry might need for figuring things out - I just got a domestic request that takes me away from finishing this business at the moment.]

Fickle 
Wednesday January 3rd, 2007 7:05:18 AM

Fickle was watching the enermy slither when this female called Selithe welcomes him, he find himself thungtied "Errr! Hi! gee did thems hurt you?? Err If they did I'll go and breack their eggs!"
Now he thinks 'I must do something nice, I think I'll kiss her hand, Yes! That's what I'll do!' But by the time he makes up his minf Selithe has moved away.

To his distant cousin Kendry "I was jump on or slidered on! about Three days and two night ago! in the Magic Forest" but he never takes his eyes off Selithe!

Marco 
Wednesday January 3rd, 2007 9:02:13 AM

(OOC- I hope everyone had a good holiday. Happy new year, peace on earth and all that.

Lets go kill something. :)

Nuts lands on the chests as Marco checks over his pack dog.
"I admit to liking the holy symbol, but other than scaring a druid, I didn't do much. I hate entangle spells."
He looks around.
"I also want to get to somewhere I can cook. This no-fire thing is driving me batty."
Opening a chest, Marco pulls out a spellbook and starts to study his spells.
He will pray next.

Marco 
Wednesday January 3rd, 2007 9:06:02 AM

Marco will offer to appraise the items also, but after he gets his spells back and we have some food.
Best to be prepared.

Tibble  d20=4
Wednesday January 3rd, 2007 12:53:32 PM

"Fud?" pipes up Tibble, patting his stomach, "Oh, yes. Ah don't bees a-goin' anywheres wifout bein's fed."

Harry woofs excitedly.

The greenmage will forage for his contibution to the meal.

Forage 18

A Reward at Sunrise (DM Cayzle)  d20+5=20 d20+5=13 d20+5=17 d20+5=8
Wednesday January 3rd, 2007 1:57:33 PM


Dwight thinks about the battle that was won without any loss -- just barely. He offers Eagertooth the chance to join the group, but the psuedo-dragon kindly declines the invite. "I have a home here, and no desire to get killed on adventures. Thanks though, and good luck!"

He takes some of the coins, though ... "To put in my own hoard!" he says laughing. How much do you give him?

Tobias mentions that he would like a few alchemicals. Tibble prefers cash

Julian looks over the two-handed sword. It would indeed fit him well when enlarged ... but be careful to drop it and pick it up after casting the spell so that it is not enlarged to Large size!

Julian also has comments on strategy and tactics.

Selithe is glad to meet Fickle, and she has kind words for EagerTooth as well. The fey dragon is flattered by the attention.

Kendry discusses the treasure division and tries to figure out what the potions are. Kendry's Spellcraft Checks to ID potions (Spellcraft DC is 25 so Kendry needs a nat 20): d20+5=20 d20+5=13 d20+5=17 d20+5=8 ... sorry, he has no clue.

The bard has thoughts about strategy as well, and joins several of his friends in praising the fey dragon.

Kendry and Marco look at the jeweled holy symbol, and agree that it is worth about 500 gold. Moreover, if anyone makes a Know Religion roll vs DC20, or if Kendry makes a bard lore check vs DC20, then Highlight to display spoiler: {Kendry recognizes this as belonging to a famous cleric of Ffloy named Ffrederick, a half-elf missionary to the people of the Culverwood. The Church of Ffloy might pay much to get this back.}

Fickle does his best to respond to Selithe with gallant protectiveness.

Marco helps with setting up a meal and camp near the Fey Dragon's watery home.

==========

In the morning, the dragon offers to give the promised sleep poison. A handy flask or vial will be perfect for the job. With a few gills of poison in the bottle, you are ready to head off.

However, the dragon has friendly words and a gift before you go.

"My friends, you are brave and good. You helped me and now you head off to help others. But before you go, pick one from among your company to bathe in my magic pool and receive a special grace. It is truly well earned. The grace varies from individual to individual, so there is no telling what it will be ... but it is a boon, not a curse! Who will step forward?"

==========

REVISED LOOT LIST

700 gold worth of coins (mostly silver and gold)
a 500 gp non-magic gem-inlaid gold holy symbol of Ffloy
five tanglefoot bags - book value
three thunderstones - book value
six alchemical fire vials - book value
a magic human-sized two-handed sword - faint transmutation
four unknown magic potions
a magic bath in EagerToooth's pool

Dwight  d20=14
Wednesday January 3rd, 2007 4:18:59 PM

Dwight listens to all those that comment with him regarding the battle. "It's not that I'm unhappy with the way things worked, I'm just thinking of what we could have done differently...it was awfully close. Julian fell, the newcomer almost fell, I feel I should have been more involved, while at the same time if I had moved just one more step, it could have been disaster for me. This is just the way I handle combat, however I do rejoice that no one on either side was actually killed. Hurt and egos wounded heal eventually. I'm actually even glad the druid escaped with their young, that they surrounded and agreed to move to a new home."

----------------

Dwight offers that the tanglefoot bags and the thunderstones be passed around as they can come in handy for just about anyone.

Dwight has no idea about the cross.

Dwight count the members and does some calculation in his head....700 gp, split 11 ways (each party member-8, Eagertooth, tithe, party treasure) that makes about 63 gp each. Dwight willingly offers Eagertooth his share and 12 gp more to make it an even 75 gp for Eagertooths share.

OOC: If I missed something/someone please just recalculate. P.S. Yes I know 75 is odd.

-----------------

Dwight almost pops when Eagertooth offers a magical gift in return for their help. "I'm probably the least deserving of such a gift as my role in the lizard dog combat was minimal at best. While I would love the blessin'," Dwight then struggles a bit, "I do believe someone else is more deserving."

If Dwight is choosen, he explodes with joy and almost kisses Eagertooth.

If Dwight not choosen, he is happy, particularly if Julian is choosen.


Tobias 
Wednesday January 3rd, 2007 6:12:28 PM

Tobias listens to Dwight's talk of the battle and agrees that we need to learn better how to fight with one another. "With so many newcomers, it's hard to keep our cohesion... Of course, I should have guessed that Kendry would try talking first. :)"

==================================

As for splitting treasure in general, Tobias agrees that we need to keep important items even if someone gets a bigger cut of the overall treasure... Or magic items not be counted in the treasure divisions and just handed out to the appropriate party member.

===============================

And when discussion of EagerTooth's generous offer comes up, Tobias kids with Dwight, "Well, at least you didn't spend most of the battle in the croc's mouth... How deserving can that be?"

And, he agrees that Julian would be a good choice for it.

Julian 
Wednesday January 3rd, 2007 7:18:22 PM

Julian steps forth, "Hey, this'ere sword sure is pretty, and well made, but maybe selling it is a better idea, if you think it is worth that much. But, then again, a sword that fancy probably has some fancy magic to go with it... I can't make that sort of decision for the group. Certainly I could use it in battle, but only I."

"I would like to say though, that I would prefer a dip in the magic pool to any gold, even a sword. T'was a magic-like experience that brought me my powers, when my blood mingled with a dire badger. I s'pose the badger was magicked, which prob'ly explains his enormous size. Though, again, I cannot make that decision for the group."
"Thank you, Eagertooth. This is a very generous offer you have made to us. We just need a moment or two to decide."

Kendry  d20+10=14 d20+4=11
Thursday January 4th, 2007 1:51:03 AM

[Bardic knowledge: 14; Knowledge religion: 11]

Kendry laughs at Tobias' comment on the bard's propensity for talk.

"Such a bath would be a blessing, indeed, Krrshekki. And only one may so bathe?" Kendry scratches his chin, looking around at friends and family and companions.

Selithe - sometimes quiet, sometimes saucy, his sister. For what she did to slow Eberyon's attack against the druids, she gained a special bit of magic - a charm necklace. He pauses for a moment as he considers her, his heart full of gratitude for her steadiness and loyalty. The only one besides himself with the group from day one.

Dwight joined some time ago - was it that same night, the rebirth of the king? Reticent at first, Kendry sees him coming in to his own, becoming quite the strategist, with elements of leadership and humility both. At first it was hard to get any solid words from him, but now his spoken thoughts are become gold and silver.

Tobias, and his unique animal friend, the two-headed wolf Tewdwr. The bard likes this ranger. He is brave and bold, willing to put himself at risk for the benefit of others. Practical, skillful, fully open to adventure.

Julian, the wild one! He thinks that his cousin may have come into his own here in the forest, of late now more attuned to the awakened, though now somewhat tempered, creator and force of nature, Eberyon - the latter also now cousin to Selithe and Kendry!

Tibble - funny Tibble - to many inscrutable in speech, but full of knowledge of woodland lore. He is a good addition to the group.

Marco - recently lost in The Culverwood, who just joined their group yesterday. It's good to have someone in the group who is good at cooking, again. A follower of Ffloy, right? Nice to have someone with good business sense in the group, it is. Kendry looks forward to getting to know him.

Fickle, distant cousin, now again free, thanks to EagerTooth, the group, and a bit of Wardd's luck. He hopes his forecast of future trouble with the lizard dogs does not come to pass - but it could, it could.

And himself. Lover of stories, of rescues, of music and poetry. Dedicated to helping Crescent Valley by being one of the groups that engages with and defends the perimeter. He wants to lead wisely in those areas in which he can, and to yield willingly when others have greater insight than he.

Halflings are interesting people, he thinks, smiling.

"Any one of use would love such a bath as you offer. Under the current circumstances I could see arguments for Julian, Tobias, Dwight, myself, my sister Selithe, Fickle, Marcos, perhaps even our abstruse companion Tibble being chosen for so signal an honor. I'm sure that more than one of us covets it, for I confess that I do.

"But I nominate Dwight for this. Julian - head of the spear of our attack, I could argue on your behalf, as well. But for many reasons - Dwight Twiggebundler - go soak yourself, Ishgara expert!"

Of the holy symbol, if no one objects, he says, "I think we should let Marco bear this for the time being. My love, Airin, found some rings that belong to someone else. We have yet to find their owner, or the family of the owner. Until we do, she retains them. If we find them someday, then she will return them. On this basis, would you hold and use this symbol, unless and until you learn of its rightful owner? You honor Ffloy - whom I also hold in some regard, though I do not profess to have the business acumen of his earnest disciples."

As others prepare for a good meal, Kendry takes out his lute, carefully tunes it, and begins playing many and singing some of the traditional songs of Crescent Valley, plus some he learned of Culverwood elves from his time in the forest.

He ponders as he plays, thinking to compose something new for the occasion.

Fickle 
Thursday January 4th, 2007 5:45:53 AM

"A BATH!! IN THAT POOL!! NO! WAY! There's nothing wrong with a little dirt! I wash my hands when I cook, BUT as for a bath, NO GO!" said Fickle as he stomp his foot...

Marco 
Thursday January 4th, 2007 10:18:21 AM

"I will hold the Holy symbol till we get to a church of Ffloy. They should be able to tell us who might own it." Marco says.

Nuts states,"Not to mention how much they are willing to pay to get it back."

Marco answers.
"We in the church always give just return for services. If the owner is still alive, he would want to give us something for our trouble. Ffloy is a very honest religion, we make no bones about it."
Marco thinks for a second, then continues.
"Well, maybe a few bones, just to sell."

"I have no wish to bathe in the pool, for I have not earned the right, but I do remind Eagertooth that she agreed to give me a vial of her poison in addition to the one she gave the group."

Tibble 
Thursday January 4th, 2007 11:34:44 AM

"Ah could stand fer ah bath," offers Tibble after smelling one of his pits. "But Ah dun't specks naw wee pool with cure gandpappy's curse," the greenmage says holding up his left foot. It smells off old cheese left in the hot sun for a week.

[OOC: Everyone interested could roll a D100, the highest takes the plunge.]

A Decision Awaits (DM Cayzle) 
Thursday January 4th, 2007 3:07:30 PM

[OOC: Friends, it is really easy to get bogged down and waste game time in loot division. I suggest that you take the talk to e-mail and make as many e-mails per day as you can to reslove it all. Right now ALL I need is word on who gets to take a bath!

Another idea is to divide all the loot into equal piles, and each person takes a pile ... or rolls for the right to pick a pile. Note that the bath by itself should be a pile.]

The party is grateful and somewhat confounded by the fey dragon's generosity. Maybe Julian? But giving him the bath AND the sword might be too rich a reward for one person!

Kendry suggests Dwight?

While you discuss who is to take a bath, EagerTooth prepares a vial of sleep poison for Marco.

The dragon then asks, "Who will it be?"

Julian 
Thursday January 4th, 2007 4:50:34 PM

OOC let's get a group email going regarding the treasure split, here's mine:
joeysmaths@yahoo.com.au
I don't have everyone's to get it started (looks over at Kim).

Julian listens to the bard's words. He is torn in many directions. He speaks out loud his thoughts, hoping that verbalising it will bring him to some conclusion.

"Kendry says he covets it, and others would too, does he refer to Selithe, who has remained quiet.

"If the pool could cure Tibble's affliction, or his stinky foot, I'd throw him in right now, but I think he doesn't want to mix magics.

"Marco and Fickle have said no thanks, that's easy.

"If I deserve it based on that fight, so does Tobias, perhaps he more so.

"Dwight was right to not rush in to the fight, though this honour is not just about that fight. Dwight, perhaps, earnt this when he successfully raided the necro's lair, and got us all out alive. Though he is too humble for his own good.

"Kendry on the other hand. Kendry's skill in talking, eerr, diplomacy saved many a life earlier, that's worth something, a lot actually.

"I think I learned a lot from that battle, and earned some great scars (OOC and a Hero Point).

"I would be happy with a share of the gold, and we should perhaps sell the sword. Well, if we knew more about it. Point I'm trying to make is, let Dwight or Kendry or Tobias take the bathe, rather than myself."

"EagerTooth, you've been a good friend, and very generous. Thank you. Though, I will overstep my bounds here and ask two things. First, may I name this longspear in your honour? and second, could I buy some of your poison to use on it, or maybe on a javelin? There is some merit in not killing everything. How much gold would you like for it?"

Selithe 
Friday January 5th, 2007 12:00:33 AM

Selithe looks to the group and thinks before speaking, "I'm sorry, such a decision needed to be thought on before giving a answer. I have a gift from a battle, one I will always remember as the temptation that could've made me more and yet less then I am now. I will stand by Kendry's decision on who should get it."

Selithe looks to Julian and smiles, "And you my badger friend, I think you deserve that weapon really, you were of great help in the fight we just went through. I wish I could've been of more help but I did put my bow to work and held my ground even with the entangle trying to get me."

Selithe looks to Fickle and smiles to him, "I was not hurt but it is most kind of you to be concerned for my safty. Would seem the group is getting more gentleman in it by the moment which is defintely not a bad thing for a woman." Selithe gives Fickle a little wink before waiting now and pulling out her deck of cards and shuffling through them.

Thinking and deciding to try something she casts a Prestidigitation spell on an ace, using the spell to unbend the worn card some as she wanted to test something. After this she casts a detect magic spell and spreads the cards out to see how easy it is to spot the ace for sure. (yep, still working on a way to mark cards. Selithe is a gambler after all. Marking cards bad enough to cause an alignment shift?)

Fickle  d100=51
Friday January 5th, 2007 7:25:15 AM

Fickle goes to the edge of the pool, look into the water. Then shake his head NO, "Not Me! I'm too head strong and set in my ways. May be My cousin Kendry or Somebody that will benerfitts these waters! But Not Me!"

OOC> The die roll for the waters 51.
OCC> My E-Mail is momlap@sbcglobal.net.

Dwight 
Friday January 5th, 2007 8:24:50 AM

Looking to others as discussion continues on the magical bath, Dwight listens as Marco, Fickle decline. Sitting just off to the side, Dwight smiles at Kendry's offer of the bathe, and is filled with energy as Julian and Selithe both suggest Dwight as well. The excitement is twofold of course, he is filled with family warmth at the love shown by his friends, and the once in a lifetime opprotunity to bathe in 'woldblood'.

Dwight stands slowly no sure the blood is still flowing in his legs. He looks to Tobias for any objection and then follows Eagertooth's direction for bathing in the mystical pool.

With great excitement, wonder, fear and curiousity Dwight soaks in the water, clothes and all. (Due to his excitement and ladies present I doubt undressing would occur unless Eagertooth insisted). As the water flows over his face, thought flash through Dwight's mind, This forest.. its master..., the death and birth..., the pulse of woldsblood... friends like family... safe It takes just a moment for all the thoughts to flash through his mind.

Marco 
Friday January 5th, 2007 9:15:49 AM

63 g.p. each and

Marco picks up the holy symbol.
(He plans to keep it until he hits a church and then divide the reward with the party.)

He thanks Eagertooth for the vial.
He then prepares a meal of potato soup and smoked sausage (adding a bit of salted butter and some pepper at the end of cooking), useing a cantrip to heat the water as the others discuss the bath.

Kendry 
Friday January 5th, 2007 10:36:29 AM

Kendry quietly plays his tunes as he listens to his friends talk. He shakes his head in bemusement when Fickle reveals his aversion to the bath. He nods in acknowledgement of Marco's words. And takes another look at Tibble's feet.

"Thank you, Julian." He smiles as Selithe speaks.

"Unless someone object, Dwight - do as EagerTooth directs you."

And he plays on, observing the wondrous bath.

Tibble 
Friday January 5th, 2007 11:47:46 AM

The greenmage takes his 63gp portion and awaits a decision about the pool.

Dwight OOC- Treasure split up 
Friday January 5th, 2007 2:25:02 PM

Okay I sent an email out to everyone about an hour ago regarding treasure split up.

If you didn't get it, email me (adavis-pbem@tampabay.rr.com) and I'll resend it.

If you did get it, pick your treasure.

Kendry  d100=68
Friday January 5th, 2007 11:34:54 PM

[Not necessarily liking the idea of rolling for it - but if Kendry wins, he defers to Dwight.]

"EagerTooth - let our friend Dwight take the bath. And we will watch."

Kendry gets by the edge of the water. As the bath begins, he casts a spell to discern what kind, or kinds of magic are released during Dwight's baptism.

Fickle 
Saturday January 6th, 2007 6:27:46 AM

"Well! Cuz! for once Yusem have a good Idea!" Fickle tell His cousin (A distant Cousin), he goes and sits next to the pool and watches.

"Me hope he gettum clean! Cuz? What's wrong with you feet? They smelliun almost like mines." he asks Kendry??

A Wise Choice (DM Cayzle)  d6=2 [secret DM roll]
Saturday January 6th, 2007 10:51:08 AM

As Dwight bathes in the magic water, he feels the magic enter his body. And his heart. And his mind. Sounds are sharper. Colors more vivid. He feels a deeper understanding. He sees into his friends' hearts a little more deeply.

[OOC: Dwight gains a +1 inherent bonus to Wisdom. Please mark it on your sheet as an *inherent* bonus, because it will not stack with other inherent bonuses]

Kendry might sense some magic with the right spell, but the nature of it eludes him.

A note on actually using the pseudodragon's poison: It needs to be crafted before you can put it on a blade poison. It also needs crafting if it is to last as a blade poison for more than a week or so.

We're talking someone with ranks in craft (poison).

EagerTooth is glad to let Julin name his spear after her, but she is a little insulted at the offer to buy her poison.

"No, my friends, I think it is time for you to return and make the healing magic you told me about. Good luck and have a safe journey." You get the sense that you have been dismissed.

On the journey out of the Culverwood and back home, Selithe practices her card skills. She can mark cards with Prestidigitation, but it takes three rounds of concentration to pinpoint a magic aura. It occurs to her that an invisible Arcane Mark and See Invisible would work even better, once she gains some experience.

But the larger question for Selithe might be the ethics of cheating. Is there a nobility in winning fair and square? Under what circumstances might cheating be ethical -- if any?

The group heads back to Bella and her brew. Any special actions or detours on the way?

Julian 
Saturday January 6th, 2007 8:59:02 PM

"I meant no offence, EagerTooth. I guess I come from a place where we trade most anything through coins, and it's what I'm used to. Thanks for your contribution to our friend's magic. She will appreciate it a lot, no doubt."

Julian is keen to head straight back to town, he wants to go shopping. He asks the others about identifying the properties of the sword.
Selithe offers the use of her ID spell (OOC: taking this from the emails, hope you don't mind).
"100gp pearl. Look, it benefits me mostly, so I will buy it. Actually, is that a spell you could cast on me, so that I may discover its secrets? Tell me about the spell, perhaps I could learn it one day too."

OOC: Cayzle, what's the go with using the CC? I'm not sure mostly about when purchases are recieved, but we have a few new players too. And the numbering in there is confusing too.

Fickle 
Sunday January 7th, 2007 5:43:29 AM

Fickle will take what ever is left over, "Err! What has not been pick. Can nice little old ME'ss! Have IT!"

Tibble 
Sunday January 7th, 2007 12:55:24 PM

OOC: How was the decision reached as to who was to bathe in the pool?

Kendry 
Monday January 8th, 2007 2:06:25 AM

[OOC Note: A +1 inherent bonus to wisdom can be had for 27,500 gp via a tome of understanding. That was a wonderful gift from our fae dragon hostess.

Tibble: Many names were advanced. Some did not state a preference. More spoke in favor of Dwight, and no one objected to his receiving the gift.]

Somewhat concerned at Fickle's words, Kendry checks out his feet. "Umm, no they don't. Smell quite like yours, I mean," answers the fastidious one. He looks around to see if Tibble is upwind.

"Say - where is that large weasel who was letting us fatten him up? Our thanks to him for bringing us to you, EagerTooth."

As at their earlier meeting she already had given leave for them to drink, Kendry does so. He also asks if he might fill three of his waterskins. If she does not object, he also does so.

Kendry plays a parting song:
The Culverwood where many dwell
Has wondrous places, people, things
Of one most charming I must tell:
A wee bright one with iridescent wings

She dwells right near a pool so sweet
It maketh wise the one who bathes
Good friends the dragonette does treat
Especially him who music plays

Be not her foe unless it's clear
Sleep eludes you come what may
For sharp her tail as a spear
Grown creatures heed her lullaby

Thank you, Krrshekki, for your gift
May it help heal many who
Fell under illness, minds adrift
Cured by Bella's healing brew

The Culverwood where many dwell
Has wondrous places, people, things
Of one most charming I must tell:
A wee bright one with flashing wings
"Blessings upon you and this peaceful pool, fair dragon. I shall show our friends your picture, and speak of how you helped us."

With a bow and a wave of farewell, Kendry heads out with his friends, his ponies, and riding upon Cheann. "Let's stop by Nilli's on the way back, give her the good news and our thanks, then hurry back through Hovel, Humble's Ford, and to Bella," he recommends.

Along the way, he asks Marco to tell them a little more about himself. "Who was your guide, anyhow?" He asks about how he came to adventure, and what are his specialties, and whether he would like to continue to travel with the group. Kendry lets him know that he is most welcome to remain, as far as it is up to him.

When the group stops for the occasional rest, Kendry takes the time to jot additional notes into his journal. He sketches some of the lizard dogs. He wonders what they call their own race, and tells the story of The Fickle Rescue.

Fickle 
Monday January 8th, 2007 5:42:40 AM

Fickle listens to his Distant Cousin, then tell him "Me did not know you could Sing??"

Kendry 
Monday January 8th, 2007 5:49:25 AM

Kendry laughs cheerfully at Fickle's comment. "Well, we did not spend a lot of time together growing up, I know. I've become a bard. So, tell me Fickle, more about yourself. I've lived nearly half my life here in the Culverwood, and most of the rest of it in Humble's Ford. How about you? Obviously you're good in a fight. Where did you learn such skills? Oh, and by the way - if no one else claims the extra alchemical items, and you've a mind to use them to help us out, by all means, take them."

Julian 
Monday January 8th, 2007 7:34:20 AM

Julian admires Kendry's illustrations of the lizard-dogs. Though he casts prestidigition upon himself quietly before approaching the bard.
"But there's something missing," Julian leans over and draws with his finger, yet from three feet away, "hmmmm. Yep, 'bout that tall, and the spear straight into its gut, like that. Can you write my name under there for me?" The page now includes the 7' halfling, muscles rippling, driving the spear into Kendry's lizard-dog. It looks pretty good actually, in a comic-book sort of way.
"Cheers, Kendry."

A story from Aunt Nilli (DM Cayzle) 
Monday January 8th, 2007 8:18:55 AM


The team parts with the fey dragon on excellent terms, with words of praise and a wonderful song by Kendry.

Folk are more than welcome to take water from the pool, but it is not magical.

The paty heads back toward Aunt Nilli's home. She is glad to see you back after only a few days, and in good health. She listens to any story you might tell, and has one of her own:

"A wolf friend of mine said that a stranger came near to my home here -- it was a halfling. He seemed to be following your footsteps, but did not actually come within sight or sound of the house. Then he slipped away, and the wolf came here to tell me."

[OOC: Looks to me like you are figuring out the CC just fine ... but if you have any questions, let me know. In a nutshell, the Catacombs is a magic shop with branches all over the Wold. If you are in a town, you can walk in and end up at the main desk. That's the CC Board. You intereact in character with a clerk to make your purchase. Generally you can sell things at 90% of their matket price. You can buy almost anything in the DMG for book price.]

[OOC regarding the value of the bath in the pool. I would not value it at the worth of a Tome. You could not sell or trade it. You did not know what stat it would effect, or even that it would boost a stat. And for a couple other reasons I will keep secret, it was not really as valuable as it would seem. (Hint: I did roll some dice before posting the prize.) Still, yes, it was quite a bonus. I hope you liked it!]

Marco 
Monday January 8th, 2007 12:39:48 PM

Marco answers Kendry,
"Some bloody half-elf, I think his name was Lesha-something. Good thng I only paid him half. He only got me halfway here."
Marco filled his waterskins before he left the pool and put his vial in a safeplace.
"I am a merchant for the most part, though I have been a healer, sailor, scribe and cook."
Once in town Marco goes to the catacombs to replace the supplies he used while travelling and ask Kendry and the members of the group if they know of someone who has the skill to process the faerie dragons poison.

Kendry 
Monday January 8th, 2007 2:45:34 PM

Kendry asks Tobias and some of the others with woodland and tracking skills if they might have noted any tracks other than their own. "Did your wolf friend tell you which way around your place the following halfling took?" he asks Nilli, just to save his friends time in looking for the tracks. Thankfully, it did not rain, so the chances some tracks remain should be decent.

He takes the time to tell her and the grandfolks of their journey and its outcome -- although the pictures of dragon and lizard dogs likely will be all that Granpapa Grapes 'hears'.

Yet anxious to get the precious liquid back to Bella, he lets Aunt Nilli know that time is of the essence, and they must quickly depart.

If she has not yet had a chance to send along the letter he wrote for Airin, he'll pick it up. If is has been sent, he is pleased.

Grateful to learn a little more about Marco, he inquires further. "You mentioned healer. Are you, by chance, a cleric?" He also asks where he sailed. "Not on Dragon Bay, of course. Everyone knows that, up until a short time ago - maybe yet still - I'm not sure - dragons would attack any boats out there - except maybe a small fishing rowboat close to shore."

Regarding rendering EagerTooth's poison, he says, "Well, Bella may have such skills. Or you can take it to the Catacombs, maybe - I'm not sure whether they'd do it, but it may not hurt to ask. I say may not. They can be touchy about some requests. Barring those to sources... I'm really not sure."

Ficlke 
Monday January 8th, 2007 6:34:29 PM

Flickle Stands there behind Kendry, he is not at ease here, "Howdi Aunt Millie, Howdi Granpapa Grapes." Fickle goes and sits next to Grandpapa and watches thr log burn in the fireplace.

Dwight  d20+3=5 d20+3=20
Monday January 8th, 2007 8:30:03 PM

Dwight bathes and then attempts to dry himself off as the group ventures back. Eventually he stops and changes out of sight. Oddly, his outfit is just about the same, still full of patches, perhaps a few less, and a darker blue rather than brown.

-----
Dwight watches the interaction once back at Millie's, but is ready to complete the task at hand. The stranger seems a bit vague, but he stores it for later thought.
-----

As soon as they can manage to leave, Dwight is ready and wishes to head directly to Bella's. (After he makes sure they are not followed or being watched).

spot: 5+3(choas) -in culverwood
20 - after the group leaves culverwood

Tibble  d20=6 d20=8 d20=19
Monday January 8th, 2007 8:58:51 PM

The greenmage will make note of any signs that the mysterious halfling has left behind while foraging.

Spot 9
Survival 22
Forage 31

Kim - It's NILLI's, not MILLIE's!!! [Name Advisory] 
Monday January 8th, 2007 10:33:25 PM

NILLI NILLI NILLI. Aunt Nilli.

And remember, so as to keep it orderly, CHAOS is always 'A' before 'O'.

Delete this post next weekend

Remember, Dwight. Chaos chaos chaos. No choas. That's not a word (in English, at least).

I remember an Irish fellow in a play who called chaos 'chasses'. "Everything is chasses! I need a whiskey. Chasses!"

Julian 
Tuesday January 9th, 2007 12:01:24 AM

OOC: sorry, short post, not much to add. My 4x4 has lost its front shocks and I had to carefully drive the kangaroo vehicle home through winding, hilly and rough roads. Will be spending every waking moment trying to fix it.

Julian tags along. He doesn't really know Aunt Nilli, so tries to stay out of the way. Tracking isn't his thing either, so he steers clear, except to say, "Perhaps it was Podo or Airin."

Selithe 
Tuesday January 9th, 2007 12:32:41 AM

Selithe listens to everything that is going on and frowns abit as she thinks. However she can do little for tracking, sneaking and casting some spells is her main area of specialty.

She does enjoy being back and is looking foreward to a soft bed after the days of traveling. She enjoys adventuering and all but a soft bed is still nice when it's possible.

She also thinks over the marking her deck bit and still isn't sure on the whole thing. She spent time in jail and learned various tricks of the trade but was it really worth cheating when skill could make all the difference. She sighs and decides to atleast play around with the cheating route, not in actual gameing but in hopes of improving her own ability of spotting a cheat. Never know, it might come in handy to beable to think like a cheater when trying to spot one.

Selithe does take the time to greet Aunt Nilli and smiles, "Seems like it has been awhile, so many things happened this time, amazing things really."

Fickle 
Tuesday January 9th, 2007 6:21:39 AM

"OK! OK! ALL RIGHT! Auntie Nilli! I'll bet her cooking isum just as good!" Fickle snaps back.

To Grandpapa Grape, He ask "Howis is Auntie Nilli Cookies? Good me hope!"

Tobias  d20+17=20
Tuesday January 9th, 2007 11:37:36 AM

Tobias will answer Kendry's request and look around the area for tracks of someone tracking the party's path to the house. Hoping that he finds out something about their follower and where he went.

Survival (tracking): 20.

CDM Jerry 
Tuesday January 9th, 2007 11:57:12 AM

Would the ADM please do the report for last week's posting and email me to let me know it's done. Thanks friends :)

Crescent Valley Posting (by Anthony) 
Tuesday January 9th, 2007 3:54:32 PM

OOC: Sorry didn't know I needed to post this b/c of the holidays....then I just plain forgot.

Fickle: MTWRFSS = 7
Tibble: MTWRF-- = 5
DM: -TWR-S- = 4
Dwight: -TW-F-- = 3
Tobias: -TW---- = 2
Julian: -TWR-S- = 4
Selithe: -T-R--- = 2
Kendry: --WR2-- = 4
Marco: --WRF-- = 3

Dwight 
Tuesday January 9th, 2007 9:29:04 PM

Dwight sits and listens. When Tobias returns he pays close attention to the report.

He does emphasize the importance of heading to deliver the vial when appropriate.

Otherwise, having had some time to think, Dwight can now respond to Tobias..."Well we know croc tastes like chicken when we come back next time we will have to ask the croc what Tobias tastes like.

OOC: I'll work on the 'chaos' thing. My fingers apparently learned how the spell chaos the urban way 'choas'...so sayeth the urban online dictionary on slang.

Kendry 
Tuesday January 9th, 2007 10:26:16 PM

Kendry bombinates various tunes as they travel along.

Selithe 
Tuesday January 9th, 2007 11:54:17 PM

Selithe looks to Julian thinking over what he mentioned earlier and speaks to him as the group does there thing, "I'm not sure if I can teach you how to cast identify or such spells Julian. Do you know any arcane knowledge or the ability to cast such spells? Also casting that spell on a person would do little good, it isn't like say a magic missile or such." Selithe smiles though and is happy Julian seems to be taking a interest in the arcane arts.

Fickle 
Wednesday January 10th, 2007 5:55:49 AM

After a hefty meal, Fickle wants to go hunting, "Auntie Nillie! I'll bring back some nice Big Rabbitts for you!", Fickle follows the rest of the Pack wondering if they should hunt in the Magic Forest again??

A Slight Diversion, Then On The Road Again (DM Cayzle) 
Wednesday January 10th, 2007 7:04:46 AM


The party is curious about reports of this stranger, and investigates. However, you find no sign of him or her. Yes, there is the stray halfling footprint, says Tobias, but other than that, there's nothing to report.

It seems unlikely that it is a friend. A friend would have been more open.

Fickle does do some hunting for dinner while you are in the WIlds.

In the meantime, you talk with Aunt Nilli and each other. Marco describes his background, Selithe and Julian talk about magic, and several mention dinner.

But soon it is time to say good-bye to Aunt Nilli (who did send along the letter, Kendry). Bella is waiting. And that means leaving the Culverwood behind.

Tobias  d20+9=27 d20+8=13 d20+17=37 d20+20=25 d20+5=12 d20+5=22 d20+6=14
Wednesday January 10th, 2007 12:33:32 PM

Tobias is concerned about finding only one halfling foot print, something definitely does not seem right with having this halfling following them. He will keep an eye out for anyone following them on their trip to Bella's.

Tobias will again lead the party back to Angel Springs. He will go ahead about a hundred feet to spot anyone else traveling the road or looking to surprise the traveling group. He will also send Tewdwr around back and along the sides of the group... trying to keep a sharp eye out for any random halflings.

Rolls:
Listen - 27
Spot - 13
Hide - 25
Survival (tracks) - 37 (nat 20)

Tewdwr rolls:
Listen - 12
Spot - 22
Survival (tracks) - 14

Tibble 
Wednesday January 10th, 2007 1:00:34 PM

Concerning the single-footed hobbit lurking about Tibble suggests it shouldn't be too hard to hear someone hopping about, let alone track them.

If corrected about the number of appendages the unknown sneak has Tibble will shut up.

OOC: Treasure (Dwight) 
Wednesday January 10th, 2007 4:11:01 PM

Below are the requests I have received for the treasure found via email. Everyone should have received an email from me today (Thursday).

The potions (and sword) can be determined once Selithe/CC ID's them.

I'm sending this to make sure I didn't miss anyone's request. If anyone sees a mistake let me know before we all write the items on our sheets.

I tried to balance the items/bag based on those that expressed interest. Marco, Tibble and Fickle, didn't express anything other than 63 gp unless I missed something. I'll wait until Friday and post the confirmed party allocation of the items/bags.

700 gold worth of coins (mostly silver and gold)
-- 63 gp for each PC, 63 given to Eagertooth, 63 given for party tithing (who is this now?), 63 party treasure

a 500 gp non-magic gem-inlaid gold holy symbol of Ffloy
-- Marco (for deliver to appropriate Church as he sees fit)

five tanglefoot bags - book value
2 -- Tobias
2 -- Kendry
1 -- Julian

three thunderstones - book value
2 -- Kendry
1 --Julian

six alchemical fire vials - book value
2 -- Tobias
2 --Selithe
2 -- Kendry

a magic human-sized two-handed sword - faint transmutation
-- Julian (as yet unidentified)

four unknown magic potions
-- unspoken for
-- possession may change once intent is determined

Tobias 
Wednesday January 10th, 2007 6:30:56 PM

"Tibble, he's not a one-legged halfling. I was only able to find one foot print, which means he's pretty good at hiding his tracks."

Dwight  d20+3=18
Wednesday January 10th, 2007 7:13:30 PM

During the trek back, Dwight wonders about the foot print. Who would be looking for us? Who would be able to track us down in the Culverwood by themselves? After some thought, Dwight asks others, "Anyone think this might be the necro trying to hunt us down? Or one of the harpy hags perhaps, but i wouldn't think they would leave a footprint, especially one that is halfling size... the necro however." The statement remains unfinished as he tries to think through it himself.

"If they have been able to follow us, could they be spying through some magical device. The necro had a bunch of stuff in the room."

Dwight will remain in the rear, hoping they are not following, but if they are hoping to spot whoever it is.

spot: 18

Marco 
Wednesday January 10th, 2007 7:32:23 PM

Marco puts away his money.
"When we find out what the potions do, we can figure out who should have them." He states.

(OOC- Can I go to the Catacombs? Are we in a town? What's available?)


Selithe  d20+7=9 d20+9=20 d20=13 d20+2=10 d20-4=12 d20+14=19
Thursday January 11th, 2007 12:00:47 AM

Selithe listens to her friends as they move out and pockets her 63gps as she ponders things before moving up to Kendry and whispering to him, "I'm falling back behind the group and going to sneak along and see if I notice anything. I can use a thunderstone if you'll let me take one with me as a signal if I see anything or attacked."

Selithe smiles as she really wants to try and be of some help and if allowed falls back behind the group before starting to hide and creep along, keeping a eye out for anything out of the ordinary and having Bandit peek his head out of her belt pouch to help also.

(Move Silently:9 Hide:20 Spot:13 Listen:10)
(Bandit's Spot:12 Listen:19)

Kendry 
Thursday January 11th, 2007 2:26:40 AM

"Dwight - the necromancer is a human, not kin to us, nor of our stature."

"Sure, sis, here's a thunderstone. Take a tanglefoot bag, too. You're sure you want to do this by yourself? What about Gra? I can keep her with me, if you want, or you can take her with for the moment."

Assuming none of us encounters the distant pursuer, the group travels the rest of the way back to halfling civilization.

He wants to stop briefly in Hovel to retrieve his climbing gear from his Aunt Marigold, and to give her a kiss and quickly catch her up on the news. Also a quick visit to Airin's family's place to introduce himself and ask if they know of Airin's whereabouts. If she's there, he rejoices! And gives her several kisses. But also lets her know he needs to go with the group quickly back to Angel Springs for Bella's sake. One last thing he wants to do is to pay a quick visit to Ellis and Penelope's place to see how their little daughter, Clara Alilliama Domiselithe Airina Marigold Pipewood Greentree, is doing - she who shared a womb with Eberyon. He copies his best sketch of EagerTooth, and leaves it for them as a present. [No more than half an hour at each of these places.]

Then on to Humble's Ford - take an hour for a meal there - and then to Angel Springs.

"Let us take care when we visit Bella. We don't want to lead our pursuer to her, if we can help it. Any suggestions on how to do this?"

Julian 
Thursday January 11th, 2007 4:50:28 AM

Julian is preoccupied with purchases he will make in the Catacombs.
He speaks to Dwight, who seems to be organising the treasure, "This fab sword, and these scars," he begins to take off his shirt, "are more than enough reward. Look, this long one here... jealous?
"What I'm trying to say is that I don't need the thunderstone or the tanglefoot bag. Give them to someone who needs it more. I still have two thunderstones in my pack, now that I've had a good look."

Fickle 
Thursday January 11th, 2007 6:47:35 AM

Fickle tag behind with the group, he sometime look around for this one who left one foot print. He ask Selith (as she passes him) "Where are you going? This stranger might be a Pirate! Some of them have only onr foot, you know? Be Carefull!!"

He follows along behind the group, he's really proud of himself because he has already killed three rabbitts for a stew tonight!

Then he hears about the treasure, "Hey! If you please! Can I have one of those stones?? I Like stones!" He ask and for once in his life he did not grumble!

Kendry 
Thursday January 11th, 2007 10:41:54 AM

At Fickle's request, Kendry laughs and gives him a thunderstone. "When you throw this rock, it makes a loud BOOM! It can make it hard to hear for a while."

Tibble 
Thursday January 11th, 2007 12:28:09 PM

The rotund hobbit will struggle atop Harry for the ride back to town.

63gps won't buy much in the way of powerful spell components, he wonders to himself if the group would be willing to knock over a chapman.

Suspicions back Home (DM Cayzle)  d20+12=20 (secret Hide check)
Thursday January 11th, 2007 2:48:30 PM


Tobias keeps alert as the group makes its way back to Angel Springs.

Selithe joins him with extra alertness in the form of her familiar, Bandit.

Tobias, who saw the footprint, tells Tibble that the secretive halfling who made the print was most likely adept at finding places to step in which he would leave no prints. The lone print found is most likely a sign that the secretive halfling was sloppy for a moment ... not a sign that the person was one-legged!

Dwight wonders if the footprint was made by the necromancer, [whose homunculous, if the DM recalls correctly, is still in an iron box in a bag of holding that one of you possess] -- but on second thought you recall that the necromancer was a human. That's what Kendry recalls too. Maybe it could be an agent of his?

Of course, if the DM may be permitted an editorial aside, it is not as if our brave heros lack for enemies, given the group's tendency to show mercy and leave their foes with breath to fight another day. Not to mention the group's tendency to encounter foes from whom flight is a wiser course than fighting to the death! :-)

Marco expresses curiousity about the nature of the four potions. Julian too is looking forward to a successful shopping experience. [OOC: You can go to the Catacombs now, but your purchases will not be delivered until you get to Angel Springs.

The loot continues to be divided, with alchemical goodies going to Fickle and Selithe.

Tibble grumbles a little over the small portions the loot ends up dividing into. The thought does cross his mind that surely the possessions of the lizard-dog chief and the head druid were worth a pretty penny. Oh well.

The party escapes the Culverwood alive and makes it to Hovel, for a visit with family and loved ones. All is well there, Airin is glad to see Kendry, and the hobbit-child is well. But on the way out of town, if you make a spot check vs DC20, then Please Highlight to display spoiler: {You see a halfling fellow lying under a bush watching you from hiding.}

Dwight  d20+3=21 d20+2=11 d20+2=6 d20+9=13 d3=3 d20+4=18 d20+3=9
Thursday January 11th, 2007 8:33:18 PM

Dwight tries to relax since others have taken to covering the rear. In reply to Kendry, "I know the necro was human, but couldn't he transform himself to look like one of us? Or have killed a halfling and made our poor kin service him? But then again, maybe its a friend trying to follow our footsteps to rejoin us." Dwight tries, but can't seem to convince himself.

spot: 21 (sweet!)

Dwight stops and announces to all. Pointing with one hand in the direction of the hidden halfling, pulling a dagger out with the other, Dwight speaks loud enough for the halfling to hear. "You there, hiding, you've been spotted and it would be best if you came out and stated your purpose."

Intimidate: 11
Sense Motive: 6
Gather Information: 18 (Does Dwight recognize the halfing?)
Diplomacy: 9

Sensing he is up to no good, Dwight tenses to throw his dagger if the halfling does anything other than come out facing the group.

Attack: 13 (if within 10')
Dmg: 3

Kendry  d20+3=21
Thursday January 11th, 2007 8:41:15 PM

[Spot: 21]

Kendry is glad to see Aunt Marigold - and introduces those who have not yet met her. If her two friends are there - Bea & Daisy. He takes Marigold aside for a moment, whispering something to her.

Also, pleased is he to meet with Airin. "When can you travel with me again, love?"

On the way out of town, he notes a fellow lurking in the bushes. He casually meanders that direction. "Two birds in the hand, or one in the bush? How does that saying go?"

He leans over. "Hullo. I'm Kendry. Who are you? Trying to become one with nature?"

Kim - OOC 
Thursday January 11th, 2007 8:42:40 PM

Looks like Dwight and Kendry posted about the same time. Dwight's post wasn't there when I started my post for the bard.

Filckle  d20=19
Friday January 12th, 2007 6:00:20 AM

OOC: I rolled for spot witch I don't have Skills, 19 (I almost made it with out any pluses!!)

Fickle cuddles the rock in his arms, almost as if it was a baby. "Oh! What a nice Rock and youse say it goes Boom when me throws it? What youse say? Weez being stock under bush there?? Want meem to throughs meem Boom Rock at bush??"

Now Filckle gets ready to throw the rock! But does not know wich bush the spy is hiding??

Julian 
Friday January 12th, 2007 6:12:55 AM

Julian takes cues from Dwight's reactions (prefer to fight anyway) and drops his new sword, then casts Enlarge on himself and badger familiar. He then picks it up.

Tobias  d20+8=25
Friday January 12th, 2007 12:20:16 PM

Tobias spots the halfling as well (Spot: 25). He and Tewdwr move quickly around back as Dwight is speaking - trying to get behind the halfling and cut off any escape route he might have.

Tobias 
Friday January 12th, 2007 12:21:49 PM

Oh and Tobias takes his share of the treasure: 63 gp, 2 tanglefoot bags, and 2 alchemical fire vials.

Little Tim Ninetoes (DM Cayzle) 
Friday January 12th, 2007 6:44:49 PM


Several see the halfling lurking under a bush. Dwight is ready with a challenge. Kendry, a greeting. Fickle, a thunderstone. Julian gets bigger. Tobias moves to the rear.

But you know this fellow, those of you who have lived here or have kin here. Why, it's Little Tim! Little Tim Tanner Ninetoes! He's a young halfling, younger than you, who always looked up to you in the past.

"Um, Hi Kendry, Hi Selithe!" he says to the two of you with whom he is most familiar.

He looks around nervously, especially at Julian and Tewdwr. "You guys scared of me?" he bluffs.

A moment of conversation reveals that he was just hoping to get a look at the heroes as they left town. He just didn't want to bother you as you left.

Julian 
Friday January 12th, 2007 7:10:04 PM

"Scared? Errr," Julian really likes kids, especially small boys within whom he can see something of himself at that age, "You bet I was scared of you. You moved so quietly and hidden so well I thought it might have been a hideous monster, or a huge bear, waiting to eat us. It's just that Dwight here has super-special vision that we saw you at all."

Huge Julian grabs the little 'un and throws him up onto his shoulder.
"Kendry and Selithe you know. I am related to them as well, though I've spent a lot of time away. I'm Julian, you can call me Badger. My badger here is named Shark. I think he likes you.
"Here we have Tobias, Dwight," Julian bounds around in a jolly fashion briefly introducing everyone, "Fickle, Marco, Tibble, Airin (?) and our pets, too numerous to name right now. You can pat his left head there."

"Have you been training?" Julian casually walks away from the others to give the them a bit of time to talk amongst themselves, with Tim still on his shoulders. He looks backs to them and shrugs his shoulders as if to say What's up with this kid?

"You're getting big sword fighting arms, I reckon. Here," passing Tim the two-handed sword, "ready for this yet? Nah, but getting close."

Julian 
Friday January 12th, 2007 7:15:31 PM

Oh, and with treasure, Jude takes the sword and the 63gp only. Thanks.

Selithe 
Friday January 12th, 2007 10:22:02 PM

(Updating my CS with the 2 flasks of alchemical fire, 63 gps and the thunderstone unless Kendry wants it back since it wasn't needed earlier. :) Cayzle, not much of an update but you want the CS sent to you?)

Selithe looks to Timmy and chuckles as she shakes her head and hides a grin when listening to Julian.

Selithe moves up to Tim and ruffles his hair before speaking, "Now Tim you need to be more careful ok? If we would've been really scared you could've got hurt you know. You hide just too well though, one of these days you're going to be a better known than even us, you just wait."

Selithe thinks and is pretty sure she can make up for the loss by a card game later some place so kneels and fishes a gp out of her pouch which she holds up to Tim, "Now, don't be in too big of a rush but here, you need to start saving if you ever plan to go out and become a hero someday. Take this and save it for that day, ok?"

Fickle 
Saturday January 13th, 2007 7:41:34 AM

Fickle watches Julin growing in size? "Hey! I can do that too!"(with the rock that goes BOOM)
Fickle touches his tattoo,Then Grows In Size Like Julin." He now look into his hand, He now has a little stone??.

Now Fickle is a big ans advances to the boy, "NOW WHO IS THIS LITTLE BRAT?"

OCC: Sorry! I just could not help Myself, I had to scare this little fellow. LOL

DM Cayzle to Ceil 
Saturday January 13th, 2007 10:38:51 AM

Ceil, Please Highlight to display spoiler: {Your Tattoo is Entangle, not Enlarge!} LOL!

OCC: Your Right! DM Cayzle! FicKle Drinks an Enlarge Potion, then scares the little Brat.

Kendry  d20+4=8 d20+4=10 d20+4=20
Saturday January 13th, 2007 4:51:27 PM

"Wee Tim - you've grown up a bit, I see. Very glad to see you. How has your family been doing? Do you know where we just went?" Kendry asks.

"We went to see a wee little dragon! Have you ever seen a tiny dragon before?

"Here, let me show you what she looks like." He digs into his knapsack, withdraws a sheaf of papers, and finds the sketches. "This is EagerTooth. She has very beautiful colors in her wings. Sparkling colors, like a moving rainbow, in some ways. Her name in the draconic tongue - that's dragon language - is Krrshekki. She likes music, and hates slavery."

He indicates Fickle, who is rubbing his skin at the moment. "Some lizard dogs had captured him. EagerTooth told us where we could find him. And we set him free. Fickle - Fickle! Tim is no brat!" Kendry sighs at the comportment of some of his companions. "We're in town, friends. Just what kind of show do you want to put on for our fellow citizens?"

He asks the lad if he would like a copy of one of the sketches. Whichever one he indicates, Kendry will take a few minutes and render a copy of it. All right, forget that first copy. He crumples the second version. Finally, he gets it right [Drawing: 8, 10, 20]. "Here you go."

As he sketches, he asks if Tim might have followed them on their way into the woods. If not, did he happen to notice anyone who did follow them?

"Say, have you ever heard of the Woldian League of Adventurers, Tim?"

Also, he asks if Tim might do them a favor - if he is not the one who followed them into the forest. "Someone has been following us. We don't know who. But, since you're so good at finding hiding places - maybe you could keep your eyes out, and note if someone follows us as we leave town. Um, you know Ellis Greentree, and his wife Penelope - she's a Pipewood. He runs the livery - well, of course you know them, why am I telling you all this? If you see someone following us, please tell Ellis and Penelope, and give a good description."

He jots a note. "Give this to them, and ask them to send us a letter with what you tell them. It might be a big help. Does this sound like too big a job for you?"

If little Tim agrees, then Kendry will also caution him not to try to confront the pursuer. "Just watch, and see what you see."

Tibble 
Saturday January 13th, 2007 5:49:39 PM

Not familiar with this friend of others in the party Tibble lets the situation pan out.

Dwight 
Sunday January 14th, 2007 9:22:48 PM

Still slightly suspicious, Dwight lowers his daggers, but doesn't quite put it away. This family stuff makes things complicated sometimes he thinks.

As the introductions go around, Dwight asks Tobias if little Tim's foot print looks to be a match to the one found in Culverwood.

Fickle 
Monday January 15th, 2007 8:16:33 AM

Fickle looks to Dwight, "HE (pointing to the boy) Family to yousem?" Then tells the boy, "BOY! GO HOME!"
Flack then goes into the bushes? Hugging his stone.(A call of nature!)

Marco 
Monday January 15th, 2007 8:53:18 AM

Marco waits till they get to a town, then hands over the jeweled holy symbol to Kendry.
"I have to go, my god has called on me to continue my journey. I hope to meet you in the future."
Saying goodbye to the others, Marco wanders off.

(OOC- Nice gaming with you guys. Unfortunatly I have to go on walkabout (Life, arrrge.). Hope to see you in the future.)

Kendry 
Monday January 15th, 2007 11:41:28 AM

"You don't need to yell at Tim, Fickle," Kendry says. "He's done you no harm, and he is a good lad."

At Marco's announcement of his departure, Kendry is surprised. "I am sorry to see you have to go, Marco. Perhaps somewhere down the road our paths shall cross again." He holds out his hand to shake that of the traveler. "May you earn good fortune, and find reliable guides - where needed," he adds with a smile. "A pleasure to have met you, sir."

Tobias  d20+14=23
Monday January 15th, 2007 11:51:56 AM

Tobias follows Dwight's suggestion and checks Tim's footprints (survival 23) to see if they're a match.

Tibble 
Monday January 15th, 2007 3:02:04 PM

"Ya'lls mite a-havin' dun compensated us-ums fer saving youse life," the greenmage mentions to the departing Marcos.

Farewell to Marco! (Cayzle) 
Monday January 15th, 2007 3:39:32 PM

After a bit of good-natured tom-foolery, you are sure that the curious young halfling meant no harm. His foot is no match for the print Tobias saw. Soon Tim is eager to send you word if he sees any news.

He mentions that there was a stranger who came through here last week -- a halfling from Angel Springs. The stranger came late and left early the next day.

As the group prepares to leave, Marco offers his thanks for the rescue but tells you all that his path diverges from yours now. It is time to bid this new friend farewell.

Dwight 
Monday January 15th, 2007 4:25:05 PM

"As far as I know, I'm of no relation. My family tree is a bit severed, and know very few connections. However, Kendry here, is another story. It's handy, just about every place we go we have room and board we can trust. But it's instances like these that, well, the boy lucked out that Julian didn't get in a real swing." Dwight shrugs hoping everyone elses regonition of the boy is enough to keep the group safe.

With the fellow given a task, Dwight is ready to continue on his way. Odd how it seems we are being followed. Surely as circular as our path has been someone could have easily caught up to us, for good or ill.

Once the young halfling has been left behind, Dwight suggests that two or three folks remain outside of town before reaching Heather's place to be sure we don't lead someone directly to her. He'll volunteer to be one himself if needed.

Julian 
Monday January 15th, 2007 6:03:42 PM

Excited at the prospect of seeing Heather again, but then Dwight offers the posibility of a fight, at least, an encounter.

"Dwight, I'll stay with you. I can cast Burrow Speak (Message) so that we can communicate whilst spread out. If someone is following us, we'll wanna know why. I'm sure we can beat it out of him. Or even follow him instead."

Tobias 
Monday January 15th, 2007 8:31:36 PM

Tobias wishes Marco farewell and hopes to see him again soon in the Culverwood.

Tobias will lead the group forward to Heather's and leave it to Dwight and Julian to follow up on their tracker...

Selithe 
Monday January 15th, 2007 8:52:03 PM

Selithe smiles and bids Tim bye for now and gives Marco a hug before smiling gently but saddly to him, "I'm going to miss you Marco, but as long as you promise to join up again someday."

Selithe continues on with the others now and moves over and gives Kendry a small nudge and whispers to him, "Think with all the friends we've said bye to now it would get easier but it's still just as sad. Maybe it's because I'm a girl."

Crescent Valley Postings (by Anthony) 
Monday January 15th, 2007 9:10:42 PM

Kendry: 3T-2FS- = 8
Fickle: 2TWRFS- = 7
Julian: 2--R2-- = 5
DM: M-WRF-- = 4
Marco: M-W---- = 2 (seems to be leaving as of 1/16)
Dwight: MTWR--S = 5
Tibble: M-WR-S- = 4
Selithe: MTW-F-- = 4
Tobias: -T2-F-- = 4

Kendry  d20+4=9
Tuesday January 16th, 2007 2:45:55 AM

Kendry asks little Tim if he can describe the stranger at all. Clothing, face, stature, gait. He even tries to sketch the fellow based on Tim's description, but that does not go too well [Drawing: 9].

"No, Selithe, parting with friends brings sadness. If you feel wistful, well, so do I. Yet I feel that some friends will return, as well."

Hearing Dwight out, Kendry says, "Not a bad idea. If we can have a few who are good at hiding, and following." He pauses, thinking of Airin, and her shadowy skills.

"We know that Heather has enemies. Something to keep in mind, however, is that not all who appear to be enemies are. Witness some of us coming close to attacking an innocent lad."

He turns to Julian. "Physical attack is not always the first option, cuz. I'd ask you to consider not making yourself huge here in our own communities, unless circumstances genuinely warrant it. There are those who are suspicious of adventurers. We don't want to feed their fears and prejudices. We don't want to go drawing our weapons in public."

As they walk along, he offers to his friends another thought. "Someone such as Calfast, or a militia leader, might have sent someone to keep an eye on us, and to keep a low profile. Maybe even an agent of the WLA. Or... well, I don't know who.

"Although I think those options unlikely, there's at least a slight possibility. Our pursuer may be a foe, but such is not a certainty."

He turns and looks at Julian again. "We don't want to go around getting used to the idea of beating fellow halflings, Badger. We are neither hooligans nor ruffians - I trust."

Passing through Humble's Ford Kendry takes his friends to his family - he introduces his friends to his father, mother, and any siblings who may be about. "We picked up Fickle in the Forest. Mama, give him an extra helping of your rhubarb pie - unless you have some extra blueberry slices lying about."

Then onward to Angel Springs. "Perhaps we all can enter together, then quickly one or two each to the three entrances to the city to watch, and a couple over to Heather's with the gift. Keep in mind there likely are more watchers within the city. It's not as if we're an anonymous group anymore."

Kendry is willing to watch, or to visit the greenmage, depending upon what others want to do.

Fickle 
Tuesday January 16th, 2007 7:42:17 AM

Fickle watches as Marco leaves then, But will not say a word to him. Because Selith eyes are wet?? "He makum Selith eyes wet!"

Then his ears pick up!! "Me not Hooleegain, But maybe a Ruffian. A Pie Eater! Yes'um I Is!!" He tell them with his mouth watering with the though.

Tobias 
Tuesday January 16th, 2007 11:42:43 AM

Tobias leads the party back to Angel Springs. If Dwight and whoever goes with him (Airin?) find out tracker. They should have a way of signaling the rest of the party.

Tobias will also willing to watch in town and forego the trip to Heather's.

Return to Angel Springs


Back to Home Base (DM Cayzle) 
Tuesday January 16th, 2007 4:04:06 PM

Dwight intuits that the party is being followd. That's a lot to assume from a couple scanty reports, but stranger things have happened, and Dwight's suspicions may include more wisdom than paranoia.

Dwight and Julian consider stepping back, maybe to catch any hidden follower or spy, as the group returns to Bella's house.

Tobias has no problem with Julian and Dwight looking for a follower.

Selithe wishes Marco a heartfelt goodby, and that distracts her from talk of spies.

Kendry asks Tim Ninetoes for more detail on the stranger. But it seems that the stranger was pretty nondescript. brown hair, brown eyes, trav el-stained grey cloak. Could have been anyone. A male, for sure.

Kendry thinks that splitting up the group to deliver the package is a good idea.

The group arrives outside Angel Springs after the expected travel without incident. How will you enter the town? Any special actions before getting to Bella's?

Dwight 
Tuesday January 16th, 2007 8:58:25 PM

"I think we should all walk into town together, as if this is just another area we will be passing through. I'll circle around and watch our entrance. Perhaps two others can head towards the other exits of Angel Springs. The rest of the group, after knowing they aren't being followed can deliver the vial. Perhaps you can ask if someone is looking for us? It would be a huge relief if this person was a friend versus a potential foe."

At this point, Dwight looks to Selithe and Kendry. "Sorry about overreacting back there with Tim. I'll be happy once this vial has been delivered."

"If I have problems on my end, I'll send up a quick burst of light (FLARE)."

Julian 
Wednesday January 17th, 2007 1:32:24 AM

"Hmmm, not looking suspicious, like a two-headed wolf... Not drawing weapons, like this medium-sized greatsword is gonna fit in my pocket. Humph!"

Julian returns to normal size. He follows the group quietly in to town.

Taking Dwight's suggestion, Julian suggests that Selithe and Julian cover one exit together, and, "Say Hi to Heather for me."

He tries to pick up a conversation with Selithe, about playing cards or the ability to read spells.

Kendry 
Wednesday January 17th, 2007 1:48:41 AM

Kendry takes Julian's point. "Well, you've got me there. Just not more suspicious than usual, then..."

"Great idea. So, Dwight - you want to take Westgate; Julian and - Selithe? - the Old Rivergate; and who would like to take the Trade Gate?" If no one else volunteers, Kendry will watch the Trade Gate. Otherwise, he'll go with the rest of the group to Bella's place with the vial of pseudodragon sleep toxin.

Fickle 
Wednesday January 17th, 2007 7:12:23 AM

Poor Fickle does not know what to do??" Cuz Kendry, What Meum do? Follow youz? Or Go with the rest of the group?"
Before he does anything else, he'll wait for his couz, Kendry.

Tobias 
Wednesday January 17th, 2007 11:57:23 AM

Tobias has nothing special to do before entering town. He makes sure Tewdwr is close so he doesn't get into trouble in the town...

Selithe 
Wednesday January 17th, 2007 1:29:27 PM

Selithe nods and smiles, "Sure, I'll help watch the one of the gates."

Selithe hears Fickle's comment and moves over, giving him a small nudge, "A wild halfling like you has to come with us. Can't leave you on your own to have all the fun." Selithe smiles and moves off to watch the gate now, giving Fickle a wink to make sure he knows she was picking on him but honestly hopes he will stay with the group also.

Tibble 
Wednesday January 17th, 2007 1:34:11 PM

"Ifuns wheese bees followed Ah's sure de'll make dem selfs knowns at some point," Tibble observes. "The soonerest wheese get dis here vial to Bella da betters."

Grieving Bella (DM Cayzle) 
Wednesday January 17th, 2007 3:53:45 PM

The group heads into Angel Springs. At the center of town, the party splits into four groups. Dwight is one; Selithe and Julian is in another, Kendry is in a third. Fickle can go with whatever group he wants. Tibble and Tobias go on to Bella's cottage.

The watchers at the gates note the usual traffic: farmers going to and from markets, tinkers and traders going in and out of town, a few other travellers. But no one who seems unusual or suspect in any way.

At Bella's cottage, however, Tobias and Tibble have a surprise. They find Bella inside weeping. She holds a few ripped vines in her hands. Tibble recognizes the remains of her small plant companion, Hector. Her large plant companion, Horace, is by her side, one tendril touching the greenmage witch's hand.

"They killed him. He's dead! Oohhh!" Bella is distraught with grief.

You spot a parchment note at her side on the floor.

Julian 
Wednesday January 17th, 2007 4:11:35 PM

Julian walks east with Selithe towards the Old Rivergate. He can hear the Hairfoot Market to his left, and thinks about diverting to see the Spring over to his right.
"Wonder who we're looking for? Selithe, any ideas since you've been in the group longer?
"If we sit by the temple there on the left of the gate we should be able to see the comings and goings of the gate, and it might look like we're waiting to see someone in the temple... What d'ya think?"

When they get to the temple Julian sits at its perimeter and watches the gate. The farmers going in and out, merchents, and halflings whose roles are harder to pinpoint.

"Selithe, I am thinking of getting some proper training in a few things. Like proper fight training, and knowing how to read. I think I've grown up some since they kicked me outta the fight school, but I think I'd prefer some one on one training from a fighter. Anyway, I though you might be able to teach me to read. Perhaps there's a spell for it, I dunno."

Tobias 
Wednesday January 17th, 2007 6:00:09 PM

Tobias seeing a distraught Bella, tries to calm her a bit. Before asking, "Who killed him Bella?" He'll try to sneak a peek at the note to see if it sheds any clue on what might have happened.

Dwight  d20+9=22 d20+3=13 d20+3=23 d20+3=19 d20+3=14 d20+11=15 d20+11=25 d20+11=18 d20+2=9 d20+2=8 d20+2=17 d20+4=16 d20+4=19 d20+4=10
Wednesday January 17th, 2007 8:21:31 PM

Dwight finds an area near the front gate out of sight (hide 22) and casts Disguise self to match a common halfling going about his busy or just relaxing versus an adventurer (possibly recognizable).

Disguise: 13+10(spell)+2(disguise kit:9 uses remain)=25

Dwight's goal is to remain bland with the surroundings, perhaps waiting for someone, gardening the area, picking up trash etc.

As he keeps himself occupied, he thinks through their loose ends. Whoever seems to be following us, is just a few days behind. He seems to blend in with the population. Can wonder though Culverwood alone.....I wonder if Podo or Airin were born there, or Morph for that matter. This gate in particalar should be watched for a few days.

As Dwight works he continually looks for anything suspicious.

spot: 23, 19, 14
(Dwight is watching and will likely not act on anything seen. At best he may follow someone.)

listen: 15, 25, 18

sense motive: 9, 8, 17

gather information: 16, 19, 10
(any rumors going about? WLA? Political?)

Kendry  d20+4=14 d20+4=11 d20+4=10 d20+4=16 d20+4=18 d20+4=6 d20+4=16 d20+4=5 d20+4=13 d20+4=5 d20+4=6 d20+4=7 d20+4=20 d20+4=23 d20+4=12 d20+4=12 d20+4=6 d20+4=24
Thursday January 18th, 2007 4:20:54 AM

"Fickle, thank you - but feel free to go with the group. They will introduce you to Bella, I am sure. We'll join back up soon."

Kendry pulls up a stool near the greengrocer's place - fairly close to the Trade Gate, but not sitting right at it.

He pulls out paper and ink and begins sketching faces, postures, scenes of things he sees happening about him. Some drawings are fair, some need heavy revision before being considered acceptible. His eyes dart here and there, and his ears pick up passing conversations.

His last sketch being a real winner, he decides he has exercised his limited artistic talents long enough. He considers joining his friends at Bella's if no light is shed about the one who followed them.

Fickle 
Thursday January 18th, 2007 5:11:55 AM

Fickle was about to follow Sweet Selith because she wink at him but Julian was with her. So he looks around, spoting Dwight who is alone hiding himself. So Fickle tip toes next to Dwight and sit next to him, he also pick up a handfull of dry leaves. Putting them on top of his head, tells Dwight "Now Meums hide!"

Tibble 
Thursday January 18th, 2007 9:07:53 AM

While Tobias consoles Bella Tibble will pick up the note. After reading it he'll look closely around the room to note any additional information that might be useful in the coming dark times.

Selithe 
Thursday January 18th, 2007 6:16:46 PM

Selithe listens to Julian while keeping her eyes open for anyone suspicious. At his comment on learning to read Selithe looks to him and smiles gently, "Well, it won't be overly easy to learn Julian but I will gladly work with you. I know of spells that allow you to know languages but I'm not sure I writing them."

A Reunion and a Warning (DM Cayzle)  d4=2
Thursday January 18th, 2007 8:49:15 PM


Kendry stays on watch, although he draws a small cluster of locals who enjoy watching him sketch. He sees no one who looks particularly suspicious. One person offers him a few silver pieces for a quick portrait.

Julian and Selithe keep an eye open as they talk shop at the Temple gate. And who crosses their eye as they stand there? Podo! An old friend returns!

Dwight is the most cautious. But his caution does not reap any harvest today. He sees no one out of the ordinary. He does hear two people talking about the Welcome Party for the new WLA branch. Mostly about whether there will be pie, and who will make it.

Fickle chooses to watch with Dwight, but where did Dwight go? This is the biggest halfling town Fickle has ever seen. There are lots of people around. Dwight is not one of them!

At Bella's place, if Tobias can make a Diplomacy check vs DC15, then Highlight to display spoiler: {Bella composes herself to say that it could have been any of her many enemies. The Cabal of the Sick. The Soulseekers. The Circle of Creeping Ivy. The Sons of Dread. The Red Gargulites. Anyone at all!}. Otherwise she continues to weep.

Tibble checks out the note. It reads in Common: First and only warning. Stop meddling. Stick to your simples and herbs. Or else. There is no signature.

Dwight 
Thursday January 18th, 2007 10:07:34 PM

Content with his disguise, Dwight steers clear of Fickle not wanting to ruin his potential to find out what is going on. He does watch Fickle meander about though.

He remains here for quite some time, hoping the others will report what they have discovered with Bella. I hope she wasn't in one of her moods. Can't stand it when we do something, risk our lives for others and we a thanks but not an explanation. Bah! She can change moods faster than a halfling can juggle a hot coal.

"MMMMmmm, pie sounds good. I'll have to make sure I have time to attend."

Kendry  d20+4=21
Thursday January 18th, 2007 10:41:00 PM

Kendry accepts the small commission and manages something passing fair [Drawing: 21]. He asks general questions of the person who requested the sketch, and signs with a flourish. "Sorry, must run for now. Ta!"

He swings by Winwood, shouts a greeting to family members, asks for a place for him and his friends to stay for the evening, then heads off join his friends at Bella's place. Perhaps he should stick around longer, but he wants to see how the new ingredient will help the brew.

Podo Danderfluff Pipewood 
Thursday January 18th, 2007 10:57:00 PM

Standing near the Temple Gate, scanning the crowd, Podo spys an old friend! "Why if it isn't Selithe! Peace and Love to you, my Sister. How are you? It's been a while, now hasn't it? What have you been up to? Where's Kendry?" rambles Podo to his old friend.

========

Note from Cayzle -- I edited this to correct my mistake in getting names mixed up. Podo meets Selithe (an old friend) and Julian (who he does not recognize.) My deep apologies for the error.

Julian 
Friday January 19th, 2007 12:03:26 AM

OOC: Hi JP, Cayzle mixed the names up (again), it's Julian and Selith there at the gate.

Julian jumps up at the sight of Podo, runs to embrace, then hesitates not sure if it is the right thing to do. He stands awkwardly a moment. Thankfully Podo fills in the space with his greeting.
"Peace, Podo. You missed a great fight, we took on, what, 30 Selithe?, lizard-dogs who held a halfling captive, and met a pseudodragon, and a dire weasel.
"The others have gone to Heather's to return a parcel, and Dwight is at another gate, expecting someone. So is Kendry."
Quietly now, hopefully only Podo can hear, "We've been followed, it seems. Maybe it was you! Did you try to follow us into the Culverwood? That would ease a few tensions."

========

Note from Cayzle -- D'oh! My bad! Please forgive me on the name front. Total Braino!

Fickle 
Friday January 19th, 2007 7:23:56 AM

Occ: Hi1 JP, I glade you returned, now I have another friend I can Bother.

Fickle still thinking that he is with Dwight, he leans on a sturdy bush and fall asleep."ZZZzzz! ZZZzzz! Snort! ZZZzzz! Scratch!" Fickle is snoring very loudly,(with the thunder stone in his arms) But he still think that he is well hidden.

Tibble 
Friday January 19th, 2007 10:48:10 AM

After checking out the room for clues as to who made coleslaw out of Bella's pet, Tibble checks the plant's base for signs of life. If there is even the smallest rootstock remaining he'll pump every curative spell he has in restoring the sprout.

Tobias  d20=14
Friday January 19th, 2007 11:34:31 AM

Tobias continues to try to console Bela and figure out what's going on, but isn't able to get past her sobbing (Diplomacy=14). He asks Tibble if he has any ideas on how to calm Bela, and about what he's found in the note.

If Tibble doesn't have any ideas, Tobias will volunteer to go find someone better suited for this type of thing -- perhaps Kendry or Selithe.

Cayzle OOC 
Friday January 19th, 2007 1:43:16 PM

Gosh, I've made mistakes with Julian's name twice now! I apologize! I'll do my best to do it right from here on out. I've edited a few posts above to set things straight.

Sorry, Robert!

Dwight  d20+9=28 d20+3=18 d20+11=13
Friday January 19th, 2007 10:04:14 PM

Feeling confident he can cover the gate given his disguise, he wonders over to the sleeping Fickle. Gently he places a piece of paper on Fickle where he will see it, "Go meet rest of party. D.T."

Move silently: 28 (so as not to wake him)

Then it occurs to him, Fickle might not be able to read. Knowing his drawing is very limited he draws the one thing he can draw fairly well, a tree, hoping Fickle can make the connections.

Afterwards, Dwight returns to wandering around the gate watching. He also looks to see if anyone else is hanging around the gate all day.

spot: 18
listen: 13

Julian 
Friday January 19th, 2007 10:43:12 PM

OOC, I'm sure I met Podo with Bella before. He came back from a temple ceremony as a Healer?

Podo Danderfluff Pipewood 
Friday January 19th, 2007 10:56:37 PM

"Er, hello there, Mister Julian." Holding out his arms for that embrace Julian initially offered. "If you'd still like that hug, I'm game. Need as much Peace and Love as we can get Brother. Would you like a hug as well Sister Selith?" asks Podo.

Looking to Mister Julian, Podo inquires of the seemingly epic battle Mister Julian speaks of... "Really! 30 dog things, My word! Well, that's amazing... we'll have to sit down and reminisce about over dinner, when we can all assemble as a group."

Julian 
Saturday January 20th, 2007 12:09:38 AM

Julian happily takes the hug.
"Yeah, look I plan to host a feast with everyone assembled. I want you to come too. Okay? Hopefully tonight here in Angel Springs."

Selithe 
Saturday January 20th, 2007 2:12:08 AM

Selithe smiles seeing Podo and moves to greet him with Julian, "Hello Podo and it is very nice to see you back." Selithe hugs Podo and smiles before speaking again, "I think Kendry will be happy to see you too since like me I think he is a bit down with all the people seeming to have to leave for a little while."

A Letter Arrives (DM Cayzle)  d4=1
Saturday January 20th, 2007 12:11:46 PM


Dwight continues to keep watch. This time, something does catch his eye. If he can make a Spot check vs DC28, then Highlight to display spoiler: {Dwight notes that one person is wearing a false beard. And he seems to be looking around a bit too much. He has not noticed Dwight especially, and he is about 30 feet away.} Otherwise, Dwight gets a hunch that something is up ... but has no idea what.

Kendry finds the elected head of the Crescent Valley, Calfast Tunnelly, at his family shop. Calfast seems somewhat worried and relieved to see Kendry.

"My boy, I got the strangest letter. Here!"

He hands Kendry an envelope. It is addressed "To the Baron of Crescent Valley." Inside is a note that asks the Baron to deliver a letter to several individuals, and the descriptions match some members of the party, including Julian and Kendry. The letter within is not opened.

"I hope it is not bad news," Calfast says.

Podo is pleased to meet Selithe and Julian. Julian asks Podo if he followed the party into the Culverwood. Selithe is just happy to see her friend.

Fickle falls asleep under a bush. Dwight can hear the snoring.

At Bella's, Tibble seeks to restore the dead plant creature, but it is hopeless.

Tobias goes out to find his friends and bring them back. He runs into everyone except Dwight and Fickle. He can find Fickle if he makes a listen check vs DC10.

Does everybody (except maybe Dwight) want to gather at Bella's? [OOC: That would make your poor DM's life easier, anyway!]

Tibble 
Saturday January 20th, 2007 1:00:16 PM

The greenmage makes himself useful in the kitchen, preparing tea for Bella. Putting a tray together he joins her and attempts to draw her out as to what has happened in the party's absence.

Julian  d20+4=17
Saturday January 20th, 2007 4:28:14 PM

Julian will take Tobias' advice to return to Bella's, and encourages the others to run along as well.
Once there, Julian tries to console his old friend in her time of grief.
Diplomacy 17

Kendry 
Saturday January 20th, 2007 5:14:09 PM

"Burgomeister Tunnelly! What a pleasure to find you here," Kendry greets him. Curious as to the source and contents of the letter, Kendry examines the handwriting and how it is sealed. "Hmmm - wonder who sent it. Hope you don't mind..." he casts detect magic to see if any happens to touch the letter. If no magic seems present, he opens it, and reads it. Unless the contents are intensely personal, he likely will share the letter with Calfast.

(Let me know what it says, and I'll pass on to Calfast what seems appropriate.)

He does ask about the opening of the WLA in the area.

Fickle 
Sunday January 21st, 2007 8:15:09 AM

Fickle wakes after a nice nap, "Yawn! Sniff! HOhum!", then look next to him. There on the ground is a drawing of a tree ans Dwight is now where to be found??

So Fickle goes to the edge of the roar. Where he see a few people he was with go inro this house. "Hmmm! Me go there too!" So off he goes to Bella's house.

Tobias 
Sunday January 21st, 2007 1:06:34 PM

Tobias gathers the folks that he can and hurries them along to Bella's house... Trying not to cause too much commotion among the townsfolk.

Podo Danderfluff Pipewood 
Sunday January 21st, 2007 10:03:08 PM

"No, Mister Julian, I was not I that followed you in the forest. I was here in town. I apologize that I could not alleviate your worries," states Podo.

"I would like though to be at your party though. Perhaps we should assemble at your predetermined meeting place and then go from there," suggests Podo to Mister Julian. "I would like to see my cousin again..."

Julian 
Sunday January 21st, 2007 10:35:57 PM

"Podo, come with us to B'Heather's place. Come, come now."

Fickle 
Monday January 22nd, 2007 7:13:30 AM

Fickle enters the house, seeing the poor plant. He cries "BOO HOO! poor flower die!"

At Bella's Cottage (DM Cayzle) 
Monday January 22nd, 2007 7:32:10 AM


Tibble does his best to calm Bella and make her feel better. A cup of tea helps with that.

Julian, Fickle, Tobias, and Podo, all meet at Bella's Cottage. Selithe as well?

Julian has several kind words for his long-time friend and mentor. Together with Tibble, they get Bella to sit and breathe.

Even Fickle expresses sympathy, although his manner is a little rough.

Bella gets even calmer, and then says, "Well, that's it. Did you bring the last ingredient, my foolhardies? Alas ... I won't be needing it, now."

========

Kendry opens the mysterious letter. Inside, a message reads:

You took something of mine. I understand that it is still intact. I want it back, and I would be willing to negotiate terms. All things considered, I think this is most reasonable. Contact the Dourscale branch of the Mailed Fist. As neutral ground, this should be a safe place for us all to discuss terms.

Calfast is clearly curious, and waits to hear what Kendry will tell him.

========

[OOC: We'll see how Dwight does when he posts.]

Tobias 
Monday January 22nd, 2007 11:33:30 AM

Tobias is curious by Bella's response and asks, "What do you mean you won't be needing it now?"

Dwight  d20+4=24 d20+2=21 d20=12 d20+9=18
Monday January 22nd, 2007 12:03:00 PM

OOC: Just a quick post to allow the game to keep going

Dwight continues to look around, (spot: 24-Nat 20 if it matters)

If Dwight sees the bearded man, he continues to watch and remain un-rememberable. He'll step to the side and cast another disguise self if needed, just to change his appearance. Then follows the man.

Disguise self: 21+10(spell)=31
Hide: 18 (not sure if the applies as I'm hiding in plain sight)

If Dwight only has a feeling something still isn't right, he looks at the time and makes his way over to a guard, or someone that might be here for a bit.

He'll ask this person if they are going to be here for the next 2-3 hours. If yes, he'll inquire if they would be willing to keep watch for a bit. Dwight will even offer to pay them. "Watch, well I suspect a friend of mine is coming and I want to surprise them before they surprise me. They'll look a little out of place, so just keep mental notes of anyone that seems out of place and I'll be back. Don't approach them, I don't want to tip them off."

Bluff: 12 +?(don't have sheet with me)


Tibble 
Monday January 22nd, 2007 1:05:57 PM

"Goldurn, woman!" Tibble exclaims at Bella's defeatism. "Whatz ya-all bees a-thinkin'? Youse never bees backen dun from ah scrap aforse."

In a softer tone, "The wee bud's loss bees ah low blow, shore nuf, buts ya-all gots friends a-whilin' tah helps outs. Tell youse green-toed whatz a-bean goins on. Why dun'ts ya-all bees a-needin' dah dragun's poison no mores?"

Kendry  d20+8=26
Monday January 22nd, 2007 1:30:40 PM

The young bard reads the letter. At first he smiles, but the smile turns to a frown. "Let's go to another room," he suggests. He leads Calfast to the back office where the family takes care of bookkeepping. He offers Calfast the chair, and passes the document to him to read.

"For Bella we've retrieved some items she needed for a special brew of healing," he explains after the letter is read. "We're delivering the last ingredient to her now. One thing we did was to raid and 'borrow' a homunculus from a necromancer - one Flavius Aetius - who dwells in the Red Hills in a cave toward Izen. He has a huge captain of the guard, Marcus - an ogre skeleton, who bears a talking sword. Perhaps it's not the skeleton, but the sword who is named Marcus." He briefly relates the manner of said raid, including describing their unusual allies, the hobgoblin tribe.

"It seems he wants junior back." Kendry pauses for a moment. "I do not want to bring trouble to the Valley, but I may have done so. I do want Bella's brew to benefit several otherwise lost souls. My friends are with her now - we just arrived back from The Culverwood." He shows Calfast the sketches of pseudodragon and lizard dogs. "We also are being followed - by whom, I am not certain. Whether it is some of Aetius' agents, or someone else..."

After a pause, he says, "Whatever words of counsel, of wisdom, you may have, I would receive." He listens to the burgomeister's response, and then will wrap up the conversation - inquiring also who some of the other addressees are.

Then he excuses himself, uses prestidigitation and a change of clothes to disguise himself somewhat (disguise 26 -including a +2 circumstantial bonus for prestidigitation and change of clothes), and leaves by the back door, wending his way with a different gait over to Bella's.

Julian  d20+4=17
Monday January 22nd, 2007 5:31:28 PM

Julian sits with Bella, offering a comforting hand in this time of need. He offers to make tea, to clean up, to just sit longer with Bella.
Diplomacy 17

He looks around to see that everyone's there...
"Tobias, did you find Dwight and Kendry? Where are they?"

Podo Danderfluff Pipewood 
Monday January 22nd, 2007 11:05:16 PM

Arriving at Bella's home, and seeing Lady Bella distraught, Podo tries to assist with a the Walker trademark phrase..."Peace and Love to you, my Brothers and Sisters..." in a confident and compassionate voice. "Good to see you again, Lady Bella. Seems like you have had a loss in the family. Anything I might be able to do to help?" asks Podo.

Selithe 
Tuesday January 23rd, 2007 12:06:03 AM

Selithe heads with the others to see Bella. Selithe moves to Bella and gently touches her shoulder, "I'm sorry for your loss Bella." Selithe also listens to see what is said as she hopes the group didn't go about getting the poison for nothing, even if she did enjoy meeting the dragon and all.

Fickle 
Tuesday January 23rd, 2007 6:46:22 AM

Fickle Know that he has to be on his best maners, it's going to be hard but he'll try, "Ims don't know much about thism plants, but maybe If we put tea leaves in the pot. the ruties will come to life again??" He tells Bella.
Fickle picks up a dish towl to wipe Bell's tears. One thing he cannot stand is a crying woman.

Suspicions and Fears Abound (DM Cayzle) 
Tuesday January 23rd, 2007 11:38:19 AM

Dwight sees a nondescript halfling in a merchant's apron, but that beard looks glued on! Dwight effects a quick change of look and follows the fellow. He finds that the man is headed for Bella's place! The suspicious fellow stops and enters a small house down the road from Bella -- who lives at the end of a dead-end street, you recall.

Dwight continues to Bella's cottage, where he reveals himself to his friends.

Inside, Julian, Podo, Selithe, and Fickle each try, in their own ways, to comfort Bella.

Special note to Tibble and Julian -- Please Highlight to display spoiler: {You two, who have known Bella as a teacher and mentor, know that she can be very fearful. She has a temper, but she also has a strong belief that many enemies are after her, and she is more than a little nervous about that. Tibble might say that she has not backed down from a fight before, but in fact she tends to fight only those who she does not fear, and she tends to avoid confrontation at all costs with those of whom she is afraid.}

Tibble says that Bella has not backed down before, and she nods. "It's true that I always fight for what's right. But they killed Hector! I'm next! No, it is too risky. If I finish the brew, they'll kill me too."

"This potion is too dangerous to complete," Bella says. "That's why I do not need the last ingredient. I'm just an old lady who tries too hard. My enemies are too strong these days. No, my work is over."

==========

Kendry tells Calfast the tale of the necromancer's homunculous. Calfast nods, and says, "Well, you are the adventurers! You are responsible for your heroic deeds, so I know you will make sure that no harm comes to your people and family because of them. I trust you and your friends to do the right thing. Thanks for letting me know about this, my boy."

Clearly, the addressees are those of the party that Flavius or Marcus saw.

Then Kendry makes his way to Bella's, just in time to hear her say that it is too dangerous to finish the potion.

Dwight 
Tuesday January 23rd, 2007 4:31:05 PM

Keeping hidden as Dwight heads towards Bella's, Dwight is content he wasn't seen and that he can return later for a better investigation.

As he gets closer to Bella's he is kinda surprised no one is looking about and 'a stranger' can walk up to her house. Once there he quickly announces who he is (to avoid any injury to himself) and dismisses the spell once inside.

Taking in the surroundings, Dwight sees some trying to console, some examining the dead plant and others just trying. He does manage to catch Bella's last statement.

"To dangerous!" He laughs though it's not exactly funny. "Dangerous is allowing your fears to control you all the time, dangerous is allowing evil to continue, dangerous is letting others suffer while you sit on the side and watch. Danger is all about us, the work is what makes the risk that exists worth living for." Dwight goes on a slight rampage not happy that during his spying nothing seems to have been accomplished.

Here Dwight waits and lets others speaks, perhaps politer to her, but he has more to say if others don't.

---------------------------

As Dwight allows others to speak, he walks over to Selithe and pulls her to the side for a small conversation. Others could easily hear if they wanted, but he doesn't really want to alarm Bella anymore than she already is.

"Selithe, during my watch at the gate I came across another person watching. I followed him to a house just down the road." Dwight relays the vague description, though it was a disguise. "Perhaps later, with your help, I could sneak into the house undetected and do a quick search. It might be totally unrelated, but I think it's worth investigating given that we have been followed and what has happened here."

------------------------------------

"Welcome back Podo!" adds Dwight when he can.

Crescent Valley Posting (By Anthony) 
Tuesday January 23rd, 2007 4:42:57 PM

Fickle: MTWRF-S = 6
Marco: M------ = 1 (left)
Kendry: MTW2-S- = 6
Tobias: 2T2-F-S = 7
Tibble: M-WRFS- = 5
Dwight: MTWRF-- = 5
Julian: M-2RFSS = 7
Selithe: M-WR-S- = 4
Podo: ---RF-S = 3 (joined Thursday)
(welcome back!)
DM: MTWR-S- = 5

Julian  d20+4=20
Tuesday January 23rd, 2007 5:45:13 PM

Julian listens to Dwight and decides it is time that Bella was told...

"Come on Bella. You're surrounded by stout and loyal Halflings. We've been into Death's den and fought off the living dead for you. We've talked with dragons and convinced her to release her poison for you. We can help you through this."

Julian stands and walks over to the potion, his voice rising a little, rising with conviction,

"This potion you're a-brewing must be something special for these ingredients. Finish it. You're so close now. Finish it. We will protect you. There is a powerful purpose behind that brew, isn't there. Finish it."

Julian walks back towards Bella through his friends.

"If your enemies come to you because of it, if they have the courage to confront you over it, we will be here. We will protect you. We will vanquish your enemy, and you will be free to rest and work with peace in your heart."

Julian walks back over to Bella and crouches in front of her. He is eye to eye with her, and he reaches to hold her hand again.

Quietly, "Finish it."

Diplomacy 20

Tobias 
Tuesday January 23rd, 2007 7:32:18 PM

Tobias is going to let the others handle Bella because his previous interactions in matters like this have ended with him yelling at her... so better to let someone else have a chance. :)

Selithe 
Tuesday January 23rd, 2007 10:52:56 PM

Selithe watches whats going on and closes her eyes while thinking, she hears Dwight and nods to him, "All right, one thing at a time for the moment, I think we are needed here for a bit."

Selithe looks to Bella, "I think we been over this before Bella, I understand you're scared. Tell me though, will you go back to hiding as a tree? If you think it's too dangerous then so be it but I simply say this. Was what this potion was to cure worth the risk? We do not know what it would do but is it something you should turn your back on? I'm not going to get mad like before or make you mad or anything, I'm just asking is what you were doing worth giving up or continuing, the gains worth the risk and what of Hector, did he die defending you, helping you? Was his death in vain?"

Selithe looks to Bella and pats her arm once gently, "Think on it is all I ask, make sure what you want to do is the correct course. And as friends if there is no way of helping or bringing Hector back then at least allow us to be there when you bury him. In respects to him and you."

Selithe turns to Dwight and speaks to him, "If you like to check that out now then we can now. I think Bella should have time to think and I also think some of us should stay with Bella for a bit to make sure everything is okay."

Podo Danderfulff Pipewood 
Tuesday January 23rd, 2007 10:55:07 PM

"Dear Bella, what in the Wold could have shaken you so? All the works you do for the homeless and mindless can't be done by anyone but you! What is our lifes' work for if but to challenge the unknown? To have the Bards of the Wold write in their flowery script the noble deeds of one such as yourself. Few of us truly know this, but there are many beings of the in the Wold that walk/crawl/fly as if they live, but in reality, without compassion and love we can not truly live! We are dead to everyone unless we try to become what we may be! So I say to you my Dear Bella and friends, Long Live the Fighters!" With a deep breath Podo stumbles outside for some fresh air.

Looking around to see if anyone else is in the street, that could you a good hug.

Kendry 
Wednesday January 24th, 2007 1:59:33 AM

Kendry arrives - and, though pleased to see Podo there, as well as the rest, he takes in the struggle occurring in the room, with effects from without causing waves within, and his mind's eye pictures the expansion of ripples from possible choices about to be made herein.

He goes to the remains of Herbert. He recalls how Bella wore him on her head in a flowerpot as they left town in search of herbs from the Red Hills. Silently he stands there for a spell as others have their say.

He takes a blanket off his rucksack he used as part of his disguise as he left Winwood Toys and Music. He again pulls forth his growing sheaf of papers stored within. He finds the images from Nilli's and his great grandparents' cottage / burrow in The Culverwood. He lays those face up on the floor. He finds the sketches of Krrshekki. The first shows her wings unfurled as she brakes herself to land upon a branch.

"This is Krrshekki. She is more beautiful than I can draw, with multi-hued irridescent wings, and a discerning spirit, and a love for music, and for freedom. 'EagerTooth' is how her name is translated."

He shows another sketch of her, this time as she sits upon a branch, eyes half-lidded, head cocked as though listening to something with great pleasure.

"We told her of our quest. That some poor souls need help, and that a wise woman kens a special brew that might free their minds from enslavement. And that she sought for this purpose a small sample of the toxin from the tail of a wee fae dragon."

Kendry modulates his voice, trying to duplicate the voice he and his friends heard in their minds. Well, at least as he heard her. 'I think of my poison as a weapon, but it pleases me to know that it can be used for healing, too,' she told us.

"Then, for her love of freedom, she told us of a small one, enslaved by lizard dogs." He pulls out a sketch he made of them. "These creatures held a captive, and made him do their work." He indicates Fickle. "He had been out hunting rabbits. For three days he was theirs.

"EagerTooth offered to provide us her gift, if we devised a plan to rescue him, and to drive off the lizard dogs.

"So we did. And she did.

"When Fickle joined us, and the lizard dogs moved away, Krrshekki told us, 'I think it is time for you to return and make the healing magic you told me about.'"

Kendry then sings a bit of the song he sang to the dragon:
The Culverwood where many dwell
Has wondrous places, people, things
Of one most charming I must tell:
A wee bright one with iridescent wings

Thank you, Krrshekki, for your gift
May it help heal many who
Fell under illness, minds adrift
Cured by Bella's healing brew
"We bested your beautiful bear. We brought the homunculus. We bring the sleepy drug of the wee faerie dragon.

"If you, and the brew, and your plants, need protecting, then we will see to it." He looks again with sorrow at the destroyed plant, and a tear falls from his eye. Quietly, he continues. "We will see to the rescue of the poor men and women who are in need of your distilled medicine. Who but you could have done such? Much you have been given, and have cultivated your gifts. Are there enemies in the Wold? Yes, we enlarge our share of such. But also we enlarge our share of friends. Bella, Bella. Let us your friends help you, and shield you and yours, as the gods grant us power, and as best we might."

He kneels before her and hands Bella the vial she gave to Airin, and Airin gave to him, and into which Krrshekki dripped her tail venom.

Fickle 
Wednesday January 24th, 2007 5:42:20 AM

Fickle is watching this woman, this woman call Bella has the sadest eyes he has ever known, so he'll try yo talk to her.

"Pretty Lady! Me's new around here, Me'm see you'ism Good to all. Tell Me's if there is any thing Me'm can do for you'em? Me's would like to see you'm smile." He wait for her smile.

A Time For Grieving (DM Cayzle) 
Wednesday January 24th, 2007 6:54:43 AM


Dwight arrives and is unhappy at the chaos within Bella's cottage. He pulls Selithe aside to share the news of the disguised man. He welcomes Podo back.

His words to Bella are not gentle. His laughter makes her flinch, and her cheeks blush with anger.

But before the greenmage witch can answer, Julian tries a nicer approach, although he too urges her to finish her potion.

Tobias stands back to let others talk.

Selithe tries gentle reasoning with Bella.

Podo appeals to Bella's sense of nobility and heroism.

Kendry tells the story, in pictures, words, and song, of what the party has accomplished in Bella's service. He offers her the sleep poison of the fey dragon.

Fickle tries to urge the witch to find some happiness.

Bella looks from one face to another. As she listens to all you have to say, emotions play on her face. Anger. Sadness. Guilt. Fear. Most of all, under every expression, Grief.

With tears rolling down her cheeks, Bella says, "I don't know what I think! I don't know what to do! I need time. Time to say good-by. I won't end my brewing yet. But I want some time to think about things."

"Thank you for your offer of protection. But I am independent, and I cannot live with bodyguards. Besides, you foolhardies have better things to do than to sit with me all day."

"But you have served me well! Your bravery and valor has given you a great victory. Thank you for your support and deeds. I appreciate your hard work!"

"As for my situation, you all do not really understand. But you are all young and have yet to see the sorrows of the Wold. Leave me now, friends, and come back in four or five days. I will have my grief and mourning. Then we can talk again."

==========

OOC FROM DM CAYZLE:

My friends, this concludes the module. I will be sending out xp today. I welcome nominations for hero points and role-play awards ... please e-mail me your kudos and props for the other players asap.

Please use the rest of the week to do things in town, including Catacombs shopping. Especially, please talk about what you want to do next. Here are some things to consider.

Dwight might want to tell the group about the Disguised Stranger. You might want to investigate that.

Kendry might want to tell the group about the letter from Flavius Aetius. You might want to follow up on that.

You might want to return to Bella to resolve the potion issue.

Or you might want to ask around town for rumors and news. Who knows what plot hooks might lift their tempting heads!

Thanks to all for a great adventure! And special congrats to Tibble, Julian, and Fickle for integrating with the group so well!

Tibble 
Wednesday January 24th, 2007 3:44:54 PM

The greenmage will spend his time puttering about in Bella's garden. He'll tend to it as long as she needs to get back into her daily routine. At night he'll shapechange into a shrub or small tree with Harry sleeping beneath it.

Those in the party know where to find him should further adventures develop.

Dwight 
Wednesday January 24th, 2007 9:02:51 PM

Dwight looks at Bella for a bit and concedes she needs and deserves time. He leaves confident she will make the correct decision, and that other matters require his attention. Then again they may be related he thinks.

As the party makes their departure with intent to return in 4 days, Dwight fills the rest of the group in regarding the other disguised fella. "I was thinking, perhaps we should keep an eye on his house and him. Perhaps if he leaves we could look inside and investigate. It might be something as simple as he's hiding from his mother to he's the one that has been following us. Either way, since we have time, we should find out. Any volunteers to help me. If we watch in shifts it shouldn't raise too many suspicions."

---------------------------

OOC: Airin might have been away making sure her dowry would be large enough? hehe

Selithe 
Wednesday January 24th, 2007 11:55:06 PM

Selithe gives Bella her time to grieve and moves off with the group. Thinking Selithe looks to Dwight and nods, "I will go with you now while we have some time if you like Dwight."

(Welcome to the game Steven. I hope you will enjoy the game with us :). I was going to email Inge and tell her hi and hope she was doing okay but figured she would be really busy with her new job and all. Tell her hi please.)

Podo Danderfluff Pipewood 
Thursday January 25th, 2007 12:54:00 AM

Podo's initial desire is to spend time with Kendry, explainng how life is different now as both a walker and a priest of Alemi.

Julian 
Thursday January 25th, 2007 3:05:36 AM

Julian feels saddened by Bella's request. He would like to support his old friend, but when that includes taking time and space to herself it is very hard.

Julian also does his best to speak to everyone together outside of Bella's:
"Tomorrow night I want to host a fest for all of us. As one of the newest members of the group I want to celebrate the integration of us all together as a group. And I insist, please don't tell me it is not neccessary. And I do seriously mean all of you.
"So, tomorrow night at the inn, say at 7 pm, come dressed and ready for some feasting and fun."

Kendry 
Thursday January 25th, 2007 4:20:38 AM

Goodbye for now, Bella
Kendry listens to Bella, and understands on some level her need for a time of mourning.

He turns toward the door, hesitates, then comes back to her. He rests his hand on her shoulder for a moment. "You are a very dear woman. If not our presence, may our prayers then give you some cover, good Bella." Not sure how she might respond, he gives her a light kiss on the forehead, and a gentle squeeze of her upper arm.

Kendry turns and leaves the cottage.

Hey, Podo!
Once outside the cottage, with a bit of distance from it, he gives Podo the greeting he really deserves. "Cuz, I'm glad you're with us again. So, you want to illuminate me on the ways of Walkers? Yes, let's spend some time having you do just that."

Regarding the Follower
He hears Dwight's mention of the one who followed him. He asks for details of the fellow, what he looked like, what he wore, which house he entered. "We could attempt surreptitious surveillance, as he attempts with us. We could pretend we don't notice him. Or we could walk right up to him and ask him what he wants." He tosses those ideas out to see how others respond.

The Soiree
Kendry is pleased to accept Julian's invitation. "A fine plan you have, Badger! I'll be there." He looks to the rest of the group. "Do you all similarly intend to attend?"

Journal
In his journal, Kendry catches up on many things. Among other topics, he writes:
Bella is a complex woman. She has her enthusiasms, her fears, her friends, her foes. No less than three - or was it four? outstanding individuals recommended we join with her.

May she grieve well for her little Herbert - and find steel in her soul to carry forth her righteous plan.
He writes another letter to Airin, and wonders when she might again travel with him...

Ficlkle 
Thursday January 25th, 2007 8:46:26 AM

Fickle Tell her, "Me'um Stay With Yus, They don't wat meum!,Me Stay with pretty Ladies!." Them he turns to his cousin (Three or four times removed) Cuz Kendry will tell you Not Need Ficlke!"

Kendry 
Thursday January 25th, 2007 9:31:24 AM

"Fickle, we have a place for you! Come. I'll show you where we can stay tonight," Kendry says to the strong fellow.

That place is upstairs of the Winwood Toy and Music Shop, owned and run by the Leafwin Pipewood family.

Tobias 
Thursday January 25th, 2007 11:15:22 AM

Tobias leaves Bella's with the others, "Perhaps a couple of days of rest won't be too bad... long as she doesn't change her mind again."

And, he gladly accepts Julian's invitation for dinner... would never turn down a free meal. :)

Kendry 
Thursday January 25th, 2007 4:45:36 PM

"Oh! Almost forgot!" Kendry says. He then quietly asks Dwight to keep an eye out to see if the one who followed is following them. If so, he will defer this news... actually, he'll defer it until they are in some more secure area besides the streets.

"Let Selithe and me take you all to a place we can stay while here. Some have been there, some not yet." He does invite Tibble, too, at least to find out where the rest will be staying - although he likes his plan to remain mainly at her cottage.

He leads them over to the Winwood Toy and Music Shop, a little more than halfway down East Springs Road on the right. The entrance is on the street level. Inside the shop on one side are mainly toys - mostly wooden and metal, with some fabrics and such in the small doll collection. Along the other side are a multiplicity of musical instruments - drums, lutes, pipes, horns, cymbals, and many other types - even a harpsichord!

Perhaps a customer or three or four might be found within. Children like to come by - for Leska, sister to Kendry and Selithe, bakes cookies. They know they can get one each day, and if someone takes two without permission, then the cookies are whisked away, not to return until the next day. So the little ones themselves are zealous guardians of Leska's regulation. Kendry tells his friends of this as they come into the shop.

Nalfein may also be there, or even another sibling, or relative who helps to watch over the merchandise and clientele. Kendry makes introductions around, then takes them upstairs to show them some rooms where they might keep their adventuring gear, beds for nighttime (or mid-day naps), and two washrooms, for tidying up.

"Tibble, you can soak your feet in that tub there later, with some nice salts. Quite refreshing, I assure you."

Once people have had a chance to put their things down, Kendry says, "I received a letter, given me by Calfast Tunnelly." For the benefit of those who have been away from the Valley for a while, he adds, "He is the Burgomeister of Crescent Valley, elected last year. A good halfling, he is."

Kendry opens the letter, and reads:
You took something of mine. I understand that it is still intact. I want it back, and I would be willing to negotiate terms. All things considered, I think this is most reasonable. Contact the Dourscale branch of the Mailed Fist. As neutral ground, this should be a safe place for us all to discuss terms.
"This was written by Flavius Aetius. We 'borrowed' his homunculus recently for B... Heather's work. He would like it back. Thought you all should know that he knows where we live. Let's keep that in mind as we make plans for the near future."

He claps his hands and rubs them together. "Now, I'd like to find out, with all this hubbub over the WLA, whether there just might be some trainers from the Woldian League of Adventurers available to help us develop our skills over the next few days."

Then he adds, "Oh, and speaking of Flavius, we have some books of his. One of them is well adapted toward helping those who read it in their battles against the undead. I would like to read it. Would anyone else care to join me in that endeavor? For, if we are returning his familiar - I'm not saying we are, for sure - that's a decision for us, and especially those of us who went on that trip, to make. But if we are to return that misshapen thing, perhaps we might return a book or two, as well."

A Little Rest, A Lot of Planning (DM Cayzle) 
Thursday January 25th, 2007 5:21:24 PM


Tibble keeps watch over Bella and her garden. Later that day she comes out, sees Tibble, and tells him to scat. "I want some time alone with my plants, please. Come back in five or four days, at the earliest!"

She adds, "No doubt you have much to discuss and decide with your friends."

Dwight remains focussed on the mysterious disguised stranger. He and anybody who wants to watch the house stealthily must make a few hide and move silent rolls.

Selithe volunteers to stake out the house. Make those rolls!

Podo visits with his freinds, old and new.

Julian invites everybody to a feast!

Bella insists that Fickle leave with his friends.

Tobias is glad to accept the invite to the feast.

Kendry invites all to stay at teh family shop. There might not be beds enough for all, but there are surely blankets, pillows, and floorspace all around!

That evening, the feasting is fine! Julian's money is well spent, and everyone who attends has a great time.

Afterwards, there is a private chance for the group to discuss what to do next.

[OOC: Seriously! I need to know what you plan to do so I can plan what will happen! So get planning!]

[By the way, this is a great time to get your regular WLA training done! Oh, and feel free to post as often as you wish!]

Airin 
Thursday January 25th, 2007 6:02:23 PM

At home Airin looks at her crosbow over the mantle piece in the living room from the couch. She has been 'enjoying' some quiet moments in the peaceful Hovel. The good thing is she got to know Kendry's parents well and learnt a lot about how he was when he was a teenager... turns out he was just as talkative as he is right now!! He was destined to becoming a bard!!

She goes through all the letters Kendry wrote to her and wonders when she will see him again. In her heart she longs for him but she also longs to go out again on some cazy adventure.
Fioni too has become quite restless lately. The little hawk's clearly bored too.

Airin goes up to her bedroom and takes the Bastard Sword from under the bed. Unsheathes it and caresses the blade. Still nice and sharp...

"Oh when will you guys come back to Hovel... Maybe someone has heard from them! I will try to catch news from the first thing in the morning... Airin thinks while she tucks the blade under the bed again.

Dwight  d20+9=18 d20+9=27 d20+9=28 d20+9=25 d20+8=25 d20+8=23 d20+8=12 d20+8=28 d20+4=9 d20+4=7 d20+4=23 d20+4=9 d20+3=15 d20+3=20 d20+3=22 d20+3=23 d20+11=16 d20+11=13 d20+11=15 d20+11=14 d20+2=21 d20+2=12
Thursday January 25th, 2007 8:45:26 PM

Dwight is eager to investigate the house (and perhaps the person as well). "So Selithe, I think we should watch the house and then either enter and search or continue to watch depending on what we see. I figured if you were invisible, we might be able to find something pretty easily. So what do you think?"

As Dwight (and Selithe?) head to observe, Dwight ducks for cover and tries to be stealthy (if this is possible). Examining the house, Dwight tries to sense if everything seems in place (or is it too shabby or too perfect) compared to the neighbor homes. If the house appear empty, Dwight will consider a more detailed examination.

(Of course the cover of night will help)
Dwight's hide rolls: 18,27,28,25
Dwight's listen: 25,23,12,28
Dwight's gather information: 9,7,23,9
Dwight's spot: 15,20,22,23
Move Silently: 16,13,15,14
Sense motive: 21,12

(OOC: hehe lots of rolls, most of them good :)

Julian 
Thursday January 25th, 2007 10:24:58 PM

At the feast Julian had no special agenda. Just a big party for the fellowship. It all goes well and he is happy.

Given the chance to talk to Kendry and the rest of the group, hopefully before Dwight and Selithe slink away,
"Perhaps the trip to Dourscale to return some things would be profitable. That is, as mercenaries I suspect the Mailed Fist would offer some payment to get that thing back, and a few books too. That's just my 2 coppers worth."

"I'm heading in to the Catacombs, then I'll be training. Feel free to join me. I am trying to formalise my martial experience, and increase my speed and fitness."

Selithe  d20+9=18 d20+7=20 d20+2=20 d20=12
Thursday January 25th, 2007 10:27:43 PM

Selithe smiles and nods, moving with Dwight when he goes and speaks to him before going quiet and working on sneaking, "I hate to say but invisbability is a bit out of my league at the moment."

(Hide:18 Move Silently:20 Listen:20 Spot:12)

Podo Danderfluff Pipewood  d20+13=29 d20+12=32 d20+6=18 d20+9=27
Friday January 26th, 2007 12:31:33 AM

Podo heads to the temple to inquire about being a better Shepard. Afterwards, he returns to spy upon the "Spy".

(Hide:29 Move Silently:32 (Nat 20) Listen: 18 Spot: 27)

Podo will do his best to learn more about this "Spy" while trying not to be too much of a standout.

Fickle 
Friday January 26th, 2007 8:12:10 AM

"WLA?? Here? Meum once belong to WLA, If you'z want to have little bitty fun?? meum will reserve some time??" He loved WLA But not as much as going after Rabbitts (Large ones!)

Airin 
Friday January 26th, 2007 10:48:42 AM

Airin feels stupid for not going along with the group when they passed Hovel. It felt soo good to see them all back - in particular Kendry of course.

Maybe I can catch up with them! Airin thinks. Tomorrow morning I will see how Blossom would feel about a ride along the country side.

Cayzle, I asked Inge to mail you concerning your question. She will do so as soon as possible.

Tobias 
Friday January 26th, 2007 11:45:33 AM

Tobias hearty enjoys the feast, sharing some of his food with Tewdwr. And, finally relaxing again with his friends.

He will also go do some WLA training in Animal Handling and Riding. And, will take the time he can to continue training Tewdwr for combat riding.

[OOC: btw, do we get to become WLA Journeymen now that we're 6th level? Well, once we can get the gold for that rank.]

Kendry  d20+13=30 d20+6=26 d20+5=6 d20+5=9 d20+5=18 d20+5=6 d20+5=7 d20+5=25 d20+5=23 d20+5=11 d20+5=20 d20+5=24 d20+5=21 d20+5=10 d20+5=17 d20+5=8 d20+5=12 d20+5=22 d20+5=15 d20+5=10 d20+5=7 d20+5=14 d20+5=18 d20+5=10 d20+5=25 d20+5=21 d20+5=17 d20+5=18 d20+5=11 d20+5=24 d20+5=12 d20+5=10 d20+5=17 d20+5=15 d20+5=10 d20+5=10 d20+5=25
Friday January 26th, 2007 11:46:55 AM

Kendry makes some inquiries in town as to what is happening with the WLA.

He speaks with his friends, "We need another wand of cure light wounds - but I can't afford to buy it, this time. Could someone else buy one for me to use to help keep us all alive? They cost 750 gp."

The evening after their arrival in Angel Springs, he attends the meal hosted by Julian. He tells little stories about each of those he has known for a while, and asks his friends and companions, new and old, to tell something about themselves that most of us don't yet know.

He plays some music for the occasion - and both his lute-playing and singing seem particularly spot-on (and his lute-playing, in particular, has been in need of improvement). After eating well, he makes action sketches of each person in the group. He discards several sketches en route, but his drawing of Tobias vs the crocodile is outstanding (nat 20: 25), showing the intensity of focus as the ranger beats upon the amphibious creature while caught within its very jaws! Tewdwr vs a lizard dog is decent, as well (23). Dwight (20), Julian (24), Kendry (21), Podo (22), Selithe (18, 25), Tibble (21), Fickle (17, 18, 24), and several attempts at a group picture, none of which satisfies him (12, 10, 17, 15, 10, 10), until the seventh and last attempt, in which he includes Airin (yes, he needed her for inspiration) (25).

After the last drawing, he is very quiet for a while.

Tobias 
Friday January 26th, 2007 1:33:02 PM

"Great, thanks Kendry... you've immortalized me in the jaws of a crocodile." :)

Dwight 
Friday January 26th, 2007 1:34:25 PM

While wanting to investigate, Dwight finds it hard to miss free food. "Kendry, I have a wand of light wounds already. Though another might be a good thing to have in the group. Or even a slightly stronger wand of healing. The party treasure could chip in for this purchase?"

Selithe 
Friday January 26th, 2007 3:05:55 PM

(Darn, forgot)

Before heading off to do a bit of spy work, Selithe goes with the others for the party hosted by Julian, enjoying the company. She watches the group, some new faces, some old, it was nice to just be among friends and family, people she had shared blood, good times and bad times with. Her eyes fall on Julian as she thinks of his wanting to learn to read and nods thinking he will shape up to a really good halfling too, not that he wasn't all ready.

Before heading out she gives Julian a gentle hug, "Thanks for the meal Julian and tomorrow I will start on your reading for a little bit."

Julian  d20+2=4 d20+2=6 d20+2=15 d20+2=12 d20+2=22 d20+2=14 d20+2=19 d20+2=11 d20+2=8 d20+2=11
Friday January 26th, 2007 5:24:50 PM

Julian is rather keen to learn to read. He blushes when Selithe hugs him.
"Umm, thanks, Selithe. That'll be grand."

"Kendry! Ho! Over here, yeah. I've got some gold for you. I've offered it for a wand before. Here," Julian rummages through his pack and pulls out a smaller bag that jingles. Plonks it down in front of Kendry, and it spills out a bit, "and I'll try not to hog it all, okay."
Julian gives Kendry 200 gold coins.

Julian spends the morning jogging around Angel Springs, wearing nought but his trousers. Shark and Sallie follow closely. From the toy shop he heads east, out the Old River Gate and over the bridge. Turning north at a steady but fast jog he circles the town, past the Westgate and splash! into the Crescent River. The three swim downstream, waving and calling a cheerio! to the elven encampment and swimming down past the Baron's Keep, past where the Angel Spring joins the river. They clamber out and stand on the bank for a moment to catch their breath. Shark shakes vigorously to rid himself of water, and so does Julian. Sallie, seeing the merit of this action similarly joins in.
"Come on, Sallie. Same again, I'll race you around back to the water. GO!"
This cycle is repeated five times that morning, with Julian outpacing the dog thrice. A sixth jog is just to dry off properly, where the tri enter the westgate and jog right across town back to Winwood Toy and Music Shop.
"Stay here a second, 'kay." Julian ducks into the shop, excuses himself as he runs upstairs to gather all his gear. He dashes outside outside again, and walks as calmly as possible (not very) to the Catacombs. "More training after this, you know, boys. Have I got some ideas for you two."

Tibble 
Friday January 26th, 2007 5:46:03 PM

The greenmage reluctantly withdraws from Bella's house to accept Kendry's invitation to stay at his family's shop. He doesn't require bedding as he'll spend his nights outside as a decorative hedge.

"Ah bees ah mite sorry tah bees a-mentionin' this an' all, buts whose bees the fat one?" the rotund greenmage asks of Kendry's drawings.

With all Julian's comings and goings Tibble is more convinced than ever that the pace of life as a tree is much more pleasant.

Podo Danderfluff Pipewood 
Saturday January 27th, 2007 1:45:55 AM

After spending a while trying to discover useful information about this "spy", Podo waits until he feels it's "safe" to leave the area, and heads to the Catacombs to inquire about an item.

Once there, Podo inquires about a properly sized; for him; merciful spiked chain. Podo then asks it the chain is avilable in any exotic materials.

Kendry 
Saturday January 27th, 2007 5:12:48 PM

At dinner
"Well, yes, Tobias - I thought this mealtime an apt occasion to recall another time of feasting," Kendry answers his friend with a wry smile.

He acknowledges Dwight's words. "Yes, I knew that. But in the thick of battle, one wand may not suffice. It would be good to have a wand of cure moderate wounds, as well. They cost 4,500 gold, compared with the light wand at 750. For the price of one moderate wand, one could have six light ones.

"However, sometimes faster, fuller healing is important, and there the more potent wand can be well worth the extra price. I think that for post-combat healing, the light wand the best choice - the least cost per measure of healing.

"But, unless you are aware of resources beyond my ken, I don't know how we might afford it. But, yes, I should think that party treasure might be applied towards the purchase of the wand of curing light wounds. How much is available?"

He asks the others gathered around the table if they would have any objections to the party's funds being used for the wand.

Dwight sees a look of chagrin cross Kendry's countenance. He looks down for a moment. "I am sorry that I spoke words that lead to us leaving that potent spear with the lizard dogs." He looks up at Dwight. "I shall try to be more temperate in my speech, my friend. That spear like as not might have served either as a mighty weapon for one of our own, or as payment for the more powerful wand we speak of. Forgive me."

When Julian offers 200 gold pieces towards the wand, Kendry's face flushes. "Wow! Why, why thank you, Jules! That really helps."

He smiles at Tibble's query. "Well, Tibs, that is my rather meagre attempt to draw a picture of you, good fellow. I'll try to do a better job next time!"

"So, Fickle - you're in the WLA, too? That is excellent! Ideally, we would like all in the group to be members. When and where did you join?"

He also asks Podo to tell him about his recent training from the Alemi folks, and walker things.

Kendry repeats his offer to have anyone else who cares to, to join him in reading the book from Flavius Aetius' library which will help the reader better to contend against the undead.

If no one responds, he goes ahead and reads it on his own. (Speak now or forever hold your peace, friends!)

WLA
Since it's obvious there are WLA folks about town now, Kendry ferrets out details, locale, personnel, and sees about getting training in riding (+1) and swimming (+1). He wants to know who's who, and what's what, and is glad that Calfast's desire expressed some time back is coming to fruition.

He also improves slightly in: Craft, Drawing (artistic) (by +1 rank); Knowledge, Arcana (+3); Perform, Singing (+1); Perform, String instruments (+1); and also picks up a new skill, Craft, Alchemy (1 rank).

Necromancer - Familiar Consequences
Kendry tells his friends, "We need to decide how to respond to Flavius Aetius' letter - and the possible return of his familiar. If we don't deal with this now, like as not he has the means to get our attention, and I fear it would be at the expense of our community, of friends and family. We've already provoked this necromancer. Best either to make at least an interim peace with him, or seek to eliminate the threat entirely. In his letter was no open threat. The wording was quite polite, actually."

He takes a few minutes to explain the capture of the familiar to those who were not involved.

"I see a few options. We could just ship the critter back in the box, perhaps welded shut, with a nice ribbon and bow on it.

"We could meet him at Dourscale, as he recommends, to discuss terms.

"We could ask for ransom. Or, we could offer payment for his trouble and inconvenience.

"We could demand that he leave alone the small tribe of hobgoblins who allied with us. And that neither he nor his minions, allies, associates, and undead forever and throughout eternity never bother Crescent Valley, nor any halflings.

"We could invite him to join our adventuring troupe.

"We could kill his familiar, and harden him as our enemy.

"We could explain to him the purpose of the capture of his homunculus, and tell him that we lacked the social etiquette to do so by his leave. 'I wasn't sure the proper way to word the request' I could tell him, and ask for pointers in such weighty matters.

"At the very least, we could set a date to meet with him, and be sure to get there at least two days earlier, in order to forestall any trap-setting that he may wish to accomplish.

"Any thoughts on this matter, my good companions?"

Spy Business
More immediately at hand is the false-beard of whom Dwight spoke.

"I would be happy to approach him directly," Kendry offers.

Other matters
Kendry edits his journals, and makes a copy of those things he has not yet given to Calfast. When he is done, he gets a copy of the updates to Burgomeister Tunnelly. As before, he trusts to his discretion.

He inquires concerning the two surviving human brigands who had assaulted the traveling elf north of town a ways, whom they had turned in to the authorities in Angel Springs. The boat in the woods incident. "Has there been a trial?"

Kim, OOC 
Sunday January 28th, 2007 7:10:08 PM

Remember, friends, Cayzle said: "[By the way, this is a great time to get your regular WLA training done! Oh, and feel free to post as often as you wish!]"

So - does someone want to read through the Tactics vs Undead book with Kendry?

What WLA skills do you want to improve in?

Pedro - Tobias, or anyone else, who already is an initiate (having met the requirements and paid 2,000 gp and uttered the oath), at 6th level or as late as 10th level can become a journeyman in the WLA (and get the toughness feat) upon payment of 5,000 gp. I'm not sure when any of us will have 5,000 gp, as our larder is light at the moment - thanks in part to Kendry's scruples.

Why did Marcos have to leave just when we really could use the services of a guy good at making money? :-(

See http://www.woldiangames.com/oshirr/organizations/league.htm for all WLA details.

Podo Danderfluff Pipewood 
Sunday January 28th, 2007 11:11:21 PM

"Sure Kendry, Podo will read and study that book with you!" exclaims Podo.

"WLA, skills? Unarmed combat is a good one I should think." states Podo to Kendry.

Kendry 
Monday January 29th, 2007 1:15:25 AM

"Great!" Kendry says to Podo regarding the reading of the book.

"I don't think that's included, specifically, in their training, Pode," Kendry says concerning the WLA.

[Read the WLA stuff again at the link I gave, JP. Here it is again, so you don't have to scroll up a screen: http://www.woldiangames.com/oshirr/organizations/league.htm]

Airin 
Monday January 29th, 2007 2:28:21 AM

ooc: just trying to speed the process of getting together with the rest of the group.

The very next morning Airin wakes up with her head cleared and plan ready. Instead of putting on the plain clothes she had been wearing the past few days (weeks - don't exactly know how long she has been away from the group) she takes out her black leather armor - the scratches here and there are proud markings of past fights. Slowly she puts on her armor; takes her blade from under the bed; tucks away the daggers - one beneath her left sleeve and one in her boots.

Then she goes downstairs, wondering how her parents will react seeing her like this once again.

"We wondered when this day would come... you have been so restless these past few days. Go my dear Airin but be careful. I'll help saddling Blossom for you," they say.

Once outside Fioni - who had been sitting in the trees opposite to the house - gives a mighty shriek. She seems to be exited too!

A few moments later Blossom trots away - Airin proudly in the saddle with Fioni on her shoulder. A quick goodbye to Kendry's folks and then she begins to ride... hoping to catch up with the rest of the group.

Another Reunion! (DM Cayzle) 
Monday January 29th, 2007 6:43:56 AM


[OOC: Welcome Steven!]

Dwight and Selithe continue their investigation. This is what they learn:

1) The disguised fellow is no longer in the house. He is nowhere to be seen.

2) He went into Ada Shallowroot's house, which is in need of a painting. The Shallowroots are a poor family, and Ada is a farmer. Every day he walks out to the family plot -- a hilly patch of ground outside town -- to work the fields.

3) They hear some rumors that the Shallowroots have been spending some money lately.

That's all you discover. You have not confronted the Shallowroots at all.

Podo helps out with that investigating. The Shallowroots are not regular church-goers. At least not to Domi or Alemi.

Meanwhile, Airin has arrived back in town! She catches up to you at your base of operations, the family toy shop. She seems glad to be with you all again.

Tobias, Fickle, and Kendry find that the field outside town that the WLA-wanna-bes was using has in fact been offered by Calfast to the real WLA. The organization has sent a representative, one who seems very pleased with the town and with himself. His name is Fidel, with no family name offered. He commissioned a big tent to be set up on the field, and mostly he is doing PR and arranging the construction of a permanent structure.

He is openly glad to meet with you heroes and charter members here in town. And he is happy to spar and train with you for a few days.

Anyone who owes dues can pay Fidel. If you do not pay your dues, then you cannot gain your 6th level feat or advance in rank until you do.

Julian keeps in shape and goes shopping.

Tibble meditates as one can only in the form of a plant in the sun!

Calfast tells Kendry that the hooligans from the north were turned over to the Plateau City authorities -- they were wanted for worse crimes there.

FUTURE PLANS

Kendry encourages the group to look ahead.

[OOC: Thanks, Kim! Folks, I NEED to know what you are going to do next so I can prepare the module. I can improv a lot, but please give me a clue. The Necromancer is an option. Bella is another. The WLA is another. Following up with the Shallowroots is another. Etc!]

Airin 
Monday January 29th, 2007 11:07:11 AM

Airin joyfully jumps off Blossom once she sees her friends. She runs up to Kendry and throws her arms around his neck...

--- INTERMEZZO ---

After a few minutes she looks at the others with a nice glow on her cheeks.

"Too bad I won't qualify for the next WLA level just yet. But you should taste the stew Kendry's folks taught me to prepare in the meantime!!"

"So, what have you guys been up to?"

Tobias  d20+6=22
Monday January 29th, 2007 11:24:34 AM

Tobias continues to practice his Animal Handling and Riding with the WLA trainer.

And, he thinks it's a good idea to return the hum... not wanting any harm to befall Angel Springs because of them. But that will take some time with letters being returned, so we should be able to gather some more information about the Shallowroots and the mysterious bearded man.

Tobias will make a pass of the town again, looking for the stranger that Dwight described (Spot: 22).

Julian 
Monday January 29th, 2007 7:23:42 PM

Julian joins Tobias to train in WLA ranks for Riding and Swim.

Talking to Tobias about it Julian agrees that the hum should be returned.
"I'd like to travel out to Dourscale, and see if we can negotiate a really good deal, for the return of the ugly critter."

Selithe 
Monday January 29th, 2007 8:58:27 PM

(OOC:Just double checking since it will cause me to make a small add on to my CS. Our char's still get the skill bonus for training just not the feat till they pay the dues?)

Selithe spends time with the others, continueing her training at the WLA in riding and handle animal.

After the training she spends time with Julian, teaching him the basics of reading. Finding this interesting too as she has never been a teacher before.

Selithe is interested in checking up on the shadow figure following them and such but will leave it up to the group on what they like to do.

Dwight 
Monday January 29th, 2007 9:38:51 PM

Dwight thinks about the Shallowroots and relays all the information he has found to the rest of the group. "Kendry, would you be interested in speaking with the Shallowroots, just to see how things are going and all?"

"Perhaps during the night we can examine the shallowroots fields more closely."

----------------------------------
"Hmmm, what to do next. Well the hum, must be taken care of. Do we know for sure the hum is what he refers too and not any of the books? Obviously it is the most valuable to him, and he wants its safe return, but what promises can he give that we will believe? I say this as he creates what should lie in rest, though prior to our stealth he did leave the halflings alone."

"Kendry, again this seems to be another diplomatic matter, better left in your hands than mine. We also should minimize who he can recognize."

--------------------------------------
OOC: My thoughts, examine fields, deal with hum (how far is this?), then speak with Bella keeping her time table.

Has anyone taken care of identifying the treasure stuff in the catacombs?

Crescent Valley Posting (Anthony) 
Monday January 29th, 2007 9:41:22 PM

Airin: ---RF-- = 2 (just joined us)
Fickle: MTWRF-- = 5
DM MTWRF-- = 5
Tobias: MT-R2-- = 5
Dwigth: MTWRF-- = 5
Tibble: M-W-F-- = 3
Kendry: M-W3FS- = 7
Julian: MT-2F-- = 5
Podo: MTWR-SS = 6
Selithe:MTWRF-- = 5

(DM has allowed multiple posting.)

Podo Danderfulff Pipewood 
Monday January 29th, 2007 9:59:55 PM

"Hey, Kendry..I think we should concentrate on this Shallowroots lead. The Necro can wait, and Bella needs time to adjust and to morn. The WLA can wait as well as we have be waiting for WLA for over a year now...another few weeks won't matter a bit!" suggests Podo.

"The way I figure it, its always good to get out into the fresh air!" proclaims Podo.

Oh, a need to see about a purchase at the Catacombs...will return shortly." mumbles Podo as he heads off into the direction of the Catacombs outlet .

Kendry  d20+3=9
Monday January 29th, 2007 10:40:03 PM


Reunion, indeed!
Ambushed by some dark-haired female bundle of energy, Kendry is all set to defend himself - but quickly concludes surrender is the best course.

"Why," kiss, "Airin!" hug, "When..." smooch, "did you..." squeeze, "get back?" spin around.

He looks at her a moment, then embraces her again.

His cheeks, similar to Airin's, are nice and pink by the end of this greeting.

"All right. All right. Um, well, all right! Yes! You're here! I, I, uh, I should, write a poem, or somethin'! Oh, come in and say hellow to everyone. You didn't have a chance really to meet Fickle, and hardly Tibble. We're - well, come in, and we'll talk. Wait! Blossom! I'll take her to the stables that the smithy keeps. Let's drop off your things here, upstairs, then stable her.

"Hey, Blossom! Didja miss us?" He looks around. "Where's Fioni?" His eyes scan above, but he does not see the hawk (spot 9).

After all the fussing is done, Blossom is stabled near Kendry's ponies (and likely Tobias' warpony, too?), and Leska has given Airin a welcoming hug, and Kendry has been talking a mile a minute trying to catch Airin up on what's been going on, and what they are trying to figure out, and he asks her many questions about how she has been doing, and her family, and how she got on with his family in Humble's Ford (even though he already asked some of the same things of her just a few days ago when he dropped by to see her with her family in Hovel).

"And you can sleep in Leska's room. There's room, right, sis?"

Training
This now quite energetic fellow is happy to train alongside Tobias and Julian in riding - and in swimming with Julian, as well.

He asks Fidel how he got involved with the Woldian League of Adventurers. [Is Fidel a halfling? or what?] "We've been wanting you all here for a long time. At least it seems to me! Let us know how we can help." A thought occurs to him. The journals he has been copying out for Calfast - the WLA really should get a copy, too. But, it's getting so that it just takes so much time to copy, since the number of pages keeps on increasing.

"Say, Fidel. I've been keeping a journal. I gave Captain Oosterlinck a copy of some of it when we were in Plateau City around the time that Eberyon showed up. Most of the journal good Calfast Tunnelly has a copy of, save for the past month's worth. How about if we hire a scribe, and get a copy for the WLA here?"

As he takes them through their paces, when Kendry has a chance to catch his breath - and assuming no listening ears are nearby - he sketches in some of the matters that the group is facing right now.

Plans
"How about we buy the Shallowroots house, and send them off to, maybe, Humble's Ford?" he asks his friends.

"Dourscale is a fair ways off," comments Kendry. "It would take a few days to get there. We could just drop it off not too far from Flavius' cave - maybe a few miles away from there. They'd like as not find each other, right? Then he could use his familiar to continue making evil concoctions. He's probably the forgiving type, right?"

Training and Thinking (DM Cayzle) 
Tuesday January 30th, 2007 7:15:38 AM


Fidel, the WLA representative, seems to know a little about everything. He is a halfling, but not a native of the Valley. His prior posting was to the branch in Dirt City, where there are also a lot of halflings. He also wants to know about everything. He asks about the Teucri road repairs and the drow rumors and how Calfast is doing. Does anyone say anything special to him?

It seems Fidel has already read one version of Kendry's journal. He likes the idea of keeping an up-to-date copy here as well. He is interested in Kendry's drawings, too.

At the least, Fidel gives Tobias, Julian, Selithe, and Kendry some time and pointers on honing their adventuring skills.

[OOC: You can gain skill ranks freely once you are a member, but the feats are contingent on keeping up with your dues. And of course, those who owe dues cannot advance in WLA officer rank either.]

The group talks about what to do, but so far no consensus has emerged. BTW, Dourscale is on the border with New Elenna, and the Necromancer's Cave was in the Red Hills. Angel Springs, the Cave, and Dourscale make three points of a triangle, pretty much equidistant, but of course going from Angel Springs to Dourscale will be faster if the magic roads are in good repair.

Fickle 
Tuesday January 30th, 2007 8:03:40 AM

Fickle is leaning on a tree counting his money, "One! Two! Three! I hope I have enought money!"

Airin 
Tuesday January 30th, 2007 8:17:48 AM

Trying to get up to date on everything that happened the past few days and weeks Airin is not in any position to make decisions on where to go.

Instead, she joins those who are taking WLA training and begins to exercise with them. After all her absence may have caused her fighting skills to become rusted.

Tobias 
Tuesday January 30th, 2007 11:34:18 AM

Tobias votes for investigating the Shadowroots first, then returning the hum.

Tibble 
Tuesday January 30th, 2007 2:16:30 PM

"Dem dar undead folk bees ah blight un dah Wold," the greenmage observes. "Ah says wheese should bees a-killin' da familiar beasty den open ah big ole can of woop-ass on its creator. Mayhap he bees a-havin' enuff put by dat Ah ken homestead us-ens ah piece. If wheese bees a-havin' sum common folks a-workin' fer us wheese might jess bees able tah sets oureslves up ah purty little manor. Means ah livelyhood an' a place tah put dun ruts."

Tibble sits down winded from putting so many words together at once. Wiping his brow with a hanky he looks about hopefully.

Tobias 
Tuesday January 30th, 2007 3:48:55 PM

Tobias responds to Tibble, "While I agree with you sentiment (as much of it as I could understand) of destroying the undead, it's dangerous for Angel Springs to keep the hum. He obviously figured out who we were. We can fight the necro, but if he attacks here, we could put everyone in danger, and we couldn't protect everyone. I suppose we could chat with the mayor and see how he felt about it..."

"In all likelihood, if we're going to resist the necro, then we should track him down and neutralize him before he gets any crazy notions in his head."

Selithe 
Tuesday January 30th, 2007 9:11:25 PM

Selithe continues her training off and on while listening to what is going on and also helping Julian with his learning to read. Selithe thinks and comments to Julian on something he might enjoy to, "You know Julian, in combat I have a new spell I would like to try and I think you would be the best person to use it on. It's called bull's strength."

Dwight  d20+2=21
Tuesday January 30th, 2007 10:05:58 PM

Dwight spends his time watching until someone else shows up. Then he too goes to the WLA training. (climbing and jumping I believe, but I still have to think about it).

"Did we get a spellbook from the necro?, If we did, is there any way to tell how powerful he is?"

knowledge arcana: 21 (based on books found and undead at his disposal)

"It might be just as dangerous dealing with the necro as returning his possession."

------------------------------
When the Shallowroots return from their field in the evening, Dwight goes to investigate. "Any others want to join me checking things out. Something just doesn't add up."

OOC: Did Dwight get a chance to enter the Shallowroots house? Any beard lying around?

------------------------------------

Julian 
Tuesday January 30th, 2007 10:33:21 PM

"I like the sentiments of war against the necro, but, and I hate to admit it, we're not up for that challenge. I feel that we're too weak in ranged attacks, and definately not up for melee with around two dozen skeletons, not to mention the really big one and the necromancer himself."

"I still vote for Dourscale. Investigating Shadowroots can probably wait. If the bearded one wants to continue following us then mayhaps we'll get to deal with it along the way to Dourscale."

Julian 
Tuesday January 30th, 2007 10:37:45 PM

To Selithe: "Thanks for teaching me with reading. Perhaps one day I'll even be able to read the scroll of Bull's Strength. It's my favourite spell."

Podo Danderfluff Pipewood 
Wednesday January 31st, 2007 2:00:10 AM


"I still think we should see or at least investigate those that are investigating us!" says Podo to the group. Everyone else can wait thinks Podo.

Kendry  d20+8=20 d20+6=10 d20+11=29 d20+9=24 d20+4=16
Wednesday January 31st, 2007 4:30:17 AM

"I have an idea. Airin, would you like to come with me to visit the Shallowroots? And, let's put on some common clothes, first. Maybe we can look like farmers, or the like." [Disguise: 20. Aid another in disguise: 10]

He dresses down, and, once Airin has done likewise ("I think Leska might have some odds and ends she wouldn't mind you borrowing"), he walks with her to the Shallowroots abode.

"Hullo. Hullo, there."

Once the couple show themselves, Kendry says, "Yes, good day, good day. Say, would you know of anyone in the neighborhood who would be willing to sell their home? Get a nice pile of cash in exchange? Y'see, we're lookin' to get married, y'see, and, well, we need somethin' we can afford. But - well, do you know someone? Like, fer example, how much do you suppose a house like yours might go fer?" [Diplomacy 29, Bluff 24, Sense Motive 16]

Airin  d20+2=14 d20+1=16
Wednesday January 31st, 2007 6:15:16 AM

Airin nods at Kendry's plan and decides to go with him. There's no real need for her to disguise for that Shallowroot familly hasn't seen her before (I hope).

Putting on farmer's clothes like Kendry suggested should be doable. Airin checks with Leska to change. To make things a little more interesting Airin tucks a small pillow under her shirt making it look like she's a few months pregnant and they are in dire need of finding a new home. Airin asks Leska to help her make it look as real as possible.

Then she goes along with Kendry. Airin looks really shy and with an expression of sorrow or almost panick on her face... they really need to find a new place!

Sense motive: 14
Bluff: 16

Fickle 
Wednesday January 31st, 2007 7:15:43 AM

Fickle look up from counting his coins, he will ask his cousin Kendry, "Eerrr! Cuz Kennie can you'zm lend me'um a coin or tzos, Pleze?"

Tibble 
Wednesday January 31st, 2007 5:50:04 PM

"All ya-all bees a-havin' dis heres nerco's familiar an' spellbook?" Tibble is stunned. "What fer youse bees a-waitin fer? He ain't gonna bees a-gettin' any weaker no-hows. Lets us all bees a-givin' the dark one ah quick an' brutal beatin' roundabouts the head an' shoulders!"

Tobias 
Wednesday January 31st, 2007 6:05:23 PM

Tobias, agreeing with Tibble once more (if he understood his comments again :)) says, "Perhaps the town would be willing to send along some help in our confrontation with the necro. And, perhaps the first thing we do in attacking the necro is to kill his familiar... hoping to distract, weaken, and confuse him."

Selithe 
Wednesday January 31st, 2007 9:11:01 PM

If Selithe is near when Fickle asks to borrow some money Selithe looks to Fickle and moves over, "How much are you needing Fickle, maybe we all can chip in alittle or so to help you out. This will cause less of a dent to a single persons pouch." Selithe smiles and listens, willing to help a friend as much as possible.

When Julian mentions maybe being able to cast the spell himself later Selithe brushes her hair back, "Well that would be a great help really, it's a 2nd level spell though so you might have some work to get there. However nothing is beyond your grasp if you want it enough."

What to do? (DM Cayzle)  d20-1=8
Wednesday January 31st, 2007 9:35:27 PM

Fickle is concerned with his finances.

Airin gets caught up on recent events and trains at the WLA. [OOC: Steven, you can read through the archives and assume that your friends told you all that has happened.]

Tobias thinks that the Shallowroots should be the first priority.

Tibble prefers to destroy the necromancer first.

Selithe trains with Airin and taks with Julian.

Dwight looks at the necromancer's spell book. He thinks that he is about level 7 to 9. He recalls that the party actually did not defeat him before -- just snuck in and then ran away. In short, this guy is quite dangerous.

Julian agrees with Dwight that the necromancer is dangerous. He suggests going to Dourscale.

Tibble thinks that if the party has the necromancer's familiar and spell book, then now's the time to attack! Tobias is starting to be convinced.

Selithe lends Fickle some money.

Podo thinks the party should find out who is spying on them.

Kendry, Airin, and Dwight go to visit the Shallowroots. Kendry and Airin go in disguise, and Dwight sneaks around. Altogether, they gather some good information on these commoners, without giving themselves away.

The Shallowroots are a poor family. They rent their house from a landlord, and they are essentially members of a co-operative that collectively has the right to farm certain fields outside town. This is not an unusual arrangement among the poorer halflings.

So there is no question of selling the house, since it does not belong to them. Ada tells you the name of the landlord. He might have another place to rent.

You do note some nicer things. A new tea set on which you are offered refreshments. Newer clothes and boots. A new doll for the toddler. Dwight notes a new chicken coop in the back. If you make inquiries, Ada tells you that they got a small inheritance from their uncle who lived in Edenmoor. A Sense Motive or Wis check vs DC8 reveals that that's not the truth, though. You have not pressed him on it.

There is no sign at all of the falsely-bearded stranger.

Dwight 
Wednesday January 31st, 2007 9:52:40 PM

Dwight asks again when he is around if anyone identified the treasure found?

"Well it kinda seems like we want to investigate these shallowroots and then deal with the necro. Is there a leading thought on what we should do with the necro? Would the WLA take care of it if he is too strong for us? Obviously they would have to send for stronger members than what the new chapter can provide.

DM Cayzle to Steven 
Wednesday January 31st, 2007 9:57:18 PM

Steven, please feel free to adjust the possessions on your PC sheet as you mentioned.

Julian 
Wednesday January 31st, 2007 11:27:45 PM

"Okay, let's deal with the Shallowroots for the next day or two, max. Then we go to Dourscale to get rid of the hummer, in the manner that was requested. I don't know if you guys saw the fireball that the necro cast, but it was a real hum-dinger! With any luck we might get some coins out of the Mailed Fist for returning the hummer, and the spell book."

Podo Danderfluff Pipewood 
Thursday February 1st, 2007 12:31:35 AM

"Julian, my brother, fighting those lizard dogs must have injured your brain...you want to negoiate with The Mailed Fist for money ??" "If the Necromancer has hired The Mailed Fist you can bet, going against this foe, even the thought of walking up to them to return something, might be your last action on the Wold?? Has that ever occurred to you??" retorts Podo in a slightly dramatic way; while using his hands to emphasize his feelings of dread. "No,no! Wait! What I can tell you is that a simple fireball death would be a blessing...this Necromancer, may kill you and then raise you up (shudder) using you to fight against your loved ones!"

"The Youth, wisdom comes at such a great price." mutters Podo as he walks off to oneside ending the diatribe.

Airin  d20+2=12
Thursday February 1st, 2007 5:34:34 AM

(Wisdom check: 12)

Airin senses they are lying about the inheritance but of course she holds her wits. Maybe they ought to check out that landlord. Still the question remains where they got the money they have now.

Airin casts a sad look at Kendry and beckons to the door: "Come dear, there's nothing these good folks can do for us..."

Once both she and Kendry are out of sight Airin begins to talk to Kendry: "Did you see all those new things? You noticed they lied? Shall we try to keep an eye on them for a while? Or do we keep our disguise and go check with this landlord?"


Julian 
Thursday February 1st, 2007 5:49:04 AM

"So, if we dump the hummer back at the cave, don't we still risk the Mailed Fist coming after us, as well as a Fireball or two? I dunno which says Elephant and which says Emerald, but if the Mailed Fist were hired to kill us we'd be dead right now already."

"Though, having just said that, the necro probably don't have fireball ready to loose on us, coz we got his Spell Book."

Tobias 
Thursday February 1st, 2007 11:30:10 AM

"Exactly Julian... down spell book and his familiar, the necro is probably at his weakest. Giving those back to him just makes him stronger when he decides to come take his revenge on us. And, in the fight, we did not really attack his troops with full force. We divided to get the hum... I think we would fare much better in a direct combat... Unless of course he has a croc." ;)

Tobias 
Thursday February 1st, 2007 11:30:56 AM

And, no Dwight the magic items have not been identified yet.

Tibble 
Thursday February 1st, 2007 12:33:37 PM

"If-ens youse bees a-havin' dis heres necros spellbook an' familiar, he ain't never gonna ferget," Tibble points out. "Even ifs all ya-all tucks tail an' bees a-givin' both back wrapped purty wif ah bow an' ah big ole 'pology."

Selithe 
Thursday February 1st, 2007 7:52:46 PM

Selithe thinks over everything that Tibble says and sighs, "If we meet with him we should approach it carefully. I don't like giving the spell book and his creature back either but we can't afford a fight we can not win either."

Selithe thinks and nods before speaking again, "If it comes to a fight someone better be packing a silence spell, thats a spell I do not have either."

Dwight 
Thursday February 1st, 2007 8:49:03 PM

"Yes, Silence. Could we get a few scrolls? Wow, money is tight. How much will he be affected if we kill the hum? Do mages normally keep spare books? Return or fight, I'd have to agree with Julian, its doubtful we can rely on his honesty. "

Dwight thinks about it for a moment. "Then again, he has left the valley alone thus far, either because he is vulnerable or by his choice. Prior to our excursion into his house, he wasn't messing with halflings. Or did I miss a skeleton of our height."

---------------------------------

Podo Danderfluff Pipewood 
Thursday February 1st, 2007 9:28:47 PM

"Well, although I have returned, I am leading more of a pacifist lifestyle now. Whatever you come to the discision on I will try to live with." Podo explains to the group.

Julian 
Thursday February 1st, 2007 10:20:40 PM

"Pacifist, hey...." Julian ponders the implications of this for Podo, in the sense of practical jokes, of course.

Challenges Local and Necromological (DM Cayzle) 
Thursday February 1st, 2007 10:27:56 PM

Dwight thinks the group should check out the Shallowroots first. He wonders if the WLA can offer some help. In fact, if he makes inquiries, the organization does not do freelance mercenary work. There is help available in other areas: Food, lodging, healing, wayfaring, and information at cheap rates. But the WLA is a support organization, not an army, and has not yet mobilized its forces for any grand purpose, much less to help members out of jams. Keep in mind that the WLA strives for a certain neutrality.

Airin is also interested in getting answers about the Shallowroots.

Julian agrees to deal with the Shallowroots next. He seems open to making a deal with the Necromancer.

Podo trusts neither the Mailed Fist nor the Necromancer. This leads to a discussion of how best to deal with the situation.

Tobias notes that the Necromancer is now at his weakest, most likely. But that is still plenty strong, especially if he has a back-up or travelling spell book.

Tibble thinks that the necromancer problem will not go away by itself.

Selithe is cautious and has a good idea about Silence. You recall that Kendry can cast that spell, and that it was VERY effective vs the Necromancer last time.

Dwight points out that the Necromancer has left the Crescent Valley totally alone to this point. That is true.

[OOC: Friends, I have Hero Point and RP award nominations from JUST ONE PERSON! ANd I have only half the PC sheets in! Please DO work on those, or at least write to me about it!]

Fickle 
Friday February 2nd, 2007 7:05:42 AM

Fickle still counting his money. His count is right, walks to the Bookkeeper turning his dues, Asking the little behind the desk, "Do'uz yuzm need help in building a cabin??"

Airin  d20+19=28 d20+12=31 d20+12=15
Friday February 2nd, 2007 10:03:18 AM

"Let's do a stake out! Let's just hide in the shadows tonight and keep an eye out on the Shallowroots. It'll be nice go for a change to do some spying once again!"

So then Airin waits till night falls, and when it does she looks for a good spot to keep an eye out on the Shallowroots. Preferably Airin takes position around the house, by a window - an open one would be too much to ask for. There she will keep an eye out and listen while she waits in silence.

Hide: 28
Listen: 31
Move Silently: 15

Tibble 
Friday February 2nd, 2007 11:38:40 AM

Having no skill at spying Tibble will visit Bella to obtain what information he can from her about the necromancer and his potential allies.

(Tibble has no knowledge of this bone collector.)

Tobias  d20+18=29 d20+7=19 d20+15=20
Friday February 2nd, 2007 8:54:45 PM

I'll go with you Airin. Give my spying skills some use...

Hide: 29
Listen: 19
Move silently: 20
Spot:
Survival tracking:

Tobias (continued)  d20+6=19 d20+13=22
Friday February 2nd, 2007 8:55:55 PM

oops... hit enter too soon

Spot: 19
Survival tracking: 22

Podo Danderfluff Pipewood 
Saturday February 3rd, 2007 1:11:05 AM

Attempting to discover where the rest of the group disappeared to, Podo tries to uncover information about the ShallowRoots.

Returing to the area once in, spying the S'roots, Podo tries to lay in wait for them.



A Few Spies (DM Cayzle) 
Saturday February 3rd, 2007 12:45:56 PM


Fickle has counted his coppers and thinks he has enough to join the WLA. Fidel, the halfling in charge, interviews Fickle. [Ceil, please answer these questions in your next post.]

1) Do you agree to fight evil wherever it may be found?

2) Do you agree to protect the innocent?

3) What level are you?

4) Do you have the 2,000 gp in dues to become an Initiate?

Airin, Podo, and Tobias do some spying on the Shallowroots. They overhear Ada Shallowroot's wife asking him if he has seen anything of Bella. He tells her that Bella has been in the house all day. They seem to be keeping an eye on Bella's cottage.

Tibble visits Bella. It has only been one day since you were there last. She reminds you that she asked for three or four or five days to mourn. She asks you to go away and return later.

OOC: Friends, I still do not know what your next course of action is going to be. PLEASE make a decision, or at least state a preference. If there is no consensus, then I will go with the majority/plurality. To help you along, here are a few options:

1) Follow up on the Disguised Stranger and the Shallowroot Family.

2) Deal with the Necromancer, either in Dourscale or maybe back at his cave?

3) Talk to Bella after her four days of mourning.

4) Ask Fidel and Calfast if they has any missions or adventuring leads.


Tibble 
Saturday February 3rd, 2007 3:09:32 PM

OOC: Tibble is in favor of taking down the necromancer. He's only going to get stronger with time and will never forget who took his familiar and spellbook. It is an act of revenge just waiting to happen. It would seem that the group is waiting to be at its weakest, exposed, and on the defensive.

If the choice is to return the items Tibble will have to find a new group to adventure with; he's not so foolish to leave an evil opponent at his back armed with a vorpal rabbit.

(I'll just create a new character that doesn't know anything about the necro and toddle off to the slaughter with the rest of the group.)

I hope I'm not being too vague about Tibble's concern. <smile>

A group of 4-6th level characters should be able to take a lone 9th level. Sure he'll have his minions, but we'll have ours. We may be able to hire some cannon fodder if the group feels we must. I don't expect the locals will like us much if we take their sons and daughters of to die in our place.

Why the group made an enemy of such a powerful NPC is beyond me, but here is where we are. Did someone set the group up to be destroyed? Is there a behind the scene villain more powerful than the necromancer that I know nothing about. Keep in mind the group assaulted the necro (thereby making him a permanent enemy) before Tibble joined so he has no idea of the guilt by association he has gotten himself into.

My two copper bits,
Dru

Julian 
Saturday February 3rd, 2007 3:37:49 PM

Julian spends the day training intensely, and talking to friends as he sees them. He jogs through the whole town, up and down every street. Every. Street.

Some have gone off spying, and he let's them know that he thinks Intimidate would be a better way to deal with it, especially if they're spying on Bella. He volunteers to Intimidate, because he is losing patience with the group's whole indecision process. That, and he enjoys it. [OOC: I find it amusing and enjoy the roleplay.]

Talking to Tibble about returning the items, he makes a good point that Julian had not yet considered.
"What was I thinking?! A chance to fight the good fight and I was looking to alternatives. Been listening overmuch to Kendry, I have!"

"What we lack is a good ranged offensive. Something to keep the necro on his toes as he tries to cast spells. The whole distraction team and stealth team is still good. Some of us should sneak up on him and shove a sword up his... into his back. And you know what: how long has it been since we were there? He might well still be lame from Kendry's caltrops, remember that?"

"I will happily charge down the big skeleton, and deal with the talking sword that commands the others. Everyone else can either send concentrated ranged attacks against the necro as others circle around for a sneak attack. We've got two wands of Cure Light Wounds, we just need to control the focus of the fight as much as possible."

"Let's go wipe him out, clear out his cave and keep the booty. We can even begin replanting the desert he has created. Hey, it might miake a nice new home for us. Somewhere secure to store the bigger goodies, raise kids and all that."

"Fickle, wanna go on a big fight with us? There's this bone collector raising the bones of the dead to protect him in his nasty dealings. We stole his awful pet to help a friend we call Heather. Anyway, he wants it back. So some of us wanna go kill him instead. Send his vileness back into dust. It beats leaving an enemy alive to pursue us. And I'll teach you some more fighting skills."

Podo Danderfluff Pipewood 
Saturday February 3rd, 2007 4:19:27 PM

After waiting for several hours, and taking whatever information he can, Podo heads back to the Temple of Alemi for some insight.

While in the temple, and in prayer to Alemi, Podo feels his best course of action is to head off with the group to finish the matter with the evil wizzard. Perhaps if all goes well, he can play an influencial role in this affair.

Kendry 
Saturday February 3rd, 2007 9:23:17 PM

[A good friend died a week ago Friday. I've been tied up with arrangements for his memorial, which took place this afternoon. Also just left an evening job (this Friday was my last night), as I have too many irons in the fire. That said, as of Monday, my posting should increase to past levels. Sorry for my relative absence here.]

Kendry talks with Airin in private Highlight to display spoiler: {"Airin, my love, I do not want that anyone might besmirch your reputation. So, let's not do the 'fake pregnancy' thing again, okay? We are halflings, after all, and - though it certainly sometimes happens otherwise - we're supposed to, well, y'know, wait until after the wedding." Kendry is blushing brightly. "Not that we haven't been. Waiting, that is." He looks into her eyes for a moment, then turns aside, and in barely a whisper says to himself, "Oh, I can hardly wait!"}

More tomorrow...

Julian 
Saturday February 3rd, 2007 9:32:31 PM

Julian notices his cousin Podo going in to the Temple of Alemi, and wonders what all this 'prayer' and 'religion' stuff is about. He heads in to the temple dedicated to Domi on the north'west of town, and doesn't come out for several hours...

Fickle 
Sunday February 4th, 2007 10:04:59 AM

As Fickle stand before the male that's asking questions.!
#1 Question/ Answer "I'ezm Do!"

#2 Question/ Answer "I ezm Do Again!"

#3 Question/ Answer "Level 5 (need 1,000 points to go up'zey level"

#4 Question/ Answer " either 0 gp or 600gp(maybe just a Rock the goes Boom??)

"Now Can I be WLA" replys Fickle, with a smile on his face.

Airin 
Sunday February 4th, 2007 11:52:17 AM

When the group is discussing their options Airin ponders the chances of taking on the Necromancer once again. That was the last excursion she had and it ended quite well. Still you might add that they had a great deal of luck too!!

"Yes Tibble I may have to agree with you. There is something fishy about the Shallowroots and it is a thing we will need to investigate later on, but the Necromancer will inevitably turn his anger on our village sooner or later. I'm no certain we can deal with him once again.

The tactic we used before was quite effective though. Silence him, sneak in preferably invisible and possibly along the ceiling. But we never actually went face to face with him. That could be very messy.

Admit it my friends. Holding a stake out on the shallowroots is pretty boring no? On the other hand going in head strong into a necromancer's lair sounds quite bold!"

"Why don't we narrow down our options. Let's vote for either the necromancer or the shallowroots. What do you all think?"

Tibble 
Sunday February 4th, 2007 6:24:57 PM

"Deh Shallowroots mights bees ah problem, deh necro bees ah problem a-knockin' at dah door," Tibble observes. "Ah likes dah ideas 'bouts a-movin' intah his digs an' a-bringin' new life tah his blighted territory. Dats sure tah please deh gods an' makes us-ens no end o' friends herebouts."

Julian 
Sunday February 4th, 2007 6:49:27 PM

Julian listens to Tibble, and agrees whole-heartedly. "The Shallowroots can look after themselves for the moment. I just hope they're not about to do something to Heather. Still, we can't sit on our donkeys waiting for a slightly possible maybe. Let's act now against the necro."

OOC: Kim, I'm very sorry to hear that for you.

Kendry 
Sunday February 4th, 2007 7:24:46 PM

During a time when the group is together, Kendry tells Tibble & other newcomers the whole story of how Bella sent them after the necromancer's familiar for her healing brew. [Please read the archives to get all the details - the purpose-specific alliance with the hobgoblins, the plan, the implementation, the acquisition, the conflict, the escape.]

"Had we not been so lucky, Tibble, many of us might have died on our outing. He blasted us with fireballs, and showed mastery of many more spells. We had the advantages of surprise and concealment.

"If we return, he will be prepared. He will have more undead at his beck and call, most like, hidden beneath the sands, perhaps even some scattered among the surrounding brush. He will set alarms and traps. We will not find bearding the lion in his own den quite as easy as it was the first time around. Perhaps, if he is cunning enough - and can find someone who can stand the smell of his foul brews - he will enlist the aid of others. Hire some mercenaries, or gain an associate or two.

"If we go back there, we must be prepared to face a much harsher reception than during our first visit.

"Now, am I opposed to the notion of ridding the Wold of Flavius Aetius? No, I am not. But I'm not willing even to try unless we do it in a very, very smart way. I have no interest in taking, or going with, my friends into a dangerous situation ill-prepared, with inadequate understanding, and few contingencies. Aetius will be prepared as he can be, and will not be a pushover. Just as many of us have improved our skills and knowledge recently, so might have he."

He turns to Julian. "Remember you were trying to work on formations with the hobgoblins? Perhaps we could enlist their help again. I wonder, too, whether we might be able to get some more people to help us, in a support role. We can be the front line, but we might have others to set distractions, cause secondary damage, set traps, help in scouting...

"Necromancers are a blight. He has been gradually building his own obedient army. Let's take our own small army against him.

"Also - Podo and I have been reading this book about the undead. It makes me feel even greater disgust towards such, but also it's giving me some ideas about better ways to attack them, take them on.

"We know he favors skeletons. Bashing them is better than slashing them. In the meantime, he may have sought to create something worse than skeletons."

Kendry pauses for breath.

"We can't leave the Shallowroots unanswered, though. Let's ask counsel of Calfast Tunnelly. There are some others in town, too, who might be able to offer us insight."

Podo Danderfluff Pipewood 
Sunday February 4th, 2007 11:39:59 PM

Listening to Kendry's speech, Podo's mind's eye began to twitch. Considering the options at hand, and how going against a powerful wizard, no matter the field of its study, is not a usually smart move. Podo ponders aloud to the group.

"Why can't we just draw him to us? If he wants his stuff back so badly, have him come to us. This takes the element of surprise and preparation and gives it to us. We know this area. He does not. If we go to him, surely we lose whatever advantage we might have had. If we stir the pot forcing his hand, and he comes to us, then the balance of power become more even. If he bares down up the Valley with an Army surely we would be in a better position to raise a force to meet him?
Those that recall the acts of key adventurers from this Valley in turning the tides of War during the awakening of the being know to us by the first initial "E", will surely be willing to help.

I know I would be retracting my initial decision to support whatever decision was made, but I truely feel empowered to err on the side of caution in this matter and instead side with uncovering the truth of the Shallowroots, not in certain death,"
explains Podo to his friends & companions.

With a deep breath, Podo withdraws to a place just outside his circle of friends allowing another to speak/share their minds with the group.

Julian 
Monday February 5th, 2007 3:09:44 AM

"Certain death? Little prospect of success? Well what are we waiting for!" Julian draws his sword, thrusts it towards the gods and growls like a raging bear.

Airin 
Monday February 5th, 2007 4:15:22 AM

"Looks like we're getting no where!"

Airin sighs heavily.

"Here's a thought. We need to deal with the Necromancer AND we need to check out the Shallowroots. Kendry's right that we need to be very well prepared before going in against a powerful foe such as the Necromancer once again. So, I suggest Tibble, Julian and a few others to prepare for such an encounter. You'll need to go to the Catacombs, buy lots of hide from undead potions, invisibility stuff, anything you can think of we may need to face him - oh and don't forget Tanglefoot bags!. I have about 500 gold I can give you for that purpose.

While they are preparing the rest checks out the Shallowroots for a little while. We don't need to fear the Necromancer standing at out front door tomorrow right? So let's say we check out the Shallowroots for 1 or 2 days while they prepare. If we haven't found anything out of the ordinary by then, we go to face the Necromancer...

what do you think?"

Tobias 
Monday February 5th, 2007 11:36:51 AM

"That's a good idea Airin. We should just look into the Shallowroots while we're here. We can always delay a meeting with the necro by a couple of days... perhaps by responding to his letter and saying we need some time to recover the hum."

Selithe 
Monday February 5th, 2007 8:23:40 PM

Selithe will help out where she can and other wise keeps her eyes and ears open. She is wondering exactly what everyone is going to do since they seem to be in a loss of movement between many things.

(OOC:I think we should handle the necro since I don't see that problem going away and possibly being the biggest threat.)

Dwight 
Monday February 5th, 2007 10:19:35 PM

Glad to have uncovered the initial questions regarding the Shallowroots, Dwight agrees the necro is a bit more pressing and a bit more personally motivated, not wanting to look over his shoulder any more than necessary.

As the newest is inducted into WLA, Dwight recalls his own vow, and realizes, the necro must be dealt with for his own safety and to uphold his oath; both of which are important to him.

"We should definitely keep in mind the necro doesn't know all of us. Though if he was able to find some of us, he undoubtable knows how many we are now. If possible, he will increase his numbers. Does anyone one, have the ability to made these undead flee or return to the ground? Podo?"

"As an aside, how much damage would killing the hum do to the necro?"

-------------------------------------
Dwight does wish to inform Bella that she is being watched by the Shallowroots, perhaps more than just nosy neighbors without disturbing her mourning.

"Kendry could your bird deliver a message such as this?

--------------------------------
"Okay now that the necro seems to be a consensus, what is our timetable? strategy?"

1. Waiting 3-4 days then speak with Bella?
2. Reply to necro and set up initial meeting?
3. Charge into necro's cave?
4. Try to find hobgoblins for second alliance?

Dwight is in favor of #1 and #2 initially. Hoping Bella can shed more light on the necro and his resources and his potential to work closely with the "Fist".

Heroes Agree (DM Cayzle) 
Monday February 5th, 2007 11:54:30 PM


Tibble tells his friends that he is in favor of attacking the necromancer.

Julian trains hard and agrees with Tibble.

Podo also thinks that attacking an evil necromancer is the way to go.

Fickle's interview with Fidel goes very well. The WLA representative tells Fickle, "As soon as you pay 2,000 gold pieces in dues, you can join!"

Airin reminds the group that the Shallowroots should be looked into as well.

Kendry is realistic about the dangers in attacking the necromancer. He thinks that the group will need to make very strong preparations.

Airin suggests considering both the Shallowroots and the necromancer. First the former, then the latter.

Tobias agrees with Airin.

Selithe feels the necromancer is a big problem.

Dwight also seems open to a multi-pronged schedule of activity, but emphasizes the necromancer.

==========

The party seems to be nudging toward a consensus. The necromancer takes priority. Maybe also spend a day checking out the Shallowroots.

Here is a timetable of recent events:

Day 1: Return to Angel Springs -- see the Disguised Stranger and meet Bella.

Day 2-4: WLA training, going up a level. shopping.

Day 5: Tomorrow.

Actions for tomorrow?

Julian 
Tuesday February 6th, 2007 3:39:24 AM

Since we're still here, we did agree to go see Bella about now. But if she is being watched by the Shallowroots...
"Well, there's our chance to get this over with, see. Some of us should go to see Bella, as we promised. The others should sneak up on the spies, and see what they're up to, and confront them. Give them something to think about."

"Then we can go a-hunting."

Airin  d20+19=21 d20+12=19 d20+8=20
Tuesday February 6th, 2007 11:09:19 AM

I'll do what we seem to be agreeing upon. I'll go hang out near the Shallowroots's place and keep an eye on them.

With that Airin paces towards the house and take cover in the shadows.

Hide: 21
Listen: 19
Spot: 20

Tobias  d20+18=31 d20+7=11 d20+6=14 d20+13=16
Tuesday February 6th, 2007 11:18:35 AM

Being another stealthy person, Tobias will join Airin in keeping watch over the Shallowroot's house. Hoping to see the disguised stranger.

"So, Airin, what do we do if we see him? Does one of us break cover to confront him? I can do that... but we should have it set up going into this."

Hide: 31
Listen: 11
Spot: 14
Survival (tracks): 16

Tibble 
Tuesday February 6th, 2007 11:34:58 AM

The greenmage will visit Bella. He will ask after her health and tell her of the looming threat from the necromancer.

Fickle 
Tuesday February 6th, 2007 6:07:46 PM

Fickle raises his head at the words 'Hunting'. "hunt'um! Me can go hunting. Meum Good Huntem! Wherez best plaze??".

Kendry 
Tuesday February 6th, 2007 7:56:39 PM

"Slingers. We need lots of slingers. To attack the necromancer and the skeletons from afar. A dozen of 'em. Or a score. Thwip-Ping! Ping! Ping-ping-crack!" he utters onomatopoeically.

Dwight  d20+3=23
Tuesday February 6th, 2007 9:58:57 PM

Seeing others are scouting, Dwight will join the others to see Bella. He will however, arrive and leave in disguise.

Disguise: 23+10(spell)=33

------------------------------
"I still have my bow, and can shoot twice as often now. Hopefully this will disrupt the necro and his casting."

Selithe 
Tuesday February 6th, 2007 10:29:51 PM

Selithe listens to Kendry and smiles before, "I like that idea brother, but I'm better with my bow and can do just a bit more damage, considering it is set for my strength. Also I have a little more surprise as I have another level of magic user under my belt. I won't be able to match his powers in spells of course, but I will do my best to aid."

Podo Danderfluff Pipewood  d20+12=15 d20+13=29 d20+1=19 d20+1=3 d20+6=9 d20+3=5
Tuesday February 6th, 2007 11:27:05 PM

Podo Does his best to "Spy" on the ShallowRoots.
Uisng his Disguise skill, Podo tries his best to blend in, although Hiding by far is his better skill.
Podo will try to uncover something ore of this Family.

Move Silently: 15
Hide: 29
Disguise:19
Listen:9
Sense Motive:5
Bluff:3

Kendry & the necromancer  d20+11=31 d20+11=28 d20+11=24
Wednesday February 7th, 2007 1:33:12 AM

Kendry laughs with pleasure at Fickle's enthusiasm for the hunt. "There will be plenty to hunt in the Red Hills, cuz." He thinks about helping him join the WLA. "I'm trying to figure out how to get the funds so you can join now."

[OOC: There are definite advantages to having Fickle join now at 5th level - he gets the weapons feat, which will not be available later, plus the two skill points at 5th level.]

"That is excellent, Dwight - twice as fast with the bow, now? Amazing!"

"Good, Selithe. I know it was frustrating in the past - but I've noted your marksmanship has been improving - especially when we went against the lizard dogs. So, you're focusing a bit more on magic, eh? Good. Good!"

"Say - maybe we can enlist a few members of the militia to join in with us," Kendry suggests to all. "Some of the more skilled members, rather than the neophytes. We've been talking about the importance of both militia and adventurers to help defend our valley. It could give us a chance to get to know each other better, develop respect for and an appropriate dependence on each others' skills. And it would given them some exposure to the Wold outside of Crescent Valley.

He asks who would like to accompany him to talk this over with some of the leaders, and the militia. Tobias and Julian come to mind, as those with a somewhat military bent, and Dwight with his skills in strategy and tactics - but Airin, Podo, Selithe, Tibble and Fickle are welcome, too.

"By your leave, I'll check with the local militia - running by our Burgomeister, of course. Along with any who want to join me.

"Flavius Aetius' skeleton crew is organized in a quasi-military fashion. Well, why not military versus military? Plus, I reckon our militia will have a few tricks up their sleeves that the skeleton crew won't know about. And we know that most of the skeletons won't have sleeves at all!"

He discusses this idea with Fidel, and with Calfast Tunnelly. If they seem open to the idea, he approaches some of the militia members and leaders, to see if there might be some willing (and able) volunteers.

He underscores that there likely will be real dangers associated with the outing, and he'll want to have some testing to verify fitness for the task. "Not just anybody can come. This will need to be some of the elite militia members." He tries to appeal to their pride, their bravery. He underscores the hardships they likely are to undergo. "You'll be tired, hungry, and going into danger. It's not the comfy burrow we'll be stayin' in at nights." In particular he is looking for those skilled with sling, bows, crossbows, and other missile weapons. "Clubs and swords and staffs and the like may be needed if it gets to close-in work. Although, ideally, we want you to be mainly working on ranged attacks, it's hard to forecast what it may come down to." He'll want at least one officer to head the group, and a non-commissioned officer to oversee individual patrols within the group. (Looking for 10 - 20 to come, if possible.)

[OOC: In metagame terms, he doesn't want anyone less than 2nd level, and a few 3rd or so might be helpful. There should be someone skilled at healing among them, and someone who can set traps would also be useful.]

For pay: 2% to each participating militia member of any monetary gain acquired from Flavius and his associates at the end of the mission, or 35 gp each, whichever is higher. There may be bonuses for exceptional results. An additional share for assigned non-comms (e.g., those in charge on this outing), and a triple share for the ranking officer.

As for the why - he explains some of what necromancers do, and why it is in the long-term interests of Crescent Valley to rid this part of the Wold from such people in their backyard - the Red Hills.

[Diplomacy rolls with Fidel: 31 (nat 20); Calfast: 28; Militia: 24. Of course diplomacy is one thing, mindset is another.]

Kendry & the Shallowroots  d20+11=25 d20+11=29 d20+10=24
Wednesday February 7th, 2007 1:33:40 AM

Kendry enlists the aid of his sister, Leska, to bake a fine apple pie, as well as to get from his brother Nalfein some of their Uncle Orby's fine stout ale.

Meanwhile, he knocks on the doors of some of the other places in Bella's neck of town, asking about places for rent or sale.

Once the items from his siblings are obtained, he lays out the plan to his compatriots. "Airin, would you come with me again to the Shallowroots? Uh, attired as before?" Despite what he said to her earlier...

Then, returning with her to the part of town by Bella, he goes with Airin around Bella's house to the far side, remains there for about fifteen minutes, definitely out of sight of the Shallowroots - perhaps near the garden in back, or farther down the street - all out of sight of the spies, then returns.

He knocks on the Shallowroots' door. When they answer, he asks if he might come in for a moment. "We have a small gift." In his hand is a cloth covering something circular underneath, about nine inches in diameter, and three or so inches deep.

If they hesitate, he says that they have been making inquiries about town, still looking for a place to call their own. "Please, we'd like to share something with you." He lifts the corner of the cloth to show a nicely browned pie crust. He reiterates that they're just wanting to get to know the neighborhood, "And you seem a nice sort of folk."

If they let them in he suggests, "If you'd put some tea on, using the fine pot there - your inheritance, right? - we can share some pie. And," he adds, "My brother has a fine nose for good ale," a small jug of which he produces.

On this social occasion, he mentions pleasant things he has noticed among some of the neighbors. If there are unpleasant things he has seen, he does not mention them - but if they bring such up, he strives to put a charitable spin on the comments. He allows that he has helped out with a little farming and gardening while growing up, although he hasn't done much of that lately. "My love, here, she's good with animals, training 'em, takin' good care of 'em, that sort of thing."

In the course of the conversation and give and take, he asks, "Have you met that nice, but curious lady, Bella?" He points the direction of her house. "She's over that-a-way. It's like a wee forest in there! Well, she doesn't have a place for us, but she's a great cook, turns out. Do you know Miss Bella, a bit, or what she's up to with all those plants?"

He hopes that with all the observations and questions he has been making and asking about the neighborhood in general, that his casual question about Bella might be seen as just another bit of halfling curiosity and love for gossip.

What course Kendry takes next depends upon how the Shallowroots respond.

[Diplomacy: 25 - general visit. Diplomacy: 29 - regarding Bella. Gather information: 24]

Kendry & Bella 
Wednesday February 7th, 2007 2:52:53 AM

He wants to wait until some time after meeting with the Shallowroots before getting together with Bella.

Julian  d20+4=24 d20+1=13
Wednesday February 7th, 2007 3:05:18 AM

Julian walks along with Tibble and Dwight to see Bella.

He tells his old friend that he has been thinking of her, even as he trained these last few days. He sincerely hopes she feels okay, and inquires whether there is anything he can do for her right now,

"You know, dishes, sweeping, weeding... and I'll try harder this time to only pull out the plants you tell me to."
Diplomacy 24 (natural 20!)
Sense Motive 13 (How is she really?)

A Taste of Every Path (DM Cayzle)  d20+2=6 d20+2=4 d20+2=17 d20+1=3 d20+1=9
Wednesday February 7th, 2007 11:25:51 AM


[LOL! My friends, I did not think you would try to go down all the possible paths at the same time! But, consummate professional that I am, I can roll with the punches and still come out with a turn only half a day late! :-) ]

ACTIONS

Julian, Tibble, and Dwight go to visit Bella after her mourning.

Podo, Airin, Tobias spy stealthily on Shallowroots.

Fickle, Selithe, and Kendry put their heads together to come up with Necromancer tactics.

Kendry talks with Calfast, Fidel, and other Militia Leaders (including his Aunt Marigold, who, since losing her bid for Calfast's job, has gone back to being a militia leader) about recruiting some mercenaries to help fight the necromancer.

RESULTS

Julian, Tibble, and Dwight get to Bella's cottage. There is a small note on her door: "Foolhardies, welcome!"

Within, Bella's big awakened plant rears up threateningly, but subsides when it sees who is there. It tells Tibble that it is guarding the cottage, but you all are welcome, and here is your package.

You see a small chest. Within it are ten vials in two bundle. One bundle of five is labelled "Coma Antidote." The other is labelled "Cure Serious Wounds." There is a pouch at the bottom as well, and a note:

My dear Foolhardies,

I decided that I would take you up on your offer. You said you would help protect me from my enemies and that my mission was important. It IS! You are RIGHT! So you can protect me by taking my place. Please deliver the antidote to Graeff in the Valley of Four Peaks. If you do not know the way, get a guide in Humble's Ford.

Thank you for helping me see the right way to handle this!

The cure potions and the coins are yours as an extra thanks. You earned them.

Bella

PS: Please please destroy this note when you have read it and TELL NO ONE what you are doing!!!

PPS: Please lock the door when you go and slip the key under the door.


Inside the pouch are 400 platinum pieces and the key to the front door.

==========

Podo, Airin, and Tobias spy on the Shallowroots. It is a good thing they don't have a dog! As it is, with the good rolls the three are making, you get a solid chance to do some stealthy lurking.

The disguised man does not make an appearance. But you overhear Ada tell his wife to watch out for the Sneaky Fellow tonight. You can hear the capital letters in his voice when he speaks of this person.

Airin sees the Shallowroots's toddler wandering around the yard, but the child does not see our heroes. To leave without the toddler hearing, please make a Move Silent check vs DC 4.

==========

Kendry -- and maybe Airin? -- go to visit the Shallowroots in disguise. They hear some gossip, most of it a little mean-spirited. Certainly, the Shallowroots think Bella is loopy, weird, and off her rocker. You intuit that they are also afraid of her and her witchy plant friends.

==========

Fickle is eager to go undead hunting. Selithe seems eager to try her magic against the necromancer. Kendry wants to hire some mercanaries to help.

The halfling bard goes even further, talking with Calfast, Fidel, and even his Aunt Marigold about the idea.

Calfast thinks that "converting" militia into adventurers is a good idea, but he has no authority to compel anyone to leave the Valley. Also, he wants Kendry's word that those who go off with him won't all die. That would not only be a tragedy, but it would give adventuring a bad name.

Fidel thinks that true heroes don't use local commoners as cannon fodder. Even the use of trained mercanaries, like the Mailed Fist, seems a little antithetical to the WLA mission. But Fidel is not offended or annoyed -- if anything, he seems amused.

Aunt Marigold says that she can get together a meeting, and Kendry can try to convince some of the locals to join his cause. She suggests that good refreshments will assure a good turn-out, and that if he speaks well, he stands a chance of convincing some brave youths to join him. She says that he might want to offer a signing bonus as well as a daily wage to any share of treasure promised. And what about equipment? If Kendry is offering quality gear, that's a plus too.

==========

Whew! That gives you guys something to chew on, hey?

Fickle 
Wednesday February 7th, 2007 11:26:43 AM


Fickle turns to his cousins Kendry, "Now what wezm do?"

Crescent Valley Posting - Anthony 
Wednesday February 7th, 2007 3:21:57 PM

Kendry: 2-W--SS = 5
Fickle: -TW-F-S = 4
Airin: 2TWRF-S = 7
DM MTWR-S- = 6
Tobias: M2WRF-- = 6
Julian: MTW2-2S = 8
Selithe: MTW---- = 3
Dwight: MTWR--- = 4
Podo: M-2R-2S = 7
Tibble: -TWRFSS = 6

(Open posting)

Dwight  d20+3=13
Wednesday February 7th, 2007 8:52:39 PM

Dwight reads the note carefully several times wondering if she wrote it calmly or in a rush. He concludes she must have thought it through. "Hmmm, I wonder where she actually is."

Gather Information: 13 (anything hidden within the note?)

After the others present read the note, and examined it, Dwight is in favor of having it destroyed. "We don't want the S'roots, or necro to know where we head."

"Tibble, could you tell the plant about the Shallowroots and how they seem to be watching her more closely than just nosy neighbors. They also seem to have gotten some money recently. Allude to the fact that they may have been the ones that helped send the evil here to kill Horace. Timetables seem to match up."

When ready with the two bundles (accounted for), Dwight makes sure the house is locked and the key is slid under the door.

When a fire is present, Dwight will have the note burned and makes sure the pieces are properly dispersed.

------------------------------------
Dwight fills in the others afterwards about Bella's note and absence. He also inquires about Kendry's success with gaining some assistance.

Dwight is willing to attend the meeting with Kendry, but thinks the bard's ability at persuasion is far better than his.

Selithe 
Wednesday February 7th, 2007 11:32:48 PM

Selithe looks to Kendry and smiles to him before speaking her own thoughts on his idea, allowing her brother to go talk to the WLA anyway, "I'm not sure brother, dragging innocent people into our own problems doesn't seem like a good idea to me. Now if we ran into actual mercenaries who would be willing to help that would be a different story."

Selithe does plan to head to see Bella with the other and is somewhat surprised to see her not there but yet not so much either if that makes sense. She smiles seeing the note and seeing what it says she gives everyone a smile and nods, not wanting to voice her happiness at the moment, just in case they are being watched or something.

Podo Danderfluff Pipewood  d20+12=28
Thursday February 8th, 2007 2:11:27 AM

Moving sliently, Podo tries to slips past the young child. (MS = 28) Feeling hes made it past without detection, Podo will head back to Bella's home in an effort to meet up with the others.

Airin  d20+12=29 d20+2=12
Thursday February 8th, 2007 2:39:27 AM

Just prior to Kendry's and Airin's visit to the Shallowroots

Airin is happy to have heard about "The Sneaky Fellow" and nods to Tobias and Podo making signs to get the hell out of there.

The toddler has no chance to hear Airin as she back away from the house. (move silently 29)

Once they are at a safe distance from the house she begins to talk to her friends: "So we will be on the look-out for the stranger tonight as well won't we. I gotta go now... Kendry plans to pay the Shallowroots a visit face to face in a moment. Let's sit together and combine everything we found then shall we?"

Just before the visit

"Kendry listen wha..."
"Hey hang on lemmy tell..."
"Kendry! Wait for me!!"

Oh that crazy stubborn bard!! Quickly Airin puts on her disguise and hurries after Kendry.

After the visit with Kendry

Airin shuffles her feet as she's a little disappointed that they did not learn more from this face to face interaction with the Shallowroots. Besides she hasn't been able to tell Kendry about the Sneaky Fellow! She dies to tell him but right now she has to play along...

Airin hasn't said much but continued to keep an eye out on the Shallowroots emotions. Knowing they might expect a visit from the Sneaky Fellow Airin wonders if they're more nervous than before.

(sense motive 12)

Airin happily drinks the tea and eats the pie Kendry brought along. Most likely the visit will be over soon and they haven't really learned much.

Once again outside the Shallowroots's house and out of sight Airin tells Kendry about the Sneaky Fellow and the plan to gather everyone around to lay all the pieces together...

Besides, it should not be only the Shallowroots who will wait for the Sneaky Fellow!

(ooc: sorry for all the actions but it looks like Kim has a way with overthrowing things :-) Tried to fit everything in as good as possible! Hope you don't mind )

Julian 
Thursday February 8th, 2007 7:32:43 AM

"Well, that helps to make the decision, doesn't it. We should be helping Bella, as was promised. The bonecollector can wait. It seems likely that who ever is spying on us, will continue to do so, even as we journey. Mayhaps we'll sort that out on the road. So, let us go then to the Valley of Four Peaks."

"Tell the mayor we're going to Dourscale, or at least that we're going to Humble's Ford for the moment. Then send word back that we're going to Dourscale. It'll give us a few days time to go to the Valley, then we can go after the necro."

"Let's go shopping now, and leave the morning after the morrow. Simple really. No objections?"

Fickle 
Thursday February 8th, 2007 7:58:06 AM

Fickle scratches his head, then ask "Red Woods? There isum Red Trees wipum red leavies?" He ask??

OOC not much of a post, but but that's all I could think of trouble I could get into!!

Tibble 
Thursday February 8th, 2007 10:31:36 AM

The greenmage tells Bella's guardian of Dwight's wishes. He adds the groups intention of eliminating the necromancer. For its efforts Tibble will 'Create Food and Water' for it and 'Bless' the guardian before they take their leave.

Tobias  d20+15=33
Thursday February 8th, 2007 11:24:55 AM

Tobias listens in on the Shallowroots with Podo and Airin (move silent: 33).

Afterwards, he joins back up with the others and learns about Bella's note and shares with the rest about the Sneaky Fellow coming back tonight. He proposes that we leave on Bella's errand in the morning and sneak back to see what the Shallowroot's "friend" does tonight.

And, Tobias will help Kendry rally some troops for battle with the necromancer.

Almost on course (DM Cayzle) 
Thursday February 8th, 2007 3:05:54 PM


Fickle looks for guidance.

Dwight reads Bella's letter, then follows its directions to the letter. Later he tells his friends about it.

Selithe is pleased with the note. Podo arrives at Bella's just in time to help lock up the place.

Airin takes in the news about the Sneaky Fellow and thinks about what to do next. Seems she is keen to lay in wait for Mr. Sneaky tonite!

Julian expects Bella's task to take priority, and the necromancer will wait.

Tibble finds that the plant is not very smart, and doesn't get a lot of what the greenmage is saying. He kindly blesses the plant-guard before the party leaves.

Tobias seems to want to check out the Sneaky Guy and to deliver Bella's potions, both

It is now 3 o'clock in the afternoon. The Sneaky Guy may make an appearance tonight. Are you doing anything with him, or just heading out on Bella's errand in the morning? Are you giving up on the Necromancer for now? Do you choose to let the necromancer be for now? Will you send him a letter or note?

Airin 
Thursday February 8th, 2007 3:59:21 PM

"We can check out the Shallowroots and the Sneaky Fellow tonight and head out on Bella's errand in the morning... depening on what takes priority to deal with.

Wel Tobias, looks like we'll be in for a long night. Maybe we should share watch and take a nap.

If this is ok for everyone I am going to take a afternoon beauty sleep to be awake tonght.

Julian  d20+6=16 d20+3=13 d20+5=8 d20+4=8 d20+5=18 d20+5=17
Thursday February 8th, 2007 4:08:20 PM

"We're gonna split up these coin from Bella and go shopping, right? Prepare for the hike to the Valley of Four somethings? Complete the mission for Bella that began with the hummer, then the dragon?"

"As for the Sneaky Guy, and I reckon a few of us could do this well... I'm gonna sit and hide, and when I spot him... I'm a little tired of this problem, I'll run him down, catch him and run him through if you like. But! I imagine Podo has a more peaceful solution, Kendry would rather talk to him, and Dwight is gonna contemplate all possible options first. So I'll just drag him to the group."

"I'm going out to do that now. I'll head off on one of my jogs then disappear somewhere near here. I'll be waiting for him, and I won't hurt him too much at all. Look, I'll even leave the big sword here. And the dog, Sallie. I might even just Daze him."
"Shark, come on. Work to do."

Despite his words, Julian does linger a moment to listen to responces before heading out the door.

There should be a shrub to hide in nearby... the two crouch together, watching and waiting.
Hide 16
Spot 13
Listen 8

Shark's skills:
Hide 8
Spot 18
Listen 17

Dwight  d20+9=26 d20+9=26 d20+11=21 d20+4=23 d20+3=12
Thursday February 8th, 2007 8:08:49 PM

As Dwight hears the "sneaky man" might visit tonight he wonders if this could imply his bearded man, or if someone in the group has been spotted. "I suggest when we watch the house tonight we do so in pairs. We know we are being watched at least part of the time,...well we all just need to be careful."

"As for the loot, 400 pp still doesn't go quite far enough split 11 ways (9 members+tithe+party damage control stash). If she had left 407 pp it would have been an even split. Anyways, I think 36 pp isn't anything to shake a stick at. I'd say the extra 4pp go towards buying some pearls to identify some stuff."

Dwight takes his turn at watch when evening comes, prefering the middle of the night shift.

hide: 26
move silently: 21
spot:23
listen: 26
disguise: 12+2(kit)+10(spell)=24

Julian 
Thursday February 8th, 2007 8:34:27 PM

"Okay, a roster of people keeping an eye out. Good idea Dwight. Still, I'm going for that run, then I'll start the spying, as I said. Relieve me around just after dinner."

Rolls as above

Selithe 
Thursday February 8th, 2007 10:15:03 PM

Selithe listens to the others and allows the others to decide on their course of action for the moment as she is willing to go with them majority vote on the matter. However she doesn't know if giving a note would be good or bad, if they don't he might seek them out or even attack the town to get their attention, however the same might be true if they leave a note.

Selithe also will let Kendry split up the money as he is the one who usually does this and she doesn't mind since he is fair, then again anyone in the group would split the money evenly she thinks since they are all friends and they are only as strong as their weakest link.

Podo 
Friday February 9th, 2007 1:26:31 AM

Arriving just in time to help secure Lady Bella's abode, Podo lends a hand to help where he is needed. As the rest of the group leaves to return to the chosen meeting place, Podo lingers to bless the home asking for Alemi's protection. Afterwards, he quickens his pace to catch up with the others.

"You know, I think whatever we should do, Bella should come first. The woman is a bright light on a dark shore." says Podo to his companions. "Would be a shame not to tend to that light."

Kim 
Friday February 9th, 2007 3:30:00 AM

very sorry - slammed again. not even time to read this. have to go to bed.

does someone want to post for Kendry?

Kendry (as percieved by Julian)  d20=14 d20=13 d20=20 d20=10
Friday February 9th, 2007 5:51:26 AM

OOC: I've taken this opportunity for Julian to make fun of his cousin as we sit around waiting for something to happen. No offence intended, unless you're Kendry, of course, and even then...

Kendry speaks for nearly an hour... about the job at hand, about one of his uncle's telling him a cute story when he was young, about some of the options currrently open to the party, am overly fond reminisance about the harpys along the road, a song with five verses, a chorus and a refrain, about how much he has missed Airin lately, a viewing of his sketch book with a story for each illustration, another option that just sprang to mind, a poetic ode to something bardly, volunteering to join the watch with Airin (with that look in his eye), about the noble ideals embodied in Kkrakkkeshkk and how that relates to out mission, an anectdote from Aunty So-and-so about roasting potatoes, his preference for this and that, a strong suggestion for hitting the Catacombs now and a funny story about what happened to him last time he was in there, something about the beer run, a short but poingnant piece of advice for each and every party member that makes each of us feel good, and for our pets too, a hug for Airin and a peck on the cheek, a quick check in with Calfast to make sure that he is doing okay and he leaves him with a complete transcript of everything we've ever said, and an attempt to pursuade some random stranger to join the party rather than walk off in a different direction, a pause to make a sketch of each of us individually, twice, and a group sketch, and just to round things off, some more options for the party and then some open questions to delay the party's departure by another day. Then he grooms his pet dog and pats the wolf on the left head, carefully. Finally, he agrees with everyone, and then contradicts us all, and says, "Well, that settles it. Let's go."

OOC: I haven't got Kendry's char sheet, but his skills are probably all better than mine, especially the last one. So I'll just roll raw 20's, feel free to add about 30 to each, especially since we're halflings and that is heaps better than wemics.

Hide 14 (at least +5 due to race and size)
Spot 13 (Kendry's wisdom must be at least +12, just ask him)
Listen 20 (typical, nat 20 here for someone else)
Smooch 10 (LOL, the lowest of these rolls)

Fickle 
Friday February 9th, 2007 7:58:38 AM

Fickle looks around, and not quite catching on what to do?? He thinks!! getting a slight head-ache!! Then come to a solution " Me'um go with Cousin Kendry!!" Then stands next to his cousin.

Kim for Kendry 
Friday February 9th, 2007 10:01:03 AM

[LOL! Robert, you may have just written one of Kendry's best posts, ever! -Kim]

One more thing - with the funds from Bella, perhaps a portion of it can go toward Fickle (what, about 600 gp, or 120 pp?) so he can join the WLA. That way he gets the weapons feat, and a couple of skill points, and a nice shiny emblem!

[Dashing off again.]

Tibble 
Friday February 9th, 2007 10:36:25 AM

"Wheese bees a-havin' ah obligation tah finish whad wheese started," the greenmage states. Accepting his 36pp, Tibble continues, "Dah more foolhardy - Ah means dah more likely tah bees a-takin' dah brunt o' any attack - should bees a-holdin' on tah dah healing potions, me thinks. Lets us bees a-deliverin' dah goods as contracted afore wheese get sidetracked. Ah seems to recallect dere bees ah parcel o' folks squeezed in between life an' death a-waitin' on Bella's brew."

Tibble needs to wet his whistle, so much talking sure can parch a fellow. Life is so much easier as a tree. The greenmage is beginning to wonder if he's chosen the right path.

A Busy Afternoon (DM Cayzle) 
Friday February 9th, 2007 10:42:14 AM


Our heroes gather to share news and decide what to do next. The consensus:

FIRST, Keep a watch on the Shallowroots' house.

SECOND, Do some shopping and last minute activities. (Fickle's WLA initiation will go here if he can dig up the 2,000 gp.)

THIRD, Stake out the Shallowroots to catch the Sneaky Man / Bearded Guy / Disguised Fellow when he shows up.

FOURTH, Set out on a trip to Humble's Ford and the Valley of Four Peaks.

For today and the week-end, please try to get through points One and Two! Post as often as you need to. We'll handle the Sneaky Fellow on Monday and then start the next module late next week.

Tobias  d20+18=25 d20+7=14 d20+15=25 d20+6=8
Friday February 9th, 2007 11:24:17 AM

Tobias responds to Airin, "Yes, let's split a watch during the afternoon while the other gets a bit a shut-eye."

Tobias will be part of the stake-out, and he'll continue to stick with Airin (if we're going with the plan to pair up).

Hide: 25
Listen: 14
Move Silent: 25
Spot: 8
Survival (tracks):

Julian 
Friday February 9th, 2007 4:07:39 PM

Taking his shift to watch the Shallowroots:
Hide 16
Spot 13
Listen 8

Shark's skills:
Hide 8
Spot 18
Listen 17
(repeated from above)

"Fickle, a cousin of Kendry's is bound to be a cousin of mine, too. What have you got to take adventuring? You've probably not got a lot left after being captured. I'd like to help you out."

OOC: How many ways is the treasure split?
8 + 1 for the party?

There's a lot of new members here, can someone explain the party's split? - its purpose and how much is stashed at the moment.

Tibble 
Friday February 9th, 2007 7:57:23 PM

Speaking in the tongue of plants the greenmage will walk past the house fated for stakeout. With the rustle of crackling, dried leaves, the exuberance of sprouting grass, and whispering wind in lush pine needles Tibble seeks any knowledge the vegetation around the cottage has pertinent to the groups queries.

If there are any resident animals (mice, bats, etc.) in the vicinity of the hut Tibble will question them as well towards the same end.

Tibble will come off as a mad (or at best half-witted), fat hobbit in a skirt. He'll dirty up by adding leaves and twigs to his hair and clothes to enhance this effect.

He'll relay any gleened data to the evening's 'spies' and the rest of the group before the watches start.

As normal, he'll spend his few hours of sleep as flora.

Selithe 
Friday February 9th, 2007 11:24:46 PM

Selithe looks to Kendry and smiles, "I don't want my share of that money till we see to Fickle, he needs to beable to join the WLA like the rest of us did." Selithe smiles and winks to Fickle, "It's a really nice group too and the extra training will help I'm sure like it does the rest of us."

Fickle 
Saturday February 10th, 2007 8:05:03 AM

Fickle sits down and starts counting, "Snake face takes all me'ez gold pieces!! No All Me'ez have is these'em 36 pp?? Now (Ficlke scratches his head) Let me'ez think (another head ache!) Onez pp is'um ten gP! that'ez total of 360 gold Peices! Right!" Fickle said with a smile!!
But then His smile goes away, "360 gp is'm not enough to have'm Badge! Sorry!"

Then he start smiling again, he look toward Justain, "Me'z have another Cousin'z?? Justin Is Me'z cousinZ!!"

Airin 
Sunday February 11th, 2007 6:56:53 AM

Airin greatly enjoys the fact she's together again with her friends and of course especially with Kendry. She hasn't had nearly enough time to spend with him!
Perhaps during watch tonight... although they should keep watch... oh we'll see.

Podo Danderfluff Pipewood 
Sunday February 11th, 2007 11:08:22 AM

Realizing that there might be a share of Bella's money for himself, Podo asks Kendry "to give of his share to Fickle as he might need additional funds to gain entrance into WLA. Anything left over, Podo needs for Spell components."

Satisfied that his both his decision and actions with the money dealings were blessed by Alemi and sanctioned by Domi, Podo spends the rest of his time practicing his Priestly spells one level at a time.

Julian 
Sunday February 11th, 2007 1:51:51 PM

"Fickle, there's not enough here for you to join the WLA, even if we gave it all to you. But with your share, the 36pp, and here, have another 4 pp from me, you should get yourself down to the catacombs for some weapons and armour at least."

Dwight 
Sunday February 11th, 2007 6:43:24 PM

Watching Fickle almost hurt himself with the money, Dwight see he has just over a 1000 gp (36pp from Fickle, Selithe, and Podo, and 4 from Julian). Willing, in the hopes that Fickle can keep harm from himself, Dwight also contributes.

OOC: Thus far by my count Fickle has 1480 gp, which is 52 pp short. The party treasure could also chip in some.

OOC: Those of you that are new, in the past this is how we have split the treasure. It's not set in stone, but can be readdressed now for the next time we get treasure.

Cash: Even split: Players(9)+group tithing (1)+group treasure(1).

The tithing had the idea that a god's blessing could never hurt. The group's priest was normally in charge of this. (That I believe is Podo at the moment?) Podo you have 36 pp to be donated to he church in the groups name.

Group treasure is collected after each treasure to help aid in damage done by the group or in general to help spread a good word for us.

Items have typically be handed to the member most in need or specialized in that weapon. Thus far it has worked (in my opinion) and anything not needed by the group is sold and then split as above. It's been very open and those that legitimately want/need speak up. Thus far (in my opinion) it has balanced out. Another option if we wanted to would be to include the items' cash value with the treasary, but then it becomes hard to split.

-----------------------------
Dwight aids in the watch (rolls previously given) at night. He hopes to spot this man and follow him. He must be staying nearby if he visits by night. He who walks far into the night is often spotted.

----------------------------------
Tired in the morning, Dwight sets off with the group to the Valley.

Kendry  d20+8=23 d20+5=13 d20+6=9 d20=2 d20=13 d20+3=8 d20+11=26
Sunday February 11th, 2007 11:18:06 PM


Kendry says, "If it is our decision not to return the familiar in good health to its master, our delay in dealing with him will only let him grow stronger. I would have preferred we take him out first, then deliver the medicines... Nonetheless, I will go with the consensus. Perhaps our mission of healing will help better fortify us for our mission of judgment. I will write a letter, which may buy some time."

He writes a letter to Flavius Aetius. Or perhaps to the sword. [OOC: Will compose later when I have full brain function.]

Militia
Glad that Marigold is in town, he briefs her on what they learned about the necromancer and his undead slaves. "He is not so potent as what I have read about some makers of undead, as far as I can tell. So far we have seen only skeletons in and around his cave - nasty, but they don't generally pass on diseases or paralyze people or even worse. But if he somehow fashions ghouls or ghasts, or worse, then that could be real trouble." He tells her of the book he read, and some of the pointers he picked up from perusing its disquieting pages.

[OOC: Kendry and Podo read this book together. Can we pass it around to others to read, too? If the text had not disappeared, then he would like to recommend it to other party members -- and possibly to some members of the militia - officers in particular (perhaps some of the more stable ones).]

He speaks with interested (and recommended) militia members. He gives a little talk about the group's aims. He tries to inspire, instruct, caution, encourage. [Insert speech here: the benefits and glories of militia and adventurers working together; tales to tell friends, family, children; the dangers; the beauty of the Red Hills, our Valley's back door (and the fact that there are pockets of halflings scattered here and there); the need for discipline - no brawling or drinking to excess; & enumerate other benefits and glory] [Diplomacy: 26].

"We look for a squadron or two of ranged fighters. Folk good with sling, crossbow, shortbow, javelin, even bolas, spears - hey, even tanglefoot bags! The benefit of slings is they can break bones better than than arrows and bolts can. But all can be useful. Several of you should be trained at close-in fighting, too, although we hope to avoid most of that for you.

"Do some of you have riding dogs? Or can you ride ponies? If so, the extra speed is good, and, for trained animals only, an extra 2 gp for their care will be provided. We don't need undisciplined dogs running amok, barking up a storm.

"For those who would come with us, be ready to leave in one week. Bring bedrolls, weapons, ammunition, some food.

"For any who agree, there will be a 5 gold piece signing bonus today, and 10 more on the day we leave. Those who fulfill their commitment will get another 20 upon our return."

For officers, he will offer more. For any monetary gains (coinage, jewelry and the like) he will calculate 1% of the total take. If the amount exceeds the 20 gold pieces, they will be paid that 1%, rather than the 20 gp. He suggests, "Ask someone who is good at figures if this confuses you." All leaders get the same amount for a signing bonus (forfeit if they renig), 20 gp on the day we leave, and 40 upon return. They will get 20 gp more overall than the enlisted folk. The militia group leader will get twice what the squadron leaders get.

He writes up a contract delineating expected behaviors. "No more than one cup of ale a day on the way to our goal and while there."

He hopes to recruit at least one member per squadron who has some healing abilities.

Other
He reminds Dwight that he has no bird. Airin has her hawk, Fioni.

Not so adept at hiding and sneaking about as some of his friends, Kendry opts to get some help from Airin in choosing his hiding spot... some distance away from the house. Within sight, but as far away as he can be nevertheless. There are a few nearby - he can draw near if and when they make contact. Though he'd like to be hiding right with Airin... He'll cast a message spell just before the group splits up - although it likely will wear out before anyone comes.

About an hour into the vigil, the bard's daily busyness and industry catches up to him, and he begins to snooze lightly. Fortunately, he's a relatively quiet sleeper - no snoring.

[Hide (with Airin's advice in choosing a spot): 23; Move silently: 13 (although he plans to get a spot, and not move about); Listen: 9; Roll to see how well he does staying awake: 2; Roll vs snore, DC 5: 13]

Fickle 
Monday February 12th, 2007 7:52:25 AM

Fickle is taken back because he never seen people like this before. He tells them That if those Snake Face Dogs had not taken his back pack along with their eggs. He would have the dues now. "Thank you'zm ! Now I'um can have meez badgies!"

OCC to Cayzle: You gave me Armor Class - Hit Points, But you frogot that I also needed MONEY!! Tisk! Tisk!

DM Cayzle OOC to Ceil. 
Monday February 12th, 2007 10:51:08 AM

Ceil, all of Fickle's gear was found by the party hidden in that big boulder at the lizard-dog camp. It included the following:

Ceil, Please Highlight to display spoiler: {

Equipment:

Small pouch
Dagger Silver
Wetstone
Longbow
Quiver with 20 arrows.
Long sword
Light shield
Backpack
Extra tunic vest
Pants
Underwear.
Cloak
Rations x2 weeks

Magic Items:

Boots of Striding and Springing
Cloak of Resistance +1
Chain Shirt +1
Brahmah's Tattoo: Entangle 3/day

Wealth: 0 gp

Ceil, if you are desperate for cash, you could sell a magic item at the Catacombs.
}

Tobias 
Monday February 12th, 2007 11:09:07 AM

Tobias will kick in his portion of the treasure to help Fickle get into the WLA.

"So, are we all ready for an evening of spying on the Shallowroots and waiting for our spy?"

Airin  d20+19=39 d20+12=26 d20+12=22
Monday February 12th, 2007 3:06:18 PM

Ready to do the stake out tonight!

Hide: 39 - Nat 20
Listen: 26
Move Silently: 22

Tobias  d20+18=37 d20+7=17 d20+15=18 d20+6=19
Monday February 12th, 2007 3:31:41 PM

Tobias's stake out rolls...
Hide: 37
Listen: 17
Move silently: 18
Spot: 19

The Capture of a Sneaky Fellow


Take Your Places! (DM Cayzle) 
Monday February 12th, 2007 9:41:12 PM


As evening falls, the party preps for a stakeout of the Shallowroots house. Will the disguided man, the sneaky fellow, visit the house tonite? If so, will you meet him? Or will he elude your senses. Will he see you?

The night's crescent moons cast shadows as pale clouds cross the sky. Light shines through the papered windows of the small house, so that anyone within 10 feet is not able to conceal themselves in shadows. Everywhere else, the shadows are thick, and you can hide anywhere.

The house has just two rooms on the main floor, with a rude attic above. There is an outhouse behind the main house as well. There is only one door, and it faces the road.

Friends, as we head into a potential confrontation, let me ask you to place your characters on a map. If someone dies, I don't want anyone to say they were confused about what was going on! :-)

The Shallowroots House.

Please post your coordinate location and also REPOST your already-rolled skill checks.

Fair Warning: If you do not make a Hide check, you are not hiding. If you do not make a Move Silent check, you are not trying to move quietly. If you do not make a Listen or Spot check, you are not listening or looking!

If you speak or cast a spell, you may be heard: The Listen DC to hear a spell or converasation is 0 with a -1 penalty for every ten feet away.

Also please post any spells prepared and/or cast. Also ACs and HPs!

Thanks!

Julian [AC 14, hp 45], Shark [AC 16, hp 22] 
Monday February 12th, 2007 10:32:04 PM

Taking his shift to watch the Shallowroots from F21:
Hide 16
Spot 13
Listen 8

Shark's skills:
Hide 8
Spot 18
Listen 17

(repeated from above)

Dwight (hp 35, ac 16) 
Monday February 12th, 2007 10:45:50 PM

Keeping watch during his slot, Dwight will watch the midnight visitor enter the house. He will then attempt to overhear the conversation.

(previsously rolled)
hide: 26
move silently: 21
spot:23
listen: 26

Dwight will attempt to keep watch from W7 unless he sees the man enter the house. If an extra man is seen inside the house, Dwight will move 'extra slow' and quietly to the house and listen while concealed.

Selithe-AC:20-HP:39  d20+9=26 d20+7=9 d20=19 d20+2=15
Tuesday February 13th, 2007 12:01:31 AM

Selithe will try to hide in the bushes near to rhe house while waiting to see what happens (010) She does her best to stay hidden and keep her eyes and ears open for anything.

Hide:26
Move Silently:7 (Hope they can't see her but thinks it's a big animal lol.)

Spot:19
Listen:15

Spells:
0th:Acid Splash, Detect Magic, Light, Prestidigitation(2)
1st:Mage Armor, Magic Missile, Burning Hands, Enlarge Person.
2nd:Melf's Acid Arrow, Bull's Strength(2)

Podo Danderfluff Pipewood [AC:23|HP:37]  d20+13=27 d20+12=30 d20+9=18 d20+6=13
Tuesday February 13th, 2007 12:20:19 AM

Taken up a poisition at S22, Podo does his best to blend in while trying to listen, observe what goes on around him.

Skill Checks
hide: 27
move silently: 30
spot: 18
listen: 13

Spells readied
0-level
Cure Minor Wounds x3

1-level
Cause Fear
Obscuring Mist

Kendry (AC 15 HP 35) [Message - 1st 60 minutes of hiding... Snoozing after that?] 
Tuesday February 13th, 2007 1:03:06 AM

[Hide (with Airin's advice in choosing a spot): 23; Move silently: 13 (although he plans to get a spot, and not move about); Listen: 9; Roll to see how well he does staying awake: 2; Roll vs snore, DC 5: 13]

Kendry's location is probably -15 M or something - off the top of the map. If the fellow arrived in the first hour after they hid, Kendry may be awake. But if after that hour, he is snoozing. Behind some bushes closer to Bella's place.

Unless someone sneaks over to awaken him, or the neighborhood gets loud.

Airin  d20+19=34 d20+12=16 d20+8=10 d20+12=27
Tuesday February 13th, 2007 6:56:35 AM

"Kendry, you'd better take position close to the road near the bush. (N11 for instance)
He who wants to enter that house will probably go through the front door so he has to pass close to you."

Airin descides to take position north of the house X7. This gives her the chance to look both at the house and the toilet... you never know how or where the Sneaky Fellow will enter the house.

hide: 34
move silently: 16
spot: 10
listen: 27

Cayzle to Anthony 
Tuesday February 13th, 2007 7:22:39 AM


Hey Anthony, my friend, Please Highlight to display spoiler: {To quote my favorite Woldian Attendance Monitor, regarding the posting report, "Anthoney has to get a kick in the pants to get it done on a Wednesday." LOL! But she has a point, old buddy old pal!}

Fickle  d20+3=10 d20+3=16 d20+3=6 d20+3=20
Tuesday February 13th, 2007 8:10:46 AM

Skill check 10 - hide 10 - Move Silently 16 - Spot 6 - Listen 20. (Oh! this is going to be fun) - Fickle hides at N/8.

Fickle thinck that he is in a nice hiding place, "No Onze can seez me'um, good place toz watch out!" he hides and looks out and listens to any strange.

OOC: Like I said DM Cayzle, No Money!! LOL.

Tibble 
Tuesday February 13th, 2007 8:53:59 AM

Having no talent for hiding and spying the greenmage will remain behind.

OOC: Tibble never got a response to his earlier attemps to gather info for the group.

Kendry, adjustment 
Tuesday February 13th, 2007 12:33:37 PM

Kendry will compromise with Airin, hiding at F2, rather than 150' off the map to the North as earlier stated.

And as for Tibble, Kendry asks him to wait behind Bella's house - surely out of ready sight or easy hearing of the sneaky guy - but within range of the message spell.

Tobias [ AC 20 - HP 44/44; Alarm] 
Tuesday February 13th, 2007 6:07:26 PM

Also as everyone settles in to their hidden positions, Tobias will cast an Alarm spell (w/ mental ping) centered near the backdoor to the house -- where Dwight first saw the sneaky fellow enter. He will cast it before the stake out starts, as inconspicuously as he can, it lasts 6 hours, and the alarm bypass password for the group is "appleseed".

Tobias is at X7 (next to Dwight), and won't bring Tewdwr on this stakeout.

Rolls from last post...
Hide: 37
Listen: 17
Move silently: 18
Spot: 19

Prepared spells:
Entangle
Alarm [cast]

Robert 
Tuesday February 13th, 2007 8:14:54 PM

Stepping up for a posting report:

Julian MTW3FS 8
Airin MT-2-S 5
Tobias MT-TF 4
Selithe MTWTF 5
Dwight MTWT-S 5
DM Cayzle M-TWTFS 5
Tibble -T-T2 4
Fickle -TWTF2 6
Kendry -T3-FS 6
Podo -T-TFS

Open posting at the moment as we try to reach a consensus for our next course of action.

Dwight 
Tuesday February 13th, 2007 10:55:26 PM

OOC: Thanks Julian, been sick and trying to play (see the horizon). Our state testing is around the corner, which means double duty for me as a teacher...I have to teach my 9,11,12 graders the curriculum and begin to review Alg. & Geo. with my 10th. Of course all of my classes are mixed grades so it involves double lesson plans for three different preps.

OOC: Cayzle...I'll get next Monday ontime.... *rubbing the newly form foot mark from my pants. :)

Dwight tries to remain diligent during his watch. He hopes to see whomever is on watch with him and remain in visual contact with them.

Podo Danderfluff Pipewood [AC:23|HP:37]  d20+13=22 d20+12=18 d20+9=23 d20+6=12
Wednesday February 14th, 2007 1:10:39 AM

Podo tries to stay awake long enough to catch any glimpse of a sneaky fellow. In between silent snoozes, Podo tries his skills again to enhance his ability to gather info.

Skills
hide: 22
move silently: 18
spot: 23
listen: 12

Spells readied
0-level
Cure Minor Wounds x3

1-level
Cause Fear
Obscuring Mist

The Sneaky Fellow (DM Cayzle)  d12=10 (direction) 4d6(3+4+1+1)=9 (distance) d20+22=37 (hide check) d20+20=33 (move silent check) d20+15=29 (SF's Spot check) d20+22=27 (another hide check) d20+20=25 (another move silent check) d20+18=26 (attack on Podo) d3+4=6 (base dam on Podo) 3d6(5+1+2)=8 (SA dam) 2d6(2+1)=3 (bane dam)
Wednesday February 14th, 2007 7:43:22 AM


First, Tibble's gather info check: I can't find the first mention of Tibble's Gather Info check, or what the roll was, but I am happy to share these rumors available to anyone taking 10 on gather info rolls: (1) There is an army of undead coming to town and the militia are not able to cope with it. (2) The only reason the WLA is in town is because Calfast used tax money to buy that Fidel guy off. (3) It is all because of some wild adventurers that the town is plagued with these troubles -- crazy kids!

==========

The rest of this post is mostly in OOC mode so that you all can see how I am making it work. It's only fair, since I am trying my best to kill someone.

The Sneaky Fellow does indeed approach while you are watching. He is more likely to approach from the south. On a d12, 1=W, 2=NW, 3=N, 4=NE, 5=E, 6-7=SE, 8-10=S, 11-12=SW. The roll is a 10, so that means the Sneaky Fellow comes from the south -- right up the road.

Everyone has concealment. What is the distance at which we can start making Spot checks? The DMG suggests 3d6x10 feet in sparse forest. And 2d10x10 feet in hills. There are houses, fences, outbuildings, and trees all over. My judgement call is 4d6x10 feet. The roll is a 9, so spot checks can be made at 90 feet distance, probably as he turns the corner to walk up Bella's lane.

Here are the checks for the party:

....................h...........m...........s...........l
Podo...........22..........18.........23..........12
Julian...........16..........--.........13..........8
Shark............8...........--.........18..........17
Selithe.........26..........9..........19..........15
Fickle...........14........16...........6..........20
Kendry.........23........13..........--...........9
Dwight.........26........21..........23..........26
Tobias..........37.........18.........19..........17
Airin...........34..........16..........10..........27

Listen checks can be made at any distance, but the DC goes up by 1 for every 10 feet of distance. Let's make Listen checks at 100 feet (+10 on the DC) and 50 feet (+5 on the DC).

So let's start at 100 feet with Listen checks. The Sneaky Fellow has the following modifiers:
Move Silent +20; Hide +22; Spot +15; Listen +12.

He is at M39, 90 feet south of Podo, 95 feet from Julian, 95 from Shark. But is he detected? His Move Silent check is a 33; His Hide check is a 37. The people who can potentially sense him are Podo, Julian, Shark, Fickle, and Selithe. Kendry is dozing, Airin, Dwight, and Tobias are behind the building -- they do not have line of sight.

Podo, Julian, Shark, Fickle, and Selithe could spot him, if they beat his hide check of 37. But no one does! He is unseen, so far at least.

How about hearing? The Listen DC to do it is 33 plus distance penalties. Once again, no one comes close! So far, the sneaky fellow is both unseen and unheard.

But does he see or hear the party?

Let's cope with seeing first. He can potentially see Podo, Julian, Shark, Fickle, and Selithe. The Sneaky Fellow's Spot check is a 29! He rolled quite well with a 19! His 29 is enough to let him see all five of the people in his line of sight.

No need to bother about Listen checks, since his keen eyes have made his ears moot.

So the Sneaky Fellow rounds the corner of the lane and sees a number of party members hiding in wait. What does he do? He moves forward at half speed. In one rounds he creeps 40 feet north. As he moves, he loads his sling. In another round he creeps 20 more feet north, and he reaches into his pocket for something. It is a small light-proof box. He has a loaded sling in one hand and the box in the other; a buckler is on the box-arm.

At this point let's give the Sneaky Fellow another set of move and hide checks. This time his luck is much worse! His Hide check is 27, his Move Silent is 25! But his Hide check is still good enough to beat all the PCs. Dwight and Airin might have heard him, but with the distance modifier, nope.

At this point the Sneaky Fellow is 15 feet away from Podo. He has been studying him closely for at least three rounds. It is time for him to make his move. First, he wants to make a sneak attack! But everyone has concealment, and you cannot sneak attack someone who has concealment. What to do? The Sneaky Fellow has an answer. He uses a move action to open his lightproof box! The Continual Flame within suddenly illuminates everything within 20 feet! The Sneaky Fellow is clearly illuminated! So is Podo! Poor Podo!

With his standard action, the Sneaky Fellow slings a deadly bullet right at Podo's head!

The Sneaky Fellow has a +4 BAB, a +4 Dex, +1 size, +1 race with slings, +1 Weapon Focus Feat, +1 Point Blank Shot Feat, +3 enhancement bonus using a +1 Halfling Bane bullet, and a +3 bonus from a class ability. Whew! All told, the Sneaky Fellow has a +18 to hit. And Podo, being flat-footed, gets no Dex bonus to AC.

The Sneaky Fellow rolls to hit AC26 -- plenty good enough to hit Podo. Poor Podo.

This is a Death Attack. Podo must make a Fort save vs DC14. If he fails, he is dead! NOTE WELL: Podo. if you fail the roll, you can use a hero point to reroll. If you have more than one hero point, then each extra hero point spent gives a +2 on the reroll. Good Luck!

Even if Podo saves and is NOT slain, the sneak attack does some damage all on its own. Podo takes 6 hp base damage, 8 hp sneak attack damage, and 3 hp bane damage ... 17 hp in total.

The turn is over. Everyone is awake and aware of the Sneaky Fellow. He is standing in the center of a Continual Flame spell. He is a nondescript halfling with a bushy beard and brown hair. He is wearing a grey cloak and grey boots. He has a buckler and a sling.

And the map.

Actions?

Podo Danderfluff Pipewood [AC:23|HP:20]  d20+8=20 d20+11=13 d6=1
Wednesday February 14th, 2007 3:15:11 PM

Podo stunned for just a moment(Fortitude save DC:20), closes the gap between himself and his asailent moving from S22 to R24. If in a position to also make an attack, will do subdual damage using his unarmed strikes.

Attack
Unarmed strike: 20
Subdual-Damage: 1

Fickle  d20+2=20 d20=17
Wednesday February 14th, 2007 5:42:06 PM

Fickle is playing Spider on Mirror, When he hears Something like somebody is being hit.
So he moves (from N/8 to R/11) he sees Podo get hit. "HEY! Yuze! Haults!!"

Fickl goe into his pocket and is ready to fling ti at the Sneky Fellow.

Listens - 20
Spot - 17

Tibble 
Wednesday February 14th, 2007 5:48:36 PM

While the group is busy spying on the spy Tibble will load up Harry with Bella's potions and head off for the waiting wizard's place.

When it comes time to rest the greenmage shall transform into a tree to hide and keep the potions safe. Harry will sleep on the ground nearby.

Cayzle to Podo 
Wednesday February 14th, 2007 8:05:51 PM


You should have three first level spells prepped -- a first level spell, a wisdom bonus spell, and a domain spell. Unless your Wisdom is an 11? I don't think so.

Julian [AC 12, hp 45], Shark [AC 16, hp 22] Charging, enraged.  d20+12=30 d10+8=12 d20+4=7
Wednesday February 14th, 2007 9:20:36 PM

Julian gets pretty mad when someone tries to attack a friend like that.

"You're going to Gargul for that!"

Julian Charges his foe. His pupils are fully dilated as he attempts to behead the halfling. Shark is right behind him, not yet clawing the Sneak's leg. [Q23]

OOC: I count 12 squares to get to Q24 to attack. Julian didn't put his armour on for this, but did bring "EagerTooth" the greatsword, which he had downsized at the Catacombs.

Attack 30 "Yeargghhhhh!"
Damage 12 The sword bites deep, but the head stays on it would seem. How disappointing.

Dwight (hp 35 ac 16)  d20+9=23 d20+4=16 d20+9=24
Wednesday February 14th, 2007 9:45:29 PM

Dwight is amazed that someone managed to sneak up on the entire group and wishes this stake out had been better planned. It takes him a moment to centralize where the noise is coming from.

Dwight makes for P12 this round and readies his bow. With the sound of combat he hopes his noise will not be the focus on someone else's attenion. He watches both the illuminated area (sneaky person and Podo) and the Shallowroot house.

OOC: I think moving to P12 is about all I can do this round.

Hide in shadows: 23 (at P12)
Spot: 16 (any new movement in house?)
Listen: 24 (noise from the house?)

Selithe-AC:20-HP:39 
Wednesday February 14th, 2007 9:54:29 PM

Selithe unsure what to do first quickly thinks and reacts out of instinct more then anything she quickly pulls her bow and a arrow, readying them to fire.

(Don't think she can ready and fire a bow in the same round, if I'm wrong then please let me know.)

Kendry (AC 15 HP 35) [Message: 5 rounds left] [Expeditious Retreat: 60 rounds] 
Thursday February 15th, 2007 3:57:27 AM

Kendry was just settling down to sleep - easing into the early stages of a pleasant dream - when he hears, more than anything else, Julian's explosive shout. Thinking he may need to be able to move quickly, he casts expeditious retreat, then looks around the side of the bush (stepping to D4). A fellow, awash in light, battles Podo and Julian. He readies his bow.

Airin  d20+9=23 d20+8=26 d8=6 d6=5
Thursday February 15th, 2007 6:28:56 AM

Airin is mortified realising she failed to hold a simple stake out with succes! But all she hears is the noise of someone's nose getting wacked. She has not yet laid eyes on the Sneaky One.

Now what?!? Those inside the house might come to help this man and those on the other side might need a hand!

Airin descides to taker her chances and holding her crossbow she husstles (speedx2) south. Scirting the edge of the illuminated patch around the house to AD15. This is within her husteling distance and within shooting range of the Sneaky One and within shooting range of the house should anyone come from that place. It should also provide Airin with a clear line of sight.

No way of hiding nor walking silently.

Airin checks her target, aims and fires!

spot: 26 - good enough as he's inside an illuminated area. When being inside an illuminated area it becomes much harder to see beyond the light into the darkness. Airin hopes this will help her not getting noticed by the sneaky fellow.

Crossbow hit AC23
Damage: 5Hp (please ignore the d8 - took medium size damage first)
No sneak attack as the distance is too far.

Cayzle 
Thursday February 15th, 2007 7:04:43 AM

Selithe, you can defintely draw your bow and fire an arrow this round. Go ahead and do so!

Tibble 
Thursday February 15th, 2007 10:37:15 AM

The greenmage continues on his way.

Tibble 
Thursday February 15th, 2007 10:44:37 AM

The greenmage continues on his way.

Tobias [ AC 20 - HP 44/44; Alarm] 
Thursday February 15th, 2007 11:06:34 AM

Hearing the commotion and Julian's battle cry, Tobias moves with all haste towards the southern part of the house. He double moves there (to Y16), drawing both of his short swords. And, he peeks around to side of the house to see what is going on...

Fickle 
Thursday February 15th, 2007 11:12:50 AM

Fickle advances a little bit more, "Hey! Uze! Hear Me'um??"
If he does not get an answer, he'll toss a rock at the sneeky one.

OOC: the wold sight is very slow!!!

Dwight 
Thursday February 15th, 2007 9:06:44 PM

OOC: waiting for DM post

Dwight takes the moment at it draws in slow motion to count his friends and their location and the potential for someone to slip out of the house.


Podo Danderfluff Pipewood [AC:23|HP:20] 
Thursday February 15th, 2007 9:16:07 PM

(OOC: Drawing in a deep sigh, Podo ponders his next move while starining into a column of bright light; waiting for the DM's move)

Selithe-AC:20-HP:39  d20+9=25 d4+1=3
Thursday February 15th, 2007 10:24:15 PM

Selithe lets her arrow fly at the man who attacks Podo and watches it move through the air in a nice shot.

(Can hit AC:25 Damage:3)

That Sneaky Fellow, Round 2 (DM Cayzle)  d20+12=13 (nat 1 on tumble)
Thursday February 15th, 2007 10:31:25 PM


Podo, still alive after the sneak attack, moves to punch out the miscreant. He hits AC13 (Not 20, see your dice rolls) and misses.

Fickle moves to get a better line of sight and gets ready to throw something.

Julian charges 60 feet. Let's spell that out step by step. A Charge has to be in a straight line, so the path is pretty much set in stone. Julian travels to G22 (first hypotenuse = 5), H22 (5), I22 (5), J23 (second hypotenuse = 10), K23 (5), L23 (5), M24 (third hypotenuse = 5), N24 (5), O24 (5), P24 (5). Finally he charges into P24 -- that's 60 feet -- just enough to get in a blow!

Julian raises his ax and brings it down! He hits the Sneaky Fellow for 12 points of damage.

Selithe shoots and hits for 3.

Kendry steps up and readies an arrow.

Airin steps forward and and readies an arrow or two. (She ran too far to be able to fire too.)

Tobias moves to Y16 and draws his weapons.

The Sneaky Fellow is AC20 and has taken 15 hp damage.

Then it is the Sneaky Fellow's turn. He drops his light box (a free action), saying "Eat my exploding box, you dummies!" as he drops it.

He tries to tumble backwards out of reach, but he rolls a nat one on the tumble check! Bad luck for him! That means that both Julian and Podo may take an AoO vs the Sneaky Fellow's AC20 as he backs away.

If he survives, the Sneaky fellow moves to 28R. And as he moves he pulls a potion vial out of a pocket. When he gets to that square, he drinks the potion ad disappears from sight.

New map in the morning maybe. Take a look at yesterday's.

Podo Danderfluff Pipewood [AC:23|HP:20]  d20+9=24 d6+2=5
Friday February 16th, 2007 12:58:26 AM

Podo takes the opportunity to attack the Sneaky Fellow as he tries to sneak away!

Attack
Stunning Fist = 24
Non-Lethal Damage = 5 (non-lethal)
DC(15)

If this attack is successful, then attack will also be another Stunning Fist!

Julian (by Kim)  d20+12=22 d10+8=13 d20=13 d20=11 d20=16
Friday February 16th, 2007 3:18:32 AM

Julian's AoO: AC 22, damage 13.

Julian runs to where the spy went, attempting to tackle him - arms wide, leg sweep low [13+?? to grapple].

[Spot check: 11+??. Saving throw vs exploding box: 16+??]

[Could I get Julian's CS?]

Fickle  d20+6=21 d3+3=6
Friday February 16th, 2007 4:41:08 AM

ooc:Fickle is aiming for space R/25,before sneky fellow moved.

Fickle throws the stone at space R/25, but when the stone dust settle? The strange fellow disapeard??

Fickle scratches his head, asking "Where he'zm GO??"

DM Cayzle Extra -- Attacks of Opportunity!  3d6(3+5+3)=11 2d8(2+3)=5 +6 +6 +3 = 31 hp d20+3=13
Friday February 16th, 2007 6:01:40 AM

Some clarifications.

The Sneaky Fellow has 31 hit points. He has lost 15 already. Then Podo hits AC24 for 5 more -- and that's a stunning attack. The Sneaky Fellow rolls his save: a 13! He fails! He is stunned!

Julian rolls his attack of opportunity and connects for 13 more hp damage! The Sneaky Fellow has taken 28 points of lethal damage and 5 points of nonlethal damage! That means he falls to the ground, knocked out cold! He has NOT stepped back, and he has NOT taken out his potion or drunk from it!

Of course, I expect you pros to role play that you do NOT know that he has a potion (you'll find it if you search him), and you do not know what that potion does!

Congratulations! You have captured a Sneaky Fellow!

Airin  d20+10=30 d20+8=9
Friday February 16th, 2007 8:40:48 AM

Airin comes around the corner of the house ready to shoot the Sneaky Fellow when she sees him collapsing to his knees... soo soon! She did not even get there on time to help!! Wow!

Airin gathers next to the passed out Sneaky Fellow and waits. If no one else does, she kneels besides him takes out a rope and ties his hands behind his back and feet. No matter if he's unconscious.

use rope: 30 - Nat 20!

Then she slowly begins to search this guy. Most of all she likes to find out who this man is and where he comes from... but they will have to get a word with the Shallowroots too!

search: 9 - nat 1 - LOL!

"There's nothing on him" Airin says to her friends "No weapons, no gold, no nothing... too bad"

Tobias [ AC 20 - HP 44/44; Alarm]  d20+1=13
Friday February 16th, 2007 11:00:41 AM

Tobias moves up to the group forming around the sneaky fellow. And, seeing Airin miss a couple of obvious hiding spots, does a little searching of his own...

He notices the sneaky fellow is still alive and says, "Wow, Julian, that's the first one we've seen you capture alive..."

Tibble 
Friday February 16th, 2007 11:19:28 AM

The greenmage continues on his way.

Dwight (hp 35, ac 16)  d20+3=4 d20+9=10 d20+11=25 d20+9=25
Friday February 16th, 2007 11:47:25 AM

OOC: Not sure if you saw Dwight's movement last round to P12.

Seeing the fellow fall and Airin take care of securing the sneak, Dwight remains hiding and continues his vigilance on the house.

Realizing everyone (OOC: I think) is near the sneaky fellow, and no one is watching the rear of the house, Dwight returns to his previous hiding spot. (He will move at half-speed to maintain his coverage).

spot:4 (nat 1, where did the house go?)

listen: 10 (WHAT ANOTHER nat 1, stupid fickle must have thrown that rock the wrong direction?!?! hehe)

move silently: 25

hide: 25

Dwight (OOC: To Fickle) 
Friday February 16th, 2007 1:35:52 PM

Fickle, I hope you are not insulted/hurt by my statement above. I didn't mean it that way. But upon re-reading it, realized it could be read as rude on my part. So sorry, I like Fickle's character.


Podo Danderfluff Pipewood [AC:23|HP:20]  d20+1=11 d20+9=27 d20+5=15 d20+5=12
Friday February 16th, 2007 7:28:25 PM

Seeing the sneaky fellow collaspe...and then seeing his fellow companions descend upon him, Podo will search the Sneaky Fellow himself; jsut to be on the safe side. His gut feeling say that there is more here then mights the eye!
Taking his time to do a thorough search (DC:11), Podo tries his best to find something valuable. "I wonder what happened to his exploding box?" thinks Podo aloud.

While searching, Podo listens to the fellow to detect if anything makes a noise while searching him (DC:15) and then attempts to spot anything out of the ordinary (DC:27).

To reassure the tied bonds on the sneaky fellow are secure, Podo will check them and tighten any that need tightening (DC: 12).

Skills
Search:11
(OOC: whats the DC for searching a Prone tied halfling?)
Spot:27
Listen: 15

Kendry  d20+3=4 d20+6=11 d20+3=11
Saturday February 17th, 2007 12:02:28 AM

Kendry looks about and listens, to see if tonight's shenanigans may have drawn the interest of any neighbors. Unless it bites him on the nose, he doesn't yet notice anything (spot 4, nat 1). If there's a fair hubbub, he might be able to hear it (listen 11).

He stows his arrow, slings bow over his shoulder and comes up to the site. He looks at the lighted box. He softly sings the little spell that allows him to detect magic, and examines the box with that. If it appears reasonably safe (wisdom check: 11), he picks it up, and walks over to the downed fellow. Still concentrating on discerning magic, he lets the spell's effects cover the fellow. If any emanations come from face, clothing, pockets, or what have you, he searches in the area wherein he detects the magic. He quietly speaks what he senses and where so that his friends will be alerted to his discoveries.

He takes an empty bag from his haversack and fashions a gag for the captured halfling.

If it appears the spy will survive for the moment, and after this initial examination, he says, "Let's take him to his intended destination." He speaks to Julian. "Can you toss him over your shoulder?"

As they approach the door of the Shallowroots, Kendry says to Podo, "Nice punch."

Should Dwight come near he whispers, 'Does this look like the fellow you saw the other day?'

Pulling a copper piece from a pouch, Kendry casts detect thoughts, and focuses on any mental activity on the other side of the Shallowroots' door.

Kim - Hero point nomination for Podo 
Saturday February 17th, 2007 12:10:45 AM

I nominate Podo for one hero point. He struck out for non-lethal damage against a fellow halfling who just tried to kill him, and managed to stun him during an attack of opportunity. Rather than killing him, Alemi-following Podo (with help from his friends) managed to knock him out - and Mister Sneaky likely will be far more valuable to us alive than otherwise. Julian contributed mightily to this small victory, and Selithe added to the effect with her timely arrow.

Julian 
Saturday February 17th, 2007 12:24:12 AM

"Sure can Kendry, plenty o' strength to spare after that little encounter." Julian heaves him up and over his shoulder to take him into the house.

OOC, thanks for covering for me.

Fickle 
Saturday February 17th, 2007 6:48:26 AM

OCC: To Dwight; Fickle was living by himself for so long, That he does not know a Flattery fomr an Insulte.

Besides If Dwight is gruff in character, like he is! He'll Take it as Flattery.

Fickle advances to where the Sneeky Fellow body, takes a look at him , then ask "Who'zm Him??"

Sneaky Fellow, Sneaky Gear (DM Cayzle) 
Saturday February 17th, 2007 8:35:20 AM


Airin binds the Sneaky Fellow really well! Podo helps with that. Kendry gags him.

Airin, Podo, and Tobias quickly search the fellow. Kendry casts Detect Magic. You discover the following on him:

Boots - MAGIC
Cloak - MAGIC
Goggles - MAGIC
Gloves - MAGIC
Mithral Shirt with armor spikes
Hat - MAGIC
Bullets x2 - MAGIC
Bullets x10
Nice Sling
Tanglefoot Bags x2
Disguise Kit
Potions x3 - MAGIC
Nice Lock Picks
Buckler
70 gp

Dwight remains in hiding, just in case!

Podo and Kendry find that the so-called exploding box is a light-proof box with a continual flame cast inside it. Evidently the "exploding" claim was a lie to distract you.

Fickle wonders who this guy is.

Julian gets ready to carry him.

Cayzle to Tibble ... Please Highlight to display spoiler: {Tibble, let me understand you correctly. You took Bella's potions and headed off across the Valley at night? Without waiting for the other characters? Why go on your own? With assassins around, is that safe? Why not wait for the rest of the party? Did you leave a note or other word of what you were doing? E-mail me at cayzle@cayzle.com if you want to talk.}

Kendry thinks about casting Read Thoughts, and the party is about to go over to the house, when the door opens and Ada Shallowroot steps out. He has a cudgel in one hand.

"Hey there! Who is that? What's going on?"

Kendry (AC 15 HP 35) [Expeditious Retreat: 54 rounds (Move: 50); Alter Self 599 rounds]  d20+11=26 d20+7=19 d2+2=4
Saturday February 17th, 2007 11:22:17 AM

Using his friends' bodies as a shield twixt him and Ada Shallowroot, Kendry quickly casts alter self, and transforms his visage and body into that of a halfling who looks like a male version of Bella. Similar features and such. Stepping out from behind them, he walks forward with a gait similar to hers, as well. Based on his familiarity with Bella's speech patterns he models his intonation and phrasing after her - albeit with a male voice. "There's a problem here. Can you help us? Things may go well for you if you choose that path."

He waves his friends forward. "This fool," and he points to the crumpled halfling, "may need a healing hand. Let us come in and attend to his needs." He comes directly up to Ada - not threatening him physically, but also showing that he is not intimidated by the cudgel. "There's gold in it for you."

[Diplomacy: 26]

Should Ada swing the weapon, Kendry is ready to duck (readied action, so as not to be caught flat-footed), then come up with a punch to the jaw [Hit AC 19, 4 hp non-lethal damage].

Podo Danderfluff Pipewood [AC:23|HP:20]  2d8(5+5)+2=12
Saturday February 17th, 2007 1:48:14 PM

Hrm...I can't believe that we haven't stripped this person of his magic items yet! What are we thinking?? thinks Podo to himself.

Podo sets about to strip all the magic items from this bounded and gagged Sneak.

First go the Boots, then the Hat, next go the Gloves, then his Goggles lastly Podo unhitches his Cloak. Once the stuff is in a pile, Podo dumps them all into his Handy Haversack for distribution later when it is safe to do so.

The potions he hands off to Airin, and the Magic Bullets he hands to whomever uses a Sling.

Podo continues to explain in a whispering tone, "When all is clear and we are in a safer place, distribution will commence with the magic items. As for the other items still left on the Sneak's person, we will address that later after the ShallowRoots Family matter has been resolved to our group's satisfaction," explains Podo to his close by companions.

Soon after his speech, Podo repositions his gear on himself and then sets to cast Cure Light Wounds upon himself for 12 points reclaimed.

Recovered
Hits points: 12
Total points: 32/35

Julian 
Saturday February 17th, 2007 7:28:04 PM

Julian is frustrated at this Shallowroots fellow, and is still raging. He helps Podo strip the good things from the body then hauls his body up onto his shoulder.

He sighs audibly as Kendry begins speaking in his disguise. He decides to not let his rage slip yet.

Julian mumbles under his breath, "Don't give away all the magic items again..."

Fickle 
Sunday February 18th, 2007 6:01:43 AM

Fickle look at the sling and the little stones (Bukkets), "Me'um like little stones!" he tell the group before giving them up to Arian.

Airin 
Sunday February 18th, 2007 7:37:10 AM

Airin turns deep red when she sees all the magic things her friends recover from Sneak. Her skills have really rusted!! Hopefully she'll get the hang of it soon.

She accepts the potions Podo hands her and stores them in her own handy haversac for identification later on. They'll need to examine those other things too. Could be some fine stuff in there!!

Then she looks at Ada wondering if he will scream, run or attack...

Tibble 
Sunday February 18th, 2007 12:58:27 PM

As it seems I'm simply going to be ignored I'll withdraw gracefully.

Dru
-----------
[Dru - see my email! -Kim]

Fickle 
Monday February 19th, 2007 7:45:05 AM

Fickle spins the sling with a stone in it, He is smiling as he does so. "Weeee! Look! Hoz it Goze! Weee!" He's starting to lose the straps on the sling.

Tobias [ AC 20 - HP 44/44; Alarm] 
Monday February 19th, 2007 10:21:28 AM

Tobias moves in support of Kendry and gets closer to him... keeping his swords at his sides until he sees how Ada Shallowroot responds to Kendry.

ADM Kim - Posting Report 
Monday February 19th, 2007 2:21:11 PM

Thought I might help out today on the posting report. (It's nice having a Monday off.) I put a spreadsheet together on Google with the details. Anyone can look it up at: http://spreadsheets.google.com/ccc?key=pXgZY5sfiLZ-yrAg19ndKcA

Person - Character: M-T-W-T-F-S-S
DM Cayzle: 2-1-2-2-1-1-0 Total 9
Andrew - Tibble: 0-1-1-1-1-0-1 Total 5
Anthony - Dwight: 1-1-1-1-1-0-0 Total 5
Ceil - Fickle 1-1-1-1-1-1-1 Total 7
Jon-Paul - Podo: 1-0-2-2-1-1-0 Total 7
Justin - Selithe: 1-0-1-1-0-0-0 Total 3 (Justin went to hospital mid-week)
Kim - Kendry: 0-2-0-1-1-1-0 Total 5
Pedro - Tobias: 2-1-0-1-1-0-0 Total 5
Robert - Julian: 1-0-1-0-2-1-0 Total 5
Steve - Airin: 1-1-0-1-1-0-1 Total 5

Good job posting, all. Justin, we hope you recover fully!

Fickle makes me laugh :-)

(And I hope that Tibble does not go...)

Kim - you don't haxe to post numbers- Jerry wants "O" missins post and "X" for post a made post, the only time I use a number is if the player made more than one Post that day. But well done!

Dwight (hp 35, ac 16)  d20+3=11 d20+9=13 d20+11=19 d20+9=27
Monday February 19th, 2007 7:43:42 PM

Dwight hearing Kendry's concern about the sneaky fellow responds in a whisper. "Can't say for sure, I'm too far away. Perhaps in a bit I'll examine more closely."

---------------------------------------
Dwight remains hidden watching both the front and rear (towards the outhouse).

Move Silently:27
Hide:19
Listen:13
Spot:11

Podo Danderfluff Pipewood 
Monday February 19th, 2007 9:38:52 PM

(OOC: waiting on the Dm post)

In that case, Podo should play off another player, That's what I do! But Again I get up at 6:00 aclock in the morning!! Ceil

Kendry 
Monday February 19th, 2007 10:10:48 PM

Awaiting Ada's decision, Kendry-as-Bella's-brother looks into the venal halfling's face.

Selithe 
Monday February 19th, 2007 10:52:05 PM

(OOC: Thanks for the Kind words Kim. And I'm back everyone after a long and scary ride.)

Selithe holds her bow and waits to see what happens now, if needed she will help strip the sneaky fellow of his stuff as she refuses to let the man leave with it, let alone keep it on to possibly help him escape.

Jude the Badger 
Tuesday February 20th, 2007 4:53:28 AM

OOC, wonder if Cayzle's okay...

Fickle 
Tuesday February 20th, 2007 6:14:27 AM

"OCheies!" Yells Fickle after hitting himself in the face with the stone. He'll walks over to Selith, and ask her to kiss his face to make the hurt go a way??

Not to worry Gang! Cayzle usaly has his hands full.

Airin 
Tuesday February 20th, 2007 7:18:21 AM

Airin too anxiously awaits Ada's respone...

If you are thieves ... (DM Cayzle) 
Tuesday February 20th, 2007 7:29:18 AM

[OOC: Cayzle to Tibble: I gave you a private message on Saturday, and you have not replied! I'll repost below this post to make sure you see it.]

[OOC: Thanks for your patience, everybody!]

Kendry dons a quick surprise. Please roll a hide check to duck behind your friends and a disguise check to see how effective your foolery might be (spell gives a +10 to checks).

Kendry draws Ada's attention to the prone, hogtied, and gagged halfling on the ground.

As he does so, Podo finishes the job of grabbing the valuables. Then he cures himself [OOC note -- Please Highlight to display spoiler: { You rolled 2d8 instead of 1d8. Since combat hereforth is very unlikely it is no matter, but be careful next time please.}]

Julian helps stow the loot and hopes that Kendry will not give the good stuff away.

Fickle covets the magic bullets. He gets ready to fire a missile if things go badly.

Airin puts away the potions and hopes the negotiations go well.

Tobias is also ready for action, if need be.

Dwight remains cautious and alert. He sees no sign of danger.

Ada scowls and sees the weapons readied against him. He sets down his weapon and holds his hands up in the air.

Kendry then speaks, and walks closer. He says "Can you help us? Things may go well for you if you choose that path." He calls the bound halfling a "fool."

Ada says, "If I don't do what you want, things won't go well for me? Is that a threat?"

"Look!" the halfling says, "I want no trouble. That's my nephew you got tied up there. Don't know why you tied him up. But there's no reason to get all weapony and slingy."

He sees that you are dividing his gear. "But why are you taking his stuff? If you are thieves, you'll probably kill me, but ... but ... "

He gets a really scared look! He dashes inside and slams the door. You hear a bolt being drawn. A small child starts to cry inside and is hushed.

Your actions?

DM Cayzle to Tibble (Second Post) 
Tuesday February 20th, 2007 7:51:20 AM

Cayzle to Tibble ... Highlight to display spoiler: { OLD MESSAGE: Tibble, let me understand you correctly. You took Bella's potions and headed off across the Valley at night? Without waiting for the other characters? Why go on your own? With assassins around, is that safe? Why not wait for the rest of the party? Did you leave a note or other word of what you were doing? Dru, e-mail me at cayzle@cayzle.com if you want to talk.

NEW MESSAGE: I'm getting a vibe of frustration. That's not good. Please do let's talk so that we can figure this out. Sorry I did not make the first message stand out. I should have made it more prominent ... it was easy to miss.
}

Kendry (AC 15 HP 35) [Expeditious Retreat: 51 rounds (Move: 50); Alter Self 596 rounds]  d20+6=25 d20+16=35 d20+7=14
Tuesday February 20th, 2007 9:47:20 AM

[Hide: 25; Disguise: 35; Put foot in doorway before door closes check: 14]

As Ada moves to shut the door, Kendry moves to stop the door with his foot [14].

If he succeeds, he says, "Nope, we'll not kill you. We don't plan to kill anyone here - we are not murderers. He attacked us. We aim to heal him. We are here to prevent others from dying.

"And, if you'll cooperate, you will receive gold."

If he does not succeed in stopping the door before it closes tight, he casts detect thoughts. He concentrates on thoughts of those just beyond the door. He is sorry the child is crying, and knows there is fear inside... but the child's parents are not good neighbors -- and are tools being used to subvert Bella's good works.

Airin 
Tuesday February 20th, 2007 10:16:14 AM

Airin chuckles as it seems they should have talked first. A common mistake :-)

She stands up, straightens her clothes, puts her crossbow back on her back and pulls the Sneak up to his feet. Not yet untieing him though.

Tobias 
Tuesday February 20th, 2007 11:25:05 AM

"Airin, why talk first when we can talk second? And, I think he'll be a little more inclined to respond now..."

If Kendry cannot stop him from closing the door, Tobias will look for another way in... an open window perhaps.

Selithe 
Tuesday February 20th, 2007 9:22:56 PM

Selithe frowns at all this and shakes her head before coming forward, "Now listen here mister. We had reasons to be out here of our own and this guy attacked and tried to kill us. If he or your not guilty of something then you'll come out or we can report all of this to the proper authorities and then you'll have more then just us breathing down your neck. An we stripped him for our own good." Selithe waits and puts her bow up, "We want no problems or to cause any but I for one take attacks on me or my friends and family serious." Yep, Selithe might not be a red head but she has a temper when it comes down to it.

Podo Danderfluff Pipewood  d20+1=14 d20+2=3 d20+1=6 d20+5=23 d20+3=17
Tuesday February 20th, 2007 9:56:21 PM

"Peace and Love to you my Brother", says Podo to Ada. "I'm afriad that what my friends have said is true. This person here has attacked me with a sling, nearly killing me in the process! Since you house is near by we tried to seek aid for both myself and for him. He is alive because I chose to do so, it is against my belief and that of both Alemi & Domi to have killed him. He may still turn from his killing ways and serve the greater good, my Brother." explains Podo to Ada.

Podo awaits his reply to his statements hoping to detect by listening his motive for his recent actions as well as trying to gather information about what might be happening.

Skills
Diplomacy: 14
Bluff: Nat 1!
Gather Info:6
Listen: 23
Sense motive:17

Dwight (hp 35, ac 16)  d20+3=15 d20+9=24 d20+9=10 d20+11=19
Tuesday February 20th, 2007 10:15:39 PM

Dwight remains hidden and continues to watch the back door. He listens closely to the conversation (if he can hear it through message?)

hide:19
listen:10 (nat 1--wow not my week)
move silently:24
spot: 15

Julian 
Tuesday February 20th, 2007 11:25:56 PM

"This should get some laughs," Julian says just loud enough for his friends nearby to hear.

He rushes up to the house screaming, "That's it! I'm gonna kill him too!!" He then shakes some windows or rattles some doors, but not so as to break in. All the way he looks back to the others with a big grin on his face.

Kendry 
Wednesday February 21st, 2007 12:04:21 AM

Kendry glances over at Julian with a look that could kill, if looks could kill.

Julian could earn them all jail time. "That is not what we are doing," he says to Julian, who was supposed to have the sneaky fellow over his shoulder. "Go sit down."

Fickle 
Wednesday February 21st, 2007 6:10:52 AM

Fickle watches Julian go through his action of rattling the windows and doors. He scratches his head, then ask "What-zm Youze doing?? Ism it'z make'm her-z scared? Thats not nice??" He tell Julian.

The Cowering Commoner (DM Cayzle) 
Wednesday February 21st, 2007 1:33:15 PM


Kendry sticks his foot in the door just in time. Ada jumps back, eyes wide and mouth gaping.

Airin take charge of the prisoner, who is still unconscious.

Tobias moves closer, up to the house. The windows are holes covered in paper. It would be easy to break through one.

Selithe follows Kendry and speaks to Ada as well. Her anger is clear in her tone. She says that the prisoner attacked the group.

Podo follows up, agreeing with Selithe. He testifies to the attack, since it was he who almost died. Podo can tell that the halfling is nervous and very scared.

Julian adds a touch of chaos to the scene, rattling a window and shouting about killing! The baby's screams are joined by the wife's, and Ada seems about to cry.

Fickle has doubts about Julian's preferred mode of expression.

Ada simply cowers, and mutters that maybe his nephew thought the group was going to ambush them.

OOC: Friends, let's move things along. What are you planning to do with your prisoner? With the Shallowroots, who are pretty cowed? The night is passing.

==========

Tibble, Please Highlight to display spoiler: {Tibble expresses his opinion by heading out to deliver Bella's medicines himself. He leaves a note in a flowing hand for the party to find:

Sorry to start without you. Didn't want to extend the suffering of others any longer that necessary. As I shall be traveling cross-country, tracking me shall be nigh impossible. Harry Barqr shall 'mark' the trail for those with a 'nose' for tracking. Alternately, we can regroup at the wizard's once you spy out your sneak should your diversion prove extended. I shall council with the wizard about the necromancer until your arrival. Signed: Tibble Stinkyfoots.

He finds the walk west to be easy, as he would expect in civilized lands. It might take another day to get to the town that was mentioned in Bella's note. As evening falls, what preparations does Tibble make for the night?
}

Tobias 
Wednesday February 21st, 2007 1:59:58 PM

Hearing Ada and his family's reaction, Tobias tries to calm and restrain Julian a bit, so that he doesn't completely panic them. "Shhh, Julian. There's no need to frighten them all to death."

Tobias waits to see the exchange between Kendry and Ada before attempting another way into the house.

Kendry as someone who looks kind of like Bella  d8+1=8 d20+4=10 d20+4=24
Wednesday February 21st, 2007 4:26:53 PM

Kendry steps into the room he visited as a nearly-wed a day or two ago, now in different attire, and with a different visage and voice.

He signals to bring in the unconscious fellow, and lay him on the floor.

To the child, he says, "Do not be afraid. I will not harm you, nor your parents."

To the woman he says, "Mother, put your child to bed, please."

"Friends, make sure that no one gets harmed - or tries to harm another," he says to his companions.

To Ada, he says, "I will cast a little spell. It will not hurt. But it will let me know if any lies are told in this room." Without asking permission, he casts detect thoughts.

He says to Ada, "Now, take a seat, please. Do not be afraid - unless you fail to tell the truth. Oh, and you may call me Mel."

For about twelve seconds, he looks into Ada's eyes, then asks. "Have you been spying on Bella, your neighbor?"

"Why?"

"To what end?"

"And who has been receiving the information you have gathered?"

"And what do they intend to do to her?"

"What is your nephew's name?"

If Ada asks who Kendry is (and only if), he replies, "Let me say that Bella is as an older sister to me."

Using detect thoughts, he picks up what he may from Ada Shallowroot.

He listens to Ada's responses, then turns to Podo's bound attacker - who should be coming around by now. "Mind his right hand," he asks Podo. "Mind his left hand," he asks Selithe. "No spellcasting finger wiggling from him, please."

If he is not yet awake, Kendry touches him with his wand of cure light wounds for 8 points of healing.

"Hello," and he gives the name that Ada gave him for his nephew. He focuses on his thoughts. "How are you feeling? Better, I trust, than a short time ago. If you cooperate, then I may be willing to help you feel better still."

"Now, tell us about Bella, and your interest in her."

"What plans do you or your associates have in mind for her? What group are they with? Give me the names of some of those you work with. How much do they pay you?"

He will ask similar questions to gain what he might from the Sneaky Fellow.

'Mel' indicates that others may make inquiries, too, if they wish.

Depending on the answers, he may suggest to his friends that they take Ada's nephew to the authorities. Depending on the answers. Considering his attack in Podo, though, most likely.

[Sense motive with Ada: 10. Sense motive with sneaky guy: 24 (nat 20)]

Julian  d20+5=23
Wednesday February 21st, 2007 8:49:14 PM

Having made his presence known, and feeling a little sad for the kid in the house, Julian walks quietly around to near the door. He waits outside, listening for any developments that might need the 'raging madman' to help out (this is as close to diplomacy as Julian can manage.)
Listen 23

Podo Danderfluff Pipewood  d20+1=2
Wednesday February 21st, 2007 9:13:30 PM

Podo follows along looking through his pouch for some of those nutrious candies he always carries. When he finds one, he proffers it to the crying child.

Skills
Diplomacy: Nat 1!


Dwight  d20+3=20 d20+11=30 d20+9=20 d20+9=21
Wednesday February 21st, 2007 10:16:02 PM

Remaining outside and hidden Dwight tries to see what is going on. He watches as conversation ensues and the group moves inside.

We have got to get better organized so that each of us know when to talk and when to let others fight

Dwight does his best to watch each member, counting and trying to keep track of everyone. Julian, Airin, Podo, Tobias, Fickle....Kendry? hehe good idea. That leaves me and Tibble hidden outside. Odd Tibble has been on the outskirts of both fights since he has joined and I still don't know his abilities.

As Dwight's mind begins to wonder, he watches the area. Hearing a baby? Didn't notice they had one until now? Hmmm. Dwight awaits someone trying to make an escape out the back.

spot:20
hide:30
move silently: 20
listen: 21


Selithe  d20+8=16
Thursday February 22nd, 2007 12:19:48 AM

Selithe nods at her brother's comment and glances to the sneaky fellow's hands as she ponders things. She knew spells well enough that she was pretty sure she could notice on being casts.

(Knowledge Arcana:16)

Airin  d20+19=37 d20+8=11 d20+12=19 d20+12=13
Thursday February 22nd, 2007 2:53:21 AM

Not wanting to interfere with Kendry's speach Airin continues to watch the Sneak. When Selithe and Podo take over at Kendry's request though, Airin goes outside, hides in the folliage once again and wonders if anyone has heard what went on here. Never know when the Sneak's companions might turn!

hide: 37
spot: 11
listen: 19
move silently: 13 - Natural 1

Fickle 
Thursday February 22nd, 2007 5:13:42 AM

Fickle not wanting to go out inside, will sit outside with Julian, but watches Podo give candy to the little child??

"Lookie! Podo giv'en seeties to crying Brat! Is that a good'em thing'ie?" Fickle ask>

Tension, apprehension, and dissension (DM Cayzle) 
Thursday February 22nd, 2007 10:12:17 AM

d20+1=14 (Ada fails save vs DT) d20+3=15 (so does SF)

[OOC: When you cast a spell, PLEASE also post the save DC. Saves me having to look it up.]

Tobias urges Julian to calm down a little. The barbarian spellcaster obliges, moving to the front of the house and listening for an opportunity to apply his unique variety of "diplomacy"! Fickle joins Julian outside.

Podo tries to calm the child with a treat, but evidently she has a fear of strangers. Or of Podo, anyway.

Kendry uses magic and diplomacy to try to get some answers from the Shallowroots and the Sneaky Fellow. The two save with a 14 and a 15, but they need a 16, so their surface thoughts are open to Kendry's magic.

Selithe makes sure that the Sneaky Fellow casts no spell.

From Ada, you get lots of lies about his nephew coming to visit. He does not spy, he is a good neighbor, he just minds his own business, etc. His thoughts reveal a deep deep fear of the Sneaky Fellow, that he does spy on Bella and report back to the Sneaky Fellow, that the Sneaky Fellow is not his nephew. Aside from telling the comings and goings of Bella and those who visit her, he has no intention of doing anything, since he is afraid of her too!

After a cure spell, Kendry tries to learn from the prisoner. From the Sneaky Fellow, there is a lot less info to be had. This is a pro. He says nothing. He tries to ignore everything that is going on. He tries to not even hear what Kendry asks, by concentrating on other sounds, like the whimpering of the child in the loft. And his surface thoughts are entirely consumed with a jingle he keeps repeating in his head. He clearly understands what it means to fail a save in this situation, and he concentrates on this:

Eight, sir; seven, sir;
Six, sir; five, sir;
Four, sir; three, sir;
Two, sir; one!
Tenser, said the Tensor.
Tenser, said the Tensor.
Tension, apprehension,
And dissension have begun.


[OOC: With apologies to Alfie Bester!]

The other thing that Kendry picks up are imagined scenes of truly gruesome torture and pain, inflicted on the Sneaky Fellow if he gives anything away. Whether these scenes are memories or predictions is a mystery.

Kendry invites others to ask questions, but no one takes him up on the offer.

Dwight stays outside and alert. He is wise, but for now he sees nothing. Airin also stays on guard, but sees nothing.

Any other actions with the Shallowroots or the Sneaky Fellow? If not, what will you do with them? Let's try to wrap up the night.

Kendry 
Thursday February 22nd, 2007 12:28:16 PM

"Please take the nephew outside," he asks his friends.

Once this is done, Kendry-as-Bella's-younger-brother tells Ada, "He is not your nephew. He will not be visiting you again, if I can help it. If I hear of any more spying on your part, I will not be pleased.

"Though you lied to me, Ada Shallowroot, you are not as evil as this fellow. I want you to learn to be a good neighbor. I want you to be a good father to your child, and a good husband to your wife.

"Spying on good people and reporting to evil people is not something you are to do any more. Do you understand?"

If Ada agrees in any wise to what Kendry just said, then Kendry hands him a small pouch with five platinum pieces in it. "This should help you and your family a little. I will check back and see how things are going later."

He turns and goes outside. He blindfolds and regags the prisoner, and stuffs little pieces of cloth in his ears.

"Let's get Tibble - he should be behind the house," and he points toward Bella's place.

Kendry will check there. If he finds him, good. He looks to see if there is a Tibble tree in back if he does not.

"To the constables with him, friends."

He does not bother to provide any more healing to the spy.

Once they reach the authorities, Kendry tells them, out of earshot of the prisoner, "This fellow is an assassin and a spy. He just tried to kill my cousin," and he indicates Podo. "He has designs on killing another member of our community, one who helps others. We charge him with attempted murder. We wish him held -- securely -- without bail until he can be tried. He has the skills of a thief - and maybe of an assassin. If you have any questions about me on this matter, please speak with the Burgomeister."

Unless something comes up to recommend another course, the young bard suggests to his friends that they get a good night's sleep, then carry out their mission of mercy on the morrow.

He will tell them all that he garnered from his questioning of Ada and the unnamed sneak - including the rhyme, the mental images of torture.

"Good job, all. Even you, you rascal," he tells Julian. "But next time, in the city, let's make a little less noise. All right?"

He says good night to all, and to Airin last, spends about half an hour writing in his journal, then falls asleep.

In the morning - it's off to Humble's Ford with the potions from Bella to meet with the fellow who can tell them the way to make the delivery.

Tobias  d20+7=11
Thursday February 22nd, 2007 1:03:57 PM

Tobias asks Kendry to see if he can discern why they were helping the sneaky fellow (before we head off).

Tobias will take up guard duty on the party's trek through town to the constables. He will flank the sneaky fellow to his left. Keeping an eye out for others watching them along the way (spot: 11).

Kendry 
Thursday February 22nd, 2007 2:54:27 PM

"Yes, Tobias," Kendry answers. "For fear and reward. One or more of Bella's enemies found the Shallowroots a convenient watching post, and through intimidation and payment for information gathered, Ada and his wife were persuaded to cooperate."

[OOC: I estimate the time it took to question Ada, and the time it took to question the sneak, used up the duration of his detect thoughts spell.]

Fickle 
Thursday February 22nd, 2007 5:49:11 PM

"Cuz Kendry! This'zm I donts like'm, don't youz think'em Mez should go'z with Tobia and Spi's to Con...Cons'stable? Him Tricky!!" Fickle points to the Bound up Spy.

If the tell him No! He'll make a soft bed of leaves for the night>

Kendry 
Thursday February 22nd, 2007 7:42:29 PM

"Yes, friend," Kendry says to Fickle, out of earshot of the prisoner (despite the cloth plugs in the Sneak's ears). "Let's all take him to the constables." He reminds him, "You have a place to stay at the Toy & Music Shop with us, you know, Fickle."

Selithe 
Thursday February 22nd, 2007 10:07:13 PM

Selithe moves to help the others with the Sneaky fellow and thinks of his equipment, wondering if they should consider his stuff as spoils of victory, he did try to kill one of the members, probably more if allowed.

Podo Danderfluff Pipewood 
Thursday February 22nd, 2007 10:54:00 PM

"So, cuz, what we all gonna do now? We gonna just hand over Mister Sneak to the authorities? What then? Turn in for a good nights sleep? What time is it anyways? Do you think there's still time I could run over to the Catacombs to get some last minute supplies for the morning? I Could hook up with you afterwards at the toy shop. What' ya' think?" Podo asks his cousin Kendry.

Dwight  d20+11=21 d20+9=13 d20+9=28 d20+3=11 d20+3=11
Thursday February 22nd, 2007 11:03:16 PM

Lingering around the house for a few minutes after the group and the bound sneak leaves, Dwight tries to listen if the Shallowroots make conversation. (He'll stick around for about 10 minutes, does the baby stop crying?)

hide:21
move silently:13
listen:28
spot:11

Eventually, if nothing is happening Dwight feels the need for sleep coming after him. Rather than sleep uncomfortably where being found could be dangerous, Dwight sneaks off to find a nice warm bed in the toy shop.

spot: 11 (anyone watching the toy shop)

If anyone is still up, Dwight will request to be filled in as he could only hear parts of the conversation from outside. After hearing such, "well, I'm guessing this isn't the end of it all, but for now we all need rest so we can set out in the morning."

"I doubt the lyric meant anything significant, just a way to change the subject in his mind. Now the images, if I got to pick what I wanted to think about, those wouldn't be it."

In the morning Dwight is ready to go and takes a group count. "Tibble, anyone seen him since last night? was he hiding somewhere? I never saw him."


Julian 
Thursday February 22nd, 2007 11:56:21 PM

"What!? The Constabulary? Can't I deal with him? Can't we do it ourselves? Waddaya keep going to others to for? We can do it."

"Bah! I hate all this talking and stuff. Get's in the way. Bad people eat the sword. We protect the good ones with the blade."

"Words are the weapon of the enemy. Look at what this filth did with words to the Shallowroots. Who knows what damage his words about Heather have done against her, and us. And what now? those cells are gonna hold someone who snuk up on us, hey? The only thing that'll hold him down is six feet o'dirt. And I'll gladly dig the whole, with my sword even, s'long as it's done the work it was built for, if'ya take my meaning."

"No badger would ever leave (yet another) enemy alive behind him. It's undignifying, this is. Can't stand all this talk!"

"I thought we were all about protecting the good guys. And were doing that, sure we are. I don't doubt that. Each and every one of us has shown commitment to that end time and again. But heck, think off all the protectioning we could do if we let Domi sort 'em out. I think he'd appreciate that, actually. Domi would'na talked with 'em, and made them a cup of tea and asked what their mammy ever did to them that doing this badness now. No way. Quick head-lock, fist to the nose, knee to the groin and then put him outta his misery. Move on. Next!"

"You know what. Let's dump him with the locals here then, if you think they can contain him. We break at first light for our mission. Then we've gotta bone to pick with another. Get some actions in to back up all the speeches we have about doin' the right thing."

Julian humphs off to bed with his badger stalking proudly at his heels. The collie dog, Sallie, slinks along behind with his tail between his legs.

Kendry  d20+7=19 d20+7=21 d20+7=27 d20+6=9 d20+5=24
Friday February 23rd, 2007 12:15:09 AM


At Podo's Suggestion - Checking out the Goodies Before Bed

"Sure, Pode, go ahead - but let's take a closer look just before you head to the Catacombs." He asks Airin if he can take a look at the potions. He's not sure about the first two, "But this one is..." [Spellcraft checks: 19, 21, 27 - last one successful]. Oh, and he double checks to see if any two (or three) potions seem identical in characteristics (color, scent, viscosity, similar vials, etc.).

"Fickle - can I take a look at the sling?" He returns it to Fickle after he looks it over.

He would be happy were anyone else to try to figure out the nature of the items, as well.

"And the hat - it's a hat of disguise - I'm pretty sure." He puts it on his own head, and tries to transform himself into something resembling a goblin. If it's not a hat of diguise, his success is a 9. If it is a hat of disguise, his transformation is much better. Not perfect - but a 19. "I am Bobbles' Uncle," he says in a raspy, goblin-accented voice. If the disguise is not at all convincing, then he says, "Hmmm - maybe I was wrong." Along a similar vein, he says, "Say - he has a disguise kit, too. I should have thought to try to take his beard and frizzy hair off chin and head. Of course, Julian might have taken the whole head, and been done with it," he says.

"The gloves? My guess - gloves of dexterity. Maybe gloves of storing."

He tries on the gloves. He snaps his fingers on his left hand. He does the same on this right hand - to see if anything was stored in either glove. He takes his sap, to see if he can 'store' it in the glove. If not, then he tries a cartwheel and some other tumbling about, to see if the gloves help him with that. If they are gloves of strangulation, then he finds himself unwillingly choking his own neck! [just kidding]. If none of the earlier attempts makes a difference, he tries climbing a tree. Well, gloves or not, he climbs that tree real well (climb: 24, not including adjustments, if any, from the gloves).

"The goggles - want me to try them on?" If it's all right with Podo, he does so. He looks out in the dark, to see if he can see better with them - or if things in the light come in to better focus up close - or whether he can see things farther away more clearly.

"Mithral is masterwork. Likely the sling, and maybe the ... hey - anyone know how to use lock picks here?"

Kendry needs no introduction to tanglefoot bags.

"Podo, have them check out the bullets. Oh, let me see the two magical ones." He looks to see if there are any symbols on them - High Woldian (like halfling - death), or draconic, or something else. If he finds something, he remarks on it. If not, he returns them to Podo.

"The cloak - say, Airin, any similarities between your cloak of elvenkind and this one?"

What we have

Boots - MAGIC - speed? elvenkind? levitation? striding & springing? other?
Cloak - MAGIC - elvenkind? resistance? other?
Goggles - MAGIC - night? minute seeing? other?
Gloves - MAGIC - dexterity? swimming and climbing? storing? other?
Mithral Shirt with armor spikes - masterwork
Hat - MAGIC - hat of disguise?
Bullets x2 - MAGIC [OOC: Halfling Bane? (after all, he likely was going to attempt a hit on Bella)]
Bullets x10
Nice Sling - masterwork
Tanglefoot Bags x2
Disguise Kit
Potions x3 - MAGIC - Kendry (likely) recognizes at least one of the three
Nice Lock Picks - masterwork
Buckler
70 gp

Kendry 
Friday February 23rd, 2007 2:16:44 AM


Concerning Julian's Objections

"You think that taking his life - this fellow who likely was targeting Bella - hasn't crossed my mind? It has.

"I'm thinking maybe we should let Fidel know of him, too. Maybe there's someone in the WLA who would be better than I at getting information from him. I've not much stomach for torture.

"He's well trained. And he is our enemy. So why not send him to Gargul?"

Kendry pauses for a moment.

"If we want to find out who sent him, it'll be easier if he's alive, and someone can break his will. I guess that's why, Jules. That, and our folk have laws.

"And words get in the way? Without words, we're just animals, cuz. There are good words, and bad ones. Sometimes the sword is the best weapon. Sometimes the tongue cuts deeper."

Airin 
Friday February 23rd, 2007 2:50:25 AM

Airin's pleased to see the Sneak being apprehended but uncertain that the authorities will deal with it in an appropriate way. Oh well... time will tell.

Later that night Airin enjoys the identifying session of all the items they recovered. She sure helps where she can and indeed tries to match the new cloak with her own Elven cloak.

Fickle 
Friday February 23rd, 2007 8:52:16 AM

Fickle listens to his cousin, "Sure! Cuz", hand him the sling and the magic bullets, "Look out! Thez Hurt!"

Fickle scratches his head, "What Youz MeanZ? Place in Toy Shop?? Iz Itz Houmey to Youz? I'em Affraid of houmey made of wood! My Maw and Paw Died in they Houmey!! ever sincez then I sleep out SideZ. Mez been safe ever since!"

If you look closely, Fickle has moister in his eyes(For the first time in a long time!)

Kendry 
Friday February 23rd, 2007 12:05:01 PM

On hearing this sad story, Kendry places his hand on his distant cousin's shoulder. "I'm sorry, Fickle," he says. After a pause, he asks, "How long ago was that? How old were you?" After he hears the answer to that, he asks, "Do you know how the fire started?"

He sympathizes with him. "Come on over to our place, and I'll fix you a cup of hot chocolate."

He thinks a bit, then suggests, "Hey, Ficks, I have some rope. I can put alternating knots and loops in it every foot and a half or two, and tie it to a bed leg next to a window by the street. That way, if you need to get out of the bedroom quickly, you just open the window, toss out one end of the rope, and climb down it.

"Why don't you try it, friend? I think it's better if we can stick together."

If Fickle is reluctant, however, Kendry will not push him on it. He will, nevertheless, take a few minutes to prepare a 50' length of rope in the manner described - shortening it to about half its original length by the time all the knots and loops are done.

Oh, and Kendry says, "I've got enough money now for you to join the WLA, once added to what you have." [Fickle - you have, what 1,400 gp? 1,500? Let me know, and Kendry will make up the difference to bring it to 2,000. Kendry won some stuff!]

Julian 
Friday February 23rd, 2007 3:49:48 PM

Julian arrives back at the toy store to find a large package wrapped up arrived for him earlier that evening. He picks it, shakes it and listens to the rattle.

"From the Catacombs. Good, just in time for business."

Selithe 
Friday February 23rd, 2007 9:36:11 PM

(OOC:A quick question. I didn't add no money from what Bella left as I was waiting to see if we oculd help Fickle. Since we didn't have enough what was the amount I needed to add to Selithe's CS? Just wondering so I might beable to do abit of shopping before we head to far off.)

Selithe will help deliver the sneaky fella and then heads home where she wishes everyone a good night, turning to Julian however she speaks to him, "However you mister, how about alittle reading practice before you call it a night." Selithe will spend sometime helping Julian with reading again and also looking over her spellbook some before calling it a night, giving Julian a small kiss on the cheek before he goes.

Selithe will also ask Fickle to try and sleep at the toy shop of her and Kendry's parents, but also won't press. She pats him on the shoulder and speaks a gentle sorry for his loss when he tells how his parents died also.

Podo D. Pipewood  d20+1=14 d20+1=7 d20+1=8 d20+1=3 d20+1=2 d20+1=19 d20+1=9 d20+1=11 d20+1=7 d20+1=3
Friday February 23rd, 2007 9:53:12 PM

"Wow, is that what you really think all this stuff is?" says Podo to Kendry. "Well I now have spell craft too, so perhaps I can give it a whirl as well."

Touching and looking over each item that it had in his haversack, Podo attempts to uncover what the items might do.

Using both his spellcraft and Knowledge (arcana) skills, Podo attempts to learn something of these items obtained from the sneaky fellow.

Skills
Boots
Spellcraft: 14
Knowledge(arcana): 7
Cloak
Spellcraft:8
Knowledge(arcana):3
Goggles
Spellcraft:2 (Nat 1)
Knowledge(arcana): 19
Gloves
Spellcraft:9
Knowledge(arcana): 11
Hat
Spellcraft:7
Knowledge(arcana):3

A busy night (DM Cayzle) 
Saturday February 24th, 2007 1:51:13 PM


Ada takes Kendry's coins and says, "Yes, sir. Thanks you!"

There is some talk of killing the assassin, but in the end you decide to let him remain alive for now.

The party takes the prisoner to the local lock-up. In short order, the Mayor comes by. It seems the lock-up is used mostly when people are too rowdy or drunk, not as long-term punishment. But Calfast says he'll keep the prisoner here for a few weeks. He suggests that it would be easier on the town's budget if he had some extra cash for rations and two around-the-clock guards.

The party discovers that Tibble has already left town with Bella's curing potions. He left a note in a flowing hand for the party to find:

Sorry to start without you. Didn't want to extend the suffering of others any longer that necessary. As I shall be traveling cross-country, tracking me shall be nigh impossible. Harry Barqr shall 'mark' the trail for those with a 'nose' for tracking. Alternately, we can regroup at the wizard's once you spy out your sneak should your diversion prove extended. I shall council with the wizard about the necromancer until your arrival. Signed: Tibble Stinkyfoots.

The party investigates the Sneak's items, and through clever trial and error finds that some are most likely ...

Boots of Elvenkind
Cloak of Elvenkind
A Mithral Shirt with Armor Spikes
Cap of Disguise

Others are likely ...

Goggles that help vision somehow. Not seeing in the dark.
Gloves of Dex of some strength
masterwork sling
Tanglefoot Bags x2
Disguise Kit
Potions of some kind of curing
masterwork lockpicks

Unknown are ...

2 Bullets
A Potion

It is getting late, but the Catacombs is open all the time. Some people go shopping. (Feel free to do some shopping. If the transaction is finished while you are on the road, we'll assume your stuff was delivered before you set out.)

The next morning you are ready to set out. You stop quickly at the WLA, but Fidel does not want to get involved with the sneaky fellow. "Of course our heroic members capture villains all the time. As an organization, the WLA stays clear of such, leaving disposition to local authorities."

It will take at least two days for Fickle to join the WLA and train and such. Will you take the time for that? Surely Tibble will be far ahead if you dally.

[OOC: There seems to be some confusion about the disposition of recent loot and cash awards. Also the Healing potions from Bella. Could someone make a master list of who has gotten what, since the fight with the Lizard-dogs?]

=========

Tibble, Please Highlight to display spoiler: { To keep the two groups kinda in sync, you travel half way to Humble's Ford and will get there tomorrow before mid-day. You spend the night under the stars ... nothing new for you. The night passes uneventfully. You are able to charm an owl, but the duration is only 1 hour per level. You are what? caster level 5? At four spells per day, you can keep an owl charmed for 20 hours. Or am I missing something?}

Kendry 
Saturday February 24th, 2007 4:00:12 PM

"Thank you, your honor. Would 50 gold pieces cover food and guard services for a month or so?" Kendry asks Calfast. "I hope we can address his crimes before that." If so, and if his companions do not object, he takes the money out of the 70 gold pieces found among the sneak's possessions. The felon might as well be covering his own room and board. He does advise Calfast that the fellow has some skills in stealthy movement, disguise, and attack. "We also know that he is willing to bribe others to do evil things. It might be best to keep communication with him to a minimum, and to have two guards take meals to him as necessary."

Before leaving, he wants to make sure that the prisoner is stripped, his clothing well searched, and only then returned to him - so that he does not freeze. No belt, no strings, no metal ought be accessible to him. "Give him no metal utensils or sharp objects to eat with," he also recommends. "And let no one share his cell."

Kendry - some treasure 
Sunday February 25th, 2007 12:18:04 AM

Kendry reports to his friends that among the potions garnered from the necromancer's cave were two potions of water breathing, as well as oil of wood shape and oil of stone shape. "I had to pay 440 gold pieces to get them identified, however, so sold them one of the water breathing potions. From that we got 23 platinum pieces and 5 gold pieces. I thought it was a bit aggressive of them to charge twice to identify two absolutely identical potions, but they would not budge on the pricing. Too bad Marco left us when he did. I felt a little bit suckered."
======

"Regarding the disposition of the Sneak's items - I have no compunctions whatsoever about divvying them up among us.

"Now, please speak up on your behalf - or that of another - if you feel the items should go to one person or another, or sold so that we can share the proceeds. I will say this - I need some better armor. I make an easy mark.

"And, with my propensity for carrying lots of things to share with lots of you as the need arises, I also - and, I believe, you also - would benefit by me having a handy haversack.

"We could exchange the spiked mithral shirt, and get, perhaps, an unspiked version of the same thing. Maybe all we need to do is have the spikes removed, I don't know.

"If it came down to one thing or the other, though, I'd prefer money for a haversack.

"I was thinking the boots might be good for Airin. They'd help you sneak about even more quietly, honey." Looking to the ranger, he adds, "Tobias, you or another may benefit from that sort of thing, too. You, specifically, often scout ahead for us.

"Gloves of dexterity - many of us could use such. Tobias - I know you rely on dexterity in your weapons use - I do for my shortbow - Selithe, you, too - again - most of us would be helped.

"Either a front-line fighter, or someone brave and bold enough to get to a front-line fighter, should carry one or both of the healing potions.

"The Cap of Disguise - any of us could use such - especially if you have some acting abilities. Same for the disguise kit. I already have a disguise kit.

"Who can use the lockpicks?

"Let's a few of us go to the Catacombs to help get these things sorted out. I'll go. Podo, you said you would, too. Anyone is welcome to come along.

"One thing we have to get, though, is another wand of cure light wounds. Unless we can afford one of cure medium wounds."

He looks around. "All right. Fickle, Podo, Airin, Tobias, Julian, Selithe, Dwight - what do you want us to do with these things?"

==============
Another matter
==============

Kendry pauses for a moment, then adds in a quieter voice. "Tibble decided to leave, without our leave, and do alone what we already had agreed to do as a group. Since he is not here, he has no say at the moment." Some strain shows on the usually affable bard's face. "I hope we can catch him before he gets in trouble - and before he blows the mission that Bella gave to us as a group. He is new to our group, but we need to come to an understanding if he is to continue with us."

Then a wry smile crosses his face as he recalls various conversations his friends and companions have had with the greenmage. His head tilted downward, his eyes look up. "Of course, understanding and Tibble might be mutually exclusive items."

After a moment, he adds, sincerely, "I do admire the compassion he feels for these lost souls."

He turns to Dwight and Julian. "You were with Tibble when you got the note and potions from Bella's place. So tell us, where are all the potions of whatever sort that she provided for us to take? Do you have the cure serious wounds vials? Or did Tibble take those, too? If you have those, we could exchange one of them, plus 75 gold pieces, for a wand of cure light wounds at the Catacombs."

Fickle 
Sunday February 25th, 2007 6:28:14 AM

Ficlke answers his cousin Kendry, "I Haz to go and Practize at WLA! Butz remember That'z Sling anz stones arz me'm, Pleaze!."

Then Flckle is off to practise at the WAL, with the rope still tied around his waist.

Tibble 
Sunday February 25th, 2007 10:57:43 AM

Cayzle highlight to reveal spoiler:Highlight to display spoiler: { A day-bird during the day, a night-bird at night. Other than that, spot on.}

Airin 
Sunday February 25th, 2007 11:48:43 AM

Airin smiles as they begin to examine the loot. Her smiles grows even wider the moment she realises what they have been able to catch from the sneak.

She agrees with Kendry that the Boots of the Elvenkind would be very helpful to her, but that would mean getting rid of the sturdy brown boots she got as a present from him... She will keep those in her haversack along with the silk dress that should be in there somewhere.

Whoah those gloves would be excellent too and Airin's intrigued to find out what goggles these are...

(ooc. is everyone ok that Airin takes the boots? Would anyone want them?)

"Well that's it for today! I'm going to catch some sleep."

Airin goes over to Kendry and snuggles besides him. She clearly wants a goodnight kiss...

Kendry 
Sunday February 25th, 2007 1:36:58 PM

Which thing, for Airin, Kendry is more than willing to offer...

Kendry 
Sunday February 25th, 2007 9:16:59 PM

"Podo, you've been with us since Eberyon appeared. You have been generous and selfless. What would help you do your work better?" Kendry asks him.

Dwight 
Sunday February 25th, 2007 10:22:44 PM

"I could always use more help with my disguises and we should definitely have at least one set of lockpicks in the group. However the goggles seem a bit more interesting. Unless there is objection, I'd like to keep them until they get identified."

"As for Tibble I'm a bit surprised at him and disappointed in myself for not stopping him earlier. I know he wanted to take care of that task first, but I never figured he would attempt so on his own. I do know all the potions present were for us to take, the healing for us and the cure for the others. 5 and 5 I believe (OOC: correct this if is not right please).

"Unfortunately I didn't grab any potions aside from moving them. Figured there was no need to split them until we were ready to leave."

OOC Tibble Some of this depends on you, did you take all the potions, not looking to see the difference or did you leave, perhaps store? the curing potions?

Podo Danderfluff Pipewood 
Sunday February 25th, 2007 11:53:41 PM

"Cuz, whatever you think would be okay to give to me. My main attributes are Dexterity & Wisdom, so the gloves would be an advantage to have; Dexterity & Wisdom also helps me improve my armor class. Let's dole out the those that can benefit more, and then whatever might be left,if offered to me, I will accept." explains Podo to Kendry.

Kendry 
Monday February 26th, 2007 2:24:45 AM

"Let's get the goggles identified right now - I don't mind you using 'em before or after we learn just what they are - but you've got five minutes for 'before,' Dwight! Podo's going to the Catacombs - I'll go along for jollies. You, anyone can come. And Dwight - you want the disguise kit, the cap - fine with me - unless someone else wants to wrestle you for 'em."

To Podo, he says, "Let's find out for sure what the gloves are. If they'll help you do the type of thing you did to the Sneak tonight, I'm all for you using them. Just make sure they're not gloves of gambling, first. If they are, then Selithe should get them!"

[OOC: It would be WAY BETTER if Dwight or Julian took the CSW potions. It really was not clear based upon the posts WHO picked up the stuff, except when Tibble independently headed out with, for sure, at least, the five antidotes. AND - the platinum pieces, 400 of 'em, were distributed by Dwight ... I think?

When Podo picked up the stuff from the Sneak, he posted with clarity. He took xzy, gave abc to Airin, etc.

If you're a member of a group that comes across something, take responsibility and clarify what you do with what you find - so that we don't have this sort of confusion. :-) ]

Fickle 
Monday February 26th, 2007 7:46:33 AM

After a bout in the AWL chamber, Ficlke is tired. So he heads for the Toy shop, ties a rope arounr his waist, sit in a chair next to a wondow, puts his feet up. "Now! I'Mz ready to go to sleep! If Fire comes! I'mz jump out the windowz!"

He never gave it a though the he was on the First floor.

A Little Down Time


The Morning After (DM Cayzle) 
Monday February 26th, 2007 10:04:40 AM


The matter of the prisoner is quickly resolved. Steps are taken with regard to the treasure (see below).

The night passes with a little sleep. It is now morning. Fickle wants to spend two days getting initiatied into the WLA. But meanwhile, Tibble is getting farther and farther ahead.

Tibble has taken the five restorative potions that you helped Bella make. He has left the five Cure Serious Wounds potions that she also left you. He took only his own share of the coins.

It is the morning after the Sneak was captured, the morning after Tibble set out on his own. What do you do?

An OOC Note On Treasure: At this point in your careers, you should have gear worth about 9,000 to 13,000 gold. Remember that WLA membership is equivalent to a 2,000 gp item; a paid-up membership at 6th level is a 7,000 gp item. If you have SUBSTANTIALLY less than 9,000 gp worth of gear, please speak up. You deserve a good chunk of the current loot!

Tobias 
Monday February 26th, 2007 11:26:00 AM

Tobias would certainly like the gloves of dexterity. They would help him greatly in combat with his short swords and daggers. And, assist with many of his skills.

Also the mitril chain shirt is interesting to him. Is the AC the same as a normal chain shirt? Is it master work?

Tibble 
Monday February 26th, 2007 12:09:55 PM

Cayzle, Highlight to display spoiler: {Requiring only 4 hours of rest at night, the greenmage shall make good use of his time in traveling. Harry normally naps during meal breaks.}

Tobias 
Monday February 26th, 2007 1:50:35 PM

So, when do we finally realize that Tibble isn't with us?

Cayzle OOC 
Monday February 26th, 2007 3:15:30 PM

The party NOW knows that Tibble left yesterday to deliver Bella's special potions.

He has a half day head start on you, you figure.

Fickle wants to stay in town another two days for WLA training. How about everyone else?

Dwight 
Monday February 26th, 2007 7:31:21 PM

"Fickle, as great as it is that we got enough cash for you to join, I'm think Tibble's safety and those we intend to cure may be more important."

Watching Fickle as he continues, "Perhaps if we catch up to him soon enough we could hit another WLA outpost before 'talking' with the necro."

OOC: I vote to leave now as planned. To chase after Tibble, unplanned! :)

---------------------------
Dwight checks his belongings, tightens his belts and sashes. Counts his arrows and his bow strings, secures his daggers; though he rarely ever uses them. He is ready and set to make good time despite sleep still being his eyes.

Julian 
Monday February 26th, 2007 8:55:52 PM

"The problem we have here is based on the group not working together. Despite me and my cousin having difference we do agree to work together. I admire Tibble's bravery, but strength in numbers and all that, is important. I know I reckon on being able to wipe out all the enemy at once I know I couldn't quite pull it off without the rest of the group creating some distraction, or tapping me on the back with a wand.

"Let's go get Tibble. My brother's once beat the stuffing outta me, and left me in forest to teach me a lesson. But I think that'll cause another argument with Kendry, and others. So, let's go and catch up to him.

"Mount up, if you got 'em. Let's ride. Well, okay, let's wait till morning, have breakfast, pack and get ready, cook a quick snack... then go."

Kendry 
Monday February 26th, 2007 10:28:29 PM

[OOC: Tibble left about the same time that we hid ourselves around the Shallowroots' place.]

"Fickle - I understand you want to get trained by the WLA. You may do so, if you choose, but the rest of us must go after Tibble, and carry out our promise to Bella. We will plan to meet with you again before we deal with the necromancer.

"Or, come with us now. We'd like you to be with us, but it is your choice."

Kendry made arrangements with the stableboys at the blacksmith's to have his ponies ready in the morning.

He smiles at Julian's mention of his brothers' form of discipline. "Well, we'll see what we might do to emphasize our... perspective," he answers him with a smile.

He says farewell to his siblings at the music shop, and heads with his friends to Humble's Ford, to find one who can guide them to the northern place and person Bella mentioned. And, with luck, to find Tibble along the way.

Selithe 
Monday February 26th, 2007 10:29:27 PM

(OOC:I'm not complaining on my money really at the moment. Just curious, how much platinum was our split that Bella left the group? I only ask because I figute someone was keeping a spread sheet otherwise I need to dive into back posts or maybe Cayzle remembers.)

Selithe thinks over the items and speaks up, "I'm okay with my current armor and such but I wouldn't mind the hat if no one else does." Selithe thinks and looks to Kendry, "I still have that wand you got me too brother. If someone could make more use of it then I'm willing to trade the wand of magic missile to someone in exchange for the hat. I doubt that covers the price difference though."

Podo Danderfluff Pipewood 
Tuesday February 27th, 2007 12:08:25 AM

"Well, Cuz, I don't mind where we go, but I do need to point out, that as both a Monk of Domi and a Cleric of Alemi, I have next to nothing in goods/wealth compared to the rest of the group. Aside from my membership to WLA, as almost all here do belong, I have but a simple Darkwood Quarterstaff, a Handy Haversack, and I have but a few simple gifts I received holiday past at the Giggle Ghost Inn." explains Podo to Kendry & to the group as well.
"If you are thinking about metering out the goods, perhaps we should think more about what we each have before asking for more..." Podo says as his last few words drift away into silence.

ADM Kim - Posting Report 
Tuesday February 27th, 2007 2:00:42 AM

Posting Crescent Valley February 19-25 2007

DM Cayzle -2WT-S- 5
Tibble -----SS 2
Dwight MTWT--S 5
Fickle FTW2FS- 7
Podo -2WTF-S 6
Selithe MTWTFS-- 5
Kendry M2W4222 14
Tobias MTWT--- 4
Julian -2WTF-- 5
Airin -2-TF-S 5

Tibble this week went on walkabout with Bella's special potions, taking off as the rest of party took care of the assassin who was out to kill Bella.

(But they'll be playing catch-up this coming week.)

Airin 
Tuesday February 27th, 2007 6:27:07 AM

Airin is happy to be on the road with her friends again. She goes to get Blossom, saddles the pony and caresses her nose to prepare her for the next trip.

Ah there comes Fioni! Airin hadn't seen her since last night. The traces of blood on her beak are the last remains of some rodent she must have caught during the night.

"Will you be our scout once again dear Fioni?" Airin whispers to the predator.

The little Halfling lass is cheerful and eager to go on the road again.

Fickle 
Tuesday February 27th, 2007 9:43:04 AM

Ficlke is looking into another pocket, and coms up with some gold coing, he sit down ande counts them, "Hey Cuz! I founz some 430gp in miz pocket! Does this help??

Airin - second 
Tuesday February 27th, 2007 10:30:47 AM

"Love if you need some gold to buy a haversack I'll gladly help. I've got about 800 Gp's. How much do you need?"

(just know that that's all she has :-) )

Tobias  d20+13=17 d20+13=24 d20+13=33 d20+13=19 d20+13=20 d20+13=15
Tuesday February 27th, 2007 11:30:01 AM

Tobias is ready to mount up and head out after Tibble. He'll attempt to track Tibble from Bella's do where he is heading. And, if the party is up to it, he'll try to start making up time of their friend.

Survival (tracking): 17, 24, 33, 19, 20, 15
[OOC: not sure how many tracking checks i need to make.]

On The Way (DM Cayzle) 
Tuesday February 27th, 2007 12:02:29 PM

After some last minute shopping, the party hits the road. Fickle will have to wait to join the WLA, since his friends are leaving town!

Tobias tries to track the greenmage, but there are no halfling tracks at all to be found. He does note a few canine footprints, as well as places in which Tibble's dog has "blazed" a trail for those with a nose to follow it.

But since Tibble is clearly headed to Humble's Ford, there is no danger of losing the way.

The trip to the next town is not arduous, and no opponents pop up to impede your travel. You all get to Humble's Ford safely.

There's no sign of Tibble. What do you do?

==========

To Tibble: Highlight to display spoiler: {You find it easy to get directions to Graeff's Refuge in the Valley of Four Peaks. Basically, people say, "Look at those four peaks over there. That's it!"

You figure it is a couple day's walk.

The first day out you are walking through pasture and around farms. The lands are cultivated, and the wild meadows and woods are placid. No dangers today.
}

Kendry  d20+8=26 d20+10=26
Tuesday February 27th, 2007 3:12:52 PM

[Knowledge, local: 26; Gather Information: 26]

As Kendry has a map of the region, and on it is marked 'Sanitorium Ruins' - that might give him a good clue as to where the fellow called Graeff is located. To be sure, however, Kendry asks about just to get verification from his hometown friends and acquaintances. He's also prepared to get a ribbing for asking something that likely many folks know. He also describes Tibble and his dog, and asks if any have seen him about. [See rolls above]

If he can locate someone who would be willing to guide them (and who knows Graeff, perhaps, or at least has first-hand acquaintance with the area), and who is accustomed to hardships, Kendry is willing to hire him (or her) as a guide.

If not, he suggests to the group, "Let's head there on our own." He'll pick up a small amount of fresh fruit from his family's orchard on his way through town.

Tobias 
Tuesday February 27th, 2007 4:46:22 PM

If there's a straighter path to the sanitarium than the road that Tibble is following, Tobias will suggest that we follow it. And, Tobias has very good knowledge of this area and should be able to lead that party through the woods to the sanitarium.

Dwight 
Tuesday February 27th, 2007 10:54:48 PM

As Dwight travels along with the group trying to enjoy the weather he can't help but think how the 'sneaky fellow' didn't add up as he thought. As he walks he thinks aloud at times, "six of us hiding and none of us saw him, while greatful Podo wasn't killed I expected him to be much stronger. Surely the fear of Heather would have required greater strength to get even the shallowroots to turn against her...knowing if she found out they might spend the rest of their lives as frogs."

Eventually Dwight arrives at a potential link and inquires other opinion, "Anyone think that perhaps the sneaky fellow was hired by our necro friend? It seems reasonable, he can't come and visit the town, but could send some into town to keep a watch for us. He would also know what his imp could be used for. Surely he must have figured out we needed the imp alive else he would have felt it die. Who would know how to use such ingredients....Heather. Finding Kendry, Julian would be easy for anyone that has seen them and can give a reasonably vague description."

Dwight doesn't really expect much to change if this connection is true, but this is what he does. Especially now that Airin is back, he doesn't have to worry all the time (she can do enough of that without his help).

"Tobias, if you can think of a short-cut, I agree catching up with him prior to our necro meeting as he suggested would be great....we all need to have a discussion before we take on such a challenge."

Selithe 
Tuesday February 27th, 2007 11:37:24 PM

Selithe in the morning is ready to move on with the others and stretches some as she leads Gra along and lets Bandit sit on her should for once to see the Wold as they move along.

(Kim: You were the one that was keeping track of the money and such I believe. I think we should handle the money split through email as to not slow the game. Also I know the money should of been split up so someone remind me of the split we all got from the platinum Bella left for the group. Selithe doesn't mind chipping in to help I just like to have a good idea how much she can chip in and all. :) .)

[Justin: Well, to an extent I was keeping track of it... Kendry had suggested 60 pp (600 gp) go to Tobias for the WLA. But Dwight (Anthony) is our official money guy. Later Dwight posted:
"As for the loot, 400 pp still doesn't go quite far enough split 11 ways (9 members+tithe+party damage control stash). If she had left 407 pp it would have been an even split. Anyways, I think 36 pp isn't anything to shake a stick at. I'd say the extra 4pp go towards buying some pearls to identify some stuff."
See also Dwight's post on Sunday February 11th, 2007 5:43:24 PM. He explains it pretty well.

It looks like the 60 Kendry suggested did not fly, but individuals gave much more than that, as you'll see if you go back to the post I mentioned. I'm a little confused as to precisely what is what, though.

If anyone wants to see what Kendry has, look at the spreadsheet at http://spreadsheets.google.com/pub?key=pXgZY5sfiLZ9Q0EhfC0PUYQ - He lets everyone know what he has. If someone wants something he has, speak up! You might be able to see why he feels the need for a haversack.
:-) -Kim]

Podo Danderfluff Pipewood 
Wednesday February 28th, 2007 1:32:43 AM

Not begin really sure who is now the proud own of what new equipment, Podo follows along, not saying too much of anything but following along none the less.

Airin 
Wednesday February 28th, 2007 7:47:03 AM

Once the group enters Humble's ford Airin makes sure Blossom and Fioni get water to drink and something to eat. She herself had a few nick nacks along the way. The upcoming challenge against the necromancer troubles her heart - Dwght's right... he no longer is the only one to worry all the time - but with such a great group she knows they will succeed.

"Where to now friends?"

Fickle 
Wednesday February 28th, 2007 8:35:59 AM

Fickle follows the others, Finally tell the party, "It'z Smells bad! Smelly Trail it Must Bez Called?" But follows his friends any way.

Heading to the Valley (DM Cayzle) 
Wednesday February 28th, 2007 11:00:00 AM

Kendry's experience here -- not to mention the people he knows -- give up the following bits of information:

1) Graeff does not live at the ruins. He lives in the Valley of the Four Peaks.

2) If the day is clear, you can see the peaks, right over there. They are about three or four day's walk away.

3) Tibble was here yesterday. He asked about the Peaks and got the same answer.

Tobias knows that there is no road to the Valley. You go through cultivated lands for a day and a half, then wilderlands. The Four Peaks are right on the border of Crescent Valley. At the summit of one of the peaks is a Giant Tower that guards against incursions from the north.

Tobias can lead the party well, although he suspects that entering the Valley will be hard given the rough terrain around the Four Peaks.

Dwight is surprised that the Sneaky Fellow was so easily captured. Frankly, the DM was surprised by that too. The Sneaky Fellow had very unlucky die rolls. Which is to say, it seems to Dwight that time and chance happened to the Sneaky Fellow as it does to all.

Dwight also wisely wonders who the Sneaky Fellow worked for.

Dwight deduces that the Necromancer, Flavius Aetius, can sense that his homunculous is still alive.

And yes, the party's profile in Crescent Valley is high enough that an investigator armed with a description could find out about the party fairly easily.

The party continues to iron out the details of who gets what items.

The first day's walk toward the Four Peaks is uneventful. The land hereabouts is mostly farms and stands of woods. Pastures and sheep, too.

Tobias warns that the going will be rougher ahead.

Tobias  d20+13=17
Wednesday February 28th, 2007 11:33:13 AM

Tobias continues to try to pace the party to catch Tibble -- riding for an extra hour, shortening meals and rest breaks, etc. At the end of the first day, he tries to find Tibble or his pony's tracks in order to discern whether they're making up time or not [Survival(tracking) - 17].

[OOC: Are we in Culverwood now? Because that increases Tobias's check bonus. Do I need to make any more rolls to keep us on track to the Valley of the Four Peaks?]

[OOC: The WLA cost was for Fickle, not Tobias...he's already an entry-level member. And, Tobias also donated his 36pp to that cause.]

Airin  d20+16=24 d20+8=18 d20+12=13
Wednesday February 28th, 2007 12:21:18 PM

"Maybe Fioni here can catch up with Tibble faster? If she can find him she could deliver a message that we are trying to catch up with him. "

A light wistle and Fioni comes down landing on Airin's arm - as she did so many times before (ooc I read on various boards that Inge made Fioni do that quite often ;-) )

"Shall we send her ahead? Kendry, you can write a note that we can attach to her."

If the party agrees this is done and Airin sends her hawk straight towards the Four Peaks hoping she will spot Tibble.

Fioni Spot: 24

On the road Airin too keeps an eye out for signs. Sign of Tibble, signs of trouble...

Spot: 18
Survival: 13 - natural 1 - she'll get lost in her own backyard!

Steven OOC 
Wednesday February 28th, 2007 12:27:27 PM

Concerning the belongings we carry:

Boots of the Elvenkind: latest treasure
Cloak of the Elvenkind: long ago
Handy Haversack: bought that herself
other gear and potions: both or gained

In total I think Airin is close to or just over 9000 Gp. That's fairly on schedule I believe.

I will update Airin's sheet and send it to you DM Cayzle

Tibble 
Wednesday February 28th, 2007 6:32:59 PM

Cayzle, Highlight to display spoiler: {Is the greenmage headed north towards the Scab or south towards the Red Hills? If things begin to look troublesome to Tibble he'll slow his movement considerably.}

Selithe 
Wednesday February 28th, 2007 8:41:19 PM

Selithe won't take the hat inless otherwise told she can, she does look to Podo and thinks about his comment before speaking up, "If you can make use of the hat more then me then you can have it Podo. I figure the hat would be less useful to people then the gloves if they are dex or such gloves."

Selithe moves on with the group and stretches abit more before pulling out her pipe and lighting it. As she smokes abit of her pipe and walks along, Bandit gets off her shoulder and runs along abit too, just enjoying himself. Selithe does keep a eye out on her friend as she doesn't want him to get hurt. Gra too seems to be enjoying the adventuer so far.

Kendry 
Wednesday February 28th, 2007 9:22:23 PM

"Sure, that's a great idea, sweets," Kendry answers Airin. He writes a note in halfling on a small strip of paper that he gives to Airin to wrap around Fioni's leg. It says:
Tibs: We follow behind you. Wait up! You got about a twelve hour headstart. -KLP
Backspace:
Kendry lets Airin know that 250 gp would be enough, and he gives her a big happy hug for making it possible for him to get what he needs to carry what he has!

[OOC: I am assuming this took place just before he headed to the Catacombs prior to heading out. Kendry is in the Catacombs now, awaiting service - I took him there a few days ago. No response yet from any staff members. Regarding who gets the gloves, etc., Kendry is holding his peace until I get word from the Catacombs.]

Dwight 
Wednesday February 28th, 2007 10:34:03 PM

Dwight tags along watching the rear most of the day. 'Great idea there Airin, perhaps we'll catch him yet.'

"Anyone else have any ideas regarding connections?"

Julian 
Thursday March 1st, 2007 12:20:22 AM

Julian is as keen as a mountain goat is sturdy.

"We should follow his direct trail. His smelly feet might cause offense with someone willing to waylay him by the side of the road. I know I've considered it, but don't ever tell him that. I like him, really. Just wish I could use magic on his feet."

Kendry - just a few rolls for DM use, as desired  d20+5=9 d20+5=17 d20+3=21
Thursday March 1st, 2007 4:00:22 AM

[Knowledge (nature): 9; Survival: 17; Spot: 21]

Kendry laughs appreciatively at Julian's observations.

Fickle 
Thursday March 1st, 2007 5:30:22 AM

Fickle walking along with the orhers, just looking around. He Spots a heard of Floffy Clouds with Black Faces and Legs??
Highlight to display spoiler: {sheeps} So He ask his cousin Kendry, "Cuz! What'z those Floffy thingiez, Look good to eat? Want some for Dinner!??"

Fickle takes out his sling and a bullet to ger him self some dinner!!

Podo Danderfluff Pipewood 
Thursday March 1st, 2007 8:17:57 AM

Podo tags along without saying much. At times he looks around as if to survey the terrain.

Airin - 2nd 
Thursday March 1st, 2007 1:21:24 PM

Airin attaches the note Kendry wrote to Fioni and sends the hawk to trace Tibble

(rolls in wednesday post)

The Rainbow Highlands


Wilderlands (DM Cayzle) 
Thursday March 1st, 2007 3:13:17 PM


OOC: I know a map would be a help, and it is not unreasonable since you have lived in the Valley your whole lives. I'll try to post a map tomorrow or this weekend. For now, I hope the following will suffice:

The northern boundary of the Crescent Valley is marked by tall towers that are part of a magical protection system that keeps out the giants of the Scab. The Valley of Four Peaks is right on that line. The peaks form a diamond, north, south, east, and west. The northern peak has one of the towers on it. That tower is very remote, and is serviced only by guardians who can fly, usually on aerial mounts. You know the Tower Guards are greatly respected throughout the Crescent, but they do tend to hold themselves above gossip and politics.

The land toward the northern boundary of the Crescent is rough, touching the foothills of the Scab that looms ever northward. As a reference, the northeasternly most reach of the Culverwood is to the west, past Hovel.

As the party leaves the cultivated lands that lie on either side of the river, the signs of civilization become scarcer. If you see anyone, it is probably shepherds watching flocks or hunters looking for beaver and mink. The odd homestead might be found here and there, maybe with a palisade of stout logs to keep out wildlife.

Again, this is not new to you. The party traveled in land like this when you visited Lawni's Lens, although there were more farms and the land was somewhat more rolling around the Lens.

The party makes good time, what with the nature-oriented folk leading the way. But there is no doubt that Tibble would move faster, given a druid's Woodland Stride ability. You make up some of that time as Tobias urges longer marches and shorter breaks.

Airin thinks to send her bird ahead with a message penned by Kendry.

Fickle finds that sheep is really quite a tasty meat. In fact, he thinks it reminds him of a food he has enjoyed many times in the past -- called mutton.

Selithe enjoys the pleasures of the outdoors. Podo takes in the scenery. Julian walks along, comfortable in the outdoors as well.

Dwight takes the rear, keeping alert.

As you get closer to the four peaks, the land gets rougher. As night falls, you find yourselves near a homestead. Do you camp out of doors, or look for the shelter of a friendly barn?

Was Airin's bird directed to keep searching for Tibble or to return at night?

==========

Tibble, Please Highlight to display spoiler: {You are very close to the peaks now. The land is quite rough and broken, and you have been walking uphill. You will need to rest for the night, and tomorrow you think there will be some actual mountain climbing in store. Any special plans for inclines, crevasses, canyons, and chasms? By the way, as I said at the start of the post, you are travelling north toward the Scab.}

Selithe 
Thursday March 1st, 2007 10:23:55 PM

Selithe looks to her brother when nightfall comes and speaks to him, "Why don't we spend the night outside. It looks like a nice night to sleep outside."

If decided Selithe will work on setting up her sleeping bag and such and lets Bandit run loose a bit but not too far from the group.

Dwight  d20+3=20 d20+9=24
Thursday March 1st, 2007 10:28:31 PM

When Airin's bird returns(?) Dwight makes sure he finds any information learned. "Kendry, any chance you could levitate each of us up these steep inclines?"

Otherwise Dwight keeps a watch, which becomes more intent as the terrain becomes less familiar and less hospitable. As the grounds change from grassy to rocky, the necro's cave dances around in Dwight's mind. He begins looking at the ground more often.

spot: 20
listen: 24

Kendry, as we travel along  d20+5=12 d20+5=17 d20+3=19
Thursday March 1st, 2007 10:31:49 PM

"Have you all thought of the wonders of the Wold? What a beautiful place it is, and how many marvels there are?" Kendry asks his friends.

"And we have seen some of them. We ourselves have the beautiful, verdant Crescent Valley. And some of us have seen the powerful towers which protect us from the giants. We live next to the mysterious Culverwood, full of life and death, places holy and unholy, elves, druids, walking trees, fairy dragons, magic mushrooms...

"To the south are the beautiful Red Hills. We should look up some of the halfling communities there. I know our kind are scattered about that area.

"Remember Plateau City? Countless buildings, towering towers - you can see that huge pyramid most of the way across the city. The Star Mage tower - Selithe - one day you'll be a member, right? Oh, and the library. Endless rows and floor upon floor of books, scrolls, maps, artifacts. And the people. So many.

"Anyway, I'm glad we live in this big ol' Wold. And with the life we've chosen, we should be able to see LOTS of the amazing places, and meet LOTS of the amazing people and critters. And think of the stories we'll have to tell our friends, and even, one day, our children, and our children's children..."

==========

"Yes, well, Fickle, that would be a sheep you just killed, and from it you can get mutton. The younger ones are called lambs. I've got some spices and such that help bring out the flavor. By the way, that sheep probably belongs to someone, and the shepherd might miss it. So, we usually pay folks when we get something from them. And, usually, we ask first, pay in advance, then we can kill the sheep, or chicken, or whatever we bought."

Kendry drives a stake in the ground with a note saying, "My simple friend from the woods killed your sheep, not knowing it might belong to someone. Please accept these funds in payment, along with our apologies." Kendry leaves a strip of the sheep's skin and wool on top of the stake, and a small pouch with three gold pieces in it.

===========

Answering Selithe, he says, "Well, I brought us some tents - so we could set those up and sleep in them, just in case the weather turns. One reason our land is so green, is that we get our fair share of rain.

"I have one of the big people's tents that can sleep about eight of us, and a smaller one for two or three of us. Also, I have a tarp we can set up to shelter the ponies, and dogs, if it does start raining, and they want to keep out of some of it."

===========

"Dwight, I have one potion of levitate," answers Kendry. [He may have some scrolls of levitate with him, too, but no one is waiting on him in the Catacombs yet.] "It's not a spell I can call up at will, unless I have scroll, potion, or device. However, I did bring some climbing gear, and a fair amount of rope. If things get too dicey - although Selithe might think you can never have too many dice - it may be a challenge to get ponies through some spots. I hope that there is some sort of reasonable pathway to Graeff's place."

===========

"Airin, so, have you seen Fioni yet?"

He talks with her about what kind of rooms she likes in homes, and how big they should be, and whether she prefers the burrows and berms of traditional halfling housing, or the more modern above ground houses of places like Angel Springs.

He brings Podo and others into the discussion. "Remember Lawni's Lens? With the observatory and big building next to it, all up on top of that hill, and the rolling grassy hills round about, and the water in streams and such - that might be an interesting place to live. We could build some traditional burrows round about, and - there's farmland aplenty, to be sure - plant orchards - get some druidic help there, mayhaps.

"Everyone in the community could give, say, ten percent to the community, to pay for - whatever we all need as a little town. Might be a good place to raise children - as long as we deal with ghosts and gargoyles ahead of time."

===========

Kendry gets out cooking gear, sets up a tripod, gets a fire going, and makes sure everyone has a warm meal before retiring for the evening.

[Knowledge (nature): 12; Survival: 17; Spot: 19]

Podo Danderfluff Pipewood  d20+5=12 d20+9=19 d20+2=13 d20+2=20 d20+3=23
Friday March 2nd, 2007 3:16:32 AM

While walking and truding along after the rest of his companions, Podo takes the to time to analyse the terrain and geography as best he can so as to improve his skills. When able he tries to recall anything about the Historical significance about the place they are passing through.
=============
When his friends break camp for the night, Podo unfurls his winter blanksts and his bedrool. Offering the group the use of his Tindertwigs to start a fire, Podo hums quietly to himself and offers to go gather some firewood.
===========

Skills Used
Knowledge (geography): 12;
Survival: 23 (Nat 20!);
Spot: 19;
Knowledge (The Planes):13;
Knowledge (History): 20;

Spells Prepared
Domain
Cure Light Wound

0th-Level
Detect Magic
Read Magic
Purify Food & Water

1st-Level
Endure Elements
Cure Light Wounds
Bless

Fickle 
Friday March 2nd, 2007 5:49:25 AM

Fickle quickly goes to the heard, pick up the body of the Motton. then it's back to the group,
He'll skin the Mutton, Then cooks it, while it's cooking, Fickle ask the group "Who wants the Mutton's Wool??"

Tibble 
Friday March 2nd, 2007 10:32:10 AM

Cayzle, Highlight to display spoiler: { Tibble will do nothing special regarding the terrain. He'll continue to use his 'scouts' as always, but he'll get them to point out the best route for him to use.

OOC: I go in for surgery this afternoon. With any luck I'll be ready to post tomorrow or at least by monday.
}

Tobias 
Friday March 2nd, 2007 11:16:06 AM

Tobias continues to push the group forward trying to make up time, but is a little disheartened that they don't seem to be catching up much on Tibble. But, he pushes the group on, in case something unforeseen has slowed down our eager friend.

Rainbow Highlands (DM Cayzle) 
Friday March 2nd, 2007 2:51:16 PM


Sleeping out of doors sounds good to Selithe, and Kendry enlists the group's aid in setting up tents.

Podo thinks about what he has heard of this area. First off, this area is known as the Rainbow Highlands, called that because of the rainbows that form after showers in the area.

Podo recalls that somewhere around here was the old Mental Asylum that was really a front for great evil. Some former residents are now cared for by Graeff, who is the person you are going to visit.

Fickle makes the most of his mutton. Yum!

Tobias keeps pushing the group. Maybe he encourages an early march tomorrow?

Airin's bird does not come back tonight. Probably just nesting in a tree and will return tomorrow. Airin senses no danger through her (faint) empathic link.

Dwight no doubt remains vigilant.

In the morning, the party pushes on, hoping to catch up to Tibble.

========

Tibble, Please Highlight to display spoiler: { You are in rough terrain, moving more slowly. You hear a faint hoarse voice calling for help. In a crevasse, a deep dark crevasse, you see a figure who has fallen to the bottom. Maybe he is half-buried? You can't see his legs. Faintly you hear a call for help. It sounds like someone who has been calling for a long time. The crevasse is about 100 feet deep. At least 5 Climb check at DC 15 would be needed to descend to the bottom, but you could take 10, so long as you are not in danger.}

Julian  d20+3=8 d20+5=13
Friday March 2nd, 2007 5:20:38 PM

Julian sides with Tobias regarding an early march. He is up and dressed in his new Breastplate in the cold light of predawn. The new armour is adorned with brass and blued metals to display fighting badgers. A dire badger is trying to fight its way off the central chest area, and several regular badgers rage across the joints of the rest of the armour, and enemys flee across the straight areas of the forearms and upperlegs. He carries his new greatsword called EagerTooth with pride.

The badger Shark and the Collie dog Sallie both have new matching studded leather barding. Sallie now has a pack saddle, and Shark has a riding saddle with a very small lance attached.

All this physical activity gets Julian excited. Shark and Sallie pick up on it too, and the three of them occassionaly run off to scout ahead, say 200'.

Spot 8
Listen 13
Move Silently Bah! We move so fast surprise is the key.

Selithe 
Friday March 2nd, 2007 8:56:39 PM

Selithe enjoys her night of sleeping outside or in the tents rather and also comments to Kendry that the girls should sleep in a seperate tent of course and she winks to Airin, "We haven't had time to spend together anyway, can talk girl stuff and such."

Selithe enjoys her night of just girl talk with Airin, happy to have another female on the journey again.

Come morning Selithe dresses and comes out ready to continue on as she looks to the others. She chuckles as she speaks up, "Hope someone has an idea for breakfast, I have no cooking skills."

Kendry 
Saturday March 3rd, 2007 12:24:23 AM

"Sure, Sithy - fresh fruit, hot mush, cinnamon, sugar, and tea!" Kendry tells his sister.

He went to bed fairly early, and arose early, adding wood and fanning into flames the remaining coals from the evening fire, and a cooking pot and large tea kettle heating above. He slices fruit, and mixes in the bowls. "Good energy for today's brisk walk!"

"Julian - try these crystal lenses over your eyes. Tell me if they help you see better. Then let Tobias try them. And then Dwight." He wants to find out how and whether they help each person who wears them.

He rides atop Cheann for today's travel.

Fickle 
Saturday March 3rd, 2007 8:01:42 AM

Fickle rubs salt on the hide side of the skin, streches it and hang it on a tree. He gathers leeves in a bunch, laying don on it, throws a blanket over his body.
Fall asleep,Snoring "SNOR!" "Snicker!" "SNOR!" "COUGH"
He'll wake and read to go in the morning.

OOC: DM Cayzle put one Sheep skin in Fickle character's sheet, Please>

Tobias 
Saturday March 3rd, 2007 4:26:28 PM

Tobias tries out the crystal lenses to see what they do...

Then, he moves folks along to start the march early... Waking people that are still sleeping. Prodding folks to finish their breakfast. Getting animals and halflings ready to go. And, then leads everyone off after Tibble once more.

Podo Danderfluff Pipewood  d20+5=16 d20+3=17 d20+9=22 d20+1=18 d20+1=18
Saturday March 3rd, 2007 11:09:13 PM

While waiting for morning, Podo takes the time to analyse the terrain and geography as best he can at night to improve his skills.

When able he tries to recall anything about the Historical significance about the place they are passing through.
=============
When finished, Podo will offer to tend the campfire, and then take his turn on a watch.
=============

Skills Used
Knowledge (geography):16 ;
Survival: 17;
Spot: 22;
Knowledge (The Planes):18;
Knowledge (History):18 ;

Julian 
Sunday March 4th, 2007 3:10:20 AM

"Hey, maybe these'll help me to r... see... things... far away."

Julian tries the lenses, to look far, to look close. He scans around both near and far, up and down. He looks through his own gear with the lenses fitted.

Finally, he passes them on to the next halfling.

"Let's ride, hey. We gots some stinkyfeet to follow. This time it's us following around a bad smell."

Fickle  d20=13
Sunday March 4th, 2007 8:39:06 AM

OOC: Smelling 13

Filcle Sniffs the area, "SNIFF!" "SNIFF!" "NOT ZO Bad! Maybe We's get a BOUR For Lunch!" Telling his cousin, as he marches.

Tibble 
Sunday March 4th, 2007 10:38:39 AM

Cayzle, Highlight to display spoiler: {The greenmage sends his charmed scout down to see who is in trouble and the best way to reach the bottom.}

Airin 
Sunday March 4th, 2007 11:55:29 AM

Having not seen Fioni return lat night does not really worry Airin. Sometimes the bird just leaves her for a day or even more. But she always comes back. This time Airin asked Fioni to locate Tibble and deliver message; She will succeed.

That night she enjoys talking about various housings to Kendry. She does like the burrows, but havin spend so much time of her life out in the open and in other houses have made her long to the open far more. Even though a moders house would not fit Hovel she would love something like that far more. Perhaps will little details from home but with a lot a light.

The next morning Airin keeps an eye out for Fioni wondering if she will be back soon.

Dwight  d20+3=14 d20+9=26 d20+11=26 d20+9=13
Sunday March 4th, 2007 9:11:06 PM

Dwight takes his shift at the end just before dawn and watches the new day come most likely presenting new things and new challenges.

"Well it looks like all my practice with climbing is going to pay off, some of this looks challenging. "

"As we march, shouldn't we come to a consensus about the necro? Several seem to have expressed views to rid the world of such vileness and others are willing to let him live given certain conditions."

"If we decide to attack him, where? Certainly his home would give him an advantage and if he is able, will likely not be fooled like last time."

"Thoughts," Dwight tries to hold onto his until others have spoken, but he is more in favor of reducing the number of enemies he constantly has to watch for.

spot:14
listen:26
hide: 26 (during watch)
move silently: 13 (during watch)

Julian 
Monday March 5th, 2007 4:57:40 AM

"There's enemies out there for us a-plenty without us leaving behind one's we've already dealt with. Now I know we never meant to attack old bonedealer directly, but it makes sense now that it was inevitable. Let's go kill him.

"That sneaky halfling is just lucky to be still alive. I thought Kendry in particular would prefer him alive. I just hope he doesn't come back to sink his teeth into our posteriors.

"That's my two coppers worth: fight 'em, defeat 'em, and just do it once properly. Always has been."

Fickle 
Monday March 5th, 2007 7:13:59 AM

Fickle wakes, take the sheep skin down from the tree, Rubb off all the salt, roll the skin and put's away in his back pack.
To the party, "Me'z ready to go!" He'll follow them to where ever they are going.

Tibble 
Monday March 5th, 2007 10:52:56 AM

Cayzle, Highlight to display spoiler: { The greenmage waits for his recon info before deciding on a course of action. By the look of things he'll end up falling to the bottom himself.}

Kendry 
Monday March 5th, 2007 11:52:37 AM

"Well, Dwight, I already went over a number of options we might take with him.

"I say we prepare as well as possible to defeat him - and to defend ourselves and our people, if necessary from him. Since he engages in so odious and wicked work, I am not opposed to his termination. Yet, if he were willing to repent... but could one trust one who works in such dark arts?"

Birds lead the way (DM Cayzle) 
Monday March 5th, 2007 3:35:52 PM

Julian shows off his new gear. He is eager to be on the move.

Selithe too is up and ready to go -- with some breakfast, too, please!

Kendry offers rations and experiments with the new magic items. Tobias does the same, but also gets the party off to another early start.

Fickle prepares his sheephide for travel. It does not even smell -- much!

Podo keeps alert, but sees no dangers. He does not recall anything interesting about this place. There's a legend of flying lions, but that's just a tale.

Airin's bird returns with news that she sighted Tibble up ahead at a hole in the ground.

Dwight notes that Fioni is leading the group into rougher terrain, and he is glad he's been brushing up on his mountaineering.

==========

Tibble, Please Highlight to display spoiler: {The bird reports back that there are only bones down there. But you hear a voice clearly calling for help. It is faint and intermittent, but unmistakable. With rope and care, it would not be that hard to get down and back. The rules give a climb DC of 5 for climbing with a rope. If you are attacked, or if it starts raining or blowing, it might be a different question, but if you have enough rope, you'll be fine.

As you ponder, you see Airin's companion overhead. It caws in greeting, then turns back.
}

Selithe  d20+6=23
Monday March 5th, 2007 9:21:41 PM

Selithe grins at her brother's teasing and gives him a friendly sibling shove, "I can't help it brother. I devoted my time to gambling not cooking. Figure if I gamble good enough a hot meal was not that far away."

Once the group has eaten and is ready to move out Selithe walks with the others and enjoys herself, only riding Gra when she needs to rest her feet. She does think and grins as she gets Bandit, her familiar ferret to jump on Julian's head and ruffle his hair some playfully. Selithe grinning about picking on one of her friends.

Thinking she also moves over to Fickle at one point and speaks to Fickle, "Hey Fickle, would you like to ride Gra a little? You don't have a riding dog or a pony and I'm sure between Kendry and me we can get Gra to let you ride her also, allow you to rest your feet a little."

(Handle Animal:23)

Podo Danderfluff Pipewood  d20+1=20 d20+1=5 d20+5=8 d20+11=12
Tuesday March 6th, 2007 12:30:18 AM

While awaiting a new direction from the current leadership, Podo will try his hand at honing his skills.

Looking at his Darkwood staff, Podo attempts to apprise it to discover if he can tell what it's worth woould be if sold today.

Having complete that task, Podo tries his best to look like someone else using his Disguise skill.

Podo tries to use rope to practice how to tie off a rope when its used for people to decend off a cliff.

Lastly Podo tries to practice tumbling. It's been so long since he last used it, Podo wonders why it seems so difficult to recall just how to tumble.

Skill Check
Appraise: 20
Disguise: 5
Use rope: 8
Tumble : 12 (NAT 1!)

Airin 
Tuesday March 6th, 2007 2:58:38 AM

Airin's happy to see Fioni return as they now get a clear heading on where Tibbles is. Asuming the group will follow Fioni they will soon catch up with Tibble.

"Good girl..." Airin whispers as she sees Fioni flying high in circles wonder what is taking those little halflings soo long to catch up.

Kendry 
Tuesday March 6th, 2007 3:08:20 AM

He enjoys the conversation with Airin about dwelling places, as well as Selithe's banter.

"Tibble is ahead of us?" Kendry asks Airin. "Near a hole? In a hole? Let us make haste!

"Lead on, Tobias!"

Kendry: Backspace to Catacombs 
Tuesday March 6th, 2007 3:32:28 AM

Friends - Podo and Kendry are in the Catacombs, about to make a decision. If you want to see what it is, pop on over there. Agree or disagree - go ahead and read what has been posted there the past week (it's not too long), and have your character give his or her two coppers on the decision.

Otherwise, tomorrow night, Kendry and Podo will go ahead with what they've discussed there.

Podo is super poor. This will allow him to be a more effective person in combat, at the same time he keeps his commitment to avoid killing others (although he can still kill undead, constructs, and the like).

The haversack will make Kendry more effective, and the wand of cure light wounds will help all at some time or another.

The little bard wants to pick up a few more scrolls, too, to give us more options in difficult situations, and a few mundane items.

Okay? Fair warning...

Fickle  d20+12=26
Tuesday March 6th, 2007 5:25:24 AM

Fickle is following the rest of the party, when he come accross a trail of ants with leaves in their mouth?? So he jumps over the line of Ants, telling the rest of the party "Ant-ies on ground, bee'z carful, might bits You'z??" then walk along whistling a little song.

Airin overhearing a catacomb transaction 
Tuesday March 6th, 2007 9:21:23 AM

"I'm fine with the transaction though I am surprised you're getting rid of the gloves. Didn't podo say he would like such gloves as well? Isn't there any other way we can get the extra gold?" Airin says as Kendry pops his head out of the Catacombs.

Airin rummages through her Handy Haversack and spots a little jar and takes it out...

"Looks this is Salve of Slipperyness. I once won this in the lottery. It should be worth quite a bit... and I have 600 more gold coins... that would be an extra what... 1500gp? So if you keep the gloves, give them to Podo, trade this salve and take the gold, you would have something like 400 left for the group instead of 900 but we would all benefit from two excellent items... don't you think?"

Airin holds the Salve of Slipperyness and a bag of gold coins in her hands waving them to Kendry to decide.

Tibble 
Tuesday March 6th, 2007 10:33:10 AM

Cayzle, Highlight to display spoiler: {The greenmage calls his scout and gives it instructions to lead Airin to him near the mysterious voice.

"Don't bees a-feared, friend," Tibble calls down. "Elp bees on duh ways." The green mage will engage whoever is down there, seeking a direct response to his conversation rather that simple pleas for help.
}


CDM Jerry 
Tuesday March 6th, 2007 11:52:46 AM

I need the ADM to post the report for last week and email it to me as well. Thanks.

ADM Kim Posting Report 
Tuesday March 6th, 2007 1:22:45 PM

Cayzle DM 2TWTF-- 6
Andrew Tibble M-W-F-S 4
Anthony Dwight MTWT--S 5
Ceil Fickle MTWTFSS 7
Jon-Paul Podo M-WTFS- 5
Justin Selithe MTWTF-- 5
Kim Kendry 2TW2F 7
Pedro Tobias 22W-FS- 7
Robert Julian M-W-F-S 4
Steven Airin -22T--S 6

Everyone posted at least 4 times (Tibble & Julian each), with others posting 5 to 7 times each.

The team follows a half day behind Tibble who has the Bella Potions, on into the Rainbow Hills.

Sunset Reunion (DM Cayzle) 
Tuesday March 6th, 2007 3:42:46 PM

The party now has definite word of their eager friend, Tibble! They move quickly onward, pressing ahead with speed. Still, night is falling by the time you get to Tibble's location.

The spot is a deep crevasse, maybe a canyon, than splits the earth here and goes down at least 100 feet.

Tibble can fill you in on the rest of your discoveries at the sight.

Tibble, Please Highlight to display spoiler: {Your calls down are met with answers that reveal understanding and desire. "Thank ... you ... mercy ... oh ..."

As you wait for the rest of the group to catch up, night falls. When they arrive, the sun has set and the sky is purple and deep red.

Please feel free to describe the scene and bring the others up to speed.
}

Tobias 
Tuesday March 6th, 2007 4:41:45 PM

Tobias gives Tibble a good tongue lashing for leaving on his own... It's dangerous out here. But, he is glad to see the green mage in one piece. And, he'll listen in to his description of what is going on.

Tobias - OOC 
Tuesday March 6th, 2007 4:45:27 PM

I'd rather not get rid of the gloves. They would come in handy (pun :) for Tobias in most of his skills and in combat. But, if that's what we decide to do, then Tobias is fine with it too...

==========
[As Tobias has a dexterity of 20, the gloves would not change his abilities in skills and combat, since they only add +1 to dex (20 or 21 are, benefits-wise, pretty much the same). In what Podo is suggesting in exchange for the gloves, he will be aided significantly with one of the Tears of Eberyon, making him more useful to us in a fight in some respects, while still allowing him to maintain a clear conscience. -Kim]

Selithe 
Tuesday March 6th, 2007 9:55:40 PM

(OOC: Selithe would have liked to of kept the hat of disguise but she doesn't have enough money to cover the whole cost of the item, even if she throws in the wand of magic missiles (CH:48) and all her gold she would fall a bit short of the cost. If I had enough to cover the item equally I wouldn't mind keeping it.)

Selithe shrugs guessing Fickle didn't want to try riding Gra and continues traveling with the group otherwise, a bit faster once she hears about Tibble. She wants to find their friend and hopefully in one piece.

Podo Danderfluff Pipewood  d20+3=23 d20+5=15 d20+3=21 d20+9=13 d20+1=12 d20+1=8 d20+1=18
Wednesday March 7th, 2007 1:22:59 AM

Releaved & glad that Tibble is all right, Podo breathes a sigh of relief.

Podo asks Tibble at great length about the experiences out in the wild without the rest of the companions. "While you traveled alone, did you see or hear anything that might lead you to believe we might be in danger?" asks Podo. (Sense Motives:23 (Nat 20!)) Podo hopes to be able to use his skills in Gathering Info (skill check: 18) to learn more about the area from Tibble's answers.
==============
Reaching into his pocket, looking for a small copper. Podo walks to the crevasse mentioned by Tibble and tries to spot anyone that might be trapped down the opening. I should have memorized the Light spell last night, I could have used it now!...mumbles Podo to himself.
========
Sitting down off to a small but quite area, Podo will rememorize his spells (see below).
========
Skills Checks
Knowledge (geography):15;
Survival:21;
Spot:13;
Knowledge(The Planes):12;
Knowledge(History):8;

Spells Prepared
Domain
Cure Light Wound

0th-Level
Detect Magic
Lightx2

1st-Level
Endure Elements
Cure Light Wounds
Bless

Julian 
Wednesday March 7th, 2007 2:11:05 AM

"So, what's so important down this hole that you'd leave us all behind?"

Kendry  d20+2=15 d20+7=20 d20+7=23 d20+7=12 d20+7=18 d20+7=10 d20+7=23 d20+7=15 d20+7=27 d20+7=22 d20+7=26 d20+8=19 d20+8=26 d20+8=9 d20+8=26 d20+8=16 d20+8=19 d20+8=22 d20+8=13 d20+8=23 d20+8=27 d20+6=20 d20+6=7 d20+6=9 d20+6=13 d20+6=9 d20+6=10 d20+6=12 d20+6=14 d20+6=18 d20+6=9
Wednesday March 7th, 2007 3:28:23 AM

"I have 350 feet of hempen rope, and a hundred of silken," Kendry reports. "Also I have a miner's pick, a few hammers, 30 pitons, some lanterns, water bags, a grappling hook, a climber's kit, a shovel... and other stuff. We have that light box for illumination. And torches." He tries to think whether anything else might be useful for trying to rescue whoever is below.

"Of course, it could be a trap of some sort. But if it's not, we'd be remiss not to effect a rescue. I'll go down," he volunteers.

He looks about for something firm to drive a few pitons in to help anchor the top of the rope. "Or does someone else want the honor of descending beneath?"

He gets out the climbing gear, and either puts it on himself, or, if someone else prefers, he'll lend it to him.

He goes with a doubled strand of hempen rope toward the top, and a doubled length of silken rope toward the bottom. [Silk rope gives +2 on climb checks]

Otherwise, unless someone else has additional suggestions, he begins his descent - making sure first that some of his friends anchor and belay the ropes as he climbs down, and that he wears eyes of the eagle to help him better check out his surroundings.

[Climb rolls, 10 times: 20, 23, 12, 18, 10, 23, 15, 27, 22, 26] - Forgot to include +2 from silk rope on these rolls. Friends' help might add another +2 for aid another.
[Spot checks as he descends: 19, 26, 9 (nat 1), 26, 16, 19, 22, 13, 23, 27]
[Listen checks as he descends: 20, 7 (nat 1), 9, 13, 9, 10, 12, 14, 18, 9]

==========

[OOC: Thanks for the responses on the Catacombs transaction. Pedro - I appreciate Tobias' input. Steven - very kind and generous of Airin. Actually, the salve of slipperiness, with its value, may help us equip ourselves better as a team. Podo's dex is the same as Tobias', so neither would, at the moment, be helped by a +1 to dex. A tip of the hat to Selithe, too, regarding her desire for the disguise cap. I'll have to consider things more tomorrow - busy day, busy night, and I'm falling asleep as I type. -Kim]

Julian 
Wednesday March 7th, 2007 3:49:51 AM

"Kendry, I'd go down if you like, but I'd need to take off this new shinny gear, and I'd rather not take it off. Besides, it'd be quicker if you did it, just don't sit and chat for too long. And remember, it might be a trap."

Before he descends too far Julian calls down, "Hey, don't you have a scroll or something to do this? And how are you gonna get him (or it or whatever) back up."

Julian 
Wednesday March 7th, 2007 3:54:22 AM

Forgot to add that:

Julian aids his friend and cousin as he descends. (+2 on aid another)

DM Cayzle OOC 
Wednesday March 7th, 2007 5:18:30 AM

Friends, when I put text in spoiler tags, it really is intended to be read ONLY by the person to whom it is directed.

In this case, Tibble has yet to tell the new-come party members about any "rescue" that might be needed. Kim, this is not the first time I've mentioned this. In the future, players who act on spoilers they should not have read will face possible xp penalties and reference to the CDM.

Airin 
Wednesday March 7th, 2007 9:14:49 AM

When night falls Airin is pleased to see Tibble standing near the pit Fioni "described". She walks up to him asking what he's been up to...

As Fioni comes flying down Airin strokes her feathers gently. "My good friend... go have some fun tonight. We probably will camp here."

Tibble 
Wednesday March 7th, 2007 10:59:11 AM

The greenmage's investigations have delayed him for half a day allowing Airin and group to arrive. He'll have foraged and prepared a meal to share once they arrive. It is cold, however, as he is uncomfortable about revealing his possition.

As the group approaches Tibble sits giving Harry a belly-rub who's sprawled over a space seemingly twice his size.

The greenmage smiles indulgently at Tobias' arrogance in presuming to dress him down, but offers no retort.

"Naw, friend Podo," Tibble replies. "Ah bees in less danger in dah wilderness den Ah is in what folks bees a-considerin' civil-lie-zation."

"Taint no thing down dis here's crack that bees important. It juz bees another distraction," Tibble replies to Julian. "Bella hired me ta help sum folks an' Ah aims tah dues juz dat. Speck her divination skill lead her tah believe some she asked for help might not prioritize as she'd of wished."

"In fact," the greenmage smiles at Airin, "If Ah hadn't been a-knowin' all yall bees a-pressin' so hard on me heels Ah wouldn't be here's now."

Tibble has been watching the unusual behavior of friend Kendry. As the impetuous adventurer begins to climb down he continues:

"Ain't even a little sure what youse bees a-doin', friend Kendry," the rotund hobbit points out. "But Ah bees fairly sure youse bees a-climbin' tah yer death."

If this gives Kendry pause Tibble goes on to explain, "Ah speck there bees some sort of restless spirit at da bottom."

"It seems dat necromancer friend of all yalls bees a-wantin' tah prevent dah potions from a-reachin' Graeff's Refuge. If youse bees determined, keeps the noise down. I bees plum wore out."

With that Tibble changes into a tulip tree. As Harry Barqr settles down party members recall that the greenmage needs only four hours as a tree before he's fully rested and ready to set off again.

He'll be ready to talk about what to do next in the wee hours of the morning. This gives the group plenty of time to get itself killed should it so desire.

The Haunt Who Needs Help


Help Me! (DM Cayzle) 
Wednesday March 7th, 2007 5:10:05 PM


Tobias urges Tibble to stick with the group. He expresses concern for the druid, and says he was worried. Airin is eager to hear what Tibble has to say.

Podo too was concerned about the green-mage with the heavy accent. Selithe is glad to find Tibble in one piece.

Podo listens eagerly to Tibble's story, while extending his senses into the crevasse.

He hears something.

Julian is also curious to hear Tibble's tale. Kendry, too, shows a lot of curiousity about the narrow canyon that now blocks the group's path to the Four Peaks. He thinks about going down, but has not done so yet.

Tibble reassures his friends, telling them that the great outdoors is safer than civilized lands.

Tibble says that the crevasse is a dangerous distraction. He thinks that a restless spirit is at the bottom. The greenmage thinks it best to ignore it. He suggests getting some rest before setting out in the morning.

The greenmage rests in his usual way -- as a tree!

And soon enough, what Podo heard in a faint faint whisper returns ... a little louder ... floating out of the deep dark pit of the crevasse.

Help me! Please! Mercy! Help!

Tobias 
Wednesday March 7th, 2007 6:22:56 PM

Tobias tries to aske Tibble about the voice before he turns into a tree... but perhaps to no avail. How does he know it's not real?

And, he asks Airin, "Any chance we can ask Fioni to go see what is down in the ravine before anyone decides to start climbing down."

Julian 
Wednesday March 7th, 2007 6:57:05 PM

"I'm starting to like this halfling, err tree. Wonder if he'd mind if I slept in his branches. Just kidding.
"Let's take his advice, it's a distraction. We should finish this for B-Heather and move on to the old bony.
"Goodnight."

Dwight  d20+4=16 d20+1=7 d20+9=24 d20+3=11 d20=17 d20+3=4
Wednesday March 7th, 2007 7:33:32 PM

OOC: sorry been out for two days, haven't touch a computer. Son broken finger.

Dwight tailing the group hears the last bit of the conversation with Tibble changing into a tree and Kendry beginning his descent. Torn, Dwight just stands there watching.

"He um...surely, but what if someone really...," Dwight clearly shows frustration and most of it seems targeted around Tibble.

After a moment, Dwight regains some composure, but if an axe was nearby, Tibble might be in trouble. "It might be too late, but perhaps we can find some tracks showing that someone has fallen. I'd really hate to leave someone down there if they truly needed help. Then again, we know the necro and I guess the harpies would love to get us stranded down there."

Dwight stays clear of the chasm, but does look for tracks, listens and wonders if someone is watching.

listen:24
spot:11
gather infor:16 (tracks?)
survival: 7 (tracks)
tracking:17 (no skill)
knowledg arcana: 4 (could it be a necro spoof? nat 1)

Tobias  d20+13=20
Wednesday March 7th, 2007 9:15:20 PM

Tobias tries his hand at finding tracks as Dwight asked (Survival:tracks - 20)...

[OOC: is this part of Culverwood? if so the check is 22.]

Harry Barqr 
Wednesday March 7th, 2007 11:21:04 PM

The great beast's jowls flutter as he snores. Those nearby are flecked with drool.

Selithe 
Thursday March 8th, 2007 1:27:14 AM

Selithe looks to the others and goes to speak with Tibble but he changes into a tree and she sighs before sitting down and looking to the others, petting Gra's head and thinking while Bandit plays around near her, "No, don't send your friend Airin. If it's to dark down there and depending on what the creature is, size and such if it's a monster speaking then she would be a setting duck..err hawk. If where going to risk a animals life I can try summoning something in the morning and we can send it down, if it is killed it won't be as bad since it is a summoned monster and not a friend."

Selithe looks to Airin, "Your call though, we can wait or you can try. I just know how attached you are to Fioni,"

Selithe snaps her finger as an idea comes to mind and she grins, taking charge this once if allowed, "Wait, I'll do something tomorrow. Everyone gets some rest, we should post watches just incase and wait for tomorrow everyone."

Selithe grins as she prepares to get some sleep, liking her idea now.

Julian  d20+3=17 d20+5=24
Thursday March 8th, 2007 1:35:52 AM

Julian lies down for a good long rest. Suddenly he jumps up, "Watch! Good idea, Selithe. I'll take first watch, if there's no objections. Should we form a committee about it first?" He wanders away from the firelight a little, Shark the badger close at his heels.

Spot 17
Listen 24

Kendry 
Thursday March 8th, 2007 2:15:36 AM

"Tibble, it's good to see you. I'm glad you delayed your journey once Fioni alerted you to our pursuit. Your decision to leave without us, to take those things that we, as a group, had been given responsibility for, was wrong. We have as much stake, if not more, in their delivery and disposition as you have. Were it not for us - before you joined us, there would be nothing to deliver.

"Still, Tibs, I'm glad we are back together now. Let's try to keep it that way, all right? You're a good one, and I think we can do better together, if we are together."

When Tibble offers his view that death awaits him below, and that the necromancer is likely behind whoever calls out from below, the bard responds, "The so-called 'friend' you refer to has nothing to do with whoever, or whatever, is down this crevasse. He is from ways south, and I seriously doubt he would be setting traps for us up here north in the Rainbow Hills." As Tibble turns arborial at this point, Kendry chooses not to talk to the bark.

Kendry hears Julian in agreement with Tibble's view. "Maybe you are right. But if someone is in need below, and it is not a mere ruse, I'll not sear my conscience by ignoring a call for help. For mercy. If I'm wrong, then you all can sing at my funeral. How long has Tibble been here? How long has whoever it is been down there?"

He does wait to see if Tobias and Dwight find signs of others' footprints.

Since Julian appears unlikely to help, Kendry decides that this tulip tree might make a good rope anchor. He wraps one end around the base of the trunk a few times, then moves to the edge of the crevasse. He ties the Sneak's open box firmly to the bandolier across his chest, so as to provide ample light during his descent. One potion in particular he makes sure is available in a small belt pouch.

"I'll go part way down, then let down a water bag to whoever is there. If it's not an evil spirit or harpy or the like, but merely a hapless traveler, he - or she - may be thirsty. I'll decide whether to continue my descent or not at that time. Anyone care to join me in this?" he asks. "Or at least a few of you to belay the rope for me, help to slow me down if I slip and fall? If the walls are solid enough, I can drive in some pitons on the way down. I only have 30, though, so only so often can I place them."

He further explains to his friends, "All we know now is that someone is crying for help. I'll get closer, and see if there's a real need, if I can. And provide at least some help, as I'm able. We can decide then whether I go down the rest of the way. All right?" Kendry casts a message spell so he can whisper to whoever decides to stay awake and help him out.

Podo Danderfluff Pipewood  d20+9=16 d20+3=22 d20+5=14 d20+2=17 d20+1=15 d20+1=10 d20+1=6 d20+5=16 d20+2=19
Thursday March 8th, 2007 2:26:00 AM

Steppping closer to the fire, prior to spell resetting, and into the light, Podo calls for his friends and companions to gather closer and speaking a monologue more than a dialogue, Podo begins...

"Friends, companions, adventurers. Please allow me a momment of your time. We simple collective are on a journey of great importance. We have been charged with the delivery of an important service. While we do seemingly have a dangerous spanse of land to cross, this crevasse - it is not our destination. As Mister Tibble has suggested, this is not our goal. I feel in my bones that it is a trap, that We are not safe here.

"As you all know, we had an encounter recently that brought us before a great evil. Like rust, evil never sleeps. As to why some of you think that our lives are not in danger to me seems a foolish thing.

"Those of you that have been a member of this group from the start can recall the days of past when a group of seemingly innocent druids awoke a great being of Nature. Recall those days of Great Turmoil in the land, when plants walked among us, when silver grasses spoke inside our minds; Podo winks at Airin; and of other Green things that crafted mock Gallow's Pole Platforms complete with hanging Halflings out in Aunties Gardens.

"Not everything is as it seems friends,
some things need to be left alone.

"Kendry, dear cousin, tries, bless his heart, to always do the heroic thing, but now in this time and place, I fear that heroic action will only bring death..." explains Podo as his thoughts lead him into deeper thoughts.
Snapping back, Podo explains that "chance favors the prepared" so Podo will take the first watch and tend to the fire. At midnight, he will pass this task to the next chosen and then lastly the 3rd watch will take the helm.
=======
On watch, Podo tries his skills at discovering his surroundings. Wonders if using his Knowledge skills in the areas he is knowledgeable will helps him know. He tries anyways.
=======
After his watch, Podo settles down to concentrate and refresh his spells.

Skill Checks
Spot (using the firelight): 16;
Survival: 22;
Listen:14;
Knowledge(arcane):6
Knowledge(history):10
Knowledge(Geography):16;
Knowledge(Religion):17;
Knowledge(Planes):15;
Concentrate: 19

In Pantheon's Name (DM Cayzle)  d100=35 (wandering monster check)
Thursday March 8th, 2007 4:52:22 AM

Tibble and Podo are convinced that this is a trap and a diversion. Kendry thinks that it can't be the Necromancer ... he lives to the south, and this is to the north.

Tobias suggests sending Fioni down to check. Selithe urges Airin not to risk her bird. The wizard/rogue has an idea for the morning.

Dwight scouts around. He can see signs that Tibble's dog Harry has been walking around for a day or so. Tibble, of course leaves no tracks. There are no signs at all of any victim who might have preceeded Tibble here -- no signs of anyone approaching the crevasse, nor of anyone falling in. Maybe the person asking for help fell in from the other side? Or flew in? Or is a druid, like Tibble and Airin? Or fell in a long long time ago?

Julian agrees to wait for morning too.

Kendry, unwilling to wait, decides to descend at least a little ways down to see what he can see.

The halfling uses the Sneaky Fellow's continual flame box to light the way. He sees the figure at the bottom of the crevasse. Maybe the poor victim is half buried? Or has no legs? Maybe the victim is bald? Or is that a skull?

From the depths the voice speaks again:

Help, in Pantheon's name! For the sake of all the Gods of the Wold!

Kendry lowers a waterskin and can do no more tonight.

The party rests, perhaps setting watches. Are there any wandering monsters? Not tonight.

In the morning there is a light drizzle, and the wizard must be careful to keep her book dry. Think about spells that you choose to prep. Actions?

[OOC: I hope Airin and Fickle will forgive an early DM post today.]

Airin  d20+12=27 d20+2=18 d20+8=13 d20+10=15
Thursday March 8th, 2007 6:17:07 AM

(ooc No I won't forgive the early post ;-) )

Prior to DM post

"Fioni is a hawk Tobias... not a bat! She doesn't like flying in dark crevisses like that! And frankly I'm not even going to ask her for I don't trust that pit either..."

She listens to the speaches of several of her companions and smiles. They're a fun group aren't they and again she feel like an idiot to have ever left them for a little while.

"Kendry, I have to agree to Podo, I don't like to see you climbing down there... I don't trust it and... and.. euhm ... I don't want to loose you while ... "

But IF we go down there, I have a spider climb scroll that would be most handy.

After DM post

"Kendry Leafwin Pipewood!" ohoh... you should be aware that when a woman calls you by your full name she ain't happy (I know Inge would be ;-) ) "Why can't you ever listen to reason?!? Get Back here!... ... please be careful love..."

Once Kendry is back she hugs him... appologising for getting angry (worried madly for her love?) If you're desperate to find out what's down there I'll help you in the morning. Now we need some sleep

The Next Morning

If Kendry is still set to get to the bottom of this Airin takes the Sroll of Spider Clim out of her bakpack and prepares to cast it - if needed that is - and listens at the crevisse.

She also tries to sense if the cries really come from a person in need. Besides if someone fell into the crevisse there should be some signs near the pit or inside...

listen: 27
sense motive: 18
spot: 13
knowledge nature: 15

Fickle 
Thursday March 8th, 2007 7:15:47 AM

Fickle is silent, he cannot not make head oe heel out of this sceen?? There's a voice comming out of the Pit?? So he'll ask the pit "Arez You'm Cold? I have a nice sheep skin you'z can Ware??"

Special DM Make-up Post for Airin and Fickle 
Thursday March 8th, 2007 7:17:50 AM

Airin sees no signs at the edge that would suggest a mishap.

She does hear the voice clearly and very faintly. It is unearthly ... maybe sepulchral .. and she hears it say something else ...

Airin, Please Highlight to display spoiler: {You hear the voice say very softly, "Please for the sake of all that is good ... So alone! Lost and alone! Please, have mercy, I beg of you!" So far as Airin can tell, it sounds sincere ... and very sad and forlorn.}

Fickle hears the voice answer, "Thank you kindly! Please come rescue me!"

Airin 
Thursday March 8th, 2007 8:47:25 AM

"That voice feels unearthly... maybe sepulchral (occ what on earth does that mean?!? will look it up) ... it begs us to come down there for the sake of all that is good because it is soo alone ...lost and alone."

Airin thinks it through and then says

"It sounds sincere though.. very sad though but sincere. Still I don't trust it!"

Tibble 
Thursday March 8th, 2007 10:25:51 AM

After his rest the greenmage shall refresh his relationship with the Natural Wold (and his spells).

Once the remainder of the party awakens and is discussing a course of action the rotund hobbit offers his perspective.

"Friend Kendry, youse bees a-havin' no ethical high ground ta presume ta judge mees actions. Ah dun endangered nobody by mees actions. When yall ruined da party's chance of surprise an decided on youse own ta negotiate wif da lizard dogs youse put everyone's life in danger. In fact, it almost cost one's life. No one dressed youse down despite youse obvious lack of judgement; they simply accepted youse apology."

Having wasted too much time on the topic already Tibble speaks to the group at large.

"Ah bees a-thinkin' all yall caught or killed yer sneak? Course Bella had already dun dealt wif de threat ina sensible fashion - she'd made herself scarce."

"Regardin' an earlier comment: fammiliars an animal companions, even simple pets all bees welcome ta roost or shelter wif mees when Ah naps just as Harry does. Should ah feller or ah lass want ta catch forty winks or juz keeps watch in mees branches, all bees welcome. Juz bees prepared fer mees a-changin' back."

"Now, whats wees bees a-wantin' tah do here?" Tibble jestures towards the beckoning voice from the crevase. "It bees aware an responds after an fashion. Dere bees at least some intelligence at work heres."

Tobias 
Thursday March 8th, 2007 11:50:02 AM

Before resting:
"Hey Kendry, let me see those lenses again." Tobias tries them on and looks into the crevasse to see if they have any effect.

And, Tobias will keep one of the watchs, probably second watch if that's ok with folks.

In the morning:
Tobias watches as folks try to figure out what to do next about the voice. If Kendry still wants to climb down, Tobias will go with him... Can't have a bard getting himself into trouble alone. :)

Selithe 
Thursday March 8th, 2007 8:17:38 PM

Come morning Selithe spends some time looking over her spells in the safety of a tent if possible before walking out with her cloak pulled about her some and walks to the edge of the crevice and looks down in it before looking to the group, "All right, no one or familiar is getting close to that thing down there till we know if it's safe or not."

Selithe pulls the necklace she got sometime back when the group faced the fey king and runs her thumb over the symbols of it before speaking gently as she never used the powers of the necklace often, "Spirits I need your help here." Selithe summons a Grig with the necklace and will ask it to fly down and check on the person or thing down there, explaining what the group is concerned about.

Julian 
Thursday March 8th, 2007 9:13:37 PM

In the morning, watching Selithe Julian moves in close to see the necklace, "What is it, Selithe? Where'd you get it?"

Dwight  d20+3=22 d20+9=12
Thursday March 8th, 2007 10:00:19 PM

"hmm," Dwight wonders if fear is finally slowing the group down too much. Of course Dwight makes no movement towards the chasm.

"How much further is it to our destination? If it's not far, perhaps we could leave food and some water and return later." Dwight doesn't really sound convincing as leaving something else to watch their back is almost as frightening as going down into the chasm.

------------------------
Seeing the others seem to be set on investigating, Dwight takes to watching and patroling the area. He'll stay within bow range of the group (that is if something fly out of the chasm).

spot:22
listen: 12

Podo D. Pipewood 
Thursday March 8th, 2007 11:09:19 PM

Watching his cousin play the role of Ghost Bait, Podo relaxes and spends sometime talking with Tibble.

"Hey, Kendry, what was the name of that Gargolye we meet up at that Castle a while back? Didn't he say something about getting even with us?" says Podo to Kendry attempting to resolve this detour before it really begins.

Airin 
Friday March 9th, 2007 2:22:54 AM

"euhm friends, let's be honest... IF someone would have fallen down there and it heard us arriving last night and then also heard us going to sleep... wouldn't you think it would scream all night to wake us up and to help it get out?!?

Instead this "voice" just continues begging us to come down there because it is alone?!?...

I say we leave it to this and move on."

Julian 
Friday March 9th, 2007 2:37:06 AM

"Airin makes a very good point. If I'd thought of stuff like that sooner I would'na taken up the blade so quickly."

Kendry  d20+11=18 d20+11=14 d20+11=18 d20+11=27 d20+11=21 d20+11=25 d20+11=25 d20+11=30 d20+11=14 d20+11=13
Friday March 9th, 2007 3:47:07 AM

"Let's see. You, Podo, think I may die if I descend. The gargoyle, that Airin nearly slashed in twain? I don't recall him saying anything after his ruse - he was in a hurry to flee. But those ghosts that Terry Dactyl made were grateful to us for giving the stone flyer a good dressing down. Did you hear him say something to us about revenge, Pode?"

"Airin, my love, you want me to listen to reason. And leave the owner of this voice behind to its fate. I appreciate your concern. And you are probably right. But, just in case - I want us to know for sure, lest we avoid doing what is right out of fear."

"You, Tibble, think whoever, or whatever, is below, is for us to leave be, and continue on our way. Oh, and yes, the Sneak we intercepted - he tried to kill Podo - but is now imprisoned. No 'ethical high ground'? I don't care whether the ground I stand on is high as yonder mountains, or as deep as this crevasse. Look, I don't want to argue - but Tibs, you had us worried. And I am glad that you are safe and sound - and that we'll be able to carry out the commission she gave to all of us, as a group."

"Thank you, Tobias," Kendry says with genuine gratitude. He is happy to have Tobias wear the eyes of the eagle on this exercise - and he informs him that's what they are.

"Dwight - would you care to help?"

"Julian - you agree with Airin. Oh, and I think you'll enjoy the story of how Selithe got her necklace."

"Selithe - Great idea! I'll happily await the report of your wee fae on what lies below. If it looks to be a person, and not a ghostly apparition, then I say we look to rescue - with care, though, with care."

Figuring this should take mere minutes, Kendry waits for the results.

"Friends - before we dash off - we might have this riddle solved, and rescue made, or not, in short order. Let it not be said of us that we came across a poor soul in need, and let that soul perish for fear and timidity on our part! But if an evil phantom seeks to lure us in, then, for the sake of preventing more bones from accumulating below, perhaps we ought to relegate it to perdition, to bother no more mortals such as we who walk the Wold."

He thinks for a moment longer. "In case it be a foul spirit - are any here who might bless my sword? For I have no weapon of magic against such." In a quieter voice, he adds, "Though I do have some holy water."

Conditional matters

If the grig reports a mortal indeed is in need, Kendry prepares to descend, along with Tobias, if the ranger will join him.

[Climb (adding in +2 from silk rope, +2 from climbing gear, and +2 from aid another, if someone will be above, helping with ropes): 18 14 18 27 21 25 25 30 14 13]

He descends first to about 40 feet above the creature - 10 feet closer than last time. "What is your name? Where are you from? What is your race? How long have you been here? What race are you? Tell me who that skull belongs to. Why should we rescue you? Have you any companions?"

If the answers seem satisfying (that is, responsive, and not mere variations on what he and others have heard the voice say), he reports to those above, and descends 10 more feet. Again, little by little - gauging whether there be a threat or attack, only dropping down more if pretty well convinced that there is a real person, with a real need...

Meanwhile, some vials of holy water and a potion bottle are in pockets and pouches easy to reach.

[OOC: How solid are the walls of the crevasse? Rock? Granite? Sandstone? Compressed dirt? Other? Any good places for pitons? If so, Kendry will place one about every 15 feet.]

Fickle 
Friday March 9th, 2007 7:41:30 AM

Fickle still looking down into the pit, turn to Kenndry, "Cuz! Me'z think that Airin iz right! Don't trust IT! Let'z me'um try Something!"

Fickle takes out the Sheep skin, ties a few rock onto it, put small branches for arms and legs??
Then ask some body for help letting it down the pit, Just to see if the voice will grab the dummy so he can be resqued? Or Attack the sheep skin for food?

Me'z glade to have a sheep skin handy!!

Tibble 
Friday March 9th, 2007 10:02:29 AM

"Best of luck, friends," Tibble says shaking his head sadly. "Ah bees a-hopin' all yall fares wells in dis heres endeavor."

The greenmage is packing Harry's saddlebags, preparing to continue on.

"It'll slow mees down ah fair piece, but any whose bees a-wantin' tah travel wif mees and ole Harry bees welcome."

Tobias  d20+9=27 d20+9=18 d20+9=25 d20+9=27 d20+9=23 d20+9=18 d20+9=19 d20+9=14 d20+9=17 d20+9=24
Friday March 9th, 2007 11:43:03 AM

Tobias responds to Tibble, "Well I see you got the fickle and selective nature of helping others from B-- Heather." And, turns back to the crevasse to prepare for this climb down.

He uses the eyes of the eagle to peer down and see if he can make anything out down there. And, waits for Selithe's fae to report back.

Conditional:
If Kendry decides to climb down, then Tobias will go with him.

[Climb (adding in +2 from silk rope, +2 from climbing gear, and +2 from aid another): 27 18 25 27 23 18 19 14 17 24]

Kendry 
Friday March 9th, 2007 12:53:50 PM

"Consarn it, Tibble, if you leave, you're not taking the potions with you," Kendry tells the impatient greenmage. "I don't mind that you're ready to go, but I will if you take off without us again. Now just wait, please. This should not take long. Better yet, why not prepare to help us should the need arise?"

Tibble 
Friday March 9th, 2007 3:32:53 PM

"Ahs not impatient, friend Kendry," Tibble responds. "But youse don't seem tah care one wit 'bout some poor folk stuck ina coma."

"There bees ah skeleton downs dere, tah bees sure," the greenmage continues. "But not no livin' souls Ah bees able to tells."

"Plus," he finishes, continuing to pack, "Ah ain't a-goin' alone. Ah bees a-goin' wif whose a-goin wif mees."

Dwight  d20+3=16
Friday March 9th, 2007 5:05:44 PM

Dwight openly glares at Tibble for attempting to leave 'again' without the entire group.

"I'm not to eager to take care of this 'Thing' down there, especially since we got other things to do."

Then Dwight's attention turns to Fickle's clever idea ?!?. "Interesting idea there."

If Kendry (and Tobias) begin to descend then Dwight reluctantly aids by holding the rope steady and pointing out any thing that changes below them.

spot: 16

"Tibble, this shouldn't take too long. A couple minutes or maybe an hour. I'm sure though, that if Julian gets to kill something he'd be willing to skip second lunch and make up any lost time then."

Kendry 
Friday March 9th, 2007 6:10:25 PM

"Your thinking that I don't care about those people stuck in a coma really does not deserve a response." Kendry goes on with the immediate investigation / rescue attempt.

Tibble 
Friday March 9th, 2007 8:30:34 PM

Harry and the greenmage leave those interested to their distraction, once again heading for Graeff's Refuge.

Explorations and Prioritizations (DM Cayzle)  d20+12=21 d20+2=17
Friday March 9th, 2007 8:34:03 PM

Sure that the voice calling for help is a distraction at best, or a grave danger at worst, Tibble gets ready to depart. The direct path to teh Four Peaks leads north across the crevasse -- would Tibble prefer to go east or west?

Airin is very suspicious and doubtful about the voice, but she does not yet commit to departing with the greenmage. She is very convincing to Julian.

Dwight too is cautious about going into the crevasse, but he is angry that Tibble is going off alone.

Tobias peers into the crevasse with the goggles. Wearing them, details are sharper. He sees the victim on the crevasse floor below -- looking much like a corpse, or half a corpse, to his magically-enhanced eyes.

Podo offers an idea as he watches the rest of the party.

With Julian watching closely, Selithe calls forth a fey ally. The cricket-taur turns invisible and flies clumsily down -- then flies back up, drastically changed! She is now herself decayed and rotten! Her hair is grey and falling out! Her bones are showing! Is this some kind of undead fey?

If anyone makes a spot check vs DC21, then Please Highlight to display spoiler: {You see that the grig is fine -- just using a magic disguise!}

Help me! Help me! I'm a good ghost! I just need some help! the undead-grig intones.

If you make a sense motive check vs DC17, then Please Highlight to display spoiler: {You hear that the grig is trying hard not to laugh!}

Kendry is ready to descend if the grig reports that there is a living person in danger. The fey suggests the opposite, so Kendry does not descend.

Fickle tries offering some bait -- some bait in sheep's clothing! Nothing tugs on the package, but a voice comes in response.

Kendry asks Tibble to stay, but the greenmage seems set on a speedy departure.

In response, may be, to the fey and sheep-bait, or maybe to talk of leaving, the cold voice again is heard, clearly, and by all -- Please, in the name of all that is good and holy, by Alemi and Domi, by Flower, Ffloy, and especially by just Pantheon, help me find my rest, oh my brothers and sisters!

Julian 
Friday March 9th, 2007 8:46:17 PM

Julian also agrees with Fickle's idea. Then nods furiously with Dwight's suggestion, though ultimately he'd rather just move on from this crevice.
"It just doesn't feel right. It's got us bickering. I think whatever it is down there is doing it to us. Let's just go."

Podo Danderfluff Pipewood  d20+9=23 d20+3=8 d20+1=16 d20+9=15 d20+8=17 d20+7=21
Friday March 9th, 2007 10:38:03 PM

Podo can see the fey is tricking them all. He tells all his friends, "hey the grig's fine..he's pullnig a fast one on us..."

Podo walks to the edge of the rocky whole. Calling down to the Good Ghost, "I am Podo Danderfulff Pipewood, I workship both Domi & Alemi. In their name I will do what I can to help you find rest." Podo waits for a reply , trying to detect if the answer, if there is an answer, dislodges bits of history in his mind. (Knowledge(history):26)

Turning to Kendry, Podo explains, my friend, companion, and cousin, if anyone of us is to go, it should be me. I am the cleric here and I worship both of the Gods, the poor soul has mentioned. I would be neglecting my faith, duty, and honor if I did not do all I could to help a Brother or Sister." explains Podo to Kendry.

Help me traverse this crevasse so I can help this poor Brother/Sister.

Podo beings to walk to the edge and climb down the rock face using any of the ropes already set by Kendry. "If I slip, I can always use my skills to slow my rate of descent." explains Podo.
(Skill check: Climb:15 & Balance: 17 & Use Rope: 21)

Dwight -Question 
Friday March 9th, 2007 10:40:04 PM

How far across is the crevasse? Reasonable to jump?

==========

DM Cayzle Comments: It is certainly a very large crevasse -- kind of like a narrow long canyon. It is about 100 feet deep and from 50 to 150 feet wide, depending. A 5th caster level jump spell, an expeditious retreat, maxed out jump ranks, and some Str and racial bonuses would probably make it fairly jumpable ... but to the average character, it looks mighty risky.

Tibble  d20=8 d20=13
Saturday March 10th, 2007 11:04:15 AM

The greenmage stops in his tracks.

He slowly turns his head to stare at Selithe's summoned creature.

"Ah done been a-warnin' all yall," Tibble intones.

"Unfortunately friend Julian, Ah can'ts bees a-goin' just yet."

He heaves a heavy sigh. As the pair turn around Harry has a worried look on his face.

"Dah dead can't bees a-callin' on de gods, normal-wise," Tibble points out while walking over to look down into the ravine. "An dey certainly don't bees involking dem alls fer aid. Dere's more here than bees a-meetin' the eye."

"Sides," he goes on, "dah shortest way ta Graeff's bees dat ways."

Tibble looks directly across the gap in the earth.

"Ah still don't likes it."

Spot:8+3=11
Sense motive: 13+3=16

Tobias  d20+6=21 d20+1=2 d20+9=28
Saturday March 10th, 2007 3:29:43 PM

Well Tobias can see that the grig is presenting a ruse, but not really sure what it's up to...

But happy to see the clerics take note of the situation, Tobias will again volunteer to follow Podo down this time (Climb 28).

Tobias 
Saturday March 10th, 2007 3:30:38 PM

Oh he also tells the others what he sees with the eyes of the eagle... There is at least a partial body down there, but not likely to be alive.

Kendry  d20+3=10 d20+4=23 d20+11=28
Saturday March 10th, 2007 10:38:56 PM

[Spot: 10; Sense Motive: 23; Diplomacy: 28; see earlier, unused climb checks]

Pleased that others are committing to seeing this puzzle through, Kendry gives Airin's hand a squeeze, then joins in the descent.

When within earshot of the spirit, he asks the questions he formulated earlier.

"Please, take not offense at our questions. But if we would answer your plea, there are things we would know.

"What is your name? Where are you from? What is your race? How long have you been here? Tell me who that skull belongs to. Why should we rescue you? Have you any companions?"

And he adds, "What injustice was committed against you, that you call upon Pantheon? And how might we help you find rest? And why ought we do so?

"Know this: If you try some wicked thing against us, we shall not heed your request, and we shall pray to those whom you invoke that never might you find the rest you seek. But if you, even in this time of disquiet of soul, will treat us with kindness and fairness, then will we be more favorably disposed to helping you."

Julian  d20+3=4
Saturday March 10th, 2007 10:52:00 PM

Julian weighs up the possibility of leaping the crevasse.

ranks 7
str 3
race 2
potion of bull's str 2
scroll of exp retreat 12
jump potion 10
total 36
DC min 50, need to roll 14 or more

He looks at the depth of the canyon.

"How much time do you think it'll save us if I leap the canyon? I can secure a rope somewhere on the otherside and we'll make a bridge for us to get across. Not sure about the animals though... Someone wanna give me a hand to get this armour off for the leap?"

Spot somewhere to secure the rope bridge: 4 nat 1 (too excited about the leap)

Airin [AC17 - 18 vs traps / HP 42/42] and Fioni  d20+19=39 d20+17=31 d20+8=27 d20+12=22
Sunday March 11th, 2007 3:39:46 AM

Airins till doesn't trust the canyon and prefers to just move on, but she can't allow the one she loves to climb down there without she being there to help him! Then Kendry squeezes her little hand...

"Oh you stubbornhardheadeddogoodtoall... "

With that Airin takes the scroll and reads the difficult words.

"Fioni, you stay up here. We'll be back soon."

Spider Climb: 10 min

Airin immediately begins to decent into the canyon, taking cover along the walls - opposite to the wall where the rest is climbing down from - hiding against the canyon sides as she decends.

While going down she tries to find out what's causing all this...

hide: 39 - Nat 20!
move silently: 31
spot: 27
listen: 22

ADM Kim - Posting report 
Monday March 12th, 2007 12:29:29 AM

Cayzle DM MT22F-- 7
Andrew Tibble MTWT3S- 8
Anthony Dwight --WT2-- 4
Ceil Fickle MT-TF-- 4
Jon-Paul Podo M-W2F-- 5
Justin Selithe MT-2--- 4
Kim Kendry M2WT3S- 9
Pedro Tobias -T2TF2- 7
Robert Julian M-322S- 9
Steven Airin -2W2F-S 7

Good posting job this week, gang. Anthony's son had a medical situation early in the week, so Dwight's posts were delayed.

The party wrestled - verbally - with whether to answer the plea of a spirit in a crevasse, or haste onward for their mission of mercy. Is the spirit who invokes the names of Alemi, Domi, Flower, Ffloy, and, in particular, Pantheon, likely to be evil? But who wants to help a ghost? That's pretty risky, no?

Perhaps we'll find out what's up with that this coming week...

Fickle 
Monday March 12th, 2007 8:29:23 AM

Fickle yells at the group "Hey'z Me'um arms are getting Tired! Want Me'z to drop this rock??" Waits for an answer, But not for long.

Airin 
Monday March 12th, 2007 11:39:51 AM

Considering the width of the canyon Airin of course isn't climbing down on the opposite side of her friends, but at least 20ft right of them ... she doesn't like the noise the climbing is causing ;-)

Kendry 
Monday March 12th, 2007 1:07:30 PM

"Hold off on that rock, Fickle!" Kendry answers him.

Julian 
Monday March 12th, 2007 8:13:22 PM

"So where are we going with all this? Okay, it seems Airin is going down, Kendry is going nowhere, Tibble is going forward, Fickle is going red in the face, and I'm going insane with all this... decision making."

Selithe 
Monday March 12th, 2007 9:15:41 PM



(OOC:Busy weekend, sorry for going silent on ya's.)

Selithe smiles as her grig helps out and chuckles as it's pointed out the ruse it tries to play. Not sure if she will need it yet she asks Kendry mainly, "Hey Kendry, shall I keep my little friend here around alittle while still or dismiss her for now."

Selithe looks to Julian and chuckles, "This necklace here. I was given it by some spirits who were captured in the jewel of the vine that the Fey King had. Kendry, me and some of our other friends fought him. Luck was on our side and the jewel of the vine was knocked away from him and I picked it up." Selithe thinks back on that moment for a second, remembering the power from the jewel and shudders after a moment, in some ways kicking herself for turning loose of such power but knocking it was also a corrupting power, "The power of that item was very very strong, it almost caught me in it's grip. In the end I was able to shatter it on the stone ground and the spirits within it granted me this necklace, a wonderous thing really."

Selithe looks to Fickle and chuckles, "I don't think throwing that large rock down there is going to do much and personally I don't like the thought of making a spirit angry."

Selithe next looks to Tibble and moves over to him, patting him gently on the shoulder and smiles, "I'm glad you decided to stick with us Tibble. We all want to help your mentor and our friend, we will together."

Podo Danderfluff Pipewood  d20+9=11 d20+8=11 d20+5=22 d20+11=12
Monday March 12th, 2007 10:00:38 PM

Making his way to the edge and grabbing the ropes, placing his legs so that the ropes are between them, Podo heads on over the rocks' ledge.
(Climb Skill DC:11 | Balance Skill DC:11)

Slowly he progresses down into the crevasse and into the Wold. Once the rock face begins to give way, Podo will his rope use skill to slow the place of his decent. (Use Ropes Skill DC: 22)

As soon as Podo is within 19 feet of the bottom of the Crevasse, he will use his Slow Fall feat to free fall to the Wold below tumbling into a ready for action stance. (Tumbling Skill DC: 11 (NAT 1!))
==========

As soon as he can he will raise his arms and hands in the traditional manner of the Shepherds of Alemi, hopefully disarming the tense situation.

Dwight  d20+3=16 d20+9=25
Monday March 12th, 2007 10:41:47 PM

Glad Tibble is joining in the current venture. "I'm there with you on this one Tibble, but the more eyes, the better, especially if our suspicious be right."

Dwight aids in holding/guiding the rope for those using it and going down. "Four," Dwight wonders verbally if such numbers is good or bad for a ghost.

With his hands busy, Dwight looks around and listens for information below (in case he can't see it) and additional threats above.

spot: 16
listen: 25

(He also awaits additional answers from the ghost?)

Fickle 
Tuesday March 13th, 2007 9:10:29 AM

Fickle's mussels are strating to ache, But holds on with dear life after some of his friends has just gone down in to the Pit.
"Hmm! Tell me'm Is this Sprit a Ghostie?? or a Liqure?"

Justicorpse (DM Cayzle) 
Tuesday March 13th, 2007 9:52:13 AM


[OOC: Friends, please accept my apology for the late post. I'll be on a morning schedule for the rest of the week, posting each morning including Saturday.]

When Podo exposes the fey's trickery and foolery, it drops the disguise and appears normal again. It laughs and laughs.

Julian is unhappy at the different strong opinions on what to do. He feels that the thing in the crevasse is dividing the party. He wishes the group could go.

Podo is firm that if he hears a call for help in the name of those he honors, he must answer. He calls down some encouragment, then tries to remember any detail that might relate. He does recall that travellers who wander north of the Crescent Valley sometimes never return. Maybe this is one such person.

Podo climbs down.

Tibble too thinks that this is unusual -- to hear one of the dead call for help in the name of the gods.

Tobias follows Podo down. And then Kendry. At the bottom, he questions the voice.

Julian thinks about leaping the crevasse. Seeing that the sides are not to hard to ascend and descend (If you take ten and are not in danger of attack, then no roll is needed), it occurs to him that one might just go down and up, rather than across through the air.

Airin, very suspicious, descends with the help of a scroll.

Fickle is thinking of letting go of his burden. Kendry asks him not to. It might occurr to Fickle that he could haul it back up. or let it go gently.

Dwight keeps alert and on guard. No dangers present themselves from above, and he listens carefully to the words from below.

At the bottom, Podo, Kendry, Airin, and Tobias all see the remains of a person -- most likely a halfling. All that is left is the upper torso, arms, and head.

When you reach the bottom, the half-a-corpse rears up! It speaks with the dry dusty voice of the dead ~

"Thank you! Oh my brothers and sister, you have already helped me rest easier just by coming here. But I ask you for a boon!"

The body is badly decayed. You can see the thing's white skull, and you hear the click of the jawbones moving as it speaks. Kendry asks his questions, and offers a veiled threat.

"Fear not, mortals! In life I was a justicar of Pantheon, and I honored the Gods of the Wold all my life. I was on a mission to catch an evil fugitive, but I failed, gods have mercy. Now my sacred oaths bind me to the world. In life I carried a Holy Thurible. It must be returned to the Church of Pantheon. Then I will be free."

"But I would also be grateful if all my bones were buried together in holy ground. That is not essential for my release, but it would be a mercy."

"I was killed by a flying lion monster, who took half of my remains back to its lair, I can direct you there. Please recover the Holy Thurible -- and if you can, save my bones for a consecrated place."


OOC Cayzle 
Tuesday March 13th, 2007 10:26:26 AM

Podo and/or Kendry, please visit the Catacombs.

Airin  d20+8=20 d20+8=28 d20+10=13
Tuesday March 13th, 2007 10:39:28 AM

"Oh oh..." Airin thinks to herself "Looks like we'll stick our noses in this mess soon... I knew we should not have climbed down here but on the other hand this man... thing... whatever... does deserve some mercy... but should we then go out to find a Flying Lion Monster?!?... cooool..."

"Yup... the guy needs some help. I admit Kendry you were apparently right to come down here after all. But... "

Airin never good at talking to others keeps at the background and searches the site. Perhaps there are some remains on this guy lying around, or some of his gear maybe, or some other clue that can be interesting.

Search: 20
Spot: 28
Survival: 13

Active spell: Spider Climb (10 minutes - time to climb down)

Tobias 
Tuesday March 13th, 2007 11:18:54 AM

Tobias speaks, "Well, we surely cannot let this spirit remain bound here never able to truly rest. We should find his Holy Thurible and free him from this world. We must finish our first mission of mercy, but we would not leave you here suffer."

Tibble 
Tuesday March 13th, 2007 2:20:09 PM

"Well dat dere settles it," says Tibble. "Dis can certainly bees a-waitin' tills whese bees headed home again."

Julian 
Tuesday March 13th, 2007 5:29:07 PM

Listening from above:

"What was that? A restless soul, bound to the Wold till what? A Holy Thimble? Couldn't he just cast Mending like the rest of us?"

"Flying lion monster? Is he drunk?"

"What now? where to? Do I have to descend down there too? What about our pack animals?"

"Are we going to deliver these potions?"

Taking 10 on the climb.

Selithe 
Tuesday March 13th, 2007 8:44:07 PM

Selithe looks to the others who haven't went down the crevice and thinks before speaking, "I don't know how we would get the animals across the crevice so this could be interesting. I have no spells of that power and it might take some time to try and form a bridge."

Selithe believes we should finish the delivery for Bella though first.

Tibble 
Tuesday March 13th, 2007 9:23:21 PM

"Wheese bees a-doin' no ones any good ifs wheese gets ourselfs killed before wheese discharge our task." Tibble calls down, "Mind disturb no things and bees a-climbin' back up careful like. Ah shall return here bouts, wif any who wishes ta join mees, ta help dis here pitiful spirit once our duty ta dah livin' bees finished."

Podo Danderfluff Pipewood  d20+1=19 d20+1=21 d20+1=17 d20+9=23
Tuesday March 13th, 2007 9:43:32 PM

"May I ask your name kind and loyal Justicar of Patheon?" asks Podo. "In addition, and since you are already dead, would you mind if I stored your bones in my Handy Haversack, so when we return the Holy Thurible to the Church of Patheron, I may also have you buried?" asks Podo.
If the Justicar allows it, Podo will approach his remains, and after searching the area for possible traps, pick up his body; what's left of it; and store it in his Handy Haversack, where he can then add the rest of his remains once we find the Holy Censer of the Justicar's.
(Search skill DC: 19)(Spot skill DC:23)
============

After finding out the Justicar's name, Podo stores him and then searches the area of the crevasse he's in, looking for clues. (Search Skill DC: 21 (NAT 20!)) In addition, Podo touches the Walls of the crevasse, in hopes that grouding himself to this places helps him recall and history about his place. (Knowledge(history) DC: 17)
=========
Once the Justicar's remains are stowed, ands the area's been thoroughly searched for clues, any items outside of what occurs in the Natural Woldian sphere, Podo turns back to his companions, with a look of disgust on his monkish Halfling face and stamping one of his feet on the ground, like slow rapping...on a chamber door.

"What is the meaning of this! This outrage the rest of you are trying to dump on this poor man's soul?
Can't you see a Brother has fallen in his Holy chores?!
Like a small child, that needs to be picked up, dusted off, and then set back on his tasks, that I Podo Danderfluff Pipewood; and family; have an obligation to help him finish?!
If you feel that we must finish the first task, what makes all of you think, that we wouldn't also be helping the Justicar in his task at the same time?
Don't you all recall that this place we are headed to on this delivery-boy errand, was once a great place of Evil?!!
What if the Justicar was out to catch the great Evil Doer that was responsible for this place being there??! We'd be resolving both tasks at the same time!

And as for the monster he mentioed, now we know to keep an eye on the sky for a future threat!

Coming down here was the best thing for us. We now know how to avoid the trap, because we know the trap exists. We can finish our first task and then make our final delivery back at the Church of Pantheon.

Great day I say, Bothers and Sisters! Great day!" Podo says smuggly as he walks back to the ropes dangling off the crevasse top edge.
============
"So, anyone figure out how to get all of us to the other side yet? says Podo.

Julian 
Tuesday March 13th, 2007 9:52:55 PM

"Before I climb down, we've got all these animals to deal with. Is there some way can lower them, and raise them out again. I would think a few of us on a rope could do some hauling of ass, donkey or dog."

Dwight  d20+3=9 d20+9=20
Tuesday March 13th, 2007 10:10:38 PM

"Amazing," Dwight gasps. "Can't say I'm all that learned about gods and oaths, but this is the second 'ghost' and its not evil and sinister. How could all the stories be so wrong?"

Dwight continues to listen intently and agrees the spirit should be helped but prior missions take priority. He then spends a few moments thinking about the animals. "By the time we lower and raise all the animals we probably could have just walked around. It's what another day-in-a-half to the summit?"

"Podo, Kendry....can you guess how long its been since he has passed. Perhaps we will be in luck and the flying beast has died of old age." Dwight wants to chuckle hoping for good fortune, but he suspects such creatures live a very long time (so sayeth the stories!)

"Airin any chance the necklace spirit could carry the animals across?"

Dwight continues to keep watch on top; looking at the group, across the rough terrain and now in the air. where food was once is worth looking for food again

spot: 9
listen: 20

Kendry  d20+3=11 d20+11=12
Wednesday March 14th, 2007 12:50:00 AM

Kendry looks up to answer Selithe, "Oh, let your playful friend remain as long as she wishes. Thank you, fine one!" he says to the playful grig.

He adds to Selithe's story, "Yes, and Dwight and Podo, too, were there when Selithe released from Eberyon's crystal pumpkin artifact the bounden spirits."

When the spirit speaks his story, Kendry's shoulders finally relax as his surmise is realized.

He looks over to Airin, some 30 feet away, and is pleased she agrees to help the not-quite-departed halfling.

He nods as Tobias speaks here below, as well as at Tibble's words from above.

He stifles a chuckle as Julian has trouble hearing precisely the words spoken below. "No, no - a thurible - it holds incense and coals, and they swing it in some temples, Jules. Not a thimble!"

He listens to Podo's earnest words. He is pleased to see growing marks of wisdom from the monk who now so fervently pursues spiritual might. He is curious as to whether the justicar will accept the means of conveyance that Podo offers.

"Spirit, then, as your words are good and your intent honorable, we shall do as we can, when we can, to help you find your rest.

"First, though, unless fate directs us otherwise, we have an immediate mission of mercy to the living. I am Kendry, and my cousin and friend Podo has offered you a way to carry your remains until we can see to your request. There are other matters, too, but, unless I am prevented, in the course of time I will do what I can to grant your boon.

"Can you be patient with us, as we carry forth first our other commitments, then the one you ask of us?"

Kendry offers a bag for Podo to place the bones and rags in before his adds them to the haversack - if the spirit is willing.

"I'm not really sure how long, Dwight. Maybe six months? Twenty years? I just don't know."

He assists his friends to climb back up. "Airin, might Fioni be able to look about and see which direction is best to go for us to get ourselves and our beasts to the other side of this ravine?"

If the grig has not left by now, he asks the fae cricket if she can tell where ponies can get past the gap "without having to grow wings and fly.""

He also considers the steepness of the walls of the crevasse - especially on the opposite side, to try to determine whether they might be able to use ropes and pulleys to get even the ponies and dogs and badger across.

"Ayup, Badger, we're gonna deliver them, that we are. As a group."

If Fioni or Selithe's summoned critter indicate a good spot one way or another, Kendry says, "Well, Tibs, shall we head on that way now?"

[Spot: 11; Bardic knowledge to try to determine how old might be the remains of the halfling: nat 1 (12)]

Julian 
Wednesday March 14th, 2007 2:14:06 AM

"Perhaps I could run the animals around the valley. A forced march overnight, and meet you on the other side. Fioni could guide me. Just a thought. You seem to like to have a LOT of options."

Airin 
Wednesday March 14th, 2007 7:33:51 AM

Airin has been checking out the surroundings so did not hear every word that was said but when her friends begin to worry on how to cross the canyon she raises her head and asks:

"Any reason why you all want to get to the other side of this canyon? He did not give directions yet did he? Besides, getting our animals accros won't be that easy and I'm not leaving Blossom up there. Either we find a bridge or a way around it..."

Fickle 
Wednesday March 14th, 2007 7:57:33 AM

Fickle was listening to what his friends ws saying down in the pit, he will lift the sheep skin with the rock inside, to the top>

He'll scratch his head, "Flying Lion?? Hmm! Flying Lion? I'z think'm I'z know a name of a Flying Lion! Its start with a'z Greeer - with a few iff iff - then ends ion'z" He cratches his chin, "I'z know they'z Bad! Really BAD!"

Tobias  d20+15=18 d20+9=25
Wednesday March 14th, 2007 11:20:04 AM

Tobias will try a survival check to see if he can discern how long the body has been here or how long since the creature had killed this poor soul. (survival: 18)

When Podo and Kendry have completed their work down here, Tobias will climb back up on whichever side we decide we're going to be on. (climb: 25)

Sharles Grith, Restless Dead (DM Cayzle) 
Wednesday March 14th, 2007 11:33:51 AM

Airin sees that the animated corpse of the justicar has moved around the bottom of the crevasse a little bit. She sees that the ground is disturbed here and there. Podo notes this too. The corpse's empty eye sockets follow your actions but do not comment.

If Airin or Podo make a Search check vs DC15, then Highlight to display spoiler: {You find a ring that it seems the dead fellow buried.}

The involuntarily undead creature hears that the group has another mission to accomplish, up north beyond the crevasse. He gets a little agitated at the fear of being left behind, especially when Tibble says that this can wait until the return trip, and when Selithe says that she would prefer to do Bella's errand first.

"Please do not leave me! I know the fastest way! You must go in one direction, not the other, since the crevasse widens into a canyon one way and then narrows in the other. And if you go the way I suggest, I sense that you will find my bones and the Holy Thurible in your path at the end of the crevasse. You might as well fetch them on your way, then go on to your most admirable mission of mercy!"

The spirit offers a bargain -- he will tell you the direction to go if you will promise to get the Holy Thurible on the way there, not on the way back.

The corpse says that in life his name was Sharles Grith, a halfling from Osto. He had been tracking a fugitive halfling, and it was thought that he, being of the same race, would be able to find the criminal in the area. Alas, he did not. He seems unutterably sad about that.

But he perks up when Tobias says they will not leave him to suffer. And he is glad that Podo volunteers to carry his bones. However, he is very upset at the thought of being in a bag of holding or other extra-dimensional space. "Please, put my sad bones in a bag or a sack, but not in a dimension divorced from the Realm of Shadows." Now he exists in the Wold and in the Shadow-Realm simultaneously, and into the Shadows he will go when he is released from his unlife. But if he enters a pocket dimension, he fears what will happen, cut off from the Wold and the Shadows, Maybe he would go mad, and become evil and crazed. He begs you not to try that experiment!

It seems to Tobias that Sharles has been dead for at least a matter of months. At least. But probably not many years.

He is satisfied with Kendry's non-magical bag, but not with the magic storage device.

Sharles explains to the descending Julian that a Thurible is a sacred vessel designed to hold incense. This one had special properties when it burned the right kind of incense ... properties that helped him track the oathbreaker.

To Julian's concerns about the animals, Sharles the Ex-Justicar says, "If you follow my directions, the animals will be fine going around the crevasse."

Dwight, listening from above, is surprised to again learn that all ghosts and spirits are not evil and cruel. But a hallmark, it seems, of the good ones, is that they long to go on to the Lands of Rest, a place the evil ones want to avoid. Meanwhile, Dwight keeps alert.

Kendry suggests that Airin's bird could fly up to get an idea of the best way to go. Sharles says, teeth and jawbone a-clatter,, "Don't do that! The flying lion monster might get her! Besides, I'm happy to tell you the way to go."

It seems clear to Kendry that safely moving all the animals up and down with ropes will take a while ... and longer, of course, if you are attacked.

[OOC: I'm assuming that only Selithe can give orders/suggestions to the called fey.]

Julian volunteers to force march the animals around and meet the team on the other side. The undead spirit cautions against it. "You don't want to be alone with tasty animals if the Lion-monster finds you!"

Sharles nods his head -- quite loosely --- at Fickle's words. "Yes, they ARE bad! Be careful! I was not, and look what happened to me!"

Tibble 
Wednesday March 14th, 2007 12:16:18 PM

Tibble helps those below climb out again.

"It bees a-seemin' wheese bees stuck wif a-passin' true dah monster's territory tah get where wheese bees a-goin'," the grenmage observes. "But Ah still strongly suggest wheese bees a-leavin' dealin' wif it till dah return trip lest evil bees a-thwartin' our task's completion."

Selithe 
Wednesday March 14th, 2007 9:16:35 PM

Selithe looks to the others and nods before speaking to the grig, "Would you mind scouting abit for us but becareful. I don't want you to get eaten by any nasty creature or nothing."

Selithe smiles as she moves with the group, leading Gra now as she is ready to move on and help the undead man and also Bella.

Dwight  d20+3=17 d20+9=11 d20+3=9
Wednesday March 14th, 2007 9:59:40 PM

"I still think we ought to take care of our original business before adding to the list. Surely one that was just during his life can see immediacy needed to save the living. Other matters have pushed us back already, and it was suggested we set out straight away." Dwight waits a moment then continues.

"Some of us took that more literal, but Tibble was right, the package must be delivered."

-------------------
Dwight still doesn't trust Sharles. "That seems an odd bargain to me. If we don't take it, Sharles suffers longer; a day or so, but what is a day after 8 years of turmoil when light is seen at the end of the tunnel."

"If we do take it, Sharles' suffering will be brought to an end and he may rest. The group has spoken to aid Sharles, but why can't Sharles see the timeframe to save many of the living now or lay Sharles to rest and allowing the rest to die unnecessarily." Dwight is just speaking his thought aloud (which is why he speaks of Sharles as if he wasn't nearby).

As the group begins to file back to the top, Dwight aids as he can and hopes the ENTIRE group can stick together even if we don't all agree.

spot: 17
listen: 11
sense motive of sharles: 9

Podo Danderfluff Pipewood  d20+1=19 d20+1=8
Wednesday March 14th, 2007 11:48:16 PM

Podo searches around the dead Corpse and finds a ring that it seems the dead fellow buried. Retreiving the ring, Podo tries to recall if he remembers anything about this ring or its symbols from his History knowledge (Skill DC: 8).

Podo agrees to carry the bag of Sharles Grith's remains and not to place the bag of Sharles Grith's remains into the haversack.
===========

Julian 
Thursday March 15th, 2007 12:33:59 AM

"I should just get used to this, maybe even adapt it to my fighting:
"Excuse me there, old chap. Rather nice shield you've got there, for a troll and all that. Not that I think there's anything wrong with being a troll. In fact, how's this: would you rather just hand over your hoard of gold and silver coins and we can have a mug of brew and talk about the good old days when weak princelings walked about with bags of gold and not a man-at-arms to be seen?
"Oh! nice shot, I must say. Broken my collar bone for sure. So you don't want to talk then. Okay, let's see here. I could try to hit you with the longsword, or I could use the longspear and try to (Ouch, well done, bashed through my new armour) lure you back into some sort of trap. You know, have you ever thought about taking on a sidekick such as myself.? We could work well as a team, don't you think. Huhmph! You've got a very strong arm there, I guess you don't want to...
"

Julian begins the return ascent with his badger in his pack. (taking 10)
"Did Domi ever suffer such indecision?"

The irritated halfling calls to the others,
"For what it's worth let's bag the bones as he asked. Tell him what he wants to hear, it's for the greater good. Yes we will make him our first priority." wink wink

Kendry 
Thursday March 15th, 2007 12:59:13 AM

"All right, then. If flying lions are to be found in these parts, then we'd best be ready for them," Kendry counsels. "Everyone with sling, crossbow or bow be sure to have bullets, bolts or arrows at hand."

"So, you say that the lair holding the balance of your remains is near where the ravine closes up? Fine. If it is not out of our way, then we shall see. If it is out of our way, then I agree with my companions that we may need to wait, Sharles Grith."

"Fickle - maybe you can swing that sheepskin weighted with a few rocks at any winged lions that come our way. They probably like sheep. It might confuse them a little to see a flying sheep. Or mutton, as it were."

Turning to the greenmage, Kendry says, "Tibble, I admire your passion and singleness of purpose. Yet so that you do not think that this mission is yours alone, and we, perhaps, the troublesome baggage slowing you down, consider this. From what Dwight said, there were five potions to bring people out of their comas. Please give one each to three members of our group - select whom you will. You, please, continue to bear two of them.

"If you object to this arrangement - please recall that several here risked their lives several times for the sake of these potions. And also I ask you to recognize that, were something to happen to one who was carrying all of them, then all could be lost. Will you do this thing, Tibble?"

Kim to group, OOC: 
Thursday March 15th, 2007 2:43:05 AM

I dedicate the following Order of the Stick episode to our group:

http://www.giantitp.com/comics/oots0426.html

Robert 
Thursday March 15th, 2007 2:50:49 AM

OOC: well chosen Kim. PS, I hope noone is getting shirty with Julian and me. It's nothing personal, just that Julian is a Barbarian at heart, and all he wants is some action.

Fickle 
Thursday March 15th, 2007 4:31:24 AM

Fickle brings the sheep skin (with the rocks) up and out of the pit, "OK'z Dok'z Me'z will fight with dumy'z". Fickles chest puff out like the fighter he think he is~

Airin  d20+8=17 d20+8=26 d20+8=19 d20+2=14
Thursday March 15th, 2007 9:57:45 AM

Search DC 17

Airin spots the ring and noticed Podo did too. "Looks interesting right Podo..." she whispers to him.

Then she listens to the Justicar speak of their desired direction.

"I'm not too keen on letting this unfortunate Justicar lead us the way or at least 'a' way to wherever he wants us to go... Especially if we need to go without Fioni flying up high..."

First she tries to sense if the Justicar speaks honestly...

Sense Motive: 14

A hawk probably does not arrouse suspicions from a Flying Lion as hawks ar quite common in this area of the Wold. Airin searches the sky to see if there are more birds flying around.

Search; 26
Spot: 19

Tibble 
Thursday March 15th, 2007 11:47:16 AM

Tibble thinks Airin's use of a natural animal is spot on and reminds the party that he can talk to the vegetation along the way in addition to animals to provide clues and warning as to what lies ahead.

Kendry 
Thursday March 15th, 2007 2:58:02 PM

"Airin - are you willing to risk your winged friend, if the danger we are told of is real? Your call, sweets."

"Tibble - that would be a great service. Now, your answer regarding the potions?"

Begging ... for just an hour! (DM Cayzle) 
Thursday March 15th, 2007 3:33:09 PM

OOC to Selithe -- Please Highlight to display spoiler: {I don't see this fey-calling amulet on your latest PC sheet. I need a description right away, whatever you have. I also need to know what the duration is!}

Tibble still thinks that the lion-monster should be avoided and tackled on the return trip.

Kendry seems ready to take on the challenge sooner rather than later. he urges the group to be ready if attacked.

The Grig is happy to scout ahead for Selithe, for so long as it will remain here.

Dwight agrees with Tibble that the potion delivery should come first. He expresses his reservations.

Podo and Airin find a ring! It is good make, with silver. Airin wonders what is up with the spirit, and tries to discern its intent. She does not see any hawks, but there are the usual array of birds that one would expect in the wooded foothills of a great mountain range.

Sharles says,

"I hope I have not offended you. The truth is that I am very eager to see my vow carried out. And I am fearful as well. The peaks to the north are very dangerous, and I am afraid that if you do not emerge alive, I will be farther than ever from my fate."

"I see that you have found my hidden treasure. I had hoped to give it to you as a reward for your help. I'm sure you do not seek to rob the dead and leave me with no way to thank you?"

"It just seems so ironic to me to walk past my bones and let them lie there. Would it really be so much trouble? You could fetch the Thurible, and maybe my bones, and be on your way with no more than maybe an hour delay."

"May I not ask you to spare an hour on your journey north? It may be that you will find booty along with the Thurible that will make your survival in the north more likely. And you will not leave a danger at your back."

Airin feels that he is being truthful and sincere.

Dwight  d20+3=23 d20+9=11
Thursday March 15th, 2007 7:26:37 PM

Dwight remains torn as to the truth of Sharles story as a man of the church ought to think of other before himself. Surely the saving of others would be worth waiting just a little longer.

With his thoughts of trying to validate his suspicions, Dwight prepares for the trek and watches both Podo (who carries the bones) and the sky. His bow is in hand, with arrows easily reachable if a great beast is sighted in the sky.

Once the group begins their move, "Okay, so that we are all on working towards the same goals, what are we going to do with the flying lion? Would it suffice for someone to sneak in, steal the bones and thurible or are we interested in its death, perhaps skinning it?"

"I only ask, because there seemed to be some confusion during the last battle, death came close for a few before luck shined on us."

spot:23 (natural 20)
listen:11

Kendry 
Thursday March 15th, 2007 10:24:40 PM

"An hour? Two hours, perhaps. I say we do it, friends," Kendry says. "Who knows whether we shall return by this way, and not another? Shall we do this thing, or shall we bicker?"

He still awaits Tibble's response.

Meanwhile, taking the two ponies, and affixing Cheann's saddle, he prepares to travel the length of the ravine in the direction their almost-departed companion directs them.

Selithe 
Thursday March 15th, 2007 10:40:42 PM

Selithe looks to the others and shrugs before speaking, "I do not mind, if this flying lion is along the way more or less then let us get to it before day light is wasted. I believe all of us won't mind as long as this lion isn't a huge distance out of our way." Selithe looks to Kendry and smiles before speaking to him, "I know you prefer not to kill or anything unless needed brother but I think on this one we better stick with trying to sneak in or just killing the flying lion. There are just some things that aren't going to listen and from the looks of our new found friend and ghost, this is one I don't want to talk to or see a friend torn apart by."

Selithe looks to the others and then Podo, thinking of her friend and relatives new code he follows and blushes abit, "Sorry Podo, I know you prefer not to take life. I'm sure you know what I meant though."

Either way Selithe is ready to set out as is her little grig friend she would bet. Thinking she speaks to the Grig, "Umm, I was thinking. If I summon a grig again will it be you again? Would be neat to have the same one show up all the time and all. Also what's your name?"

Julian  d20+3=14
Thursday March 15th, 2007 11:38:56 PM

"It seems that we may well see this lion on our way to our delivery, whether we want to or not."

Darting about under his slight frown Julian's eyes keep a careful watch.
Spot 14

Podo Danderfluff Pipewood 
Friday March 16th, 2007 12:16:25 AM

Podo heaves the weight of the remains and continues to follow the rest.

(OOC: I might have strained my rt hand....I'm right handed. Typing with my lt. is frustrating. This is all for now.)

Airin  d20+16=34
Friday March 16th, 2007 2:22:19 AM

"Sure, Fioni is nimble and fast enough to dodge even the craziest monster! Aren't you my friend..." Airin says to Fioni who is flying came down once it was obvious this was a pretty huge canyon.

As soon as the party moves Fioni will fly high up in the sky where only Eagles and Hawks dare to fly... from up there she will observe the surroundings and in case of trouble up ahead she'll come flying down in a hurry.

Fioni Spot: 34

Fickle 
Friday March 16th, 2007 8:17:11 AM

Fickle follows the party, But thinking that if they do meet with this flying Lion, and he does swing at the lion with the sheep skin dummy on a rope. He has only one chance of hitting that flying lion. If he misses?? he's going to be the lion's Meal!
But then again so will Arian and Fioni!

Fickle will follow the party, But at a few pase aside (So that if he does run into the flying Lion, he can get enough space for his swing)

Tobias  d20+7=26 d20+6=7 d20+13=23
Friday March 16th, 2007 11:34:18 AM

Tobias is willing to deal with the creature first. It's unlikely that we'd be able to pass through a flying lion's territory without it noticing us anyway.

Tobias will again lead the way through the crevasse, once we get all of the animals down.

Listen: 26
Spot: 7
Survival: 23

Tibble 
Friday March 16th, 2007 1:24:32 PM

Cayzle, Highlight to display spoiler: {Surgery again on Monday. I am hopeful that it won't prevent me from posting. Will advise if it does.}

"Ah bees a-thinkin', as ever, wheese discharge our obligation afore a-tacklin' anoder chore," the greenmage says. "Ifs dah winged beasty attacks us dats another matter."

"Friend Kendry, wheese decide which route tah takes on our return trip. If wheese accept dis heres spirit as our next obligation den wheese shall sees it through," Tibble points out his belief in following through on commitments.

"Whats was yer question bouts the potions?" he goes on. "Ah had ah bit of fluff in mees ear."

Which Way? (DM Cayzle) 
Friday March 16th, 2007 4:23:15 PM

A consenseus is reached, more or less. Deliver the vials first, then return to fetch the spirit's relic and bones. If attacked on the way, so be it.

Dwight is still suspicious, and watches Podo, who is carrying Sharles. He wisely asks about tactics.

Selithe is willing to engage the monster. She asks the soon-to-be gone grig if it will be her or another next time. "Who knows!" she cries, and disappears.

[Cayzle OOC to Selithe: Thanks for the e-mail. Note that any one summmoning takes a full round to cast and lasts 1 round per level. I think that Core rules and Wold standard says that it is a different being summoned each time. There's an optional rule otherwise in the DMG, but that's not used in the Wold.]

Julian keeps a watchful eye open too.

Podo follows the main group.

Airin sends her bird aloft to keep watch.

Fickle is ready to fight, but with a sheepskin-wrapped rock? Your usual weapons might be more effective! LOL!

Tobias is ready to lead the way, but which way?

Kendry asks about the potions.

Tibble agrees that he'll fight the lion-monster if it attacks, but he still wants to deliver the potions as well. He dodges Kendry's question and retains all five potions.

The boney spirit says, "Very well then, let it be in the hands of fate."

So you are ready to set out! But which way? From the top of the crevasse, east or west? Or down inside the crevasse? If so, east or west?

Julian 
Friday March 16th, 2007 6:19:16 PM

"It's too much trouble to bring the animals down isn't it... Let's move together from above, from the top, towards the narrowing of the canyon."

Selithe 
Friday March 16th, 2007 9:19:19 PM

(OOC:YW Cayzle and I wasn't sure if she could summon the same Grig or not. Just thought it would be kind of neat.)

Selithe is ready to move on but will lead Gra along for the time being. She rather stick to the top of the crevice as to keep Gra in sight since she doesn't want to try and haul the dog up and down the crevice by rope, etc.

Podo Danderfluff Pipewood  d20+3=20 d20+3=14
Friday March 16th, 2007 9:32:22 PM

Podo, carrying the remains of the Justicar, suggests the most direct path.
=======
While walking, Podo strikes up a conversation with his newest charge. "So, sir Sharles, what did you do prior to the last fugative search? Where you always a Justicar or working towards that position? What was your childhood like? Is your family from the Crescent Valley?" are just some of the questions Podo asks.

When Sharles answers Podo, Podo will use his Sense Motives Skills to detect if there is any motive other than truth in his answers. (Sense Motive DC:20)
For Cayzle: Highlight to display spoiler: {
Afterwards, based on how the newest compaions respond to Sharles's answers, Podo will try to understand their feelings using Sense Motives; (Sense Motive DC:14)
}


Airin and Fioni  d20+16=21
Saturday March 17th, 2007 8:46:37 AM

"Yes why not follow the Crevasse on top then we can take our ponies. On the other hand... that Flying Lion thing might really like a few ponies..."

"How about me and someone else move ahead of the group. Kendry, you don't happen to have a message scroll with you so we can stay in contact? We could try to find the lair - if we take the right direction - and if we do, we can alert the rest, tie our ponies to a tree at a safe distance form the Monster"

Fioni continues to fly around trying to detect danger up ahead.

Fioni spot: 21

Druid Spell List:
Level 0: Flare, Create Water, Light, Mending
Level 1: Longstrider, Hide from Animals, Speak with Animals

Dwight  d20+3=22 d20+9=11
Saturday March 17th, 2007 1:40:23 PM

Dwight agrees with the others the top is the better choice. "If we need to take cover, the flying lion isn't likely to be able to fly as easily inside the chasm."

"I'll go with you Airin, to help keep a look out ahead of us."

"Now for the direction, Sharles said in one direction the chasm widens and the other it narrows. I suggest we strive towards the side that narrows."

"Sharles," Dwight begins still uncomfortable with the unliving, "it may hasten our first task and your release if you could tell us how to get over to the other side of this crevass quickly. Which direction did you say the crevasse narrowed?"

Depending on if Sharles answers, Dwight is willing to head in the direction he says it narrows. (Do we need to get to the other side to deliver the potions? Geographically I have no local idea of where the party is. How much farther should this town be?)

If Sharles doesn't give a 'clear' answer, Dwight picks west.

Dwight keeps a look out, and also monitors how deep and wide the crevasse is. He entertains the idea of climbing down quickly if the need arises.

spot: 22
listen: 11

"Anyone know if flying lions have tail feathers or a normal lion tail? If they have feathers I want one."

Tibble 
Saturday March 17th, 2007 2:22:24 PM

"Ifs youse plans ta pull on ah tiger's tail, friend Dwight, bees sure ta bees a-warnin' mees well in advance," the greenmage jokes.

Tibble continues his practice of charming birds to act as an advance warning system and scout.

"Friend Airin," the rotund hobbit asks, "can youse bees a-havin' friend Fioni indicatin' which bees dah shortest way ta a-crossin' dis heres rut?"

Kendry 
Saturday March 17th, 2007 11:08:25 PM

"Yes, Julian," Kendry agrees with the direction - the same direction that Sharles gave.

"I can cast a message spell, dear," he answers Airin. "But in a moment or two, please. And I'd like my ponies to be fairly close to me while we travel."

Kendry walks and stands in front of Tibble, about six feet away. "I spoke very clearly to you. I was not in the next neighborhood. But so that the fluff does not trouble your hearing again," he steps up to about two feet from him. He does not shout, but projects very firmly. "You are not going to be the sole bearer of the potions any longer."

He steps back a few feet, and continues. "I asked, back when my voice a few yards from your ears did not suffice to penetrate your delicate hearing, that you give three of the potions to others, and hold on to two of them. That offer is withdrawn.

"I said a few moments ago Tibble, that I admire your passion and singleness of purpose. I have not heard you apologize for your previous behavior once. You smiled when Tobias rebuked you - with perhaps a bit of irritation in that smile. You objected to me talking to you about it - which I did only after I saw you try to slide by his words. There was no acknowledgement, that I can discern, that you see any merit in what either of us had to say. No only that, but a few minutes ago you were ready to set out on your own again!

"Tibble, this may be your mission. But it is not your mission alone. So that you realize this, please take out the potions that our friend's talent and knowledge mixed with our blood, sweat and tears, and give one each to four members of this group - you decide among Selithe, Airin, Podo, Dwight, Tobias, Julian and Fickle. You needn't give me one, and feel free to keep one yourself - if you do this thing now.

"Not only do I ask this so that you might fully acknowledge this as a shared mission, but also so that, should something untoward happen to one of us, not all of the precious mixture will be at risk."

"When we all, together, get to our destination, each who bears one of the potions will make it available to those who need them.

"Tibble - long have you lived on your own. You have learned many things, and have much knowledge. I respect that. But you are not alone, now.

"I feel you have treated us like troublesome baggage slowing you down. Join the baggage train with us, as we accompany all who bear the healing.

"Now, there's one more thing you need to learn if you're to be a member of a group. And that is the willingness to be flexible. Life, and choices, are not always linear - except, perhaps, in hindsight. When you travel by yourself, you, and you alone, are responsible for the choices, the directions, the consequences."

He turns to address the whole group. "If we take one more hour, or even three or four, to arrive, will those who sleep a few more hours be worse off? If we handle this one request, does that mean we do not fulfill the other?

"We have talked about how several of us are shy equipment. Poor Podo here has hardly a thing to his name. Others desire more to help us in our life as adventurers. Sharles Grith, who seeks his rest, offers us the possibility of a remedy to this. And, if we vanquish the lion which attacks those who wander through here, then this may be a safer place to travel, perhaps.

"Shall we pass by this opportunity, both to meet part of the request of a dedicated soul, as well as - perhaps - to make ourselves stronger, able to deal with a wider variety of situations?

"Think this over. Julian - I thought you always up for a challenge. All of us - there is risk, and there is reward. Shall we avoid the former, and lose the latter?"

Then he turns his attention again to Tibble, waiting to see how he responds, and whether he passes out four of the potions to others in the group.

Julian 
Sunday March 18th, 2007 1:48:12 AM

Julian sort of wanders in a daze when he notices that Kendry is making another speech...

His ears prick up at the mention of his own name though (actually, the little badger recognised the name Julian and then alerted his master).

Something about a challenge. Risk and reward. Sounds good. Former. Later...? The eyes of the tall halfling clanking in new armour glaze over again.

Kendry 
Sunday March 18th, 2007 1:57:21 AM

Noticing Julian's dazed look, Kendry asks with a smile, "Do you want some treasure, Julian?"

Julian 
Sunday March 18th, 2007 2:39:20 AM

OOC: LOL, ROTFLMAO

Julian nods eagerly.

Kendry 
Sunday March 18th, 2007 3:22:48 AM

"There's treasure waiting for us in the winged lion's lair," he tells Julian. "It'll take about an hour. Might be a little fighting for you, too. Wanna try for it, Jules?"

"And how about you, good Tobias? We're almost there, right? Oh - can we stay up above, maybe, instead of trapping ourselves below, while we head there? Maybe stay a hundred, two hundred yards from the ravine. I think that gives us more options, than if we are below. But I'm open to hearing why travel along the bottom might be better."

[OOC: <Big Grin>]

Ready to set out (at last) (DM Cayzle) 
Sunday March 18th, 2007 6:40:42 AM

[OOC: Friends, you can consider this to be a very late Friday Post or a very early Monday Post. Sorry for the delay!]

Most everyone -- Julian, Selithe, Airin, and Dwight especially -- thinks the best path is the one atop the crevasse.

Folk are ready to set out, but astute Dwight among everyone realizes that the restless spirit, Sharles, has not yet told the group which way to go. Dwight asks Sharles for direction, and is clearly ready to pick a direction (at random?) if none is forthcoming.

The corporeal spirit shifts his bones -- a very strange sensation for Podo, who is carrying those bones in a sack. But then he speaks through the burlap weave of his ersatz coffin:

"I'm just a bag of bones, one who knows the way to go. My intention was to trade that knowledge for a commitment to seek the Thurible now, but I see that you all are good-hearted (if indecisive and somewhat uncoordinated) people, so let me not be petty. You need to go east."

East it is, with Airin and Dwight in the lead, Fioni above, and the rest of thte group maybe 100 feet back -- the range of a Message cantrip.

Podo continues the conversation with the restless undead justicar. Sharles Grith tells Podo that he is originally from Osto, a city of theives. There he learned the arts of stealth, but the evil of the place disgusted him, and he became a theif who sets out to catch other theives. That inspired him to join the service of Pantheon as a justicar. The church has sent him all over the Wold -- or at least, all over the Ellenian Peninsula.

Podo thinks the spirit is being forthright, and also has been lonely recently.

Fickle is worried about Fioni (and Airin, up ahead in danger). He thinks about how to distract the flying lion from the females in danger.

Dwight wonders about the flying lion's tailfeathers. Sharles Grith tells him that the flying lion is partly clockwork. Its wings and tailfeathers are made of iron.

Tibble thinks it best to have another aerial spotter. He uses a Charm Animal and a Speak with Animal spell to tell a nearby bird what to do. He sees a big blue jay nearby -- treat as a blue raven. Presumably he tells it something like, "Fly overhead and come back to warn me if you see any monsters." Tibble, please correct or clarify my presumptions, and make sure you mark off the two first level spells as used. The bird will stick around for an hour per level.

Is everything ready? The scouts are set. The direction is known. You have a plan, pretty much. But wait! Kendry realizes that Tibble gave him a bit of a run-around regarding the crucial healing potions that Bella made. He has a demand, and wants an answer from the greenmage. First, he wants Tibble to share the duty of carrying the potions. Second, he argues in favor of helping Sharles now.

Julian is not sure what the bard is talking about, so Kendry recasts his second point in fewer words.

Airin, Dwight, Fioni, and Tibble's Blue Jay -- please make spot and listen checks -- assuming the issue with the carrying of the potions can be resolved quickly!

Tibble 
Sunday March 18th, 2007 1:12:05 PM

From the moment I joined this group, Kendry, you have done everything in your power to delay, even prevent the delivery of these potions.

Your anticts destroyed the party's element of suprise which threatened everyone's life.

You seem determined to be lead by the nose.

Anything the Storyguide says you chase after unerringly. Forcing the Storyguide to modify everything around your actions. I am role-playing my character as designed, to augment the group and get the mission done. You have done nothing but be antagonistict towards me and that mission. Are you so afraid of your posion in the group that you cannot allow another player the lead for a time?

You may write alot, but you don't play well. Especially with others.

Tibble sets the potions on the ground; together he and Harry walk away

I bid one and all farewell,
Dru

Postscript: My regrets to all for my characters loss I simply cannot abide Kim's self-important style of play. You each have my e-dress should you have comments, positive or negative, at my dispicable means of dealing with this situation. So that all are aware I did address my problems with the Storyguide privately some time ago.

My regrets,
Dru

Airin and Fioni  d20+8=18 d20+16=29 d20+12=13 d20+19=29
Sunday March 18th, 2007 1:59:32 PM

Airin spot: 18
Fioni spot: 29
Listen: 13 - nat 1

Airin continues moving ahead of the group towards the East. As it is not late in the morning and sun rises in the East it's easy to know the right direction.

Thanks to her woodland stride ability she can easily walk through the bushes concealing herself while travelling at the same speed as the rest.

Hide: 29 - 5 full speed= 24

Kim to Dru 
Sunday March 18th, 2007 2:39:39 PM

Dru. I have emailed you in the past, to talk things over. You never responded.

I'm sorry to see you go. I will think over what you say.

Kim

Podo Danderfluff Pipewood 
Sunday March 18th, 2007 4:19:52 PM

Seeing a spat rise, and seeing Tibble and Harry walk into the horizon and away from the group, Podo wonders what the fuss is all about? Can't we just all get along? thinks Podo to himself.

"What's going Kendry? Where's Tibble and Harry off too?" asks Podo.

Shifting the weight of Sharles, Podo explains to Sharles that 2 member sof his group jst left to unknown parts. "Hope they'll be okay!" states Podo to Sharles.

ADM Kim - Posting Report, 2007-03-12 - 2007-03-18 
Monday March 19th, 2007 2:51:55 AM

Cayzle DM: -TWTF-S: 5
Andrew Tibble: -2WTFSS: 7
Anthony Dwight: MTWT-S-: 5
Ceil Fickle: 2-WTF--: 5
Jon-Paul Podo: MTWTF-S: 6
Justin Selithe: MTWTF: 5
Kim Kendry: MTW2-2S: 8
Pedro Tobias: -TW-F--: 3
Robert Julian: M22TFSS: 9
Steven Airin: MTWTFSS: 7

Except for Tobias, everyone met or exceeded the 5 posts per week.

Julian 
Monday March 19th, 2007 6:34:43 AM

Julian just stands and stares, overcome by strange feelings in his chest, and a lump in his throat.

Tobias 
Monday March 19th, 2007 5:04:52 PM

Tobias is going to continue trying to find the way out through the valley, hoping that the animal friends can help point us in the wrong direction and keep us from being completely surprised.

Tobias is very concerned about the rift in the group, but at the bottom of the crevasse he can do very little to stop Tibble from leaving...

Fickle 
Monday March 19th, 2007 6:25:05 PM

Fickle follows the others, but keep an eye to the sky.

Podo 
Monday March 19th, 2007 9:22:58 PM

Walking in the Easterly direction given by his Charge, Podo walks in the leading position, hoping the rest will follow.

Selithe 
Monday March 19th, 2007 9:37:03 PM

Selithe is sad to see Tibble go and sighs as she will pickup one of the potion and stow it in her backpack, looking to Airin and speaks to her, "Hey Airin, I think you should carry one of these potion also, keep them spread out among our group to ensure their safty."

(OOC:I'm sorry to see you go Dru, thats if you look at the board and see this. Personally I just thought Kim and you both were playing your char's as you thought they should. I'm sorry neither of you could meet on common ground, I like others have seen to many people come and go in the game and also feel sorry for those who leave. I do hope you plan to stay also Kim. I noticed no post beyond the ADM report of recent posting anyway which is unusual for you.)

Dwight  d20+3=10 d20+9=20
Monday March 19th, 2007 10:54:29 PM

Dwight stops and watches as Kendry lets Tibble have it. just like pa use to do when you came home late for dinner because you thought your tasks were more important then family In the end, Dwight is a bit shocked that Tibble would bow to the weight of Kendry after such a protest of minds and then walk off along.

Knowing that the light of day is wasting, Dwight heads back to where the potions have been set. He looks towards Tibble, but can't think of anything to say, and mumbles "Best wishes, may common goals present themselves should our paths cross again".

He then takes two potions and heads back up as lead. He gives Airin one potion and keeps the other for himself, securing it in his back as he walks.

"Time to move on, we got potions, we got metal flying lion, we got bones to rejoin and, " looking to Julian, "a thimble to find." Dwight chuckles himself, as that is exactly what he was thinking before Julian spoke and was corrected.

ooc: caylze I'm a bit confused regarding our geography. I know the group got directions, but how much further (time-wise) does the group have to go to reach the sleepy people? Surely we would have an idea. A day or two? by midnight tonight? This distance certainly could make or break the desire to cure and we could then give Sharles a better time line of when he can rest in peace.

spot: 10
listen: 20

Farewell to Tibble (DM Cayzle) 
Monday March 19th, 2007 11:47:42 PM


[OOC: Dru, I'm sorry to see you go, but i know you'll have fun playing in Ice Vein. Good luck!]

A disagreement reveals underlying tensions and meets a resolution with the departure of Tibble from the group. Most of the party members are shocked, but most manage to stammer out a good-by or fare well.

Sharles is unhappy at seeing this. "I pray I did not cause this dissension. Please accept my apologies. I never meant to cause any ill feelings."

The group picks up the precious potions and heads east along the top of the crevasse. The party has walked about two days north of Humble's Ford in increasingly rough wooded hills. The Scab is to the north, and the peaks loom white with snow over you. Had you a flat road in a straight line to walk, you could have gotten there in just a day. But in this terrain, among the steepening hills, it will take four.

And circumnavigating obstacles like this crevasse is a perfect example.

Meanwhile, the scouts up ahead of the party keep a sharp lookout. Fioni cries with a sign that she has seen something up ahead. Without some means of communication, all you can tell is that *something* up ahead has startled the bird. If you resort to Speak With Animals or similar, you discover that Highlight to display spoiler: {The big flesh and metal cat is ahead, perched at the head of the crevasse. It is about 200 feet from Airin and Dwight, and 300 feet from the main party.}

Actions? Scouts?

Airin and Fioni 
Tuesday March 20th, 2007 1:53:42 AM

Airin signals to Dwight that something has starteled Fioni. A light wistle causes the predator bird to dive towards the ground like any other respectable hawk would do when it spots a rodent...

Once below Fioni is clearly agitated and Airin casts a spell on herself (Speak with Animals). All Dwight hears is some shitter shatter coming from both Airin and Fioni. The bird flaps her wings as something is clearly disturbing her.

Then Airin turns pale and whispers to Dwight:
Highlight to display spoiler: {"Fioni says the big flesh and metal cat is ahead, perched at the head of the crevasse. It is about 200 feet from us." }

"We need to warn the rest. How do you catch a cat?"

Acive Spells:
Speak with animals: 20 rounds

Druid Spell List:
Level 0: Flare, Create Water, Light, Mending
Level 1: Longstrider, Hide from Animals, Speak with Animals


Kendry  d20+3=14 d20+3=21 d20+5=18 d20+3=23 d20+3=21
Tuesday March 20th, 2007 3:18:13 AM

[Sorry gang - a lot of work today and rehearsal for Robin Hood tonight, as well as pause to think.

I'll not respond here to all in Tibble's/Dru's post, as some is out of character, and we've already done so via email.]


With Tibble
When Tibble claims Kendry had done all in his power to delay or prevent delivery of the potions, he answers briefly, "That is absurd, and ... just false." He thinks back on all that he and his friends and family have done over the past few fortnights to help Bella assemble the ingredients to make the potions, and being among those to encourage her to go on with the task.

But he sees the fury on Tibble's face, and realizes that the greenmage really fails to understand him, and his motives. And Kendry wonders at the inferences and conclusions he has drawn. And wonders, also, whether he himself will be able to navigate the possibly perilous pathways to Tibble's mind and heart. He searches his own heart to see if in himself is error or misunderstanding.

When Tibble mentions the peril that Kendry put the party in, the bard discerns he must be referring to when they met the lizard dogs recently. "Yes, you are right, to an extent. I did mitigate the element of surprise against the lizard dogs - and spoke of my regret, and asked for forgiveness of you all once we sent them into exile, as EagerTooth had asked of us. I thank the powers above - and the skills of us all - that none died in that encounter, other than two of their eagles, and them by the fey dragon."

Then Tibble says some things he does not understand at all. Kendry listens in silence, then watches as the rotund, skirted, often pleasant, often inscrutable, and, for the last day, to the bard's mind, obsessed greenmage, lays upon the ground the five potions, and turns his back and departs.

Kendry says, "We need not part company, Tibble. Iron sharpens iron, you know."

He stands and watches the strong-willed fellow depart. "Farewell, then," he calls out.

Kendry stares at the ground for a minute or two, just thinking over the last few days.

When Podo comes and asks where Tibble is going, Kendry says, "I don't know for sure, Podo. Away. He's going away."

If Sharles is nearby when he expresses dismay at the dissension, Kendry says, "It was not your fault, justicar. If anything, it is between Tibble and me."

======

Almost on the move

Kendry sees Dwight with his peripheral vision taking two of the potions.

He looks to see if anyone picks up the other potions. If not, he picks up the three. One he takes toward Airin - when he sees she has one from Dwight's hand already. So he takes it to Selithe. Another he quietly hands to Julian, whispering huskily, "Guard it well, cuz." The third he ... where is Tobias? Looking and asking around [Spot 14: - he's not up above], he finds the ranger still at the bottom of the ravine [Spot 21].

"Tobias. Come on up. I fear your travel down there will be too slow to keep up with us here above." He anchors then throws down the end of a rope - perhaps looking for an easier spot for him to climb up.

If Tobias does come up to the plain, he gives him the last anti-coma potion vial. "This is what Heather gave us. Tibble has left. I fear I pushed him too much. He has worried me the last few days."

[OOC: Now Dwight, Airin, Selithe, Julian and Tobias each should have one vial of Bella's special potion.]

Back in motion
In line with what Airin asked about earlier, Kendry casts a message spell (lasts one hour) shortly after hustling to catch up to Podo, Airin, and whoever is taking the scouting lead, asking a few who will stay back with him to come with him, and including a total of six in the message spell. If Tobias has come up to the top of the ravine, he is included in the message spell, and Julian and Dwight.

"Selithe and Fickle - be sure to stay close to one of us with the message spell, so that we might pass on what we hear." People within 160 feet of each other can whisper to each other via the message spell.

Kendry rides Cheann, with his two ponies coming along behind as they ascend the wooded hills. He looks for sources of running water as they travel, and for any edible plants along the way [Survival: 18].

He ponders his relationships with his friends, the happenings of recent times, and this metal lion that dwells in this parts. Though thinking about jotting some ideas in his journal, instead he decides to keep his darkwood composite shortbow at the ready, with some arrows handy in his quiver. Once in a while he looks over his shoulder, and up in the sky [Over-the-shoulder Spot 23; Up-in-the-sky Spot 21].

Julian 
Tuesday March 20th, 2007 3:33:10 AM

Meandering along with the others... Julian only meanders at the moment. The shock of Tibble up and leaving so suddenly has shaken him.

Trying to get his mind back to the here and now, Julian speaks to Selithe, looking to break some of the tension with a light joke, "A flying metal lion. Metal, hmmm, surely there's no point in trying to negotiate with that using words, right? Waddya think? Got any good metal-crunching spells handy?
"Actually, Selithe. I've a small present for you. For helping with learning to read. Though you could teach me this too, though this should be more fun for you."

Julian reaches into his pack, and rumages around for a while...

<to be continued next round>

Fickle 
Tuesday March 20th, 2007 8:15:14 AM

Fickle is sad that Tibble is leaving, So he waves good-by, "By- By Tibble! Keep 'm feet warm!"

He now takes the rock out of the sheep skin, Yell back at Tibble Here take Sheep Skin! It will keep you warm!"

Now fickle takes his Shield and short sword, "Now me'z ready to fight!"

Tobias  d20+9=23 d20+18=35 d20+15=21 d20+7=12 d20+6=9 d20+13=24
Tuesday March 20th, 2007 11:33:33 AM

Tobias gets back up top (climb: 23) and grabs one of the potion vials. He'll take up a lead position, if he's not too late with the others moving out. Or he just moves with the party until they're stopped by Airin's warning.

Once stopped by Airin or Dwight that there's something up ahead. Tobias will try to sneak up and have a peak with Airin.

Hide: 35
Move silent: 21
Listen: 12
Spot: 9
Survival - tracks: 24

Airin 
Tuesday March 20th, 2007 11:59:49 AM

Forgot about the message spell. Since this is active everyone allready heard Airin's warning that the big metal cat is sitting 200 ft away from her - just read the spoiler in Airin's post.

Selithe 
Tuesday March 20th, 2007 7:07:41 PM


Selithe looks to Julian and smiles to him as she leads Gra still, "I enjoyed helping you Julian and on that thought, how is your reading coming?" Hearing he has a gift for her she smiles and blushes, "Ohh? what is i...shoot, looks like that will have to hold off abit Julian." She winks to him and grins, "Time for what you been waiting for, some action."

Selithe knows Julian has been itching for a good fight again and Selithe herself has been waiting for something interesting to happen also, specially since it would get her mind off of past things. She quickly pulls her bow and checks it before moving with the others ahead.

[Edit by Cayzle to slip Selithe in for today!]

Manticore Massacre

Aftermath: Birth of Ebryon's halfling sister; counsel with druids

Myrridan Arrives

Plateau City: Platinum Dragons

The Catacombs; Joining the WLA

Hovel, Where Plants Arise

Pursuit of the Shambling Thatch

We find a Mungo

Supplies in Hovel

Back on the trail of the Shambling Thatch

Morpth Offers an Obstacle

Shambling Mound

At Lawni's Lens

Morning at the Lens. Empty? Or not?

Gargoyle

Exploring the Keep

Angel Springs
North to find the Fixer

Bella the Greenmage asks for help

Plateau City, Druid Quarter, WLA, training & research

A Carriage Ride

To Find a Dwarf Named Bikmo

BeCause of Bella
Not at Home?

The Brew Thickens

First Task - The Vine and the Claw

Second Task - Something Familiar

Hobgoblins Ahoy

Necromancer's Cave

Victory and Escape

Third Task - Something Fey

In the Culverwood

In Dire Need

The Fey Dragon's Favor

A Poisonous Reward

Return to Angel Springs

The Capture of a Sneaky Fellow

A Little Down Time

The Rainbow Highlands

The Haunt Who Needs Help

Manticore Massacre


The Lion is Spotted (DM Cayzle) 
Tuesday March 20th, 2007 8:58:16 PM


Airin and her feathered companion quickly alert the rest of the group -- via Message spell -- that the flying lion is right ahead.

Kendry bids Tibble farewell. He sees that the potions are distributed among his comrades. He readies his bow.

Selithe is also ready for a fight, weapon at hand.

Julian has something for Selithe, but the lion up ahead may be a distraction from that.

Fickle gives Tibble his sheepskin and says good-bye.

Tobias sneaks up to be with the other scouts.

Now Airin, Dwight, and Tobias are about 200 feet from the lion. Kendry, Fickle, Julian, Selithe, and Podo are about 100 feet behind them.

Podo Danderfluff Pipewood  d20+1=21 d20+2=18
Tuesday March 20th, 2007 10:01:57 PM

While walking with Sharles, Podo asks his charge, "This ring, Sharles, the one I found underneath you when I picked you up, will it help us defeat the Metal Monster that killed you?"

Taking it out, Podo looking at it, tries to recall if he has ever seen anything like it, or if it brings some history lesson to mind. (Knowledge(history)DC:21 (Nat 20!)), (Knowledge(Religion)DC: 18)

"Sharles, would you mind if I put the ring on?" (If he agrees, Podo puts the ring on his finger, and then looks to see if anything changed.)

"Sharles, when you fought the Metal Monster, what approach did you use? Of those techniques, which were successful against it?" wonders Podo to Sharles.
====================
Speaking to the others, Podo wonders what approach they will use against the monster.

Dwight  d20+3=23 d20+11=14
Tuesday March 20th, 2007 10:40:35 PM

Dwight waits for the others to catch up, and double checks that everyone is above. He takes a long look at the mechancial flying lion as he has never heard of such before; even in his stories.

He looks at his bow and wonders if it will matter. He ponders what spells could be of any use against a flying metal monster. None come to mind and he again wishes they had delivered the potions first. "Here and now" he says quietly, more to convince himself to keep his mind on task than anything else.

Keeping his wits, Dwight moves to take cover. He uncoils part of his rope and looks ahead for a heavy rock he could tie one end too. He motions to Airin and the others that are close that he may try to lasso the thing.
(OOC: if the opportunity presents itself, what would i roll for this? a rope use and a to hit?)

spot: 23 (natural 20---is the lion's nest/lair visible? any good rock hold up ahead)
listen: 14

Julian the Badger, and friends, now with even more Armour. 
Wednesday March 21st, 2007 1:31:14 AM

OOC: not combat rounds yet, right?

"Some action, hey." The tall halfling with shiny new breastplate armour pauses with a dreamy look on his face.

Suddenly he shakes his head and says to his familiar, "Well, Shark. I'm not sure how to hunt a flying metal thing, but it does sound like a good opportunity to test out this new gear."

Julian moves over to his riding dog now decked with pack saddle and studded leather barding. He unties the cumbersome lance and the buckler. He straps the buckler to his left arm whilst balancing the lance against his body. The dog sits obediently still next Julian as the halfling pulls a piece of cured leather from his pouch.

"It's not a treat, Sallie. I'd hate for you to eat this."

Julian then speaks words of power, waving the piece of leather about a lot. "Now that feels GOOOOD."

Mumbling to himself whilst going through his pack, "Now for me. This potion with the red cross on it in this pocket. This one with the picture of a bull here, that one with the bear there, and me leaping a chasm here. Now drizzle this oil over these stones."

"Shark, here, this is for you," whispers Julian whilst sprinkling some powdered iron over the badger. He stands astride the little badger before casting his spell. The badger with studded leather barding and this tiny riding saddle grows suddenly and rapidly. Now the halfling sits atop a dire badger, carefully adjusting himself in the saddle. The lance butt resting on his left foot in its stirrup, the sling loaded and ready in his right hand.

"Ha ha. No need for talking this time, hey Kendry?!"

Cast Mage Armour. 2 Hours.
Oil of Magic Stone on to three stones. Sling in hand. 30 mins
Cast Enlarge Person on his familiar. 2 mins

Spells used
0/6 cantrips
2/5 1st level

Kendry 
Wednesday March 21st, 2007 2:32:11 AM

"Thanks, dear, for the heads up!" Kendry whispers to Airin by means of the message spell.

So that Selithe and Fickle know, he passes on Airin's whispered message: "Fioni says the big flesh and metal cat is ahead, perched at the head of the crevasse. It is about 200 feet from us."

He glances over with a smile as he sees Julian make his battle preparations. "No need to talk? Time will tell..."

He communicates to all, "Let us catch up to you as we all prepare. Let us who are behind come up on your left flank, keeping the two groups thirty feet apart, then move forward. Eyes and ears alert, and may the courage of Domi and Wardd's good luck be with us all!"

Fickle 
Wednesday March 21st, 2007 6:53:20 AM

Fickle marches along with Cousin Kendry, he tell his cousin "I'z don't think that swords and arrow will hurt the lion metel'z skin? but maybe water andz rock would?? What you tink'z?"

Tobias 
Wednesday March 21st, 2007 11:27:24 AM

Tobias waits with the scout group while the rest move up closer. He prepares his weaponry and goes over his memorized spells. He also motions Tewdwr over closer to him, so that they can attack as one.

Spells:
Entangle
Resiste energy

Julian [AC 23, hp 45], Shark [AC 23, hp 22, Medium size badger], Sallie the war-dog [AC 19, hp 18] 
Wednesday March 21st, 2007 4:57:43 PM

Julian nods to Kendry and follows this trailing group off to the flank.

Kendry: "No need to talk? Time will tell..."
Julian rolls his eyes, saying, "Didn't we all just know he was going to say that."

Selithe-AC:20-HP:39/39  d20+9=13 d20+7=17
Wednesday March 21st, 2007 5:01:12 PM

Selithe moves forward with the others and tries to stay in cover and move as quietly as she can as she doesn't know how well the lion can spot people, specially at his height advantage.

(Hide:13 Move Silently:17)

0th:Acid Splash(2), Ray of frost(2), Prestidigitation
1st:Summon monsterI(1), Magic missile(2), Enlarge person
2nd:Melf's acid arrow(2), Bull's strength(1)

Podo Danderfluff Pipewood 
Wednesday March 21st, 2007 11:41:05 PM

Podo continues his trek towards an impossible meeting with a large flying predator.

Creep creep creep! (DM Cayzle) 
Wednesday March 21st, 2007 11:41:37 PM


The spirit of the justicar laughs ruefully when Podo asks his questions. "It is an item that is useful only to the living! It lets you survive on very little food, water, or sleep. I have no use of it. Your group may have it if you recover the Thurible."

The corpse has little advice. "It pounced on me from behind while I stood on the lip of the chasm. I suffered its attack and then fell to my doom. It flew down and stole away half my body, along with the Thurible."

Dwight thinks about lassoing it. That would take an attack from an improvised weapon that otherwise uses the net rules. But really, it seems most unlikely that a small size halfling could hold down a large size flying lion that likely outweighs him 50 to one!

Julian makes some preparations for combat before the battle starts.

Kendry urges the stragglers forward.

Fickle follows Kendry and wonders what could hurt an iron lion.

Tobias calls his companion, Tewdwyr, over to get ready for a fight.

Selithe moves forward too.

You can see the monster more clearly now. It is a lioness, with tailfeathers and wingfeathers that seem made of steel. The rest of the beast is flesh and blood.

It is sitting on the lip of the east end of the canyon. You see that 40 feet down (later edit: NOT 400!) into the chasm below the lion's perch there is a cave opening. It is a hole in the sheer cliff face.

Dwight, Airin, and Tobias are 200 feet away. Kendry, Fickle, Julian, Selithe, and Podo are about 230 feet from the lion.

Kendry  d20+3=11 d20+5=20
Thursday March 22nd, 2007 1:33:45 AM

"Perhaps, Fickle, water and rocks. More likely rocks. Or swords, maces, spears, arrows." He speaks quietly with him.

[OOC: Folks, there were 5 potions of cure serious wounds. Who has them? Have they been split up among party members? There may be a need for them at our destination, but there may be a need for one or two here, as well.

As Podo is a cleric and recently has adopted a pacifistic philosophy, Kendry gives him the new wand of cure light wounds, with 50 charges. It does 1d8+1, and reroll natural 1s.

From the Catacombs Kendry gives Selithe a scroll of levitation. He gives to whoever wants it a potion of levitation. He retains one scroll of levitation for his own potential use.

We have two unidentified curing potions from the Sneaky Guy. They may be CLW, CMW, CSW, or something else. Kendry offers them to who wants them - maybe two different people can each have one.]


He stage whispers, so that Fickle and Selithe can hear him if they remain nearby, and the rest can hear via the message spell. "Let us stay away from the edge of the chasm, friends, and perhaps draw her towards us, rather than moving towards her. None of us need fall that distance - although, if awake, I could do so with no harm.

"Shall we attack from within the relative safety of the trees, friends? They must decrease her mobility, and offer us a small measure of cover. Find cover, then launch our assault?"

Kendry looks at the immediate environment, looking for large rocks, nooks, trees, the general lay of the terrain, to help formulate a strategy.

"Julian, I am fairly open, this time, to saving palaver for later." That's not an actual promise, but at least an inclination.

Since we have been moving eastward, the chasm would be to the north. "Let us move slightly south, slightly east - so long as trees, and perhaps some rocky cover, remain that direction."

[more coming soon...]

Julian 
Thursday March 22nd, 2007 1:48:19 AM

"Oh, Kendry, if the thing has ears..."

OOC more later...

Airin  d20+10=20 d20+19=31 d20+17=29 d20+8=26 d20+12=15 d20+16=35
Thursday March 22nd, 2007 5:09:44 AM

(ooc - one potion was given to Airin)

With use of the message spell Airin whispers to the group.

"There's no need to attack this construct. All we need to do it recover the thurible. Why don't we sneak into the cave instead of fighting a creature we may not be able to defeat?

But if we do I'd say we try to tangle it down. I have 4 tanglefoot bags right here. If you think this is good I'll leave some right there for you guys to pick up."

Under cover of the trees Airin begins to sneak closer to the lioness construct. She goes over the tales her mentor used to tell her as she tries to remember anything he might have said about such creatures.

Knowledge nature: 20
Hide: 31
Move Silently: 29
Spot: 26
Listen: 15

Fioni continues her "acting like a normal bird" and takes to the sky once again.

Fioni Spot: 35

Fickle 
Thursday March 22nd, 2007 9:39:00 AM

Fickle look at the bird who is just sitting and looking for something. "Cuz Kendry! She'z hunting for food, She'm is alertZ. Maybe have a clutch?? Will go after any thing that'z move?? Think'z we'z have a chance to fool her?? If Not I'll go and bez decoy??"

Tobias  d20+18=31 d20+15=20
Thursday March 22nd, 2007 11:53:45 AM

Tobias will try to move closer, slowly, quietly. He will try to navigate anyone that follows down wind from the lioness, hoping to elude her sense of smell. And, hoping that it also keeps them near the treeline for cover. (If not, he'll stay in the treeline instead)

He will only motion Tewdwr closer if it seems safe.

Hide: 31
Move silent: 20

[OOC: Tobias will take one of the unclaimed CSW potions]

Kendry 
Thursday March 22nd, 2007 7:48:13 PM

"Hold, Airin," Kendry whispers. "Hold friends. Let's not move individually. She'll be able to take us out one at a time. Let's not move until we have a plan, if circumstances afford us the luxury.

"Again - let's make sure we are not close to the chasm. Easiest thing for her is to grab one of us, toss us down.

"Move away from the chasm. Toward the south, and ease eastward from there. Find cover, shelter. Launch missiles. No one get too far from another. Maintain two groups.

"Dwight, others - help us out here."

[To Cayzle: Some sort of general map might help us out here. If you have time. :-) Thanks -Kim]

Julian [AC 23, hp 45], Shark [AC 23, hp 22, Medium size badger], Sallie the war-dog [AC 19, hp 18] 
Thursday March 22nd, 2007 9:36:01 PM

"Ok, we stick together so that if it tries to take one of us we can attack it as it does so. That makes sense.

"Don't you just love this blood rush as you wait for a fight to begin.

"Sneaking in to its lair, for the group overall, is probably a good idea. It's pretty big, and bound to take out one or two of us in a fight, or more.
"I'll be a diversion rather than a sneak. I'd rather die in battle than caught in a hole."

Dwight  d20+3=14 d20+9=11 d20+9=17 d20+11=12
Thursday March 22nd, 2007 9:52:00 PM

Dwight remains hidden as Airin begins to move off. He waits to see if she abides Kendry's request.

Dwight continues waiting for the rest of the group. Realizing the bird is much larger than he thought it would be, he realizes the tying it to the ground would probably not work and he tucks the rope away. His bow is back in his hand as he maintains (hopefully) his cover.

spot:14
listen:11
hide:12 (natural 1, nothing like tripping over ones foot)
move silently:17

OOC: is this area forested? I kinda had the idea it was barren with rocks and dust with sparse green growth.

As waits that moment for the others to catch up, he wonders to himsef about Sharles and the creation of the flying lion. O'my, could it be possible that Sharles created such a beast and can only rest when such a beast has been destroyed. Surely if this was true, he wouldn't call on the gods. Can the punished one that is already undead anymore than preventing death? Lost in thought, Dwight realizes he is no longer behind the tree and he stops, frozen and watches.

Podo Danderfluff Pipewood  d20+1=14 d20+5=22 d20+13=22 d20+9=25 d20+3=23 d20+5=20
Thursday March 22nd, 2007 9:52:31 PM

Podo whispers to his charge; Shales; explaining that at this point that its best to put him down, so that if needs be, he can be useful in the coming battle against the lion.

When Podo finishes explain his plan to Sharles, he carefully places the container holding his charge down and out of harms way.
=====
Podo then explains to the group via the message spell that he will close rank between himself and the forward group because he has the wand of healing and wants to be able to use it if the need comes to that.

Moving 30+' to close the distance, Podo tries not to make himself a target for the big Lion using his Move silently skill.

Using his varies skills, Podo tries to understand something about the Lion his friends are about to face as well as trying to learn about the terrain, how to survive in it, and how to use it to take cover form the predator; (Knowledge(arcane)DC: 14),(Listen DC: 22), (Move silently DC:22), (Spot DC: 25),(Survival DC:23 (NAT20!) ), (Knowledge(Geography)DC: 20).

Selithe-AC:20-HP:39/39  d20+7=8 d20+9=17
Thursday March 22nd, 2007 10:12:18 PM

Selithe continues moving foreward with the others and does her best to stay out of sight and move silently as to bring less attention to herself or the others she is with. She does keep her bow at the ready also.

(Hide:8 Move Silently:17 don't know if I needed to make new rolls or not.)

0th:Acid Splash(2), Ray of frost(2), Prestidigitation
1st:Summon monsterI(1), Magic missile(2), Enlarge person
2nd:Melf's acid arrow(2), Bull's strength(1)

(OOC:I know I didn't state it but would it of been possible to say Selithe ordered Gra to stay back before the group started moving in on the flying lion? I really didn't plan to use Gra in combat as being a riding dog she would die really fast.)

Airin 
Friday March 23rd, 2007 2:41:59 AM

Airin listens to her friends and agrees that a decent plan first need to be made.
She is willing to try and sneak in possibly while the others are preparing to fight the monstrosity... but for now she waits to hear the descisions.

Getting Closer (DM Cayzle) 
Friday March 23rd, 2007 10:32:25 AM


[OOC: Sorry friends. Baby is sick with fever after two shots yesterday. I'll post again tonight or tomorrow.]

Let's Clarify: The lion is sunning herself on the top of the canyon wall about 200ish feet from the party. Normally the foliage and terrain would preclude a spot at this distance, but it was Fioni who spotted her from the air. There really won't be any chance for line of sight until you are 100ish feet away (or fly up or out over the crevasse).

On the other hand, Listen check DCs are at +1 per ten feet of distance, so keep that in mind. Casting a spell or talking normally is a DC0 check, so at this distance, hearing someone cast a spell is a DC20 check.

See below for a sketch of the area. I'll make a battle map later.

Kendry suggests attacking from cover, well away from the crevasse.

Airing suggests sneaking into the cave. The hole in the canyon wall is about 40 feet below where the lion is sunning herself. The floor of the crevasse is about 40 feet below that.

Airin sneaks closer. She does not have line of sight yet. How close does she go? Fioni takes another look at the lion, who is still lying in the sun.

Fickle volunteers to be a decoy.

WARNING: If you are whispering, you must say so! Otherwise you are talking normally.

Tobias moves closer too. Even if the wind were against him, he would have to be within 60 feet for scent to catch him. How close does he get?

Julian volunteers to be a distraction, not a sneak. Note the warning about whispering!

Dwight readies his bow. Since there is not line of sight, his standing int he open is no mistake for now. But if the lion were to take to air, or if the party gets closer, then he might want to use the brushes, low trees, and broken terrain to better advantage.

Podo sets the undead spirit down. He looks over the terrain. Normally lions like flatlands that are open and grassy ... the better to stalk prey. Maybe a flying lion would have an advantage in the hills, where it could fly over obstacles and use rises and falls of the landscape for cover ... but it is hard to say without an actual look at the beast.

Selithe also readies her bow and sticks with the group.

Al animals except Julian's and Tobias's are assumed to be back at the 300 feet away mark? Please confirm.

The group is 200 feet away. Airin and Tobias are closer.

And the map (such as it is).

Cayzle OOC 
Friday March 23rd, 2007 12:18:32 PM

Did I say that the lion's cave was 400 feet down! Look, I did! Jeezum Crow, as Mookie would say! I meant 40! TODAY's Post is right, not the previous number.

Tobias 
Friday March 23rd, 2007 5:43:28 PM

Thinking better of his move and hearing Kendry's thoughts, Tobias motions Airin back and returns to the new regrouping point... hoping that we can all get started together as one and improve our chances in attacking.

Julian [AC 23, hp 45], Shark [AC 23, hp 22, Medium size badger], Sallie the war-dog [AC 19, hp 18]  d20+4=9
Friday March 23rd, 2007 8:26:11 PM

Keeping his noise to a minimum now, Julian whispers, "What are we gonna do here?"

"I'd think it better that we stay together if we're gonna skin it. But if just want to get into the cave that is quite different. However, last time we did that, well, we're still worried about that enemy we left behind. There's no reason for this unnatural thing to be left alive."

Julian stick to the group, quietly.
Move Silently 9

Selithe-AC:20-HP:39/39 
Friday March 23rd, 2007 11:16:00 PM

Selithe plans to stick with the others and likes the idea of getting close enough if possible that the group's sneak attacks can be used to increase the damage dealt in a single round. This also going to requite they stick to cover also to get within the needed range.

0th:Acid Splash(2), Ray of frost(2), Prestidigitation
1st:Summon monsterI(1), Magic missile(2), Enlarge person
2nd:Melf's acid arrow(2), Bull's strength(1)

(OOC:Cayzle, sorry to hear about your baby being sick and I will keep you in my prayers and wishes.)

Kendry  d20+5=23 d20+5=11 d20+5=20 d20+5=18 d20+5=14 d20+5=21 d20+5=14 d20+5=14 d20+5=23 d20+5=24 d20+6=8 d20+6=25 d20+6=9 d20+6=17 d20+6=12 d20+6=15 d20+6=15 d20+6=21 d20+6=25 d20+6=24 d20+5=15 d20+11=30 d20+8=17 d20+8=16
Friday March 23rd, 2007 11:28:47 PM

Pack animals
Kendry left his pack ponies back where they first got the message that the winged lioness was ahead, well into the brush, under a tree or two, with a twelve foot length of rope each, so as to allow them to graze, but not too far. Some good grain left for each, to grab their focused attention for at least a few minutes.

Tactical discussion
"We kill it, or subdue it," Kendry whispers, ensuring that Fickle and Selithe are close enough to hear, too. "It mostly killed a justicar, apparently unprovoked. Whether a beast or otherwise, we attack to defeat. Only once we have complete control of it, or its soul flees its body, do we seek to recover what we need to from the cave. Agreed?" he asks his friends.

"One thought: She may have a mate. If so, let someone stay awake to that possibility. There may be other critters in the area, too, although thinks nearby she may consider for snack food may have been gobbled up already. Airin, blessings on Fioni. Can she remain alert to any other who may come? - and stay away from the winged lioness?"

He waits a moment for her to respond, then continues this whispered discussion. "Tell me if you have another tactic, but otherwise, let us do this: Circle wide around, south, then east, then northeast, then down from behind her, close to west, or slightly northwest." He sketches a rough map on the ground, and uses his finger to inscribe the general route to take.

"Let us have many tanglefoot bags, alchemical fire, acid, nets, ropes, arrows, bolts, ropes, and, when needed up close, swords and clubs and spears.

"Now, let us move with caution and quiet, using natural terrain to help keep between us and her a visual barrier.

"If we accidentally make too much noise, or somehow she discerns our presence, then let us be ready to attack, and defend.

"Let us go in two groups, thirty to fifty feet apart. If she has spells or breath weapon, then it will be harder to affect us all at once.

"As much as possible, follow directly in the footsteps of the one in front of you.

"If she decides to retreat to her cave, then we'll cross that bridge when we come to it. We have three who can levitate, plus I can feather fall. I have rope with me.

"But, otherwise, let us walk a long arc, and come down on her from above.

"Is this agreeable? If you have long-lasting spells that might help, then cast quietly. Then let us depart."

Only if the message spell is close to its end will Kendry cast another. Just before they leave, he wipes out the dirt-sketched map he drew a moment ago.

He also has 3 tanglefoot bags, 3 alchemical fire flask, 3 thunderstones, and two nets for others to use. Just say if you grab one or two of these things.

[See map via email for general path Kendry recommends we take. Mr. DM - those with wilderness and survival skills will attempt to pick a path that fosters concealment and cover, and a measure of quietness.]

[10xMove Silently: d20+5=23 d20+5=11 d20+5=20 d20+5=18 d20+5=14 d20+5=21 d20+5=14 d20+5=14 d20+5=23 d20+5=24;
10xListen: d20+6=8 d20+6=25 d20+6=9 d20+6=17 d20+6=12 d20+6=15 d20+6=15 d20+6=21 d20+6=25 d20+6=24;
Survival: 15
Knowledge, Bardic: 30 (To discern anything relating to this metallic-tipped, winged lioness)
Knowledge, nature: 17
Knowledge, history: 16]

Julian 
Saturday March 24th, 2007 1:35:59 AM

whispered to the others in the rear group: "Are we going to join the two groups? I vote yes."

Fickle 
Saturday March 24th, 2007 9:35:44 AM

"Cuz! I.m do whatz ever you SAZ" Flckle tell his cousin kendry, "Butz look out for the claw! and metal wings.
Now She is sunnz her self, out of her nest. wonder where nest Is?? Oh! Me Do What you say! Cuz Kendie!"

Podo Danderfluff Pipewood  d20+13=23 d20+9=21 d20+3=8 d20+14=24 d20+1=15
Saturday March 24th, 2007 11:37:43 AM

Whispering via Message Spell, Podo asks some simple questions about tatics of his cousin Kendry. "Kendry, Whose in what groups?" "I', going to get to 300' south of the lion as quickly as possible w/o doing anything that might cause the Predator to investigate or Spook it."

"Once there, I will await others to form one fo the groups." Podo whispers to Kendry via Message spell.

Skills Used
Move silently DC: 23
Spot DC: 21
Survival DC: 8
Hide DC: 24
Knowledge(planes) DC: 15

Spells Readied
0-Level Cleric Spells (Orisons)
Light X2
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level (Max +5)

DM Cayzle OOC 
Saturday March 24th, 2007 1:02:40 PM


Sorry Friends, Baby still running a fever and now puking. Puke makes wife ill, so guess who's the pukemeister? LOL!

That means map and turn will come tomorrow maybe or Monday. Sorry, it's a 4 DM Post week this week after all.

Feel free to post tactics and RP.

Kendry 
Saturday March 24th, 2007 5:10:39 PM

Kendry explains to Julian, continuing to whisper, "I was thinking the quieter ones might go in advance of us - just about 30 to 50 feet or so - not a huge gap, Jules. They can plot out the quietest way to go, so we can follow their path. I mean, you can catch up to them in 3 seconds running at that distance, cuz.

"But you remember the fireball that Flavius tossed our way? We were both not too far apart from each other, and he got us both. That's what I'm thinking about. She probably doesn't cast fireballs - but some creatures can take you out with the roar of their mouths. If we're in two groups, then only one is directly hit."

Then a related thought occurs to the bard. "As we draw closer, I can cast silence on something that we carry - like this tanglefoot bag," Kendry offers. "We can all stick close together while that's working. That will help prevent her being alerted by snapping twigs and the like. It'll last about six minutes. When we get close enough, I can give her the tanglefoot bag."

He looks to Julian, though, and adds, "But, if you think it best for us all to stay tight the whole way, we can do it, if you think my idea doesn't hold water."

[OOC: I'm thinking the path drawn out on the map - south, east, northeast, west-northwest - is about 700 - 800 feet of travel. Kendry would cast it in about the last 200-300 feet as we approach her - unless she leaves her perch before then.]

[OOC #2: How about Tobias, Airin, Dwight, Podo in forward group, and Julian, Selithe, Fickle and Kendry in the following group - that is, if we have two groups?]

Julian [AC 23, hp 45], Shark [AC 23, hp 22, Medium size badger], Sallie the war-dog [AC 19, hp 18] 
Sunday March 25th, 2007 6:38:55 AM

Whispered, "Seriously, I doubt breath weapons here. So that is not why I agree that we should be in two groups. I like to flank."

ADM Kim: Posting report March 19-25 2007 
Monday March 26th, 2007 12:19:01 AM

Cayzle DM: MTW-2S- 6
Anthony Dwight: MT-T--- 3 (missed 2)
Ceil Fickle: MTWT-S- 5
Jon-Paul Podo: MTWT-S- 5
Justin Selithe: MTWTF-- 5
Kim Kendry: -TW2FS- 6
Pedro Tobias: MTWTF-- 5
Robert Julian: MT2TFSS 8
Steven Airin: -2-2F-- 5

Tibble Stinkyfoots (played by Andrew, a.k.a. Dru) left the group with his last post of last week.

Dwight got off to a good start, but missed a couple of posts this week.

Everyone else, 5 or more, well done.

Kendry 
Monday March 26th, 2007 12:38:26 AM

"And no sonic weapons, either, you think?" Kendry quietly asks Julian. "We see her flying toward us, will we not be able to flank? A short distance gives us flexibility. Power to close quickly with each other, power to separate quickly from each other."

"Dwight - you have been very quiet. Please give your counsel, friend."

Tobias 
Monday March 26th, 2007 1:06:08 AM

That sounds good to me... Tobias and Tewdwr will go in the forward group. And, going in two groups is good, we'll be able to split the lioness's attention.

Tobias will go with two tanglefoot bags in hand and a fire flask within easy reach, so that he can get a couple of ranged attacks at the creature.

Julian 
Monday March 26th, 2007 1:27:22 AM

OOC; I missed some punctuation in there somewhere. I agree with the long route and two groups...

Kendry 
Monday March 26th, 2007 1:55:08 AM

"Great, then," Kendry whispers to the group. "Let us set forth, then. We can whisper and use hand signals. We'll trust you in the lead to keep us to the far side of little hills and the like, to keep us hidden. One or two from each group might keep an eye to the skies.

"If I create an area of silence - Airin, Selithe, and to a lesser extent Dwight and Tobias - you too, Podo? - know the sign language we learned from a friend of ours, Duncan. Let me teach you a few key signs."

He shows all how to sign direction, distance, stop, go, run, and numbers. Then sets out.

Airin and Fioni  d20+17=31 d20+19=29
Monday March 26th, 2007 3:47:31 AM

Whispering through the message spell Airin joins the tactical discussion.

"Sounds like a good plan to circle around and approach it from behind. But wouldn't it be interesting to have it approached both from the front and from the rear?

I'mm getting pretty close, although I need to get within 30 ft from it to take a sneak shot at it to wound it badly. The beast will either attack the front group or the rear... and while those will be in pretty bad position, the other group will have ideal flanking positions. No?"

Airin awaits further plans and will act according to the collective.

If two groups, Airin will remain in position and begind to sneak up to the lioness at reduced pace. After all she has plenty of time before the others would have circled around.

If one group that circles around, Airin will backtrack carefully to meet with the group once again.

move silently: 31
hide: 29

Up high in the sky Fioni continues to circle around as if hunting for little rodents. You think a tiny hawk would interest a lioness construct? They don't have to eat do they? So it can no tbe hungry! If it kills, it either kills for the sport of it, or because someone or something controls it...

Fickle 
Monday March 26th, 2007 7:22:22 AM

Fickle watches his cousin make some hand signals, he scratches his head, "Cuzz! That hand thingie, is good! Show me'z more!"
But follows his cousin Kendry closly, ready to defend him from the ma ma's bird claws!

Dwight 
Monday March 26th, 2007 2:04:29 PM

Dwight turns and follows the rest of the group for better coverage to attempt the flank as one group.

Via whispering, "I agree two groups would be great, but we may need all the help we can get if the bird tries to use the same tactic on us as it did on Sharles. That being to grab us and hurle us down the chasm for later."

Selithe-AC:20-HP:39/39  d20+7=12 d20+9=14
Monday March 26th, 2007 8:05:25 PM

Selithe is ready to move foreward with whichever group she is suppose to move with. She leaves her bow ready as she wants to beable to attack if needed.

0th:Acid Splash(2), Ray of frost(2), Prestidigitation
1st:Summon monsterI(1), Magic missile(2), Enlarge person
2nd:Melf's acid arrow(2), Bull's strength(1)

(Hide:12 Move silently:14)

The final approach (DM Cayzle) 
Monday March 26th, 2007 9:19:06 PM


OOC: This is the Monday DM Post. I expect to post each evening this week. Sorry for missing a post. Thanks to all for the kind thoughts and wishes. Baby is doing better, thank goodness.

The group quickly and quietly messages about splitting into two groups.

Kendry is ready to approach under the influence of silence.

The lioness is still sunning herself on a rise at the edge of the crevasse.

Please post your position on the map and any active effects. Please do not place yourself closer than 70 feet from the lion. Please make stealth checks -- this time it matters!

And the map.

Dwight  d20+3=21 d20+11=17 d20+9=14 d20+9=22
Monday March 26th, 2007 9:54:42 PM

DWight moves to V19, hoping to spot anything the group may have missed up to this point. His bow is ready, though he wonders if it will do any good. He waits as others move into position.

spot: 21
hide: 17
move silently: 14
listen:22

Podo Danderfluff Pipewood  d20+13=26 d20+9=17 d20+3=13 d20+14=30 d20+1=7 d20+5=25
Monday March 26th, 2007 11:55:36 PM

Podo moves to V20, to support Dwight. Using his standard array of skills, Podo scouts in the vacinity, trying to discover the lay of the land, to learn it's secrets.

In backing up, Dwight and helping as the parties only Priest, Podo tries his best to lay low while the big brawny actors in this play make their moves.

Skills Used
Move silently DC: 26
Spot DC: 17
Survival DC: 13
Hide DC: 30
Knowledge(planes) DC: 6
Knowledge(Geography) DC: 25 (NAT 20!)

Spells Readied
0-Level Cleric Spells (Orisons)
Light X2
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level

Kendry (pausing at Y19, group should all be within 20' - i.e., no more than three 5' squares from him) (AC 15, HP 35, Silence, Message (subdued by silence for the moment))  d20+4=11 d20+4=21 d20+6=11 d20+6=23 d20+25=44 d20+3=23 d20+5=19 d20+3=19
Tuesday March 27th, 2007 3:00:13 AM

When 200 feet away from the lioness, Kendry whispers, reminding his friends that, once he casts silence on the tanglefoot bag, that the message spell will not work as long as Kendry is within the area of silence. He asks if any have any last moment questions or comments.

"Let us stick come together at least until we are in close missile range - say 60 to 70 feet. From there, let us loose arrows, crossbow bolts, sling bullets or stones.

He waits for whatever words folks have to say. When 120' away from the lioness, with at least a little hill between them, he casts a silence spell on the tanglefoot bag.

When they get near the end of the larger little hill, Kendry points toward the smaller hill. As long as they all stay within 20' of him, no noise should disturb the lioness' rest.

He licks his finger and extends it into the air to determine which direction the wind blows. If toward the lioness, he points to his nose, then makes a show of smelling his armpit, then points to his nose and toward the approximate location of the lioness. [Rolled d20+3 (wisdom) for wind direction test - last roll above.]

From Y19 (10' from Dwight, 5' from Podo), he pauses, looks about, points toward the right side of the smaller hill, and urges the group forward, along the 'Z' corridor. A few may climb the hill (to V11, W11, and adjacent) and others might go around the far side of said hill. He uses the signing he earlier taught, and reviewed - especially with Fickle - along the way. Three fingers - 3 people to climb the hill. Five fingers - 5 to go around the hill. He will stay near base of the hill (at, say, X11) until the others are safely (and silently) up, then head out with the group around.

Then, moving silently toward the lioness, get as close as we can, then attack. If she stirs, we attack. He signs and pantomimes all of this as well as he can. [Pantomime that three should climb the hill: Perform, untrained, 11. Pantomime that rest of the group - 5 of us - should go around far side of little hill - Perform, untrained, 21. Combined with the sign language, might want to add 2 to the rolls, so 13 & 23, for those who tried to learn it.]

Hide: 11 (not including concealment - what's concealment adjustment under the circumstances?)
Listen: 23 [Wait: 0! - silence spell, duh!]
Move Silently: 44 (Move silent 6+20 from silence spell - or should it be +40, for 64?)
Spot (probably should be dropped downward, for being within brush - but it's a natural 20): 23
Survival: 19

Fickle  d20=20
Tuesday March 27th, 2007 8:13:06 AM

Fickle (Who's behind his coisin Kendry, Almost in his pocket At Y/20)is behind his cousin Kendry. he whiispers to him "She'm look like she'm sleeping? But if she'm has a clutch! She'll be down on us'm like flies on a corpes!!"

Oh! what a time to get a natural 20. Fickle is sneeking silently (20)

Airin [AC17 ; 42/42HP ; Woodland Stride] and Fioni [AC17 ; 8/8HP]  d20+17=19 d20+19=23
Tuesday March 27th, 2007 8:13:35 AM

Before Kendry cast the silence spell Airin whispers some more through the message spell.

"Wouldn't it be best to have one group NE and another group SE from the lioness? One group will definetely be under attack but meanwhile the other groups has ideal flanking chances. But it seems we have only one silence spell...

Also, love, I need to get closer that 30ft from the lioness so I can strike a lethal spot... If you could manouvre the group within 49 ft from the lioness, I can move 19ft closer so I'm sitting at 30ft... perfect!"

Airin walks unhindered form the bush and undergrowth thanks to her woodland stride ability but walks side by side with the rest untill she reaches W20. As kendry plans on climbing the hillside Airin shakes her head. She points at Kendry, then she points up the hill and then she points at the lioness followed by almost touching her eyes again pointing at Kendry. It should be obvious that standing on higher ground, less covered by the undergrowth might expose Kendry or anyone else who climbs the hillside much easier to the Lioness. Airin hopes everyone will go around the hillside.

move silently: 19 (good thing the silence spell is active)
hide: 23 (good thing they are behind the hillside)

Kendry 
Tuesday March 27th, 2007 5:02:49 PM

Kendry (who did not himself plan to climb the hill - he wants to get in closer) agrees with Airin. He signs for all to stick close enough to benefit from the silence (stay within 20 feet of Kendry), with four on one side of him, three on the other side, as they go around the last little hill.

He knows that once they get outside the area of silence, one of them is bound to make enough noise to alert the great cat.

Tobias 
Tuesday March 27th, 2007 7:02:18 PM

Hold on. So are we all going around the last hill or are some climbing it?

Kendry 
Tuesday March 27th, 2007 9:33:28 PM

Kendry signals that we are going around the last hill. Travel with three on his right, four on his left, him in the middle of the silence. Try to come in from behind - 3 towards her right flank, 4 towards her left. Those on the far right should be 15', and no more than 20' max from Kendry. Likewise those on the far left.

Dwight  d20+3=22 d20+11=31 d20+9=19
Tuesday March 27th, 2007 10:00:13 PM

Following most of the pointing and hand gestures, Dwight stays to the left of Kendry and is ready once they are in position (within 30' as Airin menioned).

spot:22
listen: nada
hide: 31 (nat. 20)
move silently: 19 (absolute silence!)

Perhaps even a metal feather could be a cool momento, thinks Dwight.

Podo Danderfluff Pipewood 
Tuesday March 27th, 2007 11:06:34 PM

Listening to Kendry and the others fom his vantage spot (V20 on the map), Podo moves towards Y15 keeping within 20' of Kendry at all times.

Podo tries to spot the Lioness from his location making sure that the lioness doesn't suddenly take flight.
============================
Spells Readied
0-Level Cleric Spells (Orisons)
Light X2
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level

Julian 
Tuesday March 27th, 2007 11:33:54 PM

A little confused by this pantomime Julian stands there. Shoulders slumped, head tilted to one side with blank look on his face.

He follows Kendry closely unless pushed towards the other group.

Selithe-AC:20-HP:39/39  d20+7=8 d20+9=26
Tuesday March 27th, 2007 11:53:56 PM

Selithe isn't sure which group she should stick with if they are splitting up into two different groups. Thinking this over she plans to move and stay near Julian as she does have a couple boosting spells that might help him if needed.

(Hide:8 *nat:1, wouldn't you know it* Move Silently:26)

0th:Acid Splash(2), Ray of frost(2), Prestidigitation
1st:Summon monsterI(1), Magic missile(2), Enlarge person
2nd:Melf's acid arrow(2), Bull's strength(1)

Tailed! Round One (DM Cayzle)  d20+5=25 [Listen check] d20+9=23 [spot] d2=1 d2=2 [50-50 rolls] d20+9=27 d8+2=7 [att K] d20+9=11 [misses T] d20+9=16 [misses P] d20+9=25 d8+2=7 [hits J] d20+9=10 [misses S] d100=45 d100=44 (conceal %s)
Tuesday March 27th, 2007 11:56:50 PM

PLEASE POST ACs and HPs!!

Dwight moves to V19. Podo follows to V20.

Kendry casts his Silence 120 feet away, then creeps to Y19. Note that creeping is at half speed unless you are willing to take a -5 on stealth checks. I'll assume that you are at half speed. Also, moving through the underbrush imposes another half move penalty (unless you are a druid or ranger with the ability to ignore such penalties). So Kendry and those with him in the Silence are moving at quarter speed, or 10 feet per round on a double move. It takes the band 15 rounds, or a minute and a half, to move into position. Please note the spell duration accordingly.

Fickle follows Kendry closely, being very sneaky.

Airin keeps with the group, even though the underbrush poses no hinderance for her. Where is Fioni?

Julian and Selithe follow Kendry (placement on the map by the DM in the absence of map coordinates, with Shark next to Julian).

Tobias and Tewdyr stay a little in advance, with Podo joining them (placement on the map by the DM in the absence of map coordinates, with Tewdyr next to Tobias).

The lioness has a listen DC15 check to hear Kendry cast his spell from 120 feet away. Her check is a nat 20 -- so she pricks up her ears! She launches into the air!

She makes a spot check of 23. That is good enough to notice Dwight (beats his hide 17), Kendry (11), Tobias (no check rolled), not Dwight's second roll of a nat 20 hmmm, Podo's second roll of a 16 hmmmm, Julian (no check rolled), and Selithe's nat 1.

What the heck am I to do with people who rolled twice! Roll 50-50, I guess. Dwight is not seen, Podo is seen,

The lioness sees Kendry, Tobias, Podo, Julian, and Selithe. She climbs up into the air, rising 25 feet up and moving 25 feet south.

Perhaps she somehow heard Dwight's thought about desiring a feather. Because she sure does deliver!

As she flies, she snaps her tail to the side, and five tail feathers fly off! She gains a +1 for attacking from above. One feather targets each of the people she sees:

Kendry: feather hits AC27 for 7 damage. (conceal 45 hits)
Tobias: misses
Podo: misses
Julian: hits AC25 for 7 (conceal 44 hits)
Selithe: misses nat 1

We're in combat! One round per post, please! The lioness has AC17 (touch 11). The number (25) is elevation in feet). And the map!

PS: I deleted a few random posts after this one. Julian, Kendry, Fickle please repost! Julian, please write to me about scroll use.

PPS: Sorry this is late! This is the Tues post. Odds are the next one will be a WED post put up Thurs am.

Kendry (AC 15, HP 35-7=28) [Message]  d20=17
Wednesday March 28th, 2007 10:15:21 AM

Ah, the irony! thinks Kendry. She must have heard me cast the spell of silence. Or, perhaps, just saw us moving.

The fast-flying feathers move in a fashion uncharacteristic of normal feathers, reflecting flashes of the sun overhead. 'Ai! I'm hit!' Kendry mouths, but no one hears his cry.

Since the tanglefoot bag is at hand, he decides to try to hit her.

He hops forward to add to the momentum of the throw (to X18), hauls back, then, with strength and will, and mindful of her speed of flight, launches the bag into the air. (55.9 feet distance ((50^2+25^2)^.5=55.9), -2 per 10 foot increment past initial 10 feet, so +8 on throw, -10 for distance, means -2 subtracted from roll. Additional -1 for height? If my calculations are correct, ranged touch attack hit AC 14. By the way, initially I thought it was 50 feet, forgetting to add the height, and 8-8=0, so rolled the d20 without adjustment).

As the tanglefoot bag arches through the air, the 40' diameter sphere of silence travels away from the bard and the other halflings, to affix itself with a noiseless splat to the body of the winged lion, the alchemical reaction spreading a glue, then quickly hardening, fouling her feathers and perhaps making continued flight difficult.

"Attack!" he calls out to his friends, likely needlessly. He takes bow from off his shoulder and nocks an arrow.

Tobias (AC 20, HP 38 / 38) [Message]  d20+3=19
Wednesday March 28th, 2007 11:52:25 AM

Since Tobias was already holding 2 tanglefoot bags, he decides to use one. Tobias steps forward to V14 as he puts some ummph into his throw. For his move equivalent, Tobias will try to reach for his fire flask and put away the other tanglefoot bag.

Following Kendry's calculations for the throw, Tobias is 10ft closer, so it's -8 for distance and +11 for a ranged attack = +3 total... roll of 19, which should hit the lioness.

And Tewdwr moves into a support position next to Tobias at V13... readying for the lioness to get within combat range.

[OOC: how high is that smaller hill? if i climbed it, does it get me any closer to melee combat with the creature?]

DM Cayzle OOC 
Wednesday March 28th, 2007 2:25:39 PM


The hills are 10-15 feet high. If you were atop one, and if a lion flew overhead within 10 feet, and if you had a reach weapon, you could get a whack in. But those are a lot of ifs!

Fickle 
Wednesday March 28th, 2007 7:20:23 PM

Fickle will go a head of his cousin Kendry, he'll also will raise his shield, flat over his head, so even if she spot him, she'll think it just a big bug.

OOC to DM: I hope this will work?? I don't know the Odds on this play??

Dwight (hp 35, ac 16, message)  d20+8=11 d20+8=27 d4=3
Wednesday March 28th, 2007 10:04:55 PM

Dwight regrets thinking about the feathers and not keeping his mind more on task and steps to the side and releases his arrows.

Arrow #1
hit:11 (miss)

Arrow #2
hit:27 (hit)
Dmg: 3

As the second arrow flies, Dwight glances around, hoping metallic flying lions have no need of mates.

OOC: sorry for the double rolls... I have no qualms about you taking the first and ignoring the second.... figured more than one round had passed since we weren't in combat yet.

Julian [AC 23, hp 38/45], Shark [AC 23, hp 22, Medium size badger], Sallie the war-dog [AC 19, hp 18]  d20+9=29 d6+1=7
Wednesday March 28th, 2007 10:34:04 PM

Julian sitting atop his badger urges his mount forward to reduce some of the distance. He holds the lance in his left hand and sling in his right.
Move 40' to T15 (30' move by badger)
OOC Does the underbrush penalty count against my medium sized badger? Enlarge Person cast on my familiar, 3 rounds remaining, including this one.
If Yes then I suppose I'll move to V17

"Hey, dog! Come and fight me! You grass-eating pottle-deep flax-wench bird! You are a disease that must be cut away."

Bellowing his joy of the fight (not raging yet) Julian whips his sling in a tight circle, releasing one of his three Magic Stones at the lion.
Range incr 50'
Dist 35' from T15, 55' from V17 take -2 from the roll.

Attack 29 Nat 20!
Damage 7

"Come down here, you ugly flying-ferret. Face your doom here on the ground so that you don't splatter when you fall dead from the sky. I have plenty more of those here for you."

Selithe-AC:20-HP:39/39  d20+9=20 d4+1=4
Wednesday March 28th, 2007 11:19:03 PM

Selithe seeing the lioness attack and even try to hit her pulls her bow up, taking aim and firing at the creature.

(Can hit AC:20 Damage:4)

Bandit peeks out of Selithe's pouch and chitters at Julian on his ugly flying ferret comment, even shaking a small fist at him. (grins)

0th:Acid Splash(2), Ray of frost(2), Prestidigitation
1st:Summon monsterI(1), Magic missile(2), Enlarge person
2nd:Melf's acid arrow(2), Bull's strength(1)

Podo Danderfluff Pipewood [AC:19 | 35HP] 
Wednesday March 28th, 2007 11:58:35 PM

Podo runs to V17 to join Julian in a combined attack effort.
Once there, Podo will reach into his haversack and draw forth, his only thunderstone making it ready for the next attack.

Julian 
Thursday March 29th, 2007 12:28:20 AM

"Hey there, thanks Podo. Tis always great to fight alongside a good friend."

Julian  d20+9=17 d6+1=5
Thursday March 29th, 2007 2:54:20 AM

Thanks Kim, I've been rather distracted of late.

Crit threat roll hit AC 17
extra damage 5

That makes for a total of 11 damage from Julian the Mighty.

Airin [AC17 ; 42/42HP ; Woodland Stride] and Fioni [AC17 ; 8/8HP]  d20+9=23 d6=6 d20+19=38
Thursday March 29th, 2007 4:43:21 AM

"Noooo!" Airin thinks in silence as the Lioness flies up and takes it to the sky. The beast is out of range for her sneak attack now and things are going the wrong way!!

Airin is about 55ft from the lioness. The beast is 25 ft up in the air. So the firing distance from Airin to the Beast is approx 60ft - well within range of a Light Crossbow.

She's pleased to see the Tanglefoot bags hit the flying monster and adds some spice by sending up a bolt from her crossbow.

Bolt hits AC23 - damage 6HP

As a move action Airin takes a Potion of Mage armor from her Handy Haversack.

Airin then takes a 5ft step close to the little hill and hides from sight...

Hide: 38

Fioni was still flying up in the air and when she saw the Lioness stir to fly up and attack her friends and master Fioni madly shrieks hoping to disturb the flying monstrosity.
Fioni is fast and nimble in the air but wisely stays at a safe distance.

Fickle (AC 21/ 58 hp)  d20=14
Thursday March 29th, 2007 6:56:10 AM

As Fickle advances and still has his shield flat over his head, HE cannot see what is going on in the sky. But he will advance until he gets to the foot of the cliff where the Steel tip Griffon was sunning herself. He will try to serch for cave where she has made her nest.

Serch or spot - 14

Goo Goo! Round 2 (DM Cayzle)  d20+7=8 d20+7=17 (reflex saves) d6=4 d6=5 (falling damage) 4d4(1+1+4+2)+10=18 d8+2=5
Thursday March 29th, 2007 7:25:49 AM


Kendry steps forward and throws a tangle foot bag. It sticks! The silence spell on the bag also engulfs the lioness. Then Kendry takes out his bow and arrow.

Tobias does the same, with similar sticky results!

Fickle moves ahead of Kendry (double move = 20 feet in this underbrush), ready to protect his cousin. He thinks about that cave. But he would have to go to the edge of the canyon and then climb down 40 feet to get there.

Dwight shoots an arrow and misses. (Yup we are in round-by-round combat. One round per post, please.)

Is Julian riding his badger or his war dog? You gave no order for the dog -- is he in this battle or back at the camp? I'll assume that Julian is riding his badger and that his dog is not on the scene. Correct me if I am wrong, please.

Julian, on Shark, moves to V17 and fires off a bullet. It is a critical hit for (7+5) 12 damage. By the way, it's half moves for everybody on the ground, except druids like Airin.

Selithe shoots and hits the lioness for 4 hp damage.

Podo runs up, drawing a thunderstone as he takes a double move. Note: Julian is already in V17. I took the liberty of moving Podo as close as possible. Note that the mottled green and white squares are CLEAR and cost only 1 move point to enter. If Podo wishes some other placement, let me know.

If Podo can make a Wisdom check vs DC5, then Highlight to display spoiler: {It may occur to you that throwing a thunderstone into a Silence spell would be ineffectual.}

Airin shoots a bolt that hits the lioness for 6 hp damage. Then she draws a potion and steps back behind the hill.

The lioness roars in frustration as she is entangled and wounded! But her roar goes unheard, since she is in the silence!

Per the tanglefoot bag description, she must make a DC15 reflex save or be unable to fly. Two saves, actually, for two bags that hit her. She rolls: one miss with a nat one is enough to ground her! She falls to the ground, taking (1d6) 4 hp lethal damage and (1d6) 5 hp nonlethal damage. She hits the ground, rolls five feet away from the canyon edge, and bites and claws at the goo.

She has taken a total of 26 lethal damage and 5 nonlethal damage!

Enraged by the goo on her, the fallen lioness tries to scrape it away, scratching and biting at it. She needs to inflict 30 hp damage to be free -- she inflicts 23 points of damage to the goo, and is still entangled.

Now grounded and gooed, the lioness is AC15, Touch AC9.

And the map.

Airin [AC17 ; 42/42HP ; Woodland Stride] and Fioni [AC17 ; 8/8HP]  d20+8=17 d20+9=27 d6=6 d20+19=39
Thursday March 29th, 2007 9:52:14 AM

Airin can not get a clear line of sight through the almost 60ft of bush between her and the Lioness so hurries up the hillside.

Climb: 17

Up there, she drops the potion and releases another bolt from her crossbow.

Bolt hits AC27 - damage 6Hp

Then once again she ducks away in the folliage...

Hide: 39 - NAT 20!!

Steven ooc 
Thursday March 29th, 2007 10:18:28 AM

When watching the movie "Underworld" it occured to me that the appearance discription Inge once made looks a lot like Selene in this movie! No wonder Kendry would get a crush on her!!

http://www.geekroar.com/gallery/underworldselene/uw2_2

Black shoulderlength hair
Black leather armor with a cape
Black boots

Need I go any further?

===========
[Yeah, Steven - cool pics. So, does Inge agree that Airin looks fairly like Selene? -Kim]

DM Cayzle OOC to Airin 
Thursday March 29th, 2007 11:09:24 AM


You might want to read up on sniping under the rules for hiding. Emerging from hiding to fire one shot and then hiding again is a move action that imposes a -20 penalty on the hide check to conceal yourself after taking your shot.

Tobias (AC 20, HP 38 / 38) [Message] and Tewdwr (AC 17; HP 35/35)  d20+13=32 d20+13=33 d4+2=4 d4+2=5 d20+5=6
Thursday March 29th, 2007 12:18:30 PM

Seeing the lioness on the ground, Tobias drops his potion and moves to the lioness (S11) -- drawing his short swords as he does so. And, he yells for move goo as he moves in... [OOC, I think that's a 20ft move along the diagonals... If not he does a partial charge to get there instead, so he can still attack]

Then, he takes one attack at the lioness.
Tobias Attack: 32 (Nat 19 - threat)
Tobias Damage: 4
Tobias Crit Check: 33 (crit)
Tobias Crit Damage: 5

Tewdwr moves with Tobias into attack position (S8). He bites at the lioness's heels.
Dwyr Attack: 6 miss

Kendry  d20+8=24 d4+4=8
Thursday March 29th, 2007 12:48:33 PM

Kendry begins to compose a song in his mind to inspire his fellows as he moves up to V16, then looses his arrow at the occupied lioness (hit AC 24 for 6 hp damage - should be +2, not +4).

But before he begins to sing, he calls out, "Another tanglefoot bag in a moment or two would be good!"

DM Cayzle OOC to Dwight 
Thursday March 29th, 2007 1:21:36 PM

Gosh Darn It! The PC sheets are on my iPod, and that's in the baby's room playing raffi and beatles for her while she is sick. Dwight, do you have the Rapid Shot feat? Did you self-impose a -2 on your two attacks when you made your shots last turn? If yes to both, then the second shot WAS legit. I'll correct with the next DM post if you can confirm. Sorry for the confusion.

Selithe-AC:20-HP:39/39 
Thursday March 29th, 2007 10:00:02 PM

Selithe notices the lioness is down and quickly does what she has been waiting for. She chants and moves her hand that had been holding an arrow before she had shot and casts bull's stregnth on Julian. She grins as she winks to Julian.

Julian gains +4 Str for 3mins.

0th:Acid Splash(2), Ray of frost(2), Prestidigitation
1st:Summon monsterI(1), Magic missile(2), Enlarge person
2nd:Melf's acid arrow(2), Bull's strength(1)

Julian [AC 21, hp 38/45], Shark [AC 21, hp 22, Medium size badger], Sallie the war-dog [AC 19, hp 18] Charging  d20+9=21 d20+5=23 d20+5=22 d6+1=5 d6+1=5
Thursday March 29th, 2007 10:01:48 PM

OOC This is part of the war-dog's training, she has been my riding dog till now. She is with me but I am not sure about having her attack, its more about being in battle at the moment. Sorry for the confusion, I will roleplay it more...

Julian urges his mount (the medium sized badger) forward to attack the lion. The badger veers left somewhat trying to find a clearer pathway for a charge. The long-haired Collie in barding follows close behind. She is excited and eager, but not sure what to do exactly.

Move to Q15, double move for the badger.

Julian loads and slings another Magic Stone from his saddle.
Ride 21
Attack +8, +1 Magic Stone, -4 mount double move
Hit AC 23
Crit threat 22 confirmed
Damage 5+5= 10

"I told ya you'd splatter, didn't I? Prepare to become a spit roast on my new lance, you fawning clay-brained malt-worm."

Julian 
Thursday March 29th, 2007 10:05:36 PM

OOC sorry, not charging, changed my mind since typing that.

Podo Danderfluff Pipewood [AC:19 | 35HP]  d20+3=17
Thursday March 29th, 2007 10:42:53 PM

Thinking about what just transpired between his friends and the lion (Wisdom check dc: 17), Podo realizes the Thunderstone won't do a thing!
Seeing the Flying Lion drop out of the sky, Podo runs towards her moving from T15 to R13(moving just 30') while exchanging the thunderstone for a Tanglefoot bag from his haversack.

Spells Readied
0-Level Cleric Spells (Orisons)
Light X2
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level

Fickle AC 21/ 58hp 
Friday March 30th, 2007 5:11:14 AM

Fickle look down the Canyon, telling himself silrntly # Not now, maybe after Mother Gone #. He look up now to the Mother, # She stuck! Not comming down!"

Fickle will put away his shield and sword, then arms himself with bow and arrows.

Fickle will move to U/14 - Next to Tobias.

Next round Fickle will use his arrow to finish the monster off (if needed!)

Ouch! Round 3 (DM Cayzle)  2d4(3+2)+5=10 [paw swipes goo] d20+10=17 d20+8=28 d20+8=14 [two attacks on Tobias: a miss and a hit but no crit] d8+2=4 [dam to T]
Friday March 30th, 2007 5:32:55 AM

Correction: Dwight did get a second shot in, and even at -2 hit for an extra 3 hp dam (29+5).

Airin climbs, shoots, and hits for 6 hp dam (35+5).

Tobias wants to move up and attack, but in this terrain, it costs 2 move points to move (3 for a diagonal) -- and per the PHB, you cannot charge across difficult terain. He can't get there and attack this round, so the DM rules that he moves up as close as he can. Tewdyr too.

Kendry moves up, shoots, and hits for 6 hp dam (41+5). He takes a -4 to shoot into melee, but it does not matter.

Selithe wants to cast Bull's Str on Julian, but it is a touch spell. To get to Julian would be up one square (cost 2) and diagonal 1 square (cost 3), but she only has four move points to spend in a move action. DM rules that she moves up this round, and does not cast the spell.

Julian moves on his familiar and shoots at the same time (good rules lore to self impose that -4). He also takes a -4 shooting into melee, but a nat 20 answers that! He inflicts 10 hp dam (51+5). His dog follows.

Podo puts away his thunderstone (move action). He moves up, drawing a tanglefoot bag as he does so (move action).

Fickle moves up and draws his bow.

DM OOC: Althoough I had two OOC notes from Dwight, I got no turn from him. Dwight just stands still this round.

=====

The lioness opens her mouth to roar her pain, but the silence trumps that! She scrapes away the last of the tanglefoot goo -- one paw swipe scrapes away 10 hp worth. With her remaining paw and bite attack she goes after Tobias. Her paw hits AC17, missing. Her bite is a nat 20, but she does not confirm the crit. Tobias takes 4 ho dam.

And the map.

Dwight (hp 35, Ac 16, message)  d20+8=26 d4=2 d20+8=10
Friday March 30th, 2007 7:53:49 AM

OOC: Sorry about the lack of post guys.

Dwight awed the beast fell from the sky stood motionless for a moment. Snapping himself out, Assuming he can still see the beast, Dwight takes another aim with his bow and fires twice.

to hit:26-2 = 24 (hit)
dmg: 2

to hit #2:10-2 = 8 (miss)


If there is too much foliage in the way, Dwight heads up the hill next to Airin this round. (T19)

Airin [AC17 ; 42/42HP ; Woodland Stride] and Fioni [AC17 ; 8/8HP]  d20+4=21 d20+10=21
Friday March 30th, 2007 8:26:51 AM

(thanks for the hiding explanation DM Cayzle!)

Airin is too far from the Lioness and with her friends in close melee with the beast she dares not take another shot...

Instead she makes a double move in a hustle.

She jumps of the little hillside and runs to X10. She's not hindered by the undergrowth and negates every effort to stay hidden or move slowly... how could she running around like this :-)

jump: 21
tumble: 21

Fioni continues to fly lazy circles in the sky observing the battle scene below...

Kendry (AC 15, HP 35-7=28) [Message. Inspire Courage: +1 attack, +1 damage, +1 on saves vs fear, charm]]  d20=18 d20+13=31
Friday March 30th, 2007 11:29:59 AM

Kendry decides she needs to be gummed up again, so he pulls out another tanglefoot bag, and tosses it at the lioness. Ranged touch attack 14 (-4 for sending into thick of combat).
The flying killer we attack
Who felled a halfling from his back
Now she sees just what takes place as
Halflings readied now she faces
(Inspire courage: Perform, Singing: 31) He steps to V16. His bow he keeps in his left hand.

Fellow halflings: Due to 20' diameter area of silence centered on the lion (or on the goop she just scraped off), Tobias, Tewdwr, and Podo will not yet enjoy the benefits of inspire courage. But everyone else should benefit. So Airin, Julian, Dwight, Fickle, and Selithe - you get +1 on your attacks, +1 on your damage, +1 on saves versus fear or charm.

[Note: I had Kendry move to V16 last round, not X16. But the movement cost would have been too great. Instead, he would have moved just half that distance, to W17. Thus, this round he moves to X16. The rules allow for a diagonal 5-foot step, do they not?]

DM Cayzle OOC on moving. 
Friday March 30th, 2007 1:27:15 PM

The cost to move diagonally in the underbrush is 3 points for a diagonal and two to go up, down, left, or right. If you have a move of 20, then you get 4 move points in a move action.

You can always take a five foot step if it is your only move in a round.

Hope that helps.

Tobias (AC 20, HP 34/38) [Message]  d20+11=28 d20+11=25 d4+2=3 d4+2=3 d20+6=20 d4+2=3 d20+11=31 d20+11=25 d4+1=5 d4+1=5 d20+6=8
Friday March 30th, 2007 2:59:11 PM

With the creature in his face, and getting free from the goo, Tobias takes his full round of attacks on the beast... Hoping to do some real damage to it, he swings his short blades with agility and accuracy, moving blindingly-fast, like a whirling of blades.

Attack Right1: 28 (nat 17, threat)
Damage Right1: 3
Crit Check Right1: 25 (crit)
Crit Damage Right1: 3
Attack Right2: 20
Damage Right2: 3

Attack Left1: 31 (nat 20, threat)
Damage Left1: 5
Crit Check Left1: 25 (crit)
Crit Damage Left1: 5
Attack Left2: 8 (missed)

* 4 attacks with improved two weapon fighting each hand at +11/+6 attack bonus.
* if this is a magical creature, does extra x hp of damage from favored enemy (magical beast).

Total damage: 19 hp (from 3 hits)
If magical creature, damage: 29 (from +2 damage including crits)

Tobias (AC 17, HP 35/35)  d20+7=14 d20+7=17 d6+1=6 d20+6=7
Friday March 30th, 2007 3:05:05 PM

[OOC: I moved Tewdwr to S8 last round. He moves 50, so should have had enough distance to double move there.]

From S8, Tewdwr takes a 5 ft step to move to R8, so that he is flanking the beast with Tobias. And, then attacks with both heads, but only Dryw may get a bite in. And even though it is unlikely, Dryw attempts to trip the lioness as part of its bite attack.

Kynan Attack: 14 (missed)
Dryw Attack: 17
Dryw Damage: 6
Dryw Trip: 7 (no way :)

* If Tewdwr cannot get into a flank position, the attack are at -2.

Julian [AC 19, hp 45/55], Shark [AC 19, hp 22/32, Medium size badger]Raging and CHARGING  d20+9=16 d20+9=18 d6+11=12 d6+11=14
Friday March 30th, 2007 6:28:33 PM

"Stay out of the way, friends! Yaaaaahhhhhh!!!!!"

OOC: from reading Tobias's post Julian has a clear run from Q15 to Q11, and it is clear ground.

Shark the giant (medium sized) badger leaps forward in a flurry of motion, a rhythmic up and down charging forward. Julian sets himself in his saddle. Two hands on his lance, buckler on his left arm covering his chest. His shiny new breastplate glints in the sun. Beneath his helm his face reddens and his eyes widen. There is a singularity of purpose as Julian and Shark propel the lion-skewer forward.

Charging: -2 AC included above, +2 attack
Raging: -2 AC included above, attack bonuses included.
Power Attack: -2 attack, +4 damage 2 handed weapon
Attack +9+2-2 = 16 (oh no, does its AC drop due to tanglefoot bag? There is the -4 dex...)
Using hero-point reroll otherwise:
Attack = 18
Double damage from a charging mount: 1d6+7 +4 from Power Attack = 12+14 = 26 point of damage.

"Ha-ha! Take that you goatish dizzy-eyed pignut! You loggerheaded toad-spotted barnacle! You jarring fat-kidneyed haggard! You sish-kebab!"

With that jarring attack Shark the badger returns to normal size, leaving Julian standing proudly next to the lion-skewer.

Julian & Sallie the war-dog [AC 19, hp 18] 
Friday March 30th, 2007 7:18:57 PM

OOC: sorry forgot this in the excitement of the charge.

Sallie bounds along behind the giant badger, barking and growling. She runs through to Q12, behind Julian.

Other info for Julian and Shark:
Rage: 8 rounds
Mage Armour: 2 hours

Podo [AC:19 | HP:30]  d20+9=14
Friday March 30th, 2007 9:05:57 PM

Moving diagonal from R13 to P11, Podo reaches out to Touch attack the grounded Lioness with the Tanglefoot bag. (Attack DC:14)

Podo seeing the Tanglefoot bag do its magic, readies himself to deliver a Stunning Fist blow next round, or a spell depending upon what happens.

Spells Readied
0-Level Cleric Spells (Orisons)
Light X2
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level

Kendry 
Saturday March 31st, 2007 12:29:02 AM

Kendry is amused as Julian's mouth continues to move vigorously in the area of the silence spell. He wonders what he might be trying to say.

;-)

But he also notes that his enthusiastic relative surely does attack with vigor. Tobias, too, is ferocious in his work.

Fickle (AC 21/58 hp)  d20+12=32 d6+1=6x3=18
Saturday March 31st, 2007 7:15:44 AM

OOC: WoW! did it again! A natural 20.

Fickle knotch his bow, taking carefull ain (Dont want to hit Tobias, He will aim for the thin part of the chest (near the Gullet)Shootingarea 9 or10)). Ping and there goes the arrow.

Fickle then will watch to see if he has made any kind og damage??

Attack (Bow & Arrow) AC 32 - Damaged 18hp (with all damage point added in, Thanks Kim!)

Victory! (DM Cayzle) 
Saturday March 31st, 2007 7:29:48 AM


The combined attacks of the party serve to brutally extinguish the life of the lioness! All that remains is a punctured corpse!

The field of battle is yours.

[OOC: no need for your DM to go over each attack -- she only had one hit point left! LOL!]

Please carefully deduct used resources (tanglefoot bags, etc) from your sheets!

Julian 
Saturday March 31st, 2007 6:30:52 PM

OOC, Cayzle, did that use up my hero point? I hit AC 16 whilst the lion was gooed to ground, so I rerolled using a hero point to hit AC 18.

.

Julian leaps up and down, rather proud of his new gear. Waving his lance in the air, hugging his badger.

Julian points furiosuly at Kendry to get his attention. Then he waggles the index finger of one hand above open palm of the other. Taking his badger under his arm he climbs atop the lion and strikes a victorious pose with his new lance, in his new armour, looking gloriously off into the distance.

DM Cayzle to Julian 
Saturday March 31st, 2007 8:52:11 PM


Julian, make a DC10 Wis check to stop your attack before you used the hero point. If you were raging, make it DC15.

Julian  d20+1=18
Sunday April 1st, 2007 2:26:16 AM

OOC: Wisdom check for a Raging barbarian. What a novel idea...
Rather than argue the point (I just deleted a long argument) I'll make the roll.... yes, he was raging.
Wisdom Check 18 (ahhhhhh...)
I guess a raging barbarian can tell a dead lion from a live one at 40'.

Julian climbs down from the lion, head down, realising that he did not take its life.

"Well done, Tobias. Masterwork attack there with those fine swords. Could'na done better myself," he pats Tobias on the back, then motions that Tobias should move out of the Silence effect where Julian repeats what he said with a grin.

Kendry (HP 35-7=28)  d8+1=2 d8+1=6
Sunday April 1st, 2007 5:31:05 AM

Wondering just how tough this lion would be - Kendry is impressed with how tough his companions are becoming. He smiles broadly at Julian's gestures, whether of self-exaltation, or of humility and the approbation he gives Tobias.

The bard looks about now, looking first to Airin and Selithe, hoping they are uninjured. He gives both of them a hug. He attends, too, to others in the group.

Since Tobias is blood-spattered, he approaches him. "Looks like another portrait is due, Tobias, this time with a wing lion taking you in his mouth. I see a series starting up." He looks over the ranger's wounds.

"Her teeth ripped the surface of your left thigh - missed any arteries." He applies a charge from his wand of cure light wounds, healing the 4 hp damage the lion's teeth caused. "I've got needle and thread if you want to patch your breeches."

"Don't worry, Jules. We'll get a good sketch of you & your buddies, too."

"Well done, friends!"

"Podo, your wand has more charges than mine. Would you like to do the honors, and help those who were wounded by the metal tail feathers? Say, where's Sharles?"

Fickle 
Sunday April 1st, 2007 8:13:11 AM

Fickle runs over the the Bird?? Starts to look over her metal feather?? then he spots one of the right size?? he pluck It and fasen the ssmall metal feather to his hat??

"Now when people me'm with this feather in my hat! The'z will know not to mess'um with us'm!" Figkle struts around with his chest out. (And of course his hat with the metal feather.)

Kendry 
Sunday April 1st, 2007 11:22:10 AM

"Nice feather, Fickle," Kendry says to the fighter. "By the way, I saw you step in front of me with your shield. Thanks for the extra defense, cuz."

Airin and Fioni 
Sunday April 1st, 2007 3:02:02 PM

Airin cheers too when the lioness is brought down. This was no creature of nature so she feels not regret of having to kill it.

"Question remains why this construct was sitting here. Almost as if it is guarding something or was ordered to guard this place for someone... I don't trust it and I say we proceed with caution for we still need to search the cave."

Airin first walks over the the hillside where she dropped her Mage Armor Potion and quickly puts it back in her Handy Haversack. While doing this she also extracts 50ft of silk rope.

"Nice work everyone! This is perfect teamwork!"

Podo Danderfluff Pipewood  d8+1=7 d8+1=7 d8+1=6 d20+1=7 d20+9=19
Sunday April 1st, 2007 4:39:01 PM

Using the Wand of Cure Light Wounds for the wounded, Podo tries to detect how many need help."Friends, raise your hand if you need any help with healing, please" explains Podo to his companions.

Depending upon how many hands are raised, Podo will assist where he can.
Using the wand on Kendry, Kendry receives 7HP of healing. Next, Podo moves to Julian, waves the wand and Kulian receives 7 HP of healing. Next Podo walks over to Tobias, waving the group healing wand, Tobias receives 6 HP's of healing recovery.
================
Once finishes with the healing responsibilities of being a Shepherd of Alemi, Podo searches the downed Lion looking for anythign that could help understand what it was. (Search DC: 7) (Spot DC: 19)

Podo also goes over, and takes a nice looking iron tail feather or 2. "Never know when this item might be a good spell component!" exclaims Podo.
===============
Once Podo finishes his initial look over of the lioness, Podo runs back to retrieve Sharles container, and then returns to the Lioness and his companions. Once returned, Podo explains to Sharles that the Lioness is now dead and downed before them.

Asking Sharles, Podo questions Sharles again. "Is this the lioness that killed you? Do you know if she has a mate we should worry about? How about little ones? Is there anything else you recall about this beast?"

================
(50 -3 charges left in the wand)

Spells Readied
0-Level Cleric Spells (Orisons)
Light X2
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level

Julian 
Sunday April 1st, 2007 11:03:33 PM

"So, into the cave then. I am happy to be the first down there. Tie a rope about my waist and lower me? If I pull on it 3 times haul me back out. Waddya think?"

Kendry  d20+7=26 d20+7=21 d20+7=23 d20+7=26 d20+7=8 d20+7=9 d20+7=14
Monday April 2nd, 2007 2:20:49 AM

Kendry thanks Podo for the healing. He stops him before he wastes a healing charge on Tobias. "Already did it," he points out.

"Let's get all our things together first," he answers Julian. "I left my ponies back there, and Cheann. Once we're all here, then, sure, Julian, how about you and one or two others? Airin - you're good at stealth and reconnaissance. I'd be happy to join in, too, or I can stay up here and help hold one of the ropes.

"Who else wants to be one of the first to descend to check out the cave below?" he asks those gathered.

"Oh - and Fickle - I saw you skin that sheep. How would you like to skin a feathered lion? Maybe find out what made it tick, while you're at it."

After retrieving the ponies and dog Cheann, Kendry will pitch in to help anchor the ropes. If not needed for that, he'll take a little time to start making some sketches of what they just did.
1st sketch, Tobias swinging twin swords as the winged lion bites into his thigh, Craft, drawing: 26;
2nd sketch, Julian charging on the back of Badger, an instant before the moment of impact, with Tobias in the background: 21;
3rd sketch, group portrait lined up on either side of lion: 23; 4th sketch, lion sunning herself on rock: 26 (man, good sketches!);
5th sketch, flying lion whipping metal tail feathers in arc against the party members: 8 - he crumples his first attempt; 9 - second attempt; 14 - he keeps his third attempt, but decides to return to that at a later date.
He gathers a few metal feathers from the lion, too. If there are non-metallic feathers, he'll take a few of those, too.

If no one else volunteers to descend with Julian, he'll join him.

ADM Kim: Posting report, March 26-April 1 2007 
Monday April 2nd, 2007 2:27:30 AM

Cayzle DM: MTW222- 9
Anthony Dwight: 2TW-F 5
Ceil Fickle: MTWTFSS 7
Jon-Paul Podo: MTWTF-S 6
Justin Selithe: MTWT--- 4
Kim Kendry: 23WTFSS 10
Pedro Tobias: MTWT2-- 6
Robert Julian: MTW32S2 11
Steven Airin: MT-2F-S 6

All met posting minima this week, if 4 is the minimum. Selithe had 4 posts. Everyone else 5 or more.

We killed a flying lion with the metal bits!

Airin and Fioni  d20+8=25 d20+10=20
Monday April 2nd, 2007 5:58:52 AM

While Fioni still continues to fly lazy circles high up in the sky Airin agrees to go down towards the cave with Julian.

She drags the silk rope towards the edge of the crevasse and searches a good spot safely attach the rope to. (around a rock, a tree, or anything else)

Search: 25 - finding a good spot to tie the rope
Use rope: 20 - making a good knot

Fickle 
Monday April 2nd, 2007 8:45:20 AM

Fickle Scratches his head, tiltes his head listening to what his cousin Kendry is asking of him. "Mmmm! I'z have skined many animals for theis hides?? But never a part animal and part bird?? But me'm try."

Fickle will take out his daggers, scrapers and clipers. he start cutting the underside, and every thing is going fine, except when he come to the wing?? The wings and tail was made of medal??.

Fickle looks to his cousin, "The wings and tail are made of medal cannot skined. You have to pluck at the feathers and hope you don't cut yourself." then add as an after though "Oh! Yes! Do you want the white meat, taste like turkey? but the dark meat taste like cat!!"

At the party's feet there is the hide of a lion with out the wings.

Tobias 
Monday April 2nd, 2007 12:25:31 PM

Tobias laughs with Julian after their fine attacks on the lioness. And then gladly accepts Kendry's healing. "That really was something... Slicing a flying lioness like that... But not to worry Ken, I think most of the splattered blood you see is that creature's."

After a quick inspection of the lioness's body, he checks with the others about going down into its cave..."Who wants to go down there?"

Podo Danderfulff Pipewood 
Monday April 2nd, 2007 1:19:34 PM

Podo asks Sharles, "do you wanna go down into the cave with me? Maybe you can spot your Thurbile?"

Without waiting for Sharles's answer, Podo raises his hands and tells his friends that both Sharles and himself would love to descend into the cave/cavern.

Asking of Fickle, "if you see any normal feathers, could you save me one or two please?"

Feathers and Hide (DM Cayzle) 
Monday April 2nd, 2007 2:52:22 PM

The group celebrates their easy victory over the flying feline. On close inspection, it is clear that it is no clockwork, but a flesh and blood lion with an eagle's wings. But the beast's feathers -- on its wings and tail -- are made of a thin sharp iron.

Podo cures his friends -- please track how many charges are used, and who gets what healing.

Fickle, Kendry, and Podo collect feathers as trophies.

Kendry draws while Podo fetches Sharles. The undead creature congratulates the group. "Well done. Well done! It was just one who attacked me. If there are others, and I guess there might be, I have no idea. I do know that the Thurible and my bones are directly under us!"

Airin says that she thinks the cave is the next step. She gets out her rope. Tobias agrees and is also ready to descend.

Julian volounteers to be first down. Podo also volunteers, and Sharles is eager to go with him.

Fickle works to skin the lion. Please make a Survival check, or a Wisdom check if you have no ranks in Survival.

Who is going down, in what order, and how far apart?

Julian  d20+5=7
Monday April 2nd, 2007 7:05:53 PM

Julian is keen to go down first,
"But, I should probably take the boring job of helping with the lower of the rope, or the pulling back up in a hurry. So, I will stay up here and work the rope."

OOC:not sure which Skill to use for that. Use Rope is dex based, and I picture it as being Str based to haul or lower someone. Maybe a climb check, or aid another...
Climb 7


Dwight  d20+3=9 d20+3=11 d20+9=26 d20+9=21
Monday April 2nd, 2007 9:44:34 PM

Dwight remains on top of the small hill as others tend to their wounds and prepare for the next portion of their current task.

spot: 9

Seeing that all is clear, Dwight eventually moves to where some will be descending. "Let us assume there are more, just to be safe. Those that go down should be prepared for others. I'm going to go over there a bit, so I can see the cavern face from up here. I'll have my bow if more fly out, someone else with flying missiles should join me."

(Dwight moves along the top of the chasm to a position that gives him a good view of the opening and those that scale down.)

spot: 11
listen: 26
hide: 21 (once in position)

Julian 
Monday April 2nd, 2007 10:59:08 PM

"and Tanglefoot bags, too, hey Dwight."

Selithe 
Monday April 2nd, 2007 11:26:35 PM

(OOC: Sorry for the miss post people.)

Selithe looks at how the battle ended so fast and sighs a bit. She does look to Julian and smiles to him, "Next time before charging allow me to cast bull's strength on you, it will aid you in your fight, ok?"

Selithe is happy everyone looks pretty good and is even happier no one died in this fight.

(OOC: Robert, just adding this next piece in to make it official in game.)

Selithe moves over to Julian and looks to him, "Anyway, now that battle is over, what was this gift?" She smiles brightly to him.

(OOC: Cayzle, you'll find a email in your box from me. I sent it to you and Jan since I know Jerry sometimes is swamped by work.)

Kendry  d20+5=17 d20+2=21 d20+2=17
Tuesday April 3rd, 2007 3:19:02 AM

As Fickle is working on skinning the aerial lion, Kendry pitches in once or twice on some of the tougher spots, holding back the skin, or suggesting a cut [Aid another, Survival: 17 - +2 to Fickle's roll].

"Jules, go ahead if you want. I'll stay up top for the moment. I can always float down if you need me. And, unless you close a door behind you, we can talk via the message spell."

It seems the large rock upon which sat the cat might provide some good tie-off places for the rope. Kendry provides a 100' length of silk rope, with the first 15 or 20 feet used to tie it, and the next 80-85 feet to drop to the floor below - and passing in front of the cave opening 40 feet down. He offers his climbing equipment to whoever wants it. [It will give you a +2 on your climb check. Silk rope also gives a +2 on climb checks.]

"So, Airin, Podo, Julian - Tobias, you want to go down, too? Fickle and I will work the ropes. Dwight - and, Selithe, you too? can provide some missile cover.

"No more than two on the ropes at a time, all right?"

Kendry is fairly strong, and can bear the weight of a couple of halflings and their lightweight gear without too much trouble. He does put on some gloves, though, to prevent rope burns.

[Two strength checks: 21, 17]

Airin and Fioni  d20+10=26 d20+10=22 d20+10=26 d20+10=13 d20+10=17 d20+10=18 d20+10=18 d20+10=22
Tuesday April 3rd, 2007 5:35:17 AM

Airin once again first checks to find a spot to tie the ropes to (see rolls previous post)

If nothing is found, she'll begin to climb down while her friends are holding the ropes. She makes a knot in the rope around her waste that will secure her, but one she can very easily loosen once she's down.

Climb: 26, 22, 26, 13
Use Rope: 17, 18, 18, 22

Fickle 
Tuesday April 3rd, 2007 6:01:59 AM

Fickle Finishes the skinning of the great Cat, "Cuz! This animal is mostly Cat? Doe'z you think it'z a real Griff! emz!"

Fickle will strech the skin on a bush or two, to let the sun turn the wet skin into dry leather.

"OKie! Dockie! Let me help with the ropes." he goes on to help his cousin Kendry.

Selithe 
Tuesday April 3rd, 2007 8:53:08 PM

Selithe looks to her brother and nods, "I'll help cover whoever goes down for sure brother. I also have some rope if it will help.

Selithe smiles and keeps her bow ready and waits, thinking she also looks to any going down, "I have a scroll Kendry got me for feather fall if someone would like I could cast it on them."

(OOC:Kim, I thought I added it if you did but a few posts back did Kendry give Selithe another scroll? I know Julian did so maybe I just got confused.)

Julian 
Tuesday April 3rd, 2007 10:09:16 PM

"Selithe, yes, here. What I was giving you was a Scroll of Expeditious Retreat. I thought you could perhaps write it into your spell book. The gift, was actually something different."

Digging into his bag, Julian begins to blush, "This. Its a set of cards. Masterwork," he hands Selithe a small red velvet bag, "Its for, its a thank you, for teaching me to read. Perhaps you'll teach me to play cards too. I hope you like them, I bought the ones with the Dire Badger printed on the back of them, see."

OOC: Masterwork playing cards, will give you +2 Masterwork Tool bonus when you use them.

"I ahh, gotta go, down, down the rope. Might be something to fight." He jogs away to where the ropes are being secured.

Podo Danderfluff Pipewood  d20+5=21 d20+9=23 d20+1=8 d20+9=13
Tuesday April 3rd, 2007 10:16:18 PM

While Podo stands in line to descend with Sharles, Podo reties the bag in which Sharles' bones are stored in a maner which yields a sling loop allowing Podo to carry Sharles around his shoulder/neck.

When ready, Podo uses both his climb & rope use skills to help him descend down the rope in a repeling manner, using the rock wall as a jumping-off propelant.

Once Podo reaches the cave enterence, and gains enough of a perch to release the rope, Podo will take a copper coin out of hsi belt pouch, casting a Light spell on it.

Podo uses the lit coin to illuminate the inside of the cave to see what they are up against!

Skill used
Rope Use: 21
Climb: 23
Search: 8
Spot: 13

Spells Readied
0-Level Cleric Spells (Orisons)
Light
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level

Spells Used
Light

Dwight  d20+3=12 d20+9=14 d20+11=22
Tuesday April 3rd, 2007 10:58:21 PM

"Yes, Julian, with tanglefoot bags too!"

------------------------------------------

Dwight remains in position, (with Selithe?) in view of those going down ready for anything that might come out due to the uninvited guests.

spot: 12 (anything below the cave of interest?)
listen;14
hide: 22

Julian  d20+5=10
Tuesday April 3rd, 2007 11:19:55 PM

A skill check for if we descend the ropes soon.

Climb 10 (+2 for the rope?)

Descent Details (DM Cayzle) 
Wednesday April 4th, 2007 6:08:17 AM

[OOC: This is the Tuesday Nite Post.]

Skinning the hide of the dead lion is a DC10 Survival check. Fickle, helped by Kendry, gets a +2 on the roll.

Despite Julian's eagerness to be first person down to the cave, he figures he better help with the rope.

Dwight has his bow ready at the edge of the crevasse. He worries that something might fly out.

Selithe stands next to Julian and has some conversation.

Kendry helps Fickle and then tells Julian to go down while he -- Kendry -- holds the rope. Of course, the rope is also tied off as well, to a handy rock and a tree. It is pretty secure.

Fickle helps Kendry hold the rope.

Selithe joins Dwight in covering the cave entrance, which you can just barely see if you lean out over the abyss.

Airin gets ready to climb down. Julian talks to Selithe, then also gets ready to climb down.

Podo is ready to go down too -- and to cast a Light cantrip to help see in the undoubtably dark cave!

But who is first? Will you climb with more than one person on the rope at a time? Note climbing at half speed, it takes two rounds to climb down 40 feet -- one and a half rounds for Julian, since he moves at 30, not 20.

Going in posting order, Airin would be down first, then Julian, then Podo. Is that right? Does Julian want to be on the rope while Airin is descending? Podo, do you plan to cast your Light spell at the top of the cliff or while dangling on the rope or when you set foot in the cave?

Selithe and Dwight, are you readying tanglefoot bags, arrows, feather fall scroll, what exactly?

Fickle, please make that d20+2 roll for skinning the lioness.

Sorry, Kim, I have no question for Kendry! :-)

Julian 
Wednesday April 4th, 2007 7:14:00 AM

"We should probably go down this rope one at a time. I am happy to leave that honour for someone else, if you like."

Fickle AC 21 / 58hp  d20=13 d20+2=15
Wednesday April 4th, 2007 7:26:46 AM

Survival -13 And Skinning the Griffon 15

Fickle wipes the blood off his hands, rubbing some dirt into his hands (to make holding the weight better on the rope), braces himself on holding the rope, "OKie DOkie! CouZ! I'm Ready with my rope? How'z You'z Doing with your rope??"

Airin and Fioni  d20+12=25 d20+17=29 d20+17=35 d20+19=39
Wednesday April 4th, 2007 8:38:39 AM

"I'm probably the most silent one? So this time I'll go down first," Airin says to Julian... nervous for not knowing what will be down there, but nevertheless ready to climb down. Thinking to herself that she should not have wasted that spider climb spell earlier. Now would be a far better moment to use it!!

Airin will try to climb down about 5 to 10ft right of the cave opening (depending on how much space there is to walk on in front of the cave opening).

She will descend slower if possible to climb more quietly. (rolls in previous post)

Once down there she immediately ducks and listens carefully as she quietly approaches the cave entrace (not looking inside just yet). If she thinks things are secure, she'll ready her bastard sword and signal Julian to come down.

climb rolls: see previous post
Climb quietly?: 29 - if at all possible...
listen: 25 - once down
Move silentle: 35 - moving quietly to the cave entrance
Hide: 39 - Nat 20! - trying to blend with the canyon rocks

Tobias 
Wednesday April 4th, 2007 11:59:52 AM

Tobias and Tewdwr will keep watch at the top of the chasm, making sure nothing else is approaching from the top or bottom.

The Cave In The Cliff-Face (DM Cayzle) 
Wednesday April 4th, 2007 6:48:15 PM

This is an extra DM post to get things moving and clear up misconceptions.

The floor of the canyon is 80 feet down. The mouth of the cave is 40 feet down. From the mouth of the cave there is a 40 foot drop.

Airin descends oh-so-quietly to one side. From above, she clearly hears Fickle: "OKie DOkie! CouZ! I'm Ready with my rope? How'z You'z Doing with your rope??" Probably anything in the cave, if there is anything there, has heard that, too!

Airin hears nothing inside the cave.

What weapon does Tobias have in his hands? What does Selithe have ready? Who's next on the rope? Does Airin enter the cave?

Podo  d20+9=25 d20+5=20 d20+9=22 d20+9=29 d20+2=10 d20+9=23 d20+9=27 d20+1=21
Wednesday April 4th, 2007 8:19:48 PM

With Sharles riding on his Back in his conatiner, Podo casts a light spell on a copper coin he just recently took from his belt pouch.

Taking the glowing copper coin and placing it intohis mouth and biting down on it with his teeth, Podo takes up the next rope; being held by fickle; and begins to descend down the cliff face.

Once 40 feet down, Podo will open his mouth as a sort of directional flash light to help see into the cave and find a good spot to tumble into the cave.

As soon as Podo and Sharles are safely in the cave and away from the edge, Podo will ask Sharles questions about what the Thurible looks like. While waiting for the answers from Sharles, Podo will drop the copper "flash light" onto the ground 5' in from of them to get a better look around the cave.

Podo will use his spot/search skills to help locate anything of value. (Spot DC:27 | Search DC: 21 (Nat 20!))

If this isn't possible for reasons of possible enemy prescence, then Podo will ready his unarmed attack.

Skill Checks
Climb:25
Rope Use:20
Balance:29 (Nat 20!)
Concentrate:10
Spot:22
Tumble:23

Spells Readied
0-Level Cleric Spells (Orisons)
Light
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level

Spells Used
Light

Dwight  d20+3=7 d20+9=20 d20+11=23
Wednesday April 4th, 2007 11:01:30 PM

Dwight waits with bow ready. He is amused/impressed with Podo's invention of the mouthlight.

As he waits, he continues to look about (down and up) for unwanted company.

spot: 7
listen:20
hide: 23

Selithe 
Wednesday April 4th, 2007 11:21:20 PM

Selithe keeps her bow out and ready as she watches to make sure everyone makes it down hopefully safe. She has a arrow readied also just incase something attacks again.

(OOC:Sorry for the ocnfusion Cayzle. Selithe has the scroll but it was in her backpack yet.)

Julian 
Thursday April 5th, 2007 12:08:28 AM

Ready and keen, Julian waits impatiently at the top of the canyon. Podo descends with his glowing coin, I should do that sometimes, and Julian paces around. He lies on his front to peer out over the edge to see what is going on down there. He finds it difficult to resist calling out.

Airin and Fioni 
Thursday April 5th, 2007 2:01:13 AM

Airin does not enter the cave yet... she waits and listens and signals Julian above that it is safe to climb down. She does not however stand below the rope... you never know he might fall :-)

Once Julian too is down they might go inside.

Kendry  d20+2=16 d20+9=21 d20+5=13 d20+6=17 d20+3=17 d20+3=17
Thursday April 5th, 2007 2:33:02 AM

Kendry smiles back at Fickle. "Doin' fine." He switches to whispering, as Fickle is nearby now, and those who are under the message spell can hear, too. 'Y'see, we've got the one fixed rope - the long one, and then the shorter that we loop around the waist of the one goin' down. They can wrap their feet and hands around the long rope, and sort of slide down, puttin' the brakes on when they need to. And the other one, around their waist, we hang on to, and help lower them down. If they slip, then we stop 'em quick from up top here. Let me show you. Watch me, then you can do the same for me. I think I'll go after Julian.'

He turns to Julian. 'You're up for goin' down next, Jules,' He helps Julian with his descent. [Strength check 16]

Since no one took him up on using the climbing gear, Kendry himself uses it. If Fickle or someone else helps out, his climb check is 23. Otherwise, it's 21.

Once below, he steps in as quietly as he can manage [Move Silently: 13], ducking out from the loop - he then gives the double tug (lightly) signal to pull the secondary rope back up for whoever wants to use it.

He looks around, but can't even see where Airin is.

He touches Podo on the shoulder, and mouths the name, 'Airin' with a quizzical look on his face.

[Listen: 16; Spot: 17; Search: 17]

Fickle 
Thursday April 5th, 2007 7:35:27 AM

Fickle smiles at his cousin, "Wonder What'z going On in Cave, If she Monster had chickies, They'z would be Screeming By Now??", But Fickle Does not move. Just holds on to his rope.

Tobias  d20+7=22
Thursday April 5th, 2007 12:54:53 PM

Tobias has both short swords in hand and remains at the top for now. He turns to Fickle, "We probably don't need every body down there..." He keeps an eye out for any approaching creatures (Spot: 22).

Dwight 
Thursday April 5th, 2007 9:49:14 PM

Dwight remains with Selithe watching as half the group descends and enters the cave.

"So Selithe, how do you think that lion got metal wings? Seems a bit odd, and in all the time that Sharles remained decaying and unrested, the metal didn't rust."

The Danger of Daring (DM Cayzle)  d20+8=28 d20+8=18 d20+8=11 d20+8=9 d20+8=21 d20+8=16 d20+8=26 [6 featers fly at Podo] 3d8(8+5+7)+6=26
Friday April 6th, 2007 7:04:45 AM


Airin climbs down but does not dare to peek in the cave. She clings instead to the side of the cave mouth, grabbing on to the side of the canyon.

Julian stands at the top of the cliff, ready to descend.

Fickle and Kendry hold the rope. (Good job with the hide. It seems very beautiful -- and saleable.)

Dwight has his bow ready. Selithe too. Tobias has swrods drawn but sees no other threat at the moment.

Clever Podo makes a mouthlight -- you get 100 xp for innovation! -- and climbs down. Brave Podo steps into the cave.

He sees that the cave is dimly lit a dull red. It is warm in here -- warmer than you would expect. The Walker sees that a ruddy moss glows warmly over to one side.

But more striking is that across the uneven floor of the cave, in a raised alcove at the back, there IS another lion with metal feathers, wings, and tail!

This creature seems to have been expecting someone! It immediately whips its tail, and six feathers fly off it and right at Podo! Of the 6, one is a crit threat that misses the follow up by one! A total of three of the six hit our brave Walker ... Podo takes a total of 26 points of damage! Brave Podo is close to death!

And the map!

Fickle 
Friday April 6th, 2007 8:29:37 AM

Fickle is still holding on to the rope, he cannot see over the edge. But will tell his cousin Kendry "Quite! down there! Too quiet if yu'z ask me'm"

DM Revision 
Friday April 6th, 2007 1:13:01 PM


With his Deflect Arrows feat, Podo manages to avoid the first feather that would have hit him. He takes only 16 hp damage!

Podo [AC:19 | HP: 20/36]  d20+4=23 d20+9=22
Friday April 6th, 2007 2:33:48 PM

After sustaining 16 points of damage from those metal feathers, Podo pivots around facing the opening of the cave and the dangling ropes, takes a 5 foot running jump up and out of the cave grabbing for the rope he just left. Once on the rope, Podo will climb like his life depends on it...for it does!

Once on the top, Podo will shout for help and explain what just transpired!

"Everyone! There is another one of those lions in the cave! It hit me with some of those metal tail feathers. Thanks to Alemi & Domi, I have the skill to deflect ranged attacks!" exclaims Podo.

It should be here soon! It was only 60' or so from the mouth of the cave! Prepare yourselves for a coming attack!

Speaking low and to himself, Podo mumbles...Dang, I dropped my light coin in the cave...hope we have a chance to retreive it before it goes out...

Skill Check
Jump: 23
Climb: 22

Spells Readied
0-Level Cleric Spells (Orisons)
Light
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level

Spells Used
Light

Tobias (AC 20, HP 38 / 38)  d20+18=32
Friday April 6th, 2007 4:32:17 PM

Hearing Podo's blurted out speech, Tobias takes the opportunity to hide somewhere close so as to surprise the beast as it flies up. He also exchanges one of his short swords for a tanglefoot bag.

Hide: 32

[OOC: are these magical beasts? adds +2 some checks and damage if they are...]

Tewdwr 
Friday April 6th, 2007 4:33:10 PM

Tobias also motions Tewdwr away from the crevasse and back towards the tree line... to bind his time for an opportunity to attack.

Julian [AC 23, hp 45/55]  d20=9 d20+2=15
Friday April 6th, 2007 6:23:25 PM

"I gotta get down there."

If there is no faster way Julian grabs a rope and ties it around his waist, and climbs down the other.

Accelerated climb -5 penalty included: 9 -3 Armour check = 6 (just made it)
Use Rope 15

Julian 
Friday April 6th, 2007 6:45:22 PM

OOC: whoops, -1 on climb for the buckler too, gives Climb 5, vs DC 5 for climbing a rope with a wall to brace against.

Julian  d20+3=20
Friday April 6th, 2007 6:50:31 PM

OOC sorry, my sister-in-law is really sick and we have her kids here as well a whole troupe of family who treat our farm as a theme park to visit in the holidays. So I am getting a lot of interruptions such as using the phone... this will be that last.

Julian, not yet raging, takes in what he sees in cave,
Spot 20
(hopefully noticing the light coin which he remember seeing Podo with previously).

Dwight (hp 35, ac 16)  d20+8=12 d20+8=20 d4=4 d20+3=15
Friday April 6th, 2007 11:13:32 PM

Dwight raises his bow and at the first sign of the creature leaving the cave lets two arrows fly or if the creature comes with range as Julian moves to the entrance.

attack #1: 12-2=10 (miss)

attack #2: 20-2=18 (hit?)
dmg: 4

If I recall correctly, lions always have more than one mate Anything else going on? Spot: 15

Selithe 
Friday April 6th, 2007 11:18:11 PM

Up top before Podo arrives with his news Selithe looks to Dwight and shakes her head, "No, to be honest I'm thinking some type of magic has been used here or maybe it's a new creatures or something because it doesn't fit anything I can think of. I will have to do some research when the time arrives."

Selithe frowns when Podo arrives and pulls bck her bow string and waits for the monster to come flying out. Seeing Julian she shakes her head, "No Julian, wait for it to come out." Selithe chuckles abit seeing her words are lost on him since he already is trying the rope.

Fickle 
Saturday April 7th, 2007 8:27:38 AM

Still holding the rope, He tells his cousin "Cuz! Tell them's To drop the tangle bag when he'm see the birss head coming out of the cave, it will take the bird a few seconds to jump and fly. I'z hope it will gum'z up his feathers!!
At least it will give us'mtime to hides"

Fickle turns to his cousin Kendry again asking, " Does Me'm have to scrape another Bird/lion AGAIN??"

The Waiting Game (DM Cayzle)  d20+8=15 d20+8=11 d20+8=11 d20+8=10 d20+8=28 d20+8=25 d20+8=9 [6 feathers vs julian, one a crit] 2d8(8+1)+4=13
Saturday April 7th, 2007 5:52:37 PM


Fickle is still holding on to the rope. He is worried about another fight.

Podo makes a fast withdrawal, climbing up the rope. He climbs all the way back up. At the top, he tells what he saw, and warns that an attack is about to start!

Airin is still 40 feet down, to one side of the cave mouth, clinging 40 feet above the canyon floor.

Tobias hides, ready to ambush the lion with a tanglefoot bag. From what he has seen and heard, these DO seem like magical beasts.

Dwight is ready to fire his bow ... but the flying lion does not emerge.

Selithe is also ready with missile attacks ... that so far she has not had the chance to use. The creature remains in the cave.

Kendry waits to see what happens.

Julian ties on a rope and climbs right down! How far does he go? Does he step into the cave? I presume that he is, based on his speed.

Julian, if you wish to step into the cave, then you see the same thing that Podo saw (see prev post). If you do so, then six tailfeathers fly at you. Only one hits Julian's AC, but that one is a critical! For 13 hp damage.

Use the same map as last round, but swap Podo and Julian.

Julian [AC 23, hp 32/55]  d20+3=16
Saturday April 7th, 2007 6:43:00 PM

OOC, yes, yes, into the cave. I agree, swap Podo for Julian.

Spot 16
OOC From what Julian can see, how many of these feathers can he expect?

Julian pulls his sling out and loads it with one of his 2 remaining Magic Stones.

OOC I suppose that's two move actions.

Podo Danderfluff Pipewood [AC: 19 | HP: 28/36]  d8+2=9
Saturday April 7th, 2007 6:54:32 PM

Once back on top of the cliff and having finished the warnings to the rest of the family, Podo moves towards the tree line. Once there, Podo uses his Spontaneous Casting Spell to heal 9 of his 16 HPs of damage suffered by the feathers of the other Lion.

Afer the spell, Podo will reach for and take out a Tanglefoot bag from his Haversack and ready it for the coming attack by the other lion.

Spells Readied
0-Level Cleric Spells (Orisons)
Light
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spells Used
Light

Spontaneous Casting
Cure Light Wounds: 1d8+1/level


Tobias (AC 20, HP 38 / 38)  d20+3=20
Saturday April 7th, 2007 8:05:20 PM

Seeing Julian launch himself down with reckless abandon, he's concerned that the lion thing will take us out one-by-one... Better to fight at Julian's side than to try to take this thing alone. So he climbs down to help Julian and motions others to follow...

He puts his short sword and tanglefoot bag away for the climb... but keeps the bag close at hand in a belt pouch. Whatever move he has left after the climb, he goes towards the creature.

Climb: 20

Kendry (AC 15, HP 35) (Message)  d20+9=22 d20+8=9 d20+8=25 d20+8=19 d20+8=24 d20+9=17 d20+9=15 d20+9=21
Sunday April 8th, 2007 12:06:33 AM

[Sorry, gang. Just got back from hospital. With work and other stuff, I have been going solid for the past couple of days without respite - only had a chance to glance here, no chance to post.]

If you'd be so kind as to allow it, Cayzle, as Podo sprints back up the rope, since Fickle has the rope, too (right, Fickle?), Kendry dashes to retrieve from his nearby pony a well-folded fishing net (which is weighted along three of its four sides), and a coil of silk rope - the latter goes around the right side of his neck, and under his left arm.

As he moves, he whispers (message spell). 'Let's get down there, friends. Beard the lion in his den.' He dashes back to the cliff top.

The net he sets in his haversack as he waits for Tobias to descend.

Kendry uses only the long rope and his climbing gear, stopping just above and to the left side of the cave entrance (G5-52?). He takes out a small masterwork hammer from its fine rabbit fur belt sheathe, takes a piton from his climbing pouch, and drives it into the stoney wall.

[Initial climb check shown in prior post. New climb check to keep self at current position as piton is placed: 22. Piton placements: 9; 25, 19, 24]

However, his first piton falls down the cliff face - clang, clang ... thud.

The second goes in solidly, however. He moves farther to the right, to G6, and places a piton midway above the cave entrance, then just to the right of G7-52 (1st foot into G8-52?)

[Cayzle - I picture Kendry starting with his right foot just above the upper left edge of the cave opening by about twelve inches. Upper left, that is, for one facing the opening from the outside. At the end of his actions, three pitons are just above the cave opening, the two at the ends about six feet from the one in the center.]

[Three more climb checks - apply as needed: 17, 15, 21]

Fickle 
Sunday April 8th, 2007 7:52:05 AM

Now Fickle is wondering what's going on?? He look for a tree to tie the rope?? He cannot move because there's still a couple of his friends on the darn rope. So there's nothing he can do, but stand there and hold the rope.

Fickle prays OH! PLEAZE ALAMI!! Don't make that Birddie with the iron wings and Tail!! Fly out of that'z cave!!"

Airin and Fioni  d20+10=26 d20+17=26 d20+19=24 d20+10=20
Sunday April 8th, 2007 2:09:26 PM

(hmm saturday post... too bad. Sorry I missed that one and the coming down of Podo and the others can hardly be called a turn by turn basis as Airin was waiting for the others to go inside. Sorry)

Airin is mortified as she witnesses how Podo is gruesomly attacked by what appears to be yet another creature like the one they allready detroyed. Sneaking in seems to be out of the question.

She moves towards the cave entrance but slightly lower so she is about 35 ft above ground level. This way she can peak inside using the little mirror she has in her backback... Once below the cave entrance she clings to the walls with one hand and her feet and reaches in her handy haversack retrieving the mirror. Then she holds it up and attempts to spot the creature. She reports everything she sees to her friends.

Climb: 26
Move silently: 26
Hide: 24
spot: 20

Fickle 
Monday April 9th, 2007 7:36:17 AM

Fickle is still holding the rope and cannot see over the edge, he ask his cousin next to himself, "Can'z you see anyting'z".

Selithe (Posting by JPWard) 
Monday April 9th, 2007 9:25:56 PM

Having lost the opportunity to convience Julian to stay and wait for the beast to come out, Selithe keeps her bow out and ready as she watches.

She has a arrow readied just incase something attacks aside from the other lion.

Podo [AC:19 | HP: 20/36]  d8+2=10
Monday April 9th, 2007 9:38:57 PM

Podo almost up to snuff on his health, decides to use the groups Wand of Cure Light Wounds to heal his last few points.

Waving teh wand and pointing it to himself, Podo is back up to full health.

ADM Kim - Posting Report 
Tuesday April 10th, 2007 1:48:45 AM

Cayzle DM: M-2-2S- 6
Anthony Dwight: MTWT--- 4
Ceil Fickle: MTWTFSS 7
Jon-Paul Podo: MTW-FS- 5
Justin Selithe: MTW-F-- 4
Kim Kendry: MT-T--S 4
Pedro Tobias: M-WT2S- 6
Robert Julian: 22WT3S- 10
Steven Airin: MTWT--S 5

Three of us: Dwight (Anthony), Selithe (Justin) & Kendry (Kim) had 4 posts - marginally acceptable. My - Kim's - excuse: Two days in hospital - first with mother, then with stepfather. They're both fine now.

All others - 5 or more posts.

Fickle 
Tuesday April 10th, 2007 6:40:16 AM

"Hmmm! Good'z News! Dontnut hears any screeming comming'z from down there'z" He tells the person nest to him.

Dwight (hp 35, ac 16) 
Tuesday April 10th, 2007 6:58:19 AM

Despite Kendry's warning to all hussle down to the cave opening, Dwight remains in position with Selithe. He watches as Kendry prepares a "net" for the lion and suspects it will be little more of a hindrance than his rope would have been.

Via message if still active, otherwise just to Selithe. "How much long ranged attack damage can we do? Shooting a bow while hanging from a rope seems a bit tricky, but I could send in a small shocking burst (aka: magic missile), assuming the cave isn't to deep. Thought?

Volley! (DM Cayzle)  d20+8=21 d20+8=19 d20+8=9 d20+8=20 d20+8=25 d20+8=28 d20+8=19 2d8(7+3)+4=14
Tuesday April 10th, 2007 8:15:33 AM


Note that Airin had previously tied down the rope. Fickle has been helping folks go up and down, and he has been making the climb easier. But he does not have to still hold it if he does not want to.

IN THE CAVE

Julian draws his sling and loads it.

ON THE CLIFF FACE

Airin climbs down and peeks in with her mirror. She reports to everyone via Message spell what is going on in there.

Tobias sheathes his weapons (move action) and makes an accelerated climb 20 feet down the rope (with Fickle's help, going down, and with a great climb check). He will need a move action to enter the cave next round.

ATOP THE CLIFF

Fickle holds on to the rope in order to help people go up and down. He does not have to do that, but it helps!

Kendry steps back to a pack beast and gets a net.

Selithe and Dwight are ready to attack the monster if it emerges. But from Airin's report, that seems increasingly unlikely.

========

The lion whips another volley of tail feathers at Julian. Two feathers hit! One is a crit threat that misses. Julian takes 14 damage.

It might occur to Julian that exchanging a sling bullet for six tail feathers every round is not a winning tennis match. On the other hand, the beast's tail feathers do seem to be running out. If he can make a spot check vs DC12, then Highlight to display spoiler: { Maybe half are now missing.}

And the The Map!

Kendry 
Tuesday April 10th, 2007 10:47:12 AM

[Note: We have two tied down ropes over the cliff face, not just one.]

Kendry takes the rope and net back over to the cliff face, and begins his accelerated descent. [Earlier climb check roll applies here: 21-5=16]

Airin [AC17 ; 42/42 HP] and Fioni 
Tuesday April 10th, 2007 11:05:37 AM

"Better to divide the pain..." Airin says and quickly gets into the cave (move action) and readies her crossbow...

Hopefully the deadly tailfeathers will be divided so not only Julian takes the pain!

Dwight (hp 35, ac 16, message)  d20+9=10 d20+9=21 d4=4
Tuesday April 10th, 2007 2:50:26 PM

Dwight watches as Julian and Airin move inward and grinds his teeth as he recalls what happened to Podo just moments ago.

Getting on edge himself, he considers going down as well, but refrains at this point. "Animals always fight most aggressively when cornered. Surely its life is more important than its lair."

Bow is still ready and if it decides to fly out, Dwight will fire twice.

arrow #1: 10-2 (miss)

arrow #2: 21-2=19 (hit)
dmg:4

OOC: If Dwight can see the lion he'll fire.

Additional thought? Could somone 'jump' when going down to avoid the double movement required?--seems to me to be a good use of the jump skill versus getting iron feathers for several more rounds.

If this isn't appropriate to ask, given Dwight's line of sight, just delete my additional thought.

(Posting by JPWard) Selithe [AC:20 |HP:39 , Message spell] 
Tuesday April 10th, 2007 11:22:54 PM

Using the message spell, Selithe tries to bring some sense into what appears to her as very foolish moves on the part of some of her extended family.

...Julian...Tobias....what are you two doing? You know what just happened to Podo? Walking into that cave with a cornered flying Lion in suicide!! Come back her this instant!!...

Then speaking quietly to herself, Selithe mumbles, please come back...

All the while her voice is conveying her feelings, her hand and body keep tight and measured control over her readies bow and arrow.

Julian [AC 27, hp 18/55] prone  d20+8=11
Tuesday April 10th, 2007 11:58:03 PM

OOC: I made that Spot check back on Saturday April 7th, 2007 6:43:00 PM (16) with the question "From what Julian can see, how many of these feathers can he expect?" Thanks DM.

Julian gets his sling flying round in a tight circle, releasing it at the lion.

Hit nothing, not even when I later remember to add +1 for Magic Stone.

Julian takes a 5' step then drops to floor to lie prone for the moment. This should give the others a clear line of sight and a bit more space.

"I'm okay. Just a moment here to gather my strength. Then I'll take it on."

Move to I7, lying prone (+4 to AC, included above)

Podo [AC:19 | HP: 36/36]  d20+9=25
Wednesday April 11th, 2007 12:06:41 AM

Walking to the cliff's edge, Podo looks down to see what ever might be below them...(Spot DC: 25)

Fickle 
Wednesday April 11th, 2007 6:24:30 AM

"Couz Kendry! Where are you'z going? Oh! A net! Do you expect for it to come'z flying out?? Should I'mz stay here or Go down? Hmmm! I thinck I stay for a little while, just in case you need help coming back up??"

Fickle will go to the edge of the cliff, just to see what's going on.

DM Cayzle has a couple OOC questions. 
Wednesday April 11th, 2007 6:41:48 AM

Kim, could you point out the post to me in which a second rope was tied down and deployed? Thanks! Also, whoever knows, HOW LONG are the dangling ropes?

[See Kendry's post of April 3rd- he uses a 100' length of silk rope. This is in addition to Airin's 50' of silk rope, referenced in her posts of April 1st and 2nd. -Kim]

OOC to Podo Highlight to display spoiler: {Honestly, you already are at the very edge (see map), and making a Spot check is a free action. You haven't done ANYthing with your turn! Feel free to post again, if you can think of any actions you would like to take. If you have any question, let me know.}

In regard to jumping down -- The falling damage for making the descent is 4d6. If you make a jump check vs DC15, then you take only 2d6 damage plus 1d6 nonlethal damage.

If you climb partway down and then jump, you take even less damage.

Dwight --OOC 
Wednesday April 11th, 2007 10:21:04 AM

That a lot of damage. I don't think I stated it clearly. If inside the cave (drop of about 5 feet?) is it really 4d6 damage?

Or is the 4d6 damage for jumping from top to cave entrance.

Dwight intends to neither at this point.

Tobias (AC 20, HP 38 / 38) [Message]  d20+13=20
Wednesday April 11th, 2007 11:26:17 AM

Through message, "Sorry Selithe, but can't let Julian die alone... and he has no chance on his own. But, I'll cover your retreat if you wish to leave, Julian."

Tobias moves to K7 while drawing a tanglefoot back. He then throws it at the lion beast with his attack action.

Throw: 20

DM Cayzle OOC 
Wednesday April 11th, 2007 1:52:28 PM


Oh! Sorry, Dwight! the 4d6 is to jump from the cliff edge down to the cave mouth. To jump down in the cave from one level to another takes only one move point but inflicts 1d2 subdual damage ... which you can totally avoid with a DC13 Jump Check.

Kendry 
Wednesday April 11th, 2007 7:52:31 PM

Via message, Kendry says, "Podo, Dwight, can you get down here? Sister - keep an eye out. Julian - step around the cave's edge - grab the rope and hang on." He refers to the rope dangling beneath him. Out loud, he says up the cliff face, "Come on down, Fickle." He continues with his piton pounding.

Dwight (hp 35, ac 16, message)  d20+7=20
Wednesday April 11th, 2007 10:35:35 PM

Not happy about it, Dwight moves to the aid of his comrades, foolish as they are. Attacking an animal when cornered,, what are they thinking

Dwight moves to where the ropes dangle, tucks his bow around one shoulder and begins his decent (on the rope Airin was on).

Climb: 20-5 (speed?) = 15 (down as fast as possible)

Sharles you better be on our side

(Posting by JPWard) Selithe [AC:20 |HP:39 , Message spell] 
Wednesday April 11th, 2007 11:58:56 PM

Via message spell,What are you guys thinking about?? Us come down there...to fight an animal when cornered? Are you kidding us? Did you leave your lore at home along with your wisdom?

Selithe watches the other companions that have the message spell respond to Kendry and attempt to comply.

Ready and waiting, Selithe keeps ready her bow.

Podo [AC:19 | HP: 36/36]  d20+9=22 d20+4=5
Thursday April 12th, 2007 12:03:54 AM

(OOC: this the for the free move Cayzle spoke about.)

Podo tries to comply with Kendry and attempts to return to the spot in the cave he was just in.

Skill Check
Climb:22
Jump:5 (Nat 1!)

Having missed the jump into the cave, Podo fumbling, tries his best to recover, hoping not to fall the entire 40 feet. Thinking to himself, I have only practiced slow fall at 20 feet! Alemi & Domi help me!!

Kendry 
Thursday April 12th, 2007 12:12:28 AM

'Yep! No wisdom down here, sis - I plum left it somewhere else.' Kendry replies to Selithe.

Fickle 
Thursday April 12th, 2007 6:37:24 AM

Fickle answers Kendry "Okie Dokie!", he pulls up the silk rope, then Ties the ends together, making this rope two hundred feet. one end is tird to something solid and the other he throws over the edge.

Now making sure that every thing is solid, he'll put his gloves on and climb down the rope "Here I'z come, CoZ!"

Kendry / Kim / OOC 
Thursday April 12th, 2007 10:22:22 AM

Ceil - that's not quite gonna work for Fickle. Kendry is firmly hanging on to the 100' rope. The two ropes are both independently tied at the top. The cliff is 80' high. Kendry has another 50' length of rope, but that is looped across his shoulder. (Actually, he has more rope back at the ponies, too.) After Dwight gets down, the 50' rope is available. Or you could come down the 100' rope that Kendry is on. If you have your own rope, you could tie that and use it, too.

Looks like Fickle going ot take a fall??

Enter the Cave (DM Cayzle) 
Thursday April 12th, 2007 3:54:34 PM


IN THE CAVE

Airin enters the cave and draws her crossbow.

Julian lets fly a bullet but misses. He takes a step forward to I7 and throws himself flat. Note that dropping prone is a free action, so Julian still has a move action to use should he so desire. Note that standing up is a move action. So is crawling 10 feet.

Tobias moves to H7, no prob. He steps into Julian's square, I7, still no problem. Then he steps down the incline to J7. That requires a DC10 climb check or a DC13 Jump check. If either fail, Tobias still ends up in J7, but will take 1d2 subdual damage. Tobias, please make your skill check and record your damage, if any.

If Tobias climbs down, he must end his move in J7, five range increments from his target, so his attack is at -10, and he misses. If he jumps down, then he can move to K7, which is four increments away, with an attack at -8, and he will hit. If you miss your jump check by more than 5, then when you land you are prone, so you cannot throw.

To recap, if Tobias's jump check is 13 or better, he lands well, takes a step forward, throws the bag, and hits. If his check is 8-12, then he takes 1d2 nonlethal damage, steps forward, throws, and hits. If his check is a 7 or less, then he takes 1d2 nonlethal damage, falls prone in J7, and misses his throw. If he climbs down with a roll of 10+, his move ends in J7, and his bag toss misses.. If he climbs down with a roll of 9 or less, his move ends in J7, and his bag toss misses, and he takes 1d2 nonlethal damage.

ON THE CLIFF FACE

Dwight decides to climb down. With accelerated climbing, he moves to the rope, starts down, and gets 30 feet down in one round.

Kendry climbs down. He gets 20 feet down this round.

Podo channels his inner crouching tiger and unveils his hidden dragon with a stupendous effort! He climbs fast down 20 feet, then makes a controlled fall the remaining 20. He ends the turn standing in the cave mouth again.

ATOP THE CLIFF

Selithe, still at the clifftop, expresses her fears to her advancing friends.

Fickle stands at the top of the cliff and keeps his eyes open. He (and everyone else) hears the monster roaring a challenge from inside the cave. He is ready to climb down if Dwight and Kendry get out of the way!

=====

The map will come later tonite, and ditto the monster's actions once I get Tobias's Jump checks. I need to know if the beast is entangled.

NOTE: The monster's AC is 17, and its Touch AC is 11.

Julian 
Thursday April 12th, 2007 5:30:41 PM

OOC move action, thanks for letting me know:

Julian draws his sword, EagerTooth the GreatSword +1.

Tobias (AC 20, HP 38 / 38) [Message]  d20+2=19
Thursday April 12th, 2007 7:39:22 PM

Tobias jumps down to get to K7, and finishes by launching the tanglefoot bag -- which should hit.

Jump: 19

Via message: Julian, are we going in or retreating?

Dwight (hp 3, ac 16) 
Thursday April 12th, 2007 10:11:03 PM

Dwight mumbles a select few choice words forgetting everyone is hearing them via the message spell. "no let's all rush in....attack a corner creature...foolishness or just plain crazy...and not here I am."

OOC: Holding onto my full movement/actions until Dwight figures out if the lion is still inside the cave or flying beside him. YIKES!

Kendry 
Thursday April 12th, 2007 11:04:17 PM

[OOC: Note on his post of the 10th - Kendry used accelerated climbing, also (I incorporated the -5 to the earlier roll, for an adjusted climb of 16) - thus, he should be 30' down - about the top of the cave opening (if it is 10' high) - right about where he wanted to be to start doing the piton fixing.]

Kendry whispers, 'I've got a big net...' [more in a bit...]

Selithe (Posting by JPWard) 
Thursday April 12th, 2007 11:26:01 PM

Seeing almost everyone descend into the Cave, Selithe chooses to stand guard near the anchor ropes, so her friends and family can return safely.

Via message spell; Kendry, I'm staying up here to guard the anchor ropes, make sure nothing comes at you from another direction.

Podo [AC:19 | HP: 36/36]  d20+4=15 d20+9=12 d20+11=14
Thursday April 12th, 2007 11:38:53 PM

Now that I've returned to this same place, Podo reaches into his haversack to retrieve the Thunderstone, then takes a short running jump into the cave to close distance on the Lion.

Using Spot and Tumble skills and once closer, Podo will crouch to the floor, with readied Thunderstone.

Skill Checks
Jump: 15
Spot: 12
Tumble: 14

Second Half (DM Cayzle)  d20+7=10 (save vs goo) 4d4(2+3+2+1)+10=18 (slashing damage to goo)
Thursday April 12th, 2007 11:41:57 PM


Tobias lands well, takes a step forward, hurls the bag at the outer reaches of its range, and hits!

The winged lion is stuck to the floor! It roars in frustration! It claws and swipes at the sticky goo. It spends the round freeing itself. By the end of the round, it is no longer stuck to the ground, but the sticky strands still entangle it.

And the map!

Julian [AC 23, hp 30/55]  2d8(8+3)+1=12
Friday April 13th, 2007 4:45:50 AM

Julian takes his potion of Cure Moderate Wounds (standard action) and stands up to his full height in his new armour (move action).

He bellows "Have we got more tanglefoots? Lets get in there and skin it. Better to have it cornered than flying about."

Heal 12 points, was on 18/55.

Fickle 
Friday April 13th, 2007 7:28:43 AM

Fickle yells down to the one out side the cave "Look'm out He'z can shoot six to five Metal feathers, Look out for Chick! They'z make good soup!"

He turns to Selithe "Do you'z think They'z need me down there??" Heas her with a worried look in his eyes.

Kendry (AC 15, hp 35) [Message. Inspire Courage: +1 attack, +1 damage, +1 save vs charm, fear]  d20+6=15 d20+13=18
Friday April 13th, 2007 11:14:28 AM

Hearing Julian ask about tanglefoot bags, Kendry decides to drop into the cave, rather than carry out his piton pounding project. He descends the last 10' to the lip of the cave. "Make room, love," he asks of Airin. [Nota bene - Kendry had been aiming for the left side of the entrance, as posted earlier, not the right.]

With each hand he extracts a tanglefoot bag (quickdraw).
Beard we the lion in his den?
Brave we, bold we, enter in.
he sings out in an effort to inspire courage [Perform, singing: 18].

Tobias (AC 20, HP 38 / 38) [Message, Inspired: +1 attack, +1 damage, +1 save vs charm, fear]  d20+3=17 d20+14=23
Friday April 13th, 2007 12:04:23 PM

Tobias moves to N8 drawing his last tanglefoot bag... He makes the jump down into N8 (Jump: 17). Then, throws the tanglefoot bag at the creature.

Throw: 23 - 6(for distance) = 17

Airin  d20+9=25 d6=1
Friday April 13th, 2007 2:52:42 PM

Airin aims and shoots at the male lion construct.

Then she tumbles 10ft forward so she does not interfere with others shooting.

Hit AC25 - damage 1 - DOH

Dwight (hp 35, ac 16)  d20+7=19 d20+3=18 d20+6=17
Friday April 13th, 2007 8:30:29 PM

Dwight climbs the rest of the way down in a rush, knowing eventually the lion will fly out and he doesn't want to be where he currently is.

Climb (fast): 19-5=14 (good enough I think?)

As room permits, Dwight jumps inside the cave and hussles toward a corner, K5 (Not sure if he'll reach it, but that is where he is headed.) As the ground drops, Dwight jumps and tumbles trying not to slow his pace or get hit by anything dangerous (like a feather).

jump: 18
tumble: 17

As Dwight enters the cave and sees the lion in relation to where he stands he thinks what a mess now, a giant animal with a bunch of us small folks standing at the end of a lane ready to be knocked down.

Dwight 
Friday April 13th, 2007 8:33:42 PM

OOC: Just read, Tumbling fast requires a -10, which means if Dwight needs to tumble his roll is only a 7. (He needs to move fast to get out of the alley.)

Goo and Blood! (DM Cayzle)  d20+4=16 (P's xtra jump) d20+5=19 (lion save) d20+5=20 d20+5=15 d20+5=6 (3vP) d8+2=9 (P dam) d20+5=10 d20+5=25 d20+5=22 d20+5=21 (3vT, 1 hit, 1 crit) 3d8(8+4+8)+6=26 (tot dam vs T)
Saturday April 14th, 2007 8:09:46 AM


To remind you all of the setting: The cave is very warm ... like a dry sauna. There is a ruddy light that illuminates the scene. On the left side of the cave you see that a glowing red moss covers the wall and floor.

The floor of the cave dips down and then back up. To go down requires a climb or jump check. To go up requires a climb check. (see map).

Fickle and Selithe stay at the top of the cliff, just in case. For now, they see no dangers. Both are worried about their friends.

Podo draws a thunderstone and moves closer to the lion. Note that drawing a weapon is a free action when combined with a move, so Podo gets two moves forward. I rolled an extra jump check for Podo, and he makes it with flying colors.

Julian, I'm using my DMish powers to reinterpret your actions. Hope that's okay. To wit: Julian uses his move action from last round to draw a potion. This round he drinks it and stands up. Next round, he can draw his weapon as a free action while moving forward. Hope that is okay.

Kendry lands behind Airin, draws a bag, and sings to inspire his friends.

Airin shoots, hits, and then moves forward downslope. In the future, please make your climb or jump check to go downslope with yoru post. For now, make a Climb DC5 or Jump DC7 to avoid taking 1d2 nonlethal damage and landing prone. Airin hits for 2 hp damage (thanks to inspire courage), the first lion blood drawn so far!

Tobias moves forward and down, drawing and throwing a tanglefoot bag. It hits!

Dwight takes a double move to enter the cave and move forward and down.

The lion struggles against the goo. He tries to dod the incoming bag ... and does so. He is still entangled, but not glued to the floor.

The lion whips his tail at Podo and Tobias. He is at -4 due to being entangled, and +1 for attacking from above. Three fly at Podo: one would have hit for 9, but Podo deflects it! Three at Tobias: two hit, and one is a confirmed crit! Tobias takes a total of 26 damage!

And the Map!

NOTE: The monster's AC is 15, and its Touch AC is 9. It has taken 2 hp damage.

Julian [AC 27, hp 30/55] prone  d20+6=9 d2=2 d20+6=14
Saturday April 14th, 2007 6:04:12 PM

OOC thanks Cayzle, that was fine interpretation. I am still getting my head around needing a move action even to get it out of my pocket, and a standard action to drink it. In real life, that would be most of my day gone to have a few coffees.

Julian, with some returned vigour, moves towards the lion. He pulls a potion from his pocket as he leaps Dwight (OOC forgot my armour check penalty -3, Jump 6), stumbles due to his new armour (and his hand in his pocket) and lands prone with a loud thud.
(K7, 2 points of damage, +4 to AC included above)

Lying on the warm floor, Julian drinks his potion with the stick figure picture of a halfling with huge muscles. He is the very image of true hero.

Mage Armour (2 hour)
Bull's Strength (20 rounds)

Fickle 
Sunday April 15th, 2007 8:04:06 AM

Fickle turn to his partner (In holding ropes) "I womder what'z going ON?? Too quiet?? Mush to quiet?? Me'z Don't Like It!!"

Selithe (Posting by JPWard) 
Sunday April 15th, 2007 2:03:44 PM

Hearing Fickle says that its much to quiet, Selithe thinks perhaps the Tanglefoot bags have nce again been deployed and that with 40' feet of rock betwix them and theirs, not too much noise is to be had.

Still, just in case, Selithe takes to watching the skies, bow out, arrow notched, weapon readied.

Podo [AC:19 | HP: 36/36]  d20+10=11
Sunday April 15th, 2007 2:16:20 PM

Podo stading up, lauches the Thunderstone towards the wall at S4(bottom of dark square), since the wall is AC5, hping to get the lion in the range of the sonic attack.

As soon as the stone leaves Podo's hand, Podo knows something is wrong. Podo hopes for the best!

Kendry (AC 15, HP 35) [Message; Inspire Courage - +1 att/dam +1 sv vs chm/fear]  d20-1=15
Sunday April 15th, 2007 9:54:51 PM

Kendry launches his tanglefoot bag toward the lion. What a wonderful concoction, this alchemical goo. [Ranged touch attack, hit AC 15.] Splat!

Though sharpened feathers cut the air
Soon lion's skin will leave this cave
My bonnie lass gives fair answer
Let Sharles go with peace to grave
...his song continues. He nocks an arrow and draws his bow, taking aim.

Dwight (hp 35, ac 16)  d20+3=19 d4+1=4
Sunday April 15th, 2007 10:16:32 PM

Making his way out of the alley, Dwight jumps to K8 (jump:19) as he lands, he begins the creating a small tingling sensation in his hand.

He then unleashes 1 magic missile at the lion

Dmg: 4+1(inspire)=5

Cast thus far:
1 1st lvl spell

ADM Kim: Posting Report 2007 April 9-15 
Monday April 16th, 2007 3:14:43 AM

Cayzle DM: -T22-S- 6
Anthony Dwight: -22TF-S 7
Ceil Fickle: MTWTF-S 6
Jon-Paul Podo: M-W2--S 5
Justin Selithe: MTWT--S 5
Kim Kendry: -TW3F-S 7
Pedro Tobias: --W-F-- 2
Robert Julian: -T-TFS- 4
Steven Airin: -T--F-- 2

This week Tobias and Airin fell short, each posting twice. Despite that, both were effective in the posts they provided.

The want of a DM post on Monday, we got off to a slow start, but picked up midweek.

The group confronts aerial lion #2, this time a male, in his den. The halflings, climbing down a cliff into the cave entrance, move forward, stumble about, yet are having a measure of success in slowing the lion down.

By the way, if you'd like to see detailed posting spreadsheets for Game 13, you can go to http://spreadsheets.google.com/pub?key=pXgZY5sfiLZ-yrAg19ndKcA. Look at the dates of the CV sheets at the bottom of the page - The format 'CVyyyymmdd' gives the starting date for each week recorded.

Kim, OOC 
Monday April 16th, 2007 3:36:09 AM

[Fickle - Kendry's rope is free for now. C'mon down, if you wish.]

Airin [AC17 ; 42/42 HP] and Fioni  d20+10=15 d20+9=23 d6=2
Monday April 16th, 2007 3:59:02 AM

Climb check: 15

Airin moves to M5 - so that if the lion decides to fly out of his cave she won't be in its path - and once again fires a bolt at the construct.

Hit AC24 - damage 3 (both with inspire courage)

She sighs at the limited amount of damage she only does...

Fickle 
Monday April 16th, 2007 5:44:24 AM

"Okie! Dokie!! Here'z me'z come." He yell back to his cousin, But first he'll tie his rope to the one next to him, Making the rope long enough not to hert himself. Fickle will slide down the rope.

Tobias (AC 20, HP 12 / 38) [Message, Inspired: +1 attack, +1 damage, +1 save vs charm, fear]  2d8(5+2)+3=10
Monday April 16th, 2007 11:36:01 AM

Tobias moves into a corner where he can get some cover from the beast (P8). He ducks around hoping to not make a good target. While drawing out a potion of cure moderate from his pouch. Then drinking it all down to heal 10 hp.

The Lion Speaks Tonite (DM Cayzle)  d8=8 (direction of thunderstone "splash") d20+9=28 (lion saves vs thunderstone) d20+5=19 (lion saves vs tanglefoot) d20+5=24 d20+5=15 d20+5=13 d20+5=22 d20+5=9 d20+5=23 (tail feathers at D) 3d8(5+1+4)+6=16 (Dam to D)
Monday April 16th, 2007 7:47:13 PM


Julian bends the rules a little, drawing a potion as he moves and then drinking it after falling prone in K7.

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item. If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

By my interpretation, drawing a weapon while moving is fine. Drawing a tanglefoot bag or a thunderstone or a flask of acid is a little bit of a stretch, but fine. Drawing a wand, staff, or rod is also stretching it a little, but fine. Drawing a potion begins to stretch it almost too far, but -- the DM says a little grudgingly -- fine. Okay, end of the DM ranting.

Fickle starts climbing down. He's taking 10, the DM rules -- not good enough for accelerated climbing, so he'll get to the cave next round.

Selithe stays alert up above.

Podo tosses a thunderstone at the wall between S4 and S5, and rolls a natural one! That's a miss. Using the rules for misses with splash weapons, the DM rolls a d8 to see where the stone falls. It's an 8! That means it falls on the grid intersection of Q-R-5-6. Thus both the lion and Podo may be affected. Podo, please roll a Fort save vs DC15 or be deafened. If you are deafened, you will no longer benefit from the Inspire Courage after 5 rounds pass.

Kendry throws another Tanglefoot bag and hits the lion.

Dwight moves to K8 and casts a magic missile, hitting for 5 hp damage.

Airin moves forward, shoots, and hits for 3 more hp damage.

Tobias moves to P8, taking hard cover vs. the lion. Following Julian's somewhat suspect example, he draws a potion as he moves and then downs it.

==========

Airin notes that the ruddy mold in the niche down and to her left is very hot. If she entered those squares, she might get burned.

The lion makes his save vs the thunderstone. He saves vs the tanglefoot bag. He remains entangled, that is, with a -4 penalty to Dex and a -2 on attacks.

The lion roars, and shouts! You note that the words are in common. "Stop! Stop! Do not fight me!"

Then he whips six more tail spikes, aiming them all at Dwight. (The lion won't waste time with Podo, who deflected them last time, nor with Tobias, who has cover, but chooses to fire at the mage.) Three hit AC22 or better for a total of 16 hp dam to Dwight

NOTE: The monster's AC is 15, and its Touch AC is 9. It has taken 10 hp damage. It is entangled.

And the Map!

Dwight (20/35, ac 16) 
Monday April 16th, 2007 10:45:20 PM

Screaming in pain Dwight manages to mentally change tactics as others move forward. He moves to M8. That one smart lion! OUCH! . In his hand appears three small nuts that are instantly hurled at the lion.

Cast: Lesser Confustion (Will negates)

Selithe 
Monday April 16th, 2007 11:23:10 PM

Selithe is worried about her friends but is abit unsure of the rope too as climbing isn't really her strong point.

She hopes everything is going well.

Podo [AC:19 | HP: 36/36]  d20+7=14 d20+4=24 d20+11=27 d20+9=26
Tuesday April 17th, 2007 1:06:19 AM

Podo is totally surprised that the stone comes right back at him! BAM! the stone explodes right in front of him, knocking him with a sonic blast...as the Wold fades out of sound! Podo is deafened!

Still reeling from the last blast of sonic awefulness, Podo mustering up all his strength of will, closes rank with the lion antangonist. Running, jumping, climbing, and tumbling, Podo closes rank by trying to land behind the critter at U4.

Next round, Podo will deliver a Stunning Fist attack to the lion.

Skill Checks
Jumping: 24 (NAT 20!)
Tumbling: 27
Climb: 26
Movement rate: 30'

Kendry  d20+9=27 d4+3=6
Tuesday April 17th, 2007 1:27:18 AM

Kendry looses his readied arrow against the lion [Hit AC 27, 6 hp damage].
Lion, if you now lie down,
Stop attacking my dear friends
Then listen to your words we might
Else you'll die - the choice is yours
He does not expect his friends to stop attacking unless the lion complies with the words he sung out - in common.

Airin [AC17 ; 42/42 HP] and Fioni  d20+10=22 d20+9=24 d6+1=6
Tuesday April 17th, 2007 1:32:09 AM

"Ouch that's warm!! What's wrong with this cave" Airin thinks as she avoids the hot spots. A quick look at the wall and floor might explain something...

(knowledge nature: 22)

Then she hears the lion speak in her own thongue asking not to fight him yet he reeases 6 more painfull tailfeathers... he should be out of them soon... no?

"Do you yield?" Airn shouts at the lion and says to her friends "let it listen to reason!"

But in case the lion does not stop his own attack Airin will release another bolt.

(readied action depending on the lion's action)

Hit AC24 - damage 6HP

Fickle 
Tuesday April 17th, 2007 6:06:26 AM

As Fickle slides down the rope slowly, he finaly hit the grown, look's into the cave. At the far end is the male Griffen>

Sencing that his cousin is to his left, he ask him "What'z happening so Far'm, Cuz?"

Julian [AC 23, hp 30/55] 
Tuesday April 17th, 2007 7:48:03 AM

OOC: Okay, I understand your ruling (or rather, appreciate that you didn't rule against it), but, I did pack those potions into my pocket (as posted) for easy reach. Surely easier than a tanglefoot bag, though perhaps not as easy as a wand or rod, depending on where they were placed.

A little confused by the lion talking then acting against his own words, Julian pulls himself up to his feet, saying,

"You'll need to stop those attacks before I get to you, or you'll be lying as a rug on my cousin's floor beside a sheep skin."

Julian moves in on the lion, readying his sword for its bloody purpose. He presents the lion with an unhurried gait, an ominous purpose to his eyes and presence.

His brain is engaged in the game the lion is playing. A game of words that Julian rarely bothers with, and even scorns at. He is not yet raging.

Move action to stand, move action to O6, readying his sword as he moves.

Julian  d20+3=20
Tuesday April 17th, 2007 7:51:00 AM

Sorry I forgot my Jump check. +12, though -3 for armour and -6 for being a halfling (I mean for speed of 20')

Jump 20

"Whew, made it this time."

Tobias (AC 20, HP 22 / 38) [Message, Inspired: +1 attack, +1 damage, +1 save vs charm, fear; favored enemy: +2 damage]  d20+3=16 d20+8=9 d20+14=31 d4+5=7 d20+14=27 d4+5=7
Tuesday April 17th, 2007 11:37:16 AM

[OOC: Perhaps we could have a few potions hooked along our belts that were in easy access to do this with. Hmm, thinking about a new mercantile venture... ;)]

Tobias climbs up the 5ft ledge to get onto the area with the creature (Climb: 16). Once up, he finishes his move to R6 -- drawing both of his short swords. And seeing if he notices anything different about this lion creature (Spot: 9)... but does not.

[OOC: if the climb is it's own move action, then he does a partial charge with his second action to get an attack... otherwise he just does a normal attack.]

He then takes one mighty swipe with the short sword.
Attack: 31 (nat 17... threat)
Damage: 7
Crit check: 27 (crit)
Crit damage: 7

Surrender! (DM Cayzle)  d20+3=14
Tuesday April 17th, 2007 9:23:35 PM


Dwight steps forward and casts lesser confusion on the lion. NOTE! PLEASE POST SAVE DCs FOR YOUR SPELLS. So far as I can tell from your PC sheet, the save should be a Will save DC12.

Selithe hears the echo of last round's thunderstone. And a few of Dwight's screams. Certainly a fight is in progress!

In an amazing show of acrobatics, Podo climbs and leaps over the lion, ending his move on the other side of the beast.

Kendry shoots the lion for 6 hp damage. As he sings, he calls for the lion to stop attacking.

Airin readies an arrow in case the lion does not desist.

Fickle enters the cave and asks what is happening.

Julian also tells the lion to stop fighting. He moves forward too.

Tobias moves as close to the lion as he can. That's R7. There, flanking with the agile Podo, he attacks and hits. But why is a roll of 17 a crit threat? Per your PC sheet, you threaten on a 19 or 20 with a short sword, unless I am missing something. Tobias's damage to the beast is 7 hp (does that include the bonus vs magical beasts? If not, let me know.).

=====

The winged lion calls out, "I Yield!" -- and then it has to save! It rolls a 14, so it resists the confusion. It says, "Stop! I will stop if you stop!"

He does not attack. Thus Airin's readied shot does not go off.

NOTE: The monster's AC is 15, and its Touch AC is 9. It has taken 23 hp damage. It is entangled but not stuck to the floor.

Kendry (AC 15, HP 35) [Message, Inspire Courage]  d20+6=16 d20+6=16 d20+6=26
Tuesday April 17th, 2007 10:07:34 PM

"Hold, then friends," he says in common, and adds in the halfling tongue, 'But be ready in case he renews his attack.'

Using Duncan's sign language, he also signs a cease attack, in case the thunderstone deafened Podo.

He walks forward, sits on the ledge, and hops down, continues forward, arrow nocked, but aiming downwards (ready to raise and shoot immediately should the lion launch himself). He continues straight forward, jumping up from M6 to N6, on to P6.

"We have word that you kill halflings." He jumps up to Q6. "Is this not true?" He looks at his wounded friends, then back at the lion.

[Jumps: 16, 16, 26]

Dwight (hp 16/35, ac 16)  d8=7 d20+3=21
Tuesday April 17th, 2007 10:08:40 PM

Dwight wonders if Julian and Podo will yield given the lions intelligent request.

Keeping a watch around (the lion, the entrance and the wierd glow), Dwight uses his wand of cure light wounds and heals himself.

Heal: 7 hp (Dwight finishes the round at 23 hp)
spot: 21

Dwight then begins to ready his bow.

OOC: Dwight 
Tuesday April 17th, 2007 10:09:46 PM

Map? (It didn't matter for my move, but may for others)

sorry about the lack of DC shown. I put Will negates, but forgot the number.

Podo [AC:19 | HP: 36/36]  d20+9=20
Tuesday April 17th, 2007 11:44:08 PM

Podo uses his Spot skill to see if ther rest of his group is still attacking. Podo recalls that the Lion tried once before to stop the madness and the violence (Spot DC: 20).

Seeing this, Podo casts his readied spell of Deathwatch against the lion.

Tobias [OOC] 
Wednesday April 18th, 2007 1:30:10 AM

Tobias took Improved Crit (short sword) at his last level increase, which increases the short sword threat range from 19-20/x2 to 17-20/x2. That should have been in the sheet I sent you for level 6, but maybe I missed it in your version. Does that explain it, and do I get the crit?

Tobias (AC 20, HP 22 / 38) [Message, Inspired: +1 attack, +1 damage, +1 save vs charm, fear; favored enemy: +2 damage] 
Wednesday April 18th, 2007 1:32:15 AM

Seeing the lion weild for the moment, Tobias holds his position and maintains the flank with Podo. He will also ready an action - should the lion make a hostile move, Tobias will attack with his short sword. And, he calls for Kendry to start doing some talking...

Cayzle to Tobias 
Wednesday April 18th, 2007 6:31:08 AM


Ugh! My own bloody fault for doing a bad job vetting sheets, and not checking the latest version last night. But I'm sorry ... the Improved Crit feat has a required base BAB of +8. You can't take it until level 8, or since you don't get a feat at level 8, level 9.

So you need to pick a new feat.

DM Cayzle 
Wednesday April 18th, 2007 7:25:07 AM

Okay, Okay.

And the map.

Fickle AC 21/ 58 hp 
Wednesday April 18th, 2007 8:02:08 AM

Fickle will takes his spear and go foward as far as he can.

OOC: Can he go 20 ft. or is it 30 Ft. at one time

Tobias [OOC] 
Wednesday April 18th, 2007 12:17:52 PM

Oops, sorry... I completely missed that. I'll choose a different feat until 9th level then. :)

Selithe (Posting by JPWard) 
Wednesday April 18th, 2007 9:32:59 PM

Now pacing with bow and nocked arrow, across the cliff's plateau, Selithe wonders about her friends while she keeps an eye out for other issues.

Dwight (hp 23/35, ac 16) 
Wednesday April 18th, 2007 10:16:03 PM

As yet another creature begs for combat to end, and the party slowly complies, Dwight runs through the list in his head of all the potential friends/enemies that have been made due to the kind-heartedness of halflings.

It dawns on him how often he has been in combat and how few things he has killed.... Ebryron, a harpy and a winged griffon. Such a short list!

Selithe 
Wednesday April 18th, 2007 10:24:00 PM

(OOC:Not a post but wanting to thank JPW for posting for Selithe. I'm back and can continue posting for her. I owe you one friend. This message can be deleted later.)

Julian [AC 23, hp 30/55] ready action to Rage and Power Attack with AC 20  d20+3=21 d20+3=14 d20+8=13 d20+8=11 d20+8=21 d10+21=24 d10+8=13
Thursday April 19th, 2007 12:49:54 AM

Julian continues to move in towards the lion with his large sword ready. Luck is with him this time.
Jump: 21, 14

He leaps his way up the ledges to stand as close to the lion as possible, ready to attack. R5

Ready action: Rage & Power Attack
Attack +13, BAB +4
Power Attack 5 = 10 damage from Two Handed Weapon
Attack 13, (darn)

Combat Reflexes, looking for an AoO
Attack 11
Attack 21, damage 24
Attack 13

Kendry  d20+9=18 d4+3=6
Thursday April 19th, 2007 1:42:10 AM

Seeing Julian get right next to the lion, Tobias and Podo also flanking, Kendry says, "Hold, if he holds, Badger, all."

Again he asks the lion, "So, is it not true? And stay quite still, I urge you."

[Readied action, arrow, AC 18, 6 hp damage - only if lion moves to attack.]

Julian 
Thursday April 19th, 2007 2:57:47 AM

"Monkey see, Kendry, Monkey do."

Airin  d20+9=25 d6+1=4
Thursday April 19th, 2007 3:12:02 AM

(was away to Germany from tuesday afternoon till this morning - no internet acces at the é"'§'"é§ hotel - unable to post)

Airin is happy to see the lion surrender but keeps her distance. Never being much of a talker she does not interfere with the talks to the lion thing but instead keeps her bolt readied in case the creature decides to change its mind after all...

readied bolt hits AC25 - potential damage 4HP

Fickle 
Thursday April 19th, 2007 4:59:10 AM

Fickle runs another 20' or 30', with spear in hand. He will cover his cousib Kendry from Danger. (Or so he thinks)

Parley (DM Cayzle) 
Thursday April 19th, 2007 6:42:05 AM


The party converges on the winged lion. Kendry gets closer. So does Fickle. So does Julian. Tobias stands ready -- So does Airin.

Kendry asks if the lion kills halflings.

Dwight heals himself.

Podo senses that the lion is down about half.

Selithe stays vigilent at the top of the cliff.

The lion snorts. "If halflings invade my home, maybe I kill them. If manticores come to your home, do you kill them?"

"But I know halflings. I have a deal with one. Maybe you want a deal?"

"I have a question of my own. Where's my mate? She would have roared if she saw you. But there was no roar. So where is she?"

Airin 
Thursday April 19th, 2007 9:32:32 AM

"Where's my mate? She would have roared if she saw you. But there was no roar. So where is she?"

...GULP...

Nervous for the outcome of the next seconds Airin stays alert with the bolt still ready in case the lion construct goes berserk for the loss of its mate.

Tobias (AC 20, HP 22 / 38) [Message, Inspired: +1 attack, +1 damage, +1 save vs charm, fear; favored enemy: +2 damage]  d20+3=8 d20+15=33 d4+5=9
Thursday April 19th, 2007 11:27:28 AM

"You know a halfling? Which halfling do you know? And, what was your deal with this halfling?" Tobias does a sense motive as the manticore responds (8).

Tobias tries to show no emotion as the creature mentions a mate, but readies an action on the manticore continuing its attack... in case someone decides to tell the creature what happened up top.

Readied attack: 33
Damage: 9

Kendry (AC 15, hp 35) [Message, inspire courage]  d20+9=26
Thursday April 19th, 2007 11:41:08 AM

"Yes, what sort of deal do you have with a halfling?" Kendry asks.

"You have a mate? Did you or your mate have a deal with a halfling that died a few months back?"

Again, he is ready to shoot his arrow given the slightest threatening movement by the - manticore, is it?

[Bluff 26]

Julian [AC 23, hp 30/55]  d20+8=28 d20+8=20 d10+21=22 d10+21=24
Thursday April 19th, 2007 6:27:48 PM

Julian thinks to himself (and this in itself is quite novel, Kendry, you are so lucky I AM thinking at the moment. Once he knows that his mate is down we're up for a fight. I'd rather start it than react to it.

The little barbarian with a big sword and shiny armour holds his sword high waiting to attack. He says to the lion,

"You'd better make a great deal because I am not happy to leave another enemy behind me."

Ready action, if the lion attacks anyone, or threatens to, or he asks about his mate again in an aggressive manner, or gives Julian any reason very small reason to hit him.
Rage & Power Attack -5 (=+10 damage with 2 handed weapon)
Attack +13 -5 = +8: AC 28 (nat 20)
Crit check 20 (woohoo, x2)
damage (1d10+11 +10 power attack) x2: 22+24 = 46

OOC: I've put the ready action in order of preference in case you can only have one trigger, though I can see that stated in the PHB p.160.

Podo [AC:19 | HP: 36/36]  d20+9=22 d6+2=7 d20+4=11
Thursday April 19th, 2007 9:56:33 PM

"Er, Mister Lion. I believe I may be of some sort assistance to you. If you'd be so kind as to answer two questions for me, I will tell you truthfully, something about the other lion. First question, what is this hot ruddy colored moss on the wall? And second, were you or your mate, the lions that killed a halfling, ripping his torso in half? He would have had a religious incense burner with him. Do you know of him? When you answer would you speak loud enough for everyone to hear, I'm a bit deaf now..."

If the lion makes any offensive moves towards Podo, Podo will deliver a Stunning blow to the beast, even if Podo is forced to jump to do so! (Jumping DC:11; Attack DC: 22, Damage: 7 non-leathal + he must save vs. fort @ DC:15).

Selithe  d20+3=17
Thursday April 19th, 2007 10:00:17 PM

Selithe frowns at how long the group has been down there and decides to try and go down herself now. With this she puts her bow up and tries going down now.

(Climb:17)

Dwight (hp 23/35, ac 16)  d20+3=16 d20+2=7 d20+3=7
Thursday April 19th, 2007 10:03:25 PM

Dwight listens to the conversation, but doesn't feel he needs to add anything to the already tense situation. He does 'whisper' to Selithe and fills him in on what has/is transpiring.

As Podo mentions the moss, Dwight takes a look at it (especially how much may have gotten on him).

spot: 16
knowledge: nature: 7 (how dangerous is it?)
sense motive : 7 (in regards to how the lion responds)

DM Cayzle OOC 
Friday April 20th, 2007 5:43:30 AM


[waiting for Fickle]

Fickle (AC 21/ 58 hp) 
Friday April 20th, 2007 7:18:23 AM

OOC: Last post Fickle advances as far as he could with spear in hand (Ready for any move, Was my last post on Thursday, before sunrise)

Again, Fickle advances as far as he can. Now he should be with in range of his target!. but dos not attack (Yet!).

Fickle will wait to see how the Talk are going. BUT one sign from this BIRD! He'll attack and skin HIM.

The Skin (DM Cayzle) 
Friday April 20th, 2007 10:10:42 AM


There is, as it ends up, no chance for further parley. The manticore opens his mouth to answer several questions. But as Fickle approaches, the lion's nostrils flare. It rears up. It shouts, "That smell! You killed her! You skinned her! You barbarians! YOU MONSTERS!"

That's plenty enough for Julian, who kills the beast with a mighty blow. Selithe arrives just in time to see the beast's lifeblood spill out over the rugged cavern floor and down the slope.

Dwight  d20+3=19 d20+3=5 d20+11=26 d20+3=17
Friday April 20th, 2007 12:03:27 PM

Dwight is both shocked and not at the same moment as the lion exhales its final breath.

Seeing Selithe, Dwight begins to feel a little trapped as no one is watching up above now. "Okay, lets search this place. Find what we need and get our other stuff delivered."

Uneasy about no-one on top, "Perhaps while some of us search for bones and the smoke thingy, someone could watch outside. Just to make sure another mate doesn't show up unannouced."

If someone volunteers to go up, Dwight will begin searching, though will be careful about his interaction with the moss. If no-one volunteers, Dwight will go up and hide.

spot:19
search: 5 (hmmm, lion must have eaten it, because nothing is around here!)


(if outside and hiding: 26, and spot outside: 17)

Kendry  d20+3=13
Friday April 20th, 2007 2:31:39 PM

As the manticore erupts with rage, Kendry looses his arrow into the intelligent beast, though with Julian's enormous blow, this attack is redundant.

"Well, I suppose this means we won't be having tea together," he says to the leonine creature.

Then he looks at the blood spattered over Julian, even a few drops having reached himself. He immediately repents of his flippant utterance, and bites his lip.

"Sorry," he says. "Sorry I said that." He sighs, and puts his bow back over his shoulder.

"Podo!" he shouts as his friend who just confessed to being hard of hearing. "Let Sharles take a 'look'." He signals the same with his hands.

"How is everyone doing?" he asks. He looks around to see who is wounded. "Dwight - would you like to do the honors with your wand on whoever needs healing? Julian looks like he could use some help."

He approaches Airin. "How are you doing, sweetie?" He looks to see how she looks, whether she was struck by one of the tail feathers.

[Spot: 13 - does he notice the warm red stuff?]

Once everyone checks out all right, the bard says, "Well, we may want to see what our host and hostess have left behind."

Tobias (AC 20, HP 22 / 38) [Message, Inspired: +1 attack, +1 damage, +1 save vs charm, fear; favored enemy: +2 damage]  d20+6=12
Friday April 20th, 2007 4:47:34 PM

Tobias will search around the cave for what we came to get... bones and something or other.

Search: 12

Julian 
Friday April 20th, 2007 6:59:49 PM

Julian slices his new sword, EagerTooth, into the lion thing. He changes his footing to prepare for a counter-attack but his weapon is stuck fast, so deep it is in the lion. Instead he leans into the sword, driving it in deeper, and twisting it as he goes. There is an unexpected stillness to the lion.

Julian looks across the limp creature. It takes a second to register...

Bracing his foot against the body Julian puts all his strength into retrieving his sword. Predictably, he falls onto his back, with the swords spraying a line of blood across the room behind him. He lets his Rage drop.

"Now, that was satisfying. Hey, now we have Tobias and Julian, Flying Lion Killers."

"Fickle, if you're gonna skin this one too, can I buy the mane from you? Name your price. Here, this'll help."
Cast Prestidigitation to clean up the lion for skinning.

"I'd stay to help, but I've never been away from Shark for so long before. I am going up. I'll let you know if anything comes up."

Cast Message on to Selithe.

Julian moves up the rope (taking 10).
"I'm coming Shark."

Podo  d20+4=17
Friday April 20th, 2007 11:28:06 PM

As soon as Podo realizes the beast detects something is wrong, and goes into a frenzy, the chance for questions is gone! Realizing what just happened, within a spanse of seconds, Podo releases such a blood curdling scream he nearly falls over from the act.
Screaming at the top of his lungs at what appears to be a lifeless animal, Podo yells,"What have you done! Why did you bring Fickle down here! We were so close! You ruined everything, you simpled minded thud! All you care is to kill. Why don't you leap out of the cave you dimwit! You can kill youself in the process, perhaps the Gods might even help by bouncing your head on the rocks on the way down... Maybe it will knock some sense into that thick head of yours. You couldn't wait to kill, you even dug deeper after its death to spray its blood upon the floor... it was right you are all monsters! Come on Sharles, we have work to do... I will take you back home myself. These selfish fleas don't know what working together means..." Podo finishes his rant ending in mumbles to Sharles; in the bag on his back.

Podo with guidance from Sharles will search the cave looking for the Thurible.

Search DC: 17

After finding the Thurible, if it's here, Podo will do his best to get a sample of that ruddy moss, and to place it into some sort of container, one that might be hanging around the cave so Podo can transport it.

Podo takes (10) to search around for anything of value, that he can transport in his Haversack. Manticore feathers, Ruddy Moss, Any other scrap of something... perhaps even the other half of Sharles!

Podo will be the last to leave the cave.

Kendry 
Friday April 20th, 2007 11:39:13 PM

"Satisfying?" Kendry questions. "Satisfying? Not so much for me, Julian. Not so much for me. Questions now go unanswered. Another few moments might have been more satisfying.

"And did we do justice, here? I'd like to know."

As Julian moves to ascend above, Kendry puts his hand on his arm. "That was well struck, Jules. Thanks for going to keep an eye out above. You'll check on the other animals, too, yes?"

He says to the manticore, "Good journey through the Blood of the Wold, if Gargul and Eberyon will it so, lord of this place."

Selithe  d20+3=14
Friday April 20th, 2007 11:59:53 PM

Selithe looks around and blushes a bit as she wasn't too much help in this fight at all. After a couple moments to collect everything that had gone on in her mind or mainly in her thoughts she speaks up, "Well, guess I better head back up and keep watch again. I was worried about coming down and leaving the place unguarded above. Someone give yell if you need my assistance please."

(Climb: 14)

Kendry, Part the Second 
Saturday April 21st, 2007 12:03:34 AM

[Prior post concurrent to Podo's. Kendry was reacting to the situation prior to the monk/cleric's expression of dismay.]

At first Kendry is not sure whom Podo addresses. The manticore itself? Julian? Tobias? Kendry himself? Then it becomes clear that he is upbraiding Julian. He is surprised both at the volume and vituperation of Podo's diatribe. He knows that Podo suffered injury from the beast, and Julian very much so as well. And perhaps part of the volume is that Podo's ears were damaged by the thunderstone. But his words to Jules are so vehement. Kendry looks at the ground in sorrow. After Podo finishes, Kendry speaks to him.

"Podo - If the manticore had chosen to speak earlier, it may not have come to this. From the outset he chose attack, though you did not start with attack. It was only when he sensed imminent defeat that he chose parlay."

He listens to Selithe. "'S all right, sis."

He looks about the cave area now. "Gather what you may, place it in one area, if you will, and I can cast detect magic," he says to all still in the cave. "We are all intact, thank heaven. Hard fought. Well done.

"I need to think for a moment. I'll... I'll do as you suggested, Dwight, at the entrance to the cave."

He holds out his hand for Airin, and, if she will come with him, walks - and climbs the small inclines, back to the entrance of the cave. He sits on the ledge, his feet hanging over, and pats the hard rock next to him, in that way asking her to sit at his side.

Kendry looks now out across the canyon, seeing what there is to see. If she will, he holds her hand, one heel bouncing off the edge of the cliff wall.

Julian 
Saturday April 21st, 2007 12:26:53 AM

Before he ascends he listens to Podo,
"What? What have I done wrong? I held back on my attacks for as long as it was safe. I've tried to ensure we were all safe by getting in there in the front line. I will happily take on any monster first so that the rest of the group has a chance to get organised, or get outta there.

"Perhaps we could heal it if it means that much to you. Use the party wand that I put a lot of coin towards. Perhaps that's not a bad tactic anyway. Show it that we could defeat it, then raise it. It should then feel grateful or intimidated and speak truly either way.

"I am going up the rope for now, to get back to my badger. I think we all need to talk about tactics in general."

Since Selithe is also going up the rope Julian will cast Message on Kendry(if that's all right?) before climbing the rope.

Kendry 
Saturday April 21st, 2007 4:34:49 AM

"Sure, good idea - thanks," Kendry says, accepting the message spell from Julian.

Fickle 
Sunday April 22nd, 2007 9:02:50 AM

Fickle get's th the Big Bird/Lion and begin to skin the beast. "Ahh! No Goodz! Too Many holes, But Me'z did skin the Main-fur For Julian!! Makies nice Slall foe nicie GIRL??" Htell all.

OOC: He also has a smerk on his face.

Dwight  d8=7 d8=2 d8=5 d8=8
Sunday April 22nd, 2007 9:08:34 PM

Dwight will heal Julian as he heads out.

heal: 7+2+5+8=22
Wand has 45 uses left.

Otherwise Dwight looks for the bones and the thurible (see previous rolls). Once they are found, Dwight will remain as lookout near the entrance of the cave while other sort through the lions treasure.

Julian 
Sunday April 22nd, 2007 9:22:42 PM

"Thanks, Dwight."

ADM Kim - Posting Report April 16-22, 2007 
Monday April 23rd, 2007 1:44:51 AM

Cayzle DM: MT2T2-- 7
Anthony Dwight: MTWTFS- 6
Ceil Fickle: MTWTFS- 6
Jon-Paul Podo: -2-TF-- 4
Justin Selithe: M-2TF-- 5
Kim Kendry: -2-222- 8
Pedro Tobias: MT3TF-- 7
Robert Julian: -2-3FSS 8
Steven Airin: FT-2--- 4

Justin returns this week, taking over posting for Selithe, with thanks to Jon-Paul for doing the job while Justin was away.

Everyone had at least 4 posts. The male manticore dies - to be skinned by Fickle, it looks like.

The party starts to look for the thurible that Sharles asked us to seek.

Now, what halfling did the manticore have a deal with? Was it Sharles, or someone else?

Airin and Fioni 
Monday April 23rd, 2007 6:00:38 AM

With a sigh of relief Airin lowers her crossbow as she witnesses the death of the Manticore. Though sad that yet another creature of Nature was slain by the group there was no other option.

She smiles at Kendry when he approaches and gladly takes his hand. "I'm fine love" she says and feels the warmth of his hands bringing joy into her heart.

"So is that thurible here?" she asks her friends who are deeper into the cave allready.

OOC: DM Cayzle Asks a Question 
Monday April 23rd, 2007 10:07:23 AM

Friends, with your next post, please also say how you feel about the auto-succeed/auto-fail for skill checks on a 1 or a 20. That's SKILLS only, not saves or attacks. If we got rid of that house rule, what would you say?

(Turn coming up)

The Mold (DM Cayzle) 
Monday April 23rd, 2007 10:07:43 AM


The manticore's death prompts some party controversy. Podo is especially upset, although the irony of a peaceful Walker wishing a knock on the head to a comrade may not be lost on all present.

Tobias and Dwight searches the lair.

Kendry checks on his friends' well being and then joins Tobias and Dwight.

Julian casts a message cantrip and then goes up to see to his friend.

Selithe joins him.

Kendry gets pensive, and Airin sits with him.

Fickle skins this monster, too. Now he has a pair of furs!

The cave is quickly searched. Sharles is glad to find his bones in a corner. The undead fellow says that the Thurible is in the other corner, with the hot red mold. The mold -- and other objects -- detect as magic over there. It is clear that reaching into the mold will burn you. Maybe quite badly.

[DM OOC: Some PC vs PC conflict is fine, IF it is character vs character only! If it gets personal, please back off and take it to e-mail. We are all friends here, so don't let your character's reaction be your own reaction.

I don't even mind some PC fighting, but remember, your characters are friends too. In real life, you might punch a friend, or wrestle, or play a joke, etc, but no lethal force! At all! And even nonlethal attacks should be approved through the DM first as part of a story that you are telling in character. Okay? If there are questions, e-mail me!]


Tobias (AC 20, HP 22 / 38) [Message, Inspired: +1 attack, +1 damage, +1 save vs charm, fear] 
Monday April 23rd, 2007 10:45:23 AM

Tobias will volunteer to stick his hand into the red mold to retrieve the thurible. "Friends I can get that thurible out. I have some protections from fire. But, first I need to be healed from the manticore."
[OOC: Tobias is down 16 hp]

"Or if someone else would prefer to do it, I can cast that protection on you..."

Prepared spells:
Entangle
Resist Energy

[OOC: I'd be glad to not have that house rule.]

Kendry 
Monday April 23rd, 2007 7:07:01 PM

The bard of auburn hair is pleased with his friend of raven hair, and he enjoys her presence for a moment, even as Dwight joins them. He thinks over events of the past few weeks: Changing interactions, expectations, and choices within the group. Fear of the unknown. A sort of cowardice, perhaps? A growing inclination to lean toward death for those who stand in the way. Those who have come, those who have gone. His dear friend and cousin, who, though a hot-head sometimes in days past, yet now strives for ways of peace - but who just now hurled abuse, even wishing great harm, upon another friend - and, yes, cousin.

And what of Dwight? Long mysterious, closed, elusive, but who now has grown in leadership, with a mind attuned to good strategies and tactics, and the ability, in some wise, to calculate ramifications of evidence, and likely outcomes of actions. Whence his fears of late?

He wants more time to ponder. But, well, there are things to do now. Things to do. Perhaps later, to talk.

"I've got lots on my mind, love. I fear for our little troupe. How might we cohere, when we are not agreed on our pathways?" He pats Airin's hand.

"Perhaps when our chores are done here, then we all might talk together." He gives her a kiss on the forehead - then lifts his legs, tumbles backwards, and comes up to his feet. "Time to work."

Julian  d20+3=8 d20+5=6
Monday April 23rd, 2007 9:19:56 PM

Back up on top Julian picks up his badger, now regular sized, and gives it a good ruffling. He tends to the other animals, soothing them with the tone of his voice saying,
"I hope Podo blows off some steam," and "Stupid lion thing didn't look natural to me anyway," and "Let's not forget it tried to kill us," and other niceties that the animals like to hear.

He keeps an eye for dangers, not sensing anything to concern him.
Spot 8
Listen 6

[OOC] I'd vote to get rid of that house rule, but what about when DMs rotate again?

Dwight  d8=3 d8=1 d8=1 d8=6 d8=6 d20+3=20
Monday April 23rd, 2007 9:33:25 PM

"Sorry Tobias', didn't mean to forget you there." Pulling his wand out, Dwight heals Tobias to full hp.

Wand 40 charges remain

Once the thurible has been located, Dwight moves to the entrance to keep watch. "Well Tobias before I have to heal you again, perhaps a sword point or lion bone could be used to pull the thurible out. Or perhaps some of Kendry grappling or climbing gear could hook it."

spot: 20

Selithe 
Monday April 23rd, 2007 10:18:02 PM

Selithe follows Julian seeing his temporment at the moment she can't help but do something as she plans to get a smile from the sturdy halfling, "Well look at you Julian, your armor is kind of bloody and everything. Let me look at you and see if your still bleeding anywhere."

If Julian argues about her looking at his wounds she places her hands on her hips, "Now don't start. I'm 100 times scarier then any flying lion." Selithe smiles and then gives Julian and small nudge, "You okay thought, you do look abit banged up."

Julian 
Monday April 23rd, 2007 10:59:21 PM

"Thanks Selithe. It's all dried lion blood now. Dwight hit me with the wand before I came up. Glad it wasn't Podo."

Kendry 
Tuesday April 24th, 2007 5:19:28 AM

"I'm not sure how many of you have done some gardening before," Kendry says. "We sometimes used tools to pull while standing up. Uncle Orby is always good at making such. Easier on the back, and you don't get stickers in your fingers. Let me see what I might have to make the job easier..."

From his haversack, the bard withdraws a crowbar fashioned of cold iron; a few pairs of smoke crystal goggles; a miner's pick; a few pitons.

Via the message spell, he tells Julian, "Say, Jules, in the left saddlebag of the dappled pony is a shovel. A grappling hook is tied to the outside of the right saddlebag. Could you get those for us? Maybe put them both in a bag, and lower them on a rope? Oh, and the iron pot - on the other pony."

Should Julian retrieve these items, then Kendry will begin to put them to work.

"Now, I don't know for sure - some plants seem to have a measure of intelligence. I guess we'll find out if that's the case for this hot moss. I'll try to find out for us. Tobias - let's see how the tools do first, but I'm glad you have that energy resistence available. Let's keep it in reserve, for once we know a little more."

He offers a few pairs of smoke crystal goggles to those who will be near the moss - to protect the eyes.

If the thurible has a handle, then Kendry will offer the grappling hook to Tobias to use to try, with care, to pull it out. If need be, he'll use the shovel, or another can use the crow bar, to assist Tobias in this wise.

Using the shovel, Kendry begins to scrape away the edges of the moss, taking care not to damage thurible or other items hidden within. Just taking his time, here a little, then step back. Step forward, a little more, then step back. And so forth - unless circumstances suggest a better approach. If the crowbar is useful, he'll use that. Or let someone else use it as Kendry uses the shovel.

Kendry - rolls that Cayzle can use for Kendry's efforts - not sure how to assign  d20=6 d20=13 d20=18 d20=3 d20=7 d20=18
Tuesday April 24th, 2007 5:27:38 AM

Here you go, Mister DM - random rolls for Kendry's work in obtaining / recovering thurible and magic items.

Podo (by Kim) 
Tuesday April 24th, 2007 6:00:50 AM

Podo, after his outburst directed at Julian, pulls within himself somewhat, just focusing on the matter at hand - getting the thurible, working with Tobias, Kendry, and whoever else wants to help.

He thinks over what he said. He really doesn't want Julian dead - that's for sure. But he makes Podo so mad, sometimes! Of course, Kendry has made him mad, too. "Well, I'll just shut up for a while and we'll get this done," he mutters, alternately feeling steamed and deflated.

Dwight (OOC: Rolls) 
Tuesday April 24th, 2007 7:07:23 AM

OOC: I would actually like to see the rule disappear. At the very least take 20 should be gone. Even the very best can't do something perfect all the time.

In my home games, we don't allow the take 20 roll. And we have a modified 1 roll. If you roll a one, a d100 is rolled and something else happens (mostly related to combat, such as you hit your ally instead, or yourself, or sword get stuck in wall, breaks or flies out of your hand). Others consist of things like your belt breaks and your pants fall down (this could be bad during combat). Of course nothing could happen, or even you hit you oppenent but drop your weapon. It adds alot more fun to the idea of a 1.

Flickle 
Tuesday April 24th, 2007 7:09:56 AM

As he put his hands to the red moss, "Hmmm! Hot! Still want it'z?" he waaits for an answer.

Loot! (DM Cayzle) 
Tuesday April 24th, 2007 7:22:28 AM


Using the Resist Energy spell and a few tools, the items in the Mold are fairly easily recovered. The Thurible is there -- it's leather straps are gone, but the metal parts remain, and Sharles seems content. He does mention that the sword was his, but it looks like it is now destroyed.

In fact, the undead thing seems to be more at rest. He asks you to take his bones and the Thurible to a temple of Pantheon. THen he is still, unless you try to rouse him.

Also there are several gems, and partly melted coins -- a meld of gold studded with copper and silver coins. There is a sword that breaks when removed. It seems to have been *eaten* by the mold.

The mold sizzles, sparks, and smokes when disturbed. Please make a d20 check. I'll apply relevant mods. Obviously, not the folks up top.

Airin nd Fioni 
Tuesday April 24th, 2007 9:38:23 AM

Airin somehow senses sorrow in Kendry's words and wonders what she can do to help although she can not hold the group together.

"It will all..." but Kendry walks off to talk to the others. He's right though, there are other more important matters to resolve.

With the thurible discovered Airin hopes they will now take on the second part of their quest before heading to the temple as desired by Sharles.

DM Cayzle 
Tuesday April 24th, 2007 12:38:22 PM

Airin and everyone, please DO make that d20 roll! Everyone in the cave, that is.

Tobias  d20=11
Tuesday April 24th, 2007 1:47:48 PM

Tobias is glad that the spell and the tools help them dig the item out. And, that Sharles's remains appear to be content... But, he's also ready to get back to their original mission... "Let's be off as quickly as we can friends, we still have more work to do today."

d20 roll: 11

Kendry's roll  d20=18 d3=3
Tuesday April 24th, 2007 2:43:27 PM

Kendry's cave roll: 18

"Let's be off as quickly as is meet, Tobias. We are here, now. Are we overlooking something we ought not overlook? Can we spend another fifteen minutes, half an hour, to see if there is a secret area, an overlooked treasure? As some of us search, someone else prepares food for us, and feeds our animals. Then, something found, or not, we go.

"Someone, also, might look at the ground at the foot of this canyon. Was something of worth inadvertently knocked to the floor beneath us?

"Let us not get in the habit of making so much haste that we miss what is in front of us. Nor spend too much time lost in minutiae that we waste time.

"Now, this mold certainly is interesting. I wonder if it could be used to spice up food? Looks like it rusts metal pretty efficiently."

Podo (by Kim)  d20=11
Tuesday April 24th, 2007 2:43:44 PM

Podo's cave roll: 11

Dwight  d20+3=5 d20+9=18 d20=1
Tuesday April 24th, 2007 10:34:27 PM

Dwight remains stannding near the entrance to the cave, watching and listening to those above if they were to shout.

spot: 5
listen:18
Requested Cave roll: 1 (o-dear :( )

As Kendry mentions items may have been dropped to the cave floor, Dwight will look down to see what the chasm floor looks like (bushes, trees, dirt etc.).

Julian 
Wednesday April 25th, 2007 12:28:45 AM

via message: "Sure, Kendry. Can do. Whachya using this stuff for?"

Jude completes his cousin's request.

"Selithe, did I do something... nevermind.."

Airin  d20=17
Wednesday April 25th, 2007 3:18:35 AM

Somehow there seems to be a voice inside Airin's head that gets her intrigued by the mold. She does not approach any closer than absolutely needed and if she begins to feel it gets too hot she backs ups.

Roll: 17

Fickle  d20=5
Wednesday April 25th, 2007 6:54:26 AM

Fickle is about to touch the red moss, but is reminded of the Fire a his parents home!!"NO! me'z not touck! Hot! Burn! Bad'z"

Fickle will start to walk out of the cave.(his face is ashen in color.

The Breeze (DM Cayzle) 
Wednesday April 25th, 2007 7:09:58 AM


Airin and Kendry notice that the smoke from the disturbed moss seems to suggest that there is a breeze moving through the cave.

Up on top, Selithe and Julian help Fickle to the top of the cliff. They see that a few vultures are now circling overhead, over the skinned body of the first manticore.

Airin and Fioni  d20+8=13 d20+8=27 d20+12=23 d20+12=16
Wednesday April 25th, 2007 7:33:13 AM

"Notice that love?" Airin asks Kendry "a breeze is disturbing the smoke from this moss... with only one entrance, how can there be a breeze?!?"

Airin's interest in the cave is once again aroused and she begins to cross the cave trying to find where this odd breeze can go to... or come from...

Perhaps a hidden door where wind creeps through the closings... or a passage not yet found by her and her friends...

Without knowing why, Airin unsheaths her Bastard Sword as she advances deeper into the cave looking for answers to this newly found riddle. Maybe, just maybe she will be able to hear the wind whisteling somewhere deeper in the cave. Or perhaps there are traces to be found on the cave floor that lead to a secret passage?

spot: 13
search: 27
listen: 23

Outside Fioni continues to fly lazy circles. From the look at the halflings below it's obvious everything is ok with her master and the group. So why should she not enjoy the open air! Better than a damp cave is it not?

Kendry  d20+3=21
Wednesday April 25th, 2007 10:38:19 AM

"You're right," Kendry confirms Airin's observation. He makes sure everyone else in the cave notes it, as well. "Let's find the source."

He tells Julian of the breeze. "Look, how about you and Selithe get some grub going for us while we check this out. I'll send the iron pot back up so you have something to cook in." He explains where to find among the ponies' baggage the food, the water bags, and dry wood for a fire. He also lets him know where the food for the dogs and ponies is, so that they can eat. He wonders whether the dogs and wolf might be checking out the body above. And he sends up the pot.

Then he begins to search. [Search: 21]

Tobias  d20+5=21
Wednesday April 25th, 2007 11:55:34 AM

Tobias follows Kendry and Airin's lead and draws his short sword, looking also for the breeze source that they mentioned...

Search: 21

Podo (by Kim)  d20=5
Wednesday April 25th, 2007 3:39:09 PM

Podo joins in the search for the source of the breeze as well.

[Search 5+? - Cayzle, I don't have Podo's CS, so you'll have to add any adjustments]

Dwight  d20+3=4
Wednesday April 25th, 2007 4:13:21 PM

"Really?" Dwight inquires as others mention a breeze (spot: 4 ouch two 1's in a row) Turning towards the direction of the supposed breeze Dwight tries to feel for it from where he stands. "Nothing, but if more than one of you feel it, you should check it out. I'll stand watch here."

"Perhaps there is a false bottom? A little water could answer that question if nothing can be found through other means."

Julian 
Wednesday April 25th, 2007 7:40:23 PM

"Okay Kendry. Do you want me to reshoe your pony and brush him down too?" says Julian sarcastically. He likes to poke fun at his cousin with all his 'words.'

Julian retrieves the iron pot and rummages through Kendry's gear looking for stuff to cook. Satisfied that he enough stuff to make a stew he gathers the stuff together.

"Selithe, mundane fire? Got anything better?" Assuming that a mundane fire is the better way to go Julian clears an area for a fire and digs it out a little. He gathers some twigs and small branches and sets them alight using Prestidigitation.

Julian hastens back to the trees to get some larger branches and brings them back to get the fire cooking.

There is also food preparation that needs doing. Prestidigitation makes peeling vegies and chopping meat much easier, freeing up Julian's hands to tend the fire.

Selithe  d20=9
Wednesday April 25th, 2007 10:37:04 PM

Selithe chuckles at Julian's comment and shakes her head, "No, has to be normal fire as I have no fire spells at my command."

Selithe will help make the fire but will need some help with the meal as cooking isn't a skill she has. Selithe sits and pokes at the fire abit before lighting up her pipe, "Wish I could of helped down in the cave, however I think my bow would of been of less help."

(Cook:9 unmodified as I don't have the book handy)

Kendry 
Thursday April 26th, 2007 12:13:47 AM

Kendry enjoys the banter as he explores. "Oh, you're a blacksmith? Sure, Jules, set up your forge, and whip up some new shoes for the ponies while you're at it. Don't buckle them too tight, though."

Julian 
Thursday April 26th, 2007 12:49:36 AM

"Horse shoes don't have buckles, you clown."

Kendry 
Thursday April 26th, 2007 1:50:07 AM

"Oh, right, right, no buckles. Don't lace them too tight, I meant."

Julian 
Thursday April 26th, 2007 3:56:47 AM

"Got it, Capt'n."

Fickle 
Thursday April 26th, 2007 7:35:28 AM

Fickle makes it out of the cave, look up and seeing the vultures, YELLS "HEY YOU"Z! Go AWAY!"

A Pot And A Crack (DM Cayzle) 
Thursday April 26th, 2007 9:59:48 PM


Up top, Selithe and Julian work on grub (an untrained craft check, most likely). So far they have made a serviceable start on it.

Fickle shoos off the vultures. They circle a couple hundred feet overhead.

The searchers find a crack. It is in the deepest part of the cave, near the ceiling. It is very narrow. But using one of Podo's lights, you can see a gleam of metal within.

It will take an escape artist check vs DC27 for a normal halfling to squeeze in. A human could never do it, and a manticore would have trouble fitting a paw in. On the plus side, if someone will hoist you up, or if you climb up, you can take 20 on the attempt to get in. And you might be clever in thinking of ways to gain a bonus to your escape artist checks, if needed.

Dwight  d20+3=19 d20+7=13 d20+3=9 d20+6=25
Thursday April 26th, 2007 10:04:04 PM

Smelling the scent of burning up above, Dwight looks skyward (spot:19). Seeing the birds circle around, Dwight yells up to Julian and Selithe. "Best get that lion cooked before the birds begin their feast."

With Fickle beside him, Dwight again mentions the thought to repel down the rest of the way. "Fickle, you wanna watch as I go to the chasm floor to search there? Wanna come with me?"

If Fickle agrees to watch or join Dwight will head down and search the chasm floor by climbing down the 100 foot rope.

climb: 13
spot: 9
search: (take 20 is allowed?) otherwise: 25 for chasm floor.


Julian  d20+2=18
Thursday April 26th, 2007 11:01:57 PM

OOC Hey, I have 1 rank in cook... there's no burning going on up here.

Profession (Cook) 18

Julian continues cooking the stew and talking with Selithe.

"I'm sure there's not much to do that needed all of us down there. And I think it's better that I am up here for the moment."

Selithe 
Thursday April 26th, 2007 11:36:41 PM

Selithe chuckles and listens to Julian, "Yeah, glad to see your handy with a cooking pot Julian. If you had to rely on my cooking skills, you might stave to death or get sick." Selithe smiles, "If I was a cleric I could make food I suppose."

Julian 
Friday April 27th, 2007 12:36:27 AM

"Are you thinking of training in the temple, Selithe? There was a few things I heard them talking about in the Temple for Domi, back in Angel Springs, a few things that got me interested. I talked to some of the priests there about training with them. They talked about standing up for the weak and oppressed, and said "Right beats Might - with a little help from me!".

"I like that, like it a lot.

"and there was a great deal of talk about Domi, too. Wow, what a guy."

Podo  d20+9=17 d20+5=22
Friday April 27th, 2007 2:32:58 AM

Podo tries to climb up towards the ceiling crack and squeeze thorugh enough to reach the glint of metal.

Skill Checks
Climb: 17
Escape Artist: 22

Kendry 
Friday April 27th, 2007 2:48:58 AM

[If, via the spell alter self, Kendry can change into a tiny halfling (like a young child, or even toddler, if necessary), then he will do so. Will all the troubles I had with the alter self spell last, time, however, I'm a bit apprehensive about how, or whether, this will work, Cayzle. So, let me know. If he can do it, he does. Alternatively, if he can alter self into the form (if not the functions) of a fey creature (who, as the d20srd states, "are usually human-shaped," then he does so, into a tiny fey.

In any event, the now more diminutive Kendry asks for his friends' help to boost him to the opening, then through.]

Airin  d20+25=31 d20+8=26 d20+8=20
Friday April 27th, 2007 3:38:28 AM

"Hold on a sec..." Airin says while she rummages through her belongings. But thanks to her Handy Haversack what she wanted to find lays on top!

"Here it is! Salve of Slipperiness! This should make it fairly easy to squeeze in and it lasts about 8 hours!"

"Are you ok if I try this?"

If the group accepts, Airin uses the salve on herself and squeezes in the crack and checks what's to be found in there.

Escape artist: 31 (with the Salve of Slipperiness +20)
Spot: 26
search: 20

Fickle 
Friday April 27th, 2007 7:58:45 AM

Fickle looks at Dwight, smiling he answers "Me'z Go! Me'z Go with you'z, Couz!"

Fickle sniffs the air "Hmmm! Good Cooking!!"

Kendry 
Friday April 27th, 2007 10:25:38 AM

"Um, Airin, remember you gave me the salve of slipperiness to help us out in the Catacombs recently? Unless you have another one. Or, I could cast a grease spell - much less expensive than the salve of slipperiness, dear."

If the alter self spell helps make him temporarily smaller, he'd prefer to be the one who enters. If not, he'll be happy to cast the grease spell on Airin (as her escape artist skills are likely better than his), giving her a +10 circumstance on escape artist.

[Kendry has a +4 to escape artist, and the grease kicks it up to +14 - and with the take 20 from the assistance, that's a 34 - and likely higher if his 'make myself tiny via alter self' works. He has a grease scroll that costs 25 gp. The salve is valued at 1,000 gp. Let's do it for 25, rather than a thousand gp, if we can! He will take off most of his gear before casting grease, if he is the recipient of it.]

Airin 
Friday April 27th, 2007 11:02:12 AM

"oopsiedaizy! This is my night cream..." Airin says with reddish cheeks.

(ooc sorry guys, apparently I forgot to erase this from my char sheet)

Tobias 
Friday April 27th, 2007 11:08:06 AM

Tobias really doesn't have much hope of getting in there himself, but he will lend a hand however possible -- a boost for tiny Kendry to get him to the opening...

Selithe 
Friday April 27th, 2007 1:26:47 PM

Selithe listens to Julian and smiles before speaking, tasteing the stew once before that, "Actually no. I just think it would be handy but I have chosen my path already. Being a conjurer and rogue I been planning to become a Stinger. I heard of them and decided it sounded interesting. I'm hoping to become better in my arcane arts and gambling. Anyway, don't think being a cleric would really fit me."

Dwight 
Friday April 27th, 2007 10:54:23 PM

Wondering if he understood Fickle correctly, and smiling at the cuz remark, Dwight begins his descent down.

(see previous rolls)

He looks first for anythin living that might attack, and second for anything that may have been dropped by the lions at some point.

Kendry  d20+6=25 d20+3=5 d20+3=8 d20+6=10 d20+16=34
Friday April 27th, 2007 11:00:21 PM

"Podo - can I borrow your coin of light?" he asks.

Kendry takes off most of his gear, keeps a dagger (just in case), gets small (alter self) and greasy (reads grease scroll, UMD 25), and gets a boost up from Tobias (and whoever else wants to help him ascend).

As he squeezes into the narrow, breezy opening, he looks around to see what he might see [Spot: 5], searches about [Search 8], and listens for what he might hear [Listen: 10] (wimpy rolls!).

[Just in case it's needed, a 34 on escape artist (not including extra smallness).]

The Corpse (DM Cayzle) 
Saturday April 28th, 2007 6:48:37 AM


Kendry's clever slipperiness gets him inside. He finds the body of a halfling. Some kinda gross maneuverings in too close quarters later, not to mention the obvious detectmagic, you have the following:

a dead body
nice studded leather armor
a nice spiked chain
a scroll case
a magic cloak
magic boots

The scroll case has two parchments, neither magical. The first is a letter with orders. It says to go to Graeff's Refuge, infiltrate the staff, and await further orders. It warns that a justicar is after you.

The second is a map with instructions on how to get into the Valley of Four Peaks. It seems you have to look for the Giants' Stair.

Podo Danderfluff Pipewood [  d20+1=17 d20+9=17
Saturday April 28th, 2007 8:52:53 AM

Podo hands over the light coin to Kendry. Podo waits and watches Kendry slip into a fissure in the wall.

While Podo awaits Kendry's return, Podo searches the cave again just to be sure. (Search DC: 17)& (Spot DC: 17)

Afterwards, if Kendry has still yet to return, Podo will meditate on his anger issues.

Ficlle 
Saturday April 28th, 2007 9:06:11 AM

Fickle follows Dwight, mumbling "EveryBodt is Fickle CuZin! Me'z Like everybody here! Yep! Me'z Do!"

Kendry 
Sunday April 29th, 2007 10:46:36 PM

Kendry tells those outside the cave within a cave about his discoveries. He lowers each item carefully to those below, leaving the body for last.

"Well, our manticore hosts did seem to have a propensity for killing halflings. And this one," he indicates the remains, "was up to no good, as far as I can perceive."

He takes the time to make a copy of the map, and less time to write a copy of the letter with orders. He checks for any names - people, organizations - or seals or other identifying information on the parchment.

ADM Kim Posting Report 
Sunday April 29th, 2007 11:05:32 PM

Cayzle DM: 22WT-S- 7
Anthony Dwight: MTWTF-- 5
Ceil Fickle: -TWTFS- 5
Jon-Paul Podo: -2W-FS- 5
Justin Selithe: M-WTF-- 4
Kim Kendry: M3W23-S 11
Pedro Tobias: MTW-F-- 4
Robert Julian: 2-23F-- 8
Steven Airin: MT2-2-- 6

Airin 
Monday April 30th, 2007 3:54:30 AM

"So our good friend Sharles was out to get this man? Why? Couldn't we stir Sharles awake and ask him about this man?"

"All in all, this sounds quite intriging don't you agree?"

Airin's eyes seem to sparkle. She's always been fond of maps and vague clues... must be the rogue in her...

Julian Roscoe Holle Pipewood Trufflefinder 'the Badger' 
Monday April 30th, 2007 8:23:25 AM

Feeling a little more comfortable now, around his familiar and Collie dog, Julian relaxes with the cooking and enjoys Selithe's company.

"I really lik... errrr," Julian screeches as though in pain. "Sorry, Kendry's yapping in my ear again. Says he found... something... all greased up in a fissure. A note, up to no good, he says.

"Oh, I don't know, Selithe. He's yabbering on a lot about something, and he's excited so there's a lot of words. Hope this Message wears off soon."

Fickle 
Monday April 30th, 2007 8:29:31 AM

Fickle sit cross legged, well at least as far as his little leg will let him. "Hmmm! Food good! Who'z made it??" he ask.

Kendry 
Monday April 30th, 2007 1:32:00 PM


"Great idea, Airin," Kendry says. "Podo, do you suppose Sharles might be interested in this bit of news - and be able to fill us in a little bit more?"

"Oh, I just thought of something. Tobias, Dwight, Airin, Podo - could one of you give me a boost back up to the little crevice?" Once one of them does so, and if the squeeze is not too tight, Kendry continues up the air shaft a little ways. If it opens up more, or at least does not narrow, he continues until he finds the exit - whether up on the surface above, or along the face of the cliff, or wherever. If the passage gets too tight, though, he won't risk getting stuck, and returns the way he came.

Once he finishes that little exploration, he suggests we all meet up on top, and do what we might to evaluate the items found as we enjoy lunch, then prepare to move on.

A Map to the Stairs


Lunch and Loot (DM Cayzle) 
Monday April 30th, 2007 3:27:37 PM


Dwight and Fickle check out the chasm floor. Aside from a couple rabbits, and a few gnawed bones, there is nothing interesting there.

It does indeed turn out that the corpse in the crack is that of the halfling that Sharles was pursuing. The undead justicar seems even further eased, and afterward, more lethargic, at the news that his target did not get far. About the fugative, all he knows is that the rogue had an identifying tattoo, of a bloody setting sun falling behind forboding, craggy peaks. He thinks that this was a gang sign of some sort.

After this, it proves impossible to rouse Sharles. Maybe he has begun his long-delayed rest?

Kendry makes copies.

The crack narrows even further, so that short of a polymorph spell or gaseous form potion, further exploration seems impossible.

The party reunites with a tasty lumch above the cave mouth. Then the loot is considered:

Thurible of Pantheon. Needs minor repairs before it is useable. New straps, leather hinge. Also needs special blessed incense.
Several gems, and partly melted coins -- a meld of gold studded with copper and silver coins.
Masterwork halfling-size studded leather armor
Masterwork halfling-size spiked chain
A scroll case with map and letter
A magic cloak
Magic boots
Magic ring of sustenance

The map suggests that you have to find the Giant Stairs.

Julian 
Monday April 30th, 2007 5:55:57 PM

With a mocking glare Julian says in a fake gruff voice, "If anyone even mentions the Ring of Sustenance instead of this wonderful stew I will throw them over the edge."

"I am going to hazard a guess at Magic Boots that make you run faster. That's why old boney never caught up with him."

Podo Danderfluff Pipewood 
Monday April 30th, 2007 7:44:15 PM

Once everyone is assembled up top of the cave mouth, and snacking on the delicious stew prepared by Selithe & perhaps Julian, the talk turns to the loot. Without pause, Podo asks, "of the Ring of Sustenance and what it does exactly?"

Hearing Julian make his blurting statement, Podo justs grins... "Oh really, Mr. Julian? Is that for asking for it or just about it?"

Without causing too much tension and before anything comes of the current tense situtation, Podo reaches for Sharles' container, and speaks aloud to Sharles in the presence of the rest of the group. "Sharles, We have recovered your Holy Thurible as well as a document found on another halfling body we discovered in a fissure which states that a Justicar was after the owner of the letter. The owner appears to have a tattoo on its arm." Podo describes the tattoo. "Sharles, what's the Giants Staircase?"

Later, Podo pauses to gain some insight from Sharles and asks the others to make inquiries of Sharles.

Tobias 
Monday April 30th, 2007 7:45:58 PM

With the items recovered, Tobias picks up some loot and climbs back up to the top for some tasty stew.

Kendry  d20=15
Monday April 30th, 2007 8:16:21 PM

Back up top [Climb: 15+?], with all the items gathered, and once all are present, in a squeaky little voice, Kendry, in his now very diminutive size, says, "I'd like six gallons of stew, please. I'm not very hungry today."

Dwight 
Monday April 30th, 2007 10:18:42 PM

Dwight climbs back up content they have looked everywhere. "I suppose the fellow in the cave climbed in and got stuck. Couldn't leave or the lion would eat him. In the end, starved to death, even with the ring."

Looking at the meal he wonders if the flying lion will taste more like chicken or cow. Bravely, Dwight digs in and wonders how close they actually are to their previous assignment.

Dwight does have interest in the cloak or the boots. He is however eager to be away from the two lion corpses.

Selithe  d20+9=23
Monday April 30th, 2007 10:20:08 PM

(Not sure if Selithe would know what the ring does or not, rolled Knowledge Arcana:23)

Selithe if she knows what the ring does will speakup and explain it to Podo before beginning to eat some of the stew and relax some.

She listens to what is said and comments on what was found before speaking up, "The giant staircase? Could that be refering to the towers by chance? I studied there with my teacher and some other students. They are quite large and I could see whare they could be called that." Selithe shrugs, just offering her opinion up.

Airin 
Tuesday May 1st, 2007 5:27:05 AM

Airin chuckles as she sees the Diminuitive Kendry. Goes over to him to eat some stew together.

"No peaking under skirts now you little rascal!"

Good thing Airin is wearing her leather armor.

"Say how about a little nap in the sun? After all this exitement and this wonderful meal I feel a little drowsy..."

Fickle 
Tuesday May 1st, 2007 7:30:54 AM

"Munch" "Slurp" the he wipes his mouth and ask "What is'z giant stairs?? Me'z never hear of it'z, More Stew Pleaze?"

After Dinner Relaxation (DM Cayzle) 
Tuesday May 1st, 2007 4:49:43 PM


Sharles does not rouse from his rest. It seems that his spirit has gone home. If you do not deliver the Thurible, will he return to haunt you? Do you want to find out?

Nonetheless, you recall that the ring was NOT on the corpse in the cave, but it was near Sharles at the bottom of the canyon.

Sharles DID tell you about the magic of the ring. He told you that after it attunes to the wearer, you need much less food, drink, and sleep.

The food is good after a fight. What's next? Sleep and camp? More travel? It is early to mid-afternoon.

Julian Roscoe Holle Pipewood Trufflefinder 
Tuesday May 1st, 2007 6:59:22 PM

Julian says in a very serious, solemn tone, "Let's not forget what the original purpose of us setting out was: to deliver, some, things, to, I mean for, some people.

"So, let's get a few more hours travel in before nightfall."

Tobias 
Tuesday May 1st, 2007 8:00:19 PM

Though confused by Julian's description of the mission, he does agree with his conclusion: we should be on our way while there are still daylight hours before us. He helps pack up the animals and get their little caravan underway...

"Oh, and does anyone know how to contact Heather? Maybe she has some background or info on this latest halfling we found..."

Selithe 
Tuesday May 1st, 2007 10:15:10 PM

Selithe shrugs, guessing she can't remember what the ring does or even if the giant staircase might refer to the giant towers in the valley or not, that protect the place.

Selithe looks to the others, "I think we should rest some and get on our way afterwards."

Dwight 
Tuesday May 1st, 2007 10:49:31 PM

Dwight is again eager to set out. "We should head away from the two freshly skinned dead lions. It won't be long be their scent is carried to more than just a few birds."

"Now based on where we were before we found Sharles, and where we are now, does anyone have any idea which way the town is that we are looking for?"

If no one has anything "directionally" specific, Dwight suggests the group continues their trip around the chasm and return to where Sharles was found (but be on the opposite side of the canyon, and then hopefully be able to contine their journey in the proper direction).

Podo Danderfluff Pipewood 
Wednesday May 2nd, 2007 1:01:22 AM

I suggest we pack up and head for the peaks... we can figure out what the loot is later.

Kendry the Little 
Wednesday May 2nd, 2007 3:54:17 AM

"What, I can't peek?" little Kendry asks Airin. "Aaaww."

"A nap sounds nice - but it sounds like the ladies want to remain and rest, and the fellows want to get going.

"So... Let's clean up, pack up, and go! We can rest some tonight."

Kendry enjoys the stew. He tries on the boots, and tries jumping, and running, and walking very quietly, to see whether they might be boots of striding and springing, or boots of speed, or boots of elvenkind.

He takes a few minutes to harvest some sinews and gut from the female manticore. "Cat gut is good for some strings on musical instruments. And sinew can be good for bow strings," he explains.

He makes sure that the feathers are collected and stored.

"Let's be off. It's that way, Dwight - we can save some time by not walking all the way back to where we first found Sharles. Check out this map - we want to go about here," he points out. "And right now we are here," and he points to a different place on the map.

Fickle 
Wednesday May 2nd, 2007 7:19:11 AM

"Oak Key Doe Key! Right after I finish my'z Stew!" Said Fickle as he scrapes the bottom of the pot. Scrap! Sceap! lick! Lick! (Fickle is scraping and licking the pot and Spoon.)

Airin 
Wednesday May 2nd, 2007 11:08:03 AM

"Very well then... a good walk before resting sounds acceptable, but... only if you tuck me in tonight Kendry..." Airin says with red cheeks.

"Hey wait. Did someone copy the insignia that rogue had on his arm? Even better, Fickle, you're good in skinning wild animals, would you be so kind to skin the insignia of the Halfling's arm? I want to keep that here in this piece of canvas... you never know when this will come in handy. After all, that Rogue clearly had a goal and a mission and those who were waithing for him might still wait for him. Any chance we can tell how long that Rogue is dead allready?"

Airin takes a dagger and takes of the skin herself if needed and then she heads out with the rest. She whistles Fioni who has been enjoying a good rest and looks for Blossom. Pats the pony on the nose and mounts, ready to move out again.

Kendry  d20+5=20
Wednesday May 2nd, 2007 1:25:40 PM

Kendry agrees to tuck in raven-haired Airin tonight.

"Whoa, I'm a little averse to skinning a halfling - even a wicked one, sweets. I'll quickly sketch that, all right?" [Drawing: 20]

"Then, let's bury the fellow. I've got pickaxe and shovel. It's the decent thing to do. We don't want vultures picking at his bones.

"And if you all are anxious to get going before we bury him, then we can take his body with us, and bury him tonight."

Podo Danderfluff Pipewood  d20+9=17
Wednesday May 2nd, 2007 9:37:37 PM

"If the group doesn't mind, I would like the ring of sustenance please. I think it would behoove me to have all those lovely things at my disposal as a tired and weary Cleric does no one any good." Podo explains his case for the ring.

"Ah, Fickle, could you perhaps cut the tattoo off the halfling instead? It might help us out in the future and it might help to ease your need to "skin" this animal. " Podo explains to Fickle while pointing to the dead halfling.

"Let's see, hand your hand if you'd like to go straight about our original business now. " Podo looks around the group and counts the hands raised.

Walking to the edge of the cliff top to peer down into the carvern, Podo wonders about anything that might have fallen to the cavern floor. (Spot DC: 17)

Dwight  d20+3=17
Wednesday May 2nd, 2007 10:42:54 PM

Dwight follows everyones lead packing and heading in the direction Kendry suggested on the map.

Otherwise he just keeps an eye out.

spot: 17

Kendry  d20+5=24
Thursday May 3rd, 2007 12:44:40 AM

"You... you really want us to cut the skin off a fellow halfling, too, Pode?"

Kendry is not sure how to handle the notion that the woman he loves and one of his best friends both think cutting a portion of the flesh from a dead halfling is a good thing.

"Uh, look - I made a sketch of it already? You want me to do a better one?" he asks. He pulls out his drawing materials and quickly makes a better copy of the tatoo [Craft, Draw: 24]. "But do we really need to defile the body of a fellow halfling? Can we get by without cutting off the poor fellow's skin?"

He thinks about suggesting that they bury the two manticores - but figures the rest of the party would not view such an idea with favor. They are intelligent creatures - even if wicked. Shall we not show even these a measure of respect - not to honor their evil ways, but to consider that, perhaps, they were beings with souls? he thinks to himself as he helps get everyone moving. Then again, Kendry, he continues his internal conversation, if you think this way, why do you help harvest skin and sinew from the manticore, but scruple about taking a small patch of skin from a fellow halfling?

"C'mon, Cheann. Time to move on." He clicks his tongue and pulls on the reins of the ponies. "Giddup."

Julian 
Thursday May 3rd, 2007 1:19:19 AM

"Kendry, look we could burn them if you like, that's showing some respect for the dead, isn't it? Here, use my flask of Fire. We don't have the time to build a proper fire, this'll have to do. The male is 'buried' already, within its cave.

"Let's go, we've got a job to do. The dead are dead, and will stay that way. Those who need the whatevers we're trying to deliver need us now."

Airin 
Thursday May 3rd, 2007 2:05:26 AM

Airin senses the dismay in Kendry's voice after she voiced the idea to take the skin of the dead halfling.

"Is it an act of cruelty to deliver evidence of ones death to those who were waiting for him? It's like taking a ring or a badge of some kind. In this case the insignia is the best evidence we can take - even though the sketch is excellent. I don't like to disturb this poor creature in death either but..."

When Podo too urges the idea to skin of the tatoo Airin takes Kendry by the arm and walks with him to the Ponies while Podo and Fickle take care of the tatoo.

"Are you now dissapointed in me...?" Airin asks quietly.

Kendry 
Thursday May 3rd, 2007 3:00:12 AM

When Julian makes the suggestion to burn the remains, Kendry nods his head in agreement. He carefully sprinkles a flask of lamp oil over the female flying lion. As Julian ignites the body with his flask of alchemical fire, the halfing bard sings,
Fearsome power in feline form
Winged to prey from daybright skies
Now may rest the cats who reigned
Over crevasse, over plain
Let flames aloft bear her who died
Though terror's gone, lost strength we mourn
He gives a nod, again, to Julian, thanking him wordlessly for his suggestion and action.

He does not answer immediately Airin's question, but allows her to lead him away. After a moment or two for thought, he says, "One is never disappointed in another if expectations are low. I regard you too highly not to feel... sorrow."

He squeezes her hand so she knows he does not reject her.

Fickle 
Thursday May 3rd, 2007 7:09:02 AM

Fickle listens to Airian, then to his cousin Kendry. "Hold'z it CuZ Kenny'z! I have a answer for you."
Then Fickle make a six sided frame?? then takes out some fine silk rope cut sixs inches of the bottom "I never use'z this part of the rope any way'z"
Fickle mow weaves a very fine rope (almost like a spider web) is the frame. Ficlle is now ready to skin the arm only, he then puts the Tattoo inside the frame and streaches the Tattoo on the webbing.

He goes ovar to Airian and gives it to her, "Now'z you'z have the Tattoo! Hangs it over your head and dream. They say that you'z will dream of the Rogue and his tattoo'z!"

"Try'z it maybe It'z true?" He smiles at Airian. (He hopes that little gift will make his cousin Kendry jellious!)

Last Rites (DM Cayzle) 
Thursday May 3rd, 2007 7:31:55 AM


The manticore bodies are disposed of cleanly and quickly, but there is some question about the dead rogue and his tattoo. In the end, that too is taken care of, though not before Ferocious Fickle saves aside an ink-marred patch of hide.

Then it is time to travel on. Those healing potions won't deliver themselves.

Where are you going? Marching order? Any special tactics or orders? Remember that you now have a map.

This is the Wed DM Post! Wth luck I'll post again before midnight Wold time, to get back on track.

Airin 
Thursday May 3rd, 2007 7:57:07 AM

Airin looks at Kendry as Fickle brings the tatoo he made resembling a dream catcher. She takes the tatoo with a light nod and quickly stores it away in her Handy Haversack.

"Let's forget about it love... I should not have had such ideas."

Nervous for having upset Airin she mounts Blossom an moves out. If Kendry wants to be alone for a while Airin will ride up front scouting the road ahead - although her thoughts are no where near scouting.

Tobias  d20+5=6 d20+6=25
Thursday May 3rd, 2007 5:54:05 PM

Tobias will move up ahead with Airin to scout the road the party chooses to follow...

Spot: 6
Listen: 25


Dwight  d20+1=10 d20+4=16 d20+9=22
Thursday May 3rd, 2007 9:05:07 PM

A little disgusted by the 'skinning' of the halfling and the idea of dreaming about it intentionally scares him abit. Dwight remains reserved, and doesn't verbally speak of it.

He does watch the smoke as the lions are burned. He checks wind direction and tries to figure out what the weather holds in the near future.

Survival:10

Initally Dwight is in front of the group, until everyone is actually moving. Then he returns to his normal rear position. He tries to think about his personal role in the recent combat, and block out all the blood he has seen after the fighting. Cutting trees is so much cleaner than butchering.

spot:16
listen: 22

Julian 
Thursday May 3rd, 2007 10:02:53 PM

"Okay, farewell Lionthings. Let's go."

Podo Danderfluff Pipewood  d20+9=18 d20+5=19 d20+13=20
Thursday May 3rd, 2007 10:04:47 PM

"Map? We have a map? What's it look like?" wonders Podo aloud to Kendry, resident artist!

Podo stays behind the three main warrirors of the group; Julian, Tobias, Dwight.

Skill Checks
Spot DC: 18
Listen DC: 19
Move Silently DC:20

Spells Readied
0-Level Cleric Spells (Orisons)
Light
Detect Magic X1

1st-Level Cleric Spells
Command X2
Deathwatch

Spontaneous Casting
Cure Light Wounds: 1d8+1/level

Spells Used
Light



Selithe 
Thursday May 3rd, 2007 10:14:53 PM

Selithe readies Gra for traveling and looks to the others. She says little on the skinning of the tattoo of the halfling, just reminding herself not to get something like that that someone might need to use to identify her.

As the travel along she watches the surroundings and speaks up after a moment, "Umm, if the cloak is something to help a person hide better I would like to have it. I will do my best to replace the gps it will be worth. Of course I will wait till we know what it is first. Also when we have the spare cash we should invest in a wand of identify as a group item."

Kendry 
Friday May 4th, 2007 2:38:57 AM

"Fickle - you want Airin to have dreams about this dead fellow - this spy of questionable character?" Kendry shakes his head, dealing with bewildered astonishment.

"Fickle, you are some rare bird."

[To DM: Since our characters have a map, what are the chances we might be able to see what they're seeing?]

"Nothing wrong with having ideas, Rin-rin, only sometimes we need to consider the implications of ideas. Some ideas are good - like a bird, you let it build a nest. Ideas, if unsound, might be chased away before they have a chance to come to roost."

"Here, Podo, take a look at the map for youself."

"A wand of identify? If there were such a thing, Selithe, it might cost upwards of five, six thousand. Although I would be happy to be mistaken in this matter. It's the pearl that kicks the cost up. If you can figure a way to make the spell work for less, then more power to you."

To Deliver a Potion
20 Giant Steps Up


Passing the Pass (DM Cayzle) 
Friday May 4th, 2007 7:38:58 AM


[OOC: Sorry, the module author (Jerry) did not give me a map, so you'll have to use your imaginations! Consider it an RP challenge! :-) ]

You set out. The map indicates that first you have to get across a pass into the Scab. The map indicates that the pass is between Mount Remorhaz and Mount Anvil.

If you can make a DC12 bard lore or know history check, then Please Highlight to display spoiler: {This is the famous site where the old underground passage to and through the Scab used to be, before 10 groups of adventurers led by the Red Tigers (an NPC group) collapsed, it killing the Army of Drow. That night, a drow city was destroyed and the house of "Good Drow," House Bralfah was rescued by the Storm Dragons and brought to the surface.}

There is a landmark on the map -- a giant staircase? carved by Fire Giants long ago. The group needs to climb these steps.

As night falls, you come into sight of the pass, and you camp at the foot of the stairs.

That night it is windy, and the morning dawns overcast. You see in the morning light that there are 20 giant steps! Each step will require a climb check -- to simply climb up each worked stone step is a DC25 check. If you fall, you'll have to make a Reflex save to keep your balance and not fall down the next step. If you do, the next save is at a penalty.

Fickle  d20+12=27
Friday May 4th, 2007 7:39:42 AM

"Thank-you'z Cuz Kenny!" feeling proud of himself, He' will want to follow Dwight, but Podo slip in back of Dwight, taking the marching place he wanted.

So He fall behind Podo, When the mention of a map?? Fickle will want to look at the map too! "Hey'z Podo! can I'z peek at that map too'z" he is asking with a smile, "I'z want to see if it'z show the Giant Stairs?? Oh! yes my mannor'z Please!" he adds.

"OH! We'z Here!" fickle tells himself. But he does wnt to see how it would be if he was tall, he climbs the first step, "Hey! Cuz Kendry! Lookie! I'm Tall!"

OCC from Fickle 
Friday May 4th, 2007 7:54:39 AM

Dear DM
Made my check of 27 - Made it

Airin and Fioni  d20+8=15
Friday May 4th, 2007 9:25:51 AM

"Rin-rin... hehe he never called me that before..."

At night Airin luckily does not dream of the dead fellow but still her mind is troubled by the fact she made that happen. Time heals everything...

The next morning she gazes up the giant staircase in awe.

"Where do these stairs lead to? Anyone has a ladder? What about our mounts?!?"

Airin's curious to see if she can climb these stairs too. After all she did train climbing in the WLA!

Climb: 15

Airin lands painfuly on her "behind" and makes a sour face.

"We need to think of something better to get up there!"

Tobias  d20+3=20
Friday May 4th, 2007 9:30:52 PM

Seeing Airin's trouble climbing, Tobias says, "We're going to have trouble climbing these without some help. Ropes or something up each step, or half of us won't make it. And, as for the animals, it's unlikely we can get them up this stair."

Climb: 20

Julian 
Friday May 4th, 2007 10:30:40 PM

"I'm not even gonna try that in my armour. We need a way to get someone up there with some ropes.

"But we've still got animals to consider. I think we might need to split up again. Some to stay here with the animals. Some to go deliver."

Kendry  d20+11=22 d20+9=21 d20+9=12 d20+9=26 d20+8=26 d20+8=23 d20+8=26
Friday May 4th, 2007 10:35:14 PM


Last night
Kendry placed the body of the halfling recovered from the cave in a bag (or maybe inside two bags), and added him to the load of one of the ponies. When they chose a place to camp for the evening, he found a spot to bury the body, digging several feet down, then covering the body over with dirt and a pile of rocks. Kendry said a prayer over the resting place, along with any who cared to join him.

As is his custom, he took time to write in his journal while sitting around the campfire.

"Quite a day it's been friends." After a while, he added, "I'll miss ol Stinkyfoot."

At bedtime, as promised, he tucked Airin into bed. "You are a remarkable woman, my dear friend." He kissed her on the forehead. "I look forward to the day, when the time is right, to not just tuck you into bed." He ran the back of his hand along her left cheek, then rose to climb into his own blanket.

Today
[Bardic Knowledge: 22]

"There was an underground passage to and through the Scab here a while back," Kendry tells his friends, "before nearly a dozen groups of adventurers led by the Red Tigers collapsed it, killing the Army of Drow. A city of dark elves was destroyed not too far away from this spot. During that time the Storm Dragons rescued House Bralfah. That's a clan of drow considered to be good - especially compared to their evil brethren. The Storms brought House Bralfah to the surface."

"You might recall that members of the Storm Dragons joined the Gold Dragons to form the Platinum Dragon group - with Valdor Dragonstone the leader. Podo remembers Valdor, I'm sure. See the earring that Podo wears? A gift from Valdor, shortly after the huge half elf looked fit to kill poor Pode for mouthing off, if memory serves." He winks at his monkish friend.

"Oh, while I was studying the drow language I learned about that." Then he hastens to clarify, "Not the earring. The battle and rescue."

It takes three tries to ascend the first step. [Climb (climbing kit, silk rope, - and forgot to include grappling hook in rolls): 21; 12; 26; Reflex save likely not needed, since there is no lower step to fall back down, but here are his Reflex saves nonetheless: 26; 23; 26]

With knotted ropes, his own body measurements (his arms, stretched out, go 44" from fingertip to fingertip; his height is 42"), and other means, Kendry measures the height of the steps, their width and breadth, and looks to see what is on either side of each step.

He looks around to see if there might not be some available boulders, rocks, rubble, trees, stumps, or other raw materials to help them in their ascent.

He lays out his climbing gear, pitons, rope, grappling hook, and assorted tools and instruments. "I am not going to leave my ponies behind, if I can help it," he says.

He also looks to see if the steps are regular in height, width and depth, or form an irregular pattern of ascent. He observes what he can of what is up top, as well as the general environs. Is there other vegetation about? Hardy, deep rooted plants along the steep face? Might it be possible to climb near the stairs?

Observing the first few steps further, he calculates whether additional steps might be chipped along one side of the stairway - so that, say, for a three to five foot width, one might have a more manageable stairway for someone of their height - or even standard stairs for humans.

As he does all this, a thought occurs. "What if we're attacked while on the stairs, friends? How might we defend and counter?"

Answering Julian, he says, "No, we don't need to split up, I think. Just need to figure out how to get there together. The ponies will likely be the biggest challenge."

Fickle 
Saturday May 5th, 2007 7:35:02 AM

Fickle look in suprise to Kendry, "Cuz Kendry! You knew of a underground passage? and you did not tell me , before I strain my self goin up to this step?? Hmm! Me'z use to like you!!"

Podo Danderfluff Pipewood  d20+1=5 d20+5=25 d20+9=14 d20+1=14
Saturday May 5th, 2007 11:35:54 AM

"I feel we should investigate the underground passage Kendry spoke of just moments ago, to see if something/anything might have tried to reestablished the route." explains Podo to the group. "We can always come back to try these steps afterwards!" Podo says excitedly.

Skills Check
Knowledge(Local History):5
Knowledge(Geography):25 (Nat 20!)
Spot: 14
Search: 14

Kendry 
Saturday May 5th, 2007 12:23:11 PM

Kendry laughs at Fickle's rebuke. "Fickle - there used to be an underground passage. It was caved in - destroyed - from what I'm told. Perhaps some day when we are not in a rush we might return and explore to see if some tunnels are still around. Maybe the dark elves have done some new digging. I don't know.

"Besides, to get to where we're going - we need to get up these stairs. An underground passage - if any still exist - would likely take us far from our intended destination. But if you want to poke around to see if there's a tunnel entrance somewhere nearby..." Kendry shrugs his shoulders. "Just don't get lost, and don't go alone."

Julian 
Saturday May 5th, 2007 6:59:25 PM

Julian insists on digging the grave for the halfling body, "Can't get callouses on those soft Bard fingers... Still, and I see why you bothered to bring the body, I wished you hadn't spent the time on it and other things. I thought we were in a hurry, especially after the detours already."

Kendry 
Saturday May 5th, 2007 8:25:22 PM

"Because, Jules, if we're to be good," Kendry answers, "we need to be decent."

Fickle 
Sunday May 6th, 2007 7:30:03 AM

Fickle starts to laught"HA Ha Ho Ho! Cuz Kendry I remember when we were small, You were not so decent! But'z then we were little brats. Tee Hee!" Snickers Flick.

"But I will'z Help all Of You'z to climb these stairs!" with this said Fickle bring he rope again and throw one end down the step.

"Now! Climb!" He tells all.

Selithe 
Sunday May 6th, 2007 7:35:26 PM

Selithe looks to the stairs and then the others before crossing her arms, "Nope, no way. With my small skill in climb I'll be on my butt more often then climbing. An I refuse to leave Gra too. There anyway of just going around these? I rather take awhile longer."

Julian 
Sunday May 6th, 2007 9:00:04 PM

Julian stands besides Selithe, saying,

"See, I think we're gonna have to split up."

Dwight  d20+4=12 d20+6=16 d20+6=8 d20+6=8 d20+1=12
Sunday May 6th, 2007 9:19:26 PM

Dwight listens as the groups discusses how to surmount the stairs of giants.

Looking around Dwight considers his resources. Trees? (Assuming so.)

"I don't have a critter myself, but I can understand the desire not to want to leave them behind. And I'll add that splitting up doesn't sound the best."

"Imagine if just one of these giants shows up when the group is split up."

"Depending on how good the map is, we might be able to transverse around it, but that adds an unknown amount of time. And this assumes there is a way around."

"I suggest we make a ramp. Perhaps this wide." Dwight holds his arms out wide enough for an animal to walk up. "We strap a bunch of logs together, a few to hold one end up high, just even with the top of the next step. Then we pull the ramp up and make for the next step."

"The going will be slow, and it will likely take us all day to get to the top. I'd also advise someone transverse all the steps to keep a look out."

"But before we commit to such a long gruelling hike up the stairs, let us search for a stairway with many more stairs... our size."

Telling the others, Dwight searches the area:

Spot:12 (stout striaght trees to use on ramp?)
search: 16, 8, 8 (hidden paths to the left, center or right of giant steps)

survival:12

"Hay, Tobias any chance you could tell us the last time someone was here. Someone close to our size, perhaps you could track them."

Julian 
Sunday May 6th, 2007 9:36:24 PM

"What about Stealth Group goes and Thugs stay behind with the animals? No offense, Selithe, I was only referring to myself."

ADM Kim - Posting Report 
Sunday May 6th, 2007 10:43:43 PM

Cayzle DM: MT-TF-- 4
Anthony Dwight: MTWT--S 5
Ceil Fickle: MTWT2S- 7
Jon-Paul Podo: M-2T-S- 5
Justin Selithe: MT-T-S- 4
Kim Kendry: 2-2222- 10
Pedro Tobias: MT-TF-- 4
Robert Julian: 2T-2FS2 9
Steven Airin: MTW2F-- 6

Three four-posters this week: DM Cayzle, Selithe & Tobias. Everyone else 5 or more. Good job, friends.

Fickle 
Monday May 7th, 2007 7:54:01 AM

Fickle listen to the others, then will put in his two gp. "Why'z a ramp? Why not a ladder, it will not weigh az much az a ramp??"

Dwight 
Monday May 7th, 2007 11:26:04 AM

Dwight smiles and responds to Fickle. "A ladder will certainly be lighter and faster, but the last time I saw a mount walk up a ladder it wasn't pretty. The ramp will allow us to stay together."

"It would be a good idea to make a small quick ladder for the scout though."

Tobias  d20+13=31
Monday May 7th, 2007 4:07:02 PM

Tobias looks for any tracks that might be in the general vicinity of the stairs... Looking for the latest ones, and what direction they took.

Survival: 31

Watch That First Step! And The 19 After That! (DM Cayzle) 
Monday May 7th, 2007 4:38:06 PM

The stairs are cut into what is essentially a cliff. Each step is a rise of about 7.5 feet. The cliff itself is only a DC20 check, but if you fail, instead of falling only to the step below, you could fall quite a ways down, onto hard rocks.

A couple of you climb the first step. Airin and Tobias tumble down. Fickle succeeds on the first try, Kendry on the third. Falling from the first step is no problem, since there is nowhere else to fall to, as Kendry points out.

Fickle throws down a rope, so that ascending is only a DC5 climb check for those below now.

The dogs and badger could be hauled up with harnesses pretty easily, but the ponies will be a problem.

The stairs themselves are steep. Each is 7.5 feet up and 7.5 feet in. Surely it was titans that used these stairs, not your run-of-the-mill hill giants and ogres. The stairs are hard-carved out of stone. If you have masonry tools, you might be able to do some carving, but it will be tough going. With magic, such as Soften Earth and Stone, you could make faster time, but we're still talking days, I suspect.

You actually don't see the collapsed underground passage. If Kendry's tales are true, the tunnel is at the top of the stairs.

Julian considers splitting up. Some people could stay here, at the base of the cliff, for days or weeks of mind-numbing boredom, while others could continue up the steps, having adventures, great experiences, and winning reknown and loot. Hmmm ... who wants to stay behind?

Maybe it will be Selithe. She seems resistant to the challenge that the steps pose.

Tobias and Dwight look around. Dwight sees that it is sheer cliffs all around Could there be another way? If so, it is not clear at all.

Tobias is especially keen-eyed, and he finds the odd footprint here and there. Not enough to follow a trail, but a sign that the steps have been used from time to time.

From what Tobias can tell, from a few frayed strrands of hemp that he finds, whoever used the stairs before had access to a rope.

Julian 
Monday May 7th, 2007 9:43:47 PM

"Short of magic to get the ponies up, we're in trouble. Some of us are in for a long wait."

Selithe 
Monday May 7th, 2007 11:20:50 PM

Selithe looks to the steps and shakes her head, there is no way she can climb the steps and she has no spells that she can use to make it easier.

Selithe speaks to the others, "Without a rope or something there is no way for me. Does anyone have enough command of nature to maybe grow vines up these or something? That might give more foot and hand holds."

Podo Danderfluff Pipewood  d20+4=12 d20+11=14 d20+5=16 d20+9=24
Tuesday May 8th, 2007 12:38:50 AM

With proper determination, and a good running start, Podo jumps and tumbles onto the first step some 7.5' above the starting point. (Jumping DC:12, Tumble DC:14)

Looking around, Podo tries to spot/listen to anyone other than his group. (Listen DC:16, Spot DC: 24)

Airin (by Kim)  d20+3=20 d20+10=26
Tuesday May 8th, 2007 3:35:04 AM

"Maybe Fioni can carry the ponies up," Airin jokes. "One at a time, of course."

[Intelligence roll: 20; Survival roll: 26]

"Say, if we had some boxes, strong ones - the first about one third the height of a step, and another twice that - maybe the ponies could walk up each step walking up those. If we could convince them.

"Anyone have any boxes? Flat rocks would do, too, I suppose."

Kendry 
Tuesday May 8th, 2007 3:40:44 AM

"Pretty good idea, that. Also - it might be easier to climb right next to where the steps and the cliffs meet - it looks like a bit of a wedge - making it easier to climb.

"But, you're right, to get the ponies up, Airin..."

Kendry rummages around in his haversack for a few moments.

"I have a scroll of levitation, and a potion of levitation. What if we use 'em on the ponies? Then kind of lift and pull them up. Maybe blindfolded, so they don't get too scared, and one of us sticking with 'em."

Julian 
Tuesday May 8th, 2007 3:58:52 AM

"Now that is a nice idea, sorta like flyin' a kite.

"How much will the levitate hold? Maybe Selithe and I could get a lift up on a pony.

"Kidding. I'm sure we could climb when there's some ropes in place."

Fickle 
Tuesday May 8th, 2007 8:28:04 AM

Fickle has never saw such comtraption, it workd. "Tell'z me how to helps, I'll do anything to helps."

Tobias 
Tuesday May 8th, 2007 1:55:22 PM

"Flying ponies... good idea. But definitely make sure you blindfold them... they won't much like it."

He shares with the others that there hasn't been much traffic on the stairs recently, but it looks like those that did attempt it used ropes.

Dwight 
Tuesday May 8th, 2007 11:34:07 PM

"Hmmm, if it works it will certainly be faster and easier than a ramp. I'll all for it, IF."

"Otherwise I say we get to work making a ramp, 7ft tall and about 10 feet long. It will have to go in line with the steps and probably a good 3-4 feet wide. We use to build stuff all the time as we cut and trimmed trees with me pa.

Unless the levitate and ropes are really plausible, Dwight will begin his search for some stout trees to bind together.

OOC: Okay halfings are roughly 3.5 feet tall, standing on shoulders, two would be 7. Wouldn't it be fairly easy for a third person to climb up? (Making a halfling ladder, two face the wall and third climb up their backs.) With this in mind......

"The main issue is the animals, any chance three people wanna go to the top and see what they can see? By the time you get to the top, we should have the ramp pretty close to being done, assuming we can find enough trees and limbs."

"Fickle look for branches roughly straight and about as tall as you. It needs to be fairly strong and not rotten and about as thick as your arms. We will need about 50 or so of them. And then we will need lots of rope.

Dwight 
Tuesday May 8th, 2007 11:34:13 PM

"Hmmm, if it works it will certainly be faster and easier than a ramp. I'll all for it, IF."

"Otherwise I say we get to work making a ramp, 7ft tall and about 10 feet long. It will have to go in line with the steps and probably a good 3-4 feet wide. We use to build stuff all the time as we cut and trimmed trees with me pa.

Unless the levitate and ropes are really plausible, Dwight will begin his search for some stout trees to bind together.

OOC: Okay halfings are roughly 3.5 feet tall, standing on shoulders, two would be 7. Wouldn't it be fairly easy for a third person to climb up? (Making a halfling ladder, two face the wall and third climb up their backs.) With this in mind......

"The main issue is the animals, any chance three people wanna go to the top and see what they can see? By the time you get to the top, we should have the ramp pretty close to being done, assuming we can find enough trees and limbs."

"Fickle look for branches roughly straight and about as tall as you. It needs to be fairly strong and not rotten and about as thick as your arms. We will need about 50 or so of them. And then we will need lots of rope.

Podo Danderfluff Pipewood 
Wednesday May 9th, 2007 12:12:09 AM

"Hrm... Anything I can do to help out, Dwight?" asks Podo.

Dwight 
Wednesday May 9th, 2007 7:19:31 AM

Nodding at Podo, "Well we need lots of straight branches and I'm not sure how far we might have to travel to get enough. Any help here would be good. Unless of course the flying horse trick works," Dwight chuckles at the thought of a flying horse realizing he is flying and wetting himself and all those below. Of course he chuckles assuming he isn't one of those.


Fickle  d20+3=19
Wednesday May 9th, 2007 8:19:58 AM

"Okie! Dokie!" Fickle serches both sides of the step hes on.
Turns back to Dwight telling him, "All there is here is tall bambo! that should have a goodie grips on the animals hooves?"

Serching 19

Selithe 
Wednesday May 9th, 2007 11:15:25 PM

Selithe thinks and waits as she ponders over the whole deal, "I will help out where possible. If I would of went straight mage I would be more help right now."

Podo Danderfluff Pipewood 
Thursday May 10th, 2007 12:44:37 AM

Podo tries to gather as much wood as possible.

Kendry 
Thursday May 10th, 2007 1:08:37 AM

Kendry looks over the scroll of levitation. He considers the ponies. He begins to offload the baggage they carry.

Airin (by Kim)  d20=14 d20=10 d20=3 d20=17 d20=20
Thursday May 10th, 2007 1:11:02 AM

Airin works with Dwight on his project, looking about for sticks, saplings, trees, as well as for any loose boulders.

[5 unadjusted rolls: 14, 10, 3, 17, 20 - for her roll in gathering resources for the climbing project.]

The Way Up (DM Cayzle) 
Thursday May 10th, 2007 6:22:15 AM


Sorry, friends! I have a bad cold, and I lost track of my posting. I thought I had posted more than I did! I think I started a post, then lost it and had a braino. I apologize.

Still grappling with the challenge of the giant stairs, the party ponders.

Julian thinks magic is needed.

Selithe says she needs ropes or vines.

Podo makes an acrobatic leap up the first step, but the next 19 will be harder, without a running start.

Several talk about ways to get a leg up, from ladders to boxes to ramps. The steps are 7.5 feet wide and high. A box that's half that -- 3.75 by 3.75 -- would sure be handy. There are two options that occur to you:

1) Making Your Own Handholds and Footholds: You can make your own handholds and footholds by pounding pitons into a wall. Doing so takes 1 minute per piton, and one piton is needed per 3 feet of distance. As with any surface that offers handholds and footholds, a wall with pitons in it has a DC of 15. [OOC: that's from the Climb Skill rules.]

Note that magic that lets you shape stone to make hand and foot holes works the same way as pitons. You would need one Stone Shape or one Soften Stone per step.

2) Haul Yourselves Up: With a box or improvised structure that lets you gain altitude, you can just reach the lip of the step and grab and pull yourself up. If you wish to pull yourself up, you can do so with a move action and a DC 15 Climb check. [OOC: that's from the Jump Skill rules.]

With some kind of even better structure, you can just walk up!

To make a simple box or tree stump or other improvised structure that let's you reach and grab, make a Craft Wood check vs DC5. Such an item would have a value of 1 copper piece. Based on construction times in the Craft skill rules, making an item like this would take very roughly about an hour if you make the check.

To make steps or a ramp that a halfling could use is a DC10 check. Such an item would have a value of 10 copper pieces (one silver piece). Based on construction times in the Craft skill rules, making an item like this would take very roughly about a half a day if you make the check.

To make steps or a ramp that the ponies could use is a DC15 check. Such an item would have a value of 100 copper piece (one gold piece). Based on construction times in the Craft skill rules, making an item like this would take very roughly about seven days if you make the check.

Note that All Crafts require artisan's tools to give the best chance of success. If improvised tools are used, the check is made with a -2 circumstance penalty. In this case, you need both an ax of some kind and a hammer of some kind to serve as improvised tools. If you do not have both an ax and a hammer, then you cannot make Craft checks.

Tobias and Julian talk about the way that has the easiest checks: If only a knotted rope were in place, then only DC5 climb checks would be needed. But although ropes might serve to get the dogs and badger up, the ponies can't be hauled up the steps!

Kendry suggests making handholds. See above for rules on that. If you have picks (or hammer and chisel), you can make your own handholds with a Craft Stone check of DC5, once check per handhold, two handholds per step, and an hour per check. If your picks are intended as weapons, then they are improvised for this purpose.

The story of the old tunnel promises an easier route ... but, alas, the entrance to the old tunnel is at the top of the stairs, Kendry recalls!

Dwight thinks that the choice is Levitate-And-Ropes or Ramp. He also thinks about halflings climbing on halflings. Hmmm. That would be like stepping on a box. Well, with a DC15 Climb check, a halfling on another halfling's shoulders could grab the step above and hauls him or her self up.

As far as needed wood goes, if you have an ax, you can gather the wood that you need, no problem.

The party begins to search for wood. Kendry ponders the levitate option.

So, after all that thought and discussion, the choices seem to come down to:

1) Haul yourselves up (on a short box or platform or each other), then use rope.

2) Build a ramp/stairs that everyone, including the ponies, could use.

3) Use magic/levitate.

Fickle 
Thursday May 10th, 2007 7:54:57 AM

"No! No! It'z a bamboo stick!" as Ficlke holds up a wiggling snake, he look's at the wiggling thing, then drop it.

The snake slidders down the step, then into a hole some where around there.

Dwight OOC: Seven days...YIKES! 
Thursday May 10th, 2007 11:01:49 AM

Those craft times are for individual completion are they not? Seven days is an insane amount of time to make a 7 foot tall ramp, even in real life. If the wood is available, maybe 7 hours by myself.....if you've even been a boy scout you would probably agree. With a group of 4-7 people lashing and tying ropes it would take even less.

(I once helped build a 10 bridge using only logs and ropes in about 5 hours. And I'm no artist or craftsman.)

Though I would probably agree in its worth, or perhaps maybe even a little less.

Just figured I would give a little thought into the realism of this situation compared to the time required by the "rules".

Comment by Cayzle: I'm just going by the rules here. Roll a craft check each day. If you succeed vs the required DC, you finish that many copper pieces worth of labor each day. Or roll by the week -- you finish that many silver pieces worth of labor each week.

If your item costs 100 cp, has a craft DC10, and you roll a 10 every day, it will take you 10 days to finish it.

If the same item costs 10 sp, has a craft DC10, and you roll a 10 every week, then it takes you one week to finish it.

I don't write the rules, I just enforce them! Is it fair that you can make 1,000 gp worth of a magic item in a day, but to make 1,000 gp worth of a mundane item would take much much longer? Maybe not, but I'm using the rules as written. Since I'm a rules-oriented DM, I always pick rules over realism. That's my style.


Kendry 
Thursday May 10th, 2007 4:26:04 PM

[Dashing in]

Kendry has, if I recall correctly, a couple of axes and a couple of hammers. He has lots of rope - hemp and silk. He also has a sledge hammer. And a pickax. Etc.

[Dashing out]

Julian 
Thursday May 10th, 2007 7:32:51 PM

OOC If it takes 7 days for one person, would it be 1 day for 7 people?

Dwight 
Thursday May 10th, 2007 8:51:34 PM

OOC: Okay rules it is...7 days-for one person. How about 7 people? (as Julian asked?)

Dwight will continue grabbing branches and chop as necessary given Kendry's 'proper' tools.

"Perhaps we should have talked with those flying lions first... they could have made this a lot easier."

"This might take awhile, since we need to get the horses up, any other ideas?"

Podo Danderfluff Pipewood 
Thursday May 10th, 2007 10:20:48 PM

"Ok, Dwight, how about this idea...What if you folks lend me a grappling hook and 100' length of rope. I'll use the gear to ascend all 20 giant steps. Once on top I could look for stuff like wood and rocks to help the rest of us ascent the staircase. Your thoughts?" asks Podo.

Simple vs complex (DM Cayzle) 
Thursday May 10th, 2007 11:39:47 PM

Well, on one hand you have the complex plan to build a ramp/staircase that can be hauled up one step at a time after everyone uses it. On the other hand, Podo suggests climbing all the way up with a rope, then securing it so others can follow.

The problem with Podo's plan -- the ponies. With the ramp/stairs -- the rigamarole.

[OOC: The rules say that each person extra can add a +2 to the craft check. If your craft check is high enough, that can reduce the time: "If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner." You got enough tools for all these helpers? Good luck with that.]

Kendry's inventory 
Friday May 11th, 2007 3:09:37 AM

Kendry lays out the following tools:

Hammer
Hammer, light, masterwork
Handaxe
Handaxe
Battleaxe
Club
12 square yards of canvas
3 lengths of chain, each 3'4" in length
Crowbar (cold iron)
Grappling hook
Climber's Kit, masterwork
Miner's Pick
100' silk rope
50' silk rope
3 x 100' hempen rope
Shovel
24 pitons (started with 30)

Fickle 
Friday May 11th, 2007 7:46:14 AM

Fickle stand there on the step. watching the others. When the call of nature hit him.

Fickle call's to Dwight, "Cuzin Dwight! can you hand 'z mez a hand full if leaves, Pleeze< I'z have to go, real badz".

"Oh! Hurryz! Please!" He ask with a smile.

Podo Danderfluff Pipewood 
Saturday May 12th, 2007 12:23:03 AM

"Okay, Krndry, how we goona divy up these tasks using your gear?" asks & wonders Podo.

Stalled (DM Cayzle) 
Saturday May 12th, 2007 10:24:36 AM


The party is at a crossroads ... spend the time making an elaborate portable staircase that will let them bring the ponies up? Or forge on ahead, leaving the ponies free to roam, or with a caretaker? (a PC? Tewdyr?)

It occurs to Podo, as he prepares to climb all 20 steps with a rope, and to Fickle, as he attends to the necessaries, that maybe the question will be more easily answered when you know what is at the top of the steps.

It occurs to the two PCs -- the ones who seem alert, and not standing around aimlessly -- that a look at the map might help in this regard. The map is pretty clear. First there are directions to the stairs. Then, at the top of the stairs, there is a cliff up to a cave. Then there is another cliff to climb. Then there is a spring. Follow the spring down into the valley.

Even if you got the ponies up the stairs, the cliffs would be an even bigger problem.

Podo Danderfluff Pipewood 
Saturday May 12th, 2007 10:52:26 AM

"Okay, now that we have both looked at the map, and with the ideas that both Fickle and I; being some of the most nimblest of the group; climb the stairs to see where we go from here, it is appearent that if we continue in this line of attack, the ponies will NEVER becoming with us!!!!" says Podo with dramatic flair.

"Perhaps, we should take Julian's suggestion and leave one or two people behind with the pack animals. Our other possibilities lie with not finishing this quest, finding another way to our destination, or leaving the pack animals here, or not bringing pack animals next time. Your choice Kendry, Airin, and the other pack animal owners." states Podo to the group.

Dwight  d20+8=15
Saturday May 12th, 2007 11:25:21 AM

"O-My, that will never do." Dwight says aloud as he realizes his ramp, while slow and feasible will never be able to address the rest of the issues. "Making an raising platform is way more advanced that I can do."

"We are wasting time, and from what the map says, going around isn't really an option, so we are left with as Podo says, leaving the animals or leaving the animals with some protection. I'm not staying, but the rest I leave to the owners."

With that said, Dwight takes Fickle his requested leaves, mentally notes the area to avoid, visually makes sure the leaves won't cause problems later and heads to the steps.

"So climb and pull is it. Here I come." Dwight makes sure everyone is aware and stops collecting for the ramp and then ascends the first step.

Climb: 15
with help: no problem
without help: not able to get of the ground

Julian 
Saturday May 12th, 2007 7:54:13 PM

"I will stay here and look after the animals. The rest of you should go ahead for the sake of the mission. I will be fine here. I always have Shark and Sallie here to keep a watch with me. And I've always noticed how ponies sense danger very early on.

"Go, climb. There is good grazing here. We will be okay. Besides, having to go up that means armour off, and armour on again. Then another cliff, armour off, climb, armour on."

Julian is quite insistent, firm in his resolve.

"I don't want to see any more delays on this, and I think that this is the best way that I can serve the group to complete its mission. I would lay my life down for the sake of the group. This is no different.

"Well, you wont have to find someone to cast Enlarge Person and then Flesh to Stone to turn me into the brave statue I want to live forever as. Put me up near Domi's temple in Angel Springs. Anyway, this is for the best.

"Make sure you've got everything you need from the ponies. Well, all that you can carry anyway. I will protect them."

OOC: I am about to run the first scene of a new module in the Swords of Light game. I could use a bit of time off here to focus on that and do it well.

Fickle 
Sunday May 13th, 2007 6:32:26 AM

"Alright then! Here's my rope, To help you up the first step!" Fickle tell them.

Now he let's down his rope and ties it around his waist. "Okie! Dockie! Start climbing the rope!" as he let's the rope down.

Podo Danderfluff Pipewood  d20+9=21 d20+5=11 d20+4=15 d20+9=29
Sunday May 13th, 2007 11:00:28 AM

"Okay then, it's seattled," states Podo while awaiting the first group of halflings to ascend to the first step.

Seeing Dwight trying to climb to the first step, Podo reaches down to help Dwight join him on the first step.

Once several more halflings of the advanced group ascend the stair, Podo sets about trying to ascend to the second step. Before ascending, Podo tries to spot anything out of the ordinary that might pose an issue for them to climb more stairs. (spot check)

Using both his jumping and climb skills Podo tries to reach the second step.

Skill Checks
Listen:11
Climb:21
Jump: 15
Spot: 29 (Nat 20!)

Tobias  d20+3=19
Sunday May 13th, 2007 2:35:42 PM

"Alright let's climb then... we need to start making progress."

climb: 19

Kim - ooc 
Monday May 14th, 2007 1:55:55 AM

Friends - am halfway through two hugely busy weeks. I have fallen short in posting both for Airin & Kendry. Did not realize in advance just how full this past week would be - but do now know this coming week will also be tough. Only have time for a brief post now.

Kendry  20d20(2+1+5+6+20+7+7+8+16+3+4+16+20+19+1+14+13+12+11+12)=197 d20=1 d20=4 d20=15
Monday May 14th, 2007 2:09:45 AM

Kendry offloads much of his gear from the ponies, and distributes it among his friends.

He thanks Julian for his selfless offer. "None of us could have asked this of you. I will miss you. Thank you, Jules." He leaves the two ponies in his cousin's care.

Once things are set, he says, "Yes, let's go."

For the climb, he recommends a safety rope in addition to the climbing rope for each person.

The safety rope helps him out on the second step - twice, and on the 15th step. He reaches the top. As the group climbs, he takes time to help others, too. And works with Fickle to lift the dogs up each level.

Once up top, he takes a look around.

Fickle 
Monday May 14th, 2007 7:46:42 AM

Fickle helps his cousin up, by pulling his couz Kendry, "Okie! Doie! Youz almost on the First step. Ahh! there! Now Whoz next??"

Airin 
Monday May 14th, 2007 11:23:15 AM

(thanks for covering for me Kim)

"I'm not leaving Blossom behind." Airin says with a stern voice.

"Look, there stairs can not expand indefinetely to the left and right now can they? Why don't we just follow the base and find a way to climb up once we get at the end of the stairs base?"

Kendry 
Monday May 14th, 2007 1:14:09 PM

"Well, dear, with at least two cliffs to climb, what suggestions do you have for getting Blossom up those?" Kendry gently asks Airin. "I'd like for you to have Blossom, and for me to have my ponies, and our other mounts, and Julian, too. But unless you can explain how we'll do this... you may have to leave Blossom in Badger's care. He'll see that she's treated fine."

Another thought then occurs to him. "Say - what if we go ahead and get ourselves, without our mounts, up to where we can see the valley below? From there, maybe we can look around and discover another route in. Whether we find one or not, we can write a note, and you can send Fioni to give it to Julian."

He turns to Julian, and says, "If you can follow the same way back that we took coming here... Hey, if you encounter someone trustworthy on the way to pass the animals off to to get them back to Humble's Ford, then try to catch up to us, that would be great! I'll leave marks along our trail for you to follow us."

He hands Julian a small pouch of money. "There's ten gold and four platinum inside - 50 gold worth total - to help pay for any help you might need. Hey, Dwight - should we send a bit of our party reserves with him, too?"

Parting and Climbing (DM Cayzle) 
Monday May 14th, 2007 2:22:57 PM


A wet wind whips up the stairs, as if trying to show Podo the way -- he follows to the second step. Julian volunteers to stay, and Kendry sees to it that he is well set with cash.

Airin is convinced that there is another way. But if she can make a Know Nature or Geography DC 10 check, then she may realize that the Scab is a notoriously jagged terrain, and that it is unfriendly to all hooved animals save mountain goats and bighorn sheep.

The others of the party are climbing, following as Podo lets down rope. Fickle helps Kendry. Dwight ascends too.

Julian watches as his friends depart. But what about Airin? And Selithe? Tobias?

Everybody please make a four or five more climb checks.

Tobias  d20+3=23 d20+3=18 d20+3=16 d20+3=14 d20+3=10
Monday May 14th, 2007 4:27:09 PM

I'd already said that Tobias would climb... and he will leave Tewdwr with Julian as well

Climbs: 23, 18, 16, 14, 10

Addition by Cayzle Sorry! I missed it. Thanks for the correction!

Dwight  d20+3=15 d20+3=16 d20+3=10 d20+3=17 d20+3=5 d20+6=23 d20+6=18 d20+6=26 d20+6=25 d20+6=16 d20+8=24 d20+8=13 d20+8=13 d20+8=19 d20+8=25
Monday May 14th, 2007 7:09:40 PM

"If Julian needs some extra cash we could?" Dwight waits for Julian response and then toses a small sack for him in the amount he asks for.

-----------------------------

As Dwight take each new step, he searches the step for any lingering evidence of past travels or traps or even perhaps a secret (easier) tunnel.

spot: 15,16,10,17,5
search: 23, 18, 26 (nat 20), 25, 16
climb: 24, 13, 13, 19, 25 (the last step without help)

Kendry 
Monday May 14th, 2007 8:56:20 PM

"Selithe's and my dogs are good in hills and mountains," Kendry says. "At least, I'm bringing Cheann along." [And dogs don't have hooves.]

He helps Airin up - if she is willing to follow his suggestion.

Podo Danderfluff Pipewood  d20+9=28 d20+9=18 d20+9=24 d20+9=27 d20+9=13 d20+4=5 d20+4=24 d20+4=20 d20+4=10 d20+4=14 d20+5=19 d20+5=7 d20+5=11 d20+5=22 d20+5=18 d20+9=20 d20+9=24 d20+9=18 d20+9=10 d20+9=13
Monday May 14th, 2007 10:49:19 PM

Podo tries his best to jump up and reach the next step then pul lhimself up. Just in case he does miss the handhold after the jump, Podo will use his slow fall 20 ft. to catch himself from falling any farther or down any additional steps.

After ever step gained in his progression up the stairs, Podo stops to listen and attempt to spot anything out of the ordinary for the area, mainly to assure himself he's not walking into a trap.

Skill Checks
Listen: 19, 7, 11, 22, 18
Climb :28,18,24,27,13
Jump :5 (nat 1), 24 (Nat 20),20,10,14
Spot : 20, 24, 18, 10, 13

Selithe  d20+3=11 d20+3=7 d20+3=22 d20+3=10 d20+3=10
Monday May 14th, 2007 11:06:57 PM

(Didn't notice anything mentioned, were pitons used or rope or something? Only asking because Selithe's climb check isn't good enough even on a 20. Would really be futile for her to even try on her own.)

Selithe watches the others and if she can get some help, rope or something else she will do her best to climb up.

(Climb checks, unmod:11/7/22/10/10)
(Also, we're expecting storms in here tomorrow so I will need someone to cover for me just for tomorrow.)

=========
You are using a rope to climb - you need a 5 or better. Also, if you take advantage of a safety line (as Kendry suggested people use), then that, largely, obviates (or at least mitigates) the possibility of falling down the next step. -Kim

Kim - could someone else count posts for last week, please? 
Tuesday May 15th, 2007 2:46:34 AM

I'm swamped.

Fickle 
Tuesday May 15th, 2007 7:17:36 AM

"Err! Couz Kendry! Why'z are you giving a Woman'z 10 Gp and 4 Pp?? that total'z to 410gp worth of money'z?? She Going to the Market'z to Buy'z herself Something'z Nice and Sparkling'z?" Fickle tells Kindry. Shakes his head "I don'tz under stand my Couzen'z, one pretty face and they go mad'z"

Kendry 
Tuesday May 15th, 2007 10:40:30 AM

Kendry laughs at Fickle's words - so hard that he holds his sides.

Once he begins to regain his composure, he says, "Fickle, Julian is no woman. And a platinum piece is worth only ten gold pieces, not one hundred. So I gave him 50, not 410 gold pieces." Then he looks back at Julian. "Well, all right, maybe his face is a little pretty. If you look at just the right angle. When the sun is low in the sky."

He winks at Julian.

Airin and Fioni  d20+10=16 d20+10=27 d20+10=21 d20+10=29 d20+10=27 d20+10=11 d20+10=22 d20+10=24 d20+10=24 d20+10=30
Tuesday May 15th, 2007 11:07:27 AM

Airin's eyes fill with tears as she needs to part from her beloved pony. Blossom has carried her through rough lands before but she understands that the scabs are no place for a pony.

She takes a piece of paper and write a little note that she pins to Blossom's gear.

"Name : Blossom
Owner : Airin Moondancer Turnbell
Home : Hovel
Other possible return adres : WLA department in Angel Springs
Return Blossom in good healt and receive 10Gp as reward.
"
Signed, Airin Moondancer Turnbell

She pats Blossom on the nose and asks her to follow the other animals and promises she will come back to find her.

Then she looks up the stairs cursing inside and begins the climb without looking back.

Climb checks : 16, 27, 21, 29, 27, 11 (Nat 1), 22, 24, 24, 30 (Nat 20)

Kendry  d20=10
Tuesday May 15th, 2007 11:28:39 AM

"Hon, Julian is taking Blossom and the other ponies back to town for us. He'll take good care of her," Kendry tells Airin.

As she slips toward the top of the climb, he hauls back on the safety rope to keep her from tumbling farther down. [10+? to arrest Airin's fall]

Once all are up top, Kendry moves on with them to the opening to the tunnels. If there is an open door, or any opening, he listens & looks to find what he might learn about what is immediately inside.

The Top of the Stairs (DM Cayzle) 
Tuesday May 15th, 2007 12:45:04 PM


Farewells are made, and the party, sans Julian, head up the stairs. The cold wind whips around you, and a few raindrops fall on your cheeks.

Podo is the ideal trailblazer, because unlike the rest of the group, if he falls, there is no chance that he will hit hard and go bouncing down the steps. His monkish falling ability saves him from that danger. As he goes, he sets ropes that those behind him can use. The DC to use the ropes is only a 5, so everyone can take 10 and ascend with no worries.

At the top of the stairs, 150 feet above Julian and the ponies, a scene of devastation awaits. Here is the mouth of the tunnel that leads down into the earth. Once it lead deep into the underworld, but now it is choked with the tons and tones of rubble that fill it. The terrain is broken, filled with rocks and boulders, but mostly flat.

From the ruined tunnel-mouth, you can look up the cliff you need to climb. It rises 100 feet up. At the top you can see another cave mouth.

The cliff before you is rocky with many handholds. It is a DC15 check to climb. But the wind building imposes a -1 on your climb checks and prevents you from taking ten.

Julian 
Tuesday May 15th, 2007 6:33:36 PM

OOC: sorry I missed a post. I will do a posting report too later today.

Tobias  d20+3=11 d20+3=12 d20+3=11 d20+3=16 d20+3=19
Tuesday May 15th, 2007 7:37:54 PM

"Well looks like we should continue our climb to that cave mouth... Following Podo and using ropes again, we should be able to make this climb as well..."

Climbs: 11, 12, 11, 16, 19

Podo Danderfluff Pipewood  d20+5=18 d20+5=14 d20+5=23 d20+5=25 d20+5=21 d20+9=21 d20+9=25 d20+9=27 d20+9=24 d20+9=11 d20+4=6 d20+4=20 d20+4=17 d20+4=6 d20+4=20 d20+9=19 d20+9=14 d20+9=10 d20+9=14 d20+9=13
Tuesday May 15th, 2007 10:20:16 PM

Podo tries his best to jump up and reach the next handhold then pull himself up to a ledge or flat space, just enough to add one of Kendry's Piton with a small hammer obtained from Kendry. After the Piton is placed, and using the roping technique garnered by watching his cousin, Podo sets ropes to allow his companions to follow.

Just in case he does miss the handhold after the jump, Podo will use his slow fall 20 ft. to catch himself from falling any farther down then is abolutely necessary.

After every step gained in his progression up, Podo stops to listen, attempting to spot anything out of the ordinary for the area, mainly to assure himself the group is not walking into a trap.

Skill Checks
Listen: 18,14,23,25 (NAT 20!), 21
Climb : 21,25,27,24,11
Jump : 6,20,17,6,20
Spot : 19,14,10,14,13

Dwght  d20+7=20 d20+7=10 d20+7=20 d20+7=13 d20+7=12
Tuesday May 15th, 2007 10:46:43 PM

Dwight stands watching the drastic change in landscape (or at least his smallness related to it). As Podo begins his ascension, Dwight turns and watches Julian fade from view. He mumbles some small blessings in his favor and hopes to see him again.

At the long wait of Podo moving up, and then Tobias (just seems long), Dwight is ready to go up next. "I'll head up next, its best if the pet owners help their pets begin the ride, on top they will be more than ready for help and solid footing again."

Once Tobias has made it and signalled so, Dwight will begin up the rope that has been created for him.

climb: (+8-1)=20, 10, 20, 13, 12

OOC: I'm guessing the rope that Podo installed has lowered the DC? Otherwise someone might be catching Dwight.

Julian 
Wednesday May 16th, 2007 12:39:47 AM

"Wow, that much, really? I'll try to not spend it, only use it where it is absolutely necessary.

"I think I will make my way right back to Angel Springs, if that's okay. I could keep an eye on Bella, and, well, I want to spend some more time in Domi's temple. I popped in there before and one of the priests said something that keeps tugging at my soul. I wanna find out more.

"Good luck. Fare well. And I'll see you... soon."

OOC Robert 
Wednesday May 16th, 2007 12:52:12 AM

Posting Report:

DM Cayzle M--2-S = 4
Fickle MTWTFS = 6
Kendry -T-2F = 4
Julian MT-T-S = 4
Dwight MTW2-S = 6
Podo -TW2-3 = 7
Airin -T-W-- = 2
Selithe M-W-- - 2
Tobias -2---S = 3

After much discussion and thought the party agrees to split up in order to ascend the stairs to deliver the potions to wake the people who are friends(?) of Bella. Julian takes the ponies and some coins and turns back towards Humble's Ford.

A slow week with posting as DM Cayzle was unwell.

Fickle  d20+12=24 d20+12=26 d20+12=21 d20+12=19 d20+12=16
Wednesday May 16th, 2007 6:40:42 AM

Fickle climbs to the next cave, the climing was easy enought, except the last few feet where he almost loses his grip. BUT he made it.

Climbing 24 - 26 - 21 - 19 - 16 <this is where he almost slips!)

Airin and Fioni  d20+10=30 d20+10=20 d20+10=17 d20+10=21 d20+10=16
Wednesday May 16th, 2007 10:45:38 AM

"Fioni, fly up there and get a look what waits for us" Airin says to the hawk knowing she can not really understand her, but lately it seems Fioni begins to understand her master's reasoning.

Then after a brief look down the staits - comforted that Julian will take the ponies into safety regardless the treacherous lands that lay between here and Hovel - she begins to climb the cliff. If Podo once again leads the way with his ropes it will be a lot easier.

If not, she should be able to climb this thing by herself no? Any respectable rogue should right?

Climb checks : 30, 20, 17, 21, 16

WHohoo... due to the wind that last one was almost wrong!!


Dwight  d20+3=9
Wednesday May 16th, 2007 11:01:11 PM

Once on top, and seeing the others are on their way, Dwight takes interest in the area around where he now stands. In particular he looks for cover as night promises to be wet and chilly.

spot: 9

" Tobias what do you think of our camping tonight...seems a bit open up here."


Selithe 
Wednesday May 16th, 2007 11:07:42 PM

Selithe moves up the steps with everyone else and smiles once at the top, still breathing abit hard as she smiles some and comments, "Not use to so much exertion. I'm a wizard rogue not a warrior." She smiles though and her complaining is mainly meant as playing as she looks around and then speaks up, "So, what now?"

The Cliff of Snakes


Snakes on a Cliff! (DM Cayzle)  d20+4=6 d20+4=12 d20+4=19 d20+4=11 d20+4=17 d20+4=9
Wednesday May 16th, 2007 11:09:04 PM


Podo, Fickle, and Airin decide to climb without the benefit of a rope. Dwight and Tobias, and presumably Selithe and Kendry, will follow once a rope has been secured.

All three make it up ... 20 ft ... 40 ft ... 60 ft ... BUT! At 60 feet up, something happens. From cracks in the cliff, grey snakes thrust out, fangs flashing! They bite and then spring back into the cracks! Our heroes, clinging to the cliff face, lose their dex bonuses to AC.

Two snakes vs Airin: hits AC6 and AC12.

Two snakes vs Podo: hits AC19 and AC11.

Two snakes vs Fickle: hits AC17 and AC9.

Please calculate your AC with no dex bonus, post that plus other combat stats in your header, and figure out if you were hit. If you ARE hit, please roll 1d4-1 damage in hit points, and make a DC11 fort save vs poison. If you fail, take 1d6 Con damage. If you take any damage, roll a DC16 climb check or fall.

If you need help, e-mail me.

Remember, per the rules, "You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can't move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can't use a shield while climbing."

Podo Danderfluff Pipewood [AC:14 / HP: 36]  d4-1=1 d20+7=12 d20+9=19
Thursday May 17th, 2007 1:21:10 AM

Luckily, Podo only gets one nasty snake bite for very small amount of damage, but that doesn't account for the future damage from its venom now coursing through his body!!
(Save verus poison DC: 12)

Hanging on for dear life Climb DC:19), Podo manages to keep his grip!

Kendry 
Thursday May 17th, 2007 4:34:57 AM

Kendry prepares to cast feather fall on one of his companions should one fall. [He can cast up to three.] He knows that Podo does pretty well at catching himself - so will only apply the spell to the monk if the latter looks quite out of control past, say, 31 feet.

For Airin and Fickle, should one or the other begin to fall, he will apply feather fall once she or he passes 21 feet. If more than one falls, and Airin is one of those two, then she gets the spell.

[I hope no one falls!]

Airin [AC17 / AC13 without DEX / HP 42/42] and Fioni 
Thursday May 17th, 2007 7:19:51 AM

Clinging to the cliff edges Airin's armor keeps the poisonous fangs away (AC without DEX = 13)

"WHOOAOAA!!!" Airin screams for she does not like snakes at all!!

Airin's uncertain how to deal with these slithering creatures and crawls 5ft down where she clings to the cliff and calls out to her friends...

" Everyone ok? How do we get past these nasty things? Can we torch'm out? "

Flckle 
Thursday May 17th, 2007 5:52:49 PM

Finally Fickle is with Dwight"WOWzie! Me'z Made it!" Said Ficlke as he wipes his brow.

DM Cayzle OOC 
Thursday May 17th, 2007 7:28:43 PM

Okay, Fickle can be at the bottom of the cliff with Dwight. It's just Airin and Podo facing the snakes.

Podo, you did not take an action! What do you want to do?

Kendry  d20+8=27 d4+2=6
Thursday May 17th, 2007 7:40:38 PM

"Climb, Podo, climb!"

P.S.: Among the equipment, Kendry was sure to send at least one 100' length of rope with each of the people who climbed ahead - and more if they wanted more. [I did not have time earlier at the equipment redistribution to specify details.]

Kendry decides to nock an arrow and shoot one of those pesky serpents - if he can see one poking its head out. [AC 27, 6 hp]

As before - if someone falls, Kendry casts feather fall (free action, verbal component). (He can affect up to six people at once with this spell, if they are all within 20 feet of each other, and no more than 40 feet away from him.)

Selithe 
Thursday May 17th, 2007 11:21:57 PM

(OOC:I'm figureing since Selithe is below the others that she can keep ahold of the rope safely.)

Selithe holds onto the rope and looks up at her friends as she frowns hearing about the snakes.

Selithe thinks of her wand of magic missiles that Kendry gave her and speaks up, "Hey brother, I have the wand you bought me if it can be of help."

Podo Danderfluff Pipewood [AC:14 / HP: 36]  d20+9=10 d20+9=23 d20+9=23 d20+9=14 d20+9=23 d20+4=13 d20+4=9 d20+4=22 d20+4=9 d20+4=14 d20+5=23 d20+9=26
Thursday May 17th, 2007 11:28:35 PM

Trying to shake the shock of the snake bite off, Podo momentarily stops climbing, but that doesn't last for long.

Skill Checks
Climb: 10,23,23,14,23
Jump : 13,9,22,9,14
Listen: 23
Spot: 26

Kendry 
Friday May 18th, 2007 1:45:36 AM

"Oh, yes, Selithe, now would be a perfect time to use it," his brother answers her. "It's yours. You know the command word. Pepper those little snakes with your wand - and clear us a path!"

Julian, bravely leading ponies back home. 
Friday May 18th, 2007 6:51:19 AM

OOC just again bringing up some questions that I asked before we parted ways.

"Would you mind if I head all the way back to Angel Springs?

"Do you want me to return here in 7, or 10 days?"

Fickle 
Friday May 18th, 2007 7:39:36 AM

"OKie DOkie! What'z do we do'z now? Doe'z we go into Cave? Or sit'z around looking down in Valleries?" Ask Fickle, "Looking down makie youz dizzy! You know"

Dwight 
Friday May 18th, 2007 8:32:33 AM

Fearful someone may fall, and that this has to be resolved before the rest of the group can make it up. Dwight looks to see if he has a good view of the snakes.

OOC: I don't have my sheet or books, but in the rare case the snakes are visible AND they are within his magic missile range, he will cast magic missile at them. (the missile will follow them into their hole, if he can see them when casting)

Otherwise Dwight wonders aloud, "Perhaps, if Podo gets above them, he can pin a blanket to cover the snakes attacking the rope or people on the rope."

OOC: These are "normal" looking snake right?

spot:



Dwight (cont.)  d20+3=7 d20+3=10
Friday May 18th, 2007 8:34:18 AM

OOC: Oops, ment to hit roll and hit submit instead.

spot: 7 to see snakes above
spot: 10 to see snake holes need the ground where Dwight stands

Airin 
Friday May 18th, 2007 1:09:15 PM

Airin stays where she is to see what the others are doing.

Tobias (AC 20/15 without dex, HP 38 / 38)  d20+3=22
Friday May 18th, 2007 1:34:24 PM

Tobias agrees with Kendry and urges everyone to climb faster and get out of reach of the snakes.

Snakes! Why Did It Have To Be Snakes? (DM Cayzle)  d20+4=23 d20+4=8 d4-1=0
Friday May 18th, 2007 3:43:44 PM


[Note Podo took 1 hp damage last round. Please note in your header.]

Podo is bitten, and resists the poison, but seems paralyzed with indecision. Keep climbing up? Go down? Fight one-handed while clinging? The monk cannot decide.

Podo decides, at last, to keep climbing! Snakes strike at him as he ascends! They attack him two more times! One hits for 1 hp damage -- and another save vs poison! Fort DC11 to resist -- and another DC16 climb check to avoid falling!

[OOC: It would seem that climbing through the snakes' lairs exposes you to two rounds of attacks at two snakes each.]

Airin, a druid unnerved at least a little more than somewhat by the snakes, backs down. She is clinging below the snakes' nesting place.

Down at the base of the cliff, Kendry is conflicted -- ready an arrow to shoot if a snake appears, or ready a feather fall spell for Podo should he fall? He can only ready one action -- which is it?

Selithe holds the end of the rope and suggests a wand of magic missiles. Selithe, the snakes are out of sight except when they dart out. You will have to ready a use of the wand to strike just as they emerge. If you do so next time, go ahead and roll damage.

Fickle seems to have no head for heights -- they seem to disorient him. And he seems unaware of the snakes that are in the cliff over his head.

Dwight readies a magic missile for the next time that the snakes pop out their heads. (roll damage, please.)

Tobias urges Podo and Airin to climb up and through the snakes.

Julian -- do let's make your way back to Angel Springs in e-mail.

Tobias (AC 20/15 without dex, HP 38 / 38) 
Friday May 18th, 2007 4:36:50 PM

"Anyone among us a snake charmer? Fighting these things one handed will be near impossible without falling..."

Selithe  d4+1=2
Friday May 18th, 2007 11:55:44 PM

Selithe watches and thinks before pulling the wand out and waiting for a snake's head to pop out. She also calls up to Kendry, "Hey brother, if you have some flasks of oil like lamp oil or such then we can burn them, just get the ropes out of the way."

When a snake pops it's head out she will say the word and blast it. (Damage:2)


Kendry  d20+8=25 d4+2=3
Saturday May 19th, 2007 1:54:33 AM

Kendry is not indecisive as the DM supposes. He lets loose the arrow he prepared as soon as he sees the snake appear - from which it takes the 6 hp damage aforementioned, the arrow hitting AC 27 (albeit see below for any adjustments DM feels should be applied).

As the feather fall spell is a free action, if it is needed he uses it. It is instantaneous. (In other words, Cayzle, he already let loose the earlier arrow - he is not the sort to vacillate into inaction.) Easily the bard can keep the command word in mind as he lets fly another arrow - this second one striking AC 25 (-4 if the one near Podo, -1 if the wind is a factor, -1 if the height is a factor) for 3 hp damage.

[And if a close reading of the rules demands that he can't keep the command word for feather fall in mind while engaging in physical activity, a close reading of the rules also will show that, since it's an instantaneous spell, and a free action, his perception that someone his size is falling from above should be enough to bring it to mind, yes? I can recite Psalms as I shoot arrows, even as I fight with sword, myself.]

Airin [AC17 / AC13 without DEX / HP 42/42] and Fioni  d20+1=19
Saturday May 19th, 2007 7:09:52 AM

... a druid ... that's right!!
OoC : I forget to add Airin's spell list everytime still only thinking of her as a rogue instead of a druid. Never played a druid before. Unlike the Wizard I play in the Golden Tap. With a little "nudge" from out DM I add her spell list, and if out DM is in a good mood he might accept that Airin "prepared" these this morning... Check the spell list, it matches what Inge usually prepared.

Airin clutches to the cliff and sees Podo is getting in some serious trouble if he's going to continue to climb any futher.

"Hold your fire down there and give me a few seconds to try something... please don't shoot unless they attack me."

Why do snakes attack from their lair... why do they attack a creature that is far too big for them to devour?!? Fear? Defending their territory? They never attack just for fun right.

Airin casts a "Speak with animals spell" on herself and gently speaks to the snakes that are lurking in their hideouts.

To the others it sounds just like slithering...

"We mean no harm to you or your offspring dear snakes. We are on a quest and need to climb this cliff. Me and my friends won't harm any of you if you allow us safe passage... we come in peace!"

(wild empathy: 19)

Airin gives a few second to the snakes to think it over. Then again she speaks gently.

"I'm going to climb and show myself to you... I come in peace, unarmed and will not harm you. Gently... I'm not going to harm you... please don't hurt me..."

Airin climbs the 5 ft back up until she is in front of the snakes lair and peers inside...

If they bite, Airin will climb down again. If not she continues to speak to the snakes asking safe passage for her friends.

Airin 
Saturday May 19th, 2007 7:10:57 AM

AAARGHHH... Forgot to add her spell list again!!

Level 0: Flare, Know Direction, Detect Magic x2
Level 1: Speak with animals, Hide from Animals, Entangle

Fickle  d20-1=13
Saturday May 19th, 2007 7:24:24 AM

Fickle thinks he has a charm snakes spell, so he put the rope around ond leg, then put both hands behind his head, the starts sing (The Snake Charmer's toon) "Tar-a-daah da da tweeddie tweedie Daah!" Charm snake - 13.


Snakes Charmed (DM Cayzle) 
Saturday May 19th, 2007 9:39:06 AM


OOC: Kendry, you are right right right! You can totally ready an arrow AND use your feather fall at will -- even on the enemy's turn. Sorry!

Kendry is ready to shoot. Selithe is also ready to fire a magic missile. Tobias asks if anyone is a snake charmer. Airin calls out that she is going to try something.

Then versatile Fickle steps up, and puts his snake charming "ability" to use -- likely for the very first time ever! And what beginners' luck! As he tootles out a "soothing" melody, the snakes get calmer and more relaxed.

Or maybe, just maybe, it is the effort of the druid, employing magic and highly trained skill, that does the trick. You may never know. But for sure, the snakes are much calmer, and they communicate back to Airin, "Come and then go! Do not harm us! We will not harm you!"

It would seem that your path up the cliff is clear.

But the winds are increasing! The climb DC to ascend is now 17! (base 15, +2 more difficult in the breeze.)

Airin [AC17 / AC13 without DEX / HP 42/42] and Fioni 
Saturday May 19th, 2007 1:56:05 PM

"Thank you dear snakes. I will call on my friends to climb gently past your territory and go without harming either of you..."

Airin, all sweathy and trembling a little, looks down and says to her friends below : "Come ladssss, climb quickly and passssss without harming thesssse ssssnakessss. They will leave ussss alone if we leave them at peasssse"

Airin shakes her head wondering why she speaks like that ... she's trying to talk hafling! Must be a remnant of the splitting of her tongue to speak "snake".

Airin waits in front of the lairs and continues to speak softly to the snakes while her friends climb on. The wind increases, but Airin feels it is more important to continue to pacify the snakes rather than to be the first to reach the top.

"What do you snakes are looking for here so high on this cliff?"

Tobias  d20+3=17
Saturday May 19th, 2007 11:56:49 PM

Tobias continues his climb up quickly... before the snakes change their mind.

Mean DM Cayzle 
Sunday May 20th, 2007 1:21:15 AM


Sorry friends, but remember that climbing the cliff takes 5 DC17 climb checks -- and possibly falling if you fail them, per the rules.

But that's only DC7 with a rope. As soon as one person gets to the top and secures one!

Kendry 
Sunday May 20th, 2007 1:24:57 AM

"Very good, Airin, Fickle." Kendry unnocks his arrow, placing it back in the quiver. "So hold on that wand, sis. No magic missiles for now."

As others go ahead, he takes some of the extra rope and canvas he has to fashion a harness for the dogs. It's a bit hard, though, as he keeps his eyes raised to those above, lest one should fall. Reaching into his haversack to pull forth some of the unused rope is not hard. Likewise getting some of the canvas, not so hard. But using his hands, and not his eyes for the harnessing - that is what is difficult. So he decides to get a general feel for the task, but await the safe ascension of those who go first before completing the harness for Cheann - and for Gra, if she has come along, too.

"Climb, Podo, climb! Climb Airin, climb! Climb, Tobias, climb! Fix some rope for the rest of us, please!"

He grows concerned over the rising winds.

Airin [AC17 / AC13 without DEX / HP 42/42] and Fioni  d20+16=27
Sunday May 20th, 2007 7:18:18 AM

"I shall ask my companion to bring you some rodents for you and your family" Airin says to the snakes.

The she looks for Fioni and whistels.

"Fioni, please find some mice or some other rodent for these snakes please. Bring it to me... hurry!"

Fioni, now understanding her master thanks to the speak with animals spell begins to look for any rodent the snakes will like.

Fioni Spot: 27

If she finds something she will capture it and take it to Airin.

She remains at her same position while Podo can safely climb to the top. She'll wait for the ropes to come down.

Fickle  d20+6=21
Sunday May 20th, 2007 7:27:26 AM

From the way Fickle has the rope wrap around his body, there's only one way he can move, and that is up the rope.

So Fickle makes the climb all the way to the top, Where Dwight is "Hi'z! I'm Here to Help You'z" He tell Dwightwait a stupid smile of his as he get's on the ledge.

Dwight  d20+8=26 d20+8=26 d20+8=26 d20+8=25 d20+8=24 d20+3=21 d20+3=13 d20+3=4
Sunday May 20th, 2007 7:31:14 PM

Dwight watches as both Fickle and Airin speak with the snakes. Watching Airin get past unharmed, he believes at least one got through to the snakes.

Once the ropes have been cleared, Dwight will begin his ascent.

climb: 26,26,26,25,24
spot: 21, 13, 4 (watching for attacking snakes)

Kendry  d20+7=11 d20+7=19 d20+7=12 d20+7=17 d20+7=22 d20+5=20 d20+5=10 d20+5=9 d20+5=19 d20+5=6 d20+5=18 d20+5=25 d20+5=24 d20+5=10 d20+5=25 d20+5=12 d20+2=16
Monday May 21st, 2007 2:00:40 AM

Once Podo, or Airin, or someone gets up, and firmly affixes a rope, Kendry recommends they affix a 2nd rope. One rope will stay in place. A harness can be tied to the second rope (silk) (from Kendry's climber's kit), and those up top can pull up the rope (not really lifting the climber, but taking up slack, so that if someone slips, they can help arrest their fall). He shouts up that those up top should tie themselves to something firm, too, lest their rescue of someone else might lead to their demise.

After most have ascended, he places Selithe's Gra in a harness, and places a hood over her head. He speaks calmly toward her, assuring her that all will be well. He encourages those above to work together to bring her up. Once she is at top, and the harness is lowered, he does the same for Cheann, his dog.

Lastly, he himself ascends (and using the climbing clamp-ons to gain the full benefit of the climbing gear - +2). Climb 11, 19, 12, 17, 22 for Kendry.

For Gra, and those pulling her up: Climb (lift?) 20, 10, 9, 19, 6 (nat 1). The team will need to recover: Rolled an 18.

For Cheann, and those pulling him up: Climb (lift?): 25, 24, 10, 25, 12.

[And for Kendry's work on putting together a dog harness using rope and canvas: Use rope, untrained, d20+2=16. Unless someone wants to help him out to do an improved job.]

----------------

And, if no one has yet reached the top and secured a rope or two, Kendry calls out, "Climb, Podo, Airin, Tobias? Climb!" And then does as described above.

Fickle 
Monday May 21st, 2007 6:48:56 AM

Fickle sit's on the ledge and watches Dwight climb up the cliff "Where'z you'z going? Me'z just got Here'z?" he yells up at him.

Harried ADM Kim - no posting report yet 
Monday May 21st, 2007 9:05:47 AM

Ack! No posting report. No time to do until... ? If someone else can do so, I would appreciate. I have no access at work, and have rehearsals every night until Friday this week.

Airin 
Monday May 21st, 2007 10:21:20 AM

Continues to make small talk with the snakes.

Kendry 
Monday May 21st, 2007 8:25:05 PM

"Airin, I love you - but can't you climb up the rest of the way??" Kendry calls up. "That wind keeps on picking up, every twelve seconds!"

Assistant ADM Robert 
Monday May 21st, 2007 9:10:47 PM

Posting Report:

DM Cayzle MTWTF2 = 7
Fickle MTWTF2 = 7
Kendry 32-2F2 = 10
Julian --TW-F- = 3
Dwight MTW-FS = 5
Podo MT-2-- = 4
Airin MTWTF3 = 8
Selithe M-WTF- = 4
Tobias MT--2S = 5

Julian leaves the group to continue without the complications of trying to take one of everything on ponies. Part way up the giant stairs snakes attack the group whilst climbing. Fortunately Airin is able to speak to them, and comfort them that the party means them no harm. She even has Fioni fly off to find some food for them.

And so they continue up the stairs...

-----------
[Bless you, Robert! -Kim]

Dwight 
Monday May 21st, 2007 10:34:31 PM

Seeing Podo reach the top, and Airin busy entertaining, Dwight makes haste up the rope.

(see previous rolls)

"If the wind gets much worse, we may just have to pull people up."

Selithe 
Monday May 21st, 2007 10:53:47 PM

Selithe waits even with the wind blowing till a rope is dropped down since she isn't not going to even risk climbing till then.

As she waits she looks around abit and hopes the group and Airin stays okay with that lot of snakes up there.

When a rope is dropped down she will begin climbing up.

(Take 10's inless the roll goes above that due to wind.)

Selithe will also help Kendry when she is able, doing a aid other and then helping pull Gra and Cheann up.

Podo Danderfluff Pipewood [AC:14 / HP: 36] 
Tuesday May 22nd, 2007 12:20:51 AM

Podo looks around, looking for a place to secure a rope for the rest once at the top. Once secure, Podo drops to rope down for the rest.

More Climbing (DM Cayzle) 
Tuesday May 22nd, 2007 12:26:09 AM


Airin keeps the snakes calm. She seems to be waiting for everyone to ascend before she herself follows.

Kendry climbs up. Dwight climbs up.

I still need Podo's SECOND save vs poison (vs Fort DC 11) AND climb check vs DC16 to avoid a fall.

I still need five DC7 climb checks from Fickle. And five DC7 climb checks from Selithe. You cannot take 10 because of the wind.

I need another four DC7 Climb checks from Tobias to add to the one he rolled Saturday.

At the top of the cliff, Dwight and Kendry see another cave. A low rumbling comes from deep within.

Podo (by Kim - JP asked me to post)  d20=4 d20=18
Tuesday May 22nd, 2007 1:46:52 AM

[Podo's Fort save: 4+8=12 = saves vs poison; Climb check: 18+9=27 = he recovers from slip without falling. - that is, if the CS I have from him as of Feb 2 is accurate]

Kendry 
Tuesday May 22nd, 2007 1:55:11 AM

"There's some noise from within yonder cave," he mentions to Dwight.

Since, apparently, he made it up before others (though planning to be the last), he'll affix his silk rope and climbing harness for others to use, so they can use hands and feet to ascend, but he and Dwight can keep tension on the silk rope, should the climber slip or lose his grip. Kendry plants himself at the edge, so that he can see their progress, and take what steps are needed to ensure their safe ascent.

[Are the dogs up?

Friends, when people don't read carefully, and carry out the DM's instructions - such as making 5 climbing checks needed to reach the top - it really slows us down, gang! Read with care, respond quickly as you can. :-) And read each other's posts, too.]

Airin [AC17 / AC13 without DEX / HP 42/42] and Fioni  d20+10=23 d20+10=14 d20+10=29 d20+10=13 d20+10=17
Tuesday May 22nd, 2007 5:10:47 AM

Happy to see most climbing up the cliff Airin says goodbuy to the snakes and continues to climb untill she reaches the top.

Since Kendry has allready lowered some ropes Airin waits to see that no one is using them before she does.

Climb checks: 23, 14, 29, 13, 17

Luckily the ropes are allready there for otherwise the little halfling lass could have been in some serious doodoo.

Level 0: Flare, Know Direction, Detect Magic x2
Level 1: Speak with animals*, Hide from Animals, Entangle

* shows what spells have been cast for today

Fickle 
Tuesday May 22nd, 2007 6:37:45 AM

Fickle is sitting next to Dwight (Who is looking into the cave) So Fickle as him "Is it dark in there??" (Fickle is helping the others who are climbing up the rope.

Tobias (AC 20/15 without dex, HP 38 / 38)  d20+3=10 d20+3=11 d20+3=16 d20+3=21
Tuesday May 22nd, 2007 2:12:25 PM

Sorry, additional climb checks...

Rolls: 10, 11, 16, 21

Robert OOC 
Tuesday May 22nd, 2007 6:34:03 PM

I can take over the posting reports for a while, I think I'll have enough time.

Selithe  d20+3=10 d20+3=6 d20+3=10 d20+3=8 d20+3=8 d20+3=21 d20+11=29
Tuesday May 22nd, 2007 7:38:22 PM

(OOC:I'm really sorry Cayzle, I didn't know if I could take 10 or not, I didn't notice anything in your DM post about it but I could of over looked it.)

Selithe works her way up the rope but runs into a small spot of trouble at one point. After abit though she finally makes it up the rope.

(Climb:10,6,10,8,8,21 Reflex:29 *for the 6 climb roll*)

Dwight  d20+3=23 d20+8=15
Tuesday May 22nd, 2007 10:03:35 PM

Dwight tries to help others up the rope, but as soon as there are enough hands, he turns to investigate the cave.

spot: 23 (natural 20!)
listen: 15

He looks carefully at the entrance and what may have entered or exited recently. He also takes mental notes in his head how much space is around the entrance to the cave to the edge of the cliff.


Kendry 
Wednesday May 23rd, 2007 1:28:34 AM

The bard maintains his watch (and rope pulling) over those ascending. He won't cast feather fall if someone merely slips a little bit - but should a full-fledged fall occur, he eases his friend's way downward.

Podo Danderfluff Pipewood [AC:14 / HP: 36]  d20+9=24 d20+1=10 d20+5=10
Wednesday May 23rd, 2007 1:41:39 AM

Podo wonders how long it will take the othes to arrive.

Looking around, Podo hopes to spot something that would be useful for the group to know...

Podo takes a closer look at the collapsed tunnel to see if there is any signs of new construction or of recent activities.

Skill Checks
Spot DC: 24
Listen DC: 10
Search DC: 10

The Shelf Between the Cliffs (DM Cayzle) 
Wednesday May 23rd, 2007 7:19:01 AM


The party climbs up up up! A couple slips, but no falls, thank goodness! Airin bids fairwell to the snakes and is the last to ascend.

[OOC to Kendry -- sorry. Airin had to be last since she was calming the snakes. And since you had rolled well, I thought it would be okay to put you on top.]

You have climbed stairs. You have seen the collapsed tunnel at the top of the stairs. Now you have climbed above that, making your way up the first cliff. You are standing on a very wide ledge -- 30 feet deep, and 70 feet long. Above you is yet another cliff to climb. According to the map, you have to climb this second cliff and then look for the spring at the top.

OOC to anyone who is still confused: Highlight to display spoiler: { The path is very linear: 1) Stairs. 2) Collapsed Tunnel. 3) Cliff with Snakes. 4) Ledge with Cave. 5) Second Cliff. 6) Spring on top. You are NOW at 4! Hope this helps!}

But there is also a cave at this ledge. It is set into the cliff, and thus the cave mouth is about 30 feet from the drop-off. From deep inside the cave you easily hear a low rumble. It is as if someone were rolling a huge rock, first one way, then back, then forth, then back, in a wearying rhythm.

Dwight takes a closer look. Clearly someone has been here recently. Very recently. There are signs of well-travelled paths -- one to the edge of the cliff to one side, one to the edge of the cliff in front of the cave, and one to the cliff going up.

Dwight sees some tracks. If he (or anyone he shows them to) can make a Survival check vs DC15, then Please Highlight to display spoiler: {It is a little hard to see on the bare stone, but is that a boot print? It is! But you did not recognize it at first, because the boot is as long as YOU are TALL!}

Fickle looks at the cave mouth. Maybe there is a faint glow inside? Like the glow from a dying fire?

Tobias (AC 20, HP 38 / 38)  d20+13=15
Wednesday May 23rd, 2007 6:57:55 PM

Tobias checks the prints and realizes that they're huge. He whispers to the group, "Be careful, whatever made those tracks is much larger than a human... perhaps a giant."

Survival: 13

Selithe 
Wednesday May 23rd, 2007 11:27:48 PM

Selithe looks to around and as before will help Kendry get the dogs up inless they have been pulled up. Selithe really plans to later invest in magic that will be helpful for cases like this currently one.

Selithe also looks to the others, "Well, so far snakes and lonng climbs. I hope this gets abit easier."

Podo Danderfluff Pipewood  d20+3=9 d20+14=27
Wednesday May 23rd, 2007 11:57:54 PM

Podo trying out his survival skills once again, but nothing he does appears to help him.

Hearing the sounds emanating from the cave mouth, Podo freezes recalling the stories of who or what exactly made the stairs they just climbed up!

Using his hide skills, Podo slips into the shadows of the cave mouth... (Hide DC:27)

Kendry  d20+7=15
Thursday May 24th, 2007 2:10:32 AM

"Well done, and quite clever, Airin." Kendry gives her a kiss on the cheek once all are up top.

When Tobias points out the tracks, his discovery helps him to see, as well (gave +2 to his standard +5). He outlines the perimeter of the mark with the tip of his rapier (just above the surface of the rock, not scraping the tip) so that others may discern. "Look at the size of this boot print," he says as he shows the size.

"Shall we see who is here? And, if we do, perhaps a few of us should hide. But I'm curious what is making that sound. Perhaps it's someone else who needs our help. With all the noise we make climbing, I'd just as soon know who or what might follow us, as to skip ahead, not knowing."

Airin [AC17 / HP 42/42] and Fioni 
Thursday May 24th, 2007 2:27:25 AM

Up on the cliff Airin takes a moment to catch her breath first while the others are allready looking frantically at the ground.

Fioni comes sitting next to her and benefits from the last seconds of the speak with animals spell to talk to her master.

Fickle 
Thursday May 24th, 2007 6:25:41 AM

Fickle who is behind (Not Side by Side). look into the deep cave, tap dwight on the shoulder, whispers to him "Look'um Way down the tunnel, there is a light'z! can'z youz see it there'z? I'z think we are'z not alone?? Should we back'z out??"

Tobias (AC 20, HP 38 / 38)  d20+18=34 d20+15=21 d20+6=13
Thursday May 24th, 2007 12:43:34 PM

Tobias is a little worried about disturbing what could possibly be a giant... "Kendry, do you think going in there is such a good idea?" he whispers.

If we decide to go in, Tobias will go try hiding.

Hide: 34
Move silent: 21
Spot: 13

The Giant's Cave


The Sneaky Brave Podo (DM Cayzle) 
Thursday May 24th, 2007 2:39:40 PM


Tobias tells the party in hushed voice that these could be giant tracks. He urges caution. Fickle is worried too.

Selithe and Airin catch their breath. Fioni has nothing special to report, except that she shinks that it will be hard to fly if the wind gets stronger.

Kendry is curious, and Podo sneaks in. He sees this Highlight to display spoiler: {there is a fire around a bend, and Podo sees the boots of a giant lying down! The rumble could be snoring.}

Selithe 
Thursday May 24th, 2007 11:01:46 PM

Selithe keeps quiet and listens to the others as they do their thing. Just incase she gets her bow out and readies it as she might have use for it if something is up.

Podo Danderfluff Pipewood  d20+13=18
Friday May 25th, 2007 1:04:36 AM

Podo sneaks back out to explain to his companions what he just spied.

Skill Checks
Move silently DC: 18

Fickle 
Friday May 25th, 2007 7:10:54 AM

Fickle who is at the mouth of the cace, will ask Podo "Where'z youz going?"

Kendry 
Friday May 25th, 2007 9:21:47 AM

"So, what did you see, Pode?" asks Kendry.

Airin [AC17 / HP 42/42] and Fioni 
Friday May 25th, 2007 10:47:20 AM

Airin looks at the others as they seem to be intrigued by something. Fioni stays with her and finds a safe spot on airin's shoulder.

"Anything I should know about?" Airin questions the ones standing last at the tunnel entrance.

"Hey, Podo's having sneaky fun! Remember how we once tied up Lomar while he was sleeping? Perhaps we ought to try something like that once again?" Airin says is a whispering tone. She does not want to wake that Giant!

Dwight  d20+3=20
Friday May 25th, 2007 12:15:26 PM

OOC: sorry for my lack of post yesterday. I took the day off of work and thought it was Saturday until my alarm went off this morning.

"A live giant," Dwight says aloud to himself still outside the cave. He looks down and up and wonders how much of a climb/step it was for the giant. He also tries to compare the height of the cave to that of the height of a giant. (Could the giant stand inside? walk out standing erect? OOC: I had pictured a halfling sized cave.)

"The storm is moving in quick," he reminds his friends, "we either have to commit to staying here and dealing with the giant in some manner, or move upward NOW."

"It would certainly be easier for us, if the giant was kind and willing to lift us carefully to the top ledge. However, giants and halflings have little history of being kind to one another."

Dwight looks specifically for a halfling sized cave where the group might be able to find shelter and avoid the grasp of the giant should he awaken.

spot: 20

Tobias 
Friday May 25th, 2007 1:17:39 PM

Tobias shows reluctance in trying to form a deal with the giant, "They are most definitely not known for their kindness, or understanding. If we can't find smaller shelter, we should finish this climb quickly. And, i don't think you have a strong enough rope to hold a giant Airin..."

"A live giant!" (DM Cayzle) 
Friday May 25th, 2007 8:33:59 PM


Word spreads though the party that there is a live giant in the cave, sleeping! What to do? Keep climbing up? Try to tie up the giant?

The wind is increasing, and rain is starting. I need five DC18 climb checks to ascend the final cliff, or five DC8 checks with a rope.

Kendry  d20+7=23 d20+7=16 d20+7=20 d20+7=19 d20+7=23 d20+7=27 d20+7=25 d20+7=17 d20+7=25 d20+7=14 d20+7=13 d20+7=12 d20+7=26 d20+7=14 d20+7=14
Friday May 25th, 2007 11:29:11 PM

[Kendry's climb checks, using climbing gear - and a rope that someone else will have to set - should we go that way now: 23, 16, 20, 19, 23, 27. Checks to haul Cheann up via harness (assuming two strong people lifting via attached silk rope): 27, 25, 17, 25, 14. Checks to haul Gra up via harness: 13, 12, 26, 14, 14. As earlier, Kendry will keep watch, with feather fall if necessary to save any who lose their grip. He wants to be the last to ascend.]

"I know some poems and songs in the tongue of the giants," Kendry says quietly - though he must compete with the sounds of the rising wind. "Airin mentioned our friend Lomar, a half ogre and ogre mage. He wrote them. I read his book.

"So, we either set a plan to deal with the giant, or we get one or two of our best climbers to ascend and set two ropes: one hemp and one silk. And we all climb - and haul up the dogs - and hope no one gets blown off - and the giant does not awaken.

"I am game for either. Truly."

And Kendry, as much as he likes adventure, and loves to satisfy his curiosity, and knows that rewards may await them should they investigate the cave, and deal with the giant, he also is willing to press on for the final climb. But only if the party decides to do so immediately, without dithering.

"If we decide to dither, I'm going to go talk with the giant - after we take suitable precautions, of course."

If they begin to climb, Kendry first will cast a message spell.

Fickle 
Saturday May 26th, 2007 8:21:11 AM

Fickle enters the cave, he tell Dwight "Stay'z here ! Out of wind and rain! Better be with sleeping Giant! You go, fight wind and rain. But be'z carful!"

Kendry  d20+6=17
Monday May 28th, 2007 1:37:36 AM

"All right, Fickle, let's see what's up with Mister Giant Snoozer."

He walks as quietly as he might (17) to learn what he might about the Big Fellow.

Airin and Fioni 
Monday May 28th, 2007 5:33:12 AM

"I agree... we better take our chances with this Giant than we do with the rain and wind.

"Euhm, there's this book I once read by what was his name... neikloT who wrote a great way of introducing a whole party of strangers to a giant... I think it was a wizard who gave that intro.

"Kendry, maybe you as a bard should begin introducing us one by one until we have all joined you."

Assistant to the Assistant DM Robert 
Monday May 28th, 2007 6:29:30 AM


Posting Report:

DM Cayzle --TWTF- = 4
Fickle MT-TFS = 5
Kendry MTWT2- = 6
Julian (on temp leave walking ponies)
Dwight MT--F- = 3
Podo MTWTF = 5
Airin MT-TF = 4
Selithe MTWT-- = 4
Tobias --TWTF- = 4

On the shelf between the cliffs, on his tip-toes in a cave, the brave Podo spies a giant sleeping on his back.

Fickle 
Monday May 28th, 2007 7:56:14 AM

Fickle whispers to Dwight, "He makes noise when He'z Sleeps! But It'z warm here!"

Podo Danderfluff Pipewood  d20+9=12 d20+9=11 d20+9=19 d20+9=24 d20+9=17 d20+9=13 d20+9=10 d20+9=28
Monday May 28th, 2007 5:10:47 PM

In a whisper to the group, "I say we continue climbing and forget whats ever in the cave."

With that, Podo begins his ascent up the final cliff in an attempt to help the others by securing the ropes he has been using once at the top.

Skill DC Checks
Climb DC: 12
Climb DC: 11
Climb DC: 19
Climb DC: 24
Climb DC: 17
Climb DC: 13
Climb DC: 10
Climb DC: 28

Dwight  d20+11=25 d20+9=16 d20+9=17 d20+3=12 d20+3=5
Monday May 28th, 2007 9:05:43 PM

Leaning more towards climbing, watches Fickle, and then Kendry move inward for a closer examination. While still standing outside, Dwight nods to Fickle about the noise and then puts his finger to his lips hoping to prevent further conversation from waking the giant.

Once Podo attempts to climb up, and has problems, Dwight sees the cave is really the only option for tonight.

Taking to the shadows, Dwight will move inward to get a better look at the giant and his lair.

move silently: 25
hide in shadows:16
listen: 17
spot: 12
search: 5

Kendry  d20+5=18 d20+3=14 d20+3=4 d20+3=21 d20+3=18 d20+3=13
Tuesday May 29th, 2007 11:53:36 AM

The bard walks around the sleeping giant [move silently 18], trying to move during the loud snoring segments of his breathing to provide further cover from any noise he himself might make.

He looks around the area to see what there is to see. How is the giant clad? How high is the ceiling? Are there weapons or instruments or furniture in the area? How big is the chamber? Are there exits? [5 spot checks: 14, 4 (nat 1), 21, 18, 13]

Tobias (AC 20, HP 38 / 38)  d20+18=30 d20+15=31 d20+7=12 d20+6=10
Tuesday May 29th, 2007 3:14:07 PM

Well, if we're committed into going in Tobias will follow, though mumbling that this doesn't seem like a great idea...

He'll take to the shadows and get into a good strategic position, should the giant wake up on the wrong side of the bed.

Hide: 30
Move silent: 31
Listen: 12
Spot: 10

Slam Wakes Up (DM Cayzle)  d20=2 d20=15 d20=19 (secret DM rolls)
Tuesday May 29th, 2007 3:32:36 PM


Kendry is ready for the ascent, but he wants to go last. Podo starts up. He falls once, but his monk skill saves him. On his next try, he has a mishap (that roll of 10 is especially unlucky), but Kendry's feather fall saves the healer from harm.

Fickle meanwhile, is convinced that the cave is the answer. Airin agrees, but thinks some caution is a good idea. Dwight watches Podo, and concludes that the giant's cave is the best option.

Tobias reluctantly agrees.

Selithe voices no argument, so the cave is it!

Inside, the warmth of the fire fills you with a sense of well-being, and the shelter from the growing storm is also welcome.

The cave is big -- 60 feet deep by 40 wide, roughly, but it no doubt seems comfy and even small-ish to the fire giant lying on the floor. In the giantish fashion, he has a rock for a pillow, and his snores fill the chamber, the floor of which has been smoothed and filled .

It is rudely furnished with a homey chair and table, shelves crowded with massive tools, and several pieces of what look like they may be statues or stone carvings-in-progress.

Tobias sneaks expertly around the far side of the giant. Kendry and Dwight are competently quiet around the recumbent giant, but Fickle kicks a rock that clatters loudly. The giant sits up, then stands up. He is 12 feet tall, and he seems upset at being awakened from his nap.

Fickle, Dwight, Tobias and Kendry, when he stands up, he provokes attacks of opportunity, if you want to take them. AC21 with no armor worn.

Selithe, Airin, and Podo are about 20 feet away -- too far away to take AoOs.

The Giant says, "WHO IS SNEAKING AROUND SLAM'S HOME?"

Selithe 
Tuesday May 29th, 2007 8:14:58 PM

(OOC:Sorry for going silent people. We had some storms roll through that knocked our phone out for abit on us and then Memorial Day being Mon. Hope everyone had a good one too.)

(Cayzle: Selithe had her bow out before so I would guess she still has it out. Also if I do a hide and move silently check would it be possible Selithe might beable to make use of her sneak attack? Sorry, just trying to make the most use of Selithe's abilities.)

Kendry  d20+11=30
Tuesday May 29th, 2007 9:20:29 PM

"Greetings, Slam!" Kendry says. "We were climbing here, and the wind kicked up. Thought we'd stop in to say hello. We brought some food. Just some tidbits, really. Sorry we woke you up so sudden!"

In the giant tongue, he adds
Some friends are big
And some are small
With newfound friends
We'll have a ball!"
[Diplomacy: 30]

Dwight  d20+11=20 d20+9=27 d20+3=23
Tuesday May 29th, 2007 10:06:56 PM

Pleased that Kendry takes to introducing their presence and hopes that it can stay a kindly type of introduction. Julian's face of disappointment flashes in front of him.

At this point however much Dwight hopes, hiding remains important as he waits to see how the giant will react.

As he listens to the conversation between Kendry and the giant (at least the part he can understand), he looks around at the statues with interest as they are likely as tall as he is.

hide: 20
move silently: 27 (not moving unless necessary)
spot: 23 (natural!) --- statues

Podo Danderfluff Pipewood  d20+14=27 d20+13=16
Tuesday May 29th, 2007 10:54:14 PM

Hearing and seeing the Giant, Podo quickly melds into the background darkness of the Cave.

Skill Checks
Hide DC: 27
Move Silently DC: 16

Tobias (AC 20, HP 38 / 38) 
Tuesday May 29th, 2007 11:46:06 PM

Tobias remains hidden while Kendry and some of the others introduce themselves. Depending on how the giant responds, Tobias may decide to attack.

Airin [AC17 - HP 42/42] and Fioni [AC17 - HP 8/8]  d20+19=33 d20+17=31
Wednesday May 30th, 2007 5:48:48 AM

Airin stiffens as the giant wakes up and stands. Uncertain how to act she decides to duck away in the shadows and ready her crossbow. With luck the giant hasn't seen her yet and Kendry can make a gentle introduction of them all...

If the giant is hostile, Airin will defend her love.

Fioni remains dead calm feeling the imminent danger...


Hide: 33
Move silently: 31


Spell List:

Level 0: Flare, Know Direction, Detect Magic x2
Level 1: Speak with animals*, Hide from Animals, Entangle

* shows what spells have been cast for today


Fickle (ac 21 58/58 hp) 
Wednesday May 30th, 2007 5:59:51 AM

Since it's his fault for waking the Big Giant, he will Greet him. "Hhhello! I'm Call'z Fickle, I was climbing this mountain to get to'z the other side. Buts the wind and rain made'z me'um cold and You'z cave soooo nice and warm, I though you would not mind'z me'z if to enter.

Gee! look at those'z nice rocks there on table, I'z like rocks! You Lucky to hace rocks likie these!" Fickle smiles at the Giant, BUT braces himself to get Sqash??

A New Friend (DM Cayzle) 
Wednesday May 30th, 2007 6:45:54 AM


Several of our heroes remain hidden, and Selithe is ready with a missile. Kendry steps out with a diplomatic initiative. His attempt at negotiation is a complete success!

The look on Slam's face immediately shifts from anger to delight. "Little people sing and bring food and balls! You little people are all right!"

Slam sits on the floor and holds out a massive index finger, wiggling it up and down. "Put it there, new friends! Shake!"

"Now where is the food and the ball? We can eat and then play. I liked that song. Maybe you can sing more for Slam? I can show you my carving."
He directs the song comment to Kendry, and the comment on his carvings to Fickle. He does not sit on or crush Fickle -- not yet, anyway!

"What are your names, little people? And how many of you are there? You must stay while the rain falls."

If you shake his finger, you will find that his body temperature is extremely high. Not enough to burn, but hot nonetheless.

Tobias (AC 20, HP 38 / 38) 
Wednesday May 30th, 2007 2:19:14 PM

Tobias remains hidden to see what the others do... and will remain so, until he sees how the giant reacts to the others that show themselves.

Dwight 
Wednesday May 30th, 2007 6:56:11 PM

Happy the giant responds favorably, Dwight will also exit the shadows just to the side of the giant. "The name's Dwight here. Glad to accept your hospitality. Those carvings look most interesting."

Selithe 
Wednesday May 30th, 2007 11:43:28 PM

Selithe will exit the shadows as the giant seems peaceful enough or maybe he was just trying to get the group to let down their guard. Who knows but for the moment he seems peaceful.

When she leaves the shadows she will place the arrow back in her quiver but hold her bow, not wanting to be completly relaxed yet.

Podo Danderfluff Pipewood  d20+14=26
Wednesday May 30th, 2007 11:52:33 PM

Following Tobias's lead, Podo remains hidden to see what the others do... and will remain so, until he sees how the giant reacts to the others that show themselves.

Skill Check
Hide DC:26

Kendry  d20=10 d20=13
Wednesday May 30th, 2007 11:53:19 PM

Kendry places his right hand over the tip of Slam's finger, and shakes his... that is, has his hand shaken.

He takes out some food. "Slam, good fellow, I have many spices and flavorings for you. Oh, here's a tidbit." He tosses him a round of cheese. "If you have some food - something for a stew, then I can add some spices and vegetables, and see what we can make together."

He looks down at his stomach, then up at Slam's stomach. "Uh, we have some trail rations, too - some jerked beef, hardtack, and such." He gives him a (human) day's worth of trail rations. "Nibble on this, and tell me what you think. Oh, and I'm Kendry."

He looks to his friends. "Who else brought food? What else can we share with our new friend, Slam?"

From his haversack Kendry pulls out a waterbag. He drinks some, and passes it around to his friends. "Drink all the water, my companions, then return to me the bag."

Once all have drunk from it, he checks to ensure it is empty. If need be, he takes the last sips. Then he fills it with air, holds his finger over it as he then quickly restoppers it - tightly - then strikes the air-filled bladder with his fist, sending it up into the air in the cave.

"It's a bouncing ball!" he announces. He catches it, then strikes it again, over toward Podo. "Catch!"

Podo Danderfluff Pipewood 
Wednesday May 30th, 2007 11:58:44 PM

Seeing how his cousin refuses to notice that he's not there, Podo reaches out to catch the ball, bringing himself into view. Without much delay, Podo yells over to Airin, "Tag! It's the bouncy Ball!" as he bounces the ball over to Airin.

Looking up, Podo sees Slam, and introduces himself as the humble servant of Alemi & Domi.

Airin [AC17 - HP 42/42] and Fioni [AC17 - HP 8/8]  d20+8=9
Thursday May 31st, 2007 3:19:01 AM

Airin is surprised when suddenly a Bouncing Ball is trown at her. Hiding in the shadows with her crossbow readied she's uncertain how Podo managed to spot her in the first place but seems like a lot of oddities are going on ;-)

She drops her crossbow and attempts to capture the Bouncing ball...

Reflex check: 9 - natural 1 -WHAHAHA!!!

Airin is taken by complete surprise by the ball and is hit right on the head making her tumble backward flat on her back... the ball rolling beside her.

She looks up, shakes her head and just hopes the giant might laugh at her clumsiness.

"Well met master Slam. I'm Airin... though usually I'm not really this clumsy -- my lover's cousin seems to have taken me by surprise. Let's see... who else have we got."

Airin gets up, takes the ball and looks around to see who she will throw the ball to next.

(unable to toss the ball in this round I think)

Fickle 
Thursday May 31st, 2007 7:32:21 AM

Fickle goes to shake the Giant Finfer(the giant has very big Fingers. "I'z called Fickle! I still have Griffon meat. I waz hoping that it would not go bad!!"

Fickle open his Bag(of holding) bring out some big pieces of griffon Meat! "May'bez we can make a stew out of this meat?? What'z say'z you'z??" Fickles waits for an answer??

A Giant Party! (DM Cayzle) 
Thursday May 31st, 2007 9:17:56 PM


Tobias stays hidden ... just in case.

But his fears are soon laid to rest, given the scene of fun that unfolds.

Dwight says hi and is interested in the carvings.

Selithe also steps out, but is a little more cautious.

Podo wants to stay hidden but ...

Kendry improvises a ball and lures Podo out by engaging him in play. Kendry also offers a snack. Of course, a snack to this giant is like a week's rations to a halfling!

Airin's clowning provokes gales of laughter from the giant.

Fickle also offers a welcome snack.

All in all, what with eating, playing, and the giant's shy display of his carvings (which are really quite good), the rest of the day passes quickly. Slam is a very nice giant, and you feel that you have made a friend.

You do discover that he is MUCH more fluent in giant than in common, but since the language is not unknown to you, communication is not a problem.

Slam invites you all to bed down in the cave, and he will help you climb in the morning.

Airin [AC17 - HP 42/42] and Fioni [AC17 - HP 8/8] 
Friday June 1st, 2007 3:07:55 AM

Happy to see the Giant is laughing with the way Airin has behaved she joins the others offering Slam some snacks. He's eating through all their supplies but everything is better than being squashed by a Giant.

When night falls Airin takes her bedroll, puts it besides Kendry's and snuggles next to him quickly falling a sleep with nothing but pleasant dreams.

Spell List:

Level 0: Flare, Know Direction, Detect Magic x2
Level 1: Speak with animals*, Hide from Animals, Entangle

* shows what spells have been cast for today

Podo Danderfluff Pipewood 
Friday June 1st, 2007 3:59:27 AM

Still cautious about the New Giant friend, Podo stays on the fringe of the group.

Kendry  d20+7=19 d20+7=27 d20+7=16 d20+7=20 d20+7=13
Friday June 1st, 2007 4:08:32 AM

Happy is this halfling to have another large friend. Kendry examines the giant's sculptures, and expresses admiration for the best ones. He asks about technique, tools, materials. He also seeks permission to make some sketches of some of the statues. He draws a few pictures of Slam, and of his friends playing toss the ball in the cavern. [Drawings of Slam: 19, 27 (nat 20); of playing catch: 16, 20. Of Podo slipping off the cliffside: 13 - not as good - just a rough, semi-awkward drawing.]

He also plays and sings a few of the songs that Lomar wrote for Slam. "Do you know any songs you can teach us?"

After a while, he inquires, "So, were you the one who made the perfect steps below?"

He awaits his reply, then observes, "Say, y'know, those are pretty big steps for us. They're higher than our houses, almost! How hard would it be for you, Slam, to make a side stairway with maybe four or five steps for every one of the big steps? That way, we could get up a mite easier. 'f course, only if you wanted to do such a thing. Maybe you don't want it to be too easy for smaller folks to climb that way." He'll switch to the giant tongue where necessary to make it easier for the giant to understand - and to get in some good practice, himself.

He feeds the dogs, and brushes their long fur as he talks with Slam & with his friends.

Kendry writes about the day's journey, and something about each of his companions. He asks Podo to lead them in a prayer for Julian, and for Tibble.

He is certainly not opposed to sleeping in this nice warm cavern, and thanks Slam for his hospitality. And snuggles next to Airin. But finds it very hard to sleep with her so near. He struggles with how much to snuggle with her... and carries on an inner dialogue with just where he should be putting his hands, and what he should leave alone. Maybe back to back would be easier? He enjoys her proximity - but it takes an awful long amount of time before he finally drifts off to sleep.

Fickle 
Friday June 1st, 2007 6:21:24 AM

Fickle finishes the stew, he will drag the stwe to the giantsbowl, he dumps the stew into the bowl?? But all that stew only fills the bowl only half way, Fickle look to Slam "That'z all the meat I had left, but will you'z eat it aniez way'z??" ask fickle with sad eyes.

Dwight 
Friday June 1st, 2007 7:48:49 PM

Enjoying the evening as best he can, Dwight sits back and watches Kendry entertain with one eye and the storm with the other.

In the end he is ready for bed, like the others but still suggests a watch. He'll volunteer to take the last watch himself.

Kendry 
Friday June 1st, 2007 9:29:18 PM

In the morning (if we arrive there without incident), Kendry offers his nicest drawing of Slam to the giant as a gift, and leaves the 'ball' for him, too.

"Say, are the tunnels still all caved in around here, Slam? Or are there passages one can use?"

Selithe 
Friday June 1st, 2007 11:57:33 PM

Selithe is glad the giant is allowing them to rest in his cave and also speaks to him of his carvings and such, interested in them, "I don't do carvings myself or much interesting i suppose but I play cards. Of course I would have to have alot larger cards to play with one such as you. I'm not sure how well you would make out my cards at your size Slam."

When the rest of the group decides it's time to get some sleep, she too calls it a night. Hoping for a easter morning. Selithe before this will also help Kendry with the dog's and tries to cheer Gra up since the ordeal of getting up he couldn't of been easy on her either.

Slam's Artistry (DM Cayzle) 
Saturday June 2nd, 2007 9:50:35 AM


The party has a fun evening with Slam.

Kendry finds that the giant is a talented sculptor, but not a singer. One of his dreams is to restore the entrance to the undertunnel. He has already finished the stairs. He seems a little put out that Kendry thinks the stairs could use an improvement.

In giant (with which he is much more eloquent), Slam explains to Kendry that the stairs are not easy for him to navigate either. "They were made by true giants, and we lesser mortals should not seek to mar their perfection.

But he is not angry, and he enjoys showing off his own work, which he describes in giant as "trifles, not worthy of the old ones."

None of the tunnels remain intact, so far as he knows. Maybe a tiny person could wriggle through, but he has no idea.

He asks about where you are headed, and it comes out that he is a friend of the healer whose valley you seek. He will be glad to help you up the cliff, and he says that when you come back, just blow a whistle or attract his attention for more help.

Slam will not eat the last of Fickle's food. Only a taste.

For the night, cautious Dwight wisely suggests watches.

In the morning

But the night passes without event. At dawn, Slam is up, and once he is up, everybody is!

He cooks two giant eggs, each as big around as a halfling's head, and gives you all one.

After breakfast, he goes outside and asks if you are going up or down.

Fickle 
Sunday June 3rd, 2007 7:17:55 AM

Fickle look at the statue "Hmm! very'z nice!" Then snaps out of his admeration of his rocks on the table, turns to the Giant "Slam! We'z were going UP!"

Airin and Fioni 
Sunday June 3rd, 2007 11:10:30 AM

After a good night sleep, comforted by the warmth from both the cave and Kendry beside her Airin is feeling really well the next morning.

Just before breakfast she spends some time praying to Mother Nature to help her memorize her spells.

During breakfast she praises Slam's skills as a chef and looks forward to move up the mountain with him.

Spell List:

Level 0: Flare, Know Direction, Create Water, Light
Level 1: Speak with animals, Produce Flame, Entangle

* shows what spells have been cast for today

Dwight 
Sunday June 3rd, 2007 11:27:09 PM

"Yes Up is where we must go. And if you wouldn't mind Slam, could you raise one of us up and point in the general direction we are heading. We would be most grateful."

"thank you for the shelter."

Fickle 
Monday June 4th, 2007 7:33:08 AM

Fickle smiles at the Big giant, "You Nice! You'z have nice rock'z! If you'z could help us'zm? Me'z give you nice rock that'z go BooM! Just help us'm go up to the cave ups there?? Okie Dokie??"

Kendry 
Monday June 4th, 2007 9:42:54 AM

Kendry thanks Slam, in giant, for his kind hospitality.

[What are the themes and subjects of Slam's sculptures?]

As before, he asks to be the last one helped up, prepared to cast feather fall on those ascending, if necessary.

Selithe 
Monday June 4th, 2007 5:46:46 PM

Selithe is glad for the help and the breakfast come morning. She enjoys the egg and compliments Slam on his cooking skills.

Outside she looks at the steps with abit of a sigh and smiles to Slam, "Wish we could of met you sooner now, would of made this alot easier our new friend."

Selithe is ready to start going up and talks to Slam just off and on about the underground and such, telling him about her diary and how she plans to put info on him and this whole thing in it.

Dwight  d20+3=9
Monday June 4th, 2007 11:51:53 PM

"Yeah," in comment to Selithe, "a little earlier and Julian could of stayed."

Realizing this might make animal owners a little upset Dwight tries to fix it, "but getting them back until we found Slam again would be tricky at best."
diplomacy: 9 :(

Tobias 
Tuesday June 5th, 2007 1:04:58 AM

As things appear to be going well with the giant, Tobias finally appears out of the shadows... introducing himself to the giant.

Podo 
Tuesday June 5th, 2007 1:12:44 AM

Podo stays silent watching his family shine in the dealings with Slam.

Kendry 
Tuesday June 5th, 2007 2:24:17 AM

"Aye, and there's a thought, Dwight," Kendry responds to his comment surround Julian and the animals.

"Perhaps Airin could have Fioni send a message to Julian, and have him return this way sooner."

He describes Julian to Slam, and, first in the giant tongue, for clarity, then in common, for his friends (rather than in halfling, so as not to be impolite to Slam). "I'm thinking, if you're willing and it wouldn't be too much trouble - if my cousin Julian comes this way - I could ask him to sling a thunderstone up near the entrance to your cave, so as to get your attention. Then you could help him up the cliffs, so he can follow after us. Or would there be a better way for him to let you know he awaits below?"

Then he thinks to add, "And, here, this is a thunderstone, too. You could toss it down - maybe thirty or forty feet away from him, so he doesn't go deaf - to let him know you'll come down for him. Or just keep the stone, and I'm sure your voice would carry from up here to below."

Through the Pass (DM Cayzle) 
Tuesday June 5th, 2007 6:35:48 AM


Slam tells you that for going down from hee, he generally lets down his own huge rope. But since you are going up, he will show you a secret. Off to one side, cunningly hidden, there is a narrow path. Slam just barely fits, but he is sure-footed and knows the way.

The giant leads you along this path, which rises. Up, up, 200 feet up! And you find yourselves in a saddle between two high mountaintops. If you can make a Knowledge Geography check DC12, then Highlight to display spoiler: {These are two of the peaks that make up the Valley of Four Peaks. Their names are Mount Remorhaz and Mount Anvil.}

"Here! You go! Bye!" Slam says in his very limited common, and then in Giantish, "Fare well, new friends. Look for the spring over there, and you will be okay."

Please offer your farewells and make any final comments to Slam.

From the spring, the path through and pass and down is clear. By midday, you are in the valley. It is warm and beautiful here. The druid in the group sees that although the valley is filled with wild meadows, the guiding hand of one who knows nature has nurtured and shaped the flora of the valley.

You can see, off in the distance, that the valley floor is a patchwork of trees, meadows, pasture, and a few worked fields. Please offer any action you wish to take before you approach, and if/when you do go closer, please roll spot checks.

Fickle 
Tuesday June 5th, 2007 6:53:21 AM

Fickle bit Slam good-by, "Me'z likes you'z> your a good friend'z!" He shakes his finger.

"HEY! Cusin! Wait for me'z" he yells at the party.

Dwight  d20+3=12
Tuesday June 5th, 2007 5:01:36 PM

"So Kendry is this it, or is this just another stage on our trek? Keeping forgetting how many landmarks we have to find."

Dwight then looks around and tries to determine if this is giant domain or not?

spot: 12

Kendry  d20+11=29
Tuesday June 5th, 2007 7:56:46 PM

[Earlier I rolled d20+11=19 for bardic knowledge (so ignore the d20+11=29), when I had to quickly shut down the computer to run off and take care of something. But I figure 19 is good enough to sub for Knowledge, Geography - in particular because earlier you, Cayzle, said my wee bard knew something about this area.]

"Slam - is that Mount Anvil there? And Mount Remorhaz? Which is which, just to be sure? Is it Anvil to the right?"

After this question is answered, Kendry asks, "In our travels, Slam, is there anything you'd like us to learn for you, or pick up? -- If it's not too heavy, I mean."

"Yeah, we're waitin' for you, Fickle."

Later, he responds to Dwight, "This is the way to go. I don't know exactly how many miles, but, let's see, we have this map here," [this nebulous map :) ] "and, after consulting it," he draws his finger along the path they have taken, gets out his ink and a pen, and jots a notation in halfling to remind him about the secret pathway up the mountainside. "We're almost there. See yonder fields deeper in the valley? I expect they are near our goal."

He looks about at the beauty of the place. "What do you all say? Tobias? Airin? Anyone? Time to keep eyes and ears alert, no? And a finger to the wind. Here," he says to Podo. "Pull my finger."

Selithe 
Tuesday June 5th, 2007 11:01:31 PM

Selithe looks to Slam and smiles to him, speaking quickly before he goes, "I hope we pass this way again so our paths will cross Slam. Take care and becareful also."

Selithe looks around and is taken in by the place before looking to her brother and the others, "Looks like better traveling from here on or atleast for awhile. I'm ready since those huge steps are behind us."

Selithe also speaks to Gra, patting her riding dog's head gently.

Tobias 
Wednesday June 6th, 2007 12:08:50 AM

Tobias bids Slam a fond farewell, glad to be away -- even from a friendly giant. And, goes with the others to follow their trail up the rest of the way.

Podo  d20+1=20 d20+1=9 d20+5=13 d20+9=13
Wednesday June 6th, 2007 2:02:02 AM

Silently watches his family step up to the plate and shine.

To humor his counsin Kendry, Podo complies with his request about his finger.

While walking the path laid out and shown to them by their new Giant friend Slam, Podo will try to recall facts about the place.

Skill Checks
Know(history):20
Know(planes) :9
Know(Geo) :13
Spot DC: :13

Airin and Fioni  d20+10=25 d20+8=28 d20+12=31
Wednesday June 6th, 2007 6:13:18 AM

Airin agreed to Kendry's plan to send a note to Julian so that on his return he knows how to climb the giant stairs.

Spending a Speak with Animals spell Airin makes clear to Fioni what she's expected to do. Then she ties the note Kendry will probably write to Fioni and sends the tiny hawk of to find Julian.


Later Airin marvels at the beauty of the valley and tries to identify some of the plants and weeds they see. After all Clover, the druid from the Circle of the Culverwood told her she should learn more from nature's growings if ever she hopes to become a good druid.

knowledge nature: 25

"This valley radiates peace and a love for nature. I think it should be fairly safe. Still, it might be good to keep an eye out for trouble"

Airin walks up front and tries to spot troubles up ahead.

Spot: 28 - NAT 20!
Listen: 31


Spell List:

Level 0: Flare, Know Direction, Create Water, Light
Level 1: *Speak with animals, Produce Flame, Entangle

* shows what spells have been cast for today

Fickle 
Wednesday June 6th, 2007 7:27:33 AM

Fickle waves goodby to the Giant. "By'z By'z" the follows his cousins.

The Valley of Four Peaks


Welcoming Committee? (DM Cayzle) 
Wednesday June 6th, 2007 10:07:56 AM

The party takes its leave of Slam the Giant. Fickle, Selithe, and Tobias take care to wish the big fellow well. Kendry confirms the names of the peaks, and consults the map to get oriented.

He and Podo agree -- this is without doubt the Valley of Four Peaks, the haven in which Graeff the druid ranger offers refuge and some healing for those who have suffered hurts of the mind. This is the home of the person for whom Bella brewed her healing potions. Your job is to deliver those potions here, to Graeff, and now that end is in sight.

But before you descend into the protected valley, Airin sends her beloved avian companion off with a note to find Julian.

Airin gets a feel for the soul of this place. In fact, there is an aura of good here, just as there was an aura of chaos in the Culverwood. Good-aligned creatures gain a +1 on all d20 rolls here in this valley. (OOC: Remembering to use your +1 is up to you. If you forget, too bad!)

The party's mood is light, and Podo and Kendry enjoy some joking. The group strolls down into the valley, following the stream from the spring, taking no special precautions at stealth. But Airin especially keeps her eyes open, so the party sees some people ahead just as they are seen.

There is a platform high in a stand of trees watered by the stream. Some people on the platform see you, and four people step out. They are clad in armor and carry drawn weapons. They are frowning and fierce.

If you make a spot check vs DC23, then Please Highlight to display spoiler: {There is a bear hidden carefully in a blind of some sort on the ground within the trees.}

You are 200 feet from the armed folk ahead.

Kendry  d20+3=21
Wednesday June 6th, 2007 11:41:28 AM

"Hallo, good people!" Kendry calls out. "We intend no harm. May we approach?" He stands, hands on hips, awaiting their response.

Airin - no trace of Fioni  d20+10=23
Wednesday June 6th, 2007 5:06:02 PM

Spot check: 23

"Careful friends, there's a bear hidden over there..." Airin whispers to her friends.

Worried that the men have drawn weapons, Airin keeps her hand on the hilt of her Bastard Sword in case of unpleasantries.

Spell List:

Level 0: Flare, Know Direction, Create Water, Light
Level 1: *Speak with animals, Produce Flame, Entangle

* shows what spells have been cast for today

Dwight  d20+3=16
Wednesday June 6th, 2007 9:17:43 PM

"Hmmm,a welcoming committee?" Dwight says quietly. "It would make sense to have a border patrol next to giant country."

Dwight looks to Kendry as this seems to be a diplomatic issue coming. Dwight will stay with the group and try to get a decent count of all the people.

spot: 16 (how many people total including platform)

Are they human? halfling? Any not in armor?

Selithe  d20+3=18 d20=2
Wednesday June 6th, 2007 10:24:08 PM

Selithe smiles thinking of what Julian would of most likely said right now but no one has seemed to shown a hostile sign yet so she stays quiet and lets Kendry do the talking. If all works out right this will be a friendly enoucnter anyway.

(Spot:18 Listen:2)

CDM Jerry 
Thursday June 7th, 2007 5:25:57 AM

I need the report from last week posted and emailed to me please. Thanks friends.

Fickle  d20=13
Thursday June 7th, 2007 7:22:41 AM

OOC: Spot check 13 Miss.

Fickle follows his cousins Kendry and Dwight, when he notices the the armored guards, "hey'z not smiling!! Who'z going to'z talk to Them'z??"

Podo Danderfluff Pipewood [AC:19 | HP: 37]  d20+9=21 d20+2=9 d20+1=14
Thursday June 7th, 2007 8:58:15 AM

Podo seeing the armed group just as the rest of his companions do stops in his tracks to concentrate on seeing what he can.

Of what Podo knows about the area, this place doesn't have armed escorts. When Airin shares with them that there is a captured bear in the woods and care has been taken to kept that fact from view and thus hidden from him and his friends, Podo knows that something is afoul with this senario.

Knowing that there is a bear in the woods, bound, and restrainded, Podo tries to spot it himself, but is unsucessful.

Knowing that this probably isn't the end of the journey, Podo quickly reviews his list of readied spells to aid if this situation comes to a head.

Skill Checks
Concentrate DC:9
Spot DC:21
Know(history) DC:14

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light

1st level
•Bane
•Cure Light Wounds x2

Tobias  d20+6=26
Thursday June 7th, 2007 1:46:11 PM

Tobias tries to keep a steady hand while giving Kendry a chance to talk with our welcomers, but he does keep a sharp eye out for any signs of an ambush or attack.

Spot: 26 (nat 20)

Tobias 
Thursday June 7th, 2007 1:47:46 PM

Also he spots a bear in a concealed pen, and tries to relay that to Kendry and the others as best as he can in their sign language.

Closed to Travellers (DM Cayzle) 
Thursday June 7th, 2007 4:41:36 PM


Kendry calls out, and the two groups come closer. Airin warns about the hidden bear. Dwight notes that there are two humans and two halflings in the group -- in leather armor. Selithe thinks about Julian and waits. Fickle wants to know who will talk to them. Knowing where to look, Podo sees that the bear is hidden, NOT bound. He also sees that the leader of the welcoming committee has two hands embroidered onto his tunic -- he may be a priest of Alemi.

Tobias also sees that the bear is in a blind, not a bind! LOL! Like a hunting blind! A rough, concealed lean-to behind which one can hide!

Sorry, you guys crack me up!

The leader of the welcoming committee speaks up, from about 50 feet away: "Who are you, and what hmanner of people do you be? I can see that you are hnalflings. This valley is closed to travellers -- we welcome no strangers hnere, so you hmight as well turn around and go hnome."

The fellow's language is distinctive, and if you make a Knowledge Geography or Bard Lore check vs DC14, then Please Highlight to display spoiler: {The man is Hmanish, of a tribe of humans in the Windborn Hills. Some say the people are ancient dwellers here, firstcome maybe, and they keep their own ways.}

Dwight 
Thursday June 7th, 2007 8:39:47 PM

Figures things couldn't be all easy. thinks Dwight.

He'll give Kendry a chance to respond.

Perhaps they are closed for the sickness and we bring the cure. At least they have spoken to us first.

As Dwight listens to the conversation, there is some surprise that none of the halflings have spoken up as being related to Kendry yet. But then again we aren't in the valley anymore. Ahh the valley.

Dwight casually looks to the distance left and right to see how feasible it might be to skirt around this post.

Kendry  d20+11=23 d20+11=24 d20+3=23
Thursday June 7th, 2007 9:04:37 PM

Kendry walks forward to reply - stopping about 25 feet from the speaker. Kendry replies, "We are more messengers, than mere travelers. And we bear good news. For Graeff, from a friend."

He, too, notes one of the symbols embroidered on a tunic. "You serve the Honorable Healer, the Lover of Peace, and ancient friend of Domi. Him I honor and worship, as well." He motions toward Podo. "This, my bosom friend, is Alemi's servant."

He lets this settle for a moment, then introduces himself. "I am Kendry."

[Knowledge, bardic: 23. Diplomacy: 24. Spot: 23]

Fickle  d20=12
Friday June 8th, 2007 8:33:01 AM

Misses - 12

Fickle stand with his cousins, open hos mouth and>>>>"Berp!" in their faces.

Podo Danderfluff Pipewood [AC:19 | HP: 37]  d20+3=18 d20+9=27 d20+5=21
Friday June 8th, 2007 8:55:17 AM

Podo steps forth when Kendry motions towards him and says, "Hello", while give a short wave of greetings and a nice friendly smile.

Podo tries during his mini introduction to sense motive and spot somethign important among the opposite group.

Podo recognizes the group and the man as being Hmanish, of a tribe of humans in the Windborn Hills. Podo has heard that some say the people are ancient dwellers here, firstcome maybe, and they keep their own ways.

Skill Checks
Sense Motive: 18
Spot: 27
Know(Geo): 21

Airin - no trace of Fioni 
Friday June 8th, 2007 9:45:56 AM

Airin nods at the armed men in silence. Her blade still sheathed.

Spell List:

Level 0: Flare, Know Direction, Create Water, Light
Level 1: *Speak with animals, Produce Flame, Entangle

* shows what spells have been cast for today


Tobias  d20+6=11 d20+7=25
Friday June 8th, 2007 1:00:16 PM

Keeping an eye open, but waiting for the others to respond to Kendry.

Spot: 11
Listen: 25

Come And Prove It! (DM Cayzle) 
Friday June 8th, 2007 10:04:04 PM


Dwight waits for Kendry to answer. He evaluates the situation and deduces that sneaking around would require at least some pretty competent hide checks. And who knows what watchers are hidden.

Kendry claims friendship with Graeff and says that the group has come with a purpose.

Fickle burps rudely.

Podo nods a greeting and looks sharp -- seems to him that these people are suspicious and wary. He sees that both of the halflings wear a tattoo on their arms with a strange symbol on it.

Airin and Tobias stay alert and wait.

The leader with the strange accent says, "Fine, IF you are whnoo you say you are, then come with us and prove it. But if you are liars -- and I think you are -- then turn back hnow before it is too late!"

Will you go with them to "prove" your story, whatever that means? Or go back? Or something else?

Fickle 
Saturday June 9th, 2007 8:53:53 AM

Fickle is a little perturb, "Me'z No Lie!" and really wants to spit in to their eyes, but only his cousons can stop him.

Selithe 
Saturday June 9th, 2007 9:03:06 PM

Selithe shakes her head some at the man's actions and way of talking to the group but stays silent other then looking to her brother and speaking to him lightly, using the halfling tongue, "This guy has some nice manners brother. You decide and I'll follow you but I don't trust this much at the moment."

Airin  d20+8=16 d20+12=16
Sunday June 10th, 2007 10:38:37 AM

Leaving the talking to the others Airin checks the surrouncings. She does not like to be ambushed should that be the case. Eyes and ears finely attuned she tries to detect any possible threats.

spot: 16
listen: 16


Spell List:

Level 0: Flare, Know Direction, Create Water, Light
Level 1: *Speak with animals, Produce Flame, Entangle

* shows what spells have been cast for today

Podo Danderfluff Pipewood [AC:19 | HP: 37]  d20+9=20 d20+5=7 d20+2=16 d20+1=13 d20+3=10 d20+1=12
Sunday June 10th, 2007 4:46:08 PM

Podo hearing the words of the apparent leader of this group, steps forward to be tested saying in the most humblest of ways, " I Podo Danderfluff Pipewood Servant of both Alemi & Domi step forth to prove thyself."

As Podo steps forward to be "tested", what the group sees if a smallish halfling dressed in a white robe with silver holy symbol worn around his neck, sporting a mostly bald head. No visable weapons save his Darkwood Quarterstaff which Podo uses as a walking staff.

Listening to his companions and especially his cousin Kendry; boy that man can weave words; Podo grins at this current obstacle in their collective path.

Alemi...Domi...I pray that you will both be with me, and help guide me along this newest of tests in both my life and in my faith. Thank you both for being my everything...says Podo silently to himself, while looking around and listening to be able to take advantage of his surroundings lest this be a trap.

Skill Checks
Spot DC: 20
Listen DC: 7
Perform DC: 12
Concentrate DC:16
Know(history) DC: 13
Sense Motive DC: 10

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light

1st level
•Bane
•Cure Light Wounds x2

Dwight  d20=3
Sunday June 10th, 2007 9:45:01 PM

Dwight moves to the front and stands beside Kendry to add to the discussion. "We are willing to prove ourselves and that our purpose is both peaceful and helpful."

diplomacy: 3+2=5 (ycuk!)

Realizing he should have left the words for Kendry, he looks to him for added words of wisdom.

Kendry  d20+3=23
Sunday June 10th, 2007 11:45:39 PM

[Spot: 17; Sense Motive: 22; Diplomacy: 31 (not 23 - nat 20 - that +3 was supposed to be a +11 - my finger slipped... also, the 17 & 22 were from my earlier, DM only post above, Cayzle]

[Actually, Kendry claimed having a message from a friend, not that he himself is Graeff's friend.]

"Hold, there, Cuz," Kendry says to Fickle, placing a restraining hand on his shoulder. He acknowledges Selithe's words with a nod. He grins at Dwight's words. "Yes, I concur," he says in Dwight's direction, "...within reason."

He turns his attention to the human who addressed them.

"So, have a number of liars been here in recent times? I trust you'll find us a refreshing change. But, sir, lest we come to an impasse - nice bear you have there - in what manner shall we accompany you? For you do not trust us.

"And though you have given us no reason to harm you, nor, I hope, have we given you reason to harm us... where there is want of trust, there is fear; where there is fear, there is temptation to attack; where there are attacks, wounds and death might result.

"I think none of us want that.

"I'll not unduly endanger my people. I'm sure you do not want your people to come in harm's way. How can two walk together, unless they be agreed?

"So, again, good fellows - I trust you are good - in what manner shall we accompany you?"

Fickle 
Monday June 11th, 2007 8:11:24 AM

Fickle stand there looking at his cousin Kendry, then ask him "Concur?? Is that some thingie to eat??"

Airin 
Monday June 11th, 2007 11:12:11 AM

... waits to see what will happen. Her hand still on the hilt of her sword and trying to detect any possible ambushes.

Tobias 
Monday June 11th, 2007 11:39:44 AM

Waiting alertly, to see their response...

The Truth-Hearer (DM Cayzle) 
Monday June 11th, 2007 4:38:11 PM


Fickle seems offended by the implication that the people you have met might not trust his honesty.

Selithe is suspicious.

Airin and Tobias keep alert.

Podo seems willing to be tested.

Dwight and Kendry too, though Kendry wants details.

The two halflings and two humans turn, and the leader says, "Follow me." Then he takes out a small horn and plays a carrying note.

They lead you down the path, to an intersection, and then to the right rather than onward. There are hedges on both sides of the path, and the plants grow to a height of ten feet. Airin thinks that the hedges have been encouraged with magic to grow into such a barrier.

The path leads to a round clearing, about 30 feet in diameter. The hedges make a ten-fooot wall all around. There are a half-dozen trees spaced outside the hedge-wall -- 20 feet up in the trees, there are at least a dozen people of several races with missile weapons in hand.

In the middle of the clearing is a stool, and sitting on the stool is a girl. She has on a clean shift and seems well cared for, but she is clearly troubled. She twitches. She fidgets. She clutches a square of cloth that she is folding and twisting.

The two halfing and two humans lead you within 10 feet of the girl. Then you are asked the following questions:

What are your names and titles?

Why are you here?

What are your intentions?

In your post, you must say OOC if your answers are honest or not!

Podo Danderfluff Pipewood [AC:19 | HP: 37] 
Monday June 11th, 2007 9:43:43 PM

(OOC: My answers are as honest as I know them to be!)

Podo looking around, steps forward and answers the questions as honestly as he can.

Moving his arms and hands as if to visually cover all assembled by his gestures, Podo begins. "Peace to you all my Brothers and Sisters. My name is Podo Danderfluff Pipewood; humble of servant of both Alemi & Domi. In addition, I am a Walker.

"I am here to help a friend aid her friend Graeff. This friend has asked myself and my friends to deliver potions to Graeff's in an attempt to help nurse those who's minds are not what they once were.

"Our intentions are to deliver our charge and return home so we finish what we started. I also need to deliver another charge; to return what rightfully belongs to a religious order."

Once finished, Podo returns to his place in line awaiting further instructions.

Kendry  d20+6=12 d20+11=20
Monday June 11th, 2007 10:29:30 PM

"No, cuz, 'concur' means 'agree,'" he answers Fickle

Kendry pays attention to their surroundings, admiring the cultivated pathways, and listening to hear, if he can, evidence of others in the area [Listen: 12].

As they come into the clearing, he sees the girl, and some of those up the the trees. He takes note of some of the races represented [... which are?].

He allows himself to be led close to the middle of the clearing, and listens to the questions.

The first words out of his mouth are to the girl who sits there.

"Peace unto you, lass. May there be answers to your troubles."

He turns and faces those assembled. "I am pleased to be here with you this day. My name is Kendry. Kendry Leafwin Pipewood, and I hail from Crescent Valley. We are adventurers, seeking to aid those of good will within our lands and beyond.

"Titles? We are not given overmuch to titles of nobility within our valley, if that is what you mean. I am a singer and a bard, and travel with these my friends and family.

Then a thought occurs to him. "Oh, I am an initiate in the WLA.

"Why are we here? As I told this man," he indicates their questioner, "we are messengers who bear good news. And we come on a mission of mercy. But we are compelled to lay out the essence of that mission to Graeff. If he wishes others around when we do so, that is up to him, and is fine with us." Then he hesitates for a moment, and qualifies, "Well, it is fine with me. My friends will say what is fine with them."

[Diplomacy: 20]

[Kendry speaks honestly. The compulsion he refers to is based on Bella's request (Feb 7 2007) to speak of this to no one.]

Dwight (ac 16, hp 34)  d20+3=23
Monday June 11th, 2007 10:30:27 PM

Dwight looks around for a moment double counting the number of people watching himself and the group.

As Podo finishes, Dwight will begin.

"I am Dwight Twiggebundler and I too have been charged with the awakening of those that should be awake by Bella to Graeff. Once completed it is our intent to return home."

(As honest as Dwight knows)

spellcraft: 23 (nat 20: reason for circle or girl?)

Selithe 
Monday June 11th, 2007 11:10:58 PM

Selithe looks to the lady who asks the questions and allows some of her friends and family to go first before shrugging and speaking up, "My name is Selithe, sister to Kendry there. I'm a conjurer and striving to be the Wold's best gambler by trade. I also seek to aid Bella in her quest to help the people who need it with her potion or brew, however you wish to look at it."

Selithe shrugs now, yeah she said gambler instead of rogue but personally she thinks gambler sounds better then rogue.

Kendry 
Tuesday June 12th, 2007 12:10:30 AM

As Dwight mentions Bella's name, Kendry puts his hand over his face. And then his sister says their sender's name. And they spill the beans about the potions, and the healing.

Didn't they remember that Bella said, "Tell NO ONE!"?

He thinks to rebuke them for revealing all that they have, without really knowing the motivations and allegiances of those who now surround them. But what good would that serve at this point?

"Friends, can you not keep your word to the one who sent us? Both truth and discretion are fitting gems. One without the other can cause great harm. Tell the truth, but guard your lips - for we do not know whether we be among friends."

He considers the number of arrows and crossbow bolts aiming their direction. He is greatly frustrated with the loose lips of his companions. He knows that his own words now may turn some against him, but he fears lest others in the group tell more about them than they ought to at this point.

Airin 
Tuesday June 12th, 2007 2:55:17 AM

As everyone steps forward to answer so does Airin. Although her answer is perfectly honest it's not entirely like the others...

"My name is Airin Moondacer Turnbell. I'm learning the ways of the druids and have been of much help to the group being partly a scout as well.

My business here? Making sure these lads and lasses, and more importantly Kendry, stay alive in the open."

Fickle 
Tuesday June 12th, 2007 7:28:45 AM

OOC: Fickle will answer every thing troufully.

Fickle Step up in frount of the Girl, "Please don'tz Cry! My Name Is Fickle Twiggeblunder, Pipewood, Cousins to Dwifgt and Kendery'z. I'm good Cook and Rock thrower! Me'z strong See!" Fickle raises his arn, rolls his sleve and show his musseled arm.

Dwight OOC 
Tuesday June 12th, 2007 11:22:53 AM

Hmmm, I thought about the naming of Bella, but I would SWEAR that Podo had mentioned it in his post prior to mine. (Kendry and Dwight simult. posted), but I thought it was odd that Podo mentioned it, and felt it would help to also mention it in character.

Perhaps I'm just a bit lost and am seeing things. Podo did you originally have Bella in your statement and then decide to change it after it was posted?

Tobias 
Tuesday June 12th, 2007 11:34:46 AM

"Hello young one, I am Tobias Thistlefoot Burrows, a ranger by trade... no title to speak of, though merchants in the Culverwood sometimes refer to me as Pathfinder. And, as my cousin Kendry says, we're here to meet Graeff with news."

Greetings and Welcome (DM Cayzle)  d20+13=24
Tuesday June 12th, 2007 5:02:23 PM


The girl -- a dwarf girl, you note -- listens intently to all that you say, and when you are done, she nods, and her hands fidget. Those here who know Duncan's Hand-Talk, please Highlight to display spoiler: {You see that in fact there is language and intent behind those movements, not insanity.}

The two humans and two halflings who brought you here relax slightly, and put away their weapons.

The archers and slingers -- mostly halflings and humans, with a few elves and half-elves -- climb down from their perches and go about their business.

If you make a spot check vs DC 24, then Highlight to display spoiler: {You see that a halfling remains in one tree, hiding, to keep an eye on you.}

The human turns to you and says, "Thank you for enduring our inquiry. This is hnot a civilized land, and we hnave hnad to cope with evildoers, doppelgangers, and the like. I am Comey, a druid and Keeper of the Watch hnere."

"Bella is known to us, of course, and Hmarge hnas vouched for your hmonesty. Please relax hnere in this clearing until this eveining, when you can place your gifts on our altar for safe keeping."

He arranges for benches, water, bread, cheese, and wine.

If you wish to ask any questions or converse with Comey or Marge, now is the time. You learn that Graeff is away and not expected back for a few days.

In the evening, you are invited to vesper prayers in the chapel of Alemi. You get the distinct impression that you are not completely trusted, since the honor guard of ten ranger-types seems as concerned with keeping watch on you as on threats aroundabouts!

Comey leads the service. During the prayers, Comey asks Alemi for strength in hunting, since food supplies are low, and wisdom in figuring out what monster has been raiding the community's flock of sheep. At the Offering, at which gifts may be made, he signals you to bring your potions to the altar and set them down there.

Kendry  d20+3=20
Tuesday June 12th, 2007 8:36:00 PM

When asked to lay the potions on the altar at this time, Kendry demures - and indicates to the rest of the party that they should not yet lay the potions down.

He explains to their hosts, "As you know Bella, then know that she asked us to give what we bear to Graeff.

"Both you and we know, too, that trust can take time to build. She herself led us through a series of tests to try us. It was through her wisdom and much risk and effort on our part that she was able to prepare this gift.

"Though I would not otherwise be opposed to the notion of laying the potions upon the altar, because Bella emphasized that we get them to Graeff himself, we shall await his return before laying them upon the altar - or handing them to him directly, as he chooses to advise us.

"I hope that this decision does not cause you offense, for none is intended. We simply wish to be faithful stewards of that which was entrusted to us.

"However, as a token of goodwill, and in appreciation for your kindness to us, I should like to place a few things upon the altar."

He places thereon, in separate sacks, each labeled, half a pound of saffron (enough for one good-sized family for a few years - or for many people for a few months), a pound each of wheat, flour, sugar and salt, half a pound each of ginger, cinnamon, pepper, cloves, green tea, black tea, and spice tea, and two 1-pint flasks of oil.

"This is but a small offering, and provides but little in the way of food. Yet sometimes spices can help extend the usefulness - and certainly enhance the taste - of the food that we eat."

When he learns at evening prayers about the want of food and raids upon the sheep, Kendry asks his companions, "Is there something we might do to help them with this problem, friends?"

Kendry talks with Hmarge 
Tuesday June 12th, 2007 10:02:52 PM

Kendry, having noted the movement of her hands, sees if there is any commonality with Duncan's sign language. Since Selithe knows some, and a few others in the group have tried to learn the language, Kendry shows Marge some of the hand signs that they use.

He shows her the signs for going, coming, talking, being still. He signs, 'Hand me a cup of water,' then tells her in common the meaning.

"How would you say that with your signs?" he asks her.

He signs something else, then in the common tongue, tells her that means, "I want another piece of your grandmother's rumberry pie."

-----------------

The bard suggests to the others that they feel free to ask questions - as well as to tell the story of their journey here, and their encounters.

Selithe 
Tuesday June 12th, 2007 11:08:37 PM

Selithe goes abit teary eyed when she sees the hand signals, her mind going to Duncan. She had began to fall for the trusty halfling but like other he had to leave, hopefully to return one day to the group.

When the group is able under less watchful eyes for a moment she moves up to Kendry and whispers to him, "I'm sorry for mention Bella, brother. I forgot about our promise to her and pray when we see her again she will not be mad or hold it against us. Let alone that I might of just cause problems yet unseen."

Selithe has one of the potions (Sorry Cayzle, I know it's not on my CS but I remember one was pickedup by Selithe.) but she doesn't place it yet as her brother speaks up, not to mention Selithe herself is still abit weary of this whole situation. Guesses her trust is getting abit less lately or something.

Dwight  d20+3=13
Tuesday June 12th, 2007 11:30:49 PM

Dwight sits back and takes confront in the calming atmosphere of the evening. He isn't exactly relaxed, and he watches those watching him to see who they report to.

spot: 13

And he begins to wonder if they could recognize Greaff having never met him? He attends the service, only to be among his friends, but like them hesitates in putting the potions on the table.

Dwight waits for their response to Kendry's statements. "Perhaps we could help save their sheep in the day or so we wait. If something comes, we could at least scare it off."

Podo Danderfluff Pipewood [AC:19 | HP: 37]  d20+9=12
Wednesday June 13th, 2007 1:47:40 AM

Podo, not having had the charge of carrying the packages of potions, does not move to place anything on the Altar. Looking around, Podo tries to spot everything to create a memory of this time and place. (Spot DC:12)

Podo mumbles quietly to himself, Blesed Alemi & Domi, please watch over these peoples assembled here helping them to each receive thier daily fill of both Woldian and Spiritual food. Amen


Fickle  d20=16
Wednesday June 13th, 2007 8:20:33 AM

Fickle looks around (Spot 16), then ask his cousin Kendry "Who'es thems?" pointing over his shoulder.

Airin - no trace of Fioni  d20+8=17
Wednesday June 13th, 2007 11:05:50 AM

spot : 17

Airin is delighted to encounter another Druid. Perhaps later, when they can sit down and relax, she can talk to him.

But they appear to be friendly, so Airin lowers her defences and goes with the flow.

Tobias 
Wednesday June 13th, 2007 11:27:48 AM

Tobias had one of the potions, but awaits their response to Kendry before placing it anywhere.

He is also very interested in the signing that the child does. He moves to Kendry to try to decipher what she is signing and seeing what he signs back to her... Hoping to get an idea of her signs as the two go back and forth.

ADM Kim - Non-Posting Post 
Wednesday June 13th, 2007 7:58:41 PM

Apologies for failure to post posting posts.
Alternating between too busy and too sick.
Hope to resume tallies with this week's posts.

Dwight  d20+3=8
Wednesday June 13th, 2007 10:02:07 PM

As time permits, Dwight wonders, assuming they allow him to look around the cirlce and camp. Dwight tries to spot the bear again (spot: 8) and wonders if the bear was really someone in disguise.

The Ultimatum (DM Cayzle) 
Wednesday June 13th, 2007 11:30:37 PM


At first things go well. Although the dwarf girl, seemingly a mute, does not use the same hand signals that you all know, it is relatively easy to learn a couple and "talk" a little. Marge (that's her name ... Comey calls her "Hmarge" because of his accent) seems happy that you are reaching out to her in this way.

But Comey politely declines Kendry's offer of food for the altar.

"Anything that is deadly or damaging that is put on the altar will be destroyed. Enemies hnave tainted and tricked us before, and so if you say you are bringing potions, then it is potions that you hmust put hnere. Even those who pass the truth test have hnarmed us, because they hnave been charmed or tricked themselves."

"Therefore, you must trust us and place your potions on our altar. If you refuse, then you hmust leave. If you do not trust us, then hnow can we trust you? If you want to return, come back in a week, when Graeff will be hnere."

Kendry 
Thursday June 14th, 2007 3:59:13 AM

"Very well, then. Now that you have explained your purpose... I do not believe that what Bella has brewed is deadly or damaging.

"A caution, however. Some substances in isolation can cause harm, whereas if joined with other, complementary substances can make something beneficial. I have studied a little the alchemical arts, though far am I from mastery."

Although beginning in this vein, Kendry decides to throw caution to the winds.

"Aw, forget all that. Friends, let us trust the altar of Alemi to rightly discern the purpose of these potions. Each who has one or more prepared by Bella's hand, please lay it here upon Alemi's altar."

Naturally, he is open to other's perspectives on this matter. And regarding the other things he offered and Comey refused, the bard says, "Then let this food and spices be given to your cooks." Then he adds with a wry smile, "Of course, I'm willing to taste test the items in their presence if my gifts or motives are still deemed suspect..."

Airin - without Fioni  d20+2=9 d20+8=23
Thursday June 14th, 2007 5:19:39 AM

Airin begins to doubt about these people more and more and wonders who else might be interested in the potions. If Graeff is not returning for a week would it not be best to hold on to the potions till he does?

Sense motive: 9
Spot: 23

Airin then observes her surroundings a bit more. Are there places she can duck away in the shadows... are there any bushes someone else can hide in... are there overhanging trees over the altar that can be used to grab the potions...

Still, Airin remains in the back of the group.

Waiting...

Fickle 
Thursday June 14th, 2007 9:46:22 AM

Fickle watches the going's on, then ask his cousin Kendry, "Cuz, want me'z to throw then'z a rock??."

Tobias 
Thursday June 14th, 2007 11:29:52 AM

Following Kendry's lead, Tobias places his potion on the altar. All the while grumbling something about understanding where Bella gets her paranoia from now...

Dwight  d20+3=21 d20+5=18
Thursday June 14th, 2007 10:50:54 PM

spot: 21 (anything happen to the potion Kendry put on the alter?)
spellcraft: 18 (same thing, what happened?)

"I'm a bit confused about this potion and the alter," Dwight states. "Are we, those bestowed on a peaceful and helpful quest to give potion to Graef and only Graef suppose to yield are mission. I have not problem trusting Alemi, but are we to leave these potions sitting here in the open for week as we wait for Graef's return. Or will we place them, see they are not evil or tainted and be allowed back into our possession?"

OOC: If the potion will only be there for a moment or so, Dwight will add his to the alter.

If the potion is going to sit there for a week, Dwight will only do so if all the other potions are their first.

Selithe 
Thursday June 14th, 2007 11:06:16 PM

Selithe looks to her brother and steps abit closer to him, "I know all the potions are important but why don't we set one for a moment and see what happens. Surely they will understand that."

Selithe if the idea is suitable to her brother will move to place her potion first and see what happens. She still is weary of this whole thing but some trust has to be given so either approach everyone like their enemies or approach them like they are friends.

Podo Danderfluff Pipewood [AC:19 | HP: 37]  d20+3=16
Friday June 15th, 2007 1:21:08 AM

Not having any of the potions, that he knows of, Podo looks to Kendry to take the lead on this one.

Looking towards the leader, Comey, Podo tries to understand his motives. (Sense Motives DC: 16)

Kendry 
Friday June 15th, 2007 1:31:46 AM

"Sure - put one on, see what happens. Wait for a bit. Then, if nothing untoward happens, place the rest," Kendry responds to Selithe's idea.

In The Safety Of The Chapel (DM Cayzle) 
Friday June 15th, 2007 7:30:54 AM


[OOC: There are five potions given to you to deliver. They are labelled "Coma Antidote." I'm assuming that they are now held, one each, by Kendry, Selithe, Airin, Tobias, and Dwight.]

Background on the Chapel of Alemi: The Chapel is a beautiful building made of marble. All the other buildings you have seen here are made of wood. If you make an Int check vs DC15 -- and Kendry and Fickle get a +2 on the check -- then Highlight to display spoiler: {Having seen the craftwork of Slam the Giant, you think that this chapel bears the hallmarks of his work, too.}

The Chapel is round, about 100 feet in diameter including the 20-foot-wide porch. The roof of the porch is held up by pillars carved to look like trees. The building proper, excluding the porch, is 60 feet in diameter. The walls are thick and have no windows. There is but one double oaken door. Inside, there is a 30-foot-diameter dome over the altar. Despite the lack of windows, the entire chapel is lit as bright as full daylight everywhere, clearly by magic. There is a continual flame cast in a crystal sphere on the center of the altar, but clearly that is not the source of the daylight that magically fills the structure.

There can be no doubt that this is the most secure structure in the camp, so far as you all can tell.

Kendry says, "Let us trust the altar of Alemi" -- then he, Selithe, and Tobias put their potions on the altar.

Airin holds back, thinking about ways to hide, but the brightly lit chapel offers little. She could duck behind an internal pillar holding up the dome, but with all the people here (the whole community, maybe), someone would see her.

Airin sees that Marge is looking very closely at her, almost staring into her head. She notes another person -- likely a patient rather than a healer or guard -- seems interested in her as well.

Dwight is also cautious, and wants clarification.

Comey explains that this is the safest place in the valley, and that the potions will be kept here -- not out in the open, but in a drawer in the altar.

Podo feels that Comey is sincere, and that he only wishes to keep these treasures safe until Graeff arrives back.

Fickle  d20+3=8
Friday June 15th, 2007 7:51:58 AM

OOC: Int Check 8 (he does not have a clue.)

Fickle watches, he has never seen such beauty. "WoW'zie!" He follows the rest of the party in awh!!

Kendry  d20+5=16 d20+3=4
Friday June 15th, 2007 11:23:37 AM

In response to Fickle's earlier query, the bard tells him, "No, I don't think you need to throw any rocks at the moment, friend."

[Int check 16; Spot check to see if Kendry notes others noting Airin: 4 (nat 1) - oblivious boy!]

Observing the interior of the chapel, Kendry thinks he sees a newly familiar style. "We met a giant on yonder rocky climb, a fellow named Slam. Was it he who did some of the sculpting of this beautiful chapel?"

He listens to the reponse. Then he asks Comey, "Tell us what you can of the history of this place. Not just the chapel, but the community. We should be happy to tell you some of our stories, then, too, should you desire."

Tobias 
Friday June 15th, 2007 11:39:49 AM

Tobias relaxes a bit after the potions have been placed. And, begins to take in more of his environment.... Not one that's much interested in the indoors, Tobias can still see that this chapel was built with great care.

Airin 
Friday June 15th, 2007 3:46:09 PM

Airin notices Marge and the patient observing her and feels a little ashamed to doubt these people.

She looks back at Marge and the patient and says :"These potions are for you aren't they?"

Then she goes to the altar and puts her potion down.

Spell List:

Level 0: Flare, Know Direction, Create Water, Light
Level 1: *Speak with animals, Produce Flame, Entangle

* shows what spells have been cast for today

Selithe 
Friday June 15th, 2007 11:48:12 PM

Selithe after placing her potion, looks to the others, evidently it is safe enough so she steps back and speaks to those around her, "Sorry if we seem abit jumpy over things. We have been tested alot and also had various other things happen to us."

Kim - OOC 
Saturday June 16th, 2007 4:15:41 AM

I'm gone until... Monday or Tuesday

-Kim
a.k.a. Kendry

Welcome at Last (DM Cayzle) 
Saturday June 16th, 2007 9:47:25 AM


Reassured as to the safety of the chapel, Airin and Dwight place their potions on the altar. The service is concluded, and afterwards, Comey tells you that a long time ago, Graeff was an wanderer in these mountains, a devotee of nature who was a loner. But when he encountered a band of refugees, he took mercy on them, especially when he saw that most were broken or injured in spirit or mind. He led them here, and established this community.

Yes, Slam the Giant is a friend of Graeff's, and he built this chapel as a gift. Seems Graeff saved his life long ago, and they have a deep friendship.

Marge shakes her head no when Airin asks if the potions are for her. She leads Airin to another building, a dormitory maybe, where people are sleeping. A nurse there tells Airin that they wake for an hour or so a day only, and then are so confused and troubled that they must be restrained and often force-fed the food and water that keeps them alive.

Has anyone said anything to Comey or the others here about the ideas you mentioned about helping with their sheep?

But it has been a long day. You are shown to a place to sleep. In the morning, Fioni arrives back.

Fickle 
Sunday June 17th, 2007 7:16:55 AM

"ZZZZZZZ Snort!" Fickle is awaken?? "What It'z morning so soon??"

Airin and Fioni 
Sunday June 17th, 2007 1:27:13 PM

Airin follows Marge as she leads her into the dormitory and feel pity for these people.

"What has caused these people to catch this illness? Such a rare disease can not be common in this valley right? Will the potions we brought be helpful for these poor people."

As a druid Airin attempts to learn something about the herbs or potions they use.

Later than evening Airin goes to bed with thoughts about those who got the strange illness and wonders if there's nothing she and her friends can do to help them.

The next morning Airin smiles as she sees Fioni return and checks to see if Julian left a note for her.

Dwight 
Sunday June 17th, 2007 10:48:23 PM

Wanting to keep watch on them, still uneasy Dwight watches carefully. As he learns Slam help build it, he relaxs alittle, but just a little.

Before going to bed, Dwight will inquire with Comey about problems occuring with the sheep. "Comey, since we it may yet be days before Gaereff returns, perhaps you can explain the problems I hear about your sheep and perhaps my friends and I can help."

Airin and Fioni  2d4(4+3)=7
Monday June 18th, 2007 11:00:21 AM

The next morning Airin also meditates - maybe even in the company of the other druids here.

She spends some time taking care of Fioni - who has completed a mission of her own.

Then probably breakfast comes.

At breakfast she looks to find a few fresh berries and casts a simple spell on them.
Airin now holds 7 fresh goodberries.

She walks over to Marge (if present) and offers the goodberries. I'm but a feeble druid compared to those here in the temple, but any little help can be useful don't you think?

Spell List:

Level 0: Flare, *Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, Entangle

* shows what spells have been cast for today

Tobias 
Monday June 18th, 2007 11:28:43 AM

Tobias rests the night after their long trip, and awakens the next morning ready to explore their surroundings a bit more after breakfast...

Winning Trust


In the Valley of the Four Peaks (DM Cayzle) 
Monday June 18th, 2007 4:48:51 PM


Airin reads the note that Fioni carries and is reassured. [OOC: We'll cope with the note's contents after Robert is ready to return to the game, OK?]

Marge leads Airin to one of the druid healers here, a person comparable in expertise to herself, maybe. The healer, named Marigold, is a halfling too, but not from Crescent Valley. She came here from Dirt City, leading a group of mentally shattered folk from the disaster and epidemic that had hit hard there.

Marigold tells her that sometimes people are ashamed, and just leave their friends or family members here or in Crescent Valley, abandoned, but knowing that they will be cared for here. That was the case with the ones in comas. But those folk were probably hurt in some magical war or battle, because their disorder defies cure, and in dreams, these poor folk are very troubled.

She tells Airin that she hopes Bella's potions will awaken them.

Fickle finds that the Valley is very peaceful, and it is easy to relax and get drowsy here. Especially in that haystack over there.

Comey tells Dwight that he would appreciate some help. He thinks it is something like a big mountain lion, but it is not a natural animal, because the druids could handle that. Maybe a magical beast? The trick is that it can move silently and invisibly, grabbing a sheep or goat and then running off. Comey would love your ideas on how to catch, kill, or drive off an invisible silent predator.

Tobias explores after breakfast. Aside from the chapel, the community is made of low log cabins and simple burrows. There are about 20 staff and 40 patients. All the staff (and some of the patients) carry simple or druidic weapons, as if ready to fight at a moment's notice. But even so, the place is restful and pleasant.

OOC: Remember, good-aligned people get a +1 on all d20 rolls! You have to remember to take your bonus yourself!

Dwight 
Monday June 18th, 2007 10:18:15 PM

During the course of the day, Dwight tries to gather his friends together to discuss what he and Comey talked about.

"Apparently there is some sort of invisible, stealthy, and quick beast that is stealing the sheep. She suspects it is a magical beast, but a beast is a beast. Hopefully we are smarter."

"I propose we try to set up an ambush for it tonight. Tie one sheep up, where the beast has been known to steal from. Have a few traps about, to help warn us the beast has arrived and then goop it. Perhaps if the beast is actually seen, we can figure out the best way to deal with it; be it death or bargain. Wow, I'm beginning to sound like Kendry." He chuckles. "Julian better hurry up and return."

Podo  d20+1=15
Tuesday June 19th, 2007 1:39:14 AM

Stays quiet and observes all he can about the place, the peoples, and the area.

Skill Checks
Knowledge(History) DC: 15

Kendry  d20=16 d20=12 d20=9 d20=18 d20=15
Tuesday June 19th, 2007 2:25:00 AM

After listening to Dwight, laughing at his comparison, and asking a few questions, Kendry says, "I wonder whether we may not already have taken care of that problem for them, Dwight. Let's talk with Fickle, have him show the skin, and tell Comey about the flying lions we defeated. The manticores."

He asks Comey when the last attack took place. If it was two or more days ago, but has not happened since, then he takes out the drawings of the manticores, and shows them to Comey. "These may have been your culprits. If not, we are more than willing to set some watches, and see if we can't find out what creature has been attacking."

He'll join Dwight and any who care to help. "Dwight - you take the lead on this. I'll help in any way you wish... within reason," he adds with a wink.
============
5 random rolls for the DM to assign as he wishes (add in the +1 from goo-oo-oodness)
============

Folks, could someone else do last week's posting tally for me? I've been working, just finished a show this weekend, have bronchitis and walking pneumonia, and am barely getting by at the moment.

Fickle 
Tuesday June 19th, 2007 7:29:22 AM

Fickle stand there speachless, then finally he utters "Hi ER, Nice day'z, Err, Sucks you'z beautiful!!"

Tobias 
Tuesday June 19th, 2007 12:40:29 PM

Tobias shares his observations with the others, "They look peaceful enough, but also at the ready to protect their homes..."

He is interested in helping Dwight with their lion problem... if it truly is another lion.

The Invisible Scourge (DM Cayzle) 
Tuesday June 19th, 2007 3:47:31 PM


[OOC: Who is Fickle talking too?]

Podo tries to think about what he has heard of history that might be related to this place. Podo recalls that up in the Scab, a mental asylum used to exist until recent years. Great evil was done there. Some former patients of this institution have probably found their way here.

Comey invites you to see some tracks. He shows you what look like the prints of a large cat. But probably not the manticores. They don't drag prey along the ground.

Comey thanks you and asks what you will do to help. He likes Dwight's trap idea, but what kind of trap?

[OOC: Comey is a male.]

Tobias  d20+12=30
Tuesday June 19th, 2007 4:27:04 PM

Tobias will go with Dwight and Comey to view the tracks and area. He's looking for what type of creature it might be, where it may live, etc.

Survival (tracks): 30

Airin and Fioni 
Tuesday June 19th, 2007 4:55:29 PM

(argh DM beat me today...)

Airin's pleased to learn more about the illness that has struck these people and tries to reassure Marigold that Bella's potions will do the trick. At least she hopes. She has seen what Bella's able to so ... well ... maybe.

Then Airin hears they will soon be hunting another cat!

"Do you have any idea where this creature might live? After all it should be near. Such beasts are not going to fly far to catch a prey..."

Looking at her friends she asks

"Shall I ask Fioni to fly around and look for traces of this beast?"

Dwight 
Tuesday June 19th, 2007 9:34:40 PM

Thinking with Comey, Tobias, and the others, Dwight tries to get the best description possible and also tries to list and confirm details.

"Does it attack only at night?"
"Every night or just occasionally?
"It seems to drag its prey, using four legs?" (tobias may be able to tell from tracks how many legs)
"It was mentioned it was a magical beast, what makes you think this aside from the idea that druids can normally handle normal animals?"

Here others may begin to recognize the Dwight they first met. He likes the details and harps on them verbally and internally until he is satisfied or all of his possible informants have given all their information consistently more than twice.

Dwight will spend time talking with anyone that has lost sheep, tried to track the beast, or saw the beast.

-------------------------------------
As Dwight gathers information he begins to try and form a plan. "Perhaps it can be simple. We tie a sheep up as bait. When the sheep is pulled from its ropes a few tanglefoot bags are automatically launched. The we come runnnig and see what type of beast we have and deal with it accordingly."

Does the community have this type of resource or are we limited to what the group has? (Dwight has none).

Selithe  d20+2=16 d20=9
Tuesday June 19th, 2007 11:40:53 PM

(OOC:Cayzle, sorry for missing posts.)

Selithe listens to Dwight and is interested in trying to help find the creature running off with the sheep also.

When he heads out to try and find it, Selithe will follow along and try to keep her eyes open for anything and ear open.

(Spot:16 Listen:9)

Podo Danderfluff Pipewood [AC:19 | HP: 37] 
Wednesday June 20th, 2007 1:53:46 AM

Podo tries to form a plan with Kendry and the others in terms of a viable trap for this stalker.

Fickle 
Wednesday June 20th, 2007 6:42:07 AM

OOC to DM: Fickle is trying to make time with the Pretty Female Cleric who is taking the Jar or Flask to put on the altar!!

Fickle almost drooles at the female that is taking the container (or flask)in his hands, he also watches as she put it on the alter. "WoW! What beautiful hips!!" whispering loud enough fot a few of his friends to hear.

Airin and Fioni 
Wednesday June 20th, 2007 9:52:14 AM

Dwight I have 4 tanglefootbags in my Haversack. You can use those for the trap of you like - sounds like a good idea.

Airin will help gathering all the material they need for building the trap.

"I think a net would be useful too. Lay it out on the ground, cover it, put the sheep on top of it, and ropes at every corner of the net possibly tied to nearby trees. A standard hunting trap I think."

Dwight 
Wednesday June 20th, 2007 8:49:22 PM

"excellent idea Airin, I have a fishing net from one of our other tasks. I'm guessing this creature has a good sense of smell. So we will either need to be sure the wind is in our favor or we need to smell 'nature'. "

"Fickle, perhaps you could spend some time in the sheep pins, and then be ready to throw a bag?"

"Other thoughts"

Otherwise Dwight awaits the answers from the residents.

Kendry 
Wednesday June 20th, 2007 9:03:25 PM

Kendry follows Dwight's lead.

[OOC: Can someone list last week's posting? I have no time - barely got this post in. Thx, -Kim]

Selithe 
Wednesday June 20th, 2007 10:18:54 PM

Selithe listens but has no net or anything that she can use. She would offer a web spell or such but that is abit out of her area. Thinking she looks to Airin, "Do you happen to know any druid magic that would slow down a creature?"

Posting Report : June 11th - June 17th (Steven) 
Thursday June 21st, 2007 2:53:11 AM

Posting Report:

DM Cayzle MDW-FS- = 5
Fickle MDWDFS- = 6
Kendry M3-D2-- = 7
Dwight M2WD--S = 6
Podo M-W-F-- = 3
Airin MDWDF-S = 6
Selithe MD-DF-- = 4
Tobias MDWDF-- = 5
Julian (on temp leave walking ponies)


Fickle 
Thursday June 21st, 2007 8:01:52 AM

Fickle is just too happy to go to the Sheeps pen, with the tangle bag in his hand, he think he's going to have a sheep skin??

Fickle goes into the sheep's pen,(with the tangle bag in hand then ask Dwight "Which sheep do you want??Couzin??"

Airin and Fioni  d20+8=19 d20+10=29 d20+8=23
Thursday June 21st, 2007 8:13:17 AM

"Where did the cat usually strike?" Airin asks the people.

Then going there, Airin begins to looks for a good place to build the trap. Preferably an open space with a large tree closeby.

search: 19 = 20 (valley bonus)

If she finds one she checks to see who has a net. If no one in her group has one, she asks the natives. It has to be a strong net, after all they don't know what they are up against.

If found, Airin begins with spreading the net out close to the tree. Takes her silk rope and cuts the rope in 4 equally long pieces (bye bye rope). She ties the rope ends to each corner of the net and then climbs in the tree.

Use rope: 29 = 30
Climb: 23 = 24

Once up there she looks down for some help.

"We need to tie something heavy to the rope that we can throw down the tree so the net goes up catching the cat."

Bell the Cat (DM Cayzle) 
Thursday June 21st, 2007 10:16:49 AM


Hoping to help Comey and the residents of the valley, the party gets to work solving the puzzle of the missing sheep and the invisible feline that is taking them.

At the scene of the latest abduction, which happened a few days ago, Tobias sees no sign of blood, but clear signs of a struggle. A sheep was dragged away. There are odd feline-like tracks, too, but the feline has a very strange gait. As if its paces vary somewhat from stride to stride, or its legs get longer and shorter as it walks.

Airin thinks the beast's lair should be near, and the group follows the tracks back. The tracks and drag-marks lead to a shady wooded glen. The air is fresh there, rich with the smell of growing things and mushrooms. But the tracks just end abruptly, as if the cat had suddenly sprung into the air with its catch.

Fioni sees no other sign from the air.

The shepherds tell Dwight that the beast only strikes at night, silently, and they never hear anything. The druids think it is a magical beast because the tracks do not match any animal they know. And why is there no blood? An animal would bite or claw its prey.

Dwight proposes a trap or ambush. Selithe sticks close to Dwight and does her best to help.

Fickle, LOL! There is no female cleric! That's Comey, the male human druid, who took the potions and put them away!

But if Fickle wants to make rude comments to a female nurse, that is fine. He gets a "Hmmph!" and a cold shoulder after that comment on her hips. :-)

Airin volunteers her tanglefoot bags. Now, if you want to set up an ambush, no prob. Some Hide checks should do the trick. But if you want to set up a true trap, you need ranks in Craft (trap) ... although I suppose a Survival check would work for a VERY simple trap.

Of course, if you have the right spell, there are a number of traps you can create with magic, from Snare to Glyph of Warding to Fire Trap. Selithe asks Airin if she knows any druid magic that would work.

Dwight seems to be favoring an ambush, and asks Fickle if he would hide among the sheep and get ready to throw a bag of goo. Kendry seems amenable to that as well.

Fickel is happy to hide among the sheep. The herd does not sleep in a pen, however -- the shepherds let them roam in the foothills at the sides of the valley.

All three of the attacks have been near that shady glen, the shepherd tell Airin. They wish they could just not graze this side of the valley, but the druids say that a grazing rotation is best for the sake of not overgrazing other places.

Airin prepares the net ... evidently so that once a target is snared, the party can grab ropes to hold it in place. [OOC: is that the plan?]

Tobias (AC 20, HP 38 / 38)  d20+19=29 d20+8=10 d20+7=27 d20+12=27
Thursday June 21st, 2007 11:21:46 AM

Tobias is all for preparing an ambush... He'll find a nice spot to hide that has a clear view to the area with the sheep... And, when night falls, he'll settle in to see if he catches a glimpse of the creature.

Hide: 29
Listen: 10
Spot: 27 (nat 20)
Survival: 27 (just in case one is needed)

Dwight 
Thursday June 21st, 2007 9:03:47 PM

Dwight follows the tracks with everyone else and wonders where it could have gone so easily with the added weight of a 'live' sheep. He looks up in the trees and feels the ground. Walking around a tree (out of sight for just a moment), Dwight casts "detect thoughts". He then spends 2 minutes concentrating on outlying thoughts hoping to catch the creatures thoughts.

(1st round: presence or absence of thoughts, 2nd round number of thinking minds and the int. score of each, 3rd round surface thoughts--will negates and ends spell)

Dwight will slowly circle himself around the end of the footprints looking upward into the trees, the trunks and near the ground.

---------------------------------------
Anything he finds he will inform the group.

----------------------------------------
Dwight leaves the net laying to Tobias and Airin. He'll be happy to help hold it once snared, but think at least one corner should be much more secure...like a tree.

"Now aside from the net and a few bags do we have any other means to stop a beast? Spells? I might be able to put it to sleep, but the chance is low." Dwight passes the bags around that Airin has offered....he takes one himself and gives one to Fickle.

Podo Danderfluff Pipewood [AC:19 | HP: 37]  d20+14=24 d20+5=16 d20+5=20 d20+9=23
Friday June 22nd, 2007 1:49:19 AM

Podo having stayed out of this particular situation, now prays for help from both Alemi & Domi for insight on how to solve this particular issue ofthe encampment.

Podo offers to stand watch through out the night in hopes of using his skills and gifts to uncover something more about this visitor.

Skill Checks
Hide DC: 24
Know(Geo)DC: 16
Listen DC: 20
Spot DC: 23


Airin and Fioni 
Friday June 22nd, 2007 4:36:43 AM

"Friends just a sec. I'm affraid this net won't do to capture a beast this strange. After all, we do not know what we're up against. There are indeed a few druid spells that could create a trap Selithe, but none that I can master yet. All I can try is an Entangle spell... Do you think that would be enough?

I'd say we hide and wait for the monster to come and take another sheep. The fact that there is no blood is really strange.

Then, when it appears Fioni can follow the creature from a distance so it will lead her to the lair.

OK, we need a consensus here. As far as I can tell, we seem to agree to hide and wait for the creature right? I'm not putting the net down.

But do we attack when the creature comes or do we wait for Fioni to follow it to its lair?"

Spell List:

Level 0: Flare, *Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, Entangle

* shows what spells have been cast for today


Fickle 
Friday June 22nd, 2007 7:01:24 AM

Fickle takes the tanglebag, then duck down among the sheeps. Talking to the sheep so that they don't start to bleet or move away from him.
"Shh! don'z move! Me'z here to help you'z. Me throw this gluebag at the sheep thief! Then'z you'z be safe!" Fickle talke to the sheeps as if they understand what hes saying?? Come to think of it They (the sheeps) just might, one never knows??

Setting up the ambush (DM Cayzle) 
Friday June 22nd, 2007 3:17:41 PM


Tobias hides for the ambush.

Dwight tries to locate thoughts to reveal a hidden creature. But the spell only lasts for one minute per level. What are the odds that an unseen creature will be in the area of the spell in the moments that it is active? Well, what time of day does Dwight cast the spell?

If it is in the daytime, then Highlight to display spoiler: {Sorry, but there is no result that Dwight can detect.}

If it is in the evening, then Highlight to display spoiler: {Roll a d20, and if you roll a nat 20, please let me know.}

If it is in the night, then Highlight to display spoiler: {Sorry, but there is no result that Dwight can detect.}

Podo says some prayers and hides with Tobias. So does Fickle.

Airin wants some clarification on the plan. Selithe and Kendry seem content to tag along.

OOC: Friends, as soon as Dwight resolves his actions and Airin gets her answers, then we can go to the ambush. (Muahahaha!)

Dwight  d20=3
Friday June 22nd, 2007 5:14:59 PM

Being that Dwight cast the spell when the group followed the tracks...I guess it is daytime.

Nothing to report to the group. :( --rolled anyways and got a 3

In response to Airin, "Well if Fioni looses it, then all is lost. Perhaps if we are going to rely on Fioni we should have two people stationed near the end of the foot prints to watch. There might be a search tunnel or something. We should have searched the area."


Fickle 
Saturday June 23rd, 2007 6:55:17 AM

Fickle is still hiding among the sheep and holding the tanglebag. Waiting! Waiting! for that darn cat.

Occ:I wish that the players would not switch from Night to Day?? Your confusing poor Fickle.

Selithe 
Saturday June 23rd, 2007 5:29:55 PM

Selithe looks to Airin on her comments and thinks before speaking, "Well, if the creature can actually be seen then your entangle might be of help, so could adding Kendry's tanglefoot bags if he has any more. I know some of our group doesn't like killing inless we have too so it would be a sound plan I think."

Selithe shrugs and lets it go as that as she is ready to help where she can.

Posting Report : June 18th - June 24th (Steven) 
Monday June 25th, 2007 3:25:03 AM

Posting Report:

DM Cayzle MT-TF-- = 4
Fickle -DWDFS- = 5
Kendry -TW---- = 2
Dwight MTWTF-- = 5
Podo -TW-F-- = 3
Airin MTWTF-- = 5
Selithe -TW--S- = 3
Tobias M2-T-- = 4
Julian (on temp leave walking ponies)

The Crescent Valley halflings have learnt of a creature that is abducting sheep and have decided to help.

How will they catch the unknown beast?!?

A trap? Magic? Brute Force? We'll soon find out!

Airin and Fioni 
Monday June 25th, 2007 3:32:39 AM

"You are right Dwight. But splitting up will make us to weak to fight the creature. I assume the creature will land here every time, so perhaps we should all assemble here. We fight it here. Four of us should throw Tanglefoot bags, and the rest should use bolts and arrows.

If the beast escapes Fioni can follow. There are few large creatures that will outfly Fioni...

Ok?"

Airin looks at the rest of the group and is amased by the apathy...



Fickle 
Monday June 25th, 2007 7:47:14 AM

Fickle waves to Airian, "Good-by Pretty Butterfly!" Thinking that she is going forever.

Airin 
Monday June 25th, 2007 9:18:50 AM

looking at Fickle she goes ... "huh?!?"
Now who gets confused...

The Ambush at Last! (DM Cayzle)  d20+2=21 d20+2=20 d20+2=14 d20+2=16 (SR checks) d20+6=26 d20+6=15 d20+6=9 (saves) d20+2=10 (sheep fails)
Tuesday June 26th, 2007 12:41:46 AM


Tobias (Hide 29) and Podo (Hide 24) are hiding near the sheep, armed with tanglefoot bags. [OOC: They are the only ones who rolled Hide checks.)

Airin is a 150 feet off, but still in Entangle range. She is ready to cast Entangle as soon as she sees any sign of trouble.

Kendry, Selithe, Dwight, and Fickle are with Airin.

In the early evening, there *IS* a ruckus. Tobias and Podo see a sheep being dragged off! But the dragger is invisible. All they can see is the sheep moving and bleating against its will.

They also see a disturbance in the grass behind the sheep.

Airin hears the bleating of the lambs, and casts her Entangle. I need four caster level checks from Airin, needing to beat a SR15. To speed things up, the DM will roll those checks ... hope that is okay. Three are potentially affected. Three reflex saves later ... And one invisible creature is held fast.

The sheep is entangled too!

You hear voices.

Podo and Tobias, if you speak Sylvan, then Highlight to display spoiler: {"Help! Help! ... We'll get you out! ... Hang on! ... Stupid plants! This sheep is not worth it!"}

Airin, Fickle, Kendry, Selithe, and Dwight can also read the above spoiler IF they can speak Sylvan AND make a DC15 Listen check. It will take two rounds of running for the five of you to get to the site.

Tobias and Podo can target attacks, but since the foes are invisible, there is a 50% miss chance.

Airin [AC17 - HP 42/42 - Woodland Stride] and Fioni [AC17 - HP8/8 - Low Light Vision]  d20+8=20 d20+16=23
Tuesday June 26th, 2007 3:39:16 AM

Airin curses herself for being soo far from the creatures at this moment. She begins to run towards the noise but is worried that they are up against invisible creatures... How will Fioni be able to chase them!! Only if they actually TAKE the sheep with them Fioni will be able to chase the sheep!!

Airin makes a double move and runs towards the scene (Running a total of 120ft - I know she can get closer but she intends to stay 30ft away from these creatures) Unable to actually hide, Airin does tries to duck in the surrounding bush.

If she sees her friends who are hiding (spot 20) she quickly says in Halfling : "We can only chase if they actually take the Sheep"

In case the sheep does fly away, Fioni chases it from a distance... Hoping no invisible creature will attack. Fioni tries to fly a lot higher than the sheep expecting the creatures will only look down to check if they are being followed.
(Spot : 23)

Spell List:

Level 0: Flare, *Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, *Entangle

* shows what spells have been cast for today


Kendry  d20+6=25
Tuesday June 26th, 2007 6:38:54 AM

Kendry begins running, full tilt, toward the ruckus. He translates what he hears. "They're saying in the Sylvan tongue, 'Help! Help! We'll get you out! Hang on! Stupid plants! This sheep is not worth it!' That's all I heard.

"So, let's not kill whoever it is. Just figure out who they are."

Kim to all 
Tuesday June 26th, 2007 6:40:35 AM

It will be between hard and well nigh impossible for me to post until Friday. Can someone else take over for Kendry? I'll happily email his Character Sheet to you.

Fickle  d20+2=17 d20+7=27
Tuesday June 26th, 2007 8:13:11 AM

Made a 17 for listening
Made a 27 (Natural 20) Handle anamals

Ficlkle run's allong with his cousin Kendry, Inow! I hears him!" But still running.

He call to the Cat, "Here Kitty! Here Kitty!" hoping his loveof animals will help get the victem sheep from the Cat.

Steven to Kim 
Tuesday June 26th, 2007 10:32:36 AM

Kim, I don't feel ready to RP kendry just yet but for what it's worth I'll take some weight of your shoulders by posting the Posting Record for the next few weeks till things settle down for you.

Cayzle 
Tuesday June 26th, 2007 10:54:48 AM

Thanks Steven! Much appreciated!

JPWard 
Tuesday June 26th, 2007 11:38:14 AM

OOC: Alright Kim, send Kendry on over and his thinking cap too! I'll try to walk in Kendry's <your> shoes for at least a little while until life allows you time once more for the Valley.

Podo Danderfluff Pipewood [AC:19 | HP: 37]  d20+11=31 d20+6=15
Tuesday June 26th, 2007 11:50:53 AM

Seeing a sheep being dragged off, but also seeing that the dragger is invisible, Podo attempts to hit the dragger with the Tangelfoot Bag; retreived from the Haversack; by targeting the force that is moving the sheep against its will; (Thrown attack + 1 for good aligned PC in the valley; THROWN(because the critter is invisible: 10(+3 BAB, +1 Size, + 5 Dex.+1 race))

As soon as the Tangledfoot bag hits the mark, Podo will freeze trying to listen to sounds eminating from that force which might indicate he was successful. (Listen DC: 15(+1 for Good Aligned PCs))

If sounds eminate from the area of the force, Podo will attempt to close rank between himself and the invisable force or forces in order to have a chance of AoO or engage in hand to hand combat at the next opportunity. Podo is aware that the visible force is humanoid because of the language heard and the shouts coming from Kendry who is running behind him.

If the opportunity presents itself, Podo will cast Light on the targeted Sheep victim, hopefully it will Illuminate the area for both himself and his friends.

Attack Results
Attack DC: 31 (NAT 20!); Damage: An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move; even a save as its penalties as well.

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light* (just cast this round)

1st level
•Bane
•Cure Light Wounds x2


Tobias (AC 20, HP 38 / 38)  d20+19=31 d20+16=31 d20+8=15 d20+7=9 d20+14=15
Tuesday June 26th, 2007 9:24:07 PM

Tobias continues to try to hide while moving around the entangled area... trying to flank around in the direction that the sheep was being dragged in.

Hide: 31
Move silent: 31
Listen: 15
Spot: 9
Survival - tracks: 15 (if he gets far enough he'll try to see if he can pick up the invisible creatures' foot prints)

Dwight (ac 16, hp 35)  d20+4=22
Tuesday June 26th, 2007 10:08:14 PM

Dwight doesn't speak elven, but hears Kendry's words.

Dwight makes haste towards the entangle area by running out in the open. He shouts in common, while making it obvious he is pulling out his wand, "Show yourself and prevent any unecessary hurt. One sheep isn't worth anyone's death!"

(Dwight isn't really bluffing, but the wand is a wand of cure light wounds. His intention is to SHOW them something worthy of danger, while ready to cast Magic Missile. Regardless here is a bluff check just in case: 22+1(good)=23 -bluff. )

Selithe-AC:20-HP:39 
Tuesday June 26th, 2007 10:53:34 PM

Selithe had her bow out just incase since she doesn't need both hands to cast a spell. She does take off running through to get with in bow working distance if needed to help out. She won't stop though if the situation calls for her to be closer, "Brother, I'm going to be ready for distance working but if I'm needed closer let me know. I'm better for distance work anyway."

Fickle 
Wednesday June 27th, 2007 7:31:32 AM

Fickle stands there next to the tree, "How Me'z get here? Me'z was with the sheeps?? OH! Yes, Me'z came here to get tangle-bag. Oh! Look Sheepez floting in air??"

Kim 
Wednesday June 27th, 2007 2:20:18 PM

Stephen - Thanks for taking over posting reports for a bit.

JP - Thanks for stepping forward to play Kendry for me.

Good luck, friends!

I should be able to post Friday, and Monday - but JP, if you could post other days this week and next - that would be great!

Cayzle - go easy on poor addlepated Fickle.

Dwight  d20+3=19
Wednesday June 27th, 2007 9:03:48 PM

Dwight watches as everyone moves to a better position. Shouting to the others, "If they make a hostile move, or do anything other than show themselves consider them HOSTILE!"

Then perhaps in a less threatening voice, "If you seek food we can probably help, but thievery will not be tolerated. Show yourself."

Diplomacy: 19+1(good)=20

Fickle  d20+3=21
Thursday June 28th, 2007 8:09:10 AM

Fickle has th tangle bag ready in his hands, he whispers into the night, "Here Kitty! Here Kitty! I'z got some thing nice for you'z"

OCC: Handling animals - 21

"Woe is me!" (DM Cayzle)  d100=65 [miss chance] d20+6=16 [tangle save]
Thursday June 28th, 2007 10:28:02 AM

Kendry, Airin, Fickle, and Selithe runs toward the entangled area.

Dwight moves closer, but with more caution. He shouts in an attempt at diplomacy.

Podo slings a tanglefoot bag at the invisible foe. [OOC: JP, you did everything right except for the 50% miss chance vs an invisible foe. I'll roll that for you ... a 65% makes it!]

Podo's tanglefoot bag plus Airin's entangle spell have got the small invisible creature pretty well stuck. The creature partly dodged the goo (made a save), but with the grasses wrapped around its limbs and a headfull of sticky goo, you can see to tell that it is a small person, the size of a small halfling, maybe. It is still invisible, of course.

Tobias circles around, hiding. He hears well enough that the entangled creature's friends have abandoned it and have moved back toward the stand of woods you saw earlier.

Podo casts a Light cantrip as the group meets. You are at the edge of the entangle, about 15 feet from the creature. You hear a high-pitched but male voice crying, in Common, "Woe is me! Alas! Woe! I am so hungry! All my friends have left me to die here! Mercy! Mercy! Please!"


Dwight  d20+3=14 d20+4=21
Thursday June 28th, 2007 10:44:18 AM

Again Dwight yells but not in anger. He hopes the captives friends will also hear. "Again I ask that you show yourself. We shall not kill you unless you give us reason too."

"Friends, hold your damage and give him a moment."

"I am Dwight and believe we can find a better solution to the current situation than you dying."

Again Dwight tries to solve this diplomatically (I guess Kendry is rubbing off on him), but he still holds his wand. Perhaps less threatening though.

"I await your quick response!."
Diplomacy: 14+1(good) = 15

Gather information:21 +1=22 (does he appear to be telling the truth about hunger, friends leaving and wanting mercy?)

Tobias (AC 20, HP 38 / 38)  d20+19=34 d20+16=18 d20+8=21 d20+7=20
Thursday June 28th, 2007 11:13:59 AM

Tobias continues to move stealthily to where he thinks the invisible ones have gone -- to the stand of woods.

Hide: 34
Move silent: 18
Listen: 21
Spot: 20

Airin and Fioni 
Thursday June 28th, 2007 1:33:16 PM

Airin stays at about 30ft from the entangling vines and readies her crossbow - not firing yet of course.

As usual she leaves the talking to someone else.

Podo [AC:19 | HP: 37]  d20+10=27
Thursday June 28th, 2007 4:19:48 PM

Moving closer to be within attack range of the goo'd theif, Podo approaches slowly.

Having just cast the light spell, Podo tries to spot anything else in the newly lit surrounds. (Spot DC:27 (includes +1))

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light* (just cast this round)

1st level
•Bane
•Cure Light Wounds x2

Kendry [AC:15 | HP: 35] (by Jon-Paul)  d20+12=19 d20+11=23 d20+8=23
Thursday June 28th, 2007 6:02:41 PM

As Kendry approaches the scene and the entangled area, Kendry demands of the thief, "You there, cease and desist! Drop that sheep and stand fast!...Lest you be mistaken for armed and dangerous!...And we all know what can happen in that case!" (Diplomacy DC:19 (includes +1))

Kendry continues after catching his breath, "You! Whatever your name is...we can offer you food and your friends as well, but this thief in the night business has to stop! Someone cold get hurt! We wouldn't want that, but your actions are making the outcome difficult on us. Please, if you are willing to come out of hiding, uncloak yourself, and are willing to negoiate, I am sure we can all come to terms on this issue."

Waiting for the invisible thief to become visable, as well as his friend to come out of hiding, Kendry tries to recall what might be known about these creatures/race. (Knowledge Bardic DC: 23+1 = 24) (Knowledge History DC: 23+1 =24)

Selithe-AC:20-HP:39 
Thursday June 28th, 2007 10:32:45 PM

Selithe moves closer with the others and listens to what is said before looking to Airin and speaking to her, "Give a couple moments for all the answers and such and then I suppose the entangle spell could be lifted."

Fickle 
Friday June 29th, 2007 7:15:12 AM

Fickle move up next to his cousin Kendry, "Yah! What He'z said!" Do you want me'z to hit him again, Couz?

The Leprechaun (DM Cayzle)  d20+7=13
Friday June 29th, 2007 2:07:07 PM


Dwight demands that the speaker show himself. Kendry reinforces that message, but does offer food.

Tobias moves quietly to the stand of trees. He sees a sparkle through the trunks of the trees -- as of shining dust motes. Then they are gone. He has not yet entered the wood (moves too slow).

Airin is ready to shoot if danger rears its angry head.

Podo finds two funny things -- they look like cat's paws, carved out of wood, carved with handles! It seems they were dropped in the panic to escape.

Selithe suggests that Airin lift the Entangle after the captive has answered the group's questions.

Fickle offers to hit the fellow again, if Kendry asks him to.

The creature slowly turns visible. Although most of him is covered in grass and leaves and goop, you can see that he looks like a miniature elf, with even pointier ears, light green skin, and green clothing that may be sewn from leaves.

He says, "Mercy, please! Let me free, I beg of you. And a morsal to take back to my starvin' wife and children!"

In answer to questions, he says that he was looking for food. He is not holding the sheep. (But the wooly beast is entangled, and not happy about that, judging by the bleating.)

If you can make a sense motive check or wisdom check vs DC13, then Please Highlight to display spoiler: {Judging by his pot belly and the twinkle in his eye, you do not think he is as starving as you might think. He's not lying about taking the sheep for foood, exactly, but there's more here than meets the eye.}

Tobias (AC 20, HP 38 / 38)  d20+19=32 d20+16=34 d20+8=27 d20+7=9 d20+14=31
Friday June 29th, 2007 2:31:01 PM

Tobias will continue just into the trees... hoping he hasn't completely lost them. He will try finding their tracks if there's nothing else to follow.

Hide: 32
Move silent: 34
Listen: 27
Spot: 9
Survival (tracks): 31

Kendry (by Kim)  d20+5=14 d20+4=19
Saturday June 30th, 2007 2:47:38 AM

[Sense motive: 14] [Ranged touch attack with net, -4 for non-proficiency penalty, +1 for goodness: 19]

Kendry tosses a net over the clever fellow from the forest.

"Prepare to hit him, Fickle, if he does not answer quickly and truthfully."

In Sylvan, he adds, "Let the thief no longer steal, but rather let him labor, that he might give to the poor."

"So, thief, what is your wife's name, and the name of your first three children, and their ages: Quick!" commands Kendry in the common tongue.

He watches the dissembler carefully.

Fickle 
Saturday June 30th, 2007 7:45:24 AM

Fickle laught "Wait Cuz! I know these little People, He must be hungru'z to stele one sheep at a time'z?? Beside he'll tell only lies, anyway in he'z went so far as to make a false paw print maker"

Fickle thinks for a minute, then tells his cousin, "Tell the Leper Eerr! Lapper Eerr! Little Fellow, to join us'n with dinner, of course his'm famaly too." Fickle scratches his head, then tell his cousin, "Maybe we'll just'm get to the trouth??"

Podo  d20+3=19
Monday July 2nd, 2007 1:01:28 AM

trying to determine the little critters motives, Podo listens to what it has to say...(Sense Motive DC: 19+1=20)
Podo comes to the conclusion... judging by its pot belly and the twinkle in his eye, the critter can't be starving as you might think. He's not lying about taking the sheep for foood, exactly, but there's more here than meets the eye.

"Well, Cousin, I personally think its lying. Look at its pot belly, and the happy appearence it has...there's more than meets the eye with this fellow and his friends! Time to get to the bottom of this...and I mean now!" Pod voices his opinion aloud.


Posting Report : June 25th - July 1st (Steven) 
Monday July 2nd, 2007 3:11:08 AM

Posting Report:

DM Cayzle -T-TF-- = 3
Fickle MTWTFS- = 6
Kendry -T-T-S- = 3
Dwight -TWT--- = 3
Podo -T-T--- = 2
Airin 2T-T--- = 4
Selithe -T-T--- = 2
Tobias -T-TF-- = 3
Julian (on temp leave walking ponies)

Never seen such a bad week!! With only 3 DM posts all players failed to get 5 posts... all but Fickle who is trying to uphold the Crescent Valley bunch.

Kim is excused as he's having a very busy time in RL. JPWard will cover for him.

Still, even with minimal posts, the halflings have been able to catch a leprechaun who apparently has been responsible for stealing the sheep. For being hungry? Or is there something else...

Airin and Fioni  d20+2=9 d20+16=22
Monday July 2nd, 2007 3:21:20 AM

Sense Motive: 9

"Podo! How can you say that! Don't you see the poor man is filled with sorrow for feeding his family? Poor thing..."

"Hold on let me dispell the vines that have trapped you."

With just a simple word Airin dispells the entangling vines and sets free the leprechaun and the sheep. I do believe the Tabglefoor bag still holds the "poor" fellow.

Fioni doesn't pay attention at all. Since the hawk could not chase the invisible hunters, she enjoys a nightly hunt for rodents... (Fioni Spot: 22)



Dwight  d20=13 d20+2=20 d20+4=6
Monday July 2nd, 2007 3:55:35 PM

sense motive: 13+3(rank)+1(good)=17

Dwight not believing the fellow keeps the pressure up and wants some straight answers. "Perhaps the 'chair' test should be used. Just like when we arrived here with pain of death if we lied."

Dwight hopes the others recall the 'truth' test we endured when we arrived and he also hopes they perceive this is what he means. Lastly Dwight hopes the little fellow is terrified and spills his guts truthfully.

Intimidate:20+1=21
Bluff: 6+1(good)=7 (again, not really bluffing as the test can be given, and Dwight believes the camp dwellers would have killed him had he not told the truth.)

Fey Friend or Foe? (DM Cayzle) 
Monday July 2nd, 2007 5:00:33 PM


Tobias sneaks into the glade and finds that the tracks just end. A Search check vs DC10 reveals that Highlight to display spoiler: {You see that you are at the center of a 20-ft diameter mushroom circle.}

Kendry hopes to catch the leprechaun in a lie, and demands quick answers. He snares the fellow further with a net.

Fickle looks at the paw-print making tool and says that these little people are tricksters.

Podo says that he is not buying this hunger angle at all, and seems sceptical, to say the least.

Airin, convinced by the leprechaun's sad tale, frees the fey from the entangle spell. It is still help by goo and net.

Dwight tries a threat of the chair! The leprechaun seems angry at that.

The fey fellow is fast to answer Kendry, saying, "My wife is Sylphie, and my kidlings are Buttercup, Moonwatch, Sprinklerain, and Nighting Gail. I myself am called Jonquil, or just Jon for short!" He bows -- sort of, given his entanglements.

In answer to Kendry's comment in Sylvan, he also says, in the same tongue, Highlight to display spoiler: {We are not thieves! The Fey King lent these people sheep, and now we merely reclaim what was ours all along."}

When Podo demands better answers, the leprechaun says, "Fine, I'm not starvin', but I sure could use a snack! So could my family! But the sheep was for my king, the Pixie Lord! When he says mutton, we say baa!"

Then he adds, "Now let me go, mortal folk, and you will have a blessing. But keep me prisoner, and my anger will make a mean curse on you all!" Then he adds, to Airin, "Except you, little miss. I can tell you honor nature, and you already called off the wriggly vines! Thank you!"

Selithe 
Monday July 2nd, 2007 11:34:39 PM

Selithe listens to the little guy and shakes her head before speaking to him, "Listen Jon, none of us want to hurt you or your family. We were asked about the sheep vanishing and as you can see are looking into it. However if this person you spoke of is causing problems or something then why don't you tell us more of him so we can either help or set up some type of arrangement. From the sounds we are all willing to reason. Anyway, you being of the short folk like us should know the dangers of the unknown so even you shouldn't take to much offense of us doing what we've done so far." Selithe shrugs, trying to be reasonable and reason peacefully with the little guy, he is a intelligent person clearly so it shouldn't be out of the question, "Anyway, wouldn't working out a truce of sorts benefit you and us anyway Sir Jon?"

(OOC:Didn't roll a diplomacy check since Selithe is just speaking her mind. However if you think I need one then roll or let me know please Cayzle.)

Kendry  d20+12=24
Tuesday July 3rd, 2007 4:08:41 AM

"All right, Jonquil. I am Kendry, and my love, Airin, is the one who just called off the wriggly vines.

"If what you are doing is not, uh, stealing, then why the subterfuge, the deceit, the false footprints, the dark of night?

In Sylvan, Kendry continues. If you speak Sylvan, Highlight to display spoiler: {"So as not to cause undue embarrassment, I'll ask the following in your language - as I think I'm the only one in our group who speaks Sylvan.

"Now, did the Fey King specifically instruct you to 'reclaim' the sheep? Have not the shepherds of these people cared for the sheep? Does not courtesy, kindness, and right demand that you harm not those who harm not you?" With sober mien, he concludes, "Considering the fashion in which you and your friends have approached this heist, it cannot in truth be called other than what it is: Theft."

But to soften, ever so slightly, that statement, he adds with a smile, "Regardless any mighty powers of rationalization you may possess."
}

He switches back to common. "However, if you're willing, I am willing to negotiate with the leaders of the shepherds, so that you might get an occasional sheep without turning invisible, pretending to be a cat, and taking without asking.

"Despite that your current approach certainly is creative, and I'm sure, exciting as well - it nevertheless risks animosity.

"These people tell me of their shortages of food. Perhaps, working together, the people of this community may become your friends, and you theirs - and working together - especially with all your creative genius," and Kendry is very sincere in that compliment, "I'll bet you can do something that would be a wonder of the Wold. Something noble, amazing, thrilling, enriching."

He pauses for a moment, and adds with a wink, "And likely far more noble than... sneaking someone else's sheep in the dark of night."

Kendry turns to the group. "How about this: Let's let Jon here go. With the sheep. I'll pay the community seven times its value - which, by the way, Jonquil, is a standard fine for sheep stealing where we come from.

"Jonquil, please consider our offer. By the way, my sister here, Selithe, and I are cousins to the Fey King. We believe he was excessive in many actions shortly after his rebirth. But now he does much to enrich our world in both flora and fauna, and I have grown to appreciate aspects of this fertile time.

"I'm just puzzled, though, at the reported want of food in this area. It makes no sense to me. But our hosts report it - and you confirm it."

"Here, let me remove the net I cast over you. Careful - it has little hooks in it." Kendry takes care to try to avoid damaging his clothing.

"Go home to Sylphie, and your youngins."

"No, wait for a moment, please. Perhaps we can send you home with a little more, as a token of good will."

"Dwight - I understand your idea. But we are outsiders. Jonquil and his companions are more local ... I think. Would you and Fickle go ask the shepherd if we might have a second sheep -- as a friendship offering?" In the halfling tongue, he tells Dwight that he will pay the shepherds for it.

He turns back to the leprechaun. "You gave us an offering and a warning, Jonquil. So I give you one. If you take again from these people without asking, then I will lend them my support to make your life difficult.

"But if you deal openly and equitably with them, then you have me as a friend, and I will do what I may to bless you."

Kendry waits to see if a second sheep can be obtained.

In the meantime, he takes multicolored silk from his haversack, and a flask of brandy. "This silk is for Sylphie. And this flask is for your Pixie Lord. It is fine brandy. I hope he likes it - tell him a little goes a long way."

If the second sheep is obtained, Kendry concludes:

"Now, take this first sheep out of forebearance offered, and take the second sheep as friendship offered ... if you will. Perhaps we can hear back from you, say, in three days?"

[Added diplomacy roll after original post: 24]

Fickle 
Tuesday July 3rd, 2007 6:29:00 AM

Fickle listens to all the fancy talk of his cousin, waiting a few seconds, Then answers his cousin " HuH? "

The he truns to the Little gree Fay. "Yes'z What ever He said'z??" Pointing to Kendry.

Airin and Fioni 
Tuesday July 3rd, 2007 7:27:15 AM

When Jonquil tells Airin she would be the only one not to suffer a terrible curse, mixed feelings race through her mind. On the one hand she thankfully nods to Jonquil but on the other hand she's worried about what might happen.

Airin then listens to Kendry and fills in his monologue with some "uhuh's" and multiple nods. Only when he starts in Sylvan Airin observes both Kendry and Jonquil. She doesn't understand a word of what they're saying, but she's convinced Kendry will explain everything to her when this is over.

Tobias  d20+1=18
Tuesday July 3rd, 2007 11:18:16 AM

Tobias loses all trace of the small tracks... he looks round and notices (Search 18) he is now in the middle of a mushroom circle. He continues looking round for any sign of the tracks that he may have lost, but doesn't find a thing.

He works his way back toward the others, to see what's happened to the creature that they caught.

Podo [AC:19 | HP: 37]  d20+9=24 d20+5=24 d20+3=8
Tuesday July 3rd, 2007 4:13:44 PM

Listening to Kendry and his elegant Diplomatic speech to the Fey, Podo has no choice but to stand his ground awaiting the outcome of this dialogue.

Skill Checks
Spot DC: 24 + 1= 25
Listen DC: 24 + 1 = 25
Sense Motives DC: 8 + 1= 9

The Leprechaun's Blessing (DM Cayzle) 
Tuesday July 3rd, 2007 8:42:04 PM

Selithe and Kendry try the honeyed tongue approach, while the others stand ready listening.

Tobias returns to see the leprechaun.

Jonquil says, "Oh, no, not the Fey King! Lands no! We serve the Pixie Lord. He is lord of pixies, not of all the fey. Although he does go to the Fey King's Court, now that the King is awake and holding Court again."

"You have answered well, mortal folk. I will tell the Pixie Lord what you say, and with thanks for these gifts. You could have held me, and ransomed me for my pot of gold, but instead you have given me presents and kind words. Let me give you my blessing, such as it is to give."

"As the moon shines and the plants grow, let the blessing of Mother Wold come to you, to safeguard you and support you, when you call her to need."

You all feel a wind blow across your faces, but the grass does not move nor do leaves on trees stir.

The leprechaun accepts the gifts, turns invisible, and is gone.

[OOC: Each of you may now cast any one zero or first level druid spell once, with a caster level equal to your character level. This ability can be used only once, and then it is gone. It also goes away when I leave the group as DM, which will happen sooner or later.]

Dwight 
Tuesday July 3rd, 2007 9:07:59 PM

Dwight remains unhappy, not angry more annoyed than anything. He is grateful there was no real violence and things ended peacefully, but doesn't like the fact the little fellow side stepped returning and continuing his theft.

After a few moments, he calms himself down and congratulates the others on a job well done, though costly it was for Kendry. Still as an aside he adds he wasn't interested in the fellas' pot of gold, but his honest assurance to not continue taking... well even Dwight's limited view of things realizes the fella is doing exactly what fey were created to do.

OOC: Has Dwight's religious connection ever been resolved?

Fickle 
Wednesday July 4th, 2007 7:09:39 AM

"Me'z make magic??" ask Fickle "You'z let me make magic? What me'z say'z HOKUS - POKUS Let-z have some Light??"

Airin and Fioni 
Wednesday July 4th, 2007 12:58:57 PM

Airin is pleased to see things turn out so well again. But the matter of the lost sheep has not been resolved now has it? Won't they come back for more?

Still the partly druid halfling is happy with this outcome.

Tobias 
Wednesday July 4th, 2007 1:01:01 PM

Tobias walks in as the blessing is being bestowed and asks, "Did he say something about a pot of gold?"

Kendry 
Wednesday July 4th, 2007 2:14:22 PM

"Thank you for your blessing," Kendry says to Jonquil. "We hope to hear from you three days hence. Farewell for now."

At Airin's mention of the apparent lack of resolution concerning the taking of the sheep, and Tobias' inquiry, Kendry says, "If they continue without making a proper agreement with the folk here, then we go after them, and their gold. If they make arrangements, and hold to them, then is friendship established. I pray for the latter."

Kendry learns who is the proper owner of the sheep, and pays the price for fourteen (or seven, if no one obtained a second animal).

He also lets his friends know what it was he said to the leprechaun in the Sylvan tongue. [So feel free to read the spoiler in Kendry's last post.]

When next they meet with Comey, he tells of his friends' success in capturing one of four, the techniques the leprechauns used, the gist of their conversation, and the offer they made to Jonquil. "Who knows whether they will make an effort to come to some sort of agreement with you on this matter. I'd be curious to learn if they do, nevertheless."

Podo 
Thursday July 5th, 2007 12:12:45 AM

With the whirlwind diplomatic flaire, Podo nods Godspeed to the departing Fey and grins to Kendry. "That my cuz, is why we keep you around!"

The Druid's Delight (DM Cayzle) 
Thursday July 5th, 2007 7:06:16 AM


Dwight is not pleased, at first, with the way things have fallen out. But on reflection, he thinks that it could have gone worse. He knows the fey folk are as likely to trick as to treat, so maybe this is not so bad an ending after all.

Fickle is happy with his new one-time-only ability to do magic. Yes, he knows the words to say, and the motions to make. But he knows that if he tries it, then poof, after one spell, it all goes away!

Airin wonders what will keep the fey from their thiefery again.

Tobias wonders about the pot of gold, but then again, being able to cast a magic spell may be even better than gold!

Kendry leads the group back to the healers' settlement. Podo congratulates him on his skill in negotiation.

When you see Comey -- who comes right over even though it is now full night -- he listens, and a big grin spreads across his face.

"Fey folk! Not a big cat! Well, that IS good news! My great-granny had tales for me about them, so I know what to do! We'll hang cold iron jingle-bells around the sheep's necks, and we'll put out bowls of beer for the fey. They love beer, and if they are drunk, they won't be able to carry any sheep away!"

Comey turns a bit more serious. "My friends, you have done us well indeed, and your good service is proof of your good hearts. Please be welcome here, and enjoy the calm peace of our valley while you are here."

He tells you that you have free access to the village now, except that some of the more damaged patients are off limits to all but the healers.

[OOC: How will you spend the coming days until Graeff comes back?]

[OOC to Dwight: Fear not! Resolving your stuff will happen very soon indeed!]

Fickle 
Thursday July 5th, 2007 7:23:20 AM

Fickle scratches his head, "Beer? Beer? What'z Beer? I'z never had or Heared of Beer??"

Fickle will spend the rest of the Time asking every one about the beer?

Dwight 
Thursday July 5th, 2007 9:09:02 PM

Happy with the response from Comey and actually amused with their personal antidotes to the little tricksters, Dwight becomes content.

"I agree Fickle, I could go for some Beer myself and I care not for its taste very much."

Even with the party's new found 'freedom' within the small camp, Dwight doesn't venture very far and only has one destination he intentionally stops at; he checks to make sure the cures are still on/in the altar. Otherwise he wonders around getting a general feel of the camp; since he is now on friendlier terms with them assuming word spreads fast.

Podo  d20+9=28 d20+5=11 d20+3=4
Thursday July 5th, 2007 10:22:18 PM

Now that Podo has free access to the village, Podo will investigate every nook and cranny that he has access to making mental notes about this and that.

Skill Checks
Spot DC: 28+1 =29
Listen DC: 11+1=12
Sense Motives DC: 4+1=5

Kendry (by jpward)  d20+7=10
Thursday July 5th, 2007 10:26:08 PM

Walking back to the village, and in seeing Comey, Kendry decides to spend sometime learning about the Village's recipe for beer.

When the times comes, and if allowed, Kendry will transcribe all that he sees for use later.
(Craft, Drawing (artistic)DC: 10+1=11)


Selithe 
Thursday July 5th, 2007 11:19:28 PM

Selithe listens to what is said and like the others is happy to see that everything workedout for the best for now.

Selithe otherwise plans to take some time and get to know the area better and just see the sights. Making notes of the fey they met and his family in her diary also.

Airin and Fioni 
Friday July 6th, 2007 2:26:49 AM

After Comey's pleased reaction to the group's actions Airin goes to sleep. The next morning she enjoyes breakfast with her friends.

With the matter of the sheep resolved there's little to be done in this peaceful valley. So Airin spends most of her time studying the flora and admiring the work that has been done with so much love for nature. She has used her rope earlier so while in town she looks for a new silk rope. She also replenishes her water supplies and rations.

Since Airin was not raised to become a druid her druidic language is not as fluent as it should be. The verbal components of her spells work out well, but a discussion with druids is far from easy. Still she tries to spend some time with them to catch on more of the druidic speech. In time, she will master the language completely.

Fickle 
Friday July 6th, 2007 7:59:51 AM

Fickle finally had his first tase of beer, He liked it, After a few he fell asleep.

BUT the next day when a awaken, He had a head-ache, "Me'z never drink Beer AGAIN!! Ouch" He now hold on to his head, thing his head will fall off any minut now??"

Tobias 
Friday July 6th, 2007 11:27:39 AM

Tobias will also take a taste of beer. And, he will continue his exploration of the town and surrounding area while we wait for Graeff.

Kendry  d20=18
Saturday July 7th, 2007 3:33:50 AM

"A thought on that beer and cold iron, Comey, if you will. I asked Jonquil to give reply within three days. Any chance you might delay - especially on the cold iron - at least until that time? It might be good to see if they return our overture." Kendry suggests. "If they return kindness for kindness, then perhaps you and they can benefit each other in some creative way."

That gets him to thinking about the stated shortages.

"Why is it that in this time of much fertility and abundance throughout the Wold, that this high valley seems to be experiencing some measure of want? Have crops been bad? Have enough been planted? Have you anything unique to this area that you might trade with others to help enrich your community?"

With more freedom to explore, Kendry asks similar questions of other members of the community. [Gather information: 18+? - away from CS at the moment.]



The Restful Valley (DM Cayzle) 
Saturday July 7th, 2007 9:03:29 AM


There are no taverns or shops here. So Fickle does not find a bar at which to satisfy his thirst. Fickle is served a mug of cool beer (with a chip of ice in it!) with his lunch, since he asks, and in the evenings, after dinner, when many people gather around a campfire to talk, sing, and socialize, there is beer to be had in moderation.

In fact, it does not even seem possible to spend money here at all, aside from a few entertainments like games of chance or cards. Even those are very low-stakes games. If the conversation ever moves toward the ownership of anything -- such as when Kendry tries to pay for the sheep that Jonquil the Leprechaun took -- the answer seems to be that Graeff is the "owner" of everything, although "caretaker" seems like a better word.

Of course, people own their own clothes and possessions, and make things as gifts and such.

Dwight finds that the healing potions have been moved to the safety of the hidden compartments in the altar. Comey tells him that even if you know that the hidey-holes are there, they are impossible to open unless you know the secret. And since the altar is a block of stone, no one can just break in or carry it away.

Podo finds that the temple is at the center, and many patients seem to spend hours a day there in prayer or peaceful meditation. Then there are a few common areas and buildings nearby ... kitchens and stores and workshops and such. There is a blacksmith and a leatherworker and a potter and a carpenter. There is a hall for meals and classes and a place to gather when it rains. Then there are houses for those with broken or damage minds. Podo is invited to see the people who are in comas, who will benefit from the healing potions.

Beyond that are the houses for staff, barns for livestock, gardens and pastures, a slaughterhouse, an icehouse, etc.

Buildings are a mix of low wood structures and halfling-style burrows.

Kendry talks to a healer who brews beer for a hobby. A hobby that makes her very popular! Evidently a little honey is her secret ingredient. She says that in the winter she brews a tasty hard cider. She sets her fermented cider out to freeze overnight, then removes the ice in the morning. Do that a few times, and the liquid that's left is really very "medicinal" -- she says with a chuckle.

Selithe discovers that everybody knows everybody. Also, the line between staff and patient is sometimes blurry. Evidently Graeff thinks that busy hands help heal the mind, so those under his care often work in gardens or making repairs or crafting items. Sometimes Graeff brings the best of these down to the Crescent to trade for salt and spices and other things the valley cannot make.

Airin finds that this is as a wonderful model of how people can live at one with nature. There are no roads, just well maintained paths lined with flowers and shrubs. The trees are all healthy, with no parasites or diseases. The people raise animals for food, but they treat their charges well, and with compassion, and nothing goes to waste. The druids here, led by Comey, are very welcoming. She is well able to hone up on her druid lore.

Fickle finds that the healers here also have a great hangover cure, although it comes with a stern lecture not to drink too much in the first place.

Comey tells Kendry that he will wait three days, but he warns Kendry that the Fey Realm keeps its own time, and three days here may be a very different span from three days there.

The next couple days pass very smoothly. It is easy to relax here, and although you can loaf or keep busy, either way, you feel that your time is well spent.

Any other actions or questions for this period? Where do you tend to spend your time here?

Fickle 
Sunday July 8th, 2007 7:19:51 AM

After his first mug of berr, Fickle start singging "One Mug of beer fall of the shelf, and there's now'z 99 mugs of beer on the wall~~One more mug'z of beer fall of the''z Shelf, Now there'z 98 mugs of Beeerr zzzzzz. (Fickle falls a sleep after one mug of beer>)

Kendry  d20=1 d20=19 d20=14 d20=9 d20=14 20d20(15+2+7+8+2+11+2+3+4+20+9+11+10+13+9+12+17+4+14+13)=186
Sunday July 8th, 2007 8:21:52 AM

Ideas: Practice skills.

Any chance some of the existing members of WLA could train Fickle or anyone else wanting to join? [Training roll: nat 1]

Finish up training of Gra (Selithe's dog) & Tobia's wolf in combat. [unadjusted finishing off training for Gra: 19 - should be good enough (am away from CS); for Tewdyr: 14]

Make a lute: Try for masterwork: 9 - nope.

Learn brewing (part of alchemical skill?): 14

Draw lots of pictures: 15, 2, 7, 8, 2, 11, 2, 3, 4, 20, 9, 11, 10, 13, 9, 12, 17, 4, 14, 13

"I know - let's build a labyrinth of shrubbery, and have fountains and pools, and open spaces, and benches, and statues," Kendry suggests, asking Airin if she might talk to the druids about this.

[For inspiration, see: http://www.flickr.com/photos/pepino_esp/sets/72157600304804399/, and http://www.notesfromspain.com/810/#more-810 for a verbal description of this park in Barcelona, Spain.]

Dwight 
Sunday July 8th, 2007 10:31:52 PM

Dwight tries as much as possible to relax, but its hard. He routinely monitors the chapel, though he will attempt to stay out of everyone's way.

In the end, if Kendry is allowed to build the greenery in which was describe, Dwight will assist. He hopes it is actually much smaller than he describes it, and suggest putting in a 'trade' spot for the group and the pixie's to trade.

Of course, Dwight is anxious to see if there is a response to Kendry.

Podo  d20+2=13 d20+9=26 d20+4=17 d20+3=11 d20+5=18 d20+11=14
Monday July 9th, 2007 1:37:20 AM

Podo seeing and walking amongst the "ill" of the community, Drops to his knees near the alter and prays for mercy, health, and clarity of mind. (Know (Religion)DC: 13+2 = 15)

Later that day, Podo finds Kendry trying to teach Fickle some of the WLA skills. Seeing that his cousin is having issues in this, Podo will try his hand at teaching Fickle.

First Podo tries showing Fickle how to climb. Should be easy enough. Next Podo tries jumping, specifically down from their recent climb. Podo explains prior to showing "jumping", that to break your fall, you can tumble into the "jump" ending up better than if you didnt tumble.

After coming out of a good tumble, standing waiting for Fickle to follow, Podo wonders how to show and instruct Fickle about handling animals and riding. Podo will talk to Kendry first and see if its okay to use his dog and if training Fickle with the dog is acceptable.

Skill Training DCs
Climb DC: 26+1 = 27
Jump DC: 17 + 1= 18
Handle Animals DC: 11+1 = 12
Ride DC: 18 + 1= 19
Tumble DC: 14 +1 =15

Kendry 
Monday July 9th, 2007 1:40:55 AM

Kendry sketches out some ideas for a layout, but asks the members of the community for their thoughts ... which he incorporates into fresh sketches.

He is happy to have Dwight helping out in this endeavor.

He let's Podo know that he is fine with letting him use his Caran Hills riding / war dog, Cheann for training with Fickle.

Posting Report : July 2nd - July 9st (Steven) 
Monday July 9th, 2007 3:13:46 AM

Posting Report:

DM Cayzle MT-T-S- = 4
Fickle -TWTF-S = 5
Kendry -TWT-SS = 5
Dwight MT-T--S = 4
Podo MT-2--- = 4
Airin MTW-F-- = 4
Selithe M--T--- = 2
Tobias -TW-F-- = 3
Julian (on temp leave walking ponies)

With Kendry's diplomatic approach the Crescent Valley Halflings have been able to bring a peaceful end to the mystery of the lost sheep.
They are now free to wander around the town.


Airin and Fioni 
Monday July 9th, 2007 3:21:37 AM

Fioni circles high above the peaceful town and spends her time with hunting and sleeping.

When Airin catches up on Kendry's plan to build a park she whistles between her teeth "That's a lot of work love... a lot of work! I don't master any spells that can make plants grow faster! Perhaps some of the other druids here do. I'll see if I can convince Comey to help creating this park. But in honor of what? Our own personal glory? That of the Leprechaun? For these people to have some meeting place?"

Once Airin has the precise reason for building such a park she goes to talk with Comey and hopes she can convince him and his druids to help...

Fickle  d20+12=32 d20+7=24 d20=18
Monday July 9th, 2007 7:42:18 AM

"Okie! Dokie!" Fickle replies.

First he'll climb (32 - A natural 20), and sits on a Linb ,looking down.

Then He jumps down (24 - made it again).

them tumble (18 - Made it)

Come to stand in frount of Podo, smiles "Did Me'z do good??"

Tobias 
Monday July 9th, 2007 11:19:55 AM

Tobias can help with some training for Fickle... perhaps some climbing and riding.

And, Kendry... would be great to train Tewdwr, but he went for with Julian along with the other animals. [OOC: unless they're back...]

Selithe 
Monday July 9th, 2007 8:00:00 PM

(OOC:Sorry for last weeks posting.)

Selithe looks over the games being played and such and will also take part in them abit. From the looks of the place she tries mainly for free games as she doesn't want to take any money from these people.

Selithe otherwise continues wondering around the place sometimes, mainly doing this as she takes Gra out for a ride or a stretch of her legs.

Hearing Kendry's comment Selithe smiles and shakes her head, "Not sure how much help I would be in building something other then making cards and such."

Fickle 
Tuesday July 10th, 2007 6:59:39 AM

After doing all those stunts, Fickle will wait to see if He has done well??

Dwight (monday post) 
Tuesday July 10th, 2007 7:49:23 AM

Dwight happens to be near Fickle and those training him when he complete his stunts. Dwight claps as he believes Fickle did very well.

Invasion, Part I -- Harpies!


Disturbing the Peace (DM Cayzle) 
Tuesday July 10th, 2007 10:31:12 AM

Fickle enjoys the simpler pleasures in life: good drink, sound sleep. He is a true campaigner, taking his leisure when it comes.

Kendry urges his friends to hone their WLA skills, which certainly is a help toward the rigorous training that keeps them sharp. But you have to be an officer to enlist new members, and field promotions are frowned on. If you want to join, then you'll have to get to a WLA base.

Kendry also flits from activity to activity, and thinks of a garden that would be beautiful and fun to wander. But you will have to be gardeners or druids or greenmages of greater skill to execute the bard's vision, at least in just a few days. Comey likes the idea, but is too busy attending to patients and overseeing security. You get the idea that he is super busy whenever Graeff is away.

Dwight watches his active friend and tries to relax. The ever-vigilant Dwight keeps an eye on the chapel, with its precious treasure hidden in the altar.

Podo also works on his WLA skills and encourages Fickle to join. But there just is no topping the premier training staff of the WLA or the facilities they use to go above and beyond.

The monk/cleric also prays for those who seek healing here.

Airin lends her voice to Kendry's in talking with Comey. But his days are just too full, and you see that the druids and healers that are on staff (and there are only a few of those) are also very hard at work already.

Also, Comey says that they have a welcome area, the enclosed meadow into which the party was first brought, to use in meeting pixies and other visitors.

Fickle gets into the training idea. Maybe he will be willing to spend the 2,000 gold it takes to join the WLA back in Crescent Valley? Dwight encourages him.

Selithe joins a few friendly games of chance. If she can make a Spot or Sense Motive check vs DC15, then Please Highlight to display spoiler: { She finds sees one halfling palming cards!}

==========

In this way, a few pleasant days pass.

One day, before Graeff returns, you hear a bell ringing! It is the alarm bell! In a moment, you are all in the commons of the village. A scout is hoarsely shouting. Flying winged women are attacking the village -- Harpies!!! They come from the East (the opposite way from which the party came).

Comey quickly gives orders that patients are to be taken into the burrows and protected.

He asks Kendry if he can out-sing the Harpies.

A few patients refuse to go. Among them are the dwarf girl Hmarge, and a human you have not met, although you have seen him among those who may become violent. He is hitting himself over and over on the head, and whispering fiercely, "SPARKS! SPARKS ALL AROUND!

Hmarge's hands move in her gesture-talk, and those who can understand that get the idea that "sparks" means "hearts" or "souls."

A half dozen slingers and archers are taking up hidden positions. Comey and his bear are among them. What do you do?

Kendry  d20=9 d20=3 d20=17 d20=15
Tuesday July 10th, 2007 3:53:42 PM

"Great job, Fickle. You should be training us!"

Kendry later answers Comey, "I have done so before." He casts a message spell to include Airin, Comey, Podo, Tobias, Dwight, and Selithe (sorry friends, am limited on numbers affected).

"The essence of some souls - called 'sparks', after spending some time in the realm of Gargul, are released to new life, born anew to parents," whispers Kendry to those who received the message spell as he takes out his bow (placed over shoulder), quiver with arrows and lute - the latter he quickly tunes. "I wonder whether some might try to take possession of others' bodies.

"Podo - pray for wisdom - do what you can. Friends - defend these people with wit, weapons and will."

And with that Kendry begins, with lute and voice, to work on countering the singing of the evil harpies. He wonders if any of the harpies they earlier faced will be among these.

[Listen: 9+6+1=16 to hear the song of the harpies; Spot: 3+3+1=7 to see them; Countersong: 17+13+1=31 to counter their singing with his voice; Countersong with lute: 15+6+1=22]

Dwight (ac 16, hp 35)  d20+4=12 d20+8=20 d4=1
Tuesday July 10th, 2007 4:11:57 PM

Dwight heads towards any patients that need to be moved while pulling out his bow. Focusing on the tune of Kendry and the bow string in his hand, he looks for the harpies (spot:12).

If he sees one he lets the SLEEP arrow fly (att: 20+1(good), dmg: 1, save versus sleep (DC ?? or fall asleep)

OOC: Not sure what DC this would be. The arrows were bought at the catacombs...DC 11?

Dwight 
Tuesday July 10th, 2007 4:13:05 PM

Didn't add bonus to dmg from song or +1 to damage for being good because I wasn't sure I should.

Tobias (AC 20, HP 38/38) [Message]  d20+14=28 d4+1=5
Tuesday July 10th, 2007 4:40:20 PM

At the sound of the alarm, Tobias looks for the harpies in the sky... drawing his composite bow, he fires at one that happens to come near by... falling back trying to stay within distance of the rest of the group.

Attack: 28
Damage: 5

Podo 
Tuesday July 10th, 2007 9:44:44 PM

Podo prays for wisdom & guidance from both Alemi & Domi for a good solution to this Harpy mess.

Airin [AC17 - 42/42 HP] and Fioni [AC17 - 8/8 HP]  d20+19=25 d20+9=16 d6=3
Wednesday July 11th, 2007 4:19:47 AM

(since a few days have passed Airin's spell list is replenished. I will take her standard spell list though since we could not prepare for the harpies)

As they are warned for the oncoming Harpies Airin prepares by blocking her ears with small piece of canvas drenched in water. This possibly offers her some protection against the foul Harpy Song...

Then, she hides in the folliage with the others casting a Produce Flame Spell on herself.

Hide: 25 +1 valley bonus

Instantaniously a flame flickers around Airin's hands that she covers from sight by turning her back to the harpies. Once they are in range (120 ft) she hurls the fireball at the nearest Harpy...

Readied throw:
hits AC16 +1 valley bonus
damage: 3+2 = 5 fire damage +1 valley bonus
(does the fire continue to burn the victem?)

Airin is caster lvl 2 so the Produce Flame spell works 2 minutes. After throwing the first flame only 1 minute remains or one flame attack.

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today


Fickle  d20=3
Wednesday July 11th, 2007 8:06:46 AM

Listens - 3 Deft as a Post.

Fickle look to the others, and they are all excited?? So Fickle being Fickle, He ask what'z a Heppies?? What'z the want?"

Kendry - Inspire Courage  d20+14=30
Wednesday July 11th, 2007 11:41:56 AM

Now harpies they are wicked fowl
Whose stench from skies the freshness takes
But we - but we -
We will not trust nor heed their words
But pluck their pinions, pierce their breasts
And make them flee back to foul nests.
Kendry answers Fickle in song, and seeking to inspire courage in those who hear the sound of his voice. [Perform, singing: 30]

[And countersinging vs the harpies as soon as he can hear their voices, as well.]

Podo 
Wednesday July 11th, 2007 8:35:53 PM

Listening to Kendry's song, while finishing up his prayers, Podo moves towards his friends and family to see if he can help with the harpies.

Selithe-AC:20-HP:39 
Wednesday July 11th, 2007 9:29:51 PM

Selithe frowns and speaks up as she begins readying her bow and a arrow, "I remember fighting these things before. I believe one got my dog under it's control for one."

Selithe if possible will try to find some cover after getting her bow ready.

(I think thats too many actions for a single round.)

Dwight 
Wednesday July 11th, 2007 10:21:19 PM

"Yes I too remember fighting them. I also remember some got away and promised to visit again. These however, seem to have flown in from another direction. I hope we have not brought this upon this small town they have suffered enough."

Kendry/Kim OOC 
Thursday July 12th, 2007 2:28:18 AM

[Note to Justin: Based upon Cayzle's last post - people are getting ready, therefore, quite likely, we are not immediately in combat, but have at least a wee bit of time to prepare - more than one round in this post.
-My best guess.
-Kim]

Fickle 
Thursday July 12th, 2007 6:58:13 AM

OH! Bad they are?? Well1 Me'z thinks Me'z need more rocks!" Off he goes to pick some rocks for his sling. "Nice Jarged one that will hurt!' He tells himself.

Airin and Fioni 
Thursday July 12th, 2007 9:43:59 AM

The flames in Airin's hand don't burn the halflinf lass though it starts to get warm... she's ready to throw it the moment the Harpies get closer... ah the anticipation of a fight... the delicte tingle that runs down your spine...

Harpy Fight Starts! (DM Cayzle) 
Thursday July 12th, 2007 11:37:22 AM

I'm sorry, friends, I am also substitute DMing the Chosen game, and getting ready for a two-week vacation. I will post today (with a map) and tomorrow and Saturday. That will give us 4 DM posts this week at least. Thank you for understanding.

Kendry casts a message cantrip. He has his bow and lute ready. He offers an inspiring song. Please pick a place you want to be on the map for that, and later, for countersong.

Dwight thinks the harpies are off to the east, but he does not have a shot yet. He wants to fire, and is ready for when they come near enough. Yes, the sleep arrows have a will save vs DC11.

Tobias gets out his bow, takes his place, and is ready to fire too.

Podo says a prayer.

Airin plugs her ears (offers a +2 on saves). She casts produce Flame and is ready to throw it from hiding.

Fickle tries to figure out what is going on. "Harpies are coming to attack us!" Comey tells him. He picks up some rocks to throw.

Selithe has time to ready her bow and get under cover. Pick a spot on the map, please.

==========

Comey's rangers and range-weapon specalists move out first toward the threat. Several healer/druids follow to support them. Comey directs several patients into burrows (now off the map), then he and his bear also head towards the coming fight.

Hmarge tries to calm the human, who is looking around wildly as if seeing ghosts.

==========

You begin to hear the cawing of the harpies. It is still little more than a whispered threat, but you know it is coming! Then, through the trees, you see four or five harpies flying in from the east! They are just beyond those trees.

Note that the map is on a TEN FEET PER SQUARE scale!

Note that the +1 bonus for being good only affects d20 rolls, not damage rolls.

Please place yourself on the map ... anywhere that seems reasonable. Start from the Commons and give yourselves a few rounds of movement, if desired. If you do not give a map location, the default that I picked for you on today's map stands.

The harpies end the turn about 280 feet from the Commons.

All rolled attacks have a 20% miss chance vs harpies due to concealment and range penalties that apply for an enemy that far away.

You can choose to use your attacks that you already rolled or make new ones. If you make new ones, you have to use them.

And the map.

Tobias (AC 20, HP 38 / 38) [Message] 
Thursday July 12th, 2007 6:23:02 PM

Tobias double moves to get closer to the oncoming harpies (Z27).

Dwight (see previous post) 
Thursday July 12th, 2007 7:45:45 PM

Dwight moves to X20. He intends to shoot one, but doesn't really care which at this point.

att:21 dmg 1+1(inspire courage?) with a DC 11 sleep arrow

Selithe-AC:20-HP:39  d20+9=19 d20+7=23
Thursday July 12th, 2007 10:18:02 PM

Selithe moves to (W23) and does her best to stay hidden for now.

(Hide:19 Move silently:23)

Airin [AC17 - 42/42 HP] and Fioni [AC17 - 8/8 HP] 
Friday July 13th, 2007 5:30:09 AM

Start from the Commons and give yourselves a few rounds of movement, if desired

Airin saw the Archers, Slingers and Healers move out to face the Harpies. That was about the time she cast the Produce Flame spell on herself. Without hesitations she began to move forward too.

"C'mon friends. We need to get closer to help the archers and slingers. Kendry, you need to come with us so you can countersing the harpies! Hurry!"

There's no point in hiding... the archers are out in the open. Making two rounds of running (x4) she should be able to reach AH22. That could be Airin's starting position at this moment. That's the place where she hides in the folliage. (Hide 25+1 previously rolled)

From that spot she can see through the bushes and observe the oncomming Harpies. She sure hopes her friends will follow suit and take position near the trees.

Once the harpies are within range of the Flame (within 120ft) she throws the first flame also previously rolled:

Readied throw:
hits touch AC AC16 +1 valley bonus
damage: 3+2 = 5 fire damage +1 valley bonus
(does the fire continue to burn the victem?)

Fioni takes it to the sky and circles high over the scene... ready to make a Dive attack once the frenzy starts...

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Kendry - Inspire courage, message (AC 15, 35 hp)  d20+10=23 d4+3=5 d20+14=17
Friday July 13th, 2007 12:52:33 PM

A number of issues come to Kendry's mind. The need to protect the patients is a large one. The harpies that survive the missiles from below could pass them and go for the gathered patients by the hill, or for those congregated in the commons. Some might fly around.

Though many arguments he could advance to have his friends remain in the commons, and protect those there, he has waited too long to speak.

Enter yonder building friends, and cover up your ears
We outside will fight, so do allay your fears
Kendry sings to the patients gathered in the commons, and points toward the small building at O24.

He believes that the man who talks of 'sparks' is genuinely sensing a proliferation of pre-incarnate souls, but does not know what to do - other than to work with others to take out the harpies, their arrival coincident with the invisible invasion.
Hmarge, and friend who sees the sparks
Follow me toward the fray
May Alemi give us peace,
Stout-hearted Domi lead the way
You I'll leave beneath the tree
Hope and trust and heavenward pray!
Whether they come or no, Kendry encourages them to come to W22, and remain there.

He sings to encourage and suggest, and as he gets the tune of the harpies, to counter their evil songs. As he moves, he moves bow to hand, harp slung back over the shoulder, and nocks an arrow. Getting to X20, adjacent Dwight, he shoots an arrow at the closest harpy in sight, hitting AC 23 for 5 hp damage.

If Sparky and Hmarge go where he indicated, they and Selithe and Dwight are in range of his countersong, which this round is a low 17 (+1 vs charm from inspire courage for 18 on will saves vs harpies' song). Hard to be as effective musically when dashing about...

Podo Danderfluff Pipewood {AC:19 | HP:37} 
Friday July 13th, 2007 9:24:19 PM

Podo sees Airin sticking something into her ears; thinking that's a good idea, tries to find something that he can do the same with. Not finding anything within his sack, Podo tears off a rag from his Monk's outfit...and then sets about stuffing it into his ears.

Afterwards, Podo looks for 3 stones he can throw as weapons about on the ground.

Skill Checks
Knowledge(History) DC:

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light

1st level
•Doom
•Cure Light Wounds x2

ADM Kim - note to players 
Saturday July 14th, 2007 9:28:04 AM

Cayzle's laptop's hard drive crashed. He has a backup from a few days ago. He lost the map he'd been updating for the current combat, however... so there may be a slight delay in the DM post.

Fickle (AC 21/ 58 HP)  d20+9=20 d4+3=6
Saturday July 14th, 2007 10:09:55 AM

Fickle looks for his sling, but all he has in his hand now is a Spear at harpie (H), Hitting her at AC 20 - Hit Damage 6 hp of damages.

Cayzle 
Saturday July 14th, 2007 10:55:56 AM

Yup, thanks Kim. I got my laptop back last nite with a new hard drive. I have to recreate some stuff. I'm sorry, I think this is my worst DM week ever!

Kim 
Sunday July 15th, 2007 6:07:09 PM

Jus' checkin' in.

Dwight 
Sunday July 15th, 2007 11:06:39 PM

Dwight worries about the patients as well as how secure the chapel is. He makes sure he sees if anyone/thing goes into the chapel.

Posting Report : July 10th - July 16th (Steven) 
Monday July 16th, 2007 2:47:49 AM

Posting Report:

DM Cayzle -T-T--- = 2
Fickle MTWT-S- = 5
Kendry MTW-F-- = 4
Dwight MTWT--S = 5
Podo MTW-F-- = 4
Airin M-WTF = 4
Selithe M-WT--- = 3
Tobias MT-T--- = 3
Julian (on temp leave walking ponies)

DM Cayzle has had his worst DM week ever! Substitute DM'ing the Chosen game AND a lap top crash result in only 2 posts this week. Recreating the current encounter causes delay in a new DM post. Hang in there Cayzle!!

Summary:

Our friends enjoy the peaceful time in the valley untill suddenly the alarm bell rings! Harpies!!

Slingers, archers, healers... they all head out to face the Harpies while the rest of the town brings the needy in safety.
The Crescent Valley gang prepares to confront the harpies as well... With song, wit, and cold steel they're waiting for the frenzy to begin.

(ooc. Kim, let me know if you want to do the reports yourself again. No rush.)

Fickle 
Monday July 16th, 2007 7:10:42 AM

Fickle sniffs the air, "Sniff! Sniff! Me'z have cold in nose! Smell nothing! BUT can hear something??"

Airin [AC17 - 42/42 HP] and Fioni [AC17 - 8/8 HP] 
Monday July 16th, 2007 8:50:07 AM

The wold spins around in slomotion as Airin fixates on the Harpies...

Fioni seems to hang still in mid air as the tiny hawk observes the Harpies too...

Harpy Parley (DM Cayzle)  d100=35 d20+6=21 d6=5
Monday July 16th, 2007 5:24:05 PM


[OOC: Again, apologies for bad posting last week. I'm trying hard to get five (four at least) posts this week! I had to remake the map from scratch, so things moved around. I will be *very* understanding of you post revisions to your movement and positioning.]

Tobias double moves to get closer to the harpies.

Dwight moves forward and fires an arrow. He has a 20% miss chance because all the harpies are partially obscured by foliage. The DM rolls a 35, so no problem. The harpies are about 200 feet away (Map is scaled at 10 ft per square), but even with the range penalty, Dwight has no problem. He fires at Harpy 5, hitting its poor AC13 for 2 hp nonlethal damage. It saves easily but tales 2 hp nonlethal damage.

Airin moves to hide behind a tree and hide. She readies a flame to throw, but she is right on the edge of her range and suffers a 20% miss chance. Throwing would also reveal her position. Does she throw or hold? Fioni is overhead -- is she out of arrow range (500+ feet)?

Selithe hides too, but she stays a little closer to the commons.

Kendry Inspires Courage, giving all the allies a bit of an extra boost. Then he moves forward next to Dwight. He has no time to shoot when the harpies start singing, and he has no choice but to countersong or see some of his allies be entranced. But his song in fact does counter the harpies magic, which is ineffective.

Podo stuffs his ears and finds some stones to throw.

Fickle throws a spear, but it is too far away to hit. Fickle will have to move a good bit closer to be effective.

==========

The slingers and archers take cover behind trees and bushes. They are ready to fire but have not yet done so. The healers get under cover too. The patients take refuge in burrows or buildings. Comey walks forward with his bear. He calls out, "Begone, harpies, or we will attack without mercy."

==========

The Harpies caw in frustration that their magic is not effective. One, harpy 1, clad in studded leather armor, flies a little forward and calls out, "We will parley!"

==========

And the map!

Dwight 
Monday July 16th, 2007 6:11:31 PM

Being the only one to release a missile and hit, Dwight almost feels bad. He waits though, being it's Comey's call as to the fight or parley decision.

OOC: why was Dwight's damage nonlethal? just curious

Selithe-AC:20-HP:39 
Monday July 16th, 2007 9:29:22 PM

Selithe hearing the comment on parley, will move forward some more. Figures she has a bit more time to get closer to what's going on now but still keeping her bow ready just in case this offer from the harpy is a ruse to get the group and people to drop their guard.

(Cayzle: I'll post spells next round, promise. *Can't get my CS to open right now, computer is being stubborn and needing defragmented I think*.)

Kendry  d20+14=26 d20+14=26 d100=77 d20+3=17
Tuesday July 17th, 2007 1:16:38 AM

[accidentally double-clicked on roll button - disregard 2nd, albeit identical, roll]

[Countersong: 26] Kendry continues to sing to defuse the harpies' attempts to muddle the minds of the people of the village of Four Peaks.
Stop your voices, harpies now
Except the hen who asks for parley
Else you'll feel sharp stings from bows
To die in pain and gain no entree
His bow is strung, and arrow nocked.

If any harpies fail to heed his admonition, he lets fly his arrow at that one (see earlier post, hit AC 23, less whatever subtractions for distance, for 5 hp damage - rolled 77 on d100 to see if 20% miss chance applies - it should hit).

He glances quickly about to see if anything flies in from another quarter [Spot 17], then, if nothing spies, returns his attention to the frontal assault. If he does see anything out of the ordinary coming from another direction skyward, he'll include a warning in his song to alert his friends.

Airin [AC17 - 42/42 HP] and Fioni [AC17 - 8/8 HP]  d20+19=29
Tuesday July 17th, 2007 6:22:51 AM

"Parley?!? They should hang the one who invented that! Is this going to be resolved by talking as well?!?" Airin thinks to herself.

With the Harpies still not within the 120ft from her she waits... not showing herself yet. Who knows, they can be deceitful...

Airin remains in place hiding behind the tree ((hide 29). The flame still readied in her hand. She should have brought marshmellows!

Fioni indeed flies high above the harpies and also awaits the outcome of the parley.


Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Fickle (AC21/58Hp) 
Tuesday July 17th, 2007 7:13:14 AM

Fickle is a little bit mad about loseing his spear, He Yells at the Harpies, "Darn #@*^&%! Harpies, You'z moveded!"

Now he starts to look for some rocks.

Tobias (AC 20, HP 38/38) [Message]  d20+8=16 d20+14=30 d4+1=2 d100=15
Tuesday July 17th, 2007 11:05:13 AM

Tobias waits to see the response to Kendry's song... Keeping his bow at the ready and his eyes sharp. If any of the harpies get out of line, he will shoot at them.

Spot: 16
Attack: 30
Damage: 2
Miss chance: 15 (missed)

Robert OOC 
Tuesday July 17th, 2007 9:09:01 PM

Can't help myself... I am at home because all the roads round here are closed due to snow. I love snow days, I still get paid!

Anthony, from the d20srd, and the DMG p.228.

Sleep Arrow

This +1 arrow is painted white and has white fletching. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (in the same amount as would be lethal damage) and forces the target to make a DC 11 Will save or fall asleep.


[Robert - I'm looking forward to your soon return! --Kim]

Dwight  d20+8=16 d4=1 d20+3=23 d20+7=10
Tuesday July 17th, 2007 9:58:30 PM

OOC: Thanks Robert. I actually didn't know that when I bought them.

Dwight remains standing with another arrow (normal) readied. He keeps slightly more than half of his attention on the chapel, leaving the parley outcome to his listening skills.

Anything out of line he fires:
att: 16+1(goodness), dmg:2

spot: 23 (natural 20)--anything going on in chapel
listen: 10---parley outcome

Cayzle OOC 
Wednesday July 18th, 2007 12:28:50 AM

The map is up. Scroll up to see it at the end of the Monday DM Post. Sorry for the delay. I will continue to be VERY understanding about variations in how you choose to position yourself on the map.

Thanks Robert for the info. We're looking forward to having you back.

Podo 
Wednesday July 18th, 2007 12:51:01 AM

Podo continues to pray for a good outcome...while holding onto the rocks he picked up.

Kendry 
Wednesday July 18th, 2007 12:54:45 AM

My best guess is that Kendry and Dwight would be at about Q21. We were on or next to the road just to the other side of the building beyond the first tree beyond the commons. Although if Dwight disagrees, I'm flexible on this point.

Par-Lay or Dee-Lay? (DM Cayzle) 
Wednesday July 18th, 2007 1:19:30 AM

Dwight holds his attack, waiting to see if Comey attacks or talks.

Selithe moves forward, but not trustng the bird-folk, she still has a bow and arrow ready.

Kendry continues to countersong, and makes clear that if the harpies do not stop their singing, he will attack them.

Airin wisely continues to hide and hold her spell ready. Fioni flies high over head.

Fickle gathers some stones to throw. He finds three decent throwers. Podo does the same, while saying a prayer.

Tobias keeps alert, but his attention is fixed ahead toward the harpies.

Dwight also keeps busy, but he is careful to check out the village and temple as well.

==========

Comey shouts: "Speak your peace so long as you do not attack. We will listen."

==========

The Harpy Leader gives a signal, and the harpy song ends, perhaps to answer Kendry.

Then she answers, "Shouting cannot lead to peace. Please come closer, leader of this valley. Comey pauses, shrugs, takes a double move closer.

Dwight, who for some reason chose to look at the temple, and who rolled a nat 20 on his spot check, makes an amazing discovery! He sees two humanoid creatures dresed in black slip into the Chapel. They are not from the Valley, and after being here almost a week, you are sure that you do not know them.

At the start of the round, Dwight is the only person who knows about this.

And the map (10 ft per square) will come in the morning. Too tired right now.

Fickle 
Wednesday July 18th, 2007 6:41:44 AM

Since the Harpies has stop singing, Fickle has found three nice thowing rock to do battle with. But still his one and only Spear is way over there.

"Flying Lady'z! Can I go get-um myz Spear the slip out of'z me'z hand??" He'll wait for his answer.

Invasion, Part II -- Sneaks!


Cayzle OOC: Map and Map Notes 
Wednesday July 18th, 2007 7:19:24 AM


Here are a few map notes.

I'm assuming that Kendry and Dwight are together and that they are within 150 feet of the harpies. Any farther, and the harpies would not be able to make out the lyrics of Kendry's song. (Listen checks are at -1 per ten feet distance).

The two sneaks are labelled A and B, at the Chapel. They are medium in size.

And the map.

Podo Danderfluff Pipewood [AC: 19 & HP:37]  d20+9=29
Wednesday July 18th, 2007 11:39:32 AM

Podo while in prayer realizes that this fight is not his, that his responsibilities here, lie with the sick & wounded.

Getting up from his kneeling position, Podo pivots, and speaking to Fickle, explains that his place is with the sick. Podo runs to resume his place within; moving from Q27to P16.

On his way there, Podo will try to see if anything changed while everyone's backs were turned towards the Harpies.

Skill Checks
Spot DC: 29+1 =30 (Nat 20)

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light

1st level
•Doom
•Cure Light Wounds x2

Dwight (ac 16, hp 35) 
Wednesday July 18th, 2007 2:11:05 PM

OOC: I know that you lost the map and had to recreate it (which sucks!, I've had that happened and recently just lost my own WORLD map....I'm ticked)...anyways....looking at the old posts and maps, Dwight's main focus is really on the chapel --- and the altar which contains the potions. He had originally only moved just outside the green circle.

See map on 7/12 and Dwight's post afterward.

Dwight did not intend on advancing towards Comey even to listen. If the sounds of combat begin he could turn his attention. I also assume Comey and harpies are somewhat shouting since there were songs occuring and the harpies were up in the air.

The only thing this might change is the distance he is from the sneaks.

** using the new map from 7/16, Dwight could move toward road and shoot MM**

If Dwight is where he intended to be he will cast Magic Missile at sneak A and shout, "Trick!, It's a trick, they are after our treats!"

The wave of electricity leaving his finger leads directly to sneak A. (aka...everyone should see him now)

(In the case Dwight is to far, due to new location, Dwight still shouts, adding the location of infront of the chapel and makes a double move in that direction.)

Kendry  d20+4=16 d20+14=21
Wednesday July 18th, 2007 3:05:38 PM

[Considering your counsel, I'll have Kendry where you put him on the map, Cayzle, at AF21. It's fine if Dwight is further back.]

Hearing Dwight's warning and glancing over his shoulder at his friend, Kendry notes the interlopers [Spot 18: 16+2 circumstantial due to Dwight's indication and spell trajectory].

Anticipating the harpies will renew their efforts, he countersings [21].
Deceivers! Thieves! Dissembling fowls!
Comey, let me loose a shaft
This harpy flock let's disembowel
'Fore minions steal with wiley craft
From chapel they do enter now
He respects Comey's position and command. If the town leader says aye, or if the harpies take any offensive actions, Kendry lets fly the arrow at harpy #1 [Hit AC 21 (not 23, due to distance), for 5 hp damage].

Cayzle OOC 
Wednesday July 18th, 2007 8:46:23 PM


The issue of Dwight's location is exactly what I meant when i said I'll be very flexible about PC placement. It is Fine for Dwight to stay near the chapel and Kendry to stay near the harpies. Please feel free to post like Dwight did.

Selithe-AC:20-HP:39 
Wednesday July 18th, 2007 10:21:11 PM

Having hung back in the bushes and hearing Dwight call out what he says. Selithe turns to move towards the chapel now, needing to get closer to make use of her bow.

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2
2nd:Melf's acid arrowx2, Bull's strength

Kendry - another thought  d20+4=14 d20+8=27
Thursday July 19th, 2007 1:08:41 AM

Kendry thinks about the harpy's words to Comey, her desire to have him closer. Does she think to cast a spell upon him - or is this simply part of their ruse? If he sees her wiggle her fingers, or appear to cast a spell, that arrow will come quickly her way. [Prepared action. Spot: 14; Spellcraft 27]

The arrow pulled back and held now so long in his strong bow, the bard's fingers begin to tire...

[She's about to get shafted, that harpy is.]

Airin [AC17 - 42/42 HP] and Fioni [AC17 - 8/8 HP]  d20+9=18 d6+2=7 d20+19=32
Thursday July 19th, 2007 6:00:30 AM

"Trick!, It's a trick, they are after our treats!"

"huh?" Airin says to herself and looks at Dwight... the following his fingers Airin notices the thieves entering the chapel!

Now what? Go after the thieves or deal with the harpies who, seen from Airin's hiding place, seem to be surrounding Comey and his group.

"Nay, I need to stay here now and deal with the Harpies..."

Airin too awaits to hear Comey's "aye" in response to Kendry and if she hears it, she throws the flame at last! (these flames have a range of 120ft without range penalties)

Flame hits touch AC 18 - 7Hp fire damage - continues to burn a second round?

After throwing the flame a second flame appears in her hands instantaniously. Ready to be thrown next round.

Worried now about the outcome - and exited with the action - Airin moves 5ft to the other side of the tree trunk and hides again... hide 32


Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Fickle (Ac21/ 58 Hp) 
Thursday July 19th, 2007 6:25:41 AM


Fickle (Who hates to lose that one and only Spear) will move to V25, Pick up his speas, then on to V22. "Now Ladie'z I'z comeing to you'z! Wait for Me'z"

Tobias (AC 20, HP 38/38) [Message] 
Thursday July 19th, 2007 11:30:16 AM

Hearing Dwight's exclamation that it was a trick and someone was at the temple, Tobias turns in his tracks and moves at full speed towards the temple doors (to V19).

Dwight 
Thursday July 19th, 2007 10:51:33 PM

OOC: Thanks

It's all a blur as the tide changes from combat with harpies, to parley, to combat with men in black.

Fickle (Ac 21/ 58hp)  d20+9=26 d4+3=6
Friday July 20th, 2007 8:31:18 AM

Fickle Throws his spear (attact Ac 26 - Damages 6hp) after that he lines up his three Stones. "I'z here! Ugly ladie'z" he taunt then so that they will decend lower.

Airin [AC17 - 42/42 HP] and Fioni [AC17 - 8/8 HP] 
Friday July 20th, 2007 10:38:47 AM

sigh...

The Two-Front War (DM Cayzle)  d20+6=18 d20+6=8 d20+6=7 d20+6=13 d20+6=26 d20+6=10 (missiles vs harpies) d20+11=17 (harpy saves) d6=5 d4=1 d8=4 (hits on harpies) d20+3=12 d20+3=10 (harpy grapples miss) d20+22=30 d20+17=36 d20+12=25 3d8(2+4+3)+12=21 3d6(2+3+3)=8
Friday July 20th, 2007 11:49:01 AM


[OOC: Yes, the battle has shifted in a fairly chaotic fashion! Module writer Jerry is devilish! But did he remember that the party had a bard when he wrote harpies into the module? LOL! And Dwight looked at the exact right place and rolled the perfect nat 20! LOL again -- and well done, Dwight!]

Fickle moves to his spear and picks it up.

Podo moves north toward the chapen entrance.

Dwight steps closer and casts magic missile at Sneak A. [OOC: Please roll mm damage, and use map coordinates to let me know where you should be. Hope the current position is okay.]

Repeating Dwight's warning, Kendry goes on the offensive. [OOC: Note that you can countersong OR fire in the same round, not both. Since the harpies are not singing right now, I'll use the latter for Kendry.]

Selithe comes near to Dwight and gets ready to shoot.

Airin throws her flame (at which harpy, please!) and hits for 7 hp damage. Then she moves and hides in the flora.

Tobias moves at speed to get to the chapel.

==========

Comey sees what is happening. "Attack!" he calls! He casts a spell (Spellcraft DC17 to tell it is warp wood on the leader harpy, who has a bow)), but that has no effect.

The slingers and archers fire, and three harpies are hit.

==========

Harpies 2 and 3 fly to a halfling slinger and try to grapple him. They are at +3 to do so since they are non-proficient. But the halfling's grapple DC is hurt by his size. Both miss.

Two other harpies spend the round moving to close.

The harpy leader fires arrows at Comey. All three hit, doing 29 hp damage to Comey! Another round like that and he'll be dead!

==========

The two sneaks slip into the chapel and move out of sight.

==========

And the Map

Status:

Sneak A - mm damage HOW MUCH??
Sneak B - untouched

Harpy 1 - 5+5 = 10
Harpy 2 - untouched
Harpy 3 - untouched
Harpy 4 - 1
Harpy 5 - 4

Comey - 29

Airin's flame on WHICH HARPY??

dwight-mm dmg  d4+1=3
Friday July 20th, 2007 12:51:06 PM

Dmg to sneak A = 3

Steven Airin 
Friday July 20th, 2007 1:05:18 PM

Given her position and the fact that she noticed the Harpies were surrounding the group I'd say Airin fired at Harpy 4.

Rest of post coming later

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP]  d20+9=22 d6+2=6
Friday July 20th, 2007 1:33:28 PM

Airin notices Harpy 4 continues to close in on her. Still in her hidden position she throws the second flame.

Flame hits touch AC22 for 6 HP fire damage

Throwing the second flame causes the produce Flame spell to end.

Airin spends her move action to take a Mage Armor potion from her Haversack (free move) and drink it.

She is now unarmed. Her crossbow hangs on her back.

Fioni notices the deceit too and dives down shrieking loud. Not engaging the Harpies though but just trying to distract them...

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today


Kendry (AC 15, HP 35) (message; remember, everyone has inspired courage for this and the next round: +1 attack/+1 damage)  d20+9=25 d20+3=9 d4+3=6
Friday July 20th, 2007 3:45:48 PM

[OOC: The harpy leader can shoot 3 arrows a round? Oh no!!]

Kendry looses another arrow at harpy #1 for 6 hp damage. [Hit AC 25 for 6 hp damage. The d20+3=9 was an 'oops' roll - forgot to change the d20 to d4.]

And he continues singing just because he almost always sings in battle...
Archers, join and strike the speaker
Harpy with her mighty bow
We will slay this rude intruder
Then lay other flyers low
He certainly hopes his words will encourage the community archers to take out her who has so grievously wounded their wise leader.

[C'mon, NPCs!]

Dwight (ac 14, hp 35)  d4+1=4
Friday July 20th, 2007 8:14:06 PM

Dwight moves a little closer to Sneak A (to R19 - 20')and sends another magic missile at him.

Dmg: 4+1(song)=5 dmg

(The previous magic missile should have done 4 - forgot to add song damage)

OOC: does the chapel have a roof or is it open to the sky? Dwight is wondering if once inside, he'll coverage from diving harpies.

Cast thus far: 2 lvl spells

Podo Danderfluff Pipewood [AC:19|HP: 37]  d20+9=17
Friday July 20th, 2007 8:51:27 PM

Podo takes a double move to resume his place within; moving from P16 to P10.

Skill Checks
Spot DC: 17+1 =18

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light

1st level
•Doom
•Cure Light Wounds x2

Tobias (AC 20, HP 38/38) [Message] 
Sunday July 22nd, 2007 12:34:56 AM

Tobias continues moving to R13 (another double move) trying to get to the chapel door as fast as he can... Drawing one short sword as part of his move... Leaving the harpies to the others and hoping he can reach the sneakers before it's too late.

steven 
Monday July 23rd, 2007 3:59:26 AM

can someone else make the posting report the next few weeks? I'm on holiday till the 13th of august. I do think I'll be able to enter my turns.

Posting Report for 
Monday July 23rd, 2007 8:12:11 AM

Game # 13 Crescent Vally
For the week of July 16,2007

Name-----MTWTF
DMCayzle-XOXOX *PC Problems
Airean---XXOX2
Tobias---OOOXXS *Missed three days
Dwight---X2XXX
Kendry---XOXXX
Fickle---XXXXX
Podo-----OO2OX *Missed Three Days

Ceil - Only two players missed Three days, not bad.

Fire and Hide (DM Cayzle)  d20+11=20 [DM mystery roll] d20+6=15 d20+6=15 d20+6=13 d20+6=8 d20+6=25 d20+6=10 d6=2 [6 missles at leader harpy, 1 hit] d8+3=4 d8+3=4 d8+3=7 d8+1=4 d8+1=7 [clw on comey] d20+3=21 d20+3=12 d20+3=19 d20+3=12 [harpy grapples] d20+22=23 [1 shots on K, nat 1]
Monday July 23rd, 2007 8:13:57 AM


[Friends, please accept my apologies for poor posting last week. I'm resolved to do better this week. I'm posting now, although we still need posts from Selithe and Fickle. They can take double moves (two rounds worth of actions) with their next post.]

Airin throws another flame at Harpy 4, which inflicts 6 more hp damage on the monster. Airin draws a potion but does not have the time to drink it this round. [OOC: You cannot make an attack and drink a potion in the same round.]

Fioni dive bombs Harpy 3, staying just out of reach, to distract the monster.

Kendry fires at the leader for 6 hp damage. His song encourges a dog-pile on the archer/harpy.

Dwight wants to mm the sneak again, but they have snuck into the Temple and are out of sight. Sorry I did not make this more clear. Please repost actions for last round and for the coming round.

Here is the original description of the Chapel of Alemi:

The Chapel is round, about 100 feet in diameter including the 20-foot-wide porch. The roof of the porch is held up by pillars carved to look like trees. The building proper, excluding the porch, is 60 feet in diameter. The walls are thick and have no windows. There is but one double oaken door. Inside, there is a 30-foot-diameter dome over the altar. Despite the lack of windows, the entire chapel is lit as bright as full daylight everywhere, clearly by magic. There is a continual flame cast in a crystal sphere on the center of the altar, but clearly that is not the source of the daylight that magically fills the structure.

NOTE: I have placed the sneaks in the Chapel, but you cannot see them until you enter the chapel or stand on the porch and look through the open door.

Speaking of which, Podo moves up to the porch and can see the sneaks if he makes a spot check vs DC20. That spot check 18 is not quite enough! If he tries again.

In fact, if ANYONE looks into the chapel, then make a DC20 spot check to see that Highlight to display spoiler: {the sneaks are fiddling at the altar.}

Tobias runs to 13Q -- 20 feet from the porch.

REMEMBER that the map scale is 10 feet per square!

We'll add in Selithe and Fickle (and Dwight's second try) as soon as they come in.

==========

Comey orders all to fire on the leader: All do so, but only one is lucky enough to hit, for 2 hp dmage. The healers all hustle to Comey and heal him, for 18. Comey's bear lumbers toward the archer harpy, but it cannot reach. Comey himself casts an obscuring mist to protect himself and his healers.

==========

Harpies 5 and 2 and 3 and 4 pursue the same strat. Each pair tries to grapple with a halfling slinger. Each halfling is grappled by one harpy.

The archer leader laughs at the mist strategy and fires instead at the bard who ruined their attack, urges a fight, and just shot him! She flies up 40 feet so that she can angle her shot over the top of the cloud at Kendry. She has only one shot after a move, and she rolls a nat one! Lucky Kendry!

==========

And the Map

Status:

Sneak A - 4
Sneak B - untouched

Harpy 1 - 5 nonlethal +11
Harpy 2 - untouched
Harpy 3 - untouched
Harpy 4 - 14
Harpy 5 - 4

Comey - 11

Fickle (AC 21/58hp)  d20+9=29 d4+3=7 d4+3=6
Monday July 23rd, 2007 8:21:55 AM

Fickle Move up to (AC/20) and tries to spare Harpie at AF/18. A natural 20 A hit abd Double the damages 7+6=13 hp.

OOC to DM Cayzle: I think That the way It's Done?? Right??

Dwight-Last round  d20+4=18
Monday July 23rd, 2007 9:25:57 AM

Seeing the Sneaks disappear into the chapel, Dwight hustles to get there in a full run. (movement of 80 feet to Q18). Just behind Tobias.

spot: 18 (wall still blocks his view :(

dwight (ac 16, hp 35)  d20+4=15 d4+1=4
Monday July 23rd, 2007 9:33:21 AM

OOC: didn't mean to hit submit yet...Dwight should have moved to Q18, not Q14

This round:

Dwight charges to where he knows the sneaks went. (moved to P11) and attempts to locate the sneaks (spot: 15+1good+1song=17 not enough). The magic missile lingers on the tip of his tongue waiting for them to appear.

OOC: If someone else attacks them, thus Dwight then sees them, he will cast his magic missile: 4+1(song)=5 preferably at sneak A, but whichever makes itself knows can have the shock.

Tobias (AC 20, HP 38/38) [Message] 
Monday July 23rd, 2007 11:09:13 AM

Tobias keeps on moving as well as he can... getting to the door in 20ft and then opening the door to see what's going on inside.

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP]  d20+19=38
Monday July 23rd, 2007 12:42:35 PM

(sorry about the potion drinking)

Airin sees the Harpies are continuing their plan and has no time to look around to see the mist forming behind her.

She first swallows the content of the vial raising her AC to 21 and then move 5ft to take a new hiding position around the tree. Airin noticed the Harpies are getting into sneak attack range and plans on using it...

Hide : 38

In her hiding place she readies her crossbow... waiting for the harpies to come just a little closer...

Fioni takes it to the sky once again and prepares a new dive.

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Kendry  d20+9=29 d20+9=26 d6+3=9 d4+3=7 d4+3=4 d4+3=5 d20+4=19 d20+9=21
Monday July 23rd, 2007 11:13:28 PM

Oh oh. The excellent archer focuses on him. Many of the rest of the party have gone in the direction Dwight indicated, which is perhaps a good idea, the bard supposes, but it leaves Comey and the slingers very lightly protected.

Is Airin over there somewhere [Spot 19]?

Anyway, Kendry taut draws the bowstring then lets fly the arrow - this time straight and true, indeed (Threat 29, crit 26, for 7+4+5=16 hp damage - ignore d6+3=9 - it was supposed to be d4+3), hitting hard at harpy #1.

Next he tumbles away (21) into a spot under the tree (to AF18) gaining some cover from the aerial archer, ending up behind the trunk, relative to her position.

He whispers to those subject to the message spell, "Helping Comey, we need missile support. Where are you, what's going on?"

He thinks to get a scroll of levitation out of his haversack, but there's no time to do so this round.

And if any harpies manage to pick up a halfling or two - will he be in a position to see and cast a feather fall should they be dropped?

Harpies Take Flight (DM Cayzle)  d100=56 [miss chance] d20+9=15 [Fickle's follow up for a crit] d8+1=9 d8+1=5 [CLW on Comey] d20+6=17 d20+6=12 d20+6=21 d20+6=13 [four shots on harpy leader, all miss] d20-3=8 d20-3=17 [one grappled fellow breaks free] d20+3=20 [one harpy grapple breaks free]
Tuesday July 24th, 2007 8:17:08 AM

From Last Round: Dwight runs north, almost catching up with Podo. Fickle moves for the whole round toward the harpies.

New Round:

Fickle throws his spear at a harpy.
[OOC for Fickle:
(1) I think I did a bad job explaining the map. The PINK things are the harpies. The Blue Hs are healers! Sorry. I'll let Fickle moves at a full run toward the harpies last round to get closer for this round.
(2) The trees and leaves make it hard to see. There is a 20% chance that your spear will miss. But it does not.
(3) And Ceil, if you roll a 20, it is a POSSIBLE critical. After you roll a 20, then you roll again. If your follow-up attack is a hit against the target's AC, then you CONFIRM the critical. I'll roll your follow-up attack for you -- a 15 is NOT good enough because the harpies are 80 feet away!] Fickle does 7 hp damage to Harpy 4, who looks pretty wounded.

Dwight moves forward onto the porch. He peers into the chapel but does not see the enemy. He readies his magic missile spell, so that if he does see the enemy, he can fire the missile. [OOC to Dwight: What's this song that adds to damage and skill checks? Inspire Courage does not add to skill checks.]

[OOC to Kendry: Have you Inspired Courage this battle? Is it still active (remember, lasts only 5 rounds after you stop singing.]

Tobias moves onto the porch and then enters through the open door. [OOC: Remember that the map is on a 10 foot scale! There is no door, but Tobias can step into the chapel with a double move. Hope that's okay.]

Airin drinks a potion, hides, and hopes for a chance to sneak attack. She may recall, FYI, that a creature in a grapple loses his dex bonus when attacked by those outside the grapple. And a creature who has lost her dex bonus is vulnerable to sneak attacks. But firing into a grapple is a good way to hit a friend!

Kendry makes a great shot at the archer leader, then tumbles for cover.

Selithe waits in reserve. Podo seems uncertain about what to do. [OOC: Given my own shoddy posting last week, I feel like I have no high ground from which to penalize non-posters! Podo and Selithe may make two rounds of posts today if they log on.]

==========

Comey remains in the mist getting cured. He casts a barkskin spell.

The 4 ungrappled ranged attackers fire again at the leader of the harpies -- 4 misses.

The two grappled ones try to escape the grapples. One does!

==========

The harpy archer looks unhappy but amused at Kendry's shot and hide attempt. But then she calls for a retreat: "That's all we've been paid for, girls! Come on, let's go home!" Then she turns and goes! The only remaining grappling harpy breaks free. Harpies 2, 3, and 5 are still on the map, but flying away. Harpies 1 and 4 are 80 feet further away and leaving.

==========

And the Main Map

And the Chapel Map! (5 foot scale)

Status:

Sneak A - 4
Sneak B - untouched

Harpy 1 - 5 nonlethal +11
Harpy 2 - untouched
Harpy 3 - untouched
Harpy 4 - 14+7 (Fickle spear)=21
Harpy 5 - 4

Comey - untouched

Tobias  d20+8=17 d20+7=19
Tuesday July 24th, 2007 11:21:35 AM

Tobias continues to the altar to protect the potions before anyone can get to them (L10) - another double move. Drawing his second short sword as he does. As he moves into the room, he keeps his eyes and ears open for any sign of the humans that snuck in.

If he makes it to the altar before the sneaks, he will try to protect the potions from them.

Listen: 17
Spot: 19


Tobias (AC 20, HP 38 / 38) [Message] - cont. 
Tuesday July 24th, 2007 11:23:29 AM

Forgot to put my readied spells in. Also he'll let the others connected by Message know that he's in the chapel looking for the 2 that snuck in.

1st Level - Entangle, Resist Energy.

Podo Danderfluff Pipewood [AC: 19 & HP:37]  d20+9=29
Tuesday July 24th, 2007 11:34:07 AM

Podo moving from, L20 to K11, in a full out run, Podo moves right through the doors into the Chapel straight to the only place the sneaks could have gone, the Altar of Alemi himself! Oh, the sacrilege!
[Run = 4 x Movement rate of 30' = 120']

On his way there, Podo will try to see anything inside the Chapel, knowing that it's very bright like Sunshine inside the Chapel!
AT K11, Podo piviots and continues to the sneaks to interrupt their fiddling.

Skill Checks
Spot DC: 29+1 = 30 (NAT 20)

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light

1st level
•Doom
•Cure Light Wounds x2

(OOC: I apologize for the last missed post, immediate family issues.)

Podo Danderfluff Pipewood [AC: 19 & HP:37]  d20+9=19 d20+9=22
Tuesday July 24th, 2007 12:01:18 PM

Just as Podo makes it to the sneaks, Podo will make a touch attack casting Light onto the closest FACE of one of the sneaks!

Skill Checks
Spot DC: 19+1 = 20
Touch Attack DC: 22+1 = 23; Casting light spell onto the face of a sneak lasting 10 minutes.

Readied Spells
Orisons
•Detect Magic
•Purify Food and Drink
•Light

1st level
•Doom
•Cure Light Wounds x2

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP]  d20+16=29 d20+16=28 d20+16=34 d20+16=21
Tuesday July 24th, 2007 12:33:02 PM

"A wasted potion... " Airin thinks but hears the leader telling that's all they're being paied for. Airin looks up to find Fioni and quickly casts a Speak with Animals spell.

"Follow them home Fioni... follow them from a distance or high above them so they don't spot you. Find out where they come from. If they spot you, hurry back immediately at full speed... go with the wind Fioni but be careful... hurry!"

With that Airin sends Fioni after the Harpies and then looks around

"Kendry? Are you ok? Where are you? Love? ..."

She Quickly realises there was something going on in the Chapel too... she turns around and heads back to the Chapel.


Fioni flies high above the Harpies following them from a distance. Hoping she looks like a plain bird...

Fioni Spot: 29, 28, 34, 21

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

Selithe-AC:20-HP:39 
Tuesday July 24th, 2007 8:54:51 PM

(OOC:Sorry about the posting rate, will be picking it up.)

Selithe last round will move to follow those going after the sneaks.

She will keep her bow ready also. (figuring the sneaks are hiding and from the looks of the map I would say she would be trying to shoot past friends. Selithe would not risk accidently hitting one of them.)

She does speak to Dwight as she moves, "If it would help I have a bull's stregnth spell that I can cast on you."

(For the previous round, Selithe would of moved towards the chapel with those who did also.)

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2
2nd:Melf's acid arrowx2, Bull's strength

Dwight (ac 16, hp 35)  d20+4=11 d20+9=18
Tuesday July 24th, 2007 10:37:11 PM

OOC: Sorry I shouldn't have added +1 from the song/inspired courage.

Dwight makes it to the walls and can't see anyone. Frustrated he waits for them to be spotted (spot:11, listen:18) to unleash his Magic missile (dmg 5-previous post)

If they remain unseen, Dwight remains planted in the only doorway out waiting.

Fickle 
Wednesday July 25th, 2007 6:57:44 AM

Fickle is so shock that Mistake the Healers, the tries to divert his spear, but still hit one of the Harpies.

Now that the harpies are going away, he'll speak to the Healers, "Ooops! I'z mistok you'z for Harpies?? Here let me help You'z the the Chiple! Okie Dokie??"

He pick up his spear and followed them to the Chaple.

OOC to DM: I forgot about the extra rolling, I was so happie in getting a natural 20, that I was jumping up and down in my chair. Thanks for the reminder.

DM Cayzle OOC 
Wednesday July 25th, 2007 11:18:45 AM


Sorry folks. Baby was up for two hours last nite, and now I have no time to post before vacation stuff beckons. I'll TRY to post tonite.

Airin and Fioni 
Wednesday July 25th, 2007 1:02:12 PM

Fioni continues to follow the Harpies from a distance.

Airin double paces back to the Chapel - once she knows Kendry is ok...

Kendry  d20+4=20 d20+9=21
Wednesday July 25th, 2007 9:18:11 PM

Hearing the lead harpy sound retreat - and knowing that they were 'hired' to divert their attention, Kendry still does not know how the local defenders of this community are faring. "I'm fine, love. Go with the others, I'll stay here," he whispers as he begins moving out.

This round and the next he runs in a path skirting the edge of the mist (in a clockwise direction), calling out in a moderate voice, "Are all well? Are any fallen?"

[Spot: 20, Listen: 21]

Dwight (ac 16, hp 35) 
Wednesday July 25th, 2007 9:31:05 PM

If the sneaks remain hidden,

Dwight calls out, "Show yourself or face potential death." He then motions to Podo, Tobias and others to begin 'feeling' around.

Dwight remains in the doorway, preventing anyone from exiting.

Podo Danderfluff Pipewood [AC: 19 & HP:37]  d20+9=20 d20+2=13
Wednesday July 25th, 2007 10:28:36 PM

Hoping that the light spell worked as planned, Podo makes another spot check to understand the situation.

If Alemi's Alter appears tampered with, then Podo will Concentrate for a minute after casting a Detect Magic spell from K11 outward across the Altar, trying to ascertain what is magic/magical and what is not.

Skill Checks
Spot DC: 20+1 = 21
Concentrate DC: 13+1 = 14

Readied Spells
Orisons
•Detect Magic ((Cast this round: duration: 1 minute.)
•Purify Food and Drink
•Light (Already cast)

1st level
•Doom
•Cure Light Wounds x2

Selithe-AC:20-HP:39  d20+2=14 d20=12
Thursday July 26th, 2007 12:29:50 AM

Selithe also tries to listen and spot anything as she keeps her guard up, ready to cast a spell or use her bow.

(Listen:14 Spot:12)

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2
2nd:Melf's acid arrowx2, Bull's strength

(OOC:Forgot to do a spot and listen check before.)

Fickle 
Thursday July 26th, 2007 7:35:34 AM

Fickle Stands with the Healers, sniff the air, "Pee UUE! Them'z Smell'z Bad! How can their'z Prince Stand that Smelly Perfumes??"

Fickle will go to the Chaple, where the others are entering.

Unhappy Cayzle 
Thursday July 26th, 2007 12:32:36 PM

Another BAD night. But I WILL post later today/tonite. Apologies, all.

Podo Danderfluff Pipewood [AC: 19 & HP:37]  d20+9=25
Thursday July 26th, 2007 1:55:10 PM

Hoping that the light spell worked as planned, as well as the Detect Magic spell, Podo will try to Spot anything else out of the normal for this Chapel.

If Alemi's Altar glows to show magic detected, Podo will not investigate, but if anything around the Altar detects as magic, Podo will investigate.

If the sneaks are trying to leave the Chapel, Podo will try to stop this from happening. Either in assisting, Dwight & Tobias, or by disabling the intruders himself using non-lethal means.

Skill Checks
Spot DC: +1 = 25+1 = 26

Readied Spells
Orisons
•Detect Magic ((Cast this round: duration: 1 minute.)
•Purify Food and Drink
•Light (Already cast)

1st level
•Doom
•Cure Light Wounds x2

Calm (DM Cayzle) 
Thursday July 26th, 2007 7:16:05 PM


A notye on lighting in the Chapel: Yes, when you were in there, it was bright as day. But now, when there are no services in progress, the area is lit only by the globe with the eternal flame within. It illuminates part of the chapel, and shadows fill the rest (see map).

Tobias makes a double move to L10. He does not spot or hear anyone.

Podo hustles to the altar, on Tobias's heels. He does not see the sneaks, so he cannot yet cast his spell to highlight one of them.

Airin casts a spell to speak with her companion. She orders the bird to follow the harpies at a distance, then return. OOC: Please make a handle animal check, with the bonuses for handling your companion.

Selithe moves to the chapel (two rounds of movement). She ends in the doorway to the chapel -- see chapel map.

She joins Dwight, who is standing in the doorway keeping alert. But again, no sign of sneaks.

Kendry checks on the defenders. All are well, and Comey has been healed entirely. The second-in-command asks Kendry what is going on. Are there any other invaders?

Fickle starts to move back to the chapel. He runs 80 feet on the track.

The harpies keep flying off. You see no other foes or dangers. Where oh where are those sneaks?

Maps later.

Kendry  d20+4=13 d20+9=10
Thursday July 26th, 2007 8:31:25 PM

"The harpies' role was to distract us," Kendry answers #2. (By the way, what is #2's name? If he doesn't know it by now, Kendry asks.) "Two black-clad people I saw heading into the chapel. Most of my friends went that way. I'm going there now."

And he does so. Running at 80' movement along the path.

[Spot: 13; Listen: 10 (nat 1)]

Dwight 
Thursday July 26th, 2007 10:01:10 PM

With time wasting and the sneaks most likely escaping, Dwight casts Detect Thoughts and hope to lure their intention and destination.

If he manages to get something of where they are, he will vocalize this.

He aims the cone inward 60'

Selithe-AC:20-HP:39 
Thursday July 26th, 2007 10:42:31 PM

Selithe frowns at the chapel area at the moment and continues to keep her bow ready and thinks over her spells. She figures she could cast bull's stregth on Dwight but isn't sure how helpful it would be to him at the moment.

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2
2nd:Melf's acid arrowx2, Bull's strength

Maps From Cayzle  d20+16=35 d20+16=20 d20+16=25 d20+16=31 (secret Dm rolls)
Thursday July 26th, 2007 11:37:50 PM


And the Main Map

And the Chapel Map! (5 foot scale)

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP]  d20+11=27
Friday July 27th, 2007 1:36:34 AM

(Handle Animal 27)

(ooc on the map - not sure if Airin wasn't able to pace back to the chapel? I did not specify a new position ut wrote she moved)

Airin runs back and should be able to reach AA19 if she runs at x4. A double move will get her to U15.

All the time she wonders how Fioni is doing...

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Fickle 
Friday July 27th, 2007 7:01:14 AM

Fickle makes a bee-line to the Chaple Porch, then Leans on a post (J/19), all out of breath, "Puff! Puff! Me'z rest a few Minutes. If you please?"

Tobias (AC 20, HP 38/38) [Message]  d20+8=26 d20+7=10
Friday July 27th, 2007 11:09:28 AM

Tobias tells Podo to watch the front of the altar as he moves around to the back... looking again to see if he can spot anyone in the chapel.

Listen: 26
Spot: 10

Kendry  d20+4=18 d20+9=11
Friday July 27th, 2007 12:22:14 PM

The bard continues running full bore toward the chapel.

[Spot: 18; Listen: 11]

Podo Danderfluff Pipewood [AC: 19 & HP:37]  d20+9=26
Friday July 27th, 2007 8:43:10 PM

Podo continues to search around the Chapel.

Skill Checks
Spot DC: 26 = 26+1 = 27

Readied Spells
Orisons
•Detect Magic ((Cast this round: duration: 1 minute.)
•Purify Food and Drink
•Light (Already cast)

1st level
•Doom
•Cure Light Wounds x2

Kendry 
Saturday July 28th, 2007 11:02:12 PM

Runneth the bard.

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] 
Sunday July 29th, 2007 6:25:26 AM

running... running... running...

flying... flying... flying...

Anxious to see what will happen next...

ADM Kim - Posting Report, July 23-29, 2007, Crescent Valley 
Monday July 30th, 2007 12:40:07 AM

Cayzle DM: MT-2--- 4 (3 - Thursday was a post, followed by separate post for maps)
Anthony Dwight: 2TWT--- 5
Ceil Fickle: M-WTF-- 4
Jon-Paul Podo: -2WTF-- 5
Justin Selithe: -T-T-- 2
Kim Kendry: M-WTFS 5
Pedro Tobias: M2--F-- 4
Steven Airin: MTW-TS- 5

Semi-light posting week.

Cayzle is back from vacation 
Monday July 30th, 2007 6:57:33 AM


Friends, I am back from my two weeks of vacation. In that time, I think you all got about a week of playing in. I was dumb to think I could keep up with the two games I was DMing, especially in combat. I should have handed the game off to my able ADM. Hubris, I know. I hope you will all accept my sincere apology.

Monday AM post to follow.

Fickle 
Monday July 30th, 2007 7:49:04 AM

Fickle is going to the Chaple, He will enter as soon as the others are near.

OOC To Cayzle - Don't beat yourself up. Your doing a wonderful Job. Alot better than I could!!

The Pitter-Patter of Sneaky Feet (DM Cayzle)  d20+16=36 d20+16=26 d20+16=32 d20+16=35 d2=1
Monday July 30th, 2007 7:49:39 AM

Kendry offers a quick word of explanation and then takes off running. He runs 80 feet.

Dwight casts Detect Thoughts. Sure enough, there are some there. [OOC: Per the spell, note that "This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting." Also it will take three rounds of concentration to actually read surface thoughts -- this is the first round.]

Selithe readies her bow, presumably to fire at a sneak if she finds out about one. [OOC: In general, when you ready an action, there is a trigger that causes the action to go off. In this case, the DM presumes that the readied action is "Fire Arrow" and the trigger is "When you find out where a sneak is."]

Airin is confident that her bird companion understands her orders well. But it will probably take minutes or even hours to follow the harpies, then fly back and report. [OOC: Last round the druid used a standard action to cast Speak with Animals and (generously) a move action to give orders. This round she runs 80 feet.] Running flat out, like Kendry, but taking a short cut up the hill, Airin heads for the chapel.

Fickle also runs 80 feet toward the chapel porch. He gets about halfway there.

[OOC: Friends, recall that the big map is on a ten-foot scale.]

Tobias is lucky and hears something! [OOC: Note that Tobias has made a move action this round, but he still has a standard action left. A useful option, per Selithe (see above) is to ready an attack. Since the DM owes his players (in spades!), you can just post a standard action now in response to your hearing, in addition to this round's actions.]

Tobias walks around the altar and hears someone walking in the shadows at H7 -- but the shadows are deep, and you cannot see anyone. If you make an attack, please roll a 50% miss chance since you can't see the target.

Podo, please say where you are going. Also make a listen check as well as a spot check. Also please ready an action in case you do hear or spot something. You do not spot any foe.

Aside from Tobias's keen hearing, no one detects the enemy. However, those outside the chapel see a patient force his way out of a burrow and run for the chapel. It is the patient who was so excited earlier. Dwight, Selithe, and Fickle hear him say this: Highlight to display spoiler: {Sparks! Dark Sparks! In the Chapel!}

Comey orders some of his people to stay in place, and then begins to lead others toward the chapel.

And the Main Map (10 foot scale)

And the Chapel Map! (5 foot scale)

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY 
Monday July 30th, 2007 9:59:44 AM

Airin continues to run towards the chapel having her crossbow still ready in her hands.

"Kendry, can there be a second exit from that chapel?"

Tobias (AC 20, HP 38/38) [Message]  d20+7=24 d20+12=27 d20+12=28 d20+12=20 d20+7=12 d4+2=3 d4+1=2 d4+2=3 d4+1=3 d100=61 d100=11 d100=67 d100=17
Monday July 30th, 2007 11:49:01 AM

Tobias lets the others sharing his Message know that there is a person moving around to the northwest of him (H7). He moves slowly to I8 trying not to seem to obvious of what he'd heard. And attempts another spot (Spot 24). [OOC: this was to complete his last round in which he still had one action]

This round, Tobias attacks into that area with his full attack action(whether or not he was able to spot him).

Attack 1 (r): 27
Damage 1 (r): 3
Miss chance (r): 61 (hit)
Attack 1 (l): 28
Damage 1 (l): 2
Miss chance (l): 11 (miss)

Attack 1 (r): 20(-5) 15 [forgot to change the attack mod]
Damage 1 (r): 3
Miss chance (r): 67 (hit)
Attack 1 (l): 12
Damage 1 (l): 3
Miss chance (l): 17 (miss)

Selithe-AC:20-HP:39  d20+2=15 d20=3 d20+9=20 d4+1=3 d100=57
Monday July 30th, 2007 7:55:17 PM

Selithe keeps her ears and eyes open for any sneaks but just has a hard time spotting anything inside the temple at the moment. If she hears anything though she will try shooting it though.

(Listen:15 Spot:3)
(Can hit AC:20 Damage:3 Miss Chance:57)

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2
2nd:Melf's acid arrowx2, Bull's strength

[Kim asks Justin: Are you remembering to add +1 to all of your d20 rolls, due to your good alignment in this locale?]

Run, Kendry, run!  d20+4=8 d20+7=16
Monday July 30th, 2007 9:04:09 PM

[Spot: 8; Listen: 16]

Kendry runs in as direct a line as he can (as long as the non-path ground is reasonably level and brush-free - if not, he stays to the path) toward the chapel, another 80 feet of progress...

"Don't know, love - perhaps there is," he answers Airin.

Dwight (ac 16, hp 35 - detect thought round 2) 
Monday July 30th, 2007 9:20:55 PM

Dwight remains standing where he is and continues to concentrate on his current spell and information gleamed from it.

OOC: IT'S A HEALTHY GIRL! My wife and I had our second child yesterday morning. All are doing GREAT!.

Kim to Anthony, OOC 
Monday July 30th, 2007 9:58:20 PM

Congrats, papa Anthony! And to your wife, too!

Fickle 
Tuesday July 31st, 2007 7:49:40 AM

Fickle will advance to the porch,behind or slighly next to Dwight and Selith, (Q/11 I think). Fickle whispers to them "Hear any noise going'z on in there'z??"

OOC to Anthony - Congrat'z on your little Bundle of JOY, Pictures Please!

Podo Danderfluff Pipewood [AC: 19 & HP:37]  d20+5=22 d20+9=14 d20+9=16 d6+1=3
Tuesday July 31st, 2007 9:18:45 AM

Podo is searching around the Altar area, near I9.

Looking and listening around this area as I search for the sneaks. When found, I will attempt a Stunning Fist attack; (Attack DC: 16+1 = 17; Damage: 3 HP + save vs Fort DC: 16)

Skill Checks
Spot DC: 14+1 = 15
Listen DC: 22+1 = 23

Readied Spells
Orisons
•Detect Magic (Cast?)
•Purify Food and Drink
•Light

1st level
•Doom
•Cure Light Wounds x2

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY  d20=5
Tuesday July 31st, 2007 1:47:02 PM

During running Airin shouts back to Comey (if they are still within hearing distance)

"COMEY... IS THERE A SECOND EXIT FROM THE CHAPEL? ... A SECRET TUNNEL? ..."

[Stephen - Airin & Comey both are among the recipients of Kendry's Message spell, so he should be able to hear her. :-) --Kim]

Selithe-AC:20-HP:39 
Tuesday July 31st, 2007 9:42:20 PM

(OOC:Thank you Kim for mentioning the +1. Cayzle, please consider this a update to my previous post, shouldn't change a whole lot.)

(Listen:16 Spot:4)
(Can hit AC:21 Damage:3 Miss Chance:57)

(OOC:Not sure if the +1 goes towards the miss chance, if so then it would be a 58.)

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2
2nd:Melf's acid arrowx2, Bull's strength

Dwight 
Tuesday July 31st, 2007 9:55:12 PM

As Dwight concentrates, he will whisper any thoughts he finds.

One Sneak Revealed (DM Cayzle)  d20+15=34 d20+15=35 d20+5=25 d20+5=8 d6+3=8 d4=2
Wednesday August 1st, 2007 12:39:40 AM


OOC: Congrats Dwight!

Airin runs toward the Chapel and asks Kendry -- and Comey -- a question.

Fickle and Kendry run too. Fickle steps up onto the Chapel's porch.

In the Chapel, Tobias moves carefully forward (last round's action) and then attacks into the space where he heard the sneaky guy. He hits! This close, he can see the sneaky guy, too, now.

Selithe fires at the sneaky guy, but with the -4 for attacking into melee and the cover bonus the fellow gets from the bench and Tobias, she misses.

Dwight concentrates. He discovers that there are two enemies in the room -- the one fighting Tobias and one other hiding. He knows also that the enemies are fairly smart -- 14 Intelligence.

Podo searches.

==========

The patient yelling about the sparks tells Selithe and Dwight that there is one to their left, 10 or 15 feet away!

Comey and crew run too, right on Kendry's heels.

==========

Sneak A delays to see what his partner will do.

The partner does not reveal himself.

Sneak A Decides to attack. He has a poisoned shortsword. He attacks, and hits with a nat 20 but does not crit. He inflicts 8 hp damage to Tobias, who must also make a Fort Save vs poison DC 15 or take 2 hp Constitution damage!

Maps in the AM.

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY  d20+9=16 d20+13=30
Wednesday August 1st, 2007 3:07:45 AM

Realising Comey's ears must have hurt badly when Airin shouted to him she keeps going towards the chapel.

Once sh reaches the front portal she slows down and peeks inside first to capture the situation.

spot: 16
listen: 30

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: *Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Comey's Answer (DM Cayzle) 
Wednesday August 1st, 2007 7:12:32 AM

OOPS! Sorry! Comey answers that there is a secret exit, but you have to cast Stone Shape to get access to it. And only druids who can cast the spell know where that is. That's himself, one of the healers, and Graeff.

Maps (DM Cayzle) 
Wednesday August 1st, 2007 7:14:25 AM


And the Main Map (10 foot scale)

And the Chapel Map! (5 foot scale)

Fickle  d20+1=21 d20+1=17
Wednesday August 1st, 2007 7:21:29 AM

Fickle thinking(That always give him a headache!) that there is a tunel going some where around here, so fickle starts to walk around the Chaple (About 15 feet from the wall of the Chaple) taklin a rock and thomping it on the ground (Listing for a hollow noise(that will mean to him a tunnel))

As he marches around thumping the Ground and listining.

Listening - 21 (natural 20) - Second roll 17 Is that OK DM Cayzle (I think this is what you want/)

Kendry (AC 15, HP 35) 
Wednesday August 1st, 2007 10:01:22 AM

The wind of running causes Kendry's wavy auburn hair to fly about as he continues to hasten to the chapel entrance, reaching it by the end of the round.

Tobias (AC 20, HP 30/38) [Message]  d20+9=20 d20+12=30 d20+12=25 2d4(3+3)+6=12 d20+12=14 d4+2=6 d20+7=23 d4+3=4 d20+7=19 d4+2=3 d4+2=6
Wednesday August 1st, 2007 11:45:47 AM

Tobias succeeds in his fort save: 20. And, feels no further ill effects from the hit.

He yells to the others in the chapel, "Cover the altar, I have one cornered over here. Keep an eye out for any others." Meanwhile he unloads his full complement of attacks for the round -- a flurry of short swords...

Attack 1 (r): 30 (nat 18, threat)
Attack 1 (r)(crit check): 25 (crit)
Damage 1 (r): 12
Attack 1 (l): 14
Damage 1 (l): 6

Attack 2 (r): 23
Damage 2 (r): 4
Attack 2 (l): 19
Damage 2 (l): 3

[sorry, rolled one too many damage rolls :)]

MORE Blunders from your DM 
Wednesday August 1st, 2007 1:11:26 PM


The results of Podo's search!

Podo sees that a secret compartment in the altar has been jimmied open. The door is hanging off it. Based on what you saw when Comey put them away, looks like maybe one or two vials of coma-cure are missing! (The other vials were put in another compartment.)

Dwight (ac 16, hp 35-detect thought round 3) 
Wednesday August 1st, 2007 8:38:46 PM

Dwight remains in position, thinking and listening. He hopes to cath some information about the sneaks in case they escape. He whispers any thought found as well as repeats what the man saying sparkles says.

Selithe-AC:20-HP:39 
Wednesday August 1st, 2007 11:43:02 PM

Selithe frowns at the current situation and decides to call upon help that can see in the dark better and maybe help bring out the enemy.

Selithe chants and moves her hand that once held the arrow she fired last round, calling on the powers she has, "Power aid me now. I summon a celestial guardian to aid me against the evil ones in this church."

(Summon monster: Celestial Dog with orders to seek out and attack nearest enemy. *I know it can't do nothing first round, just giving heads up.)

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2(1 summon monsterI used)
2nd:Melf's acid arrowx2, Bull's strength

DM Cayzle OOC 
Thursday August 2nd, 2007 12:23:28 AM


::waiting for morning to see if Podo will post::

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY 
Thursday August 2nd, 2007 2:57:23 AM

Through the message spell Airin asks Comey of they should not use the secret passage and surprise anyone who is inside. Airin herself can not cast such a Stone Shape spell...

Fickle (AC 21/ 58 Hp)  d20+1=21 d20+1=18
Thursday August 2nd, 2007 7:53:31 AM

Fickle still thinks that there is a tunnel or a tunnet door some place aroung here.

serching for tunnel - 21 (natural twenty) Back up roll 18.

OOC TO DM Cayzle, this is my second natural twenty in two days. With out cheeting! But I wish I was in a battle.

Podo Danderfluff Pipewood [AC: 19 & HP:37]  d20+5=25 d20+9=17 d20+11=25
Thursday August 2nd, 2007 10:01:15 AM

Seeing that the altar has been jimmied open, Podo yells "Thieves! You've descrated Alemi's Altar!" while reaching into his Haversack to throw at the enemies of Alemi!

Stopping for a few seconds to listen for the scuffle, Podo throws the Tanglefoot bag in that direction, hoping to his the target @ H7!

Combat
Touch-ATTACK DC: 25
DAMAGE: (see Tangle-foot bag below)

Skill Checks
Spot DC: 17 + 1= 18
Listen DC: 25 +1 = 26 (Nat 20)

Readied Spells
Orisons
•Detect Magic (Cast?)
•Purify Food and Drink
•Light

1st level
•Doom
•Cure Light Wounds x2

Tanglefoot Bag
When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

One down, one up in the air! (DM Cayzle) 
Thursday August 2nd, 2007 1:46:01 PM

Airin runs up onto the porch. She looks around. She asks Comey a question.

Kendry runs too.

Fickle starts to walk around the Chapel looking for a secret entrance. But he knows that this will take a very long time, and the battle will probably be long over by the time he searches the whole porch. So far he finds nothing. He does see a perfectly good open door that leads to the interior to the Chapel, and he hears the sound of combat from within.

Tobias shrugs off the poison and unleashes a series of pointed attacks, including a critical! His total damage is devastating, and the sneak goes down!

Dwight continues to concentrate. He detects the thoughts of the second sneak: Lem's Lugnuts! That dude killed Heral! These guys are nasty! I better get the heck out of here! Time for a desperation move!

Selithe begins to cast a summoning spell. She will complete it and call her dog at the start of next round.

Podo stands ready, but with the death of the sneak, there's not much to do. He holds his tanglefoot bag to use when he gets the chance.

==========

Comey tells Airin that he does not have the spell prepped. But he does not think that getting in the Chapel is a problem, so why bother?

Sparks steps forward, points ahead and to the right and calls out, "There he is! There is his spark!"

==========

Right where Sparks points you see a human emerge from the shadows. He has a vial of Bella's Healing Brew in his hand. He calls out, "Hey, you guys want this? Right here? Then CATCH!"

He tosses the vial high up up up into the air. It almost hits the ceiling. The turn ends with the vial still in midair. Next turn, if you want to catch it, you must move to one of these four squares: J15, K15, J14, K14. Then make a Dex check vs DC13. If you catch it, it is safe. More than one person can try, if so desired.

If you make a Sense Motive check vs DC15, then Highlight to display spoiler: {The sneak who tossed the vial is tensed and ready for something!}

==========

And the map (just the chapel this time).

Kendry - Feather fall or Tanglefoot (AC 15, HP 35)  d20+9=18 d20=16
Thursday August 2nd, 2007 6:37:57 PM

Kendry, if the vial he can see, casts feather fall upon it (free action).

He pulls out and tosses a tanglefoot bag over Dwight's head to strike the fellow (ranged touch attack hits AC 18).

"Watch in case he tries to leap over us," whispers Kendry to those about him and participants in his message spell.

If the fellow does try to leap over them (or tumble through their midst), Kendry will try to tussle with him. [What do I roll to tussle? There's an unadjusted d20=16 for 'tussling'.]

Dwight (ac 16, hp 35)  d20=13 d20+8=19 d20+3=4
Thursday August 2nd, 2007 9:51:52 PM

Dwight seeing the potion fly in the air can only assume it is the potion of importance and drops his concentration immediately.

"I've got the vial," he shouts as he words change to that of tongues. A magical hand appears directly below the vial and catches it (casting of mage hand 13+4 (if applic from dex)=17).

Concentration:19 (in case I am attacked, can maintain spell)

Sense Motive: 4 -natural 1

Selithe-AC:20-HP:39 
Thursday August 2nd, 2007 11:33:30 PM

Selithe finishes summoning her celestial dog and calls out to it now as she frowns about the tossing of the vial, trusting her friends to try and get it, "My new friend, sick that sneaky one. Tear his nubbens off." (Hope that wasn't too graphic for the Wold, if so then edit or I will.)

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2(1 summon monsterI used)
2nd:Melf's acid arrowx2, Bull's strength

(Cayzle: I don't know if the celestial dog would be able to move and attack this round anyway but if he can I didn't post that so giving you open reign of how to handle that.)

Podo Danderfluff Pipewood [AC: 19 & HP:37]  d20+3=15 d20+5=9 d20+9=11 d20+10=27
Friday August 3rd, 2007 2:35:25 AM

Realizing that the the live sneak is behind him, Podo piviots throwing the taglefoot bag at the sneak!

At Podo's next available chance, Podo will casts Doom at the sneak!

Actions
Ranged Touch attack DC: 27+1 =28

Skill Checks
Spot DC: 11 + 1= 12
Listen DC: 9+1 = 10
Sense Motive DC: 15+1 = 16

Readied Spells
Orisons
•Detect Magic (Cast?)
•Purify Food and Drink
•Light

1st level
•Doom (cast next round)
•Cure Light Wounds x2

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY 
Friday August 3rd, 2007 2:39:25 AM

As they get closer to the Chapel entrance Airin realises she might not be able to use her crossbow in there. So instead, while getting to the entrance itself, she switches from crossbow to Bastard Sword...

Whatever foe that exits from that chapel will meet her blade.

Fickle 
Friday August 3rd, 2007 7:27:39 AM

As he goes around the outside of the chaple, knowing that this will take a long time. He hears a battle going on in the Chapple?? Look toward the Building and there Right across from where he is standing is a door!!

"For all the gods in this wold, I Praised you all>" Then he heads for the door, with short Sword and Shield.

Sneak Surrenders (DM Cayzle)  d20+2=22 d20+2=17 2d4(4+4)+2=10 [Dog crits for 10!]
Friday August 3rd, 2007 12:34:55 PM

Kendry casts a fast feather fall on the precious vial and then draws and lobs a tanglefoot bag at the sneak -- it hits, even with the -4 range modifier.

Dwight casts a mage hand and uses it to cast the slowly falling vial.

Selithe summons her celestial dog and tells it to attack the sneak. [OOC Note from DM: It takes a whole round to summon a creature, so if you start casting in round 1, the creature appears and acts at the start of your turn in Round 2. You yourself also have an action for round two. So Selithe can take a full round of action after directing her dog to attack.]

[OOC: DM rolls for the dog.] The dog crits for max damage! 10 hp for a fierce bite to the nubbens!

Podo also throws a tanglefoot bag at the sneak, and hits, even with the -4 range modifier and the penalty for throwing into a melee. He thinks about casting Doom next round.

Airin switches to bastard sword and stands ready in case the sneak tries to escape.

Fickle moves forward as well, ready with sword and shield.

Tobias watches, holding his action for now.

==========

Comey, his bear, and a couple of his people appear on the scene. With the crush of people at the door, he canot see in. "What's going on?" he calls. "Does anybody need help?"

==========

Sparks walks to a bench and sits, muttering something ... maybe a prayer? He no longer seems energized and alert, like he was a moment ago.

==========

The tangled, bitten sneak does not even try to escape. He sits down on the floor, clutching his nubbens, and starts crying. "Help! Help! It wasn't supposed to be like this! Call off your dog! I surrender!"

==========

And the map (just the chapel this time).

We are, for the moment, out of combat.

Dwight  d20=11
Saturday August 4th, 2007 4:20:05 PM

With the vial safe and in hand, Dwight moves the hand to where he stands and safely takes the vial. He examines it. (Is it the same vial that Bella gave the group?--gather information/spot: 11 +4/+2=15 or 13 depending which is more appropriate.)

He then yells over to Tobias and Podo, "Grab the other vial and keep it safe until we can sort this out."

Kendry 
Saturday August 4th, 2007 11:53:30 PM

The bard takes a deep breath, casts detect thoughts, and focuses his attention upon the fellow on the floor. He slips between Dwight and Selithe - being careful not to jostle Dwight, especially, since he has in hand one of the precious vials.

Kendry strides toward the injured man, and stands, his arms crossed before him. "And just how was it supposed to go? Who are you, why are you here, and who are you working for?"

[OOC: Nubbens. He-he.]

Fickle 
Sunday August 5th, 2007 7:33:05 AM

Fickle Jumps up and down, trying to see into the Chaple. "Me'z want to see! Me'z want to see!"

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY  d20+8=14
Sunday August 5th, 2007 10:40:45 AM

Airin hears her friends have captured the sneak. All is safe... or so it seems.

But then the halfling lass looks to the sky and begins to worry... where's Fioni?

Spot: 14

"Be careful Fioni and come back fast..." Airin thinks with fear.

ADM Kim - Posting Report, July 30-August 5, 2007, Crescent Valley 
Monday August 6th, 2007 12:31:32 AM

Cayzle DM: M-4TF-- 7
Anthony Dwight: MTWT-S- 5
Ceil Fickle: MTWTF-S 6
Jon-Paul Podo: -T-TF-- 3
Justin Selithe: M2WT--- 5
Kim Kendry: M-WT-S 4
Pedro Tobias: M-W---- 2
Steven Airin: MTWTF-S 6

The story advances. Fickle circumnavigates Alemi's temple, looking for another entrance. Airin's hawk flies to spy upon the harpies as she herself runs with Kendry, just ahead of Comey & other members of the community to get to where the action now is, at Alemi's temple. Tobias discerns the location of and takes out one temple-robbing sneak thief. Dwight uses a spell to discern the thoughts of those in the room. The second sneak thief tosses into the air one of Bella's precious vials of liquid. Selithe's summoned celestial dog follows her instructions, and clamps his teeth firmly around the 'nubbens' of the second sneak thief. Podo strikes the hapless fellow with a tanglefoot bag. Kendry casts feather fall upon the descending vial, and Dwight's mage hand envelopes the potion in safety. Kendry also tanglefoots the thief.

The now miserable fellow surrenders. Kendry goes to question him.

Fickle wants to get a good look inside. Airin wonders how her bird Fioni is doing.

We found a little better pace in our posting this week, now that Cayzle is back from vacation.

After his outstanding job on thief #1, Tobias seemed frozen in action. (Two posts. Busy week, Pedro?)

Fickle 
Monday August 6th, 2007 8:00:40 AM

Fickle Finds him self behind his two friends again, "Errr! Cans I'z Help In Side?" He has to speak a little loud because of all the noise inside.

Tobias (AC 20, HP 34/38) [Message]  d20+1=8
Monday August 6th, 2007 11:34:52 AM

Tobias searches the sneak that he took down for the other vial, hoping to find it on him somewhere and that it remains unharmed. (Search 8)

If he can't find the potion, he'll continue to guard the body until someone else can come help him search the body.

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY 
Monday August 6th, 2007 3:53:21 PM

Airin continues to keep an eye out for Fioni and seeks comfort with Kendry. She slips a small hand in his and asks "I did the right thing to send her after those Harpies didn't I? I wanted to know who hired them but... now we caught this sneak I'm sure there was no reason to send her into that danger... but ... I could not know that right?... Will she be ok?..."

Kendry 
Monday August 6th, 2007 10:27:37 PM

Kendry allows Airin to slip her hand into his. "Yes, my sweet, you did right. She flies swifter than the harpies, I believe... I cannot promise you how it will be for her. Let us pray to Alemi for her welfare - but in a few minutes, dear one."

He maintains his gaze on their captive, awaiting his response - and thoughts. But he gives Airin's hand a gentle squeeze, hoping to communicate to her his affection, despite his attentiveness to the woeful fellow at their feet.

Selithe-AC:20-HP:39  d20+2=4
Monday August 6th, 2007 10:51:00 PM

Selithe just watches what happens unfold after her summoned dog had bitten the nubbens of the sneak. Hearing him call out and surrender though she speaks up to the celstial dog, knowing it won't be around much longer anyway, "Thats enough boy and good job. Before you vanish though check the temple out a little to make sure nothing else sticks out."

Selithe looks towards the theif and shakes her head, "Sorry buddy but you trying to break that vial was not good on your part. Now I would advise you tell my brother what he wants to know. If not then here is alittle warning, outside my brother and I both have a riding dog and I figure either would be more then willing to finish what my summoned friends started. Understand? Or I have a little friend with me who might." Selithe pulls Bandit, her familiar from her belt pouch.

(Intimidate: 5 forgot the +1 and the thief better be in a lot of pain or he will laugh off the threat.)

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2(1 summon monsterI used)
2nd:Melf's acid arrowx2, Bull's strength

Dwight  d20+3=10
Monday August 6th, 2007 11:23:24 PM

Looking around (spot 10) Dwight feels the area is about as secure as possible for the moment. With the vial in hand, he moves over the altar and searches it (checking for damage, how it was opened, if others compartments were open etc.....taking 20)

Cayzle 
Tuesday August 7th, 2007 6:51:37 AM

Apologies everybody. I'll spare you the lame excuse. More later.

The Sneak Tells All! (DM Cayzle) 
Tuesday August 7th, 2007 9:59:11 AM


Dwight and Tobias quickly secure both potions (one per sneak) and determine that they ARE Bella's brews. You recognize the writing on them, and they remain sealed. By every test, you are convinced that there has been no switcheroo.

Kendry casts a spell and interrogates the prisoner. Selithe calls off her dog and helps Kendry with the interrogation.

Fickle takes a good look at the Chapel. He sees the signs of battle, and the damaged altar, the dead sneak, and the captured sneak, but that is all. He offers to help.

Airin thinks about her hawk. But on reflection, she realizes that Fioni may well be gone for a while more. After all, she carefully ordered the bird to follow the harpies back to their base. What if they live a few hours away? Or more likely, a few days flight away?

Comey comes in and sees Dwight fiddling with the altar. "Please turn away," he says, and then, blocking the view with his body, opens another secret compartment and reveals the rest of Bella's potions. It is clear that all is well, and disaster has been averted.

The captured sneak buckles (even more) under questioning and reveals all that he knows: He and his pal were hired by a wizard in a robe, maybe a human, half-elf, or a half-orc. He had a hood and did not show his face. He brought them into the mountains by teleport. He made a deal with the harpies in a language he did not understand. They were supposed to use elixers of hidng and sneaking to get into the Chapel while the harpies made a distraction. They were supposed to steal the potions that were hidden in the altar. Then sneak out. He does not know his employer's name.

The sneaks are humans. The dead one is Heral, the captured one is Sers. They come from New Elenna. Each one has masterwork studded armor, a mw shortsword, a potion of CLW, an elixer of hiding, and an elixer of sneaking. Also two empty elixer bottles and a purse with 250 gp.

The sneak begs for mercy. He does not even know where he is. Even if you set him free, he does not know where to go.

Podo  d20+2=18
Tuesday August 7th, 2007 10:18:32 AM

Podo looks at all the "loot" and decides to cast Detect Magic on the stuff for 1 minute.

Skill Checks
Concentrate Check: 18 + 1 =19

Spells Cast
Detect Magic

Tobias (AC 20, HP 34/38) [Message]  d20+19=27 d20+8=17 d20+7=19
Tuesday August 7th, 2007 11:29:14 AM

While the interrogation is proceeding, Tobias keeps watch over the door of the temple... making sure no more unwanted "guests" come in. He hides off in the shadow to one side. And, he's not at all comforted by the story that the sneak is relaying.

Hide: 27
Listen: 17
Spot: 19

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY 
Tuesday August 7th, 2007 1:40:04 PM

Airin feels the gentle squeeze from Kendry and calms down. It can be a while before Fioni will get back. But now they already know who hired the sneaks and the harpies. But on the other hand... since the sneaks don't know how they got here in the first place, Fioni might actually find this wizard's home... now that could be interesting!

Airin stays in the background while the others interrogate the sneaks. Her eyes check the sky now and then.

"Looks like we'll be hunting wizards soon..." Airin thinks to herself. She chuckles... they are used to stick their noses in other people's business.

Kendry (message, detect thoughts) 
Tuesday August 7th, 2007 6:07:59 PM

"So, once you snuck back out, where were you to go?" Kendry asks Sers. "Were you to meet the wizard? If so, where, and at what time? Or were the harpies going to carry you out? Or had you planned some other way of escape?" He pauses for a moment, further probing his thoughts.

"Strip these two, immediately," he calls out to his friends. "Mayhap they are soon to be teleported away. If so, let it be without their possessions."

He tells Sers, "No, I will not leave you naked. But since you chose to take what is not yours, then we will take from you what is yours. As you have asked for mercy, your life may we spare - unless you try something tricky or hasty or harmful, and thus negate this offer of mercy. Cooperate if you would keep your pulse. What city are you from? And exactly where did you first meet this wizard of unknown parentage?" Kendry begins quickly to strip the man to his skivvies. He sees the blood on them.

If the man mentions Plateau City, Kendry asks what part. He has a full map of the city, and has spent time studying it.

From his haversack he takes his canvas, and cuts off a 3-yard section. "Wrap this around you."

As Sers takes the canvas, the halfling instructs the human, "Now, tell me how you were to be gotten out of here, and then will I do what I might to heal your wounds, thief. Do you know that your theft would have robbed good people of needed treatment, and left them to suffer still more?"

Selithe 
Wednesday August 8th, 2007 12:05:17 AM

Selithe watches the going on of the talks and will help with the gathering of stuff before leaning in close to Kendry and whispering in his ear, "If he seems like a nice guy in most ways we could see about having him help out here. Maybe seeing and doing good deeds will help him change his life style."

Selithe looks to the man and thinks before speaking, "Depending on what happens, what you do and such, we might be able to help you out some. You're far from home and without a way to get back easily. If we all deem you as at least a half way decent guy maybe you could find a way to help out here. Also consider this, you just lost a friend, you got hurt yourself and right now you're at our mercy. We are offering you a chance to make better choices, you, unlike your friend, didn't outright attack us I don't believe - so that at least shows a bit of goodness in you."

Fickle 
Wednesday August 8th, 2007 7:16:14 AM

Fickle finerly make it into the chaple, "Okie Dokie, Where'z this Outlaw??" He Yells" Me'z Take Good Care of HiM!"

You Bad? You not know? You Don't remember?" Flckle ask "You say you hve Abneesia?? Well another hi in the head will make you'z remember??"

Fickle is about to hit the stranger in the Heah when Somebody stop him?"

Kendry 
Wednesday August 8th, 2007 3:45:45 PM

Kendry nods affirming his sister's words, while gauging the man's response.

He stays Fickle's hand. "Thanks, cuz, but Sers here likely doesn't need a bop on the head."

The repentent rogue (DM Cayzle) 
Wednesday August 8th, 2007 6:10:37 PM


Podo detects magic and finds that the two elixers are magic and the shortsword is too.

Tobias stays alert and ready.

Airin stays back too, but she is thinking about going on a mage hunt!

Kendry continues his questions.

Selithe urges some gentle handling to bring the sneak to a better outlook on life.

Fickle is not convinced, and he favors a rougher approach. But Kendry keeps him from harming the sneaky guy.

The sneak tells you a bit more. Yes, they were supposed to bring the potions to a meadow a half-mile away, thataways. They were supposed to do that as soon as they got the potions.

He says he is from Plateau City. He lived in a flophouse in the Shanty Town. He met the wizard in a tavern where shady sorts can get quiet jobs. Sers's story seems legit to Kendry. He says the wizard would have teleported him out after they brought back the potions. He's sorry he tried to steal the medicine.

"Thank you, miss," he says to Selithe. He flinches away from Fickle.

Comey has no problem with mercy, but he asks that you bring this thief with you when you go. "We have no way to watch a known criminal. It is not safe."

While this discussion is going on, please make a listen check vs DC15. If you make it, Please Highlight to display spoiler: {You hear a thump. Then another thump. Off in the distance. Like very heavy footsteps.}

NOTE: Tobias already rolled a 17 -- he can read the spoiler freely.

Tobias (AC 20, HP 34/38) [Message]  d20+19=26 d20+8=27 d20+7=19
Wednesday August 8th, 2007 6:47:55 PM

Tobias messages party members, "Maybe we should take Sers and go make this meeting with the wizard in the meadow?"

Then, Tobias sends out a warning through message that he hears really heavy steps heading this way... He continues to stay hidden and see what might be causing them.

Hide: 26
Listen: 27
Spot: 19

Kendry  d20+7=20
Wednesday August 8th, 2007 8:23:03 PM

'Sound idea, Tobias,' Kendry whispers back.

Quietly he adds, this time in a stage whisper, "Someone is coming. Big, heavy footsteps."

In the halfling tongue, he says, "I wonder if that is our friend from the climbing rock. Or not."

[More later, have to run.]

[Listen: 20]

Podo  d20+9=29 d20+5=16 d20+2=21 d20+14=20
Wednesday August 8th, 2007 11:02:14 PM

Podo, hearing the warning Tobias tells the group, tries to hear the sounds too! Sure enough, given enough concentration, Podo begins to hear a thump. Then another thump. Off in the distance. Like very heavy footsteps.

Podo moves to the door of the chappel, attempting to hide in the dim light of the doors. Peering out of the door, Podo attempts to see what comes this way.

Skill Checks
Spot DC: 29 + 1= 30 (Nat 20)
Listen DC: 16 + 1 = 17
Concentration DC: 21 + 1 = 22
Hide DC: 20 + 1 = 21

Readied Spells
Level 0: Detect Magic*,Purify Food & Drink, Light.

Level 1: Doom, Cure Light Wounds(x2)

* shows what spells have been cast for today

Dwight  d20+8=13 d20+3=6
Wednesday August 8th, 2007 11:14:40 PM

DWight fails to hear the steps (listen: 13), but suspect large footsteps would mean our friend. Regardless he runs to the door and looks out (spot: 6--Apparently the noise isn't coming from that direction)

Kendry  d8+1=2 d8+1=7
Thursday August 9th, 2007 1:24:43 AM

"I said I would do what I might to help heal you up." He takes out a wand from his haversack. "You should feel better in a moment. Perhaps not perfect, but better." He mixes a number of words from several languages, in the midst of said words including the command to effect a cure light wounds from the wand, and Sers has 7 hp restored to his health.

"Let's go talk with your employer." He returns the man's shoes to him, but ties four strands of silk rope between his legs (two at ankle level, one just below the knee, one just above the knee), so as to prevent him from running. "You don't need to bruise your feet, sir. Neither do I want you running off." He leaves enough slack so that he can shuffle, but not run.

"Sorry for the inconvenience." To Fickle, he asks, "Cuz, can you take our visitor outside the temple, keep your eye on him? And can someone else help out, so that he does not get a bop on the head?"

He approaches Comey, and asks to speak with him once the prisoner is outside of the temple building. Whispering (so all with the message spell can hear, too), he says, "We are thinking of taking him to the meeting place. Perhaps we can meet this wizard. Powerful he is, if he can cast teleport. What do you think of this notion? Cautions? Tactics? This is your community, sir."

Kendry asks other members of the party for their counsel as well.

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY  d20+12=30 d20+19=30 d20+8=9
Thursday August 9th, 2007 3:09:44 AM

(Listen 30)

Airin too hears what appears to be heavy footsteps. She switches again from bastard Sword to Crossbow and moves into the direction where the noise comes from. She'll hide behind a house or a tree once the sound gets close enough to her.

Then she waits...

Hide: 30
Spot: 9 - NAT 1 - she won't spot a giant when he's standing next to her...

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Fickle  d20+2=22 d20+2=19
Thursday August 9th, 2007 8:01:43 AM

Listens 22 natural 20 & 19 to suport it.

Fickle tell the others "Well if we'z don't have'z time to see to this'um Thief? Then let's Kill'um!"

Fickle hopes that this will scare the Thief.

Kendry 
Thursday August 9th, 2007 11:28:54 AM

To Fickle Kendry says, "No! Please, just take him outside - and keep him healthy!"

[OOC: Ceil - read Kendry's previous post - Kendry asked if Fickle would take the prisoner outside.]

Invasion, Part III -- The Confused Giant!

Shambling Mound

At Lawni's Lens

Morning at the Lens. Empty? Or not?

Gargoyle

Exploring the Keep

Angel Springs
North to find the Fixer

Bella the Greenmage asks for help

Plateau City, Druid Quarter, WLA, training & research

A Carriage Ride

To Find a Dwarf Named Bikmo

BeCause of Bella
Not at Home?

The Brew Thickens

First Task - The Vine and the Claw

Second Task - Something Familiar

Hobgoblins Ahoy

Necromancer's Cave

Victory and Escape

Third Task - Something Fey

In the Culverwood

In Dire Need

The Fey Dragon's Favor

A Poisonous Reward

Return to Angel Springs

The Capture of a Sneaky Fellow

A Little Down Time

The Rainbow Highlands

The Haunt Who Needs Help

Manticore Massacre

A Map to the Stairs

To Deliver a Potion
20 Giant Steps Up

The Cliff of Snakes

The Giant's Cave

The Valley of Four Peaks

Winning Trust

Invasion, Part I -- Harpies!

Invasion, Part II -- Sneaks!

Invasion, Part III -- The Confused Giant!


The Angry Giant Wants To Help (DM Cayzle) 
Thursday August 9th, 2007 4:54:13 PM



The party discusses the merits of meeting the powerful teleporting wizard.

But before too long, there is a sound that everyone can hear. FOOTSTEPS! Thunk. Thunk. Thunk.

Kendry wonders if it is the giant you met coming into the valley.

Podo's quick peek out the door reveals that it is! It is Slam! The giant who helped you up the cliff several days ago!

Dwight follows Podo to the door, and sees the giant too. But Slam is not smiling. In fact, he looks angry!

In the midst of this, Kendry ties the prisoner and cures him. Kendry turns to talk to Comey, but the healer has already gone out to meet Slam.

Airin leaves the Chapel and hides with her crossbow.

Fickle threatens the prisoner, who gets more upset. Kendry asks Fickle to take the prisoner outside, without killing him. Fickle can try that next round.

==========

Comey runs out to meet Slam. He yells, "Friend Slam! Have you come to help?"

The giant says angrily in broken common, "I HELP YOU! I HELP GET RID OF TRICKY POISONS!"

He is headed for the Chapel and will spend the next round running up to the building.

Kendry  d20+12=21
Thursday August 9th, 2007 8:34:14 PM

"Comey - take them out, and give me the potions, please," Kendry requests. Oh, wait, Comey already is outside. He recalls his many misgivings about leaving the potions here in the temple, out of the group's direct control.

Obviously, someone has gotten to Slam, and fed him a lie. And, just as obviously, there is a spy - or spies - within the community.

He steps out of the chapel.

In giant, he says, Highlight to display spoiler: {'Slam, it is good to see you. Tell me who said there is poison here. I have some potions of healing, but no poison. There is a wizard who lies and steals. Help us find him. You know me - Kendry.'}

In common, he adds, "You met us all. If there is poison, I will help you destroy it. But tell me who told you that Alemi's good temple would hold bad poison. There are evil ones about who do not want people to be healed. Help us find them. Help us, Slam."

[Diplomacy: 21]

Selithe 
Thursday August 9th, 2007 10:07:13 PM

Selithe listens to everything and when she hears the thudding of feet and the sound of Slam's voice, she too moves out to meet the giant. She smiles at him hoping that they can talk this over rather then have to fight, "Greetings Slam, it has been some time. I too am intersted in who said there was poison here."

Dwight  d20=17
Thursday August 9th, 2007 11:14:04 PM

Dwight, also urges Comey to open compartments to prevent Slam from uncontrollably smashing them. (17: not sure what it would apply to intimidate/coerce/encourage/strong suggestion and in the end i suppose diplomacy--i get +3 to it all so it doesn't matter really)

Once the vials are out, Dwight rushes to the theif/Fickle and gets a good description of the wizard he referred to. (height, clothes, hair color etc.)

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY 
Friday August 10th, 2007 4:01:57 AM

Upon seeing Slam enter the village Airin smiles. It's always good to see a friendly face in the dangerous Wold.

She steps out of her hiding place and waves hello to Slam.

"Hey Slam! Good to see you again!"

Then she waits to see how Slam will react to Kendry - even though she does not understand a word Kendry's saying, she's almost certain that he will try to make things clear to Slam that there are no poisons to be found anymore.

All the time Airin tries to stop the thoughts that race through her mind about Fioni. Thoughts of the tiny hawk being fried over a nice fire... She'll be back soon...

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Fickle 
Friday August 10th, 2007 7:44:53 AM

Fickle will do as his cousin Dwight tell him to do, he'll tie up the Thief and Push him out side.

"HI'Z Slam. You'z look angry? Why? Where'z you's going Now? Can I'z help you'z with some thing'z?

Podo  d20+9=24 d20+5=13 d20+14=34 d20+2=3
Friday August 10th, 2007 10:05:41 AM

Podo wonders how Slam knows that there is poison here. With everything that has just transpired, Podo tries but he just can concentrate right now. Podo stays hidden in the shadows for now.

Podo, looking back into the chapel, tries to see and spot what Slam migh be talking about. Also, Podo listens to Slam to understand him better about this matter; about the poison.

Skill Checks
Spot DC: 24 + 1 = 25
Listen DC: 13 + 1 = 14
Hide DC: 24 + 1 = 35 (Nat 20)
Concentration DC: 3 + 1 = 4 (Nat 1)

Readied Spells
Level 0: Detect Magic*,Light
Purify Food & Drink.

Level 1: Doom, Cure Light Wounds(x2)

* shows what spells have been cast for today

Tobias (AC 20, HP 34/38) [Message]  d20+19=29 d20+8=20 d20+7=23
Friday August 10th, 2007 11:31:09 AM

Tobias remains hidden (inside the chapel near the entrance) to see how the giant responds to Kendry and the others... hoping that they can talk some sense into him. He prepares his short swords, just in case Kendry can't talk Slam down.

Hide: 29
Listen: 20
Spot: 23

Rushing Slam (DM Cayzle)  d20+4=6
Friday August 10th, 2007 5:12:49 PM


Kendry thinks Slam has been misled, and tries to get the giant to see reason.

Selithe and Airin help Kendry in reminding the giant that they are friends.

Dwight urges Comey to open the altar compartments and take out the potions. Then he joins Fickle and the prisoner and asks about the wizard who hired him.

Fickle ties up the prisoner with extra rope. He calls a hello to Slam.

Podo keeps his eyes open and tries to figure out what is going on.

Tobias stays hidden just inside the Chapel, waiting to see what happens. He s ready to fight the giant, if need be.

==========

Slam seems so intent that he totally ignores all of you. He registers your existence, but does not seem to listen. "Must get poisons out of altar." he says. "Move, small folk!"

"Slam, wait -- " but that is all Comey can say before the giant pushes past him.

The giant bull rushes through Comey, then pries to push aside Kendry, Selithe, and Airin.

Do you three let the giant by, or should I roll bull rushes?

Tobias, the giant may enter the chapel. If so, do you take a readied attack? Do you try to block the door?

What are Fickle, Podo, and Dwight doing while this happens?

(Not quite in combat yet!)

Dwight 
Friday August 10th, 2007 7:44:25 PM

OOC: Did Dwight get the vials? Dwight's intention was to continue urging Comey until he complied.

If Dwight did get the potions, then he does not advertise it and continues wih original plan (talking with Sneak and getting description of wizard).

So the answer to "did Dwight get the vials" determines where Dwight is standing once Slam arrives.

Potions potions! (DM Cayzle) 
Friday August 10th, 2007 10:43:02 PM


Comey took all the potions and placed them in undamaged secret spaces in the altar. After that, he had no time to fetch them between listening to the interrogation of the prisoner and going outside to talk with Slam. So the potions are in the altar, and you do not know how to get at them.

Selithe 
Friday August 10th, 2007 10:53:19 PM

(Curious, would Selithe have time to cast a spell before Slam gets into the temple? Also the spell would have to be saved on her necklace since I forgot to add those to the spells listed before?)

[OOC: ADM Kim: Justin - tell what spell you are casting and how you are attempting to do so. If Cayzle rules it does not work, you'll find out. If it does work, you will not have had to wait for his answer... waiting can slow things down. So: Cast, explaining any conditions, so we can move along! - Buttinski Kim]

Kim, OOC 
Friday August 10th, 2007 11:59:04 PM

Neither Tobias nor Dwight gave Comey the two rescued potions, as far as I read it.

Podo  d20+9=20 d6+2=3 d20+9=14 d20+5=7 d20+14=19 d20+2=9 d20+11=14
Saturday August 11th, 2007 12:07:49 PM

When Slam walks past Podo's position, Podo will strike out with a Stunning Fist attack, believing that Slam's mind as been confused.

After the attack on slam, Podo will tumble away back into the shadows.

Attacks
Stunning Fist Attack DC: 20+1 = 21
Damage: 3hp
Make Fort. saving throw vs. DC15 or suffer penalities.

Skill Checks
[Spot DC: 14+1=15]
[Listen DC: 07+1=08]
[Hide DC: 19+1=20]
[Tumble DC: 14+1=15]
[Concentration DC: 9+1=10]

Readied Spells
Level 0: Detect Magic*,Light,Purify Food & Drink.

Level 1: Doom, Cure Light Wounds(x2)

* shows what spells have been cast for today

Kim for Kendry 
Saturday August 11th, 2007 12:14:50 PM

Ack! forgot to post and have to run. Should do it tonight...

Tobias (AC 20, HP 34/38) [Message]  d20+14=32 d20+14=29 d4+3=5 d4+3=5
Saturday August 11th, 2007 6:41:08 PM

If Slam doesn't stop or slow down before he comes through the chapel doors. He will take a readied action for one attack on the giant. And, yells up at him, "Stop it Slam, you don't know what you're doing."

And, through the message, he says, "Airin, go take the other two potions from the altar... we'll try to slow him down."

Tobias is still holding one of the potions -- the one he took from the dead sneak.

Attack: 32 (nat 18, threat)
Crit check: 29
Damage: 5
Crit damage: 5


Dwight (ac 16, hp 35)  d20+10=26
Saturday August 11th, 2007 8:23:25 PM

OOC: Dwight at least has his potion, and one other isn't in the altar.

Without the ability to get the remaining potions, Dwight runs to sneak to get description.

To Fickle: "Watch the sneak, I'm gonna change myself to look like the wizard to try and calm the giant. Remember this is just a disguise, shout this to others so they know, but do not shout it in common. In halfling would be best."

Dwight is leary of such a plan and hopes Comey and others of the area hear him as well as he cast Disguise Self to make himself appear like the wizard. (disguise self: 26+3(skill, if it applies)+1(good)=30)

He then shouts in a human, older male voice, "Slam the giant, STOP. I have changed my mind. STOP NOW, DO NOT BREAK ANYTHING!"

Kendry 
Sunday August 12th, 2007 3:12:01 AM

There is a time for words, for persuasion.

Now is the time for grease.

Kendry steps aside 5' so as not to be knocked down by the giant and casts a grease spell in a 10' square in front of the area Slam is about to pass through.

Fickle 
Sunday August 12th, 2007 7:29:05 AM

"Okie Dokie, Cuzin Dwight." Fickle torns to the Giant Slam.

"Hey'z Slam! Look what I can's Do??" Fickle waves his arms and fingers, chanting all the time, "Hokus Pokus Domminokus! Poof!" nothing nappens??

Fickle repeats himself several times, until Slam catches on to his little play.

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY 
Sunday August 12th, 2007 7:57:44 AM

Watching Kendry's plan to stop the Giant without actually hurting him Airin follows suit to make sure that Slam remains prone.

Airin adds an entangle spell to Kendry's grease.
Vines spout from the ground engulfing the Giant making it even harder for him to get up from the ground. Airin casts the spell centered not exactly where Kendry casts the grease for the radius is a lot bigger. She casts it so that no one besides Slam gets caught in the vines.


Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: *Speak with animals, *Produce Flame, *Entangle

* shows what spells have been cast for today

Slam Falls! (DM Cayzle)  d20+12=20 d20+3=12
Monday August 13th, 2007 5:16:01 PM


[OOC: If anyone is unhappy with his or her position on the map, please let me know and I'll fix it next round.]

Disposition of the Potions: Dwight has one. Tobias has one. The others are in the altar.

At the start of this round, Slam was about 30 feet from the chapel. Combat starts on Slam's turn, and he uses it to bull rush 60 feet up onto the porch and into the Chapel. Comey, Kendry, Selithe, and Airin have only one choice: resist the rush or step aside. They all step aside. Sorry that was not more clear.

Tobias had a readied action, which takes place as soon as the giant comes in reach. He strikes out Slamm enters the building, inflicting 10 hp damage on the giant.

Slam ends his turn inside the chapel. (see map)

PLAYERS' TURN

Podo attacks to stun. He hits for 3 hp damage (letal or nonlethal?) and a possible stun. Slam rolls a 21 on his save and is not affected.

Dwight and Fickle are standing near the prisoner outside the Chapel. The prisoner says he does not know what the wizard who hired him looks like. Fickle tries to distract the giant, but that does not work.

Selithe thinks about casting a spell. [OOC: Feel free to do so from last round and the current round.]

Kendry casts a Grease spell under the giant. Slam rolls a 12, and falls down! BOOM!

Airin is too late to cast Entangle. Please pick actions for two rounds, like Selithe.

Tobias also gains an action this round.

Slam's action to come. Airin, Selithe, and Tobias can post actions. Everyone else, please wait.

Map to come.

Selithe-AC:20-HP:39 
Tuesday August 14th, 2007 12:32:50 AM

Selithe frowns at how this is turning out and doesn't want to hurt Slam. She quickly thinks about her spells and such. (Don't have the book handy, can Selithe reverse the effects of the Enlarge person spell?) If possible Selithe will do her best to cast a reduce person spell and try to shrink Slam to a smaller size, maybe making him easier to combat. (Save For DC:14 Sorry if I'm trying to use a spell Selithe shouldn't have, I have to pick it up if she doesn't.)

Not knowing what else to do Selithe will move to try and follow Slam otherwise and keeps her bow out just incase things go badly.

(Cayzle:I really can't remember if the book split the spells like enlarge/reduce person or not, if they did then on the first round Selithe would of move forward also and second round depending on where she got in the temple or just outside, she would just keep her bow ready ro attack if needed. Thanks and hope this isn't to confusing.(

0th:Acid Splash, Flare, Light, Prestidigitationx2
1st:Magic Missile, Enlarge Person, Summon Monster Ix2(1 summon monsterI used)
2nd:Melf's acid arrowx2, Bull's strength


Slam Attacks! (DM Cayzle)  d20+11=24 d20+11=27 d4+7=10 d4+7=10
Tuesday August 14th, 2007 12:47:12 AM


Slam attacks from prone, lashing out at Tobias with his fists. Even witht he -4 to attack from prone, the giant hits AC24 and 27! Tobias takes 10 and 10, for 20 hp damage!

Slam is AC16 vs melee attacks, AC24 vs missile attacks.

And The Map!

Cayzle OOC 
Tuesday August 14th, 2007 12:48:20 AM


Sorry Selithe, but you cannot reverse Enlarge Person. You would have had to prep the spell earlier.

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY  d20+9=28 d20+9=27 d6=1 d6=2 2d6(2+5)=7
Tuesday August 14th, 2007 6:31:47 AM

Slam has been most helpful for the group to climb the cliffs and now they are forced to fight him?!

Airin of course avoids the bull rush and draws her crossbow... she holds of her first turn hoping someone can talk some sense into Slam!

If the giant attacks Airin does not hesitate and fires back at him. She moves within 30 ft (same sqaure as Selithe) from Slam and since he is in melee and prone Airin takes advantage of her sneak attack.

Bolt hits AC29 - Possible Crit - Crit check 27 - Critical hit succes! - damage x2
Damage: 1 (+1 valley) + 2 (+1 valley) = 5Hp
Sneak attack: 7 (+1 valley) = 8
Total damage 13Hp

Airin hates firing a friend and due to that her bolts are not as damaging as they could be...

After shooting she makes a 5ft step to take concealment behind the open chapel door.

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: *Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today



Fickle (AC 21-58/58)  d20+5=21 d8+2=3
Tuesday August 14th, 2007 7:28:23 AM

Fickle is taken by suprise?? "SLAM! WHY"Z You Hit Poor Selith?? Why's you'z so mad?? Selith Did Nothing to You'z??"

Fickle will take a rock and his sling Shot, pot a stone into the weapon, then shoot it at him. But missing Slam all togetter.

Stone - AC 21 - Damages 3hp.

DM Cayzle OOC 
Tuesday August 14th, 2007 7:56:51 AM


Friends, DO remember that you get a +1 on all d20 rolls, but not on damage. I myself forgot to give Slam his +1 last time. But he still hit. If you do forget, too bad for you!

Tobias (AC 20, HP 20/44) [Message]  d20+14=26 d4+3=6 d20+19=25
Tuesday August 14th, 2007 11:20:37 AM

After the pounding from Slam, Tobias takes one attack action at him while he's still prone... then moves back into the shadows (G14) attempting to hide.

Attack: 26
Damage: 6
Tumble: 25

Podo  d20+11=31
Tuesday August 14th, 2007 12:50:19 PM

All attacks made by Podo are non-leathal.

Podo realizing that any swing Slam makes might kill him, tumbles backwards as full movement rate to behind the altar near N9.

Skill Checks
[Tumble DC: 31+1=32 (NAT 20)]

Readied Spells
Level 0: Detect Magic*,Light,Purify Food & Drink.

Level 1: Doom, Cure Light Wounds(x2)

* shows what spells have been cast for today

Dwight (ac 16, hp 35, disguised)  d20+4=18
Tuesday August 14th, 2007 7:04:31 PM

To Fickle: "Watch the sneak, I'm gonna change myself to look like the wizard to try and calm the giant. Remember this is just a disguise, shout this to others so they know, but do not shout it in common. In halfling would be best."

Repost of Dwight's action (did to much last time)

Dwight is leary of such a plan and hopes Comey and others of the area hear him as well as he cast Disguise Self to make himself appear like the wizard. (disguise self: 26+3(skill, if it applies)+1(valley)=30)

OOC: Without a description from the sneak, Dwight uses what he recalls of the wizard in the cave who wants his familiar back.

He moves to (L20) see Slam and then shouts in a human, older male voice, "Slam the giant, STOP. I have changed my mind. STOP NOW, DO NOT BREAK ANYTHING!" Having heard him speak, Dwight hopes Slam's intellect is lower than normal and he falls for such a plan.

Bluff? 18+1(valley)=19

OOC: Not sure if I have made it clear in Dwight's action, but Dwight is attempting to pose as 'the wizard' and tell Slam to stop.

Selithe-AC:20-HP:39  d20+9=28 d4+1=2
Wednesday August 15th, 2007 12:15:50 AM

(OOC:Thanks Cayzle for the reply. I'm assuming since Selithe would of had to moved to the church instead of casting a spell that she has line of sight for a shot.)

Selithe doesn't like the idea of shooting Slam but sees little choice at the moment, if their lucky maybe they can heal him afterwards or something. For once she is wishing she had access to charm spells but there is little use crying over spilt milk at the moment. With this she whispers a sorry before taking aim and firing.

(Can hit:29 (forgot the +1 again so just added it in, sorry) Damage:2)

Fickle 
Wednesday August 15th, 2007 6:50:01 AM

Fickle Still onto hid prisoner replies to Dwight, "Okie! Dokie! Cousin Dwight, Him's Go nowhere's. Are you Bad ONE?" then he shakes the Thief by the back of the neck. Hear's me'm?"

Cayzle 
Wednesday August 15th, 2007 7:18:38 AM

Posting Report? Somebody? Anybody?

Slam Stands Up! (DM Cayzle)  d20=10 [Slam's Sense Motive]
Wednesday August 15th, 2007 10:33:10 AM

Airin steps forward and fires at the prone giant.

[Aside OOC: He is prone but has not lost his Dex bonus to AC. So no sneak attack. In order to make a sneak attack against most creatures, you usually have to meet a required circumstance. Some ways to do that include:

- Catch the target by surprise (flat-footed, say).
- Attack while you are unseen (invisible, say, or sniping).
- Flank your target.
- Attack a target who is being grappled by someone else.
- Attack a blind, stunned, cowering, or helpless foe.
- Attack someone who is unsteady, such as a target who is climbing or balancing.]


Slam benefits from being prone, and thus for presenting a smaller target, so his AC is 24 vs ranged attacks. Airin also takes a -4 on her roll because she is firing into melee. But she still hits! And its a critical! But only for 3 hp damage. [The +1 regional alignment bonus only affects d20 rolls, not damage!]

Fickle thinks about hurling a sling bullet, but stays to guard the sneak prisoner.

Tobias attacks for 6 hp damage, then cleverly tumbles out of reach.

Cautious Podo also tumbles back, behind the altar.

Dwight quickly dons a disguise and tries to bluff the giant into submission.

Selithe, like Airin, takes aim and fires, hitting the prone giant for 2 damage.

Kendry keep his eyes open but takes no action.

==========

Comey orders the people who are beginning to emerge from the burrows and buildings to stay under cover. His healer steps up and seems ready to offer a cure, but not to get near the giant! The patient, Sparks, heads for cover at last.

==========

The hill giant sees that the party is in retreat. A couple pinprick arrows do not bother him. He crawls out of the Grease (move action) and stands up (move action). He says, "Ow! Slam Thought you were friends! Stop hurting Slam!"

Then he responds to Dwight's gambit. His sense motive check (untrained) is a 10. Dwight's checks for disguise and bluff are excellent. On the other hand, a Disguise Self spell can only make you appear up to a foot taller. On the third hand, there is a complicating factor that the DM does not wish to divulge. Okay here goes.

The giant looks at the short for a human but tall for a halfling robed figure before him. "Um, Okay. I no break anything. Wasn't goin' to!"

Slam's AC: 20
Slam's HP: -3 nonlethal damage, -21 lethal

And The Map!

Kendry  d20+12=26
Wednesday August 15th, 2007 11:45:11 AM

[OOC: Worked 16 hours yesterday]

"Slam - we're sorry - no harm meant I. But we brought potions to help some of the people here, brewed by a trusted friend. These are not poison, but rather for healing of the mind. Alemi's altar itself showed them to be safe, not bad.

"Please, let's take a moment and reason together."

He steps carefully forward to M16, avoiding the greasey patch.

[Diplomacy: 26]

Though there may be little reason to think otherwise, Kendry looks for any sign or signal that Slam is other than he appears to be.

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY  d20+9=23 d6=6
Wednesday August 15th, 2007 2:06:55 PM

Airin does not fire a second time to await Slam's reactions. She does however ready a second bolt in case Slam decides to attack the group anyhow.

Readied bolt hits AC23+1 - damage 6Hp

If Slam calms down and no longer attacks Airin will lower her crossbow but stay at distance from the Giant... after all, she gave him a little sting...

Tobias (AC 20, HP 29/44) [Message]  d8+1=9
Wednesday August 15th, 2007 3:32:17 PM

While in the safety of the shadows between the pillars and all the talking with Slam, Tobias reaches in a pouch for a potion of cure light wounds and drinks it - heals 9 hp of damage.

Dwight (ac 16, hp 35, disguised)  d4=4 d20+3=23 d20+4=6
Wednesday August 15th, 2007 7:47:02 PM

Wanting to believe Slam, but feeling a part of him can't, he maintains his ill-suited disguise hoping myth is true about giant vision.

"Slam, before you get closer to the altar, perhaps you should explain what you intended to do and why to your friends. Tell the truth now, so no one gets hurt and we all can understand." Dwight, in his best guess older-male human voice says compassionately.

Otherwise Dwight remains where he is, wanting to keep his potion away from the others. He keens his vision on Slam, checking to make sure it appears to be him

(spot: 23+1=24--nat, gather information: 6+1=7--Slam telling the truth?)

Extra: In the event Slam ignores the group and advances to the altar again, Dwight will cast a magic missile at him (dmg4+1=5)

Selithe  d20+5=12
Wednesday August 15th, 2007 11:51:27 PM

Selithe listens to Slam and wonders if he has finally come to his senses. She too speaks up after a moment, "I'm sorry Slam, I really didn't want to attack but you wouldn't stop to listen to us. I'm sure if you calm down we'll see to your wounds."

Selithe steps abit closer to Slam and takes a risk by placeing her bow back on her back, "See, I'm putting up my weapon but you have to stay calm."

(Diplomacy:12)

Posting Repot For 
Thursday August 16th, 2007 7:17:49 AM

Game # 13 Crescent Valley
For the week of August 6,2007

Name-----MTWTF - Postings
Dm Cayzle-XXXXX - 5
Airean----XXOXX - 4
Selithe---XOXXX - 4
Tobias----XXXOXS- 5
Dwight----XOXXXS- 5
Kendry----XX22XS- 8
Fickle----XOXXXSS- 6
Podo------OXXOXS - 4

Ceil

The End of the Fight (DM Cayzle) 
Thursday August 16th, 2007 10:09:59 AM

[OOC: It looks bad when the game does not have a weekly posting report. Jerry comments on it to us DMs, and then we DMs get embarrassed, and then we take it out on our players in hideous evil ways. So, somebody? Anybody? Kim? Steve? Robert if you're readng this? Anyone want to step up? You kids! Don't make me come back there and do it myself! Okay, the Belt is coming off!]

Kendry tries to explain that the giant is misinformed. The bard sounds pretty convincing.

Airin readies an attack in case the giant gets violent again.

Tobias draws a cure potion and quaffs it.

Dwight tries to get the giant to tell the group what is going on. [OOC: What you need to roll to do somehting like this is Diplomacy, or maybe Bluff. And to tell if someone is telling the truth, use Sense Motive. I'm applying your nat 20 to a Dip check and your nat 2 to your Sense Motive. Hope that's okay.]

Dwight sounds very sincere. And the giant pauses to listen. But Dwight does not have any clue as to whether the giant is lying or not.

Selithe adds some calming words to help Dwight's efforts.

[I'm treating these extra diplomacy efforts as Aid Another actions and using them to grant an extra +2 on the roll].

==========

It is clear that this is Slam, but he IS acting a little weird. If you can make a Sense Motive check vs DC20, then you notice that he seems to be under some kind of magical mental influence. NOTE: If you do NOT roll the sense motive check, then your characters do NOT know about the mental influence.

[OOC: Kendry's efforts grant Slam a new save. Dwight and Selithe each grant a +2 on the save. The Will DC is 20. Slam's base will save is a +4. That goes to +8. The DM rolled d20+8=19! Oh! So close! But wait! Slam is good, and gains a +1 on his d20 rolls! a 20! He makes his save! Woo hoo!]

Slam looks around, and he shakes his head as if to clear some cobwebs. He mutters, in Giantish, Highlight to display spoiler: {I thought ... I thought ... what? What am I doing?}

He looks at you all and says, "Slam mixed up! Thought potions were poisons. Wanted save you all."

The giant sits down on the floor. "Sorry hurt you!"

[OOC: No map is needed. Combat is over. Unless there is no posting report! :-) Don't make me turn this fight around!]

DM Cayzle 
Thursday August 16th, 2007 10:11:15 AM

Thanks Ceil! I wrote the turn on my commute in this morning, before I saw Ceil's post report. Thanks Ceil! You are my hero! You get a special hero point that gets you no xp and which must be used before my tenure as DM ends!

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY  d20+2=22
Thursday August 16th, 2007 10:28:42 AM

Sense Motive : 22 - Nat 20! Whaha!

Airin's pleased to see Slam stops fighting them but remains vigilent until she notices he has been under a spell or something.

After a short while she dares to go nearer and carefully checks with Slam.

"Euhm we ok Slam? Sorry I had to hurt you... Do you remember who you saw last before you ended up here?"


Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: *Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Dwight  d20+3=6
Thursday August 16th, 2007 10:40:39 AM

OOC: Yeah Ceil!

Dwight stands listening to the conversation and finds releif when Slam seems to 'snap' out it. While at first believing it to be a trick, Dwight concedes once Slam speaks in giantese as that makes sense, though Dwight can't understand it.

Once Airin asks about who was last seen, Dwight drops his disguise, not wanting to be hit by Slam.

he does however remain outside the temple and listens to what he can with his ears and looks about with his eyes (spot: 6+1=7)

Tobias 
Thursday August 16th, 2007 11:10:04 AM

A little battered and bruised, Tobias emerges from the shadows to hear more about what's happened to Slam. He sheaths his short swords, but keeps a hand near them in case any other weirdness were to follow them to this place...

And, he whispers to the party members before Comey can get within ear shot, "We need to get the potions out of this chapel."

Kendry  d8+1=7 d8+1=9 d8+1=4 d8+1=5
Friday August 17th, 2007 12:56:43 AM

Kendry translates Slam's self-talk into common. "I thought ... what? What am I doing?"

He uses a wand of cure light wounds to heal Tobias (7+9=16; 15 needed); and Slam (4+5=9; 11 needed?).

He looks around to see if any others are injured and in need of healing.

Airin & Dwight seem to be doing a good job of asking questions.

He tries to help Airin. Wait.

'Someone keep an eye on Sers,' he whispers to the people in the message circle.

"Yes, friend Slam, we are sorry that we hurt you, too. If you remember anything about anyone who talked to you today before you came running here, please tell us.

"There is a wizard who wants to rob these people of the help we bring them. One man knows where we might meet this wicked wizard. You want to help us find him, stop him?"

He lets the question settle a moment, then adds, "We need to go soon. Right away to the meeting place. Maybe you find some big rocks to throw, just in case?"

If Slam has a hard time understanding his common, Kendry will say the same things in the giant tongue.

"Oh, and Slam? Thank you for having the good heart to want to save us. You are a kind friend."

Podo  d20+3=13
Friday August 17th, 2007 8:43:56 AM

Podo sighs.

Skill Checks
[Sense Motives DC: 13 +1 =14]

Readied Spells
Level 0: Detect Magic*,Light,Purify Food & Drink.

Level 1: Doom, Cure Light Wounds(x2)

* shows what spells have been cast for today

Airin [AC21 - 42/42 HP] and Fioni [AC17 - 8/8 HP] AWAY 
Friday August 17th, 2007 9:24:27 AM

Airin awaits Slam's response to their questions with curiosity. If Slam too speaks of an evil wizard the hunt will be on!

"Hurry back Fioni!" Airin screams inside.

Slam's Story (DM Cayzle) 
Friday August 17th, 2007 4:33:22 PM

Dwight, ever vigilant, stays alert outside the Chapel.

The rest of the party, perhaps with some understandable caution, approaches Slam and feels convinced that the giant is now in his right mind.

Airin asks about who Slam met before coming here.

Kendry offers some thanks and healing and explains to the giant the facts as he knows them.

While this is going on, Tobias motions to Comey and gets his hands on all the remaining potions (except for the one Podo has).

Slam tells a simple story. He met an old friend of his -- or who he thought was an old friend. He was a human in a dark robe who hid his face in a hood. The friend warned him that there were dangerous poisons hidden here in the altar, and that Slam should go get them and bring them to his old friend. But now Slam realizes that it was no friend at all, but some kind of magician.

Kendry suggests going with Slam to the meeting place with the wizard. Airin agrees.

Fickle is still holding on to the sneak. The sneak says he didn't know anything about a giant, but it is clear that the place that the sneak was to bring the stolen potions is the same place that Slam was going to meet his "old friend."

What do you do?

Tobias 
Friday August 17th, 2007 7:27:53 PM

After collecting the potions, Tobias agrees that we should head out to the meeting place with Slam... Give Slam 4 vials filled with some other liquid... And, be there when the exchange happens so that we can grab the magician.

Also, should we split up the potions once more, so no one can take them all at once?

Podo 
Friday August 17th, 2007 7:53:31 PM

Podo sighs.

Readied Spells
Level 0: Detect Magic*,Light,Purify Food & Drink.

Level 1: Doom, Cure Light Wounds(x2)

* shows what spells have been cast for today

Selithe 
Saturday August 18th, 2007 12:29:40 AM

(OOC:Sorry for not posting yesterday, wasn't feeling good. Some what better today, all though the computer screen still makes my head hurt some for some reason.)

Selithe listens to Slam and makes note of anything said that sounds like it would be of importance. She wonders if the group will still plan to go wizard hunting.

Dwight 
Sunday August 19th, 2007 9:38:39 PM

Dwight agrees with Tobias about splitting the vials among the members again, or even leaving one in the altar.

However since Slam was suppose to destroy the vials, giving him fake ones won't accomplish much.

Everyone returning to the designated spot, with Slam sounds like the best idea. Any chance this location is a day away?

ADM StevenVdB : Posting Record Game 13 
Monday August 20th, 2007 3:27:02 AM

Posting Report for Game 13 for the week of August 13th - 19th

DM Cayzle : MTWTF-- 5
Dwight: -TWT--S 4
Fickle: -TW---- 2
Podo: -T--2-- 3
Selithe: -T2--S- 4
Kendry: --W-F-- 2
Tobias: -TWTF-- 4
Airin: -TWTF-- 4

Bad week... No one got 5 turns in... Well no one but DM Cayzle that is!

Fighting the Giant!
Slam won't listen to the Crescent Valley Halfling and has set his mind on destroying whatever poison he thinks is hidden in the Chapel. Ultimately the Halflings need to use force on this raging hulk...

But in the end Slam begins to understand he has been fooled by his "Old Friend".

Time to find out a bit more about this "Old Friend"

Kendry 
Monday August 20th, 2007 4:23:45 AM

"Comey - you have spies, or a spy, among you. Unless you can think of some other way that this wizard would have known what was where and how to find it. Any ideas?" Kendry says. "No need to answer now - but something to ponder, eh?"

He asks Comey also the name of 'Sparks'. "Some real insight he has."

To the party he conveys a sense of cautious urgency. "We need to get to the meeting place, and prepare what greeting we might."

Fickle 
Monday August 20th, 2007 7:24:37 AM

Fickle listen to His leader (cousin Kendry) "Meeting Place?? Where'z?? Is It Good Place'z?? DUH!!"

Airin 
Monday August 20th, 2007 7:41:24 AM

"I agree love. Can't we ask Slam to act as if he did indeed destroy the potions as the Wizard has asked? On the other hand, if you think this wizard has a spy in this town than maybe he allready knows Slam didn't and will not show..." Airin says carefuly without too many people able to hear what she says.

"Anything we could use to nail a wizard?" Airin asks her friends...

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: *Speak with animals, *Produce Flame, Entangle

* shows what spells have been cast for today

Podo Danderfluff  d20+9=20 d20+5=12
Monday August 20th, 2007 11:56:15 AM

Podo comes out of the corner, walking towards his cousin Kendry.

"Cuz, I'm going outside...suddenly it feels cramped in here.

Once outside, Podo looks around scanning the grounds and horizon for anything that might be out of the ordinary for this place.

Skill Checks
Spot DC: 20+1 = 21
Listen DC: 12+1 = 13

Readied Spells
Level 0:
*Detect Magic,Light,Purify Food & Drink.

Level 1:
Doom, Cure Light Wounds(x2)

*shows what spells have been cast for today

Dwight 
Monday August 20th, 2007 8:46:08 PM

Dwight waits for consensus on returning, strategy and what to do about both Slam and the tied up sneak.

He also wonders if Comey has any input, but refuses to speak to him regarding this. Dwight is alittle annoyed that he was forced to keep his potion here and this happens jeopardizing everything. Of course only his friends could tell of this this, Dwight has learned to keep his mouth shut unless it makes things easier. Well perhaps is learning is a better word choice.

Selithe 
Monday August 20th, 2007 9:22:47 PM

Selithe looks to the others and nods before speaking up to Airin's comment, "I would say that the spy would already know to be honest." Selithe shrugs and looks to the sneak that they caught and ponders this whole thing before speaking to Kendry, "We still going to go wizard meeting then? I doubt it will matter this time if any of us hide or not, if there is a spy or if this is the necromancer from before, then he knows how many of us there are. He will have an idea of our stregnths too."

Slam Has A Bit More To Say (DM Cayzle) 
Monday August 20th, 2007 9:36:55 PM


Slam tells you again, but louder, that he was supposed to retrieve the poison. Not destroy it.

He adds that the meeting place is maybe an hour away for him, hour and a half for small folk.

He is willing to go try to catch or kill the wizard.

Comey tells you that the fellow who saw "sparks is named "Lubar." He says to tread lightly aroung him. He is a very sick fellow with multiple souls in his body, and at least one is dangerously violent. He says he can see souls, but today's behaviour is a first.

The party talks about what to do. Slam says in giantish to Kendry that if the group does not act fast, it will be too late. The wizard says that he is leaving and Slam thinks the group has barely enough time to make it there.

The other sneak confirms this.

Dwight 
Monday August 20th, 2007 11:16:59 PM

"I'm willing to go, but my spell power is low. But so should the wizard's if he charmed these guys and is bringing them back."

Tobias 
Tuesday August 21st, 2007 12:36:20 AM

Tobias votes for going after the wizard as soon as possible. Using Slam as cover should get us close enough to the wizard for a surprise attack. And, a giant in your face tends to distract someone trying to cast... :)

Kendry  d20+5=6
Tuesday August 21st, 2007 2:47:49 AM

"How much would we slow you down if you carried us most of the way there, Slam? Are we too heavy for you?"

He understands Dwight's desire to have a full complement of spells, but such is not always possible.

He resolves to speak with Lubar later, should the opportunity show itself.

"Comey - will you come with us? Are there any from among you who might assist?" If Comey cannot or will not accompany them, he quietly sees about slipping one of the potions to the community's leader. "For Lubar, at the time of your discretion," he whispers.

He also asks if Comey, or someone in the community, can quickly give them four empty vials - or vials filled with something of little worth - all the same size and color, if possible.

Kendry thinks for a moment. "Sers, will you give us your word that you will aid us? If so, we shall loose your bonds as we go after the mage. And your behavior shall help determine your judgment."

Should Sers seem to make a sincere promise, Kendry will un-hobble him, as long as the rest of the group agrees. [Sense Motive: 6 (nat 1)]

"Let us quickly go, then," Kendry urges. "Bring what you need, and no more."

He is ready to ride Cheann on the trip.

Fickle 
Tuesday August 21st, 2007 8:05:21 AM

Fickle listens to all the sugestions, then pot's his two gold peices in for his own pice of mind (or what's left of it??) "Here is the poison potion! Give me'z the onr in you'z hand. Then you go give'm to the Wizard! Okie Dokie! We'z Wait Here!"

After Slam goes (or starts) back th the Wizard. He'll tell Dwight "Okie Dokie! let's go and follow him'z!"

Airin 
Tuesday August 21st, 2007 12:35:52 PM

"Good idea Kendry. If Slam carries us and drops us of at a safe distance we can crawl closer and still get there on time!"

Airin looks at Lomar's face and hopes he'll accept to carry the group.

Tobias 
Tuesday August 21st, 2007 12:53:36 PM

Tobias travels light and has most everything he needs with him... So, he's ready to be on his way with the group.

Podo Danderfluff  d20+9=28 d20+5=22
Tuesday August 21st, 2007 2:29:14 PM

Podo walks up the the group standing before Slam, with just his handy haversack. "Ready, cuz!" says Podo.

Looking around and pausing to hear anything new, Podo wonders what might arrive in their absence.

Skill Checks
Spot DC: 28+1 = 29
Listen DC: 22+1 = 23

Readied Spells
Level 0:
*Detect Magic,Light,Purify Food & Drink.

Level 1:
Doom, Cure Light Wounds(x2)

*shows what spells have been cast for today

Dwight 
Tuesday August 21st, 2007 10:25:54 PM

Dwight nods acceptance of Kendry's 'stop being spoiled' statement. OOC: :-)

He isn't so sure about riding on Slam though, a fall would really hurt. In the end though, if Slam offers, Dwight somewhat reluctantly will ride knowing time is of the essence.

Selithe 
Tuesday August 21st, 2007 11:10:57 PM

Selithe listens to what Slam has to say and then Kendry. Selithe smiles and is ready right now, she has all her equipment with her and such so no reason to rush off for anything else.

Selithe does look to Slam and ponders the whole being carried thing, he did help them up the steps before so she knows he can be gentle and all so figures it should be okay if he offers.

Slam, Comey, and the Sneak (DM Cayzle) 
Wednesday August 22nd, 2007 12:02:19 AM


There is a quick consensus among the party that it would be best to go after the wizard fast.

Slam agrees, and can carry four of you failry easily. He could carry more if he had a carrier or something. A rickshaw? But since he doesn't four is the limit.

Slam says, "That wizard fooled Slam! He needs a punched head! I will come with you!"

Comey is not as enthusiastic. "This fellow has shown himself to be very cunning. He has made three feints so far. What if he has another planned? I must stay here to protect my people."

The captured sneak is bluntest, and least willing, when Kendry offers him the chance to join in the fight against the wizard.

"Are you people nuts?" the sneak exclaims. "He is a WIZARD! He can TELEPORT and CHARM giants? How can you all beat him? And even if you can, what do you think will happen to me? One, maybe two fireballs and I'm history! Put me on the chain gang! Let me serve some hard time! But I won't go on a suicide mission!"

Comey will accept a potion, but he won't use it on Lubar. "It says Coma Cure right on it! Lubar is not in a coma! But some people we have here are!"

If you choose to race off, who is riding the giant? What prep are you doing? You CAN get some "fake" potions to bring with you.

Airin 
Wednesday August 22nd, 2007 5:43:35 AM

"Guys, I'm affraid Comey and this sneak are speaking some sense though... we can not just rush in there and fight a wizard of unknown strength. I think first we need to know where he comes from and who he is. If indeed it's the same wizard we met earlier we allready know where he lives and we can visit him anytime. If not, we need to wonder why we're getting so much evil wizards on our hands..." Airin says making a painful face.

Wizards are not to be dealt with lightly.

"Fioni is out there somewhere trying to find out where the Harpies came from. I say we attempt to do the same with the Wizard. We need to go to the meeting place - just one or two of us as cunningly as possible. With invisible spells or sneaking potions like the ones we grabbed from the sneak. Then we examine the wizard and check if we recognise him. If he teleports we're screwed... but if he does we also know he's pretty powerful... If he walks "home" we can track him cautiously and find his lair."

Airin looks at the others and wonders how they would want to proceed now.

"For all that matters I volunteer to go to the meeting place and spy on the wizard. If anyone has any good spells or potions up their sleeve now would be an excellent moment to share them."

Fickle 
Wednesday August 22nd, 2007 7:13:38 AM

Fickle stand there scratching his head, then smiles at Slam. "Slam Me'z Friend, can you pick me'z up and put me into your pouch? and not close it all the way?"

Fickle is hopeing for a 'yes' answer. It would be one good way to spy on the wizard.

Tobias 
Wednesday August 22nd, 2007 6:30:33 PM

"If we go after the wizard, we should all go. If he spots us with just a couple of people and Slam, they will be less likely to handle the wizard than the full group, but splitting us up just makes us weaker. Another option is to send Slam alone with better fake potions, that he may not be able to decipher right away. Put in some way to track the vials, and hope he takes them to his place for identification, and we find out where that is."

Selithe 
Wednesday August 22nd, 2007 9:02:44 PM

Selithe thinks over what has been said and looks to the others, "I agree that this wizard sounds strong. I really don't know rather to say hold off on facing him or not. If we wait, he can just try more and more to get to us or others and he can also grow even stronger. The problem is, is the risk worth it."

Selithe looks to Kendry and smiles to her brother, "I'll go if you go though brother. I've never refused to cover your back as best I can or anyone else here."

Podo 
Wednesday August 22nd, 2007 9:35:34 PM

[OCC: Pending the outcome of a message to Cayzle...]

Podo asks Kendry, "About the traveling plans to the 'wizard'...Slam can only carry 4 of us, what do the rest to do? What about one of us staying behind to protect the village?"

Discussion without Resolution (DM Cayzle) 
Wednesday August 22nd, 2007 10:56:32 PM


Airin is willing to sneak in with the giant. So is Fickle.

Tobias thinks the group should stick together. Podo wants to stay behind (which would be A-OK by the DM, OOC).

Selithe seems to be leaning toward going to confront or spy on the wizard

So what's it going to be, friends? Time's a-wasting!

Kendry 
Thursday August 23rd, 2007 2:39:53 AM

"Should you choose to stay behind, in case there be yet another attack - of course you may, Pode. But I wish you would come with us.

"Think on it: The wizard set a three-pronged attack to gain the potions. The first was the distraction of the harpies. The second was the stealth of the temple thieves. The third was the enchantment of our friend.

"Mayhaps he plotted yet another means. There is a spy here, I believe. If you remain, perhaps you may have insight on who that might be. Identify that person - or people - and you'll greatly strengthen the security of this place.

"But if we have encountered the sum of his present efforts, then when we go to face him, we will lack your help, and insight.

"Whatever you decide, I will trust your decision, friend Podo."

He considers Airin's counsel. "Perhaps you are right. But I don't want you going just by yourself and Slam."

Kendry says, "Time is not on our side. Let us leave immediately, and plot and plan along the journey."

He takes the four 'fake' potion vials offered up, and places them in a small bag. One he takes care to break within the bag. The bag he places within his haversack.

He asks whether there is a riding pony that one or two of the group can borrow.

He quickly saddles up Cheann, and says, "Whoever is coming, then come now. Selithe - if you ride Gra, then six of us small ones can go, with four on Slam. Away! Let us fly!"

And off he goes in the direction that the sneak and Slam indicated.

Cayzle OOC 
Thursday August 23rd, 2007 5:58:41 AM

Cheann? Gra? Are those the mounts that could not make it up the cliff? Recall that Julian took the animals and mounts and such back to safety because getting them up the cliff was too hard.

The people here have montain goats and bighorn sheep, but no cows, horses, or ponies.

============
[Go back and read about Kendry roping up the dogs as we ascended the cliffs, Cayzle! -Kim]

Fickle 
Thursday August 23rd, 2007 7:30:09 AM

Fickle jugles a few stones, "Hmm! What to do? Go face this wizad, or wait? Hmmm! Hard to Think-um??"

Airin 
Thursday August 23rd, 2007 11:10:12 AM

"Okay let's go. Kendry's right. We need to get moving asap! We can run and be carried by Slam taking turns running and resting..."

"MOVE OUT!"

"Slam, Lead the way!! Drop us off outside of hearing range from the meeting place.."

Tobias 
Thursday August 23rd, 2007 11:25:10 AM

Tobias is ready to move with the group... he will switch between running and being carried by Slam as we move towards the wizard.

Dwight 
Thursday August 23rd, 2007 8:09:28 PM

Dwight awaits, a final consensus, but asks the following.

"Are we clear in our goal here, the wizard is going to be killed? He afterall has no remorse for those afflicted with the coma, and for all we know could be the cause of it."

Off to the side, Dwight will speak with Podo. "I understand your reluctance to not kill another creature, but his actions attempted to kill many. I believe he may reprieve his decisions in his next life, but this life has been forfeit. I do not take pleasure in it, but feel as if he has left us no alternative. If he does, I'll think on your views and see if an alternative punishment is possible."

Kendry, riding along on Cheann, one of two dogs who was pulled up the cliff 
Thursday August 23rd, 2007 9:55:30 PM

"Killed? perhaps, Dwight, we shall have means and will to kill him. Or perhaps only drive him away - for he has skill. But at least we will mark him - and perhaps he us." He switches to the halfling tongue. "He knows of our mission, and wants to thwart the kindly will of our benefactress."

Back in common, he continues, as they travel to the meeting site, "As Sers pointed out, he may be able to cast fireball spells. We should spread out as we approach the place."

A few minutes later, he says, "If our wizard is on the ground - and not an illusionary image set to deceive us - Airin, could you cast entangle centered where he stands? Who has missile weapons? I have my composite shortbow," he says, holding aloft the beautiful masterwork weapon. "How shall we attack this dastard?"

And a few moments later, he says, "It would be good to have our ferocious friend, Julian, along on this one. May Alemi and Domi guide him well, and Wardd grant him luck."

Airin 
Friday August 24th, 2007 4:01:34 AM

"We can discuss battle tactics while Slam carries us out there. Let's not waste any more time!"

Fickle 
Friday August 24th, 2007 6:26:00 AM

Fickle sing a little toon as they go forward, "Off'z to kill the Wizard, the wonderful wizard of Evil!"

"Well i'z know'z the song does not rhyme'z! But I'z Like it!" Singing with a smile.

Off to see the Wizard! (DM Cayzle) 
Friday August 24th, 2007 7:29:48 AM


[OOC: Thanks Kim for the clarification.]

Kendry mounts up and rides.

Airin too, and calls for Slam to lead the way.

Tobias runs and then is carried by Slam when he gets tired.

Dwight takes the time to offer a few words to Podo before he goes off with Slam.

Fickle? Do you travel in Slam's pocket too?

How about Selithe?

Podo opts to stay with Comey -- in case there is another attack here.

The giant and mounted halflings move fast toward the meeting place. After 50 minutes, Slam says it is almost time. How do you want to approach? Slam first? All together? Is anyone staying in Slam's pocket or on his shoulder? Who is hiding? Who is in the open?

Note that the terrain here is brush and stands of trees in hill country.

[OOC: Over the weekend, feel free to post as often as you need to to discuss strategy. I hope to make a DM post Saturday morning, especially to answer questions and make sure everyone is on the same page, but conflict will begin Monday.]

Tobias 
Friday August 24th, 2007 11:24:22 AM

Tobias would like to go with Slam, hidden in a pocket or pouch or some other illusive spot on the giant. He fights mainly in melee, and being too far from the wizard will just cost him time. Plus a halfling and giant surrounding the wizard may give him more to concentrate on than casting spells...

Airin [AC21 - dodge AC22 vs Wizard / 42/42HP]  d20+17=37 d20+17=26 d20+17=31 d20+19=24 d20+19=37 d20+19=29 d20+10=11 d20+10=25 d6=6 2d6(1+6)=7 d20+19=23
Friday August 24th, 2007 11:51:25 AM

While being carried by Slam Airin says to Kendry "Since this appears to be a strong wizard, I doubt my feeble entangle spells could harm him... But being a wizard I doubt he is very strong or with heavy armor so a well placed crossbow bolt might do a lot more damage and could possibly distract him enough from casting a spell... I will first shoot and if he stays there, then I will attempt an entangle spell"

During Slam's walk when he approaches the end of his walk Airin quaffs another mage armor potion. (3 left)

Airin will walk the distance towards the wizard. She intends to make a quarter circle around the group so that she approaches not from where Slam comes. She will attempt to get within 30ft from the wizard if possible. Hiding behind trees and bush.

Move silently and Hide combo : 37 - 24

Still not within 30ft. Airin continues to close range...

Move silently and Hide combo : 26 - 37

crack a little twig snaps - the sound is faint but could be heard by a cautious ear... however Airin is well concealed should anyone look her way...

Ever closer she moves untill she is exactly where she wanted to be... within 30ft and clear line of sight hidden behind a tree or a bush...

Move silently and Hide combo : 31 - 29

There she will hide, readying her crossbow for a sneak attack.

Readied shot: hits AC25 - damage 6 - sneak damage 7Hp - total 13HP

After her shot Airin makes a 5ft step and hides again...

Hide 23

ooc: enough actions for a few turns :-) as I won't be posting this weekend

Podo 
Saturday August 25th, 2007 1:34:51 AM

Staying behind Podo speaks with Comey, in hopes to prepare a defensive stand against an incoming wizard.

Fickle 
Saturday August 25th, 2007 9:19:05 AM

Fickle thinks that if he squats down, and tries to hide behind the giant heels! "Boy'z! He Will Never! see me down here! But just'z in case that wizard is smarter than Me'z Think! I'll hide in the fold if his boot! Yah1 That's what I'll'z do!"

Approaching the Rendez-vous (DM Cayzle)  d20+4=16 d20+4=5
Saturday August 25th, 2007 12:29:12 PM


The giant, carrying Airin, Fickle, Dwight, and Tobias, strides off. Two of our heroes each fill a "small" sack tied to the giant's belt. Two ride his shoulders, steadied by Slam's hands.

Kendry follows mounted.

Podo stays behind in case there is another attack planned on the village.

[OOC: Justin, if you post before the next DM post on Monday, you can choose to ride the other mount next to Kendry, or sty with Podo. Otherwise Selithe will stay with Podo as a default.]

After about 50 minutes, the giant halts and whispers, "We're almost there!"

Airin drinks a potion of Mage Armor, asks directions and then heads off most stealthily.

Are there any more preparations to be made, spells to cast, potions to drink, before it all goes down? Last chance!

Slam says that two halflings can hide in the sacks on his belt and probably pass unnoticed as Slam approaches the wizard. But that leaves two (or three if Selthe is with the group) halflings on their own. Who two will go in the giant's sacks? What will the others do?

Slam chuckles at Fickle's idea of hiding behind his boot. "That not work while I am walking," he says.

Airin works her way about 70 feet from the mage. There are 30 feet of underbrush between her and the wizard, then 40 feet of meadow. He is a human-size figure in a black robe wth a hood. His face is in the shadows.

Fickle 
Sunday August 26th, 2007 6:53:06 AM

Look up at Slams, answering him "It does if me'z stay in you'z Shadow!"

DM Cayzle OOC 
Sunday August 26th, 2007 9:09:36 PM


Friends, as Jerry said in an e-mail message this evening, after helping launch this game and DMing it for the last two years or so, it is time for me to move on. A new and very promising DM, Glenn, will be taking over Sept. 10.

This module will conclude at that time. So I NEED you all to think about what you want to do next. I'm not a "railroad" DM, so you get a big say in your fate. Here are some ideas and loose strings:

-- You still have that necromancer's homunculous. Being a construct, it won't die of hunger, thirst, or lack of air in your bag of holding. Do you want to deal with his master, or confront him, or something?

-- There are still some mysteries left at the end of this module. Where is Bella? What was this coma all about? What about this mage -- who is it? What does he or she want?

-- Return the Holy Thurible that the skeletal ghost asked you to return?

-- Go back to Angel Springs and look for new adventure?

-- What about those fairies you made a deal with? Is there more there?

-- You all have made some enemies. One of them may come looking to even an old score.

-- Other ideas? Let us know asap!

Thanks for a great two years! And thank you for putting up with my sometimes irregular posting and life issues. You all have been great!

JPWard OOC 
Sunday August 26th, 2007 9:45:20 PM

DM Cayzle...You've been an awesome friend and DM. You've helped me with Podo as well as with so many other aspects of Game Playing. We will miss you greatly here in the Crescent Valley.

Podo definitely wants to return the Holy Thurible as for the other loose ends, that is up to the rest of the group.

Robert OOC 
Sunday August 26th, 2007 9:51:06 PM

Thanks, Cayzle. You've been very helpful and supportive in my times of need. Grow a few more arms. ;-)

Fickle (Ceil) 
Monday August 27th, 2007 7:20:50 AM

I have not played here too long, You been a real friend. You have taken me in this wold, when I was ready to Retire, Thank-You for having faith in me, Will miss you.

Now I can bother a NEW DM>:-)

At the base of the Giant Steps, Again (DM Cayzle) 
Monday August 27th, 2007 7:52:21 AM


The story of Julian the Badger begins again where last we saw him -- at the foot of the giant steps that proved too big an obstacle for the group's ponies. Once again, Julian faces a climb -- this time without his free-falling friend, Podo. But there is a new twist to this story: Julian sees a stranger -- a halfling -- sitting at the base, as if waiting for him.

"Hello, traveller," says the stranger, who is dressed in bright green armor. "My name is Graeff. What's yours, and what brings you to these parts?"

[OOC: This post is for Julian. A full DM Post will appear later today.]

Julian Roscoe Holle Pipewood Trufflefinder 'the Badger' 
Monday August 27th, 2007 8:30:07 AM

"Ho! and Hello. Graeff, hey. I am Julian Roscoe Holle Pipewood Trufflefinder, but there are some who call me Tim.

"I mean, 'The Badger'.

Julian is friendly in disposition towards all halflings, specially those who are friendly first. He is, however, guarded regarding exactly what he and the party have been up to.

"I've, I mean, we, a group of halfings have been looking for, err, you, I think. Graeff, you said, right? That sounds like it. We've, well, they've got some potions from B'Heather- a good frien - someone we met in... not long ago. She 'hired' us to deliver these potions to you.

"I'm sorry if I am being a bit vague. I haven't really spoken to anyone for a few days. I travelled back to Angel Springs with our groups donkeys that we could see no way to get them up these stairs. Anyway, I've spent the last 2 days in the Temple of Domi, meditating. I've spoken to the priests there and... anyway, after 2 days I felt this urgent need to rejoin my friends and cousins. That and hunger. Lots of hunger.

"So here I am with my badger. His name's Shark, by the way. Back where I left them, still no idea how to get up. Is that why you're waiting? Looking for a way up?"

OOC Hello everyone *waving furiously* I don't think I mentioned this before I took the donkeys for a walk, but my wife Emma and I are expecting #4 this December, [spooky cinema voice over] and this time it's a boy

Dwight  d20+9=20 d20+9=18 d20+11=31 d20+11=14 d20+4=8 d20+3=11 d20+8=14 d4=3 d6=6
Monday August 27th, 2007 9:47:08 AM

Once Slam announces they are he will also take for cover, with his bow out. He will circle around roughly opposite of Airin and attempt to get within 30'.

OOC: Tactics--Dwight intends on shooting arrows once it is clear combat is ready to begin.

Hide: checks: 20+1(valley)=21, 18+1(valley)=19
MS checks: 31 (nat 20)+1(valley)=32, 14+1(velley)=15
Spot: 8+1(valley) = 9
Sense motive: 11

Does Dwight recognize this human?

Attack (if we are to that point yet): 14+1(valley)+1(if within 30')=16
dmg: 3+6 (if considered flanking since across from Airin)=9

Airin 
Monday August 27th, 2007 10:23:33 AM

Seeing it will be virtually impossible for Airin to close range she decides to circle around untill she is at the opposite side of the circle from where Slam appears. This way if the Wizard decides to flee he might run into her arms...

(There should be plenty of rolls and a readied attack in my weekend post.)

ooc. Cayzle, I haven't been here long since I took over from Inge, but it's been great knowing you. Best of luck in your next assignment!!

ADM StevenVdB : Posting Record Game 13 
Monday August 27th, 2007 10:36:30 AM

Posting Report for Game 13 for the week of August 20th - 26th

DM Cayzle : M-WTFS- 5
Dwight: 2T-T--- 4
Fickle: MTWTFSS 7
Podo: MTW--S- 4
Selithe: MTW---- 3
Kendry: MT-2--- 4
Tobias: -2WTF-- 5
Airin: MTWT2-- 6

Planning to meet the Wizard...
Quickly the group decides to go out to meet the wizard but it takes time to plan their actions. Slam will carry most - some on his shoulders others in his pouch - untill they get near the rendevous point.

Podo decides to stay behind to help protect the village when things go awfully wrong. Hopefully the group will manage without his help...

Just how close will they get untill the Wizards brings down his foul spells upon out little Halflings...

Tobias 
Monday August 27th, 2007 11:23:20 AM

Tobias volunteers to go in one of the giant's pouches, wanting to be close to the wizard when the combat starts.

Dwight 
Monday August 27th, 2007 2:00:30 PM

Dwight will be 90 degrees from Airin, halfway between Slam and Airin. His position will be 40-50 feet from the human.

OOC--Future desire: I would like to take care of the wizard (assuming this guy isn't him). It frightens me, that an strong necro is after us and can track us once he gets close enough. At our slow pace and our tendency to leave a trail (friends, footprints, damage etc.), he will eventually get to us. I would rather take it to him! Of course, if Slam helped I would feel more confident about it.

My second choice would be returning thurible. If I recall correctly we were relatively close to its destination.

Lastly, Bella is missing! Who caused plague/comas?

Selithe 
Monday August 27th, 2007 10:42:08 PM

(OOC:Sorry for cluttering the board with a ooc message but I wished to say and ask for a favor. First, my mom went into the hospital Thu and had surgery today. This is the reason for my missed posting and to the group and Cayzle, I'm very sorry for that. Next, I need to know if someone would be willing to post for my char for the next day or so. I just personally need abit of time to rest abit from worrying and running ragged. Cayzle, you'll notice this doesn't contain a post but I didn't know what you would prefer to do with Selithe with me stepping out for a day or two so I will let you decide that. Thanks for being understanding like I know you all will, your all good guys. Going to miss you as DM to Cayzle but I'm also looking forward to working with you soon also.)

Empty Meadow (DM Cayzle)  d20+15=20 d4+7=9 d4+20=25
Monday August 27th, 2007 10:55:33 PM


Podo and Selithe stay behind to guard against attack or trickery.

==========

Fickle walks just behind Slam, trying to hide in his shadow.
The halfling is not a very good hider!

Dwight, like Airin, takes to cover and sneaks into position.

Tobias hides in Slam's belt sack.

Dwight stays under cover, keeping out of sight.

The giant walks up to the wizard.

The human-size robed figure speaks in a male voice that is unfamiliar to you. It is NOT the necromancer from whom you stole the homunculous.

"Slam! What's this? Who is this halfling you have with you? Do you have the potions?"

The giant walks up to the mage and says, "I have something better than potions! Have a nice fist of punch!"

The giant hits AC20. That's enough to hit the mage, who is AC18. Slam connects with 9 hp damage, but it is like hitting a rock! The mage's damage reduction absorbs all that damage.

Airin and Tobias shoot! Tobias hits for 9 -- all absorbed by the stoneskin. Airin shoots for 13, and 3 hp get through. The mage actually sheds a little blood.

Tobias, Dwight, and Fickle step forward. Kendry seems off guard. The mage uses defensive casting to get off a spell: no prob. He teleports away.

The meadow is empty.

[We only have until Sept. 10, folks, so do lets move along.]

Actions here in the meadow? If not, do let's move onward.

Slam says that he really should be getting home. He will be leaving unless there is a compelling reason to stay.

==========

At the base of the giant stairs, Graeff tells Julian that he seems a little breathless. Sit down, relax, have a drink of this fine wine he has.

Then he asks who his friends are. And could he describe the person who asked them to make the delivery.

He says that he runs the Valley of the Four Peaks Free Clinic, and that he is waiting for his friend, a giant, to come by and help him up the cliffs.

Julian 
Tuesday August 28th, 2007 12:56:20 AM

Julian describes Bella as best he can, and only slips on the Bella/Heather name once or twice. He also describes the others he has been travelling with, trying to be flattering to each of them.

"Well, yes a giant would be in order, ordinarily..."

Julian talks to himself, and Graeff could hear this easily enough, wondering if...
OOC, I don't know why I didn't think of this before: when Enlarged Julian is 7'2". How big are these steps? 8'? How long would it take to scramble up the steps? How many times would I need to cast Enlarge Person on myself to get up, whilst helping Graeff.

Sorry for such a succinct post today.

Airin 
Tuesday August 28th, 2007 2:29:57 AM

Worried that only a tiny bit of her shot hurt this Wizard - yet another wizard that's after them - Airin is struck with awe as he dissapears. Teleportation isn't the easiest spell in the book!!

This wizard fights in a different league and they should not have messed with him. Airin drew some blood from him and fears he'll get back at her...

"We need to get back to the village fast. There's no way tracing this Wizard and who knows what'll happen if he starts another assault on the village! Let's hurry back..."

"Maybe Fioni will find out more... if she ever comes back..."

ooc : ok so now we have two wizards that are out to get back at us... this frighthens me for out future but these are matters that need to be resolved. Although I think we should outrun this last one for the time being and get stronger first before dealing with him. We once succesfully fought the Necro but never actually won...

Dealing with Bella and her potions is less appealing but needs to be done but was our first mission untill be encountered the Lionesses.

Returning the Thurible was our latest mission untill we got sidetracked into this mess. I'd say we deal with one thing at a time.

Looks to me we have 4 future missions at hand.

1) The Necromancer
2) Bella
3) Returning the Thurible
4) This new Wizard of whoom we no nothing yet

Kendry  [My first crack at posting since Friday...] d20=18 d20+7=16
Tuesday August 28th, 2007 3:55:43 AM

Kendry had thought to cast a silence spell in the vicinity of the wizard... but this time was not as well prepared as his companions.

What he did do, nevertheless, was to listen well [18+7=25] to the voice of the wizard. He marks the timbre, the accent, and the words used.

He sees the wizard casting a spell, and tries to discern its type [spellcraft: 16].

He waits for a minute or so to see if the fellow returns. Perhaps he just cast a dimension door, and is still in the vicinity. With no further evidence of his presence, though, Kendry begins to relax.

"Thank you, Slam. I think you got our message through to the fellow. Yes, of course, if you need to get back home, please go with our thanks and blessings. Say - one or more of our friends may be wanting to come our way. Julian is one of them." He takes out a sketch of his friend and cousin. "If you see him, we'd appreciate any help you can give him - and let him know where we are." He hands him the sketch.

[OOC: I'm back. Will contribute more tomorrow]

Fickle 
Tuesday August 28th, 2007 7:40:50 AM

Fickle is confused?? So he will ask his cousin Kendry a question. "Couzin Kenny! What arez we doing? Wizard gone? I tried to bite him'z finger? but I'z got nothing butz a twig? What'z happen to the Wizzard?"

OCC: Sorry to hear you go, Dear Cayzle, you'll be hard to replace (PS- Kiss the baby For Me Will You!)

Tobias 
Tuesday August 28th, 2007 6:28:34 PM

Did I get any sort of look at the wizard, since I was with Slam?

If the wizard makes no further attempt to get back to the meadow, then Tobias will lead the group back to the town... wondering if now we have the wizard's full attention.

Kendry  d20+4=6 d20+4=22 d20+4=22 d20+4=22 d20+4=6 d20+4=19 d20+4=9 d20+4=7 d20+4=8 d20+4=10 d20+5=6 d20+5=23 d20+5=14 d20+5=24 d20+5=19 d20+5=9 d20+5=7 d20+5=9 d20+5=14 d20+5=24 d20+5=24 d20+1=19 d20+1=8
Wednesday August 29th, 2007 12:28:16 AM

"Well, as far as I can tell, good Fickle, the wizard teleported away."

He makes a suggestion. "Let's have the dogs see if they can't track the wizard's path through this field by smell... Tobias - do you think you can discern the wizard's trail through here? Though perhaps he teleported in, too.

"Then let's take maybe twenty minutes, friends, to walk this field. Let's see if the wizard left anything behind - or if Tobias, or Fickle, or someone else, or the dogs, can tell from whence came the wizard.

"If nothing we find, then let us return to the community."

If no one finds anything from use of the tracking skill, then Kendry lays out a grid pattern, and leads his friends walking back and forth, with about six feet between them. He has his dog, Cheann, poke about, too, and Selithe's dog, Gra. "Everyone scan in front of you and to the sides as we walk along." He chooses a point to walk straight toward.

Once the meadow has been adequately criss-crossed, he suggests going round the edges of the meadow for a couple of laps.

[Let's each make 10 spot rolls (add +1 for the valley's 'good' bonus) for Cayzle to use as he sees fit. With our pattern, there should be overlap - if one of us misses it, perhaps another will see - whatever 'it' is, if, indeed, 'it' is.]

Cheann's tracking roll: 19 (figure we have a DC 15 under the circumstances - let us know if otherwise, Cayzle).

Gra's tracking roll (unless Justin can roll it for her - sorry to hear of your troubles, buddy): 8

Kendry's spot rolls: 6, 22, 22, 22, 6 (a palindrome for the first five!), 19, 9, 7, 8, 10

Cheann's spot rolls: 6, 23, 14, 24, 19, 9, 7, 9, 14, 24

And then go home - to our momentary home in this valley.

================

I would concur with the Steve/Airin list:
1) The Necromancer
2) Bella
3) Returning the Thurible
4) This new Wizard of whom we know nothing yet

Although #2 & #4 may be closely related. And circumstances may dictate the order of precedence.

I'm trying to remember where the thurible is supposed to go. Usually I can recall such matters more easily...

Okay, the archives reveal that we need to find a church of Pantheon. Maybe Comey, or Graeff, when he arrives, may know where we can find such a place for the thurible, and thereby fulfill the last request of Sharles Grith, justicar of Pantheon.

Cayzle - It has been an honor and a pleasure to have you as DM for about 2/3rds of this game's run. Will miss you among the feisty hobbits!

Oh, and Robert - congrats to you and your wife on the bun in the oven!

Peace in the Valley (DM Cayzle) 
Wednesday August 29th, 2007 7:12:26 AM


At the Steps

Graeff takes Julian's story (such as it is) in stride. "Hmmm. Well, I'm looking forward to meeting your friends. I'm sure we'll see them soon."

Graeff sees Julian eying the steps. [Climb DC5 to get up them, enlarged] "Oh, getting up those is not so bad," he says. "But the 200 feet of vertical cliffs higher up is a pain in the neck."

"And Slam loves to help people." He suggests telling stories to pass the time until the giant returns.

In the Valley

Fickle is puzzled. But it seems that the wizard DID teleport in, with a couple people, confirming Ser's story.

Kendry thinks that he will be able to tell if he hears the wizard again.

Meanwhile, Airin is eager to get back. All this tracking has hastened the day.

A couple hours after saying godby to Slam, the party walks back into the village. Thankfully, no further attack has been made.

Comey urges you all to rest and eat. If anyone is injured, he and his folk can help. He is just grateful that the attacks were foiled with no lasting harm done to people or potions.

What about the possible traitor or spy in the village? Comey asks if you have any ideas for roting him or her out.

But the day is getting late. Anything else before bed?

Fickle  d20+2=21
Wednesday August 29th, 2007 7:26:05 AM

Fickle look around for foot prints, but he's getting tired, "Me'z wanta rest. You'z tired too'z? Need little naps."

Fickle looks around, he may spot some thing, beside a nice pile of leeves to sleep on??>

Podo 
Wednesday August 29th, 2007 8:42:57 AM

Podo decides to head back to the temple to pray on a solution for Comey about the spy.

Tobias 
Wednesday August 29th, 2007 11:23:55 AM

"So how do you think the wizard knew Slam was carrying a halfling with him?"

To answer Comey's question, "We should put the fake potions in an semi-secret location in the town, and then let word spread of where they are... Perhaps the traitor will try to make a move for them himself."

As for the real potions, he tells the party members when they're away from Comey that they should remain divided between the four who have them, so that they're not all easily stolen in one fell swoop.

Airin 
Wednesday August 29th, 2007 12:20:11 PM

Airin agrees with Podo's suggestion to place fake potions to lure the traitor to steal them himself. They will need to keep a close eye on the potions at all time, without the traitor actually noticing they are holding an eye on them... euhm.. that's going to be tricky but at least it's the best plan they have.

Before going to bed, Airin longs for a good meal, a bath and a good cuddle from Kendry...

Dwight 
Wednesday August 29th, 2007 7:09:06 PM

Dwight agrees with placing 'fake' potions, and keeps his on his person at all times.

He remains uncomfortable knowing 2 high powered wizards are after him and hopes Gaeff shows soon.

Julian 
Thursday August 30th, 2007 12:57:21 AM

OOC: Sorry, lack of sleep and a huge day's work.

Julian is very happy to swap tales, though, he is, for the most part, a little, well, frequently, err, at least often, know to stumble, and tumble, over his use of words, and phrases, and, sometimes, though not too often, he mangles a series of broken, and disjointed, phrases together into one overly long sentence.

Fickle 
Thursday August 30th, 2007 6:29:09 AM

Fickle wonders if he should really take a nap (becuse he's so tired) or go with Slam to see this wizard? "Oh! What'z to do?? What'z to do??" His eyes almost closing.

Kendry 
Thursday August 30th, 2007 9:39:24 AM

"Comey has one of the potions, and let us keep the rest, until Graeff should arrive. Yes, some dummy potions, to divert attention - and maybe smoke out the traitor in the community - is a good idea. How to catch him - or her - we need to puzzle out."

After the day's excitement, Kendry agrees that rest would be welcome. "But first, let us thank the gods that we lost no one to harpies, thieves, or wizard."

He suggests that people convene in or around the chapel, and let the priest offer prayer, and Podo, too.

Then, to conclude the day, Kendry draws a few sketches of the day's happenings, writes in his journal (composing short poems that feature each of his traveling friends and companions), eats somewhere in there, takes a bath, spends some time snuggling with Airin, then goes to bed, to sleep soundly.

Aftermath -- Dreams, Omens, and Fairies


Dreams and Omens (DM Cayzle) 
Thursday August 30th, 2007 10:56:11 AM

On the Steps

Graeff listens to Julian and says, "Plainly, my friend, you are tired. Here, let us climb these steps and camp in safety at the top."

The halfling takes his time and goes right up. He lowers a rope, if needed, and takes first watch.

Later, an eagle flies back to his shoulder and eyes you warily.

The halflings -- Julian and Graeff that is -- sleep peacefully and well. In the morning, the eagle screeches from high up, and you hear a huge voice call down, "GREAFFF!

In the Valley

[OOC to Tobias: When the wizard mentioned the halfling accompanying Slam, he was surely referring to Fickle, who was trying at the time, with no skill roll or chance of success, to hide in the walking giant's shadow.]

Podo receives no clear answer to his prayers, but he ends his vigil with a sense of support and purpose.

The party comes up with a plan to put false potions aroundabouts, to act as bait so that if a spy comes forward to steal one, he will be caught. That's a plan to sleep on tonight and execute tomorrow -- so decide where you will place them, and how you will watch them, and yet make them seem unguarded.

Kendry thinks about that plan and makes some sketches. But soon it is time to rest.

After a long day, Fickle is very tired. In his fatigue, he falls asleep and dreams. He dreams about going with the giant to see the wizard, but in his dream he is a human girl, and the giant is made of straw, and his friends are an iron golem and a liontaur. Tewdyr is there too, only his name is different, and he has one head, not too.

In fact, Fickle is not the only one to dream -- in the morning, Several people report strange dreams:

Tobias dreams of wandering again in the valley and tracking the leprechauns as he did before. He finds again the mushroom circle that the tracks led to. But this time the circle is also a door, and if he enters the circle, he will enter the land of the fey. The dream ends before he makes his choice.

Selithe dreams of playing dice with invisible friends, and mostly losing!

Airin and Kendry have the same dream -- a memory dream. They dream of the leprechaun, Jonquil, and what he said to them:

"You have answered well, mortal folk. I will tell the Pixie Lord what you say, and with thanks for these gifts. You could have held me, and ransomed me for my pot of gold, but instead you have given me presents and kind words. Let me give you my blessing, such as it is to give."

"As the moon shines and the plants grow, let the blessing of Mother Wold come to you, to safeguard you and support you, when you call her to need."

You all feel a wind blow across your faces, but the grass does not move nor do leaves on trees stir.

The leprechaun accepts the gifts, turns invisible, and is gone.

[OOC THEN: Each of you may now cast any one zero or first level druid spell once, with a caster level equal to your character level. This ability can be used only once, and then it is gone. It also goes away when I leave the group as DM, which will happen sooner or later.]


[OOC NOW: Now I can tell you that you have until Sept. 7 to use your blessing! Use it or lose it!]

Dwight dreams that there is a gaping hole in his side, and that while it does not hurt him, he can tell that something is missing. In his dream, an invisible creature -- a leprechaun? -- brings him a patch. Sometimes it is a flame, or a stone, or a cloud, or a drop of water. After the invisible creature puts it in place, it feels great!

Podo, fresh from his prayers, does not dream at all.

Tobias 
Thursday August 30th, 2007 11:29:06 AM

Tobias gets up at the scream of Graeff's name... startled from his vivid dream. And share with the ones around him, "I just had the strangest dream..."

But then gets up to go finally meet this Graeff person, hoping that their mission may now be nearing an end at last.

DM Cayzle OOC 
Thursday August 30th, 2007 3:19:56 PM


Sorry for the ambiguity -- it is Julian and Graeff who hear a voice calling for Graeff in the morning. I edited the post to make that clear.

Tobias 
Thursday August 30th, 2007 3:57:04 PM

Oops, then I don't run out to greet them... :)

Julian 
Thursday August 30th, 2007 6:22:01 PM

"Good idea, I've travelled too far without rest."

in the morning...

Julian acts as casual as possible about the voice he heard,

"Someone wants you, Graeff. It's nice to hear someone calling rather than throwing javelins to get your attention. Do you recognise the voice? Shall I come with you?"

Dwight 
Thursday August 30th, 2007 10:39:43 PM

Dwight sits up and checks his sides. Finding himself in tack, he finds another group member to examine his back for scar; particular those in a circular shape.

He then tries to find a quiet place to eat breakfast and consider the relationship between the various symbols. Fire, stone, mist, water and a hole. By the end of breakfast, Dwight has a headache from lack of conclusion.

Kendry 
Friday August 31st, 2007 1:48:24 AM

Kendry thinks upon the dream, and the clever sheep stealers.

It has been three days, has it not? Is this the leprechaun's way of communicating with them?

He tells first Airin, then all of his friends of his dream.

Sometime during the day he will speak with Comey about it.

"Friends, I have some thinking and reading and planning to attend to. Please, will some of you figure out what to do about the potions for now. I'll be mainly at a desk, or perhaps in the garden."

[OOC: I'll be gone until Tuesday. If someone else would like to post for Kendry in the interim, that would be fine. -Kim]

Fickle 
Friday August 31st, 2007 7:23:07 AM

Fickle wakes with a startle jump?? Where'z is the Giant made of straw? BUT me'z was a girlie? And . . . And All You'z were Iron Golems and Lointaurs, but's Funny thing in me's dream. Tewdye was there too, only has one head// funnie's But weird. Cusin Kenny, What it mean??"

Sorry to see you go, DM Cayzle. I did not have time to drive you crazy.

Airin 
Friday August 31st, 2007 9:49:35 AM

"Yes love I had the exact same dream! That's odd. Could it be they are somehow calling us?"

Airin thinks on it a while but then says: "First things first. Let's rat out the mole in this place. Do you think Comey has a way to cast a spell that gives an alarm when someone tries to steal the potions? Or... can anyone one of us make a trap and make sure Tanglefoot Glue or ink is splashed on the thief? We would not even have to keep an eye on the potions all the time... he will expose himself..."

Tobias 
Friday August 31st, 2007 11:22:36 AM

"Hmmm you both had the same dream? That is a little strange... I had dreams of leprechauns as well, but it was different. It was about the patch where their tracks disappeared. There was a door in the middle of it. Do you think we could find and enter it and make contact with the leprechauns?"

Reunions! (DM Cayzle) 
Saturday September 1st, 2007 10:45:26 AM


On the Giant Steps

"Sure I know that voice," says Graeff. "That's my friend, Slam. He's a giant. The one I've been waiting for."

He calls up something, shouting in Giant. (OOC: Julian doesn't know Giant, does he?)

Whatever is said, soon a rope is let down, and Julian and Graeff find themselves in the giant's home, a great cave. They are treated to giant tea, and Graeff and Slam engage in vigorous conversation. You get the idea that Slam has lots of news.

Slam turns to Julian, "Hi small guy! Well come!" Julian gets the idea that Slam's mastery of common is not great.

After a bit, Graeff turns to Julian. "Well, did your friends all consist of halflings? One a bard? Two females? Well, it seems your friends have been busy."

Graeff tells Julian the story of current events from a somewhat Giant perspective.

"But we cannot stay to visit with the valley in an uproar." He says as much to Slam in giantish, and the big fellow nods, clearly a little disappointed.

Nonetheless, by midday, with Slam's able help, Julian and Graeff (and Julian's familiar, thanks to Slam's rope and a harness) find themselves atop the pass into the valley. A short walk finds Graeff surrounded by his friends.

In the Village

The party wakes up to a new day, and discovers that they have had unusual dreams in the night. What could they mean?

Dwight ponders, and finds no physical mark on his body (OOC: You got my e-mail?)

Airin thinks dealing with the spy they assume is here somewhere is a top priority.

Tobias thinks about magical doors into other realms.

Please post any actions for the morning. By noonish, Graeff has returned, and with him, Julian!

Podo Danderfluff Pipewood 
Saturday September 1st, 2007 12:37:21 PM

Upon hearing the ruckous, Podo goes to see what all the excitement is about. Seeing the new halfling arrive, Podo introduces himself as Podo Danderfluff Pipewood, Halfling of the Crescent Valley, Monk of Domi, and Cleric of Alemi.

Fickle 
Sunday September 2nd, 2007 8:15:39 AM

Fickle just stand there trying to tiger out what to do next??

OOC To DM Cayzle: Your forgetting to mention Fickle in your post (AGAIN)??

Julian 
Sunday September 2nd, 2007 6:49:25 PM

When Julian sees his friends he calls and runs to them, "Selithe! Kendry! Podo! Tobias! Fickle! Dwight! Airin! Helloooo!"

To Podo, "I am sorry that we parted in a heated way before. I spoke to the Priests of Domi about the lion thing, whilst I was taking the animals back. I went back to Angel Springs, you see. I've spoken with them before, and I think I might have found a calling with Domi."

To everyone, "What have you been doing? You've been here all this time? Holidaying I suppose? Or checking in?" he says with a wink.

dwight 
Sunday September 2nd, 2007 10:22:00 PM

OOC: Yes, I'll have more time tomorrow to put a thoughtful response to it.

Dwight remains in deep thought during the morning hours, wondering about his hole; a piece of himself missing?

ADM StevenVdB : Posting Record Game 13 
Monday September 3rd, 2007 3:46:03 AM

Posting Report for Game 13 for the week of August 27th - September 2nd

DM Cayzle : 2-WT-S- 5
Dwight: 2-WT--S 5
Fickle: -TWTF-S 5
Podo: --W--S- 2 - OOPS
Selithe: M------ 1 - made ooc explaining his absense
Kendry: -TWTF-- 4
Tobias: MTWTF-- 5
Airin: MTW-F-- 4
Julian: MT-2--S 5 - Welcome back!!

The Wizard goes poof...
With minimal combat tactics the group tries to nail the wizard. Fickle follows in the footsteps of Slam hoping to stay out of sight from the Wizard... he nearly pulled it of but the wizard did spot him. Tobias and Airin react instantaniously barely scratching the magically protected mage. In a flash he goes pooof and then our friends are staring to the place where the wizard stood moments before...

With mixed feelings the Crescent Valley gang returns to the village thinking what to do next. There are still several unresolved issues on their To DO list! Bella, 2 wizards on their neck, the potions, the thurible and a spy in Comey's Village...

There's a hint of a plan to capture the spy but other than that there's nothing much that has been done.

But then Julian returns at last!! Welcome back!!

Airin 
Monday September 3rd, 2007 7:31:35 AM

"Julian! Glad to see you again! Tell me, how's Blossom? Did you get her and the other animals safely back to Angel Springs? Oh we've been fairly quiet lately..." Airin says with a wink having the impression that Julian allready knows bits and pieces from Slam.

"C'mon friends we need to make up our minds. What do we do next? Do we pursue this odd dream that apparently will lead us to the Leprechauns or do we rat out the spy first?"

Fickle 
Monday September 3rd, 2007 7:42:59 AM

Fickle is by now is very confuse?? "Now Where'z Wizard Go??" as he scratches his head??

Podo Danderfluff Pipewood  d20+9=11 d20+9=15 d20+9=16 d20+9=20 d20+9=15 d20+5=8 d20+5=22 d20+5=10 d20+5=13 d20+5=15
Monday September 3rd, 2007 1:36:08 PM

Before the night is over, Podo mediates to clear from his mind all of the previously remembered spells. Later tonight, if all goes well, Podo will meditate upon a different list of cleric spells.

While the remainder of his friends return to the village, Podo goes to speak with Comey.

Upon approaching and being allowed to speak with Comey, Podo; in private; suggests "the Druid use his ability to speak with animals to attempt to flush out the spy. If Comey explains that the process might not work, then Podo suggests to Comey that unless the spy is another druid or has druid like abilities, the spy will not know this. Podo continues to explain, you could bring all the peoples together for an announcement that you have devised a plan to root out the enemies of the village, and that the process involves having the forest animals come forward and explain what they know. The unknowledgable spy might give him/herself away upon hearing this! Do you think it has a chance in helping us, this idea?" wonders Podo.

Upon seeing Julian,

"You did! My that must have seemed awkward to you...did you gain any insights to the behaviors of those that follow Domi?" asks Podo.

While Podo is alone, Podo will attempt to look and listen in several different areas around the village...

Skill Checks
(all checks have +1 added to all d20 rolls for good alignments while in the village)

Spot DC: 12, 16, 17, 21, 16
Listen DC: 9, 23, 11, 14, 16

Julian 
Monday September 3rd, 2007 6:13:30 PM


"Podo, I did gain some insight. I've learned that I can be protecting those who are weaker from those who use power to cause hurt as they advance their own needs. I want to do that, protect people, and show that Might doesn't make it Right, there's still a sense of Justice to adhere to. Do you know what I mean?"

Graeff's Thanks and More (DM Cayzle) 
Monday September 3rd, 2007 9:56:28 PM


Julian greets his friends with his usual engaging manner. He has special tidings for Podo.

Dwight's dream still seems strong in his mind.

Airin greets Julian and asks her friends what to do next. But she may be happiest of all to see that her friend, Fioni, flies back at about the same time. The eagle has clearly hunted and slept in woods overnight, and -- to Airin -- seems very self-satisfied.

Fickle is confused about the wizard who disappeared so quickly.

Podo makes a point of offering an idea to Comey to help flush the spy. Podo also looks around and sees nothing especially indicative of a spy. But in one ward of ever-sleeping patients, a healer thanks him for saving the cure and expresses a hope that they'll be able to administer it very soon.

Graeff listens to Comey's report and to anything the party might have to tell him.

"We are deep in your debt," the healer of the valley says. "Thank you for coming all this way to help those who need it so much."

He asks if you would like to be present when the cure is administered.

He is interested in the news of the fey. "I would love to trade with them. Maybe before you go you can help me talk with them?"

Airin and "look who's back" Fioni 
Tuesday September 4th, 2007 6:57:10 AM

"FIONI !!!!" Airin shouts as she sees her beloved hawk return.

Quickly she whistles the little hawk and strokes her feathers back into place. Even though she appears to be in good health Airin spends some time taking care of the bird and offers water and food to Fioni.

Airin takes Fioni to her room, makes sure all windows are closed and no one is standing at the door. She wants to make sure the spy is not standing within hearing distance so that he hears everything Fioni has to say.

Once Fioni appears to be ready Airin casts the Speak With Animals spell once again and asks Fioni to tell her where she has been...

After Fioni has stopped Airin leaves the bird to rest thanking her for her efforts. If Fioni wants to join Airin, the halfling lass will carry the bird on her forearm as usual.

Tobias 
Tuesday September 4th, 2007 11:33:18 AM

Tobias volunteers that he may have a way of contacting the fey... "When they were escaping from the sheep incident, I followed them to an area encircled by mushrooms... And their footprints disappeared there. Then, last night I had a dream that there was a doorway in that same circle... There might be something to that little area."

Julian, waiting, watching 
Tuesday September 4th, 2007 10:13:46 PM

Julian hears a lot of little bits from his friends, wanting to go here, to chase down that, tie this loose end and so on.

"I'm not sure which way to go on the decision making. Most of all I'd like to think that Bella will be safe, and I think that dealing with that necromancer might be a good idea now. Now that we've improved and grown, and got some new really cool toys," he says waving his sword a little carelessly, but only a little carelessly.

OOC sorry Cayzle, waiting for others to post, hoping to have something more to respond to. Perhaps the others are doing the same.

Dwight 
Tuesday September 4th, 2007 11:00:19 PM

OOC: I very mad at myself. I had typed a decent post yesterday and must have forgotten to hit submit. Too many distractions. SORRY.

Dwight keeps to himself and finds himself deep in thought. He considers what is missing in his life since his adventures began. When exactly did it begin? Meeting new friends, no earlier, the combat at the grove, perhaps, definitely the thrust into adventuring life. But even prior to that he had begun adventures if only in his mind because of that book. That's it.

Dwight's thoughts become less painful as he finally puts some pieces together. Haves, needs, wants, friends, and allies. A piece he has been missing, could it be that simple? A need to fill in the missing piece. Could the piece be that which began it all? How does one fill such a hole? Now his thoughts turn to answering his own conclusion.

----------------------------------

Eventually the call of food brings Dwight out. He gives welcomes to Julian and Gaeff. He also states he would like to watch those be cured of the blight affecting them. AFterwards, Dwight would like to have a few words with Sparks about what he saw and what he was thinking during his sickness.

---------------------------

Dwight's in favor of helping the community develop a relationship with the leprachauns.

OOC: Still in favor of taking care of necro. Should we prioritize our options. I think we have all said the same 2-3, but the order seems to vary a little.

Podo  d20+9=24
Wednesday September 5th, 2007 12:37:50 AM

Listening to the healer Graeff speaks, Podo offers to the healer whatever the healer needs that Podo could provide or assist with.

Looking to his friends, Podo waits quietly in the wings.

Looking to the forest, Podo tries to spot anything amiss...(Spot DC: 24+1=25)

Using Bella's Potions (DM Cayzle) 
Wednesday September 5th, 2007 7:07:18 AM


[OOC: This is the Tuesday DM Post!]

Airin and Fioni are very glad to see each other. In private, using magic to speak clearly, the eagle tells Airin that the harpies live in caves among high crags about ten miles to the north. Airin gets the idea quite plainly that it would be very hard to get there by walking and climbing. You really need to fly. Fioni did not enter their caves, of course. But she did see a couple two-legged humanoid servants toiling outside the caves, tending a garden, feeding a few chickens, etc.

Fioni could definitely lead you there.

Tobias tells about his dream, and that he thinks there might be a door to go visit the fey. Graeff is very interested by that, and asks Tobias to take him there.

Julian makes a note of the many interesting things ahead of the party. He thinks that the group is more equipped now than ever to handle a challenge.

Dwight, lost in thought, ponders things that might be missing from his life. This introspection pays off -- he begins to realize just what he lacks. He thinks it may be more of a capability than a deficit, that is, he is not crippled or incomplete so much as not fully living up to his potential. He recognizes that there may be a place in his life for a higher power, a great being, a potential ally.

Dwight says hello to Julian and Graef, and he and Podo welcome the chance to see Bella's cure put to good use.

In the coma ward, there are four humans who have been asleep for a very long time. "We had five," Graeff tells you, "but one died."

It seems that these folk are hard to care for. They sleep around the clock, except for a brief period each day in which they wake insane. They might attack, or babble, or do nothing at all. Sometimes there are brief moments of lucidity, which the healers take as a chance to get some food into these poor souls.

In the ward, a cook is ready with soup, waiting for moments of lucidity in which to feed the patients some broth. Graeff dismisses him, telling him that if this works, the patients can eat later.

An hour later, one of the patients awakens. A human female, she thrashes, then tries to flee, then speaks gibberish. For a moment her eyes focus and she seems aware -- in that moment, Graeff, standing ready, gives her one of Bella's potions, fashioned in Alemi's name of herbs and pseudo-dragon poison and homunculous venom.

The human woman shudders as the potion takes effect. She looks around, and in a whisper, says, "Free! I'm free! Oh thank you! Thank you! At last!"

By midday, all four patients (three humans and a half-orc), are awake and resting. Graeff, Comey, and the healers are busy with cure spells and other care. He tells you that he is eager to question these people, but he wants to wait for the morning to do so, after a night of real sleep. If you have any questions, please hold them until tomorrow.

He tells you that he is convinced that they were magically afflicted. "This was no natural disease," he says.

The afternoon is yours, then, since Graeff ushers you out.

[OOC: Go ahead and post any questions you might have for the Sleepers, and I'll post the morning's answers with the Wednesday post. Also give any actions you wish to take this afternoon and evening.]

Fickle 
Wednesday September 5th, 2007 8:32:52 AM

This poor Boy, is so confused!! That he just stand there stearing at every body. Then opens his mouth just to say, "DUH! thing's are OK?"

Airin and Fioni 
Wednesday September 5th, 2007 10:52:31 AM

When Airin and her friends have some time apart from the rest of the village people she tells everything Fioni told her. How to get to the caves and about the humanoid gardeners.

She asks Kendry to write it down on a map so they know how to find them if ever they need to.

Then Airin just observes the others and the healers.

Tobias 
Wednesday September 5th, 2007 2:59:43 PM

Tobias would like to ask them how they think they may have contracted the disease... when did they first realize they had it? And, what was it like while they were infected.

After Graeff is done with the patients, and returns to the party, Tobias will offer to show Graeff where he believes the portal to the fey land may be...

dwight 
Wednesday September 5th, 2007 11:00:55 PM

questions:

Who was the last person seen before u felt sick?

Any lingering thoughts about sickness?

Do you blame anyone in particular? A god, nature?

Dwight attempts to find any consistenies the ill may have had. He then puts some personal thought and wonders if he was working to his full potential, one with family and nature, perhaps he would be able to put all the pieces together quicker.

Julian 
Thursday September 6th, 2007 12:03:01 AM

This halfling is still hyped up from his travelling, from the time spent with the Priests of Domi and from finally reuniting with his friends. He is keen to do something other than standing around talking about doing something.

Tobias' mention of a portal sounds rather interesting.

Podo  d20+9=26 d20+5=12 d20+2=20 d20+1=20
Thursday September 6th, 2007 1:16:28 AM

When given the opportunity to ask a question of the sleepers, Podo directs his questions to the human female..."Do you know what you were doing prior to your long sleep? Did you have any enemies? Are you involved with good works in your village? Are in involved with the local politics of your village?" "Although, I have many more curiosities than real questions, I will stop here and give you time to answer my questions, dear lady..." explains Podo.

Skill Checks
Spot DC: 26 + 1 = 27
Listen DC: 12 + 1 = 13
Concentration DC: 20 + 1 =21
Diplomacy DC: 20 + 1 = 21

Kendry 
Thursday September 6th, 2007 2:11:35 AM

The bard has been spending much time writing, sketching, and pondering.*

He does welcome warmly Julian.

He takes dictation from Fioni via Airin, and sketches out the best map he can under the circumstances.

He rejoices in the healing of those who had been so long in their comas.

On the morrow, when it is permitted, he sits with one or more of those who have been locked in coma. He recalls the groom whom he and his friends had freed from the harpies. He explains to Graeff the state his mind had been in, and how Bella had helped bring him around.

His initial line of questioning of these awakened is to ask them to tell of what they have seen, heard, felt, dreamed since the time of their comas. Do they recall how they entered this state?

[*OOC: In part, because Kim has been way busy, and away, celebrating with his wife their 31st anniversary!]

Fickle 
Thursday September 6th, 2007 7:44:02 AM

Fickle sees that his cousin is pondering, He'll sits beside his cousin Kenny, pick up a rock and pound the ground. (Flicks way of thinking)

Airin 
Thursday September 6th, 2007 7:50:52 AM

Airin wonders if the fake potions have been placed or not... perhaps someone allready noticed something?

But other than that, she waits... nothing to be done around here and no one appears to be eager to go out and complete some of the quests that were laid before them earlier.

Dwight 
Thursday September 6th, 2007 9:47:14 PM

OOC: congrats on 31 years!

Dwight listens to all the answers, but doesn't push and tries not to make uncomfortable.

Then with the knowledge he has, plus anything new he finds a quiet place to think and pray for answers. He prays openly awaiting an answer from whomever can provide balance to his life and guidance to his multitude of questions known and to come.

Kendry 
Friday September 7th, 2007 12:02:11 AM


Late afternoon of the awakening (if possible - else late afternoon of the next day)

"Friends, we have received an invitation from the fae. I think we should accept. Shall we go just before dusk to the place that Tobias knows? Let us do so, and wait, and see what happens... if anything. Oh - and make sure, before we gather, that you eat well, and drink hearty - but water, or juice, or tea - none of us should be drunk for this meeting.

"And, if you can think of any gifts to bring, then bring them."

If people agree, then Kendry joins them, well fed and watered, at the appointed time, at Tobias' gateway.

[OOC: Thanks, Anthony!]

Portals and Patients (DM Cayzle) 
Friday September 7th, 2007 12:23:37 AM


[Gosh Darn It! This is the Wednesday DM Post! There will definitely be a post on Saturday!]

Fickle is confused, but yes, he does think that things are okay! The enemy has been chased away, and soon the sick will be well!

The Afternoon

Tobias leads Comey to the mushroom circle. Who else will come with him? Once there, there is a tickle in Tobias's mind. It seems to him that there are two circles, superimposed on each other. One circle is made of common mushrooms in an unremarkable stand of trees. The other is made of glowing silver mushrooms, in a stand of tree-people, like ents. But then he blinks and only the common vision remains.

Comey spots a note under a small rock in the center of the circle. It says, "Return here under the noon sun to meet the Pixie Lord."

Airin and Fioni and Kendry draw a map to the harpy lair.

In the Night

Dwight prays for guidance, and after dreamless sleep, feels drawn to the mushroom circle. He might find himself looking forward to meeting the Pixie Lord.

Kendry too seems eager to meet fey folk.

In the Morning

The patients are awake and smiling. They cannot thank you all enough. Here is what they say in answer to your questions.

They were each of them kidnapped! And infected with some kind of disease -- coughed on by some human in ceremonial clothes. There was an imp or small demon or something there too. Then, after they were sick, spells were cast on them. It seemed in their dreams like someone was sucking their blood or life out all the time.

They blame the kidnappers for making them sick and draining their lives away. They all tell the same story, and they are glad just to be alive and free.

They tell Podo that they were just common folk. Not heros nor nobility. But all of them seem smarter, more perceptive, more outgoing than many so-called heros.

Kendry 
Friday September 7th, 2007 1:24:06 AM


Should Tobias, or Comey, relate the message the latter found under the rock, then he will be all for making that appointment with the Pixie King!

Fickle 
Friday September 7th, 2007 7:32:03 AM

Fickle tries very hard to think, But nothing come to mind, so he pounds the ground harder.

Airin and Fioni 
Friday September 7th, 2007 8:54:35 AM

"okidoki! A visit to the Fey sounds fun."

Airin joins the others expecting to meet the fey again soon. Of course this time, Fioni comes with the halfling lass.

Tobias 
Friday September 7th, 2007 11:07:09 AM

Tobias tells the others about the letter and the strange vision of the double mushroom circle. He is most intrigued by what the Pixie King might want with them. And, makes sure that he and whoever would like to go with him, are there the next day by noon.

Listening to the patients stories, Tobias wonders if the imp or small demon in any way resembles the homuculous that the party captured. And, whether any of them got any better look at the robed figure.

Julian 
Friday September 7th, 2007 6:51:53 PM

Julian goes to sit with Fickle, he is starting to really like this one, he expresses clearly that he prefers action.

"Fickle, what has been happening the last few days? I've heard a few things, but I like the way to you tell things plainly."

Dwight 
Friday September 7th, 2007 7:34:58 PM

Suddenly Dwight's demeanor changes, and instead of being secluded and deep in thought he stands on the tip of his toes eager for the meeting. Odd really considering his last two fey meetings consisted of at least some combat, but Dwight holds that this one will be different.

Even the lack of supporting details from the recovering sick fail to end his new mood. While he wishes they had provided more, he is grateful they didn't seem to suffer as much as he thought and don't seem to have any after-effects.

OOC: Dwight intends to give a magnifying glass. Not of significant value but can make things large or smaller than they appear. Hopefully an object of fun and interest to the pixies.

The Pixie Lord (DM Cayzle) 
Friday September 7th, 2007 7:50:36 PM


In the morning, there are a lot of happy faces now that four coma victims are awake and aware.

The healers and patients alike are all eager to thank you. And to ask you to tell Bella the same.

Before noon, Graeff, Comey, and you all go up to the mushroom circle for the coming of the Pixie Lord.

In the noon light, the area in the mushroom shivers, and suddenly it is a small body of water ... a puddle, surely, but it looks rather like a lake as seen from far off, with miniature waves lapping the shore.

In the puddle there is a pure white swan, and riding the swan, a little man dressed in green. A circle of butterflies flutter around his head.

"Oh, mortals! Never an end to mortals! Ebryon, Ebryon, you are too much for me!"

He looks around. "Well, here we are! Johdpur told me about you all. You like sheep, yes? Okay, by the grace of the Fae King, all your sheep will bear twins for the next three years!"

"VWAA-HA!" he shouts, and somehow you know it is so.

"Send a couple over here once in a while, whould you, good fellows? I do like me some mortal mutton!"

"Now, where were we? Oh yes, Ebryon! He asked me to tell you all that he is reformed and good and kind to mortals and all that. Ha! Let me see him in a couple centuries and then we'll know if THAT's true!"

"So consider yourselves told! Oh, and if anyone wants to get his help or be his friend, swallow an acorn and say three times, Reform! Reform! Reform! and he'll come and help you. Frankly, I don't believe it. But I guess he might. Maybe. If he wants to."

Now, I got other mortals to visit! So darn many of you! You breed like mice! What else?"

The swan honks.

"OH yeah, the story, the Story. Fine get it over with! Here you go!"

He takes a deep breath and tells you a story. You can read it here.

[OOC: Also note the following additions to the Wold:

Immortal Powers
Votary Clerics who honor them (scroll to middle)
New House Rules (Scroll to bottom!)

Send your questions to cayzle@cayzle.com or go to the Rules Board]

"Well!" the Pixie Lord exclaims. "That's that! Just to set the record straight! Any questions?"

Julian 
Saturday September 8th, 2007 3:51:46 AM

Though restless at first, Julian sits enthralled listening to the whole tale. He can be heard saying to Fickle, "Windows, wow. That bends the mind, doesn't it?"

He pulls an apple from his pack and, crunching it, he mutters, "I'm not sure that I like windows."

Podo 
Saturday September 8th, 2007 6:06:39 AM

"Wow! A whole acorn!? Interesting..." says Podo. "What if it gets stuck? Does he come help you?" asks Podo to no one is particular.

Fickle 
Saturday September 8th, 2007 9:14:25 AM

"Me's ike acorn, Good for the skin!" he tells the others.

Good Luck Cayzle, I know you'll do a great Job. I'll miss you.

Cayzle OOC 
Saturday September 8th, 2007 9:29:47 AM

That was the THURSDAY post! I got one more in me, either today or early tomorrow!

So post your posts and pose your queries! Ever wanted to talk to a Fey Noble? Here's your chance, before he poofs away!

Tobias 
Saturday September 8th, 2007 8:09:04 PM

Tobias is a little stunned first by the pixie lord and then by his story... Not sure what to make of his stated reform of the Fae King. But, he has no questions of the pixie lord himself.

The Pixie Lord Departs and All's Well that Ends Well (DM Cayzle) 
Sunday September 9th, 2007 10:33:16 AM

[This is the "Friday" post and the last one for me! Thanks for a great two years!]

The Pixie Lord laughs and laughs at Podo's comment. "Well," he says when he gets his breath, "if you choke, then you can't say "Reform," and the King won't come! You've found his trick! So pick a small acorn!"

"Good luck, mortals!"

And he is gone in a blink -- the glade is as it was.

==========

There's not much left to do except to go back to the healers' settlement. Graeff invites you all to lunch, and asks for the complete story of what has happened.

He does have one piece of info for you. Based on what the cured folk say, and on the lengths to which the enemy wizard went trying to stop you. He thinks you are dealing with the Sons of Dread. They are a group of wizards devoted to the black arts and to Marteus. They are sneaky and prefer to work through others. And they seek strange ways to get arcane power. That's all he knows, though.

Graeff looks at you all and asks what you'll be doing next, now that you have delivered Bella's potions.

Finally, he wants to express his gratitude for all you have done. He gives each of you a small pouch of gems, about 1,000 gp worth in each pouch. (Including Julian.)

[OOC: Look for e-mail from me with XP awards. Please e-mail me any suggestions for hero point awards.]

Julian 
Sunday September 9th, 2007 10:00:44 PM

"Really? Thanks Graeff. It is great that you appreciate my contribution, small and mostly absent that it was. I only hope that we can help you and your community again. I will always be willing to help protect you if, gods forbid, if there ever is a need." He bows to Graeff as he accepts this gift.

Kendry - quick post  2d4(3+4)=7
Monday September 10th, 2007 12:47:53 AM

Kendry listened attentively to all that the Pixie Lord had to say. What a story - and what an honor to hear it. He rather likes this fellow. He scribbles notes as the pixie speaks, and writes out more fully what was said soon after.

"Thank you, sir, for your kindness to us!" Kendry says just before the Pixie Lord departs.

Taking advantage of the blessing given them earlier (and before Glenn has his first post!) Kendry finds a berry bush, and casts goodberry - producing seven blessed berries. These he places in a pouch, and reserves for a time of need (if that time comes soon).

At Graeff's question, Kendry offers a fairly full and accurate description of what has gone on, and asks his beloved friends and family to fill in details and give their perspectives and insight on these matters as well.

He thanks the healer of Alemi for his generosity. "Your gifts will help us greatly, sir, as we seek to help others."

ADM StevenVdB : Posting Record Game 13 
Monday September 10th, 2007 3:25:15 AM

Posting Report for Game 13 for the week of September 3rd - September 10th

DM Cayzle : M-W-2-S 5
Dwight: -TWTF-- 4
Fickle: M-WTFS- 5
Podo: M-WT-S- 4
Selithe: ------- 0
Kendry: ---T2-- 3
Tobias: -TW-FS- 4
Airin: MTWTF-- 5
Julian: MT-TFSS 6

Bella's potions and Pixie lords...
Thanks to Bella's potions the sleepers in the village all wake up. The spell that held them is broken at last!
Later they go out to visit the Pixie lord who has summoned them in their dreams. He tells them the tale of Ebryon and how to use an acorn now in order to get his help... if you don't choke on the acorn that is...
Well time to say goodbye and go out on the road again. New adventures await are bold group of Halflings.

We also wave goodbye to DM Cayzle who has guided this group for over 2 years. Thank you very much Cayzle.

And of course we welcome our new DM Glenn. His first campaign to guide though he allready earned his ranks in a tapestry a while ago. Being one of the lucky ones to play that Tap I shudder when I think of what will await our little group... oh in case you wonder... DM Glenn killed me in that tap...

Fickle 
Monday September 10th, 2007 6:38:00 AM

Fickle look up from pounding the ground (with his favoret rock), pointing at Airean. Tells all "What'z ever Airean said, Go'z double form Me'z."

Welcome New DM Glenn to our little group. (I hope we don't have another Killer DM.) So this is a Good-by for our old DM Cayzle, (who could not take Fickle grammarZ)

DM Glenn 
Monday September 10th, 2007 10:53:19 AM

OOC:
Hi everyone!
Just wanted to drop a note, so you know what to expect. Normally, I would post by this time on the weekdays. This week however, I'll be posting about 5pm and Thursday I'll be out of town (I may be able to post???).

As, for killer DM. I try to be fair and objective. Above all I strive for us all to have fun!

Also, Thanks Crazly for your help the transition and don't worry, I'll take good care of the CV group.


Airin and Fioni 
Monday September 10th, 2007 2:07:02 PM

Hearing about how the Fey King has reforemed and now even comes up with a way to call for his aid does send a few shivers down Airin's spine. After all, she remembers well how the Fey King Ebryon took Morph from them... how he killed numerous druids and how she and her friends witnessed his rebirth...

But still things can change... time will tell...

She smiles at Podo's remark about choking on a whole acorn and takes the Pixie Lords advice. Once they find an acorn she will look for the smallest one and put it in her haversack. Who knows, in dire need it may come in handy!

Once back in the village Airin is pleased to see everything is back to normal. She is however shocked as she hears about the Sons of Dread. In time she knows they will have to face this group. She hopes it can be delayed for if the wizard they saw earlier is but their messenger than what about their leader?!?

Again... time will tell...

"So friends... I think it's time to leave this peaceful village and head elsewhere. Where do we go from here? The Necromancer? The Thurible? Bella?"

Fioni shrieks once agreeing with Airin. They have spent way too much time in this place. Time to move on!!

Tobias 
Monday September 10th, 2007 2:19:58 PM

Tobias thanks Graeff for his generous gift... hoping to soon have enough to pay off his WLA dues.

In answer to Airin, Tobias thinks that the thurible would be a good thing to return... and perhaps we could check on Bella if returning brings us near Angel Springs.

Return to Angel Springs
Asylum's valley


DM Glenn 
Monday September 10th, 2007 5:18:10 PM

Julian gladly excepts Graeff's gift and offers his willingness to help if there is every need.

Kendry scribbles in his notes recording the Pixie Lords words. Using a fey gift he creates a hand full of goodberries for another day. He thanks the healer for his gift.

Fickle dittos what Airean says. While continuing to ponder and pound out thoughts.

Airin takes note of possible future foes and thinks it time to move on.

Tobias thanks Graeff for the gift already planning were to spend it.

Graeff smiles, "Friends the gift is well earned for you good deeds. The sun is high in the sky, your welcome to say the night. I think we can serve a fest that would even fill a halfling's belly." You can already smell the lamb roasting and pies baking. Tables are being setup in the common area.


Dwight 
Monday September 10th, 2007 10:13:17 PM

OOC: Bye Cayzle, perhaps I'll see you around.

OOC: Hello Glenn, welcome aboard.

Pixie Lord
Dwight stands in awe of the Pixie Lord and listens to every word very carefully knowing Fey use words to their own advantage.

He pays even more attention if at all possible during the mention of 'reform' and the story the Pixie Lord tells. Dwight considers the concept of windows and concludes the house must have windows inside so each floor or realm can visit each other .

As the Pixie Lord leaves, Dwight scans the area for an acorn (just in case) and then realizes he failed to give his small gift. Being the last to leave, Dwight leaves the magnifying glass in the middle of the mushroom circle.

-------------------------------------------

Afterwards Dwight joins in the celebration and wonders if the party came to a concensus as to where the party was going next.

At the crack of dawn on the next morning Dwight returns to the mushroom circle to see if his magnifying glass is still there.

Julian 
Tuesday September 11th, 2007 12:24:56 AM

Julian is happy to join the feast, to meet these new people at the 'healing centre' and to catch up with his friends. He chooses to sit with Fickle at the feast, enjoying his brash honesty and simple outlook on life.

Kendry 
Tuesday September 11th, 2007 3:10:31 AM

Kendry plays music after the feast has begun, playing some traditional tunes, as well as some of the ones he has written.

He features a trio of songs about this valley, the battle just won, and of the story the Pixie Lord told us.

He also dedicates a song to 'Sparks' - who is gifted with a certain insight. He sings a song about Comey and Graeff and the way they shepherd their people.

"Are there good paths to the east that can get us safely - more or less - to Dragon Bay?" Kendry asks.

Julian 
Tuesday September 11th, 2007 3:43:59 AM

Dragon Bay? I thought we'd be going back to Angel Springs and the Catacombs. Dragon Bay sounds exciting, how far is it?

Podo 
Tuesday September 11th, 2007 6:54:45 AM

While the rest of the group appears to be engaged in conversations about what to do next, Podo is in the chapel of Alemi praying.

Figkle 
Tuesday September 11th, 2007 9:22:02 AM

Fickle is now buzy eating, "Mutton and Pies Oh! My! I'z gone and Died! and . . . and. . . In the La! La! Land. Another piece'z of Pie'z"

Tobias 
Tuesday September 11th, 2007 12:02:45 PM

Never one to turn down a meal, especially a feast, and especially before heading back out into the Culverwood... Tobias enjoys the party with his friends, eating heartly and listening to Kendry's songs.

"Oh, what's in Dragon's Bay?"

Airin 
Tuesday September 11th, 2007 12:34:51 PM

"Dragon Bay? Anything I missed?" airin asks Kendry wondering where he plans to go next.

Kendry 
Tuesday September 11th, 2007 4:51:10 PM

"Well, I thought we might continue our travels onward, rather than retracing our steps," he explains to his friends. "If we head east toward Dragon Bay, then follow the shore southward until we come to the road, that will take us back to Angel Springs - and we can fill out a few more details on our map along the way.

"It may be quicker - in that we'll better know what to expect - if we return the way we came. But since we are where we are, why not take advantage and continue on, making a grand circuit?"

In answering one question, Kendry replies, "Well, last I heard, Tobias, there were dragons in Dragon Bay, and no ships to speak of. So - if you want to see a dragon, this may afford us the opportunity."

DM Glenn 
Tuesday September 11th, 2007 4:56:50 PM

Since meeting with the Pixie Lord and through out the celebration feast Dwight seems preoccupied with something. He heads off a the crack of dawn.

Dwight only Highlight to display spoiler: {The magnifying glass is gone.

The acorn is difficult to swallow whole, but you manage. Following up with the thrice chant of "REFORM", the witch hafling waits for something to happen.

Without warning a voice issues from behind Dwight, "WHO BE YOU TO CALL UPON THE REFORMED ERBYRON!" Turning around, Dwight sees the Erbryon in the same Satyr form he wore at his birth. Around where he stands is an explosion of plant growth that is forming into a living throne before you eyes. Erbryon eyes' the hafling, "You look familiar to me." Then glancing at the back of his hand, "Ah yes.. You are one of those blasted hobbits that fought against my return." He glances around, "You are all alone and you have called me to ask favor? ASK THEN!"
}

Kendry shares his songs and music with everyone providing some entertainment for the feast and honoring their host and others. Julian, Fickle, Tobias and Airin all partake of the feast for the halfling heroes. Kendry query about Dragon Bay seems to peak the interest of several party members.

Podo is noticeably absent from the festivities, preferring to send his time praying in the chaple.

The festivities seem to be enjoyed by most all of the patients and staff. There is much applause for Kendry and calls for more songs. Graeff thinks about Kendry's question for a moment, "While you could go straight through the Scab, it would be far easer to return to the crescent valley then head east until you get wet. Thinking about taking a holiday at the beach?"

The party continues into the late night. Come morning the group wakes to find Dwight having taken off early.

A gather information check DC15 about Dwight Highlight to display spoiler: {Some one saw him head back to the fairy circle earlier}

[OOC: Note you will have a chance shortly to visit the catacombs. So, if you want you can go ahead and do your shopping since it can take a few days to complete your transactions. Any stuff will not be available until the actual in game visit takes place.]

Selithe (Justin Webber) 
Tuesday September 11th, 2007 8:43:38 PM

(OOC:Sorry for being gone so long everyone. We contacted Jerry earlier so I hope he might of gotten the word out about things. If not then let me just say in a few days James and I will be under a new internet provider. Our current one is messing up something fierce and making it almost impossible now to post and impossible before. However, DM, can you let me know where Selithe is currently. I would like to continue posting for her but like to know where she is at, etc.)

Dwight 
Tuesday September 11th, 2007 10:56:26 PM

OOC: Where to travel next?

Dragon Bay? Aside from making a circuit is there a reason to go there? I/Dwight (at this moment) would rather head in a direction that resolves one of our outstanding concerns.

Wizards? (We know where one is, a few days from Angel springs if I recall correctly.)

Thurible? (Is this in route to Angel Springs?)

Bella? (not much to go on)

If the census is to explore Dragon Bay, I'm okay with that.

Kendry  d20+11=31 d20+14=21 d20+7=24 d20+6=19
Wednesday September 12th, 2007 12:11:45 AM

Kendry, of course, provides more songs. He teaches them the round about Bobbles the funny green goblin, and the song of 'Lomar, The Friendly Ogre'. [See Volume 1, Chapter 12 - Lomar the Friend Ogre in the Crescent Valley Archives to see the lyrics, and even find the music there in the post of Saturday January 22nd, 2005 10:19:23 PM. Or click on this --> http://www.woldiangames.com//archives/index.html?game=crescent&start=1106289093&end=1108497139 and scroll down to the post with that date and time. -Kim]

It's rather unusual for Kendry, but his lute playing [Perform, string instrument: 24] outshines his still fine singing [Perform, singing: 21] at the close of the evening.

He even encourages the people to dance for a last song or two, and joins in with them (Perform, dance: 19], asking his friends to join in - and Airin, in particular.

On Graeff's advice, Kendry responds, "Well, back the way we came may be faster, Graeff. But, if not for now, perhaps for future reference, what things do you know about the pathways from here eastward? Are there wonders to behold? Fell adversaries of whom to beware?"

Thinking of the tasks they have in mind, Kendry asks, "Oh, and Graeff, do you know where in the Wold we might find a reasonably nearby temple or shrine to Pantheon? We are pledged to visit one in due course."

In the morning

[Gather info: 31 (nat 20)] "Dwight headed back towards the fairy circle, where we met the Pixie Lord," Kendry tells Airin shortly after she wakes up. "I rose early - thinking about things we must do, and watched him walk that direction, looking about a bit as he went."

When he has a chance, he'll ask Dwight if there was anything in particular he sought, or found, on this morning's jaunt.

Unless Graeff offers clear insight to the journey eastward, then, reluctantly, Kendry will agreed to have the party return the way they came.

In the privacy of the group, and ensuring Podo's presence, Kendry says, "If we can do so on the way, then let us take the thurible and the remains of its bearer to an appropriate place.

"By 'on the way', I mean on the way to deal with the necromancer and his homunculous, which Podo bears. I hope he has not yet taken any action against our people.

"There may be some wisdom, nonetheless, in having those who have need receive some training at the new WLA outpost in Angel Springs. Woldian League of Adventurers, that is. And Fickle, I believe we have enough for you to join, finally."

He adds after a bit of thought, "As for Bella, I think we'll learn of her whereabouts and welfare in due course. It may help her for us to confirm that the Sons of Dread are involved. That is, to pass on Graeff's confirmation of their involvement."

The bard asks if all agree on these general items, and if there are things to add to the group's consideration.

"Let us prepare to leave this enclave. Say your farewells. Oh - and has anyone spent more time with the recovered patients, to see if they had aught more in the way of insight or information after their long sleep? Perhaps Dwight, Podo, Selithe... really, anyone else who wants to do so, might spend another hour or so with them before we depart. Then, shall we be back on the road by, say, noon?"

Julian 
Wednesday September 12th, 2007 12:47:08 AM

Julian interjects at some point to say,

"Though I'd like to travel to new places, I would like to clean up the path we've left behind. I'd hate to think that other people might become the targets of our enemies. We've gotta stop leaving live enemies behind to haunt."

Podo 
Wednesday September 12th, 2007 1:11:15 AM

After a while has past, Podo leaves the temple and heads towards his friends to help celebrate their latest accomplishments.

In the morning, Podo heads towards the sick in hopes to ease their burdens before his friends depart.

Fickle 
Wednesday September 12th, 2007 7:41:32 AM

Fickle after hearing about dragons, that was always on his mind, He dreams of dragons, flies high with dragons, all in his dreams.

When he awakes the next morning, He tells his friends "For the first time'z in my life'z, I'z did nots have nightmares of fires. I'z has dreams of friend'z and Dragonz'z."

Airin and Fioni  d20+1=12
Wednesday September 12th, 2007 10:34:28 AM

"Well love, I guess your sense of being 'on the way' makes me a little scared. You are correct that dealing with the necromancer does become urgent. We can not hold on to the Homunculus for too long. And as you say, if we can deliver the thurible along the way we should definetely do so."

Airin looks at the others wondering where Dwight has gone,(gather info 12) but there seems to be no trace of him...

"Well? Shall we go? Just gonna make a quick stop over at the Catacombs. I need a new Spider Climb scroll, a few mage armors and stuff like that."

Tobias 
Wednesday September 12th, 2007 11:38:12 AM

Tobias is always intrigued about new places and the mention of dragons peaks his interest. He makes of a note of Dragon Bay as somewhere to visit some day soon. But, first to Angel Springs and the thurible if that's possible.

DM Glenn 
Wednesday September 12th, 2007 4:54:23 PM

Being quite with her on thoughts, Selithe sits in the background at the celebration enjoying watching the others. She is now preparing to return with the group to Crescent Valley.

Dwight only Highlight to display spoiler: {
Ebryron looks amused that this mortals who attacks him one day then has the Gaul to as a boon the next, "Aha, a request rather than a favor. Hummm." Sitting back on his living plant throne Ebryron seems to think it over for few moments before coming to a decision, "Spread my greatness is it? Has a nice ring to it. I did make a promise to Reform and accepting your services would be a way to show my intent to keep the promise. Swear a binding oath to serve me and I agree to be your patron immortal in all that entails."

If Dwight swears and oath then Ebryron stands and says, "Let it be known that I accept this mortal as my servant!" He winks an eye then is gone.
}

Dwight returns from his early morning excursion, in time to leave with the group.

Kendra recalls some of his conversation with Graeff during the party the night before. Graeff chuckles, "Wonders to behold? Well the mountains are high and some are snow covered year round. It's a pretty sight standing on top of the world looking down." Graeff gaze seems to be elsewhere as he remembers what it felt like. The he returns to the present, "As for adversaries there a tribe of giants most stone and hill that live in the area to the east. They primarily hunt trolls, but they wouldn't mind the occasional human or Halfling. As I've mention its cold up there so be sure to carry your cold weather gear and watch the weather. I'll make a note on your map which way to go if you like." ...... "Temples to Pantheon? Humm.. New Elenna City for sure, maybe Dourscale. Shrines can be anywhere. Most priest know what local shrines are around."

Julian adds his thoughts on where the group should head.

Podo helps out one last time before the group departs.

Having dreams of dragons, Fickle seems to be in a high spirits.

Airin and her hawk are eager to get moving as she adds her thoughts of where to go.

Despite being intrigued by the idea of new places, Tobias opts for a return to Angel Springs.

The group once gathered, heads out of the valley of the four peaks heading to the hidden trail to Slam's cliff side cave. Arriving there near late in the day, you find Slam at work on a block of stone in his cave. He waves a friendly greeting, in giant speak "Welcome, you little one leaving now?"

[OOC: What about the sneak you caught trying to steal the potions?]

[PS. Next post by me will be on Friday Evening. Kim if you want to make a DM sup post for me on Thursday you can! Assume you spend the night in Slam's cave and he helps you down the cliff in the morning. If not then I'll try to post a makeup on Saturday PM.]

Dwight 
Wednesday September 12th, 2007 5:15:53 PM

"Hello gang, are we all set. I went back to the circle to see if the fey took the gift I left. Nothing special, just a magnifying glass, but if they hadn't taken it, I'd hate to see it go to waste."

Dwight grabs his few possessions and takes his position.

Julian 
Wednesday September 12th, 2007 8:59:52 PM

Listening to Kendry and Graeff talking about the passes through the mountains to Dragon's Bay:

"Perhaps we'll need to go back to Angel Springs first, to buy some Cold Weather gear."

Selithe 
Wednesday September 12th, 2007 11:24:32 PM

Selithe stays silent but is ready to move out with the others. She smiles to Kendry and speaks to him, "The last few days seem like a blur really. Guess I was more out of it then I thought."

Selithe shrugs this off and noticing Julian with the group once more moves over to him. Watching him for a moment before before whispering the words to a Prestidigitation spell, trying to turn Julian's hair blue for the few hrs the spell works.

Selithe grins and whistles innocently if the spell works or even if it doesn't.

(Not sure what the DC check for that is or even if Julian will try fighting it. Sorry Julian, couldn't resist :) .)

Robert OOC 
Thursday September 13th, 2007 12:16:08 AM

LOL: we need more of that, Justin. Playful halflings in the sun....

Podo 
Thursday September 13th, 2007 12:58:20 AM

Podo wonders how long we are gong to delay our departure.

Listening to all the different conversations about where to go next...Podo begins to grow impatient.

Walking over to Graeff, Podo asks "if he ever heard of a Justicar of Pantheon, called Sharles Grith? We found his remains at the bottom of a trench. Seems he was trying to recover a Holy Thurible."

Podo waits for his answer.

Kendry 
Thursday September 13th, 2007 3:59:03 AM

Kendry agrees (as he agreed earlier) to return the way the party came. He is grateful for Graeff's added detail to the map, and the information about giants and mountains in the Scab.

He sees to the proper security for their prisoner. He spends some time talking with him - especially about Plateau City - just hoping to get to know the man better, if he is willing.

Kendry smiles at his love's words. "Someday we may be telling these stories to wide-eyed little ones who sit at our feet, or around the table. 'Tell us the one about that fellow who made skeletons, Mama, and how you snuck in to his cave. And Papa, about the man who hit you with that big ball of fire!'"

Then, with a squeeze of her hand, he says, "Sure, as soon as we get to town, we can visit the Catacombs shop." [Which Glenn counsels us to get started right away, so that we might be done by the time our characters actually reach the shop.]

"Thank you for your hospitality, Slam. I'm certainly happy that you are our friend, and not our enemy. Especially after I watched you slug that wizard!" He enjoys the comfort of the cave, and appreciates the giant's rocky artwork.

That evening, he asks his friends, "Well, what have we learned from all this? From working to help Bella with the potions, and delivering them, then seeing the results? And from Graeff's little community? And the Pixies?"

Before retiring, Kendry, as usual, jots some notes and makes a few quick sketches.

Morning

After waking up, and perhaps a spot of breakfast, Kendry works with his friends, assisted (I trust) by Slam, to descend to the foot of these steep rocks.

With a bow and a quick song in honor of Slam, Kendry heads with his friends back the way they came.

Fickle 
Thursday September 13th, 2007 7:46:29 AM

Fickle looks around and see's every body leaving, will shout "Hey! You'z wait for Me'z", then runs after them.

Airin and Fioni 
Thursday September 13th, 2007 9:22:19 AM

"Of we go lads!"

Airin urges everyone as she throws her Haversack over her shoulder, takes her blade and crossbow and begins to walk to the edge of the town in the general direction Kendry talked about...

Once close to the edge of town she looks back wondering why the rest is lingering this long.

"C'mon guys! Do you think that thrible will deliver itself? And... I'd rather not wait for that necromancer to come to us instead!!"

Fioni feels they will be going on a new adventure and is allready flying high over their heads in joy.

Tobias  d20+7=25 d20+7=18 d20+12=13
Thursday September 13th, 2007 11:26:59 AM

Alright onward everyone. Tobias is ready to lead the trail back to Angel Springs, keeping a sharp eye out for anything of interest...

Listen: 25
Spot: 18
Survival:13

Down from the elevated valley - ADM Kim  d20=14 d20=14 d20=20 d20=18 d20=16 d20=6 d20=2 d20=1 d20=15 d20=20 d20=10 d20=17 d8=7 d6=3 d6=5 d6-3=-2 d6-3=2
Friday September 14th, 2007 2:49:47 AM

The party settles in for some not too awful stew prepared by Slam, and a cave protected from the elements.

In the morning, Slam is willing to assist the party safely to the lower elevation at the foot of the Giant Steps.

He slips while bringing down Julian and Selithe, but manages to arrest his slide with no damage to Selithe - yet Julian takes 2 hp of bruising damage.

Morning clouds enshroud the rocky enclave, and the fog is fairly thick at the base. Still, there is good enough visibility for walking travel. Fioni is reluctant to fly for the time being.

[Everyone please make three survival checks -- and any other skill checks you may wish to attempt. The +1 bonus for those of good alignment experienced in the Valley of the Four Peaks is no longer in force at this time.]

Kendry  d20+5=20 d20+5=11 d20+5=17 d20+11=23 d20+11=22 d20+11=27 d20+6=21 d20+6=8 d20+6=19 d20+3=10 d20+3=10 d20+3=19
Friday September 14th, 2007 2:57:36 AM

"Hey, Julian - want a goodberry or two? How about you, Selithe - are you all right?"

Kendry thanks Slam for his hospitality and help, and wishes him well in his role as one of the guardians of the Valley of the Four Peaks.

"Let's head home - eyes and ears open," recommends the bard. He sits astride Cheann, and begins with his friends to retrace their steps homeward.

[Survival: 20, 11, 17. Bardic knowledge: 23, 22, 27. Listen: 21, 8, 19. Spot: 10, 10. 19]

Julian  d20+5=13 d20+5=13 d20+5=19 d20+3=17 d20+3=22 d20+3=7 d20+5=11 d20+5=11 d20+5=13 d20+5=23 d20+5=11
Friday September 14th, 2007 6:02:36 AM

Julian laughs off the 'bounce' down the stairs.

"Look," showing Selithe, "now my leg's blue..." He gives the sorceress a mock frown, then laughs.

"A berry sure, but why?" When Kendy explains that the Goodberry's will heal the bruising he accepts, "it will be uncomfortable to walk too far with a bruise that size."

"Hmmm, fog. Keep your ears open, Shark."

{Julian's skill checks- Survival: 13, 13, 19; Spot: 17, 22, 7; Listen: 11, 11, 13}

[Shark's skill checks- Spot: 23; Listen 11]

Airin and Fioni  d20+10=22 d20+10=24 d20+10=30 d20+12=24 d20+12=26 d20+12=23 d20+8=23 d20+8=25 d20+8=22
Friday September 14th, 2007 8:13:12 AM

Seeing the weather get worse Airin calls Fioni to her and tucks the bird safely away under her Elven Cloak.

Somehow she could not help smiling after Julian and Selithe fell from the stairs. Of course she first checked if they were allright, but afterwards you'd have to admit that it was a funny sight...

While walking home Airin's quiet and ponders the various wizards they have met and how to deal with them later. But she does keep her eyes and ears attuned for any danger up ahead.

Survival: 22, 24, 30(Nat 20)
Listen: 24, 26, 23
Spot: 23, 25, 22
(wow! Marvelous rolls today!!)

Fickle  d20+1=21 d20+1=12 d20+1=8 d20+1=20 d20+1=6 d20+1=17 d20+1=15 d20+1=15 d20+1=14
Friday September 14th, 2007 8:27:20 AM

Fickle follows the others, he would be doing well, he falls over his feet once or twice, but keep up with the group (Even when he got a bloody nose.)

Survival -21 - 12 - 8
Listen - 20 - 6 - 17
Spot - 15 - 15 -14

Tobias  d20+7=17 d20+7=13 d20+7=10 d20+6=25 d20+6=20 d20+6=19 d20+13=14 d20+13=22 d20+13=23
Friday September 14th, 2007 11:05:33 AM

Tobias leads the way back home from the Valley of the Four Peaks.

Listen: 17, 13, 10
Spot: 25, 20, 19
Survival: 14, 22, 23

[OOC: are we back in Culverwood? if so, i get another +2 to survival checks for Forest Walk.]

==============
[No, we're not in the Culverwood - which is several miles westward. -Kim]

Dwight  d20+1=15 d20+1=8 d20+1=11
Friday September 14th, 2007 9:31:05 PM

Dwight moves along with the group, taking care during his turn at being brought down the steps. He finds comfort being close to the ground again once lowered; and thanks Slam for the lift.

Survival Checks: 15, 8, 11

Buzzards ahead


DM Glenn 
Friday September 14th, 2007 11:01:23 PM

[OOC: I intended to post earlier, but was delayed getting back because the rental car got a flat which added three and a half hours to may trip.]

[OOC: Thanks Kim for making the Thursday post!]

Graeff was unable to help with Podo's question about the Justicar of Pantheon, having never heard of him.

Kendry thanks Slam and heads for home with the prisoner in toe. He spends some time talking with him. After a while the prisoner seems as eager as everyone else to get where their going before his ears fall off.

Laughing at his blue hair, Julian enjoys Selithe's prank.

Pondering wizards and such, Airin walks quietly with the group. Fioni snuggles into Airion's cloak. She seems highly attuned to the land as they travel.

Fickle keeps up with the others despite a few missteps.

Moving ahead, Tobias leads the way back home.

Once safely down, Dwight's noticeably more comfortable with the rest of the journey.

The fog burns off by early noon, but a chill remains in the air through the next few days. Through keen sense of Survival the group is staying on track and making good time. On the second day as the group nears the ravine where they battled the manticores, both Airin and Julian spot buzzards in the air. As the group moves along the edge of the ravine towards the end, more buzzards can be seen gathered around the severely eaten carcass.
Spot check DC20 Highlight to display spoiler: {The buzzards seem to be keeping their distance from the carcass. Hoping in for nibble then chased back.}

Podo  d20+6=16 d20+6=9 d20+6=20 d20+7=24
Saturday September 15th, 2007 10:37:17 AM

Podo, following the others, hopes not to fall.

[Survival DC: 16,9,20]

---
Looking out into the distance, Podo see buzzards, then looks to see what the buzzards are doing.

"Guys,Gal...perhaps we should go over there to that buzzard area, to see why the buzzards are acting weirdly" says Podo.

Kendry  d20+3=18 d20+5=21
Sunday September 16th, 2007 12:24:59 AM

"Aren't they merely... buzzarding?" asks the bard of the monk, not so eloquently. Nonetheless, he takes the cue from his good friend. He prepares his bow, nocks an arrow, and draws closer. [2nd spot check, following Podo's prompting, with a +2 since Podo focused his attention on the birds' behavior.]

"Looks like they're competing with a predator for their feast."

Julian  d20+3=14
Sunday September 16th, 2007 6:22:57 AM

Spot: 14, oh well...

"Buzzards hang around dead stuff. It usually smells bad, and very few dead things have anything worthwhile. Let's go home...

"Oh, okay, let's have closer look, then go home."

Dwight  d20+4=19
Sunday September 16th, 2007 9:01:13 PM

Dwight hears the others and looks for himself (spot: 19). "well they are certainly going after the carcus, but how much of it remains after a week? If I had to guess, something else is going on."

Dwight prepares his bow. And waits to see if the group is going to stealth.

Airin [Woodland Stride] and Fioni  d20+17=33 d20+19=24 d20+12=26 d20+8=27
Monday September 17th, 2007 4:53:13 AM

Airin makes sure Fioni stays well tucked away under her cloak. She does not want to have the frail hawk flying around between those predators...

"Those Buzzards won't hurt us. They only like dead things... I hope"

Then Airin prepares her crossbow and moves out. She tries to walk in the undergrowth taking as much cover from trees and the like as she closes in on the site.

Move silently : 33
Hide : 24
Listen : 26
Spot : 27

ADM StevenVdB : Posting Record Game 13 
Monday September 17th, 2007 5:20:32 AM

Posting Report for Game 13 for the week of September 10 - September 16th

DM Glenn : MTW-2-- 5
Dwight: MTW-F-S 5
Fickle: MTWTF-- 5
Podo: -TWT-S- 4
Selithe: --W---- 1
Kendry: M2WTF-S 7
Tobias: M-WTF-- 4
Airin: MTWTF-- 5
Julian: -22-F-S 6

Weekly Summary: On the road again...
After some rest and a party the Crescent Valley halflings decide to go on the road again. Question is, where to go first!
Kendry's suggestion is accepted and the group departs for home.
Then near the ravine the group notices a group of buzzards but Kendry's keen eyes reveal there must be something else back there... time to investigate!

Fickle 
Monday September 17th, 2007 8:37:42 AM

If you should look back?? you see Fickle eating chicken from a bucket?? "HMMM! yum yum Good!'the little man Give'z Me'z"

DM Glenn 
Monday September 17th, 2007 10:59:54 AM

Seeing the buzzards' action odd, Podo suggests they check it out.

Kendry suggests they are just competing with something for the food.

Julian not sure it worthwhile, but is game to have a look.

Dwight Thinks they should have been eaten by now, prepares his bow.

While the guys are chatting about checking whats up the buzzards, Airin tucks Fioni under her cloak and preps her crossbow as she moves through the trees and undergrowth with ease towards the site. The buzzards don't seem to notice her.

Fickle is hanging back, eating some kind of fried crunchy bird from a bucket.

As Airin get closer she can see that the carcass is generally eaten away leaving mostly bones and sinew. As she watches a buzzard hops forward from the group circling the carcass for a peck, but a furry head pops out of a hole in the wall of ribs snapping at the bird with a mouth of sharp teeth. Growling, its head disappears back inside.
Airin only knowledge nature DC 15 Highlight to display spoiler: {The head looked like a badger only larger.}

Airin is in the tree line about 30' from the carcass. Everyone else is about 100' from the carcass. There are about two dozen buzzards milling around.

Airin and Fioni  d20+10=29 d20+17=30 d20+19=23
Monday September 17th, 2007 11:17:21 AM

(knowledge nature: 29)

Airin notices what happens and decides to turn back to her friends. Apparently it's just something that looks like a badger that has an argument with the buzzards over a carcass that no longer can be identified.

Quietly Airin heads back and tells the rest what she saw so they can decide if it's worth the delay...

move silently : 30
hide : 23

Tobias  d20+13=26
Monday September 17th, 2007 11:47:51 AM

Tobias will keep an eye out for trouble while Airin goes to have a look. He will also check for any interesting tracks in their immediate area.

Survival: 26

Julian 
Monday September 17th, 2007 6:06:18 PM

Julian talks to his familiar in that sing-song voice he reserves for his 'pets' and children, "A badger, there's something we don't want to fight with, do we Shark?

then more firmly, at no one in particular, "And if it is a badger, I'll not stand by to see any of you attack my totem animal."

Julian 
Monday September 17th, 2007 6:06:59 PM

Then with a more jovial tone, "Besides, we don't want to go near that carcass anyway, right?"

Selithe 
Monday September 17th, 2007 10:21:41 PM

Selithe moves along with the others, currently she leads Gra, her riding dog instead of riding him. She has been trying to give the riding dog abit of a break off and on just incase the group ends up needing to make a hard ride to get away.

No matter Selithe will keep her bow near to hand so she can use it if the need comes.

Dwight 
Monday September 17th, 2007 10:43:38 PM

Surprised by Julian's seeming reluctance to rush in, Dwight asks about badger behavior. "Is it common for badgers to scavenge? I thought they were bark and berry creatures. Added to that, the carcass should be long eaten by now, so how common is it for vultures to attack living badgers? Something doesn't add up."

He waits for Airin's more in-depth look, but begins to feel less comfortable with the situation.

Kendry 
Monday September 17th, 2007 10:45:09 PM

"A badger, is it, Julian? I like badgers. Maybe you can talk with it, eh? Or Airin might." Kendry continues riding forward, as he already was doing.

"You wouldn't mind some target practice at vultures, now, would you, Jules?"

Julian 
Monday September 17th, 2007 11:16:06 PM

"Target practice? Let's leave them be. I'm hungry, and I'd like to sleep in a real bed."

Podo  d20+7=22
Tuesday September 18th, 2007 12:33:17 AM

Podo puzzles out loud..."hmm...how large of a carcass did you say Airin? What kind of animal would take refuge inside the carcass of an animal,especially something that looks like a Badger? Must be something real good for them buzzards to continue trying to wrassel it away from a badger, eh?"

Moving towards and then looking over at the carcass, Podo tries to see something different then what Airin discovered.

Skill Checks
Spot DC: 22

Fickle 
Tuesday September 18th, 2007 8:43:00 AM

Fickle finishes the roasted pieces of chicken that was in the bucket, "Ahh! That'z was good! Me ready for nap! Where we'z sleep? Inside? Me'z get the window Bed! Out side? Not near the badger? Me'z Hope?"

DM Glenn 
Tuesday September 18th, 2007 10:08:07 AM

Airin returns to the group and tells about the usually large badger fighting off the buzzards.

Checking for tracks on the path leading around the ravine, other than miscellany buzzard tracks Tobias spots a group of tracks that look about a week old of some half dozen small humanoids with riding dogs heading in the opposite direction as you. They look oddly familiar.

Julian talks to Shark and voices his unwillingness to let his totem animal be harmed.

Selithe leading Gra keeps her bow handy.

Surprised by Julian, Dwight questions the eating habits of badgers.
Anyone Nature Check DC15 Highlight to display spoiler: {Badgers are omnivorous. They eat worms, rodents, frogs, slugs, fruit, nuts, wheat, corn, grubs, and carrion. Dire one probably eat anything they can catch that doesn't eat them first.}

Liking badgers, Kendry suggests talking to it, and shooting the buzzards. Julian would rather leave them be.

Puzzled, Podo moves forward to take a look for himself. The buzzards squawk at him, but move out of the way giving him a clear view of what's left of the carcass. It appears to have been some sort of large flying animal that was killed and skinned. Oddly it all seems very familiar to you. The large badger is standing inside the rib cage gnawing on bones and dried flesh. He gives a warring growl if anyone gets too close.

Fickle finishing his snack, mentions he's ready for a nap.

Its about midday, everyone is able to recognize this is the end of the ravine where you fought the two Manticores. The path leads right by the corpse, badger and buzzards. There is plenty of bushes and trees to the side of the path, which the group can use to bypass the scavengers.

Tobias  d20+7=11 d20+6=9 d20+13=32
Tuesday September 18th, 2007 11:20:27 AM

Alright sounds like we're going around... Tobias leads the party away from the scavengers and again towards home.

Listen: 11
Spot: 9
Survival: 32

Kendry 
Tuesday September 18th, 2007 12:53:12 PM

Kendry follows Tobias' lead, singing as they travel along.

Airin and Fioni 
Tuesday September 18th, 2007 2:38:19 PM

"hahaha... looks like we got a little jumpy over the mayhem we caused earlier!" Airin laughs.

Airin looks up at the sky and if the weather is still unpleasant she keeps Fioni safe. If it has improved Fioni pops out her head but waits a few moments to have her wings recover from being cramped under the cloak.

Julian 
Tuesday September 18th, 2007 6:20:10 PM

Julian is glad that we're leaving bypassing the badger and buzzards. He is in a light hearted mood, and sings a little ditty, hoping others will join in:

Oh you can search far and wide,
You can drink the whole town dry.
You'll never find a beer so brown
But you'll never find a beer so brown
As the one we're drinking in our town.
You can kick your fancy ales.
You can drink em by the flagon.
But the only brew for the brave and true . . .
Comes from the Green Dragon!

OOC: stolen from The Lord of the Rings, thanks to Merry and Pippin

Dwight  d20+3=18 d20+9=17
Tuesday September 18th, 2007 10:53:37 PM

Dwight keeps a close eye on the rear of the group for a good distance once past the badger. He always invisioned them more plant eaters than meat. He also wants to make sure they are not being followed by badger or vulture. Dwight keeps his unknocked bow out for quite a ways before finally giving into the lighter mood, though he does no singing.

spot: 18
listen: 17

Selithe  d20=11 d20+2=13
Wednesday September 19th, 2007 12:37:53 AM

Selithe moves to follow the group, giving the dead creature a good distance as she does. She does try to keep her eyes and ears open for anything as she stretches abit. She grins as she tries to think of something else she can play trick wise on Julian, she can't help but enjoy playing tricks on him, as long as their harmless for she wouldn't want to hurt her friend.

Grinning Selithe wiggles her fingers while moving up close to behind Julian, using a ghost sound spell to make it sound like some badgers are following him. She grins and winks at him, "Leader of the badgers."

(Spot:11 Listen:13)

(I'll post spells and if we get into combat before sleeping again and will make note of using a ghost sound spell and the presidigitation. Also, spells says the ghost sound makes noise equal to 4 humans per caster level. So that means the ghost sound would be making badger noises equal to 12 humans. Not sure how many badgers that would be but oh well. Figure it might get a laugh none the less.)

Podo 
Wednesday September 19th, 2007 1:05:35 AM

Podo grins to himself, then turning returns to his friends and lets loose a hearty laugh..."that's our doing, cuz...that appears to be the manticore remains, when Fickle over there skinned one." laughs Podo. Scared ourselves did we!

Podo moves to be in the middle of the group.

Fickle  d20=7
Wednesday September 19th, 2007 8:01:06 AM

Ficklt look down to see the corps of the manticore, "Me'z do a good job'z. Don'ts like that animal have a free meal."

Ficlke look back to the party, "Now What We'z Do's?"

DM Glenn 
Wednesday September 19th, 2007 9:54:46 AM

The group of adventures choose to leave the wildlife be and continue on their way via a small detour through the bush. Tobias leads the way with Kendry and Julian singing as they and the rest follow. After a bit Airin, lets Fioni take wing. Dwight keeps watch just incase the badger or vulture follow. At one point he thinks he hear the badger, but its only Selithe playing a trick on him. Podo grins to himself about scaring themselves and Fickle seems proud of his handwork upon seeing the manticore remains.

The group continues on until evening, camping near the spot where they found the ghost of Sharles the Ex-Justicar.

[what are the watch order?]


Tobias  d20+13=19
Wednesday September 19th, 2007 11:48:38 AM

Tobias prepares the camp to the night and tries to do a little hunting (survival 19). He will volunteer for first watch...


Julian  d20+3=20 d20+5=19
Wednesday September 19th, 2007 6:07:57 PM

"I'll take a watch too, of course. Second I suppose. See you at midnight then, Tobias."

Spot 20
Listen 19

Selithe 
Wednesday September 19th, 2007 8:50:33 PM

Selithe stretches and begins setting up her bedroll and such as she pulls out her pipe and her personal deck of cards, mainly planning on messing with her cards and having a small smoke before getting some sleep. As the comment of watches comes up she smiles, "I'll take any you wish to wake me up for really."

With this said she sits down on her bedroll and lights up her pipe before shuffling and flipping through her deck of cards. When a meal is made by those who can cook in the group, since her skills deffinetly aren't going to produce eddible food most likley, she will get something to eat and then get some rest till it is time for her watch.

Julian 
Wednesday September 19th, 2007 9:56:54 PM

"Selithe, did I ever get round to giving you that present I spoke about last week?"

If not, "here it is... thanks for helping with learning to read."

Julian hands Selithe a small box, inside is a deck of cards of Masterwork quality, with a fighting Badger motif on the back. (+2 to skills relating to the use of these cards)

Dwight  d20+3=7 d20+9=14
Wednesday September 19th, 2007 10:42:43 PM

Wanting to make sure they really aren't being followed, Dwight also volunteers for the first shift. He spends his shift circling the camp listening

spot: 7
listen: 14
(Yuck..i hope Tobias is keeping a better watch that Dwight)

Kendry - last watch  d20+3=18 d20+3=13 d20+3=19 d20+6=12 d20+6=20 d20+6=7
Wednesday September 19th, 2007 10:54:49 PM

Kendry volunteers to retire early, and serve on last watch. Quickly he helps set camp, shares the food he has. His cooking pots are with the ponies that Julian escorted back to Crescent Valley. He talks with his friends, writes a little poem for Airin, then wraps himself up in a blanket, and soon is snoozing.

On his watch, with bow in one hand, rapier in the other... Three spot rolls: 18, 13, 19. Listen: 12, 20, 7

Airin and Fioni  d20+12=23 d20+8=20 d20+10=12
Thursday September 20th, 2007 2:00:05 AM

Not sure which watch is left Airin goes of to sleep certain someone will wake her when it's her turn.

On her watch Airin quietly atunes with nature and all the nightlife marveling the wonders of the Wold. Fioni sleeps in a tree nearby.

Listen: 23
Spot: 20
Knowledge Nature: 12

Podo 
Thursday September 20th, 2007 7:38:26 AM

"If it's possible friends, would it be possible to avoid a watch tonight? I'd like to spend sometime preparing some spells for tomorrow." Podo asks his friends.

If they allow him to concentrate on his request, Podo will have this list of spells by morning:

Readied Spells
Orisons
Detect Magic,Light,Purify Food & Drink,create water.

First lvl
Doom, Cure Light Wounds(x2)
----------------------------
*spells that have been cast.

Fickle 
Thursday September 20th, 2007 7:42:01 AM

"YES" Said Fickle, then he tell the rest of the group" Me'z take first watch, when me'z sleep! Me'z don't wake till Morning."
So he stands guard first watch.

Dreams of Sharles the Ex-Justicar


GoodNight Moon [DM Glenn] 
Thursday September 20th, 2007 8:23:40 AM

[OOC: Thanks to those who made listen and spot checks for watch.]

All the adventures help in setup a camp. Tobias does some hunting. Selithe spends some quality time with her cards and pipe. Julian gives a present to Selithe for her helping him with his letters. Dwight spends his watch circling the camp. Kendry shares his food and chats with his friends. Airin marvels at the nightlife and Fioni sleeps in a nearby tree. Podo ask for a full night sleep to aid him in preparing his spells. After Fickle's watch he sleeps till morning.

Watchs:
1: Tobias, Dwight, Fickle
2: Julian
3: Selithe
4: Kendry, Airin

The night passes slowly; the only noises are the sounds of nightlife and sleeping Halflings. Even though there are no incidences during the watches, everyone gets the unease feeling of something you just can't see it out there.

Kendry only Highlight to display spoiler: {You dream of a graduation ceremony for a group of religious initiates. Each are called and given there first assignments. "... Zeke the Pantheon temple in dirt city, Sharles the new temple in Dourscale, Lithe the temple in New Elenna, ...."}

Julian only Highlight to display spoiler: {You dream of Two young lovers talking while watching a sunset. You can here the young woman say, "...I fear one day Sharles, that you won't return from one of your assignments." Her love answers, "I swear an oath to always find a way to return to you!"}

Dwight only Highlight to display spoiler: {You dream of a man saying goodbye to his wife, son and daughter, "I'll be back in a few weeks. Children take care of your mother." The wife speaks up, "Sharles, I'll pray in the temple every day for your safe return."}

Podo only Highlight to display spoiler: {You dream of a weary woman in a temple praying, "Please Pantheon see my husband Sharles returns to me." A young woman comes over to her, "Mother, it's dinner time. You been praying daily for three years. Father would have returned by now if he could."}

Airin only Highlight to display spoiler: {You dream of a wedding ceremony, "By the authority of Pantheon you Sharles and Lilly are hereby married by my hand this day in the city of Dourscale."}

Tobias only Highlight to display spoiler: {You dream of a temple dedication, "...This temple of Pantheon is being dedicated in service to the people of Dourscale..."}

Selithe only Highlight to display spoiler: {You dream of an old priest talking to a younger one, "Congratulations Sharles on becoming a Judicator."}

Fickle only Highlight to display spoiler: {You dream of an old priest talking to a younger one, "Its very important Sharles to apprehend this fellow, then you can return to your family in Dourscale."}

The remainder of the journey to civilization is pretty uneventful. First Humble's Ford then you eventually spot the walls and buildings Angle Springs.

[OOC: To those who gained levels, Congratulations! I believe that makes everyone at least sixth?]

Julian 
Thursday September 20th, 2007 9:12:54 AM

OOC; almost everyone, 380 xp to go. Really looking forward to next combat.

"Hey, Selithe, weird dream. I think I must have been over tired and too hot. I dreamt of Two young lovers talking while watching a sunset. I could hear the young woman say, "...I fear one day Sharles, that you won't return from one of your assignments." Her love answers, "I swear an oath to always find a way to return to you!"

"Sharles was the name of old bony, yeah? Tobias, are you still carrying those bones, or was that you, Podo?"

Julian will repeat this story to anyone else that wants to hear it,

Tobias 
Thursday September 20th, 2007 11:24:32 AM

"No Julian, not I... I'm pretty sure it was Podo... And, there seem to be lots of weird dreams of late. Does Dourscale sound familiar to anyone?"

Tobias 
Thursday September 20th, 2007 11:26:10 AM

As they get closer to Angel Springs, Tobias begins whistling for his companion, Tewdwr. Hoping to see him after their time apart. When the two-headed wolf comes bounding toward him, Tobias runs up to give him a big hug and a small treat from the previous night's hunt.

Kendry 
Thursday September 20th, 2007 2:29:05 PM

Once everyone is awake, and just before the group sets out in the morning, Kendry relays to them the essence of the dream he had just before he began his watch.

"I dreampt of a graduation ceremony for a group of religious initiates. Each was called forward and given an assignments." Kendry changes his voice to match the sonorous speaker in his dream "'Zeke the Pantheon temple in Dirt City, Sharles the new temple in Dourscale, Lithe the temple in New Elenna.'" He changes back into his own voice. "There were others. But I wonder if Sharles, or Pantheon himself, sent me this dream to help guide us in the task we agreed to take up regarding the holy thurible. Dourscale has Pantheon's temple. And that is where the necromancer wishes to meet with us. Two birds, one stone."

He enjoys the trip home - and diverts the group to his family home in Humble's Ford for a meal on the way - then on to Angel Springs. Kendry checks in on the family toy and music shop there, as well as asking if Burgomeister Calfast Rowgold Tunnelly is in town.

Tobias 
Thursday September 20th, 2007 8:29:13 PM

Tobias tells Kendry and the others that his dream was of Dourscale... And becomes immediate uneasy about the coincidence that both threads (Sharles and our unfriendly necromancer) would lead us to Dourscale.

Is there a temple to Pantheon in Angel Spring? Or at least of priest of Pantheon there?

Dwight 
Thursday September 20th, 2007 9:39:37 PM

As Dwight hears others tell of a dream with Sharles in it, Dwight recounts his dream as well. Apparently the bones feel they have waited long enough and desires his final resting, Dwight sympathizes and is willing to find his temple in Dourscale.

Selithe 
Thursday September 20th, 2007 10:24:49 PM

(OOC:Sorry for not making spot and listen checks. Will remember that in the future.)

Selithe takes the gift from Julian and opens it. Seeing the cards she flips over the first couple, looking at them before placing then carefully in her backpack. She grins at Julian, "Thanks Julian and your very welcome on the whole reading thing. To be honest it didn't seem like that big of a thing, you were a quick learner." Selithe gives Julian a hug though and kisses his cheek before smiling more, "Not to mention, who could pass up spending time with a brave badger warrior like you."

She winks and Julian and then listens to what else he has to say before speaking of this, "Hmmm, I dreamed of Sharles too. A older man was telling a younger one who turned out to be Sharles, congradulations on becoming a Judicator."

Podo 
Friday September 21st, 2007 12:38:33 AM

"As all of you have, so have I also had a dream of my charge's life...what I tell to you all is my first speaking of this...it is filled wth great emotions..."Podo says as he brings his tale.
"I saw a woman praying...specifically...I dreamt of a weary woman in a temple praying, "Please Pantheon see my husband Sharles returns to me." A young woman comes over to her, "Mother, its diner time. You been praying daily for three years. Father would have returned by now if he could."

"Friends, I must return Sharles to his home, and his family...it is what I would wish other would do for me...it is also right. I pray that Alemi sees fit to grants me both the health & strength to continue and that Domi grants me the courage when I stumble along this path to Dourscale."

Podo asks the group, "is there time to drop into to visit Mungo Hardbottle and Morpth?"

If so, Podo will pay a visit to Mungo Hardbottle and Morpth in Mungo's Antique shoppe.

If not, Podo stays with his cousin.
---
When alone before retiring for the night, Podo will take out the sack containing the remains of Sharles to "speak" with him.

"Sharles? Are you available and able to converse with me? My friends and I dreamt of your life before arriving at Dourscale. Of your wife that has been praying for nearly 3 years to Pantheon for your safe return. Of your daughter's comforting of your wife in this time of your abscence, and of your appointment to Judicator. Are these dreams your doing or are they from Pantheon himself?" Podo wonders aloud in hopes Sharles will answer him.

Airin and Fioni 
Friday September 21st, 2007 3:56:41 AM

Hearing everyone has dreamt about the same things again Airin too tells what she dreamt about.

"I was dreaming of... a weading ceremony and well ehm... first it was me standing there and when the doors of the chapel opened it was... it was Kendry walking in" Airin says with a glow on her cheeks but she quickly continues: "but then it changed and I saw Sharles and his wife Lilly - that's her name - being married in the city of Dourscale.

I have to agree with Podo. It is time for us to bring this terrible news to Lilly but also to bring peace to her mind knowing that her husband has been found and can find his last resting place in the city of Dourscale."


Fickle 
Friday September 21st, 2007 9:02:58 AM

(No! DM, Fickle is still4th level)

Fickle wakes from his sleep, he tell the others of his dream, he share his dream with everybody that will listen, "Me'z too has dream, it was about two holy men. The older one said'z to the younger one'z "It'z very important Sharles to apr... er no! apprehend yes that'z the word he used. This fellow, then you can return to your family'z in Dourscale?"

"What mean's this Dourscale" He ask his friends.

Necromancer has a bone to Pick
Someone's been looking for you


Someone's been looking for you [DM Glenn] 
Friday September 21st, 2007 11:14:19 AM

[OOC: Ceil, according to my copy of Fickle's character sheet he was 5th level with 12,000exp points. With the recent exp award, you should be level 6. I can send you my copy of Fickle's character sheet if you need it.]

Selithe thanks Julian with a hug for the cards.

The next day, Julian is the first to tell of a weird dream about Sharles. Tobias mentions Dourscale. Kendry relays his dream too, thinking it odd that is were the necromancer wished to meet. Tobia adds his thoughts about Dourscale and his dream. Hearing the others dreams Dwight shares his. Selithe shares her dream of Sharles as well. Podo too seems to have dreamed of Sharles family. Not to be left out, Airin tells of her dream of a wedding that turned into Sharles and Lilly's wedding. Fickle communicates in his unique way the dream he had. It seems Sharles or perhaps Pantheon had been very busy that night.

The group stops in Humble's Ford for a meal with relatives.

When the group is near Angel Springs Tobias greeted by Tewdwr. With two heads there is no escaping a thorough face licking.

It feels good to be once more back in Angel Springs, Kendry checks in at the family shop and ask for the whereabouts of Calfast. Podo seeks to pay a visit to Mungo and Morpth at the antique shop.

Those who go with Kendry to the Toy shop Highlight to display spoiler: {Kendry family is glade to everyone's back safely though you look a little thin. They inform Kendry that Calfast is in town and has been asking for you. In addition, a Halfling from one of the big cites has been poking around and asking a lot of questions about the group.}

Those who went with Podo to the Antique shop Highlight to display spoiler: {Morpth is gland to see everyone, and warns you about the nosey big city Halfling. Mungo believes he is a member of the guild.}

Podo only Highlight to display spoiler: {His private conversation with Sharles' bones don't provide any answers.}

Tobia questions, "Is there a temple to Pantheon in Angel Spring? Or at least of priest of Pantheon there?" No temples to Patheon, but from time to time there are traveling priest of Patheon.

Shortly after the adventures return home, the Burgomeister Calfast tracks everyone down. Catching his breath, "I'm glad your back! There has been a big city Halfling fellow asking about you lot. He's staying at the local tavern and he's got to burly Halflings friends with him. When asked why his interest, he only say he as business with you all. He's been polite, but I know a rat when I see one. Just wanted to let you known before they found you."

[OOC: Please note where your are staying in Angle Springs. Also, you now have a chance to visit the catacombs.]

Tobias 
Friday September 21st, 2007 11:28:07 AM

"Hmmm, ruffian halflings? Is that possible? Well, we're probably better off meeting them with out full complement, instead of being cornered one by one."

While with the Burgomeister, Tobias asks him if he knows whether the traveling priest of Pantheon is in town or expected any time soon.

Also, Tobias suggests checking in on B.... (she who must not be named ;) to see if she's made a reappearance. And, let her know that we've completed her task for us.

Julian 
Friday September 21st, 2007 6:52:33 PM

Julian will go with Kendry and others to the Toy Shop to Hello his (distant, not that that matters to these halflings) relatives.

The tall self-buffing warrior in bright breastplate, with his badger familiar and riding dog, visit the Temple of Domi. He has a few questions for the priests there about becoming a Protector.

After this, Julian will head over to his friend's house where he will probably meet up with Tobias. He knocks on the door, and if there is no answer will check out the back, specifically looking to see if the host is a tree again.

Selithe 
Friday September 21st, 2007 10:53:50 PM

Selithe goes to visit her parents, so she goes with Kendry also. She greets them with hugs and smiles since it has been awhile since she seen them now. However she has been enjoying the traveling life also.

After this Selithe decides to go with Julian as he visits other places. Mainly to get a look around the town again and see more of what's going on.

When news of the halfling who could be a trouble maker comes up she frowns and ponders things, "Could be something to do with various things. We have been doing a good job of making enemies and such lately."

Julian 
Friday September 21st, 2007 11:14:57 PM

"Hey Selithe, nice day for a walk together, isn't it?"

Fickle 
Saturday September 22nd, 2007 8:03:17 AM

OOC: You are rifgt DM Glenn, Fickle is Level five,But not quite enough to make it to Level six.

Fickle will follow his cousin Kendy, because he like the way he handles the pretty females.

He really way to learn how to be charming to pretty Girls.

Podo 
Sunday September 23rd, 2007 2:10:10 PM

After visiting with Morpth & Mungo, Podo returns to the Toy Shop to be with his cousin and his extended family.

Podo will sleep within the Toy shoppe is there room for him.

---
For Kendry, Highlight to display spoiler: {
When Podo has an opportunity, he pulls Kendry aside and asks him, "Cuz, do you know what happened to all that Loot with discovered on that Halfling that was stuff up in that crack in the cave behind the Manticores? Specifically, the armor, boots, cloak, and spiked chain? Personally, I know about the ring of sustenance, but have lost track of the other stuff. Since I have become a Cleric of Alemi, I have a good feeling that I could actually use some of that stuff we found."
}

Dwight  d20+3=17 d20+3=5
Sunday September 23rd, 2007 10:39:57 PM

Dwight watches as everyone branches off to see loved ones and family. He takes this time to take a casual walk around town. He makes a point to walk down Bella's street and past her house, but only glances for recent life. (spot: 17).

Dwight also spends some time watching the house we investigated before across from Bella's house. He finds a tree to sit under and begins to think of what to tell his Pa. (Spot: 5, silly sun was in his eyes).

Otherwise, Dwight shows up for dinner and stays with everyone else.

OOC: I'll get to my sheet by Wednesday.

ADM StevenVdB : Posting Record Game 13 
Monday September 24th, 2007 1:15:24 AM

Posting Report for Game 13 for the week of September 17 - September 23th

DM Glenn : MTWTF-- 5
Dwight: MTWT--S 5
Fickle: MTWTFS- 6
Podo: -TWTF-S 5
Selithe: M-2TF-- 5
Kendry: MTWT--- 4
Tobias: MTW3F-- 7
Airin: 2T-T--- 4
Julian: 3TWT3-- 9

Weekly Summary: Carcasses 'n Dreams...
On their way back to Angel's Springs the Crescent Valley Halflings stumble upon a nicely picked carcass with a badger hiding inside and Buzzards ready to steal the leftovers. Look like our friends have left a trail of destruction behind!

Then one night an uncanny dream haunts our friends through the night. Sharles, hife wife Lilly, Pantheon and Dourscale seem to be in everyones dream. With the bones of Sharles still in Podo's backpack a new heading seems to have been given... First a quick stop at Angel's Springs and then they'll soon be heading for Dourscale.

But what's with the "Big City Halfling" poking around...

Airin and Fioni 
Monday September 24th, 2007 9:33:11 AM

"What's with this nosey halfling?" Airin asks her friends. "Kendy, do you still have that Hat of Disguise we once found? Guess it was on the Beer Run we found that one right? One of us could use it to sneak into the bar and find out something more about this guy..."

Airin also tells her friends about her latest purchases at the Catacombs.
"I've got some Hide from Undead, a Spider climb a silence scroll and a masterwork Mace for dealing with the skeletons by hand. I won't be able to cover the hide from undead for all of us, but it's a great scroll to sneak into the Necro's place once again... Think of how to deal with him when you go visit the cats friends."

DM Glenn 
Monday September 24th, 2007 10:24:58 AM

Hearing about the Halflings looking for them, Tobias suggest meeting them. Burgomeister tells Tobian, "Priest of Pantheon? Yes father O'Malley comes through about once a month, he was just here a few days ago, but I think he's already left." Later when checking on "B.." Tobias runs into Dwight, Julian and Selithe. (see below)

Julian visits the toy shop with Kendry and stops by the Temple of Domi for a little career counseling. Catching up with Tobias at "B.." you run into Dwight (see below).

Selithe drops by her family's store with Kendry then tags along with Julian later runs into Tobias and Dwight at Bella's place (see below). When hearing of the Halflings she is at a loss as to which foe they might be connected with.

Wanting to learn more about charming girls, Fickle chooses to follow Kendry.

After visiting with Morpth and Mungo, Podo heads back to the Toy shoppe.

Dwight spends some time watching Bella's house and her nosey neighbors. Eventually he spots Tobias, Julian and Selithe stopping by. There is no sign of Bella at her home, nor does it look like she has been back since you left nearly two weeks ago.

Airin wondering about the nosey Halfling suggest using the magic hat to spy on him. She makes a quick shopping run to the catacombs during the day.

Everyone ends up regrouping at the Toy Shoppe for a big family dinner, and to make plans. During dinner there is a knock at the door, a local halfling boy is delivering a note addressed to "The Adventurers". The boy waits saying, "I was told to bring back a reply."

The note reads, "A mutual acquaintance of ours asked me to conduct a transaction with you on their behalf. I think it would be in your best interest to meet with me an my associates at your earliest possible time. When should be expect you at the Glassy Glaze Tavern?"

Tobias 
Monday September 24th, 2007 12:34:59 PM

Tobias talks with Julian and Selithe at B's, "Well this is a bit disturbing. She's been gone for 2 weeks, and we have no idea where she's off to. Or if she's in trouble..."

"Well this seems like as good an opportunity as any to go see what they want... Perhaps the Burgomeister wouldn't mind having a couple of extra guards in the area when we do."

Julian 
Monday September 24th, 2007 6:37:38 PM


Regarding Bella:
"I'd like to think that Heather can look after herself, though she has been nervy and on-edge lately. I wish we knew what was going on."

and this ruffian:
"A few extra guards, surely whoever this is won't try on anything in public. More likely to set us up for an ambush somewhere in the wild."

Julian is keen to meet up with this person, in full armour of course, perhaps even riding his enlarged badger.

Selithe 
Monday September 24th, 2007 9:14:49 PM

Selithe smiles and enjoys her time with Julian. When he makes his comment to her, Selithe giggles and smiles, "Yes, for once no fighting or anyway not at the moment...monsters meaning."

When the group regroups and the note is found and spoke about she frowns, "Well, looks like buisness is going to start up again."

(OOC:Curious, did the group get money at some point? With the computer problems and being gone abit I might of missed something.)

Dwight 
Monday September 24th, 2007 9:56:54 PM

Dwight doesn't really seem surprised by someone finally catching up to them. His interest are peeked since a conversation is requested and not their heads. He wonders, which of the several enemies or ongoing missions this is related too.

"Well, no need to put off the task." Dwight responds to the boy before the group recites their entire plan/fears in front of him.

"You may tell him we will arrive within 2 hours time and here is a little something for your trouble." Dwight tosses the boy a gold coin and then watches him until he is gone from eye/ear.

He then turns to the group. "Well, I gave us two hours to decide how to discuss whomever we are meeting about whatever is mutually beneficial. It's obvious they want to talk, but we should still arrive prepared without seeming paranoid. They likely know we all arrived back since they found us within the day."

Former DM Cayzle OOC 
Monday September 24th, 2007 10:17:24 PM


Friends, JonPaul did the good deed for you all of reminding you that you did get some treasure from the Manticore lair and from Sharles. A ring of sustenence from Sharles. A magic cloak and boots. Some wealth, partly melted.

I suggest that Podo remind the party of this, present his list, and perhaps you all can get an appraisal and split the loot.

[Glen, sorry to butt in. Please delete this in a day or two.]

Podo 
Tuesday September 25th, 2007 12:43:13 AM

When the group reassembles next, Podo will remind them, "we did in fact discover some loot when we faced the Manticores and in discovering Sharles and his remains."

Occording to my list, we have:

Thurible of Pantheon. Needs minor repairs before it is useable. New straps, leather hinge. Also needs special blessed incense.

Several gems, and partly melted coins -- a meld of gold studded with copper and silver coins.

Masterwork halfling-size studded leather armor

Masterwork halfling-size spiked chain

A scroll case with map and letter; The map suggests that you have to find the Giant Stairs.

A magic cloak

Magic boots

Magic ring of sustenance

If it's all right with you all, I propose to get the items identified while we are here in town. Personally I'd like the spiked chain, as I feel I could actually use it. I am wearing the ring of sustenance as it was Sharles gift to those that helped him...I figure I'm carrying his bones for now...so I put it on. If there is someone that would like it after we finish laying him to rest, we can discuss it at that time." explains Podo.



Airin and Fioni 
Tuesday September 25th, 2007 1:17:05 AM

When Airin hears Podo mentioning the treasure they found near Sharles remains she says :"How could we forget about all that! But... isn't it weird to claim the things that were his..." and when she says 'his' she points to the bones in Podo's backpack.
"I know he won't be using them anymore but perhaps his wife Lilly could sell some items to support her and her children? Perhaps we ought to ask his wife what to do with the stuff... who knows she might have given him some of these items and would be greatful once they are returned to her?"

Later when they are discussing the visit to the tavern to meet this nosey halfling Airin says :"I'm no good with talking to strangers. I won't go. But I will be on the lookout for trouble. The note did not say we all had to go right?"

While spending time in Angel Springs Airin also trains with Fioni. Fioni has been with Airin for soo long that apparently she can learn a few new tricks and it appears as though Fioni has grown stronger from her last adventure following the Harpies.

Kendry 
Tuesday September 25th, 2007 4:45:21 AM

"No, hon... you asked me about that some time ago. We sold it to help pay for the WGA," Kendry replies to Airin's question about the hat of disguise.

Kendry nods his head at Dwight's instruction to the boy.

Once he has left, Kendry says, "Perhaps we might send word at the last moment that there has been a change of venue - have something set up ourselves at another spot. Still meet with them - just not at the place they suggested. That way, if there is some sort of scrying, or worse, arranged, we can upset that portion of their plans."

Podo's reminder of some of the things they gained is welcome. "Sweets, the ring, which Sharles already indicated Podo could have, and the thurible, the disposition of which we have committed to, are the things that Sharles had, I believe. The rest, if memory serves me correctly, we found on the remains of the halfling who had the tattoo - the one stuck in the crevice within the manticores' cave.

"I've no objection to seeing what we can do to help Sharles' family, but I'm thinking with some of the tasks that lie before us, it might be wise to strengthen ourselves, so as to be in a better condition to help them."

He reminds Selithe of the thousand gp value in gems that she was given - as each one was given - back in the valley of the four peaks.

Returning to the imminent business, Kendry says, "The necromancer sent his emissaries to meet with us. They are members of the Mailed Fist."

Fickle 
Tuesday September 25th, 2007 9:21:22 AM

Fickle follows his cousin Kendry.

Tobias 
Tuesday September 25th, 2007 11:49:37 AM

Tobias agrees with Podo that the items should be identified while we have a chance... And, he shows interest in the cloak or boots.

DM Glenn 
Tuesday September 25th, 2007 12:50:38 PM

Tobias is worried about Bella. He suggests getting more help from the Burgomeister in the form of guards.

Julian thinks Bella can take care of herself. He doesn't think this strange hobbit will try anything in public, but he would feel better being fully armed.

Enjoying some time with Julian without having to fight for one's life, Selithe frowns at the thought of more battles.

Not surprised about their past catching up with them, Dwight tosses the boy a gold coin and tells him they will be there in two hours. The boy's eye's just about pop out of his head at the sight of the coin, "Yes Sir, Right a way Sir! Do you need anything else Sir?" If there isn't anything else the boy will head back to deliver the message.

Podo brings up the topic of the loot found on the last adventure and what to do with it.

Airin wonders about returning Sharles items to his family. She suggest, that she would prefer to keep an eye on the meeting from the background rather than a participant.

Nodding in agreement to Dwight's instruction to the boy, Kendry recalls that the hat was sold to pay for WLA membership. After the boy's left, Kendry suggests changing the meeting place to somewhere more to their favor. When the talk turns to treasure, he agrees that they should help Sharles' family, but he wants the group to be prepared too.

Fickle practices being Kendry's shadow.

After the boy leaves, the dinner feast continues at the Toy Shoppe and home. The time slowly ticks away; you all have a little less than two hours.

[OOC: If you have any last minute questions for the boy or other questions feel free to ask.]

Selithe 
Tuesday September 25th, 2007 10:14:57 PM

Selithe nods in agreement on identifying the items the group has and will wait to see from there. For the moment there isn't alot that she is interested in other then maybe picking up some scrolls to add to her spell book but that will have to wait abit for she hopes to buy and add both in the same day and it looks like the group has plans that will cause some problems with that idea at the moment.

Selithe does think and moves over to speak to Julian, "Hey Julian, when we enter combat if you stay near me I can cast bull's strength on you or even enlarge you, depending on which would be preferable. I know the one doesn't cause any problems where the other does."

Julian 
Wednesday September 26th, 2007 1:02:58 AM

"Thanks, Selithe, that'll be great. Extra strength never goes astray. I can Enlarge myself, if you remember. I particularly like to enlarge little Shark here," scratching his badger behind the ear, "then ride him into charge with a lance. I am saving my gold for a magical Hide Armour, made from a Rhino, though I might get a magic quiver before then..."

"Let's go tackle this problem with this ruffian. Try to tie up lose ends."

Airin and Fioni 
Wednesday September 26th, 2007 1:46:04 AM

As Kendry points out to Airin that she seems to be rather forgetful lately she's somewhat ashamed. She should have remembered those things.

But the oncomming meeting with this other guy is plenty to make sure no one pays too much attention to it.

"Do we all go together?" Airin asks.

Podo 
Wednesday September 26th, 2007 2:22:35 AM

While awaiting his friends return, Podo heads off to the Catacombs to discover the nature of the 2 magical items and then to the Temple of Alemi to resolve some issue and learn some spells.

Before too long, Podo will return to the Toy shoppe to share with his friends his newly discovered information about the 2 magical items.

Fickle 
Wednesday September 26th, 2007 8:41:04 AM

Fickle is tired of folowing His Cousins, he talks to himself, "HmmF! Couzin Kendry is make kissy Kissy with prety Girl! Woman breaks up'z Famaly'z whith those Red Lips of hers. Woman'z who need them'z"

He walks away to sit under a tree.

DM Glenn 
Wednesday September 26th, 2007 10:11:05 AM

Selithe agrees the items need to be identified, and she could do with some more scrolls. Later, Selithe can be overheard talking privately to Julian, "...I can cast bull's strength on you or even enlarge you..." Julian can be heard replying "That'll be great... I particularly like to enlarge little Shark here, then ride him into charge with a lance...."

Airin wonders if they should all go together.

Podo Tells the others what the catacombs said about the 2 items. The first is a Cloak of comfort, and the Boots are of striding and springing. [OOC: be sure to complete the catacombs identification process. Also see above private post about temple stuff.]

Getting board, Fickle mumbles to himself something about Kendry, kissy kissy and pretty girl with red lips.

Dinner is winding down, Kendry's and Selithe's parents are worried about you all of you meeting with this stranger if you think it so dangerous. Looking at time you see there is about an hour and a half left before the meeting.

Tobias 
Wednesday September 26th, 2007 11:36:31 AM

Tobias just prepares to go see these halflings after dinner... Makes sure his short swords are ready and Tewdwr is near by.

Dwight 
Wednesday September 26th, 2007 5:09:12 PM

Dwight smiles at the young boy, "Nothing at the moment lad, but I may have some tasks for you tomorrow. Perhaps you could stop by just before lunch."

--------------

Once the boy has left, Dwight returns to his normal quiet self. Seems most of the group has tasks to do and he listens to the various tactics get tossed back and forth.

Eventually he adds his piece, but seems as relaxed knowing he has at least an hour before another adventure. "Whether we all go or not, know they know about all of us. We have been here less than a day and they knew when and where we would be eating. This note was delivered when they knew we would recieve it."

"I'm not much for these types of gatherings, knowing who might be involved. But the tavern is a very popular place and I suspect fighting is not their intention. If it was, our dinner would have been interuppted."

"Regardless, we don't want to be caught with out pants down, the guard should be alerted to watch the area with extra diligence tonight."

Julian 
Wednesday September 26th, 2007 6:17:07 PM

Julian chickles at Dewight's mention of pants down, and in so doing nudges Selithe, indicates Kendry and Airin and says quietly with a grin, "You know who'll be caught with their pants down sooner or later..."

"Let's go to this meeting then."

Selithe 
Wednesday September 26th, 2007 9:15:07 PM

Selithe is ready to head out also and ponders on her spells and such to keep in mind what she can do if the need comes. She shrugs after bit and travels near to Julian, smiling as she plans to use her bull's strength spell the moment the need comes.

Kendry 
Thursday September 27th, 2007 5:18:28 AM

Kendry smiles good-naturedly at Julian's ribbing.

"As for an alternative meeting place - Podo - what do you think of asking Mungo if he would not mind some unusual guests - ourselves, and some folks from the Iron Fist?" Kendry asks. "Any precautions he may wish to take would be most welcome. He may wish to secure his antiques."

He then adds, "But if he will not have us, then there's always the greengrocer near him. Think he'd mind?"

After a pensive moment, Kendry asks, "Do you suppose they'll have a mind reader with them? They'll want to know where the little critter is, no? Anything we can do to thwart this tactic, should they use it?"

Responding at last to Airin's question, he says, "Yes, let's do this together. I want to make sure that Fickle doesn't get lost from the group!"

Podo 
Thursday September 27th, 2007 8:44:20 AM

"Kendry, I think a meeting with those people at Mungo's shoppe would be a great idea...I'll go ask Mungo." says Podo.

---
Before leaving, Podo shares with the group what the Catacombs identified about the two magical garments; the cloak and the boots.

"The first is a Cloak of comfort, and the Boots are of striding and springing.

Does anyone wants either of these items, or is there a movement to sell them at the CataCombs?" explains Podo.

"I personal, will be wanting the Masterwork Spiked Chain, unless someone else knows how to use it and would like it and I also have the Ring of Sustenance that is the gift from Sharles for helping his return home. I guess if you don't believe me, you could always ask him." Podo explains.

Fickle 
Thursday September 27th, 2007 9:29:09 AM

Fickle tell every body, "Me'z got good belt, Me'z pant Don'tz not go down! unless I have to go! So There!"

DM Glenn 
Thursday September 27th, 2007 10:48:38 AM

Tobias is ready with his trusty Tewdwr near.

Dwight doesn't think they will be fighting, but he would like the guard alerted.

Julian chuckles, and is ready for the meeting. As is Selithe as she ponders her spells.

Kendry suggest asking to use Mungo's shop for an alternate meeting place. He wonders what have done to prepare. He also, thinks it best to go as a group.

Fickle seem to be ready, ready his pants well secured by his belt.

Podo agrees with Kendry and heads off to ask Mungo.

At Mungo's antiques shop, Podo glances around at all the rare, fragile, and expensive looking antiques setup for display leaving narrow walkways for customer to browse. When asked if thy can use the shop for a meeting, Mungo wonders why. He will agree reluctantly, if you can guarantee there won't be any pitch battles. By the time Podo gets back, there is less than an hour left.

Local knowledge DC10 Highlight to display spoiler: {You recall the tavern has a private meeting room.}.

[OOC: where does everyone head to? Tavern, Mungo's antiques, or Skip the meeting?]

Tobias 
Thursday September 27th, 2007 11:33:21 AM

"I think the tavern would be best. Public spot and not somewhere either group would want to make a scene at."

DM Glenn addedum. 
Thursday September 27th, 2007 11:44:29 AM

Mungo stops by for just a moment, "Hi Guy's, It occurred to me you could use an old warehouse, I rent in the docks area." Mungo will give give you directions or take you there, but won't hang around for the meeting.

Julian 
Thursday September 27th, 2007 6:31:33 PM

OOC I am going on holidays next week. I will be back on Wednesday (I think I will be able to post on Wednesday). Does anyone here want to sub for me?

Julian is not sure where would be a good meeting place, "I just think that it should be a public space."

Selithe 
Thursday September 27th, 2007 10:41:06 PM

Selithe looks to the others and nods to Julian's comment before looking to her brother, "Kendry, we should use the tavern that Tobias mentioned. I think this person would be less likely to cause problems in a public place. I know if he does it could place some of the public at risk but your choice."

Podo 
Thursday September 27th, 2007 10:57:00 PM

Podo heads back to the Toy shoppe to explain to Kendry what has been said by Mungo.

Dwight 
Friday September 28th, 2007 12:20:27 AM

"I'm good with the tavern. He said mutual, so I suspect if he can barter whatever he wants, he will."

Dwight stands and stretches making sure his daggers are close and hidden. He will then follow the group whereever. He is not opposed to the warehouse.

OOC: I can run Julian if you send sheet to me.

Julian OOC Robert 
Friday September 28th, 2007 12:40:47 AM

OOC thanks, Anthony, I will take you up on that. See you on Wednesday

Kendry 
Friday September 28th, 2007 1:15:17 AM

Kendry is delighted that his & Selithe's parents are here in town, as they usually remain in Humble's Ford. Yet once every month or two, their father (Samell 'Fingers' Pastna Piper) comes to town with another delivery of new toys and musical instruments, and more rarely their mother (Bekka Lilly Burrows Leafwin Pipewood) comes, as well. Sister Leska Rosehips Leafwin Pipewood, and brother Nalfein are the siblings most often at the shop. Sometimes younger sister Darcie Lee or younger brother still Demko show up, too, especially to help Pappa on the delivery trips.

"Fine, then, let's go to the place they arranged for us. Thank you, Pode, for checking with Mungo. It was kind of him to offer his warehouse. But I think Dwight has the right of it.

"And Podo, I'd like to try out those boots you took to the Catacombs. I'm not claiming them, mind you. Just want to try them out to see how they work."

Once all are ready, Kendry says, "Those who know where the object that Flavius the necromancer wants back, please don't tell them where it is. Those who don't know, don't worry about it. Let's hear them out. Perhaps we'll come to an arrangement, perhaps not.

"Proceed with caution, my bonnie friends."

Kendry, though neither really needs his help to do so, takes Airin and Selithe by the hand to help each up.

"When all this is done with, Julian, maybe we can try some of that brown ale you were singing about the other day."

And, Airin now in hand - if she will - Kendry walks over with his friends toward the Glassy Glaze Tavern.

[OOC: Now, Mr. DM Glenn - just where is that on our Angel Springs map?]

Airin and Fioni 
Friday September 28th, 2007 1:39:39 AM

Lingering in thoughts Airin just goes with the flow. (ooc sorry for missing yesterdays post)

Then - of course she will - Airin takes Kendry's hand and walks towards the Inn. Proud to be his girl she walks along with him.

Fickle 
Friday September 28th, 2007 9:29:43 AM

Fickle will follow any body that goes to the travern. "Me'z is thirsty, Me's want Ale! or beer or anything wet!" he tells the bartender.

Meeting where Max make make an offer.


The Meeting [DM Glenn] 
Friday September 28th, 2007 10:44:34 AM

[FYI: Knowledge check of DC10 or less can be made untrained by anyone using just their Int bonus.]

[OOC: Kendry -- Thanks - Sister Leska & Brother Nalfein normally run the shop. Where is the Toy Shoppe located in Angel Springs?]

Everyone eventually agrees with keeping the meeting at the Glassy Glaze Tavern, and the group heads out in time for their meeting. The Glassy Glaze Tavern is a large old tavern maintained just inside the Trader Gate. It's the first place inside the city to get a drink and it caters to both large and small customers. It's a cut above the dock taverns, primarily its customers are merchants and traders. It's best known for the dark larger beer.

As the group approaches, the see the two story stone structure that houses the Tavern. It's been dark for a few hours and the time is a little past Eight. Light shines out the colorful windows of the and the entrance way is well lit. A few ponies, riding dogs and one large horse are tied to the hitching post outside. They watch with board disinterest as you approach. Music from some type of string instrument can be heard coming from within. You have a few moments while outside to cast any spells or other preparations you wish to make.

Stepping up and entering through the large double doors, the group is blinded by the bright light for just a moments as your eyes adjust. Glancing around you see the large common room with lots of chairs and tables. There are two fireplaces on opposite walls with blazing fires and a small stage with a young human female playing a lute quite nicely. About half the tables are occupied. Most of the ones near the stage seem to be listing to the music. The ones farther back are more interested in their food, drinks or business dealings. To the left opposite the stage is the bar with doors leading to what must be the kitchen. There is also a stairway leading up to the second level balcony area where there are more private tables. The common area on the first floor opens up into the second floor area forming an atrium with the second floor balcony surrounding it. The patrons seem to be a mix of races. Over half are Halflings, but there are humans, elves, gnomes, and even a few dwarfs. The bartender is a big human, but there are several busy halflings running around delivering drinks and food.

Spot Check DC10 Highlight to display spoiler: {The boy who delivered the message is sitting at the end of bar eat a bowl of stew.}
Spot Check DC15 Highlight to display spoiler: {You catch the boy looking up and spotting your group. He quickly glances towards a private table on the balcony where three Halflings sit. One is a large halfing he eating a large plate of food and talking. The other two looks to be well muscled Halflings use to doing rough work.}
Spot Check DC25 Highlight to display spoiler: {Not only do you spot the three Halflings your sure are the ones your meeting, but you don't spot any obvious associates sitting elsewhere.}

After a few moments, one of the Halfling staff comes over with a friendly smile she asks, "Greetings, sit where ever you like. Can I get you something to drink?"

Tobias  d20+6=26
Friday September 28th, 2007 11:25:05 AM

Tobias has a good look around the tavern to scope out who is here. He spots the sorts that he believes are the ones they're here to meet. And, is pretty sure there are only 3 of them here in the tavern... He motions over to their table for those in the group that haven't necessarily spotted them yet.

When the waitress comes over, Tobias orders up an ale.

Spot: 26 (nat 20)

Kendry  d20+3=19 d20+11=26
Friday September 28th, 2007 8:28:55 PM

Spot 19 (+2 from Tobias' assistance = 21)

"Ah, yes," Kendry nods at Tobias' direction.

To the waitress, he says, "Two pitchers of your house lager, and... eleven cups, up there," he points with his chin to the balcony where wait the three halflings. He hands her five gold pieces. "Fresh bread and good cheese, some cold cuts would be nice to go with that."

He finds the stairs and heads up to the table. "H'lo, fellows. Thanks for the invitation." He looks to see whether it might make sense to pull up another table, or if the one the three share is large enough for ten halflings.

"I'm Kendry. Mind if we join you?" [Diplomacy 26]

[Map info for DM: The Winwood Toy & Music Shoppe is just to the west of the capital "R" where 'East Springs Road' is written on the Angel Springs map. The shop opens onto East Springs Road. Behind the room open to the public are a couple of offices, a few storage rooms, two small music practice rooms, a bath, two water closets; upstairs are a family room, a den, and some bedrooms, closets & a kitchen, plus a medium-sized sound-proofed room for group music practice. There is a back door down a hallway that exits into the marketplace. Oh, and as one comes in to the toy & music shop - toys are mostly on the left side, and musical instruments on the right side.]

Airin and Fioni  d20+8=15 d20+2=19 d20+7=25
Saturday September 29th, 2007 11:09:35 AM

Hand in hand Airin walks into the Inn with Kendry. She immediately spots the three halflings sitting at the table on the balcony. She's a bit worried that it might be a trap but can't see anyone else... but they might be hiding.

"Careful love, this might be a trap," Airin whispers to Kendry.

She follows Tobias and Kendry up to the Balcony and allows the others to sit and talk with these three halflings. Airin stands close to the table able to hear everything but as usual she won't meddle in the discussions.

Instead she takes out her bastard sword, a piece of canvas and a stone to sharpen the blade. While the others talk she first sharpens her blade till it can cut paper and then begins to polish the blade.

During her work on her Bastard Sword Airin keeps an eye on the three halflings...

Sense Motive : 19 (are they speaking truth?)
Appraise : 25 (observe their gear and weaponry)

By the time she finishes on her blade she expects the talkings to be over and to have a good idea of their strength...

If not... she'll take care of her crossbow and daggers :-)

Fickle  d20=16
Sunday September 30th, 2007 9:54:23 AM

Fickle enters the Tavern, Looks around for a place to sit, He look up and spot the boy serving a halfling a plate of food and two big halflings. then the boy looks toward their direction.

But Fickle says nothing for now, he'll wait a little while. "Bartender! Ale for me'z and my'z Friends HERE!"

Selithe 
Sunday September 30th, 2007 9:17:38 PM

Selithe walks in with the rest of her friends and family. She doesn't bother trying to spot the people they came to see since they are pointed out by others of the group. She can't help but sigh inwardly as she wonders what type of trouble this might bring about. With a shrug she moves to follow her brother and the others to where the halflings they came to meet are.

Dwight  d20+3=13
Monday October 1st, 2007 8:49:15 AM

Dwight sees the boys and looks where Podo directs. He tries to determine if he recognizes them, but is interuppted by the hostess before he concludes he does not.

"I'll take whatever you have that flames, I like it hot," he smiles.

He then moves with the group upstairs towards the trio. (Did they spot the party the moment we walked in?)

Julian (by Anthony)  d20=9
Monday October 1st, 2007 8:51:40 AM

Julian wonders if his badger is within earshot should he whistle for it. Otherwise he follows the other's lead feeling this is more a conversation than a fight: FOR NOW.

spot: 9+few. Julian also sees the group with Podo's help and considers that fighting is in their favor in numbers.

Fickle 
Monday October 1st, 2007 9:18:33 AM

Fickle watches as the Barkeeper give the Flaming Drink to Dwight, "I'll have one of those, Please'z" He wait's for the drink to be served.

Tavern meeting (DM Glenn)  d20+10=26
Monday October 1st, 2007 11:20:49 AM

Sharp eyed Tobias quickly spots the group they are to meet and that they don't seem to have any additional support hidden in the crowd. {OOC: Good Roll!}

Kendry spots the ones they are to meet. Ordering drinks and food he heads upstairs to meet them in a very likable manner.

Holding Kendry's hand, Airin spots the three. She cautions Kendry as they move to the meeting.

Letting the others take the lead for now, Selithe follows them to the meeting.

Dwight eyes the three trying to recognize them, but he doesn't recall ever seeing them before. After ordering a flaming drink, he heads up stairs with the rest.

Fickle is quick enough to catch the boy's glance to the trio you are to meet. He also orders a few ales, but changes his mind when Dwight orders a flaming drink to get the same thing.

Wondering about his badger, Julian spots the three and is pretty sure of the outcome if it comes to a fight.

The female halfling who greeted you at the door, nods as you give her your orders. "Right, two pitchers of house lager, bread, cheese, cold cuts, and two flaming gnomes! Be right up, but you're going to have to leave the zoo outside -- them's the rules," she says politely indicating any dogs, wolves, ponies or badgers that happen to follow the group inside. She didn't seem to include Fioni as part of the zoo.

As the group heads upstairs and nears the table with the trio of halflings, you get a better look at them and they you. The table is large enough to accommodate all of you. The two henchmen stand up flanking their boss who looks up from his mostly finished plate of food. On the boss's left is a wirey halfling fellow in loose fitting robes. He has an impressive tattoo going down his right arm, and he seems to be armed with only a dagger and light crossbow. He appears calm and at peace. The one on the right is actually a female halfling with a wild look about her. She has chainmail armor, a darkwood shield and a warhammer at her side. Her steely glaze washes over the group as she sizes each of you up. (Roll verses intimidation {d20+cha adj+level} DC 26 or feel intimidated by her.) The Boss is wearing some leather armor, and a fancy rapier handle can be seen at his side.

Smiling the boss motions to the table chairs, speaking with a city accent. "It is good that your are prompt, I really would have hated having to track you down. You can call me Max, these are my associates Zen and Barb. Youz are probably wondering why I called you here for a meeting?" He pauses and glances around at the party.

Remaining standing, Airin chooses this time to draw her bastard sword for cleaning.

Immediately, Barb draws her warhammer and Zen has his crossbow raised ready to fire. The Boss looking displeased speaks up, "I had hope, I would be dealing with a group of intelligent heroes from what your friends and neighbors said. Not a gang of hoodlums. It would be very wise to listen to my more than fair offer first."

About this time, the female halfling who took your orders is bringing a large tray with food, two icey pitchers and two flaming drinks in tall glasses. Seeing the tension with drawn weapons she speaks up, "There is no fighting on the tavern! Them's the rules." She serves the goods and heads back down stairs.

Airin proceeds to clean her sword while keeping an eye on the conversation trying to read their motives.

Still looking less than pleased, Max motions to his two henchmen and they relax a bit. He continues. "Now then, I have been contracted to negotiate the return of several items you took from a certain necromancer. Primarily two books and one pet. Do you still having them?" He waits to see how you react.

Airin only Highlight to display spoiler: {A quick appraisal of their gear reveal that they can afford good quality items. Barb's Darkwood Shield, Chain armor, and Warhammer are all masterworks. As is Max's leather armor and weapons, and what few weapons Zen has. So far, Max seems to be speaking the truth. (keep rolling)}

Tobias  d20+6=12
Monday October 1st, 2007 11:40:29 AM

Tobias keeps an eye on Zen, making sure he doesn't make a move to use his crossbow. He rests his hand on a short sword's pommel, but doesn't draw it, even when they draw theirs. He doesn't respond to Max's question about he necromancer's items. Instead waiting to see if Kendry can do some fast talking out of this situation.

Intimidation check: 12

Airin and Fioni  d20+1=13 d20+2=21
Monday October 1st, 2007 1:15:12 PM

(Intimidation check : 13)

Airin stops cleaning her sword as she gazes the female halfling. She sure looks intimidating to the frail looking Airin.

"Chill out friends... I was just going to clean the leftovers from a manticore... Who's jumpy here?!?" she whispers loud enough so all can hear.

When the talking comes to the delicate matter of the Necromancer Airin is at guard but does nothing yet. She waits to see the outcome...

Meanwhile she continues to observe Max and also keeps an eye on both henchmen.

Sense Motive: 21

Steven ooc 
Monday October 1st, 2007 1:16:38 PM

I'll make the posting report tomorrow moring. Had a rough day and am too tired.

Kendry  d20+10=30 d20+4=18 d20+11=31
Monday October 1st, 2007 6:23:57 PM

"Max, Zen, Barb," Kendry replies to the names given.

As Airin pulls forth her sword, eliciting a quick reaction from their counterparts, Kendry gives a bemused smile, looking down and shaking his head.

[Intimidation save: 30, nat 20]

"Please forgive my beloved her habit. She'll take advantage of whatever chance she has to keep her gear in shape. Hon - out of courtesy to these folks, maybe we can save that for another time?"

On the other hand, he is pleased that she mentioned the cleaning of the manticore bits. Her quiet words help build the group's stature. He'll save the compliments for his own for later, however. He also leaves it to them as to whether they choose to offer their names.

"Nice warhammer, Barb," he remarks pleasantly. "I'd wager it has been the author of a headache or two in its time, and more."

Kendry turns his full attention to Max after this kerfuffle. "Books? A pet?" he responds. "What name does the necromancer you represent go by? What kind of pet is missing? I'll have to admit, I'm not too partial to the sort of work that necromancers do. But it can be a shame for a person to be parted from his or her pet - especially if they are deserving of each other. Is this necromancer human, or something other?"

Then he adds, "Oh, and you have us at a bit of a disadvantage, I'm afraid. You know where we are from. What part of the Wold would you all hail from, if you don't mind my inquiry?"

[Sense motive, 18. Diplomacy: 31!]

ADM StevenVdB : Posting Record Game 13 
Tuesday October 2nd, 2007 3:49:49 AM

Posting Report for Game 13 for the week of September 24 - September 30

DM Glenn : MTWTF-- 5
Dwight: M-W-F-- 3
Fickle: -TWTF-S 5
Podo: -TW2--- 4
Selithe: MTWT--S 5
Kendry: -T-T2-- 4
Tobias: MTWTF-- 5
Airin: MTW-FS- 5
Julian: M-2T--- 4

Weekly Summary: Meeting a nosey fellow...
As soon as the group gets back a note is delivered to them asking them to come to meet someone in the Inn. Must be the nosey fellow!
Plans are made how to meet the guy but in the end the entire group and companions goes to the rendevous...
With a friendly smile they are invited to share a drink with a small group they have never seen before.

Fickle  d20+4=20
Tuesday October 2nd, 2007 7:48:11 AM

Fickle is happy for once, happy to see a flaming Ghomish. He's heard a lot bouth this drink, now he has one.

He looks up toward the Female standing next to Max, sohe takes a big gulp of the famus drink?? Cough twice?? Then downs the rest of the drink. "HI! Pretty Barb!" Then slops under the Table ! Drunk!

Intimidation - 20 FAILED.

Julian (By Anthony)  d20=15
Tuesday October 2nd, 2007 9:48:32 AM

Julian feels Barb can more than handle herself (intimidation: 15+2+5=22 Fail) one on one, but refuses to give into the impulse to cower.

----

When the situation arises, Julian with hand on sword hilts but refrains from pulling them out. AFter all the hostess said no fighting.

He remains standing in case the others choose not to follow the hostess' rule.

Dwight  d20=16 d20+3=21
Tuesday October 2nd, 2007 9:52:38 AM

Dwight feels (intimidate: failed) Barb will smash him into a pancake given the chance and sits on the far side of the table from her.

As the tension arises and then dwindles, Dwight again looks around the tavern from his aerial view. He first looks to the boy and then to see if others are taking any vested interest. (Spot: 21)

With his flaming gnome in hand, he listens but does not drink. He waits for their response given Kendry's inquiries.

Barb the Intimidating (DM Glenn)  d20+8=9 d20+11=28 d20+9=23 d20+12=13
Tuesday October 2nd, 2007 10:30:18 AM

Tobias keeps an eye on Zen, hoping Kendry can do some fast talking.

Feeling everyone's looking with her sword out, Airin quietly suggests everyone to chill. She still keeps a close eye on the trio.

Smiling at the flaming Gnomish drink, Fickle sees the glaring Barb with her shiny warhammner. He quickly gulps down the drink only to slip under the table when hit with its effects. (Fort save DC18 vs being drunk -1ac, -1tohit, -1saves)

Neither Julian nor Dwight seem inclined to mess with Barb. Both refrain from further provoking actions. Dwight glances around the tavern. The boy seems to glance up from time to time and the server goes up to tell the bartender something. He glances your way, but continues working.

Everyone seems to be intimidated by Barb, except the silver tongued Kendry. He quickly steps in with his soothing manners and honey soaked words defusing the tensions on both sides. After which all drawn weapons are noticeably lowered. Playing it cool, Kendry questions Max about the books, the pet, what the necromancer's name is and where Max is from. {Good rolls! Also, I rolled a bluff of 23 for Kendry)

Barb seems to dismiss all the others as beneath her, but gives a slight nod to Kendry. She is still holding her warhammer at her side.

Max smiles as Kendry talks, then he replies back to the bard, "You I like, Kendry isn't it? If you every decided to leave this quaint rual town from say Plateau City, I sure we could use someone of your talents." Taking a moment to size Kendry's words up, Max continues, "Are you sure you do not known anything about some books and a homunculus taken from a necromancer somewhere in the Red Hills? It would be unfortunate if Flavius had to send an army of zombies here to look for the books and his pet. It would wise to give them to me, and I will see that they are returned to him safely thereby avoiding any unpleasantness."

Zen is keeping an eye on everyone, but he has lowered his cross bow to his side.

Both Kendry and Airin can tell that Max is unsure about whether Kendry is being truthful. Both can tell that Max is a professional when it comes to this type of parley and that he won't let his like or dislike of the other side get in the way of his goals.

Kendry and Airin and anyone else with Sense Motive DC18 Highlight to display spoiler: {Max is bluffing about the zombie army.}

Sense Motive DC28 Highlight to display spoiler: {Max is not being totally honest! He is working some angle for himself.}

Tobias  d20+1=4
Tuesday October 2nd, 2007 11:54:08 AM

Tobias keeps a vigilant eye on Zen while the discussion continues... He gives a half-smile at Kendry's smooth delivery in getting Max involved and talking... But, he's not sure how this could possibly end well, without giving them what they want.

Sense Motive: 4

Kendry contra Max  d20+11=21 d20+9=25 d20+4=13
Tuesday October 2nd, 2007 4:40:25 PM

[Note: It's hard to discern a lie when a lie has not been told. Kendry has so far been asking questions. He is trying to gain information. And he has neither confirmed nor denied anything so far. Let's see how long this holds.]

"Well, that is right kind of you, Max. I rather like you, too. Seem to be a man of some substance, some savvy," he compliments their leader.

He turns to Zen for a moment as the halfling lowers his crossbow. "Are you a monk? You seem to have a... centeredness about you, Zen. You and my good cousin here," he says, nodding in Podo's direction, "might find a thing or two in common." Again, he leaves it to his friends and family as to whether they want to offer their names - although, judging by what has so far been revealed by these folks, they likely already have most of the names of the party members.

As the threat of invading undead is mentioned, Kendry's eyes go wide. "An army of zombies, eh? This... Flavius? would do that for us?" he asks with an air of wonder and apparent appreciation. "He must really miss his houndunculus," Kendry comments with sympathy, while suggesting a dog-like version of the necromancer's familiar. "And I'm sure our people would be amazed at such an exercise and show. Some of our local butchers, in particular, would likely enjoy the exercise. Could make for some interesting stories and songs, I'm sure."

Thinking it might not hurt to insert a little levity into the negotiations, he asks, "Are they any good as fertilizer?" Taking on the dry drawl of a local farmer, Kendry says, "Ayup. Them carrots and peas really shot up, sweet and tasty, after we added them ground up zombie butts to the garden."

He waggles his eyebrows a bit as he takes a slurp from the ale the waitress brought up.

Switching back to his own voice, he says, "Well, I'm sure we can do some looking around. What kind of reward is available for the return of these items? What titles is he missing, anyhow?" Again, he probes to discern the depth of Max's knowledge. [And here, if not lieing, Kendry may at least be dissembling - asking questions to which he already knows some answers - yet sometimes asking about something you know helps you to understand even more about it - or at least to know more about the person you ask.]

Then, switching tacks, he asks, "And, while we're at it - what was it that persuaded you to put in with a necromancer? They are generally of an evil bent, right? Especially the ones with humbukuli," he mispronounces the construct's designation again, "as their little friends. Fiends? Familiars."

What defense might Max come up with to associate with a producer of undead? Kendry thinks to himself that these three could turn to grim foes on the one hand, or, possibly, become their friends. And if not friends, still, they may be allies of sorts in the near or distant future. How will this play out?

[Diplomacy: 21. Bluff: 25. Discern motives: 13]

Selithe  d20+2=14 d20+2=12 d20=8
Tuesday October 2nd, 2007 7:33:53 PM

(Sorry for missing a post. Still getting use to our new DM's posting schedule.)

Selithe watches the going on's and frowns some at the idea of a army of zombies. Being a wizardess she doesn't know if the necro could do it but then again that isn't her field of studies either. Either way she looks to the others and thinks of the damage undead would do to the town.

Selithe can't help but say something though, "No offense to you and your friends here but if these items are found then how do we know that you won't do something to profit yourself and leave this place and us with a horde of nasties and a pee'od necro? I don't mind helping look for these objects but would hate to see this town in any trouble you see. I work with more garantees then chance inless gambling. An there are some gambles that even a gambler would turn down you know."

(Sense Motive:14 Spot:12 Listen:8)

Fickle  d20+4=22
Wednesday October 3rd, 2007 9:32:20 AM

"Yieps! The floor kick me?? Did you see that'z" He takes a good look at Max, "Me'z think You are Not telling the whole trouth!! Some thing Missing there, BUT missies with the cute hammer is Pretty! Want a green Flaming Ghomish?? It will Put Curl'z in you pretty Hair??" Fickle tells the lady with the hammer.

Bluff vs Bluff (DM Glenn)  d20+3=6 d20+8=17 d20+12=14 d20+11=22 d20+16=26 d20+11=25
Wednesday October 3rd, 2007 10:38:00 AM

While Kendry and Max talk, Barb glances at Airin with clear distaste, "Get a clue doll face, a real warrior would have cleaned the blade before sheathing it."

Zen ignores Kendry's remarks as he glances around at the other gathered around the table shaking his head at the apparently drunken Fickle. Next his gaze settles on Tobias, the quite Zen notes the good chain shirt and pair of short swords at his side.

Kendry realizes that Max is being almost as stingy with the facts as Kendry himself. After a bit of attempted small talk with Max and Zen and making fun of the zombie threat Max raised, Kendry gets back to the serious business about the items, possible rewards and what is Max's doing associating with a necromancer.

Seeming to enjoy the sparing of words, Max smiles as Kendry talks, "Well perhaps Flavius isn't the sort to send an army of zombies, but he is pretty smart and I'm sure he has already thought further than you are I on what to do next."

Picking up on the "reward" comment, Max replies back, "Well now that you mention it, Flavius did send a few gems with us, more as a finder fee than a reward. Let's see, I think it comes out roughly to about a thousand gold per item. I don't know why I'm telling you this since you don't known anything about the items."

Selithe joins in on the negotiations; she questions Max's intentions of what he would do and where that would leave them in relationship to the necromancer. (DM rolled bluff+3 check = 6)

Max smile increase as she finishes, he rejoin "Ah, so you do have the items. Otherwise why be concerned that the necromancer will still come after you?" Taking a breath, he continues, "As for my intentions and my association with Flavius, you have every right to be wary. In this case it strictly a business arrangement, and to prove it I have a scroll from Flavius authorizing my dealing on his behalf." Max pull out a tube and extracts a roll of paper from it, giving it to the party to examine.

It reads: "Pertaining to the matter of negotiating for the return of several books and a pet taken from me, I hereby authorize Max ThornFoot to represent my interest in this matter.

All things considered, I think I am being most reasonable.

- Flavius."


About this time Fickle apparently drunk sits up and accuses Max of telling fibs while making a pass at Barb. Barb looks at him as if he was lower than slime. Gripping her warhammer harder she growls at him (Fickle intimidation check DC25). Max shakes he head and ignores Fickle.

No one can tell if Max is lying or telling the truth from his body language.
Spot check DC15 Highlight to display spoiler: { There is no seal with the message.}
Spot check DC26 Highlight to display spoiler: { Something about the document doesn't seem right.}
SpellCraft check DC12 Highlight to display spoiler: {The spell book is about half filled in. Value 50pages x 100gp each.}
Appraise check DC20 Highlight to display spoiler: { The "Charom's Thorough and Sacred Guide to Hunting the Undead," book is probably worth 3000gp.}
Arcana Knowledge check DC15 Highlight to display spoiler: {The homunculus cost over 1100gp to make.}

Tobias  d20+6=9
Wednesday October 3rd, 2007 12:39:23 PM

Tobias keeps an appraising eye on Zen. And tries miserably to follow along with what's going on... So, he gives off a fake yawn.

Thinking to himself: I knew we should have just killed that stupid hom.

Spot: 9

Airin and Fioni  d20+8=28 d20+7=21 d20+7=27 d20+1=12
Wednesday October 3rd, 2007 3:06:39 PM

Spot: 28 (NAT 20)
Spellcraft: 21
Appraise: 27 (NAT 20 WOOOT!!)

Airin eyeballs Barb but still she is intimidated by this woman. But somehow she manages to put a little smile around her lips. She looks at Barb from head to toe and then asks : "You are a woman right? Odd... but then again I'm not a real warrior. There are other things a real woman enjoyes too besides pummeling around in heavy armor looking real intimidating... I bet you lead a lonely life and there's no one who hugs you goodnight. Must be a sad life..."

Then Max pulls out the scroll. Airin does not meddle in the discussions but she can tell there's something fishy about the document and either Max lies about the valley of the two books or he really doesn't know their vallue...

When poor drunk Fickle makes a pass at Barb Airin chuckles. She always liked Fickle's naive behaviour. But then Barb growls and Airin is startled... again she eyeballs Barb but this time she gazes with her mouth open...

"Exactly what are you? Poor thing! You've got it all wrong... rude, no manners, unable to have a normal conversation without growling... pfew... poor you"

(bluff: 12)

Then she turns to Kendry (keeping half an eye on Barb for she's worried the crazy 'woman' will swing her hammer at her) and says: "Perhaps we should discuss amongst ourselves what to do quickly?"

If Kendry turns to Airin and moves with her a few feet away from the table Airin quitely, her hand in front of her lips, whispers what she noticed about the scroll and both books.

Dwight  d20+3=6 d20+5=24 d20+2=3 d20+3=9 d20+3=15
Wednesday October 3rd, 2007 6:06:58 PM

Dwight continues to listen to the conversation, but chooses not to add anything as he is afraid too many voices will give away to much. As the scroll is passed around, Dwight takes a look at it, and considers if its a forgery (Could the script be written by human or halfling hands? forgery check: 15)

He is leary of Fickle, Airin and Barb's interaction, but keeps to himself on the far side. Zen, nearest him, seems preoccupied and Dwight fades from everyone's focus.

Julian (By Anthony)  d20=18
Wednesday October 3rd, 2007 6:11:46 PM

Seeing his friends get growled at, Julian steps forward a bit, barely keeping thoughts to keep weapons sheathed.

Julian tries to intimidate Barb himself (Normally Julian's intimidate roll is 18+6=24, but he was intimindated so I am sure their is a penalty.)

If she makes a hostile move with a weapon, Julian will counter it with his own weapon.

Julian (OOC) by Robert 
Wednesday October 3rd, 2007 6:19:34 PM

Thanks Anthony, I'd just caught up on reading and was thinking about using Intimidate. Great minds think alike, hey ;-)

A job well done, thank you.

Selithe  d20+5=24 d20+8=20 d20+9=29 d20=12
Wednesday October 3rd, 2007 9:30:28 PM

Selithe smiles as she thinks over the objects in her head and speaks up, "Someone is goofing a bit here. From what you told us of these objects, I figure them up to be worth quite a bit more than what you're admitting to... either you're trying to make a profit or you're being ripped off." Selithe smiles more and idly pulls out a deck of cards, her personal deck for now as she hasn't had time to play with the one Julian gave her and idly flips through it before speaking more, "Not to mention you have it all wrong. A person who cares for their home and cares for her friends and family would of course want the safety of them. Don't you agree? Or would friends and family not be a worthy cause to want to defend for?"

(Appraise:24 Knowledge Arcana:20 SpellCraft:29 (nat 20) Spot:12)

Kendry  d20+3=4 d20+8=22 d20+7=10 d20+4=22 d20+11=30
Wednesday October 3rd, 2007 11:58:37 PM

[Spot: 4; Knowledge, arcana: 22; Spellcraft: 10; Appraise: 22; Knowledge, bardic: 30]

Kendry has glanced at the spell book, and has read thoroughly the other significant book, Charom's Thorough and Sacred Guide to Hunting the Undead. From the latter he now better understands some of the strengths and weaknesses of the undead, and thus how better to fight and defend against them. He has on three occasions urged his fellow party members to read the book - but no one else - or was there one? - has read it. Ah, opportunities lost! Was it Podo who read it, too?

He recalls that Podo showed them six books from Flavius' library all together. He went through all of them, but four were of lesser consequence.

The bard also read the letter from the necromancer received earlier - just before they headed out of Angel Springs to the Valley of the Four Peaks. He compares the handwriting in this 'authorization' letter to what he remembers from the other missive, to see if the same hand did the writing (bardic knowledge: 30).

Kendry is not too keen on giving back to the necromancer... but Flavius seems to be taking a reasonable approach, all things considered.

Ah, Airin. "Yes, dear. You'll excuse us for a moment?" he says to Max. He is just about to step aside with her, but feels he must first address the rising tension. "Friends - let's not get agitated, here." He looks at Fickle, Selithe, Barb, and takes in the rest of his friends with a quick glance.

With a deep intake of breath, and his stature increased by a measure, he speaks with an air of authority, a voice of command: "I declare a bard's peace among us." Then, more gently, "Words may we use freely. But weapons or fists are not needed here. As a token of my good will in this discussion, please allow me." He looks to Max, to Zen, to Barb, and back to Max. "I hand you my rapier until this matter is brought to a satisfactory conclusion, and as a pledge of irenic will."

Slowly, he loosens the belt that the holds the frog & sheath in which is kept his rapier. Sliding the frog off, he hands rapier hilt first, resting still in its sheathe, still within the frog, to Max. His movements are slow, and he lays the masterwork weapon gently on the table before Max, then steps away, slowly rebuckling his belt.

"Now, my love has a word for me. We'll return in a moment."

He steps back with a slight bow, then places his left hand at the small of Airin's back, turns, and leads her down the stairs.

When Airin feels they are far enough away, Kendry listens to her whispered words.

higher bid (DM Glenn)  d20+8=9 d20+8=20 d20+3=9 d20+11=17
Thursday October 4th, 2007 11:01:02 AM

Bored with the negotiations, Tobias stares back at Zen. He observes a wirey halfling fellow in loose fitting robes. He has an impressive tattoo going down his right arm, and the only weapons he seems to have are a dagger and a good quality light crossbow.

Still intimidated by Barb, Airin makes a few comments to Barb about her lack of womanly qualities. Airin's eye's light up at the sight of the scroll, and she tries to let Kendry know what she knows.

Dwight looks at the document, but can't find any flaws, he continues to watch all interactions. As he tries to fade into the background, Zen shifts his gaze to him. Zen frowns a little obviously having trouble trying figure out what Dwight's specialty in the group is.

Disliking his friends being threatened, Julian steps forward in a intimidating manner towards Barb. Barb reflexively takes a half step back, obviously not expecting any of the group to find their backbone after being cowered by her (she rolled a nat 1).

Selithe speaks up accusing Max of ether trying to rip the party off or being cheated himself. Then she gives other reasons to be concerned about what the necromancer might do. (DM rolled Bluff+3=9) Max looks attentive when Selithe figures the items to be worthy quite a bit more. He comments to her, "You have quite a skill for appraising to value two books and a pet that you've never seen with such self-confidence?"

Kendry spends a few moments reflecting on books and documents Highlight to display spoiler: {Recalling what you remember about the first letter from Flavius, you spot several flaws between it and the one Max presented to you. You're sure it's a fake. A good one, but a fake.} Wanting to disarm the tension, Kendry declares a "Bard's Peace" and disarms himself placing his sheathed weapon on the table then steps away to hear what Airin has to say.

With Kendry's unexpected actions, Zen, Barb and Max glance at each other. Shrugging Max speaks up, "A Bard's Peace? Isn't that normally used between warring armies? But as you wish. Barb, stop agitating the locals!" Max watches Kendry and while waiting for him to rejoin the table, he speaks to Selithe, "Perhaps, I did miscount the gems Flavius gave me. Humm, Yes, maybe it would be more on the order of about fifteen hundered gold worth of gem for each of the three items?"

Having been chastised, Barb shrugs and puts her warhammer back in her belt. She then gives a self-satisfied smile.

Zen only gives a small shake his head, having watched Barb play her games before.

Sense Motives DC17 Highlight to display spoiler: {Max is starting to get a little desperate, thinking the deal is going sour.}

Fickle  d20+5=19 d20+5=10 d20+7=23 d20=17
Thursday October 4th, 2007 11:11:09 AM

Fickle sees thar the Female is not inpresse with him, will attemp to try again, "Ahhhh! Me'z Pretty One, will you have a drink with Me'z?" He figers what the harm, She wount slap him?? or would SHE??

But her Boss! is the other sence he picks up! He's swetting. 'Hmm! I wonder why'z'

Spot 19 (Made It)
Appraise - 10 (Failed)
Knoledge - (23 Made it)
Sence Motive - 17 (made it)

Tobias  d20+1=7
Thursday October 4th, 2007 12:01:44 PM

Tobias isn't really sure what to make of the negotiations... but he tires of this back and forth that's seemingly going no where. He tries to motion Kendry with sign language to see if we can just get the heck out of here.

Kendry [detect thoughts - about 5 (out 6) minutes left]  d20+4=14 d20+11=21 d20+4=6 d20+9=24 d20=19 d20=15
Thursday October 4th, 2007 4:54:52 PM

[Sense motive: 14]

Just outside the tavern he listens to Airin. "You're right, love. Those are not from the hand of the fellow they say it is. What do you say we invite them to come with us to Dourscale?" He gives her a quick peck on the cheek. "You're a feisty one, sweet Airin. I like that in you." Then he thinks to add to the topic at hand, "Or, we could pay a visit directly to the Red Hills."

Out of sight and earshot of the three - on the street, ensuring the tavern door is closed, as he talks with Airin, he mixes the words and motions to cast the spell detect thoughts, then continues quiet, innocuous conversation as he escorts her back into the tavern, and back up the stairs.

When Tobias signals him he'd like to leave, Kendry holds up his hands to say, nonverbally, patience - just a little bit longer.

He takes a few moments in which he quietly takes in what people are saying (for fifteen seconds or more). "Max, Barb, Zen - what group are you with? And is it Plateau City you live in, generally?"

Kendry wonders to himself whether these are with the Mailed Fist, and from Dourscale - as Flavius Aetius wrote him earlier. Or just some rogue group that heard of the familiar-napping, and who want to score a good profit on the items gathered?

He waits until they answer these first two questions before he continues with the following:

"No offense intended, sir, for I think you a very clever hobbit. But I am not convinced this letter is from Flavius, nor that you represent him. Do you happen to know his last name? What he looks like?

"And, if you are his genuine representatives, might we travel with you to meet this Flavius? I'm always interested in people who love good books."

Meanwhile, Kendry's detect thoughts focus on what thoughts he might find - first through Max, or if blocked, through Barb, or Zen.

[OOC: the spell also allows Kendry to discern "Number of thinking minds and the Intelligence score of each" - so please let me know those scores - although if someone has a score of 26 or higher, Kendry will be stunned, and the spell will end.]

[Afterthought rolls: Diplomacy: 21; Spot: 6; Bluff: 24; and two more unadjusted rolls (19 and 15) that the DM can use as he chooses]

Julian 
Thursday October 4th, 2007 6:50:39 PM

Julian is starting to feel out of his depth here. He thinks that 3 lots of 1500 gp sounds rather good. Of course more would always be better, but he fears that pushing this negotiation may result in no gems, and a big fight to be had.

He looks about for a pencil and paper. Frustrated by not finding a neat pile of paper and an already inked quill he casts Prestidigation, and uses this cantrip to write a brief message to the rest of the party on his own back.

He steps in front of the rest of the party and says to Max, "We'd like to be able to wrap this up tonight, perhaps you could be more helpful."
Diplomacy

The message on his back reads (in a very juvenile script)

LETS TAKE THE NEXT OFFER AND GO


Julian  d20+4=11
Thursday October 4th, 2007 7:02:31 PM

OOC Forgot to actually roll the Diplomacy 11

Selithe  d20+2=19
Thursday October 4th, 2007 9:53:52 PM

Selithe smiles and shrugs, "Well, was a rough guess." (Bluff:19)

With this she looks to the group to see what is decided, she had only put her two cents in anyway to see what would happen and not trying to provoke a fight herself, just not wanting the party to get shafted in anyway.

Dwight  d20+2=21
Thursday October 4th, 2007 11:24:01 PM

Dwight remains at the table, appearing to be absent from the wheelings and dealings. In reality he is focusing on the Max, Barb and Zen's uniqueness, height, size, scars.

Feeling Zen stare at him, Dwight will turn and look him straight in the eye (intimidation: 21). If Zen reacts, Dwight then casts a wicked smile, but says nothing and soon returns to his solidarity among the group.

His flaming gnome struggles to stay aflamed.

Airin and Fioni  d20+2=18
Friday October 5th, 2007 6:32:20 AM

(Sense motive check : 18)

Sensing Max is getting a little desperate from Kendry's diplomatic talking makes Airin feel a little more comfortable. Still at guard she eyes both Max and Barb closely. Somehow she can not connect to Zen as he's gazing at Dwight.

fight or flight (DM Glenn)  d20+7=16 d20+8=9 d20+12=22 d20+10=23 d20+13=23 d6+8=10 d20+7=16 d20+7=24 d6=3 d6=2 d20=12 d20+14=32 d6=4
Friday October 5th, 2007 11:27:12 AM

Fickle decides to push his luck with Barb and make another pass at her. She looks at him obviously in visioning his painful death at her hands.

Tobias is clearly board and ready to leave.

Kendry and Airin go downstairs and step out side for a minute. Airin eyes both Max and Barb as long as she can. They reenter the front doors after a short discussion. Kendry appears to be preoccupied or distracted by something on his mind (OOC: Concentrate on his spell.)

Selithe shrugs and tries to dismiss her valuation of the items value as a rough guess.

Remaining at the table, Dwight returns Zen's stare with his on intimidating stare. Zen looks uncomfortable (save:16 failed) under Dwight's menacing glare.

Standing in front of Barb, Julian looks frustrated as he sees the two return inside. Without a thought, He begins casting a magical spell involving obvious hand motions and clearly magical words.

Fearing an trick or Attack, Barb yells in rage (intimidate Julian DC23) as she draws her warhammer and hits Julian with a strong blow. (Barb hit ac23 dam 10)

Zen yells at Barb, "His not..", but he sighs as he strikes out at Dwight (hit ac16, 24, non lethal damage 3, 2) even shaken he still hits both times.

Max yells "You should have taken the deal!" as he jumps up and leaps over the balcony's edge to lands 20 feet below a bit hard on a table below despite his tumbling. (jump:10 tumble:32 non-lethal d6=4)

All the customers and staff are surprised by the sudden outburst and the fellow falling out of the sky.

Placement: I'll work on a map.

Kendry and Airin are downstairs between the door and stairs.
Julian is next to Barb
Dwight and Tobias are next to Zen
Fickle, and Selithe are sitting around the table.
Podo is ? (outside?)
Max is downstairs

(AC Max:19, Zen:21, Barb 21)

Tobias (AC 20, HP 44/44) [Message]  d20+13=33 d20+13=16 d4+2=4
Friday October 5th, 2007 11:52:27 AM

Seeing that the negotiations have apparently come to an abrupt end, Tobias moves to attack Zen. Drawing both short swords as his move. He attacks with one.

Attack: 33 (nat 20 - threat)
Crit Roll: 16 (single damage)
Damage: 4

Julian 35/45 hp, AC 23 Total Defence  d20+13=16
Friday October 5th, 2007 6:08:29 PM

Save vs Intimidate 16, fail.

"Oh dear," sighs Julian, holding back his rage. Rather, he feels deflated (and intimidated), having hoped that his simple cantrip would end the negotiations peacefully.

"Not in here, not now." Then he mumbles, "Domi knows how I hate negotiations."

Julian raises his buckler in defence, and chooses to not attack or draw a weapon. His badger, confused by Julian's inaction, hides under a nearby chair.

Total Defence, +4 dodge bonus to AC

Dwight (Ac 16, hp 35, taken 5 nonlethal)  d20+6=14
Friday October 5th, 2007 8:42:21 PM

Dwight slides under the chair and comes out on the far side of the table (somewhere behind Tobias and out of reach of Zen)

Tumble: 14

Appearing on the far side but staying crouched, Dwight considers his best line of attack.

Knowing that fighting is going to cause problems for the party and town, Dwight reluctantly adds to the chaos.

He pulls his daggers out while making motions of a Command spell. Then commands Zen to fall.
(DC: 13)

Selithe-AC:20-HP:39/39 
Friday October 5th, 2007 10:29:22 PM

Selithe frowns at the break down of actions and whispers the words of a spell under her breath, deciding she can't allow Max to get away.

Not knowing what else to do Selithe mutters the summon monster I spell and causes a celestial dog to appear like she has before.

(I believe the dog won't show up till the next round. I usually get that part messed up.)

(DM: Don't have the book close so if possible she will have the dog appear downstairs or at least close to the stairway, etc.)

Kendry (AC 15, HP 35) 
Saturday October 6th, 2007 3:59:30 AM

So much for subtle negotiations, and mind reading.

Kendry hears the sudden uproar above as Barb roars in rage and Zen yells as well - and he can't help but notice Max landing badly on a nearby table.

"What is going on up there?" Kendry hollers. He steps forward to lend a hand. "Max - are you all right? Will you help me stop whatever is happening? I think there's at least one hot head on each side. Let's get this straightened out before more than egos are badly bruised." He helps Max up - if Max allows him. If Max seems wary, Kendry will back off - wanting to communicate with his actions that he intends no harm, only help.

Noting too the way he fell, Kendry says, "I've a wand of healing if you or yours - or mine - have need of patching up. I'm heading up top."

Kendry bounds up the stairs. "Friends - stop this fighting at once!"

Fickle (Ac 21/58hp)  d20+8=26 d2+1=2 d20+17=20 d20+4=18
Saturday October 6th, 2007 6:59:32 AM

Fickle who is feeling the a little more sober (Since the fight began) Will bash (with his shield) the body guard Barb**, then jump over the railling, landing/tumbling down to be with the rest of the group. Looking at the group, he ask "What'z up? Mates!"

to bash Ac 26 - Damages 2hp
Jump - 20 made it. (is landing another Roll?? If the answer is Yes - then I rolled 18 for tumble.)

Airin and Fioni  d20+9=29 2d4(1+4)=5
Saturday October 6th, 2007 8:09:34 AM

Airin is surprised when she hears the roar upstairs and Max yelling they should have accepted the deal.

"What went wrong??" Airin mouths but then she sees Max jumping from the balcony and hears the clattering of weapons upstairs...

She agrees with Kendry's effort to try and calm things down again but never the less hesitates to follow him. Max should not get away no matter how this evolves...

"STAY HERE MAX!" Airin shouts at him hoping he will listen to Kendry.

If he doesn't listen to reason, Airin quickdraws a tanglefoot bag (quickdraw is her new feature) and throws it at Max hoping to stop his escape. Airin waits untill Max is within 10ft from her and then throws the bag...

Tanglefoot bag hits Touch AC29 - NAT 20 !!
and succesfully covers Max is the sticky Goo. The goo becomes brittle after 5 turns.

Having a move action left Airin will step in front of the door blocking anyone from getting out of the inn.

Monday's Post (DM Glenn)  d20+9=20 d6=6 d20+9=16 d20+13=22 d6+8=9 d20+11=16 d20+10=15 d20+11=18 d20+10=30
Sunday October 7th, 2007 2:56:52 AM

Tobias draws his swords and strikes Zen once drawing blood.

Intimidated for the moment, Julian holds his anger and defends himself with only his shield. (Intimidation only last one round. The waitress who greeted you asked that all animals remain outside.)

Moving, Dwight tumbles under the table and out the other side. Unfortunately, he is not quite quick enough to avoid an opportunistic kick by Zen (AoO hit ac20 non-lethal damage 6). (OOC: Needed a tumble DC15 to avoid AoO. Also moving under the table would be obstructed reducing movement by half. Still 10' is enough to get to the far side of the table.) Dwight scarcely has time to cast a spell commanding Zen to fall! Zen resist the magical compulsion (Will save 16). Dwight reaches for his dagger. (OOC: Can't draw a weapon while casting a spell, but can during a regular move action. Tumbling under a table is not a regular move.)

Selithe trying to stop Max start casting a summoning spell. (OOC: correct the creature won't show up until the start of your next round where it can act. You can summon it up to 30ft away. The floor is 20'feet down, so yes it can appear down stairs.)

Kendry steps forward to lend Max a hand asking him to help stop the battle. Max does seem very wary, so Kendry backs off and heads for the stairs yelling for his friends to stop fighting.

Feeling more sober, Fickle shield bashes Barb, before leaping over the railing and amazingly landing on his feet down stairs unharmed except for Barb's blow. (OOC: yes both a jump and tumble DC15 are needed to avoid damage from the 20ft drop.) Furious and enraged, Barb take an opportunist swing at Flickle as the jumps away (AoO hit ac22, dam 9) hitting him lightly with her warhammer.

Airin shouts at Max to stay. He doesn't seem to be in the mood today to listen as he jumps off the table as moves for the front door. Airin flings a tanglefoot bag at him hitting him as he passes. The sticky stuff covers Max, but doesn't stop him as she had hoped. It does slow him down.

Entangled and slowed by the sticky stuff, Max pulls out and drinks a potion vanishing.

Zen strikes at Tobias with his fist stunning fist attack, (hit ac 15 miss) unfortunately for Zen and fortunately for Tobias he missed.

Enjoying the battle, Barb yells at Julian to cower him again "Fight me, or you not man enough?" as she brings her warhammer down on him for another blow (hit ac 18 miss), but it is deflected by his shield. (Julian save vs. intimidation DC30 or -2 penalty on attack rolls, ability checks, and saving throws for 1 round)

Postions:
Upstairs between the table and balcony railing is Tobias fighting Zen then Barb fighting Julian. Zen and Barb are between Tobias and Julian.
Dwight and Selithe are on the other side of the table.
Kendry is at the bottom of the stairs
Fickle is in the middle of the common room downstairs
Airin is at the front door downstairs.
Max was downstairs but has vanished. Fickle and Airin knows where he last was round.
Podo is Outside (He has been missing due to RL move.)

[OOC:
Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, damage 4
Barb: AC21, Enraged 2r, damage 2

Crazly has trained you well everyone posted their AC and spell save DC numbers! Thanks!
Also, Crazly will be subbing for me for Tuesday and Wednesdays Posts! ]

Fickle (AC 15/49hp)  d20+11=21 d20+7=23 d4+4=5 d4+4=5
Sunday October 7th, 2007 9:21:09 AM

Fickle seeing that Barb also came down after him,will throw two knives, takes out of his boots, throwing at her! Hit he twice! "Take that! ands that! Ugly girl!"

"OH! I like'm Knives Better's Than Rocks!" Fickle to the party at the table next to him.

First knife - AC 21 (makes it) - Damages 5 hp

Second Knife - AC 23 (Makes it) - Damage 5 hp

Podo Danderfluff Pipewood [AC: 20 | HP: 31]  d20+6=20
Sunday October 7th, 2007 8:00:41 PM

Hearing the ruckus erupt from inside, Podo knows one of the party hotheads did something foolish again.

Podo enters the Tavern quickly, running up the stairs to try to calm both warring parties down.

"Brothers & Sisters...Can't we all just get along? Why must every meeting erupt into fist-a-cuffs? I'm sure we can negoiate a mutually satisfying outcome without all this display of aggression! So, Brothers & Sisters, lower your weapons, your arms, and your anger...please come back to the table..."explains Father Podo. (Diplomacy DC: 20)

If no one heads Podo's claming words, Podo will defend his friends by placing himself between the worst aggressor and his friends. If need be, Podo will counter-attack using non-lethal blows.

Spell List
Orison
Create Water, Detect Magic, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds x4, Longstrider

2nd Level
Calm Emotions, Cure Moderate Wounds x2, Barkskin

Julian 35/45 hp, AC 23 Total Defence  d12=3 d20+8=17
Sunday October 7th, 2007 8:08:07 PM

Save vs Intimidate (1d20 + character level or Hit Dice + target's Wisdom bonus [if any] + target's modifiers on saves against fear): 17
[ignore the d12 roll, slipped with the mouse]

"I..." stammers Julian, "don't want to fight you here. Too many bystanders... You should leave."

He stands his ground, realising the tactical advantage of flanking, but will allow Barb and Zen to pass peacefully, if peacefully they intend.

Kendry (AC 15, HP 35)  d20+8=25
Monday October 8th, 2007 1:04:34 AM

Kendry dashes up the steps only to see the whole balcony in wild disarray - daggers flying from the ground floor upwards to strike Barb, Barb bashing in Julian's shield, Zen swinging at Tobias, Podo trying to talk sense into others.

Perhaps Zen might be reasoned with. Barb will not be. He quickdraws and tosses a tanglefoot bag at her - ranged touch attack, hits AC 25.

"My people - defend only, or strike to subdue - no lethal blows, friends - these are not our enemies - I hope."

Although, in truth, Kendry's hopes for a successful negotiation are rather dashed at this untoward turn of events. Blast! How did this start? He should have not left the group - even for a moment.

Airin [AC18 - HP52/52] and Fioni [AC19 - HP19/19]  d20+12=25 d20=9 d20+4=18 d20+5=6 d20+8=10 d20+12=28 d20+16=20 d20+4=12 d20+12=19
Monday October 8th, 2007 4:02:19 AM

Airin whinces as she sees Max vanish and feels like an idiot for not having drunk a potion of Mage armor like she usually does when heading into clear danger.

She realises Max will attempt to get out of the inn as fast as possible so whatever happens she has to stop him.

Airin knows Max will expose himself the moment he touches her or attacks. She has to give him this one attack and steps in front of the door blocking his exit bracing herself for incoming.
She also quickdraws a dagger ready to wound Max enough that IF he manages to throw Airin aside, he will leave a trail of blood while he runs away...

Balance: 25
Str check: 9
Dex check: 18
(all rolled for trying to avoid Airin being pushed aside?)
Dagger hits AC6 - Nat 1!!

The attack has failed but if Max throws Airin aside she will run after him. Airin commands Fioni to follow her as well.

Spot: 10
Listen: 28
Survival: 19 (quickfollow his tracks)
Fioni Spot: 20
Fioni Listen: 12
(alls rolled hoping to follow Max if he's still invisible)

ADM StevenVdB : Posting Record Game 13 
Monday October 8th, 2007 9:30:02 AM

Posting Report for Game 13 for the week of October 1 - October 7

DM Glenn : MTWTF-S 6 (sunday post is monday's post)
Dwight: MTWTF-- 5
Fickle: MTWT-SS 6
Podo: ------S 1
Selithe: -TWTF-- 4
Kendry: MTWT-S- 5
Tobias: MTWTF-- 5
Airin: M-WTFS- 5
Julian: MTWTF-S 6

Weekly Summary: How quickly negotiations can go wrong!!
Once all are around the table on the balcony it is obvious two hot headed groups have joined together. Almost certainly something will go wrong and both parties negociators, Max and Kendry, do their utmost best to avoid any unpleasantries. Intimidating eachother negociations are difficult and when Airin drags Kendry away from the table and Julian casts a harmless spell all hell breaks loose!!
Weapons are drawn - the first wounds are cut - Max jumps of the balcony and covered in goo he vanishes from sight hoping to get away...
My my... this certainly was an excellent course on "how to negociate" ...

Tobias (AC 20, HP 44/44)  d20+11=27 d20+11=18 d20+11=18 d20+11=29 d20+11=13 d4+2=4 d4+2=3 d4+2=3 d4+2=6
Monday October 8th, 2007 1:48:30 PM

Well Tobias doesn't really have the weapon for subdual... and isn't really inclined to it. So he decides to unleash a flurry of attacks on Zen instead (using his full attack action for a total of 4 attacks)... And then see if Zen still wants to continue fighting...

Attack 1 (right): 27
Damage 1 (right): 4
Attack 1 (left): 18
Damage 1 (left): 3
Attack 2 (right): 18
Damage 2 (right): 3
Attack 2 (left): 29 (threat)
Damage 2 (left): 6
Crit Check: 13 (miss, single damage).

After the attacks and a flourish of his swords, Tobias asks Zen if he'd like to surrender now...

Selithe-AC:20-HP:39/39 
Monday October 8th, 2007 10:01:02 PM

Selithe ponders her actions, it is rather close range for bow work now and such so she moves her hands to pull her bastard sword and dagger, "Well, if we have to do this then let us get to it then."

Selithe also calls out to her summoned dog friend, "Guard the door boy, Max is arround here some where."

(Actions: Readied weapons and gave orders to summoned dog. I'll let Glenn move the summoned dog if he will. The dog will stay around for 3 turns.)

0th:Read magic, Flare, Mage Hand, Prestidigitationx2
1st:Mage Armor, Summon MonsterIx2(used one), Magic Missile
2nd:Melf's Acid Arrowx2, Bull's Stregnthx2

(Sorry for not casting the spell Bull's Stregnth on you Julian, figure I better save spells for the moment, 3 people didn't sound dangerous enough right now inless things change.)

Dwight (ac 16, hp 35, 5 non-lethal)  d20+11=30
Monday October 8th, 2007 10:23:56 PM

Dwight feels caught between stopping and continuing. He hates that the fight started in the tavern and isn't very fond of Zen either.

Holding his action, Dwight waits to see if Zen concedes to Tobias' offer to surrender.

*If Zen does surrender, Dwight attempts to slide off and then disguise himself. (Hide: 30) Cast Disguise self, to look like a typical halfling shocked to see such in the tavern.

**If Zen does not surrender, then he must aid Tobias. He again attemps a spell: Lesser Confusion on Zen. (DC 12, Will). He also take another 5' step away from Zen and Barb.

Fickle 
Tuesday October 9th, 2007 7:56:19 AM

Fickle sits at the Table, with a silly smile on his face, "Me'z fight?? Not Me'z!"

Tuesday's Post (Sub DM Cayzle)  d20+6=13 [save vs tangle] d20+5=6[str check to break free] d20+9=28 [att on Julian] d6+6=7 [dam to J] d20+10=16 [att on Tobias] d20+13=26 [Tumble check] d20+11=17 [Save vs confusion]
Tuesday October 9th, 2007 11:07:24 AM


[Substitute DM Note: Not sure exactly how Glenn has been playing it, but in combat, if you are intimidated you become shaken for 1 round. A shaken character takes a --2 penalty on attack rolls, ability checks, and saving throws. You can still fight and act as you like, otherwise. Also, Barb has the special ability to intimidate as a move action and also swing with her weapon. Normally using intimidate in battle is a standard action.]

Downstairs

Last round Fickle jumped down from the balcony. As he jumped, Barb hit him a parting shot. She is still upstairs!. Fickle threw his knives up at her. One of them missed due to a range penalty, but the other one hit. [OOC: The DM is applying some circumstance bonuses here.] Fickle hits Barb for 5hp damage.

Podo enters the tavern, pushing hard against the crush of people trying to get out. He is able to enter the downstairs portion of the tavern. He sees Airin, Fickle, and Kendry on this level. Up above, on a balcony, Podo sees Tobias, Dwight, Selithe, and Julian fighting two strangers. He does not see any enemies on this level, so he cannot interpose from where he is now. He can climb the stairs to the Balcony as a move action next round. Podo notes that Julian is acting with what the healer might regard as admirable restraint.

Airin moves fast to block the exit. She has to stand her ground since other patrons are trying to get out. But her dagger and firm resolve keep the handful of customers still. She cocks her head to listen to the sound that the invisible Max might make.

Selithe's dog appears downstairs. Seeing that Airin has the front door covered, Selithe orders her dog to cover the other door -- the one to the kitchen. [OOC: In the absence of a map, the DM is taking a little liberty wth regard to the doors -- to the party's favor, of course.] The dog moves to block the remaining exit, and it sniffs and sniffs.

Max is stymied! Both exits are covered! He utters a soft curse, which Airin hears. Then he acts, in some way that is not obvious to Airin. Selithe's dog barks and barks, looking towards the spot that Max was seen in last.

Upstairs

Somewhat intimidated, Julian stands his ground and is ready to let the strangers pass. [OOC: See note above for actions allowed while intimidated.]

Kendry dashes upstairs, quickly drawing a tanglefoot bag. He tosses it at Barb while echoing Podo's call to avoid lethal attacks.

Tobias decides not to impair his efficiency by using nonlethal attacks. He simply strikes, and strikes hard. [OOC DM note: When attacking with two weapons, you CAN make four attacks a round. But the secondary attacks are at -5. So Tobias's attacks are at +11/+11/+6/+6.] So Tobias hit AC27 (a hit), AC18 (a miss), AC13 (a miss), and AC24 (a hit). Tobias hits Zen for 10 hp damage. Then Tobias calls for Zen's surrender.

Selithe orders her dog to guard the back door and look for Max. [OOC: Note that ordering a summoned ally is actually a free action. Selithe still has a full round's action to use. So please post actions for both Monday and Tuesday with your next post.]

Dwight uses the Delay action to see what Zen does first.

Barb rolls a 13, so she is stuck to the floor and entangled, but that does not stop the angry warrior! She sees that Julian has been neutralized by fear of her. Tobias and Kendry are has targets, but neither are in reach! This enrages her! She tries to break free by brute force and fails! (Rolled a nat one!) Frustrated into incoherency, she takes a sawing at Julian anyway! She hits Julian for 7 damage.

Zen decides that he needs more space to move around in, but he wants to get Tobias off his back first if he can. He tries to hit Tobias with a stunning fist. He hits AC16 -- not enough to touch Tobias. Then he tries to tumble away, to the far side of the table. His tumble check of 26 is plenty good to avoid provoking AoOs. He tumbles over to the far side of the table, next to Selithe.

Dwight decides to cast his spell on Zen, who saves easily.

[OOC: Dwight will go AFTER Zen henceforth because he took the Delay action.]

[OOC -- Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell.]

Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, damage 14
Barb: AC19, Enraged 3r, damage 7, entangled/stuck

Tobias (AC 20, HP 44/44)  d20+13=23 d4+2=5
Tuesday October 9th, 2007 5:19:15 PM

[OOC: oops I meant to to +6's for the second set of attacks]

If Zen does not surrender, Tobias would like to chase him down. But doesn't want to get into arm's reach of Barb. (Without a map its hard to tell if he can get to Zen, but I'll assume that he can.) When he gets to him, he will take an attack.

Attack: 23
Damage: 5

And he reiterates his call for surrender, "Lay down your arms now and we can stop this."

Dwight (ac 16, hp 35, 5 non-lethal) 
Tuesday October 9th, 2007 9:45:05 PM

Dwight quickly goes through his remaining options given that he is trying to do non-lethal damage.

Deciding to try one more time, Dwight again commands Zen to fall. (DC 13, Will)

Afterwards, Dwight will take another 5' step away from combat.

OOC: Next round, if Zen still stands and fights, I need to know how far apart Zen and Dwight are. Thanks

Selithe-AC:20-HP:39/39  d20+4=18 d20+3=12
Tuesday October 9th, 2007 10:19:34 PM

(Without the quick draw feat, isn't readying weapons a move action? I've tried readying a weapon and moving in my other game and got told it's to many actions. Sorry, confused.)

Selithe sees Zen tumble over towards her and seeing that this isn't going to settle to peacefully she moves her bastard sword and dagger quickly to fight Zen, speaking to him, "I would advise you to give up and let us talk this out again but since you two are to gun ho then I guess we have no choice."

Selithe wants to laugh at herself though when both her bastard sword and dagger miss Zen by a long shot. For now she ponders having her dog attack Max if it can but holds that thought for the moment.

0th:Read magic, Flare, Mage Hand, Prestidigitationx2
1st:Mage Armor, Summon MonsterIx2(used one), Magic Missile
2nd:Melf's Acid Arrowx2, Bull's Stregnthx2

Kendry (AC 15, HP 35)  d20+9=22
Wednesday October 10th, 2007 1:54:06 AM

Barb is implacable. Kendry takes the little-used whip off his hip and attempts to disarm her. d20+7+2(whip)=22 opposed disarm attack (if necessary to get within 15' of her, he steps forward, but otherwise remains where he is). [If she wins in the opposed rolls, then Kendry will simply let go the whip so as to not be pulled down. If he wins, he yanks the hammer from her, then drops it into his haversack - eyes on her, and says, "You can have your hammer back when Max and I agree you can have it back."

"Max, if you can hear me, this stupid combat - who started it, anyway? - does not mean we can't figure out something together - I still have a few questions, after yours and mine are healed up. Tobes - flat of the sword, please. Zen - if you stop, so do we. Badge, get away from Barb if you can." Unless he was successful in removing her hammer earlier, he doesn't bother trying to reason with her. Clearly, discussion is not her strong suit.

He is amazed - and pleased, to see that Julian, at least, has chosen not to wail on Barb. He plans words of praise for his normally first-to-the-attack friend. Along with healing his battered body.

"Waitress - can someone get a constable? There may be some things to sort out here."

Podo Danderfluff Pipewood [AC: 20 | HP: 31]  d20+6=15 d20+5=7 d20+6=16 d20+6=12 d8+1=9
Wednesday October 10th, 2007 1:57:13 AM

Podo, running up the stairs to try to calm both warring parties down, Podo tries using a combination of running, balance, tumbling, and
jumping to reach the balcony. (Balance DC: 15, tumbling DC: 7, jumping DC: 16)

Once on the balcony, Podo shouts, "Brothers & Sisters...Can't we all just get along? Why must every meeting erupt into fist-a-cuffs? I'm sure we can negoiate a mutually satisfying outcome without all this display of aggression! So, Brothers & Sisters, lower your weapons, your arms, and your anger...please come back to the table..."explains Father Podo. (Diplomacy DC: 12)

If no one heads Podo's claming words, Podo will attempt to heal Zen using the parties wand of healing (cure light wounds)which he obtains from his Handy Haversack. (Zen regains 9 hp's of health)

Spell List
Orison
Create Water, Detect Magic, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds x4, Longstrider

2nd Level
Calm Emotions, Cure Moderate Wounds x2, Barkskin

Airin [AC18 - HP52/52] and Fioni [AC19 - HP19/19]  d20+12=32 d20+1=12 d20+12=24 d20+6=8
Wednesday October 10th, 2007 3:21:33 AM

Warning everyone in the Inn to sit still Airin tries to localize Max. Relying on her hearing she turns her face towards the spot where she thinks Max is...

listen: 32 - Nat 20!

"Max please listen to us... we're not the badguys! Please let's talk this over quietly. Just you and Kendry there... Look I too will lower my dagger. Show yourself and I won't harm you and we can talk to eachother again... come don't be angry... stay where you are and show yourself so we can talk..."

Diplomacy: 12 (ohh Airin never was a great diplomat :-/ )

Airin does indeed drop her dagger. With a metallic clang it falls to the ground.

Her ears much better attuned than her diplomatic talk she tries to discern Max's actions. The moment she hears him coming towards the door instead of listening to reason she can't do anything else but quick drawing her Bastard Sword...

"I ASKED YOU TO LISTEN TO US... NOW IT'S YOU WHO FAILS TO UNDERSTAND WHAT HAPPENS... STAY!"

Again she braces herself to be pushed aside by Max.

Balance: 24

And if he so tries Airin takes a swing at the invisible target... (last resort!! Only if Max is unwilling to listen to reason)

Bastard Sword hits AC8 - miss (hey did you ever try to hit something invisible ;-) )

Julian: Enraged, hp 38/55 (10 temp), AC 17  d100=97 d20=18
Wednesday October 10th, 2007 4:54:10 AM

"I didn't want to get angry at you in here, Barb, but I will stop you from fighting very quickly."

Seizing the moment, Julian attempts to Overrun Barb, (? growing as he moves against her ?), hoping that the goo will stick her to the floor. He tries very carefully to control his rage, utilising its extra power for this Overrun.

OOC: From the Wold's Special Attacks page; You can attempt an overrun as a standard action taken during your move. (In general, you cannot take a standard action during a move; this is an exception.)

If your opponent blocks you, make a Strength check against the defender's Overrun DC.
Overrun DC = 10 + Dex or Str Modifier + Size Mod + Stability Mod


I think I can cast Enlarge Person as a Standard Action, then attempt to Overrun Barb as a Move Action. (I have a 30% chance of spell failure with my Breastplate and Buckler, but I'm not sure if a failure comes from 0-30 or at 70-100. I rolled a 97... I would think high is good.)

Strength Check for Overrun attempt;
with Enlarge Person: +6 = 24
without Enlarge Person: +5 = 23

http://www.woldiangames.com/constabulary/special.htm

Fickle (Ac 15/ Hp 49/58)  d20+10=24 d6+5=10
Wednesday October 10th, 2007 8:27:54 AM

Now Fickle lnows that he's very good at a sling and stone than any other weapon! he has a stonr in hand, will load the sling and fling it at Barb. "Ah! Yes! Takes that Barb my HoneyBun!" He taunts the Barb. "Want another Little Pebble??"

Fickle is not one to leave things alone, so he stick out his toung, then give her a real long rasburry "P~~~~~~~~~~~~*"
He hope she gets fustrated, if she does he hopes she'll make a mistake.

To hit - Ac 24 (made it)

Damages - 10 hp. (I hope she's madder than a wet hen!)

Wednesday's Post (Sub DM Cayzle) 
Wednesday October 10th, 2007 10:24:03 AM


Downstairs

Fickle canot see Max and decides to wait and see what is going on. He declares that he won't fight. Then he changes his mind and hurls a sling bullet at Barb, hitting her for 1d3+5, or 7.

Airin calls for reason to the unseen Max. Her natural 20 should cause her to hear the fellow's breathing, even in this crowded room, but she hears nothing at all of Max! She is ready to block or attack, but has the opportunity to do neither.

Selithe's Dog keeps guarding the kitchen door and barking -- at some unseen thing in midair!

There is otherwise no indication of Max, but Zen arrives (falls) downstairs at the end of the round.

Upstairs

Tobias can chase Zen with no danger of AoO from Barb [OOC: On that topic, with no map, assume I'll give you the benefit of the doubt.]. He dashes across (or under or around) the table and whacks the brawler with a solid 5 hp damage.

Dwight casts another spell and commands Zen to fall.

Last round Selithe drew her weapons. This round she takes a full attack against Zen, but misses. [OOC: If you have Two Weapon Fighting, you can draw both weapons as a move action; you can also draw your weapons as a free action while moving. Just FYI.]

Kendry tries to disarm Barb with his whip. Barb's Disarm DC = 10 + Attack Modifiers + Size Mod + Object Mod + Gauntlet Mod. That's 10+11-4+0+0=17. Kendry's disarm roll of 22 does the trick, and the warhammer falls from the raging stuck Barb's grasp. [OOC: A disarmed weapon falls to the ground unless you disarm with an unarmed attack.]

Podo races upstairs, drawing a wand as he moves. At the top of the stairs, he urges everyone to stop fighting. He sees Zen is wounded -- he sees Tobias wound him, most likely! -- and uses his wand on Zen.

Julian casts a spell (a standard action). Since he is standing next to Barb, that provokes an AoO from the stuck warrior -- but she has no weapon, thanks to Kendry's disarm, and therefore she threatens no squares and cannot take advantage of the oppotunity. Julian grows magically bigger, and the balcony creaks a little under his 8-fold weight increase, but still seems sound enough.

[OOC: An overrun requires a standard action taken during a move. "During" means that you can move, overrun, and then move some more. But doing so takes a whole round -- a move action to move and a standard action to overrun.

The barbarian caster thinks about raging and overrunning, but (per the rules) Julian will have to wait for next round to move and overrun.

"Why me!?" mutters the very busy Zen. First he takes a blow from Tobias, then is swung at by Selithe, and finally some stranger he has not ever seen before tries to hit him with a spell from what looks like a magic wand! "I just can't cut a break! Max, you owe me for this one!"

He tries to avoid the wand. Podo, you would have to make a touch attack to land the healing touch. Not knowing what the spell is, Zen tries to save against it -- and rolls an 18 -- plenty enough to resist the unknown spell. So the issue of whether Podo lands the touch or not only results in losing a charge from his wand (if he hits) or not wasting the charge (if he misses).

Happy to get his turn at last, Zen decides that discretion is the better part of valor, and tumbles off the balcony. His tumble check is 18 to avoid attacks of opportunity while moving, and his tumble check to minimize his falling damage is just enough. He still takes 3 hp nonlethal damage. He pulls a vial out of his pocket. Looks like he'll drink it next turn.

Dwight, acting just after Zen, casts his spell, but Zen's 28 saves against the command.

Barb strains again against the vile ropey strands of goo that restrain her. But she fails. She bends over and picks up her hammer. Doing so provokes an Attack of Opportunity from Julian. Julian, please take your AoO if you so choose and then also post your normal actions.

Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, damage 19 +3 nonlethal
Barb: AC19, Enraged 4r, damage 14, entangled/stuck

[OOC: Rolls made off line today as I was on the train and off the grid. You'll just have to trust me for a change! :-) ]

Tobias (AC 20, HP 44/44) 
Wednesday October 10th, 2007 11:39:58 AM

Cursing Zen's tumble, Tobias makes for the stairs with a double move down... Telling Podo over his shoulder, "No healing until after the fighting is done."

Airin [AC18 - HP52/52] and Fioni [AC19 - HP19/19]  d20+9=23
Wednesday October 10th, 2007 2:48:01 PM

"Way to go doggie! He smells Max!! Point me towards him..."

Again a clattering noise is heard... this time Airin drops her Bastard Sword as she understands Max is in mid air! She has to find a way to make him expose himself!

She draws a waterskin from her haversack (move action) and throws it to the point the dog is looking and barking at...

Hopefully the bag will splatter all over Max so the drops of water falling from him will clearly expose him in mid air. She knows the goo from the tanglefoot bag will wear of soon so she has to act quickly before Max can get away.

Throwing waterskin hits touch AC23 dealing no damage but hopefully the waterskin will burst upon impact causing Max to leave a water trail behind...

"Listen to reason max... last call!"

Julian, AC 17, hp 38/55 (10 temp)Enlarged, Enraged (2nd r),  d20+6=26 d20+6=14
Wednesday October 10th, 2007 6:05:08 PM

"Come here, you little fool."
In his bigger form Julian plans to grab this obnoxious halfling and carry her kicking and screaming to the outside, where he will then give her the option to flee or be pommelled.

Grapple as AoO:
BAB +4, Str +6, Non-prof -4, size mod +0: 26 (natural 20!)

Julian plans to make a double-move action whilst carrying this halfling outside.

2nd Grapple, if required: 14
OOC: I'm hoping that the Tanglefoot bag, and fighting off a medium-sized halfling makes it very hard for Barb to escape Julian's grip.

Selithe-AC:20-HP:39/39 
Wednesday October 10th, 2007 9:15:45 PM

Selithe isn't sure what to do, most everyone is downstairs now except Barb who is in a mess herself. Shrugging Selithe decides to head downstairs by walking down the stairs.

(I think that is the 3rd round on Selithe's summoned dog too.)

0th:Read magic, Flare, Mage Hand, Prestidigitationx2
1st:Mage Armor, Summon MonsterIx2(used one), Magic Missile
2nd:Melf's Acid Arrowx2, Bull's Strengthx2

Dwight (ac 16, hp 35, 5 nonlethal)  d20+3=22
Wednesday October 10th, 2007 11:03:34 PM

Dwight quickly moves to the balcony edge. (more than 5 feet?)

spot: 22 (and notices Zen vial and Airin/Dog focussing on something above them) Anything else?

Feeling someone invisible is more a threat than anything else, he grabs his small pouch of crushed chalk. He empties the contents in a arc outward from where he stands hoping to cover the invisible person with chalk dust.

Of course, a bad side effect is everyone will be covered with dust... the barkeep is gonna be MAD.

OOC: I have no idea what I would roll for this, so the DM can feel free to roll for me. Of course, I might not be able to move, pull off pouch, and unleash dust in one round, but I'll do as much as possible.

Podo Danderfluff Pipewood [AC: 20 | HP: 31]  d20+6=20
Thursday October 11th, 2007 12:13:25 AM

Seeing Zen try to avoid the wand, Podo is startled. "Zen, I mean you no harm. I am a Healer of Alemi. I am trying to minimize the damage you have suffered at the hand of my friends. There has obviously been a misunderstanding. We are peaceful halflings. We came to talk, this aggressive outcome is not what myself or my cousin Kendry expected. Please let us continue our conversation in peace and then we can proceed from there. All this negative attitude does nothing to help anyone." Podo pleads with both parties. (Diplomacy DC: 20)

Kendry (AC 15, HP 35)  d20+6=20 d20=18 d20+1=12
Thursday October 11th, 2007 2:45:59 AM

Well, most everyone seems headed back downstairs. There's that dog barking at a spot in the air above where Max landed on the table. Kendry takes a run and leaps into the air, arms out, and aims to intersect the approximate spot that the dog is looking at, up there in the air above the table - about where Airin threw the water. [Jump: DC20. Not sure exactly what else to roll - so here's an unadjust d20=18 - modify for whatever - grappling? Ranged touch attack? - as the DM wishes - just want to come in contact with Max, if he's other than gaseous, if possible]

Immediately after Kendry passes through the area, he casts an instantaneous feather fall [Concentration: 12 - unless other adjustments apply].

Fickle (AC 25 - 49/58 hp)  d20+6=9
Thursday October 11th, 2007 8:24:03 AM

Fickle laught at Barb, then taunt her "Ahh! Me'z little Sweet Pea! Are you stuch to the floor? Well here's another Pebble for you!"

Fickle throw another stone at Barb. Bur The Lady moves too much, so he misses her. Fickle is so mad that he picks up the barmaid's tips and puts it in his purse.

Tavern Rumble (DM Glenn)  d100=71 d20+11=15 d20+4=18 d100=13 d20+6=18 d2+5=6
Thursday October 11th, 2007 11:15:39 AM

{OOC: Thanks Cayzle for Subbing for me!)

Upstairs

Cursing, Tobias hurries down the stairs.

The Enlarged and Enraged, Julian grabs at Barb (Grapple need a touch attack to initiate. DM roll a touch {+4bab +7str?=11} hits ac 15 vs her current touch 11ac Hits!) She struggles to break free, as she yells "Let go of me you big Oaf!" (Opposing grapple check 18). Try as she might she can't break free of Julian's big hands, but she is still stuck in place by the tanglefoot gunk. Despite Julians strength and size he fails to pull her free (used 2nd Grapple check to break her free DC17).

Selithe decides to head downstairs. She make it to the stairs.

Moving to the balcony edge, Dwight grabs and empties a pouch of chalk dust into the air. The white cloud of dust falls quickly coating everything in about a 10 foot circle. Dust from 10 pieces of chalk can only cover so much. The dust causes Zen, Fickle, and several tavern patrons to cough, but it only outline only that which you can already see.

Startled, Podo tries to reason with Zen. Zen looks back up, responding with sarcasm, "Pardon, me if I don't trust your motives Healer."

Downstairs

The sharp eared, Airin grabs a waterskin of all things and flings it through the air hoping to splatter Max with water. Airin is sure her aim was true, but the waterskin continues on its arc striking tavern patron as he tries to stay out of the way. Again, Max doesn't reply to Airin's demand.

Trying something disparate, Kendry takes a flying leap into the air arms out stretched passing through where he thinks Max is (touch hit ac 18+7=25, cover 50% rolled 13 miss). Having passed the point without making contact, Kendry cast his magic and floats safely to the ground.

Tobias makes it to the bottom of the steps by the end of the round.

Fickle taunts Barb as he throws another stone at her missing somewhat probably due to coughing from the chalk dust. Then he pockets something from the table.

Selithe's Dog keeps guarding the kitchen door and barking -- at some unseen thing in midair this time near a rear window! Being the third round the magic holding the summoned dog is starting to fade.

Almost everyone in the tavern has abandon their tables and chairs. Some are standing along the walls out of the way. Others are string to get past Airin at the tavern door.

Zen quickly moves out of the white dust cloud towards the small stage away from everyone else, he yells out, "Barb, when you finished playing here, I'll catch you later!" Then he drinks his potion and vanishes.

Grunting now, Barb drops her warhammer and punches at Julian (punch hit ac 18-2=16 missed ignore the damage roll) missing him due to being entangled.

Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, vanished, damage 19 +3 nonlethal
Barb: AC19, Enraged 5r, damage 14, entangled/stuck, Grappled

Tobias (AC 20, HP 44/44)  d20+13=19
Thursday October 11th, 2007 11:33:00 AM

Tobias moves to the last spot that he'd seen Zen hoping to find some sign of where he might be... having no other chance, he decides to see if he can pick up his trail by tracking him.

Survival - tracks: 19

Dwight (ac 16, hp 35, 5 nonlethal)  d20=16
Thursday October 11th, 2007 1:03:52 PM

Having no way to find those invisible, Dwight turns his attention to the stuck Barb.

He then assumes, with Zen's remark, she will also attempt to escape. He prepares, and holds a Mage Hand to be used if Barb pulls a vial out. Dwight will attempt to use the hand to knock it out of her hand. (Base 16. Again, not sure what to attack, since its not really an attack on a person.)

Dwight also figures this is his last round of action, his next round will be cover away from eyes so that he can cast disguise on himself.

Airin [AC18 - HP52/52] and Fioni [AC19 - HP19/19]  d20+7=23
Thursday October 11th, 2007 2:39:46 PM

Airin is baffled when she sees the waterskin floating through the air and thinks she once saw something in a book that discribed magic like this... gaseous form!?!

spellcraft check: 23 (trying to understand the spell that was used here)

"FRIENDS HURRY!!! SHUT ALL WINDOWS!! THIS MUST BE A GASEOUS SPELL!!! THEY'LL FLOAT AWAY!!"

Immediately Airin shuts the door but she soon realises in some gaseous form they would be able to sneak even under the door or float against the ceiling or through the fireplace... damn!

How to stop something like that?!? WIND!

(ooc I haven't written Airin's spell list since countless posts and it would be too much to ask for her to have a Gust of Wind spell prepared... :-( )

DM Glenn OOC  d100=83 d100=42 d100=51 d100=6 d100=18 d100=12
Thursday October 11th, 2007 5:41:37 PM

Airin - The last spell list I found for you had

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, Entangle

I'll rolled for your Level 2 spells: Cat Grace, Fog Cloud, Resist Energy.

After this encounter you should update your spell list!

Julian  d20+6=18 d20+6=17
Thursday October 11th, 2007 6:36:10 PM

Grapple (required again I suppose): 18
"Hmmmmph," Julian really puts his back into lifting Barb off the floor to take her outside. His face turns red, and his arms shake...

Str check: 17

...and he lifts her from the floor, strands of goo limping down from her captive body. Julian prompty, and quickly, marches her downstairs, careful to not know his head on the roof, careful to not trip over his own scary pair of feet.

"I've got a special delivery for some stable muck outside," he says with a grin, looking for a way outside. With Airin and the others covering the exits Julian has to pause, "Are we gonna take this party outside?"

The 7' tall halfling moves towards the bar saying loudly, "Bar-keep, I am sorry that this happened, and when I put this where she belongs I will return with some coins for the mess, and some more for a double shout for everyone here. Could you work out for me how much that will be? I won't be long."

Selithe-AC:20-HP:39/39 
Thursday October 11th, 2007 9:56:46 PM

Selithe will continue to make her way down the stairs to join the others down there. However when she notices the mist she winces lightly as she has little way to stop that escape other then to help keep the doors and such blocked.

0th:Read magic, Flare, Mage Hand, Prestidigitationx2
1st:Mage Armor, Summon MonsterIx2(used one), Magic Missile
2nd:Melf's Acid Arrowx2, Bull's Strengthx2

Podo Danderfluff Pipewood [AC: 20 | HP: 31] 
Friday October 12th, 2007 1:10:44 AM

Seeing how this Zen character doesn't want his help, Podo makes his way visiting all the Patrons extending his healing arts to any of them that need it.

Kendry (AC 15, HP 35)  d20+7=16 d20+7=21
Friday October 12th, 2007 1:24:54 AM

"Max, did Barb start this fracas?" Kendry asks, though he expects no answer at the moment, as he moves again upstairs to help Julian with the wild halfling barbarian. "If you or Zen are around to hear this, I wouldn't give up on discussions with me just yet were I you. But we still have Barb to settle down."

He goes to lend a hand with Julian's dealing with Barb by placing a blanket over her head then helping Jules carry her down. "Someone get that hammer. We've got to get this lady calmed down - maybe tied up for a few minutes - before she hurts someone else." It might take a few tries (16, 21), and he figures she may try to wallop him while he's at it.

"All right, Badge, what happened up there?"

Julian 
Friday October 12th, 2007 6:14:57 AM

Julian the Badger replies to Kendry quietly, "I 'spose it's my fault in a way. I used magic to write a message on my back, but he," nodding towards Max, "took it the wrong way, thought I was trying to hurt them I guess. I wanted to end the negotations quickly, I wanted to accept the next offer and move on."

Fickle  d20+7=17 d20+7=27 d20+7=15
Friday October 12th, 2007 8:40:20 AM

In all this confusion, Fickle will snach a pice of what he thinks is chalk, putting it his poket "Now Mine" he tells himself, "You (pointing Barb) Are a bad girls!"

He'll try to pick up her hammer.

Picking up Chalk - 17

Picking up Hammer - 27 natural 20- 15

Tavern Rumble (DM Glenn)  2d4(4+4)=8 2d4(2+4)=6
Friday October 12th, 2007 10:36:45 AM

Tobias moves to where Zen disappeared, and starts looking for tracks. The hard floor doesn't lend itself to holding footprints, but Tobias does spot a few tracks of smears of white dust leading there, but none leaving. While standing there, a nearby window opens of it own accord.

Airin makes an incredible deduction that Max must be gaseous form as well as invisible, but she is at a lost on how to stop him! If only she had a gust of wind spell prepared!

Still upstairs and fearing Barb may also turn invisible, Dwight prepares a spell to knock any potions out of her hand. (Note: Mage Hand can only lift one nonmagical, unattended object weighting up to 5lb.)

Also upstairs and still grappling with Barb, Julian pulls her free of the being stuck to the floor and starts dragging her outside (In a grapple you can move half your speed by winning an opposed grapple check, so it will take several rounds to drag her outside.) Julian make some comment about stable muck. Barb rages back, "Just because you can pick me up don't mean were engaged!" The bar keep still behind the bar holding a club but staying back, looks at Julian when he offers to buy a round, "Hey, who's going to pay for the damages!"

Selithe makes it down stairs, just as her summoned dog vanishes.

Checking around, Podo sees if any tavern patrons are injured. Mostly they are unnerved that such a violent battle, a few may have bumps and scrapes from getting out of the way. One dwarf has a bruise from being hit with a waterskin.

Still yelling at Max about who started it, Kendry go to help Julian with dealing with Barb. Trying to tie her in a blanked before they manhandle her out the door. Julian admits to casting a little spell that may have started it.

During the confusion, Fickle goes around picking up some chalk dust and Barb's warhammer.

There is no sign of Max.

A window opens by itself near where Zen vanished.

While being manhaned out the door, Barb seem to have given up the fight. She seems exhausted after her battle. Muffled laughter can be heard coming from the blanked Barb as well as a mumbled "D.. good figh..!".

Many tavern patrons leave once the doors are unblocked. Some stay for the free drinks. Others are still standing around. A few of the crowed are looking concerned talking among themselves, "Are they kidnapping her?", "Who started it?", "They tried to capture that halfing who jumped.", "Isn't that the group Halfling adventures?", "Adventures? more like thugs!", "Where is the city watch?", "Free drinks and a show? Yea!"




Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, vanished, damage 19 +3 nonlethal
Barb: AC19, Enraged 6r, damage 14, entangled, Grappled

[OOC:
Airin - a 200exp bonus for figuring out the gaseous form.
Julian gain's one hero point for reframing from attacking Barb despite her hitting him several times. Also 30exp/level that comes with a hero point.]


Tobias (AC 20, HP 44/44) 
Friday October 12th, 2007 1:13:17 PM

Well since he doubts he'll be able to catch Zen now, Tobias makes back to the rest of the party... letting them know Zen went invisible and probably slipped out a window.

Julian, carrying a thug, buying a round or two, paying for damages. 
Friday October 12th, 2007 6:44:40 PM

Julian the Badger continues, with Kendry's assistance to lug the thug outside. On the way he politely reminds the bar keep that he said he'd give some coins for the mess. "And I'll have an Apple Cider when I come back in- I've heard they're particu'ly good in here."

"Thanks, Kendry, that's heaps easier. I knew she'd give up the fight soon enough. She'll be feeling weary now, she put a lot of effort into starting that fight. I'm a little worried that she might Rage again today, but it'll be a little while yet. She we just toss her in the river and let her swim away? or tie her to a tree? deep in the forest?"

"Don't worry about me, its only a bruise that'll fade in a day or two. You know, I almost feel stronger for it, too. Almost."

OOC, thanks for the Hero Point. Nearly 6th level. Nearly.

Kendry  d8+1=8 d8+1=6 d8+1=8
Saturday October 13th, 2007 10:44:02 PM

"Sir," Kendry says to the barkeep, "You should not be out a farthing." One hand on the Barb bundle, he takes out a pouch with 100 gp in it, and drops in on the counter.

Quietly he says to the barkeep, "There should be enough to cover it. We'll be back shortly to finish settling up, with apologies. We did not come for a fight - they swung at us first, and would not make peace despite our repeated offers and significant restraint. I am no thug."

He is not absolutely sure he can say that of 100% of the rest of the troupe...

They get Barb outside. He smiles at Julian's suggestions as to what to do with her. "The river, you say?"

He thanks Tobias for the information about Zen.

He calls out. "Max, Zen. If you're in earshot, I would not mind reconvening to continue the discussion. Mind you, discussion, not melee. We don't make tavern brawls a habit in this city."

There is in town a few holding cells - mainly for the occasional drunkard or petty thief. Some members of the group have been there - albeit not in a cell. He ponders going there for a moment, but decides to take another tack.

"Barb - you indeed do have a strong arm. I really don't think we want to fight you again, dear. So - are you from Plateau City? Max mentioned something like that. Oh, sorry, let me take the blanket off your head." He does so.

"This here is Julian. Julian, Barb. And I'm Kendry. Now, it looks like you took a bruise or two. I have a wand that can help cure folks who've been injured. Just so you know I'm on the up and up, I'll use it on Julian first, all right?"

He uses his wand of cure light wounds to heal 8 hp on Julian.

"So you see this does heal people, right? Would you like me to use it on you? You got a few nicks and bruises."

If she allows it, he uses two applications - 6 hp and 8 hp, 14 hp total. If she refuses, he uses the first one - 6 hp, on Julian. He again offers. If she accepts after that, she gets 8 hp back. If she refuses, Kendry will use the 8 hp on someone else - Tobias, most likely.

"Barb, I'd like to write a little note to Max. When I'm done, would you like to deliver it to him? Or would you prefer to visit the constable?" he asks with a big smile.

Fickle 
Sunday October 14th, 2007 8:22:27 AM

Fickle takes a good look at the piece of Chalk in his hand, "What'z this for? Is this white rock good for drawing'z picture?" He ask his Cousin Kendry.

Airin and Fioni 
Sunday October 14th, 2007 12:18:27 PM

Airin feels disapoointed and somehow responsible for the mess... Quietly she waits near the door until they are all ready to leave.

When Kendry passes her she says: "Sorry I dragged you outside... none of this would have happened if you were still talking to Max... I'm so ashamed for not being able to stop Max from getting away..."

ooc: thanks for the xp! Char sheet adjusted.

Dwight  d20+9=23 d20+2=22 d20+3=9
Sunday October 14th, 2007 4:36:17 PM

Figuring combat is over, and having done nothing successful, Dwight is alittle annoyed with himself. He wonders to what extent people are looking at him, since he was only a semi-participant in the 'combat'. He was of course, part of the group in the ruckus though. Dwight takes a quick look around the table to see if anyone dropped something of value (spot: 9--nope just chalk and goo)

If he believes he can find a location in isolation given the large halfing carrying the anger female halfling he would like to cast disguise self to appear as a shocked halfing in the tavern and mingle. (hide: 23)

If eyes remain fixed on him, he follows the party out. He looks to the barmaid as he get close. "Before you close, one of us shall return to cover damages and such. Not entirely sure why it came to blows, but we are sorry." Diplomacy: 22 (nat. 20, I don't have sheet, but I pretty sure Dwight has at least a +2 in diplomacy)

(If Dwight is allowed to mingle he will do so, and still approach barmaid before leaving in 20-30 minutes.)

Kendry 
Monday October 15th, 2007 2:44:37 AM

"Good for drawing?" Kendry responds to Fickle's query about the chalk. "Sure. Sure, that is, if you know how to draw!"

To Airin's remarks, Kendry answers, "Not to worry, my lovely dark cygnet. First off, I don't mind at all being alone with you. Second, you showed yourself resourceful - and, if I'm not mistaken, my sis Selithe came up with a great idea, too. But Max also is resourceful. No shame in that. None at all." He gives her arm a gentle squeeze. "No worries, Rinrin."

[OOC: After Julian and Barb are healed up, they can fight each other again so he can go up to sixth, maybe? ;-) ]

Fickle 
Monday October 15th, 2007 7:59:14 AM

Fickle Look up to his cousin (Squesing Airean's arm) "I'z can to draw, look I'mz drawing a rock" Fickle kneels on the floor and draws a picture of a rock. "There'z! I has drawn a pictureof me's favoret'z Roch! Mr. Kissie face!"

Podo Danderfluff Pipewood  d20+3=18 d20+5=25
Monday October 15th, 2007 9:08:56 AM

After assuring the patrons are healed or are healing, Podo will follow his friends.

Spot DC:18
Listen DC: 25 (NAT 20)


Tavern Rumble (DM Glenn)  d20+10=14
Monday October 15th, 2007 10:16:12 AM

Tobias reports about Zen's escape.

Julian discuss some options for dealing with Barb, as he carries her outside. The barkeep looks doubtful about your return, but isn't about to try to stop anyone from leaving.

The Barkeep looks a lot happier when Kendry tosses him a full coin pouch. Once outside Kendry considers what to do with Barb. Taking the blanket off the warrior, he offers to heal her after demonstrating a cure on Julian first. Barb shrugs ambiguously, "I've had worse and lived." Not being told no, Kendry goes ahead and uses the two cures on Barb. She doesn't try to stop him. Finally Kendry gives Barb a choice to visit the constable or deliver a note to Max. She shrugs again, "I'll deliver your note, but it may be a few days before they make contact with me again."

Fickle examines the piece of chalk wondering what's it good for. Kendry tells him it's good for drawing if one knows how to draw. Fickle proceeds to draw a picture of his favorite rock.

Feeling responsible, Airin apologizes to Kendry. He reassures her.

Following everyone outside, Podo keeps an eye and ear out for trouble. After a bit he hears a group of city watchmen's hurried approach.

Looking around the table, Dwight picks up Kendry's weapon still in its scabbard on the table. Later when he thinks no one is watching, Dwight finds an isolated place to cast his disguise self spell then returns and mingles in the tavern for a bit. The tavern slowly returns to normal. The overturned chairs and tables are righted, messes are cleaned up. Several rounds of free drinks are served to the remaining patrons. Most of the talk is about the fight, mostly everyone is confused about what was it about and who started it. Dwight sees no sign of Max or Zen.

After about five minutes a group of six city watchmen show up. Two of the men go into the tavern to check make sure things are settled there, the other four spotting the group outside approach you, "Evening, cousins. We heard there was a ruckus at the tavern, do any of you known something about it? Anything we can help with?" The watchmen do recognize who you are, being how everyone is related to someone.

Kendry  d20+11=18
Monday October 15th, 2007 7:05:43 PM

"Barb, Max mentioned Plateau City. Is that where your group is from?" Kendry asks, as she has not yet responded to his question of provenance.

Kendry greets the watchmen he knows by name. "Yes, there was a bit of a ruckus. Some out of towners - one mentioned Plateau City - were looking to make some sort of business arrangement. I'd been talking with a fellow named Max." He describes him, and says he could make a sketch for them, given a few minutes. "Something caught her eye," he says, nodding in Airin's direction, "and she wanted to talk with me about it away from Max for a moment. We stepped outside.

"Meanwhile, my cousin," and here he indicates Julian, "was growing a bit weary with the palaver, and made some motions with his fingers to signal something to his friends. Well Max and the two with him apparently were feeling a mite jumpy, and thought that his finger wiggling was an attack. So they started walloping on my friends and cousins. My friends tried to get them to stop with words and just blocking their weapons. Jules, here - I'll tell you, he's not the meek and mild sort in general - was letting this powerful lady hammer his shield to smithereens, not striking back, telling her that we were not trying to attack them. I spoke peace as well, and my good friend Podo here even tried to heal the fellow in the midst of it all.

"Long story short - none of the patrons in the inn were injured, to the best of my knowledge - Podo was checking up on that. Max and Zen took off. Barb here - quite a handful, she is - we're making sure she is all right. We paid the barkeep - one table was damaged, I believe. Yep, a bit of a ruckus. Not our intention, I wish to assure you. We'd be happy to come with you, if you need a more detailed report."

[Diplomacy: 18]

Dwight 
Monday October 15th, 2007 10:28:51 PM

Dwight listens to the tales that the patrons spin, and as tales go, he wonders what the story will be by the end of the week. Still he maintains his observation in the inn.

As the patrol comes in, he understand nothing has continued outside that needs his attention. He thus, orders himself a non-flaming drink. He isn't expecting much to happen, but keeps watch anyways.

Eventually he heads out, presumably to rest as the party has likely left the area.

Selithe 
Monday October 15th, 2007 10:50:56 PM

Selithe now that everything had settled down pulls out her pipe and taps it on her hand some to knock old fillings out of it and smiles abit as she lets Kendry do the talking, for the moment she has little to say.

She does however after things calm down more pokes Kendry with the end of her pipe, "When we have abit of time I need to shop for some scrolls. I hope to make myself abit more effective to the group. Also, what ever became of the stuff from before? Was it sold?" Selithe shrugs and smiles, not trying to be a money grubber but trying to find out how much she has to work with scroll buying wise.

(DM:I will be sending a updated CS once Selithe does her shopping. The previous 3000exp didn't make her level up so nothing has really changed. Considering Selithe has her bow and spells, I could hand over the magic missile wand Kendry gave Selithe if someone else could make use of it?)

Podo Danderfluff Pipewood  d20+3=20 d20+5=23 d20+6=23
Monday October 15th, 2007 11:07:10 PM

"Brothers & Sisters, it's just as Cousin Kendry has said just now. I tried my best to heal whatever scrapes the 3 of them might have suffered, but all refused, so I headed downstairs to the general patrons to lend my assistance. No harm done." explains Podo to the watchmen.

Spot DC: 20
Listen DC: 23
Diplomacy DC:23

Airin and Fioni  d20+12=23 d20+8=23 d20+13=30 d20+16=17
Tuesday October 16th, 2007 3:37:14 AM

Reassured by Kendry's words Airin observes the group. But then she realises something... they left the Inn in Gaseous Form so they can not float that quickly right. So they should be regaining human form somewhere nearby...no?

"Just give me a few moments" Airin quickly says and rushes outside. She sticks a finger in her mouth and then tries to discern where the wind is coming from. Floating max would be dragged away by the wind...

Once she gots the wind directions right she follows downwind checking the ground for traces that came out of no where... How long has it been since max left? A few minutes tops?
Not to mention the Tanglefoot goo will be all brittle now and will be easily removed from Max's body. So perhaps she'll be able to find tanglefoot goo instead and that should then lead her to some traces of Max...

Survival: 23
Search: 23

Airin works her way from the Inn window in a cone shaped region following the wind directions... she takes plenty of time.

She also spends a speak with animals spell (she always has one of those) and asks Fioni to fly with the wind and check for signs of Max or Zen...

Handle Animal: 30
Fioni Spot: 17 - NAT 1... OUCH!

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals*, Produce Flame, Entangle
Level 2: Spider Climb, Cat's Grace

* marks spells that are used

ADM StevenVdB : Posting Record Game 13 
Tuesday October 16th, 2007 3:48:47 AM

Posting Report for Game 13 for the week of October 8 - October 14

Name - MTWTFSS - #
DM Glenn - ---XX-- - 4
DM Cayzle - -XX---- - 2
Dwight - XXXX--X - 5
Fickle - -XXXX-X - 5
Podo - --XXX-- - 3
Selithe - XXXX--- - 4
Kendry - X-XXXX- - 5
Tobias XXXXX-- - 5
Airin - X-2X--X - 5
Julian - --2X2-- - 5

Weekly Summary: Tavern Rumble!!
Max, Zen and Barb all enter the fight with our friends but they try to remain calm and to bring Max to reason hoping to end the meeting peacefuly. Max, covered in tanglefoot goo suddenly vanishes even though he is still seen or smelled by the summoned dog. Later Zen too vanishes from sight. Both Max and Zen float away leaving Barb into the hands of our friends... luckily it didn't all go wrong so perhaps with some persuasion Barb will tell more than she wanted...

Julian 
Tuesday October 16th, 2007 5:51:33 AM

Julian has little to say to the watchmen, aside from nodding agreeance with his everspeaking cousin. He is keen to just move on now, looking a little glum. He moves towards Selithe, Podo, and Tobias saying,

"Dwight not here? I feel bad about that whole thing. I fear I've just frayed the rope further as we were trying to tie together some loose ends.

"I am just gonna go back in to add some coin, as I promised the bar-keep."

He walks back with his shoulders slumped.

Fickle 
Tuesday October 16th, 2007 7:16:49 AM

"Look! Julian! Me'z Draw Me'z Favorit Rock!" Fickle looks up, he see that Julian is sad, he gets up from the table. "Julian! Me'z go with you?" Then will follow Julian.

Post Tavern Rumble (DM Glenn) 
Tuesday October 16th, 2007 10:43:07 AM

[OOC: is there a Watchmen you interacted with before? If not then call him Bobby FlatFeet.]

Kendry press Barb about Plateau City. She shrugs and stretches, "Yea, that's where Max hired Zen and Me. Worked with him a few times before too." When the watchmen arrive, Kendry tells them everything in detail to Bobby. At one point Barb speak up indigently "Hey, he wasn't just wiggling his fingers he was cast a spell right in my face!" Kendry finishes his description and offers more if they need it.

Dwight continues to observe the tavern in his disguise and wet his whistle. The bartender looks at him askew when he orders a "non-flaming drink", but goes on about his business. Dwight doesn't learn anything more.

Pulling out her pipe, Selithe remines Kendry that she needs to do some shopping.(OOC: The group will have time to shop after you finish with Barb. So all pending CC delivers will be considered to have been made! So go ahead shop and update your Sheet.)

Being helpful, Podo adds his part in the action to what Kendry told the watchmen Bobby. Podo can tell the watchmen seem to be ready to head back.

Running around, Airin tries once again to locate Max. Thinking that the he had to reappeared somewhere nearby. With a Spellcraft DC10 she would realize that the potion would last about 10 minutes so he could be just about anywhere by then. There doesn't seem to be any strong winds tonight, and you can't find any trace of Max.

Julian lets Kendry talk to the Bobby and the other watchmen. He ask the others about Dwight, before he heads back into the tavern to settle up. The Bartender talking to the other two watchmen, looks a little surprised when Julian returns. He and the disguised Dwight here the Bartender finish talking to the watchmen, "Yea, there was bit of a ruckuses, but they already paid for the mess so a long as they don't cause more trouble, I say let them be."

Finishing his drawing, Fickle goes over to help Julian.

After a bit Bobby and the Watchmen are satisfied that the ruckus if over, "All right, you all should know better, And Barb maybe it would be best if you left Angel Springs. We don't need anymore hotheads around here." Bobby glances around at everyone. Then he and his men leave.

Barb looks like she's ready to be off too, she looks expectantly at the bard. "You going to write that note pretty boy or what? There's a tankard of ale with my name on it somewhere, and if I'm lucky another barroom brawl." She says with a grin.

Tobias 
Tuesday October 16th, 2007 11:39:33 AM

Tobias just watches the interaction with the guards and the discussion with Barb unfold.

Julian 
Tuesday October 16th, 2007 8:14:45 PM

Julian has done all that he wants to do, and more, and now wants to move on, away from here, to do something that isn't counter-productive.

Dwight  d20+3=21
Tuesday October 16th, 2007 9:38:04 PM

Dwight sits and listens to the barkeep, the guards and Julian. Once they have left, Dwight casually leaves the tavern. He leaves 2 gold under the empty glass.

Once outside, Dwight takes a cursory glance around (spot:21) and then heads to bed making sure no one is following him.

Before he turns in for the night, he checks with the others to make sure no one has worried about his absence.

Selithe 
Tuesday October 16th, 2007 11:43:19 PM

(Having alittle computer problems at the moment so Cat's shopping will have to wait abit. Taking me almost a hr get here to make this post.)

Selithe is happy that from the looks everyhing has turned out okay for now and slips into the tavern to get a small drink and hears some of the gossip. She also takes the time to see what and if there are any new gamblers in town since she had last visited the tavern. She was never one to pass up a good game anyway.

Depending on rather she finds a good game or not she will retire to her toy shop of the families and get some sleep.

Airin and Fioni 
Wednesday October 17th, 2007 12:43:02 AM

After a while the little halfling lass returns to the Inn

"No sign of Max or Zen anywhere" she says "but I guess it was worth a try..."

"Any luck with her?" she adds with a frown on her forhead. Airin and Barb didn't exactly started on best terms with eachother.

"No what? I guess we'll need to confront the Necromander ourselves before he sends anything else after us..."

Podo Danderfluff Pipewood  d20+6=9
Wednesday October 17th, 2007 1:18:16 AM

"Cuz, Kendry...I think we need to sit down as a group and decide our mission statement and our values...I can't have another one of those "event" like back at the tavern, just because our favorite "hothead" was bored. We have too much at stake!" says Podo to Kendry.

Diplomacy DC:9

Kendry  d20+7=24 d20+11=27
Wednesday October 17th, 2007 4:11:10 AM

"Thank you for your time, Bobby Flatfeet," Kendry tells the lead watchman, "and for yours as well," he says to the rest of the investigators.

Barb reminds him of the note he was going to write. He takes out a fresh piece of parchment, and writes:
Max,

It was a pleasure meeting you.

The letter you showed us was forged.
You might want to check your sources.

If you want to look me up again, you
likely know where to find me.

I am glad no one was seriously injured.
A rather jumpy first meeting, eh? I
take it Zen was reluctant to accept
healing from Podo's hand. Let him
know that if Podo offers to heal you,
he'll heal you.

May mercy, truth and justice
mark your life.

Sincerely,

Kendry
On the flip side of the parchment he draws a quick sketch of Max, Zen and Barb as he first saw them sitting about the table. Not a bad likeness (Craft, drawing: 24) of the three.

He then tells the brawler, "Barb, I can give you this and send you on your way. Or, I can offer you a place to stay for a day or two, and we all can get to know each other a little better. Without bruising each other in the process. Might be something in it for you, might be something in it for us. If you'd like, you find your own place, but join us for breakfast tomorrow. Your choice. Come with us now. Or meet us tomorrow. Or go your own way." He holds out the parchment. [Diplomacy: 27]

If she decides to come with us, then Kendry introduces - or allows the members of the group (except for Dwight, who is making himself scarce) to introduce themselves, to Barb. If she agrees to meet for breakfast, then Kendry mentions a different inn that serves excellent fare - meet at, say, 8 o'clock? If she decides to go her way, he lets her. If another party member wants to ask her a question or more, he has no objections.

Mayhaps a foe can turn into a friend. In any event, Kendry believes in the law of reciprocity.

To his companions, he says, "So, shopping, traveling, and setting policy are all on our agenda, eh? Come to think of it, I wouldn't mind picking up a thing or two. And yes, Pode, it might be good to have a discussion along those lines. And Airin, I'm with you on that."

He double checks to see if all in the group are healed up. If not, he assists them, or asks for Podo's help.

He will pop in to the Catacombs for a spell.

Lots to write in his journal tonight.

Fickle's 50th birthday with Jack in the box Skeletons


Breakfast (DM Glenn) 
Wednesday October 17th, 2007 9:55:53 AM

Tobias waits and watches.

Having caused enough trouble, Julian is ready to move on.

Still in disguise, Dwight leaves the tavern for his own bed. He keeps a sharp eye out, but nothing more happens tonight.

Returning to the tavern, Selithe gets the odd stare from the staff and any customers who recognize her from the ruckus, but no one asks her to leave. She even finds a group willing to play cards. Later she returns to the shop and turns in.

Airin returns after searching for Max. She frowns at Barb and figures they we eventually confront the necromancer.

Podo councils Kendry for the need to sit down and hammer out stated mission and values. Apparently, he didn't enjoy the ruckus in the tavern.

Kendry thanks the watchmen. He then jots off a letter for Max and includes a sketch. Before given Barb the letter he offer her a place to stay and breakfast. Later as the group heads home, he discusses shopping.

Smiling, Barb looks at Kendry after he made his offer, "Offering to take me home and serve me breakfast? Tempting, but your girlfriend might not like it!" Barb glances at Airin. Then taking the letter from Kendry, "Perhaps another time!" Barb heads off into the night.

The rest of the evening is uneventful; everyone makes it home eventually safe and sound.
Barb doesn't show up for breakfast the next morning, the day is bright and sunny.

Intelligent check DC12 Highlight to display spoiler: {You remember that it's Fickles half hundred birthday in a few days! Party?}

Fickle only Highlight to display spoiler: {You still have Barb's warhammer. Seems like a nice one!}

Tobias 
Wednesday October 17th, 2007 8:45:15 PM

Tobias has a hearty breakfast with the group and then goes to spend some time playing with and training Tewdwr. If there are other plans the party wants to do he'll tag along with those as well...

"Are we waiting for a response?"

Dwight 
Wednesday October 17th, 2007 10:37:20 PM

When Dwight awakens he remembers he picked up Kendry's sword. He returns it, and inquires about anything he may have missed. He discribes what little he found out.

Aside from a quick trip to the Catacombs, Dwight is ready to set off.

OOC: Has this changed our task? Could we mail the religious artifact?

Kendry 
Thursday October 18th, 2007 12:11:14 AM

Kendry thanks Dwight for his returned rapier.

"First off, we have this book we 'borrowed' from the library - thanks to Podo's efforts. Many times I have recommended that others in the group read it. It has good advice in fighting against undead - and, like as not, in our ventures together we will have more than one opportunity. I suggest we all read it, with however much remaining time we have before we return it - so, today, who will read it? Perhaps two at a time may do so, if your reading speed is equal." [OOC: It does something like granting you a +5 insight bonus in your attacks versus undead. Something like that... it's a fate item, and the group can benefit by having many of us read it... and there may be some details I don't understand. Whatever - have your character read it! Maybe someone can read it aloud to Fickle.]

Selithe 
Thursday October 18th, 2007 12:15:38 AM

Selithe after getting a decent nights sleep, meets everyone at the Inn for a bite to eat, she also plans to slip off to the Cats after breakfast so speaks up, "I'm going to the Cat's after breakfast so if any of you like to join me we could go together."

Selithe smiles and continues her light breakfast while thinking over the spells she wishes to buy, making a few notes of them on a a spare peice of her diary paper...summon monsterII, levitate..maybe a invisiblity spell if she is high enough to cast it...For the most part she is off in her own little magic wold at the moment.

Kendry - Conversation at the breakfast table 
Thursday October 18th, 2007 4:51:47 AM

"Podo brought up the idea of making explicit the group's purpose.

"A while back, I wrote a letter to my friend Duncan. He's the one who taught us his sign language. He was a neighbor of Polly... anyhow, the letter talked about..." Kendry leaves off speaking and goes to his haversack. After a moment of shuffling through a stack of parchment, he pulls forth one that now is a little worn along the edges.

"Here it is." [OOC: Go to the Crescent Valley archives, Volume 1: All in favor, say, "Pie!", Chapter 3: Cleaning Up, to the post labeled: Kendry's letter to Duncan from a week back dated: Saturday September 4th, 2004 3:45:24 PM]

Kendry clears his throat, and reads,
Dear Duncan Settlefoot,

Hallo! Well, we've been busy around here in Humble's Ford lately. Just got back from a wood gathering trip to the Culverwood.
"I won't read the whole thing - you can if you want. But I talk about some family members he knows, and the story of some time back when the giants tried to attack Crescent Valley, just after the wizard Shafbaffum erected the warding towers. I included my song, The Testing of the Sentinel Towers."

Kendry looks around and sees he may be losing his audience. "Well, here's the pertinent part. Don't worry - it's just a few sentences." He reads:
You know, I was thinking we ought to get some of our friends together sometimes soon, and go on an adventure. Like search for dragon's treasure, or rescue a princess, or foil some brigands who harry travelers, or the like. What do you say to that, good Duncan? It could make for some rollicking good stories, eh? And I think that my sister Selithe is getty antsy to get out and see more of the Wold, too. Maybe Nalfein, my second-eldest brother, could come along. And Slate, and Polly. Can you think of anyone else?
He looks up from the letter. "All right, I won't bore you with the rest. But I was all hot for adventure. And, we've had some great adventures! We made a difference at the rebirth of Eberyon. Dwight - you knocked that pumpkin magic thing out of his hand that he was using to kill many - and Selithe took care of it right well. We've teamed together to fight goblins, harpies, brigands, and manticores, and we did well in gathering materials for Bella's healing potions.

"We've made lots of friends - friends who might otherwise have remained, or turned into, enemies. Lomar, the friendly ogre - bard of word and drum. Bobbles the goblin. Slam the giant. That hobgoblin tribe - hey, I still owe them our old wand of cure light wounds.

"And we have found that our actions have the power to do good for the people of our valley. Why, when we started out, we had a hand in encouraging folk to vote in Calfast Rowgold Tunnelly as the valley's Burgomeister. Look at the people whose minds are now healed who had been shrouded in darkness and confusion. Yet, in the current circumstances, what we intended for good may also have worrying consequences, if we walk not with care in the coming days."

He looks around at the group for a moment, letting his eyes rest on each person present. Last he looks to Selithe. "Only you and I of the first gathering of friends are still with the group - Nalfein, our brother here at the shop, also was with us. But Duncan, Polly, Shale, Willoughby, Mayzie..." As his memory alights upon these friends and companions, he lets out a little sigh, wistful.

"Yet came then Olo, with his big bushy hair and excellence in the culinary arts - and Airin," he says with a twinkle in his eye.

"Well, I had not intended to run through a history of the group. Nevertheless, our past influences our present, and lays a framework for times yet to come."

He pulls out a journal and lays it on the breakfast table. "I'd like each person to get to know our story. It might take a couple of days to read through it - but it's a record of things we've done so far. Our stories, sketches, maps, songs. Look at how we have approached potential adversaries in the past.** Some remain adversaries. Some are gone - whether dead, or imprisoned. Many are friends - or at least regard us with greater favor now than at first.

"Each of us has his own bent. But, how can two walk together unless they be agreed?

"Let us be ready to take up the sword when the sword speaks best. But let us use more gentle forms of suasion when we can. A soft answer turns away wrath. Impervious impatience leads to unnecessary conflict.

"We are halflings, not half orcs. Crescent Valley is a place of homely values. Honestly, thrift, kindliness, good food, a good story or song, laughter, a pipe of fine tobacco or a smooth brown ale... children playing in the fields, mothers scolding and shaping their charges, friend comforting friend - these are some of our values, and pleasures.

"Let us not be known as thugs - as some in the inn last night labeled us. Let us have arms, but not thrust forth a martial display when a peaceful parlay will serve better our purpose.

"We were close, last night, to discovering Max's game. I believe there was no intention among us of cutting off that discovery.

"Some of you, my friends, are ready for action. You crave it. You seek it. Well and good! Adventure hardly beckons the lazy, the uninvolved. Yet, let us have the wit to discern when refraining from overt action will serve us better. I know there was tremendous tension in the room. It was there, in part, because of the posture that some of us initially took. And it grew as, I believe, Max realized the game was not going the way he had planned it.

"So much concentrated kindling takes but a momentary spark to burst into flame."

Kendry looks to Julian. "I know you did not intend for a fight to break out. To the contrary, it seems you wanted to take advantage of their offer, and let the negotiations be done with. My fear, though, Jules, is that, had we done as they asked, we might have bought ourselves more trouble than we bargained for. The letter from the necromancer was a forgery. Max was not leveling with us. I think he is not the undead maker's true representative.

"And I must commend you again for the restraint you showed in the face of Barb's assault."

He looks to Podo. "It was you who suggested we work out some, what, group philosophy? Guidelines? What are you aiming at, cuz?"

And to the rest of the group he asks, "What are your thoughts on this?

"And please, if my approach to things is not to your liking, let me know, and know why, and gain counsel in how you might change things."

** [OOC: May I recommend that each player read, or re-read, how the party handled their first 'encounter' - this one with some young toughs who wanted to extort a rumberry pie from a cart? We redirected our adversaries' energies, and provided them motivation to do something to help us meet our goals. It's the first section of the Crescent Valley archives. Eventually it came round to where we duked it out with them - yet still showed restraint at the end, and won great favor all in all. Here's a link that takes you from start to finish with the party's interaction with the gang lead by the corncob-pipe smoking halfling: http://www.woldiangames.com//archives/index.html?game=crescent&start=1091785181&end=1094740852]

Julian 
Thursday October 18th, 2007 6:28:13 AM

OOC: sorry, really busy, too much to add, no time to do it. Maybe later.

Julian listens to Kendry's speech whilst eating breakfast. He thinks to add to the conversation, but he has a mouth full of food, and the moment passes.

Fickle 
Thursday October 18th, 2007 7:44:40 AM

Fickle fell a little old, after all it's his hundred Birthday! But he never told any body. So he flips the hammer in his hand, "Tell me'z Barb? Are you'z Leaving or Staying or have Dinner with me'z? If you want to have dinner with Me'z? Then afther a Birthday Kiss and Food (dinner), I'll give you'z the hammer."

Fickle never let's a good moment pass, He'z looking forward for that kiss.

(OOC: half a hundered birthday = 50th. Glenn)

Podo Danderfluff Pipewood  d20+6=22
Thursday October 18th, 2007 8:20:10 AM

"Good & interesting ideas, cuz! I think I shall explain my thoughts on all this right after my next meal! I'm down right hungry!" explains Podo.

"Where's a good eatery?!" says Podo.

Diplomacy DC: 22

A quiet week (DM Glenn) 
Thursday October 18th, 2007 10:31:26 AM

Being a early riser, Tobias eats a hearty breakfast and works with Tewdwr, while waiting to see what the others do. (OOC: Are you working on training Tewdwr any additional tricks?)

In the morning, Dwight returns Kendry's sword and makes a trip to the Catacombs. Dwight inquires about shipping the religious artifact home. He finds out that he could pack the bones and artifact in a chest and pay the Windhorn Express Carriage Service to deliver it, or he could take the carriage to Dourscale about a two day trip to deliver it personally.

Kendry thanks Dwight for returning his rapier. He suggests everyone try to read the undead book before they have to return it. The necromancer will be surprised when he discovers he was unknowingly running a public library. (see book description below.) Over breakfast while Kendry has everyone's attention, he talks at some length about the group's history and deeds. While the fight was regrettable, he believes Max was dishonest.

Over breakfast, Selithe plans her day and ask if anyone wishes to accompany her to the catacombs for some shopping.

Julian listens and thinks while he eats.

At breakfast, Fickle seems to be daydreaming while Kendry give his speech. He seems to be talking to Barb asking her for a birthday kiss and something about a hammer.
(OOC: half a hundred birth day or 50th to non-halflings.)

Podo listens to Kendry and offers to add his thoughts over the next meal. Even going so far as to ask where there is an eatery. Just like a Halfling to be planning their next meal before their through with the last.

After breakfast the group has the day to do their shopping, reading, training, or what not.

Selithe and Dwight go to the catacombs along with anyone else who wishes to tag along.

There is no sign or word about Max, Zen, Barb or the necromancer. It seems to be a quite and normal day in Angel Springs. There is some talk about a fight at the Glassy Glaze tavern, and another braw at a dock tavern, the usually talk of who's getting married, what so and so are doing, someone is looking for a youngster who is missing, and so on...

Post what your characters intend to do for the next week barring any emergencies that need brave adventurers.

(OOC: If you haven't posted your spell list lately please do so!)

{The book "Charom's Thorough and Sacred Guide to Hunting the Undead," the Gargullian book. It is a bestiary of sorts, describing all the common undead, their abilities, strengths, weaknesses, and habits. Anyone who uses this book gets a +5 competence bonus on Knowledge (Religion) checks to find out about the undead. 24 hours to read to read cover t cover. About 8 hours a day for three days.}

Tobias 
Thursday October 18th, 2007 12:15:32 PM

(OOC: Tobias is training Tewdwr for combat riding... and if we're in town for a week, he'll use that time with Tewdwr)

Tobias listens to Kendry's story about their past adventures. There's a time for parlay and a time for action. And, he reiterates that they started attacking, and he gave Zen plenty of opportunities to surrender during their fight. But he's not going to back away from enemies in a fight. And, actually he's a bit upset that Podo would attempt to heal an enemy in the middle of a fight... that is just not done. And, he mumbles something about the crazy customs of 'civilized' towns.

Finally, Tobias takes his turn reading the book as time allows...

Airin and Fioni 
Thursday October 18th, 2007 12:59:21 PM

Airin listens with open mouth to Kendry's lenthy speach. Yes she was with them not long after they all left on their first adventure and it has been a wonderful time since... a short leave in between but all in all a wonderful time. And is she would not have followed them back then together with Olo she would never have gotten involved with Kendry...

She enjoyes the rest but looks forward to go out and find the Necromancer in a few days.

Selithe 
Thursday October 18th, 2007 3:21:42 PM

Selithe listens to Kendry's speech and can't help but grin at how her brother likes to talk sometimes. She had wondered sometimes if he talked more then he really needed to but then that was her brother, many times had she heard their mom and dad comment about how Kendry could talk their ears off as a child. Ahhh the good ol days of no worries and a child's wold of wonder but how things change when you get older. Use to think your parents had the good life, while you went to school and did chores but now you see how hard it really was.

Selithe snaps out of her day dreams of the days past and nods, "Yes, many have come and many have gone. We can not change each other but just work with the abilities of each other. I would no sooner ask any of you to change then change myself. I'll look over that undead book and such when we have time brother." Selithe shrugs, figuring it will do some good to look over.

Other then this Selithe runs off to the Catacombs for her shopping once the talking ends.

(I was thinking of something and a quick comment only. I play Florin Jadenth in another game and he went into the Undead Hunter PrC. Shouldn't the Knowledge Undead from the book go straight to Knowledge Undead? When I asked if Knowledge Religion was good enough since Knowledge Undead wasn't in the book for the Undead Hunter, I was told that I had to have the ranks in actual Knowledge Undead. Evidently from what I was told, Knowledge Religion would give you the basic info about undead but Knowledge Undead actually gives info on weak points, how to destroy, habits, etc. This is just what I had been told back then by the PTB *Powers that be*)

Julian 
Thursday October 18th, 2007 10:04:09 PM

Julian will spend the week keeping fit and training with both his dog and his familiar. A regular routine of jogging around Angel Springs and swimming in the river is established, as well as a lot of sword practice, and slinging. He returns to bed thoroughly exhausted each day, eating more than his share of a hearty meal at communal meals, and generously contributing towards the cost of meal.

Dwight 
Thursday October 18th, 2007 10:46:14 PM

Dwight takes this time to sit on his bum. All that walking has numbed his feet a bit. He will take Kendry up on his offer to read the book.

And aside from the Catacombs trip is ready to set off.

Kendry 
Friday October 19th, 2007 1:45:36 AM

Kendry writes a letter.
Flavius Aetius,

We will be in Dourscale in a fortnight, to make arrangements. See you then.

--Your visitors

P.S.: Do you know a fellow out of Plateau City by the name of Max?
He shows it to his friends. "Shall I send this?" he asks.

Fickle 
Friday October 19th, 2007 8:22:02 AM

Fickle still holding Barb's hammer in his hands, he like's the weapon, So he Keep It! He''ll walk out of the tavern with the weapon and the taverns mugg.

An average day (DM Glenn) 
Friday October 19th, 2007 10:31:26 AM

Tobias express his opinion about Podo's attempt to heal Zen during the fight.
During the following days, Tobias splits his time working with Tewdwr and reading the book. Tewdwar enjoys the play and training time with Podo.
(OOC: Training Tewdwr for Combat Riding takes a total of 6 weeks at least 3 hours a day. After 3 weeks you make a DC20 Handle animal check. Note: training him the individual tricks only take one week each and depending on which one is a DC15 or DC20. Since he has two heads do you think both heads have to be trained???)

Airin listens to Kendry. She doesn't like sitting around waiting for the necromancer to make the next move.

After listen to Kendry, Selithe adds a few words of her own. Later she shops at the catacombs and takes a turn at reading the book.

Julian spends his time training, keeping fit, working with his dog and familiar and eating heartily. (OOC: Is Julian teaching Shark or Sallie any new tricks?)

Kicking his feet up, Dwight relaxes while reading the undead book.

Kendry writes a letter to Flavius and ask everyone's opinion.

Fickle has taken a liking to Barb's old warhammer. He also seems to have taken up a new hobby of collecting. (OOC: what's Fickle doing over the next few days?)

Over the next few days, everyone starts to settle into some pattern or routine. Several of you visit the catacombs for shopping and re-supplying. (Is everyone up to date on there WLA training?)

Life in angle springs go on as normal, except the missing boy's family have organized a search effort to find him. There is even talk of Burgomeister Calfast offering a reward to encouraging everyone to keep an eye out for the lad. Apparently the boy is a nephew of Calfast.

Also, everyone but Fickle Highlight to display spoiler: {Hearing that Fickle's birth day is in a few days, Kendry's and Selithe's sister Leska decided to throw a small surprise party for him. Just a few family and friends. Can you keep him occupied for the next two days?}

Tobias, Selithe and Dwight take turns reading the The book "Charom's Thorough and Sacred Guide to Hunting the Undead." Over the next few days.

(OOC: Effect: Everyone who has read the book gets a +5 competence bonus to Knowledge(Religion) checks with regard to knowledge about undead creatures. This doesn't give you any ranks in knowledge(Religion), so those untrained are still limited to common knowlodge DC10 checks. Please make a note on your character sheet.

Tobias 
Friday October 19th, 2007 12:06:23 PM

[OOC: Hadn't thought about that... guess it's DM call for how many rolls. Actually he already has Come and Defend tricks, so he only needs the 4 others, so I will do each one at a time.]

Tobias and Tewdwr work on practicing Stay trick this week.

Tobias  d20+12=28 d20+12=21
Friday October 19th, 2007 12:08:44 PM

Ooops forgot the handle animal...
Rolls: 28, 21 (in case i need too)

So, Tewdwr learns Stay after this week.

[OOC: Rangers get +4 handle animal for their animal companions.]

Kendry  d20+10=25
Friday October 19th, 2007 2:35:57 PM

Hearing no objections, Kendry mails the letter.

"Fickle - you had wanted to join up with the WLA," Kendry says. "Care to do so now? Do you have enough money? It's two thousand gold pieces."

Kendry makes detailed inquiries about Calfast's missing nephew... [Gather information 25] Including from Calfast.

He also brings the Burgomeister up to date with an executive summary of the group's activities, Max's (apparent) scam - yet the awareness that if something is not done soon to deal with the necromancer, there may be consequences. "I just sent a letter, and we're off to Dourscale in a few days."

Julian 
Friday October 19th, 2007 6:07:08 PM

Julian continues to train, running, swimming, sword play. This time however, he asks Fickle to join him,
"I want to train Sallie here," ruffing up his collie dog around the ears, "train her to Track scents. Could you help me? Could you help to lay a scent trail for Sallie to follow? I'll give you some different treats at first for the dog to find, then we can do 'harder' things to scent, like, er.... like armour, or wooden things."

Selithe 
Friday October 19th, 2007 9:24:59 PM

Selithe doesn't have a problem with the letter her brother wrote so lets him mail it without a bother from her.

Hearing everyone talk to Fickle, Selithe can't help but smiles, "Popular guy today Fickle. I might tag along too. We might even find some nice rocks while we are out." Selithe smiles, knowing Fickle likes rocks, it's possible they might find something special while out.

Fickle 
Saturday October 20th, 2007 7:53:51 AM

"Wla??Let'z see" So Fickle sits on the grouns, opens his money pouch, And starts counting " One...Two... Three... and so on untill he get to the number 430 gp. He look's up and utters one Word "NOPE!"

Airin and Fioni 
Saturday October 20th, 2007 1:34:07 PM

Airin simply continues to enjoy the time they have before going on the road again. She mainly hangs out with children of the town and plays with them. Doings little magic cantrips and making Fioni do some tricks. Children are fun... one day perhaps...

From time to time she checks with the others untill she finally asks : "So we'll be seeing our friend the Necromancer in a forthnight. How will we deal with him?"

Kendry 
Saturday October 20th, 2007 1:44:39 PM

"Look, Fickle, we'll all pitch in so you can join. Here is 500 gold pieces. That gets you almost halfway there. Just 1,070 to go. Who else can help our friend join?" Kendry asks the group.

Julian 
Saturday October 20th, 2007 6:07:21 PM

OOC Didn't we each get a bag with 1000gp from Graeff only a few days ago?

[Yes -Kim]

Julian 
Saturday October 20th, 2007 9:18:58 PM

OOC: My mistake, thought WLA was 2000, not 2500.

[It is 2,000 for initial membership of 1st-5th level characters. Fickle said he had 430 gp. Kendry's 500 brings it to 930. Another 1,070 - from whatever source(s) will bring it to 2,000. -Kim]

Selithe 
Sunday October 21st, 2007 12:15:31 AM

(How the heck did I miss that. I didn't make note of the 1,000gps. Was worried Selithe wouldn't beable to help Fickle much but now. :) .)

Selithe looks to Fickle and thinks before something gets her attention, a chittering like noise from her backpack. Wonderingly Selithe pulls her backpack off and looks in it before pulling up Bandit, her ferret familiar who is clasping a small bag that contains her gold from Graeff, "Why you little thief. No wonder I was short in the Catacombs from being able to buy all the scrolls I wanted."

Selithe pulls the bag away from her familiar who makes kind of angry sounding noises from having his "shineys" taken away and looks to Fickle before pulling out half of the 1,000 and handing it over to Fickle, "Here Fickle, I'll give you 500 like Kendry did. This will get you up to a 1.000 all together. Just abit more to go."

(Thanks for the reminder their guys.)

Fickle 
Sunday October 21st, 2007 8:01:39 AM

Fickle goes back into the Tavern and ask the patrions, "Who want'z to Buy this plus'z five War Hammer's?"

A Dwarf in the back(half drunk!) "Me! Sell it To burp Me"

Fickle sell the Hammer to the Dwarf. (wait untill the dwarf lern that the hammer is only a +2)

Fickle walks out of the tavern (with a smile) Tell all his friends, "Me'z got the Money Now!"


Julian 
Sunday October 21st, 2007 6:10:58 PM

OOC didn't FIckle also get the 1000 gp?

Julian 
Sunday October 21st, 2007 6:14:04 PM

Julian asks his cousin, "Kendry, do you have shares in the League of Adventurers? Perhaps Fickle would be better off with some new equipment..."


Podo Danderfluff Pipewood  d20+6=15
Sunday October 21st, 2007 10:32:03 PM

Podo spends his time reading that book "Charom's Thorough and Sacred Guide to Hunting the Undead.

When it comes to the discussion of the groups mission statements, Podo asks for the others input before giving up his own.

Diplomacy DC: 15

Airin and Fioni 
Monday October 22nd, 2007 2:19:23 AM

"What's with the Book?" Airin asks seeing everyone reading through it. "oohhh... Hunting the Undead.. well perhaps I should consider this important literature as well!"

If there still is some time left Airin too will read the dusty book...

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, Entangle
Level 2: Spider Climb, Cat's Grace

* marks spells that are used

Kendry 
Monday October 22nd, 2007 3:08:38 AM

Kendry points to the boots he recently put on. "We can sell these to the Catacombs for about 4,950 gold pieces. If there are no objections, I'll do so, and give Fickle the balance of what he needs, and get some more tanglefoot bags and the like. I'm going to get a bunch of read magic scrolls so I can at least find out what spells that Flavius has in his spellbook, too. Or, make arrangements for the Catacombs staff to find out."

Kendry gives five minutes for anyone to object, then heads off to the Catacombs to make arrangements. [Dear DM, please consider that all of this is being done shortly after breakfast on the day after the Big Brawl.]

"Jules, or Tobias, or Podo, or Dwight, or Podo, or Airin, or Selithe - could one of you go with Fickle and this money, and help him get started on his training?" he asks.

The bard can cast read magic, and read 60 pages in an hour. He'll cast it twice, and thus read all of the 100 pages of Flavius Aetius' spellbook - unless it has more or less than the standard number of pages found in a wizard's spellbook.

With the 20 minutes left over, he reads (not invokes) many of the other scrolls that he already has in his possession, so that, when it comes time to use them, he will not have to waste time reading magic to invoke them, but will know their contents.

[Let me know if Flavius' spellbook blows up in his face, or the like.]

Kendry catalogs what he learns about the spellbook, taking quick notes as he progresses through.

ADM StevenVdB : Posting Record Game 13 
Monday October 22nd, 2007 6:14:14 AM

Posting Report for Game 13 for the week of October 15 - October 21

Name - MTWTFSS - #
DM Glenn - XXXXX-- - 5
Dwight - XXXX--- - 4
Fickle - XX-XXXX - 6
Podo - 2-XX--X - 5
Selithe - XX-2X-X - 6
Kendry - 2-X22X- - 8
Tobias -XXXX-- - 4
Airin - -XXX-X- - 4
Julian - -2-2X-X - 6

Weekly Summary: A quiet week
Further interrogations of Barb bring little extra informations. Letter are written, tales are told, time passes without much excitment.
But restless as the group of Halflings is they will soon be looking for danger once again...

Fickle 
Monday October 22nd, 2007 7:51:59 AM

Fickle look down at his clothing, "What'z matter witH Me'z Clothes?? Their a little dirty, Smell a little, But they'z still good!" His face has a little wrinkle of confusion??

Birthday bash (DM Glenn) 
Monday October 22nd, 2007 10:27:06 AM

(OOC: Yes everyone including Fickle got bags of gems worth 1,000gp from Graeff.)

Over the week, Tobias works with Tewdwrd teaching the two headed wolf to Stay on command.

Kendry sends his letter and checks to see if Fickle's ready to join the WLA. Getting wind of Calfast's missing nephew, Kendry checks around and pays a visit to burgomeister. Calfast looks a little tired as he tells Kendry what he knows, "Tommy, been missing for four days now. He just didn't come home and his friends don't known where he is. He's a good boy likes fishing. We sent searchers up and down the river looking for him. They haven't found a sign of him. I've authorized a reward from the town treasury, but if he's been kidnapped there's been no ransom demand." Calfast listens to Kendry's tale about Max's scam and the bards concern about the necromancer, "I've been told about the exchange blows at the Glassy Glaze Tavern, I've reassured the owners that your friends were merely defending themselves. This necromancer sounds like bad business. Do you think there is any connection between the missing boy and Max or the necromancer?"

Julian continues his training, he even invites Fickle to join him, by having Sallie track Fickle.

Selithe ask to tag along with Fickle and help him look for pretty rocks.

Asked about joining the WLA, Fickle opens his bag and starts to counts coins.

Airin hangs out and plays with the children doing magic tricks for them. Many of the children are being keep at home for fear of them going missing too.

Discovering some miscellaneous gems in her pack, Selithe offers to help pay for Fickle's membership to the WLA matching Kendry's gift.

Not wanting to burden his friends, Fickle heads back to the tavern and tries to hawk Barb's old warhammer, much to everyone's surprise. A half drunk Dwarf takes one look at the hammer and sputters, "Whatch you trying to do get me killed. That's what would happen if that warrior comes back looking for her weapon! I'll not buy that or anything else you've stolen!" with that the dwarf huffs off.

Julian questions Kendry's motives about the WLA.

Podo takes a turn at reading the undead guide. He also, inquires of the group about what they think should be the group's mission statement. He is convincing are you would really like to help him (Trying Diplomacy on PCs?)

Seeing everyone else reading the book, Airin takes a turn at it too. (OOC: thanks for the spell list.)

Kendry makes a trip catacombs rising more than enough for Fickle's WLA membership fee. Also, he spends some time reading the necromancer spell book. Kendry discovers the spell book is half-full. Fifty pages of spells of all kinds except enchantment and illusion. Most are necromantic school. The book does not blowup in the bards face.

Time passes, It's now been five days since the tavern meeting with Max. Everyone has had time to train at the WLA, read books, shop and work with your animals. Fickle has been keep busy if not out of trouble. Today is the day for Fickle's birthday party. Leska (Kendry & Selithe sister) has cooked up a storm and a large cake for him. At noon everyone hides in the toyshop ready to surprise Fickle. He comes in on cue looking for Kendry wondering why the shop is so dark and where everyone is?

In back the table is laden with a feast and a large cake with fifty candles ready and lit.

[OOC: Those with memorized spell list please make sure are current and have been posted recently. Thanks!]

Tobias 
Monday October 22nd, 2007 1:18:02 PM

Tobias is at the shop for Fickle's party and wishes him a happy birthday. He gives him a small wolf pup as a birthday gift. And, celebrates the evening away with his friends.

=====================
On the following day:
"Well now that the week is out, what are we going to do? Wait here until we get an answer from one of the other?"

Selithe 
Monday October 22nd, 2007 8:11:20 PM

Selithe is happy to help Fickle with the WLA dues and such if needed. Later though she also hides with the others till Fickle shows up. At this time she will leap out like any of the others would, "Happy B-day Fickle." Selithe smiles to her friend and gives Fickle a big hug and smiles, "We were hoping to surprise you so I hope we succeeded."

Later Selithe plans to spends time copying spells into her spell book.

(DM: Not sure if any rolls are needed so let me know if there are rolls needed. I also have a email being sent out shortly with more scrolls just purchased in the CC.)

Dwight 
Monday October 22nd, 2007 9:03:43 PM

Dwight enjoys the party, but wonders what the next challenge will be in his life. He doesn't fear the challenge, but does wonder if he will be up to it.

"SURPRISE" he shouts to Fickle at the appropriate time. He shares some of the cake and other food stuffs, but retires early.

He awakes early the next morning, ready for the two-day trip to Angel Springs to return the thurible?

Julian 
Monday October 22nd, 2007 11:01:20 PM

"Surprise, Happy Birthday, Fickle!"

During the party he finds a moment to talk to Podo, "You said you'd like to discuss the 'mission' of the party. I for one think that we ought to be protecting those who aren't up for protecting themselves, and making things safer for people generally. That's why I wouldn't fight in the tavern. I feel terrible about how that ended up in a brawl."

Airin and Fioni 
Tuesday October 23rd, 2007 2:33:17 AM

Airin too hides behind the counter when Fickle steps into the shop. Then she pops out with the others

"SURPRISE!!!"

When she's able to get near to Fickle herself she embraces the party animal and kisses her on the cheeks.

"Happy Birthday. May there be a lot more years to come and a lot of exciting adventures."

Airin enjoyes the cake a lot but stops eating when she feels her armor getting a size too small...

-----------------------

"Our mission statement?" Airin asks Dwight. She never gave this much thought. It feels as if they have chosen to stick their noses in every bussiness they come accross... she never realised there was a mission involved :-)

"Getting wealthy, powerful adventurers and remaining in good health?" but she quickly notices Dwights face and realises that was not was he was aiming for...

"Protect the weak and safe the day?" in the end that comes down to the same she thinks to herself...

"What's your idea Dwight? I'm curious..."

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, Entangle
Level 2: Spider Climb, Cat's Grace

* marks spells that are used


Podo Danderfluff Pipewood 
Tuesday October 23rd, 2007 4:57:01 AM

Joining in on the celebration for Fickle, Podo offers the little he can. "Happy Birthday Fickle!!! I'll give what I can to help you join up with the WLA." says Podo.

When the chance arises, Podo has a small talk with Julian about the groups Mission Statement; Podo takes notes during the chat.

Podo's "memorized" spells for the day:

Orisons
Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless Water, Shield of Faith, Entangle

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin

Fickle 
Tuesday October 23rd, 2007 8:03:03 AM

Fickle enters the dark room, But when the light goes on and everybody shouts "Happy Birthday!" Fickle drop the stolen war hammer.

"Dah! Dah! I naver told you all that it was My Birthday? How you'z know??" But when Tobias gives him the Wolf pup, Tears come to his eyes.

Fickle takes the pup in his arms " me'z like you'z! you like me's?" the wolf pup bits his nose "*bite*" Fickle yells!"He like me! Me'z call you Ouch, good name for you and you'z sharp teeth!"

Then he look to friends, "Thanks all of you! Me'z like you all too!" He'll sit on the floor and play with his pup (Good chance it's a wolf pup and can play rough too!)

Birthday bash (DM Glenn) 
Tuesday October 23rd, 2007 9:47:34 AM

[OOC: Selithe I got your email of your CC purches. They are available now. Please send me a copy of your updated character sheet. Adding spells takes 24 hours to add one spell, cost 100gp per spell level in materials. Only Spellcraft check needed is to read the Scroll you are copying (DC 15+spell level). This Sepllcraft check is not needed if you use read magic, or the writer of the scroll helps you read it.]

Fickle is surprised as everyone jumps out, and is overwhelmed when Tobias gives him a wolf pup. Airin and Selithe gives Fickle a hug and a kiss on the cheek. Julian finds time to talk to Podo about the mission. Dwight enjoys the party and food.

As everyone is enjoying the feast and second or third helping of cake, there is a knock at the door.

"Ouch" the puppy yaps at the noise, as Leska answers it. She greets a group of three Halflings. One heavyset man and two workers carry a chest between them.

After talking to them for just a bit she directs them to bring the box into the room, Leska looking a bit confused "This is odd, we're not expecting any deliveries."

The supervisor looks at his notes, "Sayz right here to be delivered to the occupants of toy and music shoppy in Angel Springs. It looks like it might be expensive seeing how it's a triple lock chest. Maybe it a birthday gift, seeing how it looks like your having a birthday party. All I know is that I'm to deliver it here. Please sign here and initial here," he saids holding out a clipboard. His men set the trunk down with a thunk.

Leska asks, "Who sent it and from where?" The man looks at his notes "Doesn't have a origin listed, all I know is that it came in on the morning shipping wagon from Windhorn on the Windhorn Shipping Service. Hey, aren't you those people who befriend that ogre and saved Calfast election by bringing the beer?" He hold out his clipboard again, "Could someone to sign here please?". The two workers have already stepped back outside to their wagon.

As soon as someone signs the form, the supervisor thanks you and leaves.


The chest is a heavy-duty box about three feet wide, two deep and two tall. It has three locks, two exterior pad locks and one built into the chest itself. The two pad locks are of average quality (DC25 each to pick), the center built-in lock is a good quality lock (DC30 to pick). No keys were delivered.

Spot check DC25 Highlight to display spoiler: {No the three workers are not Max, Zen and Barb in disguise. They are local warehouse workers.}

Kendry 
Tuesday October 23rd, 2007 10:16:32 AM

Back with Calfast

Kendry takes in what the Burgomeister tells him. In response to the question as to the boy's absence and the necromancer's possible involvement, the young bard's face goes ashen. "I can only pray that it be not so, sir." He indicates he will do what he can.

Necromancer's Spellbook

What spells (necromantic or otherwise) did Kendry find in Flavius' spellbook?

Why WLA?

Kendry answers Julian regarding Fickle's joining of the WLA. "Lars Tokasis, the Hero of Annun Far, who opposed Marteaus in the Year of Ascension, and was Liberator of The Last Fortress - Lars founded the Woldian League of Adventurers to protect the innocent, and to combat evil in its many forms.

"You yourself, Julian, have benefitted from their training. If Fickle joins now, he will gain a feat that will not be available should he wait until later to join. He will gain skills that otherwise will come more slowly. And he will gain the support of the League... and, one hopes," Kendry adds with a smile, "some greater guidance in moral behavior. Maybe."

Then he adds, "Also, Jules, we've talked to him before about it, and he said he wants to join. The only thing that prevented him from joining earlier was a lack of funds, and the pressing issue of heading out of town once our erstwhile companion, Tibble, left on his own with Bella's potions."

A Song for Fickle

When first we met Fickle
He was caught in quite a pickle
Entrapped by lizards, by lizard-like dogs
And him we came to rescue
E'en lovely Airin came,
She who talks to fescue

Well fought we high
And fought we low
Tobias wrestled crocodile
Doggies barked and arrows arched
Some friends were wrapped
In fast growth vines

Julian grew to twice his height
And warrior bold he fought off five
Fickle up and got to rockin'
He bashed a dog guard on the noggin
Pseudodragon helped on high
And...

Kendry stops his song, and laughs. "That's all I've written so far. But happy birthday, half-a-century boy!"

Tobias 
Tuesday October 23rd, 2007 11:34:38 AM

A good time is had by all at the party, but now Tobias is interested by what's in the box.

DM Glenn OOC 
Tuesday October 23rd, 2007 1:42:16 PM

The spells Kendry finds in the spellbook. 64 pages total.

0) Arcane Mark, Detect Magic, Disrupt Undead, Light, Mending, Read Magic, Presidigitation, Touch of Fatigue
1) Chill Touch, Exp Retreat, Magic Missile, Obs Mist, Protection from good, Shield
2) False Life, Ghoul Touch, Mirror Image, Rope Trick, Spectral Hand
3) Dispel Magic, Keen Edge, Vampiric Touch
4) Animate Dead, Arcane Eye, Fear, Stoneskin
5) Baleful Polymorph, Passwall, Waves of Fatigue


Dwight  d20+6=19
Tuesday October 23rd, 2007 9:24:51 PM

Dwight puts his fork down as the chest is delivered. As the crew moves it into position, Dwight takes a look outside.

He looks around at the various party members to see who will sign for the chest. If no one steps forward immediately, Dwight will, though he will sign it as "Frank Longhair Puddlefoot."

After the supervisor leaves, Dwight will then ask/state, "Perhaps we should move the chest somewhere else before opening it. I would hate to mess up the house."

Feeling he is putting a damper and dread in the ongoing party, he adds, "Well it might be rigged to throw paper shreads everywhere."

"I doubt I'm the most capable in opening locks, but I can try if no one else wants too." Dwight is more than willing to check for traps, but allows others to open it if they prefer.

Trap check: (search?) = 19

Selithe 
Tuesday October 23rd, 2007 10:17:20 PM

Selithe shrugs as the large chest is brought in and looks to the others before walking over and glancing over the thing slowly, "Hmm, I can give a hand in cracking this thing open if needed. I have abit of rogue abilities." Selithe shrugs and will aid any who try to open or seatch the chest for traps. (I believe that adds a +2 to another's check)

Julian 
Wednesday October 24th, 2007 12:24:15 AM

Julian is keen to just smash the chest open, but chooses to say nothing. Upon reflection, that is forcing himself to wait a bit longer, he would agree that it is a good idea to not do so.

He stands back quietly enjoying the food as the others deal with the chest.

"Nice song, Kendry."

Airin and Fioni  d20+7=11 d20+12=25 d20+8=28 d20+8=27
Wednesday October 24th, 2007 2:39:42 AM

Being only partly a rogue Airin is not as experienced as you could expect from a true rogue. She also agrees with Dwight that it would be wise to open the chest elsewhere. If it throws 'paper shreds' around the shop that could be devastating... imaging the cleaning up afterwards...

Once the chest has been replaced - what's the weight? (appraise 11) While moving do they hear something specific about what's inside the chest? (listen: 25) - Airin investigates the chest cautiously. Looking for specific markings, possible traps, signs, writings, anything that can reveal where it came from... One thing that pops to her mind would be the sand in front of the Necromancer's lair. Perhaps she can detect a trigger or a hidden comprtiment that holds the keys. Who would send such a chest withoug further explanation or without telling where to find the keys...

search: 28

Airin definetely waits to start opening the chest. No one delivers a chest with 3 locks without further explanation. She informs the others of her findings while she examines the chest.

Forgot to make the spot check first: spot 27

Kendry 
Wednesday October 24th, 2007 6:13:30 AM

Kendry detects magic on the chest.

"It could be a gift for the group. Or for Fickle. It could be some ghastly tit for tat from our friend who lives twixt sand and cliff. It could be any number of things. It could be a kidnap victim. It could be potatoes and cream cheese. So, let's open it and find out. And if any fear the spread of little pieces of paper from it on opening, we can toss a canvas over it first. Nalfein," he calls for his brother, who works at the shop and who has the skills of a rogue, "how might you be at checking out something like this?"

Fickle  d20+4=20
Wednesday October 24th, 2007 9:15:53 AM

Fickle watches the others try to pick a lock, so fickle tells Ouch "Be good boy While me'z try to open lock!"

Fickle picks up a stiff wire, stick out his toung out of the side of his mouth. 'pick!' ' Pick!' ' Pink!'.

Picking lock 20 (i have taken Dex of +4)

(OOC: Fickle's open lock should be a +9. Did you get the updated character sheet I sent? -DM Glenn)


Birthday bash (DM Glenn)  d20+3=21
Wednesday October 24th, 2007 10:28:30 AM

Kendry makes his sells pitch for the WLA to Julian. Durring the party the bard sings the Fickle song he's been working on. (OOC: good one!)

Tobias's forgets all about the party as his interest is peaked by the mysterious box.

Being suspicious, Dwight checks outside when the trunk is delivered. Then steps forward to sign the form. Smiling the foreman looks at the paperwork, "Wait till, I tell the misses, I met the famous adventures 'Frank Longhair Puddlefoot' an friends!" He quickly joins him men and leaves. Checking over the chest, Dwight suggests moving it elsewhere before opening it. He finds no signs of gas tubes, poison darts, slicing blades or other deadly traps.

Selithe add her eye to the examination (Aid other DC10 DM roll for Selith search 21 success +2). Selithe points out a few more things like fire trap or glyphs for Dwight to check, but they all come up negative.

Julian seems to have hit on a idea on how to open the chest, but the waits giving the others a chance first.

Agreeing with Dwight, Airin thinks the chest should be moved before opening it. She gets Julain and Tobias to move the 200lb box carefully to out back of the shop.

Listening while the chest is moved, Airin thinks she heard hollow reeds or bamboo bumping together. She takes a turn at examining the container for markings, traps, signs, writings, triggers and/or hidden compartments. She finds on markings, signs writing, or hidden compartments, but oddly enough the chest looks like it made to fall apart when opened? (nice roll nat20)

Curious, Kendry cast a detect magic on the chest and studies it for several long moments. He doesn't detect any magical auras come from the chest or from inside it or from anything behind it. Calling his brother in to consult on the chest, Nalfein looks it over, "Humm, Nice workmanship! This is beyond my meager skills. You could hire a locksmith to open it? Maybe you should throw it in the river if you think it's dangerous."

A man of many hidden talents, Fickle tells his puppy "Ouch" to stand a side as he proceeds to poke at one of the two padlocks on the chest. He seems to have tickled the lock just right, because it pops open!

The well-made chest has been moved and now sits out back of the toy shop with one of the three locks now open. Two locks stand between you and the contents of the chest. Airin thinks the chest is designed to fall apart once opened.

(OOC: Open Lock DC for Padlock is DC25, the center built-in lock is DC30. You can make an Aid other skill check of DC10 to give someone else a +2 bonus.)

Nalfein and Leska watch anxiously from the doorway.



Kendry 
Wednesday October 24th, 2007 2:03:10 PM

"Maybe it's a little undead attacker," Kendry says. "Or a fun game. Let's get that canvas ready, and some protection spells, too, just in case."

He gets a large canvas and ties ropes in the eyes in the corners. He gets out a step ladder and a hammer and a light nail. He taps a nail through the canvas lightly into the ceiling - enough to hold the canvas up, unless pulled on a bit. "Fickle - you did a good job on the first lock. Why not try the second. Tobias - you want to take that corner? Julian, the one adjacent. I'll take the side opposite Tobias. Who wants the fourth corner?"

Dwight 
Wednesday October 24th, 2007 5:26:14 PM

"It's odd, how as an adventurer, such a plain chest becomes such a potential danger." Having said this, Dwight still keeps alert, wondering who would have sent this without attaching their name.

Trying to think positively, he wonders if "heather" would risk sending stuff in a box, or perhaps another surprise for Fickle. He mind keeps concluding that it is more likely from the necro.

Dwight will then take the fourth corner.

Selithe  d20+8=20 d20+4=13
Wednesday October 24th, 2007 8:17:25 PM

Selithe watches the others and shrugs as she sits back and watches. She has only some skill in this type of stuff since most of her training as a togue revolves around cards and gambling. However if needed she will try and give a helping hand.

(I'm thinking thats a disable device check, isn't it? If so Disable device:20 otherwise the check would of been 13)

Julian 
Wednesday October 24th, 2007 8:51:19 PM

Julian helps with the tarp, and watches with interest as the other pick and poke and prod. He offers with a grin,

"I've got a sledgehammer round here somewhere..."


Podo Danderfluff Pipewood 
Thursday October 25th, 2007 12:22:37 AM

Podo stands at the ready incase the contents of the chest is what Kendry thinks it is, which is to say an undead attacker.



Airin and Fioni  d20+14=30 d20+14=29 d20+12=32
Thursday October 25th, 2007 8:00:11 AM

"Okay, let's open this cracker... Everyone be at guard. Fioni, fly outside."

Airin stretches her fingers and kneels in front of the chest. First she casts a spell on herself to make her fingers even more nimble to increase her chances with both locks (casting Cat's Grace on herself - increasing DEX by 4 - Dex modifier now +6 also increasing AC en reflex saves by 2 - open lock bonus to +14)

She examines the locks once again and then fiddles with the Padlock first.

Open Padlock : 30

The Padlock should open easy enough. Airin gets a little nervous and wonders about the last lock. She knows the chest is made to fall apart once she has unlocked the last lock...

Open center lock : 29 - not enough on her own but with an aid another from someone else it should open...

The moment Airin feels the lock is about to open she tumbles backwards...

Tumble: 32 - NAT 20

Of course it's very likely everyone will be laughing if the thing that is inside is not harmful at all :-)

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, Entangle
Level 2: Spider Climb, Cat's Grace

* marks spells that are used

Fickle  d20+9=28
Thursday October 25th, 2007 9:39:46 AM

Fickle yells, "HOO! Let me'z try that lock first! Then you can smash it!" he pleeds with Podo.

He goes to the loch putting his hea close to the lock, twist and turn the wire in the lock.

"Click! Slip! Click! Slip slip!" This is hard'z.

OOS; NO DM I didn't get it,

Birthday bash (DM Glenn)  d8=2 d8=6 d8=1 d4=3 d20+2=22 d20+2=13 d6+1=3
Thursday October 25th, 2007 11:02:00 AM

Kendry jokes about what inside the chest as he rigs a canvas tarp to drop over the chest. Kendry, Dwight, Julian, and Tobias hold the tarp corners. Selithe stands back ready to help. Podo stands ready to repel the short undead that kendry joked about. Airin starts to work on the locks. The first one she springs open easily. The second one she is very close to opening if only she had a third hand. Then Fickle jumps in with wire in hand helping Airin. Between the two of them the lock clicks open. Airin tumbles backwards out of the way, as the chest springs open and apart.

What looks like three tumble weeds of bones come tumbling out of the chest as the walls of the box fall flat. Immediately they unfold into full size wolf skeletons as they jump up and attack!
Anyone with a spot check DC20 Highlight to display spoiler: { A bone scroll case also fell out, when the chest popped open.}

The first boney wolf unfolds too far away from anyone to attack spotting a juicy looking Fickle it moves forward.

The second boney wolf finds Tobias to close enough to take a bite (hit ac 22 dam 3), it dead teeth taste flesh once more!

The third boney wolf standing next to Fickle snaps at him (hit ac 13 miss), but fails to connect! The bones making an eerie clacking sound as its jaws shut on air.

(Wolf skeletons AC 15)

http://img86.imageshack.us/img86/118/mapbirthdaybashrp8.png

The back of the toy and music shop opens into the Open Market Place. Apparently a small number of customers and merchants have stopped to watch the odd going on's. Two or three gasp when the wolf skeletons jump out. One male Halfling even shrieks in terror at the sight of them! "Ahhhaaaaa!!!"

Kendry  d20+3=6 d20+7=25 d8+2=6
Thursday October 25th, 2007 11:12:23 AM

"Drop the canvas," Kendry's words accompany his action as he lowers the cloth over the bony lupines.

He quickdraws his masterwork bastard sword, and steps forward (to N6), bringing it down over the back of wolf skeleton 3 for 6 hp damage (hit 6AC 25), striking the lump over which the canvas has settled.

Tobias (AC 20, HP 41/44) 
Thursday October 25th, 2007 11:22:43 AM

Tobias drops his corner of the cloth, and then draws his short sword, and takes a 5 ft back (to S5) preparing for the skeletal wolf thing to come out from under the cloth... He also calls for Tewdwr to come join him.

Podo Danderfluff Pipewood [AC: 20 | HP: 31]  d20+4=18 2d6(2+5)+7=14
Thursday October 25th, 2007 9:50:51 PM

Podo will try to turn the undead wolves. Opening his arms and spreading his hands, Podo looks upward towards Alemi,saying " Oh Alemi please grant me he strength to turn these undead things!"

Turn UNdead DC
Turning Check: 18
Turning Damage: 14

Orisons
Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless Water, Shield of Faith, Entangle

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin

Selithe-AC:20-HP:39/39 
Thursday October 25th, 2007 10:09:40 PM

Selithe shakes her head and only half grins, "Well, a certain necro is not happy at our miss work with Max evidently."

Selithe will pull her mw bastard sword and ready to fight. Moving in a bit also as she figures they won't stay under the cloth long.

(Spells will be posted on next post if thats ok. Got to keep this post rather quick.)

Dwight  d4+1=5
Thursday October 25th, 2007 10:50:26 PM

Dwight also drops his corner. Takes a 5' step away from the canvas to M9. He then quickly casts a Magic Missile at W3. (dmg: 5)

"We really need to settle this matter," Dwight mumbles.

Julian, enraged, AC  d20+5=10
Friday October 26th, 2007 12:26:21 AM

Enraged that they should be attacked whilst celebrating Julian dives in to Grapple the nearest wolf (1).

Strength check 10, uh -oh.

Fickle (AC 21/ 58/58hp)  d20+8=23 d6+5=11
Friday October 26th, 2007 9:27:20 AM

Fickle will run into the Wolf Skeleton, hittimg him into his chest AC 23, Giving him Damaged of 11 crack and brolen bones.

as for Ouch the wolf pup goes in and pick up a bone for himsels, goes hiding to chew on the darg thing.

OOC to DM(unable to open the websight in your post, Must fight blind! and No I dai not get your E-mail??)

Airin [AC19 - Dodge AC20 vs Skeleton 1 - HP52/52]  d20+11=27 d6+3=8
Friday October 26th, 2007 12:03:21 PM

Airin faces the wolf skeletons as she emerges from tumbling backward. She realises arrows and swords are not as useful against these creatures as a nice Mace or even fire...

Airin casts a Produce Fire spell and immediately a Flame appears in her hand...

She throws the flame at Wolf Skeleton 1

Flame hits Touch AC27 - fire damage 8

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used

Birthday bash (DM Glenn)  d20+8=15
Friday October 26th, 2007 12:21:23 PM

(OOC: Note treating the canvas as a net, except to escape one just has to move out of the area of effect. Effects are half movement and entangled -2 to hit and -4dex. Also, even so the undead have total cover from the trap {+4AC}, I'm ruling that it is soft cover and doesn't block the line of effect.)

Kendry drops the canvas as he draws his bastard sword stepping forward slashing the third skeleton while it is under the canvas. The sword if more effective on flesh than bone, so the damage to the wolf if minor.

Dropping his corner, Tobias steps back as he draws his sword and calls Tewdwr to him. The two-headed wolf comes bounding up to stand net to his friend, it grows and barks at the boney wolfs.

Podo calls forth the power of Alemi to drive these undead creatures away. He feels Alemi's power surge within him repelling all three undead wolfs.

Drawing her bastard sword, Selithe moves forward ready to attack.

Also dropping his corner, Dwight steps back as he draws and fires his Magic Missile wand at the third boney wolf. The magical energy strikes with full force.

Enraged, Julian jumps forward to grapple the first tarp covered boney wolf. (DM Rolled touch AC 15 hit). Grabbing the boney wolf, Julian is unable to keep a hold on it as it breaks free (grapple DC12 vs Julian's grapple attempt 10).

Under the dropped tarp, Fickle strikes the third boney wolf with his long sword, the force of the blow sends some bone fragments flying, but the weapon is not as effective as it would be against real flesh.

Airin cast a spell that produces flames in her hand. (OOC: Can't attack with the flame weapon from "Produce Flames" until next round, but you can keep the attack and damage rolls.)

The three boney wolfs are cowered and forced to flee by the power of Alemi that Podo projected. Boy can those boney puppies run! Directly away from Podo and towards merchants tents, merchants and shoppers.

Fickle get an attack of opportune at ether wolf #1 or #3.
Tobias get a attack of opportunity at wolf #2
Kendry don't get a AoO because of the total cover from the tarp.

The back of the toy and music shop opens into the Open Market Place. More customers and merchants have started to pay attention to the action. As the skeletons Wolf head into the crowded market place, some Halflings start to scream "Ahhhaaaa....!!!" and some run for cover others are frozen in place.

Wolf #1 ac15, turned
Wolf #2 ac15, turned
Wolf #3 ac15, turned, dam 12

Map http://img228.imageshack.us/img228/6456/birthdaybash2be9.jpg

[edited to add Airin's action.]

Tobias (AC 20, HP 41/44)  d20+13=20 d4+2=6 d20+13=29 d4+2=4 d20+7=18 d6+1=4
Friday October 26th, 2007 1:13:47 PM

First, Tobias gets an AOO and swings with his short sword.
Attack: 20
Damage: 6

Tobias sends Tewdwr after the furthest wolf skeleton (w2). And, he moves (to V6) and attacks a closer skeleton(w3).
Attack: 29
Damage: 4

"Quick don't let these abominations of nature out of our sights and loose on the town," Tobias yells to the others.

Tewdwr moves (to Z5) after that skeleton taking and attacks it with a might bite.
Attack: 18
Damage: 4

Julian, Enraged, charging, AC 14, hp 55/55, Power Attack  d20+7=25 d10+18=23 d20+7=17 d10+18=24
Friday October 26th, 2007 5:20:51 PM

"We have to protect the townsfolk from these things," Julian yells to his friends.

He charges after his slippery foe, easily overtaking it, drawing EagerTooth as he runs, swinging the mighty blade with two hands at the wolf.

Charge at Wolf 1 to W8, taking an AoO from Wolf 3.
Power Attack 5, damage +10 (2H weapon)
Hit AC 25
Damage 23 -5 DR = 18

Hoping for an AoO against Wolf 3 as it runs past Julian:
Power Attack 5, damage +10
Hit AC 17
Damage 24 -5 DR = 19

Julian 
Friday October 26th, 2007 5:30:51 PM

OOC: great maps DM, and thanks for making the touch attack roll. I was in a rush and forgot about that.

Selithe-AC:20-HP:39/39  d20+6=15 d8+1=5
Friday October 26th, 2007 8:36:22 PM

Selithe hopes to get a swing at one of the wolves when they come out from under the cloth that had been covering them.

(Can hit AC:15 Damage:5)

(OOC:Did we get to rest or anything since our last battle? Otherwise I have to relook up my spells from the last one.)

(OOC:DM, I'll have my CS into you this weekend.)

(OOC: It's been a few days since the last battle so yes you had a chance to redo spells. Please post them ASAP - DM Glenn)

Kendry (AC 15/HP 35)  d20+4=19
Saturday October 27th, 2007 1:02:42 AM

Kendry drops his sword on the canvas as he moves forward. "Slow 'em down, tanglefoot 'em friends!" Kendry encourages. "Nalf! be sure my sword to tend," he shouts to his elder brother, getting into his bardic rhythm. "Airin, careful with the fire, doll," he cautions his lady love. As he shouts out commands, he quickdraws forth a tanglefoot bag (he always keeps at least one at his waist these days) and, at the moment he reaches T6, tosses it at Wolf 2, to which Tewdwr has just drawn abreast, with a ranged touch attack hitting AC 19 (d20+8-2-2). Alchemical goop spreads along the ribs and legs of the bony foe, slowing it, certainly, and perhaps even glueing it to the flagstones of the marketplace. He hopes that Tewdwr is not caught up in it. "Merchants, shoppers, GET BEHIND THE STALLS!" - the last said with the force and intonation he learned from the times he or any of his siblings or cousins ever crossed his Grandma Eglantine Gardner Pastna Pipewood.

His own father, Samell Fingers Pastna Pipewood, told him long ago that he thought Kendry had inherited his penetrating voice, in part, from Grandma Eglantine. "Although yours can be soothing, too, lad. Bless Wardd for that."

He hopes Airin doesn't kick him later for calling her 'doll.'

Dwight (ac 16, hp 35)  d20+9=22 d4=4 d20+9=21 d4=3
Saturday October 27th, 2007 8:38:44 AM

"Great, more to worry about," Dwight grumbles as the wolves make for innocent townfolk.

Grabbing his bow, and knowing they won't be as effective as they should be, he loads and releases.

(OOC: Since my bow wasn't in hand, I might only get one attack this round. I have rapid fire and have rolled two attacks just in case.)

Attack: 21 (hit W3)
dmg: 4

Attack #2:20 (hit W3)
dmg:3

(I reduced each attack by one since they are not within my 30' mark)

OOC: Magic missile was cast, not from a wand last round. just FYI

Podo Danderfluff Pipewood [AC: 20 | HP: 31]  d20+9=29 d20+9=24 d6=1
Saturday October 27th, 2007 2:40:03 PM

Realizing what turning the boney wolfs has caused, Podo moving his hands outwards, upwards, fingers splayed open as if starting to heal, speaking an incantation in a strong voice, and with Divine Focus, leashes out with an Entangle spell targeting area Z7..."Oh Divine Great One, Alemi, I call forth your power to be focused and emitted through your holy vessel! Please , I beg you, ensnare these vile undead things!!"

If the spell works as thought, Podo will reach for, and take from his Handy Haversack the blunted Masterwork spiked chain while jogging to the entagled spot to beat down with blunt force & destroy the boney wolves using the blunted spiked chain.

Spiked Chain Attack
Attack DC: 29 (NAT 20!) Threat: 24
Damage DC: 1

[Effects of the Spell[/u]
Range: Long: 520 feet.
Area: Plants in a 40-ft.-radius spread; centered on Z7.
Duration: 3 minutes or until I dismiss it.

Fickle (Ac15 - 38hp)  d20+8=20 d20+8=22 d8=6 d8=8
Sunday October 28th, 2007 9:11:01 AM

Fickle will dog walk out from under the Tarp, useing his aoo will attack bone wolf #3 (Ac 20 - damages 6 - Ac22 - Damages 8)

"You'z leave Me"z friends Alone! or get more if these'z!"

Airin and Fioni  d20+11=16 d6+3=8
Monday October 29th, 2007 11:01:42 AM

"Doll?!?"

Airin turns to face the running wolves and begins the chase. She throws a flame at W2 since he's furthest and then she won't harm anyone with the fire.

Flame hits Touch AC16 - damage 8 HP

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used


Birthday bash (DM Glenn)  d20+3=13 d20+3=20 d20+3=22 d20=2
Monday October 29th, 2007 11:21:20 AM

Tobias Tages the boney wolf as it runs by only doing minor damage. He quickly sends Tewdwr after the furthest skeleton as he moves forward hitting the third skeleton this time doing no damage. However Tewdwr's bite seems to do full damage as he crunches on bone.

Yelling at his friends, Julian draws his weapon as he charges past the third wolf. Momentarily catching up he turns and strikes it with one powerfully blow from EagerTooth shattering the boney wolf! (Because wolf-3 is fleeing in fear it doesn't take a AoO at Julian as he runs just past it before he attacked. Also, sorry Julian didn't get an AoO the first time the wolfs ran past him, because he weren't armed, but he will get on on wolf 1 as it runs away.)

Ready to attack, Selithe is snub by the boney wolfs running away instead of towards. (OOC: Yes, you had time change spells. No, I didn't receive an updated CS this weekend.)

Dropping his sword, Kendry chases after the fleeing boney wolfs drawing forth a tanglefoot bag and throwing it at the second wolf hitting it. (DC15 Reflex save 13 failed). The boney wolf is entangled and stuck fast to the spot unable to flee. Kendry also, yells to the crowed to take cover.

Grabbing his bow, Dwight fires an arrow hitting the first wolf, but it flies through the wolf's ribs doing no harm. (Only one attack when drawing a weapon. Also, I don't know where I get the idea that you where using a MM wand last turn??)

Seeing the wolves flee, Podo now try to stop them by casting an entangle spell on them. (OOC: Please post the save DC for spells! 10+1spellLevel+3Wis = DC14, Since this is a Halfling city there should be plants about.) The spell covers the remaining boney wolfs, Tewdwr, Julian, and Tobias. (Wolf#1 20, Wolf #2 22) Nether boney wolf seems to be entangled by the grass, flowers and weeds that grow in the Angel market square. Podo grabs his weapon as he moves forward after casting the spell.

Fickle strikes the wolf inflicting a little damage as it flees, then he chase it out from under the tarp and into the market place trying to keep up. At first, the tarp slows Fickle down, but then once out he can run faster. Catching up he sees that the boney wolf he is chasing is now just a pile of broken bones!

With fire in the palm of her hand she chooses a boney wolf, Airin flings the fire striking the entangled wolf. The flames burst upon the wolf, causing bones to burn and crack as the skeleton collapses into a pile of charred remains!

Boney Wolf 1 continues to struggle forward through the entangling area for plants trying to flee the holy cleric. Julian takes an opportunistic strike at the wolf as it flees striking it with his large sword shattering the boney wolf just as he did the other one!

Boney Wolf 2 is a charred pile of bones, and Boney Wolf 3 is a broken pile of bones.

Tewdwr, Julian, and Tobias are in the Entangle areas please make Reflex DC14 saves or be entangled.

Many of the customers and merchants have started to flee, yelling about unholy skeletons let lose in the city, "Ahhaaaa!!!! Run for your lives! HELP!! A pack of Unholy wolfs are after us! RUN AND HIDE!" Some stalls are being overturned as Halfling flee.

Wolf #1 dead
Wolf #2 dead
Wolf #3 dead

Tobias (AC 20, HP 41/44)  d20+11=16 d20+6=11
Monday October 29th, 2007 11:58:12 AM

Tobias tries to escape the entangling plants, and so does Tewdwr (but with less luck)...

"Can someone remove these plants now that the skeletons are dead?"

Julian 
Monday October 29th, 2007 5:28:03 PM

Julian raises his sword in triumph, calling out, "No wrongs against you will stand to pass whilst I breathe, good friends. Sorry 'bout the scare then. All sorted now."

Looking at his feet he mutters under his breath, then says, "Err, what's this? Oh, I get it, hahahahaha, nice joke. Trap the heroes once the fight is done, hahahahhaa. Come on, let's go."

Selithe-AC:20-HP:39/39  d100=49 d4+1=2 d4+1=5
Monday October 29th, 2007 8:58:36 PM

(OOC:Updated CS coming out shortly after this post. 500 of the gps mentioned before we gained from Greaf (misspelled I think) was given to Fickle for WLA training and the other 500 went on copying spells in spell book.)

Selithe frowns seeing the wolves continue running away and thinks before whispering the words for a magic missile spell and moving her hand out to point towards one.

(Magic Missile:2/5)

0th:Detect Magic, Read Magic, Mage Hand, Light, Prestidigitation
1st: Magic Missile(2 *used:1*), Summon MonsterI(2), Grease
2nd:Bull's strength , Summon MonsterII, Invisibility

Dwight (ac 16, hp 35)  d20+3=17
Monday October 29th, 2007 10:05:39 PM

Feeling that was a bit easy, Dwight squats low enough to grab a piece of the tarp. He pulls it enough to fully expose the now open and 'empty' chest.

spot: 17

Not seeing anything, Dwight remains suspicious the necro didn't leave something more diplomatic or threatening. Surely the necro would have expect us to be able to hand the skeletons. And he now knows we got the package and have opened it, if his magic works similar to my own.


Podo Danderfluff Pipewood [AC: 20 | HP: 31]  d20+10=18 d20+8=18
Monday October 29th, 2007 11:05:10 PM

Podo understanding that all the boney Wolfs are destroyed, drops the Entangle Spell.

Looking around, listening, and heading back over to the now splayed open chest, Podo examines the remaining chest.

Afterwards, Podo asks his friends his anyone is needs of healing, "What about yourself? Everyone at full health? What about the innocents?"

Skill Checks
Listen DC: 18
Spot DC: 18

Julian 
Tuesday October 30th, 2007 12:10:36 AM

"Hahaha, thanks, nice one, Podo."

Airin and Fioni 
Tuesday October 30th, 2007 2:50:53 AM

Once the first flame was thrown a second immediately appears in Airin's hands. She turns around to face Kendry...

"doll...??" she asks raising her hand and narrowing range with Kendry...

"Doll?!?" she asks again the flame now reflecting in her eyes...

"DOLL??" she asks a last time now standing but 10ft away from Kendry...

Kendry  d20+11=31
Tuesday October 30th, 2007 6:13:45 AM

"Well, as pretty as a doll you are - but, much, uh, more versatile?" He prepares to duck in case Airin throws a flame in his direction. "It rhymed with 'stall' - look - it was a spur of the moment thing, Airin. Sorry!"

He looks at the fleeing merchants. "Uh, sweets, can we talk about this in a few minutes? We have some people to calm down."

The bard looks back and forth at the panicked people and Airin. "Sorry. I mean, you are pretty cute, you know. Especially when you're mad. But I've gotta talk with these folks for a moment."

Risking his life and limbs, he goes out to where the people are panicked. "Friends, merchants, people - do not worry. There is nothing here to hurt you! Come, let's pick up these things, so you all can get back to business!"

He motions for some of his friends to start helping get the square back into order, and puts his own hand to it. [Diplomacy 31 - nat 20]

Birthday bash (DM Glenn) 
Tuesday October 30th, 2007 10:09:55 AM


Tobias slowly pulls himself free of the entangling plants. Tewdwr is stuck. After the battle, Julian calls out in triumph, but then feels the entangling plants pulling at him.

Still in the heat of battle, Selithe prepares to cast another magic missile, but she can't seem to spot the three boney wolfs. All she sees are three piles of bones and a mass of lively plants.

Feeling that that was too easy, Dwight uncovers the open chest and something else! (see below)

Seeing the danger is over, Podo drops the Entangle spell, and asks if anyone needs healing.

With one battle over, Airin turns to face Kendry. Her hand full of flames seems to burn a bit hotter as she questions Kendry's choice of pet names for her. Kendry seems torn between the need of protecting his hide and calming the panicked citizens. The bard tries to sweet talk his way out of trouble, but eventually risks getting burned to restore order to the market square.

The chest now lies open. The for sides lay flat as does the hinged top. A thin sheet of metal seems to cover the inside surfaces. Also, no one noticed it at the time, but a bone scroll case did fall out of the chest when it popped open.
The bone scroll case is lying on the ground next to the chest.



The frighten Halflings sees to calm down quickly with but a few words from Kendry. While their adrenalin level is still high from the near disaster. With the help of the adventures, the few stalls that were knocked over are righted and the business of commerce starts to take hold once again.

There are a few comments from the crowds, "Thank Alemi, that you all were here to kill the unholy creatures! .... Was that an act? It was very realistic looking! ..... What where you thinking? Releasing those things here! The Burgermister will hear from me! ..... Wow, I want to be an adventure when I grow up! ..."

The puppy "Ouch" picks up one of the wolf bones from a pile and starts chewing on it.

Tobias (AC 20, HP 41/44) 
Tuesday October 30th, 2007 11:36:51 AM

Tobias has a minor nick (3 hp) and will take some of Podo's offered healing. Tobias goes over to help Dwight and sees the bone scroll case... Telling him that it's probably better not to open it out here.

Airin and Fioni 
Tuesday October 30th, 2007 1:29:35 PM

Airin listens to Kendry's ratteling speach and chuckles without showing about his internal struggle to set things straight with her and his need to talk to others...

She imagines the sight if she would throw the fire at Kendry's pants. She turns around and when she's almost certain that Kendry's not watching she smiles at his sister and winks.

She knows he meant it well but she enjoyes teasing him. Airin keeps the flame in her hands while the spell lasts.

ADM StevenVdB - Posting Report 
Tuesday October 30th, 2007 1:30:21 PM

Haven't been able yet to post the posting record but I do hope to have a bit more time tomorrow... sorry to keep you waiting DM.

Dwight 
Tuesday October 30th, 2007 9:36:17 PM

Moving over the where Tobias has pointed out the scroll. "I agree Tobias, perhaps a basement would be better."

Dwight pulls out one of his arrows. He carefully uses the tip to hook the scroll case. He then wonders if others would like to find a basement or head out of town before reading it.

Dwight would really not like to disturb the town anymore than they already have this visit. Surely it will make it harder for the WLA to get settled if we keep making such a threatening disturbance to daily town life.

Selithe 
Tuesday October 30th, 2007 10:07:29 PM

Selithe almost grins when she sees the wink from Airin and smiles before taking a little jab at her brother too, "Boy brother, where are your manners." Selithe hids another grin before heading over to Dwight.

Glancing at the scroll case she whispers to him, "I can use a simple spell to see if it's magical in any way. However we probably better get away from the people before we have people here complaining."

0th:Detect Magic, Read Magic, Mage Hand, Light, Prestidigitation
1st: Magic Missile(2 *used:1*), Summon MonsterI(2), Grease
2nd:Bull's strength , Summon MonsterII, Invisibility

Julian 
Wednesday October 31st, 2007 12:13:05 AM

Julian laughs quietly at the banter between the girls and Kendry as he quietly collects up the remaining bones for disposal.

Kendry  d20+7=11 d20+7=16 d20+7=11 d20+7=16
Wednesday October 31st, 2007 3:18:09 AM

After helping to settle down the marketplace, Kendry answers the one who mentioned the 'Burgermister', "Sir, we thought it was a gift, and not of the sort it turned out to be. In hindsight, yes, another locale for its opening might have been better. But we contained the bony critters, and none were hurt here in the marketplace. You have my personal apology, nevertheless. I am Kendry. What is your name, sir, and is there any way I might be of assistance?"

And then, back with with the girls of the group, Kendry says, "Hey- you're ganging up on me!" Then he attempts to tickle them both. [Touch attack 11 vs Selithe, 16 vs Airin. And then again (if given the opportunity) 11 vs Selithe, and 16 vs Airin. Tickle.]

After that bit of frivolity, he concurs with Tobias, Dwight and Selithe on their suggested change of venue.

"Let's make sure we've cleaned up." He works with others to collect things, thanks Julian for gathering the bones, gets his bastard sword back from Nalfein, and folds up the canvas, letting someone else pick up the barrel pieces and locks - "We might be able to use those again. Perhaps our acquaintance wants us to re-use this box and locks. Hey, that rhymes!"

Inside, he suggests the linen closet. "There's enough room for two people in there. Selithe can detect magic on it. I, or someone else, can read it. And we'll see where we go from there."

If they are willing to have him do so, and after Selithe detects for magic - if no magic, he opens the scroll and reads it - silently at first. Then, if he discerns no potential harm in doing so, he reads the contents aloud to the others, through a crack in the door of the linen closet.

Birthday bash (DM Glenn) 
Wednesday October 31st, 2007 10:34:37 AM

OOC: It's Wednesday, Jerry need the Posting Report ASAP!

Tobias sees Podo about a minor nick, and suggests they take the scroll inside. Podo heals the cut easily and realizes that's the worst of the damage done by the boney wolfs.

Airin enjoying teasing Kendry, winks conspirator at Selithe. Dwight uses an arrow to pick up the scroll case, not wanting to risk touching it, he suggest leaving town to read it.

Selithe hides her grin and add a jab of her own for Kendry. She suggest casting a detect magic on it, but away from the crowds. Julian goes about collecting the bones and stuff for disposal.

Kendry tries to soothe things over with the grouchy complainer in the crowd with an explanation and offer to help. The older female Halfling just makes a hurmp noise, "This sort of thing wouldn't have happened under the Steady Party! I'm Merrliy Bitterweed Thornwood! You should know better young man, and your manors towards females are atrocious! If your mother heard you call them DOLLs she would wash your mouth out with soap and your father should give you a whipping where you can's sit down for a week!" She hurmps again and stalks off! Fickle stands awed of the elder lady's furry being vented on Kendry.

After cleaning up the mess, the group reenters the toy and music shop to examine the bone scroll case. Selithe is unable to detect any magic on the case or the scroll which they find within the tube. Kendry reads the message once then again out loud for everyone to hear.

Greetings,
I had hoped your group would have been reasonable to deal with in my attempts to procure the return of the items you stolen from me.

Unfortunately, because your band of privateers preferred to ignored my first offer and attack the purveyors of my second offer, I have been forces to take other measures.

Bring the two books and my homunculus to the hayfield a mile south of Angel Springs at midnight tonight. A mediator you know will meet you there to make the exchange of my books and homunculus for Calfast nephew Tommy.

The boy is unharmed and will remain unharmed as long as your group behaves themselves!

Don't try to involve any others.

Flavius.


It is about 2pm in the afternoon.

[OOC: Please keep track of your spell use for the day since you may not have time to regain them, before the next encounter.]

Tobias 
Wednesday October 31st, 2007 11:45:21 AM

Tobias shakes his head and says, "Well, now this is a new wrinkle. Do we have any choice but to return them now? I wish we'd just destroyed that hom from the start..."

Julian 
Wednesday October 31st, 2007 6:38:05 PM

Julian expresses his frustration at this new turn, which could best be summarised as, "oh dear."

Trying to be as reasonable as possible he says,
"We need to be careful here now, don't we. I think I will stay back aways, a long ways. I've got a scroll of Exprecou... Expeedelici.. of Run Really Fast. Perhaps we should have a signal for me to charge in. I've another scroll of True Strike, so I won't miss, if you give me a moment to cast it. I could charge in and take out the necro.

"I think we should seriously consider taking him out for the good of all these good people here. On the same continent is living too close to a necro."

Tobias 
Wednesday October 31st, 2007 6:50:15 PM

Tobias to Julian, "I don't think he's making the pick up himself... 'a mediator we know' will make the exchange."

Julian 
Wednesday October 31st, 2007 11:02:23 PM

to Tobias, "Oh yeah, it did say that, didn't it."

Dwight 
Wednesday October 31st, 2007 11:32:17 PM

"And our niceties have brought us to this. Endangering not only our lives, but that of a small boy. Unharmed perhaps physically, but being kidnapped definitely will have its toll on the boy."

Dwight is disheartened that a defensively boy is at risk.

"We have little choice here, folks. It is unfair for us to jeopardize a boy."

"I suspect the someone we know was last seen in the tavern or perhaps the house we watched last time."

Kendry 
Thursday November 1st, 2007 2:39:55 AM

Kendry decides not to tell Merrliy Bitterweed Thornwood that his father calls his mother 'doll' once in a while, and she doesn't seem to mind too much. Of course they're married. This woman reminds him of the man who upbraided them just before they went on the beer run for Calfast. He shrugs his shoulders, and heads on in.

When Kendry understands that Calfast's nephew was kidnapped because of this issue, his face pales.

"Well, what do you know. Perhaps Max was sent by Flavius. I don't know. There's something fishy about this whole thing.

"But you are correct, Dwight. At this point, we must put Tommy's welfare above knowing for certain.

"Julian, it will be well to be prepared for some sort of bad faith on Flavius' part. But I don't want us to have the whole thing turn out poorly just because you grow impatient. If you are held in reserve, can I trust you to withhold action until and unless I give you a prearranged signal?

"A boy's life is at stake." He looks at Julian, gauging his response.

"Now, we ought to be prepared. We know Flavius can cast fireballs. We ought not to bunch up. And we should have some scrolls and spells prepared to counter Flavius' magic if necessary. Who can cast dispel magic?"

He sits down on a stool. "Perhaps we walk in there, turn in the two books, the hom, and wait for Tommy's return, then come back to town, and all is well.

"I'd be willing to settle for that outdome, for the time being. How about you all?"

Julian 
Thursday November 1st, 2007 6:01:25 AM

... with a huff Julian replies to Kendry, "Didn't I just say exactly that?!" and walks away a little to sit in a heap with his back turned.

OOC third post, just responding to conversation

Fickle 
Thursday November 1st, 2007 6:44:28 AM

"WoW! Me'z like that Female! Yes Siree'z my kind of woman!" said Fickle as he watches her walk away, "What you'z think Ouch? You'z like woman?"

The wolf-pup bites Fickle finger, "Ouch! OKie DoKie! We'z play!" So fickle and ouch continue to Play rughly.

ADM StevenVdB : Posting Record Game 13 
Thursday November 1st, 2007 6:48:29 AM

Extremely late due to work overload Posting Report for Game 13 for the week of October 22 - October 28

Name - MTWTFSS - #
DM Glenn - XXXXX-- - 5
Dwight - XXXX-X- - 5
Fickle - XXXXX-X - 6
Podo - -X-2-X- - 4
Selithe - XXXXX-- - 5
Kendry - XX2X-X- - 6
Tobias XX-XX-- - 4
Airin - XXXXX-- - 5
Julian - X-2-2-- - 5

Weekly Summary: Birthday Bash
During the celebration of Fickle's birthday an odd chest is delivered. 3 locks keep our friends from examining it's content. With united strength they open all locks ultimately facing yet another trap of the Necromancer...


Airin and Fioni 
Thursday November 1st, 2007 7:07:23 AM

Airin continues to smile as Kendry is lectured by the elder woman. She first dispels the flame in her hand and then walks over to him and gives him a hug. "I'm just teasing you... I know you meant well and I also know your father calls your mother that way... was that a hint perhaps?"

Sadly enough there are other pressing matters that need to be resolved first.

"Kendry and Julian are right. We need to think of the poor kids safety first. We can always deal with the necromancer later, when have selected our ideal moment to strike back..."

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used


Podo Danderfluff Pipewood 
Thursday November 1st, 2007 8:48:10 AM

Podo feels that any and all discussions about what we do and how we should carry on, like all personal conversations should take place in doors and in private. "It's not our place to air our dirty laundry to the outside world! Really, who would understand it?" wonders Podo.

Orisons
Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless Water, Shield of Faith, Entangle*

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin

*denotes used.

Kendry 
Thursday November 1st, 2007 9:23:03 AM

"Podo, we are indoors," Kendry points out.

[OOC: Read with care that above we did go indoors before reading the scroll, and holding our discussion. It may be confusing, however, as our posts are addressing in part conversations outdoors, along with our indoor talk.]

Birthday bash (DM Glenn) 
Thursday November 1st, 2007 10:28:10 AM

[ooc: Steve, thanks for getting the Posting Report done!]

Having read the ransom note, Tobias and Julian are frustrated by involvement of an innocent youth's life whose fate is now tied to the groups' actions.

Dwight ponders who the mediator is.

The color drains from Kendry face, as he realizes the boy would pay for any mistakes made this time. He is a bit hard on Julian, as he gives out tactical advice.

Fickle doesn't seem to be affected by the news of the kidnapped boy as he plays with "Ouch" the puppy.

Having teased Kendry, Airin lets him off the hook as the party deals with the need to save the poor kid.

Podo urges his friends to use caution in what they do or say in public.

Standing around in the Toy Shoppe, the band of adventures are in a dark mood even with the remains of the Fickles' birthday feast around them.

Any preparations, before heading to the meeting place. It is just past 2pm currently, the group will have to leave by 11pm to make the hay field by midnight! What do you all do between now and midnight?

Selithe 
Thursday November 1st, 2007 7:53:40 PM

Selithe taps her chin and thinks over everything before looking to her brother, "This thing is just getting out of hand. I hate to say it but for now lets just trade the dang things to him before he actually does hurt someone. I don't think any of us want the blood of a innocent on our hands to we? There will be plenty of time to deal with the necro I'm sure."

Dwight 
Thursday November 1st, 2007 8:55:35 PM

"Selithe, I think we all agree on this. However, a thought just came to my mind. The book of undead, surely has been read by him and serves him little additional purpose. However, his spellbook is definitely important to him and will be used countless times in the future."

Dwight takes a moment as he puts his thoughts together.

"I am limited in the type of wizardic magic the necro casts, but wonder if we could return the book with some slight 'modifications'. Change a word or symbol here or there, or add an extra one within the spell itself."

"Ideally, this would accomplish the immediate goal of swapping books for the boy. However, it would still give us the upper hand. I cannot imagine the mutual acquaintance would be able to notice such changes. But would could keep a list of changes made, just in case we needed to bargain again later."

Dwight looks around to read others thoughts on his idea.

OOC: What was the 3rd book about? Or was it 2 books and the homuculus?

Julian 
Thursday November 1st, 2007 10:09:26 PM

"Dwight, I agree with Selithe, I think we should just hand the book over. I guess we were just being greedy taking the books, and it serves us right, I s'pose."

Julian has a terrible taste in his mouth now any time that he thinks about this.

"I might go to the Catacombs to kill some time, and then Domi's temple. See you later tonight."

Julian walks off.

Kendry 
Friday November 2nd, 2007 3:01:42 AM

"Dwight - shrewd thought. Do so, if you wish.

"I'll join you in the Catacombs, Julian. Though all may go well, and Flavius honor the trade with no tricks, I'm not sure we can fully count on it.

"So, for the sake of the boy, let us prepare the trade. But let us prepare what defenses and counters we might should an ambush be sprung."

After another moment of consideration, Kendry asks, "What do you think of me talking with Calfast about the situation?"

[Please, Mr. DM, give us at least tomorrow, too, to talk things over before moving us forward to the evening.]

Fickle 
Friday November 2nd, 2007 8:14:22 AM

Fickle playing with the wolf-puppy, keep telling the pup "Don'tz bit too hard,if you'z play! Only bit hard if you want to Eats." He tell the Wolf-Pup.

Then it sinks in his head that the group is talking about a missing Boy?? "What'z this? A Missing Boy? Around These Area? Me want to find boy! You'z guys Comming?

Birthday bash (DM Glenn) 
Friday November 2nd, 2007 10:14:33 AM

[OOC: Basically it up to you players how many posting cycles it take before we are ready to move to the hay field. Also, for those planning to stock up at the catacombs before then. If you can't complete the transactions in the catacombs before the hayfield, then sending me a list of your pending transactions will be acceptable, but you will be required to complete your pending transaction!]

Selithe suggest playing it safe, then go after the necromancer later.

Dwight suggest making some alternations to the books before returning them. Notes about the books, the group did still more than two books, but the necromancer only seems interested in the spell book and undead manual.

Julian agrees with Selithe, and heads to the catacombs and Domi's temple.

Being a good boyscout, Kendry suggest everyone be prepared. He the others if Calfast should be informed. Then joins Julian for some shopping.

Realizing what is up, Fickle and his new wolf pup is ready to go look for the missing boy, but alase someone informal him that the necromancer has the boy and wants to trade him for the two books and the homunculus.

Nalfein and Leska start to clear the birth party food, cake and stuff. Leaska finds a discarded warhammer, "Did one of you drop this weapon?"

Deep in their own thoughtsPodo, Tobias, and Airin quietly help clear the table.



Tobias 
Friday November 2nd, 2007 11:06:34 AM

Tobias paces the day away waiting for the time to head to the hayfield... continuing to train Tewdwr, if he can stay concentrated on it.

Julian 
Friday November 2nd, 2007 4:22:49 PM

"I really don't think we should mess with the book. He's willing to kidnap people already, who knows what he'll do if we try to mess with him further. Let's just hand it over. I want this exchange to be over.

"I'm going into the temple now. I'll be back later."

Dwight 
Friday November 2nd, 2007 10:37:40 PM

Dwight nods as Kendry agrees to his plan.

Understanding Julian's state of mind, Dwight pushes the matter as he leaves. "Julian, wait, the necro must be at a disadvantage because there have been several opportunities to get his books back from us forcefully and easily if he was at full strength. By returning the books and the homuculus he returns to full power with no garauntee of whether or not he will live the village alone."

"Won't returning the altered book and homuculus result in the release of the boy while keeping the necro at bay? Making it even more possible for us to deal with the necro eventually?"

Dwight pleads with Julian, "Consider the possible spells the necro could cast to stop you and destroy the village if we return him to power."

OOC: Taking some liberty here, as Kendry read the spells.

The spells Kendry finds in the spellbook. 64 pages total.

0) Arcane Mark, Detect Magic, Disrupt Undead, Light, Mending, Read Magic, Presidigitation, Touch of Fatigue
1) Chill Touch, Exp Retreat, Magic Missile, Obs Mist, Protection from good, Shield
2) False Life, Ghoul Touch, Mirror Image, Rope Trick, Spectral Hand
3) Dispel Magic, Keen Edge, Vampiric Touch
4) Animate Dead, Arcane Eye, Fear, Stoneskin
5) Baleful Polymorph, Passwall, Waves of Fatigue

"However, this is a group matter and I will not alter the book unless a majority thinks it is best."

Podo? Tobias? Selithe? Airin? Julian change you mind?

Julian 
Friday November 2nd, 2007 11:47:03 PM

"Well, okay Dwight. I see your point. But when will we deal with the necro? Shouldn't we charge in as soon as possible, before he can make second plans against us...?"

Dwight 
Saturday November 3rd, 2007 8:50:00 AM

In response to Julian, "yes, the necro matter is far overdue. However, we have to be sure the boy is safe before any battle begins. Besides, the necro said he wasn't going to make the exchange himself."

"He should definitely be on the top of our to handle list.

Podo 
Saturday November 3rd, 2007 6:11:29 PM

As Podo chimes in, he's sure most won't like what he has to say.

"Friends, new and old alike, what makes you think an evil mage regardless of what actions you do take, will stay true to his words? We here in the Valley have too much to loose if this event goes badly. The good and bad of it is this:
Cons:
1) The boy gets harmed or killed -- Very Bad
2) One of us gets killed -- also Very Bad
3) After the event and the killing, our reputation goes south, and we are banned from the Valley cities. -- Worse yet
4) Kill the homunculus is a way to kill the mage, but he is sure to kill the boy then.
5) The mage knows the homunculus is still not dead, because I believe that constructs such as these are like familars, they keep in contact with their masters. Probably should keep it under wraps and in the haversack.

Pros:
1) All goes well.

Simply too much to risk here to go off half-brained. Since I am a healer, I can not condone killing against any live race, although destroying the homunculus; being a construct; I could possible accept that."

Orisons
Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless Water, Shield of Faith, Entangle*

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin

*denotes used.

Kendry 
Sunday November 4th, 2007 7:20:58 PM

Should be posting tonight. Have been away since Friday...

"All right. If we alter the book, we may have to deal, again, with Flavius Aetius, as our list of offenses against him grows.

"On the other hand, if we return it intact, as Dwight points out, he might the more readily use the contents against us, or others, at will. And from what I understand, baleful polymorph is not an attractive spell to receive.

"Now, keep in mind, before we took from him his... pet, and books, he had done nothing to offend us -- other than necromancy itself, in large part, being an offense against life, and an often evil practice.

"Now, he had more than offended a tribe of hobgoblins, they who allied with us as we went against Flavius. As an aside - I hold their leader's sense of tactics in reasonable regard. And I still owe him Olo's wand of cure light wounds.

"We, on the other hand -- albeit for good purposes, and with the motivation of using his pet to help heal others -- stole in to Flavius' lair, took pet and books, and made away. We did not harm his person, other than momentarily making him hard of hearing, as far as I recall - oh, and I rendered his feet tender after he tried killing me, with great enthusiasm, I might add. I speak of his enthusiasm, not my own.

"Then there's the matter of Max. I think we communicated poorly with him. What with sharpening blades, posturing, and getting twitchy, that whole negotiation - which had a good deal of potential, I think - went sour. Max and friends may be in the wings tonight - and likely not well-disposed toward us."

[More soon]

Fickle & (Oche) 
Monday November 5th, 2007 8:50:20 AM

Fickle Looks up to his cousin Kendry " Err! CouZ! Me'z and Ouch here will help save Boy'z?" he ask.

Airin and Fioni 
Monday November 5th, 2007 9:30:11 AM

"Look we started this mess when we took the Hom. We need to live with that. Due to us Calfast nephew has been taken... I think the one and only option we have is to return the Necro's belongings. Maybe we ought to have asked him for his aid using his Homunculus instead of stealing it and yes our negociations went entirely the wrong way so we're the ones to blame not the Necromancer. For the peace of our village we need to give in to his demands I think. If we're lucky he'll leave us alone afterwards... if he doesn't we'll deal with him and then we'll need to deal with him at full strength... I guess we had it coming..."

"Can we send him a note asking for him to meet in private with one of us?"

Waiting is the worst (DM Glenn) 
Monday November 5th, 2007 10:59:25 AM

Tobias impatiently waits for the evening appointment. The good news is that Tewdwr has learned the trick that he and Tobias has been working on all week long.

Julian thinks it best to leave the books alone. Dwight argues that giving the books back intact will only strengthen the necromancer. Julian agrees, but thinks the group will have to attack the necromancer, before he can retaliate. Dwight agrees, but only after the boy is safe.

Podo makes his argument by listing the pro and cons.

Kendry reviews the history between the group and the necromancer. Even so the Necromancer is undoubtedly evil, it was the groups actions that offended Flavius.

Fickle tells Kendry that he and Ouch are ready to save the boy! The puppy piddles on the floor.

Airin suggest for the peace of the village, they should return the necromancers stuff, and hope that is the end of the matter.

Time passes, as the group discusses whether to alter the books, what the repercussions might be. Some make last minute shopping trips, while others wait impatiently for time to pass.

Finally after several hours the sun starts to set. It's about 7pm, you estimate it will take about an hour to walk to the hayfield. Who is going and when? What animals are you bringing? Any special precautions you plan to take when approaching the hayfield?


Tobias (AC 20, HP 44/44) 
Monday November 5th, 2007 11:26:09 AM

Tobias and Tewdwr will go to the hayfield. And, he suggests they start going about 2 hours before the meeting time (just in case). And, perhaps a Message when we get near would be handy too.

Tobias doesn't think we should mess with the books or the hom at this point.

Dwight  d20=16
Monday November 5th, 2007 4:50:34 PM

Having convinced Julian, and with Kendry agreement, Dwight sets to altering the book. He understands Tobias' reluctance, but the majority agrees (3 to 1), but Dwight makes sure Tobias knows he view was considered and that the book was altered.

Dwight will ask Selithe and Kendry to help alter the book as minimally as possible. Changing one word or symbol should disrupt the proper casting of the spell according to the way Dwight understands magic. Since each spell can be paragraphs to pages, one added stroke per spell should not be noticed immediately. (OOC: I am think of changes such as 3 to 8, or "the" to "them", or even "all" to "ahh" or "att" and if they are runes, one stroke is even easier to add.)

Dwight will also keep track of all the changes he makes on a separate piece of paper, in case there is a need to be able to change them back.

OOC: I have not idea what to roll for this, or even if one is necessary. I rolled a natural 16, please add whatever is appropriate, and the bonuses if Selithe, Kendry or others aid Dwight.

Once the book is altered, Dwight finds a place to meditate, seeking the calm before the stressful situation that is soon to come. He prays in his own way that the boy is safe.

When time nears, Dwight agrees with Tobias to leave about 2 hours in advance.

Selithe 
Monday November 5th, 2007 10:33:42 PM

Selithe listens the talks about the wizard book and shrugs, "I don't mind as long as no harm comes to the boy over anything we do. U understand that we really don't want to return him to full power but I also don't want to think something we do causes the harm of the kid or the people here."

Selithe will let the group decide on the wizard book otherwise and for now just readies to go to this meeting, wondering if it will turn out anywhere near as simple as the group is kind of hoping it will be.

Airin and Fioni 
Tuesday November 6th, 2007 3:54:28 AM

Airin leaves the rest of the decision to the others. She said what she thought of it and will follow the group's judgment.

While the final conclusion is made Airin prepares in case she is asked to go along...

"Too bad we can't wait till morning... I could have used a few extra spells" she mumbles while she prepares.

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used


Podo D. Pipewood 
Tuesday November 6th, 2007 4:06:22 AM

Podo volunteers to go, just in case.

In preparation to leave, Podo will store his gear back into his haversack, wearing only his standard Healer robes and the haversack.

Orisons
Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless Water, Shield of Faith, Entangle*

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin

*denotes used.

Kim  d20=19
Tuesday November 6th, 2007 9:50:52 AM

[Sorry, friends - swamped. Gotta run -Kim] [Aid another for Dwight - 19 - not sure of adjustments]

Midnight at the hayfield

To Find a Dwarf Named Bikmo

BeCause of Bella
Not at Home?

The Brew Thickens

First Task - The Vine and the Claw

Second Task - Something Familiar

Hobgoblins Ahoy

Necromancer's Cave

Victory and Escape

Third Task - Something Fey

In the Culverwood

In Dire Need

The Fey Dragon's Favor

A Poisonous Reward

Return to Angel Springs

The Capture of a Sneaky Fellow

A Little Down Time

The Rainbow Highlands

The Haunt Who Needs Help

Manticore Massacre

A Map to the Stairs

To Deliver a Potion
20 Giant Steps Up

The Cliff of Snakes

The Giant's Cave

The Valley of Four Peaks

Winning Trust

Invasion, Part I -- Harpies!

Invasion, Part II -- Sneaks!

Invasion, Part III -- The Confused Giant!

Aftermath -- Dreams, Omens, and Fairies

Return to Angel Springs
Asylum's valley

Buzzards ahead

Dreams of Sharles the Ex-Justicar

Necromancer has a bone to Pick
Someone's been looking for you

Meeting where Max make make an offer.

Fickle's 50th birthday with Jack in the box Skeletons

Midnight at the hayfield


hayfield (DM Glenn) 
Tuesday November 6th, 2007 10:18:11 AM

Dwight undertakes the task to try and render the spells in the necromancer's spell book to fail when cast, but in a subtle. He has plenty of time to make the changes, but in order to do so he will need to first cast a read magic on the book. Also, he can only make subtle changes to the spells which he can understand (spells which appear on his class's spell lists). Other spells Dwight can deface, but not make subtle changes to. He could deface the spells without casting the read magic, but it would be easily noticeable. When studying the spell book, the subtle changes are noticeable with a DC25 spellcraft check. (DC is based on Dwights spellcraft skill + take 20 roll = 25).

Tobias suggest using a message spell.

Understanding the need to keep the necromancer weak, Selithe is primarily concerned about the boy's safety.

Airin wishes she could regain her spells first, but is ready to go.

Wearing only his healer's robes and a haversack, Podo is prepared to leave.

Kendry aids Dwight in altering the spell book. (Bumping the DC to 27)

Getting back from the temple, Julain joins in the group's field trip.

Fickle follows along while keeping an eye on Ouch.

Since the note was not addressed to anyone party member, it is reasonably to assume it was meant for any and all party members. The ransom note did ask not to involve others.

About two hours before midnight the, Tobias & Tewdwr, Dwight, Selithe, Airin & Fioni, Podo, Julian & Sallie, Kendry, and Fickle & Ouch set out for the hayfield south of town.

Fickle's wolf puppy seems easily distracted running this way then that and sniffing every rock, tree and shrub along the way. About halfway there the puppy tires out and has to be carried the rest of the way.

The weather is partly cloudy, a little cool with a light breeze. The moons play hide and seek behind the clouds, after about an hour's walk the group comes to a large field with numerous haystacks dotting the field. There is no order to the haystack placement, but any two neighboring stacks are about 60 feet apart.

The road borders the west side of the 600 x 600 feet field, a tree lined creek makes up the north and east field borders and a large wooded area makes up the south border. Being an out lying field, the hayfield is very secluded with no farm house in sight. The road and forest side of the field is higher than the creek sides.

It's about an hour till midnight.



Tobias (AC 20, HP 44/44) 
Tuesday November 6th, 2007 11:57:12 AM

Tobias shakes his head, "Altering the books will just buy us more trouble later... if it doesn't cost the boy his life tonight."

Tobias will volunteer to walk out with whomever is going to do the exchange. But there does appear to be plenty of spots to hide out for others in the group.

Julian  d20+5=8 d20+3=7
Tuesday November 6th, 2007 4:23:56 PM

OOC sorry to miss a post

Julian waits back at the edge of the hayfield, standing in the open. He casts Mage Armour at around 11pm, and waits quietly, too lost in his own thoughts to notice anything unusual.

Spot 7
Listen 8

Dwight 
Tuesday November 6th, 2007 11:00:21 PM

OOC: really I can only read/alter the spells I have in my list? Wow, would have thought it would have been much easier. O-well.

Being able to alter the least of the spells, without arising suspicion, Dwight reconsiders its worth.

Dwight will again ask, "Should we alter the book, if its going to be somewhat obvious we wrote in it?"

Unless others believe it is still worth it, Dwight leaves the book alone. :(

OOC: I'm not sure I can alter any since my spells are not written in a book? At best I could get rid of Magic missile subtlely. Could Kendry or Selithe make a decent alteration to make it worth it?

--------------------

Dwight will stay near the back. He wants a view of the hand-off, but wants to be away from hand-to-hand combat if it erupts. He also wants to be checking to make sure they are not being surrounded by undead.

He secures a potion of hide from undead on his belt for easy reach.

Kendry 
Wednesday November 7th, 2007 3:14:53 AM

Kendry takes the lead on the spell book - he already has done the read magic on it. With Dwight's help, that will make the DC 27+2=29.

Airin and Fioni  d20+17=36 d20+19=33 d20+8=19 d20+12=23
Wednesday November 7th, 2007 7:04:00 AM

"looks like the perfect place for an amush... stop fiddeling with the spellbook, we need to think how to deal with this meeting.

As I am never any good in conversations I think it would be best for me to flank you guys and provide some cover when things go wrong. "

If agreed Airin will move to the rendevous point flanking the group 20ft to their right and 10ft ahead of them. Her Woodland stride helps her moving through the field. Since they have an hour left for the meeting Airin slowly advances to minimize any noise...

move silently: 36
hide: 33
spot: 19
listen: 23

For the moment Fioni remains with Airin. When midnight approaches she will ask the bird to fly above the field checking for any unpleasant surprises...

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used


hayfield (DM Glenn) 
Wednesday November 7th, 2007 10:31:29 AM

[OOC: Dwight not just the spell you know, but any spell on the spell list for sorcerers and witches. (Same limitation to what spells you could cast from a scroll.) Which would be any of the spells in the necromancer's spell book. Kendry can only subtly alter the spells which are on the bard's class spell list.]

Kendry works with Dwight in doctoring the spell book. They finish in plenty of time to leave for the hayfield.

At the hayfield, Tobias, Julian, Dwight, Kendry, Fickle, Podo and Selithe stand out in the open just off the road waiting as a light mist forms in thin layers above the ground. Airin wait's hidden about 25 feet away. Dwight stays near the back guarding against undead.

Listen check DC30 Highlight to display spoiler: {You hear a single person moving stealthily though the field to the north about 150 feet. They are heading south. }

Listen check DC25 Highlight to display spoiler: {You hear some grass rustle to the north}

The light mist and clouds peek-a-boo moon light make it difficult to see more than 60 feet of shadowy illumination currently.

It's been about 30 minutes, the light mist and clouds peek-a-boo moon light make it difficult to see more than 60 feet of shadowy illumination currently.

Posting Record Game 13 (DM Glenn) 
Wednesday November 7th, 2007 2:42:39 PM

Posting Report for Game 13 for the week of October 29 -- November 4

Name - MTWTFSS - #
DM Glenn -- XXXXX 5
Dwight - XXXXXS 6
Fickle - OOOXX 2
Podo - XOOXXS 4
Selithe - XXOXO 3
Kendry - OXXXXS 5
Tobias - XX2OX 5
Airin - X2OXO 4
Julian - XX322 9

Weekly Summary: Birthday Bash
The group of resourceful adventures dispatched the three wolf skeletons with ease, before they could cause any harm on the good citizens of Angel Springs. Now having found the ransom note for a local boy they are being forced to deal with the necromancer's demands that they return the books and homunculus.


Dwight  d20+9=23
Wednesday November 7th, 2007 9:14:10 PM

OOC: Thanks for the clarification of altering the spellbook. I had misread it and thought I could only change spells I knew, versus those I could cast.

Dwight stands at watch be he fails to see or hear anything. He looks up at the moon, guessing the time when the clouds allow. He knows they set out early, but wishes it would begin. Waiting isn't the groups strong point.

spells cast so far:

1 1st lvl sorcerer
1 0th lvl witch



Julian (mage armour)  d20+5=20 d20+7=24
Wednesday November 7th, 2007 9:25:32 PM

Remembering the fireball, Julian suggests that they spread out a little. He waits quietly with his badger at his side, loaded sling curled up in hand so as not to be obvious.

Spot 20
Listen 24

Airin and Fioni  d20+12=16 d20+8=15 d20+19=27 d20+17=31
Thursday November 8th, 2007 12:49:54 AM

(thanks for the report Glenn. I was going to try and make it this evening...)

Airin continues to scout the field and remains in the same spot as quiet as can be...

Listen : 16
Spot : 15
Hide : 27
Move siletly: 31



Fickle  d20+6=26 d20+6=26
Thursday November 8th, 2007 6:33:18 AM

Listen - 26 rolled another natural 20 (So I'll use that one for spot)
Spot - 26

Fickle look around and sees that every body is leavin, "Hey'z! You'z! Where are You'z going?? Wait for Me'z!" Then Fickle run after them!

Podo  d20+5=20 d20+3=9
Thursday November 8th, 2007 9:06:10 AM

Podo adds some distance between hikmself and the others, just incase of spells.

Listening and trying to spot anything in this spotty moonlight field, Podo is not sure he even would know what he was looking at!

Skill Checks
Listening DC:20
Spot DC: 9

hayfield (DM Glenn)  d20=5
Thursday November 8th, 2007 9:56:42 AM

Dwight continues to stand watch. He becomes aware of the some grass rustling to the north could be the wind.

Julian suggest spreading out a little, as he move off about 20 feet. He too becomes aware of rustling grass to the north.

Airin remains in the same spot hiding.

Fickle Tells you to wait for him. He can hear the grass rustling getting louder until it clearly sounds like someone moving stealthily through the hayfield. They are about 100 ft to the north and still heading closer.

Also spreading out, Podo moves about 20 feet away. He too thinks he heard some grass rustling to the north.

Selithe, Kendry and Tobias continues to stand around waiting.

Listen check DC25 Highlight to display spoiler: Highlight to display spoiler: {You hear a single person moving stealthily though the field to the north about 100 feet. They are heading south. }

Listen check DC20 Highlight to display spoiler: Highlight to display spoiler: {You hear some grass rustle to the north}

The light mist and clouds peek-a-boo moon light still make it difficult to see more than 60 feet of shadowy illumination currently.



[OOC: Justin Webber is having internet connection problems. Would someone like to Sub for his character Selithe?]

Kim/Kendry OOC 
Thursday November 8th, 2007 10:37:32 AM

Sorry, friends, I've been slammed last several days. Might not be able to post today.

Tobias (AC 20, HP 44/44) 
Thursday November 8th, 2007 11:27:17 AM

Tobias and Tewdwr stand with the others preparing for the exchange. He suggests that perhaps a few more people should hide in or behind haystacks... And, he, kendry and perhaps one more should make the exchange.

Dwight  d20+9=22 d20+9=19 d20+13=27 d20+9=29
Thursday November 8th, 2007 1:41:53 PM

Dwight hears the grass rustling, but can't quite place how far away it is. (spot 22)

He nods in agreement to Tobias suggestion, and adds that Julian would be a good choice as the necro has already seen him, and if absolutely necessary, is already where he needs to be.

If the haystacks are solid enough to hold a halflings weight, Dwight will attempt to climb up one. (climb: 19, move silently:27, hide: 29 -natural 20) He will then prepare his bow.

Julian (mage armour)  d20+5=11
Thursday November 8th, 2007 8:03:30 PM

Listen 11

Julian waits quietly, his badger at his feet. He doesn't want to be a direct part of the exchange.

He rolls the loaded sling around in his fingers as he waits.

Kendry (Mage armor, message... levitate)  d20+6=23 d20+6=26
Friday November 9th, 2007 5:02:18 AM

Kendry, having already used read magic a few days ago on the scrolls he picked up early in the week from the catacombs, casts mage armor from a scroll upon himself about 45 minutes before the appointed meeting time. [Use magic device 23.]

A few moments later, he casts message to include: Airin, Selithe, Podo, Dwight, Tobias, and himself. He asks Julian if he could cast message to include Kendry, Fickle, & whoever else he wants to include (not sure how many people Jules can include).

Listen: 26

As the time draws near and Kendry hears the rustling to the north, he whispers via message to his friends that he is going to check it out.

He walks in a left-bent arc generally toward the sound (that is, heading initially more to the left, then coming back somewhat to the right in a gentle curve), but aiming to cross the path of the mover on the russley trail behind, by perhaps 40 feet. He makes no attempt to move silently, but rather whistles a happy little tune. Then he transitions into a song.
"Oh Flavius and friends, it's time to talk, and make the change you proposed.
We have some books and more than that, so let yourselves be exposed.

"I will offer one book - you can take a look - and you prove the lad is well;
then we'll take what steps will serve all best - no blood we need to spill.

"Why should you trust?
Why should we trust?
We've taken what is yours
Yet life you take
And unlife make
A foul thing most abhor.

"Yet good from evil sometimes comes
And such is the case now
We thank you - though 'twere 'gainst your will -
(in progress)

Airin and Fioni  d20+12=30 d20+8=23
Friday November 9th, 2007 6:19:31 AM

Waitin quietly near the meeting place Airin tries to listen closely or detect any unpleasantries...

Listen: 30

Airin suddenly hears rusteling to the north... she listens more closely and discerns that it is just one person moving south.

Airin checks if she can spot any of her friends (spot: 23) but since most aren't even trying to hide themselves she easily spots them. She can't seem to find Dwight though...

Carefully she signals :
1 finger in the air...
Pointing North...
making an approaching signal with her hand...

Then she waits some more, hiding and trying to find this single person...

Since the meeting now draws near Airin feels a tingle running down her spine... is she nervous?

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used


Podo Danderfluff Pipewood [AC: 23 | HP: 31]  d20+10=23 d20+8=22
Friday November 9th, 2007 9:28:03 AM

Taking into consideration, that whatever might happen, surprise being the best solution, Podo casts Barkskin on himself, by lifting up his arms, Palms outward and upward, and asking for Alemi's strength & wisdom.

Skill Checks
Listening DC: 23
Spot DC: 22

Spell(s) Info
Barkskin:
Duration: 10 min./level = 30 minutes

Orisons
Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless Water, Shield of Faith, Entangle*

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin*

*denotes used.

Fickle  d20+6=21 d20+6=25
Friday November 9th, 2007 10:00:35 AM

Listen - 21

Listen - 25

Fickle arrives at the edge of this Tall grass, but to him it'd a hay-field. He hears a person coming from the North and headding his way and it's only one person.

So Fickle will stand there (with open arms) To welcom him (or her), but he knows it's only one person. "Welcome's" as that person is almost out of the Tall Grass.

hayfield (DM Glenn) 
Friday November 9th, 2007 10:26:51 AM

Tobias suggest he, Kendry and another should make the exchange, the rest should hide?

Dwight agrees, quickly he climbs to the top of a nearby haystack and readies his bow. The haystacks are about 10 feet in diameter with a pole sticking up through the center. The hay is packed tight and made to repel rain. Like a straw hut.

Julian waits quietly with his badger, his sling ready.

Having cast a scroll and a message spell earlier, Kendry hearing the movement whispers to the others and moves forward to check it out.

Airin hears the intruder moving forward, she signals to the others as she waits.

Podo cast a protective spell.

Selithe wait to see what happens.

Kendry moves forward through the grass in a round about way towards the noisy fellow whistling as he goes. Hearing the whistling, the lone person stops, a youthful voice calls out cheerfully "Aha shucks you, you spotted me. I brought you a gift!". Kendry continues to move forward as he switches to his song about Flavius ...., No blood needing to spill...., and 'gainst your will. Stepping out of a particular thick band of mist just a the moon clears a cloud, the bard is able to see his quarry clearly.

Standing about 40 feet away is a wide eyed young hobbit who seems somewhat familiar. Both Kendry and the boy are about 60 feet from most of the other party members and due to the uncovered moon you can see them both.
Spot check DC16 Highlight to display spoiler: { He is the messenger boy "Randy" who delivered Max's letter for a meeting. }

The boy carrying two packages freezes, clearly panicked he looks as if he's ready to flee, with a quivering voice "Yourr'rr no..not Lilly!"

Waiting with open arms, Fickle calls out "Welcome's"

Julian, Mage Armour, Message [AC 23, hp 45] 
Friday November 9th, 2007 11:39:07 PM

"Good idea, Kendry, I can include you and Fickle. Fickle, we can whisper to each other across distance with this spell."

Julian casts Message, pointing at Kendry and Fickle.
Duration 20 mins.

Other than casting this spell, Julian waits quietly.

Julian 
Friday November 9th, 2007 11:40:29 PM

OOC that's two 0-level spells cast today.

Kendry  d20+3=22
Saturday November 10th, 2007 1:16:57 AM

"Oh, hullo, lad," Kendry says cheerfully. "We saw you a few days ago. Didn't you give us the letter from Max? I'm Kendry. Don't be afraid. Say - Randy? Did someone give you something for us? And who is Lilly? I know a few Lillys."

Tobias (AC 20, HP 44/44) [Message] 
Saturday November 10th, 2007 1:16:26 PM

Tobias keeps watch and guard over Kendry as he talks to the surprised boy.

Dwight (ac 16, hp35)  d20+3=21 d20+9=25
Saturday November 10th, 2007 3:18:04 PM

Dwight remains in position atop the huge hay stack. He has a much better view perhaps than others, but he is still limited by the shadow and clouds. (spot: 21)

Once he hears it is only Randy, Dwight fears this is more of a set up than he originally thought. He thinks in his mind about each member that has part of what the necro wants and does a quick scan making a mental note where each of them stand. He then tries to listen for anyone else for Randy can't be the handler (listen: 25).

OOC: Not sure if I need new hide+13/ms+9 rolls since I didn't move and we aren't really in rounds yet. If needed, DM feel free to roll.

Fickle 
Sunday November 11th, 2007 8:50:30 AM

Fickle look over the boys head, just to see if he's alone, "Hello'z Boy! What's your Name?" Fickle waits for an answer.

Julian 
Sunday November 11th, 2007 6:11:20 PM

OOC: make that two 0-level spells and one 1-level spell that I have cast.

Selithe (by Kim) 
Monday November 12th, 2007 2:16:01 AM

In the moonlit night a wry smile plays across Selithe's face smile as her brother Kendry goes whistling through the field.

She takes the time to walk around one of the haystacks, looking and listening to see if there are other presences to discern in the area.

Posting Record Game 13 (ADM StevenVdB) 
Monday November 12th, 2007 3:22:08 AM

Posting Report for Game 13 for the week of November 5 - November 11

Name - MTWTFSS - #
DM Glenn - XXXXX-- - 5
Dwight - XXXX-X- - 5
Fickle - X--XX-X - 4
Podo - -X-XX-- - 3
Selithe - X------ - 1
Kendry - --X-XX- - 3
Tobias XX-X-X- - 4
Airin - XXXXX-- - 5
Julian - -XXXX-- - 4

Weekly Summary: The Hayfield
After some debate the group decides to go to the meeting to return the books and to recover Calfast's nepfew. After tampering with the spellbook it is of course questionable how the Necromancer will react...
Lurking in the Hayfield the group hears a rusteling noise... it's Randy...

Airin and Fioni  d20+12=13 d20+8=20
Monday November 12th, 2007 7:20:45 AM

Airin remains in place trying to detect others moving through the grass. Of course all other noises are now hardly detectable thanks to Kendry's singing...

listen: 13 - Nat 1
spot: 20


Fickle 
Monday November 12th, 2007 9:02:34 AM

Fickle look at the shy boy (who is shuffling his feet) "Now! Now! Boy! don't be shy! Nobodie's going to harm you. Now come over here, sit down and tell us why you are alone?"

hayfield (DM Glenn)  d20=17
Monday November 12th, 2007 10:16:44 AM

(OOC: Thanks StevenVdB making the Positing Report!)

Julian cast a second message spell to complete the group.

Recognizing the nervous lad, Kendry speaks to him calling him by name, asking if he had something from them and who's Lilly.

Tobias Keeps guard as Kendry talks.

On top of the small mountain of hay, Dwight fearing a trap looks and listens for others.

Looking around, Fickle ask the boy for his name. Then tries to calm the boy down as he ask why is he alone out here.

Selithe keeps a watch for other guest.

Also, keeping watch, Airin is having trouble hearing anything over Kendry's singing.



When Kendry calls the boy by name and recalls the fact they were the ones the boy delivered the message too, The boy calms down as he looks around at the party members, "Yea, you're the ones I delivered that message to and then you had that battle in the tavern! I didn't recognize you at first the way you sprang up out of the mist. I nearly died of fright! Thought you may be bandits and was going to rob me!" Pausing for a moment to look around suspiciously at the group some with weapons drawn looking like they are ready to fight, "Your not planning to rob me is you?"


Dwight and anyone else with a DC25 listen check Highlight to display spoiler: {You can here someone calling out to the south in the field at least 200 feet away. You can't make out what is being said, but it sounds like a female voice and she sounds a little frightened.}

Kendry's Message Spell: Airin, Selithe, Podo, Dwight, Tobias, and Kendry
Julian's Message spell: Fickle, Kendry, and Julian.


Podo Danderfluff Pipewood [AC: 23 | HP: 31]  d20+8=28 d20+10=23
Monday November 12th, 2007 10:25:10 AM

Being able to listen in on the messages between his friends; Airin, Selithe, Podo, Dwight, Tobias, and Kendry; Podo stands his ground to await further details.

While waiting, Podo attempts to listen and look for anything in his surrounding area.

Skill Check(s)
Spot DC: 28 (NAT 20)
Listen DC: 23

Dwight 
Monday November 12th, 2007 10:56:20 AM

Hearing the female voice, and its slight pitch of fear, Dwight whispers to those in the open. "It sounds as if a female is close, she seems a little worried. I suspect it might be Lily, as it does not sound like Barb.The voice is coming from the south"

Aside from alerting others, Dwight remains where he is, hidden and ready. He does hope the group stays close, otherwise Dwight's spot isn't good due to the cloud cover.

Kendry 
Monday November 12th, 2007 3:28:12 PM

Kendry laughs. "No, no, we're not here to rob you, lad. SO, you're here to meet Lilly, right? Let's see if we can help you find her. And trust me, we mean you no harm. But by way of fair warning, there may be some others in the area who do not share our intentions, so keep an eye out."

Then as Dwight communicates, he tells the boy, "Ah, my friend tells me he hears a worried voice to the south. Let's go see." He heads off in that direction, giving him a nod of assurance as he begins to move.

Tobias (AC 20, HP 44/44) [Message] 
Monday November 12th, 2007 7:27:50 PM

Tobias tries to keep a straight face while Kendry deals with this little lover's interlude... And, he teases the lad with a wink, "So what do you have worth robbing?"

Selithe  d20+2=15
Tuesday November 13th, 2007 2:10:32 AM

Listen 15

Selithe hears Dwight's words, so heads toward the south in the direction of the voice he mentioned.

Julian 
Tuesday November 13th, 2007 5:15:20 AM

Julian stays back, out of the way.

Airin and Fioni  d20+12=25 d20+17=29 d20+19=29 d20+8=26
Tuesday November 13th, 2007 7:18:33 AM

When it strikes Airin that this is just a coicidence of meeting this boy out here in the fields. If this is not their contact... then where is he - or she. If only they had not exposed them all like this.

Airin slowly moves more to the north so that she can put some more distance between her and the noisy group.

Listen: 25
Move Silently: 29
Hide: 29
Spot: 26

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used


Fickle  d20+6=21
Tuesday November 13th, 2007 9:06:36 AM

DC Toss - 21 (does not make it)

Fickle tries to calm the boy down, "Not'z to worry, You'z safe with Us'm!"

Fickle turn to Tobias asking "We'z don't rob children! We'z Good Guys!"

Turning back to the Boy, he ask "What are you'z carring and to whom'z are you going to give it to??"

hayfield (DM Glenn) 
Tuesday November 13th, 2007 9:58:01 AM

Podo listens to the whispered messages, while remaining on guard.

Dwight warns the others about the voice he heard. He remains on watch from the top of the haystack.

Kendry laughs off the boy's question as he reassure him, then with Dwight's message, Kendry with the boy in toe move south into the field looking for Lily.

Tobias hiding a smirk gives the boy a bit of teasing.

Selithe heads south to help search for Lily.

Staying out of the way, Julian keeps watch from where he is.

Airin having determined the boy is just a coincidence, Airin renews her effort to spot the expected contact. She also, slowly and stealthy moves to the north.

Fickle adds his reassurance to the boy that he safe and reminds Tobias that were the good guys. Still curious, he what they boy's carrying and who he giving it to?

Nervous and embarrassed, Randy answers "Err ... A box of chocolates sweets and a pretty necklace. The jeweler said it was made of real silver! There both for Lily. The chocolates because she is so sweet. The necklace is because I lover her! I'm going to work hard and earn a lot of money so that I can ask for her hand in marriage one day. Lily's the daughter of a farmer. She's the most beautiful woman alive."

Podo, Dwight, Tobias, Julian, and Fickle hold their position, as Kendry, Selithe and Randy move south. A stealthy Airin moves more north. It doesn't take long for them to move out of sight of the main group. The message spells keeps both groups in touch as they move south, also the crunching grass can be heard from several of them.

After moving about 100 feet south, the group looking for Lily can her nervous calls, "Randy! Where are you? If you think you're going to scare me again by jumping out you're wrong! I know you're out there. Stop fooling around and come out, I can't stay long! If my parents knew I snuck out to meet a boy, I would be grounded until I'm hundred and five!" The girl voice sounds like it is coming from about a 100 feet further south.

Randy yells back, "Here I am!" He starts running to the south to Lily.

The clouds are starting to cover the moons again, and the mist is still around, so you can see more than 60 feet of shadowy illumination.


Kendry and Selithe are about a 100 feet south of the main group
Airin is about 50 feet north of the main group.
Randy is about 130 feet south of the main group
Lily is about 200 feet south of the main group.

Tobias (AC 20, HP 44/44) [Message] 
Tuesday November 13th, 2007 11:23:37 AM

Tobias tries to keep up with Randy, telling hime that it would be best if he took Lily somewhere else because this field was about to get crowded...

Dwight 
Tuesday November 13th, 2007 9:48:04 PM

Dwight remains exactly where he is. He whispers to Kendry and Tobias not to advance to far in part because it could be a trap and in part because of the limited sight. "Call her to you, and come back towards us a bit, say 50 feet."

------------------------

If it appears Randy and the others are not going to turn back, Dwight will slide down the haystack. He intends to advance and then reposition himself as before.

Podo Danderfluff Pipewood [AC: 23 | HP: 31]  d20+8=24 d20+10=25
Tuesday November 13th, 2007 9:53:38 PM

Being able to listen in on the messages between his friends; Airin, Selithe, Podo, Dwight, Tobias, and Kendry; Podo stands his ground to await further details.

While waiting, Podo attempts to listen and look for anything in his surrounding area.

Skill Check(s)
Spot DC: 24
Listen DC: 25

Julian 
Tuesday November 13th, 2007 11:41:06 PM

Julian stays back, out of the way.

Kendry 
Wednesday November 14th, 2007 2:45:52 AM

Concerned for the youths' safety, Kendry runs on ahead, off to the left, perhaps 25' to 35' away from (to the left of) Lily.

"Sorry, lass. We're concerned about who might be out this night. I'm Kendry. Is all well here?" He also whispers, 'Come closer, friends.'

Selithe (by Kim) 
Wednesday November 14th, 2007 2:48:24 AM

Selithe hustles closer to the young couple herself. She moves off to the right of them (opposite side from Kendry). She looks about and listens.

Fickle 
Wednesday November 14th, 2007 8:35:34 AM

Fickle watches the boy (With The Chocolates) goint toward the Girl?? To Give her Candy?? And a Present?? "Hey Boy! Are you sure you should give thise gift'z to a Girl??"

Fickle wonder where the Wold is going to? People Giving good chocolat to Girl. Down the Tube in a hand basket! that's where!"

Fickle turn's to his friends. "Now where were we going before this this happen Horrible thing happen? Me'z forgot??"

Airin and Fioni  d20+8=14 d20+12=21 d20+17=34 d20+19=28
Wednesday November 14th, 2007 9:25:10 AM

Hearing everything that is going on thanks to the message spell Airin slowly continues on her path... lurking... hoping not to bump into anything but rather to detect whatever they were supposed to find in this hayfield.

Fioni stays quietly with Airin.

What's the weather condition? Open sky? Clouded? Rain coming? It's nighttime right... Moon still bright?

Spot: 14
Listen: 21
Move Silently: 34
Hide: 28

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used

hayfield (DM Glenn)  d20+10=24
Wednesday November 14th, 2007 9:51:03 AM

Tobias rushes to keep up with the boy Randy.

Remaining on the on the haystack top, Dwight calls for the others to come back into sight.

Standing his ground, Podo listens to the night and others via the message spell.

Julian holds his place

Concerned for the youth's safty, Kendry runs ahead of Randy and to the left of Lily, while calling for the others to come closer.

Moving forward too, Selithe takes up a position to the right of the youths.

Fickle shakes he head at the though of good chocolate going to waste on a girl.

Remaining silent, Airin continues to hide and watch. (OOC: The air is slightly cool, it is partly cloudy with the moon appearing and disappearing from time to time. There is a light layer of mist hanging over the ground. (DM Survival roll 24 predict weater.) Airan can tell it's not going to rain tonight, but that the condition will remain about the same)

Randy rushes forward as Lily turns and rushes into his arms they hug and kiss ....

Suddenly, Lily spots Kendry, Selith, Tobias and Fickle taking up positions around the couple, embarrassed she stammers, "Randy, who are these people? O my god they will tell my parents! I'm so grounded."

Randy hugs Lily again, "It's okay, they are the group of adventures, I was telling you about from town. I don't know what they are doing out her, but I think it may be dangerous. I had better walk you back to home.' Glancing around Lily nods in quiet agreement.

Randy was right, Lily is a pretty young Halfling about the same age as him.

Tobias (AC 20, HP 44/44) [Message] 
Wednesday November 14th, 2007 11:58:52 AM

Tobias tries to usher the two lovebirds out of the immediate area... they'll be safer somewhere else.

After they've gone, "We should look around the field some more... make sure there are no more unexpected surprises."

Julian  d20+3=11 d20+5=13
Wednesday November 14th, 2007 3:39:19 PM

Julian stays back, out of the way.

Spot 11
Listen 13

Dwight (ac 16, hp 35)  d20+13=17 d20+9=15 d20+9=10 d20+3=17
Wednesday November 14th, 2007 10:25:12 PM

Dwight advances up as far as possible moving slightly and keeping to the shadows.

hide:17
move silently: 15
listen: 10 (nat. 1)
spot: 17

(wow, 3 rolls under 7!)

He wants to be about 40-60' from Kendry and Randy. He will then attempt to find another hay stack to climb (for next round)

Podo Danderfluff Pipewood [AC: 23 | HP: 31]  d20+8=15 d20+10=30 d20+12=26
Wednesday November 14th, 2007 10:57:14 PM

Being able to listen in on the messages between his friends; Airin, Selithe, Podo, Dwight, Tobias, and Kendry; Podo stands his ground to await further details, while trying to fade into the background, Podo listen and look for anything in his surrounding area.

Skill Check(s)
Spot DC: 15
Listen DC: 30 (Nat 20)
Hide DC: 26

Spell(s) Info
Barkskin:
Duration: 10 min./level = 30 minutes

Orisons
Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless Water, Shield of Faith, Entangle*

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin*

*denotes used.

Airin and Fioni  d20+13=28 d20+19=25 d20+8=10 d20+12=32
Thursday November 15th, 2007 3:18:04 AM

"Where's that mediator..."

Airin whispers the spell for Fioni to understand what she's asking the little bird.

"Fioni, fly over this field and look for anyone walking through the field or waiting for us somewhere..."

handle animal: 28

Next Airin just waits again... waiting for a report from Fioni - waiting for some news on this mediator...

Hide: 25
Spot: 10
Listen: 32 - NAT 20!

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: *Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used

Fickle (AC 15 38/38) 
Thursday November 15th, 2007 7:57:02 AM

Filckle runs toward the Couple, while telling the others, "Me'z don't want to meet them'z two?? Me'z want Chocolate's"

All the time He's running, he yells "ME'S WANT CHOCOLAT'S TOO!!"

hayfield (DM Glenn) 
Thursday November 15th, 2007 11:13:25 AM

Tobias impatiently ushers the two youths on.

Julian continues to keep a low profile, not getting involved.

Dwight comes down of his haystack as the move stealthy closer to the others. He finds plenty of haystacks around.

Continuing to stand guard, Podo watches and listens as he takes care not to be seen.

Impatient, Airin send her hawk Fioni to scout the field for the expected mediator. Fioni takes to the night sky flying overhead looking for anyone else.

Fickle having a chocolate attack runs after the couple beseeching them for some of the chocolate gift.

Kendry, and Selithe walk Randy and Lily back to the road to hurry them on their way, then head back to the group.

Concerned and embarrassed at being caught Randy and Lily start to leave the hayfield. Randy taking on the role of the brave protector insisting on escorting Lily all the way home. Fickle follows them, and starts yelling for some chocolate. The couple pauses long enough to give Fickle a handful of chocolate sweets, and then hurriedly disappear in to the mist as they head down the road.

After the couple make their exit, you take up your positions once more looking and waiting for the mysterious mediator to appear. A quick check of the field and Fioni flying over head reassures you that your group is now alone in the hayfield.

For the next thirty minutes you watch and wait for someone else to show up. The moon continues to play peek-a-boo with the clouds and the light mist still clings in layers through out the field.

At midnight, everyone hears Fioni's call over head and to the south warning you that she has spotted something.

It doesn't take long before the group spots a lone humanoid making his way clumsily through the field. After about 100 feet he stops and stands there waiting.

Spot DC12 at 20 feet distance or Spot DC 16 at 60 feet distance Highlight to display spoiler: {The humanoid a Hobgoblin is unarmed excepted for a scroll case. There is something not right about him as he stands totally still.}

Spot DC17 at 20 feet distance or Spot DC 21 at 60 feet distance Highlight to display spoiler: {The strange thing about the hobgoblin is he is not breathing. He looks like he is dead. Also he looks a lot like the hobgoblin leader and shaman "Zom" who helped you raid the necromancer the first time.}

Julian  d20+3=10
Thursday November 15th, 2007 4:34:41 PM

Spot 10

Following the sound of Fioni's call Julian looks to the south. He can see the humanoid, noticing nothing unusual he waits back, out of the way.

Dwight (ac 16, hp 35)  d20+3=9 d20+9=27 d20+13=20 d20+9=22
Thursday November 15th, 2007 8:53:02 PM

Dwight again climbs a hay stack and waits quietly.

spot: 9

Continuing to keep watch, Dwight holds his bow ready. He hears the bird, but can't make anything out. Turning his head to listen (27) he awaits a 'discussion'.

hide: 20
ms: 22 (though I am not moving)

Kendry  d20+3=22
Friday November 16th, 2007 3:34:13 AM

[Spot: 22]

"Zom," Kendry says to the undead hobgoblin, in the goblin tongue. "You've changed since last we met."

He walks up to their former ally, and holds out his hand for the scroll. If Zorn allows him, he takes the scroll, opens it, and reads. If light is needed, he steps back, and says in common, "I am taking out a small rod for light to read this." And he takes out a sunrod, strikes it on the ground, then uses the light to read the scroll.

Fickle  d20+4=21
Friday November 16th, 2007 8:55:51 AM

Spot - 21

After getting some chocolats, he holds them in his hands. His hands are warm and the chocolats melts a little before he can gobble them. Now his face is smered with chocolets mess.

He come back to the group, but making sure that the chocolet is all gone. Stops by the hay field, turns to his cousin Kendry and asking "Couz Kenny! doe's you'z have a rag that I'z could use??"

After Fickle wipes his face (some what clean), he looks into the hay field and just like his Cousin Kenny said, "It'z Zom and he look stiff?? Me'z gosh! He'z dead??"

Airin and Fioni  d20+8=20 d20+12=32 d20+17=29 d20+19=20 d20+16=20
Friday November 16th, 2007 9:12:34 AM

Hearing Fioni's call Airin slowly moves in the disignated direction. Still stealthy and quietly. Fioni continues to circle the Hayfields.

(Uncertain if Airin can allready see anything about the mediator.)

Spot: 20
Listen: 32 - Nat 20
Move Silently: 29
Hide: 20 - NAT 1 - OUCH!!

Fioni Spot: 20

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: *Speak with animals, *Produce Flame, Entangle
Level 2: Spider Climb, *Cat's Grace

* marks spells that are used

hayfield (DM Glenn) 
Friday November 16th, 2007 10:04:59 AM

Still staying back, Julian sees the humanoid. As does Dwight from atop his new haystack.

Moving up to greet the new comer, Kendry recognizes the dead hobgoblin Zom. Unfortunately there is no return recognition in Zom's eyes.

Having quickly eaten the chocolate sweets, Fickle tries to clean the mess from his face as he approaches the mediator. Fickle realizes this is the hobgoblin Zom from Kendry's stories that helped the group against the necromancer. But that was before the group rescued Fickle from the dog like creatures.

Airin slowly and quietly move closer to the odd hobgoblin Fioni spotted. Fioni continues to guard from on high.

Podo and Tobias continue to stand guard.

The Zom the Zombie stands unmoving with no sign of life in his eyes. When Kendry approaches him Zom mechanically holds out the scroll for the bard to take.

Kendry removes the message scroll from the scroll case and lights a sun rod to read it by.

Greetings,

Free the homunculus and give the two books to Zom.
The youth will be returned to you by morning, unharmed.

Flavius Aetius


Tobias (AC 20, HP 44/44) [Message] 
Friday November 16th, 2007 11:36:55 AM

"We should give him what he wants and then follow the zombie to see where it goes. I don't know that I trust him to return the boy." Tobias says to the others through the Message.

Dwight (Ac16, hp 35) 
Friday November 16th, 2007 4:05:27 PM

Hering the scroll's words via the message, Dwight doesn't trust the sender. He mourns Zom, and likely his entire tribe, but the boy is his primary concern at the moment.

"Perhaps two of the three now and the last when the boy is set free? If we give all three,....well we can't be sure he is trustworthy."

"If I had to pick two, I'd say homuculus and book of undead."


OOC-Dwight 
Friday November 16th, 2007 8:28:30 PM

OOC: I will be out of town this coming Wednesday - Saturday. Is there someone that would like to make posts for me on Wednesday and Thursday? I will make the Friday post on Sunday.

Julian 
Saturday November 17th, 2007 12:22:57 AM

Whispered through the Message spell (Kendry and Fickle) "Give it all over, as requested. Fioni can follow Zom, we can follow Fioni. We should attack as soon as possible."

Kendry 
Sunday November 18th, 2007 8:10:33 PM

"Dwight - I concur," Kendry responds.

"I brought the rest of his books, too."

He writes a note in one of the lesser books the party got, which says:
Flavius Aetius,

Once the boy is returned safe and unharmed, you'll receive your spellbook, and the rest of your books. Here is your homunculus, and your book on dealing with undead, and this other tome.

Kendry
He lets teh others know what he wrote. "Julian, others - is this all right with you?" In halfling, he adds, [i]"We could follow this fellow back, at a distance - although likely we would be anticipated and spotted, I expect."

Podo  d20+8=22 d20+10=23 d20+12=32
Monday November 19th, 2007 2:08:05 AM

Podo stands his ground awaiting further instructions/strategy from Kendry.

While trying to fade into the background, Podo listens, looks, and melts into the surrounding area.

Skill Check(s)
Spot DC: 22
Listen DC: 23
Hide DC: 32 (Nat 20)

Spell(s) Info
Barkskin:
Duration: 10 min./level = 30 minutes

Orisons
Detect Magic, Detect Poison, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless Water, Shield of Faith, Entangle*

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin*

*denotes used.

Julian 
Monday November 19th, 2007 5:17:08 AM

"It'll do. Fioni can follow Zom at a great distance, and we can follow Fioni. We should attack as soon as possible."

hayfield (DM Glenn) 
Monday November 19th, 2007 9:29:06 AM

[OOC -- Dwight is out Wen -- Fri, and Selith is still offline. Who else will be post challenged during the US Thanksgiving holiday?]

Immediately Tobias suggest following the Zom. It shouldn't be hard for a ranger like him to track a zombie.

Not trusting Flavius, Dwight suggest holding the spell book back until they have the child.

Julian suggest doing as the note ask, but have Fioni follow Zom and then the group follow the Hawk.

Agreeing with Dwight, Kendry quickly writes a note in one of the lesser books. As for following Zom Kendry expects they would be spotted.

Unnoticed, Podo listens and watches as he waits.

Again, Julian suggest letting Fioni follow Zom and then the group can follow the hawk. The warrior magic-user is keen on attacking the necromancer as soon as possible.

Airin continues to remain hidden, while Fickle, and Selithe standing around taking part in the planning.


Airin is sure her Hawk could follow Zom, but she not sure how they are going to track or follow Fioni. After all a druid's link with their animal companion is not like a wizard's link with their familiar.


The moon continues to play peek-a-boo with the clouds and the light mist still clings in layers through out the field. Visibility is going to remain about 60 feet through the night.


Neither patient nor impatient, Zom stands there waiting while the heroes magically whisper their plans back and fourth.




Fickle 
Monday November 19th, 2007 8:27:52 PM

Fickle wispers to Selitle "Wishper**Wisper**, Can you hear me'z? I cannot hear you too well"Z!"

Dwight (ac 16, hp 35)  d20+3=9 d20+9=17
Monday November 19th, 2007 9:35:17 PM

Dwight gives support for Kendry making a decision.

He then whispers to all. "I really doubt that Zom is going to lead us directly to the necro, and I also agree that following him will definitely result in us being captured, spotted or the boy killed. We still have to book, so the necro isn't likely to act to hastely since it obviously means allot to him. However, Fioni can certainly track Zom unnoticed."

Dwight remains in his hiding spot atop the hay loft as the exchange is made. He looks around, though he expects to find nothing of interest (spot: 9, listen: 17)

OOC: I am so glad we are not in combat, almost all of my rolls have been less than 10 for a week now.

Selithe 
Monday November 19th, 2007 9:58:04 PM

Selithe waits to see what the others do as she ponders her own actions and goes over what has been going on lately, things seem to of just been flowing along quite quickly.

(OOC:Thanks Kim for posting for Selithe. We had some severe phoneline problems and it looks like I'm back finally.)

Julian 
Monday November 19th, 2007 10:44:26 PM

Julian says nothing, does nothing, except wait, with the appearance of patience.

Kendry 
Tuesday November 20th, 2007 3:41:48 AM

Continuing with the whispering conference, and keeping to the halfling tongue, Kendry says, "I see possible problems whatever we do. I may be mistaken, but I will return the book on undead, and the nasty familiar, and a note that the spellbook will be returned when the boy is returned, unharmed. And if he does return him, unharmed, then we give over the spellbook, and let him go.

"Yes, Dwight. Good thoughts. Airin, are you willing to have Fioni follow Zom?"

He adds to the note, so that the whole reads as follows:
Flavius Aetius,

We send your homunculus, and your book on dealing with undead, and this other tome on mushrooms. Once the boy is returned safe and unharmed, you'll receive your spellbook, and the rest of your books. I promise that if the boy is whole, healthy, alive, intact, and unharmed, we will give you these things. Further, let us agree to leave each other alone for the next three months. Beyond that time, I do not intend to bother you, unless you give us cause.

I am sad to see what you did with Zom.

But, you know, although it pains me to say it, I do perceive a measure of honor in you. I did not think I would ever say that of a necromancer.

I will be back here with my companions the same time tomorrow night.

Kendry
He gives the book on the undead and the book about mushrooms to Zom. He asks Podo to take out the iron box containing the familiar. "We'll send it as is, in the locked box. He'll figure a way to open it." The two books he places in a bag, knots the end, and with silken rope ties the bag to the cage.

"Zom, I promised you this. I don't know if you understand me, or remember me, but this is a wand of cure light wounds. It belonged to a friend of ours. I had promised it to you. I fear your soul is no longer with us, but your animated body will have to do." He tells him the command word for the wand. He looks to see if the undead Zom-thing seems to understand a word he says. If so, he offers the wand. If not, then Zom is gone, and he will hold the wand in reserve for any of his people who still may be alive, hoping that some escaped the wizard of the undead.

He gets someone to help him place the wrapped books and cage in Zom's arms, and sends him on his way.

Posting Record Game 13 (ADM StevenVdB) 
Tuesday November 20th, 2007 5:01:28 AM

Posting Report for Game 13 for the week of November 12 - November 18

Name - MTWTFSS - #
DM Glenn - XXXXX-- - 5
Dwight - XXXXX-- - 5
Fickle - XXXXX-- - 5
Podo - XXX---- - 3
Selithe - XXX---- - 3 - SUBBED BY KIM
Kendry - XXX-X-X - 5
Tobias XXX-X-- - 4
Airin - XXXXX-- - 5
Julian - -2XX-X- - 5

Weekly Summary: The Hayfield
Realising meeting Randy and his girlfriend out here in the Hayfield was just a coincidence the group further stays alert to find the negociator.
After some more waiting Zom the Zombie - zomzombie zombiezom - appears and deivers another note from Flavius. Even though they are in no position to change the deal the group decides not to deliver all the items immediately... Hope this turns out allright...


Airin 
Tuesday November 20th, 2007 5:02:57 AM

(lost internet yesterday)

Airin is unsure if the group is in any position to alter the deal Flavius made. After all they are messing with the life of Calfasts Nephew...

Still she supports any decision the group makes.

hayfield (DM Glenn) 
Tuesday November 20th, 2007 10:36:39 AM

Fickle tries to whisper to Selithe using the magic of the message spell, but he only seems to be able to talk to Kendry and Julian.

Supporting Kendry, Dwight whispers to the group his thoughts about keeping one book and having Fioni follow Zom.

Selithe ponders the group's actions. (OOC: Welcome back!)

With the appearance of patience, Julian says nothing and does nothing.

Having finished the note, Kendry puts the undead book, a mushroom guide book, and the note in a sack. He asking Podo, to get out the iron box that holds the homunculus. The bard tries to offer the promised wand to Zom, but there is no understanding or recognition in Zom's dead eyes.

Supporting the group's decision, Airin has her doubts about altering the Flavius' instructions. (Note since Fioni is trained to follow/track, it will require a DC25 handle animal roll. You can retry while Zom is still in sight.)

Tobias remains quite, obviously still thinking that they should follow the zombie to the necromancer.

As instructed, Podo gets the iron box out of his magical haversack.

The creature starts banging and scraping from within the cold iron box once brought out side magic prison. After a few moments it stops its actions and remains quiet.

When Kendry places the box and sack of books in Zom's arms. The Zombie holds the items. Zom continues to stand there in the cool night as if waiting for something more.

After a few moments a rap tap tap noise can be heard from the iron box, followed by a pause then another rap tap tap. Like someone would knock at a door.

Anyone who can make a Knowledge Religion check about Undead DC 17 Highlight to display spoiler: {Zombies and Skeletons have no intelligence, and can only follow simple orders. Whatever orders give to Zom doesn't seem to apply to the situation yet.}

Tobias 
Tuesday November 20th, 2007 12:18:44 PM

"It's a very bad idea to play with the boys life like this... You're putting him at risk with your game. Give him everything and let's follow. Better us captured than the boy returning to Angel Springs as a zombie as well."

Dwight 
Tuesday November 20th, 2007 3:30:27 PM

Dwight sits and wonders how specific and simple the directions could have been to make him remain, can zombies count? he thinks to himself.

In the end, he has no objection to everything being given over and/or following, though he is pretty sure following won't be productive.

Julian 
Tuesday November 20th, 2007 4:19:16 PM

Can see only from a distance, and isn't hearing much through the Message Spell. He waits.

Kendry (One, Red) 
Tuesday November 20th, 2007 8:15:17 PM

In halfling, Kendry replies, "Speak in our own tongue, not common, friends. Tobias - I'm willing to go. But our following him may lead to the boy's harm, as well."

He takes back the note he wrote to Flavius.

"What do you all say? Do we follow, and risk the boy's life? Or do we send him off with spellbook and the other, and wait for tomorrow? Or do we send him off with one book, not the other, and the offer to turn in the spell book when the boy is released unharmed?

"He wants his spellbook to prepare for an encounter with us, most like. Twenty four hours with his book should prove interesting.

"Every option has its risks.

"If enough of you say follow, then will we follow. But if we do, then it's no new spells for us, most like. And no telling what will happen. Of course, no telling what will happen is part of adventure, is it not?"

Kendry, for a while in a quandry, seems to be talking himself in the direction of Tobias' recommendation.

"Zom is not leaving because he doesn't know the pet is in the box. He can't see it. I'm thinking we open it a crack so that Zom can see it without it getting loose, then close it tight again.

"Now. A vote. In halfling.

"If to give all, say 'One.'
"If to withhold the spell book, say 'Two.'

"Also, if to follow, say, 'red.'
"If not to follow, say, 'black.'

"We'll count the votes, then do as we decide together."

He swallows, then says, "One, red. Dwight, count the votes."

He walks over to where Julian is in whispering distance, and tells him the same thing, awaiting his response.

Julian, One, Black 
Tuesday November 20th, 2007 9:20:33 PM

Julian relays to Fickle what Kendry has said,

"Fickle, call out in halfling, One to give all the books back as requested, Two to hold one back - which is against the negotiations.

and if you think we should follow Zom also call out red, if we don't follow call out black."

Julian calls out in halfling, "One! Black!, until the boy is returned safely."

Selithe 
Tuesday November 20th, 2007 11:21:54 PM

Selithe listens to what is said as she stays near Julian and smiles as she looks to Julian before speaking her reply, "One, black." Selithe smiles, deciding to go with Julian on his vote this time around. She knows this is odd since she usually follows her brother's lead.

Airin 
Wednesday November 21st, 2007 1:39:55 AM

Airin ponders on the votes a short while. She definetely feels they should not mess with the boys life so handing all the items is the only right thing to do - that is of course if the necromancer is to be trusted...

"One"

Then she thinks some more about following Zom or not. If the necromancer still lives in the same place they don't have to follow Zom and the Necromancer has used teleportation more than once to get his servants back so it is unlikely they will be able to follow Zom in the first place.

"I'm black but Fioni's a Red bird" she says in halfling.

"By the way," she adds in Halfling, "opening the box will allow the necromancer to see us if he's close enough. Remember a necromancer can see through the eyes of his homonculus... I'd say we leave the box sealed and try to explain Zom the creature is inside."

Kendry (knowledge, religion - undead check; and drawing)  d20+9=27 d20+6=10 d20+6=15 d20+6=22
Wednesday November 21st, 2007 2:30:56 AM

Getting Julian's vote with a nod, the bard walks back to the rest of the group.

"Ah, my Airin, a thoughtful answer."

He takes out a torch and lights it, letting it burn for a minute or so. Then he puts out the fire, stepping on it until extinguished. He takes out some oil. Taking the blackened portion of the torch, he gets a little charcoal, and mixes it with oil.

With the now blackened oil, Kendry draws a picture of the homunculus on the outside of the metal box. Not satisfied with his first rendition, he tries again, then again. The third sketch is adequate [Drawing: 10, 15, 22]. He relights the torch, and shows the drawing of the homunculus on the top of the metal box. "Take this to your master."

He also includes in a sack the book about undead and, depending upon the vote, either the book on mushrooms or the spellbook.

Fickle One - Black 
Wednesday November 21st, 2007 7:52:14 AM

Fickle is getting a head ache from thinking so hard, so finally Votes "Me'z think's ONE Hold one back! I don't trust. Black Not to follow him'z, if He's want bookk so bad? He'll follow us!"

hayfield (DM Glenn) 
Wednesday November 21st, 2007 10:19:04 AM

More insistently, Tobias voices his opinion to give him everything and then follow. The boy is at stake.

Dwight wonders about the zombie's orders (OOC: I didn't see a knowledge roll?). He thinks they should give everything then follow.

Limited to what he can see from a distance and what is whispered via the message spell, Julian feels uncomfortable.

Sensing dissent with his intended actions, Kendry reclaims his note and calls for a vote in codewords by the group after a brief speech laying out the options and hazards as the bard see them. Kendry votes "One, Red" followed quickly by Julian's vote "One! Black!"

Listening to what is said, Selithe sides with Julian "One, black'.

Pondering the decision, Airin calls out "One", but splits her second vote "I'm black but Fioni's a Red bird". She reminds the group that the necromancer can see through the homunculus if in range.

Rubbing his aching head, Fickle votes in his own way "One -- Black", but he may have confused the numbered option. It's an awful lot to keep straight.

Cautioned by Airin, Kendry draws an image of the homunculus using makeshift paint.

The drawing doesn't seem to inspire any action out of Zom who continues to stand there waiting. Like most zombies, Zom would make a poor art critic being equally unmoved by the world's best masterpieces or a child's stick figure drawing.

Again, the homunculus raps on the inside of the iron box. As if he is asking for someone to open the lid.

The band of adventurous Halflings continue to take their impromptu vote. The vote seems to be leaning towards giving the necromancer everything, but it is too close to call whether the group will try to follow Zom or not.

Julian 
Wednesday November 21st, 2007 9:23:52 PM

Julian has nothing to add at this point.

OOC: Robert does though - we've been skirting around making a decision about what to do with the necro without anything much coming from it, hardly an opinion was given let alone a consensus reached. I like the voting idea that Kim/Kendry brought up - perhaps a more regular use of this will help us all to enjoy the game more.

I would even suggest that if someone feels that a vote needs to be taken that the question is put in the name header, and all votes also go into the name header. This will make it so much easier for anyone to determine the general will of the party on any particular decision.


DM Glenn 
Thursday November 22nd, 2007 9:27:27 AM

Happy Thanksgiving!!!

Airin and Fioni 
Thursday November 22nd, 2007 9:57:17 AM

It seems a consensus will quickly be reached. But Airin ponders the question how to make it clear to ZomZom (short for Zombie Zom) that the Hom is inside...

"Perhaps we just ought to leave the Zombie here? He'll probably just go back once we have delivered our package?"

Podo Danderfluff Pipewood 
Friday November 23rd, 2007 1:25:30 AM

Happy Thanksgiving!

Podo Danderfluff Pipewood (one, Red) 
Friday November 23rd, 2007 1:31:15 AM

Whispering to Kendry, in Halfling, Cousin, you know me, I would rather turn these undead critters, but you need to make a decision. Either way, the Necromancer, is not a good person. Whatever you do will have consequences with Consciences.

Fickle 
Friday November 23rd, 2007 9:04:01 AM

Fickle explains himself, "I like number One, andz i like color Black. So I sayz One - Black. There me'z vote!" Then he crosses his arms on his chest. (Fickle can be a pig-headed when hi want to, and this time he does not under stant the question!)

Kendry  d20+9=20 d20+13=27
Friday November 23rd, 2007 1:59:59 PM

"Yes, you're right, Pode," Kendry answers. "I would just as soon settle this once and for all. But let's wait and see how Tobias and Dwight vote."

Kendry walks up to Fickle and gently (and in a whisper) explains to him, "That means you want us to let the zombie go with all the stuff - that's the 'one' - and not follow him, but trust the wizard to return the boy - that's the 'black'. We all seem agreed on the 'one'. If you want us to follow him at a distance, so as to find out where the wizard is, that's 'red'. You can keep your vote the way you want - I just want to make sure we're clear on what it is."

After this is done, he returns to the sack of books. He pulls out the mushroom book, and replaces it with the spellbook.

"Zom - the homunculus is in this box. Take this box with the homunculus, and this sack with the books to Flavius. Go, Zom, with books and box. Take these. Go. Now."

He figures they can follow if Tobias and Dwight vote red and Fickle changes his stubborn or fickle mind, or let him go unfollowed, save for Airin's hawk, if the votes major in black.

He does not want to open the box just to satisfy the familiar's desire or Zom's incomprehension. He will do what he can [Knowledge, Religion, undead: 20, Diplomacy: 27] to convince Zom to take box and books and go. Pictures. Dances. Pantomime. Zombie treats. [Pretty please, Glenn - cut us a break. :-) ]

hayfield (DM Glenn) 
Friday November 23rd, 2007 10:18:21 PM

Everyone is in agreement to do as the necromancer asked to give Zom both books and set the homunculus, but they seem split over whether to follow are not.

Tobias, Dwight, Kendry and Podo are for following Zom.
Julian, Selithe, Airin and Fickle think it best for the boy not to follow Zom. Airin does think she should let her hawk follow Zom.

After swapping the spell book back for the mushroom book, Kendry once again tries to convince Zom to take the box and books and go with no success. It certainly make is easy to follow him if he not moving. Scratching his head Kendry rereads the note aloud from Flavius.

Greetings,

Free the homunculus and give the two books to Zom.
The youth will be returned to you by morning, unharmed.

Flavius Aetius


Kendry wonders why the stupid Zombie isn't going, He given him both books and the homunculus. Perhaps the necromancer messed up when the gave Zom its orders. Everyone who know anything about Zombies, know they can only be given very simple orders like "Follow the homunculus back after it's released."

What to do?
Maybe Zom is waiting for a tip?

(OOC: Kendry, was the Diplomacy check for Zom or the DM? Both are affected equally.)

Fickle 
Saturday November 24th, 2007 8:44:08 AM

Fickle watches the Voting, wondering as to what to do?? So he takes out an apple and eats.

Dwight (Black) 
Saturday November 24th, 2007 5:45:12 PM

Dwight listens as the group comes to a consensus. "I think we are going to have to let the homoculus free in order for Zom to leave and hopefully have the boy released unharmed. Following the homoculus might be even better than following Zom, but I would say "BLACK".

"With the books and stuff, he might return the boy. This is our hope, but if he doesn't, the book is of minor use to him," Dwight reminds the party in halfling whispers.

Should anyone release the homoculus, Dwight remains ready. If it attacks, Dwight sends (2) arrows at it.

OOC: Robert, good idea adding vote tallies in the subject

hayfield (DM Glenn) addendum 
Saturday November 24th, 2007 8:14:42 PM

With Dwight's vote, the group now has a consensus. To do as the necromancer asked to give Zom both books and set the homunculus, and not to follow him.

Reds: Tobias, Kendry and Podo are for following Zom.
Blacks: Dwight, Julian, Selithe, Airin and Fickle think it best for the boy not to follow Zom.



Podo Danderfluff Pipewood 
Sunday November 25th, 2007 11:33:39 AM

"Well, everyone, it's obvious what we are to do, let loose the construct and be on our way. Since it's against everything I believe, someone else can open the box freeing the thing and we can go from there!" explains Podo to the assembled group.



Julian 
Sunday November 25th, 2007 9:14:13 PM

Julian nods his agreement that the hom needs to be freed.

Kendry 
Monday November 26th, 2007 2:48:22 AM

With Dwight's vote, Kendry's shoulders slump.

In halfling he says, "Very well." He gives hand signals for the rest of the group to get far away, to head back the direction we came. If need be, he gets about 120 feet away from the box holding the familiar, and whispers, "Everyone head back the way we came. I'll stay and let the familiar out of the box, then join you. I want it to see as few of you as possible. How about you go at least a few hundred yards that direction, and hide behind a haystack."

He asks if any disagree. If none offer serious objections, then...

He goes back to Zom and the box. He knocks gently on the metal box. In common, he says, "Little fella, in a moment I am going to open this box. Your boss, Flavius Aetius, wants you to go with this hobgoblin zombie back to him.

"If you understand what I am saying, then knock twice."

If there are two raps from the inside of the box, then Kendry continues.

"Now, I want to let you know that when I open the box, there will be two nets around it, and a blanket. So it will take you a few moments to get out. I am doing this because I want to move away once you are out of the box. I don't want to hurt you, but I don't want you to try to hurt me, either.

"So, you understand that I am going to open the box, but you will have to work your way through a pair of nets? If you understand, knock twice."

"Finally, do you agree to go with the zombie right back to your master? Knock three times if you will do this once I let you out."

Based upon what Bella told them of homunculi, Kendry understands that this construct cannot talk, but enjoys telepathic communication with his master, if within about 1,500 feet.

So he does not expect it to talk with him. But if it attempts to communicate beyond what he has suggested, Kendry will be alert to that.

He takes out two nets. One he ties loosely around the back of the box, so that there is slack to let the hom come forth, but not too far all at once. The other he wraps around the first, and shoves some corners of the second through holes in the first.

He swallows a vial of antitoxin.

If the captive has seemed cooperative thus far, Kendry uses a key and unlocks the masterwork lock. He makes sure that all is ready... and that he is at least 35 feet away from Zom as he does all this. He pulls his cloak's hood around his face. Once he is satisfied that nets and such are in place, he pulls the lock out of the posts, holding the door shut still with his hand. He unlatches any additional latches, then he tumbles backward on the side of the metal box away from the opening.

"You can come out now." He stands about twenty feet back (~55 feet from Zom), and watches to ensure the fellow can exit the box. His fingers rest on the small bag at his waist, ready launch a tanglefoot bag should the critter try to come against him.

Airin and Fioni  d20+13=26
Monday November 26th, 2007 3:06:27 AM

Airin is pleased to see a decision is finally made. She moves back with the others and makes it clear to Fioni that she should follow Zom and the Hom.

Handle Animal: 26 - track or follow Zombiezom 'n hom

Fickle 
Monday November 26th, 2007 7:01:18 AM

"Oh! Cousin Kenny! Why You give Him'z drink??" Fickle ask with a question look on his face. He look around then ask another question, "Him'z thursty??"

hayfield (DM Glenn) 
Monday November 26th, 2007 10:17:29 AM

Fickle munches on an apple as the voting is completed, when Dwight cast his black ballot. Dwight goes on to suggest that the homunculus will need to be freed in order to complete their part of the transaction. Dwight prepares to fire two arrows if the thing attacks.

Disgusted at the idea, Podo agrees that someone needs to free the thing, just not him. Julian nodes in agreement too.

Disappointed that the vote didn't go as he wished, Kendry he signals for everyone to move back asking them to remain out of sight. Whether they do are not, is beyond bards' ability to tell once he going back to Zom and the box.

Pleased, Airin make sure Fioni knows she is to follow Zombie Zom. The hawk takes to the night air and start to circle high above Zom.

Dwight with his bow ready insistent on keeping Kendry covered, which he can do at 60 foot range.

Kendry ask the homunculus to rap on the box in response to a series of questions. Satisfied with the proper tap responses, he then carefully covers the box with two nets, then drinks a antitoxin before opening and removing the lock. Kendry quickly retreats back ready to use a tanglefoot back if attacked.

Apparently watching Kendry from a distance, Fickle wonders about the drink Kendry pulled out.

The box lid slowly opens, as the Homunculus peeks out, making indigent winy noises as it works it way out from the two nets finally freeing it self. The ugly lumpy creature flexes it wings a few times as it looks about. Seeing the bard and an archer, the ungainly thing sticks out it's tongue and blows a raspberry at those that it can see, "Ppppzzzzz!" Then pausing for moment as if listing to instructions the, the creature leaps into the air and flies to Zom. The tiny creature struggles to pull each book out and casually flips through a few pages.

Satisfied, the homunculus snaps his fingers in Zom's face, like one would call a dog. Glance around one last time the homunculus flies south. Zom carrying the two books, turns and follows the homunculus in a clumsy lumbering walk about the speed of an average human. Unless stopped the two quickly disappear into the light mist of the night.

Fioni quickly disappears from sight too as she flies above the tress tops tracking the Zombie.

It is a just a little past midnight, the night is quite and the sounds of Zom walking slowly fade away. His tracks clearly visible in the damp grass.

Standing around everyone recalls that the note promised " The youth will be returned to you by morning, unharmed.". You can only hope that Flavius keeps his word and that the seven hours till morning pass quickly.



Tobias (AC 20, HP 44/44) [Message] 
Monday November 26th, 2007 1:27:44 PM

Through the Message, he tells the others, "Sorry friends, but I cannot trust the necro with the boy's safe return. The zombie should be easy to track and follow. Shouldn't one of us at least try?"

Dwight 
Monday November 26th, 2007 3:54:43 PM

"Tobias, there is no right answer here. Our presence is just as likely to get the boy killed as Flavius word of freeing him. I think the best we can do is wait." Dwight finishes, but it lacks the full emotion of something he feels strongly about.

Julian 
Monday November 26th, 2007 5:35:07 PM

"We should wait. Get some sleep, refresh spells, pray for guidance. In the morning when the boy is safely returned we should end the matter once and for all. Or die trying."

Posting Record Game 13 (ADM StevenVdB) 
Monday November 26th, 2007 6:47:24 PM

Posting Report for Game 13 for the week of November 19 - November 25

Name - MTWTFSS - #
DM Glenn - XXX-X-- - 4
Dwight - XX---X- - 3
Fickle - X-X-XX- - 4
Podo - X---X-X - 3
Selithe - XX----- - 2
Kendry - -2X-X-- - 4
Tobias -X----- - 1
Airin - -XXX--- - 3
Julian - 22X---X - 6

A small glitch in the posting habbit but Thanksgiving probably has something to do with that :-)

Weekly Summary: Zombiezom'nhom
After a while the Crescent Valley Halflings realize they ought to free to Homonculus from it's box before the Zombie will go back to Flavius... Votes are cast to follow the Zombie and give back all the belongings from the Necromancer.
Results: Give back everything and no chase. Only Fioni will follow the Zombie and the Homonculus.
Time to go home and wait for the first lights of dawn.

Selithe 
Monday November 26th, 2007 10:17:04 PM

Selithe goes with the others to hide while Kendry goes about releasing the familiar as she just calls it.

Once the deed is done and everyone regroups again, she looks to Kendry and the others before speaking, "We might as well take this safe and slow. As far as we know the kid could already be harmed so rushing won't solve nothing will it? As long as Airin's little friend makes it back okay and all we will know where to go, etc."

Podo Danderfluff Pipewood  d20+8=20 d20+12=22 d20+10=21
Tuesday November 27th, 2007 12:14:59 AM

Seeing as how there is not much to do, Podo heads back to the toy shop to spend time before morning preparing his spells for the next day.

On the way back, still cautious, Podo checks his surroundings...while staying in all available shadows.

Skill Check(s)
Spot DC: 20
Hide DC: 22
Listen DC: 21

Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin

Kendry 
Tuesday November 27th, 2007 2:09:07 AM

"Flavius will take his book, and memorize some spells. He will be ready to use them against us in the morning.

"He likely will send the boy, safe, unharmed, in the morning."

Turning to Tobias, he says, "I won't stop you if you choose to follow. If any want to go with you, they may. But if great care is not taken, the boy's life, or yours, may be in jeopardy. I know I'm saying anything you don't know. I'm not too good at sleath, myself."

For some reason, Kendry just feels tired. Very tired.

Airin without Fioni 
Tuesday November 27th, 2007 2:22:45 AM

Airin now follows the group home and once back in the village she goes to bed as soon as possible. She is exhausted from the last day and needs to replenish her spells...

Hoping for the best she goes to sleep and quickly dreams of zombies and necromancers torturing a little boy... the boy turning into Kendry after a while being ripped apart...

With a scream she wakes the next morning...

"KENDRY!!!...."

then realising it was just a dream she tries to calm down wondering f the boy is back and where Fioni would be.

hayfield (DM Glenn) 
Tuesday November 27th, 2007 10:28:21 AM


The Zombie tracks taunt, Tobias's ranger senses just calling him to follow and the fact that you can't trust a necromancer.

Dwight half-heartily advises Tobias against following Zom. Julian agrees, wait till morning then finish the necromancer.

Selithe suggests they take it safely without rushing.

Imaging what Flavius would do, Kendry speculates aloud, then turning to Tobias he tells him he won't stop him, but neither will he join him.

Fickle glances around looking for his wolf puppy Ouch.

Seeing nothing more to do, Podo heads back to the town and the toy shop, being wary on the walk back. Airin accompanies Podo back to town and the toy shop, confident Fioni will find her.

Those who head home will make it back without any incident, except having to wake up the city guards at one in the morning.

Those who remain in the field find the air cool and damp as the night progresses. Only the sounds of night to break the quiet. An Owl hoots as it hunts mice.

As the minutes or hours pass you wonder if Flavius will harm the boy or return him unharmed. The only thing he would gain would be the group's vengeance; whereas unharmed would the group still seek to end the necromancer's threat?

Another thought may occur to the group, where will the boy be returned to?

[OOC: If Tobias or anyone wishes to follow the tracks it will be a DC16 and require 5 rolls each reroll will cost you one hour. Also, if you come across something how do you react?]

Tobias 
Tuesday November 27th, 2007 11:59:46 AM

Tobias and Tewdwr will stay in the field waiting to see if the boy is returned here. Tobias paces the night away waiting for the light...

Julian 
Tuesday November 27th, 2007 4:40:46 PM

Julian will wait with Tobias to keep him company, if he doesn't mind.

Selithe 
Tuesday November 27th, 2007 9:15:54 PM

Selithe frowns at the thought of a couple members staying behind and is torn between staying with Julian and Tobias or returning to a soft, warm bed with pillows and a good morning breakfast, etc.

Sighing as she sees that little dream go poof, she walks to Julian and Tobias and smiles, "A girl along won't hurt your boy's night outside will it?" She smiles as she shrugs and speaks, "I can handle a night under the stars as long as nothing bad happens."

Dwight  d20+3=13 d20+11=13 d20+9=19 d20+9=25
Tuesday November 27th, 2007 10:16:04 PM

Dwight wonders if staying out here will make the group missing the boys delivery. After another 30 minutes, Dwight returns to town. In route he tells others which entrance he intends to watch.

Then finding a nice and secluded spot within sight of the entrance, Dwight hunkers down to watch. He is outside the town, but hidden.

spot: 13
hide: 13
MS: 19
listen: 25

Podo Danderfluff Pipewood 
Wednesday November 28th, 2007 1:20:34 AM

Once Podo & Airin make their return to the toy shoppe, Podo will head towards his quiet place within in renew his spells for the next day.

Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin

Kendry 
Wednesday November 28th, 2007 1:40:07 AM

Kendry bids farewell to those who return to town. "I will remain here in the field, and await here the boy's return.

"If he is not here within an hour of sunrise, I'll return to town. If you see him first, someone come get us who remain. Warn Nalfein and Leska to ready defenses at the shop -- just in case. Nalf has some interesting devices he's put together to slow down thieves or intruders, when necessary."

He kisses Selithe, then Airin goodnight, and wishes well to each member of the group who heads back to the city. "May Domi's courage be with us, Alemi's wisdom guide us, Flower's love bind heart to heart, and Wardd's luck be on our side."

The bard is glad to have Tobias and Julian for company, and Tewdwr as well.

"You've been working hard on training them. Him," he says to Tobias of his wolf. "Hey, Kynan," he says to the head on the left. "And wise Dryw," he speaks to the head to the right. "Maybe you can take turns sleeping. Listen for a boy tonight," he says with a light voice.

He knows the wolves won't understand his words. But he is feels affection for Tobias' unusual animal friend.

"I don't see Badger, Jules. Did ya leave 'im home? Wish I'd brought Cheann..."

Kendry spends about fifteen minutes walking back and forth between different haystacks, and walks around them. After he has laid down enough tracks to give a tracker pause, he says, "I'm going to catch a snooze under the hay for a bit. Wake me before dawn - if I don't wake myself. Unless you want to talk a bit before I hit the, uh, hay."

He's happy to talk with his two friends if they want to. If not, he nestles himself under a haystack, setting a mental note to get up an hour before dawn.

Airin 
Wednesday November 28th, 2007 2:15:39 AM

Dissapointed that not everyone leaves the fields to get back into town she shrugs her shoulders for she needed the rest.

Wondering where Fioni might be Airin sleeps till morning.

The next morning Airin first prayes to mother nature and prepares some new spells.

(new spell list to come a bit later)

Zom's return


hayfield (DM Glenn) 
Wednesday November 28th, 2007 9:26:00 AM

Tobias, his two headed wolf Tewdwr, Julian, Selithe, Kendry, Fickle and his wolf puppy elect to remain in the field waiting for the boy's possible return. Kendry paces a bit before getting some hay time. Fickle and Ouch curl up in their own bit of hay.

Podo, Airin and Dwight return to Angel Springs. Podo and Airin rest and renew spells while Dwight watches one of the town gates from a poorly hidden spot out side the town. Airin's sleeps poorly with many fitful dreams.

It is a long vigil through out the night for those keeping watch from the field, out side the gate, or from their dreams.

About a half an hour before dawn, those at the field here the cries of Fioni returning, and shortly afterwards you here the shuffled walk of a single zombie.

A few heartbeats later you see Zom approaching the group in the field carrying the limp form of a young Halfling in his arms.


Fioni lands on a nearby haystack, glancing about for her companion.


[OOC: For those who have not slept, make a DC12 Constitution check or become fatigued (-2 str & Dex)]


Fickle 
Wednesday November 28th, 2007 9:53:01 AM

"OUCH! Here Ouch! Time for Dedie-By!" As Fickle look for his wolfpup.

As it happens Ouch was hunting rabbitsand caught one for lunch, "Oh! There's you are! take your thing there and come to bed when's you Finish!"

Fickle lies down for some sleep, just when fickle has slip into a nice dream, Ouch come along with his meal and lie down next to his master.

Tobias (AC 20, HP 44/44)  d20+2=22
Wednesday November 28th, 2007 11:56:23 AM

Tobias got little sleep throughout the night (Con check 22 - Nat 20), and he comes fully awake at the sound of the zombie approaching. Seeing that it's Zom carrying the boy, he moves to go take the boy's body from Zom. Once he has him, he checks for signs of life, hoping that the boy is still breathing.

Airin without Fioni  d20+13=18
Wednesday November 28th, 2007 1:02:47 PM

(Thursday post - will be out of town tomorrow)

After finishing her prayers Airin takes her gear and grabs a few bites for her companions still out there in the field.

Not knowing if the little boy has returned or where Fioni is Airin hurries to the field.

(I leave it to the DM's discretion when Airin arrives at the field)

At the field Airin quickly spots Fioni and whistles her tiny friend... Just talking in Helfling to the bird she tries to discern if Fioni has something interesting to say.

Handle Animal: 18

Julian  d20+3=14
Wednesday November 28th, 2007 5:33:37 PM

Con check 14 - not fatigued: could go for days without sleep!

Julian rushes alongside Tobias to the zombie, and watches as he checks for signs of life

"Its just Sleep, isn't it? He's okay, yeah?"

Dwight  d20=1
Wednesday November 28th, 2007 8:48:17 PM

OOc: Didn't have sheet, but a natural one, basically means I rolled out of the bushes as I fell asleep. That party must have really wiped me out.

ZZZZZZZZzzzzzzzz


Selithe  d20+5=19
Wednesday November 28th, 2007 10:43:23 PM

Selithe would of tried to get some sleep but also tries to not sleep to heavy as to miss anything. Due to this she probably doesn't get alot of sleep at all.

When Zom showsup, Selithe stays back some just incase this turns out to be comfrontation more then anything.

(Fort:19)

Kendry  d20=18 d20+6=15
Thursday November 29th, 2007 3:30:05 AM

[Con check 18, listen 15]

Fioni's cry awakens the bard.

He peeks out from under the hay. He stretches for a moment, then comes fully out, spending a moment to brush off most of the straw clinging to him in various places.

As he sees Julian and Tobias approach Zom, he walks briskly in that direction, breaking into a trot when he sees a figure in the zombie's arms.

[Question: Did Cayzle already know that Zom would become a zombie when he named him originally? That's just TOO much of a coinicidence!]

-----

[Out of character and inappropriate comment by former Evil DM Cayzle -- Muahahaha! And to think that they laughed at me at the Sorbonne!]

Podo Danderfluff Pipewood  d20+8=26 d20+10=19 d20+8=19 d20+8=9 d20+8=27 d20+8=18 d20+10=30 d20+10=28 d20+10=29 d20+10=27
Thursday November 29th, 2007 8:54:59 AM

Awaking at dawn, Podo stretches and remembers that the boy should have been returned by now.

Looking around for his companions, Podo visits each to see if they are awake. If awake, Podo will ask them to join him on the journey back to the place where Zom was when they left to meet up with anyone that stayed behind.

If no other companions are awake, Podo quickly dresses and then heads out to the place where Zom was when they left.

On the way back, Podo will stop every so often to detect; via listening and spotting; for signs of a trap.

Skill Checks
Spot DC: 26, 19, 9, 27,18
Listening DC: 19, 30 (Nat 20),28, 29, 27

Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin

hayfield (DM Glenn) 
Thursday November 29th, 2007 9:37:00 AM

Fickle and Ouch all snuggled up in the hay, with visions of sugar plums dancing in their heads. Oblivious to Zom's return.

Dwight feeling the effects the party and late night falls asleep at his hidden position out side the city gate.

Waking early, Airin finishes her prayers then grabs some food and heads back to the field.

At dawn, Podo wakes up. Check of the others he finds only Airin as she is gathering food for the others. Together they start the trip back to the hayfield. Airin spots a sleepy Dwight on the way and shakes him awake.


An alert Tobias is first to spot Zom returning with boy. He rushes out, taking the boy from the Zombie and quickly checks for signs of life.

Still going strong, Julian watches with concern as Tobia checks the boy.

Having gotten a little sleep, Selithe stays back and watches.

Awaking, Kendry stretches as he joins Julian and Tobias as they look the kid over.

Fioni watches from atop a haystack.

Tobias is quickly able to tell that Tommy is warm to the touch and he is breathing deeply with no signs of injuries. With a little bit of prodding he is able to rouse the sleepy eyed boy. Tommy looks around rubbing his eyes, obviously with no clue to where he is or how he got there, yawning "How awwaaa.. Did awwaa I get awwaa here? The last I remember was fishing at the river." The boy yawns and stretches, then his stomach grumbles loudly, "Feels like I've been a sleep for a week. Does anyone have some food? I'm starved!"



Zom stands mutely and unmoved by the scene with no breath or pumping hart to give him feeling.

[OOC: Perhaps, Fiendishly Evil DM Cayzle did plan Zom's fate from the beginning?]


Fickle 
Thursday November 29th, 2007 10:02:28 AM

"ZZZZZzzzzz"

Tobias 
Thursday November 29th, 2007 11:59:01 AM

Relieved to see the boy unharmed, Tobias passes him back to Kendry. Surprised that Zom remains, Tobias gives him one once over... looking closely at the zombie. Wondering if it would not be better for him to destroy this abomination now rather than letting him continue to suffer as an undead.

Airin and Fioni 
Thursday November 29th, 2007 1:08:59 PM

Seeing Fioni is also back and the boy unharmed Airin feels relief. Apparently they did the right thing to secure the boy's life...

Now should they wait for the Necromancer to retalliate on the group or should they now take the offensive... no time to think about that now since they will need to bring the boy back home.

Julian 
Thursday November 29th, 2007 4:28:50 PM

"Gods, I am so relieved that the boy is okay," Julian says out loud to himself as much as anyway.

"What should we do about that? and his master? Let's get back to the others to discuss it."

Kendry 
Thursday November 29th, 2007 7:09:13 PM

Relieved, albeit wary, Kendry says, "Good morning, lad. You've had a long sleep. Yes, let's take you back to town and feed you some of Leska's pancakes."

"Let's let Zom's body alone, and just get back to the city," he suggests to his friends.

"Where's Fickle? Fickle... FICKLE!!!" If he does not arise, Kendry looks about for him until he finds him, then heads with the others back to town.

"So, Tommy, you've been sleeping for a while, eh? Have any interesting dreams?" he asks the boy.

Dwight 
Thursday November 29th, 2007 9:57:52 PM

ZZZZZzzzzz.

Selithe 
Thursday November 29th, 2007 11:10:23 PM

Selithe smiles and is glad the kid is okay. She nods in agreement at hearing Kendry's comment and smiles as Fickle's snoring is probably heard fairly decent from the heystack he is sleeping in.

If Kendry calling him doesn't wake Fickle up then Selithe goes to wake him up so they all can head back together. However she is still weary of Zom since he isn't leaving or nothing yet.

Podo (by Kim)  d8+3=5
Friday November 30th, 2007 1:13:14 AM

When the group arrives back at Winwood Toys & Music, Podo checks him over. "Now stand still, boy. I just need to make sure you are all right. Do you know you have been missing for several days? Let me see your arms." He looks at his neck, his face, his legs, his feet. If he is in need of healing, Podo heals him [CLW: 5] in Alemi's name.

"Now, tell us your story, boy."

Fickle and Ouch 
Friday November 30th, 2007 9:00:08 AM

Fickle "ZZZZZzzzzz! Ouch!"

Ouck "ZZZZZzzzzzGrrr!"

hayfield (DM Glenn) 
Friday November 30th, 2007 9:40:45 AM

The puppy Ouch starts to lick Fickle's face trying to awaken him.

Kendry greets the lad and offers to feed him once they get back. First they have to find Fickle.

Relived that the boy is unharmed, Tobias and Julian wonders what to do about Zom. Kendry suggest leaving Zom alone.

Airin reunites with her hawk Fioni, the bird seem tired having tracked Zom for several hours.

Dwight wakes up with a crick in his neck from where he fell asleep.

Smiling that kid is fine, Selithe helps Kendry locate the sleeping Fickle. She wonders about Zom.

Having traveled with Airin, Podo checks the boy over carefully. The boy is fit as a fiddle.


Tommy shakes his head, "Yes, pancakes sound really good Sir. I bet I could eat a stack taller than me. Dreams? Urrr.. Now thatch you mention it, I did have some strange dreams about people dressed up to look like skeletons but with animal heads." The boy scraches his head wondering at the strange dream he just described. Then he sees Zom standing there, "Look out, what is that thing? I think it was in my dreams too." Tommy hides behind Tobias in fear.


Zom follows the group like a puppy, as they start to leave the hayfield in order to return to the toy and music shop.

You could almost imagine what the neighbors would say, "First a goblin and a Ogre, then a badger and a two headed wolf, Now they want to keep a Hobgoblin Zombie???? What's next?"

Tobias 
Friday November 30th, 2007 11:50:48 AM

"Sorry, Kendry, but the zombie is not following us into town. What should we do with it? Besides the obvious..."

Julian 
Friday November 30th, 2007 4:24:55 PM

"How do necromancers work? I mean, can they just create and control as many of these as they like? Perhaps we should capture Zom so that the necro can't use him against us. Though, can they see through his eyes? Maybe we should destroy it.

"I think that just us here should be able to destroy it fairly quickly. What do you think?"

Julian moves behind the zombie, so as to be flanking it. He doesn't draw his sword yet. Whilst Zom is just standing there it would be better to get fully prepared first.

Dwight 
Friday November 30th, 2007 5:09:44 PM

Finding himself having fallen asleep and the sun past rising, Dwight makes for the shop. He is delighted, when Tommy is seen, but physically only shows it once as the ache in his neck reminds him of his failure to keep watch.

OOC: I am assuming Zom isn't there.

Kendry  d20+9=29
Saturday December 1st, 2007 1:42:07 AM

"If Podo were here, he could turn him," Kendry comments about Zom.

"Maybe I can feed him my brains," he jokes with Julian in halfling.

Then he turns to the boy. "He won't hurt you, Tommy. He is not inclined to do so, and, besides, we wouldn't let him. Just stand back a bit while we figure this out, but don't go running off. All right?"

"Zom - go back to Flavius Aetius the necromancer." He says this in common. Then he says it in the goblin tongue, pointing back the way that Zom came. He'll go through every language he himself knows, and repeat the instruction, or variantions upon it. If Zom does not obey, then Kendry casts detect magic and examines Zom, walking around him, and focuses in on any magic he may happen to detect.

[Knowledge, religion, undead: 29 (nat 20!)] Kendry thinks back to what he read in the book about the undead, trying to recall if there might be some useful tidbit there that may prove useful in this situation. If he does, he uses it.

If this works, great. If not... "We can tie him up and leave him here. Or you guys can... I wonder if any of Podo's associates might have the means to restore Zom to life. He was a clever hobgoblin, and served well as our ally."

He agrees that having Zom follow them back to town - unless they rigged a disguise - would not be a smart idea.

"Although he did a good job carrying things back and forth, and didn't hurt the lad. Do we need a baggage handler? Any thoughts, Tobias? I'm not partial to undead, and would just as soon see their unnaturally sustained bodies fully die, that their spirits might find rest. But again, Zom was, if not a friend, at least someone who helped us before and, in a weird way, has helped us again. Maybe some of his tribesmates are still alive. Wonder what they would want to have happen?"

Unless the others have a better suggestion, and if nothing else worked, Kendry asks the others if they should go ahead and disguise him - put a hood over him and cut some eyeholes, maybe, and take him into town. "You're right, Julian, if we take him with us, he won't be running other errands for Flavius - unless his desired errand was to stick him with us."

At the Shop
Kendry greets Airin with a big hug, then finds he didn't get all the field's bedding out of his clothes as a piece of yellow straw is passed from him to her.

Kendry writes a note, and finds a boy in the street to deliver it to Calfast, paying him two silver, and promising a gold piece if he brings Calfast or his representative back to the shop.
The Right Honorable Burgomeister Calfast Rowgold Tunnelly:

Please come to Winwood Toys and Music. One who was lost is found.

Kendry Leafwin Pipewood
He helps Leska serve the food.

Julian 
Sunday December 2nd, 2007 5:12:06 PM

Laughing at Kendry, "Sure hope he's not hungry then! He'd be dying for more to eat. Not that I am volunteering..."

Airin 
Monday December 3rd, 2007 9:12:40 AM

Airin returns the hug she gets from Kendry wondering why he didn't ask her to stay with him to make out in the hayfield...

All the time Airin has kept Fioni with her. The Tiny bird needs some rest from the long flight.
Airin waits for the right moment to question the bird to find out where she went.

DM Glenn 
Monday December 3rd, 2007 11:26:04 AM

OOC: Will be posting shortly. Delayed by computer booting problems. -Glenn

Dwight makes he way to the shop and waits their for everyone to shop up.

Tobias is adamant that the Zombie can't follow them home.

Positioning himself behind Zom, Julian wonders about the link between necromancers and their zombies.

Kendry throws out some options of what to do with Zom, from having Podo Turn him, tying him up, covering with a disguise, or even feeding him brains. Julian ribs the bard about Zom only getting a light snack off of him. (BTW, most Zombies if they had any feeling would feel insulted by the stereotyping of eating brains that is presented in story telling by bards nowadays. ::grin:: )

Reunited with her beloved, Airin lets her hawk rest before questioning it.

Fickle plays with Ouch as it playfully bites.

Podo can turn Zom, but after it wears off he might turn up at the city gates.

Selithe is weary of Zom.

If no one does anything about Zom he will continue to follow you.

Everyone who read the undead book or have knowledge of such things would know that uncontrolled undead can go rouge and attack all living things. Also, anyone relying on the knowledge from the undead book would find its words are starting to fade from their memory. (Now a +4 instead of the +5. Odd?)

Once back at the shop ether with or without Zom, everyone settles into a hearty breakfast of pancakes. Timmy has three huge stacks before slowing down. A note is sent to Burgomeister Calfast.

Julian  d20+9=11 d10+5=12
Monday December 3rd, 2007 3:37:56 PM

When we notice that Zom is following us Julian says to the others (in the hayfield)

[in halfling]"I am not having a zombie follow us around. I will cut it to shreds if there's no better option. What do you think?"

Ready action: Draw weapon and Attack Zom
hit AC 11 (oh well...)
damage 12

Tobias 
Monday December 3rd, 2007 4:31:27 PM

Tobias agrees with Julian, though not as impulsive as attacking the zombie just yet. "We cannot lead this thing into town. We will cut it to ribbons here if we don't think of something else. Perhaps we could see which one of us it is following (or is it the whole group)? Or, we could ask what else it needs? This seems like weird behavior for a zombie once it's task has been completed."

Either way, Tobias won't let the group get back to town with the zombie in tow... but he's hoping someone stops to listen before he has to attack.

Julian 
Monday December 3rd, 2007 5:03:25 PM

"Good idea, Tobias. How about - you walk that way a bit, and I'll go this way, and [who else is here, Fickle? Selithe?] you go that way. But not too far, just to see who is being followed."

Dwight  d20=10
Monday December 3rd, 2007 8:22:25 PM

At the table, Dwight casually pulls someone aside to ask about the details of finding the boy and learns of how the group dealt with Zom.

He then thinks on its behavior. (10+4=14 knowledge undead)

Airin 
Tuesday December 4th, 2007 7:41:01 AM

Airin is amused by the idea of spreading out to see whom the Zombie will be following but agrees that it's probably a good way to find out.

She and Fioni move opposite from Julian...

Posting Record Game 13 (ADM StevenVdB) 
Tuesday December 4th, 2007 7:41:22 AM

Posting Report for Game 13 for the week of November 26 - December 2

Name - MTWTFSS - #
DM Glenn - XXXXX-- - 5
Dwight - XXXXX-- - 5
Fickle - X-XXX-- - 4
Podo - -XXXX-- - 3 + 1 sub by Kim
Selithe - XXXX--- - 4
Kendry - XXX2-X- - 6
Tobias XXXXX-- - 5
Airin - XX2X--- - 5
Julian - XXXXX-X - 6

Good Posting friends!

Weekly Summary: The Return of Tommy and... Zom...
The night is cold an quiet. Some guard the hayfield - some fall a sleep and other go back to town. Waiting for a sign of the little boy.
Then finally at dawn Zom returns bringing back the sleeping Tommy. He is in good health and soon our friends return home.
Only... what's up with Zom?!?

Fickle 
Tuesday December 4th, 2007 9:27:29 AM

"Ouch! Ouch! Stop licking the inside of my mouth! I don't know where that mouth has been!" Said Fickle as he pets his woflpup. "Now lat's eat> Pancakes OK! we ned eggs. let's go find some!"

Off the Both of them go.

DM Glenn  d8=5
Tuesday December 4th, 2007 9:58:19 AM

Back in town with everyone gathered around the breakfast table, Dwight inquires of the group how they finally resolved the Zom problem. As everyone adds bit and pieces the story unfolds.

Julian was prepared to cut the Zombie down, when Tobias ask the group to spread out to see which if any Zom would follow. Amused, Airin moves off a bit as does Podo, Fickle, Selithe, and Kendry The boy stayed close to Fickle and the wolf pup. Zom followed Fickle and Tommy.

The tale of what happened to Zom is interrupted by the arrival of the Right and Honorable Burgomeister Calfast Rowgold Tunnelly and a few assistances, "Timmy! Praise the gods you're back safe and unharmed!" Calfast gives the boy a bear hug. Turning to one of his assistants, Calfast tells him, "Go and inform my sister and her family. Then escort her back here." The turning back to the group, "Thank you all for finding the boy, but where did find him? Tell me the whole story!"

As well as telling Calfast, Dwight prompts everyone to finish telling him about what happen to Zom? He's dying to find out!

Reflecting over the last week events: Dealing with Max, Zen and Barb, Fickle's party with the surprise boney wolfs, and then the ransom exchange. Everyone feels as if they have learned and grown a bit more.
(OOC: everyone has earned 3,000exp for their part in adventure. Please up update your character sheets.)

Tobias 
Tuesday December 4th, 2007 3:34:25 PM

Tobias asks Zom why he is still following the boy... though he's not sure that he really expects an answer... Tobias draws both his short swords and motions over to Julian, thinking that it's time to put this zombie to an end. Saying, "Undead wolf pup skeletons were bad enough in town, don't care to think what a full grown zombie would do."

Julian 
Tuesday December 4th, 2007 4:15:33 PM

With a nod to Tobias, the grinning Julian moves to place Zom between himself and Tobias. He sword is ready, casually held in his two hands.

Selithe 
Tuesday December 4th, 2007 8:46:36 PM

Selithe is glad that the kid is home and that this small part is over, or atleast a small part of a whole since the necro is still out there to do his dirty work. Selithe kind of shrugs this off and watches and listens to the others, figuring her brother will jump in to spin his silver tale of heroics and dareing the group went through. Selithe grins over the last thought too.

Airin 
Wednesday December 5th, 2007 6:55:29 AM

Airin wonders how long it will take the Necromancer to bring down every undead thing upon the group but shakes off the dark thoughts to enjoy the breakfast and the return of the young lad to Calfast...

Time to relax...

DM Glenn 
Wednesday December 5th, 2007 9:34:00 AM

The group finishes telling Dwight about what happened to Zom. Since they couldn't have a zombie following them around, Tobias and Julian cut short Zom's career as a Zombie. It was for the best, and Zom would have done the same for them.

Glad to be home, Selithe leaves the story telling to her brother.

Relaxing for now, Airin wonders about the next time they cross paths with the necromancer.

Wanting some eggs too, Fickle and Ouch set off to round up some fresh ones.

Podo sits quitly reflecting on the past events.

For once, Kendry don't burst out with a bardic song about the group's latest adventures, probably something to do with a huge bite of pancakes he's eaten just as Calfast arrived. Now's the chance for someone else to steal the stage and spin the tale, quick before Kendry finds his voice!

Calfast listens to what little the party has to say, "Friends I can tell you are all tired, Looks like some you slept in a pile of hay. I do want you to know that what every you did, you've earned the reward for Timmy's safe return. 20 rubies each worth about a hundred gold each or 2,000gp total each." Calfast motions to his second assistant, who starts handing out small pouches to Dwight, Fickle, Podo, Selithe, Kendry, Tobias, Airin and Julian.

Continuing Calfast ask, "So what are your plans now? ? I mean after a good night sleep." he glances around at everyone.

Fickle 
Wednesday December 5th, 2007 9:34:40 AM

When Fickle relaxes, he really relaxes. He looks as if he has no bones in his body. "ZZZzzz" and the wolfpup also sleeps beside him "Grrr! ZZZzzz! Wooff!"

Dwight 
Wednesday December 5th, 2007 10:01:51 AM

Dwight thanks Calfast for the reward, and brushes off some of the hay that he can't seem to get off.

Then in reply to Calfast, "It's in some debate at the moment, perhaps a delivery of a lost religious relic. However, I would suggest you keep up the town guard and watch for anything suspicious for the next few days; just to make sure Timmy and the town as a whole remain safe."

Then having eaten more a fair share of pancakes he turns in for long mid-day nap. After lunch he seeks to find the next task the group wishes to tackle....

OOC: thurible perhaps.

Selithe 
Wednesday December 5th, 2007 10:05:13 PM

Selithe is happy for the money but tries not to show it. She like probably most of the group still needs to pay for the next level of WLA training which is probably alot more then she has, not to mention she has spells yet she would like to get in her spell book and such..ahhh so much to do and so little money to do it all with.

When the comment on what the group is going to do next, she thinks and shrugs, "Myself speaking I really don't mind. We could return the items that Dwight spoke of or we could look into this Necro more. However if the Necro doesn't cause any more problems then maybe we should just leave well enough alone." Selithe shrugs, once again she will just go along with the others since she has been enjoying the little spats they get into along the way. Maybe sometime they might run into a place with a nice casino like place that she can have some fun at. The last though bringing a grin to her.

Julian 
Thursday December 6th, 2007 12:00:14 AM

Julian sincerely thanks Celfast for the reward, and quietly stashes it into his pack.

Regarding what to do next, "The thurible, (did I say that right, Dwight?) would be a good idea. Keep the Gods happy, we have enough trouble without upsetting Them.

"I would like to send that necro to Koshe Marr, or worse, soon too. Perhaps we need some better gear and more experience first... Still, I would have a go at him. I could quickly get through the line of skeletons that was his defence before, and I think Tobias, Dwight, Fickle and Podo could too. The others can cause a lot of trouble from further back. I think it would be a case of the sword being mightier than necromancy."

Kendry (AC 15, HP 40) - Dealing with Zombie Zom in the hayfield  d8+1=4 d8+8=15 d20+8=15 d8+1=2 d8+1=8 d20+8=17 d20+8=24 d8+1=8
Thursday December 6th, 2007 12:58:17 AM

"Y'know, Tobias and Julian, I really don't like killing. And Zom has helped us twice.

"Of course, Zom already was killed, by Flavius. Let me ask him a few questions. If there's none of Zom left except his possessed body, then we'll despose of him. Honestly, I'm sad about doing it. But Timmy doesn't need a hobgoblin zombie following him about.

"Anyway, out of some overdeveloped sense of giving someone a chance..."

In the goblin tongue - since that is what Zom spoke in life - Kendry tells the zombie one last time, "Zom, you helped us - in life, and now in undeath. So I give you one more chance.

"If there is anything of the old Zom in you - tell me the name of someone from your tribe. Write on the ground if you can't speak. Draw a face of a friend."


He tries the same thing in the common tongue, too, if goblin does not work.

If Zom writes something... then Kendry will try to engage further. [What's with this bard, anyway??]

If he does not appear to respond, Kendry says, "Return to Flavius Aetius, your new master. If not, then this walking dead body will no longer walk. Return to Flavius, or die."

If there is no recognition, no comprehension, no obedience, then there's not enough of Zom left.

=========

The following takes place only if all above tests fail:

Kendry says to Tobias and Julian, "It's time to end what's left."

He says to Fickle, "Please Walk Timmy to the other side of that haystack, out of sight."

"Zom, I told you that I would give you Olo's wand for your earlier help. I know you did not wish to become a victim to the necromancer. Here is Olo's wand."

He discharges Olo's old wand of cure light wounds, effecting 4 hp damage versus undead with the wand (touch attact vs zombie of 15 - ignore d8+8). To speed things up, in the 2nd round he hits AC 17 for 8 hp damage from cure light wounds. The 3rd round, if needed, hit AC 24 for 8 hp damage. Those attacks, along with whatever Tobias and Julian do, should finish him off.

[OOC: I just hope we don't have some sort of exploding or boobie-trapped Zombie here. I gave him every reasonable chance I could think of, without spending too much more divided time. So, Glenn, Zombie Zom will have to respond, or it's kill the zombie time.]

Also, IF Zom is unresponsive and we kill him, then Kendry wants those in the field to help him find a tree, that they might place his body up in the branches, as is the funeral custom of goblin races. He places Olo's wand in a small bag, inserts a note with the wand's command word, and ties it to a branch above the body.

"I made Zom a promise, to give him this wand, that was used by our cleric of Wardd, by the name of Olo. It has only" [7-number of charges expended to help kill the zombie] "charges left. I hope none will object."

And over the elevated gravesite, he sings a song in the goblin tongue, remembering what Bobbles taught him. And in common, he adds. "Gargul, please accept the soul of Zom the hobgoblin, and give him a good reward. Let his soul now rest, cleansed of the foul undeath laid on him by the necromancer Flavius Aetius. And Gargul, I pray: May Flavius either repent of his necromancy, or may we end his life to stop the spread of undeath. Selah. Amen."

Podo Danderfluff Pipewood 
Thursday December 6th, 2007 1:32:06 AM

"Well, I'm glad that you asked, Mr. Calfast, sir. I have made a vow to deliver some items to a local temple, and I intend to keep that vow. I'm sure we all have tasks that need to be accomplished since we last spoke," explains Podo.

Podo will get some sleep, food, and then assess where they stand, he stands with respect to Charles and the vows made.

Kendry - Pancake fest 
Thursday December 6th, 2007 3:47:03 AM

"Ah, sir," Kendry tells Calfast, "why is it that while trying to help some, we set in motion things that may cause harm to others?"

Kendry explains the chain of events. Perhaps some can sense his frustration.

"But it is good that Timmy is well, and capable of eating vast amounts of pancakes."

Regarding upcoming plans, Kendry allows, "I think some of us will want a couple days training with the Woldian League of Adventurers, and then, yes, as Podo has indicated, we have a commitment to keep - likely heading south for a bit. Dourscale."

After adding sausages and hash browns to his morning diet, Kendry adds once he is done chewing. "After that-- I wouldn't mind taking a break for a while. How about you, Airin?"

Before Calfast leaves, Kendry asks about how things are faring in the valley of late, and, in as discreet a manner as he might, how sits the mantle of leadership...

He also reminds the party of the fellow who tried to kill Podo. "We left him here in the lockup." If any have forgotten, he reminds them of the halfling whom they captured near Bella's place - the one who had been getting her neighbors to spy on Bella. "I suppose we should follow up on him."

He asks Calfast if he has seen or heard from Bella recently. He quietly mentions the Sons of Dread, and the wizard who hired several to attack in the Valley of the Four Peaks.

Julian 
Thursday December 6th, 2007 4:27:51 AM

Julian is feeling exasperated.

"Actually, Kendry, I do object to wasting healing magic on something that was once a friend. I understand why you tried to reach the Zom within, sort of understand anyway.

"I understand why you want to 'bury' him in the tree - though doing that so near to Angel Springs isn't such a good idea.

"But giving away a wand to a zombie - I don't care who he was - because he isn't anyone anymore - it is just, well - mental. Are you losing your marbles? A life-giving wand for someone trapped in unlife? Even if he could use it it would harm him.

"So can we focus well-being of the group? on us? rather than these sub-species, these - these - monsters?! These are the same monsters that harm our own - halflings, and others of the noble races. They didn't stand and fight with us when they had the chance. They are not worth the breath you put into your songs for them, particularly as undead."

and OOC: DM said, "Tobias and Julian cut short Zom's career as a Zombie. It was for the best, and Zom would have done the same for them." - the deed is done...

Kendry, by a tree near the hayfields 
Thursday December 6th, 2007 5:24:07 AM

[OOC: Oops. I overlooked what Glenn wrote about Zom's final demise being a fait accompli.]

"Julian, I made a promise. I kept my promise. There are four spells still stored in the wand. Yes, I must be losing my mind.

"We have more wands. Maybe someone will find Olo's wand, and it'll do some good elsewhere."

Addressing another part of Julian's questions, Kendry answers, "Zom and his tribe helped us. We have been helped by a goblin, and by more than one giant. By showing restraint, and discerning character, and sensing motives, we have made friends and gained help, whereas we might otherwise have just had more dead bodies stacking up before us.

"Loss of patience serves to turn potential allies or friends into opponents or enemies. Go ahead, Jules, and make as many opponents as you wish - and make a notch on your scabbard for each one you kill. I prefer to make friends, where possible. To build allies for our group, and for our valley.

"You see me leaving the wand as wasteful, thoughtless. I see it as keeping my word, and planting a seed. Making an opportunity for someone else. Will that opportunity be Zom's? No. Not likely. But perhaps discovery of that wand by a young halfling will lead another of our people toward a life of adventure - to bring healing to our people, and protection. And fun. Perhaps it will just mend a broken leg.

"And if you believe I don't think about the well-being of our group, cuz, why don't you bring it up to the rest of our friends?

"And after that, then we can arm wrestle."

Kendry returns to town.

Julian 
Thursday December 6th, 2007 5:54:18 AM

"Kendry, I just don't see the grey areas between Good and Evil the way you do.

"And if I expire before you, don't bury me in a tree with a Wand of Cure Light wounds. I don't like irony.

"Actually, spend my share of booty on a scroll of Flesh to Stone, and put me up as a statue somewhere - as a guardian to a lost pathway into a forgotten forest."

Airin 
Thursday December 6th, 2007 8:42:46 AM

"I agree going to Dourscale and finally live up to our promisses is the right thing to do next. I'm sure the necromancer will find us in good time. But remember the to do list we had... I guess it's about time we start completing a few thingies on that list...

Sounds like a plan to head to Dourscale and return the thurible. ok?"

Fickle 
Thursday December 6th, 2007 9:15:30 AM

Fickle must have been verry tired, because he was sleeping almost past the pancakes. Untill he got a good sniff in his sleep/ "HuH!" Sniff, Sniff? "Pancakes" He yells " Pass the Cakes, the Butter, the honey and get out'z of the way'z"

DM Glenn 
Thursday December 6th, 2007 11:00:36 AM

The smell of a fresh batch of pancakes, awakens Fickle's hunger as he digs in to a stack.

Dwight thanks Calfast for the reward, and suggests returning the religious relic is high on his list.

Thanking Calfast, Julian agrees with returning the thurible, but would also like to take care the necromancer.

Happy for the money, Selithe is already making plans to spend it.
(OOC: I'm not entirely sure, but I believe you can continue you're per level training at the WLA without paying the next level of dues. You just don't get the bonus feat or rank increase. Is that correct Kim?)
[Kim responds: Yes, you are correct. You can continue to gain skills, but rank and feat await full payment.]

Podo tells Calfast of his intention to deliver some items to a local temple. Meanwhile he plans to get some food and sleep. (OOC: you mean Sharles the guy whose bones you have in a bag?)

Kendry muses over the odd twist of fate as he explains the chain of events to Calfast. As for plans a few days of training at the WLA then off to Dourscale.

Agreeing with the others, Airin believes they should go the Dourscale.


Before Calfast leaves, he lets everyone know "I find it relieving to have a group of adventures we can count in time of trouble. As for leadership it seems to be one crisis after another. Run here and make a decision, and someone is always unhappy with it. At times I just want to go back to farming. Right now the crescent valley seems quiet."

[OOC: How do you plane to travel to Dourscale? On foot, or by the Windhorn express stagecoach? Who needs to spend 3 days training at WLA?]

The continued story of Zom:

Having failing at any attempt to communicate with Zom the Zombie, in the end Kendry is forced to admit that the only thing left of Zom is his undead body. Out of personal honor or lawful tendency, Kendry feels strongly in giving Zom a goblin funeral and leaving him with the wand promised to him in life by the bard.

Julian doesn't understand Kendry's need to keep his promise to a dead hobgoblin. To Julian burying an item that can help them seems crazy. Perhaps it just his chaotic nature clashing with the lawful tendencies that Kendry is showing.

Kendry defends his action, and offers hope that maybe the wand will prove some good somewhere. He believes making friends and building allies is for the best in the long run.

Frustrated, Julian declares to Kendry how and how-not he would want his mortal remains to be deal with!


[OOC: Some times you all crack me up! LOL -glenn]

Selithe 
Thursday December 6th, 2007 8:30:38 PM

Selithe chuckles some at Julian's comment and moves to follow him as she quickly takes his arm in hers, "Well, I'm thinking when that day comes that we bury you with a big sword. You know, like a brave warrior from the stories." Selithe smiles and shrugs, "When I die though I'm hoping to be remembered as the greatest gambler who lived. People coming to see my grave from near and far, visiting the family shop to see where I grewup. Maybe one day I might open my own gambling place." Selithe goes into talking about unseen servant spells being used to help tend the place and other magical means of doing things. She might loose Julian in her talking but she is having fun for sure talking of her dreams.

After talking about that for awhile she looks to Julian and grins, "An what do you plan to do one day when we're done traveling? I mean, you have to have ideas too? Maybe you could find something to do in a gambling place with me." Selithe grins and since Julian probably wants to get some rest, she walks all the way back to his room with him talking. At the door to his room Selithe gives him a kiss to the cheek and smiles to him, "Mind if we talk alittle longer? Or is it safe in your room?"

Dwight 
Thursday December 6th, 2007 8:43:15 PM

By late afternoon, Dwight is again famished, but decides to take a stroll around the city first. He makes it to each entrance and ask the guards, (or anyone that appears to present and capable of given the answer), if anything suspicious has occurred during the day. He doesn't inquire to deeply, as not wanting to arouse additional concern. If word hasn't already spread, he lets it slip that Timmy has been rescued. Dwight doesn't want others taking needless risks trying to find the boy.

Otherwise he just enjoys the stroll and eventually makes it to the catacombs.

Podo Danderfluff Pipewood 
Friday December 7th, 2007 12:42:41 AM

Like everyone else, Podo is famished. Podo looks for a full belly then is off for a cat nap before heading to the Temple of Alemi.

Tobias 
Friday December 7th, 2007 1:04:18 AM

Tobias votes for stagecoach if we can all afford the ticket... And, he's ready to leave when the others are, next day if need be...

And, he still thinks that Kendry's efforts were misguided... "Living beings may be able to be reformed or show a soft side. Undead don't have that possibility, they are an abomination against nature, and best to be put down immediately. It was an act of mercy that I think Zom understood, and would have done the same for us."

Airin 
Friday December 7th, 2007 4:30:00 AM

(ooc do we have our mounts around here somewhere?! I wonder where Blossom left... If the pony is around here somewhere Airin will ride Blossom to go to Dourscale)

Airin smiles at the conversations between Julian and Kendry. She herself has often wondered where the good bard kept digging up is curiosities in life. Leaving a wand even to Airin seems a bit odd but she perfectly understands Kendry has to do this.

"You did the right thing love" she whispers in his ears once the Zom matter has been settles and adds a little kiss on his cheek with it. Twkinkling lights in her eyes reveal she has not nearly spent enough time with him lately. Running from here to there has never given her much time for pleasure.

Perhaps the road to Dourscale will bring some pleasant times of song and laughter perhaps?

Julian 
Friday December 7th, 2007 6:39:23 AM

To Selithe: "Me? done travelling? Mum and Dad had enough trouble keeping me in one place. I couldn't wait to get to Plateau City - remember? - and I stayed there longer than I should have, trying to earn my fortune the hard way, moving plates and forks around Sampson's Cafe. I want travel the Wold, and right the wrongs, strike down those who use force against others. I want people to live without the fear of a hobgoblin raid, or a platoon of zombies, and remember that it was that mightiest of halflings and his badger who cleaned their neighbourhood of evil." He places his arm on her arm linked in his.

"Kendry, I suppose, will have a friend or three in every nook and cranny across the lands, and I'll have to ask each zombie if he is, or ever was, a friend of Kendry the Eternally Forgiving Bard, Most Merciful of all Mortals, Next Deity of the Peacemakers.

"I can't imagine not living with sword at my sides, the smell of sweat and iron, the taste of fear in my throat.

"Of course we can talk longer," he says in all innocence.

"You know, I've finally learned to run fast - I mean really fast. You know like I was trying to before - all that running and swimming I suppose. Shark can, too.

"These gems are burning a hole in my pocket, you know. I wanna buy, well everything, so I find it really hard to save for stuff, like this armour I want. Are you going to the Catacombs soon? You mentioned once that you were saving for something big, can you get it now?"

To Tobias: "Stagecoach? Okay! That sounds rather fun, how much issit? I want to go to the Catacombs tomorrow, then 'look out Wold!'"

DM Glenn 
Friday December 7th, 2007 10:08:56 AM

After awhile, Timmy's family arrives. It's a joyfully and tearfully reunion, Timmy's mom thanks each of you repeatedly. Timmy seems a bit embarrassed by all the fuss over him. Eventually, Calfast, his assistants, Timmy and his family make their exit, leaving the group tired but full.


Hearing Julian's wish for a final resting place, Selithe expresses her wish to be known as the Wold's gambler, maybe open a gambling place.

After eating, Dwight strolls around making inquiries of the gate guards and spreading the word of Timmy's safe return. Most of the guards have already heard that Timmy's been found by the Halfling Adventures. Some of the guards even recognize Dwight as one of the Adventures, usually leading to lots of questions about how you managed it. All the guards tell you nothing out of the ordinary been happing. One guard tells you he saw a dragon fly over head, the other guards just laugh at him.

After filling his belly and a good nap, Podo go back to the Temple.

Tobias likes the stagecoach and is ready to leave the next day. He shakes his head at the crazy bard for treating the zombie like it a person.

Airin thinks about riding her pony Blossom to Dourscale, it probably needs the exercise. She shows her support for what Kendry did or tried to do for Zom.

Julian talks with Selithe about stuff past, present and future. He even images Kendry becoming the next deity of peacemaking. He thinks taking the stagecoach would be fun.

Fickle has a second helping of food.

Kendry is writing down the latest adventure, maybe even a saga for Zom.

Checking around, the group can find that the Windhorn express round trip cost about 10gp each. It travels between Angel Springs and Windhorn a two day trip each way, and that Dourscale is just an hour or two from Windhorn, an easy daytrip. The Next available coach is in three days.

Survival check DC15 Highlight to display spoiler: {It feels like a storm will be blowing in off of dragon bay. Likely to be cold, windy and wet for a day or two.}


(OOC: Please make updates to your character sheets and send me a copy ASAP. Thanks!)

Kendry 
Friday December 7th, 2007 3:06:10 PM

"Flesh to stone? I'll keep that in mind, hard head!" he jokes with Julian.

He nibbles on Airin's ear after she whispers in his. "I just have this compulsion to do what's right... or tasty!"

Later...

"I don't know about the rest of you, but I've got two things, minimum, to take care of before the coach next leaves.

"First - the fellow we had locked up with the constabulary. I want to find out more about him. I think this will take just one or two of us to follow up on, for the moment.

"Second - training with the WLA." Kendry works on getting training in riding (+1 to 5 ranks in ride) and jumping (1 rank now).

[Aside to DM on Fickle's behalf: I worked hard to ensure that Fickle had the requisite funds for WLA training the week before we exchanged familiar & books for Timmy. Any chance he actually was able to take that training? I sincerely hope so, because we've been trying for, I dunno, about six months or so real time to make this happen. That would have the benefit of him receiving the training at 5th level, thus getting the feat, etc.]

Julian 
Friday December 7th, 2007 3:54:15 PM

"Okay, Kendry. Perhaps we could even train together on those two - see who can jump the furthest. I bet I could even clear the river - you choose the spot. What say you? Tobias? Fickle? Podo? Anyone up for a bit of sport between friends?"

Kendry 
Friday December 7th, 2007 10:16:10 PM

"Yes," Kendry answers Julian. "I like to get wet. Then I can practice my swimming more."

Airin  d20+10=11
Monday December 10th, 2007 7:42:02 AM

(Survival: Nat 1)

Not needing to spend time training in the league Airin will probably enjoy the time of. She'll spend her time swapping stories with the other adventurers.
She will of course train somewhat but not to gain extra skills (Airin didn't level up - how many have?)

When do we leave?

DM Glenn 
Monday December 10th, 2007 11:28:15 AM

OOC: busy this morning, will post later.

Tobias 
Monday December 10th, 2007 12:02:20 PM

At 10gp each, Tobias thinks the stage coach would definitely be best...

Dwight (weekend post) 
Monday December 10th, 2007 12:42:32 PM

Dwight agrees with Tobias. The coach seems the most efficient.

OOC: Is Dwight the only one without a mount (for riding non-combat)?

Kendry  d20+9=27
Monday December 10th, 2007 4:23:24 PM

Kendry talks with the constabulary, first to ensure that their captive is still in hand. He requests that he be allowed to bring meals to the man for the next few days.

He asks if they have learned his name, where he comes from, or anything else about him. He also gets the name of the constables & workers there.

He asks a few of his friends and family members, before he leaves, "Please call me Milo. Say, 'Hey, Milo, how are you?'" He explains that he is going to tell someone that his friends call him 'Milo.' "I want to be able to say that truthfully - even if in only a limited sense."

Kendry disguises himself (27), and -- if the constables allow him to do so -- takes meals to the prisoner.

"Howdy. Lunchtime for ya, mister. Got some carrots, goulash -- a few chunks o' meat in it, even -- bread, and prune juice. Eat up."

He has taken the appearance of a fairly simple fellow. He talks with his mouth almost closed, as he does not wish the assassin to see the gap between his teeth.

He stays a while.

DM Glenn  d20+10=25
Monday December 10th, 2007 4:26:00 PM

Kendry plans to do some training at the WLA, but first he follows up on the sneaky fellow they had locked up with the constabulary. Kendry finds the fellow is still where he left him, the constables are glad to see the bard, they tell Kendry the fellow has been behaving, but they can't justify keeping him in the pokey much longer. The sneaky fellow looks to be in good shape and is resting on his bunk when Kendry goes to visit him. (OOC: who else is accompanying Kendry?)

Julian is keen on training, he even challenges Kendry to and the others to a river jumping contest. The bard agree.

Not really needing to train, Airin will workout just to keep sharp and in shape.

Tobias thinks the stagecoach is the way to go.

Agreeing with the ranger, Dwight thinks the coach would be best.

Podo, Fickle, and Selithe hang out with the group waiting the couple of days for the next Coach run.


The day after rescuing Timmy, the wind picks up and thick clouds start to roll in from the west. About noon it starts to rain. Anyone traveling about will be soaked after 5min. The WLA has indoor space for training, so a little rain doesn't slow that down, but after a day or two of this rain the river will be a great deal more difficult to jump.

Kendry learns from the constables that they haven't leaned anything more from the sneaky fellow. With the permission of the guards, the bard disguises himself as a simple fellow called Milo who happens to be bring a meal to the prisoner.

(Edited to add more on sneaky fellow - Glenn)
The sneaky fellow looks up, "Prune juice again? I'll be a lot happier if it was a flagon of ale." The prisoner takes a long look at Milo, then shakes his head as if dismissing a thought, "What happen to Bob, the fellow who normally brings my meals?"

Dwight 
Monday December 10th, 2007 8:02:21 PM

Dwight decides not to see the prisoner with Kendry, hoping to minimize the sights a bit. As far as Dwight can recall, the prisoner has never seen Dwight out of disguise.

However, he does get caught by the rain an makes it to the training hall from the catacombs soaked and dripping.

Selithe 
Monday December 10th, 2007 8:53:06 PM

Selithe goes along with the others and will hand over 10gps for the coach ride also. Most of her time will be spent with Julian though as for the moment it looks like she has abit of freetime. As to not blow his cover, Selithe does her best to let "Milo" Kendry do his thing.

(OOC:Glenn, I'll try to have my CS in ASAP.)

Julian 
Monday December 10th, 2007 10:10:20 PM

Julian is more than happy to spend time with Selithe. He suggests walking just out of the township, along the river.

"Wanna come for a ride on Shark with me?" Julian casts Enlarge Person on his familiar, leaps atop him into the saddle and offers Selithe a hand up.

"You should be safe behind me there. Shall we gallop along the river, into the woods, or through the town just to scare people? We've only got a few minutes."

Podo 
Tuesday December 11th, 2007 1:31:37 AM

Podo after returning from the temple of Alemi, will await with his friends their transportation to Dourscale.

Posting Record Game 13 (ADM StevenVdB) 
Tuesday December 11th, 2007 5:29:25 AM

Posting Report for Game 13 for the week of December 3 - December 9

Name - MTWTFSS - # - %

DM Glenn - XXXXX-- - 5 - 100
ADM - ------- - - 0
Dwight - X-XX--- - 3 - 60
Fickle - -XXX--- - 3 - 60
Podo - ---XX-- - 2 - 40
Selithe - -XXX--- - 3 - 60
Kendry - ---32-- - 5 - 100
Tobias - XX--X-- - 3 - 60
Airin - XXXXX-- - 5 - 100
Julian - 2X-32-- - 8 - 160

Weekly Summary : The Aftermath of Zom

Zom's pitiful life is brought to an end and the group returns to the town with the little boy.
Reunited with his folks a party with lots of pancakes is held to celebrate the return of Timmy. Of course our friends are the guests of honor.

Rewarded with loads of gems the group finds itself once again on a turning point... What's next?

Kendry  d20+5=6 d20+6=8 d20+11=21 d20+11=28
Tuesday December 11th, 2007 7:28:48 AM

[Survival check to have no clue about your earlier request for a survival check: nat 1

Jumping... into the river next to Julian: 8]

"Yeah - ale's good at washin' things down, fer sure. But prune juice helps keep ya regular, if ya know what I mean. Oh, Bob? He's got the rest of the day doin' other stuff, so I gets to give you food. Folk call me Milo, by the way. What's your name, mister? Forgot to ask. They just said, 'Take this to the fella in the cell.' And how's that goulash tastin'?" he asks. "I thought it was good overall, but one potato seemed a mite undercooked," he offers his unsolicited opinion.

[Diplomacy checks with prisoner: 21, 28.]

Airin and Fioni 
Tuesday December 11th, 2007 8:16:36 AM

Reunited with Blossom as well Airin takes time to tend for both Fioni and Blossom. Being at the WLA gives her plenty of time for doing these things especially since the weather is far from what she expected...

And since she's not going on any quest at the moment Airin wears her green silk dress to dinner in the evenings. Perhaps she will be invited to dance...

DM Glenn 
Tuesday December 11th, 2007 10:28:05 AM

Dwight get soaked by the rain between training and shopping.

Selithe tags along with the others. She prepays for her coach ticket.

Julian takes a walk with Selithe and offers her a ride on his enlarged Shark.

Podo returns from the temple and waits for his friends.

Kendry continues to talk to the prisoner and get on his friendly side. The man looks up from his goulash, "You can call me Smith. The food's fine Milo, but could use more pepper. I haven't seen you around here before are you new?" Smith shakes his head, "It's a shame really someone of your talents being used as a common server. I bet they only pay you what about a silver a week. I know someone would gladly pay a silver a day for someone with your skills. Maybe when I get out I can introduce you them. Would you be interested?"

Airin tends both Fioni and Blossom during the day at the WLA, then later dresses up for dinner.

Fickle and Tobias remain indoors during the rain playing a game of chess. (opposing Int rolls to see who wins!)

As the day passes, the rain continues to fall and increases with strong gusts of wind. Any dirt streets now have standing mud puddles. Selithe and Julian get caught by the rain and end up soaked during their walk/ride.

Assuming everyone gets eats dinner at the toy/music family shop. The rain is really coming down in bucketfuls now and the wind is howling. The Windhorn stagecoach leaves the day after tomorrow, and those training at the WLA need one more day of training.

Tobias  d20=1
Tuesday December 11th, 2007 12:21:38 PM

Tobias continues to wait for everyone to prepare... training Tewdwr some more if there's time.

As for chess, he probably doesn't have much hope... (haha 1)

Kendry (Podo - please read - you need to respond to this)  d20+11=26 d20+5=17
Tuesday December 11th, 2007 1:07:04 PM

"A silver? A day??" Kendry, as Milo, gives a low whistle. "Sure could help my kinfolk a bit more'n with just one a week. But I does get an extra copper, besides. Got me a raise, y'know, fer extra work I does."

He narrows his eyes. "It doesn't involve sweepin' up dirt, now does it? Tired of sweepin', I'll tell ya."

=========
Assuming 'Smith's' response is positive, Kendry, a.k.a. Milo, says he'll try to bring somethin' special for dinner.

He coaches the constables to call him Milo in his present guise, and promises to return to serve Smith's evening meal.

Morning and afternoon on the first day (following pancakes) are spent at the WLA (studying riding the first day with Cheann, and jumping the next day), with an hour break for donning disguise [take 20: 29] and feeding the prisoner.

Just before he enters the cell area, Kendry, clad as Milo, casts detect thoughts.

"Guess what, mister? Uh, Mister Smith. They're tellin' me they might not hold ya much longer." He slides the food tray in. "Gotcha some meatloaf tonight. An apple, and smooshed yams with butter. An' there's a pinch of pepper and a pinch o' salt on the side of the board fer ya. Couldn't get no papriker," he mispronounces 'paprika'. And he hands him the special thing he promised - a flagon of ale. [Diplomacy: 26] "So, watchya think ya might do once ya get out? This ain't no fine inn that anybody'd want to stay in, fer sure."

=====
Kendry takes a quick bath once he gets back from the lockup, and joins his friends for dinner.

About to tell of his interactions with the assassin who tried to kill Podo about a month back, he spots Airin in her beautiful green silk dress. He gives an appreciative whistle, then asks in a shy manner, indicating the seat next to her. "Uh, 'scuse me, miss, but, is this seat taken? If not, I'd be much obliged if you wouldn't mind overmuch were I to sit down here. Beside you. That is, if it's no trouble." He flirts with her during the meal, sitting close.

During the meal, he asks others how their days have gone. He asks Fickle about what skills he's taking at the WLA.

He tells them of his conversations with the prisoner.

"We can have him released tomorrow, then 'Milo' can take him up on his offer to meet his contact. Can you imagine - I might be able to earn a silver a day!"

He turns to Podo. "Pode, it was you this 'Smith' fellow tried to bean. How do you feel about letting him be released, so we can learn more about his network? We know he's up to no good, and he could continue to cause grief for Bella. I was thinking, though, that we might arrange to have a trial for him tomorrow afternoon. If you want, you could testify against him. Or we could, as a party, drop charges against him.

"What do all the rest of you think? Let him go, and learn more about his contacts - but risk what he'll do with his freedom? Or maybe obviate the risk by setting a trap that, once he introduces me as Milo to his contact, we take him down, then have a real trial?"

He jots a quick note to Calfast, which he seals with wax.
Calfast,

The prisoner who hired neighbors to spy upon Bella, and who tried to kill Podo, who has been in lockup this past month, offered me a job once he gets out. He said he has a contact who will pay me almost seven times what (he thinks) I'm making now.

I disguised myself as a simple fellow and took food to him twice today at the constabulary. I gave my identity as 'Milo.' He said I should call him 'Smith.'

My thought is that a short hearing be held for him tomorrow afternoon. He be found guilty of assaulting a citizen (that would be Podo) with possible intent to kill. The assaulted party, however, has agreed that in exchange for the items found in the prisoner's possession at the time of assault, and for time served, and for good behavior, that the sentence be for a year and a day, and loss of said possessions. The judge will allow the remaining 11 months of his sentence to be commuted to probation. So long as he checks in once a month, and keeps his nose clean, he shall be released at the end of the day, once the paperwork is complete. If the prisoner agree to these terms, he will be given 100 gold pieces, which the victim of said assault has allowed the prisoner so he not be left destitute. He should check in once a month with the constable, or notify the constabulary if he plans to leave Angel Springs for more than a month.

Milo (that is, I) will make arrangements to meet with his contact, learn the terms of engagement, and learn more about what this spy is all about. Perhaps we'll get enough information to nab him (for attempted corruption of an official, perhaps, and for activities against the interest of the citizens of Angel Springs?).

I'm suggesting we play with this fish. Give him a little line, and see whether we net him again, and/or catch another fish or two while we're at it.

Please let me know if this course of action meets with your approval - or if you have another take on the issue. If the former, let's make arrangements for the hearing for tomorrow, and allow his release after supper at the jail.

My word, though, Mister Smith is one bad, and sneaky, apple.

Kendry

P.S.: Please burn this note after reading it. My thanks!
This letter Kendry shares with his friends for their information - and to see if they have anything to add. He then seals it with wax, and places in an envelope. He's not sure he wants to entrust it to some lad in the streets. He asks if a member or two of the party can seek out Calfast tonight to give it to him directly.

After dinner, he clears an area, and gets his siblings to play some music with him. After a few warm up songs, he invites Airin to come and dance with him. [Dance: 17]

Julian  d6=2
Tuesday December 11th, 2007 3:24:18 PM

+++++ at the river +++++

"Great! That's great Kendry." Julian dives in towards his friend, splashes water in his face and laughs with him.
"I reckon I could jump that far with my armour on. And next you try to talk us out of a good fight, I know I can just push you in a river. Come on, let's swim upstream a while, to improve your fitness. Increase your breath-hold, so that you can sing to us in battle." [training in Swim for WLA]

Once out, Julian will cast Prestidigation to dry himself (sorry Kendy, Julian doesn't really know how to cast spells on others... dry yourself)

+++++ through the day +++++

Julian also trains in Riding on his riding dog, the rough-coated Collie named Sallie.

He also spends time with Selithe, "Teach me to play cards, but just playing, no tricks."

And he makes a quick visit to the Catacombs, empties his new supply of gems and returns with a pack full of scrolls and a fancy new quiver and crossbow.

+++++ at the Toy Shop +++++

Like a little boy, Julian has to show off his new quiver, "Cool huh? You should see what I can fit into this thing." He demonstrates - a lance, some javelins, "hope these are better made than those other ones I had," some bolts and a wand, "the human who served me at the Catacombs gave me a warning about this one, it is Reduce Person. He said it can be addictive, said it was 'Hobbit Forming,' then he laughed himself silly. I don't get it, I think he's a bit rude. I won't use it that often."

+++++ regarding Kendry's note +++++

"Sure, I'll go find Calfast. I'll stay out of armour too, cos you probably want me to be incon.... inconspik.... you don't want people to really notice me. Come on, then Shark, Sallie. We've a job to do. Selithe?"

To My DMGleenn 
Tuesday December 11th, 2007 7:35:46 PM

I'm Sorry to report That I have a bum Foot (Running away fron all those men around here) I'll Play again tomorow< OK??

Dwight  d20+3=6 d20+3=22
Tuesday December 11th, 2007 9:27:17 PM

Dwight agrees the potential of following the smith fellow is interesting, but wonders if it is important enough to set aside the thurible. He looks to see Podo's reaction, whom he feels will have the strongest opinion on the matter.

-----------------

"Julian, I think I'll tag along and get some fresh air." DWight will accompany Julian to Calfast. As he leaves the shop and returns, he pays close attention to whether or not the house is begin watched (spot: 6/leaving, 22/returning)

Kendry 
Tuesday December 11th, 2007 9:56:37 PM

"Dwight - this should not slow us down from delivering the thurible," Kendry assures his long time companion. "I fully intend for us to be on that carriage at the appointed time. Oh - could someone make sure we have places reserved for ourselves and our menagerie? Who would like to see to that? Airin, you're not training with the WLA at the moment, are you? Would you like to make arrangements, hon?"

Selithe  d20+8=11
Tuesday December 11th, 2007 10:22:55 PM

(OOC:Glenn, I noticed something while looking over my CS. Would you be okay if I moved two skill points? If so then my CS is ready to be turned in.)

Selithe smiles and takes Julian's offer on the ride, speaking to him while holding on so she doesn't tumble off, "Good thing Gra isn't here, she might get abit jealous." As Selithe spends time with Julian she realizes she didn't answer his question earlier, "Actually, I'm thinking of using my money to buy a nice wand or such. However I need to be abit more magical knowledged before I can get a good one. Otherwise I like to get a staff sometime but they cost alot of money."

Selithe enjoys her time with Julian and looks with interest at his quiver when Julian shows it off, "Wow, that is neat. Isn't it near what magic can accomplish."

When Julian comments on being showed how to play cards, Selithe grins and pulls out the deck he bought her, "Ahh, something everyone should know, how to play a good game and not be cheated. You see, a very good gambler can palm a card and hide it rather easily but I promise, a clean game. No money, but I like some type of stakes. How about for every hand I win you owe me a kiss." Selithe grins at Julian.

(Profession Gambler:13 *forgot +2 for MW deck* To teach Julian and for the friendly game.)

Podo 
Wednesday December 12th, 2007 1:41:29 AM

"Let 'em go, Cuz. Drop the charges...if he tries again, I'll turn the other cheek again..." explains Podo to his cousin Kendry.

Airin and Fioni  d20+3=19
Wednesday December 12th, 2007 2:47:08 AM

- at dinner that evening -

Airin greatly enjoys the attention she gets from Kendry. It has been far too long since they had such good times.

She even dares to join him to dance... (Perform dance: 19)

Her green dress waves as she glides over the dance floor with Kendry. Smiling and blushing she dances to the music till late in the evening.

- the next morning -

After breakfast Airin makes all the arrangements to get her friends on the carriage. She herself will be riding Blossom.

"G'day sir. I'd like to make reservations for seven places on the carriage to Dourscale. How much would that be?"

Julian 
Wednesday December 12th, 2007 4:35:29 AM

He blushes furiously at Selithe's offer, and not knowing what to say, he nods dumbly.

Mysterious Stones
Stormy street Battle


Toyshop (DM Glenn)  d20+3=23
Wednesday December 12th, 2007 11:42:12 AM

(OOC: Note Jerry is looking closely at posting rates lately. He would like to see everyone make at least 9 out of 10 post. Last Weeks's posting looked a little weak. The Crescent Valley group has a very good record for the last 6 month! Let's keep it that way. Thanks!)

Not really concentrating on the chess game, Tobias loses to Fickle. While the rain beats down on the roof, Tobias works on Tewdwr's training. (OOC: A week would have passed after the group gets back from Dourscale. So you can make another training roll then.)

Kendry disguised as mild mannered Milo servers Mr Smith his dinner in his cell. The food is a cut above his normal fair. Smith eyes light up when Milo hands him a flagon of ale. In addition to maintaining the fiction of being Milo and using all his diplomatic skills, Kendry is trying to maintain concentration on his detect thoughts spell. (Concentration check DC7) (Smiths save 23 nat (20)). Smith's thoughts are unreadable. He tells Milo, "That's good news. I'll be glad to see my friends again. Where can I reach you, in the future? My friends may have some work for you."

After dealing with Smith, Kendry joins the others for dinner. Telling them his plan on how to bend the legal system in order to get more information out of Smith. Any lawful types would probably be appalled at his suggestions to rig a trial. Later he invites Airin to dance.

While at the dinner, Julian recounts the results of the river jumping contest and shows everyone his new purchases from the Catacombs. He agrees to take Kendry's letter to Calfast despite the driving rain outside, the warm and dry Toy Shop.

Jumping up and down about winning the chess game, Fickle stubs his toe on the table then begins to jump around while holding his hurt foot. (OOC: hope your foot starts to feel better! Do you need someone to sub for you? --Glenn)

Dwight is interested in following Smith, but feels it important to return the Thurible too. Kendry assures him it shouldn't slow down the delivering of the thurible. The arcane rogue offers to accompany Julian to deliver the letter. Best to travel in pairs on a stormy night like this. He doesn't see any one watching the shop, matter of fact he sees almost no one due the driving rain and wind. Everyone else seems to be staying indoors.

Selithe spends time with Julian and talks about shopping. Later she shows him how to play cards, demonstrating some of the tricks some gamblers use. Then she offers a clean game with "kisses for stakes." Blushing, Julian nods. (DM comment: Like shooting fish in a barrel.)
(OOC: Go ahead and send me the sheet and let me know what the changes you want to make. --Glenn)

Podo is amenable to dropping the charges and letting Smith go.

Accepting Kendry's dance invitation to Airin, the couple does themselves proud on the floor. The next day Airin will brave the heavy rains to make reservations for everyone. The clerk will make them for 10gp each.

Julian and Dwight make the trip to deliver the letter to Calfast. Upon getting back they are both soaked and report that the storm has intensified. One of them comments "It's not fit for man nor beast outside!"

[OOC: At this point please make your decision as to who is staying at the Toy over night. Also please post your current spell list. Note: when picking your spells keep in mind no one knew this morning about the strong storm that hit today.]

For those at the toy shop, about 2 o'clock in the morning there is a loud banging noise that can be heard over the sound of the howling wind and pounding rain outside. It's enough to awaken you. Wondering if it was just your imagination, you start to go back to sleep when you hear the loud banging noise again.

All at shop listen check DC15 Highlight to display spoiler: { The banging seems to be coming from outside the front of the Toy shop.}

For anyone not staying overnight at the toy shop -- Highlight to display spoiler: {You wake up from a sound sleep with thoughts of your friends at the toy shop. (not good or bad -- just thoughts.) You can hear the sound of the storm raging outside.}

Julian, Shark and Sallie, soaking wet  d20+5=7
Wednesday December 12th, 2007 3:19:16 PM

Julian casts Prestidigitation as he walks back in, and has it work Shark and Sallie over too. It almost seems that Shark and Sallie have learned to vigorously shake the water off from Julian.

"I'd rather not go out in that again. I'm sleeping here tonight, if that's okay with everyone.

"Where'd I leave my armour - I'd best polish it again."

Listen 7. Julian sleeps deeply, undisturbed, dreaming of the stories of Domi he learned at the Temple.

Spells Cast today
Prestidigitation x2
Enlarge Person x1
4 Cantrips & 4 1st level remaining

Julian 
Wednesday December 12th, 2007 5:49:09 PM

PS: Julian likes to play cards...

Selithe  d20+2=10
Wednesday December 12th, 2007 10:58:13 PM

(LOL at Julian and DM's comments.)

Selithe smiles and looks to Julian as she would have returned with him to the toy shop... she shakes a bit and grumbles about the rain being a bit cold but otherwise not much else. She does hide a grin at Julian's comment at sleeping at the shop, "Well, I'm staying here too, don't get to stay home often and morning breakfast should be very good."

(Listen:10)

Airin and Fioni  d20+12=26 d20+8=21
Thursday December 13th, 2007 1:02:32 AM

Dripping from the heavy rain Airin finalises the reservations for the carriage.

"When do we pay? Up front? I'll give you the money as we board the carriage tomorrow. ok?"

Airin sleeps at the Toy Shop.

(Listen 26)

That night she wakes up from the loud banging coming from outside the toy shop. She gets dressed (armor) and goes to find her friends in the Shop.

"You guys hear that? Comes from in front of the Shop I guess... Gonna have a look through the windows..."

Airin walks downstairs and crawls to the nearest window looking out to in front of the shop. She peeks outside to see what the banging comes from.

spot: 21

Kendry  d20+6=26 d20+1=18 d20+3=6
Thursday December 13th, 2007 2:07:58 AM

[Listen: 26; Concentration (Read Thoughts: 18].

Milo says, "Well, thet might be jus' swell. What sorts o' work you thinkin'? I's pretty good wif numbers. I can whittle a little flute. Draw some pictures."

=================

Kendry is alerted to the sound outside the front of the shop (listen: 26). In the middle of the night he wonders if Flavius has sent more undead their way by way of thanks for slight alterations to some of the spells in his wizardly book. He looks out the upstairs window to the street below [Spot: 6]. He alerts Tobias & Fickle - he'll let the spell casters rest up. "Some sort of noise downstairs. Want to check it out with me?"

He descends to find out what is making the noise outside. Just in case, he has a few weapons with him, and his haversack over his shoulder, and a tanglefoot bag available. "Anybody there?" he calls out loudly. He stands with hand near the latch of the door, and ready to pull the wedge back from the bottom of the door, and pull the slide lock from the side. Then he thinks, use the sliding peeper, dummy.

Kendry takes the handheld mirror that hangs from a cord next to the door. He turns the catch, and slides open the peep window in the middle of the door. With the mirror at a 45 degree angle, he looks out to see what he might, and varies the angle for greater coverage.

=========
[OOC: Ha! I started on this post over an hour ago, got interrupted three times. By the time I posted, Airin's post was here, and I hadn't even seen it when I wrote the above.]
=========

"Oh, hey, Airin. You heard it, too, eh?"

Together... they try to figure out what's up.

Toyshop (DM Glenn) 
Thursday December 13th, 2007 10:16:27 AM

Continued tale of Milo and Smith:
Smith grins as Milo list his skills, "Yea, I'm sure those would be useful, mainly my friends are interested in keeping informed about people and places. Also they value keeping quiet."

Back at the toy shop 2am howling storm & banging sound from outside:

Awakened, Airin hears the banging again. Slipping into her armor, she awakens her friends, then goes to look out the front windows.

In the toy store, Julian sleeps deeply dreaming of stories about Domi's deeds when it changes to playing cards with Domi and others, but the stakes are not kisses or coins, but lives. He is awakened by Airin concerned about the banging sound.

A bit chilled, Selithe tries to go back to sleep. Only to be awakened by Airin again as she points out the banging.

Awakened by the sound, Kendry wonders if the shop is under attack by Flavius' undead. Alerting Tobias & Fickle to the noise, he grabs a few items he goes to the front door checking to see if someone is there.

Awakened by the bard, Tobias and Fickle both fight off the groggy sleep as they wake up.

Dwight, woken up by the banging, wonders what everyone is doing up.

Podo dreams restlessly of his friends needing him.

Airin joins Kendry in the front room as she peers out a window.

Kendry hears a muffled response from the other side of the door, the sound of the storm is washing out the voice. Both Kendry and Airin see a tall sleek female figure human maybe elf wrapped tightly in a fur lined cloak hooded cloak, as she raps hurriedly on the door again, glancing up and down the street as if expecting something. The wind and rain are slashing about whipping the ends of cloak and loose strands of wet hair. "Please, op.. up. T..re's ..t ...h ti.e!" Her words are lost in a howling gust of wind and rain.

Tobias 
Thursday December 13th, 2007 11:31:27 AM

Tobias finally rouses from his sleep, and goes down to join the others at the front door.

Airin 
Thursday December 13th, 2007 3:28:52 PM

Airin looks at Kendry as they both watch out the window...

" 'Not much time?' is that what she's saying?" Airin asks Kendry "Why wouldn't there be much time? What's going on out there?!?"

Airin turns to the woman outside and shouts back: "WHY? WHAT'S UP?"

"Or should be just let her in?" she asks Kendry again...

Kendry  d20+3=13
Thursday December 13th, 2007 4:03:26 PM

Kendry answers Airin's question by opening the door to the woman. He helps usher her in, looking to see if any others are with her.

Julian  d20+5=15
Thursday December 13th, 2007 4:43:21 PM

Sleeping through, didn't sleep in the hayfield yesterday...

Dwight 
Thursday December 13th, 2007 5:30:12 PM

Dwight sits up in bed and rubs his eyes, wondering if it was a dream or Zom. He looks around and "not a creature was stirring, not even a mouse." Of course, this might be because everyone else reacted immediately as Dwight realizes the beds are actually empty.

He stumbles to the window and looks about, but sees nothing between his blurry eyes and the rain. A chill runs down his spin, reminding him that twice today he was soaked to the bone.

Hearing the tap on the door again, just barely, he grabs a dagger and heads to the bottom of the stairs (or the corner near the door). From around the corner he looks for his friends and whomever is visiting during this hour.

Do undead knock? Dwight thinks not!

Podo Danderfluff Pipewood 
Thursday December 13th, 2007 8:17:08 PM

"...Friends...need...help..."dreams Podo as he stands up straight from a frightful dream awashed in sweat. "Where am I?" thinks Podo to himself.

[OCC: stuck at work but will finish this when I get home. At an open house...H.S. teacher is never finished!]

Selithe 
Thursday December 13th, 2007 8:23:15 PM

When woken up, Selithe comes down to see what is up. She shrugs and looks to Kendry, listening to what he and Airin say before smiling a bit, she has no weapons on her but she has spells at her beck and call if needed.

Toyshop (DM Glenn) 
Friday December 14th, 2007 9:35:57 AM

Awake, Tobias joins the others in the front room.

Airin makes out what the woman is saying, and asks more questions of her.

Opening the door, Kendry lets the woman in.

Julian turns over refusing to be rousted out of bed. In his dream of playing cards with Domi, the god tells him it time to ante up. In front of him are makers with the faces of all the party members.

Waking up, Dwight drags himself out of bed to see what's got everyone else up at this hour.

Podo awakens from his dream with concerns for his friends. Wondering where he is. (OOC: Your choice as to where you were sleeping. The temple or extra bed at the toy shop.)

Selithe when woken up follows the others to the front room.

Having been awakened, Fickle pulls the covers back up over his head, not wanting to get up at this hour.

When the door opens, the female quickly slips in out of the gusting wind and blowing rain. The wind and rain push at the door, as Kendry struggles to shut it. The mysterious visitor lends a hand with the door effortlessly helping Kendry shut it. Gracefully pushing back her hood, reveals that she is a half-elf with a mane of damp redish-orange hair.

She quickly glances around at everyone, then as if coming to a decision, she pulls out a sack from under her cloak handing it to who ever is closest, "No time to explain, Bella told me, you could be trusted if there was trouble. Take these, your and others lives may depend on them. I'm going to try and lead them off. They mustn't get the stones!"

With that she open the door, the howling wind pushes it open once again as she steps back out into the dark stormy night. Glancing both ways, she quickly makes her way down the street disappearing into the blowing rain and fierce winds.

The door hangs open being blown by the wind, the rain is getting everything wet that near the door. All that is left of the woman is a puddle of water where she stood, and the lumpy sack.

It's two in the morning and the storm is still raging outside.

Airin  d20+1=5
Friday December 14th, 2007 10:07:02 AM

"HEY... HOW... WAIT..." whoosh and the woman is gone...

Nothing else to do than to shut the door first. Airin pushes against the wind hoping she will be able to close the door again.

Str: 5 - hmmm...

Tobias  d20+1=16
Friday December 14th, 2007 12:04:25 PM

Tobias shakes his head saying, "Wow, Bella has friends crazier than she is..."

And, then helps Airin with the door (16).

CDM Jerry 
Friday December 14th, 2007 3:57:19 PM

Greetings Woldians!

I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:

--A new type of game
--Major changes to the website
--Greater choice for both DMs and players!

I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.

I'm mass emailing this and also posting it on every game board so everyone sees it.

Enjoy your weekend!

Jerry

Dwight  d20+3=23 d20+2=10
Friday December 14th, 2007 5:02:16 PM

Trying to grasp hold of exactly what is going on, Dwight rushes back upstairs to a window as the half-elf disappears. He shakes at the thought of trying to follow her in this weather.

Even after she is out of sight, Dwight watches on, to see if someone is braving the storm to follow her or watch us. (spot: 23., nat. 20)

If no one is spotted, he slowly joins the others. If anything is spotted, he yells to the others.

OOC: Is this type of storm typical for this season in the Valley? (survival:10)

Podo Danderfluff Pipewood 
Friday December 14th, 2007 11:13:42 PM

Awashed with sweat, Podo wakes up to find he's in one of the spare beds at the toy shop. Getting presentable, Podo heads out to find the others.

Julian  d20+5=7
Friday December 14th, 2007 11:44:28 PM

OOC: Thought I'd make another listen check with all that door banging - listen 7

Zzzzzzzzzzzzzzzzzz...

Kendry [message 140 minutes, invisibility 7 minutes]  d20+46=61 d20+4=18
Saturday December 15th, 2007 3:04:44 PM

When Airin goes to close the door, Kendry says, "Hold a moment, love." He casts message on himself and those around the door. "Hide this," he says regarding the bag, setting it down on the floor. "Close the door after me." He casts invisibility, steps out into the storm, and crosses the street. He finds a place to hunker down, seeking a tiny bit of shelter from the brunt of the storm in a protected corner or alcove outside of the building opposite the shop, where he may keep his eye on the street, waiting to see who is following the woman.

Kendry also invokes the Goblin Seal of Whale Watching, granting him a +1 bonus to Spot for ten minutes. (I figure there are enough puddles around to qualify for nearby water, needed for activating the seal.)

[Hide: 61; Spot: 18]

Airin  d20+8=23 d20+19=37
Sunday December 16th, 2007 9:46:32 AM

When Kendry prepares to move outside Airin tries to stop him: "YOU NUTS? You'll get blown away by that raging storm! Stay here!"

But of course Airin knows how stubborn her beloved bard can be and finally just before she closes the door she whispers goodluck to Kendry.

Then she takes the bag wondering where to put it. It's a toy shop... there probably are some toys where she could hide the bag in...

spot: 23
Hide: 37 - although this would be to hide herself but she uses the skill to hide the bag.

Posting Record Game 13 (ADM StevenVdB) 
Monday December 17th, 2007 12:57:01 AM

Posting Report for Game 13 for the week of December 10 - December 16

Name - MTWTFSS - #

DM Glenn - XXXXX-- - 5
Dwight - 2X-XX-- - 5
Fickle - ------- - 0 - everything ok? We missed your posts this week...
Podo - XX-XX-- - 4
Selithe - XXXX--- - 4
Kendry - X3-2-X- - 7
Tobias - XX-XX-- - 4
Airin - XXX2X-X - 7
Julian - XX2XX-- - 6

Weekly Summary : Training, resting and ... Huh?!?

The days slowly pass as our friends either rest or train at the WLA. Evenings are merry and no one worries anymore about the treacherous life out there in the wild.
The night before the night (edited conform Kim's correction) the group has planned to go to Dourscale by carriage a storm rages and all are awakened in the middle of the night by someone banging on the door...

[I think it is the night before the night before we leave. -Kim]

(Changed it :-) - thanks for the correction - StevenVdB)

Fickle 
Monday December 17th, 2007 7:42:09 AM

Fickle chases Ouch, and get lost> > > "Ouch!! OUch!! Were'z are Youz??

In the tall grass you hear "Grrr! Woof"

OOC to DM and all Play-mates; But I hurt my foot, could not stay in bed long or Sit long.
Have you ever got almost run over By A Little OLD lady (in a walker) determen to get into a elervater FIRST??
Well I did and could not walk right for almost a week. It still hurts thinking about it!!

Toyshop (DM Glenn)  d6=1
Monday December 17th, 2007 10:49:34 AM

Airin tries to question the mysterious woman, but she's gone just as quickly as she appeared. Airin struggles to close the door against the storm.

Tobias comments about Bella's friends and helps close the door.

Jerry makes a big OOC announcement, but don't say anything.

Trying to figure out what's going on, Dwight, rushes to an upstairs window to watch the half-elf disappear into the storm. He continues to keep watch hopeping to see who was following her. He sees some foot prints run splashing across the street, but can't see the maker.

Getting up, Podo brushes the tangles out of his hair as he joins the others.

Laying in bed half a sleep, Julian continues to try and ignore all the noise from the front room and people running up and down the stairs. In his dream of playing cards Domi leans over and tells him shouldn't you wake up now! Julian's eyes snap open and he is awake now.

Calling for Airin and Tobias to hold the door for a moment, Kendry quickly cast a spell, as he tells drops the mysterious sack handed to him by the mysterious half elf woman, asking some one to hide it. Then casting his second spell the bard vanishes. A moment later the invisible bard's foot falls can be seen in the mud soaked street as the crosses for a protected alcove. Commenting about his mental condition, Airin takes the bag and hides them among the toys.

Still half a sleep, Fickle chases Ouch getting lost in the thick blanket on the bed.(OOC: The old run over by a lady in a walker story? Could have been worse, you could have been run over by a reindeer! Hope your foot feels better soon.)

Selithe stands around with the others wondering what she should do.


Shortly after Kendry settles in on the far side of the street and while Dwight keeps watch from the upper floor window. They see the mysterious half elf woman hurrying through the storm back down the way she came; glancing over her shoulder every few moments. Not far behind her are two men obviously following her. Airin spots the movement outside through the window.

[OOC: To hear what they say requires a DC10 for those in the shop and a DC5 for Kendry in his sheltered spot across the street. Storm listen check & distance already adj for.]

The half elf woman stops suddenly, as three others approach from the other direction cutting off her escape. She is surrounded, in the storm swept street, by four men, a woman, and two wolfs. One man calls out to the mysterious woman, "Tiggy, you should have known you wouldn't be able to get away from us. Now, give us back the stones."

Keeping an eye on all five, Tiggy looks for a chance to flee. She does not once look or glance at the toy shop. Answering back, "You're mad Rex, if you think you can get them back from me."

The winds and rain continue to blow from storm. Unprotected flames would be extinguished. The strong winds make it difficult for any tiny or small flying creatures and for range attacks. The rain and wind also makes it more difficult to spot, listen and cast spells.


[OOC: Storm effects: -2 to range attacks, spot, search and listen checks. All spell casting while exposed requires a Concentration DC10+spell level check. Tiny or smaller are make a Fort DC10 check or be Knocked down by the wind. Note the wind and rain are gusting so effects can get worse!]

Airin  d20+12=27
Monday December 17th, 2007 1:52:28 PM

(Listen 27)

Airin spots movement outside and hushes her friends as she points towards the three outside. She overhears what is being said and worries for the woman. Exposing herself would possibly lead the men to the Toy Shop... not helping the woman could lead to her death...

"Love be careful out there" Airin whispers knowing the message spell helps Kendry to hear her.

She does ready her crossbow hoping to catch some in a sneak attack if needed...

Kendry [message 139 minutes, invisibility 6 minutes]  d20+6=24
Monday December 17th, 2007 3:27:31 PM

[Listen: 24]

Kendry marks the position & accoutrements of each person, and where the wolves are. [Map possible?]

He is reluctant to whisper under the circumstances, since the woman's pursuers are right in front of him, and right outside the shop. He watches and waits.

Julian 
Monday December 17th, 2007 3:36:05 PM

Huh? Domi. Cards. Friends. Domi - wake up now!

Cards - Selithe? where's Selithe?

No! Domi - Podo


"Podo! Where is everybody?" Fearing trouble, hearing some voices downstairs and outside, Julian grabs his swords, then notices Dwight.

"Dwight, what's going on? Where's Podo? Where's everyone?"

Selithe  d20+7=12
Tuesday December 18th, 2007 12:10:37 AM

Selithe ponders what to do and goes over her spells and such, pondering what she can do to help what is going on outside, having a gut feeling atleast that the lady is in danger, specially after coming to the shop the way she did.

Selithe nods as a idea comes to mind and she moves a sling stone out of her pocket and casts a Prestidigitation spell to make it look special, maybe from a distance it might look like one of those from the bag. She hopes so since she hasn't seen one. She looks to Airin and speaks to her, "I can't let that lady get killed, I'm going to see what I can do."

Selithe slips out of the door and makes her way in the direction the elf lady should have went, figuring if she generally follows Kendry's foot prints but not noticeable as to bring attention to her brother. Selithe also grabs her cloak on the way out and jerks the hood up as to hide her appearance some.

(Fort:12)

[OOC: Justin - Kendry is directly across the street from the shop. The Lady and those who pursue her are directly outside the door you are talking about opening. -Kim]

Podo Danderfluff Pipewood  d20+8=25 d20+8=26
Tuesday December 18th, 2007 12:35:32 AM

Heading downstairs/out front to join his friends, but then notices the raging storm outside. "Where's Kendry?" asks Podo to the collective.

"What's with the weird storm outside? When did it hit?" wonders Podo.

Skill Checks
Spot DC: 25
Listening DC: 26


Dwight  d20+9=14
Tuesday December 18th, 2007 8:21:09 AM

OOC: Dang, I thought I had posted on Monday. Sorry.

Dwight stands and watches as the splashes are made away from the shop and wonders. At least they are heading away he thinks to himself.

As he looks further down the road he sees the woman become surrounded. He looks to his bow, propped against the wall and considers his ability versus the storm and distance.

Listen: 14

Hearing them shout above the storm and Selithe going outside, Dwight grabs his bow and pushes the window open just a little. Has Selithe lost her mind? he ponders as he takes aim.

Selithe 
Tuesday December 18th, 2007 10:47:52 AM

(OOC:Glenn, I misread your DM post for the round. Would it be possible to have Selithe slip out the back instead? I really would hate to blow this for the whole group as that wasn't Selithe's intentions. I figure if the elf lady can delay the bad guys long enough Selithe should still beable to try and get them off of her for atleast alittle while.)

(Sorry, I've already posted by the time I read this. -Glenn.)

Toyshop (DM Glenn)  d6=4 d20+3=13
Tuesday December 18th, 2007 11:18:29 AM

(OOC: Answer to earlier question by Dwight about the storm. This type of storm is not unheard of, but it seems more severe than would be expected for this time of year.)

Having spotted the group outside, Airin alerts the others and waits with her crossbow ready.

Invisible, Kendry listens to the group's verbal exchange as he too watches and waits.

Awakened, Julian grabs his sword and joins Dwight at the 2nd floor window.

Thinking quickly, Selithe cast Prestidigitation to alter a sling stone to look like what she guess the mysterious stones may look like. Grabbing a cloak she opens the door and steps outside.

Joining the others down stairs, Podo wonders where Kendry is and where the storm came from. He recalls it was raining hard when the had dinner, that's why he used a guest bed at the toy shop.

Watching from upstairs, Dwight listens to the exchange then sees Selithe step outside. He quickly grabs his bow and cracks open a window. He is joined by Julian.



The storm winds are gusting harder for the moment. (Due to rain and winds: -4 to range attacks, spot, and listen checks.)
[Severe Wind: -4 adj, Tiny blown away, Small Knocked down, Medium Checked DC15.]
[All spell casting requires Concentration DC10+spell level.]
[Selithe make a Fort save DC15 or be Knocked down by the wind.]
[Kendry make a fort save DC10 or be Knocked down by the wind. (part-cover)]



When Selithe steps out, she is immediately spotted by everyone in the storm swept street. The closest wolf turns and grows menacingly at Selithe, "GRrrrrr". Tiggy glances over, but doesn't portray any sign of recognition, "Are you going to try something in front a witness, Rex?"

Rex looks annoyed, then address Selithe, Go back in side little Halfling this is none of your affair!." he says with almost a growl like quality.

Rex turns his attention back to Tiggy, "You stole the stones, now return them before I take them back and your hide along with them!"

Map http://docs.google.com/Doc?id=dhqmshcg_0f5gb3cf2

Tobias 
Tuesday December 18th, 2007 12:00:38 PM

Tobias hears the reaction to Selithe coming outside and waits to see what happens with her... ready to drag her back in if need be.

Airin 
Tuesday December 18th, 2007 12:33:38 PM

Airin continues to observe through the window...

(ooc how does this window open? Can Airin push the window slightly open so that she can shoot through?)

At the first sight of trouble Airin will help protect Selithe.

(OOC: Windows on the bottom floor - lower half are fixed in place the top half is hinged along the top and can be swung out for ventilation. The 2nd floor windows are split in half vertically with hinges on both sides allowing the window to open like a double door. - Glenn.)

Julian 
Tuesday December 18th, 2007 2:55:02 PM

"Dwight, what's going on?" Julian whispers.

"Is that Selithe?! Oh gods, she needs protecting - she can't be out there alone with them." Julian steps back and casts Mage Armour.

Moving downstairs towards the door with his badger following, Julian continues his questions,
"Hey," calling to whoever will listen, "who's that woman they're surrounding? Why is Selithe out there? Where's Fickle? and Kendry? Who else is involved in this? Are we all gonna go out there to protect her? We can't let Selithe get hurt."

Dwight  d20+3=16 d20+11=24
Tuesday December 18th, 2007 5:25:59 PM

Dwight turns to answer Julian, but he darts down the starts. Returning to the view, Dwight tries to see if he recognizes any of the people in the storm below.

spot: 16 (recognize?)

hide: 24 (hiding within open window and bow readied? - As far as I know, it is still dark upstairs.)


Selithe  d20+7=8 d20+7=27
Tuesday December 18th, 2007 8:38:51 PM

Selithe slips and slams into the mud and lets out a quick and very girly "ACK".

From this position she thinks quickly of her options and comes with a possible thing to do now and put on her best act, "I...I can't...papa needs a doctor badly. I...I think he might die if he doesn't get help." Selithe pulls her cloak about her more, glad she kept the stone she cast a spell on hidden for now since this might work better. Surely they won't risk nothing while she is out there and how bad would it look if she told people of them if her papa would die...well it was a bluff but still.

(Bluff:27 *nat:20*)
(OOC:Sorry group if I messed things up. Is time for Selithe's gambling side to spark more I think.)

Kendry  d20+3=22 d20+2=16 d20=15 d20+6=24
Wednesday December 19th, 2007 1:53:36 AM

[Fort save vs winds: 22; Listen to Rex, et al: 16]

About to whisper via message to Selithe, Kendry is relieved in one way... Ouch! he thinks as she is blown to the ground. Yet suddenly, he feels concern for the welfare of his Papa. What has happened to him? Wait, she's got to be bluffing. Papa is back in Humble's Ford, according to Leska. Good one, sis, he thinks. He marks both Tiggy and the potential opponents, looking at their clothing, checking for weapons sheathed or in hand, gauging their stances, picking up on accents, etc. [Spot: 15] [Sense Motive: 24] He considers what resources he has at hand. He hopes that his friends don't do something rash. Perhaps bloodshed can be avoided. Perhaps Selithe's ruse will work. He considers his course of action, and waits to see what direction things go.

If only we had a real mage in the group. Someone with disciplined arcane power. Kendry knows himself, as a bard, to be more of a dabbler, a dilletante. Podo is coming along as a cleric. Selithe, Julian, Dwight, Airin all have some light spell-casting abilities. Airin is growing as a druid.

Focus, Kendry, focus on this, here, now. No day dreaming.

Podo Danderfluff Pipewood 
Wednesday December 19th, 2007 2:41:06 AM

Heading straight for the front door and to the outside storm to see what ruckus is taking place, Podo opens the front door and heads into the bad weather; ending at about M16.

Balance DC:

Airin 
Wednesday December 19th, 2007 8:48:04 AM

Realising she won't be able to do anything from down here Airin hurries up to the second floor to a window that she can open slightly and quietly.

If she can open it just an inch she could allready point her crossbow through it.

She won't have time to get there and opening the window in one turn. Even if she gets there she won't open it just yet. It's too dangerous with the wind and it would draw unwanted attention.

Toyshop (DM Glenn)  d6=2 d20+8=19 d8+2=3 2d6(5+4)=9 d20+9=10 d20+3=11 d20+7=12 d20+1=7 d20+8=17
Wednesday December 19th, 2007 11:00:38 AM

Windows on the bottom floor - lower half are fixed in place the top half is hinged along the top and can be swung out for ventilation. the 2nd floor windows are split in half verticals with hinges on both sides allowing the window to open like a double door.

Waiting, Tobias stands ready help Selithe.

Seeing Selithe outside, Julian becomes worried. He cast a protective spell as he rushes downstairs to her aid.

Still at the 2nd floor window hidden in the dark, Dwight sees Julian turn and race down stairs. Dwight doesn't recognize anyone on the street except for Selithe.

Caught off guard by the gust of wind, Selithe is knocked down. She quickly spins a convincing lie that would explain her presents.

Concerned for Selithe, Kendry almost believes his sister's story. Knowing better he studies the group on the street. Due to the blowing rain and wind he makes out that Tiggy has light armor and a longsword on under her cloak. Rex has leather armor with a long and short sword at his hip. The female (Ash) at Rex's side has leather armor, dark shield, and a staff. One of the others (Selim) has leather armor and a bow and sword. The remaining two (Gabriel & Mark) have chain shirts and longswords.

Podo opens the front door and steps outside to see what is going on!

Watching through the window, Airin decides it would be best to use a 2nd floor window. She races up stairs to the windows. She sees Dwight already at one of the windows.

Fickle puts the pillow over his head to block out the clatter of people running up and down the stairs in the toy shop at 2am in the morring.

The gusting winds past for the moment. The winds and rain continue to blow from storm. Unprotected flames would be extinguished. The strong winds make it difficult for any tiny or small flying creatures and for range attacks. The rain and wind also makes it more difficult to spot, listen and cast spells.
[Strong winds: -2 adj to range attacks, spot and listen checks, Tiny or smaller -- Knocked down Fort DC10]
[All spell casting requires Concentration DC10+spell level.]


When Selithe falls and she give her story, Selim and Gabriel chuckle at her bumbling. Angered by the interruption, Rex yells at Selithe, "I don't care how sick your fathe..." He is interrupted again this time by another Halfling (Podo) stepping out the door. Really getting pissed he snarls at the two Halflings.

Seeing an opportunity, Tiggy draws her longsword and attacks Gabriel while off guard chuckling about the hobbit falling (flatfoot). (hit ac 19, dam 3+9=12).

Gabriel's chuckles turn to howls of pain as a foot of steel enters his backside. Falling to the ground he seems to be convulsing uncontrollable.

Recovering, Rex draws his swords as he moves forward to attack Tiggy (hitac 10 missed) His wolf also move forward and attacks. (hit ac 11, missed).

Ash directs her wolf to attack (hit ac 12, missed), as she cast a spell and touches Rex (Spell craft 17 to Identify Highlight to display spoiler: {Bull's Strength})

Selim raises his bow and fires an arrow (hit ac 7, missed), and Mark draws his sword as he joins the attack (hit ac 17, missed), just barely missing her.

Map http://docs.google.com/Doc?id=dhqmshcg_2c9wzcw5z

(OOC: Now in Combat round mode. Remember to list AC and hitpoints with name.)

Tiggy
Rex
Wolf-R
Ash
Wolf-A
Selim
Gabriel damaged 12 knocked down.
Mark

DM Glenn 
Wednesday December 19th, 2007 11:47:01 AM

OOC: Just check, but let me know if you currently run two characters in the Wold and it's not on the below list. Thanks!

2 char, Justin W, Selithe & Florin
2 char, Ceil L, Fickle & Flat-Top
2 char, Steven VdB, Airin & Ayreon
1 char, Kim M, Kendry
1 char, Anthony D, Dwight
1 char, Jon-Paul W, Podo
1 char, Pedro S, Tobias
1 char, Robert M, Julian

From the above list it looks likely that the Crescent Valley game will continue as a career game.

FYI - I plan to continue DMing CV until they tell me otherwise!
PS. I only have one char in the Wold.

Airin [AC17 - HP 52/52] and Fioni  d20+10=29 d20+10=27 d6=6 d6=5 2d6(5+4)=9 d20+19=24
Wednesday December 19th, 2007 1:07:25 PM

Airin quietly pushes the window open with her crosbow and carefully aims.

This Rex dude seems to be the leader of the villains. He's just within 30ft allowing Airin to take a sneak attack at him...

Bolt hits AC29 - CRIT check AC27 - 6HP + 5HP CRIT + 9 sneak attack
Total possible damage: 20HP

Fioni is inside - she did not come out of the bedroom.

After firing Airin takes a 5ft step to the right so she is possibly hidden behind the corners of the window.

Hide: 24

(OOC : planning to stick with the Crescent Valley!! I like Airin way too much and she's an intersting character. Far better than my other char.)

Dwight (ac 16, hp 35)  d20+8=22 d3=2 d6=3 d20+8=28 d20+8=21 d3=1 d3=1 d3=1 d6=6 d6=1 d6=6 d20+5=10
Wednesday December 19th, 2007 10:07:10 PM

Feeling committed now that Airin has added arrows from the window into the tense situation, which is now combat, Dwight lets loose his readied arrow.

He targets the same person Airin did...Rex.

Surprise?
#1 Att: 22-2(wind)+1(within 30')=21
dmg: 2(arrow)+3(sneak)=5 dmg

#2 Att: 28 (natural 20!!)-2+1 = 27
crit: 21 (OOC: sorry don't remember when to roll crit...so just in case)
dmg: 1+1+1 (sucks!)+ 6+1+6 (sneak)=16 dmg

Spellcraft: 10

Podo Danderfluff Pipewood [AC: | HP: 3x] 
Wednesday December 19th, 2007 11:58:43 PM


Seeing the ruckus in the storm driven street and the attack made by the surrounded critter, Podo moves to help everyone involved. Raising his hands palms upward and outward, Podo speaks to Alemi asking for his saving graces in this trying situation as he casts Entangle outwards centered on position O11, the female in the center.

Regardless of what happens or doesn't happen, Podo attempts to subdue the attack..."Friends, Bothers, and Sisters, Can't we all just get along? Why this needless rough housing behavior and on a night like this...would you not rather be inside near a warm fire, sitting with an ale or two?" shouts Podo to the ruckus in the street.

Spells for this day
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle(Su)*

2nd Level
Cure Moderate Woundsx2, Calm Emotions,
Barkskin(su)

* denotes has been cast

Kendry  d20+10=30 d20+8=17 d20+12=21 d20+6=21 d20+1=14 d20+3=11
Thursday December 20th, 2007 3:34:49 AM

[Spellcraft: 30; Knowledge, local - about these people: 17; Knowledge, bardic: 21]

Recognizing the spell the woman cast on Rex, Kendry reaches into his haversack and withdraws a scroll of levitation. As he does so, and in the elven tongue - she's half elf, after all - he sings out to Tiggy, "Miss in the middle, let me give you a lift. No feet in the mud, once I give you this gift." He then reads the scroll of levitation, centering it on her. He hopes his words and voice will make her willing to accept the spell he casts. If she does, then she can lift up into the air (subject, I suppose, to the entangle of Podo) at up to 20' per round (subject to gusts). [Use magic device 23 (should be +8 for scrolls, not +6); Concentration: 14; Fort save: 11. Whew!]

As this is not an attack, but rather helping an ally, Kendry should remain invisible (though not inaudible).

He whistles for Cheann, who had been sleeping upstairs (although the dogs should be well awake by now), and he goes to pull out a collection of caltrops.

Julian in his nightshirt: AC 17, hp 55, Mage Armour  d20+12=27 d10+8=18
Thursday December 20th, 2007 5:51:03 AM

Julian races outside with his badger Shark. Seeing Selithe and a heap of hostile strangers he stands beside her, "I'll protect you, Selithe. What's going on?"
[Move to N16 (Barbarian, 30' speed), allies allowing me through their space? Podo in the doorway in particular]

Ready action:
Rage and attack anyone one of those strangers who appears to be hostile towards any of our group, who comes within range of his sword.
Hit AC 27
damage 18

Combat Reflexes: 3 Attacks of Opportunity

Julian 
Thursday December 20th, 2007 6:53:11 AM

When Julian is raging, -2 from AC. I forgot to put that in.

Fickle 
Thursday December 20th, 2007 8:41:24 AM

Fickle runs (and limping)into a Black and white Centaur. "OOPs" said Fickle, "That ok! Little Man. Come and sit with us here at this Table and I'll buy you a nice drink." The centaur tell Fickle, With a very Smile on his Face. "Bartender a Flaming Green Gomish for my new Friend Here!"

Fickle will sit next to this Centaur, looks up at him, "Thank you Sir Center! I will have just one, because my foot hurts!"

The Centaur smiles at the little, "Don't worry after one drink You Foot Will Be Better."

The Drink arrives and Fickle tell the center, "My name'z is Fickle and this is my Little wolf is Ouch, because he bite'z"

Fickle puts a little part of the weard drink into abowl for Ouch. Then they both drink the Flaming Gomish!! they both slide down under the Table fast a sleep (the bout of them)

"ZZZzzz!" Snore's Fickle.

"ZZZzzz! Grrr!" snores and grouls Ouch.

Toyshop (DM Glenn)  d6=2 d20+8=16 d20+1=13 d20+7=16 2d8(4+5)+3=12 d20+5=19 d20+5=22 d8+4=8 d20+7=22 d8+4=8 d20+3=7 d20+7=25 d6+4=8 d20+7=14
Thursday December 20th, 2007 11:02:34 AM

Storm unchanged. The winds and rain continue to blow from storm. Unprotected flames would be extinguished. The strong winds make it difficult for any tiny or small flying creatures and for range attacks. The rain and wind also makes it more difficult to spot, listen and cast spells.
[Strong winds: -2 adj to range attacks, spot and listen checks, Tiny or smaller -- Knocked down Fort DC10]
[All spell casting requires Concentration DC10+spell level.]



Settling in at an upstairs window, Airin opens it and fires at the leader Rex, striking him deeply with a bolt. Having fired she tries to hid and takes cover. (-20 to hide while attacking.) Wounded and in pain, Rex catches sight of (spot 16-2=14) Airin as she ducks for cover (full cover)

See how Airin fired her crossbow, Dwight joins in and fires his arrows also from the second floor. Both arrows hit and the second almost hitting a vital spot (crit 21-2wind +1point blank = ac20 total dam=8)

Standing outside over Selithe, Podo prays to Alemi to entangle the ones fighting. (Concentration check DC11 due to storm. DM rolled a 13. success. Note! entangle requires plants to work. The center part of the street is clear of plants, so only entangle is only effective in the grassy walk and within 5' of the trees.) After casting the spell Podo implores reason and peace.

Still invisible, Kendry doesn't recognize any of the combatants as being local or by reputation. He does recognize what ills the injured fighter (Gabriel). Singing to Tiggy, the bard draws out a scroll and cast it's spell upon her, unfortunately she don't see to be a will participant.

In his nightshirt, Julian rushes out side with his badger at his side to attack prepared to attack any who attack his friends. (Hold action -- attack)

Fickle continues to toss and turn in bed, seeing a centaur in his half sleep.

Selithe stands up from where she was knocked down. (Can still take an action or move for this round in addition to next turn.)

Standing by the door, Tobias readies his action. (Can take two rounds of action next turn.)

Tiggy turns and attacks Mark but his is ready for her and she misses (hit ac 17).

Rex snarling in pain from two arrows and one bolt, calls "Selim, shoot the interlopers in the window." He body starts to convulse, as he appears to be in some type of pain.

The female Ash, pulls out a wand and touches it to Rex while muttering a command. (cure 12pts)

Selim takes aim with his bow at Dwight in the window (50% cover +4ac). He sends two arrows at him. ({adj -2,-4} hit ac 13, 16 miss, hit dam 8pt) The second arrow hits Dwight.

Mark continues to strikes at Tiggy with his longsword (hit ac 22, dam 8) connecting and drawing blood with a deep gash.

The two wolfs continue to bite at Tiggy. The first missed. The second hits biting deeply into her leg (hit ac 7, 25, dam 8)

Gabriel uncontrollable convulse subside as heavy fur sprouts across his body and his body changes shape to that of a wolf. From all fours he turns and snarls at Tiggy his jaws snapping on empty air. (hit ac 14)

Map http://docs.google.com/Doc?id=dhqmshcg_4ptk4rjc9
Remember range attack adjustments -2 wind, -4 attacking into a melee.

Tiggy AC21 Damage 8+8=16
Rex AC 21, damage 20+8-12=16, changing
Wolf-R AC 14
Ash AC 18
Wolf-A AC 16
Selim AC 16
Gabriel(wolf) AC18, damaged 12
Mark AC 21

Tobias 
Thursday December 20th, 2007 12:54:32 PM

Seeing that the entangle may slow down the enemies a bit, Tobias goes to retrieve his short swords. Depending in how much he can do (I suspect this will take up all of his actions) he will grab both short swords and make his way outside into the fray... While inside he will awaken Tewdwr to come join in the fun.

Dwight (ac 16, hp 27/35)  d20+8=23 d3=3 d20+8=27 d3=2
Thursday December 20th, 2007 8:53:41 PM

OOC: Ouch, I really got hit with a +4 to ac, wind and 50% cover. That sucks.

Dwight tries to bear the pain and fires two more arrows.

#1 attack: 23-2(wind)=21 (hit)
dmg: 3

#2 attack: 27-2=25 (hit)
dmg: 2

OOC: hmmm, is my shortbow 1d3 or 1d4? I've been rolling 1d3 and I think that is wrong.

(OOC: Shortbows for small creatures do 1d4 - glenn)

Podo Danderfluff Pipewood 
Friday December 21st, 2007 12:48:40 AM

Moving to position O15, Podo continues to ask "what the ruckus is all about and why they just can't get along like good Brothers and Sister?"

While moving to his closer spot, Podo reaches back into the haversack brining forth a sunrod stick. "Time for some illumination!" mutters Podo as he strikes the stick to ignite it. Holding it up, Podo tries to get a better look at the critters in the street.

After a bit, Podo will attempt to shove the iron rod into the dirt trying to get mother Yrth to hold it for him.

Kendry  d20+3=10 d20+7=15
Friday December 21st, 2007 1:26:52 AM

[Fort save vs wind: 10]

In halfling, Kendry projects across the windy roadway, "Help that lady! It's no fair, seven against one. Jules - take the guy who's changing into a wolf. Others - take the leader. Save the lady! Pode - Occupy the cleric - she's got a wand. Action! Get the dogs and wolf out here! Fickle!"

Since he has them in hand now, Kendry tosses the caltrops so they land in the vicinity of K10 [Thrown, range, adjusted d20+9-2=15 AC]. Not a direct attack, so he retains his invisibility. A grouping of caltrops is scattered about K10.

He is frustrated that the woman resisted the levitation. It would have saved her... although she might have then been blown briskly down the street.

Airin [AC17 - HP 52/52] and Fioni  d20+10=28 d6=3 2d6(6+1)=7
Friday December 21st, 2007 2:25:53 AM

Airin again takes a 5ft step to fire through the window. She noticed the spell weaver healing her companions and acknowledges Kendry'd suggestion to attack her first...

Airin aims at the female weaving the wand (Ash)

Bolt Hits AC28 -2 wind /Ash not in melee / damage 3Hp / sneak attack since Airin is flanking them? Damage 7Hp

Then Airin takes another 5ft step so she can take cover at the windows again. Clearly there's an ace archer down there...

Julian in his nightshirt: AC 15, hp 55, Mage Armour, Raging  d20+3=13 d20+11=16
Friday December 21st, 2007 2:28:47 AM

"Okay. Good. Thanks Kendry. Now I know what is going on." Julian moves to attack the man-wolf.

Reflex save vs Entangle: 13 [argh! I don't know if that is good enough. Hmmmm... Julian moves through the Entangle in such a way as to be adhere to the rules either way. It is probably better that he doesn't charge. Move speed 30 gives him enough even if he has half movement through the Entangle.]

Julian moves in to hack the man/wolf to bits, screaming in fury at his foe. Raising his greatsword high over his head he swings wildly at him/it, and misses.

Move to O13, flanking Gabriel.
Power Attack: 3
Hit AC: 16 [do'h, too much oomph]

Combat Reflexes: 3 AoO

Julian 
Friday December 21st, 2007 5:40:04 AM

Whoops, forgot about Shark. He is right behind, just waiting for Julian to say, 'attack'.

Toyshop (DM Glenn)  d6=6 d20+4=22 d20+8=13 d20+8=14 d20+3=14 d20+10=24 d20+11=20 d20+5=22 d20+4=23 d20+9=10 d20+9=20 d20+5=25 d20+7=9 d20+9=25 d20+8=9 d20+3=5 d20+8=13
Friday December 21st, 2007 10:59:55 AM

Tobias quickly retrieves his two shortswords and Tewdwr then races back to the front door and out into the raging storm and battle followed by his two headed wolf.

Stung by the other archer's arrow, Dwight fires two more arrows from the cover of his 2nd story window. (At Who? Assuming Rex.) Rex has changed form too he is now a hybrid wolf human, still welding his arms and armor. The first arrow would miss, but the second still hits (-4 firing into a melee hit ac 17 & 21). The second arrow seems to fall out leaving no wound after a moment. (Damage reduction).

Podo continues to call for reason and peace over the howls of the wind and sounds of battle. The healer lights a sun rod and sticks it into the ground. The sun rod hiss and sputters in the drenching rain, but continues to burn. A good portion of the street is lighted; the rest of the scene is in shadowy light (60')

Still invisible, Kendy calls out battle orders or suggestions, as he tosses caltrops out into the muddy street. Thinking about it, The woman would have most certainly been blown down the street uncontrollably if levitated.

Taking Kendry's suggestion, Airin reloads her crossbow as she moves back to the window to fire again. (Can't take two 5' moves in the same round. So 50% cover at window.) Her bolt hits Ash causing her some pain (sorry to flank someone must be threatening her from the opposite side.)

The raging barbarian in his nightshirt, Julian move forward to attack, but is held fast by the entangling grass on the walk (Ref DC14, DC 20 strength or escape to break free, entangled, can't more from location, -2 to attack, -4 dex, cast spells Concentration DC15+spell level ) Julian's badger stay's at Julian's side as they move into the entangling area. (DM roll 22 for Shark's save.) Shark is slowed but not stopped by the grasping grass.

Fickle continues to chat with the centaur despite the sounds of storm and battle and Kendry calling him. (OOC: Fickle is only half asleep and can get up anytime he wishes. If your )

Selithe steps back into the door way for a little cover from the wind and rain. (OOC: can still take an action for this round plus next.)

The storm rages on, a very strong gust of rain and wind blows through the street.
The Windstorm and blinding rain make range attacks imposable as well as spot and listen checks. You can't see more than 5 feet.
[All spell casting requires Concentration DC10+spell level.]
[small blown away 1d6x10', medium Knocked down Fort DC18]

[Kendry and Selithe are partially covered from the wind so their Fort save is DC14 or blown away 1d6x10' west direction. & knocked down]

[Podo, Tobias, and Shark Fort save of DC18 or blown away 1d6'x10 to the east & knocked down]

[Julian (held by entangle) and Tewdwr (medimum size) save of DC18 or be knocked down]


Due to the blinding rain and wind no one can see more than 5' so the group can't see what is going on with the battle.



Battle that the PCs can't see Highlight to display spoiler: {
Tiggy (fort 24) still standing swings at Mark, but her sword misses the mark. (hit ac 13)

Rex in hybrid wolf/man from (fort 20) isn't knocked down. He attacks Tiggy three times and misses all three times. (bad doggy, bad!)

Ash (fort 22) isn't knocked down, ignoring the bolt she starts casting the spell call-lighting (1 round) Concentration check 25.

Selim (fort 23), can't fire due to blinding storm.

Gabriel in wolf form (fort 10) is knocked down by the strong wind.

Mark (fort 20) isn't knocked down he attacks Tiggy but misses (hit ac 9, nat 1)

Wolf --R (fort 25) tries to bit Tiggy too but also misses.
Wolf --A (fort 9) is knocked down by the strong wind.

OOC: made most of the saves, missed all the attacks!
}


Map http://docs.google.com/Doc?id=dhqmshcg_63jmcgrgr
Range attacks are imposable this round! Can't see more than 5' due to storm.
Entangle DC 14 only effective on the grassy walk and within 5' of the trees.

Tiggy AC21 Damage 8+8=16
Rex AC 21, damage 20+8-12=16, hybrid wolf/man form
Wolf-R AC 14
Ash AC 18, damage 3
Wolf-A AC 16
Selim AC 16
Gabriel(wolf) AC18, damaged 12
Mark AC 21

(OOC: Everyone have a happy holiday!!! Posting is not required next week, but if everyone has posted then I'll probably post too, but don't look for me posting until the 26th. Thanks!)

Fickle & Ouch 
Friday December 21st, 2007 11:09:14 AM

Fickle wakes and sits up, But seeing Julian in his night shirt?? Scared Fickle!! Yells "A Ghost! A ghost!" Faint away again. Plop! under the table.

Ouch Stand there grouling at Julian in his night Shirt, "GRRR!"

Tobias (AC 20, HP 44/44)  d20+8=21 d20+11=25 d20+13=21 d4+2=4
Friday December 21st, 2007 12:05:52 PM

Tobias braces himself against the wind and does not fall over (fort save 21). He moves slowly to where he saw the battle and entangle. Not sure how fast he can move in this, but he will try to push forward past Julian (to N13), through the entangle (reflex vs entangle 25). And, if he still can, Tobias will take a swing at Gabriel.

Attack: 21
Damage: 4

Tewdwr [AC 17, HP 35/35)  d20+6=19 d20+6=25 d20+8=18 d20+8=28 d6+1=4 d6+1=6
Friday December 21st, 2007 12:10:42 PM

Tewdwr follows Tobias closely not losing track of him (fort vs wind: 19; reflex vs entangle: 25). He moves to O13 to flank Gabriel, and attacks the wolf man with his two heads.

Dryw attack: 18
Dryw damage: 4
Kynan attack: 28
Kynan damage: 6

Kendry AC 15/HP 40  d20+1=19 d20+3=14
Friday December 21st, 2007 1:04:24 PM

[Concentration: 19; Fort Save: 14]

Kendry casts silence centered on the intersection of M9, M10, N9, N10. Perhaps spell casters will be hindered.

He then sits down and pushes himself with his feet up against the inside corner of the doorway to further brace himself against the power of the wind.

Julian [AC 15 (13 due to Entangle), hp 67/67] Mage Armour, Raging  d20+13=26 d20+5=13
Friday December 21st, 2007 4:12:25 PM

Fort Save 26
Rage round 2 of 8
Str vs Entangle 13

Julian is more than raging, he is Enraged, "Get this stinking grass off me! Where the demon-spawn did this come from?! I am gonna..." fortunately a gust of wind fills Julian's mouth with water and leaves. He is left spluttering and coughing and unable to do anything else.

Dwight (ac 16, hp 27/35)  d20+11=27
Friday December 21st, 2007 8:48:54 PM

OOC: Dwight has precise shot feat. He should be able to fire into melee without the -4. Last round both arrows should have hit, though perhaps still no damage. Depend on how you do reduction. - and yes, Rex was the target.

Dwight gets ready to launch another pair of arrows, but can't seem to find his targets in the wind.

Trying to use his time wisely, he moves to the other side of the house, closer for when the rain lets up. (Moves to N17) -hide: 27

Selithe-AC:20-HP:43/43  d20+7=10 d100=46 d20+6=21
Saturday December 22nd, 2007 12:51:03 AM

(Glenn:My hp roll is on the L&B. Sorry for not posting the other day too people.)

Selithe last round thinks and tries casting a spell and summons a Celestial giant bombardier beetle, She will try to order it to attack the enemy. Selithe also smiles to Julian, "Thanks Julian, right now I'm worried about the lady there."

When she moves to the doorway however she finds staying on her feet a lot harder than she expected and once again hits the ground, letting out a small groan, "Stones this is getting annoying!"

(Concentration:21 Spell Failure check:46 Fort:10)

Podo 
Saturday December 22nd, 2007 3:03:56 AM

Dropping the entangle at will, Podo rushes towards Ash while reaching for his blunted spiked chain from his handy haversack.

Airin [AC17 - HP 52/52] and Fioni 
Sunday December 23rd, 2007 6:43:51 AM

"Dwight I can't see a thing from up here!" Airin says to her companion next to her, "Let's go downstairs and see what those stones are all about. Perhaps they will prove to be of some use in this debacle..."

Airin rushes downstairs and goes to the place where she hid the stones. Unlikely she will have enough time to open the bag but if possible she'll feel the weight or have a peek inside the bag...

Dwight 
Sunday December 23rd, 2007 3:05:20 PM

Checking his mind, as Airin mentions stones, Dwight begins to follow. He finishes at the bottom of the stairs.

Posting Record Game 13 (ADM StevenVdB) 
Monday December 24th, 2007 5:50:45 AM

Posting Report for Game 13 for the week of December 17 - December 23

Name - MTWTFSS - # - %

DM Glenn - XXXXX-- - 5
Dwight - -2XXX-X - 6
Fickle - X--XX-- - 3
Podo - -22-XX- - 6
Selithe - -2---X- - 3
Kendry - X-XX2-- - 5
Tobias - -X-XX-- - 3
Airin - XX2-X-- - 5
Julian - XX-X2-X - 6

Weekly Summary : Oddities at night

Surprised by the banging on the front door most race down he stairs to see what's going on. An Elf woman puts a bag of stones in their hands begging them to hide them...
But then she is attacked by a bunch of shape changers... Or what are they?!?

Fickle 
Monday December 24th, 2007 8:50:07 AM

Checking in. . . And Ouch too!

Kendry AC 15 / HP 40 - Let's take them out 
Monday December 24th, 2007 7:17:41 PM

Once he has himself planted, Kendry says via the message spell, "These are werewolves - evil to the core from all I've heard. They have invaded our community. Let us eradicate them. Let me be clear. We kill these people. Podo, don't talk about getting along with them. If you personally cannot kill them, then at least knock them out - for they will try to kill us, now that we have attacked them."

Kendry recalls a distant cousin who was bitten by werewolves, and eventually was killed - only after he had killed several neighbors, and his own (not Kendry's) brother.

"Use silver if you have it, or magic - their skin resists normal weapons. Someone wake up Fickle. We need his strength. Attack from upwind."

Airin [AC17 - HP 52/52] and Fioni 
Tuesday December 25th, 2007 3:57:21 AM

Airin continues to race down the stairs.

Fickle & Ouch 
Wednesday December 26th, 2007 8:53:33 AM

Fickle loo to his wolf pup and ask, "Want a some funz OK! Let'z getz them> > >

Toyshop (DM Glenn)  d6=2 d20+2=11 d6=6 d20+11=21 d20+5=14 d20+5=25 d20+7=18 d20+4=18 d20+9=11 d20+9=23 d20+10=20 d20+8=22 d20+8=21 d20+3=18 d8+3=9 d8+3=6 d8+2=8 d8+6=11 d20+6=18 d6+3=9 d20+6=11 d20+8=12
Wednesday December 26th, 2007 5:08:34 PM

(OOC: Hope everyone has had a wonderfully holiday!)

Fickel wakes up momentarily only to faint at the sight of a raging Julian in his night shirt.

Bracing against the wind, Tobias moves forward through the entangling grass to attack Gabriel who is in wolf from. His sword hits the wolf, but the entire wound heals just as quickly as it was made. (DR 5 unless your weapon was silver.)

Tewdwr follows at Tobias' side also attacks the wolf who is Gabriel. Both heads bite deeply, and again both wounds heal. Only one leaves a small scratch (DR 5 silver 1pt dam)

Still Invisible and bracing himself in the doorway alcove, Kendry manages to cast a spell of silence on the battle area. Unseen by Kendry, all the people caught within the silence area immediately notice change from roaring windstorm drowning out all noise to a deafening silence in the night. Still the winds and rain tear at all in the street.

Raging and entangled by the plants, Julian struggles to break free.

Not being able to see through the strong wind and rain, Airin runs down stairs to retrieve the mysterious sack of stones wanted by Rex and his pack. (OOC: takes a full round to move between floors.)

Unable to see through the blinding rain, Dwight repairs to fire more arrows as soon as the winds gust passes, but quickly changes his mind deciding to follow Airin downstairs. (OOC: Sorry, yes last round both arrows would hit and both would have fallen out after a moment leaving no wound.)

Completing her summoning spell from last round, Selithe causes a Celestial giant bombardier beetle to appear next to enemy. When she goes to move, she loses her footing and the wind blows her down the street some 20 feet leaving her flat on her back again. The Celestial giant beetle immediately attacks Rex (hit ac 11), but its mandibles close only on air.

Concentrating for a moment, Podo dismisses the entangle spell. Then he moves forward while arming himself with a spiked chain weapon.

The bard Kendry using the message spell calls for the group to take the werewolves out using silver or magic.

Seemingly awake now, Fickle turns and talks to his wolf pup.

(Storm=6)
The storm continues to rages on, a very strong gust of rain and wind blows through the street.
The Windstorm and blinding rain make range attacks impossible as well as spot and listen checks. You can't see more than 5 feet.
[All spell casting requires Concentration DC10+spell level.]
[Small size creatures are blown away 1d6x10', medium Knocked down Fort DC18.]

[Kendry is partially covered from the wind so his Fort save is DC14 or blown away 1d6x10' east direction & knocked down]
[Podo, Selithe, Tobias, Julian and Shark Fort save of DC18 or blown away 1d6'x10 to the east & knocked down]
[Tewdwr & Celestial beetle (medium size) save of DC18 or be knocked down]


Due to the blinding rain and wind no one can see more than 5'.

Battle that some PCs can and can't see: Highlight to display spoiler: {
Half man and half wolf, Rex (Fort 21) keeps his footing (paws?) and attacks Tiggy with his weapons (hit ac 22, 21, 18 dam 9+6+8) hitting her three times and knocking her to the ground.
Wolf-R (Fort 14) is knocked down by the windstorm.
Ash (Fort 25), silently cursing whoever cast the silence spell, draws her weapon and attacks Podo (hit ac 18 dam 9). Her staff hits the healer.
Wolf-A (Fort 18) gets up from being knocked down and attacks the Celestial Beetle (hit ac 11 ). The wolf's bite misses.
Selim (Fort 18) Remaining on his feet, he still can't see any targets to attack.
Gabriel (Fort 11) gets up from being knocked down only to be knocked down again by the windstorm.
Mark (Fort 23) remains standing and continues to attack Tiggy (hit ac 12). He misses her even though she has fallen.
Tiggy (Fort 20) lays on the ground convulsing in pain.
}

Map http://docs.google.com/Doc?id=dhqmshcg_8hhgw7xfv
Range attacks are impossible this round! Can't see more than 5' due to storm.

Tiggy AC21 Damage 16+9+6+8=40 (knocked down -4ac)
Rex (hybrid wolf/man) AC 21, damage 16 (DR ? /silver)
Wolf-R AC 14 (knocked down -4ac)
Ash AC 18, damage 3
Wolf-A AC 16
Selim AC 16
Gabriel(wolf) AC18, damaged 12 +1 (knocked down -4ac) (DR 5/silver)
Mark AC 21

Julian [AC 15, hp 67/67] Mage Armour, Raging  d20+13=17 d20+11=31 d6=6 d20=18 d20=1
Wednesday December 26th, 2007 9:23:00 PM

Julian's Fort save: 17
Shark's Fort save: 31, nat 20
Julian blown 60'
Rage round 4

Julian is blown down the street by a gust of wind. He makes a desperate grab at the tree [H14]to prevent himself from being blown further away. Trying to stay with his master, Shark follows him down the street.

OOC: I don't know what would be needed here. Will roll a d20, here's some mods [18]; Reflex save +3, Fort save +13, Strength check +5. [Ignore the second d20 roll]

Otherwise he is blown to C4, where he makes a grab for tree at B14.

Airin [AC17 - HP 52/52] and Fioni 
Thursday December 27th, 2007 2:31:37 AM

As planned Airin goes for the stones to check them out...

Fickle & Ouch 
Thursday December 27th, 2007 6:48:19 AM

Since Fickle is in shelter, looking for some food, but can hear the wind blasting out side. He'll turn and see his two friends ( near a window Airian and Dwight) "Yoy'z any thing out side'z??"

then tells his wolf pup, "Bad things going on out'z there! You'z stay Here! Okie Dokie??"

Ouch cock his head trying to figer out what Fickle said?? (I wonder if he'll listen??)

Dwight (ac 16, hp 27/35) 
Thursday December 27th, 2007 6:12:32 PM

Dwight hurries to where Airin stands and scans the rocks finally putting the pieces together. "These need to be split up, separated and hid to prevent those ruffians from getting them."

He quickly counts the stones, suggest one be hid in the room (for now) and the others be carried by Airin and Dwight.

He then asks Airin, "should we return upstairs or sneak out the back with the..um stuff. The combat outside likely needs help but the wind will likely prevent all my arrows and bows.

Kendry (AC 15/HP 40; Message; Invisibility; Expeditious Retreat)  d20+3=16 d20+1=12 d20+6=8
Friday December 28th, 2007 3:37:08 AM

Kendry sits with back firmly pressed into the corner of the doorway, his feet helping in that position (I'm figuring that his sitting position and bracing have got to help as well from having him blown away - maybe a +4 or so, although I rolled well enough this time without such a circumstantial bonus). [Fort save vs wind: 16. Concentrate for spellcasting: 12; Listen: 8-whatever - he just hears lots of wind]

Kendry, casts expeditious retreat, then, for the benefit of any (Airin, Tobias, +?) who received the message spell, "I can't see what's happening. Can we save the lady? What are you doing? They are in a silence spell. There are caltrops just a few feet from the lady with the wand, last I checked." He gets out some goggles to protect his eyes from the driving rain.

Fickle & Ouch 
Friday December 28th, 2007 7:50:36 AM

Fickle stands next to Airian and Dwight ""any thing'z I'z Can do??"

Ouch follows Fickle.

DM Glenn 
Friday December 28th, 2007 8:39:46 AM

OOC: The message spell is blocked for anyone in the silence area. Currently Podo & Tobias.

Kim, OOC, to all Crescent Valley players: Go to the Ghost! (NOW) 
Friday December 28th, 2007 9:41:43 PM

Friends - you can join many other adventurers of the Wold over at the Giggling Ghost. Have your Crescent Valley character enter through the fireplace of the inn, say hi to Fickle (& Ouch) and Kendry, grab a fishing pole, and roll a d3. If you roll a 3 on the d3, you get a prize. Look at the earlier DM post (and few player posts since the DM post) to find out which of 100 numbers are available.

Call out, for instance, "72!" - and, if you roll a d3, then you get prize #72. The DM will let you know what you won. There are only a few days left. There's some nice stuff to be had! So, go to the Ghost! Get some Christmas / Solstice / Holiday goodies. Eat some excellent pie.

[So far, Kendry has won:
Kendry hooks a Hide from Animals potion stuffed into the mouth of a stuffed toy squirrel.
Kendry discovers a disguise kit in a polished, red, wooden box.

One of my other characters, Bill Troublefinder, 'unwraps a masterwork mandolin, in a brown leather case.'

Later:
Kendry discovers 10 tightly sealed flasks of oil on a black leather bandolier.
Kendry unwraps a small Steel Mirror and a painted yellow hairbrush.

Dwight is now with us. C'mon, join in the rest of you!]

CDM Jerry: OFFICIAL ANNOUNCEMENT 
Saturday December 29th, 2007 12:00:56 PM

Greetings Woldians,

I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.

Basically, we're doing the following things:

--purging all 2nd characters from everyone except DMs...that's their reward for being a DM.
--We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.

Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting

WEDNESDAY, JANUARY 2ND

...and ENDING on

MONDAY, JANUARY 7TH

We'll be voting on one thing only:

Do you want to play in a Challenge Game or a Career Game?

If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.

That's it.

Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.

If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.

Let me repeat that and reword it:

If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.

This email is just to get your attention in case you haven't been following the information overload on the LnB.

If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)

Or you can IM me on AIM. My handle is Gericko.

Enjoy your day and don't freak out!

CDM Jerry

DM Glenn 
Sunday December 30th, 2007 10:59:57 AM

Wow look at the fancy, automated posting report below.

Good it doesn't appear if your not logged in.

But, how did Kim get counted with three post when he has only one?
==============
[Kim answers Glenn from within his own post, and earns another post count. Glenn - as you know, I have permission from most of the folks on this board to make simple, non-destructive eidts. Umm - edits. Most of what I do is get rid of the extra returns when someone ends their post with several unneed Enter key strokes. When you, Glenn, mean the word 'quiet' but write it as 'quite', then I fix that. That gets counted as a post. That's how I earn extra-credit posts! -Kim]

[Aha! John Klinger changed his code, so that only posts, and not edits, show up in the end-of-the-page count. -Kim]

Dwight - OOC 
Sunday December 30th, 2007 4:48:53 PM

I'm logged in, but don't see a posting report.

Kim 
Sunday December 30th, 2007 8:38:53 PM

Dwight - John Klinger is working on it - right now DMs and ADMs can see it. The PTB will decide whether to let everyone see it. Personally, I think it would be great.

Boy, lots of OOC stuff here the last few days!

Kendry 
Sunday December 30th, 2007 8:40:26 PM

"Airin, can you hear me? Are you all right? What is going on in the shop? Shall I decoy the werewolves away from here?" he whispers via the message spell.

Robert 
Monday December 31st, 2007 5:41:05 AM

I can see it. Maybe I am still an ADM for Swords of Light....

Fickle & Ouch 
Monday December 31st, 2007 9:14:08 AM

Well it looks like I will have to leave this game//

Toyshop (DM Glenn) 
Monday December 31st, 2007 11:11:54 AM

Raging with nightshirt flapping in the wind, Julian gets blown around by the fierce wind. Shark avoiding being picked up by the same wind tries to follow Julian. (OOC It was an ill east wind blowing you around.)

Retrieving the bag from its hiding place, Airin check out the contents. Dwight having followed her downstairs peeks over Airin's shoulder as she peeks in the bag.

Inside Airin and Dwight find... Highlight to display spoiler: { In the bag is a collection of objects: A hard wood cylinder, a black stone cube, a glass sphere, a blue stone pyramid, and a steel wedge shape block. All a little larger than your fist.}

Out of bed and looking around, Fickle sees Airin and Dwight looking in a bag, he hears the roaring of the wind and rain from outside. Sensing it might be dangerous he orders Ouch to stay put. Ouch wags his tail having heard Fickle say his name.

Still hanging on and still invisible, Kendry cast a spell on himself then whispers via the message spell what information he has about the battle. He ask if Airin's hears him, and what do they know.
(OOC: BTW - Kim, thanks for making the little edits to keep our English proper!)

Standing against the wind (Fort 18 & 26), Tobias and Tewdwr continue to attack the flank of the wolf from that is Gabriel (DM rolls +2 flank Tobias 23 dam 5, Dryw 9 miss, Kynan 19 dam 3). Tobias and Kynan hit, but the wounds are ineffective against the wolf creature.

Getting back to her feet, Selithe braces herself against the wind again. (fort save 12) Only to be picked up and blown in the opposite direction by 10 feet. Her Celestial giant beetle attacks Rex again (hit ac 11), but its mandibles close only on air again.

Bracing against the wind (fort 19), Podo holds his place ready to attack. (OOC: take two actions.)

(Storm=1) The windstorm gusts, subside to only Strong winds. The winds and rain continue to blow from storm. Unprotected flames would be extinguished. The strong winds make it difficult for any tiny or small flying creatures and for range attacks. The rain and wind also makes it more difficult to spot, listen and cast spells.
[Strong winds: -2 adj to range attacks, spot and listen checks, Tiny or smaller -- Knocked down Fort DC10]
[All spell casting requires Concentration DC10+spell level.]


With the lessening of the rain and wind everyone can see the battle in the middle of the street as it continues.

Most striking change is that where Tiggy was there is now a rather large tiger that strikes Mark with a powerful blow to the chest causing him to fall to the muddy ground in convulsions. The large tiger easy jumps over the fallen man and moves to the east.

Out of reflex, Rex swings at the tiger as it moves away (AoO hit ac13), but his misses. Rex mouths several unheard curses due to the silence. He motions to Ash to follow him. The others he points to the interfering Halflings followed by a sharp motion across his neck. He moves after the tiger. The Celestial beetle snaps at Rex as he moves (AoO hit ac 14) but it misses.

Wolf-R gets up from the muddy ground and follows it master.

Ash fighting defensively moves to follow Rex. (OOC: Podo you can get an AoO on Ash as she moves away)

Wolf-A also bits at the Tiger as it moves (AoO hit ac 12), but it too misses. As Ash moves the wolf falls in at her side.

With arrows ready, Selim breaths a sigh of relief as the large tiger pass by him without attacking. Then turning he fires two arrows at the Celestial beetle (hit ac 22 & 14, dam 12)

The wolf Gabriel turns to face Tobias and Tewdwr. It bites at Tobias but misses.

Mark is on the ground his body is going through the process of changing into a wolf. He is caught in painful spasms as his bones and muscles rearrange.

The wind and rain continues to storm as the battle changes and splits.

Map http://docs.google.com/Doc?id=dhqmshcg_10f469q9hr

Tiggy AC18 Damage 16+9+6+8=40
Rex (hybrid wolf/man) AC 21, damage 16 (DR ? /silver)
Wolf-R AC 14 (knocked down -4ac)
Ash AC 20, damage 3
Wolf-A AC 16
Selim AC 16
Gabriel(wolf) AC18, damaged 12 +1 (DR 5/silver)
Mark (wolf) AC 18, damage 11 (Down -4ac changing)

(OOC: Ceil and Justin, I hate to have to lose you two as players, but I understand that you both have older and well established characters in others adventures, so I understand completely. Currently to my knowledge no date has been set for when the second character must leave so I hope you keep playing and having fun. If you have any ideas about how you want to exit your characters let me know. (IE. Taking a job teaching? Starting a business, going to study under a high monk on some mountain....)

Podo Danderfluff [AC:20 || HP:31]  d20+9=28 d4=4 d6=6 d20+4=22
Monday December 31st, 2007 4:46:24 PM

Seeing the many changes in battle, Podo makes an AoO against Ash as she moves past him to follow the tiger.

Letting loose with a stunning fist attack for non-leathal damage with additional damage from his Merciful Tear, Podo hopes to stop her in her tracks.

Attacks
Stunning Fist DC:28 Non-Lethal Damage:4 + 6 =10
Fortitude saving throw dc: 16 or be stunned.

{following your 2 move suggestion, I will take one...}
Podo will try to cast Calm Emotions on the group charging away with the center point of R10.
{Calm Emotions:
Range: Medium (100 ft. + 10 ft./level)= 130ft.
Area: Creatures in a 20-ft.-radius spread
}

Raising forth his palms turned outward and upwards Podo asks Alemi to calm the emotions of this rag-tag group! "Oh Alemi, blessed One, Please him me to calm the emotions of these brother and sisters of Oerth. I ask this through you, oh lord! Amen."

Concentration Check DC(DC10+2 for success):22
Saving throw against your spell DC: 15

Spells Prepared/u]
[u]Orisons

Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle(Su)*

2nd Level
Cure Moderate Woundsx2, Calm Emotions*,
Barkskin(su)

* denotes has been cast

[OOC: Podo, Please keep your two actions in relation to the two rounds Previous round You were in melee with Ash and you couldn't see more than 5'. You chose to run to Z11? (Note you wouldn't in position to then make the AoO at the start of the current round, and when you moved Ash would have been able to make a AoO on you. Also, you wouldn't know that they are moving away until the current round.) For the current round please make a concentration check of DC10+spell level to cast a spell within the wind and rain of the storm and please pick a center point for the calm spell. Thanks for putting the save DC for both the stun attack and spell!

You can repost if you would like. As is I would interrupt it as making standard attack & AoO previous round then moving to follow them and cast your spell. Thanks -Glenn]

{OOC: Glenn see email I sent. }
(OOC: I haven't seen the email yet, but I see you did modify your post. Thanks! -Glenn)

Dwight (ac 16, hp 28/35) 
Monday December 31st, 2007 8:18:59 PM

OOC: Now I can see posting report it looks good!

Dwight looks at each piece quickly, know he really wants to spend hours examining each piece and its relation to others. "Five, made of different things, in different shapes," he begins before drawing himself back into the chaos of the situation. "Friends and the storm!"

"Airin, I still think these should be separated, and hidden for the time being. It seems whoever brought them here tried their best to keep them from the wolf-man."

Unless Airin protests, Dwight will reach in and grab the glass sphere.

He will then rush back upstairs to the last window he was at. (017)

HAPPY NEW YEAR EVERYONE!!!!!
OOC: As Dwight is my only PC, CV is my one and only home. I'd like to keep it a career game.

Julian [AC 13, hp 67], Charging, Raging, Mage Armour, Nightshirt.  d20+9=16 d10+11=13 d20+13=19 d20+6=14 d2+1=2
Monday December 31st, 2007 8:51:33 PM

OOC: Hopefully we are all back to regular posting then?
Justin and Ceil, I hope you stick this game out as long as possible.

Julian, soaked to the bones in his nightshirt, calls out in Halfling,
"Little help to end this dance over here, please-" then in Common, "-and we can ask questions later - anyone know Speak with Dead?"

Julian charges the nearest wolf with his greatsword raised high in two hands. He brings it down with an almighty blow that cuts deeply into the wolf's torso, "Who's next for Gargal then, hey?"

Rage round 5 of 8
Power Attack 3
Magic +1 greatsword

Move to U12, attack Wolf R
Hit AC 16
Damage 13

Combat Reflexes - 3 AoO
Spells cast: 1 cantrip of 6, 2 1st level of 6.
=====================

Shark [AC 18, hp 33] Raging, Mage Armour shared.
Fort save vs Wind: 19

Julian's badger scurries along to fight with him, the same fiery look in his eyes. Through plenty of training and practice the Shark and Julian almost fight as one. The badger claws at the wolf's hind leg and Julian drives his sword into it.

Move to S12, Attack Wolf R, probably provoking an AoO from the Wolf
Hit AC 14
Damage 2

Julian addendum 
Monday December 31st, 2007 8:57:24 PM

OOC just read up on Podo's Calm Emotions, I missed it the first time.

If the spell effects everyone then Julian will hold off. I imagine that he is outside the area of the spell's effect. If someone is still acting on 'violent actions' Julian will 'dance' with them - use the above numbers. Both Julian and Shark have a base speed of 30'.

Kendry [;AC 15/ HP 40; message 138.5 minutes, invisibility 5.5 minutes, expeditious retreat 6.9 minutes]  d20+1=11 d20+1=16
Tuesday January 1st, 2008 4:18:21 AM

Watching what is happening with Tiggy [Spot 11], the moment he sees her change into a tiger, Kendry whispers, 'The lady they're attacking turned into a tiger.' He sees her attack 'Mark' then dash off. He notices Rex giving the 'kill them' sign across the neck, then start to run after Tiggy [Spot 16]. He now understands her name. As he has been watching, he also has stood up with the lessening of the wind, as well as reaching into his haversack for another box of caltrops.

'Some will stay behind, they are supposed to kill us. Some are running up the street, to the east. I'm running to the east. Use silver or magic,' he whispers. He also considers the pouch of silver he has - 36 coins last he counted.

He stands, then begins to run along the grassy area next to the buildings in the same general direction that Tiggy is running. [Move, run, (20+30)*4=200 ft/round.] He will be mindful if anyone cuts across his path, or looks about to do so.

DM Glenn 
Tuesday January 1st, 2008 11:50:27 AM

OOC: Only 4 of 8 posted. I'll check back later.

Happy new year 2008!!!

Kim 
Tuesday January 1st, 2008 11:49:50 PM

Yes, Happy New Year, my friends.

CDM Jerry Voting Begins Now!! 
Wednesday January 2nd, 2008 3:45:22 AM

2008 WOLDIAN PRIMARY BEGINS NOW!

Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.

Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.

You need to vote by Monday January 7th or you may be assigned to a game.

I'll post my vote after this one as an example.

If you have a question about voting, not a comment or discussion, post your question.

Take all comments and discussion about the votes to the Loot 'N Booty board please.

Jerry

-----------------

OFFICIAL BALLOT

Character Name(s):

Current Character Game(s):

-----

Place an X BEFORE your single choice of vote:

--I wish to play in a Challenge Game.

--I wish to play in a Career Game.

------

If you voted for a Career Game, please place an X BEFORE your single choice of vote:

--I wish to continue playing in my CURRENT game.

--I wish to play in a brand new Career game.

--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)

-----

If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.

--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]

--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla.
--I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick.
(note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)

Airin and Fioni  d20+19=39 d20+19=32 d20+19=33
Wednesday January 2nd, 2008 6:01:19 AM

"Indeed odd things... "Airin says to Dwight. "Ok let's separate them..."

Airin takes the cylinder, the cube and the Block and begins hiding them among the toys downstairs.

"Dwight here, take the pyramid too and put it somewhere upstairs."

Hiding items: 39, 32, 33

Toyshop (DM Glenn)  d20+5=7 d20+11=23 d20+8=12 d20+1=9 d20+8=28 d20+2=20 d20+7=27 d20+3=15 d20+3=23 d20=14 d20+7=14 d20+8=22 d20+6=21 d20+6=18 d4+2=4 d6+1=6 d6+1=3 d20+2=10 d6=2 d20+5=19 d20+5=25 d20+5=15 d8+3=9 d8+3=5 d8+3=9 d8+3=7 d20+7=13 d20+7=20 d6+4=9
Wednesday January 2nd, 2008 12:08:30 PM

During the previously round, Podo hits Ash with a non lethal stunning attack. The blow knocks Ash senseless causing her to drop her staff (Fort 7). Rex seeing her stunned grabs her arm (hit ac 23) and drags her long after him. During the current round, Podo moves out of the silence area and ignoring the storm, manages to cast a Calming spell on the combatants. The spell seems to only have an effect on Rex and his wolf. (Note requires concentration action and a DC12 concentration check every round to maintain the spell.) (OOC: good job keeping the top two NPCs off balanced!)

Having seen the stones, Dwight makes a comment to Airin as he grabs the glass sphere and returns to the upstairs window.

Raging, Julian sees Podo cast some type of spell, but has know idea what it does (DM rolled SpellCraft 14). Julian still in his night shirt attacks the nearest wolf with his greatsword mortally wounding it. Shark move with Julian in attacking the wolf, he bites the dying wolf as it falls from the sword blow. (Note: Animals when attacking move to the closest point to attack from.) Needless to say Rex is no longer calmed; he looks like someone just killed his companion!

Watching the battle, Kendry sees a tiger dash off from where Tiggy once stood. The bard tries to keep within sight of the tiger as it breaks into a run 160ft. Kendry runs 200ft/round currently should be able to keep up for as long as the spell lasts and the storm doesn't slow him down. (120ft Off map)

Looking at the stones, Airin agrees with Dwight about splitting the items up, she also starts to hide the stones among the toys. First the cylinder. (OOC: Hide 1 per round)

Seeing Airin hiding the stones, Fickle goes to help, "Me like hide and seek game!" He hides the pyramid (hide 14)

Tobias and Tewdwr continues to attack the Wolf/Gabriel (Tobias hit ac 22 dam 4, Dryw 21 dam 6, kynan 18 dam 3). All three hit, but two of the tree wounds heal completely and the third heals almost completely (1pt).

Not being blown around by the wind, Selithe get up and quickly moves back into the shop. Her Celestial giant beetle move to attack Gabriel (hit ac 10), but misses.

(Storm = 2) The strong winds continue. The winds and rain continue to blow from storm. Unprotected flames would be extinguished. The strong winds make it difficult for any tiny or small flying creatures and for range attacks. The rain and wind also makes it more difficult to spot, listen and cast spells.
[Strong winds: -2 adj to range attacks, spot and listen checks, Tiny or smaller -- Knocked down Fort DC10]
[All spell casting requires Concentration DC10+spell level.]


The large Tiger breaks into a full run into the stormy night 160ft/round. (150ft off map)

Rex (calm vs will 12) is momentarily calmed by Podo's spell, that is until it's broken by the death of his companion wolf. With hate in his eyes he looks about ready to abandon his tiger chase and attack Julian.
Wolf-R (calm vs will 9) is calmed by Podo's spell until killed by Julian's sword.
Ash (calm vs will 28) as she recovers from being stunned she is able to resist Podo's spell sees Rex's wolf killed by Julian and Rex's reaction. Knowing they can't let Tiggy get way she places a restraining hand on Rex. Nodding in agreement Rex marks Julian in his mind then he, Ash and her wolf break into a run to follow the tiger.
Wolf-A (calm vs will 20) resist Podo's spell follows Ash off the map.

Selim (calm vs will 27) resists Podo's spell, turns and fires two arrows at Julian (hit ac 19, 25 (crit 15) dam 9, 5+9+7=21 total 30)
Gabriel (calm vs will 15) resists Podo's spell and continues to bite at Tobias (hit ac 13), but misses again.
Mark (calm vs will 23) resists Podo's spell and completes his change into wolf form, then moves to attack Tewdwr biting him deeply (hit ac 20 dam 9).

Map http://docs.google.com/Doc?id=dhqmshcg_12dt7vwghb

(off map 150ft)
Tiggy AC18 Damage 16+9+6+8=40

(off map 80ft)
Rex (hybrid wolf/man) AC 21, (DR ? /silver) damage 16
Ash AC 20, damage 3+10=13
Wolf-A AC 16

(On map)
Wolf-R damage 16 (dead)
Selim AC 16
Gabriel(wolf) AC18, (DR 5/silver) damaged 13 +1=14
Mark (wolf) AC 18, damage 11

Dwight (ac 16, hp 28/35)  d20+6=24 d20+9=26
Wednesday January 2nd, 2008 8:29:53 PM

Dwight arrives upstairs with the sphere he grabbed and the pyramid given to him. He considers firing or hiding them.

Against his best judgement he decides to hide one upstairs. He hates putting the shop and Kendry's family in such a position, but obviously these are worth something. He searches for a good hiding spot. (search:24, hide:26) Finding the best spot in the shortest amount of time, Dwight shoves the pyramid into a sack of blocks, shapes and other miscellaneous building items.

Julian [AC 15, hp 37/67] Raging || Shark [AC 18, hp 33]  d20+5=10 d20+5=16 d20+6=15 d2+1=3
Wednesday January 2nd, 2008 11:00:54 PM

Rage round 6 of 8

Julian ignores the pang of the first arrow, but the second arrow bites deep into his belly, his own blood now rapidly seeping into his already blood-covered nightshirt. He looks to the archer, "You are going down," and runs at him with his sword high, Shark right on his heels.

At the last moment Julian drops his shoulder into Selim's groin. Shark claws at the archer.

Move to Q9, to Overrun Selim. (Base speed 30', +4 Improved Overrun feat, -4 small size)
Overrun: 10
using last hero point: 16 (it'll have to do)

"Stay down or you'll know about it."
Shark claws at the human.
Hit AC 15 [that's a hit ONLY IF Julian knocked him down prone]
Damage 3

Combat Reflexes: 3 AoO's

Podo Danderfluff [AC:20 || HP:31] 
Thursday January 3rd, 2008 12:39:29 AM

Seeing the rest take off, Podo heads to catch up to them running at full speed (20' * 4 = 80')ending up somewhere near AB14.

Attacks

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle(Su)*

2nd Level
Cure Moderate Woundsx2, Calm Emotions*,
Barkskin(su)

* denotes has been cast

Kendry [AC 15/ HP 40; message 138.4 minutes, invisibility 5.4 minutes, expeditious retreat 6.8 minutes] Running up the street 
Thursday January 3rd, 2008 3:57:26 AM

'Airin - send someone out to help Julian and Podo. I'm going out of range.' is all that Kendry can whisper via the message spell before he gets beyond the useful distance.

He looks ahead and considers a good turning place. In elvish as he draws abreast her he asks the tiger, "You did not want my levitation. Would you like my invisibility?"

Airin [AC17 - HP 52/52] and Fioni 
Thursday January 3rd, 2008 6:21:42 AM

Hearing Kendry's last question through the message spell Airin quickly speaks to Dwight and Fickle.

"Continue hiding the stones... Fickly, please do remember where you put them ok?"

Next she takes her Bastard Sword, goes for the door, swings it open... braces herself from the heavy wind... and goes out to help Julian and Podo...

(she will probably not get any further than N15)

Fickle 
Thursday January 3rd, 2008 8:44:44 AM

Fickle is wondering if he should stay or go??

Toyshop (DM Glenn)  d6+1=2
Thursday January 3rd, 2008 10:54:30 AM

OOC: lost my dice rolls when I refreshed my page. Sorry.]

Upstairs, Dwight searches for a good place to hide one of the stones he has.

Raging in a bloody and wet nightshirt, Julian threatens the archer as he slams into the man in an attempt to knock him over. Julian can tell the archer is very strong as the man tries to block (DC14), but Julian manages to throw the man off balance and he goes over losing his bow in the process. As the man falls in the mud, Shark manages to claw the guy.

Podo takes off after the three chasing the Tiger. (off map by 20ft)

Leaving a message for Airin, Kendry races to catch up with the Tiger and offers magical help to her. The Tiger roars in the invisible's bard direction, obviously frustrated with his interference, she keeps running at full speed. Looking back through the storm Kendry sees the pursuers slow as they change form. (off map by 310ft)

Airin continues to hide the stones with Fickle's help. Then move out to help Julian and Podo?

Fickle follows Airin as far as the doorway, wondering what to do next?

Selithe stands inside the doorway soaked and dripping with mud, wondering what to do next. Her Celestial giant beetle dissipates as the magical energies are exhausted.

Continuing to attack, Tobias stabs at the Wolf(Gabriel) (hit ac+8=27 dam d4+2=6) all but the tiniest of the wound disappears (1pt). Tewdwr turns to attack the other wolf(Mark) (hit ac+6=25,13 dam d6+1=6) the deep bite hardy leaves a mark (1pt)

(Storm = 2) The strong winds continue. The winds and rain continue to blow from storm. Unprotected flames would be extinguished. The strong winds make it difficult for any tiny or small flying creatures and for range attacks. The rain and wind also makes it more difficult to spot, listen and cast spells.
[Strong winds: -2 adj to range attacks, spot and listen checks, Tiny or smaller -- Knocked down Fort DC10]
[All spell casting requires Concentration DC10+spell level.]


the chase
The Tiger continues to flee. Heading towards the city gates.

Rex and Ash slow only long enough to turn into wolfs, as they continue chancing the tigers along with Ash's wolf.

the battle
Selim (archer) is knocked flat by Julian. Ignoring Julian's threats he scrambles to his feet both Julain and Shark get a (AoO on him as he stands.).

Gabriel in wolf from bites at Tobias (hit ac 16) missed again. (Note Tobias has Ac20 listed, but only Airin took time to put on armor. So his AC should be 16, which I will start using next round. Let me know if this is incorrect.)

Mark in wolf from bites Tewdwr (hit ac 20, dam 5) hitting again.

Map http://docs.google.com/Doc?id=dhqmshcg_14fxnhx4w5

(off map 310ft)
Tiggy AC18 Damage 16+9+6+8=40

(off map 180ft)
Rex (wolf) AC 21, (DR ? /silver) damage 16
Ash(wolf) AC 20, damage 3+10=13
Wolf-A AC 16

(On map)
Wolf-R damage 16 (dead)
Selim AC 16 damage 3
Gabriel(wolf) AC18, (DR 5/silver), damaged 14+1=15
Mark (wolf) AC 18, (DR 5/silver) , damage 11+1=12

[OOC: Can someone post/sub for Selithe and or Tobias until they return?]
(Tobias AC 16, HP44/44), (Tewdwr AC17, HP 21/35) (Selithe-AC:20-HP:43/43)

Airin [AC17 - HP 52/52] and Fioni  d20+6=26 d20+6=26 d20+6=7 d8=6 d8=7 2d6(1+5)=6
Thursday January 3rd, 2008 11:17:24 AM

Airin moves behind the tree to Q14 so she gets behind Mark (wolf) hoping to flank him...

Once in position she swings her sword...

Hits AC26 - NAT20 - Crit Check - NAT20 WOOOT!! - No instant death - Damage: 6Hp + 7Hp crit damage - sneak attack? 6Hp
Total damage: 13Hp (19 if sneak attack)

Impressed by her own strike Airin gazes at the wounds she inflicted on the Wolf...

DM Glenn 
Thursday January 3rd, 2008 11:30:04 AM

Voted in Lynn's Café
Kim -- Kendry
Robert -- Julian
Steven VdB -- Airin
Jon-Paul -- Podo

(2nd character to be retired)
Justin -- Selithe
Ceil -- Fickle

Hasn't voted yet
Anthony -- Dwight
Pedro -- Tobias

Remember to vote. Non-voting PCs will default to a Challenge game vote!

Posting Record Game 13 (ADM StevenVdB) 
Thursday January 3rd, 2008 12:06:48 PM

OOC : sorry wasn't aware that we still needed to make the posting record. I thought the report at the bottom was going to replace this report. So a bit later than usual but here goes :-)

Posting Report for Game 13 for the week of December 24 - December 30

Name - MTWTFSS - #

DM Glenn - --X-X-X - 3
ADM - ------- -
Dwight - ---X--- - 1
Fickle - --XXX-- - 3
Podo - ------- - 0
Selithe - ------- - 0
Kendry - X---X-X - 3
Tobias - ------- - 0
Airin - -X-X--- - 2
Julian - --X---- - 1

Weekly Summary : Toyshop frenzy

Several tugs attacking Twiggy shapechange into Wolfs and continue to gnaw on the poor lady. Soon some of our friends come to her aid fighting in what seems to be an uncanny storm...
Inside the inn the bag of stones is searched wondering what could be so special about a few rocks...


Selithe-AC:20-HP:43/43  d20+5=24 d20+6=15 d100=69 d4+1=3 d4+1=5
Thursday January 3rd, 2008 8:06:01 PM

(OOC:Hope everyone had a Happy Near Year and a great Christmas. Sorry for being gone so long. Was going to post yesterday but I was under the weather.)

(Glenn:Was wondering if you got my email concerning Christmas stuff?)

Selithe blinks as she snaps out of her little day dream. For some reason she just had a feeling something was going to change with the group and everything and she wasn't sure if this was going to be a good change or not.

Not knowing what else to do Selithe begins chanting again. With the words said she points and fires two magic missiles at Selim. (2/4)

(Fort:24 Concentration:15 Spell Failure:69)
(I'll post spells next round. Hope thats okay and I'll note that Selithe has used a magic missile spell and summon monsterII.)

Dwight (ac 16, hp 28/35)  d20+8=14
Thursday January 3rd, 2008 10:09:17 PM

Having hid the pyramid, Dwight repositions himself at the window and fires one arrow at the only non-wolf Selim

1 attack: 14-2(wind)=12

The arrows flies wide with the wind.

Podo Danderfluff [AC:20 || HP:31] 
Thursday January 3rd, 2008 10:24:37 PM

Thinking the better of it, Podo heads back at a full run to stop at position P11. While running back, Podo will reach into his Handy haversack withdrawing his blunted Spike chain so as to be ready to use it next round.

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle(Su)*

2nd Level
Cure Moderate Woundsx2, Calm Emotions*,
Barkskin(su)

* denotes has been cast

Julian [AC 15, hp 37/67] Raging || Shark [AC 18, hp 33]  d20+8=15 d10+13=22 d20+6=19 d2+1=3 d20+10=17 d20+6=17 d2+1=3
Thursday January 3rd, 2008 10:28:25 PM

OOC: you missed me in the posting report (Robert McLean & Julian)

Julian - --1-- - 1
============
AoO:
"I told you stay down..." Julian wildly swings his greatsword round into the torso of the man trying to get up as his badger claws at the man's legs.

Julian Power Attack: 4
Hit AC 15 (opponent prone -4 to AC vs melee)
Damage 22
Shark Hit AC 19
Damage 3 = TOTAL damage to Selim 25
===================
Rage round 7 of 8

"Stay on this one, Shark. Keep him down."
Julian moves to fight with Tobias against the wolf attacking him and his own (two-headed) wolf.

Power Attack 4 (I think it has to be for a whole round), Flanking.
Hit AC 17, darn...

Shark continues to claw at Selim's legs. (Rage round 7 of 9)
Hit AC 17
Damage 3

OOC I'll post for Tobias if you like.

ADM StevenVdB : terribly sorry Julian. Report updated. Did not select the row you were in (doing this in excel)

Julian 
Thursday January 3rd, 2008 10:33:36 PM

Forgot the movement: That would be Julian moving to O11 since Podo is at P11.

Tobias AC 16, HP44/44 || Tewdwr AC17, HP 21/35 (by Robert)  d20+10=11 d20+6=25 d6+1=4 d20+6=14
Thursday January 3rd, 2008 10:51:08 PM

"Thanks, Julian. I can't seem to hurt it much - it just heals over! Kynan and Dryw - this one first." Tobias and Tewdyr continue their attacks against Gabriel, grateful for the flanking offered by Julian and Podo.

Tobias Hit AC 11,
Kynan Hit AC 25, damage 4 -1 = healed over...
Dryw Hit AC 14 (forgot the flanking bonus, but it wouldn't have made the difference)

Kendry  d20+9=29
Friday January 4th, 2008 1:46:52 AM

Sensing that Tiggy wants him not to follow her any more, Kendry thinks things over. He cuts left and takes several steps into a street. He pulls out a whistle, and begins to blow it shrilly.

Between blows, he begins to call out, loudly, but with a light country accent. "Werewolves!! Militia! Town Guard! Bring out your silvered weapons! There are werewolves in the streets! No, ma'am, go back in side. Silver crossbow bolts? Yes, have your husband bring it. Captain! Your sword is glowing! Around this corner. With your eight men. Come with me! Wolves & Werewolves!" [Bluff, 29]

Fickle 
Friday January 4th, 2008 7:47:09 AM

I'm Soory, But the powers that be, told me that Fickle and ouch Has to go off into the sunset. It has been a good run, I'll miss you all.

Toyshop (DM Glenn)  d20+7=15 d20+7=20 d6+4=6 d6=6 d20+11=27 d20+5=7 d20+2=5 d20+9=17 d20+9=19 d20+7=12
Friday January 4th, 2008 11:02:43 AM

Moving, Airin tries to get behind the wolf-Mark. As she move to get behind him he get a snap at her (AoO hit ac 15), but his jaws catch only wind and rain. Airin stabs his deeply with her sword. Some of the wound heals over, but not much (total dam 14pt. good hit!)

Coming alert, Selithe cast a spell causing two magic missiles to hit Selim
(OOC: Yes get your email, find with me. Cost is zero.)

Opening the upstairs window, Dwight fires an arrow at Silim, but the strong winds blows it off course.

Having second thoughts, Podo turns around and runs back, getting his blunted Spike chain ready for use. Seeing the healer running up behind him Gabriel turns at snaps at Podo (AoO hit ac20, dam 6) biting him deeply.

Having warned the man, Julian swings and Shark claws as he gets up. The man falls back to the ground dead! Shark continues to attack the dead archer as ordered, as Julain steps forward and attacks the wolf-Gabriel, but just barely misses. (OOC: yes power attack is for whole round. Technically the first attack was an AoO from the previous round.)

Tobias and Tewdwr continues to attack the werewolfs. Only one of Tewdwr's bites hit, but it's no enough to wound the werewolf.

Changing plans, Kendry turns down a side street and start raising a ruckus that sounds like alerted militia or guards. (Off map by 340ft)

(OOC: Sorry that Fickle has to go, He is truly a unique character, and will be missed. Be carful of walking into sunsets, they are very hot!)

(Storm = 6) The storm intensifies with windstorm gust and driving rain.
Unprotected flames are extinguished.
The Windstorm gust make it impossible to see or hear more than 5'. Range attacks are impossible.
[All spell casting in the storm requires Concentration DC10+spell level.]
Small creatures are blown away d6+10' west unless they make a Fort DC18 save
Medium creatures are Knocked down unless they make a Fort DC18 save.

[Tewdwr make a Fort DC18 or be knocked down.]

[Dwight, Shark, Podo, Airin, Tobias, and Kendry make a Fort DC18 or be blown d6x10 feet west and knockdown.]


The large tiger is unaffected by the windstorm of driving rain and wind. She keeps running as she disappears into the storm.

The three wolfs (Rex, Ash and Ash's wolf) chasing the tiger are also swallowed by fierce Storm. They either can't hear or don't react to the bard's distraction.

Wolf-Gabriel is knocked down by the terrible wind and rain into the muddy street. (fort 17)

Wolf-Mark continues to stand against the wind (fort 19), he turns and attack the Halfling who stabbed he so deeply in the back. (hit ac 12) His savage bite misses Airin.

Map http://docs.google.com/Doc?id=dhqmshcg_16c2vxzfdz

(off map ?)
Tiggy AC18 Damage 16+9+6+8=40

(off map ?)
Rex (wolf) AC 21, (DR ? /silver) damage 16
Ash(wolf) AC 20, damage 3+10=13
Wolf-A AC 16

(On map)
Wolf-R damage 16 (dead)
Selim AC 16 damage 3+7+25=35 (dead)
Gabriel(wolf) AC18, (DR 5/silver), damaged 15 (knocked down -4ac)
Mark (wolf) AC 18, (DR 5/silver), damage 12+14=26

Podo Danderfluff [AC:20 || HP:(31) 25]  d20+8=12
Friday January 4th, 2008 2:56:19 PM

The wind storm getting more the fierce, makes it hard to stand erect! The wind blows so hard, he falls over and is knocked backwards!

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle(Su)*

2nd Level
Cure Moderate Woundsx2, Calm Emotions*,
Barkskin(su)

* denotes has been cast

Julian [AC 15, hp 37/67] Raging || Shark [AC 18, hp 33]  d20+15=22 d20+13=29 d20+7=19 d10+19=26 d20+6=22 d20+7=12 d10+19=21
Friday January 4th, 2008 4:37:59 PM

Julian Fort Save 22
Shark Fort Save 29

Rage round 8 of 8.
Julian raises his sword high in his two hands and puts everything that he can into hitting this wolf, Gabriel. Shark runs into to help his master.

Julian Power Attack 7
Hit AC 19
Damage 26 -5DR = 19

Shark Hit AC 22
Damage: doesn't matter, it will heal over (1d2+1).

If Gabriel lives to try to stand:
AoO from Julian
Hit AC 12
Damage 21 -5DR = 16

Tobias AC 16, HP44/44 || Tewdwr AC17, HP 21/35 (by Robert)  d20+10=21 d4+2=5 d20+10=27 d4+2=5 d20+6=18 d6+1=6 d20+6=11
Friday January 4th, 2008 4:44:25 PM

OOC: found Tobias' Character Sheet in a group email, though I hit the wrong hit bonus on his first attack. Did he only take one short sword out to the fight?

Tobias and Tewdyr continue to attack Gabriel.
Tobias Hit AC 21
Damage 5 -5 =0
Tobias Hit AC 27
Damage 5 -5 =0

Kynan Hit AC 18
Damage 6 -5 =1
Dryw Hit AC 11

Selithe-AC:20-HP:43/43  d20+5=19 d20+6=13 d100=4
Friday January 4th, 2008 8:51:17 PM

Selithe waves her hands again going to cast another magic missile but frowns when the spell fails to work, "Shoot."

(Fort:19 Concentration:13 Spell Failure:4 *spell failed*)

0th:Detect Magic, Light, Flare, Mage Hand, Message
1st:Summon MonsterI, Magic Missile(3 used 2)
2nd:Melf's Acid Arrow(2), Summon MonsterII(used)

Kendry [AC 15/ HP 40-4=36; message 138.2 minutes, invisibility 5.2 minutes, expeditious retreat 6.6 minutes] Wheee!  d20+3=15 d6=5 d6=4
Saturday January 5th, 2008 2:44:46 AM

Kendry goes to blow his whistle again, when suddenly he feels uplifted. Yes, uplifted, and moved. It's almost a spiritual experience. He is swept off his feet, truly.

It is such a great moment, until he absorbs the full impact of this experience. Less than 50' westward is the side of a building. This helps him overcome the 'Westward, ho!' movement.

[Voluntarily rolling d6 for flight termination damage: 4]

As he crumples to the ground below, he blows a very feeble 'tweet' with his whistle. Good thing he did not swallow it.

As soon as he can, he will get up and running back toward the shop, staying to the grassy side he came down. And staying close to walls to have something to grab on to.

Dwight  d20+8=25 d4+1=4
Saturday January 5th, 2008 8:52:08 AM

OOC: Dwight is still inside, does he need a save?

Angry the storm prevents another shot from him, Dwight begins to weave a magic missle spell. He targets Mark and lets them fly.

concentration: 25
OOC: Not entirely sure I can cast this since Mark is more than 5' away, but I do have an aerial advantage.

Dmg: 4 (magic damage)

(OOC: Sorry, I meant to put Julian's name not Dwight's. Dwight doesn't need to save versus windstorm. -Glenn)

Airin [AC17 - HP 52/52] and Fioni  d20+7=15 d6=5 d20=3 d20=10 d20=6
Monday January 7th, 2008 1:17:18 AM

(Fort save: 15 - FAILED)

Airin too is knocked back 50ft West by the raging winds!! First she bumps into Mark (could this lead to a trip 'attack'? - if so DC3 :-) )
Next she bumps into Tewdyr and then Tobias!! It's like a game of bowling!! (DC10 and DC6 for Tewdyr and Tobias perhaps :-) )

Assuming Airin rolls past all three she should end up somewhere around G13...

"Ok... ouch... oowh... ouch... ok stop... pfew...now where am I?!? What was I doing?? Oh yeah that's right!"

Airin again attempts to stand up bracing herself against the wind once more.

(ooc: cool to have this battle in a raging storm!!)

Posting Record Game 13 (ADM StevenVdB) 
Monday January 7th, 2008 1:51:45 AM

Posting Report for Game 13 for the week of December 31 - January 6

Name - MTWTFSS - #

DM Glenn - X-XXX-- - 4 - 80%
Dwight - X-XX-X- - 4 - 100%
Fickle - ------- - 0 - 0%
Podo - X--2X-- - 4 - 100%
Selithe - ---XX-- - 2 - 50%
Kendry - -X-XXX- - 4 - 100%
Tobias - ---XX-- - 2 - 50%
Airin - --X2--- - 3 - 75%
Julian - X-XXX-- - 4 - 100%

Weekly Summary : Toyshop frenzy continued

The battle outside the Toyshop continues. Airin meddles in the fight while others inside hide the curious stones from the bag... Hopefully they'll remember where they put them...
While the storm rages on Twiggy runs away followed by some of the tugs... Kendry decides to stop the persuit and returns to the Toyshot.

OOC ADM StevenVdB:
Some clarifications of the percentages :
As you will notice there's a percentage given for every player. For instance Dwight was given 100% posting reliability although he only made 4 posts instead of the 5 that are usually required. However since the DM only made 4 posts I think players that enter 4 follow up posts on the DM have followed the DM's pace and are 100% reliable. The DM, for entering 4 posts, only gets an 80% reliability (I know you did this for the holidays Glenn!! - if you wait to enter a post because players don't post I will enter a post for you anyhow so your reliability does not go down because of us)

(OOC: You mean like the post I left for Tuesday Jan 1, 2008, Saying that only 4 of 8 posted? -Glenn No need to change the report.)

OOC2 : yup exactly that one. This week I did not take in into account given the holidays but otherwise I would.

Toyshop (DM Glenn)  d6=5 d20+7=11 d20+5=7 d6=3 d6=2 d20+7=21 d6+4=10 d20+11=13 d20+7=17 d6+4=7
Monday January 7th, 2008 10:57:48 AM

The wind picks up Podo and drops him some 50 feet west, leaving him face down in the mud.

Julian stands strong against the windstorm and puts everything he has into attacking the Wolf-Gabriel cutting him deeply. Shark holding against the wind bites the wolf, but doesn't do any lasting damage.

Tobias (DM rolled Fort+7 =11) gets blown around by the wind landing in the wet mud some 30 west. Being larger Tewdwr is merely knocked down by the wind. (DM rolled Fort+5=7).

Invisible to all but the wind and rain, Kendry is picked up and flung into a near by wall. (Non-lethal damage.)

From the safety of the shop's door, Selithe tries but fails to use her magic wand.

From the second floor window, Dwight contemplates using a magic missile spell, but he is unable to see his foe in order to target him. (OOC: you didn't cast the spell unless you really wanted to.)

(OOC: Selithe & Dwight: Magic Missile can hit any creature with less than total Concealment, unfortunately during the previous round due to the storm you can't see more than 5 feet giving everything 10' or more total concealment. If you can't see it, then MM can't hit it.

Even though you can't see, you can attack a square at -8 due to the storm winds and have a 50% chance to hit whoever is in the square.)


The wind picks up Airin and blows her over friends and foes. She is plopped down in the muddy street some 50 feet west.

(Storm=2) The windstorm gusts, subside to only Strong winds. The winds and rain continue to blow from storm. Unprotected flames would be extinguished.
The strong winds make it difficult for any tiny or small flying creatures and for range attacks. The rain and wind also makes it more difficult to spot, listen and cast spells.
[Strong winds: -2 adj to range attacks, spot and listen checks, Tiny or smaller -- Knocked down Fort DC10]
[All spell casting requires Concentration DC10+spell level.]


The tiger has vanished in the storm as well as Rex, Ash and Ash's wolf. You assume they are still following the tiger.

Still in the street in front of the toy shop in the driving rain and wind, are Rex's dead wolf, the dead archer Selim, and the two werewolfs.

Wolf- Gabriel gets up (Julian and Shark get an AoO on him as he stands). If he survives he bites at Julian (hit ac 21, dam 10) wounding him deeply.

Wolf --Mark gives a warning growl at Tewdwr (wild empathy 13 no effect), as he moves to attack Julian (hit ac 17, dam 7), the wolf/man bites the warrior savagely with his jaws.

Map http://docs.google.com/Doc?id=dhqmshcg_18zgp43tg6
(note the Calm emotion spell should be gone. It will be deleted from the map next time.)

(off map ?)
Tiggy AC18 Damage 16+9+6+8=40
Rex (wolf) AC 21, (DR ? /silver) damage 16
Ash(wolf) AC 20, damage 3+10=13
Wolf-A AC 16

(On map)
Wolf-R (dead)
Selim (dead)
Gabriel(wolf) AC18, (DR 5/silver), damaged 15+19=34
Mark (wolf) AC 18, (DR 5/silver), damage 26

Kendry [AC 15/ HP 40-4(non-lethal)=36...; message 138.1 minutes, invisibility 5.1 minutes, expeditious retreat 6.5 minutes]  d20=3 d20=7
Monday January 7th, 2008 11:03:43 PM

The blast of wind having spent its main load, Kendry gets up and begins running [move 200] back toward the family shop... on the far side of the street on the grass, looking and listening as well as he can to see what and who might be ahead, or coming his way [Spot 3+?; Listen 7+?].

Dwight (ac 16, hp 28/35)  d4+1=4
Monday January 7th, 2008 11:31:14 PM

OOC: wow, 12 hours and only 1 post 20 minutes ago. YIKES!

OOC: Thanks, if Dwight can't see, he will still cast the spell but hold it until he can release it.

Dwight glares out the window, and finally sees someone as the wind an rain lessen. He lets his Magic Missile spell fly toward Gabriel. (magic dmg: 4)

Podo Danderfluff [AC:20 || HP:(31) 25] 
Tuesday January 8th, 2008 2:00:13 AM

The wind storm was so fierce, Podo gets blown backwards some 50 feet westwards!

Standing up, Podo tries his best to run back to his the toy shop, now that he's covered in mud!

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle(Su)*

2nd Level
Cure Moderate Woundsx2, Calm Emotions*,
Barkskin(su)

* denotes has been cast

Julian [AC 15, hp 20/55] Fatigued || Shark [AC 18, hp 33] raging (final round)  d20+7=24 d10+19=21 d20+5=9
Tuesday January 8th, 2008 2:59:47 AM

AoO: Julian and his Badger Shark both attack the wolf Gabriel as he stands from being blown over. EagerTooth makes a wide arc and bites deeply into the wolf, though the wound heals slightly as the Julian withdraws the sword. Shark scratches that legs of the beast, but these heal immediately.

Power Attack 7
Hit AC 24
Damage 21 -5 =16
[no need to roll for Shark, even success is unsuccessful due to DR]
========================

Rage over = Fatigued
OOC: I am going to assume that Gabriel is dead, based on your 'if he survives'...

Julian slumps onto his sword from the effort of carving up the wolf. Grunting against tiredness he shoves his badger across to get a clearer swing at the second wolf, almost throwing himself off balance as the wolf bites him.

Power Attack 4
Hit AC 9 )-;

Tobias AC 16, HP44/44 || Tewdwr AC17, HP 21/35 (by Robert)  d20+5=12 d20+5=21 d6+1=7
Tuesday January 8th, 2008 3:07:34 AM

Tobias gets his footing, grabs Airin by the hand and runs back to fight the wolves, "We gotta work together..."

Tewdyr attacks the wolf (attacking Mark, if Gabriel is dead)
Kynan Hit AC 12
Dryw Hit AC 21
Damage 7-5 =2

Airin [AC17 - HP 52/52] and Fioni 
Tuesday January 8th, 2008 6:28:50 AM

"Thanks Tobias" Airin says as she's helped getting up by him.

Airin can not charge Gabriel since Tobias is standing in her way. All she can do is fight the blizzard and attempt to get closer as fast as possible.

Moving double speed to M13

Toyshop (DM Glenn)  d20+7=22 d6+4=10 d100=52 d4+1=3 d6=4 d20+9=10 d20+7=9
Tuesday January 8th, 2008 9:47:40 AM

Getting up, the invisible Kendry starts racing back to the toy store. (Off map by 190ft) if you make a full move next round you will be somewhere within the first 10 feet on the east side of the map.

Holding the magic missile spell, Dwight releases it when the winds subside targeting the Gabriel-wolf. The bolts of energy fly strait and true hitting the wolf and leaving nasty burns.

Covered in mud, Podo get up and runs back into the toyshop.

Julian taking advantage of the wolf's lack of defense, send his sword cutting deeply into the Gabriel-Wolf. It is the killing blow that ends the cursed beast's life. The wolf crumples to the ground as it once again takes on the form of a man in death. Julian make one final swing at the Mark-Wolf, but misses as he rage leaves him weakened and fatigued. Shark continues to attack even though any wounds he inflicts are nothing to the werewolf.

Tobias regains his footing and runs back into the battle. The Mark-Wolf turns and bites the ranger severely as he runs back to rejoin the battle (AoO hit 22, dam 10). Tewdyr gets up and attacks the remaining wolf inflicting a light wound that doesn't heal fully.

Thanking Tobias for the hand up, Airin moves back towards the battle ready to attack.

Standing inside the doorway and still holding the wand, Selithe tries to use it again (DM rolled spell failure=52 dam 3) a lone bolt of magic flies straight hitting the last remaining wolf causing a painful burn.

(Storm=4) The wind gust turn into Severe Winds.
The driving rain and wind makes it harder to see and hear.
Unprotected flames would be extinguished.
All spell casting in the storm requires a Concentration DC10+spell level.
Severe Winds: -4 adj to range attack, tiny creatures are blown away, Small creatures are Knocked down, and Medium are Checked if they fail Fort DC15 checks.

[Julian, Shark, Tobias, Airin, and Kendry Fort DC15 or be knocked down.]
[Tewdwr Fort DC15 or be Checked (can't move, but can still attack.)]


The tiger has vanished in the storm as well as Rex, Ash and Ash's wolf. You assume they are still following the tiger.

Still in the street in front of the toy shop in the driving rain and wind, are Rex's dead wolf, the dead archer Selim, the dead human Gabriel, and one remaining werewolf.

Wolf --Mark (fort 10) prevented from moving by the wind, continues to attack the Halfling that just killed his fellow werewolf. His bite fails to hit even the barbarian Halfling in his wreaked state (hit ac9).

Map http://docs.google.com/Doc?id=dhqmshcg_20gmh6ncf8

(off map ?)
Tiggy AC18 Damage 16+9+6+8=40
Rex (wolf) AC 21, (DR ? /silver) damage 16
Ash(wolf) AC 20, damage 3+10=13
Wolf-A AC 16

(On map)
Wolf-R (dead)
Selim (dead)
Gabriel (dead) damaged 34+4+16=54 (dead)
Mark (wolf) AC 18, (DR 5/silver), damage 26+2+3=31

Kendry  d20=19
Tuesday January 8th, 2008 10:38:14 AM

Kendry runs full out.

(OOC: run Gump... err Kendry run! Pick a spot 10 feet from the east side on the map to return to. -glenn)

...until he arrives at Y9 near the middle of the muddy street.

Oh - forgot the fort roll: 22

Julian  d20+13=23 d20+13=28
Tuesday January 8th, 2008 4:21:20 PM

more when I've worked this out
Fort save vs wind 23
Shark's save 28, good they are both standing

Tobias (by Robert)  d20+8=25 d20+6=18
Tuesday January 8th, 2008 4:30:46 PM

same thing
Tobias 25
Tewdyr 18, good both standing.

Julian [AC 15, hp 20/55] Fatigued || Shark [AC 18, hp 33] Fatigued  d20+10=22 d10+7=15
Tuesday January 8th, 2008 9:21:59 PM

Weary and covered in blood, an arrow deep in his belly, seemingly unable to kill these werewolves, and his familiar is also fatigued, Julian almost crumbles. He pushes his badger along, raises his sword high and sweeps down at the wolf's back.

"One last dance, Wolfie."

Move to P11, Shark to Q11
Power Attack 1
Hit AC 22
Damage 15 -5 =10

Tobias AC 16, HP34/44 || Tewdwr AC17, HP 21/35 (by Robert)  d20+13=28 d4+2=4 d20+5=8 d20+5=15
Tuesday January 8th, 2008 9:37:57 PM

Not one to back down from a fight, especially if this is his last... "If we keep working him over together we'll get him down soon, Julian." Tobias sword doesn't seem to cut deep enough.

Attack Mark/wolf
Hit AC 28
Damage 4 heals over

Tewdyr only bites air, twice.
Hit AC 8 & 15

Selithe-AC:20-HP:43/43  d100=6
Tuesday January 8th, 2008 9:56:17 PM

Selithe watches the fight going on outside and decides to try once more to help out with the last monster alive.

(Spell Failure:6 Spell failed.)

0th:Detect Magic, Light, Flare, Mage Hand, Message
1st:Summon MonsterI, Magic Missile(3 used 2)
2nd:Melf's Acid Arrow(2), Summon MonsterII(used)

(OOC:Hey everyone. I'm really sorry to see the game will be closing too. I will let the cat out of the bag. I have in game some gifts to give out. I plan to hand them out none the less after the combat is ended. Let us atleast have a goodbye together I hope.)

Dwight (ac 16, hp 28/35)  d20+8=19 d4+1=5 d20+4=18
Tuesday January 8th, 2008 10:34:08 PM

Again Dwight concentrates on casting Magic missile (concentration: 19). He aims at the last of the enemies in sight (Mark/wolf)--(dmg: 5 OOC: YEAH!)

Dwight tries to look for his missing friends, Podo, Selithe, and Kendry (spot: 18, well two are inside) Did Kendry go outside and get blown away?

Podo 
Wednesday January 9th, 2008 1:35:41 AM

After gaining entrance back into the Toy Shoppe, Podo looks to clean up.

Airin [AC17 - HP 52/52] and Fioni  d20+7=16 d20+6=24 d8=7 d20+1=20
Wednesday January 9th, 2008 3:18:14 AM

(fort save: 16)

The winds take on strength again but this time Airin keeps standing. She squeezes in between Tobias and Tewdyr in order to help and swings her sword...

Hits AC24 - damage 7Hp

"BACK DOWN!! WE'LL STOP FIGHTING TOO..."
Airin shouts to the Wolf knowing it can still understand her but not speak. (intimidate or diplomacy : 20 (don't know which one is needed))

Mark should notice he's the last one standing and that there's no way he can win this one.
Airin wants to interrogate this dude.

Toyshop (DM Glenn)  d6=2
Wednesday January 9th, 2008 9:41:04 AM

Still invisible and running full out, Kendry get back within sight of the toyshop and the battle.

Weary, Julian resist the severe winds and swing the now heavy sword at the remaining wolf. His sword bites deeply into the wolf/man. His badger continues to harass the wolf.

Tobias and Tewdwr standing against the storm attack the wolf, but do no lasting damage.

From within the building, Selithe tries but fails to activate her magic wand.

From the second floor window, Dwight cast a magic spell causing a bolt of energy to shoot out and strike the wolf causing a burring wound.

Inside the shop Podo soaking wet and muddy looks for something to clean himself with.

Resisting the strong winds, Airin moves to attack striking a heavy blow to the werewolf. Then calls for it to surrender. In answer the glassy eyed wolf reforms into the shape of a man as it crumples to the ground dead from its many wounds.

(Storm=2) The windstorm gusts, subside to only Strong winds. The winds and rain continue to blow from storm. Unprotected flames would be extinguished.
The strong winds make it difficult for any tiny or small flying creatures and for range attacks. The rain and wind also makes it more difficult to spot, listen and cast spells.
[Strong winds: -2 adj to range attacks, spot and listen checks, Tiny or smaller -- Knocked down Fort DC10]
[All spell casting requires Concentration DC10+spell level.]


The tiger has vanished in the storm as well as Rex, Ash and Ash's wolf. You assume they are still following the tiger.

Still in the street in front of the toy shop in the driving rain and wind, are Rex's dead wolf, the dead archer Selim, the dead human Gabriel, and the dead human Mark.

Thoese still standing within the silence feel the odd sensation of the raging storm, but total quite. Everyone is pretty much soaking wet and muddy and some are quite bloody. It's been quite a night and quite a battle.

No map.

(off map ?)
Tiggy AC18 Damage 16+9+6+8=40
Rex (wolf) AC 21, (DR ? /silver) damage 16
Ash(wolf) AC 20, damage 3+10=13
Wolf-A AC 16

(On map)
Wolf-R (dead)
Selim (dead)
Gabriel (dead)
Mark (dead) damage 31+10+5+2=48 (dead)

Dwight  d20+4=11
Wednesday January 9th, 2008 10:05:21 AM

Dwight looks around for Kendry (spot: 11) and worries a little.

He then shouts to those around the dead bodies, not knowing they can't hear him. "Let's move the bodies, there is not need to frighten everyone in town when they awaken."

Dwight then goes and grabs his wand of healing and heads to the front door as the only 'mostly' dry member.

Julian 17/55  d4=3
Wednesday January 9th, 2008 4:03:30 PM

Seeing the wolf transform, and lie dead, Julian declares at length, "

," He looks around with red eyes, sniffles, and continues, "

"

Carefully holding the shaft of the arrow in his belly Julian pulls it back out (3hp) dropping to his knees with the pain and effort of it. Breathing heavily he attempts to cast a spell, and finally notices the silence.
"
!"

He clambers to his feet, dragging his sword and holding his nightshirt down from the raging winds and walks towards the Toy Shop, silently speaking,
" ....end? Where does the! Oh, I can hear again.
"Let's move the bodies, there is not need to frighten everyone in town when they awaken. But to where? The Constabu.... The Constlabu... The Guard House? They can deal with the werewolves now that we've made them safe. Then back to bed. Which way with the bodies?"

OOC: it's been great here with you guys, even with the troubles I've caused for some at times. I am gonna miss playing with all of you, and would love to play with the same character in Plateau City (if I get my first choice). I feel that Julian is changing in his ways a little, and looking for ways to deal more non-lethal damage, thanks to the influence of his Crescent Valley halfling friends.

Podo Danderfluff [AC:20 || HP:(31) 25] 
Wednesday January 9th, 2008 9:25:05 PM

Podo, standing inside the toy shop and totally covered in mud, passes a comment about the severe weather outside.

"Wow! Would you look at the storm outside? It's plain unnatural for it to be this severe inside the valley! I hope this horrible encounter clears up soon, I have a date with the dead in Dourscale. Won't want to break a vow!" says Podo to the occupants of the toy store.

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle(Su)*

2nd Level
Cure Moderate Woundsx2, Calm Emotions*,
Barkskin(su)

* denotes has been cast

Kendry [AC 15/ HP 40-3(non-lethal)=37...; message 137.9 minutes, invisibility 4.9 minutes, expeditious retreat 6.3 minutes]  d20+3=12
Wednesday January 9th, 2008 10:36:33 PM

Finally slowing down after a few all-out sprints, Kendry slows down at T10, next to a fallen wolf, and comes to a stop at R10. He looks about to see how things are, and how his friends are doing.

"I'm back. They are chasing her. But she kept her tiger form, and they changed back to their human forms, so she is faster for now. I offered her help, but she did not want it - as far as I could tell."

Kendry takes a moment to step into the area of silence. Now the feeling of the rain hitting his sodden hair is still there, but no sound carries to his ears. He sees the fallen men.

Back out he steps.

"Who is hurt?" he asks his friends. "Are all well?"

People can hear Kendry's voice, but cannot see his form. "All of us, I mean. That Rex fellow wanted us all dead." He sees Airin, and comes up to her. Softly he says, "It's me, honey. Looks like you made it just fine. Can I give you a muddy hug?" If she allows this invisible presence with the voice of her beloved to do so, he gives her a warm hug. "Can you tell me what happened? What did you see?"

Selithe-AC:20-HP:43/43 
Wednesday January 9th, 2008 11:44:38 PM

Selithe stands in the doorway of the toy shop and sighs abit as she steps back, it looks like the fight is over for now and she feels tired, muddy and wet. She shakes herself once to try and get abit of the rain and such off and hmmphs in abit of anger at her state, "Fine night so far. Hit the mud twice and now look at me."

If Selithe hears Kendry's comment she calls out, "I'm okay other then wet and muddy. Everyone should get inside though considering the storm and all."

Kendry  d20+5=25
Thursday January 10th, 2008 1:18:22 AM

"Hey, S'lithe," her brother answers. He notices Julian. "My. My oh my. Jules - you can't see me but if it's all right with you, let me help you a little. Looks like you got hit and bit. If you say I can, let me help heal you some."

If Julian gives the go ahead, Kendry touches him where the arrow struck, and heals him for d8+5=13 hp (I rolled d20+5 instead of d8+5, but since it was maxed out on the d20, I figure it'd be maxed on the d8 with that RNG).

"That's not enough, is it?" he asks Julian. "Hey, we need to get those wounds cleaned out, with alcohol. Did you get bit by a werewolf, Jules?" He asks Nalfein to get the strong liquor from Papa's cabinet, then pours it on Julian's wounds - likely stinging madly. "Dwight, you want to help him the rest of the way?" he asks as he notes the wand of cure light wounds his friend has.

He takes a minute carefully to pick up the caltrops he scattered in the street. He doesn't want to injure the feet of friends, neighbors, children or animals.

"Tobias - it looks like good Tewdwr was on the receiving end of some of the wolves. Let me help him. Or, wait. Podo. Podo! You're a cleric. Here is this wand of cure light wounds. Can you work with Dwight, and make sure everyone is restored to good health after all this?"

==============

Over the next few minutes, Kendry gets some canvas from the store room, and works with his friends to wrap up the bodies and bring them within. Or to the constabulary, as Julian suggests?

First, though, once the bodies are collected, Kendry says, "These werewolves are dead. They attacked a friend of Bella's. And us. Their friends may come back - and we need to be ready if they do. Whatever magic or weapons they had now are ours. Let's take a quick look." He asks his friends and family to help sort out their possessions. "See if there are any 'tears' on the wolves, too," he recommends. "Eberyon's tears, like Bella's bear had, and - Pode - you have one, too, don't you? They stick to the fur, or to hair."

He casts detect magic, and examines the weapons, clothing, any jewelry, and other items worn or carried by the lycanthropes. "Airin - you have a good eye for finding rings and such. You still have the Teleperien signet rings, right? See if we've overlooked anything on these wicked fellows," he asks her. "Perhaps, too, they have some writing among their things. We need to find out what we can about them."

"You're right, Podo. Seldom do we have a storm so strong as this. I wonder the cause - natural, or called forth by some one?"

With a shop full of people with muddy faces, limbs and clothing, he suggests, "We can use prestidigitation spells to get us, and our attackers, cleaned up."

He later adds, "I got some of their names. Does anyone know these fellows' names?"

About five minutes after having arrived back at the Toy shop, Kendry's invisibility spell fades away, as his image fades back in the light of the shop.

He also thinks to ask, "Now, the stones Tigge gave us. That's the lady's name, who asked us for help. She can shape change into a tiger. Are they safe? The stones, I mean. Are they hidden? Should we take them somewhere else? And what would Bella want us to do with them?"

He looks to his brother, who likely has been helping out. "Nalfein, we need to improve our security here at the shop. You have any ideas? I know you've hidden a drop net above the inside of the front door. What else can we do?"

Robert 
Thursday January 10th, 2008 4:07:19 AM

voting for a CV Challenge game

Airin  d20+8=26 d20+7=21
Thursday January 10th, 2008 9:01:57 AM

Comforted by the invisible hug (Kendry turns visible the moment he touches Airin though) Airin relaxes.

"Let's get the bodies inside the ToyShop and check them out"

She begins to drag one of the bodies into the shop.

Once inside she begins to search the bodies for evidence of their origin or other details. She'll also make an inventory of their belongings.

While she searches the bodies Airin informs the others about the stones they found.

search: 26
appraise: 21

Toyshop (DM Glenn) 
Thursday January 10th, 2008 9:51:59 AM

*** Having fought exceptionally despite the storm and werewolf's, Everyone is awarded a Hero Point for the battle!***

[Julian, Podo, Tobias & Tewdwr - Please make a note in your character sheet that you were bitten by an infected werewolf.]

The storm continues to rage on in the night, wind and rain sometimes gusting strong enough to blow a Halfling about.

Dwight missing Kendry can't seem to spot him anywhere. Grabbing his healing wand he heads downstairs after yelling to the others.

In total silence, Julian mutters something as the crudely removes one of the arrows from his body. He too suggests they do something with the bodies.

A muddy, Podo complains about the unusual storm and his promised trip to Dourscale.

Stepping back from the door, Selithe complains about taking two mud baths during the battle.

Boots still smoking, an invisible Kendry rejoins the group and tells his part in trying to help the tiger. He comments about Rex and goes to give Airin a reassuring hug.
Then getting down to business he uses a curing wand to heal some of Julian's wounds. Also, notes some wolf or werewolf bites. The bard organizes the post battle cleanup of bodies and muddy Halflings.

Airin helps drag the bodies into the shop before searching them.

(Note: the only name you heard would have been Tiggy, Rex and Ash)
What you find after the battle:
One Staff that Ash dropped (looks normal)
Rex's dead wolf.
Dead male human (Selim) with Mw Longbow Composite (+4st), 14 silver arrows, Mw Leather armor & 500gp
Two Dead werewolf male human (Gabriel & Mark) each with Mw Chain shirt, Mw Longsword silver & 500gp

Mysterious stones: In the bag was a collection of objects: A hard wood cylinder, a black stone cube, a glass sphere, a blue stone pyramid, and a steal wedge shape block. Now hidden about the toy shop.

Once you get the dead dragged in, searched and cleaned all the mud off you yourselves, it would be about 3am and it's still raining cats and dogs outside.

Dwight 
Thursday January 10th, 2008 10:16:43 PM

As everyone enters, Dwight offers to heal anyone needing it (Go ahead and roll a d8 however many times you need it and I'll subtract it from my total).

Once everyone is healed, bodies searched, assured dead and taken away, Dwight shows the party the glass sphere he has. "I have no clue what they could do, but obviously those guys wanted them badly. Anyone recognize something unique about this collection of shapes and materials?"

"I would suggest after we look at them all they again get separated somehow...some carried, some hidden."

OOC: hmm I guess separating them into different campaigns would really separate them. I'm sorry to see the CV group split up, I am very disappointed that they changed from 5 to 6, as our percentage was very high (actually 100% for those staying in the game with the new rules).

Julian 
Friday January 11th, 2008 1:31:11 AM

Jules casts Prestidigitation, once out of the Silence, to clean and dry himself and Shark.

"We should talk to B-Heather about those things. No, that won't do, they'd be watching for us there. I don't know.

"I feel weird, about all this, this killing. There's a better way, isn't there?" Julian looks to Podo and Kendry in particular, "Why can't everyone see that there's a better way?"

Talking about the stuff that the dead have, "Interesting that this guy would have silver arrows... guess there's no honour amongst thieves. His bow has a strong pull on it, it's actually too much for me. I wish it were smaller, too. Perhaps I could take it to the Catacombs to exchange it and the arrows, now that I've got that fancy quiver for it. Perhaps some Sleep arrows too. Would that be okay with everyone?"

OOC: I will try to check in tomorrow morning, but I am going away for a week. I've called for subs and no-one responded - not surprising really with all that is going on.
I wish all of you well with the changes going on. I've had a blast playing with you all, and wish it could continue.

Podo 
Friday January 11th, 2008 2:20:54 AM

Podo after cleaning himself up, tends to his own wounds, when he realizes he's been biten by one of the wolf things.

"Pipewoods? Any one else manage to get bitten by those wolf things?" inquires Podo to those assembled in the toy shop. "I am greatly concerned that those of us, might have contracted something through these bites. Anyone else know anything about these creatures?" asks Podo.

"I'm not powerful enough yet to help us in this situation...we need Alemi's help on this one. I suggest all of us that might have been bitten, follow me over to the Temple, and ask their help in resolving this issue for us." says Podo.

"Anyone know any legends about these creatures? Anything that forces a change, perhaps someone might recall some story they once overheard in an Inn or tavern? Something...Anything might might give us an idea of determining who may or may not be in a serious problem?" Podo inquires of the group.

While awaiting other input from his group, Podo "asks what was in the bag that the tiger had?" to the group.

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds, Deathwatch, Bless, Bless Water, Entangle(Su)*

2nd Level
Cure Moderate Woundsx2, Calm Emotions*,
Barkskin(su)

* denotes has been cast

Julian 
Friday January 11th, 2008 2:51:34 AM

"Yeah, I took a bite. It's nothing though. You don't really think, do you? You do? Well, in the morning we'll go to the temple. Now? Really? Well, let me get dressed."

Kendry  d20+12=13 d20+12=32
Friday January 11th, 2008 5:18:10 AM

[Bardic knowledge about the 'stones': nat 1 (13 total) - Kendry's no help here. Bardic knowledge about lycanthropes, communicability of lycanthropy: nat 20! - total of 32]

[OOC to Steve: As long as Kendry has permission from Airin - which he asked - his giving her a hug should not turn him visible, I think. Say... what if it's just an invisible halfling who sounds like Kendry???]

"'Tiggy' - the lady who dropped off the stones, shouted after knocking on the door, 'Please open up. There's not much time!'" Kendry explains. "Airin made out her words pretty well.

"So we opened the door. She had reddish orange hair, and is a half elf. She said, 'No time to explain, Bella told me, you could be trusted if there was trouble. Take these, your and others lives may depend on them. I'm going to try and lead them off. They mustn't get the stones!'

"So, you're right, Tobias. Bella does have strange friends.

"I found out her name after she was surrounded by the men and wolves and woman. Their leader is 'Rex.' That body there," he points, "who shot some arrows to the upper story, belongs to Selim. And, yes, Julian, I think turning in his strength bow for one better fitted to your size and strength is a good idea. Tomorrow you might want to stop in the Catacombs outlet. The staff belonged, I think, to Ash. She cast a cure spell on Rex. She was trying to call some other big spell - I could tell it was big the way she was moving her hands - but the silence spell frustrated her plans."

Then, taking a moment to respond to his friend's unusually soul-searching questions, Kendry puts his hand on Jules' forearm. "There are almost always much better ways of dealing with others than killing them. But, Jules, werewolfs carry strong evil, and a curse, and they are one of the few creatures that I am willing to put down, as much as I find the taking of life so distasteful. I don't know if you saw it, but their leader, Rex, told those whose bodies are here to kill us all," and he repeats their opponents' leader's action of drawing the finger across the throat.

"And you know that I try to avoid killing in most cases. Keep thinkin' these types of things through, Badger." He glances over at another cousin. "I think he's paying attention to you, Pode."

He considers the inventory acquired. He takes a closer look at the staff. "We should take these all there, and get identified what needs it. And take the bodies ... to the constabulary? Or to Mungo?" he ponders aloud, hoping someone else will provide some direction in this matter.

"Regarding the question of the bites," the bard informs, "there's a chance a bite can turn one into an afflicted lycanthrope. And the werewolves are evil. Chaotic and evil. So we don't want the bites to go untreated." Kendry takes the step of pouring some of Papa Samell's strong liquor on the remaining bite wounds of his friends prior to curative magic, just in case it helps.

"Oh! Say, Airin, or Dwight - or anybody - do you have some belladonna? It's also called wolfsbane. Now, it can drop your strength down for a bit. There are other things. A powerful cleric can cast some spells to cure lycanthropy - certain kinds of it, anyways. Maybe we can visit the apothecary - but we need to do it fast! You've gotta take the belladonna real soon after a bite. I think."

Toyshop (DM Glenn) 
Friday January 11th, 2008 10:19:19 AM

Having healed anyone who needed it, Dwight gets down to business about the strange stones, and what should be down about them. Dwight suggest splitting them up.

Having cleaned himself and Shark with magic, Julian starts to question if there is a better way without all the killing. He also looks over the equipment the dead used.

Having cleaned himself up, Podo worries about the wolf bite he and others have received. Having heard stories about people bitten by half wolf half man, themselves turning into the same. He suggests a visit to the temple and wonders what others know.

Julian starts to worry about his own bite wound. Thinking about it he get a little hungry, and he has a craving for a rare steak, or is that just his mind playing tricks on him?

Kendry ponders any bardic lore about the stones, but is clueless. On the subject of lycanthropy he seems to be a veritable fountain of knowledge. For instance there are clans or family of natural Lycanthropes of different types living deep in Culverwoods each with their own territory, for the most part they see to their own. (OOC: In addition he the bard knows whatever he can glean from MM.)

The bard recounts what he knows and heard about Tiggy and the attackers. (OOC: yea you heard Selim's name used too. Good catch.) He agrees that Julian should take the bow and swap it for something more usable. Kendry wonders if Podo's ways are rubbing off on Julian. He also, suggest getting the items identified and maybe some belladonna for those bitten.

Being very late or very early, depending on how you look at it, the others have drifted off to sleep until morning.

As time passes, the storm starts to abate, and by morning, the wind is only a light breeze accompanied by an occasional light rain. The air is a little cooler, but fresh bringing with it new possibilities. There has been no sign of Tiggy, Rex or Ash since the battle.

You have one day before the Windhorn stage leaves for your trip to Dourscale.

repost of loot/items:

Staff -- normal quarterstaff.
Mw Longbow Composite (+4 Str)
14 arrows w/Alchemical-silver
Mw Leather armor
2x Mw Chain shirt
2x Mw Longsword w/Alchemical-silver
Coin 1500gp

Collection of objects:
A hard wood cylinder,
A black stone cube,
A glass sphere,
A blue stone pyramid, &
A steel wedge shape block.


Julian  d8=8 d8=3 d8=3 d8=5 d8=4
Friday January 11th, 2008 3:54:33 PM

hp 17/55 + 23 healing = 40 (isn't there a +1 or something to go with that, Dwight?

Julian is feeling a little paranoid about the werewolf thing, "Though a werebadger would be coooooool." He consents to any treatment, even going straight to the temple.

After all that he says, "Okay, I need to sleep a lot."
=================
Eight hours later...

Julian is up and as bright as ever.
"So is it today or tomorrow we leave? Tomorrow, okay. What to do today? And what's for breakfast? I'm ravenous. I could eat a whole," he baulks at the sight in the toyshop,
"Ewww, the bodies are still here." Jules grabs one of the bodies by the leg, "Where to with these? Up a tree I suppose, and I'll leave my magic sword with it?" He raises a mocking eyebrow at Kendry.

Kendry  d20+7=12 d20+7=9 d20+7=23 d20+7=25 d20+7=26 d20+7=18 d20+7=25 d20+7=9 d20+7=22 d20+9=23 d20+9=28 d20+9=24 d20+9=25 d20+7=21 d20+7=17 d20+7=22 d20+7=12 d20+7=8 d20+7=10 d20+7=23 d20+7=17 d20+3=19 d20+6=24
Saturday January 12th, 2008 8:55:29 PM

"Tobias - you, and brave Kynan and wise Dryw, along with Julian and his badger were in the thick of things. It is good to have friends such as you. Pode - you did well to slow down the lady cleric. Thank you, bud.

"Airin, you were the only one with presence of mind to put your armor on before all this got out of hand. And you are the prettiest tumbleweed I know -- just kidding about the tumbleweed part. Oh - can you tell me what happened after the tiger took off? I followed her, and missed out on a little bit here. I mean, I saw the final results. I just like to know the details, too.

"Selithe - your words were sterling when first you came out on the street. You had me half-convinced that our father was dying. Great bluff, you card-sharp, you. It put them off balance for a moment, too. When I first saw you come outside, I was thinking to myself, 'No-o-o-o! Go back inside, sis!' But you came up with a better plan than I had myself. Good on ya!" He gives her a big kiss on the forehead.

"Dwight - I don't know what all you did, except I know you made to hide the stones. Good move. Fill me in on the rest, would you?

"Fickle - you're a good fellow, Ficks, but I can't figure out what you were up to tonight. Could you hear me calling out for you? Hey, is Ouch all right?"

Kendry passes on, to all who care to stay up a little bit longer, all he can think of regarding lycanthropes (see DM Glenn's info above - and he'll go through many of the salient information that might be found in the MM). The most urgent piece of information is this. "Usually, you've got to eat belladonna within an hour or so of having been bitten. Since Airin and Dwight and Podo and - well, no one spoke up when I asked about belladonna, I guess that's going to be a rough one to apply." He does mention various other spells and remedies, some to be cast during the time of the full moon, which can cure people afflicted with lycanthropy. As he talks on, he takes out his masterwork drawing materials, and spends nearly an hour drawing pictures of the ones he saw tonight.
Sketch List (ones whose names Kendry does not know are in parentheses):
1. Tiggy coming into the shop [12]
2. Tiggy out in the street, surrounded [9]
3. Rex [23]
4. The lady who carried the staff and wand [25] (Ash)
5. Street combat -early, between Tiggy & others [26]
6. Street combat -later, as halflings became more involved [18]
7. Pursuit of the tiger by the wolves [25]
8. An abortive sketch of Tiggy [9], which he tosses in the pot-bellied stove
9. A better sketch of Tiggy [22] "Something about her eyebrows was throwing me off, but I think this last one captures her... well, not so badly."
10. The fallen werewolf [adding a circumstantial +2 to their sketches, as the subjects are before him and not moving] Selim [23]
11. (Gabriel) [28]
12. (Mark) [24]
13. A picture of Airin apparently hugging air, she all covered in mud, but with pretty, rosey red cheeks and a sweet smile on her tired face [25]
He spends about five minutes looking over each of the objects that Tiggy left behind (that is, if the members of the group who hid them will let him know where to find them). Each he'll take, one at a time and examine in an inner room. He gets out the scales to determine the precise weight of each. He casts detect magic, and spends the time to determine the type of magic each one emits - if they do radiate magic. He sketches each one - front, top, sides, back, underside. The blue stone pyramid gives him the most trouble sketching, for some strange reason [hard wood cylinder-21 sketch, black stone cube-17, glass sphere-22, blue stone pyramid-12, 8, 10, 23, & steel wedge shape block-17. When done, he returns each one to the hiding place his friends earlier selected (unless he can think of better hiding spots). He goes to bed at about 5:30 for a quick nap, and arises just an hour later. He braves the waning winds of the storm, and goes to the blacksmith* to rent for a few hours a horse and flatbed or box cart that can carry something 6' long and about 650 pounds through muddy streets. By 7:30 he is back at the shop with said conveyance [if such is all right with the DM - otherwise let me know when he might have it]. He gets what help he can from Nalfein and - he rousts Fickle out of bed. "Why didn't you come help us outside last night, Fickle? We needed you!" Then he immediately repents of his words, having already asked something similar in the middle of the night. "Sorry, Ficks, you don't deserve that. C'mon, give me a hand." He knows Fickle is strong, so asks him to help him and his brother carry the canvas-covered carcasses to cart with him. If Tobias is up, he'll get his help, too. He then covers the five wrapped bodies (three humans, two wolves) with another canvas, tieing it down with care, then, asking who might want to come with him, sets out for the constabulary, thinking to follow Julian's suggestion.

{OOC: Kendry will ask anyone who is awake whether they have any questions or concerns about what he is about to do. He'll lay out to them what he plans to tell the captain of the constabulary, plus their trusted WLA leader. If none object, then he does the following.}

At the constabulary
"We were attacked last night," he reports in. "Let me speak with the captain, please."

He waits until the captain is available. He asks for a private room to speak with him. Then he relates what happened. If anyone from the group wishes to accompany him, that is fine with Kendry.

"A lady was set upon by a group of brigands in front of our shop in the middle of the night. We heard the noise and came to her aid. Their leader told them to kill us all. The leader and one or two others went running after the lady when she ran off. The storm was bad. They shot arrows at us, and swung weapons. Their wolves attacked us. But we overcame them."

He waits to see how the captain responds. If he deems the captain receptive and reasonable, he adds, "Their bodies are outside in a cart. Where shall we take them? If you wish to examine them, I'd recommend it not be done in the streets."

If the captain asks who the lady is, Kendry says, "I never saw her until about three this morning. She might have been a pretty human, or maybe even a half elf. It was awful stormy and rainy, as you know. She sure could run fast, though, sir. Almost like a blur. Hope she got away from the few who followed her. Maybe the bad weather, plus our help, allowed her to get away."

WLA

Assuming the captain does not detain him too long, Kendry goes to his training at the WLA for the balance of the morning. He yawns a few times, having gotten only about 6 hours sleep all told, but he's in decent shape for it [Fort save 19].

He also sees about talking with Fidel - the local WLA leader - in private about the incursion of werewolves last night. He gives him accurate information about their transformations. "They may be from the Culverwood. Wish I knew what they're doing here in Angel Springs." He hands him his sketch of Rex, the leader. He does not pass on that Tiggy met them shortly before the battle, nor that she gave them objects - at least not until he senses Fidel's reaction to what he has told him so far [sense motive: 24]

Catacombs

At lunchtime he quickly hits the Catacombs with a prepared list, and gets the items as fast as the efficient staff can provide them.

With Julian, Podo, Airin, et al

When next he sees Julian, he answers him, "Oh, definitely, Julian, up in the tree. As long as werewolves follow the goblin practices regarding trees, and you made a promise well in advance to give one of 'em your magic sword.

"Y'know, if it bothers you all that much, you can go get Olo's wand from the tree," he says with serious mien. "But if you take it, you have to ask Zom's permission first. Say something like, 'Zom, if you don't want me to take this wand, then just say so.'" Then he gives Jules a wink and a wry smile. "I know I do strange things sometimes, but I had made a promise. I didn't know how else to keep it."

He takes a few minutes to talk with Podo that evening. "Podo - I know you have a keen interest in following the ways of Alemi, and of Domi. This is excellent. You make me proud just to know you.

"I have been thinking, though. We know that when we die, we appear before Gargul. Can you find out more about him? What is he like? How does he determine who, having passed into the realm of death, might be given another chance to return to the land of the living? What kind of service does he desire? We had one of his clerics with the group for a day or so over at Lawni's Lens. But he left before I had much chance to talk over such things with him. Whatever you can find out, I would be grateful."

"Dwight - what do you think we should do with the gifts received?" he asks. "I have come to trust your judgment in many things, friend."

"Selithe - thanks, sis, for your support last night. And, y'know, one of these days we need to get you a more powerful wand. Like, a fireball shooter, or somethin'."

Kendry tells Airin, "Here, I drew a picture of you and me from last night." He hands her the picture of her hugging him while he was invisible. In the sketch, it looks like an unseen hand presses in against the fabric over her leather armor at the small of her back. "I don't look bad at all, do I?" he kids with her. "Can't see a speck of mud on me!"

Then he whispers in her ear, "I'm glad you were not bitten last night. I want to be the only one who gets to bite you." He nibbles lightly on her ear.

* Or to the cartwright? - I know where the blacksmith is, and I'm sure Kendry knows where the cartwright or livery might be found

Three pages long - I think this is my 2nd biggest post of all time here in the Wold. Sorry! --Kim

Kendry - separate post for Mr Smith  d20+9=10 d20+9=28 d20+4=22
Sunday January 13th, 2008 5:41:36 AM

Kendry asks the Captain in the morning (or whoever it was he had been talking with concerning the topic - was it via Calfast - arrrh, brain burp!) whether Mr. Smith might be released tomorrow at about noon (rather than today toward evening). [See many posts back about the arrangements he was looking to set up. Kendry proposes roughly the same ones, but with the delay of a day. He'll provide an extra 25 gp for the extra time and trouble so as to defray expenses.]

IF this can be arranged, and Kendry can return as 'Milo' to serve ... let's say dinner this time. He's too busy to get to him at lunch today.

Once Kendry has finished his last day of training with the WLA, he hurries home. He slaps his 'Milo' disguise together, then looks in the mirror. "I look like the dead people's auctioneer," he tells himself in the mirror [disguise: 10 (nat 1)]. He decides he needs more care. He sits down, starts over, and very carefully works to replicate the look, the clothing, the set of face of Milo. [Disguise: 28 - almost perfect] He has had lots of practice listening to bumpkins, so settles his internal patter into the pronunciation and turns of phrase that they tend to use. One part of his disguise he wears on a leather thong around his neck, and under all his clothing, so it is not readily discerned, an amulet [Ishagaran amulet on constitution - adds +1 to con, brings to 12, +1 con bonus].

He asks Nalfein to check to see if anyone is watching out back. At a propitious time, he'll sneak out the back door as Milo, and work his way over to the Constabulary.

At the jail he will, as before, take the food in. "Sorry Mister Smith, no ale, no cider - but I did grub up some fresh squeezed apple juice. No time for it to turn to cider yet. It's the kind they grow over in some of them Humble's Ford orchards, y'know. Say, I heared they put off your maybe gettin' out 'til tomorree. 'Too much storm cleanin' up to hear nothin' from some prisoner today. He kun wait till tomorree.' That's what they said.

"Oh, somefun else I fergot. Right back. Oh, 'fraid I have some bad news. Gotta leave the city fer a bit on family bidness. Back in a fortnight, er there-'bouts, I'm a-hopin'. And am a-hopin' I kun take ya up on that there offer... er, yup. If it ain't too long fer ya ta wait. Fer me ta get back, I'm a-meanin'. Right back."

Without waiting for a response, chattin' 'Milo' leaves the cell area. He goes to retrieve some blueberry jam to go with the two slices of bread. Just before he returns, he casts the spell detect thoughts, then walks in and slides that into the food slot. "There ya go."

He makes friendly motions signifying that Mister Smith should enjoy the food. He works to maintain concentration [22] on mentally discerning what Smith is thinking about, as he pulls a piece of jerked beef from his threadbear jacket to chaw on. Unless

If asked how Smith might contact him, Milo says, "How 'bout I put a picture of a duckie on the posting board? Next the time tower. That clock thing. You or your folks put a time down. Er how do we do this? Where ta meet?" Milo looks like so much thought is straining his mind.

Podo 
Sunday January 13th, 2008 3:21:41 PM


Toy Shoppe
After the events of earlier this morning, Podo washes up when he realizes that some of his friends like himself have been bitten by the womans' attackers.

With what little he actually knows about shape changers, coupled with many stories, Podo explains to his friends how important it is to seek intervention.

Podo insists to his 2 other companions to go to the Temple with him to seek treatment from the clerics of Alemi.

Toy Shoppe
Later, after returning from the temple of Alemi, Podo speaks with his cousin Kendry, and learns from him, that Kendry has questions about death. Specifically, Kendry would like to know the answers to several questions that appearently have Kendry thinking..."We know that when we die, we appear before Gargul. Can you find out more about him? What is he like? How does he determine who, having passed into the realm of death, might be given another chance to return to the land of the living? What kind of service does he desire? We had one of his clerics with the group for a day or so over at Lawni's Lens. But he left before I had much chance to talk over such things with him. Whatever you can find out, I would be grateful..." Podo recalls of Kendry's discussion with him. Back to the temple Podo heads looking for Kendry's answers.

Temple of Alemi
While at the temple seeking answers, Podo prays for a new set of spells...

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds x4,Longstrider(Su)*

2nd Level
Cure Moderate Woundsx3,Barkskin(su)

Dwight 
Monday January 14th, 2008 12:03:49 AM

Checking his bag twice, Dwight turns up empty on the request for Belladona. He was sure he had some, but it must of dried up beyond use.

Dwight will accompany Kendry to 'dispose' of the bodies. He would suggest burning them. He shares this with Kendry prior to arriving at the constables office hoping for agreement. Dwight is firm in this as he worries about the necromancer bringing them back, and has no idea how deadly they would become, but it gives him the shiver.

-----

At some point, Dwight also inquires to Kendry about the wisdom of having detailed pictures of items that will definitely be sought after. While there is some advantage, it might be an unnecessary risk.

Airin 
Monday January 14th, 2008 12:39:02 AM

"I don't know where to find the Belladonna weed Love and running off into the woods to go find some would be too late anyhow. All could do would be to produce a few good berries but I doubt that would be any good anyhow... we'll just have to find a cure later. Perhaps Bella would be able to help us. We probably will have time till the next full moon or so?"

While Kendry draws his sketches Airin talks about the stones and then about the time when she no longer could shoot from inside the building but had to go out to help down in the street. Of course she mentions being blown away by the terrible winds - though she leaves out the bit that she painfuly fell on her bumm...

In a whisper back into Kendry's ear "No one would be allowed to bite me either... saving myself all for yoy love..." She caresses a muddy finger from between his eyebrows down to the tip of his nose leaving a muddy line. Next she smiles with the well known twinkle in her eyes and kisses him softly on the lips.

Suddenly a bird comes flying in the Toy Shop.

"Fioni! Calm down!! Everyone is safe... or at least for now..."

Posting Record Game 13 (ADM StevenVdB) 
Monday January 14th, 2008 1:06:58 AM

(OOC: Not that it will be very important anymore here in the valley, but player postings can no longer exeed that of the DM. Even though Kim entered 7 posts he (only) has a 100% posting reliability)

['Only' 100% is good enough for me! And the extra posts this weekend are only to tie up loose ends so as to avoid unnecessary dithering and delays. :-) --Kim]

Posting Report for Game 13 for the week of December 31 - January 6

Name - MTWTFSS - #

DM Glenn - XXXXX-- - 5 - 100%
Dwight - XXXX--- - 4 - 80%
Fickle - ------- - 0 - 0%
Podo - -2X-X-X - 5 - 100%
Selithe - -XX---- - 2 - 40%
Kendry - XXXXXXX - 7 - 100%
Tobias - -2----- - 2 - 40%
Airin - XXXX--- - 4 - 80%
Julian - -2X-3-- - 6 - 100%

Weekly Summary : Toyshop frenzy comes to an end...

Hampered by the raging storm the brave halflings continue to battle the shapechangers. Their regenerating powers proove to be extremey tough for our friends and some are brutally bitten...
Even though at times our small friends are being blown all through the streets by the wind they manage to win and slay most of the werewolves. Kendry flies in once the battle is over doing unmentionable things to Airin while being invisible...
Later they carry the bodies inside and begin their search of answers and... thinking of a cure to help those that have been bitten...

Kendry 
Monday January 14th, 2008 2:06:33 AM

Kendry acknowledges what Dwight and Airin have to say about the herb. "Maybe someone can pick up some fresh belladonna from the Catacombs, in case there is another need for it in the coming days. I'll leave that to one of you."

He listens attentively to Airin's report in the predawn time... He listens sympathetically to her account of being blown about by the storm. "Yeah - it's hard to lose control like that. The wind picked me up and slammed me into the side of a building. Got a bit of a bruise, I think." He thrills to her return touch.

Later...
"Dwight, I think that is a fine idea. Let me recommend and request that we do that. With the necromantic doings of late, I'm reasonably confident that they won't object overmuch. I can say something like, 'Hmmm, so with a necromancer having recently been in the area, you don't mind him having some of his minions dig up the graves of werewolves so that he might turn them into a kind of super undead critter? Burning them, and their bones to dust, might be a safer plan.' Anyway, as the town's established keepers of order and enforcers of the law, I think it right we let them at least take a look at the bodies. After that, let's torch 'em. Meanwhile, you want to come in with me, or stay out with the wagon until things are settled inside? Or maybe Tobias wouldn't mind watching over the wagon."

"How about we leave the drawings with Mungo Hardbottle? I'll seal them with wax, inside a scroll case that is also sealed, and ask him to hold on to the documents for safekeeping. I trust him. At least I'm confident he's a good sort. What do you think?" he asks Dwight.

Tobias (by Kim) 
Monday January 14th, 2008 2:14:55 AM

Concerned for Tewdwr, he asks Podo, "You think the clerics at the temple you go to can take a look at my wolf friend? I don't know what the bite of a werewolf might do to them."

He helps load the bodies, and agrees to come along to the constables. "You two go in. Tewdwr and I can watch over the cargo."

He has Kynan and Dryw keep a watch while seating on the front bench of the wagon. He goes and sits up in back, resting his feet on the covering canvas. He takes out one of his short sword and and whetstone and sets to sharpening it, keeping an eye open to anyone who exhibits too much curiosity about what's in the wagon. "Constables' business. Mind your own."

Trip to Dourscale


DM Glenn 
Monday January 14th, 2008 10:47:49 AM

Feeling a little paranoid, Julian wonders if his feet are hairier than they were yesterday. In the morning his jest with Kendry about what to do with the bodies.

After the battle, Kendry finds something positive to say to everyone, giving out complements like there's no tomorrow. He passes on what wisdom he knows about Lycanthropes, concluding that it probably too late for belladonna to be effective. Not going back to sleep he sketches and writes about all those involved in the early morning encounter. He spends time examining the set of stones, they feel important, but they don't detect as magical yet they were made with great care. He does detect a weak magic on the armor taken from the dead men.

In the morning the bard rent's a wagon and with help load the bodies into it for delivery to the constabulary. There he relates the story to he captain. The captain dutifully records all the information about the event as give by Kendry and any others. He seem a bit busy there being reports of storm damage in and around the city. He lets you go, telling you someone would be by later to check into it. After having a look at the dead men he sends a guard with Kendry to help deliver the men to the undertaker.

During the day Kendry complets his training at the WLA and talks with the WLA leader about the occurrences. Fidel records the information, and passes on information and or rumors about the Culverwood lycanthropes. Apparently there are several families of different types of lycanthropes, each calming domain over a different area of the forest. For there own protection the families have agreed to a pack not spread the curse lest they be hunted down by all their Nabors. If this Rex fellow is one of the wolf family then they would be breaking the lycanthrope rules.

The busy bard also finds time to chat and joke with the others and to spend some personal time with Airin. The he plays Milo for Mister Smith setting up a way to contact him and trying to eavesdrop on some of the fellows thoughts. Smith seems a bit frustrated at how long he has been in jail and thinking he employer probably letting him set there as punishment for his getting caught, but then there are much worse punishments. Mister Smith, muses that the time hasn't been a total waste, he has a new recruit for him employer. Smith smiles at Milo, "yea a duck on the clock tower.!"

Podo insist everyone bitten by the wolf men go with him to the temple. At the temple, the priest are able to tell Podo that a remove disease or heal spell cast by a cleric of 12th level or higher can cure the affliction, provided the person receives the spell within three days of the lycanthrope's attack. The priest wonders why you are so interested in the lycanthrope lore and if you know anyone who was bitten, if so steps need to be taken to isolate them for the good of the town. Unfortunately they don't have any clerics to cast such spells.

Dwight finds a some old dried Belladona in his bags, he bets Bella would have some if she were here. Later he accompanies Kendry with the trip to the constables and questions the bard about the risk of keeping detailed pictures of the items and suggest burning the bodies. The bard images the necromancer creating some kind of undead werewolf or weredead-wolf. He also suggest leaving the drawings with Mungo.

Airin can't help the belladonna ether, but suggest Bella could do something before the next full moon. She spends some quality time with Kendry

Tobias accompanies Podo to the temple and is worried about his dog too. He finds out that the curse only effects humanoids and even some giants. When the priest ask if they know anyone bitten, Tobias tells them it information for what to do just incase, see there planning a hunting trip in Culverwood, and a bard told them a scary story about humans that change into wolfs. Well they wanted to know just in case. The ranger whispers to the others to keep the wolf bites quite, he's afraid that if people found out they would be hunted down just in case. He accompanies the bard and magical-rouge to the constables.

The day passes quickly. The next day bright and sunny and the stage to Windhorn and then the temple at Dourscale waits, surly they would have high level clerics there! Who's going?


The next morring, you find a note from Tobias it reads
"Friends, I've gone to find Bella. I'm sure she can help with the bite. If, I don't finder her by the next moon, I won't be back. Please don't look for me!

Tobias & Tewdwr

PS. Fickle insists on going with me."




Posting Record Game 13 (ADM StevenVdB) ADDITIONAL 
Monday January 14th, 2008 11:19:56 AM

Posting Report for Game 13 since June 11th 2007

Name - # posts - # weeks participated - %

DM Glenn - - 84 - 18 - 93,3%
DM Cayzle - - 59 - 14 - 84,3%
Dwight - - 138 - 32 - 87,8%
Fickle - - 138 - 32 - 82,5%
Podo - - 113 - 32 - 75,9%
Selithe - - 89 - 32 - 57,8%
Kendry - - 159 - 32 - 91,5%
Tobias - - 125 - 32 - 82,9%
Airin - - 145 - 32 - 91,3%
Julian - - 113 - 20 - 94,7%

Game Speed = 90,6%
Posts Required = 4,53 per week
Overal Posting percentage = 83,05%

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable
- Since the Game Speed is 90,6% players are asked to make (5*0,90,6)=4,53 posts per week

Julian (by Jon-Paul) 
Monday January 14th, 2008 7:18:25 PM

[OOC: Because of an issue with work & home emails, I didn't get Julians' PC sheet on time, please excuse his lack of post...my responsibility.]

Bodies & Trees
Seeing how concerned Podo appears to be about the wolf bites and their possible cure, Julian sets about to quickly "resolve" the bodies.

Long Trip
After all is said and down, Julian heads to pack for the long trip to the Big city.

Podo 
Monday January 14th, 2008 7:25:35 PM

Returning from Temple

Upon arriving back at the Toy Shoppe, Podo explains "that a fast exodus to Dourscale, Plateau City, or a very Large city would be good now! Our meager temple doesn't have the spiritual help we need!" "Further more, I will not have this disease on my conscious if we delay one minute minute!

"Onward, I say! Onward to vast yonder city!! No time to delay...we need attention before yonder moons debut!" rambles Podo while trying to pack his stuff, gear, Sharles, and whatever else need be.

Kendry  d20+7=22
Tuesday January 15th, 2008 12:51:07 AM

Per Dwight's recommendation, Kendry tells the undertaker that the deceased are to be cremated - including the wolves. He will pay the fee to have this done - as soon as possible.

"Yes, Podo - in the morning, on the carriage. Fastest way, unless we can get a teleport."

He talks more with Nalfein and Leska Rose about figuring out some security measures, should Rex and the cleric return here some time in the near future. He shows them the sketches. He does the sketch of Rex again [Craft, draw 22 this time for Rex], since he left his copy with the WLA.

"Oh, and tell Papa I would like a good masterwork lute one of these days."

In the morning, Kendry reads the note from Tobias. "Ah, friends, why could you have not told us in person, for proper leave-taking? Well, may you be watched over by the good ones above, and protected from evil ones. You will be missed, Fickle, Tobias and Tewdwr. Selah."

After an early morning tasty breakfast from Leska, things all packed, Kendry gives his siblings an affectionate farewell, then says to all who want to go to Dourscale, "Let's go. As Pode says, onward!"

Airin and Fioni  d20+8=19 d20+12=17 d20+16=31
Tuesday January 15th, 2008 3:30:39 AM

Airin too is disappointed to hear that Tobias and Fickle have gone to find Bella alone.
At breakfast Airin is rather quiet.

Airin too packs her gear and saddles Blossom. The carriage was already hired to take at least 7 halflings to Dourscale but looks like there will be less...

"On to Dourscale!"

On the road Airin keeps her eyes and ears open as usual... Fioni flies high over their heads in lazy circles.

spot: 19
listen: 17
Fioni spot: 31

Stagecoach to Dourscale (DM Glenn) 
Tuesday January 15th, 2008 10:24:28 AM

Early the next day, Julian is ready and packed for his long trip.

Since returning from the temple, Podo is eager to get to Dourscale and its temple.

Having seen to the bodies' cremation yesterday, Kendry agrees with Podo's wish to make it to Dourscale with all haste. He sees to the arrangements for the shop security and packs for his trip.

Disappointed in the sudden departure of Tobias and Fickle, Airin packs her gear and prepares Blossom for the trip.

Selithe and Dwight join the rest of the group in the morning for the stagecoach trip south to Windhorn then the short hop to Dourscale. The weather couldn't be more perfect for travailing. The roads are dry and clear.

As for the security of the shop, Nalfein and Leska will keep an eye out for the others, but they feel you should keep the stones with you, after all if they are that important they don't think they could keep someone from taking them. Five stones and six people who wants to carry one?

You board the stage finding it ample enough in size to hold your group plus a few, but you seem to be the only ones traveling today. The driver suggests Airin ride inside, and just tie Blossom to the back. He'll keep an eye on her.

The driver explains the trip will take a day and a half. "We should make it to Windhorn by four in the afternoon tomorrow and from there it's about 2 hours to Dourscale." Just as the coach is about to pull out, another passenger comes running up, "Wait, Wait I'm got a ticket." An elderly Halfling lady dressed in mystical silks, wearing gaudy rings on every finger and a loud mix of jewelry, boards the coach and settles into a seat.

The stage gets moving, the old gypsy woman starts chattering, "Well now, what a fine group of fellow travelers - adventures, heroes and toy makers. I'm Madam Sara -- the all seeing psychic, I'm sure you all have seen my shop in town. All the well to do of Angel Springs come to me for weekly readings. Why last year I predicted that Mr Calfast would win the burgomeister election. No one believed me at the time." Madam Sara seem like a nice old chatty lady, maybe a little batty.

During the trip you learn that she is going to visit her nephew in Windhorn. She goes on, "He doesn't know it yet, but the cards tell me he's going to have the cold hand of death grab hold of him. I've got to give him a reading of the cards so he can know how to avoid the fate." She pulls out an old worn set of fortune telling cards.

Smiling at you all, "Who would like their future told first? No, no charge. Just something to do to pass the time. How about you deary? I bet the cards know you well." The last she said to Airin with a knowing smile.

Dwight 
Tuesday January 15th, 2008 10:40:29 AM

OOC: I'm sorry to see a finalized end date for CV :(

Dwight is a little disappointed Tobias and Fickle left without proper good byes. He wonders if they should have taken one of the stones recently acquired.

Once the bodies have been taken care of, Dwight wonders around town for a bit (spot:

Dwight (continued)  d20+3=22
Tuesday January 15th, 2008 10:45:55 AM

OOC: not sure what happened, hit roll and instead it posted.

spot:22) He wonders past Bella's old house, the spies house, the new WLA building, the clock tower and eventually boards the stagecoach.

----------------------------

Dwight will keep the glass sphere

----------------------------

Looking at the old lady, Dwight tries to determine if she is really the lady from town or someone else, but doesn't have anything to compare too. In the end, he smiles and accepts a reading from her.

Stagecouch to Dourscale (DM Glenn) Cont 
Tuesday January 15th, 2008 12:39:42 PM

The old lady has Dwight cut the cards then lays them out commenting as she turns them over, "The rogue card. You live by your wit and quickness. Coming from humble begins.

Mystic Power card. You know secrets enabling you to control unseen forces. Your life is in flux drawn to the chaos in life.

The green king card, you are bound to the fey to Eberyon.

Bearer of burdens card and the Wold card, perhaps you carry a piece of the Wold. Death hounds card, death stalks the bearer of burdens.

Card of Change and one of a journey, you will become a traveler far from your home, perhaps so death can't find you.

Lover's sorrow card, you will be parted from those you love during your journey.

Great works card, your future journey involves great deeds and works."


Airin 
Tuesday January 15th, 2008 4:03:35 PM

Airin observes the old lady with some doubt. She listens to the future she foretells for Dwight.

"Sure why not..." Airin whispers to the old Lady wondering what she has to say about her.

Airin suddenly sees images in her head...
... a wedding ...
... She and Kendry walking down the aisle...
... a nice cozy home ...
... 6 children ...
... two bastard swords crossed together above the chimney ...

Then she's brutally brought back to reality and awaits the old lady's tales...

Stagecouch to Dourscale (DM Glenn) Cont 
Tuesday January 15th, 2008 5:08:58 PM

The old lady shuffles the cards and has Airin cut them. She lays out many cards some the same as Dwight some news ones. Know cards are The rogue, Bearer of burdens, Change, lover's sorrow and death hounds. New cards are the green plants, fire, bard, Recklessness, dark elf, and the magic gate cards.

Looking at the cards the lady tell you, "You had a reckless past where you learned to play with fire. You are quick with your hands and have a connection to nature.

"You bear a burden which death will follow. A chance to change this fate will come to you in the form of a gate if you choose to step through.

"In this new future are dark elfs, and in your past is a distant lover -- a story teller, yet not forgotten."


Podo 
Tuesday January 15th, 2008 9:52:07 PM

"Ok, wise one, please if you have the time and the energy, look into your cards for me?" Podo aks of the wisdom aged woman.

"Julian? What do you think of the lady's offer? Would you care to take a listen while we await our dourscale?" Podo inquiries of Julian.

Julian (by Jon-Paul) 
Tuesday January 15th, 2008 9:53:07 PM

"Podo, I usually don't tempt the fates, but if you think if would help, and Domi or Alemi wouldn't mind... then I'll listen to her counsel as well..." states Julian to the coach occupants.

Selithe 
Tuesday January 15th, 2008 10:44:13 PM

Selithe snaps out of her thoughts of her future as those about her get readings about what is to come for them. Selithe makes no move to have her's read though as she looks to Kendry instead and speaks to her brother, "I been thinking Kendry that I'm going to look into renting a place to run a gambling area out of. Not sure if I have enough or not. Might have to talk to Ma and Pa about it too." Selithe looks down as she knows that this means she will see a lot less of the group too.

Trying to cheer herself up though she looks to everyone, waiting for them to get done with what they are currently doing before speaking, "I've been waiting to do this for awhile now. As most of you know, Gift Day wasn't that long ago. So, these are for my brave friends and family." With this said Selithe pulls her backpack over and begins pulling out simply brown wrapped items from it and hands one to each member of the group.

Kendry finds a pair of well made silver cufflinks inscribbed with the symbol of Wardd for luck.

Airin finds a well made silver hairpin that is designed to look like a bird.

Podo finds a well made silver pendant inscribed with a open hand to signify peace.

Julian finds a well made silver drinking flask inscribed with a picture of a halfling lounging with a pint in his hand.

Tobias finds a set of three well made leather collars with well made silver buckles. The buckles incribed with the halfling word for "friend".)

Dwight finds a well made silver bracelet inscribed with the halfling symbols for luck.

Selithe smiles and speaks after each person opens their gift, "I didn't know what to get some of you. Some of you are hard to choose for." Selithe can't help it at this point and quickly turns her head away, wiping quickly at tears and stiffling sniffles as she can't help but wonder if this will be the last gift she gets to give her friends.

Kendry 
Wednesday January 16th, 2008 1:37:58 AM

Kendry carries the blue stone pyramid in his handy haversack; Dwight has the glass sphere. Who takes the wooden cylinder? The stone cube? The steel wedge? The bard is happy to have each person carry one of the items. If not enough people take them, he is willing to carry the extra - but prefers they be split up.

Finally settling in for the ride, the bard rests his auburn hair on the seatback. He listens with curiosity to Lady Sara's prognostications. He takes out paper and pen and begins to take notes, and do some sketching. The carriage is remarkably smooth running on the ancient Tucri highway, but the motion of movement nevertheless does make his writing and sketching a little less elegant than is normally the case.

He finds his ire is raised by some things she says. Dwight being separated from the ones he loves, indeed! Who is this lady? Who sent her?

Yet Selithe manages to divert his attention away from the gypsy lady. "So, you want to set up your own place, eh, sis? I know it's been a dream of yours. Well, once we take care of this Dourscale business, that might be a good time for you to step away from adventuring for a while, and start to build your own business. I know there are enough folks in our valley who like to try their hands at games of chance that, should you find a good cook, a few people who can keep a sharp eye on the gambling, a security detail, some occasional entertainment - you and I could sing some songs together. Maybe Nalf & Lesk could join in some nights, too, for a decent quartet.

"Anyway, if you want to do that, and think that the time has come - well, I will miss you at my side on our adventures. And, if you need a break from business, feel free to come and help us out again." He fingers the charms that the released spirits gave her when she shattered Eberyon's crystal pumpkin. "You've often been a lucky one. Because you make your own luck."

He looks over the cufflinks she gave him with appreciation and gratitude. "I've got an entertainment costume I can wear these with. They're lovely, sis." He takes a look at the gifts she gave to others, too.

But after this diversion, his attention returns to the fortune teller.

"So, Lady Sara... are you able to divine another's future without resorting to cartomancy, or palmistry? I trust you'll make allowance for a bit of skepticism. I do not mean to be rude - but if, as you say, your foretellings can be avoided - how accurate would you say you have been? The wealthy have confidence in you, from what you tell us. Why? What do they seek that you provide?"

Then, with an edge to his voice, he asks, "How can you say that my love and I will be separated one from the other? I do not believe this." He takes Airin's hand in his own, and gives her a squeeze of concern.

Airin and Fioni 
Wednesday January 16th, 2008 5:45:03 AM

Airin too is shocked by what the lady has foretold.

Pondering these visions Airin is startled by Selithe's decision but understands her reasoning. "I shall wear this hairpin with joy dear Selithe. It shall remind me of our journeys together and be a beacon through time. We'll come and visit you as often as possible. And when our adventuring days are over we'll share good memories by the fire..."

But then a grim look comes over her face. What was that the lady said to her... the hand Kendry gave her feels cold and nervous... as if he too feels something is not as it should be in the Wold. Why would she leave him? What's this about death following her and a chance to change this fate by going through a gate?!?

Will she bring ill fortune over her friends?

Tobias, Fickle, Selithe... the group seems to be falling apart. Soo many unsolved things to be done. And then these riddles...

Airin's frighthened. She squeezes Kendry's hand too and whispers: "Don't leave me... I'm scared"

Stagecouch to Dourscale (DM Glenn) 
Wednesday January 16th, 2008 10:38:33 AM

The stagecouch continues to move speedily along the road only stopping occasional to water the horses or to change them out at a way station / farm. On board are Julian, Podo, Kendry, Airin, Selithe and Dwight.

Madam Sara the all seeing psychic has so far read the cards for Dwight and Airin. Next up is Podo. Shuffling the cares she has Podo cut the deck once, then she lay out the cards turning them over slowly revealing Life giver, monastery, Justice/Law, Divine power, Gods of Wold, Bearer of Burdens, danger, Wolf, Change, City and warrior/sorcerer cards. Muttering to herself, Interesting, most interesting....

Your core being is a giver or preserver of life. You spent much time in a monastery were you leaned justice. You have divine gifts from the gods of the Wold.

You to are a bearer of burdens, which puts you and all those around you in danger. You fear the call of the wolf. Change will come to you, in the form of a large city, but you do not travel alone your companion will be a warrior/sorcerer."


Julian offers to let the old gypsies read his fortune next. She shuffles the old cards once more having Julian cut the deck. Placing the cards face up in front of her she turns over the Hope, Worker, Family, Badger, Chaos, Warrior/Sorcerer, Peace shield, Violence Sword, Bearer or Burdens, Death hound, Change, City and Life giver. Madan Sara looks at the cards then to Julian and Podo as she comments, "Your life is also interesting. Your core being is Hope. You come from a large family. Your spirit animal is the badger.

You embrace the Chaos of extremes. Living by magic and steel you peruse violence so that others may have Peace.

You too are a bearer of burdens, which death stalks, Change will come to you, in the form of a large city, but you will travel with a Life giver companion. It would seem your's and Podo's future are one."


Mesmerized by the readings, Selithe talks to her brother about starting that gambling place when they get back. Later she pulls some gifts out of her pack and hands them out to her companions mentioning something about gift day. She doesn't ask for a reading from the old lady.

Placing the blue stone pyramided in his backpack, Kendry offers the other stone items to the others thinking it best if they were split up. Making notes along the trip, Kendry listens to the gypsy's fortune telling not liking some of it. He chats with his sister about her plan to start a gambling house and thanks her for his gift. Having his ire raised by the foretelling he questions the old lady about her accuracy how can she tell say that he and Airin will be separated.

The old gypsy lady smiles as at the bard's skepticism and distain for the fortunes told. She calmly replies, "The future is foreseeable for those who have the gift, but it is not fixed. It is only what will happen you continue on your current path. Such as you know this stage is going to Windhorn which is where you will end up unless your get off before then. I don't make the future, I only read the signs. I don't blame you for disliking the future, but from my reading it is clear, If the burden bearers return before it is time, death and danger will follow them!" Madam Sara puts away her cards and sit quietly minding her own business.

Pondering things, Airin sits by Kendry holding his hand and whispering to him.

The monotony of the stage ride and clatter of horse hooves seems to lull everyone to sleep, when the stage stops for the over night rest way station, everyone wakes up, but the old Gypsy woman is not among you, and you're pretty sure the stage didn't stop anywhere while you dosed.

Airin and Fioni 
Wednesday January 16th, 2008 11:02:22 AM

Earlier Airin will take care of the Black Stone Cube and store it safely in her Haversack.

When they wake again that evening when the carriage stops Airin is starteled to see the old woman is no longer there. She looks around still frighthened wondering what has happend...

But then she smiles and says : "Boy have I had the strangest dream! There was this old woman on the carriage reading our future! We were to be seperated!! Can you imaging! Hahaha... good thing it was just a dream. C'mon lads I'm famished from the journey. Let's grab a bite. Oh and Love... I still need to return that euhm... 'bite'..." and with a twinkle in her eyes she hops down the carriage.

Dwight 
Wednesday January 16th, 2008 7:42:26 PM

Dwight listens intently as he gets his reading and seems shocked and slightly embarrassed as a few of his secrets are revealed, though coded they are.

He thanks her for helping pass the time in an enjoyable manner, but wonders to what extent any of what she said could be true. Most could have been luck, hearsay, or most could easily found out through questions. Then again, who else knew his true connection with Ebryron.

Eventually he drifts off thinking these over and over in his head.

-------

When awakened, and finding the woman gone he feels she must have completed her task. "Airin, she was here, I doubt we all had the same dream again." He adds somewhat comically.

Dwight isn't disturbed by her disappearance, but wonders if she was a friend of Tiggy's or Bella's.

Kendry gets too serious 
Thursday January 17th, 2008 12:44:07 AM

Kendry responds to Madam Sara (si se puede)

"Ah. Thank you, then, Madam Sara. It's just -- I have come across 'seers' who used their gift to manipulate others. But by your answer, I perceive you an honest one. Forgive me my... misapprehensions. If you would."

He does not, nevertheless, seek a reading from her. But he does meditate upon the things she told his friends.

Later

"Love, I have no plans to leave you. But according to the words of Sara, if death approach you, and you have opportunity to escape his grasp, then take this gate she spoke of. I would one day have you for wife, if you would have me for husband. But if either of us go down to Gargul's realm, then how ever shall we have children?"

He looks round at his friends when they can find some privacy in the inn. "The burdens we bear are the stones left in our charge. Sara tells us that death stalks them. Bella has through Tiggy entrusted them to our care. I know not what they do, what purpose they serve. But from these foretellings, I fear what soon may come to pass."

Kendry jots down the following:
hard wood cylinder -
black stone cube - Airin
glass sphere - Dwight
blue stone pyramid - Kendry
steel wedge block -
"Podo, Julian - who shall take the cylinder, and who the wedge? Selithe - you plan to return to Angel Springs. Let not this 'burden of death' return with you to our beloved valley."

Kendry sits looking down at the floor, leaning his elbows on his knees.

Julian (By Jon-Paul) 
Thursday January 17th, 2008 2:45:55 AM

As the journey continues on the coach, both Juilan and Podo dream about what the old woman meant about the card reading and how their paths will cross.

"Kendry, I'll take whatever's left, please" says Julian.

Podo 
Thursday January 17th, 2008 2:46:42 AM

As the journey continues on the coach, both Julian and Podo dream about what the old woman meant about the card reading and how their paths will cross.

Podo takes it as a sign to come if the path is true...and Alemi isn't carrying me.

"Ah, Kendry, I'll take the Steel object, please" states Podo to Kendry.

Kendry brightens up 
Thursday January 17th, 2008 4:08:58 AM

Kendry asks Airin to come with him on a walk away from the rest station.

At first he talks with her of recent events, and more distant. "I never thought, when you and that bushy haired Olo came sleep riding up to us near the riverboat encampment, that one day I would be talking to you of... this."

He turns and takes both her hands in his. Silently he looks and takes in her face - her ears, and cheekbones, how her black hair frames her face, her petite nose and lovely chin - then into her eyes.

"Airin, I give you my promise. I choose you. You to love. You to marry, if you'll have me." He pauses a moment, then puts a finger to her lips. "Of course, I will seek the blessing of your family. Don't worry - you have, and will have, that of my family."

Then he returns his hand back to hers. "Let me ask you, my fair one: Will you one day be my wife?"

Airin and Fioni 
Thursday January 17th, 2008 7:18:30 AM

Following Kendry's first post:

"How can you say that! Would it not be more prescious to have only a year... a month... even a few days together rather than spending a lifetime being seperated from you trying to outrun death alone?

Death comes to us all one day..."

Following Kendry's second post:

Tears roll down Airin's cheeks when Kendry asks her to become his wife. Oh how she longed for that question but now as he finally asks her it seems they will be ripped apart...

"How I have dreamed about the day you'd ask me to marry you and yes... yes... there's nothing I want to do more than to become your wife but how... how my love will we ever find eachother again if we are to go on seperate roads... What roads will we go and where will they take us? Only in our dreams we will be together."

Airin shivers of all the emotions

"Love... promis me we will find each other again one day and to that day will you wait for me?"

Fickle and Ouch 
Thursday January 17th, 2008 9:28:40 AM

"I'll neverz ride in the Back withs the bags againz! Come withz Me Ouch!" comands Fickle.

Ouch follow Fickle (Becaus he's the one that has his food.

Dourscale (DM Glenn) 
Thursday January 17th, 2008 9:47:20 AM

Storing away the black stone cube, Airin thinking that the old woman was just a dream she make a comment to that effect. (OOC: Nice how you put the link your character sheet in the Post name area.)

Surprised by the reading, Dwight ponders the seers words. When he wakens to find her gone, he reassures Airin that she was real.

Kendry having heard the reply from Madam Sara, apologizes. Later after her disappearance he has a serious talk with Airin. Also, feeling that the stones should be spread out and dispersed, Kendry tries to get everyone to take one, until they meet again.

Julian offer to carry one of the stones, as the thinks about the woman's warnings.

Podo offer to carry the Steel stone, as he ponders the card reading.

Is there a stowaway on board? It that Fickle mumbling something from the baggage area?

Kendry and Airin continue to talk about their future and possible separation. Kendry asks Airin to be his wife. Airin makes him promise to find each other and wait for her. Odd, you can almost hear the romantic violin music. Then they realize that someone is playing a violin of a type back at the night way station.

The over night stay is uneventful, the drivers of the stagecoach seem to behave as if you were the only passengers they have aboard.

The next day the weather is holding fair and the coach makes good time to the city of Windhorn. From there the same coach and crew take you the two hours to the city of Dourscale dropping you off at the local branch office. With a few questions to the drivers you find out where the temple of Pantheon is. Also, directions to a good Inn and that there is a local chapter of the WLA in town. It's about 6pm, it's been 2 days and 16 hours since the battle with the Lycanthropes.

Kendry updates his list:
hard wood cylinder - Julian
black stone cube - Airin
glass sphere - Dwight
blue stone pyramid - Kendry
steel wedge block - Podo

(OOC: I've updated the Crescent Valley archive chapter descriptions.)

Dwight 
Thursday January 17th, 2008 10:09:27 PM

Dwight, along with Podo likely, urges the group to seek out the temple immediately. While not bitten himself, he tags along and offers monetary support if needed. I hope they want donations and not a task done, we have enough on our plate , he thinks to himself.

Selithe 
Thursday January 17th, 2008 11:58:21 PM

Selithe will head with the others to the temple and hopes that those among the group will be able to be helped.

Thinking while walking Selithe breaks into a grin as a thought comes to mind, "I got it. Maybe I can get some help from the WLA with my business. Being a supporter and member of WLA maybe I can offer up some deal with them for support on opening my shop. I figure renting a place and getting the proper people, wages and such is going to take more money then I have currently and it would put less strain on Ma and Pa."

Podo  d20+6=15 d20+6=15 d20+6=16
Friday January 18th, 2008 12:23:28 AM

Coach ride & the steel object
Before long, and the end, Podo secures the steel object in his Handy Haversack.

Dourscale
Once the group arrives in Dourscale, Podo insist everyone bitten by the wolf men go with him to either a Temple of Alemi, Domi, or Pantheon. Once the group arrives, Podo will seek out a cleric saying "Peace and Love to you my Brother." Then asking "if they have a member of their order capable of casting remove disease or heal spell cast 12th level or higher?" Using Diplomacy, Podo will explain to the cleric in charge, "Brother, you see my friends & I got caught up in a scuffle with strange critters and afterwards a bard explained that they might be something called dopplegangersz or something like that. Fearing for our lives and not understanding what might be happening, we sought out your guidance, Brother." (Diplomacy DC: 15)

Podo goes on to explain, "Our little group has some monies to cover expenses."

If the group arrives at the temple of Pantheon, Podo will relay the same statements as above, but Podo "asks for the head of this temple for a private matter."

Private Matter
(Diplomacy DC: 15)
When Podo is allowed to have a moment with the head cleric, Podo explains the story of his vow to the dead.

"Peace and Love to you my Brother, allow me to introduce myself. I am a Podo Danderfluff Pipewood, humble walker healer of Alemi from the wonderful Crescent Valley.

"My friends and I on a trek into the Scab a few weeks back, came across an area of great sorrow. Feeling in my bones that something was wrong, I descended into a cravass until I reached the bottom and the epicenter of the sorrow. I discovered after a short while the remains of someone. In praying, I managed to speak with the spirit of these bones who calls himself "Sharles", Justicar of Pantheon. He explained to me his plight and requested that in addition to returning him to this temple for burial, that I do my best to retrieve a holy Thurible that was in his possession as the time of his devimse to a pair of Manticores. My friends and I dispatched the Manticores after a great while, and even managed to discover the being "Sharles" was hunting, although his body was greatly mangled and caught in a small crack in the rear wall of the Manticores' cave. "Sharles, even tried to 'buy' my services with a small magical ring, later which I learned to be a ring of sustance, which you may have back in addition to your holy Thurible. I pledged a vow to 'Sharles' to return him, his Thurible, and now this ring to this very temple and that his family somehow gain closure for their unknown loss. I do not have much to offer his family, but you may give this small pouch which contains a few gemstones to his family. The pouch contains 7 rubies worth 200gp each."

When Podo finishes what he came to say, Podo removes the bag containing Sharles from his back in addition to removing the Holy Thurible from the Haversack. Lastly, he removes the ring from his pinky finger of his left hand. Handing the Holy Thurible and the ring over to the Temple Master, Podo holds the remains of the Justicar as gingerly as a Mother holds her newborn child, cradling the remains to show his great respect for this man.

When all is said and done, Podo asks the Temple Master, "Brother, would it be all right for us to meet his family? I might be able to heal any sick they might have or spread some healing blessings, Brother." (Diplomacy DC: 16)

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds x4,Longstrider(Su)*

2nd Level
Cure Moderate Woundsx3,Barkskin(su)

Kendry  d20+11=29
Friday January 18th, 2008 12:50:47 AM


Proposal and acceptance and joy

On hearing Airin's reply, Kendry takes her up in his arms, and swirls around, feeling a surge of strength and joy at her acceptance of his proposal. After a moment, he eases her legs back to the ground, and gives her a gentle kiss, with the sound of the violin playing.

"Should fate separate us for a time, love, I will battle fate itself if I must to bring us back together. Wait for you? For me there is no other than you, Airin Moondancer Turnbell."

Then, a thought occurs to Kendry. "Say, I'm supposed to give you something to put on your finger, right?" He scratches his head. "Well, I don't have a ring..." He reaches into a large velvet pouch on his waist, and extracts a pair of gloves. "As a symbol of the power of our covenant with one another, will you accept these? They are Ishgaran gloves of strength."

Extra company

Kendry is delighted to find that Fickle accompanied them, after all. "Silly! You needn't ride with the baggage, after all. Good to have you with us. Oh - did you and Tobias find Bella, or is he off on his own still looking?"

In Dourscale

"Yes, to the temple - of Pantheon. We return value to them. Podo can tell them of our fulfillment of promise. Perhaps they will be disposed to help us with our need. Time is very short, possibly, for Julian, if we are to ensure the lycanthropy does not take hold."

Kendry essentially confirms (or lightly corrects, as needed - werewolves, not dopplegangers) what Podo tells the people in the Temple of Pantheon, perhaps adding a small detail or two [diplomacy 29].

He also asks, "Have you a prayer book, and perhaps a book of instruction on the teachings of your faith?"

Julian (By Jon-Paul) 
Friday January 18th, 2008 1:13:47 AM

Coach Ride

After receiving the object from Kendry, he does his best to secure the package amongst his belongings.

Dourscale & a Temple

Following Podo's insistence that they find a Temple, Julian follows Podo with as much fevor as a Protector might use to defend the weak.

Airin and Fioni 
Friday January 18th, 2008 5:47:03 AM

Prior to the arrival at Dourscale

As Kendry offers the Ishgaran Gloves Airin's eyes widen. Those are remarkable gloves and Airin realises that's far too expensive.

"Love you need not give me anything. These Gloves are wonderful and I would be delighted to wear them at all times but you don't need to part from them."

(ooc: since Airin will lower in level in the Ust Delmah Game she can only have approximately 9000Gp... at the moment Airin own +14000Gp worth in items, gold and gems plus that 2000 for the Woldian League. I'm already cutting back drastically to get to 9000 (and kept silent about the WLA membership hoping the Ust DM will forget about it... darn that's the same DM we have here...) Adding the 2000Gp gloves would pose even more problems :-) )

"How about we throw an engagement party when we are in Dourscale? Let us have one last party with all out friends before... well before we will be separated."

Dourscale

Airin follows the group to the Temple. She has never actually prayed to the Gods of the Wold. Only to Mother Nature... But inside the temple Airin again wonders what the old woman told her. About the doorway... her departure... where and when will she find her inevitable fate?
Will she find answers here in this temple?

Fickle 
Friday January 18th, 2008 8:47:05 AM

"Well! Itz like thiss way Couz Kendry, I over slept and had to run z after the Coach! The was thez only way we'z, You knoe Me'z and Ouch could be'zz with youz!" Smiles Fickle. "We'z Made it! Now where doez we go now? Me'z and Ouch Is'm Hungry!!"

OOC To DM: I'm Back by some requests! I could not brind my self to say no. I hope that Jerry will not be mad at you!

Dourscale (DM Glenn) 
Friday January 18th, 2008 9:59:56 AM

The Halfling adventurers glance around the city of Dourscale where no one smiles.

Dwight is eager to find the temple.

Going with Dwight and the others who seek out the temple, Selithe does some more thinking about how to drum up business for her gaming parlor.

Eager to seek help, Podo leads the way to the temples. At the temple of Pantheon, Podo seeks out and speaks with the head of the temple. After Podo finishes relating his story to father Ted, the man is a mix of emotions on one hand he is relieved to know the fate of Sharles, but is sadden by his demise. He is overjoyed to see the return of the Thurible and Sharles' bones, and the unexpected addition of Sharles' ring and a monetary donation. Father Ted is overcome with gratitude. "Bless you, Bless you! Few would have done what you have. Truly you are an example to us all! As for the remove disease we will see to it imminently, it's the least we could do in exchange for your service by returning Sharles and the Thurible to use."

Previously: Overjoyed at Airin's agreement, Kendry give her a gift. The bard is glad at finding Fickle, and questions him about Tobias and Bella. Later at the temple, Kendry lets Podo take the lead in telling the story only adding a bit here and there. In addition he asks for a prayer book and a book on instruction on the faith.

Julian follows along to the temple.

Prior to arrival at Dourscale, Airin is hesitant to take the gloves thinking Kendry would need them. She suggests an engagement party in Dourscale. Once in Dourscale, Airin follows the others to the temple.

A hungry Fickle tells Kendry how he and Ouch ended up in the baggage. As for Tobias, apparently he gave Fickle the slip.

At the temple of Pantheon, the news spreads quickly. Father Ted personally casts the needed spells on Podo and Julian. He goes on to explain that unless the wolf-man who bit them was a natural lycanthrope you wouldn't be in danger of becoming one. The belief is that the curse is too thin in an infected Lycanthrope to pass on to any bitten, but that in ones born to lycanthropy the curse is strong - any bitten by them have a chance of becoming one.

A young man comes in. "Excuse me, Father Ted, but Sharles' wife Lily is here along with their son and daughter." Father Ted excuses himself for a moment to break the news to the family. After a bit he brings them in to meet you.

It's a bitter-sweet meeting. Lily and her daughter, despite the tears, can't thank you enough. Sharles' son thanks you too. He seems to be an initiate in training for clerichood.

Later Father Ted asks if you'll be staying for a day or two, they will be having the ceremony to lay Sharles' bones to rest in the catacombs of the temple. Lily asked that you be invited.

Kendry - general outline 
Saturday January 19th, 2008 2:16:36 AM

A & K

Selithe's plans

With Father Ted

Lily and children

The Dourscale Experience

Fickleness

A Funeral Worthy of a Faithful Hobbit

Selithe 
Saturday January 19th, 2008 2:30:25 PM

Selithe watches and listens to what is done and said. When Lilly, her son and daughter come in she speaks gently to them as she doesn't know what to say other than what she does, "I'm sorry for your loss. Sharles was a very brave man and one all of you could be proud of. I know he would be sad to leave you all behind but I bet he is smiling down also to be home and your waiting and wondering put to rest. Waiting for news must have been worse than knowing."

Selithe nods when the priest gives them the news, "I'm sure we will all be there." Selithe slips two silver pieces from her pouch, "May I make a request? Can you place these over the eyes? Is to pay the ferryman for the voyage to Gargul." With that Selithe waits for the group to be ready to head out.

Once out Selithe looks to the group, "I'm heading over to the WLA to talk some business. I don't think there is a striaght up gambling joint anywhere in this area or maybe I just haven't seen it." Selithe runs off, letting anyone who wants to join her come. Once at the WLA she will ask to see whoever heads the place, showing her WLA pin. If she is allowed to talk to someone in charge she lays out her ideas for the gambling place near her home and what she has planned. She also speaks of trying to get the WLA backing that she has some money but would need a bit of help and would like to give the WLA a chance in aiding her first. She also is willing to talk out possible arrangements for the WLA getting their money they invest back plus any perks members could get, also that her place when it gets going could use guards/bouncers and that she could take on newer WLA members who might need a bit of first hand training, etc.

(Kendry is probably laughing at the sudden business head Selithe has gotten.)

Julian (by Robert) 
Saturday January 19th, 2008 4:31:34 PM

Waiting for Kendry, he seems to be about to say a lot of things...

Julian looks to Selithe as she says she is going over to the WLA, and decides to go with her to talk.
"You want to settle to gambling. I understand that, but I didn't think you were going to do it now. I am at a loss. I don't know what to think, what to feel.

"I am going to find a temple to Domi and sit for a while, see what answers come."

Dwight 
Sunday January 20th, 2008 10:37:11 PM

Dwight agrees to attend the funeral, and feels both the sadness of knowing a father/husband has died, but the re-assurance of knowing he didn't leave them alone by choice.

Otherwise, Dwight's interaction is minimal.

Posting Record Game 13 (ADM StevenVdB) 
Monday January 21st, 2008 1:08:02 AM

Posting Report for Game 13 for the week of Januari 14 - Januari 20

Name - MTWTFSS - # - %

DM Glenn - XXXXX-- - 5 - 100% - 2 follow up posts made on wednesday not counted
Dwight - XXXX--X - 5 - 100%
Fickle - ---XX-- - 2 - 40%
Podo - XX-XX-- - 4 - 80%
Selithe - -X-X-X- - 3 - 60%
Kendry - XXX2XX- - 7 - 100%
Tobias - X------ - 1 - 20%
Airin - X22XX-- - 7 - 100%
Julian - XX-XXX- - 5 - 100%

Weekly Summary : A burden which death will follow

Worried about those that are bitten by the Lycans Tobias leaves the group to find Bella. Perhaps she wil find a cure to help them.
The rest of the group takes the Stagecouch to Dourscale to settle some old business.

On their way over there a strange old lady comes riding along and speaks to them in riddles about the future. A future that apparently holds no good at all...
Everyone seems to be holding the Bearer of Burdens card... Death seems to be following the group... Only separating from the group seems to be a way to avoid their fate...

As a side note, Kendry proposes to Airin. Will there ever be a wedding? Will they ever find each other after getting seperated?

Airin and Fioni 
Monday January 21st, 2008 5:38:58 AM

Airin sees Kendry open his mouth for a lengthy speach and waits... waits some more... hits the Bard on his head for he appears to be stuck in thoughts. ( ooc such a placeholder and nothign to say?!? ;-) )

Then Airin will of course attend the ceremonial burrial of Sharles.

But all the while she ponders the future that was foretold by the old woman. Wondering when and where she'll be seperated from her friends and most of all from Kendry - her soon to be husband...

Fickle and Ouch 
Monday January 21st, 2008 9:27:53 AM

Fickle looks around, the party is ceremonial but cannot understand as to what is going on??So he'll ask his cousin, "Cuz Kendry! Are we going to a bar-b-que?? Is that corpes going to be a meal and How'z me'z going to sayz No!??"

Dourscale (DM Glenn) 
Monday January 21st, 2008 10:34:57 AM

In the town of Dourscale no one smiles. It's late when the adventures leave the temple of Pantheon having seen to Sharles' last request and cleared up any remaining worries about lycanthropy.

Kendry seems to be collecting and ordering his thoughts.

Having offered two silver to pay for Sharles' last ferry ride,Selithe decides to seek out the local Wold League of Adventures to discuss business maters. A gnome wearing thick glasses called Alfred meets with Selithe about her gambling proposal. He's very cheerful and polite, and after Selithe lays out her plan he comments, "Your proposal is very interesting, but I must remind you that the WLA exists to combat evil, in all its deadly forms, and protect the innocent. How does being an investor in a gambling joint further those goals?" he eagerly awaits your reply.

Julian follows Selithe and chats with her about her plans.

Dwight aggress to attend the funeral.

Also agreeing to attend the burial ceremonial, Airin ponders the future as she waits for her betrothed to say something.

Fickle not quite understand the what the ceremony is, asks Kendry some questions.

Since it is late and everyone is a member of the WLA, it only makes sense that the group makes use of their facilities for the night. There's a hand full of other members also spending the night, they are in the common room discussing politics, monsters, places they've seen and famous adventurers they've met. "I've once meet one of the Gold dragon group, I was only a wee lad at the time and they were dragging some baddy they captured into town." Another one pipes up, "Yea, well I was in a tavern once where the Emerald dragons were having a party after defeating a huge monster." The third one speaks up, "I think you're both telling tall tales, but I did see a group of adventures in action once, I was working as a guard for the Plateau city when there was trouble down at the Plateau city defense league. I tell you if ever there was a group I'd join, it would be them! In a heart beat." The group continues, to chat and drink some wine.

Kendry 
Monday January 21st, 2008 8:53:46 PM

Airin & Kendry on the road (at the waystation)
When Airin seems to turn down his offer of the gloves, Kendry feels downcast. But when she suggests a party in Dourscale, he perks up. "Now, hon, you know that Dourscale is not generally known as a party town, don't you?" He gives her a wink. "But that's all right. We'll throw a good party, nonetheless."

Taking a more serious vein, he says, "I know that gloves are not the traditional engagement gift. It's just that - well, I didn't know that some seer was going to come along and - throw our plans to the winds, it seems.

"So... in Dourscale I shall seek out a ring. Maybe we can look together! One for each of us. Nothing fancy. Just a symbol of our promise to each other. Of ..." and Kendry gulps, "... of our love for one another. Does that sound better than gloves?"

He awaits her reponse.

Then he gives her a light kiss and suggets, "Now, let's go inside and find out who is providing that beautiful violin music."

Selithe's plans
Before she heads off to the WLA to make her proposal, Kendry tells his sister, "Best of luck. That's what casinos dangle before their patrons, right? Luck?"

With Father Ted

Kendry thanks the good priest for seeing to the needs of his friends, helping to ensure that neither Podo nor Julian contract the curse of the werewolf.

Regarding the prayer book and the book of instruction on the faith, Kendry is grateful, and offers a small donation. [It will have to be small - he's nearly out of money!]. He wonders whether he might learn some of the music of the faith of Pantheon. "Are some of your prayers put to music?" If so, he would like to listen and learn what he might.

Lily and children

Kendry asks Lily's son his name, and daughter her name. If they have middle names - or more (as do many halflings) he would learn those, too - and asks the children if they know how they came by their names (named for a family member, or for other reasons). If they don't know, he'll inquire of Lily. He tries to be mindful of their grief - but also to give them a chance to share the burden of their grief with others. If the moment feels appropriate, he asks, "Tell me a story about your daddy."

He hopes that Airin is with him as they talk. He also asks Lily what she might tell him about her husband. How did they meet? And how did he propose? Guided by her responses - not probing too much if it seems such is not desired by the widow, but gently asking other questions if it seems to help her, Kendry tries to draw her out. "You see, I would like to write something in honor of your husband. What would you have me include in a song or a poem? How would you have him remembered by the community, and your family?

He hopes to be able to find this out at least a day before the funeral, so that he has time for composition.

The Dourscale Experience

Kendry notes the countenances of those in the town. He schools himself to adopt a similar countenance when out in public, so as not to draw attention to himself. He encourages his friends to work to fit in, too. He is not overconfident of Fickle's comprehension in this regard.

Fickleness

"No, no, Fickle, it's not to be a bar-b-que. It will be a funeral. A funeral is when someone who has died is then buried. People who knew the dead person gather together, and talk about the person who died. They often have good and kinds words about that person. Some people pray. Some people cry. And afterwards, people eat food, and talk about that person, and about other things."

Later, in another place, he talks more with him. "Fickle, you are a remarkable fellow. Have I said that before? Look, friend, while you were stowed away in back, Madam Sara prophesied all sorts of strange things soon to befall our group. And one of those relates to a scattering. Well, I haven't heard that I'll be scattered, nor you, nor Selithe. So, just in case her words come true - will you try to stay with me? Maybe we can help my sister. Maybe we can work to get everyone back together again.

"Yes, yes, Fickle, what Ouch just did jumping for your finger was funny. Are you listening to me, Fickle?" Kendry realizes it may take several repetitions to get an idea firmly planted in this strong hobbit's ... well shielded mind.

So, he works on ways to encourage Fickle to try to stick together with him. "Except when I need to be alone - like, with Airin, or when I go to the privy, or a few other times I'll let you know about."

A Funeral Worthy of a Faithful Hobbit

Kendry learns what he can about the funerary customs of Dourscale and of the followers of Pantheon, so that the participation of him and his friends might add to this remembrance of Sharles' life.

At the WLA

The bard soaks in the stories others tell. "Well, I know someone who challenged the Dragonstone himself, that noble and incredibly strong half elf, Lord Valdor! There, in the castle of the Gold Dragons - this was right about the time that they and the Storm Dragons were preparing to emerge as the Platinum Dragons - y'know, when Eberyon re-awakened?

"There in the banquet room, Valdor showed up - hardly wearing much more than a loincloth, and his body all aglowin' with fresh perspiration. He had a towel about his neck, and nibbled on grapes, then swallowed a melon with just a few bites. Very noble of speech, he was, and a gracious host he seemed, with a handy sword by his side.

"Then a halfling, just invited in, he was, with some other halflings, started complaining about this and about that.

"Well, you could just see the ire begin to rise on the warrior's countenance. By the time the tips of his ears got red, some of the halflings who were paying attention looked at Valdor, then the complaining hobbit, and back to Valdor, and then got to looking for some safe barricade to go hide behind..."

At this point in the story, Kendry takes a few slurps of his soup, lest it get cold.

Selithe 
Monday January 21st, 2008 10:07:49 PM

Selithe speaks to Julian before he leaves, "Whoa, hold up there Julian. I just want to talk to them and get some ideas if they're even interested and all. I couldn't set up nothing for a while really."

At the meeting Selithe leans back and pulls out her pipe, beginning to fill it as she thinks. Just after lighting it she starts to talk, "The branch in the valley is pretty new still really. Last time I remember the places members were still only slowly trickling in. I mean no offense by that comment Alfred, just I could help advertise for the League if you think that would help. All sorts of people usually come to a gambling place. It would be a good place to help recruit. I would expect that the League could use an extra source of income also. If my place goes over then I can see that a percentage of the profits come here to help support, like any expanding you might like to do or equipment for the places."

Selithe lights her pipe and thinks more before speaking, "It might seem like something the League wouldn't want to get into but if my place goes over well I hope to get people from all over to come. A well known casino I have not heard of yet in the Wold but if I can make that place well enough then I think the advertisement might go over well for the League as well. The League has done a lot for me and my friends and I know I'm asking for support from it in a way that you might not usually do but I offer to aid the League in return. If my place goes then I can advertise for you, give a percentage of profits to help out and lastly rumors would circulate in the place so I can offer any gossip that might aid the League also." Selithe smiles to Alfred, "An' if my place doesn't go over well then I can always help out with the League, offer my time. I would work to pay back any money given. I have a small hand with magic, some rogue skills and have a bit of training as a stinger. I will understand though if this is not something the League would not want to commit to and simply ask one more thing. If not could you possibly point me in the direction of someone who might? I was going to ask Calfast but have been avoiding that approach for now. I fear he might just jump in because we have aided him and I would not want him or anyone else to agree without thinking it over carefully. I know there are risks involved."

No matter what Selithe goes to meet the others after her meeting. She puffs on her pipe and sighs softly, drained from her sales pitch as it was one of the hardest things she has had to do. Looking at Kendry she can't help but chuckle, "I don't know how you do it brother. One little sales pitch and I'm already bushed."

Dwight 
Monday January 21st, 2008 10:39:08 PM

Dwight sits back in deep thought after the ceremony and listens to the others tell stories. He listens as others disbelieve tales told, and wonders who would believe his own story. It all began as I attacked Ebryon and knocked the bracelet from his hand.... It doesn't even sound believable to him.

He sits late into the night and wonders where he is being called to next. With the thurible returned, Tobias gone, loose ends abound and then the warning from the seer. Others may take her warnings lightly, but Dwight has seen to much to ignore advice.

"If I can't return, where shall I go?" he mumbles to those that are trying to listen. He then mumbles various words about home, travelling, in search of what?

In the end, Dwight returns and goes to meditate near a small den of trees.

Podo 
Tuesday January 22nd, 2008 2:20:21 AM

Dourscale
After the service for Sharles, Podo spends time with Lily and her family, seeing where he can lend a hand, and handing out healthy candy to the children.

WLA
Listening to teh other members speak, Podo beings to wonder what the Plateau city defense league is and how it differs from WLA, so Podo asks!
"Er, excuse me, fine folks, but what exactly is the Plateau city defense league and how does it differ from this fine organization, the WLA?" asks Podo to the assembled WLA members.

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds x4,Longstrider(Su)*

2nd Level
Cure Moderate Woundsx3,Barkskin(su)

Kendry 
Tuesday January 22nd, 2008 3:50:35 AM

On the day after their arrival, Kendry will go with Airin so they can shop for engagement rings - likely simple gold bands, unless Airin wants us to go for something fancier...

He also works on composing a song or poem for Sharles' service.

And spending as much time as he can with his friends, getting to know this very different city.

Airin and Fioni 
Tuesday January 22nd, 2008 5:05:42 AM

"Kendry don't feel bad about the fact that I've advised you to keep the gloves!! As I said, I would be delighthed to wear them at all time but they are far to expensive and I don't need you to give me anything to proove your love for me! Yes, let us shop for a simple gold band ring. I would be honored to have that. Perhaps we can have just our names ingraved in them?
Nothing would please me more than such a plain and simple ring as a token of my love for you!"

Later Airin probably goes shopping with Kendry.

She spends a lot of time with him and her friends of course looking for a way to avoid the inevitable...

Julian 
Tuesday January 22nd, 2008 5:43:21 AM

Julian loves to hear the tales of adventures, enjoys a few drinks and all too soon passes out from an excess of unpractised drinking. He sleeps with his head on the table.
Shark fervently guards his master.

Fickle 
Tuesday January 22nd, 2008 8:03:48 AM

Fickle sits on his butt (real hard) 'PLOP!', Listens to everybody say so, but cannot stop thinking that something very Bad is about to Happen?? but cannot put his finger on the Problen, So he'll ask his Cousin Kenny, "Cuz Kenny! We go some place? Me go with You? Or do I'z go back to me'z Magic Forest?"

Dourscale (DM Glenn) 
Tuesday January 22nd, 2008 11:05:18 AM

Kendry spends some time talking to Lily and her children, young adults really, the boy Sharles Kim Jr nearly 18 and Rose Sara just turn 15. Their father has been missing for nearly 3 years. He as aways going on missions to bring bad people to justice, or to clear their name. Lily met Sharles nearly 20 years ago when he was assigned to the newly built temple. He proposed to Lily just after they both participated in a pig wrestling contest at a fair, they were both filthy with mud.

In the common room of the WLA, Kendry join in with the discussion, with his own story about the gold dragons. The men listen to his tale, wondering weather its true are not, "So who is this brave or foolish Halfling?"

Father Ted explains that the ceremony will be fairly simple, the urn containing the bones will be placed in a burial chamber within the crypts below the church, some blessing will be said and any final words anyone has to say. The father lets you know that the ceremony is to be held tomorrow evening.

Selithe continues her discussion with Alfred of the WLA. Alfred listens and then comments, "Well as for raising funds is all fine, but the WLA would be more interested in the information that might be passed back and forth at such an establishment. I would have to talk to the higher ups before committing the WLA. How much are you looking for and where can we contact you at?"

Dwight spend a lot of his time in deep thought, about the warning and where he should go.

Podo spends some time with Sharles' family. Later he listens to the men's discussion in the common area of the WLA. Asking about the difference between the Plateau City Defense League and the WLA, almost causes one of men to choke on his wine. "The WLA and the defense league are not remotely the same. The defense league is a group of racial thugs with a high sounding name, they seem to blame elfs for their problems."

Airin goes shopping with Kendry, spending as much time with him as possible.

Julian listens to the tales of other men in the WLA common area, and drinks a bit too much.

Fickle listens to his Cuz Kendry wondering what he should do.


The next day about noon Alfred finds Dwight and hands a letter to him, "This was delivered today. Thought it might be important."

To Dwight Twiggebundler
Care of The Woldian League of Adventurers

Son,

You know I don't put words to paper much at all, so I have one of my friends from Angel Springs writing this down for me. Tell 'em who you are, Grady. (Hi, Dwight - this is Grady the Bookbinder writing for your pa. He brings me excellent birchbark a few times a year.)
So, I have letters from you. About the Druidic Grove - I found out later what that was about, mostly, I guess. Seems you were mixed up in the birth of a talking baby goat, is what I heard.
Son, are you sure you are with the right sort of people? I sure worry about you sometimes. You always seemed to keep things to yourself. Then, all of a sudden, WHAM! - some pearl of wisdom falls from your lips, and I have no idea where that came from.
I know you have a good head on your shoulders, son. And I was going to tell you I'd like to see you around here again, soon.
But there's been some trouble in town. Those folks whose company you have been keeping - There was a terrible hubbub when I delivered a wagonload of small cherry trees to a fellow who is planting them outside of Angel Springs. No, there was no trouble with the cherries. Rosy Tart Pie Cherries they were - the ones we have to put nets over so the birds don't eat them all up in the Spring.
But you don't need to worry about cherry trees. Tell you what I heard.
Some monsters have been showing up in Angel Springs. Monsters, I tell ya! There were these skeleton dogs that the militia took care of. One of the militia men told me himself! And he said that you were consorting with a skeleton maker! Well, I punched him in the nose, I did. Almost got arrested, but some of his friends dragged him away. Huh. Never thought I'd punch a militia man. You know usually I'm a peaceable hobbit. I know you would never consort with a skeleton maker.
There was a giant and a goblin that came with three ladies all the way from Hovel, and they were looking for you and your group, Dwight! Now, someone claimed they were your friends, but I can't believe you'd be so foolish as to make friends with a giant, nor a goblin. I didn't raise you so foolish, I know that. Someone almost killed the giant, until Burgomeister Calfast Rowgold Tunnely himself put a stop to it! And the giant didn't even try to defend himself. Just called out, asking for Proto and Slith and Kender and Arnon. And DWIGHT!
Well, that got me to thinking even more. ARE YOU MAKING FRIENDS WITH GIANTS? Son, son - don't be foolish. They can squish you with one hand! And remember what they tried to do to our valley some years back. Thankfully we've got those towers. But people are riled. "How did he get past the towers?"
Well, I have to admit, that Tunnely fellow has a way with words. He got folks to decide that the giant and his funny goblin pet are really decent. Bomar, I think they called the giant. Lomar? I forget.
Well, I got asking around town about you. Finally, a nice young lady took me by the elbow. Said her name was Leska Rose. She told me NOT to tell anyone else what she was going to tell me. Made me promise before she would tell me.
She said that you and your friends were off to Dourscale. And that you are with the Woldian League of Adventurers. And she said not to punch any more militiamen.
All right. It's best you hear this from me. DO NOT COME BACK TO ANGEL SPRINGS RIGHT NOW. That's right, don't come back right now. Seems there are some bad folks afoot who are trying to find you. I would say more, but I'm not going to, because if someone finds this letter, I don't want them to know what she said. And no, I'm NOT talking about the giant. I'm talking BAD FOLKS!
Look, you should tell your friends, too. You can let them read this letter, if you want.
Just don't come back right now, son. I don't know how long to say you should lay low.
Maybe when all this blows over you can come back and help me. You have a way with saplings.
We love you, son.
Write when you can.

Love,

Pa
Scribbled at the bottom is a hasty note in the same hand, albeit not as neatly written:
D - not sure how accurate all these stories are. When things are safer, though, drop in to my shop next time you're in town - maybe you can help me sort things out. -Grady.


Kendry 
Tuesday January 22nd, 2008 3:42:01 PM

Kendry likes the idea of having their names engraved inside the bands - on facing sides of the inner circle. He sees that they find someone who can do this.

"Say, Rinrin," Kendry says to Airin. "Didn't Sara say something about you going to the dark elves? Y'know, many of them have had an evil reputation - but not all. You'll want to know the language they use - it's called 'underdark.' Here, let me teach you a few words."

At the WLA, while finishing his soup, Kendry responds to those who want to know who challenged Valdor. With a shrug of his shoulders, he says, "Oh, I dunno. Ask him." He indicates that Podo might know the answer to their question. He gives his friend and cousin a wink.

"Fickle, if you have a hankering to return to the Culverwood - your Magic Forest - I certainly won't stop you. But if people are going to be scattering about, it'd sure be a comfort to have you around. Besides, you make me laugh - and I have a feeling I'm going to need someone to help me keep... a sense of proportion."

"So, Dwight got mail. Anything we should be nosey about, friend?"

Dwight 
Tuesday January 22nd, 2008 6:05:41 PM

Dwight looks over the letter and reads it 3 or 4 times. Normally Dwight would suspect a letter from his father, as he doesn't write much or well, but all the pieces fit. The right helper, the right trees to the right homes. It must be true. As he reads it again for the 5th time he gleans a piece of truth from each tall tale his father mentions. He then laughs to himself, "If only you knew father, the barest of the peaks you have hit."

Just then, he is interrupted by Kendry.

He smiles and the chuckle fades into a more serious tone. "It seems danger is behind us, lending truth to the seer's words. This letter is from my father, requesting I not return home for my own safety. He also suggests I pass the warning to my friends."

He then offers the letter to Kendry (and others) if they would care to read it. Dwight adds the letter must be truly from his pa due to the various details.

Julian 
Tuesday January 22nd, 2008 11:42:56 PM

"Not return home?! I believe my father sent me letters asking me to return home - though I couldn't read then so I'll have to trust my brothers on that one."

"It is good that to have layed Sharles to rest. There are a few other loose ends that need tying up though. I wonder if they are chasing us anyway. Dwight, do you think that might be what your letter is about?"

Podo 
Tuesday January 22nd, 2008 11:49:58 PM

The men's discussion

After Podo sees the violent reaction to his questions, Podo thinks to ask another one of the assemled group, when his cousin Kendry drops the V word into the mix...Valdor!

Looking up at the assembled group including his companions that are present, Podo looks around and begins to blush. "Ok, Ok, I admit it, it was me, Podo Danderfluff Pipewood, when I was just a humble Monk of Domi nearly two years separated for the monastery, during the time of the dreaded "Re-awkening".

Podo continues...
"For those of you that do not believe I could have done something so foolish, I have but one thing to say to prove that my words ring true. If any you, ever get the chance to speak with the Lord Valdor himself, ask him to whom he gave his Special Earring to during the time of the Re-awakening. By his answer you will know what I say to be true. As a member of the league, and as a LG humble walker monk of Domi/Healer of Alemi, if my words are not worth their breaths, then whose are?" finishes Podo as he wanders over to an empty seat.

Spells Prepared
Orisons
Detect Magic, Detect Poison, Light, Create Water, Read Magic

1st Level
Cure Light Wounds x4,Longstrider(Su)*

2nd Level
Cure Moderate Woundsx3,Barkskin(su)

Kendry? or Kender? 
Wednesday January 23rd, 2008 12:22:13 AM


The Letter from Dwight's Pa

He nods his head in response to Dwight's words, and takes up the letter to read.

As he reads, he too chuckles as his friend's father seems to get only distant echoes of the true tales. "Ah, the talking goat." "What? He claims credit for those uncrated wolves?! Ha-ha - he deserved that punch in the nose, on two accounts." "Oh, Lomar and Bobbles came looking for us. Hey - Proto!" he says, calling over to Podo. "I guess my name got changed in the story, too. Kender. Ha! Slith and Arnon - that must be you, Airin. He had to have misheard. Lomar knows our names." After a beat he asks, "Who were the three ladies? Might Aunt Marigold and her friends been the ones? Or someone else?"

He reads on. "Your Papa really cares about you, Dwighters. He sounds like a good hobbit.

"Hey, Selithe - listen - his father spoke with Leska. She told him something he would not relate in writing." Kendry ponders that for a moment. "'Bad folks.' I wonder which bad folks he is talking about."

He quickly reads through the letter again, cementing the words in his mind.

Bad Folks?

There are many people they have encountered who qualify for the designation 'bad folks.' The wolfmen. The two surviving brigands from the road northward. 'Mister Smith' and whoever he is working with. Necromancer Flavius and those he hired. The Sons of Dread who seem to be after Bella - or one of the other groups she mentioned. The lizard dogs they rescued Fickle from - although he doubts they would likely leave the Culverwood. Who else? He sits down and draws up a list of opponents and adversaries, trying to figure out the likelihood of the particular groups or organizations coming after them, then shows the list to his companions, seeing if they have any to add to the list.

When the group is together away from others, he says, "I can't help but think that the 'bad folks' are after our stones. No, not those stones, Julian," Kendry clarifies with a wry grin. "I mean the pyramid and cube and wedge and all."

Airin and Fioni 
Wednesday January 23rd, 2008 12:42:39 AM

Airin too asks if she's allowed to read the letter and realises all things said in the letter make sense. But wouldn't it be best to return if bad people are lurking around their homes?

Airin gladly accepts Kendry's invitation to teach her a few words of Dark Elves. It sounds like an awful language but most likely not as bad as demonic...

(ooc. Justin/Selithe : is Selithe going to open the casino at the GG? Apparently there are gambling games now in the GG :-) )

Julian 
Wednesday January 23rd, 2008 6:09:15 AM

"Hey, you know, just rummaging through my pack here, the one I keep on Sallie the pack-dog, and look!" exclaims Julian, "Silvered bullets. A might expensive they were too. Wish I'd remembered I had these - what two days ago - would've been helpful. Still, you didn't really expect me to remember things like that at that hour in the morning. There's only one thing I usually think of when woken at that time, and I think I did my part pretty well. Usually it is the person who woke me up..." he says with a wicked grin.

Julian 
Wednesday January 23rd, 2008 6:49:44 AM

"Have we taken the time to see if these things are magic?" Julian asks of the Hard Wood Cylinder now in his hand, as he continues going through his pack.

Julian 
Wednesday January 23rd, 2008 7:00:48 AM

"Oh, yeah, I can do that. Sorry, my mind is all over the place. I was thinking back to when I worked at Sampson's - it almost felt like I was there right now. I remember standing on an upturned box scrubbing pots in the cafe, making just enough money to pay the rent and breathe the air..." He looks all wistful and trails off into his own distraction again, before focusing on the cylinder.

Cast Detect Magic on the Hard Wood Cylinder.

Fickle 
Wednesday January 23rd, 2008 8:58:20 AM

Fickle listens with great intrest, "You'z mean some friends and parentx are in danger? Those Dogface baddiez are back again?? Well I'm going backz and get those dog face baddiez!!

Kennie are youz comming too??" Ask Fickle. "I know you comming Ouch!"

Dourscale (DM Glenn) 
Wednesday January 23rd, 2008 9:58:34 AM

Kendry continues to spend time with Airin. When asked at the WLA who challenged Valdor, Kendry directs them to ask Podo.

Reading the letter a few time, Dwight relates the essence of the letter from his paw to the others.

Julian wonders about the letter and who is shadowing them? Later Julian, pondering the purposes of the stones tries to detect if there is any magic on them. The spell doesn't reveal any magic aura, but the items are very well made very likely the things wizards would to embed magic into.

Continuing his chat with the men at the WLA, Podo has to admit that the Halfling in question was none other than himself, and he adds a few details.

Having read the letter, Kendry ponders who the bad folks are and if it has something to do with the collections of stones?

Airin wonders if bad people are lurking around their home should they return rather then stay away?

Hearing that is danger back home, Fickle is ready to go beat back the dogface baddies.

The ceremony:

That evening Father Ted leads the burial ceremony for Justicar Sharles in the temple of Pantheon. Besides Sharles family and your group are several of his friends and a few relatives. The services is brief, prayers and blessing are said over the urn now carrying Sharles bones. Father Ted ask if Podo and his companions if they would carry Sharles just a little further into the catacomes to his final resting area. Father Ted leads the way, telling you to stay close.

The burial Catacombs are much older that Pantheon's temple. There are rows of side chambers and halls full of burial chambers. Some appear to be hundreds of years old. Down into the maze Father Ted leads the urn bearers followed by Sharles family and the rest of the Halfling adventures. Finally, he stops before a newly constructed burial chamber. The Urn is placed within and the Halfling adventurers are relieved of their burden. Father Ted, says more blessing before asking for any final words.

Finally the ceremony is over and Sharles is laid to rest. Father Ted leads the way back out of the Catacombs.

Airin only Highlight to display spoiler: {As everyone is following Father Ted back through the Catacombs, As you pass an arch way with an old iron gate. The gate creaks open and you clearly hear someone call "Airin" from within.}

Airin and Fioni  d20+12=24 d20+8=16
Wednesday January 23rd, 2008 12:42:33 PM

DM only Highlight to display spoiler: {Airin shivers as she hears someone or something calling out her name. Being respectful for the death Airin does not notify her friends of this.

Curious as she is she peaks into the archway. Drawn by the unusual closely listens to the sound...
}

listen: 24
Spot: 16

Dwight 
Wednesday January 23rd, 2008 7:09:02 PM

Dwights listens to Kendry and explains that it is just as likely his Pa misnamed everyone. Of course, tales of greatness rarely tell the true story.

Looking at the list compiled doesn't really suprise Dwight as he has been mulling over the list for weeks in his head. Glad though to be able to cross the thurible off the list though.

In response to Airin, "Return? It seems they are tracking us. Personally I would prefer to keep it that way, the abduction of the boy was a bit much for me and I would prefer to keep my home, friends, family out of danger. Not sure if they are after the new rocks or not, but regardless, I believe staying out of the valley might be a good idea for a bit."

He pauses, "My pa doesn't care for letters much, so he must really have some trusted information to ask another to send this letter to me. He also knows I'm mostly a loner and thinker, which often gets me in trouble, but never enough that I can't escape from. Here he sounds concerned."

Selithe 
Wednesday January 23rd, 2008 9:42:19 PM

Selithe thinks and speaks to Alfred when he asks about how much she is looking for, "Well, I have 2,000 of my own, I'm thinking if I can get around 1.000 from Ma and Pa and the same from the WLA that I can rent a building, get the gambling equipment, hire help and have enough to keep wages going for abit while waiting for the place to get on it's feet completely. I hope that doesn't sound to steep. I might beable to cut down on the loan if you might know of a building here that might be open for renting and depending on the price also."

Selithe knows she can craft some of the gambleing stuff herself but she isn't sure about roulette wheels and such since she has little knowledge of wood working and she would still need normal chairs and tables.

She has a decent nights sleep and in the morning she heads to the burial with the others and stays silent as she watches everything done and listens to what is said.

Afterward she will join the others and speak to them as she sits back and tries to relax some and pulls out her pipe once more, letting Bandit also have some fun running around, "Well, my talks with the WLA looks to went over decent, I might get the loan from them. Now all I need to do is send a letter to Ma and Pa and see if they might beable to loan me around 1,000gps which I will pay back and if they can I should be in buisness alittle later on."

Selithe leans back and closes her eyes some as she thinks, "Won't be doing this for awhile though as I have to wait for word so till then I'm free." Selithe smiles and looks to the group, "Looks like my dream may come true." Looking to her strong halfling Julian she smiles to him and speaks gently, "I know this put you in a dilema but I'll be here waiting for you yet and you will have a place to come home to as will everyone." Selithe sighs softly and watches Julian, feeling bad for him but not knowing what to do as she wants to follow her heart and doesn't know what to say, she can only hope that Julian will understand.

Selithe does look to everyone after bit, "I will need to hire some employees though when the place gets up and running. I'm thinking of another card dealer or two, someone to run a roulette wheel (I just know I'm not spelling that right.), maybe a wizard to make sure no magics are being used for cheating and bouncers. Maybe I can get some help from you all in picking the right people later too."

(OOC:Just to let people know. I have permission to use Selithe in the GG as a runner of gambleing games so you may see her in there off and on also. Don't be shy and come in off and on, or keep a eye on the board.)

Julian 
Wednesday January 23rd, 2008 11:19:34 PM

Julian feels a little... sad, faraway, lost. Things were going so well and now, things are changing. Normally quite glad of change, "I just wish things could've stayed as they were for a bit longer. Tobias has suddenly left us, Selithe is settling down, Airin and Kendry seem to have something going on. Dwight getting strange orders from his Pa. Perhaps I should branch off for a while. Start something new. Go back to the beginning and try a different path. Back to Plateau City where I began my Adventuring... I dunno. Maybe I'll do that.
"There'd be a Temple of Domi there, right?"

Kendry... working backwards. 
Thursday January 24th, 2008 1:10:49 AM

"Julian - Plateau City has something of just about everything. Including a Temple of Domi. I've got that map of the city, remember?" Kendry mentions. "Devotion to Domi can be honorable service, cuz. I think your temperament is well suited to his character."

"Selithe - Maybe I can help provide some of the entertainment for your place - at least once in a while. But, in truth, I think my life is more well suited to adventure. To rescue the captive. To puzzle out riddles. To slay the dragon - unless it be a good dragon, of course. To make the highways unsafe for bandits, but safe for innocent travelers. To defend our beloved land from unwelcome invaders. To learn of the stars in the sky and the moons up above. To think, to dream, to plan, to travel.

"One day I will settle down, if enough days I am granted. And Airin and I will embark upon the adventure of growing our own family. We'll raise little adventurers, and singers, and perhaps a druid or two.

"But now does not, for me at least, seem to be the time to settle."

While out with Airin during the day, Kendry shares a few songs and poems and words with her. Some about her, her personality and ways, and about them, and about their friends. Some on other topics and themes.

One opens with a wry smile, and the whole he says with a light touch. Yet has Madame Sara's foretelling influenced the bard in the words with which he concludes?
Into my life upon an ass
One day arrived a sleeping lass
Knew I not then that she would move
My heart to depths before unreached
Nor that in time our love might prove
A key to hope, a means to teach
Only time might tell. If the rings are by now ready, he places one on her right ring finger, and lets her place the other on his right ring finger.

He thoroughly enjoys the time with her - and asks many questions. "Questions are building blocks of friendship, my Uncle Orby told me. And there is so much we do not yet know of each other." He answers as best he can whatever she might ask of him, too.

In the temple of Pantheon in the evening, at an appropriate time Kendry sings a short song in the style he learned from those here, speaking of the fidelity to truth, justice, and honor which characterized Sharles' life.

Just before entering the catacombs of the church, he buries his nose in Airin's raven hair, breathing in her scent. "Let us be faithful, love. To our friends, our purpose, and to one another, whatever may come our way."

On the way out of the Catacombs, he holds her hand in his.

Podo 
Thursday January 24th, 2008 2:35:49 AM

After the services, Podo is at peace knowing he did all he could and more.

Podo reflects on the card reading given my the strange and mysterious coach passenger, thinking to himself "...a journey with burdens...I wonder..."

Dourscale (DM Glenn) 
Thursday January 24th, 2008 9:13:20 AM

Hesitating, Airin stands at the open gateway listening. Airin only: Highlight to display spoiler: { she is not sure if someone called her name or not, no one else seemed to have hear anything. She recalls the words of the old gypsy "A chance to change this fate will come to you in the form of a gate if you choose to step through."}

Glad to have returned the bones and thurible, Dwight comments about the wisdom of staying away from the valley for a while, not to bring doom upon his home.

While speaking to Alfred, Selithe does some quick accounting and comes up with a figure. Alfred tells her he will talk to his higher up and get back to her, but that it seems like a very reasonable amount. Later she chats with the others. (OOC: look forward to seeing Selithe in the GG!)

Feeling a bit sad because of the changes happing around him, Julian starts to think about doing something different for a while. He talks about visiting Plateau City.

Kendry comments on Plateau City to Julian, and then offers his services to Selithe as an entertainer. The bard reflects on the ring he gave Airan earlier and its inscription. On the way out of the catacombs he notices her linger by an old rusty gate.

Feeling at peace after putting the bones to rest, Podo reflects on the card reading and his future.

While Father Ted is leading the group out of the Catacombs, Lily hands Podo the ring of sustenance that he had returned with the bones and Thurible. "Sharles once offered you this ring as payment. I feel it is only right to offer it to you as a reward for what you have done in bring Sharles back home. Thank you." She gives Podo a kiss on the forehead.

Kendry  d20+3=22 d20+6=7
Thursday January 24th, 2008 10:10:11 AM

As he feels Airin pulling off to the side, Kendry says, "Sweets, if what Sara said comes to pass - until you hear otherwise, if you can write, send letters via Leska. She'll know where I am."

He looks at the gate she stands before. "Notice anything odd?" he queries her, looking with curiosity at the rusty gate [Spot: 22. Listen 7 - nat 1].

Airin and Fioni 
Thursday January 24th, 2008 10:41:39 AM

Airin stares into the archway remembering the words the Old Lady told her. Could it be they were true? Then Kendry questions her...

"... a gate would offer me a chance to change our fate ..." she stammers while tears are flooding her eyes, "... I just heard my name from beyond this gate..."

She turns away from the gate to face Kendry and clutches her arms around him. There she stands quietly at first. Then she looks into his eyes and says: "Love... I sense this is the gate Sara mentioned... this is where we are supposed to go on our separate ways... hold me..."

Moments slowly pass and Airin's fingers fiddle with her new ring...

Then Airin gives Kendry one last passionate kiss. One he will remember a lifetime. She makes it last for she as well wants to remember the taste of his lips and then says, "My heart belongs to you for eternity."

... without looking any longer at Kendry or the others she turns around, opens the gate and walks away into the unknown...

(ooc: Friends, I assume this will be my last post here on the CV board. It has been an honor for me to continue where Inge left and to RP with all of you. It's a pity this game has to end. Thank you all for the wonderful time here.)

Dourscale (DM Glenn) addedum 
Thursday January 24th, 2008 11:42:09 AM

When Airin steps through the gate, there is a bright flash of light and loud popping sound like a bubble collapsing. Kendry can see no sign of Airin. Father Ted rushes back, "Dear Oh Dear!" he says worriedly. "She must have triggered one of the old guardian magics on this place. This place is much older than the temple, there are tales of thieves trying to break into tombs here only to find themselves transported hundreds or thousands of miles way. I thought we had cleaned all the traps away. Oh Dear! Perhaps it is best if we get everyone out of here to safety. Oh Dear!" Father Ted escorts everyone out of the catacombs and comes back with several other priests to look for Airin, but they find no sign of her.

Through the use of some Scrying magic, Father Ted is able to find Airin with Kendry's help. They can see that she is alive, but unconscious laying in what appears to be a jungle. Fioni is there standing guard over her. The spell ends before they can learn anything else.

Father Ted tells you he feels horribly about this and that he will continue to try and keep an eye on Airin through Scrying magic until he knows she's safe.

The day passes and it's morning once again. The Windhorn stagecoach will be stopping by shortly, what destinations will you choose?

Kendry - Airin's kiss  d20+3=21
Thursday January 24th, 2008 4:31:04 PM

In front of the rusty gateway, Kendry and Airin stand. He listens to her words, and senses her sorrowful yielding to fate. When she asks, he holds her. They are not yet married, only recently betrothed. They really didn't even have a chance to talk with the group about their engagement, nor properly to celebrate it with their friends.

He feels as though in some ways he is just beginning to get to know her.

He holds her. With gentleness at first. Then Kendry feels within him passion growing. To gain... then to lose. A groan of quiet agony sits deep in his throat, as body and soul yet feel a foretaste of ecstasy in her embrace. His fingers he runs through the hair at the back of her head. What? Oh, that's only Fioni walking on his head. Fioni! Funny bird...

She lifts her face to him, and he returns the press of lips. He feels the warmth, the softness, the strength. He feels her love for him, and his for her. Soon his thoughts are lost...

As she eases away from the embrace, and Fioni hops back to his mistress, Kendry feels a trembling in his legs. He sees the eyes of his raven-haired beauty turn from him, and then her back, and lovely shoulders. She opens the gate.

Follow, Kendry. Follow. His legs betray his desire. He gathers his will to overcome his shaken foundation. About to step forward, the light floods his eyes, and blinds him. He takes one step into a stumble, then falls on his hands and knees to the stone floor.

============

Kendry's sight slowly returns. As it does, still he sees an outline of the light that swallowed Airin's form in a hazy blue-violet. "My soul..." he chokes out. Tears dampen the floor beneath him.

Then the priest's voice peppers his ears. What is he saying?

As he pushes himself back into a kneeling position, he feels something on the stone under his left hand. A feather. He holds it up. A black feather. Fioni's.

He resists leaving the gateway at first. He instigates a frantic search for something. A hair. He needs a lock - nay, a single... there, on his sleave. A black hair, round shaft. He tucks that, and the hawk's feather, carefully into one of the pouches at his waist.

But Airin knows, somehow, what she is doing. Does she not? He allows himself to be hustled out of the catacombs, nowhere near as mindful of his surroundings as he was when they came down here an hour or so ago.

Then the priests scry. Alive. Alive? Of course she is alive. Watch over her, Fioni. Awaken, sleepy one.

Sleeping she was when she and Olo came upon their group some time back.

"Watch over her, Alemi, Domi, Flower and Wardd. Pantheon, watch over her, I ask, for from your temple was she sent forth to - to wherever she may be. And, Good Ones above, I pray that not too long shall we be apart, for that I might not bear."

Podo 
Thursday January 24th, 2008 7:43:46 PM

Airin's Teleportation
Podo like Dwight, is shocked to learn that Airin is not here. Father Ted tries to explain "that straying off the path, could find oneself in any number of places in the Wold, but the temple will do all they can to locate here."

Everyone seems to be distracted now that Airin is not with us.

WW Gear

Podo tells the group his 2 cents, "I am okay for now on gear, but I wouldn't mind a monetary share of the loot!"

The Future

Podo appears to be suffering from Post Mordem depression now that his charge has been laid to rest.

"I'm thinking of heading south of the Plateau city area, I need some R&R and something to take my mind off this last adventure," explains Podo.

Dwight 
Thursday January 24th, 2008 7:44:33 PM

Shocked to hear of Airin's disappearance, Dwight doesn't know what to say or do. All the danger she faced and she disappears like that. Dwight attempts to console Kendry by being near if he needs it, but can only imagine his thoughts.

As time permits, Dwight sees the group falling apart. It saddens him, first Tobias, now Airin, Selithe making plans. Slowly it become obvious he needs to adhere to his father's words and not return home. His other option, then is to travel outward...toward the red hills and new elenna. He had a snipe of informaiton at one point they had more details about the ishgara tree.

He speaks to each individually and announces his decision to head out, alone to seek person enlightenment and answers to questions he doesn't know yet. A few will understand, but it sees the best course.

Julian 
Thursday January 24th, 2008 10:38:52 PM

"You too, Dwight. Airin's missing. Selithe is going into business. Tobias is gone. Is everyone gone mad? Is there some affliction affecting halflings? Perhaps the wolf-bite has protected me from this.
"Perhaps I should also head off. I mean if the group is collapsing anyway I might as well make my own path...
"I'm going to Plateau City. Anyone want to join me? It's a long walk. Kendry, could you copy the map of the city for me?"

Selithe 
Thursday January 24th, 2008 10:59:15 PM

Selithe is sad to hear of Airin's leaving and hides her tears before whispering to Kendry, "I didn't even get to say bye... she was the only other girl in the group that I got to really spend time with."

Selithe sighs and speaks to Kendry some about her business, clearing up her one comment, "I was actually meaning before about having help in finding and hiring the 'right' sort of people for the job. You have a good feel for people brother."

Selithe hearing Julian's comment, moves to him and does something she hasn't done in awhile. Standing behind him, and unless he stops her, she slips her arms around his neck loosely and kisses his cheek, getting him to turn his head before giving him a gentle kiss, "Julian, I want a place for you to come back too. I want a place for you to call home." She leans her head to his neck gently as she speaks more in a lower voice, "You're my strong badger and I have grown to like you a lot. I'm sorry if it seems like we are going our different ways but I want something for you to return to and hope that you will return to me one day." Selithe gently lets go of Julian's neck and stands back up, looking at him, "Write me, promise? I want to be able to tell tales of my brave badger off fighting evil."

Selithe looks to the others, "An' I want letters from the others here also. I want to hear your tales so I can weave them into stories that all who come to my place will hear. So Kendry the noble bard with a silver tongue, Dwight who seems quiet but but always there in a pinch to have your back, Podo the man who hopes for a peaceful way to all things and Airin, Tobias and Fickle will be known through out the Wold for their deeds and their hopes of making the Wold a more peaceful place for all." Selithe looks to you and grins, "Remember, I am a Stinger now and crafting rumors and such are my specialty."

Julian 
Thursday January 24th, 2008 11:26:41 PM

To Selithe, "You know it is likely that one day there won't be a badger to come home, rather you might be called to attend a service like we've just been to for Sharles. You know I can't help myself out there in battle..."

Kendry 
Friday January 25th, 2008 1:23:06 AM

He receives and is grateful for Dwight's comfort. He also gives Selithe a fraternal hug as she expresses her sorrow at Airin's sudden departure.

Once he has had a chance to gather his wits, Kendry asks his good friends and family to gather together, before any others should disappear.

"Why this is happening I do not know. I confess I am shaken to the core that Airin has gone elsewhere. I take some small comfort to know that she seems fine, wherever she has gone. Some small comfort."

The bard puts his hand over his right ring finger, feeling the ring on it.

"We did not really have time to talk with you all about this. Airin and I wanted together to tell you that we have agreed to marry. Our names are engraved inside the rings." He holds up his hand that they might see the simple gold band. "We had wanted..." he begins, then swallows his words with a gulp.

"Friends, there is some power, or powers, who have contrived to separate us. For what purpose or to what end I do not understand. But this separation - though fight against it I know not how, for the time being - this separation - may it not last. May it be but a brief interruption of our fellowship together, rather than a long time cessation.

"But as this seems an aspect of our destinies, may we face the challenges of life with all the virtues we can muster, and grow and learn apart, so that if and when the time comes that we again are joined back together, our corporate strength and power and character may be the greater. May then fresh bonds of love between us be sewn with sinews of faith and hope, of justice and honor, of peace and strength.

"Each one of you is precious to me. Podo. Dwight. Fickle. Julian. Selithe. And Tobias, who has gone for Bella. Each of you I consider my friend. And as a group, consider the things we have done!

"Now, speak. Shall we now agree to rejoin, should the gods allow it, and in good time, and pick up our fellowship in adventure?"

He looks around the table.

"I myself may return in disguise, as Milo the lowly militia man, to Crescent Valley, and find out what our villain 'Mister Smith' and his ilk are up to.

"But I shall seek counsel before I do so. Returning, even in disguise, may not be the wisest of choices.

"First, though, I shall help Selithe, as I promised, get her gaming establishment underway. And yes, I shall help you choose as good a crew as we can find and train.

"Again - what about the rest of you? Oh, and Julian, for the sake of clarity - please note that you do not have our permission to go out and die. If that should happen, you will find yourself in BIG trouble with us."

Kendry with Dwight 
Friday January 25th, 2008 1:33:36 AM

Kendry will find an occasion to speak in private with Dwight.

Kim & Kendry - treasure matter 
Friday January 25th, 2008 2:17:44 AM

For something completely different - would anyone mind if Kendry took one of the two chainmail shirts that we got from the werewolves?

It costs 300 gp in the Catacombs to identify what we got from the werewolves. The weapons were all of medium size

There were the following items:
Staff -- normal quarterstaff - free
MW Longbow Composite Bow (+4 Strength) non-magic - 500 gp (Julian asked for)
14 arrows w/Alchemical-silver - 2 gp 5 cp each, 28 gp 7 sp total, trade-in 25 gp 7 sp 3 cp total
Leather armor +1 - 1,160 gp, trade-in 1,044 gp
2x Chain shirt +1 - 1,250 gp ea, trade-in 1,125 gp ea (Kendry asked for 1 of them)
2x MW Longsword w/Alchemical-silver - 405 gp ea, trade-in 364 gp 5 sp ea

1,500 gold pieces, less 300 gp for identifies, for 1,200 gp total

Let me know.
I know that Airin is maxed out, as she's stepping down 1 level for Ust Delma

Robert & Julian - treasure doesn't matter 
Friday January 25th, 2008 4:56:18 AM

Couldn't help myself with that title. Not that it matters much but I meant to ask for those arrows as well.

Dourscale (DM Glenn) and Beyond! 
Friday January 25th, 2008 9:57:34 AM

With the disappearance of Airin, the unity of the Halfling adventures seem to crumble. More than one of them may resent the bag of stones falling into their keeping, they may as well be cursed for the trouble they bring. First they are mixed up in a battle with lycanthropes, then they are warned of bring doom upon their home if they return. Now their very group of companion are being torn asunder and scattered to the four winds.

To protect those they love and hold dear the Halfling heroes make plans to go in one's and twos.

Airin is transported to some jungle.

Podo is heading to the Plateau city.

Dwight to head out on his own.

Julian announces his plan to go with Podo to Plateau city.

Selithe works on her grand plans to start a Wold renowned gambling house.

Kendry plans to return to the valley in the disguise of Milo.

One last duty before the stagecoach departs for far flung places, Kendry reminds everyone about the treasure from the werewolves. (Note no one did a detect magic on the treasure. Stones Yes, but not the treasure. If done the Leather and armor and both chain shirts are faintly magical.)

[Kendry did detect magic on their fallen foes. See his post of Thursday January 10th, 2008 1:18:22 AM. You may have missed it in the sea of words... :-) -Kim]
[yep, I missed it. Sorry. -glenn]


OOC: It has been a pleasure DMing for you! Thanks you! -DM Glenn

PS -- Keep a copy of your current character sheet for the planned tap game to finish the module!

[Kim added note above]
[Glenn added note above]

Kendry 
Friday January 25th, 2008 11:17:39 AM

"Oh, and before we scatter to the winds, please, friends - may I have a lock of hair from each of you?" Then he looks at Podo. "Or perhaps, odd as it may sound, a clipping of your fingernail? I've just learned about scrying, and will try to look in on you from time to time.

"If I find out that the pressure is relieved and it's safe to return, OR learn of a way for us to resolve the situation some way, I will try to reach you by means of the spell. So, if you sense some one reaching out to you magically, please understand it most likely is me. There's a chance I can get a message spell to work, and we can chat for, oh, 5 to 10 minutes."

Kendry will label and separately wrap each lock of hair (or fingernail clippings - yuck!), and store in pouches.

Before the stagecoach leaves with his friends, Kendry asks his friends to join with him in a traditional halfling song of parting.
[to be added here later.]
[OOC: Love you all. May this not be the end of Crescent Valley adventures. Thanks for your attentive & creative DMing, Glenn. Your friend -Kim]

Podo Danderfluff Pipewood 
Friday January 25th, 2008 8:41:55 PM

Hidden Cache
"Ah, Kendry my cousin. Of course I have hair!" Podo reaching around to the back of his head, Podo pulls forth a small but sizable braided ponytail from its hiding place. "I know most people probably wouldn't agree to this pratice, but I couldn't really get rid of ALL my hair, could I?" grins Podo.

"My friends, alas I must regress and change my previous stance. If you find amongst the loot, anything you think I might be able to use, please let me gracefully accept it/them/it. As much as I would deny anything for the greater whole, I must think of my future when I might reluctantly need it or in fact rely on it to preserve my very life, should it come to that. All of you have touched me deeply more than I can say. A piece of all of you will always remain..." Touching his heart, Podo continues. "Here you are and here you will always be until a future date when you will continue to enrich those memories I hold dear." Sniffling, Podo finds himself at a loss for words.

Julian 
Friday January 25th, 2008 10:02:22 PM

"Kendry, of course have some hair. Won't you come to Plateau City with Podo and me? and Fickle too?

"Selithe, I am going to miss you a lot, too. Dwight, fare well, don't get yourself killed. Fickle, stay with Kendry, he'll keep you outta trouble.

"Till we meet again...

"Let's go, Podo."

Selithe 
Saturday January 26th, 2008 9:43:06 PM

(OOC:I know the game closed Fri but anyway.)

Selithe looks to Kendry before pulling out her dagger and cutting a small piece of her hair which will stay platinum in color only for awhile longer with the spell she uses to color it, "Here you go brother. I will miss you all."

Selithe thinks over the loot and shakes her head, "No, I'm going into business for myself and with the money I'll be getting I should be sitting good. Split that among those who will be going out on their own. I hope Pa and Ma will be able to afford about 1,000gps to put into my casino and I can pay them back."

(OOC: I'm sorry the game is closing and to be honest it has made it hard to post here regularly this week for sure. I will miss you all and hope to see you around the Wold off and on. When the game continues I pray we will all get to be together again. Good luck to you all and happy hunting in your new games.)

Kendry 
Saturday January 26th, 2008 10:17:13 PM

"Thank you, Podo. If you want to take the leather armor +1, or the other chain shirt +1, that's fine with me, as long as the rest are all right with that.

"Thank you, Julian, for the hair, and the invitation. For the moment, I'll have to pass up your invitation - but you and Podo down in Plateau City - up? it's higher than us - will be in my prayers. And here, Julian, take the map. I'll get one later. It would probably take me a week to copy it - accurately, that is.

"Thank you, Selithe. Say, sis - are you thinking of setting up the casino here in Dourscale? Or Angel Springs? Or somewhere else?"

Julian 
Saturday January 26th, 2008 11:29:08 PM

"Thanks, Selithe. I will pop by one day."

DM do we know what the enhancement is on the Chain Shirt? I would like one, now that I have fought in a night shirt.

[Kim responds: It's a +1 chain shirt. How about Julian takes the chain shirt, and Podo takes the +1 leather armor?]

Podo 
Sunday January 27th, 2008 1:45:59 PM

[OOC: I am already wearing a Mithril Chain shirt. If Julian needs it give it to him. Trying not to loose my "dex mod" while keeping my armor hidden.]

"Given them what they need, I'll take anything you gift to me." explains Podo.

Kendry 
Monday January 28th, 2008 12:08:46 AM

"Pode - take the +1 leather armor. Trade that in, and you might be able to get your mithral shirt upgrade to a +1 mithral shirt. Or sell it in the Catacombs for whatever else you might need. Jules - you take the chain shirt +1. And you also asked for the strength long bow (500 gp value, or 450 trade in), and the arrows (just over 27 gp). As I said before, if I can take the +1 chain shirt, trading that in will help me get what I need to keep track of us all, and at least try to send some communications to you when the time is right.

"Anybody else want to speak up for these things before the stagecoach leaves?" Kendry asks all. "Whatever is not claimed I can try to use to work on communicating between us, and getting us back together at the right time.

"But, if we sell the two longswords for a total of 819 gp, and add that to the money left over after the identify spells cast by the Catacombs, that gives us 1,929 gp. Divide by 7. That gives each of us 275 gp, plus 4 gp left over. Podo, why don't you take the extra 4 gp, for 279 for you? Build a temple with the extra!" he kids his friend.

The Last Posting Record Game 13 (ADM StevenVdB) 
Monday January 28th, 2008 3:57:55 AM

Posting Report for Game 13 for the week of Januari 21 - Januari 27

Name - MTWTFSS - # - %

DM Glenn - XXX2X-- - 6 - 120%
Dwight - XXXX--- - 4 - 67%
Fickle - XXX---- - 3 - 50%
Podo - -2-2X-X - 6 - 100%
Selithe - X-XX-X- - 4 - 67%
Kendry - X2X5XX- - 11 - 100%
Tobias - ------- - 0 - 0%
Airin - XX2X--- - 5 - 83%
Julian - -232XX- - 9 - 100%

Weekly Summary : The Crescent Fellowship crumbles

And so our Crescent Valley Halflings find their own path in the Wold...
Podo and Julian are heading to Plateau City, Selithe opens a gambling house, Fickle and Kendry remain in the valley, Dwight decides to go out on his own to seek enlightment and answers to questions he doesn't know yet, and Airin... No one really knows where she ended up after dissapearing through the catacomb gate...

This board will probably close. It has been an honor to be part of it. Take care everyone.

Overall Posting Record Game 13 since June 2007 (ADM StevenVdB)

Name - # posts - # weeks participated - %

DM Glenn - - 95 - 20 - 95%
DM Cayzle - - 59 - 14 - 84,3%
Dwight - - 147 - 34 - 87,6%
Fickle - - 143 - 34 - 80,3%
Podo - - 123 - 34 - 76,7%
Selithe - - 96 - 34 - 58,1%
Kendry - - 177 - 34 - 92%
Tobias - - 126 - 34 - 78,6%
Airin - - 157 - 34 - 91,3%
Julian - - 127 - 22 - 95,1%

Game Speed = 91,8%
Posts Required = 4,59 per week
Overal Posting percentage = 82,4625%

Dwight 
Tuesday January 29th, 2008 6:33:25 PM

"Until we meet again," Dwight waves as he departs.

OOC: Hehe, looks like I got the last post.

ADM Steven 
Thursday January 31st, 2008 3:47:44 AM

lol

no you don't :-) but it won't go on the posting record anymore :-D

Dwight 
Thursday January 31st, 2008 10:32:46 PM

Doh!

I win again :-)


Kendry  d100=13
Friday February 1st, 2008 1:44:04 AM

As the carriage draws away, Kendry stands, watching most of his friends depart. His eyes well up. He watches until the vehicle disappears from sight.

"Come, Fickle. We need to find an outlet for the Catacombs."

Once he finds the store, he exchanges the chainmail for a mirror, and a few special components. Then he finds a place where he might cast a spell of scrying. He begins to look for Airin. He includes a message spell [35% chance to work - rolled a lucky 13%], that he might whisper sweet... somethings in her ear [as long as Airin does not make her will save vs scrying - for which she has a -15 will save modifier (-5 because Kendry knows her well, and -10 because he has a bit of her hair, as well as a feather from her animal friend Fioni the hawk), vs DC 17. So, her will save is 32 or higher to avoid Kendry's scrying attempt].

[The paragraph above ought to be rewritten, and broken down - it's too complex. I'll do it later.]

Airin 
Monday February 4th, 2008 3:01:35 AM

Kendry sees visions of his love being captured in a wagon. After a bumpy ride she frees herself and climbs on top of the wagon...

A large set of slavers are battling with each other. Airin wearing no armor realises this is her chance to get out of here - but all her belongings are in a strong box inside the wagon. With no armor and a flame blade spell Airin charges her guards...

Kendry 
Tuesday February 26th, 2008 8:54:58 PM

After watching and talking with Airin for about seven minutes, Kendry's spell dissipates, and his vision of her and her present companions fades from the mirror through which he sees afar. Sad that no one would answer her question as to where she is, he resolves to look again a few days hence.

Kendry 
Friday February 3rd, 2012 5:38:54 AM

Time for another glance.

Kendry 
Tuesday January 5th, 2016 10:42:31 PM

And now - as of last year - Kendry and Airin are married.

Kendry  d100=88 ;
Saturday August 17th, 2019 9:21:20 PM


Recorded in Humble's Ford game 2018-09-06

Pipewood family growth in Hovel
In Hovel Kendry's wife, Airin, bore not twins, but triplets! A girl, and a boy, and another girl, each one distinct. The labor was hard, but Airin came through with the help of the midwives. Their families rejoiced at this event. As the children are small, they are undergoing special care, so seeing them was delayed for a few weeks. Kendry's younger brother, Murphy, promised to come back to see them when he can do so proper. Brother Kendry told him they are waiting on a naming day for a short time, and will invite all who care to come at that time. Murph tells everyone in the group the news.

Kendry - Murphy test post 
Saturday August 17th, 2019 10:05:15 PM

Murphy notes that the giants pretty much ignored his warning.

He casts ice storm so as to encompass fire giants 3, 4, 6 & 6, and stone giant 4. Great magical hailstones pound down upon casting this spell. Those inside take 3d6=10 hp blugeoning damage, and 2d6=6 hp cold damage. For fire giants, perhaps double the cold damage to 12hp?

As the druid descends diagonally downward he telepaths to Pressi, "Tell Encompassing Mind that the giants were warned about their doom should they continue. They have ignored the warning. Ask her to tell Succotash & Tiana that, and Murphy STRONGLY recommends the blue gem be placed. Mountain giants coming - no time for niceness. And that the tower is beginning to glow nicely from the top, and the glow is spreading downward."

Toward the end of his descent Murphy whirlwind slams Stone Giants B, 6 & 7. In order to reach #6, his vortex drops to 10' above the base level of the ground - thus slipping slightly below the level of the ramp (about 12.5' high), and therefore kicking up a whole mess of debris - rocks, dirt, grasses - obscuring sight, even darksight (total concealment).

The stone giants need Reflex DC 26 to avoid the slam damage (SG B: 21hp; 6: 13hp; 7: 25hp). Each also needs to make the same save or be caught up in the now dusty, dirty, debris-filled vortex. Their perception (and Murphy's) is cut down by the debris field. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Any people outside the debris field who attempt to attack Murphy (or the giants inside the field) will have their attacks modified by total concealment. Of course, Murphy can't see out, either, at the moment. The debris field shows on the map as the dark yellow torus

Am going to assign 2d6+8=15 damage against Murphy for his digging so into the soil - mitigated by 10 hp due to stoneskin, for 5hp total. He has no movement left to rise higher this round.
===========
Perception: 53 - nat 20, yet affected by the end of the round by debris field (total concealment) - he should be hearing very well, though, and seeing very well before his whirlwind encountered the ramp dirt
Spells in effect:
Greater Magic Fang 418 minutes 6 rounds
Longstrider 419 minutes 5 rounds
Freedom of Movement 778 minutes 6 rounds
Resist Energy (Fire 30) 128 minutes 6 rounds
Stoneskin 128 minutes 5 rounds (130-40=90)
Mage Armor 58 minutes 6 rounds
Call Lightning Storm 11 minutes 6 rounds (1 of 13 used)
Hide from Undead 8 minutes 8 rounds
Protection from Evil 6 rounds
Entropic Shield 0 round - done

Kendry - Murphy test post 
Tuesday August 20th, 2019 6:09:11 AM

Murphy (Kim) Druid(13) Huge Air Elemental AC 32 HP 96/128

[Aside from today's DM post, could find no where in the archives where it was said that placement of the blue gem was permanent. Would appreciate the locale of said citation. Without such, I shall assume that the Encompassing Mind just now let us know. Otherwise, Murphy would never have advocated for placement if he understood what was presently laid out. Will figure that Pressi just passed on this info to the druid.]

To Pressi Murphy replies, "Ah, placement of the blue gem is considered a permanent placement? Scratch what I said then. The two gems who form the Encompassing Mind should be more than enough. Oh, Succotash should not take the Iron Giant farther north than the edge of the berm - that's 90 feet from the Tower, and Tiana said no more than 100 feet away."

"I THINK I HEARD YOU, BLISS - I AGREE NOW."

"Press, I'll work my way up to you, but meanwhile I need to pick up and drop off a few giants. Be there for you next round, toots, for the toss attempt. Say, let Talia know I could really use a haste boost when I get up to the Iron Giant's shoulder." [that'll be next round]

Murphy in Motion
The druid in his huge air elemental whirlwind form scoots north and up the ramp, no longer scraping the dirt. On the berm his path intersects the three fire giants there. Each will need to make the DC 26 Reflex save or take #1 FG 23 hp, #5 FG 15 hp, #2 FG 23 hp. The two Stone Giants already caught up in the whirlwind take #6 SG 20 hp and #7 SG 16 hp.

He ascends with as many as he was able to capture to a point partly above the ice storm. He drops SG #6 (24 hp falling damage) & #7 (40 hp fall) on top of FG #4 [placed on map a bit askew so numbers can be read]. SG #8 (dead) deadfalls on FG #7 (35 hp fall).

If he picked up any of the FG from the berm (#1, #2, and/or #5), he drops them. One of them falls upon FG #4 (39 hp fall). If more than 1 FG was caught, the 2nd hits FG #7 (34 hp fall), the 3rd hits FG #7 (36 hp fall). I leave it to good DM Carl to move FG #1, #2, and/or #5 from their spots on the berm to their spots over in or near the ice storm.

He takes advantage of the lightened load, and casts entangle (Reflex DC 26) so as to provide FG #6 and ST #2 with additional diversions in their waning time. It is part in the plant growth area, is bisected by the thorn wall, and comes quite close to the spike growth. The 5'-wide vortex opening is at 100 feet, and the 25'-wide top of the whirlwind is at 150 feet above the ground.
=============
Perception: 52

Spells in effect:
Greater Magic Fang 418 minutes 5 rounds
Longstrider 419 minutes 4 rounds
Freedom of Movement 778 minutes 5 rounds
Resist Energy (Fire 30) 128 minutes 5 rounds
Stoneskin 128 minutes 4 rounds (130-40=90)
Mage Armor 58 minutes 5 rounds
Call Lightning Storm 11 minutes 5 rounds (1 of 13 used)
Hide from Undead 8 minutes 7 rounds
Protection from Evil 5 rounds

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage